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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/17253111?noj=FRM17253111-18DC" width="1" height="1"></div>

smacky.swf

This is the info page for
Flash #107833

(Click the ID number above for more basic data on this flash file.)


Text
.

Copyright 2005 Trent Halvorsen

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Game Design/Art/Programming

Trent Halvorsen

Smacky Concept

Melissa Halvorsen

Sound and Music

Ethan Halvorsen

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Your score

Once upon a time

Once upon a time, in the biggest park, in the biggest city...

...in the biggest tree...

...there lived some cute and cheerful squirrels.
They were ever so happy.

But one day a new squirrel showed up.
He was not cheerful.

In fact, he was very grumpy.

So the rest of the squirrels decided it would be best to work
together and cheer their new friend up...

Begin Play

Level  1

Level  1

Level  1

10

000000

Objective

Help Smacky Sounds fight off his overly
freindly neighbors before they drive him
crazy!

Controls

+

Run

Smacky follows the cursor

Jump

Position the cursor above
the horizon line a click
the left mouse button.

Punch/Kick

Click the left mouse button to
attack with kicks and punches.

Jump Kick

Click the left mouse button while
in the air to perform a jump kick.

Upper Combo

<p align="left"><font face="_sans" size="16" color="#ffffff">Attack repeatedly while <font color="#ffff00">holding the <sbr />cursor above the target&apos;s head</font> to perform <sbr />a combo that ends in an uppercut.</font></p>

Kickback Combo

<p align="left"><font face="_sans" size="16" color="#ffffff">Attack repeatedly while <font color="#ffff00">holding the <sbr />cursor level with the target </font>to perform <sbr />a combo that ends in a kick.</font></p>

Special Ring

Click and hold the left mouse button
down to open the special ring. Drag
over directional arrows to enter special
move commands.

Enrage

Click and hold the left
mouse button down to fill
Smacky's rage meter.

* this action can be performed using right OR left on the control ring

Cute Buster

Knock back multiple foes
with this spinning attack.
Also dislodges clinging
foes.

Dash Attack*

Perform a quick dash to
elude or stun foes.

Squadoken*

* this action can be performed using right OR left
on the control ring

Upawcut*

Use this powerful attack to
dislodge clinging foes.

Attack foes at a distance with
this ranged attack.

Acorn Drop*

* this action can be performed using right OR left on the control ring

Defeat tough foes with this
spinning throw.

Note: All special moves require sufficient Rage. Keep an eye on  Smacky's Rage meter.

Pause

Press the spacebar to
access the pause menu.

* this action can be performed using right OR left on the control ring

Smite

Click the left mouse button in
demon mode to shock enemies
with a localized blast.

Transform*

When Smacky's rage meter flashes, enter a full
circle on the command ring (starting with
down) to Transform in to Demon Smacky.

Laser Eye Beam*

* this action can be performed using right OR left on the control ring

Sear foes with this devastating attack.

Fires of Wrath*

Obliterate everything on the screen.

Squirrel Scout

Click and hold to charge Rage bar

Click and hold to charge Rage bar

Dash Attack

Click and hold to enter commands on the Special Ring

or

Dash Attack

Click and hold to enter commands on the Special Ring

or

Squadoken

Click and hold to enter commands on the Special Ring

Squadoken

Click and hold to enter commands on the Special Ring

Upawcut

Click and hold to enter commands on the Special Ring

Upawcut

Click and hold to enter commands on the Special Ring

Acorn Drop

Click and hold to enter commands on the Special Ring

Acorn Drop

Click and hold to enter commands on the Special Ring

Cute Buster

Click and hold to enter commands on the Special Ring

Cute Buster

Click and hold to enter commands on the Special Ring

Transform

Click and hold to enter commands on the Special Ring

Transform

Click and hold to enter commands on the Special Ring

Laser Eye Beams

Click and hold to enter commands on the Special Ring

Laser Eye Beams

Click and hold to enter commands on the Special Ring

Fires of Wrath

Click and hold to enter commands on the Special Ring

Fires of Wrath

Click and hold to enter commands on the Special Ring

Go!

Go!

Go!

Continue

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All content Copyright 2005 Trent Halvorsen     Music Copyright Ethan Halvorsen

Quality

FAST

SMOOTH

Volume

0%

100%

0000000000

000

Score

Level

Enter Cheat Code

0000000000000

slide_on_in

gallan_n_milo

SCORE

Enemies
Defeated

SKIP LEVEL CHEAT

CHEAT CODE

Continue

0000000000000

slide_on_in

gallan_n_milo

SCORE

Enemies
Defeated

SKIP LEVEL CHEAT

CHEAT CODE

Continue

Hi there Smacky! Would you like to buy some cookies?

No. Get out.

But Smacky, everyone loves cookies! Cheer up a little!

Don't you people get it!? I'm grouchy and I like it that way!

Ho ho ho! You've been naughty Smacky. Why don't you try
being nice for once?

Forget it! I'm never cheering up! Prepare to eat seething rage!

Oh dear. We've tried everything, Smacky, can't you cheer up
for just one day?

Cheer up?

YES

YES

YES

YES

NO

NO

NO

YES

Well, maybe I could cheer up...just for ONE day.

THE END

Never! I'm Smacky and I'm angry! Rage filled angst is who I
am!

The next day...

<p align="left"><font face="_sans" size="25" color="#ffffff">SMACKY IS ANGRY</font></p><p align="left"><font face="_sans" size="18" color="#ffffff">Smacky is unable to access vital game <sbr />information. A file is missing, corrupted or <sbr />you are attempting to run the game on an <sbr />unauthorized computer.</font></p>

All content Copyright 2005 Trent Halvorsen     Music Copyright Ethan Halvorsen

ActionScript [AS1/AS2]

Frame 2
if (this.getBytesLoaded() != this.getBytesTotal()) { gotoAndPlay (1); } else { _quality = "MEDIUM"; trace("goto title from loader"); gotoAndPlay (3); } trace("loader");
Frame 3
trace("title");
Frame 4
trace("title");
Frame 5
trace("title");
Frame 6
trace("title");
Frame 7
trace("title");
Frame 8
trace(_root.highScoreGo); trace(_root.swHighScoreObject.player1Score); if (_root.highScoreGo) { gotoAndPlay (9); } else { trace("Resetting Score"); System.security.allowDomain("shockwave.com", "gameblast.shockwave.com", "www.shockwave.com", "dev.shockwave.com", "stage.shockwave.com"); _root.swHighScoreObject = new Object(); _root.swHighScoreObject.showTab = "view"; _root.swHighScoreObject.gameId = "smacky"; _root.swHighScoreObject.gameTitle = "Smacky"; _root.swHighScoreObject.screenWidth = 660; _root.swHighScoreObject.screenHeight = 500; _root.swHighScoreObject.scoreDescriptor = "points"; _root.swHighScoreObject.numPlayers = 1; _root.swHighScoreObject.player1Score = 0; _root.swHighScoreObject.player2Score = 0; _root.swHighScoreObject.player3Score = 0; _root.swHighScoreObject.player4Score = 0; _root.HSHubURL = "http://www.shockwave.com/content/highscores/scorez-2002.swf"; stop(); }
Frame 9
function playAgain() { _root.HSHubSubmitter._visible = true; _root.disabler._visible = false; } function goBack() { gotoAndPlay (3); } function goGame() { gotoAndPlay (844); } _root.highScoreGo = false; trace(_root.swHighScoreObject.player1Score); stop();
Instance of Symbol 479 MovieClip "HSHubSubmitter" in Frame 9
onClipEvent (load) { docount = false; } onClipEvent (enterFrame) { if (docount) { trycount++; if ((_level2.getBytesTotal() == -1) && (trycount > 60)) { docount = false; trycount = 0; } } }
Instance of Symbol 482 MovieClip "disabler" in Frame 9
onClipEvent (load) { this.swapDepths(120001); _visible = false; }
Frame 10
trace("prologue");
Frame 841
gotoAndPlay (842);
Frame 842
trace("control screen"); stop();
Instance of Symbol 665 MovieClip "world" in Frame 842
onClipEvent (load) { function getDistance(sx, sy, tx, ty) { var _local1 = Math.abs(sy - ty); var _local2 = Math.abs(sx - tx); return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function getQuadrant(sx, sy, tx, ty) { var _local1 = sy - ty; var _local2 = sx - tx; var _local3; if ((_local1 > 0) && (_local2 < 0)) { _local3 = 1; } if ((_local1 < 0) && (_local2 < 0)) { _local3 = 2; } if ((_local1 < 0) && (_local2 > 0)) { _local3 = 3; } if ((_local1 > 0) && (_local2 > 0)) { _local3 = 4; } if ((_local1 > 0) && (_local2 == 0)) { _local3 = 5; } if ((_local1 == 0) && (_local2 < 0)) { _local3 = 6; } if ((_local1 < 0) && (_local2 == 0)) { _local3 = 7; } if ((_local1 == 0) && (_local2 > 0)) { _local3 = 8; } if ((_local1 == 0) && (_local2 == 0)) { _local3 = 9; } return(_local3); } function getAngle(sx, sy, tx, ty) { var _local3; var _local10; var _local4 = Math.abs(sy - ty); var _local5 = Math.abs(sx - tx); var _local2; var _local1 = getQuadrant(sx, sy, tx, ty); if (_local1 > 4) { if (_local1 == 5) { _local2 = 0; } if (_local1 == 6) { _local2 = 90; } if (_local1 == 7) { _local2 = 180; } if (_local1 == 8) { _local2 = 270; } if (_local1 == 9) { _local2 = undefined; } } else { _local3 = Math.atan(_local4 / _local5); _local3 = (_local3 / (Math.PI/2)) * 90; if (_local1 == 1) { _local2 = 90 - _local3; } if (_local1 == 2) { _local2 = 90 + _local3; } if (_local1 == 3) { _local2 = 270 - _local3; } if (_local1 == 4) { _local2 = 270 + _local3; } } return(_local2); } function getDxDy(speed, angle) { var _local3 = [0, 0]; var _local2; var _local8; var _local7; var _local4; var _local5; switch (angle) { case 0 : _local3 = [0, -speed]; break; case 90 : _local3 = [speed, 0]; break; case 180 : _local3 = [0, speed]; break; case 270 : _local3 = [-speed, 0]; break; default : if ((angle > 0) && (angle < 90)) { _local2 = 90 - angle; _local4 = 1; _local5 = -1; } if ((angle > 90) && (angle < 180)) { _local2 = angle - 90; _local4 = 1; _local5 = 1; } if ((angle > 180) && (angle < 270)) { _local2 = 270 - angle; _local4 = -1; _local5 = 1; } if ((angle > 270) && (angle < 360)) { _local2 = angle - 270; _local4 = -1; _local5 = -1; } _local2 = Math.abs(_local2); _local2 = (Math.PI/180) * _local2; _local8 = Math.cos(_local2) * speed; _local7 = Math.sin(_local2) * speed; _local3 = [_local8 * _local4, _local7 * _local5]; } return(_local3); } gamePause = false; M_WIDTH = 800; M_HEIGHT = 600; M_SAFEBORDER = 50; RAGE_MODIFIER = 0.75; DELETEAT = M_HEIGHT + 200; GROUND = 400; GRAVITY = 4; TVELOCITY = 40; hpScale = 1; attackScale = 1; damageObjects = [player, squa, upafire, eyeBeam, dashLine, smiter, fireExplode]; damageObjPath = [".attBox", "", "", "", "", "", ""]; collisionObjects = []; }
Instance of Symbol 32 MovieClip "battleManager" in Frame 842
onClipEvent (load) { function getAI(instance) { ai = -1; obj = -1; index = -1; i = 0; while (i < aiName.length) { if (aiName[i] == instance) { ai = aiBehavior[i]; obj = aiObject[i]; index = i; } i++; } switch (ai) { case 1 : instance.code.AI_APPROACH = true; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.approach = true; break; case 2 : instance.code.AI_APPROACH = true; instance.code.AI_JUMP = true; instance.code.approach = true; break; case 3 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 240; instance.code._FLEE_TOLERANCE = 80; break; case 4 : instance.code.AI_JUMP = true; instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 240; instance.code.flee = true; instance.code.AI_FLEE_TOLERANCE = 80; break; case 5 : instance.code.AI_APPROACH = true; instance.code.AI_APPROACH_WITHIN = 80; instance.code.approach = true; instance.code.AI_GLOMP = true; break; case 6 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 240; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.MV_TOPSPEED = 10; } switch (obj) { case 1 : instance.code.hasObject = true; instance.code.objectType = "bluePresent"; instance.object.gotoAndStop(2); instance.object._visible = true; break; case 2 : instance.code.hasObject = true; instance.code.objectType = "present"; instance.object.gotoAndStop(1); instance.object._visible = true; break; case 3 : instance.code.hasObject = true; instance.code.objectType = "cookies"; instance.object.gotoAndStop(3); instance.object._visible = true; break; case 4 : instance.code.hasObject = true; instance.code.objectType = "cake"; instance.object.gotoAndStop(4); instance.object._visible = true; break; case 5 : instance.code.hasObject = true; instance.code.objectType = "iceCream"; instance.object.gotoAndStop(5); instance.object._visible = true; break; default : instance.code.hasObject = false; instance.object._visible = false; } aiName.splice(index, 1); aiBehavior.splice(index, 1); aiObject.splice(index, 1); } function spawn(libname, insname, xcoor, ai, obj) { wp.attachMovie(libname, insname, wp.getNextHighestDepth(), temp); var oT = eval ((wp + ".") + insname); oT._x = xcoor; oT._y = wp.GROUND - 1; register(insname, dmgP); aiName.push(oT); aiBehavior.push(ai); aiObject.push(obj); } function collisionCheck() { i = 0; while (i < wp.collisionObjects.length) { wp.collisionObjects[i].collidingWith = null; i++; } i = 0; while (i < wp.collisionObjects.length) { j = i + 1; while (j < wp.collisionObjects.length) { if (wp.collisionObjects[i].hitBox.hitTest(wp.collisionObjects[j].hitBox)) { wp.collisionObjects[i].collidingWith = wp.collisionObjects[j]; wp.collisionObjects[j].collidingWith = wp.collisionObjects[i]; } j++; } i++; } } function register(pname, dmgP) { var doneIt = false; var doneIt = false; i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == "") { wp.collisionObjects[i] = eval ((wp + ".") + pname); doneIt = true; } i++; } if (!doneIt) { wp.collisionObjects.push(eval ((wp + ".") + pname)); } } function unRegister(pname) { i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == eval ((wp + ".") + pname)) { wp.collisionObjects.splice(i, 1); } i++; } } function gimmie() { if (level > 8) { minimumOnscreen = 1; maxEnemies = 5; } if (level > 13) { minimumOnscreen = 2; maxEnemies = 4; } if (finalBattle && (_parent.world.player.sanity > 0)) { if (!done) { _parent.altScreen.timeout("over"); win = true; done = true; } } else { if (kills >= (level * levelMultiplier)) { level++; levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); kills = Math.round(kills * KILL_RESET_PERC); } var _local8 = 0; var _local2 = level * 100; var _local10 = 0; var _local9 = 0; var _local3; var _local4; var _local6; var _local7; while (_local2 > 0) { if (Math.round(Math.random() * 100) < 50) { _local7 = spawnLeft - (_local10 * spawnOffset); _local10 = _local10 + 1; } else { _local7 = spawnRight + (_local9 * spawnOffset); _local9 = _local9 + 1; } _local3 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * (enemyTypes.length - 1)); if (_local3 > (enemyTypes.length - 1)) { _local3 = enemyTypes.length - 1; } if ((_local3 == 2) && (level < 9)) { _local3 = 0; } if ((_local3 == 3) && (level < 10)) { _local3 = 0; } switch (_local3) { case 0 : _local2 = _local2 - 100; break; case 1 : _local2 = _local2 - 100; break; case 2 : _local2 = _local2 - 150; break; case 3 : _local2 = _local2 - 200; } _local4 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * aiTypes); if (_local4 > aiTypes) { _local4 = aiTypes; } if (_local4 < 1) { _local4 = 1; } if ((level < 5) && (_local4 > 2)) { _local4 = 1; } switch (_local4) { case 1 : _local2 = _local2 - 0; break; case 2 : _local2 = _local2 - 10; break; case 3 : _local2 = _local2 - 30; break; case 4 : _local2 = _local2 - 30; break; case 5 : _local2 = _local2 - 50; break; case 6 : _local2 = _local2 - 50; } _local6 = 0; var _local5 = 1 - (level / PRESENT_LEVEL_MOD); if (_local5 < 0) { _local5 = 0; } if (Math.random() < (_local5 * BASE_PRESENT_CHANCE)) { _local6 = 1; } else if (Math.random() < OBJECT_CHANCE) { _local6 = Math.round(Math.random() * (NUM_OBJECTS - 1)) + 2; } _local8++; if (_local8 <= maxEnemies) { spawn(enemyTypes[_local3], enemyTypes[_local3] + wp.getNextHighestDepth(), _local7, _local4, _local6); } else { _local2 = 0; } } } } bossPlaying = true; BASE_PRESENT_CHANCE = 0.25; OBJECT_CHANCE = 0.25; PRESENT_LEVEL_MOD = 20; DIFFICULTY_SCALE = 20; KILL_RESET_PERC = 0.8; NUM_OBJECTS = 4; win = true; noScore = false; done = false; finalBattle = false; wp = _parent.world; wp.player.hat = 22; aiName = []; aiBehavior = []; aiObject = []; minimumOnscreen = 0; maxEnemies = 6; score = 0; level = 1; levelString = "Level " + level; kills = (level - 1) * 10; killCount = 0; levelMultiplier = 10; enemyTypes = ["sqm", "sqf", "sqt", "sql"]; objectTypes = 2; aiTypes = 6; spawnLeft = -100; spawnRight = 900; spawnOffset = 100; spawn("flowerSack", "testTarget", 600, 0, 0); } onClipEvent (enterFrame) { trace(wp.player.sanity); collisionCheck(); if (wp.objectStack < 0) { wp.objectStack = 0; } if (wp.collisionObjects.length <= minimumOnscreen) { } if (noScore) { score = 0; } }
Instance of Symbol 32 MovieClip "altScreen" in Frame 842
onClipEvent (load) { function timeout(blarg) { _parent.world.player.goDemon(); } _parent.world.player.rage = 100; }
Frame 843
trace("goto gameplay from controls"); gotoAndStop (844);
Frame 844
trace("gameplay"); stop();
Instance of Symbol 784 MovieClip "backGround" in Frame 844
onClipEvent (enterFrame) { if (((_parent.battleManager.level % 10) > 0) && ((_parent.battleManager.level % 10) < 3)) { if (_parent.world.player.scary) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } if (((_parent.battleManager.level % 10) >= 3) && ((_parent.battleManager.level % 10) <= 4)) { if (_parent.world.player.scary) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } if (((_parent.battleManager.level % 10) >= 5) && ((_parent.battleManager.level % 10) <= 7)) { if (_parent.world.player.scary) { this.gotoAndStop(6); } else { this.gotoAndStop(5); } } if (((_parent.battleManager.level % 10) >= 8) || ((_parent.battleManager.level % 10) == 0)) { if (_parent.world.player.scary) { this.gotoAndStop(8); } else { this.gotoAndStop(7); } } }
Instance of Symbol 665 MovieClip "world" in Frame 844
onClipEvent (load) { function getDistance(sx, sy, tx, ty) { var _local1 = Math.abs(sy - ty); var _local2 = Math.abs(sx - tx); return(Math.sqrt((_local1 * _local1) + (_local2 * _local2))); } function getQuadrant(sx, sy, tx, ty) { var _local1 = sy - ty; var _local2 = sx - tx; var _local3; if ((_local1 > 0) && (_local2 < 0)) { _local3 = 1; } if ((_local1 < 0) && (_local2 < 0)) { _local3 = 2; } if ((_local1 < 0) && (_local2 > 0)) { _local3 = 3; } if ((_local1 > 0) && (_local2 > 0)) { _local3 = 4; } if ((_local1 > 0) && (_local2 == 0)) { _local3 = 5; } if ((_local1 == 0) && (_local2 < 0)) { _local3 = 6; } if ((_local1 < 0) && (_local2 == 0)) { _local3 = 7; } if ((_local1 == 0) && (_local2 > 0)) { _local3 = 8; } if ((_local1 == 0) && (_local2 == 0)) { _local3 = 9; } return(_local3); } function getAngle(sx, sy, tx, ty) { var _local3; var _local10; var _local4 = Math.abs(sy - ty); var _local5 = Math.abs(sx - tx); var _local2; var _local1 = getQuadrant(sx, sy, tx, ty); if (_local1 > 4) { if (_local1 == 5) { _local2 = 0; } if (_local1 == 6) { _local2 = 90; } if (_local1 == 7) { _local2 = 180; } if (_local1 == 8) { _local2 = 270; } if (_local1 == 9) { _local2 = undefined; } } else { _local3 = Math.atan(_local4 / _local5); _local3 = (_local3 / (Math.PI/2)) * 90; if (_local1 == 1) { _local2 = 90 - _local3; } if (_local1 == 2) { _local2 = 90 + _local3; } if (_local1 == 3) { _local2 = 270 - _local3; } if (_local1 == 4) { _local2 = 270 + _local3; } } return(_local2); } function getDxDy(speed, angle) { var _local3 = [0, 0]; var _local2; var _local8; var _local7; var _local4; var _local5; switch (angle) { case 0 : _local3 = [0, -speed]; break; case 90 : _local3 = [speed, 0]; break; case 180 : _local3 = [0, speed]; break; case 270 : _local3 = [-speed, 0]; break; default : if ((angle > 0) && (angle < 90)) { _local2 = 90 - angle; _local4 = 1; _local5 = -1; } if ((angle > 90) && (angle < 180)) { _local2 = angle - 90; _local4 = 1; _local5 = 1; } if ((angle > 180) && (angle < 270)) { _local2 = 270 - angle; _local4 = -1; _local5 = 1; } if ((angle > 270) && (angle < 360)) { _local2 = angle - 270; _local4 = -1; _local5 = -1; } _local2 = Math.abs(_local2); _local2 = (Math.PI/180) * _local2; _local8 = Math.cos(_local2) * speed; _local7 = Math.sin(_local2) * speed; _local3 = [_local8 * _local4, _local7 * _local5]; } return(_local3); } gamePause = false; M_WIDTH = 800; M_HEIGHT = 600; M_SAFEBORDER = 50; RAGE_MODIFIER = 0.75; DELETEAT = M_HEIGHT + 200; OBJECT_DELAY = 2; GROUND = 400; GRAVITY = 4; TVELOCITY = 40; hpScale = 1; attackScale = 3; damageObjects = [player, squa, upafire, eyeBeam, dashLine, smiter, fireExplode]; damageObjPath = [".attBox", "", "", "", "", "", ""]; collisionObjects = []; jukebox.normMusic.start(); } onClipEvent (enterFrame) { if (jukebox.imLoaded) { jukebox.normMusic.start(0, 52800); jukebox.imLoaded = false; } }
Instance of Symbol 32 MovieClip "battleManager" in Frame 844
onClipEvent (load) { function tipCheck() { var _local2 = 0; if (wp.player.rage < 20) { _local2 = 1; } if ((wp.player.rage > 35) && (wp.player.demonMode == false)) { var _local3 = Math.round(Math.random() * 3) + 1; if (_local3 == 1) { _local2 = 2; } if (_local3 == 2) { _local2 = 3; } if (_local3 == 3) { _local2 = 6; } } if ((wp.player.rage > 50) && (wp.player.demonMode == false)) { var _local3 = Math.round(Math.random() * 2) + 1; if (_local3 == 1) { _local2 = 4; } if (_local3 == 2) { _local2 = 5; } } if (level > 4) { _local2 = 0; } if (wp.player.demonMode == true) { var _local3 = Math.round(Math.random() * 2) + 1; if (_local3 == 1) { _local2 = 8; } if (_local3 == 2) { _local2 = 9; } } if (bossPlaying && (wp.player.rage > 50)) { if (level == 4) { _local2 = 2; } if (level == 7) { _local2 = 4; } if (level == 10) { _local2 = 5; } } if ((wp.player.rage >= 900) && (wp.player.demonMode == false)) { _local2 = 7; } if ((_parent.tipMarquee._currentframe == 1) && (_local2 > 0)) { _parent.tipMarquee.tipNum.gotoAndStop(_local2); _parent.tipMarquee.play(); } } function getAI(instance) { ai = -1; obj = -1; index = -1; i = 0; while (i < aiName.length) { if (aiName[i] == instance) { ai = aiBehavior[i]; obj = aiObject[i]; index = i; } i++; } switch (ai) { case 1 : instance.code.AI_APPROACH = true; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.approach = true; break; case 2 : instance.code.AI_APPROACH = true; instance.code.AI_JUMP = true; instance.code.approach = true; break; case 3 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 160; instance.code.ATTACK_RANGE = 300; instance.code._FLEE_TOLERANCE = 80; break; case 4 : instance.code.AI_JUMP = true; instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 160; instance.code.ATTACK_RANGE = 300; instance.code.flee = true; instance.code.AI_FLEE_TOLERANCE = 80; break; case 5 : instance.code.AI_APPROACH = true; instance.code.AI_APPROACH_WITHIN = 80; instance.code.approach = true; instance.code.AI_GLOMP = true; break; case 6 : instance.code.AI_FLEE = true; instance.code.AI_APPROACH_WITHIN = 160; instance.code.ATTACK_RANGE = 300; instance.code.AI_FLEE_TOLERANCE = 80; instance.code.MV_TOPSPEED = 10; } switch (obj) { case 1 : var _local2 = Math.random(); if (_local2 < 0.65) { instance.code.hasObject = true; instance.code.objectType = "bluePresent"; instance.object.gotoAndStop(2); instance.object._visible = true; } else if (_local2 >= 0.65) { instance.code.hasObject = true; instance.code.objectType = "bluePresentTall"; instance.object.gotoAndStop(9); instance.object._visible = true; if (_local2 >= 0.9) { instance.code.hasObject = true; instance.code.objectType = "bluePresentBig"; instance.object.gotoAndStop(10); instance.object._visible = true; } } break; case 2 : instance.code.hasObject = true; instance.code.objectType = "iceCream"; instance.object.gotoAndStop(5); instance.object._visible = true; break; case 3 : instance.code.hasObject = true; instance.code.objectType = "cookies"; instance.object.gotoAndStop(3); instance.object._visible = true; break; case 4 : instance.code.hasObject = true; instance.code.objectType = "present"; instance.object.gotoAndStop(1); instance.object._visible = true; break; case 5 : instance.code.hasObject = true; instance.code.objectType = "cake"; instance.object.gotoAndStop(4); instance.object._visible = true; break; case 6 : instance.code.hasObject = true; instance.code.objectType = "pillow"; instance.object.gotoAndStop(6); instance.object._visible = true; break; case 8 : instance.code.hasObject = true; instance.code.objectType = "jackBox"; instance.object.gotoAndStop(8); instance.object._visible = true; break; default : instance.code.hasObject = false; instance.object._visible = false; } aiName.splice(index, 1); aiBehavior.splice(index, 1); aiObject.splice(index, 1); } function spawn(libname, insname, xcoor, ai, obj) { wp.attachMovie(libname, insname, wp.getNextHighestDepth(), temp); var oT = eval ((wp + ".") + insname); oT._x = xcoor; oT._y = wp.GROUND - 1; register(insname, dmgP); aiName.push(oT); aiBehavior.push(ai); aiObject.push(obj); } function collisionCheck() { i = 0; while (i < wp.collisionObjects.length) { wp.collisionObjects[i].collidingWith = null; i++; } i = 0; while (i < wp.collisionObjects.length) { j = i + 1; while (j < wp.collisionObjects.length) { if (wp.collisionObjects[i].hitBox.hitTest(wp.collisionObjects[j].hitBox)) { wp.collisionObjects[i].collidingWith = wp.collisionObjects[j]; wp.collisionObjects[j].collidingWith = wp.collisionObjects[i]; } j++; } i++; } } function register(pname, dmgP) { var doneIt = false; var doneIt = false; i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == "") { wp.collisionObjects[i] = eval ((wp + ".") + pname); doneIt = true; } i++; } if (!doneIt) { wp.collisionObjects.push(eval ((wp + ".") + pname)); } } function unRegister(pname) { i = 0; while (i < wp.collisionObjects.length) { if (wp.collisionObjects[i] == eval ((wp + ".") + pname)) { wp.collisionObjects.splice(i, 1); } i++; } } function gimmie() { waveCount++; if (!bossPlaying) { if (level > 6) { minimumOnscreen = 1; maxEnemies = 5; } if (level > 8) { minimumOnscreen = 2; maxEnemies = 4; } } if (finalBattle && (_parent.world.player.sanity > 0)) { if (!done) { _parent.altScreen.timeout("over"); win = true; done = true; } } else { if (waveCount == Math.round((((level - 1) / 2) + 3) * 3)) { if (bossPlaying) { if (!_parent.world.player.scary) { _parent.world.jukebox.demonMusic.stop(); _parent.world.jukebox.normMusic.start(0, 52800); } bossPlaying = false; _parent.bossHud._visible = false; } waveCount = 0; if (((level % 10) == 2) || ((level % 10) == 4)) { _parent.altScreen.timeout("levelInOut"); levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); } else if ((level % 10) == 7) { _parent.altScreen.timeout("levelInOut"); levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); } else if ((level % 10) == 0) { _parent.altScreen.timeout("endStart"); } else { level++; levelString = "Level " + level; _parent.levelDisp.gotoAndPlay(2); } } var _local8 = 0; var _local2 = (level + (level / 3)) * 100; var _local10 = 0; var _local9 = 0; var _local3; var _local4; var _local5; var _local6; while (_local2 > 0) { if (Math.round(Math.random() * 100) < 50) { _local6 = spawnLeft - (_local10 * spawnOffset); _local10 = _local10 + 1; } else { _local6 = spawnRight + (_local9 * spawnOffset); _local9 = _local9 + 1; } _local3 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * 3); if (_local3 > (enemyTypes.length - 1)) { _local3 = enemyTypes.length - 1; } if ((_local3 == 2) && (level < 5)) { _local3 = 0; } if ((_local3 == 3) && (level < 7)) { _local3 = 0; } switch (_local3) { case 0 : _local2 = _local2 - 135; break; case 1 : _local2 = _local2 - 135; break; case 2 : _local2 = _local2 - 155; break; case 3 : _local2 = _local2 - 165; } _local4 = Math.round(((Math.random() * 0.8) + ((level / DIFFICULTY_SCALE) * 0.2)) * aiTypes); if (_local4 > aiTypes) { _local4 = aiTypes; } if (_local4 < 1) { _local4 = 1; } if ((level < 5) && (_local4 > 2)) { _local4 = 1; } switch (_local4) { case 1 : _local2 = _local2 - 0; break; case 2 : _local2 = _local2 - 10; break; case 3 : _local2 = _local2 - 30; break; case 4 : _local2 = _local2 - 30; break; case 5 : _local2 = _local2 - 50; break; case 6 : _local2 = _local2 - 50; } _local5 = 0; var _local7 = 1 - (level / PRESENT_LEVEL_MOD); if (_local7 < 0) { _local7 = 0; } if (Math.random() < (_local7 * BASE_PRESENT_CHANCE)) { _local5 = 1; } if ((Math.random() < OBJECT_CHANCE) && (_local5 == 0)) { _local5 = Math.round(Math.random() * (NUM_OBJECTS - 1)) + 2; if (_local5 > level) { _local5 = level; } } if (((level % 10) == 4) && (waveCount == (Math.round((((level - 1) / 2) + 3) * 3) - 1))) { _local3 = 4; _local6 = 600; _local4 = 99; _local5 = 99; levelString = "Boss Battle"; _parent.levelDisp.gotoAndPlay(2); _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); bossPlaying = true; _parent.bossHud._visible = true; _parent.bossHud.bossPortrait.gotoAndStop(1); bossName = "Squirrel Scout"; minimumOnscreen = 0; _local2 = 0; _parent.altScreen.timeout("scoutCut"); } if (((level % 10) == 7) && (waveCount == (Math.round((((level - 1) / 2) + 3) * 3) - 1))) { _local3 = 5; _local6 = 1100; _local4 = 1; _local5 = 99; levelString = "Boss Battle"; _parent.levelDisp.gotoAndPlay(2); _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); bossPlaying = true; _parent.bossHud._visible = true; _parent.bossHud.bossPortrait.gotoAndStop(2); bossName = "Mime Clown"; minimumOnscreen = 0; _local2 = 0; } if (((level % 10) == 0) && (waveCount == (Math.round((((level - 1) / 2) + 3) * 3) - 1))) { _local3 = 6; _local6 = 800; _local4 = 1; _local5 = 99; levelString = "Boss Battle"; _parent.levelDisp.gotoAndPlay(2); _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); bossPlaying = true; _parent.bossHud._visible = true; _parent.bossHud.bossPortrait.gotoAndStop(3); bossName = "Squirrel Claus"; minimumOnscreen = 0; _local2 = 0; _parent.altScreen.timeout("santaCut"); } _local8++; if (_local8 <= maxEnemies) { spawn(enemyTypes[_local3], enemyTypes[_local3] + wp.getNextHighestDepth(), _local6, _local4, _local5); } else { _local2 = 0; } } } } BASE_PRESENT_CHANCE = 0.25; OBJECT_CHANCE = 0.5; PRESENT_LEVEL_MOD = 20; DIFFICULTY_SCALE = 20; NUM_OBJECTS = 7; waveCount = 0; bossPlaying = false; win = true; noScore = false; done = false; finalBattle = false; wp = _parent.world; aiName = []; aiBehavior = []; aiObject = []; minimumOnscreen = 0; maxEnemies = 6; score = 0; killCount = 0; level = 1; levelString = "Level " + level; levelMultiplier = 30; enemyTypes = ["sqm", "sqf", "sqt", "sql", "sqScout", "sqMime", "sqClaus"]; aiTypes = 6; spawnLeft = -100; spawnRight = 900; spawnOffset = 100; gimmie(); } onClipEvent (enterFrame) { collisionCheck(); if (wp.objectStack < 0) { wp.objectStack = 0; } if (wp.collisionObjects.length <= minimumOnscreen) { gimmie(); tipCheck(); } if (bossPlaying) { tipCheck(); } if (noScore) { score = 0; } }
Instance of Symbol 798 MovieClip in Frame 844
onClipEvent (enterFrame) { if (((_parent.battleManager.level % 10) > 0) && ((_parent.battleManager.level % 10) < 3)) { if (_parent.world.player.scary) { this.gotoAndStop(2); } else { this.gotoAndStop(1); } } if (((_parent.battleManager.level % 10) >= 3) && ((_parent.battleManager.level % 10) <= 4)) { if (_parent.world.player.scary) { this.gotoAndStop(4); } else { this.gotoAndStop(3); } } if (((_parent.battleManager.level % 10) >= 5) && ((_parent.battleManager.level % 10) <= 7)) { if (_parent.world.player.scary) { this.gotoAndStop(6); } else { this.gotoAndStop(5); } } if (((_parent.battleManager.level % 10) >= 8) || ((_parent.battleManager.level % 10) == 0)) { if (_parent.world.player.scary) { this.gotoAndStop(8); } else { this.gotoAndStop(7); } } }
Instance of Symbol 809 MovieClip "bossHud" in Frame 844
onClipEvent (load) { this._visible = false; }
Instance of Symbol 990 MovieClip "altScreen" in Frame 844
onClipEvent (load) { function timeout(type) { this._visible = true; this.gotoAndPlay(type); _parent.world.gamePause = true; if ((type == "pause") || (type == "over")) { vslider.knob._x = _parent.world.jukebox.snd.getVolume() * 2; _parent.world.jukebox.snd.setVolume(0); } if (type == "endStart") { vslider.knob._x = _parent.world.jukebox.snd.getVolume() * 2; _parent.world.jukebox.snd.setVolume(0); } if (_quality == "LOW") { qslider.knob._x = 0; } if (_quality == "MEDIUM") { qslider.knob._x = 100; } if (_quality == "HIGH") { qslider.knob._x = 200; } } function timein() { _parent.world.gamePause = false; _parent.world.jukebox.snd.setVolume(sndVol); trace("vslider.knob._x=" + (vslider.knob._x / 2)); _visible = false; if ((qslider.knob._x > 0) && (knob._x <= 66)) { _quality = "LOW"; } if ((qslider.knob._x > 66) && (knob._x <= 132)) { _quality = "MEDIUM"; } if ((qslider.knob._x > 132) && (knob._x <= 200)) { _quality = "HIGH"; } } function checkCheat(cheat) { msg = "Invalid Cheat"; cheat = cheat.toLowerCase(); idx = -1; if (idx == -1) { i = 0; while (i < levelCode.length) { if (levelCode[i] == cheat) { idx = i; msg = levelMsg[i]; } i++; } switch (idx) { case 0 : _parent.battleManager.level = 4; _parent.battleManager.score = 0; break; case 1 : _parent.battleManager.level = 7; _parent.battleManager.score = 0; break; case 2 : _parent.battleManager.level = 10; _parent.battleManager.score = 0; break; case 3 : _parent.battleManager.level = 12; _parent.battleManager.score = 0; break; case 4 : _parent.battleManager.level = 15; _parent.battleManager.score = 0; break; default : msg = "Invalid Cheat"; } } if (idx == -1) { i = 0; while (i < hatCode.length) { if (hatCode[i] == cheat) { idx = i; msg = hatMsg[i]; } i++; } _parent.world.player.hat = idx + 1; } return(msg); } this._visible = false; frameCount = 0; loadVariables ("http://www.shockwave.com/content/smacky/sis/secure/vload02.txt", this); this.stop(); } onClipEvent (enterFrame) { if (Key.isDown(32) && (this._visible == false)) { timeout("pause"); } if (frameCount == 90) { if (levelCode[0] == undefined) { levelCode = levelCode.split(","); if (levelCode[0] == undefined) { _root.play(); } } if (levelMsg[0] == undefined) { levelMsg = levelMsg.split(","); if (levelMsg[0] == undefined) { _root.play(); } } if (hatCode[0] == undefined) { hatCode = hatCode.split(","); if (hatCode[0] == undefined) { _root.play(); } } if (hatMsg[0] == undefined) { hatMsg = hatMsg.split(","); if (hatMsg[0] == undefined) { _root.play(); } } } if (frameCount <= 91) { frameCount++; } }
Frame 846
gotoAndPlay (851); stop();
Frame 848
gotoAndPlay (9);
Frame 850
gotoAndPlay (9);
Frame 851
trace("shutdown"); stop();
Symbol 32 MovieClip Frame 1
this._visible = false;
Symbol 39 MovieClip Frame 42
stop();
Symbol 40 MovieClip [cookBox] Frame 1
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 40 MovieClip [cookBox] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 30 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 75; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 40 MovieClip [cookBox] Frame 2
stop();
Instance of Symbol 42 MovieClip [FX_squaBall] in Symbol 43 MovieClip [FX_fireTrail] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 43 MovieClip [FX_fireTrail] Frame 17
this.removeMovieClip();
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
stop();
Symbol 54 MovieClip Frame 1
stop();
Symbol 54 MovieClip Frame 2
stop();
Instance of Symbol 52 MovieClip "pillowHold" in Symbol 58 MovieClip Frame 6
onClipEvent (enterFrame) { if (_parent._parent.code.itemWince) { this.gotoAndStop(2); } else { gotoAndStop (1); } }
Instance of Symbol 54 MovieClip in Symbol 58 MovieClip Frame 7
onClipEvent (enterFrame) { if (_parent._parent.code.itemWince) { this.gotoAndStop(2); } else { gotoAndStop (1); } }
Instance of Symbol 32 MovieClip "code" in Symbol 121 MovieClip [sqScout] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; bm.bossHud.sbar._xscale = (hp / (500 * pp.hpScale)) * 100; if (hp < 0) { bm.bossHud.sbar._xscale = 0; } winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.aaah.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; boxTimer = 0; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.yoohoo.start(); } else { pp.jukebox.heyCutie.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 500 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 1000; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 100; AI_APPROACH = true; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 8 * pp.attackScale; ATTACK_DELAY = 40; ATTACK_TIME = 20; ATTACK_CHANCE = 1; ATTACK_RANGE = 100; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; BOX_DELAY = 150; boxTimer = 0; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; itemWince = false; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (boxTimer < BOX_DELAY) { boxTimer++; } if (boxTimer == BOX_DELAY) { objectType = "cookBox"; hasObject = true; op.object._visible = true; op.object.gotoAndStop(objectType); } if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 121 MovieClip [sqScout] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 159 MovieClip [sqf] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.aaah.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.yoohoo.start(); } else { pp.jukebox.heyCutie.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 50 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 50; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 5 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.8; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; itemWince = false; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 159 MovieClip [sqf] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 194 MovieClip [sqt] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.ohNo.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.uncleSmacky.start(); } else { pp.jukebox.frownUpsideDown.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 25 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 75; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = true; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 4 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 1; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 194 MovieClip [sqt] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 229 MovieClip [sqMime] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if (dmg == 30) { dmg = 0; } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "cookBox")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; bm.bossHud.sbar._xscale = (hp / (MAX_HP * pp.hpScale)) * 100; if (hp < 0) { bm.bossHud.sbar._xscale = 0; } winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.aaah.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; boxTimer = 0; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.yoohoo.start(); } else { pp.jukebox.heyCutie.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; MAX_HP = 300 * pp.hpScale; hp = MAX_HP; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 1000; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 100; AI_APPROACH = true; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 3 * pp.attackScale; ATTACK_DELAY = 80; ATTACK_TIME = 20; ATTACK_CHANCE = 0.9; ATTACK_RANGE = 100; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = false; BOX_DELAY = 45; boxTimer = 0; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; itemWince = false; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (boxTimer < BOX_DELAY) { boxTimer++; } if (boxTimer == BOX_DELAY) { objectType = "jackBox"; hasObject = true; op.object._visible = true; op.object.gotoAndStop(objectType); dropItem(); } if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 229 MovieClip [sqMime] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 292 MovieClip [sqm] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.ohBoy.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.hello.start(); } else { pp.jukebox.heyNeighbor.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 50 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 50; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 5 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.8; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; itemWince = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 292 MovieClip [sqm] Frame 1
onClipEvent (load) { stop(); }
Symbol 299 MovieClip Frame 34
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 300 MovieClip [flowerSack] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(15); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (dead) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } }
Instance of Symbol 32 MovieClip "code" in Symbol 302 MovieClip [bluePresentBig] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(100); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 305 MovieClip [bluePresentTall] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(50); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 308 MovieClip [bluePresent] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; pp.attachMovie("sanityRecover", "sanRecover", 60); pp.player.sanityChange(25); pp.sanRecover._x = op._x; pp.sanRecover._y = op._y; dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; splashPoint = new Object(); op = _parent; hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 25; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 309 MovieClip [cookies] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 30 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 73; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 315 MovieClip Frame 38
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 316 MovieClip [cake] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 50 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 200; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 328 MovieClip Frame 32
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 329 MovieClip [jackBox] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { attacking = true; pp.player.sanityChange(-attackPwr); pp.jukebox.jack_n_box.start(); } } } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; attackPwr = 4 * pp.attackScale; POINTS = 20; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 10 * pp.OBJECT_DELAY; expireTimer = 0; POP_TIME = 80; popTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (popTimer < POP_TIME) { animstate = "stand"; } else { animstate = "pop"; } if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } if (popTimer < POP_TIME) { popTimer++; } if (popTimer == (POP_TIME - 1)) { attackNow(); } if (popTimer == POP_TIME) { expireTimer++; } if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 332 MovieClip [present] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 100; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 335 MovieClip in Symbol 336 MovieClip Frame 1
/* no clip actions */
Instance of Symbol 32 MovieClip in Symbol 337 MovieClip [rageRecover] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 337 MovieClip [rageRecover] Frame 43
this.removeMovieClip();
Instance of Symbol 32 MovieClip in Symbol 340 MovieClip [cheerRecover] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 340 MovieClip [cheerRecover] Frame 43
this.removeMovieClip();
Instance of Symbol 32 MovieClip in Symbol 343 MovieClip [sanityRecover] Frame 1
onClipEvent (enterFrame) { _parent._y--; }
Symbol 343 MovieClip [sanityRecover] Frame 43
this.removeMovieClip();
Instance of Symbol 32 MovieClip "code" in Symbol 372 MovieClip [sqClaus] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "flyBack") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "kickBack") { if (!pp.player.demonMode) { dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; if (!pp.player.demonMode) { dmg = 0; } } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; bm.bossHud.sbar._xscale = (hp / (MAX_HP * pp.hpScale)) * 100; if (hp < 0) { bm.bossHud.sbar._xscale = 0; } winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.regretNothing.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; if (pp.collisionObjects.length == 1) { bm.battleManager.spawn("sqm", "sqm" + pp.getNextHighestDepth(), -200, 1, 0); bm.battleManager.spawn("sqf", "sqf" + pp.getNextHighestDepth(), -400, 1, 3); bm.battleManager.spawn("sqm", "sqm" + pp.getNextHighestDepth(), 1000, 1, 0); bm.battleManager.spawn("sqf", "sqf" + pp.getNextHighestDepth(), 1200, 1, 3); } else { pp.player.sanityChange(-attackPwr); } if (Math.random() < 0.5) { pp.jukebox.ho_ho_ho.start(); } else { pp.jukebox.santa.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; MAX_HP = 800 * pp.hpScale; hp = MAX_HP; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 150; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 4; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = true; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 8 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.7; ATTACK_RANGE = 200; COOKIE_RECOVER = 100; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (op.collidingWith.code.POINTS == 73) { op.collidingWith.code.destroy(); hp = hp + COOKIE_RECOVER; pp.attachMovie("cheerRecover", "cheRecover", pp.getNextHighestDepth()); pp.jukebox.mmm.start(); if (hp > MAX_HP) { hp = MAX_HP; } bm.bossHud.sbar._xscale = (hp / (MAX_HP * pp.hpScale)) * 100; pp.cheRecover._x = op._x; pp.cheRecover._y = op._y; } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 372 MovieClip [sqClaus] Frame 1
onClipEvent (load) { stop(); }
Instance of Symbol 32 MovieClip "code" in Symbol 399 MovieClip [sql] Frame 1
onClipEvent (load) { function getHit(x, y, type, dmg) { if (attacking == false) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch1.start(); } } if (type == "low") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch2.start(); } } if (type == "upper") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { if ((objectType == "pillow") or (objectType == "umbrella")) { if (!itemWince) { itemWince = true; pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); } dmg = 0; } else { pp.jukebox.punch3.start(); } } if (type == "smackDown") { type = "upper"; } if (type == "energy") { type = "upper"; } if (type == "laser") { type = "mid"; } if ((dmg > 0) && (attacking == false)) { if (type != "throw") { if (pp.player._x > op._x) { dx = -x; } if (pp.player._x <= op._x) { dx = x; } facePlayer(); dy = y * -1; grounded = false; attackTimer = 0; attacking = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } lastHitType = type; hp = hp - dmg; winceTimer = 0; wincing = true; approach = false; flee = false; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; bm.battleManager.kills++; bm.battleManager.killCount++; dead = true; } } } } function destroy() { pp.jukebox.regretNothing.start(); bm.battleManager.unRegister(op); op.removeMovieClip(); } function facePlayer() { if (pp.player._x < op._x) { op._xscale = -100; } if (pp.player._x > op._x) { op._xscale = 100; } } function autoOrient() { if (pp.getAngle(op._x, op._y, last_x, last_y) != undefined) { op._rotation = pp.getAngle(op._x, op._y, last_x, last_y); } } function dropItem() { var _local1 = pp.getNextHighestDepth(); var _local2 = new Object(); _local2._x = op._x + (100 * (op._xscale / 100)); _local2._y = op._y - 100; pp.attachMovie(objectType, objectType + _local1, _local1, _local2); bm.battleManager.register(objectType + _local1); hasObject = false; op.object._visible = false; objectType = ""; } function jumpNow() { if ((!dead) && (grounded)) { if ((!wincing) && (dx != 0)) { grounded = false; jumping = true; dy = -MV_JUMPPOWER; } } } function attackNow() { if (!dead) { if (!wincing) { if ((op._x > 0) && (op._x < pp.M_WIDTH)) { if (Math.random() < ATTACK_CHANCE) { if (Math.abs(pp.player._x - op._x) < ATTACK_RANGE) { attacking = true; pp.player.sanityChange(-attackPwr); if (Math.random() < 0.5) { pp.jukebox.heyhey.start(); } else { pp.jukebox.gimmieHug.start(); } } } } } } } op = _parent; pp = _parent._parent; bm = _parent._parent._parent; splashPoint = new Object(); op.stop(); active = true; hp = 120 * pp.hpScale; dead = false; op.collidingWith = "blarg"; hitResult = -1; grounded = false; dxRelativePlayer = -1; POINTS = 150; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 4; MV_COLLISION_TOL = 40; MV_JUMPPOWER = 30; AI_APPROACH_WITHIN = 120; AI_APPROACH = false; AI_JUMP = false; AI_FLEE = false; AI_HIT_STUN = 45; AI_JUMP_WAIT = 20; AI_FLEE_TOLERANCE = 80; AI_GLOMP = false; glompXoff = 30; AI_GLOMP_YOFF = Math.round(Math.random() * 30); AI_GLOMP_WAIT = 20; attackPwr = 7 * pp.attackScale; ATTACK_DELAY = 90; ATTACK_TIME = 20; ATTACK_CHANCE = 0.7; ATTACK_RANGE = 200; attackTimer = Math.round(Math.random() * ATTACK_DELAY) - 50; attacking = false; annoy = true; dx = 0; dy = 0; wincing = false; lastHitType = "mid"; animstate = ""; last_x = op._x; last_y = op._y; WINCE_DELAY = 4; HIT_HOLD = 4; winceTimer = 100; jumpTimer = 0; jumping = false; gettingThrown = false; objectType = ""; hasObject = false; objectLossModifier = 0; op.glomping = false; glompTimer = 0; bm.battleManager.getAI(op); } onClipEvent (enterFrame) { if (pp.gamePause == false) { if (active) { if (grounded && (dx == 0)) { animstate = "stand"; if (pp.player.scary) { animstate = "scareStand"; } } if (grounded && (dx != 0)) { animstate = "run"; if (pp.player.scary) { animstate = "scareRun"; } } if (winceTimer < AI_HIT_STUN) { animstate = "stun"; } if ((!grounded) && (dy < 0)) { animstate = "jumpUp"; if (pp.player.scary) { animstate = "scareJumpUp"; } } if ((!grounded) && (dy >= 0)) { animstate = "jumpDown"; if (pp.player.scary) { animstate = "scareJumpDown"; } } if (attacking) { animstate = "annoy"; } if (op.glomping) { animstate = "glomp"; } if (wincing) { animstate = lastHitType; } if (winceTimer <= HIT_HOLD) { animstate = lastHitType; } if (gettingThrown) { animstate = "throw"; } if (dead) { animstate = "upper"; } op.gotoAndStop(animstate); if ((animstate == "upper") || (animstate == "spinUpper")) { autoOrient(); } if (((animstate == "upper") || (animstate == "spinUpper")) || (animstate == "flyBack")) { if (dy > 0) { op.hitBox.attacking = true; } if (hasObject) { dropItem(); } } else { op.hitBox.attacking = false; } hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (pp.damageObjects[i] + pp.damageObjPath[i]); if (op.hitBox.hitTest(hitTarget) && (hitTarget.attacking == true)) { if ((hitTarget != pp.player) && (hitTarget != op)) { if (!wincing) { if (!op.glomping) { hitResult = i; } if ((op.glomping && (pp.player.specialMove == "Cute Buster")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } if ((op.glomping && (pp.player.specialMove == "Upawcut")) && (pp.player.specialMoving)) { hitResult = i; op.glomping = false; } } } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; itemWince = false; } if (winceTimer > AI_HIT_STUN) { if (AI_APPROACH) { approach = true; } if (AI_FLEE) { flee = true; } } if (approach && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; } } } if (flee && (!wincing)) { if (grounded) { if (Math.abs(pp.player._x - op._x) < AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = (MV_TOPSPEED * playerSide) * -1; op._xscale = (playerSide * 100) * -1; if ((AI_APPROACH_WITHIN - Math.abs(pp.player._x - op._x)) < AI_FLEE_TOLERANCE) { dx = 0; } } if (Math.abs(pp.player._x - op._x) > AI_APPROACH_WITHIN) { if (pp.player._x < op._x) { playerSide = -1; } if (pp.player._x > op._x) { playerSide = 1; } dx = MV_TOPSPEED * playerSide; op._xscale = playerSide * 100; if ((Math.abs(pp.player._x - op._x) - AI_APPROACH_WITHIN) < AI_FLEE_TOLERANCE) { dx = 0; } } } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if ((jumpTimer > AI_JUMP_WAIT) && (AI_JUMP)) { jumpNow(); jumpTimer = 0; } if ((attackTimer == ATTACK_DELAY) && (annoy)) { attackNow(); } if (attackTimer == (ATTACK_DELAY + ATTACK_TIME)) { attacking = false; attackTimer = 0; } if ((!op.glomping) && (AI_GLOMP)) { if (Math.abs(pp.player._x - op._x) < op._width) { glompTimer++; } else { glompTimer = 0; } } if ((glompTimer == AI_GLOMP_WAIT) && (!wincing)) { op.glomping = true; glompXoff = glompXoff * (-1 * (op._xscale / 100)); glompTimer++; grounded = false; } if (pp.player.demonMode) { glompTimer = 0; attackTimer = 0; attacking = false; op.glomping = false; } winceTimer++; jumpTimer++; attackTimer++; if (Math.abs(dx) < 1) { dx = 0; } last_x = op._x; last_y = op._y; if ((animstate == "annoy") && (grounded)) { dx = 0; } if (op.glomping) { if (pp.player._xscale == 100) { op._x = (pp.player._x + glompXoff) + pp.player.glompTarget._x; } if (pp.player._xscale == -100) { op._x = (pp.player._x + glompXoff) - pp.player.glompTarget._x; } op._y = pp.player._y - AI_GLOMP_YOFF; } if (!op.glomping) { op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if ((dy == MV_TVELOCITY) && (!jumping)) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; jumping = false; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } } } } }
Instance of Symbol 58 MovieClip "object" in Symbol 399 MovieClip [sql] Frame 1
onClipEvent (load) { stop(); }
Symbol 404 MovieClip [FX_splash] Frame 5
this.removeMovieClip();
Symbol 409 MovieClip Frame 28
stop();
Instance of Symbol 32 MovieClip "code" in Symbol 410 MovieClip [iceCream] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type != "throw") { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.punch1.start(); } if (type == "low") { pp.jukebox.punch2.start(); } if (type == "upper") { pp.jukebox.punch3.start(); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "smackDown") { type = "upper"; } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 20 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 35; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; WINCE_DELAY = 4; winceTimer = 100; EXPIRATION = 30 * pp.OBJECT_DELAY; expireTimer = 0; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (hp <= 0) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (op._y > MV_DELETEAT) { destroy(); } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Instance of Symbol 32 MovieClip "code" in Symbol 413 MovieClip [pillow] Frame 1
onClipEvent (load) { function destroy() { bm.battleManager.unRegister(op); op.removeMovieClip(); } function getHit(x, y, type, dmg) { if (type == "throw") { gettingThrown = true; } if (type == "mid") { pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); dmg = 0; } if (type == "low") { pp.jukebox.pillowHit.start(); pp.player.rageDown(3 * pp.RAGE_MODIFIER); dmg = 0; } if (type == "upper") { pp.jukebox.pillowHit.start(); dmg = 0; pp.player.rageDown(3 * pp.RAGE_MODIFIER); } if (type == "spinUpper") { pp.jukebox.punch3.start(); } if (type == "flyBack") { pp.jukebox.punch3.start(); } if (type == "kickBack") { pp.jukebox.pillowHit.start(); dmg = 0; pp.player.rageDown(3 * pp.RAGE_MODIFIER); } if (type == "smackDown") { type = "upper"; } if (type != "throw") { if (dmg > 0) { if (pp.player._x > this._x) { dx = -x; } if (pp.player._x <= this._x) { dx = x; } dy = y * -1; grounded = false; splashPoint._x = op._x; splashPoint._y = op._y - 20; pp.attachMovie("FX_Splash", "splash" + pp.getNextHighestDepth(), pp.getNextHighestDepth(), splashPoint); } } hp = hp - dmg; bm.battleManager.score = bm.battleManager.score + Math.round(dmg / 10); if (hp <= 0) { hp = 0; bm.battleManager.score = bm.battleManager.score + POINTS; dead = true; if (!pp.player.demonMode) { pp.attachMovie("rageRecover", "ragRecover", 60); pp.player.rage = pp.player.rage + Math.round(POINTS * pp.RAGE_MODIFIER); pp.ragRecover._x = op._x; pp.ragRecover._y = op._y; } dy = -40; dx = 15 * (pp.player._xscale / 100); } } op.stop(); bm = _parent._parent._parent; pp = _parent._parent; op = _parent; splashPoint = new Object(); hp = 35 * pp.hpScale; dead = false; rotateSpeed = 30; hitResult = 0; grounded = false; POINTS = 200; MV_GROUND = pp.GROUND; MV_GRAVITY = pp.GRAVITY; MV_TVELOCITY = pp.TVELOCITY; MV_DELETEAT = pp.DELETEAT; MV_FRICTION = 2; MV_ROTOFF = 180; MV_BOUNCE = 20; MV_TOPSPEED = 6; MV_COLLISION_TOL = 40; op.collidingWith; op.attacking = false; op.kbx = 5; op.kby = 22; op.damage = 0; op.attType = "upper"; dx = 0; dy = 40; EXPIRATION = 60 * pp.OBJECT_DELAY; expireTimer = 0; WINCE_DELAY = 4; winceTimer = 100; gettingThrown = false; } onClipEvent (enterFrame) { if (pp.gamePause == false) { animstate = "stand"; if ((!grounded) && (!dead)) { op._rotation = op._rotation + rotateSpeed; } if (wincing) { animstate = "wince"; } if (dead) { animstate = "dead"; } op.gotoAndStop(animstate); hitResult = -1; i = 0; while (i < pp.damageObjects.length) { hitTarget = eval (((pp + ".") + pp.damageObjects[i]) + pp.damageObjPath[i]); if (op.hitTest(hitTarget) && (hitTarget.attacking == true)) { if (!wincing) { hitResult = i; } } i++; } if (hitResult > -1) { var t = eval ((pp + ".") + pp.damageObjects[hitResult]); getHit(t.kbx, t.kby, t.attType, t.damage); winceTimer = 0; wincing = true; } else if (grounded && (winceTimer >= WINCE_DELAY)) { wincing = false; } if (gettingThrown) { dx = 0; dy = 0; op._x = pp.player._x + pp.player.throwGuide._x; op._y = pp.player._y + pp.player.throwGuide._y; op._rotation = pp.player.throwGuide._rotation * (100 / pp.player._xscale); if (pp.player._currentframe == pp.player.FT_THROWRELEASE) { op._rotation = 180; getHit(-10, -30, "smackDown", 0); grounded = false; gettingThrown = false; } } if (Math.abs(pp.player._x - op._x) > Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = -1; } if (Math.abs(pp.player._x - op._x) < Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 1; } if (Math.abs(pp.player._x - op._x) == Math.abs(pp.player._x - (op._x + dx))) { dxRelativePlayer = 0; } if (op.collidingWith != null) { if (Math.abs(op._x - pp.player._x) < Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == -1) { if (op.collidingWith._x > op._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op.collidingWith._x > op._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } if (Math.abs(op._x - pp.player._x) > Math.abs(op.collidingWith._x - pp.player._x)) { if (dxRelativePlayer == 1) { if (op._x < op.collidingWith._x) { dx = -MV_TOPSPEED; } if (op.collidingWith._x < op._x) { dx = MV_TOPSPEED; } } if (dxRelativePlayer == 0) { if (op._x < op.collidingWith._x) { op._x = op._x - MV_TOPSPEED; } if (op.collidingWith._x < op._x) { op._x = op._x + MV_TOPSPEED; } } } } if (dead) { grounded = false; } winceTimer++; if (Math.abs(dx - 1) < 1) { dx = 0; } op._x = op._x + dx; op._y = op._y + dy; if (!grounded) { dy = dy + MV_GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if ((op._y >= MV_GROUND) && (!dead)) { op._y = MV_GROUND; grounded = true; if (dy == MV_TVELOCITY) { dy = -MV_BOUNCE; grounded = false; winceTimer = 0; } else { dy = 0; } op._rotation = 0; } if (op._y > MV_DELETEAT) { destroy(); } expireTimer++; if (expireTimer == EXPIRATION) { dead = true; grounded = false; } if (grounded) { if (dx > 0) { dx = dx - MV_FRICTION; } if (dx < 0) { dx = dx + MV_FRICTION; } } if (op._x < 0) { op._x = op._x + MV_TOPSPEED; } if (op._x > pp.M_WIDTH) { op._x = op._x - MV_TOPSPEED; } } }
Symbol 439 Button
on (release) { gotoAndPlay (10); }
Symbol 445 Button
on (release) { gotoAndPlay (844); }
Symbol 462 Button
on (release) { _parent.goGame(); }
Symbol 467 Button
on (release) { _root.swHighScoreObject.showTab = "view"; _visible = false; docount = true; _root.disabler._visible = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 472 Button
on (release) { _root.swHighScoreObject.showTab = "submit"; _visible = false; docount = true; _root.disabler._visible = true; loadMovieNum (_root.HSHubURL, 2); }
Symbol 477 Button
on (release) { _parent.goBack(); }
Symbol 491 Button
on (release) { gotoAndStop (842); }
Instance of Symbol 530 MovieClip "code" in Symbol 531 MovieClip Frame 1
onClipEvent (load) { function trail() { trailInit._x = _parent._x - (side * (Math.random() * trail_xOffset)); trailInit._y = _parent._y + trail_yOffset; trailInit._rotation = Math.random() * trail_rotRange; _root.attachMovie("FX_fireTrail", "ftr" + trailIncrement, trailIncrement + trail_depthOff, trailInit); trailIncrement++; if (trailIncrement > TRAILMAXIMUM) { trailIncrement = 0; } } function go(ix, iy, idirec) { _parent.attacking = true; xorig = ix; yorig = iy; _parent._x = ix + (idirec * XOFF); _parent._y = iy + YOFF; _parent._visible = true; side = idirec; _parent._xscale = side * 100; } _parent._visible = false; side = 1; RANGE = 1000; YOFF = -20; XOFF = 100; SPEED = 30; xorig = 0; yorig = 0; trail_randomOffset = 40; trailIncrement = 0; TRAILMAXIMUM = 15; trail_depthOff = 50; trail_xOffset = 100; trail_yOffset = -20; trail_rotRange = 90; trailInit = new Object(); trailInit._x = 300; trailInit._y = 300; trailInit._rotation = 0; } onClipEvent (enterFrame) { if (_parent._visible) { _parent._x = _parent._x + (SPEED * side); trail(); } if (Math.abs(_parent._x - xorig) > RANGE) { _parent._visible = false; _parent.attacking = false; } }
Symbol 541 MovieClip Frame 23
stop();
Symbol 571 MovieClip Frame 1
stop();
Instance of Symbol 568 MovieClip "hitMask" in Symbol 571 MovieClip Frame 1
onClipEvent (load) { _parent.hitMask._visible = false; } onClipEvent (enterFrame) { if (_parent.hitMask.hitTest(_root._xmouse, _root._ymouse, true)) { if (_parent._parent._visible) { _parent.gotoAndStop(2); _parent._parent.currentDir = _parent.dirChar; } } else { _parent.gotoAndStop(1); } }
Instance of Symbol 571 MovieClip in Symbol 575 MovieClip Frame 1
onClipEvent (load) { dirChar = "U"; }
Instance of Symbol 571 MovieClip in Symbol 575 MovieClip Frame 1
onClipEvent (load) { dirChar = "R"; }
Instance of Symbol 571 MovieClip in Symbol 575 MovieClip Frame 1
onClipEvent (load) { dirChar = "D"; }
Instance of Symbol 571 MovieClip in Symbol 575 MovieClip Frame 1
onClipEvent (load) { dirChar = "L"; }
Instance of Symbol 32 MovieClip "code" in Symbol 599 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.gotoAndStop(_parent._parent.hat); }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 1
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 6
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 14
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 53
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 55
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 56
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 57
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 58
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 60
onClipEvent (enterFrame) { attacking = false; }
Instance of Symbol 32 MovieClip "attBox" in Symbol 664 MovieClip Frame 87
onClipEvent (enterFrame) { attacking = true; }
Instance of Symbol 517 MovieClip "fireExplode" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { function activate(x, y) { this._x = x; this._y = y; this._visible = true; this.gotoAndPlay(1); } this._visible = false; this.stop(); END = 45; attacking = false; kbx = 20; kby = 40; attType = "energy"; damage = 50; } onClipEvent (enterFrame) { if (this._currentframe >= END) { this._visible = false; this.stop(); } if (this._currentframe == 15) { attacking = true; } else { attacking = false; } }
Instance of Symbol 531 MovieClip "squa" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { attacking = true; kbx = 15; kby = 30; attType = "energy"; damage = 35; }
Instance of Symbol 537 MovieClip "upafire" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { function trail() { trailInit._x = _x + (Math.random() * trail_xOffset); trailInit._y = _y + (Math.random() * trail_yOffset); _root.attachMovie("FX_fireTrail", "ftr" + trailIncrement, trailIncrement + trail_depthOff, trailInit); trailIncrement++; if (trailIncrement > TRAILMAXIMUM) { trailIncrement = 0; } } this._visible = false; attacking = false; kbx = 8; kby = 60; damage = 75; attType = "spinUpper"; trail_randomOffset = 40; trailIncrement = 0; TRAILMAXIMUM = 15; trail_depthOff = 50; trail_xOffset = 20; trail_yOffset = 80; trail_rotRange = 45; trailInit = new Object(); trailInit._x = 300; trailInit._y = 300; trailInit._rotation = 180; } onClipEvent (enterFrame) { if (this._visible) { if (_parent.player.animstate == "Upawcut") { _x = _parent.player._x; _y = _parent.player._y; trail(); } else { this._visible = false; } } attacking = this._visible; }
Instance of Symbol 541 MovieClip "dashLine" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { function go() { this.gotoAndPlay(1); this._visible = true; this._x = _parent.player._x; this._y = _parent.player._y; this._xscale = _parent.player._xscale; } this._visible = false; this.stop(); attacking = false; kbx = -15; kby = 20; damage = 25; attType = "flyBack"; LAST_FRAME = 23; } onClipEvent (enterFrame) { if (this._currentframe == LAST_FRAME) { this._visible = false; _parent.player.specialMoving = false; this.gotoAndStop(1); } attacking = _visible; }
Instance of Symbol 560 MovieClip "eyeBeam" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { function activate(side) { this._visible = true; this.gotoAndPlay(1); this._xscale = 100 * side; side1 = side; this._x = _parent.player._x + (side1 * XOFF); this._y = _parent.player.MV_HOVERHT + YOFF; attacking = true; } this._visible = false; attacking = false; this.gotoAndStop(1); attacking = true; kbx = 15; kby = 5; attType = "laser"; damage = 25; YOFF = -60; XOFF = 8; side1 = 1; } onClipEvent (enterFrame) { if (this._currentFrame == 37) { this.stop(); this._visible = false; attacking = false; } }
Instance of Symbol 566 MovieClip "smiter" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { function activate(x, y) { this._x = x; this._y = y; this._visible = true; this.gotoAndPlay(1); } this._visible = false; this.stop(); END = 7; attacking = false; kbx = 5; kby = 10; attType = "energy"; damage = 25; } onClipEvent (enterFrame) { if (this._currentframe >= END) { this._visible = false; this.stop(); } if (this._currentframe == 1) { attacking = true; } else { attacking = false; } }
Instance of Symbol 32 MovieClip "jukebox" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { snd = new Sound(); snd.setVolume(50); normMusic = new Sound(); normMusic.attachSound("smacky_loop.wav"); demonMusic = new Sound(); demonMusic.attachSound("demon_loop.wav"); thatsIt = new Sound(); thatsIt.attachSound("thatsIt.wav"); punch1 = new Sound(); punch1.attachSound("punch1.wav"); punch2 = new Sound(); punch2.attachSound("punch2.wav"); punch3 = new Sound(); punch3.attachSound("punch3.wav"); pillowHit = new Sound(); pillowHit.attachSound("pillowHit.wav"); huya = new Sound(); huya.attachSound("huya.wav"); squadoken = new Sound(); squadoken.attachSound("squadoken.wav"); spin = new Sound(); spin.attachSound("smacky_spin.wav"); kick = new Sound(); kick.attachSound("kick.wav"); throww = new Sound(); throww.attachSound("throw.wav"); hello = new Sound(); hello.attachSound("hello.wav"); heyNeighbor = new Sound(); heyNeighbor.attachSound("heyNeighbor.wav"); ohBoy = new Sound(); ohBoy.attachSound("ohBoy.wav"); yoohoo = new Sound(); yoohoo.attachSound("yoohoo.wav"); heyCutie = new Sound(); heyCutie.attachSound("heyCutie.wav"); aaah = new Sound(); aaah.attachSound("aaah.wav"); gimmieHug = new Sound(); gimmieHug.attachSound("gimmieHug.wav"); heyhey = new Sound(); heyhey.attachSound("heyhey.wav"); regretNothing = new Sound(); regretNothing.attachSound("regretNothing.wav"); uncleSmacky = new Sound(); uncleSmacky.attachSound("uncleSmacky.wav"); frownUpsideDown = new Sound(); frownUpsideDown.attachSound("frownUpsideDown.wav"); ohNo = new Sound(); ohNo.attachSound("ohNo.wav"); jack_n_box = new Sound(); jack_n_box.attachSound("jack_n_box.wav"); mmm = new Sound(); mmm.attachSound("mmm.wav"); ho_ho_ho = new Sound(); ho_ho_ho.attachSound("ho_ho_ho.wav"); santa = new Sound(); santa.attachSound("santa.wav"); imLoaded = true; }
Instance of Symbol 575 MovieClip "specRing" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { function closeRing() { currentDir = ""; this._visible = false; specTimer = 0; parseCombo(combo_string); combo_string = ""; charging = false; } function openRing() { if ((_root._xmouse > _parent.M_SAFEBORDER) && (_root._xmouse < (_parent.M_WIDTH - _parent.M_SAFEBORDER))) { combo_string = ""; this._x = openX; this._y = openY; this._visible = true; charging = true; } } function parseCombo(s) { switch (s) { case "DR" : combo_string = "Squadoken"; side = 1; break; case "DL" : combo_string = "Squadoken"; side = -1; break; case "RU" : combo_string = "Upawcut"; side = 1; break; case "LU" : combo_string = "Upawcut"; side = -1; break; case "RD" : combo_string = "Acorn Drop"; side = -1; break; case "LD" : combo_string = "Acorn Drop"; side = 1; break; case "D" : combo_string = "Cute Buster"; break; case "R" : combo_string = "Dash Charge"; side = 1; break; case "L" : combo_string = "Dash Charge"; side = -1; break; case "DRULD" : combo_string = "Demon Transform"; break; case "DLURD" : combo_string = "Demon Transform"; break; case "LDR" : combo_string = "Fires of Wrath"; break; case "RDL" : combo_string = "Fires of Wrath"; break; default : combo_string = ""; } if (combo_string != "") { _parent.player.goSpecial(combo_string, side); } } this._visible = false; charging = false; side = 1; fp = _parent; SPEC_DELAY = 8; specTimer = 0; mouseIsDown = false; last_xmouse = _root._xmouse; last_ymouse = _root._ymouse; d_xmouse = 0; d_ymouse = 0; combo_string = ""; currentDir = ""; lastDir = ""; lineDist = 0; lineAngle = 0; openX = 0; openY = 0; } onClipEvent (mouseDown) { if (!mouseIsDown) { openX = _root._xmouse; openY = _root._ymouse; } mouseIsDown = true; } onClipEvent (mouseUp) { closeRing(); mouseIsDown = false; } onClipEvent (enterFrame) { if (this._visible) { lineLength = fp.getDistance(this._x, this._y, _root._xmouse, _root._ymouse); lineAngle = fp.getAngle(this._x, this._y, _root._xmouse, _root._ymouse); this.pointer.line._height = lineLength; this.pointer._rotation = lineAngle; } else { this.pointer.line._height = 0; this.pointer._rotation = 0; } if (mouseIsDown && (specTimer <= SPEC_DELAY)) { specTimer++; } if (mouseIsDown && (specTimer == SPEC_DELAY)) { openRing(); } d_xmouse = _root._xmouse - last_xmouse; d_ymouse = _root._ymouse - last_ymouse; if ((_root._xmouse + d_xmouse) >= _parent.M_WIDTH) { closeRing(); } if ((_root._xmouse + d_xmouse) <= 0) { closeRing(); } if ((_root._ymouse + d_ymouse) >= _parent.M_HEIGHT) { closeRing(); } if ((_root._ymouse + d_ymouse) <= 0) { closeRing(); } if (currentDir != lastDir) { combo_string = combo_string + currentDir; } last_xmouse = _root._xmouse; last_ymouse = _root._ymouse; lastDir = currentDir; }
Instance of Symbol 664 MovieClip "player" in Symbol 665 MovieClip Frame 1
onClipEvent (load) { function demonDeactivate() { _parent._parent.altScreen.timeout("flash"); if (!_parent._parent.battleManager.bossPlaying) { _parent.jukebox.demonMusic.stop(); _parent.jukebox.normMusic.start(0, 52800); } controlLock = false; demonMode = false; grounded = false; attacking = false; specialMoving = false; scary = false; if (rage < 0) { rage = 0; } } function goDemon() { demonMode = true; this._y = MV_HOVERHT; dy = -10; _parent._parent.battleManager.score = _parent._parent.battleManager.score + 1000; scary = true; } function die() { gotoAndStop ("dead"); animstate = "dead"; _parent._parent.altScreen.timeout("over"); _parent._parent.battleManager.win = false; } function rageDown(amount) { rage = rage - amount; if (rage < 0) { rage = 0; } if (rage > maxRage) { rage = MAX_RAGE; } } function sanityChange(amount) { if (demonMode && (amount < 0)) { amount = 0; } if (amount < 0) { _parent._parent.hud.sanity.gotoAndPlay(2); } sanity = sanity + amount; if (sanity > MAX_SANITY) { sanity = MAX_SANITY; } if (sanity < 0) { sanity = 0; } } function setAttack(x, y, type, dmg) { kbx = x; kby = y; attType = type; damage = dmg; } function goSpecial(comboString, sd) { if (demonMode) { if (comboString == "Squadoken") { specialMove = "Laser Eye Beam"; specialSide = sd; specialMoving = true; _parent.eyeBeam.activate(specialSide); rageDown(0); } if (comboString == "Fires of Wrath") { specialMove = "Fires of Wrath"; specialMoving = true; _parent.fireExplode.activate(this._x, this._y); rageDown(0); } } if (!demonMode) { if ((comboString == "Squadoken") && (rage >= 35)) { specialMove = comboString; specialSide = sd; specialMoving = true; rageDown(35); } if ((comboString == "Upawcut") && (rage >= 40)) { _parent.jukebox.spin.start(); specialMove = comboString; specialMoving = true; grounded = false; dy = FT_UPAWCUT_YPWR; dx = FT_UPAWCUT_XPWR * sd; _parent.upafire._visible = true; rageDown(40); } if ((comboString == "Acorn Drop") && (rage >= 50)) { specialMove = comboString; specialMoving = true; grounded = false; dy = FT_DROP_YPWR; dx = FT_DROP_XPWR * sd; setAttack(5, -40, "throw", 125); rageDown(50); } if ((comboString == "Dash Charge") && (rage >= 35)) { specialMove = comboString; specialMoving = true; dx = MV_TOPSPEED * sd; this._x = this._x + (FT_DASHPWR * sd); _parent.dashLine.go(); rageDown(35); } if ((comboString == "Cute Buster") && (rage >= 30)) { _parent.jukebox.spin.start(); specialMove = comboString; specialMoving = true; dy = FT_SPINPWR; grounded = false; setAttack(5, 40, "upper", 25); rageDown(30); } } if (comboString == "Demon Transform") { if (demonMode) { demonDeactivate(); } else if (rage >= 900) { _parent._parent.altScreen.timeout("demon"); } } } MAX_SANITY = 100; MAX_RAGE = 900; sanity = MAX_SANITY; rage = 0; scary = false; hat = 1; MV_STOPTOL = 80; MV_TOPSPEED = 16; MV_ACCEL = 2; MV_FRICTION = 2; MV_GROUND = _parent.GROUND; MV_JUMPOFFSET = -150; MV_JUMPPOWER = -40; MV_TVELOCITY = _parent.TVELOCITY; MV_HOVERHT = 260; MV_HOVERAMP = 40; MV_MAXHOVER = 12.5663706143592; MV_HOVERACC = 0.01; MV_SHOVESPEED = 5; AN_HITHOLD = 3; AN_RUN_FIRST = 14; AN_RUN_LAST = 21; AN_SKID_FIRST = 22; AN_SKID_LAST = 26; AN_JUMPDOWN_FIRST = 28; AN_JUMPDOWN_LAST = 31; AN_GRIT_FIRST = 32; AN_GRIT_LAST = 33; AN_SQUA_FIRST = 34; AN_SQUA_LAST = 52; AN_SQUA_GO = 44; AN_UPCUT_FIRST = 54; AN_UPCUT_LAST = 57; AN_DROP_FIRST = 58; AN_DROP_LAST = 86; AN_DROP_BOOST = 70; AN_BUST_FIRST = 87; AN_BLINKFREQ = 0.01; AN_TWITCHFREQ = 0.03; FT_COMBOIDX = ["punchLeft", "punchRight", "kickFront", "punchLeft", "punchLeft"]; FT_COMBODELAY = 6; FT_FULLCOMBODELAY = 20; FT_COMBOTOL = 1; FT_MAXCOMBOTIMER = 100; FT_ENDCOMBOHEIGHT = -75; FT_PUNCHUPPOWER = -25; FT_PUNCHFORWARD = 5; FT_KICKUPPOWER = -20; FT_MAXKICK = 5; FT_UPAWCUT_YPWR = -50; FT_UPAWCUT_XPWR = 10; FT_DROP_YPWR = -40; FT_DROP_YBOOST = -20; FT_DROP_XPWR = 5; FT_DASHPWR = 400; FT_SPINPWR = -20; FT_EYEMAX = 24; FT_THROWRELEASE = 70; RAGE_CHARGE = 0.4; controlLock = false; grounded = false; specialMoving = false; attacking = false; punchingup = false; kicking = false; jumpkicking = false; demonMode = false; comboTimer = 0; comboCounter = 0; eyeTimer = 0; hoverCount = 0; animstate = "stand"; specialMove = ""; specialSide = 1; cursorSide = 1; kbx = 0; kby = 0; attType = 0; damage = 0; dx = 0; dy = 0; setAttack(0, 0, "mid", 0); } onClipEvent (mouseDown) { if (_parent.gamePause == false) { if (!demonMode) { if ((_root._ymouse < (MV_GROUND + MV_JUMPOFFSET)) && (grounded)) { grounded = false; dy = MV_JUMPPOWER; } if (!specialMoving) { if ((comboTimer > (FT_COMBODELAY + FT_COMBOTOL)) || (comboTimer < (FT_COMBODELAY - FT_COMBOTOL))) { comboCounter = 0; } else if (comboCounter < (FT_COMBOIDX.length - 1)) { comboCounter++; } else { comboCounter = 0; } comboTimer = 0; attacking = true; } } if (demonMode) { comboTimer = 0; attacking = true; } } } onClipEvent (enterFrame) { if (_parent.gamePause == false) { if (!controlLock) { if (_root._xmouse < this._x) { cursorSide = -1; } else { cursorSide = 1; } } if (_parent._parent.hud.sbar._xscale <= 1) { sanity = 0; die(); } if (rage > maxRage) { rage = MAX_RAGE; } if (!demonMode) { if (Math.abs(this._x - _root._xmouse) <= MV_STOPTOL) { if (dx == 0) { if (sanity >= 30) { animstate = "stand"; } if (sanity < 30) { animstate = "stand2"; } if (sanity < 15) { animstate = "stand3"; } if (Math.random() < AN_BLINKFREQ) { animstate = "blink"; } if (Math.random() < AN_TWITCHFREQ) { animstate = "twitch"; } } else { animstate = "skid"; } } if (Math.abs(this._x - _root._xmouse) > MV_STOPTOL) { if ((dx / cursorSide) >= 0) { animstate = "run"; } if ((dx / cursorSide) < 0) { animstate = "skid"; } } if (!grounded) { if (dy <= 0) { animstate = "jumpUp"; if (punchingup) { animstate = "punchUp"; setAttack(5, 40, "upper", 30); } } if (dy > 0) { animstate = "jumpDown"; if (attacking) { jumpkicking = true; } } } if (attacking && (grounded)) { if (comboCounter < (FT_COMBOIDX.length - 1)) { if (comboTimer < AN_HITHOLD) { animstate = FT_COMBOIDX[comboCounter]; if (animstate == "punchLeft") { setAttack(0, 0, "mid", 8); } if (animstate == "punchRight") { setAttack(0, 0, "low", 8); } if (animstate == "kickFront") { setAttack(0, 0, "mid", 8); } } } if (comboCounter == (FT_COMBOIDX.length - 1)) { if (_root._ymouse < (MV_GROUND + FT_ENDCOMBOHEIGHT)) { animstate = "punchUp"; grounded = false; dy = FT_PUNCHUPPOWER; dx = FT_PUNCHFORWARD * cursorSide; punchingup = true; _parent.jukebox.huya.start(); } if (_root._ymouse > (MV_GROUND + FT_ENDCOMBOHEIGHT)) { animstate = "kickFront"; grounded = false; dy = FT_KICKPOWER; dx = MV_TOPSPEED * cursorSide; if (kicking == false) { _parent.jukebox.kick.start(); } kicking = true; setAttack(22, 5, "kickBack", 30); } } } if (kicking) { animstate = "kickFront"; } if (jumpkicking) { animstate = "jumpKick"; setAttack(5, 30, "upper", 40); } if (_parent.specRing.charging) { animstate = "grit"; } if (specialMoving && (specialMove == "Squadoken")) { animstate = specialMove; } if (specialMoving && (specialMove == "Upawcut")) { animstate = specialMove; } if (specialMoving && (specialMove == "Acorn Drop")) { animstate = specialMove; } if (specialMoving && (specialMove == "Cute Buster")) { animstate = specialMove; } if (sanity <= 0) { animstate = "dead"; gotoAndStop(animstate); } } if (demonMode) { if (!controlLock) { if (Math.abs(this._x - _root._xmouse) > MV_STOPTOL) { animstate = "hoverFly"; } else { if (dx == 0) { animstate = "hover"; } if ((Math.abs(dx) / (dx * cursorSide)) == -1) { animstate = "hoverSkid"; } } if (attacking && (comboTimer < AN_HITHOLD)) { if (comboTimer == 0) { _parent.smiter.activate(_root._xmouse, _root._ymouse); } } if (specialMoving && (specialMove == "Laser Eye Beam")) { animstate = specialMove; } if (specialMoving && (specialMove == "Fires of Wrath")) { animstate = specialMove; } } } if (demonMode) { if (animstate == "hover") { gotoAndStop(animstate); } if (animstate == "hoverFly") { gotoAndStop(animstate); } if (animstate == "hoverSkid") { gotoAndStop(animstate); } if (animstate == "Laser Eye Beam") { gotoAndStop ("laserEye"); controlLock = true; dx = 0; dy = 0; this._y = MV_HOVERHT; eyeTimer++; if (eyeTimer >= FT_EYEMAX) { specialMoving = false; controlLock = false; eyeTimer = 0; } } if (animstate == "Fires of Wrath") { gotoAndStop ("laserEye"); controlLock = true; dx = 0; dy = 0; eyeTimer++; if (eyeTimer >= FT_EYEMAX) { specialMoving = false; controlLock = false; eyeTimer = 0; } } if (!controlLock) { this._y = Math.round(MV_HOVERHT + (Math.sin(hoverCount) * MV_HOVERAMP)); if (Math.abs(this._x - _root._xmouse) > MV_STOPTOL) { dx = dx + (cursorSide * MV_ACCEL); if (Math.abs(dx) > MV_TOPSPEED) { dx = (Math.abs(dx) / dx) * MV_TOPSPEED; } } if (Math.abs(dx - 1) < 1) { dx = 0; } this._y = this._y + dy; hoverCount = hoverCount + (MV_MAXHOVER * MV_HOVERACC); if (hoverCount >= MV_MAXHOVER) { hoverCount = 0; } if (comboTimer < FT_MAXCOMBOTIMER) { comboTimer++; } } } if (!demonmode) { if (attacking) { if (comboTimer < AN_HITHOLD) { gotoAndStop(animstate); } else { attacking = false; } } if ((animstate == "Cute Buster") && (this.currentframe != AN_BUST_FIRST)) { gotoAndStop ("Cute_Buster"); } if (animstate == "jumpUp") { gotoAndStop(animstate); } if (animstate == "jumpKick") { gotoAndStop(animstate); } if (animstate == "stand") { gotoAndStop(animstate); } if (animstate == "stand2") { gotoAndStop(animstate); } if (animstate == "stand3") { gotoAndStop(animstate); } if (animstate == "blink") { gotoAndStop(animstate); } if (animstate == "twitch") { gotoAndStop(animstate); } if (animstate == "skid") { if ((this._currentframe >= AN_SKID_FIRST) && (this._currentframe <= AN_SKID_LAST)) { if (this._currentframe != AN_SKID_LAST) { this.nextFrame(); } else { this.gotoAndStop(AN_SKID_LAST); } } else { this.gotoAndStop(AN_SKID_FIRST); } } if (animstate == "Squadoken") { if ((this._currentframe >= AN_SQUA_FIRST) && (this._currentframe <= AN_SQUA_LAST)) { if (this._currentframe != AN_SQUA_LAST) { this.nextFrame(); } if (this._currentframe == AN_SQUA_LAST) { specialMoving = false; } if (this._currentframe == AN_SQUA_GO) { _parent.jukebox.squadoken.start(); _parent.squa.code.go(this._x, this._y, specialSide); } } else { this.gotoAndStop(AN_SQUA_FIRST); } } if (animstate == "Acorn Drop") { if ((this._currentframe >= AN_DROP_FIRST) && (this._currentframe <= AN_DROP_LAST)) { if (this._currentframe != AN_DROP_LAST) { this.nextFrame(); } else { specialMoving = false; } if (this._currentframe == AN_DROP_BOOST) { _parent.jukebox.throww.start(); this.dy = FT_DROP_YBOOST; } } else { this.gotoAndStop(AN_DROP_FIRST); } } if (animstate == "run") { if ((this._currentframe >= AN_RUN_FIRST) && (this._currentframe < AN_RUN_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_RUN_FIRST); } } if (animstate == "Upawcut") { if ((this._currentframe >= AN_UPCUT_FIRST) && (this._currentframe < AN_UPCUT_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_UPCUT_FIRST); } if (dy > 0) { specialMoving = false; _parent.upafire._visible = false; } } if (animstate == "jumpDown") { punchingup = false; if ((this._currentframe >= AN_JUMPDOWN_FIRST) && (this._currentframe < AN_JUMPDOWN_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_JUMPDOWN_FIRST); } } this._xscale = cursorSide * 100; if (animstate == "Squadoken") { this._xscale = specialSide * 100; } if (animstate == "grit") { rage = rage + (RAGE_CHARGE * _parent.RAGE_MODIFIER); } if (demonMode) { rage--; if (rage <= 0) { demonDeactivate(); } } if (grounded) { if ((((Math.abs(dx) / dx) * cursorSide) == -1) || (animstate == "skid")) { dx = dx + ((-1 * (Math.abs(dx) / dx)) * MV_FRICTION); } } if (animstate == "run") { dx = dx + (cursorSide * MV_ACCEL); if (Math.abs(dx) > MV_TOPSPEED) { dx = (Math.abs(dx) / dx) * MV_TOPSPEED; } } if (animstate == "grit") { if ((this._currentframe >= AN_GRIT_FIRST) && (this._currentframe < AN_GRIT_LAST)) { this.nextFrame(); } else { this.gotoAndStop(AN_GRIT_FIRST); } } if (Math.abs(dx - 1) < 1) { dx = 0; } if (comboTimer < FT_MAXCOMBOTIMER) { comboTimer++; } i = 0; while (i < _parent.collisionObjects.length) { var temp; if (this.hitTest(_parent.collisionObjects[i].hitBox)) { if ((_parent.collisionObjects[i]._x > this._x) && (cursorSide == 1)) { if (dx > 0) { if (animstate != "skid") { temp = dx; dx = MV_SHOVESPEED; if (_parent.collisionObjects[i].glomping == true) { dx = temp; } } _parent.collisionObjects[i]._x = _parent.collisionObjects[i]._x + dx; } } if ((_parent.collisionObjects[i]._x < this._x) && (cursorSide == -1)) { if (dx < 0) { temp = dx; dx = -MV_SHOVESPEED; if (_parent.collisionObjects[i].glomping == true) { dx = temp; } _parent.collisionObjects[i]._x = _parent.collisionObjects[i]._x + dx; } } } i++; } this._x = this._x + dx; this._y = this._y + dy; if ((dx == 0) || (comboTimer > FT_MAXKICK)) { kicking = false; } if (!grounded) { dy = dy + _parent.GRAVITY; if (dy > MV_TVELOCITY) { dy = MV_TVELOCITY; } } if (this._y >= MV_GROUND) { this._y = MV_GROUND; grounded = true; jumpkicking = false; if (specialMoving && (animstate == "Cute Buster")) { specialMoving = false; } dy = 0; } } } }
Symbol 667 Button
on (release) { _root.nextFrame(); }
Symbol 678 MovieClip Frame 1
stop(); _visible = false;
Symbol 678 MovieClip Frame 2
_visible = true;
Symbol 678 MovieClip Frame 49
gotoAndStop (1);
Symbol 683 MovieClip Frame 9
gotoAndStop (1);
Instance of Symbol 683 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (load) { this.gotoAndStop(1); }
Instance of Symbol 688 MovieClip "sbar" in Symbol 694 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; this._xscale = 100; } onClipEvent (enterFrame) { if (Math.round(wp.player.sanity) > this._xscale) { this._xscale++; } if (Math.round(wp.player.sanity) < this._xscale) { this._xscale--; } }
Instance of Symbol 690 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if (wp.player.rage < 100) { this._xscale = wp.player.rage; } else { this._xscale = 100; } }
Instance of Symbol 690 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if ((wp.player.rage >= 100) && (wp.player.rage < 400)) { this._visible = true; this._xscale = (wp.player.rage - 100) / 3; } if (wp.player.rage > 400) { this._xscale = 100; this._visible = true; } if (wp.player.rage < 100) { this._xscale = 100; this._visible = false; } }
Instance of Symbol 690 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if ((wp.player.rage > 400) && (wp.player.rage < 900)) { this._visible = true; this._xscale = (wp.player.rage - 400) / 5; } if (wp.player.rage >= 900) { this._xscale = 100; this._visible = false; } if (wp.player.rage < 400) { this._xscale = 100; this._visible = false; } }
Instance of Symbol 693 MovieClip in Symbol 694 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; } onClipEvent (enterFrame) { if (wp.player.rage >= 900) { this._visible = true; } else { this._visible = false; } }
Symbol 698 Button
on (release) { nextFrame(); }
Symbol 702 Button
on (release) { prevFrame(); }
Symbol 770 MovieClip Frame 1
stop();
Instance of Symbol 428 MovieClip in Symbol 784 MovieClip Frame 1
onClipEvent (enterFrame) { if (_quality == "LOW") { this.gotoAndStop(1); } else { this.play(); } }
Instance of Symbol 774 MovieClip in Symbol 784 MovieClip Frame 2
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 774 MovieClip in Symbol 784 MovieClip Frame 4
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 774 MovieClip in Symbol 784 MovieClip Frame 6
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 774 MovieClip in Symbol 784 MovieClip Frame 8
onClipEvent (enterFrame) { if (_quality == "LOW") { this.stop(); this._visible = false; } else { this.play(); this._visible = true; } }
Instance of Symbol 791 MovieClip in Symbol 798 MovieClip Frame 1
onClipEvent (enterFrame) { if (_parent._parent.world.player.scary) { this._visible = false; } else { this._visible = true; } if (_quality == "LOW") { this.gotoAndStop(1); } else { this.play(); } }
Instance of Symbol 804 MovieClip "sbar" in Symbol 809 MovieClip Frame 1
onClipEvent (load) { wp = _parent._parent.world; this._xscale = 100; }
Symbol 848 MovieClip Frame 1
stop();
Instance of Symbol 847 MovieClip "tipNum" in Symbol 848 MovieClip Frame 120
onClipEvent (load) { stop(); }
Symbol 848 MovieClip Frame 250
gotoAndStop (1);
Symbol 861 Button
on (release) { res = checkCheat(cht); cht = ""; }
Symbol 867 Button
on (release) { play(); }
Symbol 872 Button
on (release) { _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.stop(); _root.highScoreGo = false; _parent.gotoAndPlay(5); }
Symbol 875 Button
on (press) { dragging = true; } on (release) { dragging = false; }
Instance of Symbol 876 MovieClip "knob" in Symbol 877 MovieClip Frame 1
onClipEvent (enterFrame) { if (dragging) { if (((_root._xmouse - _parent._x) >= 0) && ((_root._xmouse - _parent._x) <= 200)) { this._x = _root._xmouse - _parent._x; } } } onClipEvent (mouseUp) { dragging = false; }
Instance of Symbol 876 MovieClip "knob" in Symbol 881 MovieClip Frame 1
onClipEvent (enterFrame) { if (dragging) { if (((_root._xmouse - _parent._x) >= 0) && ((_root._xmouse - _parent._x) <= 200)) { this._x = _root._xmouse - _parent._x; } } } onClipEvent (mouseUp) { dragging = false; }
Symbol 895 MovieClip Frame 1
if (_parent._parent.battleManager.win) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 900 MovieClip Frame 1
if (_parent._parent.battleManager.win) { gotoAndStop (2); } else { gotoAndStop (1); }
Symbol 917 MovieClip Frame 78
stop();
Symbol 919 Button
on (release) { _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.stop(); _root.gotoAndPlay(4); }
Symbol 929 Button
on (release) { _parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.stop(); if (_parent.battleManager.score > 0) { _root.swHighScoreObject.player1Score = _parent.battleManager.score; trace("_root=" + _root.swHighScoreObject.player1Score); trace("battleManager score=" + _parent.battleManager.score); _root.highScoreGo = true; } _parent.gotoAndPlay(7); }
Symbol 977 Button
on (release) { this.gotoAndPlay("ending"); }
Symbol 982 Button
on (release) { this.gotoAndPlay("loopage"); }
Symbol 990 MovieClip Frame 1
res = "";
Instance of Symbol 881 MovieClip "vslider" in Symbol 990 MovieClip Frame 1
onClipEvent (enterFrame) { _parent.sndVol = knob._x / 2; }
Symbol 990 MovieClip Frame 15
stop();
Symbol 990 MovieClip Frame 22
timein(); stop();
Symbol 990 MovieClip Frame 66
_parent.battleManager.finalBattle = true; _parent.battleManager.minimumOnscreen = 0; timein(); stop();
Symbol 990 MovieClip Frame 119
kills = 0; pickedLevel = "--"; if (_parent.battleManager.level >= 3) { pickedLevel = levelCode[0]; } if (_parent.battleManager.level >= 6) { pickedLevel = levelCode[1]; } if (_parent.battleManager.level >= 9) { pickedLevel = levelCode[2]; } if (_parent.battleManager.level >= 12) { pickedLevel = levelCode[3]; } if (_parent.battleManager.level >= 15) { pickedLevel = levelCode[4]; } pickedCheat = "--"; var roll = Math.round(Math.random() * (hatCode.length - 1)); trace("Cheat roll=" + roll); pickedCheat = hatCode[roll];
Instance of Symbol 917 MovieClip "stack" in Symbol 990 MovieClip Frame 120
onClipEvent (enterFrame) { if (_parent.kills < _parent._parent.battleManager.killCount) { _parent.kills = _parent.kills + 2; } else { this.stop(); _parent.kills = _parent._parent.battleManager.killCount; } }
Symbol 990 MovieClip Frame 124
stop();
Symbol 990 MovieClip Frame 125
_parent.world.jukebox.normMusic.stop(); _parent.world.jukebox.demonMusic.start(0, 52800); _parent.world.jukebox.thatsIt.start(); var rand = (Math.round(Math.random() * 4) + 1); trans = ""; trace(rand); switch (rand) { case 1 : trans = "\"Your minty breath is offensive to my sensibilities.\""; break; case 2 : trans = "\"I do not like cookies.\""; break; case 3 : trans = "\"Golly gee, now you've done it.\""; break; case 4 : trans = "\"Smacky will no longer tolerate your concerend neighborly acts!\""; break; case 5 : trans = "\"I need to go to the store. I'm out of milk.\""; }
Symbol 990 MovieClip Frame 385
_parent.world.player.goDemon(); _parent.world.gamePause = false;
Symbol 990 MovieClip Frame 415
timein(); stop();
Symbol 990 MovieClip Frame 425
timein(); gotoAndStop (1);
Symbol 990 MovieClip Frame 437
_parent.battleManager.level++; _parent.battleManager.levelString = "Level " + _parent.battleManager.level; _parent._parent.levelDisp.gotoAndPlay(2);
Symbol 990 MovieClip Frame 448
timein(); stop();
Symbol 990 MovieClip Frame 812
timein(); stop();
Symbol 990 MovieClip Frame 1062
timein(); stop();
Symbol 990 MovieClip Frame 1233
stop();
Symbol 990 MovieClip Frame 1454
_parent.battleManager.win = true; this.gotoAndPlay("overDirect");
Symbol 990 MovieClip Frame 1653
_parent.battleManager.level++; timein(); stop();

Library Items

Symbol 1 Sound [yoohoo.wav]
Symbol 2 Sound [uncleSmacky.wav]
Symbol 3 Sound [throw.wav]
Symbol 4 Sound [thatsIt.wav]
Symbol 5 Sound [squadoken.wav]
Symbol 6 Sound [pillowHit.wav]
Symbol 7 Sound [smacky_spin.wav]
Symbol 8 Sound [smacky_loop.wav]
Symbol 9 Sound [santa.wav]
Symbol 10 Sound [regretNothing.wav]
Symbol 11 Sound [punch3.wav]
Symbol 12 Sound [punch2.wav]
Symbol 13 Sound [punch1.wav]
Symbol 14 Sound [ohNo.wav]
Symbol 15 Sound [ohBoy.wav]
Symbol 16 Sound [mmm.wav]
Symbol 17 Sound [kick.wav]
Symbol 18 Sound [jack_n_box.wav]
Symbol 19 Sound [huya.wav]
Symbol 20 Sound [ho_ho_ho.wav]
Symbol 21 Sound [heyNeighbor.wav]
Symbol 22 Sound [heyhey.wav]
Symbol 23 Sound [heyCutie.wav]
Symbol 24 Sound [hello.wav]
Symbol 25 Sound [gimmieHug.wav]
Symbol 26 Sound [frownUpsideDown.wav]
Symbol 27 Sound [demon_loop.wav]
Symbol 28 Sound [aaah.wav]
Symbol 29 Sound [dem_zap.wav]Used by:566
Symbol 30 Sound [laser_eye.wav]Used by:560
Symbol 31 GraphicUsed by:32 675
Symbol 32 MovieClipUses:31Used by:40 121 159 194 229 292 300 302 305 308 309 316 329 332 337 340 343 372 399 410 413 537 599 664 665 676  Timeline
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:40 54
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:35Used by:39 58 309 315 316
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClipUses:37Used by:39 309
Symbol 39 MovieClipUses:36 38Used by:40 309
Symbol 40 MovieClip [cookBox]Uses:32 33 34 39
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [FX_squaBall]Uses:41Used by:43
Symbol 43 MovieClip [FX_fireTrail]Uses:42
Symbol 44 GraphicUsed by:121
Symbol 45 GraphicUsed by:58
Symbol 46 GraphicUsed by:58
Symbol 47 GraphicUsed by:58 309
Symbol 48 GraphicUsed by:58 316
Symbol 49 GraphicUsed by:58
Symbol 50 GraphicUsed by:52
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:50 51Used by:58
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53 34Used by:58
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Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58 302
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Symbol 60 GraphicUsed by:121
Symbol 61 GraphicUsed by:68 126
Symbol 62 GraphicUsed by:68
Symbol 63 GraphicUsed by:68 126
Symbol 64 GraphicUsed by:68 126
Symbol 65 GraphicUsed by:68 126
Symbol 66 GraphicUsed by:68 126
Symbol 67 GraphicUsed by:68 126
Symbol 68 MovieClipUses:61 62 63 64 65 66 67Used by:121
Symbol 69 GraphicUsed by:73
Symbol 70 GraphicUsed by:73
Symbol 71 GraphicUsed by:73
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:69 70 71 72Used by:121
Symbol 74 GraphicUsed by:92
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75Used by:92 808
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Symbol 78 GraphicUsed by:92
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Symbol 88 GraphicUsed by:92 118 137 158
Symbol 89 GraphicUsed by:92 118 137 158
Symbol 90 GraphicUsed by:92 118 137 158
Symbol 91 GraphicUsed by:92 118 137 158
Symbol 92 MovieClipUses:74 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91Used by:121
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:99 141 150
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Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUsed by:98
Symbol 98 MovieClipUses:97Used by:99
Symbol 99 MovieClipUses:94 95 96 98Used by:121
Symbol 100 GraphicUsed by:121
Symbol 101 GraphicUsed by:121
Symbol 102 GraphicUsed by:121
Symbol 103 GraphicUsed by:121
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClipUses:104Used by:106
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Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:110
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Symbol 111 GraphicUsed by:121
Symbol 112 GraphicUsed by:121
Symbol 113 GraphicUsed by:118
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:118 121
Symbol 116 GraphicUsed by:118
Symbol 117 GraphicUsed by:118
Symbol 118 MovieClipUses:113 115 116 117 79 80 81 82 83 84 85 86 87 88 89 90 91Used by:121
Symbol 119 GraphicUsed by:121 159
Symbol 120 GraphicUsed by:121 159
Symbol 121 MovieClip [sqScout]Uses:32 44 58 59 60 68 73 92 99 100 101 102 103 106 110 111 112 118 119 115 120
Symbol 122 GraphicUsed by:159
Symbol 123 GraphicUsed by:159
Symbol 124 GraphicUsed by:159
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:61 125 63 64 65 66 67Used by:159
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Symbol 130 GraphicUsed by:131
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Symbol 132 GraphicUsed by:137
Symbol 133 GraphicUsed by:134
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Symbol 136 GraphicUsed by:137
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Symbol 147 MovieClipUses:146Used by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
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Symbol 153 GraphicUsed by:158
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:158 159
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:153 155 156 157 79 80 81 82 83 84 85 86 87 88 89 90 91Used by:159
Symbol 159 MovieClip [sqf]Uses:32 122 58 123 124 126 131 137 141 142 143 144 145 150 106 151 152 158 119 155 120
Symbol 160 GraphicUsed by:194
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Symbol 163 GraphicUsed by:194
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Symbol 166 MovieClipUses:165Used by:171 176
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Symbol 168 GraphicUsed by:176
Symbol 169 GraphicUsed by:176
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170 166Used by:176
Symbol 172 GraphicUsed by:176
Symbol 173 GraphicUsed by:176
Symbol 174 GraphicUsed by:176
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:164 166 167 168 169 171 172 173 174 175Used by:194
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:183 189
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Symbol 181 MovieClipUses:180Used by:182
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Symbol 183 MovieClipUses:178 182Used by:194
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Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:178 187 188Used by:194
Symbol 190 GraphicUsed by:194
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [sqt]Uses:32 160 58 161 162 163 176 183 184 185 186 189 106 190 191 192 193
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:198 217 229
Symbol 198 MovieClipUses:195 197Used by:199 218
Symbol 199 MovieClipUses:198Used by:229
Symbol 200 GraphicUsed by:229
Symbol 201 GraphicUsed by:229
Symbol 202 GraphicUsed by:209 234
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Symbol 215 MovieClipUses:211 212 213 214Used by:229
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Symbol 217 MovieClipUses:216 197Used by:218
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Symbol 219 GraphicUsed by:229
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Symbol 221 MovieClipUses:220Used by:226 259 268
Symbol 222 GraphicUsed by:226
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Symbol 225 MovieClipUses:224Used by:226 259
Symbol 226 MovieClipUses:221 222 223 225Used by:229
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClip [sqMime]Uses:32 199 58 200 197 201 209 210 215 218 219 226 227 228 106
Symbol 230 GraphicUsed by:292
Symbol 231 GraphicUsed by:292
Symbol 232 GraphicUsed by:292
Symbol 233 GraphicUsed by:234
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Symbol 241 GraphicUsed by:256
Symbol 242 GraphicUsed by:256
Symbol 243 GraphicUsed by:256
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Symbol 245 GraphicUsed by:256
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Symbol 265 MovieClipUses:264Used by:268
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Symbol 267 GraphicUsed by:268
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Symbol 288 GraphicUsed by:289
Symbol 289 MovieClipUses:271 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288Used by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [sqm]Uses:32 230 58 231 232 234 239 256 259 260 261 262 263 268 106 269 270 289 290 273 291
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Symbol 296 MovieClipUses:295Used by:299
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Symbol 298 MovieClipUses:297Used by:299
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Symbol 300 MovieClip [flowerSack]Uses:32 293 294 299
Symbol 301 GraphicUsed by:302
Symbol 302 MovieClip [bluePresentBig]Uses:32 57 301 299
Symbol 303 GraphicUsed by:305
Symbol 304 GraphicUsed by:305
Symbol 305 MovieClip [bluePresentTall]Uses:32 303 304 299
Symbol 306 GraphicUsed by:308
Symbol 307 GraphicUsed by:308
Symbol 308 MovieClip [bluePresent]Uses:32 306 307 299
Symbol 309 MovieClip [cookies]Uses:32 47 36 38 39
Symbol 310 GraphicUsed by:316
Symbol 311 GraphicUsed by:312
Symbol 312 MovieClipUses:311Used by:315
Symbol 313 GraphicUsed by:314
Symbol 314 MovieClipUses:313Used by:315 409
Symbol 315 MovieClipUses:36 312 314Used by:316
Symbol 316 MovieClip [cake]Uses:32 36 48 310 315
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Symbol 328 MovieClipUses:327 319 323 106 325Used by:329
Symbol 329 MovieClip [jackBox]Uses:32 320 321 319 326 328
Symbol 330 GraphicUsed by:332
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClip [present]Uses:32 330 331 299
Symbol 333 GraphicUsed by:336
Symbol 334 GraphicUsed by:335
Symbol 335 MovieClipUses:334Used by:336 694
Symbol 336 MovieClipUses:333 335Used by:337
Symbol 337 MovieClip [rageRecover]Uses:336 32
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClipUses:338Used by:340
Symbol 340 MovieClip [cheerRecover]Uses:339 32
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:341Used by:343
Symbol 343 MovieClip [sanityRecover]Uses:342 32
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Symbol 345 GraphicUsed by:372
Symbol 346 GraphicUsed by:372
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Symbol 369 GraphicUsed by:372
Symbol 370 GraphicUsed by:372
Symbol 371 GraphicUsed by:372
Symbol 372 MovieClip [sqClaus]Uses:32 344 58 345 346 347 352 359 362 363 364 365 366 367 106 368 369 370 371
Symbol 373 GraphicUsed by:399
Symbol 374 GraphicUsed by:399
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Symbol 389 GraphicUsed by:399
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Symbol 404 MovieClip [FX_splash]Uses:400 401 402 403
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Symbol 406 GraphicUsed by:410
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:409 410
Symbol 409 MovieClipUses:408 314Used by:410
Symbol 410 MovieClip [iceCream]Uses:32 405 406 408 409
Symbol 411 GraphicUsed by:413
Symbol 412 GraphicUsed by:413
Symbol 413 MovieClip [pillow]Uses:32 411 412
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Symbol 426 ButtonUses:422Used by:428
Symbol 427 ButtonUses:419Used by:428
Symbol 428 MovieClipUses:417 420 423 425 426 427Used by:479 784  Timeline
Symbol 429 GraphicUsed by:430
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Symbol 976 EditableTextUses:485Used by:977
Symbol 977 ButtonUses:969 970 971 972 973 974 975 976Used by:990
Symbol 978 EditableTextUses:485Used by:982
Symbol 979 EditableTextUses:485Used by:982
Symbol 980 EditableTextUses:485Used by:982
Symbol 981 EditableTextUses:485Used by:982
Symbol 982 ButtonUses:969 978 971 979 973 980 975 981Used by:990
Symbol 983 EditableTextUses:485Used by:990
Symbol 984 GraphicUsed by:987
Symbol 985 FontUsed by:986
Symbol 986 EditableTextUses:985Used by:987
Symbol 987 MovieClipUses:984 986Used by:990
Symbol 988 EditableTextUses:485Used by:990
Symbol 989 EditableTextUses:485Used by:990
Symbol 990 MovieClipUses:771 850 851 852 853 861 862 867 872 873 877 878 879 880 881 882 883 884 885 886 887 888 889 890 453 891 430 892 895 900 901 902 903 904 905 906 907 908 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 936 940 942 943 948 950 631 777 952 954 492 955 956 957 958 783 960 961 962 964 966 967 968 977 982 983 987 988 989Used by:Timeline
Symbol 991 GraphicUsed by:Timeline
Symbol 992 GraphicUsed by:Timeline
Symbol 993 EditableTextUses:414Used by:Timeline
Symbol 994 EditableTextUses:414Used by:Timeline
Streaming Sound 1Used by:Timeline

Instance Names

"HSHubSubmitter"Frame 9Symbol 479 MovieClip
"disabler"Frame 9Symbol 482 MovieClip
"world"Frame 842Symbol 665 MovieClip
"battleManager"Frame 842Symbol 32 MovieClip
"altScreen"Frame 842Symbol 32 MovieClip
"levelDisp"Frame 842Symbol 678 MovieClip
"hud"Frame 842Symbol 694 MovieClip
"backGround"Frame 844Symbol 784 MovieClip
"world"Frame 844Symbol 665 MovieClip
"battleManager"Frame 844Symbol 32 MovieClip
"hud"Frame 844Symbol 694 MovieClip
"bossHud"Frame 844Symbol 809 MovieClip
"tipMarquee"Frame 844Symbol 848 MovieClip
"altScreen"Frame 844Symbol 990 MovieClip
"levelDisp"Frame 844Symbol 678 MovieClip
"code"Symbol 40 MovieClip [cookBox] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 40 MovieClip [cookBox] Frame 1Symbol 32 MovieClip
"pillowHold"Symbol 58 MovieClip Frame 6Symbol 52 MovieClip
"code"Symbol 121 MovieClip [sqScout] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 121 MovieClip [sqScout] Frame 1Symbol 32 MovieClip
"object"Symbol 121 MovieClip [sqScout] Frame 1Symbol 58 MovieClip
"bubble"Symbol 121 MovieClip [sqScout] Frame 12Symbol 106 MovieClip
"code"Symbol 159 MovieClip [sqf] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 159 MovieClip [sqf] Frame 1Symbol 32 MovieClip
"object"Symbol 159 MovieClip [sqf] Frame 1Symbol 58 MovieClip
"bubble"Symbol 159 MovieClip [sqf] Frame 12Symbol 106 MovieClip
"code"Symbol 194 MovieClip [sqt] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 194 MovieClip [sqt] Frame 1Symbol 32 MovieClip
"object"Symbol 194 MovieClip [sqt] Frame 1Symbol 58 MovieClip
"bubble"Symbol 194 MovieClip [sqt] Frame 12Symbol 106 MovieClip
"code"Symbol 229 MovieClip [sqMime] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 229 MovieClip [sqMime] Frame 1Symbol 32 MovieClip
"object"Symbol 229 MovieClip [sqMime] Frame 1Symbol 58 MovieClip
"bubble"Symbol 229 MovieClip [sqMime] Frame 12Symbol 106 MovieClip
"code"Symbol 292 MovieClip [sqm] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 292 MovieClip [sqm] Frame 1Symbol 32 MovieClip
"object"Symbol 292 MovieClip [sqm] Frame 1Symbol 58 MovieClip
"bubble"Symbol 292 MovieClip [sqm] Frame 12Symbol 106 MovieClip
"code"Symbol 300 MovieClip [flowerSack] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 300 MovieClip [flowerSack] Frame 1Symbol 32 MovieClip
"code"Symbol 302 MovieClip [bluePresentBig] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 302 MovieClip [bluePresentBig] Frame 1Symbol 32 MovieClip
"code"Symbol 305 MovieClip [bluePresentTall] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 305 MovieClip [bluePresentTall] Frame 1Symbol 32 MovieClip
"code"Symbol 308 MovieClip [bluePresent] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 308 MovieClip [bluePresent] Frame 1Symbol 32 MovieClip
"code"Symbol 309 MovieClip [cookies] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 309 MovieClip [cookies] Frame 1Symbol 32 MovieClip
"code"Symbol 316 MovieClip [cake] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 316 MovieClip [cake] Frame 1Symbol 32 MovieClip
"code"Symbol 329 MovieClip [jackBox] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 329 MovieClip [jackBox] Frame 1Symbol 32 MovieClip
"code"Symbol 332 MovieClip [present] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 332 MovieClip [present] Frame 1Symbol 32 MovieClip
"code"Symbol 372 MovieClip [sqClaus] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 372 MovieClip [sqClaus] Frame 1Symbol 32 MovieClip
"object"Symbol 372 MovieClip [sqClaus] Frame 1Symbol 58 MovieClip
"bubble"Symbol 372 MovieClip [sqClaus] Frame 12Symbol 106 MovieClip
"code"Symbol 399 MovieClip [sql] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 399 MovieClip [sql] Frame 1Symbol 32 MovieClip
"object"Symbol 399 MovieClip [sql] Frame 1Symbol 58 MovieClip
"bubble"Symbol 399 MovieClip [sql] Frame 12Symbol 106 MovieClip
"code"Symbol 410 MovieClip [iceCream] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 410 MovieClip [iceCream] Frame 1Symbol 32 MovieClip
"code"Symbol 413 MovieClip [pillow] Frame 1Symbol 32 MovieClip
"hitBox"Symbol 413 MovieClip [pillow] Frame 1Symbol 32 MovieClip
"code"Symbol 531 MovieClip Frame 1Symbol 530 MovieClip
"hitMask"Symbol 571 MovieClip Frame 1Symbol 568 MovieClip
"line"Symbol 574 MovieClip Frame 1Symbol 573 MovieClip
"pointer"Symbol 575 MovieClip Frame 1Symbol 574 MovieClip
"code"Symbol 599 MovieClip Frame 1Symbol 32 MovieClip
"glompTarget"Symbol 664 MovieClip Frame 1Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 1Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 6Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 14Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 53Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 55Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 56Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 57Symbol 32 MovieClip
"throwGuide"Symbol 664 MovieClip Frame 58Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 58Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 60Symbol 32 MovieClip
"attBox"Symbol 664 MovieClip Frame 87Symbol 32 MovieClip
"fireExplode"Symbol 665 MovieClip Frame 1Symbol 517 MovieClip
"squa"Symbol 665 MovieClip Frame 1Symbol 531 MovieClip
"upafire"Symbol 665 MovieClip Frame 1Symbol 537 MovieClip
"dashLine"Symbol 665 MovieClip Frame 1Symbol 541 MovieClip
"eyeBeam"Symbol 665 MovieClip Frame 1Symbol 560 MovieClip
"smiter"Symbol 665 MovieClip Frame 1Symbol 566 MovieClip
"jukebox"Symbol 665 MovieClip Frame 1Symbol 32 MovieClip
"specRing"Symbol 665 MovieClip Frame 1Symbol 575 MovieClip
"player"Symbol 665 MovieClip Frame 1Symbol 664 MovieClip
"sbar"Symbol 694 MovieClip Frame 1Symbol 688 MovieClip
"sbar"Symbol 809 MovieClip Frame 1Symbol 804 MovieClip
"bossPortrait"Symbol 809 MovieClip Frame 1Symbol 808 MovieClip
"tipNum"Symbol 848 MovieClip Frame 1Symbol 847 MovieClip
"tipNum"Symbol 848 MovieClip Frame 120Symbol 847 MovieClip
"knob"Symbol 877 MovieClip Frame 1Symbol 876 MovieClip
"knob"Symbol 881 MovieClip Frame 1Symbol 876 MovieClip
"cheater"Symbol 990 MovieClip Frame 1Symbol 853 EditableText
"resulto"Symbol 990 MovieClip Frame 1Symbol 862 EditableText
"qslider"Symbol 990 MovieClip Frame 1Symbol 877 MovieClip
"vslider"Symbol 990 MovieClip Frame 1Symbol 881 MovieClip
"oText"Symbol 990 MovieClip Frame 91Symbol 895 MovieClip
"sOver"Symbol 990 MovieClip Frame 91Symbol 900 MovieClip
"stack"Symbol 990 MovieClip Frame 120Symbol 917 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$.2$qPEcJMI7S1N07wiNkzNG20."
ExportAssets (56)Timeline Frame 1Symbol 1 as "yoohoo.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "uncleSmacky.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "throw.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "thatsIt.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "squadoken.wav"
ExportAssets (56)Timeline Frame 1Symbol 6 as "pillowHit.wav"
ExportAssets (56)Timeline Frame 1Symbol 7 as "smacky_spin.wav"
ExportAssets (56)Timeline Frame 1Symbol 8 as "smacky_loop.wav"
ExportAssets (56)Timeline Frame 1Symbol 9 as "santa.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "regretNothing.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "punch3.wav"
ExportAssets (56)Timeline Frame 1Symbol 12 as "punch2.wav"
ExportAssets (56)Timeline Frame 1Symbol 13 as "punch1.wav"
ExportAssets (56)Timeline Frame 1Symbol 14 as "ohNo.wav"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ohBoy.wav"
ExportAssets (56)Timeline Frame 1Symbol 16 as "mmm.wav"
ExportAssets (56)Timeline Frame 1Symbol 17 as "kick.wav"
ExportAssets (56)Timeline Frame 1Symbol 18 as "jack_n_box.wav"
ExportAssets (56)Timeline Frame 1Symbol 19 as "huya.wav"
ExportAssets (56)Timeline Frame 1Symbol 20 as "ho_ho_ho.wav"
ExportAssets (56)Timeline Frame 1Symbol 21 as "heyNeighbor.wav"
ExportAssets (56)Timeline Frame 1Symbol 22 as "heyhey.wav"
ExportAssets (56)Timeline Frame 1Symbol 23 as "heyCutie.wav"
ExportAssets (56)Timeline Frame 1Symbol 24 as "hello.wav"
ExportAssets (56)Timeline Frame 1Symbol 25 as "gimmieHug.wav"
ExportAssets (56)Timeline Frame 1Symbol 26 as "frownUpsideDown.wav"
ExportAssets (56)Timeline Frame 1Symbol 27 as "demon_loop.wav"
ExportAssets (56)Timeline Frame 1Symbol 28 as "aaah.wav"
ExportAssets (56)Timeline Frame 1Symbol 29 as "dem_zap.wav"
ExportAssets (56)Timeline Frame 1Symbol 30 as "laser_eye.wav"
ExportAssets (56)Timeline Frame 1Symbol 40 as "cookBox"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 43 as "FX_fireTrail"
ExportAssets (56)Timeline Frame 1Symbol 42 as "FX_squaBall"
ExportAssets (56)Timeline Frame 1Symbol 121 as "sqScout"
ExportAssets (56)Timeline Frame 1Symbol 159 as "sqf"
ExportAssets (56)Timeline Frame 1Symbol 194 as "sqt"
ExportAssets (56)Timeline Frame 1Symbol 229 as "sqMime"
ExportAssets (56)Timeline Frame 1Symbol 292 as "sqm"
ExportAssets (56)Timeline Frame 1Symbol 300 as "flowerSack"
ExportAssets (56)Timeline Frame 1Symbol 302 as "bluePresentBig"
ExportAssets (56)Timeline Frame 1Symbol 305 as "bluePresentTall"
ExportAssets (56)Timeline Frame 1Symbol 308 as "bluePresent"
ExportAssets (56)Timeline Frame 1Symbol 309 as "cookies"
ExportAssets (56)Timeline Frame 1Symbol 316 as "cake"
ExportAssets (56)Timeline Frame 1Symbol 329 as "jackBox"
ExportAssets (56)Timeline Frame 1Symbol 332 as "present"
ExportAssets (56)Timeline Frame 1Symbol 337 as "rageRecover"
ExportAssets (56)Timeline Frame 1Symbol 340 as "cheerRecover"
ExportAssets (56)Timeline Frame 1Symbol 343 as "sanityRecover"
ExportAssets (56)Timeline Frame 1Symbol 372 as "sqClaus"
ExportAssets (56)Timeline Frame 1Symbol 399 as "sql"
ExportAssets (56)Timeline Frame 1Symbol 404 as "FX_splash"
ExportAssets (56)Timeline Frame 1Symbol 410 as "iceCream"
ExportAssets (56)Timeline Frame 1Symbol 413 as "pillow"
ExportAssets (56)Timeline Frame 842Symbol 30 as "laser_eye.wav"
ExportAssets (56)Timeline Frame 842Symbol 29 as "dem_zap.wav"

Labels

"stand"Symbol 40 MovieClip [cookBox] Frame 1
"wince"Symbol 40 MovieClip [cookBox] Frame 2
"dead"Symbol 40 MovieClip [cookBox] Frame 3
"present"Symbol 58 MovieClip Frame 1
"bluePresent"Symbol 58 MovieClip Frame 2
"cookies"Symbol 58 MovieClip Frame 3
"cake"Symbol 58 MovieClip Frame 4
"iceCream"Symbol 58 MovieClip Frame 5
"pillow"Symbol 58 MovieClip Frame 6
"cookBox"Symbol 58 MovieClip Frame 7
"jackBox"Symbol 58 MovieClip Frame 8
"bluePresentTall"Symbol 58 MovieClip Frame 9
"bluePresentBig"Symbol 58 MovieClip Frame 10
"stand"Symbol 121 MovieClip [sqScout] Frame 1
"low"Symbol 121 MovieClip [sqScout] Frame 2
"mid"Symbol 121 MovieClip [sqScout] Frame 3
"upper"Symbol 121 MovieClip [sqScout] Frame 4
"spinUpper"Symbol 121 MovieClip [sqScout] Frame 5
"run"Symbol 121 MovieClip [sqScout] Frame 6
"stun"Symbol 121 MovieClip [sqScout] Frame 7
"flyBack"Symbol 121 MovieClip [sqScout] Frame 8
"thrown"Symbol 121 MovieClip [sqScout] Frame 9
"jumpUp"Symbol 121 MovieClip [sqScout] Frame 10
"jumpDown"Symbol 121 MovieClip [sqScout] Frame 11
"annoy"Symbol 121 MovieClip [sqScout] Frame 12
"glomp"Symbol 121 MovieClip [sqScout] Frame 13
"scareStand"Symbol 121 MovieClip [sqScout] Frame 14
"scareRun"Symbol 121 MovieClip [sqScout] Frame 15
"scareJumpUp"Symbol 121 MovieClip [sqScout] Frame 16
"scareJumpDown"Symbol 121 MovieClip [sqScout] Frame 17
"stand"Symbol 159 MovieClip [sqf] Frame 1
"low"Symbol 159 MovieClip [sqf] Frame 2
"mid"Symbol 159 MovieClip [sqf] Frame 3
"upper"Symbol 159 MovieClip [sqf] Frame 4
"spinUpper"Symbol 159 MovieClip [sqf] Frame 5
"run"Symbol 159 MovieClip [sqf] Frame 6
"stun"Symbol 159 MovieClip [sqf] Frame 7
"flyBack"Symbol 159 MovieClip [sqf] Frame 8
"thrown"Symbol 159 MovieClip [sqf] Frame 9
"jumpUp"Symbol 159 MovieClip [sqf] Frame 10
"jumpDown"Symbol 159 MovieClip [sqf] Frame 11
"annoy"Symbol 159 MovieClip [sqf] Frame 12
"glomp"Symbol 159 MovieClip [sqf] Frame 13
"scareStand"Symbol 159 MovieClip [sqf] Frame 14
"scareRun"Symbol 159 MovieClip [sqf] Frame 15
"scareJumpUp"Symbol 159 MovieClip [sqf] Frame 16
"scareJumpDown"Symbol 159 MovieClip [sqf] Frame 17
"stand"Symbol 194 MovieClip [sqt] Frame 1
"low"Symbol 194 MovieClip [sqt] Frame 2
"mid"Symbol 194 MovieClip [sqt] Frame 3
"upper"Symbol 194 MovieClip [sqt] Frame 4
"spinUpper"Symbol 194 MovieClip [sqt] Frame 5
"run"Symbol 194 MovieClip [sqt] Frame 6
"stun"Symbol 194 MovieClip [sqt] Frame 7
"flyBack"Symbol 194 MovieClip [sqt] Frame 8
"thrown"Symbol 194 MovieClip [sqt] Frame 9
"jumpUp"Symbol 194 MovieClip [sqt] Frame 10
"jumpDown"Symbol 194 MovieClip [sqt] Frame 11
"annoy"Symbol 194 MovieClip [sqt] Frame 12
"glomp"Symbol 194 MovieClip [sqt] Frame 13
"scareStand"Symbol 194 MovieClip [sqt] Frame 14
"scareRun"Symbol 194 MovieClip [sqt] Frame 15
"scareJumpUp"Symbol 194 MovieClip [sqt] Frame 16
"scareJumpDown"Symbol 194 MovieClip [sqt] Frame 17
"stand"Symbol 229 MovieClip [sqMime] Frame 1
"low"Symbol 229 MovieClip [sqMime] Frame 2
"mid"Symbol 229 MovieClip [sqMime] Frame 3
"upper"Symbol 229 MovieClip [sqMime] Frame 4
"spinUpper"Symbol 229 MovieClip [sqMime] Frame 5
"run"Symbol 229 MovieClip [sqMime] Frame 6
"stun"Symbol 229 MovieClip [sqMime] Frame 7
"flyBack"Symbol 229 MovieClip [sqMime] Frame 8
"thrown"Symbol 229 MovieClip [sqMime] Frame 9
"jumpUp"Symbol 229 MovieClip [sqMime] Frame 10
"jumpDown"Symbol 229 MovieClip [sqMime] Frame 11
"annoy"Symbol 229 MovieClip [sqMime] Frame 12
"glomp"Symbol 229 MovieClip [sqMime] Frame 13
"scareStand"Symbol 229 MovieClip [sqMime] Frame 14
"scareRun"Symbol 229 MovieClip [sqMime] Frame 15
"scareJumpUp"Symbol 229 MovieClip [sqMime] Frame 16
"scareJumpDown"Symbol 229 MovieClip [sqMime] Frame 17
"stand"Symbol 292 MovieClip [sqm] Frame 1
"low"Symbol 292 MovieClip [sqm] Frame 2
"mid"Symbol 292 MovieClip [sqm] Frame 3
"upper"Symbol 292 MovieClip [sqm] Frame 4
"spinUpper"Symbol 292 MovieClip [sqm] Frame 5
"run"Symbol 292 MovieClip [sqm] Frame 6
"stun"Symbol 292 MovieClip [sqm] Frame 7
"flyBack"Symbol 292 MovieClip [sqm] Frame 8
"thrown"Symbol 292 MovieClip [sqm] Frame 9
"jumpUp"Symbol 292 MovieClip [sqm] Frame 10
"jumpDown"Symbol 292 MovieClip [sqm] Frame 11
"annoy"Symbol 292 MovieClip [sqm] Frame 12
"glomp"Symbol 292 MovieClip [sqm] Frame 13
"scareStand"Symbol 292 MovieClip [sqm] Frame 14
"scareRun"Symbol 292 MovieClip [sqm] Frame 15
"scareJumpUp"Symbol 292 MovieClip [sqm] Frame 16
"scareJumpDown"Symbol 292 MovieClip [sqm] Frame 17
"stand"Symbol 300 MovieClip [flowerSack] Frame 1
"wince"Symbol 300 MovieClip [flowerSack] Frame 2
"dead"Symbol 300 MovieClip [flowerSack] Frame 3
"stand"Symbol 302 MovieClip [bluePresentBig] Frame 1
"wince"Symbol 302 MovieClip [bluePresentBig] Frame 2
"dead"Symbol 302 MovieClip [bluePresentBig] Frame 3
"stand"Symbol 305 MovieClip [bluePresentTall] Frame 1
"wince"Symbol 305 MovieClip [bluePresentTall] Frame 2
"dead"Symbol 305 MovieClip [bluePresentTall] Frame 3
"stand"Symbol 308 MovieClip [bluePresent] Frame 1
"wince"Symbol 308 MovieClip [bluePresent] Frame 2
"dead"Symbol 308 MovieClip [bluePresent] Frame 3
"stand"Symbol 309 MovieClip [cookies] Frame 1
"wince"Symbol 309 MovieClip [cookies] Frame 2
"dead"Symbol 309 MovieClip [cookies] Frame 3
"stand"Symbol 316 MovieClip [cake] Frame 1
"wince"Symbol 316 MovieClip [cake] Frame 2
"dead"Symbol 316 MovieClip [cake] Frame 3
"stand"Symbol 329 MovieClip [jackBox] Frame 1
"wince"Symbol 329 MovieClip [jackBox] Frame 2
"dead"Symbol 329 MovieClip [jackBox] Frame 3
"pop"Symbol 329 MovieClip [jackBox] Frame 4
"stand"Symbol 332 MovieClip [present] Frame 1
"wince"Symbol 332 MovieClip [present] Frame 2
"dead"Symbol 332 MovieClip [present] Frame 3
"stand"Symbol 372 MovieClip [sqClaus] Frame 1
"low"Symbol 372 MovieClip [sqClaus] Frame 2
"mid"Symbol 372 MovieClip [sqClaus] Frame 3
"upper"Symbol 372 MovieClip [sqClaus] Frame 4
"spinUpper"Symbol 372 MovieClip [sqClaus] Frame 5
"run"Symbol 372 MovieClip [sqClaus] Frame 6
"stun"Symbol 372 MovieClip [sqClaus] Frame 7
"flyBack"Symbol 372 MovieClip [sqClaus] Frame 8
"thrown"Symbol 372 MovieClip [sqClaus] Frame 9
"jumpUp"Symbol 372 MovieClip [sqClaus] Frame 10
"jumpDown"Symbol 372 MovieClip [sqClaus] Frame 11
"annoy"Symbol 372 MovieClip [sqClaus] Frame 12
"glomp"Symbol 372 MovieClip [sqClaus] Frame 13
"scareStand"Symbol 372 MovieClip [sqClaus] Frame 14
"scareRun"Symbol 372 MovieClip [sqClaus] Frame 15
"scareJumpUp"Symbol 372 MovieClip [sqClaus] Frame 16
"scareJumpDown"Symbol 372 MovieClip [sqClaus] Frame 17
"stand"Symbol 399 MovieClip [sql] Frame 1
"low"Symbol 399 MovieClip [sql] Frame 2
"mid"Symbol 399 MovieClip [sql] Frame 3
"upper"Symbol 399 MovieClip [sql] Frame 4
"spinUpper"Symbol 399 MovieClip [sql] Frame 5
"run"Symbol 399 MovieClip [sql] Frame 6
"stun"Symbol 399 MovieClip [sql] Frame 7
"flyBack"Symbol 399 MovieClip [sql] Frame 8
"thrown"Symbol 399 MovieClip [sql] Frame 9
"jumpUp"Symbol 399 MovieClip [sql] Frame 10
"jumpDown"Symbol 399 MovieClip [sql] Frame 11
"annoy"Symbol 399 MovieClip [sql] Frame 12
"glomp"Symbol 399 MovieClip [sql] Frame 13
"scareStand"Symbol 399 MovieClip [sql] Frame 14
"scareRun"Symbol 399 MovieClip [sql] Frame 15
"scareJumpUp"Symbol 399 MovieClip [sql] Frame 16
"scareJumpDown"Symbol 399 MovieClip [sql] Frame 17
"stand"Symbol 410 MovieClip [iceCream] Frame 1
"wince"Symbol 410 MovieClip [iceCream] Frame 2
"dead"Symbol 410 MovieClip [iceCream] Frame 3
"stand"Symbol 413 MovieClip [pillow] Frame 1
"wince"Symbol 413 MovieClip [pillow] Frame 2
"dead"Symbol 413 MovieClip [pillow] Frame 3
"stand"Symbol 664 MovieClip Frame 1
"stand2"Symbol 664 MovieClip Frame 2
"stand3"Symbol 664 MovieClip Frame 3
"twitch"Symbol 664 MovieClip Frame 4
"blink"Symbol 664 MovieClip Frame 5
"punchLeft"Symbol 664 MovieClip Frame 6
"punchRight"Symbol 664 MovieClip Frame 8
"kickFront"Symbol 664 MovieClip Frame 10
"punchUp"Symbol 664 MovieClip Frame 12
"skid"Symbol 664 MovieClip Frame 22
"jumpUp"Symbol 664 MovieClip Frame 27
"jumpDown"Symbol 664 MovieClip Frame 28
"grit"Symbol 664 MovieClip Frame 32
"squadoken"Symbol 664 MovieClip Frame 34
"jumpKick"Symbol 664 MovieClip Frame 53
"upawcut"Symbol 664 MovieClip Frame 54
"acorndrop"Symbol 664 MovieClip Frame 58
"Cute_Buster"Symbol 664 MovieClip Frame 87
"hover"Symbol 664 MovieClip Frame 88
"hoverFly"Symbol 664 MovieClip Frame 89
"hoverSkid"Symbol 664 MovieClip Frame 90
"laserEye"Symbol 664 MovieClip Frame 91
"dead"Symbol 664 MovieClip Frame 92
"pause"Symbol 990 MovieClip Frame 1
"final"Symbol 990 MovieClip Frame 23
"over"Symbol 990 MovieClip Frame 67
"overDirect"Symbol 990 MovieClip Frame 91
"demon"Symbol 990 MovieClip Frame 125
"flash"Symbol 990 MovieClip Frame 416
"levelInOut"Symbol 990 MovieClip Frame 426
"scoutCut"Symbol 990 MovieClip Frame 449
"santaCut"Symbol 990 MovieClip Frame 813
"endStart"Symbol 990 MovieClip Frame 1063
"ending"Symbol 990 MovieClip Frame 1234
"loopage"Symbol 990 MovieClip Frame 1455

Dynamic Text Variables

_root.swHighScoreObject.player1ScoreSymbol 457 EditableText""
_parent._parent.battleManager.levelStringSymbol 670 EditableText"Level  1"
_parent._parent.battleManager.levelStringSymbol 671 EditableText"Level  1"
_parent._parent.battleManager.levelStringSymbol 672 EditableText"Level  1"
_parent.battleManager.levelSymbol 684 EditableText"10"
_parent.battleManager.scoreSymbol 685 EditableText"000000"
_parent.battleManager.bossNameSymbol 802 EditableText"Squirrel Scout"
chtSymbol 853 EditableText""
resSymbol 862 EditableText""
_parent.battleManager.scoreSymbol 885 EditableText"0000000000"
_parent.battleManager.levelSymbol 886 EditableText"000"
_parent.battleManager.scoreSymbol 901 EditableText"0000000000000"
killsSymbol 902 EditableText""
pickedLevelSymbol 903 EditableText"slide_on_in"
pickedCheatSymbol 904 EditableText"gallan_n_milo"
_parent.battleManager.scoreSymbol 920 EditableText"0000000000000"
killsSymbol 921 EditableText""
pickedLevelSymbol 922 EditableText"slide_on_in"
pickedCheatSymbol 923 EditableText"gallan_n_milo"




http://swfchan.com/22/107833/info.shtml
Created: 16/3 -2019 02:51:53 Last modified: 16/3 -2019 02:51:53 Server time: 18/05 -2024 23:24:39