STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228023 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2560 · P5119 |
This is the info page for Flash #102208 |
Fission Mailed |
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<p align="left"><font face="Arial Black" size="24" color="#000000" letterSpacing="0.000000" kerning="1">NOW LOADING</font></p> |
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<p align="left"><font face="Arial Black" size="24" color="#000000" letterSpacing="0.000000" kerning="1">..</font></p> |
<p align="left"><font face="Arial Black" size="24" color="#000000" letterSpacing="0.000000" kerning="1">...</font></p> |
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Skip |
Play |
Blow up Planet X |
LIVES: |
ASTEROIDS BLEWED UP: |
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ActionScript [AS1/AS2]
Frame 1bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 100; this.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { this.gotoAndPlay(3); }Frame 2this.gotoAndPlay(1);Frame 4Frame 472Frame 571Frame 911stop(); stop();Frame 913stop(); var i = 0; var nrEnemies = 10; var score = 0; var lives = 10; var timer = 8; i = 1; while (i < nrEnemies) { _root.Enemy0.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root["Enemy" + i].reset(); this.removeMovieClip(); } i++; } this.onEnterFrame = function () { timer++; if (Key.isDown(39)) { if (Ship.hitTest(550, Ship._y, true)) { Ship._x = Ship._x - 15; } Ship._x = Ship._x + 10; } else if (Key.isDown(37)) { if (Ship.hitTest(-85, Ship._y, true)) { Ship._x = Ship._x + 15; } Ship._x = Ship._x - 10; } else if (Key.isDown(38)) { if (Ship.hitTest(Ship._x - 40, -100, true)) { Ship._y = Ship._y + 10; } Ship._y = Ship._y - 10; } else if (Key.isDown(40)) { if (Ship.hitTest(Ship._x - 40, 400, true)) { Ship._y = Ship._y - 10; } Ship._y = Ship._y + 10; } if (Key.isDown(32)) { i++; if (timer >= 4) { _root.attachMovie("Bullet", "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; var _local2 = new Sound(); _local2.attachSound("shoot"); _local2.start(); timer = 0; } } };Instance of Symbol 106 MovieClip "Ship" in Frame 913onClipEvent (load) { function reset() { this._x = 100; this._y = 150; } reset(); } onClipEvent (load) { removeMovieClip(""); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.lives = _root.lives - 1; if (_root.lives <= 0) { stopAllSounds(); _root.attachMovie("GameOver", "GameOver", 100); _root.GameOver._x = 275; _root.GameOver._y = 150; this.swapDepths(10); this.removeMovieClip(); } reset(); k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } i++; } }Instance of Symbol 52 MovieClip [Enemy] "Enemy0" in Frame 913onClipEvent (load) { function reset() { var _local2 = 12; this._y = Math.random() * 300; this._x = 550; mySpeed = Math.ceil(Math.random() * 6) + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); timer = 0; } timer++; if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } if (this._x < -10) { reset(); } }Frame 2341stop();Symbol 5 MovieClip [Bullet] Frame 1stop(); this.onEnterFrame = function () { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root["Enemy" + i].reset(); _root.score = _root.score + 1; } i++; } this._x = this._x + 40; if (this._x > 550) { this.removeMovieClip(); } };Symbol 13 MovieClip [GameOver] Frame 143stop(); stop();Symbol 52 MovieClip [Enemy] Frame 1stop();Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [Enemy] Frame 1/* no clip actions */Symbol 52 MovieClip [Enemy] Frame 32this.removeMovieClip;Symbol 77 Buttonon (release) { stopAllSounds(); gotoAndPlay (913); }Symbol 89 Buttonon (release) { stopAllSounds(); gotoAndPlay (913); }Symbol 109 Buttonon (release) { stopAllSounds(); gotoAndPlay (914); }
Library Items
Symbol 1 Sound [shoot] | ||
Symbol 2 Graphic | Used by:5 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:5 |
Symbol 5 MovieClip [Bullet] | Uses:2 4 | |
Symbol 6 ShapeTweening | Used by:13 | |
Symbol 7 ShapeTweening | Used by:13 | |
Symbol 8 Sound | Used by:13 | |
Symbol 9 Font | Used by:10 | |
Symbol 10 Text | Uses:9 | Used by:13 |
Symbol 11 ShapeTweening | Used by:13 | |
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip [GameOver] | Uses:6 7 8 10 11 12 | |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:45 52 127 |
Symbol 16 Sound | Used by:45 52 Timeline | |
Symbol 17 Bitmap | Used by:18 | |
Symbol 18 Graphic | Uses:17 | Used by:45 52 127 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:45 52 127 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:45 52 127 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:45 52 127 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:45 52 127 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:45 52 127 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:45 52 127 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:45 52 127 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:45 52 127 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:45 52 127 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:45 52 127 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:45 52 127 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:45 52 127 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:45 52 127 |
Symbol 45 MovieClip [death] | Uses:15 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 | |
Symbol 46 Bitmap | Used by:47 120 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip [enemy2] | Uses:47 | |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip | Uses:50 | Used by:52 |
Symbol 52 MovieClip [Enemy] | Uses:51 15 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44 | Used by:Timeline |
Symbol 53 Graphic | Used by:Timeline | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip | Uses:54 | Used by:Timeline |
Symbol 56 Font | Used by:57 58 59 60 61 62 63 | |
Symbol 57 EditableText | Uses:56 | Used by:Timeline |
Symbol 58 EditableText | Uses:56 | Used by:Timeline |
Symbol 59 EditableText | Uses:56 | Used by:64 |
Symbol 60 EditableText | Uses:56 | Used by:64 |
Symbol 61 EditableText | Uses:56 | Used by:64 |
Symbol 62 EditableText | Uses:56 | Used by:64 |
Symbol 63 EditableText | Uses:56 | Used by:64 |
Symbol 64 MovieClip | Uses:59 60 61 62 63 | Used by:Timeline |
Symbol 65 Bitmap | Used by:66 | |
Symbol 66 Graphic | Uses:65 | Used by:Timeline |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:Timeline |
Symbol 69 Font | Used by:70 110 111 112 113 | |
Symbol 70 EditableText | Uses:69 | Used by:Timeline |
Symbol 71 Graphic | Used by:77 | |
Symbol 72 Font | Used by:73 82 | |
Symbol 73 Text | Uses:72 | Used by:77 |
Symbol 74 Graphic | Used by:77 | |
Symbol 75 Graphic | Used by:77 | |
Symbol 76 Graphic | Used by:77 109 | |
Symbol 77 Button | Uses:71 73 74 75 76 | Used by:Timeline |
Symbol 78 Sound | Used by:Timeline | |
Symbol 79 Graphic | Used by:88 89 | |
Symbol 80 Graphic | Used by:88 89 | |
Symbol 81 Graphic | Used by:87 88 89 | |
Symbol 82 Text | Uses:72 | Used by:88 89 |
Symbol 83 Graphic | Used by:88 89 | |
Symbol 84 Graphic | Used by:88 89 | |
Symbol 85 Graphic | Used by:88 89 | |
Symbol 86 Graphic | Used by:88 89 | |
Symbol 87 MovieClip | Uses:81 | Used by:88 89 |
Symbol 88 Button | Uses:79 80 81 82 83 84 85 86 87 | Used by:Timeline |
Symbol 89 Button | Uses:79 80 81 82 83 84 85 86 87 | Used by:Timeline |
Symbol 90 Bitmap | Used by:91 | |
Symbol 91 Graphic | Uses:90 | Used by:92 |
Symbol 92 MovieClip | Uses:91 | Used by:Timeline |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:106 115 |
Symbol 95 Bitmap | Used by:96 98 | |
Symbol 96 Graphic | Uses:95 | Used by:105 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 95 | Used by:105 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:105 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:105 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:105 |
Symbol 105 MovieClip | Uses:96 98 100 102 104 | Used by:106 115 Timeline |
Symbol 106 MovieClip | Uses:94 105 | Used by:Timeline |
Symbol 107 Font | Used by:108 | |
Symbol 108 Text | Uses:107 | Used by:109 |
Symbol 109 Button | Uses:76 108 | Used by:Timeline |
Symbol 110 Text | Uses:69 | Used by:Timeline |
Symbol 111 Text | Uses:69 | Used by:Timeline |
Symbol 112 EditableText | Uses:69 | Used by:Timeline |
Symbol 113 EditableText | Uses:69 | Used by:Timeline |
Symbol 114 Sound | Used by:Timeline | |
Symbol 115 MovieClip | Uses:94 105 | Used by:Timeline |
Symbol 116 Sound | Used by:Timeline | |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:Timeline |
Symbol 119 Sound | Used by:Timeline | |
Symbol 120 Graphic | Uses:46 | Used by:Timeline |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:Timeline |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:127 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:124 32 34 36 38 40 42 44 15 126 18 20 22 24 26 28 30 | Used by:Timeline |
Symbol 128 Sound | Used by:Timeline | |
Symbol 129 Sound | Used by:Timeline | |
Symbol 130 ShapeTweening | Used by:Timeline | |
Symbol 131 Sound | Used by:Timeline | |
Symbol 132 ShapeTweening | Used by:Timeline | |
Symbol 133 Graphic | Used by:Timeline |
Instance Names
"loadBar" | Frame 1 | Symbol 55 MovieClip |
"Ship" | Frame 913 | Symbol 106 MovieClip |
"Enemy0" | Frame 913 | Symbol 52 MovieClip [Enemy] |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "shoot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Bullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "GameOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "death" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "enemy2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "Enemy" |
Dynamic Text Variables
loadText | Symbol 57 EditableText | "<p align="left"></p>" |
_root.lives | Symbol 112 EditableText | "<p align="left"></p>" |
_root.score | Symbol 113 EditableText | "<p align="left"></p>" |
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