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Planet Defender.swf

This is the info page for
Flash #100237

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial Black" size="10" color="#003300" letterSpacing="0.000000" kerning="1">$100</font></p>

<p align="center"><font face="Arial Black" size="10" color="#003300" letterSpacing="0.000000" kerning="1">$100</font></p>

<p align="center"><font face="Arial Black" size="10" color="#003300" letterSpacing="0.000000" kerning="1">$100</font></p>

100k

Programming: Kajika
Graphics: Dan
Sound & Music: Dan

<p align="right"><font face="Arial Black" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><i>Cash: $100</i></font></p>

<p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Shield level: 1</i></font></p><p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Upgrade cost: $100</i></font></p>

<p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Energy level: 1</i></font></p><p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Upgrade cost: $100</i></font></p>

<p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Engine level: 1</i></font></p><p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Upgrade cost: $100</i></font></p>

<p align="left"></p>

Sector T1207
(Level:1)

Sector A9302
(Level: 2)

Sector N3031
(Level: 3)

Sector J5812
(Level: 10)

Sector P8190
(Level: 7)

Sector Z6637
(Level: 14)

Sector M5165
(Level: 8)

Sector B6483
(Level: 6)

Sector I7373
(Level: 11)

Sector V8212
(Level: 16)

Sector O9921
(Level: 18)

Sector L2367
(Level: 18)

Sector U4644
(Level: 20)

Sector Q0192
(Level: 22)

Sector H9999
(Level: 25)

<p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">Small Fighter (Level 1)</font></p><p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">Shield: 100%</font></p><p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">Energy: 100/100</font></p><p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">EXP: 0% &nbsp;&nbsp;&nbsp;&nbsp;Cash: $0</font></p>

Level completed

<p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>Money earned: </i></font></p><p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>EXP earned:</i></font></p><p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>Total Kills:</i></font></p><p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>Shoot accuracy:</i></font></p>

<p align="left"></p>

Click here to continue

Mission failed

<p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>Money earned: </i></font></p><p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>EXP earned:</i></font></p><p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>Total Kills:</i></font></p><p align="right"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>Shoot accuracy:</i></font></p>

<p align="left"></p>

Your final highscore

Ship basic level:
Ship shield level:
Ship  energy level:
Ship engine level:
Inventory:
Total death:
Total kills:
Cash in hand:
Mission unlocked:
Final score:

<p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>1</i></font></p><p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>2</i></font></p><p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>3</i></font></p><p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>4</i></font></p>

ActionScript [AS1/AS2]

Frame 1
function onEnterFrame() { var _local2 = _root.getBytesLoaded(); var _local3 = int(_local2 / 1000) + "KB"; var _local4 = int((_local2 / clientKB) * 100); _root.loadTxt = (_local3 + " / ") + clientSize; if (_local3 == clientSize) { _level0.loading_fader.play(); } } mochi.MochiServices.connect("6af03321136b0740"); var clientKB = _root.getBytesTotal(); var clientSize = (int(clientKB / 1000) + "KB"); var loadTxt; stop(); Stage.showMenu = false;
Frame 2
function setBrightness(level, bObj) { bObj.brightness = (bObj.brightness ? (bObj.brightness) : (new Color(bObj))); wide = 1; var _local2 = Math.round(level * (wide ? 1 : 2.55)); bObj.levels = {ra:100, rb:_local2, ga:100, gb:_local2, ba:100, bb:_local2, aa:100, ab:0.5}; bObj.brightness.setTransform(bObj.levels); } function startBGM() { if (curBGM == 1) { BGM.attachSound("bgMusic"); } else { BGM.attachSound("bgMusic1"); } BGM.setVolume(20); BGM.start(1, 100); } function playSound(soundObj, soundName) { if (_level0.mute == 0) { soundObj.attachSound(soundName); soundObj.setVolume(20); soundObj.start(); } } totalKillscore = 0; totalDie = 0; stop(); gunSound = new Sound(); awardSound = new Sound(); explodeSound = new Sound(); mute = 0; curBGM = 1; BGM = new Sound(); BGM.attachSound("bgMusic"); BGM.setVolume(20); BGM.start(1, 100);
Instance of Symbol 166 MovieClip in Frame 2
on (release) { if (_level0.mute == 0) { stopAllSounds(); _level0.mute = 1; this.gotoAndStop(2); } else { _level0.mute = 0; this.gotoAndStop(1); _level0.startBGM(); } }
Frame 3
function changeGun(gunID) { myShip.effect = 0; switch (gunID) { case 1 : myShip.gun = 1; myShip.FR = 8; myShip.bulletSpeed = 15; myShip.eUsage = 10; myShip.damage = (3 * myShip.lvl) + 3; myShip.effect = 0; break; case 2 : myShip.gun = 2; myShip.FR = 15; myShip.bulletSpeed = 15; myShip.eUsage = 20; myShip.damage = (2 * myShip.lvl) + 2; myShip.effect = 1; myShip.effectTimer = 200; break; case 3 : myShip.gun = 3; myShip.FR = 30; myShip.bulletSpeed = 20; myShip.eUsage = 100; myShip.damage = (25 * myShip.lvl) + 50; break; case 4 : myShip.gun = 4; myShip.FR = 20; myShip.bulletSpeed = 10; myShip.eUsage = 100; myShip.effect = 2; myShip.damage = (2 * myShip.lvl) + 2; break; case 5 : myShip.gun = 5; myShip.FR = 2; myShip.bulletSpeed = 20; myShip.eUsage = 30; myShip.damage = 5 * myShip.lvl; break; case 6 : myShip.gun = 6; myShip.FR = 6; myShip.bulletSpeed = 15; myShip.eUsage = 15; myShip.damage = 10 * myShip.lvl; break; case 7 : myShip.gun = 7; myShip.FR = 10; myShip.bulletSpeed = 10; myShip.eUsage = 50; myShip.damage = 8 * myShip.lvl; myShip.effect = 1; myShip.effectTimer = 1000; break; case 8 : myShip.gun = 8; myShip.FR = 30; myShip.bulletSpeed = 10; myShip.eUsage = 250; myShip.damage = (40 * myShip.lvl) + 50; break; case 9 : myShip.gun = 9; myShip.FR = 20; myShip.bulletSpeed = 10; myShip.eUsage = 100; myShip.effect = 2; myShip.damage = 4 * myShip.lvl; break; case 10 : myShip.gun = 10; myShip.FR = 2; myShip.bulletSpeed = 20; myShip.eUsage = 30; myShip.damage = 10 * myShip.lvl; break; } } function callShop() { i = 1; while (i < 11) { slotObj = eval ("shop.sslot" + i); slotObj.gotoAndStop(i + 1); slotObj.itemDesc = getDesc(i); slotObj.id = i; slotObj.onRelease = function () { this.myPrice = getPrice(this.id); if (this.myPrice <= myShip.cash) { found = 0; w = 1; while (w < 11) { mySlot = eval ("myShip.slot" + w); if (mySlot == this.id) { _root.toolTip("<font color='#FF0000'>Error: You already have this weapon in your inventory!</font>"); found = 1; break; } w++; } if (found == 0) { myShip.cash = myShip.cash - this.myPrice; cashTxt = "Cash: $" + myShip.cash; myShip["slot" + this.id] = this.id; uAnim.gotoAndPlay(2); _level0.playSound(_level0.gunSound, "upgrade"); refreshSlot(); } } else { _root.toolTip("<font color='#FF0000'>Error: You do not have enough cash!</font>"); } }; slotObj.onRollOver = function () { _root.toolTip(this.itemDesc); }; slotObj.onRollOut = function () { _root.toolTipRemove(); }; i++; } } function refreshSlot() { i = 1; while (i < 11) { mySlot = eval ("myShip.slot" + i); if (mySlot != nothing) { slotObj = eval ("slot" + i); slotObj.gotoAndStop(mySlot + 1); slotObj.itemDesc = getDesc(mySlot); slotObj.onRollOver = function () { _root.toolTip(this.itemDesc); }; slotObj.onRollOut = function () { _root.toolTipRemove(); }; } i++; } } function getPrice(itemID) { switch (itemID) { case 1 : myPrice = 0; break; case 2 : myPrice = 0; break; case 3 : myPrice = 200; break; case 4 : myPrice = 1000; break; case 5 : myPrice = 5000; break; case 6 : myPrice = 8000; break; case 7 : myPrice = 10000; break; case 8 : myPrice = 20000; break; case 9 : myPrice = 30000; break; case 10 : myPrice = 50000; break; } return(myPrice); } function getDesc(itemID) { switch (itemID) { case 1 : itemD = "<b>Plasma Cannon</b><br>One of the most commonly used weapon. Average damage and firing ratio. <br>Cost 10 energy per shot.<br>Price: $0"; break; case 2 : itemD = "<b>Freeze Cannon</b><br>Low damage, slows your enemy. <br>Cost 20 energy per shot.<br>Price: $0"; break; case 3 : itemD = "<b>Missle</b><br>Extremely high damage. <br>Cost 100 energy per shot.<br>Price: $200"; break; case 4 : itemD = "<b>Nova Bomb</b><br>A bomb that explodes with great energy power. Area damage. <br>Cost 100 energy per shot.<br>Price: $1000"; break; case 5 : itemD = "<b>Virus Cannon</b><br>Infect your enemies with deadly virus. <br>Cost 30 energy per shot.<br>Price: $5000"; break; case 6 : itemD = "<b>A-Plasma Cannon</b><br>Upgraded version of the basic plasma cannon, higher damage and faster firing ratio. <br>Cost 15 energy per shot.<br>Price: $8000"; break; case 7 : itemD = "<b>A-Freeze Cannon</b><br>Upgraded version of the freeze cannon, higher slow rate and damage. <br>Cost 50 energy per shot.<br>Price: $10000"; break; case 8 : itemD = "<b>A-Missle</b><br>Upgraded version of the missle, higher damage. <br>Cost 250 energy per shot.<br>Price: $20000"; break; case 9 : itemD = "<b>A-Nova Bomb</b><br>Upgraded version of the nova bomb, higher damage and range. <br>Cost 100 energy per shot.<br>Price: $30000"; break; case 10 : itemD = "<b>A-Virus cannon</b><br>Upgraded version of the virus cannon. <br>Cost 50 energy per shot.<br>Price: $50000"; break; } return(itemD); } function toolTip(stringTxt) { toolTipTxt = stringTxt; toolTipes.toolTiper.autoSize = "left"; if (_root._xmouse > 150) { toolTipes._x = _root._xmouse - 150; toolTipes._y = _root._ymouse + 10; } else { toolTipes._x = _root._xmouse; toolTipes._y = _root._ymouse + 10; } } function toolTipRemove() { toolTipTxt = ""; toolTipes.toolTiper.autoSize = "left"; toolTipes._x = -500; } if (curBGM != 1) { if (mute == 0) { BGM.stop(); BGM.attachSound("bgMusic"); BGM.setVolume(20); BGM.start(1, 100); } curBGM = 1; } if (myShip.gun == nothing) { myShip.lvl = 1; myShip.ship = 1; myShip.shieldLvl = 1; myShip.shieldMax = (((_level0.myShip.shieldLvl * _level0.myShip.shieldLvl) + _level0.myShip.lvl) * 50) + 50; myShip.shield = myShip.shieldMax; myShip.energyLvl = 1; myShip.energyMax = (((_level0.myShip.energyLvl * _level0.myShip.energyLvl) + _level0.myShip.lvl) * 20) + 60; myShip.energy = myShip.energyMax; myShip.luck = 5; myShip.speed = 8; myShip.speedLvl = 1; myShip.eCharge = 1; myShip.EXP = 0; myShip.EXPmax = (myShip.lvl * myShip.lvl) * 25; myShip.cash = 200; myShip.tCost = 2; changeGun(1); mobThisLevel = 20; myShip.slot1 = 1; myShip.slot2 = 2; } myShip.cash = int(myShip.cash); myShip.shield = myShip.shieldMax; refreshSlot(); callShop(); myShipz.onRollOver = function () { expPercent = int((myShip.EXP / myShip.EXPmax) * 100); _root.toolTip(((((((((((((((("<b>Small Fighter</b><br>Ship level: " + myShip.lvl) + "<br>Shield: ") + myShip.shield) + "/") + myShip.shieldMax) + "<br>Energy: ") + myShip.energy) + "/") + myShip.energyMax) + "<br>Energy recover ratio: ") + myShip.eCharge) + "<br>Speed: ") + myShip.speed) + "<br>EXP: ") + expPercent) + "%"); }; myShipz.onRollOut = function () { _root.toolTipRemove(); }; cashTxt = "Cash: $" + myShip.cash;
Frame 4
function setBut(toSet, toLvl) { toSet.toLvl = toLvl; toSet.onRelease = function () { getLevel(this.toLvl); }; toSet.onRollOver = function () { setBrightness(10, this); }; toSet.onRollOut = function () { setBrightness(0, this); }; } function getLevel(setLevel) { mission = setLevel; levelSelector.gotoAndStop(mission + 1); } setBrightness(-100, planet2); setBrightness(-100, planet3); setBrightness(-100, planet4); setBrightness(-100, planet5); setBrightness(-100, planet6); setBrightness(-100, planet7); setBrightness(-100, planet8); setBrightness(-100, planet9); setBrightness(-100, planet10); setBrightness(-100, planet11); setBrightness(-100, planet12); setBrightness(-100, planet13); setBrightness(-100, planet14); setBrightness(-100, planet15); if (myShip.mission1 == 1) { _level0.lvlLock2.gotoAndStop(2); setBrightness(0, planet2); setBut(planet2, 2); _level0.lvlLock3.gotoAndStop(2); setBrightness(0, planet3); setBut(planet3, 3); } if (myShip.mission2 == 1) { _level0.lvlLock4.gotoAndStop(2); setBrightness(0, planet4); setBut(planet4, 4); _level0.lvlLock6.gotoAndStop(2); setBrightness(0, planet6); setBut(planet6, 6); } if (myShip.mission3 == 1) { _level0.lvlLock5.gotoAndStop(2); setBrightness(0, planet5); setBut(planet5, 5); } if (myShip.mission4 == 1) { _level0.lvlLock8.gotoAndStop(2); setBrightness(0, planet8); setBut(planet8, 8); } if (myShip.mission5 == 1) { _level0.lvlLock7.gotoAndStop(2); setBrightness(0, planet7); setBut(planet7, 7); _level0.lvlLock9.gotoAndStop(2); setBrightness(0, planet9); setBut(planet9, 9); } if (myShip.mission8 == 1) { _level0.lvlLock10.gotoAndStop(2); setBrightness(0, planet10); setBut(planet10, 10); } if (myShip.mission9 == 1) { _level0.lvlLock11.gotoAndStop(2); setBrightness(0, planet11); setBut(planet11, 11); } if (myShip.mission10 == 1) { _level0.lvlLock12.gotoAndStop(2); setBrightness(0, planet12); setBut(planet12, 12); } if (myShip.mission11 == 1) { _level0.lvlLock13.gotoAndStop(2); setBrightness(0, planet13); setBut(planet13, 13); } if ((myShip.mission12 == 1) && (myShip.mission13 == 1)) { _level0.lvlLock14.gotoAndStop(2); setBrightness(0, planet14); setBut(planet14, 14); } if (myShip.mission14 == 1) { _level0.lvlLock15.gotoAndStop(2); setBrightness(0, planet15); setBut(planet15, 15); } setBut(planet1, 1);
Frame 5
function doubleCreate() { if (mTarget != 0) { createMob(); } if (mTarget != 0) { createMob(); } } function tripleCreate() { if (mTarget != 0) { createMob(); } if (mTarget != 0) { createMob(); } if (mTarget != 0) { createMob(); } } function updateSlot() { us = 1; while (us < 11) { swapObj = eval ("slot" + us); swapObj._alpha = 40; if (myShip.gun == us) { swapObj._alpha = 100; } swapObj = eval ("gg" + us); us++; } } function createMob(subMob) { multiply = 1; monType = nothing; if (subMob == nothing) { mTarget--; if (mTarget == 0) { clearInterval(idd); } } totalM = mobArr.length; if (mission == 1) { monID = "m1"; monType = 0; } if (mission == 2) { monID = "m2"; monType = 1; } if (mission == 3) { monID = "m3"; monType = 2; } if (mission == 4) { mobNum = random(3) + 1; monID = "m" + mobNum; monType = mobNum - 1; } if (mission == 5) { mobNum = random(3) + 1; monID = "m" + mobNum; monType = mobNum - 1; } if (mission == 6) { monID = "m4"; } if (mission == 7) { monID = "m5"; } if (mission == 8) { mobNum = random(2); monID = "m" + (5 + mobNum); } if (mission == 9) { monID = "m7"; monType = 2; } if (mission == 10) { mobNum = random(3); monID = "m" + (5 + mobNum); monType = 4; } if (mission == 11) { monID = "m9"; monType = 0; } if (mission == 12) { monID = "m8"; monType = 5; } if (mission == 13) { monID = "m10"; } if (mission == 14) { mobNum = random(3); monID = "m" + (5 + mobNum); multiply = 5; } if (mission == 15) { monID = "m8"; monType = 5; } if ((subMob != nothing) && (mission == 2)) { monType = 0; monID = "m2"; } if ((subMob != nothing) && (mission == 13)) { monType = 0; monID = "m10"; } MMobject = _level0.attachMovie(monID, "monster" + totalMob, 400 + totalMob); MMobject.swapDepths(-20001 - totalMob); if (monID == "m1") { MMobject.totalLife = 8; MMobject.life = 8; MMobject.cash = 5; MMobject.EXP = 2; MMobject.speed = 0.8; MMobject.monType = 0; } if (monID == "m2") { MMobject.totalLife = 100; MMobject.life = 100; MMobject.cash = 30; MMobject.EXP = 20; MMobject.speed = 0.5; MMobject.monType = monType; } if ((monID == "m2") && (subMob.monType == 1)) { MMobject.totalLife = 20; MMobject.life = 20; MMobject.cash = 3; MMobject.EXP = 5; MMobject.speed = 0.6; MMobject.monType = 0; } if (monID == "m3") { MMobject.totalLife = 60; MMobject.life = 60; MMobject.cash = 20; MMobject.EXP = 20; MMobject.speed = 0.8; MMobject.monType = monType; } if (monID == "m4") { MMobject.totalLife = 5000; MMobject.life = 5000; MMobject.cash = 1000; MMobject.EXP = 700; MMobject.speed = 0.4; MMobject.monType = 3; MMobject.agress = 1; } if (monID == "m5") { MMobject.totalLife = 200 * multiply; MMobject.life = 200 * multiply; MMobject.cash = 50 * multiply; MMobject.EXP = 40 * multiply; MMobject.speed = 1; MMobject.monType = monType; if (monType == nothing) { MMobject.monType = 4; } } if (monID == "m6") { MMobject.totalLife = 500 * multiply; MMobject.life = 500 * multiply; MMobject.cash = 80 * multiply; MMobject.EXP = 70 * multiply; MMobject.speed = 0.4; MMobject.monType = monType; if (monType == nothing) { MMobject.monType = 0; } } if (monID == "m7") { MMobject.totalLife = 1000 * multiply; MMobject.life = 1000 * multiply; MMobject.cash = 100 * multiply; MMobject.EXP = 200 * multiply; MMobject.speed = 0.5; MMobject.monType = monType; if (monType == nothing) { MMobject.monType = 2; } } if (monID == "m8") { MMobject.totalLife = 75000 /* 0x0124F8 */; MMobject.life = 75000 /* 0x0124F8 */; MMobject.cash = 5000; MMobject.EXP = 10000; MMobject.speed = 0.5; MMobject.monType = 5; } if (monID == "m9") { MMobject.totalLife = 400; MMobject.life = 400; MMobject.cash = 50; MMobject.EXP = 100; MMobject.speed = 3; MMobject.monType = 0; } if (monID == "m10") { MMobject.totalLife = 3000; MMobject.life = 3000; MMobject.cash = 500; MMobject.EXP = 1500; MMobject.speed = 0.8; MMobject.monType = 1; MMobject.mobShoot = 1; } if ((monID == "m10") && (subMob.monType == 1)) { MMobject.totalLife = 500; MMobject.life = 500; MMobject.cash = 100; MMobject.EXP = 300; MMobject.speed = 0.6; MMobject.monType = 0; MMobject.mobShoot = 1; } mobPlace = random(4); switch (mobPlace) { case 0 : MMobject._x = -50; MMobject._y = random(500); break; case 1 : MMobject._x = 550; MMobject._y = random(500); break; case 2 : MMobject._y = 550; MMobject._x = random(500); break; case 3 : MMobject._y = -50; MMobject._x = random(500); break; } MMobject.hpbar.gotoAndStop(100); MMobject._xscale = 70; MMobject._yscale = 70; if (subMob != nothing) { MMobject._xscale = 20; MMobject._yscale = 20; MMobject._x = (subMob._x - 50) + random(100); MMobject._y = (subMob._y - 50) + random(100); } MMobject.angle = lookAt(MMobject, 250, 250, 1); MMobject.myName = "monster" + totalMob; mobArr[totalM] = "monster" + totalMob; totalMob++; MMobject.onEnterFrame = function () { if (this.effectTimer != nothing) { if (this.effectTimer > 0) { this.effectTimer--; } if (this.effectTimer == 0) { this.speed = this.speed * 4; this.effectTimer = nothing; oldColor = new Color(this); newColor = {rb:0, gb:0, bb:0}; oldColor.setTransform(newColor); } } if (this.agress == 1) { this.angle = lookAt(this, myShip._x, myShip._y, 1); } else if (adj == 50) { this.angle = lookAt(this, base._x, base._y, 1); } moveByAngle(this, this.angle); if ((this.monType != 3) && (this.monType != 5)) { if (this.area.hitTest(base.area)) { gameStart = 0; die = 1; gotoAndStop (6); } } else if (this.monType == 3) { this.bRan = random(1000); if (this.bRan < 20) { bossShoot(this, this.angle - 30); bossShoot(this, this.angle - 20); bossShoot(this, this.angle - 10); bossShoot(this, this.angle); bossShoot(this, this.angle + 10); bossShoot(this, this.angle + 20); bossShoot(this, this.angle + 30); } if ((this.life < (this.totalLife / 2)) && (this.bRan > 900)) { bossShoot(this, this.angle + 80); bossShoot(this, this.angle + 100); bossShoot(this, this.angle - 80); bossShoot(this, this.angle - 100); } } else { this.bRan = random(1000); if (this.bRan < 20) { bossShoot2(this, this.angle - 10); bossShoot2(this, this.angle); bossShoot2(this, this.angle + 10); } if ((this.bRan > 20) && (this.bRan < 40)) { bossShoot2(this, this.angle - 45); bossShoot2(this, this.angle + 45); bossShoot2(this, this.angle - 55); bossShoot2(this, this.angle + 55); } if ((this.bRan > 70) && (this.bRan < 80)) { bossShoot2(this, this.angle - 5); bossShoot2(this, this.angle - 15); bossShoot2(this, this.angle + 15); bossShoot2(this, this.angle + 5); } if ((this.life < (this.totalLife / 2)) && (this.bRan > 980)) { bossShoot(this, this.angle + 80); bossShoot(this, this.angle + 90); bossShoot(this, this.angle + 100); bossShoot(this, this.angle - 80); bossShoot(this, this.angle - 90); bossShoot(this, this.angle - 100); } } if (this.area.hitTest(myShip.area)) { if (myShip.shield > 0) { myShip.shield = myShip.shield - this.life; if (myShip.shield > 0) { this.gotoAndStop(2); if (this.dead != 1) { this.dead = 1; reward(this); } } } } if (this.monType == 2) { if (this.agress == 1) { this.speed = this.speed + 0.05; } } if (this.monType == 4) { this.bRan = random(1000); if (this.bRan < 20) { this.angle = lookAt(this, myShip._x, myShip._y, 1); bossShoot(this, this.angle); this.angle = lookAt(this, base._x, base._y, 1); } } if (this.mobShoot == 1) { this.bRan = random(1000); if (this.bRan < 20) { this.angle = lookAt(this, myShip._x, myShip._y, 1); bossShoot2(this, this.angle); this.angle = lookAt(this, base._x, base._y, 1); } } }; } function bossShoot(bossObj, angle) { bossBullet++; var _local2 = new Object(); cMobject = attachMovie("bb1", "bbullet" + bossBullet, 4100 + bossBullet); cMobject.myName = "bbullet" + bossBullet; cMobject.swapDepths(-22500 + bossBullet); cMobject._x = bossObj._x; cMobject._y = bossObj._y; cMobject.speed = 10; cMobject.angle = angle; cMobject.onEnterFrame = function () { if (this.hitTest(myShip.area)) { myShip.shield = myShip.shield - 50; removeMovieClip("_level0." + this.myName); } moveByAngle(this, this.angle); if ((((this._y > 550) || (this._y < -50)) || (this._x > 550)) || (this._x < -50)) { removeMovieClip("_level0." + this.myName); } }; } function bossShoot2(bossObj, angle) { bossBullet++; var _local2 = new Object(); cMobject = attachMovie("bb2", "bbullet" + bossBullet, 4100 + bossBullet); cMobject.myName = "bbullet" + bossBullet; cMobject.swapDepths(-22500 + bossBullet); cMobject._x = bossObj._x; cMobject._y = bossObj._y; cMobject.speed = 10; cMobject.angle = angle; cMobject._rotation = angle; cMobject.onEnterFrame = function () { if (this.hitTest(myShip.area)) { myShip.shield = myShip.shield - 200; removeMovieClip("_level0." + this.myName); } moveByAngle(this, this.angle); if ((((this._y > 550) || (this._y < -50)) || (this._x > 550)) || (this._x < -50)) { removeMovieClip("_level0." + this.myName); } }; } function reward(rObj) { if (rObj.cash != nothing) { myShip.cash = myShip.cash + rObj.cash; moneyEarned = moneyEarned + rObj.cash; rdObj = attachMovie("moneyGet", "mg", 10); rdObj.myName = "mg"; rdObj.myAmount = "+$" + rObj.cash; rdObj._x = rObj._x; rdObj._y = rObj._y; mgTotal++; } if (rObj.EXP != nothing) { myShip.EXP = myShip.EXP + rObj.EXP; expEarned = expEarned + rObj.EXP; } if (myShip.EXP >= myShip.EXPmax) { myShip.EXP = 0; myShip.lvl++; changeGun(myShip.gun); myShip.EXPmax = (myShip.lvl * myShip.lvl) * 25; myShip.shieldMax = (((_level0.myShip.shieldLvl * _level0.myShip.shieldLvl) + _level0.myShip.lvl) * 50) + 50; myShip.energyMax = (((_level0.myShip.energyLvl * _level0.myShip.energyLvl) + _level0.myShip.lvl) * 20) + 60; myShip.energy = myShip.energyMax; levelAnim._x = myShip._x; levelAnim._y = myShip._y; levelAnim.gotoAndPlay(1); } } function shoot() { totalB = bulletArr.length; Mobject = _level0.attachMovie("p1", "bullet" + totalBullets, 1100 + totalBullets); Mobject.swapDepths(-20000 + totalBullets); Mobject._x = myShip._x; Mobject._y = myShip._y; Mobject.hit = 0; Mobject.myName = "bullet" + totalBullets; Mobject.angle = myShip._rotation; Mobject.speed = 20; Mobject.effect = myShip.effect; Mobject.effectTimer = myShip.effectTimer; Mobject.damage = myShip.damage; Mobject.gotoAndStop(myShip.gun); Mobject._rotation = Mobject.angle; bulletArr[totalB] = "bullet" + totalBullets; totalBullets++; Mobject.onEnterFrame = function () { if (this.effect != 2) { moveByAngle(this, this.angle); } if ((((this._y > 550) || (this._y < -50)) || (this._x > 550)) || (this._x < -50)) { if (this.effect != 2) { removeBullet(this); } } }; } function removeBullet(bulletToRemove) { totalB2 = bulletArr.length + 1; l = 0; while (l < totalB2) { if (bulletArr[l] == bulletToRemove.myName) { bulletArr.splice(l, 1); break; } l++; } bulletHit = bulletHit + int(bulletToRemove.hit); removeMovieClip(bulletToRemove); } function removeMob(mobToRemove) { if (mobToRemove.monType == 1) { createMob(mobToRemove); createMob(mobToRemove); createMob(mobToRemove); } totalM2 = mobArr.length + 1; k = 0; while (k < totalM2) { if (mobArr[k] == mobToRemove.myName) { mobArr.splice(k, 1); break; } k++; } totalKills++; removeMovieClip(mobToRemove); } function lookAt(object, lookX, lookY, lookPmc) { if ((lookX >= object._x) && (lookY < object._y)) { x_distance = int(lookX) - int(object._x); y_distance = int(object._y) - int(lookY); if (x_distance <= y_distance) { pmc = (45 * int(x_distance)) / int(y_distance); } else { pmc = (45 * int(y_distance)) / int(x_distance); pmc = 90 - pmc; } } if ((lookX >= object._x) && (lookY > object._y)) { x_distance = int(lookX) - int(object._x); y_distance = int(lookY) - int(object._y); if (x_distance <= y_distance) { pmc = (45 * int(x_distance)) / int(y_distance); pmc = 180 - pmc; } else { pmc = ((45 * int(y_distance)) / int(x_distance)) + 90; } } if ((lookX <= object._x) && (lookY > object._y)) { x_distance = int(object._x) - int(lookX); y_distance = int(lookY) - int(object._y); if (x_distance <= y_distance) { pmc = (45 * int(x_distance)) / int(y_distance); pmc = 180 + pmc; } else { pmc = 270 - ((45 * int(y_distance)) / int(x_distance)); } } if ((lookX <= object._x) && (lookY < object._y)) { x_distance = int(object._x) - int(lookX); y_distance = int(object._y) - int(lookY); if (x_distance <= y_distance) { pmc = (45 * int(x_distance)) / int(y_distance); pmc = 360 - pmc; } else { pmc = 270 + ((45 * int(y_distance)) / int(x_distance)); } } if (lookPmc == 1) { object.body._rotation = pmc; } else { object._rotation = pmc; } return(pmc); } function moveByAngle(obj2, angle) { if (angle < 0) { angle = angle + 360; } if (angle > 360) { angle = angle - 360; } if ((angle >= 0) && (angle <= 90)) { speedX = angle / 90; speedY = 1 - speedX; speedX = -speedX; } else if ((angle > 90) && (angle <= 180)) { speedY = (angle - 90) / 90; speedX = 1 - speedY; speedX = -speedX; speedY = -speedY; } else if ((angle > 180) && (angle <= 270)) { speedX = (angle - 180) / 90; speedY = 1 - speedX; speedX = speedX; speedY = -speedY; } else if ((angle > 270) && (angle <= 360)) { speedY = (angle - 270) / 90; speedX = 1 - speedY; speedX = speedX; speedY = speedY; } obj2._x = obj2._x - (speedX * obj2.speed); obj2._y = obj2._y - (speedY * obj2.speed); } function update_pDetails() { pDetails = "<b>"; switch (myShip.ship) { case 1 : pDetails = pDetails + "Small Fighter"; break; case 2 : pDetails = pDetails + "Small Destroyer"; break; case 3 : pDetails = pDetails + "Small Scout"; break; default : pDetails = pDetails + "Unknown"; } pDetails = pDetails + ((" (Level: " + myShip.lvl) + ")"); shieldPercent = int((myShip.shield / myShip.shieldMax) * 100); sColor = "#00FF00"; if (shieldPercent < 80) { myBar.shieldType.gotoAndStop(2); sColor = "#FFFF00"; } if (shieldPercent < 30) { myBar.shieldType.gotoAndStop(3); sColor = "#FF0000"; } energyPercent = int((myShip.energy / myShip.energyMax) * 100); if (energyPercent < 80) { eColor = "#FFFF00"; } if (energyPercent < 30) { eColor = "#FF0000"; } myExp = int((myShip.EXP / myShip.EXPmax) * 100); pDetails = pDetails + ((((((((((((((((((("</b>\r<font color='" + sColor) + "'>Shield: ") + shieldPercent) + "% (") + myShip.shield) + "/") + myShip.shieldMax) + ")</font>") + newline) + "<font color='") + ecolor) + "'>Energy: ") + int(myShip.energy)) + "/") + myShip.energyMax) + "</font><br>EXP: ") + myExp) + "% Cash: $") + myShip.cash); } delete myShip.onRollOver; BGM.stop(); if (mute == 0) { BGM.attachSound("bgMusic2"); BGM.setVolume(20); BGM.start(1, 100); } curBGM = 2; die = 0; myShip._x = 252; myShip._y = 440; myShip._rotation = 0; shootCount = 0; gameStart = 0; totalBullets = 0; totalB = 0; totalM = 0; totalMob = 0; moneyEarned = 0; expEarned = 0; totalKills = 0; bulletHit = 0; bulletArr = new Array(); mobArr = new Array(); totalDrops = 0; refreshSlot(); myShip.basSpeed = myShip.speed; switch (mission) { case 1 : mTarget = 15; break; case 2 : mTarget = 10; gameStart = 1; idd = setInterval(_level0.createMob, 7000); tutorial.gotoAndStop(2); break; case 3 : mTarget = 30; gameStart = 1; idd = setInterval(_level0.createMob, 1500); tutorial.gotoAndStop(2); break; case 4 : mTarget = 35; gameStart = 1; idd = setInterval(_level0.createMob, 1500); tutorial.gotoAndStop(2); break; case 5 : mTarget = 40; gameStart = 1; idd = setInterval(_level0.createMob, 1000); tutorial.gotoAndStop(2); break; case 6 : mTarget = 1; gameStart = 1; idd = setInterval(_level0.createMob, 1000); tutorial.gotoAndStop(2); break; case 7 : mTarget = 30; gameStart = 1; idd = setInterval(_level0.createMob, 2000); tutorial.gotoAndStop(2); break; case 8 : mTarget = 30; gameStart = 1; idd = setInterval(_level0.createMob, 2000); tutorial.gotoAndStop(2); break; case 9 : mTarget = 30; gameStart = 1; idd = setInterval(_level0.createMob, 2000); tutorial.gotoAndStop(2); break; case 10 : mTarget = 35; gameStart = 1; idd = setInterval(_level0.createMob, 1500); tutorial.gotoAndStop(2); break; case 11 : mTarget = 70; gameStart = 1; idd = setInterval(_level0.doubleCreate, 1500); tutorial.gotoAndStop(2); break; case 12 : mTarget = 1; gameStart = 1; idd = setInterval(_level0.createMob, 1000); tutorial.gotoAndStop(2); break; case 13 : mTarget = 20; gameStart = 1; idd = setInterval(_level0.doubleCreate, 7000); tutorial.gotoAndStop(2); break; case 14 : mTarget = 50; gameStart = 1; idd = setInterval(_level0.tripleCreate, 5000); tutorial.gotoAndStop(2); break; case 15 : mTarget = 3; gameStart = 1; idd = setInterval(_level0.tripleCreate, 1000); tutorial.gotoAndStop(2); break; } base.gotoAndStop(mission); updateSlot(); delete onEnterFrame; delete slot1.onRollOver; delete slot2.onRollOver; delete slot3.onRollOver; delete slot4.onRollOver; delete slot5.onRollOver; delete slot6.onRollOver; delete slot7.onRollOver; delete slot8.onRollOver; delete slot9.onRollOver; delete slot10.onRollOver; subMob = nothing; bossBullet = 0; adj = 0; var mouseListener = new Object(); mouseListener.onMouseDown = function () { shooter = 1; }; mouseListener.onMouseUp = function () { shooter = 0; }; Mouse.addListener(mouseListener); onEnterFrame = function () { var currtime = new Date(); var ttime = (currtime - starttime); while (ttime < 29.4117647058824) { var currtime = new Date(); var ttime = (currtime - starttime); } starttime = new Date(); adj++; if (adj > 51) { adj = 0; } if ((mobArr.length == 0) && (mTarget == 0)) { gameStart = 0; gotoAndStop (6); } if (myShip.shield <= 0) { gameStart = 0; die = 1; gotoAndStop (6); } if (gameStart == 1) { lookAt(myShip, _xmouse, _ymouse); if (myShip.energy >= myShip.eUsage) { if (shooter == 1) { if (shootCount > myShip.FR) { playSound(gunSound, "gun" + myShip.gun); if (myShip.gun != 4) { myShip.sparkle1.gotoAndStop(2); } shoot(); shootCount = 0; myShip.energy = myShip.energy - myShip.eUsage; } } } if (myShip.energy < myShip.energyMax) { myShip.energy = myShip.energy + myShip.eCharge; } if (Key.isDown(49)) { sem = 1; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(50)) { sem = 2; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(51)) { sem = 3; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(52)) { sem = 4; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(53)) { sem = 5; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(54)) { sem = 6; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(55)) { sem = 7; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(56)) { sem = 8; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(57)) { sem = 9; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(48)) { sem = 10; if (myShip["slot" + sem] != nothing) { changeGun(sem); updateSlot(); } } if (Key.isDown(87)) { if (myShip._y > 20) { myShip._y = myShip._y - myShip.speed; } } if (Key.isDown(16)) { if (myShip.energy > myShip.tCost) { myShip.engineFlame.gotoAndStop(2); myShip.speed = myShip.basSpeed + 5; myShip.energy = myShip.energy - myShip.tCost; } } else { myShip.speed = myShip.basSpeed; myShip.engineFlame.gotoAndStop(1); } if (Key.isDown(83)) { if (myShip._y < 480) { myShip._y = myShip._y + myShip.speed; } } if (Key.isDown(65)) { if (myShip._x > 20) { myShip._x = myShip._x - myShip.speed; } } if (Key.isDown(68)) { if (myShip._x < 480) { myShip._x = myShip._x + myShip.speed; } } } shootCount++; totalAmount = s1amount; moveStar(90); i = 0; while (i < totalAmount) { starObj = eval ("_level0.Stars.sn" + i); starObj._x = starObj._x + ((speedX * 3) / 4); starObj._y = starObj._y + ((speedY * 3) / 4); starWarp(starObj); i++; } totalAmount = s1amount + s2amount; i = i; while (i < totalAmount) { starObj = eval ("_level0.Stars.sn" + i); starObj._x = starObj._x + ((speedX * 2) / 4); starObj._y = starObj._y + ((speedY * 2) / 4); starWarp(starObj); i++; } totalAmount = (s1amount + s2amount) + s3amount; i = i; while (i < totalAmount) { starObj = eval ("_level0.Stars.sn" + i); starObj._x = starObj._x + ((speedX * 1) / 4); starObj._y = starObj._y + ((speedY * 1) / 4); starWarp(starObj); i++; } c = 0; while (c < bulletArr.length) { bulletObj = eval (bulletArr[c]); d = 0; while (d < mobArr.length) { testHitObj = eval (mobArr[d]); if (testHitObj.dead != 1) { if (testHitObj.area.hitTest(bulletObj)) { bulletObj.hit = 1; testHitObj.agress = 1; if ((testHitObj.life - bulletObj.damage) <= 0) { if (bulletObj.effect != 2) { removeBullet(bulletObj); } testHitObj.gotoAndStop(2); testHitObj.dead = 1; reward(testHitObj); if (random(100) < 10) { totalDrops++; newDrop = _root.attachMovie("mdrop", "mdrops" + totalDrops, 1000 + totalDrops); newDrop.swapDepths(-22000 - totalDrops); newDrop._x = testHitObj._x; newDrop._y = testHitObj._y; newDrop.life = 200; newDrop.cash = random(mission * 10) + 10; newDrop.onEnterFrame = function () { this.life--; if (this.life == 0) { removeMovieClip(this); } if (this.hitTest(myShip.area)) { playSound(awardSound, "bling"); reward(this); removeMovieClip(this); } }; } } else { if ((bulletObj.effect == 1) && (testHitObj.effectTimer == nothing)) { testHitObj.speed = testHitObj.speed / 4; testHitObj.effectTimer = bulletObj.effectTimer; oldColor = new Color(testHitObj); newColor = {rb:0, gb:0, bb:200}; oldColor.setTransform(newColor); } if (testHitObj.monType == 3) { testHitObj.life = testHitObj.life - (bulletObj.damage / 2); } else { testHitObj.life = testHitObj.life - bulletObj.damage; } hpPercent = int((testHitObj.life / testHitObj.totalLife) * 100); testHitObj.hpbar.gotoAndStop(hpPercent); if (bulletObj.effect != 2) { removeBullet(bulletObj); } } } } d++; } c++; } update_pDetails(); }; stop(); function createStar(starX, starY, id, starType) { starObj = Stars.attachMovie("s" + starType, "sn" + id, 100 + id); starObj._x = starX; starObj._y = starY; } function starWarp(starToWarp) { if (starToWarp._x < 0) { starToWarp._x = 500; starToWarp._y = random(500); } if (starToWarp._x > 500) { starToWarp._x = 0; starToWarp._y = random(500); } if (starToWarp._y < 0) { starToWarp._y = 500; starToWarp._x = random(500); } if (starToWarp._y > 500) { starToWarp._y = 0; starToWarp._x = random(500); } } function moveStar(angle) { if ((angle >= 0) && (angle <= 90)) { speedX = angle / 90; speedY = 1 - speedX; speedX = -speedX; } else if ((angle > 90) && (angle <= 180)) { speedY = (angle - 90) / 90; speedX = 1 - speedY; speedX = -speedX; speedY = -speedY; } else if ((angle > 180) && (angle <= 270)) { speedX = (angle - 180) / 90; speedY = 1 - speedX; speedX = speedX; speedY = -speedY; } else if ((angle > 270) && (angle <= 360)) { speedY = (angle - 270) / 90; speedX = 1 - speedY; speedX = speedX; speedY = speedY; } } s1amount = 15; s2amount = 10; s3amount = 10; totalAmount = s1amount; i = 0; while (i < s1amount) { createStar(random(500), random(500), i, 1); i++; } totalAmount = s1amount + s2amount; i = i; while (i < totalAmount) { createStar(random(500), random(500), i, 2); i++; } totalAmount = (s1amount + s2amount) + s3amount; i = i; while (i < totalAmount) { createStar(random(500), random(500), i, 3); i++; } totalI = i;
Frame 6
myShip._x = -500; myShip._y = -500; levelCompleted.swapDepths(50000); accuracy = int((Number(bulletHit) / Number(totalBullets)) * 100); levelCompleted.resultTxt = ((((((("$" + moneyEarned) + newline) + expEarned) + newline) + totalKills) + newline) + accuracy) + "%"; delete onEnterFrame; totalKillscore = totalKillscore + totalKills; clearInterval(idd); if (die == 1) { totalDie++; levelCompleted.gotoAndStop(2); } else { myShip["mission" + mission] = 1; }
Frame 7
inventory = 0; i = 1; while (i < 11) { if (myShip["slot" + i] != nothing) { inventory++; } i++; } unlocked = 0; i = 1; while (i < 16) { if (myShip["mission" + i] != nothing) { unlocked++; } i++; } finalEndScore = 0; finalEndScore = finalEndScore + (myShip.lvl * 50); finalEndScore = finalEndScore + (myShip.shieldLvl * 100); finalEndScore = finalEndScore + (myShip.energyLvl * 100); finalEndScore = finalEndScore + (myShip.speedLvl * 100); finalEndScore = finalEndScore + (inventory * 100); finalEndScore = finalEndScore - (totalDie * 100); finalEndScore = finalEndScore + (totalKillscore * 1); finalEndScore = finalEndScore + (myShip.cash / 1000); finalEndScore = finalEndScore + (unlocked * 100); finalEndScore = int(finalEndScore); finalScoreTxt = (((((((((((((((((((myShip.lvl + newline) + myShip.shieldLvl) + newline) + myShip.energyLvl) + newline) + myShip.speedLvl) + newline) + inventory) + newline) + totalDie) + newline) + totalKillscore) + newline) + "$") + myShip.cash) + newline) + unlocked) + newline) + newline) + finalEndScore;
Frame 8
mochi.MochiScores.showLeaderboard({boardID:"a23ca8ac63438ed4", score:finalEndScore}); finalEndScore = 0; myShip = nothing;
Symbol 15 MovieClip Frame 10
myBullet = eval ("_level0." + _parent.myName); _level0.removeBullet(myBullet); stop();
Symbol 18 MovieClip [p1] Frame 1
stop();
Symbol 28 MovieClip Frame 1
stop();
Symbol 45 MovieClip [e1] Frame 1
_level0.playSound(_level0.explodeSound, "explode1");
Symbol 45 MovieClip [e1] Frame 9
_level0.removeMob(_parent); stop();
Symbol 46 MovieClip [m9] Frame 1
stop();
Symbol 48 MovieClip [m1] Frame 1
stop();
Symbol 57 MovieClip [moneyGet] Frame 30
removeMovieClip("_level0." + myName);
Symbol 61 MovieClip [m8] Frame 1
stop();
Symbol 65 MovieClip [m4] Frame 1
stop();
Symbol 68 MovieClip [m6] Frame 1
stop();
Symbol 72 MovieClip [m5] Frame 1
stop();
Symbol 76 MovieClip [m7] Frame 1
stop();
Symbol 78 MovieClip [m3] Frame 1
stop();
Symbol 82 MovieClip [m10] Frame 1
stop();
Symbol 84 MovieClip [m2] Frame 1
stop();
Symbol 116 MovieClip Frame 1
stop();
Symbol 117 MovieClip Frame 1
ads = 1; s1.gotoAndStop(ads); ads++; s2.gotoAndStop(ads); ads++; s3.gotoAndStop(ads); ads++; s4.gotoAndStop(ads); ads++; s5.gotoAndStop(ads); ads++; onEnterFrame = function () { s1._x++; s2._x++; s3._x++; s4._x++; s5._x++; if (s5._x > 240) { s5._x = s5._x - 450; ads++; if (ads == 10) { ads = 1; } s5.gotoAndStop(ads); } if (s4._x > 240) { s4._x = s4._x - 450; ads++; if (ads == 10) { ads = 1; } s4.gotoAndStop(ads); } if (s3._x > 240) { s3._x = s3._x - 450; ads++; if (ads == 10) { ads = 1; } s3.gotoAndStop(ads); } if (s2._x > 240) { s2._x = s2._x - 450; ads++; if (ads == 10) { ads = 1; } s2.gotoAndStop(ads); } if (s1._x > 240) { s1._x = s1._x - 450; ads++; if (ads == 10) { ads = 1; } s1.gotoAndStop(ads); } };
Instance of Symbol 94 MovieClip in Symbol 117 MovieClip Frame 1
on (release) { getURL ("http://www.webgames.bz/"); }
Instance of Symbol 94 MovieClip in Symbol 117 MovieClip Frame 1
on (release) { getURL ("http://www.webgames.bz/"); }
Symbol 122 MovieClip Frame 1
stop();
Symbol 122 MovieClip Frame 40
_root.gotoAndStop(2); stop();
Symbol 481 MovieClip [__Packages.mochi.MochiServices] Frame 0
class mochi.MochiServices { static var _id, _container, _clip, _sendChannelName, _rcvChannelName, __get__comChannelName, onError, _listenChannel, _rcvChannel, _loader, _loaderListener, _sendChannel; function MochiServices () { } static function get id() { return(_id); } static function get clip() { return(_container); } static function get childClip() { return(_clip); } static function getVersion() { return("1.2"); } static function allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function get isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function set comChannelName(val) { if (val != undefined) { if (val.length > 3) { _sendChannelName = val + "_fromgame"; _rcvChannelName = val; initComChannels(); } } //return(__get__comChannelName()); } static function get connected() { return(_connected); } static function connect(id, clip, onError) { if ((!_connected) && (_clip == undefined)) { trace("MochiServices Connecting..."); _connecting = true; init(id, clip); } if (onError != undefined) { mochi.MochiServices.onError = onError; } else if (mochi.MochiServices.onError == undefined) { mochi.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } static function disconnect() { if (_connected || (_connecting)) { _connecting = (_connected = false); flush(true); if (_clip != undefined) { _clip.removeMovieClip(); delete _clip; } _listenChannel.close(); _rcvChannel.close(); } } static function init(id, clip) { _id = id; if (clip != undefined) { _container = clip; } else { _container = _root; } loadCommunicator(id, _container); } static function loadCommunicator(id, clip) { var _local2 = "_mochiservices_com_" + id; if (_clip != null) { return(_clip); } if (!isNetworkAvailable) { return(null); } allowDomains(_gatewayURL); _clip = clip.createEmptyMovieClip(_local2, 10336, false); _loader = new MovieClipLoader(); if (_loaderListener.waitInterval != null) { clearInterval(_loaderListener.waitInterval); } _loaderListener = {}; _loaderListener.onLoadError = function (target_mc, errorCode, httpStatus) { trace("MochiServices could not load."); mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, [errorCode]); }; _loaderListener.onLoadStart = function (target_mc) { this.isLoading = true; }; _loaderListener.startTime = getTimer(); _loaderListener.wait = function () { if ((getTimer() - this.startTime) > 10000) { if (!this.isLoading) { mochi.MochiServices.disconnect(); mochi.MochiServices.onError.apply(null, ["IOError"]); } clearInterval(this.waitInterval); } }; _loaderListener.waitInterval = setInterval(_loaderListener, "wait", 1000); _loader.addListener(_loaderListener); _loader.loadClip(_gatewayURL, _clip); _sendChannel = new LocalConnection(); _sendChannel._queue = []; _rcvChannel = new LocalConnection(); _rcvChannel.allowDomain = function (d) { return(true); }; _rcvChannel.allowInsecureDomain = _rcvChannel.allowDomain; _rcvChannel._nextcallbackID = 0; _rcvChannel._callbacks = {}; listen(); return(_clip); } static function onStatus(infoObject) { if (!(infoObject.level === "error")) { } else { _connected = false; _listenChannel.connect(_listenChannelName); } } static function listen() { _listenChannel = new LocalConnection(); _listenChannel.handshake = function (args) { mochi.MochiServices.__set__comChannelName(args.newChannel); }; _listenChannel.allowDomain = function (d) { return(true); }; _listenChannel.allowInsecureDomain = _listenChannel.allowDomain; _listenChannel.connect(_listenChannelName); trace("Waiting for MochiAds services to connect..."); } static function initComChannels() { if (!_connected) { _sendChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, clip:_clip, version:getVersion()}); _rcvChannel.onStatus = function (infoObject) { mochi.MochiServices.onStatus(infoObject); }; _rcvChannel.onReceive = function (pkg) { var _local5 = pkg.callbackID; var _local4 = this._callbacks[_local5]; if (!_local4) { return(undefined); } var _local2 = _local4.callbackMethod; var _local3 = _local4.callbackObject; if (_local3 && (typeof(_local2) == "string")) { _local2 = _local3[_local2]; } if (_local2 != undefined) { _local2.apply(_local3, pkg.args); } delete this._callbacks[_local5]; }; _rcvChannel.onError = function () { mochi.MochiServices.onError.apply(null, ["IOError"]); }; _rcvChannel.connect(_rcvChannelName); trace("connected!"); _connecting = false; _connected = true; _listenChannel.close(); while (_sendChannel._queue.length > 0) { _sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift()); } } } static function flush(error) { var _local1; var _local2; while (_sendChannel._queue.length > 0) { _local1 = _sendChannel._queue.shift(); if (_local1.callbackID != null) { _local2 = _rcvChannel._callbacks[_local1.callbackID]; } delete _rcvChannel._callbacks[_local1.callbackID]; if (error) { handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod); } } } static function handleError(args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ["NotConnected"]); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = "NotConnected"; if ((callbackObject != null) && (typeof(callbackMethod) == "string")) { callbackObject[callbackMethod](args); } else if (callbackMethod != null) { callbackMethod.apply(args); } } } static function send(methodName, args, callbackObject, callbackMethod) { if (_connected) { _sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } else { if ((_clip == undefined) || (!_connecting)) { onError.apply(null, ["NotConnected"]); handleError(args, callbackObject, callbackMethod); flush(true); return(undefined); } _sendChannel._queue.push({methodName:methodName, args:args, callbackID:_rcvChannel._nextcallbackID}); } _rcvChannel._callbacks[_rcvChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod}; _rcvChannel._nextcallbackID++; } static var _gatewayURL = "http://www.mochiads.com/static/lib/services/services.swf"; static var _listenChannelName = "__mochiservices"; static var _connecting = false; static var _connected = false; }
Symbol 482 MovieClip [__Packages.mochi.MochiScores] Frame 0
class mochi.MochiScores { static var boardID, onClose, onError; function MochiScores () { } static function setBoardID(boardID) { mochi.MochiScores.boardID = boardID; mochi.MochiServices.send("scores_setBoardID", {boardID:boardID}); } static function showLeaderboard(options) { if (options.clip != null) { if (options.clip != mochi.MochiServices.__get__clip()) { mochi.MochiServices.disconnect(); mochi.MochiServices.connect(mochi.MochiServices.__get__id(), options.clip); } delete options.clip; } if (options.name != null) { if (typeof(options.name) == "object") { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (typeof(options.score) == "object") { if (options.score.text != undefined) { options.score = options.score.text; } } } if (options.onDisplay != null) { options.onDisplay(); } else { mochi.MochiServices.__get__clip().stop(); } if (options.onClose != null) { onClose = options.onClose; } else { onClose = function () { mochi.MochiServices.__get__clip().play(); }; } if (options.onError != null) { onError = options.onError; } else { onError = onClose; } if (options.boardID == null) { if (boardID != null) { options.boardID = boardID; } } mochi.MochiServices.send("scores_showLeaderboard", {options:options}, null, doClose); } static function closeLeaderboard() { mochi.MochiServices.send("scores_closeLeaderboard"); } static function getPlayerInfo(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_getPlayerInfo", null, callbackObj, callbackMethod); } static function submit(score, name, callbackObj, callbackMethod) { mochi.MochiServices.send("scores_submit", {score:score, name:name}, callbackObj, callbackMethod); } static function requestList(callbackObj, callbackMethod) { mochi.MochiServices.send("scores_requestList", null, callbackObj, callbackMethod); } static function scoresArrayToObjects(scores) { var _local5 = {}; var _local1; var _local4; var _local2; var _local6; for (var _local8 in scores) { if (typeof(scores[_local8]) == "object") { if ((scores[_local8].cols != null) && (scores[_local8].rows != null)) { _local5[_local8] = []; _local2 = scores[_local8]; _local4 = 0; while (_local4 < _local2.rows.length) { _local6 = {}; _local1 = 0; while (_local1 < _local2.cols.length) { _local6[_local2.cols[_local1]] = _local2.rows[_local4][_local1]; _local1++; } _local5[_local8].push(_local6); _local4++; } } else { _local5[_local8] = {}; for (var _local7 in scores[_local8]) { _local5[_local8][_local7] = scores[_local8][_local7]; } } } else { _local5[_local8] = scores[_local8]; } } return(_local5); } static function doClose(args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = "IOError"; } onError.apply(null, [args.errorCode]); } else { onClose.apply(); } } }
Symbol 139 Button
on (release) { _level0.gameMode = 1; _level0.gotoAndStop(3); }
Symbol 143 Button
on (release) { gotoAndStop (2); }
Symbol 147 Button
on (release) { gotoAndStop (1); }
Symbol 150 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 166 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
stop();
Symbol 206 Button
on (release) { shop.gotoAndStop(1); _level0.callShop(); }
Symbol 207 Button
on (release) { shop.gotoAndStop(2); }
Symbol 208 Button
on (release) { shop.gotoAndStop(3); }
Symbol 209 Button
on (release) { _level0.gotoAndStop(4); }
Symbol 216 Button
on (release) { if (_level0.myShip.cash >= sCost) { _level0.myShip.cash = _level0.myShip.cash - sCost; _level0.myShip.shieldLvl++; _level0.myShip.shieldMax = (((_level0.myShip.shieldLvl * _level0.myShip.shieldLvl) + _level0.myShip.lvl) * 50) + 50; _level0.myShip.shield = _level0.myShip.shieldMax; sCost = (_level0.myShip.shieldLvl * _level0.myShip.shieldLvl) * 100; sShopTxt = (("Shield level: " + _level0.myShip.shieldLvl) + "<br>Upgrade cost: $") + sCost; _level0.cashTxt = "Cash: $" + _level0.myShip.cash; _level0.playSound(_level0.gunSound, "upgrade"); _level0.uAnim.gotoAndPlay(1); } else { _root.toolTip("<font color='#FF0000'>Error: You do not have enough cash!</font>"); } } on (rollOut) { _root.toolTipRemove(); }
Symbol 220 Button
on (release) { if (_level0.myShip.cash >= eCost) { if ((_level0.myShip.energyLvl % 2) == 1) { _level0.myShip.eCharge = _level0.myShip.eCharge + 0.2; } _level0.myShip.cash = _level0.myShip.cash - eCost; _level0.myShip.energyLvl++; _level0.myShip.energyMax = (((_level0.myShip.energyLvl * _level0.myShip.energyLvl) + _level0.myShip.lvl) * 20) + 60; _level0.myShip.energy = _level0.myShip.energyMax; eCost = (_level0.myShip.energyLvl * _level0.myShip.energyLvl) * 100; eShopTxt = (("Energy level: " + _level0.myShip.energyLvl) + "<br>Upgrade cost: $") + eCost; _level0.cashTxt = "Cash: $" + _level0.myShip.cash; _level0.playSound(_level0.gunSound, "upgrade"); _level0.uAnim.gotoAndPlay(1); } else { _root.toolTip("<font color='#FF0000'>Error: You do not have enough cash!</font>"); } } on (rollOut) { _root.toolTipRemove(); }
Symbol 222 Button
on (release) { if (_level0.myShip.cash >= enCost) { _level0.myShip.cash = _level0.myShip.cash - enCost; _level0.myShip.speedLvl++; _level0.myShip.speed++; enCost = (_level0.myShip.speedLvl * _level0.myShip.speedLvl) * 100; enShopTxt = (("Engine level: " + _level0.myShip.speedLvl) + "<br>Upgrade cost: $") + enCost; _level0.cashTxt = "Cash: $" + _level0.myShip.cash; _level0.playSound(_level0.gunSound, "upgrade"); _level0.uAnim.gotoAndPlay(1); } else { _root.toolTip("<font color='#FF0000'>Error: You do not have enough cash!</font>"); } } on (rollOut) { _root.toolTipRemove(); }
Symbol 223 MovieClip Frame 1
stop();
Symbol 223 MovieClip Frame 2
sCost = (_level0.myShip.shieldLvl * _level0.myShip.shieldLvl) * 100; sShopTxt = (("Shield level: " + _level0.myShip.shieldLvl) + "<br>Upgrade cost: $") + sCost; eCost = (_level0.myShip.energyLvl * _level0.myShip.energyLvl) * 100; eShopTxt = (("Energy level: " + _level0.myShip.energyLvl) + "<br>Upgrade cost: $") + eCost;
Symbol 223 MovieClip Frame 3
enCost = (_level0.myShip.speedLvl * _level0.myShip.speedLvl) * 100; enShopTxt = (("Engine level: " + _level0.myShip.speedLvl) + "<br>Upgrade cost: $") + enCost;
Symbol 224 MovieClip Frame 1
stop();
Symbol 225 Button
on (release) { _level0.gotoAndStop(7); }
Symbol 294 MovieClip Frame 98
gotoAndPlay (2);
Symbol 295 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 8
stop();
Symbol 305 MovieClip Frame 8
_parent.gotoAndStop(1); stop();
Symbol 306 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 1
stop();
Symbol 413 MovieClip Frame 1
stop();
Symbol 418 Button
on (release) { _level0.gotoAndStop(5); }
Symbol 449 MovieClip Frame 1
stop();
Symbol 449 MovieClip Frame 2
base.gotoAndStop(_level0.mission);
Instance of Symbol 415 MovieClip in Symbol 449 MovieClip Frame 2
on (release) { _parent.gotoAndStop(1); }
Symbol 449 MovieClip Frame 3
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 4
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 5
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 6
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 7
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 8
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 9
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 10
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 11
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 12
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 13
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 14
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 15
base.gotoAndStop(_level0.mission);
Symbol 449 MovieClip Frame 16
base.gotoAndStop(_level0.mission);
Symbol 450 Button
on (release) { _level0.gotoAndStop(3); }
Symbol 456 MovieClip Frame 1
stop();
Symbol 462 MovieClip Frame 31
stop();
Symbol 465 MovieClip Frame 1
stop();
Instance of Symbol 378 MovieClip in Symbol 465 MovieClip Frame 1
on (release) { _level0.gameStart = 1; _level0.idd = setInterval(_level0.createMob, 1500); _level0.tutorial.gotoAndStop(2); }
Symbol 473 MovieClip Frame 1
stop();
Instance of Symbol 378 MovieClip in Symbol 473 MovieClip Frame 1
on (release) { removeMovieClip(_level0.myBar); removeMovieClip(_level0.levelCompleted); us = 1; while (us < 11) { removeMovieClip("_level0.slot" + us); us++; } us = 1; while (us < 11) { removeMovieClip("_level0.gg" + us); us++; } us = 0; while (us < 100) { removeMovieClip("_level0.monster" + us); us++; } us = 0; while (us < 100) { removeMovieClip("_level0.mdrops" + us); us++; } removeMovieClip(_level0.txtnum); _level0.gotoAndStop(3); }
Instance of Symbol 378 MovieClip in Symbol 473 MovieClip Frame 2
on (release) { _level0.myShip.EXP = _level0.myShip.EXP - (_level0.myShip.EXPmax / 10); if (_level0.myShip.EXP < 0) { _level0.myShip.EXP = 0; } _level0.myShip.cash = _level0.myShip.cash - (_level0.myShip.cash / 10); removeMovieClip(_level0.myBar); removeMovieClip(_level0.levelCompleted); us = 1; while (us < 11) { removeMovieClip("_level0.slot" + us); us++; } us = 1; while (us < 11) { removeMovieClip("_level0.gg" + us); us++; } us = 0; while (us < 100) { removeMovieClip("_level0.monster" + us); us++; } removeMovieClip(_level0.txtnum); _level0.gotoAndStop(3); }
Symbol 477 Button
on (release) { gotoAndStop (8); }
Symbol 478 Button
on (release) { gotoAndStop (3); }

Library Items

Symbol 1 GraphicUsed by:2 3
Symbol 2 MovieClip [s2]Uses:1
Symbol 3 MovieClip [s3]Uses:1
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClip [s1]Uses:4
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:18
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:18
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:18
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClipUses:13Used by:15
Symbol 15 MovieClipUses:14Used by:18
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:18
Symbol 18 MovieClip [p1]Uses:7 9 11 15 17
Symbol 19 BitmapUsed by:20 66
Symbol 20 GraphicUses:19Used by:21 47
Symbol 21 MovieClipUses:20Used by:46
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:22Used by:46 48 61 65 68 72 76 78 82 84 307 413
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:28
Symbol 26 GraphicUsed by:28
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:25 26 27Used by:46 48 61 65 68 72 76 78 82 84
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:45
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:45
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:45
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:45
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:45
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:45
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:45
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45
Symbol 45 MovieClip [e1]Uses:30 32 34 36 38 40 42 44Used by:46 48 61 65 68 72 76 78 82 84
Symbol 46 MovieClip [m9]Uses:21 23 28 45
Symbol 47 MovieClipUses:20Used by:48
Symbol 48 MovieClip [m1]Uses:47 23 28 45
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [mdrop]Uses:51
Symbol 53 FontUsed by:54 55 56
Symbol 54 EditableTextUses:53Used by:57
Symbol 55 EditableTextUses:53Used by:57
Symbol 56 EditableTextUses:53Used by:57
Symbol 57 MovieClip [moneyGet]Uses:54 55 56
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60
Symbol 60 MovieClipUses:59Used by:61
Symbol 61 MovieClip [m8]Uses:60 28 23 45
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClip [m4]Uses:64 28 23 45
Symbol 66 GraphicUses:19Used by:67
Symbol 67 MovieClipUses:66Used by:68
Symbol 68 MovieClip [m6]Uses:67 28 23 45
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClip [m5]Uses:71 28 23 45
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75 77
Symbol 75 MovieClipUses:74Used by:76
Symbol 76 MovieClip [m7]Uses:75 28 23 45
Symbol 77 MovieClipUses:74Used by:78
Symbol 78 MovieClip [m3]Uses:77 28 23 45
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:81 83
Symbol 81 MovieClipUses:80Used by:82
Symbol 82 MovieClip [m10]Uses:81 28 23 45
Symbol 83 MovieClipUses:80Used by:84
Symbol 84 MovieClip [m2]Uses:83 28 23 45
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:87
Symbol 87 MovieClip [bb2]Uses:86
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:90
Symbol 90 MovieClip [bb1]Uses:89
Symbol 91 FontUsed by:92
Symbol 92 EditableTextUses:91Used by:Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:117
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClipUses:96Used by:117
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:116
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:116
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:116
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:116
Symbol 106 BitmapUsed by:107
Symbol 107 GraphicUses:106Used by:116
Symbol 108 BitmapUsed by:109
Symbol 109 GraphicUses:108Used by:116
Symbol 110 BitmapUsed by:111
Symbol 111 GraphicUses:110Used by:116
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:116
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:116
Symbol 116 MovieClipUses:99 101 103 105 107 109 111 113 115Used by:117
Symbol 117 MovieClipUses:94 97 116Used by:Timeline
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:Timeline
Symbol 120 GraphicUsed by:121 378
Symbol 121 MovieClipUses:120Used by:122
Symbol 122 MovieClipUses:121Used by:Timeline
Symbol 481 MovieClip [__Packages.mochi.MochiServices]
Symbol 482 MovieClip [__Packages.mochi.MochiScores]
Symbol 123 BitmapUsed by:124 170 379
Symbol 124 GraphicUses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:Timeline
Symbol 127 GraphicUsed by:135
Symbol 128 BitmapUsed by:129 131
Symbol 129 GraphicUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:135
Symbol 131 GraphicUses:128Used by:132
Symbol 132 MovieClipUses:131Used by:135
Symbol 133 GraphicUsed by:134
Symbol 134 MovieClipUses:133Used by:135
Symbol 135 MovieClipUses:127 130 132 134Used by:150
Symbol 136 GraphicUsed by:137 139
Symbol 137 MovieClipUses:136Used by:139
Symbol 138 GraphicUsed by:139
Symbol 139 ButtonUses:137 138 136Used by:150
Symbol 140 GraphicUsed by:141 143
Symbol 141 MovieClipUses:140Used by:143
Symbol 142 GraphicUsed by:143
Symbol 143 ButtonUses:141 142 140Used by:150
Symbol 144 GraphicUsed by:145 147
Symbol 145 MovieClipUses:144Used by:147
Symbol 146 GraphicUsed by:147
Symbol 147 ButtonUses:145 146 144Used by:150
Symbol 148 FontUsed by:149 202 466 470 474
Symbol 149 TextUses:148Used by:150
Symbol 150 MovieClipUses:135 139 143 147 149Used by:Timeline
Symbol 151 Sound [bgMusic]Used by:161
Symbol 152 Sound [bgMusic2]Used by:161
Symbol 153 Sound [explode1]Used by:161
Symbol 154 Sound [gun1]Used by:161
Symbol 155 Sound [gun2]Used by:161
Symbol 156 Sound [gun3]Used by:161
Symbol 157 Sound [gun4]Used by:161
Symbol 158 Sound [gun5]Used by:161
Symbol 159 Sound [bling]Used by:161
Symbol 160 Sound [upgrade]Used by:161
Symbol 161 MovieClipUses:151 152 153 154 155 156 157 158 159 160Used by:Timeline
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:164
Symbol 164 MovieClipUses:163Used by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:164 165Used by:Timeline
Symbol 167 BitmapUsed by:168
Symbol 168 GraphicUses:167Used by:169
Symbol 169 MovieClipUses:168Used by:Timeline
Symbol 170 GraphicUses:123Used by:171
Symbol 171 MovieClipUses:170Used by:Timeline
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:223  Timeline
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:176
Symbol 176 MovieClipUses:175Used by:179 224 307
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Symbol 179 MovieClipUses:176 177 178Used by:456  Timeline
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Symbol 181 GraphicUses:180Used by:182
Symbol 182 MovieClipUses:181Used by:201
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Symbol 198 GraphicUses:197Used by:201
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Symbol 201 MovieClipUses:182 184 186 188 190 192 194 196 198 200Used by:223  Timeline
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Symbol 203 BitmapUsed by:204
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Symbol 205 MovieClipUses:204Used by:206 207 208 209 216 220 222 225 418 450 477 478
Symbol 206 ButtonUses:205 204Used by:Timeline
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Symbol 209 ButtonUses:205 204Used by:Timeline
Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:Timeline
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:Timeline
Symbol 214 FontUsed by:215 219 221 467 468 469 471 472 475 476
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Symbol 216 ButtonUses:205 204Used by:223
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:223
Symbol 219 EditableTextUses:214Used by:223
Symbol 220 ButtonUses:205 204Used by:223
Symbol 221 EditableTextUses:214Used by:223
Symbol 222 ButtonUses:205 204Used by:223
Symbol 223 MovieClipUses:173 201 215 216 218 219 220 221 222Used by:Timeline
Symbol 224 MovieClipUses:176Used by:Timeline
Symbol 225 ButtonUses:205 204Used by:Timeline
Symbol 226 GraphicUsed by:227
Symbol 227 MovieClipUses:226Used by:Timeline
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:294
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:294
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Symbol 253 GraphicUses:252Used by:294
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Symbol 259 GraphicUses:258Used by:294
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Symbol 261 GraphicUses:260Used by:294
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Symbol 263 GraphicUses:262Used by:294
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:294
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:294
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Symbol 269 GraphicUses:268Used by:294
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:294
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Symbol 273 GraphicUses:272Used by:294
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Symbol 275 GraphicUses:274Used by:294
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:294
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Symbol 281 GraphicUses:280Used by:294
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Symbol 283 GraphicUses:282Used by:294
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Symbol 285 GraphicUses:284Used by:294
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Symbol 288 BitmapUsed by:289
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Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:294
Symbol 292 BitmapUsed by:293
Symbol 293 GraphicUses:292Used by:294
Symbol 294 MovieClipUses:229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 281 283 285 287 289 291 293Used by:295
Symbol 295 MovieClipUses:294Used by:307
Symbol 296 GraphicUsed by:304
Symbol 297 GraphicUsed by:304
Symbol 298 GraphicUsed by:304
Symbol 299 GraphicUsed by:304
Symbol 300 GraphicUsed by:304
Symbol 301 GraphicUsed by:304
Symbol 302 GraphicUsed by:304
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:296 297 298 299 300 301 302 303Used by:305
Symbol 305 MovieClipUses:304Used by:306
Symbol 306 MovieClipUses:305Used by:307
Symbol 307 MovieClipUses:295 176 306 23Used by:Timeline
Symbol 308 FontUsed by:309
Symbol 309 EditableTextUses:308Used by:310
Symbol 310 MovieClipUses:309Used by:Timeline
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:Timeline
Symbol 313 TextUsed by:Timeline
Symbol 314 FontUsed by:315 316 317 318 319 320 321 322 323 324 325 326 327 328 329
Symbol 315 TextUses:314Used by:Timeline
Symbol 316 TextUses:314Used by:Timeline
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Symbol 320 TextUses:314Used by:Timeline
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Symbol 322 TextUses:314Used by:Timeline
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Symbol 326 TextUses:314Used by:Timeline
Symbol 327 TextUses:314Used by:Timeline
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Symbol 329 TextUses:314Used by:Timeline
Symbol 330 BitmapUsed by:331
Symbol 331 GraphicUses:330Used by:332
Symbol 332 MovieClipUses:331Used by:Timeline
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:Timeline
Symbol 336 BitmapUsed by:337
Symbol 337 GraphicUses:336Used by:338
Symbol 338 MovieClipUses:337Used by:Timeline
Symbol 339 BitmapUsed by:340
Symbol 340 GraphicUses:339Used by:341
Symbol 341 MovieClipUses:340Used by:Timeline
Symbol 342 BitmapUsed by:343
Symbol 343 GraphicUses:342Used by:344
Symbol 344 MovieClipUses:343Used by:Timeline
Symbol 345 BitmapUsed by:346
Symbol 346 GraphicUses:345Used by:347
Symbol 347 MovieClipUses:346Used by:Timeline
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 MovieClipUses:349Used by:Timeline
Symbol 351 BitmapUsed by:352
Symbol 352 GraphicUses:351Used by:353
Symbol 353 MovieClipUses:352Used by:Timeline
Symbol 354 BitmapUsed by:355
Symbol 355 GraphicUses:354Used by:356
Symbol 356 MovieClipUses:355Used by:Timeline
Symbol 357 BitmapUsed by:358
Symbol 358 GraphicUses:357Used by:359
Symbol 359 MovieClipUses:358Used by:Timeline
Symbol 360 BitmapUsed by:361
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Symbol 362 MovieClipUses:361Used by:Timeline
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Symbol 365 MovieClipUses:364Used by:Timeline
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Symbol 367 GraphicUses:366Used by:368
Symbol 368 MovieClipUses:367Used by:Timeline
Symbol 369 BitmapUsed by:370
Symbol 370 GraphicUses:369Used by:371
Symbol 371 MovieClipUses:370Used by:Timeline
Symbol 372 BitmapUsed by:373
Symbol 373 GraphicUses:372Used by:374
Symbol 374 MovieClipUses:373Used by:Timeline
Symbol 375 BitmapUsed by:376
Symbol 376 GraphicUses:375Used by:377
Symbol 377 MovieClipUses:376Used by:Timeline
Symbol 378 MovieClipUses:120Used by:449 465 473
Symbol 379 GraphicUses:123Used by:380
Symbol 380 MovieClipUses:379Used by:449
Symbol 381 GraphicUsed by:413
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:384
Symbol 384 MovieClipUses:383Used by:413
Symbol 385 BitmapUsed by:386
Symbol 386 GraphicUses:385Used by:413
Symbol 387 BitmapUsed by:388
Symbol 388 GraphicUses:387Used by:413
Symbol 389 BitmapUsed by:390
Symbol 390 GraphicUses:389Used by:413
Symbol 391 BitmapUsed by:392
Symbol 392 GraphicUses:391Used by:413
Symbol 393 BitmapUsed by:394
Symbol 394 GraphicUses:393Used by:413
Symbol 395 BitmapUsed by:396
Symbol 396 GraphicUses:395Used by:413
Symbol 397 BitmapUsed by:398
Symbol 398 GraphicUses:397Used by:413
Symbol 399 BitmapUsed by:400
Symbol 400 GraphicUses:399Used by:413
Symbol 401 BitmapUsed by:402
Symbol 402 GraphicUses:401Used by:413
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:413
Symbol 405 BitmapUsed by:406
Symbol 406 GraphicUses:405Used by:413
Symbol 407 BitmapUsed by:408
Symbol 408 GraphicUses:407Used by:413
Symbol 409 BitmapUsed by:410
Symbol 410 GraphicUses:409Used by:413
Symbol 411 BitmapUsed by:412
Symbol 412 GraphicUses:411Used by:413
Symbol 413 MovieClipUses:381 384 23 386 388 390 392 394 396 398 400 402 404 406 408 410 412Used by:449  Timeline
Symbol 414 GraphicUsed by:415
Symbol 415 MovieClipUses:414Used by:449
Symbol 416 GraphicUsed by:417 418
Symbol 417 MovieClipUses:416Used by:418
Symbol 418 ButtonUses:205 417 204 416Used by:449
Symbol 419 GraphicUsed by:420
Symbol 420 MovieClipUses:419Used by:449
Symbol 421 GraphicUsed by:422
Symbol 422 MovieClipUses:421Used by:449
Symbol 423 GraphicUsed by:424
Symbol 424 MovieClipUses:423Used by:449
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClipUses:425Used by:449
Symbol 427 GraphicUsed by:428
Symbol 428 MovieClipUses:427Used by:449
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClipUses:429Used by:449
Symbol 431 GraphicUsed by:432
Symbol 432 MovieClipUses:431Used by:449
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:449
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:435Used by:449
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:437Used by:449
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439Used by:449
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClipUses:441Used by:449
Symbol 443 GraphicUsed by:444
Symbol 444 MovieClipUses:443Used by:449
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:445Used by:449
Symbol 447 GraphicUsed by:448
Symbol 448 MovieClipUses:447Used by:449
Symbol 449 MovieClipUses:378 380 413 415 418 420 422 424 426 428 430 432 434 436 438 440 442 444 446 448Used by:Timeline
Symbol 450 ButtonUses:205 204Used by:Timeline
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:451Used by:Timeline
Symbol 453 MovieClipUsed by:Timeline
Symbol 454 FontUsed by:455
Symbol 455 EditableTextUses:454Used by:457
Symbol 456 MovieClipUses:179Used by:457
Symbol 457 MovieClipUses:455 456Used by:Timeline
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:Timeline
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClipUses:460Used by:462
Symbol 462 MovieClipUses:461Used by:Timeline
Symbol 463 GraphicUsed by:464
Symbol 464 MovieClipUses:463Used by:465
Symbol 465 MovieClipUses:378 464Used by:Timeline
Symbol 466 TextUses:148Used by:473
Symbol 467 EditableTextUses:214Used by:473
Symbol 468 EditableTextUses:214Used by:473
Symbol 469 TextUses:214Used by:473
Symbol 470 TextUses:148Used by:473
Symbol 471 EditableTextUses:214Used by:473
Symbol 472 EditableTextUses:214Used by:473
Symbol 473 MovieClipUses:378 466 467 468 469 470 471 472Used by:Timeline
Symbol 474 TextUses:148Used by:Timeline
Symbol 475 TextUses:214Used by:Timeline
Symbol 476 EditableTextUses:214Used by:Timeline
Symbol 477 ButtonUses:205 204Used by:Timeline
Symbol 478 ButtonUses:205 204Used by:Timeline
Symbol 479 GraphicUsed by:480
Symbol 480 MovieClipUses:479Used by:Timeline

Instance Names

"loading_fader"Frame 1Symbol 122 MovieClip
"myShipz"Frame 3Symbol 179 MovieClip
"slot1"Frame 3Symbol 201 MovieClip
"slot2"Frame 3Symbol 201 MovieClip
"slot6"Frame 3Symbol 201 MovieClip
"slot7"Frame 3Symbol 201 MovieClip
"slot3"Frame 3Symbol 201 MovieClip
"slot4"Frame 3Symbol 201 MovieClip
"slot8"Frame 3Symbol 201 MovieClip
"slot9"Frame 3Symbol 201 MovieClip
"slot10"Frame 3Symbol 201 MovieClip
"slot5"Frame 3Symbol 201 MovieClip
"shop"Frame 3Symbol 223 MovieClip
"uAnim"Frame 3Symbol 224 MovieClip
"myShip"Frame 3Symbol 307 MovieClip
"toolTipes"Frame 3Symbol 310 MovieClip
"planet2"Frame 4Symbol 332 MovieClip
"planet4"Frame 4Symbol 335 MovieClip
"planet14"Frame 4Symbol 338 MovieClip
"planet12"Frame 4Symbol 341 MovieClip
"planet10"Frame 4Symbol 344 MovieClip
"planet8"Frame 4Symbol 347 MovieClip
"planet7"Frame 4Symbol 350 MovieClip
"planet13"Frame 4Symbol 353 MovieClip
"planet6"Frame 4Symbol 356 MovieClip
"planet5"Frame 4Symbol 359 MovieClip
"planet11"Frame 4Symbol 362 MovieClip
"planet15"Frame 4Symbol 365 MovieClip
"planet9"Frame 4Symbol 368 MovieClip
"planet3"Frame 4Symbol 371 MovieClip
"lvlLock3"Frame 4Symbol 374 MovieClip
"lvlLock2"Frame 4Symbol 374 MovieClip
"lvlLock5"Frame 4Symbol 374 MovieClip
"lvlLock9"Frame 4Symbol 374 MovieClip
"lvlLock11"Frame 4Symbol 374 MovieClip
"lvlLock6"Frame 4Symbol 374 MovieClip
"lvlLock4"Frame 4Symbol 374 MovieClip
"lvlLock7"Frame 4Symbol 374 MovieClip
"lvlLock13"Frame 4Symbol 374 MovieClip
"lvlLock14"Frame 4Symbol 374 MovieClip
"lvlLock12"Frame 4Symbol 374 MovieClip
"lvlLock10"Frame 4Symbol 374 MovieClip
"lvlLock8"Frame 4Symbol 374 MovieClip
"lvlLock15"Frame 4Symbol 374 MovieClip
"planet1"Frame 4Symbol 377 MovieClip
"levelSelector"Frame 4Symbol 449 MovieClip
"Stars"Frame 5Symbol 453 MovieClip
"myBar"Frame 5Symbol 457 MovieClip
"base"Frame 5Symbol 413 MovieClip
"gg1"Frame 5Symbol 173 MovieClip
"gg6"Frame 5Symbol 173 MovieClip
"gg2"Frame 5Symbol 173 MovieClip
"gg7"Frame 5Symbol 173 MovieClip
"gg3"Frame 5Symbol 173 MovieClip
"gg8"Frame 5Symbol 173 MovieClip
"gg4"Frame 5Symbol 173 MovieClip
"gg9"Frame 5Symbol 173 MovieClip
"gg5"Frame 5Symbol 173 MovieClip
"gg10"Frame 5Symbol 173 MovieClip
"slot1"Frame 5Symbol 201 MovieClip
"slot2"Frame 5Symbol 201 MovieClip
"slot6"Frame 5Symbol 201 MovieClip
"slot7"Frame 5Symbol 201 MovieClip
"slot3"Frame 5Symbol 201 MovieClip
"slot4"Frame 5Symbol 201 MovieClip
"slot8"Frame 5Symbol 201 MovieClip
"slot9"Frame 5Symbol 201 MovieClip
"slot10"Frame 5Symbol 201 MovieClip
"slot5"Frame 5Symbol 201 MovieClip
"txtnum"Frame 5Symbol 459 MovieClip
"levelAnim"Frame 5Symbol 462 MovieClip
"tutorial"Frame 5Symbol 465 MovieClip
"levelCompleted"Frame 6Symbol 473 MovieClip
"body"Symbol 46 MovieClip [m9] Frame 1Symbol 21 MovieClip
"area"Symbol 46 MovieClip [m9] Frame 1Symbol 23 MovieClip
"hpbar"Symbol 46 MovieClip [m9] Frame 1Symbol 28 MovieClip
"body"Symbol 48 MovieClip [m1] Frame 1Symbol 47 MovieClip
"area"Symbol 48 MovieClip [m1] Frame 1Symbol 23 MovieClip
"hpbar"Symbol 48 MovieClip [m1] Frame 1Symbol 28 MovieClip
"body"Symbol 61 MovieClip [m8] Frame 1Symbol 60 MovieClip
"hpbar"Symbol 61 MovieClip [m8] Frame 1Symbol 28 MovieClip
"area"Symbol 61 MovieClip [m8] Frame 1Symbol 23 MovieClip
"body"Symbol 65 MovieClip [m4] Frame 1Symbol 64 MovieClip
"hpbar"Symbol 65 MovieClip [m4] Frame 1Symbol 28 MovieClip
"area"Symbol 65 MovieClip [m4] Frame 1Symbol 23 MovieClip
"body"Symbol 68 MovieClip [m6] Frame 1Symbol 67 MovieClip
"hpbar"Symbol 68 MovieClip [m6] Frame 1Symbol 28 MovieClip
"area"Symbol 68 MovieClip [m6] Frame 1Symbol 23 MovieClip
"body"Symbol 72 MovieClip [m5] Frame 1Symbol 71 MovieClip
"hpbar"Symbol 72 MovieClip [m5] Frame 1Symbol 28 MovieClip
"area"Symbol 72 MovieClip [m5] Frame 1Symbol 23 MovieClip
"body"Symbol 76 MovieClip [m7] Frame 1Symbol 75 MovieClip
"hpbar"Symbol 76 MovieClip [m7] Frame 1Symbol 28 MovieClip
"area"Symbol 76 MovieClip [m7] Frame 1Symbol 23 MovieClip
"body"Symbol 78 MovieClip [m3] Frame 1Symbol 77 MovieClip
"hpbar"Symbol 78 MovieClip [m3] Frame 1Symbol 28 MovieClip
"area"Symbol 78 MovieClip [m3] Frame 1Symbol 23 MovieClip
"body"Symbol 82 MovieClip [m10] Frame 1Symbol 81 MovieClip
"hpbar"Symbol 82 MovieClip [m10] Frame 1Symbol 28 MovieClip
"area"Symbol 82 MovieClip [m10] Frame 1Symbol 23 MovieClip
"body"Symbol 84 MovieClip [m2] Frame 1Symbol 83 MovieClip
"hpbar"Symbol 84 MovieClip [m2] Frame 1Symbol 28 MovieClip
"area"Symbol 84 MovieClip [m2] Frame 1Symbol 23 MovieClip
"s2"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"s3"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"s4"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"s5"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"s1"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"sslot1"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot2"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot6"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot7"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot3"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot4"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot8"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot9"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot10"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"sslot5"Symbol 223 MovieClip Frame 1Symbol 201 MovieClip
"flameAnim"Symbol 295 MovieClip Frame 1Symbol 294 MovieClip
"engineFlame"Symbol 307 MovieClip Frame 1Symbol 295 MovieClip
"sparkle1"Symbol 307 MovieClip Frame 1Symbol 306 MovieClip
"area"Symbol 307 MovieClip Frame 1Symbol 23 MovieClip
"toolTiper"Symbol 310 MovieClip Frame 1Symbol 309 EditableText
"area"Symbol 413 MovieClip Frame 1Symbol 23 MovieClip
"base"Symbol 449 MovieClip Frame 2Symbol 413 MovieClip
"myShip"Symbol 456 MovieClip Frame 1Symbol 179 MovieClip
"shieldType"Symbol 457 MovieClip Frame 1Symbol 456 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "s2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "s3"
ExportAssets (56)Timeline Frame 1Symbol 5 as "s1"
ExportAssets (56)Timeline Frame 1Symbol 18 as "p1"
ExportAssets (56)Timeline Frame 1Symbol 45 as "e1"
ExportAssets (56)Timeline Frame 1Symbol 46 as "m9"
ExportAssets (56)Timeline Frame 1Symbol 48 as "m1"
ExportAssets (56)Timeline Frame 1Symbol 52 as "mdrop"
ExportAssets (56)Timeline Frame 1Symbol 57 as "moneyGet"
ExportAssets (56)Timeline Frame 1Symbol 61 as "m8"
ExportAssets (56)Timeline Frame 1Symbol 65 as "m4"
ExportAssets (56)Timeline Frame 1Symbol 68 as "m6"
ExportAssets (56)Timeline Frame 1Symbol 72 as "m5"
ExportAssets (56)Timeline Frame 1Symbol 76 as "m7"
ExportAssets (56)Timeline Frame 1Symbol 78 as "m3"
ExportAssets (56)Timeline Frame 1Symbol 82 as "m10"
ExportAssets (56)Timeline Frame 1Symbol 84 as "m2"
ExportAssets (56)Timeline Frame 1Symbol 87 as "bb2"
ExportAssets (56)Timeline Frame 1Symbol 90 as "bb1"
ExportAssets (56)Timeline Frame 1Symbol 481 as "__Packages.mochi.MochiServices"
ExportAssets (56)Timeline Frame 1Symbol 482 as "__Packages.mochi.MochiScores"
ExportAssets (56)Timeline Frame 2Symbol 151 as "bgMusic"
ExportAssets (56)Timeline Frame 2Symbol 152 as "bgMusic2"
ExportAssets (56)Timeline Frame 2Symbol 153 as "explode1"
ExportAssets (56)Timeline Frame 2Symbol 154 as "gun1"
ExportAssets (56)Timeline Frame 2Symbol 155 as "gun2"
ExportAssets (56)Timeline Frame 2Symbol 156 as "gun3"
ExportAssets (56)Timeline Frame 2Symbol 157 as "gun4"
ExportAssets (56)Timeline Frame 2Symbol 158 as "gun5"
ExportAssets (56)Timeline Frame 2Symbol 159 as "bling"
ExportAssets (56)Timeline Frame 2Symbol 160 as "upgrade"

Dynamic Text Variables

myAmountSymbol 54 EditableText"<p align="center"><font face="Arial Black" size="10" color="#003300" letterSpacing="0.000000" kerning="1">$100</font></p>"
myAmountSymbol 55 EditableText"<p align="center"><font face="Arial Black" size="10" color="#003300" letterSpacing="0.000000" kerning="1">$100</font></p>"
myAmountSymbol 56 EditableText"<p align="center"><font face="Arial Black" size="10" color="#003300" letterSpacing="0.000000" kerning="1">$100</font></p>"
loadTxtSymbol 92 EditableText"100k"
cashTxtSymbol 202 EditableText"<p align="right"><font face="Arial Black" size="16" color="#000000" letterSpacing="0.000000" kerning="1"><i>Cash: $100</i></font></p>"
sShopTxtSymbol 215 EditableText"<p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Shield level: 1</i></font></p><p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Upgrade cost: $100</i></font></p>"
eShopTxtSymbol 219 EditableText"<p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Energy level: 1</i></font></p><p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Upgrade cost: $100</i></font></p>"
enShopTxtSymbol 221 EditableText"<p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Engine level: 1</i></font></p><p align="left"><font face="Arial" size="16" color="#00cc00" letterSpacing="0.000000" kerning="1"><i>Upgrade cost: $100</i></font></p>"
_root.toolTipTxtSymbol 309 EditableText"<p align="left"></p>"
_level0.pDetailsSymbol 455 EditableText"<p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">Small Fighter (Level 1)</font></p><p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">Shield: 100%</font></p><p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">Energy: 100/100</font></p><p align="left"><font face="Tahoma" size="10" color="#00cc00" letterSpacing="0.000000" kerning="1">EXP: 0% &nbsp;&nbsp;&nbsp;&nbsp;Cash: $0</font></p>"
resultTxtSymbol 468 EditableText"<p align="left"></p>"
resultTxtSymbol 472 EditableText"<p align="left"></p>"
finalScoreTxtSymbol 476 EditableText"<p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>1</i></font></p><p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>2</i></font></p><p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>3</i></font></p><p align="left"><font face="Arial" size="12" color="#00ff00" letterSpacing="0.000000" kerning="1"><i>4</i></font></p>"




http://swfchan.com/21/100237/info.shtml
Created: 21/3 -2019 10:45:53 Last modified: 21/3 -2019 10:45:53 Server time: 24/04 -2024 22:35:36