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SimGirls 5.24.swf

This is the info page for
Flash #105813

(Click the ID number above for more basic data on this flash file.)


Text
www.simgirls.org

5.24

Now Loading...

Ami   Karin   Kotomi   Tomoko

www.simgirls.org

Official Site:

VERSION 5.24

RETURN TO LAST SAVEPOINT

LOAD GAME

LOAD GAME

LOAD GAME

START NEW GAME

START NEW GAME

START NEW GAME

Select your own style

Criminal

Playful

Intelligent

Casual

Expert in Strength
Weak in Knowledge
Best job: DrugDealer

Expert in Charm
Weak in Knowledge
Best job: Salesman

Expert in Knowledge
Weak in Strength
Best job: Tutor

Average in all aspects
Suitable for all jobs

Choose your opponent

Akira

Win/Lose: $ 150
For your practice
purpose
Strength: Weak
Speed: Slow
Weakness: Lower Body

Bloody King

Win/Lose: $ 3000
The King of
Street Fighting
Strength: Supreme
Speed: Normal
Weakness: Unknown

Win/Lose: $ 1000
The No.1 fighter
in High School
Strength: Normal
Speed: Supreme
Weakness: Upper Body

Ryuji

Win/Lose: $450
An experienced
Street Fighter
Strength: Normal
Speed: Normal
Weakness: Head

Snake Man

Beauty
Charm
EQ
IQ
Luck
Fans
Achievements

DVD

Photo
Book

Cover
Girl

CM

Model Stats

/130
/140
/250
/250
/180

/200
/180
/160
/160
/250

/170
/210
/220
/170
/180

/250
/250
/150
/150
/150

Ami

Karin

Kotomi

Tomoko

Press SPACE to quit

All Fan Bases

Personal Infomation

Name:

Enter your name (max 12 char),
and then click the next button
to start game.

DNA Manipulation

Assign points to your character's
Strength,
Knowledge, and
Charm level
above, then click the button
below to wake up.

Strength:
Knowledge:
Charm:
Pts Left:

Bridge

Home

Fukoma High

Mall

Tomoko's home

PUB

PUB

Pub

Downtown

Kotomi's home

Ami's home

Mystic shop

Slum

EN

Home    Fukoma High    Pub    Shopping Mall    Downtown

Hit Space
for Quick Info

Restore your EN

Sleep

Exit

Use Computer

Simgirls Digital

Energy fully restored!
A new day begins...

My Desktop

PUZZLE GAME!!
Collect all 6 pieces of puzzles from
the girls. Required 10 En to play.

Surf the Web
Knowledge increased!

Do you believe in fate?
I have a feeling that I will run into
her somewhere in the east wing at school
(during regular school days).

Sleep Now

Go Back

Return

Return

Surf the Web
(-10 En)

Play Puzzles
(-10 En)

EXIT

East Wing

To Classroom

To East Wing

Exit to Map

Talking to girls -20En

exit to hallway

The book of Knowledge

The book of Knowledge

Study

En -50

RESULT

Knowledge level increased!

Knowledge +

Not enough Money or Energy

Attention!

Oral English

Akira:
There are 3 exams during the semester.  In order to pass each exam, you will
need to reach a specific knowledge level.

For the 1st exam, you will need knowledge of 50.
For the 2nd exam, you will need knowledge of 100.
For the final exam, you will need knowledge of 150.

Of course, these are only the minimum levels to pass.  Higher knowledge
levels will yield better scores... and even scholarships!

One more thing, if you get 100% in the Final Exam, I will reward you, personally...
ha... you will have to raise your knowledge to 200 or above in order to do so.

Back to West Wing

Rooftop

Library

Front Gate

Changing Room

Medical Room

Threatre

Swimming Facility

Gym

This area is now locked.

Front Gate. No one is here.

Rooftop. No one is here.

Library. No one is here.

Gym. No one is here.

Changing Room. No one is here.

Medical Room. No one is here.

Use Swimming Facility (required 50 EN)
Leave Swimming Facility

Swim Contest

Enter now
Later...

-60En

Theatre. No one is here.
Notice to Drama Club Members: we will be here on all Saturdays.

Join now
Later...

Drama Club

Exam Time!

Let's go

All Relationships +/-:

You fail the exam!
Grade: F

You pass the exam!
Not Bad!
Grade: C

You pass the exam!
Good job!
Grade: B

You pass the exam!
Outstanding!
Grade: A

Akira, I need your help...

Do you think you can fix this thing for me?

Akira: Where do you get this necklace? I have never seen this before...

Sorry I can't tell you right now... but please, I really need your help...

Akira: ......

Akira: Alright... but I won't do it for free.

Akira: Have you heard of the Golden Belt of Street Fighting?

Akira: As you know, only the strongest Street Fighter can own the
Golden Belt. It is the highest prize for all street fighters.

Akira: Bloody King has it but I can never beat him myself.
If you can give me the Golden Belt, I will fix this toy for you.

(You give the Golden Belt to Akira...)

Akira: Wow!! I can't believe you can really get it for me...
You are my hero. Ok, now I will fix the device for you.

Akira: The Golden Belt!! It is so beautiful. One day when you have
children you can show it to them.

(Akira returns the Golden Belt to you.)

Why Akira? You don't want it anymore?

Akira: Haha... silly boy. I am your teacher, and I taught you how to fight.
My only goal is watching you become the king of fighters.

Akira: Now you make my dream comes true, the belt is nothing to me.
Remember, this belt only belongs to you, but not anyone else.

Akira......

Akira: Please give me at least 5 days, and I should be able to fix
the necklace.

Akira: Finally your necklace is fixed. It is a type of communication device. The
technology is so advanced that it is at least 30 years ahead of our time!!

Oh yeah...? Anyway thanks for your help.

(Received the necklace from Akira.)

(Back to home)

(I try to turn on the communication device...)

loading ......

(A hologram appears)

Hi! My name is Mr.Yokomori. I represent the future government.
You must be the Mega-playboy...

Yes I am! Look! Your DNA operator has been taken hostage,
if you want to get her back...

Yokomori: Haha... don't worry. Calm down and listen to me.
First of all. I would like to apologize for a series of mistakes we made
on behalf of the future government.

We found that time travel has lots of unexpected
side effects. It had seriously disturbed the balance of the universe and
caused a chain of disasters...

The United Nations (future) has just passed a new law and prohibited time
travelling for any purpose. In short, we will never try to interfere
with time and history again.

For the overpopulation problem, we can only find other solutions. From now on,
you can choose your own road. You can try to score as many girls as you want,
or find the right woman to marry. It's all up to you.

Now about our DNA operator, Karin Aoi, please send her back to the future.

Player: How do I send Karin back?

Yokomori: According to our record, your friend named Ami will invent a
time machine soon. Please help her to finish the time machine project.

Yokomori: Then use the time machine to send her back to the future
on exactly Day 100.

Yokomori: It will be the last time travelling with the UN's permission.

(It seems that they will do that again even without the UN's permission...)

Yokomori: During this period, I hope you can take a good care of Karin.
That's all you need to do.

Wait... last question. Why Day 100?

Yokomori: Well... it's hard to explain to you. The science in your time is too
limited. In simple words, we can't pick any point of time by ourselves,
and we need to wait for a time gate to open.

Yokomori: We can only travel while the gate is open. If it is closed before
the time travelling completes, the time traveller will be trapped
in the gap of time and who knows what'll happen to them...

Yokomori: And afterall, the game creator SimMan designs it, so don't ask.
You are wasting our tax dollar!

I think that's pretty much all you need to know. In conclusion,
just help Ami to build the time machine and wait till Day 100,
or simply do whatever you want if you don't really care.

We will simply report that Karin is lost in the time gap and treat
her as collateral damage. Goodbye!

(It's over.)

Ami: Hey welcome to the Drama Club of Fukoma. We will only work
on Saturdays.

Ami: Our mission is to produce a musical to perform in Ms. Fukoma
Beauty Pageant on Day 91. This is probably the most important
event for our school and everyone is excited about it.

Ami: First thing we need will be a script. I need to do research on
my own time machine project. Please help to write a script.

In order to write an excellent script, you will need at least a solid
knowledge level to start.
Min. Requirement: Knowledge Level 125

Come back when you have your script written.

Ami: Hmm... nice script. It seems that you are qualified for the job.
You are now the official script writer hehe.

Ami: Now we have the script, and we should starting looking for the
main actors and actresses.

Ami: Kotomi will be very suitiable for one of the roles. But she is
too shy to perform on stage with you.

If she can know you more, she will feel comfortable to work with
you.
Min. Requirement: Become close friends with Kotomi.

Come back again when you have Kotomi on board.

Ami: Yay! my best friend Kotomi is now on board!

Kotomi: He convinced me. I will try my best although I know
nothing about musicals.

Ami: Now we need another actress... but this maybe a bit tough.
We want to get Ms. Fukoma to join. Her popularity will help for
sure, but she is probably too busy.

Ami: Can you try to talk her in?
Min. Requirement: Tomoko becomes your girlfriend

Come back when you can get Ms. Fukoma to join us.

Ami: Great job man! When we have Tomoko, we have the attentions
of the male audience...hehe.

Tomoko: Well, I don't consider myself a pro, but I am pretty good
at singing and dancing. What kind of role am I playing?

Kotomi: (Yea whatever! Tomoko is so full of herself. We can
actually do it without her.)

Ami: Now two more to go. This time, I really don't know any girls in
school that can take these roles. Do you have any ideas?

Hmm... I think I know two good candidates. I will try to get them to
come.
Min. Requirement: Karin becomes Partner; Sana becomes Girlfriend

Come back when you found the girls to fill the last two roles.

Ami: Wow! We are really growing into a team! Our new members
even come in with these high-quality costumes.
This time I have to admit: you are a cool guy!

Karin: What's up everyone?
Girls: Hey Karin!
Sana: ......

Kotomi gossips: The blonde girl doesn't look like Japanese...

Tomoko steps up: Hihi, my name is Tomoko Saeki, nice to meet you.

Sana: Hi.

Tomoko: ????
Sana: (These Japanese girls are weird.)

Tomoko: (What a rude dumb blonde!!)

Ami: Well well well. We now have all the roles ready. But I have one
sad news to report. Our club is broke and I failed to secure more
fundings from the board.

Ami: We need some money to rent costumes, props, equipments,
stage and etc.

Kotomi: Sorry to interupt, but there are actually more bad news... I
went to all the rental shops and they don't have many futuristic
props and costumes.

Kotomi: Since our story is set in the future, we will need to build
our own and we don't have enough time and resources.
What can we do?

Tomoko: Hey I think I can contribute on this one. My dad is
working for a foreign company and he said he can get some imports
for us, but the foreign rental shop will require a big deposit.

Tomoko: Once they receive the deposit, they can ship the goods to
Japan in one week.
Min. Requirement: $25,000

Come back when you have the fundings. Hurry! Without high-quality
props and costumes, the show will look cheesy.

Tomoko: Yes! The shipment just come in. The costumes are
gorgeous!
Karin: Nice. They look just as good as mine...

Tomoko: ????
By the way where did you get your costume Karin?

Karin: Mine...? Hahaha... I don't remember. Long time ago...
Kotomi: (Karin always acts weird... I always have an impression that
she is coming from outerspace.)

Sana: Not bad.

Ami: Hey guys! Look at the props too! They are just so cool!!

Nobody responds. The girls are still busy checking out their newly
arrived costumes.

Ami: Girls... maybe that's why I can never become a "real" girl.

The girls are putting on their costumes...

Da Da Da Da !!!!!
We are The Simgirls!

In 2123, an evil witch who can use ancient black magic is planning to
destroy Tokyo, Japan. No one can stop her except four high school
girls...

These four pretty girls, with super power and abilities, join
together and form a heroic team called: The Simgirls.

Karin Aoi - The Gunner.

Kotomi Takanashi - The Ninja.

Ami Kurimoto - The Medic.

Tomoko Saeki - The Fighter.

They will do whatever it takes to stop the evil witch's plan. The
battle between The Simgirls and The Witch will begin on Day 98...

Ami: Hehehe... it's so perfect!
Kotomi: It's going to be the coolest musical ever!
Karin: Wahahaha... this is so hilarious. I can't stop laughing...

Tomoko: I can't believe I am doing this silly thing with you guys...
whatever!
Sana: ......

Tomoko: Hey Sana, can't you finally say something?

Sana: No comment.

Tomoko: Now I am speechless...

Ami: Now we need to do some rehearsals. Come back soon to visit
us and we will be ready.

Hey are you gals ready for the show?

Ami: We have almost everything ready... but we are just missing
one more element to be completed.

What's that?

Ami: The WOW factor.

I think you gals are doing great...
Karin: We are doing great, but still not enough to wow the audience.
I guess that's what Ami trying to say.

Karin: We are just thinking, if we can put Ami's Time Machine to
work on the stage, it will definitely WOW everyone!

Final Requirement: Complete the Time Machine project.

Ami: Ok we are finally ready to pull off an amazing show!
We will just keep doing rehearsals till the last moment.

Ami: Come on gals! This is the last one! We can't afford to make
any mistake again!

Karin: I am sooooo hungry. Can we take a break first?
Kotomi: No... we don't have time. Karin hangs in there.

Tomoko: I need to get to sleep now otherwise I will have eye bags
tomorrow.

Sana: I will leave in half an hour. SimMan needs me at the mystic
shop.

Ami: ARGHHH... the girls are getting out of control. Our team is
falling apart. I need to find Akira.

Ami led Akira to the theatre...

Akira: Gals listen! No one gets out of here until I say so. Do you
understand me?

Sana: I am not a Fukoma student and I only obey SimMan.

Karin: Me too! I am not a school student. I want to eat NOW!

SLAP x 2 !!

Akira slapped the two girls on their faces.

Akira: I don't care if you are my students or not. You will need to
beat me in order leave this place. All I need is just one perfect
play from the beginning to the end with absolutely no mistake.

Akira: If you gals can do it, then I will let you all go home and rest.
But remember, I have no tolerance for any mistake. Zero!

Under the supervision of Akira, the girls can only continue the
rehearsal and they will need to get it perfect in order to leave.

The last rehearsal goes quite well, until the very last minute...

Karin: Finally, we defeated the Witch and saved Tokyo...

Ami: Yes we did it...

Kotomi: I hope nothing like this will ever happen again...

Tomoko: ......

Tomoko: ????

Tomoko: I......

Tomoko: Oh no! I forget the line!

Girls: TOMOKO !!!!!

All girls are mad at Tomoko. It took them hours to come to the
final play and it was perfect till the last line...

Tomoko: I am sorry...

Akira: Tomoko, you disappointed me once again. You are the real
trouble maker. I will have to teach you a lesson again.

Akira stares at Tomoko's chest. Her super tight costume has an
opening in the middle of her chest area and it reveals her deep
sexy cleavage.

Akira slowly walks behind Tomoko...

Akira pulled the opening wide apart so that Tomoko breats jumped
out from it.

Tomoko: Teacher !!!???

Akira: "Take off your clothes now! I don't want to destroy it."
Tomoko: No...

Akira slaps Tomoko's breasts: "Quick! If you don't do it yourself, I
will rip it off, and you will have to do it naked tomorrow."

Tomoko obeys her order and removes all her clothes.

Tomoko: Now what?

Akira: Look at that body! Girls, I need your help, she fucked our
show and we will fuck her instead.

Sana finally shows some passions: YES! I want to do that for such a
long time! I've had enough of this bitch! Please let me be the first
one to fuck her. "

After a torturing day, all girls except Ami decided to have a little
lesbian fun. They devoured Tomoko like a banquet.

Ami felt disgusted and walked out of the theatre.

Karin licks her face and ear; Sana licks her breasts and nipples
while Kotomi is eating her ass and using her tongue to dig into her
asshole.

The three girls make Tomoko moan with excitement. Girls are a lot
more sensitive than guys; girls know how to please a girl. Tomoko is
in heaven.

Akira takes out one of her favourite toys and joins the feast. It's
like dildo with beads attached to a drill. She pushes it into Tomoko,
earning a nice scream from her.

Then she turns the power on. The dildo spins slowly inside
Tomoko's pussy.

Tomoko moans like a little pussy cat: Ahhh Uhhh Ahhh...

Akira gradually raise the spinning spped and Tomoko's pussy juice
is spraying like a shower on Kotomi's lovely face. Kotomi is licking
and sucking greedily as if it is the holy water.

Sana: Yes Kotomi! Suck the shit out of her ass. I want to see her
shit in front of us.

Sana uses her tongue to play with Tomoko's nipple and looks
straight into her eyes. She considers herself a straight girl, but
Tomoko really turns her on somehow.

Karin gradually remembers what happened. She actually enjoyed
the time when she was a sex slave at the basement. This is the
first time she makes out with a girl, but it won't be the last.

At the end the girls spent the whole day enjoying their lesbian
time.

Akira: You did such a great job in the final exam. I am so proud of
you.

As I have promised you before, I will give you a special reward.
Follow me to the theatre.

Akira: You know what? I am a teacher, a fighter, a model, and also
a erotic dancer!

Akira: Look at me stud! Pay attention!

Akira starts to make her moves...

"Yes Akira! Move it baby!"

"I want to touch you..."

Akira slaps on my face.

Akira: "Boy you don't tell me what to do. I will tell you when to
touch me. Sit down now."

I want to kiss Akira...

Akira slaps my face again...

Akira: "Nope! Boy you need to ask me if you can kiss me."

"So can I kiss you... please?"

Akira pulls me close to her and kisses me.

When I am with other school girls, I am always in control. Well, at
least most of the time, maybe except Tomoko in the early days...
but with Akira, I become a little sheep.

It's a totally different experience, but it feels great nonetheless.

Akira: What are you thinking now? Do you want to fuck me? Ask
me.

"Yes teacher! Can I fuck you...?"

Akira: "Not now! I still need to do pole dancing..."

Akira stands up, ties up her hair and gets to a pole on the stage.
She must have prepared this 'show' in advance.

(Akira is very tall for a Japanese lady. I think she is about 175cm.
She has a mature and super-model-like body. It looks very
different from any school girls...)

Akira starts to make her moves with the pole...

I haven't seen any pole dancing in live before. The night clubs here
are too expensive for local students, although I am no longer a
normal student haha.

Akira is just amazing... tall and slender with super long legs and big
natural boobs. What else can you ask for a woman? My heart is
beating faster and faster with the dance and the music.

"Can I really fuck you now... please?"

Akira: "No! I am not done. Go back to your seat."

"......"

This time I slap Akira on her face!

"Ok that's it! Don't treat me like an average school boy anymore.
You know I am a real man."

I show Akira the pictures I took in the medical room during the
xmas day party.

"You know I always want to keep these pictures for my own viewing
pleasures... but now I may want to share them online..."

Akira:"NO!! Wait, can we talk...?"

"Akira, strong and bossy women like you deserve some good old
hard fucks in the ass."

I regain some control in the game. I press Akira down on the stage
and position myself for an ass fuck.

Akira must be surprised by my sudden change of attitude.
I rub my cock on her ass cheek and try to push into her, but her
ass is just too tight.

Akira struggles, but I am stronger than her and force her down.
Akira cries: "NO NO NO!! Not in the ass..."

"I've heard that you did many wild things with the school girls at
school. It's time to get what you deserve."

I spit on her ass, stick my wet finger in her hole and use it as
lubrication.
Akira: "Awwww..."

When I can feel that her muscle is relaxing, I push my hard cock
into it. Akira screams!

"Yes Akira! Scream like a real woman!"

Akira: "Arrrhhh... arrrhhhh... arrhhhh..."

"Do you feel good Akira? Answer me!!"

Akira is not sure what's going on. All of a sudden a young student in
her mind becomes a powerful commander taking on her ass. The
first time in her last ten years, she feels helplessness.

His power is not coming from his physical strength, but it is from
his intelligence, confidence and his rising social status. A mature
woman like her knows how to appreciate these qualities.

Akira: "No... I... oh what the heck, it feels great! Please, fuck my
other hole too..."

Akira has always been a super woman. She is superior than most
men out there. Finally she gets the taste of a real man.

"Of course I will fuck both your holes Akira. I have been wating
for this opportunity since Day 1."

After all these years of waiting, I finally fucked my teacher Akira
Kudo.

Now I know studying hard at school will pay off eventually, you may
miss the chance to fuck some young school girls, but later on you
will get to fuck a lot of real women instead hahaha...

Salesman

Consume Energy: 45
Basic Wage:
Charm x $1.5

Criminal:
Playful:
Intelligent:
Casual:

no effect
+ 30%
no effect
no effect

Tutor

1+1=2

Consume Energy: 35
Basic Wage:
Knowledge x $2.5

- 20%
- 20%
+ 20%
no effect

Drug Dealer

Consume Energy: 50
Wage: Strength x $5.0
Chance of getting caught:

5%
15%
15%
15%

Model's Manager

$

Simgirls Inc. is a model
agency. The goal is to create
a super gravure idol. Four
models are required to run
the company.

You have earned:

$

You have earned:

2

c

m

=

E

= 0.111 x 300,000,000 x 300,000,000
= 10,000,000,000,000,000 Joules

You have earned:

You are busted!! You are lucky
that you don't have to go to jail,
but you have to pay your lawyer.
(Get a stable job if you can't take the risk)

-$

Work in Progress...

Wage

+

$

Fans

You can always
count on me!

It's my
SHOW TIME!

Ok! I will try
my best.

I'll do whatever
you want...

Now it's my
turn to revenge!

Let me show you
my skills.

Intelligence is
the best weapon!

I'm feeling very
lucky now!

Let me show you
athlete's spirit!

I am simply
irresistible!

Take this you
fucking bitch!

No more luck for
you sweetie.

Training in Progress...

Stats +

Model Career Guide

Welcome to the Model Career Guide, I will show you the basics
to become a professional model's manger and help your models
to get to the top in the industry.
First you will need to gather four girls who can do modelling
for you. Once you have all four girls. Click "Run Daily Operations"
at the main menu. Make sure you have 100% energy as well.
There are six different tasks that you can assign to your models,
and they are: Training, Job Search, Seduction, Rumors, Fan Club
and Wish.

The functions of the tasks:
Training - Raise the stats of the girls.
Job Search - To get more money and fans.
Seduction - Convert competitor's fans to your own fans.
Rumors - Use rumor attack on competitor to make her lose her fans.
Wish - Randomly make a wish and it may or may not come true.
Fan Club - When the girl is at the fan club she will be able to fend off
competitor's attacks more effectively.

The descriptions of the stats:
Beauty - When using "Job Search", the girl can get more fans and
more money at a time.
Charm - When using "Job Search", the girl can get more fans and
more money at a time. In addition, when using "Seduction", the girl
can convert more fans from the competitor to her own fans.
EQ - It basically equals to defense level in most rpg games.
When the competitor is seducing a girl's fan base, higher EQ helps
to avoid losing fans. When using "fan club" (retaining your fans),
the effect will be 10 times more prominent.

The descriptions of the stats:
IQ - When using "Rumors", higher IQ will be more effective
and the competitor will lose more fans.
Luck - Luck is required to "Job Search". Higher luck means higher
chance to find a job successfully. When using "Wish",
higher luck means higher chance to make a wish come true.
Fans - The number of fans for a girl. When using "Job Search",
more fans will get more money. Getting more fans is also the
ultimate goal of the game.

I would recommend you to build up the stats for the girls first.
During the earlier days in the game, your competitors will also focus
on building their own fan bases and they will more likely to leave you
alone to do your own work.
But as the days passby, they will become more aggressive and
steal fans from your girls more frequently. At that point your girls
may want to spend more time at their fan clubs or simply attack them.

Opps I forget to tell you, I am also running a model agency called
the Supergirls, so I am also one of your competitors. But don't worry
as your teacher I insist on fair competition so I will try my best to
help you.

Oh one more thing, I want to tell you something about the "Duel".
In our gravure model industry, we like to have one-on-one battle
between two girls.
The winner of the Duel will take 20% of the fans from the loser.
Duels can be arranged for girls from different companies or within
the same company. It's just a tradition in our industry and every
girl loves doing this to test their courages and prides.
But don't try to ask your girls to fight us the Supergirls too early,
because your little girls will lose for sure...

The Duel

Also the girls have different special abilities so use them wisely.
Ami - Due to her super high EQ and IQ, she can use powerful
rumors and when she is at the fan club, no one can steal her fans.
Karin - She is the lucky girl. She can always find a job and
her wishes will come true easily.
Kotomi - As an athlete with years of training experiences, all her
stats will always grow at the fastest possible rate.
Tomoko - She has special Charm as a model. She can get fans
easily and use powerful seduction.

Special Abilities

Personal Achievements

Finally, when your model has enough fans to support her, she will
earn the following personal achievements automatically.

4000

No. of fans required:

8000

16000

2000

View Career Guide
View Model Stats
Run Daily Operations
Duel

(required 100 EN and 4 girls)

(required 4 girls)

Main Menu

FAN  CLUB

since
xxxx

Your model attends her fan club to maintain loyalty.
Her fans are unlikely to leave today.

$

"I wish everyone good wealth."
We win a lottery ticket!

"I wish everyone good health."
Energy+25

I LOVE
Simgirls

SG

"I wish I will get more support."
Fans + 20%

"I wish everyone good luck."
All luck levels increase to maximum.

Out of Luck!
Nothing happens...

Not enough Money or Fans

VS

PLAYER'S TURN

Simgirls

Fans

Bt
Ch
Eq
Iq
Lk

/250
/250
/150
/150
/150

/170
/210
/220
/170
/180

/200
/180
/160
/160
/250

/130
/140
/250
/250
/180

1. Beauty+
2. Charm+
3. EQ+
4. IQ+
5. Luck+

$200
$400
$150
$200
$100

Program        Effect                                                                                                          Fee

Job Search: Get higher wage and more new fans.
Job Search: Get higher wage and more new fans.
Seduction: Seduce more fans from competitor.

Fan Club: Retain fan base more effectively.

Rumors: Spread rumors more effectively.

Job Search: Increase chances to find jobs.
Wish: Wishes have more chances to come true.

...

-

+

Competitor

Improve model
stats

Training

Job Search

Search

...

Rumors

Seduction

?

Wish

Fan Club

Earn money & fans

Steal fans from
competitor

Attack competitor's
fan base

Wish for lucky
events randomly

Defend fan base

Job Search

Rumors

Wish

Fan Club

Training

Seduction

COMPETITOR'S TURN

Everyone is exhausted. Please continue next time.
Fans Limit per Model: 29999

Unexpected Encounter!
Sana is asking for a random
duel with one of the Simgirls.

Sex

En -20
$ -20

Raise Charm level

Train

Raise your strength

Fight

Exit to Map

Charm level increased!!

Charm +

Strength level increased!!

Strength +

Tutorial
Real Fight

(no energy required)

(- 50 En)

Fitting Room

Buy Flowers

$ -50

Buy Flowers

Buy Teddy Bear

$ -300

Buy Teddy Bear

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy </B><FONT COLOR="#FFFF00"><B>D</B></FONT><B>iamond Ring</B></FONT></P>

$ -1000

<P ALIGN="CENTER"><FONT FACE="Comic Sans MS" SIZE="15" COLOR="#FFFFFF"><B>Buy Diamond Ring</B></FONT></P>

Buy Medicine

$ -80

PILLS

TUQERCULCSIS

RX

Buy Medicine

Buy Handkerchief

$ -20

Buy Handkerchief

Buy Coffee

$ -10

Buy Coffee

Enter the qty that you are buying:

(1 - 99)

Tomoko

Kotomi

Ami

To use speed dialing,
press 1,2 or 3 in main map.

1

2

3

Talk

Phone#: 866-930-6122

Ami

En -5

Phone#: 866-731-8410

Kotomi

Phone#: 866-656-7354

Tomoko

Phone Number Not Found

Not Enough Energy

Relationship EXP Increased!!

Call in Progress

End

Incoming call...

1 missed call from
Kotomi

Relationship Exp
Decreases!!

1 missed call from
Tomoko

i

Status

About

Sound
On/Off

Calendar

Phone

Sound On

Sound Off

Sun

Mon

Tue

Wed

Thu

Fri

Sat

To Do List Page 1

Simgirl Calendar

1

2

3

4

5

6

8

9

10

11

12

13

7

15

16

17

18

19

20

14

22

23

24

25

26

27

21

29

30

28

1st Exam

Swim
Contest

????

Study

Kof Cosplay

Car show

Underwear
Day

Dance
Party

To Do List Page 2

31

32

33

34

36

37

38

39

40

41

35

43

44

45

46

47

48

42

50

51

52

53

54

55

49

57

58

56

59

60

2nd Exam

New Year
Picnic

Xmas
Eve

Game show

Xmas
Shopping

Xmas
Party

To Do List Page 3

61

62

64

65

66

67

68

69

63

71

72

73

74

75

76

70

78

79

80

81

82

83

77

85

86

84

87

88

89

90

Final Exam

School
Project

Firework
Festival

Gymnastics
Trial

To Do List Page 4

96

97

99

100

98

91

92

93

94

95

Valentine's
Day

Ms. Fukoma
Pageant

Gravure Idol
Competition

Your Profile

Status

Item

Name:

Strength:

/

Relationship

EXP

Knowledge:

Charm:

Hentai

Time Magazine
Raise Max
Knowledge

Fitness Magazine
Raise Max
Strength

Fashion Magazine
Raise Max Charm

Eyeglasses
Wage x3
for Tutor

Knuckles
Wage x3
for Drug Dealer

Fragance
Wage x3
for Salesman

SG

start

Macrosoft Wo...

PDA
HandHeld
Device

1

4
ghi

7
pqr

*

3
def

6
mno

9
xyz

#

2

5

8

0

Cell phone
Communication
Device

Scouter
Unknown

Necklace
Special
item

Golden Belt
Special
item

Trophy
Special
item

Inventory

About Simgirls
Simgirls is a flash game project started in early 2002. It is developed by a
game artist called SimMan as a tribute to a manga series called DNA
2
from Japan.
The game was first launched on newgrounds.com (the old name was SimGirl) and
as of today it had been played over 46 millions times on that website alone.
Different versions of Simgirls (from 1.0 to the latest) can now be found on over
1,000 websites around the World.
The game is still under development and the latest version can be found on
its official website simgirls.org. It is a free game, and if you like it,
please purchase its art books or simply donate at simgirls.org
to support the game development.

Press SPACE to quit

School is closed.

Sorry she won't let you in.

She's not home.

Lv:
exp:

Talk

Talk

Ask

?

Ask

Receptionist:
Welcome to SimMan's Mystic Shop!
My name is Sana.

Receptionist:
You can use the "Starlight of Hope"
besides me to save your game.

Sana:
Hi there! Show me more collectibles
please... I will give you something
in return...

Sana:
Dear, If you show me more, I can give
you a key to the secret room back
there...

Sana:
Sweet heart! You have been doing great
so far. Keep it up! You can almost take
my special prize...

Sana:
Baby! Well Done! I am yours. You can
use me if you want...

Sana:
I am not an ordinary school girl.
Those are not working for me.

Sana:
Yet I am a maniac collector. If you
can show me something special,...

Sana:
well, I may give you a chance.
To start with,...

Sana:
hm... bring me 3 Limited Edition
Magazines.

Sana:
This time I want to see a Metal Knuckle,
a pair of Eyeglasses, and a Perfume.

Sana:
I know this is a little bit harder, but I
always want to get a Saiyan Scouter!

Sana:
This is the last request. I really want to
see 3 special items. Please, please...

1. Something shiny.
2. Gold you can wear.
3. A silvery container.

Sana:
Excuse me sir! You cannot get in
there! It's VIP only.

Sana:
This is called the "Starlight of Hope".
You can use it to save or load game.

Save game.
Load game.

Sana:
Hey! Please don't touch me!
Respect yourself!!

Are you sure to save game?
(It will overwrite your previous save)

Yes

No

Are you sure to load game?
(It will return to your previous save)

Sana:
Oh Cool! Where did you get them?
Amazing...

Sana: Oh Yes!! Oh my god!!

Sana: Please don't stop!!

Sana: Fuck me harder!!

You two become good friends,
Sana gives you:
Coffee x 10
Hanki x 10
Medicine x 10

You two become close friends,
Sana gives you:
Flowers x 10
Teddy bears x 5
Diamond ring x 3

She becomes your girlfriend,
Sana gives you:
The key to the secret room.

You two become lovers,
Sana:
"You can touch me anytime..."

Sana:
Help Me! My boss Sim Man went crazy...
Can you talk to him?

Sana:
Are you sure you want to walk in
like that? Go get more items...

I am ready to go!
I will buy more items first...

SAVE/LOAD GAME COMPLETED!!

OMG! There are so many surveillance cameras hidden in the city...
Sana's boss must be a freak!

1. Washroom
2. Gym Room

Select a video playback:

Day 1

ZZZ...zzz...ZZZ...zzz...

(What time is it now...?)

WAKE UP!!!!!!!!!!!

Ok... ok...

Girl: Get up, get up! This is the first day of the winter semester, so don't
be late for school!

(This girl is called Ami Kurimoto, my childhood friend... She lives across
the street.)

(We've known each other since preschool and I always treat her
like a boy.)

Aw.. man... just give me 2 more seconds...

Ami:
OK It's up to you!! Just don't blame me again if you are late!

I will leave you alone.

...... ...... ...... ......

Ami: Get up now! Don't be lazy. We have an exam tommorrow,
remember?

Ami: You will need to go studying with me today! Don't try to run!

1. Go study with Ami (Consumes 50 En)
2. Reject her

Ami: Ok fine ! Have fun !

Ami: No! Not this time! This is the final exam you must go with me!
Otherwise I will never help you with your assignments again...

(Ah... I'd better go with her...)

Knowledge + 20
Relationship + 200

Ami: Ok let's start with this chapter...

How about the breakfast?

Ami: Come on we just ate. No more excuse, concentrate and study...

I just ate a piece of bread! I am hungry now!

Ami: Ok you study here, and I will go get you something to eat.

(Phew... it's not true that I don't like study at all. I just can't stand
how the whole school system give you all the pressures.)

OK!! Let's start...

(Kotomi appears)
You come here to study as well?

Kotomi: Yes... I still have 3 more chapters to go...

That's not too bad! I am still on the 1st chapter haha.
Let's study together then.

(Unlike Ami, Kotomi is always soft and gentle. Whenever I am with
her I feel so comfortable.)

(We study for awhile, then I tell her a little joke. She is giggling.)

Kotomi: Hehe... it is so funny... I feel so happy with you.

Haha... you like that one? Let me tell you another one, even better...

(Outside, Ami just came back with some fast foods and she saw that
they were having a good time together...)

Ami: (Stupid jerk! I went to buy your foods and you were having fun
with... Kotomi... my best friend...)

(Kotomi... why do I feel so painful? Afterall she is my best friend...
and he is my best friend as well... it is good to see them getting along
well...)

Kotomi: Hi Ami!!
(Kotomi come out from the classroom, heading to the washroom.)

Ami: Kotomi...

Kotomi: Are you ok? You don't look very well...

Ami: I am ok! Of course I am. How about you and him?
Going smooth huh?

Kotomi: well we are... hehe... I am not telling you!

Ami: HEY!! You will tell me everything tonight, alrite? Anyway this is for him.
(Ami gives her the foods)

Kotomi: What? You are not joining us?

Ami: No... I still have something else to do. Besides, I have enough with
that guy... I am glad that you can take care of him. Bye!

Kotomi: Bye Ami......
(Ami pretends to be in a hurry and ran off)

Kotomi: (Ami... I can feel there is something wrong with you...)

(Ami had gone for a long time. I wonder if she is ok. Ah... Kotomi is
back.)

Kotomi: ... This is for you!

(Kotomi opens the package, all my favourite foods are inside)

Where is Ami?

Kotomi: She is gone.

Weird... she is the one who woke me up early in the morning and
forced me to come here... now she just leaves without a word. Whatever.

Kotomi: Why does she need to do that? What do you think?
(Can't you see? The fact is Ami really cares about you ...)

......

Kotomi: Well... forget it! Let's concentrate in the final exam.

30 minutes later, I've got a text message from Tomoko.
"Studying at school now. Wanna come?"

(Tomoko should be in another classroom. Should I stay or leave?)

Stay with Kotomi
Go find Tomoko (lover status required)

Knowledge + 20
Relationship with Kotomi + 100

I feel a bit bad about leaving Kotomi alone... but Tomoko is just more
important to me.

Tomoko: Hey...

Tomoko: These Math equations are driving me crazy! I can never get it
right. Can you teach me?

I help Tomoko with her Math. She is actually a smart girl and she learns
a lot faster than I imagine. After about an hour...

Tomoko: Thank you for helping me out! Without you I really don't know
what to do.

Under the desk, Tomoko slips her shoe off, lifts her foot and places it
on my inner thigh.
Tomoko asks: Do you want a break...?

Tomoko starts rubbing me with her foot... it turns me on instantly.

We give up the pretense completely. I take my pants off and Tomoko
gives me a sexy foot job.

Tomoko: Do you want to continue to teach me, teacher?

Player: Yes...

Tomoko: What is 69 times 96?

Player: ...... 6264?

Tomoko: Wrong answer! Try again!

Tomoko rubs me harder and I am about to explode...

Tomoko: Hurry up! Give me the answer!

Player: NO... I can't...

Tomoko: I won't let you cum so soon...

Tomoko masturbates in front of me...

Tomoko: Arh... arh... arh... it feels so good!

I cum all over on her pussy...

Knowledge + 0
Relationship with Tomoko + 100

Fukoma High Front Entrance

A gorgeous school girl approaches you...

hi... hi...
(Damn I feel so nervous!)

(She didn't notice me at all...)

(What a hot and sexy babe!)

(Her skirt is so short that I can almost see her panties!)

(For the record, I am a pervert...)

Suddenly, a light gust of wind lifted her skirt up...

(What a view!)

(Woo... that was breathtaking...)

(Well it's time to get going...)

Ami:
Wow! Can't believe you managed to get here on time... hehe...

Look at you! You look awful... as usual.
Maybe that's why you don't have a girlfriend!

(I don't want to admit it... but that's true I am pathetic!! I have no girlfriend...
actually, Ami is the only gal who is willing to get close to me...)

Ami:
Do you know? Charm, Strength, and Knowledge
are very important to a guy! Unfortunately you lack of all these qualities.

If you don't build them up quickily, no girl will like you...
By the way if you have any difficulty you can always ask me !
Don't forget I am your personal advisor... hehe.

By the way, isn't it the time for you to go to class?
Your teacher Akira just went into the classroom...
it is the first day don't skip any class or you will miss something important...

Anyway...
I need to talk to Kotomi now, see you later!

Kotomi: Oh hi !!

(Her name is Kotomi Takanashi, Ami's best friend...
but I don't really know her, we have just talked a few times before...)

(She is a shy little girl and I think she is actually pretty cute... )

(She is in the gymnastics team, I've heard that she is pretty good at it.)

Kotomi continues to chat with Ami.

That's Ryuji, the captain of the swimming team...
Rich, arrogant, handsome and popular... a professional woman player.

(I hate him... well maybe I am jealous of him...
he is so popular in school.)

Are you sure you want to leave
the school now?

Yes. I've had enough.
No. I may miss something
and want to stay for awhile

(This is my teacher, Akira Kudo.)

(She is very hot for a teacher... I have heard some rumors,
that she loves "playing" with school girls after class...)

Akira:
Excuse me! Why are you staring at me like that...?
Are you trying to ask me something?

Oh!... nothing... Madam.

(She is the girl I just met in front of the school...)

(She is the sexy queen of Fukoma High and all the boys are crazy about her...)

(We're in the same class, but she hardly speaks to me.
I think that as far as she's concerned, I'm on another planet)

(The Slums)

(School is boring... there are many chicks but none of them...)

God, I resent you. Giving me this tough life.
Please perform a miracle and change my body.
I want to be strong, charming and intelligent...

Hey Mister...

A girl with armor and gun appears...

The girl with armor and gun:
Are you doing anything? You 're free?
Won't you have a drink with me?

Huh? S..sure!
(I wonder if this is flirting...)

In the restaurant

(She looks pretty weird and dangerous... with that
interesting armor and toy gun...
Which part of the country did she come from?)

Girl:
Ok.  I'll tell you everything. I'm Karin Aoi, a DNA Operator.
I work in the shadows manipulating  DNA...  I come from 63 years in the future.

Hahahahahaha....
(I can't believe someone is more crazy than me...)
Operate on DNA, like how?

Karin: For example...  if I manipulate the DNA of a very intelligent person into
the DNA of a stupid person, a once genius scientist would become an idiot the
next day.

DNA can be manipulated by a medicine called DCM (DNA Control Medicine), and it
can be hardened into a bullet... and this gun is loaded with one DCM bullet.

Ok... so you are going to manipulate someone's DNA?
Is that why you are here... coming from the... future...?

Karin:
Yes. If I don't come to this time, it's all pointless...  In the future, overpopulation
is a serious problem. Having more than one child incurs capital punishment.

In that time, a perverted megaplayboy fathered over 100 children. But by the time
we found out, he was already dead. The problem is because of those children, over
100 people have received that playboy's DNA.

Of course.  Operating on over 100 people's DNA is difficult.
Therefore, before those children are conceived, the guy's DNA
has to be manipulated.  And that's why I am in this time...

Hmm... alright, that's a fancy story...
(Too bad she looks cute but she has a serious mental
problem afterall...)

Karin: If I am correct, you are the guy I am going after...

What!? You think I am the mega-playboy in the future?
Hahahaha... now that's something funny!
I wish I were... but I don't even have a single girlfriend!

Karin:
Well I can't believe it as well... but I am just working according to the data...
Probably, your instincts have not yet awakened.

Wait a sec... are you going to shoot that damn thing
at me...? NO..........  Don't do that!!

Gun Fires!!

Karin:
Ok it is done!! Soon your DNA will be manipulated and you will become
a very normal man for the rest of your life. Good luck!

(It is strange... why do I have a very bad feeling about this...?
Somehow my instinct is telling me... I hope I didn't make a mistake...)

(No... don't worry! It is professionally done and I am going back to the future.
Yay!! After this mission I can retire Hehe...)

Aw...
What the hell...
What's going on ?... How come I feel...

SO GOOD !!??
I feel like I am another person...
something inside me is growing...

Anyway... I need to get out of this place...
people are staring at me as if I were dead...

Special Event: KOF CosPlay

Akira: Welcome everyone!
Tonite we will find out who is the
Sexiest Cosplayer of Fukoma High...

Oh my God I am so excited!
Let's have another look at our three Finalists!

No. 1   Ami Kurimoto as Yuri Sakazaki

Yuri Sakazaki, Sister of Ryo, Yuri trains in Kyokugen Karate.
She is a regular at the KOF tournaments.
Takuma Sakazaki is Yuri's father, and he taught her how to fight.
Let's see some of her stats...

Yuri Sakazaki
Origin: Art of Fighting 2
Nationality : Japan, Height : 168 cm, Weight : 54 kg

Don't you think she is cute?
Will Ami become the best Cosplayer?

Ok next gal. Kotomi Takanashi as Blue Mary!

Oh Blue Mary! Do I need to say more?
She uses the style of Commando Sambo to fight
in the KOF tournaments. She has a little crush on
Terry Bogard as well. Let's see something about Mary...

Origin: Fatal Fury 3
Nationality : America, Height : 168 cm, Weight : 49 kg

Do you love Blue Mary? Come on everyone
show me your love!!

And Finally. Tomoko Saeki as Mai Shiranui

Mai is SNK's original "hot fighting game babe"
She uses the style of Shiranui-style Ninjitsu to fight among the best.
She is also in love with Andy Bogard...

Origin: Fatal Fury 2
Nationality : Japan, Height : 165 cm, Weight : 46 kg

Damn she is so hot!!
People you know what to do...
vote for Tomoko now!!

It's time to vote now!!
Ami, Kotomi, and Tomoko...
Who will be the best Cosplayer?

Ami as Yuri
Kotomi as BlueMary
Tomoko as Mai

The Winner is... Ami Kurimoto!!

Ami: What are you doing man? You should
vote for Kotomi... this is the best chance
to please her! Anyway... I don't know what to say.

The Winner is... Kotomi Takanashi!!

Kotomi :   I can't believe I won! Oh did you vote for me?
You are so nice to me... hehe.

The Winner is... Tomoko Saeki

Tomoko: Thanks for your vote.

Miss Fukoma Beauty Pageant

MC: In order to find out the all-rounded Ms. Fukoma, we will judge the girls by
their beauty, charm, IQ, EQ and their popularity as well...

MC: Tomoko Saeki was the Miss Fukoma last year.
This year, she faces really strong competitions.

MC: Who will be the champion this year? Let's take a break and our judges
will decide...

Final Scores

Ami Kurimoto:
Kotomi Takanashi:
Tomoko Saeki:

MC: The new Miss Fukoma is...
Kotomi Takanashi !!

MC: The new Miss Fukoma is...
Ami Kurimoto !!

MC: The new Miss Fukoma is...
Tomoko Saeki !!

Inside the dressing room...

1. Check room 1
2. Check room 2
3. Check room 3
4. Leave the dressing room

Tomoko is posing in front of a fitting mirror, making sure that she is
as good looking as always...

Kotomi is taking off her red panties...

Ami is about to undress...

Then Tomoko takes off her bras...

and she is about to remove her panties...

Tomoko turns around.
Tomoko: Hey... you scared me!

Player: I want to touch you...
Tomoko: No! Not here...

Player: Stop pretending... it is exciting to you, isn't it?
Tomoko: Ha... yes.

Player: Bend down for me Tomoko, I want to examine you.
Tomoko is completely wet down there and there is an obvious moist spot on her
panties.

I press my thumb against her wet pussy.

Tomoko: Arh... arh... arh...

Tomoko: I... I need to go now. Please do this later...

SIM SPRING

(The Firework Festival)

(In each Firework Festival, we will visit a resort hotel and
spend one day and one night there...)

(At dawn, we visit a famous hot spring near the hotel....)

1. Leave this place
2. Stay for a little while longer

(Kotomi is playing with Ami)

Ami: Hey!! Stop that! Hehehe...

Kotomi: Surrender!

Ami: No! Hehehe... never!

Kotomi: You've got to tell me! Do you like him?

Ami: Hehehe... no... I can't breath!

Kotomi: Really...?

Ami: YES!! Let me go! Please Kotomi... hehe

Kotomi: Alrite...

(Tomoko is lost in thought...)

Tomoko: (What's he doing now? Oh... I've never feel like this before.)

Tomoko: (Is he thinking about me as well? Is there any other girl is his heart?)

Tomoko: (Poor me, I am going crazy... I wonder if this is LOVE... )

Tomoko: (I will need to find out the answer as soon as possible.)

(In the evening, everyone is gathered at the shore, getting ready
for the fireworks...)

(All girls are excited...)

Tomoko: I can hardly wait...

Ami: I have been waiting for the entire year...

Kotomi: Hey everyone! LOOK!!

All girls cry together: WOW!!

1. Talk to Ami
2. Talk to Kotomi
3. Kiss Tomoko (lover status required)

Ami: ...... yeah... it's cool...
(Why does he talk to me at this moment? Why I feel... so nervous?)

Kotomi: This is just too beautiful, isn't it?
(Oh Ami, I know how you feel... I am sorry but this is something
that we cannot share...)

Tomoko: I can never forget this beautiful moment with you.
(Is he the one I have been waiting for...?)

Suddenly I think I saw a familiar figure in the shadow. It's too dark to be sure,
but I think it's her. She should be in the basement now and if anyone finds out
that I am hiding someone at home I will be in big trouble.

Maybe I should go find out...

Ami:(Even though you always like other girls. Tomoko, Kotomi and now Karin.
I am always the "supporting character" in your World.)

Ami:(But as long as you are happy, I will wish nothing but the best for you.)

Suddenly Ami passed out. She worked so hard on her projects before the
Valentine's Day, and when she was about to take a rest, she was asked to
build another Time Machine.

Her body had collapsed a long time ago, it was her mind that kept her up to
this point. After the new Time Machine left, she finally fell down.

Two weeks later...

......

I came back from the future. I found Karin but she had a new boyfriend
already. After all we knew each other for less than 100 days, it was more
like a lust instead of true love.

Maybe I should go fine Ami. She has put a lot of efforts in this and I should
report to her about my time trip.

My Diary

"Hey Ami...? Where is she?"

I couldn't find Ami at her place. When I was about to leave, I saw a pink notebook
that I'd never seen before. We knew each other so long that I was familiar
with everything about her..., well supposingly.

I just took a quick look at the notebook. It was actually a diary. Which girl would
write a diary on a notebook? She was really a workaholic.

Inside Kotomi's home, she finally decided to go to Germany and she
is ready to go to the airport.

Ami: Kotomi, do you really want to leave him alone for 2 years?
He will be picked up by other girls for sure.

I don't have any choice. Going to gymnastics school in Germany is my dream.
(The fact is... I think I am getting in the way between you and him. Stupid!)

Ami: You lied! I know what you are thinking, Kotomi. You just want to hook me up with
him. But to tell you the truth, I don't like him anymore.

Ami: I... I actually have a boyfriend now.

Really? You must be kidding!

Wait, don't tell me it's Ryuuji... I will kill myself now!

Ami: Ryu... NO WAY!! Of course I am not with that jerk.

Who else can it be? There's no other male character in our World!!
Oh my god...

Ami: Yes... it's Sana's boss... SimMan.

That's totally insane! When did you guys start dating?
You never tell me Ami and I am your best friend!

The two girls continues to chat about Ami's new boyfriend for a while.

Ami: Okay so I think we understand each other now. Do you still want to go
to Germany?

Well he is supposed to be here by now. He said he would pick me up and
go to the airport together. He's late and no phone call. I think he
doesn't love me that much actually.

Ami: Give him a call then, maybe there's an accident or something...

No I won't do that. Honestly I can't really make up my mind, so why not
let fate decide? I will wait for another 10 minutes, if he doesn't come, I will
just head to the airport by myself.

(He probably just overslept... I am just another girl to him.
It breaks my heart.)

(Oh no! Kotomi will be leaving soon! I need to go now!)

After taking care of Tomoko, I head straight to the airport.

It's too late. Kotomi is gone.

Two years later...

......

After Kotomi went to Germany, she neither call me nor give me her new contacts.
In the last two years, she kept in touch with Ami, but we didn't contact each other.

I actually got her number from Ami, and I was about to call her for a few times...
but at the end I chose not to call. Somehow we don't believe in long distance
relationship. I don't want her to think about me all the time.

Maybe we don't love each other that much, or maybe we simply don't want each
other to carry any "burdens" so that we can start our new stages of life.

One way or the other, it seems that we both decided to let it go quietly,
without offically saying goodbye or anything. It's weird. But I guess I had
experienced way too many weird things in my life.

After school, I went to the gym to watch gymnastics practice as usual.
I came here almost every time since she left.

Deep down inside, I know I miss her.

It is a hot day, and I fall asleep on the bench...

zzz...zzz...zzz...

Suddenly some familiar sound of music wake me up.

When I open my eyes again, there is only one gymnast left in the gym.

She is flying like a butterfly above the floor. It's the most beautiful dance
I've ever seen. I can hardly believe my eyes...

Kotomi: Hi...

I didn't say anything. I just gave her a big hug and held her tight in my arms.

"Kotomi, never leave me alone again!"

Kotomi: I won't...

Kotomi comes back just two weeks before the Prom Night.
Of course I will be her date on that night.

Prom Night - Kotomi's Room

Kotomi gets ready for a fantastic night. She is wearing a gorgeous dress in
bright red and waiting impatiently for you to pick her up.

Kotomi: (This is my last day in high school... and I am lucky enough to find
my love before I turn into an adult.)

Kotomi: (He didn't date any girls in the last two years, even
though we were not really in a relationship.
He is the best guy in the World and I love him so much!)

*Ding Dong* (Door bell rings.)

Kotomi: Oh no! He's coming...

(Kotomi runs down the stairs and opens the door...)

Kotomi screams: OH MY GOD!! It's a Cinderella Carriage!!

Hey Kotomi... are you ready to go with me?

Kotomi cries with tears: Yes...

Wait a sec! You miss something...

Kotomi (getting nervous): What!? Oh... what's that?

(You wear the necklace for Kotomi gently...)

Now it is perfect!

Kotomi: Thank you...
(Kotomi is speechless, overjoy with tears...)

Let's go!

I opened the door for the lady and helped her get up the carriage.

On the way to the dance...

Kotomi: "This is the coolest and cutest car I've ever seen.
Where did you get this?"

Player: "It's a secret."
(I asked Ami to build it for me.)

Finally we arrived at the Prom Dance.

Ami: "Oh my gosh. Kotomi you look gorgeous tonight!"

Kotomi: "Where's your date Ami? I want to see him!"

"Yes. Kotomi has been talking about your date SimMan.
We all want to meet him."

Ami: "He's coming. On the way."
(I am not going to show him to anyone hehe... he will be a mystery forever.)

Tomoko: "Hi guys!"

Tomoko is waving to us from a distance.

Ryuuji is her date. After that incident at Ryuuji's mansion, he learnt a lot
from the mistakes he made. He apologized to us and we accepted.

Ryuuji changed a lot in the last two years.
He also became a loyal boyfriend to Tomoko.

"Hey Tomoko! You look so hot tonight!"

Tomoko: "Nah don't say that. Your date will be jealous."

Kotomi: "Oh no! It's fine Tomoko. I am not the jealous type."

Tomoko: "I am just kidding! We are all good friends aren't we?"

"How's your boyfriend Ryuuji?"

Tomoko: "He's doing great. I gave him a chance to prove to me if he could be
a nice boyfriend, and he did it. He treated me very well actually, and... I am
very happy with him now."

The music begins. It's time to dance.

I turn to Kotomi: "May I?"

Kotomi: "Sure!"

We danced slowly under the colorful spotlights and soft music...

There is little surprise that Kotomi is such a great dancer, given all her
gymnastics training in both Japan and Germany. Her body is soft and
I can feel her heartbeats completely.

I held her close and kissed her with our fingers crossed.

We fell deeply in love.

We had a wonderful time at the Prom Dance.

After the Prom Dance, I wanted to spend some private moments with Kotomi
instead going to the after party.

We passed by a beautiful lake in the city park. It was a breathtaking scene.

At that moment, we really felt like we were the prince and the princess
from the story books.

Kotomi: I had such a great time tonight...

I will remember this night for the rest of my life...

Thank you for everything you've done for me...

I Love you.

......

We kissed under the beautiful moonlight.

I don't know exactly where the Cinderella Carriage will take us to, and
I don't know how long the road ahead of us is. I don't bother to ask
the driver...

...because as long as Kotomi is here staying with me, I feel that everything
will be just fine.

The End.

(Today is the Valentine's Day. I will go to the 'Fountain of Love'
with Tomoko tonight.)

(People said if you make a wish with your lovers there on the Valentine's Day,
your wish will be granted and your love will last forever.)

(I don't believe in any of this bullshit... but Tomoko wants to go there.
She is quite naive when it comes to love.)

*Ding Dong* (Door bell rings.)
Ami comes to my place unexpectedly.

Ami: Hey what are you doing here? Kotomi is going to Germay for gymnastics
training today! She won't come back for at least two years...

Ami: I am heading to the airport now. Are you coming with me?

"Yea... okay I will go with you now."
(It's still early. There are a few hours left.)

Ami: Great! Let's go now!

20 minutes later...

Tomoko misses him too much so she decides to come to his place early
and give him a surprise. He gave her his home key a few days ago so she can
gain access to the place at anytime.

Tomoko: "Where's he? He told me he was at home earlier..."

Tomoko: "Well anyway... this place is so messy!!
Guys are always lazy. Let me help him to clean up."

Tomoko starts cleaning up the room... and she wants to move some old
magazines to the basement. She's never been there before. He told her
it was a storage for his old stuff.

Tomoko: "Oh no... it's so creepy down here."
Tomoko continues to look around the basement...

"Wait... what's this?"

Tomoko found Karin's bra and panties. They are both unwashed.

Tomoko: "Now I know why he missed my calls sometimes
even when he was at home."

Tomoko: "I thought he was a good guy... no... he's just another jerk."

Three and a half hours later, I returned home from the airport.

(I thought I entered the wrong place. My room was tidy and clean...)

(It was time to go. I tried to call Tomoko, but no one answered.)

(Then I went to her place, but she wasn't there either.)

(Finally I went to the Fountain of Love directly, but I couldn't find her
there as well.)

(In the next few days, she didn't attend school. She just disappeared
all of a sudden.)

Finally one week later, I saw Tomoko in the hallway...

She is with Ryuuji... and she pretends that she didn't see me.

"Tomoko!! Where have you been? I've been worrying about you.
I called you like 100 times in one week!"

Tomoko: ......

Ryuuji: Tomoko doesn't want to talk to you. Now get lost!

"Get lost? She's my girlfriend! Look like you are asking for a fight again!"

Tomoko: STOP IT!

Tomoko: I am no longer your girlfriend, and I hate rude people.
Ryuuji is now my boyfriend, so please just leave us alone.

"What the...? Are you cheating on me? Why would you pick a jerk like him?"

Tomoko: To tell you the truth: I don't like you anymore. I think guys
are all jerks anyway, so why not picking a rich guy like Ryuuji?

"Tomoko, you will regret. They are right, you are a slut!"

Tomoko slaps you on the face!

Tomoko: Yes! I am a slut, so what? You are not my boyfriend anymore.
Ryuuji, I want to go space travelling this weekend, can you take me there?

Ryuuji: Of course Tomoko, I will do anything for you...

Feeling like a loser, I left Tomoko and Ryuuji alone.

Ryuuji speaks to Tomoko quietly:
Are you sure you want to break up with him like this?

Tomoko: ......
If you really treat me like a friend, please don't ask.

Ryuuji: So are we going to the space travel thing this weekend?

Tomoko: Sorry Ryuuji, I really don't have any mood. But anyway, thank you for
helping me on this one.

After breaking up with Tomoko, I hit the pub almost every night.

I hate to admit it, but I am still in love with Tomoko, even though
she is a slut. She breaks my heart.

One night I met Sana, the girl at the mystic shop.
We chatted for about an hour.

After a couple of shots, Sana starts to flirt with me:
"It's hot here... do you like sex?"

Sana: I know there's a good place nearby, or if you want, we can just do it
at the dirty washroom here.

(Well if Sana said these three months ago, it would be my dream and I
would die for it.)

(Even though I am now single... my heart is broken and I am not ready
to bang another girl.)

Sana: ......
Ok I've got it. It seems that you still miss her a lot.

"Yes I do... I am pathetic. I am just worrying about her. You know Ryuuji
is such a big player. She will get hurt for sure."

"Many people think she is a whore... but I know her, she is not. She just
feels insecure about love because her broken family. Deep down inside
she is fragile and she is always looking for true love."

Sana: You understand her a lot... you must love her.

Sana: Why don't you go for her again?

"Well she'd made her choice..."

Sana: Oh God! Girls do not work the same as guys, especially Japanese girls.
Sometimes when they say no, it means yes. You have to trust yourself and Tomoko.
You have to trust the love between the two of you.

Sana: Just think about it my friend. What is really important to you?
I will go hang around. See ya later.

(Sana left the pub. I am still thinking of her words...)

Outside the pub, Tomoko was waiting for Sana impatiently.

Sana: Don't worry Tomoko, he didn't take my offer at the end.
I am 100% sure that he is truly in love with you. Congratulations.

Sana: He may have made some mistakes before, well, but if you love him that
much, I think you can forgive him and give him a chance.

Tomoko: Thank you Sana...

Sana: No problem at all. Honestly I didn't really like you, but now your
true love really touched me. One more thing, I know you always feel insecure
about relationships, but not every man is bad.

Sana: So after all these testings, are you ready to talk to him again?

Tomoko: ...... I don't know. I am not sure if I can forgive him and trust him again.
If he really thinks I am the one, he will come find me. Besides, I will need
go to Tokyo and stay there for a few months.

Sana: Oh so the rumor is true! I've heard that you will join the biggest
model agency in Tokyo. Congratulations!

Sana: "Oh I am quite jealous actually... you are always my
greatest enemy. But after knowing you for a while, I like you Tomoko.
Not many girls are so serious about love like you are these days...

Well, if you don't mind, I can be your new boyfriend..."

Tomoko:"I like you too Sana... but I am not ready to enter a new relationship..."

After that night, I tried to search for the answers.
I wasn't sure if I really understood Tomoko. Why she changed
into another person all of a sudden?

Later on, I found out that Tomoko had moved to Tokyo and worked
for the biggest model agency there.

Her fan base grew almost exponentially. She was now one of the most promisng
gravure stars in Japan and her images were everywhere.

I thought that was the end of our story.
I decided to stop thinking about love and focus on building
my own career instead.

A year later on the Valentine's Day, knowing that I would be spending the day
alone, Ami asked me to go dinner with her.

We sat down and ordered some Japanese foods.

Then we talked about some big events happened last year this day like
Kotomi going to Germany and Karin going back to the future...
but I wasn't paying attention at all...

About 15 minutes later, our foods arrived. A plate of cucumber rolls was
placed right in front of me.

I complained:"Excuse me! We didn't order this!"

Ami:"It's fine! I like cucumber rolls and I was about to order. We can take it."
Ami insisted to take them. I had no objection.

Without even thinking, I used the chopsticks and picked all cucumbers out
of the rice rolls.

Ami:"Stop playing with it! What are you doing?"

"I don't eat cucumbers. I will eat the rice and you will take the cucumbers..."

Ami:"When did you get into this stupid silly habit?"

(At that moment, I know I can't forget Tomoko...)

"Hey Ami, my bro, thanks for taking me to the dinner.
I have something really important to do and I need to go now."

Ami is a very smart girl and she figures out what's on my mind quickly.
Ami:"Just go! But you will need to buy me a nice dinner at the most
expensive restaurant in town next time!"

(I just have a strong feeling that Tomoko will be there tonight...
at the Fountain of Love.)

But by the time I get there, it is almost 2:30 am.
Everyone is gone.

I made a wish to the fountain, even though it was a silly thing to do:
"I wish I could see her tonight, and I would tell her how much I love..."

Suddenly, the fountain stops and water is pouring back down
to the pool as if it is raining.

When all the water in the air falls down, I find a girl standing in the
middle of the fountain.

It's Tomoko...

We both ask the same question: "What are you doing here?"

Tomoko: ......

I decided to make the first move: "Hm... I... I want to see you."

Tomoko: "Why?"

"I don't know why... I just miss you."

Tomoko: "Don't you think I am a slut?"

"......"

Tomoko: "Fine... I am leaving now. See ya next time."
Tomoko is about to leave.

I jump right into the fountain: "Wait a second!"

"I don't care who you were and what you did..."

"I don't care what other people say about you..."

"I just know I can't concentrate in anything without you..."

"I just know I'll pick out all cucumbers from cucumber rolls and eat the rice
only..."

"I just know I am still in love with you...
I need you, Tomoko Saeki."

We kissed in the middle of the fountain.

Tomoko cries: "The myth of the Fountain is true...
My wish really comes true!"

"What is your wish...?"

Tomoko:"Silly you! Of course I want to find my true love..."

At the end, I told Tomoko about my relationships with the other girls and she
told me everything about Ryuuji. We may have made some mistakes in the past,
but it doesn't really matter anymore...

Because when you really love a person, you would forgive his or her mistakes
and weaknesses. You would trust him or her from the bottom of your heart.

And I think, only when a couple gets pass this stage,
they are truly ready to spend the rest of their lives together.

Tomoko: I LOVE YOU!

Finally it's Day 100 and the time gate is supposed to open today.
The Time Machine built by me and Ami is also ready.

Karin is going back to the future today.
Everyone at the model agency comes to say goodbye to Karin.

Karin: Goodbye guys!
It's sad that I won't be able to come back again...

But I will always remember everything happened at this time period.
Working on my original mission and becoming a gravure model...

Player: "Hey wait a second... do you remember anything at my basement at all?"

Karin: Nope. Nothing at all. I told you many times and you are still asking.

Karin turns around and gets on the Time Machine. A drop of tear comes
down on her cheek.

Karin: (Of course I remember silly... but I do not belong here. I must go back.
There are many good girls here waiting for you. Goodbye my dear love...)

Karin shouts to everyone: Hey guys! Take care! I will miss you all!!
Please don't forget me!!

Stepping on the Time Machine, Karin decided to keep the secret in her heart
forever.

"5...4...3...2...1...GO!!"

The Time Machine disappeared in the air.

Player: ......

Girls: You look really sad. Don't worry dear, you still have us...

Player: I know... I know.

Two months later...

One day I walked around at the slums after school.

Kotomi went to Germany; Tomoko decided to stay with Ryuuji at the end.
I tried to go out with Ami, but it didn't work well...

We still see each other as buddies... there is really no chemistry between us.
At the end we decided to keep our friendship.

I think of Karin again. I am wondering how she is doing in the future.
Will she get a promotion? Will she get marry?

I thought of so many possibilities. After a long time, I felt tired and I
leaned against a broken wall.

And I found some drawings on the wall... these drawings were everywhere
at the slums, but there is one really captures my attention.

Some people said a picture worths a thousand words. I believed it now.

It was me and Karin with the broom holding hands together,
and a big heart in between us.

There were a few more drawings, and they were all about the moments we
had when she was living in my basement.

She remembered every single details... and she just lied to me.

A crazy idea came to my mind.

Player: Please Ami! Please help me one more time...

Ami: No way! I am not gonna build another Time Machine for you. Don't
you remember? The UN guy from the future told you Karin's travel
was the very last time.

Ami: And they would stop any unauthorized time travelling. Who knows what
will happen? They may give you a captial punishment for breaking the law.

I begged Ami for almost two months to help me rebuilding the Time Machine.
I want to go find Karin, my true love, in the future.

Player: Ami, you don't have to help me. But do you want to see me in despair
for the rest of my life?

Ami: ......

Finally, Ami agreed to build a new Time Machine.

With the previous experience, it only took us six weeks to build a new
Time Machine.

Ami: I want to ask you one last time, do you still want to go to the future
to find Karin? It may be a suicidal mission...

I smiled.
"Thanks for everything you did for me Ami. Now just wish me luck to find her."

"5...4...3...2...1...GO!"

Ami: Wish you all the best... I am always on your side...

Travelling in the Time Machine, all I can see is bright white light.
I am not sure how long the travelling is. I feel like one hour, one day,
one week, or even one year...

I have lost all perceptions of time.

When the bright light fades away, I am at the slums again, only it is
63 years later in the future!

I looked around, the place didn't change a lot...

I could still find Karin's drawings on the wall, even though they'd faded
away with some new drawings on the top.

Now I will need to look for Karin. I remembered she told me about her plan
in the future...

I arrived at the Hot Beach. Karin said that she would buy a house here after
travelling back to the future. She would be receiving a big sum of money from
the government even though the mission was called off at the end.

The city has changed a lot in this 63 years, but the beach is just the same.

I ran around the beach and searched all the houses nearby for
the whole day...

But I still couldn't find her... I even show a picture of Karin to everyone I met,
and no one seemed to know her.

The night came down... I was desperate.

I sat on the beach... and without even thinking, my finger was drawing
randomly on the sand...

At the end, I drew the figures that were on my mind for the last
few months: me and Karin with a broom holding hands together.

After a long and disappointing day, I felt extremely tired and fell
asleep on the sand.

ZZZ...ZZZ...ZZZ...

When I woke up again, it was early in the morning. I looked around...

I saw my own drawings on the sand... but it seemed to be different.
Someone added something to it...

A voice came from my back:
"You forgot the heart! What a heartless person you are..."

I turned around and Karin was standing behind me.

Player: I have been playing hide and seek with you forever... Karin.

Karin: Hehe, I believe in luck. As long as we are lucky, we will be able to find
each other at the end.

Player: What luck? You have no idea how much work it takes for me to come
here... I travelled 63 years in order to find you...

I searched all the houses but I still couldn't find you. I thought you were
planning to buy a house here?

Karin: Don't even mention that. It makes me mad. When I returned to the
department, they told me that my wage had to be cut by 90% because the
government was broke.

Karin: So I can't afford a house here... and I am now living in a basement... hehe.
I just felt like coming to the beach today because of the sun and I happened to
find a stupid guy sleeping on the beach.

Player: "I will never let you run away from me again!"

Karin: "Really? Catch me if you can, Master!"
Karin started running away...

Player: "If I catch you, I will punish you naughty slave girl!"

(Later on, we talked to Mr.Yokomori, Karin ex-boss in the government.
Since the government couldn't repay Karin, they gave us a waiver for a
round trip time travelling.)

(They were not going to charge me for time travelling to the future, and they
also allowed me to bring Karin back to the past... or the present time.)

Karin: "If you can catch me this time, I will be your slave forever, wahahahaha!"

I'd run after Karin for 63 years. I don't mind running another extra mile.
No matter where she runs, I will always follow... and catch her in my arms.

The End.

(Early in the morning, while I am still lying in my bed...)

(The girl with armor and gun appears)

Girl: Hi! It's me again! Do you remember me?

You...

Girl: I am Karin Aoi, the DNA Operator from the future.

Future... DNA? Oh! I remember now! You shot me in the restaurant!!

What do you want this time!?

Karin: There was a small mistake in the last mission so now I need to take care
of it otherwise I am not allowed to go back to my time.

Karin: At first we planned to use DCM to turn you into a normal man so you
won't become a mega-playboy in the future.

But after 1.5 week of observation, we found that we made a terrible mistake.
Although we don't want to admit it...

The truth is the DCM I shot into your body has unexpected reaction with your DNA,
and you are changing into a mega-playboy gradually.

Karin: In another word, we 'created' the mega-playboy by mistake!

Wow... Thank you !! Are you going to shoot me and change my DNA again?
No Way!!

Karin: 50% correct. I am going to shoot you again, but this time we can't take
the risk. We decided to terminate your right to live under future law code: 2051.

Hey!! That's bullshit! I am responsible for your mistakes? I am innocent!

Karin: I am so sorry...

Hey what's behind you !?

Karin turns around and looks: ......?

(I hit her hard in the head and she falls unconscious...)

(Luckily I learnt this from Akira and practiced well these days, otherwise...)

(I took her gun, removed her armor as well just in case there are more weapons,
and then move her to the basement...)

(In the basement, I waited for about 15 minutes and she finally awakes...)

(I point the gun at her)
Don't move or I will blow your head off !

Karin: ...... who are you?

?? No more acting... it's no use.

Karin: ......

Karin: Who am I...?

(It seems that she really lost all her memories...)

You are a DNA...
(wait... I don't need to tell her the truth, she wants to kill me.)

You are... a little kitten, and you are my pet!

Karin: ...... am I?

Yes!! From now on stay here quietly, OK?

Karin: Yes Master !
(She is completely under my control and I am just looking
for another girl to form a model agency company. Thanks God!)

(Before I can find out the truth, I'd better keep her in the basement.
The police won't believe in this crazy story.)

(I should check her belongings and I may be able to find something...)

(Other than the gun, I found a special metal necklace...)

(The pendant is a sort of device... there is a small power switch to turn it on...)

(But it is not working... I guess it was broken in the fight.)

(Maybe my teacher Akira can help me to fix it. She is an expect in electronics.)

(Today is... well I should be able to find her in the fight club.)

Received a mysterious metal necklace!

(On the way to the fight club...)

Ryuji: Hey! Stop there!

Ryuji... listen, I don't have a good mood today, leave me alone.

Ryuji: It's not up to you! I have heard that you are fooling around with the
pretty girls in our school.

Ryuji: Don't even think about it! They are all mine!
I am very rich. If I want I can buy the whole town!

Ryuji: So don't screw with me! Do you understand?

Get the freak out of the way please!
(I don't have time to mess with you.)

Ryuji: It seems that you need a good lesson! Bloody King!

(Oh shit... the King of Street Fight "Bloody King".)

Ryuji: Beat the shit out of him! Twenty thousands! ($20,000)

Bloody King: (Roar) No Problem Boss!

(Arh... holy shit this is heavy...)

Bloody King: Still standing? Not bad for a kid... Try this!

......

Ryuji: Good Job King! I will write you a cheque tommorrow...

Ryuji: What's this? A necklace? It is quite special...
I think Tomoko will like this.

(They took the necklace and left.)

30 minutes later...

(My head... ar...)

(This crazy mother fxxker... one day I will return the favor...)

!!!???

(Where's my necklace!!?)

(It must be taken by Ryuji damn it! His family is too powerful in this town and there
is no way I can get it back from him.)

(I can just hope that he couldn't find out the secrets inside...before I can find out
more, I must take care of Karin!)

After leaving the resort,
I finally found Karin at the slums, the place where we first met...

Karin: Now what!?

Wait a sec... do you remember me?

Karin: Of course! You are the mega playboy in the future. Too bad they terminated
the mission so now you can fuck around with as many girls as you want and it's no
longer my business.

Do you remember what happened in the past two months at my home...?

Karin: I don't. I just remember I broke into your place and I took a hit
and lost conscious. When I woke up I was still at your place wearing
weird clothing.

Karin: Did you do anything bad to me?

No no no! I didn't do anything...

Karin: Whatever! I just want to go back to the future now. I am helping your friend
Ami to build the time machine asap before the time gate opens on Day 100.
I need money to do more research for her... can you help?

No problem! In the past two months you've been working as a model part-time
and I am your agent. We can continue to co-operate and you can earn
money quickly!

Karin: Ok deal! I don't have much options anyway...

Where are you staying now? How can I contact you?

Karin: I left the necklace at your home. As you should know it's a communication
device and you can use it to call me directly. I think I will stay in this
area. If you are lucky, you maybe able to find me here.

Karin: Call me only when you need me to work. Bye now!

I don't know if we can be friends... she lost all memories in the past couple
months and I am just an ex-target to her. I guess we are now work partners.
(I missed the old Karin...)

The slum. No one is here.

You are so lucky to find Karin at the slum. She is now wearing a sexy armor.

Karin: What are you doing here?

I... I have been looking for you Karin.

Karin: Why? You can just call me if you need me to work.

No it's not about work. It's about something personal.

I miss you Karin. I know you probably can't remember anything happened
at my place. We had a very weird but strong relationship.

I think about you all the time. You are always on my mind.

Karin: Hahaha... it doesn't make sense to me.
Sorry I don't remember anything.

Karin: You look tired. My armor is now in medic mode (it was in fighter mode)
and it can recharge your energy instantly. Give me your hand...
I will see you later at work. Bye!

Give

Give

Date

Date

Ami:
I am your advisor! If you have any
difficulty, ask me... hehe.

Ami:
Hey! Let me tell you a little joke...

Ami:
Keep an eye on Ryuuji. I've heard
something bad about him.

Ami:
I like you! Haha... just kidding.

Ami:
No! I have something more important
to do that day. You can go alone.

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Pick a day:

Ami:
What's this? A bribe?
What do you want me to do this time?
Let me guess...

Blue Mountain

Blue Mountain

Sleeping Forest

Sleeping Forest


Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer

SIMGIRL


Cast
Ami
Tomoko
Kotomi
Karin

Coming Soon

This summer!

SIMGIRL

Golden City

Golden City

Increases charm

Increases strength

Increases knowledge

Let's play
Hide and Seek!

Relationship +
Charm +

Let's see who
swim faster!

Relationship +
Strength +

Seeing movies is
a fun way to learn!

Relationship +
Knowledge +

1. Basics
2. Collectibles
3. Dating Tips
4. Hentai Level
5. Hidden Scenes

What do you want to know?

Collectibles
There are many collectable items that money can't
buy. According to my tarot readings, I can see how
you can get them:
1. Fashion Mag. - Impress Kotomi at the Golden City
2. Time Mag. - Impress Kotomi at the Hot Beach
3. Fitness Mag. - Impress Kotomi at the Blue Mountain
4. Fragance - Impress Tomoko at the Golden City
5. Metal Knuckles - Impress Tomoko at the Hot Beach
6. Eyeglasses - Impress Tomoko at the Blue Mountain
7. Scouter - Impress Tomoko at the Space Trip
8. Necklace - Receive it in an unexpected situation
9. Golden Belt - Beat the Bloody King at the Pub
10. Trophy - Win the swim contest at school on specific
Saturdays (marked on calender).

During a Date:
1. Expensive gifts are nice, but they are not always
the best choice. At different locations, gifts will have
different effectiveness.
2. There is a mood meter in the middle of the screen.
When her mood reaches a certain level her facial
expression will change. This will show you how she
feels at that moment.
3. You should know when to perform certain actions by
observing her mood meter. For example, only take
her photo when she is happy; only kiss her when she
blushes. If she is not in the right mood and you per-
form inappropriate actions, it will make her mad.

4. Always remember the date when a girl becomes
your girlfriend. She is likely to ask you the date later.
Best Gifts for Each Location:
1. Sleeping Forest, Flower
2. Ocean Restaurant, Teddy Bear
3. Golden City, Diamond Ring
4. Blue Mountain, Flower
5. Hot Beach, Teddy Bear
6. Space, Diamond Ring

Hentai Level
Purpose: To unlock certain hentai hidden
scenes. These hidden scenes are marked as "????"
on the calendar.
The two main characters Tomoko and Kotomi each
has a hentai level. The higher the level, the hornier
the girl is. For example, a girl with 0 hentai level is
pure and innocent, and a girl with 200 hentai level is
a Hentai Goddess.
During many regular scenes there are two options for
player to choose: romantic or hentai. Choosing
the hentai option will increase the girl's hentai level.
Basically you are responsible for trainning your girl's
attitude towards sex during regular scenes.
If you want her to be innocent with low hentai level,
choose the more romantic option instead.

To check Hentai Levels of the girls, please go to
Smartphone > Status
Unfortunately there is no other way to increase
or decrease Hentai Level. Please choose your options
carefully during regular scenes.
Last but not least, there is a hidden 'Pure Love Ending'
for Tomoko. It requires Tomoko's hentai level at ZERO
and lover status in order to trigger on the Valentine's
Day.

Hidden Scenes
There are many hidden scenes in this game. They
are all marked as "????" in the calendar.
Most of the early hidden scenes will play automatically.
In the latter half of the game, most of the hidden
scenes will require you to unlock them.
I will give you some tips on how to unlock them.
Otherwise you may miss out a lot of good stuff.

Additional Scenes @ Known Events
Game Show - Tomoko must be a Girlfriend or Lover
& Buy game from Tomoko.
Firework Festival - Tomoko must be a Lover.
Final Exam - Knowledge 200 or above.
Gymnastics Trial - Tomoko's Hentai Level 140 or above.
Ms. Fukoma Pageant - Tomoko must be a
Lover & Check her out at the changing room.
Super Gravure Idol Competition - $50000 & One of the
Simgirls win the competition at the end.
Valentine's Day:Tomoko's Ending Bonus - Tomoko's
Hentai Level 160 or above.
Valentine's Day:Tomoko's Pure Love Ending -
Tomoko's Hentai Level at 0.

Other Unknown Scenes
Day 60 - Karin must be a Playmate.
Day 70 - Tomoko must be a Lover.
Day 78 - Tomoko must be a Lover & Her Hentai Level
100 or above.
Day 80 - Tomoko must be a Lover & Her Hentai Level
120 or above.
Day 82 - Tomoko must be a Lover & Her Hentai Level
140 or above.
Day 88 - Tomoko must be a Lover & Her Hentai Level
140 or above.
Day 93 - Tomoko's Hentai Level 160 or above.
Day 96 - All Tomoko & Kotomi Side Stories completed;
Time Machine is completed.

Side Stories - Tomoko and Kotomi
1. Changing Room in the East Wing
-Tomoko must NOT be a Girlfriend or Lover
-Kotomi must be a Girlfriend or Lover
-Must be on Saturdays
-Tomoko's Hentai 40 or above.
2. On the way back to the West Wing
- Both Tomoko and Kotomi must be Lovers
- Must be on Saturdays
- Tomoko's Hentai 80 or above
- Kotomi's Hentai 40 or above
- Scene #1 above must have happened.
3. Medical Room in the East Wing
- Both Tomoko and Kotomi must be Lovers
- Must be on Saturdays
- Tomoko's Hentai 120 or above
- Kotomi's Hentai 60 or above
- Scene #2 above must have happened but not on the same day.

Basics
You have 100 days to get the girls you want.
Each day you will have 100 energy points to spend.
You will need to:
- train yourself and improve your stats,
- work and earn money, and,
- hook up with the girls.
In the main overview map of the city, you will find a
Smart Phone at the lower right corner. It contains
important information including your own stats,
your relationships with the girls, and
the items that you are carrying. There is also a digital
calendar to keep track of all the events and hidden
scenes. Keep an close eye if you don't want
to miss any goodies.

Your Stats
There are three main stats for youself:
Charm, Knowledge and Strength.
Charm. Mainly for seducing the girls. When you talk, give
gifts, call and etc., everything is strongly affected by charm.
You can raise your Charm at the Pub.
Knowledge. Mainly for exams, and get the most reliable
job to earn money. Certain girls love intelligent guys.
You can raise your Knowledge at the classroom in School,
and by surfing the internet at Home (effects will be random).
Strength. Mainly for fighting, swimming and protecting
the girls. Certain girls love strong guys. You can raise
your Strength at the Pub.

How to get girls
All girls have relationship points with you. Many things
you do will affect the points. Please be patient and
raise the relationship points with girls. Once you have
enough points, you can Ask the girl at school to
upgrade your relationship to the next level except
to the Girlfriend or Lover status. I will tell you more
about those later.
Each time you upgraded a relationship, new actions
will be unlocked. As your relationship improves, there
will be more to do with the girl.
Please see the table on the next page for details.

Level
Stranger
New friend
Good friend
Close friend
Girlfriend
Lover

Relationship
pts required
0
25
100
500
2000
8000

New Actions
Talk
Take Flowers
Take Bears; Call by phone
Go Dating
Take Diamonds; Visit her place
Have sex

How to gain Girlfriend Status
As I said, you can Ask the girls at school to upgrade
the relationships once you have enough points. But
for the Girlfriend level, you will need to have 2000 or
more relationship points, and kiss the girl
successfully during a date in order to upgrade.
Of course first kiss is important for young girls and
you need to wait and get the right signal from the girl,
and for instance, when she blushes...
How to gain Lover Status
Once you have 8000 or more relationship points, you
will need to visit her home and Ask.

Ami: I am working on the time machine!
Are you sure you want to help? (-60 En)

Yes                          No

Ami:
You look so tired now. We can continue
next Sunday...

Ami:
Hey! I am trying to build a time
machine here...

Ami:
Since the school work is heavy, I can only
work on this project every Sunday...

Ami:
If you are interested, come back on
Sunday and we can build it together!!

Ami:
Let's start with the body structure.
I will need a lot of aluminium scraps.

Ami:
We can make use of some aluminium cans.
Please bring me 20 coffee cans...

Ami:
I am very busy now,
please come back next sunday...

Ami:
Great!! You've got them. Now we can
move on...
(Relationship + 1000)

Ami:
Now we need to make some air cushions
for landing...

Ami:
This time I need lots of cloths. Please
bring me at least 20 handkerchief...

Ami:
Let see... the time machine requires some
special fuel to power up.

Ami:
One of the main components can be
extracted from flowers...

Ami:
I will need 20 bundles of flowers...

Ami:
Now I find some problems with the engine.
It requires some catalysts.

Ami:
The required chemicals can be found in
the medicines...

Ami:
Once you can give me 10 medicines I can
start refining them...

Ami:
We are almost there! The machine needs
two shields to protect itself from the
"time pressure" when travelling...

Ami:
We will need use the hardest material
in the world... diamonds.

Ami:
If you can bring me 5 diamond rings...
oh I know they are expensive, so even if
you give up on the project now...

I won't say anything...

Ami:
We are just one step away from the goal!
The time machine is basically completed.

Ami:
We just need to do a lot of testings, but
since it is very dangerous we will use
some dummy pilots...

Ami:
I think 10 Teddy Bears will do!

Ami:
YES! We've made it! The time machine
is working properly!

Ami:
But we will still need to wait till Day 100
for the "Time Gate" to open...

Day 100... the Valentine's Day!?

Ami:
Oh I can't wait! We can go time
travelling together!

Player:
Ami you are such a genius!
I love you...

Ami:
Wait... what are you doing...?

Player:
I can't control myself...
You are my type of girl...

Ami:
Thanks God. I always think you like
other girls. I love you too...

(I ran into Tomoko in the shopping mall.)

Tomoko: Hi there!

Tomoko: Let's go shopping together!

(I don't understand why women are always energetic when
shopping...)

(Strangely, Tomoko doesn't always dress to show off her figure,
even though with her figure, it would be incredibly easy for her.)

(No guy can really understand her. Her heart is like a small pin in the ocean.
She is warm and she is cold. She can be nice and cruel at the same time...)

(When you think you are near, you are far away; when you think it
can't be reached, you are almost there... )

(It is how she drives you insane...)

Tomoko: Do you want to come with me? I need to get some new
underwears...

(The NECKLACE!!)

Tomoko..., where you get this necklace?

Tomoko: Is it beautiful? A guy gave it to me...
but I don't really like him...

(It must be Ryuuji... )

Yes it is... extraordinary.

Tomoko: Thank you hehe... Let's go shopping together!

(I will need to take the necklace back from Tomoko, but she seems to
like it a lot. I can smell troubles.)

Tomoko takes an expensive set of black lace bras and panties and
walks into the fitting room.

Tomoko: "Don't go! Wait for me please..."
(Peeping inside the fitting room, Tomoko is trying on her new
underwear.)

(Finally my patience pays off... wait... I have to get the necklace and
I should stay focus.)

Tomoko... I've a favor to ask...

Before I finish off my sentence, Tomoko drags me into the fitting
room suddenly !

Tomoko: Shh... you have been acting weird all day...
you probably want to say something I don't like to hear...

Tomoko: How about we do something H here ?

Tomoko: The fact that many people outside excites me...
don't you always want to get close to me?

?

Meanwhile a sales rep is wondering what's going on inside the
fitting room...

Sales rep: "Sorry miss, can I help you?"
Without waiting a response, the sales rep lifts off the curtain.

Feeling embarrassed, I rushed out of the fitting room immediately
and left Tomoko behind.

People nearby start laughing and make some nasty comments about
us. Tomoko closes the curtain quickly.

10 minutes later...

Tomoko: "How can you leave me alone like that!?"

Tomoko: "Nevermind! Now you should at least buy me a drink."

We went to a nicely decorated cafe nearby.

(I ordered some drinks for both of us and we chatted for a little
while, but my eyes are always on the necklace.)

Tomoko: You are interested in my necklace. Aren't you? You've
been staring at it all day.

No... yes actually, I will need the necklace...

Tomoko: I can't believe it! A guy actually find this jewelry more
attractive than I do. I am so jealous.

(What should I say? I can't tell her the true story... but I really
need this necklace.)

Tomoko, for some reasons, I really need the necklace you are
wearing... I am so sorry, but can please you give it to me?

Tomoko: (!!!???) You want... my necklace? Why?

(I should have thought of a better way to say it, but...)

Yes... hm... sorry I can't tell you. I am really sorry...
but I really need it and I can pay for it...

Tomoko: You need to tell me the truth. Are you going to give it to a girl?

Nah... I won't give it to anyone...
I just...

Tomoko: Hm... what an outrageous playboy.
(He is lying to me... he wants my necklace for another girl...)

......

Tomoko: OK! Now we're even.
I've done cruel things to you before too.

(Tomoko smiles... is she mad? Sad? I don't know. I just know
this may ruin our relationship, but there is no other way...)

Tomoko: Now. Here's a quiz! Only one answer per person. The person
who gives the correct answer wins this necklace.

Huh?

Tomoko: The question is: what color panties am I wearing?

Black...?
(I saw it back in the fitting room... wait, but maybe she is
wearing her original ones.)

Tomoko: Really? Are you sure?

Hmm... White !!
(Just a wild guess...)

(Tomoko lifts her leg slightly and rests her foot on a crossbar under
the table.)

Tomoko: Let's look and see if that's the correct answer.

(What!? She is trying to make me look under the table...)

(People at other tables turn and look)

Tomoko: Don't you need it? The necklace.

(It's ok just have a look.)

(No... It is black...)

(Damn it...)

Tomoko: Stay down there!

Tomoko: I can give you another chance...

(another chance...?)

Tomoko: Take off my panties, and I will give you the necklace.

1. Go between her legs and take her panties off...
2. No I can't do that in the public...

(This is supposed to be a dream for every guy in Fukoma...)

(But in here, a restaurant full of customers at the afternoon...)

(It is just too crazy!! Looking inside her skirt under the table is
outrageous already...)

(but the scent of her alone is enough to arouse me,
I can hardly control myself... nevermind.)

(Tomoko spreads her legs)

(I have gone this far... I can't give up now!)

[Tomoko is blushing.]
Tomoko: (... Is this how far you'll go?...)

Tomoko: OK!! You win!! It's enough.

Tomoko: I will give you the necklace...
(Tomoko's heart is beating quickly.)

Received the necklace from Tomoko!!

Tomoko: I can't beleive you can go that far for the necklace...
I beg the girl you are going after must be very special.

Tomoko: Honestly I am jealous...

(I didn't explain. She won't believe in me anyway... )

Tomoko, I can just tell you it is not the way you think. I swear!

Tomoko: It's ok. It doesn't matter anymore. Oh! It's time to go.
See you next time.

(Alright it's time to find Akira . But this time I can't give it to her
at the fightclub because Ryuji and his gangs are always there.)

(To be safe, I'd better give it to her in school.)

After school I saw Tomoko at the front entrance.

Hi there!
( Tomoko is standing there, waving for me to come talk with her.)

Hi...

Tomoko: Are you free?

Would you walk me home? I don't want to go alone.

Hm... yes... sure.
(Is it my lucky day?)

(Tomoko's home is not very far away. We walk for about 15 minutes and we are there.
She is living in an apartment, and surprisingly she invites me to go up with her.)

(Inside Tomoko's home)

Tomoko: Welcome! Please have a seat. Ah... I need to do something.
You wait here ok?

(She walks out of the room, leaving doors open behind her so I
can still hear her... I am sitting alone in the sofa.)

A clean bath towel.

In the mirror, I can see Tomoko's reflection. She is taking off her clothes...

I just can't bring myself to look away from the mirror. Her body is the most
powerful magic...

While I am still dreaming, she steps into a shower and closes a
frosted glass door...

This is the biggest mystery in my life, and a dream of every guy in Fukoma...
I should calm down a bit...

So I am sitting in the living room, trying hard to think about something else.
About 15 minutes later...

Tomoko: Hey! Can you hear me? I forget the towel.
Would you please bring it to me?

What the... towel ?

(Entering the bathroom, I can see Tomoko's figure through the frosted glass door.)

(The sexy queen is showering in front of me, just one door in between us...)

(My heart is beating fast...)

Tomoko: Hello are you there? Can you find the towel? Give it to me...

Yes... I am here!
(Ok... take a breath... stay cool... otherwise I will mess up...)

(Tomoko  slightly opens the door...)

Tomoko: Thank you...

(She is SO lovely!! Just like an angel... NO... she IS an angel.)

Tomoko: Hehe...

(God! Why are you giving me such a chance? If it is a dream, please make me
sleep forever...)

Tomoko: What are you waiting for... huh?

1. Give her a kiss
2. Give her the towel

Tomoko: ......

(Before I can react, she took the towel and closed the door...)

I will... go out and wait...

(What's in her mind?)

(Is she giving me a chance? Or...uh... she is coming...)

(She wrapped the bath towel around herself, covering from her breasts
to high on her thighs, higher than any skirt I have ever seen her wear.)

Tomoko: Hey, why don't we play "make me eat the popcorn"!

The rules are simple. With your eyes closed, try to put it in the
other's mouth. Ok?

Alright... I start?

(I pick up a popcorn, close my eyes and try to deliver it to her mouth... )

(I think I touched something... very soft... just like "standing pudding"...
I open my eyes...)

Tomoko: You saw me naked in the bathroom, right?

No... I didn't really look...

Tomoko: You didn't look? Am I that unattractive?

No... ah...

Tomoko: It's no use lying.  Now you have touched me as well ...

Tomoko: I was going to show myself only to the person I marry.
But...  oh...  It's OK. You don't have to be the person I marry...
at least, please be my first.

(I can't control myself anymore... this is the best moment of my life...)

(I step forward...)

Tomoko: STOP!!

Tomoko: I am just kidding!! Haha is it funny? You can have some popcorns now...

Just a joke ?

Tomoko: Yes Of Course! You think it is for real?

(I knew it... )

1. (Nevermind... miracles never happen to me...)
2. (One day you will beg me to take you to the bed... )

Outside Tomoko's home, She is making a phone call...

Tomoko: "Daddy where are you? I've been waiting for you!"

Tomoko's Father: Oh sorry dear! I am afraid I cannot make it today...
I just got an emergency in the company and I will need to handle it.

Tomoko: Not again! It's my birthday Dad! I haven't seen you for months!

Tomoko's Father: Sorry Tomoko, but I really can't come today. I just
transferred the money to your bank account this morning. Buy anything you
want... I am sorry but you know I love you.

Tomoko: NO I don't need the money!! I just want to spend some time with
you on my birthday! That's all I want.

Tomoko's Father: Wait a second my boss is calling me... can you hold for a
minute dear?

Tomoko: "I HATE YOU!!"
Tomoko threw her cell phone on the floor.

Tears were pouring down Tomoko's face.
Tomoko: Why...? Mom you were right... all men are lyers...
I missed you Mom...

The player just passed by.
Player: Hi Tomoko!

Tomoko: I am not in mood! Just leave me alone!

Player: Where are you going...?

Follow her (must be exactly at close friend level)
Leave her alone

After school I went to the swimming pool.

I hear some noises. The facility is supposed to be closed after school... who's
inside?

I found Tomoko.
Tomoko is taking off her shirt and revealing her sexy black string swimsuit.

I've seen Tomoko in bikinis and other sexy outfits before, but this is by far the
most erotic piece I've ever seen her wearing.

Tomoko starts doing some stretching exercise on the poolside. She is so gorgeous
and her body is amazingly hot and flexible.

I decide to keep quiet and watch this for a while. After stretching for about 5
minutes, Tomoko lies on a lounge chair. She picks up a bottle of body lotion and
carefully applies it to her body to protect her delicate skin from chlorine.

Suddenly, Tomoko notices that she is being watched! It is too late for me to hide.


After recognizing that it is me, Tomoko invites me to join her.

Player: What are you doing here (the worst pickup line ever)?

Tomoko giggles: Swim ? I guess...
Shhh­ please don't tell anyone, I'll be in big trouble.

Player: ... why don't you come here during regular hours?

Tomoko: I like to swim alone. I don't like other guys staring at me all the time
and making comments on my body...

Tomoko: I know people always say I love attentions. But in fact I just want to
look pretty and try different things...

Noticing that I am staring at her and her bikini can barely cover her body, she
tries to cover herself a bit with her arms, but it only makes her breasts stand
out even more.

Tomoko blushes: Ha­ I usually don't wear something like this. I only wear this in
private... by the way, why are you still in school?

Player: ... I just forgot my notepad in the locker. Well... I'll leave now...

Tomoko: No no... You can stay... if you want to...
can you help me to apply some lotion to my back?

I get some lotion and start rubbing her back with my trembling hands. This is the
first time I touch her. Her skin is so smooth and soft.

Tomoko: You are the only guy I trust. All other guys are just trying to take
advantage of me.

Player: (Tomoko seems to be quite lonely deep down inside... many people say that
she is manipulative... but I think they don't really understand her and maybe they
are just stereotyping her...)

Tomoko: Hey let's go swimming!

Player: No... I didn't bring my trunks...

Tomoko grabs my hand:
Come on !! Stop worrying all the time...

She drags me into the water... SPLASH !

Tomoko nipple has accidentally slipped out of the strap !

1. "Your pinky is so lovely..."
2. "You should wear better suit next time..."

After class, I found Tomoko on the rooftop.

Player: Hey Tomoko! Are you ok?

Tomoko: Hey I am fine. I just want to be alone for awhile.

Player: Come on, cheer up! Do you have any plan today?

Tomoko: Hmm... let see... I invited you to my place last time, how about going to
your place this time?
(Tomoko is always unpredictable...)

This is the first time Tomoko visits my place. The first time when I visited her
place, she teased me with her little popcorn game. I am wondering what will
happen this time.

In my room, Tomoko is now sitting right in front of me.

She spreads her legs slightly apart. I can see her white cotton panties clearly.

My imagination quickly runs wild between her legs. Tomoko comes up with a new
game for us.

Tomoko: Do you want to play poker?

30 minutes later...
Player: You lose! I told you I am good at this. You have no more chips.

Tomoko smirks: Not yet.

Tomoko unbuttons her blouse to reveal her cleavage and her bras.

Tomoko: How much will you pay for... these?
Player: (Now it is getting exciting.)

Player: (Let's play strip poker!)

Tomoko takes her bras off.

Tomoko: Ok, I will make you pay for this!

A few rounds later...

Tomoko: I am mad now! I have such a bad luck today.

Tomoko takes her uniform off and reveals her bare breasts carelessly for a
couple seconds.

The game continues...

Finally Tomoko takes almost everything off. She is now half-naked in front of me.

Tomoko: Ok! You win, ha...

I can't control myself anymore, I hold her down to the floor.

Tomoko: No! Stop it...

Tomoko's magnificent breasts are right in front of my face. They look so fine and
supple. She has lovely pink nipples. Tomoko brushes. She looks incredibly sexy and
innocent at the same time.

Tomoko: hai... hai...
(her scent is arousing as much as it is enticing.)

My hand slowly moves to her hip. I put a finger into her panties. I want to go all
the way now­

Tomoko moans softly...
(her moan is so sexy...)

Tomoko pushes me away suddenly: Wait... we are... just friends...

Player: Sorry I lost my mind.

Tomoko blushes: Ahh, it's getting late I have to go home now. I will see you in
school tomorrow.

1. "You have the most amazing breasts I've ever seen..."
2. "Yes we are good friends, see you soon..."

I meet Tomoko at the front gate.
She is now my girlfriend and we are going to walk home together today.

On our way home...
Tomoko: Hm... Ami, the girl who always hang out with you, are you guys really
close?

Player: Oh I know her for like 10 years. She is like my bro.

Tomoko: Wow, that's a really long relationship...
Player: (Is she jealous?)

We talked for a while about Ami and her friend Kotomi as well. Tomoko seems to
be very interested in them.

All of a sudden, heavy rain pours down upon us. I hold her hand and run. When we
finally reach home and we are all soaked.

Tomoko: Omg, I am all wet! I need to get change. Can I borrow some clothes?

Tomoko goes into the bathroom. I return to my room and get change quickly. I
pick a black sweater from my closet for Tomoko.

In the bathroom, Tomoko is stepping out of her soaked panties. She seems a bit
sad.

Tomoko: (I have a very bad instinct... there is another girl in his heart and he
probably doesn't even notice that himself.)

Tomoko picks up a towel to dry herself.

Tomoko: (I'll not give up easily. One day I will be the one and only girl in his
heart.)

I peep into the bathroom. Tomoko is facing a mirror. I can see her body from the
reflection.

(Even though we are now official, I should hold back a bit more. I need to figure
if she is completely ready for it...)

(Some people think she is a slut. But I am sure that she hates jerks who just
want her body. Deep down inside, she may feel more insecure about sex than any
other girl does. )

(That may be why she wants to learn about all other female friends around me. I
think she is eagering for a real relationship the whole time...)

Opps! She notices that I am peeping.

Player: Hey... I've got this for you. Is it okay?
(I nervously pass her my sweater.)

Tomoko: I love it!

Tomoko: Dada! Look! Do I look good in your sweater?

Player: Yeah of course!
(Although I promise myself to hold back, I don't know if I can make it when
Tomoko is seducing me both consciously and unconsciously...)

Tomoko: Are you hungry?
Player: Yeah a little bit.

Tomoko: Ok let me do the cooking then.
Player: You? You know how to cook?

Tomoko: Do I look like some spoiled girls who never enter the kitchen? I am
actually pretty good at this.

Tomoko opens the fridge while benting down and showing her bare butt to me:
Let see what we have here...

Player: (Shit! She doesn't wear any panties! Oh of course, they must be soaked
because of the rain.)

Looking at her sexy long legs and her perky ass, my little monster is awakening in
my pants...

After around half an hour, Tomoko came up a few dishes. They definitely look
good and smell good.

Tomoko: Come baby! It's time for dinner.

(I try the food, and surprisingly, they are really GREAT!)
Player: Wow! What a surprise! They are seriously good!

Tomoko: I am always at home alone and I almost cook for myself everyday. In
fact I enjoy cooking a lot. If you like... I can cook for you everyday.

(I begin to see more sides of Tomoko. Maybe she is a very good girlfriend?)

Tomoko started to work on some cucumber rolls...
I seldom eat cucumber rolls. They are not my favourite food.

Strangely, Tomoko just picked all the cucumbers out one by one, leaving the
empty rice rolls on the plate.

Tomoko:"You think I am weird? I love cucumbers but I don't like to have too
much rice... usually I will leave the rice to my father or save them for next time.
Can you eat the rice for me?"

"Oh okay... but why do you bother to make the rolls in the first place? You can
eat cucumbers directly!"

Tomoko:"But I will not have cucumber rolls! You never cook so you won't
understand. Cooking is one thing and eating is another. I have high standards for
cooking integrity ha..."

Tomoko:"I guess I enjoy the cooking process more... anyway, from now on, you are
responsible to eat all the rice on my cucumber rolls. No objection!"

"Ok that's fine for me..."

Tomoko:"Now we have a deal! From now on you will have your rice and I will take
my cute cute cucumbers..."

I know it's pathetic, but a very dirty image comes to my mind...

I imagine that Tomoko is spreading her legs and her pussy wide open, and getting
ready to take her cute cute cucumbers in the hole...

Tomoko:"Please... put it in my pussy... I am so wet..."

(Opps... I almost wet my pant just by imagination. I should finish my meal now...)

At first I thought it would be a wild night. But things didn't go that way. Instead,
we just chatted in the living room for hours. We talked about all kinds of things:
movies, music, school, friends, teachers, hobbies...

I also learnt something about her past...

She told me that all guys she dated before were completely attracted to her
appearance and they wanted to have sex with her only.

Her parents divorced because her father had too many affairs. Somehow, she
used to think that all men were morons and she would never find true love.

I believed it was why she gradually became a tease in school. She'd not admit it,
or maybe she didn't even realize it, but deep down inside her heart, she was still
searching for true and pure love.

We continue to talk and watch TV for a couple more hours, and then we finally
fall asleep in the sofa together. It is a totally unexpected peaceful night.

(Enough talking. Now it's time to look for some real actions...)

(I want to show her that sex is not the priority in our relationship.)

Player: (Opps!!)
My sweater can barely cover her ass.

In the next second, I lose control...

Player: ... I love you Tomoko...

Tomoko: ... ...

Tomoko: ... will you love me and only me?

Player: ... ...
(I want to answer "yes I will always love you and only you" right away. It's so easy
to say, but strangley, I choose to pause.)

(I don't want to make such a promise without thinking. I know I won't forgive
myself if I break this promise in the future. Tomoko's heart is wounded and
fragile, and I am likely her last hope of true love...)

(If I can't keep the promise... I love her and I won't let anyone hurt her. But on
the other hand, if I need to consider, is that mean... I don't really love her that
much?)

(I am totally speechless for a good 10 seconds... I ruined it.)
Tomoko: ... I understand... do whatever you like...

(Tomoko's voice is cold. I can take her now... but it is not what I really want.
I can apologize and explain, but I don't even know how, it may make the situation
worse...)

(After a lengthly and painful dead silence between us, we get back to sleep...)

When I wake up, Tomoko is gone.

......

Player: (Finally after all these efforts. It's time to take the prize.)

Tomoko: ......

Tomoko: I love you!

Tomoko takes off her shirt and leans forward­
She slowly unbuttons my pants, only to find out that my cock was already rock
hard.

She gently kisses my tip and then all the way down to the bottom. Her soft hair
falls down and brushes my skin in the sensitive area. I feel as if I am struck by a
lightning. It sends joys throughout my spine.

Tomoko gently takes her hair to the back so that I could see her face. She is so
beautiful. Then she pulls her camisole up and gently rubs my tip against her lovely
pink nipples.

Looking into my eyes, she starts using her tongue and licks from my bottom all
the way to the top. She looks incredibly sexy. I am in heaven.

Tomoko is gifted. She definitely knows how to give a good oral job. Her tongue
moves quickly up and down while her hand is playing with my balls. Using her nails,
she scratches my sensitive spots softly. I almost lose it.

With a deep breath, Tomoko takes my cock deep into her mouth. She sucks it
hard and her fingers are always busy playing with my balls.

I keep running my fingers through her silky hair, trying to pull the hair up so that
it won't get in the way. I can't take my eyes off her beautiful face. She looks
deep into my eyes and gives me the sexiest facial expressions I can imagine.

She takes my hand and leads me to her breasts. I finally lay my hands on the
most beautiful breasts I have ever seen. They are perfectly natural, so soft and
tender, and yet so supple at the same time.

I cup Tomoko's breasts with my hands and squeeze them gently, eliciting a moan
from her. Then I further stimulate her by pinching her swollen nipples with two
fingers. My actions must have excited Tomoko.

She sucks harder and harder and moaning with passion at the same time.

I am about to explode! I feel so tense that I lightly grab Tomoko's hair and push
my cock deep into her month. I pull it back sharply and push it back in and down
her thoat.

I keep thrusting back and forth vigorously and finally reach the limit.

I pull my cock out and after holding back for such a long time, it cums strongly. I
shoot my load on her beautiful face, and then further down on her perfect tits.

Tomoko doesn't mind tasting my cum at all. She continues to licks my cock and
cleans the last bit of cum on it as if it is her favourite dipping sauce.

She also uses her fingers to wipe off the sticky juice from her face and tits, and
when her fingers are fully covered by my cum, she licks and sucks her fingers
until she consumes every single drop.

It is the best blowjob ever.
After this, I feel as if all my energy is consumed by Tomoko. I fall asleep quickly.

When I wake up again, I find Tomoko in the kitchen.
Tomoko: Good morning!!

Tomoko is wearing her sexy apron with only black panties underneath.

Tomoko: Your breakfast is ready!!

While I am tasting the food, Tomoko bents down and bites her nail: How was it?

I am not sure if she is asking about the breakfast, or the blowjob last night.
They are both fantastic!!

I feel so bad that I fall asleep last night. Now it is time to return the favour.

I press Tomoko down on the kitchen table. I move my hands on her inner thighs,
and then work my way up to her sensitive spot. Tomoko moans out loud when I rub
her clit. Her body is extremely sensitive. My touch really excites her.

Only after a few strokes, her panties is moist, so I decide to remove them and
expose her hot and wet pussy.

Tomoko's little pink pussy is just as perfect as the rest of her body.
It looks mouth-watering delicious.

I use my finger to caress the areas on either side of her clitoris, making her
scream with pleasures. I whisper into her ears: Look at you little slut! You are so
wet.

Her juice comes out vigorously. I need to taste her juicy pussy now. It looks like
the freshest piece of sashimi.

I stick my nose between her ass cheeks and lick her clit like crazy. Tomoko has
the finest pussy I've ever seen. I just can't have enough. I move my tongue in
circular motion.

I taste every single bit of her pussy until my face is completely soaked by her
love juice. Her pussy is like a leaking faucet!

Suddenly, the fire alarm goes off!
Tomoko: Oh no! I forgot to turn off the stove...

Player: Oh shit...

Tomoko sticks her tongue out: I am sorry... next time?

1. "Don't worry about it... I only care about your feelings."
2. "Damn it! Fuck this fire alarm."

Tomoko whispers into my ear: My room number is 326.

Player: ......

Getting back her room, Tomoko takes a bath and gets ready for the night.

Tomoko: (This is the first time I want to make love with a guy.)

Tomoko takes her bras off. She wants to present herself as sexy as possible.

Outside room 326. The door is unlocked. I push the door open.
The light is dim in the room.

Tomoko is lying on the bed. She is wearing an indigo kimono.
She looks unusually beautiful in traditional attire.

Tomoko: Hey...

She spreads her legs and squeezes her bare breasts with her arms,
making sure that she has my undivided attention on her luscious body.

Tomoko: Come here...

There is nothing more need to be said. With Tomoko, I am always struggling
between love and lust.

Tomoko spreads her legs wide open and shows me her moist panties...

There is nothing to hold us back tonight...

I push Tomoko down on the bed. I ride on her and pull off her kimono. Normal sex
won't satisfy me now. I want to rape her right now. I rip her panties apart so
that her fresh pink is exposed for me.

I pull my pants down hastily and use my big cock to rub against her ass cheeks.

Just when I am about to slip my cock inside Tomoko...

I see a mysterious figure outside the window...

Karin !?

Why is she here? She is wearing her armor suit again...
Does she remember everything?

Karin vanishes into the dark...
I wonder where she is going... I'd better find out.

Player: I have to go... sorry...

Tomoko: Ha... why?

Player: Sorry Tomoko, I need to figure something out first.
I turn around and head to the door. I don't know how to explain to Tomoko.

When I am about to leave the door, Tomoko begs: Please stay!

Tomoko drops her kimono down on the floor.

Tomoko: Look at me!

Tomoko: Am I not attractive?

Tomoko pulls her hair back and places her hands behind her neck, so that she can
display her body completely in front of me.

Her body is flawless... she is confident that it will change my mind.

Make no mistake, Tomoko looks absolutely gorgeous and charming. Her beauty is
unmatched by any other girls.

But I guess I have something more important to do now...

Tomoko: Come here... I want you to hold me...

Stay with Tomoko
Go look for Karin (the only chance to become lover with Karin)

Player: ......

Tomoko slightly opens her sexy lips, gently, waiting for my loving kiss...
Her dark and long wavy hair flows like a river of silk down on her shoulders her.
Her dark brown eyes glisten beautifully with love and lust.

Her natural breats are perky and supple with fresh pink nipples.

Her waist, hip, legs and feet are all perfect!!

Tomoko gets down on her knees in front of me...

She grabs my hand and pulls me closer: Take me... please.

Tomoko is begging me to fuck her! The first time when she teased me at her
place, I swore to God that one day I will make her do this. Everthing comes true!

I lower my head and kiss her.

I use my tongue to brush her lips. She opens her mouth and accepts it. Our
tongues quickly melt together. I hold her up and she wraps her arms around my
neck and her legs around my waist. Her hip is sitting on my hands.

I feel that our french kiss lasts for an eternity. We finally break off when we
are out of breath. I take her to the bed.

Tomoko licks my ear while whispering sexily:
Don't you want to fuck me?

Player: I won't give it to you... unless you beg me to do it.

I butterfly kiss Tomoko's body, starting from her forehead and all the way down
to her feet.

Then I hold her feet up and start licking them. Tomoko's feet are so adorable. I
lick her toes and suck them one after another. They were so delicious...

My actions must have excited Tomoko. She moans and caresses her own breasts
unconsciously.

My tongue starts moving upward, licking up and down around her legs and her
thighs. Sometimes I will go near her sensitive area, but without touching it.

Every time I do that, Tomoko will move her hip forward and press her clit against
my face, hoping to receive my touch, but I just won't give it to her easily...

That makes her moan in frustration...
Tomoko's pussy is dripping wet by now. I use my tip to brush her clit and tease
her a little bit.

I continue to lick other parts of her body. I lick her belly, her breasts and
nipples, her armpits, her neck and then her ears. I am sure that I've covered
every single inch of her body, except her pussy...

Tomoko: Please­ please give it to me.
Player: Not yet!!

Feeling frustrated, Tomoko starts to act more aggressively. She licks my cock
vigorously. I grab her butt and revenge on her pussy. We try our best to
stimulate each other gentials as if we are in a sex competition.

When I force my tongue into her cute tight butt hole and lick it like crazy...

Tomoko gives in first and moans: Please FUCK me! I want you to fuck me... fuck
me anyway you want.

Tomoko's plea is granted at last.

I penetrate her. It feels so tight and warm inside. Her pussy is sucking my cock
hard. I push it in slowly and firmly all the way to the end, and then pull it out
sharply, earning a cry from her. My cock is all covered by Tomoko's love juice.

I finally fuck Tomoko Saeki. No word can describe how good I feel with my big
cock deep inside her body.

I gradually pick up the speed in thrusting and slamming into her. I make her
scream and cry out loud!

I fuck her in as many ways as I can imagine. Her body is very responsive and
flexible like a little wild cat. Tomoko Saeki is just fantastic in bed.

I grab her hips and she wraps her legs around me. I start sliding her back and
forth onto my cock.

When I am near climax, I withdraw my cock from her vagina and push it deep into
her throat while pushing her head against me at the same time. I explode in her
mouth.

Tomoko sucks my cock hard and swallows every single drop of my cum. After that,
she naughtily sticks her tongue out to show me that she didn't waste a single
drop.

We are both exhausted and swamped in pleasures.

Tomoko: Are you satisfied with me?

(Tomoko is my true love...)
(I am worrying about Karin...)

Early in the morning, Tomoko and I decided to visit the library...
We have a school project that needs to be finished early next week.

Don't want to be disturbed, we found a rather quiet area in the library.

Tomoko: You look tired.
Let me help you to relax...

Naughty Tomoko goes under the table and sucks my cock.

I pretend reading the newspaper and use it to cover Tomoko so that people won't
notice what kind of outrageous things we do in the library.

Player: Omg... this is the craziest thing ever... but I like it.

Tomoko is so good at this. I cum quickly on her tongue. She continues to lick it
and swallow every last drop of my cum.

Tomoko: Hmm... it tastes so good...

Tomoko: Do you feel better now?

Next day, we continue to work on the project...

Player: Tomoko, sit on my lap this time.

Tomoko: Yes... I'll do whatever you like to please you...

Tomoko rides on me. I roll down her panties and stick my dick into her.

Player: Tomoko, keep doing your work... we are running out of time. The deadline
is near remember?

Tomoko: Ha... arh... yes...

Player: Shh... don't make any noise, otherwise people will find out.

I unbutton her uniform and play with her breasts.
Player: Keep concentrating Tomoko!

This time I cum inside Tomoko's pussy...

I put my phone's camera on the table.
Player: Show your pussy in front of the camera...

Tomoko is eagering to please me. She will always follow my orders...
She spreads her pussy and my sticky cum is dripping out in front of the camera.

At a corner, Kotomi was watching the sex scene...

At first she felt jealous, but soon the feeling was overcome by a strong sexual
desire... she was touching herself...

Her imagination ran wild...

The third day in the library...

This time I chose to sit in a more prominent spot with many students around us...

Player: We will try something new today...

I took an egg vibrator out and put it on the table.
"Put this in yourself..." I commanded Tomoko.

Tomoko nodded. She quickly took the vibrator from the table and then slipped it
inside her panties...

I pressed the start button on the remote control and generated a small and
continuous buzz noise... a guy sitting near us looked around briefly but failed to
locate the source.

Player: How do you feel Tomoko?

Tomoko: I... I am fine... Arh!!

Tomoko tried to act normal but moaned when I suddenly switched to a higher
frequency. She caught a bit more attentions from other people.

Player: Shhhh!!!
I instructed her to keep quiet.

Tomoko was laying on the desk. She tried so hard to control herself but the
vibration down there just became unbearable.

She started to slide her hip back and forth on the chair and her body was jerking
awkwardly from time to time... people around us began to notice her.

Suddenly she felt that her juice began to run down her inner thighs...

I stood up, walked around the table and sitted besides her. I lifted her skirt and
checked, only to find that her panties was soaked.

Player: Tomoko, take off your panties and put them on the table...

Tomoko: What...? No... people are looking...

Player: Don't you always want some attentions? If you don't feel comfortable, we
will do this in the classroom instead. Or, do you want me to switch it to the
maximum frequency level?

Worrying that I would give her crazier punishments, Tomoko reluntantly agreed.
She moved her hip to the edge of the chair, so that her skirt got rolled up and
revealed her panties...,

...and she slided her panties down on her knees and let them dropped down on her
feet. Then she quickly pulled her skirt down as far as possible to cover herself.

Player: Now pick them up from the floor and lay them on the table, so that people
can see how wet you are...

Tomoko bent down and took the wet panties to the table. They were a white
cotton panties with a large and painfully obvious wet spot on it.

People finally stopped pretending that they weren't looking, and some guys
actually giggled and made some comments about it. Feeling embarrassed,
Tomoko's face turned red immediately.

Player: Good girl!
I laid my hand on her perfect thighs and slowly slipped underneath her skirt...

Tomoko almost jumped out from her chair... she lost the last bit of control and
without the panties, her pussy juice was leaking vigorously on the chair, spilling
over to the edge and dripping down on the floor...

Player: You are making a mess of the place, it's unfair for the cleaners to clean
up your pussy juice. I'll provide you a new seat.

At that moment, people completely gave up their pretence and they all moved
around us in order to get a better view.

I turned my chair around to face the audience, laid a jacket on my lap.
Player: Come sit on my lap Tomoko...

Not letting her to response, I picked her up from her chair and moved her to my
lap. People all left their seats and formed a circle around us.

Player: Now roll up your skirt and hold it up, so that people can see what you are
doing in the library...

Driven by an unexplanable desire, Tomoko pressed her thighs tightly together
and slowly rolled up her skirt. The action caused an upheaval among the audience.

All the guys were excited to see Miss Fukoma stripping in front of them.

Some of the girlfriends covered their eyes and dragged their boyfriends away; a
few other girls were giving some nasty comments... but at the end, it just
attracted more attentions and more people joined the crowd.

Player: Spread your legs so that people can see you...

Tomoko: But it's too embarr...

I turned the level on the remote all the way to the maximum. The vibrator made a
loud buzz noise inside her pussy.
Tomoko: Arhhhhhh...

Player: I don't mind sharing the good stuff with other people. I am very proud of
you Tomoko and I want to show it!

Tomoko spread her legs slowly to reveal the vibrator and her hot wet pink pussy.
It earned a huge applause from the audience. Some guys were reluctant to leave
and pushed their girlfriends away.

I started to remove her clothes. I took off her uniform and then unbuttoned her
white blouse. I took her bras out and throw them to the crowd. A few guys were
fighting for it.

Others were completely stunned by Tomoko's amazing body. Even those girls who
complaint from the beginning were silenced. Some guys were commenting that
how a good fuck she must be.

I licked Tomoko's ear and whispered: How do you feel now Tomoko? Don't even
think about lying, tell them the truth...

Tomoko: I felt humilliated... but it actually excited me. I like how I made these
guys aroused and wet their pants; I like how they stared at my naked body and
wanted to fuck me right here; I like how I made their girlfriends jealous...

Tomoko was surprised when she found that one of her hands was caressing her
own breast and her fingers were pinching the nipple...
Some guys in the crowd even started to masturbate themselves...

Player: You are such an attention whore Tomoko. Please show me if you are really
as charming as you said you are. If you can make all these guys in front of you
cum without even touching them. I will trust you.

Tomoko started presenting herself as sexy as possible in front of the crowd. She
was moaning, touching herself, biting her lips, playing with her long dark hair, and
squeezing her bare breasts.

The guys in the crowd went crazy. Many ignored all the other girls, even their
girlfriends, and started jerking off. Many of them cum in just a couple minutes...

Most girls were pissed and ran away. A few that stayed were actually turned on
by Tomoko including...

Player: Not bad at all, you now even have female fans Tomoko...
It's time for the climax. I want you to show them how you squirt.

I held her legs high up and fingered her crit vigorously. She moaned so loud that
the whole library could hear her.

Player: This girl can gush like a fountain... someone please get her a container.
Hurry! I don't want to make a mess of the carpet.

A librarian actually bought a large bucket from the washroom and carefully
placed it in front of Tomoko.
Tomoko: Itai.....

Tomoko squirted. The egg vibrator was shot out together with a gush of
transparent liquid. The vibrator hit one guy's head like 2 meters away!

She continued to cum intermittently for 5 minutes and her juice filled half of the
bucket. After the squirting Tomoko's body jerked in extreme pleasure, while all
the remaining guys who could hold up this far were cumming at the same time.

What a spectacular scene! Now it's time for some real action!
Player: Tomoko you make me feel so proud! I will give you the real reward now.

Having Tomoko lie on the table, I fucked Tomoko in front of everyone.

Tomoko: Arrghh... arrghh... arrghh...

During the heat of the actions, Tomoko suddenly felt that someone was licking
her feet and her toes... when she looked up she found that Kotomi was there!

Kotomi was in the crowd the whole time. She was so jealous at the beginning, but
finally an overwhelming sexual desire drove her to take action. She took
Tomoko's beautiful feet and sucked her toes!

What the girls did excited me. I pumped Tomoko even faster and harder.

I sit on a chair and let Tomoko ride on my dick. I kiss her hair and her neck, and I
squeeze her breasts hard from behind.

Tomoko's cunt is tight and it is sucking my dick into her.

Kotomi kneed down and licked Tomoko's feet and my asshole while I was fucking
Tomoko.

This unexpected moves made me lost my control. I unloaded all my cum inside
Tomoko's cunt.

Wanting so bad to taste my cum, Kotomi licked the cum that was dripping out
from Tomoko pussy, and then sucked her cunt hard to extract the remaining juice
inside....

Tomoko: Please... I want to taste it too...

Kotomi mixed my cum, Tomoko's pussy juice and her own saliva in her mouth, then
spit it on Tomoko's tongue. Tomoko swallowed every single drop of it.

After this event, Tomoko got a new nickname: "The Squirt Princess".
She and Kotomi also became sex partners.

Ami called me earlier and asked me to meet her at her place today.
When I arrive she's not here.

She said she found a problem with the Time Machine.
Let me take a look.

They said we can only wait till the Time Gate to open on Day 100 to use the Time
Machine, I wonder what will happen if we travel on another day... As a trouble
maker, I decided to give it a try...

Of course I won't be so stupid and test this myself, I will let Mr. Teddy Bear to
do the work. I press the start button but it doesn't turn on.

"What the hell?"
I press it three more times...

Nothing happens...

When I am about to give up, a bright white light is coming from the Machine.

When the light fades, I find another four of "me" in front of me.

Five of us asked the same question:
"What the fuck is happening? How come there are so many copies of me?"

Later on we read the user manual of the Time Machine and find out that we are
all coming from parallel universes... we are all the same person. I pressed the
start button three times and generated four more copies of myself.

Before we can find a way to fix this, we need to differentiate ourselves and make
up some new nick names: The copies are called Free Man, Smartie, Fighter and
Playboy, and I, the original, is called Commando.

"Hey bros, lets get the hell out of here before Ami comes back. She will be very
pissed if she finds out this."

We went back to our basement to discuss what to do.
Free Man:"We are screwed!"
Playboy:"Don't worry guys, think about the bright side."

Fighter:"What's so great about the situation?"
Playboy:"We can have crazy sex party with our girls! I don't want to share my
girls with other men, but it's totally okay to share with myself."

Commando:"You are a mother fucker!"
I punched Playboy in the face. And strangely, all five of us felt the pain at the
same time!

Soon we find out that we will feel what one another feel, as if we are all
connected as a network and we can share the feelings.

Smartie:"Hey guys stop fighting and think about this. Have you ever tried to fuck
your girls from all positions at the same time? We can feel 5 times the
excitements all at once!"

Playboy:"What are we waiting for? Let's do it!"
Fighter:"Hell yes!"
Commando:"......"

I called Tomoko and Kotomi to come to our place. I gave them some alcohol to
make the hyper and take them to the basement.

Tomoko:"What do you want? You act weird today..."
Kotomi:"Yes... it's too dark here. Let's get back upstairs."

"Guess what? You two will be fucked by me(s)..."

"I will show you girls how to have a nice sex party. Starting with you Tomoko, the
little princess of Fukoma... "

Tomoko: No let me go... I don't want any sex party...

I squeeze her ass as hard as I can.
Tomoko pants: Arh... arh... please don't do that...

Then I pushes Tomoko on the floor.
"Stop pretending bitch! You are just a whore!"

I act like a breast and tears off her clothes violently.

"Hehehe... look at these perfect little breasts... so soft and perky."

"Oh yes... your pussy is so tight!"

"And you Kotomi! You want some too? I will give it to you."

Kotomi: ......

I let Tomoko sit on my face. I lick her pussy while Kotomi is licking my dick.

"You two naughty lesbian girls... I know you like 3P!"

Tomoko:"Do you like me better than Kotomi? Tell her... "

Kotomi: No! Don't listen to her. I am better!

"Let me see... Tomoko is sexier and more feminine type of girl; Kotomi is cuter
and more lovely type."

"It seems that Tomoko is a C Cup and Kotomi is a D Cup. Kotomi seems to have
bigger breasts because of her tiny body."
Kotomi:"See? I have bigger breasts than yours!!"

Tomoko presses her breasts agains Kotomi's:
"Shut up! My breasts have better shape. Look they are more tender as well!"
Tomoko rubs her nipples with Kotomi's.

I let the two girls switch their positions.
Spitting Tomoko's juice out of my mouth, "Let me taste your pussy too Kotomi..."
At the same time Tomoko rides on my dick.

Tomoko:"Arrhhh..."
Kotomi:"How's my pussy? Is it tasting better than Tomoko's?"

"Hummm... you have a small pussy and Tomoko has a meaty one. Both are delicious
nonetheless!! Hummm... as for the overall body..."

"Tomoko is definitely superior with better body proportions, longer legs and
greater hip... easily one of the top gravure idols out there... but Kotomi's body is
small and cute in her own way too..."

"At the end, it's hard to judge without further testing your sex skills... I want to
see who is the blowjob queen here."

The two girls are fighting for my cock. They use their best cock sucking skills to
please me.

Tomoko:"Hmmm... Oishi... this is delicious."
Kotomi:"Yes... I love this so much."

"Oh hold it, I will cum soon... I need a break and let me ask some helpers..."
"My bros please come out and join the party! "

Four more identical men appear all of a sudden.
The girls are shocked. They think they have hallucinations.

Fighter is the first one to make a move. He holds Tomoko's head and force his
cock into her mouth.
Fighter:"Open your mouth bitch!"

Tomoko is a bit scared and reluctant but the taste of the big cock pressing
against her lips is just too tempting for her. When she slighty relaxed her lips,
the big cock pushed deep into her throat.

Fighter:"YES that's it my bitch! I know you like to play it rough."
Fighter's hip swing back and forth slamming his fat cock into Tomoko's mouth.

When Fighter's cock is going as deep as possible, Tomoko tries to retreat but he
doesn't let her go by pulling her head as close as possible.
Tomoko:"Hm... Hm..."

He holds Tomoko still. She is almost out of breath but she can't say a word as
the huge cock has filled all gaps in her mouth competely. She just slaps at
Fighter's thigh hoping that the tormentor will finally release her.

Playboy:"Let her go Fighter! I want to play too!"
Fighter:"Fine! Let's do the bitch together!"

Playboy is doing 69 with Tomoko while Fighter fucks her from behind. Although I
am just watching them, I have never experienced a sensation like this: I feel that
my cock is fucking her pussy and being sucked by her at the same time!

Commando:"I think you two girls should have a little competition. Four men will
split into two teams, each of you will serve one team and see who can make them
cum faster! The winner will become our favourite girl on bed!"

Commando:"Fighter and Playboy, you two fuck Tomoko; Free Man and Smartie, you
two team up and fuck Kotomi. I will just sit here and watch as the judge."

My copies are fucking the girls. Even I am just watching I feel what each of them
feel without doing any of the chores and heavy liftings. I am actually fucking two
girls and four holes at the same time!

Different sexual sensations pump into my brain cells. It is just the coolest porn
experience ever!

In just a few minutes, I can feel Tomoko is getting ahead in the game even
though Playbly and Fighter are supposed to have more endurance. After all she is
the sexy queen of Fukoma.

Tomoko:"Kotomi, just give up, I will win this for sure!"
Kotomi:"No way! I am not going to lose in any kind of game..."

Kotomi uses her gymnastics moves and slams her ass to Smartie. Then she puts
his cock inside her asshole. Her hole is extremely tight and Smartie almost loses
it right there.

Tomoko:"You..."
Feeling the pressures from her competitor, Tomoko moves faster as well.
It turns out to be a very close race.

At the end, they all cum together on their pretty faces and opening mouths...
The two girls are snowballing: mixing their cum with saliva and passing them back
and forth.

It turns out to be a draw game between the two girls. After all, all four men are
the same person and they are also sharing the same amount of stimulations as a
network.

Commando:"Both of you did a good job!"
Tomoko:"This is not real! I still don't think Kotomi can compete with me. I am
your favourite girl."

Tomoko:"Watch me Kotomi, I can do anal too! Let me show you who's the real
hentai goddess!"
After a short break, Tomoko invites us to fuck her together.

She uses her left hand for Free Man and uses both right hand and mouth for
Playboy, while giving a footjob to Smartie. Fighter is fucking her pussy and I am
doing her asshole.

Tomoko takes on all five men at once by herself! Meanwhile Kotomi's asshole
feels sore after the first round of pounding and she can't take more actions
anymore...

Once again, we all cum at the same time at the end. Playboy cums into her mouth,
Free Man cums on her face and breasts, Smartie cums on her feet, Fighter cums
inside her cunt, and I cum right into her asshole.

After rounds of hardcore group sex, everyone was exhausted. Tomoko was really
the Hentai Goddess. After the party, everyone fell asleep in the basement.

For unknown reasons, the other four copies of me disappeared when I woke up
again, as if it was just a wet dream. Later on I discussed this with Ami. Of course
I didn't mention the sex party...

She believed the Time Machine had distorted my time for a certain period.
During that period, five parellel universes overlapped with one another causing
five versions of me.

After that period, my time became normal again and the other versions of me
also disappeared as a result. This explanation was beyond my comprehension, but
I just knew it was a great experience.

When the girls woke up later, they didn't remember anything happened at the
basement... this wild event became a mystery forever.

As a rising gravure star, Tomoko was getting more popular these days. She had
too many job offers that she couldn't handle her school works at the same time.
She asked for my opinion.

Tomoko: I can quit school completely and become a full-time gravure model, or, I
can work part-time in the Cosplay Cafe so that I can continue to attend school.
What do you think?

Become a full-time gravure model (required 16000+ fans)
Work part-time at a cosplay cafe

Tomoko had listend to my advice.
Tomoko is working part-time as a waitress at a cosplay cafe. She is dressing as a
nurse today.

Tomoko: Are you ready to order?

Player: You look so cute in this nurse uniform.

Tomoko: Oh... thank you! The dress is too short for me though.

Tomoko: Please excuse me. I will need to go to the restroom.

(I follow Tomoko to the restroom.)

Tomoko: Hey what are you doing here!?

Player: I can't wait anymore, I want to fuck you right here.

Tomoko: No...

I sit on the toilet. Tomoko wraps her arms around my back and rides on me. I
fuck Tomoko in the toilet.

Tomoko: Please stop... my boss will kill me...

Player: Don't worry! I've put an out of service sign on the door.

After 20 minutes...
Tomoko: Thank you for cuming !

A hidden camera is installed in the school girl's washroom.

Tomoko went into the toilet. She carefully checked around, made sure nobody
was in there, and then she locked the door.

Tomoko pulled down her panties and started to touch herself!

Tomoko: Hummm...

Failing to notice the video camera with voice recording, Tomoko played with herself
and screamed out loud...

Tomoko is doing exercises...

Zoom in...

Change camera...

Tomoko feels that she is being watched...

Tomoko is waiting for me outside the cinema.
Tomoko is wearing a tight strapless leather dress with black stockings.
She looks stunning.

Tomoko: You are late!

Player: Sorry...

We get into the cinema. We sit at the very last row. Tomoko's leather skirt is so
short and tight. I can clearly see inside when she crosses her perfect legs.
She is wearing black lace panties that make her even sexier than ever.

Tomoko: I need to use the restroom.

Tomoko gets up and squeezes herself through the leg room in front of me.  Her
dress is so short that her panties are completely exposed in front of my face.

Tomoko somehow loses her balance and falls down on me. Her butt sits perfectly
on my face.

I lose control again. I start rubbing my nose against her clit and licking around
her butt. This excites her and causes her to moan. It catches some attention
from the crowd around us.

I command her: Stay!

Tomoko: But... I need to pee.

Player: I will let you go when you behave well. Now return to your seat.
Tomoko nods her head. She turns out to be an obedient girlfriend.

Player: Pull up your dress. I need to see your panties again.
I use my finger to stroke her clit. Her panties are moist, already.

Tomoko: Please stop... you will make me pee... I can't hold it anymore.
Player: Your words want me to stop, but your body is begging for more.

The movie starts but I have no interest in the silly love movie. I slip my finger
inside her panties and stroke her clitoris directly.

Tomoko almost loses it. She cries and rushes to the washroom.

On the way to the washroom, a man appears behind Tomoko.

Snake Man: Don't try to make any noise or else I will hurt you!
He drags Tomoko to the back alley.

Snake Man cuts off the lower part of Tomoko's dress.

Tomoko: STOP IT!
Snake Man: Hehehe... "your words say no but your body says yes"...
I saw how you flirted with your boyfriend in there. Stop pretending little slut!

Stop Snake Man Now!
Wait for the best opportunity to strike...

Snake Man rips her dress into pieces. Tomoko is crying and begging him to stop
but her plea just falls on deaf ears.

Snake Man: Let's see what inside your panties...

Tomoko loses her control and she pees like a running faucet...

Snake Man: Oh My God! You are such a sick dirty girl!
Snake Man throws her on the ground.

Snake Man: How dare you piss on me bitch!? I'll make you pay for this!

Tomoko: ......

Player: STOP! LET HER GO!

I sense that there is something wrong and I come just in time.

Snake Man escapes...

Player: Tomoko... are you ok?

Feeling humiliated, Tomoko cries. I escort her back to her home and I spend the
rest of the night trying to comfort her.

Player: I will NEVER, NEVER let anyone hurt you again! I promise!!

skip

skip

Inside Ryuuji's Mansion...
Ryuuji: Grrrr... I can't believe that Tomoko chooses a nerd over me!
I shall revenge! What should I do...?

Suddenly another man appears in his room...

Ryuuji: "Who the hell are... you?"
Ryuuji can't believe his eyes. He sees himself. Another Ryuuji is standing in front
of him!

Another Ryuuji: I am YOU and you are ME! We are the same person.
I come from the future, 4 years later from the present time.
I come here to help you to revenge.

Ryuuji: "What the fuck? Am I dreaming?"

Future Ryuuji: "I will tell you everthing. You want to revenge, but he is too strong
and too charming so you feel helpless. You lose your courage to do anything. 2
years later Tomoko marries that guy."

Future Ryuuji: "Your World collapes. You lose interest in any other girl and you
realize that Tomoko is the only girl you will ever love, but it is too late. One day,
you accidentally find out that Ami, a girl in your school, has a time machine."

Future Ryuuji: "You decide to go back time and change the history. You steel the
time machine from Ami."

"Unfortunately time travelling has its limits. It can only travel when the time gate
is open and it can only reach a specific point in the past, which is today."

Future Ryuuji: "You wait for another 2 years and finally come back...
and here I am. I am here to change the present so that you won't feel regret in
the future."

Ryuuji: "I am not sure what you are talking about, but if you are going to help me
to win Tomoko back, we are partners."
Future Ryuuji: "Deal! Let me show you something..."

In a dark room, Tomoko was struggling...
Tomoko: "Let me go! Bastard!"

Future Ryuuji: "Calm down Tomoko, We haven't seen each other for quite awhile.
I miss you so much..."

Tomoko: "Shut up! I HATE you!"

Future Ryuuji: "Shh... be patient. I will show you how much I love you, and why I
am the best guy for you."

Ryuuji: "What are you doing to Tomoko?"
Future Ryuuji: "Don't worry I will not hurt her. You have to trust me. Now just
take a seat and watch the greatest show ever!"

At home, you are about to go out to enjoy your Valentine's Day.

Suddenly Karin appears!

"Hey Karin! Where have you been lately?"

Karin: "We have no time to chat. Tomoko was kidnapped by Ryuji. We need to save
her now! Come with me!"

Back to Ryuuji's mansion, over a hundred of male students from Fukoma High
were gathered in the main hall. They were all invited by Ryuji to this
"Tomoko Saeki - Valentine's Night".

Most of them were single; some of them are also big fans of Tomoko. They were
told that Tomoko was holding a Valentine's Party and there would be fine foods,
drinks and many great games and shows.

Future Ryuji: Welcome to the ultimate Valentine's Party. I am sure all of you
have heard stories about Tomoko and a guy named:

Future Ryuji: He is one of the biggest douchebags we've ever seen in all high
school history. He banged all the pretty girls in school and left us with the ugly
girls. Obviously Tomoko is one of the victims.

Future Ryuji: Without further ado, let's welcome our little goddess
Tomoko Saeki!

All spotlights focused on Tomoko. She was tied on a chair wearing an angelic
white silky gown.

Future Ryuji: Tonight, we need to change the game. Tomoko is being brainwashed
by him and we need to save her. We need to teach Tomoko a lesson and show her
who are the real daddies here!

Future Ryuji commands: Come here Tomoko... turn around and face the audience.
They are paying high prices to come to see you... you don't want to disappoint any
of them, do you?

Tomoko nodded and stood up. She was drugged with the most powerful sex pills
from the future, which basically turned her into a sex slave.

Future Ryuji: You always use your body to gain attentions from boys, now I'll give
you a chance to show yourself to the audience...

Future Ryuji violently ripped off her gown into pieces:
"Don't act like an innocent girl, we know you are not... you always want to be the
center of attentions, how do you like it now?"

Tomoko was completely naked and Ryuji made her face the crowd.
Future Ryuji: Everyone, please I beg you, take a look at Tomoko's flawless body.

All the spotlights were on Tomoko's body, which highlighted every single part
from her head to toes in front of everyone. People were staring at her and
making some dirty comments on her body.

Feeling the heat from the spotlights on her body, Tomoko started to get aroused.
Future Ryuji: It seems like Tomoko is all wet and ready to feed everyone. Let's
get to the dinning room...

Future Ryuji: Ladies and Gentlemen! Allow me to present our main course...
Tomoko Saeki's Body Sushi !!

Ryuji then picked some VIPs from the crowd to share this banquet with.

They surrounded Tomoko and started picking up the foods by chopsticks...

Watching all the guys from school using chopsticks to pick up foods from her
body excited her.

She was burning with sexual desire.

She actually wanted them to touch her body instead of scratching her lightly
with chopsticks...

but the guys were taking the foods carefully and avoided touching her senstive
spots like her nipples and pussy... and that drove her insane.

Her love juicy started to leak from her pussy...

Future Ryuji: I guess it's time. The guys are getting thirsty and Tomoko, it's
time to serve the drinks.

Future Ryuji: There are rumors that Tomoko can squirt half a bucket of pussy
juice in public... let see if we can make her fill 30 champagne glasses for us
tonight.

Future Ryuji used a massager to stimulate Tomoko's pussy.
Everyone was watching her wet and juicy cunt and holding their breath...

Future Ryuji: Squirt for us Tomoko! Aren't you the squirt queen of Fukoma?
Show us what you can do bitch!

In just a couple of minutes, Tomoko squirted like a shower!
The crowd was excited and they all yelled and screamed for more!

Future Ryuji: More bitch! Keep them coming bitch!

When Tomoko finally stopped, all 30 glasses were filled with her transparent
fluid.

Future Ryuji: The drinks are ready to serve!
He instructed the servants to pass the drinks out to some of the VIPs.

Future Ryuji: Look Tomoko, everyone is tasting your pussy juice. How do you feel
Tomoko?

Under the influence of the drugs, Tomoko's sex cravings were enhanced by 1000
times.

Tomoko: I... I want them to touch my body... and fuck me... please ask them to do
it.

Future Ryuji: No it's still too soon you little tease. I have more plans for you.

Future Ryuji: You will get a 100 men bukkake! If you can make us cum without
touching us, maybe we will consider to fuck you for real.

Future Ryuji: Gentlemen, remember how you were treated by Tomoko in school?
She was running around in her sexy outfits all the time, capturing all our
attentions but never return the favor.

Future Ryuji: It's time to make her feel what we feel. Wanting our cocks so bad
but we just won't give them to her. We would keep teasing her until she was
completely consumed by her sexual desire.

The students from Fukoma quickly surrounded Tomoko and started jerking off.
Tomoko was touching herself and moaning... she presented herself in the sexiest
way that she could imagine.

Tomoko licked her lips: I want your cum... they look so yummy.

The students started to cum one after another. Some would cum on her face, her
hair, her hands, her nipples, her pussy, her ass and even other creative spots like
her armpits and her feet.

Occasionally, Tomoko would allow people to cum on her tougue, or even directly
deep into her mouth. She swallowed most of them.

Within 15 minutes, Tomoko received over a hundred of cumload. Her body was
completely covered by semen.

Meanwhile, outside the mansion...
Karin and I finally arrived.

Karin: Tomoko is in danger. Let's get in now!

Tomoko is tied and hanged in the middle of the hall by countless high-tech black
tubes. It looks so weird.

Tomoko screams: Save me!

Player: Don't worry Tomoko! I will get you down now.

Ryuji: Welcome! You come just in time.

Ryuji: Hehehe... do you like my work?
Player: You are a sick fuck! Let her go RIGHT NOW or I will kill you!

Future Ryuji appears.
Player: WTF!!!??? There are two Ryuji?

Ryuji: He is me in the future. You can call him Super Ryuji. I want to remind you,
he is 10 times stronger than me. Tomoko!! Watch this! You can see how powerful I
am in the future and you will never want another man again.

Player: Super Ryuji? Poor Bastard... you know nothing about Tomoko. You have no
clue what she really wants. Jerks like you don't deserve her...
Nevermind, we've enough chats, let's get some actions!

Ryuji: Oh Shit... this is impossible... Super Ryuji loses...

Player: Now it's your turn!

Ryuji flees!

Player: Tomoko! I am coming to save you now!

I cut off the tubes to release Tomoko.

Tomoko falls down and I hold her in my arms.

Player: Are you ok baby?

Tomoko: I am fine... thank you for saving me.

Future Ryuji: It's too soon to claim victory!

Suddenly more tubes wrap around Tomoko and takes her again.

Player: What's going on?

It's future Ryuji. He has transformed into a monster-like creature.

Future Ryuji: Surprise? This is my ultimate fighting form. My unlimited power
cannot be contained in a human body so I finally find a way to express it without
any restrain.

Future Ryuji: Tomoko, we will become one very soon. I love you Tomoko...
And YOU! Don't even try to save her or else I would rather kill her immediately...
and I will also commit suicide so that we can reunite in heaven.

Monster Ryuji gradually absorbs Tomoko into his body. Things happen so quickly
and I am not sure how to save her. What should I do?

Monster Ryuji: Hehehe... do you feel helpless now? I will tell you one more thing,
in the future I will kill your best friend Ami and steal her time machine! That's
how I come back here.

Monster Ryuji: So don't blame anyone for this ending. You are also responsible
for helping Ami to make her time machine.

Tomoko: HELP! LET ME GO!

Karin: Wait! We need to calm down... there must be a way.
The time machine is the key... if there is no time machine, this event will not
happen at all !!

Phone#: 866-930-6122

Ami

An idea just comes to my mind...
I pick up my cell phone and call Ami immediately.
(Please Ami, please pick up the phone!)

Player: Ami don't say anything and listen carefully...
I want you to promise me one thing. STOP your TIME MACHINE project!
DESTROY it and promise me never start this project again!

Ami: But why...? Wait! I've put so many efforts into it...

Player: Please don't ask! I beg you. I just want you to trust me. Just once in your
life trust me! Promise me and it will save many lives in the future!

Monster Ryuji: Hey you son of a bitch! Drop your phone now or else I will kill
Tomoko right now!

Tomoko: Don't worry about me. Kill me... I'd rather die than becoming a part of
you Ryuuji!

Monster Ryuji hesitates... afterall he loves Tomoko so much and he never mean to
hurt her.

Karin: Hurry! We need you help! Please!

Ami finally decided to give up the time machine project.

Player: Goodbye future Ryuji! You don't belong here.

Future Ryuji is dissolving in the air. Without the time machine, he can never come
back to the present time, and this event will never happen...

Future Ryuji vanishes into the thin air leaving Tomoko on the floor...

Player: Thank you Ami... I owe you one.

Karin: My mission is completed... like Future Ryuji, I don't belong here as well. I
guess it's time to say goodbye...

Player: Wait....

Karin vanishes into the air as well...

!!!!! ?????

Finally, I saved Tomoko again.

Player: Are you okay Tomoko?

Tomoko: Thank you... you saved me, once again.

Ami: WAKE UP! Lazy butt!

Player: Oh let me sleep...

Ami: NO! Today is your big day. It's your wedding day!

Ami: Get up now and prepare for it!

Player: (After saving Tomoko from Ryuji's mansion, Karin disappeared as well. I
believe Ami's time machine project must be the source of all time travel
technoloy in the future. Ami is simply a genius.)

Player: (Without time travelling, Karin will never appear in our time. It's a bit sad
but she doesn't belong here anyway... I guess this is the best ending for her.)

Player: (Kotomi decided to go to Germany at the end. I still received emails from
her occasionally... and I am glad that she is doing quite well in Germany.)

Player: (At the end, I stayed with Tomoko. After going through all these, Tomoko
became the dream girlfriend. She is the girl that I want to be with for the rest
of my life.)

Player: (Outside, she looks classy and beautiful...)

Player: (She continues to work as a swimsuit gravure idol. She would only accept
swimsuit photos and no nudity.)

Player: (At home, she is obedient and tender... she would cook my meals and took
care of the housework.)

Player: (In bed, she's simply like an AV star! She is so wild and so sensitive at the
same time... she would squirt like a water fountain...)

Player: (She would suck my dick while I am driving and swallow all my cum...)

Player: (She wouldn't mind doing the nastiest thing for me... like licking my ass
hole after a sport game...)

"I love you, Tomoko !! "
"I love all girls !! " (required lover status for all five girls)

Player: (Last but not least... she wouldn't mind having group sex party with my
other female friends...)

Player: I will marry Tomoko today !!

Game Over

Visit the Simgirls Website
www.simgirls.org

In the hallway

(Tomoko meets Kotomi)

Tomoko: Excuse me, are you Takanashi?

Kotomi: yes...

Tomoko: Do you like him?

Kotomi: Hm... I...

Tomoko: Do you know he is dating me?

Kotomi: Well... honestly... I don't know.

Tomoko: So now I've told you.  I hope you'll stay away from him.

(Kotomi is getting mad)
I think you misunderstood. He doesn't belong to anyone, and whether I see him
or not is NOT your business.

(Tomoko yelps and slaps Kotomi hard on the face. Kotomi responds, pulling
her hair and they both hit the ground.)

Tomoko: Not my business? He is mine!!
He will never likes you because he loves me. Do you understand?

Kotomi: He loves YOU?  As if someone like you would know.  You have no idea
what love is!  Everyone knows  you just fool around with guys.

Tomoko: NO! You're just jealous because I'm more popular.
You're jealous because every guy is attracted to me.

Kotomi: Are you proud of being surrounded by guys?  The truth is that they
just like your body. All they want from you is sex and nothing else.  Wake
up, Tomoko!  No one really loves you.  You're just pitiful.

Tomoko: Shut up bitch!!

(Kotomi kicks Tomoko in the stomach,and Tomoko hits Kotomi hard on the cheek.
Both girls are screaming)

Tomoko: You had enough?  Do you want more?  Do you?

Kotomi:  You crazy bitch!! You will never win his heart.

Tomoko: Are you calling me a bitch!!?

(Tomoko slaps Kotomi's face again.  Kotomi's face burns from the pain
and with tears welling in her eyes, she spits in Tomoko's face in return.)

Kotomi: How do you like that, you whore?  Do you know what other girls call
you?  A Public Toilet, that's what!!

Tomoko: YOU... little slut! I will kill you!!

The girls start tearing each other clothes apart until they are nearly
completely naked...

Tomoko ripped off Kotomi's panties and slapped hard on her bare ass.
"Take it bitch!"

After a few hard slaps Kotomi's ass is sore and her tears start rolling out.
Tomoko: "Tell me! Who's the real bitch? Say it!"

Kotomi: "STOP IT!"
Tomoko ignores her and continues to slap her ass.

Feeling humiliated, Kotomi loses control of her anal's muscle. She farts
loud and hard!

Tomoko: Eeww... you are so disgusting bitch!
Kotomi: ......

Akira comes to the scene.

Akira:"Stop it girls!".
Ignoring Akira, the girls continue...

Akira is mad and she removes her clothes.
Akira:"Ok you two pissed me off and I will stop you now."

Grabbing Tomoko from behind, Akira turns her upside down and sits on her
face.

Akira:"Try my ass suffocation!!"

Tomoko struggles but Akira is just too strong.
Akira:"How's that little bitch? Can't breath huh?"

Akira:"Now it's time to revenge. You like ass slapping? You will get your
own ass slapped as well." Akira pulled down Tomoko's panties...

Akira slaps Tomoko's ass hard and fast.
"Naughty naughty girl!"

Kotomi shouts:"Yes!! Hit her harder!"

Akira:"Kotomi it's not time to cheer, you are next..."

After beating up Tomoko and Kotomi, Akira carries them on her shoulder.

Akira:"Promise me you two will never get into a fight again... without me.
Do you get it?"

Kotomi:"Yes I promise..."
Tomoko:"Yes... please let me go."

Akira:"Good girls! I love spanking your little asses."

Kotomi is still practicing hard for the trial even on the Xmas Eve.
I decided to spend time with her in the gym.

Kotomi panted: "Very sorry for ruining the Xmas Eve. This trial is very important
to me."

It's alright. I will always support you.

Kotomi: You are such a nice guy...
I will give you some rewards for your patience.

Kotomi reaches inside my pants and grabs my cock...

Kotomi: I know how you feel. Boys need to let it out sometimes.
I'll help you with hands.

Kotomi soft little hand is moving up and down quickly on my swollen cock while
she sticks her small tongue out and lick my nipple.

Kotomi: Come. I want to see you come on me.

I can't take it anymore. I rip apart her leotard and take her to a
vault. Using it as a table, I have her bend down and fuck her from behind.

I always find gymnasts in tight leotards very enticing. Kotomi's body
is extremely soft and flexible like a small cat. She is standing with her right leg,
and her left leg is being held straight up in the air.

With her legs wide open, I entered her tiny tight pussy and it made
her cry out loud...

I pushed deep into Kotomi and moved my hip back and forth.

Kotomi: (Oh no my stomach! I am about to fart again... darn it...)

Opps. She did it again...

I couldn't control this time. I spread her ass cheeks and pushed into her asshole.
It's extremely tight... but Kotomi didn't mind at all.

Her legs are spreading wide open while I pump her ass as hard as I can.
Her ass will be sore for sure.
Kotomi: Oh my Gosh!!

I pick her up and let her ride on me. Kotomi is very light and it's like holding
a child in my arms. I pump into both holes in turns.

Kotomi: Uhhhh Ahhhh Uhhhhh... oh my... it's so huge... I love you!

I love you too Kotomi !!

We both scream and cum at the same time!
I unloaded all my cum into her ass. It's my first ass fuck and it feels so good.

Kotomi: This is the most intensive and most memorable training ever, hehe.

1. Yes. I would love to cum into your asshole again...
2. Yes. I love it Kotomi. You are the best!

I found Kotomi at the library.

Kotomi: Hi there !

Hello Kotomi !

Kotomi: Can you come to the gym after class?

1. Yes of course!
2. Hm... are you looking for Enjo Kosai?

Kotomi: Great ! I will see you there. Bye now !

(Kotomi runs off quickily... well, she got me curious.)

(After class, I go to the gym...)

(Kotomi appears and she is wearing in a tight leotard.)

Kotomi: I am sorry for calling you out here so suddenly.

I'm in the rhythmic gymnastics team...

But it's the first time I worn a leotard. I was too embarassed to wear one until now...
(Oh... my butt is clenched, I feel like I'm gonna...)

LOOK!

This will be my first performance in a team leotard!
(I hope this can help me to solve my problem...)

(She starts dancing with a ribbon in front of me. She seems to be really
talented, even though I know little about gymnastics.)

(All of a sudden...)

Kotomi: ......

Ah... Are you alright?
(Her face turns pale...)

Kotomi: ...... sorrie... I am...

(Kotomi ran away, leaving me alone in the gym...)

(That night, I asked Ami and she told me Kotomi's problem. Whenever she
got nervous, she would fart. Poor girl...)

(I visit Kotomi in the school gym after class. She just finished her practice.)

Hey Kotomi... what's wrong with you baby?
(I don't know why but she looks kind of sad...)

Kotomi: ......

Kotomi: I will probably go to Germany to attend a gymnastics school there.

Well, that's great. It's always your dream!

Kotomi: But I will need to stay there for at least 2 years...
and we won't be able to see each other for a long time...

......

1. Baby please don't go...
2. We can still do phone sex...

Kotomi: Sorrie. I will leave on Day 100...
(I really don't want to leave you, but I don't want to hurt Ami... she
loves you more than I do. I think this is the best solution, please forgive me...)

(Day 100? That's Valentine's Day...)

(All of a sudden, my world collapses...)

I found Kotomi in the Medical Room. She looks pale.

"Are you okay Kotomi?"

Kotomi: I hurt my ankle during the practice...

"Let me take a look..."

I lift Kotomi's foot up and help her to do a little massage.

1. Tickle her.
2. Focus on the massage.

"Feeling better?"

Kotomi blushes and nods. She is really shy.

She is really soft, polite and fragile: the type of girls that make guys really want
to protect.

Kotomi: "Thank you so much... I feel much better now. Thank you!"

Inside the changing room, Kotomi was getting ready to perform in the
gymnastics trial. The judges are from the Germany gymnastics school.
They will only pick one girl to go with them.

Tomoko entered the changing room. She was also going to the trial.
Tomoko accidentally bumped Kotomi on her shoulders.

Kotomi: "Ouch! Now what?"

Tomoko smirked and ignored Kotomi completely.
Kotomi was in a rage.

Kotomi: "Hey bitch you should appologize to me!
Well... maybe you are just afraid to compete with me."

Kotomi: "Stop wasting your time you have no talent in gymnastics."

Tomoko: "What little bitch? I wanted to leave you alone but you kept
bugging me."

Kotomi: "I know it. I know you are jealous of me. You are just hurting me
on purpose so that you can replace me and go to Germany."

Kotomi: "Don't even think about it. You know absolutely nothing about gymnastics.
All you know is spreading you legs wide open like a slut. "

Tomoko was about to slap Kotomi on her face again, but strangely she chose to
run away instead...

Kotomi: I won't let anyone to take my dream away. I have to be tough.

It's Kotomi turn to perform...

On the way to the Gym, someone drags Kotomi into the medical room
suddenly.

It's Tomoko. She pushes Kotomi down on a bed.

Pressing Kotomi's head down with her ass high up in the air, Tomoko
sticks a huge syringe up into her ass.

Tomoko: "Take that Kotomi. I know you like to fart a lot..."
She injected 1000ml of color liquid right into her ass.

Kotomi: "NOOOO!!!"

At the same time, Kotomi is called the 2nd time.
Tomoko: " Now you have to choose. You can either dance with 1 litre of liquid in
your ass or simply give it up."

Throwing the empty syringe away, Tomoko left the medical room and
headed back to the changing room.

Kotomi has no choice. This is the only chance to go to Germany as the judges are
catching a flight in an hour or two.
She can only try her best to control her ass muscle.

Kotomi started to dance with the music. She was definitely the best
gymnasts of Fukoma, and probably the top five in the city.

Kotomi felt that the liquid was rolling inside her stomach and
her asshole was about to explode...

Kotomi couldn't hold it anymore...

Kotomi farts loud and hard and a stream of yellowish liquid
shoots right out from her ass!

The audience and the judges were competely terrified by the incident.

Kotomi: ......
(The entire gym was silenced for a few seconds.)

Feeling extremely embarrassed, Kotomi fled to the changing room immediately.

A couple seconds later, the entire gym was filled with laughters.
Wahahahahahaha !!

After Kotomi, it was Tomoko's turn to perform. She was using a hoop instead.

Tomoko was almost as good as Kotomi.
She did a great performance and the judges from Germany were pleased.

They were planning to choose Tomoko.

30 minutes later the German judges left the gym and went to the airport.

Kotomi came back with Akira.
Akira: "Stop the music now!"

Akira: " Kotomi has told me everything. I will ask the German gymnastics school
to disqualify you. You are such a naughty girl Tomoko !!
I've to punish you again... right here! "

Tomoko was worried: " Wait... what are you going to do to me...? "

Kotomi: " Tomoko, you made me embarrassed in front of everyone.
Akira and I will do the same to you."

Kotomi continues: "And you know what? The President and our coach just promised
to write recommendation letters for me. They will still choose me at the end."

Akira and Kotomi blindfolded Tomoko, tied her up with ribbon and rope. Then
they put a ball between her breasts and stuck a club into her pussy.

Tomoko: " Hmmmmm... "

At the center of the gym floor, Tomoko was surrounded by the gymnastics
team.

Akira: "Everyone please come and look at Tomoko! This is what you get
when you do stupid things."

Akira: Tomoko, this is such a shame. You humiliate our school and our team
in front of so many foreigners.

Akira: Everyone in the team should get a chance to humiliate you too.

Tomoko gets piss all over her body...

Early in the morning, before the school are open,
some noises are coming out from the classroom.

Tomoko was tied and half-naked in the classroom.

Akira: "Tomoko you are such a naughty girl. I will need to punish you."

Akira tries to push a huge dildo into her. Tomoko struggles reluntantly.

Tomoko: Nooooo! STOP IT!

Akira: You don't disobey your teacher! Do you understand me?

Akira: Fine bitch! You don't want to be fucked?
Now let's try something else and I will make you beg for it later...

Akira ripped off Tomoko's clothes and her own clothes as well.

Then she tied Tomoko up with black tapes.

With Tomoko tied, Akira licked her clit and pushed her fingers
into both her holes. Tomoko's love juice was running down her legs.

Akira: "Hummm... don't pretend to be innocent, we all know you are a slut!
You are saying no but your body is saying yes.
You are so wet down here..."

With Tomoko down on her knees, Akira took out a feather. Slowly and carefully, she
used the tip of the feather to touch Tomoko's hardened nipple. It made Tomoko
jump in reaction.

Akira: "I've heard all the stories about you Tomoko. You always dress like
a tease to seduce guys, make them feel hot and then dance away. I will make you
feel how they felt."

Akira continued to tickle all sensitive spots on Tomoko's body. Her ears, her nipples,
her belly, her feet and etc. The teasing drove Tomoko insane.

Akira: "I won't give you any real fuck until you beg me.
I will keep teasing you like this hehehe..."

Tomoko cries with frustration:
"Please don't tease me like that anymore..."

Akira: "I don't understand you. Tell me what you really want."

Tomoko: ......

Akira: "Say it bitch! Otherwise I won't give it to you."

Tomoko: "Yes teacher! Please fuck me with that dildo.
I can't take it anymore. I want you to fuck me for real. Please!"

Akira: "Fine! I will fuck you now!"

Akira tied Tomoko up on a chair. Her hands were tied to the metal frame of
the chair. Akira used two transparent tapes to spread her pussy wide open.

Akira: "You are not only seducing single guys in school, but you also play
your teasing games with guys with girlfriends. Now I'll give them a
chance to revenge..."

Six school girls appeared and surrounded Tomoko.
Akira: "Let me introduce your tormentors. They are the girlfriends
of your prey."

The girls started spitting onto Tomoko's cunt.
Girls: "How dare you did that to our boyfriends?"

Akira: "Yes great job girls! Spit on her dirty cunt! The bitch deserves it."

The girls kept swearing and spitting on her body, but no one really touched her
or fucked her.

Tomoko: "Nooooooo! I am sorry... please forgive me and punish me now... please!"

The girls blindfolded Tomoko and covered her pussy.
Then they used their finger nails to tickle her feet and her armpits.

Tomoko: Ahhhhhhhh! Ahhhhhhh!

Akira: "How do you like that, Tomoko?"

Tomoko: "Please teacher I have enough... Please give me the real fuck now.
I beg you."

Akira: "Ok, now I will ask their boyfriends to join the game..."

The girls' boyfriends walked into the room and surrounded Tomoko.

Akira: "Let's move to a more appropriate location for the ultimate
punishment. Guys, you know where to go. Pick her up!"

The guys picked Tomoko up and moved her to the final location:
The Men's Washroom.

They stuck a big funnel into her pussy.

The boys started jerking off in front of Tomoko.

Looking at Ms. Fukoma, the high school goddess, helplessly tied to a toilet,
it only took them a couple minutes to finish the task.
One after one, they sprayed their cum right into the funnel.

At the end no one fucked her. They just left her alone in the men's washroom
waiting for her rescuers to come when the school opened.

I desperately need to use the toilet and I rush into the changing room.
There are not many students around on Saturday and it's empty.

While I am inside one of the toilet rooms, I've heard someone coming in
and using the washing sink outside.

When I finished and stepped out of the room, to my surprise, I found Tomoko
outside!

Tomoko: "What are you doing here!?"

Tomoko: "This is the girls' changing room!"

While we are talking, a bunch of girls from the gymnastics class are about to
enter the changing room and the toilet area will be the first place they reached.

"Oh no! I entered the girls' room..."
Tomoko took my hand and dragged me further into another area of the
changing room, hoping to find somewhere to hide.

Actually I could have just explained to the girls, but in high school, they
would just make fun of you and spread rumors about you, until
everyone in school see you as a pervert.

Tomoko took me to a shower room and closed the curtain.

"Thank you Tomoko..."

Tomoko: "Save that for later. We are not out of the woods...
I am pretty sure that taking a shower is the first thing on their to-do-list."

Outside, there are over 10 gymnasts and Kotomi is one of them!

(Oh no! If they find me and Tomoko in the shower, it's game over,
Kotomi will not believe my story!)

Tomoko: "You ARE doomed!"

"If they find us, you will be in trouble too!"

Tomoko: "They'd said a lot of bad things about me already..."
(Even though she said so, she looked a bit nervous too. Making out with
a guy in the girls' changing room is going to be headline news for sure.)

The worst nightmare happens, Kotomi actually walks towards our shower
room...

Tomoko quickly turns on the shower and using the curtain to cover herself
completely except her face, she steps up: "Hey Kotomi, sorry I am using this
one now."

The sudden move of Tomoko startled Kotomi a bit. Kotomi could only reply
after 3 seconds: "Ah... ok I will use the next one. Sorry to disturb."

With the shower running, Tomoko and I retreated to a corner to avoid
getting soak completely.

There are not really enough room for both of us, only about an 1 x 1 area,
so we can only hold tight with each other. With my back against the wall, Tomoko
presses against me face to face.

Tomoko: "Oh my shoes and my socks are getting wet too..."
Tomoko jumped and wrapped her beautiful long legs around my waist.

Tomoko just has a great body. Even with the thick uniform I can feel her dangerous
curves. While she is rubbing against me to avoid the shower, she reveals
the edge of her bras and her sexy cleavage right in front of my face.

I have a hard time controlling my hormones.
The sweet scent from her body and her hair only makes things even worse.

Suddenly Tomoko looks slightly embarrass, she must have felt that my cock is
rock hard and positioning right between her legs.

Tomoko smirks: "I always want to do a little experiment... I want to know
how guys with girlfriends react to temptations."

Tomoko also starts removing her clothes: "I don't want them to get wet..."

Tomoko removed her uniform and leaving just a white blouse and a skirt. The
wet blouse is almost transparent and it makes Tomoko extremely seducing.

Tomoko: "Guys are all pathetic. Your girlfriend is just in the next room and you
are thinking of having sex with another girl. Huh?"

At the same time, her hand goes inside my shirt and blushes my nipple with
the tips of her fingers.

Tomoko breathes into my ear: "Pervert."

"Please stop Tomoko..."

Tomoko turns off the shower: "Shhh... keep quiet, or else your girlfriend
will find out..."

Tomoko keeps moaning lightly and breathing into my neck and my ear. Her hand
moves from my chest to my thighs and occassionally rubs my hardened cock.
I try very hard to control my hormones at a manageable level.

Tomoko: "You can touch me too..."

Each second to fight the seduction from Tomoko is painfully long for me,
and I struggle for at least 15 more minutes until Kotomi and her teammates
finally leave.

I took Tomoko's hand out of my shirt and pushed her away.

"It's enough Tomoko. I have a girlfriend. I can't do this."

Tomoko: ......

Tomoko: Impressive! You've passed the test.

Relationship with Tomoko +600

1. Karin - Playmate Status Required
2. Kotomi - Lover Status Required
3. Tomoko - Girlfriend Status Required
4. Spend Time Alone

Make your choice:

(It's Christmas Eve. Who do I want to go out with?)

1. Ami - Time Machine Required
1. Karin - Lover & Time Machine Required
2. Kotomi - Lover Status Required
3. Tomoko - Lover Status Required
4. Spend Time Alone

Make you choice:

(It's the Valentine's Day. Who is my true love?)

Unfortunately you can't find your true love no matter how hard you try...

You decided to spend the Valentine's Day alone...

But you won't give up that easily. You will continue to practice and you know
one day, you will win the hearts of all the girls!

On Xmas Eve, I decided to take Karin out for a walk in the park.
We went to the Sleeping Forest, as I was pretty sure no one would be there
on Xmas Eve.

Karin: Master, I really like this place.

She was very excited and ran around in the forest like a little kid.

Karin disappeared in the woods.

"Karin, don't run too far..."

Well it's the first time she gets out of my place so I will let her go wild for
once.

30 minutes later...

"KARIN!! Where are you!?"

Karin is lost and I am searching for her. I just forgot the fact that this
place is called the 'Sleeping Forest'. People will easily fall asleep here.
I think Karin must be sleeping somewhere.

I kept looking for hours...

...and finally I found her at a waterfall.

Karin was bathing in the waterfall. She was gorgeous... just like an angel.

"KARIN!! I told you not to go too far..."

Karin: Master! Come join me hehe...

After hours of searching, I was supposed to be in rage. But once
I saw her safe, I felt relieved instead. I believed I had some kinds of
emotional attachments to her.

She looks exceptionally sexy today too. I can no longer resist her offer.

I made Karin bend down on a rock and entered her from behind.

"If you dare to run away from me again, I will fuck you like a dog!"

Karin: "Yes Master! Fuck me harder!"

Karin's skin is smooth like silk. I slap on her little ass and make her scream:
"Say it you won't do it again!"

Karin: Yes Master ouch... I will never do this again, please forgive me!

Karin: "Your cock is so big Master! It hurts my stomach!"

Ignoring her complains, I kept pushing deep into her wet pussy.

We both reached crimax at the same time. I cummed inside her jerking
body.

Karin: "Arrhhh...."

Karin: Master I love you so much.

She is just like a piece of white paper, and I start to feel a bit guilty for
turning her into a sex slave for my own pleasure.

The student association holds a special Christmas Day Party at school.

I met Kotomi at the theatre. She was sitting on a bench alone.
"Merry Christmas Kotomi!"

Kotomi:"Hey finally you are here! Let's go get a drink."

"Where's Ami?"

Kotomi:"She is busy with her Time Machine Project and Drama Club Project.
She's not coming today."

"Well... she is too hardworking. Next time you should drag her out..."

Kotomi:"Trust me I tried! (You seem to care about her a lot...)"

Kotomi:"Please excuse me I'll need to use the bathroom."

Kotomi is acting a bit weird today...

When Kotomi is heading to the washroom, Tomoko just passes by.

Tomoko:"Hi..."

Ryuuji also appears at the same time.

Ryuuji:"Tomoko! I've been looking for your everywhere. Come here I want
to show you something..."

Tomoko:"......"

Ryuuji:"Come Tomoko! I promise you will be impressed!"

They went outdoor, I decided to follow them...

Ryuuji took Tomoko to the front gate.
Ryuuji:"Take a look Tomoko."

A super sport car is parked at the front gate.
It is the one in the auto show earlier. It worths over a million dollar.

Ryuuji:"My dad just gives it to me as my christmas present hehe...
do you like it Tomoko?"

Tomoko:"Not bad..."
Ryuuji:"You don't look excited... come on, I know it's your dream car..."

Ryuuji:"Do you want to take a ride?"

Tomoko pauses and takes a quick look at me, as if she wants to see my
reaction to this.

Maybe because I feel inferior and unconfident... I just looked the other way
to pretend that I didn't see her. Who wouldn't like to ride a super hot car
like that?

Tomoko doesn't look too impressed, and she gets into the car.

Ryuuji starts the engine and they are gone in the blink of an eye.

Akira:"You look sad today. Is there anything I can help?"
Akira doesn't wear her glasses and she looks a bit drunk. She must
have had quite a few champagne.

Akira:"It is about girls, isn't it?"

"How do you know?"

Akira:"When I was about your age, I had similar problems too haha...
Come with me."

I followed Akira. She is wearing 15cm high heels, which make her tall like a
female giant. I guess she's about 190cm tall with the heels. She walks
unsteadily, not only because of her shoes, but the alcohol as well.

Akira:"I think I know your problem. You don't understand girls well enough.
It's inevitable because you are still young."

Akira:"Maybe I can show you...hehe"
She is actually very drunk...

Akira took me to the medical room.

In the next second, Akira is removing her clothes...

She took off all her clothes and lied on the bed. She has a super-model body,
which is very hard to find in Japan. No wonder she was the top gravure
model last year.

Akira:"Come on and study closely."

Akira:"You know what? People all think I am a tough woman, but once a while,
I want men to treat me like a little girl..."

When I was about to touch Akira...

Akira:"Wait... I am not drunk... don't try to take advantage of me...hehe...
You can just watch me... but no touching. If you touch me, I will break your
arms."

Akira continues:"I like Tomoko a lot! She is my favourite pet. I want to touch
her young and voluptuous body so bad..."

Akira:"Oh yes baby... oh yes..."

Akira felt asleep on the bed.

I decided to leave Akira alone... I dare not mess with her.

But I did take a few camera pictures hehehe...
They maybe useful one day.

Cosplay Cafe

Tomoko is talking to the boss, Mr. SimMan.

SimMan:"You've been working here for a couple weeks. I am not very happy
with your performance... you are always late to work and leave early, and
more importantly, you do pretty outrageous things in our washroom."

SimMan:"And you choose to do it during the peak hours when there are many
customers out there. If you want to fuck so bad please go to a love hotel.
Don't mess up our place."

Tomoko:"I am so sorry. I won't do this again. Please I need to work."

SimMan:"Fine I will give you a chance to prove your value to the cafe."
SimMan takes out a light colored night dress and continues, "You will wear
this one to work today."

Tomoko puts on the dress and sits uncomfortably. It barely covers the
important parts and it simply highlights Tomoko's figure.
"This is too embarrass." Tomoko complains.

SimMan:"That's the whole purpose... no... I mean you need to prove to me
that you can please our customers.

Otherwise I can just hire any other girl.
Don't you know that I pay you three times higher than all other restaurants
do in town?"

SimMan:"That's not it. There are more equipment attached to this outfit..."
SimMan asks Tomoko to wear some additional equipment.

SimMan:"Now go serve your customers."

The cafe is filled with customers. It's the busiest time of the day.

Customer A:"Excuse me! I have been waiting for 20 minutes! Please come and
take my order."

Tomoko:"Yes! Yes! I am coming... I am sorry for the wait."

Customer B:"Hey! This way! Where's my food? It took too long!"

Tomoko:"Wait a second, let me serve this gent... arrhhh..."
A low-pitch buzzing noise is coming from Tomoko's dress.

When getting closer, the customer can notice something wrong with her.
Tomoko is wearing some super sex toys inside her little dress.

A pair of vibrators are clipped to her nipples.

From behind, SimMan made her carry a big vibrating dildo. He also doubled
the fun by inserting another egg vibrator into her asshole.

The male customer is excited. He expects many hot girls wearing sexy
outfits in this cosplay cafe but this is just totally beyond of his imaginations.

Customer A:"Are you doing okay?"
He puts down the menu even though he is starving.

Tomoko:"Arrhhhh... yes... I am... arrrhh..."
Covering her chest, Tomoko can hardly reply in a proper manner.

Underneath her dress, her nipples are erected and hardened by the
vibrators.

Taking a deep breath, Tomoko tries to regain some control of her body.

Tomoko:"I am ready... what do you want to order... AAARRHHH!!"

Tomoko jumps and screams suddenly. Other customers are shocked and they
are wondering what is going on with this gorgeous young waitress.

The pre-programmed dildo starts to make circular motions inside Tomoko.
The ass vibrator is also running at higher frequency.

Tomoko presses her thighs tight together and she can hardly stand straight.

Her voice is shaky:"...sssooorryy... I ammm... fiinnnee... pleaseee go ahead."

The customer ordered some foods. After taking the order, Tomoko had to
run to another table. She walked very awkwardly and she almost lost her
balance for a few times.

Tomoko's hip was jerking and shaking all the time with occassional moaning.
Most customers are curious and they are just watching her.

She feels weakness in her knees and she has to lean on the counter to avoid
falling down.

Inside her dress, Tomoko's pussy juice is leaking out like a river. The juice
rapidly runs down from her thighs...

The liquid continues to run from her thighs to her knees and further down to
her feet.

Now some customers even notice a little pond is forming at her feet.

SimMan comes out from the back room and shakes his head:"Look... what a
mess! Go clean it up quickly before customers complaining about the slippery
floor.

"I will take a walk outside and come back in a bit. I don't want to see any wet
floor when I am back. Understand?"

Tomoko can't even say a word. She just nods her head and rushes to the
back room for cleaning supplies.

I arrive at the cafe and see Tomoko's boss stepping out. Tomoko isn't here.
I decided to check the back room, where she usually stays during short
breaks.

Tomoko:"Haaa... haaa..."
The stimulations are totally unbearable. They are driving her insane. Tomoko
removes the sex toys from herself to take a short break.

"Hi Tomoko! I miss you and I just passby..."

"You look pale. What is going on...?"
Tomoko is trying to hide the toys but it's too late. I kind of know what's
going on immediately.

Tomoko explains:"I... my boss made me do this...
I still need to clean up the floor right away but my legs are all wet..."

Tomoko's legs are all wet as if she's just stepping out of a shower. I press
her against the wall:
"What a mess! I will clean this for you."

I clean Tomoko with my tongue...

She is the juiciest girl I've even seen. Her juice is everywhere.

Tomoko:"Oh... no... don't do that... my boss will come back soon..."

"Who cares! Just quit the damn job. Your boss is an asshole!"

Tomoko:"I really tried to work hard, but it just didn't work out at the end."

"It's okay Tomoko. If you want you can still do modeling part-time with me."

Goto Next Page...

Day 1 Sunny
I had to wake that pig up this morning!
He forgot about the school completely!  Idiot. :P

Day 12 Clear
I think he has a crush in Kotomi,
but the poor guy never knows how to impress
a girl.  Hm­ Well, being the wonderful friend
that I am, I¯m going to help him.
This is going to be fun!
Just like one of those sappy movies!  Hehehe...

Day 20 Cloudy
I met him for lunch today. He ate everything
in about five seconds flat!  He¯s always loved
junk food!  It¯s like I can hear his arteries
clogging with every bite­ Oh man,
I¯m getting cravings for health food just
thinking about it!

Day 36 Rainy
He¯s getting more popular with girls and
there¯s something different about him.
When I met him in the library after class,
I felt kind of nervous and I don¯t know why.
This was like the first time I¯ve ever had
trouble talking to him!
The feeling was so weird!! >.<

Day 59 Cloudy
He was so tired he slept in the class today.
I kept catching myself staring at him!
I don¯t know what¯s wrong with me!
I can¯t stop thinking about him,...

...Kotomi says he¯s all I talk about lately,
and looking back on my diary,
he¯s all I write about too!
All signs point to­ well, love...
But that can¯t be right!   He¯s my best friend!
What¯s going on here?!

Day 78 Stormy
Today was the first time I¯ve ever cried over
a guy.
I saw him with Kotomi in the hallway,
and it was like a thousand spears piercing
into my heart. God! I can¯t stand this!
Why do I feel jealous? They are both my
friends! I should be happy for them...

Day 99 Windy
He asked me to go out on the Valentine's Day!
I felt like­ I¯m floating­ If I suddenly
dropped dead right this second, that would
be fine with me.  Wait!  What am I saying?
I would miss him then!  LOL ^_^
I still can¯t believe this. We¯ve been friends
for exactly 13 years and 108 days and now,
after so long, we¯re in love! ...

...Well, sort of­
What is on his mind exactly?  Maybe he just
asked me because we¯re just buddies!  Maybe
he just helps me to complete the Time Machine
because of Karin!
Maybe he just asked me because he felt sorry
for me!!! Stop it Ami!  You¯re ruining what
should be the best day of your life!
You¯ll just have to find out soon­

Day 126 Cloudy
He asked me to build a new Time Machine for
Karin... I knew. I was always the buddy for him
no matter how much I did for him. Sigh...
I am extremely tired lately and I think I need to
take a break soon or else... but I can't stop at
the moment, I know this is the only thing to
make him happy again. I will try all my best.

The last page...

My Diary

"Ami..."

I didn't know what to say anymore. Ami did everything for me. She helped
me with my school work, she helped me with my girls, and she helped me to
catch my dream, but I never truly appreciated her.

I need to find her and tell her how much I appreciate... and love her.

I went to the school and found out the bad news. About two weeks ago,
someone found Ami at the slums and took her to the hospital...

She was unconscious till now, as if she just fell asleep and refused to wake up
again. She must be very tired, mostly because of me.

Her doctor said they had never experienced any case like this. Chances were
she would never wake up again...

My Diary

I thought the only thing that could change this ending for Ami was the Time
Machine again! The last Time Machine was confiscated by the future's
Government and they sent me back to this time by their own device.

"I will need to build the third Time Machine all by myself... it's mission
impossible but since Ami has done a lot for me, I will have to do this no
matter what!"

Since that day, I spent almost 24/7 working on the Time Machine, I read all
the notes left by Ami carefully. I realized that I'd never fully understood
Ami up to this point.

Later on, other girls came to help me as well. Kotomi also came back from
Germany because of Ami.

My Diary

"How can you do this without us? Ami is our best friend too!"

Akira has outstanding IQ only second to Ami; Kotomi has excellent EQ only
second to Ami so that she won't give up easily; Tomoko cooks for us and takes
care of all other tasks at the model agency to make money for our project.

Plus I have experiences with the two previous Time Machine...
After a year of hard work from everyone...

We failed at the end. Only Ami could build this.
This is reality and not some comics stories. Happy ending is not guaranteed.

I think the moral of the story is: cherish the moment, if you miss it, you will
never have another chance.

I can only pray for some miracles to happen...

I went to the SimMan's Mystics Shop.

Sana:"Hey I understand the situation. I think the Starlight of Hope may help
you..."

"I never believe in SimMan and his toys. He is just screwing us up all the time!
But this time... I really have no choice."

Sana:"You should have faith in him. He gives you a lot of tests but at the end
he will give you what you want, well maybe..."

"I wish I could start over again. I would love Ami from day one."

The Starlight of Hope grows!

I hear a voice. It maybe SimMan or Sana. I don't know.
"Good luck! You are lucky to have a chance to restart your life again,
but this will be the last time."

"Cherish every moment with your love, or else you will regret!"

"Ami..."

Ami:"What...?"

"I love you Ami!"

Ami:"......"
"Don't fool around with me again or I'll kick you ass!"

Ami blushed and walked away...
I jumped out from the bed and followed Ami...

"Ami, starting from this moment, I won't go for any other girls and I
won't let you work on your projects alone again..."

(After going for so many different types of girls, and all these trials and
errors, I think I've learnt something about love.)

Tomoko made me realize that how important TRUST and FORGIVENESS
are because no one is borned perfect.

Karin and Kotomi made me believe that TIME and DISTANCE are not an
obstacle to love.

Ami, my true love, made me understand APPRECIATION in love.  I will
cherish the current relationship and never let it slip again.

Finally SimMan, the hentai bastard, by giving us another chance to start
over our relationship, he shown me there is always HOPE. I'll never give up
on my quest to true love.

Thanks to SimMan and the Simgirls.
This is the end and also the new beginning.
I will make every day count from now on.

The End.

l

e

t

o

h

Tomoko signed an agreement with Simgirls. She will quit school and start working
as a full-time gravure idol in the summer. The agency doesn't allow Tomoko to
have any boyfriend, so from now on, we need to have an underground relationship.

We don't want to get into any troubles so we decided to meet at a Love Hotel...

Tomoko is waiting for me outside the love hotel. She is wearing a big sunglasses
to hide her identity.

Player: It's cold here. Let's go inside.

Once we entered the elevator, I can't wait to touch her body.

Tomoko: Wait baby...

I ignore her request and squeeze her butt harder.

Come on babe! I can't wait to fuck you and make you scream!

I pulled her panties down...

The elevator stopped at the top floor. We quickly went to our room.

We booked the best room in town. It was magnificent.

I wasted no time. I threw Tomoko onto the bed.
She was wearing fishnet stockings and mini skirt, which made her really slutty.

And her look was just asking me to fuck her hard.

I pulled off her panites completely and roll up her black sweater...

Tomoko's breasts are so soft and tender. Her sinfully seductive body is driving
me insane.

I pressed my head against her wet pussy, it is wet and ready...

Tomoko: Wait... do you love me...?

Tomoko: Can you promise that you will love me only?

Player: (Honestly, I am not too sure... I don't want to lie to her...)

Player: (But I need to do something to satisfy Tomoko's sexual desire... and I
just spot a vibrator in the drawer.)

I pressed the vibrator on her super sensitive pussy and earning a loud scream
from the girl. Her love juices started dripping down her ass cheek.

A few mintues later...

Tomoko: Itai..........!!

Tomoko squirts!! She squirts her juice on my face and all over the bed! It is like a
water fountain... more spectacular than any AV scenes I've ever watched.

Tomoko is a little squirting princess.

Tomoko went into the bathroom.

Tomoko was looking at the mirror...

Check Mirror
Use Toliet
Take Shower
Take Bath
Leave

Action:

Tomoko steps into the shower.

Tomoko starts showering...

Tomoko: La la la... la la la...

Tomoko: It's ready. Do you want to join me?

Tomoko: It's so hard now. You want me to help you relax?

Tomoko: Let me help you clean up...

Tomoko: I am ready... wait for you outside...

Tomoko: Hey stop watching me! It's so embarrassing...

At night, you found Tomoko at the pub.

Player: What are you doing here? This place is so dangerous for young and hot
girls like you... you should go home now!

Tomoko: Don't bother me... I just want another drink!
Today's my birthday!

Player: You're drunk! Get out of here with me now!

Tomoko: Why do you care about me so much? Don't you want to have sex with
me?

Tomoko:  I can do it, if you pay me... $2000, I can go to the love hotel with you
right now.

Player: No! You are drunk!

Tomoko: "Enjo Kosai" is so common nowadays. If you don't want it then I will have
to find another guy...

Player: FINE! I will pay you $2000. You are my date now and you need to leave
here with me!

l

e

t

o

h

Take her to the Love Hotel (required charm 200+ and money $2000+)
Send her home

We quickly went into our room...

The girl wanted to take a shower first, and I was waiting for her outside.
It was my first time and I felt a bit nervous.

Tomoko: Thank you for the wait... my dear boyfriend.

Tomoko lies sexily on bed: You seem to be nervous, come here...

Tomoko lifts her left foot and teases me with her toes...

Tomoko definitely has the nicest legs among all the gals in Fukoma. What she
does really turns me on instantly...

Tomoko lower her voice and commands: Kiss my feet.

I have no way to resist the temptation. I takes her small foot in my hand. Her
foot is so soft and her skin is smooth like a new born baby. I kiss it slowly, one bit
at a time and slowly work up her calf.

When I am about to move closer between her legs, Tomoko playfully withdraws
her foot and presses on my chest. "Not yet..."

Then she uses her toes to tease me again. First on my nipples, then move up to my
nose and lips. Tomoko giggles: "Lick them..."

She moans lightly... her voice is incredibly sexy and it makes me throw away the
last bit of calmness. I put her foot in my mouth, lick and suck her toes like crazy.

The girl removes her towel...

Her breasts are perfect!

Tomoko: Come here and touch me...

I fucked Tomoko...

After the climax...
Tomoko: Remember our deal, forget everything happened tonight.

Tomoko: Please leave now.

SWIMSUIT

issue 105

Amazing Discover!!

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This morning, everyone was talking about the latest issue of a popular Swimsuit
Gravure Idol Magazine.

Tomoko was the featured girl.

On the cover page: "A shocking discover! Beautiful body and face, a super
charming teenage girl."

Inside the magazine there were a few ultra sexy pictures of Tomoko in bikinis.

Tomoko had such a great body... definitely one of the best that I've ever seen on
TV, magazines and... adult videos.

Tomoko was gifted. Even though this was her first time, she looked like a first
class gravure idol effortlessly.

This inspired me to become a model manager. I could make some big money out of
this. I went to ask my best friend Ami for more opinions.

Ami: "This is an interesting idea. We should start a model agency company, but
you and me alone won't make it. We need at least another 3 more girls to help."

"Once you find another 3 girls to join I will help you to set up the company. Hurry
up! I think a lot of fans are waiting for us out there!"

Inside the Medical Room, Kotomi and Tomoko have a secret meeting...

Tomoko turned around and asked: "What is it? You want to fight me again?"

Tomoko pressed Kotomi against the wall.
"What do you want little slut?"

Tomoko grabs Kotomi's breast while her thigh is rubbing between Kotomi's legs.
Kotomi pants: "Arrrhhh..."

Tomoko squeezes her breast harder: "Say it! Do you want me to slap your stinky
ass again, and make you fart in front of everyone?"

After last incident, Tomoko finds girls just as attractive as guys.

Kotomi melts completely... somehow she is turned on by Tomoko's aggressions.
Kotomi: "Yes... Saeki-san, I want you to use me again..."

Tomoko squeezes her harder: "Beg me... I remember you said I am a slut. Now
who's the slut?"

Kotomi is completely helpless: "I am the slut! Saeki-san, the princess of Fukoma,
I... I want to be your bitch..."

Sitting on a chair, Tomoko crosses her legs and kicks off her right shoe.
Tomoko commands: "Show me how much you want to be a dirty bitch. Lick my
feet... hurry! "

Kotomi knees down on the floor in front of Tomoko. Holding her foot with both
hands, Kotomi starts licking from the tips and sucking her toes one by one.

Tomoko: "How does it taste bitch?"
Kotomi: "Your feet are the greatest, Princess Tomoko..."

Tomoko spreads her legs wide open and commands: "Now lick me down here too."
Kotomi: "Yes your highness, princess Tomoko."

Kotomi's tongue brushes Tomoko's pussy like crazy and her love juice is all over
her face. Kotomi occassionally sticks her push into her pussy, earning some sexy
moaning from the princess.

Tomoko: "How's my pussy huh?"
Kotomi: Hmmmmmm... oishii (tasty)! It's so juicy.
Please give me more my princess...

Tomoko: "Hummm... I wanna pee now..."

Tomoko: Itai !!
Tomoko loses control and her piss is showering all over Kotomi's body.

A stream of warm piss shot right into Kotomi's opening mouth.
Tomoko: "Oh yes! Drink my piss you dirty slut!"

Kotomi: Arhhh...

Enemy's Hp

Your Strength:

Hp

En

High Quality
Medium Quality
Low Quality

Depends on the speed of
your computer, choose :

TARGET

USE ITEM

X

Start Tutorial!

Combo Hit

Try to move your mouse around
and aim at different parts
of my body. (Head, Upper Body
and Lower Body)
The part you are aiming at
is indicated at the
bottom of the screen.
When you r done click next.

Now try to punch me.
Make sure your Caps Lock is off
Key 'q'-   Hi Punch
Key 'a'-   Mid Punch
Key 'z'-   Low Punch
Notice that punches are
only effective against
specific parts of the body.
For example, you can attack
my head by using
Hi punch ONLY.

Good you hit me hard!
Now I am going to teach you
some super moves!! First,
the Hurricane Kick.
Aim at my Lower Body and
Hit the key 'x' !! It is easy
to use but it consumes both
your Energy and HP. Use it
only when you are desperate.

Notice that there are two bars
at the bottom of the screen.
One is Hp, another
is En. Hp is your Health pt
and En is your Energy bar.
You need the Energy to
do super move.

Now let's try another super
move, the lengendary Hadoken
Aim at my Upper Body and
then press and hold the key 's'
Hadoken needs some time to
charge and consumes quite a lot
of Energy. Don't use it too
often in the battle. Let's
practice.

And now let's try something
harder. The Dragon's Punch.
It is a very powerful move
and consumes little energy.
Just aim my head and
press the key 'w'. Do it now!

Can't hit me? Hehe...
It is powerful but it is also
easy for the opponent to dodge.
The key to using Dragon's Punch
is performing a combo.

First, aim my head and hit me
with your Hi-punch 'q'.
Keep hitting me until you
break through my defence.
(when both hands are away from
my head and just before
knockdown) This is when I am
vulnerable. Try it now
and remember the timing.

And when I am vulnerable, its
the best time to finish me off
with your Dragon's punch 'w'.
While doing this combo you
must keep aiming my head. If
you aim somewhere else you
will break the combo. Try it!!

Ok I think you've got it.
Remember aiming is important.
You can do a combo easily coz
I am standing. In real battle,
the opponent will move and it is
harder to follow your target.

By the way, you can also do
a simple hit combo. Think!
If you keep hitting the same
part you will knock me down.
How about hitting me hard
enough at one place so that I
am vulnerable, and then hit
the other parts of my body...

so that way I won't fall down
and you can keep hitting me
as many as you like. Of course
it is not easy to do when your
opponent is moving and
attacking you.

Now you have learned how
to attack. To defend, simply
hit 'd' to toggle defence mode.
When you are in defence mode,
hit any key and you will turn it
off. Get ready, I will start
attacking you now.

Getting enough hits?
Click next.

OK one last thing. See the icons
at bottom right corner? Left
one is coffee drink it to
restore energy, on the right
is medicine use it to restore
HP. Point your mouse and click
on the small icons to use. The
numbers show how many you
have in stock.

You can use items anytime
you like. But I recommend
doing it while I am in defence
mode or while the opponent is
down. Now final practice do
whatever you want and you'll
have unlimited Hp, En and
items.

inf

That's all for today.
Getting enough practice?
Click next to exit tutorial.

FIGHT!

You Win !!

Wage + Bonus $

Top Combo

Oh my god!
You are so Tough
Baby!!

YOU LOSE!

You are not tough
enough
for me Baby!!

You Lose !!

$

You Beat Snake Man !!

Win $

Good job you save her and
she is very impressed !!

Relationship +

Ok you can
have the girl back!

You are defeated!!

Lose $

See baby? Your little
boyfriend is so helpless.

You can't save her and
she is very disappointed !!

Relationship -

You beat Ryuji the best
fighter of high school !!

Rewards +

Don't touch my
girl again!

You Lose...
Try harder.

Lost -

You beat the Bloody King !!

You are now the New
King of Street Fighters!

You received the
Golden Belt of Street Fighting

You are too
young!!

You Lose...
Train harder.

You received the
Starlight of Hope

I am God!

Your Love gives you
unlimited energy!
(Your Hp and En are recovered!)

GO GO
Faster!!

Energy
running low!!

HELP!!!
Use medicine.

Clean your goggles!

I LOVE YOU!!

Energy running low!!

S Grade     Awards: $ 800
(mania)
A Grade     Awards: $ 600
(advanced)
B Grade     Awards: $ 400
(intermediate)
C Grade     Awards: $ 200
(novice)
D Grade     Awards: $ 100
(kids)

Your Current Strength:

Your Swimming Speed:

Hi! Welcome to the Aquatic Centre.
Choose the school team you want to
compete with.

m/s

Swimming Contest
If you can beat Ryuuji, the captain of
the team, you can really impress the girl
and earn a trophy.

You win:    +
You lose:   -

20% relationship exp
20% relationship exp

Attention Swimmer!!

1. Click the above button rapidly to swim. Your speed is
determined by your Strength.
2. Energy level drops while you are swimming, and it
recharges slowly once you stop. If you run out of energy,
you will drown.
3. Drink Coffee        to restore energy quickly.
4  Take Medicine         in case you are drown.
4. Fog level rises continuously during the game, if it reaches
the max level, your swimming speed will decrease by half...
cause your goggles are all foggy and you can't see well.
5. Use Handkerchief        to wipe off the fog on
your goggles.
6. Press H to toggle Hyper Hentai mode.
When Hyper mode is ON you CANNOT use any item.

Energy

Fog

I am Ready Let's go!

On your mark...

Set...

GO!!!

PRESS TO SWIM

Your Strength:

Press H on/off Hyper Mode

YOU WIN!

Charm +

Congratulations
You've earned the followings!

Strength +

Money +

Charm  -

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.

Congratulations
You are the Champion!
All relationship exp increase by 20%!

Don't give up!
Train harder, be stronger,
get enough items before the game
and choose the appropriate level to play.
Don't forget to use the HYPER mode.
All relationship exp decrease by 20%.

Simgirls
Fans Cheer

Kotomi

Ami

COMBO

COMBO

COMBO

Karin

Tomoko

Sana

Akira

The Winner is...
Akira Kudo

Akira:
I am the Law and Order in this
game. No one can disobey me !

20% of the opponent's fans
now become her fans.
(max no. of fans = 29999)

The Winner is...
Sana Richardson

Sana:
That was easy. For God's sake, give
me some real challenges now.

The Winner is...
Tomoko Saeki

Tomoko:
Your LOVE is all I need to win
the game.

The Winner is...
Karin Aoi

Karin:
As long as luck is with me, I am
invincible !

The Winner is...
Ami Kurimoto

Ami:
It was a close game. She did great.
Please give her a round of applause.

The Winner is...
Kotomi Takanashi

Kotomi:
I may look weak but if you under-
estimate me, you will pay for it.

SPECIAL EFFECTS

Steal Fans Support

Reduce EQ

Reduce Luck

50% Less Damage

Ami: Although we are best
friends, show your best moves
Kotomi.

Kotomi: Although we are best
friends, we will give our best

Days:
Money:
Strength:
Knowledge:
Charm:
Flowers:
Bears:
Necklaces:

Puzzles collected:
Relationship:
Exp:
First kiss:
Total time:
Total Score:

00

00

00

Start the Game
req: 50 EN

Duel

Profile

Stats

Check Game Stats

Instruction

Learn the Game

Akira: Hey there! I will tell you
more about the Duel. It's very
simple.

Instructions

All you need to do is to arrange
an one-to-one battle between
two models and watch the fight.

The winner of the duel will take 20%
of the fans from the loser. It's
quite punishing so be careful.

The Duel is only for the top models.
She must have a fan base of
2000 or more to duel.

Sana: As you may know, all models
have five basic stats: Beauty, Charm
EQ, IQ, and Luck.

During the duels, these stats will
determine the attack and defense
power of the models.

Attack Power will be determined
by Beauty and Charm;

Defense Power will be determined by
EQ and IQ. Models with low Defense
can be knocked down very easily.

Luck is for Combo Attacks. The
more Luck pts you have the more
Combo you can do.

To use Combo Attacks, click this icon
repeatedly. It will consume 40 pts of
Luck for each successful combo.

There's a trick for using the combo,
you can pull off a combo a lot easier
when you have less energy.

It is hard to use combo when you
have a lot of energy. It just works
like a desperate move in a fight.

Last but not least, the number of
fans will become the energy of the
model.

When the energy level runs to zero,
the model will lose. It's that simple.
Did I forget anything...?

Akira: One more thing Sana. There
is a "Simgirls Fans Cheer" feature
to boost energy during the duel.

Click Simgirls fans as fast as you
can and they will help retaining some
energy for your Simgirls.

But your model will need a large group
of fans to have any kind of
meaningful impact.

Akira: That's all you need to know.
Enjoy the catfights !!

Sana: Now let's get ready to fight !

Choose a Model

Choose Fighter 1

minimum fans required: 2000

Choose Fighter 2

Ready? Duel begins !!

Not qualified to duel.

This tradition is for famous models
only. Please have at least
2000 fans to join.

Team
Sign
Height
Weight
Breasts
Waist
Hip

Beauty
Charm
EQ
IQ
Luck
Fans

TOMOKO SAEKI

Simgirls
Scorpio
163cm
47kg
88C
56
89

Profile

Ratings

(Attack)
(Attack)
(Defense)
(Defense)
(Combo)
(Energy)

Secret Skill

Seducing Punch

When using combo attacks, Tomoko can convert
other fans to support her and boost her own energy.

KOTOMI TAKANASHI

Simgirls
Virgo
155cm
43kg
84D
53
83

Gymnastics Moves

When facing combo attacks, Kotomi's special moves
can avoid 50% of the damages.

KARIN AOI

Simgirls
Aries
160cm
45kg
86B
54
85

True Blessings

When using fans cheer, Karin's fans will wish her good
luck and her luck will recover gradually.

AMI KURIMOTO

Simgirls
Aquarius
159cm
42kg
82A
51
83

Loyal Fans

When using fans cheer, Ami's energy will increase
3 times faster than other Simgirls.

SANA RICHARDSON

Supergirls
Gemini
170cm
51kg
90C
59
92

170
170
140
140
170

Super Bullying

When using combo attacks, Sana will verbally abuse
to reduce her opponent's EQ (against Simgirls only).

AKIRA KUDO

Supergirls
Capricorn
175cm
53kg
91E
60
90

220
220
220
220
220

The Ultimate Curse

When using combo attacks, Akira will deal damages
to her opponent's luck (against Simgirls only).

After days of hardwork, the Simgirls finally defeat the Supergirls and
win the Super Gravure Competition !!

The party is held at the penthouse of a five-star hotel. It had a great
view of the entire Blue Mountain.

Girls: WOW... this is such a nice place. It will be great if we can all
live here.

Everyone drank a lot of alcohol at the celebration party.

After the party, the girls were super tired... but the Director of the
event asked them to stay.

The Director: Hey girls! I would like you to meet Mr. SimMan. He is the
Primary Sponsor of our show and also the owner of this resort. Without
him, we will have no Super Gravure Idol Competition.

Girls: Thank you so much! It's nice meeting you SimMan !!

The Director: That's not enough. I think if you girls really want to say
thank you to Mr. SimMan, you will need to show some real love.

The Director: (Hehehe, the crew has put a lot of sex pills in their drinks
today... they will do whatever it takes to satisfy their sex drives.)

The Director: First of all, take off all your clothes and show SimMan
that you are clean and ready to serve him.

The girls quickly surrounded SimMan like a group of sharks surrounding
their prey.

Ami: "Hey STOP IT everyone! What are you guys doing...? Oh my gosh!"
The girls ignored Ami completely.

Ami: "This is gross and disgusting! I'll leave you girls alone!"
Ami left the room...

Akira pushed away the other girls and grabbed his cock immediately.
Given her age, she is definitely the most aggressive one here. Without
wasting any time she is sucking and licking him.

Karin quickly lies down and joins Akira. At the same time, Kotomi and
Sana come around to his right side and tease him from behind. Sana
kisses his neck and ear while Kotomi is licking the tip of his dick.

Of course there is Tomoko, without a word he pulls her close and licks
her lips. She opens her mouth and their tongues melt into one.

Meanwhile, three girls are working hard on his hard cock. Akira is licking
up and down the dick; Karin is licking and sucking his hairs and balls;
Kotomi is kissing and sucking the tip.

This is the most exciting blowjob ever. He decided to give Kotomi some
encouragement and push his fingers into her asshole. First one finger,
and two, and then three.

Sana continues to lick his ear and do dirty talks.
Sana: "Do you like this? Fuck us all! We are all fucking bitches and we
want you to fuck us so bad..."

Tomoko is riding on his lap and moving back and forth to rub her pussy on
his skin. he can feel the little bitch is all wet down there, as her juice is
running down his inner thigh.

The girls keep moaning and screaming. SimMan finally comes. Akira takes
the cock to her mouth and swallows them all by herself.

It take the girls almost half an hour non-stop actions to make him cum.
All girls are exhausted and lied on the floor.

After satisfying his own pathetic hentai needs, SimMan walks to the
window and take a look at what he built in the last 10 years. He called
it the Simgirls Project.

It is a wonderful project with tremendous efforts and time spent in the
last ten years. He feels a bit of both satisfaction and sadness as it is all
coming to an end.

There are only two more days to go...

Super Gravure Idol

Join the Competition
(required $50,000 entry fees)

Leave the Competition

Youkoso! Welcome to the Super
Gravure Idol Competition.

This year our show will be held
outdoor at the Blue Mountain.

We have six finalists competing
for the Super Gravure Idol this
year.

And they are from two different
model agencies:
Simgirls vs Supergirls.

Look like it will be the most
competitive game ever.

In order to determine the winner,
we will have to pick the best
model from each team...

...and we will have the Ultimate
Duel between the Simgirls and
the Supergirls.

This is the last chance to win
more fans...

Please choose the best of the best
to represent the team.

Choose a model to represent the Simgirls

MC: After rounds of exciting
competitions...,

...and counting the votes
from fans, we are pleased to
announce that...

The Super Gravure Idol with the
most votes is...

Super Gravure Idol
of the Year

Simgirls Lose.

Ami Kurimoto

Karin Aoi

Karin Aoi

Kotomi Takanashi

Tomoko Saeki

Fukoma High
The Underwear Day

Close the door and walk away!
Well just take a look...

Girls are dressing inside...

Oh... oh... oh...

What a view...

Kotomi... Tomoko and Ami... all are here...

Hmm... Kotomi is small, but she is so chesty,
I never noticed that before... Damn they look so lovely...

Ami is rather skinny... oh, what am I thinking !!?
She is my friend !!

Tomoko has the perfect body. Too bad she
is facing the other way...

Um... They are almost ready.
I'd better go now...

(In Japan girls sell their used underwear for money.
Our school has this weird tradition: on underwear day,
every girl shows her stuff, then sells it shamelessly.)

(And they say you can impress the gals by buying their used underwear...
haha)

Hey guys! Do you like them? You can please a girl by offering a high price,
but if the offer is too low... it is an insult.

How much will you pay for Ami's underwear?
Enter the amount: (0 - 200):

How much will you pay for Kotomi's underwear?
Enter the amount: (0 - 200):

How much will you pay for Tomoko's underwear?
Enter the amount: (0 - 200):

Ami:
Hey I didn't think you would buy mine...
what are you doing...? This is crazy.

Ami:
Nevermind...

Kotomi:
Hey... you are so sweet... hehe
This is so embarrassing...

Kotomi:
Oh? You don't like them... I am so disappointed.

Tomoko:
You like them huh? I wore them all day and you can still
taste my scent on them...

Tomoko:
Well, forget it. I don't want to sell it to someone with no taste!

Girls:
Thank you very much for all your support!!

Dance Party

Hey Kotomi !!

Kotomi: Hey !!
(She looks so sexy tonight!)

You alone ?

Kotomi: Nope... Have you seen Ami around?

Ami? Not really! How's it going?

To tell you the truth, this is my first visit here, so  I am not
very used to the environment.

1. I feel the same way; it is a bit overwhelming.
2. Well, actually I really like this place.

Hehe really? You really think that?

(Ami appears)
Hey guys! Having fun?

Kotomi: I've been waiting for you! Where have you been?

Ami: I just went to the washroom.

Kotomi: You should have asked me to go with you!

Ami: Come on little girl you are not a kid anymore! It's time to hang around
and get to know some boys.

Kotomi: Hey, I think you should speak for yourself! As far as I can tell, he's
the only guy you hang around with...

(Ami turns red)
Shut Up!!

OK, enough talk, let's go dancing! Hey
do you want to come with us?

1 Ah I think I'll hang out here a little while longer
2 Great! Let's go.

30 minutes later...

On the stage...

Tomoko: Hi!

Hi.....
(Whew... she is so HOT!! Who would imagine that a teenage
girl could have such a great body.)

(Tomoko shakes her body to the music in front of you,
while staring into your eyes. About another 3 minutes later...)

Tomoko: Feeling tired?

Nope how about you?

Tomoko: Hm...

A little bit. Maybe you could buy me a drink?

(You buy Tomoko a drink and the conversation continues...)

Tomoko: You know what? I really like dancing on the stage. You know when
all the people are looking at you under spotlight... I like that feeling.

Oh yeah. I know...

You saw me? ... so what do you think?

1. Not too bad.
2. You are so attractive when you're dancing. I can't get my eyes off you.

Hehe thanks for the drink. You were very sweet tonight. See ya around.

(The dance party ends)

Auto show

Akira: Car shows are very popular here. At car shows, not only can you
find the newest car models, but also some beautiful female models as well.
Enjoy!!

Tomoko is standing beside a super sports car and she is surrounded by a group
of people.

I wonder if she can see me...

1. Wave to her
2. Walk away

Forget it. She can't see me anyway.

YELLOW CORN

n

r

o

C

w

l

e

Y

(Ami appears)

Ami: You just get here? I have been standing there for almost four hours,
smiling and posing for pictures. It's killing me. I will never do this again.

Wow... Ami! You look so different today.

Ami: Don't laugh at me. I don't feel very good about dressing like this.
It's just not me. I still prefer jeans and T-shirts.

1. But I think it suits you very well.
2. Yeah you are right. It doesn't work for you.

Ok. Stop that before I punch you in the face.

Oh­ time's up, my break is over. I need to go back to my post.

(You walk around aimlessly. 5 minutes later.)

(In a corner, Ryuji is flirting with Kotomi...)

"You are so cute today."

"Hm thank you but I think you are with Tomoko?"

"Come on don't be silly. At this moment I am with you !!
Just you and me here... can't you see? "

(Disgusting Bastard.) Hi Kotomi.

Ryuuji: Excuse me, we are having a conversation. Can you wait?

Kotomi: Ryuuji, actually I need to talk to him.

Ryuuji: FINE!! (He walks away angrily)

(He is such a jerk.)

Kotomi: Thank you for coming over. You saved me.

1. Ok, I have nothing to do anyway.
2. Whenever you need me, I am always there.

Announcement: Ladies and Gentlemen, "My favourite car show girl"
is about to begin...

Kotomi: Oh, I need to go now. Remember to vote for me! Hehe. Sorry.

(She suddenly turns around, saying something, but it's too noisy for me to
hear her!  She turns back and runs to the stage.)

Announcement: Please vote for your favourite show girl

1. Kotomi
2. Ami
3. Tomoko

Girls: Thank you for coming to the car show !! Please come back
next year. Goodbye !!

Game Show

Akira: Welcome to the game show! There are many of the latest hot games.
Where do you want to start?

1. View "Outer Space Shooting"
2. View "The power of Ninjas"
3. View "Dark Angels"
4. Buy a game now

Ami is the show girl for "The power of Ninjas"

Ami: This game is all about beating up people,
and fighting your way to the boss.

Haha Ami, you don't look like a ninja. You look more like a crown!!
Get a samurai's sword or something.

Ami: If I have a sword, I will cut you into two halves !!
(He still treats me like a boy...)

The show girl of "Outer space shooting" is Kotomi.
She dresses like a space pilot. Cute.

Kotomi: This is the best shooting game of the year.
Why don't you give it a try?

Kotomi: I like all shooting games. They are fun and simple to play.

Cool... I will think about it.

Kotomi: ......
(Will he buy this game because of me?)

Tomoko is the show girl for the game "Dark Angel".
She is always the hottest babe.

What is this game?

Tomoko: It is an online RPG game. You know fighting around with your friends,
exploring lands those types of things.

Tomoko: Hm... are you interested? Come on... buy this one. Hehe.
(She slightly leans forward)

Ok... I will come back in a moment.
(Tomoko really knows how to use her beauty...)

Tomoko: Thank you!!
(Will he come back?)

Tomoko: Buy Dark Angel. I know you'll like this game.

Kotomi: Outer space shooting is fun!!

Ami: ......

Tomoko: Forget about those shooting games, they are out-dated.

Kotomi: No!! Those online games are way too time consuming. Waste of time.

Ami: OK Enough! Let him decide...

1. Buy "Outer Space Shooting"
2. Buy "The power of Ninjas"
3. Buy "Dark Angels"

I had a wild time with Tomoko playing a little roleplaying game at the
back stage.

Girls: Thank you so much!!

New Year Picnic at Ocean Dome

Ocean Dome is the biggest indoor all-season beach in Japan.
Everyone jumped for joy when we learned that
we were coming here for New Year Picnic.

There are many good news. First, all girls will be wearing sexy swimsuit.
Second, our photo club is going to take a lot of pictures for the girls
and send them to national Super Gravure Idol Competition.

The first girl coming out from changing room is Ami.
She is wearing a rather conservative swimsuit and it really suits her character.

Hey Ami you look hotter than usual today hehe!

Ami: Can you stop making fun of me? Just for once?

About 10 photographers pick up their cameras and start shooting.
Ami is lying naturally on the sand. She looks very pretty today.

Probably for the very first time ever since I know Ami,
I can't help to check out her body...

She is the skinny type. But for a few seconds, I just have some dirty
thoughts. Afterall she is a girl.

(What the fuck? Ami is like my bro... I am insane.)

Hey Ami !!

It's Kotomi. She is wearing a very cute and hot bikinis in heart shape print.
I think they match her personalities very well too.

Kotomi has big breasts comparing to her tiny body.
Her breasts are bouncing up and down while she walks.
The tight bikinis make them stand out even more.

Kotomi is coming this way. She draws a lot of attentions quickly. a large group
of photographers, around 20, come around Kotomi and shoot photos of her.

Kotomi used to be very shy. But now she is pretty popular these days
and her confidence is building up quickly.

She is now willing to do more sexy poses. I think she has great
potentials to become a super gravure idol. She has a small and hot body,
big breasts and a cute innocent face...

...basically all it takes to become a perfect gravure idol.
However she can be nervous sometimes. If she can just relax and
open up even a bit more, she will be a star in the future for sure.

The two girls pose together. Now almost all 40 photographers who come to
the Ocean Dome are working with Ami and Kotomi.

Suddenly one of the photographers shouts: "Look! Tomoko is there."

Tomoko comes out with a black see-through bikinis. It's sexy and mysterious,
somewhat similar to her style.

It's safe enough to say that Tomoko is born to be a model. Not only she
has all the requirements: killer face and body, but more importantly,
she has the charm.

She can easily pull off many different looks and poses naturally. She can be
sexy or innocent, or even both at the same time without even trying.

Tomoko is stealing other girls' thunder. About 20-30 photographers
come around her immediately and take pictures like crazy.

As far as I can tell, Tomoko will become one of the next top gravure idols
in Japan. And her photos should have a good chance winning the
Super Gravure Idol Competition.

Now it's my turn to choose a model to work on.
Should I take photos of Tomoko or Ami or Kotomi?

1. Ami
2. Kotomi
3. Tomoko

Finally all three girls pose together and we've got some really amazing photos.
We all have a great new year started at Ocean Dome.

Pleasure Level

%

The End

My poops are
everywhere!

I am dirty!
Can you clean?

Status

Energy:
Hygiene:
Health:

%
%
%

Ask her background

Karin: " Me... ? "
(She can't remember. I think I'll
need to find out myself.)

"You are Karin Aoi. From now on
you are my maid and I will teach you
how to take care of yourself... "

Play

Karin: " What to do my lord? "

Karin: " Is there anything I can help? "

Karin: " How are you doing today
Master? "

Karin: " My Master treats me so good. "

Karin: " Is there anything you want to
share with me? "

Karin: " Thank you so much Master! "

Give yourself to me!

Karin: " No sir !! It hurts... "

Karin: " As you wish..."

Clean me now!

Karin: "Oh Yes Master!"

Karin: "YES! Fuck me!"

Karin: "Don't stop! Fuck me harder!"

Karin: Good morning Master! Let's take a bath together...

Karin: How's the water Master?

Hm... fine. Karin, from now on you don't call me Master. You can just
call me

Karin: Ok. Yes Master.

......

Karin, there is something I want you to know. You will need to leave
here on Day 100...

Karin: WHAT? Master? You don't want me anymore?

No... be a good girl Karin. It's for your own good.

Karin: NO!! Please don't leave Karin alone Master! Please...

Karin: I just want to stay with Master!

(Hearing her pray my heart sinks to the bottom. Afterall we have been
living together for quite awhile. I don't want to be seperated with her
either.)

Karin: Please let me stay Master! Is it because I didn't do a good blow
job? I can practice! I will do it better next time!

(I am a monster! Although she'd tried to kill me before, how could I take
advantages of an innocent girl like that?)

For the first time I hold her tight and kiss her with passions...

After taking the shower, I took Karin to the bedroom and let her lie in my
bed. She is such a sexy girl! I really don't want to let her go...

Karin: Master, are we playing a new game today?

Yes Karin, this time I will serve you instead.

I kissed her body gently from head to toes.
She has a nice athletic body... it is almost as good as Tomoko's.

A bit less curvy with slightly flatter chest and hip...

But it is just amazing nonetheless!

I take off her panties and lick her pussy...

She gets wet very soon.
Karin: "Yes Master! I like this feeling... it feels so good!"

Karin returns the favor and takes my cock into her mouth as usual.
Only this time, she sucks it more passionate than ever.

I pushed my tongue deep inside her pussy and I felt her jump in reaction.
She took my cock deep down her throat in return.

We both cum at the same time...

Karin: Master I love what you did to me today. Thank you so much!

An Empty Basement

Tomoko:
......

Tomoko:
Sorry I am busy.

Tomoko:
Hi there!

Tomoko:
Hey! Nice to see you again.
(I think he is okay...)

Asks her name!

You just made a new friend!!
She'll take your flowers from
now on.

Tomoko:
My name is Tomoko Saeki...
How about yours?

Tomoko:
Er...  well I've to go,
can I talk to you later?

Tomoko:
Sorry I don't know you and I
can't take your gifts...

Tomoko:
What? I don't even know you.

Tomoko:
Hey!! How are you doin?

Tomoko:
What's up?

Tomoko:
What are you going to do after
school?

Tomoko:
You are such a nice guy!
(Oh he is cute!)

Asks her phone no.!

You two become good friends.
She will take Teddy Bears &
you can call her by phone!!

Tomoko:
Okay...
866-656-7354. Call me!

Tomoko:
Maybe later...

Tomoko:
Ohh!? Thank you!!

Tomoko:
Sorry! I am quite busy this week...

Tomoko:
I usually go shopping alone.

Tomoko:
Did you call me last nite?

Tomoko:
My father is working overseas and I
never see him. The nights are always lonely.

Tomoko:
I like strong and charming guy.

Tomoko:
Do you like swimming? I am a
cheerleader for the team.

Tomoko:
Some of my friends say I should become
a full-time gravure model... what do you
think?

Tomoko:
I think it's very romantic for a guy to
give me some flowers in the forest.

Tomoko:
Have you ever been to the
'Ocean's restaurant'? Their seafood is
good but not very clean...

Tomoko:
Have you ever heard of the 'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Tomoko:
Are you going to call me tonite?
(he is pretty attractive...)

Q: How do I look today?

1. Fantastic!
2. Damn you r sexy!
3. Good as usual.

Tomoko:
Thanks.

1. 866-652-7670
2. 866-656-7354
3. 866-609-9318

Q: Hey do you remember my phone?

Tomoko:
Good you remember!

Tomoko:
Sorry wrong answer!

Asks her birthday!

You two become close friends,
now you can start dating
her and she will answer as
long as you ask.

Tomoko:
My birthday...?
November 21.

Tomoko:
I am not telling you!

Tomoko:
Hey you are so sweet!

Tomoko:
Just you and me...?
Well maybe later...

Tomoko:
Last time a guy gave me a ring when we
were having dinner together... although
I didn't like him, I found it quite touching.

Tomoko:
I think loyalty is very important in any
relationship.

Tomoko:
When I told you my secrets,
please don't forget it.

Tomoko:
From now on, our relationship will
level up only during a date.

Tomoko:
They have a lot of sad movies
playing in Golden City!

Tomoko:
You know what? You can't kiss a
girl unless she gives you a signal!

Tomoko:
The girls think I am a slut. Whatever!
They don't know me. I don't care what
they say about me.

Tomoko:
The best time to give a gift is during
a date. It is a lot more effective.

Tomoko:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Tomoko:
Well I maybe free on...
(WeekDay #):

Q: Do you like me?

1. I don't know...
2. Yes I do!!
3. We are friends...

Tomoko:
Alright...

1. Scorpio
2. Virgo
3. Sagittarius

Q: What is my Zodiac sign?

Tomoko:
Correct!

Tomoko:
Favourite colors? I like
red, blue, black and pink.

Tomoko:
My favourite song? I don't know,
I think 'Blurry Eyes'.

Tomoko:
I love movies. My favourite is
"Love Generation".

Tomoko:
My favourite food is sushi.

Tomoko:
Sport Car? I like Carrera GT.

Tomoko:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Tomoko:
Sorry I am not available on that day.

Tomoko:
That guy keeps calling me and it's so
annoying. Can you ask him to stop that?

Tomoko:
Blue mountain...?
Suppose to be a sad place?

Tomoko:
Do you still remember our
first kiss?

Tomoko:
Isn't it true that all guys in high school
care about sex only? Sometimes I don't
even want to go to school anymore.

Tomoko:
One day when I am seriously upset or mad at you,
don't think it's over. Sometimes I just want you
to cheer me up and treat me like a baby.

Tomoko:
I always want to visit each popular dating
location at least once... with good memories.

Tomoko:
That would be funny if I receive a big teddy
bear on the beach. Hehe...

Tomoko:
Hmm... I'd like to receive some fresh
flowers on the mountain.

Tomoko:
Are you coming over to my place tonite?
(I am waiting for you...)

Q: Do you love me?

1. I love you baby!
2. Yeah I do...
3. Why ask?

1. Your body
2. Your legs
3. Nothing...

Q: What are you looking at?

Tomoko:
I see...

Tomoko:
My Blood Type is AB.

Tomoko:
I am 163 cm tall.

Tomoko:
I am about 47 kg.

Tomoko:
My Body size...
B 88

Tomoko:
My Body size...
W 56

Tomoko:
My Body size...
H 89

Breasts: 88

Waist: 54

Waist: 56

Hip: 89

Height: 163 cm
Weight: 47 kg
Blood type: AB
Free day:
First Kiss:

Press X to end scan

Tomoko:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Lv:
exp:

Kotomi:
Hihi !!

Kotomi:
What's up?

Kotomi:
What are you going to do after
school?

Kotomi:
You are such a nice guy!
(He is cute...)

You two become good friends.
She will take your Teddy
Bears and you can call her
by phone!!

Kotomi:
Okay...
866-731-8410. Call me!

Kotomi:
Maybe later...

Kotomi:
Thank you!!

Kotomi:
......

Kotomi:
I usually go to gym on Sunday.
(Day 7, 14, 21, 28 and so on)

Kotomi:
Did you call me last nite?

Kotomi:
Guys should be soft and gentle.

Kotomi:
My type? Well I think...
smart and charming guy.

Kotomi:
Have you seen Ami lately?

Kotomi:
I went shopping with Ami yesterday.
Yeah I always hang around with her.

Kotomi:
Have you ever heard of the  'Sleeping Forest'?
They said it is cursed and once you step inside
you will fast asleep!

Kotomi:
Have you ever been to the
'Ocean's restaurant'?
Their seafood is good but not very clean...

Kotomi:
They have a lot of SAD movies
playing in Golden City!

Kotomi:
Hey...
(he is pretty attractive...)

Kotomi:
Thanks.

1. 866-652-7670
2. 866-731-8410
3. 866-609-9318

Kotomi:
Good you remember!

Kotomi:
NO! You are Wrong!

You two become close friends,
now you can start dating
her and she will answer
as long as you ask!!

Kotomi:
My birthday is...
Aug 29.

Kotomi:
I am not telling you!

Kotomi:
Hey you are so sweet!

Kotomi:
Just you and me...?
Well maybe later...

Kotomi:
You can always ask me questions
from now on!

Kotomi:
When you ask me something,
please don't forget it.

Kotomi:
From now on, our relationship will
level up only during a date.

Kotomi:
You know what? You can't kiss a
girl unless she gives you a hint!

Kotomi:
If you don't have time to see
me, at least give me a call.

Kotomi:
Oh I am so tired today...

Kotomi:
I am free on... (Weekday#):
(Oh I think I am in love with him...)

Kotomi:
Well I maybe free on...
(WeekDay #):

Kotomi:
Alright...

Kotomi:
Correct!

Kotomi:
Sorry wrong answer!

Kotomi:
Favourite colors? I like
black, red, brown, yellow.

Kotomi:
My favourite song? I don't know,
I think 'You and Me song'.

Kotomi:
'Titanic' is my favourite movie.

Kotomi:
Among all the foods, I like
Noodle Soup the best!

Kotomi:
Sport Car? I like 360 Spider.

Kotomi:
Oh I LIKE it!  Thank you...

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

Kotomi:
Sorry I am not available on that day.

Kotomi
Whenever I get nervous, I will fart...
Please don't tell anyone. I trust you.

Kotomi:
Blue mountain...?
Suppose to be a sad place?

Kotomi:
Do you still remember our
first kiss?

Kotomi:
I want to visit each location at least
once... with good memories.

Kotomi:
Expensive gifts are nice, but they are not
always the best choice... depends on the
environment.

Kotomi:
Gifts have different effects at
different locations!

Kotomi:
Are you coming over tonite?
(What am I thinking...?)

Kotomi:
I see...

Kotomi:
My Blood Type is O.

Kotomi:
I am 155 cm tall.

Kotomi:
I am about 43 kg.

Kotomi:
My Body size...
B 84

Kotomi:
My Body size...
W 53

Kotomi:
My Body size...
H 83

Breasts: 84

Waist: 53

Hip: 83

Height: 155 cm
Weight: 43 kg
Blood type: O
Free day:
First Kiss:

Kotomi:
Wow this is so beautiful!!
I love it! (kiss)

(Enter 1-5. For Monday enter 1,
Tuesday 2... and Friday 5)

She doesn't want to talk and
leave you alone... you'd better
find out what's wrong.

Tomoko:
Can I talk to you later?
(Ryuuji keeps bugging her)

Kotomi:
Can I talk to you later?
(Ryuuji keeps bugging her)

Fight Ryuuji
Leave them
alone

Kiss

Kiss

Album

Album

Let's do something H !!!!

Tomoko:
You wish!

She is melting...
Easy boy! You are almost
there. Just impress her
one last time and she is
all yours! Stay cool !!

Tomoko:
......
(My heart is pounding... what should I do?)

Tomoko:
I am not in the mood to
play right now...

Kotomi:
Maybe later... ?

She is melting!
You are just one step away!
Impress her one last time and
cute Kotomi is all yours!

Kotomi:
......
(I think I am in love. Should I do it?)

Kotomi:
Do whatever you like... but
please be gentle...

Tomoko:
......

Hey baby... what's the matter?

Tomoko:
You don't really care about me.
I hate you!

(Girls always have problems...)

Tomoko:
Hehe... sorry, I was just in a bad
mood. I'll make it up to you.

Let's practice!
Let's play! (-20 En)

Tomoko:
Do you need to practice?
(strongly recommended)

Practice 1
(Uniforms)
Practice 2
(Racing queens)
Practice 3
(Traditional)
Practice 4
(SM queens)
Practice All
(Crazy mix)

(Hit X during practice to exit)

Your Bet:

$100
$300
$500

Tomoko:
Here's a quiz! What panty am I wearing?
You have less than a sec to find out!

Tomoko:
Well, what is it?

Tomoko:
Find the answer yourself!!
Press 'X' to exit.

Tomoko:
Here's a quiz! What bra am I wearing?
You have less than a sec to find out!

Tomoko:
How many pieces am I wearing?
You have 3 secs to find out!

Enter (1-9):

Tomoko:
Well, how many?

Tomoko:
Here's a quiz! What is under my skirt?
You have less than a sec to find out!

You earned: $

Tomoko:
Hey you are right!!

You lost: $

Tomoko:
Sorry wrong answer!!

Ocean's restaurant

Ocean's restaurant

Hot Beach

Hot Beach

Space Trip

Space Trip

$ -150

$- 5000

$- 300

$- 500

$ -200

Tomoko:
Sorry I will go there with my
boyfriend only.

Sorry you don't have enough money.

Z
Z
Z

Photograph

Photograph

Use

Use

Her Mood

Tomoko:
Wow! That's a cool car!

1. Honda S2000
2. 360 Spider
3. Carrera GT
4. Ford Mustang
5. Dodge Viper

Answer (1-5):

Tomoko:
The colors that I like are...

1. black, red, brown, yellow
2. white, red, blue, green
3. black, red, blue, pink
4. black, blue, pink, green
5. green, white, black, pink

Tomoko:
I don't really like these foods,
I prefer...

1. Chicken Teriyaki
2. Noodle Soup
3. Dumpling
4. Sushi
5. Rice Cake

Tomoko:
I bought a DVD of my favourite movie.
It is so good...

1. Fight Club
2. Titanic
3. DNA2
4. Pulp Fiction
5. Love Generation

Tomoko:
I really love that song...

1. Blurry Eyes
2. Paranoid Android
3. Opps I did it again
4. Close to you
5. You and Me song

Tomoko:
I am studying in...

1. Junta High
2. Natural High
3. Five High
4. Fukoma High
5. Fuma High

Tomoko:
My birthday is coming...

1. Sept 10
2. Jan 26
3. Feb 19
4. Jul 30
5. Nov 21

Tomoko:
Are you going to call me tonite?

1. 866-930-6122
2. 866-288-6312
3. 866-656-7354
4. 866-731-8410
5. 866-542-7773

Z
Z
Z

1. I am having a date right now!
2. Oh I... where are you?
3. I am busy, can I call back?

Answer (1-3):

Kotomi:
Hihi !! What are you doing?

Call in Progress...

Tomoko:
Who's calling?

Oh! Just some stupid people.
(Kotomi will be mad at me...)

1 missed call from
Kotomi

Relationship Exp
decreases!!

Choose an item.

Tomoko:
Thanks, you are so considerate...
(State returns to normal)

Tomoko:
Well... why are you giving me this?
(No effect...)

Tomoko:
Do you have anything for me?

Tomoko:
Wow!! I like it! Thank you...

Tomoko:
It's alright...

Tomoko:
Thank you!!

Tomoko:
Stop!!
What are you doing!?

Tomoko:
...... can we do something else?

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Day

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Tomoko:
See you later!
(She is not satisfied! You'd better
try harder next time.)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
French Fries? No way! I only like...

Tomoko:
I remember I saw my favourite movie
in this cinema a few years ago...

Call in Progress...

Wrong number! Wasting my airtime.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Besides, she also gives you this.

Tomoko:
I am hungry now. I want to have some...

Tomoko:
My favourite movie of all time...

No idea. I should have turned it off.
(Kotomi will be mad at me...)

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Tomoko:
My blood type...

1. A
2. B
3. O
4. AB

Tomoko:
My breast's size...

1. 86 cm
2. 87 cm
3. 88 cm
4. 89 cm
5. 90 cm

Tomoko:
My waist's size...

1. 53 cm
2. 54 cm
3. 55 cm
4. 56 cm
5. 57 cm

Tomoko:
My hip's size...

Tomoko:
My height...

1. 162 cm
2. 163 cm
3. 164 cm
4. 165 cm
5. 166 cm

Tomoko:
My weight...

1. 44 kg
2. 45 kg
3. 46 kg
4. 47 kg
5. 48 kg

Tomoko:
My last name...

1. Saeki
2. Hara
3. Aoi
4. Kotomi
5. Nakama

Tomoko:
Do you remember when we first kiss?

Enter a day number:

Answer (1-100):

Call in Progress...

Oh! Forget it, let's have fun!
(Kotomi will be mad at me...)

Tomoko:
Let's do something else...

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

BONUS GAME
Some bad dudes took your date!
This is a great chance to show
your manhood! Beat them up
and get your girl back!!

Besides, she also gives you this.
It can double the wage for drug dealer

Call in Progress...

One of my clients... he's very annoying.
(Kotomi will be mad at me...)

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

Besides she aslo gives you this.

?

1. 87 cm
2. 88 cm
3. 89 cm
4. 90 cm
5. 91 cm

Who knows? maybe some outer
space aliens.
(Kotomi will be mad at me...)

Great Job!! The famous
Miss Fukoma High
is now your girlfriend!
You can visit her
place from now on !!

Tomoko:
Wow! I will miss you... Call me soon.
Please keep this!
(Good Job! She is impressed and
gives you one piece of puzzle.)

YOU FOUND A SCOUTER!
Some aliens (Saiyan?) must have left it
behind, and you are so lucky to pick it up.
It can scan all her personal data and
even when she is free!

$ -300

$ -500

Kotomi:
Sorry I will go there with my
boyfriend only.

Kotomi:
Last time I saw my dream car in
the parking lot...

Kotomi:
I usually like to wear clothes in those
colors...

Kotomi:
Yesterday I ate my favourite food...

Kotomi:
Let's go see my fav movie again...

Kotomi:
Yeah I remember the song...

Kotomi...
I go to school with Ami everyday...

Kotomi:
Can you remember my birthday?...

1. Sept 10
2. Jan 26
3. Aug 29
4. Jul 30
5. Nov 21

Kotomi:
You must have forgotten my number...
Don't look at your cellphone no cheating!

Tomoko:
Hey... What are you doing?

Kotomi:
Who is calling? Girl?

I don't want to be disturbed
(Shit! Tomoko will be mad...)

1 missed call from
Tomoko

Kotomi:
Oh my god, you are so gentle...
(State returns to normal)

Kotomi:
Well... ok no thank you...
(No effect...)

Kotomi:
Let's see what you have here...

Kotomi:
Wow!! I like it! Thank you...

Kotomi:
It's alright...

Kotomi:
No! Please don't do it...

Kotomi:
Well can we do something different?

Great Job!! Cute Kotomi
is now your girlfriend!
You can visit her
place from now on !!

Kotomi:
Wow! Thank you for everything.
I''ll always remember this date!

Kotomi:
See you later!
(She is not satisfied! You'd better
try harder next time.)

Don't worry nothing important
(Shit! Tomoko will be mad...)

Kotomi:
Wow! I will miss you... this is for you... hehe.
(Good Job! She is impressed and  gives you a gift.)

Kotomi:
My blood type...

Kotomi:
My breast's size...

1. 84 cm
2. 85 cm
3. 86 cm
4. 87 cm
5. 88 cm

Kotomi:
My waist's size...

1. 51 cm
2. 52 cm
3. 53 cm
4. 54 cm
5. 55 cm

Kotomi:
My hip's size...

1. 80 cm
2. 81 cm
3. 82 cm
4. 83 cm
5. 84 cm

Kotomi:
My height...

1. 154 cm
2. 155 cm
3. 156 cm
4. 157 cm
5. 158 cm

Kotomi:
My weight...

1. 40 kg
2. 41 kg
3. 42 kg
4. 43 kg
5. 44 kg

Kotomi:
My last name...

1. Saeki
2. Takanashi
3. Momonari
4. Kurimoto
5. Nakama

Kotomi:
I will never forget our first kiss...

Oh! Just some stupid people.
(Shit! Tomoko will be mad...)

Tomoko:
Stop!!
I don't have the mood right now.

Finally, you two become lovers!

Tomoko:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

1. 82 cm
2. 83 cm
3. 84 cm
4. 85 cm
5. 86 cm

1. 81 cm
2. 82 cm
3. 83 cm
4. 84 cm
5. 85 cm

1. 152 cm
2. 153 cm
3. 154 cm
4. 155 cm
5. 156 cm

1. Saeki
2. Hara
3. Aoi
4. Kudo
5. Takanashi

Kotomi:
Do you remember when we first kiss?

Kotomi:
My birthday is coming...

1. Sept 10
2. Aug 29
3. Feb 19
4. Jul 30
5. Nov 21

Kotomi:
Thanks, you are so considerate...
(State returns to normal)

Kotomi:
Well... why are you giving me this?
(No effect...)

Kotomi:
Do you have anything for me?

Kotomi:
Sorry.
I don't have the mood right now.

Kotomi:
...... can we do something else?

Kotomi:
I am not quite ready...
(She is not satisfied! You'd better
try harder next time.)

Hit X to exit

Kotomi has a secret little problem.
Whenever she gets nervous she will
fart! You can stimulate her
sensitive spots with a feather.

Hit X to exit

Tomoko's Photos

Tomoko's Portfolio

(You do not have any picture in this folder)

Tomoko Saeki

Simgirls

DVD

@¯Ù­åÈÀ·¤†
òÖÿ»¯·`ÊÙ®!!

î⼤uýǹ

Tomoko Saeki

Disc One

Kotomi's Photos

Kotomi's Portfolio

Hit X to exit

[RIGHT]
[UP/DOWN]
[LEFT]
[SPACE]

Acceleration
Steering
Brake
Nitro Boost

Engine Heat

You are under arrest!

(If you can pay, you can go on with the date, otherwise
you will be staying in jail for a whole day and your date
will be ruined completely)

Pay ticket $500
Go to Jail

Cool! You get away from
the cops and the girl is very
impressed by your skill.

EFFECTS:
Relationship: + 50
Mood: + 60
Condition: Normal

Do you want to rent a car?
Rental Fee: $ 100

Girls love Speed! Drive them to the place fast and safe and they
will be impressed. If you choose to rent the car you can play a
mini driving game that you need to flee from the highway cops.

Yeah
Nah...

HOW to Drive...

Hold the right arrow key to
acclerate; press up/down keys
to steer and avoid crashing into
other cars; Hold space for nitro
to boost up speed, but it will
only last for a few secs before
the engine overheats!

Are you ready to run?
Step on the gas now!
(Press and hold the right arrow key to start game)

(If you don't pay you will be locked in jail for the whole day)

Pay ticket $50
Go to Jail

Cool! You get away from
the cops. Make sure
you do the same thing
during a date.

Do you want to rent a car?
Rental Fee: $10

Girls love Speed! It is a great idea to practice your driving skill
before going on an actual date!

Don't give up!
Keep running for your love!

Cool! You've made it!
You get away from
the cops and arrive
your destination safely.

ActionScript [AS1/AS2]

Frame 1
stage.showMenu = false; var savefile = SharedObject.getLocal("game"); Mouse.hide();
Frame 2
ifFrameLoaded (12178) { gotoAndPlay (5); }
Frame 3
percentVAL = int((getBytesLoaded() / getBytesTotal()) * 100); percent = percentVAL add " % loaded"; setProperty("statusbar", _width , percentVAL * 4);
Frame 4
gotoAndPlay (2);
Frame 5
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 5
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 6
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 21
if (pop1 < 16000) { setProperty("/d1", _x , -2000); } if (pop1 < 8000) { setProperty("/p1", _x , -2000); } if (pop1 < 4000) { setProperty("/c1", _x , -2000); } if (pop1 < 2000) { setProperty("/m1", _x , -2000); } if (pop2 < 16000) { setProperty("/d2", _x , -2000); } if (pop2 < 8000) { setProperty("/p2", _x , -2000); } if (pop2 < 4000) { setProperty("/c2", _x , -2000); } if (pop2 < 2000) { setProperty("/m2", _x , -2000); } if (pop3 < 16000) { setProperty("/d3", _x , -2000); } if (pop3 < 8000) { setProperty("/p3", _x , -2000); } if (pop3 < 4000) { setProperty("/c3", _x , -2000); } if (pop3 < 2000) { setProperty("/m3", _x , -2000); } if (pop4 < 16000) { setProperty("/d4", _x , -2000); } if (pop4 < 8000) { setProperty("/p4", _x , -2000); } if (pop4 < 4000) { setProperty("/c4", _x , -2000); } if (pop4 < 2000) { setProperty("/m4", _x , -2000); }
Frame 22
if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } temp = pop0; if (0 >= temp) { tellTarget ("/akirafb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/akirafb") { gotoAndStop (30); }; } else { tellTarget ("/akirafb") { gotoAndStop (31); }; } if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; }
Frame 23
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Instance of Symbol 58 MovieClip "mouse" in Frame 23
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 24
if (style == 1) { setProperty("/man1", _x , 140); } if (style == 2) { setProperty("/man2", _x , 140); } if (style == 3) { setProperty("/man3", _x , 140); } if (style == 4) { setProperty("/man4", _x , 140); }
Instance of Symbol 58 MovieClip "mouse" in Frame 24
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 25
ship = int(ship); ship2 = int(ship2); ship3 = int(ship3); ship4 = int(ship4); if ((state >= 2) || (state2 >= 2)) { timer = (getTimer() / 1000) - oldtimer; timer = Math.floor(timer); if (175 < timer) { oldtimer = timer + oldtimer; if ((state >= 2) && (state2 < 2)) { luck = 0; } if ((state < 2) && (state2 >= 2)) { luck = 1; } if ((state >= 2) && (state2 >= 2)) { luck = random(2); } gotoAndPlay (41); } play(); } setProperty("/blood", _width , hp * 1.4);
Instance of Symbol 58 MovieClip "mouse" in Frame 25
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 40
gotoAndStop (25);
Frame 113
if (luck == 0) { gotoAndStop (1011); } if (luck == 1) { gotoAndStop (1010); }
Instance of Symbol 58 MovieClip "mouse" in Frame 114
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 132
day = day + 1; if ((((((((((((((day == 6) or (day == 13)) or (day == 20)) or (day == 27)) or (day == 34)) or (day == 41)) or (day == 48)) or (day == 55)) or (day == 62)) or (day == 69)) or (day == 76)) or (day == 83)) or (day == 90)) or (day == 97)) { week = "SAT"; } else if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { week = "SUN"; } else if ((((((((((((((day == 5) or (day == 12)) or (day == 19)) or (day == 26)) or (day == 33)) or (day == 40)) or (day == 47)) or (day == 54)) or (day == 61)) or (day == 68)) or (day == 75)) or (day == 82)) or (day == 89)) or (day == 96)) { week = "FRI"; } else if ((((((((((((((day == 4) or (day == 11)) or (day == 18)) or (day == 25)) or (day == 32)) or (day == 39)) or (day == 46)) or (day == 53)) or (day == 60)) or (day == 67)) or (day == 74)) or (day == 81)) or (day == 88)) or (day == 95)) { week = "THU"; } else if ((((((((((((((day == 3) or (day == 10)) or (day == 17)) or (day == 24)) or (day == 31)) or (day == 38)) or (day == 45)) or (day == 52)) or (day == 59)) or (day == 66)) or (day == 73)) or (day == 80)) or (day == 87)) or (day == 94)) { week = "WED"; } else if (((((((((((((((day == 2) or (day == 9)) or (day == 16)) or (day == 23)) or (day == 30)) or (day == 37)) or (day == 44)) or (day == 51)) or (day == 58)) or (day == 65)) or (day == 72)) or (day == 79)) or (day == 86)) or (day == 93)) or (day == 100)) { week = "TUE"; } else { week = "MON"; }
Frame 168
if ((day >= 10) && (state4 == 1)) { karin_energy = (karin_energy - 10) - random(10); hygiene = (hygiene - 10) - random(5); if ((karin_energy < 40) or (hygiene < 40)) { health = (health - 10) - random(5); } if (karin_energy < 0) { karin_energy = 0; } if (hygiene < 0) { hygiene = 0; } if (health < 0) { health = 0; } ship4 = ship4 + int(((karin_energy + hygiene) + health) / 6); }
Frame 169
stopAllSounds(); if (((day == 19) or (day == 47)) or (day == 75)) { gotoAndStop (1202); } else if (((day == 20) or (day == 48)) or (day == 76)) { gotoAndStop (225); } else if (day == 5) { gotoAndStop (3477); } else if (day == 7) { gotoAndStop (1378); } else if (day == 10) { gotoAndStop (1874); } else if (day == 14) { gotoAndStop (5157); } else if (day == 16) { gotoAndStop (2291); } else if (day == 21) { gotoAndStop (5100); } else if (day == 28) { gotoAndStop (5123); } else if (day == 35) { special = 1; gotoAndStop (2133); } else if (day == 42) { gotoAndStop (5188); } else if (day == 50) { gotoAndStop (3217); } else if (day == 51) { gotoAndStop (3253); } else if (day == 58) { gotoAndStop (5215); } else if ((day == 60) && (state4 >= 3)) { gotoAndStop (5728); } else if (day == 63) { gotoAndStop (1437); } else if ((day == 70) && (state >= 5)) { gotoAndStop (2693); } else if (((day == 78) && (state >= 5)) && (meter4 >= 100)) { gotoAndStop (2530); } else if (((day == 80) && (state >= 5)) && (meter4 >= 120)) { gotoAndStop (2539); } else if (((day == 82) && (state >= 5)) && (meter4 >= 140)) { gotoAndStop (2553); } else if ((day == 84) && (meter4 >= 140)) { gotoAndStop (3093); } else if (((day == 88) && (state >= 5)) && (meter4 >= 140)) { gotoAndStop (3297); } else if (day == 91) { gotoAndStop (1408); } else if ((day == 93) && (meter4 >= 160)) { gotoAndStop (3137); } else if (((day == 96) && (bitchfight == 3)) && (state3 == 9)) { bitchfight = 4; gotoAndStop (2620); } else if (day == 98) { gotoAndStop (5079); } else if (day == 100) { gotoAndStop (3218); } else { gotoAndStop (25); }
Frame 174
if (msfukoma == 1) { setProperty("/crown3", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 3) { setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); } else if (msfukoma == 4) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); } else if (msfukoma == 0) { setProperty("/crown3", _x , -2000); setProperty("/crown1", _x , -2000); setProperty("/crown4", _x , -2000); }
Instance of Symbol 58 MovieClip "mouse" in Frame 174
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 204
gotoAndStop (175);
Frame 357
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 444
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 473
gotoAndStop (444);
Frame 503
gotoAndStop (444);
Frame 533
gotoAndStop (444);
Frame 557
stop(); if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (11); }; }
Frame 558
if (model == 1) { setProperty("/ami", _x , 300); } else if (model == 2) { setProperty("/karin", _x , 300); } else if (model == 3) { setProperty("/kotomi", _x , 300); } else if (model == 4) { setProperty("/tomoko", _x , 300); }
Frame 578
stop(); if (130 < b1) { b1 = 130; } if (140 < s1) { s1 = 140; } if (250 < p1) { p1 = 250; } if (250 < k1) { k1 = 250; } if (180 < l1) { l1 = 180; } if (200 < b2) { b2 = 200; } if (180 < s2) { s2 = 180; } if (160 < p2) { p2 = 160; } if (160 < k2) { k2 = 160; } if (250 < l2) { l2 = 250; } if (170 < b3) { b3 = 170; } if (210 < s3) { s3 = 210; } if (220 < p3) { p3 = 220; } if (170 < k3) { k3 = 170; } if (180 < l3) { l3 = 180; } if (250 < b4) { b4 = 250; } if (250 < s4) { s4 = 250; } if (150 < p4) { p4 = 150; } if (150 < k4) { k4 = 150; } if (150 < l4) { l4 = 150; } if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (10); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 588
if (model == 1) { tellTarget ("/super") { gotoAndStop (8); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 589
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 590
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 591
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 592
if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (9); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 618
gotoAndStop (739);
Frame 620
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } if (model == 1) { tellTarget ("/super") { gotoAndStop (8); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (5); }; }
Frame 658
pop5 = pop5 - popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 680
if (model == 1) { gotoAndStop (740); } else if (model == 2) { gotoAndStop (741); } else if (model == 3) { gotoAndStop (742); } else if (model == 4) { gotoAndPlay (743); }
Frame 681
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } if (model == 1) { tellTarget ("/super") { gotoAndStop (2); }; } else if (model == 2) { tellTarget ("/super") { gotoAndStop (3); }; } else if (model == 3) { tellTarget ("/super") { gotoAndStop (4); }; } else if (model == 4) { tellTarget ("/super") { gotoAndStop (11); }; }
Frame 717
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } pop5 = pop5 - popadd; if (model == 1) { pop1 = pop1 + popadd; } else if (model == 2) { pop2 = pop2 + popadd; } else if (model == 3) { pop3 = pop3 + popadd; } else if (model == 4) { pop4 = pop4 + popadd; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 738
if (model == 1) { gotoAndStop (740); } else if (model == 2) { gotoAndStop (741); } else if (model == 3) { gotoAndStop (742); } else if (model == 4) { gotoAndPlay (743); }
Frame 743
hp = hp - 25;
Frame 770
if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; } tellTarget ("/super") { gotoAndStop (6); };
Frame 791
if (sch1 == "Fan Club") { tellTarget ("/ami shield") { gotoAndStop (2); }; } else { tellTarget ("/ami shield") { gotoAndStop (1); }; } if (sch2 == "Fan Club") { tellTarget ("/karin shield") { gotoAndStop (2); }; } else { tellTarget ("/karin shield") { gotoAndStop (1); }; } if (sch3 == "Fan Club") { tellTarget ("/kotomi shield") { gotoAndStop (2); }; } else { tellTarget ("/kotomi shield") { gotoAndStop (1); }; } if (sch4 == "Fan Club") { tellTarget ("/tomoko shield") { gotoAndStop (2); }; } else { tellTarget ("/tomoko shield") { gotoAndStop (1); }; }
Frame 800
luck = random(day); if (35 >= luck) { play(); } else if (65 >= luck) { gotoAndPlay (820); } else { gotoAndStop (888); }
Frame 801
popadd = day * 25; pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 819
if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); }
Frame 820
if (sch1 == "Fan Club") { popadd = 0; } else { popadd = int((1000 * day) / p1); if (pop1 < popadd) { popadd = pop1; } }
Frame 827
pop1 = pop1 - popadd; if (pop1 < 0) { pop1 = 0; } if (0 >= pop1) { tellTarget ("/amifb") { gotoAndStop (1); }; } else if (1000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (2); }; } else if (2000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (3); }; } else if (3000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (4); }; } else if (4000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (5); }; } else if (5000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (6); }; } else if (6000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (7); }; } else if (7000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (8); }; } else if (8000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (9); }; } else if (9000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (10); }; } else if (10000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (11); }; } else if (11000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (12); }; } else if (12000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (13); }; } else if (13000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (14); }; } else if (14000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (15); }; } else if (15000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (16); }; } else if (16000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (17); }; } else if (17000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (18); }; } else if (19000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (19); }; } else if (20000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (21); }; } else if (21000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (22); }; } else if (22000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (23); }; } else if (23000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (24); }; } else if (24000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (25); }; } else if (25000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (26); }; } else if (26000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (27); }; } else if (27000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (28); }; } else if (28000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (29); }; } else if (29000 >= pop1) { tellTarget ("/amifb") { gotoAndStop (30); }; } else { tellTarget ("/amifb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 837
if (sch2 == "Fan Club") { popadd = int((100 * day) / p2); if (pop2 < popadd) { popadd = pop2; } } else { popadd = int((1000 * day) / p2); if (pop2 < popadd) { popadd = pop2; } }
Frame 844
pop2 = pop2 - popadd; if (pop2 < 0) { pop2 = 0; } temp = pop2; if (0 >= temp) { tellTarget ("/karinfb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/karinfb") { gotoAndStop (30); }; } else { tellTarget ("/karinfb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 854
if (sch3 == "Fan Club") { popadd = int((100 * day) / p3); if (pop3 < popadd) { popadd = pop3; } } else { popadd = int((1000 * day) / p3); if (pop3 < popadd) { popadd = pop3; } }
Frame 860
pop3 = pop3 - popadd; if (pop3 < 0) { pop3 = 0; } temp = pop3; if (0 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/kotomifb") { gotoAndStop (30); }; } else { tellTarget ("/kotomifb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 870
if (sch4 == "Fan Club") { popadd = int((100 * day) / p4); if (pop4 < popadd) { popadd = pop4; } } else { popadd = int((1000 * day) / p4); if (pop4 < popadd) { popadd = pop4; } }
Frame 876
pop4 = pop4 - popadd; if (pop4 < 0) { pop4 = 0; } temp = pop4; if (0 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (1); }; } else if (1000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (2); }; } else if (2000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (3); }; } else if (3000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (4); }; } else if (4000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (5); }; } else if (5000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (6); }; } else if (6000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (7); }; } else if (7000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (8); }; } else if (8000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (9); }; } else if (9000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (10); }; } else if (10000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (11); }; } else if (11000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (12); }; } else if (12000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (13); }; } else if (13000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (14); }; } else if (14000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (15); }; } else if (15000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (16); }; } else if (16000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (17); }; } else if (17000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (18); }; } else if (19000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (19); }; } else if (20000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (21); }; } else if (21000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (22); }; } else if (22000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (23); }; } else if (23000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (24); }; } else if (24000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (25); }; } else if (25000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (26); }; } else if (26000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (27); }; } else if (27000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (28); }; } else if (28000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (29); }; } else if (29000 >= temp) { tellTarget ("/tomokofb") { gotoAndStop (30); }; } else { tellTarget ("/tomokofb") { gotoAndStop (31); }; } pop5 = pop5 + popadd; if (0 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (1); }; } else if (1000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (2); }; } else if (2000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (3); }; } else if (3000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (4); }; } else if (4000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (5); }; } else if (5000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (6); }; } else if (6000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (7); }; } else if (7000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (8); }; } else if (8000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (9); }; } else if (9000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (10); }; } else if (10000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (11); }; } else if (11000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (12); }; } else if (12000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (13); }; } else if (13000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (14); }; } else if (14000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (15); }; } else if (15000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (16); }; } else if (16000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (17); }; } else if (17000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (18); }; } else if (19000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (19); }; } else if (20000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (21); }; } else if (21000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (22); }; } else if (22000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (23); }; } else if (23000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (24); }; } else if (24000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (25); }; } else if (25000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (26); }; } else if (26000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (27); }; } else if (27000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (28); }; } else if (28000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (29); }; } else if (29000 >= pop5) { tellTarget ("/sanafb") { gotoAndStop (30); }; } else { tellTarget ("/sanafb") { gotoAndStop (31); }; }
Frame 886
if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); }
Instance of Symbol 58 MovieClip "mouse" in Frame 889
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 918
gotoAndStop (889);
Frame 949
gotoAndStop (889);
Instance of Symbol 58 MovieClip "mouse" in Frame 951
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 960
gotoAndStop (951);
Instance of Symbol 58 MovieClip "mouse" in Frame 964
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1003
gotoAndStop (964);
Frame 1010
ship2 = ship2 - 50;
Frame 1011
ship = ship - 50;
Instance of Symbol 58 MovieClip "mouse" in Frame 1012
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 1014
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1018
if (style == 1) { setProperty("/man1", _x , 105); } if (style == 2) { setProperty("/man2", _x , 120); } if (style == 3) { setProperty("/man3", _x , 105); } if (style == 4) { setProperty("/man4", _x , 120); } setProperty("/blood", _width , hp * 1.4);
Instance of Symbol 58 MovieClip "mouse" in Frame 1018
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1019
if (mind == 1) { setProperty("/scouter", _x , -500); } if (gift1 == 1) { setProperty("/eye", _x , -500); } if (gift2 == 1) { setProperty("/fragance", _x , -500); } if (gift3 == 1) { setProperty("/knuckle", _x , -500); } if (gift4 == 1) { setProperty("/time", _x , -500); knmax = 300; } if (gift5 == 1) { setProperty("/fitness", _x , -500); } if (gift6 == 1) { setProperty("/fashion", _x , -500); } if (special >= 1) { setProperty("/neck", _x , -500); } if (goldbelt == 1) { setProperty("/belt", _x , -500); } if (trophy == 1) { setProperty("/trop", _x , -500); }
Instance of Symbol 58 MovieClip "mouse" in Frame 1020
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1129
if (state5 == 1) { state5 = 2; level5 = "Good friend"; gotoAndStop (1138); } else if (state5 == 2) { state5 = 3; level5 = "Close friend"; gotoAndStop (1139); } else if (state5 == 3) { state5 = 4; level5 = "Girlfriend"; gotoAndStop (1140); } else if (state5 == 4) { state5 = 5; level5 = "Lover"; gotoAndStop (1141); }
Frame 1149
gotoAndStop (1034);
Frame 1153
startDrag ("/mouse", true);
Frame 1187
stop();
Frame 1197
stopAllSounds();
Frame 1202
startDrag ("/mouse", true);
Frame 1271
startDrag ("/mouse", true);
Instance of Symbol 58 MovieClip "mouse" in Frame 1281
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1335
stopAllSounds();
Frame 1361
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 1378
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 1408
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1412
score1 = ((((b1 + s1) + p1) + k1) + l1) + int(pop1 / 10); score3 = ((((b3 + s3) + p3) + k3) + l3) + int(pop3 / 10); score4 = ((((b4 + s4) + p4) + k4) + l4) + int(pop4 / 10);
Frame 1554
stop();
Frame 1665
stopAllSounds();
Frame 1874
stopAllSounds();
Instance of Symbol 58 MovieClip "mouse" in Frame 1874
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 1891
stopAllSounds();
Frame 1892
tellTarget ("/lock") { gotoAndPlay ("hit3"); };
Frame 1919
stop();
Frame 1942
stopAllSounds();
Frame 1961
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 2000
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2100
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2103
if (state3 == 3) { setProperty("/body", _x , -1000); setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 4) { setProperty("/air", _x , -1000); setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 5) { setProperty("/fuel", _x , -1000); setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 6) { setProperty("/catal", _x , -1000); setProperty("/shields", _x , -1000); } else if (state3 == 7) { setProperty("/shields", _x , -1000); }
Frame 2133
startDrag ("/mouse", true);
Instance of Symbol 58 MovieClip "mouse" in Frame 2216
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 2246
stop();
Frame 2855
stopAllSounds();
Frame 2895
if (school == 104) { nextFrame(); }
Frame 2896
stop();
Frame 2981
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 2982
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3067
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3217
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 3399
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3444
stop();
Frame 3506
startDrag ("/mouse", true); stop(); stop();
Frame 3508
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3509
gotoAndPlay (3508);
Frame 3510
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3511
gotoAndPlay (3510);
Frame 3513
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3514
gotoAndPlay (3513);
Frame 3515
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3516
gotoAndPlay (3515);
Frame 3518
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3524
gotoAndPlay (3518);
Frame 3525
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3531
gotoAndPlay (3525);
Frame 3536
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3542
gotoAndPlay (3536);
Frame 3545
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3550
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3557
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3565
gotoAndPlay (3545);
Frame 3567
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3567
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3568
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (3687); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (3687); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3570
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3572
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3576
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3578
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3580
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (3687); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (3687); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3583
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3585
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3586
gotoAndPlay (3568);
Frame 3619
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 3686
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3686
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3733
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3733
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3735
if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3735
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3736
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (3855); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (3855); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3738
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3740
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3744
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3746
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3748
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (3855); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (3855); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3751
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3753
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3754
gotoAndPlay (3736);
Frame 3787
wage = wage + (high * 10); if (hostage == 1) { setProperty("/gal1", _x , 560); } else if (hostage == 2) { setProperty("/gal2", _x , 560); } tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 3852
if (hostage == 0) { gotoAndStop (3853); } else { gotoAndStop (3854); }
Instance of Symbol 58 MovieClip "mouse" in Frame 3853
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3854
stop();
Frame 3855
if (hostage == 1) { setProperty("/gal1", _x , 560); } if (hostage == 2) { setProperty("/gal2", _x , 560); }
Frame 3899
if (hostage == 0) { gotoAndStop (3900); } else { gotoAndStop (3901); }
Instance of Symbol 58 MovieClip "mouse" in Frame 3900
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3901
stop();
Frame 3903
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 3903
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 3904
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4023); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4023); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3906
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3908
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3912
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3914
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3916
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4023); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4023); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 3919
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 3921
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 3922
gotoAndPlay (3904);
Frame 3955
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 4022
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4022
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4069
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4069
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4071
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4071
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4072
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4192); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4192); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4074
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4076
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4080
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4082
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4084
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4192); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4192); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4087
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4089
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4090
gotoAndPlay (4072);
Frame 4123
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 4190
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4190
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4238
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4238
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4240
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4240
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4241
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4361); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4361); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4243
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4245
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4249
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4251
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4253
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer; if ((((countt < stopq) && (counttt < stopa)) && (countttt < stopz)) && (3 < timer)) { if (def == 0) { if (damage < yourhp) { yourhp = yourhp - damage; } else if (damage >= yourhp) { gotoAndPlay (4361); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; tellTarget ("/lock") { gotoAndPlay ("taking hit"); }; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } else if (def == 1) { if ((damage / 5) < yourhp) { yourhp = yourhp - (damage / 5); } else if ((damage / 5) >= yourhp) { gotoAndPlay (4361); } tellTarget ("/badguy") { gotoAndPlay ("attack"); }; } }
Frame 4256
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); timer = (getTimer() / 1000) - oldtimer;
Frame 4258
setProperty("/hp", _width , enemyhp / 3); setProperty("/yourhp", _width , yourhp); setProperty("/youren", _width , youren); timer = (getTimer() / 1000) - oldtimer;
Frame 4259
gotoAndPlay (4241);
Frame 4292
wage = wage + (high * 10); tellTarget ("/badguy") { gotoAndPlay ("winning"); };
Frame 4359
_quality = "HIGH"; gotoAndStop (2823);
Instance of Symbol 58 MovieClip "mouse" in Frame 4359
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4407
stop();
Instance of Symbol 58 MovieClip "mouse" in Frame 4407
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4409
startDrag ("/mouse", true); x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim01", _x , x1); x2 = 142; setProperty("/swim02", _x , x2); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Instance of Symbol 58 MovieClip "mouse" in Frame 4409
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4421
stop();
Frame 4422
x = 156; setProperty("/you", _x , x); x1 = 179; setProperty("/swim03", _x , x1); speed = 1 + (st / 50); energy = 200; foggy = 0; breath = 1;
Frame 4469
if (choice == 0) { gotoAndPlay (4472); } else { gotoAndPlay (4470); }
Frame 4470
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (4483); } if (x1 >= 585) { gotoAndPlay (4513); } if (x2 >= 548) { gotoAndPlay (4513); } x2 = x2 + speed2; setProperty("/swim02", _x , x2); x1 = x1 + speed1; setProperty("/swim01", _x , x1);
Frame 4471
gotoAndPlay (4470);
Frame 4472
if ((breath != 0) && (energy < 200)) { energy = energy + 1; } if (foggy < 200) { foggy = foggy + 1; } if ((energy >= 50) && (foggy < 200)) { if (breath == 1) { tellTarget ("/cheer") { gotoAndStop (2); }; } else if (breath == 2) { tellTarget ("/cheer") { gotoAndStop (6); }; } } else if ((energy >= 50) && (foggy >= 200)) { tellTarget ("/cheer") { gotoAndStop (5); }; } else if (energy >= 5) { tellTarget ("/cheer") { gotoAndStop (3); }; } else if (energy < 5) { tellTarget ("/cheer") { gotoAndStop (4); }; } setProperty("/hp", _width , energy); setProperty("/fog", _width , foggy); if (x >= 567) { gotoAndPlay (4483); } if (x1 >= 585) { gotoAndPlay (4513); } x1 = x1 + speed1; setProperty("/swim03", _x , x1);
Frame 4473
gotoAndPlay (4472);
Frame 4512
if (choice == 1) { wage = 100; money = money + wage; chadd = 5; stadd = 5; gotoAndStop (4544); } else if (choice == 2) { wage = 200; money = money + wage; chadd = 6; stadd = 6; gotoAndStop (4544); } else if (choice == 3) { wage = 400; money = money + wage; chadd = 7; stadd = 7; gotoAndStop (4544); } else if (choice == 4) { wage = 600; money = money + wage; chadd = 8; stadd = 8; gotoAndStop (4544); } else if (choice == 5) { wage = 800; money = money + wage; chadd = 10; stadd = 10; gotoAndStop (4544); } else if (choice == 0) { ship = ship + (ship / 5); ship2 = ship2 + (ship2 / 5); gotoAndStop (4546); }
Frame 4543
if (choice == 0) { ship = ship - (ship / 5); ship2 = ship2 - (ship2 / 5); gotoAndStop (4547); } else { chadd = 5; stadd = 5; gotoAndStop (4545); }
Instance of Symbol 58 MovieClip "mouse" in Frame 4548
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 4551
popadd = (((b1 + s1) * 2) - p3) - k3; pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4702); } popadd = (((b3 + s3) * 2) - p1) - k1; pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4703); }
Frame 4557
gotoAndPlay (4548);
Frame 4561
popadd = (((b1 + s1) * 2) - p2) - k2; pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4702); } popadd = (((b2 + s2) * 2) - p1) - k1; pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4701); }
Frame 4567
gotoAndPlay (4558);
Frame 4571
popadd = (((b1 + s1) * 2) - p4) - k4; pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4702); } popadd = (((b4 + s4) * 2) - p1) - k1; pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4700); }
Frame 4577
gotoAndPlay (4568);
Frame 4581
popadd = (((b2 + s2) * 2) - p4) - k4; pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4701); } popadd = (((b4 + s4) * 2) - p2) - k2; pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4700); }
Frame 4587
gotoAndPlay (4578);
Frame 4591
popadd = (((b2 + s2) * 2) - p3) - k3; pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4701); } popadd = (((b3 + s3) * 2) - p2) - k2; pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4703); }
Frame 4597
gotoAndPlay (4588);
Frame 4601
popadd = (((b4 + s4) * 2) - p3) - k3; pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4700); } popadd = (((b3 + s3) * 2) - p4) - k4; pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4703); }
Frame 4607
gotoAndPlay (4598);
Frame 4611
popadd = (((b4 + s4) * 2) - 140) - 140; pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4700); } popadd = (680 - p4) - k4; pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4699); }
Frame 4617
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = (2720 - p4) - k4; pop4 = pop4 - popadd; p4 = p4 - 20; if (p4 < 1) { p4 = 1; } gotoAndPlay (4868); } else { gotoAndPlay (4608); }
Frame 4621
popadd = ((b3 + s3) * 2) - 280; pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4703); } popadd = (680 - p3) - k3; pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4699); }
Frame 4627
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = (1360 - p3) - k3; pop3 = pop3 - popadd; p3 = p3 - 20; if (p3 < 1) { p3 = 1; } gotoAndPlay (4868); } else { gotoAndPlay (4618); }
Frame 4631
popadd = ((b2 + s2) * 2) - 280; pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4701); } popadd = (680 - p2) - k2; pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4699); }
Frame 4637
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = (2720 - p2) - k2; pop2 = pop2 - popadd; p2 = p2 - 20; if (p2 < 1) { p2 = 1; } gotoAndPlay (4868); } else { gotoAndPlay (4628); }
Frame 4641
popadd = ((b1 + s1) * 2) - 280; pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4702); } popadd = (680 - p1) - k1; pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4699); }
Frame 4647
luck = random(100); if ((10 >= luck) and (count < 4)) { count = count + 1; popadd = (2720 - p1) - k1; pop1 = pop1 - popadd; p1 = p1 - 20; if (p1 < 1) { p1 = 1; } gotoAndPlay (4868); } else { gotoAndPlay (4638); }
Frame 4651
popadd = ((b1 + s1) * 2) - 440; pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4702); } popadd = (880 - p1) - k1; pop1 = pop1 - popadd; if (0 >= pop1) { gotoAndStop (4698); }
Frame 4657
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = (3520 - p1) - k1; pop1 = pop1 - popadd; if (l1 >= 10) { l1 = l1 - 10; } gotoAndPlay (4905); } else { gotoAndPlay (4648); }
Frame 4661
popadd = ((b2 + s2) * 2) - 440; pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4701); } popadd = (880 - p2) - k2; pop2 = pop2 - popadd; if (0 >= pop2) { gotoAndStop (4698); }
Frame 4667
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = (3520 - p2) - k2; pop2 = pop2 - popadd; if (l2 >= 10) { l2 = l2 - 10; } gotoAndPlay (4905); } else { gotoAndPlay (4658); }
Frame 4671
popadd = ((b3 + s3) * 2) - 440; pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4703); } popadd = (880 - p3) - k3; pop3 = pop3 - popadd; if (0 >= pop3) { gotoAndStop (4698); }
Frame 4677
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = (1760 - p3) - k3; pop3 = pop3 - popadd; if (l3 >= 10) { l3 = l3 - 10; } gotoAndPlay (4905); } else { gotoAndPlay (4668); }
Frame 4681
popadd = ((b4 + s4) * 2) - 440; pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4700); } popadd = (880 - p4) - k4; pop4 = pop4 - popadd; if (0 >= pop4) { gotoAndStop (4698); }
Frame 4687
luck = random(60); if ((10 >= luck) and (count < 5)) { count = count + 1; popadd = (3520 - p4) - k4; pop4 = pop4 - popadd; if (l4 >= 10) { l4 = l4 - 10; } gotoAndPlay (4905); } else { gotoAndPlay (4678); }
Frame 4691
popadd = 240; pop0 = pop0 - popadd; if (0 >= pop0) { gotoAndStop (4699); } popadd = 600; pop5 = pop5 - popadd; if (0 >= pop5) { gotoAndStop (4698); }
Frame 4697
luck = random(100); if ((15 >= luck) and (count < 5)) { count = count + 1; popadd = 3240; pop5 = pop5 - popadd; gotoAndPlay (4905); } else if ((25 >= luck) and (countt < 4)) { countt = countt + 1; popadd = 2280; pop0 = pop0 - popadd; gotoAndPlay (4868); } else { gotoAndPlay (4688); }
Frame 4704
tellTarget ("/super") { gotoAndStop (8); };
Frame 4740
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4984); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4984); } else { gotoAndPlay (4942); }
Frame 4741
tellTarget ("/super") { gotoAndStop (9); };
Frame 4777
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4984); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4984); } else { gotoAndPlay (4942); }
Frame 4778
tellTarget ("/super") { gotoAndStop (10); };
Frame 4814
gotoAndPlay (4942);
Frame 4815
tellTarget ("/super") { gotoAndStop (11); };
Frame 4867
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4984); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4984); } else { gotoAndPlay (4963); }
Frame 4868
tellTarget ("/super") { gotoAndStop (12); };
Frame 4904
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4984); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4984); } else { gotoAndPlay (4963); }
Frame 4905
tellTarget ("/super") { gotoAndStop (13); };
Frame 4941
if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4984); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4984); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4984); } else { gotoAndPlay (4963); }
Frame 4962
if (pop0 < 0) { pop0 = 0; } else if (pop1 < 0) { pop1 = 0; } else if (pop2 < 0) { pop2 = 0; } else if (pop3 < 0) { pop3 = 0; } else if (pop4 < 0) { pop4 = 0; } else if (pop5 < 0) { pop5 = 0; } if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { gotoAndPlay (4558); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4548); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { gotoAndPlay (4568); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { gotoAndPlay (4638); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { gotoAndPlay (4648); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4588); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { gotoAndPlay (4578); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { gotoAndPlay (4628); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { gotoAndPlay (4658); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4598); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4618); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4668); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { gotoAndPlay (4608); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { gotoAndPlay (4678); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { gotoAndPlay (4688); }
Frame 4983
if (pop0 < 0) { pop0 = 0; } else if (pop1 < 0) { pop1 = 0; } else if (pop2 < 0) { pop2 = 0; } else if (pop3 < 0) { pop3 = 0; } else if (pop4 < 0) { pop4 = 0; } else if (pop5 < 0) { pop5 = 0; } if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { gotoAndPlay (4558); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4548); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { gotoAndPlay (4568); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { gotoAndPlay (4638); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { gotoAndPlay (4648); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4588); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { gotoAndPlay (4578); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { gotoAndPlay (4628); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { gotoAndPlay (4658); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4598); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4618); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4668); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { gotoAndPlay (4608); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { gotoAndPlay (4678); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { gotoAndPlay (4688); }
Frame 5004
if (pop3 < 0) { pop3 = 0; } if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { gotoAndPlay (4598); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { gotoAndPlay (4548); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { gotoAndPlay (4588); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { gotoAndPlay (4618); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { gotoAndPlay (4668); }
Instance of Symbol 58 MovieClip "mouse" in Frame 5023
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 5100
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5123
startDrag ("/mouse", true);
Frame 5157
startDrag ("/mouse", true);
Frame 5188
startDrag ("/mouse", true);
Frame 5215
startDrag ("/mouse", true);
Instance of Symbol 58 MovieClip "mouse" in Frame 5242
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5268
if ((tool == 0) or (spoton == 0)) { tellTarget ("/head") { gotoAndPlay ("normal"); }; pleasure = pleasure - 0.5; } if (tool == 0) { round = random(10); if (round == 0) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("charm"); }; } else if (round == 1) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; } else if (round == 2) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("love"); }; } else if (round == 3) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; } }
Frame 5296
gotoAndPlay (5242);
Frame 5297
startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (1); }; if (tool == 4) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 5297
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5298
round = random(10); if (5 < round) { tellTarget ("/soundclip") { gotoAndPlay ("ahh"); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Frame 5306
gotoAndStop (5297);
Instance of Symbol 58 MovieClip "mouse" in Frame 5328
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5354
if ((tool == 0) or (spoton == 0)) { tellTarget ("/head") { gotoAndPlay ("normal"); }; pleasure = pleasure - 0.5; } if (tool == 0) { round = random(10); if (round == 0) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("charm"); }; } else if (round == 1) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; } else if (round == 2) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("love"); }; } else if (round == 3) { tellTarget ("/head") { gotoAndPlay ("talk"); }; tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; } }
Frame 5382
gotoAndPlay (5328);
Frame 5612
gotoAndPlay (5328);
Frame 5613
if ((hygiene < 75) and (hygiene >= 50)) { setProperty("/lightdirt", _x , 190); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } else if ((hygiene < 50) and (hygiene >= 25)) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , 188); setProperty("/superdirt", _x , -1000); } else if (hygiene < 25) { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , 189); } else { setProperty("/lightdirt", _x , -1000); setProperty("/meddirt", _x , -1000); setProperty("/superdirt", _x , -1000); } if ((health < 50) and (0 < health)) { setProperty("/sick", _x , 226.3); } else if (health >= 50) { setProperty("/sick", _x , -1000); } else { gotoAndStop (5618); }
Instance of Symbol 58 MovieClip "mouse" in Frame 5613
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5614
stop();
Frame 5719
gotoAndStop (5619);
Frame 5754
startDrag ("/mouse", true);
Frame 5755
startDrag ("/mouse", true);
Frame 5761
gotoAndStop (5755);
Frame 5819
stop();
Frame 5826
gotoAndStop (5755);
Frame 5828
gotoAndStop (5755);
Instance of Symbol 58 MovieClip "mouse" in Frame 5832
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5838
gotoAndStop (5832);
Frame 5896
stop();
Frame 5901
gotoAndStop (5832);
Frame 5903
gotoAndStop (5832);
Frame 5905
gotoAndStop (5832);
Frame 5909
gotoAndStop (5832);
Frame 5932
gotoAndStop (5907);
Frame 5957
gotoAndStop (5907);
Frame 5982
gotoAndStop (5907);
Instance of Symbol 58 MovieClip "mouse" in Frame 5983
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 5996
gotoAndStop (5983);
Frame 6002
gotoAndStop (5983);
Frame 6004
gotoAndStop (5983);
Frame 6062
stop();
Frame 6067
gotoAndStop (5983);
Frame 6069
gotoAndStop (5983);
Frame 6071
gotoAndStop (5983);
Frame 6075
gotoAndStop (5983);
Frame 6098
gotoAndStop (6073);
Frame 6123
gotoAndStop (6073);
Frame 6148
gotoAndStop (6073);
Instance of Symbol 58 MovieClip "mouse" in Frame 6149
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6155
gotoAndStop (6149);
Frame 6159
gotoAndStop (6149);
Frame 6162
gotoAndStop (6149);
Frame 6168
gotoAndStop (6149);
Frame 6170
gotoAndStop (6149);
Frame 6172
gotoAndStop (6149);
Frame 6174
gotoAndStop (6149);
Frame 6176
gotoAndStop (6149);
Frame 6242
gotoAndStop (6149);
Frame 6264
gotoAndStop (6239);
Frame 6289
gotoAndStop (6239);
Frame 6314
gotoAndStop (6239);
Frame 6316
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 58 MovieClip "mouse" in Frame 6316
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6322
gotoAndStop (6316);
Frame 6327
gotoAndStop (6316);
Frame 6329
gotoAndStop (6316);
Frame 6335
gotoAndStop (6316);
Frame 6337
gotoAndStop (6316);
Frame 6339
gotoAndStop (6316);
Frame 6341
gotoAndStop (6316);
Frame 6343
gotoAndStop (6316);
Frame 6345
gotoAndStop (6316);
Frame 6349
gotoAndStop (6316);
Frame 6370
stop();
Frame 6371
gotoAndStop (6316);
Frame 6409
gotoAndStop (6316);
Frame 6431
gotoAndStop (6406);
Frame 6456
gotoAndStop (6406);
Frame 6481
gotoAndStop (6406);
Instance of Symbol 58 MovieClip "mouse" in Frame 6483
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6489
gotoAndStop (6483);
Frame 6547
stop();
Frame 6552
gotoAndStop (6483);
Frame 6554
gotoAndStop (6483);
Frame 6556
gotoAndStop (6483);
Frame 6560
gotoAndStop (6483);
Frame 6583
gotoAndStop (6558);
Frame 6608
gotoAndStop (6558);
Frame 6633
gotoAndStop (6558);
Instance of Symbol 58 MovieClip "mouse" in Frame 6634
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6647
gotoAndStop (6634);
Frame 6653
gotoAndStop (6634);
Frame 6655
gotoAndStop (6634);
Frame 6713
stop();
Frame 6718
gotoAndStop (6634);
Frame 6720
gotoAndStop (6634);
Frame 6722
gotoAndStop (6634);
Frame 6726
gotoAndStop (6634);
Frame 6749
gotoAndStop (6724);
Frame 6774
gotoAndStop (6724);
Frame 6799
gotoAndStop (6724);
Instance of Symbol 58 MovieClip "mouse" in Frame 6800
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6806
gotoAndStop (6800);
Frame 6810
gotoAndStop (6800);
Frame 6813
gotoAndStop (6800);
Frame 6819
gotoAndStop (6800);
Frame 6821
gotoAndStop (6800);
Frame 6823
gotoAndStop (6800);
Frame 6825
gotoAndStop (6800);
Frame 6827
gotoAndStop (6800);
Frame 6893
gotoAndStop (6800);
Frame 6915
gotoAndStop (6890);
Frame 6940
gotoAndStop (6890);
Frame 6965
gotoAndStop (6890);
Frame 6967
if (mind == 1) { setProperty("/cross", _x , -100); }
Instance of Symbol 58 MovieClip "mouse" in Frame 6967
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 6973
gotoAndStop (6967);
Frame 6978
gotoAndStop (6967);
Frame 6980
gotoAndStop (6967);
Frame 6986
gotoAndStop (6967);
Frame 6988
gotoAndStop (6967);
Frame 6990
gotoAndStop (6967);
Frame 6992
gotoAndStop (6967);
Frame 6994
gotoAndStop (6967);
Frame 6996
gotoAndStop (6967);
Frame 7000
gotoAndStop (6967);
Frame 7021
stop();
Frame 7022
gotoAndStop (6967);
Frame 7060
gotoAndStop (6967);
Frame 7082
gotoAndStop (7057);
Frame 7107
gotoAndStop (7057);
Frame 7132
gotoAndStop (7057);
Instance of Symbol 58 MovieClip "mouse" in Frame 7134
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7135
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7138
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7142
gotoAndStop (7138);
Frame 7297
gotoAndStop (7138);
Instance of Symbol 58 MovieClip "mouse" in Frame 7298
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7302
gotoAndStop (7298);
Frame 7457
gotoAndStop (7298);
Instance of Symbol 58 MovieClip "mouse" in Frame 7458
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7464
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7466
onClipEvent (load) { Mouse.hide(); startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 7487
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7488
stopAllSounds();
Frame 7489
stopAllSounds();
Frame 7490
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 1000) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 7490
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7506
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7513
stop();
Frame 7539
stopAllSounds();
Frame 7689
if (kiss == 1) { gotoAndPlay (7690); } else { gotoAndStop (7490); }
Frame 7749
stop();
Frame 7758
gotoAndStop (7490);
Frame 7780
gotoAndStop (7506);
Frame 7805
gotoAndStop (7506);
Frame 7830
gotoAndStop (7506);
Frame 7831
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 7831
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 7847
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 7854
stop();
Frame 7880
stopAllSounds();
Frame 8030
if (kiss == 1) { gotoAndPlay (8031); } else { gotoAndStop (7831); }
Frame 8090
stop();
Frame 8099
gotoAndStop (7831);
Frame 8121
gotoAndStop (7847);
Frame 8146
gotoAndStop (7847);
Frame 8171
gotoAndStop (7847);
Frame 8185
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 8185
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8208
stop();
Frame 8234
stopAllSounds();
Frame 8384
if (kiss == 1) { gotoAndPlay (8385); } else { gotoAndStop (8185); }
Frame 8444
stop();
Frame 8453
gotoAndStop (8185);
Frame 8475
gotoAndStop (8201);
Frame 8500
gotoAndStop (8201);
Frame 8525
gotoAndStop (8201);
Frame 8538
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 8538
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8561
stop();
Frame 8587
stopAllSounds();
Frame 8737
if (kiss == 1) { gotoAndPlay (8738); } else { gotoAndStop (8538); }
Frame 8797
stop();
Frame 8806
gotoAndStop (8538);
Frame 8828
gotoAndStop (8554);
Frame 8853
gotoAndStop (8554);
Frame 8878
gotoAndStop (8554);
Frame 8891
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 8891
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 8914
stop();
Frame 8940
stopAllSounds();
Frame 9090
if (kiss == 1) { gotoAndPlay (9091); } else { gotoAndStop (8891); }
Frame 9150
stop();
Frame 9159
gotoAndStop (8891);
Frame 9181
gotoAndStop (8907);
Frame 9206
gotoAndStop (8907);
Frame 9231
gotoAndStop (8907);
Frame 9244
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 9244
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9267
stop();
Frame 9293
stopAllSounds();
Frame 9443
if (kiss == 1) { gotoAndPlay (9444); } else { gotoAndStop (9244); }
Frame 9503
stop();
Frame 9512
gotoAndStop (9244);
Frame 9534
gotoAndStop (9260);
Frame 9559
gotoAndStop (9260);
Frame 9584
gotoAndStop (9260);
Instance of Symbol 58 MovieClip "mouse" in Frame 9597
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9598
stopAllSounds();
Frame 9599
stopAllSounds();
Frame 9600
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 9600
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9616
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 9623
stop();
Frame 9649
stopAllSounds();
Frame 9799
if (kiss2 == 1) { gotoAndPlay (9800); } else { gotoAndStop (9600); }
Frame 9859
stop();
Frame 9868
gotoAndStop (9600);
Frame 9890
gotoAndStop (9616);
Frame 9915
gotoAndStop (9616);
Frame 9940
gotoAndStop (9616);
Frame 9953
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 9953
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 9969
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 9976
stop();
Frame 10002
stopAllSounds();
Frame 10152
if (kiss2 == 1) { gotoAndPlay (10153); } else { gotoAndStop (9953); }
Frame 10212
stop();
Frame 10221
gotoAndStop (9953);
Frame 10243
gotoAndStop (9969);
Frame 10268
gotoAndStop (9969);
Frame 10293
gotoAndStop (9969);
Frame 10306
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 10306
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 10322
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 10329
stop();
Frame 10355
stopAllSounds();
Frame 10505
if (kiss2 == 1) { gotoAndPlay (10506); } else { gotoAndStop (10306); }
Frame 10565
stop();
Frame 10574
gotoAndStop (10306);
Frame 10596
gotoAndStop (10322);
Frame 10621
gotoAndStop (10322);
Frame 10646
gotoAndStop (10322);
Frame 10659
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((1000 >= mood) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (1000 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 10659
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 10675
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((300 >= mood) and (ship2 >= 1500)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial2") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Frame 10682
stop();
Frame 10708
stopAllSounds();
Frame 10858
if (kiss2 == 1) { gotoAndPlay (10859); } else { gotoAndStop (10659); }
Frame 10918
stop();
Frame 10927
gotoAndStop (10659);
Frame 10949
gotoAndStop (10675);
Frame 10974
gotoAndStop (10675);
Frame 10999
gotoAndStop (10675);
Frame 11012
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) and (ship >= 2000)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (11212); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 11012
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 11022
gotoAndStop (11012);
Frame 11035
stop();
Frame 11061
stopAllSounds();
Frame 11211
stopAllSounds(); gotoAndStop (11012);
Frame 11271
stop();
Frame 11272
gotoAndStop (11012);
Frame 11280
gotoAndStop (11012);
Frame 11302
gotoAndStop (11028);
Frame 11327
gotoAndStop (11028);
Frame 11352
gotoAndStop (11028);
Frame 11353
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial2") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial2") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial2") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if ((mood < 300) and (ship2 >= 2000)) { tellTarget ("/facial2") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial2") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (11553); } } else if (cond == 1) { tellTarget ("/facial2") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial2") { gotoAndStop (7); }; }
Instance of Symbol 58 MovieClip "mouse" in Frame 11353
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 11363
gotoAndStop (11353);
Frame 11376
stop();
Frame 11402
stopAllSounds();
Frame 11552
stopAllSounds(); gotoAndStop (11353);
Frame 11612
stop();
Frame 11613
gotoAndStop (11353);
Frame 11621
gotoAndStop (11353);
Frame 11643
gotoAndStop (11369);
Frame 11668
gotoAndStop (11369);
Frame 11693
gotoAndStop (11369);
Frame 11694
Mouse.show();
Frame 11695
if (fart >= 5) { fart = 0; gotoAndPlay (11730); }
Frame 11729
gotoAndPlay (11695);
Frame 11746
gotoAndPlay (11695);
Frame 11747
startDrag ("/feather", true);
Frame 11748
Mouse.show();
Frame 11749
Mouse.show();
Frame 11750
Mouse.show();
Frame 11751
Mouse.show();
Frame 11752
Mouse.show();
Frame 11760
gotoAndStop (7467);
Frame 11762
Mouse.show();
Frame 11770
gotoAndStop (7467);
Frame 11772
Mouse.show();
Frame 11780
gotoAndStop (7467);
Frame 11782
Mouse.show();
Frame 11790
gotoAndStop (7467);
Frame 11793
Mouse.show();
Frame 11801
gotoAndStop (7476);
Frame 11803
Mouse.show();
Frame 11811
gotoAndStop (7476);
Frame 11813
Mouse.show();
Frame 11821
gotoAndStop (7476);
Frame 11823
Mouse.show();
Frame 11832
gotoAndStop (7476);
Frame 11833
Mouse.show();
Frame 11841
gotoAndStop (7470);
Frame 11843
Mouse.show();
Frame 11851
gotoAndStop (7470);
Frame 11853
Mouse.show();
Frame 11861
gotoAndStop (7470);
Frame 11863
Mouse.show();
Frame 11871
gotoAndStop (7470);
Frame 11872
Mouse.show();
Frame 11930
gotoAndStop (7473);
Frame 11932
Mouse.show();
Frame 11990
gotoAndStop (7473);
Frame 11992
Mouse.show();
Frame 12050
gotoAndStop (7473);
Frame 12052
Mouse.show();
Frame 12111
gotoAndStop (7473);
Instance of Symbol 58 MovieClip "mouse" in Frame 12112
onClipEvent (load) { startDrag ("/mouse", true); }
Instance of Symbol 58 MovieClip "mouse" in Frame 12156
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 12168
Mouse.show(); if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Frame 12169
stop();
Instance of Symbol 7561 MovieClip "mainStars" in Frame 12171
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 7564 MovieClip "mainGround" in Frame 12171
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 7574 MovieClip "spaceship" in Frame 12171
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 10; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 7577 MovieClip "enemy1" in Frame 12171
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12172); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7577 MovieClip "car2" in Frame 12171
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12172); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7577 MovieClip "car3" in Frame 12171
onClipEvent (load) { function reset() { this._x = random(300) + 900; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12172); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7580 MovieClip "police" in Frame 12171
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 28; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { _root.gotoAndStop("gameOver"); } else if (this._x < -600) { _root.gotoAndStop("pass"); } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { _root.gotoAndStop("gameOver"); } }
Instance of Symbol 7577 MovieClip "enemy2" in Frame 12171
onClipEvent (load) { function reset() { this._x = random(500) + 1200; this._y = random(100) + 100; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { gotoAndPlay (12172); _root.gotoAndStop("gameOver"); } }
Instance of Symbol 8 MovieClip "nitro" in Frame 12171
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 58 MovieClip "mouse" in Frame 12171
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 12172
stop();
Frame 12173
stopAllSounds();
Frame 12174
stopAllSounds();
Instance of Symbol 8 MovieClip "nitro" in Frame 12176
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 7561 MovieClip "mainStars" in Frame 12178
onClipEvent (load) { stars.duplicateMovieClip("stars2", 1000); stars2._x = stars._x + stars._width; starsStartx = this._x; starsSpeed = 30; } onClipEvent (enterFrame) { if ((_root.spaceship.scrollStart == true) && (_root.spaceship.Stop == false)) { this._x = this._x - starsSpeed; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if ((_root.spaceship.scrollStart == false) && (_root.spaceship.Stop == false)) { this._x = this._x - 5; if ((starsStartx - stars._width) >= this._x) { this._x = starsStartx - starsSpeed; } } else if (_root.spaceship.Stop == true) { } }
Instance of Symbol 7564 MovieClip "mainGround" in Frame 12178
onClipEvent (load) { ground.duplicateMovieClip("ground2", 100); ground2._x = ground._x + ground._width; groundStartx = this._x; groundSpeed = 3; } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - groundSpeed; if ((groundStartx - ground._width) >= this._x) { this._x = groundStartx - groundSpeed; } } }
Instance of Symbol 7574 MovieClip "spaceship" in Frame 12178
onClipEvent (load) { moveSpeed = 12; _root.laser._visible = false; laserCounter = 1; scrollx = _root.mainGround.ground._width / 3; scrollStart = false; Stop = true; maxLasers = 4; depthCounter = 1; gas = 30; } onClipEvent (enterFrame) { if (30 < gas) { gas = gas - 1; } if (Key.isDown(32)) { if (gas < 200) { tellTarget ("/spaceship") { gotoAndStop (3); }; _root.mainStars.starsSpeed = 40; gas = gas + 5; } else if (gas >= 200) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; gas = gas + 5; } } if (Key.isDown(39)) { Stop = false; tellTarget ("/spaceship") { gotoAndStop (2); }; if (this._x < scrollx) { this._x = this._x + moveSpeed; } else { scrollStart = true; } } else if (Key.isDown(37)) { tellTarget ("/spaceship") { gotoAndStop (1); }; Stop = true; } if (Key.isDown(40) && (Stop == false)) { if (370 >= this._y) { this._y = this._y + moveSpeed; } } else if (Key.isDown(38) && (Stop == false)) { if (this._y >= 80) { this._y = this._y - moveSpeed; } } } onClipEvent (keyUp) { if (Key.getCode() == 39) { scrollStart = false; } if (Key.getCode() == 32) { tellTarget ("/spaceship") { gotoAndStop (2); }; _root.mainStars.starsSpeed = 30; } }
Instance of Symbol 7577 MovieClip "enemy1" in Frame 12178
onClipEvent (load) { function reset() { this._x = random(500) + 600; this._y = random(100) + 100; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12179); } }
Instance of Symbol 7577 MovieClip "car2" in Frame 12178
onClipEvent (load) { function reset() { this._x = 600; this._y = random(140) + 240; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((600 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12179); } }
Instance of Symbol 7577 MovieClip "car3" in Frame 12178
onClipEvent (load) { function reset() { this._x = random(300) + 900; this._y = random(140) + 240; enemySpeed = random(5) + 8; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if ((900 < this._x) || (this._x < -30)) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12179); } }
Instance of Symbol 7580 MovieClip "police" in Frame 12178
onClipEvent (load) { function reset() { this._x = 10; this._y = 220; enemySpeed = 28; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x + (enemySpeed - _root.mainStars.starsSpeed); } else { this._x = this._x + enemySpeed; } if (224 < this._x) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } else if (this._x < -600) { if (_root.promchoice == 0) { _root.gotoAndStop("pas"); } else { _root.gotoAndStop("success"); } } if (this._y < (_root.spaceship._y - 12)) { this._y = this._y + 12; } else if ((_root.spaceship._y + 12) < this._y) { this._y = this._y - 12; } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } } }
Instance of Symbol 7577 MovieClip "enemy2" in Frame 12178
onClipEvent (load) { function reset() { this._x = random(500) + 1200; this._y = random(100) + 100; enemySpeed = random(5) + 6; this.gotoAndStop(1); } reset(); } onClipEvent (enterFrame) { if (_root.spaceship.scrollStart) { this._x = this._x - (enemySpeed + _root.mainStars.starsSpeed); } else { this._x = this._x - enemySpeed; } if (this._x < -10) { reset(); } if (this.hitTest(_root.spaceship)) { if (_root.promchoice == 0) { _root.gotoAndStop("Over"); } else { _root.gotoAndStop("fail"); } gotoAndPlay (12179); } }
Instance of Symbol 8 MovieClip "nitro" in Frame 12178
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Instance of Symbol 58 MovieClip "mouse" in Frame 12178
onClipEvent (load) { startDrag ("/mouse", true); }
Frame 12179
stop();
Frame 12180
stopAllSounds();
Frame 12181
stopAllSounds();
Instance of Symbol 8 MovieClip "nitro" in Frame 12183
onClipEvent (enterFrame) { setProperty("/nitro", _width , _root.spaceship.gas); }
Frame 12185
stopAllSounds();
Frame 12186
stopAllSounds();
Symbol 22 Button
on (release) { getURL ("http://www.simgirls.org", "_top"); }
Symbol 40 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); if (mySO.data.day != undefined) { day = mySO.data.day; msfukoma = mySO.data.msfukoma; promchoice = mySO.data.promchoice; pic1 = mySO.data.pic1; pic2 = mySO.data.pic2; pic3 = mySO.data.pic3; pic4 = mySO.data.pic4; pic5 = mySO.data.pic5; pic6 = mySO.data.pic6; name = mySO.data.name; style = mySO.data.style; height = mySO.data.height; age = mySO.data.age; hp = mySO.data.hp; kn = mySO.data.kn; st = mySO.data.st; ch = mySO.data.ch; knmax = mySO.data.knmax; stmax = mySO.data.stmax; chmax = mySO.data.chmax; money = mySO.data.money; luck = mySO.data.luck; ratio = mySO.data.ratio; lemon = mySO.data.lemon; hand = mySO.data.hand; pill = mySO.data.pill; flower = mySO.data.flower; bear = mySO.data.bear; diamond = mySO.data.diamond; special = mySO.data.special; trophy = mySO.data.trophy; goldbelt = mySO.data.goldbelt; gift1 = mySO.data.gift1; gift3 = mySO.data.gift3; gift2 = mySO.data.gift2; gift4 = mySO.data.gift4; gift6 = mySO.data.gift6; gift5 = mySO.data.gift5; mind = mySO.data.mind; ship3 = mySO.data.ship3; pop3 = mySO.data.pop3; level3 = mySO.data.level3; sch3 = mySO.data.sch3; b3 = mySO.data.b3; s3 = mySO.data.s3; p3 = mySO.data.p3; k3 = mySO.data.k3; l3 = mySO.data.l3; dateday3 = mySO.data.dateday3; state3 = mySO.data.state3; ship2 = mySO.data.ship2; pop2 = mySO.data.pop2; sch2 = mySO.data.sch2; level2 = mySO.data.level2; kissdate2 = mySO.data.kissdate2; b2 = mySO.data.b2; s2 = mySO.data.s2; p2 = mySO.data.p2; k2 = mySO.data.k2; l2 = mySO.data.l2; dateday2 = mySO.data.dateday2; state2 = mySO.data.state2; ship = mySO.data.ship; level = mySO.data.level; pop1 = mySO.data.pop1; sch1 = mySO.data.sch1; kiss = mySO.data.kiss; kissdate = mySO.data.kissdate; b1 = mySO.data.b1; s1 = mySO.data.s1; p1 = mySO.data.p1; k1 = mySO.data.k1; l1 = mySO.data.l1; dateday = mySO.data.dateday; state = mySO.data.state; ship5 = mySO.data.ship5; level5 = mySO.data.level5; state5 = mySO.data.state5; ship4 = mySO.data.ship4; level4 = mySO.data.level4; karin_energy = mySO.data.karin_energy; hygiene = mySO.data.hygiene; health = mySO.data.health; state4 = mySO.data.state4; b4 = mySO.data.b4; s4 = mySO.data.s4; p4 = mySO.data.p4; k4 = mySO.data.k4; l4 = mySO.data.l4; sch4 = mySO.data.sch4; pop4 = mySO.data.pop4; pop5 = mySO.data.pop5; pop0 = mySO.data.pop0; xxx = mySO.data.xxx; week = mySO.data.week; luck = mySO.data.luck; temp = mySO.data.temp; temp2 = mySO.data.temp2; count = mySO.data.count; countt = mySO.data.countt; counttt = mySO.data.counttt; event = mySO.data.event; breath = mySO.data.breath; timer = mySO.data.timer; oldtimer = mySO.data.oldtimer; popcorn = mySO.data.popcorn; fartscene = mySO.data.fartscene; bitchfight = mySO.data.bitchfight; rest = mySO.data.rest; forest = mySO.data.forest; gold = mySO.data.gold; beach = mySO.data.beach; blue = mySO.data.blue; space = mySO.data.space; forest2 = mySO.data.forest2; gold2 = mySO.data.gold2; beach2 = mySO.data.beach2; blue2 = mySO.data.blue2; cond = mySO.data.cond; kiss = mySO.data.kiss; kiss2 = mySO.data.kiss2; shipadd = mySO.data.shipadd; stadd = mySO.data.stadd; chadd = mySO.data.chadd; knadd = mySO.data.knadd; album1 = mySO.data.album1; album2 = mySO.data.album2; album3 = mySO.data.album3; album4 = mySO.data.album4; meter1 = mySO.data.meter1; meter2 = mySO.data.meter2; meter3 = mySO.data.meter3; meter4 = mySO.data.meter4; stopAllSounds(); gotoAndStop (1034); } }
Symbol 44 Button
on (press) { gotoAndStop (6); }
Symbol 46 MovieClip Frame 129
gotoAndPlay (29);
Symbol 58 MovieClip Frame 1
stop();
Symbol 74 Button
on (release) { style = 1; gotoAndStop (23); }
Symbol 77 Button
on (release) { style = 2; gotoAndStop (23); }
Symbol 78 Button
on (release) { style = 3; gotoAndStop (23); }
Symbol 79 Button
on (release) { style = 4; gotoAndStop (23); }
Symbol 104 MovieClip Frame 20
gotoAndPlay (1);
Symbol 104 MovieClip Frame 24
gotoAndPlay (1);
Symbol 104 MovieClip Frame 70
gotoAndPlay (1);
Symbol 104 MovieClip Frame 74
gotoAndPlay (1);
Symbol 104 MovieClip Frame 78
gotoAndPlay (1);
Symbol 104 MovieClip Frame 100
gotoAndPlay (1);
Symbol 104 MovieClip Frame 162
stop();
Symbol 116 MovieClip Frame 9
gotoAndPlay (1);
Symbol 116 MovieClip Frame 14
gotoAndPlay (1);
Symbol 116 MovieClip Frame 59
gotoAndPlay (1);
Symbol 116 MovieClip Frame 63
gotoAndPlay (1);
Symbol 116 MovieClip Frame 67
gotoAndPlay (1);
Symbol 116 MovieClip Frame 91
gotoAndPlay (1);
Symbol 116 MovieClip Frame 150
stop();
Symbol 124 MovieClip Frame 9
gotoAndPlay (1);
Symbol 124 MovieClip Frame 14
gotoAndPlay (1);
Symbol 124 MovieClip Frame 59
gotoAndPlay (1);
Symbol 124 MovieClip Frame 63
gotoAndPlay (1);
Symbol 124 MovieClip Frame 67
gotoAndPlay (1);
Symbol 124 MovieClip Frame 91
gotoAndPlay (1);
Symbol 124 MovieClip Frame 150
stop();
Symbol 131 MovieClip Frame 9
gotoAndPlay (1);
Symbol 131 MovieClip Frame 14
gotoAndPlay (1);
Symbol 131 MovieClip Frame 59
gotoAndPlay (1);
Symbol 131 MovieClip Frame 63
gotoAndPlay (1);
Symbol 131 MovieClip Frame 67
gotoAndPlay (1);
Symbol 131 MovieClip Frame 91
gotoAndPlay (1);
Symbol 131 MovieClip Frame 150
stop();
Symbol 132 Button
on (release) { enemyhp = 2000; yourhp = 500; youren = 500; damage = 1500 / st; hitq = st; hitw = st * 45; stopq = 3; resumeq = 5; hita = st / 2; hits = st * 15; stopa = 5; resumea = 7; hitz = st / 2; hitx = st * 10; stopz = 5; resumez = 7; wage = 150; gotoAndStop (3567); }
Symbol 134 Button
on (release) { hostage = 0; gotoAndStop (3735); }
Symbol 135 Button
on (release) { enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 16; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 2; stopz = 5; resumez = 7; wage = 1000; hostage = 0; gotoAndStop (3903); }
Symbol 136 Button
on (release) { enemyhp = 3000; damage = 6000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 6; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; wage = 3000; gotoAndStop (4071); }
Symbol 205 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 252 MovieClip Frame 1
stop();
Symbol 260 Button
on (release, keyPress "<Space>") { gotoAndStop (587); }
Symbol 273 Button
on (release) { if (name != "") { day = 1; week = "MON"; hp = 100; money = 300; ratio = 0; luck = 0; cond = 0; temp = 0; temp2 = 0; count = 0; countt = 0; counttt = 0; kiss = 0; kiss2 = 0; kissdate = 0; kissdate2 = 0; event = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; forest2 = 0; gold2 = 0; beach2 = 0; blue2 = 0; special = 0; ship = 0; ship2 = 20; ship3 = 350; ship4 = 0; ship5 = "????"; shipadd = 0; state = 0; state2 = 1; state3 = 3; state4 = 0; state5 = 1; level = "Stranger"; level2 = "New friend"; level3 = "Childhd friend"; level4 = "Unknown"; level5 = "New friend"; pts = 27; st = 1; stmax = 200; kn = 1; knmax = 200; ch = 1; chmax = 200; breath = 1; dateday = 1 + random(5); dateday2 = 1 + random(5); dateday3 = 1 + random(5); b1 = 13; s1 = 14; p1 = 25; k1 = 25; l1 = 18; pop1 = 1; meter1 = 0; sch1 = "Free"; b2 = 20; s2 = 18; p2 = 16; k2 = 16; l2 = 25; pop2 = 1; meter2 = 0; sch2 = "Free"; b3 = 17; s3 = 21; p3 = 22; k3 = 17; l3 = 18; pop3 = 20; meter3 = 0; sch3 = "Free"; b4 = 25; s4 = 25; p4 = 15; k4 = 15; l4 = 15; pop4 = 50; meter4 = 0; sch4 = "Free"; pop0 = 25000; pop5 = 1000; stopAllSounds(); gotoAndPlay (1153); } }
Symbol 277 Button
on (release) { karin_energy = 100; hygiene = 100; health = 100; stadd = 0; chadd = 0; knadd = 0; flower = 0; bear = 0; diamond = 0; lemon = 3; hand = 3; pill = 3; gift1 = 0; gift2 = 0; gift3 = 0; gift4 = 0; gift5 = 0; gift6 = 0; mind = 0; goldbelt = 0; trophy = 0; oldtimer = 0; timer = 0; popcorn = 0; fartscene = 0; bitchfight = 0; promchoice = 0; msfukoma = 0; if (name eq "testbug") { money = 9999; st = 170; kn = 170; ch = 170; } else if (name eq "modelking") { money = 9999; state3 = 9; day = 99; b1 = 130; s1 = 140; p1 = 250; k1 = 250; l1 = 180; pop1 = 20000; meter1 = 0; sch1 = "Free"; b2 = 200; s2 = 180; p2 = 160; k2 = 160; l2 = 250; pop2 = 20000; meter2 = 0; sch2 = "Free"; b3 = 170; s3 = 210; p3 = 220; k3 = 170; l3 = 180; pop3 = 20000; meter3 = 0; sch3 = "Free"; b4 = 250; s4 = 250; p4 = 150; k4 = 150; l4 = 150; pop4 = 20000; meter4 = 0; sch4 = "Free"; pop0 = 20000; pop5 = 20000; } stopAllSounds(); gotoAndStop (1375); }
Symbol 280 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 285 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 287 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 288 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 289 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 290 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 296 Button
on (release) { gotoAndStop (12182); }
Symbol 301 Button
on (release, keyPress "h") { stopAllSounds(); gotoAndStop (114); }
Symbol 306 Button
on (release, keyPress "f") { stopAllSounds(); if (((((((((((((((((((((popcorn == 1) or (popcorn == 3)) or (popcorn == 5)) or (popcorn == 7)) or (day == 7)) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 50)) or (day == 51)) or (day == 56)) or (day == 58)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { gotoAndStop (1021); } else if ((((((((((((((day == 6) or (day == 20)) or (day == 34)) or (day == 48)) or (day == 62)) or (day == 76)) or (day == 90)) or (day == 13)) or (day == 27)) or (day == 41)) or (day == 55)) or (day == 69)) or (day == 83)) or (day == 97)) { gotoAndStop (224); } else { gotoAndStop (174); } }
Symbol 311 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (951); }
Symbol 316 Button
on (release) { stopAllSounds(); if ((state == 4) or (state == 5)) { gotoAndStop (7138); } else if (state == 9) { gotoAndStop (7458); } else { gotoAndStop (1022); } }
Symbol 323 Button
on (release, keyPress "p") { stopAllSounds(); gotoAndStop (889); }
Symbol 328 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (444); }
Symbol 333 Button
on (release) { stopAllSounds(); if (state2 >= 4) { gotoAndStop (7298); } else if (state2 == 9) { gotoAndStop (7458); } else { gotoAndStop (1022); } }
Symbol 337 Button
on (release) { if ((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 56)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { if (state3 == 9) { gotoAndStop (2125); } else { gotoAndStop (2100); } } else if (state3 == 9) { gotoAndStop (2125); } else { gotoAndStop (2103); } }
Symbol 341 Button
on (release) { gotoAndStop (1034); }
Symbol 346 Button
on (release) { stopAllSounds(); if (63 >= day) { gotoAndStop (1989); } else { luck = random(10); if (luck == 0) { gotoAndStop (1990); } else { gotoAndStop (1989); } } }
Symbol 362 Button
on (release) { gotoAndStop (1012); }
Symbol 366 Button
on (release, keyPress "<Space>") { gotoAndStop (1018); }
Symbol 367 Button
on (release, keyPress "1") { gotoAndStop (966); }
Symbol 368 Button
on (release, keyPress "2") { if (state2 >= 2) { gotoAndStop (967); } else { gotoAndStop (969); } }
Symbol 369 Button
on (release, keyPress "3") { if (state >= 2) { gotoAndStop (968); } else { gotoAndStop (969); } }
Symbol 370 Button
on (release) { if (luck == 0) { gotoAndStop (1009); } if (luck == 1) { gotoAndStop (1008); } }
Symbol 380 Button
on (release, keyPress "s") { if ((state >= 1) && (popcorn == 0)) { gotoAndStop (172); } else if ((state >= 2) && (popcorn == 2)) { gotoAndStop (172); } else if ((state >= 3) && (popcorn == 4)) { gotoAndStop (172); } else if ((state >= 4) && (popcorn == 6)) { gotoAndStop (172); } else if ((state2 >= 2) && (fartscene == 0)) { gotoAndStop (172); } else if ((state2 >= 3) && (fartscene == 1)) { gotoAndStop (172); } else if ((state2 >= 4) && (fartscene == 2)) { gotoAndStop (172); } else { if (popcorn == 1) { popcorn = 2; } else if (popcorn == 3) { popcorn = 4; } else if (popcorn == 5) { popcorn = 6; } else if (popcorn == 7) { popcorn = 8; } hp = "100"; gotoAndPlay (115); } }
Symbol 387 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 391 Button
on (release, keyPress "c") { gotoAndStop (173); }
Symbol 394 Button
on (release) { if ((day < 10) or (day >= 63)) { gotoAndStop (5754); } else if (state4 == 1) { gotoAndPlay (5613); } else if (state4 >= 2) { gotoAndStop (5619); } }
Symbol 415 Button
on (release) { if ((((((pic1 != 1) and (pic2 != 1)) and (pic3 != 1)) and (pic4 != 1)) and (pic5 != 1)) and (pic6 != 1)) { gotoAndStop (114); } else if (hp >= 10) { hp = hp - 10; gotoAndPlay (12168); } else { gotoAndStop (114); } }
Symbol 417 Button
on (release) { knadd = 1 + random(5); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } gotoAndStop (114); }
Symbol 421 Button
on (release) { if (popcorn == 1) { popcorn = 2; } else if (popcorn == 3) { popcorn = 4; } else if (popcorn == 5) { popcorn = 6; } else if (popcorn == 7) { popcorn = 8; } if (((((((((((((((((day == 7) or (day == 14)) or (day == 21)) or (day == 28)) or (day == 35)) or (day == 42)) or (day == 49)) or (day == 50)) or (day == 51)) or (day == 56)) or (day == 58)) or (day == 63)) or (day == 70)) or (day == 77)) or (day == 84)) or (day == 91)) or (day == 98)) { hp = "100"; gotoAndPlay (115); } else if ((((((((((((((day == 6) or (day == 20)) or (day == 34)) or (day == 48)) or (day == 62)) or (day == 76)) or (day == 90)) or (day == 13)) or (day == 27)) or (day == 41)) or (day == 55)) or (day == 69)) or (day == 83)) or (day == 97)) { hp = "100"; gotoAndPlay (115); } else { hp = "100"; gotoAndPlay (115); } }
Symbol 422 Button
on (release) { gotoAndStop (25); }
Symbol 431 Button
on (release, keyPress "e") { gotoAndStop (114); }
Symbol 435 Button
on (release) { if (hp >= 10) { hp = hp - 10; gotoAndStop (171); } }
Symbol 437 Button
on (release) { gotoAndStop (170); }
Symbol 444 Button
on (release, keyPress "c") { gotoAndStop (175); }
Symbol 448 Button
on (release) { gotoAndStop (211); }
Symbol 450 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio3 = (((0.1 * ch) + (0.2 * st)) + (0.7 * kn)) / 200; gotoAndStop (2000); } else { gotoAndStop (205); } }
Symbol 452 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio = (((0.7 * ch) + (0.2 * st)) + (0.1 * kn)) / 100; ship = ship + int(10 * ratio); luck = random(100); if (state == 0) { gotoAndStop (5755); } else if (state == 1) { if (luck >= 85) { gotoAndStop (7135); ship = ship - 5; } else { gotoAndStop (5832); } } else if (state == 2) { if (luck >= 80) { gotoAndStop (7135); ship = ship - 25; } else { luck = random(14); gotoAndStop (5983); } } else if (state == 3) { if (luck >= 75) { gotoAndStop (7135); ship = ship - 120; } else { luck = random(14); gotoAndStop (6149); } } else if (state == 4) { if (luck >= 85) { gotoAndStop (7135); ship = ship - 300; } else { gotoAndStop (6316); } } else if (state == 5) { if (luck >= 75) { state = 9; gotoAndStop (7134); } else { gotoAndStop (6482); } } else if (state == 9) { gotoAndStop (7134); } } else if (hp < 20) { gotoAndStop (205); } }
Symbol 454 Button
on (release) { countt = 0; if (hp >= 20) { hp = hp - 20; ratio2 = (((0.7 * ch) + (0.1 * st)) + (0.2 * kn)) / 50; ship2 = ship2 + int(10 * ratio2); luck = random(100); if (state2 == 0) { gotoAndStop (5755); } else if (state2 == 1) { if (luck >= 85) { gotoAndStop (7136); ship2 = ship2 - 5; } else { gotoAndStop (6483); } } else if (state2 == 2) { if (luck >= 80) { gotoAndStop (7136); ship2 = ship2 - 25; } else { luck = random(14); gotoAndStop (6634); } } else if (state2 == 3) { if (luck >= 75) { gotoAndStop (7136); ship2 = ship2 - 80; } else { luck = random(14); gotoAndStop (6800); } } else if (state2 == 4) { if (luck >= 90) { gotoAndStop (7136); ship = ship - 200; } else { gotoAndStop (6967); } } else if (state2 == 5) { gotoAndStop (7133); } } else if (hp < 20) { gotoAndStop (205); } }
Symbol 457 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 468 Button
on (release) { gotoAndStop (206); }
Symbol 471 Button
on (release, keyPress "e") { gotoAndStop (174); }
Symbol 478 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < knmax) { hp = hp - 50; if ((style == 1) or (style == 2)) { knadd = 7 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 23 + random(4); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 15 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } if (kn >= knmax) { kn = knmax; } gotoAndPlay (176); } } else { gotoAndStop (205); } }
Symbol 511 Button
on (release) { gotoAndStop (174); }
Symbol 518 Button
on (release) { if (special == 1) { gotoAndStop (230); } else if ((special == 2) and (goldbelt == 1)) { gotoAndStop (239); } else if (((((day >= special) and (special != 101)) and (special != 0)) and (special != 1)) and (special != 2)) { special = 101; gotoAndStop (248); } else { nextFrame(); } }
Symbol 523 Button
on (release) { nextFrame(); }
Symbol 527 Button
on (release) { gotoAndStop (175); }
Symbol 540 Button
on (release) { if ((state >= 1) && (popcorn == 0)) { popcorn = 1; gotoAndStop (2216); } else if ((state >= 4) && (popcorn == 6)) { popcorn = 7; gotoAndStop (2363); } else { gotoAndStop (214); } }
Symbol 541 Button
on (release) { if ((state >= 3) && (popcorn == 4)) { popcorn = 5; gotoAndStop (2330); } else { gotoAndStop (215); } }
Symbol 542 Button
on (release) { if ((state2 >= 2) && (fartscene == 0)) { fartscene = 1; gotoAndStop (3047); } else { gotoAndStop (216); } }
Symbol 543 Button
on (release) { if ((state2 >= 4) && (fartscene == 2)) { fartscene = 3; gotoAndStop (3072); } else { gotoAndStop (217); } }
Symbol 544 Button
on (release) { if ((state >= 2) && (popcorn == 2)) { popcorn = 3; gotoAndStop (2304); } else { gotoAndStop (220); } }
Symbol 545 Button
on (release) { gotoAndStop (174); }
Symbol 546 Button
on (release) { gotoAndStop (222); }
Symbol 547 Button
on (release) { gotoAndStop (218); }
Symbol 548 Button
on (release) { if ((state2 >= 3) && (fartscene == 1)) { fartscene = 2; gotoAndStop (3083); } else { gotoAndStop (219); } }
Symbol 549 Button
on (release) { nextFrame(); }
Symbol 550 Button
on (release) { if (((((((day == 13) or (day == 27)) or (day == 41)) or (day == 55)) or (day == 69)) or (day == 83)) or (day == 97)) { gotoAndStop (221); } else { nextFrame(); } }
Symbol 551 Button
on (release) { if (((((bitchfight == 1) && (state >= 5)) && (state2 >= 5)) && (meter4 >= 80)) && (meter3 >= 40)) { bitchfight = 2; hp = 0; gotoAndStop (2982); } else { gotoAndStop (224); } }
Symbol 552 Button
on (release) { gotoAndStop (223); }
Symbol 553 Button
on (release) { if ((((3 >= state) && (state2 >= 4)) && (bitchfight == 0)) && (meter4 >= 40)) { bitchfight = 1; gotoAndStop (3177); } else { nextFrame(); } }
Symbol 554 Button
on (release) { if ((((((state >= 5) && (state2 >= 5)) && (bitchfight == 2)) && (meter4 >= 120)) && (meter3 >= 60)) && (hp != 0)) { bitchfight = 3; gotoAndStop (3486); } else { nextFrame(); } }
Symbol 556 Button
on (release) { prevFrame(); }
Symbol 557 Button
on (release) { gotoAndStop (211); }
Symbol 573 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndPlay (4409); } else { gotoAndStop (205); } }
Symbol 574 Button
on (release) { gotoAndStop (211); }
Symbol 577 Button
on (release) { gotoAndStop (212); }
Symbol 578 Button
on (release) { if (hp >= 60) { hp = hp - 60; gotoAndStop (4422); } }
Symbol 583 Button
on (release) { if (hp >= 60) { if (event == 0) { hp = hp - 60; gotoAndStop (275); } else if (event == 1) { if (kn >= 125) { hp = hp - 60; gotoAndStop (280); } else { gotoAndStop (275); } } else if (event == 2) { if (state2 >= 3) { hp = hp - 60; gotoAndStop (285); } else { gotoAndStop (280); } } else if (event == 3) { if (state >= 4) { hp = hp - 60; gotoAndStop (290); } else { gotoAndStop (285); } } else if (event == 4) { if ((state4 >= 4) && (state5 >= 4)) { hp = hp - 60; gotoAndStop (296); } else { gotoAndStop (290); } } else if (event == 5) { if (money >= 25000) { hp = hp - 60; money = money - 25000; gotoAndStop (310); } else { gotoAndStop (296); } } else if (event == 6) { hp = hp - 60; gotoAndStop (332); } else if (event == 7) { if (state3 == 9) { hp = hp - 60; gotoAndStop (339); } else { gotoAndStop (332); } } else if (event == 8) { hp = hp - 60; gotoAndStop (383); } } }
Symbol 585 Button
on (release) { gotoAndStop (212); }
Symbol 586 Button
on (release) { if (day == 20) { if (kn < 50) { shipadd = 0; scholar = 0; gotoAndStop (226); } else if ((kn >= 50) && (kn < 70)) { shipadd = 50; scholar = 0; gotoAndStop (227); } else if ((kn >= 70) && (kn < 100)) { shipadd = 100; scholar = 1000; gotoAndStop (228); } else if (kn >= 100) { shipadd = 300; scholar = 3000; gotoAndStop (229); } } else if (day == 48) { if (kn < 100) { shipadd = 0; scholar = 0; gotoAndStop (226); } else if ((kn >= 100) && (kn < 120)) { shipadd = 75; scholar = 0; gotoAndStop (227); } else if ((kn >= 120) && (kn < 150)) { shipadd = 300; scholar = 2000; gotoAndStop (228); } else if (kn >= 150) { shipadd = 600; scholar = 6000; gotoAndStop (229); } } else if (day == 76) { if (kn < 150) { shipadd = 0; scholar = 0; gotoAndStop (226); } else if ((kn >= 150) && (kn < 170)) { shipadd = 100; scholar = 0; gotoAndStop (227); } else if ((kn >= 170) && (kn < 200)) { shipadd = 800; scholar = 4000; gotoAndStop (228); } else if (kn >= 200) { shipadd = 1600; scholar = 10000; gotoAndStop (229); } } }
Symbol 591 Button
on (release) { ship = ship + shipadd; ship2 = ship2 + shipadd; ship3 = ship3 + shipadd; money = money + scholar; if (day == 76) { gotoAndStop (395); } else { gotoAndStop (25); } }
Symbol 596 Button
on (release) { nextFrame(); }
Symbol 605 Button
on (release) { if (goldbelt == 0) { special = 2; gotoAndStop (175); } else if (goldbelt == 1) { nextFrame(); } }
Symbol 615 Button
on (release) { special = day + 5; gotoAndStop (175); }
Symbol 624 Button
on (press) { startDrag ("/necklace"); } on (release) { stopDrag(); }
Symbol 649 Button
on (release) { gotoAndStop (114); }
Symbol 656 Button
on (release) { event = 1; gotoAndStop (212); }
Symbol 662 Button
on (release) { event = 2; gotoAndStop (212); }
Symbol 670 Button
on (release) { event = 3; gotoAndStop (212); }
Symbol 679 Button
on (release) { event = 4; gotoAndStop (212); }
Symbol 699 Button
on (release) { event = 5; gotoAndStop (212); }
Symbol 732 Button
on (release) { event = 6; gotoAndStop (212); }
Symbol 740 Button
on (release) { event = 7; gotoAndStop (212); }
Symbol 752 Button
on (release) { play(); }
Symbol 799 Button
on (release) { event = 8; gotoAndStop (25); }
Symbol 859 Button
on (release) { stopAllSounds(); gotoAndStop (25); }
Symbol 862 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 869 Button
on (release, keyPress "s") { if (hp >= 45) { if (style == 2) { if (gift2 == 1) { wage = int(ch * 6); } else { wage = int(ch * 2); } } else if (gift2 == 1) { wage = int(ch * 4.5); } else { wage = int(ch * 1.5); } money = money + wage; hp = hp - 45; gotoAndPlay (445); } else { gotoAndStop (534); } }
Symbol 876 Button
on (release, keyPress "t") { if (hp >= 35) { if (style == 3) { if (gift1 == 1) { wage = int(kn * 9); } else { wage = int(kn * 3); } } else if ((style == 1) or (style == 2)) { if (gift1 == 1) { wage = int(kn * 6); } else { wage = int(kn * 2); } } else if (gift1 == 1) { wage = int(kn * 7.5); } else { wage = int(kn * 2.5); } money = money + wage; hp = hp - 35; gotoAndPlay (474); } else { gotoAndStop (534); } }
Symbol 882 Button
on (release, keyPress "d") { luck = random(100); if (style == 1) { luck = luck + 12; } if (hp >= 50) { if (luck < 16) { wage = int(st * 15); gotoAndStop (535); } else { if (gift3 == 1) { wage = int(st * 15); } else { wage = int(st * 5); } money = money + wage; hp = hp - 50; gotoAndPlay (504); } } else { gotoAndStop (534); } }
Symbol 887 Button
on (release, keyPress "m") { gotoAndStop (587); }
Symbol 953 Button
on (release) { gotoAndStop (444); }
Symbol 954 Button
on (release) { money = money - wage; if (money < 0) { money = 0; } hp = 0; gotoAndStop (25); }
Symbol 972 Button
on (release, keyPress "<Space>") { money = money + wage; if (model == 1) { gotoAndStop (740); } else if (model == 2) { gotoAndStop (741); } else if (model == 3) { gotoAndStop (742); } else if (model == 4) { gotoAndPlay (743); } }
Symbol 1012 MovieClip Frame 1
stop();
Symbol 1031 Button
on (release, keyPress "<Space>") { if (model == 1) { gotoAndStop (740); } else if (model == 2) { gotoAndStop (741); } else if (model == 3) { gotoAndStop (742); } else if (model == 4) { gotoAndPlay (743); } }
Symbol 1045 Button
on (release, keyPress "e") { gotoAndStop (587); }
Symbol 1061 Button
on (release) { gotoAndStop (21); }
Symbol 1062 Button
on (release) { if (((day >= 10) && (0 < health)) && (hp >= 100)) { gotoAndPlay (595); } else if ((day >= 63) && (hp >= 100)) { gotoAndPlay (595); } }
Symbol 1063 Button
on (release) { gotoAndStop (579); }
Symbol 1064 Button
on (release) { if ((day >= 10) && (0 < health)) { gotoAndStop (5023); } else if (day >= 63) { gotoAndStop (5023); } }
Symbol 1080 Button
on (release, keyPress "<Space>") { if (hp != 100) { hp = int(hp) + 25; } if (model == 1) { gotoAndStop (740); } else if (model == 2) { gotoAndStop (741); } else if (model == 3) { gotoAndStop (742); } else if (model == 4) { gotoAndPlay (743); } }
Symbol 1088 Button
on (release, keyPress "<Space>") { if (model == 1) { pop1 = int(pop1 * 1.2); gotoAndStop (740); } else if (model == 2) { pop2 = int(pop2 * 1.2); gotoAndStop (741); } else if (model == 3) { pop3 = int(pop3 * 1.2); gotoAndStop (742); } else if (model == 4) { pop4 = int(pop4 * 1.2); gotoAndPlay (743); } }
Symbol 1091 Button
on (release, keyPress "<Space>") { l1 = 180; l2 = 250; l3 = 180; l4 = 150; if (model == 1) { gotoAndStop (740); } else if (model == 2) { gotoAndStop (741); } else if (model == 3) { gotoAndStop (742); } else if (model == 4) { gotoAndPlay (743); } }
Symbol 1093 Button
on (release, keyPress "<Space>") { if (model == 1) { gotoAndStop (739); } else if (model == 2) { gotoAndStop (740); } else if (model == 3) { gotoAndStop (741); } else if (model == 4) { gotoAndStop (742); } }
Symbol 1141 Button
on (release) { if (model == 1) { gotoAndStop (739); } else if (model == 2) { gotoAndStop (740); } else if (model == 3) { gotoAndStop (741); } else if (model == 4) { gotoAndStop (742); } }
Symbol 1142 Button
on (release) { if (money >= 200) { money = money - 200; if (model == 1) { popadd = 26; b1 = b1 + 26; } else if (model == 2) { popadd = 40; b2 = b2 + 40; } else if (model == 3) { popadd = 50; b3 = b3 + 50; } else if (model == 4) { popadd = 50; b4 = b4 + 50; } gotoAndPlay (558); } else { gotoAndStop (594); } }
Symbol 1143 Button
on (release) { if (money >= 400) { money = money - 400; if (model == 1) { popadd = 28; s1 = s1 + 28; } else if (model == 2) { popadd = 36; s2 = s2 + 36; } else if (model == 3) { popadd = 50; s3 = s3 + 50; } else if (model == 4) { popadd = 50; s4 = s4 + 50; } gotoAndPlay (558); } else { gotoAndStop (594); } }
Symbol 1144 Button
on (release) { if (money >= 100) { money = money - 100; if (model == 1) { popadd = 36; l1 = l1 + popadd; } else if (model == 2) { popadd = 50; l2 = l2 + popadd; } else if (model == 3) { popadd = 50; l3 = l3 + popadd; } else if (model == 4) { popadd = 30; l4 = l4 + popadd; } gotoAndPlay (558); } else { gotoAndStop (594); } }
Symbol 1145 Button
on (release) { if (money >= 150) { money = money - 150; if (model == 1) { popadd = 50; p1 = p1 + popadd; } else if (model == 2) { popadd = 32; p2 = p2 + popadd; } else if (model == 3) { popadd = 50; p3 = p3 + popadd; } else if (model == 4) { popadd = 30; p4 = p4 + popadd; } gotoAndPlay (558); } else { gotoAndStop (594); } }
Symbol 1146 Button
on (release) { if (money >= 200) { money = money - 200; if (model == 1) { popadd = 50; k1 = k1 + popadd; } else if (model == 2) { popadd = 32; k2 = k2 + popadd; } else if (model == 3) { popadd = 50; k3 = k3 + popadd; } else if (model == 4) { popadd = 30; k4 = k4 + popadd; } gotoAndPlay (558); } else { gotoAndStop (594); } }
Symbol 1176 Button
on (release) { model = 1; gotoAndStop (619); }
Symbol 1180 Button
on (release) { model = 1; luck = random(l1); if (20 < luck) { wage = (b1 + s1) + int(pop1 / 10); popadd = int(b1 + s1) + int(pop1 / 50); pop1 = pop1 + popadd; gotoAndPlay (536); } else { gotoAndStop (593); } }
Symbol 1184 Button
on (release) { model = 1; popadd = int(k1 * 6); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (620); }
Symbol 1188 Button
on (release) { model = 1; popadd = int(s1 * 2); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (681); }
Symbol 1191 Button
on (release) { model = 1; sch1 = "Fan Club"; gotoAndStop (588); }
Symbol 1192 Button
on (release) { model = 1; luck = random(l1); if (luck < 80) { gotoAndStop (593); } else if (luck < 110) { gotoAndStop (590); } else if (luck < 140) { gotoAndStop (591); } else { wage = int(l1 * 15); gotoAndStop (589); } }
Symbol 1213 Button
on (release) { model = 2; gotoAndStop (619); }
Symbol 1214 Button
on (release) { model = 2; luck = random(l2); if (0 < luck) { wage = (b2 + s2) + int(pop2 / 10); popadd = int(b2 + s2) + int(pop2 / 50); pop2 = pop2 + popadd; gotoAndPlay (536); } else { gotoAndStop (593); } }
Symbol 1216 Button
on (release) { model = 2; popadd = int(k2 * 4); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (620); }
Symbol 1218 Button
on (release) { model = 2; popadd = int(s2 * 2); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (681); }
Symbol 1219 Button
on (release) { model = 2; sch2 = "Fan Club"; gotoAndStop (588); }
Symbol 1220 Button
on (release) { model = 2; luck = random(l2); if (luck < 50) { gotoAndStop (593); } else if (luck < 100) { gotoAndStop (590); } else if (luck < 150) { gotoAndStop (591); } else if (luck < 200) { wage = int(l2 * 15); gotoAndStop (589); } else { gotoAndStop (592); } }
Symbol 1230 Button
on (release) { model = 3; gotoAndStop (619); }
Symbol 1232 Button
on (release) { model = 3; luck = random(l3); if (20 < luck) { wage = (b3 + s3) + int(pop3 / 10); popadd = int(b3 + s3) + int(pop3 / 50); pop3 = pop3 + popadd; gotoAndPlay (536); } else { gotoAndStop (593); } }
Symbol 1233 Button
on (release) { model = 3; popadd = int(k3 * 4); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (620); }
Symbol 1234 Button
on (release) { model = 3; popadd = int(s3 * 2); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (681); }
Symbol 1235 Button
on (release) { model = 3; sch3 = "Fan Club"; gotoAndStop (588); }
Symbol 1236 Button
on (release) { model = 3; luck = random(l3); if (luck < 80) { gotoAndStop (593); } else if (luck < 110) { gotoAndStop (590); } else if (luck < 140) { gotoAndStop (591); } else { wage = int(l3 * 15); gotoAndStop (589); } }
Symbol 1244 Button
on (release) { model = 4; gotoAndStop (619); }
Symbol 1245 Button
on (release) { model = 4; luck = random(l4); if (20 < luck) { wage = (b4 + s4) + int(pop4 / 10); popadd = int((b4 + s4) + s4) + int(pop4 / 50); pop4 = pop4 + popadd; gotoAndPlay (536); } else { gotoAndStop (593); } }
Symbol 1246 Button
on (release) { model = 4; popadd = int(k4 * 4); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (620); }
Symbol 1247 Button
on (release) { model = 4; popadd = int(s4 * 3); if (pop5 < popadd) { popadd = pop5; } gotoAndPlay (681); }
Symbol 1249 Button
on (release) { model = 4; sch4 = "Fan Club"; gotoAndStop (588); }
Symbol 1250 Button
on (release) { model = 4; luck = random(l4); if (luck < 80) { gotoAndStop (593); } else if (luck < 110) { gotoAndStop (590); } else if (luck < 140) { gotoAndStop (591); } else { wage = int(l4 * 15); gotoAndStop (589); } }
Symbol 1272 Button
on (release) { sch1 = "Free"; sch2 = "Free"; sch3 = "Free"; sch4 = "Free"; if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } stopAllSounds(); gotoAndStop (587); }
Symbol 1274 Button
on (release) { count = 0; countt = 0; lastfight = 99; model = random(4) + 1; if (model == 1) { model2 = 5; temp = pop1; temp2 = pop5; gotoAndPlay (4638); } else if (model == 2) { model2 = 5; temp = pop2; temp2 = pop5; gotoAndPlay (4628); } else if (model == 3) { model2 = 5; temp = pop3; temp2 = pop5; gotoAndPlay (4618); } else if (model == 4) { model2 = 5; temp = pop4; temp2 = pop5; gotoAndPlay (4608); } }
Symbol 1281 Button
on (release, keyPress "s") { if ((hp >= 20) and (money >= 20)) { if (ch < chmax) { money = money - 20; hp = hp - 20; if (style == 2) { chadd = 12 + random(8); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 7 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } if (chmax < ch) { ch = chmax; } gotoAndPlay (890); } } else { gotoAndStop (919); } }
Symbol 1285 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < stmax) { hp = hp - 50; if (style == 1) { stadd = 23 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 7 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 15 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } if (stmax < st) { st = stmax; } gotoAndPlay (920); } } else { gotoAndStop (919); } }
Symbol 1291 Button
on (release) { gotoAndStop (950); }
Symbol 1294 Button
on (release, keyPress "e") { gotoAndStop (25); }
Symbol 1308 Button
on (release) { gotoAndStop (889); }
Symbol 1321 Button
on (release) { if (hp >= 50) { hp = hp - 50; gotoAndStop (20); } else { gotoAndStop (919); } }
Symbol 1322 Button
on (release) { gotoAndStop (3506); }
Symbol 1328 Button
on (release, keyPress "e") { if (promchoice == 0) { gotoAndStop (25); } else { gotoAndStop (3217); } }
Symbol 1333 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (953); } else { gotoAndStop (952); } }
Symbol 1338 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (953); } else { gotoAndStop (952); } }
Symbol 1343 Button
on (release, keyPress "d") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (953); } else { gotoAndStop (952); } }
Symbol 1353 Button
on (release, keyPress "m") { gotoAndStop (963); }
Symbol 1358 Button
on (release, keyPress "h") { gotoAndStop (962); }
Symbol 1363 Button
on (release, keyPress "c") { gotoAndStop (961); }
Symbol 1367 Button
on (release) { gotoAndStop (951); }
Symbol 1368 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 10; if (money >= b) { money = money - b; lemon = lemon + int(a); gotoAndPlay (953); } else { gotoAndStop (952); } } }
Symbol 1372 Button
on (release, keyPress "c") { if (money >= 10) { money = money - 10; lemon = lemon + 1; gotoAndPlay (953); } else { gotoAndStop (952); } }
Symbol 1373 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 20; if (money >= b) { money = money - b; hand = hand + int(a); gotoAndPlay (953); } else { gotoAndStop (952); } } }
Symbol 1375 Button
on (release, keyPress "h") { if (money >= 20) { money = money - 20; hand = hand + 1; gotoAndPlay (953); } else { gotoAndStop (952); } }
Symbol 1376 Button
on (release) { if ((0 < a) && (a < 100)) { b = int(a) * 80; if (money >= b) { money = money - b; pill = pill + int(a); gotoAndPlay (953); } else { gotoAndStop (952); } } }
Symbol 1378 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (953); } else { gotoAndStop (952); } }
Symbol 1380 Button
on (release) { gotoAndStop (1012); }
Symbol 1383 Button
on (release, keyPress "3") { if (state >= 2) { gotoAndStop (968); } else { gotoAndStop (969); } }
Symbol 1385 Button
on (release, keyPress "2") { if (state2 >= 2) { gotoAndStop (967); } else { gotoAndStop (969); } }
Symbol 1387 Button
on (release, keyPress "1") { gotoAndStop (966); }
Symbol 1399 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship3 = ship3 + 1; gotoAndPlay (973); } else { gotoAndStop (970); } }
Symbol 1403 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship2 = ship2 + (7.5 * ratio2); gotoAndPlay (973); } else { gotoAndStop (970); } }
Symbol 1406 Button
on (release) { if (hp >= 5) { hp = hp - 5; ship = ship + (7.5 * ratio); gotoAndPlay (973); } else { gotoAndStop (970); } }
Symbol 1417 Button
on (release) { gotoAndStop (25); }
Symbol 1418 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = ship2 + (30 * ratio); gotoAndPlay (973); }
Symbol 1424 Button
on (release) { stopAllSounds(); gotoAndStop (1010); }
Symbol 1427 Button
on (release) { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (30 * ratio); gotoAndPlay (973); }
Symbol 1428 Button
on (release) { stopAllSounds(); gotoAndStop (1011); }
Symbol 1437 Button
on (press) { gotoAndStop (1018); }
Symbol 1439 Button
on (release) { gotoAndStop (1020); }
Symbol 1446 Button
on (press) { gotoAndStop (1014); }
Symbol 1449 Button
on (release) { nextFrame(); }
Symbol 1451 Button
on (release) { gotoAndStop (964); }
Symbol 1453 Button
on (release) { prevFrame(); }
Symbol 1455 Button
on (release) { globalvolumecontrol = new Sound(); globalvolumecontrol.setVolume(75); }
Symbol 1456 Button
on (release) { globalvolumecontrol = new Sound(); globalvolumecontrol.setVolume(0); }
Symbol 1457 Button
on (release, keyPress "<Space>") { gotoAndStop (25); }
Symbol 1542 Button
on (release) { prevFrame(); }
Symbol 1704 Button
on (release) { _quality = "HIGH"; goldbelt = 1; gotoAndStop (1); }
Symbol 1709 Button
on (release) { trophy = 1; gotoAndStop (1); }
Symbol 1714 Button
on (release, keyPress "<Space>") { gotoAndStop (1014); }
Symbol 1717 Button
on (release, keyPress "<Space>") { gotoAndStop (25); }
Symbol 1718 Button
on (release) { if (promchoice == 0) { gotoAndStop (25); } else { gotoAndStop (3217); } }
Symbol 1723 Button
on (release) { gotoAndStop (3217); }
Symbol 1730 Button
on (release) { gotoAndStop (1050); }
Symbol 1731 Button
on (release) { if (state5 == 5) { gotoAndStop (1130); } else { gotoAndStop (1052); } }
Symbol 1735 Button
on (release) { if (state5 < 4) { gotoAndStop (1049); } else { gotoAndStop (1150); } }
Symbol 1739 Button
on (release, keyPress "t") { if (state5 == 1) { gotoAndStop (1035); } else if (state5 == 2) { gotoAndStop (1037); } else if (state5 == 3) { gotoAndStop (1038); } else if (state5 == 4) { gotoAndStop (1039); } else { gotoAndStop (1040); } }
Symbol 1744 Button
on (release, keyPress "a") { if (state5 == 1) { if (((gift4 == 1) && (gift5 == 1)) && (gift6 == 1)) { gotoAndStop (1055); } else { gotoAndStop (1041); } } else if (state5 == 2) { if (((gift1 == 1) && (gift2 == 1)) && (gift3 == 1)) { gotoAndStop (1055); } else { gotoAndStop (1045); } } else if (state5 == 3) { if (mind == 1) { gotoAndStop (1055); } else { gotoAndStop (1046); } } else if (state5 == 4) { if (((special >= 1) and (goldbelt == 1)) and (trophy == 1)) { gotoAndStop (1055); } else { gotoAndStop (1047); } } else { gotoAndStop (1040); } }
Symbol 1751 Button
on (release) { gotoAndStop (1034); }
Symbol 1767 Button
on (release) { gotoAndStop (1053); }
Symbol 1768 Button
on (release) { gotoAndStop (1054); }
Symbol 1771 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); mySO.data.day = day; mySO.data.msfukoma = msfukoma; mySO.data.promchoice = promchoice; mySO.data.pic1 = pic1; mySO.data.pic2 = pic2; mySO.data.pic3 = pic3; mySO.data.pic4 = pic4; mySO.data.pic5 = pic5; mySO.data.pic6 = pic6; mySO.data.name = name; mySO.data.style = style; mySO.data.height = height; mySO.data.age = age; mySO.data.hp = hp; mySO.data.kn = kn; mySO.data.st = st; mySO.data.ch = ch; mySO.data.knmax = knmax; mySO.data.stmax = stmax; mySO.data.chmax = chmax; mySO.data.money = money; mySO.data.luck = luck; mySO.data.ratio = ratio; mySO.data.lemon = lemon; mySO.data.hand = hand; mySO.data.pill = pill; mySO.data.flower = flower; mySO.data.bear = bear; mySO.data.diamond = diamond; mySO.data.special = special; mySO.data.trophy = trophy; mySO.data.goldbelt = goldbelt; mySO.data.gift1 = gift1; mySO.data.gift3 = gift3; mySO.data.gift2 = gift2; mySO.data.gift4 = gift4; mySO.data.gift6 = gift6; mySO.data.gift5 = gift5; mySO.data.mind = mind; mySO.data.ship3 = ship3; mySO.data.pop3 = pop3; mySO.data.level3 = level3; mySO.data.sch3 = sch3; mySO.data.b3 = b3; mySO.data.s3 = s3; mySO.data.p3 = p3; mySO.data.k3 = k3; mySO.data.l3 = l3; mySO.data.dateday3 = dateday3; mySO.data.ship2 = ship2; mySO.data.pop2 = pop2; mySO.data.sch2 = sch2; mySO.data.level2 = level2; mySO.data.kissdate2 = kissdate2; mySO.data.b2 = b2; mySO.data.s2 = s2; mySO.data.p2 = p2; mySO.data.k2 = k2; mySO.data.l2 = l2; mySO.data.dateday2 = dateday2; mySO.data.ship = ship; mySO.data.level = level; mySO.data.pop1 = pop1; mySO.data.sch1 = sch1; mySO.data.kiss = kiss; mySO.data.kissdate = kissdate; mySO.data.b1 = b1; mySO.data.s1 = s1; mySO.data.p1 = p1; mySO.data.k1 = k1; mySO.data.l1 = l1; mySO.data.dateday = dateday; mySO.data.ship5 = ship5; mySO.data.level5 = level5; mySO.data.ship4 = ship4; mySO.data.level4 = level4; mySO.data.karin_energy = karin_energy; mySO.data.hygiene = hygiene; mySO.data.health = health; mySO.data.state4 = state4; mySO.data.b4 = b4; mySO.data.s4 = s4; mySO.data.p4 = p4; mySO.data.k4 = k4; mySO.data.l4 = l4; mySO.data.sch4 = sch4; mySO.data.pop4 = pop4; mySO.data.pop5 = pop5; mySO.data.pop0 = pop0; mySO.data.xxx = xxx; mySO.data.week = week; mySO.data.luck = luck; mySO.data.temp = temp; mySO.data.temp2 = temp2; mySO.data.count = count; mySO.data.countt = countt; mySO.data.counttt = counttt; mySO.data.event = event; mySO.data.breath = breath; mySO.data.timer = timer; mySO.data.oldtimer = oldtimer; mySO.data.state = state; mySO.data.state2 = state2; mySO.data.state3 = state3; mySO.data.state4 = state4; mySO.data.state5 = state5; mySO.data.popcorn = popcorn; mySO.data.fartscene = fartscene; mySO.data.bitchfight = bitchfight; mySO.data.rest = rest; mySO.data.forest = forest; mySO.data.gold = gold; mySO.data.beach = beach; mySO.data.blue = blue; mySO.data.space = space; mySO.data.forest2 = forest2; mySO.data.gold2 = gold2; mySO.data.beach2 = beach2; mySO.data.blue2 = blue2; mySO.data.cond = cond; mySO.data.kiss = kiss; mySO.data.kiss2 = kiss2; mySO.data.shipadd = shipadd; mySO.data.stadd = stadd; mySO.data.chadd = chadd; mySO.data.knadd = knadd; mySO.data.album1 = album1; mySO.data.album2 = album2; mySO.data.album3 = album3; mySO.data.album4 = album4; mySO.data.meter1 = meter1; mySO.data.meter2 = meter2; mySO.data.meter3 = meter3; mySO.data.meter4 = meter4; mySO.flush(); gotoAndPlay (1145); }
Symbol 1775 Button
on (release) { mySO = SharedObject.getLocal("sim_girls_save"); if (mySO.data.day != undefined) { day = mySO.data.day; msfukoma = mySO.data.msfukoma; promchoice = mySO.data.promchoice; pic1 = mySO.data.pic1; pic2 = mySO.data.pic2; pic3 = mySO.data.pic3; pic4 = mySO.data.pic4; pic5 = mySO.data.pic5; pic6 = mySO.data.pic6; name = mySO.data.name; style = mySO.data.style; height = mySO.data.height; age = mySO.data.age; hp = mySO.data.hp; kn = mySO.data.kn; st = mySO.data.st; ch = mySO.data.ch; knmax = mySO.data.knmax; stmax = mySO.data.stmax; chmax = mySO.data.chmax; money = mySO.data.money; luck = mySO.data.luck; ratio = mySO.data.ratio; lemon = mySO.data.lemon; hand = mySO.data.hand; pill = mySO.data.pill; flower = mySO.data.flower; bear = mySO.data.bear; diamond = mySO.data.diamond; special = mySO.data.special; trophy = mySO.data.trophy; goldbelt = mySO.data.goldbelt; gift1 = mySO.data.gift1; gift3 = mySO.data.gift3; gift2 = mySO.data.gift2; gift4 = mySO.data.gift4; gift6 = mySO.data.gift6; gift5 = mySO.data.gift5; mind = mySO.data.mind; ship3 = mySO.data.ship3; pop3 = mySO.data.pop3; level3 = mySO.data.level3; sch3 = mySO.data.sch3; b3 = mySO.data.b3; s3 = mySO.data.s3; p3 = mySO.data.p3; k3 = mySO.data.k3; l3 = mySO.data.l3; dateday3 = mySO.data.dateday3; state3 = mySO.data.state3; ship2 = mySO.data.ship2; pop2 = mySO.data.pop2; sch2 = mySO.data.sch2; level2 = mySO.data.level2; kissdate2 = mySO.data.kissdate2; b2 = mySO.data.b2; s2 = mySO.data.s2; p2 = mySO.data.p2; k2 = mySO.data.k2; l2 = mySO.data.l2; dateday2 = mySO.data.dateday2; state2 = mySO.data.state2; ship = mySO.data.ship; level = mySO.data.level; pop1 = mySO.data.pop1; sch1 = mySO.data.sch1; kiss = mySO.data.kiss; kissdate = mySO.data.kissdate; b1 = mySO.data.b1; s1 = mySO.data.s1; p1 = mySO.data.p1; k1 = mySO.data.k1; l1 = mySO.data.l1; dateday = mySO.data.dateday; state = mySO.data.state; ship5 = mySO.data.ship5; level5 = mySO.data.level5; state5 = mySO.data.state5; ship4 = mySO.data.ship4; level4 = mySO.data.level4; karin_energy = mySO.data.karin_energy; hygiene = mySO.data.hygiene; health = mySO.data.health; state4 = mySO.data.state4; b4 = mySO.data.b4; s4 = mySO.data.s4; p4 = mySO.data.p4; k4 = mySO.data.k4; l4 = mySO.data.l4; sch4 = mySO.data.sch4; pop4 = mySO.data.pop4; pop5 = mySO.data.pop5; pop0 = mySO.data.pop0; xxx = mySO.data.xxx; week = mySO.data.week; luck = mySO.data.luck; temp = mySO.data.temp; temp2 = mySO.data.temp2; count = mySO.data.count; countt = mySO.data.countt; counttt = mySO.data.counttt; event = mySO.data.event; breath = mySO.data.breath; timer = mySO.data.timer; oldtimer = mySO.data.oldtimer; popcorn = mySO.data.popcorn; fartscene = mySO.data.fartscene; bitchfight = mySO.data.bitchfight; rest = mySO.data.rest; forest = mySO.data.forest; gold = mySO.data.gold; beach = mySO.data.beach; blue = mySO.data.blue; space = mySO.data.space; forest2 = mySO.data.forest2; gold2 = mySO.data.gold2; beach2 = mySO.data.beach2; blue2 = mySO.data.blue2; cond = mySO.data.cond; kiss = mySO.data.kiss; kiss2 = mySO.data.kiss2; shipadd = mySO.data.shipadd; stadd = mySO.data.stadd; chadd = mySO.data.chadd; knadd = mySO.data.knadd; album1 = mySO.data.album1; album2 = mySO.data.album2; album3 = mySO.data.album3; album4 = mySO.data.album4; meter1 = mySO.data.meter1; meter2 = mySO.data.meter2; meter3 = mySO.data.meter3; meter4 = mySO.data.meter4; stopAllSounds(); gotoAndPlay (1145); } }
Symbol 1787 Button
on (release) { pill = pill + 10; lemon = lemon + 10; hand = hand + 10; gotoAndStop (1034); }
Symbol 1789 Button
on (release) { flower = flower + 10; bear = bear + 5; diamond = diamond + 3; gotoAndStop (1034); }
Symbol 1792 Button
on (release, keyPress "e") { gotoAndStop (3217); }
Symbol 1796 Button
on (release) { gotoAndStop (3217); }
Symbol 1797 Button
on (release) { gotoAndStop (1150); }
Symbol 1800 Button
on (release, keyPress "e") { gotoAndStop (1034); }
Symbol 1804 Button
on (release) { gotoAndStop (2709); }
Symbol 1805 Button
on (release) { gotoAndStop (2714); }
Symbol 1809 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (1271); }
Symbol 1823 Button
on (release) { gotoAndStop (1271); }
Symbol 1827 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (1209); ship3 = ship3 + 200; kn = kn + 20; if (kn >= knmax) { kn = knmax; } hp = hp - 50; } else if (day == 75) { gotoAndStop (1210); } }
Symbol 1828 Button
on (release) { if ((day == 19) or (day == 47)) { gotoAndStop (1206); } else if (day == 75) { gotoAndStop (1207); } }
Symbol 1832 Button
on (release) { gotoAndStop (1210); }
Symbol 1873 Button
on (release) { if (state >= 5) { gotoAndStop (1250); } }
Symbol 1875 Button
on (release) { ship2 = ship2 + 100; kn = kn + 20; if (kn >= knmax) { kn = knmax; } hp = hp - 50; gotoAndStop (25); }
Symbol 1901 Button
on (release) { ship = ship + 100; hp = hp - 50; gotoAndStop (25); }
Symbol 1902 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (1281); }
Symbol 1916 Button
on (release) { gotoAndStop (1281); }
Symbol 1918 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1921 Button
on (release) { gotoAndStop (1305); }
Symbol 1922 Button
on (release) { gotoAndStop (1283); }
Symbol 1923 Button
on (release) { gotoAndStop (1290); }
Symbol 1925 Button
on (release) { gotoAndStop (1295); }
Symbol 1926 Button
on (release, keyPress "e") { gotoAndStop (1297); }
Symbol 1935 Button
on (release) { gotoAndStop (1282); }
Symbol 1946 Button
on (release) { stopAllSounds(); gotoAndStop (1314); }
Symbol 1947 Button
on (release) { gotoAndStop (1306); }
Symbol 1948 Button
on (release) { gotoAndStop (1311); }
Symbol 1949 Button
on (release) { gotoAndStop (1282); }
Symbol 1950 Button
on (release) { gotoAndStop (1307); }
Symbol 1956 Button
on (release) { gotoAndStop (1305); }
Symbol 1961 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (24); }
Symbol 1986 Button
on (release) { gotoAndPlay (1336); }
Symbol 1993 Button
on (release) { gotoAndStop (24); }
Symbol 2029 Button
on (release) { gotoAndStop (1402); ship3 = ship3 + 20; }
Symbol 2030 Button
on (release) { gotoAndStop (1404); ship2 = ship2 + 20; }
Symbol 2031 Button
on (release) { gotoAndStop (1406); ship = ship + 20; }
Symbol 2039 Button
on (release) { score1 = ((((b1 + s1) + p1) + k1) + l1) + int(pop1 / 10); score3 = ((((b3 + s3) + p3) + k3) + l3) + int(pop3 / 10); score4 = ((((b4 + s4) + p4) + k4) + l4) + int(pop4 / 10); gotoAndStop (1416); }
Symbol 2053 Button
on (release) { if ((score1 >= score3) and (score1 >= score4)) { msfukoma = 1; gotoAndStop (1414); } else if ((score3 >= score4) and (score3 >= score1)) { msfukoma = 3; gotoAndStop (1413); } else if ((score4 >= score1) and (score4 >= score3)) { msfukoma = 4; gotoAndStop (1415); } }
Symbol 2060 Button
on (release) { gotoAndStop (1418); }
Symbol 2061 Button
on (release) { gotoAndStop (1419); }
Symbol 2062 Button
on (release) { gotoAndStop (1420); }
Symbol 2063 Button
on (release) { stopAllSounds(); gotoAndStop (1409); }
Symbol 2067 Button
on (release) { if (state >= 5) { gotoAndStop (1421); } else { gotoAndStop (1417); } }
Symbol 2071 Button
on (release) { gotoAndStop (1417); }
Symbol 2101 Button
on (release) { gotoAndStop (1442); }
Symbol 2103 Button
on (release) { gotoAndStop (1451); }
Symbol 2105 Button
on (release) { gotoAndStop (1462); }
Symbol 2115 Button
on (release) { gotoAndStop (1441); }
Symbol 2137 MovieClip Frame 15
stop();
Symbol 2138 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2139 MovieClip Frame 34
stop();
Symbol 2140 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); tellTarget ("isk" add i) { gotoAndPlay(random(5)); }; i = Number(i) + 1; }
Symbol 2143 MovieClip Frame 15
stop();
Symbol 2144 MovieClip Frame 1
i = 2; while (Number(i) < 50) { duplicateMovieClip ("isk1", "isk" add i, i); setProperty("isk" add i, _rotation , random(360)); scalefactor = 40 + Number(random(60)); setProperty("isk" add i, _xscale , scalefactor); setProperty("isk" add i, _yscale , scalefactor); i = Number(i) + 1; }
Symbol 2147 Button
on (release) { gotoAndStop (1556); }
Symbol 2148 Button
on (release) { gotoAndStop (1557); }
Symbol 2149 Button
on (release) { if (state >= 5) { gotoAndStop (1558); } }
Symbol 2153 Button
on (release) { if (state >= 5) { hp = 0; gotoAndStop (2463); } else { nextFrame(); } }
Symbol 2156 Button
on (release) { hp = 0; state4 = 4; ship4 = "????"; level4 = "Partner"; gotoAndStop (1974); }
Symbol 2175 Button
on (release) { gotoAndStop (3348); }
Symbol 2196 Button
on (release) { gotoAndStop (2750); }
Symbol 2250 MovieClip Frame 10
gotoAndPlay (1);
Symbol 2302 Button
on (release) { stopAllSounds(); gotoAndStop (5); }
Symbol 2410 Button
on (release) { stopAllSounds(); nextFrame(); }
Symbol 2449 Button
on (release) { stopAllSounds(); gotoAndPlay (2912); }
Symbol 2512 Button
on (release) { if (event == 101) { gotoAndStop (1582); } else if (event == 102) { nextFrame(); } }
Symbol 2592 MovieClip Frame 19
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 39
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 43
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 49
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 75
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 81
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 83
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 85
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 87
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 111
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 136
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 141
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 146
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 151
gotoAndPlay (1);
Symbol 2592 MovieClip Frame 161
gotoAndPlay (1);
Symbol 2644 Button
on (release) { state4 = 1; level4 = "Pet"; gotoAndStop (25); }
Symbol 2661 Button
on (release, keyPress "<Space>") { gotoAndStop (25); }
Symbol 2673 Button
on (release) { hp = 100; gotoAndStop (25); }
Symbol 2675 Button
on (release, keyPress "a") { gotoAndStop (2025); }
Symbol 2676 Button
on (release, keyPress "t") { if (ship3 < 500) { gotoAndStop (2001); } else if (ship3 < 1200) { gotoAndStop (2002); } else if (ship3 < 2000) { gotoAndStop (2003); } else { gotoAndStop (2004); } }
Symbol 2680 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (2019); } }
Symbol 2684 Button
on (release, keyPress "d") { gotoAndStop (2018); }
Symbol 2692 Button
on (release, keyPress "e") { gotoAndStop (2000); }
Symbol 2694 Button
on (release) { if (choice == dateday3) { stopAllSounds(); gotoAndStop (2021); } else { gotoAndStop (2017); } }
Symbol 2701 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship3 = (ship3 + 20) + int(35 * ratio3); gotoAndStop (2020); } }
Symbol 2702 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship3 = (ship3 + 80) + int(110 * ratio3); gotoAndStop (2020); } }
Symbol 2703 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship3 = (ship3 + 3) + int(6 * ratio3); gotoAndStop (2020); } }
Symbol 2704 Button
on (release) { countt = 1; gotoAndStop (2000); }
Symbol 2710 Button
on (release) { if (style == 1) { stadd = 8 + random(4); st = st + stadd; if (stmax < st) { st = stmax; } } else if (style == 3) { stadd = 5 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } } else { stadd = 7 + random(3); st = st + stadd; if (stmax < st) { st = stmax; } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2023); } }
Symbol 2715 Button
on (release) { if (style == 2) { chadd = 8 + random(4); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } else { chadd = 5 + random(3); ch = ch + chadd; if (chmax < ch) { ch = chmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2022); }
Symbol 2728 Button
on (release) { if ((style == 1) or (style == 2)) { knadd = 5 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else if (style == 3) { knadd = 8 + random(4); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } else { knadd = 7 + random(3); kn = kn + knadd; if (kn >= knmax) { kn = knmax; } } shipadd = 200 * ratio3; ship3 = ship3 + shipadd; gotoAndStop (2024); }
Symbol 2736 Button
on (release) { dateday3 = 1 + random(5); gotoAndStop (25); }
Symbol 2753 Button
on (release) { gotoAndStop (2026); }
Symbol 2754 Button
on (release) { gotoAndStop (2027); }
Symbol 2755 Button
on (release) { gotoAndStop (2029); }
Symbol 2756 Button
on (release) { gotoAndStop (2031); }
Symbol 2757 Button
on (release) { gotoAndStop (2035); }
Symbol 2774 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (25); }
Symbol 2775 Button
on (release, keyPress "t") { stopAllSounds(); if (hp >= 60) { nextFrame(); } else { gotoAndStop (2102); } }
Symbol 2776 Button
on (release) { hp = hp - 60; if (state3 == 3) { gotoAndStop (2106); } else if (state3 == 4) { gotoAndStop (2110); } else if (state3 == 5) { gotoAndStop (2112); } else if (state3 == 6) { gotoAndStop (2115); } else if (state3 == 7) { gotoAndStop (2118); } else if (state3 == 8) { gotoAndStop (2122); } }
Symbol 2784 Button
on (release) { if (lemon < 20) { gotoAndStop (2100); } else { lemon = lemon - 20; gotoAndStop (2109); } }
Symbol 2786 Button
on (release) { gotoAndStop (2000); }
Symbol 2788 Button
on (release) { if (state3 == 3) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 4) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 5) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 6) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 7) { state3 = state3 + 1; ship3 = ship3 + 1000; } else if (state3 == 8) { level3 = "Lover"; state3 = state3 + 1; ship3 = ship3 + 1000; } gotoAndStop (2100); }
Symbol 2791 Button
on (release) { if (hand < 20) { gotoAndStop (2100); } else { hand = hand - 20; gotoAndStop (2109); } }
Symbol 2795 Button
on (release) { if (flower < 20) { gotoAndStop (2100); } else { flower = flower - 20; gotoAndStop (2109); } }
Symbol 2799 Button
on (release) { if (pill < 10) { gotoAndStop (2100); } else { pill = pill - 10; gotoAndStop (2109); } }
Symbol 2804 Button
on (release) { if (diamond < 5) { gotoAndStop (2100); } else { diamond = diamond - 5; gotoAndStop (2109); } }
Symbol 2808 Button
on (release) { if (bear < 10) { gotoAndStop (2100); } else { bear = bear - 10; gotoAndStop (2109); } }
Symbol 2899 Button
on (release) { meter4 = meter4 + 20; nextFrame(); }
Symbol 2920 Button
on (keyPress "s") { stopAllSounds(); gotoAndStop (2290); }
Symbol 2937 Button
on (release) { stopAllSounds(); gotoAndPlay (2228); }
Symbol 2938 Button
on (release) { nextFrame(); }
Symbol 2940 Button
on (release) { prevFrame(); }
Symbol 2965 Button
on (release) { meter4 = meter4 + 10; nextFrame(); }
Symbol 2995 Button
on (release) { gotoAndStop (25); }
Symbol 2996 Button
on (release) { meter4 = meter4 + 10; gotoAndStop (25); }
Symbol 3012 Button
on (release) { if (state == 3) { gotoAndStop (3450); } }
Symbol 3014 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2329); }
Symbol 3049 Button
on (release) { meter4 = meter4 + 20; gotoAndStop (25); }
Symbol 3051 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2362); }
Symbol 3102 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2413); }
Symbol 3169 Button
on (release) { meter4 = meter4 + 20; nextFrame(); }
Symbol 3184 Button
on (release) { ship = ship + 10; gotoAndStop (25); }
Symbol 3188 Button
on (release, keyPress "s") { stopAllSounds(); gotoAndStop (2450); }
Symbol 3290 Button
on (release) { meter4 = meter4 + 40; state = 9; state4 = 5; ship4 = "????"; level4 = "Lover"; gotoAndStop (1974); }
Symbol 3345 Button
on (release) { state4 = 4; ship4 = "????"; level4 = "Partner"; gotoAndStop (1974); }
Symbol 3554 Button
on (release) { if (pop4 >= 16000) { gotoAndStop (3399); } }
Symbol 3580 Button
on (release) { gotoAndStop (1150); }
Symbol 3617 Button
on (release) { gotoAndStop (2746); }
Symbol 3642 Button
on (release, keyPress "<Space>") { stopAllSounds(); gotoAndStop (2823); }
Symbol 3695 Button
on (release) { if (meter4 >= 160) { nextFrame(); } else { gotoAndStop (2813); } }
Symbol 3748 Button
on (release) { enemyhp = 3000; damage = 10000 / st; yourhp = 500; youren = 500; hitq = st / 20; hitw = st * 4; stopq = 3; resumeq = 5; hita = st / 40; hits = st; stopa = 5; resumea = 7; hitz = st / 40; hitx = st * 0.5; stopz = 5; resumez = 7; gotoAndStop (4240); }
Symbol 3807 Button
on (release) { if (event == 104) { play(); } else if (event == 103) { gotoAndStop (1610); } }
Symbol 3832 Button
on (release) { gotoAndStop (2912); }
Symbol 3833 Button
on (release) { if (((((state >= 5) && (state2 >= 5)) && (state3 >= 9)) && (state4 >= 5)) && (state5 >= 5)) { nextFrame(); } }
Symbol 3919 Button
on (release) { meter3 = meter3 + 20; gotoAndStop (25); }
Symbol 3926 Button
on (release) { meter3 = meter3 + 20; nextFrame(); }
Symbol 4019 Button
on (release) { gotoAndPlay (25); }
Symbol 4121 Button
on (release) { ship = ship + 600; gotoAndPlay (25); }
Symbol 4127 Button
on (release) { if (state >= 4) { stopAllSounds(); gotoAndStop (2718); } }
Symbol 4128 Button
on (release) { stopAllSounds(); gotoAndStop (25); }
Symbol 4129 Button
on (release) { if (state2 >= 5) { stopAllSounds(); gotoAndStop (3025); } }
Symbol 4130 Button
on (release) { if (state4 >= 3) { stopAllSounds(); gotoAndStop (3226); } }
Symbol 4134 Button
on (release) { if ((state >= 5) && (meter4 == 0)) { stopAllSounds(); event = 104; gotoAndStop (1686); } else if (state >= 5) { stopAllSounds(); event = 104; gotoAndStop (2750); } }
Symbol 4135 Button
on (release) { if (state2 >= 5) { stopAllSounds(); event = 103; gotoAndStop (1592); } }
Symbol 4136 Button
on (release) { if ((state4 >= 5) and (state3 >= 9)) { stopAllSounds(); event = 102; gotoAndStop (1802); } }
Symbol 4137 Button
on (release) { if (state3 >= 9) { stopAllSounds(); event = 101; gotoAndStop (1802); } }
Symbol 4414 Button
on (release) { gotoAndStop (3428); }
Symbol 4419 Button
on (release) { nextFrame(); }
Symbol 4423 Button
on (release) { gotoAndStop (3449); }
Symbol 4424 Button
on (release) { gotoAndStop (3430); }
Symbol 4425 Button
on (release) { gotoAndStop (3445); }
Symbol 4426 Button
on (release) { gotoAndStop (3427); }
Symbol 4433 Button
on (release) { gotoAndStop (3428); }
Symbol 4460 Button
on (release) { if ((money >= 2000) && (ch >= 200)) { money = money - 2000; meter4 = meter4 + 20; nextFrame(); } }
Symbol 4543 Button
on (release) { _quality = "HIGH"; }
Symbol 4545 Button
on (release) { _quality = "MEDIUM"; }
Symbol 4546 Button
on (release) { _quality = "LOW"; }
Symbol 4547 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (400 >= yourhp) { yourhp = yourhp + 100; } else if (400 < yourhp) { yourhp = 500; } } }
Symbol 4554 Button
on (release) { stopAllSounds(); enemyhp = 3000; yourhp = 500; youren = 500; hitq = 10; hitw = 300; stopq = 3; resumeq = 5; hita = 5; hits = 200; stopa = 5; resumea = 7; hitz = 5; hitx = 150; stopz = 5; resumez = 7; damage = 20; def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; Mouse.hide(); startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; nextFrame(); }
Symbol 4557 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { countt = 0; attack = 0; target = "NIL"; }
Symbol 4558 Button
on (rollOver) { attack = 2; target = "UPPER BODY"; } on (rollOut) { attack = 0; counttt = 0; target = "NIL"; }
Symbol 4559 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { countttt = 0; attack = 0; target = "NIL"; }
Symbol 4560 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (3506); } } }
Symbol 4562 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (3506); } } }
Symbol 4563 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (3506); } } }
Symbol 4575 Button
on (release) { gotoAndPlay (3508); }
Symbol 4579 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; } } }
Symbol 4580 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; } } }
Symbol 4581 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; } } }
Symbol 4588 Button
on (release) { enemyhp = 3000; gotoAndPlay (3510); }
Symbol 4589 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 50; youren = youren - 50; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; } } } else { youren = 0; } }
Symbol 4599 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3512); }
Symbol 4609 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3513); }
Symbol 4612 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (5 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (10 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (15 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (20 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4620 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3515); }
Symbol 4621 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4631 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3517); }
Symbol 4641 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3518); }
Symbol 4646 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3525); }
Symbol 4650 Button
on (keyPress "w") { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } }
Symbol 4657 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3532); }
Symbol 4667 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; nextFrame(); }
Symbol 4678 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3536); }
Symbol 4680 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4690 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndStop (3543); }
Symbol 4701 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; gotoAndPlay (3545); }
Symbol 4702 Button
on (release) { if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } }
Symbol 4705 Button
on (release) { if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } }
Symbol 4712 Button
on (release) { enemyhp = 3000; yourhp = 500; youren = 500; _quality = "HIGH"; gotoAndStop (25); }
Symbol 4718 Button
on (release) { stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 4719 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (3619); } } }
Symbol 4720 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4721 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (3619); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4722 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (350 >= yourhp) { yourhp = yourhp + 150; } else if (350 < yourhp) { yourhp = 500; } } }
Symbol 4723 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (3619); } } }
Symbol 4724 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (3619); } } } else { youren = 0; } }
Symbol 4725 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (3619); } } }
Symbol 4728 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (3 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (9 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (12 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (3619); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4729 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (450 >= youren) { youren = youren + 50; } else if (450 < youren) { youren = 500; } } }
Symbol 4736 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; countt = 0; target = "NIL"; }
Symbol 4737 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { counttt = 0; attack = 0; target = "NIL"; }
Symbol 4739 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (25); }
Symbol 4748 Button
on (release) { money = money - wage; _quality = "HIGH"; gotoAndStop (25); }
Symbol 4759 Button
on (release) { if (hostage == 0) { wage = 450; } else { wage = 350; } enemyhp = 3000; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 12; stopq = 2; resumeq = 5; hita = st / 10; hits = st * 3; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 1.5; stopz = 5; resumez = 7; stopAllSounds(); def = 0; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; attack = 0; high = 0; target = "NIL"; startDrag ("/lock", true); oldtimer = (getTimer() / 1000) - 2.9; timer = (getTimer() / 1000) - oldtimer; play(); }
Symbol 4760 Button
on (rollOver) { attack = 1; target = "HEAD"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 4761 Button
on (rollOver) { attack = 3; target = "LOWER BODY"; } on (rollOut) { attack = 0; target = "NIL"; countt = 0; }
Symbol 4762 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (3787); } } }
Symbol 4763 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4764 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (3787); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4765 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (3787); } } }
Symbol 4766 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (3787); } } } else { youren = 0; } }
Symbol 4767 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (3787); } } }
Symbol 4770 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (3787); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4778 Button
on (release) { money = money + wage; _quality = "HIGH"; gotoAndStop (25); }
Symbol 4783 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 4789 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 4800 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (3955); } } }
Symbol 4801 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4802 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (3955); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4803 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (3955); } } }
Symbol 4804 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (3955); } } } else { youren = 0; } }
Symbol 4805 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (3955); } } }
Symbol 4808 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (3955); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4817 Button
on (release) { if (hostage == 1) { ship = ship + wage; } else if (hostage == 2) { ship2 = ship2 + wage; } else if (hostage == 0) { money = money + wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 4823 Button
on (release) { if (hostage == 1) { ship = ship - wage; } else if (hostage == 2) { ship2 = ship2 - wage; } else if (hostage == 0) { money = money - wage; } _quality = "HIGH"; gotoAndStop (25); }
Symbol 4830 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (4123); } } }
Symbol 4831 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4832 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (4123); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4833 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (4123); } } }
Symbol 4834 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (4123); } } } else { youren = 0; } }
Symbol 4835 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (4123); } } }
Symbol 4838 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (4123); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4847 Button
on (release) { if (goldbelt == 0) { money = money + 3000; _quality = "HIGH"; nextFrame(); } else if (goldbelt == 1) { money = money + 3000; _quality = "HIGH"; gotoAndStop (25); } }
Symbol 4852 Button
on (release) { goldbelt = 1; gotoAndStop (25); }
Symbol 4865 MovieClip Frame 9
gotoAndPlay (1);
Symbol 4865 MovieClip Frame 14
gotoAndPlay (1);
Symbol 4865 MovieClip Frame 59
gotoAndPlay (1);
Symbol 4865 MovieClip Frame 63
gotoAndPlay (1);
Symbol 4865 MovieClip Frame 67
gotoAndPlay (1);
Symbol 4865 MovieClip Frame 91
gotoAndPlay (1);
Symbol 4865 MovieClip Frame 150
stop();
Symbol 4866 Button
on (keyPress "q") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 1) && (3 < timer)) { if (countt < stopq) { tellTarget ("/lock") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt < resumeq) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countt = countt + 1; combo = combo + 1; } else if (countt >= resumeq) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitq < enemyhp) { enemyhp = enemyhp - hitq; } else if (hitq >= enemyhp) { enemyhp = 0; gotoAndPlay (4292); } } }
Symbol 4867 Button
on (keyPress "d") { if (def == 0) { def = 1; tellTarget ("/lock") { gotoAndStop ("def"); }; } else if (def == 1) { def = 0; tellTarget ("/lock") { gotoAndPlay (1); }; } }
Symbol 4868 Button
on (keyPress "w") { if (0 < youren) { def = 0; if ((countt >= stopq) && (attack == 1)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 25; if (hitw < enemyhp) { enemyhp = enemyhp - hitw; } else if (hitw >= enemyhp) { enemyhp = 0; gotoAndPlay (4292); } } else if (((countt < stopq) && (3 < timer)) && (attack == 1)) { oldtimer = (getTimer() / 1000) - 1.5; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; youren = youren - 25; tellTarget ("/lock") { gotoAndPlay ("hit3"); }; tellTarget ("/badguy") { gotoAndPlay ("defence"); }; } } else { youren = 0; } }
Symbol 4869 Button
on (keyPress "a") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 2) && (3 < timer)) { if (counttt < stopa) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt < resumea) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; counttt = counttt + 1; combo = combo + 1; } else if (counttt >= resumea) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hita < enemyhp) { enemyhp = enemyhp - hita; } else if (hita >= enemyhp) { enemyhp = 0; gotoAndPlay (4292); } } }
Symbol 4870 Button
on (keyPress "x") { if (0 < youren) { def = 0; if ((attack == 3) && (3 < timer)) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; yourhp = yourhp - 75; youren = youren - 75; tellTarget ("/lock") { gotoAndPlay ("wind"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; if (hitx < enemyhp) { enemyhp = enemyhp - hitx; } else if (hitx >= enemyhp) { enemyhp = 0; gotoAndPlay (4292); } } } else { youren = 0; } }
Symbol 4871 Button
on (keyPress "z") { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("attack"); }; } else if ((attack == 3) && (3 < timer)) { if (countttt < stopz) { tellTarget ("/lock") { gotoAndPlay ("hit4"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt < resumez) { tellTarget ("/lock") { gotoAndPlay ("hit2"); }; tellTarget ("/badguy") { gotoAndPlay ("hit"); }; countttt = countttt + 1; combo = combo + 1; } else if (countttt >= resumez) { oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; if (high < combo) { high = combo; } count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; tellTarget ("/lock") { gotoAndPlay ("hit"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; } if (hitz < enemyhp) { enemyhp = enemyhp - hitz; } else if (hitz >= enemyhp) { enemyhp = 0; gotoAndPlay (4292); } } }
Symbol 4874 Button
on (keyPress "s") { if (0 < youren) { def = 0; if ((attack == 0) && (3 < timer)) { tellTarget ("/lock") { gotoAndPlay ("ball"); }; } else if ((attack == 2) && (3 < timer)) { if (2 >= count) { tellTarget ("/lock") { gotoAndStop ("ball"); }; count = count + 1; } else if (4 >= count) { tellTarget ("/lock") { gotoAndStop ("ball1"); }; count = count + 1; } else if (6 >= count) { tellTarget ("/lock") { gotoAndStop ("ball2"); }; count = count + 1; } else if (8 >= count) { tellTarget ("/lock") { gotoAndPlay ("ball3"); }; tellTarget ("/badguy") { gotoAndPlay ("flying"); }; youren = youren - 100; if (hits < enemyhp) { enemyhp = enemyhp - hits; } else if (hits >= enemyhp) { enemyhp = 0; gotoAndPlay (4292); } oldtimer = getTimer() / 1000; timer = (getTimer() / 1000) - oldtimer; count = 0; countt = 0; counttt = 0; countttt = 0; combo = 0; } } } else { youren = 0; } }
Symbol 4885 Button
on (release) { yourhp = 500; youren = 500; gotoAndStop (4240); }
Symbol 4894 MovieClip Frame 1
stop();
Symbol 4896 Button
on (release) { choice = 5; speed1 = 2.2 + (random(6) / 10); speed2 = 2.2 + (random(6) / 10); gotoAndStop (4423); }
Symbol 4897 Button
on (release) { choice = 4; speed1 = 1.6 + (random(6) / 10); speed2 = 1.6 + (random(6) / 10); gotoAndStop (4423); }
Symbol 4898 Button
on (release) { choice = 2; speed1 = 0.6 + (random(3) / 10); speed2 = 0.6 + (random(3) / 10); gotoAndStop (4423); }
Symbol 4899 Button
on (release) { choice = 3; speed1 = 1 + (random(4) / 10); speed2 = 1 + (random(4) / 10); gotoAndStop (4423); }
Symbol 4900 Button
on (release) { choice = 1; speed1 = 0.3 + (random(3) / 10); speed2 = 0.3 + (random(3) / 10); gotoAndStop (4423); }
Symbol 4907 Button
on (release) { choice = 0; speed1 = 1.8 + (random(6) / 10); gotoAndStop (4423); }
Symbol 4919 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (breath == 1) { breath = 10; temp = 10; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 4923 Button
on (release) { gotoAndPlay (4424); }
Symbol 4944 MovieClip Frame 8
gotoAndPlay (1);
Symbol 4944 MovieClip Frame 14
gotoAndPlay (1);
Symbol 4944 MovieClip Frame 21
gotoAndPlay (1);
Symbol 4944 MovieClip Frame 30
gotoAndPlay (1);
Symbol 4944 MovieClip Frame 38
gotoAndPlay (31);
Symbol 4944 MovieClip Frame 66
stop();
Symbol 4955 Button
on (release) { if (breath == 1) { if ((energy >= 5) && (foggy < 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + (speed / 2); energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } else if (breath == 2) { if ((energy >= 5) && (foggy < 200)) { x = x + (speed * 2); energy = energy - 12; setProperty("/you", _x , x); } else if ((energy >= 5) && (foggy >= 200)) { x = x + speed; energy = energy - 5; setProperty("/you", _x , x); } else if (energy < 5) { breath = 0; tellTarget ("/you") { gotoAndPlay ("dr"); }; } } }
Symbol 4957 Button
on (release) { if ((hand >= 1) && (breath == 1)) { hand = hand - 1; foggy = 0; tellTarget ("/you") { gotoAndPlay (15); }; } }
Symbol 4958 Button
on (release) { if ((lemon >= 1) && (breath == 1)) { lemon = lemon - 1; if (100 >= energy) { energy = energy + 100; } else { energy = 200; } tellTarget ("/you") { gotoAndPlay (9); }; } }
Symbol 4959 Button
on (release) { if (breath == 0) { if (pill >= 1) { pill = pill - 1; breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } } }
Symbol 4965 Button
on (keyPress "h") { if (breath != 0) { if (breath == 2) { breath = 1; tellTarget ("/you") { gotoAndPlay (1); }; } else if (breath == 1) { breath = 2; tellTarget ("/you") { gotoAndPlay (31); }; } } }
Symbol 4984 Button
on (release) { ch = ch + chadd; if (chmax < ch) { ch = chmax; } st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (25); }
Symbol 4989 Button
on (release) { ch = ch - chadd; st = st + stadd; if (stmax < st) { st = stmax; } gotoAndStop (25); }
Symbol 4991 Button
on (release) { trophy = 1; gotoAndStop (25); }
Symbol 5003 Button
on (release) { pop1 = int(pop1 * 1.006); pop3 = int(pop3 * 1.002); }
Symbol 5017 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = (((b1 + s1) * 4) - p3) - k3; pop3 = pop3 - popadd; gotoAndPlay (4704); } }
Symbol 5018 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = (((b3 + s3) * 8) - p1) - k1; pop1 = pop1 - popadd; gotoAndPlay (4778); } }
Symbol 5022 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop1 = int(pop1 * 1.006); pop2 = int(pop2 * 1.002); }
Symbol 5029 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = (((b1 + s1) * 8) - p2) - k2; pop2 = pop2 - popadd; gotoAndPlay (4704); } }
Symbol 5030 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = (((b2 + s2) * 8) - p1) - k1; pop1 = pop1 - popadd; gotoAndPlay (4741); } }
Symbol 5034 Button
on (release) { pop1 = int(pop1 * 1.006); pop4 = int(pop4 * 1.002); }
Symbol 5041 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = (((b1 + s1) * 8) - p4) - k4; pop4 = pop4 - popadd; gotoAndPlay (4704); } }
Symbol 5042 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = (((b4 + s4) * 8) - p1) - k1; pop1 = pop1 - popadd; pop4 = pop4 + ((b4 + s4) * 4); gotoAndPlay (4815); } }
Symbol 5044 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop2 = int(pop2 * 1.002); pop4 = int(pop4 * 1.002); }
Symbol 5049 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = (((b2 + s2) * 8) - p4) - k4; pop4 = pop4 - popadd; gotoAndPlay (4741); } }
Symbol 5051 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = (((b4 + s4) * 8) - p2) - k2; pop2 = pop2 - popadd; pop4 = pop4 + ((b4 + s4) * 4); gotoAndPlay (4815); } }
Symbol 5053 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop2 = int(pop2 * 1.002); pop3 = int(pop3 * 1.002); }
Symbol 5058 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = (((b2 + s2) * 4) - p3) - k3; pop3 = pop3 - popadd; gotoAndPlay (4741); } }
Symbol 5060 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = (((b3 + s3) * 8) - p2) - k2; pop2 = pop2 - popadd; gotoAndPlay (4778); } }
Symbol 5062 Button
on (release) { pop4 = int(pop4 * 1.002); pop3 = int(pop3 * 1.002); }
Symbol 5067 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = (((b3 + s3) * 8) - p4) - k4; pop4 = pop4 - popadd; gotoAndPlay (4778); } }
Symbol 5069 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = (((b4 + s4) * 4) - p3) - k3; pop3 = pop3 - popadd; pop4 = pop4 + ((b4 + s4) * 4); gotoAndPlay (4815); } }
Symbol 5073 Button
on (release) { pop4 = int(pop4 * 1.002); }
Symbol 5079 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = ((b4 + s4) * 8) - 280; pop5 = pop5 - popadd; pop4 = pop4 + ((b4 + s4) * 4); gotoAndPlay (4815); } }
Symbol 5081 Button
on (release) { pop3 = int(pop3 * 1.002); }
Symbol 5086 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = ((b3 + s3) * 8) - 280; pop5 = pop5 - popadd; gotoAndPlay (4778); } }
Symbol 5088 Button
on (release) { if (l2 < 250) { l2 = l2 + 1; } pop2 = int(pop2 * 1.002); }
Symbol 5093 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = ((b2 + s2) * 8) - 280; pop5 = pop5 - popadd; gotoAndPlay (4741); } }
Symbol 5095 Button
on (release) { pop1 = int(pop1 * 1.006); }
Symbol 5101 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = ((b1 + s1) * 8) - 280; pop5 = pop5 - popadd; gotoAndPlay (4704); } }
Symbol 5111 Button
on (release) { luck = random(pop1); if ((l1 >= 40) && (luck < 1000)) { l1 = l1 - 40; popadd = ((b1 + s1) * 8) - 440; pop0 = pop0 - popadd; gotoAndPlay (4704); } }
Symbol 5117 Button
on (release) { luck = random(pop2); if ((l2 >= 40) && (luck < 1000)) { l2 = l2 - 40; popadd = ((b2 + s2) * 8) - 440; pop0 = pop0 - popadd; gotoAndPlay (4741); } }
Symbol 5124 Button
on (release) { luck = random(pop3); if ((l3 >= 40) && (luck < 1000)) { l3 = l3 - 40; popadd = ((b3 + s3) * 8) - 440; pop0 = pop0 - popadd; gotoAndPlay (4778); } }
Symbol 5131 Button
on (release) { luck = random(pop4); if ((l4 >= 40) && (luck < 1000)) { l4 = l4 - 40; popadd = ((b4 + s4) * 8) - 440; pop0 = pop0 - popadd; pop4 = pop4 + ((b4 + s4) * 4); gotoAndPlay (4815); } }
Symbol 5140 Button
on (release) { if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { pop1 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { pop2 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { pop3 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { pop4 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { pop5 = int(temp * 0.8); pop0 = temp2 + int(temp * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5091); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); } } else { gotoAndStop (5023); } }
Symbol 5145 Button
on (release) { if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { pop1 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { pop2 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { pop3 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { pop4 = int(temp * 0.8); pop5 = temp2 + int(temp * 0.2); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { pop0 = int(temp2 * 0.8); pop5 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5091); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); } } else { gotoAndStop (5023); } }
Symbol 5149 Button
on (release) { if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { pop1 = int(temp * 0.8); pop4 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { pop2 = int(temp * 0.8); pop4 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { pop3 = int(temp * 0.8); pop4 = temp2 + int(temp * 0.2); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { pop5 = int(temp2 * 0.8); pop4 = temp + int(temp2 * 0.2); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { pop0 = int(temp2 * 0.8); pop4 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5091); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); } } else { gotoAndStop (5023); } }
Symbol 5153 Button
on (release) { if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { pop1 = int(temp * 0.8); pop2 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { pop3 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { pop4 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { pop5 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { pop0 = int(temp2 * 0.8); pop2 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5091); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); } } else { gotoAndStop (5023); } }
Symbol 5157 Button
on (release) { if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { pop2 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { pop3 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { pop4 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { pop5 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { pop0 = int(temp2 * 0.8); pop1 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5091); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); } } else { gotoAndStop (5023); } }
Symbol 5161 Button
on (release) { if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { pop1 = int(temp * 0.8); pop3 = temp2 + int(temp * 0.2); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { pop2 = int(temp * 0.8); pop3 = temp2 + int(temp * 0.2); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { pop4 = int(temp2 * 0.8); pop3 = temp + int(temp2 * 0.2); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { pop5 = int(temp2 * 0.8); pop3 = temp + int(temp2 * 0.2); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { pop0 = int(temp2 * 0.8); pop3 = temp + int(temp2 * 0.2); } if (29999 < pop1) { pop1 = 29999; } if (29999 < pop2) { pop2 = 29999; } if (29999 < pop3) { pop3 = 29999; } if (29999 < pop4) { pop4 = 29999; } if (29999 < pop5) { pop5 = 29999; } if (29999 < pop0) { pop0 = 29999; } if (lastfight == 1) { lastfight = 2; gotoAndStop (5091); } else if (lastfight == 99) { lastfight = 0; if (0 >= hp) { gotoAndStop (887); } else { gotoAndPlay (595); } } else { gotoAndStop (5023); } }
Symbol 5214 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; nextFrame(); }
Symbol 5220 Button
on (release) { if (name eq "testbug") { stopAllSounds(); gotoAndStop (4548); } else if (3 >= state) { gotoAndStop (4597); } else if ((state == 4) or (state == 9)) { if (count != 6) { gotoAndStop (4607); } else if ((ship >= 6000) and (count == 6)) { gotoAndStop (4627); } } else if ((state == 5) and (count != 6)) { gotoAndStop (4637); } else if ((state == 5) and (count == 6)) { gotoAndStop (4647); } }
Symbol 5221 Button
on (release) { prevFrame(); }
Symbol 5233 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (587); }
Symbol 5234 Button
on (release) { if (hp >= 50) { stopAllSounds(); gotoAndStop (5043); } }
Symbol 5237 Button
on (release) { stopAllSounds(); gotoAndStop (5042); }
Symbol 5241 Button
on (release) { stopAllSounds(); gotoAndStop (5024); }
Symbol 5246 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (5023); }
Symbol 5248 Button
on (release) { nextFrame(); }
Symbol 5273 Button
on (release) { gotoAndStop (5052); }
Symbol 5276 Button
on (release) { gotoAndStop (5051); }
Symbol 5279 Button
on (release) { gotoAndStop (5053); }
Symbol 5282 Button
on (release) { gotoAndStop (5049); }
Symbol 5285 Button
on (release) { gotoAndStop (5048); }
Symbol 5288 Button
on (release) { gotoAndStop (5050); }
Symbol 5290 Button
on (release) { if (pop5 >= 2000) { model = 5; nextFrame(); } else { gotoAndStop (5046); } }
Symbol 5291 Button
on (release) { if (pop1 >= 2000) { model = 1; nextFrame(); } else { gotoAndStop (5046); } }
Symbol 5292 Button
on (release) { if (pop0 >= 2000) { model = 0; nextFrame(); } else { gotoAndStop (5046); } }
Symbol 5293 Button
on (release) { if (pop3 >= 2000) { model = 3; nextFrame(); } else { gotoAndStop (5046); } }
Symbol 5294 Button
on (release) { if (pop4 >= 2000) { model = 4; nextFrame(); } else { gotoAndStop (5046); } }
Symbol 5295 Button
on (release) { if (pop2 >= 2000) { model = 2; nextFrame(); } else { gotoAndStop (5046); } }
Symbol 5298 Button
on (release) { if ((model != 5) and (pop5 >= 2000)) { model2 = 5; nextFrame(); } else { gotoAndStop (5047); } }
Symbol 5299 Button
on (release) { if ((model != 1) and (pop1 >= 2000)) { model2 = 1; nextFrame(); } else { gotoAndStop (5047); } }
Symbol 5300 Button
on (release) { if ((model != 0) and (pop0 >= 2000)) { model2 = 0; nextFrame(); } else { gotoAndStop (5047); } }
Symbol 5301 Button
on (release) { if ((model != 3) and (pop3 >= 2000)) { model2 = 3; nextFrame(); } else { gotoAndStop (5047); } }
Symbol 5302 Button
on (release) { if ((model != 4) and (pop4 >= 2000)) { model2 = 4; nextFrame(); } else { gotoAndStop (5047); } }
Symbol 5303 Button
on (release) { if ((model != 2) and (pop2 >= 2000)) { model2 = 2; nextFrame(); } else { gotoAndStop (5047); } }
Symbol 5306 Button
on (release) { hp = hp - 50; count = 0; countt = 0; if (((model == 1) and (model2 == 2)) or ((model == 2) and (model2 == 1))) { temp = pop1; temp2 = pop2; gotoAndPlay (4558); } else if (((model == 1) and (model2 == 3)) or ((model == 3) and (model2 == 1))) { temp = pop1; temp2 = pop3; gotoAndPlay (4548); } else if (((model == 1) and (model2 == 4)) or ((model == 4) and (model2 == 1))) { temp = pop1; temp2 = pop4; gotoAndPlay (4568); } else if (((model == 1) and (model2 == 5)) or ((model == 5) and (model2 == 1))) { temp = pop1; temp2 = pop5; gotoAndPlay (4638); } else if (((model == 1) and (model2 == 0)) or ((model == 0) and (model2 == 1))) { temp = pop1; temp2 = pop0; gotoAndPlay (4648); } else if (((model == 2) and (model2 == 3)) or ((model == 3) and (model2 == 2))) { temp = pop2; temp2 = pop3; gotoAndPlay (4588); } else if (((model == 2) and (model2 == 4)) or ((model == 4) and (model2 == 2))) { temp = pop2; temp2 = pop4; gotoAndPlay (4578); } else if (((model == 2) and (model2 == 5)) or ((model == 5) and (model2 == 2))) { temp = pop2; temp2 = pop5; gotoAndPlay (4628); } else if (((model == 2) and (model2 == 0)) or ((model == 0) and (model2 == 2))) { temp = pop2; temp2 = pop0; gotoAndPlay (4658); } else if (((model == 3) and (model2 == 4)) or ((model == 4) and (model2 == 3))) { temp = pop3; temp2 = pop4; gotoAndPlay (4598); } else if (((model == 3) and (model2 == 5)) or ((model == 5) and (model2 == 3))) { temp = pop3; temp2 = pop5; gotoAndPlay (4618); } else if (((model == 3) and (model2 == 0)) or ((model == 0) and (model2 == 3))) { temp = pop3; temp2 = pop0; gotoAndPlay (4668); } else if (((model == 4) and (model2 == 5)) or ((model == 5) and (model2 == 4))) { temp = pop4; temp2 = pop5; gotoAndPlay (4608); } else if (((model == 4) and (model2 == 0)) or ((model == 0) and (model2 == 4))) { temp = pop4; temp2 = pop0; gotoAndPlay (4678); } else if (((model == 5) and (model2 == 0)) or ((model == 0) and (model2 == 5))) { temp = pop5; temp2 = pop0; gotoAndPlay (4688); } }
Symbol 5308 Button
on (release) { gotoAndStop (5043); }
Symbol 5310 Button
on (release) { gotoAndStop (5044); }
Symbol 5328 Button
on (release) { gotoAndStop (5053); }
Symbol 5329 Button
on (release, keyPress "e") { gotoAndStop (5042); }
Symbol 5379 Button
on (release) { gotoAndStop (5048); }
Symbol 5411 Button
on (release) { if (money >= 50000) { money = money - 50000; nextFrame(); } }
Symbol 5414 Button
on (release) { gotoAndStop (25); }
Symbol 5424 Button
on (release) { model = 1; nextFrame(); }
Symbol 5425 Button
on (release) { model = 3; nextFrame(); }
Symbol 5426 Button
on (release) { model = 4; nextFrame(); }
Symbol 5427 Button
on (release) { model = 2; nextFrame(); }
Symbol 5429 Button
on (release) { count = 0; countt = 0; lastfight = 1; if (model == 1) { model2 = 0; temp = pop1; temp2 = pop0; gotoAndPlay (4648); } else if (model == 2) { model2 = 0; temp = pop2; temp2 = pop0; gotoAndPlay (4658); } else if (model == 3) { model2 = 0; temp = pop3; temp2 = pop0; gotoAndPlay (4668); } else if (model == 4) { model2 = 0; temp = pop4; temp2 = pop0; gotoAndPlay (4678); } }
Symbol 5433 Button
on (release) { if (((((pop1 >= pop2) and (pop1 >= pop3)) and (pop1 >= pop4)) and (pop1 >= pop5)) and (pop1 >= pop0)) { gotoAndStop (5096); } else if (((((pop2 >= pop1) and (pop2 >= pop3)) and (pop2 >= pop4)) and (pop2 >= pop5)) and (pop2 >= pop0)) { gotoAndStop (5097); } else if (((((pop3 >= pop1) and (pop3 >= pop2)) and (pop3 >= pop4)) and (pop3 >= pop5)) and (pop3 >= pop0)) { gotoAndStop (5098); } else if (((((pop4 >= pop1) and (pop4 >= pop2)) and (pop4 >= pop3)) and (pop4 >= pop5)) and (pop4 >= pop0)) { gotoAndStop (5099); } else if (((((pop5 >= pop1) and (pop5 >= pop2)) and (pop5 >= pop3)) and (pop5 >= pop4)) and (pop5 >= pop0)) { gotoAndStop (5095); } else if (((((pop0 >= pop1) and (pop0 >= pop2)) and (pop0 >= pop3)) and (pop0 >= pop4)) and (pop0 >= pop5)) { gotoAndStop (5094); } }
Symbol 5440 Button
on (release) { gotoAndStop (5054); }
Symbol 5450 Button
on (release) { gotoAndStop (5102); }
Symbol 5452 Button
on (release) { gotoAndStop (5103); }
Symbol 5453 Button
on (release) { gotoAndStop (5101); }
Symbol 5473 Button
on (release) { if (((money >= a) && (a != "")) && (a >= 0)) { money = money - int(a); if (a < 50) { ship3 = ship3 - 20; gotoAndStop (5117); } else if (200 >= a) { ship3 = ship3 + 100; gotoAndStop (5116); } } }
Symbol 5478 Button
on (release) { if (((money >= a) && (a != "")) && (a >= 0)) { money = money - int(a); if (a < 50) { ship2 = ship2 - 20; gotoAndStop (5119); } else if (200 >= a) { ship2 = ship2 + 100; gotoAndStop (5118); } } }
Symbol 5482 Button
on (release) { if (((money >= a) && (a != "")) && (a >= 0)) { money = money - int(a); if (a < 50) { ship = ship - 20; gotoAndStop (5121); } else if (200 >= a) { ship = ship + 100; gotoAndStop (5120); } } }
Symbol 5487 Button
on (release) { gotoAndStop (5114); }
Symbol 5491 Button
on (release) { gotoAndStop (5115); }
Symbol 5494 Button
on (release) { gotoAndStop (5122); }
Symbol 5506 Button
on (release) { ship2 = ship2 + 200; nextFrame(); }
Symbol 5519 Button
on (release) { ship3 = ship3 + 200; nextFrame(); }
Symbol 5535 Button
on (release) { ship = ship + 200; nextFrame(); }
Symbol 5550 Button
on (release) { ship = ship + 20; nextFrame(); }
Symbol 5551 Button
on (release) { ship = ship - 30; nextFrame(); }
Symbol 5570 Button
on (release) { ship3 = ship3 + 20; nextFrame(); }
Symbol 5571 Button
on (release) { ship3 = ship3 - 30; nextFrame(); }
Symbol 5588 Button
on (release) { ship2 = ship2 - 30; nextFrame(); }
Symbol 5589 Button
on (release) { ship2 = ship2 + 20; nextFrame(); }
Symbol 5596 Button
on (press) { startDrag ("/boot2"); } on (release) { stopDrag(); }
Symbol 5598 Button
on (release) { ship2 = ship2 + 20; nextFrame(); }
Symbol 5604 Button
on (release) { gotoAndStop (5195); }
Symbol 5605 Button
on (release) { gotoAndStop (5191); }
Symbol 5606 Button
on (release) { gotoAndStop (5200); }
Symbol 5607 Button
on (release) { gotoAndStop (5206); }
Symbol 5613 Button
on (release) { gotoAndStop (5190); }
Symbol 5639 Button
on (release) { ship2 = ship2 + 400; gotoAndStop (5214); }
Symbol 5640 Button
on (release) { ship3 = ship3 + 400; gotoAndStop (5214); }
Symbol 5641 Button
on (release) { if (state >= 4) { ship = ship + 400; nextFrame(); } else { ship = ship + 400; gotoAndStop (5214); } }
Symbol 5679 Button
on (release) { ship3 = ship3 + 600; nextFrame(); }
Symbol 5680 Button
on (release) { ship2 = ship2 + 600; nextFrame(); }
Symbol 5681 Button
on (release) { ship = ship + 600; nextFrame(); }
Symbol 5697 MovieClip Frame 45
gotoAndPlay (1);
Symbol 5724 MovieClip Frame 58
gotoAndPlay (1);
Symbol 5724 MovieClip Frame 59
stop();
Symbol 5724 MovieClip Frame 76
gotoAndStop (60);
Symbol 5724 MovieClip Frame 104
gotoAndPlay (1);
Symbol 5734 MovieClip Frame 1
stop();
Symbol 5734 MovieClip Frame 33
gotoAndStop (1);
Symbol 5734 MovieClip Frame 82
gotoAndStop (1);
Symbol 5734 MovieClip Frame 123
gotoAndStop (1);
Symbol 5734 MovieClip Frame 178
gotoAndStop (1);
Symbol 5734 MovieClip Frame 192
gotoAndStop (1);
Symbol 5734 MovieClip Frame 219
gotoAndStop (1);
Symbol 5734 MovieClip Frame 231
gotoAndStop (1);
Symbol 5735 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("heart"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; }
Symbol 5736 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("hai"); }; }
Symbol 5737 Button
on (release) { pleasure = 0; }
Symbol 5745 MovieClip Frame 1
stop();
Symbol 5762 MovieClip Frame 1
stop();
Symbol 5762 MovieClip Frame 19
gotoAndPlay (11);
Symbol 5767 Button
on (release) { tool = 1; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (2); }; }
Symbol 5768 Button
on (release) { round = random(6); if (round == 0) { tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } else if (round == 1) { tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } }
Symbol 5769 Button
on (release) { tool = 0; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (1); }; }
Symbol 5770 Button
on (release) { tool = 2; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (3); }; }
Symbol 5771 Button
on (release) { if (pleasure >= 20) { tool = 4; tellTarget ("/soundclip") { gotoAndPlay ("yehe"); }; gotoAndPlay (5297); } }
Symbol 5772 Button
on (release) { tool = 3; startDrag ("/mouse", true); tellTarget ("/mouse") { gotoAndStop (4); }; }
Symbol 5774 Button
on (rollOver) { spoton = 1; if ((tool == 1) and (20 >= pleasure)) { pleasure = pleasure + 0.1; round = round + 1; tellTarget ("/head") { gotoAndStop ("eyeshut"); }; if (round == 13) { round = 0; tellTarget ("/soundclip") { gotoAndPlay ("hai"); }; } } else if ((tool == 2) and (40 >= pleasure)) { pleasure = pleasure + 0.2; round = round + 1; tellTarget ("/head") { gotoAndStop ("eyeshut"); }; if (round == 13) { round = 0; tellTarget ("/soundclip") { gotoAndPlay ("ahh"); }; } } else if (tool == 3) { pleasure = pleasure + 0.6; round = round + 1; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; if (round == 13) { round = 0; tellTarget ("/soundclip") { gotoAndPlay ("ahh"); }; } } } on (rollOut) { spoton = 0; }
Symbol 5786 MovieClip Frame 1
stop();
Symbol 5787 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (1); }; }
Symbol 5788 Button
on (release) { tool = 4; tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Symbol 5789 Button
on (release) { tool = 5; tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (3); }; }
Symbol 5790 Button
on (release) { gotoAndPlay (5242); }
Symbol 5791 Button
on (release) { tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Symbol 5792 Button
on (press) { play(); }
Symbol 5793 Button
on (release) { tellTarget ("/asshole") { gotoAndPlay ("egg insert"); }; }
Symbol 5794 Button
on (release) { tool = 6; tellTarget ("/hand") { gotoAndStop (2); }; tellTarget ("/tool") { gotoAndStop (4); }; }
Symbol 5804 MovieClip Frame 1
stop();
Symbol 5804 MovieClip Frame 14
gotoAndStop (1);
Symbol 5805 Button
on (release) { round = random(6); if (round == 0) { tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } else if (round == 1) { tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } }
Symbol 5806 Button
on (release) { gotoAndPlay (5383); }
Symbol 5824 MovieClip Frame 20
gotoAndPlay (15);
Symbol 5825 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (1); }; }
Symbol 5826 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Symbol 5827 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/soundclip") { gotoAndPlay ("yehe"); }; tellTarget ("/squirt") { gotoAndPlay (2); }; }
Symbol 5828 Button
on (release) { tellTarget ("/head") { gotoAndStop ("eyeshut"); }; }
Symbol 5829 Button
on (release) { tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Symbol 5830 Button
on (release) { tellTarget ("/asshole") { gotoAndPlay ("egg insert"); }; }
Symbol 5831 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; tellTarget ("/tool") { gotoAndStop (5); }; }
Symbol 5832 Button
on (release) { tellTarget ("/suck dick") { gotoAndPlay ("withdraw"); }; }
Symbol 5843 Button
on (release) { tellTarget ("/head") { gotoAndStop ("tongue"); }; }
Symbol 5844 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/tool") { gotoAndStop (2); }; }
Symbol 5845 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/soundclip") { gotoAndPlay ("yehe"); }; tellTarget ("/squirt") { gotoAndPlay (2); }; }
Symbol 5846 Button
on (release) { tellTarget ("/head") { gotoAndStop ("eyeshut"); }; }
Symbol 5847 Button
on (release) { tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; }
Symbol 5848 Button
on (release) { tellTarget ("/asshole") { gotoAndPlay ("egg insert"); }; }
Symbol 5849 Button
on (release) { tellTarget ("/hand") { gotoAndStop (1); }; tellTarget ("/head") { gotoAndPlay ("mouthopen"); }; tellTarget ("/tool") { gotoAndStop (5); }; }
Symbol 5850 Button
on (release) { tellTarget ("/suck dick") { gotoAndPlay ("withdraw"); }; }
Symbol 5854 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("heart"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; }
Symbol 5855 Button
on (release) { tellTarget ("/soundclip") { gotoAndPlay ("hai"); }; }
Symbol 5858 Button
on (release) { round = random(6); if (round == 0) { tellTarget ("/soundclip") { gotoAndPlay ("lovehate"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } else if (round == 1) { tellTarget ("/soundclip") { gotoAndPlay ("leave"); }; tellTarget ("/head") { gotoAndPlay ("talk"); }; } }
Symbol 5893 Button
on (release) { if (0 < pill) { pill = pill - 1; health = health + 25; if (100 < health) { health = 100; } gotoAndPlay (5613); } }
Symbol 5894 Button
on (release) { if (0 < hand) { hand = hand - 1; hygiene = hygiene + 20; if (100 < hygiene) { hygiene = 100; } gotoAndPlay (5613); } }
Symbol 5895 Button
on (release) { if (0 < lemon) { lemon = lemon - 1; karin_energy = karin_energy + 20; if (100 < karin_energy) { karin_energy = 100; } gotoAndPlay (5613); } }
Symbol 5896 Button
on (release, keyPress "e") { gotoAndStop (114); }
Symbol 5897 Button
on (release) { nextFrame(); }
Symbol 5899 Button
on (release) { if (special == 101) { gotoAndStop (5617); } else { nextFrame(); } }
Symbol 5901 Button
on (release) { gotoAndPlay (5613); }
Symbol 5903 Button
on (release) { state4 = 2; level4 = "Maid"; gotoAndPlay (5644); }
Symbol 5906 Button
on (release, keyPress "a") { gotoAndStop (5627); }
Symbol 5909 Button
on (release, keyPress "p") { gotoAndStop (5630); }
Symbol 5910 Button
on (release, keyPress "t") { if (ship4 < 1300) { gotoAndStop (5620); } else if (ship4 < 1600) { gotoAndStop (5621); } else if (ship4 < 1900) { gotoAndStop (5622); } else if (ship4 < 2200) { gotoAndStop (5623); } else { gotoAndStop (5624); } }
Symbol 5911 Button
on (release, keyPress "g") { gotoAndStop (5625); }
Symbol 5931 Button
on (release, keyPress "e") { gotoAndStop (5619); }
Symbol 5937 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship4 = (ship4 + 20) + int(35 * ratio); gotoAndStop (5626); } }
Symbol 5938 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship4 = (ship4 + 80) + int(110 * ratio); gotoAndStop (5626); } }
Symbol 5939 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship4 = (ship4 + 3) + int(6 * ratio); gotoAndStop (5626); } }
Symbol 5943 Button
on (release) { gotoAndStop (5619); }
Symbol 5947 Button
on (release) { if ((ship4 >= 1600) && (state4 < 3)) { gotoAndStop (5629); } else if ((ship4 >= 1600) && (state4 >= 3)) { gotoAndStop (5632); } else if (ship4 < 1600) { nextFrame(); } }
Symbol 5954 Button
on (release) { state4 = 3; level4 = "Playmate"; gotoAndPlay (5644); }
Symbol 6006 Button
on (release, keyPress "e") { gotoAndStop (114); }
Symbol 6007 Button
on (release, keyPress "a") { gotoAndStop (5760); }
Symbol 6008 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (5756); } else if (ship < 12) { gotoAndStop (5757); } else if (ship < 25) { gotoAndStop (5758); } else { gotoAndStop (5759); } }
Symbol 6009 Button
on (release, keyPress "e") { gotoAndStop (174); }
Symbol 6010 Button
on (release, keyPress "g") { gotoAndStop (5830); }
Symbol 6011 Button
on (release, keyPress "d") { gotoAndStop (5831); }
Symbol 6019 Button
on (release) { if (ship >= 25) { gotoAndStop (5827); } else { gotoAndStop (5829); } }
Symbol 6021 Button
on (release) { state = 1; level = "New friend"; gotoAndStop (5832); }
Symbol 6025 Button
on (release) { stopAllSounds(); gotoAndPlay (5762); }
Symbol 6027 Button
on (release) { gotoAndStop (5755); }
Symbol 6031 Button
on (release, keyPress "a") { gotoAndStop (5837); }
Symbol 6032 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (5833); } else if (ship < 60) { gotoAndStop (5834); } else if (ship < 100) { gotoAndStop (5835); } else { gotoAndStop (5836); } }
Symbol 6033 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (5906); } }
Symbol 6034 Button
on (release, keyPress "d") { gotoAndStop (5908); }
Symbol 6042 Button
on (release) { if (ship >= 100) { gotoAndStop (5902); } else { gotoAndStop (5904); } }
Symbol 6044 Button
on (release) { state = 2; level = "Good friend"; gotoAndStop (5983); }
Symbol 6046 Button
on (release) { stopAllSounds(); gotoAndPlay (5839); }
Symbol 6048 Button
on (release) { gotoAndStop (5832); }
Symbol 6049 Button
on (release) { gotoAndStop (5832); }
Symbol 6054 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + int(6 * ratio); gotoAndPlay (5911); } }
Symbol 6056 Button
on (release) { countt = 1; gotoAndStop (5832); }
Symbol 6058 Button
on (release, keyPress "a") { gotoAndStop (6003); }
Symbol 6059 Button
on (release, keyPress "t") { if (ship >= 500) { gotoAndStop (5993); } else if (luck == 0) { gotoAndStop (5984); } else if (luck == 1) { gotoAndStop (5985); } else if (luck == 2) { gotoAndStop (5986); } else if (luck == 3) { gotoAndStop (5987); } else if (luck == 4) { gotoAndStop (5988); } else if (luck == 5) { gotoAndStop (5989); } else if (luck == 6) { gotoAndStop (5990); } else if (luck == 7) { gotoAndStop (5991); } else if (luck == 8) { gotoAndStop (5992); } else if (luck == 9) { gotoAndStop (5987); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (5997); } else { gotoAndStop (5999); } }
Symbol 6060 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6072); } }
Symbol 6061 Button
on (release, keyPress "d") { gotoAndStop (6074); }
Symbol 6076 Button
on (release) { luck = 9; ship = ship + 40; gotoAndStop (5998); }
Symbol 6077 Button
on (release) { luck = 2; ship = ship + 10; gotoAndStop (5998); }
Symbol 6078 Button
on (release) { luck = 2; ship = ship + 30; gotoAndStop (5998); }
Symbol 6082 Button
on (release) { luck = 9; ship = ship + 50; gotoAndStop (6000); }
Symbol 6083 Button
on (release) { luck = 2; ship = ship - 30; gotoAndStop (6001); }
Symbol 6087 Button
on (release) { if (ship >= 500) { gotoAndStop (6068); } else { gotoAndStop (6070); } }
Symbol 6089 Button
on (release) { state = 3; level = "Close friend"; gotoAndStop (6149); }
Symbol 6091 Button
on (release) { stopAllSounds(); gotoAndPlay (6005); }
Symbol 6093 Button
on (release) { gotoAndStop (5983); }
Symbol 6094 Button
on (release) { gotoAndStop (5983); }
Symbol 6098 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (6102); } }
Symbol 6099 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (6077); } }
Symbol 6101 Button
on (release) { countt = 1; gotoAndStop (5983); }
Symbol 6103 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (6169); } else if (5 >= luck) { gotoAndStop (6171); } else if (8 >= luck) { gotoAndStop (6173); } else if (11 >= luck) { gotoAndStop (6175); } else { gotoAndStop (6177); } }
Symbol 6104 Button
on (release, keyPress "t") { if (ship >= 2000) { gotoAndStop (6160); } else if (luck == 0) { gotoAndStop (6150); } else if (luck == 1) { gotoAndStop (6151); } else if (luck == 2) { gotoAndStop (6152); } else if (luck == 3) { gotoAndStop (6153); } else if (luck == 4) { gotoAndStop (6154); } else if (luck == 5) { gotoAndStop (6161); } else if (luck == 6) { gotoAndStop (6156); } else if (luck == 7) { gotoAndStop (6157); } else if (luck == 8) { gotoAndStop (6158); } else if (luck == 9) { gotoAndStop (6153); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (6163); } else { gotoAndStop (6165); } }
Symbol 6105 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6238); } }
Symbol 6106 Button
on (release, keyPress "d") { gotoAndStop (6240); }
Symbol 6123 Button
on (release) { luck = 5; ship = ship + 10; gotoAndStop (6164); }
Symbol 6124 Button
on (release) { luck = 6; ship = ship - 100; gotoAndStop (6164); }
Symbol 6125 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (6164); }
Symbol 6129 Button
on (release) { luck = 8; ship = ship - 50; gotoAndStop (6167); }
Symbol 6130 Button
on (release) { luck = 5; ship = ship + 100; gotoAndStop (6166); }
Symbol 6137 Button
on (release) { gotoAndStop (6149); }
Symbol 6141 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (6268); } }
Symbol 6142 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (6243); } }
Symbol 6144 Button
on (release) { countt = 1; gotoAndStop (6149); }
Symbol 6146 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (7487); } else { gotoAndStop (6241); } }
Symbol 6149 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (6336); } else if (luck < 30) { gotoAndStop (6338); } else if (luck < 45) { gotoAndStop (6340); } else if (luck < 60) { gotoAndStop (6342); } else if (luck < 75) { gotoAndStop (6344); } else { gotoAndStop (6346); } }
Symbol 6150 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (6317); } else if (luck < 14) { gotoAndStop (6318); } else if (luck < 21) { gotoAndStop (6319); } else if (luck < 28) { gotoAndStop (6320); } else if (luck < 35) { gotoAndStop (6321); } else if (luck < 42) { gotoAndStop (6328); } else if (luck < 49) { gotoAndStop (6323); } else if (luck < 56) { gotoAndStop (6324); } else if (luck < 63) { gotoAndStop (6325); } else if (luck < 70) { gotoAndStop (6320); } else if (luck < 85) { gotoAndStop (6330); } else { gotoAndStop (6332); } }
Symbol 6151 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6405); } }
Symbol 6152 Button
on (release, keyPress "d") { gotoAndStop (6407); }
Symbol 6155 Button
on (release) { if (mind == 1) { gotoAndPlay (6350); } }
Symbol 6170 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (6331); }
Symbol 6171 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (6331); }
Symbol 6172 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (6331); }
Symbol 6175 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (6333); }
Symbol 6176 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (6333); }
Symbol 6177 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (6333); }
Symbol 6190 Button
on (release, keyPress "x") { gotoAndStop (6316); }
Symbol 6195 Button
on (release) { gotoAndStop (6316); }
Symbol 6199 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); gotoAndPlay (6435); } }
Symbol 6200 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); gotoAndPlay (6460); } }
Symbol 6201 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); gotoAndPlay (6410); } }
Symbol 6203 Button
on (release) { countt = 1; gotoAndStop (6316); }
Symbol 6204 Button
on (release) { if (choice == dateday) { stopAllSounds(); gotoAndStop (7487); } else { gotoAndStop (6408); } }
Symbol 6210 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (7487); }
Symbol 6211 Button
on (release, keyPress "a") { gotoAndStop (6488); }
Symbol 6212 Button
on (release, keyPress "t") { if (ship2 < 30) { gotoAndStop (6484); } else if (ship2 < 60) { gotoAndStop (6485); } else if (ship2 < 100) { gotoAndStop (6486); } else { gotoAndStop (6487); } }
Symbol 6213 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6557); } }
Symbol 6214 Button
on (release, keyPress "d") { gotoAndStop (6559); }
Symbol 6222 Button
on (release) { if (ship2 >= 100) { gotoAndStop (6553); } else { gotoAndStop (6555); } }
Symbol 6224 Button
on (release) { state2 = 2; level2 = "Good friend"; gotoAndStop (6634); }
Symbol 6226 Button
on (release) { stopAllSounds(); gotoAndPlay (6490); }
Symbol 6228 Button
on (release) { gotoAndStop (6483); }
Symbol 6229 Button
on (release) { gotoAndStop (6483); }
Symbol 6233 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (6562); } }
Symbol 6235 Button
on (release) { countt = 1; gotoAndStop (6483); }
Symbol 6237 Button
on (release, keyPress "a") { gotoAndStop (6654); }
Symbol 6238 Button
on (release, keyPress "t") { if (ship2 >= 500) { gotoAndStop (6644); } else if (luck == 0) { gotoAndStop (6635); } else if (luck == 1) { gotoAndStop (6636); } else if (luck == 2) { gotoAndStop (6637); } else if (luck == 3) { gotoAndStop (6638); } else if (luck == 4) { gotoAndStop (6639); } else if (luck == 5) { gotoAndStop (6640); } else if (luck == 6) { gotoAndStop (6641); } else if (luck == 7) { gotoAndStop (6642); } else if (luck == 8) { gotoAndStop (6643); } else if (luck == 9) { gotoAndStop (6638); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (6648); } else { gotoAndStop (6650); } }
Symbol 6239 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6723); } }
Symbol 6240 Button
on (release, keyPress "d") { gotoAndStop (6725); }
Symbol 6253 Button
on (release) { luck = 2; ship2 = ship2 - 10; gotoAndStop (6649); }
Symbol 6254 Button
on (release) { luck = 2; ship2 = ship2 + 30; gotoAndStop (6649); }
Symbol 6255 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (6649); }
Symbol 6258 Button
on (release) { luck = 9; ship2 = ship2 + 50; gotoAndStop (6651); }
Symbol 6259 Button
on (release) { luck = 2; ship2 = ship2 - 30; gotoAndStop (6652); }
Symbol 6262 Button
on (release) { if (ship2 >= 500) { gotoAndStop (6719); } else { gotoAndStop (6721); } }
Symbol 6264 Button
on (release) { state2 = 3; level2 = "Close friend"; gotoAndStop (6800); }
Symbol 6266 Button
on (release) { stopAllSounds(); gotoAndPlay (6656); }
Symbol 6268 Button
on (release) { gotoAndStop (6634); }
Symbol 6269 Button
on (release) { gotoAndStop (6634); }
Symbol 6273 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (6753); } }
Symbol 6274 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (6728); } }
Symbol 6276 Button
on (release) { countt = 1; gotoAndStop (6634); }
Symbol 6278 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (6820); } else if (5 >= luck) { gotoAndStop (6822); } else if (8 >= luck) { gotoAndStop (6824); } else if (11 >= luck) { gotoAndStop (6826); } else { gotoAndStop (6828); } }
Symbol 6279 Button
on (release, keyPress "t") { if (ship2 >= 2000) { gotoAndStop (6811); } else if (luck == 0) { gotoAndStop (6801); } else if (luck == 1) { gotoAndStop (6802); } else if (luck == 2) { gotoAndStop (6803); } else if (luck == 3) { gotoAndStop (6804); } else if (luck == 4) { gotoAndStop (6805); } else if (luck == 5) { gotoAndStop (6812); } else if (luck == 6) { gotoAndStop (6807); } else if (luck == 7) { gotoAndStop (6808); } else if (luck == 8) { gotoAndStop (6809); } else if (luck == 9) { gotoAndStop (6804); } else if ((luck == 10) or (luck == 11)) { gotoAndStop (6814); } else { gotoAndStop (6816); } }
Symbol 6280 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (6889); } }
Symbol 6281 Button
on (release, keyPress "d") { gotoAndStop (6891); }
Symbol 6294 Button
on (release) { luck = 5; ship2 = ship2 + 10; gotoAndStop (6815); }
Symbol 6295 Button
on (release) { luck = 6; ship2 = ship2 - 100; gotoAndStop (6815); }
Symbol 6296 Button
on (release) { luck = 5; ship2 = ship2 + 100; gotoAndStop (6815); }
Symbol 6298 Button
on (release) { luck = 5; ship2 = ship2 + 120; gotoAndStop (6817); }
Symbol 6299 Button
on (release) { luck = 8; ship2 = ship2 - 80; gotoAndStop (6818); }
Symbol 6307 Button
on (release) { gotoAndStop (6800); }
Symbol 6311 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (6919); } }
Symbol 6312 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (6894); } }
Symbol 6314 Button
on (release) { countt = 1; gotoAndStop (6800); }
Symbol 6315 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (9597); } else { gotoAndStop (6892); } }
Symbol 6319 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (6987); } else if (luck < 30) { gotoAndStop (6989); } else if (luck < 45) { gotoAndStop (6991); } else if (luck < 60) { gotoAndStop (6993); } else if (luck < 75) { gotoAndStop (6995); } else { gotoAndStop (6997); } }
Symbol 6320 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (6968); } else if (luck < 14) { gotoAndStop (6969); } else if (luck < 21) { gotoAndStop (6970); } else if (luck < 28) { gotoAndStop (6971); } else if (luck < 35) { gotoAndStop (6972); } else if (luck < 42) { gotoAndStop (6979); } else if (luck < 49) { gotoAndStop (6974); } else if (luck < 56) { gotoAndStop (6975); } else if (luck < 63) { gotoAndStop (6976); } else if (luck < 70) { gotoAndStop (6971); } else if (luck < 85) { gotoAndStop (6981); } else { gotoAndStop (6983); } }
Symbol 6321 Button
on (release, keyPress "g") { if (countt == 0) { gotoAndStop (7056); } }
Symbol 6322 Button
on (release, keyPress "d") { gotoAndStop (7058); }
Symbol 6325 Button
on (release) { if (mind == 1) { gotoAndPlay (7001); } }
Symbol 6334 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (6982); }
Symbol 6335 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (6982); }
Symbol 6336 Button
on (release) { luck = 68; ship2 = ship2 + 50; gotoAndStop (6982); }
Symbol 6337 Button
on (release) { luck = 68; ship2 = ship2 + 100; gotoAndStop (6984); }
Symbol 6338 Button
on (release) { luck = 20; ship2 = ship2 - 10; gotoAndStop (6984); }
Symbol 6339 Button
on (release) { luck = 20; ship2 = ship2 + 150; gotoAndStop (6984); }
Symbol 6350 Button
on (release, keyPress "x") { gotoAndStop (6967); }
Symbol 6354 Button
on (release) { gotoAndStop (6967); }
Symbol 6358 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 20) + (35 * ratio2); gotoAndPlay (7086); } }
Symbol 6359 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 80) + (110 * ratio2); gotoAndPlay (7111); } }
Symbol 6360 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.1 * st)) + (0.4 * kn)) / 100; ship2 = (ship2 + 3) + (6 * ratio2); gotoAndPlay (7061); } }
Symbol 6362 Button
on (release) { countt = 1; gotoAndStop (6967); }
Symbol 6363 Button
on (release) { if (choice == dateday2) { stopAllSounds(); gotoAndStop (9597); } else { gotoAndStop (7059); } }
Symbol 6368 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (9597); }
Symbol 6371 Button
on (release) { if (state >= 4) { hostage = 1; gotoAndStop (7137); } else { gotoAndStop (25); } }
Symbol 6376 Button
on (release) { if (state2 >= 4) { hostage = 2; gotoAndStop (7137); } else { gotoAndStop (25); } }
Symbol 6380 Button
on (release) { enemyhp = 3500; damage = 3000 / st; yourhp = 500; youren = 500; hitq = st / 5; hitw = st * 12; stopq = 3; resumeq = 5; hita = st / 10; hits = st * 4; stopa = 5; resumea = 7; hitz = st / 10; hitx = st * 3; stopz = 5; resumez = 7; wage = 300; gotoAndStop (3903); }
Symbol 6384 Button
on (release, keyPress "a") { gotoAndStop (7139); }
Symbol 6388 Button
on (release, keyPress "k") { gotoAndPlay (7147); }
Symbol 6392 Button
on (release, keyPress "m") { gotoAndStop (12112); }
Symbol 6393 Button
on (release, keyPress "p") { gotoAndStop (7464); }
Symbol 6395 Button
on (release) { if ((state == 4) and (ship >= 8000)) { stopAllSounds(); gotoAndStop (7143); } else if (state == 5) { gotoAndStop (7144); } else { gotoAndStop (7141); } }
Symbol 6396 Button
on (release) { gotoAndStop (7138); }
Symbol 6398 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (11012); }
Symbol 6408 Button
on (release, keyPress "a") { gotoAndStop (7299); }
Symbol 6409 Button
on (release, keyPress "k") { gotoAndPlay (7307); }
Symbol 6410 Button
on (release, keyPress "m") { gotoAndStop (12156); }
Symbol 6411 Button
on (release, keyPress "p") { gotoAndStop (11747); }
Symbol 6412 Button
on (release) { if ((ship2 >= 8000) && (4 >= state2)) { stopAllSounds(); gotoAndStop (7303); } else if (state2 >= 5) { gotoAndStop (7304); } else { gotoAndStop (7301); } }
Symbol 6413 Button
on (release) { gotoAndStop (7298); }
Symbol 6416 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (11353); }
Symbol 6432 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); nextFrame(); } }
Symbol 6433 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); nextFrame(); } }
Symbol 6434 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); nextFrame(); } }
Symbol 6436 Button
on (release) { state = 5; gotoAndStop (3428); }
Symbol 6437 Button
on (release, keyPress "e") { gotoAndStop (7138); }
Symbol 6439 Button
on (release) { gotoAndStop (7465); }
Symbol 6440 Button
on (release) { if (hp >= 20) { hp = hp - 20; count = 0; bet = 0; luck = random(4); if (luck == 1) { gotoAndStop (7466); } else if (luck == 2) { gotoAndStop (7469); } else if (luck == 3) { gotoAndStop (7472); } else if (luck == 0) { gotoAndStop (7475); } } }
Symbol 6442 Button
on (release) { gotoAndStop (7464); }
Symbol 6446 Button
on (press) { startDrag ("/Apanty3"); } on (release) { stopDrag(); }
Symbol 6449 Button
on (press) { startDrag ("/Asock3"); } on (release) { stopDrag(); }
Symbol 6452 Button
on (press) { startDrag ("/vest5"); } on (release) { stopDrag(); }
Symbol 6455 Button
on (press) { startDrag ("/skirt3"); } on (release) { stopDrag(); }
Symbol 6459 Button
on (press) { startDrag ("/uniform"); } on (release) { stopDrag(); }
Symbol 6462 Button
on (press) { startDrag ("/Cpanty"); } on (release) { stopDrag(); }
Symbol 6465 Button
on (press) { startDrag ("/Bbra"); } on (release) { stopDrag(); }
Symbol 6468 Button
on (press) { startDrag ("/Asock"); } on (release) { stopDrag(); }
Symbol 6471 Button
on (press) { startDrag ("/skirt2"); } on (release) { stopDrag(); }
Symbol 6474 Button
on (press) { startDrag ("/boot"); } on (release) { stopDrag(); }
Symbol 6477 Button
on (press) { startDrag ("/uniform2"); } on (release) { stopDrag(); }
Symbol 6479 Button
on (release) { gotoAndStop (11748); }
Symbol 6481 Button
on (press) { startDrag ("/Abra3"); } on (release) { stopDrag(); }
Symbol 6484 Button
on (press) { startDrag ("/short"); } on (release) { stopDrag(); }
Symbol 6486 Button
on (press) { startDrag ("/skirt4"); } on (release) { stopDrag(); }
Symbol 6488 Button
on (press) { startDrag ("/top"); } on (release) { stopDrag(); }
Symbol 6492 Button
on (press) { startDrag ("/Astock2"); } on (release) { stopDrag(); }
Symbol 6495 Button
on (press) { startDrag ("/skirt"); } on (release) { stopDrag(); }
Symbol 6498 Button
on (press) { startDrag ("/tshirt2"); } on (release) { stopDrag(); }
Symbol 6500 Button
on (release) { gotoAndStop (11749); }
Symbol 6502 Button
on (press) { startDrag ("/Bpanty4"); } on (release) { stopDrag(); }
Symbol 6505 Button
on (press) { startDrag ("/Bbra4"); } on (release) { stopDrag(); }
Symbol 6508 Button
on (press) { startDrag ("/shoes"); } on (release) { stopDrag(); }
Symbol 6511 Button
on (press) { startDrag ("/dress2"); } on (release) { stopDrag(); }
Symbol 6514 Button
on (press) { startDrag ("/dress"); } on (release) { stopDrag(); }
Symbol 6516 Button
on (release) { gotoAndStop (11750); }
Symbol 6518 Button
on (press) { startDrag ("/wrap"); } on (release) { stopDrag(); }
Symbol 6521 Button
on (press) { startDrag ("/wrap2"); } on (release) { stopDrag(); }
Symbol 6524 Button
on (press) { startDrag ("/wrap4"); } on (release) { stopDrag(); }
Symbol 6526 Button
on (press) { startDrag ("/Bstock2"); } on (release) { stopDrag(); }
Symbol 6528 Button
on (press) { startDrag ("/sm"); } on (release) { stopDrag(); }
Symbol 6530 Button
on (release) { gotoAndStop (11751); }
Symbol 6532 Button
on (press) { startDrag ("/tower"); } on (release) { stopDrag(); }
Symbol 6534 Button
on (release) { gotoAndStop (11694); }
Symbol 6536 Button
on (release, keyPress "e") { if (state >= 4) { gotoAndStop (7138); } else if (state == 9) { gotoAndStop (7458); } }
Symbol 6538 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11752); } else if (luck == 2) { gotoAndPlay (11762); } else if (luck == 3) { gotoAndPlay (11772); } else if (luck == 0) { gotoAndPlay (11782); } } }
Symbol 6541 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11752); } else if (luck == 2) { gotoAndPlay (11762); } else if (luck == 3) { gotoAndPlay (11772); } else if (luck == 0) { gotoAndPlay (11782); } } }
Symbol 6542 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11752); } else if (luck == 2) { gotoAndPlay (11762); } else if (luck == 3) { gotoAndPlay (11772); } else if (luck == 0) { gotoAndPlay (11782); } } }
Symbol 6545 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (7468); }
Symbol 6547 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (7468); }
Symbol 6548 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (7468); }
Symbol 6550 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (7468); }
Symbol 6553 Button
on (release) { if (luck == 1) { gotoAndStop (11752); } else if (luck == 2) { gotoAndStop (11762); } else if (luck == 3) { gotoAndStop (11772); } else if (luck == 0) { gotoAndStop (11782); } }
Symbol 6554 Button
on (release) { if (state >= 4) { gotoAndStop (7138); } else if (state == 9) { gotoAndStop (7458); } }
Symbol 6556 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11833); } else if (luck == 2) { gotoAndPlay (11843); } else if (luck == 3) { gotoAndPlay (11853); } else if (luck == 0) { gotoAndPlay (11863); } } }
Symbol 6557 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11833); } else if (luck == 2) { gotoAndPlay (11843); } else if (luck == 3) { gotoAndPlay (11853); } else if (luck == 0) { gotoAndPlay (11863); } } }
Symbol 6558 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11833); } else if (luck == 2) { gotoAndPlay (11843); } else if (luck == 3) { gotoAndPlay (11853); } else if (luck == 0) { gotoAndPlay (11863); } } }
Symbol 6560 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (7471); }
Symbol 6562 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (7471); }
Symbol 6563 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (7471); }
Symbol 6564 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (7471); }
Symbol 6565 Button
on (release) { if (luck == 1) { gotoAndStop (11833); } else if (luck == 2) { gotoAndStop (11843); } else if (luck == 3) { gotoAndStop (11853); } else if (luck == 0) { gotoAndStop (11863); } }
Symbol 6566 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11872); } else if (luck == 2) { gotoAndPlay (11932); } else if (luck == 3) { gotoAndPlay (11992); } else if (luck == 0) { gotoAndPlay (12052); } } }
Symbol 6568 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11872); } else if (luck == 2) { gotoAndPlay (11932); } else if (luck == 3) { gotoAndPlay (11992); } else if (luck == 0) { gotoAndPlay (12052); } } }
Symbol 6569 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11872); } else if (luck == 2) { gotoAndPlay (11932); } else if (luck == 3) { gotoAndPlay (11992); } else if (luck == 0) { gotoAndPlay (12052); } } }
Symbol 6573 Button
on (release) { if ((countt == 8) and (luck == 1)) { count = 1; } if ((countt == 7) and (luck == 2)) { count = 1; } if ((countt == 5) and (luck == 3)) { count = 1; } if ((countt == 4) and (luck == 0)) { count = 1; } gotoAndStop (7474); }
Symbol 6575 Button
on (release) { if (luck == 1) { gotoAndStop (11872); } else if (luck == 2) { gotoAndStop (11932); } else if (luck == 3) { gotoAndStop (11992); } else if (luck == 0) { gotoAndStop (12052); } }
Symbol 6576 Button
on (release) { bet = 100; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11793); } else if (luck == 2) { gotoAndPlay (11803); } else if (luck == 3) { gotoAndPlay (11813); } else if (luck == 0) { gotoAndPlay (11823); } } }
Symbol 6578 Button
on (release) { bet = 300; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11793); } else if (luck == 2) { gotoAndPlay (11803); } else if (luck == 3) { gotoAndPlay (11813); } else if (luck == 0) { gotoAndPlay (11823); } } }
Symbol 6579 Button
on (release) { bet = 500; if (money >= bet) { luck = random(4); if (luck == 1) { gotoAndPlay (11793); } else if (luck == 2) { gotoAndPlay (11803); } else if (luck == 3) { gotoAndPlay (11813); } else if (luck == 0) { gotoAndPlay (11823); } } }
Symbol 6582 Button
on (release) { if (luck == 0) { count = 1; } gotoAndStop (7477); }
Symbol 6583 Button
on (release) { if (luck == 2) { count = 1; } gotoAndStop (7477); }
Symbol 6584 Button
on (release) { if (luck == 1) { count = 1; } gotoAndStop (7477); }
Symbol 6585 Button
on (release) { if (luck == 3) { count = 1; } gotoAndStop (7477); }
Symbol 6586 Button
on (release) { if (luck == 1) { gotoAndStop (11793); } else if (luck == 2) { gotoAndStop (11803); } else if (luck == 3) { gotoAndStop (11813); } else if (luck == 0) { gotoAndStop (11823); } }
Symbol 6589 Button
on (release) { money = money + bet; if ((state == 4) or (state == 5)) { gotoAndStop (7138); } else if (state == 9) { gotoAndStop (7459); } }
Symbol 6593 Button
on (release) { money = money - bet; if ((state == 4) or (state == 5)) { gotoAndStop (7138); } else if (state == 9) { gotoAndStop (7458); } }
Symbol 6601 Button
on (release) { stopAllSounds(); if (money >= 150) { money = money - 150; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 1; gotoAndStop (12175); } else { gotoAndStop (7489); } }
Symbol 6604 Button
on (release) { stopAllSounds(); if (state >= 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 4; gotoAndStop (12175); } else { gotoAndStop (7489); } } else { gotoAndStop (7488); } }
Symbol 6607 Button
on (release) { stopAllSounds(); if (state >= 4) { if (money >= 5000) { money = money - 5000; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 6; gotoAndStop (12175); } else { gotoAndStop (7489); } } else { gotoAndStop (7488); } }
Symbol 6608 Button
on (release) { stopAllSounds(); if (state >= 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 5; gotoAndStop (12175); } else { gotoAndStop (7489); } } else { gotoAndStop (7488); } }
Symbol 6609 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 3; gotoAndStop (12175); } else { gotoAndStop (7489); } }
Symbol 6610 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 2; gotoAndStop (12175); } else { gotoAndStop (7489); } }
Symbol 6620 Button
on (release) { gotoAndStop (7487); }
Symbol 6632 MovieClip Frame 1
stop();
Symbol 6633 Button
on (release, keyPress "e") { ship = ship + (mood * 2); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (7750); } else { gotoAndStop (7751); } }
Symbol 6634 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (7491); } else if (luck == 1) { gotoAndStop (7492); } else if (luck == 2) { gotoAndStop (7493); } else if (luck == 3) { gotoAndStop (7494); } else if (luck == 4) { gotoAndStop (7495); } else if (luck == 5) { gotoAndStop (7496); } else if (luck == 6) { gotoAndStop (7497); } else if (luck == 7) { gotoAndStop (7498); } else if (state2 >= 2) { gotoAndStop (7499); } else { gotoAndStop (7498); } } else { gotoAndStop (7516); } }
Symbol 6635 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7540); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7515); } } else { gotoAndStop (7516); } }
Symbol 6636 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7505); } else { gotoAndStop (7507); } }
Symbol 6640 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (7508); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7515); } } else { gotoAndStop (7516); } }
Symbol 6643 Button
on (release, keyPress "u") { gotoAndStop (7502); }
Symbol 6649 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7490); }
Symbol 6656 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7490); }
Symbol 6660 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7490); }
Symbol 6664 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7490); }
Symbol 6675 Button
on (release) { stopAllSounds(); gotoAndStop (7500); }
Symbol 6676 Button
on (release) { stopAllSounds(); gotoAndStop (7501); }
Symbol 6693 MovieClip Frame 1
stop();
Symbol 6698 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 200; ship2 = ship2 - 400; } if (ans == 2) { mood = mood - 100; ship = ship - 500; ship2 = ship2 + 300; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 100; } gotoAndStop (7490); }
Symbol 6704 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (7490); }
Symbol 6711 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7503); } else { gotoAndStop (7504); } } else { gotoAndStop (7507); } }
Symbol 6712 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7503); } else { gotoAndStop (7504); } } else { gotoAndStop (7507); } }
Symbol 6713 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7503); } else { gotoAndStop (7504); } } else { gotoAndStop (7507); } }
Symbol 6715 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7490); }
Symbol 6717 Button
on (release) { gotoAndStop (7490); }
Symbol 6721 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (7784); } else { gotoAndStop (7507); } }
Symbol 6722 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (7809); } else { gotoAndStop (7507); } }
Symbol 6723 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (7759); } else { gotoAndStop (7507); } }
Symbol 6726 Button
on (release) { countt = 1; gotoAndStop (7490); }
Symbol 6732 Button
on (release) { stopAllSounds(); gotoAndStop (7689); }
Symbol 6734 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (7490); }
Symbol 6738 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (7752); } }
Symbol 6741 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (7752); } }
Symbol 6744 Button
on (release) { hostage = 1; gotoAndStop (3735); }
Symbol 6747 Button
on (release, keyPress "e") { ship = ship + (mood * 2.3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (8091); } else { gotoAndStop (8092); } }
Symbol 6748 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (7832); } else if (luck == 1) { gotoAndStop (7833); } else if (luck == 2) { gotoAndStop (7834); } else if (luck == 3) { gotoAndStop (7835); } else if (luck == 4) { gotoAndStop (7836); } else if (luck == 5) { gotoAndStop (7837); } else if (luck == 6) { gotoAndStop (7838); } else if (luck == 7) { gotoAndStop (7839); } else if (state2 >= 2) { gotoAndStop (7840); } else { gotoAndStop (7839); } } else { gotoAndStop (7857); } }
Symbol 6749 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (7881); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (7856); } } else { gotoAndStop (7857); } }
Symbol 6750 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (7846); } else { gotoAndStop (7848); } }
Symbol 6751 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (7849); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (7856); } } else { gotoAndStop (7857); } }
Symbol 6752 Button
on (release, keyPress "u") { gotoAndStop (7843); }
Symbol 6754 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7831); }
Symbol 6758 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7831); }
Symbol 6761 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7831); }
Symbol 6763 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (7831); }
Symbol 6768 Button
on (release) { stopAllSounds(); gotoAndStop (7841); }
Symbol 6769 Button
on (release) { stopAllSounds(); gotoAndStop (7842); }
Symbol 6772 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (7831); }
Symbol 6776 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (7831); }
Symbol 6780 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (7844); } else { gotoAndStop (7845); } } else { gotoAndStop (7848); } }
Symbol 6781 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (7844); } else { gotoAndStop (7845); } } else { gotoAndStop (7848); } }
Symbol 6782 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (7844); } else { gotoAndStop (7845); } } else { gotoAndStop (7848); } }
Symbol 6783 Button
on (release) { cond = 0; mood = 100; gotoAndStop (7831); }
Symbol 6784 Button
on (release) { gotoAndStop (7831); }
Symbol 6788 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (8125); } else { gotoAndStop (7848); } }
Symbol 6789 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (8150); } else { gotoAndStop (7848); } }
Symbol 6790 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (8100); } else { gotoAndStop (7848); } }
Symbol 6791 Button
on (release) { countt = 1; gotoAndStop (7831); }
Symbol 6792 Button
on (release) { stopAllSounds(); gotoAndStop (8030); }
Symbol 6793 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (7831); }
Symbol 6795 Button
on (release) { pic4 = 1; gotoAndStop (8094); }
Symbol 6796 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (8093); } }
Symbol 6799 Button
on (release) { gift2 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (8093); } }
Symbol 6802 Button
on (release, keyPress "e") { ship = ship + (mood * 2.1); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (8445); } else { gotoAndStop (8446); } }
Symbol 6803 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8186); } else if (luck == 1) { gotoAndStop (8187); } else if (luck == 2) { gotoAndStop (8188); } else if (luck == 3) { gotoAndStop (8189); } else if (luck == 4) { gotoAndStop (8190); } else if (luck == 5) { gotoAndStop (8191); } else if (luck == 6) { gotoAndStop (8192); } else if (luck == 7) { gotoAndStop (8193); } else if (state2 >= 2) { gotoAndStop (8194); } else { gotoAndStop (8193); } } else { gotoAndStop (8211); } }
Symbol 6804 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8235); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8210); } } else { gotoAndStop (8211); } }
Symbol 6805 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8200); } else { gotoAndStop (8202); } }
Symbol 6806 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (8203); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8210); } } else { gotoAndStop (8211); } }
Symbol 6807 Button
on (release, keyPress "u") { gotoAndStop (8197); }
Symbol 6809 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8185); }
Symbol 6813 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8185); }
Symbol 6816 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8185); }
Symbol 6818 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8185); }
Symbol 6823 Button
on (release) { stopAllSounds(); gotoAndStop (8195); }
Symbol 6824 Button
on (release) { stopAllSounds(); gotoAndStop (8196); }
Symbol 6827 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8185); }
Symbol 6830 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8185); }
Symbol 6834 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8198); } else { gotoAndStop (8199); } } else { gotoAndStop (8202); } }
Symbol 6835 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8198); } else { gotoAndStop (8199); } } else { gotoAndStop (8202); } }
Symbol 6836 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8198); } else { gotoAndStop (8199); } } else { gotoAndStop (8202); } }
Symbol 6837 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8185); }
Symbol 6838 Button
on (release) { gotoAndStop (8185); }
Symbol 6842 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (8479); } else { gotoAndStop (8202); } }
Symbol 6843 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (8504); } else { gotoAndStop (8202); } }
Symbol 6844 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (8454); } else { gotoAndStop (8202); } }
Symbol 6845 Button
on (release) { countt = 1; gotoAndStop (8185); }
Symbol 6846 Button
on (release) { stopAllSounds(); gotoAndStop (8384); }
Symbol 6847 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (8185); }
Symbol 6849 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (8447); } }
Symbol 6850 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (8447); } }
Symbol 6855 Button
on (release, keyPress "e") { ship = ship + (mood * 2.8); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (8798); } else { gotoAndStop (8799); } }
Symbol 6856 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8539); } else if (luck == 1) { gotoAndStop (8540); } else if (luck == 2) { gotoAndStop (8541); } else if (luck == 3) { gotoAndStop (8542); } else if (luck == 4) { gotoAndStop (8543); } else if (luck == 5) { gotoAndStop (8544); } else if (luck == 6) { gotoAndStop (8545); } else if (luck == 7) { gotoAndStop (8546); } else if (state2 >= 2) { gotoAndStop (8547); } else { gotoAndStop (8546); } } else { gotoAndStop (8564); } }
Symbol 6857 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8588); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8563); } } else { gotoAndStop (8564); } }
Symbol 6858 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8553); } else { gotoAndStop (8555); } }
Symbol 6859 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (8556); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8563); } } else { gotoAndStop (8564); } }
Symbol 6860 Button
on (release, keyPress "u") { gotoAndStop (8550); }
Symbol 6864 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8538); }
Symbol 6868 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8538); }
Symbol 6877 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8538); }
Symbol 6884 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8538); }
Symbol 6889 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8538); }
Symbol 6891 Button
on (release) { stopAllSounds(); gotoAndStop (8548); }
Symbol 6892 Button
on (release) { stopAllSounds(); gotoAndStop (8549); }
Symbol 6895 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8538); }
Symbol 6899 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8538); }
Symbol 6903 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8551); } else { gotoAndStop (8552); } } else { gotoAndStop (8555); } }
Symbol 6904 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8551); } else { gotoAndStop (8552); } } else { gotoAndStop (8555); } }
Symbol 6905 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8551); } else { gotoAndStop (8552); } } else { gotoAndStop (8555); } }
Symbol 6906 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8538); }
Symbol 6907 Button
on (release) { gotoAndStop (8538); }
Symbol 6911 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (8832); } else { gotoAndStop (8555); } }
Symbol 6912 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (8857); } else { gotoAndStop (8555); } }
Symbol 6913 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (8807); } else { gotoAndStop (8555); } }
Symbol 6914 Button
on (release) { countt = 1; gotoAndStop (8538); }
Symbol 6916 Button
on (release) { stopAllSounds(); gotoAndStop (8737); }
Symbol 6918 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (8538); }
Symbol 6920 Button
on (release) { pic2 = 1; gotoAndStop (8801); }
Symbol 6921 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (8800); } }
Symbol 6923 Button
on (release) { gift3 = 1; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (8800); } }
Symbol 6927 Button
on (release, keyPress "e") { ship = ship + (mood * 3); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (9151); } else { gotoAndStop (9152); } }
Symbol 6928 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (8892); } else if (luck == 1) { gotoAndStop (8893); } else if (luck == 2) { gotoAndStop (8894); } else if (luck == 3) { gotoAndStop (8895); } else if (luck == 4) { gotoAndStop (8896); } else if (luck == 5) { gotoAndStop (8897); } else if (luck == 6) { gotoAndStop (8898); } else if (luck == 7) { gotoAndStop (8899); } else if (state2 >= 2) { gotoAndStop (8900); } else { gotoAndStop (8899); } } else { gotoAndStop (8917); } }
Symbol 6929 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (8941); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (8916); } } else { gotoAndStop (8917); } }
Symbol 6930 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (8906); } else { gotoAndStop (8908); } }
Symbol 6931 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (8909); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (8916); } } else { gotoAndStop (8917); } }
Symbol 6932 Button
on (release, keyPress "u") { gotoAndStop (8903); }
Symbol 6934 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8891); }
Symbol 6936 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8891); }
Symbol 6940 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8891); }
Symbol 6943 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8891); }
Symbol 6945 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (8891); }
Symbol 6947 Button
on (release) { stopAllSounds(); gotoAndStop (8901); }
Symbol 6948 Button
on (release) { stopAllSounds(); gotoAndStop (8902); }
Symbol 6951 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (8891); }
Symbol 6955 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (8891); }
Symbol 6959 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (8904); } else { gotoAndStop (8905); } } else { gotoAndStop (8908); } }
Symbol 6960 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (8904); } else { gotoAndStop (8905); } } else { gotoAndStop (8908); } }
Symbol 6961 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (8904); } else { gotoAndStop (8905); } } else { gotoAndStop (8908); } }
Symbol 6962 Button
on (release) { cond = 0; mood = 100; gotoAndStop (8891); }
Symbol 6963 Button
on (release) { gotoAndStop (8891); }
Symbol 6967 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (9185); } else { gotoAndStop (8908); } }
Symbol 6968 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (9210); } else { gotoAndStop (8908); } }
Symbol 6969 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (9160); } else { gotoAndStop (8908); } }
Symbol 6970 Button
on (release) { countt = 1; gotoAndStop (8891); }
Symbol 6971 Button
on (release) { stopAllSounds(); gotoAndStop (9090); }
Symbol 6972 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (8891); }
Symbol 6974 Button
on (release) { pic6 = 1; gotoAndStop (9154); }
Symbol 6976 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (9153); } }
Symbol 6978 Button
on (release) { gift1 = 1; luck = random(100); if (luck >= 30) { gotoAndStop (25); } else { gotoAndStop (9153); } }
Symbol 6986 Button
on (release, keyPress "e") { ship = ship + (mood * 5); dateday = 1 + random(5); if (mood >= 240) { gotoAndStop (9504); } else { gotoAndStop (9505); } }
Symbol 6987 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (9245); } else if (luck == 1) { gotoAndStop (9246); } else if (luck == 2) { gotoAndStop (9247); } else if (luck == 3) { gotoAndStop (9248); } else if (luck == 4) { gotoAndStop (9249); } else if (luck == 5) { gotoAndStop (9250); } else if (luck == 6) { gotoAndStop (9251); } else if (luck == 7) { gotoAndStop (9252); } else if (state2 >= 2) { gotoAndStop (9253); } else { gotoAndStop (9252); } } else { gotoAndStop (9270); } }
Symbol 6988 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (9294); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9269); } } else { gotoAndStop (9270); } }
Symbol 6989 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9259); } else { gotoAndStop (9261); } }
Symbol 6990 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (9262); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9269); } } else { gotoAndStop (9270); } }
Symbol 6991 Button
on (release, keyPress "u") { gotoAndStop (9256); }
Symbol 6993 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9244); }
Symbol 6995 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9244); }
Symbol 7000 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9244); }
Symbol 7003 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9244); }
Symbol 7005 Button
on (release) { if (ans eq kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9244); }
Symbol 7007 Button
on (release) { stopAllSounds(); gotoAndStop (9254); }
Symbol 7008 Button
on (release) { stopAllSounds(); gotoAndStop (9255); }
Symbol 7011 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (9244); }
Symbol 7014 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (9244); }
Symbol 7018 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9257); } else { gotoAndStop (9258); } } else { gotoAndStop (9261); } }
Symbol 7019 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9257); } else { gotoAndStop (9258); } } else { gotoAndStop (9261); } }
Symbol 7020 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9257); } else { gotoAndStop (9258); } } else { gotoAndStop (9261); } }
Symbol 7021 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9244); }
Symbol 7022 Button
on (release) { gotoAndStop (9244); }
Symbol 7026 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (9538); } else { gotoAndStop (9261); } }
Symbol 7027 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (9563); } else { gotoAndStop (9261); } }
Symbol 7028 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (9513); } else { gotoAndStop (9261); } }
Symbol 7029 Button
on (release) { countt = 1; gotoAndStop (9244); }
Symbol 7030 Button
on (release) { stopAllSounds(); gotoAndStop (9443); }
Symbol 7033 Button
on (release) { kissdate = day; level = "Girlfriend"; state = 4; gotoAndStop (9244); }
Symbol 7035 Button
on (release) { pic1 = 1; gotoAndStop (9506); }
Symbol 7037 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (9506); } }
Symbol 7039 Button
on (release) { mind = 1; gotoAndStop (25); }
Symbol 7040 Button
on (release) { stopAllSounds(); if (state2 >= 4) { if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 24; gotoAndStop (12175); } else { gotoAndStop (9599); } } else { gotoAndStop (9598); } }
Symbol 7041 Button
on (release) { stopAllSounds(); if (state2 >= 4) { if (money >= 500) { money = money - 500; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 25; gotoAndStop (12175); } else { gotoAndStop (9599); } } else { gotoAndStop (9598); } }
Symbol 7042 Button
on (release) { stopAllSounds(); if (money >= 300) { money = money - 300; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 23; gotoAndStop (12175); } else { gotoAndStop (9599); } }
Symbol 7045 Button
on (release) { stopAllSounds(); if (money >= 200) { money = money - 200; hp = 0; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } date_place = 22; gotoAndStop (12175); } else { gotoAndStop (9599); } }
Symbol 7050 Button
on (release) { gotoAndStop (9597); }
Symbol 7052 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (9860); } else { gotoAndStop (9861); } }
Symbol 7053 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (9601); } else if (luck == 1) { gotoAndStop (9602); } else if (luck == 2) { gotoAndStop (9603); } else if (luck == 3) { gotoAndStop (9604); } else if (luck == 4) { gotoAndStop (9605); } else if (luck == 5) { gotoAndStop (9606); } else if (luck == 6) { gotoAndStop (9607); } else if (luck == 7) { gotoAndStop (9608); } else if (state >= 2) { gotoAndStop (9609); } else { gotoAndStop (9608); } } else { gotoAndStop (9626); } }
Symbol 7054 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (9650); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9625); } } else { gotoAndStop (9626); } }
Symbol 7055 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9615); } else { gotoAndStop (9617); } }
Symbol 7056 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest2 == 0) { forest2 = 1; } mood = mood + 15; gotoAndPlay (9618); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9625); } } else { gotoAndStop (9626); } }
Symbol 7057 Button
on (release, keyPress "u") { gotoAndStop (9612); }
Symbol 7060 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9600); }
Symbol 7063 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9600); }
Symbol 7066 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9600); }
Symbol 7071 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9600); }
Symbol 7074 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9600); }
Symbol 7078 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9600); }
Symbol 7082 Button
on (release) { stopAllSounds(); gotoAndStop (9610); }
Symbol 7083 Button
on (release) { stopAllSounds(); gotoAndStop (9611); }
Symbol 7086 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (9600); }
Symbol 7091 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (9600); }
Symbol 7096 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9613); } else { gotoAndStop (9614); } } else { gotoAndStop (9617); } }
Symbol 7097 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9613); } else { gotoAndStop (9614); } } else { gotoAndStop (9617); } }
Symbol 7098 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9613); } else { gotoAndStop (9614); } } else { gotoAndStop (9617); } }
Symbol 7100 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9600); }
Symbol 7102 Button
on (release) { gotoAndStop (9600); }
Symbol 7106 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (9894); } else { gotoAndStop (9617); } }
Symbol 7107 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (9919); } else { gotoAndStop (9617); } }
Symbol 7108 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (9869); } else { gotoAndStop (9617); } }
Symbol 7111 Button
on (release) { countt = 1; gotoAndStop (9600); }
Symbol 7115 Button
on (release) { stopAllSounds(); gotoAndStop (9799); }
Symbol 7117 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (9600); }
Symbol 7119 Button
on (release) { luck = random(100); if (luck >= 20) { gotoAndStop (25); } else { gotoAndStop (9862); } }
Symbol 7121 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (9862); } }
Symbol 7122 Button
on (release) { hostage = 2; gotoAndStop (3735); }
Symbol 7124 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 3.4); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (10213); } else { gotoAndStop (10214); } }
Symbol 7125 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (9954); } else if (luck == 1) { gotoAndStop (9955); } else if (luck == 2) { gotoAndStop (9956); } else if (luck == 3) { gotoAndStop (9957); } else if (luck == 4) { gotoAndStop (9958); } else if (luck == 5) { gotoAndStop (9959); } else if (luck == 6) { gotoAndStop (9960); } else if (luck == 7) { gotoAndStop (9961); } else if (state >= 2) { gotoAndStop (9962); } else { gotoAndStop (9961); } } else { gotoAndStop (9979); } }
Symbol 7126 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (10003); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (9978); } } else { gotoAndStop (9979); } }
Symbol 7127 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (9968); } else { gotoAndStop (9970); } }
Symbol 7128 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold2 == 0) { gold2 = 1; } mood = mood + 15; gotoAndPlay (9971); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (9978); } } else { gotoAndStop (9979); } }
Symbol 7129 Button
on (release, keyPress "u") { gotoAndStop (9965); }
Symbol 7131 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9953); }
Symbol 7133 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9953); }
Symbol 7135 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9953); }
Symbol 7138 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9953); }
Symbol 7140 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9953); }
Symbol 7142 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (9953); }
Symbol 7145 Button
on (release) { stopAllSounds(); gotoAndStop (9963); }
Symbol 7146 Button
on (release) { stopAllSounds(); gotoAndStop (9964); }
Symbol 7149 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (9953); }
Symbol 7152 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (9953); }
Symbol 7156 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (9966); } else { gotoAndStop (9967); } } else { gotoAndStop (9970); } }
Symbol 7157 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (9966); } else { gotoAndStop (9967); } } else { gotoAndStop (9970); } }
Symbol 7158 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (9966); } else { gotoAndStop (9967); } } else { gotoAndStop (9970); } }
Symbol 7159 Button
on (release) { cond = 0; mood = 100; gotoAndStop (9953); }
Symbol 7160 Button
on (release) { gotoAndStop (9953); }
Symbol 7164 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (10247); } else { gotoAndStop (9970); } }
Symbol 7165 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 70; gotoAndPlay (10272); } else { gotoAndStop (9970); } }
Symbol 7166 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 10; gotoAndPlay (10222); } else { gotoAndStop (9970); } }
Symbol 7167 Button
on (release) { countt = 1; gotoAndStop (9953); }
Symbol 7168 Button
on (release) { stopAllSounds(); gotoAndStop (10152); }
Symbol 7169 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (9953); }
Symbol 7171 Button
on (release) { gift6 = 1; chmax = 300; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (10215); } }
Symbol 7172 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (10215); } }
Symbol 7174 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (10566); } else { gotoAndStop (10567); } }
Symbol 7175 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (10307); } else if (luck == 1) { gotoAndStop (10308); } else if (luck == 2) { gotoAndStop (10309); } else if (luck == 3) { gotoAndStop (10310); } else if (luck == 4) { gotoAndStop (10311); } else if (luck == 5) { gotoAndStop (10312); } else if (luck == 6) { gotoAndStop (10313); } else if (luck == 7) { gotoAndStop (10314); } else if (state >= 2) { gotoAndStop (10315); } else { gotoAndStop (10314); } } else { gotoAndStop (10332); } }
Symbol 7176 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (10356); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (10331); } } else { gotoAndStop (10332); } }
Symbol 7177 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (10321); } else { gotoAndStop (10323); } }
Symbol 7178 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach2 == 0) { beach2 = 1; } mood = mood + 15; gotoAndPlay (10324); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (10331); } } else { gotoAndStop (10332); } }
Symbol 7179 Button
on (release, keyPress "u") { gotoAndStop (10318); }
Symbol 7181 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10306); }
Symbol 7184 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10306); }
Symbol 7188 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10306); }
Symbol 7192 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10306); }
Symbol 7196 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10306); }
Symbol 7206 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10306); }
Symbol 7209 Button
on (release) { stopAllSounds(); gotoAndStop (10316); }
Symbol 7210 Button
on (release) { stopAllSounds(); gotoAndStop (10317); }
Symbol 7213 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (10306); }
Symbol 7216 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (10306); }
Symbol 7220 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (10319); } else { gotoAndStop (10320); } } else { gotoAndStop (10323); } }
Symbol 7221 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (10319); } else { gotoAndStop (10320); } } else { gotoAndStop (10323); } }
Symbol 7222 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (10319); } else { gotoAndStop (10320); } } else { gotoAndStop (10323); } }
Symbol 7223 Button
on (release) { cond = 0; mood = 100; gotoAndStop (10306); }
Symbol 7224 Button
on (release) { gotoAndStop (10306); }
Symbol 7228 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 70; gotoAndPlay (10600); } else { gotoAndStop (10323); } }
Symbol 7229 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (10625); } else { gotoAndStop (10323); } }
Symbol 7230 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 40; gotoAndPlay (10575); } else { gotoAndStop (10323); } }
Symbol 7231 Button
on (release) { countt = 1; gotoAndStop (10306); }
Symbol 7232 Button
on (release) { stopAllSounds(); gotoAndStop (10505); }
Symbol 7233 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (10306); }
Symbol 7234 Button
on (release) { gift4 = 1; knmax = 300; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (10568); } }
Symbol 7235 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (10568); } }
Symbol 7237 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 4.2); dateday2 = 1 + random(5); if (mood >= 240) { gotoAndStop (10919); } else { gotoAndStop (10920); } }
Symbol 7238 Button
on (release, keyPress "t") { if ((count < 3) and (cond == 0)) { luck = random(9); if (luck == 0) { gotoAndStop (10660); } else if (luck == 1) { gotoAndStop (10661); } else if (luck == 2) { gotoAndStop (10662); } else if (luck == 3) { gotoAndStop (10663); } else if (luck == 4) { gotoAndStop (10664); } else if (luck == 5) { gotoAndStop (10665); } else if (luck == 6) { gotoAndStop (10666); } else if (luck == 7) { gotoAndStop (10667); } else if (state >= 2) { gotoAndStop (10668); } else { gotoAndStop (10667); } } else { gotoAndStop (10685); } }
Symbol 7239 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 2000) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (10709); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (10684); } } else { gotoAndStop (10685); } }
Symbol 7240 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (10674); } else { gotoAndStop (10676); } }
Symbol 7241 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue2 == 0) { blue2 = 1; } mood = mood + 15; gotoAndPlay (10677); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (10684); } } else { gotoAndStop (10685); } }
Symbol 7242 Button
on (release, keyPress "u") { gotoAndStop (10671); }
Symbol 7244 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10659); }
Symbol 7246 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10659); }
Symbol 7248 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10659); }
Symbol 7250 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10659); }
Symbol 7252 Button
on (release) { if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10659); }
Symbol 7256 Button
on (release) { if (ans eq kissdate2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (10659); }
Symbol 7258 Button
on (release) { stopAllSounds(); gotoAndStop (10669); }
Symbol 7259 Button
on (release) { stopAllSounds(); gotoAndStop (10670); }
Symbol 7262 Button
on (release) { if (ans == 1) { mood = mood + 50; ship = ship + 100; ship2 = ship2 - 100; } if (ans == 2) { mood = mood - 100; ship = ship - 200; ship2 = ship2 + 200; } if (ans == 3) { mood = mood + 25; ship2 = ship2 - 50; } gotoAndStop (10659); }
Symbol 7264 Button
on (release) { ship2 = ship2 - 100; gotoAndStop (10659); }
Symbol 7268 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (10672); } else { gotoAndStop (10673); } } else { gotoAndStop (10676); } }
Symbol 7269 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (10672); } else { gotoAndStop (10673); } } else { gotoAndStop (10676); } }
Symbol 7270 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (10672); } else { gotoAndStop (10673); } } else { gotoAndStop (10676); } }
Symbol 7271 Button
on (release) { cond = 0; mood = 100; gotoAndStop (10659); }
Symbol 7272 Button
on (release) { gotoAndStop (10659); }
Symbol 7276 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 40; gotoAndPlay (10953); } else { gotoAndStop (10676); } }
Symbol 7277 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 10; gotoAndPlay (10978); } else { gotoAndStop (10676); } }
Symbol 7278 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 70; gotoAndPlay (10928); } else { gotoAndStop (10676); } }
Symbol 7279 Button
on (release) { countt = 1; gotoAndStop (10659); }
Symbol 7280 Button
on (release) { stopAllSounds(); gotoAndStop (10858); }
Symbol 7281 Button
on (release) { kissdate2 = day; level2 = "Girlfriend"; state2 = 4; gotoAndStop (10659); }
Symbol 7282 Button
on (release) { gift5 = 1; stmax = 300; luck = random(100); if (luck >= 40) { gotoAndStop (25); } else { gotoAndStop (10921); } }
Symbol 7283 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (25); } else { gotoAndStop (10921); } }
Symbol 7285 Button
on (release, keyPress "e") { ship = ship + (mood * 5); gotoAndStop (11273); }
Symbol 7286 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (11013); } else if (luck == 1) { gotoAndStop (11014); } else if (luck == 2) { gotoAndStop (11015); } else if (luck == 3) { gotoAndStop (11016); } else if (luck == 4) { gotoAndStop (11017); } else if (luck == 5) { gotoAndStop (11018); } else if (luck == 6) { gotoAndStop (11019); } else { gotoAndStop (11021); } } else if (count == 7) { gotoAndStop (11020); } else { gotoAndStop (11038); } }
Symbol 7287 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (11062); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (11037); } } else { gotoAndStop (11038); } }
Symbol 7288 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (11027); } else { gotoAndStop (11029); } }
Symbol 7289 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (11030); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (11037); } } else { gotoAndStop (11038); } }
Symbol 7290 Button
on (release, keyPress "u") { gotoAndStop (11024); }
Symbol 7292 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11012); }
Symbol 7294 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11012); }
Symbol 7298 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11012); }
Symbol 7301 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11012); }
Symbol 7303 Button
on (release) { if (ans eq kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11012); }
Symbol 7305 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11012); }
Symbol 7309 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (11025); } else { gotoAndStop (11026); } } else { gotoAndStop (11029); } }
Symbol 7310 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (11025); } else { gotoAndStop (11026); } } else { gotoAndStop (11029); } }
Symbol 7311 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (11025); } else { gotoAndStop (11026); } } else { gotoAndStop (11029); } }
Symbol 7312 Button
on (release) { cond = 0; mood = 100; gotoAndStop (11012); }
Symbol 7313 Button
on (release) { gotoAndStop (11012); }
Symbol 7317 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (11306); } else { gotoAndStop (11029); } }
Symbol 7318 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (11331); } else { gotoAndStop (11029); } }
Symbol 7319 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (11281); } else { gotoAndStop (11029); } }
Symbol 7320 Button
on (release) { countt = 1; gotoAndStop (11012); }
Symbol 7322 Button
on (release) { stopAllSounds(); gotoAndStop (11211); }
Symbol 7325 Button
on (release) { stopAllSounds(); state = 5; level = "Lover"; gotoAndStop (2426); }
Symbol 7329 Button
on (release, keyPress "e") { ship2 = ship2 + (mood * 5); gotoAndStop (11614); }
Symbol 7330 Button
on (release, keyPress "t") { if ((6 >= count) and (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndStop (11354); } else if (luck == 1) { gotoAndStop (11355); } else if (luck == 2) { gotoAndStop (11356); } else if (luck == 3) { gotoAndStop (11357); } else if (luck == 4) { gotoAndStop (11358); } else if (luck == 5) { gotoAndStop (11359); } else if (luck == 6) { gotoAndStop (11360); } else { gotoAndStop (11362); } } else if (count == 7) { gotoAndStop (11361); } else { gotoAndStop (11379); } }
Symbol 7331 Button
on (release, keyPress "k") { if ((counttt == 0) and (cond == 0)) { if ((ship2 >= 1500) and (mood >= 200)) { counttt = counttt + 1; kiss2 = kiss2 + 1; mood = mood + 40; gotoAndPlay (11403); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (11378); } } else { gotoAndStop (11379); } }
Symbol 7332 Button
on (release, keyPress "g") { if ((countt == 0) and (cond == 0)) { gotoAndStop (11368); } else { gotoAndStop (11370); } }
Symbol 7333 Button
on (release, keyPress "h") { if ((countttt == 0) and (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (11371); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (11378); } } else { gotoAndStop (11379); } }
Symbol 7334 Button
on (release, keyPress "u") { gotoAndStop (11365); }
Symbol 7336 Button
on (release) { if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11353); }
Symbol 7340 Button
on (release) { if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11353); }
Symbol 7345 Button
on (release) { if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11353); }
Symbol 7349 Button
on (release) { if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11353); }
Symbol 7352 Button
on (release) { if (ans eq kissdate2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11353); }
Symbol 7355 Button
on (release) { if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (11353); }
Symbol 7360 Button
on (release) { if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (11366); } else { gotoAndStop (11367); } } else { gotoAndStop (11370); } }
Symbol 7361 Button
on (release) { if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (11366); } else { gotoAndStop (11367); } } else { gotoAndStop (11370); } }
Symbol 7362 Button
on (release) { if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (11366); } else { gotoAndStop (11367); } } else { gotoAndStop (11370); } }
Symbol 7364 Button
on (release) { cond = 0; mood = 100; gotoAndStop (11353); }
Symbol 7366 Button
on (release) { gotoAndStop (11353); }
Symbol 7370 Button
on (release) { if (bear >= 1) { bear = bear - 1; ship2 = (ship2 + 20) + (35 * ratio2); mood = mood + 65; gotoAndPlay (11647); } else { gotoAndStop (11370); } }
Symbol 7371 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ship2 = (ship2 + 80) + (110 * ratio2); mood = mood + 65; gotoAndPlay (11672); } else { gotoAndStop (11370); } }
Symbol 7372 Button
on (release) { if (flower >= 1) { flower = flower - 1; ship2 = (ship2 + 3) + (6 * ratio2); mood = mood + 65; gotoAndPlay (11622); } else { gotoAndStop (11370); } }
Symbol 7374 Button
on (release) { countt = 1; gotoAndStop (11353); }
Symbol 7377 Button
on (release) { stopAllSounds(); gotoAndStop (11552); }
Symbol 7378 Button
on (release) { stopAllSounds(); state2 = 5; level2 = "Lover"; gotoAndStop (25); }
Symbol 7381 Button
on (press) { startDrag ("/Astock"); } on (release) { stopDrag(); }
Symbol 7384 Button
on (press) { startDrag ("/Bstock"); } on (release) { stopDrag(); }
Symbol 7387 Button
on (press) { startDrag ("/panty"); } on (release) { stopDrag(); }
Symbol 7389 Button
on (press) { startDrag ("/Apanty2"); } on (release) { stopDrag(); }
Symbol 7391 Button
on (press) { startDrag ("/Bpanty"); } on (release) { stopDrag(); }
Symbol 7393 Button
on (press) { startDrag ("/Bpanty2"); } on (release) { stopDrag(); }
Symbol 7396 Button
on (press) { startDrag ("/Bpanty3"); } on (release) { stopDrag(); }
Symbol 7398 Button
on (press) { startDrag ("/Cpanty2"); } on (release) { stopDrag(); }
Symbol 7401 Button
on (press) { startDrag ("/bra"); } on (release) { stopDrag(); }
Symbol 7404 Button
on (press) { startDrag ("/Abra2"); } on (release) { stopDrag(); }
Symbol 7407 Button
on (press) { startDrag ("/Bbra2"); } on (release) { stopDrag(); }
Symbol 7409 Button
on (press) { startDrag ("/Bbra3"); } on (release) { stopDrag(); }
Symbol 7412 Button
on (press) { startDrag ("/wrap3"); } on (release) { stopDrag(); }
Symbol 7415 Button
on (press) { startDrag ("/Asock2"); } on (release) { stopDrag(); }
Symbol 7418 Button
on (press) { startDrag ("/vest"); } on (release) { stopDrag(); }
Symbol 7421 Button
on (press) { startDrag ("/vest3"); } on (release) { stopDrag(); }
Symbol 7424 Button
on (press) { startDrag ("/vest4"); } on (release) { stopDrag(); }
Symbol 7427 Button
on (press) { startDrag ("/tshirt"); } on (release) { stopDrag(); }
Symbol 7430 Button
on (press) { startDrag ("/necklace2"); } on (release) { stopDrag(); }
Symbol 7433 Button
on (press) { startDrag ("/rabbit"); } on (release) { stopDrag(); }
Symbol 7435 Button
on (press) { startDrag ("/scouter"); } on (release) { stopDrag(); }
Symbol 7438 Button
on (release, keyPress "x") { Mouse.hide(); gotoAndStop (7465); }
Symbol 7441 Button
on (release, keyPress "e") { gotoAndStop (7298); }
Symbol 7442 Button
on (rollOver) { fart = fart + 1; }
Symbol 7447 Button
on (release) { gotoAndPlay (11695); }
Symbol 7449 Button
on (release, keyPress "x") { Mouse.hide(); if (count == 1) { gotoAndStop (7485); } else { gotoAndStop (7486); } }
Symbol 7450 Button
on (release) { if ((rest == 1) or (rest == 3)) { gotoAndStop (12115); } else { gotoAndStop (12119); } }
Symbol 7451 Button
on (release) { if ((beach == 1) or (beach == 3)) { gotoAndStop (12114); } else { gotoAndStop (12119); } }
Symbol 7452 Button
on (release) { if ((space == 1) or (space == 3)) { gotoAndStop (12118); } else { gotoAndStop (12119); } }
Symbol 7453 Button
on (release) { if ((blue == 1) or (blue == 3)) { gotoAndStop (12117); } else { gotoAndStop (12119); } }
Symbol 7454 Button
on (release) { if ((forest == 1) or (forest == 3)) { gotoAndStop (12116); } else { gotoAndStop (12119); } }
Symbol 7455 Button
on (release) { if ((gold == 1) or (gold == 3)) { gotoAndStop (12113); } else { gotoAndStop (12119); } }
Symbol 7458 Button
on (release) { if (pop4 >= 8000) { gotoAndStop (12130); } else { gotoAndStop (12119); } }
Symbol 7459 Button
on (release) { if (pop4 >= 4000) { gotoAndStop (12125); } else { gotoAndStop (12119); } }
Symbol 7460 Button
on (release) { if (pop4 >= 1000) { gotoAndStop (12120); } else { gotoAndStop (12119); } }
Symbol 7461 Button
on (release) { if (pop4 >= 2000) { gotoAndStop (12135); } else { gotoAndStop (12119); } }
Symbol 7462 Button
on (release, keyPress "<Space>") { gotoAndStop (12112); }
Symbol 7466 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 7529 Button
on (release) { if ((beach2 == 1) or (beach2 == 3)) { gotoAndStop (12158); } else { gotoAndStop (12163); } }
Symbol 7530 Button
on (release) { if ((blue2 == 1) or (blue2 == 3)) { gotoAndStop (12161); } else { gotoAndStop (12163); } }
Symbol 7531 Button
on (release) { if ((forest2 == 1) or (forest2 == 3)) { gotoAndStop (12160); } else { gotoAndStop (12163); } }
Symbol 7532 Button
on (release) { if ((gold2 == 1) or (gold2 == 3)) { gotoAndStop (12157); } else { gotoAndStop (12163); } }
Symbol 7535 Button
on (release) { if (pop3 >= 8000) { gotoAndStop (12167); } else { gotoAndStop (12163); } }
Symbol 7536 Button
on (release) { if (pop3 >= 4000) { gotoAndStop (12166); } else { gotoAndStop (12163); } }
Symbol 7537 Button
on (release) { if (pop3 >= 1000) { gotoAndStop (12164); } else { gotoAndStop (12163); } }
Symbol 7538 Button
on (release) { if (pop3 >= 2000) { gotoAndStop (12165); } else { gotoAndStop (12163); } }
Symbol 7539 Button
on (release, keyPress "<Space>") { gotoAndStop (12156); }
Symbol 7545 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 7547 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 7549 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 7551 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 7553 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 7555 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 7558 Button
on (release, keyPress "x") { stopAllSounds(); Mouse.hide(); gotoAndStop (114); }
Symbol 7574 MovieClip Frame 1
stop();
Symbol 7577 MovieClip Frame 1
stop();
Symbol 7577 MovieClip Frame 6
stop();
Symbol 7583 Button
on (release) { if (money >= 500) { money = money - 500; if (date_place == 1) { gotoAndStop (7490); } else if (date_place == 2) { gotoAndStop (7831); } else if (date_place == 3) { gotoAndStop (8185); } else if (date_place == 4) { gotoAndStop (8538); } else if (date_place == 5) { gotoAndStop (8891); } else if (date_place == 6) { gotoAndStop (9244); } else if (date_place == 22) { gotoAndStop (9953); } else if (date_place == 23) { gotoAndStop (9600); } else if (date_place == 24) { gotoAndStop (10306); } else if (date_place == 25) { gotoAndStop (10659); } } }
Symbol 7587 Button
on (release) { hp = 0; gotoAndStop (25); }
Symbol 7589 Button
on (release) { mood = 160; cond = 0; if (date_place == 1) { ship = ship + 50; gotoAndStop (7490); } else if (date_place == 2) { ship = ship + 50; gotoAndStop (7831); } else if (date_place == 3) { ship = ship + 50; gotoAndStop (8185); } else if (date_place == 4) { ship = ship + 50; gotoAndStop (8538); } else if (date_place == 5) { ship = ship + 50; gotoAndStop (8891); } else if (date_place == 6) { ship = ship + 50; gotoAndStop (9244); } else if (date_place == 22) { ship2 = ship2 + 50; gotoAndStop (9953); } else if (date_place == 23) { ship2 = ship2 + 50; gotoAndStop (9600); } else if (date_place == 24) { ship2 = ship2 + 50; gotoAndStop (10306); } else if (date_place == 25) { ship2 = ship2 + 50; gotoAndStop (10659); } }
Symbol 7593 Button
on (release) { if (money >= 100) { money = money - 100; nextFrame(); } }
Symbol 7597 Button
on (release) { if (date_place == 1) { gotoAndStop (7490); } else if (date_place == 2) { gotoAndStop (7831); } else if (date_place == 3) { gotoAndStop (8185); } else if (date_place == 4) { gotoAndStop (8538); } else if (date_place == 5) { gotoAndStop (8891); } else if (date_place == 6) { gotoAndStop (9244); } else if (date_place == 22) { gotoAndStop (9953); } else if (date_place == 23) { gotoAndStop (9600); } else if (date_place == 24) { gotoAndStop (10306); } else if (date_place == 25) { gotoAndStop (10659); } }
Symbol 7600 Button
on (release) { gotoAndStop (12177); }
Symbol 7602 Button
on (keyPress "<Right>") { gotoAndPlay (12171); }
Symbol 7603 Button
on (release) { if (money >= 50) { money = money - 50; gotoAndStop (25); } }
Symbol 7609 Button
on (release) { promchoice = 0; if (money >= 10) { money = money - 10; nextFrame(); } }
Symbol 7612 Button
on (release) { gotoAndStop (12184); }
Symbol 7613 Button
on (keyPress "<Right>") { gotoAndPlay (12178); }
Symbol 7615 Button
on (release) { if (promchoice == 3) { gotoAndStop (3314); } }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:Timeline
Symbol 3 GraphicUsed by:Timeline
Symbol 4 FontUsed by:5 6 28 29 354 355 357 395 461 587 588 589 888 964 1097 1203 1295 1364 1393 1432 1463 1464 1465 1466 1467 1468 1469 1604 1623 1634 1635 1636 1637 1638 1639 1802 1803 2751 2752 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 3839 3840 4124 4125 4131 4132 4421 4422 4537 4539 4548 4551 4553 4564 4565 4567 4576 4577 4578 4590 4591 4592 4600 4601 4602 4610 4611 4613 4622 4623 4624 4632 4633 4634 4642 4643 4644 4647 4648 4649 4658 4659 4660 4668 4669 4670 4681 4682 4683 4691 4692 4693 4703 4704 4713 4715 4716 4717 4726 4727 4730 4755 4756 4757 4758 4768 4769 4771 4796 4797 4798 4799 4806 4807 4809 4826 4827 4828 4829 4836 4837 4839 4856 4857 4858 4859 4872 4873 4875 4978 4986 4990 4992 5222 5882 5883 5884 5885 5886 5890 5898 5946 6018 6041 6086 6215 6540 6555 6567 6577 6618 7048 7588 7591 7592 7606 7608
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 TextUses:4Used by:Timeline
Symbol 7 GraphicUsed by:8  Timeline
Symbol 8 MovieClipUses:7Used by:Timeline
Symbol 9 GraphicUsed by:Timeline
Symbol 10 FontUsed by:11 18 80 81 82 83 137 139 142 144 169 170 171 172 276 363 1320 1323 1324 1602 1603 1605 1606 1608 1609 1618 1619 1620 1712 5312 5318 5321 5324 5327 5332 5340 5349 5351 5360 5363 5366 5368 5369 5371 5374 5375 5376 5378 6186 6187 6188 6189 6192 6347 6348 6349 7584 7585 7586 7590 7594 7595 7596 7598 7599 7604 7605 7607 7610 7611 7614 7616
Symbol 11 TextUses:10Used by:Timeline
Symbol 12 FontUsed by:13
Symbol 13 EditableTextUses:12Used by:Timeline
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:Timeline
Symbol 16 GraphicUsed by:Timeline
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Symbol 4353 TextUses:410Used by:Timeline
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Symbol 4367 GraphicUsed by:Timeline
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Symbol 4369 BitmapUsed by:4370 4376 4381 4383 4389 4391
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Symbol 4419 ButtonUses:4418Used by:Timeline
Symbol 4420 ButtonUses:4418Used by:Timeline
Symbol 4421 TextUses:4Used by:Timeline
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Symbol 4434 GraphicUsed by:Timeline
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Symbol 4443 GraphicUsed by:Timeline
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Symbol 4445 GraphicUsed by:Timeline
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Symbol 4447 TextUses:410Used by:Timeline
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Symbol 4458 EditableTextUses:25Used by:Timeline
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Symbol 4463 TextUses:410Used by:Timeline
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Symbol 4465 TextUses:410Used by:Timeline
Symbol 4466 GraphicUsed by:Timeline
Symbol 4467 TextUses:410Used by:Timeline
Symbol 4468 GraphicUsed by:Timeline
Symbol 4469 TextUses:410Used by:Timeline
Symbol 4470 TextUses:410Used by:Timeline
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Symbol 4476 GraphicUsed by:Timeline
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Symbol 4480 GraphicUsed by:Timeline
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Symbol 4482 GraphicUsed by:Timeline
Symbol 4483 TextUses:410Used by:Timeline
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Symbol 4486 GraphicUsed by:Timeline
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Symbol 4488 ButtonUses:4487Used by:Timeline
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Symbol 4490 GraphicUsed by:Timeline
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Symbol 4733 EditableTextUses:84Used by:Timeline
Symbol 4734 EditableTextUses:84Used by:Timeline
Symbol 4735 EditableTextUses:84Used by:Timeline
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Symbol 5736 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 5741 GraphicUsed by:Timeline
Symbol 5742 GraphicUsed by:Timeline
Symbol 5743 GraphicUsed by:Timeline
Symbol 5744 GraphicUsed by:5745  Timeline
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Symbol 5746 GraphicUsed by:Timeline
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Symbol 5748 GraphicUsed by:5762
Symbol 5749 GraphicUsed by:5762
Symbol 5750 GraphicUsed by:5762
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Symbol 5752 GraphicUsed by:5762
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Symbol 5763 GraphicUsed by:Timeline
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Symbol 5765 TextUses:84Used by:Timeline
Symbol 5766 EditableTextUses:84Used by:Timeline
Symbol 5767 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5768 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5769 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5770 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5771 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5772 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5773 GraphicUsed by:5774 5775
Symbol 5774 ButtonUses:5773Used by:Timeline
Symbol 5775 ButtonUses:5773Used by:Timeline
Symbol 5776 GraphicUsed by:Timeline
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Symbol 5778 ShapeTweeningUsed by:5781
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Symbol 5782 GraphicUsed by:Timeline
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Symbol 5784 GraphicUsed by:5786
Symbol 5785 GraphicUsed by:5786
Symbol 5786 MovieClipUses:5783 5784 5785 57Used by:Timeline
Symbol 5787 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5788 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5789 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5790 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 5792 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 5796 GraphicUsed by:5804
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Symbol 5798 GraphicUsed by:5804
Symbol 5799 GraphicUsed by:5804
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Symbol 5801 GraphicUsed by:5804
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Symbol 5808 GraphicUsed by:5824
Symbol 5809 GraphicUsed by:5824
Symbol 5810 GraphicUsed by:5824
Symbol 5811 GraphicUsed by:5824
Symbol 5812 GraphicUsed by:5824
Symbol 5813 GraphicUsed by:5824
Symbol 5814 GraphicUsed by:5824
Symbol 5815 GraphicUsed by:5824
Symbol 5816 GraphicUsed by:5824
Symbol 5817 GraphicUsed by:5824
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Symbol 5822 GraphicUsed by:5824
Symbol 5823 GraphicUsed by:5824
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Symbol 5825 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5826 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 5828 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5829 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5830 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5831 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5832 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5833 GraphicUsed by:Timeline
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Symbol 5835 GraphicUsed by:5842
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Symbol 5841 GraphicUsed by:5842
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Symbol 5844 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5845 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5846 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5847 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5848 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5849 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5850 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5851 GraphicUsed by:Timeline
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Symbol 5853 TextUses:5852Used by:Timeline
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Symbol 5855 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5856 GraphicUsed by:Timeline
Symbol 5857 GraphicUsed by:Timeline
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Symbol 5859 GraphicUsed by:5862
Symbol 5860 GraphicUsed by:5862
Symbol 5861 GraphicUsed by:5862
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Symbol 5863 GraphicUsed by:Timeline
Symbol 5864 GraphicUsed by:Timeline
Symbol 5865 GraphicUsed by:Timeline
Symbol 5866 GraphicUsed by:Timeline
Symbol 5867 GraphicUsed by:Timeline
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Symbol 5869 MovieClipUses:5868Used by:Timeline
Symbol 5870 GraphicUsed by:5876
Symbol 5871 GraphicUsed by:5874
Symbol 5872 GraphicUsed by:5873
Symbol 5873 MovieClipUses:5872Used by:5874
Symbol 5874 MovieClipUses:5871 5873Used by:5876 5879  Timeline
Symbol 5875 TextUses:410Used by:5876
Symbol 5876 MovieClipUses:5870 5874 2734 5875Used by:Timeline
Symbol 5877 GraphicUsed by:5879
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Symbol 5880 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 5881 ButtonUses:425 1740 1742 1743Used by:Timeline
Symbol 5882 TextUses:4Used by:Timeline
Symbol 5883 TextUses:4Used by:Timeline
Symbol 5884 EditableTextUses:4Used by:Timeline
Symbol 5885 EditableTextUses:4Used by:Timeline
Symbol 5886 EditableTextUses:4Used by:Timeline
Symbol 5887 EditableTextUses:264Used by:Timeline
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Symbol 5892 EditableTextUses:264Used by:Timeline
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Symbol 5894 ButtonUses:1356 418Used by:Timeline
Symbol 5895 ButtonUses:1361 418Used by:Timeline
Symbol 5896 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
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Symbol 5898 TextUses:4Used by:Timeline
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Symbol 5903 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5904 GraphicUsed by:5905
Symbol 5905 MovieClipUses:5904Used by:Timeline
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Symbol 5907 TextUses:84Used by:5909 6393 6411
Symbol 5908 GraphicUsed by:5909 6393 6411 6643 6752 6807 6860 6932 6991 7057 7129 7179 7242 7290 7334
Symbol 5909 ButtonUses:425 5907 5908Used by:Timeline
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Symbol 5911 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 5912 GraphicUsed by:5913
Symbol 5913 MovieClipUses:5912Used by:Timeline
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Symbol 5918 TextUses:410Used by:Timeline
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Symbol 5929 EditableTextUses:264Used by:Timeline
Symbol 5930 TextUses:410Used by:Timeline
Symbol 5931 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 5932 EditableTextUses:264Used by:Timeline
Symbol 5933 EditableTextUses:264Used by:Timeline
Symbol 5934 EditableTextUses:264Used by:Timeline
Symbol 5935 EditableTextUses:264Used by:Timeline
Symbol 5936 EditableTextUses:264Used by:Timeline
Symbol 5937 ButtonUses:1336 425 902Used by:Timeline
Symbol 5938 ButtonUses:1341 425 902Used by:Timeline
Symbol 5939 ButtonUses:1331 425 902Used by:Timeline
Symbol 5940 EditableTextUses:264Used by:Timeline
Symbol 5941 EditableTextUses:264Used by:Timeline
Symbol 5942 TextUses:410Used by:Timeline
Symbol 5943 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5944 EditableTextUses:264Used by:Timeline
Symbol 5945 EditableTextUses:264Used by:Timeline
Symbol 5946 TextUses:4Used by:Timeline
Symbol 5947 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 5948 EditableTextUses:264Used by:Timeline
Symbol 5949 EditableTextUses:264Used by:Timeline
Symbol 5950 TextUses:410Used by:Timeline
Symbol 5951 EditableTextUses:264Used by:Timeline
Symbol 5952 EditableTextUses:264Used by:Timeline
Symbol 5953 TextUses:410Used by:Timeline
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Symbol 5955 GraphicUsed by:5956
Symbol 5956 MovieClipUses:5955Used by:Timeline
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Symbol 5958 EditableTextUses:264Used by:Timeline
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Symbol 5963 GraphicUsed by:Timeline
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Symbol 5972 GraphicUsed by:Timeline
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Symbol 5974 GraphicUsed by:Timeline
Symbol 5975 TextUses:410Used by:Timeline
Symbol 5976 TextUses:410Used by:Timeline
Symbol 5977 EditableTextUses:410Used by:Timeline
Symbol 5978 TextUses:410Used by:Timeline
Symbol 5979 TextUses:410Used by:Timeline
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Symbol 5988 TextUses:410Used by:Timeline
Symbol 5989 GraphicUsed by:Timeline
Symbol 5990 TextUses:410Used by:Timeline
Symbol 5991 TextUses:410Used by:Timeline
Symbol 5992 TextUses:410Used by:Timeline
Symbol 5993 TextUses:410Used by:Timeline
Symbol 5994 TextUses:410Used by:Timeline
Symbol 5995 TextUses:410Used by:Timeline
Symbol 5996 GraphicUsed by:5997
Symbol 5997 MovieClipUses:5996Used by:Timeline
Symbol 5998 TextUses:410Used by:Timeline
Symbol 5999 TextUses:410Used by:Timeline
Symbol 6000 TextUses:410Used by:Timeline
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Symbol 6002 TextUses:410Used by:Timeline
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Symbol 6004 TextUses:410Used by:Timeline
Symbol 6005 TextUses:410Used by:Timeline
Symbol 6006 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 6008 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6009 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6010 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6011 ButtonUses:425 2681 2682 2683Used by:Timeline
Symbol 6012 EditableTextUses:264Used by:Timeline
Symbol 6013 EditableTextUses:264Used by:Timeline
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Symbol 6015 TextUses:410Used by:Timeline
Symbol 6016 TextUses:410Used by:Timeline
Symbol 6017 TextUses:410Used by:Timeline
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Symbol 6019 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6020 TextUses:1459Used by:Timeline
Symbol 6021 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6022 EditableTextUses:264Used by:Timeline
Symbol 6023 EditableTextUses:264Used by:Timeline
Symbol 6024 TextUses:410Used by:Timeline
Symbol 6025 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6026 TextUses:410Used by:Timeline
Symbol 6027 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6028 TextUses:410Used by:Timeline
Symbol 6029 TextUses:410Used by:Timeline
Symbol 6030 GraphicUsed by:Timeline
Symbol 6031 ButtonUses:425 1740 1742 1743Used by:Timeline
Symbol 6032 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6033 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6034 ButtonUses:425 2681 2682 2683Used by:Timeline
Symbol 6035 EditableTextUses:264Used by:Timeline
Symbol 6036 EditableTextUses:264Used by:Timeline
Symbol 6037 TextUses:410Used by:Timeline
Symbol 6038 TextUses:410Used by:Timeline
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Symbol 6041 TextUses:4Used by:Timeline
Symbol 6042 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6043 TextUses:1459Used by:Timeline
Symbol 6044 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6045 TextUses:410Used by:Timeline
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Symbol 6047 TextUses:410Used by:Timeline
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Symbol 6049 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6050 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6051 EditableTextUses:264Used by:Timeline
Symbol 6052 EditableTextUses:264Used by:Timeline
Symbol 6053 EditableTextUses:264Used by:Timeline
Symbol 6054 ButtonUses:1331 425 902Used by:Timeline
Symbol 6055 TextUses:410Used by:Timeline
Symbol 6056 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6057 TextUses:410Used by:Timeline
Symbol 6058 ButtonUses:425 1740 1742 1743Used by:Timeline
Symbol 6059 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6060 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6061 ButtonUses:425 2681 2682 2683Used by:Timeline
Symbol 6062 EditableTextUses:264Used by:Timeline
Symbol 6063 EditableTextUses:264Used by:Timeline
Symbol 6064 TextUses:410Used by:Timeline
Symbol 6065 TextUses:410Used by:Timeline
Symbol 6066 TextUses:410Used by:Timeline
Symbol 6067 TextUses:410Used by:Timeline
Symbol 6068 TextUses:410Used by:Timeline
Symbol 6069 TextUses:410Used by:Timeline
Symbol 6070 TextUses:410Used by:Timeline
Symbol 6071 TextUses:410Used by:Timeline
Symbol 6072 TextUses:410Used by:Timeline
Symbol 6073 TextUses:410Used by:Timeline
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Symbol 6077 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 6079 TextUses:410Used by:Timeline
Symbol 6080 TextUses:410Used by:Timeline
Symbol 6081 TextUses:410Used by:Timeline
Symbol 6082 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6083 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6084 TextUses:410Used by:Timeline
Symbol 6085 TextUses:410Used by:Timeline
Symbol 6086 TextUses:4Used by:Timeline
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Symbol 6088 TextUses:1459Used by:Timeline
Symbol 6089 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6090 TextUses:410Used by:Timeline
Symbol 6091 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6092 TextUses:410Used by:Timeline
Symbol 6093 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6094 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6095 EditableTextUses:264Used by:Timeline
Symbol 6096 EditableTextUses:264Used by:Timeline
Symbol 6097 EditableTextUses:264Used by:Timeline
Symbol 6098 ButtonUses:1336 425 902Used by:Timeline
Symbol 6099 ButtonUses:1331 425 902Used by:Timeline
Symbol 6100 TextUses:410Used by:Timeline
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Symbol 6102 TextUses:410Used by:Timeline
Symbol 6103 ButtonUses:425 1740 1742 1743Used by:Timeline
Symbol 6104 ButtonUses:425 1736 1737 1738Used by:Timeline
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Symbol 6106 ButtonUses:425 2681 2682 2683Used by:Timeline
Symbol 6107 EditableTextUses:264Used by:Timeline
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Symbol 6109 TextUses:410Used by:Timeline
Symbol 6110 TextUses:410Used by:Timeline
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Symbol 6112 TextUses:410Used by:Timeline
Symbol 6113 TextUses:410Used by:Timeline
Symbol 6114 TextUses:410Used by:Timeline
Symbol 6115 TextUses:410Used by:Timeline
Symbol 6116 TextUses:410Used by:Timeline
Symbol 6117 TextUses:410Used by:Timeline
Symbol 6118 EditableTextUses:410Used by:Timeline
Symbol 6119 TextUses:410Used by:Timeline
Symbol 6120 EditableTextUses:410Used by:Timeline
Symbol 6121 TextUses:410Used by:Timeline
Symbol 6122 TextUses:410Used by:Timeline
Symbol 6123 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6124 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6125 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6126 TextUses:410Used by:Timeline
Symbol 6127 TextUses:410Used by:Timeline
Symbol 6128 TextUses:410Used by:Timeline
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Symbol 6130 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6131 TextUses:410Used by:Timeline
Symbol 6132 TextUses:410Used by:Timeline
Symbol 6133 TextUses:410Used by:Timeline
Symbol 6134 TextUses:410Used by:Timeline
Symbol 6135 TextUses:410Used by:Timeline
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Symbol 6137 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6138 EditableTextUses:264Used by:Timeline
Symbol 6139 EditableTextUses:264Used by:Timeline
Symbol 6140 EditableTextUses:264Used by:Timeline
Symbol 6141 ButtonUses:1336 425 902Used by:Timeline
Symbol 6142 ButtonUses:1331 425 902Used by:Timeline
Symbol 6143 TextUses:410Used by:Timeline
Symbol 6144 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6145 EditableTextUses:410Used by:Timeline
Symbol 6146 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6147 EditableTextUses:410Used by:Timeline
Symbol 6148 TextUses:410Used by:Timeline
Symbol 6149 ButtonUses:425 1740 1742 1743Used by:Timeline
Symbol 6150 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6151 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6152 ButtonUses:425 2681 2682 2683Used by:Timeline
Symbol 6153 EditableTextUses:264Used by:Timeline
Symbol 6154 EditableTextUses:264Used by:Timeline
Symbol 6155 ButtonUses:1693Used by:Timeline
Symbol 6156 GraphicUsed by:6157
Symbol 6157 MovieClipUses:6156Used by:Timeline
Symbol 6158 TextUses:410Used by:Timeline
Symbol 6159 TextUses:410Used by:Timeline
Symbol 6160 TextUses:410Used by:Timeline
Symbol 6161 TextUses:410Used by:Timeline
Symbol 6162 TextUses:410Used by:Timeline
Symbol 6163 TextUses:410Used by:Timeline
Symbol 6164 TextUses:410Used by:Timeline
Symbol 6165 TextUses:410Used by:Timeline
Symbol 6166 TextUses:410Used by:Timeline
Symbol 6167 EditableTextUses:410Used by:Timeline
Symbol 6168 TextUses:410Used by:Timeline
Symbol 6169 TextUses:410Used by:Timeline
Symbol 6170 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6171 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6172 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6173 TextUses:410Used by:Timeline
Symbol 6174 TextUses:410Used by:Timeline
Symbol 6175 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6176 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6177 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6178 TextUses:410Used by:Timeline
Symbol 6179 TextUses:410Used by:Timeline
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Symbol 6181 TextUses:410Used by:Timeline
Symbol 6182 TextUses:410Used by:Timeline
Symbol 6183 TextUses:410Used by:Timeline
Symbol 6184 TextUses:410Used by:Timeline
Symbol 6185 GraphicUsed by:Timeline
Symbol 6186 TextUses:10Used by:Timeline
Symbol 6187 TextUses:10Used by:Timeline
Symbol 6188 TextUses:10Used by:Timeline
Symbol 6189 TextUses:10Used by:Timeline
Symbol 6190 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6191 TextUses:262Used by:Timeline
Symbol 6192 TextUses:10Used by:Timeline
Symbol 6193 EditableTextUses:262Used by:Timeline
Symbol 6194 EditableTextUses:262Used by:Timeline
Symbol 6195 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6196 EditableTextUses:264Used by:Timeline
Symbol 6197 EditableTextUses:264Used by:Timeline
Symbol 6198 EditableTextUses:264Used by:Timeline
Symbol 6199 ButtonUses:1336 425 902Used by:Timeline
Symbol 6200 ButtonUses:1341 425 902Used by:Timeline
Symbol 6201 ButtonUses:1331 425 902Used by:Timeline
Symbol 6202 TextUses:410Used by:Timeline
Symbol 6203 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6204 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6205 EditableTextUses:410Used by:Timeline
Symbol 6206 EditableTextUses:410Used by:Timeline
Symbol 6207 MovieClipUses:1159Used by:Timeline
Symbol 6208 EditableTextUses:264Used by:Timeline
Symbol 6209 EditableTextUses:264Used by:Timeline
Symbol 6210 ButtonUses:425 2681 2682 2683Used by:Timeline
Symbol 6211 ButtonUses:425 1740 1742 1743Used by:Timeline
Symbol 6212 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6213 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6214 ButtonUses:425 2681 2682 2683Used by:Timeline
Symbol 6215 TextUses:4Used by:Timeline
Symbol 6216 EditableTextUses:264Used by:Timeline
Symbol 6217 EditableTextUses:264Used by:Timeline
Symbol 6218 TextUses:410Used by:Timeline
Symbol 6219 TextUses:410Used by:Timeline
Symbol 6220 TextUses:410Used by:Timeline
Symbol 6221 TextUses:410Used by:Timeline
Symbol 6222 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6223 TextUses:1459Used by:Timeline
Symbol 6224 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6225 TextUses:410Used by:Timeline
Symbol 6226 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 6228 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 6699 TextUses:410Used by:Timeline
Symbol 6700 TextUses:1388Used by:Timeline
Symbol 6701 GraphicUsed by:Timeline
Symbol 6702 TextUses:410Used by:Timeline
Symbol 6703 TextUses:410Used by:Timeline
Symbol 6704 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6705 TextUses:1388Used by:Timeline
Symbol 6706 TextUses:1388Used by:Timeline
Symbol 6707 EditableTextUses:264Used by:Timeline
Symbol 6708 EditableTextUses:264Used by:Timeline
Symbol 6709 EditableTextUses:264Used by:Timeline
Symbol 6710 TextUses:410Used by:Timeline
Symbol 6711 ButtonUses:1361 418Used by:Timeline
Symbol 6712 ButtonUses:1356 418Used by:Timeline
Symbol 6713 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 6714 TextUses:410Used by:Timeline
Symbol 6715 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6716 TextUses:410Used by:Timeline
Symbol 6717 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6718 EditableTextUses:264Used by:Timeline
Symbol 6719 EditableTextUses:264Used by:Timeline
Symbol 6720 EditableTextUses:264Used by:Timeline
Symbol 6721 ButtonUses:1336 425 902Used by:Timeline
Symbol 6722 ButtonUses:1341 425 902Used by:Timeline
Symbol 6723 ButtonUses:1331 425 902Used by:Timeline
Symbol 6724 TextUses:410Used by:Timeline
Symbol 6725 TextUses:410Used by:Timeline
Symbol 6726 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6727 TextUses:410Used by:Timeline
Symbol 6728 SoundUsed by:Timeline
Symbol 6729 TextUses:410Used by:Timeline
Symbol 6730 TextUses:410Used by:Timeline
Symbol 6731 TextUses:410Used by:Timeline
Symbol 6732 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6733 TextUses:1459Used by:Timeline
Symbol 6734 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6735 TextUses:1459Used by:Timeline
Symbol 6736 EditableTextUses:1459Used by:Timeline
Symbol 6737 GraphicUses:2177Used by:6738 7553
Symbol 6738 ButtonUses:6737Used by:Timeline
Symbol 6739 TextUses:1459Used by:Timeline
Symbol 6740 TextUses:410Used by:Timeline
Symbol 6741 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6742 ButtonUses:4751Used by:Timeline
Symbol 6743 TextUses:410Used by:Timeline
Symbol 6744 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6745 GraphicUsed by:6746
Symbol 6746 MovieClipUses:6745Used by:Timeline
Symbol 6747 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6748 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6749 ButtonUses:425 6385 6386 6387Used by:Timeline
Symbol 6750 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6751 ButtonUses:425 6637 6638 6639Used by:Timeline
Symbol 6752 ButtonUses:425 6641 5908 6642Used by:Timeline
Symbol 6753 EditableTextUses:410Used by:Timeline
Symbol 6754 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6755 EditableTextUses:410Used by:Timeline
Symbol 6756 TextUses:410Used by:Timeline
Symbol 6757 EditableTextUses:410Used by:Timeline
Symbol 6758 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6759 TextUses:410Used by:Timeline
Symbol 6760 EditableTextUses:410Used by:Timeline
Symbol 6761 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6762 EditableTextUses:410Used by:Timeline
Symbol 6763 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6764 EditableTextUses:410Used by:Timeline
Symbol 6765 EditableTextUses:410Used by:Timeline
Symbol 6766 EditableTextUses:410Used by:Timeline
Symbol 6767 GraphicUsed by:Timeline
Symbol 6768 ButtonUses:1396 1397 1398 272Used by:Timeline
Symbol 6769 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
Symbol 6770 GraphicUsed by:Timeline
Symbol 6771 EditableTextUses:410Used by:Timeline
Symbol 6772 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6773 TextUses:1388Used by:Timeline
Symbol 6774 GraphicUsed by:Timeline
Symbol 6775 TextUses:410Used by:Timeline
Symbol 6776 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6777 EditableTextUses:264Used by:Timeline
Symbol 6778 EditableTextUses:264Used by:Timeline
Symbol 6779 EditableTextUses:264Used by:Timeline
Symbol 6780 ButtonUses:1361 418Used by:Timeline
Symbol 6781 ButtonUses:1356 418Used by:Timeline
Symbol 6782 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 6783 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6784 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6785 EditableTextUses:264Used by:Timeline
Symbol 6786 EditableTextUses:264Used by:Timeline
Symbol 6787 EditableTextUses:264Used by:Timeline
Symbol 6788 ButtonUses:1336 425 902Used by:Timeline
Symbol 6789 ButtonUses:1341 425 902Used by:Timeline
Symbol 6790 ButtonUses:1331 425 902Used by:Timeline
Symbol 6791 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6792 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6793 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6794 GraphicUses:2177Used by:6795 7551
Symbol 6795 ButtonUses:6794Used by:Timeline
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Symbol 6797 TextUses:410Used by:Timeline
Symbol 6798 TextUses:1459Used by:Timeline
Symbol 6799 ButtonUses:1662 1663 62 1664Used by:Timeline
Symbol 6800 GraphicUsed by:6801
Symbol 6801 MovieClipUses:6800Used by:Timeline
Symbol 6802 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6803 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6804 ButtonUses:425 6385 6386 6387Used by:Timeline
Symbol 6805 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6806 ButtonUses:425 6637 6638 6639Used by:Timeline
Symbol 6807 ButtonUses:425 6641 5908 6642Used by:Timeline
Symbol 6808 EditableTextUses:410Used by:Timeline
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Symbol 6810 EditableTextUses:410Used by:Timeline
Symbol 6811 TextUses:410Used by:Timeline
Symbol 6812 EditableTextUses:410Used by:Timeline
Symbol 6813 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6814 TextUses:410Used by:Timeline
Symbol 6815 EditableTextUses:410Used by:Timeline
Symbol 6816 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6817 EditableTextUses:410Used by:Timeline
Symbol 6818 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6819 EditableTextUses:410Used by:Timeline
Symbol 6820 EditableTextUses:410Used by:Timeline
Symbol 6821 EditableTextUses:410Used by:Timeline
Symbol 6822 GraphicUsed by:Timeline
Symbol 6823 ButtonUses:1396 1397 1398 272Used by:Timeline
Symbol 6824 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
Symbol 6825 GraphicUsed by:Timeline
Symbol 6826 EditableTextUses:410Used by:Timeline
Symbol 6827 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6828 GraphicUsed by:Timeline
Symbol 6829 TextUses:410Used by:Timeline
Symbol 6830 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6831 EditableTextUses:264Used by:Timeline
Symbol 6832 EditableTextUses:264Used by:Timeline
Symbol 6833 EditableTextUses:264Used by:Timeline
Symbol 6834 ButtonUses:1361 418Used by:Timeline
Symbol 6835 ButtonUses:1356 418Used by:Timeline
Symbol 6836 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 6837 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6838 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6839 EditableTextUses:264Used by:Timeline
Symbol 6840 EditableTextUses:264Used by:Timeline
Symbol 6841 EditableTextUses:264Used by:Timeline
Symbol 6842 ButtonUses:1336 425 902Used by:Timeline
Symbol 6843 ButtonUses:1341 425 902Used by:Timeline
Symbol 6844 ButtonUses:1331 425 902Used by:Timeline
Symbol 6845 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6846 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6847 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6848 GraphicUses:2177Used by:6849 7549
Symbol 6849 ButtonUses:6848Used by:Timeline
Symbol 6850 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6851 TextUses:410Used by:Timeline
Symbol 6852 GraphicUsed by:Timeline
Symbol 6853 GraphicUsed by:6854
Symbol 6854 MovieClipUses:6853Used by:Timeline
Symbol 6855 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6856 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6857 ButtonUses:425 6385 6386 6387Used by:Timeline
Symbol 6858 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6859 ButtonUses:425 6637 6638 6639Used by:Timeline
Symbol 6860 ButtonUses:425 6641 5908 6642Used by:Timeline
Symbol 6861 TextUses:410Used by:Timeline
Symbol 6862 TextUses:410Used by:Timeline
Symbol 6863 EditableTextUses:410Used by:Timeline
Symbol 6864 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6865 TextUses:410Used by:Timeline
Symbol 6866 TextUses:410Used by:Timeline
Symbol 6867 EditableTextUses:410Used by:Timeline
Symbol 6868 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6869 TextUses:410Used by:Timeline
Symbol 6870 TextUses:410Used by:Timeline
Symbol 6871 EditableTextUses:410Used by:Timeline
Symbol 6872 TextUses:410Used by:Timeline
Symbol 6873 EditableTextUses:410Used by:Timeline
Symbol 6874 TextUses:410Used by:Timeline
Symbol 6875 TextUses:410Used by:Timeline
Symbol 6876 EditableTextUses:410Used by:Timeline
Symbol 6877 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6878 TextUses:410Used by:Timeline
Symbol 6879 TextUses:410Used by:Timeline
Symbol 6880 EditableTextUses:410Used by:Timeline
Symbol 6881 TextUses:410Used by:Timeline
Symbol 6882 TextUses:410Used by:Timeline
Symbol 6883 EditableTextUses:410Used by:Timeline
Symbol 6884 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6885 TextUses:410Used by:Timeline
Symbol 6886 TextUses:410Used by:Timeline
Symbol 6887 EditableTextUses:410Used by:Timeline
Symbol 6888 TextUses:410Used by:Timeline
Symbol 6889 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6890 GraphicUsed by:Timeline
Symbol 6891 ButtonUses:1396 1397 1398 272Used by:Timeline
Symbol 6892 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
Symbol 6893 GraphicUsed by:Timeline
Symbol 6894 EditableTextUses:410Used by:Timeline
Symbol 6895 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6896 TextUses:1388Used by:Timeline
Symbol 6897 GraphicUsed by:Timeline
Symbol 6898 TextUses:410Used by:Timeline
Symbol 6899 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6900 EditableTextUses:264Used by:Timeline
Symbol 6901 EditableTextUses:264Used by:Timeline
Symbol 6902 EditableTextUses:264Used by:Timeline
Symbol 6903 ButtonUses:1361 418Used by:Timeline
Symbol 6904 ButtonUses:1356 418Used by:Timeline
Symbol 6905 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 6906 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6907 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6908 EditableTextUses:264Used by:Timeline
Symbol 6909 EditableTextUses:264Used by:Timeline
Symbol 6910 EditableTextUses:264Used by:Timeline
Symbol 6911 ButtonUses:1336 425 902Used by:Timeline
Symbol 6912 ButtonUses:1341 425 902Used by:Timeline
Symbol 6913 ButtonUses:1331 425 902Used by:Timeline
Symbol 6914 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6915 TextUses:410Used by:Timeline
Symbol 6916 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6917 TextUses:410Used by:Timeline
Symbol 6918 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6919 GraphicUses:2177Used by:6920 7547
Symbol 6920 ButtonUses:6919Used by:Timeline
Symbol 6921 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6922 TextUses:410Used by:Timeline
Symbol 6923 ButtonUses:1658 1659 62 1660Used by:Timeline
Symbol 6924 TextUses:1459Used by:Timeline
Symbol 6925 GraphicUsed by:6926
Symbol 6926 MovieClipUses:6925Used by:Timeline
Symbol 6927 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6928 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6929 ButtonUses:425 6385 6386 6387Used by:Timeline
Symbol 6930 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6931 ButtonUses:425 6637 6638 6639Used by:Timeline
Symbol 6932 ButtonUses:425 6641 5908 6642Used by:Timeline
Symbol 6933 EditableTextUses:410Used by:Timeline
Symbol 6934 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6935 EditableTextUses:410Used by:Timeline
Symbol 6936 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6937 EditableTextUses:410Used by:Timeline
Symbol 6938 EditableTextUses:410Used by:Timeline
Symbol 6939 EditableTextUses:410Used by:Timeline
Symbol 6940 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6941 EditableTextUses:410Used by:Timeline
Symbol 6942 EditableTextUses:410Used by:Timeline
Symbol 6943 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6944 EditableTextUses:410Used by:Timeline
Symbol 6945 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6946 GraphicUsed by:Timeline
Symbol 6947 ButtonUses:1396 1397 1398 272Used by:Timeline
Symbol 6948 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
Symbol 6949 GraphicUsed by:Timeline
Symbol 6950 EditableTextUses:410Used by:Timeline
Symbol 6951 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6952 TextUses:1388Used by:Timeline
Symbol 6953 GraphicUsed by:Timeline
Symbol 6954 TextUses:410Used by:Timeline
Symbol 6955 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6956 EditableTextUses:264Used by:Timeline
Symbol 6957 EditableTextUses:264Used by:Timeline
Symbol 6958 EditableTextUses:264Used by:Timeline
Symbol 6959 ButtonUses:1361 418Used by:Timeline
Symbol 6960 ButtonUses:1356 418Used by:Timeline
Symbol 6961 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 6962 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6963 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6964 EditableTextUses:264Used by:Timeline
Symbol 6965 EditableTextUses:264Used by:Timeline
Symbol 6966 EditableTextUses:264Used by:Timeline
Symbol 6967 ButtonUses:1336 425 902Used by:Timeline
Symbol 6968 ButtonUses:1341 425 902Used by:Timeline
Symbol 6969 ButtonUses:1331 425 902Used by:Timeline
Symbol 6970 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6971 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6972 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6973 GraphicUses:2177Used by:6974 7555
Symbol 6974 ButtonUses:6973Used by:Timeline
Symbol 6975 TextUses:1459Used by:Timeline
Symbol 6976 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6977 TextUses:1459Used by:Timeline
Symbol 6978 ButtonUses:1654 1655 62 1656Used by:Timeline
Symbol 6979 GraphicUsed by:Timeline
Symbol 6980 GraphicUsed by:6981
Symbol 6981 MovieClipUses:6980Used by:6983
Symbol 6982 TextUses:31Used by:6983
Symbol 6983 MovieClipUses:6981 2734 6982Used by:Timeline
Symbol 6984 GraphicUsed by:6985
Symbol 6985 MovieClipUses:6984Used by:Timeline
Symbol 6986 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 6987 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 6988 ButtonUses:425 6385 6386 6387Used by:Timeline
Symbol 6989 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 6990 ButtonUses:425 6637 6638 6639Used by:Timeline
Symbol 6991 ButtonUses:425 6641 5908 6642Used by:Timeline
Symbol 6992 EditableTextUses:410Used by:Timeline
Symbol 6993 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6994 EditableTextUses:410Used by:Timeline
Symbol 6995 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 6996 EditableTextUses:410Used by:Timeline
Symbol 6997 EditableTextUses:410Used by:Timeline
Symbol 6998 TextUses:410Used by:Timeline
Symbol 6999 EditableTextUses:410Used by:Timeline
Symbol 7000 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7001 EditableTextUses:410Used by:Timeline
Symbol 7002 EditableTextUses:410Used by:Timeline
Symbol 7003 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7004 EditableTextUses:410Used by:Timeline
Symbol 7005 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7006 GraphicUsed by:Timeline
Symbol 7007 ButtonUses:1396 1397 1398 272Used by:Timeline
Symbol 7008 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
Symbol 7009 GraphicUsed by:Timeline
Symbol 7010 EditableTextUses:410Used by:Timeline
Symbol 7011 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7012 GraphicUsed by:Timeline
Symbol 7013 TextUses:410Used by:Timeline
Symbol 7014 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7015 EditableTextUses:264Used by:Timeline
Symbol 7016 EditableTextUses:264Used by:Timeline
Symbol 7017 EditableTextUses:264Used by:Timeline
Symbol 7018 ButtonUses:1361 418Used by:Timeline
Symbol 7019 ButtonUses:1356 418Used by:Timeline
Symbol 7020 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 7021 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7022 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7023 EditableTextUses:264Used by:Timeline
Symbol 7024 EditableTextUses:264Used by:Timeline
Symbol 7025 EditableTextUses:264Used by:Timeline
Symbol 7026 ButtonUses:1336 425 902Used by:Timeline
Symbol 7027 ButtonUses:1341 425 902Used by:Timeline
Symbol 7028 ButtonUses:1331 425 902Used by:Timeline
Symbol 7029 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7030 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7031 GraphicUsed by:Timeline
Symbol 7032 TextUses:410Used by:Timeline
Symbol 7033 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7034 GraphicUses:2177Used by:7035 7545
Symbol 7035 ButtonUses:7034Used by:Timeline
Symbol 7036 TextUses:1459Used by:Timeline
Symbol 7037 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7038 TextUses:410Used by:Timeline
Symbol 7039 ButtonUses:1675 1694 1690 62 1695Used by:Timeline
Symbol 7040 ButtonUses:1667 6602 6603Used by:Timeline
Symbol 7041 ButtonUses:2707 2708 2709 2706Used by:Timeline
Symbol 7042 ButtonUses:2712 2713 2714 2711Used by:Timeline
Symbol 7043 TextUses:25Used by:Timeline
Symbol 7044 TextUses:25Used by:Timeline
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Symbol 7046 EditableTextUses:349Used by:Timeline
Symbol 7047 EditableTextUses:351Used by:Timeline
Symbol 7048 EditableTextUses:4Used by:Timeline
Symbol 7049 TextUses:410Used by:Timeline
Symbol 7050 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7051 GraphicUsed by:Timeline
Symbol 7052 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 7053 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 7054 ButtonUses:425 6385 6386 6387Used by:Timeline
Symbol 7055 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 7056 ButtonUses:425 6637 6638 6639Used by:Timeline
Symbol 7057 ButtonUses:425 6641 5908 6642Used by:Timeline
Symbol 7058 TextUses:410Used by:Timeline
Symbol 7059 EditableTextUses:410Used by:Timeline
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Symbol 7061 TextUses:410Used by:Timeline
Symbol 7062 EditableTextUses:410Used by:Timeline
Symbol 7063 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7064 TextUses:410Used by:Timeline
Symbol 7065 EditableTextUses:410Used by:Timeline
Symbol 7066 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7067 TextUses:410Used by:Timeline
Symbol 7068 EditableTextUses:410Used by:Timeline
Symbol 7069 TextUses:410Used by:Timeline
Symbol 7070 EditableTextUses:410Used by:Timeline
Symbol 7071 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7072 TextUses:410Used by:Timeline
Symbol 7073 EditableTextUses:410Used by:Timeline
Symbol 7074 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7075 TextUses:410Used by:Timeline
Symbol 7076 TextUses:410Used by:Timeline
Symbol 7077 EditableTextUses:410Used by:Timeline
Symbol 7078 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7079 TextUses:410Used by:Timeline
Symbol 7080 EditableTextUses:410Used by:Timeline
Symbol 7081 GraphicUsed by:Timeline
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Symbol 7083 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
Symbol 7084 GraphicUsed by:Timeline
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Symbol 7086 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7087 TextUses:410Used by:Timeline
Symbol 7088 GraphicUsed by:Timeline
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Symbol 7090 TextUses:410Used by:Timeline
Symbol 7091 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7092 TextUses:1388Used by:Timeline
Symbol 7093 EditableTextUses:264Used by:Timeline
Symbol 7094 EditableTextUses:264Used by:Timeline
Symbol 7095 EditableTextUses:264Used by:Timeline
Symbol 7096 ButtonUses:1361 418Used by:Timeline
Symbol 7097 ButtonUses:1356 418Used by:Timeline
Symbol 7098 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 7099 TextUses:410Used by:Timeline
Symbol 7100 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7101 TextUses:410Used by:Timeline
Symbol 7102 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7103 EditableTextUses:264Used by:Timeline
Symbol 7104 EditableTextUses:264Used by:Timeline
Symbol 7105 EditableTextUses:264Used by:Timeline
Symbol 7106 ButtonUses:1336 425 902Used by:Timeline
Symbol 7107 ButtonUses:1341 425 902Used by:Timeline
Symbol 7108 ButtonUses:1331 425 902Used by:Timeline
Symbol 7109 TextUses:410Used by:Timeline
Symbol 7110 TextUses:410Used by:Timeline
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Symbol 7112 TextUses:410Used by:Timeline
Symbol 7113 TextUses:410Used by:Timeline
Symbol 7114 TextUses:410Used by:Timeline
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Symbol 7116 TextUses:1459Used by:Timeline
Symbol 7117 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7118 TextUses:1459Used by:Timeline
Symbol 7119 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7120 TextUses:410Used by:Timeline
Symbol 7121 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7122 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7124 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 7125 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 7126 ButtonUses:425 6385 6386 6387Used by:Timeline
Symbol 7127 ButtonUses:425 2677 2678 2679Used by:Timeline
Symbol 7128 ButtonUses:425 6637 6638 6639Used by:Timeline
Symbol 7129 ButtonUses:425 6641 5908 6642Used by:Timeline
Symbol 7130 EditableTextUses:410Used by:Timeline
Symbol 7131 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7132 EditableTextUses:410Used by:Timeline
Symbol 7133 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7134 EditableTextUses:410Used by:Timeline
Symbol 7135 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7136 EditableTextUses:410Used by:Timeline
Symbol 7137 EditableTextUses:410Used by:Timeline
Symbol 7138 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7139 EditableTextUses:410Used by:Timeline
Symbol 7140 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7141 EditableTextUses:410Used by:Timeline
Symbol 7142 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7143 EditableTextUses:410Used by:Timeline
Symbol 7144 GraphicUsed by:Timeline
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Symbol 7146 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
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Symbol 7149 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7150 GraphicUsed by:Timeline
Symbol 7151 TextUses:410Used by:Timeline
Symbol 7152 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7153 EditableTextUses:264Used by:Timeline
Symbol 7154 EditableTextUses:264Used by:Timeline
Symbol 7155 EditableTextUses:264Used by:Timeline
Symbol 7156 ButtonUses:1361 418Used by:Timeline
Symbol 7157 ButtonUses:1356 418Used by:Timeline
Symbol 7158 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 7159 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7188 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7189 TextUses:410Used by:Timeline
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Symbol 7191 EditableTextUses:410Used by:Timeline
Symbol 7192 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7206 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7207 TextUses:410Used by:Timeline
Symbol 7208 GraphicUsed by:Timeline
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Symbol 7210 ButtonUses:1419 1420 1421 1422 1423 272Used by:Timeline
Symbol 7211 GraphicUsed by:Timeline
Symbol 7212 EditableTextUses:410Used by:Timeline
Symbol 7213 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7214 GraphicUsed by:Timeline
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Symbol 7216 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7217 EditableTextUses:264Used by:Timeline
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Symbol 7220 ButtonUses:1361 418Used by:Timeline
Symbol 7221 ButtonUses:1356 418Used by:Timeline
Symbol 7222 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 7223 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7225 EditableTextUses:264Used by:Timeline
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Symbol 7228 ButtonUses:1336 425 902Used by:Timeline
Symbol 7229 ButtonUses:1341 425 902Used by:Timeline
Symbol 7230 ButtonUses:1331 425 902Used by:Timeline
Symbol 7231 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7232 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7233 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7236 GraphicUses:5467 5466 6595Used by:Timeline
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Symbol 7238 ButtonUses:425 1736 1737 1738Used by:Timeline
Symbol 7239 ButtonUses:425 6385 6386 6387Used by:Timeline
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Symbol 7243 EditableTextUses:410Used by:Timeline
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Symbol 7257 GraphicUsed by:Timeline
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Symbol 7260 GraphicUsed by:Timeline
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Symbol 7284 GraphicUsed by:Timeline
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Symbol 7310 ButtonUses:1356 418Used by:Timeline
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Symbol 7314 EditableTextUses:264Used by:Timeline
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Symbol 7319 ButtonUses:1331 425 902Used by:Timeline
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Symbol 7321 TextUses:410Used by:Timeline
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Symbol 7323 GraphicUsed by:Timeline
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Symbol 7327 GraphicUsed by:7328
Symbol 7328 MovieClipUses:7327Used by:Timeline
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Symbol 7330 ButtonUses:425 1736 1737 1738Used by:Timeline
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Symbol 7334 ButtonUses:425 6641 5908 6642Used by:Timeline
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Symbol 7337 TextUses:410Used by:Timeline
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Symbol 7340 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7349 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7350 TextUses:410Used by:Timeline
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Symbol 7352 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7353 TextUses:410Used by:Timeline
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Symbol 7356 TextUses:410Used by:Timeline
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Symbol 7360 ButtonUses:1361 418Used by:Timeline
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Symbol 7362 ButtonUses:1346 1347 1348 1350 1351 418Used by:Timeline
Symbol 7363 TextUses:410Used by:Timeline
Symbol 7364 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7365 TextUses:410Used by:Timeline
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Symbol 7367 EditableTextUses:264Used by:Timeline
Symbol 7368 EditableTextUses:264Used by:Timeline
Symbol 7369 EditableTextUses:264Used by:Timeline
Symbol 7370 ButtonUses:1336 425 902Used by:Timeline
Symbol 7371 ButtonUses:1341 425 902Used by:Timeline
Symbol 7372 ButtonUses:1331 425 902Used by:Timeline
Symbol 7373 TextUses:410Used by:Timeline
Symbol 7374 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7375 TextUses:410Used by:Timeline
Symbol 7376 TextUses:410Used by:Timeline
Symbol 7377 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7378 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7379 TextUses:410Used by:Timeline
Symbol 7380 GraphicUsed by:7381
Symbol 7381 ButtonUses:7380Used by:7382
Symbol 7382 MovieClipUses:7381Used by:Timeline
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Symbol 7384 ButtonUses:7383Used by:7385
Symbol 7385 MovieClipUses:7384Used by:Timeline
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Symbol 7388 MovieClipUses:7387Used by:Timeline
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Symbol 7390 MovieClipUses:7389Used by:Timeline
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Symbol 7392 MovieClipUses:7391Used by:Timeline
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Symbol 7394 MovieClipUses:7393Used by:Timeline
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Symbol 7396 ButtonUses:7395Used by:7397
Symbol 7397 MovieClipUses:7396Used by:Timeline
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Symbol 7399 MovieClipUses:7398Used by:Timeline
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Symbol 7402 MovieClipUses:7401Used by:Timeline
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Symbol 7405 MovieClipUses:7404Used by:Timeline
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Symbol 7408 MovieClipUses:7407Used by:Timeline
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Symbol 7410 MovieClipUses:7409Used by:Timeline
Symbol 7411 GraphicUsed by:7412
Symbol 7412 ButtonUses:7411Used by:7413
Symbol 7413 MovieClipUses:7412Used by:Timeline
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Symbol 7415 ButtonUses:7414Used by:7416
Symbol 7416 MovieClipUses:7415Used by:Timeline
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Symbol 7418 ButtonUses:7417Used by:7419
Symbol 7419 MovieClipUses:7418Used by:Timeline
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Symbol 7421 ButtonUses:7420Used by:7422
Symbol 7422 MovieClipUses:7421Used by:Timeline
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Symbol 7424 ButtonUses:7423Used by:7425
Symbol 7425 MovieClipUses:7424Used by:Timeline
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Symbol 7427 ButtonUses:7426Used by:7428
Symbol 7428 MovieClipUses:7427Used by:Timeline
Symbol 7429 GraphicUsed by:7430
Symbol 7430 ButtonUses:7429Used by:7431
Symbol 7431 MovieClipUses:7430Used by:Timeline
Symbol 7432 GraphicUsed by:7433
Symbol 7433 ButtonUses:7432Used by:7434
Symbol 7434 MovieClipUses:7433Used by:Timeline
Symbol 7435 ButtonUses:1693Used by:7436
Symbol 7436 MovieClipUses:7435Used by:Timeline
Symbol 7437 TextUses:410Used by:Timeline
Symbol 7438 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7439 GraphicUsed by:7440
Symbol 7440 MovieClipUses:7439Used by:Timeline
Symbol 7441 ButtonUses:425 426 427 428 429 430 21Used by:Timeline
Symbol 7442 ButtonUses:1435 1438 272Used by:Timeline
Symbol 7443 ShapeTweeningUsed by:7445
Symbol 7444 GraphicUsed by:7445
Symbol 7445 MovieClipUses:7443 7444Used by:Timeline
Symbol 7446 TextUses:1459Used by:Timeline
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Symbol 7448 TextUses:410Used by:Timeline
Symbol 7449 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7450 ButtonUses:1970 6599 6600Used by:Timeline
Symbol 7451 ButtonUses:1667 6602 6603Used by:Timeline
Symbol 7452 ButtonUses:4351 6605 6606Used by:Timeline
Symbol 7453 ButtonUses:2707 2708 2709 2706Used by:Timeline
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Symbol 7456 EditableTextUses:147Used by:Timeline
Symbol 7457 EditableTextUses:147Used by:Timeline
Symbol 7458 ButtonUses:146 148Used by:Timeline
Symbol 7459 ButtonUses:150 151Used by:Timeline
Symbol 7460 ButtonUses:150 153Used by:Timeline
Symbol 7461 ButtonUses:155 156Used by:Timeline
Symbol 7462 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7463 TextUses:410Used by:Timeline
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Symbol 7465 GraphicUses:7464Used by:Timeline
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Symbol 7468 GraphicUsed by:Timeline
Symbol 7469 GraphicUsed by:Timeline
Symbol 7470 GraphicUsed by:Timeline
Symbol 7471 GraphicUsed by:Timeline
Symbol 7472 EditableTextUses:25Used by:Timeline
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Symbol 7474 GraphicUsed by:Timeline
Symbol 7475 GraphicUsed by:Timeline
Symbol 7476 GraphicUsed by:Timeline
Symbol 7477 GraphicUsed by:Timeline
Symbol 7478 GraphicUsed by:Timeline
Symbol 7479 EditableTextUses:147Used by:Timeline
Symbol 7480 FontUsed by:7481 7483 7485
Symbol 7481 TextUses:7480Used by:Timeline
Symbol 7482 GraphicUsed by:Timeline
Symbol 7483 TextUses:7480Used by:Timeline
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Symbol 7485 TextUses:7480Used by:Timeline
Symbol 7486 GraphicUsed by:Timeline
Symbol 7487 GraphicUsed by:Timeline
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Symbol 7490 GraphicUsed by:Timeline
Symbol 7491 GraphicUsed by:Timeline
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Symbol 7494 GraphicUses:7493Used by:Timeline
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Symbol 7501 BitmapUsed by:7506
Symbol 7502 BitmapUsed by:7506
Symbol 7503 BitmapUsed by:7506
Symbol 7504 BitmapUsed by:7506
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Symbol 7514 GraphicUsed by:Timeline
Symbol 7515 BitmapUsed by:7517
Symbol 7516 BitmapUsed by:7517
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Symbol 7519 GraphicUses:7518Used by:Timeline
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Symbol 7521 GraphicUsed by:Timeline
Symbol 7522 GraphicUsed by:Timeline
Symbol 7523 GraphicUsed by:7524
Symbol 7524 MovieClipUses:7523Used by:Timeline
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Symbol 7526 GraphicUsed by:7527
Symbol 7527 MovieClipUses:7526Used by:Timeline
Symbol 7528 GraphicUsed by:Timeline
Symbol 7529 ButtonUses:1667 6602 6603Used by:Timeline
Symbol 7530 ButtonUses:2707 2708 2709 2706Used by:Timeline
Symbol 7531 ButtonUses:2712 2713 2714 2711Used by:Timeline
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Symbol 7533 EditableTextUses:147Used by:Timeline
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Symbol 7535 ButtonUses:146 148Used by:Timeline
Symbol 7536 ButtonUses:150 151Used by:Timeline
Symbol 7537 ButtonUses:150 153Used by:Timeline
Symbol 7538 ButtonUses:155 156Used by:Timeline
Symbol 7539 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7540 GraphicUsed by:Timeline
Symbol 7541 BitmapUsed by:7542
Symbol 7542 GraphicUses:7541Used by:Timeline
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Symbol 7546 MovieClipUses:7545Used by:Timeline
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Symbol 7548 MovieClipUses:7547Used by:Timeline
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Symbol 7552 MovieClipUses:7551Used by:Timeline
Symbol 7553 ButtonUses:6737Used by:7554
Symbol 7554 MovieClipUses:7553Used by:Timeline
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Symbol 7556 MovieClipUses:7555Used by:Timeline
Symbol 7557 TextUses:410Used by:Timeline
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Symbol 7559 GraphicUsed by:7560
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Symbol 7564 MovieClipUses:7563Used by:Timeline
Symbol 7565 TextUses:364Used by:Timeline
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Symbol 7567 GraphicUsed by:7574
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Symbol 7569 GraphicUsed by:7571
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Symbol 7580 MovieClipUses:7571 7578 7579Used by:Timeline
Symbol 7581 TextUses:75Used by:Timeline
Symbol 7582 SoundUsed by:Timeline
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Symbol 7587 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7590 TextUses:10Used by:Timeline
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Symbol 7592 EditableTextUses:4Used by:Timeline
Symbol 7593 ButtonUses:268 269 270 271 272Used by:Timeline
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Symbol 7599 TextUses:10Used by:Timeline
Symbol 7600 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7601 TextUses:75Used by:Timeline
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Symbol 7604 TextUses:10Used by:Timeline
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Symbol 7606 EditableTextUses:4Used by:Timeline
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Symbol 7608 EditableTextUses:4Used by:Timeline
Symbol 7609 ButtonUses:268 269 270 271 272Used by:Timeline
Symbol 7610 TextUses:10Used by:Timeline
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Symbol 7614 TextUses:10Used by:Timeline
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Symbol 7616 TextUses:10Used by:Timeline

Instance Names

"statusbar"Frame 1Symbol 8 MovieClip
"mouse"Frame 5Symbol 58 MovieClip
"mouse"Frame 6Symbol 58 MovieClip
"badguy"Frame 20Symbol 104 MovieClip
"badguy"Frame 20Symbol 116 MovieClip
"badguy"Frame 20Symbol 124 MovieClip
"badguy"Frame 20Symbol 131 MovieClip
"d1"Frame 21Symbol 149 MovieClip
"p1"Frame 21Symbol 152 MovieClip
"m1"Frame 21Symbol 154 MovieClip
"c1"Frame 21Symbol 157 MovieClip
"d2"Frame 21Symbol 149 MovieClip
"p2"Frame 21Symbol 152 MovieClip
"m2"Frame 21Symbol 154 MovieClip
"c2"Frame 21Symbol 157 MovieClip
"d3"Frame 21Symbol 149 MovieClip
"p3"Frame 21Symbol 152 MovieClip
"m3"Frame 21Symbol 154 MovieClip
"c3"Frame 21Symbol 157 MovieClip
"d4"Frame 21Symbol 149 MovieClip
"p4"Frame 21Symbol 152 MovieClip
"m4"Frame 21Symbol 154 MovieClip
"c4"Frame 21Symbol 157 MovieClip
"kotomifb"Frame 22Symbol 252 MovieClip
"tomokofb"Frame 22Symbol 252 MovieClip
"karinfb"Frame 22Symbol 252 MovieClip
"amifb"Frame 22Symbol 252 MovieClip
"sanafb"Frame 22Symbol 252 MovieClip
"akirafb"Frame 22Symbol 252 MovieClip
"man4"Frame 23Symbol 71 MovieClip
"man3"Frame 23Symbol 69 MovieClip
"man2"Frame 23Symbol 67 MovieClip
"man1"Frame 23Symbol 65 MovieClip
"mouse"Frame 23Symbol 58 MovieClip
"man4"Frame 24Symbol 71 MovieClip
"man3"Frame 24Symbol 69 MovieClip
"man2"Frame 24Symbol 67 MovieClip
"man1"Frame 24Symbol 65 MovieClip
"mouse"Frame 24Symbol 58 MovieClip
"blood"Frame 25Symbol 8 MovieClip
"mouse"Frame 25Symbol 58 MovieClip
"mouse"Frame 114Symbol 58 MovieClip
"crown1"Frame 174Symbol 460 MovieClip
"crown3"Frame 174Symbol 460 MovieClip
"crown4"Frame 174Symbol 460 MovieClip
"mouse"Frame 174Symbol 58 MovieClip
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http://swfchan.com/22/105813/info.shtml
Created: 30/11 -2018 18:34:08 Last modified: 29/7 -2023 05:53:10 Server time: 02/05 -2024 22:28:08