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Multiball Madness.swf

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Flash #100179

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ActionScript [AS3]

Section 1
//MainTimeline (MultiBall_fla.MainTimeline) package MultiBall_fla { import flash.display.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var left:Boolean; public var swords:MovieClip; public var submit:TextField; public var right:Boolean; public var scoreStyle:TextFormat; public var blueMod:Number; public var creditStyle:TextFormat; public var linesDown:Array; public var balls:Array; public var linesRight:Array; public var i:int; public var j:int; public var k:int; public var finalScoreStyle:TextFormat; public var n:int; public var tc:Number; public var moreGames:Sprite; public var m:int; public var playTxtStyle:TextFormat; public var screen:Sprite; public var scoreTxt:TextField; public var breaking:Boolean; public var dudeName:String; public var submitStyle:TextFormat; public var score:Number; public var credits:TextField; public var playTxt:TextField; public var instructStyle:TextFormat; public var sponsorStyle:TextFormat; public var redMod:Number; public var ballsPending:Number; public var oldMouse:Number; public var finalScore:TextField; public var sendIt:MovieClip; public var back:Sprite; public var bouncer:Sprite; public var news:Sprite; public var userName:TextField; public var lines:Array; public var greenMod:Number; public var baseColor:Number; public var oldRed:Number; public var tempNum:Number; public var sponsor:TextField; public var oldGreen:Number; public var viewScores:MovieClip; public var asteroids:Array; public var oldBlue:Number; public var unbug:Number; public var counts:Number; public var timer:Number; public var targetRed:Number; public var sounds:Array; public var tempAng:Number; public var playIt:MovieClip; public var targetBlue:Number; public var oldTime:Number; public var colorTimer:Number; public var exactColor:Number; public var instructions:TextField; public var linesLeft:Array; public var nameStyle:TextFormat; public var targetGreen:Number; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2); } public function critisize():String{ if (score < 143){ return ("How the did you<br>even manage that???"); }; if (Math.floor(score) == 143){ return ("You meant to do that..<br> right?"); }; if (score < 400){ return ("Were they giving away<br>free failure in a can?"); }; if (score < 600){ return ("Your performance is<br>unacceptable"); }; if (score < 800){ return ("Please tell me you<br>can do better."); }; if (score < 1000){ return ("Over already?"); }; if (score < 1200){ return ("Not good"); }; if (score < 1500){ return ("Try harder next time"); }; if (score < 2000){ return ("Not half bad."); }; if (score < 2500){ return ("Almost acceptable"); }; if (score < 3000){ return ("Not too shabby"); }; if (score < 3500){ return ("Good work"); }; if (score < 4000){ return ("Alright!"); }; if (score < 4500){ return ("You're doing<br>quite well."); }; if (score < 5000){ return ("Great score."); }; if (score < 6000){ return ("Excellent!"); }; if (score < 9000){ return ("Crazy good!"); }; if (score < 15000){ return ("AMAZING!"); }; if (score < 25000){ return ("GOD-LIKE!!"); }; if (score < 50000){ return ("HOLY SHIT!"); }; if (score < 100000){ return ("FATALITY!"); }; return ("OVERKILL!"); } public function addBall(){ balls.push(new MovieClip()); do { balls[(balls.length - 1)].xvel = ((Math.random() * 4) - 2); } while (balls[(balls.length - 1)].xvel == 0); balls[(balls.length - 1)].yvel = -12; balls[(balls.length - 1)].x = bouncer.x; balls[(balls.length - 1)].y = 570; balls[(balls.length - 1)].graphics.beginFill(0xFFFFFF); balls[(balls.length - 1)].graphics.drawCircle(0, 0, 5); balls[(balls.length - 1)].graphics.endFill(); stage.addChild(balls[(balls.length - 1)]); } public function newsClick(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.armorblog.com"), "_blank"); } function frame1(){ swords.addEventListener(MouseEvent.MOUSE_DOWN, urlClick); stop(); back = new Sprite(); targetRed = Math.floor(((Math.random() * 150) + 25)); targetBlue = Math.floor(((Math.random() * 150) + 25)); targetGreen = Math.floor(((Math.random() * 150) + 25)); baseColor = (((targetRed * 65536) + (targetBlue * 0x0100)) + targetGreen); back.graphics.beginFill(baseColor); back.graphics.drawRect(0, 0, 350, 600); back.graphics.endFill(); stage.addChildAt(back, 0); } function frame2(){ timer = 0; oldMouse = 0; oldTime = 0; counts = 0; sounds = new Array(); tc = 0; dudeName = ""; viewScores = new MovieClip(); viewScores.x = 100; viewScores.y = 270; viewScores.graphics.beginFill(0, 0); viewScores.graphics.drawRect(0, 0, 150, 30); viewScores.graphics.endFill(); stage.addChild(viewScores); userName = new TextField(); userName.type = TextFieldType.INPUT; userName.background = true; userName.maxChars = 20; userName.width = 150; userName.height = 20; userName.x = 1000; userName.y = 200; nameStyle = new TextFormat("Times New Roman", 12, 0, false, false, false, null, null, "center"); userName.defaultTextFormat = nameStyle; sendIt = new MovieClip(); sendIt.x = 100; sendIt.y = 230; sendIt.graphics.beginFill(0, 0); sendIt.graphics.drawRect(0, 0, 150, 30); sendIt.graphics.endFill(); stage.addChild(sendIt); submit = new TextField(); submitStyle = new TextFormat("Segoe Print", 12, 0xFFFFFF, true, false, false, null, null, "center"); submit.defaultTextFormat = submitStyle; submit.x = 1000; submit.multiline = true; submit.width = 150; submit.height = 200; submit.selectable = false; scoreTxt = new TextField(); score = 0; scoreStyle = new TextFormat("Segoe Print", 20, 0, true); scoreTxt.defaultTextFormat = scoreStyle; finalScore = new TextField(); finalScoreStyle = new TextFormat("Segoe Print", 25, 0xFFFF00, true, false, false, null, null, "center"); finalScore.defaultTextFormat = finalScoreStyle; playTxt = new TextField(); playTxtStyle = new TextFormat("Sylfaen", 27, 0xFF0000, true); playTxt.defaultTextFormat = playTxtStyle; instructions = new TextField(); instructStyle = new TextFormat("Sylfaen", 16, 0xFFFFFF, false, false, false, null, null, "center"); instructions.defaultTextFormat = instructStyle; sponsor = new TextField(); sponsorStyle = new TextFormat("Times New Roman", 16, 0xFFFFFF, false, false, false, null, null, "left"); sponsor.defaultTextFormat = sponsorStyle; credits = new TextField(); creditStyle = new TextFormat("Times New Roman", 8, 0xFFFFFF, false, false, false, null, null, "left"); credits.defaultTextFormat = creditStyle; sponsor.multiline = true; sponsor.htmlText = "Play More Games<br>Gaming News"; sponsor.x = 230; sponsor.y = 550; sponsor.width = 150; stage.addChild(sponsor); moreGames = new Sprite(); moreGames.graphics.beginFill(0, 0); moreGames.graphics.drawRect(0, 0, 100, 20); moreGames.graphics.endFill(); moreGames.x = 230; moreGames.y = 550; stage.addChild(moreGames); news = new Sprite(); news.graphics.beginFill(0, 0); news.graphics.drawRect(0, 0, 100, 20); news.graphics.endFill(); news.x = 230; news.y = 575; stage.addChild(news); news.addEventListener(MouseEvent.MOUSE_DOWN, newsClick); moreGames.addEventListener(MouseEvent.MOUSE_DOWN, moreGamesClick); instructions.width = 350; instructions.height = 300; playIt = new MovieClip(); screen = new Sprite(); bouncer = new Sprite(); ballsPending = 3; lines = new Array(); asteroids = new Array(); balls = new Array(); colorTimer = 0; redMod = 0; blueMod = 0; greenMod = 0; linesDown = new Array(); linesRight = new Array(); linesLeft = new Array(); screen.graphics.beginFill(0); screen.graphics.drawRect(0, 0, 350, 600); screen.graphics.endFill(); bouncer.x = 175; bouncer.y = 600; bouncer.graphics.beginFill(0xFFFFFF); bouncer.graphics.drawEllipse(-50, -25, 100, 50); bouncer.graphics.endFill(); stage.addChild(bouncer); stage.addChild(scoreTxt); scoreTxt.x = 40; scoreTxt.y = 0; scoreTxt.alpha = 1; scoreTxt.width = 300; scoreTxt.autoSize = "right"; stage.addChild(credits); stage.addChild(userName); stage.addChild(submit); credits.text = "Created by: Ryan Brady (AKA Arby)"; credits.width = 350; credits.x = 0; credits.y = 585; instructions.multiline = true; instructions.htmlText = "<b>INSTRUCTIONS</b><br><br>Control your paddle with your <br>mouse or keyboard and bounce<br> the balls up to break through the bricks.<br><br>Do not let your paddle touch the bricks<br> or you will die.<br><br>If you smash enough bricks,<br> you may get extra balls.<br><br>Good luck.<br>You will need it."; stage.addChild(instructions); instructions.x = 0; instructions.y = 25; stage.addEventListener(FocusEvent.MOUSE_FOCUS_CHANGE, dammit); stage.addChildAt(screen, 1); screen.alpha = 0.5; playIt.graphics.beginFill(0); playIt.graphics.drawRect(-55, -20, 110, 40); playIt.graphics.endFill(); playIt.x = 175; playIt.y = 500; stage.addChild(playIt); playIt.addChild(playTxt); playTxt.text = "Play"; playTxt.x = -50; playTxt.y = -25; playTxt.autoSize = "center"; playTxt.selectable = false; playIt.addEventListener(MouseEvent.MOUSE_UP, letsGo); stage.addChild(finalScore); } public function moreGamesClick(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.armorgames.com"), "_blank"); } public function letsGo(_arg1:Event){ playIt.removeEventListener(MouseEvent.MOUSE_UP, letsGo); stage.addEventListener(Event.ENTER_FRAME, go); timer = 0; i = 0; while (i < lines.length) { j = 0; while (j < lines[i].length) { stage.removeChild(lines[i][j]); j++; }; i++; }; i = 0; while (i < balls.length) { stage.removeChild(balls[i]); i++; }; stage.removeChild(sponsor); stage.removeChild(sendIt); stage.removeChild(userName); stage.removeChild(submit); stage.removeChild(credits); stage.removeChild(instructions); balls = new Array(); lines = new Array(); j = 0; while (j < 15) { newLine(); j++; }; stage.removeChild(finalScore); score = 0; stage.removeChild(screen); stage.removeChild(playIt); ballsPending = 3; } public function dammit(_arg1:FocusEvent){ if (_arg1.relatedObject.name == "instance19"){ _arg1.preventDefault(); }; } public function end(_arg1:Number, _arg2:Number){ sounds[tc] = new buzzer(); sounds[tc].play(); tc++; if (tc > 30){ tc = 0; }; playIt.addEventListener(MouseEvent.MOUSE_UP, letsGo); stage.addChild(screen); screen.alpha = 0.5; stage.setChildIndex(bouncer, stage.getChildIndex(screen)); stage.setChildIndex(lines[_arg1][_arg2], stage.getChildIndex(bouncer)); lines[_arg1][_arg2].graphics.lineStyle(1, 0xFF0000); lines[_arg1][_arg2].graphics.drawRect(-25, -15, 50, 30); stage.addChild(playIt); playTxt.text = "Replay?"; stage.addChild(finalScore); finalScore.multiline = true; finalScore.htmlText = ("You obtained a score of:<br>" + String(Math.floor(score))); finalScore.autoSize = "center"; finalScore.x = 20; finalScore.y = 100; stage.addChild(userName); stage.addChild(submit); stage.addChild(sendIt); sendIt.addEventListener(MouseEvent.MOUSE_DOWN, sendScore); stage.addChild(instructions); stage.addChild(sponsor); submit.x = 100; submit.y = 230; submit.htmlText = ("Submit High Score!<br><br>" + critisize()); userName.x = 100; userName.y = 200; instructions.x = 500; stage.addChild(credits); userName.text = "Type Name Here!"; if (dudeName != ""){ userName.text = dudeName; }; } public function go(_arg1:Event){ Key.initialize(stage); score = (score + (Math.pow(timer, 0.9) / 700)); scoreTxt.text = ("Score: " + String(Math.floor(score))); if (lines[(lines.length - 1)][0].y > -40){ newLine(); }; if ((((ballsPending > 0)) && (((timer % 30) == 0)))){ addBall(); ballsPending--; sounds[tc] = new spawn(); sounds[tc].play(); tc++; if (tc > 30){ tc = 0; }; }; timer = (timer + 2); i = 0; while (i < lines.length) { if (lines[i].length == 0){ lines.splice(i, 1); } else { j = 0; while (j < lines[i].length) { lines[i][j].y = (lines[i][j].y + (Math.floor((1 + (Math.pow(timer, 1.13) / 1000))) * 0.5)); if (lines[i][j].y > 650){ stage.removeChild(lines[i][j]); lines[i].splice(j, 1); } else { if ((((lines[i][j].y > 560)) && ((lines[i][j].y < 610)))){ if (Math.abs((lines[i][j].x - bouncer.x)) < 50){ stage.removeEventListener(Event.ENTER_FRAME, go); end(i, j); } else { if ((((Math.abs((lines[i][j].x - bouncer.x)) < 70)) && ((lines[i][j].y > (560 + (Math.sin(((Math.abs((lines[i][j].x - bouncer.x)) - 50) / 25)) * 25)))))){ stage.removeEventListener(Event.ENTER_FRAME, go); end(i, j); }; }; }; }; j++; }; }; i++; }; k = 0; while (k < balls.length) { balls[k].x = (balls[k].x + balls[k].xvel); balls[k].y = (balls[k].y + balls[k].yvel); balls[k].yvel = (balls[k].yvel + 0.3); breaking = false; i = 0; while (i < lines.length) { if (breaking){ break; }; j = 0; while (j < lines[i].length) { if (Math.abs((balls[k].y - lines[i][0].y)) <= 20){ if ((balls[k].y - lines[i][0].y) > 0){ breaking = true; }; if ((((Math.abs((balls[k].x - lines[i][j].x)) < 30)) && ((Math.abs((balls[k].y - lines[i][j].y)) < 20)))){ stage.removeChild(lines[i][j]); lines[i].splice(j, 1); if (lines[i].length == 0){ lines.splice(i, 1); }; sounds[31] = new blip(); sounds[31].play(); tc++; if (tc > 30){ tc = 0; }; score = (score + (timer / 700)); if ((Math.random() * (20 + (0.5 * Math.pow((balls.length + ballsPending), 1.8)))) < 1){ ballsPending++; }; break; }; }; j++; }; i++; }; if (balls[k].y > 550){ if (pytha((balls[k].x - bouncer.x), (balls[k].y - bouncer.y)) < (30 + (25 * Math.abs(Math.cos(Math.atan2((balls[k].y - bouncer.y), (balls[k].x - bouncer.x))))))){ while (pytha((balls[k].x - bouncer.x), (balls[k].y - bouncer.y)) < (30 + (25 * Math.abs(Math.cos(Math.atan2((balls[k].y - bouncer.y), (balls[k].x - bouncer.x))))))) { balls[k].y--; }; tempNum = pytha(balls[k].xvel, balls[k].yvel); tempNum = (tempNum + 1); tempNum = (tempNum * 0.95); tempAng = Math.atan2((balls[k].y - bouncer.y), (balls[k].x - bouncer.x)); balls[k].xvel = (tempNum * Math.cos(tempAng)); balls[k].yvel = (tempNum * Math.sin(tempAng)); sounds[tc] = new thunk2(); sounds[tc].play(); tc++; if (tc > 30){ tc = 0; }; }; }; if (balls[k].x < 5){ balls[k].x = 5; balls[k].xvel = Math.abs(balls[k].xvel); sounds[tc] = new loudblip(); sounds[tc].play(); tc++; if (tc > 30){ tc = 0; }; } else { if (balls[k].x > 345){ balls[k].x = 345; balls[k].xvel = (-1 * Math.abs(balls[k].xvel)); sounds[tc] = new loudblip(); sounds[tc].play(); tc++; if (tc > 30){ tc = 0; }; }; }; if (balls[k].y < 5){ balls[k].y = 5; balls[k].yvel = Math.abs(balls[k].yvel); } else { if (balls[k].y > 605){ stage.removeChild(balls[k]); balls.splice(k, 1); sounds[tc] = new fall(); sounds[tc].play(); tc++; if (tc > 30){ tc = 0; }; }; }; k++; }; colorTimer++; if (colorTimer == 300){ colorTimer = 0; oldRed = targetRed; oldBlue = targetBlue; oldGreen = targetGreen; baseColor = (((targetRed * 65536) + (targetBlue * 0x0100)) + targetGreen); targetRed = Math.floor((Math.random() * 200)); targetBlue = Math.floor((Math.random() * 200)); targetGreen = Math.floor((Math.random() * 200)); redMod = ((targetRed - oldRed) / 300); blueMod = ((targetBlue - oldBlue) / 300); greenMod = ((targetGreen - oldGreen) / 300); }; back.graphics.clear(); back.graphics.beginFill((((baseColor + (Math.floor((redMod * colorTimer)) * 65536)) + (Math.floor((blueMod * colorTimer)) * 0x0100)) + Math.floor((greenMod * colorTimer)))); back.graphics.drawRect(0, 0, 350, 600); back.graphics.endFill(); if (oldMouse != mouseX){ bouncer.x = mouseX; }; oldMouse = mouseX; if (Key.isDown(39)){ bouncer.x = (bouncer.x + 15); }; if (Key.isDown(37)){ bouncer.x = (bouncer.x - 15); }; if (bouncer.x > 300){ bouncer.x = 300; } else { if (bouncer.x < 50){ bouncer.x = 50; }; }; } public function fps(_arg1:Event){ counts++; if (counts == 60){ scoreTxt.text = String((60 / ((getTimer() - oldTime) / 1000))); oldTime = getTimer(); counts = 0; }; } public function urlClick(_arg1:MouseEvent){ navigateToURL(new URLRequest("http://www.armorgames.com"), "_blank"); } public function newLine(){ unbug = lines.length; lines[unbug] = new Array(7); i = 0; while (i < 7) { lines[unbug][i] = new Sprite(); lines[unbug][i].x = ((i * 50) + 25); if (unbug >= 1){ lines[unbug][i].y = (lines[(unbug - 1)][0].y - 30); } else { lines[unbug][i].y = 300; }; lines[unbug][i].graphics.lineStyle(1, 0xFFFFFF); lines[unbug][i].graphics.beginFill((((Math.floor(((Math.random() * 150) + 100)) * 65536) + (Math.floor(((Math.random() * 150) + 100)) * 0x0100)) + Math.floor(((Math.random() * 150) + 100)))); lines[unbug][i].graphics.drawRect(-25, -15, 50, 30); lines[unbug][i].graphics.endFill(); stage.addChildAt(lines[unbug][i], 1); i++; }; } public function pytha(_arg1, _arg2):Number{ return (Math.sqrt(((_arg1 * _arg1) + (_arg2 * _arg2)))); } public function sendScore(_arg1:Event){ var abrazor30Data:URLRequest; var variables:URLVariables; var verbs:Number; var viper:String; var loader:URLLoader; var urlRequest:URLRequest; var dataOnLoad:Function; var lol = _arg1; if (((!((userName.text == "Type Name here"))) && (!((userName.text == ""))))){ dataOnLoad = function (_arg1:Event){ }; dudeName = userName.text; sendIt.removeEventListener(MouseEvent.MOUSE_DOWN, sendScore); instructions.htmlText = "<b>In case you've forgotten:</b><br><br>Use your paddle (located at the bottom) to bounce<br> the balls up and break through the bricks.<br><br>Do not let your paddle touch the bricks<br> or you will die.<br><br>If you smash enough bricks,<br> you may get extra balls.<br><br>Good luck.<br>You will need it."; abrazor30Data = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); abrazor30Data.method = URLRequestMethod.POST; variables = new URLVariables(); variables.flashkey = "YWJ5THFaWVA="; variables.SU0249 = "MjE1M2olZSVhJW4lcw=="; variables.bmFtZTE = userName.text; verbs = score; viper = (verbs + "Z"); variables.c2NvcmUx = viper.split("0").join("U"); variables.c2NvcmUx = variables.c2NvcmUx.split("").join("A"); variables.c2NvcmUx = variables.c2NvcmUx.split("AU").join("Y"); variables.c2NvcmUx = variables.c2NvcmUx.split("A1").join("B"); variables.c2NvcmUx = variables.c2NvcmUx.split(".").join("N"); abrazor30Data.data = variables; loader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.TEXT; loader.addEventListener(Event.COMPLETE, dataOnLoad); loader.load(abrazor30Data); urlRequest = new URLRequest("http://rankz.armorbot.com/MultiBall/"); navigateToURL(urlRequest, "_blank"); }; } } }//package MultiBall_fla
Section 2
//xczcxzc_1 (MultiBall_fla.xczcxzc_1) package MultiBall_fla { import flash.display.*; public dynamic class xczcxzc_1 extends MovieClip { public function xczcxzc_1(){ addFrameScript(125, frame126); } function frame126(){ MovieClip(parent).nextFrame(); } } }//package MultiBall_fla
Section 3
//blip (blip) package { import flash.media.*; public dynamic class blip extends Sound { } }//package
Section 4
//buzzer (buzzer) package { import flash.media.*; public dynamic class buzzer extends Sound { } }//package
Section 5
//fall (fall) package { import flash.media.*; public dynamic class fall extends Sound { } }//package
Section 6
//Key (Key) package { import flash.display.*; import flash.events.*; public class Key { private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); public static function initialize(_arg1:Stage){ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeys); initialized = true; }; } private static function clearKeys(_arg1:Event):void{ keysDown = new Object(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } } }//package
Section 7
//loudblip (loudblip) package { import flash.media.*; public dynamic class loudblip extends Sound { } }//package
Section 8
//spawn (spawn) package { import flash.media.*; public dynamic class spawn extends Sound { } }//package
Section 9
//thunk2 (thunk2) package { import flash.media.*; public dynamic class thunk2 extends Sound { } }//package

Library Items

Symbol 1 Sound {thunk2}
Symbol 2 Sound {spawn}
Symbol 3 Sound {loudblip}
Symbol 4 Sound {fall}
Symbol 5 Sound {buzzer}
Symbol 6 Sound {blip}
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:14
Symbol 9 GraphicUsed by:14
Symbol 10 GraphicUsed by:14
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClip {MultiBall_fla.xczcxzc_1}Uses:8 9 10 11 13 SS1Used by:Timeline
Symbol 15 FontUsed by:16
Symbol 16 TextUses:15Used by:Timeline
Symbol 17 FontUsed by:18
Symbol 18 TextUses:17Used by:Timeline
Streaming Sound 1Used by:Symbol 14 MovieClip {MultiBall_fla.xczcxzc_1}

Instance Names

"swords"Frame 1Symbol 14 MovieClip {MultiBall_fla.xczcxzc_1}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/21/100179/info.shtml
Created: 21/3 -2019 11:28:41 Last modified: 21/3 -2019 11:28:41 Server time: 25/04 -2024 09:31:07