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Sliding Blocks.swf

This is the info page for
Flash #107488

(Click the ID number above for more basic data on this flash file.)


Text
Congratulations!

GAMEDESIGN

GAMEDESIGN

ActionScript [AS1/AS2]

Frame 1
function start_game(p) { pat = p; gotoAndPlay ("reset"); } stop(); onEnterFrame = function () { if (getBytesTotal() <= getBytesLoaded()) { delete onEnterFrame; start_game(0); } };
Frame 13
stop();
Symbol 7 MovieClip [mcBlockOrg] Frame 1
function enable() { mc_num = Number(_name.slice(2)); delete onRelease; delete onMouseMove; onPress = function () { delete onPress; ox = _xmouse; oy = _ymouse; _parent._parent.click_block(mc_num); onRelease = function () { delete onMouseMove; delete onRelease; _parent._parent.release_block(); }; onMouseMove = function () { var _local4 = _xmouse - ox; var _local2 = _ymouse - oy; if ((Math.abs(_local4) + Math.abs(_local2)) < 4) { return(undefined); } delete onMouseMove; delete onRelease; var _local3 = 0; ay = 0; if (_local4 < 0) { if (_local2 < 0) { _local3 = -1; } else { ay = 1; } } else if (_local2 < 0) { ay = -1; } else { _local3 = 1; } _parent._parent.move_block(mc_num, _local3, ay); }; }; } function disable() { delete onPress; delete onRelease; delete onMouseMove; } stop(); w = 1; h = 1;
Symbol 7 MovieClip [mcBlockOrg] Frame 2
stop(); w = 1; h = 2;
Symbol 7 MovieClip [mcBlockOrg] Frame 3
stop(); w = 2; h = 1;
Symbol 7 MovieClip [mcBlockOrg] Frame 4
stop(); w = 2; h = 2;
Symbol 15 MovieClip Frame 1
stop();
Symbol 19 MovieClip Frame 1
stop(); _visible = false;
Symbol 19 MovieClip Frame 2
stop(); cnt = 0; onEnterFrame = function () { cnt++; _visible = ((cnt % 2) ? true : false); if (cnt > 12) { delete onEnterFrame; } };
Symbol 28 Button
on (release) { getURL ("http://www.gamedesign.jp/"); }
Symbol 30 MovieClip Frame 1
cel_size = 40; xmax = 4; ymax = 5; dat0 = "002 104 302 022 123 322 131 231 041 341"; dat1 = "002 104 302 023 223 031 133 331 041 341"; dat2 = "002 104 302 021 121 221 321 031 133 331 041 341"; dat3 = "002 104 302 022 123 322 131 231 041 341"; dat = eval ("dat" + _parent.pat); a = dat.split(" "); bmax = a.length; i = 0; while (i < bmax) { mcname = "mc" + i; mcDraw.attachMovie("mcBlockOrg", mcname, i); mc = eval ("mcDraw." + mcname); s = a[i]; mc.bx = Number(s.charAt(0)); mc.by = Number(s.charAt(1)); mc.shape = Number(s.charAt(2)); mc.gotoAndStop(mc.shape); mc._visible = false; i++; } mcDraw.attachMovie("mcFrameOrg", "mcFrame", i); mcDraw.mcFrame.swapDepths(200); sndMove0 = new Sound(); sndMove0.attachSound("on01.wav"); sndMove1 = new Sound(); sndMove1.attachSound("on11.wav");
Symbol 30 MovieClip Frame 2
function draw_block(bn) { var w = cel_size; var mc = eval ("mcDraw.mc" + bn); mc._x = (mc.bx * w) - (mc.by * w); mc._y = ((mc.bx * w) / 2) + ((mc.by * w) / 2); mc._visible = true; } function swap_depths(fbn, ax, ay) { var i; var j; var block = new Array(); var n = 0; while (n < bmax) { var mc = eval ("mcDraw.mc" + n); block[n] = new Object(); block[n].bx = mc.bx; block[n].by = mc.by; block[n].w = mc.w; block[n].h = mc.h; if (fbn == n) { if (ax < 0) { block[n].bx = block[n].bx - 1; block[n].w = block[n].w + 1; } if (ax > 0) { block[n].w = block[n].w + 1; } if (ay < 0) { block[n].by = block[n].by - 1; block[n].h = block[n].h + 1; } if (ay > 0) { block[n].h = block[n].h + 1; } } block[n].dep = (((block[n].bx + block[n].by) + block[n].h) * 10) + block[n].bx; n++; } var cel = new Array(); i = 0; while (i < ymax) { cel[i] = new Array(); j = 0; while (j < xmax) { cel[i][j] = -1; j++; } i++; } var n = 0; while (n < bmax) { i = 0; while (i < block[n].h) { j = 0; while (j < block[n].w) { cel[block[n].by + i][block[n].bx + j] = n; j++; } i++; } n++; } do { var flg = 0; var bn = 0; while (bn < bmax) { var ox = block[bn].bx; if (ox > 0) { i = 0; while (i < block[bn].h) { var oy = (block[bn].by + i); var n = cel[oy][ox - 1]; if (n >= 0) { if (block[n].dep > block[bn].dep) { var tmp = block[n].dep; block[n].dep = block[bn].dep; block[bn].dep = tmp; flg = 1; } } i++; } } var oy = block[bn].by; if (oy > 0) { i = 0; while (i < block[bn].w) { var ox = (block[bn].bx + i); var n = cel[oy - 1][ox]; if (n >= 0) { if (block[n].dep > block[bn].dep) { var tmp = block[n].dep; block[n].dep = block[bn].dep; block[bn].dep = tmp; flg = 1; } } i++; } } bn++; } } while (flg != 0); var bn = 0; while (bn < bmax) { var mc = eval ("mcDraw.mc" + bn); mc.swapDepths(block[bn].dep); mc.dep = block[bn].dep; bn++; } } i = 0; while (i < bmax) { draw_block(i); i++; } swap_depths(-1, 0, 0);
Symbol 30 MovieClip Frame 3
stop(); mcFade._alpha = 100; onEnterFrame = function () { mcFade._alpha = mcFade._alpha - 10; if (mcFade._alpha <= 0) { delete onEnterFrame; nextFrame(); } };
Symbol 30 MovieClip Frame 4
function normal_status() { var i = 0; while (i < bmax) { mc = eval ("mcDraw.mc" + i); mc.enable(); i++; } } function click_block(bn) { var i = 0; while (i < bmax) { if (i == bn) { } else { mc = eval ("mcDraw.mc" + i); mc.disable(); } i++; } mc = eval ("mcDraw.mc" + bn); } function release_block() { normal_status(); } function move_block(bn, ax, ay) { var i; var j; var cel = new Array(); i = 0; while (i < ymax) { cel[i] = new Array(); j = 0; while (j < xmax) { cel[i][j] = -1; j++; } i++; } var n = 0; while (n < bmax) { if (n == bn) { } else { var mc = eval ("mcDraw.mc" + n); i = 0; while (i < mc.h) { j = 0; while (j < mc.w) { cel[mc.by + i][mc.bx + j] = n; j++; } i++; } } n++; } var f = 0; var mc = eval ("mcDraw.mc" + bn); if (ax < 0) { var dx = (mc.bx + ax); if (dx < 0) { f = 1; } else { i = 0; while (i < mc.h) { if (cel[mc.by + i][dx] >= 0) { f = 1; } i++; } } } if (ax > 0) { var dx = (((mc.bx + ax) + mc.w) - 1); if (dx >= xmax) { f = 1; } else { i = 0; while (i < mc.h) { if (cel[mc.by + i][dx] >= 0) { f = 1; } i++; } } } if (ay < 0) { var dy = (mc.by + ay); if (dy < 0) { f = 1; } else { i = 0; while (i < mc.w) { if (cel[dy][mc.bx + i] >= 0) { f = 1; } i++; } } } if (ay > 0) { var dy = (((mc.by + ay) + mc.h) - 1); if (dy >= ymax) { f = 1; } else { i = 0; while (i < mc.w) { if (cel[dy][mc.bx + i] >= 0) { f = 1; } i++; } } } move_bn = bn; if ((((mc.shape == 4) && (mc.bx == 1)) && (mc.by == (ymax - 2))) && (ay == 1)) { var mc = eval ("mcDraw.mc" + move_bn); mc.swapDepths(201); i = 0; while (i < bmax) { var mc = eval ("mcDraw.mc" + i); if ((mc.bx == 3) && (mc.by == 2)) { mc.swapDepths(202); } if ((mc.bx == 3) && (mc.by == 3)) { mc.swapDepths(203); } if ((mc.bx == 3) && (mc.by == 4)) { mc.swapDepths(204); } i++; } cnt = 0; onEnterFrame = function () { var mc = eval ("mcDraw.mc" + move_bn); mc._x = mc._x - 8; mc._y = mc._y + 4; cnt++; if (cnt > 16) { delete onEnterFrame; mcClear.gotoAndStop(2); } }; return(undefined); } if (f) { normal_status(); return(undefined); } swap_depths(bn, ax, ay); mc.bx = mc.bx + ax; mc.by = mc.by + ay; var w = cel_size; mc.dx = (mc.bx * w) - (mc.by * w); mc.dy = ((mc.bx * w) / 2) + ((mc.by * w) / 2); var i = 0; while (i < bmax) { mc = eval ("mcDraw.mc" + i); mc.disable(); i++; } switch (Math.floor(Math.random() * 5)) { case 0 : sndMove0.start(); break; default : sndMove1.start(); } move_bn = bn; onEnterFrame = function () { var mc = eval ("mcDraw.mc" + move_bn); var ax = (((mc.dx - mc._x) * 4) / 5); var ay = (((mc.dy - mc._y) * 4) / 5); mc._x = mc._x + ax; mc._y = mc._y + ay; if ((Math.abs(mc._x - mc.dx) < 1) && (Math.abs(mc._y - mc.dy) < 1)) { delete onEnterFrame; draw_block(bn); normal_status(); } }; } stop(); bt0.onRelease = function () { _parent.start_game(0); }; bt1.onRelease = function () { _parent.start_game(1); }; bt2.onRelease = function () { _parent.start_game(2); }; bt3.onRelease = function () { _parent.start_game(3); }; bt4.onRelease = function () { _parent.start_game(4); }; bt5.onRelease = function () { _parent.start_game(5); }; normal_status();

Library Items

Symbol 1 Sound [on11.wav]
Symbol 2 Sound [on01.wav]
Symbol 3 GraphicUsed by:7
Symbol 4 GraphicUsed by:7
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [mcBlockOrg]Uses:3 4 5 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [mcFrameOrg]Uses:8
Symbol 10 GraphicUsed by:29 30
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:30
Symbol 13 GraphicUsed by:15
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:13 14Used by:30
Symbol 16 FontUsed by:17
Symbol 17 TextUses:16Used by:19
Symbol 18 SoundUsed by:19
Symbol 19 MovieClipUses:17 18Used by:30
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:20 21 22Used by:30
Symbol 24 FontUsed by:25 26
Symbol 25 TextUses:24Used by:28
Symbol 26 TextUses:24Used by:28
Symbol 27 GraphicUsed by:28
Symbol 28 ButtonUses:25 26 27Used by:30
Symbol 29 MovieClipUses:10Used by:30
Symbol 30 MovieClipUses:10 12 15 19 23 28 29Used by:Timeline

Instance Names

"mcDraw"Symbol 30 MovieClip Frame 1Symbol 12 MovieClip
"mcClear"Symbol 30 MovieClip Frame 1Symbol 19 MovieClip
"bt0"Symbol 30 MovieClip Frame 1Symbol 23 Button
"bt1"Symbol 30 MovieClip Frame 1Symbol 23 Button
"bt2"Symbol 30 MovieClip Frame 1Symbol 23 Button
"mcFade"Symbol 30 MovieClip Frame 1Symbol 29 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "on11.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "on01.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "mcBlockOrg"
ExportAssets (56)Timeline Frame 1Symbol 9 as "mcFrameOrg"

Labels

"load"Frame 1
"reset"Frame 7
"game"Frame 13




http://swfchan.com/22/107488/info.shtml
Created: 16/3 -2019 10:55:16 Last modified: 16/3 -2019 10:55:16 Server time: 13/05 -2024 06:15:14