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Apemadness.swf

This is the info page for
Flash #101946

(Click the ID number above for more basic data on this flash file.)


Text
Falling Objects

Preparing to launch

more games

<p align="left"></p>

Energy:

000000

Play again

Play again

You managed to score:

Well doNE

00000000

Play

Play

1- Use the keyboard
to move the Ape

Ape Madness

2-  Catch as many bananas as
possible to earn points before the
countdown reaches the zero

3- Avoid things that hurts the
Ape.Watch the Energy Bar!

Jump

Right

Left

Crouch

- 50

+ 450

ActionScript [AS1/AS2]

Frame 1
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("dbe884e9", this, 10301, true); loader.sStatus = 0;
Instance of Symbol 57 MovieClip "loader" in Frame 1
on (release) { getURL ("http://www.zapxo.com", "_blank"); }
Frame 2
iBytes = int((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); loader.sStatus = iBytes + "%"; loader._x = Stage.width / 2; loader._y = Stage.height / 2;
Frame 3
if (iBytes < 100) { iBytes = iBytes + 2; gotoAndPlay (2); } else { loader.sStatus = "COMPLETE"; gotoAndPlay (4); }
Frame 4
function SceneDimension() { StageW = Stage.width; StageH = Stage.height; startPointX = StageW; startPointY = StageH - 10; scale_w = (StageW / 800) * 100; scale_h = (StageH / 600) * 100; speed_w = StageW / 800; speed_h = StageH / 600; black_skin._xscale = StageW; black_skin._yscale = StageH; if (scale_w > scale_h) { mcInstructions._xscale = scale_h; mcInstructions._yscale = scale_h; } else if (scale_w <= scale_h) { mcInstructions._xscale = scale_w; mcInstructions._yscale = scale_w; } mcInstructions._x = (StageW / 2) - (mcInstructions._width / 2); mcInstructions._y = (StageH / 2) - (mcInstructions._height / 2); if (scale_w > scale_h) { mcCongratulations._xscale = scale_h; mcCongratulations._yscale = scale_h; } else if (scale_w <= scale_h) { mcCongratulations._xscale = scale_w; mcCongratulations._yscale = scale_w; } mcCongratulations._x = (StageW / 2) - (mcCongratulations._width / 2); mcCongratulations._y = (StageH / 2) - (mcCongratulations._height / 2); mcDimension.Dimension = (StageW + " x ") + StageH; mcDimension._y = (StageH - mcDimension._height) - 2; mcDimension._x = (StageW / 2) - (mcDimension._width / 2); mcDimension._visible = true; startPointDogX = _x; DogScale = scale_h; startPointBeeX = _x; BeeScale = scale_h; Monkey._y = startPointY; Monkey._x = startPointX / 2; Monkey._xscale = scale_h; Monkey._yscale = scale_h; MonkeyScale = scale_h; if (Stage.height <= 400) { jumpHeight = Math.ceil(StageH / 15); } else if ((Stage.height >= 601) && (Stage.height <= 800)) { jumpHeight = Math.ceil(StageH / 25); } else if ((Stage.height >= 801) && (Stage.height <= 1200)) { jumpHeight = Math.ceil(StageH / 35); } else if ((Stage.height <= 600) && (Stage.height >= 401)) { jumpHeight = Math.ceil(StageH / 20); } walkSpeed = Math.ceil(StageW / 60); Energy_Bar._xscale = scale_h * 0.9; Energy_Bar._yscale = scale_h * 0.9; Energy_Bar._x = startPointX - (Energy_Bar._width * 0.75); Energy_Bar._y = Energy_Bar._height / 2; Foreground._xscale = scale_w; Foreground._yscale = scale_h; if (scale_w >= 51) { mcScore._xscale = 100; mcScore._yscale = 100; } else if (scale_w <= 50) { mcScore._xscale = 50; mcScore._yscale = 50; } mcScore._x = 5; mcScore._y = timer._y; if (scale_w >= 51) { timer._xscale = 100; timer._yscale = 100; } else if (scale_w <= 50) { timer._xscale = 50; timer._yscale = 50; } timer._x = mcScore._width + 5; landscape.sky._width = StageW; landscape.sky._height = StageH; landscape.moon._x = StageW * 0.8; landscape.moon._y = (StageH / 4) - 50; landscape.moon._xscale = scale_h; landscape.moon._yscale = scale_h; landscape.cloud_A._x = StageW * 0.75; landscape.cloud_A._y = StageH / 4; landscape.cloud_A._xscale = scale_h; landscape.cloud_A._yscale = scale_h; landscape.cloud_B._x = StageW * 0.5; landscape.cloud_B._y = StageH / 10; landscape.cloud_B._xscale = scale_h; landscape.cloud_B._yscale = scale_h; landscape.grass._y = StageH - landscape.grass._height; landscape.grass._width = StageW; landscape.grass._height = StageH * 0.25; landscape.bush._y = StageH - landscape.bush._height; landscape.bush._width = StageW; landscape.bush._height = StageH * 0.4; landscape.frontTrees._width = StageW; landscape.frontTrees._height = StageH; landscape.backTrees._width = StageW; landscape.backTrees._height = StageH; if (Stage.height < 400) { var _local2 = new flash.filters.BlurFilter(2, 2, 2); } else if (Stage.height > 801) { var _local2 = new flash.filters.BlurFilter(5, 5, 2); } else if ((Stage.height <= 800) && (Stage.height >= 401)) { var _local2 = new flash.filters.BlurFilter(4, 4, 2); } var _local1 = new Array(); _local1.push(_local2); landscape.backTrees.filters = _local1; } Stage.scaleMode = "exactFit"; Stage.align = "TL"; Listenerload = new Object(); Listenerload.onResize = function () { SceneDimension(); }; Stage.addListener(Listenerload); Listenerload.onResize(); SceneDimension(); walkSpeed = walkSpeed; jumpHeight = jumpHeight; jumpSpeed = walkSpeed; Points = 0; hurtMonkey = false; happyMonkey = false; happy = false; jumping = true; hurt = false; objectLimit = 10; speedUp = 1; speedUpPause = 2; productionSpeed = 2300; var numSec = 120; timer._visible = false; energy = 100; Energy_Bar.gotoAndStop(energy); mcScore._visible = false; mcCongratulations._visible = false; black_skin._visible = true; attachMovie("Monkey", "Monkey", 100002); Monkey._x = startPointX / 2; Monkey._y = startPointY; stop();
Frame 5
function MonkeyPose(direction) { if ((!hurt) && (!happy)) { if (direction != alreadyMoving) { Monkey.gotoAndPlay(direction); alreadyMoving = direction; hurtMonkey = false; happyMonkey = false; } } else if (hurt && (!hurtMonkey)) { Monkey.gotoAndPlay("hurt"); hurtMonkey = true; } else if (happy && (!happyMonkey)) { Monkey.gotoAndPlay("happy"); happyMonkey = true; } } function MonkeyHealth(amount) { if (amount < 0) { MonkeyPose("hurt"); energy = energy - 2; } else { MonkeyPose("happy"); energy = energy + 1; } } function MovingObjects() { var _local2 = 0; while (_local2 < objectLimit) { if (this["Object" + _local2]._y < (StageH + 50)) { this["Object" + _local2]._y = this["Object" + _local2]._y + (this["Object" + _local2].fallSpeed + speedUp); if (Monkey.hitTest(this["Object" + _local2]._x, this["Object" + _local2]._y, true)) { if (this["Object" + _local2].pointsWorth > 0) { addThisAmount = this["Object" + _local2].pointsWorth; Points = Points + addThisAmount; MonkeyHealth(1); this["Object" + _local2].doActions(); } else { addThisAmount = this["Object" + _local2].pointsWorth; Points = Points + addThisAmount; MonkeyHealth(-1); } this["Object" + _local2].removeMovieClip(); } } else { this["Object" + _local2].removeMovieClip(); } _local2++; } if (speedUpPauseCheck < getTimer()) { speedUpPauseCheck = getTimer() + (speedUpPause * 1000); if (speedUp < 5) { speedUp = speedUp + 0.5; productionSpeed = productionSpeed - 25; } } } function FallingObjects() { if (getTimer() >= objectDelay) { produceAnObject = true; objectDelay = getTimer() + productionSpeed; } if (produceAnObject) { if (objectCounter < (objectLimit - 1)) { objectCounter++; } else { objectCounter = 0; } attachMovie("Object", "Object" + objectCounter, objectCounter); this["Object" + objectCounter]._xscale = scale_h; this["Object" + objectCounter]._yscale = scale_h; this["Object" + objectCounter]._x = random(StageW); this["Object" + objectCounter]._y = -20; this["Object" + objectCounter].fallSpeed = Math.ceil(((random(100) / 15) + 1) * speed_h); produceAnObject = false; } MovingObjects(); } function gameOver() { gotoAndStop ("game_over"); direction = ""; alreadyMoving = ""; hurtMonkey = false; happyMonkey = false; happy = false; jumping = false; jumpSpeed = 0; hurt = false; falling_objects.removeMovieClip(); var _local3 = 200000 /* 0x030D40 */; while (_local3 <= 200003) { this["Object" + _local3].removeMovieClip(); _local3++; } var _local2 = 0; while (_local2 < objectLimit) { this["Object" + _local2].removeMovieClip(); _local2++; } timerCountDown = false; } stop(); black_skin._visible = false; timer._visible = true; var enterTime = getTimer(); var startTime = (getTimer() - enterTime); timer.onEnterFrame = function () { var _local2 = getTimer() - enterTime; second = -Math.floor((_local2 / 1000) - numSec); minute = Math.floor(second / 60); secs = String(second % 60); mins = String(minute % 60); if (secs.length < 2) { secs = "0" + secs; } if (mins.length < 2) { mins = "" + mins; } elapsedTime = (("TIME: " + mins) + ":") + secs; if (_local2 >= (startTime + (numSec * 1000))) { delete this.onEnterFrame; elapsedTime = ""; gameOver(); } }; Monkey.gotoAndPlay("between"); Monkey.onEnterFrame = function () { if (Monkey._x > (Monkey._width / 2)) { if (Key.isDown(37) && (!Key.isDown(39))) { Monkey._x = Monkey._x - walkSpeed; MonkeyPose("left"); Monkey._xscale = MonkeyScale; Monkey._yscale = MonkeyScale; } } if (Monkey._x < (Stage.width - (Monkey._width / 2))) { if (Key.isDown(39) && (!Key.isDown(37))) { Monkey._x = Monkey._x + walkSpeed; MonkeyPose("right"); Monkey._xscale = -MonkeyScale; Monkey._yscale = MonkeyScale; } } if (Key.isDown(38) && (!jumping)) { MonkeyPose("jump"); jumping = true; Monkey._yscale = MonkeyScale; } else if (jumping) { jumpSpeed = jumpSpeed - 2; Monkey._y = Monkey._y - jumpSpeed; if (Monkey._y > startPointY) { Monkey._y = startPointY; jumping = false; jumpSpeed = jumpHeight; } } if (((((!Key.isDown(38)) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!jumping)) && (Monkey._y <= startPointY)) { MonkeyPose("idle"); Monkey._y = startPointY; Monkey._yscale = MonkeyScale; } if ((((Key.isDown(40) && (!Key.isDown(38))) && (!Key.isDown(39))) && (!Key.isDown(37))) && (!jumping)) { MonkeyPose("down"); Monkey._yscale = MonkeyScale; } }; dogs = function () { this.speedX = Math.round(Math.random() * 8) * speed_w; this.onEnterFrame = function () { this._xscale = DogScale; this._yscale = DogScale; this.highX = StageW; this.highY = StageH - (StageH * 0.085); if (this._x < (startPointDogX - this._width)) { this.speedX = Math.round(Math.random() * 4) * speed_w; this.gotoAndStop("right"); } else if (this._x > (this.highX + this._width)) { this.speedX = (-Math.round(Math.random() * 4)) * speed_w; this.gotoAndStop("left"); } this._x = this._x + this.speedX; this._y = this.highY + random(2); if (this.speedX == 0) { this.speedX = this.speedX + 1; } if (Monkey.hitTest(this._x, this._y, true)) { MonkeyHealth(-1); this.dog_move.gotoAndPlay("bite"); } }; }; dogs.prototype = new MovieClip(); dogOnScene = 2; dogNumber = 0; while (dogNumber < dogOnScene) { dog_container.attachMovie("dog", "dog_" + dogNumber, 1000 + dogNumber); dogs.apply(dog_container["dog_" + dogNumber]); dogNumber++; } bees = function () { this.speedX = Math.floor(Math.random() * 12) * speed_w; this.onEnterFrame = function () { this._xscale = BeeScale; this._yscale = BeeScale; this.highX = StageW; this.highY = StageH - (StageH * 0.2); if (this._x < (startPointBeeX - this._width)) { this.speedX = Math.floor(Math.random() * 12) * speed_w; this.gotoAndStop("right"); } else if (this._x > (this.highX + this._width)) { this.speedX = (-Math.floor(Math.random() * 12)) * speed_w; this.gotoAndStop("left"); } this._x = this._x + this.speedX; this._y = this.highY; if (this.speedX == 0) { this.speedX = this.speedX + 12; } if (Monkey.hitTest(this._x, this._y, true)) { MonkeyHealth(-1); this.bee_move.gotoAndPlay("sting"); } }; }; bees.prototype = new MovieClip(); BeeOnScene = 1; beeNumber = 0; while (beeNumber < BeeOnScene) { bee_container.attachMovie("bee", "bee_" + beeNumber, 1001 + beeNumber); bees.apply(bee_container["bee_" + beeNumber]); beeNumber++; } attachMovie("falling_objects", "falling_objects", 200001); falling_objects.onEnterFrame = function () { FallingObjects(); }; Foreground.onEnterFrame = function () { this.swapDepths(_root.getNextHighestDepth()); }; Energy_Bar.onEnterFrame = function () { this.gotoAndStop(energy); if (energy < 0) { gameOver(); } }; mcScore._visible = true;
Frame 6
stop(); mcScore._visible = false; mcCongratulations._visible = true; black_skin._visible = true; timer._visible = false; ExtraPoints = 1000; Energy_Bar.onEnterFrame = function () { if (this._currentframe != 1) { this._currentframe = this.gotoAndStop(this._currentframe - 1); Points = Points + ExtraPoints; } else { stop(); } };
Symbol 13 MovieClip Frame 1
stop();
Symbol 14 MovieClip [bee] Frame 1
stop();
Symbol 28 MovieClip Frame 1
stop();
Symbol 29 MovieClip [dog] Frame 1
stop();
Symbol 40 MovieClip [Object] Frame 1
var CurrentFrame = (random(_totalframes) + 1); if (CurrentFrame == 1) { CurrentFrame = CurrentFrame + 1; } gotoAndStop(CurrentFrame);
Symbol 40 MovieClip [Object] Frame 2
pointsWorth = 450; stop();
Symbol 40 MovieClip [Object] Frame 3
pointsWorth = -50; stop();
Symbol 46 Button
on (release) { getURL ("http://www.zapxo.com", "_blank"); }
Symbol 57 MovieClip Frame 1
scale_h = (Stage.height / 600) * 100; _parent.loader._xscale = scale_h; _parent.loader._yscale = scale_h;
Symbol 89 Button
on (release) { getURL ("http://www.zapxo.com", "_blank"); }
Symbol 139 MovieClip Frame 6
stop();
Symbol 149 MovieClip Frame 1
play();
Symbol 149 MovieClip Frame 7
stop();
Symbol 149 MovieClip Frame 8
play();
Symbol 149 MovieClip Frame 13
stop();
Symbol 149 MovieClip Frame 14
play();
Symbol 149 MovieClip Frame 18
stop();
Symbol 149 MovieClip Frame 19
play();
Symbol 149 MovieClip Frame 25
stop(); _parent.alreadyMoving = "between"; this.gotoAndPlay("between");
Symbol 149 MovieClip Frame 26
_parent.hurt = true; play();
Symbol 149 MovieClip Frame 34
stop(); _parent.hurt = false; _parent.alreadyMoving = "between"; this.gotoAndPlay("between");
Symbol 149 MovieClip Frame 35
_parent.happy = true; play();
Symbol 149 MovieClip Frame 46
stop(); _parent.happy = false; _parent.alreadyMoving = "between"; this.gotoAndPlay("between");
Symbol 149 MovieClip Frame 47
stop();
Symbol 149 MovieClip Frame 53
_parent.happy = false; _parent.hurt = false; play();
Symbol 149 MovieClip Frame 75
stop(); _parent.alreadyMoving = "idle"; this.gotoAndPlay("idle");
Symbol 174 MovieClip Frame 1
stop();
Symbol 186 Button
on (release) { _parent.gotoAndPlay(3); }
Symbol 198 Button
on (release) { _parent.nextFrame(); }

Library Items

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Symbol 2 GraphicUsed by:3
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Symbol 5 GraphicUsed by:9
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Instance Names

"loader"Frame 1Symbol 57 MovieClip
"landscape"Frame 4Symbol 90 MovieClip
"Monkey"Frame 4Symbol 149 MovieClip
"timer"Frame 4Symbol 151 MovieClip
"Energy_Bar"Frame 4Symbol 174 MovieClip
"mcScore"Frame 4Symbol 176 EditableText
"Foreground"Frame 4Symbol 178 MovieClip
"black_skin"Frame 4Symbol 180 MovieClip
"mcCongratulations"Frame 4Symbol 191 MovieClip
"mcInstructions"Frame 4Symbol 212 MovieClip
"dog_container"Frame 5Symbol 213 MovieClip
"bee_container"Frame 5Symbol 214 MovieClip
"falling_objects"Frame 5Symbol 41 MovieClip [falling objects]
"bee_move"Symbol 14 MovieClip [bee] Frame 1Symbol 13 MovieClip
"dog_move"Symbol 29 MovieClip [dog] Frame 1Symbol 28 MovieClip
"objects"Symbol 41 MovieClip [falling objects] Frame 1Symbol 40 MovieClip [Object]
"sky"Symbol 90 MovieClip Frame 1Symbol 59 MovieClip
"moon"Symbol 90 MovieClip Frame 1Symbol 61 MovieClip
"cloud_A"Symbol 90 MovieClip Frame 1Symbol 63 MovieClip
"cloud_B"Symbol 90 MovieClip Frame 1Symbol 63 MovieClip
"bush"Symbol 90 MovieClip Frame 1Symbol 65 MovieClip
"cascabel"Symbol 174 MovieClip Frame 1Symbol 160 MovieClip
"cascabel"Symbol 174 MovieClip Frame 13Symbol 160 MovieClip
"cascabel"Symbol 174 MovieClip Frame 33Symbol 160 MovieClip
"cascabel"Symbol 174 MovieClip Frame 57Symbol 160 MovieClip
"cascabel"Symbol 174 MovieClip Frame 80Symbol 160 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 14 as "bee"
ExportAssets (56)Timeline Frame 1Symbol 29 as "dog"
ExportAssets (56)Timeline Frame 1Symbol 40 as "Object"
ExportAssets (56)Timeline Frame 1Symbol 41 as "falling objects"

Labels

"init"Frame 4
"game_over"Frame 6
"sting"Symbol 13 MovieClip Frame 2
"right"Symbol 14 MovieClip [bee] Frame 1
"left"Symbol 14 MovieClip [bee] Frame 8
"bite"Symbol 28 MovieClip Frame 2
"right"Symbol 29 MovieClip [dog] Frame 1
"left"Symbol 29 MovieClip [dog] Frame 8
"idle"Symbol 149 MovieClip Frame 1
"left"Symbol 149 MovieClip Frame 8
"right"Symbol 149 MovieClip Frame 14
"jump"Symbol 149 MovieClip Frame 19
"hurt"Symbol 149 MovieClip Frame 26
"happy"Symbol 149 MovieClip Frame 35
"down"Symbol 149 MovieClip Frame 47
"between"Symbol 149 MovieClip Frame 53

Dynamic Text Variables

sStatusSymbol 43 EditableText"Preparing to launch"
_parent.elapsedTimeSymbol 150 EditableText"<p align="left"></p>"
PointsSymbol 176 EditableText"000000                     "
_parent.PointsSymbol 189 EditableText"00000000"




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Created: 20/3 -2019 03:25:44 Last modified: 20/3 -2019 03:25:44 Server time: 25/04 -2024 14:25:04