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spaceshooter_2.swf

This is the info page for
Flash #102208

(Click the ID number above for more basic data on this flash file.)


Text
Fission Mailed

<p align="left"></p>

<p align="left"><font face="Arial Black" size="24" color="#000000" letterSpacing="0.000000" kerning="1">NOW LOADING</font></p>

<p align="left"><font face="Arial Black" size="24" color="#000000" letterSpacing="0.000000" kerning="1">.</font></p>

<p align="left"><font face="Arial Black" size="24" color="#000000" letterSpacing="0.000000" kerning="1">..</font></p>

<p align="left"><font face="Arial Black" size="24" color="#000000" letterSpacing="0.000000" kerning="1">...</font></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

Skip

Play

Blow up
Planet
X

LIVES:

ASTEROIDS BLEWED UP:

<p align="left"></p>

<p align="left"></p>

ActionScript [AS1/AS2]

Frame 1
bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 100; this.loadText = Math.round(getPercent * 100) + "%"; if (bytes_loaded == bytes_total) { this.gotoAndPlay(3); }
Frame 2
this.gotoAndPlay(1);
Frame 4
Frame 472
Frame 571
Frame 911
stop(); stop();
Frame 913
stop(); var i = 0; var nrEnemies = 10; var score = 0; var lives = 10; var timer = 8; i = 1; while (i < nrEnemies) { _root.Enemy0.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root["Enemy" + i].reset(); this.removeMovieClip(); } i++; } this.onEnterFrame = function () { timer++; if (Key.isDown(39)) { if (Ship.hitTest(550, Ship._y, true)) { Ship._x = Ship._x - 15; } Ship._x = Ship._x + 10; } else if (Key.isDown(37)) { if (Ship.hitTest(-85, Ship._y, true)) { Ship._x = Ship._x + 15; } Ship._x = Ship._x - 10; } else if (Key.isDown(38)) { if (Ship.hitTest(Ship._x - 40, -100, true)) { Ship._y = Ship._y + 10; } Ship._y = Ship._y - 10; } else if (Key.isDown(40)) { if (Ship.hitTest(Ship._x - 40, 400, true)) { Ship._y = Ship._y - 10; } Ship._y = Ship._y + 10; } if (Key.isDown(32)) { i++; if (timer >= 4) { _root.attachMovie("Bullet", "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; var _local2 = new Sound(); _local2.attachSound("shoot"); _local2.start(); timer = 0; } } };
Instance of Symbol 106 MovieClip "Ship" in Frame 913
onClipEvent (load) { function reset() { this._x = 100; this._y = 150; } reset(); } onClipEvent (load) { removeMovieClip(""); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.lives = _root.lives - 1; if (_root.lives <= 0) { stopAllSounds(); _root.attachMovie("GameOver", "GameOver", 100); _root.GameOver._x = 275; _root.GameOver._y = 150; this.swapDepths(10); this.removeMovieClip(); } reset(); k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } i++; } }
Instance of Symbol 52 MovieClip [Enemy] "Enemy0" in Frame 913
onClipEvent (load) { function reset() { var _local2 = 12; this._y = Math.random() * 300; this._x = 550; mySpeed = Math.ceil(Math.random() * 6) + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); timer = 0; } timer++; if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } if (this._x < -10) { reset(); } }
Frame 2341
stop();
Symbol 5 MovieClip [Bullet] Frame 1
stop(); this.onEnterFrame = function () { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root["Enemy" + i].reset(); _root.score = _root.score + 1; } i++; } this._x = this._x + 40; if (this._x > 550) { this.removeMovieClip(); } };
Symbol 13 MovieClip [GameOver] Frame 143
stop(); stop();
Symbol 52 MovieClip [Enemy] Frame 1
stop();
Instance of Symbol 51 MovieClip in Symbol 52 MovieClip [Enemy] Frame 1
/* no clip actions */
Symbol 52 MovieClip [Enemy] Frame 32
this.removeMovieClip;
Symbol 77 Button
on (release) { stopAllSounds(); gotoAndPlay (913); }
Symbol 89 Button
on (release) { stopAllSounds(); gotoAndPlay (913); }
Symbol 109 Button
on (release) { stopAllSounds(); gotoAndPlay (914); }

Library Items

Symbol 1 Sound [shoot]
Symbol 2 GraphicUsed by:5
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:5
Symbol 5 MovieClip [Bullet]Uses:2 4
Symbol 6 ShapeTweeningUsed by:13
Symbol 7 ShapeTweeningUsed by:13
Symbol 8 SoundUsed by:13
Symbol 9 FontUsed by:10
Symbol 10 TextUses:9Used by:13
Symbol 11 ShapeTweeningUsed by:13
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip [GameOver]Uses:6 7 8 10 11 12
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:45 52 127
Symbol 16 SoundUsed by:45 52  Timeline
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:45 52 127
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:45 52 127
Symbol 21 BitmapUsed by:22
Symbol 22 GraphicUses:21Used by:45 52 127
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:45 52 127
Symbol 25 BitmapUsed by:26
Symbol 26 GraphicUses:25Used by:45 52 127
Symbol 27 BitmapUsed by:28
Symbol 28 GraphicUses:27Used by:45 52 127
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:45 52 127
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:45 52 127
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:45 52 127
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:45 52 127
Symbol 37 BitmapUsed by:38
Symbol 38 GraphicUses:37Used by:45 52 127
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:39Used by:45 52 127
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:45 52 127
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:43Used by:45 52 127
Symbol 45 MovieClip [death]Uses:15 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44
Symbol 46 BitmapUsed by:47 120
Symbol 47 GraphicUses:46Used by:48
Symbol 48 MovieClip [enemy2]Uses:47
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip [Enemy]Uses:51 15 16 18 20 22 24 26 28 30 32 34 36 38 40 42 44Used by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:Timeline
Symbol 56 FontUsed by:57 58 59 60 61 62 63
Symbol 57 EditableTextUses:56Used by:Timeline
Symbol 58 EditableTextUses:56Used by:Timeline
Symbol 59 EditableTextUses:56Used by:64
Symbol 60 EditableTextUses:56Used by:64
Symbol 61 EditableTextUses:56Used by:64
Symbol 62 EditableTextUses:56Used by:64
Symbol 63 EditableTextUses:56Used by:64
Symbol 64 MovieClipUses:59 60 61 62 63Used by:Timeline
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:Timeline
Symbol 69 FontUsed by:70 110 111 112 113
Symbol 70 EditableTextUses:69Used by:Timeline
Symbol 71 GraphicUsed by:77
Symbol 72 FontUsed by:73 82
Symbol 73 TextUses:72Used by:77
Symbol 74 GraphicUsed by:77
Symbol 75 GraphicUsed by:77
Symbol 76 GraphicUsed by:77 109
Symbol 77 ButtonUses:71 73 74 75 76Used by:Timeline
Symbol 78 SoundUsed by:Timeline
Symbol 79 GraphicUsed by:88 89
Symbol 80 GraphicUsed by:88 89
Symbol 81 GraphicUsed by:87 88 89
Symbol 82 TextUses:72Used by:88 89
Symbol 83 GraphicUsed by:88 89
Symbol 84 GraphicUsed by:88 89
Symbol 85 GraphicUsed by:88 89
Symbol 86 GraphicUsed by:88 89
Symbol 87 MovieClipUses:81Used by:88 89
Symbol 88 ButtonUses:79 80 81 82 83 84 85 86 87Used by:Timeline
Symbol 89 ButtonUses:79 80 81 82 83 84 85 86 87Used by:Timeline
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:106 115
Symbol 95 BitmapUsed by:96 98
Symbol 96 GraphicUses:95Used by:105
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97 95Used by:105
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:105
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:105
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:105
Symbol 105 MovieClipUses:96 98 100 102 104Used by:106 115  Timeline
Symbol 106 MovieClipUses:94 105Used by:Timeline
Symbol 107 FontUsed by:108
Symbol 108 TextUses:107Used by:109
Symbol 109 ButtonUses:76 108Used by:Timeline
Symbol 110 TextUses:69Used by:Timeline
Symbol 111 TextUses:69Used by:Timeline
Symbol 112 EditableTextUses:69Used by:Timeline
Symbol 113 EditableTextUses:69Used by:Timeline
Symbol 114 SoundUsed by:Timeline
Symbol 115 MovieClipUses:94 105Used by:Timeline
Symbol 116 SoundUsed by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:Timeline
Symbol 119 SoundUsed by:Timeline
Symbol 120 GraphicUses:46Used by:Timeline
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:Timeline
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:127
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:127
Symbol 127 MovieClipUses:124 32 34 36 38 40 42 44 15 126 18 20 22 24 26 28 30Used by:Timeline
Symbol 128 SoundUsed by:Timeline
Symbol 129 SoundUsed by:Timeline
Symbol 130 ShapeTweeningUsed by:Timeline
Symbol 131 SoundUsed by:Timeline
Symbol 132 ShapeTweeningUsed by:Timeline
Symbol 133 GraphicUsed by:Timeline

Instance Names

"loadBar"Frame 1Symbol 55 MovieClip
"Ship"Frame 913Symbol 106 MovieClip
"Enemy0"Frame 913Symbol 52 MovieClip [Enemy]

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shoot"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Bullet"
ExportAssets (56)Timeline Frame 1Symbol 13 as "GameOver"
ExportAssets (56)Timeline Frame 1Symbol 45 as "death"
ExportAssets (56)Timeline Frame 1Symbol 48 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 52 as "Enemy"

Dynamic Text Variables

loadTextSymbol 57 EditableText"<p align="left"></p>"
_root.livesSymbol 112 EditableText"<p align="left"></p>"
_root.scoreSymbol 113 EditableText"<p align="left"></p>"




http://swfchan.com/21/102208/info.shtml
Created: 20/3 -2019 00:34:08 Last modified: 20/3 -2019 00:34:08 Server time: 19/04 -2024 02:28:40