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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/69483655?noj=FRM69483655-2DC" width="1" height="1"></div>

soulofthekatana.swf

This is the info page for
Flash #108148

(Click the ID number above for more basic data on this flash file.)


Text
100

FREEONLINEGAMES.COM

WE HAVE ALL THE LATEST GAMES

1000+ GAMES REGULARLY UPDATED

BEST THINGS IN LIFE ARE FREE

WOULD YOU LIKE SOME PIZZA?

DID YOU KILL A MOB BOSS LATELY?

HAVE YOU DROPPED OFF THAT PASSENGER YET?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

DID THAT TRIPLE BACKFLIP COMBO TODAY?

I THINK YOUR TOAST IS BURNING!

WOULD YOU LIKE ONE OR TWO LUMPS OF SUGAR WITH THAT?

HOW MANY GAME DEVELOPERS DOES IT TAKE TO REPLACE A LIGHT BULB?

ARE YOU SEATED COMFORTABLY?

WOULD YOU LIKE US TO TURN UP THE MUSIC?

ENJOYING YOUR SICK LEAVE?

SLOW WORK DAY?  EHUM?

ARE YOU LONELY?  WE HAVE THE PERFECT MATCH

GETTING PAID FOR OVERTIME?

CATCH ME IF YOU CAN

ARE YOU STUDYING HARD FOR YOUR TEST TOMORROW?

IS THIS WHAT WE USE THE STUDYHALL NOWADAYS?

YOU GOT A NEW COMPUTER FOR THIS?

I BET YOUR WIFE IS AT HER PARENTS HOUSE

OOPSY DAISIES!

WOULD YOU LIKE SOMETHING TO DRINK WITH THAT PIZZA?

YOU HAVE SNAKES. YOU HAVE A PLANE.
AND THIS HAS NOTHING TO DO WITH IT.

GOT ANYTHING? YES WE'RE ALL OUT OF IDEAS.

CLEAN YOUR ROOM.  IT'S A JUNGLE HERE.

IT'S PRONOUNCED AS "ZHOOUKI".

ZOMBIES.  FRESH BRAINS DELIVERED HERE.

HAVE YOU DEFENDED STALINGRAD TODAY?

THE CUBICLE'S GETTING TO ME.  HOW 'BOUT YOU?

STICK IT TO THE MAN

I FEEL LIKE CHICKEN TONIGHT

YOU CAN BEAT THIS GAME.  I KNOW YOU CAN....

I THINK I HEAR THE ICE CREAM TRUCK

HAVE YOU HAD YOUR SUGAR FIX YET?

PARENTAL GUIDANCE NOT NEEDED HERE

BULLIES HAVE FEELINGS TOO!!!

WHO'S YOUR DADDY NOW?

YOU KNOW I STILL LOVE YOU.

WHO ARE YOU? WHERE AM I? WHAT YEAR IS IT NOW?

WHY ARE YOU USING MY COMPUTER?

LET'S GET THIS STRAIGHT: I'M REAL, YOU'RE ANIMATED!

HERE'S A LITTLE FACT.  YOU CAN'T SEE ME.

BEING A GAMER IS FINE.  JUST DON'T MISS YOUR MEETINGS.

INSOMNIA: THE CAPACITY TO PLAY MORE GAMES

YELLOW WALLS MAKE YOU GO INSANE

MORE SHOES MAKE FOR A HAPPY CO-WORKER

HOW ARE YOU DOING TODAY? YAH FEELIN' LUCKY?

HOW BIG IS YOUR BRAIN?  CAN YOU HANDLE THIS?

WHY DON'T YOU DRIVE TODAY?

SOMETHING ON YOUR MIND?

POLLY WANNA CRACKAH!

IT'S ABOUT TIME!

IT'S 5PM. DO YOU KNOW WHERE YOUR BRAIN IS?

IF YOU CAN'T BEAT 'EM, JOIN 'EM!

BIG BOYS DON'T CRY

CLICK ANYWHERE TO PLAY THE GAME

THIS GAME IS EXCLUSIVE FOR FREEONLINEGAMES.COM

PUT ALL SOUNDS WITH LINKAGES IN THIS MOVIECLIP

SUBMIT SCORE

SUBMIT SCORE

SUBMIT SCORE

KISSIN
G&
KILLIN
G

GET
READY

LEVE
L 3

Ukiyo-e: Art prints that often featured Edo-period brothels.

TENGU
TROUB
LE

LEVE
L 1

Tengu: long-nosed goblins of Japanese legend.

LUCK&
LACERATI
ONS

LEVE
L 2

Bakuto: Yakuza factions who often fought over
gambling rights.

"Hey...what's that smell?"

"Wait...what was I doing?"

SWORDFIG
HT
ON THE
SANZU

LEVE
L 4

Tsujigiri: a dishonorable ronin who tests a new blade on humans.

PLAY MORE GAMES

PLAY MORE GAMES

PLAY MORE GAMES

CONTINUE

CONTINUE

CONTINUE

FOG HI-SCORE SYS

THE
END

THE
END

FREE GAMES

FREE GAMES

FREE GAMES

VIEW SCORES

VIEW SCORES

VIEW SCORES

PLAY GAME

PLAY GAME

PLAY GAME

INSTRUCTIONS

INSTRUCTIONS

INSTRUCTIONS

HI
T

COMB
O

COMB
O

HI
T

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Zen Master
Mode
You're patience has
payed off grasshopper

999

99999999999

FPS

3

level 1

level 2

999

99999999999

FPS

3

Level 3

Level 4

Hey!  What the hell are you doing here?

Wait... let me see that...

Hey
!

Later! I got a date

Level 5

<< LOADING >>

PLAYER NAME

99999999

100)

ALL-TIME TOP SCORES

ALL-TIME TOP SAMURAI

DAILY TOP SCORES

TODAY'S TOP SAMURAI

ActionScript [AS1/AS2]

Frame 1
stop(); _quality = "medium"; Stage.showMenu = false; var debug = false; var gameID = 266; var gameName = "soul-of-the-katana"; fscommand ("showmenu", "false"); prel.onEnterFrame = function () { prel.procent.text = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); prel.gotoAndStop(prel.procent.text); if (Number(prel.procent.text) > 99) { play(); delete this.onEnterFrame; } };
Frame 2
stop();
Frame 3
if (!okToPlay) { gotoAndStop (2); }
Frame 16
function sfxListener() { _root.punch = new Sound(); _root.punch.attachSound("slice"); _root.punch2 = new Sound(); _root.punch2.attachSound("slice2"); _root.kick = new Sound(); _root.kick.attachSound("kick"); _root.hit = new Sound(); _root.hit.attachSound("hit"); _root.clash = new Sound(); _root.clash.attachSound("clash"); _root.whip = new Sound(); _root.whip.attachSound("whip"); _root.splash = new Sound(); _root.splash.attachSound("splash"); _root.smoke = new Sound(); _root.smoke.attachSound("smoke"); _root.woosh = new Sound(); _root.woosh.attachSound("woosh"); _root.goon_die = new Sound(); _root.goon_die.attachSound("goon_die"); _root.goon_die_stab = new Sound(); _root.goon_die_stab.attachSound("goon_die_stab"); _root.m_hurt = new Sound(); _root.m_hurt.attachSound("m_hurt"); _root.m_hurt.onSoundComplete = function () { _root.m_hurt_sound = false; }; _root.coin_flink = new Sound(); _root.coin_flink.attachSound("coin_flink"); _root.duck_sound = new Sound(); _root.duck_sound.attachSound("duck_sound"); _root.bonus_sound = new Sound(); _root.bonus_sound.attachSound("bonusscratch"); _root.scratch_half = new Sound(); _root.scratch_half.attachSound("scratch_half"); _root.run_sound = new Sound(); _root.run_sound.attachSound("shoes_loud"); _root.run_sound.onSoundComplete = function () { _root.running_sound = false; }; cs1Listener(); } function cs1Listener() { _root.createEmptyMovieClip("firstbgmTarget", _root.getNextHighestDepth()); firstbgmTarget.attachMovie("sc7", "sc7", this.getNextHighestDepth()); } function fbgmListener() { _root.createEmptyMovieClip("bgmTarget", _root.getNextHighestDepth()); } function bgmListener() { } function cs2Listener() { } function cs3Listener() { } function cs4Listener() { _root.attachMovie("cs_win", "cswinTarget", _root.getNextHighestDepth()); _root.cswinTarget._x = -80; _root.cswinTarget._y = -1000; } function cswinListener() { _root.attachMovie("cscMovie", "cscTarget", _root.getNextHighestDepth()); _root.cscTarget._x = -40; _root.cscTarget._y = -1000; } function cscListener() { _root.attachMovie("cs_go", "csgoTarget", _root.getNextHighestDepth()); _root.csgoTarget._x = -40; _root.csgoTarget._y = -1000; } function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } function randRange(min, max) { var _local1 = Math.round(Math.random() * (max - min)) + min; return(_local1); } sfxListener(); _root.debug = false; _root.coins = 0; _root.hitCount = 0; _root.running_sound = false; _root.water_run_sound = new Sound(); _root.water_run_sound.attachSound("watersteps"); _root.water_run_sound.onSoundComplete = function () { _root.running_sound = false; }; _root.beep = new Sound(); _root.beep.attachSound("beep"); _global.volumeLevel = new Sound(); _global.volumeLevel.setVolume(100); _root.muteSounds = false; fbgmListener(); bgmListener(); cs2Listener(); cs3Listener(); cs4Listener(); cswinListener(); cscListener(); _root.debug = false; _root.coins = 0; _root.hitCount = 0; _root.running_sound = false; _root.water_run_sound = new Sound(); _root.water_run_sound.attachSound("watersteps"); _root.water_run_sound.onSoundComplete = function () { _root.running_sound = false; }; _root.beep = new Sound(); _root.beep.attachSound("beep"); _global.volumeLevel = new Sound(); _global.volumeLevel.setVolume(100); _root.muteSounds = false; _global.checkGround = function (character, height, loop) { if (loop < 12) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { character._y = character._y - 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { _global.checkGround(character, height, loop); } return(true); } if (_root.onPlatform) { return(true); } return(false); } }; _global.checkGround_boss = function (character, height, loop) { if (loop < 12) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { character._y = character._y - 1; character.dy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true)) { _global.checkGround_boss(character, height, loop); } return(true); } return(false); } }; _global.checkCeiling = function (character, height, loop) { if (loop < 12) { loop++; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true) && (!_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y + height) + _root.game._y, true))) { character._y = character._y + 1; _root.playerDy = 0; if (_root.game.level.ground.hitTest(character._x + _root.game._x, (character._y - height) + _root.game._y, true)) { _global.checkCeiling(character, height, loop); } return(true); } return(false); } }; _global.checkEdge = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + height) + _root.game._y, true)) { return(true); } return(false); }; _global.checkEdge_boss = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + height) + _root.game._y, false)) { if (character._name == "boss") { } return(true); } if (character._name == "boss") { } return(false); }; _global.checkWall = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + (height / 2)) + _root.game._y, true)) { return(true); } return(false); }; _global.checkWallatt = function (character, height, dx) { if (_root.game.level.ground.hitTest((character._x + _root.game._x) + dx, (character._y + (height / 2)) + _root.game._y, true)) { return(true); } return(false); }; _global.checkPlayer = function (character, dir, offset) { if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(((character._x + _root.game._x) + (_root.playerWidth * dir)) + _root.playerDx, (character._y + _root.game._y) + offset, false)) { return(true); } return(false); }; _global.checkPlayer_tengu = function (character, dir, offset) { if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(((character._x + _root.game._x) + (_root.playerWidth * dir)) + _root.playerDx, (character._y + _root.game._y) + offset, true)) { return(true); } return(false); }; _global.checkPlayer_boss = function (character, dir, offset) { dir = dir * -1; if (offset == undefined) { offset = 0; } if (_root.game.player.hitTest(character)) { return(true); } return(false); }; _global.radiansToDegrees = function (radians) { degrees = int(radians * 57.29578); if (degrees < 0) { degrees = degrees + 360; } return(degrees); }; _global.degreesToRadians = function (degrees) { radians = degrees * 0.01745329; return(radians); }; _global.followPlayer = function () { this._x = _root.game.player._x; this._y = _root.game.player._y; }; _global.cameraLogic = function () { if (_root.enemyNum >= _root.enemyNumMax) { _root.goNext = true; } _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } bgDiff = this.bg._x + this._x; if (bgDiff > 0) { this.bg._x = this.bg._x - (this.bg._width / 2); } else if (bgDiff < ((-this.bg._width) / 2)) { this.bg._x = this.bg._x + (this.bg._width / 2); } if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 5); this._x = this._x - ease; this.bg._x = this.bg._x + (ease / 2); this.bg2._x = this.bg2._x + (ease / 3); this.fg._x = this.fg._x - (ease / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; this.bg._y = ((((this.player._y / 2) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset) - 40; this.bg2._y = ((((this.player._y / 4) - (_root.camHeight / 1.5)) / _root.camJump) - _root.camOffset) + 300; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int((((_root.camHeight - this.player._y) / _root.camJump) - this._y) / 4); } }; _global.cameraLogic2 = function () { if (_root.enemyNum >= _root.enemyNumMax) { _root.goNext = true; } _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (!_root.onPlatform) { if (_root.playerDir > 0) { targetX = 125; } else { targetX = 475; } } else if ((_root.gotoLast == "level2a") || (_root.gotoLast == "level2b")) { targetX = 300 + (_root.game.player._x - _root.currentPlatform._x); } else if (_root.playerDir > 0) { targetX = 175; } else { targetX = 425; } targetY = 300; playerPositionX = _root.game.player._x + this._x; playerPositionY = _root.game.player._y + this._y; if ((_root.game.player._x > _root.camMin) && (_root.game.player._x < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(playerPositionX - targetX) > 4) { ease = int((playerPositionX - targetX) / 5); this._x = this._x - ease; _root.bg._x = _root.bg._x - (ease / 25); _root.bgScroll = _root.bgScroll + (ease / 2); } if (Math.abs(playerPositionY - targetY) > 4) { } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = _root.camHeight - this.player._y; } else { this._y = _root.camHeight - this.player._y; } }; _global.cameraLogic3 = function () { if (_root.enemyNum >= _root.enemyNumMax) { _root.goNext = true; } _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { if (_root.runCounter > 0) { var _local4 = 125; } else { var _local4 = 125; } } else if (_root.runCounter > 0) { var _local4 = 475; } else { var _local4 = 475; } var _local5 = _root.game.player._x; if (_local5 < 4375) { _root.camMin = -50; if (_root.goNext == true) { _root.camMax = 4170; goNextXDer2(camMax); } _root.camHeight = -285; if (_root.game.door1._currentframe == 2) { _root.game.door1.gotoAndStop(1); this._x = this._x + 200; _global.snowStop(); } else { _root.game.door2.gotoAndStop(2); } } else if (_local5 < 6308) { _root.camMin = 4600; if (_root.goNext == true) { _root.camMax = 6100; _root.goNext = false; _root.enemyNum = 0; _root.enemyNumMax = 7; } _root.camHeight = -500; if (_root.game.door1._currentframe == 1) { _root.game.door1.gotoAndStop(2); this._x = this._x - 200; _global.snowStart(); } if (_root.game.door2._currentframe == 1) { _root.game.door2.gotoAndStop(2); this._x = this._x + 300; _global.snowStart(); } } else if (_local5 < 10915) { _root.camMin = 6580; if (_root.goNext == true) { _root.camMax = 10700; _root.goNext = false; _root.enemyNum = 0; _root.enemyNumMax = 1; } _root.camHeight = -470; if (_root.game.door2._currentframe == 2) { _root.game.door2.gotoAndStop(1); this._x = this._x - 300; _global.snowStop(); } if (_root.game.door3._currentframe == 2) { _root.game.door3.gotoAndStop(1); this._x = this._x + 300; _global.snowStop(); } } else if (_local5 < 12850) { _root.camMin = 11115; if (_root.goNext == true) { _root.camMax = 12600; } _root.camHeight = -650; if (_root.game.door3._currentframe == 1) { _root.game.door3.gotoAndStop(2); this._x = this._x - 300; _global.snowStart(); } if (_root.game.door4._currentframe == 1) { _root.game.door4.gotoAndStop(2); this._x = this._x + 300; _global.snowStart(); } } else { _root.camMin = 13000; if (_root.goNext == true) { _root.camMax = 14110; } _root.camHeight = -600; if (_root.playerDir > 0) { var _local4 = 175; } else { var _local4 = 425; } if (_root.game.door4._currentframe == 2) { _root.game.door4.gotoAndStop(1); this._x = this._x - 300; _global.snowStop(); } } var _local7 = _local5 + this._x; var _local8 = _root.game.player._y + this._y; if ((_local5 > _root.camMin) && (_local5 < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(_local7 - _local4) > 4) { var _local6 = int((_local7 - _local4) / 5); this._x = this._x - _local6; _root.bgScroll = _root.bgScroll + (_local6 / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int(((((_root.camHeight - this.player._y) / _root.camJump) + _root.camOffset) - this._y) / 4); } }; _global.cameraLogic4 = function () { if (_root.enemyNum >= _root.enemyNumMax) { _root.goNext = true; } _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { if (_root.runCounter > 0) { var _local3 = 125; } else { var _local3 = 125; } } else if (_root.runCounter > 0) { var _local3 = 475; } else { var _local3 = 475; } var _local4 = _root.game.player._x; var _local6 = _local4 + this._x; var _local7 = _root.game.player._y + this._y; if ((_local4 > _root.camMin) && (_local4 < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(_local6 - _local3) > 4) { var _local5 = int((_local6 - _local3) / 5); this._x = this._x - _local5; _root.bgScroll = _root.bgScroll + (_local5 / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { this._y = (_root.camHeight - this.player._y) / _root.camJump; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { this._y = this._y + int(((((_root.camHeight - this.player._y) / _root.camJump) + _root.camOffset) - this._y) / 4); } }; _global.cameraLogic5 = function () { if (_root.enemyNum >= _root.enemyNumMax) { _root.goNext = true; } _root.frameCount++; if ((_root.frameCount > 15) && (!_root.fpsSet)) { this.tick = getTimer() - this.lastTime; _root.FPS = int(((1 / this.tick) * 1000) * _root.frameCount); _root.frameCount = 0; this.lastTime = getTimer(); } if (_root.playerDir > 0) { if (_root.runCounter > 0) { var _local4 = 125; } else { var _local4 = 125; } } else if (_root.runCounter > 0) { var _local4 = 475; } else { var _local4 = 475; } var _local6 = 225; var _local5 = _root.game.player._x; var _local7 = _local5 + this._x; var _local8 = _root.game.player._y + this._y; if ((_local5 > _root.camMin) && (_local5 < _root.camMax)) { _root.cameraMoving = true; if (Math.abs(_local7 - _local4) > 4) { var _local3 = int((_local7 - _local4) / 5); this._x = this._x - _local3; _root.bgScroll = _root.bgScroll + (_local3 / 2); } } else { _root.cameraMoving = false; } if (_root.playerJumping) { var _local3 = int((_local8 - _local6) / 6); this._y = this._y - _local3; } else if (Math.abs((this._y + this.player._y) - 150) > 1) { var _local3 = int((_local8 - _local6) / 2); this._y = this._y - _local3; } }; _global.playerLogic = function () { var _local4 = 0; while (_local4 < _root.bitmapMemory.length) { if ((_root.bitmapMemory[_local4][1] < (this._x + _root.portalMax)) && (_root.bitmapMemory[_local4][1] > (this._x - _root.portalMin))) { _root.bitmapMemory[_local4][0].cacheAsBitmap = true; _root.bitmapMemory[_local4][0]._visible = true; } else { _root.bitmapMemory[_local4][0]._visible = false; _root.bitmapMemory[_local4][0].cacheAsBitmap = false; } _local4++; } if (_root.playerState == "stand") { if (!Key.isDown(90)) { _root.key_z = false; } if (!Key.isDown(88)) { _root.key_x = false; } if (!Key.isDown(67)) { _root.key_c = false; } this.attackTime = 10000000000; _root.playerAttacking = false; if ((_root.showSplash || (_root.showSplash2)) && (_root.game.player._y > 0)) { } } else if (((((((_root.playerState == "run") || (_root.playerState == "jump")) || (_root.playerState == "land")) || (_root.playerState == "duck")) || (_root.playerState == "stillducking")) || (_root.playerState == "standingup")) || (_root.playerState == "fall")) { if (!Key.isDown(90)) { _root.key_z = false; } if (!Key.isDown(88)) { _root.key_x = false; } if (!Key.isDown(67)) { _root.key_c = false; } } if (_root.playerState != "stand") { } _root.comboCounter++; if (_root.playerHealth > 0) { _root.HUD.sword.health.gotoAndStop((100 - _root.playerHealth) + 1); this.dieCount = 0; } if (_root.playerHealth <= 0) { _root.playerState = "die"; if (this.dieCount > 36) { if (!dead) { dead = true; if (_root.lives > 0) { _root.lives--; if (_root.lives > 4) { _root.HUD.livesBar.gotoAndStop(5); } else { _root.HUD.livesBar.gotoAndStop(_root.lives + 1); } _root.playerHealth = 0; _root.gotoNext = "continue"; } else { _root.gotoLast = "start"; _root.gotoNext = "gameover"; } if (_root.levelNum == "level2") { _global.snowStop(); } else if (_root.levelNum == "level3") { _global.stopFog(); } else if (_root.levelNum == "level4") { _global.rainStop(); } _root.fadeout.play(); } } else { this.dieCount++; } } else { dead = false; if (_root.playerInvincible) { myflash++; if ((myflash % 4) < 2) { } if (myflash > 30) { _root.playerInvincible = false; } } else { myflash = 0; } } if ((this._xscale > 0) && (_root.playerDir < 0)) { this._xscale = -this._xscale; _root.game.combo._alpha = 0; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } else if ((this._xscale < 0) && (_root.playerDir > 0)) { this._xscale = -this._xscale; _root.score = _root.score + (_root.hitCount * 10); _root.hitCount = 0; _root.comboMeter = false; } this.gotoAndStop(_root.playerState); if (_root.playerState != "run") { _root.runCounter = 0; if (_root.showSplash || (_root.showSplash2)) { if (_root.water_run_sound.position > 0) { _root.water_run_sound.stop("watersteps"); _root.running_sound = false; } } else if (_root.run_sound.position > 0) { _root.run_sound.stop("shoes_loud"); _root.running_sound = false; } _root.game.runsplash.removeMovieClip(); _root.game.runsplash2.removeMovieClip(); } else { _root.runCounter++; } if (!_global.checkWall(this, _root.playerHeight, _root.playerDx)) { if (_root.gotoNext == "level2intro") { if (_root.game.boss_holder.boss.state != "waiting") { if ((this._x + _root.playerDx) < 17250) { } else { this._x = this._x + _root.playerDx; } } else { this._x = this._x + _root.playerDx; } } else { this._x = this._x + _root.playerDx; } } this._y = this._y + _root.playerDy; if (_root.platforming) { if ((!_global.checkGround(this, _root.playerHeight, 0)) && (!_global.checkGround(this, _root.playerHeight * 1.3, 0))) { _root.playerDy = _root.playerDy + _root.gravity; if ((((_root.playerState == "run") || (_root.playerState == "walk")) || (_root.playerState == "stand")) && (_root.playerDy > 24)) { _root.playerJumping = true; _root.playerState = "fall"; } if ((((_root.playerJumping && (_root.playerDy > 5)) && (_root.playerState != "jumpkick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "fall"; _root.gravity = _root.globalGravity; } } else if (_root.playerJumping) { _root.playerJumping = false; if (_root.playerDx != 0) { _root.playerState = "land"; } else { _root.playerState = "standingup"; } walkCount = 12; _root.playerDx = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; } } else if (!_global.checkGround(this, _root.playerHeight, 0)) { _root.playerDy = _root.playerDy + _root.gravity; if ((((_root.playerState == "run") || (_root.playerState == "walk")) || (_root.playerState == "stand")) && (_root.playerDy > 24)) { _root.playerJumping = true; _root.playerState = "fall"; } if ((((_root.playerJumping && (_root.playerDy > 5)) && (_root.playerState != "jumpkick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "fall"; _root.gravity = _root.globalGravity; } } else if (_root.playerJumping) { _root.playerJumping = false; if (_root.playerDx != 0) { _root.playerState = "land"; } else { _root.playerState = "standingup"; } walkCount = 12; _root.playerDx = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; } if ((_root.playerState != "duck") && (_root.playerState != "stillducking")) { if ((!_root.playerJumping) && (((((_root.playerState == "walk") || (_root.playerState == "run")) || (_root.playerState == "duck")) || (_root.playerState == "up")) || (_root.playerState == "die"))) { _root.playerState = "stand"; _root.playerAttacking = false; } } else if (_root.playerState == "stillducking") { if (Key.isDown(40)) { _root.playerState = "stillducking"; } else { _root.playerState = "standingup"; } } else { _root.playerState = "standingup"; _root.playerAttacking = false; } if ((((_root.playerState != "highpunch") && (_root.playerState != "vert_highpunch")) && (_root.playerState != "highkick")) && (_root.playerState != "capespin")) { _root.playerDx = 0; } if (_root.playerState == "capespin") { _root.superComboCount++; if (_root.superComboCount > 14) { _root.playerDx = 0; } } if ((_root.playerState == "highpunch") || (_root.playerState == "vert_highpunch")) { _root.playerDx = _root.playerDir * 2; } else if (_root.playerState == "highkick") { _root.playerDx = _root.playerDir * 5; } else if (_root.playerState == "hurt") { _root.playerDx = (-_root.playerDir) * 4; } else if (_root.playerState == "hurt2") { _root.playerDx = _root.playerDir * 4; } if (_root.playerHealth > 0) { if (((((!_root.isPaused) && (_root.playerState != "electro")) && (_root.playerState != "hurt")) && (_root.playerState != "hurt2")) && (_root.playerState != "capespin")) { if (Key.isDown(40)) { if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { if ((((((!_root.playerJumping) && (_root.playerState != "vert_punch")) && (_root.playerState != "vert_jumppunch")) && (_root.playerState != "vert_lowpunch")) && (_root.playerState != "lowkick")) && (_root.playerState != "lowpunch")) { if (_root.playerState == "stillducking") { } else { if ((((((!this.duckSound) && (_root.playerDx == 0)) && (_root.playerState != "duck")) && (_root.playerState != "stillducking")) && (_root.playerState != "standingup")) && (_root.playerState != "run")) { _root.duck_sound.start(); this.duckSound = true; } _root.playerState = "duck"; } } } } else { this.duckSound = false; } if (Key.isDown(37) && (!Key.isDown(39))) { this.duckSound = true; if ((((((((_root.playerState != "punch") && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) && (_root.playerState != "vert_punch")) && (_root.playerState != "vert_lowpunch")) && (_root.playerState != "vert_highpunch")) { if ((((!_root.playerJumping) && (_root.playerState != "kick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "run"; _root.playerWalkSpeed = 6; if ((_root.showSplash || (_root.showSplash2)) && (_root.game.player._y > 100)) { if (!_root.running_sound) { _root.water_run_sound.start(); _root.running_sound = true; } _root.game.runsplash.removeMovieClip(); _root.playerDx = (-_root.playerSpeed) + 4; _root.game.runSpawn2.duplicateMovieClip("runsplash2", _root.game.getNextHighestDepth()); _root.game.runsplash2._x = _root.game.player._x + 15; _root.game.runsplash2._y = _root.game.player._y - 40; } else { if (!_root.running_sound) { _root.run_sound.start(); _root.running_sound = true; } _root.playerDx = -_root.playerSpeed; _root.game.runsplash2.removeMovieClip(); } } else if ((_root.playerState == "kick") || (_root.playerState == "capespin")) { _root.playerDx = (-_root.playerSpeed) / 2; _root.playerWalkSpeed = 6; } else if (_root.playerState == "highkick") { _root.playerDx = (-_root.playerSpeed) / 4; _root.playerWalkSpeed = 6; } else if ((_root.playerState == "jumppunch") || (_root.playerState == "vert_jumppunch")) { _root.playerDx = (-_root.playerSpeed) / 1.4; _root.playerWalkSpeed = 6; } else { _root.playerDx = -_root.playerSpeed; _root.playerWalkSpeed = 6; } _root.playerDir = -1; } } if (Key.isDown(39) && (!Key.isDown(37))) { this.duckSound = true; if ((((((((_root.playerState != "vert_punch") && (_root.playerState != "vert_lowpunch")) && (_root.playerState != "vert_highpunch")) && (_root.playerState != "punch")) && (_root.playerState != "lowpunch")) && (_root.playerState != "highpunch")) && (_root.playerState != "lowkick")) && (_root.playerState != "highkick")) { if ((((!_root.playerJumping) && (_root.playerState != "kick")) && (_root.playerState != "jumppunch")) && (_root.playerState != "vert_jumppunch")) { _root.playerState = "run"; _root.playerWalkSpeed = 6; if ((_root.showSplash || (_root.showSplash2)) && (_root.game.player._y > 100)) { if (!_root.running_sound) { _root.water_run_sound.start(); _root.running_sound = true; } _root.playerDx = _root.playerSpeed - 4; _root.game.runsplash2.removeMovieClip(); _root.game.runSpawn.duplicateMovieClip("runsplash", _root.game.getNextHighestDepth()); _root.game.runsplash._x = _root.game.player._x - 15; _root.game.runsplash._y = _root.game.player._y - 40; } else { if (!_root.running_sound) { _root.run_sound.start(); _root.running_sound = true; } if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == false)) { trace("\u00BD\u00F8\u00C8\u00EB\u00D5\u00E2\u00D2\u00BB\u00CF\u00EE"); _root.playerDx = 0; } else if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == true)) { trace("1111\u00B5\u00BD\u00D5\u00E2\u00C0\u00EF\u00C0\u00B4"); if (_root.gotoLast == "level1") { goNextXDer1(_root.camMax); } else if (_root.gotoLast == "level2") { goNextXDer2(_root.camMax); } else if (_root.gotoLast == "level3") { goNextXDer3(_root.camMax); } else if (_root.gotoLast == "level4") { goNextXDer4(_root.camMax); } else if (_root.gotoNext == "win") { goNextXDer5(_root.camMax); } } else { _root.playerDx = _root.playerSpeed; } trace(("(_root.game.player._x-_root.game.player._width) >= _root.camMax" + (_root.game.player._x - _root.game.player._width)) >= _root.camMax); trace("_root.camMax:" + _root.camMax); trace("_root.goNext:" + _root.goNext); trace(_root.game.player._x); _root.game.runsplash.removeMovieClip(); } } else if (_root.playerState == "kick") { if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == false)) { _root.playerDx = 0; } else if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == true)) { goNextXDer(_root.camMax); } else { _root.playerDx = _root.playerSpeed / 2; } _root.playerWalkSpeed = 6; } else if (_root.playerState == "highkick") { if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == false)) { _root.playerDx = 0; } else if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == true)) { goNextXDer(_root.camMax); } else { _root.playerDx = (-_root.playerSpeed) / 4; } _root.playerWalkSpeed = 6; } else if ((_root.playerState == "jumppunch") || (_root.playerState == "vert_jumppunch")) { if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == false)) { _root.playerDx = 0; } else if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == true)) { goNextXDer(_root.camMax); } else { _root.playerDx = _root.playerSpeed / 1.4; } _root.playerWalkSpeed = 6; } else { if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == false)) { _root.playerDx = 0; } else if (((_root.game.player._x - _root.game.player._width) >= _root.camMax) && (_root.goNext == true)) { goNextXDer(_root.camMax); } else { _root.playerDx = _root.playerSpeed; } _root.playerWalkSpeed = 6; } _root.playerDir = 1; } } if ((!Key.isDown(39)) && (!Key.isDown(37))) { walkCount = 0; _root.playerWalkSpeed = 6; } if (Key.isDown(67)) { if (!_root.key_c) { _root.superCombo = true; } if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { _root.key_c = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if (_root.playerJumping) { if (_root.playerDy > -32) { _root.playerState = "jumpkick"; } } else if ((_root.runCounter > 4) || ((Key.isDown(39) || (Key.isDown(37))) && (Key.isDown(38)))) { _root.playerState = "capespin"; _root.superCombo = true; _root.superComboCount = 0; _root.runCounter = 0; } else if (Key.isDown(38)) { _root.playerState = "highkick"; } else if (Key.isDown(40)) { _root.playerState = "lowkick"; } else { _root.playerState = "kick"; } this.attackTime = getTimer(); _root.playerAttacking = true; walkCount = 0; } } if (Key.isDown(88)) { if (!_root.key_x) { _root.ultraCombo = true; } if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { _root.key_x = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if (_root.playerJumping) { _root.playerState = "jumppunch"; } else if ((_root.playerState == "run") && (_root.runCounter > 12)) { _root.playerJumping = true; _root.playerDy = -25; _root.gravity = _root.globalGravity; _root.playerState = "jumppunch"; } else if (Key.isDown(38)) { _root.playerState = "highpunch"; } else if (Key.isDown(40)) { _root.playerState = "lowpunch"; } else { _root.playerState = "punch"; _root.ultraCombo = true; } this.attackTime = getTimer(); if (this.attackTime >= 999999999) { _root.zen.play(); } _root.playerAttacking = true; walkCount = 0; } } if (Key.isDown(90)) { if (!_root.key_z) { _root.ultraCombo = true; } if (((!_root.key_z) && (!_root.key_x)) && (!_root.key_c)) { _root.key_z = true; _root.camDelay = 0; _root.playerWalkSpeed = 6; if (_root.playerJumping) { _root.playerState = "vert_jumppunch"; } else if ((_root.playerState == "run") && (_root.runCounter > 12)) { _root.playerJumping = true; _root.playerDy = -25; _root.gravity = _root.globalGravity; _root.playerState = "vert_jumppunch"; } else if (Key.isDown(38)) { _root.playerState = "vert_highpunch"; } else if (Key.isDown(40)) { _root.playerState = "vert_lowpunch"; } else { _root.playerState = "vert_punch"; _root.ultraCombo = true; } this.attackTime = getTimer(); _root.playerAttacking = true; walkCount = 0; } } if (Key.isDown(32)) { if (!_root.key_space) { _root.key_space = true; if (!_root.playerJumping) { _root.playerJumping = true; _root.playerAttacking = false; _root.playerState = "jump"; _root.playerDy = -52; _root.gravity = _root.globalGravity; walkCount = 12; } } } else { _root.key_space = false; } if (Key.isDown(83)) { if (!key_s) { _global.cheat = "S"; key_s = true; } } else { key_s = false; } if (Key.isDown(85)) { if (!key_u) { _global.cheat = _global.cheat + "U"; key_u = true; } } else { key_u = false; } if (Key.isDown(78)) { if (!key_n) { _global.cheat = _global.cheat + "N"; key_n = true; } } else { key_n = false; } if (Key.isDown(70)) { if (!key_f) { _global.cheat = _global.cheat + "F"; key_f = true; } } else { key_f = false; } if (Key.isDown(76)) { if (!key_l) { _global.cheat = _global.cheat + "L"; key_l = true; } } else { key_l = false; } if (Key.isDown(79)) { if (!key_o) { _global.cheat = _global.cheat + "O"; key_o = true; } } else { key_o = false; } if (Key.isDown(87)) { if (!key_w) { _global.cheat = _global.cheat + "W"; key_w = true; } } else { key_w = false; } if (Key.isDown(69)) { if (!key_e) { _global.cheat = _global.cheat + "E"; key_e = true; } } else { key_e = false; } if (Key.isDown(82)) { if (!key_r) { if (_global.cheat == "SUNFLOWE") { _root.playerHealth = 100; _root.bonus_sound.start(); } key_r = true; } } else { key_r = false; } } else if (Key.isDown(67)) { if (!_root.key_c) { _root.key_c = true; _root.superCombo = true; } } else { _root.key_c = false; } } }; _global.tenguAI = function () { this.gotoAndStop(this.state); if (this.range < 200) { } if (this.health > 0) { if (this.invincibleCounter > 0) { if ((this.invincibleCounter % 4) > 2) { this._visible = false; } else { this._visible = true; } this.invincibleCounter = this.invincibleCounter + 3; } if (this.invincibleCounter > 12) { this.invincible = false; this.invincibleCounter = 0; this._visible = true; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (((this.range > 400) || ((this.range > 700) && (this.state == "retreat"))) && (this.rangey < 120)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (280 + random(40))) && (this.range > 50)) { if (((((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if (this.range < 240) { this.state = "attack"; this.attackTime = getTimer(); this.sfxCount = 0; } this.attackCount = 0; } } else if ((this.range < 50) && (this.rangey < 200)) { if (this.state == "walk") { this.state = "retreat"; } } else if ((this.range < (240 - random(20))) && (this.rangey < 200)) { if (((((this.attackCount > 10) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; this.sfxCount = 0; } else { this.attackCount++; } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 200)) { this.state = "stand"; } } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, (this.speed * 2) * this._parent.dir)) && (_global.checkEdge(this._parent, 50, ((this.speed * 2) * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else { this._parent.dir = this._parent.dir * -1; } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else { this._parent.dir = this._parent.dir * -1; } this.attackCount++; if (((this.range < 250) && (this.range < 150)) && (random(6) == 0)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; this.sfxCount = 0; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this._parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (5 * this._parent.dir); } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } else if (this.state == "attack") { if (this.sfxCount > 6) { _root.woosh.start(); this.sfxCount = -6; } else { this.sfxCount++; } } else if (this.state == "jump") { if (this.sfxCount > 8) { _root.woosh.start(); this.sfxCount = -6; } else { this.sfxCount++; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker) || (this.jump.attack.spear_tip.hitTest(_root.game.player.hitChecker))) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_global.checkPlayer(this._parent, this._parent.dir, 0) || (_global.checkPlayer(this._parent, this._parent.dir * -1, 0))) { if ((this.state == "attack") && (this._parent.dir != _root.playerDir)) { _root.playerDx = 0; } if (((_root.playerAttacking && (this.attackTime >= _root.game.player.attackTime)) && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 18; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if (((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) || (_root.playerState == "capespin")) { if ((this.state != "stun") || (this.stunCount > 6)) { this.state = "stun"; this.stunCount = 0; _root.kick.start(); this.health = this.health - 22; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 18; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; this._visible = true; } } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 30) { if ((this.flash % 5) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; _root.enemyNum++; } } }; _global.samuraiAI = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (this.state != "retreat") { if ((this.range > (125 + random(150))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if ((this.range > (25 + random(25))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (240 + random(40))) && (this.range > (75 + random(25)))) { if (((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if ((this.range > 80) && (this.state != "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F7"); } else if ((this.range > (160 + random(50))) && (this.state == "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F72"); } } } else if ((this.range < (80 - random(20))) && (this.rangey < 400)) { if ((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) { if (random(18) == 0) { this.state = "retreat"; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x - (this.speed * this._parent.dir); } this.attackCount++; if (this.range > (200 + random(50))) { this.state = "walk"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } } if (this.health <= 0) { _root.score = _root.score + 2500; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; _root.enemyNum++; } } }; _global.samuraiAIs = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (this.state != "retreat") { if ((this.range > (125 + random(150))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if ((this.range > (25 + random(25))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (240 + random(40))) && (this.range > (75 + random(25)))) { if (((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if ((this.range > 80) && (this.state != "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F7"); } else if ((this.range > (160 + random(50))) && (this.state == "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); trace("\u00B9\u00A5\u00BB\u00F72"); } } } else if ((this.range < (80 - random(20))) && (this.rangey < 400)) { if ((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) { if (random(18) == 0) { this.state = "retreat"; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x - (this.speed * this._parent.dir); } this.attackCount++; if (this.range > (200 + random(50))) { this.state = "walk"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); } } } if (this.health <= 0) { _root.score = _root.score + 2500; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.samuraiAI2 = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { if ((this.rangey > 75) && (this.state == "walk")) { this.state = "stand"; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (this.state != "retreat") { if ((this.range > (125 + random(150))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } else if ((this.range > (25 + random(25))) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < (100 + random(40))) && (this.range > (50 + random(25)))) { if (((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if ((this.range > 50) && (this.state != "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); } else if ((this.range > (120 + random(50))) && (this.state == "retreat")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch.start(); } } } else if ((this.range < (80 - random(20))) && (this.rangey < 400)) { if ((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) { if (random(18) == 0) { this.state = "retreat"; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if ((this.range < (350 + random(25))) && (this.rangey < 75)) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x - (this.speed * this._parent.dir); } this.attackCount++; if (this.range > (160 + random(90))) { this.state = "walk"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 8) { this.stunCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.samurai.play(); this._parent._x = this._parent._x - (4 * this._parent.dir); } } } if (this.health <= 0) { _root.score = _root.score + 7500; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; _root.enemyNum++; } } }; _root.starCount = 0; _global.makeNinjaStar = function (ninja) { if (!_root.isPaused) { _root.game.ninjastar.duplicateMovieClip("star" + _root.starCount, _root.getNextHighestDepth()); _root.game["star" + _root.starCount]._xscale = -35 * ninja.dir; _root.game["star" + _root.starCount]._yscale = 35; _root.game["star" + _root.starCount]._x = ninja._x + (15 * ninja.dir); _root.game["star" + _root.starCount]._y = ninja._y - 100; _root.game["star" + _root.starCount].dir = ninja.dir; _root.game["star" + _root.starCount].speed = 39; _root.game["star" + _root.starCount].strength = 3; _root.game["star" + _root.starCount].onEnterFrame = function () { if ((this._x > 30000) || (this._x < -30000)) { this.removeMovieClip(); } this._x = this._x + (this.speed * this.dir); if (this.hitTest(_root.game.player.hitChecker)) { if ((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (!_root.playerInvincible)) && (!_root.playerJumping)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } }; _root.starCount++; } }; _global.ninjaAI = function () { if (_root.isPaused) { this.gotoAndStop("stand"); this._parent.dir = 1; } else { this.gotoAndStop(this.state); if (this.dy != 0) { this._y = this._y + this.dy; this.dy = this.dy + _root.gravity; if (this._y > this.defaulty) { this._y = this.defaulty; this.dy = 0; this.state = "land"; this.attackTime = 100000000000; } } if (this.range < 600) { } if (this.health > 0) { this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (((((this.range > 300) && (this.range < 425)) && (this.rangey < 400)) && (this.dy == 0)) && (random(5) == 0)) { this.attackCount++; if (this.attackCount > 24) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } } if (((((((this.range > (300 + random(100))) && (this.rangey < 400)) && (random(5) == 0)) && (this.state != "jump")) && (this.state != "fall")) && (this.state != "land")) && (this.state != "throw")) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if (((this.range < (440 - random(60))) && (this.range > 320)) && (random(3) == 0)) { if (((((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { if (this.attackCount > 18) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } this.attackCount++; } else if (!_global.checkWallatt(this._parent, -50, 300 * this._parent.dir)) { this.state = "jump"; this.dy = -40; } else if (this.attackCount > 10) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } else { this.attackCount++; } } } else if ((this.range < 100) && (this.rangey < 400)) { if ((((((((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "land")) && (this.state != "punch")) && (this.state != "throw")) && (this.state != "die")) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { } else if (random(4) == 0) { this.state = "retreat"; this._parent.dir = this._parent.dir * -1; } } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { this.defaulty = this._y; if ((this.range < 600) && (this.rangey < 400)) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } } else if (this.state == "stand") { if (this.range < 400) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { } else { this.state = "walk"; } } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else { this._parent.dir = this._parent.dir * -1; } this.attackCount++; if ((this.range < 120) && (this.attackCount > 12)) { this.state = "throw"; this.attackCount = 0; _root.woosh.start(); } } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else if (random(4) == 0) { this._parent.dir = this._parent.dir * -1; } this.attackCount++; } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } } else if (this.state == "jump") { this._parent._x = this._parent._x + (18 * this._parent.dir); if (this.dy > 0) { this.state = "punch"; this.attackTime = getTimer(); this.attackCount = 0; _root.woosh.start(); } } else if (this.state == "fall") { this.attackTime = 100000000000; } else if (this.state == "punch") { this._parent._x = this._parent._x + (36 * this._parent.dir); } if ((this.state == "jump") || (this.state == "punch")) { if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if (_root.playerAttacking) { if (!_root.playerJumping) { _root.playerDx = 0; } if (_root.playerAttacking && (this.state != "fall")) { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; this.dy = 12; this.attackTime = 100000000000; } } } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if ((((((_root.playerAttacking && (this.state != "jump")) && (this.state != "fall")) && (this.state != "punch")) && (this.state != "land")) && (this.state != "hurt")) && (this.state != "hurt_blood")) { if (!_root.playerJumping) { _root.playerDx = 0; } if (_root.playerAttacking && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch2.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 15; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.ninja.play(); } } } if (this.health <= 0) { if (this.dy != 0) { this._y = this._y + this.dy; this.dy = this.dy + _root.gravity; if (this._y > this.defaulty) { this._y = this.defaulty; this.dy = 0; _root.score = _root.score + 1000; this.state = "die"; } } } else if ((((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "land")) && (this.state != "punch")) && (this.attackCount > 10)) { if ((this._parent._y > 700) && (this._parent._y < 1900)) { } else { this.state = "retreat"; this.attackCount = 0; this._parent.dir = this._parent.dir * -1; } } } } } else { if (!this.flash) { if (this._y != this.defaulty) { this._y = this._y + this.dy; this.dy = this.dy + _root.gravity; if (this._y > this.defaulty) { this._y = this.defaulty; this.dy = 0; _root.score = _root.score + 1000; this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; this.gotoAndStop(this.state); } } else { _root.score = _root.score + 5000; this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; this.gotoAndStop(this.state); } } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; _root.enemyNum++; } } } }; _global.samuraiAI_OLD = function () { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.health > 0) { if (this.invincibleCounter > 0) { if (this.invincibleCounter > 15) { this.invincible = true; if ((this.invincibleCounter % 4) > 2) { this._visible = false; } else { this._visible = true; } } this.invincibleCounter++; } if (this.invincibleCounter > 40) { this.invincible = false; this.invincibleCounter = 0; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if ((this.range > 175) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } else if ((this.range < 100) && (this.range > 10)) { if (((((((((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; } } else if ((this.range < 30) && (this.rangey < 400)) { if (((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.state = "retreat"; this._parent.dir = this._parent.dir * -1; } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } this.attackCount++; } else if (this.state == "stand") { if (this.range < 350) { this.state = "walk"; } this.attackCount++; } else if (this.state == "walk") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this._parent, -50, this.speed * this._parent.dir)) && (_global.checkEdge(this._parent, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this._parent, -50, -6 * this._parent.dir)) { } } if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (!_root.playerInvincible)) && (!_root.playerJumping)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (((_global.checkPlayer(this._parent, this._parent.dir, -20) || (_global.checkPlayer(this._parent, this._parent.dir, -120))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -20))) || (_global.checkPlayer(this._parent, this._parent.dir * -1, -120))) { if (_root.playerAttacking) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; _root.punch2.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; this.state = "hurt_blood"; _root.punch.start(); this.health = this.health - 15; fallCount = 0; } } else if (_root.playerState == "capespin") { if (_root.lastHit1 != _root.playerState) { if (_root.lastHit1 == "") { this.invincibleCounter = 1; _root.comboCounter = 0; } else if (_root.lastHit2 == "") { this.invincibleCounter = 1; } else if (_root.lastHit3 == "") { this.invincibleCounter = 1; } _root.lastHit3 = _root.lastHit2; _root.lastHit2 = _root.lastHit1; _root.lastHit1 = _root.playerState; _root.kick.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } } } if (_root.comboCounter >= _root.COMBOTIME) { _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; } else { var _local4 = _global.checkForCombo(); if (_local4 > 0) { _global.showCombo(_local4); _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; this.health = 0; } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "retreat"; this.attackCount = 0; } } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.nishiAI = function () { if (this.health > 0) { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.invincibleCounter > 0) { if (this.invincibleCounter > 1) { this.invincible = true; } this.invincibleCounter++; } if (this.invincibleCounter > 38) { this.invincible = false; this.invincibleCounter = 0; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if ((this.state == "waiting") || (this.state == "reveal")) { if (this.range < 300) { if (_root.bossOverlay._currentframe == 1) { _root.bossOverlay.play(); } } } else { if (((this.range > 170) && (this.rangey < 400)) && (this.range > 50)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((this.range < 600) && ((this.state == "stand") || (this.state == "retreat"))) { this.state = "run"; this.attackCount++; } else if (this.state == "run") { if ((((((((this.range < 400) && (((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1)))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((this.range > 280) && (random(2) == 0)) { this.state = "chain"; this.attackTime = getTimer(); this.attackCount = 0; _root.whip.start(); } if ((this.range > 160) && (random(5) == 0)) { this.state = "whip"; this.attackTime = getTimer(); this.attackCount = 0; _root.whip.start(); } else if ((this.range > 100) && (random(5) == 0)) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch2.start(); } } if ((!_global.checkWall(this, -50, this.speed * this._parent.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } if (this.range > 600) { this.state = "stand"; } this.attackCount++; } else if (this.state == "retreat") { } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } else if ((this.range < 50) && (this.rangey < 400)) { if (((((this.state != "attack") && (this.state != "retreat")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "die")) { } } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 9) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } if (_root.hitCount > (3 + random(4))) { _root.comboCount = 0; this.invincibleCounter = 1; this.stunCount = 0; if (random(2) == 0) { this.state = "whip"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.whip.start(); } else { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.clash.start(); } } } this._parent._xscale = (this._parent.dir * -1) * Math.abs(this._parent._xscale); if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_root.game.player.hitTest(this._parent)) { var _local4 = 300 - this.health; _root.sword.health.gotoAndStop(_local4); if (_root.playerAttacking) { _root.playerDx = 0; if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { if (this.range > 40) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch2.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } else if (_root.playerState == "capespin") { if (((this.state != "stun") && (_root.hitCount < 4)) || (_root.hitCount < 4)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } } if (this.health <= 0) { _root.score = _root.score + 15000; this.state = "die"; } } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } } else { this.gotoAndStop("die"); if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.rtenguAI = function () { if (this.health > 0) { if (this.invincibleCounter > 0) { this.invincible = true; if ((this.invincibleCounter % 4) > 2) { } this.invincibleCounter = this.invincibleCounter + 1; } if (this.invincibleCounter > 64) { this.invincible = false; this.invincibleCounter = 0; } this.gotoAndStop(this.state); if (this.dy != 0) { this._parent._y = this._parent._y + this.dy; this.dy = this.dy + _root.gravity; if (this._parent._y > this.defaulty) { this._parent._y = this.defaulty; this.dy = 0; this.state = "land"; this.attackTime = 100000000000; } } if (this.range < 1500) { } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if ((this.state == "waiting") || (this.state == "reveal")) { if (this.range < 350) { if (_root.bossOverlay._currentframe == 1) { _root.bossOverlay.play(); } } } else { if (this.range > 300) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } if (this.state != "run") { this.sfxCount = 0; } if (this.state == "stand") { if ((this.range > 10) && (this.range < 600)) { this.state = "run_start"; this.attackCount++; } } else if (this.state == "run") { if (this.sfxCount > (2 + random(2))) { _root.woosh.start(); this.sfxCount = 0; } else { this.sfxCount++; } if (((this.range < 320) && (this.attackCount > 16)) && (((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1)))) { this.attackCount++; if (((this.range < 200) && (this.range > 150)) && (random(8) == 0)) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch2.start(); } else if (((this.range > 260) && (this._parent._x > 17450)) && (random(8) == 0)) { this.state = "jump"; this.dy = -40; } } else { this.attackTime = getTimer(); } if (this._parent._x < 17300) { _root.flipCounter++; if (_root.flipCounter > 5) { this._parent._x = this._parent._x + this.speed; this._parent.dir = 1; _root.flipCounter = 0; } } else if (this._parent._x > 18250) { this._parent._x = this._parent._x - this.speed; this._parent.dir = -1; } else { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } if (this.range > 600) { this.state = "stand"; } this.attackCount++; } else if (this.state == "retreat") { this.state = "stand"; } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 10) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } if (_root.hitCount > (3 + random(6))) { _root.comboCount = 0; this.invincibleCounter = 1; this.stunCount = 0; if (random(3) == 0) { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.clash.start(); } else { this.state = "jump"; this.dy = -40; } } } else if (this.state == "jump") { this._parent._x = this._parent._x + (this.speed * this._parent.dir); if (this.dy > 0) { if (random(4) == 0) { this.state = "fall"; } else { this.state = "spear"; this.attackTime = getTimer(); this.attackCount = 0; _root.punch2.start(); } } } else if (this.state == "fall") { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } else if (this.state == "spear") { this._parent._x = this._parent._x + ((this.speed * this._parent.dir) * 1.8); this.attackTime = getTimer(); } this._parent._xscale = (this._parent.dir * -1) * Math.abs(this._parent._xscale); if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker) || (this.jump.attack.spear_tip.hitTest(_root.game.player.hitChecker))) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_root.game.player.hitTest(this._parent)) { var _local5 = 300 - this.health; trace("this.health:" + this.health); _root.sword.health.gotoAndStop(_local5); trace("\u00C9\u00CB\u00BA\u00A6" + healthShow); if (_root.playerAttacking && (this._parent._y == this.defaulty)) { _root.playerDx = 0; if (_root.playerAttacking && (this.attackTime >= _root.game.player.attackTime)) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.tengu.play(); if (!_global.checkWall(_parent, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (6 * this._parent.dir); } } } } if (this.health <= 0) { _root.score = _root.score + 10000; this.state = "die"; } } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "stun")) && (this.state != "fall")) && (this.attackCount > 10)) { } } } } else { this.gotoAndStop("die"); if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _root.kiCount = 0; _global.makeKi = function (boss, fast) { _root.splash.start(); _root.game.kiSpawn.duplicateMovieClip("ki" + _root.kiCount, _root.getNextHighestDepth()); _root.game["ki" + _root.kiCount]._xscale = 140; _root.game["ki" + _root.kiCount]._yscale = 120; _root.game["ki" + _root.kiCount]._x = boss._x + (15 * boss.dir); _root.game["ki" + _root.kiCount]._y = boss._y + 105; _root.game["ki" + _root.kiCount].dir = boss.dir; if (fast) { _root.game["ki" + _root.kiCount].speed = 36; } else { _root.game["ki" + _root.kiCount].speed = 36; } _root.game["ki" + _root.kiCount].strength = 6; _root.game["ki" + _root.kiCount]._xscale = boss.dir * Math.abs(_root.game["ki" + _root.kiCount]._xscale); _root.game["ki" + _root.kiCount].onEnterFrame = function () { if ((this._x > 30000) || (this._x < -30000)) { this.removeMovieClip(); } this._x = this._x + (this.speed * this.dir); if (this.hitBox.hitTest(_root.game.player.hitChecker)) { if ((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } }; _root.kiCount++; }; _global.shyAI = function () { if (this.health > 0) { this.gotoAndStop(this.state); if (this.range < 400) { } if (this.invincibleCounter > 0) { if (this.invincibleCounter > 10) { this.invincible = true; } this.invincibleCounter++; } if (this.invincibleCounter > 24) { this.invincible = false; this.invincibleCounter = 0; } if (this.falling) { this.state = "fall"; if (this._parent._y < 450) { this.dy = this.dy + 2; this._parent._y = this._parent._y + this.dy; } else { this._parent._y = 450; this.falling = false; this.dy = 0; this.state = "land"; _root.isPaused = false; } } else { this.dy = 26; } this.range = Math.abs(this._parent._x - _root.game.player._x); this.rangey = Math.abs(this._parent._y - _root.game.player._y); if (!_root.bridgeFell) { if (this.range < 240) { if ((_root.bossOverlay._currentframe == 1) && (!_root.bossedOnce)) { _root.bossOverlay.play(); } } } else { if ((this.range > 250) && (this.rangey < 400)) { if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; this.flipCount = 0; } else if (this._parent._x < _root.game.player._x) { this.flipCount = 0; this._parent.dir = 1; } } else if (this.range < 10) { } if ((this.range < 500) && (((this.state == "stand") || (this.state == "waiting")) || (this.state == "retreat"))) { this.state = "run"; this.attackCount++; } else if (this.state == "run") { if ((((((((this.range < 350) && (((this._parent._x > _root.game.player._x) && (this._parent.dir == -1)) || ((this._parent._x < _root.game.player._x) && (this._parent.dir == 1)))) && (this.attackCount > 10)) && (this.state != "attack")) && (this.state != "jump")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((this.range > 200) && (random(4) == 0)) { this.state = "far_attack"; this.attackTime = getTimer(); this.attackCount = 0; if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } else if ((this.range > 150) && (random(4) == 0)) { this.state = "attack"; this.attackTime = getTimer(); this.attackCount = 0; if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } } if ((!_global.checkWall(this, -50, this.speed * this._parent.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } if (this.range > 500) { this.state = "stand"; } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, this.speed * this._parent.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this._parent.dir) * 5))) { this._parent._x = this._parent._x + (this.speed * this._parent.dir); } this.attackCount++; if (this.range > 300) { this.state = "run"; } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (18 * this._parent.dir); } } else if (this.state == "block") { if (_root.playerAttacking && (this.blockCount > 3)) { if (_global.checkPlayer_boss(this, this._parent.dir, 0) || _global.checkPlayer_boss(this, this._parent.dir * -1, -120)) { if (!_global.checkWall(this, -50, -6 * this._parent.dir)) { this._parent._x = this._parent._x - (10 * this._parent.dir); } this.blockCount = 0; } } this.blockCount++; if ((this.blockCount > 16) || (random(24) == 0)) { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; this.invincible = true; this.invincibleCounter = 1; _root.clash.start(); } } else if (this.state == "stun") { this.stunCount++; if (this.stunCount > 10) { this.stunCount = 0; _root.comboCount = 0; _root.hitCount = 0; this.state = "hurt_blood"; } if (_root.hitCount > (2 + random(4))) { _root.comboCount = 0; this.stunCount = 0; if (random(12) == 0) { this.state = "break"; this.attackTime = getTimer() - 1000; this.attackCount = 0; _root.clash.start(); } else { this.state = "block"; this.blockCount = 0; } } if (this._parent._x > _root.game.player._x) { this._parent.dir = -1; } else if (this._parent._x < _root.game.player._x) { this._parent.dir = 1; } } this._parent._xscale = this._parent.dir * Math.abs(this._parent._xscale); if (this.attack.spear_tip.hitTest(_root.game.player.hitChecker)) { if (((((_root.playerState != "hurt") && (_root.playerState != "hurt2")) && (_root.playerState != "hurt3")) && (!_root.playerInvincible)) && (this.attackTime < _root.game.player.attackTime)) { if (!_root.m_hurt_sound) { _root.m_hurt.start(); _root.m_hurt_sound = true; } if (!_root.playerJumping) { if (((this._parent._x > _root.game.player._x) && (_root.playerDir == 1)) || ((this._parent._x < _root.game.player._x) && (_root.playerDir == -1))) { _root.playerState = "hurt"; } else { _root.playerState = "hurt2"; } } else { _root.playerState = "hurt3"; } _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } if (_global.checkPlayer_boss(this, this._parent.dir, 0) || (_global.checkPlayer_boss(this, this._parent.dir * -1, -120))) { if ((_root.playerAttacking && (!this.invincible)) && (this.attackTime >= _root.game.player.attackTime)) { _root.playerDx = 0; if (((((((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.state != "block")) && (this.state != "land")) && (this.state != "break")) && (!this.invincible)) { trace("\u00C9\u00CB\u00BA\u00A6"); var _local5 = 300 - this.health; _root.sword.health.gotoAndStop(_local5); if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch2.start(); this.health = this.health - 6; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { if ((this.state != "stun") || (this.stunCount > 6)) { _root.punch.start(); this.health = this.health - 8; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } else if (_root.playerState == "capespin") { if ((this.state != "stun") || (this.stunCount > 6)) { _root.kick.start(); this.health = this.health - 5; this.state = "stun"; this.stunCount = 0; fallCount = 0; _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } this.stun.play(); } } } if (_root.comboCounter >= _root.COMBOTIME) { _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; } else { var _local4 = _global.checkForCombo(); if (_local4 > 0) { _global.showCombo(_local4); _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; } } if (this.health <= 0) { _root.score = _root.score + 25000; this.state = "die"; } } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { if (this.range < 30) { this.state = "retreat"; this.attackCount = 0; } } } } } else { this.gotoAndStop("die"); if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.ATTACK_RANGE = 80; _global.ATTACK_RANGE = 100; _global.goonAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < _global.ATTACK_RANGE) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if ((((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "walk"; } else { this.state = "attack"; this.attackCount = 0; } } } else if ((this.state == "hurt") || (this.state == "hurt_blood")) { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { this.invincible = true; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt_blood"; fallCount = 0; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if (((((this.state != "attack") && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "hurt_blood")) && (this.state != "fall")) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt_blood"; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt_blood"; } this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.goonAI_mod = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = 1; } else if (this._x < _root.game.player._x) { this.dir = -1; } } else if ((((this.range < 200) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x < _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x > _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 200) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 75) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "waiting") { if (this.range < 250) { this.state = "reveal"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 240) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "run_start"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "run_start"; } } else if ((this.state == "run") || (this.state == "run_start")) { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + ((this.speed * this.dir) * -1); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge_boss(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - ((this.speed * this.dir) * -1); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "run_start"; } else { this.state = "attack"; this.attackCount = 0; } } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - ((6 * this.dir) * -1); } } if (_global.checkPlayer_boss(this, this.dir, -20)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.range < 160)) { this.invincible = true; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer_boss(this, this.dir, 180)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; } this.state = "hurt"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 250; this.state = "die"; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (global.checkPlayer_boss(this, this.dir, 0)) { } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.goonAI_mod2 = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = 1; } else if (this._x < _root.game.player._x) { this.dir = -1; } } else if ((((this.range < 200) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x < _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x > _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 200) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 75) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "waiting") { if (this.range < 250) { this.state = "reveal"; } } else if (this.state == "stand") { this.attackCount++; rand = Math.random() - Math.random(); if (((this.range < 240) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { rand = Math.random() - Math.random(); if (rand > 0) { this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "run_start"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "run_start"; } } else if ((this.state == "run") || (this.state == "run_start")) { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge_boss(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + ((this.speed * this.dir) * -1); } this.attackCount++; } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge_boss(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - ((this.speed * this.dir) * -1); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "run_start"; } else { this.state = "attack"; this.attackCount = 0; } } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - ((6 * this.dir) * -1); } } if (_global.checkPlayer_boss(this, this.dir, -20)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.range < 160)) { this.invincible = true; if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer_boss(this, this.dir, 180)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { if ((((_root.playerState == "kick") || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.kick.start(); this.health = this.health - 15; } else if ((((_root.playerState == "highpunch") || (_root.playerState == "lowpunch")) || (_root.playerState == "punch")) || (_root.playerState == "jumppunch")) { _root.punch2.start(); this.health = this.health - 15; } else if ((((_root.playerState == "vert_highpunch") || (_root.playerState == "vert_lowpunch")) || (_root.playerState == "vert_punch")) || (_root.playerState == "vert_jumppunch")) { _root.punch.start(); this.health = this.health - 15; } this.state = "hurt"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 250; this.state = "die"; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root.m_hurt.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (global.checkPlayer_boss(this, this.dir, 0)) { } } else { if (!this.flash) { this.flash = 1; if (((((_root.playerState == "capespin") || (_root.playerState == "kick")) || (_root.playerState == "highkick")) || (_root.playerState == "lowkick")) || (_root.playerState == "jumpkick")) { _root.goon_die.start(); } else { _root.goon_die_stab.start(); } this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.maidAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); this.rangey = Math.abs(this._y - _root.game.player._y); if ((this.range > 180) && (this.rangey < 400)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } else if ((((this.range < 180) && (this.rangey < 400)) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; } else if ((((((this.range < 50) && (this.rangey < 400)) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if ((this.range < 400) && (this.rangey < 400)) { this.state = "stand"; } } else if (this.state == "stand") { this.attackCount++; this.rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 5)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 8)) { this.rand = Math.random() - Math.random(); if (this.rand > 0) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 10); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if (this.range > 180) { this.state = "walk"; } } else if (this.state == "walk") { if ((!_global.checkWall(this, -50, this.speed * this.dir)) && (_global.checkEdge(this, 50, (this.speed * this.dir) * 5))) { this._x = this._x + (this.speed * this.dir); } this.attackCount++; if ((((this.range > 180) && (this.rangey < 220)) && (this.attackCount < 2)) && (!this.whipped)) { this.state = "attack2"; } } else if (this.state == "retreat") { if ((!_global.checkWall(this, -50, (-this.speed) * this.dir)) && (_global.checkEdge(this, 50, ((-this.speed) * this.dir) * 5))) { this._x = this._x - (this.speed * this.dir); } this.attackCount++; if ((this.attackCount > 5) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else if (!this.whipped) { this.state = "attack2"; } else { this.state = "attack"; } } } else if (this.state == "attack2") { if (this.range < 400) { if ((((this.maid.hitBox.hitTest(_root.game.player) && (this.attackCount < 2)) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) && (!this.whipped)) { this.whipped = true; _root.punch.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; this.attackCount++; } } else { this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, -6 * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (fallCount < 6)) { if (!_global.checkWall(this, -50, -10 * this.dir)) { this._x = this._x - (10 * this.dir); } this.fallCount++; } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "fall")) { this.health = this.health - 5; this.state = "hurt"; _root.kick.start(); } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.whipped = false; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if (_root.playerState == "highkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } } } } else { if (!this.flash) { this.flash = 1; _root.goon_die.start(); this.state = "die"; } else { this.flash++; } if (this.flash > 50) { if ((this.flash % 4) < 2) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; _root.eKills++; delete this.onEnterFrame; } } }; _global.penguinAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { if (this._x > 2300) { this.dir = 1; this.state = "dodge"; this.dy = -12; } else if (this._x < 0) { this.dir = -1; this.state = "dodge"; this.dy = -12; } if (this.state != "dodge") { if (Math.abs(this._y - this.enemy_y) > 5) { this._y = this._y - ((this._y - this.enemy_y) * 0.3); } else { this._y = this.enemy_y; } } this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 320)) { if (this.state != "dodge") { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } if ((((((this.attackCount < 3) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "block")) { this.state = "attack2"; this.attackCount++; } } } else if ((this.range < 180) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } if (this.range > 360) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } this.attackCount = 0; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "walk") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x + (this.speed * this.dir); } } else if (this.state == "dodge") { if (this._y <= this.enemy_y) { this._y = this._y + this.dy; this.dy = this.dy + _root.globalGravity; if (this._x > 2100) { this.dir = 1; this._x = this._x - (15 * this.dir); } else if (this._x < 100) { this.dir = -1; this._x = this._x - (15 * this.dir); } else if (!_global.checkWall(this, -50, this.speed * (-this.dir))) { this._x = this._x - (15 * this.dir); } } else { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } this.fallCount++; if (this.fallCount >= 20) { this.dy = 0; this._y = this.enemy_y; this.state = "stand"; } } else if (this.state == "hurt") { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } } else if ((this.state == "fall") && (this.fallCount < 6)) { if (!_global.checkWall(this, -50, this.speed * this.dir)) { this._x = this._x - (6 * this.dir); } this.fallCount++; } else if (this.state == "attack2") { if (_root.game.player.hitTest(this.laser.hitBox)) { if (!done) { done = true; if (((_root.playerState != "capespin") && (_root.playerState != "electro")) && (!_root.playerInvincible)) { _root.playerState = "electro"; _root.playerHealth = _root.playerHealth - this.stength; } } } else { done = false; } } if (_global.checkBatarang(this)) { if ((((this.state != "hurt") && (this.state != "fall")) && (this.state != "block")) && (this.state != "dodge")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } rand = Math.random() * 5; if (rand > 2) { this.state = "block"; } else { this.health = this.health - 5; this.state = "hurt"; if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } } } if (_global.checkPlayer(this, this.dir)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "attack")) { if (_root.playerState == "lowkick") { this.health = this.health - 15; this.state = "fall"; this.fallCount = 0; _root.kick.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } else if (((_root.playerState == "punch") || (_root.playerState == "lowpunch")) || (_root.playerState == "kick")) { this.health = this.health - 10; this.state = "hurt"; _root.punch.start(); _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } } if (this.health <= 0) { _root.score = _root.score + 500; this.state = "die"; } } else if (((((this.state == "attack") || (this.state == "attack2")) && (_root.playerState != "hurt")) && (_root.playerState != "fall")) && (!_root.playerInvincible)) { _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.stength; _root.playerInvincible = true; } else if (((((this.state != "dodge") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "attack"; this.fallCount = 0; } } else if (_global.checkPlayer(this, this.dir, -120)) { _root.playerDx = 0; if (((((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "dodge")) && (this.state != "attack")) && (this.state != "attack2")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } _root.hitCount++; _root.comboCount = 10; if (_root.hitCount > 2) { _root.comboMeter = true; } } } else if (((((((!_global.checkWall(this, this.enemyHeight)) && (this.state != "dodge")) && (this.state != "block")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "hurt")) && (this.state != "fall")) { this.state = "walk"; } } else { _root.gotoLast = "start"; _root.gotoNext = "card:escape"; _root.fadeout.play(); if (!bammed) { _root.bam.start(); bammed = true; } } }; _global.kabukiAI = function () { this.gotoAndStop(this.state); if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((((this.range < 180) && (this.state != "jumpOver")) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if (((((((this.range < 80) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state == "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { this.state = "retreat"; } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "greet"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); rand = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (rand > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { rand = Math.random() - Math.random(); if (rand > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (rand > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { rand = Math.random() - Math.random(); if (rand > 0) { this.state = "walk"; } else { this.state = "jump"; this.dy = 32; } } } else if (this.state == "duck") { if (this.jumping) { this._x = this._x - (this.speed * this.dir); if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jump") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.4); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "jumpOver") { if (this.jumping) { this._x = this._x - ((this.speed * this.dir) * -1.8); this._y = this._y - this.dy; this.dy = this.dy - 3; if (this._y > this.ground) { this.state = "land"; this.jumping = false; this._y = this.ground; } if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (12 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); this.state = "jumpOver"; this.dy = 32; } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); this.state = "jumpOver"; this.dy = 32; } } else if ((this.state == "fall") && (fallCount < 6)) { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (10 * this.dir); this.fallCount++; } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.state != "jump") { if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } } if (_global.checkBatarang(this)) { if ((((((((this.state != "hurt") && (this.state != "fall")) && (this.state != "retreat")) && (this.state != "duck")) && (this.state != "block")) && (this.state != "jumpOver")) && (this.state != "idle")) && (this.state != "greet")) { rand = random(10); if (rand > 6) { this.state = "block"; } else if (rand > 3) { this.state = "duck"; } else { this.health = this.health - 5; this.state = "fall"; _root.kick.start(); } } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if (((this.state != "jumpOver") && (this.state != "idle")) && (this.state != "greet")) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) { this.invincible = true; if (_root.playerState == "lowkick") { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } else if ((_root.playerState == "highpunch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.punch2.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "highkick") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 15; this.state = "fall"; fallCount = 0; } } else if ((_root.playerState == "punch") && (this.state != "duck")) { rand = random(5); if (rand > 2) { this.state = "duck"; } else { _root.kick.start(); this.health = this.health - 10; this.state = "hurt"; fallCount = 0; } } else { _root.punch.start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; _root.hitCount = 0; } } else if (((this.state == "attack") && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if ((((((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jump")) && (this.state != "jumpOver")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -160)) { _root.playerDx = 0; if (((_root.playerAttacking && (this.state != "hurt")) && (this.state != "fall")) && (this.state != "jumpOver")) { _root.punch2.start(); this.health = this.health - 20; this.state = "fall"; this.invincible = true; fallCount = 0; if (this.health <= 0) { _root.score = _root.score + 100; this.state = "die"; } } } } else if ((((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) && (this.state != "fall")) { } else if (((this.state != "attack") && (this.state != "hurt")) && (this.state != "fall")) { if (this.dir > 0) { } } } else { this.gotoAndStop("die"); if (this._y < this.ground) { this._y = this._y - ((this._y - this.ground) * 0.3); if ((this.ground - this._y) < 1) { this.jumping = false; this._y = this.ground; } } if (!this.flash) { this.flash = 1; _root.bam.start(); } else { this.flash++; } if (this.flash > 60) { if ((this.flash % 6) < 3) { this._visible = false; } else { this._visible = true; } } if (this.flash > 100) { this._visible = false; delete this.onEnterFrame; } } }; _global.roboAI = function () { this.gotoAndStop(this.state); var _local5 = Math.ceil((300 - this.health) / 50) + 1; if (_local5 > this.robo.glass._currentframe) { this.robo.glass.gotoAndStop(_local5); } if (this.health > 0) { this.range = Math.abs(this._x - _root.game.player._x); if ((this.range > 180) && (this.range < 240)) { if (((this.state != "attack") && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local4 = random(10); if (_local4 > 3) { this.state = "attack"; this.attackCount = 0; } else if (_local4 > 7) { this.state = "attack2"; this.attackCount = 0; } else { this.state = "retreat"; } } } else if (((((this.range > 240) && (this.state == "stand")) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } var _local4 = random(10); if (_local4 > 3) { this.state = "attack2"; this.attackCount = 0; } else if (_local4 > 8) { this.state = "attack3"; this.attackCount = 0; this.dx = 2; } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.state = "attack"; this.attackCount = 0; this.dir = this.dir * -1; } else if ((((((this.range < 80) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { var _local4 = random(10); if (_local4 > 5) { this.state = "attack"; this.attackCount = 0; } else { this.state = "retreat"; } } else if (((((this.range < 50) && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "hurt")) { this.state = "retreat"; } if (this.range > 400) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } this._xscale = this.dir * Math.abs(this._xscale); if (this.state == "idle") { if (this.range < 320) { this.state = "attack"; } } else if (this.state == "stand") { this.attackCount++; this.attackCount = this.attackCount - random(1); var _local4 = Math.random() - Math.random(); if (((this.range < 100) && (this.attackCount > 15)) && (_local4 > 0.7)) { this.state = "attack"; this.attackCount = 0; } else if ((this.range < 150) && (this.attackCount < 18)) { _local4 = Math.random() - Math.random(); if (_local4 > 0.5) { this.state = "retreat"; this.attackCount = int((-Math.random()) * 30); if (_local4 > 0.5) { this.dir = this.dir * -1; } } else { this.state = "walk"; } } else if ((this.attackCount > ((Math.random() * 20) + 25)) || (this.range > 300)) { this.state = "walk"; } } else if (this.state == "walk") { this._x = this._x + (this.speed * this.dir); this.attackCount++; } else if (this.state == "retreat") { this._x = this._x - ((this.speed * this.dir) * 1.3); if (this._x > this.xMax) { this.dir = -1; this.state = "attack3"; this.dx = 2; } else if (this._x < this.xMin) { this.dir = 1; this.state = "attack3"; this.dx = 2; } else { this.state = "attack"; this.attackCount = 0; } this.attackCount++; if ((this.attackCount > 25) || (this.range > ((Math.random() * 100) + 250))) { var _local4 = Math.random() - Math.random(); if (_local4 > 0) { this.state = "walk"; } } } else if (this.state == "attack3") { if (this.roboFlying) { if (this.dx > 0) { if ((this._x > 100) && (this._x < 2100)) { this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x < 100) { this.dir = 1; this._x = this._x + ((this.speed + this.dx) * this.dir); } else if (this._x > 2100) { this.dir = -1; this._x = this._x + ((this.speed + this.dx) * this.dir); } if (flipped) { this.dx = this.dx - 4; } else { this.dx = this.dx + 3; } if ((((this.dx > 100) || (this.dx < -100)) || (this.range > 1000)) && (!flipped)) { flipped = true; this.dir = this.dir * -1; } } else if (flipped) { flipped = false; this.dx = 0; this.robo.play(); this.roboFlying = false; } } if ((this.hitTest(_root.game.player) && (!_root.playerInvincible)) && (_root.playerState != "hurt")) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } } else if (this.state == "hurt") { if ((this._x < this.xMax) && (this._x > this.xMin)) { this._x = this._x - (8 * this.dir); } else if (this._x > this.xMax) { this._x = this._x - ((this._x - this.xMax) / 2); } else if (this._x < this.xMin) { this._x = this._x - ((this._x - this.xMin) / 2); } } if (this.hitTest(_root.game.player)) { if ((((((((_root.playerState == "jumppunch") || (_root.playerState == "jumpkick")) && (_root.playerAttacking)) && (_root.playerJumping)) && (this.state != "hurt")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "idle")) { this.health = this.health - 5; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } if (((this.robo.hitBox.hitTest(_root.game.player) && ((this.state == "attack") || (this.state == "attack2"))) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } if (_global.checkBatarang(this)) { if ((((((this.state != "hurt") && (this.state != "attack")) && (this.state != "attack2")) && (this.state != "attack3")) && (this.state != "block")) && (this.state != "idle")) { var _local4 = random(10); if (_local4 > 3) { this.state = "block"; _root["metal" + Math.ceil(Math.random() * 3)].start(); } else { this.health = this.health - 5; this.state = "hurt"; _root["metal" + Math.ceil(Math.random() * 3)].start(); } } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } if (_global.checkPlayer(this, this.dir, -20)) { _root.playerDx = 0; if ((((this.state != "idle") && (!((this.state == "attack") && (this.robo._currentframe > 6)))) && (this.state != "attack2")) && (this.state != "attack3")) { if (_root.playerAttacking && (this.state != "hurt")) { this.invincible = true; if (_root.playerState == "lowkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highpunch") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else if (_root.playerState == "highkick") { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 15; this.state = "hurt"; fallCount = 0; } else { _root["metal" + Math.ceil(Math.random() * 3)].start(); this.health = this.health - 10; this.state = "hurt"; } _root.hitCount++; _root.comboCount = 50; if (_root.hitCount > 2) { _root.comboMeter = true; } if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; _root.hitCount = 0; } } if (((((this.state == "attack") || (this.state == "attack2")) || (this.state == "attack3")) && (_root.playerState != "hurt")) && (!_root.playerInvincible)) { _root["metal" + Math.ceil(Math.random() * 3)].start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - this.strength; _root.playerInvincible = true; } else if (((((this.state != "attack") && (this.state == "attack2")) && (this.state == "attack3")) && (this.state != "hurt")) && (this.attackCount > 10)) { this.state = "attack"; this.attackCount = 0; } } else if (_global.checkPlayer(this, this.dir, -100)) { _root.playerDx = 0; if (_root.playerAttacking && (this.state != "hurt")) { _root.punch2.start(); this.health = this.health - 20; this.state = "hurt"; this.invincible = true; if (this.health <= 0) { _root.score = _root.score + 3000; this.state = "die"; } } } } else if (((!_global.checkWall(this, this._height)) && (this.state != "attack")) && (this.state != "hurt")) { } else if ((this.state != "attack") && (this.state != "hurt")) { if (this.dir > 0) { } } } else { if (!this.flash) { this.gotoAndStop("die"); this.flash = 1; } else { this.flash++; } if (this.flash > 100) { _root.gotoNext = "card:end"; _root.fadeout.play(); if (!played) { _root.ignition.start(); played = true; } this._visible = true; delete this.onEnterFrame; } } }; _global.birdAI = function () { this._xscale = this.dir * Math.abs(this._xscale); this.range = Math.abs(this._x - _root.game.player._x); if (((this.range > 180) && (this.range < 240)) && (this.state != "die")) { if (this.turnBack) { this.turnBack = false; this.state = "fly"; if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } } else if (((this.range < 180) && (_root.playerAttacking)) && ((((this.dir == 1) && (_root.playerDir == 1)) && (this._x > _root.game.player._x)) || (((this.dir == -1) && (_root.playerDir == -1)) && (this._x < _root.game.player._x)))) { this.dir = this.dir * -1; } else if (this.range > 500) { if (this._x > _root.game.player._x) { this.dir = -1; } else if (this._x < _root.game.player._x) { this.dir = 1; } } else if ((this.range > 320) && (this.state != "die")) { this.state = "glide"; this.attackCount = 0; } this.gotoAndStop(this.state); if (this.state == "fly") { this._x = this._x + ((random(this.speed) + this.speed) * this.dir); this._y = this._y - ((random(9) - random(6)) + (((this._y - _root.game.player._y) + 45) / 16)); this.flyCount++; if (this.flyCount > 10) { this.attackCount = 0; } if (this.flyCount > 30) { this.state = "glide"; this.flyCount = 0; } } else if (this.state == "glide") { this._x = this._x + (((random(this.speed) + (this.speed * 2)) + 5) * this.dir); this._y = this._y - ((((this._y - _root.game.player._y) + 65) / 16) + random(3)); this.flyCount++; if (this.flyCount > 30) { this.state = "fly"; this.flyCount = 0; } } else if (this.state == "die") { this._y = this._y + this.dy; this.dy++; this.dieCount++; if (this.dieCount > 200) { this._x = _root.game.player._x + (1000 * _root.playerDir); this._y = _root.game.player._y - 1000; this.health = 30; this.state = "glide"; this.flyCount = 0; this.attackCount = 0; birdSfx = false; } } if ((this._x < (_root.game.player._x + 700)) || (this._x > (_root.game.player._x - 700))) { if (!birdSfx) { birdSfx = true; _root.eagle.start(); } } if (_global.checkPlayer(this, this.dir, 40)) { if ((_root.playerAttacking && (this.state != "hurt")) && (this.state != "die")) { _root.kick.start(); this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.state = "die"; this.dieCount = 0; this.dy = 3; _root.score = _root.score + 100; } } else if (((_root.playerState != "hurt") && (this.state != "hurt")) && (this.state != "die")) { if (this.attackCount == 0) { if (this.state == "fly") { this.state = "attack"; this.flyCount = 0; } _root.kick.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; } this.attackCount++; } } if (_global.checkBatarang(this)) { if ((this.state != "hurt") && (this.state != "die")) { this.health = this.health - 10; if (this.health > 0) { this.state = "hurt"; _root.kick.start(); } else { this.dieCount = 0; this.state = "die"; this.dy = 3; _root.score = _root.score + 100; } } } }; _global.respawn = function () { if ((_root.eKills > 0) && ((_root.eKills % _root.enemies.length) == 0)) { i = 0; while (i < _root.enemies.length) { if (_root.enemies[i]._name.substring(0, 4) == "goon") { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].speed = 9; _root.enemies[i].attackCount = 0; } if (_root.enemies[i]._name.substring(0, 4) == "maid") { _root.enemies[i].onEnterFrame = _global.maidAI; _root.enemies[i].speed = 12; _root.enemies[i].whipped = true; _root.enemies[i].attackCount = 5; } _root.enemies[i].state = "walk"; _root.enemies[i].health = 80; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.respawned++; _root.eKills = 0; } if (_root.respawned > 3) { _root.camHeight = _root.camHeight + 4; _root.gotoNext = "level4b"; _root.fadeout.play(); } }; _global.respawn2 = function () { if (((_root.respawned == 0) && (_root.eKills > 0)) && ((_root.eKills % _root.enemies.length) == 0)) { _root.overlay.gotoAndPlay("fight"); i = 0; while (i < 8) { _root.enemies[i].onEnterFrame = _global.goonAI; _root.enemies[i].state = "walk"; _root.enemies[i].health = 50; _root.enemies[i].speed = 9; _root.enemies[i].dir = -1; _root.enemies[i].attackCount = 0; _root.enemies[i].fallCount = 0; _root.enemies[i].flash = 0; _root.enemies[i]._visible = true; rand = random(10); if (rand > 4) { _root.enemies[i]._x = (_root.game.player._x + 500) + random(600); _root.enemies[i].dir = -1; } else { _root.enemies[i]._x = (_root.game.player._x - 500) - random(600); _root.enemies[i].dir = 1; } i++; } _root.eKills = 0; _root.respawned++; } if ((_root.respawned > 0) && (_root.eKills == 8)) { _root.camHeight = _root.camHeight + 15; _root.gotoNext = "card:bank"; _root.fadeout.play(); } }; _global.comboLogic = function () { if (_root.comboMeter) { this.gotoAndStop(_root.hitCount); targetx = _root.game.player._x - (_root.playerDir * 70); targety = _root.game.player._y - 20; _root.comboCount--; if (_root.comboCount < 0) { this._alpha = this._alpha - 10; if (this._alpha < 0) { _root.comboMeter = false; _root.score = _root.score + (_root.hitCount * 100); _root.hitCount = 0; } } else if (this._alpha < 100) { this._alpha = this._alpha + ((100 - this._alpha) / 4); } } else { this._alpha = 0; targetx = _root.game.player._x + (_root.playerDir * 70); targety = _root.game.player._y - 20; } this._x = this._x + ((targetx - this._x) * 1.8); this._y = this._y + ((targety - this._y) * 1.8); }; _global.itemLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.coins = _root.coins + 1; _root.score = _root.score + 50; this.collected = true; _root.coin_flink.start(); if (_root.coins >= 100) { _root.lives++; _root.coins = 0; _root.score = _root.score + 5000; _root.bonus_sound.start(); if (_root.lives > 4) { _root.HUD.livesBar.gotoAndStop(5); } else { _root.HUD.livesBar.gotoAndStop(_root.lives + 1); } } } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.lifeLogic = function () { if (!this.collected) { if (this.hitTest(_root.game.player)) { _root.playerHealth = 100; _root.score = _root.score + 50; this.collected = true; _root.item.start(); } } else if (this._visible) { this._visible = false; delete this.onEnterFrame; } }; _global.bgTouch = function () { if (!this.hit) { if (this.hitTest(_root.game.player)) { this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgHit = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.play(); this.hit = true; delete this.onEnterFrame; } } }; _global.bgLight = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 4; } } else if (this._y < -50) { this._y = this._y + this.dy; this.dy = this.dy + 1; } else { this.play(); delete this.onEnterFrame; } }; _global.bgCage = function () { if (!this.hit) { if (this.hitTest(_root.game.player) && (_root.playerAttacking)) { _root.metal1.start(); this.hit = true; this.dy = 14; } } else if (this._y < 170) { this._y = this._y + this.dy; this.dy = this.dy + 2; } else { this.play(); delete this.onEnterFrame; } }; _global.clockTimer = function () { if ((!this.startTimer) && (_root.playerState != "die")) { this.startTimer = getTimer(); this.lastTimer = getTimer(); this.secs = 90; this.millisecs = 99; } if (this.secs > 0) { this.curTimer = getTimer(); if ((this.curTimer - this.lastTimer) > 1000) { this.lastTimer = this.curTimer; this.secs--; } this.millisecs = this.curTimer % 100; if (this.secs > 9) { this.display.text = [(this.secs + " :") + this.millisecs]; } else { this.display.text = [(("0" + this.secs) + " :") + this.millisecs]; } } else if (!this.exploded) { this.exploded = true; this.display.text = "00 :00"; _root.playerHealth = 0; _root.playerState = "die"; _root.explode.start(); _root.game.halo.gotoAndPlay("fire"); this.startTimer = false; delete this.onEnterFrame; } }; _global.pitLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives > 0) { _root.lives--; _root.gotoNext = "continue"; } else { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } _root.fadeout.play(); } } else { done = false; } }; _global.lavaLogic = function () { if (this.hitTest(_root.game.player)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.highwayLogic = function () { if (this.hitTest(_root.game.player)) { if (!done) { done = true; if (_root.lives < 0) { _root.gotoNext = "gameover"; _root.gotoLast = "start"; } else { _root.lives--; _root.gotoNext = "continue"; } _root.fadeout.play(); } _root.playerHealth = -1; _root.playerState = "die"; _root.game.player._x = _root.game.player._x + 18; } else { done = false; } }; _global.elevatorLogic = function () { if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (_root.playerDy >= 0)) { if (this._y != this.limit) { this.moving = true; } if (this._y < this.limit) { this.dy = 12; } else { _root.game.player._y = _root.game.player._y - 32; this.dy = -12; } _root.currentPlatform = this; _root.onPlatform = true; } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { _root.onPlatform = true; if (!_root.playerJumping) { _root.playerDy = this.dy; _root.gravity = 0; if (this.dy > 0) { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 20); } else { _root.game.player._y = _root.game.player._y - (((_root.game.player._y - this._y) + _root.playerHeight) + 40); } } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36 + (this.dy / 3); _root.gravity = _root.globalGravity; } } else if (_root.currentPlatform == this) { if (Math.abs(_root.game.player._y - this._y) > 160) { _root.onPlatform = false; } else if (_root.playerJumping) { _root.onPlatform = false; } } if (this.dy > 0) { if (this._y >= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } else if (this.dy < 0) { if (this._y <= this.limit) { this.dy = 0; _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = 0; _root.gravity = _root.globalGravity; this._y = this.limit; delete this.onEnterFrame; } } } if (((this.dy < 0) && (this._y > this.limit)) || ((this.dy > 0) && (this._y < this.limit))) { this._y = this._y + this.dy; } }; _global.liftLogic = function () { this.distx = Math.abs(this._x - _root.game.player._x); if (this._currentFrame <= 50) { this.dy = -6; } else { this.dy = 6; } if (!_root.onPlatform) { if (this.hitBox.hitTest(_root.game.player) && (this.distx < 300)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.currentPlatform = this; _root.onPlatform = true; _root.playerDy = this.dy; _root.gravity = 0; } } } else if (_root.currentPlatform == this) { if (this.hitBox.hitTest(_root.game.player)) { if (!_root.playerJumping) { _root.game.player._y = _root.game.player._y - 6; _root.gravity = 0; _root.playerDy = this.dy; _root.onPlatform = true; } else { _root.onPlatform = false; _root.currentPlatform = 0; _root.playerDy = -36; _root.gravity = _root.globalGravity; } if (this.distx > 300) { _root.playerDy = 7; _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } else if ((this.distx < 300) && (!_root.playerJumping)) { if (this.hitBox2.hitTest(_root.game.player)) { _root.onPlatform = true; _root.playerDy = this.dy; if (this.hitBox3.hitTest(_root.game.player)) { _root.game.player._y = _root.game.player._y + 3; } } } else { if (!_root.playerJumping) { _root.playerDy = 7; } _root.onPlatform = false; _root.gravity = _root.globalGravity; _root.currentPlatform = 0; } } }; _global.beltLogic = function () { if (this.hitTest(_root.game.player)) { _root.game.player._x = _root.game.player._x + this.dx; } }; _global.stompLogic = function () { if (this.hitTest(_root.game.player) && (this._currentframe < 30)) { if (!this.done) { _root.punch2.start(); _root.playerState = "hurt"; _root.playerHealth = _root.playerHealth - 10; _root.playerInvincible = true; this.done = true; } } else { this.done = false; } }; _global.doorOpen = function () { if (this.hitTest(_root.game.player)) { if (this.door._currentframe == 1) { this.door.gotoAndPlay("open"); } } else if (this.door._currentframe == 10) { this.door.gotoAndPlay("close"); } }; _root.snowing = false; var snowCount = 100; var speed = 2; _global.snowStart = function () { var _local8 = new Array(); var _local4 = 5; var _local6 = 5; var _local7 = 1; var _local5 = new flash.filters.BlurFilter(_local4, _local6, _local7); _local8.push(_local5); if (!_root.snowing) { _root.snowing = true; var _local3 = 0; while (_local3 < snowCount) { _root.snow.duplicateMovieClip("snow" + _local3, _root.getNextHighestDepth() + _local3); _root["snow" + _local3]._x = randRange(0, 600); _root["snow" + _local3]._y = randRange(0, 410); if ((_local3 % 2) == 0) { _root["snow" + _local3].movingRight = -1; _root["snow" + _local3].moveCount = 10; } else { _root["snow" + _local3].movingRight = 1; _root["snow" + _local3].moveCount = 0; } _root["snow" + _local3].cacheAsBitmap = true; _root["snow" + _local3].onEnterFrame = function () { this._y = this._y + (speed + Math.random()); if (_root.cameraMoving) { this._x = this._x - (_root.playerDx * 0.8); } if (_root.playerJumping) { this._y = this._y - (_root.playerDy / 2); } if (this.movingRight == 1) { this._x = this._x + (speed + Math.random()); this.moveCount = this.moveCount + Math.random(); if (this.moveCount > 10) { this.movingRight = -1; } } else { this._x = this._x - (speed + Math.random()); this.moveCount = this.moveCount - Math.random(); if (this.moveCount < 0) { this.movingRight = 1; } } if (this._y > 410) { this._y = randRange(0, 20); } if (this._x > 650) { this._x = -50; } else if (this._x < -50) { this._x = 650; } }; _local3++; } } }; _global.snowStop = function () { if (_root.snowing) { var _local2 = 0; while (_local2 < snowCount) { removeMovieClip(_root["snow" + _local2]); _local2++; } _root.snowing = false; } }; _root.dropCount = 50; _root.raining = false; _root.movingRight = true; _root.rainSpeed = 15; _global.rainStart = function () { var _local7 = new Array(); var _local4 = 2; var _local6 = 2; var _local8 = 1; var _local9 = 75; var _local5 = new flash.filters.BlurFilter(_local4, _local6, _local8); _local7.push(_local5); if (!_root.raining) { _root.raining = true; var _local3 = 0; while (_local3 < _root.dropCount) { _root.drop.duplicateMovieClip("rain" + _local3, _root.getNextHighestDepth()); _root["rain" + _local3]._x = randRange(0, 590); _root["rain" + _local3]._y = randRange(0, 400); _root["rain" + _local3]._xscale = _root["rain" + _local3]._xscale * -1; _root["rain" + _local3].onEnterFrame = function () { this._y = this._y + (_root.rainSpeed + Math.random()); if (_root.movingRight) { this._x = this._x - (_root.rainSpeed + Math.random()); } else { this._x = this._x + (_root.rainSpeed + Math.random()); } if (_root.cameraMoving) { this._x = this._x - (_root.playerDx * 0.8); } if (_root.playerJumping) { this._y = this._y - (_root.playerDy / 2); } if (this._y > 400) { this._y = Math.random() * 8; } if (this._x < 0) { this._x = 600 + (Math.random() * 8); } else if (this._x > 610) { this._x = Math.random() * 8; } }; _local3++; } } }; _global.rainStop = function () { if (_root.raining) { var _local2 = 0; while (_local2 < _root.dropCount) { removeMovieClip(_root["rain" + _local2]); _local2++; } _root.raining = false; } _root.rainfall.stop(); }; var windSpeed = 1; var puffCount = 100; var foggy = false; var fogQuality = 1; var fogFilters1 = new Array(); var blur1 = 31; var fogBlur1 = (new flash.filters.BlurFilter(blur1, blur1, fogQuality)); fogFilters1.push(fogBlur1); var fogFilters2 = new Array(); var blur2 = 32; var fogBlur2 = (new flash.filters.BlurFilter(blur2, blur2, fogQuality)); fogFilters2.push(fogBlur2); var blur3 = 19; var fogFilters3 = new Array(); var fogBlur3 = (new flash.filters.BlurFilter(blur3, blur3, fogQuality)); fogFilters3.push(fogBlur3); var fog_alpha = 30; _global.startFog = function () { }; _global.stopFog = function () { if (_root.foggy) { var _local2 = 0; while (_local2 <= (puffCount + 3)) { removeMovieClip(_root["fog" + _local2]); _local2++; } _root.foggy = false; } _root.windSound.stop("windy"); };
Frame 17
stop(); _root.cscTarget._y = 1000; _root.cswinTarget._y = 1000; _root.csgoTarget._y = 1000; if ((_root.score == undefined) || (_root.lives == 0)) { _root.lives = 2; _root.score = 0; } _root.showSplash = false; _root.showSplash2 = false; _root.hitCount = 0; _root.batarangs = 0; _root.gotoNextScene = function (scene) { switch (scene) { case "instructions" : gotoAndStop (18); break; case "start" : gotoAndStop (17); break; case "title" : gotoAndStop (17); break; case "level1intro" : gotoAndStop (19); break; case "level1" : gotoAndStop (20); break; case "level2intro" : gotoAndStop (21); break; case "level2" : gotoAndStop (22); break; case "level3intro" : gotoAndStop (23); break; case "level3" : gotoAndStop (24); break; case "level4intro" : gotoAndStop (25); break; case "level4" : gotoAndStop (26); break; case "levl5intro" : gotoAndStop (27); break; case "level5" : gotoAndStop (28); break; case "win" : gotoAndStop (31); break; case "continue" : gotoAndStop (29); break; case "gameover" : gotoAndStop (30); break; default : _root.play(); } }; _root.intro.start.onRelease = function () { _root.gotoNext = "level1intro"; _root.gotoLast = "level1"; fadeout.play(); var _local2 = new Date().getTime(); }; _root.intro.instruct.onRelease = function () { _root.gotoNext = "instructions"; fadeout.play(); }; _root.intro.fgfyw_btn.onRelease = function () { getURL ("http://www.freegamesforyourwebsite.com?" + _root.gameName, "_blank"); }; _root.intro.viewscores_btn.onRelease = function () { gotoAndPlay ("scoreboard"); }; lev1.onRelease = function () { _root.gotoNext = "level1"; fadeout.play(); }; lev2.onRelease = function () { _root.gotoNext = "level2"; fadeout.play(); }; lev3.onRelease = function () { _root.gotoNext = "level3"; fadeout.play(); }; lev4.onRelease = function () { _root.gotoNext = "level4"; fadeout.play(); }; card1.onRelease = function () { _root.gotoNext = "level1intro"; fadeout.play(); }; card2.onRelease = function () { _root.gotoNext = "level2intro"; fadeout.play(); }; card3.onRelease = function () { _root.gotoNext = "level3intro"; fadeout.play(); }; card4.onRelease = function () { _root.gotoNext = "level4intro"; fadeout.play(); }; card3.onRelease = function () { _root.gotoNext = "level3intro"; fadeout.play(); }; cardwin.onRelease = function () { _root.gotoNext = "win"; fadeout.play(); }; cardgo.onRelease = function () { _root.gotoNext = "gameover"; _root.gotoLast = "start"; fadeout.play(); };
Frame 18
_root.gotoNext = "level1intro"; _root.instructions_mc.start_holder.onRelease = function () { _root.gotoLast = "level1"; _root.fadeout.play(); };
Frame 19
_root.fadeout.swapDepths(_root.getNextHighestDepth()); trace(_root.cs1Target.intro.topc); _root.gotoNext = "level1"; _root.fadeout.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 20
function goNextXDer1(camMax) { if (_root.camMax == 2000) { _root.camMax = 8000; _root.enemyNumMax = 12; _root.enemyNum = 0; _root.goNext = false; } else if (_root.camMax == 8000) { _root.camMax = 16100; _root.enemyNum = 0; _root.enemyNumMax = 14; _root.goNext = false; } else if (_root.camMax == 16100) { _root.camMax = 20275; _root.enemyNumMax = 0; _root.enemyNum = 0; _root.goNext = false; } } function tenguListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("tengu", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.tenguAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 65; _root.game["goon" + _local3].goon.strength = 4; _root.game["goon" + _local3].goon.speed = 15; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; _root.game["goon" + _local3].goon.fallCount = 0; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("samurai", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function rtListener() { _root.game.boss_holder.attachMovie("red_tengu", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 150; _root.game.boss_holder._height = 191.4; _root.game.boss_holder._x = 17678; _root.game.boss_holder._y = 190; _root.game.red_mask._visible = false; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.health = 300; _root.game.boss_holder.boss.strength = 5; _root.game.boss_holder.boss.speed = 15; _root.game.boss_holder.boss.retreatCount = 0; _root.game.boss_holder.boss.dy = 0; _root.game.boss_holder.boss.defaulty = 190; _root.game.boss_holder.dir = -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.rtenguAI; } _root.enemyNum = 0; _root.camMax = 2000; _root.goNext = false; _root.enemyNumMax = 3; _root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.itemCounter = 0; _root.portalMin = 1800; _root.portalMax = 1200; _root.bitmapMemory = []; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { if (n.toString().substring(0, 8) == "instance") { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 29; tenguListener(_root.game.goon1); _root.bg.a1.cacheAsBitmap = true; _root.bg.a2.cacheAsBitmap = true; _root.bg.a3.cacheAsBitmap = true; _root.bg.a4.cacheAsBitmap = true; _root.bg.a5.cacheAsBitmap = true; _root.bg.a6.cacheAsBitmap = true; _root.enemies = new Array(); _root.eKills = 0; _root.respawned = 0; _root.dotted = false; for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.gotoNext = "level2intro"; _root.gotoLast = "level1"; rtListener(); _root.BGM = new Sound(_level0.firstbgmTarget); _root.BGM.attachSound("bxs"); if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _root.coins = 0; _root.cs1Target.intro.topc.gotoAndStop(1); _root.cs1Target.intro.bottomc.gotoAndStop(1); _root.cs1Target.intro.scene.mugen.gotoAndStop(1); _root.cs1Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cs1Target._y = 1000; _root.cscTarget._y = 1000; _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = 160; _root.camJump = 1.25; _root.camMin = -1350; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; _root.comboCounter = 0; _root.isPaused = true; _root.flipCounter = 0; _root.game.checkpoint_1_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); } var _local2 = 0; while (_local2 < 3) { if ((_root.numCached <= _root.itemCounter) && ((_root.cachedItems - 50) <= _root.totalItems)) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } };
Frame 21
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level2"; if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 22
function goNextXDer2(camMax) { if (_root.camMax == 4170) { _root.camMax = 6000; _root.enemyNumMax = 3; _root.enemyNum = 0; _root.goNext = false; } else if (_root.camMax == 6100) { _root.camMax = 10600; _root.enemyNum = 0; _root.enemyNumMax = 7; _root.goNext = false; } else if (_root.camMax == 10700) { _root.camMax = 12347; _root.enemyNumMax = 1; _root.enemyNum = 0; _root.goNext = false; } else if (_root.camMax == 12600) { _root.camMax = 15275; _root.enemyNumMax = 0; _root.enemyNum = 0; _root.goNext = false; } } function samuraiListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("samurai2", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3]._xscale = 110; _root.game["goon" + _local3]._yscale = 110; _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI2; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("ninja", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.ninjaAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 100; _root.game["goon" + _local3].goon.strength = 6; _root.game["goon" + _local3].goon.speed = 32; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function rtListener() { _root.game.boss_holder.attachMovie("newboss", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 110; _root.game.boss_holder._height = 96.2; _root.game.boss_holder._x = 13465.8; _root.game.boss_holder._y = 450; _root.game.boss_holder._xscale = 140; _root.game.boss_holder._yscale = 140; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.health = 300; _root.game.boss_holder.boss.strength = 4; _root.game.boss_holder.boss.speed = 20; _root.game.boss_holder.dir = -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.nishiAI; } _root.enemyNum = 0; _root.camMax = 3675; _root.goNext = false; _root.enemyNumMax = 6; _root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.bitmapMemory = []; _root.portalMin = 1800; _root.portalMax = 1200; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 17; samuraiListener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.levelNum = "level2"; _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.gotoNext = "level3intro"; _root.gotoLast = "level2"; _root.cs2Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs2Target.intro.topc.gotoAndStop(1); _root.cs2Target.intro.bottomc.gotoAndStop(1); _root.cs2Target.intro.scene.mugen.gotoAndStop(1); _root.cs2Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); rtListener(); _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); _root.BGM.setVolume(80); _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = -300; _root.camJump = 3.2; _root.camMin = -50; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.comboCounter = 0; _root.isPaused = true; _root.game.checkpoint_2_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } if ((_root.levelPercent >= 100) && (_root.enemyPercent >= 100)) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); _root.loadingLevel._visible = false; } } }; _root.game.checkpoint_2_snow_start.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_start2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_boss.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } };
Frame 23
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level3"; _root.cs2Target._y = -82; _root.cs2Target.intro.topc.play(); _root.cs2Target.intro.bottomc.play(); _root.cs2Target.intro.scene.mugen.play(); _root.cs2Target.intro.scene.levelnumtext.play(); _root.cs2Target.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 24
function goNextXDer3(camMax) { if (_root.camMax == 3675) { _root.camMax = 6000; _root.enemyNumMax = 3; _root.enemyNum = 0; _root.goNext = false; } else if (_root.camMax == 6000) { _root.camMax = 10600; _root.enemyNum = 0; _root.enemyNumMax = 7; _root.goNext = false; } else if (_root.camMax == 10600) { _root.camMax = 12347; _root.enemyNumMax = 1; _root.enemyNum = 0; _root.goNext = false; } else if (_root.camMax == 12347) { _root.camMax = 15275; _root.enemyNumMax = 0; _root.enemyNum = 0; _root.goNext = false; } } function samuraiListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("samurai", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("samurai2", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3]._xscale = 110; _root.game["goon" + _local3]._yscale = 110; _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI2; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function rtListener() { _root.game.boss_holder.attachMovie("nishimatsu", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 110; _root.game.boss_holder._height = 96.2; _root.game.boss_holder._x = 13465.8; _root.game.boss_holder._y = 515; _root.game.boss_holder._xscale = 110; _root.game.boss_holder._yscale = 110; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.health = 300; _root.game.boss_holder.boss.strength = 4; _root.game.boss_holder.boss.speed = 20; _root.game.boss_holder.dir = -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.nishiAI; } _root.enemyNum = 0; _root.camMax = 3675; _root.goNext = false; _root.enemyNumMax = 6; _root.game.onEnterFrame = _global.cameraLogic3; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.bitmapMemory = []; _root.portalMin = 1800; _root.portalMax = 1200; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 17; samuraiListener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.levelNum = "level3"; _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.gotoNext = "level4intro"; _root.gotoLast = "level3"; _root.cs2Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs2Target.intro.topc.gotoAndStop(1); _root.cs2Target.intro.bottomc.gotoAndStop(1); _root.cs2Target.intro.scene.mugen.gotoAndStop(1); _root.cs2Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); rtListener(); _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); _root.BGM.setVolume(80); _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = -300; _root.camJump = 3.2; _root.camMin = -50; _root.camMax = 15275; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.comboCounter = 0; _root.isPaused = true; _root.game.checkpoint_2_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } if ((_root.levelPercent >= 100) && (_root.enemyPercent >= 100)) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); _root.loadingLevel._visible = false; } } }; _root.game.checkpoint_2_snow_start.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_start2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_snow_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_2_boss.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } };
Frame 25
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level4"; _root.cs3Target._y = -82; _root.cs3Target.intro.topc.play(); _root.cs3Target.intro.bottomc.play(); _root.cs3Target.intro.scene.mugen.play(); _root.cs3Target.intro.scene.levelnumtext.play(); _root.cs3Target.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 26
function goNextXDer4(camMax) { if (_root.camMax == 8910) { _root.camMax = 9350; _root.enemyNumMax = 0; _root.enemyNum = 0; _root.goNext = false; } } function ninjaListener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 1; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("ninja", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.ninjaAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 100; _root.game["goon" + _local3].goon.strength = 6; _root.game["goon" + _local3].goon.speed = 32; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("samurai", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 75; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon._xscale = 90; _root.game["goon" + _local3].goon._yscale = 90; _root.game["goon" + _local3].goon.speed = 16; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } _root.enemyNum = 0; _root.camMax = 8910; _root.goNext = false; _root.enemyNumMax = 13; _root.game.onEnterFrame = _global.cameraLogic4; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = false; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.portalMin = 1800; _root.portalMax = 1200; _root.bitmapMemory = []; for (n in _root.game.level.gfx) { if (n.toString().substring(0, 8) == "instance") { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } } _root.numCached = _root.lastCNum; _root.numCahced = Number(_root.numCached); _root.itemCounter = Number(_root.itemCounter); var loadedGoons = 0; var goonCount = 27; ninjaListener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.gotoNext = "level5intro"; _root.gotoLast = "level4"; _root.levelNum = "level4"; _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); if (!_root.muteSounds) { _root.BGM.start(0, 9999); } _root.HUD.livesBar.gotoAndStop(_root.lives + 1); _root.cs3Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs3Target.intro.topc.gotoAndStop(1); _root.cs3Target.intro.bottomc.gotoAndStop(1); _root.cs3Target.intro.scene.mugen.gotoAndStop(1); _root.cs3Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.camDelay = 0; _root.camHeight = -300; _root.camJump = 3.2; _root.camMin = -175; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.bossShown = false; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.comboCounter = 0; _root.lastHit1 = ""; _root.lastHit2 = ""; _root.lastHit3 = ""; _root.game.level.gfx.wood.onEnterFrame = function () { this._y = this._y + _root.gravity; }; _root.game.level.gfx.wood._visible = false; _root.landing = false; _root.isPaused = true; _root.platforming = false; _root.game.checkpoint_3_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); } var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.numCached / _root.itemCounter); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } }; _root.game.checkpoint_3_levelend.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker)) { if (_root.fuuDia._currentframe == 1) { _root.fuuDia.play(); } } }; _root.game.checkpoint_3_fuu.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker)) { if (_root.fuuDia._currentframe == 1) { _root.fuuDia.play(); } } }; _root.game.checkpoint_3_fall.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker) && (!this.alreadyPlayed)) { this.alreadyPlayed = true; _root.camMin = 9500; _root.camMax = 19200; _global.stopFog(); _root.game.level.gfx.floor_fall.play(); _root.game.level.ground.ground_fall_wall._y = _root.game.level.ground.ground_fall_wall._y - 150; _root.game.onEnterFrame = _global.cameraLogic5; _root.portalMin = 2200; _root.portalMax = 1600; } }; _root.game.checkpoint_3_land.onEnterFrame = function () { if (this.hitTest(_root.game.player.hitChecker)) { _root.platforming = true; if (!_root.landing) { _root.playerState = "stand"; _root.game.landing.play(); _root.landing = true; _root.smoke.start(); } _root.game.onEnterFrame = _global.cameraLogic5; } };
Frame 27
stop(); _root.fadeout.swapDepths(_root.getNextHighestDepth()); _root.gotoNext = "level5"; _root.cs4Target._y = -82; _root.cs4Target.intro.topc.play(); _root.cs4Target.intro.bottomc.play(); _root.cs4Target.intro.scene.mugen.play(); _root.cs4Target.intro.scene.levelnumtext.play(); _root.cs4Target.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } stopAllSounds(); _root.gotoNextScene(_root.gotoNext);
Frame 28
function goNextXDer5(camMax) { if (_root.camMax == 3226) { _root.camMax = 10052; _root.enemyNumMax = 8; _root.enemyNum = 0; _root.goNext = false; } else if (_root.camMax == 10052) { _root.camMax = 11700; _root.enemyNum = 0; _root.enemyNumMax = 1; _root.goNext = false; } else if (_root.camMax == 11700) { _root.camMax = 15275; _root.enemyNum = 0; _root.enemyNumMax = 0; _root.goNext = false; } } function samurai2Listener(target_mc) { if (target_mc._name == "goon1") { var _local3 = 2; while (_local3 <= goonCount) { if ((_local3 % 3) != 0) { _root.game["goon" + _local3].attachMovie("samurai2", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.samuraiAI2; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 120; _root.game["goon" + _local3].goon.strength = 5; _root.game["goon" + _local3].goon.speed = 20; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.invincibleCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 999999999 /* 0x3B9AC9FF */; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } else { _root.game["goon" + _local3].attachMovie("ninja", "goon", _root.game.getNextHighestDepth()); _root.game["goon" + _local3].goon.onEnterFrame = _global.ninjaAI; _root.game["goon" + _local3].goon.state = "idle"; _root.game["goon" + _local3].goon.health = 100; _root.game["goon" + _local3].goon.strength = 6; _root.game["goon" + _local3].goon.speed = 32; _root.game["goon" + _local3].goon.dir = 1; _root.game["goon" + _local3].goon.attackCount = 0; _root.game["goon" + _local3].goon.fallCount = 0; _root.game["goon" + _local3].goon.attackTime = 10000000000; loadedGoons++; _root.enemyPercent = (loadedGoons / goonCount) * 100; } _local3++; } } } function shyListener() { _root.game.boss_holder.attachMovie("shouryuu", "boss", _root.game.getNextHighestDepth()); _root.game.boss_holder._width = 136.2; _root.game.boss_holder._height = 188.5; _root.game.boss_holder._x = 13635.9; _root.game.boss_holder._y = -130; _root.game.boss_holder.boss.state = "waiting"; _root.game.boss_holder.boss.falling = false; _root.game.boss_holder.boss.dy; _root.game.boss_holder.boss.health = 300; _root.game.boss_holder.boss.strength = 6; _root.game.boss_holder.boss.speed = 20; _root.game.boss_holder.dir = -1; _root.game.boss_holder._xscale = _root.game.boss_holder._xscale * -1; _root.game.boss_holder.boss.attackCount = 0; _root.game.boss_holder.boss.fallCount = 0; _root.game.boss_holder.boss.flipCount = 0; _root.game.boss_holder.boss.invincible = false; _root.game.boss_holder.boss.invincibleCounter = 0; _root.game.boss_holder.boss.attackTime = 10000000000; _root.game.boss_holder.boss.stop(); _root.game.boss_holder.boss.onEnterFrame = _global.shyAI; } _root.enemyNum = 0; _root.camMax = 3226; _root.goNext = false; _root.enemyNumMax = 3; _root.game.onEnterFrame = _global.cameraLogic; _root.game.player.onEnterFrame = _global.playerLogic; _root.game.combo.onEnterFrame = _global.comboLogic; _root.levelPercent = 0; _root.enemyPercent = 0; _root.loadingLevel._visible = true; _root.itemCounter = 0; _root.numCached = 0; _root.totalItems = 0; _root.cachedItems = 0; _root.portalMin = 2400; _root.portalMax = 1600; _root.bitmapMemory = []; _root.sword._visible = false; _root.sword.health.gotoAndStop(1); for (n in _root.game.level.gfx) { if (n.toString().substring(0, 8) == "instance") { _root.totalItems++; _root.lastCNum = n.toString().substring(8, n.length); if (_root.itemCounter == 0) { _root.itemCounter = _root.lastCNum; } var bitmapVars = [_root.game.level.gfx[n], (_root.game.level.gfx[n]._x + _root.game.level.gfx._x) + _root.game.level._x]; _root.game.level.gfx[n]._visible = false; _root.bitmapMemory.push(bitmapVars); } } _root.numCached = _root.lastCNum; var loadedGoons = 0; var goonCount = 16; samurai2Listener(_root.game.goon1); for (n in _root.game) { if (n.substring(0, 9) == "item_coin") { _root.game[n].onEnterFrame = _global.itemLogic; } } stop(); _root.levelNum = "level4"; if (_root.lives > 4) { _root.HUD.livesBar.gotoAndStop(5); } else { _root.HUD.livesBar.gotoAndStop(_root.lives + 1); } _root.platforming = false; _root.cs4Target.removeMovieClip(); _root.cscTarget._y = 1000; _root.cs4Target.intro.topc.gotoAndStop(1); _root.cs4Target.intro.bottomc.gotoAndStop(1); _root.cs4Target.intro.scene.mugen.gotoAndStop(1); _root.cs4Target.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); _root.cscTarget.intro.topc.gotoAndStop(1); _root.cscTarget.intro.bottomc.gotoAndStop(1); _root.cscTarget.intro.scene.mugen.gotoAndStop(1); _root.cscTarget.intro.scene.levelnumtext.gotoAndStop(1); _root.cscTarget.intro.scene.bg.gotoAndStop(1); shyListener(); _root.BGM = new Sound(_level0.bgmTarget); _root.BGM.attachSound("bxs"); _root.rainfall = new Sound(_level0.bgmTarget); _root.rainfall.attachSound("rainfall"); if (!_root.muteSounds) { _root.BGM.start(0, 9999); _root.rainfall.start(0, 9999); } _root.bossBGM = new Sound(_level0.bgmTarget); _root.bossBGM.attachSound("bss"); _global.rainStart(); _root.fadein.swapDepths(_root.getNextHighestDepth()); _root.isPaused = true; if (_root.start_dia._currentframe == 1) { _root.start_dia.waitTimer = 38; } else { _root.isPaused = false; } _root.showSplash = false; _root.showSplash2 = false; _root.gravity = 7; _root.globalGravity = 7; _root.FPS = 0; _root.fpsSet = false; _root.frameCount = 0; _root.gotoLast = "level5"; _root.gotoNext = "win"; _root.camDelay = 0; _root.camHeight = 150; _root.camJump = 1.25; _root.camMin = 50; _root.camZoom = 100; _root.camOffset = 0; _root.game.player.attackTime = 10000000000; _root.playerDx = 0; _root.playerDy = 0; _root.playerDir = 1; _root.playerSpeed = 28; _root.playerWalkSpeed = 6; _root.playerState = "fall"; _root.playerJumping = true; _root.playerAttacking = false; _root.playerInvincible = false; _root.playerStrength = 15; _root.playerHeight = 75; _root.playerWidth = 50; if ((_root.playerHealth == undefined) || (_root.playerHealth <= 0)) { _root.playerHealth = 100; } _root.bgScroll = 6; _root.key_z = false; _root.key_x = false; _root.key_c = false; _root.bossShown = false; _root.bridgeFell = false; _root.comboCounter = 0; _root.bossedOnce = false; _root.game.checkpoint_4_cache.onEnterFrame = function () { if (_root.fadein._currentframe == 45) { if (_root.start_dia._currentframe == 1) { _root.start_dia.play(); } var _local2 = 0; while (_local2 < 3) { if (_root.numCached <= _root.itemCounter) { if ((_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == false) || (_root.game.level.gfx["instance" + _root.numCached].cacheAsBitmap == undefined)) { } _root.numCached++; _root.cachedItems++; _root.cachedItems = _root.totalItems; _root.levelPercent = 100 * (_root.cachedItems / _root.totalItems); if (_root.levelPercent >= 100) { _root.levelPercent = 100; } var _local4 = _root.levelPercent / 2; var _local5 = _root.enemyPercent / 2; var _local3 = Math.floor((_local4 + _local5) / 5); _root.loadingLevel.loader.gotoAndStop(_local3); } _local2++; } } }; _root.game.checkpoint_4_bridge.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.showSplash = true; } else { _root.showSplash = false; } }; _root.game.checkpoint_4_bridge_water.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { _root.showSplash2 = true; } else { _root.showSplash2 = false; } }; _root.game.checkpoint_4_bridge_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } }; _root.game.checkpoint_4_bridge2.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { if (((!_root.bridgeFell) && (_root.bossOverlay._currentframe == 1)) && (_root.bossedOnce)) { } } else if ((_root.game.level.gfx.bridge2._currentframe == 117) && (!_root.game.level.gfx.bridge2.cacheAsBitmap)) { _root.game.level.gfx.bridge2.cacheAsBitmap = true; } }; _root.game.checkpoint_4_bridge2_stop.onEnterFrame = function () { if (this.hitTest(_root.game.player)) { } };
Instance of Symbol 2842 MovieClip "start_dia" in Frame 28
onClipEvent (enterFrame) { if (this.waitTimer == 0) { _root.start_dia.gotoAndStop(2); this.waitTimer = -1; } else { this.waitTimer--; } }
Frame 29
stop(); _root.gotoNext = _root.gotoLast; _root.cscTarget._y = 0; _root.cscTarget.intro.topc.play(); _root.cscTarget.intro.bottomc.play(); _root.cscTarget.intro.scene.mugen.play(); _root.cscTarget.intro.scene.levelnumtext.play(); _root.cscTarget.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); }
Frame 30
stop(); _root.gotoNext = _root.gotoLast; _root.csgoTarget._x = -112.2; _root.csgoTarget._y = -90; _root.csgoTarget.intro.topc.play(); _root.csgoTarget.intro.bottomc.play(); _root.csgoTarget.intro.scene.mugen.play(); _root.csgoTarget.intro.scene.levelnumtext.play(); _root.csgoTarget.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } _root.cscTarget._y = -1000;
Frame 31
stop(); _root.gotoNext = "start"; _root.cswinTarget._y = -105; _root.cswinTarget._x = -130; _root.cswinTarget.intro.white.play(); _root.cswinTarget.intro.topc.play(); _root.cswinTarget.intro.bottomc.play(); _root.cswinTarget.intro.scene.mugen.play(); _root.cswinTarget.intro.scene.levelnumtext.play(); _root.cswinTarget.intro.scene.bg.play(); if (!_root.muteSounds) { music_mc.gotoAndStop(2); } _root.cscTarget._y = -1000; _root.csgoTarget._y = -1000;
Frame 32
_root.cscTarget.removeMovieClip(); _root.csgoTarget.removeMovieClip(); _root.cswinTarget.removeMovieClip();
Frame 33
stop(); gotomain_btn.onRelease = function () { _root.gotoAndStop(17); };
Instance of Symbol 2875 MovieClip [TMP6pbk6uzm9i] in Frame 33
//component parameters onClipEvent (construct) { gameID = 266; }
Instance of Symbol 2881 MovieClip [TMP6ojzjuzm8i] in Frame 33
//component parameters onClipEvent (construct) { gameID = 266; }
Symbol 15 MovieClip Frame 19
stop(); _parent.state = "stand";
Symbol 71 MovieClip Frame 36
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 91 MovieClip Frame 10
_parent.attackTime = getTimer();
Symbol 91 MovieClip Frame 23
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 103 MovieClip Frame 1
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 110 MovieClip Frame 4
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 117 MovieClip Frame 6
_parent.state = "stand";
Symbol 122 MovieClip Frame 2
stop();
Symbol 122 MovieClip Frame 4
stop();
Symbol 136 MovieClip Frame 40
stop();
Symbol 143 MovieClip Frame 6
_parent.state = "stand";
Symbol 157 MovieClip Frame 81
stop(); _root.fadeout.play();
Symbol 197 MovieClip Frame 16
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 206 MovieClip Frame 18
_parent.state = "stand"; _parent.state = "stand";
Symbol 210 MovieClip Frame 40
stop();
Symbol 219 MovieClip Frame 17
_parent.state = "stand";
Symbol 226 MovieClip Frame 2
stop();
Symbol 226 MovieClip Frame 4
stop();
Symbol 234 MovieClip Frame 6
stop();
Symbol 261 MovieClip Frame 31
stop();
Symbol 266 MovieClip Frame 4
stop();
Symbol 272 MovieClip Frame 5
stop();
Symbol 280 MovieClip Frame 7
stop(); this._parent.state = "stand";
Symbol 292 MovieClip Frame 7
_global.makeNinjaStar(this._parent._parent); _parent.attackCount = 0;
Symbol 292 MovieClip Frame 11
_parent.attackCount = 0; _parent.state = "stand";
Symbol 303 MovieClip Frame 40
stop();
Symbol 312 MovieClip Frame 13
_parent.state = "stand";
Symbol 332 MovieClip Frame 13
stop();
Symbol 340 MovieClip Frame 11
_parent._parent.state = "stand"; _parent._parent.attackTime = 10000000000; _parent._parent._parent._x = _parent._parent._parent._x + (145 * _parent._parent._parent.dir);
Symbol 356 Button
on (release) { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }
Symbol 359 MovieClip Frame 1
_root.earl223 = function (val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); };
Symbol 367 MovieClip Frame 1
stop();
Symbol 427 MovieClip Frame 1
stop(); var tagctr = (random(55) + 1); gotoAndStop(tagctr);
Symbol 428 MovieClip Frame 105
stop();
Instance of Symbol 444 MovieClip "mcNotice" in Symbol 481 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 481 MovieClip Frame 120
stop(); if ((_url.indexOf("freeonlinegames.com") >= 0) && (_url.indexOf("file:") == -1)) { _root.okToPlay = true; _root.play(); } else if (_root.debug) { _root.okToPlay = true; _root.play(); } else { _root.mcTaglines._visible = false; mcNotice._visible = true; }
Symbol 482 MovieClip Frame 71
stop(); var fogsound = new Sound(); fogsound.onSoundComplete = function () { _root.okToPlay = true; _root.play(); }; fogsound.attachSound("fogaudio"); fogsound.start(0, 1);
Symbol 504 MovieClip Frame 1
stop();
Symbol 516 MovieClip Frame 1
stop();
Symbol 547 MovieClip Frame 78
stop(); _root.fadeout.play();
Symbol 548 MovieClip Frame 1
stop();
Symbol 548 MovieClip Frame 81
stop();
Symbol 550 MovieClip Frame 1
stop();
Symbol 550 MovieClip Frame 43
stop();
Symbol 557 MovieClip Frame 54
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 13
stop();
Symbol 561 MovieClip Frame 4
stop();
Symbol 564 MovieClip Frame 1
stop();
Symbol 571 MovieClip Frame 1
stop();
Symbol 571 MovieClip Frame 87
stop(); _root.fadeout.play(); _root.cs3_endTarget._visible = false;
Symbol 578 MovieClip Frame 1
stop();
Symbol 578 MovieClip Frame 13
stop();
Symbol 579 MovieClip Frame 4
stop();
Symbol 606 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 69
stop(); _root.fadeout.play();
Symbol 647 MovieClip Frame 1
stop();
Symbol 647 MovieClip Frame 79
stop();
Symbol 649 MovieClip Frame 1
stop();
Symbol 649 MovieClip Frame 44
stop();
Symbol 656 MovieClip Frame 50
stop();
Symbol 658 MovieClip Frame 1
stop();
Symbol 658 MovieClip Frame 13
stop();
Symbol 659 MovieClip Frame 4
stop();
Symbol 678 MovieClip [blood] Frame 40
stop(); _root.game.removeMovieClip(_root.game.eblood_holder);
Symbol 717 MovieClip Frame 17
_parent.state = "stand"; _parent.attackTime = 999999999 /* 0x3B9AC9FF */;
Symbol 718 MovieClip Frame 29
stop();
Symbol 737 MovieClip Frame 18
stop(); _parent._parent.state = "stand"; _parent._parent._parent._x = _parent._parent._parent._x + (195.7 * _parent._parent._parent.dir); _parent._parent.attackTime = 10000000000;
Symbol 738 MovieClip Frame 16
stop();
Symbol 746 MovieClip Frame 12
_parent.state = "stand"; _parent.invincible = false;
Symbol 758 MovieClip Frame 12
_parent.state = "stand"; _parent.invincible = false;
Symbol 763 MovieClip Frame 4
stop();
Symbol 763 MovieClip Frame 8
stop();
Symbol 764 MovieClip Frame 16
stop();
Symbol 777 MovieClip Frame 15
stop();
Symbol 790 MovieClip Frame 33
stop(); _parent.state = "stand"; _root.game.red_mask._visible = true;
Symbol 800 MovieClip Frame 5
_parent.state = "run";
Symbol 843 MovieClip Frame 21
_parent._parent.state = "stand"; trace("_dir=======" + _parent._parent._parent.dir); _parent._parent.attackTime = 10000000000; _parent._parent._parent._x = _parent._parent._parent._x + (398.3 * _parent._parent._parent.dir);
Symbol 844 MovieClip Frame 25
stop();
Symbol 858 MovieClip Frame 22
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 866 MovieClip Frame 17
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 876 MovieClip Frame 12
_parent.state = "stand";
Symbol 883 MovieClip Frame 40
stop();
Symbol 892 MovieClip Frame 12
_parent.state = "stand";
Symbol 897 MovieClip Frame 4
stop();
Symbol 897 MovieClip Frame 8
stop();
Symbol 910 MovieClip Frame 30
stop(); _root.fadeout.play();
Symbol 911 MovieClip Frame 30
_parent.state = "stand";
Symbol 915 MovieClip Frame 1
stop();
Symbol 939 MovieClip Frame 85
stop(); _root.fadeout.play();
Symbol 940 MovieClip Frame 1
stop();
Symbol 940 MovieClip Frame 76
stop();
Symbol 942 MovieClip Frame 1
stop();
Symbol 942 MovieClip Frame 49
stop();
Symbol 949 MovieClip Frame 54
stop();
Symbol 951 MovieClip Frame 1
stop();
Symbol 951 MovieClip Frame 13
stop();
Symbol 952 MovieClip Frame 4
stop();
Symbol 955 MovieClip Frame 1
stop();
Symbol 958 MovieClip Frame 1
stop();
Symbol 958 MovieClip Frame 136
stop(); _root.fadeout.play(); _root.cs1_endTarget._visible = false;
Symbol 965 MovieClip Frame 162
stop();
Symbol 967 MovieClip Frame 1
stop();
Symbol 967 MovieClip Frame 13
stop();
Symbol 968 MovieClip Frame 4
stop();
Symbol 971 MovieClip Frame 1
stop();
Symbol 974 MovieClip Frame 1
stop();
Symbol 974 MovieClip Frame 56
stop(); _root.fadeout.play();
Symbol 980 MovieClip Frame 4
stop();
Symbol 983 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 1
stop();
Symbol 986 MovieClip Frame 71
stop(); _root.fadeout.play(); _root.cs2_endTarget._visible = false;
Symbol 992 MovieClip Frame 1
stop();
Symbol 992 MovieClip Frame 13
stop();
Symbol 993 MovieClip Frame 4
stop();
Symbol 1014 MovieClip Frame 19
stop(); _parent.state = "stand";
Symbol 1037 MovieClip Frame 19
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1051 MovieClip Frame 10
_parent.attackTime = getTimer();
Symbol 1051 MovieClip Frame 23
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1053 MovieClip Frame 1
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1055 MovieClip Frame 4
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1061 MovieClip Frame 6
_parent.state = "stand";
Symbol 1066 MovieClip Frame 2
stop();
Symbol 1066 MovieClip Frame 4
stop();
Symbol 1072 MovieClip Frame 40
stop();
Symbol 1078 MovieClip Frame 6
_parent.state = "stand";
Symbol 1112 MovieClip Frame 81
stop(); _root.fadeout.play();
Symbol 1116 MovieClip Frame 1
stop();
Symbol 1212 MovieClip Frame 68
stop(); _root.fadeout.play();
Symbol 1213 MovieClip Frame 1
stop();
Symbol 1213 MovieClip Frame 66
stop();
Symbol 1215 MovieClip Frame 1
stop();
Symbol 1215 MovieClip Frame 38
stop();
Symbol 1221 MovieClip Frame 54
stop();
Symbol 1223 MovieClip Frame 1
stop();
Symbol 1223 MovieClip Frame 13
stop();
Symbol 1224 MovieClip Frame 4
stop();
Symbol 1227 MovieClip Frame 1
stop();
Symbol 1254 MovieClip [TMPd4lzhusf84] Frame 1
function earl223(val) { var _local3 = new Array("_", "Z", "y", "x", "W", "v", "u", "T", "s", "r", "Q", "P", "O", "n", "m", "L", "K", "j", "i", "H", "g", "F", "e", "d", "C", "B", "a"); var _local2 = ""; val1 = 0; while (val1 < val.length) { if (val.substr(val1, 1) == ":") { _local2 = _local2 + ":"; } else if (Number(val.substr(val1, 2)) > 26) { _local2 = _local2 + _local3[Number(val.substr(val1, 1))]; } else if (Number(val.substr(val1, 1)) == 0) { _local2 = _local2 + "_"; } else { _local2 = _local2 + _local3[Number(val.substr(val1, 2))]; val1++; } val1++; } return(_local2); } mcButtonMain.mcButton.FOG.swapDepths(0); mcButtonMain.mcButton.attachMovie(btnMC, "btnMC", 0); mcButtonMain.mcButton.btnMC.onRelease = function () { var _local2 = new LoadVars(); _local2.onLoad = function () { getURL ("http://www.freeonlinegames.com/scoreboard.php?", "_blank"); }; _local2.score = Score; _local2.score2 = earl223(String(Score)); _local2.gamer = gameID; _local2.id = random(9999999); _local2.toString(); _local2.sendAndLoad("http://www.freeonlinegames.com/scoreboard/score_c.php", _local2, "POST"); delete this.onRelease; };
Symbol 1260 MovieClip Frame 101
stop();
Symbol 1261 MovieClip Frame 1
stop(); submitMe.Score = _root.score; playmore_btn.onRelease = function () { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }; continue_btn.onRelease = function () { _root.fadeout.play(); play(); };
Instance of Symbol 1254 MovieClip [TMPd4lzhusf84] "submitMe" in Symbol 1261 MovieClip Frame 1
//component parameters onClipEvent (construct) { btnMC = "submitScore"; gameID = 266; }
Symbol 1261 MovieClip Frame 200
stop();
Symbol 1263 MovieClip Frame 1
stop();
Symbol 1263 MovieClip Frame 114
stop();
Symbol 1272 MovieClip Frame 1
stop();
Symbol 1272 MovieClip Frame 264
stop(); _root.fadeout.play();
Symbol 1273 MovieClip Frame 4
stop();
Symbol 1276 MovieClip Frame 1
stop();
Symbol 1279 MovieClip Frame 1
stop();
Symbol 1279 MovieClip Frame 63
stop(); submitMe.Score = _root.score; playmore_btn.onRelease = function () { getURL ("http://www.freeonlinegames.com/?" + _root.gameName, "_blank"); }; continue_btn.onRelease = function () { _root.fadeout.play(); play(); };
Instance of Symbol 1254 MovieClip [TMPd4lzhusf84] "submitMe" in Symbol 1279 MovieClip Frame 63
//component parameters onClipEvent (construct) { btnMC = "submitScore"; gameID = 266; }
Symbol 1285 MovieClip Frame 4
stop();
Symbol 1379 MovieClip Frame 11
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1410 MovieClip Frame 17
_parent.state = "stand";
Symbol 1416 MovieClip Frame 40
stop();
Symbol 1445 MovieClip Frame 17
_parent.state = "stand";
Symbol 1456 MovieClip Frame 2
stop();
Symbol 1456 MovieClip Frame 4
stop();
Symbol 1479 MovieClip Frame 11
stop();
Symbol 1504 MovieClip Frame 7
_global.makeKi(this._parent._parent, true);
Symbol 1504 MovieClip Frame 24
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1514 MovieClip Frame 5
_global.makeKi(this._parent._parent, false);
Symbol 1514 MovieClip Frame 19
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1523 MovieClip Frame 12
_parent.state = "run"; _parent.attackTime = 10000000000;
Symbol 1531 MovieClip Frame 4
stop();
Symbol 1531 MovieClip Frame 7
_parent.state = "stand"; _parent.attackTime = 10000000000;
Symbol 1534 MovieClip Frame 2
stop();
Symbol 1540 MovieClip Frame 9
_parent.state = "stand";
Symbol 1547 MovieClip Frame 2
stop();
Symbol 1547 MovieClip Frame 4
stop();
Symbol 1553 MovieClip Frame 40
stop();
Symbol 1561 MovieClip Frame 7
_parent.state = "land";
Symbol 1585 MovieClip Frame 73
stop(); _root.gotoNext = "win"; _root.gotoLast = "start"; _global.rainStop(); _root.fadeout.play();
Symbol 1587 MovieClip Frame 15
stop();
Symbol 1608 MovieClip Frame 4
stop();
Symbol 1612 MovieClip Frame 1
stop();
Symbol 1612 MovieClip Frame 27
stopAllSounds();
Symbol 1612 MovieClip Frame 28
stop(); _root.camZoom = 100; _root.xscale = 100; _root.yscale = 100; _root.onEnterFrame = function () { if (_root.camZoom > 100) { if ((_root.camZoom - 100) > 1) { _root.camZoom = _root.camZoom - ((_root.camZoom - 100) * 0.2); } else { _root.camZoom = 100; } } _root._xscale = _root._xscale - ((_root._xscale - _root.camZoom) * 0.3); _root._yscale = _root._yscale - ((_root._xscale - _root.camZoom) * 0.3); _root._x = (_root._xscale - 100) * -3; _root._y = (_root._yscale - 100) * -3; }; _root.gotoNextScene(_root.gotoNext); this.gotoAndStop(1);
Symbol 1620 MovieClip Frame 1
stop();
Symbol 1621 MovieClip Frame 4
stop();
Symbol 1624 MovieClip Frame 1
stop();
Symbol 1624 MovieClip Frame 2
stop();
Symbol 1709 MovieClip Frame 12
stop();
Symbol 1710 MovieClip Frame 2
stop();
Symbol 1713 MovieClip Frame 6
stop();
Symbol 1714 MovieClip Frame 4
if (!_root.playerJumping) { if (_root.playerDx != 0) { _root.playerState = "run"; } else { _root.playerState = "stand"; } }
Symbol 1722 MovieClip Frame 6
stop();
Symbol 1723 MovieClip Frame 1
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 1725 MovieClip Frame 6
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false;
Symbol 1732 MovieClip Frame 1
_root.ultraCombo = false; _root.punch.start();
Symbol 1732 MovieClip Frame 6
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "vert_punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 1732 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1732 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1748 MovieClip Frame 4
_root.punch.start();
Symbol 1748 MovieClip Frame 9
_root.punch2.start();
Symbol 1748 MovieClip Frame 13
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1748 MovieClip Frame 16
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1755 MovieClip Frame 2
_root.punch.start();
Symbol 1755 MovieClip Frame 9
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1762 MovieClip Frame 1
_root.punch.start();
Symbol 1762 MovieClip Frame 7
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1764 MovieClip Frame 4
_root.woosh.start();
Symbol 1764 MovieClip Frame 10
_root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1764 MovieClip Frame 13
if (_root.superCombo) { _root.superCombo = false; _root.superComboCount++; _root.playerState = "lowkick"; } else if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1775 MovieClip Frame 4
_root.woosh.start();
Symbol 1775 MovieClip Frame 7
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1775 MovieClip Frame 11
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1782 MovieClip Frame 6
_root.woosh.start();
Symbol 1782 MovieClip Frame 14
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1782 MovieClip Frame 17
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 1785 MovieClip Frame 3
_root.woosh.start();
Symbol 1785 MovieClip Frame 11
_root.playerState = "fall"; _root.playerAtacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1808 MovieClip Frame 2
_root.punch2.start();
Symbol 1808 MovieClip Frame 4
_root.ultraCombo = false;
Symbol 1808 MovieClip Frame 8
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 1808 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1808 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 1810 MovieClip Frame 3
_root.punch.start();
Symbol 1810 MovieClip Frame 9
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1824 MovieClip Frame 3
_root.punch2.start();
Symbol 1824 MovieClip Frame 9
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1830 MovieClip Frame 5
_root.superCombo = false; _root.punch2.start();
Symbol 1830 MovieClip Frame 10
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 1830 MovieClip Frame 14
_root.woosh.start();
Symbol 1830 MovieClip Frame 19
_root.woosh.start();
Symbol 1830 MovieClip Frame 23
_root.superCombo = false;
Symbol 1830 MovieClip Frame 28
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 1830 MovieClip Frame 29
_root.punch.start();
Symbol 1830 MovieClip Frame 33
_root.woosh.start();
Symbol 1830 MovieClip Frame 38
_root.woosh.start();
Symbol 1830 MovieClip Frame 50
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 1858 MovieClip Frame 11
_root.playerState = "stand";
Symbol 1859 MovieClip Frame 13
_root.playerState = "stand";
Symbol 1862 MovieClip Frame 4
stop();
Symbol 1908 MovieClip Frame 115
stop();
Symbol 1923 MovieClip Frame 23
_root.playerState = "stand";
Symbol 2017 MovieClip Frame 1
stop();
Symbol 2017 MovieClip Frame 2
stop();
Symbol 2017 MovieClip Frame 3
stop();
Symbol 2017 MovieClip Frame 4
stop();
Symbol 2017 MovieClip Frame 5
stop();
Symbol 2017 MovieClip Frame 6
stop();
Symbol 2017 MovieClip Frame 7
stop();
Symbol 2017 MovieClip Frame 8
stop();
Symbol 2017 MovieClip Frame 9
stop();
Symbol 2017 MovieClip Frame 10
stop();
Symbol 2017 MovieClip Frame 11
stop();
Symbol 2017 MovieClip Frame 12
stop();
Symbol 2017 MovieClip Frame 13
stop();
Symbol 2017 MovieClip Frame 14
stop();
Symbol 2017 MovieClip Frame 15
stop();
Symbol 2017 MovieClip Frame 16
stop();
Symbol 2017 MovieClip Frame 17
stop();
Symbol 2017 MovieClip Frame 18
stop();
Symbol 2017 MovieClip Frame 19
stop();
Symbol 2017 MovieClip Frame 20
stop();
Symbol 2017 MovieClip Frame 21
stop();
Symbol 2017 MovieClip Frame 22
stop();
Symbol 2017 MovieClip Frame 23
stop();
Symbol 2017 MovieClip Frame 24
stop();
Symbol 2017 MovieClip Frame 25
stop();
Symbol 2017 MovieClip Frame 26
stop();
Symbol 2017 MovieClip Frame 27
stop();
Symbol 2017 MovieClip Frame 28
stop();
Symbol 2017 MovieClip Frame 29
stop();
Symbol 2017 MovieClip Frame 30
stop();
Symbol 2017 MovieClip Frame 31
stop();
Symbol 2017 MovieClip Frame 32
stop();
Symbol 2017 MovieClip Frame 33
stop();
Symbol 2017 MovieClip Frame 34
stop();
Symbol 2017 MovieClip Frame 35
stop();
Symbol 2017 MovieClip Frame 36
stop();
Symbol 2017 MovieClip Frame 37
stop();
Symbol 2017 MovieClip Frame 38
stop();
Symbol 2017 MovieClip Frame 39
stop();
Symbol 2017 MovieClip Frame 40
stop();
Symbol 2024 MovieClip Frame 1
stop();
Symbol 2024 MovieClip Frame 29
stop();
Symbol 2039 MovieClip Frame 1
stop();
Symbol 2039 MovieClip Frame 2
stop();
Symbol 2039 MovieClip Frame 3
stop();
Instance of Symbol 2039 MovieClip "musicBox" in Symbol 2044 MovieClip Frame 1
on (release) { if (this._currentframe == 1) { stopAllSounds(); this.gotoAndStop(2); _root.muteSounds = true; } else if (_root.levelNum != "level3") { if (_root.game.boss_holder.boss.state != "waiting") { _root.bossBGM.start(0, 9999); } else { _root.BGM.start(0, 9999); } if (_root.raining) { _root.rainfall.start(0, 9999); } if (_root.foggy) { _root.windSound.start(0, 9999); } this.gotoAndStop(1); } else { _root.BGM.start(0, 9999); this.gotoAndStop(1); _root.muteSounds = false; } }
Symbol 2050 MovieClip Frame 1
stop();
Symbol 2050 MovieClip Frame 154
stop();
Symbol 2055 MovieClip Frame 1
stop();
Symbol 2064 MovieClip Frame 1
this.skipped = true;
Symbol 2064 MovieClip Frame 20
this.skipped = false;
Symbol 2064 MovieClip Frame 65
this.skipped = true;
Symbol 2064 MovieClip Frame 81
stop(); _root.levelTitle.play(); _root.isPaused = false;
Instance of Symbol 2064 MovieClip "popup" in Symbol 2065 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2066 MovieClip Frame 1
stop();
Symbol 2066 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2093 MovieClip Frame 21
stop();
Symbol 2094 MovieClip Frame 1
this.skipped = true;
Symbol 2094 MovieClip Frame 3
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 1000); }
Symbol 2094 MovieClip Frame 23
this.skipped = false;
Symbol 2094 MovieClip Frame 217
this.skipped = true;
Symbol 2094 MovieClip Frame 238
stop(); _root.isPaused = false; _root.game.boss_holder.boss.state = "reveal"; _root.sword._visible = true;
Instance of Symbol 2094 MovieClip in Symbol 2095 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2096 MovieClip Frame 1
stop();
Symbol 2096 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true;
Symbol 2097 MovieClip Frame 54
stop();
Symbol 2139 MovieClip Frame 40
stop(); _root.game.removeMovieClip(_root.game.eblood_holder);
Symbol 2143 MovieClip Frame 10
stop();
Symbol 2144 MovieClip Frame 6
stop();
Symbol 2145 MovieClip Frame 4
if (!_root.playerJumping) { if (_root.playerDx != 0) { _root.playerState = "run"; } else { _root.playerState = "stand"; } }
Symbol 2146 MovieClip Frame 6
stop();
Symbol 2147 MovieClip Frame 2
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 2148 MovieClip Frame 6
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false;
Symbol 2149 MovieClip Frame 1
_root.ultraCombo = false; _root.punch.start();
Symbol 2149 MovieClip Frame 5
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "vert_punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 2149 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2149 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 2150 MovieClip Frame 4
_root.punch.start();
Symbol 2150 MovieClip Frame 9
_root.punch2.start();
Symbol 2150 MovieClip Frame 14
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2150 MovieClip Frame 18
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2156 MovieClip Frame 4
_root.punch.start();
Symbol 2156 MovieClip Frame 16
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2157 MovieClip Frame 1
_root.punch.start();
Symbol 2157 MovieClip Frame 7
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2158 MovieClip Frame 5
_root.woosh.start();
Symbol 2158 MovieClip Frame 10
_root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2158 MovieClip Frame 14
if (_root.superCombo) { _root.superCombo = false; _root.superComboCount++; _root.playerState = "lowkick"; } else if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 2159 MovieClip Frame 4
Symbol 2159 MovieClip Frame 7
Symbol 2159 MovieClip Frame 11
_root.playerState = "stand";
Symbol 2160 MovieClip Frame 6
_root.woosh.start();
Symbol 2160 MovieClip Frame 14
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2160 MovieClip Frame 17
if (!_root.playerJumping) { _root.playerState = "stillducking"; }
Symbol 2161 MovieClip Frame 3
_root.woosh.start();
Symbol 2161 MovieClip Frame 11
_root.playerState = "fall"; _root.playerAtacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2162 MovieClip Frame 2
_root.punch2.start();
Symbol 2162 MovieClip Frame 4
_root.ultraCombo = false;
Symbol 2162 MovieClip Frame 8
if (_root.ultraCombo) { _root.ultraCombo = false; _root.ultraComboCount++; if (_root.ultraComboCount < 3) { _root.playerState = "punch"; } else { _root.playerState = "vert_highpunch"; _root.ultraComboCount = 0; } }
Symbol 2162 MovieClip Frame 9
_root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2162 MovieClip Frame 10
if (!_root.playerJumping) { _root.playerState = "stand"; }
Symbol 2163 MovieClip Frame 3
_root.punch.start();
Symbol 2163 MovieClip Frame 9
if (!_root.playerJumping) { _root.playerState = "stillducking"; } _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2164 MovieClip Frame 3
_root.punch2.start();
Symbol 2164 MovieClip Frame 9
_root.playerState = "fall"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2165 MovieClip Frame 5
_root.superCombo = false; _root.punch2.start();
Symbol 2165 MovieClip Frame 10
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 2165 MovieClip Frame 14
_root.woosh.start();
Symbol 2165 MovieClip Frame 19
_root.woosh.start();
Symbol 2165 MovieClip Frame 23
_root.superCombo = false;
Symbol 2165 MovieClip Frame 28
if (!_root.superCombo) { _root.playerState = "standingup"; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000; }
Symbol 2165 MovieClip Frame 29
_root.punch.start();
Symbol 2165 MovieClip Frame 33
_root.woosh.start();
Symbol 2165 MovieClip Frame 38
_root.woosh.start();
Symbol 2165 MovieClip Frame 47
if (!_root.playerJumping) { _root.playerState = "stand"; } _root.superCombo = false; _root.playerAttacking = false; _root.game.player.attackTime = 10000000000;
Symbol 2166 MovieClip Frame 11
_root.playerState = "stand";
Symbol 2167 MovieClip Frame 4
stop();
Symbol 2168 MovieClip Frame 115
stop();
Symbol 2169 MovieClip Frame 23
_root.playerState = "stand";
Symbol 2175 MovieClip Frame 1
stop();
Symbol 2175 MovieClip Frame 2
stop();
Symbol 2178 MovieClip Frame 1
stop();
Symbol 2178 MovieClip Frame 2
stop();
Symbol 2179 MovieClip Frame 1
stop();
Symbol 2179 MovieClip Frame 2
stop();
Symbol 2179 MovieClip Frame 3
stop();
Symbol 2179 MovieClip Frame 4
stop();
Symbol 2179 MovieClip Frame 5
stop();
Symbol 2179 MovieClip Frame 6
stop();
Symbol 2179 MovieClip Frame 7
stop();
Symbol 2179 MovieClip Frame 8
stop();
Symbol 2179 MovieClip Frame 9
stop();
Symbol 2179 MovieClip Frame 10
stop();
Symbol 2179 MovieClip Frame 11
stop();
Symbol 2179 MovieClip Frame 12
stop();
Symbol 2179 MovieClip Frame 13
stop();
Symbol 2179 MovieClip Frame 14
stop();
Symbol 2179 MovieClip Frame 15
stop();
Symbol 2179 MovieClip Frame 16
stop();
Symbol 2179 MovieClip Frame 17
stop();
Symbol 2179 MovieClip Frame 18
stop();
Symbol 2179 MovieClip Frame 19
stop();
Symbol 2179 MovieClip Frame 20
stop();
Symbol 2179 MovieClip Frame 21
stop();
Symbol 2179 MovieClip Frame 22
stop();
Symbol 2179 MovieClip Frame 23
stop();
Symbol 2179 MovieClip Frame 24
stop();
Symbol 2179 MovieClip Frame 25
stop();
Symbol 2179 MovieClip Frame 26
stop();
Symbol 2179 MovieClip Frame 27
stop();
Symbol 2179 MovieClip Frame 28
stop();
Symbol 2179 MovieClip Frame 29
stop();
Symbol 2179 MovieClip Frame 30
stop();
Symbol 2179 MovieClip Frame 31
stop();
Symbol 2179 MovieClip Frame 32
stop();
Symbol 2179 MovieClip Frame 33
stop();
Symbol 2179 MovieClip Frame 34
stop();
Symbol 2179 MovieClip Frame 35
stop();
Symbol 2179 MovieClip Frame 36
stop();
Symbol 2179 MovieClip Frame 37
stop();
Symbol 2179 MovieClip Frame 38
stop();
Symbol 2179 MovieClip Frame 39
stop();
Symbol 2179 MovieClip Frame 40
stop();
Symbol 2184 MovieClip Frame 1
stop();
Symbol 2184 MovieClip Frame 154
stop();
Symbol 2192 MovieClip Frame 21
stop();
Symbol 2193 MovieClip Frame 1
this.skipped = true;
Symbol 2193 MovieClip Frame 3
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 1000); }
Symbol 2193 MovieClip Frame 23
this.skipped = false;
Symbol 2193 MovieClip Frame 217
this.skipped = true;
Symbol 2193 MovieClip Frame 238
stop(); _root.isPaused = false; _root.game.boss_holder.boss.state = "reveal"; _root.sword._visible = true;
Instance of Symbol 2193 MovieClip in Symbol 2194 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2195 MovieClip Frame 1
stop();
Symbol 2195 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true;
Symbol 2255 MovieClip Frame 1
stop();
Symbol 2255 MovieClip Frame 2
stop();
Symbol 2255 MovieClip Frame 3
stop();
Instance of Symbol 2255 MovieClip "musicBox" in Symbol 2258 MovieClip Frame 1
on (release) { if (this._currentframe == 1) { stopAllSounds(); this.gotoAndStop(2); _root.muteSounds = true; } else if (_root.levelNum != "level3") { if (_root.game.boss_holder.boss.state != "waiting") { _root.bossBGM.start(0, 9999); } else { _root.BGM.start(0, 9999); } if (_root.raining) { _root.rainfall.start(0, 9999); } if (_root.foggy) { _root.windSound.start(0, 9999); } this.gotoAndStop(1); } else { _root.BGM.start(0, 9999); this.gotoAndStop(1); _root.muteSounds = false; } }
Symbol 2262 MovieClip Frame 1
stop();
Symbol 2262 MovieClip Frame 154
stop();
Symbol 2271 MovieClip Frame 1
this.skipped = true;
Symbol 2271 MovieClip Frame 22
this.skipped = false;
Symbol 2271 MovieClip Frame 100
this.skipped = true;
Symbol 2271 MovieClip Frame 116
stop(); _root.levelTitle.play(); _root.isPaused = false;
Instance of Symbol 2271 MovieClip in Symbol 2272 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2273 MovieClip Frame 1
stop();
Symbol 2273 MovieClip Frame 2
stop();
Symbol 2279 MovieClip Frame 1
stop();
Symbol 2288 MovieClip Frame 21
stop();
Symbol 2289 MovieClip Frame 1
this.skipped = true;
Symbol 2289 MovieClip Frame 5
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 1000); }
Symbol 2289 MovieClip Frame 23
this.skipped = false;
Symbol 2289 MovieClip Frame 158
this.skipped = true;
Symbol 2289 MovieClip Frame 179
stop(); _root.isPaused = false; _root.game.level.ground.bossstop._y = -150; _root.game.boss_holder.boss.state = "reveal"; _root.sword._visible = true;
Instance of Symbol 2289 MovieClip in Symbol 2290 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2291 MovieClip Frame 1
stop();
Symbol 2291 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true;
Symbol 2294 MovieClip Frame 54
stop();
Symbol 2295 MovieClip Frame 1
stop();
Symbol 2295 MovieClip Frame 27
stopAllSounds();
Symbol 2295 MovieClip Frame 28
stop(); _root.camZoom = 100; _root.xscale = 100; _root.yscale = 100; _root.onEnterFrame = function () { if (_root.camZoom > 100) { if ((_root.camZoom - 100) > 1) { _root.camZoom = _root.camZoom - ((_root.camZoom - 100) * 0.2); } else { _root.camZoom = 100; } } _root._xscale = _root._xscale - ((_root._xscale - _root.camZoom) * 0.3); _root._yscale = _root._yscale - ((_root._xscale - _root.camZoom) * 0.3); _root._x = (_root._xscale - 100) * -3; _root._y = (_root._yscale - 100) * -3; }; _root.gotoNextScene(_root.gotoNext); this.gotoAndStop(1);
Symbol 2373 MovieClip Frame 1
stop();
Symbol 2373 MovieClip Frame 51
_root.game.level.ground.ground_fall_coll.swapDepths(_root.game.getNextHighestDepth()); _root.game.level.ground.ground_fall_coll.removeMovieClip(); _root.game.level.gfx.wood._visible = true; _root.downlow = true;
Symbol 2373 MovieClip Frame 66
stop();
Symbol 2478 MovieClip Frame 1
stop();
Symbol 2478 MovieClip Frame 36
stop();
Symbol 2481 MovieClip Frame 1
stop();
Symbol 2481 MovieClip Frame 154
stop();
Symbol 2482 MovieClip Frame 1
this.skipped = true;
Symbol 2482 MovieClip Frame 22
this.skipped = false;
Symbol 2482 MovieClip Frame 100
this.skipped = true;
Symbol 2482 MovieClip Frame 116
stop(); _global.startFog(); _root.levelTitle.play(); _root.isPaused = false; _root.game.level.gfx.minewall.cacheAsBitmap = true; _root.wallCounter = 0; for (n in _root.game.level.gfx.minewall) { _root.lastCNum = n.toString().substring(8, n.length); if (_root.wallCounter == 0) { _root.wallCounter = _root.lastCNum; continue; } } _root.wallCached = _root.lastCNum; _parent.frameCounter = 0; _parent.onEnterFrame = function () { this.frameCounter++; if ((this.frameCounter % 5) == 0) { if (_root.wallCached <= _root.wallCounter) { _root.game.level.gfx.minewall["instance" + _root.wallCached].cacheAsBitmap = true; _root.wallCached++; } else { delete this.onEnterFrame; } } }; if (_root.game.level.gfx.minewall.cacheAsBitmap) { }
Instance of Symbol 2482 MovieClip in Symbol 2483 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2484 MovieClip Frame 1
stop();
Symbol 2484 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2486 MovieClip Frame 121
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 122
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 123
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 124
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 125
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 126
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 127
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 128
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 129
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 130
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 131
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 132
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 133
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 134
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 135
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 136
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 137
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 138
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 139
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 140
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 141
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 142
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 143
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 144
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 145
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 146
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 147
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 148
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 149
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 150
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 151
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 152
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 153
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 154
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 155
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 156
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 157
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 158
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 159
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 160
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 161
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 162
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 163
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 164
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 165
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 166
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 167
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 168
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 169
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; }
Symbol 2486 MovieClip Frame 170
if (_root.playerHealth < 100) { _root.playerHealth = _root.playerHealth + 2; _root.beep.start(0, 1); }
Symbol 2486 MovieClip Frame 217
_root.playerHealth = 100;
Symbol 2486 MovieClip Frame 240
stop(); _root.fadeout.play();
Instance of Symbol 2486 MovieClip in Symbol 2487 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2488 MovieClip Frame 1
stop();
Symbol 2488 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2493 MovieClip Frame 260
stop(); _root.fadeout.play(); _root.isPaused = false;
Instance of Symbol 2493 MovieClip in Symbol 2494 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2495 MovieClip Frame 1
stop();
Symbol 2495 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2754 MovieClip Frame 1
stop();
Symbol 2754 MovieClip Frame 2
_root.bridgeFell = true;
Symbol 2754 MovieClip Frame 13
_root.bossOverlay.gotoAndStop(1); _root.game.level.gfx.bridge2.splash.play(); _root.bridgeFell = true; _root.playerState = "falling"; _root.game.level.ground.bridgeFloorColl.swapDepths(_root.game.getNextHighestDepth()); _root.game.level.ground.bridgeFloorColl.removeMovieClip(); _root.game.boss_holder.boss.falling = true;
Symbol 2754 MovieClip Frame 117
stop();
Symbol 2839 MovieClip Frame 1
stop();
Symbol 2839 MovieClip Frame 154
stop();
Symbol 2840 MovieClip Frame 1
this.skipped = true;
Symbol 2840 MovieClip Frame 20
this.skipped = false;
Symbol 2840 MovieClip Frame 95
this.skipped = true;
Symbol 2840 MovieClip Frame 111
stop(); _root.isPaused = false; _root.levelTitle.play(); this._parent.gotoAndStop(1);
Instance of Symbol 2840 MovieClip in Symbol 2841 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2842 MovieClip Frame 1
stop();
Symbol 2842 MovieClip Frame 2
stop(); _root.isPaused = true;
Symbol 2844 MovieClip Frame 1
this.skipped = true;
Symbol 2844 MovieClip Frame 5
_root.bossBGM.setVolume(140); if (!_root.muteSounds) { _root.bossBGM.start(0, 9999); }
Symbol 2844 MovieClip Frame 29
this.skipped = false;
Symbol 2844 MovieClip Frame 179
this.skipped = true;
Symbol 2844 MovieClip Frame 200
stop(); _root.game.boss.state = "stand"; _root.game.level.gfx.bridge2.play(); _root.bridgeFell = true; _root.showSplash2 = true; _root.smoke.start(); if (!_root.bridgeFell) { } _root.sword._visible = true; this._parent._parent.gotoAndStop(1);
Instance of Symbol 2844 MovieClip in Symbol 2845 MovieClip Frame 1
onClipEvent (enterFrame) { if (!this.skipped) { if (((Key.isDown(32) || (Key.isDown(90))) || (Key.isDown(88))) || (Key.isDown(67))) { this.gotoAndPlay("skip"); this.skipped = true; } } }
Symbol 2846 MovieClip Frame 1
stop();
Symbol 2846 MovieClip Frame 2
stop(); stopAllSounds(); _root.isPaused = true; _root.bossedOnce = true;
Symbol 2857 Button
on (press) { sboard.dir = "up"; } on (release) { sboard.dir = "stop"; }
Symbol 2858 Button
on (press) { sboard.dir = "down"; } on (release) { sboard.dir = "stop"; }
Symbol 2865 MovieClip Frame 1
stop();
Symbol 2865 MovieClip Frame 2
stop();
Symbol 2875 MovieClip [TMP6pbk6uzm9i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load(((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + gameID) + "&rand=") + random(999999)) + "&filt=1");
Symbol 2881 MovieClip [TMP6ojzjuzm8i] Frame 1
var arrScore = new Array(); mcScoreboard.sboard.dir = "stop"; mcScoreboard.sboard.mcScoreHolder.mcScore._visible = false; mcLabel._visible = false; var main = this; xmlPlayer = new XML(); xmlPlayer.ignoreWhite = true; xmlPlayer.onLoad = function (success) { if (success) { myPlayer = xmlPlayer.firstChild.childNodes; ctr2 = 0; while (ctr2 < myPlayer.length) { thisPlayer = main.mcScoreboard.sboard.mcScoreHolder.mcScore.duplicateMovieClip("mcScore" + ctr2, ctr2); thisPlayer._y = ctr2 * thisPlayer._height; thisPlayer._visible = true; if ((ctr2 % 2) > 0) { thisPlayer.gotoAndStop(2); } thisPlayer.txtNumber.text = (ctr2 + 1) + ")"; thisPlayer.txtNickname.text = myPlayer[ctr2].attributes.player; thisPlayer.txtScore.text = myPlayer[ctr2].attributes.score; ctr2++; } main.mcScoreboard.mcLoading._visible = false; main.mcScoreboard.sboard.mcScoreHolder.item = myPlayer.length; main.mcScoreboard.sboard.mcScoreHolder.speedy = 0; main.mcScoreboard.sboard.mcScoreHolder.desty = 0; main.mcScoreboard.sboard.mcScoreHolder.onEnterFrame = function () { if ((this.desty < 0) && (this._parent.dir == "up")) { this.desty = this.desty + 10; if (this.desty > 0) { this.desty = 0; } } if ((this.desty > (this._parent.mcBlock._height - (this.mcScore._height * this.item))) && (this._parent.dir == "down")) { this.desty = this.desty - 10; if (this.desty < (this._parent.mcBlock._height - (this.mcScore._height * this.item))) { this.desty = this._parent.mcBlock._height - (this.mcScore._height * this.item); } } this.speedy = (this.desty - this._y) + (this.speedy * 0.4); this._y = this._y + this.speedy; }; } }; xmlPlayer.load((("http://www.freeonlinegames.com/scoreboard/getTopPlayer.php?id=" + _root.gameID) + "&rand=") + random(999999));

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Symbol 2650 GraphicUsed by:2754
Symbol 2651 GraphicUsed by:2754
Symbol 2652 GraphicUsed by:2754
Symbol 2653 GraphicUsed by:2754
Symbol 2654 GraphicUsed by:2754
Symbol 2655 GraphicUsed by:2754
Symbol 2656 GraphicUsed by:2754
Symbol 2657 GraphicUsed by:2754
Symbol 2658 GraphicUsed by:2754
Symbol 2659 GraphicUsed by:2754
Symbol 2660 GraphicUsed by:2754
Symbol 2661 GraphicUsed by:2754
Symbol 2662 GraphicUsed by:2754
Symbol 2663 GraphicUsed by:2754
Symbol 2664 GraphicUsed by:2754
Symbol 2665 GraphicUsed by:2754
Symbol 2666 GraphicUsed by:2754
Symbol 2667 GraphicUsed by:2754
Symbol 2668 GraphicUsed by:2754
Symbol 2669 GraphicUsed by:2754
Symbol 2670 GraphicUsed by:2754
Symbol 2671 GraphicUsed by:2754
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Symbol 2675 GraphicUsed by:2754
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Symbol 2682 GraphicUsed by:2754
Symbol 2683 GraphicUsed by:2754
Symbol 2684 GraphicUsed by:2754
Symbol 2685 GraphicUsed by:2754
Symbol 2686 GraphicUsed by:2754
Symbol 2687 GraphicUsed by:2754
Symbol 2688 GraphicUsed by:2754
Symbol 2689 GraphicUsed by:2754
Symbol 2690 GraphicUsed by:2754
Symbol 2691 GraphicUsed by:2754
Symbol 2692 GraphicUsed by:2754
Symbol 2693 GraphicUsed by:2754
Symbol 2694 GraphicUsed by:2754
Symbol 2695 GraphicUsed by:2754
Symbol 2696 GraphicUsed by:2754
Symbol 2697 GraphicUsed by:2754
Symbol 2698 GraphicUsed by:2754
Symbol 2699 GraphicUsed by:2754
Symbol 2700 GraphicUsed by:2754
Symbol 2701 GraphicUsed by:2754
Symbol 2702 GraphicUsed by:2754
Symbol 2703 GraphicUsed by:2754
Symbol 2704 GraphicUsed by:2754
Symbol 2705 GraphicUsed by:2754
Symbol 2706 GraphicUsed by:2754
Symbol 2707 GraphicUsed by:2754
Symbol 2708 GraphicUsed by:2754
Symbol 2709 GraphicUsed by:2754
Symbol 2710 GraphicUsed by:2754
Symbol 2711 GraphicUsed by:2754
Symbol 2712 GraphicUsed by:2754
Symbol 2713 GraphicUsed by:2754
Symbol 2714 GraphicUsed by:2754
Symbol 2715 GraphicUsed by:2754
Symbol 2716 GraphicUsed by:2754
Symbol 2717 GraphicUsed by:2754
Symbol 2718 GraphicUsed by:2754
Symbol 2719 GraphicUsed by:2754
Symbol 2720 GraphicUsed by:2754
Symbol 2721 GraphicUsed by:2754
Symbol 2722 GraphicUsed by:2754
Symbol 2723 GraphicUsed by:2754
Symbol 2724 GraphicUsed by:2754
Symbol 2725 GraphicUsed by:2754
Symbol 2726 GraphicUsed by:2754
Symbol 2727 GraphicUsed by:2754
Symbol 2728 GraphicUsed by:2754
Symbol 2729 GraphicUsed by:2754
Symbol 2730 GraphicUsed by:2754
Symbol 2731 GraphicUsed by:2754
Symbol 2732 GraphicUsed by:2754
Symbol 2733 GraphicUsed by:2754
Symbol 2734 GraphicUsed by:2754
Symbol 2735 GraphicUsed by:2754
Symbol 2736 GraphicUsed by:2754
Symbol 2737 GraphicUsed by:2754
Symbol 2738 GraphicUsed by:2754
Symbol 2739 GraphicUsed by:2754
Symbol 2740 GraphicUsed by:2754
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Symbol 2742 GraphicUsed by:2754
Symbol 2743 GraphicUsed by:2754
Symbol 2744 GraphicUsed by:2754
Symbol 2745 GraphicUsed by:2754
Symbol 2746 GraphicUsed by:2754
Symbol 2747 GraphicUsed by:2754
Symbol 2748 GraphicUsed by:2754
Symbol 2749 GraphicUsed by:2754
Symbol 2750 GraphicUsed by:2754
Symbol 2751 GraphicUsed by:2754
Symbol 2752 GraphicUsed by:2754
Symbol 2753 GraphicUsed by:2754
Symbol 2754 MovieClipUses:2519 2521 2523 2524 2525 2526 2527 518 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753Used by:2758
Symbol 2755 GraphicUsed by:2758
Symbol 2756 GraphicUsed by:2757
Symbol 2757 MovieClipUses:2756Used by:2758
Symbol 2758 MovieClipUses:2498 2500 2501 2503 2505 2508 2511 2512 2515 2516 2518 2754 2755 2757Used by:2763
Symbol 2759 GraphicUsed by:2762
Symbol 2760 GraphicUsed by:2761
Symbol 2761 MovieClipUses:2760Used by:2762
Symbol 2762 MovieClipUses:2759 2761Used by:2763
Symbol 2763 MovieClipUses:2758 2762Used by:2835
Symbol 2764 GraphicUsed by:2768
Symbol 2765 GraphicUsed by:2768
Symbol 2766 GraphicUsed by:2768
Symbol 2767 GraphicUsed by:2768
Symbol 2768 MovieClip [splash_run]Uses:2764 2765 2766 2767Used by:2835
Symbol 2769 GraphicUsed by:2785
Symbol 2770 GraphicUsed by:2785
Symbol 2771 GraphicUsed by:2785
Symbol 2772 GraphicUsed by:2785
Symbol 2773 GraphicUsed by:2785
Symbol 2774 GraphicUsed by:2785
Symbol 2775 GraphicUsed by:2785
Symbol 2776 GraphicUsed by:2785
Symbol 2777 GraphicUsed by:2785
Symbol 2778 GraphicUsed by:2785
Symbol 2779 GraphicUsed by:2785
Symbol 2780 GraphicUsed by:2785
Symbol 2781 GraphicUsed by:2785
Symbol 2782 ShapeTweeningUsed by:2785
Symbol 2783 GraphicUsed by:2785
Symbol 2784 GraphicUsed by:2785
Symbol 2785 MovieClipUses:2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784Used by:2835
Symbol 2786 GraphicUsed by:2826
Symbol 2787 GraphicUsed by:2826
Symbol 2788 GraphicUsed by:2826
Symbol 2789 GraphicUsed by:2826
Symbol 2790 GraphicUsed by:2826
Symbol 2791 GraphicUsed by:2826
Symbol 2792 GraphicUsed by:2826
Symbol 2793 GraphicUsed by:2826
Symbol 2794 GraphicUsed by:2826
Symbol 2795 GraphicUsed by:2826
Symbol 2796 GraphicUsed by:2826
Symbol 2797 GraphicUsed by:2826
Symbol 2798 GraphicUsed by:2826
Symbol 2799 GraphicUsed by:2826
Symbol 2800 GraphicUsed by:2826
Symbol 2801 GraphicUsed by:2826
Symbol 2802 GraphicUsed by:2826
Symbol 2803 GraphicUsed by:2826
Symbol 2804 GraphicUsed by:2826
Symbol 2805 GraphicUsed by:2826
Symbol 2806 GraphicUsed by:2826
Symbol 2807 GraphicUsed by:2826
Symbol 2808 GraphicUsed by:2826
Symbol 2809 GraphicUsed by:2826
Symbol 2810 GraphicUsed by:2826
Symbol 2811 GraphicUsed by:2826
Symbol 2812 ShapeTweeningUsed by:2826
Symbol 2813 ShapeTweeningUsed by:2826
Symbol 2814 GraphicUsed by:2826
Symbol 2815 GraphicUsed by:2826
Symbol 2816 GraphicUsed by:2826
Symbol 2817 ShapeTweeningUsed by:2826
Symbol 2818 GraphicUsed by:2826
Symbol 2819 GraphicUsed by:2826
Symbol 2820 GraphicUsed by:2826
Symbol 2821 GraphicUsed by:2826
Symbol 2822 GraphicUsed by:2826
Symbol 2823 GraphicUsed by:2826
Symbol 2824 GraphicUsed by:2826
Symbol 2825 GraphicUsed by:2826
Symbol 2826 MovieClipUses:2786 2557 2558 2787 2788 2789 2790 2791 2569 2792 2571 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2591 2592 2806 2594 2595 2807 2597 2808 2809 2601 2602 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825Used by:2835
Symbol 2827 MovieClipUsed by:2835
Symbol 2828 GraphicUsed by:2829
Symbol 2829 MovieClipUses:2828Used by:2835
Symbol 2830 GraphicUsed by:2832
Symbol 2831 GraphicUsed by:2832
Symbol 2832 MovieClipUses:2830 2831Used by:2835
Symbol 2833 GraphicUsed by:2834
Symbol 2834 MovieClipUses:2833Used by:2835
Symbol 2835 MovieClipUses:2496 2763 1660 2131 2132 354 2768 2785 2826 2827 1665 2170 2171 1931 2498 2829 2832 2834 2179 599Used by:Timeline
Symbol 2836 MovieClip [drop]Used by:Timeline
Symbol 2837 FontUsed by:2838
Symbol 2838 TextUses:2837Used by:2839
Symbol 2839 MovieClipUses:2045 2046 2260 2838Used by:Timeline
Symbol 2840 MovieClipUses:2266 2268 2073 2074 2075 2077 1679 2078 2269 2083 2270 2087 2088Used by:2841
Symbol 2841 MovieClipUses:2840Used by:2842
Symbol 2842 MovieClipUses:2841Used by:Timeline
Symbol 2843 MovieClipUses:1482Used by:2844
Symbol 2844 MovieClipUses:2266 2843 1668 1672 1674 1676 1678 1679 1681 1683 1688 1690 1692 1694 2288Used by:2845
Symbol 2845 MovieClipUses:2844Used by:2846
Symbol 2846 MovieClipUses:2845Used by:Timeline
Symbol 2847 BitmapUsed by:2848
Symbol 2848 GraphicUses:2847Used by:Timeline
Symbol 2849 GraphicUsed by:2850
Symbol 2850 MovieClipUses:2849Used by:2870
Symbol 2851 FontUsed by:2852
Symbol 2852 TextUses:2851Used by:2853
Symbol 2853 MovieClipUses:2852Used by:2870
Symbol 2854 GraphicUsed by:2857 2858
Symbol 2855 GraphicUsed by:2857 2858
Symbol 2856 GraphicUsed by:2857 2858
Symbol 2857 ButtonUses:2854 2855 2856Used by:2870
Symbol 2858 ButtonUses:2854 2855 2856Used by:2870
Symbol 2859 GraphicUsed by:2869
Symbol 2860 FontUsed by:2861 2862 2863
Symbol 2861 EditableTextUses:2860Used by:2865
Symbol 2862 EditableTextUses:2860Used by:2865
Symbol 2863 EditableTextUses:2860Used by:2865
Symbol 2864 GraphicUsed by:2865
Symbol 2865 MovieClipUses:2861 2862 2863 2864Used by:2866
Symbol 2866 MovieClipUses:2865Used by:2869
Symbol 2867 GraphicUsed by:2868
Symbol 2868 MovieClipUses:2867Used by:2869
Symbol 2869 MovieClipUses:2859 2866 2868Used by:2870
Symbol 2870 MovieClipUses:2850 2853 2857 2858 2869Used by:2875 2881
Symbol 2871 GraphicUsed by:2874
Symbol 2872 FontUsed by:2873
Symbol 2873 TextUses:2872Used by:2874
Symbol 2874 MovieClipUses:2871 2873Used by:2875
Symbol 2875 MovieClip [TMP6pbk6uzm9i]Uses:2870 2874Used by:Timeline
Symbol 2876 TextUses:1932Used by:Timeline
Symbol 2877 GraphicUsed by:2880
Symbol 2878 FontUsed by:2879
Symbol 2879 TextUses:2878Used by:2880
Symbol 2880 MovieClipUses:2877 2879Used by:2881
Symbol 2881 MovieClip [TMP6ojzjuzm8i]Uses:2870 2880Used by:Timeline
Symbol 2882 TextUses:1932Used by:Timeline

Instance Names

"prel"Frame 1Symbol 367 MovieClip
"mcTaglines"Frame 1Symbol 429 MovieClip
"intro"Frame 17Symbol 1609 MovieClip
"fadeout"Frame 17Symbol 1612 MovieClip
"instructions_mc"Frame 18Symbol 1622 MovieClip
"music_mc"Frame 19Symbol 1624 MovieClip
"bg"Frame 20Symbol 1628 MovieClip
"game"Frame 20Symbol 2022 MovieClip
"zen"Frame 20Symbol 2024 MovieClip
"HUD"Frame 20Symbol 2044 MovieClip
"levelTitle"Frame 20Symbol 2050 MovieClip
"loadingLevel"Frame 20Symbol 2057 MovieClip
"start_dia"Frame 20Symbol 2066 MovieClip
"bossOverlay"Frame 20Symbol 2096 MovieClip
"fadein"Frame 20Symbol 2097 MovieClip
"fadeout"Frame 20Symbol 1612 MovieClip
"sword"Frame 20Symbol 2101 MovieClip
"music_mc"Frame 21Symbol 1624 MovieClip
"game"Frame 22Symbol 2180 MovieClip
"snow"Frame 22Symbol 2171 MovieClip [snow]
"zen"Frame 22Symbol 2024 MovieClip
"HUD"Frame 22Symbol 2044 MovieClip
"levelTitle"Frame 22Symbol 2184 MovieClip
"loadingLevel"Frame 22Symbol 2057 MovieClip
"start_dia"Frame 22Symbol 2066 MovieClip
"bossOverlay"Frame 22Symbol 2195 MovieClip
"fadein"Frame 22Symbol 2097 MovieClip
"fadeout"Frame 22Symbol 1612 MovieClip
"sword"Frame 22Symbol 2101 MovieClip
"music_mc"Frame 23Symbol 1624 MovieClip
"game"Frame 24Symbol 2246 MovieClip
"snow"Frame 24Symbol 2171 MovieClip [snow]
"comboSpawn"Frame 24Symbol 2248 MovieClip
"HUD"Frame 24Symbol 2258 MovieClip
"levelTitle"Frame 24Symbol 2262 MovieClip
"start_dia"Frame 24Symbol 2273 MovieClip
"loadingLevel"Frame 24Symbol 2281 MovieClip
"bossOverlay"Frame 24Symbol 2291 MovieClip
"fadein"Frame 24Symbol 2294 MovieClip
"fadeout"Frame 24Symbol 2295 MovieClip
"sword"Frame 24Symbol 2101 MovieClip
"music_mc"Frame 25Symbol 1624 MovieClip
"bg"Frame 26Symbol 2297 MovieClip
"game"Frame 26Symbol 2479 MovieClip
"fog3"Frame 26Symbol 601 MovieClip [smoke1]
"fog2"Frame 26Symbol 603 MovieClip [smoke2]
"fog1"Frame 26Symbol 605 MovieClip [smoke3]
"HUD"Frame 26Symbol 2258 MovieClip
"levelTitle"Frame 26Symbol 2481 MovieClip
"start_dia"Frame 26Symbol 2484 MovieClip
"fuuDia"Frame 26Symbol 2488 MovieClip
"end_dia"Frame 26Symbol 2495 MovieClip
"fadein"Frame 26Symbol 2294 MovieClip
"fadeout"Frame 26Symbol 2295 MovieClip
"fadeout"Frame 27Symbol 1612 MovieClip
"music_mc"Frame 27Symbol 1624 MovieClip
"game"Frame 28Symbol 2835 MovieClip
"drop"Frame 28Symbol 2836 MovieClip [drop]
"HUD"Frame 28Symbol 2258 MovieClip
"levelTitle"Frame 28Symbol 2839 MovieClip
"start_dia"Frame 28Symbol 2842 MovieClip
"bossOverlay"Frame 28Symbol 2846 MovieClip
"fadein"Frame 28Symbol 2294 MovieClip
"fadeout"Frame 28Symbol 2295 MovieClip
"sword"Frame 28Symbol 2101 MovieClip
"fadeout"Frame 29Symbol 1612 MovieClip
"music_mc"Frame 29Symbol 1624 MovieClip
"gotomain_btn"Frame 33Symbol 1247 Button
"spear_tip"Symbol 91 MovieClip Frame 16Symbol 86 MovieClip
"spear_tip"Symbol 103 MovieClip Frame 4Symbol 86 MovieClip
"spear_tip"Symbol 110 MovieClip Frame 2Symbol 86 MovieClip
"attack"Symbol 160 MovieClip [nishimatsu] Frame 26Symbol 71 MovieClip
"attack"Symbol 160 MovieClip [nishimatsu] Frame 43Symbol 103 MovieClip
"attack"Symbol 160 MovieClip [nishimatsu] Frame 52Symbol 110 MovieClip
"tengu"Symbol 160 MovieClip [nishimatsu] Frame 69Symbol 122 MovieClip
"spear_tip"Symbol 197 MovieClip Frame 3Symbol 187 MovieClip
"attack"Symbol 235 MovieClip [samurai] Frame 30Symbol 197 MovieClip
"samurai"Symbol 235 MovieClip [samurai] Frame 65Symbol 226 MovieClip
"attack"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip
"attack"Symbol 261 MovieClip Frame 10Symbol 260 MovieClip
"attack"Symbol 261 MovieClip Frame 18Symbol 260 MovieClip
"attack"Symbol 261 MovieClip Frame 23Symbol 260 MovieClip
"attack"Symbol 261 MovieClip Frame 27Symbol 260 MovieClip
"jump"Symbol 341 MovieClip [ninja] Frame 30Symbol 261 MovieClip
"attack"Symbol 341 MovieClip [ninja] Frame 40Symbol 266 MovieClip
"attack"Symbol 341 MovieClip [ninja] Frame 48Symbol 272 MovieClip
"attack"Symbol 341 MovieClip [ninja] Frame 55Symbol 280 MovieClip
"hitBox"Symbol 354 MovieClip [ki] Frame 1Symbol 347 MovieClip
"procent"Symbol 367 MovieClip Frame 1Symbol 362 EditableText
"randomtag"Symbol 427 MovieClip Frame 1Symbol 372 EditableText
"randomtag"Symbol 427 MovieClip Frame 2Symbol 373 EditableText
"randomtag"Symbol 427 MovieClip Frame 3Symbol 374 EditableText
"randomtag"Symbol 427 MovieClip Frame 4Symbol 375 EditableText
"randomtag"Symbol 427 MovieClip Frame 5Symbol 376 EditableText
"randomtag"Symbol 427 MovieClip Frame 6Symbol 377 EditableText
"randomtag"Symbol 427 MovieClip Frame 7Symbol 378 EditableText
"randomtag"Symbol 427 MovieClip Frame 8Symbol 379 EditableText
"randomtag"Symbol 427 MovieClip Frame 9Symbol 380 EditableText
"randomtag"Symbol 427 MovieClip Frame 10Symbol 381 EditableText
"randomtag"Symbol 427 MovieClip Frame 11Symbol 382 EditableText
"randomtag"Symbol 427 MovieClip Frame 12Symbol 383 EditableText
"randomtag"Symbol 427 MovieClip Frame 13Symbol 384 EditableText
"randomtag"Symbol 427 MovieClip Frame 14Symbol 385 EditableText
"randomtag"Symbol 427 MovieClip Frame 15Symbol 386 EditableText
"randomtag"Symbol 427 MovieClip Frame 16Symbol 387 EditableText
"randomtag"Symbol 427 MovieClip Frame 17Symbol 388 EditableText
"randomtag"Symbol 427 MovieClip Frame 18Symbol 389 EditableText
"randomtag"Symbol 427 MovieClip Frame 19Symbol 390 EditableText
"randomtag"Symbol 427 MovieClip Frame 20Symbol 391 EditableText
"randomtag"Symbol 427 MovieClip Frame 21Symbol 392 EditableText
"randomtag"Symbol 427 MovieClip Frame 22Symbol 393 EditableText
"randomtag"Symbol 427 MovieClip Frame 23Symbol 394 EditableText
"randomtag"Symbol 427 MovieClip Frame 24Symbol 395 EditableText
"randomtag"Symbol 427 MovieClip Frame 25Symbol 396 EditableText
"randomtag"Symbol 427 MovieClip Frame 26Symbol 397 EditableText
"randomtag"Symbol 427 MovieClip Frame 27Symbol 398 EditableText
"randomtag"Symbol 427 MovieClip Frame 28Symbol 399 EditableText
"randomtag"Symbol 427 MovieClip Frame 29Symbol 400 EditableText
"randomtag"Symbol 427 MovieClip Frame 30Symbol 401 EditableText
"randomtag"Symbol 427 MovieClip Frame 31Symbol 402 EditableText
"randomtag"Symbol 427 MovieClip Frame 32Symbol 403 EditableText
"randomtag"Symbol 427 MovieClip Frame 33Symbol 404 EditableText
"randomtag"Symbol 427 MovieClip Frame 34Symbol 405 EditableText
"randomtag"Symbol 427 MovieClip Frame 35Symbol 406 EditableText
"randomtag"Symbol 427 MovieClip Frame 36Symbol 407 EditableText
"randomtag"Symbol 427 MovieClip Frame 37Symbol 408 EditableText
"randomtag"Symbol 427 MovieClip Frame 38Symbol 409 EditableText
"randomtag"Symbol 427 MovieClip Frame 39Symbol 410 EditableText
"randomtag"Symbol 427 MovieClip Frame 40Symbol 411 EditableText
"randomtag"Symbol 427 MovieClip Frame 41Symbol 412 EditableText
"randomtag"Symbol 427 MovieClip Frame 42Symbol 413 EditableText
"randomtag"Symbol 427 MovieClip Frame 43Symbol 414 EditableText
"randomtag"Symbol 427 MovieClip Frame 44Symbol 415 EditableText
"randomtag"Symbol 427 MovieClip Frame 45Symbol 416 EditableText
"randomtag"Symbol 427 MovieClip Frame 46Symbol 417 EditableText
"randomtag"Symbol 427 MovieClip Frame 47Symbol 418 EditableText
"randomtag"Symbol 427 MovieClip Frame 48Symbol 419 EditableText
"randomtag"Symbol 427 MovieClip Frame 49Symbol 420 EditableText
"randomtag"Symbol 427 MovieClip Frame 50Symbol 421 EditableText
"randomtag"Symbol 427 MovieClip Frame 51Symbol 422 EditableText
"randomtag"Symbol 427 MovieClip Frame 52Symbol 423 EditableText
"randomtag"Symbol 427 MovieClip Frame 53Symbol 424 EditableText
"randomtag"Symbol 427 MovieClip Frame 54Symbol 425 EditableText
"randomtag"Symbol 427 MovieClip Frame 55Symbol 426 EditableText
"mcNotice"Symbol 481 MovieClip Frame 1Symbol 444 MovieClip
"bg"Symbol 551 MovieClip Frame 1Symbol 516 MovieClip
"mugen"Symbol 551 MovieClip Frame 1Symbol 548 MovieClip
"levelnumtext"Symbol 551 MovieClip Frame 1Symbol 550 MovieClip
"scene"Symbol 562 MovieClip Frame 1Symbol 551 MovieClip
"bottomc"Symbol 562 MovieClip Frame 1Symbol 560 MovieClip
"topc"Symbol 562 MovieClip Frame 1Symbol 560 MovieClip
"intro"Symbol 563 MovieClip [gameMovie3] Frame 1Symbol 562 MovieClip
"bg"Symbol 572 MovieClip Frame 1Symbol 564 MovieClip
"mugen"Symbol 572 MovieClip Frame 1Symbol 571 MovieClip
"scene"Symbol 580 MovieClip Frame 1Symbol 572 MovieClip
"bottomc"Symbol 580 MovieClip Frame 1Symbol 578 MovieClip
"topc"Symbol 580 MovieClip Frame 1Symbol 578 MovieClip
"intro"Symbol 581 MovieClip [Level3_end] Frame 1Symbol 580 MovieClip
"bg"Symbol 650 MovieClip Frame 1Symbol 606 MovieClip
"mugen"Symbol 650 MovieClip Frame 1Symbol 647 MovieClip
"levelnumtext"Symbol 650 MovieClip Frame 1Symbol 649 MovieClip
"scene"Symbol 660 MovieClip Frame 1Symbol 650 MovieClip
"bottomc"Symbol 660 MovieClip Frame 1Symbol 658 MovieClip
"topc"Symbol 660 MovieClip Frame 1Symbol 658 MovieClip
"intro"Symbol 661 MovieClip [gameMovie] Frame 1Symbol 660 MovieClip
"spear_tip"Symbol 717 MovieClip Frame 1Symbol 703 MovieClip
"spear_tip"Symbol 717 MovieClip Frame 9Symbol 703 MovieClip
"spear_tip1"Symbol 737 MovieClip Frame 1Symbol 703 MovieClip
"attack"Symbol 778 MovieClip [tengu] Frame 30Symbol 717 MovieClip
"jump"Symbol 778 MovieClip [tengu] Frame 37Symbol 738 MovieClip
"tengu"Symbol 778 MovieClip [tengu] Frame 67Symbol 763 MovieClip
"spear_tip"Symbol 812 MovieClip Frame 1Symbol 802 MovieClip
"spear_tip"Symbol 820 MovieClip Frame 1Symbol 802 MovieClip
"attack"Symbol 844 MovieClip Frame 1Symbol 843 MovieClip
"spear_tip"Symbol 858 MovieClip Frame 11Symbol 854 MovieClip
"spear_tip"Symbol 866 MovieClip Frame 3Symbol 854 MovieClip
"attack"Symbol 913 MovieClip [red_tengu] Frame 22Symbol 812 MovieClip
"jump"Symbol 913 MovieClip [red_tengu] Frame 35Symbol 844 MovieClip
"attack"Symbol 913 MovieClip [red_tengu] Frame 43Symbol 858 MovieClip
"attack"Symbol 913 MovieClip [red_tengu] Frame 53Symbol 866 MovieClip
"tengu"Symbol 913 MovieClip [red_tengu] Frame 79Symbol 897 MovieClip
"bg"Symbol 943 MovieClip Frame 1Symbol 915 MovieClip
"mugen"Symbol 943 MovieClip Frame 1Symbol 940 MovieClip
"levelnumtext"Symbol 943 MovieClip Frame 1Symbol 942 MovieClip
"scene"Symbol 953 MovieClip Frame 1Symbol 943 MovieClip
"bottomc"Symbol 953 MovieClip Frame 1Symbol 951 MovieClip
"topc"Symbol 953 MovieClip Frame 1Symbol 951 MovieClip
"intro"Symbol 954 MovieClip [gameMovie2] Frame 1Symbol 953 MovieClip
"bg"Symbol 959 MovieClip Frame 1Symbol 955 MovieClip
"mugen"Symbol 959 MovieClip Frame 1Symbol 958 MovieClip
"scene"Symbol 969 MovieClip Frame 1Symbol 959 MovieClip
"desc"Symbol 969 MovieClip Frame 1Symbol 965 MovieClip
"bottomc"Symbol 969 MovieClip Frame 1Symbol 967 MovieClip
"topc"Symbol 969 MovieClip Frame 1Symbol 967 MovieClip
"intro"Symbol 970 MovieClip [Level1_end] Frame 1Symbol 969 MovieClip
"bg"Symbol 975 MovieClip Frame 1Symbol 971 MovieClip
"mugen"Symbol 975 MovieClip Frame 1Symbol 974 MovieClip
"scene"Symbol 981 MovieClip Frame 1Symbol 975 MovieClip
"intro"Symbol 982 MovieClip [cscMovie] Frame 1Symbol 981 MovieClip
"bg"Symbol 987 MovieClip Frame 1Symbol 983 MovieClip
"mugen"Symbol 987 MovieClip Frame 1Symbol 986 MovieClip
"scene"Symbol 994 MovieClip Frame 1Symbol 987 MovieClip
"bottomc"Symbol 994 MovieClip Frame 1Symbol 992 MovieClip
"topc"Symbol 994 MovieClip Frame 1Symbol 992 MovieClip
"intro"Symbol 995 MovieClip [Level2_end] Frame 1Symbol 994 MovieClip
"spear_tip"Symbol 1037 MovieClip Frame 7Symbol 86 MovieClip
"spear_tip"Symbol 1051 MovieClip Frame 16Symbol 1045 MovieClip
"spear_tip"Symbol 1053 MovieClip Frame 4Symbol 1045 MovieClip
"spear_tip"Symbol 1055 MovieClip Frame 2Symbol 1045 MovieClip
"attack"Symbol 1115 MovieClip [newboss] Frame 26Symbol 1037 MovieClip
"attack"Symbol 1115 MovieClip [newboss] Frame 34Symbol 1051 MovieClip
"attack"Symbol 1115 MovieClip [newboss] Frame 43Symbol 1053 MovieClip
"attack"Symbol 1115 MovieClip [newboss] Frame 52Symbol 1055 MovieClip
"tengu"Symbol 1115 MovieClip [newboss] Frame 69Symbol 1066 MovieClip
"bg"Symbol 1216 MovieClip Frame 1Symbol 1116 MovieClip
"mugen"Symbol 1216 MovieClip Frame 1Symbol 1213 MovieClip
"levelnumtext"Symbol 1216 MovieClip Frame 1Symbol 1215 MovieClip
"scene"Symbol 1225 MovieClip Frame 1Symbol 1216 MovieClip
"bottomc"Symbol 1225 MovieClip Frame 1Symbol 1223 MovieClip
"topc"Symbol 1225 MovieClip Frame 1Symbol 1223 MovieClip
"intro"Symbol 1226 MovieClip [gameMovie4] Frame 1Symbol 1225 MovieClip
"FOG"Symbol 1252 MovieClip Frame 1Symbol 1251 MovieClip
"mcButton"Symbol 1253 MovieClip Frame 1Symbol 1252 MovieClip
"mcButtonMain"Symbol 1254 MovieClip [TMPd4lzhusf84] Frame 1Symbol 1253 MovieClip
"playmore_btn"Symbol 1261 MovieClip Frame 1Symbol 1239 Button
"continue_btn"Symbol 1261 MovieClip Frame 1Symbol 1247 Button
"submitMe"Symbol 1261 MovieClip Frame 1Symbol 1254 MovieClip [TMPd4lzhusf84]
"bg"Symbol 1264 MovieClip Frame 1Symbol 1227 MovieClip
"mugen"Symbol 1264 MovieClip Frame 1Symbol 1261 MovieClip
"levelnumtext"Symbol 1264 MovieClip Frame 1Symbol 1263 MovieClip
"scene"Symbol 1274 MovieClip Frame 1Symbol 1264 MovieClip
"white"Symbol 1274 MovieClip Frame 1Symbol 1272 MovieClip
"intro"Symbol 1275 MovieClip [cs_win] Frame 1Symbol 1274 MovieClip
"playmore_btn"Symbol 1279 MovieClip Frame 63Symbol 1239 Button
"continue_btn"Symbol 1279 MovieClip Frame 63Symbol 1247 Button
"submitMe"Symbol 1279 MovieClip Frame 63Symbol 1254 MovieClip [TMPd4lzhusf84]
"bg"Symbol 1280 MovieClip Frame 1Symbol 1276 MovieClip
"mugen"Symbol 1280 MovieClip Frame 1Symbol 1279 MovieClip
"scene"Symbol 1286 MovieClip Frame 1Symbol 1280 MovieClip
"intro"Symbol 1287 MovieClip [cs_go] Frame 1Symbol 1286 MovieClip
"spear_tip"Symbol 1379 MovieClip Frame 8Symbol 1369 MovieClip
"attack"Symbol 1480 MovieClip [samurai2] Frame 30Symbol 1379 MovieClip
"samurai"Symbol 1480 MovieClip [samurai2] Frame 55Symbol 1456 MovieClip
"attack"Symbol 1586 MovieClip [shouryuu] Frame 27Symbol 1504 MovieClip
"attack"Symbol 1586 MovieClip [shouryuu] Frame 35Symbol 1514 MovieClip
"attack"Symbol 1586 MovieClip [shouryuu] Frame 43Symbol 1523 MovieClip
"block"Symbol 1586 MovieClip [shouryuu] Frame 52Symbol 1531 MovieClip
"stun"Symbol 1586 MovieClip [shouryuu] Frame 80Symbol 1547 MovieClip
"fgfyw_btn"Symbol 1609 MovieClip Frame 1Symbol 1594 Button
"viewscores_btn"Symbol 1609 MovieClip Frame 1Symbol 1599 Button
"start"Symbol 1609 MovieClip Frame 1Symbol 1603 Button
"instruct"Symbol 1609 MovieClip Frame 1Symbol 1607 Button
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"goon9"Symbol 2835 MovieClip Frame 1Symbol 1660 MovieClip
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"goon12"Symbol 2835 MovieClip Frame 1Symbol 1660 MovieClip
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"goon18"Symbol 2835 MovieClip Frame 1Symbol 1660 MovieClip
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"runSpawn_old"Symbol 2835 MovieClip Frame 1Symbol 2768 MovieClip [splash_run]
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"snow"Symbol 2835 MovieClip Frame 1Symbol 2171 MovieClip [snow]
"snow"Symbol 2835 MovieClip Frame 1Symbol 2171 MovieClip [snow]
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"item_coin56"Symbol 2835 MovieClip Frame 1Symbol 1931 MovieClip
"item_coin57"Symbol 2835 MovieClip Frame 1Symbol 1931 MovieClip
"item_coin58"Symbol 2835 MovieClip Frame 1Symbol 1931 MovieClip
"bridgeBoss"Symbol 2835 MovieClip Frame 1Symbol 2832 MovieClip
"water"Symbol 2835 MovieClip Frame 1Symbol 2834 MovieClip
"water"Symbol 2835 MovieClip Frame 1Symbol 2834 MovieClip
"combo"Symbol 2835 MovieClip Frame 1Symbol 2179 MovieClip
"ninjastar"Symbol 2835 MovieClip Frame 1Symbol 599 MovieClip [ninjastar]
"txtNickname"Symbol 2865 MovieClip Frame 1Symbol 2861 EditableText
"txtScore"Symbol 2865 MovieClip Frame 1Symbol 2862 EditableText
"txtNumber"Symbol 2865 MovieClip Frame 1Symbol 2863 EditableText
"mcScore"Symbol 2866 MovieClip Frame 1Symbol 2865 MovieClip
"mcScoreHolder"Symbol 2869 MovieClip Frame 1Symbol 2866 MovieClip
"mcBlock"Symbol 2869 MovieClip Frame 1Symbol 2868 MovieClip
"mcLoading"Symbol 2870 MovieClip Frame 1Symbol 2853 MovieClip
"sboard"Symbol 2870 MovieClip Frame 1Symbol 2869 MovieClip
"mcScoreboard"Symbol 2875 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 2870 MovieClip
"mcLabel"Symbol 2875 MovieClip [TMP6pbk6uzm9i] Frame 1Symbol 2874 MovieClip
"mcScoreboard"Symbol 2881 MovieClip [TMP6ojzjuzm8i] Frame 1Symbol 2870 MovieClip
"mcLabel"Symbol 2881 MovieClip [TMP6ojzjuzm8i] Frame 1Symbol 2880 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 160 as "nishimatsu"
ExportAssets (56)Timeline Frame 1Symbol 235 as "samurai"
ExportAssets (56)Timeline Frame 1Symbol 341 as "ninja"
ExportAssets (56)Timeline Frame 1Symbol 345 as "splash_ki"
ExportAssets (56)Timeline Frame 1Symbol 354 as "ki"
ExportAssets (56)Timeline Frame 2Symbol 484 as "fogaudio"
ExportAssets (56)Timeline Frame 2Symbol 485 as "shutdown"
ExportAssets (56)Timeline Frame 2Symbol 486 as "bss"
ExportAssets (56)Timeline Frame 2Symbol 487 as "bxs"
ExportAssets (56)Timeline Frame 2Symbol 488 as "bonusscratch"
ExportAssets (56)Timeline Frame 2Symbol 489 as "clash"
ExportAssets (56)Timeline Frame 2Symbol 490 as "coin_flink"
ExportAssets (56)Timeline Frame 2Symbol 491 as "duck_sound"
ExportAssets (56)Timeline Frame 2Symbol 492 as "goon_die"
ExportAssets (56)Timeline Frame 2Symbol 493 as "goon_die_stab"
ExportAssets (56)Timeline Frame 2Symbol 494 as "hit"
ExportAssets (56)Timeline Frame 2Symbol 495 as "kick"
ExportAssets (56)Timeline Frame 2Symbol 496 as "m_hurt"
ExportAssets (56)Timeline Frame 2Symbol 497 as "shoes_loud"
ExportAssets (56)Timeline Frame 2Symbol 498 as "slice"
ExportAssets (56)Timeline Frame 2Symbol 499 as "slice2"
ExportAssets (56)Timeline Frame 2Symbol 500 as "smoke"
ExportAssets (56)Timeline Frame 2Symbol 501 as "splash"
ExportAssets (56)Timeline Frame 2Symbol 502 as "whip"
ExportAssets (56)Timeline Frame 2Symbol 503 as "woosh"
ExportAssets (56)Timeline Frame 2Symbol 514 as "submitScore"
ExportAssets (56)Timeline Frame 2Symbol 563 as "gameMovie3"
ExportAssets (56)Timeline Frame 2Symbol 581 as "Level3_end"
ExportAssets (56)Timeline Frame 2Symbol 599 as "ninjastar"
ExportAssets (56)Timeline Frame 2Symbol 601 as "smoke1"
ExportAssets (56)Timeline Frame 2Symbol 603 as "smoke2"
ExportAssets (56)Timeline Frame 2Symbol 605 as "smoke3"
ExportAssets (56)Timeline Frame 2Symbol 661 as "gameMovie"
ExportAssets (56)Timeline Frame 2Symbol 678 as "blood"
ExportAssets (56)Timeline Frame 2Symbol 778 as "tengu"
ExportAssets (56)Timeline Frame 2Symbol 913 as "red_tengu"
ExportAssets (56)Timeline Frame 2Symbol 954 as "gameMovie2"
ExportAssets (56)Timeline Frame 2Symbol 970 as "Level1_end"
ExportAssets (56)Timeline Frame 2Symbol 982 as "cscMovie"
ExportAssets (56)Timeline Frame 2Symbol 995 as "Level2_end"
ExportAssets (56)Timeline Frame 2Symbol 1115 as "newboss"
ExportAssets (56)Timeline Frame 2Symbol 1226 as "gameMovie4"
ExportAssets (56)Timeline Frame 2Symbol 1254 as "TMPd4lzhusf84"
ExportAssets (56)Timeline Frame 2Symbol 1275 as "cs_win"
ExportAssets (56)Timeline Frame 2Symbol 1287 as "cs_go"
ExportAssets (56)Timeline Frame 2Symbol 1480 as "samurai2"
ExportAssets (56)Timeline Frame 2Symbol 1586 as "shouryuu"
ExportAssets (56)Timeline Frame 22Symbol 2171 as "snow"
ExportAssets (56)Timeline Frame 28Symbol 2768 as "splash_run"
ExportAssets (56)Timeline Frame 28Symbol 2836 as "drop"
ExportAssets (56)Timeline Frame 33Symbol 2875 as "TMP6pbk6uzm9i"
ExportAssets (56)Timeline Frame 33Symbol 2881 as "TMP6ojzjuzm8i"

Labels

"scoreboard"Frame 33
"reveal"Symbol 160 MovieClip [nishimatsu] Frame 1
"waiting"Symbol 160 MovieClip [nishimatsu] Frame 7
"run"Symbol 160 MovieClip [nishimatsu] Frame 13
"retreat"Symbol 160 MovieClip [nishimatsu] Frame 20
"chain"Symbol 160 MovieClip [nishimatsu] Frame 26
"whip"Symbol 160 MovieClip [nishimatsu] Frame 34
"attack"Symbol 160 MovieClip [nishimatsu] Frame 43
"break"Symbol 160 MovieClip [nishimatsu] Frame 52
"hurt"Symbol 160 MovieClip [nishimatsu] Frame 61
"stun"Symbol 160 MovieClip [nishimatsu] Frame 69
"hurt_blood"Symbol 160 MovieClip [nishimatsu] Frame 80
"die"Symbol 160 MovieClip [nishimatsu] Frame 89
"stand"Symbol 160 MovieClip [nishimatsu] Frame 97
"stand"Symbol 235 MovieClip [samurai] Frame 1
"walk"Symbol 235 MovieClip [samurai] Frame 10
"retreat"Symbol 235 MovieClip [samurai] Frame 20
"attack"Symbol 235 MovieClip [samurai] Frame 30
"hurt"Symbol 235 MovieClip [samurai] Frame 40
"hurt_blood"Symbol 235 MovieClip [samurai] Frame 46
"fall"Symbol 235 MovieClip [samurai] Frame 55
"stun"Symbol 235 MovieClip [samurai] Frame 65
"die"Symbol 235 MovieClip [samurai] Frame 75
"idle"Symbol 235 MovieClip [samurai] Frame 85
"intro"Symbol 235 MovieClip [samurai] Frame 95
"stand"Symbol 341 MovieClip [ninja] Frame 1
"walk"Symbol 341 MovieClip [ninja] Frame 10
"retreat"Symbol 341 MovieClip [ninja] Frame 20
"attack"Symbol 341 MovieClip [ninja] Frame 30
"jump"Symbol 341 MovieClip [ninja] Frame 40
"punch"Symbol 341 MovieClip [ninja] Frame 48
"land"Symbol 341 MovieClip [ninja] Frame 55
"throw"Symbol 341 MovieClip [ninja] Frame 64
"hurt"Symbol 341 MovieClip [ninja] Frame 72
"hurt_blood"Symbol 341 MovieClip [ninja] Frame 80
"fall"Symbol 341 MovieClip [ninja] Frame 89
"stun"Symbol 341 MovieClip [ninja] Frame 98
"die"Symbol 341 MovieClip [ninja] Frame 109
"idle"Symbol 341 MovieClip [ninja] Frame 119
"intro"Symbol 341 MovieClip [ninja] Frame 129
"stand"Symbol 778 MovieClip [tengu] Frame 1
"walk"Symbol 778 MovieClip [tengu] Frame 10
"retreat"Symbol 778 MovieClip [tengu] Frame 20
"attack"Symbol 778 MovieClip [tengu] Frame 30
"jump"Symbol 778 MovieClip [tengu] Frame 37
"hurt"Symbol 778 MovieClip [tengu] Frame 43
"hurt_blood"Symbol 778 MovieClip [tengu] Frame 49
"fall"Symbol 778 MovieClip [tengu] Frame 58
"stun"Symbol 778 MovieClip [tengu] Frame 67
"die"Symbol 778 MovieClip [tengu] Frame 78
"idle"Symbol 778 MovieClip [tengu] Frame 88
"intro"Symbol 778 MovieClip [tengu] Frame 98
"reveal"Symbol 913 MovieClip [red_tengu] Frame 1
"waiting"Symbol 913 MovieClip [red_tengu] Frame 8
"run_start"Symbol 913 MovieClip [red_tengu] Frame 14
"run"Symbol 913 MovieClip [red_tengu] Frame 22
"retreat"Symbol 913 MovieClip [red_tengu] Frame 29
"jump"Symbol 913 MovieClip [red_tengu] Frame 35
"attack"Symbol 913 MovieClip [red_tengu] Frame 43
"break"Symbol 913 MovieClip [red_tengu] Frame 53
"hurt"Symbol 913 MovieClip [red_tengu] Frame 64
"hurt_blood"Symbol 913 MovieClip [red_tengu] Frame 70
"stun"Symbol 913 MovieClip [red_tengu] Frame 79
"die"Symbol 913 MovieClip [red_tengu] Frame 87
"fall"Symbol 913 MovieClip [red_tengu] Frame 95
"stand"Symbol 913 MovieClip [red_tengu] Frame 104
"reveal"Symbol 1115 MovieClip [newboss] Frame 1
"waiting"Symbol 1115 MovieClip [newboss] Frame 7
"run"Symbol 1115 MovieClip [newboss] Frame 13
"retreat"Symbol 1115 MovieClip [newboss] Frame 20
"chain"Symbol 1115 MovieClip [newboss] Frame 26
"whip"Symbol 1115 MovieClip [newboss] Frame 34
"attack"Symbol 1115 MovieClip [newboss] Frame 43
"break"Symbol 1115 MovieClip [newboss] Frame 52
"hurt"Symbol 1115 MovieClip [newboss] Frame 61
"stun"Symbol 1115 MovieClip [newboss] Frame 69
"hurt_blood"Symbol 1115 MovieClip [newboss] Frame 80
"die"Symbol 1115 MovieClip [newboss] Frame 89
"stand"Symbol 1115 MovieClip [newboss] Frame 97
"stand"Symbol 1480 MovieClip [samurai2] Frame 1
"walk"Symbol 1480 MovieClip [samurai2] Frame 10
"retreat"Symbol 1480 MovieClip [samurai2] Frame 20
"attack"Symbol 1480 MovieClip [samurai2] Frame 30
"hurt"Symbol 1480 MovieClip [samurai2] Frame 38
"hurt_blood"Symbol 1480 MovieClip [samurai2] Frame 46
"stun"Symbol 1480 MovieClip [samurai2] Frame 55
"fall"Symbol 1480 MovieClip [samurai2] Frame 66
"die"Symbol 1480 MovieClip [samurai2] Frame 76
"idle"Symbol 1480 MovieClip [samurai2] Frame 86
"intro"Symbol 1480 MovieClip [samurai2] Frame 96
"reveal"Symbol 1586 MovieClip [shouryuu] Frame 1
"waiting"Symbol 1586 MovieClip [shouryuu] Frame 8
"run"Symbol 1586 MovieClip [shouryuu] Frame 14
"retreat"Symbol 1586 MovieClip [shouryuu] Frame 21
"far_attack"Symbol 1586 MovieClip [shouryuu] Frame 27
"attack"Symbol 1586 MovieClip [shouryuu] Frame 35
"break"Symbol 1586 MovieClip [shouryuu] Frame 43
"block"Symbol 1586 MovieClip [shouryuu] Frame 52
"fall"Symbol 1586 MovieClip [shouryuu] Frame 62
"land"Symbol 1586 MovieClip [shouryuu] Frame 70
"stun"Symbol 1586 MovieClip [shouryuu] Frame 80
"hurt"Symbol 1586 MovieClip [shouryuu] Frame 89
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"die"Symbol 1586 MovieClip [shouryuu] Frame 105
"stand"Symbol 1586 MovieClip [shouryuu] Frame 113
"stand"Symbol 1924 MovieClip Frame 1
"run"Symbol 1924 MovieClip Frame 10
"jump"Symbol 1924 MovieClip Frame 20
"fall"Symbol 1924 MovieClip Frame 30
"land"Symbol 1924 MovieClip Frame 40
"duck"Symbol 1924 MovieClip Frame 50
"stillducking"Symbol 1924 MovieClip Frame 60
"standingup"Symbol 1924 MovieClip Frame 70
"up"Symbol 1924 MovieClip Frame 80
"punch"Symbol 1924 MovieClip Frame 90
"highpunch"Symbol 1924 MovieClip Frame 100
"lowpunch"Symbol 1924 MovieClip Frame 111
"jumppunch"Symbol 1924 MovieClip Frame 121
"kick"Symbol 1924 MovieClip Frame 130
"highkick"Symbol 1924 MovieClip Frame 140
"lowkick"Symbol 1924 MovieClip Frame 150
"jumpkick"Symbol 1924 MovieClip Frame 160
"vert_punch"Symbol 1924 MovieClip Frame 170
"vert_lowpunch"Symbol 1924 MovieClip Frame 180
"vert_highpunch"Symbol 1924 MovieClip Frame 190
"vert_jumppunch"Symbol 1924 MovieClip Frame 200
"capespin"Symbol 1924 MovieClip Frame 210
"hurt2"Symbol 1924 MovieClip Frame 220
"hurt"Symbol 1924 MovieClip Frame 230
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"die"Symbol 1924 MovieClip Frame 251
"falling"Symbol 1924 MovieClip Frame 262
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"stand"Symbol 2170 MovieClip Frame 1
"run"Symbol 2170 MovieClip Frame 10
"jump"Symbol 2170 MovieClip Frame 20
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"land"Symbol 2170 MovieClip Frame 40
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"stillducking"Symbol 2170 MovieClip Frame 60
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"up"Symbol 2170 MovieClip Frame 80
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"highpunch"Symbol 2170 MovieClip Frame 100
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"kick"Symbol 2170 MovieClip Frame 130
"highkick"Symbol 2170 MovieClip Frame 140
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"jumpkick"Symbol 2170 MovieClip Frame 160
"vert_punch"Symbol 2170 MovieClip Frame 170
"vert_lowpunch"Symbol 2170 MovieClip Frame 180
"vert_highpunch"Symbol 2170 MovieClip Frame 190
"vert_jumppunch"Symbol 2170 MovieClip Frame 200
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"hurt2"Symbol 2170 MovieClip Frame 220
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"skip"Symbol 2289 MovieClip Frame 158
"skip"Symbol 2482 MovieClip Frame 100
"skip"Symbol 2486 MovieClip Frame 217
"skip"Symbol 2493 MovieClip Frame 246
"skip"Symbol 2840 MovieClip Frame 95
"skip"Symbol 2844 MovieClip Frame 179

Dynamic Text Variables

_root.coinsSymbol 2032 EditableText"999 "
_root.scoreSymbol 2033 EditableText"99999999999 "
_root.FPSSymbol 2042 EditableText"FPS "
_root.livesSymbol 2043 EditableText"3 "
_root.coinsSymbol 2251 EditableText"999 "
_root.scoreSymbol 2252 EditableText"99999999999 "
_root.FPSSymbol 2256 EditableText"FPS "
_root.livesSymbol 2257 EditableText"3 "




http://swfchan.com/22/108148/info.shtml
Created: 15/3 -2019 19:08:07 Last modified: 15/3 -2019 19:08:07 Server time: 02/05 -2024 06:38:56