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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/20165116?noj=FRM20165116-26DC" width="1" height="1"></div>

Testing.swf

This is the info page for
Flash #103439

(Click the ID number above for more basic data on this flash file.)


Text
<p align="right"><font face="Shruti" size="18" color="#000000" letterSpacing="0.000000" kerning="1">0</font></p>

Player Health:

Score:

CONGRATULATIONS
You completed the first level of Silhouette, nice job.

ActionScript [AS3]

Section 1
//BossDoor_16 (Testing_fla.BossDoor_16) package Testing_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class BossDoor_16 extends MovieClip { public var prev_player_x:Number; public var prev_player_y:Number; public var prev_enemy_x:Number; public var prev_enemy_y:Number; public var points:Number; public function BossDoor_16(){ addFrameScript(0, frame1); } public function check_collisions(_arg1:Event){ if (this.hitTestObject(MovieClip(root).player_one)){ if (MovieClip(root).enemy.health > 0){ MovieClip(root).player_one.x = prev_player_x; MovieClip(root).player_one.y = prev_player_y; }; if (MovieClip(root).enemy.health <= 0){ MovieClip(root).add_score(points); this.visible = false; }; }; prev_player_x = MovieClip(root).player_one.x; prev_player_y = MovieClip(root).player_one.y; if (this.hitTestObject(MovieClip(root).enemy)){ MovieClip(root).enemy.x = prev_enemy_x; MovieClip(root).enemy.y = prev_enemy_y; }; prev_enemy_x = MovieClip(root).enemy.x; prev_enemy_y = MovieClip(root).enemy.y; if (this.visible == false){ MovieClip(root).removeEventListener(Event.ENTER_FRAME, check_collisions); MovieClip(root).removeChild(this); }; } function frame1(){ points = 50; MovieClip(root).addEventListener(Event.ENTER_FRAME, check_collisions); } } }//package Testing_fla
Section 2
//Chest_4 (Testing_fla.Chest_4) package Testing_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class Chest_4 extends MovieClip { public var points:Number; public function Chest_4(){ addFrameScript(0, frame1); } public function check_collisions(_arg1:Event){ if (this.hitTestObject(MovieClip(root).player_one)){ MovieClip(root).add_score(points); stage.removeEventListener(Event.ENTER_FRAME, check_collisions); MovieClip(root).removeChild(this); }; } function frame1(){ points = 750; stage.addEventListener(Event.ENTER_FRAME, check_collisions); } } }//package Testing_fla
Section 3
//Door_3 (Testing_fla.Door_3) package Testing_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class Door_3 extends MovieClip { public var prev_player_x:Number; public var prev_player_y:Number; public var prev_enemy_x:Number; public var prev_enemy_y:Number; public var points:Number; public function Door_3(){ addFrameScript(0, frame1); } public function check_collisions(_arg1:Event){ if (this.hitTestObject(MovieClip(root).player_one)){ if (MovieClip(root).player_one.has_key == false){ MovieClip(root).player_one.x = prev_player_x; MovieClip(root).player_one.y = prev_player_y; }; if (MovieClip(root).player_one.has_key == true){ MovieClip(root).player_one.has_key = false; MovieClip(root).add_score(points); this.visible = false; }; }; prev_player_x = MovieClip(root).player_one.x; prev_player_y = MovieClip(root).player_one.y; if (this.hitTestObject(MovieClip(root).enemy)){ MovieClip(root).enemy.x = prev_enemy_x; MovieClip(root).enemy.y = prev_enemy_y; }; prev_enemy_x = MovieClip(root).enemy.x; prev_enemy_y = MovieClip(root).enemy.y; if (this.visible == false){ MovieClip(root).removeEventListener(Event.ENTER_FRAME, check_collisions); MovieClip(root).removeChild(this); }; } function frame1(){ points = 50; MovieClip(root).addEventListener(Event.ENTER_FRAME, check_collisions); } } }//package Testing_fla
Section 4
//FireTrap_11 (Testing_fla.FireTrap_11) package Testing_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class FireTrap_11 extends MovieClip { public function FireTrap_11(){ addFrameScript(0, frame1, 2, frame3); } public function check_1(_arg1:Event){ if (this.hitTestObject(MovieClip(root).player_one)){ gotoAndPlay(2); }; } public function check_3(_arg1:Event){ if (this.currentFrame > 2){ if (MovieClip(root).player_one.MoI == false){ MovieClip(root).player_one.take_damage(30); MovieClip(root).add_score(-5); }; }; } function frame1(){ stop(); addEventListener(Event.ENTER_FRAME, check_1); } function frame3(){ addEventListener(Event.ENTER_FRAME, check_3); } } }//package Testing_fla
Section 5
//Keys_5 (Testing_fla.Keys_5) package Testing_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class Keys_5 extends MovieClip { public var points:Number; public function Keys_5(){ addFrameScript(0, frame1); } public function check_collisions(_arg1:Event){ if (this.hitTestObject(MovieClip(root).player_one)){ MovieClip(root).player_one.has_key = true; MovieClip(root).add_score(points); removeEventListener(Event.ENTER_FRAME, check_collisions); MovieClip(root).removeChild(this); }; } function frame1(){ points = 375; addEventListener(Event.ENTER_FRAME, check_collisions); } } }//package Testing_fla
Section 6
//MainTimeline (Testing_fla.MainTimeline) package Testing_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var Skull1:SkullEnemy; public var Skull2:SkullEnemy; public var Skull3:SkullEnemy; public var Skull4:SkullEnemy; public var enemy:Grimer; public var Skull5:SkullEnemy; public var Skull6:SkullEnemy; public var Skull10:SkullEnemy; public var Skull7:SkullEnemy; public var Skull11:SkullEnemy; public var Skull8:SkullEnemy; public var player_one:MovieClip; public var healthbar:Health; public var Skull12:SkullEnemy; public var Skull9:SkullEnemy; public var your_score:Score; public var Skull13:SkullEnemy; public var Skull14:SkullEnemy; public var enemies:Array; public var walls:Array; public var my_score; public var scythe; public var spd:Number; public var dirX:String; public var dirY:String; public var scythefx:Sound; public var facing:String; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 3, frame4); } public function on_enter_frame(_arg1:Event){ var _local3:int; var _local2:int; while (_local2 < enemies.length) { enemies[_local2].check_collisions(); enemies[_local2].tracking(); _local3 = 0; while (_local3 < walls.length) { if (walls[_local3].hitTestObject(enemies[_local2])){ enemies[_local2].x = enemies[_local2].prev_enemy_x; enemies[_local2].y = enemies[_local2].prev_enemy_y; trace(((((MovieClip(root).enemies[_local2].name + " ") + MovieClip(root).enemies[_local2].prev_enemy_x) + ":") + MovieClip(root).enemies[_local2].x)); }; _local3++; }; enemies[_local2].prev_enemy_x = enemies[_local2].x; enemies[_local2].prev_enemy_y = enemies[_local2].y; _local2++; }; scythe.rotation = player_one.rotation; switch (facing){ case "right": scythe.rotation = 90; player_one.gotoAndPlay("Right"); break; case "left": scythe.rotation = 270; player_one.gotoAndPlay("Left"); break; case "up": scythe.rotation = 0; player_one.gotoAndPlay("Up"); break; case "down": scythe.rotation = 180; player_one.gotoAndPlay("Down"); break; }; switch (dirX){ case "right": player_one.x = (player_one.x + spd); break; case "left": player_one.x = (player_one.x - spd); break; case "idle": player_one.x = (player_one.x + 0); break; }; switch (dirY){ case "up": player_one.y = (player_one.y - spd); break; case "down": player_one.y = (player_one.y + spd); break; case "idle": player_one.y = (player_one.y + 0); break; }; } public function attack(){ addChild(scythe); scythe.init(); } public function add_score(_arg1){ my_score = (my_score + _arg1); if (my_score < 0){ my_score = 0; }; your_score.updateScore(my_score); } public function game_over(_arg1:Event):void{ if (player_one.health <= 0){ fscommand("quit"); }; if (player_one.x > 860){ gotoAndStop("Level Two"); player_one.x = 738; player_one.y = 810; }; } public function movement(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.RIGHT){ facing = "right"; dirX = "right"; }; if (_arg1.keyCode == Keyboard.LEFT){ facing = "left"; dirX = "left"; }; if (_arg1.keyCode == Keyboard.UP){ facing = "up"; dirY = "up"; }; if (_arg1.keyCode == Keyboard.DOWN){ facing = "down"; dirY = "down"; }; if (_arg1.keyCode == Keyboard.SPACE){ attack(); }; } public function idle(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == Keyboard.RIGHT){ dirX = "idle"; facing = "right"; }; if (_arg1.keyCode == Keyboard.LEFT){ dirX = "idle"; facing = "left"; }; if (_arg1.keyCode == Keyboard.UP){ dirY = "idle"; facing = "up"; }; if (_arg1.keyCode == Keyboard.DOWN){ dirY = "idle"; facing = "down"; }; } public function finish(_arg1:MouseEvent){ fscommand("quit"); } function frame1(){ enemies = new Array(); walls = new Array(); } function frame2(){ stop(); my_score = 0; scythe = new Scythe(); spd = 5; scythefx = new ScytheFX(); facing = "up"; stage.addEventListener(KeyboardEvent.KEY_DOWN, movement); stage.addEventListener(KeyboardEvent.KEY_UP, idle); stage.addEventListener(Event.ENTER_FRAME, on_enter_frame); stage.addEventListener(Event.ENTER_FRAME, game_over); } function frame4(){ addEventListener(MouseEvent.CLICK, finish); } } }//package Testing_fla
Section 7
//Player_12 (Testing_fla.Player_12) package Testing_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class Player_12 extends MovieClip { public var Left:MovieClip; public var Up:MovieClip; public var Down:MovieClip; public var Right:MovieClip; public var health:Number; public var has_key:Boolean; public var MoI:Boolean; public var myTimer; public function Player_12(){ addFrameScript(0, frame1, 3, frame4, 6, frame7, 9, frame10); } public function take_damage(_arg1:Number):void{ MoI = true; health = (health - _arg1); MovieClip(root).healthbar.scaleX = (health / 90); myTimer.addEventListener(TimerEvent.TIMER, invuln); myTimer.start(); } public function invuln(_arg1:TimerEvent):void{ myTimer.stop(); MoI = false; } function frame1(){ health = 90; has_key = false; MoI = false; myTimer = new Timer(3000, 1); this.gotoAndStop("Idle Up"); } function frame4(){ this.gotoAndStop("Idle Down"); } function frame7(){ this.gotoAndStop("Idle Left"); } function frame10(){ this.gotoAndStop("Idle Right"); } } }//package Testing_fla
Section 8
//PlayerDown_14 (Testing_fla.PlayerDown_14) package Testing_fla { import flash.display.*; public dynamic class PlayerDown_14 extends MovieClip { public function PlayerDown_14(){ addFrameScript(9, frame10); } function frame10(){ gotoAndPlay(1); } } }//package Testing_fla
Section 9
//PlayerSide_15 (Testing_fla.PlayerSide_15) package Testing_fla { import flash.display.*; public dynamic class PlayerSide_15 extends MovieClip { public function PlayerSide_15(){ addFrameScript(9, frame10); } function frame10(){ gotoAndPlay(1); } } }//package Testing_fla
Section 10
//PlayerUp_13 (Testing_fla.PlayerUp_13) package Testing_fla { import flash.display.*; public dynamic class PlayerUp_13 extends MovieClip { public function PlayerUp_13(){ addFrameScript(9, frame10); } function frame10(){ gotoAndPlay(1); } } }//package Testing_fla
Section 11
//BackgroundMusic (BackgroundMusic) package { import flash.media.*; public dynamic class BackgroundMusic extends Sound { } }//package
Section 12
//Block (Block) package { public dynamic class Block extends Wall { } }//package
Section 13
//Breakable (Breakable) package { public dynamic class Breakable extends Wall { } }//package
Section 14
//Enemy (Enemy) package { import flash.events.*; import flash.display.*; import flash.utils.*; public class Enemy extends MovieClip { private var pdx:Number; private var pdy:Number; private var prad:Number; private var pvx:Number;// = 0 private var pvy:Number;// = 0 public var health:Number;// = 60 public var MoI:Boolean; private var myTimer; public var prev_enemy_x:Number; public var prev_enemy_y:Number; public function Enemy(){ myTimer = new Timer(500, 1); super(); MovieClip(root).enemies.push(this); MoI = false; prev_enemy_x = 0; prev_enemy_y = 0; trace(this.name); } public function check_collisions(){ if (this.health > 0){ if (this.hitTestObject(MovieClip(root).player_one)){ MovieClip(root).player_one.x = (MovieClip(root).player_one.x + (10 * pvx)); MovieClip(root).player_one.y = (MovieClip(root).player_one.y + (10 * pvy)); MovieClip(root).add_score(-15); MovieClip(root).player_one.take_damage(10); }; }; } public function tracking(){ var _local1:Number; var _local2:Number; var _local3:*; if (this.health > 0){ _local1 = (MovieClip(root).player_one.x - this.x); _local2 = (MovieClip(root).player_one.y - this.y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 < 115){ this.x = (this.x + pvx); this.y = (this.y + pvy); pdx = (MovieClip(root).player_one.x - this.x); pdy = (MovieClip(root).player_one.y - this.y); prad = Math.atan2(pdy, pdx); pvx = (Math.cos(prad) * 2.5); pvy = (Math.sin(prad) * 2.5); }; }; } public function take_damage(_arg1:Number):void{ MoI = true; health = (health - _arg1); myTimer.addEventListener(TimerEvent.TIMER, invuln); myTimer.start(); if (health == 0){ MovieClip(root).removeChild(this); }; } private function invuln(_arg1:TimerEvent):void{ myTimer.stop(); MoI = false; } } }//package
Section 15
//Grimer (Grimer) package { public dynamic class Grimer extends Enemy { public function Grimer(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 16
//Health (Health) package { import flash.display.*; public dynamic class Health extends MovieClip { } }//package
Section 17
//Score (Score) package { import flash.display.*; import flash.text.*; public class Score extends MovieClip { public var scoretext:TextField; public function Score(){ this.scoretext.text = String(0); } public function updateScore(_arg1){ this.scoretext.text = _arg1.toString(); } } }//package
Section 18
//Scythe (Scythe) package { import flash.events.*; import flash.display.*; public class Scythe extends MovieClip { public var pdx:Number; public var pdy:Number; public var prad:Number; public var pvx:Number;// = 0 public var pvy:Number;// = 0 public function Scythe():void{ } public function init():void{ MovieClip(root).addChild(this); this.x = MovieClip(root).player_one.x; this.y = MovieClip(root).player_one.y; this.gotoAndPlay(1); addEventListener(Event.ENTER_FRAME, check_enemy); addEventListener(Event.ENTER_FRAME, update); addEventListener(Event.ENTER_FRAME, reset); } private function check_enemy(_arg1:Event){ var _local2:int; while (_local2 < MovieClip(root).enemies.length) { if (this.hitTestObject(MovieClip(root).enemies[_local2])){ if (MovieClip(root).enemies[_local2].MoI == false){ MovieClip(root).enemies[_local2].take_damage(20); pdx = (MovieClip(root).player_one.x - MovieClip(root).enemies[_local2].x); pdy = (MovieClip(root).player_one.y - MovieClip(root).enemies[_local2].y); prad = Math.atan2(pdy, pdx); pvx = (Math.cos(prad) * 2.5); pvy = (Math.sin(prad) * 2.5); MovieClip(root).enemies[_local2].x = (MovieClip(root).enemies[_local2].x - (10 * pvx)); MovieClip(root).enemies[_local2].y = (MovieClip(root).enemies[_local2].y - (10 * pvy)); }; }; _local2++; }; } private function update(_arg1:Event){ this.x = MovieClip(root).player_one.x; this.y = MovieClip(root).player_one.y; } private function reset(_arg1:Event){ if (this.currentFrame > 7){ removeEventListener(Event.ENTER_FRAME, check_enemy); removeEventListener(Event.ENTER_FRAME, update); removeEventListener(Event.ENTER_FRAME, reset); MovieClip(root).removeChild(this); }; } } }//package
Section 19
//ScytheFX (ScytheFX) package { import flash.media.*; public dynamic class ScytheFX extends Sound { } }//package
Section 20
//SkullEnemy (SkullEnemy) package { public dynamic class SkullEnemy extends Enemy { public function SkullEnemy(){ addFrameScript(0, frame1); } function frame1(){ } } }//package
Section 21
//Triangle (Triangle) package { public dynamic class Triangle extends Wall2 { } }//package
Section 22
//Wall (Wall) package { import flash.events.*; import flash.display.*; public class Wall extends MovieClip { private var prev_player_x:Number; private var prev_player_y:Number; public function Wall(){ MovieClip(root).stage.addEventListener(Event.ENTER_FRAME, check_player); MovieClip(root).stage.addEventListener(Event.ENTER_FRAME, check_enemy); } private function check_player(_arg1:Event){ if (this.hitTestObject(MovieClip(root).player_one)){ MovieClip(root).player_one.x = prev_player_x; MovieClip(root).player_one.y = prev_player_y; }; prev_player_x = MovieClip(root).player_one.x; prev_player_y = MovieClip(root).player_one.y; } private function check_enemy(_arg1:Event){ var _local2:int; while (_local2 < MovieClip(root).enemies.length) { if (this.hitTestObject(MovieClip(root).enemies[_local2])){ MovieClip(root).enemies[_local2].x = MovieClip(root).enemies[_local2].prev_enemy_x; MovieClip(root).enemies[_local2].y = MovieClip(root).enemies[_local2].prev_enemy_y; trace(((((MovieClip(root).enemies[_local2].name + " ") + MovieClip(root).enemies[_local2].prev_enemy_x) + ":") + MovieClip(root).enemies[_local2].x)); }; _local2++; }; } } }//package
Section 23
//Wall2 (Wall2) package { import flash.events.*; import flash.display.*; public class Wall2 extends MovieClip { private var prev_player_x:Number; private var prev_player_y:Number; public function Wall2(){ MovieClip(root).walls.push(this); MovieClip(root).stage.addEventListener(Event.ENTER_FRAME, check_player); } private function check_player(_arg1:Event){ if (this.hitTestObject(MovieClip(root).player_one)){ MovieClip(root).player_one.x = prev_player_x; MovieClip(root).player_one.y = prev_player_y; }; prev_player_x = MovieClip(root).player_one.x; prev_player_y = MovieClip(root).player_one.y; } private function check_enemy(){ var _local1:int; while (_local1 < MovieClip(root).enemies.length) { if (this.hitTestObject(MovieClip(root).enemies[_local1])){ MovieClip(root).enemies[_local1].x = MovieClip(root).enemies[_local1].prev_enemy_x; MovieClip(root).enemies[_local1].y = MovieClip(root).enemies[_local1].prev_enemy_y; trace(((((MovieClip(root).enemies[_local1].name + " ") + MovieClip(root).enemies[_local1].prev_enemy_x) + ":") + MovieClip(root).enemies[_local1].x)); }; _local1++; }; } } }//package

Library Items

Symbol 1 Sound {BackgroundMusic}Used by:Timeline
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:4 32
Symbol 4 MovieClip {Block}Uses:3
Symbol 5 MovieClip {Breakable}
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:7
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:9Used by:11
Symbol 11 MovieClipUses:10
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:24
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:24
Symbol 16 BitmapUsed by:17
Symbol 17 GraphicUses:16Used by:24
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:24
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 MovieClipUses:13 15 17 19 21 23Used by:25
Symbol 25 MovieClip {Scythe}Uses:24
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip {SkullEnemy}Uses:27Used by:Timeline
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip {Triangle}Uses:30Used by:53
Symbol 32 MovieClipUses:3Used by:53 99
Symbol 33 BitmapUsed by:34
Symbol 34 GraphicUses:33Used by:35
Symbol 35 MovieClip {Grimer}Uses:34Used by:Timeline
Symbol 36 FontUsed by:37 100
Symbol 37 EditableTextUses:36Used by:38
Symbol 38 MovieClip {Score}Uses:37Used by:Timeline
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip {Health}Uses:39Used by:Timeline
Symbol 41 FontUsed by:42 43
Symbol 42 TextUses:41Used by:Timeline
Symbol 43 TextUses:41Used by:Timeline
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip {Testing_fla.Door_3}Uses:45Used by:Timeline
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip {Testing_fla.Chest_4}Uses:48Used by:Timeline
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip {Testing_fla.Keys_5}Uses:51Used by:Timeline
Symbol 53 MovieClipUses:32 31Used by:Timeline
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:66
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:66
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:66
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:66
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:66
Symbol 64 BitmapUsed by:65
Symbol 65 GraphicUses:64Used by:66
Symbol 66 MovieClip {Testing_fla.FireTrap_11}Uses:55 57 59 61 63 65Used by:Timeline
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:75 95
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:75
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:75
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:75
Symbol 75 MovieClip {Testing_fla.PlayerUp_13}Uses:68 70 72 74Used by:95
Symbol 76 BitmapUsed by:77
Symbol 77 GraphicUses:76Used by:84 95
Symbol 78 BitmapUsed by:79
Symbol 79 GraphicUses:78Used by:84
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:84
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip {Testing_fla.PlayerDown_14}Uses:77 79 81 83Used by:95
Symbol 85 BitmapUsed by:86 94
Symbol 86 GraphicUses:85Used by:93 95
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:93
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:93
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:93
Symbol 93 MovieClip {Testing_fla.PlayerSide_15}Uses:86 88 90 92Used by:95
Symbol 94 GraphicUses:85Used by:95
Symbol 95 MovieClip {Testing_fla.Player_12}Uses:68 75 77 84 86 93 94Used by:Timeline
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:98
Symbol 98 MovieClip {Testing_fla.BossDoor_16}Uses:97Used by:Timeline
Symbol 99 MovieClipUses:32Used by:Timeline
Symbol 100 TextUses:36Used by:Timeline

Instance Names

"healthbar"Frame 2Symbol 40 MovieClip {Health}
"your_score"Frame 2Symbol 38 MovieClip {Score}
"enemy"Frame 2Symbol 35 MovieClip {Grimer}
"Skull1"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull2"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull3"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull4"Frame 2Symbol 28 MovieClip {SkullEnemy}
"player_one"Frame 2Symbol 95 MovieClip {Testing_fla.Player_12}
"Skull5"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull6"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull7"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull8"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull9"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull10"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull11"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull12"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull13"Frame 2Symbol 28 MovieClip {SkullEnemy}
"Skull14"Frame 2Symbol 28 MovieClip {SkullEnemy}
"scoretext"Symbol 38 MovieClip {Score} Frame 1Symbol 37 EditableText
"Up"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 3Symbol 75 MovieClip {Testing_fla.PlayerUp_13}
"Down"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 6Symbol 84 MovieClip {Testing_fla.PlayerDown_14}
"Left"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 9Symbol 93 MovieClip {Testing_fla.PlayerSide_15}
"Right"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 12Symbol 93 MovieClip {Testing_fla.PlayerSide_15}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"Level One"Frame 2
"Level Two"Frame 3
"Win"Frame 4
"Idle Up"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 2
"Up"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 3
"Idle Down"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 5
"Down"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 6
"Idle Left"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 8
"Left"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 9
"Idle Right"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 11
"Right"Symbol 95 MovieClip {Testing_fla.Player_12} Frame 12




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Created: 19/3 -2019 07:19:41 Last modified: 19/3 -2019 07:19:41 Server time: 26/04 -2024 13:48:55