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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/51003111?noj=FRM51003111-19DC" width="1" height="1"></div>

Mercury Drops.swf

This is the info page for
Flash #99592

(Click the ID number above for more basic data on this flash file.)


Text
PLAY

PLAY

VIEW HIGH SCORES

VIEW HIGH SCORES

Object of this game is to survive as a mercury
drop. Contact smaller or the same size drops to
form a bigger drop. Avoid contacting with bigger
drops. Use mouse to change drop's direction.

SCORE

LEVEL

0

1

LIVES

LEVEL

1

CLICK ANYWHERE TO START

GAME OVER

PLAY AGAIN

PLAY AGAIN

SUBMIT SCORE

SUBMIT SCORE

LEVEL CLEARED

PLAY NEXT LEVEL

PLAY NEXT LEVEL

YOU LOST

Enter your name

WWWWWWWWWWWWWWW

123456789

123456789

12/12/2005 20:12

20.

No.

Player Name

Score

Levels

Date

LOADING...

LOADING...

HIGH SCORES

GO BACK

GO BACK

ActionScript [AS1/AS2]

Frame 1
stop();
Frame 5
var level = 0; var score = 0; var lives = 3;
Frame 7
level++;
Frame 9
function Destroy(drop) { var _local2 = drop; var _local1 = _local2.num; game.layer0["shade" + _local1].removeMovieClip(); game.layer2["shade" + _local1].removeMovieClip(); game.layer3["shade" + _local1].removeMovieClip(); game.layer4["shade" + _local1].removeMovieClip(); _local2.removeMovieClip(); remaining--; _local2 = null; if (_local1 == 0) { if (messages._visible == false) { messages.gotoAndStop(4); messages._visible = true; arrow._visible = false; lives--; lives_mc.gotoAndStop(lives + 1); if (lives == 0) { messages.gotoAndStop(2); messages._visible = true; } arrow._visible = false; } } else if (gameOn == true) { if (remaining == 1) { if (game.drop0.num == undefined) { if (messages._visible == false) { messages.gotoAndStop(4); messages._visible = true; lives--; lives_mc.gotoAndStop(lives + 1); if (lives == 0) { messages.gotoAndStop(2); messages._visible = true; } arrow._visible = false; } } else if (messages._visible == false) { messages.gotoAndStop(3); messages._visible = true; lives_mc.gotoAndStop(lives + 1); if (lives == 0) { messages.gotoAndStop(2); messages._visible = true; } arrow._visible = false; } } } } function colliding(drop1, drop2) { var x1 = drop1._x; var _local2 = drop2._x; var _local3 = drop1._y; var _local1 = drop2._y; var dist = Math.sqrt(((_local2 - x1) * (_local2 - x1)) + ((_local1 - _local3) * (_local1 - _local3))); var thresh = (((drop1.size * 0.84) / 2) + ((drop2.size * 0.84) / 2)); if (dist < thresh) { return(true); } return(false); } function resizeDrop(drop, newSize) { var _local1 = drop; var _local2 = newSize; _local1.size = _local2; _local1._xscale = (_local1._yscale = _local2); game.layer0["shade" + _local1.num]._xscale = (game.layer0["shade" + _local1.num]._yscale = _local2 * 1.2); game.layer2["drop" + _local1.num]._xscale = (game.layer2["drop" + _local1.num]._yscale = _local2 - 3); if (game.layer2["drop" + _local1.num]._xscale < 0) { game.layer2["drop" + _local1.num]._xscale = (game.layer2["drop" + _local1.num]._yscale = 0); } game.layer3["drop" + _local1.num]._xscale = (game.layer3["drop" + _local1.num]._yscale = _local2 - 6); if (game.layer3["drop" + _local1.num]._xscale < 0) { game.layer3["drop" + _local1.num]._xscale = (game.layer3["drop" + _local1.num]._yscale = 0); } game.layer4["drop" + _local1.num]._xscale = (game.layer4["drop" + _local1.num]._yscale = _local2 - 9); if (game.layer4["drop" + _local1.num]._xscale < 0) { game.layer4["drop" + _local1.num]._xscale = (game.layer4["drop" + _local1.num]._yscale = 0); } } function drawDrop(n, size, x, y) { var _local2 = n; var _local3 = size; var _local1 = game.layer1.attachMovie("drop", "drop" + _local2, _local2); game["drop" + _local2] = _local1; game["drop" + _local2].size = _local3; var drop_color = new Color(_local1); drop_color.setRGB(3749427); _local1._xscale = _local3; _local1._yscale = _local3; _local1._x = x; _local1._y = y; _local1.num = _local2; first_drop = _local1; last_drop = _local1; shade = game.layer0.attachMovie("shadow", "shade" + _local2, _local2); shade._xscale = _local3 * 1.2; shade._yscale = _local3 * 1.2; shade._x = x - 5; shade._y = y; _local1 = game.layer2.attachMovie("drop", "drop" + _local2, _local2); var drop_color = new Color(_local1); drop_color.setRGB(8684162); _local1._xscale = (_local1._yscale = first_drop._xscale - 3); _local1._x = last_drop._x; _local1._y = y; last_drop = _local1; _local1 = game.layer3.attachMovie("drop", "drop" + _local2, _local2); var drop_color = new Color(_local1); drop_color.setRGB(14671839); _local1._xscale = (_local1._yscale = first_drop._xscale - 6); _local1._x = last_drop._x; _local1._y = y; last_drop = _local1; _local1 = game.layer4.attachMovie("drop", "drop" + _local2, _local2); var drop_color = new Color(_local1); drop_color.setRGB(16777215); drop_color.setTransform(new_color); _local1._xscale = (_local1._yscale = first_drop._xscale - 9); _local1._x = last_drop._x; _local1._y = y; last_drop = _local1; } function dropDroplets() { var i = 0; while (i < dropscount) { if (i == 0) { var _local3 = sizes0; } else if ((i % 2) == 0) { var _local3 = sizes1; } else { var _local3 = sizes2; } var _local1 = false; do { x = random(width); y = random(height); _local1 = false; var _local2 = 0; while (_local2 < i) { drp = game["drop" + _local2]; dx = Math.abs(drp._x - x); dy = Math.abs(drp._y - y); if ((dx <= ((_local3 / 2) + (drp._xscale / 2))) && (dy <= ((_local3 / 2) + (drp._xscale / 2)))) { _local1 = true; } _local2++; } } while (_local1 == true); drawDrop(i, _local3, x, y); i++; } var i = 1; while (i < dropscount) { var n; var drop = game["drop" + i]; do { var _local1 = true; n = random(dropscount); if (n == i) { _local1 = false; } } while (_local1 == false); drop.after = game["drop" + n]; i++; } } function setAfter(drop) { var _local1 = drop; var found = false; var _local2 = 0; while (_local2 < dropscount) { var _local3 = game["drop" + _local2]; if (_local3.num != undefined) { if (_local1.num != _local3.num) { if (_local3.size <= _local1.size) { _local1.after = _local3; found = true; return; } } } _local2++; } if (found == false) { _local2 = 1; while (_local2 < dropscount) { var _local3 = game["drop" + _local2]; if (_local3.num != undefined) { if (_local1.num != _local3.num) { _local1.after = _local3; found = true; return; } } _local2++; } if (found == false) { _local1.after = game.drop0; } } } function cleanUp() { game.layer0.removeMovieClip(); game.layer1.removeMovieClip(); game.layer2.removeMovieClip(); game.layer3.removeMovieClip(); game.layer4.removeMovieClip(); game.layer5.removeMovieClip(); } var gameOn = false; var width = 550; var height = 350; var arrow; var gameOn = false; lives_mc.gotoAndStop(lives + 1); messages.gotoAndStop(1); messages.level = level; messages._visible = true; switch (level) { case 1 : dropscount = 5; sizes0 = 30; sizes1 = 25; sizes2 = 25; break; case 2 : dropscount = 10; sizes0 = 25; sizes1 = 20; sizes2 = 20; break; case 3 : dropscount = 15; sizes0 = 25; sizes1 = 20; sizes2 = 20; break; case 4 : dropscount = 15; sizes0 = 20; sizes1 = 20; sizes2 = 20; break; case 5 : dropscount = 20; sizes0 = 20; sizes1 = 20; sizes2 = 20; break; case 6 : dropscount = 20; sizes0 = 20; sizes1 = 25; sizes2 = 20; break; default : dropscount = 25; sizes0 = 15; sizes1 = 20; sizes2 = 15; } var remaining = dropscount; attachMovie("layer", "game", 10); game._x = 0; game._y = 0; var i = 0; while (i < 6) { game.attachMovie("layer", "layer" + i, 10 + i); game["layer" + i]._x = 0; game["layer" + i]._y = 0; i++; } arrow = game.layer5.attachMovie("arrow", "arrow", 10); arrow._visible = false; star = game.layer5.attachMovie("star", "star", 12); dropDroplets(); star._x = game.drop0._x; star._y = game.drop0._y; attachMovie("looper", "looper", 10000); looper.onEnterFrame = function () { if (gameOn == false) { } else { if (messages._visible == true) { arrow._visible = false; } else { arrow._visible = true; } var j = 0; while (j < dropscount) { var _local1 = game["drop" + j]; if (_local1.num != undefined) { if ((_local1.getting != true) && (_local1.dying != true)) { var _local2 = 0; while (_local2 < dropscount) { var _local3 = game["drop" + _local2]; if (((!(_local3.num === undefined)) && (_local1.num != undefined)) && (_local3.num != _local1.num)) { if (((colliding(_local3, _local1) == true) && (_local3.dying != true)) && (_local3.getting != true)) { var tempDrop; if (_local3.size > _local1.size) { tempDrop = _local3; _local3 = _local1; _local1 = tempDrop; } _local1.getting = true; _local1.gettingFrom = _local3; _local1.gettingNum = _local3.size; _local1.incre = 5 / _local3.size; _local3.dying = true; _local3.dyingFor = _local1; var angle = ((Math.atan2(_local3._y - _local1._y, _local3._x - _local1._x) * 180) / Math.PI); _local3._x = _local1._x + ((_local1.size / 2) * Math.cos((angle * Math.PI) / 180)); _local3._y = _local1._y + ((_local1.size / 2) * Math.sin((angle * Math.PI) / 180)); _local3.dyingNum = _local3.size; _local3.decre = 1; } } _local2++; } } } j++; } var _local2 = 0; while (_local2 < dropscount) { var _local3 = game["drop" + _local2]; if (_local3.num != undefined) { if (_local3.dying == true) { _local3.dyingNum--; resizeDrop(_local3, _local3.size - _local3.decre); var angle = ((Math.atan2(_local3._y - _local3.dyingFor._y, _local3._x - _local3.dyingFor._x) * 180) / Math.PI); if (Math.abs(angle) > 30) { } _local3._x = _local3.dyingFor._x + (((_local3.dyingFor.size - 9) / 2) * Math.cos((angle * Math.PI) / 180)); _local3._y = _local3.dyingFor._y + (((_local3.dyingFor.size - 9) / 2) * Math.sin((angle * Math.PI) / 180)); _local3.merger._visible = true; _local3._rotation = angle - 90; game.layer2["drop" + _local3.num].merger._visible = true; game.layer2["drop" + _local3.num]._rotation = angle - 90; game.layer3["drop" + _local3.num].merger._visible = true; game.layer3["drop" + _local3.num]._rotation = angle - 90; game.layer4["drop" + _local3.num].merger._visible = true; game.layer4["drop" + _local3.num]._rotation = angle - 90; if (_local3.dyingNum <= 0) { _local3.dyingNum = 0; _local3.dying = false; Destroy(_local3); } } if (_local3.getting == true) { _local3.gettingNum--; resizeDrop(_local3, _local3.size + _local3.incre); if (_local3.gettingNum <= 0) { _local3.gettingNum = 0; _local3.getting = false; if (_local3.num == 0) { score = score + 5; } setAfter(_local3); } } } _local2++; } arrow._x = _xmouse; arrow._y = _ymouse; if (arrow._y > 350) { arrow._y = 350; } if (arrow._y < 0) { arrow._y = 0; } if (arrow._x > 550) { arrow._x = 550; } if (arrow._x < 0) { arrow._x = 0; } _local2 = 0; while (_local2 < dropscount) { var _local3 = null; _local3 = game.drop0; var angle = ((Math.atan2(arrow._y - _local3._y, arrow._x - _local3._x) * 180) / Math.PI); arrow._rotation = angle + 90; _local3._x = _local3._x + (1 * Math.cos((angle * Math.PI) / 180)); _local3._y = _local3._y + (1 * Math.sin((angle * Math.PI) / 180)); _local2 = 1; while (_local2 < dropscount) { _local3 = game["drop" + _local2]; if (_local3.num != undefined) { if ((_local3.getting != true) && (_local3.dying != true)) { if (_local3.after.num != undefined) { var angle = ((Math.atan2(_local3.after._y - _local3._y, _local3.after._x - _local3._x) * 180) / Math.PI); _local3._x = _local3._x + (0.5 * Math.cos((angle * Math.PI) / 180)); _local3._y = _local3._y + (0.5 * Math.sin((angle * Math.PI) / 180)); } else { setAfter(_local3); } } } _local2++; } star._x = game.drop0._x; star._y = game.drop0._y; _local2 = 0; while (_local2 < dropscount) { _local3 = game["drop" + _local2]; if (_local3.num != undefined) { shade = game.layer0["shade" + _local2]; shade._x = _local3._x - 5; shade._y = _local3._y; var drop2 = game.layer2["drop" + _local2]; drop2._x = _local3._x; drop2._y = _local3._y; var drop3 = game.layer3["drop" + _local2]; drop3._x = drop2._x; drop3._y = drop2._y; var drop4 = game.layer4["drop" + _local2]; drop4._x = drop3._x; drop4._y = drop3._y; } _local2++; } _local2++; } } }; stop();
Frame 11
stop();
Frame 17
highscores_mc.LoadScores("player_name", "mercurydrops", 12, 3, 0, 0, "", false); stop();
Frame 20
highscores_mc.LoadScores(myplayername, "mercurydrops", score, level, 0, 0, "", true); stop();
Symbol 12 MovieClip [drop] Frame 1
merger._visible = false;
Symbol 22 Button
on (release) { gotoAndPlay ("newgame"); }
Symbol 26 Button
on (release) { gotoAndPlay ("viewscores"); }
Symbol 32 MovieClip Frame 4
stop();
Symbol 42 Button
on (release) { this._visible = false; _parent.gameOn = true; }
Symbol 47 Button
on (release) { this._visible = false; _parent.gameOn = false; _parent.cleanUp(); _parent.gotoAndStop("title"); }
Symbol 51 Button
on (release) { this._visible = false; _parent.gameOn = false; _parent.cleanUp(); _parent.gotoAndPlay("sendScores"); }
Symbol 56 Button
on (release) { this._visible = false; _parent.gameOn = false; _parent.cleanUp(); _parent.gotoAndPlay("levelUp"); }
Symbol 59 Button
on (release) { this._visible = false; _parent.gameOn = false; _parent.cleanUp(); _parent.gotoAndPlay("again"); }
Symbol 63 Button
on (release) { txt_str = new String(myplayername); while (txt_str.charAt(0) == " ") { txt_str = txt_str.substring(1, txt_str.length); } while (txt_str.charAt(txt_str.length - 1) == " ") { txt_str = txt_str.substring(0, txt_str.length - 1); } if (txt_str.length > 0) { gotoAndPlay ("sendScores2"); } }
Symbol 81 MovieClip Frame 2
function LoadScores(player_name, game_name, score1, score2, score3, score4, score_date, isUpdate) { sender_lv.game_name2 = game_name; sender_lv.isUpdate = isUpdate; sender_lv.player = player_name; sender_lv.email = ""; sender_lv.score1 = score1; sender_lv.score2 = score2; sender_lv.score3 = score3; sender_lv.score4 = score4; sender_lv.sendAndLoad("/scores.php", receiver_lv, "POST"); } var sender_lv = new LoadVars(); var receiver_lv = new LoadVars(); receiver_lv.barholder = this; var i = 0; while (i < 20) { if (i == 0) { bar = score_bar_mc_0; } else { bar = score_bar_mc_0.duplicateMovieClip("score_bar_mc_" + i, i); } bar._visible = true; bar._x = score_bar_mc_0._x; bar._y = score_bar_mc_0._y + (i * score_bar_mc_0._height); bar.txtNo.text = (i + 1) + "."; bar.txtName.text = "---"; bar.txtScore1.text = "---"; bar.txtScore2.text = "---"; bar.txtDate.text = "---"; i++; } receiver_lv.onLoad = function (success) { var _local2 = this; my_xml = new XML(_local2.xml); var _local1 = 0; while (_local1 < my_xml.firstChild.childNodes.length) { _local2.barholder["score_bar_mc_" + _local1].txtName.text = my_xml.firstChild.childNodes[_local1].attributes.player; _local2.barholder["score_bar_mc_" + _local1].txtScore1.text = my_xml.firstChild.childNodes[_local1].attributes.score1; _local2.barholder["score_bar_mc_" + _local1].txtScore2.text = my_xml.firstChild.childNodes[_local1].attributes.score2; _local2.barholder["score_bar_mc_" + _local1].txtDate.text = my_xml.firstChild.childNodes[_local1].attributes.datetime; _local1++; } _local2.barholder.nextFrame(); }; stop();
Symbol 81 MovieClip Frame 3
stop();
Symbol 86 Button
on (release) { gotoAndStop ("title"); }
Symbol 87 Button
on (release) { getURL ("http://www.quickflashgames.com/"); }

Library Items

Symbol 1 MovieClip [layer]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [shadow]Uses:2
Symbol 4 MovieClip [looper]
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip [arrow]Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip [star]Uses:7
Symbol 9 GraphicUsed by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12
Symbol 12 MovieClip [drop]Uses:9 11Used by:32
Symbol 13 GraphicUsed by:Timeline
Symbol 14 GraphicUsed by:Timeline
Symbol 15 GraphicUsed by:17 87
Symbol 16 GraphicUsed by:17 87
Symbol 17 ButtonUses:15 16Used by:Timeline
Symbol 18 FontUsed by:19 20 23 24 30 31 33 34 35 38 39 40 43 44 45 48 49 52 53 54 57 62 82 83 84
Symbol 19 TextUses:18Used by:22
Symbol 20 TextUses:18Used by:22
Symbol 21 GraphicUsed by:22
Symbol 22 ButtonUses:19 20 21Used by:Timeline
Symbol 23 TextUses:18Used by:26
Symbol 24 TextUses:18Used by:26
Symbol 25 GraphicUsed by:26
Symbol 26 ButtonUses:23 24 25Used by:Timeline
Symbol 27 FontUsed by:28
Symbol 28 TextUses:27Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 TextUses:18Used by:Timeline
Symbol 31 TextUses:18Used by:Timeline
Symbol 32 MovieClipUses:12Used by:Timeline
Symbol 33 EditableTextUses:18Used by:Timeline
Symbol 34 EditableTextUses:18Used by:Timeline
Symbol 35 TextUses:18Used by:Timeline
Symbol 36 GraphicUsed by:Timeline
Symbol 37 GraphicUsed by:60
Symbol 38 TextUses:18Used by:60
Symbol 39 EditableTextUses:18Used by:60
Symbol 40 TextUses:18Used by:42
Symbol 41 GraphicUsed by:42
Symbol 42 ButtonUses:40 41Used by:60
Symbol 43 TextUses:18Used by:60
Symbol 44 TextUses:18Used by:47 59
Symbol 45 TextUses:18Used by:47 59
Symbol 46 GraphicUsed by:47
Symbol 47 ButtonUses:44 45 46Used by:60
Symbol 48 TextUses:18Used by:51 63
Symbol 49 TextUses:18Used by:51 63
Symbol 50 GraphicUsed by:51 63
Symbol 51 ButtonUses:48 49 50Used by:60
Symbol 52 TextUses:18Used by:60
Symbol 53 TextUses:18Used by:56
Symbol 54 TextUses:18Used by:56
Symbol 55 GraphicUsed by:56
Symbol 56 ButtonUses:53 54 55Used by:60
Symbol 57 TextUses:18Used by:60
Symbol 58 GraphicUsed by:59
Symbol 59 ButtonUses:44 45 58Used by:60
Symbol 60 MovieClipUses:37 38 39 42 43 47 51 52 56 57 59Used by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 EditableTextUses:18Used by:Timeline
Symbol 63 ButtonUses:48 49 50Used by:Timeline
Symbol 64 FontUsed by:65 68 69 70 71 72 74 75 76 77 78 79 80
Symbol 65 TextUses:64Used by:Timeline
Symbol 66 GraphicUsed by:81
Symbol 67 GraphicUsed by:73
Symbol 68 EditableTextUses:64Used by:73
Symbol 69 EditableTextUses:64Used by:73
Symbol 70 EditableTextUses:64Used by:73
Symbol 71 EditableTextUses:64Used by:73
Symbol 72 EditableTextUses:64Used by:73
Symbol 73 MovieClipUses:67 68 69 70 71 72Used by:81
Symbol 74 TextUses:64Used by:81
Symbol 75 TextUses:64Used by:81
Symbol 76 TextUses:64Used by:81
Symbol 77 TextUses:64Used by:81
Symbol 78 TextUses:64Used by:81
Symbol 79 TextUses:64Used by:81
Symbol 80 TextUses:64Used by:81
Symbol 81 MovieClipUses:66 73 74 75 76 77 78 79 80Used by:Timeline
Symbol 82 TextUses:18Used by:Timeline
Symbol 83 TextUses:18Used by:86
Symbol 84 TextUses:18Used by:86
Symbol 85 GraphicUsed by:86
Symbol 86 ButtonUses:83 84 85Used by:Timeline
Symbol 87 ButtonUses:15 16Used by:Timeline

Instance Names

"lives_mc"Frame 9Symbol 32 MovieClip
"messages"Frame 9Symbol 60 MovieClip
"highscores_mc"Frame 15Symbol 81 MovieClip
"merger"Symbol 12 MovieClip [drop] Frame 1Symbol 11 MovieClip
"txtLevel"Symbol 60 MovieClip Frame 1Symbol 39 EditableText
"txtName"Symbol 73 MovieClip Frame 1Symbol 68 EditableText
"txtScore1"Symbol 73 MovieClip Frame 1Symbol 69 EditableText
"txtScore2"Symbol 73 MovieClip Frame 1Symbol 70 EditableText
"txtDate"Symbol 73 MovieClip Frame 1Symbol 71 EditableText
"txtNo"Symbol 73 MovieClip Frame 1Symbol 72 EditableText
"score_bar_mc_0"Symbol 81 MovieClip Frame 1Symbol 73 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "layer"
ExportAssets (56)Timeline Frame 1Symbol 3 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 4 as "looper"
ExportAssets (56)Timeline Frame 1Symbol 6 as "arrow"
ExportAssets (56)Timeline Frame 1Symbol 8 as "star"
ExportAssets (56)Timeline Frame 1Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"
ExportAssets (56)Timeline Frame 9Symbol 12 as "drop"

Labels

"title"Frame 1
"newgame"Frame 5
"levelUp"Frame 7
"again"Frame 8
"sendScores"Frame 11
"viewscores"Frame 16
"sendScores2"Frame 19

Dynamic Text Variables

scoreSymbol 33 EditableText"0"
levelSymbol 34 EditableText"1"
levelSymbol 39 EditableText"1 "
myplayernameSymbol 62 EditableText""




http://swfchan.com/20/99592/info.shtml
Created: 21/3 -2019 20:09:08 Last modified: 21/3 -2019 20:09:08 Server time: 19/04 -2024 16:54:43