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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/73832851?noj=FRM73832851-9DC" width="1" height="1"></div>

~~Game.swf

This is the info page for
Flash #107524

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Instance of Symbol 30 MovieClip [me] "Enemy" in Frame 1
onClipEvent (enterFrame) { if (((_root.Player.dead == false) & (_root.Player._x >= (_x - 50))) & (!animationPlaying)) { gotoAndPlay ("Stab"); } } on (press) { gotoAndPlay ("Boom"); }
Instance of Symbol 50 MovieClip "Player" in Frame 1
onClipEvent (load) { function Jump() { YSpeed = YSpeed + 2; if (YSpeed >= 0) { Jumping = false; Falling = true; } } function Fall() { YSpeed = YSpeed + 2; if (YSpeed > maxSpeed) { YSpeed = maxSpeed; } if (_y > Ground) { _y = Ground; Falling = false; TouchingGround = true; } } keysDown = false; Jumping = false; Falling = false; Running = false; TouchingGround = true; AnimationPlaying = false; Animation = "Idle"; Facing = "LEFT"; maxSpeed = 30; XSpeed = 0; YSpeed = 0; MoveSpeed = 15; JumpWait = -1; dead = false; PlayedJump = false; Attacking = false; Ground = _y; stop(); } on (keyPress "<Space>") { if ((!dead) && (!Attacking)) { Attacking = true; gotoAndPlay ("Punch"); } } onClipEvent (enterFrame) { keysDown = false; if ((((!dead) && (Key.isDown(37))) && (!Jumping)) && (!Falling)) { if (((((!AnimationPlaying) || (Animation != "Run")) && (!Jumping)) && (!Falling)) && (!Attacking)) { gotoAndPlay ("Run"); } if (Facing == "RIGHT") { _xscale = (_xscale * -1); Facing = "LEFT"; } XSpeed = -MoveSpeed; keysDown = true; } if ((((!dead) && (Key.isDown(39))) && (!Jumping)) && (!Falling)) { if (((((!AnimationPlaying) || (Animation != "Run")) && (!Jumping)) && (!Falling)) && (!Attacking)) { gotoAndPlay ("Run"); } if (Facing == "LEFT") { _xscale = (_xscale * -1); Facing = "RIGHT"; } XSpeed = MoveSpeed; keysDown = true; } if ((((!dead) && (Key.isDown(38))) && (!Falling)) && (!Jumping)) { JumpWait = 2; Jumped = false; } if ((!dead) && (!Jumped)) { gotoAndPlay ("Jumping"); Jumped = true; Jumping = true; TouchingGround = false; YSpeed = -20; } _x = (_x + XSpeed); _y = (_y + YSpeed); if ((!dead) && (Jumping)) { Jump(); } if ((!dead) && (Falling)) { Fall(); } if (_y >= Ground) { TouchingGround = true; Falling = false; _y = Ground; } if (((!keysDown) && (!Jumping)) && (!Falling)) { XSpeed = XSpeed * 0.75; if (Math.abs(XSpeed) <= 1) { XSpeed = 0; } if (((!dead) && ((!AnimationPlaying) || (Animation != "Idle"))) && (!Attacking)) { gotoAndPlay ("Idle"); AnimationPlaying = true; } } if (_x >= (_root.Enemy._x - 50)) { _x = (_root.Enemy._x - 50); XSpeed = 0; } if (_x <= 0) { _x = 0; XSpeed = 0; } }
Symbol 30 MovieClip [me] Frame 1
animationPlaying = false;
Symbol 30 MovieClip [me] Frame 5
gotoAndPlay ("Idle");
Symbol 30 MovieClip [me] Frame 6
animationPlaying = true;
Symbol 30 MovieClip [me] Frame 10
_root.Player.dead = true; _root.Player.gotoAndPlay("Dead");
Symbol 30 MovieClip [me] Frame 31
stop();
Symbol 50 MovieClip Frame 1
AnimationPlaying = true; Animation = "Idle"; Attacking = false;
Symbol 50 MovieClip Frame 5
AnimationPlaying = false; gotoAndPlay ("Idle");
Symbol 50 MovieClip Frame 6
AnimationPlaying = true; Animation = "Run"; Attacking = false;
Symbol 50 MovieClip Frame 10
AnimationPlaying = false; gotoAndPlay ("Run");
Symbol 50 MovieClip Frame 11
AnimationPlaying = true; Animation = "Jumping"; Attacking = false;
Symbol 50 MovieClip Frame 17
AnimationPlaying = false; gotoAndPlay ("Idle");
Symbol 50 MovieClip Frame 18
AnimationPlaying = true; Animation = "Punch";
Symbol 50 MovieClip Frame 21
Attacking = false; gotoAndPlay ("Idle");
Symbol 50 MovieClip Frame 22
AnimationPlaying = true; Animation = "Dead";
Symbol 50 MovieClip Frame 27
stop();

Library Items

Symbol 1 GraphicUsed by:30
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Symbol 24 GraphicUsed by:30
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Symbol 28 GraphicUsed by:30
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [me]Uses:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29Used by:Timeline
Symbol 31 GraphicUsed by:Timeline
Symbol 32 GraphicUsed by:50
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Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49Used by:Timeline

Instance Names

"Enemy"Frame 1Symbol 30 MovieClip [me]
"Player"Frame 1Symbol 50 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 30 as "me"

Labels

"Idle"Symbol 30 MovieClip [me] Frame 1
"Stab"Symbol 30 MovieClip [me] Frame 6
"Boom"Symbol 30 MovieClip [me] Frame 13
"Idle"Symbol 50 MovieClip Frame 1
"Run"Symbol 50 MovieClip Frame 6
"Jumping"Symbol 50 MovieClip Frame 11
"Punch"Symbol 50 MovieClip Frame 18
"Dead"Symbol 50 MovieClip Frame 22




http://swfchan.com/22/107524/info.shtml
Created: 16/3 -2019 10:12:29 Last modified: 16/3 -2019 10:12:29 Server time: 09/05 -2024 18:31:24