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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/23494719?noj=FRM23494719-20DC" width="1" height="1"></div>

Formation.swf

This is the info page for
Flash #99477

(Click the ID number above for more basic data on this flash file.)


Text
L

Hi Score:

0000000

Hi Score:

0000000

Using your entire formation, avoid the falling
obstacles as long as possible.  Clicking and
holding the mouse button shrinks your formation
at the expense of points.  You may also touch the
flashing dots to clear and reset the speed of the
obstacles, but doing so will add an extra dot to your
formation, thus making it more difficult to stay
alive.  Try to beat your high score!

Using your entire formation, avoid the falling
obstacles as long as possible.  Clicking and
holding the mouse button shrinks your formation
at the expense of points.  You may also touch the
flashing dots to clear and reset the speed of the
obstacles, but doing so will add an extra dot to your
formation, thus making it more difficult to stay
alive.  Try to beat your high score!

Objeto: Evite los obstáculos descendentes tan de largo como sea posible.
Controles: Muévase con el ratón, ratón del tecleo para llegar a ser temporalmente más pequeño.

Este juego es mucho como esos el resto de los juegos de la evasión, a menos que este vez usted controle a grupo en la formación en vez de una sola entidad. Este grupo cambiará periódicamente la formación también. ¡Apenas no deje cualesquiera de los individuos en el grupo conseguir golpe por los obstáculos descendentes, e intente batir su cuenta alta!


Voorwerp: Vermijd zo lang mogelijk de dalende hindernissen.
Controles: De beweging met muis, klikt muis om tijdelijk kleiner te worden.

Dit spel is een partij zoals al die andere ontwijkingsspelen, behalve dit keer controleert u een groep in vorming in plaats van één enkele entiteit. Deze groep zal periodiek vorming eveneens veranderen. Enkel laat geen van de individuen in de groep klap krijgen door de dalende hindernissen, en proberen om uw hoge score te slaan!

目的: 可能限り下る障害を避けなさい。
制御: 一時的により小さくなるマウス、かちりと言う音のマウスとの移動。

このゲームはすべてのそれらの他の回避のゲームのよう今回単一の実体の代りに形成のグループを制御する以外、たくさんである。このグループもまた周期的に形成を変える。どうしてもグループの個人のうちのどれも下る障害によって衝突を得ることを許可しないしあなたの高いスコアを打つことを試みなさい!

Objet : Évitez les obstacles en chute aussi longtemps comme possible.
Commandes : Déplacez-vous avec la souris, souris de clic pour devenir temporairement plus petit.

Ce jeu est beaucoup comme tous ces autres jeux d'évasion, à moins que cette fois vous commandiez un groupe dans la formation au lieu d'une entité simple. Ce groupe changera périodiquement la formation aussi bien. Juste ne laissez aucun de ces individus dans le groupe obtenir le coup par les obstacles en chute, et essayez de battre vos hauts points !

Gegenstand: Vermeiden Sie die fallenden Hindernisse solange möglich.
Kontrollen: Bewegen Sie mit Maus, Klickenmaus, um kleiner vorübergehend zu werden.

Dieses Spiel ist viel wie alle jene anderen Fluchtspiele, ausgenommen dieses mal Sie eine Gruppe in der Anordnung anstelle von einem einzelnen Wesen steuern. Diese Gruppe ändert regelmäßig Anordnung außerdem. Gerade lassen Sie irgendwelche der Einzelpersonen in der Gruppe Erfolg nicht durch die fallenden Hindernisse erhalten, und versuchen Sie, Ihre hohe Kerbe zu schlagen!

0

LEVEL UP!

ActionScript [AS1/AS2]

Frame 1
function playAgain() { _root.gotoAndStop(2); } System.security.allowDomain("shockwave.com", "intranet.shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _level0.swHighScoreObject = new Object(); _level0.swHighScoreObject.showTab = "view"; _level0.swHighScoreObject.gameId = "formation"; _level0.swHighScoreObject.gameTitle = "Formation"; _level0.swHighScoreObject.screenWidth = 550; _level0.swHighScoreObject.screenHeight = 400; _level0.swHighScoreObject.scoreDescriptor = "points"; _level0.swHighScoreObject.numPlayers = 1; _level0.swHighScoreObject.player1Score = 0; _level0.swHighScoreObject.player2Score = 0; _level0.swHighScoreObject.player3Score = 0; _level0.swHighScoreObject.player4Score = 0; _level0.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; for (name in _root) { _root[name].removeMovieClip(); } onEnterFrame = null; stop();
Frame 2
function playSound(sound, times) { if (playSounds) { sfx[sound].start(0, times); } } S_B = 0; S_C = 1; S_M = 2; S_D = 3; sfx = new Array(); a = 0; while (a <= 3) { sfx.push(new Sound()); sfx[a].attachSound("s" + a); a++; } playSounds = true; var gS = new SharedObject(); gS = SharedObject.getLocal("gameSettings"); if (gS.data.hiScore != undefined) { hiScore = gS.data.hiScore; } else { gS.data.hiScore = 0; hiScore = 0; gS.flush(); } hitxt.text = hiScore; hitxt2.text = hiScore; docount = 0; trycount = 0; Mouse.show(); for (name in _root) { _root[name].removeMovieClip(); } stop();
Instance of Symbol 79 MovieClip in Frame 2
onClipEvent (load) { time = 0; rolling = false; r = _root; } on (release) { r.playSound(r.S_M); _xscale = 80; _yscale = 80; _root.getURL("http://www.briancable.com", "_blank"); }
Instance of Symbol 89 MovieClip in Frame 2
onClipEvent (load) { link = "startgame"; menu = 1; r = _root; } on (release) { r.playSound(r.S_M); gotoAndPlay ("release"); } on (releaseOutside) { gotoAndPlay ("idle"); } on (rollOver) { gotoAndPlay ("mouseover"); } on (rollOut) { gotoAndPlay ("idle"); }
Instance of Symbol 89 MovieClip in Frame 2
onClipEvent (load) { link = "instructions"; menu = 2; r = _root; } on (release) { r.playSound(r.S_M); gotoAndPlay ("release"); } on (releaseOutside) { gotoAndPlay ("idle"); } on (rollOver) { gotoAndPlay ("mouseover"); } on (rollOut) { gotoAndPlay ("idle"); }
Instance of Symbol 96 MovieClip in Frame 2
on (release) { _root.getURL("http://www.addictinggames.com", "_blank"); }
Instance of Symbol 112 MovieClip in Frame 3
onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.playSound(_root.S_M); _root.gotoAndStop(2); }
Frame 4
Mouse.hide(); function rnd(x) { return(int(Math.random() * x)); } function rnd1(x) { return(int((Math.random() * x) + 1)); } function initVars() { for (name in _root) { _root[name].removeMovieClip(); } startx = 100; starty = 100; id = 0; createEmptyMovieClip("me", 51); createEmptyMovieClip("bd", 50); me._x = 100; me._y = 100; cnum = 4; score = 0; cform = r[("formation" + cnum) + "1"]; spread = 17.5; rotMod = 1; dead = false; scoreBeat = 300; engrav = 0.3; gmax = 6; xs = 100; ys = 100; enemyAdd = 90; dudes = new Array(); pid = 0; r.bid = 0; enemies = new Array(); dist = 50; mv = 3; rotamt = 3; deadinit = false; switching = false; dead = false; Mouse.hide(); a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { pid++; var _local2 = me.attachMovie("player", "p" + pid, 100 + pid); _local2._x = (a - 4) * spread; _local2._y = (b - 4) * spread; dudes.push(_local2); dudes[dudes.length - 1].checkme = true; } b++; } a++; } playSound(S_B, 999); curVolume = 0; sfx[S_B].setVolume(0); } function moveEnemies() { if (rnd(100) > enemyAdd) { enemies.push(new BadGuy()); } var _local2 = enemies.length; a = 0; while (a < _local2) { var _local1 = enemies[a]; _local1.g = _local1.g + engrav; if (_local1.g > gmax) { _local1.g = gmax; } _local1.mc._y = _local1.mc._y + _local1.g; if (_local1.mc._y > 400) { _local1.mc.removeMovieClip(); enemies.splice(a, 1); _local2--; a--; } a++; } } function checkCollisions() { dead = false; a = 0; while (a < 9) { var _local7 = dudes[a]; var _local2 = {x:_local7._x, y:_local7._y}; me.localToGlobal(_local2); points[a]._x = _local2.x; points[a]._y = _local2.y; b = 0; while (b < enemies.length) { var _local1 = enemies[a]; if (_local1.mc._x > 0) { var _local5 = _local1.mc._x - _local2.x; var _local4 = _local1.mc._y - _local2.y; var _local6 = (_local5 * _local5) + (_local4 * _local4); if (_local6 < 200) { dead = true; playSound(S_D); if (score > hiScore) { hiScore = score; var _local3 = new SharedObject(); _local3 = SharedObject.getLocal("gameSettings"); _local3.data.hiScore = hiScore; _local3.flush(); } trace((((((("I DIED" + _local1.mc._x) + " ") + _local2.x) + " ") + _local1.mc._y) + " ") + _local2.y); } } b++; } a++; } } function extraFormation() { trace("extraFormation"); while (enemies.length > 0) { var _local1 = enemies[0]; _local1.mc.removeMovieClip(); enemies.splice(0, 1); } cnum++; if (cnum > 9) { cnum = 9; } pid++; playSound(S_C); var _local2 = me.attachMovie("player", "p" + pid, pid); _local2._x = xxpos; _local2._y = yypos; dudes.push(_local2); dudes[dudes.length - 1].checkme = true; engrav = 0.3; gmax = 6; enemyAdd = 90; rotamt = 3; xs = 100; ys = 100; switchFormation(); } function checkCollisions2() { dead = false; a = 0; while (a < dudes.length) { var _local3 = dudes[a]; var _local2 = {x:_local3._x, y:_local3._y}; me.localToGlobal(_local2); if (bd.hitTest(_local2.x, _local2.y, true)) { var _local5 = true; b = 0; while (b < enemies.length) { var _local1 = enemies[b]; if (_local1.mc.hitTest(_local3)) { if (_local1.mc._currentframe == 8) { _local2 = {x:_local1.mc._x, y:_local1.mc._y}; me.globalToLocal(_local2); xxpos = _local2.x; yypos = _local2.y; extraFormation(); _local5 = false; } } b++; } if (_local5) { dead = true; playSound(S_D); if (score > hiScore) { hiScore = score; var _local4 = new SharedObject(); _local4 = SharedObject.getLocal("gameSettings"); _local4.data.hiScore = hiScore; _local4.flush(); } _local3.nextFrame(); trace("I DIED"); } } a++; } } function moveToPosition() { keepSwitching = false; a = 0; while (a < dudes.length) { var _local1 = dudes[a]; var _local3 = _local1.tx - _local1._x; var _local2 = _local1.ty - _local1._y; var _local4 = (_local3 * _local3) + (_local2 * _local2); if (Math.abs(_local3) < 3) { _local1._x = _local1.tx; } else if (_local3 > 0) { keepSwitching = true; _local1._x = _local1._x + 3; } else { keepSwitching = true; _local1._x = _local1._x - 3; } if (Math.abs(_local2) < 3) { _local1._y = _local1.ty; } else if (_local2 > 0) { keepSwitching = true; _local1._y = _local1._y + 3; } else { keepSwitching = true; _local1._y = _local1._y - 3; } a++; } if (!keepSwitching) { switching = false; } } function switchFormation() { var _local3 = ("formation" + cnum) + rnd1(numForms[cnum]); cform = r[_local3]; trace(["switch:", cnum, _local3, "dudes:", dudes.length]); var _local2 = -1; a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { _local2++; var _local1 = dudes[_local2]; _local1.tx = (a - 4) * spread; _local1.ty = (b - 4) * spread; } b++; } a++; } switching = true; } function powerUpHandler() { if (!pUpInPlay) { if (rnd(100) > 70) { pUpInPlay = true; powerup._x = rnd(510) + 20; powerup._y = rnd(360) + 20; powerup.ptype = rnd1(4); powerup.gotoAndStop(powerup.ptype); } } else { a = 0; while (a < enemies.length) { a++; } } } function nextLevel() { levelmc.play(); gmax = gmax + 0.4; enemyAdd = enemyAdd - 1; engrav = engrav + 0.5; scoreBeat = scoreBeat + 300; rotamt = rotamt + 0.2; xs = xs + 5; ys = ys + 5; } function shrinkHandlerOld() { countdown--; if (shrinking) { if (countdown > 20) { spread = spread - 1; if (spread <= 7.5) { spread = 7.5; } } else if (countdown > 15) { } else if (countdown > 5) { spread = spread + 1; if (spread >= 17.5) { spread = 17.5; shrinking = false; } } id = -1; a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { id++; path = dudes[id]; path._x = (a - 4) * spread; path._y = (b - 4) * spread; } b++; } a++; } } } function shrinkHandler() { countdown--; if (shrinking) { if (!growing) { spread = spread - 1; if (spread <= 7.5) { spread = 7.5; } score = score - 3; } else { spread = spread + 1; if (spread >= 17.5) { spread = 17.5; shrinking = false; } } id = -1; a = 0; while (a < 9) { b = 0; while (b < 9) { if (cform[a][b]) { id++; path = dudes[id]; path._x = (a - 4) * spread; path._y = (b - 4) * spread; } b++; } a++; } } } numForms = [0, 0, 0, 0, 5, 4, 4, 6, 6, 8]; formation41 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation42 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation43 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation44 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 1, 0, 1, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation45 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation51 = [[1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1]]; formation52 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]]; formation53 = [[0, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0]]; formation54 = [[0, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0]]; formation61 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation62 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation63 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation64 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1]]; formation71 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]]; formation72 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation73 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation74 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation75 = [[1, 0, 1, 0, 1, 0, 1, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation76 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 1, 1]]; formation81 = [[0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0]]; formation82 = [[1, 1, 0, 1, 0, 1, 0, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation83 = [[0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 0, 0]]; formation84 = [[1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1]]; formation85 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation86 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formationXX = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation91 = [[1, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 1]]; formation92 = [[1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1]]; formation93 = [[0, 0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0, 0]]; formation94 = [[0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 0, 0, 0, 0]]; formation95 = [[0, 0, 1, 1, 0, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 1, 1, 0, 0]]; formation96 = [[1, 1, 1, 1, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation97 = [[0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1], [0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0]]; formation98 = [[0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0]]; formation99 = [[0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 1, 0, 1, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 0, 0, 0, 1, 0, 0, 0, 1]]; r = _root; UP = 1; DOWN = 2; LEFT = 3; RIGHT = 4; initVars(); BadGuy = function () { r.bid = (++r.bid) % 50; this.mc = bd.attachMovie("bg", "bg" + bid, 4000 + bid); this.mc._x = rnd(540) + 5; this.mc._y = -10; var _local2 = 7; if (cnum < 9) { _local2 = 8; } this.mc.gotoAndStop(rnd1(_local2)); this.mc._xscale = xs; this.mc._yscale = ys; this.g = 0; }; onEnterFrame = function () { if (!dead) { if (curVolume < 100) { curVolume = curVolume + 5; sfx[S_B].setVolume(curVolume); } trace(rotamt); me._rotation = me._rotation + rotamt; me._x = _xmouse; me._y = _ymouse; moveEnemies(); if (switching) { moveToPosition(); } else if ((rnd(100) > 98) && (!shrinking)) { switchFormation(); } score++; txtScore.text = score; if (score > scoreBeat) { nextLevel(); } checkCollisions2(); shrinkHandler(); } else if (!deadinit) { a = 0; while (a < dudes.length) { var _local1 = dudes[a]; _local1.vx = (rnd(10) - 5) * 1; if (_local1.vx == 0) { _local1.vx = 3; } _local1.vy = (rnd(10) - 5) * 1; if (_local1.vy == 0) { _local1.vy = 3; } a++; } gameover = r.attachMovie("gameover", "gover", 9950); gameover._x = 275; gameover._y = -100; gameover.vy = 0; Mouse.show(); deadinit = true; } else { if (curVolume > 0) { curVolume = curVolume - 5; sfx[S_B].setVolume(curVolume); } else { sfx[S_B].stop(); } a = 0; while (a < dudes.length) { var _local1 = dudes[a]; _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1.vy++; _local1._xscale = _local1._xscale + 2; _local1._yscale = _local1._yscale + 2; a++; } a = 0; while (a < enemies.length) { var _local2 = enemies[a]; _local2.g = _local2.g + engrav; if (_local2.g > gmax) { _local2.g = gmax; } _local2.mc._y = _local2.mc._y + 25; a++; } gameover.vy = gameover.vy + 4; gameover._y = gameover._y + gameover.vy; if (gameover._y > 165) { gameover._y = 165; gameover.vy = gameover.vy * -0.6; } } }; Mouse.hide(); MouseHandler = new Object(); MouseHandler.onMouseDown = function () { if (((!shrinking) && (!switching)) && (countdown <= 0)) { shrinking = true; growing = false; countdown = 30; score = score - 10; } }; MouseHandler.onMouseUp = function () { growing = true; }; Mouse.addListener(MouseHandler);
Symbol 16 MovieClip [bg] Frame 1
stop();
Symbol 18 MovieClip [player] Frame 1
stop();
Symbol 38 MovieClip [powerup] Frame 4
stop();
Instance of Symbol 46 MovieClip in Symbol 49 MovieClip Frame 1
onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _level0.swHighScoreObject.player1Score = _root.hiScore; _root.swHighScoreObject.showTab = "submit"; _root.docount = true; loadMovieNum (_root.HSHubURL, 2); }
Instance of Symbol 48 MovieClip in Symbol 49 MovieClip Frame 1
onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _root.swHighScoreObject.showTab = "view"; _root.docount = true; loadMovieNum (_root.HSHubURL, 2); }
Instance of Symbol 42 MovieClip in Symbol 52 MovieClip [gameover] Frame 1
onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _root.initVars(); }
Instance of Symbol 44 MovieClip in Symbol 52 MovieClip [gameover] Frame 1
onClipEvent (load) { time = 0; rolling = false; } onClipEvent (enterFrame) { if (rolling) { time++; if (_xscale < 120) { _xscale = (_xscale + 4); _yscale = (_yscale + 4); } _rotation = (4 * Math.sin(time / 2)); } } on (rollOver) { rolling = true; } on (releaseOutside, rollOut) { rolling = false; time = 0; _xscale = 100; _yscale = 100; _rotation = 0; } on (release) { _xscale = 80; _yscale = 80; _root.sfx[0].setVolume(100); _root.playSound(_root.S_M); _root.gotoAndStop(2); }
Instance of Symbol 49 MovieClip "buttonInstances" in Symbol 52 MovieClip [gameover] Frame 1
onClipEvent (load) { this.swapDepths(100033); _root.docount = false; } onClipEvent (enterFrame) { if (docount) { _root.trycount++; if ((_level2.getBytesTotal() == -1) && (trycount > 60)) { _root.docount = false; _root.trycount = 0; _visible = false; } } }
Symbol 65 Button
on (release) { _root.gotoAndStop(2); }
Symbol 75 MovieClip Frame 60
gotoAndStop ("stallTeaser");
Symbol 88 MovieClip Frame 1
stop();
Symbol 89 MovieClip Frame 1
stop();
Instance of Symbol 88 MovieClip "b" in Symbol 89 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent.menu); }
Instance of Symbol 88 MovieClip "b" in Symbol 89 MovieClip Frame 5
onClipEvent (load) { gotoAndStop(_parent.menu); }
Symbol 89 MovieClip Frame 25
gotoAndPlay ("mouseOver");
Instance of Symbol 88 MovieClip "b" in Symbol 89 MovieClip Frame 30
onClipEvent (load) { gotoAndStop(_parent.menu); }
Symbol 89 MovieClip Frame 33
_root.gotoAndStop(link);
Symbol 99 MovieClip Frame 1
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
stop();

Library Items

Symbol 1 Sound [s3]
Symbol 2 Sound [s2]
Symbol 3 Sound [s1]
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:16
Symbol 6 GraphicUsed by:16
Symbol 7 GraphicUsed by:16
Symbol 8 GraphicUsed by:16
Symbol 9 GraphicUsed by:16
Symbol 10 GraphicUsed by:16
Symbol 11 GraphicUsed by:16
Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:15 18
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:13 14Used by:16
Symbol 16 MovieClip [bg]Uses:5 6 7 8 9 10 11 12 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [player]Uses:13 17
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClip [arrow]Uses:19
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClip [point]Uses:21
Symbol 23 GraphicUsed by:38
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:26
Symbol 26 MovieClipUses:25Used by:38
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:27 28 29 30 31Used by:38
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:37
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClipUses:34 36Used by:38
Symbol 38 MovieClip [powerup]Uses:23 26 32 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:42 44 46 48 79 89 112
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:40 41Used by:52
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:40 43Used by:52
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:40 45Used by:49
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:40 47Used by:49
Symbol 49 MovieClipUses:46 48Used by:52
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [gameover]Uses:42 44 49 51
Symbol 53 FontUsed by:54 90 91 92 93 102 103 104 105 108 109 113 115
Symbol 54 EditableTextUses:53Used by:55
Symbol 55 MovieClip [textMC]Uses:54
Symbol 56 GraphicUsed by:Timeline
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:75
Symbol 59 GraphicUsed by:75
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:65
Symbol 62 GraphicUsed by:65
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 ButtonUses:60 61 62 63 64Used by:75
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:75
Symbol 68 GraphicUsed by:69 75
Symbol 69 MovieClipUses:68Used by:75
Symbol 70 SoundUsed by:75
Symbol 71 GraphicUsed by:74
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:74
Symbol 74 MovieClipUses:71 73Used by:75
Symbol 75 MovieClipUses:58 59 65 67 69 70 68 74Used by:Timeline
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:Timeline
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:40 78Used by:Timeline
Symbol 80 GraphicUsed by:88
Symbol 81 GraphicUsed by:88
Symbol 82 GraphicUsed by:88
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:88
Symbol 85 GraphicUsed by:88
Symbol 86 GraphicUsed by:88
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:80 81 82 83 84 85 86 87Used by:89
Symbol 89 MovieClipUses:40 88Used by:Timeline
Symbol 90 TextUses:53Used by:Timeline
Symbol 91 EditableTextUses:53Used by:Timeline
Symbol 92 TextUses:53Used by:Timeline
Symbol 93 EditableTextUses:53Used by:Timeline
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:Timeline
Symbol 97 GraphicUsed by:99
Symbol 98 Sound [s0]Used by:99
Symbol 99 MovieClipUses:97 98Used by:Timeline
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:100Used by:Timeline
Symbol 102 TextUses:53Used by:110
Symbol 103 TextUses:53Used by:110
Symbol 104 EditableTextUses:53Used by:110
Symbol 105 EditableTextUses:53Used by:110
Symbol 106 FontUsed by:107
Symbol 107 EditableTextUses:106Used by:110
Symbol 108 EditableTextUses:53Used by:110
Symbol 109 EditableTextUses:53Used by:110
Symbol 110 MovieClipUses:102 103 104 105 107 108 109Used by:Timeline
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:40 111Used by:Timeline
Symbol 113 EditableTextUses:53Used by:Timeline
Symbol 114 GraphicUsed by:117
Symbol 115 TextUses:53Used by:116
Symbol 116 MovieClipUses:115Used by:117
Symbol 117 MovieClipUses:114 116Used by:Timeline

Instance Names

"hitxt2"Frame 2Symbol 91 EditableText
"hitxt"Frame 2Symbol 93 EditableText
"inst"Frame 3Symbol 110 MovieClip
"txtScore"Frame 4Symbol 113 EditableText
"levelmc"Frame 4Symbol 117 MovieClip
"buttonInstances"Symbol 52 MovieClip [gameover] Frame 1Symbol 49 MovieClip
"txt"Symbol 55 MovieClip [textMC] Frame 1Symbol 54 EditableText
"OriginalSkip"Symbol 75 MovieClip Frame 1Symbol 65 Button
"b"Symbol 89 MovieClip Frame 1Symbol 88 MovieClip
"b"Symbol 89 MovieClip Frame 5Symbol 88 MovieClip
"b"Symbol 89 MovieClip Frame 30Symbol 88 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "s3"
ExportAssets (56)Timeline Frame 1Symbol 2 as "s2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s1"
ExportAssets (56)Timeline Frame 1Symbol 16 as "bg"
ExportAssets (56)Timeline Frame 1Symbol 18 as "player"
ExportAssets (56)Timeline Frame 1Symbol 20 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 22 as "point"
ExportAssets (56)Timeline Frame 1Symbol 38 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 52 as "gameover"
ExportAssets (56)Timeline Frame 1Symbol 55 as "textMC"
ExportAssets (56)Timeline Frame 2Symbol 98 as "s0"

Labels

"title"Frame 2
"instructions"Frame 3
"startgame"Frame 4
"initTeaser"Symbol 75 MovieClip Frame 1
"stallTeaser"Symbol 75 MovieClip Frame 60
"idle"Symbol 89 MovieClip Frame 1
"mouseover"Symbol 89 MovieClip Frame 5
"release"Symbol 89 MovieClip Frame 30




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Created: 21/3 -2019 21:52:09 Last modified: 21/3 -2019 21:52:09 Server time: 20/04 -2024 00:03:31