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Red Remover- Player Pack.swf

This is the info page for
Flash #100061

(Click the ID number above for more basic data on this flash file.)


Text
A game by Gaz Thomas, creator of

Red Remover

For iPhone, iPad and iPod Touch

Out now in the app store

with brand new levels

CLICK HERE TO GET IT!

follow me on twitter

Twitter.com/tghGaz

Play Game

Play Game

RED shapes are MISERABLE
Remove them all by clicking on them

< (including these) >

DARK RED shapes are STRONG - you can't click them!
Make them fall off the screen instead

GREEN SHAPES are LOVELY!
Keep them on the screen :)

BLUE shapes are NEUTRAL
It doesn't matter if they stay or go

Look at the shapes faces to see which way they will fall

There are 4 planes of gravity!

RED REMOVER

Play

Play

Submit

Submit

Exit

Exit

Exit

Clear

Clear

Clear

Shape

X

C

C

Tools:

Gravity

Color

888

888

+

+

+

-

-

-

Width

Height

888

Angle

x:

y:

40.5

40.5

BG

888

Step:

Edit LVL

Main Menu

Fail!

Try Again

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Submit LVL

Success!

PLAYER PACK

AUTOS

Main Menu

Main Menu

Main Menu

Make Level

Make Level

Make Level

20

More Levels

More Levels

More Levels

Clear Progress

Locked

Faces

Play Red Remover

Locked

Poem

Walkthrough

Walkthrough

Walkthrough

A1

Play Red Remover on
your iPhone/iPod/iPad

I have brand
new levels!

C

C

X

Submit Level:

and it may be featured in the next game, you'll be famous!

Post it here:

Player Levels

Player Levels

Super Stacker 2 Levels

Level Name:

Your Name:

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Here is the link to your level:

Add to your site

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TheGameHomepage.com

TheGameHomepage.com

TheGameHomepage.com

Red Remover

PLAYER PACK

1.0

Play

More

About

Edit

-contact-

-contact-

-site-

-site-

with music by Incompetech

with music by Incompetech

with music by Incompetech

Play the iPhone Game!

Menu

A game by Gaz Thomas

created using BOX2DAS3

and SFX by
acclivity, Prokur, Walter_Odington & totya

Message

ok

ok

<p align="right"><font face="Segoe UI" size="14" color="#000000" letterSpacing="0.000000" kerning="1">1/40</font></p>

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ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 76
//bgeyes_5 (rrpp_fla.bgeyes_5) package rrpp_fla { import flash.display.*; public dynamic class bgeyes_5 extends MovieClip { public function bgeyes_5(){ addFrameScript(0, frame1, 712, frame713); } function frame713(){ gotoAndPlay(2); } function frame1(){ gotoAndPlay((Math.ceil((Math.random() * 500)) + 1)); } } }//package rrpp_fla
Section 77
//btnclearprogress_43 (rrpp_fla.btnclearprogress_43) package rrpp_fla { import flash.display.*; public dynamic class btnclearprogress_43 extends MovieClip { public function btnclearprogress_43(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 78
//btnplayrr_46 (rrpp_fla.btnplayrr_46) package rrpp_fla { import flash.display.*; public dynamic class btnplayrr_46 extends MovieClip { public function btnplayrr_46(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 79
//btnsplusandminus_22 (rrpp_fla.btnsplusandminus_22) package rrpp_fla { import flash.display.*; public dynamic class btnsplusandminus_22 extends MovieClip { public var m:SimpleButton; public var p:SimpleButton; } }//package rrpp_fla
Section 80
//levelselecttile_40 (rrpp_fla.levelselecttile_40) package rrpp_fla { import flash.display.*; import flash.text.*; public dynamic class levelselecttile_40 extends MovieClip { public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function levelselecttile_40(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 81
//levelselecttileauto_50 (rrpp_fla.levelselecttileauto_50) package rrpp_fla { import flash.display.*; import flash.text.*; public dynamic class levelselecttileauto_50 extends MovieClip { public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function levelselecttileauto_50(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 82
//ls_bg_btn_25 (rrpp_fla.ls_bg_btn_25) package rrpp_fla { import flash.display.*; public dynamic class ls_bg_btn_25 extends MovieClip { public var l:SimpleButton; public var r:SimpleButton; } }//package rrpp_fla
Section 83
//LSbtnbg_41 (rrpp_fla.LSbtnbg_41) package rrpp_fla { import flash.display.*; public dynamic class LSbtnbg_41 extends MovieClip { public function LSbtnbg_41(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 84
//rewardfaces_45 (rrpp_fla.rewardfaces_45) package rrpp_fla { import flash.display.*; public dynamic class rewardfaces_45 extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function rewardfaces_45(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 85
//rewardrussian_48 (rrpp_fla.rewardrussian_48) package rrpp_fla { import flash.display.*; public dynamic class rewardrussian_48 extends MovieClip { public function rewardrussian_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 86
//rr_118 (rrpp_fla.rr_118) package rrpp_fla { import flash.display.*; public dynamic class rr_118 extends MovieClip { public var ad_btn:SimpleButton; } }//package rrpp_fla
Section 87
//sel_btn_19 (rrpp_fla.sel_btn_19) package rrpp_fla { import flash.display.*; public dynamic class sel_btn_19 extends MovieClip { public function sel_btn_19(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 88
//sel_dir_bg_14 (rrpp_fla.sel_dir_bg_14) package rrpp_fla { import flash.display.*; public dynamic class sel_dir_bg_14 extends MovieClip { public function sel_dir_bg_14(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 89
//sel_icon_13 (rrpp_fla.sel_icon_13) package rrpp_fla { import flash.display.*; public dynamic class sel_icon_13 extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public var bg:MovieClip; public function sel_icon_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package rrpp_fla
Section 90
//sel_mc_18 (rrpp_fla.sel_mc_18) package rrpp_fla { import flash.events.*; import flash.display.*; public dynamic class sel_mc_18 extends MovieClip { public var b:MovieClip; public var g:MovieClip; public var isSelected:Boolean; public function sel_mc_18(){ addFrameScript(0, frame1); } public function select(){ isSelected = true; b.gotoAndStop(2); } function frame1(){ isSelected = false; mouseChildren = false; g.gotoAndStop(name); g.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_OVER, mover); addEventListener(MouseEvent.MOUSE_OUT, mout); stop(); } public function deselect(){ isSelected = false; b.gotoAndStop(1); } public function mover(_arg1:MouseEvent){ b.gotoAndStop(2); } public function mout(_arg1:MouseEvent){ if (!isSelected){ b.gotoAndStop(1); }; } } }//package rrpp_fla
Section 91
//title_67 (rrpp_fla.title_67) package rrpp_fla { import flash.display.*; public dynamic class title_67 extends MovieClip { public function title_67(){ addFrameScript(0, frame1); } function frame1(){ } } }//package rrpp_fla
Section 92
//title2_37 (rrpp_fla.title2_37) package rrpp_fla { import flash.display.*; public dynamic class title2_37 extends MovieClip { public function title2_37(){ addFrameScript(0, frame1); } function frame1(){ } } }//package rrpp_fla
Section 93
//TGHServices (tgh.TGHServices) package tgh { import flash.events.*; import flash.display.*; import flash.system.*; import flash.net.*; import flash.xml.*; public class TGHServices { private static var _uid:int; private static var _lvlXML:XML; private static var sub_mc:MovieClip; private static var lvlTitle:String = ""; private static var _main:Object; public static function onIOError(_arg1:IOErrorEvent){ trace("ERROR"); _main.ShowMessage("Sorry", "\nThere was an error submitting your level :( \n\nIf this problem persists please let me know by right clicking and pressing \"Contact Author\"."); } public static function SaveLevel(_arg1:XML){ var _local2:URLLoader; var _local3:URLRequest; _local2 = new URLLoader(); _local3 = new URLRequest("http://levels.thegamehomepage.com/swfcoms/SaveLevel.php"); _local3.contentType = "text/xml"; _local3.data = _arg1.toXMLString(); _local3.method = URLRequestMethod.POST; _local2.load(_local3); _local2.addEventListener(Event.COMPLETE, onComplete, false, 0, true); _local2.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true); } public static function GetLevel(_arg1:int){ var _local2:URLLoader; var _local3:XML; _local2 = new URLLoader(); _local3 = new XML(); _local2.addEventListener(Event.COMPLETE, LoadedXML); _local2.load(new URLRequest(("http://levels.thegamehomepage.com/swfcoms/GetLevel.php?lid=" + _arg1))); } public static function LoadedXML(_arg1:Event):void{ _lvlXML = new XML(_arg1.target.data); _main.CustomLevelLoaded(_lvlXML); } public static function init(_arg1:Object){ _main = _arg1; _uid = 0; Security.allowDomain("thegamehomepage.com"); Security.loadPolicyFile("http://levels.thegamehomepage.com/crossdomain.xml"); } public static function onComplete(_arg1:Event){ trace("COMPLETE"); _main.CustomLevelSaved(_arg1.target.data); } } }//package tgh
Section 94
//__ASSETS (__ASSETS) package { import flash.display.*; public dynamic class __ASSETS extends MovieClip { public function __ASSETS(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 95
//alt_face (alt_face) package { import flash.display.*; public dynamic class alt_face extends MovieClip { } }//package
Section 96
//alt_face_angry (alt_face_angry) package { import flash.display.*; public dynamic class alt_face_angry extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function alt_face_angry(){ addFrameScript(53, frame54, 57, frame58); } function frame54(){ play(); } function frame58(){ gotoAndPlay(4); } } }//package
Section 97
//AutoLevels (AutoLevels) package { public class AutoLevels { public var autolevels:XML; public function AutoLevels(){ autolevels = <levels> <level> <title>Knock Off</title> <author>Zimpery</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>568</x> <y>449</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>559</x> <y>174</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>521</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>428</x> <y>23</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>428</x> <y>59</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>216</x> <y>227</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>240</x> <y>265</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>112</x> <y>134</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>154</x> <y>132</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>236</x> <y>-4</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>239</x> <y>35</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>355</x> <y>353</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>316</x> <y>353</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>319</x> <y>469</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>348</x> <y>444</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>238</x> <y>468</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Behind you!</title> <author>Cadynab</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>42</x> <y>102</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>45</a> <x>64</x> <y>118</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>50</a> <x>92</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>60</a> <x>119</x> <y>188</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>45</a> <x>150</x> <y>227</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>30</a> <x>188</x> <y>258</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>233</x> <y>272</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>248</x> <y>247</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>247</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>394</x> <y>34</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>433</x> <y>32</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>433</x> <y>97</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>349</x> <y>487</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>311</x> <y>274</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>286</x> <y>312</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>180</a> <x>246</x> <y>299</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>358</x> <y>32</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>37</x> <y>76</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>425</x> <y>71</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>13</x> <y>5</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>520</x> <y>421</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>355</x> <y>463</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>395</x> <y>359</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>370</x> <y>366</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>491</x> <y>448</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>335</x> <y>340</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>337</x> <y>364</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>554</x> <y>473</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>584</x> <y>437</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Autokratz</title> <author>Budddda</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>33</w> <h>33</h> <a>0</a> <x>318</x> <y>1</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>400</w> <h>33</h> <a>0</a> <x>497</x> <y>428</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>33</w> <h>33</h> <a>0</a> <x>408</x> <y>395</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>70</a> <x>76</x> <y>383</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>110</a> <x>166</x> <y>383</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>33</w> <h>33</h> <a>0</a> <x>121</x> <y>424</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>33</w> <h>33</h> <a>0</a> <x>468</x> <y>398</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>33</w> <h>33</h> <a>0</a> <x>529</x> <y>400</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>cool auto</title> <author>fire</author> <bg>d</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>88</x> <y>468</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>88</x> <y>442</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>413</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>0</a> <x>151</x> <y>286</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>412</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>373</x> <y>412</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>0</a> <x>383</x> <y>358</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>515</x> <y>448</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>446</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>544</x> <y>449</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>528</x> <y>421</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>509</x> <y>173</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>509</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>534</x> <y>164</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>509</x> <y>77</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>402</x> <y>120</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>171</a> <x>250</x> <y>173</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>171</a> <x>146</x> <y>160</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>120</x> <y>206</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>92</x> <y>216</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>66</x> <y>196</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>66</x> <y>168</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>391</x> <y>158</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>That's Gotta Hurt</title> <author>Zimpery</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>328</x> <y>185</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>319</x> <y>97</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>320</x> <y>136</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>144</x> <y>469</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>142</x> <y>430</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>263</x> <y>350</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>257</x> <y>389</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>532</x> <y>136</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>580</x> <y>258</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>515</x> <y>95</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>590</x> <y>218</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>590</x> <y>456</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>55</a> <x>569</x> <y>474</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>540</x> <y>482</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>515</x> <y>482</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>526</x> <y>401</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>499</x> <y>422</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>505</x> <y>457</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Auto Lvl. 1</title> <author>SakuraCherryBellosoms (Gaia)</author> <bg>o</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>15</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>65</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>15</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>65</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>40</x> <y>-10</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>40</x> <y>225</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>13</x> <y>214</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>41</x> <y>78</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>15</x> <y>325</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>65</x> <y>325</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>40</x> <y>470</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>65</x> <y>240</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>144</x> <y>241</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>143</x> <y>188</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>232</x> <y>241</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>232</x> <y>188</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>271</x> <y>188</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>270</x> <y>241</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>296</x> <y>241</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>298</x> <y>188</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>320</x> <y>215</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>322</x> <y>241</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>353</x> <y>254</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>330</x> <y>272</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>209</x> <y>268</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>238</x> <y>215</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>220</x> <y>150</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>157</x> <y>149</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>157</x> <y>98</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>220</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>109</a> <x>136</x> <y>127</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>169</x> <y>61</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>65</x> <y>362</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>65</x> <y>389</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>91</x> <y>350</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>91</x> <y>377</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>167</x> <y>389</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>167</x> <y>336</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>257</x> <y>390</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>304</x> <y>428</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>450</x> <y>317</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>503</x> <y>332</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>424</x> <y>350</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>298</x> <y>353</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>412</x> <y>268</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>503</x> <y>257</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>464</x> <y>218</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>476</x> <y>259</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>397</x> <y>181</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>25</a> <x>340</x> <y>139</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>287</x> <y>124</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>271</x> <y>149</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>248</x> <y>122</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>274</x> <y>98</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>275</h> <a>0</a> <x>554</x> <y>271</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>478</x> <y>396</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>529</x> <y>395</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>529</x> <y>370</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>503</x> <y>484</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>554</x> <y>485</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>235</x> <y>173</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>45</a> <x>427</x> <y>450</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>475</x> <y>295</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Auto Lvl. 2</title> <author>SakuraCherryBellosoms (Gaia)</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>50</h> <a>315</a> <x>10</x> <y>28</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>315</a> <x>19</x> <y>-10</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>119</x> <y>178</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>80</x> <y>190</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>79</x> <y>266</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>130</x> <y>331</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>157</x> <y>101</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>157</x> <y>276</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>106</x> <y>254</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>25</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>475</h> <a>0</a> <x>-13</x> <y>274</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>135</a> <x>4</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>28</x> <y>290</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>72</x> <y>329</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>0</a> <x>210</x> <y>88</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>157</x> <y>190</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>157</x> <y>353</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>157</x> <y>443</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>210</x> <y>227</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>211</x> <y>444</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>210</x> <y>316</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>184</x> <y>401</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>325</w> <h>25</h> <a>0</a> <x>388</x> <y>407</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>589</x> <y>432</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>539</x> <y>432</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>539</x> <y>341</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>590</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>76</x> <y>494</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>34</x> <y>360</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>46</x> <y>403</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>45</a> <x>118</x> <y>517</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>13</x> <y>376</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>583</x> <y>380</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>564</x> <y>407</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>374</x> <y>354</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>539</x> <y>226</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>540</x> <y>198</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>434</x> <y>302</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>365</x> <y>300</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>306</x> <y>302</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>358</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>0</a> <x>257</x> <y>302</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>268</x> <y>166</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>306</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>288</x> <y>257</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>135</a> <x>232</x> <y>258</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>90</a> <x>407</x> <y>68</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>342</x> <y>43</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>433</x> <y>30</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>518</x> <y>68</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>180</a> <x>515</x> <y>14</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>326</x> <y>82</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>90</a> <x>572</x> <y>128</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>175</a> <x>619</x> <y>126</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>270</a> <x>593</x> <y>59</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>262</x> <y>76</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>319</x> <y>341</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>236</x> <y>70</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>236</x> <y>43</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Auto Lvl. 3</title> <author>SakuraCherryBellosoms (Gaia)</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>14</x> <y>16</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>41</x> <y>52</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>29</x> <y>116</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>67</x> <y>115</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>41</x> <y>149</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>67</x> <y>193</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>67</x> <y>-2</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>67</x> <y>24</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>118</x> <y>35</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>178</x> <y>193</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>368</x> <y>193</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>368</x> <y>140</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>470</x> <y>140</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>470</x> <y>193</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>449</x> <y>167</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>444</x> <y>139</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>462</x> <y>220</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>509</x> <y>193</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>509</x> <y>140</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>522</x> <y>167</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>575</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>565</x> <y>92</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>225</h> <a>0</a> <x>626</x> <y>94</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>315</a> <x>420</x> <y>288</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>467</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>398</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>488</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>444</x> <y>307</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>277</x> <y>114</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>204</x> <y>113</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>176</x> <y>85</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>179</x> <y>140</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>536</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>624</x> <y>306</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>539</x> <y>359</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>449</x> <y>346</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>42</x> <y>218</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>0</a> <x>-13</x> <y>317</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>54</x> <y>271</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>60</x> <y>245</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>42</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>42</x> <y>445</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>-13</x> <y>445</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>14</x> <y>436</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>14</x> <y>408</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-14</x> <y>419</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>-10</x> <y>218</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>166</x> <y>430</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>166</x> <y>406</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>394</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Auto Lvl. 4</title> <author>SakuraCherryBellosoms</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>154</x> <y>215</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>154</x> <y>241</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>131</x> <y>228</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>176</x> <y>228</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>152</x> <y>464</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>368</x> <y>432</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>368</x> <y>458</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>419</x> <y>419</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>75</a> <x>425</x> <y>464</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>419</x> <y>256</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>412</x> <y>230</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>587</x> <y>256</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>535</x> <y>256</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>624</x> <y>204</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>35</a> <x>497</x> <y>116</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>509</x> <y>125</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>55</a> <x>518</x> <y>136</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>65</a> <x>524</x> <y>149</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>587</x> <y>283</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>616</x> <y>256</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>14</x> <y>14</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>14</x> <y>54</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>0</a> <x>-37</x> <y>55</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>-11</x> <y>48</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>-11</x> <y>74</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>14</x> <y>128</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>40</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>41</x> <y>223</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>77</x> <y>318</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>65</x> <y>356</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>25</a> <x>50</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>45</a> <x>12</x> <y>464</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>295</a> <x>-16</x> <y>458</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>65</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>91</x> <y>281</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>64</x> <y>101</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>38</x> <y>101</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>105</a> <x>450</x> <y>-7</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>115</a> <x>488</x> <y>6</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>125</a> <x>526</x> <y>26</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>135</a> <x>554</x> <y>49</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>524</x> <y>109</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>107</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>92</x> <y>473</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>53</x> <y>462</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>586</x> <y>382</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>55</a> <x>11</x> <y>503</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>179</a> <x>144</x> <y>528</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>315</a> <x>551</x> <y>491</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>612</x> <y>395</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>337</x> <y>146</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>337</x> <y>172</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Berg of Gold</title> <author>Lukeoto</author> <bg>o</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>76</x> <y>239</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>27</w> <h>27</h> <a>0</a> <x>101</x> <y>239</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>-5</x> <y>158</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>25</a> <x>8</x> <y>83</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>4</x> <y>43</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>-5</x> <y>305</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>85</a> <x>-4</x> <y>358</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>75</a> <x>-2</x> <y>371</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>65</a> <x>1</x> <y>384</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>55</a> <x>7</x> <y>396</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>14</x> <y>407</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>35</a> <x>24</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>25</a> <x>36</x> <y>425</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>15</a> <x>48</x> <y>431</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>25</x> <y>6</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>625</x> <y>225</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>625</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>145</a> <x>146</x> <y>46</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>107</x> <y>448</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>121</x> <y>446</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>134</x> <y>443</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>149</x> <y>437</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>162</x> <y>431</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>173</x> <y>422</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>182</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>270</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>276</x> <y>420</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>286</x> <y>430</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>296</x> <y>439</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>308</x> <y>445</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>322</x> <y>449</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>396</x> <y>-2</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>290</x> <y>12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>178</x> <y>-17</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>335</x> <y>451</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>349</x> <y>450</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>362</x> <y>448</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>376</x> <y>443</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>388</x> <y>436</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>400</x> <y>426</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>409</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>388</x> <y>-16</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>428</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>491</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>452</x> <y>434</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>511</x> <y>412</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>532</x> <y>418</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>77</x> <y>464</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>398</x> <y>13</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>410</x> <y>17</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>422</x> <y>24</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>433</x> <y>32</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>444</x> <y>41</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>452</x> <y>52</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>460</x> <y>64</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>464</x> <y>78</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>577</x> <y>466</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>612</x> <y>466</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>644</x> <y>431</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>520</x> <y>68</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>65</a> <x>512</x> <y>46</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>502</x> <y>31</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>35</a> <x>487</x> <y>17</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>468</x> <y>8</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>5</a> <x>449</x> <y>2</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>562</x> <y>404</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>562</x> <y>430</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>76</x> <y>442</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>350</x> <y>272</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>566</x> <y>174</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>27</w> <h>27</h> <a>0</a> <x>539</x> <y>174</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>234</x> <y>205</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>49</x> <y>150</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>70</a> <x>82</x> <y>-2</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>49</x> <y>251</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>439</x> <y>384</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>32</x> <y>19</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>30</x> <y>48</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>masterpiece</title> <author>mr.b</author> <bg>c</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>50</h> <a>62</a> <x>77</x> <y>403</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>262</a> <x>116</x> <y>390</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>90</a> <x>209</x> <y>386</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>10</a> <x>112</x> <y>500</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>90</a> <x>370</x> <y>386</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>180</a> <x>473</x> <y>412</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>535</x> <y>222</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>535</x> <y>194</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>180</a> <x>626</x> <y>144</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>351</a> <x>623</x> <y>52</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>142</a> <x>601</x> <y>2</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>425</h> <a>92</a> <x>394</x> <y>7</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>109</x> <y>-31</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>275</h> <a>100</a> <x>353</x> <y>172</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>45</a> <x>13</x> <y>457</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>222</x> <y>360</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>152</x> <y>361</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>24</x> <y>488</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>4</x> <y>506</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>44</x> <y>467</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>65</x> <y>445</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>97</x> <y>524</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>66</x> <y>520</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>225</a> <x>25</x> <y>-17</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>57</w> <h>57</h> <a>0</a> <x>589</x> <y>437</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>51</w> <h>52</h> <a>0</a> <x>589</x> <y>491</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>76</x> <y>198</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>77</x> <y>172</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>135</a> <x>6</x> <y>134</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>180</a> <x>52</x> <y>109</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>214</x> <y>53</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>178</x> <y>66</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>75</a> <x>37</x> <y>122</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>256</x> <y>54</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>140</x> <y>-4</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>28</w> <h>28</h> <a>0</a> <x>506</x> <y>438</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>506</x> <y>485</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>28</w> <h>28</h> <a>0</a> <x>655</x> <y>438</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>655</x> <y>470</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>662</x> <y>209</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>119</x> <y>467</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>436</x> <y>454</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>96</a> <x>470</x> <y>458</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>28</w> <h>28</h> <a>0</a> <x>340</x> <y>454</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>91</a> <x>84</x> <y>-8</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Masterpiece3</title> <author>mr.b</author> <bg>b</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>38</x> <y>13</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>14</x> <y>59</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>119</x> <y>89</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>34</x> <y>157</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>124</x> <y>193</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>26</x> <y>259</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>122</x> <y>294</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>40</x> <y>355</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>137</x> <y>481</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>176</x> <y>379</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>104</x> <y>372</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>45</a> <x>-13</x> <y>442</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>127</x> <y>397</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-42</x> <y>11</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>205</x> <y>497</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>128</x> <y>229</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>575</x> <y>271</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>65</w> <h>40</h> <a>0</a> <x>624</x> <y>271</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>396</x> <y>479</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>468</x> <y>394</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>574</x> <y>392</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>462</x> <y>196</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>368</x> <y>61</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>174</x> <y>11</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>197</x> <y>-40</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>170</x> <y>-40</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>27</h> <a>0</a> <x>289</x> <y>90</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>289</x> <y>114</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>433</x> <y>197</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>347</x> <y>88</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>26</w> <h>26</h> <a>0</a> <x>433</x> <y>167</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>296</x> <y>479</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>45</h> <a>90</a> <x>605</x> <y>474</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>75</h> <a>0</a> <x>556</x> <y>467</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>511</x> <y>493</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>547</x> <y>392</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>180</a> <x>558</x> <y>134</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>262</a> <x>562</x> <y>169</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>135</a> <x>479</x> <y>38</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>142</a> <x>492</x> <y>26</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>294</x> <y>25</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>437</x> <y>361</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>320</x> <y>24</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>53</h> <a>0</a> <x>293</x> <y>-26</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>412</x> <y>31</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>336</x> <y>402</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>336</x> <y>376</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>205</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>176</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Engine Room</title> <author>Lukeoto</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>40</x> <y>16</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>5</a> <x>43</x> <y>52</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>175</a> <x>121</x> <y>110</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>5</a> <x>41</x> <y>162</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>175</a> <x>124</x> <y>216</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>5</a> <x>42</x> <y>272</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>175</a> <x>127</x> <y>331</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>166</a> <x>32</x> <y>392</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>155</a> <x>36</x> <y>406</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>145</a> <x>42</x> <y>419</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>130</a> <x>50</x> <y>430</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>120</a> <x>61</x> <y>438</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>110</a> <x>72</x> <y>445</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>100</a> <x>85</x> <y>448</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>233</x> <y>475</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>180</a> <x>295</x> <y>450</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>5</a> <x>172</x> <y>215</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>280</a> <x>298</x> <y>436</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>179</a> <x>277</x> <y>52</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>167</x> <y>109</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>166</x> <y>79</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>191</x> <y>79</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>316</x> <y>122</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>172</x> <y>186</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>198</x> <y>186</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>325</h> <a>0</a> <x>551</x> <y>235</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>235</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>312</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>292</x> <y>221</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>286</x> <y>236</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>277</x> <y>247</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>184</x> <y>257</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>191</x> <y>277</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>198</x> <y>289</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>223</x> <y>112</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>288</x> <y>307</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>284</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>178</a> <x>304</x> <y>5</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>366</x> <y>47</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>179</a> <x>410</x> <y>43</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>179</a> <x>448</x> <y>-14</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>40</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>396</x> <y>445</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>157</x> <y>450</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>170</a> <x>156</x> <y>437</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>276</x> <y>343</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>512</x> <y>445</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>-104</x> <y>155</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>211</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>45</a> <x>133</x> <y>-37</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>40</a> <x>659</x> <y>178</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>578</x> <y>394</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>578</x> <y>370</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>450</x> <y>470</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>614</x> <y>470</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>563</x> <y>493</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>523</x> <y>-14</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>-14</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-16</x> <y>134</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>548</x> <y>-14</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>179</x> <y>320</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-16</x> <y>238</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>16</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-1</x> <y>281</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-2</x> <y>322</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>203</x> <y>320</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>48</w> <h>48</h> <a>0</a> <x>306</x> <y>191</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>312</x> <y>228</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>416</x> <y>283</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>2</a> <x>389</x> <y>299</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>1</a> <x>306</x> <y>373</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>1</a> <x>332</x> <y>373</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>626</x> <y>439</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>614</x> <y>445</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>35</w> <h>25</h> <a>0</a> <x>350</x> <y>373</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>35</a> <x>370</x> <y>378</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>280</x> <y>361</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>-41</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Auto Lv. 5</title> <author>SakuraCherryBellosoms</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>217</x> <y>19</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>133</x> <y>68</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>18</x> <y>68</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>131</x> <y>94</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>157</x> <y>95</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>425</w> <h>25</h> <a>0</a> <x>214</x> <y>-13</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>293</x> <y>14</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>293</x> <y>40</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>344</x> <y>26</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>319</x> <y>40</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>319</x> <y>66</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>293</x> <y>78</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>346</x> <y>77</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>372</x> <y>90</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>340</x> <y>116</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>293</x> <y>128</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>317</x> <y>142</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>128</x> <y>146</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>160</x> <y>355</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>160</x> <y>382</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>18</x> <y>331</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>371</x> <y>34</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>409</x> <y>40</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>428</x> <y>13</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>254</x> <y>139</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>242</x> <y>113</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>478</x> <y>2</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>65</a> <x>506</x> <y>142</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>590</x> <y>41</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>616</x> <y>50</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>13</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>49</x> <y>382</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>127</x> <y>121</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>47</x> <y>145</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>63</w> <h>63</h> <a>0</a> <x>324</x> <y>188</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>326</x> <y>234</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>65</a> <x>378</x> <y>230</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>421</x> <y>392</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>421</x> <y>366</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>476</x> <y>314</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>496</x> <y>323</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>420</x> <y>338</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>315</a> <x>433</x> <y>191</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>270</a> <x>418</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>580</x> <y>214</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>641</x> <y>148</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>613</x> <y>186</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>450</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>55</a> <x>542</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>420</x> <y>431</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>660</x> <y>252</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>155</a> <x>528</x> <y>281</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>392</x> <y>290</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>454</x> <y>473</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>427</x> <y>473</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>319</x> <y>364</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Auto Lv. 6</title> <author>SakuraCherryBellosoms</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>38</x> <y>14</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>41</x> <y>40</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>96</x> <y>14</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>77</x> <y>77</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>77</x> <y>103</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>289</x> <y>229</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>314</x> <y>238</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>296</x> <y>203</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>262</x> <y>220</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>463</x> <y>294</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>520</x> <y>294</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>486</x> <y>346</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>575</x> <y>346</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>654</x> <y>269</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>626</x> <y>230</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>599</x> <y>229</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>25</a> <x>584</x> <y>226</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>568</x> <y>214</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>65</a> <x>558</x> <y>198</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>547</x> <y>181</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>25</a> <x>533</x> <y>170</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>640</x> <y>294</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>490</x> <y>407</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>557</x> <y>419</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>263</x> <y>-12</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>256</x> <y>14</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>206</x> <y>47</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>180</x> <y>47</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>468</x> <y>373</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>617</x> <y>109</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>25</a> <x>634</x> <y>82</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>65</a> <x>470</x> <y>188</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>623</x> <y>38</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>596</x> <y>36</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>606</x> <y>-17</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>165</a> <x>524</x> <y>-16</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>145</a> <x>506</x> <y>-7</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>125</a> <x>493</x> <y>6</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>575</x> <y>49</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>14</x> <y>467</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>161</x> <y>218</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>134</x> <y>208</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>165</a> <x>151</x> <y>144</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>130</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>654</x> <y>396</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>162</x> <y>298</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>188</x> <y>310</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>161</x> <y>352</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>212</x> <y>224</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>161</x> <y>257</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>185</x> <y>216</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Teamwork</title> <author>Davesubaru</author> <bg>m</bg> <shapes> <sel> <s>r</s> <w>50</w> <h>25</h> <a>45</a> <x>31</x> <y>52</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>40</x> <y>19</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>56</x> <y>74</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>84</x> <y>83</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>75</h> <a>0</a> <x>115</x> <y>389</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>406</x> <y>140</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>546</x> <y>143</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>546</x> <y>115</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>446</x> <y>145</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>422</x> <y>64</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>275</h> <a>0</a> <x>610</x> <y>252</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>35</a> <x>598</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>55</a> <x>569</x> <y>438</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>75</a> <x>523</x> <y>460</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>95</a> <x>457</x> <y>467</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>115</a> <x>412</x> <y>454</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>135</a> <x>376</x> <y>431</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>192</x> <y>418</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>335</x> <y>462</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>275</a> <x>286</x> <y>482</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>232</x> <y>392</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>232</x> <y>444</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>348</x> <y>115</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>299</x> <y>142</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>299</x> <y>116</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>115</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>15</a> <x>318</x> <y>274</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>78</x> <y>463</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>54</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>20</a> <x>0</x> <y>347</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>340</a> <x>58</x> <y>289</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>20</a> <x>1</x> <y>223</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>128</x> <y>458</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>330</a> <x>24</x> <y>101</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>340</a> <x>62</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>56</x> <y>149</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>42</x> <y>425</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>110</a> <x>637</x> <y>110</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>30</x> <y>142</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>599</x> <y>102</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>40</a> <x>617</x> <y>30</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>80</a> <x>641</x> <y>67</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>494</x> <y>392</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>480</x> <y>367</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>467</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>25</a> <x>425</x> <y>283</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>35</a> <x>460</x> <y>206</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>55</a> <x>488</x> <y>178</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>75</a> <x>514</x> <y>166</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>541</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>544</x> <y>71</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>30</a> <x>584</x> <y>8</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>115</a> <x>624</x> <y>142</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>375</w> <h>25</h> <a>0</a> <x>401</x> <y>-5</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>242</x> <y>8</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>10</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>563</x> <y>12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Empty Level</title> <author>Gaz</author> <bg>m</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>570</x> <y>72</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> </levels> ; super(); } } }//package
Section 98
//bg_mc (bg_mc) package { import flash.display.*; import flash.text.*; public dynamic class bg_mc extends MovieClip { public var lvltxt:TextField; public var toplefttxt:TextField; public var bg:MovieClip; public function bg_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 99
//bg_mc_e (bg_mc_e) package { import flash.display.*; public dynamic class bg_mc_e extends MovieClip { } }//package
Section 100
//bonus_cover (bonus_cover) package { import flash.display.*; public dynamic class bonus_cover extends MovieClip { } }//package
Section 101
//c (c) package { import flash.display.*; public dynamic class c extends MovieClip { public function c(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 102
//checking_mc (checking_mc) package { import flash.display.*; public dynamic class checking_mc extends MovieClip { } }//package
Section 103
//code_popup (code_popup) package { import flash.display.*; import flash.text.*; public dynamic class code_popup extends MovieClip { public var okbtn:SimpleButton; public var urlBox:TextField; public var bg_cover:MovieClip; public var submitbtn:SimpleButton; public var titleBox:TextField; public var authorBox:TextField; public var cancelbtn:SimpleButton; public var forumbtn:SimpleButton; public var urlt:String; public function code_popup(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ urlBox.text = urlt; } function frame1(){ urlt = ""; stop(); } function frame2(){ stop(); } } }//package
Section 104
//copy (copy) package { import flash.display.*; public dynamic class copy extends MovieClip { } }//package
Section 105
//custom_lvlfailed_mc (custom_lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class custom_lvlfailed_mc extends MovieClip { public var editbtn:SimpleButton; public var retrybtn:SimpleButton; public var mmbtn:SimpleButton; public function custom_lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 106
//custom_lvlpassed_mc (custom_lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class custom_lvlpassed_mc extends MovieClip { public var editbtn:SimpleButton; public var sharebtn:SimpleButton; public var retrybtn:SimpleButton; public function custom_lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 107
//custom_lvlpaused_mc (custom_lvlpaused_mc) package { import flash.display.*; public dynamic class custom_lvlpaused_mc extends MovieClip { public var editbtn:SimpleButton; public var resumebtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 108
//cut (cut) package { import flash.display.*; public dynamic class cut extends MovieClip { } }//package
Section 109
//del (del) package { import flash.display.*; public dynamic class del extends MovieClip { } }//package
Section 110
//e_shapeHolder (e_shapeHolder) package { import flash.display.*; public dynamic class e_shapeHolder extends MovieClip { public var hh:MovieClip; } }//package
Section 111
//editor (editor) package { import flash.display.*; import flash.text.*; public dynamic class editor extends MovieClip { public var yBox:TextField; public var btn_testStack:SimpleButton; public var selcolred:MovieClip; public var hpm:MovieClip; public var apm:MovieClip; public var btn_exit:SimpleButton; public var xBox:TextField; public var iconbtn:MovieClip; public var bg:MovieClip; public var selr:MovieClip; public var selgravdown:MovieClip; public var stepBox:TextField; public var bgbtns:MovieClip; public var selcolblue:MovieClip; public var hBox:TextField; public var seldel:MovieClip; public var btn_getCode:SimpleButton; public var selc:MovieClip; public var selcut:MovieClip; public var selgravright:MovieClip; public var shapeHolder:e_shapeHolder; public var aBox:TextField; public var selcoldarkred:MovieClip; public var btn_clear:SimpleButton; public var wpm:MovieClip; public var selgravleft:MovieClip; public var steppm:MovieClip; public var selcopy:MovieClip; public var wBox:TextField; public var selgravup:MovieClip; public var selcolgreen:MovieClip; public var selgravnone:MovieClip; public function editor(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 112
//EShapePreview (EShapePreview) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class EShapePreview extends MovieClip { var h:MovieClip; var step:Number; public function EShapePreview(_arg1:XML, _arg2:Number){ step = _arg2; init(_arg1); } public function init(_arg1:XML){ addShape(_arg1); } public function updateShape(_arg1:XML){ removeChild(h); addShape(_arg1); } public function MoveShapePreview(_arg1){ h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); } public function addShape(_arg1:XML){ if ((((((_arg1.s == "del")) || ((_arg1.s == "copy")))) || ((_arg1.s == "cut")))){ h = new tool_holder(); h.gotoAndStop(_arg1.s); } else { alpha = 0.5; h = new MovieClip(); h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; h.shape.width = _arg1.w; if (_arg1.s == "c"){ h.shape.height = h.shape.width; } else { h.shape.height = _arg1.h; }; h.shape.rotation = _arg1.a; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.mouseEnabled = false; h.mouseChildren = false; }; h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); addChild(h); h.s = _arg1.s; addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true); } } }//package
Section 113
//face (face) package { import flash.display.*; public dynamic class face extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function face(){ addFrameScript(0, frame1); } function frame1(){ cacheAsBitmap = true; } } }//package
Section 114
//face_angry (face_angry) package { import flash.display.*; public dynamic class face_angry extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function face_angry(){ addFrameScript(53, frame54, 57, frame58); } function frame54(){ play(); } function frame58(){ gotoAndPlay(4); } } }//package
Section 115
//LayoutEditor (LayoutEditor) package { import flash.events.*; import flash.display.*; import flash.xml.*; import flash.ui.*; import flash.utils.*; public dynamic class LayoutEditor extends editor { var bgRef:int;// = 0 var nChars:String;// = "0123456789" var replacement:String; var selAo:Number;// = 0 var selStep:Number;// = 1 var sel:XML; var h:MovieClip; var bgA:Array; var selWo:Number;// = 50 var selHo:Number;// = 50 var selStepo:Number;// = 1 var shapePrev:MovieClip; var curChar:String; var main:Object; public function LayoutEditor(_arg1:Object){ sel = new XML("<sel></sel>"); selWo = 50; selHo = 50; selAo = 0; selStep = 1; selStepo = 1; nChars = "0123456789"; bgA = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"); bgRef = 0; super(); main = _arg1; Array2Layout(); init(); } function bgClicked(_arg1:MouseEvent){ if (sel.s != ""){ if ((((((sel.s == "del")) || ((sel.s == "cut")))) || ((sel.s == "copy")))){ } else { if ((((sel.t == "hardkill")) && ((sel.d == 0)))){ main.ShowMessage("Sorry!", "You cannot use a fixed hard red shape. It would make the level impossible to beat!"); } else { addShape(sel); }; }; }; } function iconOut(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(1); } function getCode(_arg1:MouseEvent):void{ main.ShowMessage("Not yet...", "You must beat this level before you can submit it. Click \"Play\" to give it a go!"); } function updateBoxes(){ xBox.text = sel.x; yBox.text = sel.y; correctBox(wBox); correctBox(hBox); correctBox(stepBox); if (Number(wBox.text) < 0){ wBox.text = "25"; }; if (Number(hBox.text) < 0){ hBox.text = "25"; }; if (Number(stepBox.text) < 1){ stepBox.text = "1"; }; if (Number(aBox.text) >= 360){ aBox.text = (Number(aBox.text) - 360).toString(); } else { if (Number(aBox.text) < 0){ aBox.text = (Number(aBox.text) + 360).toString(); }; }; correctBox(aBox); sel.w = Number(wBox.text); if (sel.w != selWo){ selWo = sel.w; if (sel.s == "c"){ hBox.text = sel.w; }; redrawPreview(); }; sel.h = Number(hBox.text); if (sel.h != selHo){ selHo = sel.h; if (sel.s == "c"){ wBox.text = sel.h.toString(); }; redrawPreview(); }; sel.a = Number(aBox.text); if (sel.a != selAo){ selAo = sel.a; redrawPreview(); }; selStep = Number(stepBox.text); if (selStep != selStepo){ selStepo = selStep; redrawPreview(); }; } function BgL(_arg1:MouseEvent){ if (bgRef == 0){ bgRef = (bgA.length - 1); } else { bgRef--; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function colPressed(_arg1:MouseEvent){ selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (_arg1.target.name){ case "selcolblue": sel.t = "neutral"; selcolblue.select(); break; case "selcolgreen": sel.t = "save"; selcolgreen.select(); break; case "selcolred": sel.t = "kill"; selcolred.select(); break; case "selcoldarkred": sel.t = "hardkill"; selcoldarkred.select(); break; }; redrawPreview(); } function redrawSH():void{ shapeHolder.removeChild(shapeHolder.hh); shapeHolder.hh = new MovieClip(); shapeHolder.addChild(shapeHolder.hh); shapeHolder.mouseEnabled = false; Array2Layout(); redrawPreview(); } function BgR(_arg1:MouseEvent){ if (bgRef == (bgA.length - 1)){ bgRef = 0; } else { bgRef++; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function leRemoved(_arg1){ bgbtns.l.removeEventListener(MouseEvent.CLICK, BgL); bgbtns.r.removeEventListener(MouseEvent.CLICK, BgR); selcolblue.removeEventListener(MouseEvent.CLICK, colPressed); selcolgreen.removeEventListener(MouseEvent.CLICK, colPressed); selcolred.removeEventListener(MouseEvent.CLICK, colPressed); selcoldarkred.removeEventListener(MouseEvent.CLICK, colPressed); selgravdown.removeEventListener(MouseEvent.CLICK, gravPressed); selgravup.removeEventListener(MouseEvent.CLICK, gravPressed); selgravleft.removeEventListener(MouseEvent.CLICK, gravPressed); selgravright.removeEventListener(MouseEvent.CLICK, gravPressed); selgravnone.removeEventListener(MouseEvent.CLICK, gravPressed); iconbtn.removeEventListener(MouseEvent.MOUSE_OVER, iconOver); iconbtn.removeEventListener(MouseEvent.MOUSE_OUT, iconOut); iconbtn.removeEventListener(MouseEvent.CLICK, iconPressed); btn_testStack.removeEventListener(MouseEvent.CLICK, TestStack); bg.removeEventListener(MouseEvent.CLICK, bgClicked); selr.removeEventListener(MouseEvent.CLICK, shapeSelected); selc.removeEventListener(MouseEvent.CLICK, shapeSelected); seldel.removeEventListener(MouseEvent.CLICK, shapeSelected); selcopy.removeEventListener(MouseEvent.CLICK, shapeSelected); selcut.removeEventListener(MouseEvent.CLICK, shapeSelected); btn_exit.removeEventListener(MouseEvent.CLICK, exit); btn_getCode.removeEventListener(MouseEvent.CLICK, getCode); btn_clear.removeEventListener(MouseEvent.CLICK, ClearPressed); removeEventListener(Event.ENTER_FRAME, enterFrame); wpm.p.removeEventListener(MouseEvent.CLICK, ppressed); wpm.m.removeEventListener(MouseEvent.CLICK, mpressed); hpm.p.removeEventListener(MouseEvent.CLICK, ppressed); hpm.m.removeEventListener(MouseEvent.CLICK, mpressed); apm.p.removeEventListener(MouseEvent.CLICK, ppressed); apm.m.removeEventListener(MouseEvent.CLICK, mpressed); steppm.p.removeEventListener(MouseEvent.CLICK, ppressed); steppm.m.removeEventListener(MouseEvent.CLICK, mpressed); removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved); shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview); Mouse.show(); } function iconOver(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(2); } function TestStack(_arg1){ MovieClip(parent).PlayCustomLevel("l"); } function correctBox(_arg1:Object){ var _local2:int; replacement = ""; _local2 = 0; while (_local2 < _arg1.text.length) { curChar = _arg1.text.charAt(_local2); if (nChars.indexOf(curChar) != -1){ replacement = (replacement + curChar); }; _local2++; }; _arg1.text = replacement; } public function init(){ main.lvlAttempts = 0; sel.s = "r"; selr.select(); sel.w = 50; sel.h = 50; sel.a = 0; sel.x = mouseX; sel.y = mouseY; sel.d = 0; selgravnone.select(); sel.t = "neutral"; selcolblue.select(); sel.i = "face"; shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); shapeHolder.mouseEnabled = false; redrawPreview(); wBox.text = sel.w.toString(); hBox.text = sel.h.toString(); aBox.text = sel.a.toString(); stepBox.text = sel.step.toString(); btn_testStack.addEventListener(MouseEvent.CLICK, TestStack, false, 0, true); bg.addEventListener(MouseEvent.CLICK, bgClicked, false, 0, true); bg.gotoAndStop(main.customLevelXML.bg); bgbtns.l.addEventListener(MouseEvent.CLICK, BgL, false, 0, true); bgbtns.r.addEventListener(MouseEvent.CLICK, BgR, false, 0, true); selcolblue.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolgreen.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcoldarkred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selgravdown.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravup.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravleft.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravright.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravnone.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OVER, iconOver, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OUT, iconOut, false, 0, true); iconbtn.addEventListener(MouseEvent.CLICK, iconPressed, false, 0, true); selr.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selc.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); seldel.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcopy.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcut.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); btn_clear.addEventListener(MouseEvent.CLICK, ClearPressed, false, 0, true); this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true); wpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); wpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); hpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); hpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); apm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); apm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); steppm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); steppm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true); } function mpressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) - 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) - 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) - 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) - 1).toString(); break; }; } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("l"); } function ClearPressed(_arg1:MouseEvent){ main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", main.ClearLevel); } function shapeClicked(_arg1:MouseEvent){ if (sel.s == "del"){ delete main.customLevelXML.shapes.sel[_arg1.target.ref]; } else { if (sel.s == "copy"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); UpdateBoxesFromSel(); } else { if (sel.s == "cut"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); delete main.customLevelXML.shapes.sel[_arg1.target.ref]; UpdateBoxesFromSel(); }; }; }; redrawSH(); } function iconPressed(_arg1:MouseEvent){ if (iconbtn.currentFrame >= 2){ iconbtn.gotoAndStop(1); } else { iconbtn.gotoAndStop((iconbtn.currentFrame + 1)); }; if (iconbtn.currentFrame == 1){ sel.i = "face"; } else { if (iconbtn.currentFrame == 2){ sel.i = "bomb"; }; }; redrawPreview(); } function enterFrame(_arg1){ if (main.popupActive){ Mouse.show(); shapePrev.alpha = 0; shapePrev.h.mouseEnabled = false; } else { sel.x = shapePrev.h.x; sel.y = shapePrev.h.y; shapePrev.alpha = 0.5; }; updateBoxes(); } function shapeSelected(_arg1:MouseEvent){ selr.deselect(); selc.deselect(); seldel.deselect(); selcut.deselect(); selcopy.deselect(); switch (_arg1.target.name){ case "selr": sel.s = "r"; selr.select(); break; case "selc": sel.s = "c"; selc.select(); hBox.text = wBox.text; break; case "seldel": sel.s = "del"; seldel.select(); if (!main.seenDeleteMsg){ main.ShowMessage("The Delete Tool", "Click on a shape to delete it."); main.seenDeleteMsg = true; }; break; case "selcut": sel.s = "cut"; selcut.select(); if (!main.seenCutMsg){ main.ShowMessage("The Cut Tool", "Click on a shape you have already placed to cut it out so you can edit or move it."); main.seenCutMsg = true; }; break; case "selcopy": sel.s = "copy"; selcopy.select(); if (!main.seenCopyMsg){ main.ShowMessage("The Copy Tool", "Click on a shape you have already placed to copy it."); main.seenCopyMsg = true; }; break; }; redrawPreview(); } function addShape(_arg1:XML, _arg2:Boolean=true, _arg3:int=0){ h = new MovieClip(); h.mouseChildren = false; h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; if (_arg1.w < 25){ _arg1.w = 25; wBox.text = "25"; }; if (_arg1.h < 25){ _arg1.h = 25; hBox.text = "25"; }; h.shape.width = _arg1.w; h.shape.height = _arg1.h; h.x = _arg1.x; h.y = _arg1.y; h.shape.rotation = _arg1.a; h.shape.mouseChildren = false; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.addEventListener(MouseEvent.CLICK, shapeClicked); if (_arg2){ main.customLevelXML.shapes.appendChild(_arg1.copy()); h.ref = (main.customLevelXML.shapes.sel.length() - 1); } else { h.ref = _arg3; }; shapeHolder.hh.addChild(h); } function gravPressed(_arg1:MouseEvent){ trace(_arg1.target.name); selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (_arg1.target.name){ case "selgravup": sel.d = 3; selgravup.select(); break; case "selgravdown": sel.d = 1; selgravdown.select(); break; case "selgravleft": sel.d = 2; selgravleft.select(); break; case "selgravright": sel.d = 4; selgravright.select(); break; case "selgravnone": sel.d = 0; selgravnone.select(); break; }; redrawPreview(); } function ppressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) + 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) + 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) + 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) + 1).toString(); break; }; } function Array2Layout():void{ var _local1:XMLList; var _local2:int; var _local3:XML; _local1 = main.customLevelXML.shapes.children(); _local2 = 0; for each (_local3 in _local1) { addShape(_local3, false, _local2); _local2++; }; } function redrawPreview(){ shapeHolder.removeChild(shapePrev); shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapePrev.mouseChildren = false; shapeHolder.addChild(shapePrev); } function UpdateBoxesFromSel(){ xBox.text = sel.x; yBox.text = sel.y; wBox.text = sel.w; hBox.text = sel.h; aBox.text = sel.a; selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (sel.d){ case 0: selgravnone.select(); break; case 1: selgravdown.select(); break; case 2: selgravleft.select(); break; case 3: selgravup.select(); break; case 4: selgravright.select(); break; }; selr.deselect(); selc.deselect(); switch (sel.s){ case "r": selr.select(); break; case "c": selc.select(); break; }; selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (sel.t){ case "neutral": selcolblue.select(); break; case "save": selcolgreen.select(); break; case "kill": selcolred.select(); break; case "hardkill": selcoldarkred.select(); break; }; } } }//package
Section 116
//level_selector (level_selector) package { import flash.display.*; import flash.text.*; public dynamic class level_selector extends MovieClip { public var lvlauthor:TextField; public var a13:MovieClip; public var a14:MovieClip; public var a15:MovieClip; public var a16:MovieClip; public var a11:MovieClip; public var lvlsubtitle:TextField; public var a10:MovieClip; public var a12:MovieClip; public var walkthrough_btn:SimpleButton; public var btn_clear:MovieClip; public var faces_mc:MovieClip; public var playiphone_mc:SimpleButton; public var btn_exit:SimpleButton; public var playrr_mc:MovieClip; public var m10:MovieClip; public var m11:MovieClip; public var m12:MovieClip; public var m13:MovieClip; public var m14:MovieClip; public var m17:MovieClip; public var m19:MovieClip; public var m1:MovieClip; public var m2:MovieClip; public var m3:MovieClip; public var m15:MovieClip; public var m16:MovieClip; public var m8:MovieClip; public var m22:MovieClip; public var m23:MovieClip; public var m24:MovieClip; public var m25:MovieClip; public var m26:MovieClip; public var m20:MovieClip; public var m9:MovieClip; public var lvltitle:TextField; public var m5:MovieClip; public var m27:MovieClip; public var m28:MovieClip; public var m21:MovieClip; public var m18:MovieClip; public var m7:MovieClip; public var m29:MovieClip; public var m4:MovieClip; public var m30:MovieClip; public var m31:MovieClip; public var m34:MovieClip; public var m35:MovieClip; public var m36:MovieClip; public var m37:MovieClip; public var m38:MovieClip; public var m39:MovieClip; public var m33:MovieClip; public var m6:MovieClip; public var m32:MovieClip; public var m40:MovieClip; public var m41:MovieClip; public var m43:MovieClip; public var m44:MovieClip; public var m42:MovieClip; public var m45:MovieClip; public var ml_btn:SimpleButton; public var makeyourown_btn:SimpleButton; public var poem_mc:MovieClip; public var a1:MovieClip; public var a3:MovieClip; public var a4:MovieClip; public var a5:MovieClip; public var a6:MovieClip; public var a7:MovieClip; public var a8:MovieClip; public var a2:MovieClip; public var a9:MovieClip; } }//package
Section 117
//Levels (Levels) package { public class Levels { public var levels:XML; public function Levels(){ levels = <levels> <level> <title>Tutorial: Red Shapes</title> <author>Gaz</author> <bg>tut1</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>184</x> <y>407</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>439</x> <y>404</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>199</x> <y>355</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>187</x> <y>302</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>432</x> <y>352</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>444</x> <y>299</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>275</w> <h>25</h> <a>0</a> <x>312</x> <y>260</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Dark Red Shapes</title> <author>Gaz</author> <bg>tut2</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>217</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>426</x> <y>220</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>194</x> <y>217</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>188</x> <y>329</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>434</x> <y>326</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>275</w> <h>25</h> <a>0</a> <x>313</x> <y>260</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>310</x> <y>329</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>180</x> <y>408</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>432</x> <y>408</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>408</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Green Shapes</title> <author>Gaz</author> <bg>tut3</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>184</x> <y>407</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>439</x> <y>404</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>199</x> <y>355</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>187</x> <y>302</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>432</x> <y>352</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>444</x> <y>299</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>275</w> <h>25</h> <a>0</a> <x>312</x> <y>260</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>317</x> <y>222</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>316</x> <y>407</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Blue Shapes</title> <author>Gaz</author> <bg>tut4</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>434</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>328</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>220</x> <y>408</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>230</x> <y>358</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>212</x> <y>301</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>209</x> <y>248</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>330</x> <y>254</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>436</x> <y>258</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>438</x> <y>360</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>431</x> <y>310</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>330</x> <y>359</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>336</x> <y>307</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Gravity</title> <author>Gaz</author> <bg>tut5</bg> <par>5</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>199</x> <y>337</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>252</x> <y>338</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>396</x> <y>430</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>499</x> <y>348</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>424</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>74</x> <y>338</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>74</x> <y>392</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>445</x> <y>430</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>298</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>424</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>588</x> <y>427</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>587</x> <y>365</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Laser laser</title> <author>Jupiter</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>191</x> <y>188</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>156</x> <y>215</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>190</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>320</x> <y>215</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>512</x> <y>215</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>514</x> <y>241</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>514</x> <y>266</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>514</x> <y>292</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>506</x> <y>317</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Collision</title> <author>DaMan</author> <bg>d</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>100</x> <y>430</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>545</x> <y>430</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>454</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>545</x> <y>454</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>607</x> <y>404</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>6</x> <y>478</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>637</x> <y>478</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>850</w> <h>25</h> <a>0</a> <x>222</x> <y>515</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>163</x> <y>0</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>482</x> <y>0</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>37</x> <y>404</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>162</x> <y>404</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>482</x> <y>404</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Flip</title> <author>YES</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>175</w> <h>75</h> <a>0</a> <x>274</x> <y>413</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>270</x> <y>365</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>271</x> <y>326</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>98</x> <y>256</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>55</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>274</x> <y>17</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>208</x> <y>198</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>340</x> <y>202</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Roller</title> <author>we23</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>45</a> <x>60</x> <y>14</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>334</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>28</x> <y>338</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>79</x> <y>338</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>5</a> <x>44</x> <y>66</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>10</a> <x>136</x> <y>80</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>10</a> <x>185</x> <y>89</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>145</a> <x>211</x> <y>104</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>145</a> <x>240</x> <y>143</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>145</a> <x>272</x> <y>188</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>190</a> <x>328</x> <y>224</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>438</x> <y>208</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>380</x> <y>228</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>10</a> <x>89</x> <y>73</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>544</x> <y>290</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>508</x> <y>325</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>474</x> <y>360</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>414</x> <y>385</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>385</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Notwhatyouthink</title> <author>Kizune</author> <bg>a</bg> <par>8</par> <shapes> <sel> <s>r</s> <w>600</w> <h>25</h> <a>0</a> <x>316</x> <y>406</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>604</x> <y>432</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>540</x> <y>318</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>258</x> <y>233</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>166</x> <y>205</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>116</x> <y>188</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>64</x> <y>158</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>258</x> <y>271</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>502</x> <y>318</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>485</x> <y>268</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>446</x> <y>268</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>166</x> <y>164</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>115</x> <y>150</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>65</x> <y>120</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>64</x> <y>364</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>23</x> <y>365</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>84</x> <y>306</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>30</x> <y>431</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Basketball</title> <author>D-vide</author> <bg>c</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>73</x> <y>112</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>73</x> <y>62</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>421</x> <y>280</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>370</x> <y>204</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>472</x> <y>204</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>112</x> <y>60</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>112</x> <y>110</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>216</x> <y>335</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>218</x> <y>116</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>166</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>282</x> <y>162</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>164</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>50</h> <a>0</a> <x>217</x> <y>374</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>HostageSituation</title> <author>TimS</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>492</x> <y>7</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>492</x> <y>34</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>32</x> <y>35</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>58</x> <y>470</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>508</x> <y>446</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>534</x> <y>446</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>58</x> <y>496</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>-7</x> <y>90</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>20</x> <y>90</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>628</x> <y>56</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>577</x> <y>26</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>577</x> <y>82</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>358</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>244</x> <y>343</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>130</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>388</x> <y>290</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>328</x> <y>292</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>274</x> <y>292</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>212</x> <y>292</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>161</x> <y>292</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>98</x> <y>290</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>364</x> <y>7</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>244</x> <y>7</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>131</x> <y>10</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>59</x> <y>35</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>131</x> <y>37</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>245</x> <y>34</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>364</x> <y>34</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Mind Your Clicks</title> <author>iSean</author> <bg>o</bg> <par>5</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>253</x> <y>168</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>218</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>268</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>504</x> <y>170</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>216</x> <y>220</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>478</x> <y>172</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>116</x> <y>98</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>0</a> <x>122</x> <y>360</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>122</x> <y>310</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>191</x> <y>220</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>449</x> <y>247</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>71</x> <y>360</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>32</x> <y>359</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>50</h> <a>0</a> <x>449</x> <y>211</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>124</x> <y>425</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>493</x> <y>349</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Basketball a bit harder</title> <author>we23</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>250</w> <h>25</h> <a>90</a> <x>19</x> <y>149</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>35</h> <a>225</a> <x>138</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>35</h> <a>90</a> <x>186</x> <y>352</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>50</h> <a>0</a> <x>104</x> <y>276</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>150</w> <h>150</h> <a>90</a> <x>298</x> <y>-31</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>350</h> <a>90</a> <x>421</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>422</x> <y>349</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>75</w> <h>75</h> <a>90</a> <x>284</x> <y>275</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>75</w> <h>75</h> <a>90</a> <x>556</x> <y>274</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>294</x> <y>58</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Critical Order fx</title> <author>TheDutchMetalHead</author> <bg>m</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>500</x> <y>157</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>90</a> <x>437</x> <y>157</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>232</x> <y>452</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>75</w> <h>75</h> <a>0</a> <x>167</x> <y>401</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>354</x> <y>203</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>354</x> <y>241</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>493</x> <y>451</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>356</x> <y>368</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>545</x> <y>412</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>172</x> <y>67</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>324</x> <y>91</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>316</x> <y>53</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>151</x> <y>294</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>154</x> <y>256</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>145</x> <y>65</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>100</w> <h>100</h> <a>0</a> <x>358</x> <y>305</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Bounce-Off</title> <author>TheDutchMetalHead</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>266</x> <y>210</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>266</x> <y>259</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>316</x> <y>259</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>316</x> <y>210</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>454</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>292</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>457</x> <y>378</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>496</x> <y>377</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>290</x> <y>376</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>277</a> <x>67</x> <y>455</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>44</x> <y>418</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>136</x> <y>108</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>136</x> <y>82</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>72</a> <x>178</x> <y>450</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>50</h> <a>0</a> <x>545</x> <y>325</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>419</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Rolling Down 2</title> <author>TheDutchMetalHead</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>104</x> <y>94</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>481</x> <y>94</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>116</x> <y>119</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>292</x> <y>94</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>167</x> <y>234</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>544</x> <y>234</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>629</x> <y>187</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>602</x> <y>186</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>377</x> <y>208</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>352</x> <y>208</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>208</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>352</x> <y>181</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>355</x> <y>234</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>468</x> <y>67</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>180</x> <y>208</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>482</x> <y>349</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>293</x> <y>349</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>104</x> <y>349</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>469</x> <y>323</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>116</x> <y>374</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>533</x> <y>259</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>53</x> <y>307</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>28</x> <y>312</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>337</x> <y>324</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>312</x> <y>298</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>312</x> <y>323</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>287</x> <y>324</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>11</a> <x>136</x> <y>32</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>142</a> <x>260</x> <y>56</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>142</a> <x>10</x> <y>7</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>355</x> <y>454</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>544</x> <y>454</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>532</x> <y>479</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>180</x> <y>427</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>601</x> <y>403</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>628</x> <y>407</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>206</x> <y>529</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>166</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>27</w> <h>27</h> <a>0</a> <x>66</x> <y>-7</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>180</a> <x>619</x> <y>454</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>550</w> <h>25</h> <a>270</a> <x>658</x> <y>166</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>64</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>550</w> <h>25</h> <a>270</a> <x>-16</x> <y>157</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>245</x> <y>428</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>271</x> <y>428</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>298</x> <y>428</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>271</x> <y>403</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>first easy level ...</title> <par>3</par> <author>90raindrops</author> <bg>c</bg> <shapes> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>164</x> <y>193</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>102</x> <y>220</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>228</x> <y>258</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>229</x> <y>335</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>72</x> <y>138</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>72</x> <y>108</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>72</x> <y>78</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>72</x> <y>49</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>115</x> <y>383</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>254</x> <y>193</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>89</x> <y>424</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>438</x> <y>132</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>487</x> <y>132</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>462</x> <y>181</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>437</x> <y>232</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>488</x> <y>232</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>464</x> <y>82</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>512</x> <y>181</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>515</x> <y>83</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>413</x> <y>83</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>413</x> <y>182</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>74</x> <y>346</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>74</x> <y>378</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>307</x> <y>29</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>308</x> <y>59</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>90</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>121</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>341</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>373</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>410</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>154</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>152</x> <y>104</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>144</x> <y>65</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>154</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>311</x> <y>182</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>308</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>277</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>65</x> <y>319</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>37</x> <y>319</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>11</x> <y>319</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>my 1st level</title> <author>zappymario</author> <bg>a</bg> <par>11</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>353</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>250</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>302</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>246</x> <y>354</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>188</x> <y>119</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>398</x> <y>76</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>449</x> <y>76</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>449</x> <y>125</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>296</x> <y>176</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>62</x> <y>119</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>347</x> <y>176</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>398</x> <y>176</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>449</x> <y>176</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>245</x> <y>76</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>296</x> <y>76</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>347</x> <y>76</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>503</x> <y>248</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>510</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>394</x> <y>366</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>342</x> <y>365</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>505</x> <y>416</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>616</x> <y>365</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>499</x> <y>78</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>556</x> <y>248</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>163</x> <y>304</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>112</x> <y>304</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>616</x> <y>314</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Elevator World</title> <author>Yang</author> <bg>a</bg> <par>10</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>26</x> <y>25</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>25</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>49</x> <y>75</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>76</x> <y>126</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>52</x> <y>49</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>76</x> <y>99</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>76</x> <y>25</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>99</x> <y>76</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>128</x> <y>126</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>62</x> <y>-15</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>153</x> <y>126</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>144</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>197</x> <y>160</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>176</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>241</x> <y>192</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>343</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>443</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>622</x> <y>205</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>632</x> <y>230</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>608</x> <y>255</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>563</x> <y>178</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>393</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>493</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>512</x> <y>298</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>463</x> <y>298</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>433</x> <y>298</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>411</x> <y>313</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>393</x> <y>332</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>345</x> <y>351</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>289</x> <y>351</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>233</x> <y>351</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>157</x> <y>351</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>170</x> <y>313</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>157</x> <y>402</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>233</x> <y>402</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>157</x> <y>453</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>233</x> <y>453</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>195</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>170</x> <y>287</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>220</x> <y>287</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>220</x> <y>262</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>170</x> <y>262</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>246</x> <y>262</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>272</x> <y>262</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>195</x> <y>237</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>197</x> <y>210</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>220</x> <y>237</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>95</x> <y>210</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>50</h> <a>0</a> <x>196</x> <y>504</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>195</x> <y>441</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>195</x> <y>465</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>245</x> <y>237</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>45</x> <y>186</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>45</x> <y>210</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>70</x> <y>185</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>19</x> <y>185</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>19</x> <y>210</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>19</x> <y>161</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>19</x> <y>136</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>70</x> <y>160</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>19</x> <y>111</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>45</x> <y>311</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>45</x> <y>286</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>44</x> <y>336</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>44</x> <y>160</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>475</h> <a>0</a> <x>72</x> <y>511</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>475</h> <a>0</a> <x>19</x> <y>461</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>108</x> <y>262</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Look Familiar?</title> <author>dbmerc</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>228</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>174</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>361</x> <y>226</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>310</x> <y>286</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>242</x> <y>230</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>182</x> <y>230</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>124</x> <y>230</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>65</x> <y>230</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>116</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>61</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>2</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>419</x> <y>226</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>227</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>535</x> <y>228</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>341</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>401</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>455</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>257</x> <y>282</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>253</x> <y>178</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>358</x> <y>174</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>362</x> <y>278</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Tilt and Trap</title> <author>Triclops200</author> <bg>i</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>250</w> <h>100</h> <a>0</a> <x>326</x> <y>119</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>468</x> <y>82</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>467</x> <y>162</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>326</x> <y>253</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>412</x> <y>32</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>343</x> <y>31</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>202</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>36</x> <y>230</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>175</h> <a>0</a> <x>62</x> <y>332</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>103</x> <y>406</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>175</h> <a>0</a> <x>10</x> <y>332</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>301</x> <y>440</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>186</x> <y>466</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>277</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>280</x> <y>466</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>150</h> <a>0</a> <x>480</x> <y>378</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>420</x> <y>319</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>419</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>341</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Ramp Of Confusion</title> <author>TaliBaNatioN</author> <bg>j</bg> <par>9</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>22</x> <y>50</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>23</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>23</x> <y>210</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>23</x> <y>155</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>23</x> <y>37</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>22</x> <y>264</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>175</a> <x>24</x> <y>286</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>155</a> <x>37</x> <y>337</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>125</a> <x>67</x> <y>378</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>105</a> <x>113</x> <y>401</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>90</a> <x>163</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>85</a> <x>214</x> <y>408</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>75</a> <x>263</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>55</a> <x>312</x> <y>380</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>40</a> <x>350</x> <y>347</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>371</x> <y>319</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>40</a> <x>48</x> <y>-16</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>49</x> <y>58</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>412</x> <y>337</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>412</x> <y>388</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>412</x> <y>439</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>412</x> <y>490</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>574</x> <y>331</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>574</x> <y>380</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>574</x> <y>430</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>574</x> <y>481</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>613</x> <y>451</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>661</x> <y>238</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>661</x> <y>290</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>662</x> <y>342</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>661</x> <y>184</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>635</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>635</x> <y>290</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>634</x> <y>238</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>634</x> <y>185</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>91</a> <x>-14</x> <y>32</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>91</a> <x>-29</x> <y>6</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>91</a> <x>454</x> <y>427</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>91</a> <x>496</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>539</x> <y>48</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>539</x> <y>-2</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Quaffer Valley</title> <author>Luke oTO</author> <bg>o</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>102</x> <y>35</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>214</x> <y>35</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>190</x> <y>10</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>607</x> <y>68</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>493</x> <y>272</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>568</x> <y>462</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>524</x> <y>456</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>625</x> <y>392</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>626</x> <y>370</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>613</x> <y>418</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>358</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>25</x> <y>383</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>107</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>152</x> <y>107</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>127</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>24</x> <y>320</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>48</x> <y>358</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>47</x> <y>334</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>294</x> <y>166</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>88</x> <y>139</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>151</x> <y>-29</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>626</x> <y>14</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>626</x> <y>41</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>125</x> <y>-29</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>88</x> <y>88</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>490</x> <y>492</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>404</x> <y>271</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>427</x> <y>298</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>299</x> <y>-43</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>17</x> <y>96</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>17</x> <y>68</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>109</x> <y>466</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>136</x> <y>466</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>206</x> <y>166</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>624</x> <y>324</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>365</x> <y>443</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>365</x> <y>469</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>599</x> <y>217</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>644</x> <y>230</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>620</x> <y>217</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Quick Click!</title> <author>Zimpery</author> <bg>a</bg> <par>7</par> <shapes> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>637</x> <y>395</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>335</x> <y>396</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>1</x> <y>395</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>209</x> <y>370</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>50</h> <a>0</a> <x>-5</x> <y>354</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>7</x> <y>304</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>571</x> <y>329</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>572</x> <y>266</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>571</x> <y>212</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>571</x> <y>166</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>571</x> <y>118</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>571</x> <y>70</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>571</x> <y>19</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>572</x> <y>42</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>572</x> <y>97</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>572</x> <y>145</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>571</x> <y>186</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>569</x> <y>238</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>580</x> <y>306</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>571</x> <y>353</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>641</x> <y>358</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>1</x> <y>263</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>1</x> <y>234</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>5</x> <y>198</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Time it right!</title> <author>Matt Woody</author> <bg>a</bg> <par>8</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>154</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>252</x> <y>154</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>276</x> <y>110</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>240</x> <y>73</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>212</x> <y>118</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>77</x> <y>157</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>344</x> <y>157</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>326</x> <y>98</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>154</x> <y>155</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>13</x> <y>157</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>274</x> <y>203</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>252</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>466</x> <y>256</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>414</x> <y>256</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>362</x> <y>256</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>301</x> <y>256</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>326</x> <y>205</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>203</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Slaughter1</title> <author>Slaughterb0x</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>288</x> <y>127</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>288</x> <y>152</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>263</x> <y>127</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>263</x> <y>152</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>313</x> <y>127</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>313</x> <y>152</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>315</a> <x>244</x> <y>25</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>193</x> <y>26</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>315</a> <x>216</x> <y>455</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>269</x> <y>455</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>240</x> <y>372</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>302</x> <y>371</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>178</x> <y>371</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>AndyC</title> <author>Budddda</author> <par>1</par> <bg>a</bg> <shapes> <sel> <s>r</s> <w>500</w> <h>25</h> <a>0</a> <x>325</x> <y>175</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>325</x> <y>200</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>325</x> <y>250</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>125</x> <y>200</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>525</x> <y>200</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>200</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>200</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>200</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>200</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>20</a> <x>0</x> <y>75</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>20</a> <x>575</x> <y>75</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>160</a> <x>625</x> <y>75</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>160</a> <x>50</x> <y>75</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>160</a> <x>300</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>160</a> <x>350</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Roller 8</title> <author>we23</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>5</a> <x>44</x> <y>66</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>10</a> <x>136</x> <y>80</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>10</a> <x>185</x> <y>89</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>145</a> <x>211</x> <y>104</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>145</a> <x>240</x> <y>143</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>145</a> <x>272</x> <y>188</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>190</a> <x>328</x> <y>224</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>438</x> <y>208</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>380</x> <y>228</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>10</a> <x>89</x> <y>73</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>544</x> <y>290</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>508</x> <y>325</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>45</a> <x>474</x> <y>360</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>414</x> <y>385</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>385</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>49</x> <y>13</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>445</x> <y>145</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>181</x> <y>335</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>132</x> <y>335</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>82</x> <y>335</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>32</x> <y>335</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>276</x> <y>409</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>204</x> <y>458</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>104</x> <y>462</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>491</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Suspension</title> <author>Damion</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>125</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>150</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>175</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>175</x> <y>300</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>300</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>225</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>175</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>375</x> <y>150</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>225</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>175</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>175</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>225</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>225</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>175</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>175</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>175</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>225</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>325</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>250</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>225</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>250</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>450</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>250</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>242</x> <y>436</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>306</x> <y>436</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>ways</title> <author>benjabkn</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>102</x> <y>131</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>302</x> <y>156</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>102</x> <y>180</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>302</x> <y>204</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>296</x> <y>380</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>121</x> <y>-32</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>302</x> <y>-40</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>584</x> <y>281</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>75</a> <x>506</x> <y>413</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>296</x> <y>268</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>190</x> <y>206</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>215</x> <y>180</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>190</x> <y>155</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>121</x> <y>80</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>74</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>184</x> <y>82</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>251</x> <y>179</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>78</w> <h>25</h> <a>0</a> <x>-13</x> <y>283</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>40</x> <y>283</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>383</x> <y>401</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>78</h> <a>0</a> <x>0</x> <y>336</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>78</h> <a>0</a> <x>-2</x> <y>413</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>156</h> <a>0</a> <x>48</x> <y>371</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>110</x> <y>520</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>112</x> <y>407</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>108</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Contraption 1</title> <author>TheWickedZen</author> <bg>o</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>547</x> <y>182</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>597</x> <y>182</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>598</x> <y>231</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>583</x> <y>143</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>170</a> <x>581</x> <y>119</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>559</x> <y>223</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>524</x> <y>145</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>170</a> <x>521</x> <y>120</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>160</a> <x>572</x> <y>92</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>150</a> <x>560</x> <y>71</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>140</a> <x>547</x> <y>52</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>120</a> <x>531</x> <y>36</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>110</a> <x>513</x> <y>28</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>100</a> <x>491</x> <y>21</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>468</x> <y>19</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>447</x> <y>20</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>428</x> <y>25</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>404</x> <y>34</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>384</x> <y>46</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>316</x> <y>12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>12</x> <y>24</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>11</x> <y>75</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>99</x> <y>8</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>151</x> <y>8</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>235</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>75</h> <a>0</a> <x>353</x> <y>17</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>3</a> <x>49</x> <y>4</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Defuse Da Bomb</title> <author>fission fuff</author> <bg>a</bg> <par>9</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>308</x> <y>98</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>259</x> <y>329</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>397</x> <y>242</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>169</x> <y>138</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>170</x> <y>290</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>170</x> <y>185</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>169</x> <y>238</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>355</x> <y>102</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>397</x> <y>290</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>211</x> <y>328</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>119</x> <y>136</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>118</x> <y>185</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>119</x> <y>234</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>119</x> <y>282</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>200</h> <a>0</a> <x>206</x> <y>214</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>200</h> <a>0</a> <x>360</x> <y>215</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>258</x> <y>98</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>208</x> <y>100</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>442</x> <y>290</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>442</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>310</x> <y>46</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>360</x> <y>46</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>259</x> <y>46</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>210</x> <y>46</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>397</x> <y>190</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>398</x> <y>140</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>442</x> <y>144</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>440</x> <y>192</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>100</h> <a>90</a> <x>283</x> <y>139</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>100</h> <a>90</a> <x>284</x> <y>289</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>246</x> <y>179</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>320</x> <y>180</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>246</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>323</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>283</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>280</x> <y>178</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>329</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>359</x> <y>329</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>275</w> <h>275</h> <a>90</a> <x>281</x> <y>205</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>367</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>308</x> <y>367</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>258</x> <y>367</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>367</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>massmurder</title> <author>overactor</author> <bg>i</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>144</x> <y>402</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>325</h> <a>0</a> <x>118</x> <y>252</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>144</x> <y>92</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>244</x> <y>427</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>244</x> <y>376</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>208</x> <y>402</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>225</h> <a>0</a> <x>340</x> <y>301</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>78</x> <y>389</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>225</h> <a>90</a> <x>458</x> <y>452</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>65</x> <y>426</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>91</x> <y>443</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>38</x> <y>445</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>332</x> <y>428</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>582</x> <y>428</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>482</x> <y>100</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>350</a> <x>559</x> <y>179</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>509</x> <y>188</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>509</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>533</x> <y>98</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>554</x> <y>98</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>97</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>599</x> <y>97</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>121</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>601</x> <y>145</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>511</x> <y>161</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>536</x> <y>157</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>562</x> <y>151</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>521</x> <y>137</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>546</x> <y>132</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>88</x> <y>34</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>61</x> <y>34</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>64</x> <y>-12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>88</x> <y>-12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>114</x> <y>-12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>139</x> <y>-12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>164</x> <y>-12</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>190</x> <y>0</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>38</x> <y>-1</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>114</x> <y>34</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>35</x> <y>34</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>350</a> <x>193</x> <y>76</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>556</x> <y>60</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>553</x> <y>-16</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Great Escape 3</title> <author>TheDutchMetalHead</author> <bg>a</bg> <par>8</par> <shapes> <sel> <s>r</s> <w>25</w> <h>525</h> <a>0</a> <x>-7</x> <y>218</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>800</h> <a>180</a> <x>650</x> <y>407</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>800</h> <a>270</a> <x>193</x> <y>484</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>43</x> <y>89</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>95</x> <y>89</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>146</x> <y>89</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>248</x> <y>89</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>350</x> <y>89</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>514</x> <y>248</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>516</x> <y>24</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>515</x> <y>89</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>180</a> <x>478</x> <y>-16</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>180</a> <x>554</x> <y>6</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>75</h> <a>0</a> <x>516</x> <y>-16</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>40</h> <a>180</a> <x>475</x> <y>110</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>180</a> <x>554</x> <y>103</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>44</x> <y>149</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>121</x> <y>149</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>65</h> <a>180</a> <x>474</x> <y>202</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>65</h> <a>180</a> <x>554</x> <y>203</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>62</x> <y>-18</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>298</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>296</x> <y>148</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>20</a> <x>23</x> <y>56</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>198</x> <y>148</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>198</x> <y>173</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>146</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>170</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>390</x> <y>14</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>67</w> <h>25</h> <a>8</a> <x>454</x> <y>86</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>800</h> <a>270</a> <x>88</x> <y>248</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>625</h> <a>262</a> <x>355</x> <y>360</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>575</h> <a>90</a> <x>161</x> <y>296</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>58</x> <y>272</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>527</x> <y>380</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>527</x> <y>419</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>30</h> <a>90</a> <x>25</x> <y>272</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>45</a> <x>13</x> <y>460</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>504</x> <y>284</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>think hard</title> <author>cooljim</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>118</x> <y>162</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>397</x> <y>61</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>448</x> <y>62</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>67</x> <y>163</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>221</x> <y>113</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>222</x> <y>61</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>222</x> <y>226</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>228</x> <y>281</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>341</x> <y>202</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>392</x> <y>203</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>296</x> <y>-13</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>499</x> <y>64</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>115</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>449</x> <y>344</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>395</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>488</x> <y>362</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>602</x> <y>-18</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>653</x> <y>-16</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>662</x> <y>24</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>28</x> <y>-11</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>28</x> <y>38</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>91</x> <y>376</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>44</x> <y>490</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>232</x> <y>437</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>230</x> <y>490</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>398</x> <y>-11</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>41</x> <y>376</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>625</x> <y>479</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>625</x> <y>452</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>TwoGates</title> <author>TimS</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>500</w> <h>50</h> <a>0</a> <x>323</x> <y>222</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>49</x> <y>222</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>598</x> <y>222</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>313</x> <y>173</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>0</a> <x>304</x> <y>373</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>331</x> <y>260</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>331</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>302</x> <y>270</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>385</x> <y>288</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>0</a> <x>385</x> <y>341</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>277</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>48</x> <y>104</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>518</x> <y>434</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>569</x> <y>433</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>48</x> <y>54</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>47</x> <y>353</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>46</x> <y>403</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>276</x> <y>259</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>304</x> <y>17</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>59</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>426</x> <y>46</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>515</x> <y>47</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>368</x> <y>72</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Castle</title> <author>Zeeros</author> <bg>a</bg> <par>7</par> <shapes> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>326</x> <y>464</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>191</x> <y>426</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>298</x> <y>425</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>403</x> <y>425</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>514</x> <y>424</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>245</x> <y>426</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>426</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>460</x> <y>425</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>220</x> <y>376</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>278</x> <y>376</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>420</x> <y>374</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>484</x> <y>377</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>376</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>274</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>228</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>485</x> <y>224</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>223</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>277</x> <y>326</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>420</x> <y>324</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>419</x> <y>270</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>244</x> <y>176</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>271</x> <y>227</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>432</x> <y>221</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>461</x> <y>170</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>308</x> <y>174</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>391</x> <y>175</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>372</x> <y>124</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>322</x> <y>122</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>348</x> <y>73</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>217</x> <y>326</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>484</x> <y>326</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>217</x> <y>276</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>486</x> <y>274</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>trapdoors</title> <author>cooljim</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>244</x> <y>454</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>493</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>346</x> <y>457</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>20</x> <y>366</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>542</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>17</x> <y>256</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>542</x> <y>180</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>19</x> <y>122</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>544</x> <y>65</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>301</x> <y>65</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>258</x> <y>122</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>304</x> <y>179</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>256</x> <y>254</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>304</x> <y>296</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>260</x> <y>365</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>180</x> <y>34</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Circle A</title> <author>Damion &amp; Gaz</author> <bg>a</bg> <par>8</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>168</x> <y>262</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>170</x> <y>280</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>174</x> <y>294</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>181</x> <y>310</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>190</x> <y>323</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>206</x> <y>341</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>224</x> <y>354</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>242</x> <y>362</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>258</x> <y>366</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>275</x> <y>368</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>100</a> <x>169</x> <y>242</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>110</a> <x>174</x> <y>222</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>120</a> <x>184</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>130</a> <x>197</x> <y>180</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>140</a> <x>211</x> <y>168</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>150</a> <x>226</x> <y>158</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>160</a> <x>242</x> <y>150</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>170</a> <x>258</x> <y>145</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>190</a> <x>302</x> <y>145</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>180</a> <x>280</x> <y>143</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>200</a> <x>320</x> <y>150</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>210</a> <x>340</x> <y>160</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>220</a> <x>358</x> <y>173</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>230</a> <x>370</x> <y>185</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>240</a> <x>380</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>250</a> <x>388</x> <y>217</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>260</a> <x>392</x> <y>234</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>270</a> <x>394</x> <y>254</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>280</a> <x>392</x> <y>276</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>290</a> <x>388</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>310</a> <x>368</x> <y>328</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>320</a> <x>355</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>330</a> <x>338</x> <y>353</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>340</a> <x>318</x> <y>362</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>350</a> <x>298</x> <y>367</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>45</a> <x>144</x> <y>41</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>358</a> <x>306</x> <y>-19</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>3</a> <x>301</x> <y>-44</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>179</a> <x>95</x> <y>424</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>3</a> <x>24</x> <y>468</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>93</a> <x>448</x> <y>314</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>300</a> <x>380</x> <y>312</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Alley Oop</title> <author>DaMan</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>494</x> <y>445</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>418</x> <y>43</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>557</x> <y>420</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>432</x> <y>420</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>152</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>152</x> <y>442</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>162</x> <y>456</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>262</x> <y>418</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>262</x> <y>444</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>457</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>226</x> <y>463</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>188</x> <y>464</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>208</x> <y>468</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>250</h> <a>0</a> <x>262</x> <y>280</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>250</h> <a>0</a> <x>152</x> <y>280</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>209</x> <y>6</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>75</h> <a>0</a> <x>209</x> <y>-46</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>418</x> <y>106</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Craddle</title> <author>Damion</author> <bg>a</bg> <par>13</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>270</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>270</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>180</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>180</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>180</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>135</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>135</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>135</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>135</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>135</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>180</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>180</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>105</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>180</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>270</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>270</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>135</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>135</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Rube Goldberg Epic</title> <author>Darkdude749</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>316</x> <y>194</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>316</x> <y>296</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>263</x> <y>245</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>367</x> <y>245</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>316</x> <y>245</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>359</a> <x>500</x> <y>67</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>359</a> <x>337</x> <y>70</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>188</x> <y>137</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>139</x> <y>242</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>89</a> <x>455</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>170</a> <x>355</x> <y>-2</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>110</a> <x>36</x> <y>64</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>20</a> <x>41</x> <y>120</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>52</x> <y>97</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>362</x> <y>443</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>401</x> <y>451</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>110</a> <x>617</x> <y>377</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>110</a> <x>628</x> <y>408</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>38</x> <y>264</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>13</x> <y>256</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>65</x> <y>266</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>594</x> <y>132</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>35</w> <h>25</h> <a>0</a> <x>607</x> <y>106</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>552</x> <y>94</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>646</x> <y>119</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>15</a> <x>616</x> <y>232</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>1</a> <x>40</x> <y>492</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>79</x> <y>474</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>360</x> <y>28</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>113</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>130</a> <x>478</x> <y>474</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>556</x> <y>65</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>529</x> <y>67</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>110</a> <x>622</x> <y>430</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>529</x> <y>128</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>362</x> <y>160</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>225</a> <x>160</x> <y>480</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>225</a> <x>193</x> <y>479</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>259</x> <y>444</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>179</a> <x>278</x> <y>492</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>522</x> <y>0</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>8</a> <x>568</x> <y>-4</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>498</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>589</x> <y>209</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>125</x> <y>13</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>98</x> <y>13</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>542</x> <y>402</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>179</a> <x>269</x> <y>168</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>179</a> <x>234</x> <y>194</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>370</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>temp</title> <author>no1</author> <bg>a</bg> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>494</x> <y>472</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Skee Shooting</title> <author>Gaz</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>150</w> <h>25</h> <a>315</a> <x>142</x> <y>392</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>315</a> <x>92</x> <y>347</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>315</a> <x>86</x> <y>406</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>315</a> <x>132</x> <y>359</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>517</x> <y>392</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>520</x> <y>364</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>200</h> <a>0</a> <x>517</x> <y>487</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>576</x> <y>280</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>458</x> <y>280</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>The Correct Order</title> <author>Gaz</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>162</x> <y>162</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>108</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>162</x> <y>108</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>54</x> <y>108</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>162</x> <y>432</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>216</x> <y>270</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>162</x> <y>270</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>216</x> <y>216</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>216</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>54</x> <y>216</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>594</x> <y>270</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>270</x> <y>378</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>270</x> <y>432</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>270</x> <y>54</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>270</x> <y>108</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Knock im out</title> <author>Gaz</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>233</x> <y>398</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>90</a> <x>310</x> <y>446</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>330</x> <y>397</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>284</x> <y>407</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>284</x> <y>356</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>283</x> <y>305</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>283</x> <y>256</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>283</x> <y>206</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>283</x> <y>156</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>548</x> <y>312</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>445</x> <y>313</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>330</x> <y>206</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>234</x> <y>204</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Stick Picker</title> <author>Gaz</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>100</h> <a>10</a> <x>250</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>350</a> <x>200</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>550</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>550</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>10</a> <x>300</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>350</a> <x>350</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>450</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>450</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>10</a> <x>100</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>350</a> <x>150</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>50</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>90</a> <x>100</x> <y>50</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>200</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>600</x> <y>300</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>600</x> <y>200</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>300</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Double Standards</title> <author>Gaz</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>280</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>320</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>360</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>360</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>320</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>280</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>240</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>240</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>280</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>320</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>360</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>440</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>400</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>400</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>120</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>80</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>240</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>200</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>160</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>320</x> <y>40</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>160</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>120</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>80</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>40</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>160</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>120</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>80</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>40</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>280</x> <y>440</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>360</x> <y>440</y> <d>2</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Fat Cross</title> <author>Gaz</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>246</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>246</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>205</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>246</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>410</x> <y>246</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>451</x> <y>246</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>492</x> <y>246</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>533</x> <y>246</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>246</x> <y>246</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>205</x> <y>246</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>164</x> <y>246</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>123</x> <y>246</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>164</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>410</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>451</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>492</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>533</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>246</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>205</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>164</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>123</x> <y>205</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>123</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>164</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>205</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>246</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>410</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>451</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>492</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>533</x> <y>287</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>328</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>369</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>410</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>451</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>164</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>123</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>82</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>369</x> <y>41</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>164</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>123</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>82</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>41</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>328</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>369</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>410</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>287</x> <y>451</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>82</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>41</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>410</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>451</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>328</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>369</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>40</w> <h>40</h> <a>0</a> <x>328</x> <y>123</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Dot Dot Dot</title> <author>Gaz</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>100</x> <y>500</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>300</x> <y>500</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>500</x> <y>500</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>400</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>400</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>400</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Catch him</title> <author>Zeeros</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>383</x> <y>408</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>383</x> <y>241</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>383</x> <y>290</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>383</x> <y>191</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>505</x> <y>372</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>542</x> <y>367</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>383</x> <y>331</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>383</x> <y>370</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Red Pinball</title> <author>Damion</author> <bg>a</bg> <shapes> <sel> <s>r</s> <w>25</w> <h>225</h> <a>0</a> <x>14</x> <y>517</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>14</x> <y>391</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>375</h> <a>0</a> <x>40</x> <y>317</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>42</x> <y>121</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>48</x> <y>103</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>58</x> <y>86</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>71</x> <y>68</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>86</x> <y>54</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>103</x> <y>42</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>122</x> <y>34</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>0</x> <y>84</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>-7</x> <y>110</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>11</x> <y>59</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>40</a> <x>26</x> <y>36</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>44</x> <y>17</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>65</x> <y>2</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>88</x> <y>-10</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>138</x> <y>60</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>94</x> <y>67</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>130</x> <y>103</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>112</x> <y>88</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>294</x> <y>174</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>338</x> <y>217</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>90</a> <x>358</x> <y>-8</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>180</a> <x>521</x> <y>138</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>103</x> <y>373</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>315</a> <x>124</x> <y>427</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>315</a> <x>68</x> <y>468</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>180</a> <x>174</x> <y>457</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>180</a> <x>174</x> <y>520</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>180</x> <y>203</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>358</x> <y>71</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>454</x> <y>140</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>79</x> <y>144</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>45</a> <x>420</x> <y>91</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>45</a> <x>324</x> <y>13</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>85</a> <x>240</x> <y>184</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>130</a> <x>302</x> <y>206</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>517</x> <y>304</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>20</a> <x>511</x> <y>329</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>30</a> <x>502</x> <y>350</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>50</a> <x>485</x> <y>370</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>60</a> <x>464</x> <y>384</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>70</a> <x>442</x> <y>395</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>419</x> <y>402</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>406</x> <y>404</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>225</h> <a>180</a> <x>522</x> <y>402</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>315</a> <x>144</x> <y>236</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>300</a> <x>119</x> <y>266</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>202</x> <y>88</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>102</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>315</a> <x>374</x> <y>419</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>315</a> <x>354</x> <y>437</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>315</a> <x>406</x> <y>492</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>135</a> <x>436</x> <y>445</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>232</x> <y>278</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>242</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>277</x> <y>299</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>289</x> <y>277</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>318</x> <y>402</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>373</x> <y>336</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>315</a> <x>419</x> <y>466</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>301</x> <y>238</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>476</x> <y>222</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>45</a> <x>473</x> <y>295</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>80</a> <x>112</x> <y>-18</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>138</x> <y>-22</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>100</h> <a>0</a> <x>214</x> <y>476</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>375</h> <a>0</a> <x>-14</x> <y>308</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pretty Easy</title> <author>TheDutchMetalHead</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>563</x> <y>114</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>77</x> <y>119</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>139</x> <y>92</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>89</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>126</x> <y>47</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>127</x> <y>22</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>511</x> <y>48</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>511</x> <y>22</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>182</x> <y>241</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>182</x> <y>215</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>252</x> <y>294</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>252</x> <y>266</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>318</x> <y>331</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>318</x> <y>358</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>344</x> <y>331</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>344</x> <y>358</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>315</a> <x>384</x> <y>432</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>45</a> <x>475</x> <y>433</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>90</a> <x>430</x> <y>452</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>403</x> <y>450</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>456</x> <y>450</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>45</a> <x>420</x> <y>160</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>588</x> <y>289</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>426</x> <y>289</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>626</x> <y>289</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>350</h> <a>0</a> <x>17</x> <y>307</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> </levels> ; super(); } } }//package
Section 118
//LevelSelector (LevelSelector) package { import flash.events.*; import flash.net.*; public dynamic class LevelSelector extends level_selector { var totOP:int;// = 0 var tot_levels:int;// = 40 var main:Object; public function LevelSelector(_arg1:Object){ tot_levels = 40; totOP = 0; super(); main = _arg1; init(); } function UpdateGroups(){ if (totOP >= 40){ poem_mc.gotoAndStop(2); poem_mc.addEventListener(MouseEvent.CLICK, PoemPressed, false, 0, true); }; } function MoreLevelsPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://forums.thegamehomepage.com/red-remover-levels/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function myoPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("ls"); } function srOut(_arg1:MouseEvent){ _arg1.target.gotoAndStop(2); } function srPressed(_arg1:MouseEvent){ main.lvl = (1 + (10 * _arg1.target.ref)); main.speedrunref = _arg1.target.ref; main.speedrun = true; main.gameTime = 0; main.MakePlayLevel(true); } function mOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop((_arg1.target.stat + "over")); if (_arg1.target.t == "auto"){ lvltitle.text = main.autoLevels.child("level")[(_arg1.target.i - 1)].child("title"); lvlauthor.text = ("by " + main.autoLevels.child("level")[(_arg1.target.i - 1)].child("author")); } else { lvltitle.text = main.levels.child("level")[(_arg1.target.i - 1)].child("title"); lvlauthor.text = ("by " + main.levels.child("level")[(_arg1.target.i - 1)].child("author")); if ((((main.clicksArray[(_arg1.target.i - 1)] < 999)) && ((main.levelBeaten > 1)))){ lvlsubtitle.text = ((("Clicks=" + main.clicksArray[(_arg1.target.i - 1)]) + " Par=") + main.levels.child("level")[(_arg1.target.i - 1)].child("par")); } else { if (main.levelBeaten > 1){ lvlsubtitle.text = ("Par=" + main.levels.child("level")[(_arg1.target.i - 1)].child("par")); }; }; }; } function mPressed(_arg1:MouseEvent){ if (_arg1.target.stat == "extralocked"){ main.ShowMessage("Locked", "Beat 40 levels on PAR and in Bonus Mode to unlock."); } else { if (_arg1.target.t == "auto"){ main.levelType = "auto"; } else { main.levelType = "normal"; }; main.lvl = _arg1.target.i; main.MakePlayLevel(true); }; } function init(){ var _local1:int; var _local2:int; var _local3:int; var _local4:Object; var _local5:Object; var _local6:int; _local6 = 0; _local1 = 1; while (_local1 <= tot_levels) { _local2 = 0; _local3 = (_local1 - _local2); _local5 = this[("m" + _local3)]; _local5.mouseChildren = false; if (_local1 > (main.levelBeaten + 1)){ _local5.i = -1; _local5.stat = "na"; _local5.n.text = ""; _local5.bg.gotoAndStop("locked"); } else { _local5.i = _local1; _local5.n.text = _local1.toString(); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local5.stat = ""; if ((((main.levelBeaten >= 1)) && ((main.clicksArray[(_local1 - 1)] == main.levels.child("level")[(_local1 - 1)].child("par"))))){ _local5.stat = (_local5.stat + "par"); totOP++; }; if ((((main.levelBeaten >= 1)) && ((main.clicksArray[(_local1 - 1)] < main.levels.child("level")[(_local1 - 1)].child("par"))))){ _local5.stat = (_local5.stat + "underpar"); totOP++; }; if (main.bonusBeaten[(_local1 - 1)] == 1){ _local5.stat = (_local5.stat + "bonus"); _local6++; }; if (_local5.stat == ""){ if (main.levelBeaten == (_local1 - 1)){ _local5.stat = "open"; } else { _local5.stat = "beaten"; }; }; _local5.bg.gotoAndStop(_local5.stat); }; _local1++; }; _local1 = 1; while (_local1 <= 16) { trace(("oi-" + _local1)); _local3 = _local1; _local5 = this[("a" + _local3)]; _local5.mouseChildren = false; trace(("ab=" + main.autoBeaten)); if ((((((((((main.levelBeaten >= 10)) && ((_local3 <= 4)))) || ((((main.levelBeaten >= 20)) && ((_local3 <= 8)))))) || ((((main.levelBeaten >= 30)) && ((_local3 <= 12)))))) || ((((main.levelBeaten >= 40)) && ((_local3 <= 16)))))){ _local5.i = _local1; _local5.t = "auto"; _local5.n.text = _local1.toString(); _local5.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); _local5.stat = ""; trace(("ab=" + main.autoBeaten)); if (main.autoBeaten[_local3] == 1){ _local5.stat = "beaten"; } else { _local5.stat = "open"; }; } else { trace(("oi-c" + _local1)); _local5.i = -1; _local5.stat = "na"; _local5.n.text = ""; _local5.bg.gotoAndStop("locked"); }; _local5.bg.gotoAndStop(_local5.stat); _local1++; }; UpdateGroups(); playiphone_mc.addEventListener(MouseEvent.CLICK, main.GoToIPhoneGame, false, 0, true); playrr_mc.addEventListener(MouseEvent.CLICK, main.GoToRedRemover, false, 0, true); btn_clear.addEventListener(MouseEvent.CLICK, main.ResetPressed, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); makeyourown_btn.addEventListener(MouseEvent.CLICK, myoPressed, false, 0, true); ml_btn.addEventListener(MouseEvent.CLICK, MoreLevelsPressed, false, 0, true); walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true); } function PoemPressed(_arg1:MouseEvent){ main.musicSC = main.s_poem.play(0, 1); } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("ls"); } function pqRemoved(_arg1){ btn_clear.removeEventListener(MouseEvent.CLICK, main.ResetPressed); btn_exit.removeEventListener(MouseEvent.CLICK, exit); this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved); } function mOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop(_arg1.target.stat); lvltitle.text = ""; lvlsubtitle.text = ""; lvlauthor.text = ""; } function FacesPressed(_arg1:MouseEvent){ if (main.artSet == "alt_"){ main.artSet = ""; faces_mc.gotoAndStop(2); } else { main.artSet = "alt_"; faces_mc.gotoAndStop(3); }; } function srOver(_arg1:MouseEvent){ _arg1.target.gotoAndStop(3); } } }//package
Section 119
//loading_level (loading_level) package { import flash.display.*; import flash.text.*; public dynamic class loading_level extends MovieClip { public var lvlauthor:TextField; public var lvltitle:TextField; public var playbtn:SimpleButton; public function loading_level(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 120
//lvlfailed_mc (lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class lvlfailed_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public var retrybtn:SimpleButton; public function lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 121
//lvlpassed_mc (lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class lvlpassed_mc extends MovieClip { public var sharebtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public function lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 122
//lvlpaused_mc (lvlpaused_mc) package { import flash.display.*; public dynamic class lvlpaused_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var resumebtn:SimpleButton; public var lsbtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 123
//Main (Main) package { import flash.events.*; import flash.display.*; import tgh.*; import flash.media.*; import flash.net.*; import flash.xml.*; import flash.ui.*; public dynamic class Main extends MovieClip { public var groupNames:Array; var gComp:MovieClip; var lvlSelector:MovieClip; var lvl:int;// = 1 public var SRTimes:Array; var seenCutMsg:Boolean;// = false public var s_pass:sfx_pass; public var bonusMode:Boolean;// = false var preloader:MovieClip; var playLvl:MovieClip; public var s_piano:sfx_piano; public var s_pop:sfx_pop; public var customLevelXML:XML; var mochiLB:Boolean;// = false public var justCompleted:String;// = "n" var lvlLoading:MovieClip; var codePopup:MovieClip; var lvlLoaded:Boolean;// = false var seenCopyMsg:Boolean;// = false public var popupActive:Boolean;// = false var version:String;// = "noad" public var speedrun:Boolean;// = false var levelType:String;// = "normal" var musicOn:Boolean;// = true var artSet:String;// = "" public var SOName:String;// = "tgh-rrpp-d" var r_btn:MovieClip; public var clicksArray:Array; public var speedrunref:int; public var s_poem:sfx_poem; var musicSC:SoundChannel; var layoutEditor:MovieClip; var sfxOn:Boolean;// = true var msgArray:Array; public var s_fail:sfx_fail; public var autoBeaten:Array; public var levels:XML; var mMenu:MovieClip; public var customTitle:String;// = "" public var levelBeaten:int; var lvlAttempts:int;// = 0 var seenDeleteMsg:Boolean;// = false var msgPopup:MovieClip; var tghcode:Boolean; public var bonusBeaten:Array; var gameTime:Number;// = 0 var queueEditor:MovieClip; public var autoLevels:XML; public static var aroot:Main; public function Main(){ var _local1:String; var _local2:String; mochiLB = false; version = "noad"; customTitle = ""; customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); popupActive = false; groupNames = new Array("Easy", "Medium", "Hard", "Nightmare"); bonusBeaten = new Array(); autoBeaten = new Array(); clicksArray = new Array(); SRTimes = new Array(); speedrun = false; bonusMode = false; justCompleted = "n"; SOName = "tgh-rrpp-d"; artSet = ""; musicOn = true; sfxOn = true; lvl = 1; gameTime = 0; seenDeleteMsg = false; seenCopyMsg = false; seenCutMsg = false; lvlAttempts = 0; levelType = "normal"; lvlLoaded = false; msgArray = new Array(); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); aroot = this; TGHServices.init(this); _local2 = this.root.loaderInfo.url.split("/")[2]; _local2 = _local2.toLowerCase(); _local1 = "mofunzone.com"; if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ version = "blacklist"; }; _local1 = "kongregate.com"; if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ version = "blacklist"; }; _local1 = "newgrounds.com"; if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ version = "blacklist"; }; _local1 = "ungrounded.net"; if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ version = "blacklist"; }; if (version != "blacklist"){ init(); }; } public function CustomLevelSaved(_arg1){ var okChars:String; var curTitle:String; var replacement:String; var curChar:String; var i:int; var okPressed:Function; var lid = _arg1; okPressed = function (){ popupActive = false; codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(codePopup); }; okChars = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; curTitle = customLevelXML.title; replacement = ""; i = 0; while (i < curTitle.length) { curChar = curTitle.charAt(i); if (((!((okChars.indexOf(curChar) == -1))) && ((i <= 30)))){ if (curChar == " "){ replacement = (replacement + "-"); } else { replacement = (replacement + curChar); }; }; i = (i + 1); }; if (replacement == ""){ replacement = "untitled"; }; codePopup.urlt = ((("http://www.thegamehomepage.com/play/red-remover/" + replacement) + "/") + lid); codePopup.gotoAndStop(3); codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); } function UpdateSRTime(){ var _local1:SharedObject; _local1 = SharedObject.getLocal(SOName); _local1.data.SRTimes = SRTimes; _local1.flush(); } public function CMPlayMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); musicSC = s_piano.play(0, 1); } public function MakePreloader(_arg1:Number){ if (version == "cpmstar"){ preloader = new preloader_mc(); } else { preloader = new preloader_mc_noad(); }; preloader.jump = _arg1; addChild(preloader); } public function EndPreloader(){ removeChild(preloader); this.play(); } public function GoToIPhoneGame(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/red-remover-touch.html?s=rrpp"); navigateToURL(_local2, "_blank"); } public function MakeLevelSelector(){ removeChild(playLvl); lvlSelector = new LevelSelector(this); addChild(lvlSelector); trace(("jc " + justCompleted)); if (justCompleted == "10"){ ShowMessage("WELL DONE!", "You have beaten 10 levels. As a reward you have unlocked 4 AUTO levels. No need to do anything just watch them solve themselves."); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == "20"){ ShowMessage("WELL DONE!", "You have beaten 20 levels. As a reward you've unlocked another set of AUTO levels! Did you know levels turn gold when you beat them on PAR? "); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == "30"){ ShowMessage("WELL DONE!", "You have beaten 30 levels and unlocked a new set of AUTO levels! \n\nThe green shapes love you I think one even proposed!"); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == "40"){ ShowMessage("WELL DONE!", "You've beaten 40 levels! You are AWESOME! You have now unlocked my favourite AUTO levels as a reward :) \n\nCan you beat all the levels on par to unlock something else?"); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == "p"){ ShowMessage("WOAH", "You have beaten all the levels on par. Please enjoy this contemporary poem."); musicSC.stop(); musicSC = s_poem.play(0, 1); }; }; }; }; }; justCompleted = "n"; } public function CMGotoTGH(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/"); navigateToURL(_local2, "_blank"); } public function ShowMessage(_arg1:String, _arg2:String){ if (popupActive){ msgArray.push([_arg1, _arg2]); } else { popupActive = true; msgPopup = new MessagePopup(this, _arg1, _arg2); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } public function NextLevel(){ if (justCompleted != "n"){ MakeLevelSelector(); } else { removeChild(playLvl); if (((speedrun) && (((lvl % 10) == 0)))){ gameTime = (Math.round((gameTime * 1000)) / 1000); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (gameTime < SRTimes[speedrunref]){ SRTimes[speedrunref] = gameTime; UpdateSRTime(); ShowMessage("Speedrun Complete", (((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's your new personal best!")); lvlSelector.UpdateGroups(); } else { ShowMessage("Speedrun Complete", (((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + ".")); }; } else { if (lvl == 40){ lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Message", "That's the last stack! :D"); } else { lvl++; MakePlayLevel(); }; }; }; } public function cancelPressed(_arg1:MouseEvent){ popupActive = false; codePopup.cancelbtn.removeEventListener(MouseEvent.CLICK, cancelPressed); removeChild(codePopup); } public function CustomLevelLoaded(_arg1:XML){ customLevelXML = _arg1; lvlLoading.lvltitle.text = _arg1.title; lvlLoading.lvlauthor.text = ("A level by " + _arg1.author); lvlLoaded = true; lvlLoading.gotoAndStop(2); } function PlayLoadedCustomLevel(_arg1:MouseEvent){ if (lvlLoaded){ MakePlayLevel(); }; } function frame1(){ stop(); } function frame3(){ AssetsLoaded(); stop(); } public function EditThisLevel(){ removeChild(playLvl); MakeLayoutEditor(); } public function MakeLayoutEditor(_arg1:String="n"):void{ if (_arg1 == "ls"){ removeChild(lvlSelector); }; layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function mmPlayPressed(_arg1:Event){ removeChild(mMenu); lvlSelector = new LevelSelector(this); addChild(lvlSelector); } public function PlayCustomLevel(_arg1:String="n"){ lvl = -1; if (_arg1 == "l"){ removeChild(layoutEditor); }; playLvl = new PlayLevel(this, -1); addChild(playLvl); } public function MakePlayLevel(_arg1:Boolean=false){ if (_arg1){ removeChild(lvlSelector); }; playLvl = new PlayLevel(this, lvl); addChild(playLvl); } public function GoToRedRemover(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/play/red-remover/"); navigateToURL(_local2, "_blank"); } function frame2(){ } function okPressed(_arg1:Event){ var _local2:Array; msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(msgPopup); popupActive = false; if (msgArray.length > 0){ _local2 = msgArray.shift(); popupActive = true; msgPopup = new MessagePopup(this, _local2[0], _local2[1]); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } function mmRemoved(_arg1){ mMenu.twitterbtn.removeEventListener(MouseEvent.CLICK, mmTwitterPressed); mMenu.iphonebtn.removeEventListener(MouseEvent.CLICK, GoToIPhoneGame); mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.lebtn.removeEventListener(MouseEvent.CLICK, mmLEPressed); mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed); mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } public function ShowCode(_arg1:String="n"):void{ var submitPressed:Function; var calledFrom = _arg1; submitPressed = function (){ codePopup.submitbtn.removeEventListener(MouseEvent.CLICK, submitPressed); customLevelXML.title = codePopup.titleBox.text; customLevelXML.author = codePopup.authorBox.text; codePopup.gotoAndStop(2); TGHServices.SaveLevel(customLevelXML); trace(customLevelXML); }; popupActive = true; codePopup = new code_popup(); codePopup.x = 320; codePopup.y = 275; addChild(codePopup); codePopup.titleBox.text = customLevelXML.title; codePopup.authorBox.text = customLevelXML.author; codePopup.submitbtn.addEventListener(MouseEvent.CLICK, submitPressed); codePopup.cancelbtn.addEventListener(MouseEvent.CLICK, cancelPressed); } public function ReMakeMainMenu(_arg1:String="p"){ if (_arg1 == "q"){ removeChild(queueEditor); } else { if (_arg1 == "l"){ removeChild(layoutEditor); } else { if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "p"){ removeChild(playLvl); }; }; }; }; MakeMainMenu(); } function mmLEPressed(_arg1){ removeChild(mMenu); MakeLayoutEditor(); } public function MakeContextMenu(){ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; var _local4:ContextMenuItem; var _local5:ContextMenuItem; var _local6:ContextMenuItem; var _local7:ContextMenuItem; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local2 = new ContextMenuItem("Stop Music"); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic); _local3 = new ContextMenuItem("Play Music"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic); _local4 = new ContextMenuItem("SFX On"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn); _local5 = new ContextMenuItem("SFX Off"); _local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff); _local6 = new ContextMenuItem("Contact Author"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, GotoContact); _local7 = new ContextMenuItem("More Fun Games"); _local7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMGotoTGH); _local1.customItems.push(_local2, _local3, _local5, _local4, _local7, _local6); this.contextMenu = _local1; } public function atysPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/freesitecontent/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function UpdateLevelBeaten(_arg1:int, _arg2:int){ var _local3:SharedObject; _local3 = SharedObject.getLocal(SOName); if (levelType == "auto"){ trace("HAI AUTO"); autoBeaten[_arg1] = 1; _local3.data.autoBeaten = autoBeaten; _local3.flush(); } else { if (_arg1 > levelBeaten){ if (_arg1 == 10){ justCompleted = "10"; } else { if (_arg1 == 20){ justCompleted = "20"; } else { if (_arg1 == 30){ justCompleted = "30"; } else { if (_arg1 == 40){ justCompleted = "40"; } else { if (_arg1 == 45){ justCompleted = "45"; }; }; }; }; }; levelBeaten = _arg1; }; if (_arg2 < clicksArray[(_arg1 - 1)]){ if ((((clicksArray[(_arg1 - 1)] > levels.child("level")[(_arg1 - 1)].child("par"))) && ((_arg2 <= levels.child("level")[(_arg1 - 1)].child("par"))))){ clicksArray[(_arg1 - 1)] = _arg2; CheckIfShouldUnlockBonusLevels(); }; clicksArray[(_arg1 - 1)] = _arg2; }; if ((((bonusBeaten[(_arg1 - 1)] == 0)) && (bonusMode))){ bonusBeaten[(_arg1 - 1)] = 1; CheckIfShouldUnlockBonusLevels(); }; _local3.data.autoBeaten = autoBeaten; _local3.data.levelBeaten = levelBeaten; _local3.data.bonusBeaten = bonusBeaten; _local3.data.clicksArray = clicksArray; _local3.flush(); }; } public function MakeMainMenu(){ lvl = 1; gameTime = 0; mMenu = new mm_mc(); addChild(mMenu); mMenu.twitterbtn.addEventListener(MouseEvent.CLICK, mmTwitterPressed, false, 0, true); mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed, false, 0, true); mMenu.lebtn.addEventListener(MouseEvent.CLICK, mmLEPressed, false, 0, true); mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed, false, 0, true); mMenu.iphonebtn.addEventListener(MouseEvent.CLICK, GoToIPhoneGame, false, 0, true); mMenu.link_btn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.contact_btn.addEventListener(MouseEvent.CLICK, GotoContact, false, 0, true); mMenu.incompetech_btn.addEventListener(MouseEvent.CLICK, GotoIncompetech, false, 0, true); mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved, false, 0, true); } public function CMSfxOn(_arg1:ContextMenuEvent):void{ sfxOn = true; } public function init(){ var _local1:Object; var _local2:Number; _local1 = new Levels(); levels = _local1.levels; _local1 = new AutoLevels(); autoLevels = _local1.autolevels; LoadProgress(); _local2 = 0.3; if (root.loaderInfo.parameters.tghcode){ _local2 = 1; }; MakePreloader(_local2); MochiBot.track(this, "d0ea2c81"); } public function GotoContact(_arg1:Event):void{ var _local2:URLRequest; _local2 = new URLRequest("http://forums.thegamehomepage.com/sendmessage.php"); navigateToURL(_local2, "_blank"); } function mmRPressed(_arg1:MouseEvent){ r_btn.play(); } function CheckIfShouldUnlockBonusLevels(){ var _local1:int; var _local2:int; var _local3:int; _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < 45) { if (bonusBeaten[_local3] == 1){ _local1++; }; if (clicksArray[_local3] <= levels.child("level")[_local3].child("par")){ _local2++; }; _local3++; }; if (_local2 == 40){ justCompleted = "p"; }; } public function CMToggleSfx(_arg1:ContextMenuEvent):void{ if (sfxOn){ sfxOn = false; } else { sfxOn = true; }; trace(("sfx " + sfxOn)); } function LoadProgress(){ var _local1:SharedObject; var _local2:int; _local1 = SharedObject.getLocal(SOName); if (_local1.data.levelBeaten == undefined){ levelBeaten = 0; _local2 = 0; while (_local2 < 45) { bonusBeaten[_local2] = 0; autoBeaten[_local2] = 0; clicksArray[_local2] = 999; _local2++; }; } else { levelBeaten = _local1.data.levelBeaten; bonusBeaten = _local1.data.bonusBeaten; autoBeaten = _local1.data.autoBeaten; clicksArray = _local1.data.clicksArray; }; } function mgPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function ClearLevel(){ customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); removeChild(layoutEditor); layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function ClearProgress(){ var _local1:SharedObject; var _local2:int; _local1 = SharedObject.getLocal(SOName); levelBeaten = 0; _local2 = 0; while (_local2 < 45) { bonusBeaten[_local2] = 0; autoBeaten[_local2] = 0; clicksArray[_local2] = 999; _local2++; }; _local1.data.levelBeaten = levelBeaten; _local1.data.bonusBeaten = bonusBeaten; _local1.data.autoBeaten = autoBeaten; _local1.data.clicksArray = clicksArray; _local1.flush(); ReMakeMainMenu("ls"); } public function toMins(_arg1:Number){ if ((_arg1 % 60) < 10){ return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); }; return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); } public function AssetsLoaded(){ s_piano = new sfx_piano(); s_poem = new sfx_poem(); s_pass = new sfx_pass(); s_fail = new sfx_fail(); s_pop = new sfx_pop(); musicOn = true; MakeContextMenu(); if (root.loaderInfo.parameters.tghcode){ lvl = -1; TGHServices.GetLevel(root.loaderInfo.parameters.tghcode); lvlLoading = new loading_level(); addChild(lvlLoading); lvlLoading.playbtn.addEventListener(MouseEvent.CLICK, PlayLoadedCustomLevel, false, 0, true); } else { MakeMainMenu(); musicSC = s_piano.play(0, 1); ShowMessage("Welcome to Red Remover PP", "\nYou can turn off the music and SFX in the right click menu."); r_btn = new mm_bigguy(); mMenu.addChild(r_btn); r_btn.thebtn.addEventListener(MouseEvent.CLICK, mmRPressed, false, 0, true); r_btn.x = 320; r_btn.y = 250; }; } public function CMSfxOff(_arg1:ContextMenuEvent):void{ sfxOn = false; } public function WalkthroughPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/red-remover-player-pack-walkthrough.html"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function GotoIncompetech(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.incompetech.com/"); navigateToURL(_local2, "_blank"); } public function musicbcomplete1(_arg1:Event){ musicSC = s_piano.play(0, 1); } public function musicbcomplete3(_arg1:Event){ } public function musicbcomplete2(_arg1:Event){ } public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){ var yesPressed:Function; var noPressed:Function; var mTitle = _arg1; var msg = _arg2; var yesFunction = _arg3; yesPressed = function (){ trace("YES"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); yesFunction(); }; noPressed = function (){ trace("NO"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); }; popupActive = true; msgPopup = new YesNoPopup(this, mTitle, msg); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.yes_btn.addEventListener(MouseEvent.CLICK, yesPressed, false, 0, true); msgPopup.no_btn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); } public function musicbcomplete4(_arg1:Event){ } function mmTwitterPressed(_arg1:Event){ navigateToURL(new URLRequest("http://twitter.com/tghGaz"), "_blank"); } function ResetPressed(_arg1:MouseEvent){ ShowYesNo("Clear Progress", "Are you sure you want to erase your progress and start again? ", ClearProgress); } public function RetryLevel(){ removeChild(playLvl); MakePlayLevel(); } public function CMStopMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); } } }//package
Section 124
//MessagePopup (MessagePopup) package { public dynamic class MessagePopup extends msg_popup { var main:Object; public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package
Section 125
//mm_bigguy (mm_bigguy) package { import flash.display.*; public dynamic class mm_bigguy extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public var thebtn:SimpleButton; public function mm_bigguy(){ addFrameScript(0, frame1, 14, frame15, 19, frame20); } function frame15(){ } function frame1(){ stop(); } function frame20(){ stop(); } } }//package
Section 126
//mm_mc (mm_mc) package { import flash.events.*; import flash.display.*; public dynamic class mm_mc extends MovieClip { public var twitterbtn:SimpleButton; public var lebtn:SimpleButton; public var incompetech_btn:SimpleButton; public var mgbtn:SimpleButton; public var link_btn:SimpleButton; public var iphonebtn:SimpleButton; public var playbtn:SimpleButton; public var aboutbtn:SimpleButton; public var contact_btn:SimpleButton; public var atysbtn:SimpleButton; public var mmbtn:SimpleButton; public var tghbtn:SimpleButton; public function mm_mc(){ addFrameScript(0, frame1, 1, frame2); } public function mmPressed(_arg1){ gotoAndStop(1); } function frame1(){ aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed); stop(); } function frame2(){ mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); stop(); } public function aboutPressed(_arg1){ gotoAndStop(2); } } }//package
Section 127
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 128
//msg_popup (msg_popup) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup extends MovieClip { public var okbtn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package
Section 129
//msg_popup_yn (msg_popup_yn) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup_yn extends MovieClip { public var yes_btn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; public var no_btn:SimpleButton; } }//package
Section 130
//pausebtn_mc (pausebtn_mc) package { import flash.display.*; public dynamic class pausebtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 131
//PlayLevel (PlayLevel) package { import flash.events.*; import flash.display.*; import Box2D.Collision.Shapes.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import flash.media.*; import flash.xml.*; import flash.utils.*; public class PlayLevel extends MovieClip { var lXML:XML; var lvlTime:Number;// = 0 var lvl:int; var allStable:Boolean;// = false var clicksUsed:int;// = 0 var lvlPassedmc:MovieClip; var bgframe:String; var endLvlCDCnt:Number;// = 0 var lvlStartTime:Number;// = 0 public var m_iterations:int;// = 15 var bonusCoverMC:MovieClip; var cdSC:SoundChannel; public var m_timeStep:Number;// = 0.0266666666666667 var lvlFailedmc:MovieClip; var cdStarted:Boolean;// = false var checkingmc:MovieClip; var lvlFailed:Boolean;// = false var pausebtn_h:MovieClip; var ticking:Boolean; var lvlPassed:Boolean;// = false public var m_world:b2World; private var mousePVec:b2Vec2; var allKilled:Boolean;// = false var lvlPausedmc:MovieClip; var allStableCD:int;// = 0 var main:Object; var walkthroughbtn_h:MovieClip; var lvlPaused:Boolean;// = false var exitSRP:MovieClip; var bgbtn:MovieClip; public static var mouseYWorld:Number; public static var mouseXWorld:Number; public function PlayLevel(_arg1, _arg2):void{ lvlFailed = false; lvlPassed = false; lvlPaused = false; cdStarted = false; lvlTime = 0; lvlStartTime = 0; clicksUsed = 0; allStable = false; allKilled = false; allStableCD = 0; endLvlCDCnt = 0; mousePVec = new b2Vec2(); m_iterations = 15; m_timeStep = (0.8 / 30); super(); main = _arg1; lvl = _arg2; lvlStartTime = getTimer(); box2dinit(); init(); } public function box2dinit(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); _local1 = new b2AABB(); _local1.lowerBound.Set(-100, -100); _local1.upperBound.Set(100, 100); _local2 = new b2Vec2(0, 0); _local3 = true; m_world = new b2World(_local1, _local2, _local3); } public function mmPressed(_arg1){ main.ReMakeMainMenu(); } function getCode(_arg1:MouseEvent):void{ main.ShowCode("p"); } function UnpausePressed(_arg1:MouseEvent){ lvlPaused = false; removeChild(lvlPausedmc); } public function EditPressed(_arg1){ main.EditThisLevel(); } public function lsPressed(_arg1){ main.MakeLevelSelector(); } function UpdateT(_arg1){ if (((!(cdStarted)) && (!(lvlFailed)))){ lvlTime = ((getTimer() - lvlStartTime) / 1000); }; } public function RetryPressed(_arg1:MouseEvent){ main.RetryLevel(); } public function OutOfBounds(){ if (((!(lvlFailed)) && (!(lvlPassed)))){ lvlFailed = true; if (cdStarted){ trace("remove it"); removeChild(checkingmc); }; if (lvl == -1){ lvlFailedmc = new custom_lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); lvlFailedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.gameTime = (main.gameTime + lvlTime); lvlFailedmc = new lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlFailedmc.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed); lvlFailedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlFailedmc); if (ticking){ cdSC.stop(); ticking = false; }; }; } function MouseDown(_arg1:MouseEvent){ var _local2:b2Body; var _local3:MovieClip; var _local4:SoundChannel; if (((!(lvlPaused)) && (!((GetBodyAtMouse(true) == null))))){ _local2 = GetBodyAtMouse(true); if ((((_local2.m_userData.s.t == "save")) || ((_local2.m_userData.s.t == "hardkill")))){ trace("SQUEEK"); } else { clicksUsed++; _local3 = new pop_mc(); _local3.x = _local2.m_userData.x; _local3.y = _local2.m_userData.y; addChild(_local3); DestroyMe(_local2); if (main.sfxOn){ _local4 = main.s_pop.play(0, 1); }; }; }; } function PauseGame(_arg1:MouseEvent){ trace("friggin pause ok!"); lvlPaused = true; if (lvl == -1){ lvlPausedmc = new custom_lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { lvlPausedmc = new lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlPausedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlPausedmc); } public function CreateLandscape(){ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2CircleDef; var _local5:XMLList; var _local6:XML; _local5 = lXML.shapes.children(); for each (_local6 in _local5) { AddShape(_local6); }; } public function Update(_arg1:Event):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:b2Body; bonusCoverMC.x = mouseX; bonusCoverMC.y = mouseY; if (((!(lvlPassed)) && (!(lvlPaused)))){ UpdateMouseWorld(); allKilled = true; allStable = true; m_world.Step(m_timeStep, m_iterations); _local6 = m_world.m_bodyList; while (_local6) { if ((_local6.m_userData is Sprite)){ _local2 = _local6.GetWorldCenter(); if (_local6.m_userData.s.d == 1){ _local3 = new b2Vec2(0, (_local6.GetMass() * 10)); } else { if (_local6.m_userData.s.d == 2){ _local3 = new b2Vec2((_local6.GetMass() * -10), 0); } else { if (_local6.m_userData.s.d == 3){ _local3 = new b2Vec2(0, (_local6.GetMass() * -10)); } else { if (_local6.m_userData.s.d == 4){ _local3 = new b2Vec2((_local6.GetMass() * 10), 0); } else { _local3 = new b2Vec2(0, 0); }; }; }; }; _local4 = _local6.GetLinearVelocity(); _local5 = (Math.abs(_local4.x) + Math.abs(_local4.y)); if (_local5 < 0.2){ if (_local6.m_userData.icon.currentFrame != 1){ _local6.m_userData.icon.gotoAndStop(1); }; } else { if (_local5 < 1){ if (_local6.m_userData.icon.currentFrame != 2){ _local6.m_userData.icon.gotoAndStop(2); }; } else { if (_local5 < 4){ if (_local6.m_userData.icon.currentFrame != 3){ _local6.m_userData.icon.gotoAndStop(3); }; } else { if (_local5 < 20){ if (_local6.m_userData.icon.currentFrame != 4){ _local6.m_userData.icon.gotoAndStop(4); }; }; }; }; }; if (_local5 > 0.001){ allStable = false; }; if (_local6.IsSleeping()){ } else { _local6.ApplyForce(_local3, _local2); }; if ((((_local6.m_userData.s.t == "kill")) || ((_local6.m_userData.s.t == "hardkill")))){ allKilled = false; }; _local6.m_userData.x = (_local6.GetPosition().x * 30); _local6.m_userData.y = (_local6.GetPosition().y * 30); _local6.m_userData.shape.rotation = ((_local6.GetAngle() * 180) / Math.PI); if ((((((((_local6.m_userData.y > 800)) || ((_local6.m_userData.y < -500)))) || ((_local6.m_userData.x > 800)))) || ((_local6.m_userData.x < -500)))){ if (_local6.m_userData.s.t == "save"){ OutOfBounds(); }; DestroyMe(_local6); }; }; _local6 = _local6.m_next; }; if (((((((((allKilled) && (allStable))) && ((lvlTime > 3)))) && (!(cdStarted)))) && (!(lvlFailed)))){ cdStarted = true; checkingmc = new checking_mc(); checkingmc.x = 280; checkingmc.y = 457; addChild(checkingmc); }; if (((cdStarted) && (!(lvlFailed)))){ if (allStable){ allStableCD++; if (allStableCD > 30){ removeChild(checkingmc); lvlComplete(); }; }; endLvlCDCnt = (endLvlCDCnt + 1.5); if (endLvlCDCnt > 358){ lvlComplete(); }; }; }; } public function init(){ addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); bgbtn = new bg_mc(); if (lvl == -1){ main.lvlAttempts++; bgbtn.lvltxt.text = ("attempt " + main.lvlAttempts); lXML = main.customLevelXML; } else { bgbtn.lvltxt.text = (lvl + "/40"); if (main.levelType == "auto"){ bgbtn.lvltxt.text = ("AUTO " + lvl); lXML = main.autoLevels.child("level")[(lvl - 1)].copy(); } else { bgbtn.lvltxt.text = (lvl + "/40"); lXML = main.levels.child("level")[(lvl - 1)].copy(); }; }; bgbtn.bg.gotoAndStop(lXML.bg); bgbtn.toplefttxt.text = ((lXML.title + " by ") + lXML.author); addChild(bgbtn); CreateLandscape(); pausebtn_h = new pausebtn_mc(); pausebtn_h.x = 595; pausebtn_h.y = 463; pausebtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true); addChild(pausebtn_h); if (lvl > -1){ walkthroughbtn_h = new walkthroughbtn_mc(); walkthroughbtn_h.x = -5; walkthroughbtn_h.y = 461; walkthroughbtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, main.WalkthroughPressed, false, 0, true); addChild(walkthroughbtn_h); }; addEventListener(Event.ENTER_FRAME, UpdateT, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true); main.stage.focus = main.stage; bonusCoverMC = new bonus_cover(); if (main.bonusMode){ addChild(bonusCoverMC); }; } function DestroyMe(_arg1:b2Body){ removeChild(_arg1.GetUserData()); m_world.DestroyBody(_arg1); } function RemovedFromStage(_arg1:Event){ pausebtn_h.pausebtn.removeEventListener(MouseEvent.MOUSE_DOWN, PauseGame); walkthroughbtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, main.WalkthroughPressed); removeEventListener(Event.ENTER_FRAME, UpdateT); this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage); removeEventListener(Event.ENTER_FRAME, Update); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorld, mouseYWorld); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorld - 0.001), (mouseYWorld - 0.001)); _local2.upperBound.Set((mouseXWorld + 0.001), (mouseYWorld + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function mgPressed(_arg1){ main.mgPressed(_arg1); } public function lvlComplete():void{ var _local1:b2Body; if (((!(lvlFailed)) && (!(lvlPassed)))){ _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ _local1.m_userData.icon.gotoAndStop(4); }; _local1 = _local1.m_next; }; lvlPassed = true; if (lvl == -1){ main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new custom_lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.sharebtn.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); lvlPassedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPassedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.UpdateLevelBeaten(lvl, clicksUsed); main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); }; if (ticking){ cdSC.stop(); ticking = false; }; }; } public function AddShape(_arg1){ var _local2:b2CircleDef; var _local3:b2PolygonDef; var _local4:b2Body; var _local5:b2BodyDef; _local5 = new b2BodyDef(); _local5.position.x = (_arg1.x / 30); _local5.position.y = (_arg1.y / 30); switch (_arg1.s.toString()){ case "r": _local3 = new b2PolygonDef(); _local3.SetAsBox((_arg1.w / 60), (_arg1.h / 60)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; case "c": _local2 = new b2CircleDef(); _local2.radius = (_arg1.w / 60); _local2.density = 1; _local2.friction = 0.5; _local2.restitution = 0.2; break; case "t": _local3 = new b2PolygonDef(); _local3.vertexCount = 3; _local3.vertices[0].Set(((_arg1.w / 30) * 0.25), (-((_arg1.h / 30)) * 0.75)); _local3.vertices[1].Set(((_arg1.w / 30) * 0.25), ((_arg1.h / 30) * 0.25)); _local3.vertices[2].Set((-((_arg1.w / 30)) * 0.75), ((_arg1.h / 30) * 0.25)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; }; _local5.userData = new MovieClip(); _local5.userData.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ _local5.userData.shape.gotoAndStop(("f" + _arg1.t)); } else { _local5.userData.shape.gotoAndStop(_arg1.t); }; _local5.userData.shape.width = _arg1.w; _local5.userData.shape.height = _arg1.h; _local5.userData.addChild(_local5.userData.shape); _local5.userData.s = _arg1.copy(); if ((((_arg1.t == "kill")) || ((_arg1.t == "hardkill")))){ _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face_angry")) as Class)); } else { _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face")) as Class)); }; if (_arg1.d != 0){ _local5.userData.icon.rotation = ((_arg1.d * 90) - 90); _local5.userData.addChild(_local5.userData.icon); }; _local5.angle = ((_arg1.a / 180) * Math.PI); _local4 = m_world.CreateBody(_local5); if (_arg1.s == "c"){ _local4.CreateShape(_local2); } else { _local4.CreateShape(_local3); }; if (_arg1.d == 0){ _local4.PutToSleep(); } else { _local4.SetMassFromShapes(); }; addChild(_local5.userData); } public function nextPressed(_arg1:MouseEvent){ main.NextLevel(); } public function UpdateMouseWorld():void{ mouseXWorld = (mouseX / 30); mouseYWorld = (mouseY / 30); } function ExitSRN(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); } function ExitSRY(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); main.speedrun = false; main.MakeLevelSelector(); } } }//package
Section 132
//pop_mc (pop_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class pop_mc extends MovieClip { public function pop_mc(){ addFrameScript(7, frame8); } function frame8(){ Object(parent).removeChild(this); stop(); } } }//package
Section 133
//preloader_mc (preloader_mc) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class preloader_mc extends MovieClip { public var pcLoaded:Number; public var ad:DisplayObject; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var adBox:MovieClip; public var tghbar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var tghBtn:SimpleButton; public var twitterBtn:SimpleButton; public function preloader_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; trace(jump); CPMStarPoolID = 1577; CPMStarSubPoolID = 23; try { ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); } catch(e:Error) { trace("Error occurred!"); }; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); twitterBtn.addEventListener(MouseEvent.CLICK, twitterButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } public function twitterButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://twitter.com/tghGaz"), "_blank"); } } }//package
Section 134
//preloader_mc_noad (preloader_mc_noad) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class preloader_mc_noad extends MovieClip { public var app_ad:MovieClip; public var pcLoaded:Number; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var tghbar:MovieClip; public var tghBtn:SimpleButton; public var twitterBtn:SimpleButton; public function preloader_mc_noad(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } public function appButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com/red-remover-touch.html?s=rrpp-p"), "_blank"); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); twitterBtn.addEventListener(MouseEvent.CLICK, twitterButtonClickHandler, false, 0, true); app_ad.ad_btn.addEventListener(MouseEvent.CLICK, appButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; trace(barpc); if ((((barpc < 99.5)) || ((pcLoaded < 100)))){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } public function twitterButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://twitter.com/tghGaz"), "_blank"); } } }//package
Section 135
//r (r) package { import flash.display.*; public dynamic class r extends MovieClip { } }//package
Section 136
//sfx_fail (sfx_fail) package { import flash.media.*; public dynamic class sfx_fail extends Sound { } }//package
Section 137
//sfx_pass (sfx_pass) package { import flash.media.*; public dynamic class sfx_pass extends Sound { } }//package
Section 138
//sfx_piano (sfx_piano) package { import flash.media.*; public dynamic class sfx_piano extends Sound { } }//package
Section 139
//sfx_poem (sfx_poem) package { import flash.media.*; public dynamic class sfx_poem extends Sound { } }//package
Section 140
//sfx_pop (sfx_pop) package { import flash.media.*; public dynamic class sfx_pop extends Sound { } }//package
Section 141
//shape_icons (shape_icons) package { import flash.display.*; public dynamic class shape_icons extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; } }//package
Section 142
//tool_holder (tool_holder) package { import flash.display.*; public dynamic class tool_holder extends MovieClip { } }//package
Section 143
//walkthroughbtn_mc (walkthroughbtn_mc) package { import flash.display.*; public dynamic class walkthroughbtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 144
//YesNoPopup (YesNoPopup) package { public dynamic class YesNoPopup extends msg_popup_yn { var main:Object; public function YesNoPopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package

Library Items

Symbol 1 GraphicUsed by:34 37 73
Symbol 2 FontUsed by:3 152 153 155 203 243 248
Symbol 3 TextUses:2Used by:34 37
Symbol 4 GraphicUsed by:5 14 247
Symbol 5 MovieClipUses:4Used by:34 37
Symbol 6 GraphicUsed by:7
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Symbol 8 BitmapUsed by:9
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Symbol 11 BitmapUsed by:12
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Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:37
Symbol 37 MovieClip {preloader_mc}Uses:1 3 5 7 10 36 28 33
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip {bg_mc_e}Uses:38Used by:458
Symbol 40 GraphicUsed by:73 259 362
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
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Symbol 45 GraphicUsed by:73
Symbol 46 GraphicUsed by:73
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Symbol 48 GraphicUsed by:73
Symbol 49 GraphicUsed by:73
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Symbol 56 GraphicUsed by:73
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Symbol 431 MovieClip {face}Uses:98 99 101 354 255 416Used by:458
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClip {face_angry}Uses:416 421 101 415 432 255 418 99 419 420 422 423 424Used by:458
Symbol 434 GraphicUsed by:435 453
Symbol 435 MovieClip {pop_mc}Uses:434Used by:458
Symbol 436 GraphicUsed by:437
Symbol 437 MovieClipUses:436Used by:438
Symbol 438 MovieClip {shape_icons}Uses:98 99 101 102 103 437Used by:458
Symbol 439 EditableTextUses:288Used by:446
Symbol 440 EditableTextUses:288Used by:446
Symbol 441 TextUses:177Used by:443
Symbol 442 GraphicUsed by:443 445
Symbol 443 ButtonUses:441 442Used by:446
Symbol 444 TextUses:177Used by:445
Symbol 445 ButtonUses:444 442Used by:446
Symbol 446 MovieClip {msg_popup_yn}Uses:283 363 439 440 443 445Used by:458
Symbol 447 EditableTextUses:17Used by:450
Symbol 448 EditableTextUses:17Used by:450
Symbol 449 TextUses:17Used by:450
Symbol 450 MovieClip {loading_level}Uses:47 44 327 447 448 449 333Used by:458
Symbol 451 ButtonUses:209 117Used by:453
Symbol 452 Sound {sfx_pop}Used by:453 458
Symbol 453 MovieClip {mm_bigguy}Uses:209 117 416 421 101 451 423 424 434 452Used by:458
Symbol 454 Sound {sfx_poem}Used by:458
Symbol 455 Sound {sfx_pass}Used by:458
Symbol 456 Sound {sfx_fail}Used by:458
Symbol 457 Sound {sfx_piano}Used by:458
Symbol 458 MovieClip {__ASSETS}Uses:39 173 76 186 194 259 267 270 273 275 281 127 314 362 371 375 376 378 384 392 401 404 406 410 414 417 430 431 433 435 438 446 450 453 454 455 456 457 452Used by:Timeline

Instance Names

"ad_btn"Symbol 24 MovieClip {rrpp_fla.rr_118} Frame 1Symbol 14 Button
"tghbar"Symbol 34 MovieClip {preloader_mc_noad} Frame 1Symbol 5 MovieClip
"tghBtn"Symbol 34 MovieClip {preloader_mc_noad} Frame 1Symbol 10 Button
"app_ad"Symbol 34 MovieClip {preloader_mc_noad} Frame 1Symbol 24 MovieClip {rrpp_fla.rr_118}
"twitterBtn"Symbol 34 MovieClip {preloader_mc_noad} Frame 1Symbol 28 Button
"tghbar"Symbol 34 MovieClip {preloader_mc_noad} Frame 7Symbol 5 MovieClip
"playBtn"Symbol 34 MovieClip {preloader_mc_noad} Frame 21Symbol 33 Button
"tghbar"Symbol 37 MovieClip {preloader_mc} Frame 1Symbol 5 MovieClip
"tghBtn"Symbol 37 MovieClip {preloader_mc} Frame 1Symbol 10 Button
"adBox"Symbol 37 MovieClip {preloader_mc} Frame 1Symbol 36 MovieClip
"twitterBtn"Symbol 37 MovieClip {preloader_mc} Frame 1Symbol 28 Button
"tghbar"Symbol 37 MovieClip {preloader_mc} Frame 7Symbol 5 MovieClip
"playBtn"Symbol 37 MovieClip {preloader_mc} Frame 21Symbol 33 Button
"hh"Symbol 76 MovieClip {e_shapeHolder} Frame 1Symbol 75 MovieClip
"bg"Symbol 104 MovieClip {rrpp_fla.sel_icon_13} Frame 1Symbol 97 MovieClip {rrpp_fla.sel_dir_bg_14}
"eye2"Symbol 104 MovieClip {rrpp_fla.sel_icon_13} Frame 1Symbol 101 MovieClip
"eye1"Symbol 104 MovieClip {rrpp_fla.sel_icon_13} Frame 1Symbol 101 MovieClip
"b"Symbol 141 MovieClip {rrpp_fla.sel_mc_18} Frame 1Symbol 115 MovieClip {rrpp_fla.sel_btn_19}
"g"Symbol 141 MovieClip {rrpp_fla.sel_mc_18} Frame 1Symbol 140 MovieClip
"p"Symbol 157 MovieClip {rrpp_fla.btnsplusandminus_22} Frame 1Symbol 151 Button
"m"Symbol 157 MovieClip {rrpp_fla.btnsplusandminus_22} Frame 1Symbol 156 Button
"r"Symbol 170 MovieClip {rrpp_fla.ls_bg_btn_25} Frame 1Symbol 169 Button
"l"Symbol 170 MovieClip {rrpp_fla.ls_bg_btn_25} Frame 1Symbol 169 Button
"bg"Symbol 173 MovieClip {editor} Frame 1Symbol 73 MovieClip
"shapeHolder"Symbol 173 MovieClip {editor} Frame 1Symbol 76 MovieClip {e_shapeHolder}
"btn_testStack"Symbol 173 MovieClip {editor} Frame 1Symbol 87 Button
"btn_getCode"Symbol 173 MovieClip {editor} Frame 1Symbol 90 Button
"btn_exit"Symbol 173 MovieClip {editor} Frame 1Symbol 95 Button
"iconbtn"Symbol 173 MovieClip {editor} Frame 1Symbol 104 MovieClip {rrpp_fla.sel_icon_13}
"btn_clear"Symbol 173 MovieClip {editor} Frame 1Symbol 109 Button
"seldel"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selcopy"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selcut"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"wBox"Symbol 173 MovieClip {editor} Frame 1Symbol 145 EditableText
"hBox"Symbol 173 MovieClip {editor} Frame 1Symbol 146 EditableText
"wpm"Symbol 173 MovieClip {editor} Frame 1Symbol 157 MovieClip {rrpp_fla.btnsplusandminus_22}
"hpm"Symbol 173 MovieClip {editor} Frame 1Symbol 157 MovieClip {rrpp_fla.btnsplusandminus_22}
"aBox"Symbol 173 MovieClip {editor} Frame 1Symbol 160 EditableText
"apm"Symbol 173 MovieClip {editor} Frame 1Symbol 157 MovieClip {rrpp_fla.btnsplusandminus_22}
"xBox"Symbol 173 MovieClip {editor} Frame 1Symbol 165 EditableText
"yBox"Symbol 173 MovieClip {editor} Frame 1Symbol 166 EditableText
"bgbtns"Symbol 173 MovieClip {editor} Frame 1Symbol 170 MovieClip {rrpp_fla.ls_bg_btn_25}
"selc"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selr"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selcolgreen"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selcolblue"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selcoldarkred"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selcolred"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selgravright"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selgravleft"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selgravdown"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selgravup"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"selgravnone"Symbol 173 MovieClip {editor} Frame 1Symbol 141 MovieClip {rrpp_fla.sel_mc_18}
"stepBox"Symbol 173 MovieClip {editor} Frame 1Symbol 171 EditableText
"steppm"Symbol 173 MovieClip {editor} Frame 1Symbol 157 MovieClip {rrpp_fla.btnsplusandminus_22}
"editbtn"Symbol 186 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 180 Button
"mmbtn"Symbol 186 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 182 Button
"retrybtn"Symbol 186 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 185 Button
"editbtn"Symbol 194 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 180 Button
"retrybtn"Symbol 194 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 190 Button
"sharebtn"Symbol 194 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 192 Button
"bg"Symbol 218 MovieClip {rrpp_fla.levelselecttile_40} Frame 1Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41}
"n"Symbol 218 MovieClip {rrpp_fla.levelselecttile_40} Frame 1Symbol 217 EditableText
"eye2"Symbol 233 MovieClip {rrpp_fla.rewardfaces_45} Frame 2Symbol 101 MovieClip
"eye1"Symbol 233 MovieClip {rrpp_fla.rewardfaces_45} Frame 2Symbol 101 MovieClip
"bg"Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50} Frame 1Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41}
"n"Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50} Frame 1Symbol 249 EditableText
"btn_exit"Symbol 259 MovieClip {level_selector} Frame 1Symbol 202 Button
"lvltitle"Symbol 259 MovieClip {level_selector} Frame 1Symbol 203 EditableText
"makeyourown_btn"Symbol 259 MovieClip {level_selector} Frame 1Symbol 208 Button
"m1"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m2"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m3"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m4"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m5"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m6"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m7"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m8"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m9"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m10"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m11"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m12"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m13"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m14"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m15"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m16"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m17"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m18"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m19"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m20"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m21"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m22"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m23"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m24"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m25"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m26"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m27"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m28"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m29"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m30"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m31"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m32"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m33"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m34"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m35"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m36"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m37"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m38"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m39"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m40"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"ml_btn"Symbol 259 MovieClip {level_selector} Frame 1Symbol 223 Button
"btn_clear"Symbol 259 MovieClip {level_selector} Frame 1Symbol 228 MovieClip {rrpp_fla.btnclearprogress_43}
"faces_mc"Symbol 259 MovieClip {level_selector} Frame 1Symbol 233 MovieClip {rrpp_fla.rewardfaces_45}
"playrr_mc"Symbol 259 MovieClip {level_selector} Frame 1Symbol 238 MovieClip {rrpp_fla.btnplayrr_46}
"poem_mc"Symbol 259 MovieClip {level_selector} Frame 1Symbol 242 MovieClip {rrpp_fla.rewardrussian_48}
"lvlauthor"Symbol 259 MovieClip {level_selector} Frame 1Symbol 243 EditableText
"m41"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m42"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m43"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m44"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"m45"Symbol 259 MovieClip {level_selector} Frame 1Symbol 218 MovieClip {rrpp_fla.levelselecttile_40}
"walkthrough_btn"Symbol 259 MovieClip {level_selector} Frame 1Symbol 247 Button
"lvlsubtitle"Symbol 259 MovieClip {level_selector} Frame 1Symbol 248 EditableText
"a1"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a3"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a5"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a7"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a9"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a11"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a13"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a15"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"playiphone_mc"Symbol 259 MovieClip {level_selector} Frame 1Symbol 258 Button
"a2"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a4"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a6"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a8"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a10"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a12"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a14"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"a16"Symbol 259 MovieClip {level_selector} Frame 1Symbol 250 MovieClip {rrpp_fla.levelselecttileauto_50}
"bg_cover"Symbol 314 MovieClip {code_popup} Frame 1Symbol 283 MovieClip
"forumbtn"Symbol 314 MovieClip {code_popup} Frame 1Symbol 293 Button
"titleBox"Symbol 314 MovieClip {code_popup} Frame 1Symbol 294 EditableText
"authorBox"Symbol 314 MovieClip {code_popup} Frame 1Symbol 296 EditableText
"submitbtn"Symbol 314 MovieClip {code_popup} Frame 1Symbol 301 Button
"cancelbtn"Symbol 314 MovieClip {code_popup} Frame 1Symbol 305 Button
"okbtn"Symbol 314 MovieClip {code_popup} Frame 2Symbol 310 Button
"urlBox"Symbol 314 MovieClip {code_popup} Frame 3Symbol 313 EditableText
"twitterbtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 316 Button
"atysbtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 320 Button
"tghbtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 324 Button
"playbtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 333 Button
"mgbtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 335 Button
"aboutbtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 337 Button
"lebtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 339 Button
"contact_btn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 342 Button
"link_btn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 345 Button
"incompetech_btn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 350 Button
"iphonebtn"Symbol 362 MovieClip {mm_mc} Frame 1Symbol 355 Button
"mmbtn"Symbol 362 MovieClip {mm_mc} Frame 2Symbol 358 Button
"bg_cover"Symbol 371 MovieClip {msg_popup} Frame 1Symbol 283 MovieClip
"msgbox"Symbol 371 MovieClip {msg_popup} Frame 1Symbol 364 EditableText
"msgt"Symbol 371 MovieClip {msg_popup} Frame 1Symbol 365 EditableText
"okbtn"Symbol 371 MovieClip {msg_popup} Frame 1Symbol 370 Button
"bg"Symbol 375 MovieClip {bg_mc} Frame 1Symbol 73 MovieClip
"lvltxt"Symbol 375 MovieClip {bg_mc} Frame 1Symbol 373 EditableText
"toplefttxt"Symbol 375 MovieClip {bg_mc} Frame 1Symbol 374 EditableText
"resumebtn"Symbol 392 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 389 Button
"editbtn"Symbol 392 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 180 Button
"resetbtn"Symbol 392 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 190 Button
"retrybtn"Symbol 401 MovieClip {lvlfailed_mc} Frame 1Symbol 185 Button
"mgbtn"Symbol 401 MovieClip {lvlfailed_mc} Frame 1Symbol 396 Button
"lsbtn"Symbol 401 MovieClip {lvlfailed_mc} Frame 1Symbol 398 Button
"walkthroughbtn"Symbol 401 MovieClip {lvlfailed_mc} Frame 1Symbol 400 Button
"lsbtn"Symbol 404 MovieClip {lvlpassed_mc} Frame 1Symbol 403 Button
"mgbtn"Symbol 404 MovieClip {lvlpassed_mc} Frame 1Symbol 396 Button
"sharebtn"Symbol 404 MovieClip {lvlpassed_mc} Frame 1Symbol 192 Button
"resumebtn"Symbol 406 MovieClip {lvlpaused_mc} Frame 1Symbol 389 Button
"lsbtn"Symbol 406 MovieClip {lvlpaused_mc} Frame 1Symbol 398 Button
"resetbtn"Symbol 406 MovieClip {lvlpaused_mc} Frame 1Symbol 190 Button
"walkthroughbtn"Symbol 406 MovieClip {lvlpaused_mc} Frame 1Symbol 400 Button
"pausebtn"Symbol 410 MovieClip {pausebtn_mc} Frame 1Symbol 409 Button
"pausebtn"Symbol 414 MovieClip {walkthroughbtn_mc} Frame 1Symbol 413 Button
"eye2"Symbol 430 MovieClip {alt_face_angry} Frame 34Symbol 101 MovieClip
"eye1"Symbol 430 MovieClip {alt_face_angry} Frame 34Symbol 101 MovieClip
"eye2"Symbol 431 MovieClip {face} Frame 1Symbol 101 MovieClip
"eye1"Symbol 431 MovieClip {face} Frame 1Symbol 101 MovieClip
"eye2"Symbol 433 MovieClip {face_angry} Frame 1Symbol 101 MovieClip
"eye1"Symbol 433 MovieClip {face_angry} Frame 1Symbol 101 MovieClip
"eye2"Symbol 438 MovieClip {shape_icons} Frame 1Symbol 101 MovieClip
"eye1"Symbol 438 MovieClip {shape_icons} Frame 1Symbol 101 MovieClip
"bg_cover"Symbol 446 MovieClip {msg_popup_yn} Frame 1Symbol 283 MovieClip
"msgbox"Symbol 446 MovieClip {msg_popup_yn} Frame 1Symbol 439 EditableText
"msgt"Symbol 446 MovieClip {msg_popup_yn} Frame 1Symbol 440 EditableText
"yes_btn"Symbol 446 MovieClip {msg_popup_yn} Frame 1Symbol 443 Button
"no_btn"Symbol 446 MovieClip {msg_popup_yn} Frame 1Symbol 445 Button
"lvltitle"Symbol 450 MovieClip {loading_level} Frame 1Symbol 447 EditableText
"lvlauthor"Symbol 450 MovieClip {loading_level} Frame 1Symbol 448 EditableText
"playbtn"Symbol 450 MovieClip {loading_level} Frame 1Symbol 333 Button
"eye2"Symbol 453 MovieClip {mm_bigguy} Frame 1Symbol 101 MovieClip
"eye1"Symbol 453 MovieClip {mm_bigguy} Frame 1Symbol 101 MovieClip
"thebtn"Symbol 453 MovieClip {mm_bigguy} Frame 1Symbol 451 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 34 MovieClip {preloader_mc_noad} Frame 4
"loaded"Symbol 37 MovieClip {preloader_mc} Frame 4
"a"Symbol 73 MovieClip Frame 1
"b"Symbol 73 MovieClip Frame 2
"c"Symbol 73 MovieClip Frame 3
"d"Symbol 73 MovieClip Frame 4
"e"Symbol 73 MovieClip Frame 5
"f"Symbol 73 MovieClip Frame 6
"g"Symbol 73 MovieClip Frame 7
"h"Symbol 73 MovieClip Frame 8
"i"Symbol 73 MovieClip Frame 9
"j"Symbol 73 MovieClip Frame 10
"k"Symbol 73 MovieClip Frame 11
"l"Symbol 73 MovieClip Frame 12
"m"Symbol 73 MovieClip Frame 13
"n"Symbol 73 MovieClip Frame 14
"o"Symbol 73 MovieClip Frame 15
"jb"Symbol 73 MovieClip Frame 16
"jp"Symbol 73 MovieClip Frame 17
"jr"Symbol 73 MovieClip Frame 18
"tut1"Symbol 73 MovieClip Frame 24
"tut2"Symbol 73 MovieClip Frame 25
"tut3"Symbol 73 MovieClip Frame 26
"tut4"Symbol 73 MovieClip Frame 27
"tut5"Symbol 73 MovieClip Frame 28
"black"Symbol 73 MovieClip Frame 32
"grey"Symbol 73 MovieClip Frame 33
"neutral"Symbol 127 MovieClip Frame 1
"save"Symbol 127 MovieClip Frame 2
"kill"Symbol 127 MovieClip Frame 3
"hardkill"Symbol 127 MovieClip Frame 4
"fneutral"Symbol 127 MovieClip Frame 5
"fsave"Symbol 127 MovieClip Frame 6
"fkill"Symbol 127 MovieClip Frame 7
"selr"Symbol 140 MovieClip Frame 1
"selc"Symbol 140 MovieClip Frame 2
"selt"Symbol 140 MovieClip Frame 3
"seldel"Symbol 140 MovieClip Frame 4
"selcopy"Symbol 140 MovieClip Frame 5
"selcut"Symbol 140 MovieClip Frame 6
"selcolblue"Symbol 140 MovieClip Frame 7
"selcolgreen"Symbol 140 MovieClip Frame 8
"selcolred"Symbol 140 MovieClip Frame 9
"selcoldarkred"Symbol 140 MovieClip Frame 10
"selgravdown"Symbol 140 MovieClip Frame 11
"selgravleft"Symbol 140 MovieClip Frame 12
"selgravup"Symbol 140 MovieClip Frame 13
"selgravright"Symbol 140 MovieClip Frame 14
"selgravnone"Symbol 140 MovieClip Frame 15
"locked"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 1
"open"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 2
"openover"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 3
"beaten"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 4
"beatenover"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 5
"par"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 6
"parover"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 7
"bonus"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 8
"bonusover"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 9
"parbonus"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 10
"parbonusover"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 11
"extralocked"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 12
"extralockedover"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 13
"underpar"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 14
"underparover"Symbol 216 MovieClip {rrpp_fla.LSbtnbg_41} Frame 15
"neutral"Symbol 267 MovieClip {c} Frame 1
"save"Symbol 267 MovieClip {c} Frame 2
"kill"Symbol 267 MovieClip {c} Frame 3
"hardkill"Symbol 267 MovieClip {c} Frame 4
"fneutral"Symbol 267 MovieClip {c} Frame 5
"fsave"Symbol 267 MovieClip {c} Frame 6
"fkill"Symbol 267 MovieClip {c} Frame 7
"fhardkill"Symbol 267 MovieClip {c} Frame 8
"neutral"Symbol 281 MovieClip {r} Frame 1
"save"Symbol 281 MovieClip {r} Frame 2
"kill"Symbol 281 MovieClip {r} Frame 3
"hardkill"Symbol 281 MovieClip {r} Frame 4
"fneutral"Symbol 281 MovieClip {r} Frame 5
"fsave"Symbol 281 MovieClip {r} Frame 6
"fkill"Symbol 281 MovieClip {r} Frame 7
"fhardkill"Symbol 281 MovieClip {r} Frame 8
"default"Symbol 375 MovieClip {bg_mc} Frame 1
"noblur"Symbol 375 MovieClip {bg_mc} Frame 2
"del"Symbol 376 MovieClip {tool_holder} Frame 1
"copy"Symbol 376 MovieClip {tool_holder} Frame 2
"cut"Symbol 376 MovieClip {tool_holder} Frame 3
"save"Symbol 417 MovieClip {alt_face} Frame 1
"save"Symbol 430 MovieClip {alt_face_angry} Frame 1
"neutral"Symbol 430 MovieClip {alt_face_angry} Frame 35
"hardkill"Symbol 430 MovieClip {alt_face_angry} Frame 38
"hardkillb"Symbol 430 MovieClip {alt_face_angry} Frame 39
"kill"Symbol 430 MovieClip {alt_face_angry} Frame 40
"save"Symbol 431 MovieClip {face} Frame 1
"save"Symbol 433 MovieClip {face_angry} Frame 1
"neutral"Symbol 433 MovieClip {face_angry} Frame 35
"hardkill"Symbol 433 MovieClip {face_angry} Frame 38
"hardkillb"Symbol 433 MovieClip {face_angry} Frame 39
"kill"Symbol 433 MovieClip {face_angry} Frame 40
"face"Symbol 438 MovieClip {shape_icons} Frame 1
"bomb"Symbol 438 MovieClip {shape_icons} Frame 2
"cross"Symbol 438 MovieClip {shape_icons} Frame 3
"none"Symbol 438 MovieClip {shape_icons} Frame 4
"arrow"Symbol 438 MovieClip {shape_icons} Frame 5




http://swfchan.com/21/100061/info.shtml
Created: 21/3 -2019 12:48:09 Last modified: 21/3 -2019 12:48:09 Server time: 23/04 -2024 18:48:37