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sticks.swf

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Flash #100451

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ActionScript [AS3]

Section 1
//Console (AKEngine.debug.Console) package AKEngine.debug { import AKEngine.*; public class Console { protected static var _stats:Stats; protected static var commandListOrdered:Boolean = false; protected static var commands:Object = {}; protected static var commandList:Array = []; public static var verbosity:int = 0; public static function processLine(_arg1:String):void{ var args:Array; var line = _arg1; ensureCommandsOrdered(); args = line.split(" "); if (args.length == 0){ return; }; var potentialCommand:ConsoleCommand = commands[args[0].toString().toLowerCase()]; if (!potentialCommand){ Logger.warn(Console, "processLine", (("No such command '" + args[0].toString()) + "'!")); return; }; try { potentialCommand.callback.apply(null, args.slice(1)); } catch(e:Error) { Logger.error(Console, args[0], ((("Error: " + e.toString()) + " - ") + e.getStackTrace())); }; } protected static function ensureCommandsOrdered():void{ if (commandListOrdered == true){ return; }; if (commands.help == null){ init(); }; commandListOrdered = true; commandList.sort(function (_arg1:ConsoleCommand, _arg2:ConsoleCommand):int{ if (_arg1.name > _arg2.name){ return (1); }; return (-1); }); } public static function registerCommand(_arg1:String, _arg2:Function, _arg3:String=null):void{ if (_arg2 == null){ Logger.error(Console, "registerCommand", (("Command '" + _arg1) + "' has no callback!")); }; if (((!(_arg1)) || ((_arg1.length == 0)))){ Logger.error(Console, "registerCommand", "Command has no name!"); }; if (_arg1.indexOf(" ") != -1){ Logger.error(Console, "registerCommand", (("Command '" + _arg1) + "' has a space in it, it will not work.")); }; var _local4:ConsoleCommand = new ConsoleCommand(); _local4.name = _arg1; _local4.callback = _arg2; _local4.docs = _arg3; if (commands[_arg1.toLowerCase()]){ Logger.warn(Console, "registerCommand", (("Replacing existing command '" + _arg1) + "'.")); }; commands[_arg1.toLowerCase()] = _local4; commandList.push(_local4); commandListOrdered = false; } public static function getCommandList():Array{ ensureCommandsOrdered(); return (commandList); } public static function init():void{ registerCommand("help", function (_arg1:String=null):void{ var _local3:ConsoleCommand; ensureCommandsOrdered(); Logger.print(Console, "Keyboard shortcuts: "); Logger.print(Console, "[SHIFT]-TAB - Cycle through autocompleted commands."); Logger.print(Console, "PGUP/PGDN - Page log view up/down a page."); Logger.print(Console, ""); Logger.print(Console, "Commands:"); var _local2:int; while (_local2 < commandList.length) { _local3 = (commandList[_local2] as ConsoleCommand); if (((((_arg1) && ((_arg1.length > 0)))) && (!((_local3.name.substr(0, _arg1.length) == _arg1))))){ } else { Logger.print(Console, (((" " + _local3.name) + " - ") + (_local3.docs) ? _local3.docs : "")); }; _local2++; }; }, "[prefix] - List known commands, optionally filtering by prefix."); registerCommand("version", function ():void{ Logger.print(Console, AKE.instance.VERSION); }, "Echo AKEngine version information."); registerCommand("fps", function ():void{ if (!_stats){ _stats = new Stats(); AKE.instance.stage.addChild(_stats); Logger.print(Console, "Enabled FPS display."); } else { AKE.instance.stage.removeChild(_stats); _stats = null; }; }, "Toggle an FPS/Memory usage indicator."); registerCommand("verbose", function (_arg1:int):void{ Console.verbosity = _arg1; Logger.print(Console, ("Verbosity set to " + _arg1)); }, "Set verbosity level of console output."); } } }//package AKEngine.debug final class ConsoleCommand { public var name:String; public var callback:Function; public var docs:String; private function ConsoleCommand(){ } }
Section 2
//ILogAppender (AKEngine.debug.ILogAppender) package AKEngine.debug { public interface ILogAppender { function addLogMessage(_arg1:String, _arg2:String, _arg3:String):void; } }//package AKEngine.debug
Section 3
//LogColor (AKEngine.debug.LogColor) package AKEngine.debug { public class LogColor { public static const WARN:String = "#FF6600"; public static const MESSAGE:String = "#000000"; public static const ERROR:String = "#FF0000"; public static const DEBUG:String = "#DDDDDD"; public static const INFO:String = "#222222"; public static const CMD:String = "#00DD00"; public static function getColor(_arg1:String):String{ switch (_arg1){ case LogEntry.DEBUG: return (DEBUG); case LogEntry.INFO: return (INFO); case LogEntry.WARNING: return (WARN); case LogEntry.ERROR: return (ERROR); case LogEntry.MESSAGE: return (MESSAGE); case "CMD": return (CMD); default: return (MESSAGE); }; } } }//package AKEngine.debug
Section 4
//LogEntry (AKEngine.debug.LogEntry) package AKEngine.debug { public class LogEntry { public var method:String;// = "" public var depth:int;// = 0 public var message:String;// = "" public var reporter:Class;// = null public var type:String;// = null public static const DEBUG:String = "DEBUG"; public static const MESSAGE:String = "MESSAGE"; public static const ERROR:String = "ERROR"; public static const WARNING:String = "WARNING"; public static const INFO:String = "INFO"; public function get formattedMessage():String{ var _local1 = ""; var _local2:int; while (_local2 < depth) { _local1 = (_local1 + " "); _local2++; }; var _local3 = ""; if (_local3){ _local3 = (_local3 + ": "); }; var _local4 = ""; if (((!((_local4 == null))) && (!((_local4 == ""))))){ _local4 = (_local4 + " - "); }; return ((((_local1 + _local3) + _local4) + message)); } } }//package AKEngine.debug
Section 5
//Logger (AKEngine.debug.Logger) package AKEngine.debug { import AKEngine.*; import AKEngine.helpers.*; public class Logger { public var enabled:Boolean; protected var _owner:Class; protected static var started:Boolean = false; protected static var pendingEntries:Array = []; protected static var disabled:Boolean = false; protected static var listeners:Array = []; public function Logger(_arg1:Class, _arg2:Boolean=true){ _owner = _arg1; enabled = _arg2; } public function warn(_arg1:String, _arg2:String):void{ if (enabled){ Logger.warn(_owner, _arg1, _arg2); }; } public function print(_arg1:String):void{ if (enabled){ Logger.print(_owner, _arg1); }; } public function info(_arg1:String, _arg2:String):void{ if (enabled){ Logger.info(_owner, _arg1, _arg2); }; } public function error(_arg1:String, _arg2:String):void{ if (enabled){ Logger.error(_owner, _arg1, _arg2); }; } public static function printFooter(_arg1, _arg2:String):void{ print(_arg1, _arg2); } protected static function processEntry(_arg1:LogEntry):void{ if (disabled){ return; }; if (!started){ pendingEntries.push(_arg1); return; }; var _local2:int; while (_local2 < listeners.length) { (listeners[_local2] as ILogAppender).addLogMessage(_arg1.type, TypeHelper.getObjectClassName(_arg1.reporter), _arg1.message); _local2++; }; } public static function printCustom(_arg1, _arg2:String, _arg3:String, _arg4:String):void{ if (disabled){ return; }; var _local5:LogEntry = new LogEntry(); _local5.reporter = TypeHelper.getClass(_arg1); _local5.method = _arg2; _local5.message = ((_arg2 + " - ") + _arg3); _local5.type = _arg4; processEntry(_local5); } public static function warn(_arg1, _arg2:String, _arg3:String):void{ if (disabled){ return; }; var _local4:LogEntry = new LogEntry(); _local4.reporter = TypeHelper.getClass(_arg1); _local4.method = _arg2; _local4.message = ((_arg2 + " - ") + _arg3); _local4.type = LogEntry.WARNING; processEntry(_local4); } public static function disable():void{ pendingEntries = null; started = false; listeners = null; disabled = true; } public static function print(_arg1, _arg2:String):void{ if (disabled){ return; }; var _local3:LogEntry = new LogEntry(); _local3.reporter = TypeHelper.getClass(_arg1); _local3.message = _arg2; _local3.type = LogEntry.MESSAGE; processEntry(_local3); } public static function info(_arg1, _arg2:String, _arg3:String):void{ if (disabled){ return; }; var _local4:LogEntry = new LogEntry(); _local4.reporter = TypeHelper.getClass(_arg1); _local4.method = _arg2; _local4.message = ((_arg2 + " - ") + _arg3); _local4.type = LogEntry.INFO; processEntry(_local4); } public static function error(_arg1, _arg2:String, _arg3:String):void{ if (disabled){ return; }; var _local4:LogEntry = new LogEntry(); _local4.reporter = TypeHelper.getClass(_arg1); _local4.method = _arg2; _local4.message = ((_arg2 + " - ") + _arg3); _local4.type = LogEntry.ERROR; processEntry(_local4); } public static function debug(_arg1, _arg2:String, _arg3:String):void{ if (disabled){ return; }; var _local4:LogEntry = new LogEntry(); _local4.reporter = TypeHelper.getClass(_arg1); _local4.method = _arg2; _local4.message = ((_arg2 + " - ") + _arg3); _local4.type = LogEntry.DEBUG; processEntry(_local4); } public static function getCallStack():String{ var e:Error; try { e = new Error(); return (e.getStackTrace()); } catch(e:Error) { }; return ("[no callstack available]"); } public static function registerListener(_arg1:ILogAppender):void{ listeners.push(_arg1); } public static function printHeader(_arg1, _arg2:String):void{ print(_arg1, _arg2); } public static function startup():void{ if (AKE.instance.isDebugMode){ registerListener(new TraceAppender()); registerListener(new UIAppender()); }; started = true; var _local1:int; while (_local1 < pendingEntries.length) { processEntry(pendingEntries[_local1]); _local1++; }; pendingEntries.length = 0; pendingEntries = null; } } }//package AKEngine.debug
Section 6
//LogViewer (AKEngine.debug.LogViewer) package AKEngine.debug { import flash.events.*; import flash.display.*; import AKEngine.managers.*; import flash.text.*; import AKEngine.helpers.*; import flash.ui.*; public class LogViewer extends Sprite implements ILogAppender { protected var _truncating:Boolean;// = false protected var tabCompletionPrefix:String;// = "" protected var _height:uint;// = 150 protected var _width:uint;// = 500 protected var _input:TextField; protected var tabCompletionCurrentEnd:int;// = 0 protected var tabCompletionCurrentStart:int;// = 0 protected var tabCompletionCurrentOffset:int;// = 0 protected var _consoleHistory:Array; protected var _output:TextField; protected var _messageQueue:Array; protected var _maxLength:uint;// = 200000 protected var _historyIndex:uint;// = 0 public function LogViewer():void{ _messageQueue = []; _consoleHistory = []; super(); layout(); addListeners(); name = "Console"; Console.registerCommand("clear", onClearCommand, "Clears the console history."); } public function set maxLength(_arg1:uint):void{ _maxLength = _arg1; truncateOutput(); } protected function onClearCommand():void{ _output.htmlText = ""; } protected function setHistory(_arg1:String):void{ _input.text = _arg1; _input.setSelection(_input.length, _input.length); } protected function addListeners():void{ _input.addEventListener(KeyboardEvent.KEY_DOWN, inputKeyDownHandler, false, 1, true); } protected function truncateOutput():void{ if (_output.text.length > maxLength){ _output.text = _output.text.slice(-(maxLength)); if (!_truncating){ _truncating = true; Logger.warn(this, "truncateOutput", ((((("You have exceeded " + _maxLength) + " characters in LogViewerAS. ") + "It will now only show the latest ") + _maxLength) + " characters of the log.")); }; }; } public function deactivate():void{ removeListeners(); } protected function removeListeners():void{ _input.removeEventListener(KeyboardEvent.KEY_DOWN, inputKeyDownHandler); } protected function processCommand():void{ addLogMessage("CMD", ">", _input.text); Console.processLine(_input.text); _consoleHistory.push(_input.text); _historyIndex = _consoleHistory.length; _input.text = ""; } protected function createOutputField():TextField{ _output = new TextField(); _output.type = TextFieldType.DYNAMIC; _output.multiline = true; _output.wordWrap = true; _output.condenseWhite = false; var _local1:TextFormat = _output.getTextFormat(); _local1.font = "_typewriter"; _local1.size = 11; _local1.color = 0; _output.setTextFormat(_local1); _output.defaultTextFormat = _local1; _output.htmlText = ""; _output.embedFonts = false; _output.name = "ConsoleOutput"; return (_output); } protected function layout():void{ if (!_output){ createOutputField(); }; if (!_input){ createInputField(); }; resize(); addChild(_output); addChild(_input); graphics.clear(); graphics.beginFill(0x666666, 0.95); graphics.drawRoundRect(0, 0, _width, _height, 5); graphics.endFill(); graphics.beginFill(0xFFFFFF, 1); graphics.drawRoundRect(4, 4, (_width - 8), (_height - 30), 5); graphics.endFill(); } protected function createInputField():TextField{ _input = new TextField(); _input.type = TextFieldType.INPUT; _input.border = true; _input.borderColor = 0xFFFFFF; _input.multiline = false; _input.wordWrap = false; _input.condenseWhite = false; _input.background = true; _input.backgroundColor = 0xFFFFFF; var _local1:TextFormat = _input.getTextFormat(); _local1.font = "_typewriter"; _local1.size = 11; _local1.color = 0; _input.setTextFormat(_local1); _input.defaultTextFormat = _local1; _input.restrict = "^`"; _input.name = "ConsoleInput"; return (_input); } public function get maxLength():uint{ return (_maxLength); } protected function inputKeyDownHandler(_arg1:KeyboardEvent):void{ var _local2:Array; var _local3:Boolean; var _local4:*; var _local5:int; var _local6:String; if (((!((_arg1.keyCode == Keyboard.TAB))) && (!((_arg1.keyCode == Keyboard.SHIFT))))){ tabCompletionPrefix = _input.text; tabCompletionCurrentStart = -1; tabCompletionCurrentOffset = 0; }; if (_arg1.keyCode == Keyboard.ENTER){ if (_input.text.length <= 0){ addLogMessage("CMD", ">", _input.text); return; }; processCommand(); } else { if (_arg1.keyCode == Keyboard.UP){ if (_historyIndex > 0){ setHistory(_consoleHistory[--_historyIndex]); } else { if (_consoleHistory.length > 0){ setHistory(_consoleHistory[0]); }; }; _arg1.preventDefault(); } else { if (_arg1.keyCode == Keyboard.DOWN){ if (_historyIndex < (_consoleHistory.length - 1)){ setHistory(_consoleHistory[++_historyIndex]); } else { if (_historyIndex == (_consoleHistory.length - 1)){ _input.text = ""; }; }; _arg1.preventDefault(); } else { if (_arg1.keyCode == Keyboard.PAGE_UP){ _output.scrollV = (_output.scrollV - Math.floor((_output.height / _output.getLineMetrics(0).height))); } else { if (_arg1.keyCode == Keyboard.PAGE_DOWN){ _output.scrollV = (_output.scrollV + Math.floor((_output.height / _output.getLineMetrics(0).height))); } else { if (_arg1.keyCode == Keyboard.TAB){ _local2 = Console.getCommandList(); _local3 = false; if (tabCompletionCurrentStart == -1){ tabCompletionPrefix = _input.text.toLowerCase(); tabCompletionCurrentStart = int.MAX_VALUE; tabCompletionCurrentEnd = -1; _local5 = 0; while (_local5 < _local2.length) { if (_local2[_local5].name.substr(0, tabCompletionPrefix.length).toLowerCase() == tabCompletionPrefix){ if (_local5 < tabCompletionCurrentStart){ tabCompletionCurrentStart = _local5; }; if (_local5 > tabCompletionCurrentEnd){ tabCompletionCurrentEnd = _local5; }; _local3 = true; }; _local5++; }; tabCompletionCurrentOffset = tabCompletionCurrentStart; }; if (tabCompletionCurrentEnd != -1){ if (!_local3){ if (_arg1.shiftKey){ tabCompletionCurrentOffset--; } else { tabCompletionCurrentOffset++; }; if (tabCompletionCurrentOffset < tabCompletionCurrentStart){ tabCompletionCurrentOffset = tabCompletionCurrentEnd; } else { if (tabCompletionCurrentOffset > tabCompletionCurrentEnd){ tabCompletionCurrentOffset = tabCompletionCurrentStart; }; }; }; _local6 = _local2[tabCompletionCurrentOffset].name; _input.text = _local6; _input.setSelection((_local6.length + 1), (_local6.length + 1)); }; _local4 = stage.stageFocusRect; stage.stageFocusRect = false; stage.focus = _input; stage.stageFocusRect = _local4; } else { if (_arg1.keyCode == InputManager.instance.TILDE){ stage.focus = stage; parent.removeChild(this); deactivate(); }; }; }; }; }; }; }; _arg1.stopImmediatePropagation(); } public function activate():void{ layout(); _input.text = ""; addListeners(); stage.focus = _input; } protected function resize():void{ _output.x = 5; _output.y = 0; _input.x = 5; if (stage){ _width = (stage.stageWidth - 1); _height = ((stage.stageHeight / 3) * 2); }; _output.height = (_height - 30); _output.width = (_width - 10); _input.height = 18; _input.width = (_width - 10); _input.y = (_output.height + 7); } public function addLogMessage(_arg1:String, _arg2:String, _arg3:String):void{ var _local6:int; var _local7:String; var _local4:String = LogColor.getColor(_arg1); if (Console.verbosity < 2){ _local6 = _arg2.lastIndexOf("::"); if (_local6 != -1){ _arg2 = _arg2.substr((_local6 + 2)); }; }; var _local5:String = (((((Console.verbosity)>0) ? (_arg1 + ": ") : "" + _arg2) + " - ") + _arg3); if (_output){ Profiler.enter("LogViewer.addLogMessage"); _local7 = (((((("<p><font size=\"" + _input.getTextFormat().size) + "\" color=\"") + _local4) + "\"><b>") + TextHelper.escapeHTMLText(_local5)) + "</b></font></p>"); _output.htmlText = (_output.htmlText + _local7); truncateOutput(); _output.scrollV = _output.maxScrollV; Profiler.exit("LogViewer.addLogMessage"); }; } } }//package AKEngine.debug
Section 7
//Profiler (AKEngine.debug.Profiler) package AKEngine.debug { import AKEngine.managers.*; import flash.utils.*; public class Profiler { public static var enabled:Boolean = false; private static var _wantReport:Boolean = false; private static var _wantWipe:Boolean = false; private static var _reallyEnabled:Boolean = true; private static var _currentNode:ProfileInfo; public static var nameFieldWidth:int = 50; private static var _rootNode:ProfileInfo; public static var indentAmount:int = 3; private static var _stackDepth:int = 0; public static function wipe():void{ if (_stackDepth){ _wantWipe = true; return; }; doWipe(); } private static function report_R(_arg1:ProfileInfo, _arg2:int):void{ var _local6:ProfileInfo; var _local3:Number = _arg1.totalTime; var _local4:Boolean; var _local5:Number = 0; for each (_local6 in _arg1.children) { _local4 = true; _local3 = (_local3 - _local6.totalTime); _local5 = (_local5 + _local6.totalTime); }; if (_arg1.name == "Root"){ _arg1.totalTime = _local5; }; var _local7:Number = -1; if (_arg1.parent){ _local7 = ((Number(_arg1.totalTime) / Number(_rootNode.totalTime)) * 100); }; var _local8:Number = -1; if (_arg1.parent){ _local8 = ((_local3 / Number(_rootNode.totalTime)) * 100); }; var _local9:String; if (_arg2 == 0){ _local9 = "+Root"; } else { _local9 = sprintf((((("%-" + (_arg2 * indentAmount)) + "s%-") + (nameFieldWidth - (_arg2 * indentAmount))) + "s%-8s%-8s%-8s%-8s%-8s%-8s"), "", ((_local4) ? "+" : "-" + _arg1.name), _arg1.activations, _local7.toFixed(2), _local8.toFixed(2), (Number(_arg1.totalTime) / Number(_arg1.activations)).toFixed(1), _arg1.minTime, _arg1.maxTime); }; Logger.print(Profiler, _local9); var _local10:Array = new Array(); for each (_local6 in _arg1.children) { _local10.push(_local6); }; _local10.sortOn("totalTime", (Array.NUMERIC | Array.DESCENDING)); for each (_local6 in _local10) { report_R(_local6, (_arg2 + 1)); }; } public static function ensureAtRoot():void{ if (_stackDepth){ throw (new Error("Not at root!")); }; } public static function enter(_arg1:String):void{ if (!_currentNode){ _rootNode = new ProfileInfo("Root"); _currentNode = _rootNode; }; if (_stackDepth == 0){ if (InputManager.instance.isKeyPressed(InputManager.instance.P)){ if (!enabled){ _wantWipe = true; enabled = true; }; } else { if (enabled){ _wantReport = true; enabled = false; }; }; _reallyEnabled = enabled; if (_wantWipe){ doWipe(); }; if (_wantReport){ doReport(); }; }; _stackDepth++; if (!_reallyEnabled){ return; }; var _local2:ProfileInfo = _currentNode.children[_arg1]; if (!_local2){ _local2 = new ProfileInfo(_arg1, _currentNode); _currentNode.children[_arg1] = _local2; }; _currentNode = _local2; _currentNode.startTime = getTimer(); } private static function doReport():void{ _wantReport = false; var _local1:String = sprintf((("%-" + nameFieldWidth) + "s%-8s%-8s%-8s%-8s%-8s%-8s"), "name", "Calls", "Total%", "NonSub%", "AvgMs", "MinMs", "MaxMs"); Logger.print(Profiler, _local1); report_R(_rootNode, 0); } public static function exit(_arg1:String):void{ _stackDepth--; if (!_reallyEnabled){ return; }; if (_arg1 != _currentNode.name){ throw (new Error((((("Mismatched Profiler.enter/Profiler.exit calls, got '" + _currentNode.name) + "' but was expecting '") + _arg1) + "'"))); }; var _local2:int = (getTimer() - _currentNode.startTime); _currentNode.activations++; _currentNode.totalTime = (_currentNode.totalTime + _local2); if (_local2 > _currentNode.maxTime){ _currentNode.maxTime = _local2; }; if (_local2 < _currentNode.minTime){ _currentNode.minTime = _local2; }; _currentNode = _currentNode.parent; } private static function doWipe(_arg1:ProfileInfo=null):void{ var _local2:ProfileInfo; _wantWipe = false; if (!_arg1){ doWipe(_rootNode); return; }; _arg1.wipe(); for each (_local2 in _arg1.children) { doWipe(_local2); }; } public static function report():void{ if (_stackDepth){ _wantReport = true; return; }; doReport(); } } }//package AKEngine.debug final class ProfileInfo { public var minTime:int;// = 2147483647 public var parent:ProfileInfo; public var name:String; public var startTime:int; public var totalTime:int; public var maxTime:int;// = -2147483648 public var activations:int; public var children:Object; private function ProfileInfo(_arg1:String, _arg2:ProfileInfo=null){ children = {}; super(); name = _arg1; parent = _arg2; } final public function wipe():void{ startTime = (totalTime = (activations = 0)); maxTime = int.MIN_VALUE; minTime = int.MAX_VALUE; } }
Section 8
//sprintf (AKEngine.debug.sprintf) package AKEngine.debug { public function sprintf(_arg1:String, ... _args):String{ var _local6:String; var _local7:*; var _local8:String; var _local9:Boolean; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Boolean; var _local14:Boolean; var _local15:Boolean; var _local16:String; var _local17:String; var _local18:Boolean; var _local19:Boolean; var _local3 = ""; var _local4:int = _arg1.length; var _local5:int; while (_local5 < _local4) { _local6 = _arg1.charAt(_local5); if (_local6 == "%"){ _local9 = false; _local10 = false; _local11 = false; _local12 = false; _local13 = false; _local14 = false; _local15 = false; _local16 = ""; _local17 = ""; ++_local5; _local6 = _arg1.charAt(_local5); while (((((((((((((((((((((!((_local6 == "d"))) && (!((_local6 == "i"))))) && (!((_local6 == "o"))))) && (!((_local6 == "u"))))) && (!((_local6 == "x"))))) && (!((_local6 == "X"))))) && (!((_local6 == "f"))))) && (!((_local6 == "F"))))) && (!((_local6 == "c"))))) && (!((_local6 == "s"))))) && (!((_local6 == "%"))))) { if (!_local10){ if (((!(_local11)) && ((_local6 == "#")))){ _local11 = true; } else { if (((!(_local12)) && ((_local6 == "0")))){ _local12 = true; } else { if (((!(_local13)) && ((_local6 == "-")))){ _local13 = true; } else { if (((!(_local14)) && ((_local6 == " ")))){ _local14 = true; } else { if (((!(_local15)) && ((_local6 == "+")))){ _local15 = true; } else { _local10 = true; }; }; }; }; }; }; if (((!(_local9)) && ((_local6 == ".")))){ _local10 = true; _local9 = true; ++_local5; _local6 = _arg1.charAt(_local5); } else { if (_local10){ if (!_local9){ _local16 = (_local16 + _local6); } else { _local17 = (_local17 + _local6); }; }; ++_local5; _local6 = _arg1.charAt(_local5); }; }; switch (_local6){ case "d": case "i": _local7 = _args.shift(); _local8 = String(Math.abs(int(_local7))); if (_local17 != ""){ _local8 = leftPad(_local8, int(_local17), "0"); }; if (int(_local7) < 0){ _local8 = ("-" + _local8); } else { if (((_local15) && ((int(_local7) >= 0)))){ _local8 = ("+" + _local8); }; }; if (_local16 != ""){ if (_local13){ _local8 = rightPad(_local8, int(_local16)); } else { if (((_local12) && ((_local17 == "")))){ _local8 = leftPad(_local8, int(_local16), "0"); } else { _local8 = leftPad(_local8, int(_local16)); }; }; }; _local3 = (_local3 + _local8); break; case "o": _local7 = _args.shift(); _local8 = uint(_local7).toString(8); if (((_local11) && (!((_local8 == "0"))))){ _local8 = ("0" + _local8); }; if (_local17 != ""){ _local8 = leftPad(_local8, int(_local17), "0"); }; if (_local16 != ""){ if (_local13){ _local8 = rightPad(_local8, int(_local16)); } else { if (((_local12) && ((_local17 == "")))){ _local8 = leftPad(_local8, int(_local16), "0"); } else { _local8 = leftPad(_local8, int(_local16)); }; }; }; _local3 = (_local3 + _local8); break; case "u": _local7 = _args.shift(); _local8 = uint(_local7).toString(10); if (_local17 != ""){ _local8 = leftPad(_local8, int(_local17), "0"); }; if (_local16 != ""){ if (_local13){ _local8 = rightPad(_local8, int(_local16)); } else { if (((_local12) && ((_local17 == "")))){ _local8 = leftPad(_local8, int(_local16), "0"); } else { _local8 = leftPad(_local8, int(_local16)); }; }; }; _local3 = (_local3 + _local8); break; case "X": _local18 = true; case "x": _local7 = _args.shift(); _local8 = uint(_local7).toString(16); if (_local17 != ""){ _local8 = leftPad(_local8, int(_local17), "0"); }; _local19 = ((_local11) && (!((uint(_local7) == 0)))); if (((((((!((_local16 == ""))) && (!(_local13)))) && (_local12))) && ((_local17 == "")))){ _local8 = leftPad(_local8, (_local19) ? (int(_local16) - 2) : int(_local16), "0"); }; if (_local19){ _local8 = ("0x" + _local8); }; if (_local16 != ""){ if (_local13){ _local8 = rightPad(_local8, int(_local16)); } else { _local8 = leftPad(_local8, int(_local16)); }; }; if (_local18){ _local8 = _local8.toUpperCase(); }; _local3 = (_local3 + _local8); break; case "f": case "F": _local7 = _args.shift(); _local8 = Math.abs(Number(_local7)).toFixed(((_local17)!="") ? int(_local17) : 6); if (int(_local7) < 0){ _local8 = ("-" + _local8); } else { if (((_local15) && ((int(_local7) >= 0)))){ _local8 = ("+" + _local8); }; }; if (((_local11) && ((_local8.indexOf(".") == -1)))){ _local8 = (_local8 + "."); }; if (_local16 != ""){ if (_local13){ _local8 = rightPad(_local8, int(_local16)); } else { if (((_local12) && ((_local17 == "")))){ _local8 = leftPad(_local8, int(_local16), "0"); } else { _local8 = leftPad(_local8, int(_local16)); }; }; }; _local3 = (_local3 + _local8); break; case "c": _local7 = _args.shift(); _local8 = String.fromCharCode(int(_local7)); if (_local16 != ""){ if (_local13){ _local8 = rightPad(_local8, int(_local16)); } else { _local8 = leftPad(_local8, int(_local16)); }; }; _local3 = (_local3 + _local8); break; case "s": _local7 = _args.shift(); _local8 = String(_local7); if (_local17 != ""){ _local8 = _local8.substring(0, int(_local17)); }; if (_local16 != ""){ if (_local13){ _local8 = rightPad(_local8, int(_local16)); } else { _local8 = leftPad(_local8, int(_local16)); }; }; _local3 = (_local3 + _local8); break; case "%": _local3 = (_local3 + "%"); }; } else { _local3 = (_local3 + _local6); }; _local5++; }; return (_local3); } }//package AKEngine.debug private const leftPad:Function = function (_arg1:String, _arg2:int, _arg3:String=" "):String{ var _local4:String; if (_arg1.length < _arg2){ _local4 = ""; while ((_local4.length + _arg1.length) < _arg2) { _local4 = (_local4 + _arg3); }; return ((_local4 + _arg1)); }; return (_arg1); }; private const rightPad:Function = function (_arg1:String, _arg2:int, _arg3:String=" "):String{ while (_arg1.length < _arg2) { _arg1 = (_arg1 + _arg3); }; return (_arg1); };
Section 9
//Stats (AKEngine.debug.Stats) package AKEngine.debug { import flash.events.*; import flash.display.*; import flash.text.*; import flash.geom.*; import flash.utils.*; import flash.system.*; public class Stats extends Sprite { private var timer:int; private var graph:BitmapData; private var mem:Number;// = 0 private var memText:TextField; private var ver:Sprite; private var ms:int; private var fps:int; private var rectangle:Rectangle; private var verText:TextField; private var fpsText:TextField; private var format:TextFormat; private var msPrev:int;// = 0 private var msText:TextField; public function Stats(){ addEventListener(Event.ADDED_TO_STAGE, onAddedToStage); } private function onMouseOver(_arg1:MouseEvent):void{ ver.visible = true; } private function update(_arg1:Event):void{ var _local2:int; var _local3:Number; var _local4:int; timer = getTimer(); fps++; if ((timer - 250) > msPrev){ msPrev = timer; mem = Number((System.totalMemory * 9.54E-7).toFixed(3)); if (stage){ _local2 = Math.min(50, ((50 / stage.frameRate) * fps)); }; _local3 = (Math.min(50, Math.sqrt(Math.sqrt((mem * 5000)))) - 2); graph.scroll(1, 0); graph.fillRect(rectangle, 51); if ((timer - ms) > 100){ _local4 = 0; while (_local4 < graph.height) { graph.setPixel32(0, (graph.height - _local4), 0xFF0000); _local4++; }; }; graph.setPixel32(0, (graph.height - _local2), 0xFFFF00); graph.setPixel32(0, (graph.height - ((timer - ms) >> 1)), 0xFF00); graph.setPixel32(0, (graph.height - _local3), 0xFFFF); if (stage){ fpsText.text = ((("FPS: " + (fps * 4)) + " / ") + stage.frameRate); }; memText.text = ("MEM: " + mem); fps = 0; }; msText.text = ("MS: " + (timer - ms)); ms = timer; } private function onMouseOut(_arg1:MouseEvent):void{ ver.visible = false; } private function onAddedToStage(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage); graphics.beginFill(51); graphics.drawRect(0, 0, 65, 40); graphics.endFill(); ver = new Sprite(); ver.graphics.beginFill(51); ver.graphics.drawRect(0, 0, 65, 30); ver.graphics.endFill(); ver.y = 90; ver.visible = false; addChild(ver); verText = new TextField(); fpsText = new TextField(); msText = new TextField(); memText = new TextField(); format = new TextFormat("_sans", 9); verText.defaultTextFormat = (fpsText.defaultTextFormat = (msText.defaultTextFormat = (memText.defaultTextFormat = format))); verText.width = (fpsText.width = (msText.width = (memText.width = 65))); verText.selectable = (fpsText.selectable = (msText.selectable = (memText.selectable = false))); verText.textColor = 0xFFFFFF; verText.text = ((Capabilities.version.split(" ")[0] + "\n") + Capabilities.version.split(" ")[1]); ver.addChild(verText); fpsText.textColor = 0xFFFF00; fpsText.text = "FPS: "; addChild(fpsText); msText.y = 10; msText.textColor = 0xFF00; msText.text = "MS: "; addChild(msText); memText.y = 20; memText.textColor = 0xFFFF; memText.text = "MEM: "; addChild(memText); graph = new BitmapData(65, 50, false, 51); var _local2:Bitmap = new Bitmap(graph); _local2.y = 40; addChild(_local2); rectangle = new Rectangle(0, 0, 1, graph.height); addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.MOUSE_OVER, onMouseOver); addEventListener(MouseEvent.MOUSE_OUT, onMouseOut); addEventListener(Event.ENTER_FRAME, update); } private function onClick(_arg1:MouseEvent):void{ if (this.mouseY > (this.height * 0.35)){ stage.frameRate--; } else { stage.frameRate++; }; fpsText.text = ((("FPS: " + fps) + " / ") + stage.frameRate); } } }//package AKEngine.debug
Section 10
//TraceAppender (AKEngine.debug.TraceAppender) package AKEngine.debug { public class TraceAppender implements ILogAppender { public function addLogMessage(_arg1:String, _arg2:String, _arg3:String):void{ trace(((((_arg1 + ": ") + _arg2) + " - ") + _arg3)); } } }//package AKEngine.debug
Section 11
//UIAppender (AKEngine.debug.UIAppender) package AKEngine.debug { import flash.events.*; import AKEngine.*; import AKEngine.managers.*; public class UIAppender implements ILogAppender { protected var _logViewer:LogViewer; protected static var _hotKey:uint; public function UIAppender(){ AKE.instance.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); _hotKey = InputManager.instance.TILDE; _logViewer = new LogViewer(); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode != _hotKey){ return; }; if (_logViewer){ if (_logViewer.parent){ _logViewer.parent.removeChild(_logViewer); _logViewer.deactivate(); } else { AKE.instance.stage.addChild(_logViewer); _logViewer.activate(); }; }; } public function addLogMessage(_arg1:String, _arg2:String, _arg3:String):void{ if (_logViewer){ _logViewer.addLogMessage(_arg1, _arg2, _arg3); }; } public static function set hotKey(_arg1:uint):void{ Logger.print(UIAppender, ("Setting hotKey to: " + _arg1)); _hotKey = _arg1; } } }//package AKEngine.debug
Section 12
//Circle (AKEngine.entity.box2d.custom.Circle) package AKEngine.entity.box2d.custom { import flash.display.*; import AKEngine.managers.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class Circle extends Box2DEntity { public function Circle(_arg1:Box2DWorld, _arg2:CircleParams){ super(_arg1, _arg2); } override protected function createSkin():void{ var _local3:BitmapData; var _local1:CircleParams = (params as CircleParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.textureName); _local3 = (new _local2(0, 0) as BitmapData); skin = new Sprite(); skin.graphics.beginBitmapFill(_local3, null, true, true); skin.graphics.lineStyle(0, 0, 1); skin.graphics.drawCircle(0, 0, _local1.radius); skin.graphics.endFill(); } override public function changeSkin():void{ var _local1:CircleParams = (params as CircleParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.textureName); var _local3:BitmapData = (new _local2(0, 0) as BitmapData); skin.graphics.clear(); skin.graphics.beginBitmapFill(_local3, null, true, true); skin.graphics.lineStyle(0, 0, 1); skin.graphics.drawCircle(0, 0, _local1.radius); skin.graphics.endFill(); } override protected function createBody():void{ var _local1:CircleParams; _local1 = (params as CircleParams); var _local2:b2CircleShape = new b2CircleShape((_local1.radius / (_world as Box2DWorld).physScale)); var _local3:b2BodyDef = new b2BodyDef(); _local3.position.Set((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local3.angle = _local1.rotation; _local3.bullet = _local1.isBullet; _local3.fixedRotation = _local1.isFixedRotation; _local3.linearDamping = _local1.linearDamping; _local3.angularDamping = _local1.angularDamping; if (_local1.isStatic){ _local3.type = b2Body.b2_staticBody; } else { _local3.type = b2Body.b2_dynamicBody; }; body = (_world as Box2DWorld).physWorld.CreateBody(_local3); var _local4:b2FixtureDef = new b2FixtureDef(); _local4.shape = _local2; _local4.density = _local1.density; _local4.friction = _local1.friction; _local4.restitution = _local1.restitution; _local4.isSensor = _local1.isSensor; _local4.filter.categoryBits = _local1.categoryBits; _local4.filter.maskBits = _local1.maskBits; _local4.filter.groupIndex = _local1.groupIndex; _local4.userData = this; body.CreateFixture(_local4); } } }//package AKEngine.entity.box2d.custom
Section 13
//CircleParams (AKEngine.entity.box2d.custom.CircleParams) package AKEngine.entity.box2d.custom { import AKEngine.entity.box2d.*; public class CircleParams extends Box2DEntityParams { public var radius:Number; public var textureName:String; public function CircleParams(_arg1:Object=null){ radius = 0; textureName = ""; super(_arg1); customClass = Circle; xmlTag = "Circle"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; radius = parseFloat(_arg1.@radius); textureName = _arg1.@textureName; layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); rotation = parseFloat(_arg1.@rotation); density = parseFloat(_arg1.@density); friction = parseFloat(_arg1.@friction); restitution = parseFloat(_arg1.@restitution); linearDamping = parseFloat(_arg1.@linearDamping); angularDamping = parseFloat(_arg1.@angularDamping); isFixedRotation = (_arg1.@isFixedRotation.toLowerCase() == "true"); isStatic = (_arg1.@isStatic.toLowerCase() == "true"); isSensor = (_arg1.@isSensor.toLowerCase() == "true"); isBullet = (_arg1.@isBullet.toLowerCase() == "true"); categoryBits = parseInt(_arg1.@categoryBits); maskBits = parseInt(_arg1.@maskBits); groupIndex = parseInt(_arg1.@groupIndex); } override public function clone(){ return (new CircleParams({forcedName:forcedName, radius:radius, textureName:textureName, layer:layer, x:x, y:y, rotation:rotation, density:density, friction:friction, restitution:restitution, linearDamping:linearDamping, angularDamping:angularDamping, isFixedRotation:isFixedRotation, isStatic:isStatic, isSensor:isSensor, isBullet:isBullet, categoryBits:categoryBits, maskBits:maskBits, groupIndex:groupIndex})); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@radius = radius; _local1.@textureName = textureName; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@rotation = rotation; _local1.@density = density; _local1.@friction = friction; _local1.@restitution = restitution; _local1.@linearDamping = linearDamping; _local1.@angularDamping = angularDamping; _local1.@isFixedRotation = isFixedRotation; _local1.@isStatic = isStatic; _local1.@isSensor = isSensor; _local1.@isBullet = isBullet; _local1.@categoryBits = categoryBits; _local1.@maskBits = maskBits; _local1.@groupIndex = groupIndex; return (_local1); } } }//package AKEngine.entity.box2d.custom
Section 14
//DistanceJoint (AKEngine.entity.box2d.custom.DistanceJoint) package AKEngine.entity.box2d.custom { import flash.display.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; public class DistanceJoint extends Box2DJoint { public function DistanceJoint(_arg1:Box2DWorld, _arg2:DistanceJointParams){ super(_arg1, _arg2); } override public function postUpdate(_arg1:Number):void{ if (isDead){ parent.removeChild(_name); return; }; var _local2:b2Vec2 = joint.GetAnchorA().Copy(); position.x = (_local2.x * (_world as Box2DWorld).physScale); position.y = (_local2.y * (_world as Box2DWorld).physScale); container.x = (position.x - (_world.camera.x - (_world.camera.width / 2))); container.y = (position.y - (_world.camera.y - (_world.camera.height / 2))); var _local3:b2Vec2 = joint.GetAnchorA().Copy(); var _local4:b2Vec2 = joint.GetAnchorB().Copy(); _local3.Multiply((_world as Box2DWorld).physScale); _local4.Multiply((_world as Box2DWorld).physScale); skin.graphics.clear(); skin.graphics.lineStyle(2, 16301068); skin.graphics.moveTo(0, 0); skin.graphics.lineTo((_local4.x - _local3.x), (_local4.y - _local3.y)); } override protected function createSkin():void{ var _local1:DistanceJointParams = (params as DistanceJointParams); skin = new Sprite(); var _local2:b2Vec2 = joint.GetAnchorA().Copy(); var _local3:b2Vec2 = joint.GetAnchorB().Copy(); _local2.Multiply((_world as Box2DWorld).physScale); _local3.Multiply((_world as Box2DWorld).physScale); skin.graphics.clear(); skin.graphics.lineStyle(2, 16301068); skin.graphics.moveTo(0, 0); skin.graphics.lineTo((_local3.x - _local2.x), (_local3.y - _local2.y)); } override public function createJoint():void{ var _local2:b2Body; var _local3:b2Body; var _local6:Box2DEntity; var _local7:b2Vec2; var _local8:Array; var _local9:Box2DEntity; var _local10:b2DistanceJointDef; var _local11:b2Vec2; var _local12:b2Vec2; var _local1:DistanceJointParams = (params as DistanceJointParams); var _local4:b2Vec2 = _world.worldToScreen(new b2Vec2(_local1.x, _local1.y)); var _local5:Array = getBox2DEntitiesAtPoint(_local4.x, _local4.y); if (_local5.length > 0){ _local6 = (_local5[0] as Box2DEntity); _local2 = _local6.body; _local7 = _world.worldToScreen(new b2Vec2(_local1.x2, _local1.y2)); _local8 = getBox2DEntitiesAtPoint(_local7.x, _local7.y); if (_local8.length > 0){ _local9 = (_local8[0] as Box2DEntity); _local3 = _local9.body; _local10 = new b2DistanceJointDef(); _local11 = new b2Vec2((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local12 = new b2Vec2((_local1.x2 / (_world as Box2DWorld).physScale), (_local1.y2 / (_world as Box2DWorld).physScale)); _local10.collideConnected = _local1.collideConnected; _local10.Initialize(_local2, _local3, _local11, _local12); joint = ((_world as Box2DWorld).physWorld.CreateJoint(_local10) as b2DistanceJoint); }; }; } } }//package AKEngine.entity.box2d.custom
Section 15
//DistanceJointParams (AKEngine.entity.box2d.custom.DistanceJointParams) package AKEngine.entity.box2d.custom { import AKEngine.entity.box2d.*; public class DistanceJointParams extends Box2DJointParams { public var y2:Number; public var x2:Number; public function DistanceJointParams(_arg1:Object=null){ x2 = 0; y2 = 0; super(_arg1); customClass = DistanceJoint; xmlTag = "DistanceJoint"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); x2 = parseFloat(_arg1.@x2); y2 = parseFloat(_arg1.@y2); collideConnected = (_arg1.@collideConnected.toLowerCase() == "true"); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@x2 = x2; _local1.@y2 = y2; _local1.@collideConnected = collideConnected; return (_local1); } override public function clone(){ return (new DistanceJointParams({forcedName:forcedName, layer:layer, x:x, y:y, x2:x2, y2:y2, collideConnected:collideConnected})); } } }//package AKEngine.entity.box2d.custom
Section 16
//Hinge (AKEngine.entity.box2d.custom.Hinge) package AKEngine.entity.box2d.custom { import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; public class Hinge extends Box2DJoint { public function Hinge(_arg1:Box2DWorld, _arg2:HingeParams){ super(_arg1, _arg2); } override protected function createSkin():void{ var _local1:HingeParams = (params as HingeParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.skinName); skin = new (_local2); } override public function createJoint():void{ var _local2:b2Body; var _local3:b2Body; var _local6:b2RevoluteJointDef; var _local7:b2Vec2; var _local1:HingeParams = (params as HingeParams); var _local4:b2Vec2 = _world.worldToScreen(new b2Vec2(_local1.x, _local1.y)); var _local5:Array = getBox2DEntitiesAtPoint(_local4.x, _local4.y); if (_local5.length > 0){ _local2 = _local5[0].body; if (_local5.length > 1){ _local3 = _local5[1].body; } else { _local3 = (_world as Box2DWorld).physWorld.GetGroundBody(); }; _local6 = new b2RevoluteJointDef(); _local7 = new b2Vec2((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local6.Initialize(_local2, _local3, _local7); joint = ((_world as Box2DWorld).physWorld.CreateJoint(_local6) as b2RevoluteJoint); }; } } }//package AKEngine.entity.box2d.custom
Section 17
//HingeParams (AKEngine.entity.box2d.custom.HingeParams) package AKEngine.entity.box2d.custom { import AKEngine.entity.box2d.*; public class HingeParams extends Box2DJointParams { public var skinName:String; public function HingeParams(_arg1:Object=null){ skinName = ""; super(_arg1); customClass = Hinge; xmlTag = "Hinge"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; skinName = _arg1.@skinName; layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@skinName = skinName; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; return (_local1); } override public function clone(){ return (new HingeParams({forcedName:forcedName, skinName:skinName, layer:layer, x:x, y:y})); } } }//package AKEngine.entity.box2d.custom
Section 18
//Motor (AKEngine.entity.box2d.custom.Motor) package AKEngine.entity.box2d.custom { import flash.display.*; import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; public class Motor extends Box2DJoint { public var skinCW:Sprite; public var skinCCW:Sprite; public function Motor(_arg1:Box2DWorld, _arg2:MotorParams){ super(_arg1, _arg2); } override protected function createSkin():void{ var _local1:MotorParams = (params as MotorParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.skinName); skin = new (_local2); skinCW = (skin.getChildByName("CW") as Sprite); skinCCW = (skin.getChildByName("CCW") as Sprite); skinCW.visible = false; skinCCW.visible = false; if (_local1.isReversed){ skinCW.visible = true; } else { skinCCW.visible = true; }; } override public function createJoint():void{ var _local2:b2Body; var _local3:b2Body; var _local6:b2RevoluteJointDef; var _local7:b2Vec2; var _local1:MotorParams = (params as MotorParams); var _local4:b2Vec2 = _world.worldToScreen(new b2Vec2(_local1.x, _local1.y)); var _local5:Array = getBox2DEntitiesAtPoint(_local4.x, _local4.y); if (_local5.length > 0){ _local2 = _local5[0].body; if (_local5.length > 1){ _local3 = _local5[1].body; } else { _local3 = (_world as Box2DWorld).physWorld.GetGroundBody(); }; _local6 = new b2RevoluteJointDef(); _local7 = new b2Vec2((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local6.Initialize(_local2, _local3, _local7); _local6.enableMotor = true; _local6.motorSpeed = _local1.motorSpeed; _local6.maxMotorTorque = _local1.maxTorque; joint = ((_world as Box2DWorld).physWorld.CreateJoint(_local6) as b2RevoluteJoint); }; } override public function dispose():void{ skinCW = null; skinCCW = null; super.dispose(); } } }//package AKEngine.entity.box2d.custom
Section 19
//MotorParams (AKEngine.entity.box2d.custom.MotorParams) package AKEngine.entity.box2d.custom { import AKEngine.entity.box2d.*; public class MotorParams extends Box2DJointParams { public var skinName:String; public var isReversed:Boolean; public var maxTorque:Number; public var motorSpeed:Number; public function MotorParams(_arg1:Object=null){ skinName = ""; motorSpeed = 0; maxTorque = 0; isReversed = false; super(_arg1); customClass = Motor; xmlTag = "Motor"; } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@skinName = skinName; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@motorSpeed = motorSpeed; _local1.@maxTorque = maxTorque; _local1.@isReversed = isReversed; return (_local1); } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; skinName = _arg1.@skinName; layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); motorSpeed = parseFloat(_arg1.@motorSpeed); maxTorque = parseFloat(_arg1.@maxTorque); isReversed = (_arg1.@isReversed.toLowerCase() == "true"); } override public function clone(){ return (new MotorParams({forcedName:forcedName, skinName:skinName, layer:layer, x:x, y:y, motorSpeed:motorSpeed, maxTorque:maxTorque, isReversed:isReversed})); } } }//package AKEngine.entity.box2d.custom
Section 20
//Poly (AKEngine.entity.box2d.custom.Poly) package AKEngine.entity.box2d.custom { import flash.display.*; import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class Poly extends Box2DEntity { public function Poly(_arg1:Box2DWorld, _arg2:PolyParams){ super(_arg1, _arg2); } override protected function createSkin():void{ var _local1:PolyParams; var _local5:b2Vec2; _local1 = (params as PolyParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.textureName); var _local3:BitmapData = (new _local2(0, 0) as BitmapData); skin = new Sprite(); skin.graphics.beginBitmapFill(_local3, null, true, true); skin.graphics.lineStyle(0, 0, 1); skin.graphics.moveTo(_local1.vertices[0].x, _local1.vertices[0].y); var _local4 = 1; while (_local4 < _local1.vertices.length) { _local5 = _local1.vertices[_local4]; skin.graphics.lineTo(_local5.x, _local5.y); _local4++; }; skin.graphics.lineTo(_local1.vertices[0].x, _local1.vertices[0].y); skin.graphics.endFill(); } override public function changeSkin():void{ var _local5:b2Vec2; var _local1:PolyParams = (params as PolyParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.textureName); var _local3:BitmapData = (new _local2(0, 0) as BitmapData); skin.graphics.clear(); skin.graphics.beginBitmapFill(_local3, null, true, true); skin.graphics.lineStyle(0, 0, 1); skin.graphics.moveTo(_local1.vertices[0].x, _local1.vertices[0].y); var _local4 = 1; while (_local4 < _local1.vertices.length) { _local5 = _local1.vertices[_local4]; skin.graphics.lineTo(_local5.x, _local5.y); _local4++; }; skin.graphics.lineTo(_local1.vertices[0].x, _local1.vertices[0].y); skin.graphics.endFill(); } override protected function createBody():void{ var _local1:PolyParams; var _local5:b2BodyDef; var _local7:b2Vec2; _local1 = (params as PolyParams); if (_local1.vertices.length < 3){ throw (new Error((("<PolyEntity> " + name) + " vertices count < 3!"))); }; var _local2:b2PolygonShape = new b2PolygonShape(); var _local3:Array = []; var _local4:int; while (_local4 < _local1.vertices.length) { _local7 = (_local1.vertices[_local4] as b2Vec2).Copy(); _local7.Multiply((1 / (_world as Box2DWorld).physScale)); _local3.push(_local7); _local4++; }; _local2.SetAsArray(_local3); _local5 = new b2BodyDef(); _local5.position.Set((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local5.angle = _local1.rotation; _local5.bullet = _local1.isBullet; _local5.fixedRotation = _local1.isFixedRotation; _local5.linearDamping = _local1.linearDamping; _local5.angularDamping = _local1.angularDamping; if (_local1.isStatic){ _local5.type = b2Body.b2_staticBody; } else { _local5.type = b2Body.b2_dynamicBody; }; body = (_world as Box2DWorld).physWorld.CreateBody(_local5); var _local6:b2FixtureDef = new b2FixtureDef(); _local6.shape = _local2; _local6.density = _local1.density; _local6.friction = _local1.friction; _local6.restitution = _local1.restitution; _local6.isSensor = _local1.isSensor; _local6.filter.categoryBits = _local1.categoryBits; _local6.filter.maskBits = _local1.maskBits; _local6.filter.groupIndex = _local1.groupIndex; _local6.userData = this; body.CreateFixture(_local6); } } }//package AKEngine.entity.box2d.custom
Section 21
//PolyParams (AKEngine.entity.box2d.custom.PolyParams) package AKEngine.entity.box2d.custom { import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; public class PolyParams extends Box2DEntityParams { public var textureName:String; public var vertices:Array; public function PolyParams(_arg1:Object=null){ textureName = ""; super(_arg1); customClass = Poly; xmlTag = "Poly"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; var _local2:int = parseInt(_arg1.@numVerts); var _local3:Array = []; var _local4:int; while (_local4 < _local2) { _local3.push(new b2Vec2(parseFloat(_arg1.@[(("v" + _local4) + "x")]), parseFloat(_arg1.@[(("v" + _local4) + "y")]))); _local4++; }; vertices = _local3; textureName = _arg1.@textureName; layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); rotation = parseFloat(_arg1.@rotation); density = parseFloat(_arg1.@density); friction = parseFloat(_arg1.@friction); restitution = parseFloat(_arg1.@restitution); linearDamping = parseFloat(_arg1.@linearDamping); angularDamping = parseFloat(_arg1.@angularDamping); isFixedRotation = (_arg1.@isFixedRotation.toLowerCase() == "true"); isStatic = (_arg1.@isStatic.toLowerCase() == "true"); isSensor = (_arg1.@isSensor.toLowerCase() == "true"); isBullet = (_arg1.@isBullet.toLowerCase() == "true"); categoryBits = parseInt(_arg1.@categoryBits); maskBits = parseInt(_arg1.@maskBits); groupIndex = parseInt(_arg1.@groupIndex); } override public function clone(){ return (new PolyParams({forcedName:forcedName, vertices:vertices.concat(), textureName:textureName, layer:layer, x:x, y:y, rotation:rotation, density:density, friction:friction, restitution:restitution, linearDamping:linearDamping, angularDamping:angularDamping, isFixedRotation:isFixedRotation, isStatic:isStatic, isSensor:isSensor, isBullet:isBullet, categoryBits:categoryBits, maskBits:maskBits, groupIndex:groupIndex})); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@numVerts = vertices.length; var _local2:int; while (_local2 < vertices.length) { _local1.@[(("v" + _local2) + "x")] = vertices[_local2].x; _local1.@[(("v" + _local2) + "y")] = vertices[_local2].y; _local2++; }; _local1.@textureName = textureName; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@rotation = rotation; _local1.@density = density; _local1.@friction = friction; _local1.@restitution = restitution; _local1.@linearDamping = linearDamping; _local1.@angularDamping = angularDamping; _local1.@isFixedRotation = isFixedRotation; _local1.@isStatic = isStatic; _local1.@isSensor = isSensor; _local1.@isBullet = isBullet; _local1.@categoryBits = categoryBits; _local1.@maskBits = maskBits; _local1.@groupIndex = groupIndex; return (_local1); } } }//package AKEngine.entity.box2d.custom
Section 22
//Rect (AKEngine.entity.box2d.custom.Rect) package AKEngine.entity.box2d.custom { import flash.display.*; import AKEngine.managers.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class Rect extends Box2DEntity { public function Rect(_arg1:Box2DWorld, _arg2:RectParams){ super(_arg1, _arg2); } override protected function createSkin():void{ var _local3:BitmapData; var _local1:RectParams = (params as RectParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.textureName); _local3 = (new _local2(0, 0) as BitmapData); skin = new Sprite(); skin.graphics.beginBitmapFill(_local3, null, true, true); skin.graphics.lineStyle(0, 0, 1); skin.graphics.drawRect((-(_local1.width) / 2), (-(_local1.height) / 2), _local1.width, _local1.height); skin.graphics.endFill(); skin.rotation = _local1.rotation; } override public function changeSkin():void{ var _local1:RectParams = (params as RectParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.textureName); var _local3:BitmapData = (new _local2(0, 0) as BitmapData); skin.graphics.clear(); skin.graphics.beginBitmapFill(_local3, null, true, true); skin.graphics.lineStyle(0, 0, 1); skin.graphics.drawRect((-(_local1.width) / 2), (-(_local1.height) / 2), _local1.width, _local1.height); skin.graphics.endFill(); } override protected function createBody():void{ var _local1:RectParams; _local1 = (params as RectParams); var _local2:b2PolygonShape = new b2PolygonShape(); _local2.SetAsBox(((_local1.width / 2) / (_world as Box2DWorld).physScale), ((_local1.height / 2) / (_world as Box2DWorld).physScale)); var _local3:b2BodyDef = new b2BodyDef(); _local3.position.Set((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local3.angle = _local1.rotation; _local3.bullet = _local1.isBullet; _local3.fixedRotation = _local1.isFixedRotation; _local3.linearDamping = _local1.linearDamping; _local3.angularDamping = _local1.angularDamping; if (_local1.isStatic){ _local3.type = b2Body.b2_staticBody; } else { _local3.type = b2Body.b2_dynamicBody; }; body = (_world as Box2DWorld).physWorld.CreateBody(_local3); var _local4:b2FixtureDef = new b2FixtureDef(); _local4.shape = _local2; _local4.density = _local1.density; _local4.friction = _local1.friction; _local4.restitution = _local1.restitution; _local4.isSensor = _local1.isSensor; _local4.filter.categoryBits = _local1.categoryBits; _local4.filter.maskBits = _local1.maskBits; _local4.filter.groupIndex = _local1.groupIndex; _local4.userData = this; body.CreateFixture(_local4); } } }//package AKEngine.entity.box2d.custom
Section 23
//RectParams (AKEngine.entity.box2d.custom.RectParams) package AKEngine.entity.box2d.custom { import AKEngine.entity.box2d.*; public class RectParams extends Box2DEntityParams { public var textureName:String; public var height:Number; public var width:Number; public function RectParams(_arg1:Object=null){ width = 0; height = 0; textureName = ""; super(_arg1); customClass = Rect; xmlTag = "Rect"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; width = parseFloat(_arg1.@width); height = parseFloat(_arg1.@height); textureName = _arg1.@textureName; layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); rotation = parseFloat(_arg1.@rotation); density = parseFloat(_arg1.@density); friction = parseFloat(_arg1.@friction); restitution = parseFloat(_arg1.@restitution); linearDamping = parseFloat(_arg1.@linearDamping); angularDamping = parseFloat(_arg1.@angularDamping); isFixedRotation = (_arg1.@isFixedRotation.toLowerCase() == "true"); isStatic = (_arg1.@isStatic.toLowerCase() == "true"); isSensor = (_arg1.@isSensor.toLowerCase() == "true"); isBullet = (_arg1.@isBullet.toLowerCase() == "true"); categoryBits = parseInt(_arg1.@categoryBits); maskBits = parseInt(_arg1.@maskBits); groupIndex = parseInt(_arg1.@groupIndex); } override public function clone(){ return (new RectParams({forcedName:forcedName, width:width, height:height, textureName:textureName, layer:layer, x:x, y:y, rotation:rotation, density:density, friction:friction, restitution:restitution, linearDamping:linearDamping, angularDamping:angularDamping, isFixedRotation:isFixedRotation, isStatic:isStatic, isSensor:isSensor, isBullet:isBullet, categoryBits:categoryBits, maskBits:maskBits, groupIndex:groupIndex})); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@width = width; _local1.@height = height; _local1.@textureName = textureName; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@rotation = rotation; _local1.@density = density; _local1.@friction = friction; _local1.@restitution = restitution; _local1.@linearDamping = linearDamping; _local1.@angularDamping = angularDamping; _local1.@isFixedRotation = isFixedRotation; _local1.@isStatic = isStatic; _local1.@isSensor = isSensor; _local1.@isBullet = isBullet; _local1.@categoryBits = categoryBits; _local1.@maskBits = maskBits; _local1.@groupIndex = groupIndex; return (_local1); } } }//package AKEngine.entity.box2d.custom
Section 24
//Box2DEntity (AKEngine.entity.box2d.Box2DEntity) package AKEngine.entity.box2d { import AKEngine.entity.*; import Box2D.Dynamics.*; public class Box2DEntity extends SkinnedEntity { public var body:b2Body; public function Box2DEntity(_arg1:Box2DWorld, _arg2:Box2DEntityParams){ super(_arg1, _arg2); createBody(); } override public function postUpdate(_arg1:Number):void{ position.x = (body.GetWorldCenter().x * (_world as Box2DWorld).physScale); position.y = (body.GetWorldCenter().y * (_world as Box2DWorld).physScale); rotation = ((body.GetAngle() * 180) / Math.PI); super.postUpdate(_arg1); } protected function createBody():void{ throw (new Error((("<Entity> " + name) + ": You should override createBody()!"))); } override public function dispose():void{ (_world as Box2DWorld).physWorld.DestroyBody(body); body = null; super.dispose(); } } }//package AKEngine.entity.box2d
Section 25
//Box2DEntityParams (AKEngine.entity.box2d.Box2DEntityParams) package AKEngine.entity.box2d { import AKEngine.entity.*; public class Box2DEntityParams extends SkinnedEntityParams { public var angularDamping:Number; public var friction:Number; public var isSensor:Boolean; public var isFixedRotation:Boolean; public var isBullet:Boolean; public var maskBits:uint; public var groupIndex:int; public var linearDamping:Number; public var categoryBits:uint; public var density:Number; public var restitution:Number; public var isStatic:Boolean; public static const GROUP_F_CATEGORY:uint = 32; public static const GROUP_D_CATEGORY:uint = 8; public static const GROUP_C_CATEGORY:uint = 4; public static const GROUP_B_CATEGORY:uint = 2; public static const GROUP_A_CATEGORY:uint = 1; public static const GROUP_G_CATEGORY:uint = 64; public static const GROUP_E_CATEGORY:uint = 16; public function Box2DEntityParams(_arg1:Object=null){ density = 1; friction = 0.2; restitution = 0.2; linearDamping = 0; angularDamping = 0; isFixedRotation = false; isStatic = false; isSensor = false; isBullet = false; categoryBits = GROUP_A_CATEGORY; maskBits = GROUP_A_CATEGORY; groupIndex = 0; super(_arg1); customClass = Box2DEntity; xmlTag = "Box2DEntity"; } } }//package AKEngine.entity.box2d
Section 26
//Box2DJoint (AKEngine.entity.box2d.Box2DJoint) package AKEngine.entity.box2d { import flash.display.*; import AKEngine.entity.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; public class Box2DJoint extends Entity { public var container:Sprite; public var position:b2Vec2; public var joint:b2Joint; protected var layer:int; public var skin:Sprite; public var rotation:Number; public function Box2DJoint(_arg1:Box2DWorld, _arg2:Box2DJointParams){ super(_arg1, _arg2); createJoint(); if (!joint){ isDead = true; } else { createSkin(); container = new Sprite(); container.addChild(skin); position = new b2Vec2(_arg2.x, _arg2.y); container.x = (position.x - (_world.camera.x - (_world.camera.width / 2))); container.y = (position.y - (_world.camera.y - (_world.camera.height / 2))); rotation = ((_arg2.rotation * 180) / Math.PI); skin.rotation = rotation; layer = _arg2.layer; _world.getLayer(layer).addChild(container); }; } public function createJoint():void{ throw (new Error((("<Entity> " + name) + ": You should override createJoint()!"))); } override public function postUpdate(_arg1:Number):void{ var _local2:b2Vec2; if (isDead){ parent.removeChild(_name); return; }; _local2 = joint.GetAnchorA().Copy(); position.x = (_local2.x * (_world as Box2DWorld).physScale); position.y = (_local2.y * (_world as Box2DWorld).physScale); container.x = (position.x - (_world.camera.x - (_world.camera.width / 2))); container.y = (position.y - (_world.camera.y - (_world.camera.height / 2))); skin.rotation = rotation; } protected function getBox2DEntitiesAtPoint(_arg1:Number, _arg2:Number):Array{ var _local6:Box2DEntity; var _local3:Array = []; var _local4:Array = _world.getChildrenByType(Box2DEntity); var _local5:int; while (_local5 < _local4.length) { _local6 = _local4[_local5]; if (_local6.skin.hitTestPoint(_arg1, _arg2, true)){ _local3.push(_local6); }; _local5++; }; _local3.sortOn("uniqueID", Array.DESCENDING); return (_local3); } protected function createSkin():void{ throw (new Error((("<Entity> " + name) + ": You should override createSkin()!"))); } public function getLayer():int{ if (layer == -1){ throw (new Error((("<Entity> " + name) + " cannot get layer. It has not been declared!"))); }; return (layer); } override public function dispose():void{ if (joint){ (_world as Box2DWorld).physWorld.DestroyJoint(joint); joint = null; }; _world.getLayer(layer).removeChild(container); container = null; skin = null; super.dispose(); } } }//package AKEngine.entity.box2d
Section 27
//Box2DJointParams (AKEngine.entity.box2d.Box2DJointParams) package AKEngine.entity.box2d { import AKEngine.entity.*; public class Box2DJointParams extends SkinnedEntityParams { public var collideConnected:Boolean; public function Box2DJointParams(_arg1:Object=null){ collideConnected = false; super(_arg1); customClass = Box2DJoint; xmlTag = "Box2DJoint"; } } }//package AKEngine.entity.box2d
Section 28
//Box2DWorld (AKEngine.entity.box2d.Box2DWorld) package AKEngine.entity.box2d { import AKEngine.*; import flash.display.*; import AKEngine.debug.*; import AKEngine.entity.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import flash.utils.*; public class Box2DWorld extends World { public var doDebagDraw:Boolean; public var doSleep:Boolean; public var gravity:b2Vec2; public var physWorld:b2World; public var iterations:int; public var physScale:Number; public var timeStep:Number; public function Box2DWorld(_arg1:GameFactory, _arg2:Box2DWorldParams, _arg3:DisplayObjectContainer){ var _local4:b2DebugDraw; var _local5:Sprite; super(_arg1, _arg2, _arg3); iterations = _arg2.iterations; timeStep = _arg2.timeStep; physScale = _arg2.physScale; gravity = _arg2.gravity; doSleep = _arg2.doSleep; doDebagDraw = _arg2.doDebagDraw; physWorld = new b2World(gravity, doSleep); if (doDebagDraw){ _local4 = new b2DebugDraw(); _local5 = getLayer(MAX_LAYERS); _local5.mouseEnabled = false; _local5.mouseChildren = false; _local4.SetSprite(_local5); _local4.SetDrawScale(physScale); _local4.SetFillAlpha(0.7); _local4.SetLineThickness(1); _local4.SetFlags(((b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit) | b2DebugDraw.e_centerOfMassBit)); physWorld.SetDebugDraw(_local4); }; } override public function dispose():void{ super.dispose(); physWorld = null; } override public function update(_arg1:Number):void{ Profiler.ensureAtRoot(); _platformTime = getTimer(); var _local2:Number = _platformTime; if (lastTime < 0){ lastTime = _local2; return; }; var _local3:Number = (Number((_local2 - lastTime)) * _timeScale); _elapsedTime = (_elapsedTime + _local3); Profiler.enter("world_update"); updateChildren(_local3); physWorld.Step(timeStep, iterations, iterations); Profiler.exit("world_update"); Profiler.enter("world_postUpdate"); postUpdate(_local3); Profiler.exit("world_postUpdate"); camera.update(_local3); lastTime = _local2; } } }//package AKEngine.entity.box2d
Section 29
//Box2DWorldParams (AKEngine.entity.box2d.Box2DWorldParams) package AKEngine.entity.box2d { import AKEngine.entity.*; import Box2D.Common.Math.*; public class Box2DWorldParams extends WorldParams { public var doDebagDraw:Boolean; public var doSleep:Boolean; public var gravity:b2Vec2; public var iterations:int; public var physScale:Number; public var timeStep:Number; public function Box2DWorldParams(_arg1:Object=null){ iterations = (10 * 3); timeStep = (1 / 30); physScale = 30; gravity = new b2Vec2(0, 10); doSleep = true; doDebagDraw = false; super(_arg1); customClass = Box2DWorld; xmlTag = "Box2DWorld"; forcedName = "Box2DWorld"; } } }//package AKEngine.entity.box2d
Section 30
//IAnimated (AKEngine.entity.interfaces.IAnimated) package AKEngine.entity.interfaces { import flash.display.*; import AKEngine.helpers.*; public interface IAnimated { function playAnimation(_arg1:String, _arg2:Boolean=false):void; function addAnimation(_arg1:String, _arg2:MovieClip, _arg3:Number=0, _arg4:Boolean=true):void; function getAnimations():Array; function set defaultAnimation(_arg1:Animation):void; function get defaultAnimation():Animation; } }//package AKEngine.entity.interfaces
Section 31
//IEntity (AKEngine.entity.interfaces.IEntity) package AKEngine.entity.interfaces { import flash.events.*; import AKEngine.entity.*; public interface IEntity extends IEventDispatcher { function removeChildren():void; function getChildrenByType(_arg1:Class):Array; function getChildByName(_arg1:String):Entity; function postUpdate(_arg1:Number):void; function get parent():Entity; function get name():String; function update(_arg1:Number):void; function removeChildrenByType(_arg1:Class):void; function getChildren():Array; function removeChild(_arg1:String):void; function addChild(_arg1:Entity):void; function dispose():void; } }//package AKEngine.entity.interfaces
Section 32
//ISpatial (AKEngine.entity.interfaces.ISpatial) package AKEngine.entity.interfaces { import flash.geom.*; import AKEngine.helpers.*; public interface ISpatial { function containsPoint(_arg1:Point):Boolean; function getX():Number; function getY():Number; function castRay(_arg1:Point, _arg2:Point, _arg3:RayHitInfo):Boolean; function getBounds():Rectangle; } }//package AKEngine.entity.interfaces
Section 33
//IXMLSerializable (AKEngine.entity.interfaces.IXMLSerializable) package AKEngine.entity.interfaces { public interface IXMLSerializable { function parseXML(_arg1:XML):void; function toXML():XML; } }//package AKEngine.entity.interfaces
Section 34
//AnimatedEntity (AKEngine.entity.AnimatedEntity) package AKEngine.entity { import flash.display.*; import AKEngine.helpers.*; import flash.utils.*; import AKEngine.entity.interfaces.*; public class AnimatedEntity extends SkinnedEntity implements IAnimated { private var _animations:Dictionary; private var _finished:Boolean; protected var _currentFrame:Number; public var isAnimating:Boolean; private var _defaultAnimation:Animation; private var _elapsedTime:Number; protected var _currentAnimation:Animation; public function AnimatedEntity(_arg1:World, _arg2:AnimatedEntityParams){ super(_arg1, _arg2); _animations = new Dictionary(); _currentAnimation = null; _defaultAnimation = null; _currentFrame = 0; _elapsedTime = 0; _finished = false; isAnimating = false; addAnimations(); } public function get defaultAnimation():Animation{ return (_defaultAnimation); } public function set defaultAnimation(_arg1:Animation):void{ _defaultAnimation = _arg1; } override public function postUpdate(_arg1:Number):void{ if (((((!((_currentAnimation == null))) && ((_currentAnimation.delay > 0)))) && (((_currentAnimation.isLooped) || (!(_finished)))))){ _elapsedTime = (_elapsedTime + (_arg1 / 1000)); if (_elapsedTime > _currentAnimation.delay){ _elapsedTime = (_elapsedTime - _currentAnimation.delay); if (_currentFrame >= _currentAnimation.movieClip.totalFrames){ _finished = true; if (_currentAnimation.isLooped){ _currentFrame = 1; } else { playAnimation(_defaultAnimation.name); }; } else { _currentFrame++; }; _currentAnimation.movieClip.gotoAndStop(_currentFrame); }; }; super.postUpdate(_arg1); } override protected function createSkin():void{ skin = new Sprite(); } public function addAnimation(_arg1:String, _arg2:MovieClip, _arg3:Number=0, _arg4:Boolean=true):void{ _animations[_arg1] = new Animation(_arg1, _arg2, _arg3, _arg4); if (!_defaultAnimation){ _defaultAnimation = _animations[_arg1]; _currentAnimation = _animations[_arg1]; skin.addChild(_currentAnimation.movieClip); }; } protected function addAnimations():void{ throw (new Error((("<Entity> " + name) + ": You should override addAnimations()!"))); } public function getAnimations():Array{ var _local2:Animation; var _local1:Array = []; for each (_local2 in _animations) { _local1.push(_local2); }; return (_local1); } public function playAnimation(_arg1:String, _arg2:Boolean=false):void{ if (((((!(_arg2)) && (!((_currentAnimation == null))))) && ((_arg1 == _currentAnimation.name)))){ return; }; if (_animations[_arg1]){ skin.removeChild(_currentAnimation.movieClip); _currentAnimation = _animations[_arg1]; skin.addChild(_currentAnimation.movieClip); } else { throw (new Error(((("<Entity> " + _arg1) + ": There was no animation with name: ") + _arg1))); }; _currentFrame = 1; _elapsedTime = 0; if (_currentAnimation.delay <= 0){ _finished = true; isAnimating = false; } else { _finished = false; isAnimating = true; }; _currentAnimation.movieClip.gotoAndStop(_currentFrame); } } }//package AKEngine.entity
Section 35
//AnimatedEntityParams (AKEngine.entity.AnimatedEntityParams) package AKEngine.entity { public class AnimatedEntityParams extends SkinnedEntityParams { public function AnimatedEntityParams(_arg1:Object=null){ super(_arg1); customClass = AnimatedEntity; xmlTag = "AnimatedEntity"; } } }//package AKEngine.entity
Section 36
//Camera (AKEngine.entity.Camera) package AKEngine.entity { import AKEngine.entity.interfaces.*; public class Camera extends SpatialEntity { public var target:ISpatial;// = null public function Camera(_arg1:World, _arg2:CameraParams){ super(_arg1, _arg2); } override public function update(_arg1:Number):void{ if (target){ x = target.getX(); y = target.getY(); }; if ((x - (width / 2)) < 0){ x = (width / 2); } else { if ((x + (width / 2)) > _world.width){ x = (_world.width - (width / 2)); }; }; if ((y - (height / 2)) < 0){ y = (height / 2); } else { if ((y + (height / 2)) > _world.height){ y = (_world.height - (height / 2)); }; }; } override public function dispose():void{ target = null; super.dispose(); } } }//package AKEngine.entity
Section 37
//CameraParams (AKEngine.entity.CameraParams) package AKEngine.entity { public class CameraParams extends SpatialEntityParams { public function CameraParams(_arg1:Object=null){ super(_arg1); customClass = Camera; xmlTag = "Camera"; } } }//package AKEngine.entity
Section 38
//Entity (AKEngine.entity.Entity) package AKEngine.entity { import flash.events.*; import flash.utils.*; import AKEngine.entity.interfaces.*; public class Entity extends EventDispatcher implements IEntity { protected var _name:String; public var params:EntityParams; protected var _parent:Entity; protected var _world:World; protected var _children:Dictionary; public var uniqueID:Number; public var isDead:Boolean; protected static var _nextID:Number = 0; public function Entity(_arg1:World, _arg2:EntityParams){ _world = _arg1; this.params = _arg2; _nextID++; if ((((_arg2.forcedName == "null")) || ((_arg2.forcedName == null)))){ _name = ((this.params.xmlTag + "_") + _nextID); } else { _name = _arg2.forcedName; }; uniqueID = _nextID; _children = new Dictionary(); isDead = false; } override public function toString():String{ return ((("<" + _name) + ">")); } public function getChildByName(_arg1:String):Entity{ return (Entity(_children[_arg1])); } public function addChild(_arg1:Entity):void{ if (_arg1._parent == this){ return; }; if (_arg1._parent){ delete _arg1._parent._children[_arg1._name]; }; if (_children[_arg1._name]){ throw (new Error("<Entity> There is an entity with this name already. Ensure names are unique.")); }; _arg1._parent = this; _children[_arg1._name] = _arg1; } public function get name():String{ return (_name); } public function getChildrenByType(_arg1:Class):Array{ var _local3:Entity; var _local2:Array = []; for each (_local3 in _children) { if ((_local3 is _arg1)){ _local2.push(_local3); }; }; return (_local2); } public function update(_arg1:Number):void{ updateChildren(_arg1); } public function dispose():void{ var _local1:Entity; params = null; for each (_local1 in _children) { _local1.dispose(); delete _children[_local1._name]; }; _children = null; _parent = null; _world = null; } public function removeChildren():void{ var _local1:Entity; for each (_local1 in _children) { _local1.dispose(); delete _children[_local1._name]; }; } protected function updateChildren(_arg1:Number):void{ var _local2:Entity; for each (_local2 in _children) { _local2.update(_arg1); }; } public function postUpdate(_arg1:Number):void{ if (isDead){ parent.removeChild(_name); } else { postUpdateChildren(_arg1); }; } protected function postUpdateChildren(_arg1:Number):void{ var _local2:Entity; for each (_local2 in _children) { _local2.postUpdate(_arg1); }; } public function removeChildrenByType(_arg1:Class):void{ var _local2:Entity; for each (_local2 in _children) { if (!(_local2 is _arg1)){ } else { _local2.dispose(); delete _children[_local2._name]; }; }; } public function removeChild(_arg1:String):void{ var _local2:Entity = (_children[_arg1] as Entity); if (_local2 == null){ throw (new Error("<Entity> There was no entity with a matching name.")); }; _local2.dispose(); delete _children[_arg1]; } public function get parent():Entity{ return (_parent); } public function getChildren():Array{ var _local2:Entity; var _local1:Array = []; for each (_local2 in _children) { _local1.push(_local2); }; return (_local1); } } }//package AKEngine.entity
Section 39
//EntityParams (AKEngine.entity.EntityParams) package AKEngine.entity { import AKEngine.entity.interfaces.*; public class EntityParams implements IXMLSerializable { public var xmlTag:String; public var forcedName:String; public var customClass:Class; public var uniqueID:Number;// = 0 public function EntityParams(_arg1:Object=null){ customClass = Entity; xmlTag = "Entity"; parseObject(_arg1); } public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); return (_local1); } public function parseXML(_arg1:XML):void{ } private function parseObject(_arg1:Object):void{ var i:String; var params = _arg1; if (params){ for (i in params) { try { this[i] = params[i]; } catch(err:ReferenceError) { trace(((("<EntityParams> " + "ERROR!: property \"") + i) + "\" does not exist!")); }; }; }; } public function clone(){ return (null); } } }//package AKEngine.entity
Section 40
//SkinnedEntity (AKEngine.entity.SkinnedEntity) package AKEngine.entity { import flash.display.*; import Box2D.Common.Math.*; import flash.geom.*; import AKEngine.helpers.*; import AKEngine.entity.interfaces.*; public class SkinnedEntity extends Entity implements ISpatial { public var container:Sprite; protected var layer:int; public var position:b2Vec2; public var skin:Sprite; public var rotation:Number; public function SkinnedEntity(_arg1:World, _arg2:SkinnedEntityParams){ super(_arg1, _arg2); createSkin(); container = new Sprite(); container.addChild(skin); position = new b2Vec2(_arg2.x, _arg2.y); container.x = (position.x - (_world.camera.x - (_world.camera.width / 2))); container.y = (position.y - (_world.camera.y - (_world.camera.height / 2))); rotation = ((_arg2.rotation * 180) / Math.PI); skin.rotation = rotation; layer = _arg2.layer; _world.getLayer(layer).addChild(container); } public function getX():Number{ return (position.x); } public function getY():Number{ return (position.y); } public function changeSkin():void{ throw (new Error((("<Entity> " + name) + ": You should override changeSkin()!"))); } override public function postUpdate(_arg1:Number):void{ container.x = (position.x - (_world.camera.x - (_world.camera.width / 2))); container.y = (position.y - (_world.camera.y - (_world.camera.height / 2))); skin.rotation = rotation; super.postUpdate(_arg1); } protected function createSkin():void{ throw (new Error((("<Entity> " + name) + ": You should override createSkin()!"))); } public function getLayer():int{ if (layer == -1){ throw (new Error((("<Entity> " + name) + " cannot get layer. It has not been declared!"))); }; return (layer); } override public function dispose():void{ container.parent.removeChild(container); container = null; skin = null; super.dispose(); } public function getBounds():Rectangle{ return (skin.getBounds(_world.container)); } public function containsPoint(_arg1:Point):Boolean{ var _local2:Rectangle = getBounds(); return (_local2.containsPoint(_arg1)); } public function castRay(_arg1:Point, _arg2:Point, _arg3:RayHitInfo):Boolean{ return (false); } } }//package AKEngine.entity
Section 41
//SkinnedEntityParams (AKEngine.entity.SkinnedEntityParams) package AKEngine.entity { public class SkinnedEntityParams extends EntityParams { public var layer:int; public var x:Number; public var y:Number; public var rotation:Number; public function SkinnedEntityParams(_arg1:Object=null){ layer = 1; x = 0; y = 0; rotation = 0; super(_arg1); customClass = SkinnedEntity; xmlTag = "SkinnedEntity"; } } }//package AKEngine.entity
Section 42
//SpatialEntity (AKEngine.entity.SpatialEntity) package AKEngine.entity { import flash.geom.*; import AKEngine.helpers.*; import AKEngine.entity.interfaces.*; public class SpatialEntity extends Entity implements ISpatial { public var width:Number; public var height:Number; public var x:Number; public var y:Number; public function SpatialEntity(_arg1:World, _arg2:SpatialEntityParams){ super(_arg1, _arg2); x = _arg2.x; y = _arg2.y; width = _arg2.width; height = _arg2.height; } public function getX():Number{ return (x); } public function getY():Number{ return (y); } public function getBounds():Rectangle{ var _local1:Rectangle = new Rectangle((x - (width / 2)), (y - (height / 2)), width, height); return (_local1); } public function castRay(_arg1:Point, _arg2:Point, _arg3:RayHitInfo):Boolean{ return (false); } public function containsPoint(_arg1:Point):Boolean{ var _local2:Rectangle = getBounds(); return (_local2.containsPoint(_arg1)); } } }//package AKEngine.entity
Section 43
//SpatialEntityParams (AKEngine.entity.SpatialEntityParams) package AKEngine.entity { public class SpatialEntityParams extends EntityParams { public var width:Number; public var height:Number; public var x:Number; public var y:Number; public function SpatialEntityParams(_arg1:Object=null){ x = 0; y = 0; width = 0; height = 0; super(_arg1); customClass = SpatialEntity; xmlTag = "SpatialEntity"; } } }//package AKEngine.entity
Section 44
//World (AKEngine.entity.World) package AKEngine.entity { import AKEngine.*; import flash.display.*; import AKEngine.debug.*; import Box2D.Common.Math.*; import flash.utils.*; public class World extends Entity { public const MAX_LAYERS:int = 16; public var container:Sprite; public var stage:Stage; public var width:Number; public var factory:GameFactory; protected var lastTime:int;// = -1 public var zoom:Number;// = 1 public var deepSprite:Sprite; public var camera:Camera; public var height:Number; protected var _elapsedTime:Number;// = 0 public var entitiesParams:Array; public var effectsSprite:Sprite; protected var _timeScale:Number;// = 1 protected var _platformTime:int;// = 0 public function World(_arg1:GameFactory, _arg2:WorldParams, _arg3:DisplayObjectContainer){ var _local4:Sprite; super(null, _arg2); container = new Sprite(); deepSprite = new Sprite(); container.addChild(deepSprite); var _local5:int; while (_local5 < (MAX_LAYERS + 1)) { _local4 = new Sprite(); container.addChild(_local4); _local5++; }; _arg3.addChild(container); stage = container.stage; effectsSprite = new Sprite(); container.addChild(effectsSprite); this.factory = _arg1; this.factory.world = this; width = _arg2.width; height = _arg2.height; var _local6:CameraParams = new CameraParams({x:_arg2.cameraX, y:_arg2.cameraY, width:_arg2.cameraWidth, height:_arg2.cameraHeight}); camera = new Camera(this, _local6); entitiesParams = []; lastTime = -1; _elapsedTime = 0; } public function getLayer(_arg1:int):Sprite{ if ((((_arg1 < 1)) || ((_arg1 > MAX_LAYERS)))){ throw (new Error(("<World> Value must be between 1 and " + MAX_LAYERS))); }; return ((container.getChildAt(_arg1) as Sprite)); } public function set timeScale(_arg1:Number):void{ _timeScale = _arg1; } public function screenToWorld(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((_arg1.x + (camera.x - (camera.width / 2))), (_arg1.y + (camera.y - (camera.height / 2))))); } override public function update(_arg1:Number):void{ Profiler.ensureAtRoot(); _platformTime = getTimer(); var _local2:Number = _platformTime; if (lastTime < 0){ lastTime = _local2; return; }; var _local3:Number = (Number((_local2 - lastTime)) * _timeScale); _elapsedTime = (_elapsedTime + _local3); Profiler.enter("world_update"); updateChildren(_local3); Profiler.exit("world_update"); Profiler.enter("world_postUpdate"); postUpdate(_local3); Profiler.exit("world_postUpdate"); camera.update(_local3); lastTime = _local2; } override public function dispose():void{ entitiesParams = []; super.dispose(); factory = null; camera = null; effectsSprite = null; } public function get platformTime():Number{ return (_platformTime); } public function get elapsedTime():Number{ return (_elapsedTime); } override public function postUpdate(_arg1:Number):void{ var _local2:Entity; var _local3:int; for each (_local2 in _children) { if (_local2.isDead){ _local3 = entitiesParams.indexOf(_local2.params); entitiesParams.splice(_local3, 1); removeChild(_local2.name); } else { _local2.postUpdate(_arg1); }; }; } public function createEntities():void{ var _local1:int; while (_local1 < entitiesParams.length) { factory.getEntity(entitiesParams[_local1], this); _local1++; }; } public function worldToScreen(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2(((_arg1.x - (camera.x - (camera.width / 2))) * zoom), ((_arg1.y - (camera.y - (camera.height / 2))) * zoom))); } public function get timeScale():Number{ return (_timeScale); } } }//package AKEngine.entity
Section 45
//WorldParams (AKEngine.entity.WorldParams) package AKEngine.entity { public class WorldParams extends EntityParams { public var cameraWidth:Number; public var height:Number; public var cameraHeight:Number; public var width:Number; public var cameraX:Number; public var cameraY:Number; public function WorldParams(_arg1:Object=null){ width = 640; height = 480; cameraX = 320; cameraY = 240; cameraWidth = 640; cameraHeight = 480; super(_arg1); customClass = World; xmlTag = "World"; forcedName = "World"; } } }//package AKEngine.entity
Section 46
//Animation (AKEngine.helpers.Animation) package AKEngine.helpers { import flash.display.*; public class Animation { public var movieClip:MovieClip; public var delay:Number; public var isLooped:Boolean; public var name:String; public function Animation(_arg1:String, _arg2:MovieClip, _arg3:Number=0, _arg4:Boolean=true){ this.name = _arg1; delay = 0; if (_arg3 > 0){ delay = (1 / _arg3); }; this.movieClip = _arg2; this.isLooped = _arg4; } } }//package AKEngine.helpers
Section 47
//RayHitInfo (AKEngine.helpers.RayHitInfo) package AKEngine.helpers { import flash.geom.*; import AKEngine.entity.interfaces.*; public class RayHitInfo { public var hitEntity:ISpatial; public var normal:Point; public var position:Point; public var time:Number; public function copyFrom(_arg1:RayHitInfo):void{ time = _arg1.time; if (_arg1.position){ position = _arg1.position.clone(); } else { position = null; }; if (_arg1.normal){ normal = _arg1.normal.clone(); } else { normal = null; }; hitEntity = _arg1.hitEntity; } } }//package AKEngine.helpers
Section 48
//TextHelper (AKEngine.helpers.TextHelper) package AKEngine.helpers { import flash.display.*; import flash.text.*; public class TextHelper { public static function escapeHTMLText(_arg1:String):String{ var _local2:Array = [{char:"&", repl:"|amp|"}, {char:"<", repl:"&lt;"}, {char:">", repl:"&gt;"}, {char:"'", repl:"&apos;"}, {char:"\"", repl:"&quot;"}, {char:"|amp|", repl:"&amp;"}]; var _local3:int; while (_local3 < _local2.length) { while (_arg1.indexOf(_local2[_local3].char) != -1) { _arg1 = _arg1.replace(_local2[_local3].char, _local2[_local3].repl); }; _local3++; }; return (_arg1); } public static function createTextField(_arg1:DisplayObjectContainer=null, _arg2:int=0, _arg3:int=0, _arg4:Boolean=false, _arg5:Boolean=false):TextField{ var _local6:TextField = new TextField(); _local6.autoSize = TextFieldAutoSize.LEFT; _local6.x = _arg2; _local6.y = _arg3; if (_arg4){ _local6.type = TextFieldType.INPUT; }; _local6.mouseEnabled = _arg5; if (_arg1){ _arg1.addChild(_local6); }; return (_local6); } public static function createHtmlText(_arg1:String, _arg2:String="#000000", _arg3:int=12, _arg4:String="arial"):String{ return ((((((((("<font color='" + _arg2) + "' size='") + _arg3) + "' font='") + _arg4) + "' > ") + _arg1) + "</font>")); } public static function getFileExtension(_arg1:String):String{ var _local2:Number = _arg1.lastIndexOf("."); if (_local2 == -1){ return (""); }; return (_arg1.substr((_local2 + 1), _arg1.length)); } } }//package AKEngine.helpers
Section 49
//TypeHelper (AKEngine.helpers.TypeHelper) package AKEngine.helpers { import AKEngine.debug.*; import flash.utils.*; public class TypeHelper { private static var _typeDescriptions:Dictionary = new Dictionary(); private static var _instantiators:Dictionary = new Dictionary(); public static function registerInstantiator(_arg1:String, _arg2:Function):void{ if (_instantiators[_arg1]){ Logger.warn("TypeHelper", "RegisterInstantiator", (("An instantiator for " + _arg1) + " has already been registered. It will be replaced.")); }; _instantiators[_arg1] = _arg2; } public static function getClassFromName(_arg1:String):Class{ return ((getDefinitionByName(_arg1) as Class)); } public static function getClass(_arg1):Class{ if ((((_arg1 is Class)) || ((_arg1 == null)))){ return (_arg1); }; return (Object(_arg1).constructor); } public static function instantiate(_arg1:String, _arg2:Boolean=false){ var className = _arg1; var suppressError = _arg2; if (className == "String"){ return (""); }; if (className == "Class"){ return (Class); }; if (_instantiators[className]){ return (_instantiators[className]()); }; try { return (new (getDefinitionByName(className))); } catch(e:Error) { if (!suppressError){ Logger.warn(null, "Instantiate", ((("Failed to instantiate " + className) + " due to ") + e.toString())); Logger.warn(null, "Instantiate", (((("Is " + className) + " included in your SWF? Make sure you call PBE.registerType(") + className) + "); somewhere in your project.")); }; }; return (null); } public static function getTypeDescription(_arg1):XML{ var _local2:String = getObjectClassName(_arg1); if (!_typeDescriptions[_local2]){ _typeDescriptions[_local2] = describeType(_arg1); }; return (_typeDescriptions[_local2]); } public static function getObjectClassName(_arg1):String{ return (getQualifiedClassName(_arg1)); } public static function isDynamic(_arg1):Boolean{ if ((_arg1 is Class)){ Logger.error(_arg1, "isDynamic", "The object is a Class type, which is always dynamic"); return (true); }; var _local2:XML = getTypeDescription(_arg1); return ((_local2.@isDynamic == "true")); } public static function getTypeHint(_arg1, _arg2:String):String{ var _local4:XML; var _local5:XML; var _local3:XML = getTypeDescription(_arg1); if (!_local3){ return (null); }; for each (_local4 in _local3.*) { if (_local4.@name != _arg2){ } else { if (((!((_local4.name() == "variable"))) && (!((_local4.name() == "accessor"))))){ } else { for each (_local5 in _local4.*) { if (_local5.@name == "TypeHint"){ return (_local5.arg.@value.toString()); }; }; }; }; }; return (null); } public static function getClassDescription(_arg1:String):XML{ var className = _arg1; if (!_typeDescriptions[className]){ try { _typeDescriptions[className] = describeType(getDefinitionByName(className)); } catch(error:Error) { return (null); }; }; return (_typeDescriptions[className]); } public static function getFieldType(_arg1, _arg2:String):String{ var _local4:XML; var _local5:XML; var _local3:XML = getTypeDescription(_arg1); for each (_local4 in _local3.child("accessor")) { if (_local4.attribute("name") == _arg2){ return (_local4.attribute("type")); }; }; for each (_local5 in _local3.child("variable")) { if (_local5.attribute("name") == _arg2){ return (_local5.attribute("type")); }; }; return (null); } } }//package AKEngine.helpers
Section 50
//AssetsManager (AKEngine.managers.AssetsManager) package AKEngine.managers { import flash.events.*; import flash.display.*; import flash.system.*; public class AssetsManager extends EventDispatcher { private var Assets:Class; private var appDomain:ApplicationDomain; private static var _instance:AssetsManager; public function AssetsManager(){ Assets = AssetsManager_Assets; super(); } public function initialize():void{ var _local1:Loader = new Loader(); _local1.contentLoaderInfo.addEventListener(Event.INIT, assetsInitHandler); _local1.loadBytes(new Assets()); } private function assetsInitHandler(_arg1:Event):void{ appDomain = _arg1.target.content.loaderInfo.applicationDomain; dispatchEvent(new Event(Event.INIT)); } public function getAssetClass(_arg1:String):Class{ if (!appDomain.hasDefinition(_arg1)){ trace((("<AssetsManager> Error: There is no definition of class '" + _arg1) + "'")); return (null); }; return ((appDomain.getDefinition(_arg1) as Class)); } public static function get instance():AssetsManager{ if (_instance == null){ _instance = new (AssetsManager); }; return (_instance); } } }//package AKEngine.managers
Section 51
//AssetsManager_Assets (AKEngine.managers.AssetsManager_Assets) package AKEngine.managers { import mx.core.*; public class AssetsManager_Assets extends ByteArrayAsset { } }//package AKEngine.managers
Section 52
//InputManager (AKEngine.managers.InputManager) package AKEngine.managers { import flash.events.*; import flash.display.*; public class InputManager { public const BACKWARD_SLASH:int = 220; public const LEFT:int = 37; public const TWO:int = 50; public const CLEAR:int = 12; public const NUMPAD_DECIMAL:int = 110; public const A:int = 65; public const B:int = 66; public const C:int = 67; public const D:int = 68; public const E:int = 69; public const F:int = 70; public const G:int = 71; public const H:int = 72; public const I:int = 73; public const J:int = 74; public const K:int = 75; public const L:int = 76; public const M:int = 77; public const N:int = 78; public const O:int = 79; public const P:int = 80; public const Q:int = 81; public const R:int = 82; public const S:int = 83; public const T:int = 84; public const U:int = 85; public const V:int = 86; public const W:int = 87; public const X:int = 88; public const Y:int = 89; public const Z:int = 90; public const ONE:int = 49; public const SHIFT:int = 16; public const PAGE_UP:int = 33; public const NUM_LOCK:int = 144; public const BACKSPACE:int = 8; public const PAGE_DOWN:int = 34; public const EIGHT:int = 56; public const NUMPAD_ADD:int = 107; public const UP:int = 38; public const DOWN:int = 40; public const F1:int = 112; public const F3:int = 114; public const ZERO:int = 48; public const F7:int = 118; public const F2:int = 113; public const F4:int = 115; public const F5:int = 116; public const F6:int = 117; public const ENTER:int = 13; public const FIVE:int = 53; public const F9:int = 120; public const END:int = 35; public const CLOSED_BRACKET:int = 221; public const INSERT:int = 45; public const NINE:int = 57; public const SIX:int = 54; public const UNDERSCORE:int = 189; public const F8:int = 119; public const NUMPAD_MULTIPLY:int = 106; public const HOME:int = 36; public const F10:int = 121; public const F11:int = 122; public const F12:int = 123; public const F13:int = 124; public const F14:int = 125; public const F15:int = 126; public const FOUR:int = 52; public const TILDE:int = 192; public const CONTROL:int = 17; public const COLON:int = 186; public const HELP:int = 47; public const NUMPAD_ENTER:int = 108; public const SPACEBAR:int = 32; public const ESC:int = 27; public const TAB:int = 9; public const QUOTES:int = 222; public const THREE:int = 51; public const ALT:int = 18; public const QUESTION_MARK:int = 191; public const OPEN_BRACKET:int = 219; public const NUMPAD_DIVIDE:int = 111; public const DELETE:int = 46; public const NUMPAD_0:int = 96; public const NUMPAD_1:int = 97; public const NUMPAD_2:int = 98; public const NUMPAD_3:int = 99; public const NUMPAD_4:int = 100; public const NUMPAD_5:int = 101; public const NUMPAD_6:int = 102; public const NUMPAD_7:int = 103; public const NUMPAD_8:int = 104; public const NUMPAD_9:int = 105; public const CAPS_LOCK:int = 20; public const NUMPAD_SUBTRACT:int = 109; public const EQUALS:int = 187; public const SEVEN:int = 55; public const RIGHT:int = 39; private var _keyState:Array; private var _stage:Stage; private static var _instance:InputManager; public function InputManager(){ _keyState = []; var _local1:uint; while (_local1 < 222) { _keyState[_local1] = 0; _local1++; }; } private function keyDownHandler(_arg1:KeyboardEvent):void{ _keyState[_arg1.keyCode] = 1; } private function keyUpHandler(_arg1:KeyboardEvent):void{ _keyState[_arg1.keyCode] = -1; } public function isKeyReleased(_arg1:int):Boolean{ return ((_keyState[_arg1] == -1)); } public function initialize(_arg1:Stage):void{ _stage = _arg1; _stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); _stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler); } public function isKeyPressed(_arg1:int):Boolean{ return ((_keyState[_arg1] == 1)); } public static function get instance():InputManager{ if (_instance == null){ _instance = new (InputManager); }; return (_instance); } } }//package AKEngine.managers
Section 53
//SoundManager (AKEngine.managers.SoundManager) package AKEngine.managers { import flash.events.*; import flash.media.*; import flash.utils.*; public class SoundManager extends EventDispatcher { private var _soundChannels:Dictionary; private var _currentMusic:Sound; public var isMusicPlaying:Boolean;// = false public var musicEnabled:Boolean;// = true private var _pausedPosition:Number; private var _sounds:Dictionary; private var _musicTransform:SoundTransform; private var _doesMusicLoop:Boolean; public var soundEnabled:Boolean;// = true private var _soundTransform:SoundTransform; private var _musicChannel:SoundChannel; private static var _instance:SoundManager; public function SoundManager(){ _musicChannel = new SoundChannel(); _soundChannels = new Dictionary(); _musicTransform = new SoundTransform(1); _soundTransform = new SoundTransform(1); _sounds = new Dictionary(); } public function playSound(_arg1:String, _arg2:Number=1, _arg3:int=0, _arg4:int=0):void{ if (_sounds[_arg1] == null){ throw (new Error((("<SoundManager> Sound: " + _arg1) + " does not exist!"))); }; if (musicEnabled){ _soundTransform.volume = _arg2; _soundChannels[_arg1] = _sounds[_arg1].play(_arg3, _arg4, _soundTransform); }; } public function stopMusic():void{ _musicChannel.stop(); isMusicPlaying = false; } public function get soundVolume():Number{ return (_soundTransform.volume); } public function pauseMusic():void{ _pausedPosition = _musicChannel.position; _musicChannel.stop(); isMusicPlaying = false; } public function playMusic(_arg1:String, _arg2:int=0, _arg3:Boolean=true):void{ if (_sounds[_arg1] == null){ throw (new Error((("<SoundManager> Sound: " + _arg1) + " does not exist!"))); }; this._doesMusicLoop = _arg3; _currentMusic = _sounds[_arg1]; _musicChannel = _currentMusic.play(_arg2, (_doesMusicLoop) ? 9999 : 1, _musicTransform); _musicChannel.addEventListener(Event.SOUND_COMPLETE, musicEndHandler); isMusicPlaying = true; } public function set soundVolume(_arg1:Number):void{ if (_arg1 < 0){ _arg1 = 0; }; _soundTransform.volume = _arg1; } public function get musicVolume():Number{ return (_musicTransform.volume); } private function musicEndHandler(_arg1:Event):void{ isMusicPlaying = false; dispatchEvent(_arg1.clone()); } public function unpauseMusic():void{ _musicChannel = _currentMusic.play(_pausedPosition, (_doesMusicLoop) ? 9999 : 1, _musicTransform); _musicChannel.addEventListener(Event.SOUND_COMPLETE, musicEndHandler); isMusicPlaying = true; } public function stopSound(_arg1:String):void{ if (_soundChannels[_arg1] != null){ _soundChannels[_arg1].stop(); delete _soundChannels[_arg1]; }; } public function registerSound(_arg1:Sound, _arg2:String):void{ _sounds[_arg2] = _arg1; } public function set musicVolume(_arg1:Number):void{ if (_arg1 < 0){ _arg1 = 0; }; _musicTransform.volume = (_arg1 * 0.5); _musicChannel.soundTransform = _musicTransform; } public static function get instance():SoundManager{ if (_instance == null){ _instance = new (SoundManager); }; return (_instance); } } }//package AKEngine.managers
Section 54
//MathUtils (AKEngine.math.MathUtils) package AKEngine.math { import Box2D.Common.Math.*; public class MathUtils { public static function getRandomPolygon(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ var _local6:Array; var _local8:Number; var _local12:Number; var _local13:b2Vec2; var _local14:b2Mat22; _local6 = []; var _local7:Number = ((_arg2 + _arg4) / 2); _local8 = ((_arg3 + _arg5) / 2); var _local9:Number = Math.min(_local7, _local8); var _local10:Number = ((2 * Math.PI) / Number(_arg1)); var _local11:int; while (_local11 < _arg1) { _local12 = ((_local9 * 0.2) + Math.floor((Math.random() * ((_local9 - (_local9 * 0.2)) + 1)))); _local13 = new b2Vec2(_local12, 0); _local14 = b2Mat22.FromAngle((_local11 * _local10)); var _temp1 = b2Math.MulMV(_local14, _local13); _local13 = b2Math.MulMV(_local14, _local13); _temp1.x = (_local13.x + _local7); _local13.y = (_local13.y + _local8); _local6.push(_local13); _local11++; }; return (_local6); } public static function isObjectOverlappingSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array):Boolean{ var _local4:int; while (_local4 < _arg3.length) { if (isLineIntersecting(_arg1, _arg2, _arg3[_local4], _arg3[(_local4 + 1)])){ return (true); }; _local4++; }; return (false); } public static function circleArea(_arg1:Number):Number{ return (((Math.PI * _arg1) * _arg1)); } public static function doesRayIntersectCircle(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Boolean{ var _local5:b2Vec2 = b2Math.SubtractVV(_arg3, _arg1); var _local6:Number = _local5.Length(); var _local7:Number = b2Math.Dot(_local5, _arg2); var _local8:Number = ((_arg4 * _arg4) - ((_local6 * _local6) - (_local7 * _local7))); return ((_local8 < 0)); } public static function isCircleOverlapping(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Boolean{ var _local5:Number = b2Math.DistanceSquared(_arg1, _arg3); var _local6:Number = (_arg2 + _arg4); if (_local5 < (_local6 * _local6)){ return (true); }; return (false); } public static function isLineIntersecting(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Vec2):Boolean{ var _local5:Number = (((_arg1.y - _arg3.y) * (_arg4.x - _arg3.x)) - ((_arg1.x - _arg3.x) * (_arg4.y - _arg3.y))); var _local6:Number = (((_arg1.y - _arg3.y) * (_arg2.x - _arg1.x)) - ((_arg1.x - _arg3.x) * (_arg2.y - _arg1.y))); var _local7:Number = (((_arg2.x - _arg1.x) * (_arg4.y - _arg3.y)) - ((_arg2.y - _arg1.y) * (_arg4.x - _arg3.x))); if (_local7 == 0){ return (false); }; var _local8:Number = (1 / _local7); var _local9:Number = (_local5 * _local8); var _local10:Number = (_local6 * _local8); if ((((((((_local9 > 0)) && ((_local9 < 1)))) && ((_local10 > 0)))) && ((_local10 < 1)))){ return (true); }; return (false); } public static function isPointInCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2):Boolean{ var _local4:Number = b2Math.SubtractVV(_arg3, _arg1).LengthSquared(); if (_local4 < (_arg2 * _arg2)){ return (true); }; return (false); } public static function getCircleIntersectionArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ if (!isCircleOverlapping(_arg1, _arg2, _arg3, _arg4)){ return (0); }; var _local5:Number = Math.sqrt((((_arg1.x - _arg3.x) * (_arg1.x - _arg3.x)) + ((_arg1.y - _arg3.y) * (_arg1.y - _arg3.y)))); var _local6:Number = (2 * Math.acos(((((_arg4 * _arg4) + (_local5 * _local5)) - (_arg2 * _arg2)) / ((_arg4 * _local5) * 2)))); var _local7:Number = (2 * Math.acos(((((_arg2 * _arg2) + (_local5 * _local5)) - (_arg4 * _arg4)) / ((_arg2 * _local5) * 2)))); var _local8:Number = ((((((0.5 * _local6) * _arg4) * _arg4) - (((0.5 * _arg4) * _arg4) * Math.sin(_local6))) + (((0.5 * _local7) * _arg2) * _arg2)) - (((0.5 * _arg2) * _arg2) * Math.sin(_local7))); return (_local8); } public static function distToRayPlaneIntersect(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Vec2):Number{ var _local5:Number = -(b2Math.Dot(_arg4, _arg3)); var _local6:Number = (b2Math.Dot(_arg4, _arg1) + _local5); var _local7:Number = b2Math.Dot(_arg4, _arg2); if ((((_local7 < 1E-5)) && ((_local7 > -1E-5)))){ return (-1); }; return (-((_local6 / _local7))); } public static function isObjectsOverlapping(_arg1:Array, _arg2:Array):Boolean{ var _local4:int; var _local3:int; while (_local3 < _arg1.length) { _local4 = 0; while (_local4 < _arg2.length) { if (isLineIntersecting(_arg2[_local4], _arg2[(_local4 + 1)], _arg1[_local3], _arg1[(_local3 + 1)])){ return (true); }; _local4++; }; _local3++; }; return (false); } public static function getTangentPoints(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2):Boolean{ var _local9:Number; var _local10:Number; var _local6:b2Vec2 = b2Math.SubtractVV(_arg3, _arg1); var _local7:Number = _local6.LengthSquared(); var _local8:Number = (_arg2 * _arg2); if (_local7 <= _local8){ return (false); }; _local9 = (1 / _local7); _local10 = Math.sqrt(Math.abs((_local7 - _local8))); _arg4.x = (_arg1.x + ((_arg2 * ((_arg2 * _local6.x) - (_local6.y * _local10))) * _local9)); _arg4.y = (_arg1.y + ((_arg2 * ((_arg2 * _local6.y) - (_local6.x * _local10))) * _local9)); _arg5.x = (_arg1.x + ((_arg2 * ((_arg2 * _local6.x) - (_local6.y * _local10))) * _local9)); _arg5.y = (_arg1.y + ((_arg2 * ((_arg2 * _local6.y) - (_local6.x * _local10))) * _local9)); return (true); } public static function isCircleOverlappingSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Boolean{ var _local5:Number = distToLineSegmentSq(_arg1, _arg2, _arg3); if (_local5 < (_arg4 * _arg4)){ return (true); }; return (false); } public static function getCircleIntersectionPoints(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number, _arg5:b2Vec2, _arg6:b2Vec2):Boolean{ if (!isCircleOverlapping(_arg1, _arg2, _arg3, _arg4)){ return (false); }; var _local7:Number = b2Math.Distance(_arg1, _arg3); var _local8:Number = (((_arg2 - _arg4) + (_local7 * _local7)) / (2 * _local7)); var _local9:Number = (((_arg4 - _arg2) + (_local7 * _local7)) / (2 * _local7)); var _local10:b2Vec2 = new b2Vec2(); _local10.x = (_arg1.x + ((_local8 * (_arg3.x - _arg1.x)) / _local7)); _local10.y = (_arg1.y + ((_local8 * (_arg3.y - _arg1.y)) / _local7)); var _local11:Number = Math.sqrt(((_arg2 * _arg2) - (_local8 * _local8))); _arg5.x = (_local10.x - ((_local11 * (_arg3.y - _arg1.y)) / _local7)); _arg5.y = (_local10.y - ((_local11 * (_arg3.x - _arg1.x)) / _local7)); var _local12:Number = Math.sqrt(((_arg4 * _arg4) - (_local8 * _local8))); _arg6.x = (_local10.x - ((_local12 * (_arg3.y - _arg1.y)) / _local7)); _arg6.y = (_local10.y - ((_local12 * (_arg3.x - _arg1.x)) / _local7)); return (true); } public static function getRayCircleIntersect(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{ var _local5:b2Vec2 = b2Math.SubtractVV(_arg3, _arg1); var _local6:Number = _local5.Length(); var _local7:Number = b2Math.Dot(_local5, _arg2); var _local8:Number = ((_arg4 * _arg4) - ((_local6 * _local6) - (_local7 * _local7))); if (_local8 < 0){ return (-1); }; return ((_local7 - Math.sqrt(_local8))); } public static function distToLineSegmentSq(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):Number{ var _local4:Number = (((_arg3.x - _arg1.x) * (_arg2.x - _arg1.x)) + ((_arg3.y - _arg1.y) * (_arg2.y - _arg1.y))); if (_local4 <= 0){ return (b2Math.DistanceSquared(_arg1, _arg3)); }; var _local5:Number = (((_arg3.x - _arg2.x) * (_arg1.x - _arg2.x)) + ((_arg3.y - _arg2.y) * (_arg1.y - _arg2.y))); if (_local5 <= 0){ return (b2Math.DistanceSquared(_arg2, _arg3)); }; var _local6:b2Vec2 = b2Math.SubtractVV(_arg2, _arg1); _local6.Multiply(((_local4 / _local4) + _local5)); _local6.Add(_arg1); return (b2Math.DistanceSquared(_arg3, _local6)); } public static function lineIntersection(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2=null):Number{ var _local6:Number = (((_arg1.y - _arg3.y) * (_arg4.x - _arg3.x)) - ((_arg1.x - _arg3.x) * (_arg4.y - _arg3.y))); var _local7:Number = (((_arg1.y - _arg3.y) * (_arg2.x - _arg1.x)) - ((_arg1.x - _arg3.x) * (_arg2.y - _arg1.y))); var _local8:Number = (((_arg2.x - _arg1.x) * (_arg4.y - _arg3.y)) - ((_arg2.y - _arg1.y) * (_arg4.x - _arg3.x))); var _local9:Number = (((_arg2.x - _arg1.x) * (_arg4.y - _arg3.y)) - ((_arg2.y - _arg1.y) * (_arg4.x - _arg3.x))); if ((((_local8 == 0)) || ((_local9 == 0)))){ return (-1); }; var _local10:Number = (_local6 / _local8); var _local11:Number = (_local7 / _local9); if ((((((((_local10 > 0)) && ((_local10 < 1)))) && ((_local11 > 0)))) && ((_local11 < 1)))){ if (_arg5){ _arg5.x = (_arg1.x + (_local10 * (_arg2.x - _arg1.x))); _arg5.y = (_arg1.y + (_local10 * (_arg2.y - _arg1.y))); }; return ((b2Math.Distance(_arg1, _arg2) * _local10)); }; return (0); } public static function distToLineSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):Number{ var _local4:Number = (((_arg3.x - _arg1.x) * (_arg2.x - _arg1.x)) + ((_arg3.y - _arg1.y) * (_arg2.y - _arg1.y))); if (_local4 <= 0){ return (b2Math.Distance(_arg1, _arg3)); }; var _local5:Number = (((_arg3.x - _arg2.x) * (_arg1.x - _arg2.x)) + ((_arg3.y - _arg2.y) * (_arg1.y - _arg2.y))); if (_local5 <= 0){ return (b2Math.Distance(_arg2, _arg3)); }; var _local6:b2Vec2 = b2Math.SubtractVV(_arg2, _arg1); _local6.Multiply(((_local4 / _local4) + _local5)); _local6.Add(_arg1); return (b2Math.Distance(_arg3, _local6)); } public static function whereIsPoint(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):int{ var _local4:b2Vec2 = b2Math.SubtractVV(_arg2, _arg1); var _local5:Number = b2Math.Dot(_local4, _arg3); if (_local5 < -1E-5){ return (1); }; if (_local5 > 1E-5){ return (-1); }; return (0); } } }//package AKEngine.math
Section 55
//AScreen (AKEngine.screens.AScreen) package AKEngine.screens { import flash.events.*; import flash.display.*; public class AScreen extends Sprite { public function AScreen(){ if (stage == null){ addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); addEventListener(Event.REMOVED_FROM_STAGE, dispose, false, 0, true); } else { init(null); }; } protected function init(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, init); stage.focus = this; } protected function changeScreen(_arg1:AScreen):void{ parent.addChild(_arg1); parent.removeChild(this); } protected function dispose(_arg1:Event):void{ } } }//package AKEngine.screens
Section 56
//RootScreen (AKEngine.screens.RootScreen) package AKEngine.screens { import flash.events.*; import AKEngine.*; import AKEngine.debug.*; import AKEngine.managers.*; public class RootScreen extends AScreen { override protected function init(_arg1:Event):void{ super.init(_arg1); var _local2:AssetsManager = AssetsManager.instance; _local2.addEventListener(Event.INIT, assetsInitHandler, false, 0, true); _local2.initialize(); } protected function postInit():void{ } protected function assetsInitHandler(_arg1:Event):void{ var _local2:AKE = AKE.instance; _local2.initialize(stage); stage.align = _local2.stageAlign; stage.scaleMode = _local2.stageScaleMode; stage.quality = _local2.stageQuality; stage.stageFocusRect = false; var _local3:SoundManager = SoundManager.instance; var _local4:InputManager = InputManager.instance; _local4.initialize(stage); Logger.print(this, _local2.VERSION); Logger.startup(); postInit(); } } }//package AKEngine.screens
Section 57
//AKE (AKEngine.AKE) package AKEngine { import flash.display.*; public class AKE { public const VERSION:String = "AKEngine v0.2."; public var stageQuality:String;// = "high" public var stage:Stage; public var stageAlign:String; public var isDebugMode:Boolean;// = true public var stageScaleMode:String; private static var _instance:AKE; public function AKE(){ stageAlign = StageAlign.TOP_LEFT; stageScaleMode = StageScaleMode.NO_SCALE; super(); } public function initialize(_arg1:Stage):void{ this.stage = _arg1; } public static function get instance():AKE{ if (_instance == null){ _instance = new (AKE); }; return (_instance); } } }//package AKEngine
Section 58
//GameFactory (AKEngine.GameFactory) package AKEngine { import AKEngine.entity.*; public class GameFactory { private var _world:World; public function getEntity(_arg1:EntityParams, _arg2:Entity=null){ var _local3:Entity; if (_world == null){ throw (new Error("<GameFactory> World must be initialized before calling getEntity!")); }; _local3 = new _arg1.customClass(_world, _arg1); if (!(_local3 is Entity)){ throw (new Error("<GameFactory> params.customClass must extend Entity!")); }; if (_arg2 == null){ _world.addChild(_local3); } else { _arg2.addChild(_local3); }; return (_local3); } public function set world(_arg1:World):void{ _world = _arg1; } public function dispose():void{ _world = null; } } }//package AKEngine
Section 59
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { b2internal var m_p:b2Vec2; public function b2CircleShape(_arg1:Number=0){ m_p = new b2Vec2(); super(); m_type = e_circleShape; m_radius = _arg1; } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ var _local9:Number; var _local5:b2Vec2 = b2Math.MulX(_arg3, m_p); var _local6:Number = -((b2Math.Dot(_arg1, _local5) - _arg2)); if (_local6 < (-(m_radius) + Number.MIN_VALUE)){ return (0); }; if (_local6 > m_radius){ _arg4.SetV(_local5); return (((Math.PI * m_radius) * m_radius)); }; var _local7:Number = (m_radius * m_radius); var _local8:Number = (_local6 * _local6); _local9 = ((_local7 * (Math.asin((_local6 / m_radius)) + (Math.PI / 2))) + (_local6 * Math.sqrt((_local7 - _local8)))); var _local10:Number = (((-2 / 3) * Math.pow((_local7 - _local8), 1.5)) / _local9); _arg4.x = (_local5.x + (_arg1.x * _local10)); _arg4.y = (_local5.y + (_arg1.y * _local10)); return (_local9); } override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22 = _arg1.R; var _local4:Number = (_arg1.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y))); var _local5:Number = (_arg1.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetRadius():Number{ return (m_radius); } override public function Set(_arg1:b2Shape):void{ var _local2:b2CircleShape; super.Set(_arg1); if ((_arg1 is b2CircleShape)){ _local2 = (_arg1 as b2CircleShape); m_p.SetV(_local2.m_p); }; } override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ _arg1.mass = (((_arg2 * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_p); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_p.x * m_p.x) + (m_p.y * m_p.y)))); } override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ var _local8:Number; var _local4:b2Mat22 = _arg3.R; var _local5:Number = (_arg3.position.x + ((_local4.col1.x * m_p.x) + (_local4.col2.x * m_p.y))); var _local6:Number = (_arg3.position.y + ((_local4.col1.y * m_p.x) + (_local4.col2.y * m_p.y))); var _local7:Number = (_arg2.p1.x - _local5); _local8 = (_arg2.p1.y - _local6); var _local9:Number = (((_local7 * _local7) + (_local8 * _local8)) - (m_radius * m_radius)); var _local10:Number = (_arg2.p2.x - _arg2.p1.x); var _local11:Number = (_arg2.p2.y - _arg2.p1.y); var _local12:Number = ((_local7 * _local10) + (_local8 * _local11)); var _local13:Number = ((_local10 * _local10) + (_local11 * _local11)); var _local14:Number = ((_local12 * _local12) - (_local13 * _local9)); if ((((_local14 < 0)) || ((_local13 < Number.MIN_VALUE)))){ return (false); }; var _local15:Number = -((_local12 + Math.sqrt(_local14))); if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local13))))){ _local15 = (_local15 / _local13); _arg1.fraction = _local15; _arg1.normal.x = (_local7 + (_local15 * _local10)); _arg1.normal.y = (_local8 + (_local15 * _local11)); _arg1.normal.Normalize(); return (true); }; return (false); } public function SetLocalPosition(_arg1:b2Vec2):void{ m_p.SetV(_arg1); } public function SetRadius(_arg1:Number):void{ m_radius = _arg1; } override public function Copy():b2Shape{ var _local1:b2Shape = new b2CircleShape(); _local1.Set(this); return (_local1); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ var _local3:b2Mat22 = _arg2.R; var _local4:Number = (_arg2.position.x + ((_local3.col1.x * m_p.x) + (_local3.col2.x * m_p.y))); var _local5:Number = (_arg2.position.y + ((_local3.col1.y * m_p.x) + (_local3.col2.y * m_p.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } public function GetLocalPosition():b2Vec2{ return (m_p); } } }//package Box2D.Collision.Shapes
Section 60
//b2EdgeShape (Box2D.Collision.Shapes.b2EdgeShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2EdgeShape extends b2Shape { b2internal var m_normal:b2Vec2; b2internal var m_cornerConvex1:Boolean; b2internal var m_cornerConvex2:Boolean; b2internal var m_cornerDir1:b2Vec2; b2internal var m_v1:b2Vec2; b2internal var m_v2:b2Vec2; private var s_supportVec:b2Vec2; b2internal var m_coreV1:b2Vec2; b2internal var m_coreV2:b2Vec2; b2internal var m_cornerDir2:b2Vec2; b2internal var m_nextEdge:b2EdgeShape; b2internal var m_direction:b2Vec2; b2internal var m_prevEdge:b2EdgeShape; b2internal var m_length:Number; public function b2EdgeShape(_arg1:b2Vec2, _arg2:b2Vec2){ s_supportVec = new b2Vec2(); m_v1 = new b2Vec2(); m_v2 = new b2Vec2(); m_coreV1 = new b2Vec2(); m_coreV2 = new b2Vec2(); m_normal = new b2Vec2(); m_direction = new b2Vec2(); m_cornerDir1 = new b2Vec2(); m_cornerDir2 = new b2Vec2(); super(); m_type = e_edgeShape; m_prevEdge = null; m_nextEdge = null; m_v1 = _arg1; m_v2 = _arg2; m_direction.Set((m_v2.x - m_v1.x), (m_v2.y - m_v1.y)); m_length = m_direction.Normalize(); m_normal.Set(m_direction.y, -(m_direction.x)); m_coreV1.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x - m_direction.x)) + m_v1.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y - m_direction.y)) + m_v1.y)); m_coreV2.Set(((-(b2Settings.b2_toiSlop) * (m_normal.x + m_direction.x)) + m_v2.x), ((-(b2Settings.b2_toiSlop) * (m_normal.y + m_direction.y)) + m_v2.y)); m_cornerDir1 = m_normal; m_cornerDir2.Set(-(m_normal.x), -(m_normal.y)); } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ var _local5:b2Vec2 = new b2Vec2((_arg1.x * _arg2), (_arg1.y * _arg2)); var _local6:b2Vec2 = b2Math.MulX(_arg3, m_v1); var _local7:b2Vec2 = b2Math.MulX(_arg3, m_v2); var _local8:Number = (b2Math.Dot(_arg1, _local6) - _arg2); var _local9:Number = (b2Math.Dot(_arg1, _local7) - _arg2); if (_local8 > 0){ if (_local9 > 0){ return (0); }; _local6.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x)); _local6.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y)); } else { if (_local9 > 0){ _local7.x = (((-(_local9) / (_local8 - _local9)) * _local6.x) + ((_local8 / (_local8 - _local9)) * _local7.x)); _local7.y = (((-(_local9) / (_local8 - _local9)) * _local6.y) + ((_local8 / (_local8 - _local9)) * _local7.y)); }; }; _arg4.x = (((_local5.x + _local6.x) + _local7.x) / 3); _arg4.y = (((_local5.y + _local6.y) + _local7.y) / 3); return ((0.5 * (((_local6.x - _local5.x) * (_local7.y - _local5.y)) - ((_local6.y - _local5.y) * (_local7.x - _local5.x))))); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local3:b2Mat22 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_v1.x) + (_local3.col2.x * m_v1.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_v1.x) + (_local3.col2.y * m_v1.y))); _local6 = (_arg2.position.x + ((_local3.col1.x * m_v2.x) + (_local3.col2.x * m_v2.y))); _local7 = (_arg2.position.y + ((_local3.col1.y * m_v2.x) + (_local3.col2.y * m_v2.y))); if (_local4 < _local6){ _arg1.lowerBound.x = _local4; _arg1.upperBound.x = _local6; } else { _arg1.lowerBound.x = _local6; _arg1.upperBound.x = _local4; }; if (_local5 < _local7){ _arg1.lowerBound.y = _local5; _arg1.upperBound.y = _local7; } else { _arg1.lowerBound.y = _local7; _arg1.upperBound.y = _local5; }; } public function GetCorner1Vector():b2Vec2{ return (m_cornerDir1); } public function GetCorner2Vector():b2Vec2{ return (m_cornerDir2); } public function GetDirectionVector():b2Vec2{ return (m_direction); } public function GetCoreVertex1():b2Vec2{ return (m_coreV1); } public function GetCoreVertex2():b2Vec2{ return (m_coreV2); } public function GetFirstVertex(_arg1:b2Transform):b2Vec2{ var _local2:b2Mat22 = _arg1.R; return (new b2Vec2((_arg1.position.x + ((_local2.col1.x * m_coreV1.x) + (_local2.col2.x * m_coreV1.y))), (_arg1.position.y + ((_local2.col1.y * m_coreV1.x) + (_local2.col2.y * m_coreV1.y))))); } public function GetNormalVector():b2Vec2{ return (m_normal); } public function GetNextEdge():b2EdgeShape{ return (m_nextEdge); } override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ var _local4:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local5:Number = (_arg2.p2.x - _arg2.p1.x); var _local6:Number = (_arg2.p2.y - _arg2.p1.y); _local4 = _arg3.R; var _local7:Number = (_arg3.position.x + ((_local4.col1.x * m_v1.x) + (_local4.col2.x * m_v1.y))); var _local8:Number = (_arg3.position.y + ((_local4.col1.y * m_v1.x) + (_local4.col2.y * m_v1.y))); var _local9:Number = ((_arg3.position.y + ((_local4.col1.y * m_v2.x) + (_local4.col2.y * m_v2.y))) - _local8); var _local10:Number = -(((_arg3.position.x + ((_local4.col1.x * m_v2.x) + (_local4.col2.x * m_v2.y))) - _local7)); var _local11:Number = (100 * Number.MIN_VALUE); var _local12:Number = -(((_local5 * _local9) + (_local6 * _local10))); if (_local12 > _local11){ _local13 = (_arg2.p1.x - _local7); _local14 = (_arg2.p1.y - _local8); _local15 = ((_local13 * _local9) + (_local14 * _local10)); if ((((0 <= _local15)) && ((_local15 <= (_arg2.maxFraction * _local12))))){ _local16 = ((-(_local5) * _local14) + (_local6 * _local13)); if (((((-(_local11) * _local12) <= _local16)) && ((_local16 <= (_local12 * (1 + _local11)))))){ _local15 = (_local15 / _local12); _arg1.fraction = _local15; _local17 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _arg1.normal.x = (_local9 / _local17); _arg1.normal.y = (_local10 / _local17); return (true); }; }; }; return (false); } override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ _arg1.mass = 0; _arg1.center.SetV(m_v1); _arg1.I = 0; } public function Corner1IsConvex():Boolean{ return (m_cornerConvex1); } public function Corner2IsConvex():Boolean{ return (m_cornerConvex2); } public function Support(_arg1:b2Transform, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Mat22 = _arg1.R; var _local5:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV1.x) + (_local4.col2.x * m_coreV1.y))); var _local6:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV1.x) + (_local4.col2.y * m_coreV1.y))); var _local7:Number = (_arg1.position.x + ((_local4.col1.x * m_coreV2.x) + (_local4.col2.x * m_coreV2.y))); var _local8:Number = (_arg1.position.y + ((_local4.col1.y * m_coreV2.x) + (_local4.col2.y * m_coreV2.y))); if (((_local5 * _arg2) + (_local6 * _arg3)) > ((_local7 * _arg2) + (_local8 * _arg3))){ s_supportVec.x = _local5; s_supportVec.y = _local6; } else { s_supportVec.x = _local7; s_supportVec.y = _local8; }; return (s_supportVec); } b2internal function SetNextEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_nextEdge = _arg1; m_coreV2 = _arg2; m_cornerDir2 = _arg3; m_cornerConvex2 = _arg4; } public function GetPrevEdge():b2EdgeShape{ return (m_prevEdge); } public function GetVertex1():b2Vec2{ return (m_v1); } public function GetVertex2():b2Vec2{ return (m_v2); } b2internal function SetPrevEdge(_arg1:b2EdgeShape, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Boolean):void{ m_prevEdge = _arg1; m_coreV1 = _arg2; m_cornerDir1 = _arg3; m_cornerConvex1 = _arg4; } public function GetLength():Number{ return (m_length); } override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ return (false); } } }//package Box2D.Collision.Shapes
Section 61
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 62
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { b2internal var m_vertexCount:int; b2internal var m_vertices:Array; b2internal var m_centroid:b2Vec2; b2internal var m_normals:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonShape(){ m_type = e_polygonShape; m_centroid = new b2Vec2(); m_vertices = new Array(); m_normals = new Array(); } override public function Set(_arg1:b2Shape):void{ var _local2:b2PolygonShape; var _local3:int; super.Set(_arg1); if ((_arg1 is b2PolygonShape)){ _local2 = (_arg1 as b2PolygonShape); m_centroid.SetV(_local2.m_centroid); m_vertexCount = _local2.m_vertexCount; Reserve(m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3].SetV(_local2.m_vertices[_local3]); m_normals[_local3].SetV(_local2.m_normals[_local3]); _local3++; }; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ var _local10:Number; var _local11:Number; var _local3:b2Mat22 = _arg2.R; var _local4:b2Vec2 = m_vertices[0]; var _local5:Number = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); var _local6:Number = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); var _local7:Number = _local5; var _local8:Number = _local6; var _local9 = 1; while (_local9 < m_vertexCount) { _local4 = m_vertices[_local9]; _local10 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local11 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _local5 = ((_local5 < _local10)) ? _local5 : _local10; _local6 = ((_local6 < _local11)) ? _local6 : _local11; _local7 = ((_local7 > _local10)) ? _local7 : _local10; _local8 = ((_local8 > _local11)) ? _local8 : _local11; _local9++; }; _arg1.lowerBound.x = (_local5 - m_radius); _arg1.lowerBound.y = (_local6 - m_radius); _arg1.upperBound.x = (_local7 + m_radius); _arg1.upperBound.y = (_local8 + m_radius); } override public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ var _local12:int; var _local22:b2Vec2; var _local23:Boolean; var _local24:b2MassData; var _local25:Number; var _local5:b2Vec2 = b2Math.MulTMV(_arg3.R, _arg1); var _local6:Number = (_arg2 - b2Math.Dot(_arg1, _arg3.position)); var _local7:Array = new Array(); var _local8:int; var _local9 = -1; var _local10 = -1; var _local11:Boolean; _local12 = 0; while (_local12 < m_vertexCount) { _local7[_local12] = (b2Math.Dot(_local5, m_vertices[_local12]) - _local6); _local23 = (_local7[_local12] < -(Number.MIN_VALUE)); if (_local12 > 0){ if (_local23){ if (!_local11){ _local9 = (_local12 - 1); _local8++; }; } else { if (_local11){ _local10 = (_local12 - 1); _local8++; }; }; }; _local11 = _local23; _local12++; }; switch (_local8){ case 0: if (_local11){ _local24 = new b2MassData(); ComputeMass(_local24, 1); _arg4.SetV(b2Math.MulX(_arg3, _local24.center)); return (_local24.mass); }; return (0); case 1: if (_local9 == -1){ _local9 = (m_vertexCount - 1); } else { _local10 = (m_vertexCount - 1); }; break; }; var _local13:int = ((_local9 + 1) % m_vertexCount); var _local14:int = ((_local10 + 1) % m_vertexCount); var _local15:Number = ((0 - _local7[_local9]) / (_local7[_local13] - _local7[_local9])); var _local16:Number = ((0 - _local7[_local10]) / (_local7[_local14] - _local7[_local10])); var _local17:b2Vec2 = new b2Vec2(((m_vertices[_local9].x * (1 - _local15)) + (m_vertices[_local13].x * _local15)), ((m_vertices[_local9].y * (1 - _local15)) + (m_vertices[_local13].y * _local15))); var _local18:b2Vec2 = new b2Vec2(((m_vertices[_local10].x * (1 - _local16)) + (m_vertices[_local14].x * _local16)), ((m_vertices[_local10].y * (1 - _local16)) + (m_vertices[_local14].y * _local16))); var _local19:Number = 0; var _local20:b2Vec2 = new b2Vec2(); var _local21:b2Vec2 = m_vertices[_local13]; _local12 = _local13; while (_local12 != _local14) { _local12 = ((_local12 + 1) % m_vertexCount); if (_local12 == _local14){ _local22 = _local18; } else { _local22 = m_vertices[_local12]; }; _local25 = (0.5 * (((_local21.x - _local17.x) * (_local22.y - _local17.y)) - ((_local21.y - _local17.y) * (_local22.x - _local17.x)))); _local19 = (_local19 + _local25); _local20.x = (_local20.x + ((_local25 * ((_local17.x + _local21.x) + _local22.x)) / 3)); _local20.y = (_local20.y + ((_local25 * ((_local17.y + _local21.y) + _local22.y)) / 3)); _local21 = _local22; }; _local20.Multiply((1 / _local19)); _arg4.SetV(b2Math.MulX(_arg3, _local20)); return (_local19); } public function GetVertices():Array{ return (m_vertices); } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ m_vertexCount = 4; Reserve(4); m_vertices[0].Set(-(_arg1), -(_arg2)); m_vertices[1].Set(_arg1, -(_arg2)); m_vertices[2].Set(_arg1, _arg2); m_vertices[3].Set(-(_arg1), _arg2); m_normals[0].Set(0, -1); m_normals[1].Set(1, 0); m_normals[2].Set(0, 1); m_normals[3].Set(-1, 0); m_centroid = _arg3; var _local5:b2Transform = new b2Transform(); _local5.position = _arg3; _local5.R.Set(_arg4); var _local6:int; while (_local6 < m_vertexCount) { m_vertices[_local6] = b2Math.MulX(_local5, m_vertices[_local6]); m_normals[_local6] = b2Math.MulMV(_local5.R, m_normals[_local6]); _local6++; }; } override public function Copy():b2Shape{ var _local1:b2PolygonShape = new b2PolygonShape(); _local1.Set(this); return (_local1); } public function SetAsBox(_arg1:Number, _arg2:Number):void{ m_vertexCount = 4; Reserve(4); m_vertices[0].Set(-(_arg1), -(_arg2)); m_vertices[1].Set(_arg1, -(_arg2)); m_vertices[2].Set(_arg1, _arg2); m_vertices[3].Set(-(_arg1), _arg2); m_normals[0].Set(0, -1); m_normals[1].Set(1, 0); m_normals[2].Set(0, 1); m_normals[3].Set(-1, 0); m_centroid.SetZero(); } private function Reserve(_arg1:int):void{ var _local2:int = m_vertices.length; while (_local2 < _arg1) { m_vertices[_local2] = new b2Vec2(); m_normals[_local2] = new b2Vec2(); _local2++; }; } public function GetNormals():Array{ return (m_normals); } public function SetAsArray(_arg1:Array, _arg2:Number=0):void{ var _local4:b2Vec2; var _local3:Array = new Array(); for each (_local4 in _arg1) { _local3.push(_local4); }; SetAsVector(_local3, _arg2); } override public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ var _local6:Number; var _local7:Number; var _local8:b2Mat22; var _local9:b2Vec2; var _local18:Number; var _local19:Number; var _local4:Number = 0; var _local5:Number = _arg2.maxFraction; _local6 = (_arg2.p1.x - _arg3.position.x); _local7 = (_arg2.p1.y - _arg3.position.y); _local8 = _arg3.R; var _local10:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y)); var _local11:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y)); _local6 = (_arg2.p2.x - _arg3.position.x); _local7 = (_arg2.p2.y - _arg3.position.y); _local8 = _arg3.R; var _local12:Number = ((_local6 * _local8.col1.x) + (_local7 * _local8.col1.y)); var _local13:Number = ((_local6 * _local8.col2.x) + (_local7 * _local8.col2.y)); var _local14:Number = (_local12 - _local10); var _local15:Number = (_local13 - _local11); var _local16 = -1; var _local17:int; while (_local17 < m_vertexCount) { _local9 = m_vertices[_local17]; _local6 = (_local9.x - _local10); _local7 = (_local9.y - _local11); _local9 = m_normals[_local17]; _local18 = ((_local9.x * _local6) + (_local9.y * _local7)); _local19 = ((_local9.x * _local14) + (_local9.y * _local15)); if (_local19 == 0){ if (_local18 < 0){ return (false); }; } else { if ((((_local19 < 0)) && ((_local18 < (_local4 * _local19))))){ _local4 = (_local18 / _local19); _local16 = _local17; } else { if ((((_local19 > 0)) && ((_local18 < (_local5 * _local19))))){ _local5 = (_local18 / _local19); }; }; }; if (_local5 < (_local4 - Number.MIN_VALUE)){ return (false); }; _local17++; }; if (_local16 >= 0){ _arg1.fraction = _local4; _local8 = _arg3.R; _local9 = m_normals[_local16]; _arg1.normal.x = ((_local8.col1.x * _local9.x) + (_local8.col2.x * _local9.y)); _arg1.normal.y = ((_local8.col1.y * _local9.x) + (_local8.col2.y * _local9.y)); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ var _local11:b2Vec2; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; if (m_vertexCount == 2){ _arg1.center.x = (0.5 * (m_vertices[0].x + m_vertices[1].x)); _arg1.center.y = (0.5 * (m_vertices[0].y + m_vertices[1].y)); _arg1.mass = 0; _arg1.I = 0; return; }; var _local3:Number = 0; var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; var _local7:Number = 0; var _local8:Number = 0; var _local9:Number = (1 / 3); var _local10:int; while (_local10 < m_vertexCount) { _local11 = m_vertices[_local10]; _local12 = (((_local10 + 1) < m_vertexCount)) ? m_vertices[int((_local10 + 1))] : m_vertices[0]; _local13 = (_local11.x - _local7); _local14 = (_local11.y - _local8); _local15 = (_local12.x - _local7); _local16 = (_local12.y - _local8); _local17 = ((_local13 * _local16) - (_local14 * _local15)); _local18 = (0.5 * _local17); _local5 = (_local5 + _local18); _local3 = (_local3 + ((_local18 * _local9) * ((_local7 + _local11.x) + _local12.x))); _local4 = (_local4 + ((_local18 * _local9) * ((_local8 + _local11.y) + _local12.y))); _local19 = _local7; _local20 = _local8; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = _local16; _local25 = ((_local9 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local26 = ((_local9 * ((0.25 * (((_local22 * _local22) + (_local24 * _local22)) + (_local24 * _local24))) + ((_local20 * _local22) + (_local20 * _local24)))) + ((0.5 * _local20) * _local20)); _local6 = (_local6 + (_local17 * (_local25 + _local26))); _local10++; }; _arg1.mass = (_arg2 * _local5); _local3 = (_local3 * (1 / _local5)); _local4 = (_local4 * (1 / _local5)); _arg1.center.Set(_local3, _local4); _arg1.I = (_arg2 * _local6); } public function SetAsEdge(_arg1:b2Vec2, _arg2:b2Vec2):void{ m_vertexCount = 2; Reserve(2); m_vertices[0].SetV(_arg1); m_vertices[1].SetV(_arg2); m_centroid.x = (0.5 * (_arg1.x + _arg2.x)); m_centroid.y = (0.5 * (_arg1.y + _arg2.y)); m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(_arg2, _arg1), 1); m_normals[0].Normalize(); m_normals[1].x = -(m_normals[0].x); m_normals[1].y = -(m_normals[0].y); } public function GetVertexCount():int{ return (m_vertexCount); } private function Validate():Boolean{ return (false); } public function SetAsVector(_arg1:Array, _arg2:Number=0):void{ var _local3:int; var _local4:int; var _local5:int; var _local6:b2Vec2; if (_arg2 == 0){ _arg2 = _arg1.length; }; b2Settings.b2Assert((2 <= _arg2)); m_vertexCount = _arg2; Reserve(_arg2); _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3].SetV(_arg1[_local3]); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = b2Math.SubtractVV(m_vertices[_local5], m_vertices[_local4]); b2Settings.b2Assert((_local6.LengthSquared() > Number.MIN_VALUE)); m_normals[_local3].SetV(b2Math.CrossVF(_local6, 1)); m_normals[_local3].Normalize(); _local3++; }; m_centroid = ComputeCentroid(m_vertices, m_vertexCount); } public function GetSupport(_arg1:b2Vec2):int{ var _local5:Number; var _local2:int; var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); var _local4 = 1; while (_local4 < m_vertexCount) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (_local2); } public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{ var _local5:Number; var _local2:int; var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); var _local4 = 1; while (_local4 < m_vertexCount) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (m_vertices[_local2]); } override public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local10:Number; var _local4:b2Mat22 = _arg1.R; var _local5:Number = (_arg2.x - _arg1.position.x); var _local6:Number = (_arg2.y - _arg1.position.y); var _local7:Number = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); var _local8:Number = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); var _local9:int; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } b2internal static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; var _local5:Array = new Array((_arg3 + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; var _local6:Number = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } public static function AsVector(_arg1:Array, _arg2:Number):b2PolygonShape{ var _local3:b2PolygonShape = new (b2PolygonShape); _local3.SetAsVector(_arg1, _arg2); return (_local3); } public static function AsArray(_arg1:Array, _arg2:Number):b2PolygonShape{ var _local3:b2PolygonShape = new (b2PolygonShape); _local3.SetAsArray(_arg1, _arg2); return (_local3); } public static function AsBox(_arg1:Number, _arg2:Number):b2PolygonShape{ var _local3:b2PolygonShape = new (b2PolygonShape); _local3.SetAsBox(_arg1, _arg2); return (_local3); } public static function AsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):b2PolygonShape{ var _local5:b2PolygonShape = new (b2PolygonShape); _local5.SetAsOrientedBox(_arg1, _arg2, _arg3, _arg4); return (_local5); } public static function ComputeCentroid(_arg1:Array, _arg2:uint):b2Vec2{ var _local3:b2Vec2; var _local7:Number; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); var _local4:Number = 0; var _local5:Number = 0; var _local6:Number = 0; _local7 = (1 / 3); var _local8:int; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function AsEdge(_arg1:b2Vec2, _arg2:b2Vec2):b2PolygonShape{ var _local3:b2PolygonShape = new (b2PolygonShape); _local3.SetAsEdge(_arg1, _arg2); return (_local3); } } }//package Box2D.Collision.Shapes
Section 63
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2Shape { b2internal var m_radius:Number; b2internal var m_type:int; b2internal static const e_polygonShape:int = 1; public static const e_hitCollide:int = 1; public static const e_missCollide:int = 0; b2internal static const e_edgeShape:int = 2; b2internal static const e_shapeTypeCount:int = 3; b2internal static const e_unknownShape:int = -1; b2internal static const e_circleShape:int = 0; public static const e_startsInsideCollide:int = -1; public function b2Shape(){ m_type = e_unknownShape; m_radius = b2Settings.b2_linearSlop; } public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput, _arg3:b2Transform):Boolean{ return (false); } public function ComputeSubmergedArea(_arg1:b2Vec2, _arg2:Number, _arg3:b2Transform, _arg4:b2Vec2):Number{ return (0); } public function Set(_arg1:b2Shape):void{ m_radius = _arg1.m_radius; } public function ComputeMass(_arg1:b2MassData, _arg2:Number):void{ } public function GetType():int{ return (m_type); } public function Copy():b2Shape{ return (null); } public function ComputeAABB(_arg1:b2AABB, _arg2:b2Transform):void{ } public function TestPoint(_arg1:b2Transform, _arg2:b2Vec2):Boolean{ return (false); } public static function TestOverlap(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Shape, _arg4:b2Transform):Boolean{ var _local5:b2DistanceInput = new b2DistanceInput(); _local5.proxyA = new b2DistanceProxy(); _local5.proxyA.Set(_arg1); _local5.proxyB = new b2DistanceProxy(); _local5.proxyB.Set(_arg3); _local5.transformA = _arg2; _local5.transformB = _arg4; _local5.useRadii = true; var _local6:b2SimplexCache = new b2SimplexCache(); _local6.count = 0; var _local7:b2DistanceOutput = new b2DistanceOutput(); b2Distance.Distance(_local7, _local6, _local5); return ((_local7.distance < (10 * Number.MIN_VALUE))); } } }//package Box2D.Collision.Shapes
Section 64
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function Contains(_arg1:b2AABB):Boolean{ var _local2:Boolean; _local2 = ((_local2) && ((lowerBound.x <= _arg1.lowerBound.x))); _local2 = ((_local2) && ((lowerBound.y <= _arg1.lowerBound.y))); _local2 = ((_local2) && ((_arg1.upperBound.x <= upperBound.x))); _local2 = ((_local2) && ((_arg1.upperBound.y <= upperBound.y))); return (_local2); } public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{ var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local3:Number = -(Number.MAX_VALUE); var _local4:Number = Number.MAX_VALUE; var _local5:Number = _arg2.p1.x; var _local6:Number = _arg2.p1.y; var _local7:Number = (_arg2.p2.x - _arg2.p1.x); var _local8:Number = (_arg2.p2.y - _arg2.p1.y); var _local9:Number = Math.abs(_local7); var _local10:Number = Math.abs(_local8); _local11 = _arg1.normal; if (_local9 < Number.MIN_VALUE){ if ((((_local5 < lowerBound.x)) || ((upperBound.x < _local5)))){ return (false); }; } else { _local12 = (1 / _local7); _local13 = ((lowerBound.x - _local5) * _local12); _local14 = ((upperBound.x - _local5) * _local12); _local16 = -1; if (_local13 > _local14){ _local15 = _local13; _local13 = _local14; _local14 = _local15; _local16 = 1; }; if (_local13 > _local3){ _local11.x = _local16; _local11.y = 0; _local3 = _local13; }; _local4 = Math.min(_local4, _local14); if (_local3 > _local4){ return (false); }; }; if (_local10 < Number.MIN_VALUE){ if ((((_local6 < lowerBound.y)) || ((upperBound.y < _local6)))){ return (false); }; } else { _local12 = (1 / _local8); _local13 = ((lowerBound.y - _local6) * _local12); _local14 = ((upperBound.y - _local6) * _local12); _local16 = -1; if (_local13 > _local14){ _local15 = _local13; _local13 = _local14; _local14 = _local15; _local16 = 1; }; if (_local13 > _local3){ _local11.y = _local16; _local11.x = 0; _local3 = _local13; }; _local4 = Math.min(_local4, _local14); if (_local3 > _local4){ return (false); }; }; _arg1.fraction = _local3; return (true); } public function GetCenter():b2Vec2{ return (new b2Vec2(((lowerBound.x + upperBound.x) / 2), ((lowerBound.y + upperBound.y) / 2))); } public function IsValid():Boolean{ var _local1:Number = (upperBound.x - lowerBound.x); var _local2:Number = (upperBound.y - lowerBound.y); var _local3:Boolean = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } public function TestOverlap(_arg1:b2AABB):Boolean{ var _local2:Number = (_arg1.lowerBound.x - upperBound.x); var _local3:Number = (_arg1.lowerBound.y - upperBound.y); var _local4:Number = (lowerBound.x - _arg1.upperBound.x); var _local5:Number = (lowerBound.y - _arg1.upperBound.y); if ((((_local2 > 0)) || ((_local3 > 0)))){ return (false); }; if ((((_local4 > 0)) || ((_local5 > 0)))){ return (false); }; return (true); } public function GetExtents():b2Vec2{ return (new b2Vec2(((upperBound.x - lowerBound.x) / 2), ((upperBound.y - lowerBound.y) / 2))); } public function Combine(_arg1:b2AABB, _arg2:b2AABB):void{ lowerBound.x = Math.min(_arg1.lowerBound.x, _arg2.lowerBound.x); lowerBound.y = Math.min(_arg1.lowerBound.y, _arg2.lowerBound.y); upperBound.x = Math.max(_arg1.upperBound.x, _arg2.upperBound.x); upperBound.y = Math.max(_arg1.upperBound.y, _arg2.upperBound.y); } public static function Combine(_arg1:b2AABB, _arg2:b2AABB):b2AABB{ var _local3:b2AABB = new (b2AABB); _local3.Combine(_arg1, _arg2); return (_local3); } } }//package Box2D.Collision
Section 65
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); private static var s_v12:b2Vec2 = new b2Vec2(); private static var s_v11:b2Vec2 = new b2Vec2(); private static var s_edgeBO:Array = new Array(1); private static var s_tangent2:b2Vec2 = new b2Vec2(); private static var s_planePoint:b2Vec2 = new b2Vec2(); private static var s_localTangent:b2Vec2 = new b2Vec2(); private static var s_clipPoints1:Array = MakeClipPointVector(); private static var s_clipPoints2:Array = MakeClipPointVector(); private static var s_localNormal:b2Vec2 = new b2Vec2(); private static var s_edgeAO:Array = new Array(1); private static var s_tangent:b2Vec2 = new b2Vec2(); private static var s_normal:b2Vec2 = new b2Vec2(); private static var s_incidentEdge:Array = MakeClipPointVector(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2Transform, _arg3:int, _arg4:b2PolygonShape, _arg5:b2Transform):Number{ var _local11:b2Mat22; var _local12:b2Vec2; var _local25:Number; var _local6:int = _arg1.m_vertexCount; var _local7:Array = _arg1.m_vertices; var _local8:Array = _arg1.m_normals; var _local9:int = _arg4.m_vertexCount; var _local10:Array = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; var _local13:Number = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); var _local14:Number = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; var _local15:Number = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); var _local16:Number = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; var _local20:Number = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local21:Number = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; var _local22:Number = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); var _local23:Number = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); var _local24:Number = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local9:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; var _local8:b2Vec2 = _local5.v; _local9 = (((_arg3.x * _local7.x) + (_arg3.y * _local7.y)) - _arg4); var _local10:Number = (((_arg3.x * _local8.x) + (_arg3.y * _local8.y)) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); _arg1[_temp1].Set(_arg2[0]); }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _arg1[_temp2].Set(_arg2[1]); }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } private static function MakeClipPointVector():Array{ var _local1:Array = new Array(2); _local1[0] = new ClipVertex(); _local1[1] = new ClipVertex(); return (_local1); } public static function CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{ var _local6:b2Mat22; var _local7:b2Vec2; _arg1.m_pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_p; var _local8:Number = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local9:Number = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_p; var _local10:Number = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); var _local11:Number = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); var _local12:Number = (_local10 - _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = ((_local12 * _local12) + (_local13 * _local13)); var _local15:Number = (_arg2.m_radius + _arg4.m_radius); if (_local14 > (_local15 * _local15)){ return; }; _arg1.m_type = b2Manifold.e_circles; _arg1.m_localPoint.SetV(_arg2.m_p); _arg1.m_localPlaneNormal.SetZero(); _arg1.m_pointCount = 1; _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:int, _arg5:b2PolygonShape, _arg6:b2Transform):void{ var _local12:b2Mat22; var _local13:b2Vec2; var _local20:ClipVertex; var _local23:Number; var _local7:int = _arg2.m_vertexCount; var _local8:Array = _arg2.m_normals; var _local9:int = _arg5.m_vertexCount; var _local10:Array = _arg5.m_vertices; var _local11:Array = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; var _local14:Number = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); var _local15:Number = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; var _local16:Number = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; var _local17:int; var _local18:Number = Number.MAX_VALUE; var _local19:int; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; var _local21:int = _local17; var _local22:int = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local17:Number; var _local31:Number; var _local32:Number; var _local33:Number; _arg1.m_pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_p; var _local13:Number = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); var _local14:Number = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; var _local15:Number = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); var _local16:Number = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); var _local18:int; var _local19:Number = -(Number.MAX_VALUE); var _local20:Number = (_arg2.m_radius + _arg4.m_radius); var _local21:int = _arg2.m_vertexCount; var _local22:Array = _arg2.m_vertices; var _local23:Array = _arg2.m_normals; var _local24:int; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local31 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local31 > _local20){ return; }; if (_local31 > _local19){ _local19 = _local31; _local18 = _local24; }; _local24++; }; var _local25:int = _local18; var _local26:int = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; var _local27:b2Vec2 = _local22[_local25]; var _local28:b2Vec2 = _local22[_local26]; if (_local19 < Number.MIN_VALUE){ _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.SetV(_local23[_local18]); _arg1.m_localPoint.x = (0.5 * (_local27.x + _local28.x)); _arg1.m_localPoint.y = (0.5 * (_local27.y + _local28.y)); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; return; }; var _local29:Number = (((_local15 - _local27.x) * (_local28.x - _local27.x)) + ((_local16 - _local27.y) * (_local28.y - _local27.y))); var _local30:Number = (((_local15 - _local28.x) * (_local27.x - _local28.x)) + ((_local16 - _local28.y) * (_local27.y - _local28.y))); if (_local29 <= 0){ if ((((_local15 - _local27.x) * (_local15 - _local27.x)) + ((_local16 - _local27.y) * (_local16 - _local27.y))) > (_local20 * _local20)){ return; }; _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.x = (_local15 - _local27.x); _arg1.m_localPlaneNormal.y = (_local16 - _local27.y); _arg1.m_localPlaneNormal.Normalize(); _arg1.m_localPoint.SetV(_local27); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; } else { if (_local30 <= 0){ if ((((_local15 - _local28.x) * (_local15 - _local28.x)) + ((_local16 - _local28.y) * (_local16 - _local28.y))) > (_local20 * _local20)){ return; }; _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.x = (_local15 - _local28.x); _arg1.m_localPlaneNormal.y = (_local16 - _local28.y); _arg1.m_localPlaneNormal.Normalize(); _arg1.m_localPoint.SetV(_local28); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; } else { _local32 = (0.5 * (_local27.x + _local28.x)); _local33 = (0.5 * (_local27.y + _local28.y)); _local19 = (((_local15 - _local32) * _local23[_local25].x) + ((_local16 - _local33) * _local23[_local25].y)); if (_local19 > _local20){ return; }; _arg1.m_pointCount = 1; _arg1.m_type = b2Manifold.e_faceA; _arg1.m_localPlaneNormal.x = _local23[_local25].x; _arg1.m_localPlaneNormal.y = _local23[_local25].y; _arg1.m_localPlaneNormal.Normalize(); _arg1.m_localPoint.Set(_local32, _local33); _arg1.m_points[0].m_localPoint.SetV(_arg4.m_p); _arg1.m_points[0].m_id.key = 0; }; }; } public static function CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):void{ var _local6:ClipVertex; var _local12:b2PolygonShape; var _local13:b2PolygonShape; var _local14:b2Transform; var _local15:b2Transform; var _local16:int; var _local17:uint; var _local20:b2Mat22; var _local25:b2Vec2; var _local39:int; var _local42:Number; var _local43:b2ManifoldPoint; var _local44:Number; var _local45:Number; _arg1.m_pointCount = 0; var _local7:Number = (_arg2.m_radius + _arg4.m_radius); var _local8:int; s_edgeAO[0] = _local8; var _local9:Number = FindMaxSeparation(s_edgeAO, _arg2, _arg3, _arg4, _arg5); _local8 = s_edgeAO[0]; if (_local9 > _local7){ return; }; var _local10:int; s_edgeBO[0] = _local10; var _local11:Number = FindMaxSeparation(s_edgeBO, _arg4, _arg5, _arg2, _arg3); _local10 = s_edgeBO[0]; if (_local11 > _local7){ return; }; var _local18:Number = 0.98; var _local19:Number = 0.001; if (_local11 > ((_local18 * _local9) + _local19)){ _local12 = _arg4; _local13 = _arg2; _local14 = _arg5; _local15 = _arg3; _local16 = _local10; _arg1.m_type = b2Manifold.e_faceB; _local17 = 1; } else { _local12 = _arg2; _local13 = _arg4; _local14 = _arg3; _local15 = _arg5; _local16 = _local8; _arg1.m_type = b2Manifold.e_faceA; _local17 = 0; }; var _local21:Array = s_incidentEdge; FindIncidentEdge(_local21, _local12, _local14, _local16, _local13, _local15); var _local22:int = _local12.m_vertexCount; var _local23:Array = _local12.m_vertices; var _local24:b2Vec2 = _local23[_local16]; if ((_local16 + 1) < _local22){ _local25 = _local23[int((_local16 + 1))]; } else { _local25 = _local23[0]; }; var _local26:b2Vec2 = s_localTangent; _local26.Set((_local25.x - _local24.x), (_local25.y - _local24.y)); _local26.Normalize(); var _local27:b2Vec2 = s_localNormal; _local27.x = _local26.y; _local27.y = -(_local26.x); var _local28:b2Vec2 = s_planePoint; _local28.Set((0.5 * (_local24.x + _local25.x)), (0.5 * (_local24.y + _local25.y))); var _local29:b2Vec2 = s_tangent; _local20 = _local14.R; _local29.x = ((_local20.col1.x * _local26.x) + (_local20.col2.x * _local26.y)); _local29.y = ((_local20.col1.y * _local26.x) + (_local20.col2.y * _local26.y)); var _local30:b2Vec2 = s_tangent2; _local30.x = -(_local29.x); _local30.y = -(_local29.y); var _local31:b2Vec2 = s_normal; _local31.x = _local29.y; _local31.y = -(_local29.x); var _local32:b2Vec2 = s_v11; var _local33:b2Vec2 = s_v12; _local32.x = (_local14.position.x + ((_local20.col1.x * _local24.x) + (_local20.col2.x * _local24.y))); _local32.y = (_local14.position.y + ((_local20.col1.y * _local24.x) + (_local20.col2.y * _local24.y))); _local33.x = (_local14.position.x + ((_local20.col1.x * _local25.x) + (_local20.col2.x * _local25.y))); _local33.y = (_local14.position.y + ((_local20.col1.y * _local25.x) + (_local20.col2.y * _local25.y))); var _local34:Number = ((_local31.x * _local32.x) + (_local31.y * _local32.y)); var _local35:Number = (((-(_local29.x) * _local32.x) - (_local29.y * _local32.y)) + _local7); var _local36:Number = (((_local29.x * _local33.x) + (_local29.y * _local33.y)) + _local7); var _local37:Array = s_clipPoints1; var _local38:Array = s_clipPoints2; _local39 = ClipSegmentToLine(_local37, _local21, _local30, _local35); if (_local39 < 2){ return; }; _local39 = ClipSegmentToLine(_local38, _local37, _local29, _local36); if (_local39 < 2){ return; }; _arg1.m_localPlaneNormal.SetV(_local27); _arg1.m_localPoint.SetV(_local28); var _local40:int; var _local41:int; while (_local41 < b2Settings.b2_maxManifoldPoints) { _local6 = _local38[_local41]; _local42 = (((_local31.x * _local6.v.x) + (_local31.y * _local6.v.y)) - _local34); if (_local42 <= _local7){ _local43 = _arg1.m_points[_local40]; _local20 = _local15.R; _local44 = (_local6.v.x - _local15.position.x); _local45 = (_local6.v.y - _local15.position.y); _local43.m_localPoint.x = ((_local44 * _local20.col1.x) + (_local45 * _local20.col1.y)); _local43.m_localPoint.y = ((_local44 * _local20.col2.x) + (_local45 * _local20.col2.y)); _local43.m_id.Set(_local6.id); _local43.m_id.features.flip = _local17; _local40++; }; _local41++; }; _arg1.m_pointCount = _local40; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2PolygonShape, _arg5:b2Transform):Number{ var _local8:b2Vec2; var _local9:b2Mat22; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; var _local6:int = _arg2.m_vertexCount; var _local7:Array = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; var _local10:Number = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); var _local11:Number = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); var _local12:Number = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); var _local13:Number = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); var _local14:int; var _local15:Number = -(Number.MAX_VALUE); var _local16:int; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; var _local17:Number = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); var _local18:int = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); var _local19:Number = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); var _local20:int = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; var _local21:Number = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2 = _arg2.lowerBound; var _local4:b2Vec2 = _arg1.upperBound; var _local5:Number = (_local3.x - _local4.x); var _local6:Number = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; var _local7:Number = (_local3.x - _local4.x); var _local8:Number = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } } }//package Box2D.Collision
Section 66
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { import Box2D.Common.*; public class b2ContactID { b2internal var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID = new b2ContactID(); _local1.key = key; return (_local1); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 67
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var friction:Number; public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 68
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var b2_gjkIters:int; private static var b2_gjkMaxIters:int; private static var s_saveB:Array = new Array(3); private static var s_simplex:b2Simplex = new b2Simplex(); private static var b2_gjkCalls:int; private static var s_saveA:Array = new Array(3); public static function Distance(_arg1:b2DistanceOutput, _arg2:b2SimplexCache, _arg3:b2DistanceInput):void{ var _local17:int; var _local18:b2Vec2; var _local20:b2Vec2; var _local21:b2SimplexVertex; var _local22:Boolean; var _local23:Number; var _local24:Number; var _local25:b2Vec2; b2_gjkCalls++; var _local4:b2DistanceProxy = _arg3.proxyA; var _local5:b2DistanceProxy = _arg3.proxyB; var _local6:b2Transform = _arg3.transformA; var _local7:b2Transform = _arg3.transformB; var _local8:b2Simplex = s_simplex; _local8.ReadCache(_arg2, _local4, _local6, _local5, _local7); var _local9:Array = _local8.m_vertices; var _local10 = 20; var _local11:Array = s_saveA; var _local12:Array = s_saveB; var _local13:int; var _local14:b2Vec2 = _local8.GetClosestPoint(); var _local15:Number = _local14.LengthSquared(); var _local16:Number = _local15; var _local19:int; while (_local19 < _local10) { _local13 = _local8.m_count; _local17 = 0; while (_local17 < _local13) { _local11[_local17] = _local9[_local17].indexA; _local12[_local17] = _local9[_local17].indexB; _local17++; }; switch (_local8.m_count){ case 1: break; case 2: _local8.Solve2(); break; case 3: _local8.Solve3(); break; default: b2Settings.b2Assert(false); }; if (_local8.m_count == 3){ break; }; _local18 = _local8.GetClosestPoint(); _local16 = _local18.LengthSquared(); if (_local16 > _local15){ }; _local15 = _local16; _local20 = _local8.GetSearchDirection(); if (_local20.LengthSquared() < (Number.MIN_VALUE * Number.MIN_VALUE)){ break; }; _local21 = _local9[_local8.m_count]; _local21.indexA = _local4.GetSupport(b2Math.MulTMV(_local6.R, _local20.GetNegative())); _local21.wA = b2Math.MulX(_local6, _local4.GetVertex(_local21.indexA)); _local21.indexB = _local5.GetSupport(b2Math.MulTMV(_local7.R, _local20)); _local21.wB = b2Math.MulX(_local7, _local5.GetVertex(_local21.indexB)); _local21.w = b2Math.SubtractVV(_local21.wB, _local21.wA); _local19++; b2_gjkIters++; _local22 = false; _local17 = 0; while (_local17 < _local13) { if ((((_local21.indexA == _local11[_local17])) && ((_local21.indexB == _local12[_local17])))){ _local22 = true; break; }; _local17++; }; if (_local22){ break; }; _local8.m_count++; }; b2_gjkMaxIters = b2Math.Max(b2_gjkMaxIters, _local19); _local8.GetWitnessPoints(_arg1.pointA, _arg1.pointB); _arg1.distance = b2Math.SubtractVV(_arg1.pointA, _arg1.pointB).Length(); _arg1.iterations = _local19; _local8.WriteCache(_arg2); if (_arg3.useRadii){ _local23 = _local4.m_radius; _local24 = _local5.m_radius; if ((((_arg1.distance > (_local23 + _local24))) && ((_arg1.distance > Number.MIN_VALUE)))){ _arg1.distance = (_arg1.distance - (_local23 + _local24)); _local25 = b2Math.SubtractVV(_arg1.pointB, _arg1.pointA); _local25.Normalize(); _arg1.pointA.x = (_arg1.pointA.x + (_local23 * _local25.x)); _arg1.pointA.y = (_arg1.pointA.y + (_local23 * _local25.y)); _arg1.pointB.x = (_arg1.pointB.x - (_local24 * _local25.x)); _arg1.pointB.y = (_arg1.pointB.y - (_local24 * _local25.y)); } else { _local18 = new b2Vec2(); _local18.x = (0.5 * (_arg1.pointA.x + _arg1.pointB.x)); _local18.y = (0.5 * (_arg1.pointA.y + _arg1.pointB.y)); _arg1.pointA.x = (_arg1.pointB.x = _local18.x); _arg1.pointA.y = (_arg1.pointB.y = _local18.y); _arg1.distance = 0; }; }; } } }//package Box2D.Collision
Section 69
//b2DistanceInput (Box2D.Collision.b2DistanceInput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2DistanceInput { public var proxyA:b2DistanceProxy; public var proxyB:b2DistanceProxy; public var transformA:b2Transform; public var transformB:b2Transform; public var useRadii:Boolean; } }//package Box2D.Collision
Section 70
//b2DistanceOutput (Box2D.Collision.b2DistanceOutput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2DistanceOutput { public var pointA:b2Vec2; public var distance:Number; public var iterations:int; public var pointB:b2Vec2; public function b2DistanceOutput(){ pointA = new b2Vec2(); pointB = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 71
//b2DistanceProxy (Box2D.Collision.b2DistanceProxy) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2DistanceProxy { public var m_radius:Number; public var m_vertices:Array; public var m_count:int; public function GetVertex(_arg1:int):b2Vec2{ b2Settings.b2Assert((((0 <= _arg1)) && ((_arg1 < m_count)))); return (m_vertices[_arg1]); } public function Set(_arg1:b2Shape):void{ var _local2:b2CircleShape; var _local3:b2PolygonShape; switch (_arg1.GetType()){ case b2Shape.e_circleShape: _local2 = (_arg1 as b2CircleShape); m_vertices = new Array(1, true); m_vertices[0] = _local2.m_p; m_count = 1; m_radius = _local2.m_radius; break; case b2Shape.e_polygonShape: _local3 = (_arg1 as b2PolygonShape); m_vertices = _local3.m_vertices; m_count = _local3.m_vertexCount; m_radius = _local3.m_radius; break; default: b2Settings.b2Assert(false); }; } public function GetSupportVertex(_arg1:b2Vec2):b2Vec2{ var _local5:Number; var _local2:int; var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); var _local4 = 1; while (_local4 < m_count) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (m_vertices[_local2]); } public function GetVertexCount():int{ return (m_count); } public function GetSupport(_arg1:b2Vec2):Number{ var _local5:Number; var _local2:int; var _local3:Number = ((m_vertices[0].x * _arg1.x) + (m_vertices[0].y * _arg1.y)); var _local4 = 1; while (_local4 < m_count) { _local5 = ((m_vertices[_local4].x * _arg1.x) + (m_vertices[_local4].y * _arg1.y)); if (_local5 > _local3){ _local2 = _local4; _local3 = _local5; }; _local4++; }; return (_local2); } } }//package Box2D.Collision
Section 72
//b2DynamicTree (Box2D.Collision.b2DynamicTree) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DynamicTree { private var m_insertionCount:int; private var m_root:b2DynamicTreeNode; private var m_freeList:b2DynamicTreeNode; private var m_path:uint; public function b2DynamicTree(){ m_root = null; m_freeList = null; m_path = 0; m_insertionCount = 0; } private function RemoveLeaf(_arg1:b2DynamicTreeNode):void{ var _local4:b2DynamicTreeNode; var _local5:b2AABB; if (_arg1 == m_root){ m_root = null; return; }; var _local2:b2DynamicTreeNode = _arg1.parent; var _local3:b2DynamicTreeNode = _local2.parent; if (_local2.child1 == _arg1){ _local4 = _local2.child2; } else { _local4 = _local2.child1; }; if (_local3){ if (_local3.child1 == _local2){ _local3.child1 = _local4; } else { _local3.child2 = _local4; }; _local4.parent = _local3; FreeNode(_local2); while (_local3) { _local5 = _local3.aabb; _local3.aabb = b2AABB.Combine(_local3.child1.aabb, _local3.child2.aabb); if (_local5.Contains(_local3.aabb)){ break; }; _local3 = _local3.parent; }; } else { m_root = _local4; _local4.parent = null; FreeNode(_local2); }; } public function GetFatAABB(_arg1:b2DynamicTreeNode):b2AABB{ return (_arg1.aabb); } public function Query(_arg1:Function, _arg2:b2AABB):void{ var _local5:b2DynamicTreeNode; var _local6:Boolean; if (m_root == null){ return; }; var _local3:Array = new Array(); var _local4:int; var _temp1 = _local4; _local4 = (_local4 + 1); var _local7 = _temp1; _local3[_local7] = m_root; while (_local4 > 0) { --_local4; _local5 = _local3[_local4]; if (_local5.aabb.TestOverlap(_arg2)){ if (_local5.IsLeaf()){ _local6 = _arg1(_local5); if (!_local6){ return; }; } else { var _temp2 = _local4; _local4 = (_local4 + 1); var _local8 = _temp2; _local3[_local8] = _local5.child1; var _temp3 = _local4; _local4 = (_local4 + 1); var _local9 = _temp3; _local3[_local9] = _local5.child2; }; }; }; } public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{ var _local3:b2Vec2; var _local9:b2AABB; var _local10:Number; var _local11:Number; var _local14:b2DynamicTreeNode; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:Number; var _local18:b2RayCastInput; if (m_root == null){ return; }; _local3 = _arg2.p1; var _local4:b2Vec2 = _arg2.p2; var _local5:b2Vec2 = b2Math.SubtractVV(_local3, _local4); _local5.Normalize(); var _local6:b2Vec2 = b2Math.CrossFV(1, _local5); var _local7:b2Vec2 = b2Math.AbsV(_local6); var _local8:Number = _arg2.maxFraction; _local9 = new b2AABB(); _local10 = (_local3.x + (_local8 * (_local4.x - _local3.x))); _local11 = (_local3.y + (_local8 * (_local4.y - _local3.y))); _local9.lowerBound.x = Math.min(_local3.x, _local10); _local9.lowerBound.y = Math.min(_local3.y, _local11); _local9.upperBound.x = Math.max(_local3.x, _local10); _local9.upperBound.y = Math.max(_local3.y, _local11); var _local12:Array = new Array(); var _local13:int; var _temp1 = _local13; _local13 = (_local13 + 1); var _local19 = _temp1; _local12[_local19] = m_root; while (_local13 > 0) { --_local13; _local14 = _local12[_local13]; if (_local14.aabb.TestOverlap(_local9) == false){ } else { _local15 = _local14.aabb.GetCenter(); _local16 = _local14.aabb.GetExtents(); _local17 = ((Math.abs(((_local6.x * (_local3.x - _local15.x)) + (_local6.y * (_local3.y - _local15.y)))) - (_local7.x * _local16.x)) - (_local7.y * _local16.y)); if (_local17 > 0){ } else { if (_local14.IsLeaf()){ _local18 = new b2RayCastInput(); _local18.p1 = _arg2.p1; _local18.p2 = _arg2.p2; _local18.maxFraction = _arg2.maxFraction; _local8 = _arg1(_local18, _local14); if (_local8 == 0){ return; }; _local10 = (_local3.x + (_local8 * (_local4.x - _local3.x))); _local11 = (_local3.y + (_local8 * (_local4.y - _local3.y))); _local9.lowerBound.x = Math.min(_local3.x, _local10); _local9.lowerBound.y = Math.min(_local3.y, _local11); _local9.upperBound.x = Math.max(_local3.x, _local10); _local9.upperBound.y = Math.max(_local3.y, _local11); } else { var _temp2 = _local13; _local13 = (_local13 + 1); var _local20 = _temp2; _local12[_local20] = _local14.child1; var _temp3 = _local13; _local13 = (_local13 + 1); var _local21 = _temp3; _local12[_local21] = _local14.child2; }; }; }; }; } public function GetUserData(_arg1:b2DynamicTreeNode){ return (_arg1.userData); } private function FreeNode(_arg1:b2DynamicTreeNode):void{ _arg1.parent = m_freeList; m_freeList = _arg1; } public function Rebalance(_arg1:int):void{ var _local3:b2DynamicTreeNode; var _local4:uint; if (m_root == null){ return; }; var _local2:int; while (_local2 < _arg1) { _local3 = m_root; _local4 = 0; while (_local3.IsLeaf() == false) { _local3 = (((m_path >> _local4) & 1)) ? _local3.child2 : _local3.child1; _local4 = ((_local4 + 1) & 31); }; m_path++; RemoveLeaf(_local3); InsertLeaf(_local3); _local2++; }; } public function CreateProxy(_arg1:b2AABB, _arg2):b2DynamicTreeNode{ var _local3:b2DynamicTreeNode; var _local4:Number; var _local5:Number; _local3 = AllocateNode(); _local4 = b2Settings.b2_aabbExtension; _local5 = b2Settings.b2_aabbExtension; _local3.aabb.lowerBound.x = (_arg1.lowerBound.x - _local4); _local3.aabb.lowerBound.y = (_arg1.lowerBound.y - _local5); _local3.aabb.upperBound.x = (_arg1.upperBound.x + _local4); _local3.aabb.upperBound.y = (_arg1.upperBound.y + _local5); _local3.userData = _arg2; InsertLeaf(_local3); return (_local3); } public function DestroyProxy(_arg1:b2DynamicTreeNode):void{ RemoveLeaf(_arg1); FreeNode(_arg1); } private function InsertLeaf(_arg1:b2DynamicTreeNode):void{ var _local6:*; var _local7:*; var _local8:*; var _local9:*; m_insertionCount++; if (m_root == null){ m_root = _arg1; m_root.parent = null; return; }; var _local2:b2Vec2 = _arg1.aabb.GetCenter(); var _local3:b2DynamicTreeNode = m_root; if (_local3.IsLeaf() == false){ do { _local6 = _local3.child1; _local7 = _local3.child2; _local8 = (Math.abs((((_local6.aabb.lowerBound.x + _local6.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local6.aabb.lowerBound.y + _local6.aabb.upperBound.y) / 2) - _local2.y))); _local9 = (Math.abs((((_local7.aabb.lowerBound.x + _local7.aabb.upperBound.x) / 2) - _local2.x)) + Math.abs((((_local7.aabb.lowerBound.y + _local7.aabb.upperBound.y) / 2) - _local2.y))); if (_local8 < _local9){ _local3 = _local6; } else { _local3 = _local7; }; } while (_local3.IsLeaf() == false); }; var _local4:b2DynamicTreeNode = _local3.parent; var _local5:b2DynamicTreeNode = AllocateNode(); _local5.parent = _local4; _local5.userData = null; _local5.aabb.Combine(_arg1.aabb, _local3.aabb); if (_local4){ if (_local3.parent.child1 == _local3){ _local4.child1 = _local5; } else { _local4.child2 = _local5; }; _local5.child1 = _local3; _local5.child2 = _arg1; _local3.parent = _local5; _arg1.parent = _local5; do { } while (!(_local4.aabb.Contains(_local5.aabb))); } else { _local5.child1 = _local3; _local5.child2 = _arg1; _local3.parent = _local5; _arg1.parent = _local5; m_root = _local5; }; } public function MoveProxy(_arg1:b2DynamicTreeNode, _arg2:b2AABB, _arg3:b2Vec2):Boolean{ var _local4:Number; var _local5:Number; b2Settings.b2Assert(_arg1.IsLeaf()); if (_arg1.aabb.Contains(_arg2)){ return (false); }; RemoveLeaf(_arg1); _local4 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.x > 0)) ? _arg3.x : -(_arg3.x))); _local5 = (b2Settings.b2_aabbExtension + (b2Settings.b2_aabbMultiplier * ((_arg3.y > 0)) ? _arg3.y : -(_arg3.y))); _arg1.aabb.lowerBound.x = (_arg2.lowerBound.x - _local4); _arg1.aabb.lowerBound.y = (_arg2.lowerBound.y - _local5); _arg1.aabb.upperBound.x = (_arg2.upperBound.x + _local4); _arg1.aabb.upperBound.y = (_arg2.upperBound.y + _local5); InsertLeaf(_arg1); return (true); } private function AllocateNode():b2DynamicTreeNode{ var _local1:b2DynamicTreeNode; if (m_freeList){ _local1 = m_freeList; m_freeList = _local1.parent; _local1.parent = null; _local1.child1 = null; _local1.child2 = null; return (_local1); }; return (new b2DynamicTreeNode()); } } }//package Box2D.Collision
Section 73
//b2DynamicTreeBroadPhase (Box2D.Collision.b2DynamicTreeBroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; public class b2DynamicTreeBroadPhase implements IBroadPhase { private var m_moveBuffer:Array; private var m_tree:b2DynamicTree; private var m_pairBuffer:Array; private var m_pairCount:int;// = 0 private var m_proxyCount:int; public function b2DynamicTreeBroadPhase(){ m_tree = new b2DynamicTree(); m_moveBuffer = new Array(); m_pairBuffer = new Array(); super(); } public function Validate():void{ } private function UnBufferMove(_arg1:b2DynamicTreeNode):void{ var _local2:int = m_moveBuffer.indexOf(_arg1); m_moveBuffer.splice(_local2, 1); } private function BufferMove(_arg1:b2DynamicTreeNode):void{ m_moveBuffer[m_moveBuffer.length] = _arg1; } private function ComparePairs(_arg1:b2DynamicTreePair, _arg2:b2DynamicTreePair):int{ return (0); } public function GetProxyCount():int{ return (m_proxyCount); } public function GetFatAABB(_arg1):b2AABB{ return (m_tree.GetFatAABB(_arg1)); } public function Query(_arg1:Function, _arg2:b2AABB):void{ m_tree.Query(_arg1, _arg2); } public function Rebalance(_arg1:int):void{ m_tree.Rebalance(_arg1); } public function TestOverlap(_arg1, _arg2):Boolean{ var _local3:b2AABB = m_tree.GetFatAABB(_arg1); var _local4:b2AABB = m_tree.GetFatAABB(_arg2); return (_local3.TestOverlap(_local4)); } public function UpdatePairs(_arg1:Function):void{ var queryProxy:b2DynamicTreeNode; var i:int; var fatAABB:b2AABB; var primaryPair:b2DynamicTreePair; var userDataA:*; var userDataB:*; var pair:b2DynamicTreePair; var callback = _arg1; m_pairCount = 0; for each (queryProxy in m_moveBuffer) { var QueryCallback:Function = function (_arg1:b2DynamicTreeNode):Boolean{ if (_arg1 == queryProxy){ return (true); }; if (m_pairCount == m_pairBuffer.length){ m_pairBuffer[m_pairCount] = new b2DynamicTreePair(); }; var _local2:b2DynamicTreePair = m_pairBuffer[m_pairCount]; _local2.proxyA = ((_arg1 < queryProxy)) ? _arg1 : queryProxy; _local2.proxyB = ((_arg1 >= queryProxy)) ? _arg1 : queryProxy; m_pairCount++; return (true); }; fatAABB = m_tree.GetFatAABB(queryProxy); m_tree.Query(QueryCallback, fatAABB); }; m_moveBuffer.length = 0; i = 0; while (i < m_pairCount) { primaryPair = m_pairBuffer[i]; userDataA = m_tree.GetUserData(primaryPair.proxyA); userDataB = m_tree.GetUserData(primaryPair.proxyB); callback(userDataA, userDataB); i = (i + 1); while (i < m_pairCount) { pair = m_pairBuffer[i]; if (((!((pair.proxyA == primaryPair.proxyA))) || (!((pair.proxyB == primaryPair.proxyB))))){ break; }; i = (i + 1); }; }; } public function RayCast(_arg1:Function, _arg2:b2RayCastInput):void{ m_tree.RayCast(_arg1, _arg2); } public function CreateProxy(_arg1:b2AABB, _arg2){ var _local3:b2DynamicTreeNode = m_tree.CreateProxy(_arg1, _arg2); m_proxyCount++; BufferMove(_local3); return (_local3); } public function GetUserData(_arg1){ return (m_tree.GetUserData(_arg1)); } public function DestroyProxy(_arg1):void{ UnBufferMove(_arg1); m_proxyCount--; m_tree.DestroyProxy(_arg1); } public function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void{ var _local4:Boolean = m_tree.MoveProxy(_arg1, _arg2, _arg3); if (_local4){ BufferMove(_arg1); }; } } }//package Box2D.Collision
Section 74
//b2DynamicTreeNode (Box2D.Collision.b2DynamicTreeNode) package Box2D.Collision { public class b2DynamicTreeNode { public var aabb:b2AABB; public var parent:b2DynamicTreeNode; public var userData; public var child2:b2DynamicTreeNode; public var child1:b2DynamicTreeNode; public function b2DynamicTreeNode(){ aabb = new b2AABB(); super(); } public function IsLeaf():Boolean{ return ((child1 == null)); } } }//package Box2D.Collision
Section 75
//b2DynamicTreePair (Box2D.Collision.b2DynamicTreePair) package Box2D.Collision { public class b2DynamicTreePair { public var proxyA:b2DynamicTreeNode; public var proxyB:b2DynamicTreeNode; } }//package Box2D.Collision
Section 76
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var m_pointCount:int;// = 0 public var m_localPlaneNormal:b2Vec2; public var m_type:int; public var m_points:Array; public var m_localPoint:b2Vec2; public static const e_circles:int = 1; public static const e_faceA:int = 2; public static const e_faceB:int = 4; public function b2Manifold(){ m_points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { m_points[_local1] = new b2ManifoldPoint(); _local1++; }; m_localPlaneNormal = new b2Vec2(); m_localPoint = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ m_pointCount = _arg1.m_pointCount; var _local2:int; while (_local2 < b2Settings.b2_maxManifoldPoints) { (m_points[_local2] as b2ManifoldPoint).Set(_arg1.m_points[_local2]); _local2++; }; m_localPlaneNormal.SetV(_arg1.m_localPlaneNormal); m_localPoint.SetV(_arg1.m_localPoint); m_type = _arg1.m_type; } public function Reset():void{ var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { (m_points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; m_localPlaneNormal.SetZero(); m_localPoint.SetZero(); m_type = 0; m_pointCount = 0; } public function Copy():b2Manifold{ var _local1:b2Manifold = new b2Manifold(); _local1.Set(this); return (_local1); } } }//package Box2D.Collision
Section 77
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var m_localPoint:b2Vec2; public var m_tangentImpulse:Number; public var m_normalImpulse:Number; public var m_id:b2ContactID; public function b2ManifoldPoint(){ m_localPoint = new b2Vec2(); m_id = new b2ContactID(); super(); Reset(); } public function Set(_arg1:b2ManifoldPoint):void{ m_localPoint.SetV(_arg1.m_localPoint); m_normalImpulse = _arg1.m_normalImpulse; m_tangentImpulse = _arg1.m_tangentImpulse; m_id.Set(_arg1.m_id); } public function Reset():void{ m_localPoint.SetZero(); m_normalImpulse = 0; m_tangentImpulse = 0; m_id.key = 0; } } }//package Box2D.Collision
Section 78
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 79
//b2RayCastInput (Box2D.Collision.b2RayCastInput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2RayCastInput { public var p1:b2Vec2; public var maxFraction:Number; public var p2:b2Vec2; public function b2RayCastInput(_arg1:b2Vec2=null, _arg2:b2Vec2=null, _arg3:Number=1){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); if (_arg1){ this.p1.SetV(_arg1); }; if (_arg2){ this.p2.SetV(_arg2); }; this.maxFraction = _arg3; } } }//package Box2D.Collision
Section 80
//b2RayCastOutput (Box2D.Collision.b2RayCastOutput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2RayCastOutput { public var fraction:Number; public var normal:b2Vec2; public function b2RayCastOutput(){ normal = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 81
//b2SeparationFunction (Box2D.Collision.b2SeparationFunction) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; class b2SeparationFunction { public var m_proxyA:b2DistanceProxy; public var m_proxyB:b2DistanceProxy; public var m_type:int; public var m_axis:b2Vec2; public var m_localPoint:b2Vec2; public static const e_faceA:int = 2; public static const e_faceB:int = 4; public static const e_points:int = 1; function b2SeparationFunction(){ m_localPoint = new b2Vec2(); m_axis = new b2Vec2(); super(); } public function Initialize(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{ var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Mat22; var _local20:b2Vec2; var _local21:Number; var _local22:Number; var _local23:b2Vec2; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:b2Vec2; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; m_proxyA = _arg2; m_proxyB = _arg4; var _local6:int = _arg1.count; b2Settings.b2Assert((((0 < _local6)) && ((_local6 < 3)))); if (_local6 == 1){ m_type = e_points; _local7 = m_proxyA.GetVertex(_arg1.indexA[0]); _local10 = m_proxyB.GetVertex(_arg1.indexB[0]); _local20 = _local7; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local10; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); m_axis.x = (_local15 - _local13); m_axis.y = (_local16 - _local14); m_axis.Normalize(); } else { if (_arg1.indexB[0] == _arg1.indexB[1]){ m_type = e_faceA; _local8 = m_proxyA.GetVertex(_arg1.indexA[0]); _local9 = m_proxyA.GetVertex(_arg1.indexA[1]); _local10 = m_proxyB.GetVertex(_arg1.indexB[0]); m_localPoint.x = (0.5 * (_local8.x + _local9.x)); m_localPoint.y = (0.5 * (_local8.y + _local9.y)); m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1); m_axis.Normalize(); _local20 = m_axis; _local19 = _arg3.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local10; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local21 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; } else { if (_arg1.indexA[0] == _arg1.indexA[0]){ m_type = e_faceB; _local11 = m_proxyB.GetVertex(_arg1.indexB[0]); _local12 = m_proxyB.GetVertex(_arg1.indexB[1]); _local7 = m_proxyA.GetVertex(_arg1.indexA[0]); m_localPoint.x = (0.5 * (_local11.x + _local12.x)); m_localPoint.y = (0.5 * (_local11.y + _local12.y)); m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1); m_axis.Normalize(); _local20 = m_axis; _local19 = _arg5.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local7; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local21 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; } else { _local8 = m_proxyA.GetVertex(_arg1.indexA[0]); _local9 = m_proxyA.GetVertex(_arg1.indexA[1]); _local11 = m_proxyB.GetVertex(_arg1.indexB[0]); _local12 = m_proxyB.GetVertex(_arg1.indexB[1]); _local23 = b2Math.MulX(_arg3, _local7); _local24 = b2Math.MulMV(_arg3.R, b2Math.SubtractVV(_local9, _local8)); _local25 = b2Math.MulX(_arg5, _local10); _local26 = b2Math.MulMV(_arg5.R, b2Math.SubtractVV(_local12, _local11)); _local27 = ((_local24.x * _local24.x) + (_local24.y * _local24.y)); _local28 = ((_local26.x * _local26.x) + (_local26.y * _local26.y)); _local29 = b2Math.SubtractVV(_local26, _local24); _local30 = ((_local24.x * _local29.x) + (_local24.y * _local29.y)); _local31 = ((_local26.x * _local29.x) + (_local26.y * _local29.y)); _local32 = ((_local24.x * _local26.x) + (_local24.y * _local26.y)); _local33 = ((_local27 * _local28) - (_local32 * _local32)); _local21 = 0; if (_local33 != 0){ _local21 = b2Math.Clamp((((_local32 * _local31) - (_local30 * _local28)) / _local33), 0, 1); }; _local34 = (((_local32 * _local21) + _local31) / _local28); if (_local34 < 0){ _local34 = 0; _local21 = b2Math.Clamp(((_local32 - _local30) / _local27), 0, 1); }; _local7 = new b2Vec2(); _local7.x = (_local8.x + (_local21 * (_local9.x - _local8.x))); _local7.y = (_local8.y + (_local21 * (_local9.y - _local8.y))); _local10 = new b2Vec2(); _local10.x = (_local11.x + (_local21 * (_local12.x - _local11.x))); _local10.y = (_local11.y + (_local21 * (_local12.y - _local11.y))); if ((((_local21 == 0)) || ((_local21 == 1)))){ m_type = e_faceB; m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local12, _local11), 1); m_localPoint = _local10; _local20 = m_axis; _local19 = _arg5.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local7; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local22 = (((_local13 - _local15) * _local17) + ((_local14 - _local16) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; } else { m_type = e_faceA; m_axis = b2Math.CrossVF(b2Math.SubtractVV(_local9, _local8), 1); m_localPoint = _local7; _local20 = m_axis; _local19 = _arg3.R; _local17 = ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y)); _local18 = ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y)); _local20 = m_localPoint; _local19 = _arg3.R; _local13 = (_arg3.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local14 = (_arg3.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local20 = _local10; _local19 = _arg5.R; _local15 = (_arg5.position.x + ((_local19.col1.x * _local20.x) + (_local19.col2.x * _local20.y))); _local16 = (_arg5.position.y + ((_local19.col1.y * _local20.x) + (_local19.col2.y * _local20.y))); _local22 = (((_local15 - _local13) * _local17) + ((_local16 - _local14) * _local18)); if (_local21 < 0){ m_axis.NegativeSelf(); }; }; }; }; }; } public function Evaluate(_arg1:b2Transform, _arg2:b2Transform):Number{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:b2Vec2; switch (m_type){ case e_points: _local3 = b2Math.MulTMV(_arg1.R, m_axis); _local4 = b2Math.MulTMV(_arg2.R, m_axis.GetNegative()); _local5 = m_proxyA.GetSupportVertex(_local3); _local6 = m_proxyB.GetSupportVertex(_local4); _local7 = b2Math.MulX(_arg1, _local5); _local8 = b2Math.MulX(_arg2, _local6); _local9 = (((_local8.x - _local7.x) * m_axis.x) + ((_local8.y - _local7.y) * m_axis.y)); return (_local9); case e_faceA: _local10 = b2Math.MulMV(_arg1.R, m_axis); _local7 = b2Math.MulX(_arg1, m_localPoint); _local4 = b2Math.MulTMV(_arg2.R, _local10.GetNegative()); _local6 = m_proxyB.GetSupportVertex(_local4); _local8 = b2Math.MulX(_arg2, _local6); _local9 = (((_local8.x - _local7.x) * _local10.x) + ((_local8.y - _local7.y) * _local10.y)); return (_local9); case e_faceB: _local10 = b2Math.MulMV(_arg2.R, m_axis); _local8 = b2Math.MulX(_arg2, m_localPoint); _local3 = b2Math.MulTMV(_arg1.R, _local10.GetNegative()); _local5 = m_proxyA.GetSupportVertex(_local3); _local7 = b2Math.MulX(_arg1, _local5); _local9 = (((_local7.x - _local8.x) * _local10.x) + ((_local7.y - _local8.y) * _local10.y)); return (_local9); default: b2Settings.b2Assert(false); return (0); }; } } }//package Box2D.Collision
Section 82
//b2Simplex (Box2D.Collision.b2Simplex) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; class b2Simplex { public var m_v1:b2SimplexVertex; public var m_v2:b2SimplexVertex; public var m_v3:b2SimplexVertex; public var m_vertices:Array; public var m_count:int; function b2Simplex(){ m_v1 = new b2SimplexVertex(); m_v2 = new b2SimplexVertex(); m_v3 = new b2SimplexVertex(); m_vertices = new Array(3); super(); m_vertices[0] = m_v1; m_vertices[1] = m_v2; m_vertices[2] = m_v3; } public function GetSearchDirection():b2Vec2{ var _local1:b2Vec2; var _local2:Number; switch (m_count){ case 1: return (m_v1.w.GetNegative()); case 2: _local1 = b2Math.SubtractVV(m_v2.w, m_v1.w); _local2 = b2Math.CrossVV(_local1, m_v1.w.GetNegative()); if (_local2 > 0){ return (b2Math.CrossFV(1, _local1)); }; return (b2Math.CrossVF(_local1, 1)); default: b2Settings.b2Assert(false); return (new b2Vec2()); }; } public function WriteCache(_arg1:b2SimplexCache):void{ _arg1.metric = GetMetric(); _arg1.count = uint(m_count); var _local2:Array = m_vertices; var _local3:int; while (_local3 < m_count) { _arg1.indexA[_local3] = uint(_local2[_local3].indexA); _arg1.indexB[_local3] = uint(_local2[_local3].indexB); _local3++; }; } public function GetMetric():Number{ switch (m_count){ case 0: b2Settings.b2Assert(false); return (0); case 1: return (0); case 2: return (b2Math.SubtractVV(m_v1.w, m_v2.w).Length()); case 3: return (b2Math.CrossVV(b2Math.SubtractVV(m_v2.w, m_v1.w), b2Math.SubtractVV(m_v3.w, m_v1.w))); default: b2Settings.b2Assert(false); return (0); }; } public function ReadCache(_arg1:b2SimplexCache, _arg2:b2DistanceProxy, _arg3:b2Transform, _arg4:b2DistanceProxy, _arg5:b2Transform):void{ var _local6:b2Vec2; var _local7:b2Vec2; var _local10:b2SimplexVertex; var _local11:Number; var _local12:Number; b2Settings.b2Assert((((0 <= _arg1.count)) && ((_arg1.count <= 3)))); m_count = _arg1.count; var _local8:Array = m_vertices; var _local9:int; while (_local9 < m_count) { _local10 = _local8[_local9]; _local10.indexA = _arg1.indexA[_local9]; _local10.indexB = _arg1.indexB[_local9]; _local6 = _arg2.GetVertex(_local10.indexA); _local7 = _arg4.GetVertex(_local10.indexB); _local10.wA = b2Math.MulX(_arg3, _local6); _local10.wB = b2Math.MulX(_arg5, _local6); _local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA); _local10.a = 0; _local9++; }; if (m_count > 1){ _local11 = _arg1.metric; _local12 = GetMetric(); if ((((((_local12 < (0.5 * _local11))) || (((2 * _local11) < _local12)))) || ((_local12 < Number.MIN_VALUE)))){ m_count = 0; }; }; if (m_count == 0){ _local10 = _local8[0]; _local10.indexA = 0; _local10.indexB = 0; _local6 = _arg2.GetVertex(0); _local7 = _arg4.GetVertex(0); _local10.wA = b2Math.MulX(_arg3, _local6); _local10.wB = b2Math.MulX(_arg5, _local7); _local10.w = b2Math.SubtractVV(_local10.wB, _local10.wA); m_count = 1; }; } public function GetWitnessPoints(_arg1:b2Vec2, _arg2:b2Vec2):void{ switch (m_count){ case 0: b2Settings.b2Assert(false); break; case 1: _arg1.SetV(m_v1.wA); _arg2.SetV(m_v1.wB); break; case 2: _arg1.x = ((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)); _arg1.y = ((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)); _arg2.x = ((m_v1.a * m_v1.wB.x) + (m_v2.a * m_v2.wB.x)); _arg2.y = ((m_v1.a * m_v1.wB.y) + (m_v2.a * m_v2.wB.y)); break; case 3: _arg2.x = (_arg1.x = (((m_v1.a * m_v1.wA.x) + (m_v2.a * m_v2.wA.x)) + (m_v3.a * m_v3.wA.x))); _arg2.y = (_arg1.y = (((m_v1.a * m_v1.wA.y) + (m_v2.a * m_v2.wA.y)) + (m_v3.a * m_v3.wA.y))); break; default: b2Settings.b2Assert(false); break; }; } public function Solve2():void{ var _local1:b2Vec2 = m_v1.w; var _local2:b2Vec2 = m_v2.w; var _local3:b2Vec2 = b2Math.SubtractVV(_local2, _local1); var _local4:Number = -(((_local1.x * _local3.x) + (_local1.y * _local3.y))); if (_local4 <= 0){ m_v1.a = 1; m_count = 1; return; }; var _local5:Number = ((_local2.x * _local3.x) + (_local2.y * _local3.y)); if (_local5 <= 0){ m_v2.a = 1; m_count = 1; m_v1.Set(m_v2); return; }; var _local6:Number = (1 / (_local5 + _local4)); m_v1.a = (_local5 * _local6); m_v2.a = (_local4 * _local6); m_count = 2; } public function Solve3():void{ var _local24:Number; var _local25:Number; var _local26:Number; var _local1:b2Vec2 = m_v1.w; var _local2:b2Vec2 = m_v2.w; var _local3:b2Vec2 = m_v3.w; var _local4:b2Vec2 = b2Math.SubtractVV(_local2, _local1); var _local5:Number = b2Math.Dot(_local1, _local4); var _local6:Number = b2Math.Dot(_local2, _local4); var _local7:Number = _local6; var _local8:Number = -(_local5); var _local9:b2Vec2 = b2Math.SubtractVV(_local3, _local1); var _local10:Number = b2Math.Dot(_local1, _local9); var _local11:Number = b2Math.Dot(_local3, _local9); var _local12:Number = _local11; var _local13:Number = -(_local10); var _local14:b2Vec2 = b2Math.SubtractVV(_local3, _local2); var _local15:Number = b2Math.Dot(_local2, _local14); var _local16:Number = b2Math.Dot(_local3, _local14); var _local17:Number = _local16; var _local18:Number = -(_local15); var _local19:Number = b2Math.CrossVV(_local4, _local9); var _local20:Number = (_local19 * b2Math.CrossVV(_local2, _local3)); var _local21:Number = (_local19 * b2Math.CrossVV(_local3, _local1)); var _local22:Number = (_local19 * b2Math.CrossVV(_local1, _local2)); if ((((_local8 <= 0)) && ((_local13 <= 0)))){ m_v1.a = 1; m_count = 1; return; }; if ((((((_local7 > 0)) && ((_local8 > 0)))) && ((_local22 <= 0)))){ _local24 = (1 / (_local7 + _local8)); m_v1.a = (_local7 * _local24); m_v2.a = (_local8 * _local24); m_count = 2; return; }; if ((((((_local12 > 0)) && ((_local13 > 0)))) && ((_local21 <= 0)))){ _local25 = (1 / (_local12 + _local13)); m_v1.a = (_local12 * _local25); m_v3.a = (_local13 * _local25); m_count = 2; m_v2.Set(m_v3); return; }; if ((((_local7 <= 0)) && ((_local18 <= 0)))){ m_v2.a = 1; m_count = 1; m_v1.Set(m_v2); return; }; if ((((_local12 <= 0)) && ((_local17 <= 0)))){ m_v3.a = 1; m_count = 1; m_v1.Set(m_v3); return; }; if ((((((_local17 > 0)) && ((_local18 > 0)))) && ((_local20 <= 0)))){ _local26 = (1 / (_local17 + _local18)); m_v2.a = (_local17 * _local26); m_v3.a = (_local18 * _local26); m_count = 2; m_v1.Set(m_v3); return; }; var _local23:Number = (1 / ((_local20 + _local21) + _local22)); m_v1.a = (_local20 * _local23); m_v2.a = (_local21 * _local23); m_v3.a = (_local22 * _local23); m_count = 3; } public function GetClosestPoint():b2Vec2{ switch (m_count){ case 0: b2Settings.b2Assert(false); return (new b2Vec2()); case 1: return (m_v1.w); case 2: return (new b2Vec2(((m_v1.a * m_v1.w.x) + (m_v2.a * m_v2.w.x)), ((m_v1.a * m_v1.w.y) + (m_v2.a * m_v2.w.y)))); default: b2Settings.b2Assert(false); return (new b2Vec2()); }; } } }//package Box2D.Collision
Section 83
//b2SimplexCache (Box2D.Collision.b2SimplexCache) package Box2D.Collision { public class b2SimplexCache { public var metric:Number; public var count:uint; public var indexB:Array; public var indexA:Array; public function b2SimplexCache(){ indexA = new Array(3); indexB = new Array(3); super(); } } }//package Box2D.Collision
Section 84
//b2SimplexVertex (Box2D.Collision.b2SimplexVertex) package Box2D.Collision { import Box2D.Common.Math.*; class b2SimplexVertex { public var a:Number; public var wA:b2Vec2; public var wB:b2Vec2; public var indexA:int; public var indexB:int; public var w:b2Vec2; public function Set(_arg1:b2SimplexVertex):void{ wA.SetV(_arg1.wA); wB.SetV(_arg1.wB); w.SetV(_arg1.w); a = _arg1.a; indexA = _arg1.indexA; indexB = _arg1.indexB; } } }//package Box2D.Collision
Section 85
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2TimeOfImpact { private static var b2_toiCalls:int = 0; private static var s_xfA:b2Transform = new b2Transform(); private static var s_distanceInput:b2DistanceInput = new b2DistanceInput(); private static var s_xfB:b2Transform = new b2Transform(); private static var s_distanceOutput:b2DistanceOutput = new b2DistanceOutput(); private static var b2_toiMaxRootIters:int = 0; private static var s_cache:b2SimplexCache = new b2SimplexCache(); private static var b2_toiRootIters:int = 0; private static var b2_toiIters:int = 0; private static var b2_toiMaxIters:int = 0; private static var s_fcn:b2SeparationFunction = new b2SeparationFunction(); public static function TimeOfImpact(_arg1:b2TOIInput):Number{ var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; b2_toiCalls++; var _local2:b2DistanceProxy = _arg1.proxyA; var _local3:b2DistanceProxy = _arg1.proxyB; var _local4:b2Sweep = _arg1.sweepA; var _local5:b2Sweep = _arg1.sweepB; b2Settings.b2Assert((_local4.t0 == _local5.t0)); b2Settings.b2Assert(((1 - _local4.t0) > Number.MIN_VALUE)); var _local6:Number = (_local2.m_radius + _local3.m_radius); var _local7:Number = _arg1.tolerance; var _local8:Number = 0; var _local9 = 1000; var _local10:int; var _local11:Number = 0; s_cache.count = 0; s_distanceInput.useRadii = false; while (true) { _local4.GetTransform(s_xfA, _local8); _local5.GetTransform(s_xfB, _local8); s_distanceInput.proxyA = _local2; s_distanceInput.proxyB = _local3; s_distanceInput.transformA = s_xfA; s_distanceInput.transformB = s_xfB; b2Distance.Distance(s_distanceOutput, s_cache, s_distanceInput); if (s_distanceOutput.distance <= 0){ _local8 = 1; break; }; s_fcn.Initialize(s_cache, _local2, s_xfA, _local3, s_xfB); _local12 = s_fcn.Evaluate(s_xfA, s_xfB); if (_local12 <= 0){ _local8 = 1; break; }; if (_local10 == 0){ if (_local12 > _local6){ _local11 = b2Math.Max((_local6 - _local7), (0.75 * _local6)); } else { _local11 = b2Math.Max((_local12 - _local7), (0.02 * _local6)); }; }; if ((_local12 - _local11) < (0.5 * _local7)){ if (_local10 == 0){ _local8 = 1; break; }; break; }; _local13 = _local8; _local14 = _local8; _local15 = 1; _local16 = _local12; _local4.GetTransform(s_xfA, _local15); _local5.GetTransform(s_xfB, _local15); _local17 = s_fcn.Evaluate(s_xfA, s_xfB); if (_local17 >= _local11){ _local8 = 1; break; }; _local18 = 0; while (true) { if ((_local18 & 1)){ _local19 = (_local14 + (((_local11 - _local16) * (_local15 - _local14)) / (_local17 - _local16))); } else { _local19 = (0.5 * (_local14 + _local15)); }; _local4.GetTransform(s_xfA, _local19); _local5.GetTransform(s_xfB, _local19); _local20 = s_fcn.Evaluate(s_xfA, s_xfB); if (b2Math.Abs((_local20 - _local11)) < (0.025 * _local7)){ _local13 = _local19; break; }; if (_local20 > _local11){ _local14 = _local19; _local16 = _local20; } else { _local15 = _local19; _local17 = _local20; }; _local18++; b2_toiRootIters++; if (_local18 == 50){ break; }; }; b2_toiMaxRootIters = b2Math.Max(b2_toiMaxRootIters, _local18); if (_local13 < ((1 + (100 * Number.MIN_VALUE)) * _local8)){ break; }; _local8 = _local13; _local10++; b2_toiIters++; if (_local10 == _local9){ break; }; }; b2_toiMaxIters = b2Math.Max(b2_toiMaxIters, _local10); return (_local8); } } }//package Box2D.Collision
Section 86
//b2TOIInput (Box2D.Collision.b2TOIInput) package Box2D.Collision { import Box2D.Common.Math.*; public class b2TOIInput { public var proxyA:b2DistanceProxy; public var proxyB:b2DistanceProxy; public var sweepA:b2Sweep; public var sweepB:b2Sweep; public var tolerance:Number; public function b2TOIInput(){ proxyA = new b2DistanceProxy(); proxyB = new b2DistanceProxy(); sweepA = new b2Sweep(); sweepB = new b2Sweep(); super(); } } }//package Box2D.Collision
Section 87
//b2WorldManifold (Box2D.Collision.b2WorldManifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2WorldManifold { public var m_normal:b2Vec2; public var m_points:Array; public function b2WorldManifold(){ m_normal = new b2Vec2(); super(); m_points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { m_points[_local1] = new b2Vec2(); _local1++; }; } public function Initialize(_arg1:b2Manifold, _arg2:b2Transform, _arg3:Number, _arg4:b2Transform, _arg5:Number):void{ var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; if (_arg1.m_pointCount == 0){ return; }; switch (_arg1.m_type){ case b2Manifold.e_circles: _local8 = _arg2.R; _local7 = _arg1.m_localPoint; _local15 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local16 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); _local8 = _arg4.R; _local7 = _arg1.m_points[0].m_localPoint; _local17 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local18 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local21 = ((_local19 * _local19) + (_local20 * _local20)); if (_local21 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local26 = Math.sqrt(_local21); m_normal.x = (_local19 / _local26); m_normal.y = (_local20 / _local26); } else { m_normal.x = 1; m_normal.y = 0; }; _local22 = (_local15 + (_arg3 * m_normal.x)); _local23 = (_local16 + (_arg3 * m_normal.y)); _local24 = (_local17 - (_arg5 * m_normal.x)); _local25 = (_local18 - (_arg5 * m_normal.y)); m_points[0].x = (0.5 * (_local22 + _local24)); m_points[0].y = (0.5 * (_local23 + _local25)); break; case b2Manifold.e_faceA: _local8 = _arg2.R; _local7 = _arg1.m_localPlaneNormal; _local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y)); _local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y)); _local8 = _arg2.R; _local7 = _arg1.m_localPoint; _local11 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local12 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_normal.x = _local9; m_normal.y = _local10; _local6 = 0; while (_local6 < _arg1.m_pointCount) { _local8 = _arg4.R; _local7 = _arg1.m_points[_local6].m_localPoint; _local13 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local14 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_points[_local6].x = (_local13 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local9)); m_points[_local6].y = (_local14 + ((0.5 * (((_arg3 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg5)) * _local10)); _local6++; }; break; case b2Manifold.e_faceB: _local8 = _arg4.R; _local7 = _arg1.m_localPlaneNormal; _local9 = ((_local8.col1.x * _local7.x) + (_local8.col2.x * _local7.y)); _local10 = ((_local8.col1.y * _local7.x) + (_local8.col2.y * _local7.y)); _local8 = _arg4.R; _local7 = _arg1.m_localPoint; _local11 = ((_arg4.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local12 = ((_arg4.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_normal.x = -(_local9); m_normal.y = -(_local10); _local6 = 0; while (_local6 < _arg1.m_pointCount) { _local8 = _arg2.R; _local7 = _arg1.m_points[_local6].m_localPoint; _local13 = ((_arg2.position.x + (_local8.col1.x * _local7.x)) + (_local8.col2.x * _local7.y)); _local14 = ((_arg2.position.y + (_local8.col1.y * _local7.x)) + (_local8.col2.y * _local7.y)); m_points[_local6].x = (_local13 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local9)); m_points[_local6].y = (_local14 + ((0.5 * (((_arg5 - ((_local13 - _local11) * _local9)) - ((_local14 - _local12) * _local10)) - _arg3)) * _local10)); _local6++; }; break; }; } } }//package Box2D.Collision
Section 88
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:ClipVertex):void{ v.SetV(_arg1.v); id.Set(_arg1.id); } } }//package Box2D.Collision
Section 89
//Features (Box2D.Collision.Features) package Box2D.Collision { import Box2D.Common.*; public class Features { b2internal var _referenceEdge:int; b2internal var _incidentEdge:int; b2internal var _flip:int; b2internal var _incidentVertex:int; b2internal var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 90
//IBroadPhase (Box2D.Collision.IBroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; public interface IBroadPhase { function GetFatAABB(_arg1):b2AABB; function Query(_arg1:Function, _arg2:b2AABB):void; function Rebalance(_arg1:int):void; function GetUserData(_arg1); function UpdatePairs(_arg1:Function):void; function CreateProxy(_arg1:b2AABB, _arg2); function DestroyProxy(_arg1):void; function TestOverlap(_arg1, _arg2):Boolean; function Validate():void; function GetProxyCount():int; function RayCast(_arg1:Function, _arg2:b2RayCastInput):void; function MoveProxy(_arg1, _arg2:b2AABB, _arg3:b2Vec2):void; } }//package Box2D.Collision
Section 91
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(){ col1 = new b2Vec2(); col2 = new b2Vec2(); super(); col1.x = (col2.y = 1); } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function Set(_arg1:Number):void{ var _local2:Number; _local2 = Math.cos(_arg1); var _local3:Number = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ var _local1:b2Mat22 = new b2Mat22(); _local1.SetM(this); return (_local1); } public function GetInverse(_arg1:b2Mat22):b2Mat22{ var _local3:Number; var _local6:Number; var _local2:Number = col1.x; _local3 = col2.x; var _local4:Number = col1.y; var _local5:Number = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); if (_local6 != 0){ _local6 = (1 / _local6); }; _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number = col1.x; var _local5:Number = col2.x; var _local6:Number = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); if (_local8 != 0){ _local8 = (1 / _local8); }; _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } public static function FromAngle(_arg1:Number):b2Mat22{ var _local2:b2Mat22 = new (b2Mat22); _local2.Set(_arg1); return (_local2); } public static function FromVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Mat22{ var _local3:b2Mat22 = new (b2Mat22); _local3.SetVV(_arg1, _arg2); return (_local3); } } }//package Box2D.Common.Math
Section 92
//b2Mat33 (Box2D.Common.Math.b2Mat33) package Box2D.Common.Math { public class b2Mat33 { public var col1:b2Vec3; public var col2:b2Vec3; public var col3:b2Vec3; public function b2Mat33(_arg1:b2Vec3=null, _arg2:b2Vec3=null, _arg3:b2Vec3=null){ col1 = new b2Vec3(); col2 = new b2Vec3(); col3 = new b2Vec3(); super(); if (((((!(_arg1)) && (!(_arg2)))) && (!(_arg3)))){ col1.SetZero(); col2.SetZero(); col3.SetZero(); } else { col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 1; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 1; } public function Solve22(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local6:Number; _local4 = col1.x; var _local5:Number = col2.x; _local6 = col1.y; var _local7:Number = col2.y; var _local8:Number = ((_local4 * _local7) - (_local5 * _local6)); if (_local8 != 0){ _local8 = (1 / _local8); }; _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } public function SetZero():void{ col1.x = 0; col2.x = 0; col3.x = 0; col1.y = 0; col2.y = 0; col3.y = 0; col1.z = 0; col2.z = 0; col3.z = 0; } public function SetM(_arg1:b2Mat33):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); col3.SetV(_arg1.col3); } public function AddM(_arg1:b2Mat33):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col1.z = (col1.z + _arg1.col1.z); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); col2.z = (col2.z + _arg1.col2.z); col3.x = (col3.x + _arg1.col3.x); col3.y = (col3.y + _arg1.col3.y); col3.z = (col3.z + _arg1.col3.z); } public function SetVVV(_arg1:b2Vec3, _arg2:b2Vec3, _arg3:b2Vec3):void{ col1.SetV(_arg1); col2.SetV(_arg2); col3.SetV(_arg3); } public function Copy():b2Mat33{ return (new b2Mat33(col1, col2, col3)); } public function Solve33(_arg1:b2Vec3, _arg2:Number, _arg3:Number, _arg4:Number):b2Vec3{ var _local5:Number = col1.x; var _local6:Number = col1.y; var _local7:Number = col1.z; var _local8:Number = col2.x; var _local9:Number = col2.y; var _local10:Number = col2.z; var _local11:Number = col3.x; var _local12:Number = col3.y; var _local13:Number = col3.z; var _local14:Number = (((_local5 * ((_local9 * _local13) - (_local10 * _local12))) + (_local6 * ((_local10 * _local11) - (_local8 * _local13)))) + (_local7 * ((_local8 * _local12) - (_local9 * _local11)))); if (_local14 != 0){ _local14 = (1 / _local14); }; _arg1.x = (_local14 * (((_arg2 * ((_local9 * _local13) - (_local10 * _local12))) + (_arg3 * ((_local10 * _local11) - (_local8 * _local13)))) + (_arg4 * ((_local8 * _local12) - (_local9 * _local11))))); _arg1.y = (_local14 * (((_local5 * ((_arg3 * _local13) - (_arg4 * _local12))) + (_local6 * ((_arg4 * _local11) - (_arg2 * _local13)))) + (_local7 * ((_arg2 * _local12) - (_arg3 * _local11))))); _arg1.z = (_local14 * (((_local5 * ((_local9 * _arg4) - (_local10 * _arg3))) + (_local6 * ((_local10 * _arg2) - (_local8 * _arg4)))) + (_local7 * ((_local8 * _arg3) - (_local9 * _arg2))))); return (_arg1); } } }//package Box2D.Common.Math
Section 93
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Transform_identity:b2Transform = new b2Transform(b2Vec2_zero, b2Mat22_identity); public static const b2Mat22_identity:b2Mat22 = b2Mat22.FromVV(new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22 = b2Mat22.FromVV(AbsV(_arg1.col1), AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = b2Mat22.FromVV(MulMV(_arg1, _arg2.col1), MulMV(_arg1, _arg2.col2)); return (_local3); } public static function NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } public static function CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(Max(_arg1.x, _arg2.x), Max(_arg1.y, _arg2.y)); return (_local3); } public static function AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2 = new b2Vec2(Abs(_arg1.x), Abs(_arg1.y)); return (_local2); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col1), Dot(_arg1.col2, _arg2.col1)); var _local4:b2Vec2 = new b2Vec2(Dot(_arg1.col1, _arg2.col2), Dot(_arg1.col2, _arg2.col2)); var _local5:b2Mat22 = b2Mat22.FromVV(_local3, _local4); return (_local5); } public static function DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number = (_arg1.x - _arg2.x); var _local4:Number = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (((_arg1 < _arg2)) ? _arg2 : ((_arg1 > _arg3)) ? _arg3 : _arg1); } public static function MulXT(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22 = b2Mat22.FromVV(AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function Random():Number{ return (((Math.random() * 2) - 1)); } public static function MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(Min(_arg1.x, _arg2.x), Min(_arg1.y, _arg2.y)); return (_local3); } public static function CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2(Dot(_arg2, _arg1.col1), Dot(_arg2, _arg1.col2)); return (_local3); } public static function Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (MaxV(_arg2, MinV(_arg1, _arg3))); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function Swap(_arg1:Array, _arg2:Array):void{ var _local3:* = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function MulX(_arg1:b2Transform, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } } }//package Box2D.Common.Math
Section 94
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var a:Number; public var c:b2Vec2; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function Set(_arg1:b2Sweep):void{ localCenter.SetV(_arg1.localCenter); c0.SetV(_arg1.c0); c.SetV(_arg1.c); a0 = _arg1.a0; a = _arg1.a; t0 = _arg1.t0; } public function Copy():b2Sweep{ var _local1:b2Sweep = new b2Sweep(); _local1.localCenter.SetV(localCenter); _local1.c0.SetV(c0); _local1.c.SetV(c); _local1.a0 = a0; _local1.a = a; _local1.t0 = t0; return (_local1); } public function GetTransform(_arg1:b2Transform, _arg2:Number):void{ _arg1.position.x = (((1 - _arg2) * c0.x) + (_arg2 * c.x)); _arg1.position.y = (((1 - _arg2) * c0.y) + (_arg2 * c.y)); var _local3:Number = (((1 - _arg2) * a0) + (_arg2 * a)); _arg1.R.Set(_local3); var _local4:b2Mat22 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local4.col1.x * localCenter.x) + (_local4.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local4.col1.y * localCenter.x) + (_local4.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 95
//b2Transform (Box2D.Common.Math.b2Transform) package Box2D.Common.Math { public class b2Transform { public var position:b2Vec2; public var R:b2Mat22; public function b2Transform(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2Transform):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } public function GetAngle():Number{ return (Math.atan2(R.col1.y, R.col1.x)); } } }//package Box2D.Common.Math
Section 96
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function NegativeSelf():void{ x = -(x); y = -(y); } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MulM(_arg1:b2Mat22):void{ var _local2:Number = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function GetNegative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function Normalize():Number{ var _local1:Number = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; var _local2:Number = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function CrossVF(_arg1:Number):void{ var _local2:Number = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function CrossFV(_arg1:Number):void{ var _local2:Number = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number = b2Math.Dot(this, _arg1.col1); y = b2Math.Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.IsValid(x)) && (b2Math.IsValid(y)))); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 97
//b2Vec3 (Box2D.Common.Math.b2Vec3) package Box2D.Common.Math { public class b2Vec3 { public var x:Number; public var y:Number; public var z:Number; public function b2Vec3(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0){ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function NegativeSelf():void{ x = -(x); y = -(y); z = -(z); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); z = (z * _arg1); } public function Add(_arg1:b2Vec3):void{ x = (x + _arg1.x); y = (y + _arg1.y); z = (z + _arg1.z); } public function SetZero():void{ x = (y = (z = 0)); } public function GetNegative():b2Vec3{ return (new b2Vec3(-(x), -(y), -(z))); } public function SetV(_arg1:b2Vec3):void{ x = _arg1.x; y = _arg1.y; z = _arg1.z; } public function Copy():b2Vec3{ return (new b2Vec3(x, y, z)); } public function Subtract(_arg1:b2Vec3):void{ x = (x - _arg1.x); y = (y - _arg1.y); z = (z - _arg1.z); } } }//package Box2D.Common.Math
Section 98
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.Clamp(_arg3, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); } public function get color():uint{ return ((((_r << 16) | (_g << 8)) | _b)); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 99
//b2internal (Box2D.Common.b2internal) package Box2D.Common { public namespace b2internal = "http://www.box2d.org/ns/b2internal"; }//package Box2D.Common
Section 100
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { public class b2Settings { public static const b2_polygonRadius:Number = (2 * b2_linearSlop); public static const b2_pi:Number = 3.14159265358979; public static const b2_aabbExtension:Number = 0.1; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_maxTranslationSquared:Number = 4; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_maxRotation:Number = 1.5707963267949; public static const b2_maxRotationSquared:Number = 2.46740110027234; public static const b2_angularSleepTolerance:Number = 0.0349065850398866; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxTOIJointsPerIsland:int = 32; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const b2_velocityThreshold:Number = 1; public static const USHRT_MAX:int = 0xFFFF; public static const VERSION:String = "2.1alpha"; public static const b2_toiSlop:Number = 0.04; public static const b2_maxTranslation:Number = 2; public static const b2_aabbMultiplier:Number = 2; public static const b2_maxLinearCorrection:Number = 0.2; public static function b2MixFriction(_arg1:Number, _arg2:Number):Number{ return (Math.sqrt((_arg1 * _arg2))); } public static function b2MixRestitution(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2Assert(_arg1:Boolean):void{ if (!_arg1){ throw ("Assertion Failed"); }; } } }//package Box2D.Common
Section 101
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body = m_fixtureA.GetBody(); var _local2:b2Body = m_fixtureB.GetBody(); b2Collision.CollideCircles(m_manifold, (m_fixtureA.GetShape() as b2CircleShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf); } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2CircleContact)); } } }//package Box2D.Dynamics.Contacts
Section 102
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { b2internal var m_prev:b2Contact; b2internal var m_next:b2Contact; b2internal var m_oldManifold:b2Manifold; b2internal var m_manifold:b2Manifold; b2internal var m_fixtureB:b2Fixture; b2internal var m_fixtureA:b2Fixture; b2internal var m_nodeA:b2ContactEdge; b2internal var m_flags:uint; b2internal var m_toi:Number; b2internal var m_nodeB:b2ContactEdge; b2internal static var e_sensorFlag:uint = 1; private static var s_input:b2TOIInput = new b2TOIInput(); b2internal static var e_touchingFlag:uint = 16; b2internal static var e_enabledFlag:uint = 32; b2internal static var e_continuousFlag:uint = 2; b2internal static var e_toiFlag:uint = 8; b2internal static var e_islandFlag:uint = 4; b2internal static var e_filterFlag:uint = 64; public function b2Contact(){ m_nodeA = new b2ContactEdge(); m_nodeB = new b2ContactEdge(); m_manifold = new b2Manifold(); m_oldManifold = new b2Manifold(); super(); } public function IsContinuous():Boolean{ return (((m_flags & e_continuousFlag) == e_continuousFlag)); } public function GetNext():b2Contact{ return (m_next); } public function FlagForFiltering():void{ m_flags = (m_flags | e_filterFlag); } public function IsEnabled():Boolean{ return (((m_flags & e_enabledFlag) == e_enabledFlag)); } public function SetSensor(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_sensorFlag); } else { m_flags = (m_flags & ~(e_sensorFlag)); }; } public function SetEnabled(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_enabledFlag); } else { m_flags = (m_flags & ~(e_enabledFlag)); }; } public function IsSensor():Boolean{ return (((m_flags & e_sensorFlag) == e_sensorFlag)); } public function GetManifold():b2Manifold{ return (m_manifold); } b2internal function Update(_arg1:b2ContactListener):void{ var _local8:b2Shape; var _local9:b2Shape; var _local10:b2Transform; var _local11:b2Transform; var _local12:int; var _local13:b2ManifoldPoint; var _local14:b2ContactID; var _local15:int; var _local16:b2ManifoldPoint; var _local2:b2Manifold = m_oldManifold; m_oldManifold = m_manifold; m_manifold = _local2; m_flags = (m_flags | e_enabledFlag); var _local3:Boolean; var _local4 = ((m_flags & e_touchingFlag) == e_touchingFlag); var _local5:b2Body = m_fixtureA.m_body; var _local6:b2Body = m_fixtureB.m_body; var _local7:Boolean = m_fixtureA.m_aabb.TestOverlap(m_fixtureB.m_aabb); if ((m_flags & e_sensorFlag)){ if (_local7){ _local8 = m_fixtureA.GetShape(); _local9 = m_fixtureB.GetShape(); _local10 = _local5.GetTransform(); _local11 = _local6.GetTransform(); _local3 = b2Shape.TestOverlap(_local8, _local10, _local9, _local11); }; m_manifold.m_pointCount = 0; } else { if (((((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || (_local5.IsBullet()))) || (!((_local6.GetType() == b2Body.b2_dynamicBody))))) || (_local6.IsBullet()))){ m_flags = (m_flags | e_continuousFlag); } else { m_flags = (m_flags & ~(e_continuousFlag)); }; if (_local7){ Evaluate(); _local3 = (m_manifold.m_pointCount > 0); _local12 = 0; while (_local12 < m_manifold.m_pointCount) { _local13 = m_manifold.m_points[_local12]; _local13.m_normalImpulse = 0; _local13.m_tangentImpulse = 0; _local14 = _local13.m_id; _local15 = 0; while (_local15 < m_oldManifold.m_pointCount) { _local16 = m_oldManifold.m_points[_local15]; if (_local16.m_id.key == _local14.key){ _local13.m_normalImpulse = _local16.m_normalImpulse; _local13.m_tangentImpulse = _local16.m_tangentImpulse; break; }; _local15++; }; _local12++; }; } else { m_manifold.m_pointCount = 0; }; if (_local3 != _local4){ _local5.SetAwake(true); _local6.SetAwake(true); }; }; if (_local3){ m_flags = (m_flags | e_touchingFlag); } else { m_flags = (m_flags & ~(e_touchingFlag)); }; if ((((_local4 == false)) && ((_local3 == true)))){ _arg1.BeginContact(this); }; if ((((_local4 == true)) && ((_local3 == false)))){ _arg1.EndContact(this); }; if ((m_flags & e_sensorFlag) == 0){ _arg1.PreSolve(this, m_oldManifold); }; } public function GetWorldManifold(_arg1:b2WorldManifold):void{ var _local2:b2Body = m_fixtureA.GetBody(); var _local3:b2Body = m_fixtureB.GetBody(); var _local4:b2Shape = m_fixtureA.GetShape(); var _local5:b2Shape = m_fixtureB.GetShape(); _arg1.Initialize(m_manifold, _local2.GetTransform(), _local4.m_radius, _local3.GetTransform(), _local5.m_radius); } public function IsTouching():Boolean{ return (((m_flags & e_touchingFlag) == e_touchingFlag)); } public function GetFixtureA():b2Fixture{ return (m_fixtureA); } public function GetFixtureB():b2Fixture{ return (m_fixtureB); } b2internal function Reset(_arg1:b2Fixture=null, _arg2:b2Fixture=null):void{ m_flags = e_enabledFlag; if (((!(_arg1)) || (!(_arg2)))){ m_fixtureA = null; m_fixtureB = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_sensorFlag); }; var _local3:b2Body = _arg1.GetBody(); var _local4:b2Body = _arg2.GetBody(); if (((((((!((_local3.GetType() == b2Body.b2_dynamicBody))) || (_local3.IsBullet()))) || (!((_local4.GetType() == b2Body.b2_dynamicBody))))) || (_local4.IsBullet()))){ m_flags = (m_flags | e_continuousFlag); }; m_fixtureA = _arg1; m_fixtureB = _arg2; m_manifold.m_pointCount = 0; m_prev = null; m_next = null; m_nodeA.contact = null; m_nodeA.prev = null; m_nodeA.next = null; m_nodeA.other = null; m_nodeB.contact = null; m_nodeB.prev = null; m_nodeB.next = null; m_nodeB.other = null; } b2internal function ComputeTOI(_arg1:b2Sweep, _arg2:b2Sweep):Number{ s_input.proxyA.Set(m_fixtureA.GetShape()); s_input.proxyB.Set(m_fixtureB.GetShape()); s_input.sweepA = _arg1; s_input.sweepB = _arg2; s_input.tolerance = b2Settings.b2_linearSlop; return (b2TimeOfImpact.TimeOfImpact(s_input)); } b2internal function Evaluate():void{ } } }//package Box2D.Dynamics.Contacts
Section 103
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var type:int; public var normalMass:b2Mat22; public var K:b2Mat22; public var manifold:b2Manifold; public var radius:Number; public var bodyA:b2Body; public var bodyB:b2Body; public var points:Array; public var localPoint:b2Vec2; public var pointCount:int; public var normal:b2Vec2; public var restitution:Number; public var localPlaneNormal:b2Vec2; public var friction:Number; public function b2ContactConstraint(){ localPlaneNormal = new b2Vec2(); localPoint = new b2Vec2(); normal = new b2Vec2(); normalMass = new b2Mat22(); K = new b2Mat22(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 104
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var localPoint:b2Vec2; public var normalImpulse:Number; public var rA:b2Vec2; public var rB:b2Vec2; public var tangentImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var normalMass:Number; public var velocityBias:Number; public function b2ContactConstraintPoint(){ localPoint = new b2Vec2(); rA = new b2Vec2(); rB = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 105
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var prev:b2ContactEdge; public var contact:b2Contact; public var next:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 106
//b2ContactFactory (Box2D.Dynamics.Contacts.b2ContactFactory) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2ContactFactory { private var m_allocator; private var m_registers:Array; public function b2ContactFactory(_arg1){ m_allocator = _arg1; InitializeRegisters(); } b2internal function InitializeRegisters():void{ var _local2:int; m_registers = new Array(b2Shape.e_shapeTypeCount); var _local1:int; while (_local1 < b2Shape.e_shapeTypeCount) { m_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { m_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape); AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape); } public function Destroy(_arg1:b2Contact):void{ if (_arg1.m_manifold.m_pointCount > 0){ _arg1.m_fixtureA.m_body.SetAwake(true); _arg1.m_fixtureB.m_body.SetAwake(true); }; var _local2:int = _arg1.m_fixtureA.GetType(); var _local3:int = _arg1.m_fixtureB.GetType(); var _local4:b2ContactRegister = m_registers[_local2][_local3]; _local4.poolCount++; _arg1.m_next = _local4.pool; _local4.pool = _arg1; var _local5:Function = _local4.destroyFcn; _local5(_arg1, m_allocator); } b2internal function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ m_registers[_arg3][_arg4].createFcn = _arg1; m_registers[_arg3][_arg4].destroyFcn = _arg2; m_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ m_registers[_arg4][_arg3].createFcn = _arg1; m_registers[_arg4][_arg3].destroyFcn = _arg2; m_registers[_arg4][_arg3].primary = false; }; } public function Create(_arg1:b2Fixture, _arg2:b2Fixture):b2Contact{ var _local6:b2Contact; var _local3:int = _arg1.GetType(); var _local4:int = _arg2.GetType(); var _local5:b2ContactRegister = m_registers[_local3][_local4]; if (_local5.pool){ _local6 = _local5.pool; _local5.pool = _local6.m_next; _local5.poolCount--; _local6.Reset(_arg1, _arg2); return (_local6); }; var _local7:Function = _local5.createFcn; if (_local7 != null){ if (_local5.primary){ _local6 = _local7(m_allocator); _local6.Reset(_arg1, _arg2); return (_local6); }; _local6 = _local7(m_allocator); _local6.Reset(_arg2, _arg1); return (_local6); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 107
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var poolCount:int; public var createFcn:Function; public var destroyFcn:Function; public var pool:b2Contact; } }//package Box2D.Dynamics.Contacts
Section 108
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2ContactSolver { private var m_constraintCount:int; b2internal var m_constraints:Array; private var m_allocator; private var m_step:b2TimeStep; private static var s_psm:b2PositionSolverManifold = new b2PositionSolverManifold(); private static var s_worldManifold:b2WorldManifold = new b2WorldManifold(); public function b2ContactSolver(){ m_step = new b2TimeStep(); m_constraints = new Array(); super(); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; var _local5:int; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.bodyA; _local8 = _local6.bodyB; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.rA.x * _local22) - (_local20.rA.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.rB.x * _local22) - (_local20.rB.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local4:b2ContactConstraint; var _local5:b2Body; var _local6:b2Body; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:int; var _local13:b2ContactConstraintPoint; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local2:Number = 0; var _local3:int; while (_local3 < m_constraintCount) { _local4 = m_constraints[_local3]; _local5 = _local4.bodyA; _local6 = _local4.bodyB; _local7 = (_local5.m_mass * _local5.m_invMass); _local8 = (_local5.m_mass * _local5.m_invI); _local9 = (_local6.m_mass * _local6.m_invMass); _local10 = (_local6.m_mass * _local6.m_invI); s_psm.Initialize(_local4); _local11 = s_psm.m_normal; _local12 = 0; while (_local12 < _local4.pointCount) { _local13 = _local4.points[_local12]; _local14 = s_psm.m_points[_local12]; _local15 = s_psm.m_separations[_local12]; _local16 = (_local14.x - _local5.m_sweep.c.x); _local17 = (_local14.y - _local5.m_sweep.c.y); _local18 = (_local14.x - _local6.m_sweep.c.x); _local19 = (_local14.y - _local6.m_sweep.c.y); _local2 = ((_local2 < _local15)) ? _local2 : _local15; _local20 = b2Math.Clamp((_arg1 * (_local15 + b2Settings.b2_linearSlop)), -(b2Settings.b2_maxLinearCorrection), 0); _local21 = (-(_local13.equalizedMass) * _local20); _local22 = (_local21 * _local11.x); _local23 = (_local21 * _local11.y); _local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local7 * _local22)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local7 * _local23)); _local5.m_sweep.a = (_local5.m_sweep.a - (_local8 * ((_local16 * _local23) - (_local17 * _local22)))); _local5.SynchronizeTransform(); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local9 * _local22)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local9 * _local23)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local10 * ((_local18 * _local23) - (_local19 * _local22)))); _local6.SynchronizeTransform(); _local12++; }; _local3++; }; return ((_local2 > (-1.5 * b2Settings.b2_linearSlop))); } public function Initialize(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4):void{ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:b2Fixture; var _local10:b2Fixture; var _local11:b2Shape; var _local12:b2Shape; var _local13:Number; var _local14:Number; var _local15:b2Body; var _local16:b2Body; var _local17:b2Manifold; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:b2ContactConstraint; var _local29:uint; var _local30:b2ManifoldPoint; var _local31:b2ContactConstraintPoint; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; var _local48:b2ContactConstraintPoint; var _local49:b2ContactConstraintPoint; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; var _local58:Number; var _local59:Number; var _local60:Number; var _local61:Number; m_step.Set(_arg1); m_allocator = _arg4; m_constraintCount = _arg3; while (m_constraints.length < m_constraintCount) { m_constraints[m_constraints.length] = new b2ContactConstraint(); }; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local9 = _local5.m_fixtureA; _local10 = _local5.m_fixtureB; _local11 = _local9.m_shape; _local12 = _local10.m_shape; _local13 = _local11.m_radius; _local14 = _local12.m_radius; _local15 = _local9.m_body; _local16 = _local10.m_body; _local17 = _local5.GetManifold(); _local18 = b2Settings.b2MixFriction(_local9.GetFriction(), _local10.GetFriction()); _local19 = b2Settings.b2MixRestitution(_local9.GetRestitution(), _local10.GetRestitution()); _local20 = _local15.m_linearVelocity.x; _local21 = _local15.m_linearVelocity.y; _local22 = _local16.m_linearVelocity.x; _local23 = _local16.m_linearVelocity.y; _local24 = _local15.m_angularVelocity; _local25 = _local16.m_angularVelocity; b2Settings.b2Assert((_local17.m_pointCount > 0)); s_worldManifold.Initialize(_local17, _local15.m_xf, _local13, _local16.m_xf, _local14); _local26 = s_worldManifold.m_normal.x; _local27 = s_worldManifold.m_normal.y; _local28 = m_constraints[_local6]; _local28.bodyA = _local15; _local28.bodyB = _local16; _local28.manifold = _local17; _local28.normal.x = _local26; _local28.normal.y = _local27; _local28.pointCount = _local17.m_pointCount; _local28.friction = _local18; _local28.restitution = _local19; _local28.localPlaneNormal.x = _local17.m_localPlaneNormal.x; _local28.localPlaneNormal.y = _local17.m_localPlaneNormal.y; _local28.localPoint.x = _local17.m_localPoint.x; _local28.localPoint.y = _local17.m_localPoint.y; _local28.radius = (_local13 + _local14); _local28.type = _local17.m_type; _local29 = 0; while (_local29 < _local28.pointCount) { _local30 = _local17.m_points[_local29]; _local31 = _local28.points[_local29]; _local31.normalImpulse = _local30.m_normalImpulse; _local31.tangentImpulse = _local30.m_tangentImpulse; _local31.localPoint.SetV(_local30.m_localPoint); _local32 = (_local31.rA.x = (s_worldManifold.m_points[_local29].x - _local15.m_sweep.c.x)); _local33 = (_local31.rA.y = (s_worldManifold.m_points[_local29].y - _local15.m_sweep.c.y)); _local34 = (_local31.rB.x = (s_worldManifold.m_points[_local29].x - _local16.m_sweep.c.x)); _local35 = (_local31.rB.y = (s_worldManifold.m_points[_local29].y - _local16.m_sweep.c.y)); _local36 = ((_local32 * _local27) - (_local33 * _local26)); _local37 = ((_local34 * _local27) - (_local35 * _local26)); _local36 = (_local36 * _local36); _local37 = (_local37 * _local37); _local38 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local36)) + (_local16.m_invI * _local37)); _local31.normalMass = (1 / _local38); _local39 = ((_local15.m_mass * _local15.m_invMass) + (_local16.m_mass * _local16.m_invMass)); _local39 = (_local39 + (((_local15.m_mass * _local15.m_invI) * _local36) + ((_local16.m_mass * _local16.m_invI) * _local37))); _local31.equalizedMass = (1 / _local39); _local40 = _local27; _local41 = -(_local26); _local42 = ((_local32 * _local41) - (_local33 * _local40)); _local43 = ((_local34 * _local41) - (_local35 * _local40)); _local42 = (_local42 * _local42); _local43 = (_local43 * _local43); _local44 = (((_local15.m_invMass + _local16.m_invMass) + (_local15.m_invI * _local42)) + (_local16.m_invI * _local43)); _local31.tangentMass = (1 / _local44); _local31.velocityBias = 0; _local45 = (((_local22 + (-(_local25) * _local35)) - _local20) - (-(_local24) * _local33)); _local46 = (((_local23 + (_local25 * _local34)) - _local21) - (_local24 * _local32)); _local47 = ((_local28.normal.x * _local45) + (_local28.normal.y * _local46)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local31.velocityBias = (_local31.velocityBias + (-(_local28.restitution) * _local47)); }; _local29++; }; if (_local28.pointCount == 2){ _local48 = _local28.points[0]; _local49 = _local28.points[1]; _local50 = _local15.m_invMass; _local51 = _local15.m_invI; _local52 = _local16.m_invMass; _local53 = _local16.m_invI; _local54 = ((_local48.rA.x * _local27) - (_local48.rA.y * _local26)); _local55 = ((_local48.rB.x * _local27) - (_local48.rB.y * _local26)); _local56 = ((_local49.rA.x * _local27) - (_local49.rA.y * _local26)); _local57 = ((_local49.rB.x * _local27) - (_local49.rB.y * _local26)); _local58 = (((_local50 + _local52) + ((_local51 * _local54) * _local54)) + ((_local53 * _local55) * _local55)); _local59 = (((_local50 + _local52) + ((_local51 * _local56) * _local56)) + ((_local53 * _local57) * _local57)); _local60 = (((_local50 + _local52) + ((_local51 * _local54) * _local56)) + ((_local53 * _local55) * _local57)); _local61 = 100; if ((_local58 * _local58) < (_local61 * ((_local58 * _local59) - (_local60 * _local60)))){ _local28.K.col1.Set(_local58, _local60); _local28.K.col2.Set(_local60, _local59); _local28.K.GetInverse(_local28.normalMass); } else { _local28.pointCount = 1; }; }; _local6++; }; } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:b2Mat22; var _local23:b2Vec2; var _local25:b2ContactConstraint; var _local26:b2Body; var _local27:b2Body; var _local28:Number; var _local29:Number; var _local30:b2Vec2; var _local31:b2Vec2; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:int; var _local43:b2ContactConstraintPoint; var _local44:b2ContactConstraintPoint; var _local45:Number; var _local46:Number; var _local47:Number; var _local48:Number; var _local49:Number; var _local50:Number; var _local51:Number; var _local52:Number; var _local53:Number; var _local54:Number; var _local55:Number; var _local56:Number; var _local57:Number; var _local24:int; while (_local24 < m_constraintCount) { _local25 = m_constraints[_local24]; _local26 = _local25.bodyA; _local27 = _local25.bodyB; _local28 = _local26.m_angularVelocity; _local29 = _local27.m_angularVelocity; _local30 = _local26.m_linearVelocity; _local31 = _local27.m_linearVelocity; _local32 = _local26.m_invMass; _local33 = _local26.m_invI; _local34 = _local27.m_invMass; _local35 = _local27.m_invI; _local36 = _local25.normal.x; _local37 = _local25.normal.y; _local38 = _local37; _local39 = -(_local36); _local40 = _local25.friction; _local1 = 0; while (_local1 < _local25.pointCount) { _local2 = _local25.points[_local1]; _local7 = (((_local31.x - (_local29 * _local2.rB.y)) - _local30.x) + (_local28 * _local2.rA.y)); _local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x)); _local10 = ((_local7 * _local38) + (_local8 * _local39)); _local11 = (_local2.tangentMass * -(_local10)); _local12 = (_local40 * _local2.normalImpulse); _local13 = b2Math.Clamp((_local2.tangentImpulse + _local11), -(_local12), _local12); _local11 = (_local13 - _local2.tangentImpulse); _local14 = (_local11 * _local38); _local15 = (_local11 * _local39); _local30.x = (_local30.x - (_local32 * _local14)); _local30.y = (_local30.y - (_local32 * _local15)); _local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14)))); _local31.x = (_local31.x + (_local34 * _local14)); _local31.y = (_local31.y + (_local34 * _local15)); _local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14)))); _local2.tangentImpulse = _local13; _local1++; }; _local42 = _local25.pointCount; if (_local25.pointCount == 1){ _local2 = _local25.points[0]; _local7 = (((_local31.x + (-(_local29) * _local2.rB.y)) - _local30.x) - (-(_local28) * _local2.rA.y)); _local8 = (((_local31.y + (_local29 * _local2.rB.x)) - _local30.y) - (_local28 * _local2.rA.x)); _local9 = ((_local7 * _local36) + (_local8 * _local37)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local13 = (_local2.normalImpulse + _local11); _local13 = ((_local13 > 0)) ? _local13 : 0; _local11 = (_local13 - _local2.normalImpulse); _local14 = (_local11 * _local36); _local15 = (_local11 * _local37); _local30.x = (_local30.x - (_local32 * _local14)); _local30.y = (_local30.y - (_local32 * _local15)); _local28 = (_local28 - (_local33 * ((_local2.rA.x * _local15) - (_local2.rA.y * _local14)))); _local31.x = (_local31.x + (_local34 * _local14)); _local31.y = (_local31.y + (_local34 * _local15)); _local29 = (_local29 + (_local35 * ((_local2.rB.x * _local15) - (_local2.rB.y * _local14)))); _local2.normalImpulse = _local13; } else { _local43 = _local25.points[0]; _local44 = _local25.points[1]; _local45 = _local43.normalImpulse; _local46 = _local44.normalImpulse; _local47 = (((_local31.x - (_local29 * _local43.rB.y)) - _local30.x) + (_local28 * _local43.rA.y)); _local48 = (((_local31.y + (_local29 * _local43.rB.x)) - _local30.y) - (_local28 * _local43.rA.x)); _local49 = (((_local31.x - (_local29 * _local44.rB.y)) - _local30.x) + (_local28 * _local44.rA.y)); _local50 = (((_local31.y + (_local29 * _local44.rB.x)) - _local30.y) - (_local28 * _local44.rA.x)); _local51 = ((_local47 * _local36) + (_local48 * _local37)); _local52 = ((_local49 * _local36) + (_local50 * _local37)); _local53 = (_local51 - _local43.velocityBias); _local54 = (_local52 - _local44.velocityBias); _local22 = _local25.K; _local53 = (_local53 - ((_local22.col1.x * _local45) + (_local22.col2.x * _local46))); _local54 = (_local54 - ((_local22.col1.y * _local45) + (_local22.col2.y * _local46))); _local55 = 0.001; while (true) { _local22 = _local25.normalMass; _local56 = -(((_local22.col1.x * _local53) + (_local22.col2.x * _local54))); _local57 = -(((_local22.col1.y * _local53) + (_local22.col2.y * _local54))); if ((((_local56 >= 0)) && ((_local57 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; _local56 = (-(_local43.normalMass) * _local53); _local57 = 0; _local51 = 0; _local52 = ((_local25.K.col1.y * _local56) + _local54); if ((((_local56 >= 0)) && ((_local52 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; _local56 = 0; _local57 = (-(_local44.normalMass) * _local54); _local51 = ((_local25.K.col2.x * _local57) + _local53); _local52 = 0; if ((((_local57 >= 0)) && ((_local51 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; _local56 = 0; _local57 = 0; _local51 = _local53; _local52 = _local54; if ((((_local51 >= 0)) && ((_local52 >= 0)))){ _local16 = (_local56 - _local45); _local17 = (_local57 - _local46); _local18 = (_local16 * _local36); _local19 = (_local16 * _local37); _local20 = (_local17 * _local36); _local21 = (_local17 * _local37); _local30.x = (_local30.x - (_local32 * (_local18 + _local20))); _local30.y = (_local30.y - (_local32 * (_local19 + _local21))); _local28 = (_local28 - (_local33 * ((((_local43.rA.x * _local19) - (_local43.rA.y * _local18)) + (_local44.rA.x * _local21)) - (_local44.rA.y * _local20)))); _local31.x = (_local31.x + (_local34 * (_local18 + _local20))); _local31.y = (_local31.y + (_local34 * (_local19 + _local21))); _local29 = (_local29 + (_local35 * ((((_local43.rB.x * _local19) - (_local43.rB.y * _local18)) + (_local44.rB.x * _local21)) - (_local44.rB.y * _local20)))); _local43.normalImpulse = _local56; _local44.normalImpulse = _local57; break; }; break; }; }; _local26.m_angularVelocity = _local28; _local27.m_angularVelocity = _local29; _local24++; }; } public function FinalizeVelocityConstraints():void{ var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; var _local1:int; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.m_points[_local4]; _local6 = _local2.points[_local4]; _local5.m_normalImpulse = _local6.normalImpulse; _local5.m_tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 109
//b2EdgeAndCircleContact (Box2D.Dynamics.Contacts.b2EdgeAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2EdgeAndCircleContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body = m_fixtureA.GetBody(); var _local2:b2Body = m_fixtureB.GetBody(); b2CollideEdgeAndCircle(m_manifold, (m_fixtureA.GetShape() as b2EdgeShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf); } private function b2CollideEdgeAndCircle(_arg1:b2Manifold, _arg2:b2EdgeShape, _arg3:b2Transform, _arg4:b2CircleShape, _arg5:b2Transform):void{ } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2EdgeAndCircleContact)); } } }//package Box2D.Dynamics.Contacts
Section 110
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body = m_fixtureA.m_body; var _local2:b2Body = m_fixtureB.m_body; b2Collision.CollidePolygonAndCircle(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2CircleShape), _local2.m_xf); } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape)); b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_circleShape)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2PolyAndCircleContact)); } } }//package Box2D.Dynamics.Contacts
Section 111
//b2PolyAndEdgeContact (Box2D.Dynamics.Contacts.b2PolyAndEdgeContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndEdgeContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body = m_fixtureA.GetBody(); var _local2:b2Body = m_fixtureB.GetBody(); b2CollidePolyAndEdge(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2EdgeShape), _local2.m_xf); } private function b2CollidePolyAndEdge(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2Transform, _arg4:b2EdgeShape, _arg5:b2Transform):void{ } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); b2Settings.b2Assert((_arg1.GetType() == b2Shape.e_polygonShape)); b2Settings.b2Assert((_arg2.GetType() == b2Shape.e_edgeShape)); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2PolyAndEdgeContact)); } } }//package Box2D.Dynamics.Contacts
Section 112
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { override b2internal function Evaluate():void{ var _local1:b2Body = m_fixtureA.GetBody(); var _local2:b2Body = m_fixtureB.GetBody(); b2Collision.CollidePolygons(m_manifold, (m_fixtureA.GetShape() as b2PolygonShape), _local1.m_xf, (m_fixtureB.GetShape() as b2PolygonShape), _local2.m_xf); } public function Reset(_arg1:b2Fixture, _arg2:b2Fixture):void{ super.Reset(_arg1, _arg2); } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1):b2Contact{ return (new (b2PolygonContact)); } } }//package Box2D.Dynamics.Contacts
Section 113
//b2PositionSolverManifold (Box2D.Dynamics.Contacts.b2PositionSolverManifold) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; class b2PositionSolverManifold { public var m_points:Array; public var m_normal:b2Vec2; public var m_separations:Array; private static var circlePointA:b2Vec2 = new b2Vec2(); private static var circlePointB:b2Vec2 = new b2Vec2(); function b2PositionSolverManifold(){ m_normal = new b2Vec2(); m_separations = new Array(b2Settings.b2_maxManifoldPoints); m_points = new Array(b2Settings.b2_maxManifoldPoints); var _local1:int; while (_local1 < b2Settings.b2_maxManifoldPoints) { m_points[_local1] = new b2Vec2(); _local1++; }; } public function Initialize(_arg1:b2ContactConstraint):void{ var _local2:int; var _local3:Number; var _local4:Number; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; b2Settings.b2Assert((_arg1.pointCount > 0)); switch (_arg1.type){ case b2Manifold.e_circles: _local5 = _arg1.bodyA.m_xf.R; _local6 = _arg1.localPoint; _local9 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local10 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local5 = _arg1.bodyB.m_xf.R; _local6 = _arg1.points[0].localPoint; _local11 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local12 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local16 = Math.sqrt(_local15); m_normal.x = (_local13 / _local16); m_normal.y = (_local14 / _local16); } else { m_normal.x = 1; m_normal.y = 0; }; m_points[0].x = (0.5 * (_local9 + _local11)); m_points[0].y = (0.5 * (_local10 + _local12)); m_separations[0] = (((_local13 * m_normal.x) + (_local14 * m_normal.y)) - _arg1.radius); break; case b2Manifold.e_faceA: _local5 = _arg1.bodyA.m_xf.R; _local6 = _arg1.localPlaneNormal; m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); _local5 = _arg1.bodyA.m_xf.R; _local6 = _arg1.localPoint; _local7 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local8 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local5 = _arg1.bodyB.m_xf.R; _local2 = 0; while (_local2 < _arg1.pointCount) { _local6 = _arg1.points[_local2].localPoint; _local3 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local4 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius); m_points[_local2].x = _local3; m_points[_local2].y = _local4; _local2++; }; break; case b2Manifold.e_faceB: _local5 = _arg1.bodyB.m_xf.R; _local6 = _arg1.localPlaneNormal; m_normal.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_normal.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); _local5 = _arg1.bodyB.m_xf.R; _local6 = _arg1.localPoint; _local7 = (_arg1.bodyB.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local8 = (_arg1.bodyB.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); _local5 = _arg1.bodyA.m_xf.R; _local2 = 0; while (_local2 < _arg1.pointCount) { _local6 = _arg1.points[_local2].localPoint; _local3 = (_arg1.bodyA.m_xf.position.x + ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y))); _local4 = (_arg1.bodyA.m_xf.position.y + ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y))); m_separations[_local2] = ((((_local3 - _local7) * m_normal.x) + ((_local4 - _local8) * m_normal.y)) - _arg1.radius); m_points[_local2].Set(_local3, _local4); _local2++; }; m_normal.x = (m_normal.x * -1); m_normal.y = (m_normal.y * -1); break; }; } } }//package Box2D.Dynamics.Contacts
Section 114
//b2Controller (Box2D.Dynamics.Controllers.b2Controller) package Box2D.Dynamics.Controllers { import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Controller { b2internal var m_world:b2World; b2internal var m_prev:b2Controller; b2internal var m_next:b2Controller; protected var m_bodyList:b2ControllerEdge; protected var m_bodyCount:int; public function AddBody(_arg1:b2Body):void{ var _local2:b2ControllerEdge = new b2ControllerEdge(); _local2.controller = this; _local2.body = _arg1; _local2.nextBody = m_bodyList; _local2.prevBody = null; m_bodyList = _local2; if (_local2.nextBody){ _local2.nextBody.prevBody = _local2; }; m_bodyCount++; _local2.nextController = _arg1.m_controllerList; _local2.prevController = null; _arg1.m_controllerList = _local2; if (_local2.nextController){ _local2.nextController.prevController = _local2; }; _arg1.m_controllerCount++; } public function Draw(_arg1:b2DebugDraw):void{ } public function RemoveBody(_arg1:b2Body):void{ var _local2:b2ControllerEdge = _arg1.m_controllerList; while (((_local2) && (!((_local2.controller == this))))) { _local2 = _local2.nextController; }; if (_local2.prevBody){ _local2.prevBody.nextBody = _local2.nextBody; }; if (_local2.nextBody){ _local2.nextBody.prevBody = _local2.prevBody; }; if (_local2.nextController){ _local2.nextController.prevController = _local2.prevController; }; if (_local2.prevController){ _local2.prevController.nextController = _local2.nextController; }; if (m_bodyList == _local2){ m_bodyList = _local2.nextBody; }; if (_arg1.m_controllerList == _local2){ _arg1.m_controllerList = _local2.nextController; }; _arg1.m_controllerCount--; m_bodyCount--; } public function GetNext():b2Controller{ return (m_next); } public function Clear():void{ while (m_bodyList) { RemoveBody(m_bodyList.body); }; } public function Step(_arg1:b2TimeStep):void{ } public function GetBodyList():b2ControllerEdge{ return (m_bodyList); } public function GetWorld():b2World{ return (m_world); } } }//package Box2D.Dynamics.Controllers
Section 115
//b2ControllerEdge (Box2D.Dynamics.Controllers.b2ControllerEdge) package Box2D.Dynamics.Controllers { import Box2D.Dynamics.*; public class b2ControllerEdge { public var body:b2Body; public var nextBody:b2ControllerEdge; public var nextController:b2ControllerEdge; public var prevBody:b2ControllerEdge; public var prevController:b2ControllerEdge; public var controller:b2Controller; } }//package Box2D.Dynamics.Controllers
Section 116
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_length:Number; private var m_mass:Number; private var m_bias:Number; private var m_gamma:Number; private var m_u:b2Vec2; private var m_impulse:Number; private var m_dampingRatio:Number; private var m_frequencyHz:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; } public function SetFrequency(_arg1:Number):void{ m_frequencyHz = _arg1; } public function GetFrequency():Number{ return (m_frequencyHz); } public function SetLength(_arg1:Number):void{ m_length = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local7:Number; var _local9:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local4 = m_bodyA; _local5 = m_bodyB; _local2 = _local4.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); var _local10:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; var _local11:Number = ((_local6 * m_u.y) - (_local7 * m_u.x)); var _local12:Number = ((_local8 * m_u.y) - (_local9 * m_u.x)); var _local13:Number = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = ((_local13)!=0) ? (1 / _local13) : 0; if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (_arg1.dt * (_local16 + (_arg1.dt * _local17))); m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0; m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (_local13 + m_gamma); m_mass = ((m_mass)!=0) ? (1 / m_mass) : 0; }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } public function SetDampingRatio(_arg1:Number):void{ m_dampingRatio = _arg1; } public function GetLength():Number{ return (m_length); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u.x), ((_arg1 * m_impulse) * m_u.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var _local3:b2Body = m_bodyA; var _local4:b2Body = m_bodyB; _local2 = _local3.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; var _local10:Number = (((_local4.m_sweep.c.x + _local8) - _local3.m_sweep.c.x) - _local5); var _local11:Number = (((_local4.m_sweep.c.y + _local9) - _local3.m_sweep.c.y) - _local6); var _local12:Number = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local12); _local11 = (_local11 / _local12); var _local13:Number = (_local12 - m_length); _local13 = b2Math.Clamp(_local13, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var _local14:Number = (-(m_mass) * _local13); m_u.Set(_local10, _local11); var _local15:Number = (_local14 * m_u.x); var _local16:Number = (_local14 * m_u.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local5 * _local16) - (_local6 * _local15)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local15)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local16)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((b2Math.Abs(_local13) < b2Settings.b2_linearSlop)); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body = m_bodyA; var _local4:b2Body = m_bodyB; _local2 = _local3.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); var _local7:Number = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); var _local11:Number = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); var _local12:Number = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); var _local13:Number = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); var _local14:Number = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); var _local15:Number = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); var _local16:Number = (_local15 * m_u.x); var _local17:Number = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } public function GetDampingRatio():Number{ return (m_dampingRatio); } } }//package Box2D.Dynamics.Joints
Section 117
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var length:Number; public var dampingRatio:Number; public var localAnchorB:b2Vec2; public var frequencyHz:Number; public function b2DistanceJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA.SetV(bodyA.GetLocalPoint(_arg3)); localAnchorB.SetV(bodyB.GetLocalPoint(_arg4)); var _local5:Number = (_arg4.x - _arg3.x); var _local6:Number = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 118
//b2FrictionJoint (Box2D.Dynamics.Joints.b2FrictionJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2FrictionJoint extends b2Joint { private var m_maxTorque:Number; private var m_angularImpulse:Number; public var m_linearMass:b2Mat22; private var m_localAnchorA:b2Vec2; private var m_localAnchorB:b2Vec2; public var m_angularMass:Number; private var m_maxForce:Number; private var m_linearImpulse:b2Vec2; public function b2FrictionJoint(_arg1:b2FrictionJointDef){ m_localAnchorA = new b2Vec2(); m_localAnchorB = new b2Vec2(); m_linearMass = new b2Mat22(); m_linearImpulse = new b2Vec2(); super(_arg1); m_localAnchorA.SetV(_arg1.localAnchorA); m_localAnchorB.SetV(_arg1.localAnchorB); m_linearMass.SetZero(); m_angularMass = 0; m_linearImpulse.SetZero(); m_angularImpulse = 0; m_maxForce = _arg1.maxForce; m_maxTorque = _arg1.maxTorque; } public function SetMaxForce(_arg1:Number):void{ m_maxForce = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local8:Number; var _local10:Number; var _local12:Number; var _local13:Number; var _local14:b2Mat22; var _local15:b2Vec2; _local4 = m_bodyA; _local5 = m_bodyB; _local2 = _local4.m_xf.R; _local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; _local10 = _local4.m_invMass; var _local11:Number = _local5.m_invMass; _local12 = _local4.m_invI; _local13 = _local5.m_invI; _local14 = new b2Mat22(); _local14.col1.x = (_local10 + _local11); _local14.col2.x = 0; _local14.col1.y = 0; _local14.col2.y = (_local10 + _local11); _local14.col1.x = (_local14.col1.x + ((_local12 * _local7) * _local7)); _local14.col2.x = (_local14.col2.x + ((-(_local12) * _local6) * _local7)); _local14.col1.y = (_local14.col1.y + ((-(_local12) * _local6) * _local7)); _local14.col2.y = (_local14.col2.y + ((_local12 * _local6) * _local6)); _local14.col1.x = (_local14.col1.x + ((_local13 * _local9) * _local9)); _local14.col2.x = (_local14.col2.x + ((-(_local13) * _local8) * _local9)); _local14.col1.y = (_local14.col1.y + ((-(_local13) * _local8) * _local9)); _local14.col2.y = (_local14.col2.y + ((_local13 * _local8) * _local8)); _local14.GetInverse(m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > 0){ m_angularMass = (1 / m_angularMass); }; if (_arg1.warmStarting){ m_linearImpulse.x = (m_linearImpulse.x * _arg1.dtRatio); m_linearImpulse.y = (m_linearImpulse.y * _arg1.dtRatio); m_angularImpulse = (m_angularImpulse * _arg1.dtRatio); _local15 = m_linearImpulse; _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * _local15.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * _local15.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * _local15.y) - (_local7 * _local15.x)) + m_angularImpulse))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * _local15.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * _local15.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * _local15.y) - (_local9 * _local15.x)) + m_angularImpulse))); } else { m_linearImpulse.SetZero(); m_angularImpulse = 0; }; } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchorB)); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchorA)); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_angularImpulse)); } public function SetMaxTorque(_arg1:Number):void{ m_maxTorque = _arg1; } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (true); } public function GetMaxTorque():Number{ return (m_maxTorque); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local18:Number; var _local4:b2Body = m_bodyA; var _local5:b2Body = m_bodyB; var _local6:b2Vec2 = _local4.m_linearVelocity; var _local7:Number = _local4.m_angularVelocity; var _local8:b2Vec2 = _local5.m_linearVelocity; var _local9:Number = _local5.m_angularVelocity; var _local10:Number = _local4.m_invMass; var _local11:Number = _local5.m_invMass; var _local12:Number = _local4.m_invI; var _local13:Number = _local5.m_invI; _local2 = _local4.m_xf.R; var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15)); _local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15)); _local14 = _local3; _local2 = _local5.m_xf.R; var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17)); _local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17)); _local16 = _local3; var _local19:Number = (_local9 - _local7); var _local20:Number = (-(m_angularMass) * _local19); var _local21:Number = m_angularImpulse; _local18 = (_arg1.dt * m_maxTorque); m_angularImpulse = b2Math.Clamp((m_angularImpulse + _local20), -(_local18), _local18); _local20 = (m_angularImpulse - _local21); _local7 = (_local7 - (_local12 * _local20)); _local9 = (_local9 + (_local13 * _local20)); var _local22:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15)); var _local23:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14)); var _local24:b2Vec2 = b2Math.MulMV(m_linearMass, new b2Vec2(-(_local22), -(_local23))); var _local25:b2Vec2 = m_linearImpulse.Copy(); m_linearImpulse.Add(_local24); _local18 = (_arg1.dt * m_maxForce); if (m_linearImpulse.LengthSquared() > (_local18 * _local18)){ m_linearImpulse.Normalize(); m_linearImpulse.Multiply(_local18); }; _local24 = b2Math.SubtractVV(m_linearImpulse, _local25); _local6.x = (_local6.x - (_local10 * _local24.x)); _local6.y = (_local6.y - (_local10 * _local24.y)); _local7 = (_local7 - (_local12 * ((_local14 * _local24.y) - (_local15 * _local24.x)))); _local8.x = (_local8.x + (_local11 * _local24.x)); _local8.y = (_local8.y + (_local11 * _local24.y)); _local9 = (_local9 + (_local13 * ((_local16 * _local24.y) - (_local17 * _local24.x)))); _local4.m_angularVelocity = _local7; _local5.m_angularVelocity = _local9; } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_linearImpulse.x), (_arg1 * m_linearImpulse.y))); } public function GetMaxForce():Number{ return (m_maxForce); } } }//package Box2D.Dynamics.Joints
Section 119
//b2FrictionJointDef (Box2D.Dynamics.Joints.b2FrictionJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2FrictionJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var maxTorque:Number; public var maxForce:Number; public var localAnchorB:b2Vec2; public function b2FrictionJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_frictionJoint; maxForce = 0; maxTorque = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA.SetV(bodyA.GetLocalPoint(_arg3)); localAnchorB.SetV(bodyB.GetLocalPoint(_arg3)); } } }//package Box2D.Dynamics.Joints
Section 120
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { private var m_ground2:b2Body; private var m_groundAnchor1:b2Vec2; private var m_groundAnchor2:b2Vec2; private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_ratio:Number; private var m_mass:Number; private var m_impulse:Number; private var m_prismatic2:b2PrismaticJoint; private var m_ground1:b2Body; private var m_revolute1:b2RevoluteJoint; private var m_revolute2:b2RevoluteJoint; private var m_prismatic1:b2PrismaticJoint; private var m_constant:Number; private var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); var _local2:int = _arg1.joint1.m_type; var _local3:int = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.GetBodyA(); m_bodyA = _arg1.joint1.GetBodyB(); if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.GetBodyA(); m_bodyB = _arg1.joint2.GetBodyB(); if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_impulse = 0; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local2:b2Body = m_ground1; var _local3:b2Body = m_ground2; _local4 = m_bodyA; var _local5:b2Body = m_bodyB; var _local14:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angularA = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linearA.Set(-(_local6), -(_local7)); m_J.angularA = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angularB = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linearB.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angularB = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = ((_local14 > 0)) ? (1 / _local14) : 0; if (_arg1.warmStarting){ _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * m_impulse) * m_J.linearA.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * m_impulse) * m_J.linearA.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * m_impulse) * m_J.angularA)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * m_impulse) * m_J.linearB.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * m_impulse) * m_J.linearB.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * m_impulse) * m_J.angularB)); } else { m_impulse = 0; }; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; var _local4:Number = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); var _local5:Number = (-(m_mass) * _local4); m_impulse = (m_impulse + _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local5) * m_J.linearA.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local5) * m_J.linearA.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local5) * m_J.angularA)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local5) * m_J.linearB.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local5) * m_J.linearB.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local5) * m_J.angularB)); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } public function SetRatio(_arg1:Number):void{ m_ratio = _arg1; } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_J.linearB.x), ((_arg1 * m_impulse) * m_J.linearB.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local5:Number; var _local6:Number; var _local2:Number = 0; var _local3:b2Body = m_bodyA; var _local4:b2Body = m_bodyB; if (m_revolute1){ _local5 = m_revolute1.GetJointAngle(); } else { _local5 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local6 = m_revolute2.GetJointAngle(); } else { _local6 = m_prismatic2.GetJointTranslation(); }; var _local7:Number = (m_constant - (_local5 + (m_ratio * _local6))); var _local8:Number = (-(m_mass) * _local7); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local8) * m_J.linearA.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local8) * m_J.linearA.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local8) * m_J.angularA)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local4.m_invMass * _local8) * m_J.linearB.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local4.m_invMass * _local8) * m_J.linearB.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local4.m_invI * _local8) * m_J.angularB)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); return ((_local2 < b2Settings.b2_linearSlop)); } override public function GetReactionTorque(_arg1:Number):Number{ var _local2:b2Mat22 = m_bodyB.m_xf.R; var _local3:Number = (m_localAnchor1.x - m_bodyB.m_sweep.localCenter.x); var _local4:Number = (m_localAnchor1.y - m_bodyB.m_sweep.localCenter.y); var _local5:Number = ((_local2.col1.x * _local3) + (_local2.col2.x * _local4)); _local4 = ((_local2.col1.y * _local3) + (_local2.col2.y * _local4)); _local3 = _local5; var _local6:Number = (m_impulse * m_J.linearB.x); var _local7:Number = (m_impulse * m_J.linearB.y); return ((_arg1 * (((m_impulse * m_J.angularB) - (_local3 * _local7)) + (_local4 * _local6)))); } public function GetRatio():Number{ return (m_ratio); } } }//package Box2D.Dynamics.Joints
Section 121
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 122
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var angularB:Number; public var linearA:b2Vec2; public var linearB:b2Vec2; public var angularA:Number; public function b2Jacobian(){ linearA = new b2Vec2(); linearB = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linearA.SetV(_arg1); angularA = _arg2; linearB.SetV(_arg3); angularB = _arg4; } public function SetZero():void{ linearA.SetZero(); angularA = 0; linearB.SetZero(); angularB = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linearA.x * _arg1.x) + (linearA.y * _arg1.y)) + (angularA * _arg2)) + ((linearB.x * _arg3.x) + (linearB.y * _arg3.y))) + (angularB * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 123
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2Joint { b2internal var m_islandFlag:Boolean; b2internal var m_prev:b2Joint; b2internal var m_invMassA:Number; b2internal var m_localCenterA:b2Vec2; b2internal var m_type:int; b2internal var m_bodyA:b2Body; b2internal var m_bodyB:b2Body; b2internal var m_edgeA:b2JointEdge; b2internal var m_edgeB:b2JointEdge; b2internal var m_next:b2Joint; private var m_userData; b2internal var m_invMassB:Number; b2internal var m_localCenterB:b2Vec2; b2internal var m_invIB:Number; b2internal var m_collideConnected:Boolean; b2internal var m_invIA:Number; b2internal static const e_prismaticJoint:int = 2; b2internal static const e_weldJoint:int = 8; b2internal static const e_equalLimits:int = 3; b2internal static const e_frictionJoint:int = 9; b2internal static const e_lineJoint:int = 7; b2internal static const e_gearJoint:int = 6; b2internal static const e_atUpperLimit:int = 2; b2internal static const e_atLowerLimit:int = 1; b2internal static const e_revoluteJoint:int = 1; b2internal static const e_inactiveLimit:int = 0; b2internal static const e_pulleyJoint:int = 4; b2internal static const e_unknownJoint:int = 0; b2internal static const e_distanceJoint:int = 3; b2internal static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_edgeA = new b2JointEdge(); m_edgeB = new b2JointEdge(); m_localCenterA = new b2Vec2(); m_localCenterB = new b2Vec2(); super(); b2Settings.b2Assert(!((_arg1.bodyA == _arg1.bodyB))); m_type = _arg1.type; m_prev = null; m_next = null; m_bodyA = _arg1.bodyA; m_bodyB = _arg1.bodyB; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetBodyB():b2Body{ return (m_bodyB); } public function GetNext():b2Joint{ return (m_next); } public function GetAnchorA():b2Vec2{ return (null); } public function GetType():int{ return (m_type); } public function GetAnchorB():b2Vec2{ return (null); } public function GetBodyA():b2Body{ return (m_bodyA); } public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce(_arg1:Number):b2Vec2{ return (null); } b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (false); } public function IsActive():Boolean{ return (((m_bodyA.IsActive()) && (m_bodyB.IsActive()))); } public function SetUserData(_arg1):void{ m_userData = _arg1; } b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } b2internal function FinalizeVelocityConstraints():void{ } b2internal static function Destroy(_arg1:b2Joint, _arg2):void{ } b2internal static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; case e_lineJoint: _local3 = new b2LineJoint((_arg1 as b2LineJointDef)); break; case e_weldJoint: _local3 = new b2WeldJoint((_arg1 as b2WeldJointDef)); break; case e_frictionJoint: _local3 = new b2FrictionJoint((_arg1 as b2FrictionJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 124
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var bodyB:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var bodyA:b2Body; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; bodyA = null; bodyB = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 125
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; public var joint:b2Joint; } }//package Box2D.Dynamics.Joints
Section 126
//b2LineJoint (Box2D.Dynamics.Joints.b2LineJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2LineJoint extends b2Joint { private var m_a1:Number; private var m_a2:Number; private var m_perp:b2Vec2; private var m_lowerTranslation:Number; b2internal var m_localXAxis1:b2Vec2; private var m_impulse:b2Vec2; private var m_enableLimit:Boolean; private var m_maxMotorForce:Number; private var m_localYAxis1:b2Vec2; private var m_s2:Number; private var m_axis:b2Vec2; private var m_motorMass:Number; private var m_s1:Number; private var m_upperTranslation:Number; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var m_limitState:int; private var m_motorImpulse:Number; private var m_motorSpeed:Number; private var m_enableMotor:Boolean; private var m_K:b2Mat22; public function b2LineJoint(_arg1:b2LineJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat22(); m_impulse = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_localXAxis1.SetV(_arg1.localAxisA); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:b2Vec2; var _local19:b2Vec2; var _local20:Number; var _local21:Number; var _local22:Number; var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; var _local4:b2Vec2 = _local2.m_linearVelocity; var _local5:Number = _local2.m_angularVelocity; var _local6:b2Vec2 = _local3.m_linearVelocity; var _local7:Number = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local13 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local14 = (m_motorMass * (m_motorSpeed - _local13)); _local15 = m_motorImpulse; _local16 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local14), -(_local16), _local16); _local14 = (m_motorImpulse - _local15); _local8 = (_local14 * m_axis.x); _local9 = (_local14 * m_axis.y); _local10 = (_local14 * m_a1); _local11 = (_local14 * m_a2); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local17 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local18 = m_impulse.Copy(); _local19 = m_K.Solve(new b2Vec2(), -(_local12), -(_local17)); m_impulse.Add(_local19); if (m_limitState == e_atLowerLimit){ m_impulse.y = b2Math.Max(m_impulse.y, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.y = b2Math.Min(m_impulse.y, 0); }; }; _local20 = (-(_local12) - ((m_impulse.y - _local18.y) * m_K.col2.x)); if (m_K.col1.x != 0){ _local21 = ((_local20 / m_K.col1.x) + _local18.x); } else { _local21 = _local18.x; }; m_impulse.x = _local21; _local19.x = (m_impulse.x - _local18.x); _local19.y = (m_impulse.y - _local18.y); _local8 = ((_local19.x * m_perp.x) + (_local19.y * m_axis.x)); _local9 = ((_local19.x * m_perp.y) + (_local19.y * m_axis.y)); _local10 = ((_local19.x * m_s1) + (_local19.y * m_a1)); _local11 = ((_local19.x * m_s2) + (_local19.y * m_a2)); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); } else { if (m_K.col1.x != 0){ _local22 = (-(_local12) / m_K.col1.x); } else { _local22 = 0; }; m_impulse.x = (m_impulse.x + _local22); _local8 = (_local22 * m_perp.x); _local9 = (_local22 * m_perp.y); _local10 = (_local22 * m_s1); _local11 = (_local22 * m_s2); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableMotor = _arg1; } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_bodyA; var _local2:b2Body = m_bodyB; var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1); var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2); var _local6:Number = (_local5.x - _local4.x); var _local7:Number = (_local5.y - _local4.y); var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y))))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local4:b2Body = m_bodyA; var _local5:b2Body = m_bodyB; var _local6:b2Vec2 = _local4.m_sweep.c; var _local7:Number = _local4.m_sweep.a; var _local8:b2Vec2 = _local5.m_sweep.c; var _local9:Number = _local5.m_sweep.a; var _local16:Number = 0; var _local17:Number = 0; var _local18:Boolean; var _local19:Number = 0; var _local20:b2Mat22 = b2Mat22.FromAngle(_local7); var _local21:b2Mat22 = b2Mat22.FromAngle(_local9); _local10 = _local20; var _local22:Number = (m_localAnchor1.x - m_localCenterA.x); var _local23:Number = (m_localAnchor1.y - m_localCenterA.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; var _local24:Number = (m_localAnchor2.x - m_localCenterB.x); var _local25:Number = (m_localAnchor2.y - m_localCenterB.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22); var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local34 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.Clamp(_local34, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.Abs(_local34); _local18 = true; } else { if (_local34 <= m_lowerTranslation){ _local19 = b2Math.Clamp(((_local34 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local34); _local18 = true; } else { if (_local34 >= m_upperTranslation){ _local19 = b2Math.Clamp(((_local34 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local34 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); var _local28:b2Vec2 = new b2Vec2(); var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27)); _local16 = b2Math.Max(_local16, b2Math.Abs(_local29)); _local17 = 0; if (_local18){ _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve(_local28, -(_local29), -(_local19)); } else { _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; _local35 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); if (_local35 != 0){ _local36 = (-(_local29) / _local35); } else { _local36 = 0; }; _local28.x = _local36; _local28.y = 0; }; var _local30:Number = ((_local28.x * m_perp.x) + (_local28.y * m_axis.x)); var _local31:Number = ((_local28.x * m_perp.y) + (_local28.y * m_axis.y)); var _local32:Number = ((_local28.x * m_s1) + (_local28.y * m_a1)); var _local33:Number = ((_local28.x * m_s2) + (_local28.y * m_a2)); _local6.x = (_local6.x - (m_invMassA * _local30)); _local6.y = (_local6.y - (m_invMassA * _local31)); _local7 = (_local7 - (m_invIA * _local32)); _local8.x = (_local8.x + (m_invMassB * _local30)); _local8.y = (_local8.y + (m_invMassB * _local31)); _local9 = (_local9 + (m_invIB * _local33)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_bodyA; var _local2:b2Body = m_bodyB; _local3 = _local1.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; var _local9:Number = (_local1.m_sweep.c.x + _local4); var _local10:Number = (_local1.m_sweep.c.y + _local5); var _local11:Number = (_local2.m_sweep.c.x + _local7); var _local12:Number = (_local2.m_sweep.c.y + _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; m_localCenterA.SetV(_local2.GetLocalCenter()); m_localCenterB.SetV(_local3.GetLocalCenter()); var _local6:b2Transform = _local2.GetTransform(); var _local7:b2Transform = _local3.GetTransform(); _local4 = _local2.m_xf.R; var _local8:Number = (m_localAnchor1.x - m_localCenterA.x); var _local9:Number = (m_localAnchor1.y - m_localCenterA.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; var _local10:Number = (m_localAnchor2.x - m_localCenterB.x); var _local11:Number = (m_localAnchor2.y - m_localCenterB.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMassA = _local2.m_invMass; m_invMassB = _local3.m_invMass; m_invIA = _local2.m_invI; m_invIB = _local3.m_invI; m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2)); m_motorMass = ((m_motorMass > Number.MIN_VALUE)) ? (1 / m_motorMass) : 0; m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); var _local14:Number = m_invMassA; var _local15:Number = m_invMassB; var _local16:Number = m_invIA; var _local17:Number = m_invIB; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.y = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.y = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.y = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.y) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.y) * m_axis.y)); _local21 = ((m_impulse.x * m_s1) + ((m_motorImpulse + m_impulse.y) * m_a1)); _local22 = ((m_impulse.x * m_s2) + ((m_motorImpulse + m_impulse.y) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function GetMotorForce():Number{ return (m_motorImpulse); } public function SetMaxMotorForce(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableLimit = _arg1; } public function GetMaxMotorForce():Number{ return (m_maxMotorForce); } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } } }//package Box2D.Dynamics.Joints
Section 127
//b2LineJointDef (Box2D.Dynamics.Joints.b2LineJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2LineJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var localAnchorB:b2Vec2; public var upperTranslation:Number; public var enableMotor:Boolean; public var localAxisA:b2Vec2; public var enableLimit:Boolean; public var motorSpeed:Number; public var maxMotorForce:Number; public var lowerTranslation:Number; public function b2LineJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); localAxisA = new b2Vec2(); super(); type = b2Joint.e_lineJoint; localAxisA.Set(1, 0); enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA = bodyA.GetLocalPoint(_arg3); localAnchorB = bodyB.GetLocalPoint(_arg3); localAxisA = bodyA.GetLocalVector(_arg4); } } }//package Box2D.Dynamics.Joints
Section 128
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K2:b2Mat22; private var K1:b2Mat22; private var m_beta:Number; private var K:b2Mat22; private var m_target:b2Vec2; private var m_gamma:Number; private var m_mass:b2Mat22; private var m_impulse:b2Vec2; private var m_localAnchor:b2Vec2; private var m_C:b2Vec2; private var m_maxForce:Number; private var m_dampingRatio:Number; private var m_frequencyHz:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local4:b2Mat22; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_bodyB.m_xf.position.x); var _local3:Number = (m_target.y - m_bodyB.m_xf.position.y); _local4 = m_bodyB.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_beta = 0; m_gamma = 0; } public function SetFrequency(_arg1:Number):void{ m_frequencyHz = _arg1; } public function SetTarget(_arg1:b2Vec2):void{ if (m_bodyB.IsAwake() == false){ m_bodyB.SetAwake(true); }; m_target = _arg1; } public function GetFrequency():Number{ return (m_frequencyHz); } public function SetMaxForce(_arg1:Number):void{ m_maxForce = _arg1; } public function SetDampingRatio(_arg1:Number):void{ m_dampingRatio = _arg1; } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local7:b2Mat22; var _local11:Number; var _local12:Number; var _local2:b2Body = m_bodyB; var _local3:Number = _local2.GetMass(); var _local4:Number = ((2 * Math.PI) * m_frequencyHz); var _local5:Number = (((2 * _local3) * m_dampingRatio) * _local4); var _local6:Number = ((_local3 * _local4) * _local4); m_gamma = (_arg1.dt * (_local5 + (_arg1.dt * _local6))); m_gamma = ((m_gamma)!=0) ? (1 / m_gamma) : 0; m_beta = ((_arg1.dt * _local6) * m_gamma); _local7 = _local2.m_xf.R; var _local8:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y); var _local10:Number = ((_local7.col1.x * _local8) + (_local7.col2.x * _local9)); _local9 = ((_local7.col1.y * _local8) + (_local7.col2.y * _local9)); _local8 = _local10; _local11 = _local2.m_invMass; _local12 = _local2.m_invI; K1.col1.x = _local11; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local11; K2.col1.x = ((_local12 * _local9) * _local9); K2.col2.x = ((-(_local12) * _local8) * _local9); K2.col1.y = ((-(_local12) * _local8) * _local9); K2.col2.y = ((_local12 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.GetInverse(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local8) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local9) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local11 * m_impulse.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local11 * m_impulse.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * ((_local8 * m_impulse.y) - (_local9 * m_impulse.x)))); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor)); } override public function GetAnchorA():b2Vec2{ return (m_target); } public function GetTarget():b2Vec2{ return (m_target); } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ return (true); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local2:b2Body = m_bodyB; _local3 = _local2.m_xf.R; var _local6:Number = (m_localAnchor.x - _local2.m_sweep.localCenter.x); var _local7:Number = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; var _local8:Number = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); var _local9:Number = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + (m_beta * m_C.x)) + (m_gamma * m_impulse.x)); _local5 = ((_local9 + (m_beta * m_C.y)) + (m_gamma * m_impulse.y)); var _local10:Number = -(((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); var _local11:Number = -(((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); var _local12:Number = m_impulse.x; var _local13:Number = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); var _local14:Number = (_arg1.dt * m_maxForce); if (m_impulse.LengthSquared() > (_local14 * _local14)){ m_impulse.Multiply((_local14 / m_impulse.Length())); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local10)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local11)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local11) - (_local7 * _local10)))); } public function GetMaxForce():Number{ return (m_maxForce); } public function GetDampingRatio():Number{ return (m_dampingRatio); } } }//package Box2D.Dynamics.Joints
Section 129
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; } } }//package Box2D.Dynamics.Joints
Section 130
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { private var m_a1:Number; private var m_a2:Number; private var m_perp:b2Vec2; private var m_lowerTranslation:Number; b2internal var m_localXAxis1:b2Vec2; private var m_refAngle:Number; private var m_impulse:b2Vec3; private var m_enableLimit:Boolean; private var m_maxMotorForce:Number; private var m_localYAxis1:b2Vec2; private var m_s2:Number; private var m_axis:b2Vec2; private var m_motorMass:Number; private var m_s1:Number; private var m_upperTranslation:Number; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var m_limitState:int; private var m_motorImpulse:Number; private var m_motorSpeed:Number; private var m_enableMotor:Boolean; private var m_K:b2Mat33; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_axis = new b2Vec2(); m_perp = new b2Vec2(); m_K = new b2Mat33(); m_impulse = new b2Vec3(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_localXAxis1.SetV(_arg1.localAxisA); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorMass = 0; m_motorImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; m_axis.SetZero(); m_perp.SetZero(); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2Vec3; var _local20:b2Vec3; var _local21:Number; var _local22:Number; var _local23:b2Vec2; var _local24:b2Vec2; var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; var _local4:b2Vec2 = _local2.m_linearVelocity; var _local5:Number = _local2.m_angularVelocity; var _local6:b2Vec2 = _local3.m_linearVelocity; var _local7:Number = _local3.m_angularVelocity; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local14 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local15 = (m_motorMass * (m_motorSpeed - _local14)); _local16 = m_motorImpulse; _local17 = (_arg1.dt * m_maxMotorForce); m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local15), -(_local17), _local17); _local15 = (m_motorImpulse - _local16); _local8 = (_local15 * m_axis.x); _local9 = (_local15 * m_axis.y); _local10 = (_local15 * m_a1); _local11 = (_local15 * m_a2); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; var _local12:Number = ((((m_perp.x * (_local6.x - _local4.x)) + (m_perp.y * (_local6.y - _local4.y))) + (m_s2 * _local7)) - (m_s1 * _local5)); var _local13:Number = (_local7 - _local5); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = ((((m_axis.x * (_local6.x - _local4.x)) + (m_axis.y * (_local6.y - _local4.y))) + (m_a2 * _local7)) - (m_a1 * _local5)); _local19 = m_impulse.Copy(); _local20 = m_K.Solve33(new b2Vec3(), -(_local12), -(_local13), -(_local18)); m_impulse.Add(_local20); if (m_limitState == e_atLowerLimit){ m_impulse.z = b2Math.Max(m_impulse.z, 0); } else { if (m_limitState == e_atUpperLimit){ m_impulse.z = b2Math.Min(m_impulse.z, 0); }; }; _local21 = (-(_local12) - ((m_impulse.z - _local19.z) * m_K.col3.x)); _local22 = (-(_local13) - ((m_impulse.z - _local19.z) * m_K.col3.y)); _local23 = m_K.Solve22(new b2Vec2(), _local21, _local22); m_K.Solve22(new b2Vec2(), _local21, _local22).x = (_local23.x + _local19.x); _local23.y = (_local23.y + _local19.y); m_impulse.x = _local23.x; m_impulse.y = _local23.y; _local20.x = (m_impulse.x - _local19.x); _local20.y = (m_impulse.y - _local19.y); _local20.z = (m_impulse.z - _local19.z); _local8 = ((_local20.x * m_perp.x) + (_local20.z * m_axis.x)); _local9 = ((_local20.x * m_perp.y) + (_local20.z * m_axis.y)); _local10 = (((_local20.x * m_s1) + _local20.y) + (_local20.z * m_a1)); _local11 = (((_local20.x * m_s2) + _local20.y) + (_local20.z * m_a2)); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); } else { _local24 = m_K.Solve22(new b2Vec2(), -(_local12), -(_local13)); m_impulse.x = (m_impulse.x + _local24.x); m_impulse.y = (m_impulse.y + _local24.y); _local8 = (_local24.x * m_perp.x); _local9 = (_local24.x * m_perp.y); _local10 = ((_local24.x * m_s1) + _local24.y); _local11 = ((_local24.x * m_s2) + _local24.y); _local4.x = (_local4.x - (m_invMassA * _local8)); _local4.y = (_local4.y - (m_invMassA * _local9)); _local5 = (_local5 - (m_invIA * _local10)); _local6.x = (_local6.x + (m_invMassB * _local8)); _local6.y = (_local6.y + (m_invMassB * _local9)); _local7 = (_local7 + (m_invIB * _local11)); }; _local2.m_linearVelocity.SetV(_local4); _local2.m_angularVelocity = _local5; _local3.m_linearVelocity.SetV(_local6); _local3.m_angularVelocity = _local7; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableMotor = _arg1; } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } public function GetJointTranslation():Number{ var _local3:b2Mat22; var _local1:b2Body = m_bodyA; var _local2:b2Body = m_bodyB; var _local4:b2Vec2 = _local1.GetWorldPoint(m_localAnchor1); var _local5:b2Vec2 = _local2.GetWorldPoint(m_localAnchor2); var _local6:Number = (_local5.x - _local4.x); var _local7:Number = (_local5.y - _local4.y); var _local8:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local9:Number = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x))), (_arg1 * ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y))))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local10:b2Mat22; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:b2Vec2; var _local4:b2Body = m_bodyA; var _local5:b2Body = m_bodyB; var _local6:b2Vec2 = _local4.m_sweep.c; var _local7:Number = _local4.m_sweep.a; var _local8:b2Vec2 = _local5.m_sweep.c; var _local9:Number = _local5.m_sweep.a; var _local16:Number = 0; var _local17:Number = 0; var _local18:Boolean; var _local19:Number = 0; var _local20:b2Mat22 = b2Mat22.FromAngle(_local7); var _local21:b2Mat22 = b2Mat22.FromAngle(_local9); _local10 = _local20; var _local22:Number = (m_localAnchor1.x - m_localCenterA.x); var _local23:Number = (m_localAnchor1.y - m_localCenterA.y); _local11 = ((_local10.col1.x * _local22) + (_local10.col2.x * _local23)); _local23 = ((_local10.col1.y * _local22) + (_local10.col2.y * _local23)); _local22 = _local11; _local10 = _local21; var _local24:Number = (m_localAnchor2.x - m_localCenterB.x); var _local25:Number = (m_localAnchor2.y - m_localCenterB.y); _local11 = ((_local10.col1.x * _local24) + (_local10.col2.x * _local25)); _local25 = ((_local10.col1.y * _local24) + (_local10.col2.y * _local25)); _local24 = _local11; var _local26:Number = (((_local8.x + _local24) - _local6.x) - _local22); var _local27:Number = (((_local8.y + _local25) - _local6.y) - _local23); if (m_enableLimit){ m_axis = b2Math.MulMV(_local20, m_localXAxis1); m_a1 = (((_local26 + _local22) * m_axis.y) - ((_local27 + _local23) * m_axis.x)); m_a2 = ((_local24 * m_axis.y) - (_local25 * m_axis.x)); _local35 = ((m_axis.x * _local26) + (m_axis.y * _local27)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ _local19 = b2Math.Clamp(_local35, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local16 = b2Math.Abs(_local35); _local18 = true; } else { if (_local35 <= m_lowerTranslation){ _local19 = b2Math.Clamp(((_local35 - m_lowerTranslation) + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local16 = (m_lowerTranslation - _local35); _local18 = true; } else { if (_local35 >= m_upperTranslation){ _local19 = b2Math.Clamp(((_local35 - m_upperTranslation) + b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local16 = (_local35 - m_upperTranslation); _local18 = true; }; }; }; }; m_perp = b2Math.MulMV(_local20, m_localYAxis1); m_s1 = (((_local26 + _local22) * m_perp.y) - ((_local27 + _local23) * m_perp.x)); m_s2 = ((_local24 * m_perp.y) - (_local25 * m_perp.x)); var _local28:b2Vec3 = new b2Vec3(); var _local29:Number = ((m_perp.x * _local26) + (m_perp.y * _local27)); var _local30:Number = ((_local9 - _local7) - m_refAngle); _local16 = b2Math.Max(_local16, b2Math.Abs(_local29)); _local17 = b2Math.Abs(_local30); if (_local18){ _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; m_K.col1.x = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); m_K.col1.y = ((_local14 * m_s1) + (_local15 * m_s2)); m_K.col1.z = (((_local14 * m_s1) * m_a1) + ((_local15 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local14 + _local15); m_K.col2.z = ((_local14 * m_a1) + (_local15 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local12 + _local13) + ((_local14 * m_a1) * m_a1)) + ((_local15 * m_a2) * m_a2)); m_K.Solve33(_local28, -(_local29), -(_local30), -(_local19)); } else { _local12 = m_invMassA; _local13 = m_invMassB; _local14 = m_invIA; _local15 = m_invIB; _local36 = (((_local12 + _local13) + ((_local14 * m_s1) * m_s1)) + ((_local15 * m_s2) * m_s2)); _local37 = ((_local14 * m_s1) + (_local15 * m_s2)); _local38 = (_local14 + _local15); m_K.col1.Set(_local36, _local37, 0); m_K.col2.Set(_local37, _local38, 0); _local39 = m_K.Solve22(new b2Vec2(), -(_local29), -(_local30)); _local28.x = _local39.x; _local28.y = _local39.y; _local28.z = 0; }; var _local31:Number = ((_local28.x * m_perp.x) + (_local28.z * m_axis.x)); var _local32:Number = ((_local28.x * m_perp.y) + (_local28.z * m_axis.y)); var _local33:Number = (((_local28.x * m_s1) + _local28.y) + (_local28.z * m_a1)); var _local34:Number = (((_local28.x * m_s2) + _local28.y) + (_local28.z * m_a2)); _local6.x = (_local6.x - (m_invMassA * _local31)); _local6.y = (_local6.y - (m_invMassA * _local32)); _local7 = (_local7 - (m_invIA * _local33)); _local8.x = (_local8.x + (m_invMassB * _local31)); _local8.y = (_local8.y + (m_invMassB * _local32)); _local9 = (_local9 + (m_invIB * _local34)); _local4.m_sweep.a = _local7; _local5.m_sweep.a = _local9; _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local16 <= b2Settings.b2_linearSlop)) && ((_local17 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_motorSpeed = _arg1; } public function GetJointSpeed():Number{ var _local3:b2Mat22; var _local1:b2Body = m_bodyA; var _local2:b2Body = m_bodyB; _local3 = _local1.m_xf.R; var _local4:Number = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); var _local5:Number = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); var _local6:Number = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; var _local7:Number = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); var _local8:Number = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; var _local9:Number = (_local1.m_sweep.c.x + _local4); var _local10:Number = (_local1.m_sweep.c.y + _local5); var _local11:Number = (_local2.m_sweep.c.x + _local7); var _local12:Number = (_local2.m_sweep.c.y + _local8); var _local13:Number = (_local11 - _local9); var _local14:Number = (_local12 - _local10); var _local15:b2Vec2 = _local1.GetWorldVector(m_localXAxis1); var _local16:b2Vec2 = _local1.m_linearVelocity; var _local17:b2Vec2 = _local2.m_linearVelocity; var _local18:Number = _local1.m_angularVelocity; var _local19:Number = _local2.m_angularVelocity; var _local20:Number = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; m_localCenterA.SetV(_local2.GetLocalCenter()); m_localCenterB.SetV(_local3.GetLocalCenter()); var _local6:b2Transform = _local2.GetTransform(); var _local7:b2Transform = _local3.GetTransform(); _local4 = _local2.m_xf.R; var _local8:Number = (m_localAnchor1.x - m_localCenterA.x); var _local9:Number = (m_localAnchor1.y - m_localCenterA.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local4 = _local3.m_xf.R; var _local10:Number = (m_localAnchor2.x - m_localCenterB.x); var _local11:Number = (m_localAnchor2.y - m_localCenterB.y); _local5 = ((_local4.col1.x * _local10) + (_local4.col2.x * _local11)); _local11 = ((_local4.col1.y * _local10) + (_local4.col2.y * _local11)); _local10 = _local5; var _local12:Number = (((_local3.m_sweep.c.x + _local10) - _local2.m_sweep.c.x) - _local8); var _local13:Number = (((_local3.m_sweep.c.y + _local11) - _local2.m_sweep.c.y) - _local9); m_invMassA = _local2.m_invMass; m_invMassB = _local3.m_invMass; m_invIA = _local2.m_invI; m_invIB = _local3.m_invI; m_axis.SetV(b2Math.MulMV(_local6.R, m_localXAxis1)); m_a1 = (((_local12 + _local8) * m_axis.y) - ((_local13 + _local9) * m_axis.x)); m_a2 = ((_local10 * m_axis.y) - (_local11 * m_axis.x)); m_motorMass = (((m_invMassA + m_invMassB) + ((m_invIA * m_a1) * m_a1)) + ((m_invIB * m_a2) * m_a2)); if (m_motorMass > Number.MIN_VALUE){ m_motorMass = (1 / m_motorMass); }; m_perp.SetV(b2Math.MulMV(_local6.R, m_localYAxis1)); m_s1 = (((_local12 + _local8) * m_perp.y) - ((_local13 + _local9) * m_perp.x)); m_s2 = ((_local10 * m_perp.y) - (_local11 * m_perp.x)); var _local14:Number = m_invMassA; var _local15:Number = m_invMassB; var _local16:Number = m_invIA; var _local17:Number = m_invIB; m_K.col1.x = (((_local14 + _local15) + ((_local16 * m_s1) * m_s1)) + ((_local17 * m_s2) * m_s2)); m_K.col1.y = ((_local16 * m_s1) + (_local17 * m_s2)); m_K.col1.z = (((_local16 * m_s1) * m_a1) + ((_local17 * m_s2) * m_a2)); m_K.col2.x = m_K.col1.y; m_K.col2.y = (_local16 + _local17); m_K.col2.z = ((_local16 * m_a1) + (_local17 * m_a2)); m_K.col3.x = m_K.col1.z; m_K.col3.y = m_K.col2.z; m_K.col3.z = (((_local14 + _local15) + ((_local16 * m_a1) * m_a1)) + ((_local17 * m_a2) * m_a2)); if (m_enableLimit){ _local18 = ((m_axis.x * _local12) + (m_axis.y * _local13)); if (b2Math.Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local18 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitState = e_atLowerLimit; m_impulse.z = 0; }; } else { if (_local18 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitState = e_atUpperLimit; m_impulse.z = 0; }; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (m_enableMotor == false){ m_motorImpulse = 0; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local19 = ((m_impulse.x * m_perp.x) + ((m_motorImpulse + m_impulse.z) * m_axis.x)); _local20 = ((m_impulse.x * m_perp.y) + ((m_motorImpulse + m_impulse.z) * m_axis.y)); _local21 = (((m_impulse.x * m_s1) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a1)); _local22 = (((m_impulse.x * m_s2) + m_impulse.y) + ((m_motorImpulse + m_impulse.z) * m_a2)); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (m_invMassA * _local19)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (m_invMassA * _local20)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (m_invIA * _local21)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (m_invMassB * _local19)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (m_invMassB * _local20)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (m_invIB * _local22)); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function GetMotorForce():Number{ return (m_motorImpulse); } public function SetMaxMotorForce(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_enableLimit = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.y)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } } }//package Box2D.Dynamics.Joints
Section 131
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var motorSpeed:Number; public var referenceAngle:Number; public var localAnchorB:b2Vec2; public var upperTranslation:Number; public var lowerTranslation:Number; public var localAxisA:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorForce:Number; public function b2PrismaticJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); localAxisA = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxisA.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA = bodyA.GetLocalPoint(_arg3); localAnchorB = bodyB.GetLocalPoint(_arg3); localAxisA = bodyA.GetLocalVector(_arg4); referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 132
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { private var m_limitState1:int; private var m_limitState2:int; private var m_ground:b2Body; private var m_maxLength2:Number; private var m_maxLength1:Number; private var m_impulse:Number; private var m_constant:Number; private var m_state:int; private var m_ratio:Number; private var m_groundAnchor1:b2Vec2; private var m_groundAnchor2:b2Vec2; private var m_localAnchor1:b2Vec2; private var m_localAnchor2:b2Vec2; private var m_limitMass1:Number; private var m_limitMass2:Number; private var m_pulleyMass:Number; private var m_limitImpulse1:Number; private var m_limitImpulse2:Number; private var m_u1:b2Vec2; private var m_u2:b2Vec2; b2internal static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_bodyA.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchorA.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchorA.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchorB.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchorB.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_ratio = _arg1.ratio; m_constant = (_arg1.lengthA + (m_ratio * _arg1.lengthB)); m_maxLength1 = b2Math.Min(_arg1.maxLengthA, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.Min(_arg1.maxLengthB, ((m_constant - b2_minPulleyLength) / m_ratio)); m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; } public function GetGroundAnchorB():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } public function GetGroundAnchorA():b2Vec2{ var _local1:b2Vec2 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2(((_arg1 * m_impulse) * m_u2.x), ((_arg1 * m_impulse) * m_u2.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local4:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; var _local5:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local6:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local7:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local8:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local24:Number = 0; if (m_state == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u1.Set((_local13 - _local5), (_local14 - _local6)); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local17 = m_u1.Length(); _local18 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local17)); } else { m_u1.SetZero(); }; if (_local18 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local18)); } else { m_u2.SetZero(); }; _local19 = ((m_constant - _local17) - (m_ratio * _local18)); _local24 = b2Math.Max(_local24, -(_local19)); _local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_pulleyMass) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local15 = ((-(m_ratio) * _local20) * m_u2.x); _local16 = ((-(m_ratio) * _local20) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local4 = _local2.m_xf.R; _local9 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local10 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local23; _local13 = (_local2.m_sweep.c.x + _local9); _local14 = (_local2.m_sweep.c.y + _local10); m_u1.Set((_local13 - _local5), (_local14 - _local6)); _local17 = m_u1.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local17)); m_u1.y = (m_u1.y * (1 / _local17)); } else { m_u1.SetZero(); }; _local19 = (m_maxLength1 - _local17); _local24 = b2Math.Max(_local24, -(_local19)); _local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass1) * _local19); _local13 = (-(_local20) * m_u1.x); _local14 = (-(_local20) * m_u1.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local13)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local14)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local9 * _local14) - (_local10 * _local13)))); _local2.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local4 = _local3.m_xf.R; _local11 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local23 = ((_local4.col1.x * _local11) + (_local4.col2.x * _local12)); _local12 = ((_local4.col1.y * _local11) + (_local4.col2.y * _local12)); _local11 = _local23; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); m_u2.Set((_local15 - _local7), (_local16 - _local8)); _local18 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local18)); m_u2.y = (m_u2.y * (1 / _local18)); } else { m_u2.SetZero(); }; _local19 = (m_maxLength2 - _local18); _local24 = b2Math.Max(_local24, -(_local19)); _local19 = b2Math.Clamp((_local19 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local20 = (-(m_limitMass2) * _local19); _local15 = (-(_local20) * m_u2.x); _local16 = (-(_local20) * m_u2.y); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local15)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local16)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local11 * _local16) - (_local12 * _local15)))); _local3.SynchronizeTransform(); }; return ((_local24 < b2Settings.b2_linearSlop)); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local6:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_bodyA; _local3 = m_bodyB; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; var _local10:Number = (_local2.m_sweep.c.x + _local5); var _local11:Number = (_local2.m_sweep.c.y + _local6); var _local12:Number = (_local3.m_sweep.c.x + _local8); var _local13:Number = (_local3.m_sweep.c.y + _local9); var _local14:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local15:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local16:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local17:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); var _local18:Number = m_u1.Length(); var _local19:Number = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; var _local20:Number = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_impulse = 0; } else { m_state = e_atUpperLimit; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitImpulse1 = 0; } else { m_limitState1 = e_atUpperLimit; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitImpulse2 = 0; } else { m_limitState2 = e_atUpperLimit; }; var _local21:Number = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); var _local22:Number = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); m_limitImpulse1 = (m_limitImpulse1 * _arg1.dtRatio); m_limitImpulse2 = (m_limitImpulse2 * _arg1.dtRatio); _local23 = ((-(m_impulse) - m_limitImpulse1) * m_u1.x); _local24 = ((-(m_impulse) - m_limitImpulse1) * m_u1.y); _local25 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.x); _local26 = (((-(m_ratio) * m_impulse) - m_limitImpulse2) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_impulse = 0; m_limitImpulse1 = 0; m_limitImpulse2 = 0; }; } override public function GetReactionTorque(_arg1:Number):Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2 = m_bodyB.GetWorldPoint(m_localAnchor2); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; _local4 = _local2.m_xf.R; var _local5:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); var _local6:Number = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); var _local7:Number = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = (m_pulleyMass * -(_local18)); _local20 = m_impulse; m_impulse = b2Math.Max(0, (m_impulse + _local19)); _local19 = (m_impulse - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local16 = ((-(m_ratio) * _local19) * m_u2.x); _local17 = ((-(m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = (-(m_limitMass1) * _local18); _local20 = m_limitImpulse1; m_limitImpulse1 = b2Math.Max(0, (m_limitImpulse1 + _local19)); _local19 = (m_limitImpulse1 - _local20); _local14 = (-(_local19) * m_u1.x); _local15 = (-(_local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = (-(m_limitMass2) * _local18); _local20 = m_limitImpulse2; m_limitImpulse2 = b2Math.Max(0, (m_limitImpulse2 + _local19)); _local19 = (m_limitImpulse2 - _local20); _local16 = (-(_local19) * m_u2.x); _local17 = (-(_local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2 = m_bodyA.GetWorldPoint(m_localAnchor1); var _local2:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var _local3:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var _local4:Number = (_local1.x - _local2); var _local5:Number = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } } }//package Box2D.Dynamics.Joints
Section 133
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var groundAnchorA:b2Vec2; public var groundAnchorB:b2Vec2; public var localAnchorB:b2Vec2; public var ratio:Number; public var maxLengthA:Number; public var lengthA:Number; public var lengthB:Number; public var maxLengthB:Number; public function b2PulleyJointDef(){ groundAnchorA = new b2Vec2(); groundAnchorB = new b2Vec2(); localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchorA.Set(-1, 1); groundAnchorB.Set(1, 1); localAnchorA.Set(-1, 0); localAnchorB.Set(1, 0); lengthA = 0; maxLengthA = 0; lengthB = 0; maxLengthB = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ bodyA = _arg1; bodyB = _arg2; groundAnchorA.SetV(_arg3); groundAnchorB.SetV(_arg4); localAnchorA = bodyA.GetLocalPoint(_arg5); localAnchorB = bodyB.GetLocalPoint(_arg6); var _local8:Number = (_arg5.x - _arg3.x); var _local9:Number = (_arg5.y - _arg3.y); lengthA = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); var _local10:Number = (_arg6.x - _arg4.x); var _local11:Number = (_arg6.y - _arg4.y); lengthB = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; var _local12:Number = (lengthA + (ratio * lengthB)); maxLengthA = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLengthB = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 134
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { private var m_mass:b2Mat33; private var m_impulse:b2Vec3; private var m_enableLimit:Boolean; private var m_limitState:int; private var m_motorMass:Number; private var reduced:b2Vec2; b2internal var m_localAnchor1:b2Vec2; b2internal var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; private var m_motorImpulse:Number; private var impulse2:b2Vec2; private var impulse3:b2Vec3; private var m_enableMotor:Boolean; private var m_referenceAngle:Number; private var m_upperAngle:Number; private var m_motorSpeed:Number; private var m_lowerAngle:Number; private var m_maxMotorTorque:Number; private static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); impulse3 = new b2Vec3(); impulse2 = new b2Vec2(); reduced = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_impulse = new b2Vec3(); m_mass = new b2Mat33(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchorA); m_localAnchor2.SetV(_arg1.localAnchorB); m_referenceAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_motorImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; m_limitState = e_inactiveLimit; } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local2:b2Body = m_bodyA; var _local3:b2Body = m_bodyB; var _local11:b2Vec2 = _local2.m_linearVelocity; var _local12:Number = _local2.m_angularVelocity; var _local13:b2Vec2 = _local3.m_linearVelocity; var _local14:Number = _local3.m_angularVelocity; var _local15:Number = _local2.m_invMass; var _local16:Number = _local3.m_invMass; var _local17:Number = _local2.m_invI; var _local18:Number = _local3.m_invI; if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local19 = ((_local14 - _local12) - m_motorSpeed); _local20 = (m_motorMass * -(_local19)); _local21 = m_motorImpulse; _local22 = (_arg1.dt * m_maxMotorTorque); m_motorImpulse = b2Math.Clamp((m_motorImpulse + _local20), -(_local22), _local22); _local20 = (m_motorImpulse - _local21); _local12 = (_local12 - (_local17 * _local20)); _local14 = (_local14 + (_local18 * _local20)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local4 = _local2.m_xf.R; _local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8)); _local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8)); _local7 = _local5; _local4 = _local3.m_xf.R; _local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local5; _local23 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8)); _local24 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7)); _local25 = (_local14 - _local12); m_mass.Solve33(impulse3, -(_local23), -(_local24), -(_local25)); if (m_limitState == e_equalLimits){ m_impulse.Add(impulse3); } else { if (m_limitState == e_atLowerLimit){ _local6 = (m_impulse.z + impulse3.z); if (_local6 < 0){ m_mass.Solve22(reduced, -(_local23), -(_local24)); impulse3.x = reduced.x; impulse3.y = reduced.y; impulse3.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + reduced.x); m_impulse.y = (m_impulse.y + reduced.y); m_impulse.z = 0; }; } else { if (m_limitState == e_atUpperLimit){ _local6 = (m_impulse.z + impulse3.z); if (_local6 > 0){ m_mass.Solve22(reduced, -(_local23), -(_local24)); impulse3.x = reduced.x; impulse3.y = reduced.y; impulse3.z = -(m_impulse.z); m_impulse.x = (m_impulse.x + reduced.x); m_impulse.y = (m_impulse.y + reduced.y); m_impulse.z = 0; }; }; }; }; _local11.x = (_local11.x - (_local15 * impulse3.x)); _local11.y = (_local11.y - (_local15 * impulse3.y)); _local12 = (_local12 - (_local17 * (((_local7 * impulse3.y) - (_local8 * impulse3.x)) + impulse3.z))); _local13.x = (_local13.x + (_local16 * impulse3.x)); _local13.y = (_local13.y + (_local16 * impulse3.y)); _local14 = (_local14 + (_local18 * (((_local9 * impulse3.y) - (_local10 * impulse3.x)) + impulse3.z))); } else { _local4 = _local2.m_xf.R; _local7 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local7) + (_local4.col2.x * _local8)); _local8 = ((_local4.col1.y * _local7) + (_local4.col2.y * _local8)); _local7 = _local5; _local4 = _local3.m_xf.R; _local9 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local10 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local9) + (_local4.col2.x * _local10)); _local10 = ((_local4.col1.y * _local9) + (_local4.col2.y * _local10)); _local9 = _local5; _local26 = (((_local13.x + (-(_local14) * _local10)) - _local11.x) - (-(_local12) * _local8)); _local27 = (((_local13.y + (_local14 * _local9)) - _local11.y) - (_local12 * _local7)); m_mass.Solve22(impulse2, -(_local26), -(_local27)); m_impulse.x = (m_impulse.x + impulse2.x); m_impulse.y = (m_impulse.y + impulse2.y); _local11.x = (_local11.x - (_local15 * impulse2.x)); _local11.y = (_local11.y - (_local15 * impulse2.y)); _local12 = (_local12 - (_local17 * ((_local7 * impulse2.y) - (_local8 * impulse2.x)))); _local13.x = (_local13.x + (_local16 * impulse2.x)); _local13.y = (_local13.y + (_local16 * impulse2.y)); _local14 = (_local14 + (_local18 * ((_local9 * impulse2.y) - (_local10 * impulse2.x)))); }; _local2.m_linearVelocity.SetV(_local11); _local2.m_angularVelocity = _local12; _local3.m_linearVelocity.SetV(_local13); _local3.m_angularVelocity = _local14; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchor2)); } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchor1)); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local9:Number; var _local10:Number; var _local11:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local5:b2Body = m_bodyA; var _local6:b2Body = m_bodyB; var _local7:Number = 0; var _local8:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local6.m_sweep.a - _local5.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local3 = b2Math.Clamp((_local25 - m_lowerAngle), -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); _local7 = b2Math.Abs(_local3); } else { if (m_limitState == e_atLowerLimit){ _local3 = (_local25 - m_lowerAngle); _local7 = -(_local3); _local3 = b2Math.Clamp((_local3 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local3); } else { if (m_limitState == e_atUpperLimit){ _local3 = (_local25 - m_upperAngle); _local7 = _local3; _local3 = b2Math.Clamp((_local3 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local3); }; }; }; _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * _local26)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * _local26)); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); }; _local4 = _local5.m_xf.R; var _local12:Number = (m_localAnchor1.x - _local5.m_sweep.localCenter.x); var _local13:Number = (m_localAnchor1.y - _local5.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local12) + (_local4.col2.x * _local13)); _local13 = ((_local4.col1.y * _local12) + (_local4.col2.y * _local13)); _local12 = _local9; _local4 = _local6.m_xf.R; var _local14:Number = (m_localAnchor2.x - _local6.m_sweep.localCenter.x); var _local15:Number = (m_localAnchor2.y - _local6.m_sweep.localCenter.y); _local9 = ((_local4.col1.x * _local14) + (_local4.col2.x * _local15)); _local15 = ((_local4.col1.y * _local14) + (_local4.col2.y * _local15)); _local14 = _local9; var _local16:Number = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); var _local17:Number = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); var _local18:Number = ((_local16 * _local16) + (_local17 * _local17)); var _local19:Number = Math.sqrt(_local18); _local8 = _local19; var _local20:Number = _local5.m_invMass; var _local21:Number = _local6.m_invMass; var _local22:Number = _local5.m_invI; var _local23:Number = _local6.m_invI; var _local24:Number = (10 * b2Settings.b2_linearSlop); if (_local18 > (_local24 * _local24)){ _local27 = (_local16 / _local19); _local28 = (_local17 / _local19); _local29 = (_local20 + _local21); _local30 = (1 / _local29); _local10 = (_local30 * -(_local16)); _local11 = (_local30 * -(_local17)); _local31 = 0.5; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - ((_local31 * _local20) * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - ((_local31 * _local20) * _local11)); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + ((_local31 * _local21) * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + ((_local31 * _local21) * _local11)); _local16 = (((_local6.m_sweep.c.x + _local14) - _local5.m_sweep.c.x) - _local12); _local17 = (((_local6.m_sweep.c.y + _local15) - _local5.m_sweep.c.y) - _local13); }; K1.col1.x = (_local20 + _local21); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local20 + _local21); K2.col1.x = ((_local22 * _local13) * _local13); K2.col2.x = ((-(_local22) * _local12) * _local13); K2.col1.y = ((-(_local22) * _local12) * _local13); K2.col2.y = ((_local22 * _local12) * _local12); K3.col1.x = ((_local23 * _local15) * _local15); K3.col2.x = ((-(_local23) * _local14) * _local15); K3.col1.y = ((-(_local23) * _local14) * _local15); K3.col2.y = ((_local23 * _local14) * _local14); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local10 = tImpulse.x; _local11 = tImpulse.y; _local5.m_sweep.c.x = (_local5.m_sweep.c.x - (_local5.m_invMass * _local10)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y - (_local5.m_invMass * _local11)); _local5.m_sweep.a = (_local5.m_sweep.a - (_local5.m_invI * ((_local12 * _local11) - (_local13 * _local10)))); _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_local6.m_invMass * _local10)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_local6.m_invMass * _local11)); _local6.m_sweep.a = (_local6.m_sweep.a + (_local6.m_invI * ((_local14 * _local11) - (_local15 * _local10)))); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); return ((((_local8 <= b2Settings.b2_linearSlop)) && ((_local7 <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(_arg1:Number):void{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_bodyB.m_sweep.a - m_bodyA.m_sweep.a) - m_referenceAngle)); } public function GetJointSpeed():Number{ return ((m_bodyB.m_angularVelocity - m_bodyA.m_angularVelocity)); } public function GetMotorTorque():Number{ return (m_maxMotorTorque); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local7:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_bodyA; _local3 = m_bodyB; if (((m_enableMotor) || (m_enableLimit))){ }; _local4 = _local2.m_xf.R; var _local6:Number = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; var _local8:Number = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); var _local9:Number = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; var _local10:Number = _local2.m_invMass; var _local11:Number = _local3.m_invMass; var _local12:Number = _local2.m_invI; var _local13:Number = _local3.m_invI; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorImpulse = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_impulse.z = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_impulse.z = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_impulse.z = 0; }; }; }; } else { m_limitState = e_inactiveLimit; }; if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_motorImpulse = (m_motorImpulse * _arg1.dtRatio); _local15 = m_impulse.x; _local16 = m_impulse.y; _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local10 * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local10 * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local12 * ((((_local6 * _local16) - (_local7 * _local15)) + m_motorImpulse) + m_impulse.z))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * ((((_local8 * _local16) - (_local9 * _local15)) + m_motorImpulse) + m_impulse.z))); } else { m_impulse.SetZero(); m_motorImpulse = 0; }; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.z)); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ m_bodyA.SetAwake(true); m_bodyB.SetAwake(true); return (m_enableMotor); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } } }//package Box2D.Dynamics.Joints
Section 135
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var referenceAngle:Number; public var localAnchorB:b2Vec2; public var motorSpeed:Number; public var upperAngle:Number; public var lowerAngle:Number; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchorA.Set(0, 0); localAnchorB.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA = bodyA.GetLocalPoint(_arg3); localAnchorB = bodyB.GetLocalPoint(_arg3); referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 136
//b2WeldJoint (Box2D.Dynamics.Joints.b2WeldJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2WeldJoint extends b2Joint { private var m_impulse:b2Vec3; private var m_referenceAngle:Number; private var m_localAnchorA:b2Vec2; private var m_localAnchorB:b2Vec2; private var m_mass:b2Mat33; public function b2WeldJoint(_arg1:b2WeldJointDef){ m_localAnchorA = new b2Vec2(); m_localAnchorB = new b2Vec2(); m_impulse = new b2Vec3(); m_mass = new b2Mat33(); super(_arg1); m_localAnchorA.SetV(_arg1.localAnchorA); m_localAnchorB.SetV(_arg1.localAnchorB); m_referenceAngle = _arg1.referenceAngle; m_impulse.SetZero(); m_mass = new b2Mat33(); } override b2internal function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body = m_bodyA; var _local5:b2Body = m_bodyB; var _local6:b2Vec2 = _local4.m_linearVelocity; var _local7:Number = _local4.m_angularVelocity; var _local8:b2Vec2 = _local5.m_linearVelocity; var _local9:Number = _local5.m_angularVelocity; var _local10:Number = _local4.m_invMass; var _local11:Number = _local5.m_invMass; var _local12:Number = _local4.m_invI; var _local13:Number = _local5.m_invI; _local2 = _local4.m_xf.R; var _local14:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); var _local15:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local14) + (_local2.col2.x * _local15)); _local15 = ((_local2.col1.y * _local14) + (_local2.col2.y * _local15)); _local14 = _local3; _local2 = _local5.m_xf.R; var _local16:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); var _local17:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local16) + (_local2.col2.x * _local17)); _local17 = ((_local2.col1.y * _local16) + (_local2.col2.y * _local17)); _local16 = _local3; var _local18:Number = (((_local8.x - (_local9 * _local17)) - _local6.x) + (_local7 * _local15)); var _local19:Number = (((_local8.y + (_local9 * _local16)) - _local6.y) - (_local7 * _local14)); var _local20:Number = (_local9 - _local7); var _local21:b2Vec3 = new b2Vec3(); m_mass.Solve33(_local21, -(_local18), -(_local19), -(_local20)); m_impulse.Add(_local21); _local6.x = (_local6.x - (_local10 * _local21.x)); _local6.y = (_local6.y - (_local10 * _local21.y)); _local7 = (_local7 - (_local12 * (((_local14 * _local21.y) - (_local15 * _local21.x)) + _local21.z))); _local8.x = (_local8.x + (_local11 * _local21.x)); _local8.y = (_local8.y + (_local11 * _local21.y)); _local9 = (_local9 + (_local13 * (((_local16 * _local21.y) - (_local17 * _local21.x)) + _local21.z))); _local4.m_angularVelocity = _local7; _local5.m_angularVelocity = _local9; } override public function GetReactionTorque(_arg1:Number):Number{ return ((_arg1 * m_impulse.z)); } override public function GetReactionForce(_arg1:Number):b2Vec2{ return (new b2Vec2((_arg1 * m_impulse.x), (_arg1 * m_impulse.y))); } override b2internal function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body = m_bodyA; var _local5:b2Body = m_bodyB; _local2 = _local4.m_xf.R; var _local6:Number = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); var _local7:Number = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; var _local8:Number = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); var _local9:Number = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; var _local10:Number = _local4.m_invMass; var _local11:Number = _local5.m_invMass; var _local12:Number = _local4.m_invI; var _local13:Number = _local5.m_invI; var _local14:Number = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); var _local15:Number = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); var _local16:Number = ((_local5.m_sweep.a - _local4.m_sweep.a) - m_referenceAngle); var _local17:Number = (10 * b2Settings.b2_linearSlop); var _local18:Number = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); var _local19:Number = b2Math.Abs(_local16); if (_local18 > _local17){ _local12 = (_local12 * 1); _local13 = (_local13 * 1); }; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); var _local20:b2Vec3 = new b2Vec3(); m_mass.Solve33(_local20, -(_local14), -(_local15), -(_local16)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x - (_local10 * _local20.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y - (_local10 * _local20.y)); _local4.m_sweep.a = (_local4.m_sweep.a - (_local12 * (((_local6 * _local20.y) - (_local7 * _local20.x)) + _local20.z))); _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_local11 * _local20.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_local11 * _local20.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_local13 * (((_local8 * _local20.y) - (_local9 * _local20.x)) + _local20.z))); _local4.SynchronizeTransform(); _local5.SynchronizeTransform(); return ((((_local18 <= b2Settings.b2_linearSlop)) && ((_local19 <= b2Settings.b2_angularSlop)))); } override b2internal function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; _local4 = m_bodyA; _local5 = m_bodyB; _local2 = _local4.m_xf.R; _local6 = (m_localAnchorA.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchorA.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchorB.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchorB.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; _local10 = _local4.m_invMass; _local11 = _local5.m_invMass; _local12 = _local4.m_invI; _local13 = _local5.m_invI; m_mass.col1.x = (((_local10 + _local11) + ((_local7 * _local7) * _local12)) + ((_local9 * _local9) * _local13)); m_mass.col2.x = (((-(_local7) * _local6) * _local12) - ((_local9 * _local8) * _local13)); m_mass.col3.x = ((-(_local7) * _local12) - (_local9 * _local13)); m_mass.col1.y = m_mass.col2.x; m_mass.col2.y = (((_local10 + _local11) + ((_local6 * _local6) * _local12)) + ((_local8 * _local8) * _local13)); m_mass.col3.y = ((_local6 * _local12) + (_local8 * _local13)); m_mass.col1.z = m_mass.col3.x; m_mass.col2.z = m_mass.col3.y; m_mass.col3.z = (_local12 + _local13); if (_arg1.warmStarting){ m_impulse.x = (m_impulse.x * _arg1.dtRatio); m_impulse.y = (m_impulse.y * _arg1.dtRatio); m_impulse.z = (m_impulse.z * _arg1.dtRatio); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local10 * m_impulse.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local10 * m_impulse.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local12 * (((_local6 * m_impulse.y) - (_local7 * m_impulse.x)) + m_impulse.z))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local11 * m_impulse.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local11 * m_impulse.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local13 * (((_local8 * m_impulse.y) - (_local9 * m_impulse.x)) + m_impulse.z))); } else { m_impulse.SetZero(); }; } override public function GetAnchorA():b2Vec2{ return (m_bodyA.GetWorldPoint(m_localAnchorA)); } override public function GetAnchorB():b2Vec2{ return (m_bodyB.GetWorldPoint(m_localAnchorB)); } } }//package Box2D.Dynamics.Joints
Section 137
//b2WeldJointDef (Box2D.Dynamics.Joints.b2WeldJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2WeldJointDef extends b2JointDef { public var localAnchorA:b2Vec2; public var referenceAngle:Number; public var localAnchorB:b2Vec2; public function b2WeldJointDef(){ localAnchorA = new b2Vec2(); localAnchorB = new b2Vec2(); super(); type = b2Joint.e_weldJoint; referenceAngle = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ bodyA = _arg1; bodyB = _arg2; localAnchorA.SetV(bodyA.GetLocalPoint(_arg3)); localAnchorB.SetV(bodyB.GetLocalPoint(_arg3)); referenceAngle = (bodyB.GetAngle() - bodyA.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 138
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Controllers.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Body { b2internal var m_xf:b2Transform; b2internal var m_controllerCount:int; b2internal var m_contactList:b2ContactEdge; b2internal var m_invI:Number; b2internal var m_fixtureCount:int; b2internal var m_torque:Number; b2internal var m_angularVelocity:Number; b2internal var m_flags:uint; b2internal var m_linearVelocity:b2Vec2; b2internal var m_world:b2World; b2internal var m_inertiaScale:Number; b2internal var m_controllerList:b2ControllerEdge; b2internal var m_fixtureList:b2Fixture; b2internal var m_mass:Number; b2internal var m_next:b2Body; b2internal var m_force:b2Vec2; b2internal var m_sweep:b2Sweep; private var m_userData; b2internal var m_invMass:Number; b2internal var m_prev:b2Body; b2internal var m_linearDamping:Number; b2internal var m_type:int; b2internal var m_angularDamping:Number; b2internal var m_islandIndex:int; b2internal var m_jointList:b2JointEdge; b2internal var m_sleepTime:Number; b2internal var m_I:Number; b2internal static var e_fixedRotationFlag:uint = 16; public static var b2_kinematicBody:uint = 1; b2internal static var e_bulletFlag:uint = 8; b2internal static var e_activeFlag:uint = 32; b2internal static var e_allowSleepFlag:uint = 4; b2internal static var e_awakeFlag:uint = 2; public static var b2_dynamicBody:uint = 2; b2internal static var e_islandFlag:uint = 1; private static var s_xf1:b2Transform = new b2Transform(); public static var b2_staticBody:uint = 0; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ m_xf = new b2Transform(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.bullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.awake){ m_flags = (m_flags | e_awakeFlag); }; if (_arg1.active){ m_flags = (m_flags | e_activeFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetZero(); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); var _local3:b2Mat22 = m_xf.R; var _local4:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_controllerList = null; m_contactList = null; m_controllerCount = 0; m_prev = null; m_next = null; m_linearVelocity.SetV(_arg1.linearVelocity); m_angularVelocity = _arg1.angularVelocity; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_sleepTime = 0; m_type = _arg1.type; if (m_type == b2_dynamicBody){ m_mass = 1; m_invMass = 1; } else { m_mass = 0; m_invMass = 0; }; m_I = 0; m_invI = 0; m_inertiaScale = _arg1.inertiaScale; m_userData = _arg1.userData; m_fixtureList = null; m_fixtureCount = 0; } public function SetLinearVelocity(_arg1:b2Vec2):void{ if (m_type == b2_staticBody){ return; }; m_linearVelocity.SetV(_arg1); } public function ResetMassData():void{ var _local4:b2MassData; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_sweep.localCenter.SetZero(); if ((((m_type == b2_staticBody)) || ((m_type == b2_kinematicBody)))){ return; }; var _local1:b2Vec2 = b2Vec2.Make(0, 0); var _local2:b2Fixture = m_fixtureList; while (_local2) { if (_local2.m_density == 0){ } else { _local4 = _local2.GetMassData(); m_mass = (m_mass + _local4.mass); _local1.x = (_local1.x + (_local4.center.x * _local4.mass)); _local1.y = (_local1.y + (_local4.center.y * _local4.mass)); m_I = (m_I + _local4.I); }; _local2 = _local2.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local1.x = (_local1.x * m_invMass); _local1.y = (_local1.y * m_invMass); } else { m_mass = 1; m_invMass = 1; }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local1.x * _local1.x) + (_local1.y * _local1.y)))); m_I = (m_I * m_inertiaScale); b2Settings.b2Assert((m_I > 0)); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; var _local3:b2Vec2 = m_sweep.c.Copy(); m_sweep.localCenter.SetV(_local1); m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter)); m_sweep.c.SetV(m_sweep.c0); m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local3.y)))); m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local3.x))); } public function GetMassData(_arg1:b2MassData):void{ _arg1.mass = m_mass; _arg1.I = m_I; _arg1.center.SetV(m_sweep.localCenter); } public function Merge(_arg1:b2Body):void{ var _local2:b2Fixture; var _local3:b2Body; var _local4:b2Body; var _local11:b2Fixture; _local2 = _arg1.m_fixtureList; while (_local2) { _local11 = _local2.m_next; _arg1.m_fixtureCount--; _local2.m_next = m_fixtureList; m_fixtureList = _local2; m_fixtureCount++; _local2.m_body = _local4; _local2 = _local11; }; _local3.m_fixtureCount = 0; _local3 = this; _local4 = _arg1; var _local5:b2Vec2 = _local3.GetWorldCenter(); var _local6:b2Vec2 = _local4.GetWorldCenter(); var _local7:b2Vec2 = _local3.GetLinearVelocity().Copy(); var _local8:b2Vec2 = _local4.GetLinearVelocity().Copy(); var _local9:Number = _local3.GetAngularVelocity(); var _local10:Number = _local4.GetAngularVelocity(); _local3.ResetMassData(); SynchronizeFixtures(); } b2internal function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var _local1:b2Mat22 = m_xf.R; var _local2:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function SetMassData(_arg1:b2MassData):void{ b2Settings.b2Assert((m_world.IsLocked() == false)); if (m_world.IsLocked() == true){ return; }; if (m_type != b2_dynamicBody){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass <= 0){ m_mass = 1; }; m_invMass = (1 / m_mass); if ((((_arg1.I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (_arg1.I - (m_mass * ((_arg1.center.x * _arg1.center.x) + (_arg1.center.y * _arg1.center.y)))); m_invI = (1 / m_I); }; var _local2:b2Vec2 = m_sweep.c.Copy(); m_sweep.localCenter.SetV(_arg1.center); m_sweep.c0.SetV(b2Math.MulX(m_xf, m_sweep.localCenter)); m_sweep.c.SetV(m_sweep.c0); m_linearVelocity.x = (m_linearVelocity.x + (m_angularVelocity * -((m_sweep.c.y - _local2.y)))); m_linearVelocity.y = (m_linearVelocity.y + (m_angularVelocity * (m_sweep.c.x - _local2.x))); } public function GetDefinition():b2BodyDef{ var _local1:b2BodyDef = new b2BodyDef(); _local1.type = GetType(); _local1.allowSleep = ((m_flags & e_allowSleepFlag) == e_allowSleepFlag); _local1.angle = GetAngle(); _local1.angularDamping = m_angularDamping; _local1.angularVelocity = m_angularVelocity; _local1.fixedRotation = ((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag); _local1.bullet = ((m_flags & e_bulletFlag) == e_bulletFlag); _local1.awake = ((m_flags & e_awakeFlag) == e_awakeFlag); _local1.linearDamping = m_linearDamping; _local1.linearVelocity.SetV(GetLinearVelocity()); _local1.position = GetPosition(); _local1.userData = GetUserData(); return (_local1); } public function GetControllerList():b2ControllerEdge{ return (m_controllerList); } public function GetFixtureList():b2Fixture{ return (m_fixtureList); } public function SetAngularVelocity(_arg1:Number):void{ if (m_type == b2_staticBody){ return; }; m_angularVelocity = _arg1; } public function GetAngle():Number{ return (m_sweep.a); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (m_type != b2_dynamicBody){ return; }; if (IsAwake() == false){ SetAwake(true); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function CreateFixture(_arg1:b2FixtureDef):b2Fixture{ var _local3:IBroadPhase; if (m_world.IsLocked() == true){ return (null); }; var _local2:b2Fixture = new b2Fixture(); _local2.Create(this, m_xf, _arg1); if ((m_flags & e_activeFlag)){ _local3 = m_world.m_contactManager.m_broadPhase; _local2.CreateProxy(_local3, m_xf); }; _local2.m_next = m_fixtureList; m_fixtureList = _local2; m_fixtureCount++; _local2.m_body = this; if (_local2.m_density > 0){ ResetMassData(); }; m_world.m_flags = (m_world.m_flags | b2World.e_newFixture); return (_local2); } public function SetTransform(_arg1:b2Transform):void{ SetPositionAndAngle(_arg1.position, _arg1.GetAngle()); } public function IsAwake():Boolean{ return (((m_flags & e_awakeFlag) == e_awakeFlag)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.MulMV(m_xf.R, _arg1)); } b2internal function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetAwake(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_awakeFlag); m_sleepTime = 0; } else { m_flags = (m_flags & ~(e_awakeFlag)); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; }; } public function GetUserData(){ return (m_userData); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.MulTMV(m_xf.R, _arg1)); } public function GetPosition():b2Vec2{ return (m_xf.position); } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function CreateFixture2(_arg1:b2Shape, _arg2:Number=0):b2Fixture{ var _local3:b2FixtureDef = new b2FixtureDef(); _local3.shape = _arg1; _local3.density = _arg2; return (CreateFixture(_local3)); } public function GetLinearDamping():Number{ return (m_linearDamping); } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function SetPosition(_arg1:b2Vec2):void{ SetPositionAndAngle(_arg1, GetAngle()); } private function connectEdges(_arg1:b2EdgeShape, _arg2:b2EdgeShape, _arg3:Number):Number{ var _local4:Number = Math.atan2(_arg2.GetDirectionVector().y, _arg2.GetDirectionVector().x); var _local5:Number = Math.tan(((_local4 - _arg3) * 0.5)); var _local6:b2Vec2 = b2Math.MulFV(_local5, _arg2.GetDirectionVector()); _local6 = b2Math.SubtractVV(_local6, _arg2.GetNormalVector()); _local6 = b2Math.MulFV(b2Settings.b2_toiSlop, _local6); _local6 = b2Math.AddVV(_local6, _arg2.GetVertex1()); var _local7:b2Vec2 = b2Math.AddVV(_arg1.GetDirectionVector(), _arg2.GetDirectionVector()); _local7.Normalize(); var _local8 = (b2Math.Dot(_arg1.GetDirectionVector(), _arg2.GetNormalVector()) > 0); _arg1.SetNextEdge(_arg2, _local6, _local7, _local8); _arg2.SetPrevEdge(_arg1, _local6, _local7, _local8); return (_local4); } public function GetType():uint{ return (m_type); } public function GetAngularDamping():Number{ return (m_angularDamping); } public function SetType(_arg1:uint):void{ if (m_type == _arg1){ return; }; m_type = _arg1; ResetMassData(); if (m_type == b2_staticBody){ m_linearVelocity.SetZero(); m_angularVelocity = 0; }; SetAwake(true); m_force.SetZero(); m_torque = 0; var _local2:b2ContactEdge = m_contactList; while (_local2) { _local2.contact.FlagForFiltering(); _local2 = _local2.next; }; } public function SetAngularDamping(_arg1:Number):void{ m_angularDamping = _arg1; } public function GetInertia():Number{ return (m_I); } public function SetAngle(_arg1:Number):void{ SetPositionAndAngle(GetPosition(), _arg1); } public function GetJointList():b2JointEdge{ return (m_jointList); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.MulXT(m_xf, _arg1)); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (m_type != b2_dynamicBody){ return; }; if (IsAwake() == false){ SetAwake(true); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetContactList():b2ContactEdge{ return (m_contactList); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function DestroyFixture(_arg1:b2Fixture):void{ var _local6:b2Contact; var _local7:b2Fixture; var _local8:b2Fixture; var _local9:IBroadPhase; if (m_world.IsLocked() == true){ return; }; var _local2:b2Fixture = m_fixtureList; var _local3:b2Fixture; var _local4:Boolean; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_fixtureList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; var _local5:b2ContactEdge = m_contactList; while (_local5) { _local6 = _local5.contact; _local5 = _local5.next; _local7 = _local6.GetFixtureA(); _local8 = _local6.GetFixtureB(); if ((((_arg1 == _local7)) || ((_arg1 == _local8)))){ m_world.m_contactManager.Destroy(_local6); }; }; if ((m_flags & e_activeFlag)){ _local9 = m_world.m_contactManager.m_broadPhase; _arg1.DestroyProxy(_local9); }; _arg1.Destroy(); _arg1.m_body = null; _arg1.m_next = null; m_fixtureCount--; ResetMassData(); } public function IsSleepingAllowed():Boolean{ return (((m_flags & e_allowSleepFlag) == e_allowSleepFlag)); } public function GetTransform():b2Transform{ return (m_xf); } b2internal function SynchronizeFixtures():void{ var _local4:b2Fixture; var _local1:b2Transform = s_xf1; _local1.R.Set(m_sweep.a0); var _local2:b2Mat22 = _local1.R; var _local3:b2Vec2 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); var _local5:IBroadPhase = m_world.m_contactManager.m_broadPhase; _local4 = m_fixtureList; while (_local4) { _local4.Synchronize(_local5, _local1, m_xf); _local4 = _local4.m_next; }; } public function SetSleepingAllowed(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); SetAwake(true); }; } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function SetPositionAndAngle(_arg1:b2Vec2, _arg2:Number):void{ var _local3:b2Fixture; if (m_world.IsLocked() == true){ return; }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); var _local4:b2Mat22 = m_xf.R; var _local5:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); var _local6:IBroadPhase = m_world.m_contactManager.m_broadPhase; _local3 = m_fixtureList; while (_local3) { _local3.Synchronize(_local6, m_xf, m_xf); _local3 = _local3.m_next; }; m_world.m_contactManager.FindNewContacts(); } public function IsFixedRotation():Boolean{ return (((m_flags & e_fixedRotationFlag) == e_fixedRotationFlag)); } public function SetActive(_arg1:Boolean):void{ var _local2:IBroadPhase; var _local3:b2Fixture; var _local4:b2ContactEdge; var _local5:b2ContactEdge; if (_arg1 == IsActive()){ return; }; if (_arg1){ m_flags = (m_flags | e_activeFlag); _local2 = m_world.m_contactManager.m_broadPhase; _local3 = m_fixtureList; while (_local3) { _local3.CreateProxy(_local2, m_xf); _local3 = _local3.m_next; }; } else { m_flags = (m_flags & ~(e_activeFlag)); _local2 = m_world.m_contactManager.m_broadPhase; _local3 = m_fixtureList; while (_local3) { _local3.DestroyProxy(_local2); _local3 = _local3.m_next; }; _local4 = m_contactList; while (_local4) { _local5 = _local4; _local4 = _local4.next; m_world.m_contactManager.Destroy(_local5.contact); }; m_contactList = null; }; } public function IsActive():Boolean{ return (((m_flags & e_activeFlag) == e_activeFlag)); } b2internal function ShouldCollide(_arg1:b2Body):Boolean{ if (((!((m_type == b2_dynamicBody))) && (!((_arg1.m_type == b2_dynamicBody))))){ return (false); }; var _local2:b2JointEdge = m_jointList; while (_local2) { if (_local2.other == _arg1){ if (_local2.joint.m_collideConnected == false){ return (false); }; }; _local2 = _local2.next; }; return (true); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22 = m_xf.R; var _local3:b2Vec2 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function SetFixedRotation(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_fixedRotationFlag); } else { m_flags = (m_flags & ~(e_fixedRotationFlag)); }; ResetMassData(); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function Split(_arg1:Function):b2Body{ var _local7:b2Fixture; var _local13:b2Fixture; var _local2:b2Vec2 = GetLinearVelocity().Copy(); var _local3:Number = GetAngularVelocity(); var _local4:b2Vec2 = GetWorldCenter(); var _local5:b2Body = this; var _local6:b2Body = m_world.CreateBody(GetDefinition()); var _local8:b2Fixture = _local5.m_fixtureList; while (_local8) { if (_arg1(_local8)){ _local13 = _local8.m_next; if (_local7){ _local7.m_next = _local13; } else { _local5.m_fixtureList = _local13; }; _local5.m_fixtureCount--; _local8.m_next = _local6.m_fixtureList; _local6.m_fixtureList = _local8; _local6.m_fixtureCount++; _local8.m_body = _local6; _local8 = _local13; } else { _local7 = _local8; _local8 = _local8.m_next; }; }; _local5.ResetMassData(); _local6.ResetMassData(); var _local9:b2Vec2 = _local5.GetWorldCenter(); var _local10:b2Vec2 = _local6.GetWorldCenter(); var _local11:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local9, _local4))); var _local12:b2Vec2 = b2Math.AddVV(_local2, b2Math.CrossFV(_local3, b2Math.SubtractVV(_local10, _local4))); _local5.SetLinearVelocity(_local11); _local6.SetLinearVelocity(_local12); _local5.SetAngularVelocity(_local3); _local6.SetAngularVelocity(_local3); _local5.SynchronizeFixtures(); _local6.SynchronizeFixtures(); return (_local6); } public function SetLinearDamping(_arg1:Number):void{ m_linearDamping = _arg1; } public function GetWorld():b2World{ return (m_world); } public function ApplyTorque(_arg1:Number):void{ if (m_type != b2_dynamicBody){ return; }; if (IsAwake() == false){ SetAwake(true); }; m_torque = (m_torque + _arg1); } } }//package Box2D.Dynamics
Section 139
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; public class b2BodyDef { public var angularDamping:Number; public var bullet:Boolean; public var awake:Boolean; public var active:Boolean; public var allowSleep:Boolean; public var angle:Number; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var angularVelocity:Number; public var linearVelocity:b2Vec2; public var position:b2Vec2; public var inertiaScale:Number; public var type:uint; public function b2BodyDef(){ position = new b2Vec2(); linearVelocity = new b2Vec2(); super(); userData = null; position.Set(0, 0); angle = 0; linearVelocity.Set(0, 0); angularVelocity = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; awake = true; fixedRotation = false; bullet = false; type = b2Body.b2_staticBody; active = true; inertiaScale = 1; } } }//package Box2D.Dynamics
Section 140
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Common.*; public class b2ContactFilter { b2internal static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Fixture, _arg2:b2Fixture):Boolean{ var _local3:b2FilterData = _arg1.GetFilterData(); var _local4:b2FilterData = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; var _local5:Boolean = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } public function RayCollide(_arg1, _arg2:b2Fixture):Boolean{ if (!_arg1){ return (true); }; return (ShouldCollide((_arg1 as b2Fixture), _arg2)); } } }//package Box2D.Dynamics
Section 141
//b2ContactImpulse (Box2D.Dynamics.b2ContactImpulse) package Box2D.Dynamics { import Box2D.Common.*; public class b2ContactImpulse { public var tangentImpulses:Array; public var normalImpulses:Array; public function b2ContactImpulse(){ normalImpulses = new Array(b2Settings.b2_maxManifoldPoints); tangentImpulses = new Array(b2Settings.b2_maxManifoldPoints); super(); } } }//package Box2D.Dynamics
Section 142
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2ContactListener { b2internal static var b2_defaultListener:b2ContactListener = new (b2ContactListener); ; public function PreSolve(_arg1:b2Contact, _arg2:b2Manifold):void{ } public function EndContact(_arg1:b2Contact):void{ } public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{ } public function BeginContact(_arg1:b2Contact):void{ } } }//package Box2D.Dynamics
Section 143
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2ContactManager { b2internal var m_world:b2World; b2internal var m_contactCount:int; b2internal var m_contactFactory:b2ContactFactory; b2internal var m_contactFilter:b2ContactFilter; b2internal var m_broadPhase:IBroadPhase; b2internal var m_contactList:b2Contact; b2internal var m_contactListener:b2ContactListener; b2internal var m_allocator; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_world = null; m_contactCount = 0; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = b2ContactListener.b2_defaultListener; m_contactFactory = new b2ContactFactory(m_allocator); m_broadPhase = new b2DynamicTreeBroadPhase(); } public function FindNewContacts():void{ m_broadPhase.UpdatePairs(AddPair); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Fixture = _arg1.GetFixtureA(); var _local3:b2Fixture = _arg1.GetFixtureB(); var _local4:b2Body = _local2.GetBody(); var _local5:b2Body = _local3.GetBody(); if (_arg1.m_manifold.m_pointCount > 0){ m_contactListener.EndContact(_arg1); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; if (_arg1.m_nodeA.prev){ _arg1.m_nodeA.prev.next = _arg1.m_nodeA.next; }; if (_arg1.m_nodeA.next){ _arg1.m_nodeA.next.prev = _arg1.m_nodeA.prev; }; if (_arg1.m_nodeA == _local4.m_contactList){ _local4.m_contactList = _arg1.m_nodeA.next; }; if (_arg1.m_nodeB.prev){ _arg1.m_nodeB.prev.next = _arg1.m_nodeB.next; }; if (_arg1.m_nodeB.next){ _arg1.m_nodeB.next.prev = _arg1.m_nodeB.prev; }; if (_arg1.m_nodeB == _local5.m_contactList){ _local5.m_contactList = _arg1.m_nodeB.next; }; m_contactFactory.Destroy(_arg1); m_contactCount--; } public function AddPair(_arg1, _arg2):void{ var _local9:b2Fixture; var _local10:b2Fixture; var _local3:b2Fixture = (_arg1 as b2Fixture); var _local4:b2Fixture = (_arg2 as b2Fixture); var _local5:b2Body = _local3.GetBody(); var _local6:b2Body = _local4.GetBody(); if (_local5 == _local6){ return; }; var _local7:b2ContactEdge = _local6.GetContactList(); while (_local7) { if (_local7.other == _local5){ _local9 = _local7.contact.GetFixtureA(); _local10 = _local7.contact.GetFixtureB(); if ((((_local9 == _local3)) && ((_local10 == _local4)))){ return; }; if ((((_local9 == _local4)) && ((_local10 == _local3)))){ return; }; }; _local7 = _local7.next; }; if (_local6.ShouldCollide(_local5) == false){ return; }; if (m_contactFilter.ShouldCollide(_local3, _local4) == false){ return; }; var _local8:b2Contact = m_contactFactory.Create(_local3, _local4); _local3 = _local8.GetFixtureA(); _local4 = _local8.GetFixtureB(); _local5 = _local3.m_body; _local6 = _local4.m_body; _local8.m_prev = null; _local8.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local8; }; m_world.m_contactList = _local8; _local8.m_nodeA.contact = _local8; _local8.m_nodeA.other = _local6; _local8.m_nodeA.prev = null; _local8.m_nodeA.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local8.m_nodeA; }; _local5.m_contactList = _local8.m_nodeA; _local8.m_nodeB.contact = _local8; _local8.m_nodeB.other = _local5; _local8.m_nodeB.prev = null; _local8.m_nodeB.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local8.m_nodeB; }; _local6.m_contactList = _local8.m_nodeB; m_world.m_contactCount++; } public function Collide():void{ var _local2:b2Fixture; var _local3:b2Fixture; var _local4:b2Body; var _local5:b2Body; var _local6:*; var _local7:*; var _local8:Boolean; var _local9:b2Contact; var _local1:b2Contact = m_world.m_contactList; while (_local1) { _local2 = _local1.GetFixtureA(); _local3 = _local1.GetFixtureB(); _local4 = _local2.GetBody(); _local5 = _local3.GetBody(); if ((((_local4.IsAwake() == false)) && ((_local5.IsAwake() == false)))){ _local1 = _local1.GetNext(); } else { if ((_local1.m_flags & b2Contact.e_filterFlag)){ if (_local5.ShouldCollide(_local4) == false){ _local9 = _local1; _local1 = _local9.GetNext(); Destroy(_local9); continue; }; if (m_contactFilter.ShouldCollide(_local2, _local3) == false){ _local9 = _local1; _local1 = _local9.GetNext(); Destroy(_local9); continue; }; _local1.m_flags = (_local1.m_flags & ~(b2Contact.e_filterFlag)); }; _local6 = _local2.m_proxy; _local7 = _local3.m_proxy; _local8 = m_broadPhase.TestOverlap(_local6, _local7); if (_local8 == false){ _local9 = _local1; _local1 = _local9.GetNext(); Destroy(_local9); } else { _local1.Update(m_contactListener); _local1 = _local1.GetNext(); }; }; }; } } }//package Box2D.Dynamics
Section 144
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2DebugDraw { private var m_xformScale:Number;// = 1 private var m_fillAlpha:Number;// = 1 private var m_alpha:Number;// = 1 private var m_lineThickness:Number;// = 1 private var m_drawFlags:uint; b2internal var m_sprite:Sprite; private var m_drawScale:Number;// = 1 public static var e_centerOfMassBit:uint = 16; public static var e_shapeBit:uint = 1; public static var e_aabbBit:uint = 4; public static var e_controllerBit:uint = 32; public static var e_pairBit:uint = 8; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawFlags = 0; } public function SetDrawScale(_arg1:Number):void{ m_drawScale = _arg1; } public function GetFillAlpha():Number{ return (m_fillAlpha); } public function GetAlpha():Number{ return (m_alpha); } public function GetLineThickness():Number{ return (m_lineThickness); } public function GetDrawScale():Number{ return (m_drawScale); } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function GetSprite():Sprite{ return (m_sprite); } public function GetXFormScale():Number{ return (m_xformScale); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function SetSprite(_arg1:Sprite):void{ m_sprite = _arg1; } public function DrawTransform(_arg1:b2Transform):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function SetXFormScale(_arg1:Number):void{ m_xformScale = _arg1; } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); var _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } public function SetFillAlpha(_arg1:Number):void{ m_fillAlpha = _arg1; } public function SetAlpha(_arg1:Number):void{ m_alpha = _arg1; } public function SetLineThickness(_arg1:Number):void{ m_lineThickness = _arg1; } } }//package Box2D.Dynamics
Section 145
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeFixture(_arg1:b2Fixture):void{ } public function SayGoodbyeJoint(_arg1:b2Joint):void{ } } }//package Box2D.Dynamics
Section 146
//b2FilterData (Box2D.Dynamics.b2FilterData) package Box2D.Dynamics { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function Copy():b2FilterData{ var _local1:b2FilterData = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Dynamics
Section 147
//b2Fixture (Box2D.Dynamics.b2Fixture) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Fixture { b2internal var m_next:b2Fixture; b2internal var m_shape:b2Shape; b2internal var m_restitution:Number; b2internal var m_friction:Number; b2internal var m_proxy; b2internal var m_filter:b2FilterData; b2internal var m_density:Number; private var m_massData:b2MassData; b2internal var m_isSensor:Boolean; b2internal var m_userData; b2internal var m_aabb:b2AABB; b2internal var m_body:b2Body; public function b2Fixture(){ m_filter = new b2FilterData(); super(); m_aabb = new b2AABB(); m_userData = null; m_body = null; m_next = null; m_shape = null; m_density = 0; m_friction = 0; m_restitution = 0; } public function TestPoint(_arg1:b2Vec2):Boolean{ return (m_shape.TestPoint(m_body.GetTransform(), _arg1)); } public function SetDensity(_arg1:Number):void{ m_density = _arg1; } public function SetRestitution(_arg1:Number):void{ m_restitution = _arg1; } public function GetNext():b2Fixture{ return (m_next); } public function GetShape():b2Shape{ return (m_shape); } public function GetFriction():Number{ return (m_friction); } public function GetDensity():Number{ return (m_density); } public function GetMassData(_arg1:b2MassData=null):b2MassData{ if (_arg1 == null){ _arg1 = new b2MassData(); }; m_shape.ComputeMass(_arg1, m_density); return (_arg1); } public function GetAABB():b2AABB{ return (m_aabb); } public function GetType():int{ return (m_shape.GetType()); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } b2internal function Destroy():void{ m_shape = null; } public function GetRestitution():Number{ return (m_restitution); } public function SetFriction(_arg1:Number):void{ m_friction = _arg1; } b2internal function Create(_arg1:b2Body, _arg2:b2Transform, _arg3:b2FixtureDef):void{ m_userData = _arg3.userData; m_friction = _arg3.friction; m_restitution = _arg3.restitution; m_body = _arg1; m_next = null; m_filter = _arg3.filter.Copy(); m_isSensor = _arg3.isSensor; m_shape = _arg3.shape.Copy(); m_density = _arg3.density; } public function IsSensor():Boolean{ return (m_isSensor); } public function RayCast(_arg1:b2RayCastOutput, _arg2:b2RayCastInput):Boolean{ return (m_shape.RayCast(_arg1, _arg2, m_body.GetTransform())); } public function GetUserData(){ return (m_userData); } b2internal function Synchronize(_arg1:IBroadPhase, _arg2:b2Transform, _arg3:b2Transform):void{ if (!m_proxy){ return; }; var _local4:b2AABB = new b2AABB(); var _local5:b2AABB = new b2AABB(); m_shape.ComputeAABB(_local4, _arg2); m_shape.ComputeAABB(_local5, _arg3); m_aabb.Combine(_local4, _local5); var _local6:b2Vec2 = b2Math.SubtractVV(_arg3.position, _arg2.position); _arg1.MoveProxy(m_proxy, m_aabb, _local6); } b2internal function CreateProxy(_arg1:IBroadPhase, _arg2:b2Transform):void{ m_shape.ComputeAABB(m_aabb, _arg2); m_proxy = _arg1.CreateProxy(m_aabb, this); } public function SetFilterData(_arg1:b2FilterData):void{ var _local3:b2Contact; var _local4:b2Fixture; var _local5:b2Fixture; m_filter = _arg1.Copy(); if (m_body){ return; }; var _local2:b2ContactEdge = m_body.GetContactList(); while (_local2) { _local3 = _local2.contact; _local4 = _local3.GetFixtureA(); _local5 = _local3.GetFixtureB(); if ((((_local4 == this)) || ((_local5 == this)))){ _local3.FlagForFiltering(); }; _local2 = _local2.next; }; } b2internal function DestroyProxy(_arg1:IBroadPhase):void{ if (m_proxy == null){ return; }; _arg1.DestroyProxy(m_proxy); m_proxy = null; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody():b2Body{ return (m_body); } public function SetSensor(_arg1:Boolean):void{ var _local3:b2Contact; var _local4:b2Fixture; var _local5:b2Fixture; if (m_isSensor == _arg1){ return; }; m_isSensor = _arg1; if (m_body == null){ return; }; var _local2:b2ContactEdge = m_body.GetContactList(); while (_local2) { _local3 = _local2.contact; _local4 = _local3.GetFixtureA(); _local5 = _local3.GetFixtureB(); if ((((_local4 == this)) || ((_local5 == this)))){ _local3.SetSensor(((_local4.IsSensor()) || (_local5.IsSensor()))); }; _local2 = _local2.next; }; } } }//package Box2D.Dynamics
Section 148
//b2FixtureDef (Box2D.Dynamics.b2FixtureDef) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2FixtureDef { public var shape:b2Shape; public var isSensor:Boolean; public var density:Number; public var restitution:Number; public var userData; public var filter:b2FilterData; public var friction:Number; public function b2FixtureDef(){ filter = new b2FilterData(); super(); shape = null; userData = null; friction = 0.2; restitution = 0; density = 0; filter.categoryBits = 1; filter.maskBits = 0xFFFF; filter.groupIndex = 0; isSensor = false; } } }//package Box2D.Dynamics
Section 149
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Island { private var m_contactSolver:b2ContactSolver; private var m_listener:b2ContactListener; private var m_bodyCapacity:int; b2internal var m_bodies:Array; b2internal var m_bodyCount:int; b2internal var m_jointCapacity:int; b2internal var m_contactCount:int; b2internal var m_contacts:Array; b2internal var m_contactCapacity:int; b2internal var m_jointCount:int; private var m_allocator; b2internal var m_joints:Array; private static var s_impulse:b2ContactImpulse = new b2ContactImpulse(); public function b2Island(){ m_bodies = new Array(); m_contacts = new Array(); m_joints = new Array(); } public function AddBody(_arg1:b2Body):void{ _arg1.m_islandIndex = m_bodyCount; var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local3:b2Contact; var _local4:b2ContactConstraint; var _local5:int; if (m_listener == null){ return; }; var _local2:int; while (_local2 < m_contactCount) { _local3 = m_contacts[_local2]; _local4 = _arg1[_local2]; _local5 = 0; while (_local5 < _local4.pointCount) { s_impulse.normalImpulses[_local5] = _local4.points[_local5].normalImpulse; s_impulse.tangentImpulses[_local5] = _local4.points[_local5].tangentImpulse; _local5++; }; m_listener.PostSolve(_local3, s_impulse); _local2++; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean):void{ var _local4:int; var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Boolean; var _local13:Boolean; var _local14:Boolean; var _local15:Number; var _local16:Number; var _local17:Number; _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.GetType() != b2Body.b2_dynamicBody){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_linearVelocity.Multiply(b2Math.Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); }; _local4++; }; m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator); var _local8:b2ContactSolver = m_contactSolver; _local8.InitVelocityConstraints(_arg1); _local4 = 0; while (_local4 < m_jointCount) { _local7 = m_joints[_local4]; _local7.InitVelocityConstraints(_arg1); _local4++; }; _local4 = 0; while (_local4 < _arg1.velocityIterations) { _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.SolveVelocityConstraints(_arg1); _local5++; }; _local8.SolveVelocityConstraints(); _local4++; }; _local4 = 0; while (_local4 < m_jointCount) { _local7 = m_joints[_local4]; _local7.FinalizeVelocityConstraints(); _local4++; }; _local8.FinalizeVelocityConstraints(); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.GetType() == b2Body.b2_staticBody){ } else { _local9 = (_arg1.dt * _local6.m_linearVelocity.x); _local10 = (_arg1.dt * _local6.m_linearVelocity.y); if (((_local9 * _local9) + (_local10 * _local10)) > b2Settings.b2_maxTranslationSquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); }; _local11 = (_arg1.dt * _local6.m_angularVelocity); if (((_arg1.dt * _local6.m_angularVelocity) * _local11) > b2Settings.b2_maxRotationSquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt); } else { _local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt); }; }; _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local4++; }; _local4 = 0; while (_local4 < _arg1.positionIterations) { _local12 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local13 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local14 = _local7.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local13 = ((_local13) && (_local14)); _local5++; }; if (((_local12) && (_local13))){ break; }; _local4++; }; Report(_local8.m_constraints); if (_arg3){ _local15 = Number.MAX_VALUE; _local16 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local17 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; if (_local6.GetType() == b2Body.b2_staticBody){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local15 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local17)))) || ((b2Math.Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local16)))){ _local6.m_sleepTime = 0; _local15 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local15 = b2Math.Min(_local15, _local6.m_sleepTime); }; }; _local4++; }; if (_local15 >= b2Settings.b2_timeToSleep){ _local4 = 0; while (_local4 < m_bodyCount) { _local6 = m_bodies[_local4]; _local6.SetAwake(false); _local4++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:int; var _local6:b2Body; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; m_contactSolver.Initialize(_arg1, m_contacts, m_contactCount, m_allocator); var _local4:b2ContactSolver = m_contactSolver; _local2 = 0; while (_local2 < m_jointCount) { m_joints[_local2].InitVelocityConstraints(_arg1); _local2++; }; _local2 = 0; while (_local2 < _arg1.velocityIterations) { _local4.SolveVelocityConstraints(); _local3 = 0; while (_local3 < m_jointCount) { m_joints[_local3].SolveVelocityConstraints(_arg1); _local3++; }; _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local6 = m_bodies[_local2]; if (_local6.GetType() == b2Body.b2_staticBody){ } else { _local7 = (_arg1.dt * _local6.m_linearVelocity.x); _local8 = (_arg1.dt * _local6.m_linearVelocity.y); if (((_local7 * _local7) + (_local8 * _local8)) > b2Settings.b2_maxTranslationSquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * (b2Settings.b2_maxTranslation * _arg1.inv_dt)); }; _local9 = (_arg1.dt * _local6.m_angularVelocity); if (((_arg1.dt * _local6.m_angularVelocity) * _local9) > b2Settings.b2_maxRotationSquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = (-(b2Settings.b2_maxRotation) * _arg1.inv_dt); } else { _local6.m_angularVelocity = (b2Settings.b2_maxRotation * _arg1.inv_dt); }; }; _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local2++; }; var _local5:Number = 0.75; _local2 = 0; while (_local2 < _arg1.positionIterations) { _local10 = _local4.SolvePositionConstraints(_local5); _local11 = true; _local3 = 0; while (_local3 < m_jointCount) { _local12 = m_joints[_local3].SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = ((_local11) && (_local12)); _local3++; }; if (((_local10) && (_local11))){ break; }; _local2++; }; Report(_local4.m_constraints); } public function Initialize(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener, _arg6:b2ContactSolver):void{ var _local7:int; m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_contactSolver = _arg6; _local7 = m_bodies.length; while (_local7 < _arg1) { m_bodies[_local7] = null; _local7++; }; _local7 = m_contacts.length; while (_local7 < _arg2) { m_contacts[_local7] = null; _local7++; }; _local7 = m_joints.length; while (_local7 < _arg3) { m_joints[_local7] = null; _local7++; }; } } }//package Box2D.Dynamics
Section 150
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var inv_dt:Number; public var dt:Number; public var velocityIterations:int; public var dtRatio:Number; public var positionIterations:int; public function Set(_arg1:b2TimeStep):void{ dt = _arg1.dt; inv_dt = _arg1.inv_dt; positionIterations = _arg1.positionIterations; velocityIterations = _arg1.velocityIterations; warmStarting = _arg1.warmStarting; } } }//package Box2D.Dynamics
Section 151
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Controllers.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2World { private var m_inv_dt0:Number; private var m_contactSolver:b2ContactSolver; private var m_controllerList:b2Controller; b2internal var m_contactList:b2Contact; private var m_controllerCount:int; private var m_allowSleep:Boolean; private var m_island:b2Island; b2internal var m_flags:int; private var m_jointCount:int; private var m_bodyCount:int; private var s_stack:Array; private var m_destructionListener:b2DestructionListener; b2internal var m_groundBody:b2Body; b2internal var m_contactCount:int; private var m_debugDraw:b2DebugDraw; b2internal var m_bodyList:b2Body; private var m_jointList:b2Joint; private var m_gravity:b2Vec2; b2internal var m_contactManager:b2ContactManager; public static const e_newFixture:int = 1; public static const e_locked:int = 2; private static var s_timestep:b2TimeStep = new b2TimeStep(); private static var s_queue:Array = new Array(); private static var s_timestep2:b2TimeStep = new b2TimeStep(); private static var s_backupA:b2Sweep = new b2Sweep(); private static var m_continuousPhysics:Boolean; private static var m_warmStarting:Boolean; private static var s_xf:b2Transform = new b2Transform(); private static var s_backupB:b2Sweep = new b2Sweep(); private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public function b2World(_arg1:b2Vec2, _arg2:Boolean){ s_stack = new Array(); m_contactManager = new b2ContactManager(); m_contactSolver = new b2ContactSolver(); m_island = new b2Island(); super(); m_destructionListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_controllerList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_controllerCount = 0; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg2; m_gravity = _arg1; m_inv_dt0 = 0; m_contactManager.m_world = this; var _local3:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(_local3); } b2internal function DrawJoint(_arg1:b2Joint):void{ var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; var _local2:b2Body = _arg1.GetBodyA(); var _local3:b2Body = _arg1.GetBodyB(); var _local4:b2Transform = _local2.m_xf; var _local5:b2Transform = _local3.m_xf; var _local6:b2Vec2 = _local4.position; var _local7:b2Vec2 = _local5.position; var _local8:b2Vec2 = _arg1.GetAnchorA(); var _local9:b2Vec2 = _arg1.GetAnchorB(); var _local10:b2Color = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchorA(); _local13 = _local11.GetGroundAnchorB(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function RayCastAll(_arg1:b2Vec2, _arg2:b2Vec2):Array{ var result:Array; var RayCastAllWrapper:Function; var point1 = _arg1; var point2 = _arg2; RayCastAllWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{ result[result.length] = _arg1; return (1); }; result = new Array(); RayCast(RayCastAllWrapper, point1, point2); return (result); } public function QueryAABB(_arg1:Function, _arg2:b2AABB):void{ var broadPhase:IBroadPhase; var WorldQueryWrapper:Function; var callback = _arg1; var aabb = _arg2; WorldQueryWrapper = function (_arg1):Boolean{ return (callback(broadPhase.GetUserData(_arg1))); }; broadPhase = m_contactManager.m_broadPhase; broadPhase.Query(WorldQueryWrapper, aabb); } public function GetJointCount():int{ return (m_jointCount); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_contactManager.m_broadPhase.GetProxyCount()); } public function DrawDebugData():void{ var _local2:int; var _local3:b2Body; var _local4:b2Fixture; var _local5:b2Shape; var _local6:b2Joint; var _local7:IBroadPhase; var _local11:b2Transform; var _local16:b2Controller; var _local17:b2Contact; var _local18:b2Fixture; var _local19:b2Fixture; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2AABB; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var _local1:uint = m_debugDraw.GetFlags(); var _local8:b2Vec2 = new b2Vec2(); var _local9:b2Vec2 = new b2Vec2(); var _local10:b2Vec2 = new b2Vec2(); var _local12:b2AABB = new b2AABB(); var _local13:b2AABB = new b2AABB(); var _local14:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; var _local15:b2Color = new b2Color(0, 0, 0); if ((_local1 & b2DebugDraw.e_shapeBit)){ _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetFixtureList(); while (_local4) { _local5 = _local4.GetShape(); if (_local3.IsActive() == false){ _local15.Set(0.5, 0.5, 0.3); DrawShape(_local5, _local11, _local15); } else { if (_local3.GetType() == b2Body.b2_staticBody){ _local15.Set(0.5, 0.9, 0.5); DrawShape(_local5, _local11, _local15); } else { if (_local3.GetType() == b2Body.b2_kinematicBody){ _local15.Set(0.5, 0.5, 0.9); DrawShape(_local5, _local11, _local15); } else { if (_local3.IsAwake() == false){ _local15.Set(0.6, 0.6, 0.6); DrawShape(_local5, _local11, _local15); } else { _local15.Set(0.9, 0.7, 0.7); DrawShape(_local5, _local11, _local15); }; }; }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local6 = m_jointList; while (_local6) { DrawJoint(_local6); _local6 = _local6.m_next; }; }; if ((_local1 & b2DebugDraw.e_controllerBit)){ _local16 = m_controllerList; while (_local16) { _local16.Draw(m_debugDraw); _local16 = _local16.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local15.Set(0.3, 0.9, 0.9); _local17 = m_contactManager.m_contactList; while (_local17) { _local18 = _local17.GetFixtureA(); _local19 = _local17.GetFixtureB(); _local20 = _local18.GetAABB().GetCenter(); _local21 = _local19.GetAABB().GetCenter(); m_debugDraw.DrawSegment(_local20, _local21, _local15); _local17 = _local17.GetNext(); }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local7 = m_contactManager.m_broadPhase; _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; _local3 = m_bodyList; while (_local3) { if (_local3.IsActive() == false){ } else { _local4 = _local3.GetFixtureList(); while (_local4) { _local22 = _local7.GetFatAABB(_local4.m_proxy); _local14[0].Set(_local22.lowerBound.x, _local22.lowerBound.y); _local14[1].Set(_local22.upperBound.x, _local22.lowerBound.y); _local14[2].Set(_local22.upperBound.x, _local22.upperBound.y); _local14[3].Set(_local22.lowerBound.x, _local22.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local15); _local4 = _local4.GetNext(); }; }; _local3 = _local3.GetNext(); }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawTransform(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local6:b2JointEdge; var _local7:b2ControllerEdge; var _local8:b2ContactEdge; var _local9:b2Fixture; if (IsLocked() == true){ return; }; var _local2:b2JointEdge = _arg1.m_jointList; while (_local2) { _local6 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local6.joint); }; DestroyJoint(_local6.joint); }; var _local3:b2ControllerEdge = _arg1.m_controllerList; while (_local3) { _local7 = _local3; _local3 = _local3.nextController; _local7.controller.RemoveBody(_arg1); }; var _local4:b2ContactEdge = _arg1.m_contactList; while (_local4) { _local8 = _local4; _local4 = _local4.next; m_contactManager.Destroy(_local8.contact); }; _arg1.m_contactList = null; var _local5:b2Fixture = _arg1.m_fixtureList; while (_local5) { _local9 = _local5; _local5 = _local5.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeFixture(_local9); }; _local9.DestroyProxy(m_contactManager.m_broadPhase); _local9.Destroy(); }; _arg1.m_fixtureList = null; _arg1.m_fixtureCount = 0; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } b2internal function DrawShape(_arg1:b2Shape, _arg2:b2Transform, _arg3:b2Color):void{ var _local4:b2CircleShape; var _local5:b2Vec2; var _local6:Number; var _local7:b2Vec2; var _local8:int; var _local9:b2PolygonShape; var _local10:int; var _local11:Array; var _local12:Array; var _local13:b2EdgeShape; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local4 = (_arg1 as b2CircleShape); _local5 = b2Math.MulX(_arg2, _local4.m_p); _local6 = _local4.m_radius; _local7 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local5, _local6, _local7, _arg3); break; case b2Shape.e_polygonShape: _local9 = (_arg1 as b2PolygonShape); _local10 = _local9.GetVertexCount(); _local11 = _local9.GetVertices(); _local12 = new Array(_local10); _local8 = 0; while (_local8 < _local10) { _local12[_local8] = b2Math.MulX(_arg2, _local11[_local8]); _local8++; }; m_debugDraw.DrawSolidPolygon(_local12, _local10, _arg3); break; case b2Shape.e_edgeShape: _local13 = (_arg1 as b2EdgeShape); m_debugDraw.DrawSegment(b2Math.MulX(_arg2, _local13.GetVertex1()), b2Math.MulX(_arg2, _local13.GetVertex2()), _arg3); break; }; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DestroyController(_arg1:b2Controller):void{ _arg1.Clear(); if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1 == m_controllerList){ m_controllerList = _arg1.m_next; }; m_controllerCount--; } b2internal function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local10:int; var _local11:int; var _local12:b2Body; var _local13:b2ContactEdge; var _local14:b2JointEdge; var _local3:b2Controller = m_controllerList; while (_local3) { _local3.Step(_arg1); _local3 = _local3.m_next; }; var _local4:b2Island = m_island; _local4.Initialize(m_bodyCount, m_contactCount, m_jointCount, null, m_contactManager.m_contactListener, m_contactSolver); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; var _local5:b2Contact = m_contactList; while (_local5) { _local5.m_flags = (_local5.m_flags & ~(b2Contact.e_islandFlag)); _local5 = _local5.m_next; }; var _local6:b2Joint = m_jointList; while (_local6) { _local6.m_islandFlag = false; _local6 = _local6.m_next; }; var _local7:int = m_bodyCount; var _local8:Array = s_stack; var _local9:b2Body = m_bodyList; while (_local9) { if ((_local9.m_flags & b2Body.e_islandFlag)){ } else { if ((((_local9.IsAwake() == false)) || ((_local9.IsActive() == false)))){ } else { if (_local9.GetType() == b2Body.b2_staticBody){ } else { _local4.Clear(); _local10 = 0; var _temp1 = _local10; _local10 = (_local10 + 1); var _local15 = _temp1; _local8[_local15] = _local9; _local9.m_flags = (_local9.m_flags | b2Body.e_islandFlag); while (_local10 > 0) { --_local10; _local2 = _local8[_local10]; _local4.AddBody(_local2); if (_local2.IsAwake() == false){ _local2.SetAwake(true); }; if (_local2.GetType() == b2Body.b2_staticBody){ } else { _local13 = _local2.m_contactList; while (_local13) { if ((_local13.contact.m_flags & b2Contact.e_islandFlag)){ } else { if ((((((_local13.contact.IsSensor() == true)) || ((_local13.contact.IsEnabled() == false)))) || ((_local13.contact.IsTouching() == false)))){ } else { _local4.AddContact(_local13.contact); _local13.contact.m_flags = (_local13.contact.m_flags | b2Contact.e_islandFlag); _local12 = _local13.other; if ((_local12.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local10; _local10 = (_local10 + 1); var _local16 = _temp2; _local8[_local16] = _local12; _local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag); }; }; }; _local13 = _local13.next; }; _local14 = _local2.m_jointList; while (_local14) { if (_local14.joint.m_islandFlag == true){ } else { _local12 = _local14.other; if (_local12.IsActive() == false){ } else { _local4.AddJoint(_local14.joint); _local14.joint.m_islandFlag = true; if ((_local12.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local10; _local10 = (_local10 + 1); _local16 = _temp3; _local8[_local16] = _local12; _local12.m_flags = (_local12.m_flags | b2Body.e_islandFlag); }; }; }; _local14 = _local14.next; }; }; }; _local4.Solve(_arg1, m_gravity, m_allowSleep); _local11 = 0; while (_local11 < _local4.m_bodyCount) { _local2 = _local4.m_bodies[_local11]; if (_local2.GetType() == b2Body.b2_staticBody){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local11++; }; }; }; }; _local9 = _local9.m_next; }; _local11 = 0; while (_local11 < _local8.length) { if (!_local8[_local11]){ break; }; _local8[_local11] = null; _local11++; }; _local2 = m_bodyList; while (_local2) { if ((((_local2.IsAwake() == false)) || ((_local2.IsActive() == false)))){ } else { if (_local2.GetType() == b2Body.b2_staticBody){ } else { _local2.SynchronizeFixtures(); }; }; _local2 = _local2.m_next; }; m_contactManager.FindNewContacts(); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactManager.m_contactFilter = _arg1; } b2internal function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Fixture; var _local4:b2Fixture; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Joint; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:int; var _local17:b2JointEdge; var _local18:b2TimeStep; var _local19:int; var _local20:Number; var _local21:Number; var _local22:b2Body; var _local9:b2Island = m_island; _local9.Initialize(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, m_contactManager.m_contactListener, m_contactSolver); var _local10:Array = s_queue; _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; _local8 = m_jointList; while (_local8) { _local8.m_islandFlag = false; _local8 = _local8.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((((((_local11.IsSensor() == true)) || ((_local11.IsEnabled() == false)))) || ((_local11.IsContinuous() == false)))){ } else { _local20 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local20 = _local11.m_toi; } else { _local3 = _local11.m_fixtureA; _local4 = _local11.m_fixtureB; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((!((_local5.GetType() == b2Body.b2_dynamicBody))) || ((_local5.IsAwake() == false)))) && (((!((_local6.GetType() == b2Body.b2_dynamicBody))) || ((_local6.IsAwake() == false)))))){ continue; }; _local21 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local21 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local21); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local21 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local21); }; }; _local20 = _local11.ComputeTOI(_local5.m_sweep, _local6.m_sweep); b2Settings.b2Assert((((0 <= _local20)) && ((_local20 <= 1)))); if ((((_local20 > 0)) && ((_local20 < 1)))){ _local20 = (((1 - _local20) * _local21) + _local20); if (_local20 > 1){ _local20 = 1; }; }; _local11.m_toi = _local20; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local20)) && ((_local20 < _local13)))){ _local12 = _local11; _local13 = _local20; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_fixtureA; _local4 = _local12.m_fixtureB; _local5 = _local3.m_body; _local6 = _local4.m_body; s_backupA.Set(_local5.m_sweep); s_backupB.Set(_local6.m_sweep); _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactManager.m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if ((((_local12.IsSensor() == true)) || ((_local12.IsEnabled() == false)))){ _local5.m_sweep.Set(s_backupA); _local6.m_sweep.Set(s_backupB); _local5.SynchronizeTransform(); _local6.SynchronizeTransform(); } else { if (_local12.IsTouching() == false){ } else { _local14 = _local5; if (_local14.GetType() != b2Body.b2_dynamicBody){ _local14 = _local6; }; _local9.Clear(); _local15 = 0; _local16 = 0; var _temp1 = _local16; _local16 = (_local16 + 1); _local10[(_local15 + _temp1)] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local16 > 0) { var _temp2 = _local15; _local15 = (_local15 + 1); _local2 = _local10[_temp2]; _local16--; _local9.AddBody(_local2); if (_local2.IsAwake() == false){ _local2.SetAwake(true); }; if (_local2.GetType() != b2Body.b2_dynamicBody){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local9.m_contactCount == _local9.m_contactCapacity){ break; }; if ((_local7.contact.m_flags & b2Contact.e_islandFlag)){ } else { if ((((((_local7.contact.IsSensor() == true)) || ((_local7.contact.IsEnabled() == false)))) || ((_local7.contact.IsTouching() == false)))){ } else { _local9.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local22 = _local7.other; if ((_local22.m_flags & b2Body.e_islandFlag)){ } else { if (_local22.GetType() != b2Body.b2_staticBody){ _local22.Advance(_local13); _local22.SetAwake(true); }; _local10[(_local15 + _local16)] = _local22; _local16++; _local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag); }; }; }; _local7 = _local7.next; }; }; }; _local17 = _local2.m_jointList; while (_local17) { if (_local9.m_jointCount == _local9.m_jointCapacity){ } else { if (_local17.joint.m_islandFlag == true){ } else { _local22 = _local17.other; if (_local22.IsActive() == false){ } else { _local9.AddJoint(_local17.joint); _local17.joint.m_islandFlag = true; if ((_local22.m_flags & b2Body.e_islandFlag)){ } else { if (_local22.GetType() != b2Body.b2_staticBody){ _local22.Advance(_local13); _local22.SetAwake(true); }; _local10[(_local15 + _local16)] = _local22; _local16++; _local22.m_flags = (_local22.m_flags | b2Body.e_islandFlag); }; }; }; }; _local17 = _local17.next; }; _local18 = s_timestep; _local18.warmStarting = false; _local18.dt = ((1 - _local13) * _arg1.dt); _local18.inv_dt = (1 / _local18.dt); _local18.dtRatio = 0; _local18.velocityIterations = _arg1.velocityIterations; _local18.positionIterations = _arg1.positionIterations; _local9.SolveTOI(_local18); _local19 = 0; while (_local19 < _local9.m_bodyCount) { _local2 = _local9.m_bodies[_local19]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if (_local2.IsAwake() == false){ } else { if (_local2.GetType() != b2Body.b2_dynamicBody){ } else { _local2.SynchronizeFixtures(); _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local19++; }; _local19 = 0; while (_local19 < _local9.m_contactCount) { _local11 = _local9.m_contacts[_local19]; _local9.m_contacts[_local19].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local19++; }; _local19 = 0; while (_local19 < _local9.m_jointCount) { _local8 = _local9.m_joints[_local19]; _local8.m_islandFlag = false; _local19++; }; m_contactManager.FindNewContacts(); }; }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetContactCount():int{ return (m_contactCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetGravity():b2Vec2{ return (m_gravity); } public function RayCastOne(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{ var result:b2Fixture; var RayCastOneWrapper:Function; var point1 = _arg1; var point2 = _arg2; RayCastOneWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{ result = _arg1; return (_arg4); }; RayCast(RayCastOneWrapper, point1, point2); return (result); } public function Validate():void{ m_contactManager.m_broadPhase.Validate(); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function QueryPoint(_arg1:Function, _arg2:b2Vec2):void{ var broadPhase:IBroadPhase; var WorldQueryWrapper:Function; var callback = _arg1; var p = _arg2; WorldQueryWrapper = function (_arg1):Boolean{ var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture); if (_local2.TestPoint(p)){ return (callback(_local2)); }; return (true); }; broadPhase = m_contactManager.m_broadPhase; var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set((p.x - b2Settings.b2_linearSlop), (p.y - b2Settings.b2_linearSlop)); aabb.upperBound.Set((p.x + b2Settings.b2_linearSlop), (p.y + b2Settings.b2_linearSlop)); broadPhase.Query(WorldQueryWrapper, aabb); } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local5:b2ContactEdge; var _local2:b2Joint = b2Joint.Create(_arg1, null); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_edgeA.joint = _local2; _local2.m_edgeA.other = _local2.m_bodyB; _local2.m_edgeA.prev = null; _local2.m_edgeA.next = _local2.m_bodyA.m_jointList; if (_local2.m_bodyA.m_jointList){ _local2.m_bodyA.m_jointList.prev = _local2.m_edgeA; }; _local2.m_bodyA.m_jointList = _local2.m_edgeA; _local2.m_edgeB.joint = _local2; _local2.m_edgeB.other = _local2.m_bodyA; _local2.m_edgeB.prev = null; _local2.m_edgeB.next = _local2.m_bodyB.m_jointList; if (_local2.m_bodyB.m_jointList){ _local2.m_bodyB.m_jointList.prev = _local2.m_edgeB; }; _local2.m_bodyB.m_jointList = _local2.m_edgeB; var _local3:b2Body = _arg1.bodyA; var _local4:b2Body = _arg1.bodyB; if (_arg1.collideConnected == false){ _local5 = _local4.GetContactList(); while (_local5) { if (_local5.other == _local3){ _local5.contact.FlagForFiltering(); }; _local5 = _local5.next; }; }; return (_local2); } public function GetContactList():b2Contact{ return (m_contactList); } public function DestroyJoint(_arg1:b2Joint):void{ var _local5:b2ContactEdge; var _local2:Boolean = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; var _local3:b2Body = _arg1.m_bodyA; var _local4:b2Body = _arg1.m_bodyB; _local3.SetAwake(true); _local4.SetAwake(true); if (_arg1.m_edgeA.prev){ _arg1.m_edgeA.prev.next = _arg1.m_edgeA.next; }; if (_arg1.m_edgeA.next){ _arg1.m_edgeA.next.prev = _arg1.m_edgeA.prev; }; if (_arg1.m_edgeA == _local3.m_jointList){ _local3.m_jointList = _arg1.m_edgeA.next; }; _arg1.m_edgeA.prev = null; _arg1.m_edgeA.next = null; if (_arg1.m_edgeB.prev){ _arg1.m_edgeB.prev.next = _arg1.m_edgeB.next; }; if (_arg1.m_edgeB.next){ _arg1.m_edgeB.next.prev = _arg1.m_edgeB.prev; }; if (_arg1.m_edgeB == _local4.m_jointList){ _local4.m_jointList = _arg1.m_edgeB.next; }; _arg1.m_edgeB.prev = null; _arg1.m_edgeB.next = null; b2Joint.Destroy(_arg1, null); m_jointCount--; if (_local2 == false){ _local5 = _local4.GetContactList(); while (_local5) { if (_local5.other == _local3){ _local5.contact.FlagForFiltering(); }; _local5 = _local5.next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactManager.m_contactListener = _arg1; } public function CreateController(_arg1:b2Controller):b2Controller{ if (_arg1.m_world != this){ throw (new Error("Controller can only be a member of one world")); }; _arg1.m_next = m_controllerList; _arg1.m_prev = null; if (m_controllerList){ m_controllerList.m_prev = _arg1; }; m_controllerList = _arg1; m_controllerCount++; _arg1.m_world = this; return (_arg1); } public function QueryShape(_arg1:Function, _arg2:b2Shape, _arg3:b2Transform=null):void{ var broadPhase:IBroadPhase; var WorldQueryWrapper:Function; var callback = _arg1; var shape = _arg2; var transform = _arg3; WorldQueryWrapper = function (_arg1):Boolean{ var _local2:b2Fixture = (broadPhase.GetUserData(_arg1) as b2Fixture); if (b2Shape.TestOverlap(shape, transform, _local2.GetShape(), _local2.GetBody().GetTransform())){ return (callback(_local2)); }; return (true); }; if (transform == null){ transform = new b2Transform(); transform.SetIdentity(); }; broadPhase = m_contactManager.m_broadPhase; var aabb:b2AABB = new b2AABB(); shape.ComputeAABB(aabb, transform); broadPhase.Query(WorldQueryWrapper, aabb); } public function CreateBody(_arg1:b2BodyDef):b2Body{ if (IsLocked() == true){ return (null); }; var _local2:b2Body = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function RemoveController(_arg1:b2Controller):void{ if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (m_controllerList == _arg1){ m_controllerList = _arg1.m_next; }; m_controllerCount--; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function RayCast(_arg1:Function, _arg2:b2Vec2, _arg3:b2Vec2):void{ var broadPhase:IBroadPhase; var output:b2RayCastOutput; var RayCastWrapper:Function; var callback = _arg1; var point1 = _arg2; var point2 = _arg3; RayCastWrapper = function (_arg1:b2RayCastInput, _arg2):Number{ var _local6:Number; var _local7:b2Vec2; var _local3:* = broadPhase.GetUserData(_arg2); var _local4:b2Fixture = (_local3 as b2Fixture); var _local5:Boolean = _local4.RayCast(output, _arg1); if (_local5){ _local6 = output.fraction; _local7 = new b2Vec2((((1 - _local6) * point1.x) + (_local6 * point2.x)), (((1 - _local6) * point1.y) + (_local6 * point2.y))); return (callback(_local4, _local7, output.normal, _local6)); }; return (_arg1.maxFraction); }; broadPhase = m_contactManager.m_broadPhase; output = new b2RayCastOutput(); var input:b2RayCastInput = new b2RayCastInput(point1, point2); broadPhase.RayCast(RayCastWrapper, input); } public function Step(_arg1:Number, _arg2:int, _arg3:int):void{ if ((m_flags & e_newFixture)){ m_contactManager.FindNewContacts(); m_flags = (m_flags & ~(e_newFixture)); }; m_flags = (m_flags | e_locked); var _local4:b2TimeStep = s_timestep2; _local4.dt = _arg1; _local4.velocityIterations = _arg2; _local4.positionIterations = _arg3; if (_arg1 > 0){ _local4.inv_dt = (1 / _arg1); } else { _local4.inv_dt = 0; }; _local4.dtRatio = (m_inv_dt0 * _arg1); _local4.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local4.dt > 0){ Solve(_local4); }; if (((m_continuousPhysics) && ((_local4.dt > 0)))){ SolveTOI(_local4); }; if (_local4.dt > 0){ m_inv_dt0 = _local4.inv_dt; }; m_flags = (m_flags & ~(e_locked)); } public function IsLocked():Boolean{ return (((m_flags & e_locked) > 0)); } public function ClearForces():void{ var _local1:b2Body = m_bodyList; while (_local1) { _local1.m_force.SetZero(); _local1.m_torque = 0; _local1 = _local1.m_next; }; } public function GetBodyCount():int{ return (m_bodyCount); } public function SetBroadPhase(_arg1:IBroadPhase):void{ var _local4:b2Fixture; var _local2:IBroadPhase = m_contactManager.m_broadPhase; m_contactManager.m_broadPhase = _arg1; var _local3:b2Body = m_bodyList; while (_local3) { _local4 = _local3.m_fixtureList; while (_local4) { _local4.m_proxy = _arg1.CreateProxy(_local2.GetFatAABB(_local4.m_proxy), _local4); _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; } public function AddController(_arg1:b2Controller):b2Controller{ _arg1.m_next = m_controllerList; _arg1.m_prev = null; m_controllerList = _arg1; _arg1.m_world = this; m_controllerCount++; return (_arg1); } } }//package Box2D.Dynamics
Section 152
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function getObjectLength(_arg1:Object):uint{ var _local3:String; var _local2:uint; for (_local3 in _arg1) { _local2++; }; return (_local2); } public static function numberToG(_arg1:Number):Number{ return (((_arg1 & 0xFF00) >> 8)); } public static function numberToB(_arg1:Number):Number{ return ((_arg1 & 0xFF)); } public static function numberToR(_arg1:Number):Number{ return (((_arg1 & 0xFF0000) >> 16)); } public static function concatObjects(... _args):Object{ var _local3:Object; var _local5:String; var _local2:Object = {}; var _local4:int; while (_local4 < _args.length) { _local3 = _args[_local4]; for (_local5 in _local3) { if (_local3[_local5] == null){ delete _local2[_local5]; } else { _local2[_local5] = _local3[_local5]; }; }; _local4++; }; return (_local2); } } }//package caurina.transitions
Section 153
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); if (_arg1 < (1 / 2.75)){ return (((_arg3 * ((7.5625 * _arg1) * _arg1)) + _arg2)); }; if (_arg1 < (2 / 2.75)){ _arg1 = (_arg1 - (1.5 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.75)) + _arg2)); }; if (_arg1 < (2.5 / 2.75)){ _arg1 = (_arg1 - (2.25 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.9375)) + _arg2)); }; _arg1 = (_arg1 - (2.625 / 2.75)); return (((_arg3 * (((7.5625 * _arg1) * _arg1) + 0.984375)) + _arg2)); } public static function easeInOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * (0.3 * 1.5)) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); }; --_arg1; return ((((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) * 0.5) + _arg3) + _arg2)); } public static function easeInOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } public static function easeInOutBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (((easeInBounce((_arg1 * 2), 0, _arg3, _arg4) * 0.5) + _arg2)); }; return ((((easeOutBounce(((_arg1 * 2) - _arg4), 0, _arg3, _arg4) * 0.5) + (_arg3 * 0.5)) + _arg2)); } public static function easeInOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_local6 + 1) * _arg1) - _local6))) + _arg2)); }; _arg1 = (_arg1 - 2); _local6 = (_local6 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 2)) + _arg2)); } public static function easeOutInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCubic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCubic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeOutBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_local6 + 1) * _arg1) + _local6)) + 1)) + _arg2)); } public static function easeInOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) / 2) * (Math.cos(((Math.PI * _arg1) / _arg4)) - 1)) + _arg2)); } public static function easeInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.overshoot)))) ? 1.70158 : _arg5.overshoot; _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_local6 + 1) * _arg1) - _local6)) + _arg2)); } public static function easeInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeOutInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuint((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuint(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBounce((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBounce(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==_arg4) ? (_arg2 + _arg3) : (((_arg3 * 1.001) * (-(Math.pow(2, ((-10 * _arg1) / _arg4))) + 1)) + _arg2)); } public static function easeOutInBack(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutBack((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInBack(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg1)==0) ? _arg2 : (((_arg3 * Math.pow(2, (10 * ((_arg1 / _arg4) - 1)))) + _arg2) - (_arg3 * 0.001))); } public static function easeInCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } public static function easeInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInBounce(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 - easeOutBounce((_arg4 - _arg1), 0, _arg3, _arg4)) + _arg2)); } public static function easeOutInExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutExpo((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInExpo(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((-(_arg3) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 1)) + _arg2)); } public static function easeInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return ((((-(_arg3) * Math.cos(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg3) + _arg2)); } public static function easeInOutQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((-(_arg3) / 2) * ((((_arg1 * _arg1) * _arg1) * _arg1) - 2)) + _arg2)); } public static function easeOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeOutInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutElastic((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInElastic(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; --_arg1; return ((-(((_local8 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6)))) + _arg2)); } public static function easeOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeOutInQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuad((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuad(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ return (((_arg3 * Math.sin(((_arg1 / _arg4) * (Math.PI / 2)))) + _arg2)); } public static function easeInOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((_arg1 * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInOutQuint(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } public static function easeInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeOutInSine(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutSine((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInSine(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeInOutExpo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 == 0){ return (_arg2); }; if (_arg1 == _arg4){ return ((_arg2 + _arg3)); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * Math.pow(2, (10 * (_arg1 - 1)))) + _arg2) - (_arg3 * 0.0005))); }; --_arg1; return (((((_arg3 / 2) * 1.0005) * (-(Math.pow(2, (-10 * _arg1))) + 2)) + _arg2)); } public static function easeOutElastic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; var _local6:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.period)))) ? (_arg4 * 0.3) : _arg5.period; var _local8:Number = (((!(Boolean(_arg5))) || (isNaN(_arg5.amplitude)))) ? 0 : _arg5.amplitude; if (((!(Boolean(_local8))) || ((_local8 < Math.abs(_arg3))))){ _local8 = _arg3; _local7 = (_local6 / 4); } else { _local7 = ((_local6 / (2 * Math.PI)) * Math.asin((_arg3 / _local8))); }; return (((((_local8 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _local6))) + _arg3) + _arg2)); } public static function easeOutCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeOutInQuart(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutQuart((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInQuart(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } public static function easeOutInCirc(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Object=null):Number{ if (_arg1 < (_arg4 / 2)){ return (easeOutCirc((_arg1 * 2), _arg2, (_arg3 / 2), _arg4, _arg5)); }; return (easeInCirc(((_arg1 * 2) - _arg4), (_arg2 + (_arg3 / 2)), (_arg3 / 2), _arg4, _arg5)); } } }//package caurina.transitions
Section 154
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var valueComplete:Number; public var modifierFunction:Function; public var extra:Object; public var valueStart:Number; public var hasModifier:Boolean; public var arrayIndex:Number; public var originalValueComplete:Object; public function PropertyInfoObj(_arg1:Number, _arg2:Number, _arg3:Object, _arg4:Number, _arg5:Object, _arg6:Boolean, _arg7:Function, _arg8:Array){ valueStart = _arg1; valueComplete = _arg2; originalValueComplete = _arg3; arrayIndex = _arg4; extra = _arg5; isSpecialProperty = _arg6; hasModifier = Boolean(_arg7); modifierFunction = _arg7; modifierParameters = _arg8; } public function toString():String{ var _local1 = "\n[PropertyInfoObj "; _local1 = (_local1 + ("valueStart:" + String(valueStart))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("valueComplete:" + String(valueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("originalValueComplete:" + String(originalValueComplete))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("arrayIndex:" + String(arrayIndex))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("extra:" + String(extra))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("isSpecialProperty:" + String(isSpecialProperty))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("hasModifier:" + String(hasModifier))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierFunction:" + String(modifierFunction))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("modifierParameters:" + String(modifierParameters))); _local1 = (_local1 + "]\n"); return (_local1); } public function clone():PropertyInfoObj{ var _local1:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (_local1); } } }//package caurina.transitions
Section 155
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var preProcess:Function; public var setValue:Function; public function SpecialProperty(_arg1:Function, _arg2:Function, _arg3:Array=null, _arg4:Function=null){ getValue = _arg1; setValue = _arg2; parameters = _arg3; preProcess = _arg4; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialProperty "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("setValue:" + String(setValue))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("preProcess:" + String(preProcess))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 156
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(_arg1:Function, _arg2:Function){ modifyValues = _arg1; getValue = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertyModifier "); _local1 = (_local1 + ("modifyValues:" + String(modifyValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("getValue:" + String(getValue))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 157
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(_arg1:Function, _arg2:Array){ splitValues = _arg1; parameters = _arg2; } public function toString():String{ var _local1 = ""; _local1 = (_local1 + "[SpecialPropertySplitter "); _local1 = (_local1 + ("splitValues:" + String(splitValues))); _local1 = (_local1 + ", "); _local1 = (_local1 + ("parameters:" + String(parameters))); _local1 = (_local1 + "]"); return (_local1); } } }//package caurina.transitions
Section 158
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; public static var autoOverwrite:Boolean = true; private static var _engineExists:Boolean = false; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyModifierList:Object; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(_arg1:String, _arg2:Function, _arg3:Function):void{ if (!_inited){ init(); }; var _local4:SpecialPropertyModifier = new SpecialPropertyModifier(_arg2, _arg3); _specialPropertyModifierList[_arg1] = _local4; } public static function registerSpecialProperty(_arg1:String, _arg2:Function, _arg3:Function, _arg4:Array=null, _arg5:Function=null):void{ if (!_inited){ init(); }; var _local6:SpecialProperty = new SpecialProperty(_arg2, _arg3, _arg4, _arg5); _specialPropertyList[_arg1] = _local6; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var _local1:int; if (_tweenList.length == 0){ return (false); }; _local1 = 0; while (_local1 < _tweenList.length) { if ((((_tweenList[_local1] == undefined)) || (!(_tweenList[_local1].isPaused)))){ if (!updateTweenByIndex(_local1)){ removeTweenByIndex(_local1); }; if (_tweenList[_local1] == null){ removeTweenByIndex(_local1, true); _local1--; }; }; _local1++; }; return (true); } public static function addCaller(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Array; var _local8:Function; var _local9:TweenListObj; var _local10:Number; var _local11:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local4 = _arg1.concat(); } else { _local4 = [_arg1]; }; var _local5:Object = _arg2; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local6:Number = (isNaN(_local5.time)) ? 0 : _local5.time; var _local7:Number = (isNaN(_local5.delay)) ? 0 : _local5.delay; if (typeof(_local5.transition) == "string"){ _local11 = _local5.transition.toLowerCase(); _local8 = _transitionList[_local11]; } else { _local8 = _local5.transition; }; if (!Boolean(_local8)){ _local8 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local4.length) { if (_local5.useFrames == true){ _local9 = new TweenListObj(_local4[_local3], (_currentTimeFrame + (_local7 / _timeScale)), (_currentTimeFrame + ((_local7 + _local6) / _timeScale)), true, _local8, _local5.transitionParams); } else { _local9 = new TweenListObj(_local4[_local3], (_currentTime + ((_local7 * 1000) / _timeScale)), (_currentTime + (((_local7 * 1000) + (_local6 * 1000)) / _timeScale)), false, _local8, _local5.transitionParams); }; _local9.properties = null; _local9.onStart = _local5.onStart; _local9.onUpdate = _local5.onUpdate; _local9.onComplete = _local5.onComplete; _local9.onOverwrite = _local5.onOverwrite; _local9.onStartParams = _local5.onStartParams; _local9.onUpdateParams = _local5.onUpdateParams; _local9.onCompleteParams = _local5.onCompleteParams; _local9.onOverwriteParams = _local5.onOverwriteParams; _local9.onStartScope = _local5.onStartScope; _local9.onUpdateScope = _local5.onUpdateScope; _local9.onCompleteScope = _local5.onCompleteScope; _local9.onOverwriteScope = _local5.onOverwriteScope; _local9.onErrorScope = _local5.onErrorScope; _local9.isCaller = true; _local9.count = _local5.count; _local9.waitFrames = _local5.waitFrames; _tweenList.push(_local9); if ((((_local6 == 0)) && ((_local7 == 0)))){ _local10 = (_tweenList.length - 1); updateTweenByIndex(_local10); removeTweenByIndex(_local10); }; _local3++; }; return (true); } public static function pauseAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { pauseTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function removeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local5:SpecialPropertySplitter; var _local6:Array; var _local7:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ if (_specialPropertySplitterList[_args[_local4]]){ _local5 = _specialPropertySplitterList[_args[_local4]]; _local6 = _local5.splitValues(_arg1, null); _local7 = 0; while (_local7 < _local6.length) { _local3.push(_local6[_local7].name); _local7++; }; } else { _local3.push(_args[_local4]); }; }; _local4++; }; return (affectTweens(removeTweenByIndex, _arg1, _local3)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function splitTweens(_arg1:Number, _arg2:Array):uint{ var _local5:uint; var _local6:String; var _local7:Boolean; var _local3:TweenListObj = _tweenList[_arg1]; var _local4:TweenListObj = _local3.clone(false); _local5 = 0; while (_local5 < _arg2.length) { _local6 = _arg2[_local5]; if (Boolean(_local3.properties[_local6])){ _local3.properties[_local6] = undefined; delete _local3.properties[_local6]; }; _local5++; }; for (_local6 in _local4.properties) { _local7 = false; _local5 = 0; while (_local5 < _arg2.length) { if (_arg2[_local5] == _local6){ _local7 = true; break; }; _local5++; }; if (!_local7){ _local4.properties[_local6] = undefined; delete _local4.properties[_local6]; }; }; _tweenList.push(_local4); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (!(_local2.isPaused)))){ return (false); }; var _local3:Number = getCurrentTweeningTime(_local2); _local2.timeStart = (_local2.timeStart + (_local3 - _local2.timePaused)); _local2.timeComplete = (_local2.timeComplete + (_local3 - _local2.timePaused)); _local2.timePaused = undefined; _local2.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.33.74"); } public static function onEnterFrame(_arg1:Event):void{ updateTime(); updateFrame(); var _local2:Boolean; _local2 = updateTweens(); if (!_local2){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(_arg1:Number):Boolean{ var tTweening:TweenListObj; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var tProperty:Object; var pv:Number; var i = _arg1; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; var isOver:Boolean; var cTime:Number = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); } while (!(cTime >= nv)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; try { tTweening.onStart.apply(eventScope, tTweening.onStartParams); } catch(e2:Error) { handleError(tTweening, e2, "onStart"); }; }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; try { tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); } catch(e3:Error) { handleError(tTweening, e3, "onUpdate"); }; }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; try { tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); } catch(e4:Error) { handleError(tTweening, e4, "onComplete"); }; }; return (!(isOver)); }; return (true); } public static function setTimeScale(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (isNaN(_arg1)){ _arg1 = 1; }; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; if (_arg1 != _timeScale){ if (_tweenList != null){ _local2 = 0; while (_local2 < _tweenList.length) { _local3 = getCurrentTweeningTime(_tweenList[_local2]); _tweenList[_local2].timeStart = (_local3 - (((_local3 - _tweenList[_local2].timeStart) * _timeScale) / _arg1)); _tweenList[_local2].timeComplete = (_local3 - (((_local3 - _tweenList[_local2].timeComplete) * _timeScale) / _arg1)); if (_tweenList[_local2].timePaused != undefined){ _tweenList[_local2].timePaused = (_local3 - (((_local3 - _tweenList[_local2].timePaused) * _timeScale) / _arg1)); }; _local2++; }; }; _timeScale = _arg1; }; } public static function resumeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { resumeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } private static function handleError(_arg1:TweenListObj, _arg2:Error, _arg3:String):void{ var eventScope:Object; var pTweening = _arg1; var pError = _arg2; var pCallBackName = _arg3; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; try { pTweening.onError.apply(eventScope, [pTweening.scope, pError]); } catch(metaError:Error) { printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + metaError.getStackTrace())); }; } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; var _local1:Boolean; _local2 = 0; while (_local2 < _tweenList.length) { removeTweenByIndex(_local2); _local1 = true; _local2++; }; return (_local1); } public static function addTween(_arg1:Object=null, _arg2:Object=null):Boolean{ var _local3:Number; var _local4:Number; var _local5:String; var _local6:Array; var _local13:Function; var _local14:Object; var _local15:TweenListObj; var _local16:Number; var _local17:Array; var _local18:Array; var _local19:Array; var _local20:String; if (!Boolean(_arg1)){ return (false); }; if ((_arg1 is Array)){ _local6 = _arg1.concat(); } else { _local6 = [_arg1]; }; var _local7:Object = TweenListObj.makePropertiesChain(_arg2); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var _local8:Number = (isNaN(_local7.time)) ? 0 : _local7.time; var _local9:Number = (isNaN(_local7.delay)) ? 0 : _local7.delay; var _local10:Array = new Array(); var _local11:Object = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; var _local12:Object = new Object(); for (_local5 in _local7) { if (!_local11[_local5]){ if (_specialPropertySplitterList[_local5]){ _local17 = _specialPropertySplitterList[_local5].splitValues(_local7[_local5], _specialPropertySplitterList[_local5].parameters); _local3 = 0; while (_local3 < _local17.length) { if (_specialPropertySplitterList[_local17[_local3].name]){ _local18 = _specialPropertySplitterList[_local17[_local3].name].splitValues(_local17[_local3].value, _specialPropertySplitterList[_local17[_local3].name].parameters); _local4 = 0; while (_local4 < _local18.length) { _local10[_local18[_local4].name] = {valueStart:undefined, valueComplete:_local18[_local4].value, arrayIndex:_local18[_local4].arrayIndex, isSpecialProperty:false}; _local4++; }; } else { _local10[_local17[_local3].name] = {valueStart:undefined, valueComplete:_local17[_local3].value, arrayIndex:_local17[_local3].arrayIndex, isSpecialProperty:false}; }; _local3++; }; } else { if (_specialPropertyModifierList[_local5] != undefined){ _local19 = _specialPropertyModifierList[_local5].modifyValues(_local7[_local5]); _local3 = 0; while (_local3 < _local19.length) { _local12[_local19[_local3].name] = {modifierParameters:_local19[_local3].parameters, modifierFunction:_specialPropertyModifierList[_local5].getValue}; _local3++; }; } else { _local10[_local5] = {valueStart:undefined, valueComplete:_local7[_local5]}; }; }; }; }; for (_local5 in _local10) { if (_specialPropertyList[_local5] != undefined){ _local10[_local5].isSpecialProperty = true; } else { if (_local6[0][_local5] == undefined){ printError((((("The property '" + _local5) + "' doesn't seem to be a normal object property of ") + String(_local6[0])) + " or a registered special property.")); }; }; }; for (_local5 in _local12) { if (_local10[_local5] != undefined){ _local10[_local5].modifierParameters = _local12[_local5].modifierParameters; _local10[_local5].modifierFunction = _local12[_local5].modifierFunction; }; }; if (typeof(_local7.transition) == "string"){ _local20 = _local7.transition.toLowerCase(); _local13 = _transitionList[_local20]; } else { _local13 = _local7.transition; }; if (!Boolean(_local13)){ _local13 = _transitionList["easeoutexpo"]; }; _local3 = 0; while (_local3 < _local6.length) { _local14 = new Object(); for (_local5 in _local10) { _local14[_local5] = new PropertyInfoObj(_local10[_local5].valueStart, _local10[_local5].valueComplete, _local10[_local5].valueComplete, _local10[_local5].arrayIndex, {}, _local10[_local5].isSpecialProperty, _local10[_local5].modifierFunction, _local10[_local5].modifierParameters); }; if (_local7.useFrames == true){ _local15 = new TweenListObj(_local6[_local3], (_currentTimeFrame + (_local9 / _timeScale)), (_currentTimeFrame + ((_local9 + _local8) / _timeScale)), true, _local13, _local7.transitionParams); } else { _local15 = new TweenListObj(_local6[_local3], (_currentTime + ((_local9 * 1000) / _timeScale)), (_currentTime + (((_local9 * 1000) + (_local8 * 1000)) / _timeScale)), false, _local13, _local7.transitionParams); }; _local15.properties = _local14; _local15.onStart = _local7.onStart; _local15.onUpdate = _local7.onUpdate; _local15.onComplete = _local7.onComplete; _local15.onOverwrite = _local7.onOverwrite; _local15.onError = _local7.onError; _local15.onStartParams = _local7.onStartParams; _local15.onUpdateParams = _local7.onUpdateParams; _local15.onCompleteParams = _local7.onCompleteParams; _local15.onOverwriteParams = _local7.onOverwriteParams; _local15.onStartScope = _local7.onStartScope; _local15.onUpdateScope = _local7.onUpdateScope; _local15.onCompleteScope = _local7.onCompleteScope; _local15.onOverwriteScope = _local7.onOverwriteScope; _local15.onErrorScope = _local7.onErrorScope; _local15.rounded = _local7.rounded; _local15.skipUpdates = _local7.skipUpdates; if (((_local7.overwrite == undefined)) ? autoOverwrite : _local7.overwrite){ removeTweensByTime(_local15.scope, _local15.properties, _local15.timeStart, _local15.timeComplete); }; _tweenList.push(_local15); if ((((_local8 == 0)) && ((_local9 == 0)))){ _local16 = (_tweenList.length - 1); updateTweenByIndex(_local16); removeTweenByIndex(_local16); }; _local3++; }; return (true); } public static function registerTransition(_arg1:String, _arg2:Function):void{ if (!_inited){ init(); }; _transitionList[_arg1] = _arg2; } public static function printError(_arg1:String):void{ trace(("## [Tweener] Error: " + _arg1)); } private static function affectTweens(_arg1:Function, _arg2:Object, _arg3:Array):Boolean{ var _local5:uint; var _local6:Array; var _local7:uint; var _local8:uint; var _local9:uint; var _local4:Boolean; if (!Boolean(_tweenList)){ return (false); }; _local5 = 0; while (_local5 < _tweenList.length) { if (((_tweenList[_local5]) && ((_tweenList[_local5].scope == _arg2)))){ if (_arg3.length == 0){ _arg1(_local5); _local4 = true; } else { _local6 = new Array(); _local7 = 0; while (_local7 < _arg3.length) { if (Boolean(_tweenList[_local5].properties[_arg3[_local7]])){ _local6.push(_arg3[_local7]); }; _local7++; }; if (_local6.length > 0){ _local8 = AuxFunctions.getObjectLength(_tweenList[_local5].properties); if (_local8 == _local6.length){ _arg1(_local5); _local4 = true; } else { _local9 = splitTweens(_local5, _local6); _arg1(_local9); _local4 = true; }; }; }; }; _local5++; }; return (_local4); } public static function getTweens(_arg1:Object):Array{ var _local2:uint; var _local3:String; if (!Boolean(_tweenList)){ return ([]); }; var _local4:Array = new Array(); _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ for (_local3 in _tweenList[_local2].properties) { _local4.push(_local3); }; }; _local2++; }; return (_local4); } public static function isTweening(_arg1:Object):Boolean{ var _local2:uint; if (!Boolean(_tweenList)){ return (false); }; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ return (true); }; _local2++; }; return (false); } public static function pauseTweenByIndex(_arg1:Number):Boolean{ var _local2:TweenListObj = _tweenList[_arg1]; if ((((_local2 == null)) || (_local2.isPaused))){ return (false); }; _local2.timePaused = getCurrentTweeningTime(_local2); _local2.isPaused = true; return (true); } public static function getCurrentTweeningTime(_arg1:Object):Number{ return ((_arg1.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(_arg1:Object):Number{ var _local2:uint; if (!Boolean(_tweenList)){ return (0); }; var _local3:Number = 0; _local2 = 0; while (_local2 < _tweenList.length) { if (((Boolean(_tweenList[_local2])) && ((_tweenList[_local2].scope == _arg1)))){ _local3 = (_local3 + AuxFunctions.getObjectLength(_tweenList[_local2].properties)); }; _local2++; }; return (_local3); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(_arg1:Object, _arg2:Object, _arg3:Number, _arg4:Number):Boolean{ var removedLocally:Boolean; var i:uint; var pName:String; var eventScope:Object; var p_scope = _arg1; var p_properties = _arg2; var p_timeStart = _arg3; var p_timeComplete = _arg4; var removed:Boolean; var tl:uint = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; try { _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); } catch(e:Error) { handleError(_tweenList[i], e, "onOverwrite"); }; }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(_arg1:String, _arg2:Function, _arg3:Array=null):void{ if (!_inited){ init(); }; var _local4:SpecialPropertySplitter = new SpecialPropertySplitter(_arg2, _arg3); _specialPropertySplitterList[_arg1] = _local4; } public static function removeTweenByIndex(_arg1:Number, _arg2:Boolean=false):Boolean{ _tweenList[_arg1] = null; if (_arg2){ _tweenList.splice(_arg1, 1); }; return (true); } public static function resumeTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(resumeTweenByIndex, _arg1, _local3)); } public static function pauseTweens(_arg1:Object, ... _args):Boolean{ var _local4:uint; var _local3:Array = new Array(); _local4 = 0; while (_local4 < _args.length) { if ((((typeof(_args[_local4]) == "string")) && ((_local3.indexOf(_args[_local4]) == -1)))){ _local3.push(_args[_local4]); }; _local4++; }; return (affectTweens(pauseTweenByIndex, _arg1, _local3)); } } }//package caurina.transitions
Section 159
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var hasStarted:Boolean; public var onUpdate:Function; public var useFrames:Boolean; public var count:Number; public var onOverwriteParams:Array; public var timeStart:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(_arg1:Object, _arg2:Number, _arg3:Number, _arg4:Boolean, _arg5:Function, _arg6:Object){ scope = _arg1; timeStart = _arg2; timeComplete = _arg3; useFrames = _arg4; transition = _arg5; transitionParams = _arg6; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(_arg1:Boolean):TweenListObj{ var _local3:String; var _local2:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); _local2.properties = new Array(); for (_local3 in properties) { _local2.properties[_local3] = properties[_local3].clone(); }; _local2.skipUpdates = skipUpdates; _local2.updatesSkipped = updatesSkipped; if (!_arg1){ _local2.onStart = onStart; _local2.onUpdate = onUpdate; _local2.onComplete = onComplete; _local2.onOverwrite = onOverwrite; _local2.onError = onError; _local2.onStartParams = onStartParams; _local2.onUpdateParams = onUpdateParams; _local2.onCompleteParams = onCompleteParams; _local2.onOverwriteParams = onOverwriteParams; _local2.onStartScope = onStartScope; _local2.onUpdateScope = onUpdateScope; _local2.onCompleteScope = onCompleteScope; _local2.onOverwriteScope = onOverwriteScope; _local2.onErrorScope = onErrorScope; }; _local2.rounded = rounded; _local2.isPaused = isPaused; _local2.timePaused = timePaused; _local2.isCaller = isCaller; _local2.count = count; _local2.timesCalled = timesCalled; _local2.waitFrames = waitFrames; _local2.hasStarted = hasStarted; return (_local2); } public function toString():String{ var _local3:String; var _local1 = "\n[TweenListObj "; _local1 = (_local1 + ("scope:" + String(scope))); _local1 = (_local1 + ", properties:"); var _local2:Boolean; for (_local3 in properties) { if (!_local2){ _local1 = (_local1 + ","); }; _local1 = (_local1 + ("[name:" + properties[_local3].name)); _local1 = (_local1 + (",valueStart:" + properties[_local3].valueStart)); _local1 = (_local1 + (",valueComplete:" + properties[_local3].valueComplete)); _local1 = (_local1 + "]"); _local2 = false; }; _local1 = (_local1 + (", timeStart:" + String(timeStart))); _local1 = (_local1 + (", timeComplete:" + String(timeComplete))); _local1 = (_local1 + (", useFrames:" + String(useFrames))); _local1 = (_local1 + (", transition:" + String(transition))); _local1 = (_local1 + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ _local1 = (_local1 + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ _local1 = (_local1 + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ _local1 = (_local1 + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ _local1 = (_local1 + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ _local1 = (_local1 + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ _local1 = (_local1 + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ _local1 = (_local1 + (", onError:" + String(onError))); }; if (onStartParams){ _local1 = (_local1 + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ _local1 = (_local1 + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ _local1 = (_local1 + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ _local1 = (_local1 + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ _local1 = (_local1 + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ _local1 = (_local1 + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ _local1 = (_local1 + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ _local1 = (_local1 + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ _local1 = (_local1 + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ _local1 = (_local1 + (", rounded:" + String(rounded))); }; if (isPaused){ _local1 = (_local1 + (", isPaused:" + String(isPaused))); }; if (timePaused){ _local1 = (_local1 + (", timePaused:" + String(timePaused))); }; if (isCaller){ _local1 = (_local1 + (", isCaller:" + String(isCaller))); }; if (count){ _local1 = (_local1 + (", count:" + String(count))); }; if (timesCalled){ _local1 = (_local1 + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ _local1 = (_local1 + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ _local1 = (_local1 + (", hasStarted:" + String(hasStarted))); }; _local1 = (_local1 + "]\n"); return (_local1); } public static function makePropertiesChain(_arg1:Object):Object{ var _local3:Object; var _local4:Object; var _local5:Object; var _local6:Number; var _local7:Number; var _local8:Number; var _local2:Object = _arg1.base; if (_local2){ _local3 = {}; if ((_local2 is Array)){ _local4 = []; _local8 = 0; while (_local8 < _local2.length) { _local4.push(_local2[_local8]); _local8++; }; } else { _local4 = [_local2]; }; _local4.push(_arg1); _local6 = _local4.length; _local7 = 0; while (_local7 < _local6) { if (_local4[_local7]["base"]){ _local5 = AuxFunctions.concatObjects(makePropertiesChain(_local4[_local7]["base"]), _local4[_local7]); } else { _local5 = _local4[_local7]; }; _local3 = AuxFunctions.concatObjects(_local3, _local5); _local7++; }; if (_local3["base"]){ delete _local3["base"]; }; return (_local3); //unresolved jump }; return (_arg1); } } }//package caurina.transitions
Section 160
//CubicBezier (com.cartogrammar.drawing.CubicBezier) package com.cartogrammar.drawing { import flash.display.*; import flash.geom.*; import fl.motion.*; public class CubicBezier { public static function curveThroughPoints(_arg1:Graphics, _arg2:Array, _arg3:Number=0.5, _arg4:Number=0.75, _arg5:Boolean=true):void{ var p:Array; var duplicates:Array; var i:*; var firstPt:*; var lastPt:*; var controlPts:Array; var straightLines:Boolean; var p0:*; var p1:*; var p2:*; var a:*; var b:*; var c:*; var cos:*; var C:*; var aPt:*; var bPt:*; var cPt:*; var ax:*; var ay:*; var bx:*; var by:*; var rx:*; var ry:*; var r:*; var theta:*; var controlDist:*; var controlScaleFactor:*; var controlAngle:*; var controlPoint2:*; var controlPoint1:*; var isStraight:Boolean; var bezier:BezierSegment; var t:*; var val:*; var g = _arg1; var points = _arg2; var z = _arg3; var angleFactor = _arg4; var moveTo = _arg5; try { p = points.slice(); duplicates = new Array(); i = 0; while (i < p.length) { if (!(p[i] is Point)){ throw (new Error("Array must contain Point objects")); }; if (i > 0){ if ((((p[i].x == p[(i - 1)].x)) && ((p[i].y == p[(i - 1)].y)))){ duplicates.push(i); }; }; i = (i + 1); }; i = (duplicates.length - 1); while (i >= 0) { p.splice(duplicates[i], 1); i = (i - 1); }; if (z <= 0){ z = 0.5; } else { if (z > 1){ z = 1; }; }; if (angleFactor < 0){ angleFactor = 0; } else { if (angleFactor > 1){ angleFactor = 1; }; }; if (p.length > 2){ firstPt = 1; lastPt = (p.length - 1); if ((((p[0].x == p[(p.length - 1)].x)) && ((p[0].y == p[(p.length - 1)].y)))){ firstPt = 0; lastPt = p.length; }; controlPts = new Array(); i = firstPt; while (i < lastPt) { p0 = (((i - 1))<0) ? p[(p.length - 2)] : p[(i - 1)]; p1 = p[i]; p2 = (((i + 1))==p.length) ? p[1] : p[(i + 1)]; a = Point.distance(p0, p1); if (a < 0.001){ a = 0.001; }; b = Point.distance(p1, p2); if (b < 0.001){ b = 0.001; }; c = Point.distance(p0, p2); if (c < 0.001){ c = 0.001; }; cos = ((((b * b) + (a * a)) - (c * c)) / ((2 * b) * a)); if (cos < -1){ cos = -1; } else { if (cos > 1){ cos = 1; }; }; C = Math.acos(cos); aPt = new Point((p0.x - p1.x), (p0.y - p1.y)); bPt = new Point(p1.x, p1.y); cPt = new Point((p2.x - p1.x), (p2.y - p1.y)); if (a > b){ aPt.normalize(b); } else { if (b > a){ cPt.normalize(a); }; }; aPt.offset(p1.x, p1.y); cPt.offset(p1.x, p1.y); ax = (bPt.x - aPt.x); ay = (bPt.y - aPt.y); bx = (bPt.x - cPt.x); by = (bPt.y - cPt.y); rx = (ax + bx); ry = (ay + by); if ((((rx == 0)) && ((ry == 0)))){ rx = -(bx); ry = by; }; if ((((ay == 0)) && ((by == 0)))){ rx = 0; ry = 1; } else { if ((((ax == 0)) && ((bx == 0)))){ rx = 1; ry = 0; }; }; r = Math.sqrt(((rx * rx) + (ry * ry))); theta = Math.atan2(ry, rx); controlDist = (Math.min(a, b) * z); controlScaleFactor = (C / Math.PI); controlDist = (controlDist * ((1 - angleFactor) + (angleFactor * controlScaleFactor))); controlAngle = (theta + (Math.PI / 2)); controlPoint2 = Point.polar(controlDist, controlAngle); controlPoint1 = Point.polar(controlDist, (controlAngle + Math.PI)); controlPoint1.offset(p1.x, p1.y); controlPoint2.offset(p1.x, p1.y); if (Point.distance(controlPoint2, p2) > Point.distance(controlPoint1, p2)){ controlPts[i] = new Array(controlPoint2, controlPoint1); } else { controlPts[i] = new Array(controlPoint1, controlPoint2); }; i = (i + 1); }; if (moveTo){ g.moveTo(p[0].x, p[0].y); } else { g.lineTo(p[0].x, p[0].y); }; if (firstPt == 1){ g.curveTo(controlPts[1][0].x, controlPts[1][0].y, p[1].x, p[1].y); }; straightLines = true; i = firstPt; while (i < (lastPt - 1)) { isStraight = (((((i > 0)) && ((Math.atan2((p[i].y - p[(i - 1)].y), (p[i].x - p[(i - 1)].x)) == Math.atan2((p[(i + 1)].y - p[i].y), (p[(i + 1)].x - p[i].x)))))) || ((((i < (p.length - 2))) && ((Math.atan2((p[(i + 2)].y - p[(i + 1)].y), (p[(i + 2)].x - p[(i + 1)].x)) == Math.atan2((p[(i + 1)].y - p[i].y), (p[(i + 1)].x - p[i].x))))))); if (((straightLines) && (isStraight))){ g.lineTo(p[(i + 1)].x, p[(i + 1)].y); } else { bezier = new BezierSegment(p[i], controlPts[i][1], controlPts[(i + 1)][0], p[(i + 1)]); t = 0.01; while (t < 1.01) { val = bezier.getValue(t); g.lineTo(val.x, val.y); t = (t + 0.01); }; }; i = (i + 1); }; if (lastPt == (p.length - 1)){ g.curveTo(controlPts[i][1].x, controlPts[i][1].y, p[(i + 1)].x, p[(i + 1)].y); }; } else { if (p.length == 2){ g.moveTo(p[0].x, p[0].y); g.lineTo(p[1].x, p[1].y); }; }; } catch(e) { trace(e.getStackTrace()); }; } public static function drawCurve(_arg1:Graphics, _arg2:Point, _arg3:Point, _arg4:Point, _arg5:Point):void{ var _local8:*; var _local6:* = new BezierSegment(_arg2, _arg3, _arg4, _arg5); _arg1.moveTo(_arg2.x, _arg2.y); var _local7:* = 0.01; while (_local7 < 1.01) { _local8 = _local6.getValue(_local7); _arg1.lineTo(_local8.x, _local8.y); _local7 = (_local7 + 0.01); }; } } }//package com.cartogrammar.drawing
Section 161
//AWorld (entities.worlds.AWorld) package entities.worlds { import flash.events.*; import AKEngine.*; import flash.display.*; import helpers.*; import AKEngine.entity.box2d.*; public class AWorld extends Box2DWorld { public function AWorld(_arg1:GameFactory, _arg2:Box2DWorldParams, _arg3:DisplayObjectContainer){ super(_arg1, _arg2, _arg3); loadLevel((GameData.instance.currentLevelNum + 1)); } protected function levelLoadedHandler(_arg1:Event):void{ } override public function createEntities():void{ super.createEntities(); } private function loadLevel(_arg1:Number):void{ var _local2:XMLLevelParser = new XMLLevelParser(this); _local2.addEventListener(Event.COMPLETE, levelLoadedHandler); _local2.loadLevel(_arg1); } } }//package entities.worlds
Section 162
//GameWorld (entities.worlds.GameWorld) package entities.worlds { import flash.events.*; import AKEngine.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import tools.*; import entities.*; import flash.utils.*; public class GameWorld extends AWorld { public const SIMULATING_STATE:Number = 1; public const BUILDING_STATE:Number = 0; public var woodRemain:Number; public var coins:Array; private var _elapsedFrames:int; private var magnets:Array; public var collectedCoinsNum:Number; public var currentState:Number; private var _lastTime:int;// = -1 public var magnetCoinEffects:Array; private var contactsManager:ContactsManager; public var stickRemoveEffects:Array; private var _currentTool:ATool; public var hero:Hero; public function GameWorld(_arg1:GameFactory, _arg2:Box2DWorldParams, _arg3:DisplayObjectContainer){ super(_arg1, _arg2, _arg3); } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == InputManager.instance.SPACEBAR){ if (currentState == SIMULATING_STATE){ stopSimulation(); } else { if (currentState == BUILDING_STATE){ startSimulation(); }; }; dispatchEvent(new GameEvent(GameEvent.UPDATE_UI)); }; } private function reset():void{ var _local1:int; coins = []; collectedCoinsNum = 0; magnets = []; if (magnetCoinEffects){ _local1 = (magnetCoinEffects.length - 1); while (_local1 >= 0) { magnetCoinEffects[_local1].dispose(); magnetCoinEffects.splice(_local1, 1); _local1--; }; }; magnetCoinEffects = []; if (stickRemoveEffects){ _local1 = (stickRemoveEffects.length - 1); while (_local1 >= 0) { stickRemoveEffects[_local1].dispose(); stickRemoveEffects.splice(_local1, 1); _local1--; }; }; stickRemoveEffects = []; } public function startSimulation():void{ _elapsedFrames = 0; if (_currentTool){ _currentTool.dispose(); _currentTool = null; }; currentState = SIMULATING_STATE; } public function setTool(_arg1:ATool):void{ if (_currentTool){ _currentTool.dispose(); }; _currentTool = _arg1; } override public function createEntities():void{ super.createEntities(); if (getChildrenByType(Hero).length > 0){ hero = (getChildrenByType(Hero)[0] as Hero); }; coins = getChildrenByType(Coin); magnets = getChildrenByType(Magnet); initMCEffects(); } override public function dispose():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); if (_currentTool){ _currentTool.dispose(); _currentTool = null; }; coins = null; hero = null; magnets = null; magnetCoinEffects = null; stickRemoveEffects = null; super.dispose(); } override protected function levelLoadedHandler(_arg1:Event):void{ dispatchEvent(new GameEvent(GameEvent.LEVEL_LOADED)); magnetCoinEffects = []; stickRemoveEffects = []; createEntities(); currentState = BUILDING_STATE; var _local2:DynamicRectTool = new DynamicRectTool(this); setTool(_local2); woodRemain = (GameData.instance.levelInfos[GameData.instance.currentLevelNum] as LevelInfo).woodMax; collectedCoinsNum = 0; _elapsedFrames = 0; contactsManager = new ContactsManager(); physWorld.SetContactListener(contactsManager); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true); } override public function update(_arg1:Number):void{ var _local2:MCEffect; var _local3:int; var _local4:Number; var _local5:Number; var _local6:Coin; var _local7:int; var _local8:int; var _local9:String; var _local10:LevelInfo; var _local11:StickRemoveEffect; _elapsedFrames++; if (currentState == BUILDING_STATE){ _local4 = getTimer(); if (_lastTime < 0){ _lastTime = _local4; return; }; _local5 = (Number((_local4 - lastTime)) * timeScale); super.postUpdate(_local5); _lastTime = _local4; } else { if (currentState == SIMULATING_STATE){ super.update(_arg1); _local3 = (coins.length - 1); while (_local3 >= 0) { _local6 = coins[_local3]; if (hero.heroCollisionArea.hitTestPoint((_local6.body.GetPosition().x * physScale), (_local6.body.GetPosition().y * physScale))){ _local7 = (magnetCoinEffects.length - 1); while (_local7 >= 0) { _local2 = magnetCoinEffects[_local7]; if (_local2.coin == _local6){ magnetCoinEffects[_local7].dispose(); magnetCoinEffects.splice(_local7, 1); }; _local7--; }; collectedCoinsNum++; removeChild(_local6.name); coins.splice(_local3, 1); _local8 = (1 + Math.floor((Math.random() * 2))); _local9 = ("catch" + _local8.toString()); hero.playAnimation(_local9, true); dispatchEvent(new GameEvent(GameEvent.UPDATE_UI)); _local10 = (GameData.instance.levelInfos[GameData.instance.currentLevelNum] as LevelInfo); if (collectedCoinsNum == _local10.coinsToWin){ levelComplete(); } else { SoundManager.instance.playSound("coinCollectedSound"); }; }; _local3--; }; }; }; _local3 = 0; while (_local3 < magnetCoinEffects.length) { _local2 = magnetCoinEffects[_local3]; _local2.update(); _local3++; }; _local3 = 0; while (_local3 < stickRemoveEffects.length) { _local11 = stickRemoveEffects[_local3]; _local11.update(); _local3++; }; } private function levelComplete():void{ stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); SoundManager.instance.playSound("levelCompleteSound"); var _local1:Number = (500 - Math.round((_elapsedFrames / 15))); _local1 = (_local1 + Math.floor(woodRemain)); if (_local1 < 0){ _local1 = 0; }; GameData.instance.updateLevelInfos(_local1); GameData.instance.saveData(); hero.levelComplete(); dispatchEvent(new GameEvent(GameEvent.LEVEL_COMPLETE)); } public function RayCastClosest(_arg1:b2Vec2, _arg2:b2Vec2):b2Fixture{ var closestFraction:Number; var result:b2Fixture; var RayCastClosestWrapper:Function; var point1 = _arg1; var point2 = _arg2; RayCastClosestWrapper = function (_arg1:b2Fixture, _arg2:b2Vec2, _arg3:b2Vec2, _arg4:Number):Number{ if ((((((_arg4 < closestFraction)) && (!((_arg1.GetUserData() is DynamicRect))))) && (!((_arg1.GetUserData() == "nabaldashnik"))))){ closestFraction = _arg4; result = _arg1; return (_arg4); }; return (closestFraction); }; closestFraction = 1; physWorld.RayCast(RayCastClosestWrapper, point1, point2); return (result); } public function stopSimulation():void{ removeChildren(); reset(); createEntities(); if (getChildrenByType(Hero).length > 0){ hero = (getChildrenByType(Hero)[0] as Hero); }; coins = getChildrenByType(Coin); var _local1:DynamicRectTool = new DynamicRectTool(this); setTool(_local1); currentState = BUILDING_STATE; } private function initMCEffects():void{ var _local2:int; var _local3:MCEffect; var _local1:int; while (_local1 < magnets.length) { _local2 = 0; while (_local2 < coins.length) { _local3 = new MCEffect(magnets[_local1], coins[_local2], effectsSprite); magnetCoinEffects.push(_local3); _local2++; }; _local1++; }; } } }//package entities.worlds
Section 163
//PreviewWorld (entities.worlds.PreviewWorld) package entities.worlds { import flash.events.*; import AKEngine.*; import flash.display.*; import AKEngine.entity.box2d.*; public class PreviewWorld extends AWorld { public function PreviewWorld(_arg1:GameFactory, _arg2:Box2DWorldParams, _arg3:DisplayObjectContainer){ super(_arg1, _arg2, _arg3); } override protected function levelLoadedHandler(_arg1:Event):void{ createEntities(); dispatchEvent(new Event(Event.COMPLETE)); } } }//package entities.worlds
Section 164
//Coin (entities.Coin) package entities { import flash.display.*; import AKEngine.managers.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class Coin extends Box2DEntity { private var _coinFlash:MovieClip; private var _isAnimating:Boolean; private var _idleFrame:Number; private var _flashFrame:Number; public function Coin(_arg1:Box2DWorld, _arg2:CoinParams){ super(_arg1, _arg2); var _local3:Class = AssetsManager.instance.getAssetClass("CoinFlashAsset"); _coinFlash = (new (_local3) as MovieClip); _coinFlash["animation"].gotoAndStop(1); _isAnimating = false; _idleFrame = 0; _flashFrame = (50 + (Math.random() * 100)); } override public function postUpdate(_arg1:Number):void{ var _local2:Number; var _local3:Number; super.postUpdate(_arg1); if (!_isAnimating){ _idleFrame++; } else { if (_coinFlash["animation"].currentFrame == _coinFlash["animation"].totalFrames){ _isAnimating = false; _coinFlash["animation"].gotoAndStop(1); container.removeChild(_coinFlash); }; }; if (_idleFrame >= _flashFrame){ _isAnimating = true; _idleFrame = 0; _flashFrame = (50 + (Math.random() * 100)); container.addChild(_coinFlash); _local2 = ((Math.random() * container.width) / 2); _local3 = ((Math.random() * 2) * Math.PI); _coinFlash.x = (_local2 * Math.cos(_local3)); _coinFlash.y = (_local2 * Math.sin(_local3)); _coinFlash["animation"].gotoAndPlay(1); }; } override protected function createSkin():void{ var _local1:CoinParams = (params as CoinParams); var _local2:Class = AssetsManager.instance.getAssetClass("CoinAsset"); skin = (new (_local2) as MovieClip); skin.scaleX = (skin.scaleY = (_local1.radius / 28)); } override protected function createBody():void{ var _local1:CoinParams; _local1 = (params as CoinParams); var _local2:b2CircleShape = new b2CircleShape((_local1.radius / (_world as Box2DWorld).physScale)); var _local3:b2BodyDef = new b2BodyDef(); _local3.position.Set((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local3.angle = _local1.rotation; _local3.bullet = _local1.isBullet; _local3.fixedRotation = _local1.isFixedRotation; _local3.linearDamping = _local1.linearDamping; _local3.angularDamping = _local1.angularDamping; if (_local1.isStatic){ _local3.type = b2Body.b2_staticBody; } else { _local3.type = b2Body.b2_dynamicBody; }; body = (_world as Box2DWorld).physWorld.CreateBody(_local3); var _local4:b2FixtureDef = new b2FixtureDef(); _local4.shape = _local2; _local4.density = _local1.density; _local4.friction = _local1.friction; _local4.restitution = _local1.restitution; _local4.isSensor = _local1.isSensor; _local4.filter.categoryBits = _local1.categoryBits; _local4.filter.maskBits = _local1.maskBits; _local4.filter.groupIndex = _local1.groupIndex; _local4.userData = this; body.CreateFixture(_local4); } } }//package entities
Section 165
//CoinParams (entities.CoinParams) package entities { import AKEngine.entity.box2d.*; public class CoinParams extends Box2DEntityParams { public var radius:Number; public function CoinParams(_arg1:Object=null){ radius = 28; super(_arg1); customClass = Coin; xmlTag = "Coin"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; radius = parseFloat(_arg1.@radius); layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); rotation = parseFloat(_arg1.@rotation); density = parseFloat(_arg1.@density); friction = parseFloat(_arg1.@friction); restitution = parseFloat(_arg1.@restitution); linearDamping = parseFloat(_arg1.@linearDamping); angularDamping = parseFloat(_arg1.@angularDamping); isFixedRotation = (_arg1.@isFixedRotation.toLowerCase() == "true"); isStatic = (_arg1.@isStatic.toLowerCase() == "true"); isSensor = (_arg1.@isSensor.toLowerCase() == "true"); isBullet = (_arg1.@isBullet.toLowerCase() == "true"); categoryBits = parseInt(_arg1.@categoryBits); maskBits = parseInt(_arg1.@maskBits); groupIndex = parseInt(_arg1.@groupIndex); } override public function clone(){ return (new CoinParams({forcedName:forcedName, radius:radius, layer:layer, x:x, y:y, rotation:rotation, density:density, friction:friction, restitution:restitution, linearDamping:linearDamping, angularDamping:angularDamping, isFixedRotation:isFixedRotation, isStatic:isStatic, isSensor:isSensor, isBullet:isBullet, categoryBits:categoryBits, maskBits:maskBits, groupIndex:groupIndex})); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@radius = radius; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@rotation = rotation; _local1.@density = density; _local1.@friction = friction; _local1.@restitution = restitution; _local1.@linearDamping = linearDamping; _local1.@angularDamping = angularDamping; _local1.@isFixedRotation = isFixedRotation; _local1.@isStatic = isStatic; _local1.@isSensor = isSensor; _local1.@isBullet = isBullet; _local1.@categoryBits = categoryBits; _local1.@maskBits = maskBits; _local1.@groupIndex = groupIndex; return (_local1); } } }//package entities
Section 166
//CoinsEmitter (entities.CoinsEmitter) package entities { import flash.display.*; import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import entities.worlds.*; public class CoinsEmitter extends Box2DEntity { private var _emittedCoinsNum:Number; private var _framesFromLastCoin:Number; public function CoinsEmitter(_arg1:Box2DWorld, _arg2:CoinsEmitterParams){ _framesFromLastCoin = 0; _emittedCoinsNum = 0; super(_arg1, _arg2); } override public function update(_arg1:Number):void{ var _local2:CoinsEmitterParams = (params as CoinsEmitterParams); if (_emittedCoinsNum == _local2.coinsNum){ return; }; _framesFromLastCoin++; if (_framesFromLastCoin >= _local2.delay){ _framesFromLastCoin = 0; emitCoin(); _emittedCoinsNum++; }; } private function emitCoin():void{ var _local1:CoinsEmitterParams = (params as CoinsEmitterParams); var _local2:Number = ((-(_local1.randomAngle) / 2) + (Math.random() * _local1.randomAngle)); var _local3:b2Mat22 = b2Mat22.FromAngle(((_local2 * Math.PI) / 180)); var _local4:b2Vec2 = b2Math.MulMV(_local3, new b2Vec2(_local1.directionX, _local1.directionY)); _local4.Normalize(); var _local5:b2Vec2 = b2Math.MulFV((_world as Box2DWorld).physScale, body.GetWorldCenter()); var _local6:CoinParams = new CoinParams({x:_local5.x, y:_local5.y}); _world.entitiesParams.push(_local6); var _local7:Coin = _world.factory.getEntity(_local6, _world); (_world as GameWorld).coins.push(_local7); var _local8:Number = (_local1.minImpulse + (Math.random() * (_local1.maxImpulse - _local1.minImpulse))); var _local9:b2Vec2 = b2Math.MulFV(_local8, _local4); _local7.body.ApplyImpulse(_local9, _local7.body.GetWorldCenter()); } override protected function createSkin():void{ var _local1:CoinsEmitterParams = (params as CoinsEmitterParams); var _local2:Class = AssetsManager.instance.getAssetClass("CoinsEmitterAsset"); skin = (new (_local2) as MovieClip); } override protected function createBody():void{ var _local2:b2CircleShape; var _local1:CoinsEmitterParams = (params as CoinsEmitterParams); _local2 = new b2CircleShape((22.5 / (_world as Box2DWorld).physScale)); var _local3:b2BodyDef = new b2BodyDef(); _local3.position.Set((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local3.angle = _local1.rotation; _local3.bullet = _local1.isBullet; _local3.fixedRotation = _local1.isFixedRotation; _local3.linearDamping = _local1.linearDamping; _local3.angularDamping = _local1.angularDamping; if (_local1.isStatic){ _local3.type = b2Body.b2_staticBody; } else { _local3.type = b2Body.b2_dynamicBody; }; body = (_world as Box2DWorld).physWorld.CreateBody(_local3); var _local4:b2FixtureDef = new b2FixtureDef(); _local4.shape = _local2; _local4.density = _local1.density; _local4.friction = _local1.friction; _local4.restitution = _local1.restitution; _local4.isSensor = true; _local4.filter.categoryBits = _local1.categoryBits; _local4.filter.maskBits = _local1.maskBits; _local4.filter.groupIndex = _local1.groupIndex; _local4.userData = this; body.CreateFixture(_local4); } } }//package entities
Section 167
//CoinsEmitterParams (entities.CoinsEmitterParams) package entities { import AKEngine.entity.box2d.*; public class CoinsEmitterParams extends Box2DEntityParams { public var minImpulse:Number; public var coinsNum:Number; public var delay:Number; public var randomAngle:Number; public var maxImpulse:Number; public var directionX:Number; public var directionY:Number; public function CoinsEmitterParams(_arg1:Object=null){ coinsNum = 5; delay = 100; minImpulse = 5; maxImpulse = 10; directionX = 0; directionY = -1; randomAngle = 45; super(_arg1); customClass = CoinsEmitter; xmlTag = "CoinsEmitter"; } override public function clone(){ return (new CoinsEmitterParams({forcedName:forcedName, coinsNum:coinsNum, delay:delay, minImpulse:minImpulse, maxImpulse:maxImpulse, directionX:directionX, directionY:directionY, randomAngle:randomAngle, layer:layer, x:x, y:y, rotation:rotation, density:density, friction:friction, restitution:restitution, linearDamping:linearDamping, angularDamping:angularDamping, isFixedRotation:isFixedRotation, isStatic:isStatic, isSensor:isSensor, isBullet:isBullet, categoryBits:categoryBits, maskBits:maskBits, groupIndex:groupIndex})); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@coinsNum = coinsNum; _local1.@delay = delay; _local1.@minImpulse = minImpulse; _local1.@maxImpulse = maxImpulse; _local1.@directionX = directionX; _local1.@directionY = directionY; _local1.@randomAngle = randomAngle; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@rotation = rotation; _local1.@density = density; _local1.@friction = friction; _local1.@restitution = restitution; _local1.@linearDamping = linearDamping; _local1.@angularDamping = angularDamping; _local1.@isFixedRotation = isFixedRotation; _local1.@isStatic = isStatic; _local1.@isSensor = isSensor; _local1.@isBullet = isBullet; _local1.@categoryBits = categoryBits; _local1.@maskBits = maskBits; _local1.@groupIndex = groupIndex; return (_local1); } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; coinsNum = parseFloat(_arg1.@coinsNum); delay = parseFloat(_arg1.@delay); minImpulse = parseFloat(_arg1.@minImpulse); maxImpulse = parseFloat(_arg1.@maxImpulse); directionX = parseFloat(_arg1.@directionX); directionY = parseFloat(_arg1.@directionY); randomAngle = parseFloat(_arg1.@randomAngle); layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); rotation = parseFloat(_arg1.@rotation); density = parseFloat(_arg1.@density); friction = parseFloat(_arg1.@friction); restitution = parseFloat(_arg1.@restitution); linearDamping = parseFloat(_arg1.@linearDamping); angularDamping = parseFloat(_arg1.@angularDamping); isFixedRotation = (_arg1.@isFixedRotation.toLowerCase() == "true"); isStatic = (_arg1.@isStatic.toLowerCase() == "true"); isSensor = (_arg1.@isSensor.toLowerCase() == "true"); isBullet = (_arg1.@isBullet.toLowerCase() == "true"); categoryBits = parseInt(_arg1.@categoryBits); maskBits = parseInt(_arg1.@maskBits); groupIndex = parseInt(_arg1.@groupIndex); } } }//package entities
Section 168
//DynamicHinge (entities.DynamicHinge) package entities { import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Joints.*; public class DynamicHinge extends Box2DJoint { public function DynamicHinge(_arg1:Box2DWorld, _arg2:DynamicHingeParams){ super(_arg1, _arg2); } override protected function createSkin():void{ var _local1:DynamicHingeParams = (params as DynamicHingeParams); var _local2:Class = AssetsManager.instance.getAssetClass("HingeAsset"); skin = new (_local2); } override public function createJoint():void{ var _local2:b2Body; var _local3:b2Body; var _local7:DynamicRect; var _local8:DynamicRectParams; var _local9:b2RevoluteJointDef; var _local10:b2Vec2; var _local1:DynamicHingeParams = (params as DynamicHingeParams); var _local4:b2Vec2 = _world.worldToScreen(new b2Vec2(_local1.x, _local1.y)); var _local5:Array = getDynamicRectsAtPoint(_local4.x, _local4.y); var _local6:int; while (_local6 < _local5.length) { _local7 = (_local5[_local6] as DynamicRect); _local8 = (_local7.params as DynamicRectParams); if (_local8.uniqueID == _local1.uniqueNum1){ _local2 = _local7.body; } else { if (_local8.uniqueID == _local1.uniqueNum2){ _local3 = _local7.body; }; }; _local6++; }; if (((_local2) && (_local3))){ _local9 = new b2RevoluteJointDef(); _local10 = new b2Vec2((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local9.Initialize(_local2, _local3, _local10); joint = ((_world as Box2DWorld).physWorld.CreateJoint(_local9) as b2RevoluteJoint); joint.SetUserData(this); }; } private function getDynamicRectsAtPoint(_arg1:Number, _arg2:Number):Array{ var _local6:DynamicRect; var _local3:Array = []; var _local4:Array = _world.getChildrenByType(DynamicRect); var _local5:int; while (_local5 < _local4.length) { _local6 = _local4[_local5]; if (_local6.skin.hitTestPoint(_arg1, _arg2, true)){ _local3.push(_local6); }; _local5++; }; _local3.sortOn("uniqueID", Array.DESCENDING); return (_local3); } } }//package entities
Section 169
//DynamicHingeParams (entities.DynamicHingeParams) package entities { import AKEngine.entity.box2d.custom.*; public class DynamicHingeParams extends HingeParams { public var uniqueNum1:Number; public var uniqueNum2:Number; public function DynamicHingeParams(_arg1:Object=null){ super(_arg1); customClass = DynamicHinge; xmlTag = "DynamicHinge"; } } }//package entities
Section 170
//DynamicRect (entities.DynamicRect) package entities { import flash.display.*; import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class DynamicRect extends Box2DEntity { public var isCtrld:Boolean; public function DynamicRect(_arg1:Box2DWorld, _arg2:DynamicRectParams){ super(_arg1, _arg2); } public function notUnderMouse():void{ var _local1:ColorTransform = skin.transform.colorTransform; _local1.redMultiplier = 1; _local1.greenMultiplier = 1; _local1.blueMultiplier = 1; skin.transform.colorTransform = _local1; } override public function dispose():void{ var _local1:Object; if (isCtrld){ (_world as Box2DWorld).physWorld.DestroyBody(body); body = null; params = null; for (_local1 in _children) { _children[_local1].dispose(); delete _children[_local1]; }; _children = null; _parent = null; _world = null; } else { super.dispose(); }; } override protected function createSkin():void{ var _local1:DynamicRectParams = (params as DynamicRectParams); var _local2:Class = AssetsManager.instance.getAssetClass(_local1.textureName); var _local3:BitmapData = (new _local2(0, 0) as BitmapData); skin = new Sprite(); skin.graphics.lineStyle(0, 0, 1); var _local4:Matrix = new Matrix(1, 0, 0, 1, 0, -6); skin.graphics.beginBitmapFill(_local3, _local4, true, true); skin.graphics.moveTo((-(_local1.width) / 2), (-(_local1.height) / 2)); skin.graphics.lineTo((_local1.width / 2), (-(_local1.height) / 2)); skin.graphics.curveTo(((_local1.width / 2) + _local1.height), 0, (_local1.width / 2), (_local1.height / 2)); skin.graphics.lineTo((-(_local1.width) / 2), (_local1.height / 2)); skin.graphics.curveTo(((-(_local1.width) / 2) - _local1.height), 0, (-(_local1.width) / 2), (-(_local1.height) / 2)); skin.graphics.endFill(); skin.rotation = _local1.rotation; } public function underMouse():void{ var _local1:ColorTransform = skin.transform.colorTransform; _local1.redMultiplier = 1; _local1.greenMultiplier = 0.7; _local1.blueMultiplier = 0.7; skin.transform.colorTransform = _local1; } override protected function createBody():void{ var _local1:DynamicRectParams; _local1 = (params as DynamicRectParams); var _local2:b2PolygonShape = new b2PolygonShape(); _local2.SetAsBox(((_local1.width / 2) / (_world as Box2DWorld).physScale), ((_local1.height / 2) / (_world as Box2DWorld).physScale)); var _local3:b2BodyDef = new b2BodyDef(); _local3.position.Set((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local3.angle = _local1.rotation; _local3.bullet = _local1.isBullet; _local3.fixedRotation = _local1.isFixedRotation; _local3.linearDamping = _local1.linearDamping; _local3.angularDamping = _local1.angularDamping; if (_local1.isStatic){ _local3.type = b2Body.b2_staticBody; } else { _local3.type = b2Body.b2_dynamicBody; }; body = (_world as Box2DWorld).physWorld.CreateBody(_local3); var _local4:b2FixtureDef = new b2FixtureDef(); _local4.shape = _local2; _local4.density = _local1.density; _local4.friction = _local1.friction; _local4.restitution = _local1.restitution; _local4.isSensor = _local1.isSensor; _local4.filter.categoryBits = _local1.categoryBits; _local4.filter.maskBits = _local1.maskBits; _local4.filter.groupIndex = _local1.groupIndex; _local4.userData = this; body.CreateFixture(_local4); var _local5:b2FixtureDef = new b2FixtureDef(); _local5.density = _local1.density; _local5.friction = _local1.friction; _local5.restitution = _local1.restitution; _local5.isSensor = _local1.isSensor; _local5.filter.categoryBits = _local1.categoryBits; _local5.filter.maskBits = _local1.maskBits; _local5.filter.groupIndex = _local1.groupIndex; _local5.userData = this; var _local6:b2CircleShape = new b2CircleShape(((_local1.height / 2) / (_world as Box2DWorld).physScale)); _local6.SetLocalPosition(new b2Vec2(((-(_local1.width) / 2) / (_world as Box2DWorld).physScale), 0)); _local5.shape = _local6; body.CreateFixture(_local5); _local6 = new b2CircleShape(((_local1.height / 2) / (_world as Box2DWorld).physScale)); _local6.SetLocalPosition(new b2Vec2(((_local1.width / 2) / (_world as Box2DWorld).physScale), 0)); _local5.shape = _local6; body.CreateFixture(_local5); } } }//package entities
Section 171
//DynamicRectParams (entities.DynamicRectParams) package entities { import AKEngine.entity.box2d.*; public class DynamicRectParams extends Box2DEntityParams { public var textureName:String; public var height:Number; public var width:Number; public function DynamicRectParams(_arg1:Object=null){ width = 0; height = 0; textureName = "StickTextureAsset"; super(_arg1); customClass = DynamicRect; xmlTag = "DynamicRect"; } } }//package entities
Section 172
//Hero (entities.Hero) package entities { import flash.display.*; import AKEngine.managers.*; import AKEngine.entity.*; public class Hero extends AnimatedEntity { public var heroCollisionArea:MovieClip; private var _newIdleAnimFrame:Number; private var startWinAnim:Boolean; private var _idleFrame:Number; public function Hero(_arg1:World, _arg2:HeroParams){ super(_arg1, _arg2); var _local3:Class = AssetsManager.instance.getAssetClass("heroCollisionArea"); heroCollisionArea = (new (_local3) as MovieClip); heroCollisionArea.x = -44; heroCollisionArea.y = -90; heroCollisionArea.alpha = 0.01; container.addChild(heroCollisionArea); startWinAnim = false; _idleFrame = 0; _newIdleAnimFrame = (50 + (Math.random() * 100)); } override protected function addAnimations():void{ var _local1:Class = AssetsManager.instance.getAssetClass("heroStatic"); var _local2:MovieClip = (new (_local1) as MovieClip); _local2.x = -80; _local2.y = -118; addAnimation("static", _local2, 0, false); var _local3:Class = AssetsManager.instance.getAssetClass("heroCatch1"); var _local4:MovieClip = (new (_local3) as MovieClip); _local4.x = -80; _local4.y = -118; addAnimation("catch1", _local4, 100, false); var _local5:Class = AssetsManager.instance.getAssetClass("heroCatch2"); var _local6:MovieClip = (new (_local5) as MovieClip); _local6.x = -80; _local6.y = -118; addAnimation("catch2", _local6, 100, false); var _local7:Class = AssetsManager.instance.getAssetClass("heroIdle1"); var _local8:MovieClip = (new (_local7) as MovieClip); _local8.x = -80; _local8.y = -118; addAnimation("idle1", _local8, 100, false); var _local9:Class = AssetsManager.instance.getAssetClass("heroIdle2"); var _local10:MovieClip = (new (_local9) as MovieClip); _local10.x = -80; _local10.y = -118; addAnimation("idle2", _local10, 100, false); var _local11:Class = AssetsManager.instance.getAssetClass("heroIdle3"); var _local12:MovieClip = (new (_local11) as MovieClip); _local12.x = -80; _local12.y = -118; addAnimation("idle3", _local12, 100, false); var _local13:Class = AssetsManager.instance.getAssetClass("heroIdle4"); var _local14:MovieClip = (new (_local13) as MovieClip); _local14.x = -80; _local14.y = -118; addAnimation("idle4", _local14, 100, false); var _local15:Class = AssetsManager.instance.getAssetClass("HeroWinAsset"); var _local16:MovieClip = new (_local15); _local16.x = -80; _local16.y = -118; addAnimation("win", _local16, 100, true); } override public function postUpdate(_arg1:Number):void{ var _local2:int; var _local3:String; super.postUpdate(_arg1); if (!isAnimating){ if (startWinAnim){ playAnimation("win", true); startWinAnim = false; }; _idleFrame++; }; if ((((((_currentAnimation.name == "idle3")) && ((_currentFrame == 15)))) || ((((_currentAnimation.name == "idle4")) && ((_currentFrame == 20)))))){ SoundManager.instance.playSound("sndClothingRustle"); }; if (_idleFrame >= _newIdleAnimFrame){ _local2 = (1 + Math.floor((Math.random() * 4))); _local3 = ("idle" + _local2.toString()); playAnimation(_local3, true); _idleFrame = 0; _newIdleAnimFrame = (50 + (Math.random() * 100)); }; } public function levelComplete():void{ startWinAnim = true; } } }//package entities
Section 173
//HeroParams (entities.HeroParams) package entities { import AKEngine.entity.*; public class HeroParams extends AnimatedEntityParams { public function HeroParams(_arg1:Object=null){ super(_arg1); customClass = Hero; xmlTag = "Hero"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); rotation = parseFloat(_arg1.@rotation); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@rotation = rotation; return (_local1); } override public function clone(){ return (new HeroParams({forcedName:forcedName, layer:layer, x:x, y:y, rotation:rotation})); } } }//package entities
Section 174
//Magnet (entities.Magnet) package entities { import flash.display.*; import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class Magnet extends Box2DEntity { public function Magnet(_arg1:Box2DWorld, _arg2:MagnetParams){ super(_arg1, _arg2); } override protected function createSkin():void{ var _local1:MagnetParams = (params as MagnetParams); var _local2:Class = AssetsManager.instance.getAssetClass("MagnetAsset"); skin = (new (_local2) as MovieClip); } override public function postUpdate(_arg1:Number):void{ var _local2:MagnetParams = (params as MagnetParams); super.postUpdate(_arg1); } override public function update(_arg1:Number):void{ var _local6:Coin; var _local7:b2Body; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local2:MagnetParams = (params as MagnetParams); var _local3:b2Vec2 = body.GetWorldCenter(); var _local4:Array = _world.getChildrenByType(Coin); var _local5:int; while (_local5 < _local4.length) { _local6 = (_local4[_local5] as Coin); _local7 = _local6.body; _local8 = _local7.GetWorldCenter(); _local9 = (_local8.x - _local3.x); _local10 = (_local8.y - _local3.y); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); if ((((_local11 < Number.MIN_VALUE)) || ((_local11 > (_local2.maxDistance / (_world as Box2DWorld).physScale))))){ } else { _local12 = new b2Vec2(_local9, _local10); _local12.Multiply(((-(_local2.strength) / _local11) / _local11)); _local7.ApplyImpulse(_local12, _local8); }; _local5++; }; } override protected function createBody():void{ var _local1:MagnetParams; _local1 = (params as MagnetParams); var _local2:b2CircleShape = new b2CircleShape((32 / (_world as Box2DWorld).physScale)); var _local3:b2BodyDef = new b2BodyDef(); _local3.position.Set((_local1.x / (_world as Box2DWorld).physScale), (_local1.y / (_world as Box2DWorld).physScale)); _local3.angle = _local1.rotation; _local3.bullet = _local1.isBullet; _local3.fixedRotation = _local1.isFixedRotation; _local3.linearDamping = _local1.linearDamping; _local3.angularDamping = _local1.angularDamping; if (_local1.isStatic){ _local3.type = b2Body.b2_staticBody; } else { _local3.type = b2Body.b2_dynamicBody; }; body = (_world as Box2DWorld).physWorld.CreateBody(_local3); var _local4:b2FixtureDef = new b2FixtureDef(); _local4.shape = _local2; _local4.density = _local1.density; _local4.friction = _local1.friction; _local4.restitution = _local1.restitution; _local4.isSensor = _local1.isSensor; _local4.filter.categoryBits = _local1.categoryBits; _local4.filter.maskBits = _local1.maskBits; _local4.filter.groupIndex = _local1.groupIndex; _local4.userData = this; body.CreateFixture(_local4); } } }//package entities
Section 175
//MagnetParams (entities.MagnetParams) package entities { import AKEngine.entity.box2d.*; public class MagnetParams extends Box2DEntityParams { public var strength:Number; public var maxDistance:Number; public function MagnetParams(_arg1:Object=null){ strength = 2; maxDistance = 200; super(_arg1); customClass = Magnet; xmlTag = "Magnet"; } override public function parseXML(_arg1:XML):void{ forcedName = _arg1.@forcedName; strength = parseFloat(_arg1.@strength); maxDistance = parseFloat(_arg1.@maxDistance); layer = parseInt(_arg1.@layer); x = parseFloat(_arg1.@x); y = parseFloat(_arg1.@y); rotation = parseFloat(_arg1.@rotation); density = parseFloat(_arg1.@density); friction = parseFloat(_arg1.@friction); restitution = parseFloat(_arg1.@restitution); linearDamping = parseFloat(_arg1.@linearDamping); angularDamping = parseFloat(_arg1.@angularDamping); isFixedRotation = (_arg1.@isFixedRotation.toLowerCase() == "true"); isStatic = (_arg1.@isStatic.toLowerCase() == "true"); isSensor = (_arg1.@isSensor.toLowerCase() == "true"); isBullet = (_arg1.@isBullet.toLowerCase() == "true"); categoryBits = parseInt(_arg1.@categoryBits); maskBits = parseInt(_arg1.@maskBits); groupIndex = parseInt(_arg1.@groupIndex); } override public function toXML():XML{ var _local1:XML = XML((("<" + xmlTag) + "/>")); _local1.@forcedName = forcedName; _local1.@strength = strength; _local1.@maxDistance = maxDistance; _local1.@layer = layer; _local1.@x = x; _local1.@y = y; _local1.@rotation = rotation; _local1.@density = density; _local1.@friction = friction; _local1.@restitution = restitution; _local1.@linearDamping = linearDamping; _local1.@angularDamping = angularDamping; _local1.@isFixedRotation = isFixedRotation; _local1.@isStatic = isStatic; _local1.@isSensor = isSensor; _local1.@isBullet = isBullet; _local1.@categoryBits = categoryBits; _local1.@maskBits = maskBits; _local1.@groupIndex = groupIndex; return (_local1); } override public function clone(){ return (new MagnetParams({forcedName:forcedName, strength:strength, maxDistance:maxDistance, layer:layer, x:x, y:y, rotation:rotation, density:density, friction:friction, restitution:restitution, linearDamping:linearDamping, angularDamping:angularDamping, isFixedRotation:isFixedRotation, isStatic:isStatic, isSensor:isSensor, isBullet:isBullet, categoryBits:categoryBits, maskBits:maskBits, groupIndex:groupIndex})); } } }//package entities
Section 176
//BezierSegment (fl.motion.BezierSegment) package fl.motion { import flash.geom.*; public class BezierSegment { public var a:Point; public var c:Point; public var b:Point; public var d:Point; public function BezierSegment(_arg1:Point, _arg2:Point, _arg3:Point, _arg4:Point){ this.a = _arg1; this.b = _arg2; this.c = _arg3; this.d = _arg4; } public function getValue(_arg1:Number):Point{ var _local2:Number = this.a.x; var _local3:Number = (((((_arg1 * _arg1) * (this.d.x - _local2)) + ((3 * (1 - _arg1)) * ((_arg1 * (this.c.x - _local2)) + ((1 - _arg1) * (this.b.x - _local2))))) * _arg1) + _local2); var _local4:Number = this.a.y; var _local5:Number = (((((_arg1 * _arg1) * (this.d.y - _local4)) + ((3 * (1 - _arg1)) * ((_arg1 * (this.c.y - _local4)) + ((1 - _arg1) * (this.b.y - _local4))))) * _arg1) + _local4); return (new Point(_local3, _local5)); } public function getYForX(_arg1:Number, _arg2:Array=null):Number{ var _local6:Number; if (this.a.x < this.d.x){ if (_arg1 <= (this.a.x + 1E-16)){ return (this.a.y); }; if (_arg1 >= (this.d.x - 1E-16)){ return (this.d.y); }; } else { if (_arg1 >= (this.a.x + 1E-16)){ return (this.a.y); }; if (_arg1 <= (this.d.x - 1E-16)){ return (this.d.y); }; }; if (!_arg2){ _arg2 = getCubicCoefficients(this.a.x, this.b.x, this.c.x, this.d.x); }; var _local3:Array = getCubicRoots(_arg2[0], _arg2[1], _arg2[2], (_arg2[3] - _arg1)); var _local4:Number = NaN; if (_local3.length == 0){ _local4 = 0; } else { if (_local3.length == 1){ _local4 = _local3[0]; } else { for each (_local6 in _local3) { if ((((0 <= _local6)) && ((_local6 <= 1)))){ _local4 = _local6; break; }; }; }; }; if (isNaN(_local4)){ return (NaN); }; var _local5:Number = getSingleValue(_local4, this.a.y, this.b.y, this.c.y, this.d.y); return (_local5); } public static function getCubicCoefficients(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Array{ return ([(((-(_arg1) + (3 * _arg2)) - (3 * _arg3)) + _arg4), (((3 * _arg1) - (6 * _arg2)) + (3 * _arg3)), ((-3 * _arg1) + (3 * _arg2)), _arg1]); } public static function getSingleValue(_arg1:Number, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0):Number{ return ((((((_arg1 * _arg1) * (_arg5 - _arg2)) + ((3 * (1 - _arg1)) * ((_arg1 * (_arg4 - _arg2)) + ((1 - _arg1) * (_arg3 - _arg2))))) * _arg1) + _arg2)); } public static function getCubicRoots(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0):Array{ var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:int; var _local16:Number; if (!_arg1){ return (BezierSegment.getQuadraticRoots(_arg2, _arg3, _arg4)); }; if (_arg1 != 1){ _arg2 = (_arg2 / _arg1); _arg3 = (_arg3 / _arg1); _arg4 = (_arg4 / _arg1); }; var _local5:Number = (((_arg2 * _arg2) - (3 * _arg3)) / 9); var _local6:Number = (((((_arg2 * _arg2) - (3 * _arg3)) / 9) * _local5) * _local5); var _local7:Number = ((((((2 * _arg2) * _arg2) * _arg2) - ((9 * _arg2) * _arg3)) + (27 * _arg4)) / 54); var _local8:Number = (_local6 - (_local7 * _local7)); if (_local8 >= 0){ if (!_local5){ return ([0]); }; _local9 = Math.acos((_local7 / Math.sqrt(_local6))); _local10 = Math.sqrt(_local5); _local11 = (((-2 * _local10) * Math.cos((_local9 / 3))) - (_arg2 / 3)); _local12 = (((-2 * _local10) * Math.cos(((_local9 + (2 * Math.PI)) / 3))) - (_arg2 / 3)); _local13 = (((-2 * _local10) * Math.cos(((_local9 + (4 * Math.PI)) / 3))) - (_arg2 / 3)); return ([_local11, _local12, _local13]); //unresolved jump }; _local14 = Math.pow((Math.sqrt(-(_local8)) + Math.abs(_local7)), (1 / 3)); _local15 = ((_local7)>0) ? 1 : ((_local7 < 0)) ? -1 : 0; _local16 = ((-(_local15) * (_local14 + (_local5 / _local14))) - (_arg2 / 3)); return ([_local16]); } public static function getQuadraticRoots(_arg1:Number, _arg2:Number, _arg3:Number):Array{ var _local7:Number; var _local4:Array = []; if (!_arg1){ if (!_arg2){ return ([]); }; _local4[0] = (-(_arg3) / _arg2); return (_local4); }; var _local5:Number = ((_arg2 * _arg2) - ((4 * _arg1) * _arg3)); var _local6:int = ((_local5)>0) ? 1 : ((_local5 < 0)) ? -1 : 0; if (_local6 < 0){ return ([]); }; if (!_local6){ _local4[0] = (-(_arg2) / (2 * _arg1)); } else { _local4[0] = (_local4[1] = (-(_arg2) / (2 * _arg1))); _local7 = (Math.sqrt(_local5) / (2 * _arg1)); _local4[0] = (_local4[0] - _local7); _local4[1] = (_local4[1] + _local7); }; return (_local4); } } }//package fl.motion
Section 177
//BezierPoint (helpers.BezierPoint) package helpers { import flash.geom.*; public class BezierPoint extends Point { public var ix:Number; public var iy:Number; public var distMult:Number; public var timeMult:Number; public var isAnchor:Boolean; public function BezierPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):void{ this.x = _arg1; this.y = _arg2; this.isAnchor = _arg3; init(); } public function update(_arg1:Number):void{ var _local3:Number; var _local2:Number = 0; x = (ix + _local2); if (!isAnchor){ _local3 = (distMult * Math.sin((_arg1 * timeMult))); y = (iy + _local3); }; } private function init():void{ ix = x; iy = y; timeMult = (1 + (Math.random() * 2)); distMult = (5 + (Math.random() * 20)); } } }//package helpers
Section 178
//Fader (helpers.Fader) package helpers { import flash.display.*; import AKEngine.managers.*; import caurina.transitions.*; public class Fader { private var window:Sprite; private var fadeTime:Number; private var callbackFunc:Function; private static var instance:Fader; public function Fader():void{ init(); } private function fadeInComplete():void{ Tweener.addTween(window, {alpha:0, time:fadeTime, transition:"linear", onComplete:fadeOutComplete}); callbackFunc(); } private function fadeOutComplete():void{ window.visible = false; } public function fade(_arg1:Function, _arg2:Number=0.3):void{ this.callbackFunc = _arg1; this.fadeTime = _arg2; window.visible = true; window.alpha = 0; Tweener.addTween(window, {alpha:1, time:_arg2, transition:"linear", onComplete:fadeInComplete}); } private function init():void{ var _local1:Class = AssetsManager.instance.getAssetClass("FaderWindow"); window = new (_local1); Sticks.faderContainer.addChild(window); window.visible = false; } public static function getInstance():Fader{ if (instance == null){ instance = new (Fader); }; return (instance); } } }//package helpers
Section 179
//LevelInfo (helpers.LevelInfo) package helpers { public class LevelInfo { public var isCompleted:Boolean; public var lastScore:int; public var num:Number; public var name:String; public var bestScore:int; public var isOpen:Boolean; public var woodMax:Number; public var coinsToWin:Number; public function LevelInfo(_arg1:Number, _arg2:String){ this.num = _arg1; this.name = _arg2; clear(); } public function clear():void{ isOpen = false; isCompleted = false; bestScore = 0; lastScore = 0; coinsToWin = 0; woodMax = 0; } } }//package helpers
Section 180
//MCEffect (helpers.MCEffect) package helpers { import flash.display.*; import entities.*; import com.cartogrammar.drawing.*; public class MCEffect { private var container:Sprite; private var points:Array; private var holst:Sprite; public var magnet:Magnet; private var circle:Sprite; public var coin:Coin; private var line:Sprite; private var time:Number; public function MCEffect(_arg1:Magnet, _arg2:Coin, _arg3:Sprite){ this.magnet = _arg1; this.coin = _arg2; this.container = _arg3; init(); } private function updatePoints(_arg1:Number):void{ var _local3:Number; var _local4:BezierPoint; var _local2:int; while (_local2 < points.length) { _local3 = ((_arg1 / 10) * _local2); _local4 = points[_local2]; _local4.ix = _local3; _local2++; }; } private function drawCurve(_arg1:Number):void{ var _local3:BezierPoint; time = (time + 0.1); var _local2:int; while (_local2 < points.length) { _local3 = points[_local2]; _local3.update(time); _local2++; }; line.graphics.clear(); line.graphics.lineStyle(_arg1, 13408563); CubicBezier.curveThroughPoints(line.graphics, points); } private function drawCircle(_arg1:Number):void{ circle.x = (coin.body.GetPosition().x * 30); circle.y = (coin.body.GetPosition().y * 30); circle.graphics.clear(); circle.graphics.lineStyle(_arg1, 13408563); circle.graphics.drawCircle(0, 0, ((coin.params as CoinParams).radius + 2)); } private function init():void{ var _local7:Number; var _local8:Boolean; var _local9:BezierPoint; holst = new Sprite(); holst.mouseEnabled = false; holst.mouseChildren = false; container.addChild(holst); line = new Sprite(); holst.addChild(line); circle = new Sprite(); holst.addChild(circle); line.x = (magnet.body.GetPosition().x * 30); line.y = (magnet.body.GetPosition().y * 30); var _local1:Number = ((coin.body.GetPosition().x - magnet.body.GetPosition().x) * 30); var _local2:Number = ((coin.body.GetPosition().y - magnet.body.GetPosition().y) * 30); var _local3:Number = Math.atan2(_local2, _local1); line.rotation = ((_local3 * 180) / Math.PI); time = 0; var _local4:Number = ((Math.sqrt(((_local1 * _local1) + (_local2 * _local2))) - (coin.params as CoinParams).radius) - 2); points = []; var _local5:Number = 10; var _local6:int; while (_local6 <= _local5) { _local7 = ((_local4 / _local5) * _local6); _local8 = ((((_local6 == 0)) || ((_local6 == _local5)))) ? true : false; _local9 = new BezierPoint(_local7, 0, _local8); points.push(_local9); _local6++; }; } public function update():void{ var _local5:Number; var _local1:Number = Math.atan2(((coin.body.GetPosition().y - magnet.body.GetPosition().y) * 30), ((coin.body.GetPosition().x - magnet.body.GetPosition().x) * 30)); line.rotation = ((_local1 * 180) / Math.PI); var _local2:Number = ((coin.body.GetPosition().x - magnet.body.GetPosition().x) * 30); var _local3:Number = ((coin.body.GetPosition().y - magnet.body.GetPosition().y) * 30); var _local4:Number = ((Math.sqrt(((_local2 * _local2) + (_local3 * _local3))) - (coin.params as CoinParams).radius) - 2); if ((((_local4 > 0)) && ((_local4 < (magnet.params as MagnetParams).maxDistance)))){ _local5 = (0.3 * Math.floor(((((magnet.params as MagnetParams).maxDistance - _local4) / (magnet.params as MagnetParams).maxDistance) * 10))); holst.visible = true; updatePoints(_local4); drawCurve(_local5); drawCircle(_local5); } else { holst.visible = false; }; } public function dispose():void{ container.removeChild(holst); } } }//package helpers
Section 181
//StickRemoveEffect (helpers.StickRemoveEffect) package helpers { import flash.display.*; import entities.worlds.*; import flash.filters.*; public class StickRemoveEffect { private var container:Sprite; private var damping:Number;// = 0.98 private var vy:Number; private var time:Number; private var dangle:Number; private var vx:Number; private var world:GameWorld; public function StickRemoveEffect(_arg1:GameWorld, _arg2:Sprite){ this.world = _arg1; this.container = _arg2; _arg2.parent.removeChild(_arg2); _arg1.deepSprite.addChild(_arg2); dangle = (-10 + (Math.random() * 20)); vx = (-5 + (Math.random() * 10)); vy = (-10 + (Math.random() * 8)); time = 0; _arg1.stickRemoveEffects.push(this); } public function update():void{ container.rotation = (container.rotation + dangle); container.x = (container.x + vx); container.y = (container.y + vy); container.scaleX = (container.scaleX * damping); container.scaleY = (container.scaleY * damping); vy = (vy + 0.5); dangle = (dangle * damping); time = (time + 1); if (container.y > (480 + 200)){ dispose(); }; var _local1:Number = Math.floor((time / 5)); var _local2:BlurFilter = new BlurFilter(_local1, _local1, 2); container.filters = [_local2]; } public function dispose():void{ container.parent.removeChild(container); var _local1:int = world.stickRemoveEffects.indexOf(this); world.stickRemoveEffects.splice(_local1, 1); } } }//package helpers
Section 182
//XMLLevelParser (helpers.XMLLevelParser) package helpers { import flash.events.*; import AKEngine.entity.*; import entities.*; import AKEngine.entity.box2d.custom.*; public class XMLLevelParser extends EventDispatcher { private var _world:World; public function XMLLevelParser(_arg1:World){ _world = _arg1; } public function parseXML(_arg1:XML):void{ var _local4:EntityParams; var _local5:XML; var _local2:Number = GameData.instance.currentLevelNum; var _local3:LevelInfo = (GameData.instance.levelInfos[_local2] as LevelInfo); _local3.coinsToWin = parseInt(_arg1.LevelSettings.@coinsToWin); _local3.woodMax = parseInt(_arg1.LevelSettings.@woodMax); for each (_local5 in _arg1.elements()) { if (_local5.name() == "Circle"){ _local4 = new CircleParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "Rect"){ _local4 = new RectParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "Poly"){ _local4 = new PolyParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "Hinge"){ _local4 = new HingeParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "Motor"){ _local4 = new MotorParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "DistanceJoint"){ _local4 = new DistanceJointParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "Coin"){ _local4 = new CoinParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "Hero"){ _local4 = new HeroParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "Magnet"){ _local4 = new MagnetParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); } else { if (_local5.name() == "CoinsEmitter"){ _local4 = new CoinsEmitterParams(); _local4.parseXML(_local5); _world.entitiesParams.push(_local4); }; }; }; }; }; }; }; }; }; }; }; } public function loadLevel(_arg1:Number):void{ parseXML((GameData.instance.levels[(_arg1 - 1)] as XML)); dispatchEvent(new Event(Event.COMPLETE)); } } }//package helpers
Section 183
//ContactsManager (managers.ContactsManager) package managers { import AKEngine.managers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import Box2D.Dynamics.*; import Box2D.Dynamics.Contacts.*; import entities.*; import AKEngine.entity.box2d.custom.*; public class ContactsManager extends b2ContactListener { public function ContactsManager():void{ } protected function getHitVolume(_arg1:Box2DEntity, _arg2:Box2DEntity, _arg3:b2Vec2):Number{ var _local4:b2Vec2 = _arg1.body.GetLinearVelocity().Copy(); _local4.Multiply(_arg1.body.GetMass()); var _local5:b2Vec2 = _arg2.body.GetLinearVelocity().Copy(); _local5.Multiply(_arg2.body.GetMass()); _local4.Subtract(_local5); var _local6:Number = Math.abs(b2Math.Dot(_local4, _arg3)); if (_local6 > 40){ _local6 = 40; }; _local6 = (_local6 / 40); return (_local6); } private function coinHit(_arg1:Box2DEntity, _arg2:Box2DEntity, _arg3:b2ContactImpulse):void{ var _local4:Number = Math.sqrt(((_arg3.normalImpulses[0] * _arg3.normalImpulses[0]) + (_arg3.tangentImpulses[0] * _arg3.tangentImpulses[0]))); var _local5:Number = _local4; if (_local5 > 20){ _local5 = 20; }; if (_local5 > 2){ _local5 = (_local5 / 20); SoundManager.instance.playSound("sndCoinHit", _local5); }; } private function checkObjs(_arg1:Box2DEntity, _arg2:Box2DEntity, _arg3:b2ContactImpulse):void{ if ((_arg1 is DynamicRect)){ if ((((_arg2 is DynamicRect)) || ((_arg2 is Poly)))){ woodHit(_arg1, _arg2, _arg3); } else { if ((_arg2 is Coin)){ coinHit(_arg1, _arg2, _arg3); }; }; } else { if ((_arg1 is Poly)){ if ((_arg2 is DynamicRect)){ woodHit(_arg1, _arg2, _arg3); } else { if ((_arg2 is Coin)){ coinHit(_arg1, _arg2, _arg3); }; }; } else { if ((_arg1 is Coin)){ if ((((((_arg2 is DynamicRect)) || ((_arg2 is Poly)))) || ((_arg2 is Coin)))){ coinHit(_arg1, _arg2, _arg3); }; }; }; }; } private function woodHit(_arg1:Box2DEntity, _arg2:Box2DEntity, _arg3:b2ContactImpulse):void{ var _local4:Number = Math.sqrt(((_arg3.normalImpulses[0] * _arg3.normalImpulses[0]) + (_arg3.tangentImpulses[0] * _arg3.tangentImpulses[0]))); var _local5:Number = _local4; if (_local5 > 50){ _local5 = 50; }; if (_local5 > 2){ _local5 = (_local5 / 50); SoundManager.instance.playSound("sndWoodHit", _local5); }; } override public function PostSolve(_arg1:b2Contact, _arg2:b2ContactImpulse):void{ var _local3:b2Fixture = _arg1.GetFixtureA(); var _local4:b2Fixture = _arg1.GetFixtureB(); var _local5:Box2DEntity = (_local3.GetUserData() as Box2DEntity); var _local6:Box2DEntity = (_local4.GetUserData() as Box2DEntity); if ((((((_local5 is Box2DEntity)) && ((_local6 is Box2DEntity)))) && (_arg1.IsTouching()))){ checkObjs(_local5, _local6, _arg2); }; } } }//package managers
Section 184
//HintsAssetsManager (managers.HintsAssetsManager) package managers { import flash.events.*; import flash.display.*; import flash.system.*; public class HintsAssetsManager extends EventDispatcher { private var Assets:Class; private var appDomain:ApplicationDomain; private static var _instance:HintsAssetsManager; public function HintsAssetsManager(){ Assets = HintsAssetsManager_Assets; super(); } public function initialize():void{ var _local1:Loader = new Loader(); _local1.contentLoaderInfo.addEventListener(Event.INIT, assetsInitHandler); _local1.loadBytes(new Assets()); } private function assetsInitHandler(_arg1:Event):void{ appDomain = _arg1.target.content.loaderInfo.applicationDomain; dispatchEvent(new Event(Event.INIT)); } public function getAssetClass(_arg1:String):Class{ if (!appDomain.hasDefinition(_arg1)){ trace((("<HintsAssetsManager> Error: There is no definition of class '" + _arg1) + "'")); return (null); }; return ((appDomain.getDefinition(_arg1) as Class)); } public static function get instance():HintsAssetsManager{ if (!_instance){ _instance = new (HintsAssetsManager); }; return (_instance); } } }//package managers
Section 185
//HintsAssetsManager_Assets (managers.HintsAssetsManager_Assets) package managers { import mx.core.*; public class HintsAssetsManager_Assets extends ByteArrayAsset { } }//package managers
Section 186
//HintsManager (managers.HintsManager) package managers { import flash.display.*; import caurina.transitions.*; public class HintsManager { private var _parent:DisplayObjectContainer; private var _time:int; private var _hints:Array; private var _delayTime:int; public function HintsManager(_arg1:DisplayObjectContainer){ _parent = _arg1; init(); } public function update():void{ if (_time >= _delayTime){ _time = 0; if (_hints.length > 0){ startHint(); }; }; _time++; } private function startHint():void{ var _local1:Sprite = _hints[0]; _hints.splice(0, 1); parseHintProps(_local1); } private function init():void{ var _local3:Sprite; _delayTime = 80; _delayTime = (_delayTime * 1); _time = (_delayTime - 10); _hints = []; var _local1 = (("Hints" + GameData.instance.currentLevelNum) + "Asset"); var _local2:Class = HintsAssetsManager.instance.getAssetClass(_local1); if (_local2){ _local3 = (new (_local2) as Sprite); _parent.addChild(_local3); _local3.mouseEnabled = false; _local3.mouseChildren = false; getHintsList(_local3); }; } private function getHintsList(_arg1:Sprite):void{ var _local2:int; var _local4:Sprite; var _local5:int; var _local6:Sprite; _local2 = 0; while (_local2 < _arg1.numChildren) { _local4 = (_arg1.getChildAt(_local2) as Sprite); _local5 = getHintIndex(_local4); if (!isNaN(_local5)){ _hints[_local5] = _local4; _local4.alpha = 0; if ((_local4 is MovieClip)){ (_local4 as MovieClip).stop(); }; }; _local2++; }; var _local3:Boolean; _local2 = 0; while (_local2 < _hints.length) { _local6 = _hints[_local2]; if (!_local6){ _local3 = false; break; }; _local2++; }; if (!_local3){ trace("HINTS ERROR! some hints are missing"); }; } private function getHintIndex(_arg1:Sprite):int{ var _local2:Array = _arg1.name.split("_"); var _local3:String = _local2[0]; var _local4:int = int(_local3.substr(1, _local3.length)); return (_local4); } private function parseHintProps(_arg1:Sprite):void{ var _local8:String; var _local9:Array; var _local10:String; var _local11:Number; var _local2:Number = 40; var _local3:Number = 30; var _local4:String = _arg1.name; var _local5:Array = _local4.split("_"); var _local6 = 1; while (_local6 < _local5.length) { _local8 = _local5[_local6]; _local9 = _local8.split("I"); _local10 = _local9[0]; _local11 = _local9[1]; switch (_local10){ case "a": _local2 = _local11; break; case "v": _local3 = _local11; break; case "p": _time = (_time + _local11); break; case "m": _time = (_time - _local11); break; }; _local6++; }; if ((_arg1 is MovieClip)){ (_arg1 as MovieClip).play(); }; _local2 = (_local2 / 40); var _local7:Number = _arg1.y; _arg1.y = (_arg1.y - _local3); Tweener.addTween(_arg1, {alpha:1, y:_local7, time:_local2, transition:"easeoutquad"}); } } }//package managers
Section 187
//IntroAssetsManager (managers.IntroAssetsManager) package managers { import flash.events.*; import flash.display.*; import flash.system.*; public class IntroAssetsManager extends EventDispatcher { private var Assets:Class; private var appDomain:ApplicationDomain; private static var _instance:IntroAssetsManager; public function IntroAssetsManager(){ Assets = IntroAssetsManager_Assets; super(); } public function initialize():void{ var _local1:Loader = new Loader(); _local1.contentLoaderInfo.addEventListener(Event.INIT, assetsInitHandler); _local1.loadBytes(new Assets()); } private function assetsInitHandler(_arg1:Event):void{ appDomain = _arg1.target.content.loaderInfo.applicationDomain; dispatchEvent(new Event(Event.INIT)); } public function getAssetClass(_arg1:String):Class{ if (!appDomain.hasDefinition(_arg1)){ trace((("<IntroAssetsManager> Error: There is no definition of class '" + _arg1) + "'")); return (null); }; return ((appDomain.getDefinition(_arg1) as Class)); } public static function get instance():IntroAssetsManager{ if (!_instance){ _instance = new (IntroAssetsManager); }; return (_instance); } } }//package managers
Section 188
//IntroAssetsManager_Assets (managers.IntroAssetsManager_Assets) package managers { import mx.core.*; public class IntroAssetsManager_Assets extends ByteArrayAsset { } }//package managers
Section 189
//ByteArrayAsset (mx.core.ByteArrayAsset) package mx.core { import flash.utils.*; public class ByteArrayAsset extends ByteArray implements IFlexAsset { mx_internal static const VERSION:String = "3.0.0.0"; } }//package mx.core
Section 190
//EdgeMetrics (mx.core.EdgeMetrics) package mx.core { public class EdgeMetrics { public var top:Number; public var left:Number; public var bottom:Number; public var right:Number; mx_internal static const VERSION:String = "3.0.0.0"; public static const EMPTY:EdgeMetrics = new EdgeMetrics(0, 0, 0, 0); ; public function EdgeMetrics(_arg1:Number=0, _arg2:Number=0, _arg3:Number=0, _arg4:Number=0){ this.left = _arg1; this.top = _arg2; this.right = _arg3; this.bottom = _arg4; } public function clone():EdgeMetrics{ return (new EdgeMetrics(left, top, right, bottom)); } } }//package mx.core
Section 191
//FlexMovieClip (mx.core.FlexMovieClip) package mx.core { import flash.display.*; import mx.utils.*; public class FlexMovieClip extends MovieClip { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexMovieClip(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 192
//FlexSprite (mx.core.FlexSprite) package mx.core { import flash.display.*; import mx.utils.*; public class FlexSprite extends Sprite { mx_internal static const VERSION:String = "3.0.0.0"; public function FlexSprite(){ super(); try { name = NameUtil.createUniqueName(this); } catch(e:Error) { }; } override public function toString():String{ return (NameUtil.displayObjectToString(this)); } } }//package mx.core
Section 193
//IBorder (mx.core.IBorder) package mx.core { public interface IBorder { function get borderMetrics():EdgeMetrics; } }//package mx.core
Section 194
//IFlexAsset (mx.core.IFlexAsset) package mx.core { public interface IFlexAsset { } }//package mx.core
Section 195
//IFlexDisplayObject (mx.core.IFlexDisplayObject) package mx.core { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.accessibility.*; public interface IFlexDisplayObject extends IBitmapDrawable, IEventDispatcher { function get visible():Boolean; function get rotation():Number; function localToGlobal(_arg1:Point):Point; function get name():String; function set width(_arg1:Number):void; function get measuredHeight():Number; function get blendMode():String; function get scale9Grid():Rectangle; function set name(_arg1:String):void; function set scaleX(_arg1:Number):void; function set scaleY(_arg1:Number):void; function get measuredWidth():Number; function get accessibilityProperties():AccessibilityProperties; function set scrollRect(_arg1:Rectangle):void; function get cacheAsBitmap():Boolean; function globalToLocal(_arg1:Point):Point; function get height():Number; function set blendMode(_arg1:String):void; function get parent():DisplayObjectContainer; function getBounds(_arg1:DisplayObject):Rectangle; function get opaqueBackground():Object; function set scale9Grid(_arg1:Rectangle):void; function setActualSize(_arg1:Number, _arg2:Number):void; function set alpha(_arg1:Number):void; function set accessibilityProperties(_arg1:AccessibilityProperties):void; function get width():Number; function hitTestPoint(_arg1:Number, _arg2:Number, _arg3:Boolean=false):Boolean; function set cacheAsBitmap(_arg1:Boolean):void; function get scaleX():Number; function get scaleY():Number; function get scrollRect():Rectangle; function get mouseX():Number; function get mouseY():Number; function set height(_arg1:Number):void; function set mask(_arg1:DisplayObject):void; function getRect(_arg1:DisplayObject):Rectangle; function get alpha():Number; function set transform(_arg1:Transform):void; function move(_arg1:Number, _arg2:Number):void; function get loaderInfo():LoaderInfo; function get root():DisplayObject; function hitTestObject(_arg1:DisplayObject):Boolean; function set opaqueBackground(_arg1:Object):void; function set visible(_arg1:Boolean):void; function get mask():DisplayObject; function set x(_arg1:Number):void; function set y(_arg1:Number):void; function get transform():Transform; function set filters(_arg1:Array):void; function get x():Number; function get y():Number; function get filters():Array; function set rotation(_arg1:Number):void; function get stage():Stage; } }//package mx.core
Section 196
//IRepeaterClient (mx.core.IRepeaterClient) package mx.core { public interface IRepeaterClient { function get instanceIndices():Array; function set instanceIndices(_arg1:Array):void; function get isDocument():Boolean; function set repeaters(_arg1:Array):void; function initializeRepeaterArrays(_arg1:IRepeaterClient):void; function get repeaters():Array; function set repeaterIndices(_arg1:Array):void; function get repeaterIndices():Array; } }//package mx.core
Section 197
//MovieClipAsset (mx.core.MovieClipAsset) package mx.core { public class MovieClipAsset extends FlexMovieClip implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function MovieClipAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 198
//mx_internal (mx.core.mx_internal) package mx.core { public namespace mx_internal = "http://www.adobe.com/2006/flex/mx/internal"; }//package mx.core
Section 199
//SpriteAsset (mx.core.SpriteAsset) package mx.core { public class SpriteAsset extends FlexSprite implements IFlexAsset, IFlexDisplayObject, IBorder { private var _measuredHeight:Number; private var _measuredWidth:Number; mx_internal static const VERSION:String = "3.0.0.0"; public function SpriteAsset(){ _measuredWidth = width; _measuredHeight = height; } public function get measuredWidth():Number{ return (_measuredWidth); } public function get measuredHeight():Number{ return (_measuredHeight); } public function setActualSize(_arg1:Number, _arg2:Number):void{ width = _arg1; height = _arg2; } public function move(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function get borderMetrics():EdgeMetrics{ if (scale9Grid == null){ return (EdgeMetrics.EMPTY); }; return (new EdgeMetrics(scale9Grid.left, scale9Grid.top, Math.ceil((measuredWidth - scale9Grid.right)), Math.ceil((measuredHeight - scale9Grid.bottom)))); } } }//package mx.core
Section 200
//NameUtil (mx.utils.NameUtil) package mx.utils { import mx.core.*; import flash.display.*; import flash.utils.*; public class NameUtil { mx_internal static const VERSION:String = "3.0.0.0"; private static var counter:int = 0; public static function displayObjectToString(_arg1:DisplayObject):String{ var _local2:String; var _local4:String; var _local5:Array; var _local3:DisplayObject = _arg1; while (_local3 != null) { if (((((_local3.parent) && (_local3.stage))) && ((_local3.parent == _local3.stage)))){ break; }; _local4 = _local3.name; if ((_local3 is IRepeaterClient)){ _local5 = IRepeaterClient(_local3).instanceIndices; if (_local5){ _local4 = (_local4 + (("[" + _local5.join("][")) + "]")); }; }; _local2 = ((_local2 == null)) ? _local4 : ((_local4 + ".") + _local2); _local3 = _local3.parent; }; return (_local2); } public static function createUniqueName(_arg1:Object):String{ if (!_arg1){ return (null); }; var _local2:String = getQualifiedClassName(_arg1); var _local3:int = _local2.indexOf("::"); if (_local3 != -1){ _local2 = _local2.substr((_local3 + 2)); }; var _local4:int = _local2.charCodeAt((_local2.length - 1)); if ((((_local4 >= 48)) && ((_local4 <= 57)))){ _local2 = (_local2 + "_"); }; return ((_local2 + counter++)); } } }//package mx.utils
Section 201
//Link (Playtomic.Link) package Playtomic { import flash.net.*; public final class Link { private static var Clicks:Array = new Array(); public static function Open(_arg1:String, _arg2:String, _arg3:String):Boolean{ var result:Boolean; var url = _arg1; var name = _arg2; var group = _arg3; var unique:int; var bunique:int; var total:int; var btotal:int; var fail:int; var bfail:int; var key:String = ((url + ".") + name); var baseurl:String = url; baseurl = baseurl.replace("http://", ""); if (baseurl.indexOf("/") > -1){ baseurl = baseurl.substring(0, baseurl.indexOf("/")); }; if (baseurl.indexOf("?") > -1){ baseurl = baseurl.substring(0, baseurl.indexOf("?")); }; baseurl = (("http://" + baseurl) + "/"); var baseurlname:String = baseurl; if (baseurlname.indexOf("//") > -1){ baseurlname = baseurlname.substring((baseurlname.indexOf("//") + 2)); }; baseurlname = baseurlname.replace("www.", ""); if (baseurlname.indexOf("/") > -1){ baseurlname = baseurlname.substring(0, baseurlname.indexOf("/")); }; try { navigateToURL(new URLRequest(url)); if (Clicks.indexOf(key) > -1){ total = 1; } else { total = 1; unique = 1; Clicks.push(key); }; if (Clicks.indexOf(baseurlname) > -1){ btotal = 1; } else { btotal = 1; bunique = 1; Clicks.push(baseurlname); }; result = true; } catch(err) { fail = 1; bfail = 1; result = false; }; Log.Link(baseurl, baseurlname.toLowerCase(), "DomainTotals", bunique, btotal, bfail); Log.Link(url, name, group, unique, total, fail); Log.ForceSend(); return (result); } } }//package Playtomic
Section 202
//Log (Playtomic.Log) package Playtomic { import flash.events.*; import flash.net.*; import flash.utils.*; import flash.system.*; import flash.external.*; public final class Log { private static const PingR:Timer = new Timer(30000); private static const PingF:Timer = new Timer(60000); private static var LevelAverages:Array = new Array(); private static var Customs:Array = new Array(); public static var Cookie:SharedObject; public static var GUID:String = ""; private static var LevelRangeds:Array = new Array(); private static var Plays:int = 0; public static var Enabled:Boolean = false; private static var Pings:int = 0; private static var FrozenQueue:Array = new Array(); public static var SourceUrl:String; private static var HighestGoal:int = 0; private static var FirstPing:Boolean = true; private static var Frozen:Boolean = false; public static var BaseUrl:String; public static var Request:LogRequest; public static var Queue:Boolean = true; private static var LevelCounters:Array = new Array(); public static var SWFID:int = 0; public static function Link(_arg1:String, _arg2:String, _arg3:String, _arg4:int, _arg5:int, _arg6:int):void{ if (!Enabled){ return; }; Send(((((((((((("l/" + Clean(_arg2)) + "/") + Clean(_arg3)) + "/") + Clean(_arg1)) + "/") + _arg4) + "/") + _arg5) + "/") + _arg6)); } public static function LevelAverageMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{ if (!Enabled){ return; }; if (_arg4){ if (LevelAverages.indexOf(_arg1) > -1){ return; }; LevelAverages.push(_arg1); }; Send(((((("la/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3)); } private static function Send(_arg1:String, _arg2:Boolean=false):void{ if (Frozen){ FrozenQueue.push(_arg1); return; }; Request.Queue(_arg1); if (((((Request.Ready) || (_arg2))) || (!(Queue)))){ Request.Send(); Request = LogRequest.Create(); }; } public static function CustomMetric(_arg1:String, _arg2:String=null, _arg3:Boolean=false):void{ if (!Enabled){ return; }; if (_arg2 == null){ _arg2 = ""; }; if (_arg3){ if (Customs.indexOf(_arg1) > -1){ return; }; Customs.push(_arg1); }; Send(((("c/" + Clean(_arg1)) + "/") + Clean(_arg2))); } private static function Clean(_arg1:String):String{ while (_arg1.indexOf("/") > -1) { _arg1 = _arg1.replace("/", "\\"); }; while (_arg1.indexOf("~") > -1) { _arg1 = _arg1.replace("~", "-"); }; return (escape(_arg1)); } public static function UnFreeze():void{ Frozen = false; Request.MassQueue(FrozenQueue); } private static function GetCookie(_arg1:String):int{ if (Cookie.data[_arg1] == undefined){ return (0); }; return (int(Cookie.data[_arg1])); } public static function View(_arg1:int=0, _arg2:String="", _arg3:String=""):void{ if (SWFID > 0){ return; }; SWFID = _arg1; GUID = _arg2; Enabled = true; if ((((SWFID == 0)) || ((GUID == "")))){ Enabled = false; return; }; if (((((!((_arg3.indexOf("http://") == 0))) && (!((Security.sandboxType == "localWithNetwork"))))) && (!((Security.sandboxType == "localTrusted"))))){ Enabled = false; return; }; SourceUrl = GetUrl(_arg3); if ((((((SourceUrl == null)) || ((SourceUrl == "")))) || ((SourceUrl.indexOf("https://") == 0)))){ Enabled = false; return; }; Security.allowDomain((("http://g" + Log.GUID) + ".api.playtomic.com/")); Security.allowInsecureDomain((("http://g" + Log.GUID) + ".api.playtomic.com/")); Security.loadPolicyFile((("http://g" + Log.GUID) + ".api.playtomic.com/crossdomain.xml")); Request = LogRequest.Create(); Cookie = SharedObject.getLocal("playtomic"); var _local4:int = GetCookie("views"); _local4++; SaveCookie("views", _local4); Send(("v/" + _local4), true); PingF.addEventListener(TimerEvent.TIMER, PingServer); PingF.start(); } public static function Freeze():void{ Frozen = true; } public static function LevelCounterMetric(_arg1:String, _arg2, _arg3:Boolean=false):void{ if (!Enabled){ return; }; if (_arg3){ if (LevelCounters.indexOf(_arg1) > -1){ return; }; LevelCounters.push(_arg1); }; Send(((("lc/" + Clean(_arg1)) + "/") + Clean(_arg2))); } public static function Play():void{ if (!Enabled){ return; }; LevelCounters = new Array(); LevelAverages = new Array(); LevelRangeds = new Array(); Plays++; Send(("p/" + Plays)); } private static function GetUrl(_arg1:String):String{ var url:String; var defaulturl = _arg1; if (ExternalInterface.available){ try { url = String(ExternalInterface.call("window.location.href.toString")); } catch(s:Error) { url = defaulturl; }; } else { if ((((defaulturl.indexOf("http://") == 0)) || ((defaulturl.indexOf("https://") == 0)))){ url = defaulturl; }; }; if ((((((url == null)) || ((url == "")))) || ((url == "null")))){ if ((((Security.sandboxType == "localWithNetwork")) || ((Security.sandboxType == "localTrusted")))){ url = "http://local-testing/"; } else { url = null; }; }; return (escape(url)); } public static function LevelRangedMetric(_arg1:String, _arg2, _arg3:int, _arg4:Boolean=false):void{ if (!Enabled){ return; }; if (_arg4){ if (LevelRangeds.indexOf(_arg1) > -1){ return; }; LevelRangeds.push(_arg1); }; Send(((((("lr/" + Clean(_arg1)) + "/") + Clean(_arg2)) + "/") + _arg3)); } private static function SaveCookie(_arg1:String, _arg2:int):void{ var _local3:SharedObject = SharedObject.getLocal("swfstats"); _local3.data[_arg1] = _arg2.toString(); _local3.flush(); } public static function ForceSend():void{ if (!Enabled){ return; }; Request.Send(); Request = LogRequest.Create(); if (FrozenQueue.length > 0){ Request.MassQueue(FrozenQueue); }; } private static function PingServer(... _args):void{ if (!Enabled){ return; }; Pings++; Send(((("t/" + (FirstPing) ? "y" : "n") + "/") + Pings), true); if (FirstPing){ PingF.stop(); PingR.addEventListener(TimerEvent.TIMER, PingServer); PingR.start(); FirstPing = false; }; } } }//package Playtomic
Section 203
//LogRequest (Playtomic.LogRequest) package Playtomic { import flash.events.*; import flash.net.*; public final class LogRequest { public var Ready:Boolean;// = false private var Data:String;// = "" private var Target:URLRequest; private var Sender:URLLoader; private var BaseUrl:String; private static var Pool:Array = new Array(); private static var Failed:int = 0; public function LogRequest(){ this.Sender = new URLLoader(); this.Sender.addEventListener(Event.COMPLETE, this.Dispose, false, 0, true); this.Sender.addEventListener(IOErrorEvent.IO_ERROR, this.IOErrorHandler, false, 0, true); this.Sender.addEventListener(HTTPStatusEvent.HTTP_STATUS, this.StatusChange, false, 0, true); this.Sender.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.SecurityErrorHandler, false, 0, true); this.Target = new URLRequest(); this.BaseUrl = ((("http://g" + Log.GUID) + ".api.playtomic.com/tracker/q.aspx?swfid=") + Log.SWFID); } public function Send():void{ this.Target.url = (((((((this.BaseUrl + "&q=") + this.Data) + "&url=") + Log.SourceUrl) + "&") + Math.random()) + "z"); this.Sender.load(this.Target); } private function SecurityErrorHandler(_arg1:SecurityErrorEvent):void{ } private function IOErrorHandler(_arg1:IOErrorEvent):void{ Failed++; } public function Queue(_arg1:String):void{ if (Failed > 3){ return; }; this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1)); if (this.Data.length > 300){ this.Ready = true; }; } private function StatusChange(_arg1:HTTPStatusEvent):void{ } public function MassQueue(_arg1:Array):void{ var _local3:LogRequest; if (Failed > 3){ return; }; var _local2:int = (_arg1.length - 1); while (_local2 > -1) { this.Data = (this.Data + (((this.Data == "")) ? "" : "~" + _arg1[_local2])); _arg1.splice(_local2, 1); if (this.Data.length > 300){ _local3 = Create(); _local3.MassQueue(_arg1); this.Ready = true; this.Send(); return; }; _local2--; }; Log.Request = this; } public function Dispose(_arg1:Event=null):void{ Pool.push(this); } public static function Create():LogRequest{ var _local1:LogRequest = ((Pool.length > 0)) ? (Pool.pop() as LogRequest) : new (LogRequest); _local1.Data = ""; _local1.Ready = false; return (_local1); } } }//package Playtomic
Section 204
//FinalScreen (screens.FinalScreen) package screens { import flash.events.*; import AKEngine.screens.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import managers.*; import caurina.transitions.*; import flash.text.*; import flash.net.*; public class FinalScreen extends AScreen { private var container:Sprite; private var selectLevel_bt:SimpleButton; private var ok_bt:SimpleButton; private var inner:Sprite; private var submitScore_bt:SimpleButton; private var window:Sprite; private var intro:MovieClip; private var score_tf:TextField; public function FinalScreen():void{ } private function introFinished():void{ SoundManager.instance.stopMusic(); stage.frameRate = 30; GameData.instance.currentLevelNum = 0; var _local1:GameScreen = new GameScreen(); changeScreen(_local1); } private function skipClickHandler(_arg1:MouseEvent):void{ endFinal(); } override protected function init(_arg1:Event):void{ super.init(_arg1); var _local2:Class = AssetsManager.instance.getAssetClass("FinalHolder"); window = new (_local2); addChild(window); container = (window.getChildByName("container") as Sprite); inner = (window.getChildByName("inner") as Sprite); submitScore_bt = (inner.getChildByName("submitScore_bt") as SimpleButton); selectLevel_bt = (inner.getChildByName("selectLevel_bt") as SimpleButton); score_tf = (inner.getChildByName("score_tf") as TextField); ok_bt = (inner.getChildByName("ok_bt") as SimpleButton); var _local3:Class = IntroAssetsManager.instance.getAssetClass("FinalAsset"); intro = new (_local3); score_tf.text = getTotalScore().toString(); intro.x = 320; intro.y = 240; container.addChild(intro); intro.addEventListener(Event.ENTER_FRAME, efHandler); stage.frameRate = 25; SoundManager.instance.playMusic("sndFinal", 0, false); inner.visible = false; selectLevel_bt.addEventListener(MouseEvent.CLICK, selectLevelClickHandler); submitScore_bt.addEventListener(MouseEvent.CLICK, submitClickHandler); ok_bt.addEventListener(MouseEvent.CLICK, okClickHandler); } private function submitClickHandler(_arg1:MouseEvent):void{ Sticks.topContainer.addChild(Preloader.agi); Preloader.agi.showScoreboardSubmit(getTotalScore()); submitScore_bt.visible = false; } private function endFinal():void{ stage.frameRate = 30; inner.visible = true; inner.alpha = 0; Tweener.addTween(inner, {alpha:1, time:0.5, transition:"linear"}); intro.stop(); intro.removeEventListener(Event.ENTER_FRAME, efHandler); } private function okClickHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("mailto:eugene.karataev@gmail.com")); } override protected function dispose(_arg1:Event):void{ selectLevel_bt.removeEventListener(MouseEvent.CLICK, selectLevelClickHandler); submitScore_bt.removeEventListener(MouseEvent.CLICK, submitClickHandler); } private function getTotalScore():Number{ var _local3:LevelInfo; var _local1:Number = 0; var _local2:int; while (_local2 < GameData.instance.levelInfos.length) { _local3 = GameData.instance.levelInfos[_local2]; _local1 = (_local1 + _local3.bestScore); _local2++; }; return (_local1); } private function selectLevel():void{ SoundManager.instance.stopMusic(); var _local1:SelectLevelScreen = new SelectLevelScreen(); changeScreen(_local1); } private function efHandler(_arg1:Event):void{ if (intro.currentFrame == intro.totalFrames){ endFinal(); }; } private function selectLevelClickHandler(_arg1:Event):void{ Fader.getInstance().fade(selectLevel); } } }//package screens
Section 205
//GameScreen (screens.GameScreen) package screens { import flash.events.*; import AKEngine.screens.*; import AKEngine.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import managers.*; import AKEngine.entity.box2d.*; import entities.worlds.*; import flash.filters.*; public class GameScreen extends AScreen { private var _hintsManager:HintsManager; private var container:Sprite; private var _factory:GameFactory; private var topContainer:Sprite; private var _uiBar:GameUIBar; private var _world:GameWorld; private var skin:Sprite; private function levelLoadedHandler(_arg1:GameEvent):void{ _uiBar.initCoinIcons(); } private function goFinalScreen():void{ SoundManager.instance.stopMusic(); var _local1:FinalScreen = new FinalScreen(); changeScreen(_local1); } override protected function dispose(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, update); _world.dispose(); _world = null; _factory.dispose(); _factory = null; _hintsManager = null; _uiBar.dispose(); _uiBar = null; } override protected function init(_arg1:Event):void{ super.init(_arg1); var _local2:Class = AssetsManager.instance.getAssetClass("GameScreenAsset"); skin = new (_local2); addChild(skin); container = (skin.getChildByName("container") as Sprite); topContainer = (skin.getChildByName("topContainer") as Sprite); _factory = new GameFactory(); _world = new GameWorld(_factory, new Box2DWorldParams(), container); _world.addEventListener(GameEvent.LEVEL_COMPLETE, levelCompleteHandler, false, 0, true); _world.addEventListener(GameEvent.SELECT_LEVEL, selectLevelHandler, false, 0, true); _world.addEventListener(GameEvent.UPDATE_UI, updateUIHandler, false, 0, true); _hintsManager = new HintsManager(container); _uiBar = new GameUIBar(_world, 0, 0); _uiBar.addEventListener(GameEvent.SELECT_LEVEL, selectLevelHandler, false, 0, true); addChild(_uiBar); levelLoadedHandler(new GameEvent(GameEvent.LEVEL_LOADED)); addEventListener(Event.ENTER_FRAME, update, false, 0, true); if (((SoundManager.instance.isMusicPlaying) && (SoundManager.instance.musicEnabled))){ SoundManager.instance.musicVolume = 1; } else { SoundManager.instance.playMusic("sndMusicLevel"); }; } private function selectLevelHandler(_arg1:GameEvent):void{ SoundManager.instance.playSound("sndButtonPress"); Fader.getInstance().fade(selectLevel); } private function levelCompleteHandler(_arg1:GameEvent):void{ var _local3:LevelCompleteDialog; _world.removeEventListener(GameEvent.LEVEL_COMPLETE, levelCompleteHandler); _world.removeEventListener(GameEvent.SELECT_LEVEL, selectLevelHandler); _uiBar.visible = false; var _local2:BlurFilter = new BlurFilter(4, 4); container.filters = [_local2]; if (GameData.instance.currentLevelNum == (GameData.instance.numLevels - 1)){ Fader.getInstance().fade(goFinalScreen); } else { _local3 = new LevelCompleteDialog(); _local3.addEventListener(GameEvent.SELECT_LEVEL, selectLevelHandler, false, 0, true); _local3.addEventListener(GameEvent.NEXT_LEVEL, nextLevelHandler, false, 0, true); topContainer.addChild(_local3); }; } private function selectLevel():void{ SoundManager.instance.stopMusic(); var _local1:SelectLevelScreen = new SelectLevelScreen(); changeScreen(_local1); } private function nextLevelHandler(_arg1:GameEvent):void{ GameData.instance.currentLevelNum++; var _local2:GameScreen = new GameScreen(); changeScreen(_local2); } private function updateUIHandler(_arg1:GameEvent):void{ if (_uiBar){ _uiBar.updateState(); }; } public function update(_arg1:Event):void{ _world.update(0); _hintsManager.update(); _uiBar.update(); } } }//package screens
Section 206
//GameUIBar (screens.GameUIBar) package screens { import flash.events.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import Box2D.Dynamics.Joints.*; import entities.worlds.*; import entities.*; import toolbars.*; import Playtomic.*; public class GameUIBar extends AToolBar { private var reset_bt:SimpleButton; private var armorLogo_bt:SimpleButton; private var hint_bt:SimpleButton; private var _coinIcons:Array; private var _currentLevelInfo:LevelInfo; private var woodMeter:WoodMeter; public function GameUIBar(_arg1:GameWorld, _arg2:Number=0, _arg3:Number=0){ super(_arg1, _arg2, _arg3); _currentLevelInfo = (GameData.instance.levelInfos[GameData.instance.currentLevelNum] as LevelInfo); var _local4:Class = AssetsManager.instance.getAssetClass("GameUIBarAsset"); _skin = (new (_local4) as MovieClip); addChild(_skin); reset_bt = (_skin.getChildByName("reset_bt") as SimpleButton); hint_bt = (_skin.getChildByName("hint_bt") as SimpleButton); armorLogo_bt = (_skin.getChildByName("armorLogo_bt") as SimpleButton); (_skin["stopSimulationButton"] as SimpleButton).visible = false; (_skin["stopSimulationButton"] as SimpleButton).addEventListener(MouseEvent.CLICK, stopSimulationClickHandler, false, 0, true); (_skin["startSimulationButton"] as SimpleButton).addEventListener(MouseEvent.CLICK, startSimulationClickHandler, false, 0, true); (_skin["selectLevelButton"] as SimpleButton).addEventListener(MouseEvent.CLICK, selectLevelClickHandler, false, 0, true); woodMeter = new WoodMeter(_skin["woodBar"]); reset_bt.addEventListener(MouseEvent.CLICK, resetClickHandler); hint_bt.addEventListener(MouseEvent.CLICK, hintClickHandler); armorLogo_bt.addEventListener(MouseEvent.CLICK, armorLogoClickHandler); } private function resetClickHandler(_arg1:MouseEvent):void{ var _local4:DynamicRect; var _local2:Array = _world.getChildrenByType(DynamicRect); var _local3:int = (_local2.length - 1); while (_local3 >= 0) { _local4 = _local2[_local3]; destroyRect(_local4); _local3--; }; if (_local2.length > 0){ SoundManager.instance.playSound("stickDeletedSound"); }; } public function update():void{ var _local1:int = Math.floor((((_world as GameWorld).woodRemain / _currentLevelInfo.woodMax) * 100)); woodMeter.update(_local1); } override public function dispose():void{ (_skin["stopSimulationButton"] as SimpleButton).removeEventListener(MouseEvent.CLICK, stopSimulationClickHandler); (_skin["startSimulationButton"] as SimpleButton).removeEventListener(MouseEvent.CLICK, startSimulationClickHandler); (_skin["selectLevelButton"] as SimpleButton).removeEventListener(MouseEvent.CLICK, selectLevelClickHandler); _coinIcons = null; _currentLevelInfo = null; super.dispose(); } public function initCoinIcons():void{ var _local3:MovieClip; var _local1:Class = AssetsManager.instance.getAssetClass("CoinAsset"); _coinIcons = []; var _local2:int; while (_local2 < _currentLevelInfo.coinsToWin) { _local3 = (new (_local1) as MovieClip); _local3.scaleX = (_local3.scaleY = 0.5); _local3.y = _skin["coinIconsContainer"].y; _local3.x = (_skin["coinIconsContainer"].x + (_local2 * 30)); addChild(_local3); _coinIcons.push(_local3); _local2++; }; updateState(); } private function hintClickHandler(_arg1:MouseEvent):void{ Link.Open(Sticks.WALKTHROUGH_URL, "Walkthrough", "Sponsor"); } private function startSimulationClickHandler(_arg1:MouseEvent):void{ SoundManager.instance.playSound("sndButtonPress"); (_skin["startSimulationButton"] as SimpleButton).visible = false; (_skin["stopSimulationButton"] as SimpleButton).visible = true; reset_bt.visible = false; (_world as GameWorld).startSimulation(); } private function armorLogoClickHandler(_arg1:MouseEvent):void{ Link.Open(Sticks.SITE_URL, "GameplayLogo", "Sponsor"); } public function updateState():void{ var _local1:int; while (_local1 < _currentLevelInfo.coinsToWin) { (_coinIcons[_local1] as MovieClip).alpha = 0.5; _local1++; }; _local1 = 0; while (_local1 < (_world as GameWorld).collectedCoinsNum) { (_coinIcons[_local1] as MovieClip).alpha = 1; _local1++; }; if ((_world as GameWorld).currentState == (_world as GameWorld).BUILDING_STATE){ (_skin["startSimulationButton"] as SimpleButton).visible = true; (_skin["stopSimulationButton"] as SimpleButton).visible = false; reset_bt.visible = true; } else { if ((_world as GameWorld).currentState == (_world as GameWorld).SIMULATING_STATE){ (_skin["startSimulationButton"] as SimpleButton).visible = false; (_skin["stopSimulationButton"] as SimpleButton).visible = true; reset_bt.visible = false; }; }; } private function stopSimulationClickHandler(_arg1:MouseEvent):void{ SoundManager.instance.playSound("sndButtonPress"); (_skin["stopSimulationButton"] as SimpleButton).visible = false; (_skin["startSimulationButton"] as SimpleButton).visible = true; reset_bt.visible = true; (_world as GameWorld).stopSimulation(); } private function selectLevelClickHandler(_arg1:MouseEvent):void{ dispatchEvent(new GameEvent(GameEvent.SELECT_LEVEL)); } private function removeHinges(_arg1:DynamicRect):void{ var _local2:b2JointEdge = _arg1.body.GetJointList(); while (_local2) { (_local2.joint.GetUserData() as DynamicHinge).isDead = true; _local2 = _local2.next; }; } private function destroyRect(_arg1:DynamicRect):void{ _world.woodRemain = (_world.woodRemain + (_arg1.params as DynamicRectParams).width); removeHinges(_arg1); var _local2:StickRemoveEffect = new StickRemoveEffect(_world, _arg1.container); _arg1.isCtrld = true; _arg1.isDead = true; } } }//package screens
Section 207
//IntroScreen (screens.IntroScreen) package screens { import flash.events.*; import AKEngine.screens.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import managers.*; public class IntroScreen extends AScreen { private var container:Sprite; private var intro:MovieClip; private var window:Sprite; private var skip_bt:SimpleButton; public function IntroScreen():void{ } private function skipClickHandler(_arg1:MouseEvent):void{ endIntro(); } private function efHandler(_arg1:Event):void{ if (intro.currentFrame == intro.totalFrames){ endIntro(); }; } private function endIntro():void{ intro.stop(); intro.removeEventListener(Event.ENTER_FRAME, efHandler); Fader.getInstance().fade(introFinished, 0.8); } override protected function init(_arg1:Event):void{ super.init(_arg1); var _local2:Class = AssetsManager.instance.getAssetClass("IntroHolder"); window = new (_local2); addChild(window); container = (window.getChildByName("container") as Sprite); skip_bt = (window.getChildByName("skip_bt") as SimpleButton); var _local3:Class = IntroAssetsManager.instance.getAssetClass("IntroAssets"); intro = new (_local3); intro.x = 320; intro.y = 240; container.addChild(intro); intro.addEventListener(Event.ENTER_FRAME, efHandler); stage.frameRate = 25; SoundManager.instance.playMusic("sndIntro", 0, false); skip_bt.addEventListener(MouseEvent.CLICK, skipClickHandler); } private function introFinished():void{ SoundManager.instance.stopMusic(); stage.frameRate = 30; GameData.instance.currentLevelNum = 0; var _local1:GameScreen = new GameScreen(); changeScreen(_local1); } override protected function dispose(_arg1:Event):void{ skip_bt.removeEventListener(MouseEvent.CLICK, skipClickHandler); } } }//package screens
Section 208
//LevelCompleteDialog (screens.LevelCompleteDialog) package screens { import flash.events.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import flash.text.*; public class LevelCompleteDialog extends MovieClip { private var scoreAnim:MovieClip; private var newHighscore:Sprite; private var _skin:MovieClip; private var score_tf:TextField; public function LevelCompleteDialog(){ var _local1:Class = AssetsManager.instance.getAssetClass("LevelCompleteAsset"); _skin = (new (_local1) as MovieClip); score_tf = (_skin.getChildByName("score_tf") as TextField); newHighscore = (_skin.getChildByName("newHighscore") as Sprite); scoreAnim = (newHighscore.getChildByName("scoreAnim") as MovieClip); if (GameData.instance.currentLevelNum >= (GameData.instance.numLevels - 1)){ (_skin["nextLevelButton"] as SimpleButton).visible = false; } else { (_skin["nextLevelButton"] as SimpleButton).addEventListener(MouseEvent.CLICK, nextLevelClickHandler, false, 0, true); }; (_skin["selectLevelButton"] as SimpleButton).addEventListener(MouseEvent.CLICK, selectLevelClickHandler, false, 0, true); addChild(_skin); var _local2:LevelInfo = (GameData.instance.levelInfos[GameData.instance.currentLevelNum] as LevelInfo); score_tf.text = _local2.lastScore.toString(); if (_local2.lastScore == _local2.bestScore){ newHighscore.visible = true; SoundManager.instance.playSound("sndCoinsFall"); scoreAnim.addEventListener(Event.ENTER_FRAME, scoreEfHandler); } else { newHighscore.visible = false; }; SoundManager.instance.musicVolume = 0; } private function selectLevelClickHandler(_arg1:MouseEvent):void{ SoundManager.instance.stopMusic(); dispose(); parent.removeChild(this); dispatchEvent(new GameEvent(GameEvent.SELECT_LEVEL)); } public function dispose():void{ (_skin["nextLevelButton"] as SimpleButton).removeEventListener(MouseEvent.CLICK, nextLevelClickHandler); (_skin["selectLevelButton"] as SimpleButton).removeEventListener(MouseEvent.CLICK, selectLevelClickHandler); scoreAnim.removeEventListener(Event.ENTER_FRAME, scoreEfHandler); } private function nextLevel():void{ dispose(); parent.removeChild(this); dispatchEvent(new GameEvent(GameEvent.NEXT_LEVEL)); } private function nextLevelClickHandler(_arg1:MouseEvent):void{ Fader.getInstance().fade(nextLevel); } private function scoreEfHandler(_arg1:Event):void{ if (scoreAnim.currentFrame == scoreAnim.totalFrames){ scoreAnim.stop(); scoreAnim.removeEventListener(Event.ENTER_FRAME, scoreEfHandler); }; } } }//package screens
Section 209
//LevelIcon (screens.LevelIcon) package screens { import flash.events.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import flash.text.*; public class LevelIcon extends Sprite { public var number:Number; private var _skin:MovieClip; public function LevelIcon(_arg1:Number){ this.number = _arg1; var _local2:Class = AssetsManager.instance.getAssetClass("LevelIconAsset"); _skin = (new (_local2) as MovieClip); _skin.mouseChildren = false; (_skin["scoreText"] as TextField).text = ""; var _local3:LevelInfo = (GameData.instance.levelInfos[_arg1] as LevelInfo); if (_local3.isCompleted){ _skin.gotoAndStop(4); _skin.buttonMode = true; (_skin["scoreText"] as TextField).text = _local3.bestScore.toString(); } else { if (_local3.isOpen){ _skin.gotoAndStop(1); _skin.buttonMode = true; } else { _skin.gotoAndStop(3); }; }; (_skin["numberText"] as TextField).mouseEnabled = false; (_skin["numberText"] as TextField).text = (_arg1 + 1).toString(); addChild(_skin); if (_local3.isOpen){ _skin.addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); _skin.addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); _skin.addEventListener(MouseEvent.CLICK, clickHandler); }; } private function mouseOutHandler(_arg1:MouseEvent):void{ var _local2:LevelInfo = (GameData.instance.levelInfos[number] as LevelInfo); if (_local2.isCompleted){ _skin.gotoAndStop(4); (_skin["scoreText"] as TextField).text = _local2.bestScore.toString(); } else { _skin.gotoAndStop(1); }; } private function mouseOverHandler(_arg1:MouseEvent):void{ _skin.gotoAndStop(2); dispatchEvent(new GameEvent(GameEvent.LEVEL_ICON_OVER, this)); } private function clickHandler(_arg1:MouseEvent):void{ dispatchEvent(new GameEvent(GameEvent.LEVEL_ICON_CLICK, this)); } } }//package screens
Section 210
//LogoView (screens.LogoView) package screens { import flash.events.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import Playtomic.*; public class LogoView extends Sprite { private var window:Sprite; private var inner:MovieClip; private var spash_bt:SimpleButton; public static const COMPLETE:String = "complete"; public function LogoView():void{ init(); } private function splashClickHandler(_arg1:MouseEvent):void{ Link.Open(Sticks.SITE_URL, "Splash", "Sponsor"); } private function efHandler(_arg1:Event):void{ if (inner.currentFrame == inner.totalFrames){ finish(); }; } private function destroy():void{ parent.removeChild(this); } private function init():void{ var _local1:Class = AssetsManager.instance.getAssetClass("LogoWindow"); window = new (_local1); addChild(window); inner = (window.getChildByName("ag") as MovieClip); spash_bt = (window.getChildByName("splash_bt") as SimpleButton); inner.addEventListener(Event.ENTER_FRAME, efHandler); spash_bt.addEventListener(MouseEvent.CLICK, splashClickHandler); } private function finish():void{ inner.stop(); inner.removeEventListener(Event.ENTER_FRAME, efHandler); Fader.getInstance().fade(reallyFinish); } private function reallyFinish():void{ dispatchEvent(new Event(COMPLETE)); destroy(); } } }//package screens
Section 211
//MainMenuScreen (screens.MainMenuScreen) package screens { import flash.events.*; import AKEngine.screens.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import caurina.transitions.*; import Playtomic.*; import flash.net.*; public class MainMenuScreen extends AScreen { private var coins:Array; private var moreGames_bt:SimpleButton; private var artem_bt:SimpleButton; private var debug:MovieClip; private var inner:Sprite; private var credits_bt:SimpleButton; private var me_bt:SimpleButton; private var _skin:MovieClip; private var coinsContainer:Sprite; private var andrey_bt:SimpleButton; private var inner2:Sprite; private var armorLogo_bt:SimpleButton; private var back_bt:SimpleButton; private var luke_bt:SimpleButton; private var armorCredits_bt:SimpleButton; private var play_bt:SimpleButton; private function armorClickHandler(_arg1:MouseEvent):void{ Link.Open(Sticks.SITE_URL, "MainMenuLogo", "Sponsor"); } override protected function init(_arg1:Event):void{ super.init(_arg1); var _local2:Class = AssetsManager.instance.getAssetClass("MainMenuScreenAsset"); _skin = (new (_local2) as MovieClip); addChild(_skin); inner = (_skin.getChildByName("container") as Sprite); inner2 = (inner.getChildByName("inner2") as Sprite); debug = (_skin.getChildByName("debug") as MovieClip); armorLogo_bt = (_skin.getChildByName("armorLogo_bt") as SimpleButton); play_bt = (inner2.getChildByName("playButton") as SimpleButton); moreGames_bt = (inner2.getChildByName("moreGames_bt") as SimpleButton); credits_bt = (inner2.getChildByName("credits_bt") as SimpleButton); back_bt = (inner2.getChildByName("back_bt") as SimpleButton); me_bt = (inner2.getChildByName("me_bt") as SimpleButton); artem_bt = (inner2.getChildByName("artem_bt") as SimpleButton); andrey_bt = (inner2.getChildByName("andrey_bt") as SimpleButton); luke_bt = (inner2.getChildByName("luke_bt") as SimpleButton); armorCredits_bt = (inner2.getChildByName("armorCredits_bt") as SimpleButton); coinsContainer = (inner.getChildByName("coinsContainer") as Sprite); debug.visible = Preloader.DEBUG; play_bt.addEventListener(MouseEvent.CLICK, playClickHandler, false, 0, true); credits_bt.addEventListener(MouseEvent.CLICK, creditsClickHandler); back_bt.addEventListener(MouseEvent.CLICK, backClickHandler); armorLogo_bt.addEventListener(MouseEvent.CLICK, armorClickHandler); moreGames_bt.addEventListener(MouseEvent.CLICK, moreGamesClickHandler); if (!SoundManager.instance.isMusicPlaying){ SoundManager.instance.playMusic("sndMusicMenu"); }; artem_bt.visible = false; andrey_bt.visible = false; me_bt.addEventListener(MouseEvent.CLICK, meClickHandler); luke_bt.addEventListener(MouseEvent.CLICK, lukeClickHandler); armorCredits_bt.addEventListener(MouseEvent.CLICK, armorCreditsClickHandler); createCoins(); } override protected function dispose(_arg1:Event):void{ play_bt.removeEventListener(MouseEvent.CLICK, playClickHandler); destroyCoins(); } private function playClickHandler(_arg1:MouseEvent):void{ var _local3:int; var _local4:LevelInfo; if (((Preloader.DEBUG) && (InputManager.instance.isKeyPressed(InputManager.instance.SHIFT)))){ _local3 = 0; while (_local3 < GameData.instance.numLevels) { _local4 = GameData.instance.levelInfos[_local3]; _local4.isOpen = true; _local3++; }; }; Log.Play(); SoundManager.instance.playSound("sndButtonPress"); var _local2:Function = (isNewGame()) ? playIntro : selectLevel; Fader.getInstance().fade(_local2); } private function meClickHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("mailto:eugene.karataev@gmail.com")); } private function moreGamesClickHandler(_arg1:MouseEvent):void{ Link.Open(Sticks.SITE_URL, "MainMenuMoreGames", "Sponsor"); } private function armorCreditsClickHandler(_arg1:MouseEvent):void{ Link.Open(Sticks.SITE_URL, "MainMenuMoreGames", "Sponsor"); } private function lukeClickHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://lukethomasmusic.wordpress.com/")); } private function isNewGame():Boolean{ var _local1:LevelInfo = GameData.instance.levelInfos[0]; return (!(_local1.isCompleted)); } private function backClickHandler(_arg1:MouseEvent):void{ Tweener.addTween(inner2, {x:-320, time:0.5, trasition:"easeoutquad"}); } private function createCoins():void{ var _local2:MenuCoinFall; coins = []; var _local1:int; while (_local1 < 3) { _local2 = new MenuCoinFall(); coinsContainer.addChild(_local2); _local1++; }; } private function selectLevel():void{ var _local1:SelectLevelScreen = new SelectLevelScreen(); changeScreen(_local1); } private function playIntro():void{ SoundManager.instance.stopMusic(); var _local1:IntroScreen = new IntroScreen(); changeScreen(_local1); } private function creditsClickHandler(_arg1:MouseEvent):void{ Tweener.addTween(inner2, {x:-960, time:0.5, transition:"easeoutquad"}); } private function destroyCoins():void{ var _local2:MenuCoinFall; var _local1:int; while (_local1 < coins.length) { _local2 = coins[_local1]; _local2.destroy(); _local1++; }; } } }//package screens
Section 212
//MenuCoinFall (screens.MenuCoinFall) package screens { import flash.events.*; import flash.display.*; import AKEngine.managers.*; public class MenuCoinFall extends Sprite { private var delay:Number; private var skin:MovieClip; private var time:int; public function MenuCoinFall(){ init(); } private function init():void{ var _local1:Class = AssetsManager.instance.getAssetClass("CoinFallAsset"); skin = new (_local1); addChild(skin); skin.stop(); skin.visible = false; time = 0; delay = Math.floor((Math.random() * 100)); addEventListener(Event.ENTER_FRAME, efHandler); } public function destroy():void{ skin.removeEventListener(Event.ENTER_FRAME, skinEfHandler); removeEventListener(Event.ENTER_FRAME, efHandler); } private function efHandler(_arg1:Event):void{ time++; if (time >= delay){ time = 0; delay = (20 + Math.floor((Math.random() * 100))); startCoin(); }; } private function startCoin():void{ removeEventListener(Event.ENTER_FRAME, efHandler); skin.visible = true; skin.x = ((50 + Math.floor(((Math.random() * 640) - 100))) + 120); skin.y = 240; skin.scaleX = (skin.scaleY = (0.8 + (Math.random() * 0.5))); skin.gotoAndPlay(1); skin.addEventListener(Event.ENTER_FRAME, skinEfHandler); } private function skinEfHandler(_arg1:Event):void{ if (skin.currentFrame == skin.totalFrames){ skin.removeEventListener(Event.ENTER_FRAME, skinEfHandler); skin.stop(); skin.visible = false; addEventListener(Event.ENTER_FRAME, efHandler); }; } } }//package screens
Section 213
//SelectLevelScreen (screens.SelectLevelScreen) package screens { import flash.events.*; import AKEngine.screens.*; import AKEngine.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import AKEngine.entity.box2d.*; import flash.geom.*; import entities.worlds.*; public class SelectLevelScreen extends AScreen { private var _previewWorld:PreviewWorld; private var highscores_bt:SimpleButton; private var no_bt:SimpleButton; private var _previewBitmap:Bitmap; private var clearProgress_bt:SimpleButton; private var sureHolder:Sprite; private var yes_bt:SimpleButton; private var _skin:MovieClip; private var _tmpSprite:Sprite; private function noClickHandler(_arg1:MouseEvent):void{ sureHolder.visible = false; clearProgress_bt.visible = true; } private function highscoresClickHandler(_arg1:MouseEvent):void{ Sticks.topContainer.addChild(Preloader.agi); Preloader.agi.showScoreboardList(); } override protected function init(_arg1:Event):void{ super.init(_arg1); var _local2:Class = AssetsManager.instance.getAssetClass("SelectLevelScreenAsset"); _skin = (new (_local2) as MovieClip); addChild(_skin); createLevelIcons(); _previewBitmap = new Bitmap(); _previewBitmap.x = 307; _previewBitmap.y = 110; addChild(_previewBitmap); clearProgress_bt = (_skin.getChildByName("clearProgress_bt") as SimpleButton); sureHolder = (_skin.getChildByName("sureHolder") as Sprite); yes_bt = (sureHolder.getChildByName("yes_bt") as SimpleButton); no_bt = (sureHolder.getChildByName("no_bt") as SimpleButton); highscores_bt = (_skin.getChildByName("highscores_bt") as SimpleButton); clearProgress_bt.addEventListener(MouseEvent.CLICK, clearProgressClickHandler); (_skin["menuButton"] as SimpleButton).addEventListener(MouseEvent.CLICK, menuClickHandler, false, 0, true); if (!SoundManager.instance.isMusicPlaying){ SoundManager.instance.playMusic("sndMusicMenu"); if (SoundManager.instance.musicEnabled){ SoundManager.instance.musicVolume = 1; }; }; sureHolder.visible = false; yes_bt.addEventListener(MouseEvent.CLICK, yesClickHandler); no_bt.addEventListener(MouseEvent.CLICK, noClickHandler); highscores_bt.addEventListener(MouseEvent.CLICK, highscoresClickHandler); } private function createLevelIcons():void{ var _local2:LevelIcon; var _local1:int; while (_local1 < GameData.instance.numLevels) { _local2 = new LevelIcon(_local1); _local2.x = (56 + ((_local1 % 5) * 48)); _local2.y = (132 + (Math.floor((_local1 / 5)) * 48)); _local2.addEventListener(GameEvent.LEVEL_ICON_OVER, iconOverHandler, false, 0, true); _local2.addEventListener(GameEvent.LEVEL_ICON_CLICK, iconClickHandler, false, 0, true); addChild(_local2); _local1++; }; } private function iconOverHandler(_arg1:GameEvent):void{ var _local2:LevelIcon = (_arg1.data as LevelIcon); GameData.instance.currentLevelNum = _local2.number; _tmpSprite = new Sprite(); _tmpSprite.visible = false; addChild(_tmpSprite); var _local3:GameFactory = new GameFactory(); _previewWorld = new PreviewWorld(_local3, new Box2DWorldParams(), _tmpSprite); previewLoadedHandler(new Event(Event.COMPLETE)); } override protected function dispose(_arg1:Event):void{ (_skin["menuButton"] as SimpleButton).removeEventListener(MouseEvent.CLICK, menuClickHandler); clearProgress_bt.removeEventListener(MouseEvent.CLICK, clearProgressClickHandler); } private function gotoMenu():void{ var _local1:MainMenuScreen = new MainMenuScreen(); changeScreen(_local1); } private function clearProgressClickHandler(_arg1:MouseEvent):void{ sureHolder.visible = true; clearProgress_bt.visible = false; } private function previewLoadedHandler(_arg1:Event):void{ var _local2:BitmapData = new BitmapData(320, 240, true, 0xFFFFFF); var _local3:Matrix = new Matrix(); _local3.scale(0.5, 0.5); _local2.draw(_tmpSprite, _local3); _previewBitmap.bitmapData = _local2; if (_tmpSprite.parent){ _tmpSprite.parent.removeChild(_tmpSprite); }; } private function menuClickHandler(_arg1:MouseEvent):void{ SoundManager.instance.playSound("sndButtonPress"); Fader.getInstance().fade(gotoMenu); } private function yesClickHandler(_arg1:MouseEvent):void{ GameData.instance.clearProgress(); SoundManager.instance.playSound("sndButtonPress"); Fader.getInstance().fade(gotoMenu); } private function closeHandler():void{ } private function playLevel():void{ SoundManager.instance.stopMusic(); var _local1:GameScreen = new GameScreen(); changeScreen(_local1); } private function iconClickHandler(_arg1:GameEvent):void{ SoundManager.instance.playSound("sndButtonPress"); var _local2:LevelIcon = (_arg1.data as LevelIcon); GameData.instance.currentLevelNum = _local2.number; Fader.getInstance().fade(playLevel); } } }//package screens
Section 214
//TopView (screens.TopView) package screens { import flash.events.*; import flash.display.*; import AKEngine.managers.*; public class TopView extends Sprite { private var window:Sprite; private var music:MovieClip; private var sound:MovieClip; public function TopView():void{ init(); } private function musicClickHandler(_arg1:MouseEvent):void{ var _local2:SoundManager = SoundManager.instance; if (_local2.musicEnabled){ _local2.musicEnabled = false; _local2.musicVolume = 0; music.gotoAndStop(2); } else { _local2.musicEnabled = true; _local2.musicVolume = 1; music.gotoAndStop(1); }; } private function init():void{ var _local1:Class = AssetsManager.instance.getAssetClass("TopViewAsset"); window = new (_local1); addChild(window); music = (window.getChildByName("music") as MovieClip); sound = (window.getChildByName("sound") as MovieClip); music.stop(); music.buttonMode = true; sound.visible = false; sound.stop(); sound.buttonMode = true; music.addEventListener(MouseEvent.CLICK, musicClickHandler); } } }//package screens
Section 215
//WoodMeter (screens.WoodMeter) package screens { import flash.display.*; public class WoodMeter { private var skinMeterMask:Sprite; private var barLength:Number; private var skin:Sprite; public function WoodMeter(_arg1:Sprite):void{ this.skin = _arg1; init(); } public function update(_arg1:Number):void{ skinMeterMask.width = ((_arg1 / 100) * barLength); } private function init():void{ skinMeterMask = (skin.getChildByName("meterMask") as Sprite); barLength = skinMeterMask.width; } } }//package screens
Section 216
//AToolBar (toolbars.AToolBar) package toolbars { import flash.events.*; import flash.display.*; import entities.worlds.*; public class AToolBar extends Sprite { protected var _world:GameWorld; protected var _skin:MovieClip; public function AToolBar(_arg1:GameWorld, _arg2:Number=0, _arg3:Number=0){ _world = _arg1; this.x = _arg2; this.y = _arg3; } protected function headMouseUpHandler(_arg1:MouseEvent):void{ stopDrag(); } protected function headMouseDownHandler(_arg1:MouseEvent):void{ startDrag(); } protected function initDrag():void{ if (_skin["head"]){ (_skin["head"] as MovieClip).addEventListener(MouseEvent.MOUSE_DOWN, headMouseDownHandler, false, 0, true); (_skin["head"] as MovieClip).addEventListener(MouseEvent.MOUSE_UP, headMouseUpHandler, false, 0, true); }; } public function dispose():void{ if (_skin["head"]){ (_skin["head"] as MovieClip).removeEventListener(MouseEvent.MOUSE_DOWN, headMouseDownHandler); (_skin["head"] as MovieClip).removeEventListener(MouseEvent.MOUSE_UP, headMouseUpHandler); }; _world = null; } } }//package toolbars
Section 217
//ATool (tools.ATool) package tools { import flash.events.*; import entities.worlds.*; public class ATool extends EventDispatcher { protected var _world:GameWorld; public function ATool(_arg1:GameWorld){ _world = _arg1; } protected function mouseDownHandler(_arg1:MouseEvent):void{ } public function dispose():void{ _world.stage.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); _world = null; } } }//package tools
Section 218
//DynamicRectTool (tools.DynamicRectTool) package tools { import flash.events.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import Box2D.Common.Math.*; import AKEngine.entity.box2d.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import entities.worlds.*; import entities.*; import AKEngine.math.*; import flash.ui.*; public class DynamicRectTool extends ATool { private var finalPos:b2Vec2; private var skinData:BitmapData; private var canvas:Sprite; private var isMouseDown:Boolean; private var initPos:b2Vec2; private var drawSprite:Sprite; private var rectHeight:Number;// = 12 private var tempWoodRemain:Number; private var entity1:DynamicRect;// = null private var isCollide:Boolean;// = false private var isCtrl:Boolean;// = false private var collisionPoint:b2Vec2; public function DynamicRectTool(_arg1:GameWorld){ var _local3:ContextMenu; super(_arg1); var _local2:Class = AssetsManager.instance.getAssetClass("StickTextureAsset"); skinData = (new _local2(0, 0) as BitmapData); canvas = _world.getLayer(_world.MAX_LAYERS); _arg1.container.parent.doubleClickEnabled = true; _arg1.container.parent.mouseChildren = false; _arg1.stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true); _arg1.stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler, false, 0, true); _arg1.container.parent.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler, false, 0, true); _arg1.container.parent.addEventListener(MouseEvent.MOUSE_MOVE, globalMouseMoveHandler); _arg1.container.parent.addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); _local3 = new ContextMenu(); _local3.hideBuiltInItems(); _local3.addEventListener(ContextMenuEvent.MENU_SELECT, menuSelect, false, 0, true); _world.container.parent.parent.contextMenu = _local3; isMouseDown = false; } private function createHinges():void{ var _local6:b2Fixture; var _local7:DynamicRectParams; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:Number; var _local18:DynamicHingeParams; var _local19:DynamicHinge; var _local1:b2Vec2 = new b2Vec2((initPos.x / _world.physScale), (initPos.y / _world.physScale)); var _local2:b2Vec2 = new b2Vec2((finalPos.x / _world.physScale), (finalPos.y / _world.physScale)); var _local3:Array = _world.physWorld.RayCastAll(_local1, _local2); var _local4:Number = 1; var _local5:int; while (_local5 < _local3.length) { _local6 = (_local3[_local5] as b2Fixture); if (((((_local6) && (!((_local6.GetUserData() == entity1))))) && ((_local6.GetUserData() is DynamicRect)))){ _local7 = (_local6.GetUserData().params as DynamicRectParams); _local8 = _local7.x; _local9 = _local7.y; _local10 = (_local7.width * Math.cos(_local7.rotation)); _local11 = (_local7.width * Math.sin(_local7.rotation)); _local12 = new b2Vec2((_local8 - (_local10 / 2)), (_local9 - (_local11 / 2))); _local13 = new b2Vec2((_local8 + (_local10 / 2)), (_local9 + (_local11 / 2))); _local14 = new b2Vec2(initPos.x, initPos.y); _local15 = new b2Vec2(finalPos.x, finalPos.y); _local16 = new b2Vec2(); _local17 = MathUtils.lineIntersection(_local14, _local15, _local12, _local13, _local16); if (_local17 > 0){ _local18 = new DynamicHingeParams({x:_local16.x, y:_local16.y, uniqueNum1:(entity1.params as DynamicRectParams).uniqueID, uniqueNum2:_local7.uniqueID}); _world.entitiesParams.push(_local18); _local19 = _world.factory.getEntity(_local18, _world); }; }; _local5++; }; } private function mouseUpHandler(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:DynamicRectParams; isMouseDown = false; if (isCollide){ isCollide = false; finalPos = collisionPoint.Copy(); } else { finalPos = new b2Vec2(_arg1.stageX, _arg1.stageY); }; if (((!((initPos.x == finalPos.x))) || (!((initPos.y == finalPos.y))))){ _local2 = (finalPos.x - initPos.x); _local3 = (finalPos.y - initPos.y); _local4 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); _local5 = new DynamicRectParams({x:(initPos.x + (_local2 / 2)), y:(initPos.y + (_local3 / 2)), width:_local4, height:rectHeight, rotation:((drawSprite.rotation * Math.PI) / 180), textureName:"StickTextureAsset", density:0.6, friction:0.4, restitution:0.4, isStatic:false}); _world.entitiesParams.push(_local5); entity1 = (_world.factory.getEntity(_local5, _world) as DynamicRect); _local5.uniqueID = entity1.uniqueID; createHinges(); SoundManager.instance.playSound("stickCreatedSound"); }; canvas.removeChild(drawSprite); drawSprite = null; _world.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); _world.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); } private function removeHinges(_arg1:DynamicRect):void{ var _local2:b2JointEdge = _arg1.body.GetJointList(); while (_local2) { (_local2.joint.GetUserData() as DynamicHinge).isDead = true; _local2 = _local2.next; }; } private function getBox2DEntitiesAtPoint(_arg1:Number, _arg2:Number):Array{ var _local6:Box2DEntity; var _local3:Array = []; var _local4:Array = _world.getChildrenByType(Box2DEntity); var _local5:int; while (_local5 < _local4.length) { _local6 = _local4[_local5]; if (_local6.skin.hitTestPoint(_arg1, _arg2, true)){ _local3.push(_local6); }; _local5++; }; _local3.sortOn("uniqueID", Array.DESCENDING); return (_local3); } private function keyUpHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == InputManager.instance.CONTROL){ isCtrl = false; }; } private function doubleClickHandler(_arg1:MouseEvent):void{ var _local3:StickRemoveEffect; var _local2:DynamicRect = getTopDynamicRectAtPoint(initPos.x, initPos.y); if (_local2){ _world.woodRemain = (_world.woodRemain + (_local2.params as DynamicRectParams).width); removeHinges(_local2); _local3 = new StickRemoveEffect(_world, _local2.container); _local2.isCtrld = true; _local2.isDead = true; SoundManager.instance.playSound("stickDeletedSound"); isMouseDown = false; return; }; } private function mouseMoveHandler(_arg1:MouseEvent):void{ var _local14:b2RayCastInput; var _local15:b2RayCastOutput; var _local16:b2Vec2; var _local18:Number; var _local2:b2Vec2 = new b2Vec2(_arg1.stageX, _arg1.stageY); var _local3:Graphics = drawSprite.graphics; var _local4:Number = (_local2.x - initPos.x); var _local5:Number = (_local2.y - initPos.y); var _local6:Number = Math.atan2(_local5, _local4); drawSprite.rotation = ((_local6 * 180) / Math.PI); isCollide = false; var _local7:b2Vec2 = new b2Vec2(); collisionPoint = null; var _local8:b2Vec2 = b2Math.SubtractVV(_local2, initPos); _local8.Normalize(); var _local9:b2Vec2 = new b2Vec2(-(_local8.y), _local8.x); var _local10:b2Vec2 = new b2Vec2((initPos.x / _world.physScale), (initPos.y / _world.physScale)); var _local11:b2Vec2 = b2Math.AddVV(_local2, b2Math.MulFV((rectHeight / 2), _local8)); _local11.Multiply((1 / _world.physScale)); var _local12:b2Fixture = _world.RayCastClosest(_local10, _local11); var _local13:Number = 1; if (_local12){ _local14 = new b2RayCastInput(_local10, _local11); _local15 = new b2RayCastOutput(); _local12.RayCast(_local15, _local14); _local13 = _local15.fraction; isCollide = true; collisionPoint = new b2Vec2((((_local11.x * _local13) + ((1 - _local13) * _local10.x)) * _world.physScale), (((_local11.y * _local13) + ((1 - _local13) * _local10.y)) * _world.physScale)); collisionPoint.Subtract(b2Math.MulFV((rectHeight / 2), _local8)); }; _local10 = b2Math.AddVV(initPos, b2Math.MulFV((rectHeight / 2), _local9)); _local10.Multiply((1 / _world.physScale)); _local11 = b2Math.AddVV(_local2, b2Math.MulFV((rectHeight / 2), _local9)); _local11.Multiply((1 / _world.physScale)); _local12 = _world.RayCastClosest(_local10, _local11); _local13 = 1; if (_local12){ _local14 = new b2RayCastInput(_local10, _local11); _local15 = new b2RayCastOutput(); _local12.RayCast(_local15, _local14); _local13 = _local15.fraction; _local7 = new b2Vec2((((_local11.x * _local13) + ((1 - _local13) * _local10.x)) * _world.physScale), (((_local11.y * _local13) + ((1 - _local13) * _local10.y)) * _world.physScale)); if (((!(isCollide)) || ((b2Math.DistanceSquared(initPos, _local7) < b2Math.DistanceSquared(initPos, collisionPoint))))){ isCollide = true; collisionPoint = _local7.Copy(); collisionPoint.Subtract(b2Math.MulFV((rectHeight / 2), _local9)); }; }; _local10 = b2Math.AddVV(initPos, b2Math.MulFV((-(rectHeight) / 2), _local9)); _local10.Multiply((1 / _world.physScale)); _local11 = b2Math.AddVV(_local2, b2Math.MulFV((-(rectHeight) / 2), _local9)); _local11.Multiply((1 / _world.physScale)); _local12 = _world.RayCastClosest(_local10, _local11); _local13 = 1; if (_local12){ _local14 = new b2RayCastInput(_local10, _local11); _local15 = new b2RayCastOutput(); _local12.RayCast(_local15, _local14); _local13 = _local15.fraction; _local7 = new b2Vec2((((_local11.x * _local13) + ((1 - _local13) * _local10.x)) * _world.physScale), (((_local11.y * _local13) + ((1 - _local13) * _local10.y)) * _world.physScale)); if (((!(isCollide)) || ((b2Math.DistanceSquared(initPos, _local7) < b2Math.DistanceSquared(initPos, collisionPoint))))){ isCollide = true; collisionPoint = _local7.Copy(); collisionPoint.Subtract(b2Math.MulFV((-(rectHeight) / 2), _local9)); }; }; if (isCollide){ _local16 = b2Math.SubtractVV(collisionPoint, initPos); } else { _local16 = b2Math.SubtractVV(_local2, initPos); }; var _local17:Number = _local16.Length(); if (_local17 > tempWoodRemain){ _local17 = tempWoodRemain; _local7 = b2Math.AddVV(initPos, b2Math.MulFV((_local17 / _local16.Length()), _local16)); if (((!(isCollide)) || (((collisionPoint) && ((b2Math.DistanceSquared(initPos, _local7) < b2Math.DistanceSquared(initPos, collisionPoint))))))){ isCollide = true; collisionPoint = _local7.Copy(); }; }; _world.woodRemain = (tempWoodRemain - _local17); if (isCollide){ _local18 = b2Math.Distance(initPos, collisionPoint); } else { _local18 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); }; _local3.clear(); _local3.lineStyle(0, 0, 1); var _local19:Matrix = new Matrix(1, 0, 0, 1, 0, -6); _local3.beginBitmapFill(skinData, _local19, true, true); _local3.moveTo(0, (-(rectHeight) / 2)); _local3.lineTo(_local18, (-(rectHeight) / 2)); _local3.curveTo((_local18 + rectHeight), 0, _local18, (rectHeight / 2)); _local3.lineTo(0, (rectHeight / 2)); _local3.curveTo(-(rectHeight), 0, 0, (-(rectHeight) / 2)); _local3.endFill(); } private function globalMouseMoveHandler(_arg1:MouseEvent):void{ if (((isMouseDown) || ((_world.currentState == _world.SIMULATING_STATE)))){ return; }; uncolorRects(); var _local2:b2Vec2 = new b2Vec2(_arg1.stageX, _arg1.stageY); var _local3:DynamicRect = getTopDynamicRectAtPoint(_local2.x, _local2.y); if (_local3){ _local3.underMouse(); }; } private function getTopDynamicRectAtPoint(_arg1:Number, _arg2:Number):DynamicRect{ var _local4:DynamicRect; var _local3:Number = 0; var _local5:Array = _world.getChildrenByType(DynamicRect); var _local6:int; while (_local6 < _local5.length) { if (_local5[_local6].skin.hitTestPoint(_arg1, _arg2, true)){ if (_local5[_local6].uniqueID > _local3){ _local3 = _local5[_local6].uniqueID; _local4 = (_local5[_local6] as DynamicRect); }; }; _local6++; }; return (_local4); } override public function dispose():void{ uncolorRects(); _world.stage.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler); _world.stage.removeEventListener(KeyboardEvent.KEY_UP, keyUpHandler); _world.container.parent.removeEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); _world.container.parent.removeEventListener(MouseEvent.MOUSE_MOVE, globalMouseMoveHandler); _world.container.parent.removeEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); canvas = null; drawSprite = null; super.dispose(); } override protected function mouseDownHandler(_arg1:MouseEvent):void{ var _local3:Box2DEntity; initPos = new b2Vec2(_arg1.stageX, _arg1.stageY); var _local2:Array = getBox2DEntitiesAtPoint(initPos.x, initPos.y); if (_local2.length == 0){ if (_world.woodRemain > 0){ isMouseDown = true; drawSprite = new Sprite(); drawSprite.alpha = 0.7; drawSprite.x = initPos.x; drawSprite.y = initPos.y; canvas.addChild(drawSprite); tempWoodRemain = _world.woodRemain; _world.stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler, false, 0, true); _world.stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler, false, 0, true); }; } else { _local3 = _local2[0]; if (!(_local3 is DynamicRect)){ SoundManager.instance.playSound("cantCreateStickSound"); }; }; } private function uncolorRects():void{ var _local3:DynamicRect; var _local1:Array = _world.getChildrenByType(DynamicRect); var _local2:int; while (_local2 < _local1.length) { _local3 = _local1[_local2]; _local3.notUnderMouse(); _local2++; }; } private function keyDownHandler(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == InputManager.instance.CONTROL){ isCtrl = true; }; } private function menuSelect(_arg1:ContextMenuEvent):void{ if (drawSprite){ canvas.removeChild(drawSprite); drawSprite = null; _world.woodRemain = tempWoodRemain; isCollide = false; collisionPoint = null; _world.stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); _world.stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); }; } } }//package tools
Section 219
//GameData (GameData) package { import helpers.*; import flash.net.*; public class GameData { public var levelInfos:Array; public var levels:Array; public var numLevels:Number; public var currentLevelNum:Number; private static var _instance:GameData; public function saveData():void{ var _local1:SharedObject = SharedObject.getLocal("sticks"); var _local2:Array = new Array(numLevels); var _local3:Array = new Array(numLevels); var _local4:Array = new Array(numLevels); var _local5:int; while (_local5 < numLevels) { _local2[_local5] = (levelInfos[_local5] as LevelInfo).isOpen; _local3[_local5] = (levelInfos[_local5] as LevelInfo).isCompleted; _local4[_local5] = (levelInfos[_local5] as LevelInfo).bestScore; _local5++; }; _local1.data.levelsOpen = _local2; _local1.data.levelsCompletion = _local3; _local1.data.levelsScore = _local4; } public function updateLevelInfos(_arg1:Number):void{ var _local2:LevelInfo = (levelInfos[currentLevelNum] as LevelInfo); _local2.isCompleted = true; _local2.lastScore = _arg1; if (_local2.lastScore > _local2.bestScore){ _local2.bestScore = _local2.lastScore; }; var _local3:LevelInfo = (levelInfos[(currentLevelNum + 1)] as LevelInfo); if (_local3){ _local3.isOpen = true; }; } public function initialize():void{ var _local2:XML; var _local3:LevelInfo; numLevels = 30; currentLevelNum = 0; levelInfos = []; var _local1:int; while (_local1 < numLevels) { _local3 = new LevelInfo(_local1, ""); if (_local1 == 0){ _local3.isOpen = true; }; levelInfos.push(_local3); _local1++; }; levels = []; _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="500" y="346" rotation="0"/> <Poly forcedName="null" numVerts="5" v0x="-204.2629416598192" v0y="-17.68008764721992" v1x="226.7370583401808" v1y="-17.68008764721992" v2x="233.7370583401808" v2y="0.31991235278007935" v3x="-57.262941659819205" v3y="30.31991235278008" v4x="-219.2629416598192" v4y="-1.6800876472199209" textureName="BrickTextureAsset" layer="1" x="392.0129416598192" y="390.0300876472199" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-17.230197708097208" v0y="-28.91701297065856" v1x="-1.230197708097208" v1y="-26.91701297065856" v2x="23.769802291902792" v2y="14.08298702934144" v3x="-0.23019770809720796" v3y="28.08298702934144" v4x="-13.230197708097208" v4y="10.08298702934144" textureName="BrickTextureAsset" layer="1" x="61.23019770809721" y="240.91701297065856" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="124" y="134" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="2" woodMax="500"/> <Hero forcedName="null" layer="2" x="341.90000000000003" y="378.1" rotation="0"/> <Poly forcedName="null" numVerts="4" v0x="-29.61320030698397" v0y="-107.0386288053212" v1x="-7.61320030698397" v1y="-103.0386288053212" v2x="46.38679969301603" v2y="74.9613711946788" v3x="-19.61320030698397" v3y="73.9613711946788" textureName="BrickTextureAsset" layer="1" x="235.91320030698392" y="331.13862880532116" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-137.731901352426" v0y="-6.916033846821165" v1x="147.268098647574" v1y="-9.916033846821165" v2x="148.268098647574" v2y="3.083966153178835" v3x="-116.731901352426" v3y="13.083966153178835" textureName="BrickTextureAsset" layer="1" x="352.03190135242596" y="413.01603384682113" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-13.433143407838088" v0y="-73.76491337819385" v1x="19.566856592161912" v1y="-83.76491337819385" v2x="46.26685659216196" v2y="56.13508662180618" v3x="-52.73314340783804" v3y="56.13508662180618" textureName="BrickTextureAsset" layer="1" x="453.7331434078381" y="347.8649133781938" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-26.328405357594193" v0y="-15.043214556482354" v1x="14.671594642405807" v1y="-37.043214556482354" v2x="28.671594642405807" v2y="-14.043214556482354" v3x="2.6715946424058075" v3y="44.956785443517646" v4x="-26.328405357594193" v4y="10.956785443517646" textureName="BrickTextureAsset" layer="1" x="586.0284053575941" y="237.04321455648233" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="7" v0x="-25.842211210901183" v0y="-23.754258284298515" v1x="5.1577887890988166" v1y="-28.754258284298515" v2x="33.15778878909882" v2y="-13.754258284298515" v3x="38.15778878909882" v3y="12.245741715701485" v4x="15.157788789098817" v4y="29.245741715701485" v5x="-33.84221121090118" v5y="17.245741715701485" v6x="-37.84221121090118" v6y="-5.7542582842985155" textureName="BrickTextureAsset" layer="1" x="88.84221121090118" y="170.75425828429852" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="151.85" y="66.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="509.85" y="155.64999999999998" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="214.64999999999995" y="307.2" rotation="0"/> <Coin forcedName="null" radius="20" layer="1" x="441.75" y="183.59999999999988" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-354.6547548339534" v0y="-108.47322261165704" v1x="-74.55475483395338" v1y="-110.42322261165702" v2x="360.4452451660466" v2y="-74.42322261165702" v3x="373.4452451660466" v3y="107.57677738834298" v4x="-353.5547548339534" v4y="90.57677738834298" textureName="BrickTextureAsset" layer="1" x="355.5547548339534" y="444.423222611657" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="120.89999999999998" y="369.6499999999999" rotation="0"/> <Circle forcedName="null" radius="19.026297590440446" textureName="SteelTextureAsset" layer="1" x="394.9999999999999" y="414" rotation="0" density="7.8" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="395.94999999999993" y="415" motorSpeed="2" maxTorque="100" isReversed="false"/> <Circle forcedName="null" radius="19.026297590440446" textureName="SteelTextureAsset" layer="1" x="534.9999999999999" y="414" rotation="0" density="7.8" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="535.9499999999999" y="415" motorSpeed="2" maxTorque="100" isReversed="false"/> <Coin forcedName="null" radius="20" layer="1" x="224.8499999999999" y="380.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="8" v0x="-196.64206093799743" v0y="-13.973781246882597" v1x="-129.79206093799746" v1y="-41.423781246882584" v2x="18.207939062002534" v2y="-45.423781246882584" v3x="172.35793906200252" v3y="-36.973781246882595" v4x="200.20793906200257" v4y="-1.4237812468825837" v5x="171.20793906200254" v5y="36.576218753117416" v6x="-51.79206093799746" v6y="47.576218753117416" v7x="-205.79206093799743" v7y="23.576218753117416" textureName="BrickTextureAsset" layer="1" x="392.79206093799746" y="314.4237812468826" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="6" v0x="-121.34662948840906" v0y="-2.351405583252358" v1x="-109.34662948840906" v1y="-20.35140558325236" v2x="32.653370511590936" v2y="-21.35140558325236" v3x="144.00337051159096" v3y="-10.701405583252324" v4x="151.00337051159096" v4y="9.298594416747676" v5x="-111.34662948840906" v5y="26.64859441674764" textureName="BrickTextureAsset" layer="1" x="160.04662948840905" y="420.00140558325234" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="3" woodMax="500"/> <Hero forcedName="null" layer="2" x="354.6" y="401.2" rotation="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="246" y="271" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="330" y="219" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="449" y="288" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="512" y="182" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="420" y="156" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="327" y="126" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="200" y="160" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="158" y="86" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="494" y="66" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="15" layer="1" x="238" y="77" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="15" layer="1" x="434" y="59" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="15" layer="1" x="551" y="93" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.110770276274835" textureName="BrickTextureAsset" layer="1" x="601" y="244" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-66.55272636285241" v0y="-43.23913043478257" v1x="63.44727363714759" v1y="-44.23913043478257" v2x="17.547273637147555" v2y="66.81086956521739" v3x="-13.452726362852445" v3y="65.81086956521739" textureName="BrickTextureAsset" layer="1" x="357.45272636285245" y="473.1891304347826" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="161.59999999999985" y="245.19999999999993" rotation="0"/> <Circle forcedName="null" radius="17.08800749063506" textureName="BrickTextureAsset" layer="1" x="413" y="355" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="527" y="235.05" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="6" v0x="-36.292272294860766" v0y="-37.90267914426667" v1x="-4.292272294860766" v1y="-55.90267914426667" v2x="35.707727705139234" v2y="-33.90267914426667" v3x="52.707727705139234" v3y="40.09732085573333" v4x="-36.292272294860766" v4y="45.09732085573333" v5x="-48.292272294860766" v5y="-7.902679144266671" textureName="SteelTextureAsset" layer="1" x="296.04227229486077" y="233.00267914426664" rotation="0" density="7.8" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-78.88708220415532" v0y="11.523938572718976" v1x="-52.88708220415532" v1y="-15.476061427281024" v2x="57.11291779584468" v2y="-19.476061427281024" v3x="76.11291779584468" v3y="8.523938572718976" v4x="-12.88708220415532" v4y="20.523938572718976" textureName="BrickTextureAsset" layer="1" x="159.8370822041553" y="289.47606142728097" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="1000"/> <Hero forcedName="null" layer="2" x="623.9" y="355.1" rotation="0"/> <Rect forcedName="null" width="342.1" height="13.050000000000011" textureName="BrickTextureAsset" layer="1" x="164.8" y="412.025" rotation="0.09" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="342.1" height="13.050000000000011" textureName="BrickTextureAsset" layer="1" x="496.85" y="402.975" rotation="-0.14" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="161.60000000000002" y="382.1499999999999" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="267.6500000000001" y="392.0999999999999" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="39.55000000000004" y="372.0499999999999" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="117.65000000000003" y="310.0999999999999" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="3" woodMax="800"/> <Hero forcedName="null" layer="2" x="570.15" y="420.7000000000001" rotation="0"/> <Poly forcedName="null" numVerts="4" v0x="-359.7151979565772" v0y="-60.42273307790546" v1x="330.2848020434228" v1y="39.57726692209454" v2x="323.2848020434228" v2y="57.57726692209454" v3x="-365.7151979565772" v3y="-47.42273307790546" textureName="BrickTextureAsset" layer="1" x="348.01519795657714" y="118.02273307790546" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="15" textureName="SteelTextureAsset" layer="1" x="120" y="61" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="15" textureName="SteelTextureAsset" layer="1" x="179" y="70" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <DistanceJoint forcedName="null" layer="1" x="120" y="61" x2="180" y2="70" collideConnected="false"/> <Coin forcedName="null" radius="20" layer="1" x="136.85000000000005" y="237.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="14" layer="1" x="120.5" y="201.20000000000005" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="14" layer="1" x="147.5" y="181.20000000000005" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-133.3251650862203" v0y="33.04090382749678" v1x="-104.3251650862203" v1y="-44.95909617250322" v2x="110.6748349137797" v2y="-50.95909617250322" v3x="103.6748349137797" v3y="58.04090382749678" textureName="BrickTextureAsset" layer="1" x="610.3251650862203" y="493.9590961725032" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="68" height="12" textureName="SteelTextureAsset" layer="1" x="145.05" y="147.00000000000003" rotation="0.15" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <DistanceJoint forcedName="null" layer="1" x="119" y="61" x2="121.05" y2="143" collideConnected="false"/> <DistanceJoint forcedName="null" layer="1" x="180" y="71" x2="171.05" y2="151" collideConnected="false"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="572.6499999999999" y="385.2" rotation="0"/> <Rect forcedName="null" width="186" height="10" textureName="SteelTextureAsset" layer="1" x="160.25" y="333.15" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="243.25" y="334.15" motorSpeed="-3.24" maxTorque="500" isReversed="true"/> <Coin forcedName="null" radius="15" layer="1" x="179" y="313" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="15" textureName="BrickTextureAsset" layer="1" x="568" y="94.05" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="122" height="101" textureName="BrickTextureAsset" layer="1" x="572" y="463.5" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="549.6499999999999" y="254.2" rotation="0"/> <Coin forcedName="null" radius="20" layer="1" x="393" y="136" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="121" height="14" textureName="BrickTextureAsset" layer="1" x="550.5" y="287" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="6" v0x="47.84041049876062" v0y="-33.79062709940466" v1x="46.84041049876062" v1y="-6.790627099404659" v2x="20.34041049876062" v2y="15.70937290059534" v3x="-62.65958950123938" v3y="33.70937290059534" v4x="-65.65958950123938" v4y="23.70937290059534" v5x="21.34041049876062" v5y="-34.29062709940466" textureName="BrickTextureAsset" layer="1" x="127.65958950123938" y="95.29062709940466" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-94.14232209737828" v0y="-5.767790262172468" v1x="75.85767790262173" v1y="-9.767790262172468" v2x="79.85767790262173" v2y="0.23220973782753165" v3x="73.85767790262173" v3y="10.232209737827532" v4x="-94.14232209737828" v4y="5.232209737827532" textureName="SteelTextureAsset" layer="1" x="269.04232209737825" y="239.01779026217247" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="180" y="239" motorSpeed="3.04" maxTorque="1000" isReversed="false"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="800"/> <Hero forcedName="null" layer="2" x="305.64999999999986" y="348.2" rotation="0"/> <Coin forcedName="null" radius="20" layer="1" x="401.0499999999999" y="160" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="13" textureName="BrickTextureAsset" layer="1" x="290.04999999999995" y="160" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-68.98718710299377" v0y="-75.19792075727213" v1x="65.01281289700626" v1y="-74.19792075727213" v2x="127.11281289700622" v2y="41.852079242727825" v3x="-18.887187102993774" v3y="76.85207924272783" v4x="-119.88718710299378" v4y="43.852079242727825" textureName="BrickTextureAsset" layer="1" x="307.8871871029938" y="451.1479207572722" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="584.1999999999997" y="364.1499999999999" rotation="0"/> <Circle forcedName="null" radius="19.026297590440446" textureName="SteelTextureAsset" layer="1" x="-31" y="371" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="19.026297590440446" textureName="SteelTextureAsset" layer="1" x="297.94999999999993" y="370.95" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="376" y="239" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="115" height="15" textureName="BrickTextureAsset" layer="1" x="357.5" y="209.5" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="115" height="15" textureName="BrickTextureAsset" layer="1" x="356" y="267" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="19.026297590440446" textureName="SteelTextureAsset" layer="1" x="139.94999999999996" y="370.95" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="371" height="22" textureName="SteelTextureAsset" layer="1" x="132.4" y="362.95" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="-31.6" y="371.95" motorSpeed="2" maxTorque="100" isReversed="false"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="140.4" y="370.95" motorSpeed="2" maxTorque="100" isReversed="false"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="297.4" y="371.95" motorSpeed="2" maxTorque="100" isReversed="false"/> <Rect forcedName="null" width="176.89999999999998" height="77.94999999999999" textureName="BrickTextureAsset" layer="1" x="593.45" y="429.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="545.9" height="109.05" textureName="BrickTextureAsset" layer="1" x="184.95" y="444.475" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="4" woodMax="1000"/> <Hero forcedName="null" layer="2" x="87.15" y="402.1" rotation="0"/> <Poly forcedName="null" numVerts="8" v0x="-67.97871918565227" v0y="-41.685460445758224" v1x="67.02128081434773" v1y="-39.685460445758224" v2x="77.02128081434773" v2y="-33.685460445758224" v3x="75.92128081434782" v3y="33.264539554241765" v4x="66.92128081434771" v4y="40.264539554241765" v5x="-56.97871918565227" v5y="42.314539554241776" v6x="-72.97871918565227" v6y="35.314539554241776" v7x="-77.97871918565227" v7y="-29.685460445758224" textureName="BrickTextureAsset" layer="1" x="539.9787191856523" y="259.6854604457582" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-47.48165137614683" v0y="-6.290519877675877" v1x="-2.4816513761468286" v1y="-15.290519877675877" v2x="48.51834862385317" v2y="-4.290519877675877" v3x="42.51834862385317" v3y="11.709480122324123" v4x="-41.48165137614683" v4y="10.709480122324123" textureName="BrickTextureAsset" layer="1" x="565.0316513761468" y="188.04051987767588" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="28" layer="1" x="392.9" y="249.40000000000003" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="323.85" y="161.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="262.9" y="306.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="15" layer="1" x="203.4" y="54.95000000000002" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-94.6928032598728" v0y="35.925189960621424" v1x="-72.79280325987278" v1y="-41.12481003937853" v2x="70.20719674012724" v2y="-41.12481003937853" v3x="95.3071967401272" v3y="38.925189960621424" textureName="BrickTextureAsset" layer="1" x="87.69280325987279" y="470.0748100393786" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="580.8" y="320.35" rotation="0"/> <Poly forcedName="null" numVerts="4" v0x="-219.4734891073238" v0y="-12.67170204791961" v1x="166.5265108926762" v1y="-96.6717020479196" v2x="178.5265108926762" v2y="56.32829795208039" v3x="-212.4734891073238" v3y="63.32829795208039" textureName="BrickTextureAsset" layer="1" x="333.3734891073238" y="425.6217020479196" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="130.6" y="411.75" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="130.6" y="411.75" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="170.60000000000002" y="402.75" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="170.60000000000002" y="402.75" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="211.6" y="394.75" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="211.6" y="394.75" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="251.35" y="386.6" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="251.35" y="386.6" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="289.9" y="376.95" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="289.9" y="376.95" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="328.6000000000001" y="369.75" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="328.6" y="369.75" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="369.3500000000001" y="360.6" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="369.35" y="360.6" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="408.60000000000014" y="351.75" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="408.6" y="351.75" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="447.35000000000014" y="342.6" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="447.35" y="342.6" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Circle forcedName="null" radius="18.547573965346544" textureName="SteelTextureAsset" layer="1" x="486.9000000000001" y="333.95" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="486.9" y="333.95" motorSpeed="-2" maxTorque="100" isReversed="true"/> <Coin forcedName="null" radius="28" layer="1" x="155" y="338" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="175.64999999999998" height="142.39999999999998" textureName="BrickTextureAsset" layer="1" x="588.175" y="419.8" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="398.1999999999998" y="315.1" rotation="0"/> <Circle forcedName="null" radius="11.40175425099138" textureName="BrickTextureAsset" layer="1" x="43" y="261" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="15" layer="1" x="88.30000000000001" y="157.89999999999998" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="305" height="13" textureName="BrickTextureAsset" layer="1" x="438.5" y="348.5" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="6" v0x="-6.47912234966978" v0y="-65.95392509558567" v1x="1.5208776503302204" v1y="-72.95392509558567" v2x="6.52087765033022" v2y="-66.95392509558567" v3x="12.420877650330254" v3y="48.99607490441437" v4x="0.4208776503302545" v4y="61.99607490441437" v5x="-12.579122349669746" v5y="48.99607490441437" textureName="BrickTextureAsset" layer="1" x="167.47912234966978" y="236.95392509558567" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-36.44262939161507" v0y="-4.133576996607189" v1x="-23.44262939161507" v1y="-13.13357699660719" v2x="36.05737060838493" v2y="-4.633576996607189" v3x="35.45737060838496" v3y="9.816423003392856" v4x="-24.44262939161507" v4y="9.86642300339281" textureName="BrickTextureAsset" layer="1" x="305.44262939161507" y="347.1335769966072" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="1000"/> <Hero forcedName="null" layer="2" x="493.74999999999994" y="399.4499999999999" rotation="0"/> <Rect forcedName="null" width="126" height="144" textureName="BrickTextureAsset" layer="1" x="490.3" y="498.15" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="11.180339887498947" textureName="SteelTextureAsset" layer="1" x="184.9" y="263.95" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="136" height="11" textureName="SteelTextureAsset" layer="1" x="243" y="88.5" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="18" layer="1" x="182.65" y="406.95" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <DistanceJoint forcedName="null" layer="1" x="183.9" y="255.95" x2="185" y2="88.5" collideConnected="false"/> <Motor forcedName="null" skinName="MotorAsset" layer="1" x="307" y="89.5" motorSpeed="-0.513" maxTorque="1000" isReversed="true"/> <Poly forcedName="null" numVerts="5" v0x="-53.949696852839736" v0y="-88.40818818690144" v1x="-4.949696852839736" v1y="-133.40818818690144" v2x="51.050303147160264" v2y="-94.40818818690144" v3x="51.050303147160264" v3y="115.59181181309856" v4x="-47.949696852839736" v4y="115.59181181309856" textureName="BrickTextureAsset" layer="1" x="296.94969685283974" y="492.40818818690144" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="3" woodMax="800"/> <Hero forcedName="null" layer="2" x="352.79999999999995" y="313.79999999999995" rotation="0"/> <Coin forcedName="null" radius="22" layer="1" x="304.69999999999993" y="75.05000000000001" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="18" layer="1" x="118.09999999999992" y="236.15" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="361.8499999999999" y="75.60000000000002" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="12.041594578792296" textureName="BrickTextureAsset" layer="1" x="49.94999999999999" y="198.95" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="12.041594578792296" textureName="BrickTextureAsset" layer="1" x="108.95" y="198.95" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="7" v0x="-140.76275719259164" v0y="-90.14466176951834" v1x="132.33724280740836" v1y="-90.09466176951832" v2x="141.33724280740836" v2y="-76.09466176951832" v3x="129.33724280740836" v3y="59.905338230481675" v4x="23.33724280740836" v4y="123.90533823048168" v5x="-125.66275719259164" v5y="62.905338230481675" v6x="-148.66275719259164" v6y="-76.09466176951832" textureName="BrickTextureAsset" layer="1" x="354.66275719259164" y="432.0946617695183" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="3" v0x="0.96666666666664" v0y="-28.016666666666623" v1x="118.96666666666664" v1y="13.983333333333375" v2x="-119.93333333333334" v2y="14.033333333333388" textureName="BrickTextureAsset" layer="1" x="331.93333333333334" y="158.9666666666666" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="800"/> <Hero forcedName="null" layer="2" x="549.6499999999999" y="236.2" rotation="0"/> <Coin forcedName="null" radius="20" layer="1" x="250" y="235" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-12.969565676010603" v0y="-18.688750736179713" v1x="6.130434323989391" v1y="-25.638750736179706" v2x="14.130434323989393" v2y="-18.638750736179706" v3x="-1.9695656760106033" v3y="44.31124926382034" textureName="BrickTextureAsset" layer="1" x="167.8695656760106" y="304.6387507361797" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="3" v0x="-225.66666666666663" v0y="41.33333333333354" v1x="-27.66666666666663" v1y="-80.66666666666646" v2x="253.33333333333337" v2y="39.33333333333354" textureName="BrickTextureAsset" layer="1" x="366.66666666666663" y="501.66666666666646" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-65.884549931425" v0y="-13.030095379288523" v1x="-37.884549931425" v1y="-21.030095379288525" v2x="82.01545006857509" v2y="-20.080095379288537" v3x="45.01545006857498" v3y="19.919904620711463" v4x="-59.884549931425" v4y="24.969904620711475" textureName="BrickTextureAsset" layer="1" x="532.884549931425" y="284.0300953792885" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="2" woodMax="800"/> <Hero forcedName="null" layer="2" x="336.94999999999993" y="377.2" rotation="0"/> <Rect forcedName="null" width="678.1" height="27.05000000000001" textureName="BrickTextureAsset" layer="1" x="328.9" y="416.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Magnet forcedName="null" strength="2" maxDistance="200" layer="1" x="121.90000000000006" y="273.09999999999997" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="209.1" y="92.45" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="461.85" y="91.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="500"/> <Hero forcedName="null" layer="2" x="143.49999999999983" y="374.95" rotation="0"/> <Rect forcedName="null" width="228" height="12" textureName="SteelTextureAsset" layer="1" x="431.9" y="246" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Hinge forcedName="null" skinName="HingeAsset" layer="1" x="392.95" y="246.95"/> <Rect forcedName="null" width="23" height="19" textureName="BrickTextureAsset" layer="1" x="535.9" y="262" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="525.8" y="218" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="634" height="15" textureName="BrickTextureAsset" layer="1" x="320.04999999999995" y="411" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="3" woodMax="1500"/> <Hero forcedName="null" layer="2" x="120.8499999999998" y="418.1999999999999" rotation="0"/> <Rect forcedName="null" width="297.1" height="124.05" textureName="BrickTextureAsset" layer="1" x="115.39999999999998" y="508.9749999999999" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="28" layer="1" x="487" y="79.45" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="507.9" y="221.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="63.89999999999998" height="16.899999999999977" textureName="BrickTextureAsset" layer="1" x="515.95" y="250.5" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="257.84999999999997" y="218.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="69.49999999999997" height="18.5" textureName="BrickTextureAsset" layer="1" x="276.65" y="250.2" rotation="0.07" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="161" height="22" textureName="BrickTextureAsset" layer="1" x="684.5" y="100" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="2" woodMax="1500"/> <Hero forcedName="null" layer="2" x="337.79999999999995" y="451.0499999999999" rotation="0"/> <Circle forcedName="null" radius="16.55294535724685" textureName="BrickTextureAsset" layer="1" x="203.9" y="237.95" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="16.55294535724685" textureName="BrickTextureAsset" layer="1" x="469" y="237" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="18" layer="1" x="76.75000000000003" y="226.55" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="18" layer="1" x="574.75" y="222.55" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="4" woodMax="500"/> <Hero forcedName="null" layer="2" x="343.6999999999999" y="445.35" rotation="0"/> <Rect forcedName="null" width="323" height="14" textureName="BrickTextureAsset" layer="1" x="556" y="138.00000000000003" rotation="-0.11100000000000024" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="323" height="14" textureName="BrickTextureAsset" layer="1" x="669.8000000000001" y="249.95" rotation="-0.2405000000000002" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="618.65" y="100.05" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="591.6999999999999" y="223.05" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="6" v0x="-16.177304964538735" v0y="-1.709219858155933" v1x="-10.177304964538736" v1y="-7.709219858155933" v2x="10.822695035461264" v2y="-7.709219858155933" v3x="16.822695035461265" v3y="-0.709219858155933" v4x="10.822695035461264" v4y="7.290780141844067" v5x="-11.177304964538736" v5y="8.290780141844067" textureName="BrickTextureAsset" layer="1" x="584.0273049645388" y="62.009219858155944" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="6" v0x="-17.303546099290486" v0y="-1.5252955082739277" v1x="-9.303546099290486" v1y="-6.525295508273928" v2x="9.696453900709514" v2y="-6.525295508273928" v3x="17.696453900709514" v3y="0.4747044917260723" v4x="5.696453900709514" v4y="7.474704491726072" v5x="-9.303546099290486" v5y="6.474704491726072" textureName="BrickTextureAsset" layer="1" x="584.0035460992905" y="14.025295508273928" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="6" v0x="-17.077994428969248" v0y="-0.27112349117936674" v1x="-8.077994428969248" v1y="-7.271123491179367" v2x="9.922005571030752" v2y="-6.271123491179367" v3x="17.922005571030752" v3y="0.7288765088206333" v4x="7.922005571030752" v4y="6.728876508820633" v5x="-10.077994428969248" v5y="6.728876508820633" textureName="BrickTextureAsset" layer="1" x="583.0279944289692" y="37.02112349117937" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="29.5296461204668" textureName="BrickTextureAsset" layer="1" x="575.9" y="429.95" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Circle forcedName="null" radius="29.5296461204668" textureName="BrickTextureAsset" layer="1" x="76.89999999999998" y="433.95" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="323" height="14" textureName="BrickTextureAsset" layer="1" x="85.1" y="137.00000000000003" rotation="0.2085" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="49.69999999999998" y="99.1" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="102.1" height="23.05000000000001" textureName="BrickTextureAsset" layer="1" x="343.9" y="481.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="292.1" height="13.050000000000011" textureName="BrickTextureAsset" layer="1" x="103.95" y="297.475" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="22" layer="1" x="70.6" y="270.05" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="1000"/> <Hero forcedName="null" layer="2" x="65.19999999999995" y="389.14999999999986" rotation="0"/> <Rect forcedName="null" width="297.1" height="124.05" textureName="BrickTextureAsset" layer="1" x="-43.40000000000001" y="476.125" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="596.9" y="198.6" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="3" v0x="-328.66666666666663" v0y="47" v1x="155.33333333333337" v1y="-172" v2x="173.33333333333337" v2y="125" textureName="BrickTextureAsset" layer="1" x="572.6666666666666" y="449" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-7.094162826420913" v0y="-53.379109062980035" v1x="4.905837173579087" v1y="-55.379109062980035" v2x="14.905837173579089" v2y="15.620890937019963" v3x="1.905837173579087" v3y="64.62089093701996" v4x="-15.094162826420911" v4y="7.620890937019965" textureName="SteelTextureAsset" layer="1" x="130.09416282642093" y="105.37910906298004" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-8.363313389916996" v0y="-41.91942395992774" v1x="4.736686610082998" v1y="-42.86942395992773" v2x="14.736686610082998" v2y="-2.8694239599277296" v3x="3.636686610083004" v3y="58.08057604007226" v4x="-15.263313389917002" v4y="2.1305760400722704" textureName="SteelTextureAsset" layer="1" x="122.263313389917" y="218.86942395992773" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-10.25996185887783" v0y="-62.42085717153458" v1x="3.74003814112217" v1y="-63.42085717153458" v2x="19.74003814112217" v2y="-15.420857171534578" v3x="-0.25996185887782985" v3y="95.57914282846542" v4x="-18.25996185887783" v4y="-20.42085717153458" textureName="SteelTextureAsset" layer="1" x="162.25996185887783" y="284.4208571715346" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-6.964603048593389" v0y="-47.3838669842105" v1x="6.135396951406605" v1y="-48.33386698421049" v2x="15.135396951406603" v2y="-4.333866984210488" v3x="-1.9646030485933892" v3y="69.6161330157895" v4x="-13.864603048593397" v4y="-6.333866984210488" textureName="SteelTextureAsset" layer="1" x="132.86460304859338" y="380.3338669842105" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-2.678960443340287" v0y="-67.8533027581372" v1x="17.321039556659713" v1y="-17.853302758137204" v2x="0.32103955665971284" v2y="86.1466972418628" v3x="-16.678960443340287" v3y="-18.853302758137204" textureName="SteelTextureAsset" layer="1" x="176.6789604433403" y="446.8533027581372" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-9.726453357368229" v0y="-26.00796154423918" v1x="4.273546642631771" v1y="-25.00796154423918" v2x="16.27354664263177" v2y="1.99203845576082" v3x="2.2735466426317714" v3y="32.99203845576082" v4x="-14.726453357368229" v4y="3.99203845576082" textureName="SteelTextureAsset" layer="1" x="198.72645335736823" y="190.0079615442392" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="5" v0x="-8.686884396060094" v0y="-41.78486262312079" v1x="8.313115603939906" v1y="-42.78486262312079" v2x="15.313115603939906" v2y="-11.784862623120787" v3x="-0.6868843960600941" v3y="68.21513737687921" v4x="-14.686884396060094" v4y="-8.784862623120787" textureName="SteelTextureAsset" layer="1" x="164.6868843960601" y="124.7848626231208" rotation="0" density="1" friction="0.74" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="1000"/> <Hero forcedName="null" layer="2" x="66.04999999999995" y="348.9999999999999" rotation="0"/> <Coin forcedName="null" radius="22" layer="1" x="530.55" y="340.05" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="295.1" height="95.05" textureName="BrickTextureAsset" layer="1" x="620.45" y="459.475" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="108.45" height="67.55000000000001" textureName="BrickTextureAsset" layer="1" x="419.225" y="479.225" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="297.1" height="124.05" textureName="BrickTextureAsset" layer="1" x="105.45" y="436.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="4" woodMax="1000"/> <Hero forcedName="null" layer="2" x="326.79999999999995" y="387.5499999999999" rotation="0"/> <Coin forcedName="null" radius="20" layer="1" x="399.75" y="214.5999999999999" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="217.8" y="213.74999999999991" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Magnet forcedName="null" strength="2" maxDistance="200" layer="1" x="190" y="119.45" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Magnet forcedName="null" strength="2" maxDistance="200" layer="1" x="433.7999999999999" y="121.3000000000001" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="554.85" y="209.64999999999992" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="86.75000000000003" y="210.5999999999999" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="663.1" height="76.05000000000001" textureName="BrickTextureAsset" layer="1" x="320.45" y="452.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="1500"/> <Hero forcedName="null" layer="2" x="367.7999999999999" y="249.6" rotation="0"/> <Coin forcedName="null" radius="22" layer="1" x="206.4" y="303.5" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="121.89999999999998" height="36.94999999999999" textureName="BrickTextureAsset" layer="1" x="366.9" y="294.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="4" woodMax="1200"/> <Hero forcedName="null" layer="2" x="352.79999999999995" y="313.79999999999995" rotation="0"/> <Coin forcedName="null" radius="22" layer="1" x="196.69999999999993" y="67.00000000000001" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="18" layer="1" x="145.0999999999999" y="166.15" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="323.89999999999986" y="78.60000000000002" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-47.48499608380643" v0y="-14.953811761634256" v1x="46.41500391619354" v1y="-15.30381176163428" v2x="18.06500391619352" v2y="20.546188238365744" v3x="-16.58499608380646" v3y="20.69618823836572" textureName="BrickTextureAsset" layer="1" x="354.58499608380646" y="357.3038117616343" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="18" layer="1" x="460.9999999999999" y="204.1" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="3" v0x="-24.666666666666544" v0y="4.666666666666728" v1x="12.333333333333456" v1y="-19.33333333333327" v2x="12.333333333333456" v2y="14.666666666666728" textureName="BrickTextureAsset" layer="1" x="207.66666666666657" y="100.33333333333329" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Poly forcedName="null" numVerts="4" v0x="-50.484388535618734" v0y="-13.444940558473789" v1x="66.41561146438124" v1y="-2.494940558473786" v2x="66.41561146438124" v2y="6.505059441526214" v3x="-47.484388535618734" v3y="10.555059441526211" textureName="BrickTextureAsset" layer="1" x="349.48438853561873" y="111.4449405584738" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="1500"/> <Hero forcedName="null" layer="2" x="281.9" y="145.2000000000001" rotation="0"/> <Coin forcedName="null" radius="20" layer="1" x="151.75" y="399.55" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="111.89999999999998" height="15.949999999999989" textureName="BrickTextureAsset" layer="1" x="280.95" y="179.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="337.1" height="26.05000000000001" textureName="BrickTextureAsset" layer="1" x="230.45" y="470.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); _local2 = <World> <LevelSettings coinsToWin="1" woodMax="1000"/> <Hero forcedName="null" layer="2" x="136.84999999999997" y="382.94999999999993" rotation="0"/> <Magnet forcedName="null" strength="2" maxDistance="200" layer="1" x="381.5999999999999" y="168.65" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Magnet forcedName="null" strength="2" maxDistance="200" layer="1" x="377.8" y="249.39999999999992" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Coin forcedName="null" radius="20" layer="1" x="463.0499999999999" y="120.7" rotation="0" density="1" friction="0.2" restitution="0.2" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="false" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> <Rect forcedName="null" width="266.9" height="128.05" textureName="BrickTextureAsset" layer="1" x="121.45000000000002" y="473.975" rotation="0" density="5" friction="1" restitution="0.1" linearDamping="0" angularDamping="0" isFixedRotation="false" isStatic="true" isSensor="false" isBullet="false" categoryBits="1" maskBits="1" groupIndex="0"/> </World> ; levels.push(_local2); } public function loadData():void{ var _local5:int; var _local1:SharedObject = SharedObject.getLocal("sticks"); var _local2:Array = new Array(numLevels); var _local3:Array = new Array(numLevels); var _local4:Array = new Array(numLevels); _local2 = _local1.data.levelsOpen; _local3 = _local1.data.levelsCompletion; _local4 = _local1.data.levelsScore; if (_local3){ _local5 = 0; while (_local5 < numLevels) { (levelInfos[_local5] as LevelInfo).isOpen = _local2[_local5]; (levelInfos[_local5] as LevelInfo).isCompleted = _local3[_local5]; (levelInfos[_local5] as LevelInfo).bestScore = _local4[_local5]; _local5++; }; }; } public function clearProgress():void{ var _local2:LevelInfo; var _local1:int; while (_local1 < levelInfos.length) { _local2 = levelInfos[_local1]; _local2.clear(); if (_local1 == 0){ _local2.isOpen = true; }; _local1++; }; saveData(); } public static function get instance():GameData{ if (!_instance){ _instance = new (GameData); }; return (_instance); } } }//package
Section 220
//GameEvent (GameEvent) package { import flash.events.*; public class GameEvent extends Event { public var data:Object; public static const BOX2DOBJECT_SELECTED:String = "box2d object selected"; public static const LEVEL_LOADED:String = "level loaded"; public static const GOTO_EDITOR:String = "go to editor"; public static const SHOW_HIDE_COLLISION_BAR:String = "show hide collision bar"; public static const SHOW_HIDE_SAVE_BAR:String = "show hide save bar"; public static const UPDATE_UI:String = "update UI"; public static const NEXT_LEVEL:String = "next level"; public static const LEVEL_ICON_CLICK:String = "level icon click"; public static const SHOW_HIDE_COIN_BAR:String = "show hide coin bar"; public static const SELECT_LEVEL:String = "select level"; public static const MOTOR_SELECTED:String = "motor selected"; public static const SHOW_HIDE_COINS_EMITTER_BAR:String = "show hide coins emitter bar"; public static const SHOW_HIDE_MOTORS_BAR:String = "show hide motors bar"; public static const LEVEL_COMPLETE:String = "level complete"; public static const SHOW_HIDE_LOAD_BAR:String = "show hide load bar"; public static const SHOW_HIDE_MATERIAL_BAR:String = "show hide material bar"; public static const TEST_LEVEL:String = "test level"; public static const SHOW_HIDE_MAGNET_BAR:String = "show hide magnet bar"; public static const SHOW_HIDE_LEVEL_SETTINGS_BAR:String = "show hide level settings bar"; public static const LEVEL_ICON_OVER:String = "level icon over"; public function GameEvent(_arg1:String, _arg2:Object=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.data = _arg2; } } }//package
Section 221
//Preloader (Preloader) package { import flash.events.*; import flash.display.*; import Playtomic.*; import flash.text.*; import flash.net.*; import flash.utils.*; import flash.ui.*; import flash.system.*; public class Preloader extends MovieClip { private var coins:Array; private var prevProgress:Number; private var WindowClass:Class; private var loadingText:MovieClip; private var devKey:String;// = "81e402f6d18cfd00bc230089f5128a2a" private var gameKey:String;// = "sticks" private var anim:MovieClip; private var percentLoaded:Number; private var percent_tf:TextField; private var armorGames_bt:SimpleButton; private var forbidden:Sprite; private var loading:Sprite; private var play_bt:SimpleButton; public static var DOMAIN_LOCAL:Boolean = false; public static var DEBUG:Boolean = false; public static var DOMAIN_OLOLOGAMES:Boolean = false; public static var agi; public static var DOMAIN_ARMORGAMES:Boolean = false; public function Preloader():void{ WindowClass = Preloader_WindowClass; super(); init(); } private function armorGamesClickHandler(_arg1:MouseEvent):void{ Link.Open("http://armorgames.com", "PreloaderLogo", "Sponsor"); } private function createWindow():void{ var _local1:Sprite = new WindowClass(); addChild(_local1); play_bt = (_local1.getChildByName("play_bt") as SimpleButton); forbidden = (_local1.getChildByName("forbidden") as Sprite); loading = (_local1.getChildByName("loading") as Sprite); percent_tf = (loading.getChildByName("percent_tf") as TextField); armorGames_bt = (_local1.getChildByName("armorGames_bt") as SimpleButton); anim = (_local1.getChildByName("anim") as MovieClip); loadingText = (anim.getChildByName("loadingText") as MovieClip); } private function updateProgress(_arg1:Number):void{ prevProgress = percentLoaded; var _local2:int = (Math.round((percentLoaded * 22)) - coins.length); var _local3:int; while (_local3 < _local2) { createCoin(); _local3++; }; percent_tf.text = (Math.round((_arg1 * 100)).toString() + "%"); } private function init():void{ var _local1:ContextMenu = new ContextMenu(); _local1.hideBuiltInItems(); contextMenu = _local1; coins = []; createWindow(); initArmorScores(); play_bt.addEventListener(MouseEvent.CLICK, playClickHandler); armorGames_bt.addEventListener(MouseEvent.CLICK, armorGamesClickHandler); forbidden.visible = false; play_bt.visible = false; anim.stop(); Log.View(1563, "0cc8b23a7b7c4f28", root.loaderInfo.loaderURL); loading.visible = false; checkDomain(); loaderInfo.addEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress); loaderInfo.addEventListener(Event.COMPLETE, onRootLoaderComplete); } private function initArmorScores():void{ var _local1 = "http://agi.armorgames.com/assets/agi/AGI.swf"; Security.allowDomain(_local1); var _local2:URLRequest = new URLRequest(_local1); var _local3:Loader = new Loader(); _local3.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); _local3.load(_local2); } private function onRootLoaderProgress(_arg1:ProgressEvent):void{ var _local2:Number = _arg1.target.bytesLoaded; var _local3:Number = _arg1.target.bytesTotal; percentLoaded = (_local2 / _local3); updateProgress(percentLoaded); } private function clickHandler(_arg1:MouseEvent):void{ createCoin(); } private function createCoin():void{ var _local1:PreloaderCoin = new PreloaderCoin(); _local1.x = (16 + (coins.length * 12.3)); _local1.y = -25; anim.addChild(_local1); coins.push(_local1); } private function onRootLoaderComplete(_arg1:Event):void{ updateProgress(1); loadingText.visible = false; loading.visible = false; play_bt.visible = true; } private function playClickHandler(_arg1:MouseEvent):void{ var _local3:Object; loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onRootLoaderProgress); loaderInfo.removeEventListener(Event.COMPLETE, onRootLoaderComplete); nextFrame(); var _local2:Class = Class(getDefinitionByName("Sticks")); if (_local2){ _local3 = new (_local2); addChild((_local3 as DisplayObject)); }; } private function checkDomain():void{ var _local1:String = stage.loaderInfo.url; var _local2:Number = (_local1.indexOf("://") + 3); var _local3:Number = _local1.indexOf("/", _local2); var _local4:String = _local1.substring(_local2, _local3); var _local5:Number = (_local4.lastIndexOf(".") - 1); var _local6:Number = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); if ((((_local4 == "")) || ((_local4 == "localhost")))){ DOMAIN_LOCAL = true; }; if ((((_local4 == "isfland.com")) || ((_local4 == "olologames.com")))){ DOMAIN_OLOLOGAMES = true; }; if (_local4 == "armorgames.com"){ DOMAIN_ARMORGAMES = true; }; } private function loadComplete(_arg1:Event):void{ agi = _arg1.currentTarget.content; addChild(agi); agi.init(devKey, gameKey, null, true); } } }//package
Section 222
//Preloader_WindowClass (Preloader_WindowClass) package { import mx.core.*; import flash.display.*; public class Preloader_WindowClass extends SpriteAsset { public var loadingText:DisplayObject; public var percent_tf:DisplayObject; public var armorGames_bt:DisplayObject; public var anim:DisplayObject; public var forbidden:DisplayObject; public var loading:DisplayObject; public var play_bt:DisplayObject; } }//package
Section 223
//PreloaderCoin (PreloaderCoin) package { import flash.events.*; import flash.display.*; public class PreloaderCoin extends Sprite { private var CoinLoadClass:Class; private var skin:MovieClip; public function PreloaderCoin():void{ CoinLoadClass = PreloaderCoin_CoinLoadClass; super(); init(); } private function init():void{ skin = new CoinLoadClass(); addChild(skin); skin.addEventListener(Event.ENTER_FRAME, efHandler); } private function efHandler(_arg1:Event):void{ if (skin.currentFrame == skin.totalFrames){ skin.stop(); skin.removeEventListener(Event.ENTER_FRAME, efHandler); }; } } }//package
Section 224
//PreloaderCoin_CoinLoadClass (PreloaderCoin_CoinLoadClass) package { import mx.core.*; import flash.display.*; public class PreloaderCoin_CoinLoadClass extends MovieClipAsset { public var loadingText:DisplayObject; public var percent_tf:DisplayObject; public var armorGames_bt:DisplayObject; public var anim:DisplayObject; public var forbidden:DisplayObject; public var loading:DisplayObject; public var play_bt:DisplayObject; } }//package
Section 225
//Sticks (Sticks) package { import flash.events.*; import AKEngine.screens.*; import flash.display.*; import AKEngine.managers.*; import helpers.*; import managers.*; import screens.*; public class Sticks extends RootScreen { public static const SITE_URL:String = "http://armorgames.com"; public static const WALKTHROUGH_URL:String = "http://armorgames.com/guide/Sticks-get-a-hint"; public static var container:Sprite; public static var scoresConatiner:Sprite; public static var faderContainer:Sprite; public static var topContainer:Sprite; override protected function postInit():void{ container = new Sprite(); stage.addChild(container); container.addChild(this); faderContainer = new Sprite(); stage.addChild(faderContainer); scoresConatiner = new Sprite(); stage.addChild(scoresConatiner); topContainer = new Sprite(); stage.addChild(topContainer); var _local1:IntroAssetsManager = IntroAssetsManager.instance; _local1.addEventListener(Event.INIT, introAssetsInitHandler); _local1.initialize(); } private function logoViewCompleteHandler(_arg1:Event):void{ var _local2:TopView = new TopView(); topContainer.addChild(_local2); var _local3:MainMenuScreen = new MainMenuScreen(); changeScreen(_local3); } private function introAssetsInitHandler(_arg1:Event):void{ var _local2:HintsAssetsManager = HintsAssetsManager.instance; _local2.addEventListener(Event.INIT, hintsAssetsInitHandler); _local2.initialize(); } private function initSounds():void{ var _local1:AssetsManager = AssetsManager.instance; var _local2:SoundManager = SoundManager.instance; var _local3:Class = _local1.getAssetClass("coinCollectedSound"); _local2.registerSound(new (_local3), "coinCollectedSound"); var _local4:Class = _local1.getAssetClass("levelCompleteSound"); _local2.registerSound(new (_local4), "levelCompleteSound"); var _local5:Class = _local1.getAssetClass("stickCreatedSound"); _local2.registerSound(new (_local5), "stickCreatedSound"); var _local6:Class = _local1.getAssetClass("cantCreateStickSound"); _local2.registerSound(new (_local6), "cantCreateStickSound"); var _local7:Class = _local1.getAssetClass("stickDeletedSound"); _local2.registerSound(new (_local7), "stickDeletedSound"); var _local8:Class = _local1.getAssetClass("SndWoodHitAsset"); _local2.registerSound(new (_local8), "sndWoodHit"); var _local9:Class = _local1.getAssetClass("SndCoinHitAsset"); _local2.registerSound(new (_local9), "sndCoinHit"); var _local10:Class = _local1.getAssetClass("SndButtonPress"); _local2.registerSound(new (_local10), "sndButtonPress"); var _local11:Class = _local1.getAssetClass("SndMusicMenu"); _local2.registerSound(new (_local11), "sndMusicMenu"); var _local12:Class = _local1.getAssetClass("SndMusicLevel"); _local2.registerSound(new (_local12), "sndMusicLevel"); var _local13:Class = _local1.getAssetClass("SndClothingRustle"); _local2.registerSound(new (_local13), "sndClothingRustle"); var _local14:Class = _local1.getAssetClass("SndIntro"); _local2.registerSound(new (_local14), "sndIntro"); var _local15:Class = _local1.getAssetClass("SndFinal"); _local2.registerSound(new (_local15), "sndFinal"); var _local16:Class = _local1.getAssetClass("SndCoinsFall"); _local2.registerSound(new (_local16), "sndCoinsFall"); } private function hintsAssetsInitHandler(_arg1:Event):void{ var _local3:LogoView; Fader.getInstance(); var _local2:GameData = GameData.instance; _local2.initialize(); _local2.loadData(); initSounds(); SoundManager.instance.musicVolume = 1; if (Preloader.DEBUG){ logoViewCompleteHandler(null); } else { _local3 = new LogoView(); _local3.addEventListener(LogoView.COMPLETE, logoViewCompleteHandler); topContainer.addChild(_local3); }; } } }//package

Library Items

Symbol 1 GraphicUsed by:17 43
Symbol 2 GraphicUsed by:3 7
Symbol 3 MovieClipUses:2Used by:7
Symbol 4 FontUsed by:5 6 37 38
Symbol 5 TextUses:4Used by:7
Symbol 6 TextUses:4Used by:7
Symbol 7 ButtonUses:3 5 6 2Used by:43
Symbol 8 GraphicUsed by:17
Symbol 9 GraphicUsed by:16
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:12
Symbol 12 MovieClipUses:11Used by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClipUses:9 12 13 15Used by:17
Symbol 17 ButtonUses:8 16 1Used by:43
Symbol 18 GraphicUsed by:22
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:22
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:18 19 20 21Used by:36
Symbol 23 GraphicUsed by:36
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:36 44
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:29
Symbol 29 MovieClipUses:26 28Used by:36 44
Symbol 30 GraphicUsed by:35
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35 36 44
Symbol 35 MovieClipUses:30 31 32 33 34Used by:36 44
Symbol 36 MovieClipUses:22 23 25 29 35 34Used by:43
Symbol 37 TextUses:4Used by:39
Symbol 38 EditableTextUses:4Used by:39
Symbol 39 MovieClipUses:37 38Used by:43
Symbol 40 FontUsed by:41
Symbol 41 TextUses:40Used by:42
Symbol 42 MovieClipUses:41Used by:43
Symbol 43 MovieClip {Preloader_WindowClass} [PreloaderWindow]Uses:1 7 17 36 39 42
Symbol 44 MovieClip {PreloaderCoin_CoinLoadClass} [CoinLoadAsset]Uses:25 29 35 34
Symbol 45 BinaryData {AKEngine.managers.AssetsManager_Assets}
Symbol 46 BinaryData {managers.IntroAssetsManager_Assets}
Symbol 47 BinaryData {managers.HintsAssetsManager_Assets}

Instance Names

"loadingText"Symbol 36 MovieClip Frame 1Symbol 22 MovieClip
"percent_tf"Symbol 39 MovieClip Frame 1Symbol 38 EditableText
"play_bt"Symbol 43 MovieClip {Preloader_WindowClass} [PreloaderWindow] Frame 1Symbol 7 Button
"armorGames_bt"Symbol 43 MovieClip {Preloader_WindowClass} [PreloaderWindow] Frame 1Symbol 17 Button
"anim"Symbol 43 MovieClip {Preloader_WindowClass} [PreloaderWindow] Frame 1Symbol 36 MovieClip
"loading"Symbol 43 MovieClip {Preloader_WindowClass} [PreloaderWindow] Frame 1Symbol 39 MovieClip
"forbidden"Symbol 43 MovieClip {Preloader_WindowClass} [PreloaderWindow] Frame 1Symbol 42 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 1457 bytes "<rdf:RDF xmlns:rdf='http://www.w3.org/1999/02/22-rdf-syntax-ns#'><rdf:Description rdf:about='' xmlns ..."
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 1000, ScriptTimeout: 60 seconds
ExportAssets (56)Timeline Frame 1Symbol 43 as "PreloaderWindow"
ExportAssets (56)Timeline Frame 1Symbol 44 as "CoinLoadAsset"
SerialNumber (41)Timeline Frame 1

Labels

"Preloader"Frame 1
"Sticks"Frame 2




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Created: 21/3 -2019 06:59:00 Last modified: 21/3 -2019 06:59:00 Server time: 20/04 -2024 08:12:00