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Pumpkin Remover.swf

This is the info page for
Flash #100735

(Click the ID number above for more basic data on this flash file.)


Text
A game by Gaz creator of Red Remover &

Play Game

Play Game

Remove all the rotten pumpkins
by clicking on them.

Note: Half white shapes are fixed and don't fall

Don't let any fresh pumpkins
fall off the screen.

There are 4 planes of gravity!
Look at the pumpkins faces to
see which way they will fall.

RED REMOVER

Play

Play

Submit

Submit

Exit

Exit

Exit

Clear

Clear

Clear

Shape

X

C

C

Tools:

Gravity

Color

888

888

+

+

+

-

-

-

Width

Height

888

Angle

x:

y:

40.5

40.5

BG

888

Step:

Edit LVL

Main Menu

Fail!

Try Again

Reset LVL

Submit LVL

Success!

By Gaz

By Gaz

By Gaz

Pumpkin Remover

Main Menu

Main Menu

Main Menu

Make Level

Make Level

Make Level

20

More Levels

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Locked

Bonus Mode

OFF

ON

Faces

--. .- --..

Russian

Video Walkthrough

Video Walkthrough

Red Remover

Red Remover

C

C

X

Submit Level:

and it may be featured in the next game, you'll be famous!

Post it here:

Player Levels

Player Levels

Super Stacker 2 Levels

Level Name:

Your Name:

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Here is the link to your level:

Add to your site

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TheGameHomepage.com

TheGameHomepage.com

1.7

More

Play

About

Reset

-contact-

-contact-

-site-

-site-

with music by Tomfoolio

with music by Tomfoolio

with music by Incompetech

Menu

A game by Gaz Thomas

created using BOX2DAS3

and SFX by
Johnc, Walter_Odington & Gaz Thomas

Message

ok

ok

<p align="right"><font face="Segoe UI" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">1/40</font></p>

<p align="left"><font face="Segoe UI" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">Level Name</font></p>

<p align="left"><font face="Segoe UI" size="14" color="#ffffff" letterSpacing="0.000000" kerning="1">par</font></p>

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<p align="center"></p>

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Retrieving Level Data
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Happy Halloween from The Game Homepage!

Happy Halloween from The Game Homepage!

Happy Halloween from The Game Homepage!

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.display.*; import flash.system.*; import flash.net.*; public class AdLoader { private static var cpmstarLoader:Loader; public static function LoadAd(_arg1:int, _arg2:int):DisplayObject{ var _local3:String; Security.allowDomain("server.cpmstar.com"); _local3 = "http://server.cpmstar.com/adviewas3.swf"; cpmstarLoader = new Loader(); cpmstarLoader.load(new URLRequest(((((_local3 + "?poolid=") + _arg1) + "&subpoolid=") + _arg2))); return (cpmstarLoader); } } }//package CPMStar
Section 76
//_levelselector_34 (pumpkin_fla._levelselector_34) package pumpkin_fla { import flash.display.*; import flash.text.*; public dynamic class _levelselector_34 extends MovieClip { public var lvlsubtitle:TextField; public var walkthrough_btn:SimpleButton; public var bonusmode_mc:MovieClip; public var faces_mc:MovieClip; public var btn_exit:SimpleButton; public var m10:MovieClip; public var m11:MovieClip; public var m12:MovieClip; public var m13:MovieClip; public var m14:MovieClip; public var m17:MovieClip; public var m19:MovieClip; public var m18:MovieClip; public var m1:MovieClip; public var m2:MovieClip; public var m15:MovieClip; public var m16:MovieClip; public var m8:MovieClip; public var m22:MovieClip; public var m23:MovieClip; public var m24:MovieClip; public var m25:MovieClip; public var m26:MovieClip; public var m20:MovieClip; public var m9:MovieClip; public var m3:MovieClip; public var lvltitle:TextField; public var m5:MovieClip; public var m27:MovieClip; public var m28:MovieClip; public var m21:MovieClip; public var m4:MovieClip; public var m6:MovieClip; public var m7:MovieClip; public var m29:MovieClip; public var m30:MovieClip; public var m31:MovieClip; public var m34:MovieClip; public var m35:MovieClip; public var m36:MovieClip; public var m37:MovieClip; public var m38:MovieClip; public var morse_mc:MovieClip; public var m39:MovieClip; public var m33:MovieClip; public var m32:MovieClip; public var m40:MovieClip; public var m41:MovieClip; public var m43:MovieClip; public var m44:MovieClip; public var m42:MovieClip; public var m45:MovieClip; public var ml_btn:SimpleButton; public var russian_mc:MovieClip; public var rr_btn:SimpleButton; public var makeyourown_btn:SimpleButton; } }//package pumpkin_fla
Section 77
//btnsplusandminus_20 (pumpkin_fla.btnsplusandminus_20) package pumpkin_fla { import flash.display.*; public dynamic class btnsplusandminus_20 extends MovieClip { public var m:SimpleButton; public var p:SimpleButton; } }//package pumpkin_fla
Section 78
//levelselecttile_39 (pumpkin_fla.levelselecttile_39) package pumpkin_fla { import flash.display.*; import flash.text.*; public dynamic class levelselecttile_39 extends MovieClip { public var bg:MovieClip; public var stat:String; public var i:int; public var n:TextField; public function levelselecttile_39(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 79
//ls_bg_btn_23 (pumpkin_fla.ls_bg_btn_23) package pumpkin_fla { import flash.display.*; public dynamic class ls_bg_btn_23 extends MovieClip { public var l:SimpleButton; public var r:SimpleButton; } }//package pumpkin_fla
Section 80
//LSbtnbg_40 (pumpkin_fla.LSbtnbg_40) package pumpkin_fla { import flash.display.*; public dynamic class LSbtnbg_40 extends MovieClip { public function LSbtnbg_40(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 81
//rewardbonusmode_42 (pumpkin_fla.rewardbonusmode_42) package pumpkin_fla { import flash.display.*; public dynamic class rewardbonusmode_42 extends MovieClip { public function rewardbonusmode_42(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 82
//rewardfaces_44 (pumpkin_fla.rewardfaces_44) package pumpkin_fla { import flash.display.*; public dynamic class rewardfaces_44 extends MovieClip { public function rewardfaces_44(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 83
//rewardmorse_45 (pumpkin_fla.rewardmorse_45) package pumpkin_fla { import flash.display.*; public dynamic class rewardmorse_45 extends MovieClip { public function rewardmorse_45(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 84
//rewardrussian_47 (pumpkin_fla.rewardrussian_47) package pumpkin_fla { import flash.display.*; public dynamic class rewardrussian_47 extends MovieClip { public function rewardrussian_47(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 85
//sel_btn_17 (pumpkin_fla.sel_btn_17) package pumpkin_fla { import flash.display.*; public dynamic class sel_btn_17 extends MovieClip { public function sel_btn_17(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 86
//sel_dir_bg_13 (pumpkin_fla.sel_dir_bg_13) package pumpkin_fla { import flash.display.*; public dynamic class sel_dir_bg_13 extends MovieClip { public function sel_dir_bg_13(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 87
//sel_icon_12 (pumpkin_fla.sel_icon_12) package pumpkin_fla { import flash.display.*; public dynamic class sel_icon_12 extends MovieClip { public var bg:MovieClip; public function sel_icon_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package pumpkin_fla
Section 88
//sel_mc_16 (pumpkin_fla.sel_mc_16) package pumpkin_fla { import flash.events.*; import flash.display.*; public dynamic class sel_mc_16 extends MovieClip { public var b:MovieClip; public var g:MovieClip; public var isSelected:Boolean; public function sel_mc_16(){ addFrameScript(0, frame1); } public function select(){ isSelected = true; b.gotoAndStop(2); } function frame1(){ isSelected = false; mouseChildren = false; g.gotoAndStop(name); g.mouseEnabled = false; addEventListener(MouseEvent.MOUSE_OVER, mover); addEventListener(MouseEvent.MOUSE_OUT, mout); stop(); } public function deselect(){ isSelected = false; b.gotoAndStop(1); } public function mover(_arg1:MouseEvent){ b.gotoAndStop(2); } public function mout(_arg1:MouseEvent){ if (!isSelected){ b.gotoAndStop(1); }; } } }//package pumpkin_fla
Section 89
//title_35 (pumpkin_fla.title_35) package pumpkin_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class title_35 extends MovieClip { public var bygazbtn:SimpleButton; public function title_35(){ addFrameScript(0, frame1); } function frame1(){ bygazbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); } public function mgPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } } }//package pumpkin_fla
Section 90
//TGHServices (tgh.TGHServices) package tgh { import flash.events.*; import flash.display.*; import flash.system.*; import flash.net.*; import flash.xml.*; public class TGHServices { private static var _uid:int; private static var _lvlXML:XML; private static var sub_mc:MovieClip; private static var lvlTitle:String = ""; private static var _main:Object; public static function onIOError(_arg1:IOErrorEvent){ trace("ERROR"); _main.ShowMessage("Sorry", "\nThere was an error submitting your level :( \n\nIf this problem persists please let me know by right clicking and pressing \"Contact Author\"."); } public static function SaveLevel(_arg1:XML){ var _local2:URLLoader; var _local3:URLRequest; _local2 = new URLLoader(); _local3 = new URLRequest("http://levels.thegamehomepage.com/swfcoms/SaveLevel.php"); _local3.contentType = "text/xml"; _local3.data = _arg1.toXMLString(); _local3.method = URLRequestMethod.POST; _local2.load(_local3); _local2.addEventListener(Event.COMPLETE, onComplete, false, 0, true); _local2.addEventListener(IOErrorEvent.IO_ERROR, onIOError, false, 0, true); } public static function GetLevel(_arg1:int){ var _local2:URLLoader; var _local3:XML; _local2 = new URLLoader(); _local3 = new XML(); _local2.addEventListener(Event.COMPLETE, LoadedXML); _local2.load(new URLRequest(("http://levels.thegamehomepage.com/swfcoms/GetLevel.php?lid=" + _arg1))); } public static function LoadedXML(_arg1:Event):void{ _lvlXML = new XML(_arg1.target.data); _main.CustomLevelLoaded(_lvlXML); } public static function init(_arg1:Object){ _main = _arg1; _uid = 0; Security.allowDomain("thegamehomepage.com"); Security.loadPolicyFile("http://levels.thegamehomepage.com/crossdomain.xml"); } public static function onComplete(_arg1:Event){ trace("COMPLETE"); _main.CustomLevelSaved(_arg1.target.data); } } }//package tgh
Section 91
//__ASSETS (__ASSETS) package { import flash.display.*; public dynamic class __ASSETS extends MovieClip { public function __ASSETS(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 92
//alt_face (alt_face) package { import flash.display.*; public dynamic class alt_face extends MovieClip { } }//package
Section 93
//alt_face_angry (alt_face_angry) package { import flash.display.*; public dynamic class alt_face_angry extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function alt_face_angry(){ addFrameScript(53, frame54, 57, frame58); } function frame54(){ play(); } function frame58(){ gotoAndPlay(4); } } }//package
Section 94
//bg_mc (bg_mc) package { import flash.display.*; import flash.text.*; public dynamic class bg_mc extends MovieClip { public var lvltxt:TextField; public var toplefttxt:TextField; public var bg:MovieClip; public var bottomlefttxt:TextField; public function bg_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 95
//bg_mc_e (bg_mc_e) package { import flash.display.*; public dynamic class bg_mc_e extends MovieClip { } }//package
Section 96
//bonus_cover (bonus_cover) package { import flash.display.*; public dynamic class bonus_cover extends MovieClip { } }//package
Section 97
//c (c) package { import flash.display.*; public dynamic class c extends MovieClip { public function c(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 98
//checking_mc (checking_mc) package { import flash.display.*; public dynamic class checking_mc extends MovieClip { } }//package
Section 99
//code_popup (code_popup) package { import flash.display.*; import flash.text.*; public dynamic class code_popup extends MovieClip { public var okbtn:SimpleButton; public var urlBox:TextField; public var bg_cover:MovieClip; public var submitbtn:SimpleButton; public var titleBox:TextField; public var authorBox:TextField; public var cancelbtn:SimpleButton; public var forumbtn:SimpleButton; public var urlt:String; public function code_popup(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame3(){ urlBox.text = urlt; } function frame1(){ urlt = ""; stop(); } function frame2(){ stop(); } } }//package
Section 100
//copy (copy) package { import flash.display.*; public dynamic class copy extends MovieClip { } }//package
Section 101
//custom_lvlfailed_mc (custom_lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class custom_lvlfailed_mc extends MovieClip { public var editbtn:SimpleButton; public var retrybtn:SimpleButton; public var mmbtn:SimpleButton; public function custom_lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 102
//custom_lvlpassed_mc (custom_lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class custom_lvlpassed_mc extends MovieClip { public var editbtn:SimpleButton; public var sharebtn:SimpleButton; public var retrybtn:SimpleButton; public function custom_lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 103
//custom_lvlpaused_mc (custom_lvlpaused_mc) package { import flash.display.*; public dynamic class custom_lvlpaused_mc extends MovieClip { public var editbtn:SimpleButton; public var resumebtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 104
//cut (cut) package { import flash.display.*; public dynamic class cut extends MovieClip { } }//package
Section 105
//del (del) package { import flash.display.*; public dynamic class del extends MovieClip { } }//package
Section 106
//e_shapeHolder (e_shapeHolder) package { import flash.display.*; public dynamic class e_shapeHolder extends MovieClip { public var hh:MovieClip; } }//package
Section 107
//editor (editor) package { import flash.display.*; import flash.text.*; public dynamic class editor extends MovieClip { public var yBox:TextField; public var btn_testStack:SimpleButton; public var selcolred:MovieClip; public var hpm:MovieClip; public var apm:MovieClip; public var btn_exit:SimpleButton; public var xBox:TextField; public var iconbtn:MovieClip; public var bg:MovieClip; public var selr:MovieClip; public var selgravdown:MovieClip; public var stepBox:TextField; public var bgbtns:MovieClip; public var selcolblue:MovieClip; public var hBox:TextField; public var seldel:MovieClip; public var btn_getCode:SimpleButton; public var selc:MovieClip; public var selcut:MovieClip; public var selgravright:MovieClip; public var shapeHolder:e_shapeHolder; public var aBox:TextField; public var selcoldarkred:MovieClip; public var btn_clear:SimpleButton; public var wpm:MovieClip; public var selgravleft:MovieClip; public var steppm:MovieClip; public var selcopy:MovieClip; public var wBox:TextField; public var selgravup:MovieClip; public var selcolgreen:MovieClip; public var selgravnone:MovieClip; public function editor(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 108
//EShapePreview (EShapePreview) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class EShapePreview extends MovieClip { var h:MovieClip; var step:Number; public function EShapePreview(_arg1:XML, _arg2:Number){ step = _arg2; init(_arg1); } public function init(_arg1:XML){ addShape(_arg1); } public function updateShape(_arg1:XML){ removeChild(h); addShape(_arg1); } public function MoveShapePreview(_arg1){ h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); } public function addShape(_arg1:XML){ if ((((((_arg1.s == "del")) || ((_arg1.s == "copy")))) || ((_arg1.s == "cut")))){ h = new tool_holder(); h.gotoAndStop(_arg1.s); } else { alpha = 0.5; h = new MovieClip(); h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; h.shape.width = _arg1.w; if (_arg1.s == "c"){ h.shape.height = h.shape.width; } else { h.shape.height = _arg1.h; }; h.shape.rotation = _arg1.a; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.mouseEnabled = false; h.mouseChildren = false; }; h.x = (Math.round((mouseX / step)) * step); h.y = (Math.round((mouseY / step)) * step); addChild(h); h.s = _arg1.s; addEventListener(Event.ENTER_FRAME, MoveShapePreview, false, 0, true); } } }//package
Section 109
//face (face) package { import flash.display.*; public dynamic class face extends MovieClip { } }//package
Section 110
//face_angry (face_angry) package { import flash.display.*; public dynamic class face_angry extends MovieClip { public var eye2:MovieClip; public var eye1:MovieClip; public function face_angry(){ addFrameScript(53, frame54, 57, frame58); } function frame54(){ play(); } function frame58(){ gotoAndPlay(4); } } }//package
Section 111
//LayoutEditor (LayoutEditor) package { import flash.events.*; import flash.display.*; import flash.xml.*; import flash.ui.*; import flash.utils.*; public dynamic class LayoutEditor extends editor { var bgRef:int;// = 0 var nChars:String;// = "0123456789" var replacement:String; var selAo:Number;// = 0 var selStep:Number;// = 1 var sel:XML; var h:MovieClip; var bgA:Array; var selWo:Number;// = 50 var selHo:Number;// = 50 var selStepo:Number;// = 1 var shapePrev:MovieClip; var curChar:String; var main:Object; public function LayoutEditor(_arg1:Object){ sel = new XML("<sel></sel>"); selWo = 50; selHo = 50; selAo = 0; selStep = 1; selStepo = 1; nChars = "0123456789"; bgA = new Array("a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o"); bgRef = 0; super(); main = _arg1; Array2Layout(); init(); } function bgClicked(_arg1:MouseEvent){ if (sel.s != ""){ if ((((((sel.s == "del")) || ((sel.s == "cut")))) || ((sel.s == "copy")))){ } else { if ((((sel.t == "hardkill")) && ((sel.d == 0)))){ main.ShowMessage("Sorry!", "You cannot use a fixed hard red shape. It would make the level impossible to beat!"); } else { addShape(sel); }; }; }; } function iconOut(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(1); } function getCode(_arg1:MouseEvent):void{ main.ShowMessage("Not yet...", "You must beat this level before you can submit it. Click \"Play\" to give it a go!"); } function updateBoxes(){ xBox.text = sel.x; yBox.text = sel.y; correctBox(wBox); correctBox(hBox); correctBox(stepBox); if (Number(wBox.text) < 0){ wBox.text = "25"; }; if (Number(hBox.text) < 0){ hBox.text = "25"; }; if (Number(stepBox.text) < 1){ stepBox.text = "1"; }; if (Number(aBox.text) >= 360){ aBox.text = (Number(aBox.text) - 360).toString(); } else { if (Number(aBox.text) < 0){ aBox.text = (Number(aBox.text) + 360).toString(); }; }; correctBox(aBox); sel.w = Number(wBox.text); if (sel.w != selWo){ selWo = sel.w; if (sel.s == "c"){ hBox.text = sel.w; }; redrawPreview(); }; sel.h = Number(hBox.text); if (sel.h != selHo){ selHo = sel.h; if (sel.s == "c"){ wBox.text = sel.h.toString(); }; redrawPreview(); }; sel.a = Number(aBox.text); if (sel.a != selAo){ selAo = sel.a; redrawPreview(); }; selStep = Number(stepBox.text); if (selStep != selStepo){ selStepo = selStep; redrawPreview(); }; } function BgL(_arg1:MouseEvent){ if (bgRef == 0){ bgRef = (bgA.length - 1); } else { bgRef--; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function colPressed(_arg1:MouseEvent){ selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (_arg1.target.name){ case "selcolblue": sel.t = "neutral"; selcolblue.select(); break; case "selcolgreen": sel.t = "save"; selcolgreen.select(); break; case "selcolred": sel.t = "kill"; selcolred.select(); break; case "selcoldarkred": sel.t = "hardkill"; selcoldarkred.select(); break; }; redrawPreview(); } function redrawSH():void{ shapeHolder.removeChild(shapeHolder.hh); shapeHolder.hh = new MovieClip(); shapeHolder.addChild(shapeHolder.hh); shapeHolder.mouseEnabled = false; Array2Layout(); redrawPreview(); } function BgR(_arg1:MouseEvent){ if (bgRef == (bgA.length - 1)){ bgRef = 0; } else { bgRef++; }; bg.gotoAndStop(bgA[bgRef]); main.customLevelXML.bg = bgA[bgRef]; } function leRemoved(_arg1){ bgbtns.l.removeEventListener(MouseEvent.CLICK, BgL); bgbtns.r.removeEventListener(MouseEvent.CLICK, BgR); selcolblue.removeEventListener(MouseEvent.CLICK, colPressed); selcolgreen.removeEventListener(MouseEvent.CLICK, colPressed); selcolred.removeEventListener(MouseEvent.CLICK, colPressed); selcoldarkred.removeEventListener(MouseEvent.CLICK, colPressed); selgravdown.removeEventListener(MouseEvent.CLICK, gravPressed); selgravup.removeEventListener(MouseEvent.CLICK, gravPressed); selgravleft.removeEventListener(MouseEvent.CLICK, gravPressed); selgravright.removeEventListener(MouseEvent.CLICK, gravPressed); selgravnone.removeEventListener(MouseEvent.CLICK, gravPressed); iconbtn.removeEventListener(MouseEvent.MOUSE_OVER, iconOver); iconbtn.removeEventListener(MouseEvent.MOUSE_OUT, iconOut); iconbtn.removeEventListener(MouseEvent.CLICK, iconPressed); btn_testStack.removeEventListener(MouseEvent.CLICK, TestStack); bg.removeEventListener(MouseEvent.CLICK, bgClicked); selr.removeEventListener(MouseEvent.CLICK, shapeSelected); selc.removeEventListener(MouseEvent.CLICK, shapeSelected); seldel.removeEventListener(MouseEvent.CLICK, shapeSelected); selcopy.removeEventListener(MouseEvent.CLICK, shapeSelected); selcut.removeEventListener(MouseEvent.CLICK, shapeSelected); btn_exit.removeEventListener(MouseEvent.CLICK, exit); btn_getCode.removeEventListener(MouseEvent.CLICK, getCode); btn_clear.removeEventListener(MouseEvent.CLICK, ClearPressed); removeEventListener(Event.ENTER_FRAME, enterFrame); wpm.p.removeEventListener(MouseEvent.CLICK, ppressed); wpm.m.removeEventListener(MouseEvent.CLICK, mpressed); hpm.p.removeEventListener(MouseEvent.CLICK, ppressed); hpm.m.removeEventListener(MouseEvent.CLICK, mpressed); apm.p.removeEventListener(MouseEvent.CLICK, ppressed); apm.m.removeEventListener(MouseEvent.CLICK, mpressed); steppm.p.removeEventListener(MouseEvent.CLICK, ppressed); steppm.m.removeEventListener(MouseEvent.CLICK, mpressed); removeEventListener(Event.REMOVED_FROM_STAGE, leRemoved); shapePrev.removeEventListener(Event.ENTER_FRAME, shapePrev.MoveShapePreview); Mouse.show(); } function iconOver(_arg1:MouseEvent){ iconbtn.bg.gotoAndStop(2); } function TestStack(_arg1){ MovieClip(parent).PlayCustomLevel("l"); } function correctBox(_arg1:Object){ var _local2:int; replacement = ""; _local2 = 0; while (_local2 < _arg1.text.length) { curChar = _arg1.text.charAt(_local2); if (nChars.indexOf(curChar) != -1){ replacement = (replacement + curChar); }; _local2++; }; _arg1.text = replacement; } public function init(){ main.lvlAttempts = 0; sel.s = "r"; selr.select(); sel.w = 50; sel.h = 50; sel.a = 0; sel.x = mouseX; sel.y = mouseY; sel.d = 0; selgravnone.select(); sel.t = "neutral"; selcolblue.select(); sel.i = "face"; shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapeHolder.addChild(shapePrev); shapeHolder.mouseEnabled = false; redrawPreview(); wBox.text = sel.w.toString(); hBox.text = sel.h.toString(); aBox.text = sel.a.toString(); stepBox.text = sel.step.toString(); btn_testStack.addEventListener(MouseEvent.CLICK, TestStack, false, 0, true); bg.addEventListener(MouseEvent.CLICK, bgClicked, false, 0, true); bg.gotoAndStop(main.customLevelXML.bg); bgbtns.l.addEventListener(MouseEvent.CLICK, BgL, false, 0, true); bgbtns.r.addEventListener(MouseEvent.CLICK, BgR, false, 0, true); selcolblue.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolgreen.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcolred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selcoldarkred.addEventListener(MouseEvent.CLICK, colPressed, false, 0, true); selgravdown.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravup.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravleft.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravright.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); selgravnone.addEventListener(MouseEvent.CLICK, gravPressed, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OVER, iconOver, false, 0, true); iconbtn.addEventListener(MouseEvent.MOUSE_OUT, iconOut, false, 0, true); iconbtn.addEventListener(MouseEvent.CLICK, iconPressed, false, 0, true); selr.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selc.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); seldel.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcopy.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); selcut.addEventListener(MouseEvent.CLICK, shapeSelected, false, 0, true); btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); btn_getCode.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); btn_clear.addEventListener(MouseEvent.CLICK, ClearPressed, false, 0, true); this.addEventListener(Event.ENTER_FRAME, enterFrame, false, 0, true); wpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); wpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); hpm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); hpm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); apm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); apm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); steppm.p.addEventListener(MouseEvent.CLICK, ppressed, false, 0, true); steppm.m.addEventListener(MouseEvent.CLICK, mpressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, leRemoved, false, 0, true); } function mpressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) - 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) - 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) - 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) - 1).toString(); break; }; } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("l"); } function ClearPressed(_arg1:MouseEvent){ main.ShowYesNo("Clear Level", "Are you sure you want to delete this level?", main.ClearLevel); } function shapeClicked(_arg1:MouseEvent){ if (sel.s == "del"){ delete main.customLevelXML.shapes.sel[_arg1.target.ref]; } else { if (sel.s == "copy"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); UpdateBoxesFromSel(); } else { if (sel.s == "cut"){ sel = main.customLevelXML.shapes.sel[_arg1.target.ref].copy(); delete main.customLevelXML.shapes.sel[_arg1.target.ref]; UpdateBoxesFromSel(); }; }; }; redrawSH(); } function iconPressed(_arg1:MouseEvent){ if (iconbtn.currentFrame >= 2){ iconbtn.gotoAndStop(1); } else { iconbtn.gotoAndStop((iconbtn.currentFrame + 1)); }; if (iconbtn.currentFrame == 1){ sel.i = "face"; } else { if (iconbtn.currentFrame == 2){ sel.i = "bomb"; }; }; redrawPreview(); } function enterFrame(_arg1){ if (main.popupActive){ Mouse.show(); shapePrev.alpha = 0; shapePrev.h.mouseEnabled = false; } else { sel.x = shapePrev.h.x; sel.y = shapePrev.h.y; shapePrev.alpha = 0.5; }; updateBoxes(); } function shapeSelected(_arg1:MouseEvent){ selr.deselect(); selc.deselect(); seldel.deselect(); selcut.deselect(); selcopy.deselect(); switch (_arg1.target.name){ case "selr": sel.s = "r"; selr.select(); break; case "selc": sel.s = "c"; selc.select(); hBox.text = wBox.text; break; case "seldel": sel.s = "del"; seldel.select(); if (!main.seenDeleteMsg){ main.ShowMessage("The Delete Tool", "Click on a shape to delete it."); main.seenDeleteMsg = true; }; break; case "selcut": sel.s = "cut"; selcut.select(); if (!main.seenCutMsg){ main.ShowMessage("The Cut Tool", "Click on a shape you have already placed to cut it out so you can edit or move it."); main.seenCutMsg = true; }; break; case "selcopy": sel.s = "copy"; selcopy.select(); if (!main.seenCopyMsg){ main.ShowMessage("The Copy Tool", "Click on a shape you have already placed to copy it."); main.seenCopyMsg = true; }; break; }; redrawPreview(); } function addShape(_arg1:XML, _arg2:Boolean=true, _arg3:int=0){ h = new MovieClip(); h.mouseChildren = false; h.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ h.shape.gotoAndStop(("f" + _arg1.t)); } else { h.shape.gotoAndStop(_arg1.t); }; if (_arg1.w < 25){ _arg1.w = 25; wBox.text = "25"; }; if (_arg1.h < 25){ _arg1.h = 25; hBox.text = "25"; }; h.shape.width = _arg1.w; h.shape.height = _arg1.h; h.x = _arg1.x; h.y = _arg1.y; h.shape.rotation = _arg1.a; h.shape.mouseChildren = false; h.addChild(h.shape); h.icon = new shape_icons(); h.icon.gotoAndStop(_arg1.i); if (_arg1.d != 0){ h.icon.rotation = ((_arg1.d * 90) - 90); h.addChild(h.icon); }; h.addEventListener(MouseEvent.CLICK, shapeClicked); if (_arg2){ main.customLevelXML.shapes.appendChild(_arg1.copy()); h.ref = (main.customLevelXML.shapes.sel.length() - 1); } else { h.ref = _arg3; }; shapeHolder.hh.addChild(h); } function gravPressed(_arg1:MouseEvent){ trace(_arg1.target.name); selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (_arg1.target.name){ case "selgravup": sel.d = 3; selgravup.select(); break; case "selgravdown": sel.d = 1; selgravdown.select(); break; case "selgravleft": sel.d = 2; selgravleft.select(); break; case "selgravright": sel.d = 4; selgravright.select(); break; case "selgravnone": sel.d = 0; selgravnone.select(); break; }; redrawPreview(); } function ppressed(_arg1:MouseEvent){ switch (_arg1.target.parent.name){ case "wpm": wBox.text = (Number(wBox.text) + 25).toString(); break; case "hpm": hBox.text = (Number(hBox.text) + 25).toString(); break; case "apm": aBox.text = (Number(aBox.text) + 45).toString(); break; case "steppm": stepBox.text = (Number(stepBox.text) + 1).toString(); break; }; } function Array2Layout():void{ var _local1:XMLList; var _local2:int; var _local3:XML; _local1 = main.customLevelXML.shapes.children(); _local2 = 0; for each (_local3 in _local1) { addShape(_local3, false, _local2); _local2++; }; } function redrawPreview(){ shapeHolder.removeChild(shapePrev); shapePrev = new EShapePreview(sel, selStep); shapePrev.mouseEnabled = false; shapePrev.mouseChildren = false; shapeHolder.addChild(shapePrev); } function UpdateBoxesFromSel(){ xBox.text = sel.x; yBox.text = sel.y; wBox.text = sel.w; hBox.text = sel.h; aBox.text = sel.a; selgravup.deselect(); selgravdown.deselect(); selgravleft.deselect(); selgravright.deselect(); selgravnone.deselect(); switch (sel.d){ case 0: selgravnone.select(); break; case 1: selgravdown.select(); break; case 2: selgravleft.select(); break; case 3: selgravup.select(); break; case 4: selgravright.select(); break; }; selr.deselect(); selc.deselect(); switch (sel.s){ case "r": selr.select(); break; case "c": selc.select(); break; }; selcolblue.deselect(); selcolgreen.deselect(); selcolred.deselect(); selcoldarkred.deselect(); switch (sel.t){ case "neutral": selcolblue.select(); break; case "save": selcolgreen.select(); break; case "kill": selcolred.select(); break; case "hardkill": selcoldarkred.select(); break; }; } } }//package
Section 112
//level_selector (level_selector) package { import flash.display.*; import flash.text.*; public dynamic class level_selector extends MovieClip { public var lvlsubtitle:TextField; public var walkthrough_btn:SimpleButton; public var happyhalloween_btn:SimpleButton; public var adBox:MovieClip; public var bonusmode_mc:MovieClip; public var faces_mc:MovieClip; public var btn_exit:SimpleButton; public var m10:MovieClip; public var m11:MovieClip; public var m12:MovieClip; public var m13:MovieClip; public var m17:MovieClip; public var m19:MovieClip; public var m14:MovieClip; public var m18:MovieClip; public var m1:MovieClip; public var m2:MovieClip; public var m15:MovieClip; public var m16:MovieClip; public var m8:MovieClip; public var m22:MovieClip; public var m23:MovieClip; public var m24:MovieClip; public var m25:MovieClip; public var m26:MovieClip; public var m20:MovieClip; public var m9:MovieClip; public var m3:MovieClip; public var lvltitle:TextField; public var m5:MovieClip; public var m27:MovieClip; public var m28:MovieClip; public var m21:MovieClip; public var m4:MovieClip; public var m6:MovieClip; public var m7:MovieClip; public var m29:MovieClip; public var m30:MovieClip; public var m31:MovieClip; public var m34:MovieClip; public var m35:MovieClip; public var m36:MovieClip; public var m37:MovieClip; public var m38:MovieClip; public var morse_mc:MovieClip; public var m39:MovieClip; public var m33:MovieClip; public var m32:MovieClip; public var m40:MovieClip; public var m41:MovieClip; public var m43:MovieClip; public var m44:MovieClip; public var m42:MovieClip; public var m45:MovieClip; public var ml_btn:SimpleButton; public var russian_mc:MovieClip; public var rr_btn:SimpleButton; public var makeyourown_btn:SimpleButton; } }//package
Section 113
//Levels (Levels) package { public class Levels { public var levels:XML; public function Levels(){ levels = <levels> <level> <title>Tutorial: Rotten Pumpkins</title> <author>Gaz</author> <bg>tut1</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Fresh Pumpkins</title> <author>Gaz</author> <bg>tut2</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>425</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>375</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>375</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>375</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Gravity</title> <author>Gaz</author> <bg>tut3</bg> <par>8</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>325</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>325</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>375</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>350</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>450</y> <d>3</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pyramid one</title> <author>Gaz</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Nudge</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Knockle</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>275</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>225</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Careful</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>150</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Extra Careful</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>150</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>125</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>125</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Stop Him</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>250</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>250</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>250</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>300</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>0</x> <y>350</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>-25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>115</x> <y>97</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>275</w> <h>25</h> <a>355</a> <x>400</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Topple Off</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>50</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pyramid two</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Push Over</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>175</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>125</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>150</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>150</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Unlucky For Some</title> <author>Gaz</author> <bg>a</bg> <par>13</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>400</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>300</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>250</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Wheee!</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>225</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>150</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>175</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>175</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>25</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>60</x> <y>402</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>116</x> <y>397</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Extra Extra Careful</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>250</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>150</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>350</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>125</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>125</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>300</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>300</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>325</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>175</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>175</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>75</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>75</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>200</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>300</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>300</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>200</y> <d>2</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pumpkin Trick</title> <author>Gaz</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>325</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>325</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>275</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pumpkin Surprise</title> <author>Gaz</author> <bg>a</bg> <par>6</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>325</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>275</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>275</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>325</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>400</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>400</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>550</x> <y>100</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Order</title> <author>Gaz</author> <bg>a</bg> <par>7</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>250</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>200</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>200</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>300</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>150</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>100</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>50</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>0</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>0</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Forward Thinking</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>125</x> <y>475</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>125</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>75</x> <y>450</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>75</x> <y>400</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>92</a> <x>125</x> <y>275</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>200</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>300</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>225</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>275</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>575</x> <y>25</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>575</x> <y>125</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>50</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>100</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>475</x> <y>25</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>475</x> <y>125</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>525</x> <y>100</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>92</a> <x>525</x> <y>50</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>400</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>625</x> <y>450</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>400</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>450</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>475</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>375</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>475</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>92</a> <x>137</x> <y>173</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Flipside</title> <author>Gaz</author> <bg>a</bg> <par>16</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>225</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>275</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>325</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>375</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>425</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>475</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>500</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>100</x> <y>175</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Red Shapes</title> <author>Gaz</author> <bg noblur="true">tut1</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>532</x> <y>340</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>86</x> <y>346</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>374</x> <y>365</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>269</x> <y>362</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>322</x> <y>364</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>313</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>313</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>328</x> <y>264</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>319</x> <y>403</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Dark Red Shapes</title> <author>Gaz</author> <bg noblur="true">tut2</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>320</x> <y>430</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>487</x> <y>391</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>464</x> <y>340</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>439</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>346</x> <y>390</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>370</x> <y>340</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>388</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>238</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>298</x> <y>385</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>271</x> <y>336</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>389</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>170</x> <y>338</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>196</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>223</x> <y>238</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>244</x> <y>288</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>149</x> <y>428</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>487</x> <y>428</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Green Shapes</title> <author>Gaz</author> <bg noblur="true">tut3</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>220</w> <h>25</h> <a>0</a> <x>319</x> <y>394</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>320</x> <y>355</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>421</x> <y>354</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>220</x> <y>354</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>268</x> <y>304</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>50</h> <a>0</a> <x>373</x> <y>305</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tiimmbbeerr!</title> <author>Gaz</author> <bg noblur="true">n</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>400</x> <y>439</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>90</a> <x>464</x> <y>378</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>151</x> <y>443</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>186</x> <y>404</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>116</x> <y>403</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>354</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>304</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>152</x> <y>252</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>152</x> <y>202</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>152</x> <y>149</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Move Over</title> <author>Gaz</author> <bg>e</bg> <par>5</par> <shapes> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>502</x> <y>379</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>394</x> <y>379</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>395</x> <y>340</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>395</x> <y>288</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>395</x> <y>236</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>272</x> <y>198</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>146</x> <y>236</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>146</x> <y>287</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>146</x> <y>338</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>146</x> <y>378</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>272</x> <y>128</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>272</x> <y>89</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Blue Shapes</title> <author>Gaz</author> <bg noblur="true">tut4</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>320</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>50</h> <a>0</a> <x>419</x> <y>376</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>50</h> <a>0</a> <x>220</x> <y>378</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>262</x> <y>326</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>178</x> <y>326</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>458</x> <y>323</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>379</x> <y>323</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>421</x> <y>270</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>130</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>506</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Together now</title> <author>Gaz</author> <bg noblur="true">f</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>120</x> <y>396</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>235</x> <y>395</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>368</x> <y>391</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>516</x> <y>390</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>448</x> <y>365</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>178</x> <y>367</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>308</x> <y>338</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>178</x> <y>328</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>463</x> <y>326</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>180</x> <y>276</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>463</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>284</x> <y>299</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>335</x> <y>299</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>308</x> <y>241</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Rollin&#x27;</title> <author>Gaz</author> <bg>g</bg> <par>1</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>10</a> <x>38</x> <y>172</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>209</x> <y>221</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>10</a> <x>84</x> <y>205</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>335</x> <y>226</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>461</x> <y>230</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>467</x> <y>116</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>467</x> <y>152</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Level 9</title> <author>Gaz</author> <bg noblur="true">h</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>450</x> <y>412</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>156</x> <y>412</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>373</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>451</x> <y>373</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>304</x> <y>334</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>296</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>295</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>295</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>220</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>222</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>154</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>301</x> <y>192</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>235</w> <h>25</h> <a>0</a> <x>419</x> <y>259</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>235</w> <h>25</h> <a>0</a> <x>185</x> <y>260</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Ti.</title> <author>Gaz</author> <par>2</par> <bg>i</bg> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>104</x> <y>336</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>0</a> <x>253</x> <y>299</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>170</x> <y>260</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>547</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>419</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>398</x> <y>342</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>444</x> <y>380</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>262</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>104</x> <y>259</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>462</x> <y>341</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>106</x> <y>221</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>55</x> <y>184</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>154</x> <y>180</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>107</x> <y>178</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Okay what?</title> <author>Gaz</author> <bg>n</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>199</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>148</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>96</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>407</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>461</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>350</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>301</x> <y>401</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>248</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>202</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>145</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>44</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>511</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>298</x> <y>446</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>94</x> <y>246</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tutorial: Gravity</title> <author>Gaz</author> <bg noblur="true">tutgrav2</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>318</x> <y>232</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>368</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>265</x> <y>287</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>317</x> <y>342</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>318</x> <y>287</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>266</x> <y>233</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>264</x> <y>341</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>370</x> <y>341</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>368</x> <y>233</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Wrecking Ball</title> <author>Gaz</author> <bg>l</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>284</x> <y>397</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>286</x> <y>338</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>286</x> <y>274</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>3</a> <x>430</x> <y>295</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>488</x> <y>165</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>284</x> <y>461</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Diffusion</title> <author>Gaz</author> <bg>jr</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>433</x> <y>373</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>371</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>290</x> <y>372</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>218</x> <y>368</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>439</x> <y>238</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>361</x> <y>236</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>235</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>223</x> <y>230</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>5</a> <x>320</x> <y>424</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>350</w> <h>25</h> <a>5</a> <x>325</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>90</a> <x>487</x> <y>277</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>90</a> <x>162</x> <y>245</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>211</x> <y>132</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>292</x> <y>137</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>354</x> <y>143</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>433</x> <y>149</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Trap em</title> <author>Gaz</author> <bg>n</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>29</x> <y>246</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>580</x> <y>247</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>475</w> <h>25</h> <a>0</a> <x>305</x> <y>247</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>50</h> <a>0</a> <x>300</x> <y>410</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>50</h> <a>0</a> <x>313</x> <y>29</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>312</x> <y>71</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Saboteur</title> <author>Gaz</author> <bg>b</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>346</x> <y>190</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>295</x> <y>241</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>329</x> <y>373</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>278</x> <y>374</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>66</x> <y>439</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>67</x> <y>388</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Redirect</title> <author>Gaz</author> <bg>n</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>122</x> <y>43</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>10</a> <x>173</x> <y>95</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>10</a> <x>157</x> <y>65</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>450</x> <y>257</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>497</x> <y>258</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>344</x> <y>433</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>397</x> <y>433</y> <d>2</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Punch Out</title> <author>Gaz</author> <bg>e</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>310</x> <y>244</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>41</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>448</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>29</x> <y>296</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>595</x> <y>199</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>307</x> <y>83</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>305</x> <y>406</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>90</a> <x>552</x> <y>198</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>90</a> <x>80</x> <y>299</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Push Up</title> <author>Gaz</author> <bg>b</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>250</w> <h>25</h> <a>10</a> <x>260</x> <y>335</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>350</a> <x>384</x> <y>115</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>350</a> <x>437</x> <y>347</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>350</a> <x>376</x> <y>152</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>360</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>104</x> <y>320</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>362</x> <y>209</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>362</x> <y>252</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Popup</title> <author>Gaz</author> <bg>n</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>200</w> <h>25</h> <a>2</a> <x>437</x> <y>268</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>187</x> <y>266</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>90</a> <x>551</x> <y>155</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>90</a> <x>49</x> <y>205</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>90</a> <x>313</x> <y>444</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>310</x> <y>391</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>90</a> <x>104</x> <y>204</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>314</x> <y>364</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Sliding Doors</title> <author>Gaz</author> <bg>c</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>90</x> <y>162</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>91</x> <y>318</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>121</x> <y>317</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>119</x> <y>163</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>26</x> <y>320</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>25</x> <y>162</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>284</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>284</x> <y>74</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>284</x> <y>401</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>311</x> <y>364</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>312</x> <y>112</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>311</x> <y>236</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>312</x> <y>288</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>0</a> <x>311</x> <y>46</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Tricky</title> <author>Gaz</author> <bg>e</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>306</x> <y>246</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>182</x> <y>250</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>425</x> <y>251</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>545</x> <y>253</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>305</x> <y>439</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>64</x> <y>252</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>306</x> <y>342</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>545</x> <y>349</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>59</x> <y>355</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>425</x> <y>346</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>175</w> <h>25</h> <a>0</a> <x>181</x> <y>353</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>308</x> <y>41</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>0</a> <x>308</x> <y>139</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Pinch</title> <author>Gaz</author> <bg>m</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>409</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>356</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>292</x> <y>300</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>247</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>294</x> <y>193</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>294</x> <y>143</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>204</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>352</x> <y>154</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>300</h> <a>0</a> <x>454</x> <y>288</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>300</h> <a>0</a> <x>126</x> <y>286</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>228</x> <y>408</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>238</x> <y>202</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>236</x> <y>150</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Quickly</title> <author>Gaz</author> <bg>m</bg> <par>4</par> <shapes> <sel> <s>c</s> <w>60</w> <h>60</h> <a>0</a> <x>402</x> <y>281</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>60</w> <h>60</h> <a>0</a> <x>200</x> <y>182</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>1</a> <x>304</x> <y>231</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>345</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>283</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>218</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>158</x> <y>88</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>97</x> <y>88</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>35</x> <y>88</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>271</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>338</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>403</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>468</x> <y>422</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>530</x> <y>422</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>592</x> <y>422</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>209</x> <y>422</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>406</x> <y>88</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>145</x> <y>422</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>465</x> <y>88</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Clear Off</title> <author>Gaz</author> <bg>a</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>25</w> <h>100</h> <a>90</a> <x>312</x> <y>406</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>90</a> <x>308</x> <y>94</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>314</x> <y>366</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>133</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>75</h> <a>0</a> <x>310</x> <y>42</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>391</x> <y>260</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>517</x> <y>260</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>314</x> <y>316</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>311</x> <y>185</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>455</x> <y>260</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>581</x> <y>259</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>75</h> <a>0</a> <x>312</x> <y>458</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>388</x> <y>169</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>224</x> <y>172</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>388</x> <y>331</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>222</x> <y>328</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Through the Gap</title> <author>Gaz</author> <bg>a</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>557</x> <y>415</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>85</x> <y>418</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>142</x> <y>418</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>194</x> <y>418</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>248</x> <y>418</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>503</x> <y>416</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>452</x> <y>416</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>396</x> <y>414</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>75</w> <h>75</h> <a>2</a> <x>132</x> <y>126</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>3</a> <x>245</x> <y>182</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Beer Mat</title> <author>Gaz</author> <bg>l</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>408</x> <y>366</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>239</x> <y>457</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>250</w> <h>25</h> <a>0</a> <x>300</x> <y>198</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>308</x> <y>230</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>408</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>60</h> <a>0</a> <x>232</x> <y>28</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>60</w> <h>25</h> <a>0</a> <x>233</x> <y>74</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Dominoes</title> <author>Gaz</author> <bg>m</bg> <par>7</par> <shapes> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>122</x> <y>218</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>206</x> <y>217</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>287</x> <y>215</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>362</x> <y>216</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>439</x> <y>216</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>125</h> <a>0</a> <x>508</x> <y>214</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>475</h> <a>90</a> <x>310</x> <y>299</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>6</x> <y>166</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>35</x> <y>166</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>103</x> <y>40</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>103</x> <y>79</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>560</x> <y>40</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>560</x> <y>79</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>610</x> <y>414</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>502</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>212</x> <y>80</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>322</x> <y>82</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>434</x> <y>80</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>212</x> <y>41</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>320</x> <y>43</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>434</x> <y>43</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Solenoids</title> <author>Gaz</author> <bg>m</bg> <par>8</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>200</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>169</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>276</x> <y>167</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>124</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>300</h> <a>0</a> <x>300</x> <y>470</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>300</x> <y>305</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>250</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>350</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>166</x> <y>223</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>168</x> <y>370</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>162</x> <y>275</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>163</x> <y>323</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>116</x> <y>294</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>120</x> <y>244</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>119</x> <y>346</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>380</x> <y>168</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>229</x> <y>169</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>355</x> <y>124</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>247</x> <y>120</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>334</x> <y>78</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>280</x> <y>77</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>29</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>300</h> <a>90</a> <x>524</x> <y>298</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>90</a> <x>358</x> <y>300</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>73</x> <y>264</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>72</x> <y>322</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>90</a> <x>30</x> <y>294</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Quick Trick</title> <author>Gaz</author> <bg>b</bg> <par>2</par> <shapes> <sel> <s>c</s> <w>75</w> <h>75</h> <a>0</a> <x>478</x> <y>334</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>0</a> <x>426</x> <y>335</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>90</a> <x>296</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>175</h> <a>0</a> <x>295</x> <y>312</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>175</h> <a>0</a> <x>294</x> <y>136</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Solvaball</title> <author>Gaz</author> <bg>b</bg> <par>10</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>600</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>575</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>551</x> <y>330</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>499</x> <y>331</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>329</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>398</x> <y>329</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>349</x> <y>328</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>326</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>252</x> <y>326</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>324</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>151</x> <y>324</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>103</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>329</x> <y>281</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>228</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>421</x> <y>280</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>235</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>232</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>376</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>358</x> <y>233</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>280</x> <y>278</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>406</x> <y>229</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>335</x> <y>186</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>385</x> <y>184</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>280</x> <y>185</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>139</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>358</x> <y>139</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>332</x> <y>92</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>127</x> <y>281</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>523</x> <y>284</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Directors</title> <author>Gaz</author> <bg>c</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>25</w> <h>200</h> <a>10</a> <x>90</x> <y>374</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>10</a> <x>538</x> <y>122</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>596</x> <y>50</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>10</a> <x>26</x> <y>445</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>504</x> <y>47</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>127</x> <y>444</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>574</x> <y>91</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>52</x> <y>407</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>404</x> <y>421</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>25</h> <a>0</a> <x>248</x> <y>102</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>248</x> <y>50</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>404</x> <y>474</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>An Unstable Personality</title> <author>Gaz</author> <bg>m</bg> <par>1</par> <shapes> <sel> <s>r</s> <w>300</w> <h>50</h> <a>0</a> <x>319</x> <y>391</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>45</a> <x>365</x> <y>313</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>315</a> <x>258</x> <y>312</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>100</w> <h>100</h> <a>315</a> <x>312</x> <y>222</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>100</h> <a>0</a> <x>314</x> <y>121</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>413</x> <y>222</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>50</h> <a>0</a> <x>206</x> <y>221</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Backspin</title> <author>Gaz</author> <bg>n</bg> <par>6</par> <shapes> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>232</x> <y>344</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>235</x> <y>266</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>272</x> <y>466</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>209</x> <y>446</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>150</h> <a>90</a> <x>376</x> <y>433</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>100</h> <a>90</a> <x>232</x> <y>295</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>268</x> <y>181</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>90</a> <x>196</x> <y>181</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>90</a> <x>158</x> <y>149</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>300</w> <h>25</h> <a>0</a> <x>-4</x> <y>149</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>200</h> <a>0</a> <x>438</x> <y>319</y> <d>0</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Train Tracks</title> <author>Gaz</author> <bg>n</bg> <par>3</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>605</x> <y>239</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>565</x> <y>246</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>485</x> <y>246</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>401</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>322</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>397</x> <y>72</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>482</x> <y>70</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>564</x> <y>71</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>422</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>485</x> <y>421</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>564</x> <y>422</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>236</x> <y>247</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>150</x> <y>245</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>300</h> <a>0</a> <x>65</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>64</x> <y>68</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>149</x> <y>70</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>234</x> <y>70</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>234</x> <y>421</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>148</x> <y>421</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>60</x> <y>420</y> <d>3</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Hmm?</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>248</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>148</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>96</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>407</x> <y>250</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>461</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>300</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>302</x> <y>350</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>301</x> <y>401</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>248</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>202</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>145</x> <y>247</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>44</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>511</x> <y>251</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>298</x> <y>446</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>94</x> <y>246</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>304</x> <y>198</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>355</x> <y>304</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>302</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>252</x> <y>197</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>359</x> <y>196</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>75</w> <h>75</h> <a>0</a> <x>434</x> <y>50</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>434</x> <y>103</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Orderly</title> <author>Gaz</author> <bg>e</bg> <par>5</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>294</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>295</x> <y>120</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>304</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>242</x> <y>304</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>187</x> <y>118</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>136</x> <y>116</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>118</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>451</x> <y>66</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>302</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>601</x> <y>115</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>499</x> <y>305</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>139</x> <y>306</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>139</x> <y>358</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>293</x> <y>410</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>240</x> <y>413</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>601</x> <y>407</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>604</x> <y>353</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>605</x> <y>65</y> <d>1</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Gridlock</title> <author>Gaz</author> <bg>m</bg> <par>23</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>156</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>364</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>208</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>208</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>260</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>312</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>260</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>104</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>208</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>260</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>312</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>364</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>260</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>312</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>364</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>468</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>416</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>364</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>312</x> <y>416</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Slow Door</title> <author>Gaz</author> <bg>a</bg> <par>11</par> <shapes> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>217</x> <y>214</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>218</x> <y>150</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>218</x> <y>79</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>91</x> <y>216</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>95</x> <y>154</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>45</a> <x>101</x> <y>77</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>95</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>95</x> <y>180</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>100</x> <y>102</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>217</x> <y>101</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>217</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>215</x> <y>239</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>400</h> <a>0</a> <x>17</x> <y>274</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>600</h> <a>90</a> <x>329</x> <y>463</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>350</h> <a>0</a> <x>618</x> <y>172</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>218</x> <y>415</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>100</x> <y>413</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>175</h> <a>0</a> <x>565</x> <y>162</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>89</h> <a>0</a> <x>565</x> <y>32</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>340</x> <y>244</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>342</x> <y>179</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>343</x> <y>101</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>340</x> <y>217</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>341</x> <y>151</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>341</x> <y>76</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>45</a> <x>335</x> <y>413</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Framed</title> <author>Gaz</author> <bg>m</bg> <par>32</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>54</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>557</x> <y>257</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>463</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>56</x> <y>252</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>204</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>154</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>106</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>253</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>302</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>350</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>108</x> <y>402</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>305</x> <y>410</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>412</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>204</x> <y>410</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>155</x> <y>410</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>254</x> <y>108</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>205</x> <y>109</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>156</x> <y>108</y> <d>4</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>355</x> <y>410</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>404</x> <y>409</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>456</x> <y>409</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>508</x> <y>257</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>356</x> <y>107</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>407</x> <y>106</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>458</x> <y>107</y> <d>2</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>306</x> <y>107</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>508</x> <y>206</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>506</x> <y>158</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>506</x> <y>108</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>509</x> <y>308</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>509</x> <y>358</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>509</x> <y>408</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>362</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>307</x> <y>158</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>457</x> <y>256</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>160</x> <y>252</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>75</h> <a>0</a> <x>308</x> <y>253</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Catch Me!</title> <author>Gaz</author> <par>5</par> <bg>a</bg> <shapes> <sel> <s>r</s> <w>125</w> <h>125</h> <a>0</a> <x>306</x> <y>409</y> <d>3</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>200</w> <h>25</h> <a>0</a> <x>504</x> <y>334</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>389</x> <y>334</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>310</x> <y>306</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>125</w> <h>25</h> <a>0</a> <x>304</x> <y>334</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>113</x> <y>396</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>45</a> <x>59</x> <y>407</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>348</x> <y>179</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>253</x> <y>179</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>41</x> <y>337</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>115</x> <y>289</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>118</x> <y>194</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>The See-Saw</title> <author>Gaz</author> <bg>a</bg> <par>7</par> <shapes> <sel> <s>r</s> <w>450</w> <h>25</h> <a>0</a> <x>300</x> <y>300</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>269</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>125</h> <a>0</a> <x>92</x> <y>77</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>92</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>25</h> <a>0</a> <x>157</x> <y>77</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>330</y> <d>0</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>270</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>157</x> <y>38</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>150</w> <h>25</h> <a>0</a> <x>208</x> <y>156</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>25</h> <a>0</a> <x>482</x> <y>120</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>75</w> <h>125</h> <a>0</a> <x>484</x> <y>44</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>247</x> <y>107</y> <d>1</d> <t>kill</t> <i>face</i> </sel> <sel> <s>r</s> <w>100</w> <h>75</h> <a>0</a> <x>238</x> <y>31</y> <d>1</d> <t>kill</t> <i>face</i> </sel> </shapes> </level> <level> <title>Through The Gap 2</title> <author>Gaz</author> <bg>a</bg> <par>4</par> <shapes> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>581</x> <y>431</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>581</x> <y>402</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>377</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>352</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>324</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>298</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>578</x> <y>222</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>196</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>168</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>577</x> <y>140</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>576</x> <y>113</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>576</x> <y>86</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>575</x> <y>60</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>580</x> <y>462</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>3</a> <x>380</x> <y>382</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>175</h> <a>3</a> <x>418</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>250</h> <a>1</a> <x>196</x> <y>348</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>250</h> <a>358</a> <x>343</x> <y>174</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>2</a> <x>293</x> <y>89</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>2</a> <x>149</x> <y>452</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>325</h> <a>359</a> <x>73</x> <y>124</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>2</a> <x>43</x> <y>-14</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>25</h> <a>0</a> <x>574</x> <y>34</y> <d>0</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>75</h> <a>359</a> <x>97</x> <y>-13</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> <level> <title>Solvaball 2</title> <author>Gaz</author> <bg>a</bg> <par>31</par> <shapes> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>375</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>400</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>350</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>350</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>300</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>250</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>200</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>75</x> <y>150</y> <d>2</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>125</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>300</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>250</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>200</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>525</x> <y>150</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>275</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>225</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>125</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>100</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>150</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>200</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>250</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>300</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>350</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>400</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>450</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>500</x> <y>100</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>175</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>125</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>225</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>275</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>325</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>550</x> <y>375</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>150</x> <y>325</y> <d>1</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>200</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>250</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>300</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>350</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>400</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>450</x> <y>175</y> <d>3</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>175</x> <y>275</y> <d>1</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>275</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>275</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>225</x> <y>225</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>325</x> <y>225</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>425</x> <y>225</y> <d>3</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>275</x> <y>225</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>375</x> <y>225</y> <d>3</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>325</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>225</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>175</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>275</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>125</x> <y>225</y> <d>2</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>50</w> <h>50</h> <a>0</a> <x>475</x> <y>275</y> <d>4</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>c</s> <w>25</w> <h>25</h> <a>0</a> <x>50</x> <y>375</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> </shapes> </level> <level> <title>Clip It</title> <author>Gaz</author> <bg>a</bg> <par>2</par> <shapes> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>174</x> <y>133</y> <d>1</d> <t>hardkill</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>32</x> <y>130</y> <d>4</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>72</x> <y>132</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>462</x> <y>206</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>136</x> <y>419</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>11</x> <y>418</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>25</w> <h>50</h> <a>0</a> <x>625</x> <y>421</y> <d>0</d> <t>neutral</t> <i>face</i> </sel> <sel> <s>r</s> <w>225</w> <h>25</h> <a>0</a> <x>497</x> <y>422</y> <d>4</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>50</h> <a>0</a> <x>504</x> <y>206</y> <d>2</d> <t>save</t> <i>face</i> </sel> <sel> <s>r</s> <w>50</w> <h>125</h> <a>0</a> <x>175</x> <y>220</y> <d>0</d> <t>save</t> <i>face</i> </sel> </shapes> </level> </levels> ; super(); } } }//package
Section 114
//LevelSelector (LevelSelector) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.net.*; public dynamic class LevelSelector extends level_selector { var tot_levels:int;// = 20 var main:Object; public function LevelSelector(_arg1:Object){ tot_levels = 20; super(); main = _arg1; init(); } function UpdateGroups(){ if (main.levelBeaten >= 10){ morse_mc.gotoAndStop(2); morse_mc.addEventListener(MouseEvent.CLICK, MorsePressed, false, 0, true); }; if (main.levelBeaten >= 20){ if (main.artSet == "alt_"){ faces_mc.gotoAndStop(3); } else { faces_mc.gotoAndStop(2); }; faces_mc.addEventListener(MouseEvent.CLICK, FacesPressed, false, 0, true); }; if (main.levelBeaten >= 45){ russian_mc.gotoAndStop(2); russian_mc.addEventListener(MouseEvent.CLICK, RussianPressed, false, 0, true); }; if (main.levelBeaten >= 40){ if (main.bonusMode){ bonusmode_mc.gotoAndStop(3); } else { bonusmode_mc.gotoAndStop(2); }; bonusmode_mc.addEventListener(MouseEvent.CLICK, BonusModePressed, false, 0, true); }; } function MoreLevelsPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://forums.thegamehomepage.com/red-remover-levels/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function myoPressed(_arg1:MouseEvent){ main.MakeLayoutEditor("ls"); } function srOut(_arg1:MouseEvent){ _arg1.target.gotoAndStop(2); } function MorsePressed(_arg1:MouseEvent){ main.musicSC = main.s_morse.play(0, 1); } function srPressed(_arg1:MouseEvent){ main.lvl = (1 + (10 * _arg1.target.ref)); main.speedrunref = _arg1.target.ref; main.speedrun = true; main.gameTime = 0; main.MakePlayLevel(true); } function mOver(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop((_arg1.target.stat + "over")); lvltitle.text = main.levels.child("level")[(_arg1.target.i - 1)].child("title"); if (main.clicksArray[(_arg1.target.i - 1)] < 999){ lvlsubtitle.text = ((("Clicks=" + main.clicksArray[(_arg1.target.i - 1)]) + " Par=") + main.levels.child("level")[(_arg1.target.i - 1)].child("par")); }; } function mPressed(_arg1:MouseEvent){ if (_arg1.target.stat == "extralocked"){ main.ShowMessage("Locked", "Beat 40 levels on PAR and in Bonus Mode to unlock."); } else { main.lvl = _arg1.target.i; main.MakePlayLevel(true); }; } function init(){ var CPMStarPoolID:int; var CPMStarSubPoolID:int; var i:int; var off:int; var ci:int; var cg:Object; var cm:Object; var totBB:int; var totOP:int; var ad:DisplayObject; CPMStarPoolID = 1577; CPMStarSubPoolID = 22; try { ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); } catch(e:Error) { trace("Error occurred!"); }; UpdateGroups(); totBB = 0; totOP = 0; i = 1; while (i <= tot_levels) { off = 0; ci = (i - off); cm = this[("m" + ci)]; cm.mouseChildren = false; if (i > (main.levelBeaten + 1)){ cm.i = -1; cm.stat = "na"; cm.n.text = ""; cm.bg.gotoAndStop("locked"); } else { cm.i = i; cm.n.text = i.toString(); cm.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); cm.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); cm.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); cm.stat = ""; if (main.clicksArray[(i - 1)] <= main.levels.child("level")[(i - 1)].child("par")){ cm.stat = (cm.stat + "par"); totOP = (totOP + 1); }; if (main.bonusBeaten[(i - 1)] == 1){ cm.stat = (cm.stat + "bonus"); totBB = (totBB + 1); }; if (cm.stat == ""){ if (main.levelBeaten == (i - 1)){ cm.stat = "open"; } else { cm.stat = "beaten"; }; }; cm.bg.gotoAndStop(cm.stat); }; i = (i + 1); }; i = 41; while (i <= 45) { ci = (i - off); cm = this[("m" + ci)]; cm.mouseChildren = false; if ((((totBB >= 40)) && ((totOP >= 40)))){ if (i > (main.levelBeaten + 1)){ cm.i = -1; cm.stat = "locked"; cm.n.text = ""; cm.bg.gotoAndStop("locked"); } else { cm.i = i; cm.n.text = i.toString(); cm.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); cm.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); cm.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); cm.stat = ""; if (main.clicksArray[(i - 1)] <= main.levels.child("level")[(i - 1)].child("par")){ cm.stat = (cm.stat + "par"); }; if (main.bonusBeaten[(i - 1)] == 1){ cm.stat = (cm.stat + "bonus"); }; if (cm.stat == ""){ if (main.levelBeaten == (i - 1)){ cm.stat = "open"; } else { cm.stat = "beaten"; }; }; cm.bg.gotoAndStop(cm.stat); }; } else { cm.i = -1; cm.stat = "extralocked"; cm.n.text = "?"; cm.bg.gotoAndStop("extralocked"); cm.addEventListener(MouseEvent.CLICK, mPressed, false, 0, true); cm.addEventListener(MouseEvent.MOUSE_OVER, mOver, false, 0, true); cm.addEventListener(MouseEvent.MOUSE_OUT, mOut, false, 0, true); }; i = (i + 1); }; btn_exit.addEventListener(MouseEvent.CLICK, exit, false, 0, true); makeyourown_btn.addEventListener(MouseEvent.CLICK, myoPressed, false, 0, true); ml_btn.addEventListener(MouseEvent.CLICK, MoreLevelsPressed, false, 0, true); walkthrough_btn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed, false, 0, true); happyhalloween_btn.addEventListener(MouseEvent.CLICK, main.mgPressed, false, 0, true); rr_btn.addEventListener(MouseEvent.CLICK, main.RRPressed, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, pqRemoved, false, 0, true); } function pqRemoved(_arg1){ btn_exit.removeEventListener(MouseEvent.CLICK, exit); happyhalloween_btn.removeEventListener(MouseEvent.CLICK, main.mgPressed); this.removeEventListener(Event.REMOVED_FROM_STAGE, pqRemoved); } function RussianPressed(_arg1:MouseEvent){ main.musicSC = main.s_russian.play(0, 1); } function exit(_arg1:MouseEvent){ main.ReMakeMainMenu("ls"); } function BonusModePressed(_arg1:MouseEvent){ if (main.bonusMode){ main.bonusMode = false; bonusmode_mc.gotoAndStop(2); } else { main.bonusMode = true; bonusmode_mc.gotoAndStop(3); }; } function mOut(_arg1:MouseEvent){ _arg1.target.bg.gotoAndStop(_arg1.target.stat); lvltitle.text = ""; lvlsubtitle.text = ""; } function FacesPressed(_arg1:MouseEvent){ if (main.artSet == "alt_"){ main.artSet = ""; faces_mc.gotoAndStop(2); } else { main.artSet = "alt_"; faces_mc.gotoAndStop(3); }; } function srOver(_arg1:MouseEvent){ _arg1.target.gotoAndStop(3); } } }//package
Section 115
//loading_level (loading_level) package { import flash.display.*; import flash.text.*; public dynamic class loading_level extends MovieClip { public var lvlauthor:TextField; public var lvltitle:TextField; public var playbtn:SimpleButton; public function loading_level(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 116
//lvlfailed_mc (lvlfailed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class lvlfailed_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public var retrybtn:SimpleButton; public function lvlfailed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_fail.play(); }; stop(); } } }//package
Section 117
//lvlpassed_mc (lvlpassed_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class lvlpassed_mc extends MovieClip { public var sharebtn:SimpleButton; public var lsbtn:SimpleButton; public var mgbtn:SimpleButton; public function lvlpassed_mc(){ addFrameScript(0, frame1); } function frame1(){ if (MovieClip(root).sfxOn){ MovieClip(root).s_pass.play(); }; stop(); } } }//package
Section 118
//lvlpaused_mc (lvlpaused_mc) package { import flash.display.*; public dynamic class lvlpaused_mc extends MovieClip { public var walkthroughbtn:SimpleButton; public var resumebtn:SimpleButton; public var lsbtn:SimpleButton; public var resetbtn:SimpleButton; } }//package
Section 119
//Main (Main) package { import flash.events.*; import flash.display.*; import tgh.*; import flash.media.*; import flash.net.*; import flash.xml.*; import flash.ui.*; public dynamic class Main extends MovieClip { public var groupNames:Array; var gComp:MovieClip; var lvlSelector:MovieClip; var lvl:int;// = 1 public var SRTimes:Array; var seenCutMsg:Boolean;// = false public var s_pass:sfx_pass; public var bonusMode:Boolean;// = false var playLvl:MovieClip; var preloader:MovieClip; public var s_piano:sfx_piano; public var s_pop:sfx_pop; public var s_morse:sfx_morse; public var customLevelXML:XML; var mochiLB:Boolean;// = false public var justCompleted:int;// = 0 var lvlLoading:MovieClip; var codePopup:MovieClip; var lvlLoaded:Boolean;// = false var seenCopyMsg:Boolean;// = false public var popupActive:Boolean;// = false var version:String;// = "cpmstar" public var speedrun:Boolean;// = false var musicOn:Boolean;// = true var artSet:String;// = "" public var SOName:String;// = "tgh-pr-a" public var clicksArray:Array; public var speedrunref:int; var musicSC:SoundChannel; var layoutEditor:MovieClip; var sfxOn:Boolean;// = true var msgArray:Array; public var s_fail:sfx_fail; public var customTitle:String;// = "" public var levels:XML; var mMenu:MovieClip; public var levelBeaten:int; var lvlAttempts:int;// = 0 var seenDeleteMsg:Boolean;// = false var msgPopup:MovieClip; var tghcode:Boolean; public var s_russian:sfx_russian; public var bonusBeaten:Array; var gameTime:Number;// = 0 var queueEditor:MovieClip; public static var aroot:Main; public function Main(){ var _local1:String; var _local2:String; mochiLB = false; version = "cpmstar"; customTitle = ""; customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); popupActive = false; groupNames = new Array("Easy", "Medium", "Hard", "Nightmare"); bonusBeaten = new Array(); clicksArray = new Array(); SRTimes = new Array(); speedrun = false; bonusMode = false; justCompleted = 0; SOName = "tgh-pr-a"; artSet = ""; musicOn = true; sfxOn = true; lvl = 1; gameTime = 0; seenDeleteMsg = false; seenCopyMsg = false; seenCutMsg = false; lvlAttempts = 0; lvlLoaded = false; msgArray = new Array(); super(); addFrameScript(0, frame1, 1, frame2, 2, frame3); aroot = this; TGHServices.init(this); _local1 = "mofunzone.com"; _local2 = this.root.loaderInfo.url.split("/")[2]; _local2 = _local2.toLowerCase(); if (_local2.indexOf(_local1) == (_local2.length - _local1.length)){ } else { init(); }; } public function CMPlayMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); musicSC = s_piano.play(0, 1); } public function MakePreloader(_arg1:Number){ if (version == "cpmstar"){ preloader = new preloader_mc(); } else { preloader = new preloader_mc_noad(); }; preloader.jump = _arg1; addChild(preloader); } public function EndPreloader(){ removeChild(preloader); this.play(); } public function MakeLevelSelector(){ removeChild(playLvl); lvlSelector = new LevelSelector(this); addChild(lvlSelector); trace(("jc " + justCompleted)); if (justCompleted == 5){ ShowMessage("You beat 5 levels!", "Do zombies eat popcorn with their fingers?"); ShowMessage("...", "No they eat them seprately."); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == 10){ ShowMessage("You beat 10 levels!", "What do you call someone who puts poison in peoples corn flakes?"); ShowMessage("WOOooOoOOo!", "A cereal killer."); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == 15){ ShowMessage("You beat 15 levels!", "Why do mummies have trouble keeping friends?"); ShowMessage("WOOooOoOOo!", "Because they are so wrapped up in themselves."); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == 20){ ShowMessage("You beat all 20 levels!", "Well done! Now can you beat them all on PAR to turn the pumpkins yellow?"); ShowMessage("Also", "Why didn't the skeleton go out?"); ShowMessage("...", "He had no body to go with."); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == 20){ ShowMessage("WELL DONE!", "You have beaten 20 levels. You have unlocked a set of alternative faces! Click on 'Faces' to use them."); } else { if (justCompleted == 30){ ShowMessage("WELL DONE!", "You have beaten 30 levels. You have now unlocked the PAR feature. Can you turn all of the levels gold by beating them on PAR?"); } else { if (justCompleted == 40){ ShowMessage("WELL DONE!", "You've beaten 40 level! You have unlocked 'Bonus Mode'. Turn it on and see what happens!\n\nCan you unlock the final 5 levels?"); musicSC.stop(); musicSC = s_piano.play(0, 1); } else { if (justCompleted == 45){ ShowMessage("WOAH", "You have beaten all the levels. As a reward please enjoy this Russian broadcast."); musicSC.stop(); musicSC = s_russian.play(0, 1); musicSC.addEventListener(Event.SOUND_COMPLETE, musicbcomplete1); } else { if (justCompleted == 101){ ShowMessage("NICE!", "You have unlocked 5 extra levels. Good luck beating them :)"); musicSC.stop(); musicSC = s_piano.play(0, 1); }; }; }; }; }; }; }; }; }; justCompleted = 0; } public function CMGotoTGH(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/"); navigateToURL(_local2, "_blank"); } public function ShowMessage(_arg1:String, _arg2:String){ if (popupActive){ msgArray.push([_arg1, _arg2]); } else { popupActive = true; msgPopup = new MessagePopup(this, _arg1, _arg2); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } public function NextLevel(){ if (justCompleted != 0){ MakeLevelSelector(); } else { removeChild(playLvl); if (((speedrun) && (((lvl % 10) == 0)))){ gameTime = (Math.round((gameTime * 1000)) / 1000); lvlSelector = new LevelSelector(this); addChild(lvlSelector); if (gameTime < SRTimes[speedrunref]){ SRTimes[speedrunref] = gameTime; UpdateSRTime(); ShowMessage("Speedrun Complete", (((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. That's your new personal best!")); lvlSelector.UpdateGroups(); } else { ShowMessage("Speedrun Complete", (((((("You beat the " + groupNames[speedrunref]) + " speedrun in ") + toMins(gameTime)) + " minutes. Not bad but it didn't beat your best time of ") + toMins(SRTimes[speedrunref])) + ".")); }; } else { if (lvl == 40){ lvlSelector = new LevelSelector(this); addChild(lvlSelector); ShowMessage("Message", "That's the last stack! :D"); } else { lvl++; MakePlayLevel(); }; }; }; } public function cancelPressed(_arg1:MouseEvent){ popupActive = false; codePopup.cancelbtn.removeEventListener(MouseEvent.CLICK, cancelPressed); removeChild(codePopup); } public function CustomLevelLoaded(_arg1:XML){ customLevelXML = _arg1; lvlLoading.lvltitle.text = _arg1.title; lvlLoading.lvlauthor.text = ("A level by " + _arg1.author); lvlLoaded = true; lvlLoading.gotoAndStop(2); } function PlayLoadedCustomLevel(_arg1:MouseEvent){ if (lvlLoaded){ MakePlayLevel(); }; } function frame1(){ stop(); } function frame3(){ AssetsLoaded(); stop(); } public function EditThisLevel(){ removeChild(playLvl); MakeLayoutEditor(); } public function MakeLayoutEditor(_arg1:String="n"):void{ if (_arg1 == "ls"){ removeChild(lvlSelector); }; layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function mmPlayPressed(_arg1){ removeChild(mMenu); lvlSelector = new LevelSelector(this); addChild(lvlSelector); } public function PlayCustomLevel(_arg1:String="n"){ lvl = -1; if (_arg1 == "l"){ removeChild(layoutEditor); }; playLvl = new PlayLevel(this, -1); addChild(playLvl); } public function MakePlayLevel(_arg1:Boolean=false){ if (_arg1){ removeChild(lvlSelector); }; playLvl = new PlayLevel(this, lvl); addChild(playLvl); } function mmRemoved(_arg1){ mMenu.playbtn.removeEventListener(MouseEvent.CLICK, mmPlayPressed); mMenu.resetbtn.removeEventListener(MouseEvent.CLICK, mmResetPressed); mMenu.mgbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.tghbtn.removeEventListener(MouseEvent.CLICK, mgPressed); mMenu.atysbtn.removeEventListener(MouseEvent.CLICK, atysPressed); mMenu.removeEventListener(Event.REMOVED_FROM_STAGE, mmRemoved); } function frame2(){ } function okPressed(_arg1:Event){ var _local2:Array; msgPopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(msgPopup); popupActive = false; if (msgArray.length > 0){ _local2 = msgArray.shift(); popupActive = true; msgPopup = new MessagePopup(this, _local2[0], _local2[1]); msgPopup.x = 300; msgPopup.y = 275; addChild(msgPopup); msgPopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); }; } public function ShowCode(_arg1:String="n"):void{ var submitPressed:Function; var calledFrom = _arg1; submitPressed = function (){ codePopup.submitbtn.removeEventListener(MouseEvent.CLICK, submitPressed); customLevelXML.title = codePopup.titleBox.text; customLevelXML.author = codePopup.authorBox.text; codePopup.gotoAndStop(2); TGHServices.SaveLevel(customLevelXML); trace(customLevelXML); }; popupActive = true; codePopup = new code_popup(); codePopup.x = 320; codePopup.y = 275; addChild(codePopup); codePopup.titleBox.text = customLevelXML.title; codePopup.authorBox.text = customLevelXML.author; codePopup.submitbtn.addEventListener(MouseEvent.CLICK, submitPressed); codePopup.cancelbtn.addEventListener(MouseEvent.CLICK, cancelPressed); } public function ReMakeMainMenu(_arg1:String="p"){ if (_arg1 == "q"){ removeChild(queueEditor); } else { if (_arg1 == "l"){ removeChild(layoutEditor); } else { if (_arg1 == "ls"){ removeChild(lvlSelector); } else { if (_arg1 == "p"){ removeChild(playLvl); }; }; }; }; MakeMainMenu(); } function mmLEPressed(_arg1){ removeChild(mMenu); MakeLayoutEditor(); } public function MakeContextMenu(){ var _local1:ContextMenu; var _local2:ContextMenuItem; var _local3:ContextMenuItem; var _local4:ContextMenuItem; var _local5:ContextMenuItem; var _local6:ContextMenuItem; var _local7:ContextMenuItem; _local1 = new ContextMenu(); _local1.hideBuiltInItems(); _local1.builtInItems.quality = true; _local2 = new ContextMenuItem("Stop Music"); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMStopMusic); _local3 = new ContextMenuItem("Play Music"); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMPlayMusic); _local4 = new ContextMenuItem("SFX On"); _local4.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOn); _local5 = new ContextMenuItem("SFX Off"); _local5.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMSfxOff); _local6 = new ContextMenuItem("Contact Author"); _local6.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, GotoContact); _local7 = new ContextMenuItem("More Fun Games"); _local7.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CMGotoTGH); _local1.customItems.push(_local2, _local3, _local5, _local4, _local7, _local6); this.contextMenu = _local1; } public function atysPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/freesitecontent/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function UpdateLevelBeaten(_arg1:int, _arg2:int){ var _local3:SharedObject; if (_arg1 > levelBeaten){ justCompleted = _arg1; levelBeaten = _arg1; }; if (_arg2 < clicksArray[(_arg1 - 1)]){ if ((((clicksArray[(_arg1 - 1)] > levels.child("level")[(_arg1 - 1)].child("par"))) && ((_arg2 <= levels.child("level")[(_arg1 - 1)].child("par"))))){ clicksArray[(_arg1 - 1)] = _arg2; CheckIfShouldUnlockBonusLevels(); }; clicksArray[(_arg1 - 1)] = _arg2; }; if ((((bonusBeaten[(_arg1 - 1)] == 0)) && (bonusMode))){ bonusBeaten[(_arg1 - 1)] = 1; CheckIfShouldUnlockBonusLevels(); }; _local3 = SharedObject.getLocal(SOName); _local3.data.levelBeaten = levelBeaten; _local3.data.bonusBeaten = bonusBeaten; _local3.data.clicksArray = clicksArray; _local3.flush(); } public function MakeMainMenu(){ lvl = 1; gameTime = 0; mMenu = new mm_mc(); addChild(mMenu); mMenu.playbtn.addEventListener(MouseEvent.CLICK, mmPlayPressed, false, 0, true); mMenu.resetbtn.addEventListener(MouseEvent.CLICK, mmResetPressed, false, 0, true); mMenu.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.tghbtn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.atysbtn.addEventListener(MouseEvent.CLICK, atysPressed, false, 0, true); mMenu.link_btn.addEventListener(MouseEvent.CLICK, mgPressed, false, 0, true); mMenu.contact_btn.addEventListener(MouseEvent.CLICK, GotoContact, false, 0, true); mMenu.incompetech_btn.addEventListener(MouseEvent.CLICK, GotoIncompetech, false, 0, true); mMenu.addEventListener(Event.REMOVED_FROM_STAGE, mmRemoved, false, 0, true); } public function CMSfxOn(_arg1:ContextMenuEvent):void{ sfxOn = true; } public function init(){ var _local1:Object; var _local2:Number; _local1 = new Levels(); levels = _local1.levels; LoadProgress(); _local2 = 0.5; if (root.loaderInfo.parameters.tghcode){ _local2 = 1; }; MakePreloader(_local2); MochiBot.track(this, "f0d5d835"); } function CheckIfShouldUnlockBonusLevels(){ var _local1:int; var _local2:int; var _local3:int; _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < 45) { if (bonusBeaten[_local3] == 1){ _local1++; }; if (clicksArray[_local3] <= levels.child("level")[_local3].child("par")){ _local2++; }; _local3++; }; if ((((_local1 == 40)) && ((_local2 == 40)))){ }; } public function GotoContact(_arg1:Event):void{ var _local2:URLRequest; _local2 = new URLRequest("http://forums.thegamehomepage.com/sendmessage.php"); navigateToURL(_local2, "_blank"); } public function CMToggleSfx(_arg1:ContextMenuEvent):void{ if (sfxOn){ sfxOn = false; } else { sfxOn = true; }; trace(("sfx " + sfxOn)); } function LoadProgress(){ var _local1:SharedObject; var _local2:int; _local1 = SharedObject.getLocal(SOName); if (_local1.data.levelBeaten == undefined){ levelBeaten = 0; _local2 = 0; while (_local2 < 45) { bonusBeaten[_local2] = 0; clicksArray[_local2] = 999; _local2++; }; } else { levelBeaten = _local1.data.levelBeaten; bonusBeaten = _local1.data.bonusBeaten; clicksArray = _local1.data.clicksArray; }; } function mgPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } function ClearLevel(){ customLevelXML = new XML("<level><title>untitled</title><author>anon</author><bg>a</bg><shapes></shapes></level>"); removeChild(layoutEditor); layoutEditor = new LayoutEditor(this); addChild(layoutEditor); } function ClearProgress(){ var _local1:SharedObject; var _local2:int; _local1 = SharedObject.getLocal(SOName); levelBeaten = 0; _local2 = 0; while (_local2 < 45) { bonusBeaten[_local2] = 0; clicksArray[_local2] = 999; _local2++; }; _local1.data.levelBeaten = levelBeaten; _local1.data.bonusBeaten = bonusBeaten; _local1.data.clicksArray = clicksArray; _local1.flush(); } public function toMins(_arg1:Number){ if ((_arg1 % 60) < 10){ return (((Math.floor((_arg1 / 60)).toString() + ":0") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); }; return (((Math.floor((_arg1 / 60)).toString() + ":") + (Math.floor(((_arg1 % 60) * 1)) / 1).toString())); } public function AssetsLoaded(){ s_piano = new sfx_piano(); s_morse = new sfx_morse(); s_russian = new sfx_russian(); s_pass = new sfx_pass(); s_fail = new sfx_fail(); s_pop = new sfx_pop(); musicOn = true; MakeContextMenu(); if (root.loaderInfo.parameters.tghcode){ lvl = -1; TGHServices.GetLevel(root.loaderInfo.parameters.tghcode); lvlLoading = new loading_level(); addChild(lvlLoading); lvlLoading.playbtn.addEventListener(MouseEvent.CLICK, PlayLoadedCustomLevel, false, 0, true); } else { MakeMainMenu(); musicSC = s_piano.play(0, 1); ShowMessage("Welcome to Pumpkin Remover", "You can turn off the music and SFX in the right click menu."); }; } function mmResetPressed(_arg1:MouseEvent){ ShowYesNo("Reset Game", "Are you sure you want to clear your progress?", ClearProgress); } public function CMSfxOff(_arg1:ContextMenuEvent):void{ sfxOn = false; } public function RRPressed(_arg1:Event):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.thegamehomepage.com/play/red-remover/"); navigateToURL(_local2, "_blank"); } public function WalkthroughPressed(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.thegamehomepage.com/pumpkin-remover-walkthrough.html"; _local3 = new URLRequest(_local2); navigateToURL(_local3, "_blank"); } public function GotoIncompetech(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.tomfoolio.com/"); navigateToURL(_local2, "_blank"); } public function CustomLevelSaved(_arg1){ var okChars:String; var curTitle:String; var replacement:String; var curChar:String; var i:int; var okPressed:Function; var lid = _arg1; okPressed = function (){ popupActive = false; codePopup.okbtn.removeEventListener(MouseEvent.CLICK, okPressed); removeChild(codePopup); }; okChars = " 0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"; curTitle = customLevelXML.title; replacement = ""; i = 0; while (i < curTitle.length) { curChar = curTitle.charAt(i); if (((!((okChars.indexOf(curChar) == -1))) && ((i <= 30)))){ if (curChar == " "){ replacement = (replacement + "-"); } else { replacement = (replacement + curChar); }; }; i = (i + 1); }; if (replacement == ""){ replacement = "untitled"; }; codePopup.urlt = ((("http://www.thegamehomepage.com/play/red-remover/" + replacement) + "/") + lid); codePopup.gotoAndStop(3); codePopup.okbtn.addEventListener(MouseEvent.CLICK, okPressed); } public function musicbcomplete1(_arg1:Event){ musicSC = s_piano.play(0, 1); } public function musicbcomplete3(_arg1:Event){ } public function musicbcomplete2(_arg1:Event){ } public function ShowYesNo(_arg1:String, _arg2:String, _arg3:Function){ var yesPressed:Function; var noPressed:Function; var mTitle = _arg1; var msg = _arg2; var yesFunction = _arg3; yesPressed = function (){ trace("YES"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); yesFunction(); }; noPressed = function (){ trace("NO"); popupActive = false; msgPopup.yes_btn.removeEventListener(MouseEvent.CLICK, yesPressed); msgPopup.no_btn.removeEventListener(MouseEvent.CLICK, noPressed); removeChild(msgPopup); }; popupActive = true; msgPopup = new YesNoPopup(this, mTitle, msg); msgPopup.x = 320; msgPopup.y = 275; addChild(msgPopup); msgPopup.yes_btn.addEventListener(MouseEvent.CLICK, yesPressed, false, 0, true); msgPopup.no_btn.addEventListener(MouseEvent.CLICK, noPressed, false, 0, true); } public function musicbcomplete4(_arg1:Event){ } public function RetryLevel(){ removeChild(playLvl); MakePlayLevel(); } public function CMStopMusic(_arg1:ContextMenuEvent):void{ musicSC.stop(); } function UpdateSRTime(){ var _local1:SharedObject; _local1 = SharedObject.getLocal(SOName); _local1.data.SRTimes = SRTimes; _local1.flush(); } } }//package
Section 120
//MessagePopup (MessagePopup) package { public dynamic class MessagePopup extends msg_popup { var main:Object; public function MessagePopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package
Section 121
//mm_mc (mm_mc) package { import flash.events.*; import flash.display.*; public dynamic class mm_mc extends MovieClip { public var incompetech_btn:SimpleButton; public var mgbtn:SimpleButton; public var link_btn:SimpleButton; public var playbtn:SimpleButton; public var resetbtn:SimpleButton; public var aboutbtn:SimpleButton; public var contact_btn:SimpleButton; public var atysbtn:SimpleButton; public var mmbtn:SimpleButton; public var tghbtn:SimpleButton; public function mm_mc(){ addFrameScript(0, frame1, 1, frame2); } public function mmPressed(_arg1){ gotoAndStop(1); } function frame1(){ aboutbtn.addEventListener(MouseEvent.CLICK, aboutPressed); stop(); } function frame2(){ mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); stop(); } public function aboutPressed(_arg1){ gotoAndStop(2); } } }//package
Section 122
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 123
//msg_popup (msg_popup) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup extends MovieClip { public var okbtn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; } }//package
Section 124
//msg_popup_yn (msg_popup_yn) package { import flash.display.*; import flash.text.*; public dynamic class msg_popup_yn extends MovieClip { public var yes_btn:SimpleButton; public var msgt:TextField; public var bg_cover:MovieClip; public var msgbox:TextField; public var no_btn:SimpleButton; } }//package
Section 125
//pausebtn_mc (pausebtn_mc) package { import flash.display.*; public dynamic class pausebtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 126
//PlayLevel (PlayLevel) package { import flash.events.*; import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.media.*; import flash.xml.*; import flash.utils.*; public class PlayLevel extends MovieClip { var lXML:XML; var lvlTime:Number;// = 0 var lvl:int; var allStable:Boolean;// = false var clicksUsed:int;// = 0 var lvlPassedmc:MovieClip; var bgframe:String; var endLvlCDCnt:Number;// = 0 var lvlStartTime:Number;// = 0 public var m_iterations:int;// = 15 var bonusCoverMC:MovieClip; var cdSC:SoundChannel; public var m_timeStep:Number;// = 0.0266666666666667 var lvlFailedmc:MovieClip; var cdStarted:Boolean;// = false var checkingmc:MovieClip; var lvlFailed:Boolean;// = false var pausebtn_h:MovieClip; var ticking:Boolean; var lvlPassed:Boolean;// = false public var m_world:b2World; private var mousePVec:b2Vec2; var allKilled:Boolean;// = false var lvlPausedmc:MovieClip; var allStableCD:int;// = 0 var main:Object; var walkthroughbtn_h:MovieClip; var lvlPaused:Boolean;// = false var exitSRP:MovieClip; var bgbtn:MovieClip; public static var mouseYWorld:Number; public static var mouseXWorld:Number; public function PlayLevel(_arg1, _arg2):void{ lvlFailed = false; lvlPassed = false; lvlPaused = false; cdStarted = false; lvlTime = 0; lvlStartTime = 0; clicksUsed = 0; allStable = false; allKilled = false; allStableCD = 0; endLvlCDCnt = 0; mousePVec = new b2Vec2(); m_iterations = 15; m_timeStep = (0.8 / 30); super(); main = _arg1; lvl = _arg2; lvlStartTime = getTimer(); box2dinit(); init(); } public function box2dinit(){ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; addEventListener(Event.ENTER_FRAME, Update, false, 0, true); _local1 = new b2AABB(); _local1.lowerBound.Set(-100, -100); _local1.upperBound.Set(100, 100); _local2 = new b2Vec2(0, 0); _local3 = true; m_world = new b2World(_local1, _local2, _local3); } public function mmPressed(_arg1){ main.ReMakeMainMenu(); } function getCode(_arg1:MouseEvent):void{ main.ShowCode("p"); } function UnpausePressed(_arg1:MouseEvent){ lvlPaused = false; removeChild(lvlPausedmc); } public function EditPressed(_arg1){ main.EditThisLevel(); } public function lsPressed(_arg1){ main.MakeLevelSelector(); } function UpdateT(_arg1){ if (((!(cdStarted)) && (!(lvlFailed)))){ lvlTime = ((getTimer() - lvlStartTime) / 1000); }; } public function RetryPressed(_arg1:MouseEvent){ main.RetryLevel(); } public function OutOfBounds(){ if (((!(lvlFailed)) && (!(lvlPassed)))){ lvlFailed = true; if (cdStarted){ trace("remove it"); removeChild(checkingmc); }; if (lvl == -1){ lvlFailedmc = new custom_lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.mmbtn.addEventListener(MouseEvent.CLICK, mmPressed); lvlFailedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.gameTime = (main.gameTime + lvlTime); lvlFailedmc = new lvlfailed_mc(); lvlFailedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlFailedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlFailedmc.mgbtn.addEventListener(MouseEvent.CLICK, mgPressed); lvlFailedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlFailedmc); if (ticking){ cdSC.stop(); ticking = false; }; }; } function MouseDown(_arg1:MouseEvent){ var _local2:b2Body; var _local3:MovieClip; var _local4:SoundChannel; if (((!(lvlPaused)) && (!((GetBodyAtMouse(true) == null))))){ _local2 = GetBodyAtMouse(true); if ((((_local2.m_userData.s.t == "save")) || ((_local2.m_userData.s.t == "hardkill")))){ trace("SQUEEK"); } else { clicksUsed++; _local3 = new pop_mc(); _local3.x = _local2.m_userData.x; _local3.y = _local2.m_userData.y; addChild(_local3); DestroyMe(_local2); if (main.sfxOn){ _local4 = main.s_pop.play(0, 1); }; }; }; } function PauseGame(_arg1:MouseEvent){ trace("friggin pause ok!"); lvlPaused = true; if (lvl == -1){ lvlPausedmc = new custom_lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { lvlPausedmc = new lvlpaused_mc(); lvlPausedmc.resetbtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPausedmc.resumebtn.addEventListener(MouseEvent.CLICK, UnpausePressed); lvlPausedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); lvlPausedmc.walkthroughbtn.addEventListener(MouseEvent.CLICK, main.WalkthroughPressed); }; addChild(lvlPausedmc); } public function CreateLandscape(){ var _local1:b2Body; var _local2:b2BodyDef; var _local3:b2PolygonDef; var _local4:b2CircleDef; var _local5:XMLList; var _local6:XML; _local5 = lXML.shapes.children(); for each (_local6 in _local5) { AddShape(_local6); }; } public function Update(_arg1:Event):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:b2Body; bonusCoverMC.x = mouseX; bonusCoverMC.y = mouseY; if (((!(lvlPassed)) && (!(lvlPaused)))){ UpdateMouseWorld(); allKilled = true; allStable = true; m_world.Step(m_timeStep, m_iterations); _local6 = m_world.m_bodyList; while (_local6) { if ((_local6.m_userData is Sprite)){ _local2 = _local6.GetWorldCenter(); if (_local6.m_userData.s.d == 1){ _local3 = new b2Vec2(0, (_local6.GetMass() * 10)); } else { if (_local6.m_userData.s.d == 2){ _local3 = new b2Vec2((_local6.GetMass() * -10), 0); } else { if (_local6.m_userData.s.d == 3){ _local3 = new b2Vec2(0, (_local6.GetMass() * -10)); } else { if (_local6.m_userData.s.d == 4){ _local3 = new b2Vec2((_local6.GetMass() * 10), 0); } else { _local3 = new b2Vec2(0, 0); }; }; }; }; _local4 = _local6.GetLinearVelocity(); _local5 = (Math.abs(_local4.x) + Math.abs(_local4.y)); if (_local5 < 0.2){ if (_local6.m_userData.icon.currentFrame != 1){ _local6.m_userData.icon.gotoAndStop(1); }; } else { if (_local5 < 1){ if (_local6.m_userData.icon.currentFrame != 2){ _local6.m_userData.icon.gotoAndStop(2); }; } else { if (_local5 < 4){ if (_local6.m_userData.icon.currentFrame != 3){ _local6.m_userData.icon.gotoAndStop(3); }; } else { if (_local5 < 20){ if (_local6.m_userData.icon.currentFrame != 4){ _local6.m_userData.icon.gotoAndStop(4); }; }; }; }; }; if (_local5 > 0.001){ allStable = false; }; if (_local6.IsSleeping()){ } else { _local6.ApplyForce(_local3, _local2); }; if ((((_local6.m_userData.s.t == "kill")) || ((_local6.m_userData.s.t == "hardkill")))){ allKilled = false; }; _local6.m_userData.x = (_local6.GetPosition().x * 30); _local6.m_userData.y = (_local6.GetPosition().y * 30); _local6.m_userData.shape.rotation = ((_local6.GetAngle() * 180) / Math.PI); if ((((((((_local6.m_userData.y > 800)) || ((_local6.m_userData.y < -500)))) || ((_local6.m_userData.x > 800)))) || ((_local6.m_userData.x < -500)))){ if (_local6.m_userData.s.t == "save"){ OutOfBounds(); }; DestroyMe(_local6); }; }; _local6 = _local6.m_next; }; if (((((((((allKilled) && (allStable))) && ((lvlTime > 3)))) && (!(cdStarted)))) && (!(lvlFailed)))){ cdStarted = true; checkingmc = new checking_mc(); checkingmc.x = 5; checkingmc.y = 457; addChild(checkingmc); }; if (((cdStarted) && (!(lvlFailed)))){ if (allStable){ allStableCD++; if (allStableCD > 30){ removeChild(checkingmc); lvlComplete(); }; }; endLvlCDCnt = (endLvlCDCnt + 1.5); if (endLvlCDCnt > 358){ lvlComplete(); }; }; }; } public function init(){ main.frameRate = 40; addEventListener(MouseEvent.MOUSE_DOWN, MouseDown, false, 0, true); bgbtn = new bg_mc(); if (lvl == -1){ main.lvlAttempts++; bgbtn.lvltxt.text = ("attempt " + main.lvlAttempts); lXML = main.customLevelXML; } else { bgbtn.lvltxt.text = (lvl + "/20"); lXML = main.levels.child("level")[(lvl - 1)].copy(); }; bgbtn.bg.gotoAndStop(lXML.bg); bgbtn.toplefttxt.text = (((lXML.title + " (par ") + lXML.par) + ")"); addChild(bgbtn); CreateLandscape(); pausebtn_h = new pausebtn_mc(); pausebtn_h.x = 595; pausebtn_h.y = 463; pausebtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true); addChild(pausebtn_h); if ((((lvl > -1)) && (false))){ walkthroughbtn_h = new walkthroughbtn_mc(); walkthroughbtn_h.x = -30; walkthroughbtn_h.y = 463; walkthroughbtn_h.pausebtn.addEventListener(MouseEvent.MOUSE_DOWN, PauseGame, false, 0, true); addChild(walkthroughbtn_h); }; addEventListener(Event.ENTER_FRAME, UpdateT, false, 0, true); this.addEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage, false, 0, true); main.stage.focus = main.stage; bonusCoverMC = new bonus_cover(); if (main.bonusMode){ addChild(bonusCoverMC); }; } function DestroyMe(_arg1:b2Body){ removeChild(_arg1.GetUserData()); m_world.DestroyBody(_arg1); } function RemovedFromStage(_arg1:Event){ pausebtn_h.pausebtn.removeEventListener(MouseEvent.MOUSE_DOWN, PauseGame); removeEventListener(Event.ENTER_FRAME, UpdateT); this.removeEventListener(Event.REMOVED_FROM_STAGE, RemovedFromStage); removeEventListener(Event.ENTER_FRAME, Update); } public function GetBodyAtMouse(_arg1:Boolean=false):b2Body{ var _local2:b2AABB; var _local3:int; var _local4:Array; var _local5:int; var _local6:b2Body; var _local7:int; var _local8:b2Shape; var _local9:Boolean; mousePVec.Set(mouseXWorld, mouseYWorld); _local2 = new b2AABB(); _local2.lowerBound.Set((mouseXWorld - 0.001), (mouseYWorld - 0.001)); _local2.upperBound.Set((mouseXWorld + 0.001), (mouseYWorld + 0.001)); _local3 = 10; _local4 = new Array(); _local5 = m_world.Query(_local2, _local4, _local3); _local6 = null; _local7 = 0; while (_local7 < _local5) { if ((((_local4[_local7].GetBody().IsStatic() == false)) || (_arg1))){ _local8 = (_local4[_local7] as b2Shape); _local9 = (_local4[_local7] as b2Shape).TestPoint(_local8.GetBody().GetXForm(), mousePVec); if (_local9){ _local6 = _local8.GetBody(); break; }; }; _local7++; }; return (_local6); } public function mgPressed(_arg1){ main.mgPressed(_arg1); } public function lvlComplete():void{ var _local1:b2Body; if (((!(lvlFailed)) && (!(lvlPassed)))){ _local1 = m_world.m_bodyList; while (_local1) { if ((_local1.m_userData is Sprite)){ }; _local1 = _local1.m_next; }; lvlPassed = true; if (lvl == -1){ main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new custom_lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.sharebtn.addEventListener(MouseEvent.CLICK, getCode, false, 0, true); lvlPassedmc.retrybtn.addEventListener(MouseEvent.CLICK, RetryPressed); lvlPassedmc.editbtn.addEventListener(MouseEvent.CLICK, EditPressed); } else { main.UpdateLevelBeaten(lvl, clicksUsed); main.gameTime = (main.gameTime + lvlTime); lvlPassedmc = new lvlpassed_mc(); addChild(lvlPassedmc); lvlPassedmc.lsbtn.addEventListener(MouseEvent.CLICK, lsPressed); }; if (ticking){ cdSC.stop(); ticking = false; }; }; } public function AddShape(_arg1){ var _local2:b2CircleDef; var _local3:b2PolygonDef; var _local4:b2Body; var _local5:b2BodyDef; _local5 = new b2BodyDef(); _local5.position.x = (_arg1.x / 30); _local5.position.y = (_arg1.y / 30); switch (_arg1.s.toString()){ case "r": _local3 = new b2PolygonDef(); _local3.SetAsBox((_arg1.w / 60), (_arg1.h / 60)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; case "c": _local2 = new b2CircleDef(); _local2.radius = (_arg1.w / 60); _local2.density = 1; _local2.friction = 0.5; _local2.restitution = 0.2; break; case "t": _local3 = new b2PolygonDef(); _local3.vertexCount = 3; _local3.vertices[0].Set(((_arg1.w / 30) * 0.25), (-((_arg1.h / 30)) * 0.75)); _local3.vertices[1].Set(((_arg1.w / 30) * 0.25), ((_arg1.h / 30) * 0.25)); _local3.vertices[2].Set((-((_arg1.w / 30)) * 0.75), ((_arg1.h / 30) * 0.25)); _local3.density = 1; _local3.friction = 0.5; _local3.restitution = 0.2; break; }; _local5.userData = new MovieClip(); _local5.userData.shape = new ((getDefinitionByName(_arg1.s) as Class)); if (_arg1.d == 0){ _local5.userData.shape.gotoAndStop(("f" + _arg1.t)); } else { _local5.userData.shape.gotoAndStop(_arg1.t); }; if (((!((_arg1.s == "c"))) || (!((_arg1.w == 50))))){ _local5.userData.shape.width = _arg1.w; _local5.userData.shape.height = _arg1.h; }; _local5.userData.addChild(_local5.userData.shape); _local5.userData.s = _arg1.copy(); if ((((_arg1.t == "kill")) || ((_arg1.t == "hardkill")))){ _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face_angry")) as Class)); } else { _local5.userData.icon = new ((getDefinitionByName((main.artSet + "face")) as Class)); }; if (_arg1.d != 0){ _local5.userData.icon.rotation = ((_arg1.d * 90) - 90); _local5.userData.addChild(_local5.userData.icon); }; _local5.angle = ((_arg1.a / 180) * Math.PI); _local4 = m_world.CreateBody(_local5); if (_arg1.s == "c"){ _local4.CreateShape(_local2); } else { _local4.CreateShape(_local3); }; if (_arg1.d == 0){ _local4.PutToSleep(); } else { _local4.SetMassFromShapes(); }; addChild(_local5.userData); } public function nextPressed(_arg1:MouseEvent){ main.NextLevel(); } public function UpdateMouseWorld():void{ mouseXWorld = (mouseX / 30); mouseYWorld = (mouseY / 30); } function ExitSRN(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); } function ExitSRY(_arg1:MouseEvent){ exitSRP.ybtn.removeEventListener(MouseEvent.CLICK, ExitSRY); exitSRP.nbtn.removeEventListener(MouseEvent.CLICK, ExitSRN); removeChild(exitSRP); main.speedrun = false; main.MakeLevelSelector(); } } }//package
Section 127
//pop_mc (pop_mc) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class pop_mc extends MovieClip { public function pop_mc(){ addFrameScript(7, frame8); } function frame8(){ Object(parent).removeChild(this); stop(); } } }//package
Section 128
//preloader_mc (preloader_mc) package { import flash.events.*; import flash.display.*; import CPMStar.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class preloader_mc extends MovieClip { public var pcLoaded:Number; public var ad:DisplayObject; public var jump:Number; public var cnt:int; public var barpc:Number; public var dif:Number; public var playBtn:SimpleButton; public var adBox:MovieClip; public var tghbar:MovieClip; public var CPMStarSubPoolID:int; public var CPMStarPoolID:int; public var tghBtn:SimpleButton; public function preloader_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ cnt = 0; barpc = 0; pcLoaded = 0; dif = 0; trace(jump); CPMStarPoolID = 1577; CPMStarSubPoolID = 21; try { ad = AdLoader.LoadAd(CPMStarPoolID, CPMStarSubPoolID); adBox.addChild(ad); } catch(e:Error) { trace("Error occurred!"); }; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ cnt++; if (cnt > 8){ stage.frameRate = 40; cnt = 0; }; pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); dif = (pcLoaded - barpc); if (dif >= jump){ barpc = (barpc + jump); }; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 129
//preloader_mc_noad (preloader_mc_noad) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.system.*; import flash.net.*; import flash.xml.*; import flash.ui.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.utils.*; public dynamic class preloader_mc_noad extends MovieClip { public var pcLoaded:Number; public var barpc:int; public var dif:Number; public var playBtn:SimpleButton; public var tghbar:MovieClip; public var tghBtn:SimpleButton; public function preloader_mc_noad(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 20, frame21, 70, frame71); } function frame71(){ stop(); } public function tghButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.thegamehomepage.com"), "_blank"); } public function playButtonClickHandler(_arg1:Event):void{ tghBtn.removeEventListener(MouseEvent.CLICK, tghButtonClickHandler, false); playBtn.removeEventListener(MouseEvent.CLICK, playButtonClickHandler, false); MovieClip(root).EndPreloader(); } function frame3(){ gotoAndPlay(2); } function frame1(){ barpc = 0; pcLoaded = 0; dif = 0; tghBtn.addEventListener(MouseEvent.CLICK, tghButtonClickHandler, false, 0, true); } function frame21(){ playBtn.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); } function frame2(){ pcLoaded = ((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100); barpc = pcLoaded; if (barpc != 100){ tghbar.scaleX = (barpc / 100); } else { gotoAndPlay("loaded"); }; } } }//package
Section 130
//r (r) package { import flash.display.*; public dynamic class r extends MovieClip { } }//package
Section 131
//sfx_fail (sfx_fail) package { import flash.media.*; public dynamic class sfx_fail extends Sound { } }//package
Section 132
//sfx_morse (sfx_morse) package { import flash.media.*; public dynamic class sfx_morse extends Sound { } }//package
Section 133
//sfx_pass (sfx_pass) package { import flash.media.*; public dynamic class sfx_pass extends Sound { } }//package
Section 134
//sfx_piano (sfx_piano) package { import flash.media.*; public dynamic class sfx_piano extends Sound { } }//package
Section 135
//sfx_pop (sfx_pop) package { import flash.media.*; public dynamic class sfx_pop extends Sound { } }//package
Section 136
//sfx_russian (sfx_russian) package { import flash.media.*; public dynamic class sfx_russian extends Sound { } }//package
Section 137
//shape_icons (shape_icons) package { import flash.display.*; public dynamic class shape_icons extends MovieClip { } }//package
Section 138
//tool_holder (tool_holder) package { import flash.display.*; public dynamic class tool_holder extends MovieClip { } }//package
Section 139
//walkthroughbtn_mc (walkthroughbtn_mc) package { import flash.display.*; public dynamic class walkthroughbtn_mc extends MovieClip { public var pausebtn:SimpleButton; } }//package
Section 140
//YesNoPopup (YesNoPopup) package { public dynamic class YesNoPopup extends msg_popup_yn { var main:Object; public function YesNoPopup(_arg1:Object, _arg2:String, _arg3:String){ main = _arg1; init(_arg2, _arg3); } public function init(_arg1:String, _arg2:String):void{ msgt.text = _arg1; msgbox.text = _arg2; } } }//package

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Symbol 202 GraphicUsed by:204
Symbol 203 GraphicUsed by:204
Symbol 204 ButtonUses:202 203Used by:206 208
Symbol 205 TextUses:25Used by:206
Symbol 206 MovieClip {pumpkin_fla.rewardmorse_45}Uses:201 189 204 205Used by:216 408
Symbol 207 TextUses:25Used by:208
Symbol 208 MovieClip {pumpkin_fla.rewardrussian_47}Uses:201 189 204 207Used by:216 408
Symbol 209 EditableTextUses:3Used by:216
Symbol 210 TextUses:52Used by:212
Symbol 211 TextUses:52Used by:212
Symbol 212 ButtonUses:210 211 71Used by:216 408
Symbol 213 TextUses:52Used by:215
Symbol 214 TextUses:52Used by:215
Symbol 215 ButtonUses:213 214 71Used by:216 408
Symbol 216 MovieClip {pumpkin_fla._levelselector_34}Uses:24 157 162 163 168 182 187 196 200 206 208 209 212 215Used by:414
Symbol 217 GraphicUsed by:222
Symbol 218 GraphicUsed by:222
Symbol 219 GraphicUsed by:222
Symbol 220 GraphicUsed by:222
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClip {c}Uses:74 169 170 217 218 219 220 221 171 175 173 172 174Used by:414
Symbol 223 GraphicUsed by:225
Symbol 224 TextUses:52Used by:225
Symbol 225 MovieClip {copy}Uses:223 224Used by:320 414
Symbol 226 GraphicUsed by:228 230
Symbol 227 TextUses:52Used by:228
Symbol 228 MovieClip {cut}Uses:226 227Used by:320 414
Symbol 229 TextUses:52Used by:230
Symbol 230 MovieClip {del}Uses:226 229Used by:320 414
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClip {r}Uses:73 176 231 232 233 234 235 236 71 178 179 70Used by:414
Symbol 238 GraphicUsed by:239 273 276
Symbol 239 MovieClipUses:238Used by:270 314 396
Symbol 240 GraphicUsed by:270
Symbol 241 TextUses:39Used by:270
Symbol 242 TextUses:12Used by:270
Symbol 243 TextUses:12Used by:270
Symbol 244 FontUsed by:245 246 248 269 307 308 389 390
Symbol 245 TextUses:244Used by:249
Symbol 246 TextUses:244Used by:249
Symbol 247 GraphicUsed by:249
Symbol 248 TextUses:244Used by:249
Symbol 249 ButtonUses:245 246 247 248Used by:270
Symbol 250 EditableTextUses:41Used by:270
Symbol 251 TextUses:39Used by:270
Symbol 252 EditableTextUses:41Used by:270
Symbol 253 TextUses:132Used by:270
Symbol 254 TextUses:132Used by:257
Symbol 255 TextUses:132Used by:257
Symbol 256 TextUses:132Used by:257
Symbol 257 ButtonUses:254 255 44 256Used by:270
Symbol 258 TextUses:132Used by:261
Symbol 259 TextUses:132Used by:261 266
Symbol 260 GraphicUsed by:261 266
Symbol 261 ButtonUses:258 259 260Used by:270
Symbol 262 TextUses:39Used by:270
Symbol 263 TextUses:132Used by:270
Symbol 264 TextUses:132Used by:266
Symbol 265 TextUses:132Used by:266
Symbol 266 ButtonUses:264 265 260 259Used by:270
Symbol 267 TextUses:132Used by:270
Symbol 268 TextUses:132Used by:270
Symbol 269 EditableTextUses:244Used by:270
Symbol 270 MovieClip {code_popup}Uses:239 240 241 242 243 249 250 251 252 253 257 261 262 263 266 267 268 269Used by:414
Symbol 271 TextUses:25Used by:273
Symbol 272 TextUses:25Used by:273
Symbol 273 ButtonUses:271 272 238Used by:305
Symbol 274 TextUses:25Used by:276
Symbol 275 TextUses:25Used by:276
Symbol 276 ButtonUses:274 275 238Used by:305
Symbol 277 TextUses:27Used by:305
Symbol 278 GraphicUsed by:281 283 285 287 301
Symbol 279 TextUses:132Used by:281
Symbol 280 GraphicUsed by:281 283 285 287
Symbol 281 ButtonUses:278 279 280Used by:305
Symbol 282 TextUses:132Used by:283
Symbol 283 ButtonUses:278 282 280Used by:305 400
Symbol 284 TextUses:132Used by:285
Symbol 285 ButtonUses:278 284 280Used by:305
Symbol 286 TextUses:132Used by:287
Symbol 287 ButtonUses:278 286 280Used by:305
Symbol 288 TextUses:132Used by:290
Symbol 289 TextUses:132Used by:290
Symbol 290 ButtonUses:288 289Used by:305
Symbol 291 TextUses:132Used by:293
Symbol 292 TextUses:132Used by:293
Symbol 293 ButtonUses:291 292Used by:305
Symbol 294 TextUses:132Used by:298
Symbol 295 TextUses:132Used by:298
Symbol 296 GraphicUsed by:298
Symbol 297 TextUses:132Used by:298
Symbol 298 ButtonUses:294 295 296 297Used by:305
Symbol 299 TextUses:132Used by:301
Symbol 300 GraphicUsed by:301
Symbol 301 ButtonUses:278 299 300Used by:305
Symbol 302 TextUses:132Used by:305
Symbol 303 TextUses:132Used by:305
Symbol 304 TextUses:132Used by:305
Symbol 305 MovieClip {mm_mc}Uses:24 273 276 157 277 281 283 285 287 290 293 298 301 302 303 304Used by:414
Symbol 306 GraphicUsed by:314 396
Symbol 307 EditableTextUses:244Used by:314
Symbol 308 EditableTextUses:244Used by:314
Symbol 309 TextUses:132Used by:313
Symbol 310 GraphicUsed by:313
Symbol 311 FontUsed by:312
Symbol 312 TextUses:311Used by:313
Symbol 313 ButtonUses:309 310 312Used by:314
Symbol 314 MovieClip {msg_popup}Uses:239 306 307 308 313Used by:414
Symbol 315 FontUsed by:316 317 318
Symbol 316 EditableTextUses:153 315Used by:319
Symbol 317 EditableTextUses:153 315Used by:319
Symbol 318 EditableTextUses:153 315Used by:319
Symbol 319 MovieClip {bg_mc}Uses:31 316 317 318Used by:414
Symbol 320 MovieClip {tool_holder}Uses:230 225 228Used by:414
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClip {bonus_cover}Uses:321Used by:414
Symbol 323 TextUses:153Used by:327
Symbol 324 TextUses:153Used by:327
Symbol 325 TextUses:153Used by:327
Symbol 326 TextUses:153Used by:327
Symbol 327 MovieClip {checking_mc}Uses:323 324 325 326Used by:414
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClipUses:328Used by:335 349
Symbol 330 GraphicUsed by:335 349 352 356
Symbol 331 TextUses:132Used by:332
Symbol 332 ButtonUses:131 331 134Used by:335 349
Symbol 333 TextUses:132Used by:335 349
Symbol 334 TextUses:153Used by:335 349
Symbol 335 MovieClip {custom_lvlpaused_mc}Uses:329 330 332 135 145 333 334Used by:414
Symbol 336 GraphicUsed by:344
Symbol 337 TextUses:132Used by:339
Symbol 338 TextUses:132Used by:339
Symbol 339 ButtonUses:131 337 134 338Used by:344 347
Symbol 340 TextUses:132Used by:341
Symbol 341 ButtonUses:131 340 134Used by:344 349
Symbol 342 TextUses:132Used by:343
Symbol 343 ButtonUses:131 342 134Used by:344 349
Symbol 344 MovieClip {lvlfailed_mc}Uses:336 130 140 339 138 341 343Used by:414
Symbol 345 TextUses:132Used by:346
Symbol 346 ButtonUses:131 345 134Used by:347
Symbol 347 MovieClip {lvlpassed_mc}Uses:143 346 339 147 148Used by:414
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip {lvlpaused_mc}Uses:330 329 348 332 341 145 333 343 334Used by:414
Symbol 350 TextUses:153Used by:352
Symbol 351 GraphicUsed by:352 356
Symbol 352 ButtonUses:330 350 351Used by:353
Symbol 353 MovieClip {pausebtn_mc}Uses:352Used by:414
Symbol 354 TextUses:153Used by:356
Symbol 355 TextUses:153Used by:356
Symbol 356 ButtonUses:330 354 351 355Used by:357
Symbol 357 MovieClip {walkthroughbtn_mc}Uses:356Used by:414
Symbol 358 GraphicUsed by:361 377 383
Symbol 359 GraphicUsed by:361 377 380 383
Symbol 360 GraphicUsed by:361 377 380 383
Symbol 361 MovieClip {alt_face}Uses:198 199 358 359 360Used by:414
Symbol 362 GraphicUsed by:377 383
Symbol 363 GraphicUsed by:377 383
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:377 383
Symbol 366 GraphicUsed by:377 383
Symbol 367 GraphicUsed by:377 383
Symbol 368 GraphicUsed by:377 383
Symbol 369 GraphicUsed by:377 383
Symbol 370 GraphicUsed by:377 383
Symbol 371 GraphicUsed by:377 383
Symbol 372 GraphicUsed by:377 383
Symbol 373 GraphicUsed by:377 383
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:377 383
Symbol 376 GraphicUsed by:377 383
Symbol 377 MovieClip {alt_face_angry}Uses:360 199 358 359 362 363 365 366 367 368 369 370 371 372 373 374 375 376Used by:414
Symbol 378 GraphicUsed by:380 383
Symbol 379 GraphicUsed by:380
Symbol 380 MovieClip {face}Uses:57 58 378 379 359 360Used by:414
Symbol 381 GraphicUsed by:383
Symbol 382 GraphicUsed by:383
Symbol 383 MovieClip {face_angry}Uses:378 57 360 368 365 358 381 359 362 363 366 367 369 370 371 372 373 382 375 376Used by:414
Symbol 384 GraphicUsed by:385
Symbol 385 MovieClip {pop_mc}Uses:384Used by:414
Symbol 386 GraphicUsed by:387
Symbol 387 MovieClipUses:386Used by:388
Symbol 388 MovieClip {shape_icons}Uses:57 58 59 60 387Used by:414
Symbol 389 EditableTextUses:244Used by:396
Symbol 390 EditableTextUses:244Used by:396
Symbol 391 TextUses:132Used by:393
Symbol 392 GraphicUsed by:393 395
Symbol 393 ButtonUses:391 392Used by:396
Symbol 394 TextUses:132Used by:395
Symbol 395 ButtonUses:394 392Used by:396
Symbol 396 MovieClip {msg_popup_yn}Uses:239 306 389 390 393 395Used by:414
Symbol 397 EditableTextUses:25Used by:400
Symbol 398 EditableTextUses:25Used by:400
Symbol 399 TextUses:25Used by:400
Symbol 400 MovieClip {loading_level}Uses:29 28 157 397 398 399 283Used by:414
Symbol 401 EditableTextUses:3Used by:408
Symbol 402 EditableTextUses:3Used by:408
Symbol 403 TextUses:25Used by:407
Symbol 404 TextUses:25Used by:407
Symbol 405 GraphicUsed by:407
Symbol 406 TextUses:25Used by:407
Symbol 407 ButtonUses:403 404 405 406Used by:408
Symbol 408 MovieClip {level_selector}Uses:24 157 162 401 168 182 187 196 200 206 208 402 212 215 19 407Used by:414
Symbol 409 Sound {sfx_pass}Used by:414
Symbol 410 Sound {sfx_piano}Used by:414
Symbol 411 Sound {sfx_russian}Used by:414
Symbol 412 Sound {sfx_morse}Used by:414
Symbol 413 Sound {sfx_pop}Used by:414
Symbol 414 MovieClip {__ASSETS}Uses:22 128 34 141 149 216 222 225 228 230 237 82 270 305 314 319 320 322 327 335 344 347 349 353 357 361 377 380 383 385 388 396 400 408 409 410 411 1 412 413Used by:Timeline

Instance Names

"tghbar"Symbol 17 MovieClip {preloader_mc_noad} Frame 1Symbol 6 MovieClip
"tghBtn"Symbol 17 MovieClip {preloader_mc_noad} Frame 1Symbol 11 Button
"tghbar"Symbol 17 MovieClip {preloader_mc_noad} Frame 7Symbol 6 MovieClip
"playBtn"Symbol 17 MovieClip {preloader_mc_noad} Frame 21Symbol 16 Button
"tghbar"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 6 MovieClip
"tghBtn"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 11 Button
"adBox"Symbol 20 MovieClip {preloader_mc} Frame 1Symbol 19 MovieClip
"tghbar"Symbol 20 MovieClip {preloader_mc} Frame 7Symbol 6 MovieClip
"playBtn"Symbol 20 MovieClip {preloader_mc} Frame 21Symbol 16 Button
"hh"Symbol 34 MovieClip {e_shapeHolder} Frame 1Symbol 33 MovieClip
"bg"Symbol 61 MovieClip {pumpkin_fla.sel_icon_12} Frame 1Symbol 56 MovieClip {pumpkin_fla.sel_dir_bg_13}
"b"Symbol 96 MovieClip {pumpkin_fla.sel_mc_16} Frame 1Symbol 72 MovieClip {pumpkin_fla.sel_btn_17}
"g"Symbol 96 MovieClip {pumpkin_fla.sel_mc_16} Frame 1Symbol 95 MovieClip
"p"Symbol 112 MovieClip {pumpkin_fla.btnsplusandminus_20} Frame 1Symbol 106 Button
"m"Symbol 112 MovieClip {pumpkin_fla.btnsplusandminus_20} Frame 1Symbol 111 Button
"r"Symbol 125 MovieClip {pumpkin_fla.ls_bg_btn_23} Frame 1Symbol 124 Button
"l"Symbol 125 MovieClip {pumpkin_fla.ls_bg_btn_23} Frame 1Symbol 124 Button
"bg"Symbol 128 MovieClip {editor} Frame 1Symbol 31 MovieClip
"shapeHolder"Symbol 128 MovieClip {editor} Frame 1Symbol 34 MovieClip {e_shapeHolder}
"btn_testStack"Symbol 128 MovieClip {editor} Frame 1Symbol 45 Button
"btn_getCode"Symbol 128 MovieClip {editor} Frame 1Symbol 48 Button
"btn_exit"Symbol 128 MovieClip {editor} Frame 1Symbol 54 Button
"iconbtn"Symbol 128 MovieClip {editor} Frame 1Symbol 61 MovieClip {pumpkin_fla.sel_icon_12}
"btn_clear"Symbol 128 MovieClip {editor} Frame 1Symbol 66 Button
"seldel"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selcopy"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selcut"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"wBox"Symbol 128 MovieClip {editor} Frame 1Symbol 100 EditableText
"hBox"Symbol 128 MovieClip {editor} Frame 1Symbol 101 EditableText
"wpm"Symbol 128 MovieClip {editor} Frame 1Symbol 112 MovieClip {pumpkin_fla.btnsplusandminus_20}
"hpm"Symbol 128 MovieClip {editor} Frame 1Symbol 112 MovieClip {pumpkin_fla.btnsplusandminus_20}
"aBox"Symbol 128 MovieClip {editor} Frame 1Symbol 115 EditableText
"apm"Symbol 128 MovieClip {editor} Frame 1Symbol 112 MovieClip {pumpkin_fla.btnsplusandminus_20}
"xBox"Symbol 128 MovieClip {editor} Frame 1Symbol 120 EditableText
"yBox"Symbol 128 MovieClip {editor} Frame 1Symbol 121 EditableText
"bgbtns"Symbol 128 MovieClip {editor} Frame 1Symbol 125 MovieClip {pumpkin_fla.ls_bg_btn_23}
"selc"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selr"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selcolgreen"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selcolblue"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selcoldarkred"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selcolred"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selgravright"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selgravleft"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selgravdown"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selgravup"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"selgravnone"Symbol 128 MovieClip {editor} Frame 1Symbol 96 MovieClip {pumpkin_fla.sel_mc_16}
"stepBox"Symbol 128 MovieClip {editor} Frame 1Symbol 126 EditableText
"steppm"Symbol 128 MovieClip {editor} Frame 1Symbol 112 MovieClip {pumpkin_fla.btnsplusandminus_20}
"editbtn"Symbol 141 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 135 Button
"mmbtn"Symbol 141 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 137 Button
"retrybtn"Symbol 141 MovieClip {custom_lvlfailed_mc} Frame 1Symbol 140 Button
"editbtn"Symbol 149 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 135 Button
"retrybtn"Symbol 149 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 145 Button
"sharebtn"Symbol 149 MovieClip {custom_lvlpassed_mc} Frame 1Symbol 147 Button
"bygazbtn"Symbol 157 MovieClip {pumpkin_fla.title_35} Frame 1Symbol 155 Button
"bg"Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39} Frame 1Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40}
"n"Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39} Frame 1Symbol 181 EditableText
"btn_exit"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 162 Button
"lvltitle"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 163 EditableText
"makeyourown_btn"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 168 Button
"m1"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m2"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m3"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m4"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m5"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m6"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m7"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m8"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m9"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m10"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m11"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m12"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m13"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m14"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m15"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m16"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m17"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m18"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m19"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m20"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m21"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m22"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m23"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m24"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m25"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m26"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m27"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m28"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m29"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m30"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m31"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m32"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m33"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m34"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m35"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m36"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m37"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m38"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m39"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m40"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"ml_btn"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 187 Button
"bonusmode_mc"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 196 MovieClip {pumpkin_fla.rewardbonusmode_42}
"faces_mc"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 200 MovieClip {pumpkin_fla.rewardfaces_44}
"morse_mc"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 206 MovieClip {pumpkin_fla.rewardmorse_45}
"russian_mc"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 208 MovieClip {pumpkin_fla.rewardrussian_47}
"lvlsubtitle"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 209 EditableText
"m41"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m42"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m43"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m44"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m45"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"walkthrough_btn"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 212 Button
"rr_btn"Symbol 216 MovieClip {pumpkin_fla._levelselector_34} Frame 1Symbol 215 Button
"bg_cover"Symbol 270 MovieClip {code_popup} Frame 1Symbol 239 MovieClip
"forumbtn"Symbol 270 MovieClip {code_popup} Frame 1Symbol 249 Button
"titleBox"Symbol 270 MovieClip {code_popup} Frame 1Symbol 250 EditableText
"authorBox"Symbol 270 MovieClip {code_popup} Frame 1Symbol 252 EditableText
"submitbtn"Symbol 270 MovieClip {code_popup} Frame 1Symbol 257 Button
"cancelbtn"Symbol 270 MovieClip {code_popup} Frame 1Symbol 261 Button
"okbtn"Symbol 270 MovieClip {code_popup} Frame 2Symbol 266 Button
"urlBox"Symbol 270 MovieClip {code_popup} Frame 3Symbol 269 EditableText
"atysbtn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 273 Button
"tghbtn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 276 Button
"mgbtn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 281 Button
"playbtn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 283 Button
"aboutbtn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 285 Button
"resetbtn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 287 Button
"contact_btn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 290 Button
"link_btn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 293 Button
"incompetech_btn"Symbol 305 MovieClip {mm_mc} Frame 1Symbol 298 Button
"mmbtn"Symbol 305 MovieClip {mm_mc} Frame 2Symbol 301 Button
"contact_btn"Symbol 305 MovieClip {mm_mc} Frame 2Symbol 290 Button
"link_btn"Symbol 305 MovieClip {mm_mc} Frame 2Symbol 293 Button
"incompetech_btn"Symbol 305 MovieClip {mm_mc} Frame 2Symbol 298 Button
"bg_cover"Symbol 314 MovieClip {msg_popup} Frame 1Symbol 239 MovieClip
"msgbox"Symbol 314 MovieClip {msg_popup} Frame 1Symbol 307 EditableText
"msgt"Symbol 314 MovieClip {msg_popup} Frame 1Symbol 308 EditableText
"okbtn"Symbol 314 MovieClip {msg_popup} Frame 1Symbol 313 Button
"bg"Symbol 319 MovieClip {bg_mc} Frame 1Symbol 31 MovieClip
"lvltxt"Symbol 319 MovieClip {bg_mc} Frame 1Symbol 316 EditableText
"toplefttxt"Symbol 319 MovieClip {bg_mc} Frame 1Symbol 317 EditableText
"bottomlefttxt"Symbol 319 MovieClip {bg_mc} Frame 1Symbol 318 EditableText
"resumebtn"Symbol 335 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 332 Button
"editbtn"Symbol 335 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 135 Button
"resetbtn"Symbol 335 MovieClip {custom_lvlpaused_mc} Frame 1Symbol 145 Button
"retrybtn"Symbol 344 MovieClip {lvlfailed_mc} Frame 1Symbol 140 Button
"mgbtn"Symbol 344 MovieClip {lvlfailed_mc} Frame 1Symbol 339 Button
"lsbtn"Symbol 344 MovieClip {lvlfailed_mc} Frame 1Symbol 341 Button
"walkthroughbtn"Symbol 344 MovieClip {lvlfailed_mc} Frame 1Symbol 343 Button
"lsbtn"Symbol 347 MovieClip {lvlpassed_mc} Frame 1Symbol 346 Button
"mgbtn"Symbol 347 MovieClip {lvlpassed_mc} Frame 1Symbol 339 Button
"sharebtn"Symbol 347 MovieClip {lvlpassed_mc} Frame 1Symbol 147 Button
"resumebtn"Symbol 349 MovieClip {lvlpaused_mc} Frame 1Symbol 332 Button
"lsbtn"Symbol 349 MovieClip {lvlpaused_mc} Frame 1Symbol 341 Button
"resetbtn"Symbol 349 MovieClip {lvlpaused_mc} Frame 1Symbol 145 Button
"walkthroughbtn"Symbol 349 MovieClip {lvlpaused_mc} Frame 1Symbol 343 Button
"pausebtn"Symbol 353 MovieClip {pausebtn_mc} Frame 1Symbol 352 Button
"pausebtn"Symbol 357 MovieClip {walkthroughbtn_mc} Frame 1Symbol 356 Button
"eye2"Symbol 377 MovieClip {alt_face_angry} Frame 34Symbol 365 MovieClip
"eye1"Symbol 377 MovieClip {alt_face_angry} Frame 34Symbol 365 MovieClip
"eye2"Symbol 383 MovieClip {face_angry} Frame 6Symbol 365 MovieClip
"eye1"Symbol 383 MovieClip {face_angry} Frame 6Symbol 365 MovieClip
"bg_cover"Symbol 396 MovieClip {msg_popup_yn} Frame 1Symbol 239 MovieClip
"msgbox"Symbol 396 MovieClip {msg_popup_yn} Frame 1Symbol 389 EditableText
"msgt"Symbol 396 MovieClip {msg_popup_yn} Frame 1Symbol 390 EditableText
"yes_btn"Symbol 396 MovieClip {msg_popup_yn} Frame 1Symbol 393 Button
"no_btn"Symbol 396 MovieClip {msg_popup_yn} Frame 1Symbol 395 Button
"lvltitle"Symbol 400 MovieClip {loading_level} Frame 1Symbol 397 EditableText
"lvlauthor"Symbol 400 MovieClip {loading_level} Frame 1Symbol 398 EditableText
"playbtn"Symbol 400 MovieClip {loading_level} Frame 1Symbol 283 Button
"btn_exit"Symbol 408 MovieClip {level_selector} Frame 1Symbol 162 Button
"lvltitle"Symbol 408 MovieClip {level_selector} Frame 1Symbol 401 EditableText
"makeyourown_btn"Symbol 408 MovieClip {level_selector} Frame 1Symbol 168 Button
"m1"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m2"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m3"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m4"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m5"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m6"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m7"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m8"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m9"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m10"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m11"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m12"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m13"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m14"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m15"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m16"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m17"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m18"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m19"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m20"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m21"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m22"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m23"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m24"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m25"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m26"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m27"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m28"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m29"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m30"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m31"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m32"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m33"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m34"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m35"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m36"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m37"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m38"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m39"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m40"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"ml_btn"Symbol 408 MovieClip {level_selector} Frame 1Symbol 187 Button
"bonusmode_mc"Symbol 408 MovieClip {level_selector} Frame 1Symbol 196 MovieClip {pumpkin_fla.rewardbonusmode_42}
"faces_mc"Symbol 408 MovieClip {level_selector} Frame 1Symbol 200 MovieClip {pumpkin_fla.rewardfaces_44}
"morse_mc"Symbol 408 MovieClip {level_selector} Frame 1Symbol 206 MovieClip {pumpkin_fla.rewardmorse_45}
"russian_mc"Symbol 408 MovieClip {level_selector} Frame 1Symbol 208 MovieClip {pumpkin_fla.rewardrussian_47}
"lvlsubtitle"Symbol 408 MovieClip {level_selector} Frame 1Symbol 402 EditableText
"m41"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m42"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m43"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m44"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"m45"Symbol 408 MovieClip {level_selector} Frame 1Symbol 182 MovieClip {pumpkin_fla.levelselecttile_39}
"walkthrough_btn"Symbol 408 MovieClip {level_selector} Frame 1Symbol 212 Button
"rr_btn"Symbol 408 MovieClip {level_selector} Frame 1Symbol 215 Button
"adBox"Symbol 408 MovieClip {level_selector} Frame 1Symbol 19 MovieClip
"happyhalloween_btn"Symbol 408 MovieClip {level_selector} Frame 1Symbol 407 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"loaded"Symbol 17 MovieClip {preloader_mc_noad} Frame 4
"loaded"Symbol 20 MovieClip {preloader_mc} Frame 4
"a"Symbol 31 MovieClip Frame 1
"tut1"Symbol 31 MovieClip Frame 3
"tut2"Symbol 31 MovieClip Frame 4
"tut3"Symbol 31 MovieClip Frame 5
"neutral"Symbol 82 MovieClip Frame 1
"save"Symbol 82 MovieClip Frame 2
"kill"Symbol 82 MovieClip Frame 3
"hardkill"Symbol 82 MovieClip Frame 4
"fneutral"Symbol 82 MovieClip Frame 5
"fsave"Symbol 82 MovieClip Frame 6
"fkill"Symbol 82 MovieClip Frame 7
"selr"Symbol 95 MovieClip Frame 1
"selc"Symbol 95 MovieClip Frame 2
"selt"Symbol 95 MovieClip Frame 3
"seldel"Symbol 95 MovieClip Frame 4
"selcopy"Symbol 95 MovieClip Frame 5
"selcut"Symbol 95 MovieClip Frame 6
"selcolblue"Symbol 95 MovieClip Frame 7
"selcolgreen"Symbol 95 MovieClip Frame 8
"selcolred"Symbol 95 MovieClip Frame 9
"selcoldarkred"Symbol 95 MovieClip Frame 10
"selgravdown"Symbol 95 MovieClip Frame 11
"selgravleft"Symbol 95 MovieClip Frame 12
"selgravup"Symbol 95 MovieClip Frame 13
"selgravright"Symbol 95 MovieClip Frame 14
"selgravnone"Symbol 95 MovieClip Frame 15
"locked"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 1
"open"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 2
"openover"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 3
"beaten"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 4
"beatenover"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 5
"par"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 6
"parover"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 7
"bonus"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 8
"bonusover"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 9
"parbonus"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 10
"parbonusover"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 11
"extralocked"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 12
"extralockedover"Symbol 180 MovieClip {pumpkin_fla.LSbtnbg_40} Frame 13
"neutral"Symbol 222 MovieClip {c} Frame 1
"save"Symbol 222 MovieClip {c} Frame 2
"kill"Symbol 222 MovieClip {c} Frame 3
"hardkill"Symbol 222 MovieClip {c} Frame 4
"fneutral"Symbol 222 MovieClip {c} Frame 5
"fsave"Symbol 222 MovieClip {c} Frame 6
"fkill"Symbol 222 MovieClip {c} Frame 7
"fhardkill"Symbol 222 MovieClip {c} Frame 8
"neutral"Symbol 237 MovieClip {r} Frame 1
"save"Symbol 237 MovieClip {r} Frame 2
"kill"Symbol 237 MovieClip {r} Frame 3
"hardkill"Symbol 237 MovieClip {r} Frame 4
"fneutral"Symbol 237 MovieClip {r} Frame 5
"fsave"Symbol 237 MovieClip {r} Frame 6
"fkill"Symbol 237 MovieClip {r} Frame 7
"fhardkill"Symbol 237 MovieClip {r} Frame 8
"default"Symbol 319 MovieClip {bg_mc} Frame 1
"noblur"Symbol 319 MovieClip {bg_mc} Frame 2
"del"Symbol 320 MovieClip {tool_holder} Frame 1
"copy"Symbol 320 MovieClip {tool_holder} Frame 2
"cut"Symbol 320 MovieClip {tool_holder} Frame 3
"save"Symbol 361 MovieClip {alt_face} Frame 1
"save"Symbol 377 MovieClip {alt_face_angry} Frame 1
"neutral"Symbol 377 MovieClip {alt_face_angry} Frame 35
"hardkill"Symbol 377 MovieClip {alt_face_angry} Frame 38
"hardkillb"Symbol 377 MovieClip {alt_face_angry} Frame 39
"kill"Symbol 377 MovieClip {alt_face_angry} Frame 40
"save"Symbol 380 MovieClip {face} Frame 1
"save"Symbol 383 MovieClip {face_angry} Frame 1
"neutral"Symbol 383 MovieClip {face_angry} Frame 35
"hardkill"Symbol 383 MovieClip {face_angry} Frame 38
"hardkillb"Symbol 383 MovieClip {face_angry} Frame 39
"kill"Symbol 383 MovieClip {face_angry} Frame 40
"face"Symbol 388 MovieClip {shape_icons} Frame 1
"bomb"Symbol 388 MovieClip {shape_icons} Frame 2
"cross"Symbol 388 MovieClip {shape_icons} Frame 3
"none"Symbol 388 MovieClip {shape_icons} Frame 4
"arrow"Symbol 388 MovieClip {shape_icons} Frame 5




http://swfchan.com/21/100735/info.shtml
Created: 21/3 -2019 03:30:45 Last modified: 21/3 -2019 03:30:45 Server time: 20/04 -2024 07:02:25