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swfchan now supports swf files with LZMA compression.
Update: The Android App generator service (APK maker) has been fixed.

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/74085317?noj=FRM74085317-18DC" width="1" height="1"></div>

1HG_02ASF.swf

This is the info page for
Flash #103793

(Click the ID number above for more basic data on this flash file.)


Text
100%

>game
>export world

L

K

J

I

D

S

A

W

RIGHTY

LEFTY

presents...

OneHandGames

A Schoolgirl Fantasy

PLAY
SCENES

PLAY
SCENES

MENU

SCENES

THE END

SPACE

-return-

ActionScript [AS1/AS2]

Frame 1
function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } contextmenu = new ContextMenu(); contextmenu.hideBuiltInItems(); _root.menu = contextmenu; var loadin = 1; this.onEnterFrame = function () { if (loadin) { var _local2 = makepercent(_root.getBytesLoaded(), 0, _root.getBytesTotal()); _root.percent.text = _local2 + "%"; if (_local2 == 100) { loadin = 0; _root.gotoAndStop("load"); } } }; this.stop();
Frame 2
this.prevFrame();
Frame 10
function gstate_transition(gstate, gaction) { switch (gstate) { case "enterpool" : return("swim"); case "exitpool" : return("swimsuit"); case "enterexitbed" : if (gaction == "walkE") { return("bed"); } return(""); } return(gstate); } function nomovement_transition(gstate) { switch (gstate) { case "enterpool" : return(1); case "exitpool" : return(1); case "enterexitbed" : return(1); } return(0); } function singleton1(v) { var _local2 = "ax12y33"; _root.fg.sorted[_local2].mc.play(); if (v) { advancestates("sub_bitch,sub_les"); } } function change_clocks(t) { t = t.split(","); world_state.hour = Number(t[0]); world_state.minute = Number(t[1]); } function change_world(t) { t = t.split(","); world_state[t[0]] = Number(t[1]); if (t[0] == "state") { var _local1 = 0; while (_local1 < world_sprites.length) { world_sprites[_local1][0].state++; _local1++; } createarea(); var _local3 = world_sprites[0][0]; cam(Math.floor((_local3.tx * tilep.w) / Stage.width), Math.floor((_local3.ty * tilep.h) / Stage.height)); } } function locks(t) { t = t.split(","); var _local1 = 0; while (_local1 < t.length) { var _local3 = ((t[_local1] == "A") ? (world_interactA[Number(t[_local1 + 1])][Number(t[_local1 + 2])]) : (world_interactB[Number(t[_local1 + 1])][Number(t[_local1 + 2])])); var _local4 = Number(t[_local1 + 3]); if (_local4 == 2) { _local3.lock = 1; _local3.locktxt = t[_local1 + 4]; _local1 = _local1 + 1; } else if (_local4 == 3) { _local3.touch = Number(t[_local1 + 4]); _local1 = _local1 + 1; } else { _local3.lock = _local4; } _local1++; } _local1 = _local1 + 3; } function advancestates(t, t2) { t = t.split(","); if (t2 != undefined) { t2 = t2.split(","); if (t2[0] == "if") { var _local4 = 0; var _local2 = 0; while (_local2 < t.length) { _local4 = _local4 + ((world_sprites[sub_numbers[t[_local2]]][0].state == Number(t2[_local2 + 1])) ? 1 : 0); _local2++; } if (t.length == _local4) { t2 = t2.slice(-_local4); } else { return(undefined); } } var _local2 = 0; while (_local2 < t.length) { world_sprites[sub_numbers[t[_local2]]][0].state = Number(t2[_local2]); _local2++; } return(undefined); } var _local2 = 0; while (_local2 < t.length) { world_sprites[sub_numbers[t[_local2]]][0].state++; _local2++; } } function refpush(t) { t = t.split(","); var _local3 = 0; while (_local3 < t.length) { var _local2 = sub_numbers[t[_local3]]; var _local1 = world_sprites[_local2][0]; update_mainstate(_local1, world_sprites[_local2][_local1.state]); ref_sprites.push(_local2); var _local4 = ((_local1.ganim == undefined) ? 1 : (_local1.ganim)); attachsprite(_local2, _local4); _local3++; } } function gameinit(lvl) { if (design) { backup_tilesA = copyarr(world_tilesA); backup_tilesB = copyarr(world_tilesB); } backup_interactA = copyarr(world_interactA); backup_interactB = copyarr(world_interactB); bgaud.setVolume(100); timer = 0; backup_sprites = copyarr(world_sprites); backup_world_state = copyob(world_state); gamep = {state:"playing", timer:0, fcount:0, tcount:0, fpt:4, fps:60, snd:""}; gamep.tps = Math.round(gamep.fps / gamep.fpt); frameon("game"); _root.fg._xscale = tilep.zoom; _root.fg._yscale = tilep.zoom; _root.overlay.gotoAndStop("game"); _root.overlay.spc.gotoAndStop(3); if (!design) { cam(0, 1); } createarea(); playerzone_check(); } function gameexit() { gamep.state = "exiting"; if (design) { world_tilesA = copyarr(backup_tilesA); world_tilesB = copyarr(backup_tilesB); } world_interactA = copyarr(backup_interactA); world_interactB = copyarr(backup_interactB); world_sprites = copyarr(backup_sprites); world_state = copyob(backup_world_state); } function superexit() { frameon("menu"); } function simulation() { snd_fade(); if (gamep.state == "text") { textcontrol(); } else if (gamep.state == "cutscene") { if (_root.overlay.mc._currentframe == _root.overlay.mc._totalframes) { finishcutscene(); snd_initfade("bgaud", 0, 1, 100); } } if (gamep.state != "playing") { return(undefined); } gamep.timer++; pdelay(); gamep.fcount = (((gamep.fcount + 1) == gamep.fpt) ? 0 : (gamep.fcount + 1)); if (gamep.fcount != 0) { return(undefined); } gamep.tcount++; var _local3 = 0; while (_local3 < ref_sprites.length) { var _local2 = ref_sprites[_local3]; var _local4 = world_sprites[_local2][0]; if (!_local4.live) { } else { _local4.ganim = _root.fg.sorted["s" + _local2].mc.mc._currentframe; if (_local2 == 0) { player(); } else { npc(_local2); } if (gamep.state != "playing") { return(undefined); } } _local3++; } } function npc(id) { var _local1 = world_sprites[id][0]; var _local2 = world_sprites[id][_local1.state]; if (_local2.statejump) { update_mainstate(_local1, _local2); movesprite(id); } else if (_local2.dir != undefined) { var _local5 = world_sprites[id][_local1.state + 1]; if (_local2.dir == "ud") { var _local4 = ((_local1.ty < _local5.ty) ? "d" : "u"); _local1.gaction = ((_local4 == "d") ? "walkS" : "walkN"); } else if (_local2.dir == "lr") { var _local4 = ((_local1.tx < _local5.tx) ? "r" : "l"); _local1.gaction = ((_local4 == "r") ? "walkE" : "walkW"); } else { var _local4 = _local2.dir; } update_gstate(id, _local2); var _local6 = 0; if ((_local4 == "u") || (_local4 == "d")) { if (_local1.ty == _local5.ty) { _local6 = 1; } } else if (_local1.tx == _local5.tx) { _local6 = 1; } if (_local6) { _local1.state++; update_gstate(id, _local5); movesprite(id); playerzone_check(); return(undefined); } if ((_local4 == "u") || (_local4 == "d")) { var _local8 = ((_local4 == "u") ? "d" : "u"); } else { var _local8 = ((_local4 == "l") ? "r" : "l"); } var _local7 = checktileto(_local4, _local8, id); if (_local7 != 0) { preparespritemove(id, _local2.spd, _local7); if (_local2.spd != undefined) { _local1.spd = _local2.spd; } } } else { update_gstate(id, _local2); movesprite(id); } } function player_statejump() { var _local2 = 0; var _local1 = world_sprites[_local2][0]; var _local3 = world_sprites[_local2][_local1.state]; if (_local3.statejump) { update_mainstate(_local1, _local3); if ((((_local1.tx < tilearea.xMin) || (_local1.tx >= tilearea.xMax)) || (_local1.ty < tilearea.yMin)) || (_local1.ty >= tilearea.yMax)) { cam(Math.floor((_local1.tx * tilep.w) / Stage.width), Math.floor((_local1.ty * tilep.h) / Stage.height)); } else { movesprite(_local2); } } } function player() { var _local6 = 0; var _local3 = world_sprites[_local6][0]; if ((((_local3.tx < tilearea.xMin) || (_local3.tx >= tilearea.xMax)) || (_local3.ty < tilearea.yMin)) || (_local3.ty >= tilearea.yMax)) { cam(Math.floor((_local3.tx * tilep.w) / Stage.width), Math.floor((_local3.ty * tilep.h) / Stage.height)); } var _local2 = interact_check(); if (_local2 != -1) { if (_local2.push == undefined) { _root.overlay.spc.gotoAndStop(1); if (clicks.space == 1) { clicks.space = 2; var _local10 = 1; } } else if (clicks.up && (_local2.push == "u")) { clicks.up = 2; var _local10 = 1; } else if (clicks.down && (_local2.push == "d")) { clicks.down = 2; var _local10 = 1; } else if (clicks.left && (_local2.push == "l")) { clicks.left = 2; var _local10 = 1; } else if (clicks.right && (_local2.push == "r")) { clicks.right = 2; var _local10 = 1; } if (_local10) { if (_local2.id != undefined) { var _local4 = world_sprites[_local2.id][0]; var _local5 = world_sprites[_local2.id][_local4.state]; } if (_local5.taction || (_local5.tstate)) { if (_local5.taction == "face") { switch (_local3.gaction) { case "standN" : _local4.gaction = "standS"; break; case "standS" : _local4.gaction = "standN"; break; case "standE" : _local4.gaction = "standW"; break; case "standW" : _local4.gaction = "standE"; } } else if (_local5.taction) { _local4.gaction = _local5.taction; } movesprite(_local2.id); } var _local12 = performaction(world_text[_local2.txt]); if (_local5.touchskip) { _local4.state++; } if (_local12) { return(undefined); } if (_local2.tx != undefined) { var _local9 = (_local3.l ? ((("bx" + _local2.tx) + "y") + _local2.ty) : ((("ax" + _local2.tx) + "y") + _local2.ty)); _root.fg.sorted[_local9].mc.play(); } return(undefined); } } else { _root.overlay.spc.gotoAndStop(3); if (clicks.space == 1) { clicks.space = 2; } } if (clicks.up && (clicks.canup)) { clicks.up = 2; var _local8 = "u"; var _local11 = "d"; _local3.gaction = "walkN"; } else if (clicks.down && (clicks.candown)) { clicks.down = 2; var _local8 = "d"; var _local11 = "u"; _local3.gaction = "walkS"; } else if (clicks.left && (clicks.canleft)) { clicks.left = 2; var _local8 = "l"; var _local11 = "r"; _local3.gaction = "walkW"; } else if (clicks.right && (clicks.canright)) { clicks.right = 2; var _local8 = "r"; var _local11 = "l"; _local3.gaction = "walkE"; } else { changestand(_local6); } if (_local8) { var _local7 = checktileto(_local8, _local11, _local6); if (_local7 != 0) { _root.overlay.spc.gotoAndStop(3); preparespritemove(_local6, undefined, _local7); } else { changestand(_local6); } } } function changestand(id) { var _local1 = world_sprites[id][0]; switch (_local1.gaction) { case "walkN" : _local1.gaction = "standN"; break; case "walkS" : _local1.gaction = "standS"; break; case "walkE" : _local1.gaction = "standE"; break; case "walkW" : _local1.gaction = "standW"; break; } movesprite(id); } function finishcutscene() { _root.overlay.gotoAndStop("game"); _root.overlay.spc.gotoAndStop(3); gamep.state = "playing"; clicks.up = 0; clicks.down = 0; clicks.left = 0; clicks.right = 0; clicks.space = 2; playerzone_check(); } function interact_check() { var _local10 = 0; var _local6 = world_sprites[_local10][0]; if ((_local6.gaction == "standN") || (_local6.gaction == "standS")) { var _local7 = {tx:_local6.tx}; _local7.ty = ((_local6.gaction == "standN") ? (_local6.ty - 1) : (_local6.ty + 1)); var _local9 = ((_local6.gaction == "standN") ? "u" : "d"); var _local5 = ((_local9 == "d") ? "u" : "d"); var _local14 = ((_local9 == "d") ? "standN" : "standS"); } else { var _local7 = {ty:_local6.ty}; _local7.tx = ((_local6.gaction == "standW") ? (_local6.tx - 1) : (_local6.tx + 1)); var _local9 = ((_local6.gaction == "standW") ? "l" : "r"); var _local5 = ((_local9 == "r") ? "l" : "r"); var _local14 = ((_local9 == "r") ? "standW" : "standE"); } var _local4 = 0; while (_local4 < ref_sprites.length) { var _local2 = ref_sprites[_local4]; if (_local2 == _local10) { } else { var _local3 = world_sprites[_local2][0]; if (((!_local3.live) || (_local3.tx != _local7.tx)) || (_local3.ty != _local7.ty)) { } else { var _local1 = world_sprites[_local2][_local3.state]; if (_local1.touchx != undefined) { return({txt:_local1.touchx, id:_local2}); } if (_local1.pushx != undefined) { return({txt:_local1.pushx, id:_local2, push:_local9}); } if (_local1["touch" + _local5] != undefined) { var _local8 = _local1["touch" + _local5]; return({txt:_local8, id:_local2}); } if (_local1["push" + _local5] != undefined) { var _local8 = _local1["push" + _local5]; return({txt:_local8, id:_local2, push:_local9}); } } } _local4++; } tlon = (_local6.l ? (world_interactB[_local7.tx][_local7.ty]) : (world_interactA[_local7.tx][_local7.ty])); if ((tlon.touch != undefined) && (tlon.touch != -1)) { return({txt:tlon.touch, tx:_local7.tx, ty:_local7.ty}); } var tlon = (_local6.l ? (world_interactB[_local6.tx][_local6.ty]) : (world_interactA[_local6.tx][_local6.ty])); if (tlon.touch != undefined) { return({txt:tlon.touch, tx:_local6.tx, ty:_local6.ty}); } return(-1); } function playerzone_check() { var _local1 = world_sprites[0][0]; if (_local1.turnarrive != 0) { return(undefined); } var _local4 = 0; for ( ; _local4 < ref_sprites.length ; _local4++) { var _local3 = ref_sprites[_local4]; var _local5 = world_sprites[_local3][0]; var _local2 = world_sprites[_local3][_local5.state]; if (_local2.pa == undefined) { } else if ((_local2.pdelay != undefined) && (_local1.pdelay > -1)) { } else if ((_local2.pxmin == undefined) || ((((_local2.pxmin <= _local1.tx) && (_local2.pxmax >= _local1.tx)) && (_local2.pymin <= _local1.ty)) && (_local2.pymax >= _local1.ty))) { if (_local2.pdelay != undefined) { if (_local1.pdelay == -1) { _local1.pdelay = gamep.timer + (_local2.pdelay * gamep.fps); _local1.psprite = _local3; continue; } if (_local1.pdelay == -2) { _local1.pdelay = -1; } } var _local6 = world_text[_local2.pa]; changestand(0); _local5.state++; if (_local3 == 0) { if ((((_local1.tx < tilearea.xMin) || (_local1.tx >= tilearea.xMax)) || (_local1.ty < tilearea.yMin)) || (_local1.ty >= tilearea.yMax)) { cam(Math.floor((_local1.tx * tilep.w) / Stage.width), Math.floor((_local1.ty * tilep.h) / Stage.height)); } } performaction(_local6); return(undefined); } } } function pdelay() { var _local1 = world_sprites[0][0]; if (_local1.pdelay < 0) { return(undefined); } if (gamep.timer >= _local1.pdelay) { var _local3 = world_sprites[_local1.psprite][0]; var _local2 = world_sprites[_local1.psprite][_local3.state]; if ((_local2.pxmin == undefined) || ((((_local2.pxmin <= _local1.tx) && (_local2.pxmax >= _local1.tx)) && (_local2.pymin <= _local1.ty)) && (_local2.pymax >= _local1.ty))) { var _local4 = world_text[_local2.pa]; changestand(0); _local3.state++; performaction(_local4); _local1.pdelay = -1; playerzone_check(); return(undefined); } _local1.pdelay = -2; } } function performaction(sub) { var _local3 = typeof(sub); if (sub instanceof Array) { gamep.state = "text"; _root.overlay.gotoAndStop("text"); var _local4 = copyarr(sub); text_end = _local4.shift(); text_text = copyarr(_local4); text_on = 0; updatetext(); clicks.left = 2; clicks.right = 2; clicks.space = 2; return(1); } if (_local3 == "object") { if (sub.canright != undefined) { clicks.canright = sub.canright; } if (sub.canleft != undefined) { clicks.canleft = sub.canleft; } if (sub.canup != undefined) { clicks.canup = sub.canup; } if (sub.candown != undefined) { clicks.candown = sub.candown; } if (sub.audio != undefined) { snd_play(sub.audio); } if (sub.sprite != undefined) { if (sub.animate) { _root.fg.sorted["s" + sub.sprite].mc.mc.play(); } var _local5 = world_sprites[sub.sprite][0]; var _local6 = sub["propval" + _local5[sub.propname]]; var _local7 = ((_local6 == undefined) ? (sub.propval) : (_local6)); _local5[sub.propname] = _local7; } if (sub.func) { if ((sub.func2 == undefined) && (sub.func2pass != undefined)) { _root[sub.func](sub.funcpass, sub.func2pass); } else { _root[sub.func](sub.funcpass); } } if (sub.func2) { _root[sub.func2](sub.func2pass); } if (sub.cut) { gamep.state = "cutscene"; snd_initfade("bgaud", 0, 1, 0); _root.overlay.gotoAndStop(sub.cut); return(1); } if (sub.propname == "state") { playerzone_check(); } finishcutscene(); } else if (_local3 == "string") { finishcutscene(); } else if (_local3 == "number") { finishcutscene(); } } function textcontrol() { var _local1 = text_on; if (clicks.space == 1) { clicks.space = 2; if (text_on == (text_text.length - 1)) { performaction(text_end); clicks.up = 0; clicks.down = 0; clicks.left = 0; clicks.right = 0; clicks.space = 2; return(undefined); } } if (clicks.right == 1) { _local1++; clicks.right = 2; } if (clicks.left == 1) { _local1--; clicks.left = 2; } if (((_local1 != text_on) && (_local1 > -1)) && (_local1 < text_text.length)) { text_on = _local1; updatetext(); } } function updatetext() { var _local6 = ((text_on == 0) ? 2 : 1); var _local3 = text_on == (text_text.length - 1); var _local5 = (_local3 ? 2 : 1); var _local4 = (_local3 ? 1 : 2); _root.overlay.lft.gotoAndStop(_local6); _root.overlay.rght.gotoAndStop(_local5); _root.overlay.spc.gotoAndStop(_local4); var _local2 = text_text[text_on].split("::"); _root.overlay.heads.gotoAndStop(_local2[0]); _root.overlay.heads.mc.gotoAndStop(_local2[1]); _root.overlay.txt.text = _local2[2]; } function update_gstate(id, dub) { var _local2 = world_sprites[id][0]; if (dub.gchar) { _local2.gchar = dub.gchar; } if (dub.gstate) { _local2.gstate = dub.gstate; } if (dub.gaction) { _local2.gaction = dub.gaction; } if (dub.forceinclude != undefined) { _local2.forceinclude = dub.forceinclude; } if (dub.ignoreblocking != undefined) { _local2.ignoreblocking = dub.ignoreblocking; } } function exportworld() { var _local1 = ""; var _local2 = new Date(); _local1 = _local1 + ((((((((("//" + _local2.getFullYear()) + "/") + (_local2.getMonth() + 1)) + "/") + _local2.getDate()) + " ") + _local2.getHours()) + ":") + _local2.getMinutes()); _local1 = _local1 + newline; _local1 = _local1 + (("world_txtA = \"" + exporttiles(world_tilesA)) + "\";"); _local1 = _local1 + newline; _local1 = _local1 + (("world_txtB = \"" + exporttiles(world_tilesB)) + "\";"); _local1 = _local1 + newline; _local1 = _local1 + "world_tilesA = importtiles(world_txtA);"; _local1 = _local1 + newline; _local1 = _local1 + "world_tilesB = importtiles(world_txtB);"; trace(_local1); } function exportvar(nam, val, multi) { var _local3 = nam + " = "; if (multi) { _local3 = _local3 + "new Array();\r"; var _local1 = 0; while (_local1 < val.length) { _local3 = _local3 + (((((((nam + "[") + _local1) + "]") + " = ") + exportarray(val[_local1])) + ";") + newline); _local1++; } return(_local3); } var _local5 = typeof(val); if (val instanceof Array) { _local3 = _local3 + exportarray(val); } else if (_local5 == "object") { _local3 = _local3 + exportobject(val); } else if (_local5 == "string") { _local3 = _local3 + (("\"" + val) + "\""); } else if (_local5 == "number") { _local3 = _local3 + val; } _local3 = _local3 + ";"; return(_local3); } function exportarray(arr, kill) { var _local3 = "["; var _local1 = 0; while (_local1 < arr.length) { var _local4 = typeof(arr[_local1]); if (arr[_local1] == undefined) { _local3 = _local3 + (kill ? "" : ",0"); } else { if (_local1) { _local3 = _local3 + ", "; } if (arr[_local1] instanceof Array) { _local3 = _local3 + exportarray(arr[_local1]); } else if (_local4 == "object") { _local3 = _local3 + exportobject(arr[_local1]); } else if (_local4 == "string") { _local3 = _local3 + (("\"" + arr[_local1]) + "\""); } else if (_local4 == "number") { _local3 = _local3 + arr[_local1]; } } _local1++; } _local3 = _local3 + "]"; if (_local3 == "[]") { _local3 = "0"; } return(_local3); } function exportobject(obj) { var _local2 = "{"; var _local4 = 0; for (var _local5 in obj) { if (_local4) { _local2 = _local2 + ", "; } var _local3 = typeof(obj[_local5]); if (obj[_local5] == undefined) { _local2 = _local2 + ((_local5 + ":") + 0); } else if (_local3 == "string") { _local2 = _local2 + (((_local5 + ":\"") + obj[_local5]) + "\""); } else if (_local3 == "number") { _local2 = _local2 + ((_local5 + ":") + obj[_local5]); } _local4++; } _local2 = _local2 + "}"; return(_local2); } function importarray(txt) { var _local4 = new Array(); txt = txt.slice(1, -1); while (true) { var _local6 = txt.charAt(0); if (_local6 == "[") { var _local2 = 1; var _local7 = 1; while (true) { _local7 = txt.indexOf("]", _local7); _local2 = txt.indexOf("[", _local2); if ((_local2 == -1) || (_local2 > _local7)) { break; } _local2++; _local7++; } _local7++; var _local8 = txt.slice(0, _local7); _local4.push(importarray(_local8)); txt = txt.slice(_local7); } else if (_local6 == "{") { var _local7 = txt.indexOf("}") + 1; _local4.push(importobject(txt.slice(0, _local7))); txt = txt.slice(_local7); } else { _local4 = txt.split(", "); var _local3 = 0; while (_local3 < _local4.length) { var _local5 = Number(_local4[_local3]); if (!isNaN(_local5)) { _local4[_local3] = _local5; } _local3++; } } if (txt.charAt(0) == ",") { txt = txt.slice(2); continue; } return(_local4); } } function importobject(txt) { var _local5 = new Object(); txt = txt.slice(1, -1); var _local4 = txt.split(", "); var _local2 = 0; while (_local2 < _local4.length) { var _local1 = _local4.split(":"); var _local3 = ((_local1[1].charAt(0) == "\"") ? (_local1[1].slice(1, -1)) : (Number(_local1[_local2]))); _local5[_local1[0]] = _local3; _local2++; } return(_local5); } function copyarr(arr) { var _local4 = new Array(); var _local1 = 0; while (_local1 < arr.length) { var _local2 = arr[_local1]; if (_local2 instanceof Array) { var _local5 = copyarr(arr[_local1]); _local4.push(_local5); } else if (typeof(_local2) == "object") { var _local5 = copyob(arr[_local1]); _local4.push(_local5); } else { _local4.push(_local2); } _local1++; } return(_local4); } function copyob(ob) { var _local2 = new Object(); for (var _local3 in ob) { _local2[_local3] = ob[_local3]; } return(_local2); } function importtiles(txt) { txt = txt.split(","); var _local6 = new Array(); var _local5 = 0; var _local2 = 0; _local6[_local5] = new Array(); var _local4 = 0; while (_local4 < txt.length) { if (txt[_local4] == "br") { _local5++; _local6[_local5] = new Array(); _local2 = 0; } else { var _local1 = txt[_local4].split("x"); if (_local1.length == 0) { } else if (_local1.length == 1) { _local6[_local5][_local2] = Number(_local1[0]); _local2++; } else { _local1[0] = Number(_local1[0]); _local1[1] = Number(_local1[1]); if (_local1[0] == 0) { _local2 = _local2 + _local1[1]; } else { var _local3 = 0; while (_local3 < _local1[1]) { _local6[_local5][_local2] = _local1[0]; _local2++; _local3++; } } } } _local4++; } return(_local6); } function exporttiles(arr) { var _local2 = ""; var _local3 = 0; var _local4 = 0; var _local6 = 0; while (_local6 < arr.length) { if (_local6 != 0) { if (_local3 != 0) { _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + ((_local4 > 1) ? ((_local3 + "x") + _local4) : (_local3)); } _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + "br"; _local3 = 0; _local4 = 0; } var _local1 = 0; while (_local1 < arr[_local6].length) { if (arr[_local6][_local1] == undefined) { arr[_local6][_local1] = 0; } if (arr[_local6][_local1] == _local3) { _local4++; } else { _local2 = _local2 + ((_local2.length == 0) ? "" : ","); _local2 = _local2 + ((_local4 > 1) ? ((_local3 + "x") + _local4) : (_local3)); _local3 = arr[_local6][_local1]; _local4 = 1; } _local1++; } _local6++; } var _local7 = _local2.split(","); _local6 = _local7.length - 1; while (_local6 > 0) { if (_local7[_local6] != "br") { _local7.splice(_local6 + 1); _local2 = _local7.join(","); break; } _local6--; } return(_local2); } function cam(xto, yto) { if (!design) { snd_ambience(xto, yto); } if (xto != -999) { _root.fg._x = -(xto * Stage.width); } if (yto != -999) { _root.fg._y = -(yto * Stage.height); } campointa = {x:0, y:0}; _root.fg.globalToLocal(campointa); campointb = {x:Stage.width, y:Stage.height}; _root.fg.globalToLocal(campointb); createarea(); } function createarea() { var _local8 = {xMin:campointa.x - tlradius.l, xMax:campointb.x + tlradius.r, yMin:campointa.y - tlradius.u, yMax:campointb.y + tlradius.d}; tilearea = {xMin:gettilex(_local8.xMin), xMax:gettilex(_local8.xMax), yMin:gettiley(_local8.yMin), yMax:gettiley(_local8.yMax)}; tilearea.line = (tilearea.xMax - tilearea.xMin) + 2; tilearea.layer = (tilearea.line * ((tilearea.yMax - tilearea.yMin) + 2)) * 2; _root.fg.gotoAndStop(3); _root.fg.gotoAndStop(1); var _local3 = tilearea.xMin; while (_local3 <= tilearea.xMax) { if (world_tilesA[_local3] == undefined) { world_tilesA[_local3] = new Array(); } if (world_tilesB[_local3] == undefined) { world_tilesB[_local3] = new Array(); } var _local2 = tilearea.yMin; while (_local2 <= tilearea.yMax) { if (world_tilesA[_local3][_local2] == undefined) { world_tilesA[_local3][_local2] = 0; } if (world_tilesB[_local3][_local2] == undefined) { world_tilesB[_local3][_local2] = 0; } var _local6 = world_tilesA[_local3][_local2]; if (_local6 != 0) { attachtile(_local3, _local2, _local6, 0); } _local6 = world_tilesB[_local3][_local2]; if (_local6 != 0) { attachtile(_local3, _local2, _local6, 1); } _local2++; } _local3++; } if (design == 1) { return(undefined); } ref_sprites = new Array(); var _local5 = 0; for ( ; _local5 < world_sprites.length ; _local5++) { var _local4 = world_sprites[_local5][0]; update_mainstate(_local4, world_sprites[_local5][_local4.state]); if (_local4.forceinclude) { } else if ((((_local4.tx < (tilearea.xMin - 1)) || (_local4.tx > (tileare.xMax + 1))) || (_local4.ty < (tilearea.yMin - 1))) || (_local4.ty > (tilearea.yMax + 1))) { continue; } ref_sprites.push(_local5); var _local7 = ((_local4.ganim == undefined) ? 1 : (_local4.ganim)); attachsprite(_local5, _local7); } } function update_mainstate(sub, dub) { if (dub.statejump) { if (dub.spd != undefined) { sub.spd = dub.spd; } sub.tx = dub.tx; sub.ty = dub.ty; sub.l = dub.l; sub.state++; } if (dub.forceinclude != undefined) { sub.forceinclude = dub.forceinclude; } if (dub.ignoreblocking != undefined) { sub.ignoreblocking = dub.ignoreblocking; } if (dub.gchar != undefined) { sub.gchar = dub.gchar; } if (dub.gstate != undefined) { sub.gstate = dub.gstate; } if (dub.gaction != undefined) { sub.gaction = dub.gaction; } sub.turnarrive = 0; sub.live = 1; } function attachtile(tx, ty, tl, l) { var _local3 = (l ? ((("bx" + tx) + "y") + ty) : ((("ax" + tx) + "y") + ty)); var _local2 = tiledata[tl]; var _local8 = (_local2.over ? 1 : 0); var _local7 = get_depth(tx, ty, l, _local8, 0); _root.fg.sorted.attachMovie("tiles", _local3, _local7); _root.fg.sorted[_local3]._x = tx * tilep.w; _root.fg.sorted[_local3]._y = ty * tilep.h; tl = ((tl == 0) ? (tiledata.length) : (tl)); _root.fg.sorted[_local3].gotoAndStop(tl); if (_local2.checkerz) { _root.fg.sorted[_local3].multi.gotoAndStop(((tx + ty) % _local2.checkerz) + 1); } else if (_local2.checkerx && (_local2.checkery)) { _root.fg.sorted[_local3].multi.gotoAndStop(((tx % _local2.checkerx) + 1) + ((ty % _local2.checkery) * _local2.checkerx)); } else if (_local2.checkerx) { _root.fg.sorted[_local3].multi.gotoAndStop((tx % _local2.checkerx) + 1); } else if (_local2.checkery) { _root.fg.sorted[_local3].multi.gotoAndStop((ty % _local2.checkery) + 1); } } function gettilex(cord) { return(Math.floor(cord / tilep.w)); } function gettiley(cord) { return(Math.floor(cord / tilep.h)); } function hastile(tx, ty, l) { var _local1 = (l ? (world_tilesB[tx][ty]) : (world_tilesA[tx][ty])); if (_local1 > 0) { return(_local1); } return(0); } function settile(tx, ty, l, tl) { if (l) { var _local6 = world_tilesB[tx][ty]; var _local5 = (("bx" + tx) + "y") + ty; world_tilesB[tx][ty] = tl; } else { var _local6 = world_tilesA[tx][ty]; var _local5 = (("ax" + tx) + "y") + ty; world_tilesA[tx][ty] = tl; } if ((_local6 == 0) && (_root.fg.sorted[_local5] == undefined)) { attachtile(tx, ty, tl, l); } else { tl = ((tl == 0) ? (tiledata.length) : (tl)); _root.fg.sorted[_local5].gotoAndStop(tl); } } function attachsprite(id, ganim) { var _local2 = "s" + id; _root.fg.sorted.attachMovie("sprites", _local2, _root.fg.sorted.getNextHighestDepth()); movesprite(id); _root.fg.sorted[_local2].mc.mc.gotoAndStop(ganim); } function movesprite(id) { sprite_depth(id); sprite_position(id); } function sprite_depth(id) { var _local2 = world_sprites[id][0]; if ((((_local2.tx < (tilearea.xMin - 1)) || (_local2.tx > (tilearea.xMax + 1))) || (_local2.ty < (tilearea.yMin - 1))) || (_local2.ty > (tilearea.yMax + 1))) { return(undefined); } var _local4 = "s" + id; var _local3 = get_depth(_local2.tx, _local2.ty, _local2.l, 1, 1); _root.fg.sorted[_local4].swapDepths(_local3); } function sprite_position(id) { var _local2 = world_sprites[id][0]; var _local4 = "s" + id; var _local9 = (_local2.l ? (world_tilesB[_local2.tx][_local2.ty]) : (world_tilesA[_local2.tx][_local2.ty])); var _local3 = tiledata[_local9]; var _local7 = _local2.tx * tilep.w; _local7 = _local7 + (_local3.sitx ? (_local3.sitx) : 0); var _local6 = _local2.ty * tilep.h; _local6 = _local6 + (_local3.sity ? (_local3.sity) : 0); _root.fg.sorted[_local4]._x = _local7; _root.fg.sorted[_local4]._y = _local6; var _local5 = _local2.gstate; var _local8 = _local2.gaction; if ((((_local2.gaction == "standN") || (_local2.gaction == "standS")) || (_local2.gaction == "standE")) || (_local2.gaction == "standW")) { _local5 = ((_local3.xstate != undefined) ? (_local3.xstate) : (_local2.gstate)); _local8 = ((_local3.xaction != undefined) ? (_local3.xaction) : (_local2.gaction)); } _root.fg.sorted[_local4].gotoAndStop(_local2.gchar + _local5); _root.fg.sorted[_local4].mc.gotoAndStop(_local8); } function get_depth(tx, ty, l, o, s) { var _local1 = 0; if (l) { _local1 = _local1 + (tilearea.layer * 2); } if (o) { _local1 = _local1 + tilearea.layer; } if (o) { _local1 = _local1 + ((ty - tilearea.yMin) * (tilearea.line * 2)); } else { _local1 = _local1 + ((ty - tilearea.yMin) * tilearea.line); } if (s) { _local1 = _local1 + ((tx - tilearea.xMin) + tilearea.line); } else { _local1 = _local1 + (tx - tilearea.xMin); } return(_local1); } function render() { if (gamep.state != "playing") { return(undefined); } var _local1 = 0; while (_local1 < ref_sprites.length) { var _local2 = ref_sprites[_local1]; animatesprite(_local2); _local1++; } } function animatesprite(id) { var _local2 = world_sprites[id][0]; if (!_local2.turnarrive) { return(undefined); } var _local3 = "s" + id; _root.fg.sorted[_local3]._x = _root.fg.sorted[_local3]._x + _local2.moveratex; _root.fg.sorted[_local3]._y = _root.fg.sorted[_local3]._y + _local2.moveratey; if (_local2.turnarrive == -25) { if (_root.fg.sorted[_local3].mc.mc._currentframe == _root.fg.sorted[_local3].mc.mc._totalframes) { _local2.turnarrive = 0; _local2.live = 1; } } else if (_local2.turnarrive <= gamep.tcount) { _local2.turnarrive = 0; _local2.live = 1; } if (_local2.live && (id == 0)) { clicks.up = 0; clicks.down = 0; clicks.left = 0; clicks.right = 0; clicks.space = 0; playerzone_check(); } } function checktileto(dir, opdir, id) { var _local2 = world_sprites[id][0]; var _local22 = (_local2.l ? (world_tilesB[_local2.tx][_local2.ty]) : (world_tilesA[_local2.tx][_local2.ty])); var _local9 = tiledata[_local22]; var _local8 = _local2.l; var _local12 = 0; if ((!_local2.l) && (_local9["layer" + dir])) { _local8 = 1; _local12 = 1; } var _local13 = (_local9["exit" + dir] ? (_local9["exit" + dir]) : 0); switch (dir) { case "u" : var _local20 = _local2.tx + _local13; var _local19 = _local2.ty - 1; break; case "d" : _local20 = _local2.tx + _local13; _local19 = _local2.ty + 1; break; case "l" : _local20 = _local2.tx - 1; _local19 = _local2.ty + _local13; break; case "r" : _local20 = _local2.tx + 1; _local19 = _local2.ty + _local13; } var _local21 = world_tilesA[_local20][_local19]; var _local6 = tiledata[_local21]; if (_local8) { if (_local6["layer" + opdir]) { _local8 = 0; _local12 = 1; } else { _local21 = world_tilesB[_local20][_local19]; _local6 = tiledata[_local21]; } } if (_local2.ignoreblocking) { _local12 = 1; } if (!_local12) { var _local15 = ((_local6.blockstate == _local2.gstate) ? 1 : 0); var _local16 = (((_local6.dontblockstate != undefined) && (_local6.dontblockstate != _local2.gstate)) ? 1 : 0); if ((((_local6.blockx || (_local15)) || (_local16)) || (_local21 == undefined)) || (_local21 == 0)) { if ((_local15 || (_local16)) && (_local6.blocktxt != undefined)) { changestand(id); movesprite(id); performaction([0, _local6.blocktxt]); } return(0); } switch (dir) { case "u" : if ((_local9.blocku || (_local6.blockd)) || (_local6.trapd)) { return(0); } break; case "d" : if ((_local9.blockd || (_local6.blocku)) || (_local6.trapu)) { return(0); } break; case "l" : if ((_local9.blockl || (_local6.blockr)) || (_local6.trapr)) { return(0); } break; case "r" : if (!((_local9.blockr || (_local6.blockl)) || (_local6.trapl))) { break; } return(0); } } var _local4 = 0; while (_local4 < ref_sprites.length) { var _local5 = ref_sprites[_local4]; if (_local5 == id) { } else { var _local3 = world_sprites[_local5][0]; if (((_local8 == _local3.l) && (_local3.tx == _local20)) && (_local3.ty == _local19)) { return(0); } } _local4++; } var _local10 = (_local8 ? (world_interactB[_local20][_local19]) : (world_interactA[_local20][_local19])); if ((id == 0) && (_local10.lock || ((_local10.sprite > -1) && (world_sprites[_local10.sprite][0][_local10.propname] == _local10.propval)))) { if (_local10.locktxt != undefined) { changestand(id); movesprite(id); performaction([0, _local10.locktxt]); } return(0); } if (_local9["anim" + dir]) { var _local17 = (_local2.l ? ((("bx" + _local2.tx) + "y") + _local2.ty) : ((("ax" + _local2.tx) + "y") + _local2.ty)); _root.fg.sorted[_local17].mc.gotoAndPlay(2); } if (_local6["anim" + opdir]) { var _local17 = (_local8 ? ((("bx" + _local20) + "y") + _local19) : ((("ax" + _local20) + "y") + _local19)); _root.fg.sorted[_local17].mc.gotoAndPlay(2); } if (_local9["gstate" + dir]) { _local2.gstate = _local9["gstate" + dir]; } else if (_local6["gstate" + opdir]) { _local2.gstate = _local6["gstate" + opdir]; } if (_local2.l != _local8) { if (_local8) { sprite_position(id); _local2.l = 1; sprite_depth(id); } else { movesprite(id); _local2.l = 0; } } else if (_local19 > _local2.ty) { sprite_position(id); var _local18 = _local2.ty; _local2.ty = _local19; sprite_depth(id); _local2.ty = _local18; } else { movesprite(id); } return({tx:_local20, ty:_local19, tlon:_local22, tlto:_local21}); } function preparespritemove(id, spd, obj) { var _local1 = world_sprites[id][0]; var _local3 = tiledata[obj.tlon]; var _local5 = tiledata[obj.tlto]; if (nomovement_transition(_local1.gstate)) { _local1.moveratey = 0; _local1.moveratex = 0; _local1.turnarrive = -25; _local1.live = 0; } else { var _local11 = _local1.tx * tilep.w; _local11 = _local11 + (_local3.sitx ? (_local3.sitx) : 0); var _local9 = obj.tx * tilep.w; _local9 = _local9 + (_local5.sitx ? (_local5.sitx) : 0); var _local13 = _local9 - _local11; var _local10 = _local1.ty * tilep.h; _local10 = _local10 + (_local3.sity ? (_local3.sity) : 0); var _local8 = obj.ty * tilep.h; _local8 = _local8 + (_local5.sity ? (_local5.sity) : 0); var _local12 = _local8 - _local10; if (spd == undefined) { if (_local3.spd != undefined) { spd = _local3.spd; } else { spd = _local1.spd; } } var _local7 = (gamep_spd[spd] * gamep.fpt) + 2; _local1.moveratey = _local12 / _local7; _local1.moveratex = _local13 / _local7; _local1.turnarrive = gamep.tcount + gamep_spd[spd]; _local1.live = 0; } _local1.gstate = gstate_transition(_local1.gstate, _local1.gaction); var _local4 = (_local1.l ? (world_interactB[obj.tx][obj.ty]) : (world_interactA[obj.tx][obj.ty])); if (_local4.l != undefined) { _local1.l = _local4.l; _local1.tx = _local4.tx; _local1.ty = _local4.ty; return(undefined); } _local1.tx = obj.tx; _local1.ty = obj.ty; } function controls() { var _local4 = (design ? 10 : 6); var _local2 = 0; while (_local2 < _local4) { var _local1 = inputs[_local2]; var _local3 = Key.isDown(_local1.kcode) || (Key.isDown(_local1.kcode2)); if (_local3 && (!clicks[_local1.tag])) { clicks[_local1.tag] = 1; } else if ((!_local3) && (clicks[_local1.tag] == 2)) { clicks[_local1.tag] = 0; } _local2++; } } function snd_play(snd) { var _local2 = "aud_" + snd; if (_root[_local2] == undefined) { _root.attachMovie("empty", "mc" + _local2, _root.getNextHighestDepth()); _root[_local2] = new Sound(_root["mc" + _local2]); } _root[_local2].attachSound(snd + ".wav"); _root[_local2].start(); } function snd_stop(snd) { var _local2 = "aud_" + snd; _root[_local2].stop(); } function snd_ambience(xto, yto) { var _local1 = world_map[yto][xto]; if (_local1.snd == gamep.snd) { return(undefined); } gamep.snd = _local1.snd; bgaud.stop(); bgaud.attachSound(_local1.snd + ".wav"); bgaud.start(0, 9999); } function snd_initfade(sndname, ease, len, vol) { fadep.snd = sndname; fadep.ease = ease / 100; fadep.timers = timer; fadep.timere = timer + (len * gamep.fps); fadep.vols = _root[sndname].getVolume(); fadep.vole = vol; } function snd_fade() { if (fadep.snd == "") { return(undefined); } var _local3 = makepercent(timer, fadep.timers, fadep.timere); var _local2 = demakepercent(_local3, fadep.vols, fadep.vole); _root[fadep.snd].setVolume(_local2); if (_local2 == fadep.vole) { fadep.snd = ""; } } function makepercent(n, min, max) { return(Math.floor(((n - min) / (max - min)) * 100)); } function demakepercent(p, min, max) { var _local1 = (p / 100) * Math.abs(max - min); _local1 = ((min < max) ? (_local1 + min) : (min - _local1)); return(_local1); } function designinit() { clicks.spinner = 0; clicks.leftclick = 2; frameon("game"); _root.fg._xscale = tilep.zoom; _root.fg._yscale = tilep.zoom; _root.overlay.gotoAndStop("designer"); _root.overlay.l.text = designp.l; cam(designp.camx, designp.camy); } function designloop() { var _local4 = gettilex(_root.fg._xmouse); var _local3 = gettiley(_root.fg._ymouse); var _local2 = hastile(_local4, _local3, designp.l); _root.overlay.t.text = (((("x" + _local4) + "_y") + _local3) + "_tl") + _local2; if ((((clicks.left == 1) || (clicks.right == 1)) || (clicks.up == 1)) || (clicks.down == 1)) { var _local6 = designp.camx; _local6 = _local6 - (clicks.left ? 1 : 0); _local6 = _local6 + (clicks.right ? 1 : 0); var _local5 = designp.camy; _local5 = _local5 - (clicks.up ? 1 : 0); _local5 = _local5 + (clicks.down ? 1 : 0); cam(_local6, _local5); designp.camx = _local6; designp.camy = _local5; clicks.left = 2; clicks.right = 2; clicks.up = 2; clicks.down = 2; } if (clicks.space == 1) { designp.l = (designp.l ? 0 : 1); _root.overlay.l.text = designp.l; clicks.space = 2; } if (clicks.spinner != 0) { _local2 = _local2 + clicks.spinner; _local2 = ((_local2 == tiledata.length) ? 0 : (_local2)); _local2 = ((_local2 == -1) ? (tiledata.length - 1) : (_local2)); settile(_local4, _local3, designp.l, _local2); clicks.spinner = 0; } if (clicks.middleclick) { if (clicks.middleclick == 1) { designp.copypasta = hastile(_local4, _local3, designp.l); clicks.middleclick = 2; } else { settile(_local4, _local3, designp.l, designp.copypasta); } } if (clicks.playtest == 1) { clicks.playtest = 2; design = 2; gameinit(0); } } function testloop() { if (clicks.playtest == 1) { clicks.playtest = 2; design = 1; gameexit(); designinit(); return(undefined); } if (clicks.leftclick == 1) { var _local4 = gettilex(_root.fg._xmouse); var _local3 = gettiley(_root.fg._ymouse); clicks.leftclick = 2; var _local2 = world_sprites[0][0]; _local2.tx = _local4; _local2.ty = _local3; createarea(); } if (clicks.test == 1) { clicks.test = 2; } } function onEnterFrame() { if (gamep.state != "paused") { timer++; } controls(); if (framein == "game") { if (design == 1) { designloop(); } else if (design == 2) { testloop(); render(); simulation(); } else { render(); simulation(); } } } function frameon(goto) { framein = goto; _root.gotoAndStop(goto); } function designing(b) { if (b == 0) { design = 0; frameon("menu"); } else { design = 1; frameon("designer"); } } function finishgame() { finished = 3; gameexit(); frameon("menu"); } world_txtA = "br,0x50,1,br,0x47,6x2,9,78,76x2,br,0x47,6x2,9,78,76x2,br,0x47,6x2,9,78,76x2,br,0x47,6x2,9,78,76x2,br,0x16,6x2,9,16x6,0x22,6x2,9,79,76x2,br,0x16,6,15,9,17,16,17,16,17,16,0x22,6x2,9,80,76x2,br,0x5,93x2,94,89x2,0x6,6,15,9,20,21,20,21,20,21,0x4,6x2,9,41,38x5,0x9,6x2,9,76x3,br,0x5,93,98,99,89x2,0x6,6,15,9,16x6,0x4,6x2,9,42,38x5,0x9,6x2,14,76x3,br,0x5,93x2,94,89x2,0x6,6x2,9,17,16,17,16,17,16,0x4,6x2,9,43,38x5,0x9,6x2,9,76x3,br,0x3,93x2,94,89x4,0x6,6x2,9,20,21,20,21,20,21,0x4,6x2,9,38x3,6,9,38,0x9,6x2,9,77,76x2,br,0x3,93x2,94,89x4,0x6,6,15,9,16x6,0x4,6x2,9,39,40,38,6,9,38,0x9,6x2,9,78,76x2,br,0x3,93x2,94,90,89x3,0x6,6,15,9,17,16,17,16,17,16,0x4,6x2,9,39,40,38,6,9,38x2,5,0x7,6x2,9,78,76x2,br,0x3,93,95,94,89x4,0x6,6,15,9,20,21,20,21,20,21,0x4,6x2,9,39,40,38,6,9,38x2,5,0x7,6x2,9,78,76x2,br,0x3,93,96,94,89,92,89x2,0x6,6x2,9,16x6,0x22,6x2,9,78,76x2,br,0x3,93,96,94,91,89x3,0x6,6,7,9,25,34,16x4,5,0x21,6x2,9,80,76x2,br,0x3,93x2,94,89x4,0x6,6x2,9,16,35,16x4,5,0x21,6x2,9,76x3,br,0x16,6x2,9,16x6,0x22,6x2,9,76x3,br,0x47,6x2,12,76x3,br,0x47,6,8,9,76x3,br,0x47,6x2,13,76x3,br,0x47,6x2,9,76x3,br,0x47,6x2,9,76x3,br,0x47,6x2,9,77,76x2,br,0x47,6x2,9,78,76x2,br,0x47,6x2,9,78,76x2,br,0x30,6x2,9,78,76x2,0x11,6x2,9,78,76x2,br,0x30,6x2,9,78,76x2,0x11,6x2,9,78,76x2,br,0x15,6x2,9,16x9,0x3,6x2,9,78,76x2,0x11,6x2,9,80,76x2,br,0x15,6x2,9,16x3,17,16x5,5,0x2,6x2,9,80,76x2,0x11,6x2,9,76x3,br,0x15,6x2,9,16,37,36x2,24,27,16x3,5,0x2,6x2,9,76x20,br,0x15,6x2,9,19,37,36x2,25,28,16x3,0x3,6x2,9,76x20,br,0x15,6x2,9,16,37,36x2,26,29,16x3,0x3,6x2,9,76x20,br,0x15,6x2,9,16,18,16,18,16x5,0x3,6x2,9,76x20,br,0x3,6x2,9,81x6,0x3,6x2,9,16x9,0x3,6x2,9,76x20,br,0x3,6x2,9,83,81x3,20,86,0x3,6x2,9,16x9,0x3,6x3,9,45x3,0x10,6x2,9,76x3,br,0x3,6,7,9,84,82,81x2,20,87,0x3,6x2,9,16x4,17,16x4,0x20,6x2,9,76x3,br,0x3,6x2,9,85,81x3,20,88,0x3,6x2,9,16x4,37,24,27,16x2,0x20,6x2,14,76x3,br,0x3,6x2,9,81x6,0x3,6x2,9,16x3,19,37,25,28,16x2,0x20,6x2,9,76x3,br,0x4,6x2,9,81x2,0x6,6x2,9,23,16,23,19,37,25,28,16x2,0x20,6x2,9,76x3,br,0x7,3x2,0x6,6x2,9,22,16,22,19,37,25,28,16x2,br,0x15,6x2,9,23,16,23,16,37,25,28,16x2,br,0x15,6x2,9,23,16,23,19,37,25,28,16,30,br,0x15,6x2,9,22,16,22,16,37,26,29,16,31,br,0x15,6x2,9,23,16,23,16,18,16x3,32,br,br,br,br,br,0x15,6x3,9,4x3,br,0x14,6x2,9,44x19,br,0x14,6x2,9,44x2,46x7,64,46x5,44x4,0x12,6x2,9,78,76x2,br,0x8,6x2,9,68,5,0,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,0x12,6x2,9,78,76x2,br,0x8,6x2,9,68,5,0,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,0x12,6x2,9,78,76x2,br,0x8,6x2,9,68,0x2,6x2,13,44,47,44x5,63,44,62,44x4,47,44x4,0x12,6x2,9,80,76x2,br,0x8,6x2,9,68,0x2,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,0x12,6x2,9,76x3,br,0x8,6x2,9,68,0x2,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,0x12,6x2,9,76x3,br,0,6x2,9,68x8,0x2,6x2,9,44,47,44x5,54,52,55,44x4,47,44x4,0x12,6x2,9,76x3,br,0,6x2,9,68x8,0x2,6x2,9,44,47,44x5,58,61,59,44x4,47,44x4,0x7,6x2,9,81x2,6x2,9,76x3,br,0,6x2,9,69,73,100,69,73,100,69,73,0x2,6x2,9,44,47,44x12,47,44x4,0x7,76x11,5,br,0,6x2,9,70,74,100,70,74,100,70,74,0x2,6x2,9,44,47,44x12,47,44x4,0x7,76x11,5,br,0,6x2,9,70,74,100,70,74,100,70,74,0x2,6x2,9,66,47,44x12,47,44x4,0x7,76x11,5,br,0,6x2,9,70,74,100,70,74,100,70,74,0x2,6x2,9,67,47,44x12,47,44x4,0x7,76x11,5,br,0,6x2,9,70,74,100,71,74,100,70,74,0x2,6x2,9,66,47,44x12,47,44x4,0x7,76x11,5,br,0,6x2,9,70,74,100,70,74,100,70,74,0x2,6x2,9,67,47,44x12,47,44x4,0x12,6x2,9,76x3,br,0,6x2,9,70,74,100,70,74,100,70,74,0x2,6x2,9,66,47,44x12,47,44x4,0x12,6x2,9,76x3,br,0,6x2,9,70,74,100,70,74,100,70,74,0x2,6,7,9,67,47,44x12,47,44x4,0x12,6x2,9,76x3,br,0,6x2,9,70,74,100,70,74,100,70,74,0x2,6x2,9,66,47,44x12,47,44x4,0x12,6x2,9,76x3,br,0,6x2,9,72,75,100,72,75,100,72,75,0x2,6x2,9,67,47,44x12,47,44x4,0x12,6x2,9,77,76x2,br,0,6x2,9,68x8,0x2,6x2,9,44,47,44x12,47,44x4,0x12,6x2,9,78,76x2,br,0,6x2,9,68x8,0x2,6x2,9,44,47,44x5,56,60,57,44x4,47,44x4,0x12,6x2,9,78,76x2,br,0x5,6x2,9,3x2,0x4,6x2,9,44,47,49x5,50,49,51,49x4,48,44x4,0x12,6x2,9,78,76x2,br,0x14,6x2,9,44,47,52x5,54,52,55,52x4,53,44x4,br,0x14,6x2,9,44,47,44x5,58,61,59,44x4,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x12,47,44x4,br,0x14,6x2,9,44,47,44x5,56,60,57,44x4,47,44x4,br,0x14,6x2,9,44,47,44x5,50,49,51,44x4,47,44x4,br,0x14,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,br,0x14,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,br,0x14,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,br,0x14,6x2,12,44,47,44x5,63,44,62,44x4,47,44x4,br,0x14,6x2,9,44,47,44x5,63,44,62,44x4,47,44x4,br,0x14,6x2,9,44x2,45x7,65,45x5,44x4,br,0x14,6x2,9,44x19"; world_txtB = "br,br,br,br,br,br,br,br,br,br,br,0x34,6,br,0x34,6,br,0x34,6,br,0x34,6"; world_tilesA = importtiles(world_txtA); world_tilesB = importtiles(world_txtB); tiledata = new Array(); tiledata[6] = {blockx:1}; tiledata[7] = {blockx:1}; tiledata[8] = {blockx:1}; tiledata[9] = {blockx:1}; tiledata[10] = {over:1, sity:10}; tiledata[11] = {over:1, sity:10}; tiledata[12] = {over:1, sity:10}; tiledata[13] = {over:1, sity:10}; tiledata[14] = {animd:1, over:1, sity:10}; tiledata[15] = {blockx:1}; tiledata[17] = {blockl:1, xstate:"sit", xaction:"standE", over:1}; tiledata[18] = {blockr:1, xstate:"sit", xaction:"standW", over:1}; tiledata[19] = {blocku:1, xstate:"sit", xaction:"standS", over:1}; tiledata[20] = {blockx:1}; tiledata[21] = {over:1}; tiledata[22] = {blocku:1, over:1}; tiledata[23] = {blocku:1, over:1}; tiledata[24] = {blockx:1}; tiledata[25] = {blockx:1}; tiledata[26] = {blockx:1}; tiledata[27] = {over:1}; tiledata[28] = {over:1}; tiledata[29] = {over:1}; tiledata[30] = {blocku:1, over:1}; tiledata[31] = {blocku:1, over:1, sity:6}; tiledata[32] = {blocku:1, over:1}; tiledata[33] = {blockl:1, over:1}; tiledata[34] = {blockx:1, over:1}; tiledata[35] = {blocku:1, over:1}; tiledata[36] = {blockx:1}; tiledata[37] = {blockx:1, over:1}; tiledata[39] = {blockl:1, blockr:1, blocku:1, over:1, xstate:"sit", xaction:"standS"}; tiledata[40] = {animu:1, over:1}; tiledata[41] = {over:1}; tiledata[42] = {over:1}; tiledata[43] = {over:1}; tiledata[44] = {checkerz:3}; tiledata[45] = {checkerz:3}; tiledata[46] = {checkerz:3}; tiledata[47] = {checkerz:3, over:1}; tiledata[48] = {checkerz:3}; tiledata[49] = {checkerz:3}; tiledata[50] = {checkerz:3}; tiledata[51] = {checkerz:3}; tiledata[52] = {checkerz:3}; tiledata[53] = {checkerz:3}; tiledata[54] = {checkerz:3}; tiledata[55] = {checkerz:3}; tiledata[56] = {checkerz:3}; tiledata[57] = {checkerz:3}; tiledata[58] = {checkerz:3}; tiledata[59] = {checkerz:3}; tiledata[60] = {checkerz:3}; tiledata[61] = {checkerz:3}; tiledata[62] = {checkerz:3}; tiledata[63] = {checkerz:3}; tiledata[64] = {checkerz:3, blocku:1, over:1}; tiledata[65] = {checkerz:3, blocku:1, over:1}; tiledata[66] = {checkerz:3, blocku:1, over:1}; tiledata[67] = {checkerz:3, blocku:1, over:1}; tiledata[69] = {blocku:1, over:1}; tiledata[70] = {blocku:1, over:1}; tiledata[71] = {blocku:1, over:1}; tiledata[72] = {blocku:1, over:1}; tiledata[73] = {over:1}; tiledata[74] = {blocku:1, over:1}; tiledata[75] = {over:1}; tiledata[76] = {checkerz:2}; tiledata[77] = {checkerz:2, over:1}; tiledata[78] = {checkerz:2, over:1}; tiledata[79] = {checkerz:2, over:1}; tiledata[80] = {checkerz:2, over:1}; tiledata[82] = {blockx:1, over:1, xstate:"sit", xaction:"standS", sity:10}; tiledata[83] = {over:1}; tiledata[84] = {over:1}; tiledata[85] = {over:1}; tiledata[86] = {blocku:1, over:1}; tiledata[87] = {blocku:1, over:1}; tiledata[88] = {blocku:1, over:1}; tiledata[90] = {over:1}; tiledata[91] = {over:1}; tiledata[92] = {over:1}; tiledata[100] = {blockx:1}; world_map = new Array(); world_map[0] = [{desc:"herroom", snd:"inside"}, {desc:"counsellor", snd:"inside"}, {desc:"changeroom", snd:"tiled"}, {desc:"hisbedroom2", snd:"inside"}]; world_map[1] = [{desc:"math", snd:"class"}, {desc:"science", snd:"class"}, {desc:"gym", snd:"gym"}, {desc:"gym", snd:"gym"}]; world_map[2] = [{desc:"bathroom", snd:"tiled"}, {desc:"halltogym", snd:"hall"}, {desc:"gym", snd:"gym"}, {desc:"gym", snd:"gym"}]; world_map[3] = [{desc:"halltomath", snd:"hall"}, {desc:"halltoscience", snd:"hall"}, {desc:"halltocounsel", snd:"hall"}]; world_text = new Array(); world_interactA = new Array(); world_interactB = new Array(); var i = 0; while (i < 100) { world_interactA[i] = new Array(); i++; } world_interactA[16][25] = {lock:1, locktxt:"pc::stupid::(Oh wait, I need to get the Hall pass first.)", tx:9, ty:50, l:0}; world_interactA[17][25] = {lock:1, locktxt:"pc::stupid::(Oh wait, I need to get the Hall pass first.)", tx:9, ty:50, l:0}; world_interactA[9][49] = {lock:1, tx:17, ty:24, l:0}; world_interactA[13][39] = {tx:19, ty:50, l:0}; world_interactA[14][39] = {tx:19, ty:50, l:0}; world_interactA[19][49] = {tx:13, ty:38, l:0}; world_interactA[1][50] = {lock:1, tx:0, ty:0, l:0}; world_interactA[6][49] = {}; world_interactA[30][27] = {lock:0, tx:38, ty:50, l:0}; world_interactA[31][27] = {lock:0, tx:38, ty:50, l:0}; world_interactA[38][49] = {lock:1, tx:31, ty:26, l:0}; world_interactA[8][37] = {lock:0, locktxt:"pc::blush::(Nearly forgot to wash my hands.)"}; world_interactA[9][37] = {lock:0, locktxt:"pc::blush::(Nearly forgot to wash my hands.)"}; world_interactA[10][37] = {lock:0, locktxt:"pc::blush::(Nearly forgot to wash my hands.)"}; world_interactA[23][50] = {lock:0, locktxt:"pc::stupid::(Can't go to Science class without my books.)"}; world_interactA[23][51] = {lock:0, locktxt:"pc::stupid::(Can't go to Science class without my books.)"}; world_interactA[23][52] = {lock:0, locktxt:"pc::stupid::(Can't go to Science class without my books.)"}; world_interactA[36][34] = {lock:1, tx:51, ty:19, l:0}; world_interactA[36][35] = {lock:1, tx:51, ty:20, l:0}; world_interactA[36][36] = {lock:1, tx:51, ty:21, l:0}; world_interactA[50][19] = {lock:1, tx:35, ty:34, l:0}; world_interactA[50][20] = {lock:1, tx:35, ty:35, l:0}; world_interactA[50][21] = {lock:1, tx:35, ty:36, l:0}; world_interactA[53][12] = {lock:1, tx:55, ty:17, l:0}; world_interactA[54][12] = {lock:1, tx:55, ty:17, l:0}; world_interactA[55][16] = {tx:54, ty:11, l:0}; world_interactA[72][8] = {lock:1, locktxt:"pc::default::(I'm not sure why this door is here but it leads to the boys changing room... It's locked of course.)"}; world_interactA[72][9] = {lock:1, locktxt:"pc::default::(I'm not sure why this door is here but it leads to the boys changing room... It's locked of course.)"}; world_interactA[64][6] = {}; world_interactA[91][16] = {lock:1, tx:87, ty:7, l:0, locktxt:"pc::shifty::(Unlike those other girls I wouldn't even dare think of going into the boys changing room.)"}; world_interactA[41][7] = {tx:60, ty:47, l:0}; world_interactA[41][8] = {tx:60, ty:47, l:0}; world_interactA[59][46] = {lock:1, tx:40, ty:7, l:0}; world_interactA[59][47] = {lock:1, tx:40, ty:8, l:0}; world_interactA[21][49] = {lock:1, locktxt:"pc::shock::(W-wait, this is the boys room. Nearly made a huge mistake!)"}; world_interactA[64][6] = {touch:0}; world_text[0] = {sprite:0, propname:"gstate", propval:"gym", propvalgym:""}; world_sprites = new Array(); sub_pc = (world_sprites[0] = new Array()); sub_fat = (world_sprites[1] = new Array()); sub_pretty = (world_sprites[2] = new Array()); sub_les = (world_sprites[3] = new Array()); sub_bitch = (world_sprites[4] = new Array()); sub_slut = (world_sprites[5] = new Array()); sub_david = (world_sprites[6] = new Array()); sub_melissa = (world_sprites[7] = new Array()); sub_teech = (world_sprites[8] = new Array()); sub_extra1 = (world_sprites[9] = new Array()); sub_extra2 = (world_sprites[10] = new Array()); sub_extra3 = (world_sprites[11] = new Array()); sub_extra4 = (world_sprites[12] = new Array()); sub_extra5 = (world_sprites[13] = new Array()); sub_extra6 = (world_sprites[14] = new Array()); sub_extra7 = (world_sprites[15] = new Array()); sub_extra8 = (world_sprites[16] = new Array()); sub_jock = (world_sprites[17] = new Array()); sub_numbers = {sub_pc:0, sub_fat:1, sub_pretty:2, sub_les:3, sub_bitch:4, sub_slut:5, sub_david:6, sub_melissa:7, sub_teech:8, sub_extra1:9, sub_extra2:10, sub_extra3:11, sub_extra4:12, sub_extra5:13, sub_extra6:14, sub_extra7:15, sub_extra8:16, sub_jock:17}; sub_pretty.push({tx:1, ty:1, state:1, l:0, gchar:"pretty", gstate:"", gaction:"standW", spd:1}); sub_david.push({tx:1, ty:1, state:1, l:0, gchar:"david", gstate:"", gaction:"standW", spd:1}); sub_extra7.push({tx:1, ty:1, state:1, l:0, gchar:"extraM", gstate:"", gaction:"standW", spd:2}); sub_extra8.push({tx:1, ty:1, state:1, l:0, gchar:"extraF", gstate:"", gaction:"standW", spd:1}); sub_jock.push({tx:1, ty:1, state:1, l:0, gchar:"jock", gstate:"", gaction:"standW", spd:2}); sub_pretty.push({}); sub_david.push({}); sub_extra7.push({}); sub_extra8.push({}); sub_jock.push({}); sub_teech.push({tx:17, ty:21, state:1, l:0, gchar:"math", gstate:"", gaction:"standW", spd:2}); sub_pc.push({tx:10, ty:19, state:1, l:0, gchar:"pc", gstate:"", gaction:"standE", spd:2, pdelay:-1}); sub_fat.push({tx:7, ty:19, state:1, l:0, gchar:"fat", gstate:"", gaction:"standE", spd:3}); sub_melissa.push({tx:10, ty:23, state:1, l:0, gchar:"melissa", gstate:"", gaction:"standE", spd:2}); sub_extra1.push({tx:7, ty:21, state:1, l:0, gchar:"extraM", gstate:"", gaction:"standE", spd:3}); sub_extra2.push({tx:10, ty:21, state:1, l:0, gchar:"extraF", gstate:"", gaction:"standE", spd:2}); sub_extra3.push({tx:13, ty:21, state:1, l:0, gchar:"extraF", gstate:"", gaction:"standE", spd:3}); sub_extra4.push({tx:7, ty:23, state:1, l:0, gchar:"extraM", gstate:"", gaction:"standE", spd:2}); sub_extra5.push({tx:13, ty:23, state:1, l:0, gchar:"extraF", gstate:"", gaction:"standE", spd:2}); sub_extra6.push({tx:13, ty:19, state:1, l:0, gchar:"extraF", gstate:"", gaction:"standE", spd:2}); sub_fat.push({}); sub_melissa.push({}); sub_extra1.push({}); sub_extra2.push({}); sub_extra3.push({}); sub_extra4.push({}); sub_extra5.push({}); sub_extra6.push({}); sub_pc.push({pa:1}); world_text[1] = [{sprite:0, animate:1, canright:0, canleft:0, canup:0, candown:0}, "math::default::Remember, when you divide or multiply both sides of an inequality by a negative number you have to swap the inequality.", "math::default::So does anyone want to come up and solve this?"]; sub_teech.push({pa:2, pdelay:2}); world_text[2] = [{canright:1, canleft:1, canup:1, candown:1}, "math::excited::Ann, you want to solve it?", "pc::default::I need to use the toilet.", "math::dispoint::Oh... ok, come get a hall pass."]; sub_teech.push({touchx:3, gaction:"standN", touchskip:1, taction:"face"}); world_text[3] = [{func:"locks", funcpass:"A,16,25,0,A,17,25,0"}, "math::dispoint::Here you go."]; sub_pc.push({pa:9, pxmin:9, pxmax:9, pymin:50, pymax:50}); world_text[9] = [0, "math::default::Alright, who can solve this?", "math::pissed::Anyone?", "pc::sigh::(I really do need to use the toilet but I can't understand this stuff either.)"]; sub_teech.push({gaction:"standW"}); sub_les.push({tx:10, ty:32, state:1, l:0, gchar:"les", gstate:"", gaction:"standS", spd:2}); sub_bitch.push({tx:9, ty:32, state:1, l:0, gchar:"bitch", gstate:"", gaction:"standE", spd:2}); sub_slut.push({tx:12, ty:32, state:1, l:0, gchar:"slut", gstate:"", gaction:"standS", spd:1}); sub_les.push({}); sub_bitch.push({}); sub_pc.push({pa:4, pxmin:8, pxmax:10, pymin:35, pymax:35}); world_text[4] = [{func:"advancestates", funcpass:"sub_bitch,sub_les", canright:0, canleft:0, canup:0, candown:0}, "les::smoke::Hey, look.", "bitch::cunt::How about we... *pss sss pss sss*", "les::smokelaugh::Ha ha, yeah ok."]; sub_les.push({tx:10, ty:32, gaction:"walkS", dir:"d"}); sub_bitch.push({tx:9, ty:32, gaction:"walkS", dir:"d"}); sub_les.push({tx:10, ty:33, gaction:"walkE", dir:"r"}); sub_bitch.push({tx:9, ty:33, gaction:"walkE", dir:"r"}); sub_les.push({tx:14, ty:33, gaction:"walkN", dir:"u"}); sub_bitch.push({tx:13, ty:33, gaction:"walkN", dir:"u"}); sub_les.push({tx:14, ty:32, gaction:"standS", pa:5}); sub_les.push({}); sub_bitch.push({tx:13, ty:32, gaction:"standS"}); world_text[5] = {canright:1, canleft:1, canup:1, candown:1}; sub_pc.push({pa:6, pxmin:12, pxmax:12, pymin:33, pymax:33}); world_text[6] = {func:"change_world", funcpass:"stopdoor,1"}; sub_slut.push({pushd:7, touchskip:1}); world_text[7] = {func:"singleton1", funcpass:1, canright:0, canleft:0, canup:0, candown:0, cut:"blowjob1"}; sub_bitch.push({tx:13, ty:32, gaction:"walkN", dir:"u"}); sub_bitch.push({tx:13, ty:32, gaction:"walkS", dir:"d"}); sub_bitch.push({tx:13, ty:33, gaction:"standW"}); world_text[8] = {func:"change_world", funcpass:"stopdoor,0"}; sub_les.push({pa:8}); sub_les.push({tx:14, ty:32, gaction:"walkS", dir:"d"}); sub_les.push({tx:14, ty:34, gaction:"walkW", dir:"l"}); sub_les.push({tx:13, ty:34, gaction:"standW", pa:10}); world_text[10] = [{func:"singleton1", funcpass:0}, "les::smokelaugh::Ha ha, she's just standing there watching.", "bitch::cunt::What a dirty slut.", "les::smoke::I think you've watched long enough, slut."]; sub_les.push({tx:13, ty:34, gaction:"walkW", dir:"l"}); sub_les.push({tx:10, ty:34, gaction:"walkN", dir:"u"}); sub_les.push({tx:10, ty:32, gaction:"standN", pa:11}); world_text[11] = [{func:"advancestates", funcpass:"sub_bitch", canright:1, canleft:1, canup:1, candown:1}, "bitch::cunt::I'm gonna borrow your Hall Pass.", "pc::shock::But that's-", "bitch::douche::Move, bitch."]; sub_bitch.push({tx:13, ty:33, gaction:"walkW", dir:"l"}); sub_bitch.push({tx:11, ty:33, gaction:"walkN", dir:"u"}); sub_bitch.push({tx:11, ty:32, gaction:"standW"}); sub_pc.push({pa:12, pxmin:13, pxmax:14, pymin:32, pymax:32}); world_text[12] = {cut:"transition", audio:"bathroomtransition", func:"locks", funcpass:"A,38,49,0,A,8,37,1,A,9,37,1,A,10,37,1,A,23,50,1,A,23,51,1,A,23,52,1"}; sub_pc.push({}); sub_les.push({}); sub_slut.push({}); sub_les.push({statejump:1, tx:1, ty:1, l:0}); sub_bitch.push({statejump:1, tx:1, ty:1, l:0}); sub_slut.push({statejump:1, tx:1, ty:1, l:0}); sub_pretty.push({statejump:1, tx:32, ty:18, gaction:"standS", l:0}); sub_extra1.push({statejump:1, tx:30, ty:21, l:0}); sub_extra3.push({statejump:1, tx:43, ty:21, l:0}); sub_extra4.push({statejump:1, tx:41, ty:21, l:0}); sub_extra6.push({statejump:1, tx:40, ty:21, l:0}); sub_jock.push({statejump:1, tx:27, ty:50, gaction:"standN", l:0}); sub_extra5.push({statejump:1, tx:37, ty:22, l:0}); sub_teech.push({statejump:1, tx:38, ty:25, gchar:"science", gaction:"standN", l:0}); sub_extra8.push({statejump:1, tx:45, ty:22, l:0, gaction:"standW"}); sub_pretty.push({}); sub_extra1.push({}); sub_extra3.push({}); sub_extra4.push({}); sub_extra6.push({}); sub_jock.push({}); sub_extra5.push({}); sub_teech.push({}); sub_extra8.push({}); sub_extra2.push({statejump:1, tx:30, ty:51, gaction:"standE", l:0}); sub_extra2.push({tx:30, ty:51, gaction:"standE"}); sub_extra2.push({tx:30, ty:51, gaction:"walkE", dir:"r"}); sub_extra2.push({tx:32, ty:51, gaction:"walkS", dir:"d"}); sub_extra2.push({tx:32, ty:52, gaction:"walkE", dir:"r"}); sub_extra2.push({tx:38, ty:51, gaction:"walkN", dir:"u"}); sub_extra2.push({tx:31, ty:24, gaction:"walkE", dir:"r"}); sub_extra2.push({tx:34, ty:24, gaction:"walkN", dir:"u"}); sub_extra2.push({tx:34, ty:21, gaction:"standW"}); sub_extra7.push({statejump:1, tx:5, ty:51, gaction:"standE", l:0}); sub_extra7.push({tx:5, ty:51, gaction:"walkE", dir:"r"}); sub_extra7.push({tx:9, ty:51, gaction:"walkN", dir:"u"}); sub_extra7.push({tx:16, ty:24, gaction:"standN"}); world_interactA[9][31] = {touch:13}; world_interactA[10][31] = {touch:13}; world_text[13] = {func:"locks", funcpass:"A,8,37,0,A,9,37,0,A,10,37,0", audio:"washhands"}; sub_fat.push({statejump:1, tx:7, ty:50, gaction:"standS", l:0}); sub_pc.push({pa:14, pxmin:12, pxmax:12, pymin:37, pymax:37}); world_text[14] = [0, "pc::default::(I left my books in Math class.)", "pc::default::(I'll have to go back and get them before getting the Science books from my locker.)"]; sub_pc.push({pa:15, pxmin:9, pxmax:9, pymin:50, pymax:52}); world_text[15] = [0, "fat::nervous::Hey, Ann.", "pc::think::(What was his name?)", "pc::blush::Uh, hi?", "fat::determined::I have your books.", "pc::happy::Oh, thanks!", "fat::nervous::Heh, no problemo."]; sub_fat.push({touchd:16, touchr:16, taction:"face", touchskip:1}); world_text[16] = [{func:"locks", funcpass:"A,6,49,3,17"}, "fat::determined::Here you are. Bye.", "pc::happy::Bye."]; sub_fat.push({tx:7, ty:50, gaction:"walkW", dir:"l"}); sub_fat.push({tx:0, ty:0, gaction:"standW"}); world_text[17] = [{func:"locks", funcpass:"A,6,49,3,-1,A,23,50,0,A,23,51,0,A,23,52,0"}, "pc::default::(I really should learn that guys name.)", "pc::happy::(Ok, time for my favorite class... Science!)"]; sub_pc.push({pa:20, pxmin:25, pxmax:25, pymin:50, pymax:52}); world_text[20] = {func:"advancestates", funcpass:"sub_extra2"}; sub_pc.push({pa:18, pxmin:30, pxmax:30, pymin:50, pymax:52}); world_text[18] = [{func:"advancestates", funcpass:"sub_david,sub_melissa"}, "david::lovey::No, I love YOU more.", "melissa::lovey::Nooooo, I love YOU more.", "pc::happy::(They're so cute.)", "melissa::sad::Aww, I gotta get to P.E.", "david::sad::I'll miss you."]; sub_david.push({statejump:1, tx:33, ty:51, gaction:"standE", l:0}); sub_melissa.push({statejump:1, tx:34, ty:51, gaction:"standW", l:0}); sub_david.push({}); sub_melissa.push({}); sub_melissa.push({tx:34, ty:51, gaction:"walkN", dir:"u"}); sub_melissa.push({tx:34, ty:35, gaction:"walkE", dir:"r"}); tempstate = sub_melissa.push({tx:51, ty:20, gaction:"standE"}) - 1; sub_david.push({tx:33, ty:51, gaction:"walkE", dir:"r"}); sub_david.push({tx:38, ty:51, gaction:"walkN", dir:"u", spd:2}); sub_david.push({tx:31, ty:24, gaction:"walkE", dir:"r"}); sub_david.push({tx:36, ty:24, gaction:"walkN", dir:"u"}); sub_david.push({tx:36, ty:21, gaction:"walkE", dir:"r"}); sub_david.push({tx:39, ty:21, gaction:"standS", spd:1}); sub_pc.push({pa:19, pxmin:30, pxmax:31, pymin:26, pymax:26}); world_text[19] = {func:"locks", funcpass:"A,30,27,1,A,31,27,1", audio:"bell", sprite:sub_numbers.sub_melissa, propname:"state", propval:tempstate}; sub_pc.push({pa:21, pxmin:34, pxmax:34, pymin:19, pymax:19}); world_text[21] = [{func:"advancestates", funcpass:"sub_teech", cut:"footsie", canright:0, canleft:0, canup:0, candown:0}, "pc::sigh::(Made it.)", "science::default::Last time we were discussing Vapor Pressure. Open up to page 113.", "science::default::Remember, we were discussing how heavy molecules have a low vapor pressure.", "science::default::Also molecules at low temperatures or with strong intermolecular forces have a low vapor pressure.", "science::default::Now we'll be learning about molecules with a high volatility, a high vapor pressure.", "pc::lipbite::(He definitely didn't brush his hair today.)", "pretty::default::...", "pc::shifty::(I wonder if I could get perfect eyelashes like his.)", "pretty::smile::...", "pc::blush::(He caught me staring!)", "pretty::smirk::...", "pc::shock::(He just touched his leg to mine!)"]; sub_teech.push({statejump:1, tx:33, ty:24, gaction:"standN", l:0}); sub_teech.push({tx:33, ty:24, gaction:"walkN", dir:"u"}); sub_teech.push({tx:33, ty:23, gaction:"standN", pa:22}); sub_teech.push({}); world_text[22] = [{func:"change_clocks", funcpass:"2,3", cut:"transition", audio:"bell"}, "science::mad::Ann!", "pc::shock::Ah, what?!", "science::mad::How many degrees, Celsius, is equal to atmospheric pressure at sea level?", "pc::think::Uhhh... (He's still touching me!)", "pc::stupid::64?", "pretty::laugh::Pfffbbt.", "science::mad::If you would stop staring at Michael for half-a-second and actually paid attention to the lessons you wouldn't be flunking.", "pc::blush::Ok. (I'm so embarrassed.)", "science::default::I want you to stay after class."]; sub_david.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_melissa.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_extra4.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_extra5.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_extra6.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_extra7.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_extra8.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_extra3.push({statejump:1, tx:15, ty:21, l:0, gaction:"standW"}); sub_les.push({}); sub_bitch.push({}); sub_slut.push({}); sub_les.push({}); sub_bitch.push({}); sub_slut.push({}); sub_fat.push({statejump:1, tx:56, ty:20, l:0, gstate:"", gaction:"standN", spd:4}); sub_extra1.push({statejump:1, tx:58, ty:20, l:0, gstate:"gym", gaction:"standN", spd:3}); sub_pretty.push({statejump:1, tx:60, ty:20, l:0, gstate:"gym", gaction:"standN", spd:3}); sub_extra2.push({statejump:1, tx:67, ty:10, l:0, gstate:"gym", gaction:"standN", spd:3}); sub_extra2.push({tx:67, ty:10, gaction:"walkW", dir:"l"}); sub_extra2.push({tx:60, ty:10, gaction:"walkS", dir:"d"}); sub_extra2.push({tx:60, ty:11, gaction:"walkW", dir:"l"}); sub_extra2.push({tx:54, ty:11, gaction:"walkS", dir:"d"}); sub_extra2.push({tx:55, ty:22, gaction:"walkE", dir:"r"}); sub_extra2.push({tx:56, ty:22, gaction:"standN"}); sub_jock.push({statejump:1, tx:75, ty:20, l:0, gstate:"gym", gaction:"standW"}); sub_jock.push({}); sub_jock.push({tx:75, ty:20, gaction:"walkW", dir:"l"}); sub_jock.push({tx:71, ty:20, gaction:"walkS", dir:"d"}); sub_jock.push({tx:71, ty:22, gaction:"walkW", dir:"l"}); tempstate = sub_jock.push({statejump:1, l:0, tx:58, ty:22, gaction:"standN"}) - 1; sub_teech.push({statejump:1, tx:41, ty:25, gaction:"standW", l:0}); sub_teech.push({tx:41, ty:25, gaction:"walkS", dir:"d"}); sub_teech.push({tx:41, ty:26, gaction:"walkE", dir:"r"}); sub_teech.push({tx:43, ty:26, gaction:"standN", pa:23}); world_text[23] = [{func:"locks", funcpass:"A,30,27,0,A,31,27,0,A,38,49,1,A,36,34,0,A,36,35,0,A,36,36,0", canright:1, canleft:1, canup:1, candown:1}, "science::default::So no more slacking off, got it?", "pc::shame::Yes ma'am.", "science::default::Get to class."]; sub_teech.push({}); sub_teech.push({statejump:1, tx:59, ty:18, l:0, gchar:"gym", gaction:"standS"}); sub_teech.push({}); sub_pc.push({}); sub_pc.push({statejump:1, tx:40, ty:25, gaction:"standE", l:0}); sub_pc.push({pa:24, pxmin:36, pxmax:36, pymin:50, pymax:52}); world_text[24] = [{sprite:0, propname:"spd", propval:3}, "pc::default::(I have to get to P.E. quick.)"]; sub_pc.push({pa:25, pxmin:31, pxmax:35, pymin:39, pymax:39}); world_text[25] = {func:"advancestates", funcpass:"sub_teech,sub_jock", audio:"bell"}; sub_pc.push({pa:26, pxmin:51, pxmax:51, pymin:19, pymax:21}); world_text[26] = [{func:"locks", funcpass:"A,64,6,3,27"}, "gym::yell::Go get changed, hurry it up!"]; world_text[27] = {func:"locks", funcpass:"A,64,6,3,-1,A,53,12,0,A,54,12,0", sprite:0, propname:"gstate", propval:"gym"}; sub_pc.push({pa:30, pxmin:57, pxmax:57, pymin:11, pymax:11}); world_text[30] = {sprite:sub_numbers.sub_jock, propname:"state", propval:tempstate}; sub_pc.push({pa:28, pxmin:60, pxmax:60, pymin:22, pymax:22}); world_text[28] = [{func2:"refpush", func2pass:"sub_slut,sub_bitch,sub_les", sprite:0, propname:"gstate", propval:"jack", canright:0, canleft:0, canup:0, candown:0, func:"advancestates", funcpass:"sub_jock,sub_fat,sub_pretty,sub_extra1,sub_extra2,sub_slut,sub_bitch,sub_les"}, "gym::default::Alright everyone, jump some jacks."]; sub_jock.push({}); sub_jock.push({gstate:"jack"}); sub_extra2.push({gstate:"jack"}); sub_fat.push({}); sub_fat.push({gstate:"jack"}); sub_pretty.push({}); sub_pretty.push({gstate:"jack"}); sub_extra1.push({}); sub_extra1.push({gstate:"jack"}); sub_les.push({statejump:1, tx:30, ty:35, l:0, gstate:"", gaction:"walkE", spd:2}); sub_bitch.push({statejump:1, tx:30, ty:34, l:0, gstate:"", gaction:"walkE", spd:2}); sub_slut.push({statejump:1, tx:29, ty:35, l:0, gstate:"", gaction:"walkE", spd:1}); sub_bitch.push({tx:30, ty:34, gaction:"walkE", dir:"r"}); sub_les.push({tx:30, ty:35, gaction:"walkE", dir:"r"}); sub_slut.push({tx:29, ty:35, gaction:"walkE", dir:"r"}); sub_bitch.push({tx:54, ty:19, gaction:"standE"}); sub_les.push({tx:54, ty:20, gaction:"standE"}); sub_slut.push({tx:53, ty:20, gaction:"standE", pa:29}); world_text[29] = [{func:"advancestates", funcpass:"sub_bitch,sub_les", sprite:0, propname:"gaction", propval:"standW"}, "gym::yell::You're tardy, ladies!", "bitch::cunt::We have a Hall Pass.", "pc::shifty::...", "gym::default::If I didn't give it to you then I don't care. This is the 6th time you've been tardy this mo-", "slut::default::We're on our period.", "gym::lost::Uh, eh... well go change."]; sub_bitch.push({tx:54, ty:19, gaction:"walkE", dir:"r"}); sub_les.push({tx:54, ty:20, gaction:"walkE", dir:"r"}); sub_slut.push({tx:53, ty:20, gaction:"walkE", dir:"r"}); sub_bitch.push({tx:55, ty:19, gaction:"walkN", dir:"u"}); sub_les.push({tx:55, ty:20, gaction:"walkN", dir:"u"}); sub_slut.push({tx:55, ty:20, gaction:"walkN", dir:"u"}); sub_bitch.push({tx:54, ty:11, gaction:"walkE", dir:"r"}); sub_les.push({tx:54, ty:11, gaction:"walkE", dir:"r"}); sub_slut.push({tx:54, ty:11, gaction:"walkE", dir:"r"}); sub_bitch.push({tx:71, ty:11, gaction:"standW", gstate:"gym"}); sub_les.push({tx:70, ty:11, gaction:"standW", gstate:"gym"}); sub_slut.push({tx:69, ty:11, gaction:"standW", gstate:"gym", pa:31}); sub_slut.push({}); world_text[31] = [{sprite:0, propname:"gstate", propval:"jog", func:"advancestates", funcpass:"sub_jock,sub_fat,sub_pretty,sub_extra1,sub_extra2,sub_teech"}, "gym::yell::Alright, jog laps!"]; sub_fat.push({spd:4, tx:56, ty:20, gstate:"jog", gaction:"walkW", dir:"l", forceinclude:1}); sub_jock.push({spd:4, tx:58, ty:22, gstate:"jog", gaction:"walkW", dir:"l", forceinclude:1}); sub_extra1.push({spd:3, tx:58, ty:20, gstate:"jog", gaction:"walkW", dir:"l"}); sub_pretty.push({spd:3, tx:60, ty:20, gstate:"jog", gaction:"walkW", dir:"l"}); sub_pretty.push({tx:56, ty:20, gaction:"walkW", pa:41}); sub_pretty.push({tx:56, ty:20, gaction:"walkW", dir:"l"}); sub_extra2.push({spd:3, tx:56, ty:22, gstate:"jog", gaction:"walkW", dir:"l"}); tempstate1 = sub_fat.push({tx:54, ty:20, gaction:"walkS", dir:"d"}) - 1; tempstate2 = sub_jock.push({tx:54, ty:22, gaction:"walkS", dir:"d"}) - 1; tempstate4 = sub_extra1.push({tx:53, ty:20, gaction:"walkS", dir:"d"}) - 1; tempstate3 = sub_pretty.push({tx:53, ty:20, gaction:"walkS", dir:"d"}) - 1; tempstate5 = sub_extra2.push({tx:53, ty:22, gaction:"walkS", dir:"d"}) - 1; sub_fat.push({tx:54, ty:31, gaction:"walkE", dir:"r"}); sub_jock.push({tx:54, ty:31, gaction:"walkE", dir:"r"}); sub_extra1.push({tx:53, ty:32, gaction:"walkE", dir:"r"}); sub_pretty.push({tx:53, ty:32, gaction:"walkE", dir:"r"}); sub_extra2.push({tx:53, ty:32, gaction:"walkE", dir:"r"}); sub_fat.push({tx:91, ty:31, gaction:"walkN", dir:"u"}); sub_jock.push({tx:91, ty:31, gaction:"walkN", dir:"u"}); sub_extra1.push({tx:92, ty:32, gaction:"walkN", dir:"u"}); sub_pretty.push({tx:92, ty:32, gaction:"walkN", dir:"u"}); sub_extra2.push({tx:92, ty:32, gaction:"walkN", dir:"u"}); sub_fat.push({tx:91, ty:19, gaction:"walkW", dir:"l"}); sub_jock.push({tx:91, ty:19, gaction:"walkW", dir:"l"}); sub_extra1.push({tx:92, ty:18, gaction:"walkW", dir:"l"}); sub_pretty.push({tx:92, ty:18, gaction:"walkW", dir:"l"}); sub_extra2.push({tx:92, ty:18, gaction:"walkW", dir:"l"}); sub_fat.push({tx:54, ty:19, pa:32}); sub_jock.push({tx:54, ty:19, pa:33}); sub_extra1.push({tx:53, ty:18, pa:34}); sub_pretty.push({tx:53, ty:18, pa:35}); sub_extra2.push({tx:53, ty:18, pa:37}); sub_fat.push({}); sub_jock.push({}); sub_extra1.push({}); sub_pretty.push({}); sub_extra2.push({}); world_text[32] = {sprite:sub_numbers.sub_fat, propname:"state", propval:tempstate1}; world_text[33] = {sprite:sub_numbers.sub_jock, propname:"state", propval:tempstate2}; world_text[34] = {sprite:sub_numbers.sub_extra1, propname:"state", propval:tempstate4}; world_text[35] = {sprite:sub_numbers.sub_pretty, propname:"state", propval:tempstate3}; world_text[37] = {sprite:sub_numbers.sub_extra2, propname:"state", propval:tempstate5}; world_text[38] = {canright:0, canleft:0, canup:0, candown:1}; world_text[39] = {canright:1, canleft:0, canup:0, candown:0}; world_text[40] = {canright:0, canleft:0, canup:1, candown:0}; world_text[41] = {canright:0, canleft:1, canup:0, candown:0}; sub_pc.push({pa:38, pxmin:53, pxmax:53, pymin:18, pymax:22}); sub_pc.push({pa:39, pxmin:53, pxmax:53, pymin:32, pymax:32}); sub_pc.push({pa:42, pxmin:83, pxmax:85, pymin:31, pymax:33}); world_text[42] = [{func:"change_clocks", funcpass:"2,4"}, "pc::think::(Did playing footsie mean he likes me?)", "pc::sigh::(He laughed at me when I got in trouble...)"]; sub_pc.push({pa:40, pxmin:92, pxmax:92, pymin:32, pymax:32}); sub_pc.push({pa:41, pxmin:92, pxmax:92, pymin:18, pymax:18}); sub_pc.push({pa:43, pxmin:59, pxmax:62, pymin:17, pymax:19}); world_text[43] = [0, "pc::happy::(His hair is bouncing.)", "gym::default::Keep it up, people."]; sub_pc.push({pa:38, pxmin:53, pxmax:53, pymin:18, pymax:18}); sub_pc.push({pa:39, pxmin:53, pxmax:53, pymin:32, pymax:32}); sub_pc.push({pa:44, pxmin:83, pxmax:85, pymin:31, pymax:33}); world_text[44] = [{func:"change_clocks", funcpass:"2,5"}, "pc::lipbite::(His shorts are riding up his butt.)", "pc::lipbite::(I want to touch it.)"]; sub_pc.push({pa:40, pxmin:92, pxmax:92, pymin:32, pymax:32}); sub_pc.push({pa:41, pxmin:92, pxmax:92, pymin:18, pymax:18}); sub_pc.push({pa:45, pxmin:59, pxmax:62, pymin:17, pymax:19}); world_text[45] = [0, "gym::default::What the heck is taking those girls so long?"]; sub_pc.push({pa:38, pxmin:53, pxmax:53, pymin:18, pymax:18}); sub_pc.push({pa:39, pxmin:53, pxmax:53, pymin:32, pymax:32}); sub_pc.push({pa:46, pxmin:83, pxmax:85, pymin:31, pymax:33}); world_text[46] = [{func2:"advancestates", func2pass:"sub_slut,sub_bitch,sub_les,sub_teech", func:"change_clocks", funcpass:"2,6"}, "pc::sweaty::Huff huuuu huff huuuu."]; sub_pc.push({pa:40, pxmin:92, pxmax:92, pymin:32, pymax:32}); sub_pc.push({pa:41, pxmin:92, pxmax:92, pymin:18, pymax:18}); sub_pc.push({pa:47, pxmin:59, pxmax:62, pymin:17, pymax:19}); world_text[47] = [{func:"advancestates", funcpass:"sub_slut,sub_bitch,sub_les,sub_teech"}, "gym::yell::You took your sweet time!", "gym::default::Line up and start with jumping-jacks."]; sub_pc.push({pa:38, pxmin:53, pxmax:53, pymin:18, pymax:18}); sub_pc.push({pa:39, pxmin:53, pxmax:53, pymin:32, pymax:32}); sub_pc.push({pa:48, pxmin:83, pxmax:85, pymin:31, pymax:33}); world_text[48] = {func:"change_clocks", funcpass:"2,7", func2:"locks", func2pass:"A,64,6,3,50,A,53,12,1,A,54,12,1"}; sub_pc.push({pa:40, pxmin:92, pxmax:92, pymin:32, pymax:32}); sub_pc.push({pa:41, pxmin:92, pxmax:92, pymin:18, pymax:18}); sub_pc.push({pa:49, pxmin:59, pxmax:62, pymin:17, pymax:19}); sub_teech.push({tx:59, ty:18, gaction:"walkS", dir:"u"}); sub_teech.push({tx:59, ty:17, gaction:"standS"}); sub_teech.push({tx:59, ty:17, gaction:"standW"}); sub_teech.push({tx:59, ty:17, gaction:"standS"}); sub_bitch.push({statejump:1, l:0, tx:57, ty:17, gaction:"standE"}); sub_les.push({statejump:1, l:0, tx:56, ty:17, gaction:"standE"}); sub_slut.push({statejump:1, l:0, tx:55, ty:17, gaction:"standS"}); sub_bitch.push({}); sub_les.push({}); sub_slut.push({}); sub_slut.push({tx:55, ty:17, gaction:"walkS", dir:"d", forceinclude:1}); sub_slut.push({tx:55, ty:20, gaction:"standN", gstate:"jack"}); sub_bitch.push({tx:57, ty:17, gaction:"walkS", dir:"d", forceinclude:1}); sub_bitch.push({tx:57, ty:20, gaction:"standN", gstate:"jack"}); sub_les.push({tx:56, ty:17, gaction:"walkS", dir:"d", forceinclude:1}); sub_les.push({tx:56, ty:21, gaction:"walkE", dir:"r"}); sub_les.push({tx:59, ty:21, gaction:"walkN", dir:"u"}); sub_les.push({tx:59, ty:20, gaction:"standN"}); tempstate1 = sub_fat.push({dir:"lr", spd:3, gstate:"gym", forceinclude:0}) - 1; tempstate2 = sub_jock.push({dir:"lr", spd:3, gstate:"gym", forceinclude:0}) - 1; tempstate4 = sub_extra1.push({dir:"lr", spd:2, gstate:"gym"}) - 1; tempstate3 = sub_pretty.push({dir:"lr", spd:2, gstate:"gym"}) - 1; sub_fat.push({tx:91, gaction:"walkN", dir:"u"}); sub_jock.push({tx:91, gaction:"walkN", dir:"u"}); sub_extra1.push({tx:91, gaction:"walkN", dir:"u"}); sub_pretty.push({tx:91, gaction:"walkN", dir:"u"}); sub_fat.push({tx:87, ty:7}); sub_jock.push({tx:87, ty:7}); sub_extra1.push({tx:87, ty:7}); sub_pretty.push({tx:87, ty:7}); tempstate5 = sub_extra2.push({dir:"ud", gstate:"gym"}) - 1; sub_extra2.push({ty:21, gaction:"standW"}); world_text[49] = [{sprite:0, propname:"gstate", propval:"gym", canright:1, canleft:1, canup:1, candown:1, func:"advancestates", funcpass:"sub_fat,sub_jock,sub_pretty,sub_extra1,sub_extra2", func2pass:(((((((tempstate1 + ",") + tempstate2) + ",") + tempstate3) + ",") + tempstate4) + ",") + tempstate5}, "gym::yell::Why aren't you jumping your jacks!", "les::default::Bro, period... remember? I'm all crampy and stuff.", "gym::lost::Eh, ok.", "gym::yell::That's enough laps!", "gym::default::Joggers cool down and get changed."]; world_text[50] = {func:"locks", funcpass:"A,64,6,3,-1,A,72,8,0,A,72,9,0,A,53,12,1,A,53,13,1", func2:"advancestates", func2pass:"sub_slut,sub_bitch,sub_les", canleft:0, canright:0, canup:0, candown:0}; sub_slut.push({statejump:1, l:0, tx:55, ty:17, gaction:"standS", gstate:"gym", spd:2}); sub_les.push({statejump:1, l:0, tx:55, ty:18, gaction:"standE", gstate:"gym", spd:2}); sub_bitch.push({statejump:1, l:0, tx:55, ty:19, gaction:"standE", gstate:"gym", spd:2}); sub_slut.push({tx:55, ty:17, gaction:"walkN", dir:"u", forceinclude:0}); sub_les.push({tx:55, ty:18, gaction:"walkN", dir:"u", forceinclude:0}); sub_bitch.push({tx:55, ty:19, gaction:"walkN", dir:"u", forceinclude:0}); sub_slut.push({tx:54, ty:11, gaction:"walkE", dir:"r"}); sub_les.push({tx:54, ty:11, gaction:"walkE", dir:"r"}); sub_bitch.push({tx:54, ty:11, gaction:"walkE", dir:"r"}); sub_slut.push({tx:71, ty:11, gaction:"walkN", dir:"u"}); sub_slut.push({tx:71, ty:9, gaction:"standE", pa:51}); sub_slut.push({}); sub_les.push({tx:59, ty:11, gaction:"walkN", dir:"u"}); sub_les.push({tx:59, ty:8, gaction:"walkE", dir:"r"}); sub_les.push({tx:64, ty:8, gaction:"standN"}); sub_bitch.push({tx:59, ty:11, gaction:"walkN", dir:"u"}); sub_bitch.push({tx:59, ty:7, gaction:"walkE", dir:"r"}); sub_bitch.push({tx:63, ty:7, gaction:"standE"}); world_text[51] = [{func:"advancestates", funcpass:"sub_bitch,sub_les,sub_pc", canleft:1, canright:1, canup:1, candown:1}, "bitch::cunt::Hey slut, we got something you might like.", "pc::mad::I'm not a-", "bitch::cunt::We picked the lock on the door to the boy's room when we were in here earlier.", "pc::shock::You what?!", "slut::smirk::Quick, they're starting to strip."]; sub_les.push({tx:64, ty:8, gaction:"standE"}); sub_bitch.push({tx:63, ty:7, gaction:"walkE", dir:"r", spd:4}); sub_bitch.push({tx:71, ty:7, gaction:"standS"}); sub_pc.push({}); sub_pc.push({pa:52, pxmin:71, pxmax:71, pymin:8, pymax:8}); world_text[52] = [{func:"advancestates", funcpass:"sub_bitch,sub_les,sub_slut", canleft:0, canright:0, canup:0, candown:0}, "bitch::douche::Our Slutness decided to join us.", "slut::smirk::Can you see?", "pc::blush::Y-yeah.", "slut::smirk::Which one do you like?", "bitch::cunt::Oh god, Michael's ass is perfect.", "pc::blush::Y-yeah.", "slut::smirk::Good choice.", "bitch::douche::Totally out of your league though, blondie.", "slut::smirk::Yeah, you're going to need more EXP before taking on that monster.", "gym::default::What is this door doing open?", "slut::shock::Oh shit!"]; sub_bitch.push({tx:71, ty:7, gaction:"walkW", dir:"l"}); sub_bitch.push({tx:59, ty:7, gaction:"walkS", dir:"d"}); sub_bitch.push({tx:59, ty:11, gaction:"walkW", dir:"l"}); sub_bitch.push({tx:54, ty:11, gaction:"walkS", dir:"d"}); sub_bitch.push({tx:55, ty:17, pa:54}); sub_bitch.push({}); sub_les.push({tx:64, ty:8, gaction:"walkW", dir:"l", spd:4}); sub_les.push({tx:59, ty:8, gaction:"walkS", dir:"d"}); sub_les.push({tx:59, ty:11, gaction:"walkW", dir:"l"}); sub_les.push({tx:54, ty:11, gaction:"walkS", dir:"d"}); sub_les.push({tx:55, ty:17, pa:53}); sub_les.push({}); sub_slut.push({tx:71, ty:9, gaction:"walkS", dir:"d", spd:4}); sub_slut.push({tx:71, ty:11, gaction:"walkW", dir:"l"}); sub_slut.push({tx:53, ty:11, gaction:"walkS", dir:"d"}); sub_slut.push({tx:55, ty:17}); world_text[53] = {func:"refpush", funcpass:"sub_teech", func2:"advancestates", func2pass:"sub_teech"}; sub_teech.push({statejump:1, l:0, tx:72, ty:8, gaction:"standW"}); sub_teech.push({}); world_text[54] = [{cut:"transition", audio:"bell", func:"change_clocks", funcpass:"2,11"}, "gym::default::Honestly Ann... What do you think you're doing?", "pc::shame::I uh, n-nothing.", "gym::dispoint::I'll take you to the Counsellor."]; sub_pc.push({}); sub_pc.push({statejump:1, l:0, tx:37, ty:10, gaction:"standN", gstate:"", spd:2}); sub_teech.push({statejump:1, l:0, tx:39, ty:8, gchar:"counsellor", gstate:"", gaction:"standW", spd:1, ignoreblocking:1}); sub_teech.push({tx:39, ty:8, gaction:"walkW", dir:"l"}); sub_teech.push({tx:37, ty:8, gaction:"walkN", dir:"u"}); sub_teech.push({tx:37, ty:7, gaction:"standS", pa:55}); world_text[55] = [0, "counsellor::smile::Hello Ann, I'm Andrew.", "pc::shame::Hi.", "counsellor::smile::So, explain why you're here.", "pc::shame::Because I- I got in trouble.", "counsellor::laugh::Obviously, but doing what?", "pc::shame::...", "counsellor::smile::Look, you're not being punished. I'm your Counsellor, my job is to help you. So tell me what's up.", "pc::shame::I peeped on the boys changing.", "counsellor::default::I see.", "pc::shock::It wasn't just me, they picked the lock!", "counsellor::default::But you knew what you were doing. What made you join them? Did they force you?", "pc::shame::Uh, no. I don't know.", "counsellor::default::You wanted to see those boys bodies.", "pc::blush::No.", "counsellor::smile::It's perfectly normal at your age to have strong sexual urges.", "counsellor::default::Urges that lead you into poorly thought out situations.", "counsellor::default::Do you have a boyfriend Ann?", "pc::default::No.", "counsellor::smile::But there's a boy you like isn't there?", "pc::blush::Yeah.", "counsellor::default::It must be frustrating to have these pent up feelings you can't convey.", "pc::shifty::I guess.", "counsellor::smile::I want to help you release these pent up feelings. Would you like that?", "pc::think::Yes."]; sub_teech.push({tx:37, ty:7, gaction:"walkS", dir:"d"}); sub_teech.push({tx:37, ty:9, gaction:"standS", pa:56}); world_text[56] = [{cut:"blowjob2"}, "counsellor::default::So when you were peeping on the boys changing, what is it that you wanted to see?", "pc::lipbite::...", "counsellor::default::Did you want to see their penises?", "counsellor::default::It's perfectly normal.", "pc::shame::Yes...", "counsellor::default::Yes?", "pc::shifty::I wanted to see.", "counsellor::default::But wouldn't seeing make it even more frustrating?", "pc::stupid::Huh?", "counsellor::default::After seeing the object of your desire what immediately follows is the desire to experience it.", "pc::shock::...", "counsellor::laugh::Am I wrong?", "pc::blush::You're not wrong."]; sub_teech.push({tx:37, ty:9, gaction:"walkS", dir:"u"}); sub_teech.push({tx:37, ty:8, gaction:"standS", pa:57}); world_text[57] = [0, "counsellor::smile::Ah, I made a mess. I'll get you a tissue."]; sub_teech.push({tx:37, ty:8, gaction:"walkE", dir:"r"}); sub_teech.push({tx:38, ty:8, gaction:"walkN", dir:"u"}); sub_teech.push({tx:38, ty:6, gaction:"standN", pa:58}); world_text[58] = [0, "counsellor::default::So, you know what it feels like now. How do you feel?", "pc::cummy::Good, I guess."]; sub_teech.push({tx:38, ty:6, gaction:"walkS", dir:"d"}); sub_teech.push({tx:38, ty:8, gaction:"walkW", dir:"l"}); sub_teech.push({tx:37, ty:8, gaction:"walkS", dir:"d"}); sub_teech.push({tx:37, ty:9, gaction:"standS", pa:59}); world_text[59] = [{canleft:1, canright:1, canup:1, candown:1}, "counsellor::default::Here, let me wipe it off for you.", "counsellor::default::If you ever feel frustrated definitely visit me so we can talk.", "counsellor::smile::Ok, all cleaned up. School's over so head on home."]; sub_teech.push({tx:37, ty:9, gaction:"walkW", dir:"l"}); sub_teech.push({tx:36, ty:9, gaction:"walkN", dir:"u"}); sub_teech.push({tx:36, ty:6, gaction:"standN", touchx:60}); world_text[60] = [0, "counsellor::laugh::You want to smell it some more? Ha ha."]; sub_slut.push({statejump:1, l:0, tx:61, ty:47, gaction:"standW", spd:1, gstate:""}); sub_bitch.push({statejump:1, l:0, tx:60, ty:48, gaction:"standN", spd:2, gstate:""}); sub_les.push({statejump:1, l:0, tx:60, ty:46, gaction:"standS", spd:2, gstate:""}); sub_slut.push({touchx:61, touchskip:1}); sub_bitch.push({touchx:62, touchskip:1}); sub_les.push({touchx:63, touchskip:1}); substate1 = sub_slut.push({}) - 1; substate2 = sub_bitch.push({}) - 1; substate3 = sub_les.push({}) - 1; world_text[61] = [{func:"advancestates", funcpass:"sub_slut,sub_bitch,sub_les", func2pass:(((((((((("if," + substate1) + ",") + substate2) + ",") + substate3) + ",") + (substate1 + 1)) + ",") + (substate2 + 1)) + ",") + (substate3 + 1)}, "slut::smirk::Have fun?"]; world_text[62] = [{func:"advancestates", funcpass:"sub_slut,sub_bitch,sub_les", func2pass:(((((((((("if," + substate1) + ",") + substate2) + ",") + substate3) + ",") + (substate1 + 1)) + ",") + (substate2 + 1)) + ",") + (substate3 + 1)}, "bitch::cunt::Welcome to the Counsellor Club."]; world_text[63] = [{func:"advancestates", funcpass:"sub_slut,sub_bitch,sub_les", func2pass:(((((((((("if," + substate1) + ",") + substate2) + ",") + substate3) + ",") + (substate1 + 1)) + ",") + (substate2 + 1)) + ",") + (substate3 + 1)}, "les::default::Want a cigarette?"]; sub_bitch.push({tx:60, ty:48, gaction:"walkS", dir:"d"}); sub_bitch.push({tx:60, ty:53, gaction:"standE", forceinclude:1}); sub_slut.push({tx:61, ty:47, gaction:"walkE", dir:"r"}); sub_slut.push({tx:63, ty:47, gaction:"walkS", dir:"d"}); sub_slut.push({tx:63, ty:53, gaction:"standN"}); sub_les.push({tx:60, ty:46, gaction:"walkE", dir:"r"}); sub_les.push({tx:61, ty:46, gaction:"walkS", dir:"d"}); sub_les.push({tx:61, ty:53, gaction:"standN"}); sub_pc.push({pa:65, pxmin:60, pxmax:64, pymin:51, pymax:51}); world_text[65] = [0, "slut::default::Let's head home together.", "slut::truesmile::We're friends now."]; sub_pc.push({pa:66, pxmin:60, pxmax:64, pymin:53, pymax:53}); world_text[66] = {canleft:0, canright:0, canup:0, candown:0, cut:"transition"}; sub_pc.push({}); sub_pc.push({statejump:1, l:0, tx:15, ty:7, gstate:"bed", gaction:"standS"}); sub_bitch.push({tx:60, ty:53, gaction:"standE", dir:"u"}); sub_bitch.push({tx:60, ty:50, gaction:"standE", pa:67}); world_text[67] = [{cut:"schlick"}, "pc::default::(I shouldn't be frustrated anymore right?)", "pc::sigh::(But I couldn't focus on my homework at all.)", "pc::think::(All I can think of is Michael.)", "pc::lipbiteshut::(Michael and his stupid perfect butt.)"]; world_state = {state:0, hour:1, minute:4, stopdoor:0}; tlradius = {r:0, l:0, u:0, d:0}; tilep = {w:32, hw:16, h:32, hh:16, zoom:100}; tilearea = {xMin:0, xMax:0, yMin:0, yMax:0}; gamep_spd = [8, 6, 5, 3, 2]; inputs = new Array(); inputs.push({tag:"left", desc:"Move", kcode:74, kcode2:65}); inputs.push({tag:"right", desc:"Move", kcode:76, kcode2:68}); inputs.push({tag:"up", desc:"Move", kcode:73, kcode2:87}); inputs.push({tag:"down", desc:"Move", kcode:75, kcode2:83}); inputs.push({tag:"space", desc:"Action", kcode:32}); inputs.push({tag:"f", desc:"Fullscreen", kcode:70}); inputs.push({tag:"leftclick", desc:"Leftclick", kcode:1}); inputs.push({tag:"middleclick", desc:"Middleclick", kcode:4}); inputs.push({tag:"playtest", desc:"Shift", kcode:16}); inputs.push({tag:"test", desc:"T", kcode:84}); clicker = new Object(); clicker.onMouseWheel = function (delta) { clicks.spinner = ((delta > 0) ? 1 : -1); }; Mouse.addListener(clicker); clicks = {canright:1, canleft:1, canup:1, candown:1}; var i = 0; while (i < 9) { var sub = inputs[i]; clicks[sub.tag] = 0; i++; } _root.attachMovie("empty", "bgaudio", _root.getNextHighestDepth()); bgaud = new Sound(_root.bgaudio); fadep = {snd:"", ease:0, timers:-1, timere:-1, vols:-1, vole:-1}; designp = {camx:0, camy:0, l:0}; timer = 0; designing(0); finished = 1;
Instance of Symbol 975 MovieClip in Frame 17
on (press) { _root.designinit(); }
Instance of Symbol 975 MovieClip in Frame 17
on (press) { _root.exportworld(); }
Frame 25
_root._quality = "HIGH"; this.nextFrame();
Instance of Symbol 1015 MovieClip in Frame 25
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://twitter.com/onehandgames/", "_blank"); }
Instance of Symbol 1019 MovieClip in Frame 25
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { getURL ("http://onehandgames.tumblr.com", "_blank"); }
Frame 26
this.stop(); _root.mc.gotoAndStop(finished);
Frame 27
this.prevFrame();
Frame 31
this.nextFrame();
Frame 32
this.stop();
Frame 33
this.prevFrame();
Frame 40
this.nextFrame();
Frame 41
this.stop();
Frame 42
this.prevFrame();
Symbol 34 MovieClip Frame 1
stop();
Symbol 34 MovieClip Frame 102
stop();
Symbol 834 MovieClip [loadaudio] Frame 1
stop();
Symbol 865 MovieClip Frame 1
stop();
Symbol 865 MovieClip Frame 2
_root.snd_play("door");
Symbol 877 MovieClip Frame 1
stop();
Symbol 900 MovieClip Frame 1
stop();
Symbol 900 MovieClip Frame 2
_root.snd_play("stallopen");
Symbol 900 MovieClip Frame 17
if (_root.world_state.stopdoor) { stop(); }
Symbol 900 MovieClip Frame 33
_root.snd_play("stallclose");
Symbol 931 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 940 MovieClip Frame 1
stop(); this.gotoAndStop(random(this._totalframes) + 1);
Symbol 969 MovieClip [tiles] Frame 1
stop();
Symbol 969 MovieClip [tiles] Frame 7
this.hour.gotoAndStop(_root.world_state.hour); this.minute.gotoAndStop(_root.world_state.minute);
Symbol 969 MovieClip [tiles] Frame 21
this.mc.gotoAndStop(random(this.mc._totalframes - 1) + 2);
Symbol 975 MovieClip Frame 1
this.stop();
Instance of Symbol 1006 MovieClip in Symbol 1011 MovieClip Frame 1
on (rollOver) { if (_parent._currentframe == 1) { _parent.gotoAndStop(2); } else { _parent.gotoAndStop(4); } } on (rollOut) { if (_parent._currentframe == 2) { _parent.gotoAndStop(1); } else if (_parent._currentframe == 4) { _parent.gotoAndStop(3); } } on (press) { _root.gameinit(1); }
Symbol 1011 MovieClip Frame 2
this.mc.gotoAndStop(1);
Instance of Symbol 1006 MovieClip in Symbol 1011 MovieClip Frame 3
on (rollOver) { _parent.gotoAndStop(5); } on (rollOut) { if (_parent._currentframe == 5) { _parent.gotoAndStop(3); } } on (press) { _root.frameon("cutscenes"); }
Symbol 1011 MovieClip Frame 4
this.mc.gotoAndStop(1);
Symbol 1011 MovieClip Frame 5
this.mc.gotoAndStop(1);
Symbol 1015 MovieClip Frame 1
stop();
Symbol 1019 MovieClip Frame 1
stop();
Symbol 1046 MovieClip Frame 1
stop();
Symbol 1066 MovieClip Frame 1
_root.snd_play("bj1");
Symbol 1066 MovieClip Frame 958
stop();
Symbol 1138 MovieClip Frame 1
_root.snd_play("footsie");
Symbol 1138 MovieClip Frame 2230
stop();
Symbol 1192 MovieClip Frame 1
_root.snd_play("bj2");
Symbol 1192 MovieClip Frame 2398
stop();
Symbol 1245 MovieClip Frame 1
_root.snd_play("schlick");
Symbol 1245 MovieClip Frame 2882
stop();
Symbol 1246 MovieClip Frame 1
stop();
Instance of Symbol 1046 MovieClip in Symbol 1246 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("four"); }
Instance of Symbol 1046 MovieClip in Symbol 1246 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("three"); }
Instance of Symbol 1046 MovieClip in Symbol 1246 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("two"); }
Instance of Symbol 1046 MovieClip "mc1" in Symbol 1246 MovieClip Frame 1
on (rollOver) { this.gotoAndStop(2); } on (rollOut) { this.gotoAndStop(1); } on (press) { _parent.gotoAndStop("one"); }
Instance of Symbol 975 MovieClip in Symbol 1246 MovieClip Frame 1
on (press) { _root.frameon("menu"); }
Instance of Symbol 975 MovieClip in Symbol 1246 MovieClip Frame 14
on (press) { _root.snd_stop("bj1"); _root.snd_stop("bj2"); _root.snd_stop("footsie"); _root.snd_stop("schlick"); _parent.gotoAndStop(1); }
Symbol 1247 MovieClip Frame 1
stop();
Symbol 1334 MovieClip Frame 45
_root.snd_play("bj1");
Symbol 1334 MovieClip Frame 1002
stop();
Symbol 1337 MovieClip Frame 1
_root.snd_play("schlick");
Symbol 1337 MovieClip Frame 2881
stop(); _root.finishgame();
Symbol 1338 MovieClip Frame 95
_root.change_world("state,1");
Symbol 1338 MovieClip Frame 211
stop();
Instance of Symbol 975 MovieClip in Symbol 1339 MovieClip Frame 13
on (press) { _root.frameon("designer"); }

Library Items

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http://swfchan.com/21/103793/info.shtml
Created: 24/3 -2012 13:05:05 Last modified: 24/3 -2012 13:05:05 Server time: 18/10 -2018 20:21:35