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Garbage-Truck.swf

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Flash #108548

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ActionScript [AS3]

Section 1
//BaseStage (BaseClass.BaseStage) package BaseClass { import Element.*; import flash.display.*; import flash.events.*; import caurina.transitions.*; import UserdefinedClass.*; import flash.geom.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import flash.utils.*; public class BaseStage extends MovieClip { public var goldarr:Array; public var smokecount:int;// = 0 public var StoneNum:int; public var PropsGroup:Array; public var wucount:int;// = 0 public var stopmc:MovieClip; public var stonestart:Boolean;// = false public var burst:Sprite; public var backarr:Array; public var camera:Camera; public var road:Sprite; public var speedSound1:Boolean;// = false public var speedSound3:Boolean;// = false public var goldnum:int;// = 0 public var upperpoint:Point; public var lowerpoint:Point; public var speedSound2:Boolean;// = false public var Roadrestitution:Number;// = 0 public var okpoint:MovieClip; public var Lights:MovieClip; public var runplay:Boolean;// = false public var Roadfriction:Number;// = 5 public var backgroundmc:MovieClip; public var isup:Boolean;// = false public var roadarr:Array; public var bback:Sprite; public var Boxt:int;// = 100 public var speedup:Boolean;// = false public var mydata:MyData; public var PropsArr2:Array; public var PropsArr3:Array; public var PropsArr5:Array; public var yan:Sprite; public var PropsArr1:Array; public var yancount:int;// = 0 public var PropsArr4:Array; public var cameraPoint:Point; public var startpoint:MovieClip; public var runcount:int;// = 0 public var Boxspeed:int;// = 100 public var speedvar:int;// = 0 public var lv:int; public var SRC_H:Number;// = 500 public var hit:Sprite; public var endpoint:MovieClip; public var world:Box2dFactory; public var SRC_W:Number;// = 700 public var firecount:int;// = 0 public var minimap:Sprite; public var mincargo:int; public var standby:Sprite; public var Roaddensity:Number;// = 0 public var gamestart:Boolean;// = false public var stoneCount:int;// = 0 public var main:Main; public var cargo:Sprite; public var trainMc:BaseTrain; public var gametime:MyTime; public var money:int;// = 0 public var stagenum:int; public var frontroad:Sprite; public var waterArr:Array; public var FPS:int;// = 30 public var car:Sprite; public var boxcon:Sprite; public var tempstr:Array; public var pausebool:Boolean;// = false public var gameOver:Boolean;// = false public var back:Sprite; public var Stonecontainer:Array; public var hitarr:Array; public var Stonecount:int; public var game:Sprite; public var Boxcon:MovieClip; public var countup:int;// = 0 public function BaseStage(mainobj:Object){ lowerpoint = new Point(-2000, -2000); upperpoint = new Point(2000, 2000); cameraPoint = new Point(200, 250); tempstr = new Array("car1", "car2", "car3", "car4", "car5"); PropsArr1 = new Array("Props6"); PropsArr2 = new Array("Props1"); PropsArr3 = new Array("Props7", "Props8"); PropsArr4 = new Array("Props2"); PropsArr5 = new Array("Props3", "Props4", "Props5", "Props9"); PropsGroup = new Array(PropsArr1, PropsArr2, PropsArr3, PropsArr4, PropsArr5); Stonecontainer = new Array(); super(); main = (mainobj as Main); mydata = MyData.getInstance(); initgame(); } public function judgecargo():Boolean{ return (((recargonum() < mydata.gamedataground[(lv - 1)].JYTcargo)) ? false : true); } public function initgame(){ SoundControl.stopallsound(); game = new Sprite(); road = new Sprite(); car = new Sprite(); back = new Sprite(); cargo = new Sprite(); frontroad = new Sprite(); standby = new Sprite(); yan = new Sprite(); burst = new Sprite(); bback = new Sprite(); boxcon = new Sprite(); minimap = new mapcon(); addChild(bback); addChild(back); addChild(game); game.addChild(road); game.addChild(cargo); game.addChild(car); game.addChild(yan); game.addChild(frontroad); game.addChild(boxcon); game.addChild(burst); addChild(standby); addChild(minimap); minimap.x = 192; minimap.y = (SRC_H - 29); initworld(); initSound(); rewritedata(); loaddata(); initui(); camera = Camera.getInstance(game); camera.easing = true; camera.lockWay = Camera.LOCKWAY_X; inititem(); main.stage.focus = this; loadbg(); } public function addspeedupbar(Num:Number):void{ if ((speedvar + Num) <= 200){ speedvar = (speedvar + Num); } else { speedvar = 200; }; main.setPower(speedvar); } public function startlistener(){ addEventListener(Event.ENTER_FRAME, updata); addEventListener(Event.ENTER_FRAME, onkeyfun); } public function destory(){ removeEventListener(Event.ENTER_FRAME, tempupdata); stopgame(); Box2dFactory.getInstance().clear(); camera.clear(); if (gamestart){ gametime.removetime(); //unresolved jump }; Clr.removeAllChildren(back); Clr.removeAllChildren(yan); Clr.removeAllChildren(burst); Clr.removeAllChildren(road); Clr.removeAllChildren(cargo); Clr.removeAllChildren(boxcon); Clr.removeAllChildren(car); Clr.removeAllChildren(frontroad); Clr.removeAllChildren(game); Clr.removeAllChildren(standby); Clr.removeAllChildren(main.Cue); Clr.removeAllChildren(minimap); Clr.removeAllChildren(this); Tweener.removeAllTweens(); SoundControl.stopallsound(); MyData.die = false; } public function inititem():void{ var rnum:* = (mydata.mrole - 1); world.world.SetContactFilter(new MyContactFilter()); world.world.SetContactListener(new MyContactListener()); bulidroad(0, 406, road, roadarr, backarr); trainMc = new BaseTrain(this, 200, 280, tempstr[rnum]); backgroundupdate(); camera.lookAt(trainMc.train, cameraPoint, Camera.LOCKWAY_NORMAL); MyContactListener.basestage = this; } public function delayrun(time:int, fun:Function){ Tweener.addTween(this, {delay:time, onComplete:fun}); } public function rewritedata(){ } public function workcrisp():void{ } public function showyan(Num:int){ var P:Point; var tempMc:MovieClip; if (!hitwater()){ P = MyMath.LtoG(yan, trainMc.yanarr[Num]); tempMc = new Yan(); tempMc.x = P.x; tempMc.y = P.y; tempMc.scaleX = (tempMc.scaleY = (MyMath.FrandRange(5, 10) * 0.1)); tempMc.alpha = (MyMath.FrandRange(5, 9) * 0.1); tempMc.rotation = MyMath.randRange(360); yan.addChild(tempMc); Tweener.addTween(tempMc, {x:(tempMc.x - MyMath.FrandRange(10, 20)), y:(tempMc.y - MyMath.FrandRange(20, 50)), time:1.5, transition:"linear"}); }; } public function onkeyfun(e:Event):void{ Input.keydownrunfun(Input.LEFT, trainMc.moveR); Input.keydownrunfun(Input.RIGHT, trainMc.moveL); Input.keydownrunfun(Input.DOWN, motolrun); Input.keydownrunfun(Input.UP, motorrun); Input.keydownrunfun(Input.X, isspeedup); if (((!(Input.key[Input.DOWN])) && (!(Input.key[Input.UP])))){ trainMc.release(); }; if (!Input.key[Input.UP]){ stoprun(); }; if (!Input.key[Input.X]){ isup = false; speedSound3 = false; }; } public function onnewyan(){ } public function addStone(){ var tempClass:* = getDefinitionByName(PropsGroup[mydata.MissionStoneKind[(lv - 1)]][(stoneCount % PropsGroup[mydata.MissionStoneKind[(lv - 1)]].length)]); var tempMc:MovieClip = (new (tempClass) as MovieClip); var p:Point = MyMath.LtoG(cargo, Boxcon); tempMc.die = false; tempMc.live = true; tempMc.y = (p.y + 100); tempMc.x = p.x; Stonecontainer.push(tempMc); cargo.addChild(tempMc); Boxcon.gotoAndStop(11); } public function addStone2(){ var tempClass:*; var tempMc:MovieClip; var p:Point; var i:int; while (i < 5) { tempClass = getDefinitionByName(PropsGroup[mydata.MissionStoneKind[(lv - 1)]][(stoneCount % PropsGroup[mydata.MissionStoneKind[(lv - 1)]].length)]); tempMc = (new (tempClass) as MovieClip); p = MyMath.LtoG(cargo, Boxcon); tempMc.die = false; tempMc.live = true; tempMc.y = (p.y + 100); tempMc.x = (p.x + (i * 5)); Stonecontainer.push(tempMc); cargo.addChild(tempMc); stoneCount++; i++; }; Boxcon.gotoAndStop(14); } public function newaddspeedsmoke():void{ var P:Point = MyMath.LtoG(yan, trainMc.yanarr[1]); var tempMc:MovieClip = new FFire(); tempMc.x = P.x; tempMc.y = ((P.y - 30) + MyMath.FrandRange(-10, 10)); tempMc.scaleX = (tempMc.scaleY = (MyMath.FrandRange(2, 4) * 0.1)); tempMc.rotation = MyMath.randRange(360); yan.addChild(tempMc); Tweener.addTween(tempMc, {x:(tempMc.x - MyMath.FrandRange(20, 40)), time:0.8, transition:"linear"}); } public function backgroundupdate():void{ back.x = ((game.x / 20) - 100); back.y = ((game.y / 40) - 100); } public function bulidroad(x:Number, y:Number, container:Sprite, roads:Array, backs:Array):Number{ var lastLu:MovieClip; var g:Point; var lu:MovieClip; var Tbackmc:MovieClip; var tempMC:MovieClip; var luclass:*; var backclass:*; var t:Sprite; var j:int; var k:int; var lastWidth:Number = 0; var map:MovieClip = new MovieClip(); var objTem:* = undefined; goldarr = new Array(); waterArr = new Array(); hitarr = new Array(); var i:int; while (i < roads.length) { luclass = getDefinitionByName(roads[i].toString()); backclass = getDefinitionByName(backs[i].toString()); lu = (new (luclass) as MovieClip); Tbackmc = (new (backclass) as MovieClip); j = 0; k = 0; if (lastLu){ t = (lastLu.getChildByName("tail") as MovieClip); lu.x = (lastLu.x + t.x); lu.y = (lastLu.y + t.y); } else { lu.x = x; lu.y = y; }; if (i == 0){ Boxcon = (Tbackmc.getChildByName("box") as MovieClip); startpoint = (lu.getChildByName("start") as MovieClip); okpoint = (lu.getChildByName("ok") as MovieClip); g = MyMath.LtoG(container, okpoint); okpoint.x = g.x; okpoint.y = g.y; container.addChild(okpoint); Box2dFactory.getInstance().addToWorld((okpoint.x / 30), (okpoint.y / 30), okpoint.rotation, Roadfriction, Roaddensity, Roadrestitution, okpoint, false, "road"); Lights = (lu.getChildByName("lights") as MovieClip); }; Tbackmc.x = lu.x; Tbackmc.y = lu.y; map.addChild(lu); addbagarr(lu); frontroad.addChild(Tbackmc); lastWidth = (lastWidth + lu.width); lastLu = lu; Box2dFactory.getInstance().addToWorld((lu.x / 30), (lu.y / 30), lu.rotation, Roadfriction, Roaddensity, Roadrestitution, lu, false, "road"); if (i == (roads.length - 1)){ endpoint = (lu.getChildByName("end") as MovieClip); g = MyMath.LtoG(container, endpoint); endpoint.x = g.x; endpoint.y = g.y; container.addChild(endpoint); }; while (j < lu.numChildren) { objTem = lu.getChildAt(j); if (objTem.name == "gold"){ goldarr.push(objTem); objTem.gotoAndStop(1); } else { if (objTem.name == "hit"){ hitarr.push(objTem); }; }; j++; }; while (k < Tbackmc.numChildren) { objTem = Tbackmc.getChildAt(k); if (objTem.name == "water"){ waterArr.push(objTem); }; k++; }; i++; }; container.addChild(map); return (lastWidth); } public function recargonum():int{ var tempcargo:Array = Stonecontainer; var len:int = tempcargo.length; var tempcount:int; var str:String = new String(); var i:int; while (i < len) { if (tempcargo[i].live == true){ tempcount++; } else { if (!tempcargo[i].die){ tempcargo[i].die = true; trace(("算货=" + i)); Tweener.addTween(tempcargo[i], {alpha:0, time:2, transition:"linear"}); Box2dFactory.getInstance().world.DestroyBody(tempcargo[i].bd); }; }; i++; }; return (tempcount); } public function restartgame(){ addEventListener(Event.ENTER_FRAME, updata); addEventListener(Event.ENTER_FRAME, onkeyfun); if (gamestart){ gametime.restart(); //unresolved jump }; } public function hitwater():Boolean{ var downspeed:Boolean; var i:int; while (i < waterArr.length) { if (waterArr[i].hit.hitTestObject(trainMc.train.hit)){ downspeed = true; }; i++; }; return (downspeed); } public function initworld(){ world = Box2dFactory.getInstance(); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set(lowerpoint.x, lowerpoint.y); aabb.upperBound.Set(upperpoint.x, upperpoint.y); world.createWorld(new b2Vec2(0, 30), aabb); } public function run(){ } public function addbagarr(mc:MovieClip){ } public function stoprun(){ wucount = 0; } public function loaddata():void{ lv = main.initgamenum; roadarr = new Array(); backarr = new Array(); roadarr = mydata.gamedataground[(lv - 1)].gameroad; backarr = mydata.gamedataground[(lv - 1)].frontroad; gametime = new MyTime(setTime, mydata.gamedataground[(lv - 1)].gametime); } public function workaddspeedbar(){ if (!isup){ countup++; if (countup == FPS){ countup = 0; addspeedupbar(((2 * mydata.addv[1]) + 5)); }; } else { countup = 0; }; } public function addProps(){ var k:int; var i:int; if (Boxspeed < 26){ Boxcon.x = (Boxcon.x + Boxspeed); Boxspeed = (Boxspeed + 1); if (Boxspeed == 0){ trace(lv); if ((lv < 7)){ addStone(); } else { addStone2(); }; }; if (Boxspeed > 1){ if (lv < 7){ Stonecontainer[(Stonecontainer.length - 1)].x = Boxcon.x; } else { k = 0; while (k < 5) { Stonecontainer[((Stonecontainer.length - k) - 1)].x = (Boxcon.x + (k * 5)); k++; }; }; }; } else { if (Boxt == 0){ Boxcon.play(); if (lv < 7){ Box2dFactory.getInstance().addToWorld((Stonecontainer[(Stonecontainer.length - 1)].x / 30), (Stonecontainer[(Stonecontainer.length - 1)].y / 30), Stonecontainer[(Stonecontainer.length - 1)].rotation, Roadfriction, 0.1, Roadrestitution, Stonecontainer[(Stonecontainer.length - 1)], false, "cargo"); stoneCount++; } else { i = 1; while (i <= 5) { Box2dFactory.getInstance().addToWorld((Stonecontainer[(Stonecontainer.length - i)].x / 30), (Stonecontainer[(Stonecontainer.length - i)].y / 30), Stonecontainer[(Stonecontainer.length - i)].rotation, Roadfriction, 0.1, Roadrestitution, Stonecontainer[(Stonecontainer.length - i)], false, "cargo"); i++; }; }; }; main.setData(stoneCount, "a", 2); Boxt++; if (Boxt == 20){ if (stoneCount < mydata.MissionStoneNum[(lv - 1)]){ Boxspeed = -25; Boxt = 0; }; } else { if ((((Boxt > 20)) && (((Boxt % 2) == 1)))){ Lights.nextFrame(); } else { if (Lights.currentFrame == Lights.totalFrames){ gamestart = true; Box2dFactory.getInstance().world.DestroyBody(okpoint.bd); gametime.starttime(); }; }; }; }; } public function initui(){ main.setPower(speedvar); main.setData(gametime.count, "t", 3); main.setData((money + mydata.money), "m", 7); main.setData(lv, "lv", 2); main.setData(mydata.gamedataground[(lv - 1)].JYTcargo, "b", 2); main.setData(stoneCount, "a", 2); } public function freefire(){ var P:Point; var tempMc:MovieClip; if (!hitwater()){ P = MyMath.LtoG(yan, trainMc.train); tempMc = new Fire(); tempMc.x = (P.x + MyMath.FrandRange(-70, 70)); tempMc.y = (P.y + MyMath.FrandRange(-70, 70)); tempMc.scaleX = (tempMc.scaleY = (MyMath.FrandRange(5, 10) * 0.1)); tempMc.alpha = (MyMath.FrandRange(5, 9) * 0.1); tempMc.rotation = MyMath.randRange(360); yan.addChild(tempMc); Tweener.addTween(tempMc, {y:(tempMc.y - MyMath.FrandRange(20, 50)), time:0.8, transition:"linear"}); }; } public function loadbg(){ var bgclass:* = getDefinitionByName(mydata.BGB[int((lv - 1))]); backgroundmc = (new (bgclass) as MovieClip); back.addChild(backgroundmc); } public function setTime(){ main.setData(gametime.count, "t", 3); } public function showfire(mc:MovieClip){ var P:Point; var tempMc:MovieClip; if (!hitwater()){ P = MyMath.LtoG(yan, mc); tempMc = new Fire(); tempMc.x = P.x; tempMc.y = P.y; tempMc.scaleX = (tempMc.scaleY = (MyMath.FrandRange(5, 10) * 0.1)); tempMc.alpha = (MyMath.FrandRange(5, 9) * 0.1); tempMc.rotation = MyMath.randRange(360); yan.addChild(tempMc); Tweener.addTween(tempMc, {x:(tempMc.x - MyMath.FrandRange(10, 20)), y:(tempMc.y - MyMath.FrandRange(20, 50)), time:0.8, transition:"linear"}); }; } public function tempupdata(e:Event){ Box2dFactory.getInstance().updata(); backgroundupdate(); camera.lookAt(trainMc.train, cameraPoint, Camera.LOCKWAY_NORMAL); firecount++; if (firecount == 5){ firecount = 0; freefire(); showfire(trainMc.lun1); showfire(trainMc.lun2); if (mydata.mrole != 3){ showfire(trainMc.lun3); }; }; } public function SoundCont(){ if (((Input.key[Input.UP]) && (!(gameOver)))){ if (((!(speedSound2)) && (!(speedSound3)))){ speedSound1 = false; speedSound2 = true; speedSound3 = false; main.speedSound1.stopSound(); main.speedSound2.playsound(1000); main.speedSound3.stopSound(); }; } else { if (((Input.key[Input.DOWN]) && (!(gameOver)))){ if (!speedSound1){ speedSound2 = false; speedSound1 = true; speedSound3 = false; main.speedSound2.stopSound(); main.speedSound1.playsound(1000); main.speedSound3.stopSound(); }; } else { speedSound1 = false; speedSound2 = false; speedSound3 = false; main.speedSound1.stopSound(); main.speedSound2.stopSound(); main.speedSound3.stopSound(); }; }; } public function motolrun(){ trainMc.lunMoveL(); } public function updata(e:Event){ var j:*; var k:*; Box2dFactory.getInstance().updata(); backgroundupdate(); SoundCont(); if (((!(stonestart)) && (trainMc.train.hitTestObject(startpoint)))){ startpoint.gotoAndStop(2); Boxspeed = -25; Boxt = 0; stonestart = true; }; if (((stonestart) && (!(gamestart)))){ addProps(); return; }; if (gamestart){ main.setData(recargonum(), "a", 2); if ((((trainMc.train.x < (endpoint.x - 400))) && (!(gameOver)))){ trainMc._minimap.updataMiniMap(trainMc.train.x); camera.lookAt(trainMc.train, cameraPoint, Camera.LOCKWAY_NORMAL); }; if (((((((trainMc.train.hitTestObject(endpoint)) || ((gametime.count <= 0)))) || ((recargonum() < mydata.gamedataground[(lv - 1)].JYTcargo)))) || (gameOver))){ if ((((((recargonum() >= mydata.gamedataground[(lv - 1)].JYTcargo)) && ((gametime.count > 0)))) && (!(gameOver)))){ trace("win"); removeEventListener(Event.ENTER_FRAME, updata); removeEventListener(Event.ENTER_FRAME, onkeyfun); win(); return; }; trace("fail"); gameOver = true; gameover(); return; }; for (j in goldarr) { if (((((!(MyData.die)) && (goldarr[j].hitTestObject(trainMc.train.hit)))) && ((goldarr[j].currentFrame == 1)))){ goldarr[j].gotoAndStop(2); money = (money + 30); goldnum++; main.setData((money + mydata.money), "m", 7); break; }; }; for (k in hitarr) { if (((!(MyData.die)) && (hitarr[k].hitTestObject(trainMc.train.hit)))){ trace("掉下去"); gameOver = true; break; }; }; workaddspeedbar(); workcrisp(); workbikedie(); }; recargonum(); } public function showsmoke(){ smokecount++; if (smokecount == 3){ smokecount = 0; newaddspeedsmoke(); }; } public function gameover(){ trainMc.release(); stopgame(); main.showGameover(); } public function workbikedie(){ var die:Function = function (){ Main.bao.playsound(1); trainMc.stopship(); trainMc.breakDown(); stopgame(); main.gamestage = "over"; var tempmc:MovieClip = new Shipdie(); burst.addChild(tempmc); tempmc.x = trainMc.train.x; tempmc.y = trainMc.train.y; addEventListener(Event.ENTER_FRAME, tempupdata); delayrun(5, gameover); }; if (MyData.die){ trace("死"); die(); MyData.die = false; }; } public function isspeedup(){ isup = true; if (speedvar > 0){ speedup = true; trainMc.accelerate(); main.setPower(speedvar); speedvar = (speedvar - 2); newaddspeedsmoke(); if (!speedSound3){ speedSound1 = false; speedSound2 = false; speedSound3 = true; main.speedSound1.stopSound(); main.speedSound2.stopSound(); main.speedSound3.playsound(1000); }; }; } public function newsmoke(){ } public function initSound(){ SoundControl.destorySdground(); } public function mathmoney(Num:int, T:int, goldnum:int):int{ var M:int; M = ((((Num / mydata.MissionStoneNum[(lv - 1)]) * 500) + (goldnum * 30)) + (T * 10)); return (M); } public function pausegame(){ if (pausebool){ restartgame(); } else { stopgame(); }; if (pausebool){ pausebool = false; } else { pausebool = true; }; } public function win():void{ SoundControl.stopallsound(); Main.winsd.playsound(1); stopgame(); mydata.money = (mydata.money + mathmoney(recargonum(), gametime.count, goldnum)); main.showWin(gametime.count, mydata.money); } public function motorrun(){ trainMc.lunMoveR(); wucount++; if (wucount == (FPS * 1)){ wucount = 0; }; } public function stopgame(){ removeEventListener(Event.ENTER_FRAME, updata); removeEventListener(Event.ENTER_FRAME, onkeyfun); if (gamestart){ gametime.pausetime(); //unresolved jump }; } } }//package BaseClass
Section 2
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var radius:Number; public var localPosition:b2Vec2; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 3
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_localPosition:b2Vec2; public var m_radius:Number; public function b2CircleShape(def:b2ShapeDef){ m_localPosition = new b2Vec2(); super(def); var circleDef:b2CircleDef = (def as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(circleDef.localPosition); m_radius = circleDef.radius; } override public function TestSegment(transform:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var sY:Number; var tMat:b2Mat22 = transform.R; var positionX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var positionY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); var sX:Number = (segment.p1.x - positionX); sY = (segment.p1.y - positionY); var b:Number = (((sX * sX) + (sY * sY)) - (m_radius * m_radius)); if (b < 0){ return (false); }; var rX:Number = (segment.p2.x - segment.p1.x); var rY:Number = (segment.p2.y - segment.p1.y); var c:Number = ((sX * rX) + (sY * rY)); var rr:Number = ((rX * rX) + (rY * rY)); var sigma:Number = ((c * c) - (rr * b)); if ((((sigma < 0)) || ((rr < Number.MIN_VALUE)))){ return (false); }; var a:Number = -((c + Math.sqrt(sigma))); if ((((0 <= a)) && ((a <= (maxLambda * rr))))){ a = (a / rr); lambda[0] = a; normal.x = (sX + (a * rX)); normal.y = (sY + (a * rY)); normal.Normalize(); return (true); }; return (false); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } public function GetRadius():Number{ return (m_radius); } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var tMat:b2Mat22; tMat = transform1.R; var p1X:Number = (transform1.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p1Y:Number = (transform1.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); tMat = transform2.R; var p2X:Number = (transform2.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var p2Y:Number = (transform2.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((((p1X < p2X)) ? p1X : p2X - m_radius), (((p1Y < p2Y)) ? p1Y : p2Y - m_radius)); aabb.upperBound.Set((((p1X > p2X)) ? p1X : p2X + m_radius), (((p1Y > p2Y)) ? p1Y : p2Y + m_radius)); } override public function ComputeMass(massData:b2MassData):void{ massData.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); massData.center.SetV(m_localPosition); massData.I = (massData.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function UpdateSweepRadius(center:b2Vec2):void{ var dX:Number = (m_localPosition.x - center.x); var dY:Number = (m_localPosition.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); m_sweepRadius = ((dX + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(aabb:b2AABB, transform:b2XForm):void{ var tMat:b2Mat22 = transform.R; var pX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var pY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); aabb.lowerBound.Set((pX - m_radius), (pY - m_radius)); aabb.upperBound.Set((pX + m_radius), (pY + m_radius)); } override public function TestPoint(transform:b2XForm, p:b2Vec2):Boolean{ var tMat:b2Mat22 = transform.R; var dX:Number = (transform.position.x + ((tMat.col1.x * m_localPosition.x) + (tMat.col2.x * m_localPosition.y))); var dY:Number = (transform.position.y + ((tMat.col1.y * m_localPosition.x) + (tMat.col2.y * m_localPosition.y))); dX = (p.x - dX); dY = (p.y - dY); return ((((dX * dX) + (dY * dY)) <= (m_radius * m_radius))); } } }//package Box2D.Collision.Shapes
Section 4
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function Copy():b2FilterData{ var copy:b2FilterData = new b2FilterData(); copy.categoryBits = categoryBits; copy.maskBits = maskBits; copy.groupIndex = groupIndex; return (copy); } } }//package Box2D.Collision.Shapes
Section 5
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ center = new b2Vec2(0, 0); super(); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertices:Array; public var vertexCount:int; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; var i:int; while (i < b2Settings.b2_maxPolygonVertices) { vertices[i] = new b2Vec2(); i++; }; } public function SetAsOrientedBox(hx:Number, hy:Number, center:b2Vec2=null, angle:Number=0):void{ var xfPosition:b2Vec2; var xfR:b2Mat22; var i:int; vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); if (center){ xfPosition = center; xfR = s_mat; xfR.Set(angle); i = 0; while (i < vertexCount) { center = vertices[i]; hx = (xfPosition.x + ((xfR.col1.x * center.x) + (xfR.col2.x * center.y))); center.y = (xfPosition.y + ((xfR.col1.y * center.x) + (xfR.col2.y * center.y))); center.x = hx; i++; }; }; } public function SetAsBox(hx:Number, hy:Number):void{ vertexCount = 4; vertices[0].Set(-(hx), -(hy)); vertices[1].Set(hx, -(hy)); vertices[2].Set(hx, hy); vertices[3].Set(-(hx), hy); } } }//package Box2D.Collision.Shapes
Section 7
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_coreVertices:Array; public var m_vertices:Array; private var s_supportVec:b2Vec2; public var m_centroid:b2Vec2; public var m_normals:Array; public var m_obb:b2OBB; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(def:b2ShapeDef){ var i:int; var edgeX:Number; var edgeY:Number; var len:Number; var n1X:Number; var n1Y:Number; var n2X:Number; var n2Y:Number; var vX:Number; var vY:Number; var dX:Number; var dY:Number; var det:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(def); m_type = e_polygonShape; var poly:b2PolygonDef = (def as b2PolygonDef); m_vertexCount = poly.vertexCount; var i1:int = i; var i2:int = i; i = 0; while (i < m_vertexCount) { m_vertices[i] = poly.vertices[i].Copy(); i++; }; i = 0; while (i < m_vertexCount) { i1 = i; i2 = (((i + 1) < m_vertexCount)) ? (i + 1) : 0; edgeX = (m_vertices[i2].x - m_vertices[i1].x); edgeY = (m_vertices[i2].y - m_vertices[i1].y); len = Math.sqrt(((edgeX * edgeX) + (edgeY * edgeY))); m_normals[i] = new b2Vec2((edgeY / len), (-(edgeX) / len)); i++; }; m_centroid = ComputeCentroid(poly.vertices, poly.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); i = 0; while (i < m_vertexCount) { i1 = (((i - 1) >= 0)) ? (i - 1) : (m_vertexCount - 1); i2 = i; n1X = m_normals[i1].x; n1Y = m_normals[i1].y; n2X = m_normals[i2].x; n2Y = m_normals[i2].y; vX = (m_vertices[i].x - m_centroid.x); vY = (m_vertices[i].y - m_centroid.y); dX = (((n1X * vX) + (n1Y * vY)) - b2Settings.b2_toiSlop); dY = (((n2X * vX) + (n2Y * vY)) - b2Settings.b2_toiSlop); det = (1 / ((n1X * n2Y) - (n1Y * n2X))); m_coreVertices[i] = new b2Vec2(((det * ((n2Y * dX) - (n1Y * dY))) + m_centroid.x), ((det * ((n1X * dY) - (n2X * dX))) + m_centroid.y)); i++; }; } override public function ComputeSweptAABB(aabb:b2AABB, transform1:b2XForm, transform2:b2XForm):void{ var aabb1:b2AABB = s_sweptAABB1; var aabb2:b2AABB = s_sweptAABB2; ComputeAABB(aabb1, transform1); ComputeAABB(aabb2, transform2); aabb.lowerBound.Set(((aabb1.lowerBound.x < aabb2.lowerBound.x)) ? aabb1.lowerBound.x : aabb2.lowerBound.x, ((aabb1.lowerBound.y < aabb2.lowerBound.y)) ? aabb1.lowerBound.y : aabb2.lowerBound.y); aabb.upperBound.Set(((aabb1.upperBound.x > aabb2.upperBound.x)) ? aabb1.upperBound.x : aabb2.upperBound.x, ((aabb1.upperBound.y > aabb2.upperBound.y)) ? aabb1.upperBound.y : aabb2.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetCoreVertices():Array{ return (m_coreVertices); } public function GetCentroid():b2Vec2{ return (m_centroid); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_coreVertices[0])); } public function Centroid(xf:b2XForm):b2Vec2{ return (b2Math.b2MulX(xf, m_centroid)); } override public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var tX:Number; var tY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var numerator:Number; var denominator:Number; var lower:Number = 0; var upper:Number = maxLambda; tX = (segment.p1.x - xf.position.x); tY = (segment.p1.y - xf.position.y); tMat = xf.R; var p1X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p1Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); tX = (segment.p2.x - xf.position.x); tY = (segment.p2.y - xf.position.y); tMat = xf.R; var p2X:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var p2Y:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var index = -1; var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (tVec.x - p1X); tY = (tVec.y - p1Y); tVec = m_normals[i]; numerator = ((tVec.x * tX) + (tVec.y * tY)); denominator = ((tVec.x * dX) + (tVec.y * dY)); if ((((denominator < 0)) && ((numerator < (lower * denominator))))){ lower = (numerator / denominator); index = i; } else { if ((((denominator > 0)) && ((numerator < (upper * denominator))))){ upper = (numerator / denominator); }; }; if (upper < lower){ return (false); }; i++; }; if (index >= 0){ lambda[0] = lower; tMat = xf.R; tVec = m_normals[index]; normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); return (true); }; return (false); } override public function ComputeMass(massData:b2MassData):void{ var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; var px:Number; var py:Number; var ex1:Number; var ey1:Number; var ex2:Number; var ey2:Number; var intx2:Number; var inty2:Number; var centerX:Number = 0; var centerY:Number = 0; var area:Number = 0; var I:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; var k_inv3:Number = (1 / 3); var i:int; while (i < m_vertexCount) { p2 = m_vertices[i]; p3 = (((i + 1) < m_vertexCount)) ? m_vertices[int((i + 1))] : m_vertices[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); centerX = (centerX + ((triangleArea * k_inv3) * ((p1X + p2.x) + p3.x))); centerY = (centerY + ((triangleArea * k_inv3) * ((p1Y + p2.y) + p3.y))); px = p1X; py = p1Y; ex1 = e1X; ey1 = e1Y; ex2 = e2X; ey2 = e2Y; intx2 = ((k_inv3 * ((0.25 * (((ex1 * ex1) + (ex2 * ex1)) + (ex2 * ex2))) + ((px * ex1) + (px * ex2)))) + ((0.5 * px) * px)); inty2 = ((k_inv3 * ((0.25 * (((ey1 * ey1) + (ey2 * ey1)) + (ey2 * ey2))) + ((py * ey1) + (py * ey2)))) + ((0.5 * py) * py)); I = (I + (D * (intx2 + inty2))); i++; }; massData.mass = (m_density * area); centerX = (centerX * (1 / area)); centerY = (centerY * (1 / area)); massData.center.Set(centerX, centerY); massData.I = (m_density * I); } public function GetNormals():Array{ return (m_normals); } public function Support(xf:b2XForm, dX:Number, dY:Number):b2Vec2{ var tVec:b2Vec2; var tMat:b2Mat22; var value:Number; tMat = xf.R; var dLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var dLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var bestIndex:int; tVec = m_coreVertices[0]; var bestValue:Number = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); var i = 1; while (i < m_vertexCount) { tVec = m_coreVertices[i]; value = ((tVec.x * dLocalX) + (tVec.y * dLocalY)); if (value > bestValue){ bestIndex = i; bestValue = value; }; i++; }; tMat = xf.R; tVec = m_coreVertices[bestIndex]; s_supportVec.x = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); s_supportVec.y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var R:b2Mat22 = s_computeMat; tMat = xf.R; tVec = m_obb.R.col1; R.col1.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col1.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tVec = m_obb.R.col2; R.col2.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); R.col2.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); R.Abs(); var absR:b2Mat22 = R; tVec = m_obb.extents; var hX:Number = ((absR.col1.x * tVec.x) + (absR.col2.x * tVec.y)); var hY:Number = ((absR.col1.y * tVec.x) + (absR.col2.y * tVec.y)); tMat = xf.R; tVec = m_obb.center; var positionX:Number = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var positionY:Number = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); aabb.lowerBound.Set((positionX - hX), (positionY - hY)); aabb.upperBound.Set((positionX + hX), (positionY + hY)); } override public function UpdateSweepRadius(center:b2Vec2):void{ var tVec:b2Vec2; var dX:Number; var dY:Number; m_sweepRadius = 0; var i:int; while (i < m_vertexCount) { tVec = m_coreVertices[i]; dX = (tVec.x - center.x); dY = (tVec.y - center.y); dX = Math.sqrt(((dX * dX) + (dY * dY))); if (dX > m_sweepRadius){ m_sweepRadius = dX; }; i++; }; } override public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ var tVec:b2Vec2; var dot:Number; var tMat:b2Mat22 = xf.R; var tX:Number = (p.x - xf.position.x); var tY:Number = (p.y - xf.position.y); var pLocalX:Number = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); var pLocalY:Number = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); var i:int; while (i < m_vertexCount) { tVec = m_vertices[i]; tX = (pLocalX - tVec.x); tY = (pLocalY - tVec.y); tVec = m_normals[i]; dot = ((tVec.x * tX) + (tVec.y * tY)); if (dot > 0){ return (false); }; i++; }; return (true); } public static function ComputeCentroid(vs:Array, count:int):b2Vec2{ var c:b2Vec2; var inv3:Number; var p2:b2Vec2; var p3:b2Vec2; var e1X:Number; var e1Y:Number; var e2X:Number; var e2Y:Number; var D:Number; var triangleArea:Number; c = new b2Vec2(); var area:Number = 0; var p1X:Number = 0; var p1Y:Number = 0; inv3 = (1 / 3); var i:int; while (i < count) { p2 = vs[i]; p3 = (((i + 1) < count)) ? vs[int((i + 1))] : vs[0]; e1X = (p2.x - p1X); e1Y = (p2.y - p1Y); e2X = (p3.x - p1X); e2Y = (p3.y - p1Y); D = ((e1X * e2Y) - (e1Y * e2X)); triangleArea = (0.5 * D); area = (area + triangleArea); c.x = (c.x + ((triangleArea * inv3) * ((p1X + p2.x) + p3.x))); c.y = (c.y + ((triangleArea * inv3) * ((p1Y + p2.y) + p3.y))); i++; }; c.x = (c.x * (1 / area)); c.y = (c.y * (1 / area)); return (c); } public static function ComputeOBB(obb:b2OBB, vs:Array, count:int):void{ var i:int; var root:b2Vec2; var uxX:Number; var uxY:Number; var length:Number; var uyX:Number; var uyY:Number; var lowerX:Number; var lowerY:Number; var upperX:Number; var upperY:Number; var j:int; var area:Number; var dX:Number; var dY:Number; var rX:Number; var rY:Number; var centerX:Number; var centerY:Number; var tMat:b2Mat22; var p:Array = new Array((b2Settings.b2_maxPolygonVertices + 1)); i = 0; while (i < count) { p[i] = vs[i]; i++; }; p[count] = p[0]; var minArea:Number = Number.MAX_VALUE; i = 1; while (i <= count) { root = p[int((i - 1))]; uxX = (p[i].x - root.x); uxY = (p[i].y - root.y); length = Math.sqrt(((uxX * uxX) + (uxY * uxY))); uxX = (uxX / length); uxY = (uxY / length); uyX = -(uxY); uyY = uxX; lowerX = Number.MAX_VALUE; lowerY = Number.MAX_VALUE; upperX = -(Number.MAX_VALUE); upperY = -(Number.MAX_VALUE); j = 0; while (j < count) { dX = (p[j].x - root.x); dY = (p[j].y - root.y); rX = ((uxX * dX) + (uxY * dY)); rY = ((uyX * dX) + (uyY * dY)); if (rX < lowerX){ lowerX = rX; }; if (rY < lowerY){ lowerY = rY; }; if (rX > upperX){ upperX = rX; }; if (rY > upperY){ upperY = rY; }; j++; }; area = ((upperX - lowerX) * (upperY - lowerY)); if (area < (0.95 * minArea)){ minArea = area; obb.R.col1.x = uxX; obb.R.col1.y = uxY; obb.R.col2.x = uyX; obb.R.col2.y = uyY; centerX = (0.5 * (lowerX + upperX)); centerY = (0.5 * (lowerY + upperY)); tMat = obb.R; obb.center.x = (root.x + ((tMat.col1.x * centerX) + (tMat.col2.x * centerY))); obb.center.y = (root.y + ((tMat.col1.y * centerX) + (tMat.col2.y * centerY))); obb.extents.x = (0.5 * (upperX - lowerX)); obb.extents.y = (0.5 * (upperY - lowerY)); }; i++; }; } } }//package Box2D.Collision.Shapes
Section 8
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; public class b2Shape { public var m_next:b2Shape; public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_isSensor:Boolean; public var m_restitution:Number; public var m_userData; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(def:b2ShapeDef){ super(); m_userData = def.userData; m_friction = def.friction; m_restitution = def.restitution; m_density = def.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = def.filter.Copy(); m_isSensor = def.isSensor; } public function SetUserData(data):void{ m_userData = data; } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(aabb:b2AABB, xf1:b2XForm, xf2:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(xf:b2XForm, lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ return (false); } public function RefilterProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ if (m_proxyId == b2Pair.b2_nullProxy){ return; }; broadPhase.DestroyProxy(m_proxyId); var aabb:b2AABB = s_resetAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(filter:b2FilterData):void{ m_filter = filter.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(broadPhase:b2BroadPhase, transform1:b2XForm, transform2:b2XForm):Boolean{ if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; var aabb:b2AABB = s_syncAABB; ComputeSweptAABB(aabb, transform1, transform2); if (broadPhase.InRange(aabb)){ broadPhase.MoveProxy(m_proxyId, aabb); return (true); }; return (false); } public function ComputeMass(massData:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(broadPhase:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ broadPhase.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(center:b2Vec2):void{ } public function ComputeAABB(aabb:b2AABB, xf:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(broadPhase:b2BroadPhase, transform:b2XForm):void{ var aabb:b2AABB = s_proxyAABB; ComputeAABB(aabb, transform); var inRange:Boolean = broadPhase.InRange(aabb); if (inRange){ m_proxyId = broadPhase.CreateProxy(aabb, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function TestPoint(xf:b2XForm, p:b2Vec2):Boolean{ return (false); } public static function Destroy(shape:b2Shape, allocator):void{ } public static function Create(def:b2ShapeDef, allocator):b2Shape{ switch (def.type){ case e_circleShape: return (new b2CircleShape(def)); case e_polygonShape: return (new b2PolygonShape(def)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 9
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var friction:Number;// = 0.2 public var isSensor:Boolean;// = false public var density:Number;// = 0 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var type:int;// = -1 public function b2ShapeDef(){ filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 10
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var dX:Number = (upperBound.x - lowerBound.x); var dY:Number = (upperBound.y - lowerBound.y); var valid:Boolean = (((dX >= 0)) && ((dY >= 0))); valid = ((((valid) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (valid); } } }//package Box2D.Collision
Section 11
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var value:uint; public var proxyId:uint; public var stabbingCount:uint; public function Swap(b:b2Bound):void{ var tempValue:uint = value; var tempProxyId:uint = proxyId; var tempStabbingCount:uint = stabbingCount; value = b.value; proxyId = b.proxyId; stabbingCount = b.stabbingCount; b.value = tempValue; b.proxyId = tempProxyId; b.stabbingCount = tempStabbingCount; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 12
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 13
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_bounds:Array; public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(worldAABB:b2AABB, callback:b2PairCallback){ var i:int; var dY:Number; var tProxy:b2Proxy; var j:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, callback); m_worldAABB = worldAABB; m_proxyCount = 0; i = 0; while (i < b2Settings.b2_maxProxies) { m_queryResults[i] = 0; i++; }; m_bounds = new Array(2); i = 0; while (i < 2) { m_bounds[i] = new Array((2 * b2Settings.b2_maxProxies)); j = 0; while (j < (2 * b2Settings.b2_maxProxies)) { m_bounds[i][j] = new b2Bound(); j++; }; i++; }; var dX:Number = (worldAABB.upperBound.x - worldAABB.lowerBound.x); dY = (worldAABB.upperBound.y - worldAABB.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / dX); m_quantizationFactor.y = (b2Settings.USHRT_MAX / dY); i = 0; while (i < (b2Settings.b2_maxProxies - 1)) { tProxy = new b2Proxy(); m_proxyPool[i] = tProxy; tProxy.SetNext((i + 1)); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; i++; }; tProxy = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = tProxy; tProxy.SetNext(b2Pair.b2_nullProxy); tProxy.timeStamp = 0; tProxy.overlapCount = b2_invalid; tProxy.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(aabb:b2AABB, userData, maxCount:int):int{ var lowerIndex:uint; var upperIndex:uint; var proxy:b2Proxy; var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var lowerIndexOut:Array = [lowerIndex]; var upperIndexOut:Array = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[0], upperValues[0], m_bounds[0], (2 * m_proxyCount), 0); Query(lowerIndexOut, upperIndexOut, lowerValues[1], upperValues[1], m_bounds[1], (2 * m_proxyCount), 1); var count:int; var i:int; while ((((i < m_queryResultCount)) && ((count < maxCount)))) { proxy = m_proxyPool[m_queryResults[i]]; userData[i] = proxy.userData; i++; count++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (count); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(proxyId:int):b2Proxy{ var proxy:b2Proxy = m_proxyPool[proxyId]; if ((((proxyId == b2Pair.b2_nullProxy)) || ((proxy.IsValid() == false)))){ return (null); }; return (proxy); } private function IncrementTimeStamp():void{ var i:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ i = 0; while (i < b2Settings.b2_maxProxies) { (m_proxyPool[i] as b2Proxy).timeStamp = 0; i++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(lowerQueryOut:Array, upperQueryOut:Array, lowerValue:uint, upperValue:uint, bounds:Array, boundCount:uint, axis:int):void{ var bound:b2Bound; var i:int; var s:int; var proxy:b2Proxy; var lowerQuery:uint = BinarySearch(bounds, boundCount, lowerValue); var upperQuery:uint = BinarySearch(bounds, boundCount, upperValue); var j:uint = lowerQuery; while (j < upperQuery) { bound = bounds[j]; if (bound.IsLower()){ IncrementOverlapCount(bound.proxyId); }; j++; }; if (lowerQuery > 0){ i = (lowerQuery - 1); bound = bounds[i]; s = bound.stabbingCount; while (s) { bound = bounds[i]; if (bound.IsLower()){ proxy = m_proxyPool[bound.proxyId]; if (lowerQuery <= proxy.upperBounds[axis]){ IncrementOverlapCount(bound.proxyId); s--; }; }; i--; }; }; lowerQueryOut[0] = lowerQuery; upperQueryOut[0] = upperQuery; } private function TestOverlapValidate(p1:b2Proxy, p2:b2Proxy):Boolean{ var bounds:Array; var bound1:b2Bound; var bound2:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound1 = bounds[p1.lowerBounds[axis]]; bound2 = bounds[p2.upperBounds[axis]]; if (bound1.value > bound2.value){ return (false); }; bound1 = bounds[p1.upperBounds[axis]]; bound2 = bounds[p2.lowerBounds[axis]]; if (bound1.value < bound2.value){ return (false); }; axis++; }; return (true); } private function ComputeBounds(lowerValues:Array, upperValues:Array, aabb:b2AABB):void{ var minVertexX:Number = aabb.lowerBound.x; var minVertexY:Number = aabb.lowerBound.y; minVertexX = b2Math.b2Min(minVertexX, m_worldAABB.upperBound.x); minVertexY = b2Math.b2Min(minVertexY, m_worldAABB.upperBound.y); minVertexX = b2Math.b2Max(minVertexX, m_worldAABB.lowerBound.x); minVertexY = b2Math.b2Max(minVertexY, m_worldAABB.lowerBound.y); var maxVertexX:Number = aabb.upperBound.x; var maxVertexY:Number = aabb.upperBound.y; maxVertexX = b2Math.b2Min(maxVertexX, m_worldAABB.upperBound.x); maxVertexY = b2Math.b2Min(maxVertexY, m_worldAABB.upperBound.y); maxVertexX = b2Math.b2Max(maxVertexX, m_worldAABB.lowerBound.x); maxVertexY = b2Math.b2Max(maxVertexY, m_worldAABB.lowerBound.y); lowerValues[0] = (uint((m_quantizationFactor.x * (minVertexX - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); upperValues[0] = ((uint((m_quantizationFactor.x * (maxVertexX - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); lowerValues[1] = (uint((m_quantizationFactor.y * (minVertexY - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); upperValues[1] = ((uint((m_quantizationFactor.y * (maxVertexY - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(aabb:b2AABB, userData):uint{ var index:uint; var proxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerIndexOut:Array; var upperIndexOut:Array; var tArr:Array; var j:int; var tEnd:int; var tBound1:b2Bound; var tBound2:b2Bound; var tBoundAS3:b2Bound; var tIndex:int; var proxy2:b2Proxy; var proxyId:uint = m_freeProxy; proxy = m_proxyPool[proxyId]; m_freeProxy = proxy.GetNext(); proxy.overlapCount = 0; proxy.userData = userData; var boundCount:uint = (2 * m_proxyCount); var lowerValues:Array = new Array(); var upperValues:Array = new Array(); ComputeBounds(lowerValues, upperValues, aabb); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndexOut = [lowerIndex]; upperIndexOut = [upperIndex]; Query(lowerIndexOut, upperIndexOut, lowerValues[axis], upperValues[axis], bounds, boundCount, axis); lowerIndex = lowerIndexOut[0]; upperIndex = upperIndexOut[0]; tArr = new Array(); tEnd = (boundCount - upperIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((upperIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex + 2); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = (upperIndex - lowerIndex); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int((lowerIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (lowerIndex + 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; upperIndex++; tBound1 = bounds[lowerIndex]; tBound2 = bounds[upperIndex]; tBound1.value = lowerValues[axis]; tBound1.proxyId = proxyId; tBound2.value = upperValues[axis]; tBound2.proxyId = proxyId; tBoundAS3 = bounds[int((lowerIndex - 1))]; tBound1.stabbingCount = ((lowerIndex == 0)) ? 0 : tBoundAS3.stabbingCount; tBoundAS3 = bounds[int((upperIndex - 1))]; tBound2.stabbingCount = tBoundAS3.stabbingCount; index = lowerIndex; while (index < upperIndex) { tBoundAS3 = bounds[index]; tBoundAS3.stabbingCount++; index++; }; index = lowerIndex; while (index < (boundCount + 2)) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; axis++; }; m_proxyCount++; var i:int; while (i < m_queryResultCount) { m_pairManager.AddBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (proxyId); } public function DestroyProxy(proxyId:uint):void{ var tBound1:b2Bound; var tBound2:b2Bound; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var tArr:Array; var j:int; var tEnd:int; var tIndex:int; var index:uint; var index2:int; var proxy2:b2Proxy; var proxy:b2Proxy = m_proxyPool[proxyId]; var boundCount:int = (2 * m_proxyCount); var axis:int; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; tBound1 = bounds[lowerIndex]; lowerValue = tBound1.value; tBound2 = bounds[upperIndex]; upperValue = tBound2.value; tArr = new Array(); tEnd = ((upperIndex - lowerIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((lowerIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = lowerIndex; j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tArr = new Array(); tEnd = ((boundCount - upperIndex) - 1); j = 0; while (j < tEnd) { tArr[j] = new b2Bound(); tBound1 = tArr[j]; tBound2 = bounds[int(((upperIndex + 1) + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = tArr.length; tIndex = (upperIndex - 1); j = 0; while (j < tEnd) { tBound2 = tArr[j]; tBound1 = bounds[int((tIndex + j))]; tBound1.value = tBound2.value; tBound1.proxyId = tBound2.proxyId; tBound1.stabbingCount = tBound2.stabbingCount; j++; }; tEnd = (boundCount - 2); index = lowerIndex; while (index < tEnd) { tBound1 = bounds[index]; proxy2 = m_proxyPool[tBound1.proxyId]; if (tBound1.IsLower()){ proxy2.lowerBounds[axis] = index; } else { proxy2.upperBounds[axis] = index; }; index++; }; tEnd = (upperIndex - 1); index2 = lowerIndex; while (index2 < tEnd) { tBound1 = bounds[index2]; tBound1.stabbingCount--; index2++; }; Query([0], [0], lowerValue, upperValue, bounds, (boundCount - 2), axis); axis++; }; var i:int; while (i < m_queryResultCount) { m_pairManager.RemoveBufferedPair(proxyId, m_queryResults[i]); i++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); proxy.userData = null; proxy.overlapCount = b2_invalid; proxy.lowerBounds[0] = b2_invalid; proxy.lowerBounds[1] = b2_invalid; proxy.upperBounds[0] = b2_invalid; proxy.upperBounds[1] = b2_invalid; proxy.SetNext(m_freeProxy); m_freeProxy = proxyId; m_proxyCount--; } public function TestOverlap(b:b2BoundValues, p:b2Proxy):Boolean{ var bounds:Array; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; bound = bounds[p.upperBounds[axis]]; if (b.lowerValues[axis] > bound.value){ return (false); }; bound = bounds[p.lowerBounds[axis]]; if (b.upperValues[axis] < bound.value){ return (false); }; axis++; }; return (true); } public function Validate():void{ var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var overlap:Boolean; var bounds:b2Bound; var boundCount:uint; var stabbingCount:uint; var i:uint; var bound:b2Bound; var axis:int; while (axis < 2) { bounds = m_bounds[axis]; boundCount = (2 * m_proxyCount); stabbingCount = 0; i = 0; while (i < boundCount) { bound = bounds[i]; if (bound.IsLower() == true){ stabbingCount++; } else { stabbingCount--; }; i++; }; axis++; }; } private function IncrementOverlapCount(proxyId:uint):void{ var proxy:b2Proxy = m_proxyPool[proxyId]; if (proxy.timeStamp < m_timeStamp){ proxy.timeStamp = m_timeStamp; proxy.overlapCount = 1; } else { proxy.overlapCount = 2; m_queryResults[m_queryResultCount] = proxyId; m_queryResultCount++; }; } public function InRange(aabb:b2AABB):Boolean{ var dX:Number; var dY:Number; var d2X:Number; var d2Y:Number; dX = aabb.lowerBound.x; dY = aabb.lowerBound.y; dX = (dX - m_worldAABB.upperBound.x); dY = (dY - m_worldAABB.upperBound.y); d2X = m_worldAABB.lowerBound.x; d2Y = m_worldAABB.lowerBound.y; d2X = (d2X - aabb.upperBound.x); d2Y = (d2Y - aabb.upperBound.y); dX = b2Math.b2Max(dX, d2X); dY = b2Math.b2Max(dY, d2Y); return ((b2Math.b2Max(dX, dY) < 0)); } public function MoveProxy(proxyId:uint, aabb:b2AABB):void{ var as3arr:Array; var as3int:int; var axis:uint; var index:uint; var bound:b2Bound; var prevBound:b2Bound; var nextBound:b2Bound; var nextProxyId:uint; var nextProxy:b2Proxy; var bounds:Array; var lowerIndex:uint; var upperIndex:uint; var lowerValue:uint; var upperValue:uint; var deltaLower:int; var deltaUpper:int; var prevProxyId:uint; var prevProxy:b2Proxy; if ((((proxyId == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= proxyId)))){ return; }; if (aabb.IsValid() == false){ return; }; var boundCount:uint = (2 * m_proxyCount); var proxy:b2Proxy = m_proxyPool[proxyId]; var newValues:b2BoundValues = new b2BoundValues(); ComputeBounds(newValues.lowerValues, newValues.upperValues, aabb); var oldValues:b2BoundValues = new b2BoundValues(); axis = 0; while (axis < 2) { bound = m_bounds[axis][proxy.lowerBounds[axis]]; oldValues.lowerValues[axis] = bound.value; bound = m_bounds[axis][proxy.upperBounds[axis]]; oldValues.upperValues[axis] = bound.value; axis++; }; axis = 0; while (axis < 2) { bounds = m_bounds[axis]; lowerIndex = proxy.lowerBounds[axis]; upperIndex = proxy.upperBounds[axis]; lowerValue = newValues.lowerValues[axis]; upperValue = newValues.upperValues[axis]; bound = bounds[lowerIndex]; deltaLower = (lowerValue - bound.value); bound.value = lowerValue; bound = bounds[upperIndex]; deltaUpper = (upperValue - bound.value); bound.value = upperValue; if (deltaLower < 0){ index = lowerIndex; while ((((index > 0)) && ((lowerValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevBound.proxyId]; prevBound.stabbingCount++; if (prevBound.IsUpper() == true){ if (TestOverlap(newValues, prevProxy)){ m_pairManager.AddBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; if (deltaUpper > 0){ index = upperIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= upperValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount++; if (nextBound.IsLower() == true){ if (TestOverlap(newValues, nextProxy)){ m_pairManager.AddBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; } else { as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaLower > 0){ index = lowerIndex; while ((((index < (boundCount - 1))) && (((bounds[int((index + 1))] as b2Bound).value <= lowerValue)))) { bound = bounds[index]; nextBound = bounds[int((index + 1))]; nextProxyId = nextBound.proxyId; nextProxy = m_proxyPool[nextProxyId]; nextBound.stabbingCount--; if (nextBound.IsUpper()){ if (TestOverlap(oldValues, nextProxy)){ m_pairManager.RemoveBufferedPair(proxyId, nextProxyId); }; as3arr = nextProxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = nextProxy.lowerBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.Swap(nextBound); index++; }; }; if (deltaUpper < 0){ index = upperIndex; while ((((index > 0)) && ((upperValue < (bounds[int((index - 1))] as b2Bound).value)))) { bound = bounds[index]; prevBound = bounds[int((index - 1))]; prevProxyId = prevBound.proxyId; prevProxy = m_proxyPool[prevProxyId]; prevBound.stabbingCount--; if (prevBound.IsLower() == true){ if (TestOverlap(oldValues, prevProxy)){ m_pairManager.RemoveBufferedPair(proxyId, prevProxyId); }; as3arr = prevProxy.lowerBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount--; } else { as3arr = prevProxy.upperBounds; as3int = as3arr[axis]; as3int++; as3arr[axis] = as3int; bound.stabbingCount++; }; as3arr = proxy.upperBounds; as3int = as3arr[axis]; as3int--; as3arr[axis] = as3int; bound.Swap(prevBound); index--; }; }; axis++; }; } public static function BinarySearch(bounds:Array, count:int, value:uint):uint{ var mid:int; var bound:b2Bound; var low:int; var high:int = (count - 1); while (low <= high) { mid = ((low + high) / 2); bound = bounds[mid]; if (bound.value > value){ high = (mid - 1); } else { if (bound.value < value){ low = (mid + 1); } else { return (uint(mid)); }; }; }; return (uint(low)); } } }//package Box2D.Collision
Section 14
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 15
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dot:Number; var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; tMat = xf1.R; tVec = normals1[edge1]; var normal1WorldX:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1WorldY:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var normal1X:Number = ((tMat.col1.x * normal1WorldX) + (tMat.col1.y * normal1WorldY)); var normal1Y:Number = ((tMat.col2.x * normal1WorldX) + (tMat.col2.y * normal1WorldY)); var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = vertices2[i]; dot = ((tVec.x * normal1X) + (tVec.y * normal1Y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; tVec = vertices1[edge1]; tMat = xf1.R; var v1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tVec = vertices2[index]; tMat = xf2.R; var v2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var v2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); v2X = (v2X - v1X); v2Y = (v2Y - v1Y); var separation:Number = ((v2X * normal1WorldX) + (v2Y * normal1WorldY)); return (separation); } public static function b2TestOverlap(a:b2AABB, b:b2AABB):Boolean{ var t1:b2Vec2 = b.lowerBound; var t2:b2Vec2 = a.upperBound; var d1X:Number = (t1.x - t2.x); var d1Y:Number = (t1.y - t2.y); t1 = a.lowerBound; t2 = b.upperBound; var d2X:Number = (t1.x - t2.x); var d2Y:Number = (t1.y - t2.y); if ((((d1X > 0)) || ((d1Y > 0)))){ return (false); }; if ((((d2X > 0)) || ((d2Y > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(c:Array, poly1:b2PolygonShape, xf1:b2XForm, edge1:int, poly2:b2PolygonShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var tClip:ClipVertex; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; var count2:int = poly2.m_vertexCount; var vertices2:Array = poly2.m_vertices; var normals2:Array = poly2.m_normals; tMat = xf1.R; tVec = normals1[edge1]; var normal1X:Number = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); var normal1Y:Number = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = xf2.R; var tX:Number = ((tMat.col1.x * normal1X) + (tMat.col1.y * normal1Y)); normal1Y = ((tMat.col2.x * normal1X) + (tMat.col2.y * normal1Y)); normal1X = tX; var index:int; var minDot:Number = Number.MAX_VALUE; var i:int; while (i < count2) { tVec = normals2[i]; dot = ((normal1X * tVec.x) + (normal1Y * tVec.y)); if (dot < minDot){ minDot = dot; index = i; }; i++; }; var i1:int = index; var i2:int = (((i1 + 1) < count2)) ? (i1 + 1) : 0; tClip = c[0]; tVec = vertices2[i1]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i1; tClip.id.features.incidentVertex = 0; tClip = c[1]; tVec = vertices2[i2]; tMat = xf2.R; tClip.v.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); tClip.v.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tClip.id.features.referenceEdge = edge1; tClip.id.features.incidentEdge = i2; tClip.id.features.incidentVertex = 1; } public static function b2CollidePolygons(manifold:b2Manifold, polyA:b2PolygonShape, xfA:b2XForm, polyB:b2PolygonShape, xfB:b2XForm):void{ var cv:ClipVertex; var poly1:b2PolygonShape; var poly2:b2PolygonShape; var edge1:int; var flip:uint; var np:int; var v12:b2Vec2; var separation:Number; var cp:b2ManifoldPoint; manifold.pointCount = 0; var edgeA:int; var edgeAO:Array = [edgeA]; var separationA:Number = FindMaxSeparation(edgeAO, polyA, xfA, polyB, xfB); edgeA = edgeAO[0]; if (separationA > 0){ return; }; var edgeB:int; var edgeBO:Array = [edgeB]; var separationB:Number = FindMaxSeparation(edgeBO, polyB, xfB, polyA, xfA); edgeB = edgeBO[0]; if (separationB > 0){ return; }; var xf1:b2XForm = new b2XForm(); var xf2:b2XForm = new b2XForm(); var k_relativeTol:Number = 0.98; var k_absoluteTol:Number = 0.001; if (separationB > ((k_relativeTol * separationA) + k_absoluteTol)){ poly1 = polyB; poly2 = polyA; xf1.Set(xfB); xf2.Set(xfA); edge1 = edgeB; flip = 1; } else { poly1 = polyA; poly2 = polyB; xf1.Set(xfA); xf2.Set(xfB); edge1 = edgeA; flip = 0; }; var incidentEdge:Array = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2); var count1:int = poly1.m_vertexCount; var vertices1:Array = poly1.m_vertices; var tVec:b2Vec2 = vertices1[edge1]; var v11:b2Vec2 = tVec.Copy(); if ((edge1 + 1) < count1){ tVec = vertices1[int((edge1 + 1))]; v12 = tVec.Copy(); } else { tVec = vertices1[0]; v12 = tVec.Copy(); }; var dv:b2Vec2 = b2Math.SubtractVV(v12, v11); var sideNormal:b2Vec2 = b2Math.b2MulMV(xf1.R, b2Math.SubtractVV(v12, v11)); sideNormal.Normalize(); var frontNormal:b2Vec2 = b2Math.b2CrossVF(sideNormal, 1); v11 = b2Math.b2MulX(xf1, v11); v12 = b2Math.b2MulX(xf1, v12); var frontOffset:Number = b2Math.b2Dot(frontNormal, v11); var sideOffset1:Number = -(b2Math.b2Dot(sideNormal, v11)); var sideOffset2:Number = b2Math.b2Dot(sideNormal, v12); var clipPoints1:Array = [new ClipVertex(), new ClipVertex()]; var clipPoints2:Array = [new ClipVertex(), new ClipVertex()]; np = ClipSegmentToLine(clipPoints1, incidentEdge, sideNormal.Negative(), sideOffset1); if (np < 2){ return; }; np = ClipSegmentToLine(clipPoints2, clipPoints1, sideNormal, sideOffset2); if (np < 2){ return; }; manifold.normal = (flip) ? frontNormal.Negative() : frontNormal.Copy(); var pointCount:int; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { cv = clipPoints2[i]; separation = (b2Math.b2Dot(frontNormal, cv.v) - frontOffset); if (separation <= 0){ cp = manifold.points[pointCount]; cp.separation = separation; cp.localPoint1 = b2Math.b2MulXT(xfA, cv.v); cp.localPoint2 = b2Math.b2MulXT(xfB, cv.v); cp.id.key = cv.id._key; cp.id.features.flip = flip; pointCount++; }; i++; }; manifold.pointCount = pointCount; } public static function FindMaxSeparation(edgeIndex:Array, poly1:b2PolygonShape, xf1:b2XForm, poly2:b2PolygonShape, xf2:b2XForm):Number{ var tVec:b2Vec2; var tMat:b2Mat22; var bestEdge:int; var bestSeparation:Number; var increment:int; var dot:Number; var count1:int = poly1.m_vertexCount; var normals1:Array = poly1.m_normals; tMat = xf2.R; tVec = poly2.m_centroid; var dX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var dY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf1.R; tVec = poly1.m_centroid; dX = (dX - (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)))); dY = (dY - (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)))); var dLocal1X:Number = ((dX * xf1.R.col1.x) + (dY * xf1.R.col1.y)); var dLocal1Y:Number = ((dX * xf1.R.col2.x) + (dY * xf1.R.col2.y)); var edge:int; var maxDot:Number = -(Number.MAX_VALUE); var i:int; while (i < count1) { tVec = normals1[i]; dot = ((tVec.x * dLocal1X) + (tVec.y * dLocal1Y)); if (dot > maxDot){ maxDot = dot; edge = i; }; i++; }; var s:Number = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; var prevEdge:int = (((edge - 1) >= 0)) ? (edge - 1) : (count1 - 1); var sPrev:Number = EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2); if (sPrev > 0){ return (sPrev); }; var nextEdge:int = (((edge + 1) < count1)) ? (edge + 1) : 0; var sNext:Number = EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2); if (sNext > 0){ return (sNext); }; if ((((sPrev > s)) && ((sPrev > sNext)))){ increment = -1; bestEdge = prevEdge; bestSeparation = sPrev; } else { if (sNext > s){ increment = 1; bestEdge = nextEdge; bestSeparation = sNext; } else { edgeIndex[0] = edge; return (s); }; }; while (true) { if (increment == -1){ edge = (((bestEdge - 1) >= 0)) ? (bestEdge - 1) : (count1 - 1); } else { edge = (((bestEdge + 1) < count1)) ? (bestEdge + 1) : 0; }; s = EdgeSeparation(poly1, xf1, edge, poly2, xf2); if (s > 0){ return (s); }; if (s > bestSeparation){ bestEdge = edge; bestSeparation = s; } else { break; }; }; edgeIndex[0] = bestEdge; return (bestSeparation); } public static function ClipSegmentToLine(vOut:Array, vIn:Array, normal:b2Vec2, offset:Number):int{ var cv:ClipVertex; var numOut:int; var vIn0:b2Vec2; var vIn1:b2Vec2; var distance0:Number; var interp:Number; var tVec:b2Vec2; var cv2:ClipVertex; numOut = 0; cv = vIn[0]; vIn0 = cv.v; cv = vIn[1]; vIn1 = cv.v; distance0 = (b2Math.b2Dot(normal, vIn0) - offset); var distance1:Number = (b2Math.b2Dot(normal, vIn1) - offset); if (distance0 <= 0){ var _temp1 = numOut; numOut = (numOut + 1); var _local14 = _temp1; vOut[_local14] = vIn[0]; }; if (distance1 <= 0){ var _temp2 = numOut; numOut = (numOut + 1); _local14 = _temp2; vOut[_local14] = vIn[1]; }; if ((distance0 * distance1) < 0){ interp = (distance0 / (distance0 - distance1)); cv = vOut[numOut]; tVec = cv.v; tVec.x = (vIn0.x + (interp * (vIn1.x - vIn0.x))); tVec.y = (vIn0.y + (interp * (vIn1.y - vIn0.y))); cv = vOut[numOut]; if (distance0 > 0){ cv2 = vIn[0]; cv.id = cv2.id; } else { cv2 = vIn[1]; cv.id = cv2.id; }; numOut++; }; return (numOut); } public static function b2CollideCircles(manifold:b2Manifold, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):void{ var tMat:b2Mat22; var tVec:b2Vec2; var separation:Number; var dist:Number; var a:Number; manifold.pointCount = 0; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var distSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = circle1.m_radius; var r2:Number = circle2.m_radius; var radiusSum:Number = (r1 + r2); if (distSqr > (radiusSum * radiusSum)){ return; }; if (distSqr < Number.MIN_VALUE){ separation = -(radiusSum); manifold.normal.Set(0, 1); } else { dist = Math.sqrt(distSqr); separation = (dist - radiusSum); a = (1 / dist); manifold.normal.x = (a * dX); manifold.normal.y = (a * dY); }; manifold.pointCount = 1; var tPoint:b2ManifoldPoint = manifold.points[0]; tPoint.id.key = 0; tPoint.separation = separation; p1X = (p1X + (r1 * manifold.normal.x)); p1Y = (p1Y + (r1 * manifold.normal.y)); p2X = (p2X - (r2 * manifold.normal.x)); p2Y = (p2Y - (r2 * manifold.normal.y)); var pX:Number = (0.5 * (p1X + p2X)); var pY:Number = (0.5 * (p1Y + p2Y)); var tX:Number = (pX - xf1.position.x); var tY:Number = (pY - xf1.position.y); tPoint.localPoint1.x = ((tX * xf1.R.col1.x) + (tY * xf1.R.col1.y)); tPoint.localPoint1.y = ((tX * xf1.R.col2.x) + (tY * xf1.R.col2.y)); tX = (pX - xf2.position.x); tY = (pY - xf2.position.y); tPoint.localPoint2.x = ((tX * xf2.R.col1.x) + (tY * xf2.R.col1.y)); tPoint.localPoint2.y = ((tX * xf2.R.col2.x) + (tY * xf2.R.col2.y)); } public static function b2CollidePolygonAndCircle(manifold:b2Manifold, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):void{ var tPoint:b2ManifoldPoint; var dX:Number; var dY:Number; var positionX:Number; var positionY:Number; var tVec:b2Vec2; var tMat:b2Mat22; var dist:Number; var pX:Number; var pY:Number; var s:Number; manifold.pointCount = 0; tMat = xf2.R; tVec = circle.m_localPosition; var cX:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var cY:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); dX = (cX - xf1.position.x); dY = (cY - xf1.position.y); tMat = xf1.R; var cLocalX:Number = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); var cLocalY:Number = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); var normalIndex:int; var separation:Number = -(Number.MAX_VALUE); var radius:Number = circle.m_radius; var vertexCount:int = polygon.m_vertexCount; var vertices:Array = polygon.m_vertices; var normals:Array = polygon.m_normals; var i:int; while (i < vertexCount) { tVec = vertices[i]; dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); tVec = normals[i]; s = ((tVec.x * dX) + (tVec.y * dY)); if (s > radius){ return; }; if (s > separation){ separation = s; normalIndex = i; }; i++; }; if (separation < Number.MIN_VALUE){ manifold.pointCount = 1; tVec = normals[normalIndex]; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); manifold.normal.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tPoint = manifold.points[0]; tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = b2_nullFeature; tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (separation - radius); return; }; var vertIndex1:int = normalIndex; var vertIndex2:int = (((vertIndex1 + 1) < vertexCount)) ? (vertIndex1 + 1) : 0; tVec = vertices[vertIndex1]; var tVec2:b2Vec2 = vertices[vertIndex2]; var eX:Number = (tVec2.x - tVec.x); var eY:Number = (tVec2.y - tVec.y); var length:Number = Math.sqrt(((eX * eX) + (eY * eY))); eX = (eX / length); eY = (eY / length); dX = (cLocalX - tVec.x); dY = (cLocalY - tVec.y); var u:Number = ((dX * eX) + (dY * eY)); tPoint = manifold.points[0]; if (u <= 0){ pX = tVec.x; pY = tVec.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex1; } else { if (u >= length){ pX = tVec2.x; pY = tVec2.y; tPoint.id.features.incidentEdge = b2_nullFeature; tPoint.id.features.incidentVertex = vertIndex2; } else { pX = ((eX * u) + tVec.x); pY = ((eY * u) + tVec.y); tPoint.id.features.incidentEdge = normalIndex; tPoint.id.features.incidentVertex = b2_nullFeature; }; }; dX = (cLocalX - pX); dY = (cLocalY - pY); dist = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dist); dY = (dY / dist); if (dist > radius){ return; }; manifold.pointCount = 1; tMat = xf1.R; manifold.normal.x = ((tMat.col1.x * dX) + (tMat.col2.x * dY)); manifold.normal.y = ((tMat.col1.y * dX) + (tMat.col2.y * dY)); positionX = (cX - (radius * manifold.normal.x)); positionY = (cY - (radius * manifold.normal.y)); dX = (positionX - xf1.position.x); dY = (positionY - xf1.position.y); tMat = xf1.R; tPoint.localPoint1.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint1.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); dX = (positionX - xf2.position.x); dY = (positionY - xf2.position.y); tMat = xf2.R; tPoint.localPoint2.x = ((dX * tMat.col1.x) + (dY * tMat.col1.y)); tPoint.localPoint2.y = ((dX * tMat.col2.x) + (dY * tMat.col2.y)); tPoint.separation = (dist - radius); tPoint.id.features.referenceEdge = 0; tPoint.id.features.flip = 0; } } }//package Box2D.Collision
Section 16
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(id:b2ContactID):void{ key = id._key; } public function Copy():b2ContactID{ var id:b2ContactID = new b2ContactID(); id.key = key; return (id); } public function set key(value:uint):void{ _key = value; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } public function get key():uint{ return (_key); } } }//package Box2D.Collision
Section 17
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var friction:Number; public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 18
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(w:b2Vec2, points:Array, pointCount:int):Boolean{ var points_i:b2Vec2; var dX:Number; var dY:Number; var mX:Number; var mY:Number; var k_tolerance:Number = (100 * Number.MIN_VALUE); var i:int; while (i < pointCount) { points_i = points[i]; dX = Math.abs((w.x - points_i.x)); dY = Math.abs((w.y - points_i.y)); mX = Math.max(Math.abs(w.x), Math.abs(points_i.x)); mY = Math.max(Math.abs(w.y), Math.abs(points_i.y)); if ((((dX < (k_tolerance * (mX + 1)))) && ((dY < (k_tolerance * (mY + 1)))))){ return (true); }; i++; }; return (false); } public static function DistanceGeneric(x1:b2Vec2, x2:b2Vec2, shape1, xf1:b2XForm, shape2, xf2:b2XForm):Number{ var tVec:b2Vec2; var vX:Number; var vY:Number; var w1:b2Vec2; var w2:b2Vec2; var wX:Number; var wY:Number; var vw:Number; var maxSqr:Number; var i:int; var p1s:Array = s_p1s; var p2s:Array = s_p2s; var points:Array = s_points; var pointCount:int; x1.SetV(shape1.GetFirstVertex(xf1)); x2.SetV(shape2.GetFirstVertex(xf2)); var vSqr:Number = 0; var maxIterations = 20; var iter:int; while (iter < maxIterations) { vX = (x2.x - x1.x); vY = (x2.y - x1.y); w1 = shape1.Support(xf1, vX, vY); w2 = shape2.Support(xf2, -(vX), -(vY)); vSqr = ((vX * vX) + (vY * vY)); wX = (w2.x - w1.x); wY = (w2.y - w1.y); vw = ((vX * wX) + (vY * wY)); if ((vSqr - vw) <= (0.01 * vSqr)){ if (pointCount == 0){ x1.SetV(w1); x2.SetV(w2); }; g_GJK_Iterations = iter; return (Math.sqrt(vSqr)); }; switch (pointCount){ case 0: tVec = p1s[0]; tVec.SetV(w1); tVec = p2s[0]; tVec.SetV(w2); tVec = points[0]; tVec.x = wX; tVec.y = wY; x1.SetV(p1s[0]); x2.SetV(p2s[0]); pointCount++; break; case 1: tVec = p1s[1]; tVec.SetV(w1); tVec = p2s[1]; tVec.SetV(w2); tVec = points[1]; tVec.x = wX; tVec.y = wY; pointCount = ProcessTwo(x1, x2, p1s, p2s, points); break; case 2: tVec = p1s[2]; tVec.SetV(w1); tVec = p2s[2]; tVec.SetV(w2); tVec = points[2]; tVec.x = wX; tVec.y = wY; pointCount = ProcessThree(x1, x2, p1s, p2s, points); break; }; if (pointCount == 3){ g_GJK_Iterations = iter; return (0); }; maxSqr = -(Number.MAX_VALUE); i = 0; while (i < pointCount) { tVec = points[i]; maxSqr = b2Math.b2Max(maxSqr, ((tVec.x * tVec.x) + (tVec.y * tVec.y))); i++; }; if ((((pointCount == 3)) || ((vSqr <= ((100 * Number.MIN_VALUE) * maxSqr))))){ g_GJK_Iterations = iter; vX = (x2.x - x1.x); vY = (x2.y - x1.y); vSqr = ((vX * vX) + (vY * vY)); return (Math.sqrt(vSqr)); }; iter++; }; g_GJK_Iterations = maxIterations; return (Math.sqrt(vSqr)); } public static function DistanceCC(x1:b2Vec2, x2:b2Vec2, circle1:b2CircleShape, xf1:b2XForm, circle2:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dLen:Number; var distance:Number; tMat = xf1.R; tVec = circle1.m_localPosition; var p1X:Number = (xf1.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p1Y:Number = (xf1.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); tMat = xf2.R; tVec = circle2.m_localPosition; var p2X:Number = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); var p2Y:Number = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var dSqr:Number = ((dX * dX) + (dY * dY)); var r1:Number = (circle1.m_radius - b2Settings.b2_toiSlop); var r2:Number = (circle2.m_radius - b2Settings.b2_toiSlop); var r:Number = (r1 + r2); if (dSqr > (r * r)){ dLen = Math.sqrt(dSqr); dX = (dX / dLen); dY = (dY / dLen); distance = (dLen - r); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = (p2X - (r2 * dX)); x2.y = (p2Y - (r2 * dY)); return (distance); }; if (dSqr > (Number.MIN_VALUE * Number.MIN_VALUE)){ dLen = Math.sqrt(dSqr); dX = (dX / dLen); dY = (dY / dLen); x1.x = (p1X + (r1 * dX)); x1.y = (p1Y + (r1 * dY)); x2.x = x1.x; x2.y = x1.y; return (0); }; x1.x = p1X; x1.y = p1Y; x2.x = x1.x; x2.y = x1.y; return (0); } public static function ProcessThree(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var points_0:b2Vec2; var points_1:b2Vec2; var points_2:b2Vec2; var p1s_0:b2Vec2; var p1s_1:b2Vec2; var p1s_2:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; points_0 = points[0]; points_1 = points[1]; points_2 = points[2]; p1s_0 = p1s[0]; p1s_1 = p1s[1]; p1s_2 = p1s[2]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var p2s_2:b2Vec2 = p2s[2]; var aX:Number = points_0.x; var aY:Number = points_0.y; var bX:Number = points_1.x; var bY:Number = points_1.y; var cX:Number = points_2.x; var cY:Number = points_2.y; var abX:Number = (bX - aX); var abY:Number = (bY - aY); var acX:Number = (cX - aX); var acY:Number = (cY - aY); var bcX:Number = (cX - bX); var bcY:Number = (cY - bY); var sn:Number = -(((aX * abX) + (aY * abY))); var sd:Number = ((bX * abX) + (bY * abY)); var tn:Number = -(((aX * acX) + (aY * acY))); var td:Number = ((cX * acX) + (cY * acY)); var un:Number = -(((bX * bcX) + (bY * bcY))); var ud:Number = ((cX * bcX) + (cY * bcY)); if ((((td <= 0)) && ((ud <= 0)))){ x1.SetV(p1s_2); x2.SetV(p2s_2); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (1); }; var n:Number = ((abX * acY) - (abY * acX)); var vc:Number = (n * ((aX * bY) - (aY * bX))); var va:Number = (n * ((bX * cY) - (bY * cX))); if ((((((((va <= 0)) && ((un >= 0)))) && ((ud >= 0)))) && (((un + ud) > 0)))){ lambda = (un / (un + ud)); x1.x = (p1s_1.x + (lambda * (p1s_2.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_2.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_2.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_2.y - p2s_1.y))); p1s_0.SetV(p1s_2); p2s_0.SetV(p2s_2); points_0.SetV(points_2); return (2); }; var vb:Number = (n * ((cX * aY) - (cY * aX))); if ((((((((vb <= 0)) && ((tn >= 0)))) && ((td >= 0)))) && (((tn + td) > 0)))){ lambda = (tn / (tn + td)); x1.x = (p1s_0.x + (lambda * (p1s_2.x - p1s_0.x))); x1.y = (p1s_0.y + (lambda * (p1s_2.y - p1s_0.y))); x2.x = (p2s_0.x + (lambda * (p2s_2.x - p2s_0.x))); x2.y = (p2s_0.y + (lambda * (p2s_2.y - p2s_0.y))); p1s_1.SetV(p1s_2); p2s_1.SetV(p2s_2); points_1.SetV(points_2); return (2); }; var denom:Number = ((va + vb) + vc); denom = (1 / denom); var u:Number = (va * denom); var v:Number = (vb * denom); var w:Number = ((1 - u) - v); x1.x = (((u * p1s_0.x) + (v * p1s_1.x)) + (w * p1s_2.x)); x1.y = (((u * p1s_0.y) + (v * p1s_1.y)) + (w * p1s_2.y)); x2.x = (((u * p2s_0.x) + (v * p2s_1.x)) + (w * p2s_2.x)); x2.y = (((u * p2s_0.y) + (v * p2s_1.y)) + (w * p2s_2.y)); return (3); } public static function DistancePC(x1:b2Vec2, x2:b2Vec2, polygon:b2PolygonShape, xf1:b2XForm, circle:b2CircleShape, xf2:b2XForm):Number{ var tMat:b2Mat22; var tVec:b2Vec2; var dX:Number; var dY:Number; var dLen:Number; var point:b2Point = gPoint; tVec = circle.m_localPosition; tMat = xf2.R; point.p.x = (xf2.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); point.p.y = (xf2.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var distance:Number = DistanceGeneric(x1, x2, polygon, xf1, point, b2Math.b2XForm_identity); var r:Number = (circle.m_radius - b2Settings.b2_toiSlop); if (distance > r){ distance = (distance - r); dX = (x2.x - x1.x); dY = (x2.y - x1.y); dLen = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / dLen); dY = (dY / dLen); x2.x = (x2.x - (r * dX)); x2.y = (x2.y - (r * dY)); } else { distance = 0; x2.x = x1.x; x2.y = x1.y; }; return (distance); } public static function Distance(x1:b2Vec2, x2:b2Vec2, shape1:b2Shape, xf1:b2XForm, shape2:b2Shape, xf2:b2XForm):Number{ var type1:int = shape1.m_type; var type2:int = shape2.m_type; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistanceCC(x1, x2, (shape1 as b2CircleShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_circleShape)))){ return (DistancePC(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2CircleShape), xf2)); }; if ((((type1 == b2Shape.e_circleShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistancePC(x2, x1, (shape2 as b2PolygonShape), xf2, (shape1 as b2CircleShape), xf1)); }; if ((((type1 == b2Shape.e_polygonShape)) && ((type2 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(x1, x2, (shape1 as b2PolygonShape), xf1, (shape2 as b2PolygonShape), xf2)); }; return (0); } public static function ProcessTwo(x1:b2Vec2, x2:b2Vec2, p1s:Array, p2s:Array, points:Array):int{ var p1s_1:b2Vec2; var p2s_0:b2Vec2; var p2s_1:b2Vec2; var lambda:Number; var points_0:b2Vec2 = points[0]; var points_1:b2Vec2 = points[1]; var p1s_0:b2Vec2 = p1s[0]; p1s_1 = p1s[1]; p2s_0 = p2s[0]; p2s_1 = p2s[1]; var rX:Number = -(points_1.x); var rY:Number = -(points_1.y); var dX:Number = (points_0.x - points_1.x); var dY:Number = (points_0.y - points_1.y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); lambda = ((rX * dX) + (rY * dY)); if ((((lambda <= 0)) || ((length < Number.MIN_VALUE)))){ x1.SetV(p1s_1); x2.SetV(p2s_1); p1s_0.SetV(p1s_1); p2s_0.SetV(p2s_1); points_0.SetV(points_1); return (1); }; lambda = (lambda / length); x1.x = (p1s_1.x + (lambda * (p1s_0.x - p1s_1.x))); x1.y = (p1s_1.y + (lambda * (p1s_0.y - p1s_1.y))); x2.x = (p2s_1.x + (lambda * (p2s_0.x - p2s_1.x))); x2.y = (p2s_1.y + (lambda * (p2s_0.y - p2s_1.y))); return (2); } } }//package Box2D.Collision
Section 19
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var pointCount:int;// = 0 public var normal:b2Vec2; public var points:Array; public function b2Manifold(){ super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ManifoldPoint(); i++; }; normal = new b2Vec2(); } public function Set(m:b2Manifold):void{ pointCount = m.pointCount; var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Set(m.points[i]); i++; }; normal.SetV(m.normal); } public function Reset():void{ var i:int; while (i < b2Settings.b2_maxManifoldPoints) { (points[i] as b2ManifoldPoint).Reset(); i++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 20
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(m:b2ManifoldPoint):void{ localPoint1.SetV(m.localPoint1); localPoint2.SetV(m.localPoint2); separation = m.separation; normalImpulse = m.normalImpulse; tangentImpulse = m.tangentImpulse; id.key = m.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 21
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 22
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var proxyId1:uint; public var userData;// = null public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 23
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ } public function PairAdded(proxyUserData1, proxyUserData2){ return (null); } } }//package Box2D.Collision
Section 24
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_hashTable:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var i:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); i = 0; while (i < b2Pair.b2_tableCapacity) { m_hashTable[i] = b2Pair.b2_nullPair; i++; }; m_pairs = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i] = new b2Pair(); i++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); i = 0; while (i < b2Settings.b2_maxPairs) { m_pairBuffer[i] = new b2BufferedPair(); i++; }; i = 0; while (i < b2Settings.b2_maxPairs) { m_pairs[i].proxyId1 = b2Pair.b2_nullProxy; m_pairs[i].proxyId2 = b2Pair.b2_nullProxy; m_pairs[i].userData = null; m_pairs[i].status = 0; m_pairs[i].next = (i + 1); i++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(proxyId1:uint, proxyId2:uint, hash:uint):b2Pair{ var pair:b2Pair; var index:uint = m_hashTable[hash]; pair = m_pairs[index]; while (((!((index == b2Pair.b2_nullPair))) && ((Equals(pair, proxyId1, proxyId2) == false)))) { index = pair.next; pair = m_pairs[index]; }; if (index == b2Pair.b2_nullPair){ return (null); }; return (pair); } private function Find(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); return (FindHash(proxyId1, proxyId2, hash)); } private function ValidateBuffer():void{ } public function Commit():void{ var bufferedPair:b2BufferedPair; var i:int; var pair:b2Pair; var proxy1:b2Proxy; var proxy2:b2Proxy; var removeCount:int; var proxies:Array = m_broadPhase.m_proxyPool; i = 0; while (i < m_pairBufferCount) { bufferedPair = m_pairBuffer[i]; pair = Find(bufferedPair.proxyId1, bufferedPair.proxyId2); pair.ClearBuffered(); proxy1 = proxies[pair.proxyId1]; proxy2 = proxies[pair.proxyId2]; if (pair.IsRemoved()){ if (pair.IsFinal() == true){ m_callback.PairRemoved(proxy1.userData, proxy2.userData, pair.userData); }; bufferedPair = m_pairBuffer[removeCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; removeCount++; } else { if (pair.IsFinal() == false){ pair.userData = m_callback.PairAdded(proxy1.userData, proxy2.userData); pair.SetFinal(); }; }; i++; }; i = 0; while (i < removeCount) { bufferedPair = m_pairBuffer[i]; RemovePair(bufferedPair.proxyId1, bufferedPair.proxyId2); i++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = Find(proxyId1, proxyId2); if (pair == null){ return; }; if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(proxyId1:uint, proxyId2:uint){ var pair:b2Pair; var temp:uint; var index:uint; var userData:*; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var node:uint = m_hashTable[hash]; var pNode:b2Pair; while (node != b2Pair.b2_nullPair) { if (Equals(m_pairs[node], proxyId1, proxyId2)){ index = node; pair = m_pairs[node]; if (pNode){ pNode.next = pair.next; } else { m_hashTable[hash] = pair.next; }; pair = m_pairs[index]; userData = pair.userData; pair.next = m_freePair; pair.proxyId1 = b2Pair.b2_nullProxy; pair.proxyId2 = b2Pair.b2_nullProxy; pair.userData = null; pair.status = 0; m_freePair = index; m_pairCount--; return (userData); } else { pNode = m_pairs[node]; node = pNode.next; }; }; return (null); } public function Initialize(broadPhase:b2BroadPhase, callback:b2PairCallback):void{ m_broadPhase = broadPhase; m_callback = callback; } public function AddBufferedPair(proxyId1:int, proxyId2:int):void{ var bufferedPair:b2BufferedPair; var pair:b2Pair = AddPair(proxyId1, proxyId2); if (pair.IsBuffered() == false){ pair.SetBuffered(); bufferedPair = m_pairBuffer[m_pairBufferCount]; bufferedPair.proxyId1 = pair.proxyId1; bufferedPair.proxyId2 = pair.proxyId2; m_pairBufferCount++; }; pair.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(proxyId1:uint, proxyId2:uint):b2Pair{ var temp:uint; if (proxyId1 > proxyId2){ temp = proxyId1; proxyId1 = proxyId2; proxyId2 = temp; }; var hash:uint = (Hash(proxyId1, proxyId2) & b2Pair.b2_tableMask); var pair = FindHash(proxyId1, proxyId2, hash); if (pair != null){ return (pair); }; var pIndex:uint = m_freePair; pair = m_pairs[pIndex]; m_freePair = pair.next; pair.proxyId1 = proxyId1; pair.proxyId2 = proxyId2; pair.status = 0; pair.userData = null; pair.next = m_hashTable[hash]; m_hashTable[hash] = pIndex; m_pairCount++; return (pair); } private function ValidateTable():void{ } public static function EqualsPair(pair1:b2BufferedPair, pair2:b2BufferedPair):Boolean{ return ((((pair1.proxyId1 == pair2.proxyId1)) && ((pair1.proxyId2 == pair2.proxyId2)))); } public static function Hash(proxyId1:uint, proxyId2:uint):uint{ var key:uint = (((proxyId2 << 16) & 4294901760) | proxyId1); key = (~(key) + ((key << 15) & 4294934528)); key = (key ^ ((key >> 12) & 1048575)); key = (key + ((key << 2) & 4294967292)); key = (key ^ ((key >> 4) & 268435455)); key = (key * 2057); key = (key ^ ((key >> 16) & 0xFFFF)); return (key); } public static function Equals(pair:b2Pair, proxyId1:uint, proxyId2:uint):Boolean{ return ((((pair.proxyId1 == proxyId1)) && ((pair.proxyId2 == proxyId2)))); } } }//package Box2D.Collision
Section 25
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(xf:b2XForm):b2Vec2{ return (p); } public function Support(xf:b2XForm, vX:Number, vY:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 26
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var userData;// = null public var lowerBounds:Array; public var upperBounds:Array; public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(next:uint):void{ lowerBounds[0] = (next & 0xFFFF); } } }//package Box2D.Collision
Section 27
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(lambda:Array, normal:b2Vec2, segment:b2Segment, maxLambda:Number):Boolean{ var bX:Number; var bY:Number; var a:Number; var mu2:Number; var nLen:Number; var s:b2Vec2 = segment.p1; var rX:Number = (segment.p2.x - s.x); var rY:Number = (segment.p2.y - s.y); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var nX:Number = dY; var nY:Number = -(dX); var k_slop:Number = (100 * Number.MIN_VALUE); var denom:Number = -(((rX * nX) + (rY * nY))); if (denom > k_slop){ bX = (s.x - p1.x); bY = (s.y - p1.y); a = ((bX * nX) + (bY * nY)); if ((((0 <= a)) && ((a <= (maxLambda * denom))))){ mu2 = ((-(rX) * bY) + (rY * bX)); if (((((-(k_slop) * denom) <= mu2)) && ((mu2 <= (denom * (1 + k_slop)))))){ a = (a / denom); nLen = Math.sqrt(((nX * nX) + (nY * nY))); nX = (nX / nLen); nY = (nY / nLen); lambda[0] = a; normal.Set(nX, nY); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 28
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(shape1:b2Shape, sweep1:b2Sweep, shape2:b2Shape, sweep2:b2Sweep):Number{ var math1:Number; var math2:Number; var t:Number; var xf1:b2XForm; var xf2:b2XForm; var nLen:Number; var approachVelocityBound:Number; var dAlpha:Number; var newAlpha:Number; var r1:Number = shape1.m_sweepRadius; var r2:Number = shape2.m_sweepRadius; var t0:Number = sweep1.t0; var v1X:Number = (sweep1.c.x - sweep1.c0.x); var v1Y:Number = (sweep1.c.y - sweep1.c0.y); var v2X:Number = (sweep2.c.x - sweep2.c0.x); var v2Y:Number = (sweep2.c.y - sweep2.c0.y); var omega1:Number = (sweep1.a - sweep1.a0); var omega2:Number = (sweep2.a - sweep2.a0); var alpha:Number = 0; var p1:b2Vec2 = s_p1; var p2:b2Vec2 = s_p2; var k_maxIterations = 20; var iter:int; var normalX:Number = 0; var normalY:Number = 0; var distance:Number = 0; var targetDistance:Number = 0; while (true) { t = (((1 - alpha) * t0) + alpha); xf1 = s_xf1; xf2 = s_xf2; sweep1.GetXForm(xf1, t); sweep2.GetXForm(xf2, t); distance = b2Distance.Distance(p1, p2, shape1, xf1, shape2, xf2); if (iter == 0){ if (distance > (2 * b2Settings.b2_toiSlop)){ targetDistance = (1.5 * b2Settings.b2_toiSlop); } else { math1 = (0.05 * b2Settings.b2_toiSlop); math2 = (distance - (0.5 * b2Settings.b2_toiSlop)); targetDistance = ((math1 > math2)) ? math1 : math2; }; }; if (((((distance - targetDistance) < (0.05 * b2Settings.b2_toiSlop))) || ((iter == k_maxIterations)))){ break; }; normalX = (p2.x - p1.x); normalY = (p2.y - p1.y); nLen = Math.sqrt(((normalX * normalX) + (normalY * normalY))); normalX = (normalX / nLen); normalY = (normalY / nLen); approachVelocityBound = ((((normalX * (v1X - v2X)) + (normalY * (v1Y - v2Y))) + (((omega1 < 0)) ? -(omega1) : omega1 * r1)) + (((omega2 < 0)) ? -(omega2) : omega2 * r2)); if (approachVelocityBound == 0){ alpha = 1; break; }; dAlpha = ((distance - targetDistance) / approachVelocityBound); newAlpha = (alpha + dAlpha); if ((((newAlpha < 0)) || ((1 < newAlpha)))){ alpha = 1; break; }; if (newAlpha < ((1 + (100 * Number.MIN_VALUE)) * alpha)){ break; }; alpha = newAlpha; iter++; }; return (alpha); } } }//package Box2D.Collision
Section 29
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var id:b2ContactID; public var v:b2Vec2; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 30
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(value:int):void{ _incidentVertex = value; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(value:int):void{ _referenceEdge = value; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set flip(value:int):void{ _flip = value; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function set incidentEdge(value:int):void{ _incidentEdge = value; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 31
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(angle:Number=0, c1:b2Vec2=null, c2:b2Vec2=null){ var c:Number; var s:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((c1 == null))) && (!((c2 == null))))){ col1.SetV(c1); col2.SetV(c2); } else { c = Math.cos(angle); s = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function SetVV(c1:b2Vec2, c2:b2Vec2):void{ col1.SetV(c1); col2.SetV(c2); } public function Set(angle:Number):void{ var c:Number; c = Math.cos(angle); var s:Number = Math.sin(angle); col1.x = c; col2.x = -(s); col1.y = s; col2.y = c; } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(m:b2Mat22):void{ col1.SetV(m.col1); col2.SetV(m.col2); } public function AddM(m:b2Mat22):void{ col1.x = (col1.x + m.col1.x); col1.y = (col1.y + m.col1.y); col2.x = (col2.x + m.col2.x); col2.y = (col2.y + m.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(out:b2Mat22):b2Mat22{ var a:Number; var c:Number; var det:Number; a = col1.x; var b:Number = col2.x; c = col1.y; var d:Number = col2.y; det = ((a * d) - (b * c)); det = (1 / det); out.col1.x = (det * d); out.col2.x = (-(det) * b); out.col1.y = (-(det) * c); out.col2.y = (det * a); return (out); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(out:b2Vec2, bX:Number, bY:Number):b2Vec2{ var a11:Number = col1.x; var a12:Number = col2.x; var a21:Number = col1.y; var a22:Number = col2.y; var det:Number = ((a11 * a22) - (a12 * a21)); det = (1 / det); out.x = (det * ((a22 * bX) - (a12 * bY))); out.y = (det * ((a11 * bY) - (a21 * bX))); return (out); } } }//package Box2D.Common.Math
Section 32
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(a:b2Vec2, s:Number):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.y), (-(s) * a.x)); return (v); } public static function AddVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x + b.x), (a.y + b.y)); return (v); } public static function b2IsValid(x:Number):Boolean{ return (isFinite(x)); } public static function b2MinV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Min(a.x, b.x), b2Min(a.y, b.y)); return (c); } public static function b2MulX(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; a = b2MulMV(T.R, v); a.x = (a.x + T.position.x); a.y = (a.y + T.position.y); return (a); } public static function b2DistanceSquared(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (((cX * cX) + (cY * cY))); } public static function b2Swap(a:Array, b:Array):void{ var tmp:* = a[0]; a[0] = b[0]; b[0] = tmp; } public static function b2AbsM(A:b2Mat22):b2Mat22{ var B:b2Mat22 = new b2Mat22(0, b2AbsV(A.col1), b2AbsV(A.col2)); return (B); } public static function SubtractVV(a:b2Vec2, b:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((a.x - b.x), (a.y - b.y)); return (v); } public static function b2MulXT(T:b2XForm, v:b2Vec2):b2Vec2{ var a:b2Vec2; var tX:Number; a = SubtractVV(v, T.position); tX = ((a.x * T.R.col1.x) + (a.y * T.R.col1.y)); a.y = ((a.x * T.R.col2.x) + (a.y * T.R.col2.y)); a.x = tX; return (a); } public static function b2Abs(a:Number):Number{ return (((a > 0)) ? a : -(a)); } public static function b2Clamp(a:Number, low:Number, high:Number):Number{ return (b2Max(low, b2Min(a, high))); } public static function b2AbsV(a:b2Vec2):b2Vec2{ var b:b2Vec2 = new b2Vec2(b2Abs(a.x), b2Abs(a.y)); return (b); } public static function MulFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((s * a.x), (s * a.y)); return (v); } public static function b2CrossVV(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.y) - (a.y * b.x))); } public static function b2Dot(a:b2Vec2, b:b2Vec2):Number{ return (((a.x * b.x) + (a.y * b.y))); } public static function b2CrossFV(s:Number, a:b2Vec2):b2Vec2{ var v:b2Vec2 = new b2Vec2((-(s) * a.y), (s * a.x)); return (v); } public static function AddMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, AddVV(A.col1, B.col1), AddVV(A.col2, B.col2)); return (C); } public static function b2Distance(a:b2Vec2, b:b2Vec2):Number{ var cX:Number = (a.x - b.x); var cY:Number = (a.y - b.y); return (Math.sqrt(((cX * cX) + (cY * cY)))); } public static function b2MulTMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var c1:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col1), b2Dot(A.col2, B.col1)); var c2:b2Vec2 = new b2Vec2(b2Dot(A.col1, B.col2), b2Dot(A.col2, B.col2)); var C:b2Mat22 = new b2Mat22(0, c1, c2); return (C); } public static function b2MaxV(a:b2Vec2, b:b2Vec2):b2Vec2{ var c:b2Vec2 = new b2Vec2(b2Max(a.x, b.x), b2Max(a.y, b.y)); return (c); } public static function b2IsPowerOfTwo(x:uint):Boolean{ var result:Boolean = (((x > 0)) && (((x & (x - 1)) == 0))); return (result); } public static function b2ClampV(a:b2Vec2, low:b2Vec2, high:b2Vec2):b2Vec2{ return (b2MaxV(low, b2MinV(a, high))); } public static function b2RandomRange(lo:Number, hi:Number):Number{ var r:Number = Math.random(); r = (((hi - lo) * r) + lo); return (r); } public static function b2MulTMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(b2Dot(v, A.col1), b2Dot(v, A.col2)); return (u); } public static function b2Min(a:Number, b:Number):Number{ return (((a < b)) ? a : b); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(A:b2Mat22, B:b2Mat22):b2Mat22{ var C:b2Mat22 = new b2Mat22(0, b2MulMV(A, B.col1), b2MulMV(A, B.col2)); return (C); } public static function b2NextPowerOfTwo(x:uint):uint{ x = (x | ((x >> 1) & 2147483647)); x = (x | ((x >> 2) & 1073741823)); x = (x | ((x >> 4) & 268435455)); x = (x | ((x >> 8) & 0xFFFFFF)); x = (x | ((x >> 16) & 0xFFFF)); return ((x + 1)); } public static function b2Max(a:Number, b:Number):Number{ return (((a > b)) ? a : b); } public static function b2MulMV(A:b2Mat22, v:b2Vec2):b2Vec2{ var u:b2Vec2 = new b2Vec2(((A.col1.x * v.x) + (A.col2.x * v.y)), ((A.col1.y * v.x) + (A.col2.y * v.y))); return (u); } } }//package Box2D.Common.Math
Section 33
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var a:Number; public var c:b2Vec2; public var a0:Number; public var c0:b2Vec2; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(t:Number):void{ var alpha:Number; if ((((t0 < t)) && (((1 - t0) > Number.MIN_VALUE)))){ alpha = ((t - t0) / (1 - t0)); c0.x = (((1 - alpha) * c0.x) + (alpha * c.x)); c0.y = (((1 - alpha) * c0.y) + (alpha * c.y)); a0 = (((1 - alpha) * a0) + (alpha * a)); t0 = t; }; } public function GetXForm(xf:b2XForm, t:Number):void{ var alpha:Number; var angle:Number; if ((1 - t0) > Number.MIN_VALUE){ alpha = ((t - t0) / (1 - t0)); xf.position.x = (((1 - alpha) * c0.x) + (alpha * c.x)); xf.position.y = (((1 - alpha) * c0.y) + (alpha * c.y)); angle = (((1 - alpha) * a0) + (alpha * a)); xf.R.Set(angle); } else { xf.position.SetV(c); xf.R.Set(a); }; var tMat:b2Mat22 = xf.R; xf.position.x = (xf.position.x - ((tMat.col1.x * localCenter.x) + (tMat.col2.x * localCenter.y))); xf.position.y = (xf.position.y - ((tMat.col1.y * localCenter.x) + (tMat.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 34
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var y:Number; public var x:Number; public function b2Vec2(x_:Number=0, y_:Number=0):void{ super(); x = x_; y = y_; } public function Add(v:b2Vec2):void{ x = (x + v.x); y = (y + v.y); } public function Set(x_:Number=0, y_:Number=0):void{ x = x_; y = y_; } public function Multiply(a:Number):void{ x = (x * a); y = (y * a); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function MulM(A:b2Mat22):void{ var tX:Number = x; x = ((A.col1.x * tX) + (A.col2.x * y)); y = ((A.col1.y * tX) + (A.col2.y * y)); } public function SetZero():void{ x = 0; y = 0; } public function MinV(b:b2Vec2):void{ x = ((x < b.x)) ? x : b.x; y = ((y < b.y)) ? y : b.y; } public function Normalize():Number{ var length:Number = Math.sqrt(((x * x) + (y * y))); if (length < Number.MIN_VALUE){ return (0); }; var invLength:Number = (1 / length); x = (x * invLength); y = (y * invLength); return (length); } public function CrossVF(s:Number):void{ var tX:Number = x; x = (s * y); y = (-(s) * tX); } public function MaxV(b:b2Vec2):void{ x = ((x > b.x)) ? x : b.x; y = ((y > b.y)) ? y : b.y; } public function SetV(v:b2Vec2):void{ x = v.x; y = v.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossFV(s:Number):void{ var tX:Number = x; x = (-(s) * y); y = (s * tX); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Subtract(v:b2Vec2):void{ x = (x - v.x); y = (y - v.y); } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(A:b2Mat22):void{ var tX:Number = b2Math.b2Dot(this, A.col1); y = b2Math.b2Dot(this, A.col2); x = tX; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public static function Make(x_:Number, y_:Number):b2Vec2{ return (new b2Vec2(x_, y_)); } } }//package Box2D.Common.Math
Section 35
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var position:b2Vec2; public var R:b2Mat22; public function b2XForm(pos:b2Vec2=null, r:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (pos){ position.SetV(pos); R.SetM(r); }; } public function Initialize(pos:b2Vec2, r:b2Mat22):void{ position.SetV(pos); R.SetM(r); } public function Set(x:b2XForm):void{ position.SetV(x.position); R.SetM(x.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 36
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _r:uint;// = 0 private var _g:uint;// = 0 private var _b:uint;// = 0 public function b2Color(rr:Number, gg:Number, bb:Number){ super(); _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function Set(rr:Number, gg:Number, bb:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function set b(bb:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(bb, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(rr:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(rr, 0, 1))); } public function set g(gg:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(gg, 0, 1))); } } }//package Box2D.Common
Section 37
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(a:Boolean):void{ var nullVec:b2Vec2; if (!a){ nullVec.x++; }; } } }//package Box2D.Common
Section 38
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; mp = m_manifold.points[0]; if (m0.pointCount == 0){ mp.normalImpulse = 0; mp.tangentImpulse = 0; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Add(cp); }; } else { mp0 = m0.points[0]; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; if (listener){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = mp.id._key; listener.Persist(cp); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (listener))){ mp0 = m0.points[0]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2CircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(s1:b2Shape=null, s2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(s1)) || (!(s2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((s1.IsSensor()) || (s2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = s1; m_shape2 = s2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetShape1():b2Shape{ return (m_shape1); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetNext():b2Contact{ return (m_next); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function GetManifolds():Array{ return (null); } public function Update(listener:b2ContactListener):void{ var oldCount:int = m_manifoldCount; Evaluate(listener); var newCount:int = m_manifoldCount; var body1:b2Body = m_shape1.m_body; var body2:b2Body = m_shape2.m_body; if ((((newCount == 0)) && ((oldCount > 0)))){ body1.WakeUp(); body2.WakeUp(); }; if (((((((body1.IsStatic()) || (body1.IsBullet()))) || (body2.IsStatic()))) || (body2.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(listener:b2ContactListener):void{ } public static function InitializeRegisters():void{ var j:int; s_registers = new Array(b2Shape.e_shapeTypeCount); var i:int; while (i < b2Shape.e_shapeTypeCount) { s_registers[i] = new Array(b2Shape.e_shapeTypeCount); j = 0; while (j < b2Shape.e_shapeTypeCount) { s_registers[i][j] = new b2ContactRegister(); j++; }; i++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(contact:b2Contact, allocator):void{ if (contact.m_manifoldCount > 0){ contact.m_shape1.m_body.WakeUp(); contact.m_shape2.m_body.WakeUp(); }; var type1:int = contact.m_shape1.m_type; var type2:int = contact.m_shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var destroyFcn:Function = reg.destroyFcn; destroyFcn(contact, allocator); } public static function AddType(createFcn:Function, destroyFcn:Function, type1:int, type2:int):void{ s_registers[type1][type2].createFcn = createFcn; s_registers[type1][type2].destroyFcn = destroyFcn; s_registers[type1][type2].primary = true; if (type1 != type2){ s_registers[type2][type1].createFcn = createFcn; s_registers[type2][type1].destroyFcn = destroyFcn; s_registers[type2][type1].primary = false; }; } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ var c:b2Contact; var i:int; var m:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; var type1:int = shape1.m_type; var type2:int = shape2.m_type; var reg:b2ContactRegister = s_registers[type1][type2]; var createFcn:Function = reg.createFcn; if (createFcn != null){ if (reg.primary){ return (createFcn(shape1, shape2, allocator)); }; c = createFcn(shape2, shape1, allocator); i = 0; while (i < c.m_manifoldCount) { m = c.GetManifolds()[i]; m.normal = m.normal.Negative(); i++; }; return (c); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var normal:b2Vec2; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); var i:int; while (i < b2Settings.b2_maxManifoldPoints) { points[i] = new b2ContactConstraintPoint(); i++; }; } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var tangentMass:Number; public var equalizedMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var other:b2Body; public var prev:b2ContactEdge; public var contact:b2Contact; public var next:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var normal:b2Vec2; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 45
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(step:b2TimeStep, contacts:Array, contactCount:int, allocator){ var contact:b2Contact; var i:int; var tVec:b2Vec2; var tMat:b2Mat22; var b1:b2Body; var b2:b2Body; var manifoldCount:int; var manifolds:Array; var friction:Number; var restitution:Number; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var w1:Number; var w2:Number; var j:int; var manifold:b2Manifold; var normalX:Number; var normalY:Number; var c:b2ContactConstraint; var k:uint; var cp:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; var tX:Number; var tY:Number; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var r1Sqr:Number; var r2Sqr:Number; var rn1:Number; var rn2:Number; var kNormal:Number; var kEqualized:Number; var tangentX:Number; var tangentY:Number; var rt1:Number; var rt2:Number; var kTangent:Number; var vRel:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = step.dt; m_step.inv_dt = step.inv_dt; m_step.maxIterations = step.maxIterations; m_allocator = allocator; m_constraintCount = 0; i = 0; while (i < contactCount) { contact = contacts[i]; m_constraintCount = (m_constraintCount + contact.m_manifoldCount); i++; }; i = 0; while (i < m_constraintCount) { m_constraints[i] = new b2ContactConstraint(); i++; }; var count:int; i = 0; while (i < contactCount) { contact = contacts[i]; b1 = contact.m_shape1.m_body; b2 = contact.m_shape2.m_body; manifoldCount = contact.m_manifoldCount; manifolds = contact.GetManifolds(); friction = contact.m_friction; restitution = contact.m_restitution; v1X = b1.m_linearVelocity.x; v1Y = b1.m_linearVelocity.y; v2X = b2.m_linearVelocity.x; v2Y = b2.m_linearVelocity.y; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; j = 0; while (j < manifoldCount) { manifold = manifolds[j]; normalX = manifold.normal.x; normalY = manifold.normal.y; c = m_constraints[count]; c.body1 = b1; c.body2 = b2; c.manifold = manifold; c.normal.x = normalX; c.normal.y = normalY; c.pointCount = manifold.pointCount; c.friction = friction; c.restitution = restitution; k = 0; while (k < c.pointCount) { cp = manifold.points[k]; ccp = c.points[k]; ccp.normalImpulse = cp.normalImpulse; ccp.tangentImpulse = cp.tangentImpulse; ccp.separation = cp.separation; ccp.positionImpulse = 0; ccp.localAnchor1.SetV(cp.localPoint1); ccp.localAnchor2.SetV(cp.localPoint2); tMat = b1.m_xf.R; r1X = (cp.localPoint1.x - b1.m_sweep.localCenter.x); r1Y = (cp.localPoint1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; ccp.r1.Set(r1X, r1Y); tMat = b2.m_xf.R; r2X = (cp.localPoint2.x - b2.m_sweep.localCenter.x); r2Y = (cp.localPoint2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; ccp.r2.Set(r2X, r2Y); r1Sqr = ((r1X * r1X) + (r1Y * r1Y)); r2Sqr = ((r2X * r2X) + (r2Y * r2Y)); rn1 = ((r1X * normalX) + (r1Y * normalY)); rn2 = ((r2X * normalX) + (r2Y * normalY)); kNormal = (b1.m_invMass + b2.m_invMass); kNormal = (kNormal + ((b1.m_invI * (r1Sqr - (rn1 * rn1))) + (b2.m_invI * (r2Sqr - (rn2 * rn2))))); ccp.normalMass = (1 / kNormal); kEqualized = ((b1.m_mass * b1.m_invMass) + (b2.m_mass * b2.m_invMass)); kEqualized = (kEqualized + (((b1.m_mass * b1.m_invI) * (r1Sqr - (rn1 * rn1))) + ((b2.m_mass * b2.m_invI) * (r2Sqr - (rn2 * rn2))))); ccp.equalizedMass = (1 / kEqualized); tangentX = normalY; tangentY = -(normalX); rt1 = ((r1X * tangentX) + (r1Y * tangentY)); rt2 = ((r2X * tangentX) + (r2Y * tangentY)); kTangent = (b1.m_invMass + b2.m_invMass); kTangent = (kTangent + ((b1.m_invI * (r1Sqr - (rt1 * rt1))) + (b2.m_invI * (r2Sqr - (rt2 * rt2))))); ccp.tangentMass = (1 / kTangent); ccp.velocityBias = 0; if (ccp.separation > 0){ ccp.velocityBias = (-60 * ccp.separation); }; tX = (((v2X + (-(w2) * r2Y)) - v1X) - (-(w1) * r1Y)); tY = (((v2Y + (w2 * r2X)) - v1Y) - (w1 * r1X)); vRel = ((c.normal.x * tX) + (c.normal.y * tY)); if (vRel < -(b2Settings.b2_velocityThreshold)){ ccp.velocityBias = (ccp.velocityBias + (-(c.restitution) * vRel)); }; k++; }; count++; j++; }; i++; }; } public function InitVelocityConstraints(step:b2TimeStep):void{ var tVec:b2Vec2; var tVec2:b2Vec2; var tMat:b2Mat22; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var tX:Number; var j:int; var tCount:int; var ccp:b2ContactConstraintPoint; var PX:Number; var PY:Number; var ccp2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); if (step.warmStarting){ tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; ccp.normalImpulse = (ccp.normalImpulse * step.dtRatio); ccp.tangentImpulse = (ccp.tangentImpulse * step.dtRatio); PX = ((ccp.normalImpulse * normalX) + (ccp.tangentImpulse * tangentX)); PY = ((ccp.normalImpulse * normalY) + (ccp.tangentImpulse * tangentY)); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (invMass1 * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (invMass1 * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * PY)); j++; }; } else { tCount = c.pointCount; j = 0; while (j < tCount) { ccp2 = c.points[j]; ccp2.normalImpulse = 0; ccp2.tangentImpulse = 0; j++; }; }; i++; }; } public function SolvePositionConstraints(baumgarte:Number):Boolean{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var b1_sweep_c:b2Vec2; var b1_sweep_a:Number; var b2_sweep_c:b2Vec2; var b2_sweep_a:Number; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tCount:int; var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var tX:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var dpX:Number; var dpY:Number; var separation:Number; var C:Number; var dImpulse:Number; var impulse0:Number; var impulseX:Number; var impulseY:Number; var minSeparation:Number = 0; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; b1_sweep_c = b1.m_sweep.c; b1_sweep_a = b1.m_sweep.a; b2_sweep_c = b2.m_sweep.c; b2_sweep_a = b2.m_sweep.a; invMass1 = (b1.m_mass * b1.m_invMass); invI1 = (b1.m_mass * b1.m_invI); invMass2 = (b2.m_mass * b2.m_invMass); invI2 = (b2.m_mass * b2.m_invI); normalX = c.normal.x; normalY = c.normal.y; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; tMat = b1.m_xf.R; tVec = b1.m_sweep.localCenter; r1X = (ccp.localAnchor1.x - tVec.x); r1Y = (ccp.localAnchor1.y - tVec.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; tVec = b2.m_sweep.localCenter; r2X = (ccp.localAnchor2.x - tVec.x); r2Y = (ccp.localAnchor2.y - tVec.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1_sweep_c.x + r1X); p1Y = (b1_sweep_c.y + r1Y); p2X = (b2_sweep_c.x + r2X); p2Y = (b2_sweep_c.y + r2Y); dpX = (p2X - p1X); dpY = (p2Y - p1Y); separation = (((dpX * normalX) + (dpY * normalY)) + ccp.separation); minSeparation = b2Math.b2Min(minSeparation, separation); C = (baumgarte * b2Math.b2Clamp((separation + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); dImpulse = (-(ccp.equalizedMass) * C); impulse0 = ccp.positionImpulse; ccp.positionImpulse = b2Math.b2Max((impulse0 + dImpulse), 0); dImpulse = (ccp.positionImpulse - impulse0); impulseX = (dImpulse * normalX); impulseY = (dImpulse * normalY); b1_sweep_c.x = (b1_sweep_c.x - (invMass1 * impulseX)); b1_sweep_c.y = (b1_sweep_c.y - (invMass1 * impulseY)); b1_sweep_a = (b1_sweep_a - (invI1 * ((r1X * impulseY) - (r1Y * impulseX)))); b1.m_sweep.a = b1_sweep_a; b1.SynchronizeTransform(); b2_sweep_c.x = (b2_sweep_c.x + (invMass2 * impulseX)); b2_sweep_c.y = (b2_sweep_c.y + (invMass2 * impulseY)); b2_sweep_a = (b2_sweep_a + (invI2 * ((r2X * impulseY) - (r2Y * impulseX)))); b2.m_sweep.a = b2_sweep_a; b2.SynchronizeTransform(); j++; }; i++; }; return ((minSeparation >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var j:int; var ccp:b2ContactConstraintPoint; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var dvX:Number; var dvY:Number; var vn:Number; var vt:Number; var lambda_n:Number; var lambda_t:Number; var newImpulse_n:Number; var newImpulse_t:Number; var PX:Number; var PY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var c:b2ContactConstraint; var b1:b2Body; var b2:b2Body; var w1:Number; var w2:Number; var v1:b2Vec2; var v2:b2Vec2; var invMass1:Number; var invI1:Number; var invMass2:Number; var invI2:Number; var normalX:Number; var normalY:Number; var tangentX:Number; var tangentY:Number; var friction:Number; var tX:Number; var tCount:int; var maxFriction:Number; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; b1 = c.body1; b2 = c.body2; w1 = b1.m_angularVelocity; w2 = b2.m_angularVelocity; v1 = b1.m_linearVelocity; v2 = b2.m_linearVelocity; invMass1 = b1.m_invMass; invI1 = b1.m_invI; invMass2 = b2.m_invMass; invI2 = b2.m_invI; normalX = c.normal.x; normalY = c.normal.y; tangentX = normalY; tangentY = -(normalX); friction = c.friction; tCount = c.pointCount; j = 0; while (j < tCount) { ccp = c.points[j]; dvX = (((v2.x + (-(w2) * ccp.r2.y)) - v1.x) - (-(w1) * ccp.r1.y)); dvY = (((v2.y + (w2 * ccp.r2.x)) - v1.y) - (w1 * ccp.r1.x)); vn = ((dvX * normalX) + (dvY * normalY)); lambda_n = (-(ccp.normalMass) * (vn - ccp.velocityBias)); vt = ((dvX * tangentX) + (dvY * tangentY)); lambda_t = (ccp.tangentMass * -(vt)); newImpulse_n = b2Math.b2Max((ccp.normalImpulse + lambda_n), 0); lambda_n = (newImpulse_n - ccp.normalImpulse); maxFriction = (friction * ccp.normalImpulse); newImpulse_t = b2Math.b2Clamp((ccp.tangentImpulse + lambda_t), -(maxFriction), maxFriction); lambda_t = (newImpulse_t - ccp.tangentImpulse); PX = ((lambda_n * normalX) + (lambda_t * tangentX)); PY = ((lambda_n * normalY) + (lambda_t * tangentY)); v1.x = (v1.x - (invMass1 * PX)); v1.y = (v1.y - (invMass1 * PY)); w1 = (w1 - (invI1 * ((ccp.r1.x * PY) - (ccp.r1.y * PX)))); v2.x = (v2.x + (invMass2 * PX)); v2.y = (v2.y + (invMass2 * PY)); w2 = (w2 + (invI2 * ((ccp.r2.x * PY) - (ccp.r2.y * PX)))); ccp.normalImpulse = newImpulse_n; ccp.tangentImpulse = newImpulse_t; j++; }; b1.m_angularVelocity = w1; b2.m_angularVelocity = w2; i++; }; } public function FinalizeVelocityConstraints():void{ var c:b2ContactConstraint; var m:b2Manifold; var j:int; var point1:b2ManifoldPoint; var point2:b2ContactConstraintPoint; var i:int; while (i < m_constraintCount) { c = m_constraints[i]; m = c.manifold; j = 0; while (j < c.pointCount) { point1 = m.points[j]; point2 = c.points[j]; point1.normalImpulse = point2.normalImpulse; point1.tangentImpulse = point2.tangentImpulse; j++; }; i++; }; } } }//package Box2D.Dynamics.Contacts
Section 46
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { public function b2NullContact(){ super(); } override public function Evaluate(l:b2ContactListener):void{ } override public function GetManifolds():Array{ return (null); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; public var m_manifold:b2Manifold; private var m0:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(shape1:b2Shape, shape2:b2Shape){ m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(shape1, shape2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; var point:b2ManifoldPoint = m_manifold.points[0]; point.normalImpulse = 0; point.tangentImpulse = 0; } override public function Evaluate(listener:b2ContactListener):void{ var i:int; var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2CircleShape), b2.m_xf); var persisted:Array = [false, false]; var cp:b2ContactPoint = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolyAndCircleContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(shape1:b2Shape, shape2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(shape1, shape2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function Evaluate(listener:b2ContactListener):void{ var v1:b2Vec2; var v2:b2Vec2; var mp0:b2ManifoldPoint; var cp:b2ContactPoint; var i:int; var mp:b2ManifoldPoint; var found:Boolean; var idKey:uint; var j:int; var b1:b2Body = m_shape1.m_body; var b2:b2Body = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), b1.m_xf, (m_shape2 as b2PolygonShape), b2.m_xf); var persisted:Array = [false, false]; cp = s_evalCP; cp.shape1 = m_shape1; cp.shape2 = m_shape2; cp.friction = m_friction; cp.restitution = m_restitution; if (m_manifold.pointCount > 0){ i = 0; while (i < m_manifold.pointCount) { mp = m_manifold.points[i]; mp.normalImpulse = 0; mp.tangentImpulse = 0; found = false; idKey = mp.id._key; j = 0; while (j < m0.pointCount) { if (persisted[j] == true){ } else { mp0 = m0.points[j]; if (mp0.id._key == idKey){ persisted[j] = true; mp.normalImpulse = mp0.normalImpulse; mp.tangentImpulse = mp0.tangentImpulse; found = true; if (listener != null){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Persist(cp); }; break; }; }; j++; }; if ((((found == false)) && (!((listener == null))))){ cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m_manifold.normal); cp.separation = mp.separation; cp.id.key = idKey; listener.Add(cp); }; i++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (listener == null){ return; }; i = 0; while (i < m0.pointCount) { if (persisted[i]){ } else { mp0 = m0.points[i]; cp.position = b1.GetWorldPoint(mp0.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp0.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp0.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.normal.SetV(m0.normal); cp.separation = mp0.separation; cp.id.key = mp0.id._key; listener.Remove(cp); }; i++; }; } override public function GetManifolds():Array{ return (m_manifolds); } public static function Destroy(contact:b2Contact, allocator):void{ } public static function Create(shape1:b2Shape, shape2:b2Shape, allocator):b2Contact{ return (new b2PolygonContact(shape1, shape2)); } } }//package Box2D.Dynamics.Contacts
Section 49
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_u:b2Vec2; public var m_mass:Number; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_length:Number; public function b2DistanceJoint(def:b2DistanceJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_length = def.length; m_frequencyHz = def.frequencyHz; m_dampingRatio = def.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var b1:b2Body; var b2:b2Body; var r1X:Number; var r2X:Number; var C:Number; var omega:Number; var d:Number; var k:Number; var PX:Number; var PY:Number; m_inv_dt = step.inv_dt; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; m_u.x = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); m_u.y = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (length > b2Settings.b2_linearSlop){ m_u.Multiply((1 / length)); } else { m_u.SetZero(); }; var cr1u:Number = ((r1X * m_u.y) - (r1Y * m_u.x)); var cr2u:Number = ((r2X * m_u.y) - (r2Y * m_u.x)); var invMass:Number = (((b1.m_invMass + ((b1.m_invI * cr1u) * cr1u)) + b2.m_invMass) + ((b2.m_invI * cr2u) * cr2u)); m_mass = (1 / invMass); if (m_frequencyHz > 0){ C = (length - m_length); omega = ((2 * Math.PI) * m_frequencyHz); d = (((2 * m_mass) * m_dampingRatio) * omega); k = ((m_mass * omega) * omega); m_gamma = (1 / (step.dt * (d + (step.dt * k)))); m_bias = (((C * step.dt) * k) * m_gamma); m_mass = (1 / (invMass + m_gamma)); }; if (step.warmStarting){ m_impulse = (m_impulse * step.dtRatio); PX = (m_impulse * m_u.x); PY = (m_impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2(); F.SetV(m_u); F.Multiply((m_inv_dt * m_impulse)); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; if (m_frequencyHz > 0){ return (true); }; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var dX:Number = (((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x) - r1X); var dY:Number = (((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y) - r1Y); var length:Number = Math.sqrt(((dX * dX) + (dY * dY))); dX = (dX / length); dY = (dY / length); var C:Number = (length - m_length); C = b2Math.b2Clamp(C, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var impulse:Number = (-(m_mass) * C); m_u.Set(dX, dY); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * PX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * PY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * PX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * PY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((b2Math.b2Abs(C) < b2Settings.b2_linearSlop)); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var v1X:Number = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); var v1Y:Number = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); var v2X:Number = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); var v2Y:Number = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); var Cdot:Number = ((m_u.x * (v2X - v1X)) + (m_u.y * (v2Y - v1Y))); var impulse:Number = (-(m_mass) * ((Cdot + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + impulse); var PX:Number = (impulse * m_u.x); var PY:Number = (impulse * m_u.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); } } }//package Box2D.Dynamics.Joints
Section 50
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var localAnchor1:b2Vec2; public var length:Number; public var dampingRatio:Number; public var localAnchor2:b2Vec2; public var frequencyHz:Number; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1.SetV(body1.GetLocalPoint(anchor1)); localAnchor2.SetV(body2.GetLocalPoint(anchor2)); var dX:Number = (anchor2.x - anchor1.x); var dY:Number = (anchor2.y - anchor1.y); length = Math.sqrt(((dX * dX) + (dY * dY))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_ground2:b2Body; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_revolute2:b2RevoluteJoint; public var m_force:Number; public var m_mass:Number; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_revolute1:b2RevoluteJoint; public var m_prismatic1:b2PrismaticJoint; public var m_constant:Number; public var m_J:b2Jacobian; public function b2GearJoint(def:b2GearJointDef){ var coordinate1:Number; var coordinate2:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(def); var type1:int = def.joint1.m_type; var type2:int = def.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = def.joint1.m_body1; m_body1 = def.joint1.m_body2; if (type1 == b2Joint.e_revoluteJoint){ m_revolute1 = (def.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); coordinate1 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (def.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); coordinate1 = m_prismatic1.GetJointTranslation(); }; m_ground2 = def.joint2.m_body1; m_body2 = def.joint2.m_body2; if (type2 == b2Joint.e_revoluteJoint){ m_revolute2 = (def.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); coordinate2 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (def.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); coordinate2 = m_prismatic2.GetJointTranslation(); }; m_ratio = def.ratio; m_constant = (coordinate1 + (m_ratio * coordinate2)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var ugX:Number; var ugY:Number; var rX:Number; var rY:Number; var tMat:b2Mat22; var tVec:b2Vec2; var crug:Number; var tX:Number; var P:Number; var g1:b2Body = m_ground1; var g2:b2Body = m_ground2; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var K:Number = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; K = (K + b1.m_invI); } else { tMat = g1.m_xf.R; tVec = m_prismatic1.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b1.m_xf.R; rX = (m_localAnchor1.x - b1.m_sweep.localCenter.x); rY = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear1.Set(-(ugX), -(ugY)); m_J.angular1 = -(crug); K = (K + (b1.m_invMass + ((b1.m_invI * crug) * crug))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); K = (K + ((m_ratio * m_ratio) * b2.m_invI)); } else { tMat = g2.m_xf.R; tVec = m_prismatic2.m_localXAxis1; ugX = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); ugY = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); tMat = b2.m_xf.R; rX = (m_localAnchor2.x - b2.m_sweep.localCenter.x); rY = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; crug = ((rX * ugY) - (rY * ugX)); m_J.linear2.Set((-(m_ratio) * ugX), (-(m_ratio) * ugY)); m_J.angular2 = (-(m_ratio) * crug); K = (K + ((m_ratio * m_ratio) * (b2.m_invMass + ((b2.m_invI * crug) * crug)))); }; m_mass = (1 / K); if (step.warmStarting){ P = (step.dt * m_force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var tMat:b2Mat22 = m_body2.m_xf.R; var rX:Number = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); var rY:Number = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; tX = ((m_force * m_J.angular2) - ((rX * (m_force * m_J.linear2.y)) - (rY * (m_force * m_J.linear2.x)))); return (tX); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (F); } override public function SolvePositionConstraints():Boolean{ var coordinate1:Number; var coordinate2:Number; var linearError:Number = 0; var b1:b2Body = m_body1; var b2:b2Body = m_body2; if (m_revolute1){ coordinate1 = m_revolute1.GetJointAngle(); } else { coordinate1 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ coordinate2 = m_revolute2.GetJointAngle(); } else { coordinate2 = m_prismatic2.GetJointTranslation(); }; var C:Number = (m_constant - (coordinate1 + (m_ratio * coordinate2))); var impulse:Number = (-(m_mass) * C); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((b1.m_invMass * impulse) * m_J.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((b1.m_invMass * impulse) * m_J.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((b1.m_invI * impulse) * m_J.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((b2.m_invMass * impulse) * m_J.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((b2.m_invMass * impulse) * m_J.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((b2.m_invI * impulse) * m_J.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); return ((linearError < b2Settings.b2_linearSlop)); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body = m_body1; var b2:b2Body = m_body2; var Cdot:Number = m_J.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_mass) * Cdot); m_force = (m_force + force); var P:Number = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((b1.m_invMass * P) * m_J.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((b1.m_invMass * P) * m_J.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((b1.m_invI * P) * m_J.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((b2.m_invMass * P) * m_J.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((b2.m_invMass * P) * m_J.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * P) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 52
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint1:b2Joint; public var joint2:b2Joint; public var ratio:Number; public function b2GearJointDef(){ super(); type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 53
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular1:Number; public var angular2:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):void{ linear1.SetV(x1); angular1 = a1; linear2.SetV(x2); angular2 = a2; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(x1:b2Vec2, a1:Number, x2:b2Vec2, a2:Number):Number{ return ((((((linear1.x * x1.x) + (linear1.y * x1.y)) + (angular1 * a1)) + ((linear2.x * x2.x) + (linear2.y * x2.y))) + (angular2 * a2))); } } }//package Box2D.Dynamics.Joints
Section 54
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(def:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = def.type; m_prev = null; m_next = null; m_body1 = def.body1; m_body2 = def.body2; m_collideConnected = def.collideConnected; m_islandFlag = false; m_userData = def.userData; } public function GetBody2():b2Body{ return (m_body2); } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function GetNext():b2Joint{ return (m_next); } public function GetType():int{ return (m_type); } public function InitVelocityConstraints(step:b2TimeStep):void{ } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(data):void{ m_userData = data; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(step:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(joint:b2Joint, allocator):void{ } public static function Create(def:b2JointDef, allocator):b2Joint{ var joint:b2Joint; switch (def.type){ case e_distanceJoint: joint = new b2DistanceJoint((def as b2DistanceJointDef)); break; case e_mouseJoint: joint = new b2MouseJoint((def as b2MouseJointDef)); break; case e_prismaticJoint: joint = new b2PrismaticJoint((def as b2PrismaticJointDef)); break; case e_revoluteJoint: joint = new b2RevoluteJoint((def as b2RevoluteJointDef)); break; case e_pulleyJoint: joint = new b2PulleyJoint((def as b2PulleyJointDef)); break; case e_gearJoint: joint = new b2GearJoint((def as b2GearJointDef)); break; default: break; }; return (joint); } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var body2:b2Body; public var type:int; public var userData; public var collideConnected:Boolean; public var body1:b2Body; public function b2JointDef(){ super(); type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 56
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; public var joint:b2Joint; } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { private var K1:b2Mat22; private var K:b2Mat22; public var m_beta:Number; public var m_mass:b2Mat22; private var K2:b2Mat22; public var m_target:b2Vec2; public var m_gamma:Number; public var m_impulse:b2Vec2; public var m_C:b2Vec2; public var m_localAnchor:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(def:b2MouseJointDef){ var tY:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(def); m_target.SetV(def.target); var tX:Number = (m_target.x - m_body2.m_xf.position.x); tY = (m_target.y - m_body2.m_xf.position.y); var tMat:b2Mat22 = m_body2.m_xf.R; m_localAnchor.x = ((tX * tMat.col1.x) + (tY * tMat.col1.y)); m_localAnchor.y = ((tX * tMat.col2.x) + (tY * tMat.col2.y)); m_maxForce = def.maxForce; m_impulse.SetZero(); var mass:Number = m_body2.m_mass; var omega:Number = ((2 * b2Settings.b2_pi) * def.frequencyHz); var d:Number = (((2 * mass) * def.dampingRatio) * omega); var k:Number = ((def.timeStep * mass) * (omega * omega)); m_gamma = (1 / (d + k)); m_beta = (k / (d + k)); } public function SetTarget(target:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = target; } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b:b2Body; var tMat:b2Mat22; var rX:Number; var rY:Number; var invMass:Number; var invI:Number; b = m_body2; tMat = b.m_xf.R; rX = (m_localAnchor.x - b.m_sweep.localCenter.x); rY = (m_localAnchor.y - b.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; invMass = b.m_invMass; invI = b.m_invI; K1.col1.x = invMass; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = invMass; K2.col1.x = ((invI * rY) * rY); K2.col2.x = ((-(invI) * rX) * rY); K2.col1.y = ((-(invI) * rX) * rY); K2.col2.y = ((invI * rX) * rX); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((b.m_sweep.c.x + rX) - m_target.x); m_C.y = ((b.m_sweep.c.y + rY) - m_target.y); b.m_angularVelocity = (b.m_angularVelocity * 0.98); var PX:Number = (step.dt * m_impulse.x); var PY:Number = (step.dt * m_impulse.y); b.m_linearVelocity.x = (b.m_linearVelocity.x + (invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (invI * ((rX * PY) - (rY * PX)))); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetReactionTorque():Number{ return (0); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var tY:Number; var b:b2Body = m_body2; tMat = b.m_xf.R; var rX:Number = (m_localAnchor.x - b.m_sweep.localCenter.x); var rY:Number = (m_localAnchor.y - b.m_sweep.localCenter.y); tX = ((tMat.col1.x * rX) + (tMat.col2.x * rY)); rY = ((tMat.col1.y * rX) + (tMat.col2.y * rY)); rX = tX; var CdotX:Number = (b.m_linearVelocity.x + (-(b.m_angularVelocity) * rY)); var CdotY:Number = (b.m_linearVelocity.y + (b.m_angularVelocity * rX)); tMat = m_mass; tX = ((CdotX + ((m_beta * step.inv_dt) * m_C.x)) + ((m_gamma * step.dt) * m_impulse.x)); tY = ((CdotY + ((m_beta * step.inv_dt) * m_C.y)) + ((m_gamma * step.dt) * m_impulse.y)); var forceX:Number = (-(step.inv_dt) * ((tMat.col1.x * tX) + (tMat.col2.x * tY))); var forceY:Number = (-(step.inv_dt) * ((tMat.col1.y * tX) + (tMat.col2.y * tY))); var oldForceX:Number = m_impulse.x; var oldForceY:Number = m_impulse.y; m_impulse.x = (m_impulse.x + forceX); m_impulse.y = (m_impulse.y + forceY); var forceMagnitude:Number = m_impulse.Length(); if (forceMagnitude > m_maxForce){ m_impulse.Multiply((m_maxForce / forceMagnitude)); }; forceX = (m_impulse.x - oldForceX); forceY = (m_impulse.y - oldForceY); var PX:Number = (step.dt * forceX); var PY:Number = (step.dt * forceY); b.m_linearVelocity.x = (b.m_linearVelocity.x + (b.m_invMass * PX)); b.m_linearVelocity.y = (b.m_linearVelocity.y + (b.m_invMass * PY)); b.m_angularVelocity = (b.m_angularVelocity + (b.m_invI * ((rX * PY) - (rY * PX)))); } } }//package Box2D.Dynamics.Joints
Section 58
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var timeStep:Number; public var target:b2Vec2; public var maxForce:Number; public var dampingRatio:Number; public var frequencyHz:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_refAngle:Number; public var m_torque:Number; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_angularMass:Number; public var m_maxMotorForce:Number; public var m_localYAxis1:b2Vec2; public var m_force:Number; public var m_motorMass:Number; public var m_upperTranslation:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitState:int; public var m_linearMass:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_linearJacobian:b2Jacobian; public function b2PrismaticJoint(def:b2PrismaticJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_localXAxis1.SetV(def.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = def.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = def.lowerTranslation; m_upperTranslation = def.upperTranslation; m_maxMotorForce = def.maxMotorForce; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var oldLimitForce:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; var linearCdot:Number = m_linearJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); var force:Number = ((-(step.inv_dt) * m_linearMass) * linearCdot); m_force = (m_force + force); var P:Number = (step.dt * force); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_linearJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_linearJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_linearJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_linearJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_linearJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_linearJacobian.angular2)); var angularCdot:Number = (b2.m_angularVelocity - b1.m_angularVelocity); var torque:Number = ((-(step.inv_dt) * m_angularMass) * angularCdot); m_torque = (m_torque + torque); var L:Number = (step.dt * torque); b1.m_angularVelocity = (b1.m_angularVelocity - (invI1 * L)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = (m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorForce), m_maxMotorForce); motorForce = (m_motorForce - oldMotorForce); P = (step.dt * motorForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = m_motorJacobian.Compute(b1.m_linearVelocity, b1.m_angularVelocity, b2.m_linearVelocity, b2.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; P = (step.dt * limitForce); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + ((invMass1 * P) * m_motorJacobian.linear1.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + ((invMass1 * P) * m_motorJacobian.linear1.y)); b1.m_angularVelocity = (b1.m_angularVelocity + ((invI1 * P) * m_motorJacobian.angular1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((invMass2 * P) * m_motorJacobian.linear2.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((invMass2 * P) * m_motorJacobian.linear2.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((invI2 * P) * m_motorJacobian.angular2)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetJointTranslation():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var p1:b2Vec2 = b1.GetWorldPoint(m_localAnchor1); var p2:b2Vec2 = b2.GetWorldPoint(m_localAnchor2); var dX:Number = (p2.x - p1.x); var dY:Number = (p2.y - p1.y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var translation:Number = ((axis.x * dX) + (axis.y * dY)); return (translation); } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var tMat:b2Mat22 = m_body1.m_xf.R; var ax1X:Number = (m_limitForce * ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y))); var ax1Y:Number = (m_limitForce * ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y))); var ay1X:Number = (m_force * ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y))); var ay1Y:Number = (m_force * ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * ax1X) + (m_force * ay1X)), ((m_limitForce * ax1Y) + (m_force * ay1Y)))); } override public function SolvePositionConstraints():Boolean{ var limitC:Number; var oldLimitImpulse:Number; var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var translation:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var linearC:Number = ((ay1X * dX) + (ay1Y * dY)); linearC = b2Math.b2Clamp(linearC, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); var linearImpulse:Number = (-(m_linearMass) * linearC); b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * linearImpulse) * m_linearJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * linearImpulse) * m_linearJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * linearImpulse) * m_linearJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * linearImpulse) * m_linearJacobian.angular2)); var positionError:Number = b2Math.b2Abs(linearC); var angularC:Number = ((b2.m_sweep.a - b1.m_sweep.a) - m_refAngle); angularC = b2Math.b2Clamp(angularC, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); var angularImpulse:Number = (-(m_angularMass) * angularC); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * angularImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * angularImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = b2Math.b2Abs(angularC); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); dX = (p2X - p1X); dY = (p2Y - p1Y); tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); translation = ((ax1X * dX) + (ax1Y * dY)); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(translation, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); positionError = b2Math.b2Max(positionError, b2Math.b2Abs(angularC)); } else { if (m_limitState == e_atLowerLimit){ limitC = (translation - m_lowerTranslation); positionError = b2Math.b2Max(positionError, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (translation - m_upperTranslation); positionError = b2Math.b2Max(positionError, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.c.x = (b1.m_sweep.c.x + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.x)); b1.m_sweep.c.y = (b1.m_sweep.c.y + ((invMass1 * limitImpulse) * m_motorJacobian.linear1.y)); b1.m_sweep.a = (b1.m_sweep.a + ((invI1 * limitImpulse) * m_motorJacobian.angular1)); b2.m_sweep.c.x = (b2.m_sweep.c.x + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.x)); b2.m_sweep.c.y = (b2.m_sweep.c.y + ((invMass2 * limitImpulse) * m_motorJacobian.linear2.y)); b2.m_sweep.a = (b2.m_sweep.a + ((invI2 * limitImpulse) * m_motorJacobian.angular2)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ var tMat:b2Mat22; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var dX:Number = (p2X - p1X); var dY:Number = (p2Y - p1Y); var axis:b2Vec2 = b1.GetWorldVector(m_localXAxis1); var v1:b2Vec2 = b1.m_linearVelocity; var v2:b2Vec2 = b2.m_linearVelocity; var w1:Number = b1.m_angularVelocity; var w2:Number = b2.m_angularVelocity; var speed:Number = (((dX * (-(w1) * axis.y)) + (dY * (w1 * axis.x))) + ((axis.x * (((v2.x + (-(w2) * r2Y)) - v1.x) - (-(w1) * r1Y))) + (axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X))))); return (speed); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var ax1X:Number; var ax1Y:Number; var dX:Number; var dY:Number; var jointTranslation:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var L1:Number; var L2:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; tMat = b1.m_xf.R; var ay1X:Number = ((tMat.col1.x * m_localYAxis1.x) + (tMat.col2.x * m_localYAxis1.y)); var ay1Y:Number = ((tMat.col1.y * m_localYAxis1.x) + (tMat.col2.y * m_localYAxis1.y)); var eX:Number = ((b2.m_sweep.c.x + r2X) - b1.m_sweep.c.x); var eY:Number = ((b2.m_sweep.c.y + r2Y) - b1.m_sweep.c.y); m_linearJacobian.linear1.x = -(ay1X); m_linearJacobian.linear1.y = -(ay1Y); m_linearJacobian.linear2.x = ay1X; m_linearJacobian.linear2.y = ay1Y; m_linearJacobian.angular1 = -(((eX * ay1Y) - (eY * ay1X))); m_linearJacobian.angular2 = ((r2X * ay1Y) - (r2Y * ay1X)); m_linearMass = (((invMass1 + ((invI1 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + invMass2) + ((invI2 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (invI1 + invI2); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ tMat = b1.m_xf.R; ax1X = ((tMat.col1.x * m_localXAxis1.x) + (tMat.col2.x * m_localXAxis1.y)); ax1Y = ((tMat.col1.y * m_localXAxis1.x) + (tMat.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(ax1X); m_motorJacobian.linear1.y = -(ax1Y); m_motorJacobian.linear2.x = ax1X; m_motorJacobian.linear2.y = ax1Y; m_motorJacobian.angular1 = -(((eX * ax1Y) - (eY * ax1X))); m_motorJacobian.angular2 = ((r2X * ax1Y) - (r2Y * ax1X)); m_motorMass = (((invMass1 + ((invI1 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + invMass2) + ((invI2 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ dX = (eX - r1X); dY = (eY - r1Y); jointTranslation = ((ax1X * dX) + (ax1Y * dY)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (jointTranslation <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointTranslation >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (step.warmStarting){ P1X = (step.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); P1Y = (step.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); P2X = (step.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); P2Y = (step.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); L1 = (step.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); L2 = (step.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (invMass1 * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (invMass1 * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (invI1 * L1)); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (invMass2 * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (invMass2 * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (invI2 * L2)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } public function SetMaxMotorForce(force:Number):void{ m_maxMotorForce = force; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerTranslation = lower; m_upperTranslation = upper; } } }//package Box2D.Dynamics.Joints
Section 60
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var motorSpeed:Number; public var localAxis1:b2Vec2; public var referenceAngle:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var maxMotorForce:Number; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2, axis:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); localAxis1 = body1.GetLocalVector(axis); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_limitState1:int; public var m_limitState2:int; public var m_ground:b2Body; public var m_maxLength2:Number; public var m_maxLength1:Number; public var m_limitPositionImpulse1:Number; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_constant:Number; public var m_positionImpulse:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_limitMass1:Number; public var m_limitMass2:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_limitForce1:Number; public var m_limitForce2:Number; public var m_u2:b2Vec2; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(def:b2PulleyJointDef){ var tMat:b2Mat22; var tX:Number; var tY:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(def); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (def.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (def.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (def.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (def.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_ratio = def.ratio; m_constant = (def.length1 + (m_ratio * def.length2)); m_maxLength1 = b2Math.b2Min(def.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(def.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor2); return (a); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var F:b2Vec2 = m_u2.Copy(); F.Multiply(m_force); return (F); } override public function SolvePositionConstraints():Boolean{ var tMat:b2Mat22; var r1X:Number; var r1Y:Number; var r2X:Number; var r2Y:Number; var p1X:Number; var p1Y:Number; var p2X:Number; var p2Y:Number; var length1:Number; var length2:Number; var C:Number; var impulse:Number; var oldImpulse:Number; var oldLimitPositionImpulse:Number; var tX:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var linearError:Number = 0; if (m_state == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length1 = m_u1.Length(); length2 = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; C = ((m_constant - length1) - (m_ratio * length2)); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_pulleyMass) * C); oldImpulse = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + impulse)); impulse = (m_positionImpulse - oldImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); p2X = ((-(m_ratio) * impulse) * m_u2.x); p2Y = ((-(m_ratio) * impulse) * m_u2.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ tMat = b1.m_xf.R; r1X = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; p1X = (b1.m_sweep.c.x + r1X); p1Y = (b1.m_sweep.c.y + r1Y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); length1 = m_u1.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / length1)); m_u1.y = (m_u1.y * (1 / length1)); } else { m_u1.SetZero(); }; C = (m_maxLength1 - length1); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass1) * C); oldLimitPositionImpulse = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + impulse)); impulse = (m_limitPositionImpulse1 - oldLimitPositionImpulse); p1X = (-(impulse) * m_u1.x); p1Y = (-(impulse) * m_u1.y); b1.m_sweep.c.x = (b1.m_sweep.c.x + (b1.m_invMass * p1X)); b1.m_sweep.c.y = (b1.m_sweep.c.y + (b1.m_invMass * p1Y)); b1.m_sweep.a = (b1.m_sweep.a + (b1.m_invI * ((r1X * p1Y) - (r1Y * p1X)))); b1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ tMat = b2.m_xf.R; r2X = (m_localAnchor2.x - b2.m_sweep.localCenter.x); r2Y = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; p2X = (b2.m_sweep.c.x + r2X); p2Y = (b2.m_sweep.c.y + r2Y); m_u2.Set((p2X - s2X), (p2Y - s2Y)); length2 = m_u2.Length(); if (length2 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / length2)); m_u2.y = (m_u2.y * (1 / length2)); } else { m_u2.SetZero(); }; C = (m_maxLength2 - length2); linearError = b2Math.b2Max(linearError, -(C)); C = b2Math.b2Clamp((C + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); impulse = (-(m_limitMass2) * C); oldLimitPositionImpulse = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + impulse)); impulse = (m_limitPositionImpulse2 - oldLimitPositionImpulse); p2X = (-(impulse) * m_u2.x); p2Y = (-(impulse) * m_u2.y); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * p2X)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * p2Y)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * p2Y) - (r2Y * p2X)))); b2.SynchronizeTransform(); }; return ((linearError < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var s1X:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var s1Y:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var s2X:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var s2Y:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((p1X - s1X), (p1Y - s1Y)); m_u2.Set((p2X - s2X), (p2Y - s2Y)); var length1:Number = m_u1.Length(); var length2:Number = m_u2.Length(); if (length1 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / length1)); } else { m_u1.SetZero(); }; if (length2 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / length2)); } else { m_u2.SetZero(); }; var C:Number = ((m_constant - length1) - (m_ratio * length2)); if (C > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (length1 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (length2 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; var cr1u1:Number = ((r1X * m_u1.y) - (r1Y * m_u1.x)); var cr2u2:Number = ((r2X * m_u2.y) - (r2Y * m_u2.x)); m_limitMass1 = (b1.m_invMass + ((b1.m_invI * cr1u1) * cr1u1)); m_limitMass2 = (b2.m_invMass + ((b2.m_invI * cr2u2) * cr2u2)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (step.warmStarting){ P1X = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.x); P1Y = ((step.dt * (-(m_force) - m_limitForce1)) * m_u1.y); P2X = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); P2Y = ((step.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var v1X:Number; var v1Y:Number; var v2X:Number; var v2Y:Number; var P1X:Number; var P1Y:Number; var P2X:Number; var P2Y:Number; var Cdot:Number; var force:Number; var oldForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; if (m_state == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = (-(((m_u1.x * v1X) + (m_u1.y * v1Y))) - (m_ratio * ((m_u2.x * v2X) + (m_u2.y * v2Y)))); force = ((-(step.inv_dt) * m_pulleyMass) * Cdot); oldForce = m_force; m_force = b2Math.b2Max(0, (m_force + force)); force = (m_force - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); P2X = (((-(step.dt) * m_ratio) * force) * m_u2.x); P2Y = (((-(step.dt) * m_ratio) * force) * m_u2.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; if (m_limitState1 == e_atUpperLimit){ v1X = (b1.m_linearVelocity.x + (-(b1.m_angularVelocity) * r1Y)); v1Y = (b1.m_linearVelocity.y + (b1.m_angularVelocity * r1X)); Cdot = -(((m_u1.x * v1X) + (m_u1.y * v1Y))); force = ((-(step.inv_dt) * m_limitMass1) * Cdot); oldForce = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + force)); force = (m_limitForce1 - oldForce); P1X = ((-(step.dt) * force) * m_u1.x); P1Y = ((-(step.dt) * force) * m_u1.y); b1.m_linearVelocity.x = (b1.m_linearVelocity.x + (b1.m_invMass * P1X)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y + (b1.m_invMass * P1Y)); b1.m_angularVelocity = (b1.m_angularVelocity + (b1.m_invI * ((r1X * P1Y) - (r1Y * P1X)))); }; if (m_limitState2 == e_atUpperLimit){ v2X = (b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)); v2Y = (b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)); Cdot = -(((m_u2.x * v2X) + (m_u2.y * v2Y))); force = ((-(step.inv_dt) * m_limitMass2) * Cdot); oldForce = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + force)); force = (m_limitForce2 - oldForce); P2X = ((-(step.dt) * force) * m_u2.x); P2Y = ((-(step.dt) * force) * m_u2.y); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * P2X)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * P2Y)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * P2Y) - (r2Y * P2X)))); }; } public function GetLength1():Number{ var p:b2Vec2 = m_body1.GetWorldPoint(m_localAnchor1); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor1.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor1.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetLength2():Number{ var p:b2Vec2 = m_body2.GetWorldPoint(m_localAnchor2); var sX:Number = (m_ground.m_xf.position.x + m_groundAnchor2.x); var sY:Number = (m_ground.m_xf.position.y + m_groundAnchor2.y); var dX:Number = (p.x - sX); var dY:Number = (p.y - sY); return (Math.sqrt(((dX * dX) + (dY * dY)))); } public function GetGroundAnchor1():b2Vec2{ var a:b2Vec2 = m_ground.m_xf.position.Copy(); a.Add(m_groundAnchor1); return (a); } } }//package Box2D.Dynamics.Joints
Section 62
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength1:Number; public var maxLength2:Number; public var length1:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var ratio:Number; public var length2:Number; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(b1:b2Body, b2:b2Body, ga1:b2Vec2, ga2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, r:Number):void{ body1 = b1; body2 = b2; groundAnchor1.SetV(ga1); groundAnchor2.SetV(ga2); localAnchor1 = body1.GetLocalPoint(anchor1); localAnchor2 = body2.GetLocalPoint(anchor2); var d1X:Number = (anchor1.x - ga1.x); var d1Y:Number = (anchor1.y - ga1.y); length1 = Math.sqrt(((d1X * d1X) + (d1Y * d1Y))); var d2X:Number = (anchor2.x - ga2.x); var d2Y:Number = (anchor2.y - ga2.y); length2 = Math.sqrt(((d2X * d2X) + (d2Y * d2Y))); ratio = r; var C:Number = (length1 + (ratio * length2)); maxLength1 = (C - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((C - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_pivotMass:b2Mat22; public var m_motorForce:Number; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_enableMotor:Boolean; public var m_referenceAngle:Number; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_upperAngle:Number; public var m_lowerAngle:Number; public var m_maxMotorTorque:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(def:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(def); m_localAnchor1.SetV(def.localAnchor1); m_localAnchor2.SetV(def.localAnchor2); m_referenceAngle = def.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = def.lowerAngle; m_upperAngle = def.upperAngle; m_maxMotorTorque = def.maxMotorTorque; m_motorSpeed = def.motorSpeed; m_enableLimit = def.enableLimit; m_enableMotor = def.enableMotor; } override public function SolveVelocityConstraints(step:b2TimeStep):void{ var tMat:b2Mat22; var tX:Number; var oldLimitForce:Number; var PY:Number; var motorCdot:Number; var motorForce:Number; var oldMotorForce:Number; var limitCdot:Number; var limitForce:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var pivotCdotX:Number = (((b2.m_linearVelocity.x + (-(b2.m_angularVelocity) * r2Y)) - b1.m_linearVelocity.x) - (-(b1.m_angularVelocity) * r1Y)); var pivotCdotY:Number = (((b2.m_linearVelocity.y + (b2.m_angularVelocity * r2X)) - b1.m_linearVelocity.y) - (b1.m_angularVelocity * r1X)); var pivotForceX:Number = (-(step.inv_dt) * ((m_pivotMass.col1.x * pivotCdotX) + (m_pivotMass.col2.x * pivotCdotY))); var pivotForceY:Number = (-(step.inv_dt) * ((m_pivotMass.col1.y * pivotCdotX) + (m_pivotMass.col2.y * pivotCdotY))); m_pivotForce.x = (m_pivotForce.x + pivotForceX); m_pivotForce.y = (m_pivotForce.y + pivotForceY); var PX:Number = (step.dt * pivotForceX); PY = (step.dt * pivotForceY); b1.m_linearVelocity.x = (b1.m_linearVelocity.x - (b1.m_invMass * PX)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - (b1.m_invMass * PY)); b1.m_angularVelocity = (b1.m_angularVelocity - (b1.m_invI * ((r1X * PY) - (r1Y * PX)))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + (b2.m_invMass * PX)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + (b2.m_invMass * PY)); b2.m_angularVelocity = (b2.m_angularVelocity + (b2.m_invI * ((r2X * PY) - (r2Y * PX)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ motorCdot = ((b2.m_angularVelocity - b1.m_angularVelocity) - m_motorSpeed); motorForce = ((-(step.inv_dt) * m_motorMass) * motorCdot); oldMotorForce = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + motorForce), -(m_maxMotorTorque), m_maxMotorTorque); motorForce = (m_motorForce - oldMotorForce); b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * motorForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * motorForce)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ limitCdot = (b2.m_angularVelocity - b1.m_angularVelocity); limitForce = ((-(step.inv_dt) * m_motorMass) * limitCdot); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + limitForce); } else { if (m_limitState == e_atLowerLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); } else { if (m_limitState == e_atUpperLimit){ oldLimitForce = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + limitForce), 0); limitForce = (m_limitForce - oldLimitForce); }; }; }; b1.m_angularVelocity = (b1.m_angularVelocity - ((b1.m_invI * step.dt) * limitForce)); b2.m_angularVelocity = (b2.m_angularVelocity + ((b2.m_invI * step.dt) * limitForce)); }; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function EnableMotor(flag:Boolean):void{ m_enableMotor = flag; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var oldLimitImpulse:Number; var limitC:Number; var tMat:b2Mat22; var angle:Number; var limitImpulse:Number; var b1:b2Body = m_body1; var b2:b2Body = m_body2; var positionError:Number = 0; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); var r1Y:Number = (m_localAnchor1.y - b1.m_sweep.localCenter.y); var tX:Number = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var p1X:Number = (b1.m_sweep.c.x + r1X); var p1Y:Number = (b1.m_sweep.c.y + r1Y); var p2X:Number = (b2.m_sweep.c.x + r2X); var p2Y:Number = (b2.m_sweep.c.y + r2Y); var ptpCX:Number = (p2X - p1X); var ptpCY:Number = (p2Y - p1Y); positionError = Math.sqrt(((ptpCX * ptpCX) + (ptpCY * ptpCY))); var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(ptpCX), -(ptpCY)); var impulseX:Number = tImpulse.x; var impulseY:Number = tImpulse.y; b1.m_sweep.c.x = (b1.m_sweep.c.x - (b1.m_invMass * impulseX)); b1.m_sweep.c.y = (b1.m_sweep.c.y - (b1.m_invMass * impulseY)); b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * ((r1X * impulseY) - (r1Y * impulseX)))); b2.m_sweep.c.x = (b2.m_sweep.c.x + (b2.m_invMass * impulseX)); b2.m_sweep.c.y = (b2.m_sweep.c.y + (b2.m_invMass * impulseY)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * ((r2X * impulseY) - (r2Y * impulseX)))); b1.SynchronizeTransform(); b2.SynchronizeTransform(); var angularError:Number = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ angle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); limitImpulse = 0; if (m_limitState == e_equalLimits){ limitC = b2Math.b2Clamp(angle, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); angularError = b2Math.b2Abs(limitC); } else { if (m_limitState == e_atLowerLimit){ limitC = (angle - m_lowerAngle); angularError = b2Math.b2Max(0, -(limitC)); limitC = b2Math.b2Clamp((limitC + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); } else { if (m_limitState == e_atUpperLimit){ limitC = (angle - m_upperAngle); angularError = b2Math.b2Max(0, limitC); limitC = b2Math.b2Clamp((limitC - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); limitImpulse = (-(m_motorMass) * limitC); oldLimitImpulse = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + limitImpulse), 0); limitImpulse = (m_limitPositionImpulse - oldLimitImpulse); }; }; }; b1.m_sweep.a = (b1.m_sweep.a - (b1.m_invI * limitImpulse)); b2.m_sweep.a = (b2.m_sweep.a + (b2.m_invI * limitImpulse)); b1.SynchronizeTransform(); b2.SynchronizeTransform(); }; return ((((positionError <= b2Settings.b2_linearSlop)) && ((angularError <= b2Settings.b2_angularSlop)))); } public function SetMotorSpeed(speed:Number):void{ m_motorSpeed = speed; } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMaxMotorTorque(torque:Number):void{ m_maxMotorTorque = torque; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } public function GetMotorTorque():Number{ return (m_motorForce); } override public function InitVelocityConstraints(step:b2TimeStep):void{ var b1:b2Body; var b2:b2Body; var tMat:b2Mat22; var tX:Number; var r1Y:Number; var jointAngle:Number; b1 = m_body1; b2 = m_body2; tMat = b1.m_xf.R; var r1X:Number = (m_localAnchor1.x - b1.m_sweep.localCenter.x); r1Y = (m_localAnchor1.y - b1.m_sweep.localCenter.y); tX = ((tMat.col1.x * r1X) + (tMat.col2.x * r1Y)); r1Y = ((tMat.col1.y * r1X) + (tMat.col2.y * r1Y)); r1X = tX; tMat = b2.m_xf.R; var r2X:Number = (m_localAnchor2.x - b2.m_sweep.localCenter.x); var r2Y:Number = (m_localAnchor2.y - b2.m_sweep.localCenter.y); tX = ((tMat.col1.x * r2X) + (tMat.col2.x * r2Y)); r2Y = ((tMat.col1.y * r2X) + (tMat.col2.y * r2Y)); r2X = tX; var invMass1:Number = b1.m_invMass; var invMass2:Number = b2.m_invMass; var invI1:Number = b1.m_invI; var invI2:Number = b2.m_invI; K1.col1.x = (invMass1 + invMass2); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (invMass1 + invMass2); K2.col1.x = ((invI1 * r1Y) * r1Y); K2.col2.x = ((-(invI1) * r1X) * r1Y); K2.col1.y = ((-(invI1) * r1X) * r1Y); K2.col2.y = ((invI1 * r1X) * r1X); K3.col1.x = ((invI2 * r2Y) * r2Y); K3.col2.x = ((-(invI2) * r2X) * r2Y); K3.col1.y = ((-(invI2) * r2X) * r2Y); K3.col2.y = ((invI2 * r2X) * r2X); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (invI1 + invI2)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ jointAngle = ((b2.m_sweep.a - b1.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (jointAngle <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (jointAngle >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (step.warmStarting){ b1.m_linearVelocity.x = (b1.m_linearVelocity.x - ((step.dt * invMass1) * m_pivotForce.x)); b1.m_linearVelocity.y = (b1.m_linearVelocity.y - ((step.dt * invMass1) * m_pivotForce.y)); b1.m_angularVelocity = (b1.m_angularVelocity - ((step.dt * invI1) * ((((r1X * m_pivotForce.y) - (r1Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); b2.m_linearVelocity.x = (b2.m_linearVelocity.x + ((step.dt * invMass2) * m_pivotForce.x)); b2.m_linearVelocity.y = (b2.m_linearVelocity.y + ((step.dt * invMass2) * m_pivotForce.y)); b2.m_angularVelocity = (b2.m_angularVelocity + ((step.dt * invI2) * ((((r2X * m_pivotForce.y) - (r2Y * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(flag:Boolean):void{ m_enableLimit = flag; } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } public function SetLimits(lower:Number, upper:Number):void{ m_lowerAngle = lower; m_upperAngle = upper; } } }//package Box2D.Dynamics.Joints
Section 64
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var upperAngle:Number; public var enableMotor:Boolean; public var referenceAngle:Number; public var motorSpeed:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var lowerAngle:Number; public var maxMotorTorque:Number; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(b1:b2Body, b2:b2Body, anchor:b2Vec2):void{ body1 = b1; body2 = b2; localAnchor1 = body1.GetLocalPoint(anchor); localAnchor2 = body2.GetLocalPoint(anchor); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 65
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_xf:b2XForm; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_shapeCount:int; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(bd:b2BodyDef, world:b2World){ m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (bd.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (bd.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (bd.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (bd.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = world; m_xf.position.SetV(bd.position); m_xf.R.Set(bd.angle); m_sweep.localCenter.SetV(bd.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = bd.angle); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = bd.linearDamping; m_angularDamping = bd.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = bd.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = bd.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = bd.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(worldPoint:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function SetLinearVelocity(v:b2Vec2):void{ m_linearVelocity.SetV(v); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(torque:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + torque); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ m_xf.R.Set(m_sweep.a); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); m_xf.position.y = (m_sweep.c.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; var centerX:Number = 0; var centerY:Number = 0; var massData:b2MassData = s_massData; s = m_shapeList; while (s) { s.ComputeMass(massData); m_mass = (m_mass + massData.mass); centerX = (centerX + (massData.mass * massData.center.x)); centerY = (centerY + (massData.mass * massData.center.y)); m_I = (m_I + massData.I); s = s.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); centerX = (centerX * m_invMass); centerY = (centerY * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((centerX * centerX) + (centerY * centerY)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(centerX, centerY); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(position:b2Vec2, angle:Number):Boolean{ var s:b2Shape; var inRange:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(angle); m_xf.position.SetV(position); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = angle); var freeze:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (inRange == false){ freeze = true; break; }; s = s.m_next; }; if (freeze == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(worldPoint:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, worldPoint)); } public function ApplyForce(force:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + force.x); m_force.y = (m_force.y + force.y); m_torque = (m_torque + (((point.x - m_sweep.c.x) * force.y) - ((point.y - m_sweep.c.y) * force.x))); } public function SynchronizeShapes():Boolean{ var s:b2Shape; var xf1:b2XForm = s_xf1; xf1.R.Set(m_sweep.a0); var tMat:b2Mat22 = xf1.R; var tVec:b2Vec2 = m_sweep.localCenter; xf1.position.x = (m_sweep.c0.x - ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); xf1.position.y = (m_sweep.c0.y - ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); var inRange:Boolean; s = m_shapeList; while (s) { inRange = s.Synchronize(m_world.m_broadPhase, xf1, m_xf); if (inRange == false){ break; }; s = s.m_next; }; if (inRange == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; s = m_shapeList; while (s) { s.DestroyProxy(m_world.m_broadPhase); s = s.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function GetLinearVelocityFromLocalPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var worldPoint:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); worldPoint.x = (worldPoint.x + m_xf.position.x); worldPoint.y = (worldPoint.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (worldPoint.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (worldPoint.x - m_sweep.c.x))))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function ApplyImpulse(impulse:b2Vec2, point:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * impulse.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * impulse.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((point.x - m_sweep.c.x) * impulse.y) - ((point.y - m_sweep.c.y) * impulse.x)))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(omega:Number):void{ m_angularVelocity = omega; } public function SetMass(massData:b2MassData):void{ var s:b2Shape; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(massData.center); var tMat:b2Mat22 = m_xf.R; var tVec:b2Vec2 = m_sweep.localCenter; m_sweep.c.x = ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y)); m_sweep.c.y = ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); s = m_shapeList; while (s) { s.UpdateSweepRadius(m_sweep.localCenter); s = s.m_next; }; var oldType:int = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (oldType != m_type){ s = m_shapeList; while (s) { s.RefilterProxy(m_world.m_broadPhase, m_xf); s = s.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(localVector:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, localVector)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(t:Number):void{ m_sweep.Advance(t); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(def:b2ShapeDef):b2Shape{ var s:b2Shape; if (m_world.m_lock == true){ return (null); }; s = b2Shape.Create(def, m_world.m_blockAllocator); s.m_next = m_shapeList; m_shapeList = s; m_shapeCount++; s.m_body = this; s.CreateProxy(m_world.m_broadPhase, m_xf); s.UpdateSweepRadius(m_sweep.localCenter); return (s); } public function IsConnected(other:b2Body):Boolean{ var jn:b2JointEdge = m_jointList; while (jn) { if (jn.other == other){ return ((jn.joint.m_collideConnected == false)); }; jn = jn.next; }; return (false); } public function DestroyShape(s:b2Shape):void{ if (m_world.m_lock == true){ return; }; s.DestroyProxy(m_world.m_broadPhase); var node:b2Shape = m_shapeList; var ppS:b2Shape; var found:Boolean; while (node != null) { if (node == s){ if (ppS){ ppS.m_next = s.m_next; } else { m_shapeList = s.m_next; }; found = true; break; }; ppS = node; node = node.m_next; }; s.m_body = null; s.m_next = null; m_shapeCount--; b2Shape.Destroy(s, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(flag:Boolean):void{ if (flag){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(data):void{ m_userData = data; } public function GetLocalVector(worldVector:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, worldVector)); } public function GetWorldPoint(localPoint:b2Vec2):b2Vec2{ var A:b2Mat22 = m_xf.R; var u:b2Vec2 = new b2Vec2(((A.col1.x * localPoint.x) + (A.col2.x * localPoint.y)), ((A.col1.y * localPoint.x) + (A.col2.y * localPoint.y))); u.x = (u.x + m_xf.position.x); u.y = (u.y + m_xf.position.y); return (u); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 66
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var angularDamping:Number; public var angle:Number; public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var fixedRotation:Boolean; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 67
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(body:b2Body):void{ } } }//package Box2D.Dynamics
Section 68
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(shape1:b2Shape, shape2:b2Shape):Boolean{ var filter1:b2FilterData = shape1.GetFilterData(); var filter2:b2FilterData = shape2.GetFilterData(); if ((((filter1.groupIndex == filter2.groupIndex)) && (!((filter1.groupIndex == 0))))){ return ((filter1.groupIndex > 0)); }; var collide:Boolean = ((!(((filter1.maskBits & filter2.categoryBits) == 0))) && (!(((filter1.categoryBits & filter2.maskBits) == 0)))); return (collide); } } }//package Box2D.Dynamics
Section 69
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(point:b2ContactPoint):void{ } public function Remove(point:b2ContactPoint):void{ } public function Persist(point:b2ContactPoint):void{ } public function Result(point:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 70
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairRemoved(proxyUserData1, proxyUserData2, pairUserData):void{ if (pairUserData == null){ return; }; var c:b2Contact = (pairUserData as b2Contact); if (c == m_nullContact){ return; }; Destroy(c); } public function Destroy(c:b2Contact):void{ var b1:b2Body; var b2:b2Body; var manifolds:Array; var cp:b2ContactPoint; var i:int; var manifold:b2Manifold; var j:int; var mp:b2ManifoldPoint; var v1:b2Vec2; var v2:b2Vec2; var shape1:b2Shape = c.m_shape1; var shape2:b2Shape = c.m_shape2; var manifoldCount:int = c.m_manifoldCount; if ((((manifoldCount > 0)) && (m_world.m_contactListener))){ b1 = shape1.m_body; b2 = shape2.m_body; manifolds = c.GetManifolds(); cp = s_evalCP; cp.shape1 = c.m_shape1; cp.shape2 = c.m_shape2; cp.friction = c.m_friction; cp.restitution = c.m_restitution; i = 0; while (i < manifoldCount) { manifold = manifolds[i]; cp.normal.SetV(manifold.normal); j = 0; while (j < manifold.pointCount) { mp = manifold.points[j]; cp.position = b1.GetWorldPoint(mp.localPoint1); v1 = b1.GetLinearVelocityFromLocalPoint(mp.localPoint1); v2 = b2.GetLinearVelocityFromLocalPoint(mp.localPoint2); cp.velocity.Set((v2.x - v1.x), (v2.y - v1.y)); cp.separation = mp.separation; cp.id.key = mp.id._key; m_world.m_contactListener.Remove(cp); j++; }; i++; }; }; if (c.m_prev){ c.m_prev.m_next = c.m_next; }; if (c.m_next){ c.m_next.m_prev = c.m_prev; }; if (c == m_world.m_contactList){ m_world.m_contactList = c.m_next; }; var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (c.m_node1.prev){ c.m_node1.prev.next = c.m_node1.next; }; if (c.m_node1.next){ c.m_node1.next.prev = c.m_node1.prev; }; if (c.m_node1 == body1.m_contactList){ body1.m_contactList = c.m_node1.next; }; if (c.m_node2.prev){ c.m_node2.prev.next = c.m_node2.next; }; if (c.m_node2.next){ c.m_node2.next.prev = c.m_node2.prev; }; if (c.m_node2 == body2.m_contactList){ body2.m_contactList = c.m_node2.next; }; b2Contact.Destroy(c, m_world.m_blockAllocator); m_world.m_contactCount--; } override public function PairAdded(proxyUserData1, proxyUserData2){ var shape1:b2Shape = (proxyUserData1 as b2Shape); var shape2:b2Shape = (proxyUserData2 as b2Shape); var body1:b2Body = shape1.m_body; var body2:b2Body = shape2.m_body; if (((body1.IsStatic()) && (body2.IsStatic()))){ return (m_nullContact); }; if (shape1.m_body == shape2.m_body){ return (m_nullContact); }; if (body2.IsConnected(body1)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(shape1, shape2) == false)))){ return (m_nullContact); }; var c:b2Contact = b2Contact.Create(shape1, shape2, m_world.m_blockAllocator); if (c == null){ return (m_nullContact); }; shape1 = c.m_shape1; shape2 = c.m_shape2; body1 = shape1.m_body; body2 = shape2.m_body; c.m_prev = null; c.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = c; }; m_world.m_contactList = c; c.m_node1.contact = c; c.m_node1.other = body2; c.m_node1.prev = null; c.m_node1.next = body1.m_contactList; if (body1.m_contactList != null){ body1.m_contactList.prev = c.m_node1; }; body1.m_contactList = c.m_node1; c.m_node2.contact = c; c.m_node2.other = body1; c.m_node2.prev = null; c.m_node2.next = body2.m_contactList; if (body2.m_contactList != null){ body2.m_contactList.prev = c.m_node2; }; body2.m_contactList = c.m_node2; m_world.m_contactCount++; return (c); } public function Collide():void{ var body1:b2Body; var body2:b2Body; var c:b2Contact = m_world.m_contactList; while (c) { body1 = c.m_shape1.m_body; body2 = c.m_shape2.m_body; if (((body1.IsSleeping()) && (body2.IsSleeping()))){ } else { c.Update(m_world.m_contactListener); }; c = c.m_next; }; } } }//package Box2D.Dynamics
Section 71
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_drawFlags:uint; public var m_lineThickness:Number;// = 1 public var m_drawScale:Number;// = 1 public var m_sprite:Sprite; public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ super(); m_drawFlags = 0; } public function ClearFlags(flags:uint):void{ m_drawFlags = (m_drawFlags & ~(flags)); } public function SetFlags(flags:uint):void{ m_drawFlags = flags; } public function AppendFlags(flags:uint):void{ m_drawFlags = (m_drawFlags | flags); } public function DrawSegment(p1:b2Vec2, p2:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((p1.x * m_drawScale), (p1.y * m_drawScale)); m_sprite.graphics.lineTo((p2.x * m_drawScale), (p2.y * m_drawScale)); } public function DrawSolidPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.beginFill(color.color, m_fillAlpha); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(center:b2Vec2, radius:Number, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); } public function DrawPolygon(vertices:Array, vertexCount:int, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); var i = 1; while (i < vertexCount) { m_sprite.graphics.lineTo((vertices[i].x * m_drawScale), (vertices[i].y * m_drawScale)); i++; }; m_sprite.graphics.lineTo((vertices[0].x * m_drawScale), (vertices[0].y * m_drawScale)); } public function DrawSolidCircle(center:b2Vec2, radius:Number, axis:b2Vec2, color:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, color.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(color.color, m_fillAlpha); m_sprite.graphics.drawCircle((center.x * m_drawScale), (center.y * m_drawScale), (radius * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((center.x * m_drawScale), (center.y * m_drawScale)); m_sprite.graphics.lineTo(((center.x + (axis.x * radius)) * m_drawScale), ((center.y + (axis.y * radius)) * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawXForm(xf:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col1.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((xf.position.x * m_drawScale), (xf.position.y * m_drawScale)); m_sprite.graphics.lineTo(((xf.position.x + (m_xformScale * xf.R.col2.x)) * m_drawScale), ((xf.position.y + (m_xformScale * xf.R.col2.y)) * m_drawScale)); } } }//package Box2D.Dynamics
Section 72
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class b2DestructionListener { public function SayGoodbyeShape(shape:b2Shape):void{ } public function SayGoodbyeJoint(joint:b2Joint):void{ } } }//package Box2D.Dynamics
Section 73
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2Island { public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_joints:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(bodyCapacity:int, contactCapacity:int, jointCapacity:int, allocator, listener:b2ContactListener){ var i:int; super(); m_bodyCapacity = bodyCapacity; m_contactCapacity = contactCapacity; m_jointCapacity = jointCapacity; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = allocator; m_listener = listener; m_bodies = new Array(bodyCapacity); i = 0; while (i < bodyCapacity) { m_bodies[i] = null; i++; }; m_contacts = new Array(contactCapacity); i = 0; while (i < contactCapacity) { m_contacts[i] = null; i++; }; m_joints = new Array(jointCapacity); i = 0; while (i < jointCapacity) { m_joints[i] = null; i++; }; m_positionIterationCount = 0; } public function AddBody(body:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = body; } public function AddJoint(joint:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = joint; } public function Report(constraints:Array):void{ var tMat:b2Mat22; var tVec:b2Vec2; var c:b2Contact; var cc:b2ContactConstraint; var cr:b2ContactResult; var b1:b2Body; var manifoldCount:int; var manifolds:Array; var j:int; var manifold:b2Manifold; var k:int; var point:b2ManifoldPoint; var ccp:b2ContactConstraintPoint; if (m_listener == null){ return; }; var i:int; while (i < m_contactCount) { c = m_contacts[i]; cc = constraints[i]; cr = s_reportCR; cr.shape1 = c.m_shape1; cr.shape2 = c.m_shape2; b1 = cr.shape1.m_body; manifoldCount = c.m_manifoldCount; manifolds = c.GetManifolds(); j = 0; while (j < manifoldCount) { manifold = manifolds[j]; cr.normal.SetV(manifold.normal); k = 0; while (k < manifold.pointCount) { point = manifold.points[k]; ccp = cc.points[k]; cr.position = b1.GetWorldPoint(point.localPoint1); cr.normalImpulse = ccp.normalImpulse; cr.tangentImpulse = ccp.tangentImpulse; cr.id.key = point.id.key; m_listener.Result(cr); k++; }; j++; }; i++; }; } public function AddContact(contact:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = contact; } public function Solve(step:b2TimeStep, gravity:b2Vec2, correctPositions:Boolean, allowSleep:Boolean):void{ var i:int; var b:b2Body; var joint:b2Joint; var j:int; var contactsOkay:Boolean; var jointsOkay:Boolean; var jointOkay:Boolean; var minSleepTime:Number; var linTolSqr:Number; var angTolSqr:Number; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_linearVelocity.x = (b.m_linearVelocity.x + (step.dt * (gravity.x + (b.m_invMass * b.m_force.x)))); b.m_linearVelocity.y = (b.m_linearVelocity.y + (step.dt * (gravity.y + (b.m_invMass * b.m_force.y)))); b.m_angularVelocity = (b.m_angularVelocity + ((step.dt * b.m_invI) * b.m_torque)); b.m_force.SetZero(); b.m_torque = 0; b.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (step.dt * b.m_linearDamping)), 0, 1)); b.m_angularVelocity = (b.m_angularVelocity * b2Math.b2Clamp((1 - (step.dt * b.m_angularDamping)), 0, 1)); if (b.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ b.m_linearVelocity.Normalize(); b.m_linearVelocity.x = (b.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); b.m_linearVelocity.y = (b.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((b.m_angularVelocity * b.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (b.m_angularVelocity < 0){ b.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { b.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; i++; }; var contactSolver:b2ContactSolver = new b2ContactSolver(step, m_contacts, m_contactCount, m_allocator); contactSolver.InitVelocityConstraints(step); i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitVelocityConstraints(step); i++; }; i = 0; while (i < step.maxIterations) { contactSolver.SolveVelocityConstraints(); j = 0; while (j < m_jointCount) { joint = m_joints[j]; joint.SolveVelocityConstraints(step); j++; }; i++; }; contactSolver.FinalizeVelocityConstraints(); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (step.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (step.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (step.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; if (correctPositions){ i = 0; while (i < m_jointCount) { joint = m_joints[i]; joint.InitPositionConstraints(); i++; }; m_positionIterationCount = 0; while (m_positionIterationCount < step.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); jointsOkay = true; i = 0; while (i < m_jointCount) { joint = m_joints[i]; jointOkay = joint.SolvePositionConstraints(); jointsOkay = ((jointsOkay) && (jointOkay)); i++; }; if (((contactsOkay) && (jointsOkay))){ break; }; m_positionIterationCount++; }; }; Report(contactSolver.m_constraints); if (allowSleep){ minSleepTime = Number.MAX_VALUE; linTolSqr = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); angTolSqr = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.m_invMass == 0){ } else { if ((b.m_flags & b2Body.e_allowSleepFlag) == 0){ b.m_sleepTime = 0; minSleepTime = 0; }; if (((((((b.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((b.m_angularVelocity * b.m_angularVelocity) > angTolSqr)))) || ((b2Math.b2Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr)))){ b.m_sleepTime = 0; minSleepTime = 0; } else { b.m_sleepTime = (b.m_sleepTime + step.dt); minSleepTime = b2Math.b2Min(minSleepTime, b.m_sleepTime); }; }; i++; }; if (minSleepTime >= b2Settings.b2_timeToSleep){ i = 0; while (i < m_bodyCount) { b = m_bodies[i]; b.m_flags = (b.m_flags | b2Body.e_sleepFlag); b.m_linearVelocity.SetZero(); b.m_angularVelocity = 0; i++; }; }; }; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(subStep:b2TimeStep):void{ var i:int; var b:b2Body; var contactsOkay:Boolean; var contactSolver:b2ContactSolver = new b2ContactSolver(subStep, m_contacts, m_contactCount, m_allocator); i = 0; while (i < subStep.maxIterations) { contactSolver.SolveVelocityConstraints(); i++; }; i = 0; while (i < m_bodyCount) { b = m_bodies[i]; if (b.IsStatic()){ } else { b.m_sweep.c0.SetV(b.m_sweep.c); b.m_sweep.a0 = b.m_sweep.a; b.m_sweep.c.x = (b.m_sweep.c.x + (subStep.dt * b.m_linearVelocity.x)); b.m_sweep.c.y = (b.m_sweep.c.y + (subStep.dt * b.m_linearVelocity.y)); b.m_sweep.a = (b.m_sweep.a + (subStep.dt * b.m_angularVelocity)); b.SynchronizeTransform(); }; i++; }; var k_toiBaumgarte:Number = 0.75; i = 0; while (i < subStep.maxIterations) { contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte); if (contactsOkay){ break; }; i++; }; Report(contactSolver.m_constraints); } } }//package Box2D.Dynamics
Section 74
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 75
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; import Box2D.Common.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(worldAABB:b2AABB, gravity:b2Vec2, doSleep:Boolean){ m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = doSleep; m_gravity = gravity; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(worldAABB, m_contactManager); var bd:b2BodyDef = new b2BodyDef(); m_groundBody = CreateBody(bd); } public function DrawJoint(joint:b2Joint):void{ var pulley:b2PulleyJoint; var s1:b2Vec2; var s2:b2Vec2; var b1:b2Body = joint.m_body1; var b2:b2Body = joint.m_body2; var xf1:b2XForm = b1.m_xf; var xf2:b2XForm = b2.m_xf; var x1:b2Vec2 = xf1.position; var x2:b2Vec2 = xf2.position; var p1:b2Vec2 = joint.GetAnchor1(); var p2:b2Vec2 = joint.GetAnchor2(); var color:b2Color = s_jointColor; switch (joint.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(p1, p2, color); break; case b2Joint.e_pulleyJoint: pulley = (joint as b2PulleyJoint); s1 = pulley.GetGroundAnchor1(); s2 = pulley.GetGroundAnchor2(); m_debugDraw.DrawSegment(s1, p1, color); m_debugDraw.DrawSegment(s2, p2, color); m_debugDraw.DrawSegment(s1, s2, color); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(p1, p2, color); break; default: if (b1 != m_groundBody){ m_debugDraw.DrawSegment(x1, p1, color); }; m_debugDraw.DrawSegment(p1, p2, color); if (b2 != m_groundBody){ m_debugDraw.DrawSegment(x2, p2, color); }; }; } public function Refilter(shape:b2Shape):void{ shape.RefilterProxy(m_broadPhase, shape.m_body.m_xf); } public function SetDebugDraw(debugDraw:b2DebugDraw):void{ m_debugDraw = debugDraw; } public function SetContinuousPhysics(flag:Boolean):void{ m_continuousPhysics = flag; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var i:int; var b:b2Body; var s:b2Shape; var j:b2Joint; var bp:b2BroadPhase; var xf:b2XForm; var core:Boolean; var index:uint; var pair:b2Pair; var p1:b2Proxy; var p2:b2Proxy; var worldLower:b2Vec2; var worldUpper:b2Vec2; var p:b2Proxy; var poly:b2PolygonShape; var obb:b2OBB; var h:b2Vec2; var tMat:b2Mat22; var tVec:b2Vec2; var tX:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); var flags:uint = m_debugDraw.GetFlags(); var invQ:b2Vec2 = new b2Vec2(); var x1:b2Vec2 = new b2Vec2(); var x2:b2Vec2 = new b2Vec2(); var color:b2Color = new b2Color(0, 0, 0); var b1:b2AABB = new b2AABB(); var b2:b2AABB = new b2AABB(); var vs:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((flags & b2DebugDraw.e_shapeBit)){ core = ((flags & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (b.IsStatic()){ DrawShape(s, xf, new b2Color(0.5, 0.9, 0.5), core); } else { if (b.IsSleeping()){ DrawShape(s, xf, new b2Color(0.5, 0.5, 0.9), core); } else { DrawShape(s, xf, new b2Color(0.9, 0.9, 0.9), core); }; }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_jointBit)){ j = m_jointList; while (j) { DrawJoint(j); j = j.m_next; }; }; if ((flags & b2DebugDraw.e_pairBit)){ bp = m_broadPhase; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.9, 0.3); i = 0; while (i < b2Pair.b2_tableCapacity) { index = bp.m_pairManager.m_hashTable[i]; while (index != b2Pair.b2_nullPair) { pair = bp.m_pairManager.m_pairs[index]; p1 = bp.m_proxyPool[pair.proxyId1]; p2 = bp.m_proxyPool[pair.proxyId2]; b1.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.lowerBounds[0]].value)); b1.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.lowerBounds[1]].value)); b1.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p1.upperBounds[0]].value)); b1.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p1.upperBounds[1]].value)); b2.lowerBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.lowerBounds[0]].value)); b2.lowerBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.lowerBounds[1]].value)); b2.upperBound.x = (bp.m_worldAABB.lowerBound.x + (invQ.x * bp.m_bounds[0][p2.upperBounds[0]].value)); b2.upperBound.y = (bp.m_worldAABB.lowerBound.y + (invQ.y * bp.m_bounds[1][p2.upperBounds[1]].value)); x1.x = (0.5 * (b1.lowerBound.x + b1.upperBound.x)); x1.y = (0.5 * (b1.lowerBound.y + b1.upperBound.y)); x2.x = (0.5 * (b2.lowerBound.x + b2.upperBound.x)); x2.y = (0.5 * (b2.lowerBound.y + b2.upperBound.y)); m_debugDraw.DrawSegment(x1, x2, color); index = pair.next; }; i++; }; }; if ((flags & b2DebugDraw.e_aabbBit)){ bp = m_broadPhase; worldLower = bp.m_worldAABB.lowerBound; worldUpper = bp.m_worldAABB.upperBound; invQ.Set((1 / bp.m_quantizationFactor.x), (1 / bp.m_quantizationFactor.y)); color.Set(0.9, 0.3, 0.9); i = 0; while (i < b2Settings.b2_maxProxies) { p = bp.m_proxyPool[i]; if (p.IsValid() == false){ } else { b1.lowerBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.lowerBounds[0]].value)); b1.lowerBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.lowerBounds[1]].value)); b1.upperBound.x = (worldLower.x + (invQ.x * bp.m_bounds[0][p.upperBounds[0]].value)); b1.upperBound.y = (worldLower.y + (invQ.y * bp.m_bounds[1][p.upperBounds[1]].value)); vs[0].Set(b1.lowerBound.x, b1.lowerBound.y); vs[1].Set(b1.upperBound.x, b1.lowerBound.y); vs[2].Set(b1.upperBound.x, b1.upperBound.y); vs[3].Set(b1.lowerBound.x, b1.upperBound.y); m_debugDraw.DrawPolygon(vs, 4, color); }; i++; }; vs[0].Set(worldLower.x, worldLower.y); vs[1].Set(worldUpper.x, worldLower.y); vs[2].Set(worldUpper.x, worldUpper.y); vs[3].Set(worldLower.x, worldUpper.y); m_debugDraw.DrawPolygon(vs, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((flags & b2DebugDraw.e_obbBit)){ color.Set(0.5, 0.3, 0.5); b = m_bodyList; while (b) { xf = b.m_xf; s = b.GetShapeList(); while (s) { if (s.m_type != b2Shape.e_polygonShape){ } else { poly = (s as b2PolygonShape); obb = poly.GetOBB(); h = obb.extents; vs[0].Set(-(h.x), -(h.y)); vs[1].Set(h.x, -(h.y)); vs[2].Set(h.x, h.y); vs[3].Set(-(h.x), h.y); i = 0; while (i < 4) { tMat = obb.R; tVec = vs[i]; tX = (obb.center.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (obb.center.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; tMat = xf.R; tX = (xf.position.x + ((tMat.col1.x * tVec.x) + (tMat.col2.x * tVec.y))); vs[i].y = (xf.position.y + ((tMat.col1.y * tVec.x) + (tMat.col2.y * tVec.y))); vs[i].x = tX; i++; }; m_debugDraw.DrawPolygon(vs, 4, color); }; s = s.m_next; }; b = b.m_next; }; }; if ((flags & b2DebugDraw.e_centerOfMassBit)){ b = m_bodyList; while (b) { xf = s_xf; xf.R = b.m_xf.R; xf.position = b.GetWorldCenter(); m_debugDraw.DrawXForm(xf); b = b.m_next; }; }; } public function DestroyBody(b:b2Body):void{ var jn0:b2JointEdge; var s0:b2Shape; if (m_lock == true){ return; }; var jn:b2JointEdge = b.m_jointList; while (jn) { jn0 = jn; jn = jn.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(jn0.joint); }; DestroyJoint(jn0.joint); }; var s:b2Shape = b.m_shapeList; while (s) { s0 = s; s = s.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(s0); }; s0.DestroyProxy(m_broadPhase); b2Shape.Destroy(s0, m_blockAllocator); }; if (b.m_prev){ b.m_prev.m_next = b.m_next; }; if (b.m_next){ b.m_next.m_prev = b.m_prev; }; if (b == m_bodyList){ m_bodyList = b.m_next; }; m_bodyCount--; } public function SetContactFilter(filter:b2ContactFilter):void{ m_contactFilter = filter; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(shape:b2Shape, xf:b2XForm, color:b2Color, core:Boolean):void{ var circle:b2CircleShape; var center:b2Vec2; var radius:Number; var axis:b2Vec2; var i:int; var poly:b2PolygonShape; var vertexCount:int; var localVertices:Array; var vertices:Array; var localCoreVertices:Array; var coreColor:b2Color = s_coreColor; switch (shape.m_type){ case b2Shape.e_circleShape: circle = (shape as b2CircleShape); center = b2Math.b2MulX(xf, circle.m_localPosition); radius = circle.m_radius; axis = xf.R.col1; m_debugDraw.DrawSolidCircle(center, radius, axis, color); if (core){ m_debugDraw.DrawCircle(center, (radius - b2Settings.b2_toiSlop), coreColor); }; break; case b2Shape.e_polygonShape: poly = (shape as b2PolygonShape); vertexCount = poly.GetVertexCount(); localVertices = poly.GetVertices(); vertices = new Array(b2Settings.b2_maxPolygonVertices); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localVertices[i]); i++; }; m_debugDraw.DrawSolidPolygon(vertices, vertexCount, color); if (core){ localCoreVertices = poly.GetCoreVertices(); i = 0; while (i < vertexCount) { vertices[i] = b2Math.b2MulX(xf, localCoreVertices[i]); i++; }; m_debugDraw.DrawPolygon(vertices, vertexCount, coreColor); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(step:b2TimeStep):void{ var b:b2Body; var stackCount:int; var i:int; var other:b2Body; var cn:b2ContactEdge; var jn:b2JointEdge; var inRange:Boolean; m_positionIterationCount = 0; var island:b2Island = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b = b.m_next; }; var c:b2Contact = m_contactList; while (c) { c.m_flags = (c.m_flags & ~(b2Contact.e_islandFlag)); c = c.m_next; }; var j:b2Joint = m_jointList; while (j) { j.m_islandFlag = false; j = j.m_next; }; var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); var seed:b2Body = m_bodyList; while (seed) { if ((seed.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (seed.IsStatic()){ } else { island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local15 = _temp1; stack[_local15] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if ((cn.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = stackCount; stackCount = (stackCount + 1); var _local16 = _temp2; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; cn = cn.next; }; jn = b.m_jointList; while (jn) { if (jn.joint.m_islandFlag == true){ } else { island.AddJoint(jn.joint); jn.joint.m_islandFlag = true; other = jn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = stackCount; stackCount = (stackCount + 1); _local16 = _temp3; stack[_local16] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; jn = jn.next; }; }; }; island.Solve(step, m_gravity, m_positionCorrection, m_allowSleep); if (island.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = island.m_positionIterationCount; }; i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; if (b.IsStatic()){ b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); }; i++; }; }; }; seed = seed.m_next; }; b = m_bodyList; while (b) { if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; }; }; b = b.m_next; }; m_broadPhase.Commit(); } public function Query(aabb:b2AABB, shapes:Array, maxCount:int):int{ var results:Array = new Array(maxCount); var count:int = m_broadPhase.QueryAABB(aabb, results, maxCount); var i:int; while (i < count) { shapes[i] = results[i]; i++; }; return (count); } public function SetGravity(gravity:b2Vec2):void{ m_gravity = gravity; } public function SolveTOI(step:b2TimeStep):void{ var b:b2Body; var s1:b2Shape; var s2:b2Shape; var b1:b2Body; var b2:b2Body; var cn:b2ContactEdge; var c:b2Contact; var minContact:b2Contact; var minTOI:Number; var seed:b2Body; var stackCount:int; var subStep:b2TimeStep; var i:int; var toi:Number; var t0:Number; var other:b2Body; var inRange:Boolean; var island:b2Island = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); var stackSize:int = m_bodyCount; var stack:Array = new Array(stackSize); b = m_bodyList; while (b) { b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); b.m_sweep.t0 = 0; b = b.m_next; }; c = m_contactList; while (c) { c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); c = c.m_next; }; while (true) { minContact = null; minTOI = 1; c = m_contactList; for (;c;(c = c.m_next)) { if ((c.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { toi = 1; if ((c.m_flags & b2Contact.e_toiFlag)){ toi = c.m_toi; } else { s1 = c.m_shape1; s2 = c.m_shape2; b1 = s1.m_body; b2 = s2.m_body; if (((((b1.IsStatic()) || (b1.IsSleeping()))) && (((b2.IsStatic()) || (b2.IsSleeping()))))){ continue; }; t0 = b1.m_sweep.t0; if (b1.m_sweep.t0 < b2.m_sweep.t0){ t0 = b2.m_sweep.t0; b1.m_sweep.Advance(t0); } else { if (b2.m_sweep.t0 < b1.m_sweep.t0){ t0 = b1.m_sweep.t0; b2.m_sweep.Advance(t0); }; }; toi = b2TimeOfImpact.TimeOfImpact(c.m_shape1, b1.m_sweep, c.m_shape2, b2.m_sweep); if ((((toi > 0)) && ((toi < 1)))){ toi = (((1 - toi) * t0) + toi); if (toi > 1){ toi = 1; }; }; c.m_toi = toi; c.m_flags = (c.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < toi)) && ((toi < minTOI)))){ minContact = c; minTOI = toi; }; }; }; if ((((minContact == null)) || (((1 - (100 * Number.MIN_VALUE)) < minTOI)))){ break; }; s1 = minContact.m_shape1; s2 = minContact.m_shape2; b1 = s1.m_body; b2 = s2.m_body; b1.Advance(minTOI); b2.Advance(minTOI); minContact.Update(m_contactListener); minContact.m_flags = (minContact.m_flags & ~(b2Contact.e_toiFlag)); if (minContact.m_manifoldCount == 0){ } else { seed = b1; if (seed.IsStatic()){ seed = b2; }; island.Clear(); stackCount = 0; var _temp1 = stackCount; stackCount = (stackCount + 1); var _local22 = _temp1; stack[_local22] = seed; seed.m_flags = (seed.m_flags | b2Body.e_islandFlag); while (stackCount > 0) { --stackCount; b = stack[stackCount]; island.AddBody(b); b.m_flags = (b.m_flags & ~(b2Body.e_sleepFlag)); if (b.IsStatic()){ } else { cn = b.m_contactList; while (cn) { if (island.m_contactCount == island.m_contactCapacity){ } else { if ((cn.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (cn.contact.m_manifoldCount == 0){ } else { island.AddContact(cn.contact); cn.contact.m_flags = (cn.contact.m_flags | b2Contact.e_islandFlag); other = cn.other; if ((other.m_flags & b2Body.e_islandFlag)){ } else { if (other.IsStatic() == false){ other.Advance(minTOI); other.WakeUp(); }; var _temp2 = stackCount; stackCount = (stackCount + 1); var _local23 = _temp2; stack[_local23] = other; other.m_flags = (other.m_flags | b2Body.e_islandFlag); }; }; }; }; cn = cn.next; }; }; }; subStep = new b2TimeStep(); subStep.dt = ((1 - minTOI) * step.dt); subStep.inv_dt = (1 / subStep.dt); subStep.maxIterations = step.maxIterations; island.SolveTOI(subStep); i = 0; while (i < island.m_bodyCount) { b = island.m_bodies[i]; b.m_flags = (b.m_flags & ~(b2Body.e_islandFlag)); if ((b.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (b.IsStatic()){ } else { inRange = b.SynchronizeShapes(); if ((((inRange == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(b); }; cn = b.m_contactList; while (cn) { cn.contact.m_flags = (cn.contact.m_flags & ~(b2Contact.e_toiFlag)); cn = cn.next; }; }; }; i++; }; i = 0; while (i < island.m_contactCount) { c = island.m_contacts[i]; c.m_flags = (c.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); i++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function GetBodyList():b2Body{ return (m_bodyList); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function Validate():void{ m_broadPhase.Validate(); } public function SetWarmStarting(flag:Boolean):void{ m_warmStarting = flag; } public function SetPositionCorrection(flag:Boolean):void{ m_positionCorrection = flag; } public function CreateJoint(def:b2JointDef):b2Joint{ var b:b2Body; var s:b2Shape; var j:b2Joint = b2Joint.Create(def, m_blockAllocator); j.m_prev = null; j.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = j; }; m_jointList = j; m_jointCount++; j.m_node1.joint = j; j.m_node1.other = j.m_body2; j.m_node1.prev = null; j.m_node1.next = j.m_body1.m_jointList; if (j.m_body1.m_jointList){ j.m_body1.m_jointList.prev = j.m_node1; }; j.m_body1.m_jointList = j.m_node1; j.m_node2.joint = j; j.m_node2.other = j.m_body1; j.m_node2.prev = null; j.m_node2.next = j.m_body2.m_jointList; if (j.m_body2.m_jointList){ j.m_body2.m_jointList.prev = j.m_node2; }; j.m_body2.m_jointList = j.m_node2; if (def.collideConnected == false){ b = ((def.body1.m_shapeCount < def.body2.m_shapeCount)) ? def.body1 : def.body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; return (j); } public function DestroyJoint(j:b2Joint):void{ var b:b2Body; var s:b2Shape; var collideConnected:Boolean = j.m_collideConnected; if (j.m_prev){ j.m_prev.m_next = j.m_next; }; if (j.m_next){ j.m_next.m_prev = j.m_prev; }; if (j == m_jointList){ m_jointList = j.m_next; }; var body1:b2Body = j.m_body1; var body2:b2Body = j.m_body2; body1.WakeUp(); body2.WakeUp(); if (j.m_node1.prev){ j.m_node1.prev.next = j.m_node1.next; }; if (j.m_node1.next){ j.m_node1.next.prev = j.m_node1.prev; }; if (j.m_node1 == body1.m_jointList){ body1.m_jointList = j.m_node1.next; }; j.m_node1.prev = null; j.m_node1.next = null; if (j.m_node2.prev){ j.m_node2.prev.next = j.m_node2.next; }; if (j.m_node2.next){ j.m_node2.next.prev = j.m_node2.prev; }; if (j.m_node2 == body2.m_jointList){ body2.m_jointList = j.m_node2.next; }; j.m_node2.prev = null; j.m_node2.next = null; b2Joint.Destroy(j, m_blockAllocator); m_jointCount--; if (collideConnected == false){ b = ((body1.m_shapeCount < body2.m_shapeCount)) ? body1 : body2; s = b.m_shapeList; while (s) { s.RefilterProxy(m_broadPhase, b.m_xf); s = s.m_next; }; }; } public function SetContactListener(listener:b2ContactListener):void{ m_contactListener = listener; } public function CreateBody(def:b2BodyDef):b2Body{ if (m_lock == true){ return (null); }; var b:b2Body = new b2Body(def, this); b.m_prev = null; b.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = b; }; m_bodyList = b; m_bodyCount++; return (b); } public function SetBoundaryListener(listener:b2BoundaryListener):void{ m_boundaryListener = listener; } public function SetDestructionListener(listener:b2DestructionListener):void{ m_destructionListener = listener; } public function Step(dt:Number, iterations:int):void{ m_lock = true; var step:b2TimeStep = new b2TimeStep(); step.dt = dt; step.maxIterations = iterations; if (dt > 0){ step.inv_dt = (1 / dt); } else { step.inv_dt = 0; }; step.dtRatio = (m_inv_dt0 * dt); step.positionCorrection = m_positionCorrection; step.warmStarting = m_warmStarting; m_contactManager.Collide(); if (step.dt > 0){ Solve(step); }; if (((m_continuousPhysics) && ((step.dt > 0)))){ SolveTOI(step); }; DrawDebugData(); m_inv_dt0 = step.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 76
//AuxFunctions (caurina.transitions.AuxFunctions) package caurina.transitions { public class AuxFunctions { public static function getObjectLength(p_object:Object):uint{ var pName:String; var totalProperties:uint; for (pName in p_object) { totalProperties++; }; return (totalProperties); } public static function numberToG(p_num:Number):Number{ return (((p_num & 0xFF00) >> 8)); } public static function numberToB(p_num:Number):Number{ return ((p_num & 0xFF)); } public static function numberToR(p_num:Number):Number{ return (((p_num & 0xFF0000) >> 16)); } public static function concatObjects(... _args):Object{ var currentObject:Object; var prop:String; var finalObject:Object = {}; var i:int; while (i < _args.length) { currentObject = _args[i]; for (prop in currentObject) { if (currentObject[prop] == null){ delete finalObject[prop]; } else { finalObject[prop] = currentObject[prop]; }; }; i++; }; return (finalObject); } } }//package caurina.transitions
Section 77
//Equations (caurina.transitions.Equations) package caurina.transitions { public class Equations { public function Equations(){ super(); trace("Equations is a static class and should not be instantiated."); } public static function easeOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); if (t < (1 / 2.75)){ return (((c * ((7.5625 * t) * t)) + b)); }; if (t < (2 / 2.75)){ t = (t - (1.5 / 2.75)); return (((c * (((7.5625 * t) * t) + 0.75)) + b)); }; if (t < (2.5 / 2.75)){ t = (t - (2.25 / 2.75)); return (((c * (((7.5625 * t) * t) + 0.9375)) + b)); }; t = (t - (2.625 / 2.75)); return (((c * (((7.5625 * t) * t) + 0.984375)) + b)); } public static function easeInOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number; if (t == 0){ return (b); }; t = (t / (d / 2)); if (t == 2){ return ((b + c)); }; var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * (0.3 * 1.5)) : p_params.period; var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude; if (((!(Boolean(a))) || ((a < Math.abs(c))))){ a = c; s = (p / 4); } else { s = ((p / (2 * Math.PI)) * Math.asin((c / a))); }; if (t < 1){ --t; return (((-0.5 * ((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b)); }; --t; return ((((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) * 0.5) + c) + b)); } public static function easeInOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return (((((c / 2) * t) * t) + b)); }; --t; return ((((-(c) / 2) * ((t * (t - 2)) - 1)) + b)); } public static function easeInOutBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (((easeInBounce((t * 2), 0, c, d) * 0.5) + b)); }; return ((((easeOutBounce(((t * 2) - d), 0, c, d) * 0.5) + (c * 0.5)) + b)); } public static function easeInOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot; t = (t / (d / 2)); if (t < 1){ s = (s * 1.525); return ((((c / 2) * ((t * t) * (((s + 1) * t) - s))) + b)); }; t = (t - 2); s = (s * 1.525); return ((((c / 2) * (((t * t) * (((s + 1) * t) + s)) + 2)) + b)); } public static function easeOutInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutCubic((t * 2), b, (c / 2), d, p_params)); }; return (easeInCubic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeNone(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return ((((c * t) / d) + b)); } public static function easeOutBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot; t = ((t / d) - 1); return (((c * (((t * t) * (((s + 1) * t) + s)) + 1)) + b)); } public static function easeInOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return ((((-(c) / 2) * (Math.cos(((Math.PI * t) / d)) - 1)) + b)); } public static function easeInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number = (((!(Boolean(p_params))) || (isNaN(p_params.overshoot)))) ? 1.70158 : p_params.overshoot; t = (t / d); return (((((c * t) * t) * (((s + 1) * t) - s)) + b)); } public static function easeInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return ((((((c * t) * t) * t) * t) + b)); } public static function easeOutInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutQuint((t * 2), b, (c / 2), d, p_params)); }; return (easeInQuint(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutBounce((t * 2), b, (c / 2), d, p_params)); }; return (easeInBounce(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function init():void{ Tweener.registerTransition("easenone", easeNone); Tweener.registerTransition("linear", easeNone); Tweener.registerTransition("easeinquad", easeInQuad); Tweener.registerTransition("easeoutquad", easeOutQuad); Tweener.registerTransition("easeinoutquad", easeInOutQuad); Tweener.registerTransition("easeoutinquad", easeOutInQuad); Tweener.registerTransition("easeincubic", easeInCubic); Tweener.registerTransition("easeoutcubic", easeOutCubic); Tweener.registerTransition("easeinoutcubic", easeInOutCubic); Tweener.registerTransition("easeoutincubic", easeOutInCubic); Tweener.registerTransition("easeinquart", easeInQuart); Tweener.registerTransition("easeoutquart", easeOutQuart); Tweener.registerTransition("easeinoutquart", easeInOutQuart); Tweener.registerTransition("easeoutinquart", easeOutInQuart); Tweener.registerTransition("easeinquint", easeInQuint); Tweener.registerTransition("easeoutquint", easeOutQuint); Tweener.registerTransition("easeinoutquint", easeInOutQuint); Tweener.registerTransition("easeoutinquint", easeOutInQuint); Tweener.registerTransition("easeinsine", easeInSine); Tweener.registerTransition("easeoutsine", easeOutSine); Tweener.registerTransition("easeinoutsine", easeInOutSine); Tweener.registerTransition("easeoutinsine", easeOutInSine); Tweener.registerTransition("easeincirc", easeInCirc); Tweener.registerTransition("easeoutcirc", easeOutCirc); Tweener.registerTransition("easeinoutcirc", easeInOutCirc); Tweener.registerTransition("easeoutincirc", easeOutInCirc); Tweener.registerTransition("easeinexpo", easeInExpo); Tweener.registerTransition("easeoutexpo", easeOutExpo); Tweener.registerTransition("easeinoutexpo", easeInOutExpo); Tweener.registerTransition("easeoutinexpo", easeOutInExpo); Tweener.registerTransition("easeinelastic", easeInElastic); Tweener.registerTransition("easeoutelastic", easeOutElastic); Tweener.registerTransition("easeinoutelastic", easeInOutElastic); Tweener.registerTransition("easeoutinelastic", easeOutInElastic); Tweener.registerTransition("easeinback", easeInBack); Tweener.registerTransition("easeoutback", easeOutBack); Tweener.registerTransition("easeinoutback", easeInOutBack); Tweener.registerTransition("easeoutinback", easeOutInBack); Tweener.registerTransition("easeinbounce", easeInBounce); Tweener.registerTransition("easeoutbounce", easeOutBounce); Tweener.registerTransition("easeinoutbounce", easeInOutBounce); Tweener.registerTransition("easeoutinbounce", easeOutInBounce); } public static function easeOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((t)==d) ? (b + c) : (((c * 1.001) * (-(Math.pow(2, ((-10 * t) / d))) + 1)) + b)); } public static function easeOutInBack(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutBack((t * 2), b, (c / 2), d, p_params)); }; return (easeInBack(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((t)==0) ? b : (((c * Math.pow(2, (10 * ((t / d) - 1)))) + b) - (c * 0.001))); } public static function easeInCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return (((((c * t) * t) * t) + b)); } public static function easeInQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return (((((((c * t) * t) * t) * t) * t) + b)); } public static function easeInOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return ((((-(c) / 2) * (Math.sqrt((1 - (t * t))) - 1)) + b)); }; t = (t - 2); return ((((c / 2) * (Math.sqrt((1 - (t * t))) + 1)) + b)); } public static function easeInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return ((((c * t) * t) + b)); } public static function easeInBounce(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((c - easeOutBounce((d - t), 0, c, d)) + b)); } public static function easeOutInExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutExpo((t * 2), b, (c / 2), d, p_params)); }; return (easeInExpo(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((-(c) * ((((t * t) * t) * t) - 1)) + b)); } public static function easeInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return ((((-(c) * Math.cos(((t / d) * (Math.PI / 2)))) + c) + b)); } public static function easeInOutQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return (((((((c / 2) * t) * t) * t) * t) + b)); }; t = (t - 2); return ((((-(c) / 2) * ((((t * t) * t) * t) - 2)) + b)); } public static function easeOutQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return ((((-(c) * t) * (t - 2)) + b)); } public static function easeOutInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutElastic((t * 2), b, (c / 2), d, p_params)); }; return (easeInElastic(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeInElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number; if (t == 0){ return (b); }; t = (t / d); if (t == 1){ return ((b + c)); }; var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period; var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude; if (((!(Boolean(a))) || ((a < Math.abs(c))))){ a = c; s = (p / 4); } else { s = ((p / (2 * Math.PI)) * Math.asin((c / a))); }; --t; return ((-(((a * Math.pow(2, (10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p)))) + b)); } public static function easeOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((c * (((t * t) * t) + 1)) + b)); } public static function easeOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((c * (((((t * t) * t) * t) * t) + 1)) + b)); } public static function easeOutInQuad(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutQuad((t * 2), b, (c / 2), d, p_params)); }; return (easeInQuad(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ return (((c * Math.sin(((t / d) * (Math.PI / 2)))) + b)); } public static function easeInOutCubic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return ((((((c / 2) * t) * t) * t) + b)); }; t = (t - 2); return ((((c / 2) * (((t * t) * t) + 2)) + b)); } public static function easeInOutQuint(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / (d / 2)); if (t < 1){ return ((((((((c / 2) * t) * t) * t) * t) * t) + b)); }; t = (t - 2); return ((((c / 2) * (((((t * t) * t) * t) * t) + 2)) + b)); } public static function easeInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = (t / d); return (((-(c) * (Math.sqrt((1 - (t * t))) - 1)) + b)); } public static function easeOutInSine(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutSine((t * 2), b, (c / 2), d, p_params)); }; return (easeInSine(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeInOutExpo(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t == 0){ return (b); }; if (t == d){ return ((b + c)); }; t = (t / (d / 2)); if (t < 1){ return (((((c / 2) * Math.pow(2, (10 * (t - 1)))) + b) - (c * 0.0005))); }; --t; return (((((c / 2) * 1.0005) * (-(Math.pow(2, (-10 * t))) + 2)) + b)); } public static function easeOutElastic(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ var s:Number; if (t == 0){ return (b); }; t = (t / d); if (t == 1){ return ((b + c)); }; var p:Number = (((!(Boolean(p_params))) || (isNaN(p_params.period)))) ? (d * 0.3) : p_params.period; var a:Number = (((!(Boolean(p_params))) || (isNaN(p_params.amplitude)))) ? 0 : p_params.amplitude; if (((!(Boolean(a))) || ((a < Math.abs(c))))){ a = c; s = (p / 4); } else { s = ((p / (2 * Math.PI)) * Math.asin((c / a))); }; return (((((a * Math.pow(2, (-10 * t))) * Math.sin(((((t * d) - s) * (2 * Math.PI)) / p))) + c) + b)); } public static function easeOutCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ t = ((t / d) - 1); return (((c * Math.sqrt((1 - (t * t)))) + b)); } public static function easeOutInQuart(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutQuart((t * 2), b, (c / 2), d, p_params)); }; return (easeInQuart(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } public static function easeOutInCirc(t:Number, b:Number, c:Number, d:Number, p_params:Object=null):Number{ if (t < (d / 2)){ return (easeOutCirc((t * 2), b, (c / 2), d, p_params)); }; return (easeInCirc(((t * 2) - d), (b + (c / 2)), (c / 2), d, p_params)); } } }//package caurina.transitions
Section 78
//PropertyInfoObj (caurina.transitions.PropertyInfoObj) package caurina.transitions { public class PropertyInfoObj { public var modifierParameters:Array; public var isSpecialProperty:Boolean; public var valueComplete:Number; public var modifierFunction:Function; public var extra:Object; public var valueStart:Number; public var hasModifier:Boolean; public var arrayIndex:Number; public var originalValueComplete:Object; public function PropertyInfoObj(p_valueStart:Number, p_valueComplete:Number, p_originalValueComplete:Object, p_arrayIndex:Number, p_extra:Object, p_isSpecialProperty:Boolean, p_modifierFunction:Function, p_modifierParameters:Array){ super(); valueStart = p_valueStart; valueComplete = p_valueComplete; originalValueComplete = p_originalValueComplete; arrayIndex = p_arrayIndex; extra = p_extra; isSpecialProperty = p_isSpecialProperty; hasModifier = Boolean(p_modifierFunction); modifierFunction = p_modifierFunction; modifierParameters = p_modifierParameters; } public function toString():String{ var returnStr:String = "\n[PropertyInfoObj "; returnStr = (returnStr + ("valueStart:" + String(valueStart))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("valueComplete:" + String(valueComplete))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("originalValueComplete:" + String(originalValueComplete))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("arrayIndex:" + String(arrayIndex))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("extra:" + String(extra))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("isSpecialProperty:" + String(isSpecialProperty))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("hasModifier:" + String(hasModifier))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("modifierFunction:" + String(modifierFunction))); returnStr = (returnStr + ", "); returnStr = (returnStr + ("modifierParameters:" + String(modifierParameters))); returnStr = (returnStr + "]\n"); return (returnStr); } public function clone():PropertyInfoObj{ var nProperty:PropertyInfoObj = new PropertyInfoObj(valueStart, valueComplete, originalValueComplete, arrayIndex, extra, isSpecialProperty, modifierFunction, modifierParameters); return (nProperty); } } }//package caurina.transitions
Section 79
//SpecialProperty (caurina.transitions.SpecialProperty) package caurina.transitions { public class SpecialProperty { public var parameters:Array; public var getValue:Function; public var preProcess:Function; public var setValue:Function; public function SpecialProperty(p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null){ super(); getValue = p_getFunction; setValue = p_setFunction; parameters = p_parameters; preProcess = p_preProcessFunction; } public function toString():String{ var value:String = ""; value = (value + "[SpecialProperty "); value = (value + ("getValue:" + String(getValue))); value = (value + ", "); value = (value + ("setValue:" + String(setValue))); value = (value + ", "); value = (value + ("parameters:" + String(parameters))); value = (value + ", "); value = (value + ("preProcess:" + String(preProcess))); value = (value + "]"); return (value); } } }//package caurina.transitions
Section 80
//SpecialPropertyModifier (caurina.transitions.SpecialPropertyModifier) package caurina.transitions { public class SpecialPropertyModifier { public var getValue:Function; public var modifyValues:Function; public function SpecialPropertyModifier(p_modifyFunction:Function, p_getFunction:Function){ super(); modifyValues = p_modifyFunction; getValue = p_getFunction; } public function toString():String{ var value:String = ""; value = (value + "[SpecialPropertyModifier "); value = (value + ("modifyValues:" + String(modifyValues))); value = (value + ", "); value = (value + ("getValue:" + String(getValue))); value = (value + "]"); return (value); } } }//package caurina.transitions
Section 81
//SpecialPropertySplitter (caurina.transitions.SpecialPropertySplitter) package caurina.transitions { public class SpecialPropertySplitter { public var parameters:Array; public var splitValues:Function; public function SpecialPropertySplitter(p_splitFunction:Function, p_parameters:Array){ super(); splitValues = p_splitFunction; parameters = p_parameters; } public function toString():String{ var value:String = ""; value = (value + "[SpecialPropertySplitter "); value = (value + ("splitValues:" + String(splitValues))); value = (value + ", "); value = (value + ("parameters:" + String(parameters))); value = (value + "]"); return (value); } } }//package caurina.transitions
Section 82
//Tweener (caurina.transitions.Tweener) package caurina.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tweener { private static var _timeScale:Number = 1; private static var _currentTimeFrame:Number; private static var _specialPropertySplitterList:Object; public static var autoOverwrite:Boolean = true; private static var _engineExists:Boolean = false; private static var _currentTime:Number; private static var _tweenList:Array; private static var _specialPropertyModifierList:Object; private static var _specialPropertyList:Object; private static var _transitionList:Object; private static var _inited:Boolean = false; private static var __tweener_controller__:MovieClip; public function Tweener(){ super(); trace("Tweener is a static class and should not be instantiated."); } public static function registerSpecialPropertyModifier(p_name:String, p_modifyFunction:Function, p_getFunction:Function):void{ if (!_inited){ init(); }; var spm:SpecialPropertyModifier = new SpecialPropertyModifier(p_modifyFunction, p_getFunction); _specialPropertyModifierList[p_name] = spm; } public static function registerSpecialProperty(p_name:String, p_getFunction:Function, p_setFunction:Function, p_parameters:Array=null, p_preProcessFunction:Function=null):void{ if (!_inited){ init(); }; var sp:SpecialProperty = new SpecialProperty(p_getFunction, p_setFunction, p_parameters, p_preProcessFunction); _specialPropertyList[p_name] = sp; } public static function init(... _args):void{ _inited = true; _transitionList = new Object(); Equations.init(); _specialPropertyList = new Object(); _specialPropertyModifierList = new Object(); _specialPropertySplitterList = new Object(); } private static function updateTweens():Boolean{ var i:int; if (_tweenList.length == 0){ return (false); }; i = 0; while (i < _tweenList.length) { if ((((_tweenList[i] == undefined)) || (!(_tweenList[i].isPaused)))){ if (!updateTweenByIndex(i)){ removeTweenByIndex(i); }; if (_tweenList[i] == null){ removeTweenByIndex(i, true); i--; }; }; i++; }; return (true); } public static function addCaller(p_scopes:Object=null, p_parameters:Object=null):Boolean{ var i:Number; var rScopes:Array; var rTransition:Function; var nTween:TweenListObj; var myT:Number; var trans:String; if (!Boolean(p_scopes)){ return (false); }; if ((p_scopes is Array)){ rScopes = p_scopes.concat(); } else { rScopes = [p_scopes]; }; var p_obj:Object = p_parameters; if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time; var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay; if (typeof(p_obj.transition) == "string"){ trans = p_obj.transition.toLowerCase(); rTransition = _transitionList[trans]; } else { rTransition = p_obj.transition; }; if (!Boolean(rTransition)){ rTransition = _transitionList["easeoutexpo"]; }; i = 0; while (i < rScopes.length) { if (p_obj.useFrames == true){ nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams); } else { nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams); }; nTween.properties = null; nTween.onStart = p_obj.onStart; nTween.onUpdate = p_obj.onUpdate; nTween.onComplete = p_obj.onComplete; nTween.onOverwrite = p_obj.onOverwrite; nTween.onStartParams = p_obj.onStartParams; nTween.onUpdateParams = p_obj.onUpdateParams; nTween.onCompleteParams = p_obj.onCompleteParams; nTween.onOverwriteParams = p_obj.onOverwriteParams; nTween.onStartScope = p_obj.onStartScope; nTween.onUpdateScope = p_obj.onUpdateScope; nTween.onCompleteScope = p_obj.onCompleteScope; nTween.onOverwriteScope = p_obj.onOverwriteScope; nTween.onErrorScope = p_obj.onErrorScope; nTween.isCaller = true; nTween.count = p_obj.count; nTween.waitFrames = p_obj.waitFrames; _tweenList.push(nTween); if ((((rTime == 0)) && ((rDelay == 0)))){ myT = (_tweenList.length - 1); updateTweenByIndex(myT); removeTweenByIndex(myT); }; i++; }; return (true); } public static function pauseAllTweens():Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; var paused:Boolean; i = 0; while (i < _tweenList.length) { pauseTweenByIndex(i); paused = true; i++; }; return (paused); } public static function removeTweens(p_scope:Object, ... _args):Boolean{ var i:uint; var sps:SpecialPropertySplitter; var specialProps:Array; var j:uint; var properties:Array = new Array(); i = 0; while (i < _args.length) { if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){ if (_specialPropertySplitterList[_args[i]]){ sps = _specialPropertySplitterList[_args[i]]; specialProps = sps.splitValues(p_scope, null); j = 0; while (j < specialProps.length) { properties.push(specialProps[j].name); j++; }; } else { properties.push(_args[i]); }; }; i++; }; return (affectTweens(removeTweenByIndex, p_scope, properties)); } public static function updateFrame():void{ _currentTimeFrame++; } public static function splitTweens(p_tween:Number, p_properties:Array):uint{ var i:uint; var pName:String; var found:Boolean; var originalTween:TweenListObj = _tweenList[p_tween]; var newTween:TweenListObj = originalTween.clone(false); i = 0; while (i < p_properties.length) { pName = p_properties[i]; if (Boolean(originalTween.properties[pName])){ originalTween.properties[pName] = undefined; delete originalTween.properties[pName]; }; i++; }; for (pName in newTween.properties) { found = false; i = 0; while (i < p_properties.length) { if (p_properties[i] == pName){ found = true; break; }; i++; }; if (!found){ newTween.properties[pName] = undefined; delete newTween.properties[pName]; }; }; _tweenList.push(newTween); return ((_tweenList.length - 1)); } public static function resumeTweenByIndex(p_tween:Number):Boolean{ var tTweening:TweenListObj = _tweenList[p_tween]; if ((((tTweening == null)) || (!(tTweening.isPaused)))){ return (false); }; var cTime:Number = getCurrentTweeningTime(tTweening); tTweening.timeStart = (tTweening.timeStart + (cTime - tTweening.timePaused)); tTweening.timeComplete = (tTweening.timeComplete + (cTime - tTweening.timePaused)); tTweening.timePaused = undefined; tTweening.isPaused = false; return (true); } public static function getVersion():String{ return ("AS3 1.33.74"); } public static function onEnterFrame(e:Event):void{ updateTime(); updateFrame(); var hasUpdated:Boolean; hasUpdated = updateTweens(); if (!hasUpdated){ stopEngine(); }; } public static function updateTime():void{ _currentTime = getTimer(); } private static function updateTweenByIndex(i:Number):Boolean{ var tTweening:TweenListObj; var mustUpdate:Boolean; var nv:Number; var t:Number; var b:Number; var c:Number; var d:Number; var pName:String; var eventScope:Object; var tScope:Object; var tProperty:Object; var pv:Number; var i = i; tTweening = _tweenList[i]; if ((((tTweening == null)) || (!(Boolean(tTweening.scope))))){ return (false); }; var isOver:Boolean; var cTime:Number = getCurrentTweeningTime(tTweening); if (cTime >= tTweening.timeStart){ tScope = tTweening.scope; if (tTweening.isCaller){ do { t = (((tTweening.timeComplete - tTweening.timeStart) / tTweening.count) * (tTweening.timesCalled + 1)); b = tTweening.timeStart; c = (tTweening.timeComplete - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d); //unresolved if if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); continue; var _slot1 = e1; handleError(tTweening, _slot1, "onUpdate"); }; } while (tTweening.timesCalled++, !(tTweening.timesCalled >= tTweening.count)); } else { mustUpdate = (((((tTweening.skipUpdates < 1)) || (!(tTweening.skipUpdates)))) || ((tTweening.updatesSkipped >= tTweening.skipUpdates))); if (cTime >= tTweening.timeComplete){ isOver = true; mustUpdate = true; }; if (!tTweening.hasStarted){ if (Boolean(tTweening.onStart)){ eventScope = (Boolean(tTweening.onStartScope)) ? tTweening.onStartScope : tScope; tTweening.onStart.apply(eventScope, tTweening.onStartParams); //unresolved jump var _slot1 = e2; handleError(tTweening, _slot1, "onStart"); }; for (pName in tTweening.properties) { if (tTweening.properties[pName].isSpecialProperty){ if (Boolean(_specialPropertyList[pName].preProcess)){ tTweening.properties[pName].valueComplete = _specialPropertyList[pName].preProcess(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].originalValueComplete, tTweening.properties[pName].extra); }; pv = _specialPropertyList[pName].getValue(tScope, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { pv = tScope[pName]; }; tTweening.properties[pName].valueStart = (isNaN(pv)) ? tTweening.properties[pName].valueComplete : pv; }; mustUpdate = true; tTweening.hasStarted = true; }; if (mustUpdate){ for (pName in tTweening.properties) { tProperty = tTweening.properties[pName]; if (isOver){ nv = tProperty.valueComplete; } else { if (tProperty.hasModifier){ t = (cTime - tTweening.timeStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, 0, 1, d, tTweening.transitionParams); nv = tProperty.modifierFunction(tProperty.valueStart, tProperty.valueComplete, nv, tProperty.modifierParameters); } else { t = (cTime - tTweening.timeStart); b = tProperty.valueStart; c = (tProperty.valueComplete - tProperty.valueStart); d = (tTweening.timeComplete - tTweening.timeStart); nv = tTweening.transition(t, b, c, d, tTweening.transitionParams); }; }; if (tTweening.rounded){ nv = Math.round(nv); }; if (tProperty.isSpecialProperty){ _specialPropertyList[pName].setValue(tScope, nv, _specialPropertyList[pName].parameters, tTweening.properties[pName].extra); } else { tScope[pName] = nv; }; }; tTweening.updatesSkipped = 0; if (Boolean(tTweening.onUpdate)){ eventScope = (Boolean(tTweening.onUpdateScope)) ? tTweening.onUpdateScope : tScope; tTweening.onUpdate.apply(eventScope, tTweening.onUpdateParams); //unresolved jump var _slot1 = e3; handleError(tTweening, _slot1, "onUpdate"); }; } else { tTweening.updatesSkipped++; }; }; if (((isOver) && (Boolean(tTweening.onComplete)))){ eventScope = (Boolean(tTweening.onCompleteScope)) ? tTweening.onCompleteScope : tScope; tTweening.onComplete.apply(eventScope, tTweening.onCompleteParams); //unresolved jump var _slot1 = e4; handleError(tTweening, _slot1, "onComplete"); }; return (!(isOver)); }; return (true); } public static function setTimeScale(p_time:Number):void{ var i:Number; var cTime:Number; if (isNaN(p_time)){ p_time = 1; }; if (p_time < 1E-5){ p_time = 1E-5; }; if (p_time != _timeScale){ if (_tweenList != null){ i = 0; while (i < _tweenList.length) { cTime = getCurrentTweeningTime(_tweenList[i]); _tweenList[i].timeStart = (cTime - (((cTime - _tweenList[i].timeStart) * _timeScale) / p_time)); _tweenList[i].timeComplete = (cTime - (((cTime - _tweenList[i].timeComplete) * _timeScale) / p_time)); if (_tweenList[i].timePaused != undefined){ _tweenList[i].timePaused = (cTime - (((cTime - _tweenList[i].timePaused) * _timeScale) / p_time)); }; i++; }; }; _timeScale = p_time; }; } public static function resumeAllTweens():Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; var resumed:Boolean; i = 0; while (i < _tweenList.length) { resumeTweenByIndex(i); resumed = true; i++; }; return (resumed); } private static function handleError(pTweening:TweenListObj, pError:Error, pCallBackName:String):void{ var eventScope:Object; var pTweening = pTweening; var pError = pError; var pCallBackName = pCallBackName; if (((Boolean(pTweening.onError)) && ((pTweening.onError is Function)))){ eventScope = (Boolean(pTweening.onErrorScope)) ? pTweening.onErrorScope : pTweening.scope; pTweening.onError.apply(eventScope, [pTweening.scope, pError]); //unresolved jump var _slot1 = metaError; printError(((((String(pTweening.scope) + " raised an error while executing the 'onError' handler. Original error:\n ") + pError.getStackTrace()) + "\nonError error: ") + _slot1.getStackTrace())); } else { if (!Boolean(pTweening.onError)){ printError(((((String(pTweening.scope) + " raised an error while executing the '") + pCallBackName) + "'handler. \n") + pError.getStackTrace())); }; }; } private static function startEngine():void{ _engineExists = true; _tweenList = new Array(); __tweener_controller__ = new MovieClip(); __tweener_controller__.addEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); _currentTimeFrame = 0; updateTime(); } public static function removeAllTweens():Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; var removed:Boolean; i = 0; while (i < _tweenList.length) { removeTweenByIndex(i); removed = true; i++; }; return (removed); } public static function addTween(p_scopes:Object=null, p_parameters:Object=null):Boolean{ var i:Number; var j:Number; var istr:String; var rScopes:Array; var rTransition:Function; var nProperties:Object; var nTween:TweenListObj; var myT:Number; var splitProperties:Array; var splitProperties2:Array; var tempModifiedProperties:Array; var trans:String; if (!Boolean(p_scopes)){ return (false); }; if ((p_scopes is Array)){ rScopes = p_scopes.concat(); } else { rScopes = [p_scopes]; }; var p_obj:Object = TweenListObj.makePropertiesChain(p_parameters); if (!_inited){ init(); }; if (((!(_engineExists)) || (!(Boolean(__tweener_controller__))))){ startEngine(); }; var rTime:Number = (isNaN(p_obj.time)) ? 0 : p_obj.time; var rDelay:Number = (isNaN(p_obj.delay)) ? 0 : p_obj.delay; var rProperties:Array = new Array(); var restrictedWords:Object = {overwrite:true, time:true, delay:true, useFrames:true, skipUpdates:true, transition:true, transitionParams:true, onStart:true, onUpdate:true, onComplete:true, onOverwrite:true, onError:true, rounded:true, onStartParams:true, onUpdateParams:true, onCompleteParams:true, onOverwriteParams:true, onStartScope:true, onUpdateScope:true, onCompleteScope:true, onOverwriteScope:true, onErrorScope:true}; var modifiedProperties:Object = new Object(); for (istr in p_obj) { if (!restrictedWords[istr]){ if (_specialPropertySplitterList[istr]){ splitProperties = _specialPropertySplitterList[istr].splitValues(p_obj[istr], _specialPropertySplitterList[istr].parameters); i = 0; while (i < splitProperties.length) { if (_specialPropertySplitterList[splitProperties[i].name]){ splitProperties2 = _specialPropertySplitterList[splitProperties[i].name].splitValues(splitProperties[i].value, _specialPropertySplitterList[splitProperties[i].name].parameters); j = 0; while (j < splitProperties2.length) { rProperties[splitProperties2[j].name] = {valueStart:undefined, valueComplete:splitProperties2[j].value, arrayIndex:splitProperties2[j].arrayIndex, isSpecialProperty:false}; j++; }; } else { rProperties[splitProperties[i].name] = {valueStart:undefined, valueComplete:splitProperties[i].value, arrayIndex:splitProperties[i].arrayIndex, isSpecialProperty:false}; }; i++; }; } else { if (_specialPropertyModifierList[istr] != undefined){ tempModifiedProperties = _specialPropertyModifierList[istr].modifyValues(p_obj[istr]); i = 0; while (i < tempModifiedProperties.length) { modifiedProperties[tempModifiedProperties[i].name] = {modifierParameters:tempModifiedProperties[i].parameters, modifierFunction:_specialPropertyModifierList[istr].getValue}; i++; }; } else { rProperties[istr] = {valueStart:undefined, valueComplete:p_obj[istr]}; }; }; }; }; for (istr in rProperties) { if (_specialPropertyList[istr] != undefined){ rProperties[istr].isSpecialProperty = true; } else { if (rScopes[0][istr] == undefined){ printError((((("The property '" + istr) + "' doesn't seem to be a normal object property of ") + String(rScopes[0])) + " or a registered special property.")); }; }; }; for (istr in modifiedProperties) { if (rProperties[istr] != undefined){ rProperties[istr].modifierParameters = modifiedProperties[istr].modifierParameters; rProperties[istr].modifierFunction = modifiedProperties[istr].modifierFunction; }; }; if (typeof(p_obj.transition) == "string"){ trans = p_obj.transition.toLowerCase(); rTransition = _transitionList[trans]; } else { rTransition = p_obj.transition; }; if (!Boolean(rTransition)){ rTransition = _transitionList["easeoutexpo"]; }; i = 0; while (i < rScopes.length) { nProperties = new Object(); for (istr in rProperties) { nProperties[istr] = new PropertyInfoObj(rProperties[istr].valueStart, rProperties[istr].valueComplete, rProperties[istr].valueComplete, rProperties[istr].arrayIndex, {}, rProperties[istr].isSpecialProperty, rProperties[istr].modifierFunction, rProperties[istr].modifierParameters); }; if (p_obj.useFrames == true){ nTween = new TweenListObj(rScopes[i], (_currentTimeFrame + (rDelay / _timeScale)), (_currentTimeFrame + ((rDelay + rTime) / _timeScale)), true, rTransition, p_obj.transitionParams); } else { nTween = new TweenListObj(rScopes[i], (_currentTime + ((rDelay * 1000) / _timeScale)), (_currentTime + (((rDelay * 1000) + (rTime * 1000)) / _timeScale)), false, rTransition, p_obj.transitionParams); }; nTween.properties = nProperties; nTween.onStart = p_obj.onStart; nTween.onUpdate = p_obj.onUpdate; nTween.onComplete = p_obj.onComplete; nTween.onOverwrite = p_obj.onOverwrite; nTween.onError = p_obj.onError; nTween.onStartParams = p_obj.onStartParams; nTween.onUpdateParams = p_obj.onUpdateParams; nTween.onCompleteParams = p_obj.onCompleteParams; nTween.onOverwriteParams = p_obj.onOverwriteParams; nTween.onStartScope = p_obj.onStartScope; nTween.onUpdateScope = p_obj.onUpdateScope; nTween.onCompleteScope = p_obj.onCompleteScope; nTween.onOverwriteScope = p_obj.onOverwriteScope; nTween.onErrorScope = p_obj.onErrorScope; nTween.rounded = p_obj.rounded; nTween.skipUpdates = p_obj.skipUpdates; if (((p_obj.overwrite == undefined)) ? autoOverwrite : p_obj.overwrite){ removeTweensByTime(nTween.scope, nTween.properties, nTween.timeStart, nTween.timeComplete); }; _tweenList.push(nTween); if ((((rTime == 0)) && ((rDelay == 0)))){ myT = (_tweenList.length - 1); updateTweenByIndex(myT); removeTweenByIndex(myT); }; i++; }; return (true); } public static function registerTransition(p_name:String, p_function:Function):void{ if (!_inited){ init(); }; _transitionList[p_name] = p_function; } public static function printError(p_message:String):void{ trace(("## [Tweener] Error: " + p_message)); } private static function affectTweens(p_affectFunction:Function, p_scope:Object, p_properties:Array):Boolean{ var i:uint; var affectedProperties:Array; var j:uint; var objectProperties:uint; var slicedTweenIndex:uint; var affected:Boolean; if (!Boolean(_tweenList)){ return (false); }; i = 0; while (i < _tweenList.length) { if (((_tweenList[i]) && ((_tweenList[i].scope == p_scope)))){ if (p_properties.length == 0){ p_affectFunction(i); affected = true; } else { affectedProperties = new Array(); j = 0; while (j < p_properties.length) { if (Boolean(_tweenList[i].properties[p_properties[j]])){ affectedProperties.push(p_properties[j]); }; j++; }; if (affectedProperties.length > 0){ objectProperties = AuxFunctions.getObjectLength(_tweenList[i].properties); if (objectProperties == affectedProperties.length){ p_affectFunction(i); affected = true; } else { slicedTweenIndex = splitTweens(i, affectedProperties); p_affectFunction(slicedTweenIndex); affected = true; }; }; }; }; i++; }; return (affected); } public static function getTweens(p_scope:Object):Array{ var i:uint; var pName:String; if (!Boolean(_tweenList)){ return ([]); }; var tList:Array = new Array(); i = 0; while (i < _tweenList.length) { if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){ for (pName in _tweenList[i].properties) { tList.push(pName); }; }; i++; }; return (tList); } public static function isTweening(p_scope:Object):Boolean{ var i:uint; if (!Boolean(_tweenList)){ return (false); }; i = 0; while (i < _tweenList.length) { if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){ return (true); }; i++; }; return (false); } public static function pauseTweenByIndex(p_tween:Number):Boolean{ var tTweening:TweenListObj = _tweenList[p_tween]; if ((((tTweening == null)) || (tTweening.isPaused))){ return (false); }; tTweening.timePaused = getCurrentTweeningTime(tTweening); tTweening.isPaused = true; return (true); } public static function getCurrentTweeningTime(p_tweening:Object):Number{ return ((p_tweening.useFrames) ? _currentTimeFrame : _currentTime); } public static function getTweenCount(p_scope:Object):Number{ var i:uint; if (!Boolean(_tweenList)){ return (0); }; var c:Number = 0; i = 0; while (i < _tweenList.length) { if (((Boolean(_tweenList[i])) && ((_tweenList[i].scope == p_scope)))){ c = (c + AuxFunctions.getObjectLength(_tweenList[i].properties)); }; i++; }; return (c); } private static function stopEngine():void{ _engineExists = false; _tweenList = null; _currentTime = 0; _currentTimeFrame = 0; __tweener_controller__.removeEventListener(Event.ENTER_FRAME, Tweener.onEnterFrame); __tweener_controller__ = null; } public static function removeTweensByTime(p_scope:Object, p_properties:Object, p_timeStart:Number, p_timeComplete:Number):Boolean{ var removedLocally:Boolean; var i:uint; var pName:String; var eventScope:Object; var p_scope = p_scope; var p_properties = p_properties; var p_timeStart = p_timeStart; var p_timeComplete = p_timeComplete; var removed:Boolean; var tl:uint = _tweenList.length; i = 0; while (i < tl) { if (((Boolean(_tweenList[i])) && ((p_scope == _tweenList[i].scope)))){ if ((((p_timeComplete > _tweenList[i].timeStart)) && ((p_timeStart < _tweenList[i].timeComplete)))){ removedLocally = false; for (pName in _tweenList[i].properties) { if (Boolean(p_properties[pName])){ if (Boolean(_tweenList[i].onOverwrite)){ eventScope = (Boolean(_tweenList[i].onOverwriteScope)) ? _tweenList[i].onOverwriteScope : _tweenList[i].scope; _tweenList[i].onOverwrite.apply(eventScope, _tweenList[i].onOverwriteParams); //unresolved jump var _slot1 = e; handleError(_tweenList[i], _slot1, "onOverwrite"); }; _tweenList[i].properties[pName] = undefined; delete _tweenList[i].properties[pName]; removedLocally = true; removed = true; }; }; if (removedLocally){ if (AuxFunctions.getObjectLength(_tweenList[i].properties) == 0){ removeTweenByIndex(i); }; }; }; }; i = (i + 1); }; return (removed); } public static function registerSpecialPropertySplitter(p_name:String, p_splitFunction:Function, p_parameters:Array=null):void{ if (!_inited){ init(); }; var sps:SpecialPropertySplitter = new SpecialPropertySplitter(p_splitFunction, p_parameters); _specialPropertySplitterList[p_name] = sps; } public static function removeTweenByIndex(i:Number, p_finalRemoval:Boolean=false):Boolean{ _tweenList[i] = null; if (p_finalRemoval){ _tweenList.splice(i, 1); }; return (true); } public static function resumeTweens(p_scope:Object, ... _args):Boolean{ var i:uint; var properties:Array = new Array(); i = 0; while (i < _args.length) { if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){ properties.push(_args[i]); }; i++; }; return (affectTweens(resumeTweenByIndex, p_scope, properties)); } public static function pauseTweens(p_scope:Object, ... _args):Boolean{ var i:uint; var properties:Array = new Array(); i = 0; while (i < _args.length) { if ((((typeof(_args[i]) == "string")) && ((properties.indexOf(_args[i]) == -1)))){ properties.push(_args[i]); }; i++; }; return (affectTweens(pauseTweenByIndex, p_scope, properties)); } } }//package caurina.transitions
Section 83
//TweenListObj (caurina.transitions.TweenListObj) package caurina.transitions { public class TweenListObj { public var hasStarted:Boolean; public var onUpdate:Function; public var useFrames:Boolean; public var count:Number; public var onOverwriteParams:Array; public var timeStart:Number; public var timeComplete:Number; public var onStartParams:Array; public var onUpdateScope:Object; public var rounded:Boolean; public var onUpdateParams:Array; public var properties:Object; public var onComplete:Function; public var transitionParams:Object; public var updatesSkipped:Number; public var onStart:Function; public var onOverwriteScope:Object; public var skipUpdates:Number; public var onStartScope:Object; public var scope:Object; public var isCaller:Boolean; public var timePaused:Number; public var transition:Function; public var onCompleteParams:Array; public var onError:Function; public var timesCalled:Number; public var onErrorScope:Object; public var onOverwrite:Function; public var isPaused:Boolean; public var waitFrames:Boolean; public var onCompleteScope:Object; public function TweenListObj(p_scope:Object, p_timeStart:Number, p_timeComplete:Number, p_useFrames:Boolean, p_transition:Function, p_transitionParams:Object){ super(); scope = p_scope; timeStart = p_timeStart; timeComplete = p_timeComplete; useFrames = p_useFrames; transition = p_transition; transitionParams = p_transitionParams; properties = new Object(); isPaused = false; timePaused = undefined; isCaller = false; updatesSkipped = 0; timesCalled = 0; skipUpdates = 0; hasStarted = false; } public function clone(omitEvents:Boolean):TweenListObj{ var pName:String; var nTween:TweenListObj = new TweenListObj(scope, timeStart, timeComplete, useFrames, transition, transitionParams); nTween.properties = new Array(); for (pName in properties) { nTween.properties[pName] = properties[pName].clone(); }; nTween.skipUpdates = skipUpdates; nTween.updatesSkipped = updatesSkipped; if (!omitEvents){ nTween.onStart = onStart; nTween.onUpdate = onUpdate; nTween.onComplete = onComplete; nTween.onOverwrite = onOverwrite; nTween.onError = onError; nTween.onStartParams = onStartParams; nTween.onUpdateParams = onUpdateParams; nTween.onCompleteParams = onCompleteParams; nTween.onOverwriteParams = onOverwriteParams; nTween.onStartScope = onStartScope; nTween.onUpdateScope = onUpdateScope; nTween.onCompleteScope = onCompleteScope; nTween.onOverwriteScope = onOverwriteScope; nTween.onErrorScope = onErrorScope; }; nTween.rounded = rounded; nTween.isPaused = isPaused; nTween.timePaused = timePaused; nTween.isCaller = isCaller; nTween.count = count; nTween.timesCalled = timesCalled; nTween.waitFrames = waitFrames; nTween.hasStarted = hasStarted; return (nTween); } public function toString():String{ var i:String; var returnStr:String = "\n[TweenListObj "; returnStr = (returnStr + ("scope:" + String(scope))); returnStr = (returnStr + ", properties:"); var isFirst:Boolean; for (i in properties) { if (!isFirst){ returnStr = (returnStr + ","); }; returnStr = (returnStr + ("[name:" + properties[i].name)); returnStr = (returnStr + (",valueStart:" + properties[i].valueStart)); returnStr = (returnStr + (",valueComplete:" + properties[i].valueComplete)); returnStr = (returnStr + "]"); isFirst = false; }; returnStr = (returnStr + (", timeStart:" + String(timeStart))); returnStr = (returnStr + (", timeComplete:" + String(timeComplete))); returnStr = (returnStr + (", useFrames:" + String(useFrames))); returnStr = (returnStr + (", transition:" + String(transition))); returnStr = (returnStr + (", transitionParams:" + String(transitionParams))); if (skipUpdates){ returnStr = (returnStr + (", skipUpdates:" + String(skipUpdates))); }; if (updatesSkipped){ returnStr = (returnStr + (", updatesSkipped:" + String(updatesSkipped))); }; if (Boolean(onStart)){ returnStr = (returnStr + (", onStart:" + String(onStart))); }; if (Boolean(onUpdate)){ returnStr = (returnStr + (", onUpdate:" + String(onUpdate))); }; if (Boolean(onComplete)){ returnStr = (returnStr + (", onComplete:" + String(onComplete))); }; if (Boolean(onOverwrite)){ returnStr = (returnStr + (", onOverwrite:" + String(onOverwrite))); }; if (Boolean(onError)){ returnStr = (returnStr + (", onError:" + String(onError))); }; if (onStartParams){ returnStr = (returnStr + (", onStartParams:" + String(onStartParams))); }; if (onUpdateParams){ returnStr = (returnStr + (", onUpdateParams:" + String(onUpdateParams))); }; if (onCompleteParams){ returnStr = (returnStr + (", onCompleteParams:" + String(onCompleteParams))); }; if (onOverwriteParams){ returnStr = (returnStr + (", onOverwriteParams:" + String(onOverwriteParams))); }; if (onStartScope){ returnStr = (returnStr + (", onStartScope:" + String(onStartScope))); }; if (onUpdateScope){ returnStr = (returnStr + (", onUpdateScope:" + String(onUpdateScope))); }; if (onCompleteScope){ returnStr = (returnStr + (", onCompleteScope:" + String(onCompleteScope))); }; if (onOverwriteScope){ returnStr = (returnStr + (", onOverwriteScope:" + String(onOverwriteScope))); }; if (onErrorScope){ returnStr = (returnStr + (", onErrorScope:" + String(onErrorScope))); }; if (rounded){ returnStr = (returnStr + (", rounded:" + String(rounded))); }; if (isPaused){ returnStr = (returnStr + (", isPaused:" + String(isPaused))); }; if (timePaused){ returnStr = (returnStr + (", timePaused:" + String(timePaused))); }; if (isCaller){ returnStr = (returnStr + (", isCaller:" + String(isCaller))); }; if (count){ returnStr = (returnStr + (", count:" + String(count))); }; if (timesCalled){ returnStr = (returnStr + (", timesCalled:" + String(timesCalled))); }; if (waitFrames){ returnStr = (returnStr + (", waitFrames:" + String(waitFrames))); }; if (hasStarted){ returnStr = (returnStr + (", hasStarted:" + String(hasStarted))); }; returnStr = (returnStr + "]\n"); return (returnStr); } public static function makePropertiesChain(p_obj:Object):Object{ var chainedObject:Object; var chain:Object; var currChainObj:Object; var len:Number; var i:Number; var k:Number; var baseObject:Object = p_obj.base; if (baseObject){ chainedObject = {}; if ((baseObject is Array)){ chain = []; k = 0; while (k < baseObject.length) { chain.push(baseObject[k]); k++; }; } else { chain = [baseObject]; }; chain.push(p_obj); len = chain.length; i = 0; while (i < len) { if (chain[i]["base"]){ currChainObj = AuxFunctions.concatObjects(makePropertiesChain(chain[i]["base"]), chain[i]); } else { currChainObj = chain[i]; }; chainedObject = AuxFunctions.concatObjects(chainedObject, currChainObj); i++; }; if (chainedObject["base"]){ delete chainedObject["base"]; }; return (chainedObject); //unresolved jump }; return (p_obj); } } }//package caurina.transitions
Section 84
//BaseTrain (Element.BaseTrain) package Element { import flash.display.*; import UserdefinedClass.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import BaseClass.*; import flash.utils.*; public class BaseTrain extends MovieClip { public var power:Number;// = 0 public var train:MovieClip; public var speedlv:int; public var zhou1:MovieClip; public var zhou2:MovieClip; public var zhou3:MovieClip; public var Cargo:MovieClip; public var maxbal:Number;// = 150 public var maxaddspeed:Number;// = 10 public var roleArr:Array; public var roleno:int; public var yanarr:Array; public var trainF:Number;// = 0.1 public var lunspeedarr:Array; public var Pworld:Box2dFactory; public var trainD:Number;// = 1 public var trainR:Number;// = 0 public var lun2:MovieClip; public var lun3:MovieClip; public var addspeedlv:int; public var spin:Number;// = 0 public var lun1:MovieClip; public var addspeed:Number;// = 0 public var mydata:MyData; public var ballv:int; public var addspeedarr:Array; public var motor1:b2RevoluteJoint; public var motor2:b2RevoluteJoint; public var motor3:b2RevoluteJoint; public var lunD:Number;// = 3 public var lunF:Number;// = 5 public var lunspeed:Number;// = 0 public var maxspeed:Number;// = 37.6991118430775 public var brakearr:Array; public var _minimap:MiniMap; public var cargocontainer:Array; public var lunbrake:Number;// = 0 public var hitmc2:MovieClip; public var lunR:Number;// = 0 public var maxtorque:Number;// = 100 public var hitmc1:MovieClip; public var game:BaseStage; public var spinarr:Array; public function BaseTrain(g:BaseStage, x:Number, y:Number, kind:String){ brakearr = new Array(40, 45, 50, 55, 60); spinarr = new Array(30, 35, 40, 45, 50); addspeedarr = new Array(100, 200, 300, 400, 500); lunspeedarr = new Array(9, 9.5, 10, 10.5, 11); yanarr = new Array(); cargocontainer = new Array(); roleArr = new Array("car1", "car2", "car3", "car4", "car5"); super(); game = g; roleno = roleArr.indexOf(kind); loaddata(); Pworld = Box2dFactory.getInstance(); makehead(g.car, x, y, kind); drawminirole(); } public function unbreak():void{ (lun1.bd as b2Body).m_angularDamping = 0; (lun2.bd as b2Body).m_angularDamping = 0; if (roleno != 2){ (lun3.bd as b2Body).m_angularDamping = 0; }; (train.bd as b2Body).m_linearDamping = 0; } public function release():void{ motor1.EnableMotor(false); motor2.EnableMotor(false); if (roleno != 2){ motor3.EnableMotor(false); }; } public function loaddata(){ mydata = MyData.getInstance(); var temparr:Array = new Array(); temparr = mydata.addv; addspeed = addspeedarr[(mydata.mr - 1)]; spin = spinarr[(mydata.mrole - 1)]; lunbrake = (brakearr[(mydata.mlun - 1)] + (temparr[2] * 6)); power = (50 + (temparr[1] * 6)); lunspeed = ((lunspeedarr[(mydata.ml - 1)] * Math.PI) + ((temparr[0] * Math.PI) * 0.6)); } public function moveL():void{ var b:b2Body = (train.bd as b2Body); b.ApplyTorque((-(spin) * 3)); } public function moveR():void{ var b:b2Body = (train.bd as b2Body); b.ApplyTorque((spin * 3)); } public function lunMoveL():void{ motor1.EnableMotor(true); motor2.EnableMotor(true); if (!game.hitwater()){ motor2.SetMotorSpeed(lunspeed); motor2.SetMaxMotorTorque(lunbrake); motor1.SetMotorSpeed(lunspeed); motor1.SetMaxMotorTorque(lunbrake); if (roleno != 2){ motor3.EnableMotor(true); motor3.SetMotorSpeed(lunspeed); motor3.SetMaxMotorTorque(lunbrake); }; } else { trace("减速L"); motor2.SetMotorSpeed((lunspeed * 0.5)); motor2.SetMaxMotorTorque(lunbrake); motor1.SetMotorSpeed((lunspeed * 0.5)); motor1.SetMaxMotorTorque(lunbrake); if (roleno != 2){ motor3.EnableMotor(true); motor3.SetMotorSpeed((lunspeed * 0.5)); motor3.SetMaxMotorTorque(lunbrake); }; }; } public function lunMoveR():void{ motor1.EnableMotor(true); motor2.EnableMotor(true); if (!game.hitwater()){ motor2.SetMotorSpeed(-(lunspeed)); motor2.SetMaxMotorTorque(power); motor1.SetMotorSpeed(-(lunspeed)); motor1.SetMaxMotorTorque(power); if (roleno != 2){ motor3.EnableMotor(true); motor3.SetMotorSpeed(-(lunspeed)); motor3.SetMaxMotorTorque(power); }; } else { trace("减速R"); motor2.SetMotorSpeed((-(lunspeed) * 0.5)); motor2.SetMaxMotorTorque(power); motor1.SetMotorSpeed((-(lunspeed) * 0.5)); motor1.SetMaxMotorTorque(power); if (roleno != 2){ motor3.EnableMotor(true); motor3.SetMotorSpeed((-(lunspeed) * 0.5)); motor3.SetMaxMotorTorque(power); }; }; } public function stopship(){ (train.bd as b2Body).m_linearVelocity.x = 0; } public function brake():void{ var v:b2Vec2 = (train.bd as b2Body).GetLinearVelocity(); (train.bd as b2Body).SetLinearVelocity(new b2Vec2(0, v.y)); } public function breakDown():void{ release(); Pworld.world.DestroyJoint(motor1); Pworld.world.DestroyJoint(motor2); if (roleno != 2){ Pworld.world.DestroyJoint(motor3); }; } public function makehead(s:Sprite, x:Number, y:Number, kind:String){ var trainclass:* = getDefinitionByName(kind); train = (new (trainclass) as MovieClip); train.x = x; train.y = y; s.addChild(train); Pworld.addToWorld((train.x / 30), (train.y / 30), train.rotation, trainF, trainD, trainR, train, false, "head"); lun1 = (train.getChildByName("l1") as MovieClip); lun2 = (train.getChildByName("l2") as MovieClip); var p:Point = MyMath.LtoG(s, lun1); lun1.x = p.x; lun1.y = p.y; p = MyMath.LtoG(s, lun2); lun2.x = p.x; lun2.y = p.y; s.addChild(lun1); s.addChild(lun2); Pworld.makeBodyByYuanInside((lun1.x / 30), (lun1.y / 30), lun1, lunD, lunF, lunR, false, "lun1"); Pworld.makeBodyByYuanInside((lun2.x / 30), (lun2.y / 30), lun2, lunD, lunF, lunR, false, "lun2"); (lun1.bd as b2Body).AllowSleeping(false); (lun2.bd as b2Body).AllowSleeping(false); zhou1 = (train.getChildByName("z1") as MovieClip); p = MyMath.LtoG(s, zhou1); zhou1.x = p.x; zhou1.y = p.y; Pworld.addToWorld((zhou1.x / 30), (zhou1.y / 30), zhou1.rotation, trainF, trainD, trainR, zhou1, false, "zhou"); zhou2 = (train.getChildByName("z2") as MovieClip); p = MyMath.LtoG(s, zhou2); zhou2.x = p.x; zhou2.y = p.y; Pworld.addToWorld((zhou2.x / 30), (zhou2.y / 30), zhou2.rotation, trainF, trainD, trainR, zhou2, false, "zhou"); motor1 = (Pworld.createRevoluteJoint(lun1.bd, zhou1.bd, (lun1.bd as b2Body).GetWorldCenter(), false, 0, 0, false, 0, power) as b2RevoluteJoint); motor2 = (Pworld.createRevoluteJoint(lun2.bd, zhou2.bd, (lun2.bd as b2Body).GetWorldCenter(), false, 0, 0, false, 0, power) as b2RevoluteJoint); Pworld.prismatiocJoint(train, zhou1, Math.cos((Math.PI / 2)), Math.sin((Math.PI / 2)), 0, -0.1); Pworld.prismatiocJoint(train, zhou2, -(Math.cos((Math.PI / 2))), Math.sin((Math.PI / 2)), 0, -0.1); yanarr.push(train.getChildByName("yan1")); yanarr.push(train.getChildByName("yan2")); lun1.gotoAndStop(mydata.mlun); lun2.gotoAndStop(mydata.mlun); if (roleno != 2){ lun3 = (train.getChildByName("l3") as MovieClip); p = MyMath.LtoG(s, lun3); lun3.x = p.x; lun3.y = p.y; s.addChild(lun3); Pworld.makeBodyByYuanInside((lun3.x / 30), (lun3.y / 30), lun3, lunD, lunF, lunR, false, "lun3"); (lun3.bd as b2Body).AllowSleeping(false); zhou3 = (train.getChildByName("z3") as MovieClip); p = MyMath.LtoG(s, zhou3); zhou3.x = p.x; zhou3.y = p.y; motor3 = (Pworld.createRevoluteJoint(lun3.bd, train.bd, (lun3.bd as b2Body).GetWorldCenter(), false, 0, 0, false, 0, power) as b2RevoluteJoint); yanarr.push(train.getChildByName("yan3")); lun3.gotoAndStop(mydata.mlun); }; } public function drawminirole(){ _minimap = new MiniMap((356 / game.endpoint.x)); _minimap.setupRole(game.minimap, "trainmc"); } public function destroy(){ Pworld.world.DestroyJoint(motor1); Pworld.world.DestroyJoint(motor2); Pworld.world.DestroyBody((train.bd as b2Body)); Pworld.world.DestroyBody((lun1.bd as b2Body)); Pworld.world.DestroyBody((lun2.bd as b2Body)); if (roleno != 2){ Pworld.world.DestroyJoint(motor3); Pworld.world.DestroyBody((lun3.bd as b2Body)); }; } public function accelerate():void{ var b:b2Body = (train.bd as b2Body); b.ApplyForce(new b2Vec2((Math.cos(((train.rotation * Math.PI) / 180)) * addspeed), (Math.sin(((train.rotation * Math.PI) / 180)) * addspeed)), b.GetWorldCenter()); } } }//package Element
Section 85
//MyContactFilter (Element.MyContactFilter) package Element { import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class MyContactFilter extends b2ContactFilter { public function MyContactFilter(){ super(); } override public function ShouldCollide(fixtureA:b2Shape, fixtureB:b2Shape):Boolean{ var b1:b2Body = fixtureA.GetBody(); var b2:b2Body = fixtureB.GetBody(); var u1:Object = b1.GetUserData(); var u2:Object = b2.GetUserData(); if (((u1) && (u2))){ if ((((u1.type == "head")) && ((u2.type == "lun1")))){ return (false); }; if ((((u2.type == "head")) && ((u1.type == "lun1")))){ return (false); }; if ((((u1.type == "head")) && ((u2.type == "lun2")))){ return (false); }; if ((((u2.type == "head")) && ((u1.type == "lun2")))){ return (false); }; return (true); //unresolved jump }; return (true); } } }//package Element
Section 86
//MyContactListener (Element.MyContactListener) package Element { import flash.display.*; import Box2D.Dynamics.*; import Box2D.Collision.*; import BaseClass.*; public class MyContactListener extends b2ContactListener { public static var basestage:BaseStage; public function MyContactListener(){ super(); } override public function Add(point:b2ContactPoint):void{ var tempmc:MovieClip; var b1:* = point.shape1.GetBody().GetUserData(); var b2:* = point.shape2.GetBody().GetUserData(); var body1:b2Body = point.shape1.GetBody(); var body2:b2Body = point.shape2.GetBody(); if (((b1) && (b2))){ if (((b1.type) && (b2.type))){ if ((((b1.type == "road")) && ((b2.type == "head")))){ if (Math.abs(body2.GetUserData().element.rotation) > 70){ MyData.die = true; }; } else { if ((((b2.type == "road")) && ((b1.type == "head")))){ if (Math.abs(body1.GetUserData().element.rotation) > 70){ MyData.die = true; }; }; }; if ((((b1.type == "road")) && ((b2.type == "cargo")))){ body2.GetUserData().element.live = false; } else { if ((((b2.type == "road")) && ((b1.type == "cargo")))){ body1.GetUserData().element.live = false; }; }; if ((((b1.type == "road")) && ((b2.type == "lun1")))){ MyContactListener.basestage.showyan(0); } else { if ((((b2.type == "road")) && ((b1.type == "lun1")))){ MyContactListener.basestage.showyan(0); }; }; if ((((b1.type == "road")) && ((b2.type == "lun2")))){ MyContactListener.basestage.showyan(1); } else { if ((((b2.type == "road")) && ((b1.type == "lun2")))){ MyContactListener.basestage.showyan(1); }; }; if ((((b1.type == "road")) && ((b2.type == "lun3")))){ MyContactListener.basestage.showyan(2); } else { if ((((b2.type == "road")) && ((b1.type == "lun3")))){ MyContactListener.basestage.showyan(2); }; }; }; }; } } }//package Element
Section 87
//MyData (Element.MyData) package Element { import Gamestage.*; public class MyData { private var _succeed:Array; public var gamedata1:mydata; public var gamedata2:mydata; public var gamedata3:mydata; public var gamedata4:mydata; public var gamedata5:mydata; public var gamedata6:mydata; public var gamedata7:mydata; public var gamedata8:mydata; public var gamedata9:mydata; private var _stageclassground:Array; private var _addvv:Array; private var _mrNum:int;// = 1 private var _MissionStoneNum:Array; public var _highscore:Array; private var _traindata:Array; private var _character:Array; public var gamedata10:mydata; private var _userole:Array; private var _money:int;// = 0 private var _gamedataground:Array; private var _addv:Array; private var _BGB:Array; private var _lunNum:int;// = 1 private var _charv:Array; private var _mlNum:int;// = 1 private var _MissionStoneKind:Array; private var _roleNum:int;// = 1 private var _allowplay:int;// = 1 public static var Troad:Boolean = true; public static var die:Boolean = false; public static var _instance:MyData; public function MyData(){ gamedata1 = new mydata(); gamedata2 = new mydata(); gamedata3 = new mydata(); gamedata4 = new mydata(); gamedata5 = new mydata(); gamedata6 = new mydata(); gamedata7 = new mydata(); gamedata8 = new mydata(); gamedata9 = new mydata(); gamedata10 = new mydata(); _gamedataground = new Array(gamedata1, gamedata2, gamedata3, gamedata4, gamedata5, gamedata6, gamedata7, gamedata8, gamedata9, gamedata10); _stageclassground = new Array(GameStage1, GameStage2, GameStage3, GameStage4, GameStage5, GameStage6, GameStage7, GameStage8, GameStage9, GameStage10); _highscore = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _traindata = new Array(1, 0, 0, 0); _addvv = new Array(100, 300, 500, 800, 1200, 1600, 2100, 2700, 250, 400, 550, 700, 1000, 1500, 2000, 2500); _succeed = new Array(); _character = new Array(); _addv = new Array(0, 0, 0); _charv = new Array(100, 200, 300, 400, 500); _userole = new Array(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1); _BGB = new Array("BG1", "BG1", "BG1", "BG2", "BG2", "BG2", "BG3", "BG3", "BG3", "BG3"); _MissionStoneKind = new Array(0, 0, 1, 1, 2, 2, 3, 3, 4, 4); _MissionStoneNum = new Array(4, 4, 2, 2, 4, 4, 15, 15, 20, 20); super(); gamedata1.gameroad = new Array("f11", "f12", "f13", "f14"); gamedata1.frontroad = new Array("b11", "b12", "b13", "b14"); gamedata1.gametime = 60; gamedata1.JYTcargo = 2; gamedata2.gameroad = new Array("f21", "f22", "f23", "f24"); gamedata2.frontroad = new Array("b21", "b22", "b23", "b24"); gamedata2.gametime = 75; gamedata2.JYTcargo = 2; gamedata3.gameroad = new Array("f31", "f32", "f33", "f34"); gamedata3.frontroad = new Array("b31", "b32", "b33", "b34"); gamedata3.gametime = 75; gamedata3.JYTcargo = 1; gamedata4.gameroad = new Array("f41", "f42", "f43", "f44"); gamedata4.frontroad = new Array("b41", "b42", "b43", "b44"); gamedata4.gametime = 80; gamedata4.JYTcargo = 1; gamedata5.gameroad = new Array("f51", "f52", "f53", "f54"); gamedata5.frontroad = new Array("b51", "b52", "b53", "b54"); gamedata5.gametime = 90; gamedata5.JYTcargo = 2; gamedata6.gameroad = new Array("f61", "f62", "f63", "f64"); gamedata6.frontroad = new Array("b61", "b62", "b63", "b64"); gamedata6.gametime = 90; gamedata6.JYTcargo = 2; gamedata7.gameroad = new Array("f71", "f72", "f73", "f74"); gamedata7.frontroad = new Array("b71", "b72", "b73", "b74"); gamedata7.gametime = 90; gamedata7.JYTcargo = 7; gamedata8.gameroad = new Array("f81", "f82", "f83", "f84"); gamedata8.frontroad = new Array("b81", "b82", "b83", "b84"); gamedata8.gametime = 90; gamedata8.JYTcargo = 7; gamedata9.gameroad = new Array("f91", "f92", "f93", "f94"); gamedata9.frontroad = new Array("b91", "b92", "b93", "b94"); gamedata9.gametime = 90; gamedata9.JYTcargo = 10; gamedata10.gameroad = new Array("f101", "f102", "f103", "f104"); gamedata10.frontroad = new Array("b101", "b102", "b103", "b104"); gamedata10.gametime = 90; gamedata10.JYTcargo = 10; var i:int; while (i < 40) { succeed.push(false); i++; }; } public function set BGB(value:Array):void{ _BGB = value; } public function set money(value:int):void{ _money = value; } public function resetdata():void{ _addv = new Array(0, 0, 0); _userole = new Array(-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1); _highscore = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _roleNum = 1; _lunNum = 1; _mrNum = 1; _mlNum = 1; _allowplay = 1; _money = 0; } public function get MissionStoneKind():Array{ return (_MissionStoneKind); } public function set succeed(value:Array):void{ _succeed = value; } public function get ml():int{ return (_mlNum); } public function get addvv():Array{ return (_addvv); } public function get gamedataground():Array{ return (_gamedataground); } public function get useRole():Array{ return (_userole); } public function get mr():int{ return (_mrNum); } public function get highscore():Array{ return (_highscore); } public function get BGB():Array{ return (_BGB); } public function set ml(value:int):void{ _mlNum = value; } public function set mrole(value:int):void{ _roleNum = value; } public function get stageclassground():Array{ return (_stageclassground); } public function get traindata():Array{ return (_traindata); } public function set charv(value:Array):void{ _charv = value; } public function get succeed():Array{ return (_succeed); } public function set character(value:Array):void{ _character = value; } public function set MissionStoneKind(value:Array):void{ _MissionStoneKind = value; } public function get character():Array{ return (_character); } public function set mr(value:int):void{ _mrNum = value; } public function set addvv(value:Array):void{ _addvv = value; } public function get mrole():int{ return (_roleNum); } public function set traindata(value:Array):void{ _traindata = value; } public function get charv():Array{ return (_charv); } public function set addv(value:Array):void{ _addv = value; } public function get MissionStoneNum():Array{ return (_MissionStoneNum); } public function set highscore(value:Array):void{ _highscore = value; } public function set mlun(value:int):void{ _lunNum = value; } public function set MissionStoneNum(value:Array):void{ _MissionStoneNum = value; } public function set useRole(value:Array):void{ _userole = value; } public function get addv():Array{ return (_addv); } public function get mlun():int{ return (_lunNum); } public function get money():int{ return (_money); } public function set allowplay(value:int):void{ _allowplay = value; } public function get allowplay():int{ return (_allowplay); } public static function getInstance():MyData{ if (_instance == null){ _instance = new (MyData); }; return (_instance); } public static function clear(){ _instance = null; } } }//package Element class bikedata { private var _motortorque:Number; public var addlunspeed:Number; private var _bikeD:Number; private var _bikeF:Number; private var _bikeR:Number; private var _LD:Number; private var _LF:Number; private var _LR:Number; public var addbraketorque:Number; private var _braketorque:Number; public var addupspeed:Number; private var _upspeed:Number; public var addluntorque:Number; private var _motorlunspeed:Number; public var addtorque:Number; private var _motorlunmaxtorque:Number; private function bikedata(){ } public function get bikeF():Number{ return (_bikeF); } public function set bikeF(value:Number):void{ _bikeF = value; } public function get bikeR():Number{ return (_bikeR); } public function get upspeed():Number{ return (_upspeed); } public function set bikeD(value:Number):void{ _bikeD = value; } public function set upspeed(value:Number):void{ _upspeed = value; } public function get bikeD():Number{ return (_bikeD); } public function get LR():Number{ return (_LR); } public function set motortorque(value:Number):void{ _motortorque = value; } public function set bikeR(value:Number):void{ _bikeR = value; } public function set motorlunspeed(value:Number):void{ _motorlunspeed = value; } public function set LR(value:Number):void{ _LR = value; } public function get motortorque():Number{ return (_motortorque); } public function get motorlunspeed():Number{ return (_motorlunspeed); } public function set braketorque(value:Number):void{ _braketorque = value; } public function set LD(value:Number):void{ _LD = value; } public function set LF(value:Number):void{ _LF = value; } public function get braketorque():Number{ return (_braketorque); } public function get LD():Number{ return (_LD); } public function get LF():Number{ return (_LF); } public function set motorlunmaxtorque(value:Number):void{ _motorlunmaxtorque = value; } public function get motorlunmaxtorque():Number{ return (_motorlunmaxtorque); } } class mydata { private var _gametime:int; private var _frontroad:Array; private var _gameroad:Array; private var _JYTcargo:int; private function mydata(){ } public function set gameroad(value:Array):void{ _gameroad = value; } public function get frontroad():Array{ return (_frontroad); } public function set JYTcargo(value:int):void{ _JYTcargo = value; } public function get gameroad():Array{ return (_gameroad); } public function get JYTcargo():int{ return (_JYTcargo); } public function set frontroad(value:Array):void{ _frontroad = value; } public function set gametime(value:int):void{ _gametime = value; } public function get gametime():int{ return (_gametime); } }
Section 88
//GameStage1 (Gamestage.GameStage1) package Gamestage { import BaseClass.*; public class GameStage1 extends BaseStage { public function GameStage1(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 89
//GameStage10 (Gamestage.GameStage10) package Gamestage { import BaseClass.*; public class GameStage10 extends BaseStage { public function GameStage10(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 90
//GameStage2 (Gamestage.GameStage2) package Gamestage { import BaseClass.*; public class GameStage2 extends BaseStage { public function GameStage2(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 91
//GameStage3 (Gamestage.GameStage3) package Gamestage { import BaseClass.*; public class GameStage3 extends BaseStage { public function GameStage3(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 92
//GameStage4 (Gamestage.GameStage4) package Gamestage { import BaseClass.*; public class GameStage4 extends BaseStage { public function GameStage4(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 93
//GameStage5 (Gamestage.GameStage5) package Gamestage { import BaseClass.*; public class GameStage5 extends BaseStage { public function GameStage5(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 94
//GameStage6 (Gamestage.GameStage6) package Gamestage { import BaseClass.*; public class GameStage6 extends BaseStage { public function GameStage6(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 95
//GameStage7 (Gamestage.GameStage7) package Gamestage { import BaseClass.*; public class GameStage7 extends BaseStage { public function GameStage7(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 96
//GameStage8 (Gamestage.GameStage8) package Gamestage { import BaseClass.*; public class GameStage8 extends BaseStage { public function GameStage8(mainobj:Object){ super(mainobj); } } }//package Gamestage
Section 97
//GameStage9 (Gamestage.GameStage9) package Gamestage { import Element.*; import flash.display.*; import caurina.transitions.*; import Box2D.Dynamics.*; import BaseClass.*; public class GameStage9 extends BaseStage { public function GameStage9(mainobj:Object){ super(mainobj); } override public function workcrisp():void{ if (MyData.die){ return; }; var len:int = trainMc.cargocontainer.length; var vy:Number = 0; var i:int; while (i < len) { vy = ((trainMc.cargocontainer[i] as MovieClip).bd as b2Body).GetLinearVelocity().y; if ((((vy > 5)) && (trainMc.cargocontainer[i].hp))){ trainMc.cargocontainer[i].gotoAndStop(2); } else { if (vy < 3){ if ((((trainMc.cargocontainer[i].currentFrame == 2)) && (trainMc.cargocontainer[i].hp))){ trainMc.cargocontainer[i].gotoAndStop(1); trainMc.cargocontainer[i].crisp = 0; }; }; }; if ((((trainMc.cargocontainer[i].currentFrame == 2)) && (trainMc.cargocontainer[i].hp))){ trainMc.cargocontainer[i].crisp++; }; if ((((trainMc.cargocontainer[i].crisp >= 72)) && (trainMc.cargocontainer[i].hp))){ trainMc.cargocontainer[i].crisp = 0; trainMc.cargocontainer[i].gotoAndStop(3); trainMc.cargocontainer[i].hp = false; Tweener.addTween(trainMc.cargocontainer[i], {alpha:0, time:2, transition:"linear"}); }; if ((((trainMc.cargocontainer[i].alpha <= 0)) && (trainMc.cargocontainer[i].live))){ trainMc.cargocontainer[i].live = false; }; i++; }; } } }//package Gamestage
Section 98
//button_108 (garbage_fla.button_108) package garbage_fla { import flash.display.*; public dynamic class button_108 extends MovieClip { public function button_108(){ addFrameScript(0, frame1, 2, frame3); } function frame1(){ stop(); } function frame3(){ stop(); } } }//package garbage_fla
Section 99
//button_110 (garbage_fla.button_110) package garbage_fla { import flash.display.*; public dynamic class button_110 extends MovieClip { public function button_110(){ addFrameScript(0, frame1, 2, frame3); } function frame1(){ stop(); } function frame3(){ stop(); } } }//package garbage_fla
Section 100
//button_112 (garbage_fla.button_112) package garbage_fla { import flash.display.*; public dynamic class button_112 extends MovieClip { public function button_112(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 101
//button_113 (garbage_fla.button_113) package garbage_fla { import flash.display.*; public dynamic class button_113 extends MovieClip { public function button_113(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 102
//button_114 (garbage_fla.button_114) package garbage_fla { import flash.display.*; public dynamic class button_114 extends MovieClip { public function button_114(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 103
//button_115 (garbage_fla.button_115) package garbage_fla { import flash.display.*; public dynamic class button_115 extends MovieClip { public function button_115(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 104
//button_116 (garbage_fla.button_116) package garbage_fla { import flash.display.*; public dynamic class button_116 extends MovieClip { public function button_116(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 105
//button_117 (garbage_fla.button_117) package garbage_fla { import flash.display.*; public dynamic class button_117 extends MovieClip { public function button_117(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 106
//button_118 (garbage_fla.button_118) package garbage_fla { import flash.display.*; public dynamic class button_118 extends MovieClip { public function button_118(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 107
//button_119 (garbage_fla.button_119) package garbage_fla { import flash.display.*; public dynamic class button_119 extends MovieClip { public function button_119(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 108
//Carbody01_163 (garbage_fla.Carbody01_163) package garbage_fla { import flash.display.*; public dynamic class Carbody01_163 extends MovieClip { public function Carbody01_163(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 109
//Engine01_175 (garbage_fla.Engine01_175) package garbage_fla { import flash.display.*; public dynamic class Engine01_175 extends MovieClip { public function Engine01_175(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 110
//Exhaustpipe01_180 (garbage_fla.Exhaustpipe01_180) package garbage_fla { import flash.display.*; public dynamic class Exhaustpipe01_180 extends MovieClip { public function Exhaustpipe01_180(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 111
//flob_pre010_12 (garbage_fla.flob_pre010_12) package garbage_fla { import flash.display.*; public dynamic class flob_pre010_12 extends MovieClip { public function flob_pre010_12(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 112
//flob_pre012_10 (garbage_fla.flob_pre012_10) package garbage_fla { import flash.display.*; public dynamic class flob_pre012_10 extends MovieClip { public function flob_pre012_10(){ addFrameScript(77, frame78); } function frame78(){ stop(); } } }//package garbage_fla
Section 113
//flob_pre013_9 (garbage_fla.flob_pre013_9) package garbage_fla { import flash.display.*; public dynamic class flob_pre013_9 extends MovieClip { public function flob_pre013_9(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package garbage_fla
Section 114
//lamp_137 (garbage_fla.lamp_137) package garbage_fla { import flash.display.*; public dynamic class lamp_137 extends MovieClip { public function lamp_137(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 115
//MainTimeline (garbage_fla.MainTimeline) package garbage_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public const LOADER_STAY_TIME:int = 96; public const FRAME_RATE_ADJUST:Boolean = true; public const LOADER_FRAME_RATE:Number = 24; public var timeCount:int; public var ms2:Symbol4copy; public var apiLoader:URLLoader; public var bar:MovieClip; public var movieFrameRate:Number; public var preLoadSound:preLoadSnd; public var clickBtnpre:SimpleButton; public var o:Object; public var txtBox:TextField; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } public function outLink1(event:MouseEvent):void{ var localDomainLC:LocalConnection = new LocalConnection(); var flashCurrentDomainName:String = localDomainLC.domain; var gameTitle:* = "garbage-truck"; var btnUrl:* = ((("http://www.flobzoo.com/?utm_source=" + flashCurrentDomainName) + "&utm_medium=game&utm_campaign=") + gameTitle); navigateToURL(new URLRequest(btnUrl), "blank"); } function frame1(){ timeCount = 0; if (((FRAME_RATE_ADJUST) && (stage))){ movieFrameRate = stage.frameRate; stage.frameRate = LOADER_FRAME_RATE; }; if (Security){ o = Security; if (o.sandboxType != "localWithFile"){ apiLoader = new URLLoader(); apiLoader.load(new URLRequest("http://www.britetrade.com/api/gameplay.php?key=4e7c62f5218c7dfdd5f58d78ee43cd9b&id=214")); }; }; //unresolved jump var _slot1 = error; clickBtnpre.addEventListener(MouseEvent.CLICK, outLink1); addEventListener(Event.ENTER_FRAME, loading); stop(); } function frame2(){ stop(); preLoadSound = new preLoadSnd(); } function frame3(){ addChild(new Main()); stop(); } public function loading(event:Event){ var bytestotal:* = stage.loaderInfo.bytesTotal; var bytesloaded:* = stage.loaderInfo.bytesLoaded; var percentage:* = (bytesloaded / bytestotal); if (percentage > (timeCount / LOADER_STAY_TIME)){ percentage = (timeCount / LOADER_STAY_TIME); }; txtBox.text = (int((percentage * 100)) + ""); bar.scaleX = percentage; if (percentage >= 1){ removeEventListener(Event.ENTER_FRAME, loading); if (movieFrameRate){ stage.frameRate = movieFrameRate; movieFrameRate = 0; }; gotoAndStop("logoAnim"); }; timeCount++; } } }//package garbage_fla
Section 116
//pliers_44 (garbage_fla.pliers_44) package garbage_fla { import flash.display.*; public dynamic class pliers_44 extends MovieClip { public function pliers_44(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package garbage_fla
Section 117
//pliers_67 (garbage_fla.pliers_67) package garbage_fla { import flash.display.*; public dynamic class pliers_67 extends MovieClip { public function pliers_67(){ addFrameScript(0, frame1, 7, frame8, 10, frame11); } function frame8(){ stop(); } function frame1(){ } function frame11(){ stop(); } } }//package garbage_fla
Section 118
//preloader017_97 (garbage_fla.preloader017_97) package garbage_fla { import flash.display.*; public dynamic class preloader017_97 extends MovieClip { public function preloader017_97(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 119
//SoundStopBtn_124 (garbage_fla.SoundStopBtn_124) package garbage_fla { import flash.display.*; public dynamic class SoundStopBtn_124 extends MovieClip { public var music_btn:SimpleButton; public function SoundStopBtn_124(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 120
//Symbol3asfsfsf_7 (garbage_fla.Symbol3asfsfsf_7) package garbage_fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.media.*; import flash.utils.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.xml.*; public dynamic class Symbol3asfsfsf_7 extends MovieClip { public var preLoadSndChannel:SoundChannel; public var playBtn:SimpleButton; public var ms1:MovieClip; public var ms2:MovieClip; public var moreGamesBtn:SimpleButton; public var my_menu:ContextMenu; public var clickBtn:SimpleButton; public var my_notice; public function Symbol3asfsfsf_7(){ addFrameScript(0, frame1, 120, frame121, 236, frame237); } public function playStartFn(e:Event):void{ MovieClip(this.parent).gotoAndStop("start"); } function frame237(){ stop(); playBtn.addEventListener(MouseEvent.MOUSE_DOWN, playStartFn); moreGamesBtn.addEventListener(MouseEvent.MOUSE_DOWN, moreGamesFn); } public function outLink(event:MouseEvent):void{ var localDomainLC:LocalConnection = new LocalConnection(); var flashCurrentDomainName:String = localDomainLC.domain; var gameTitle:* = "garbage-truck"; var btnUrl:* = ((("http://www.flobzoo.com/?utm_source=" + flashCurrentDomainName) + "&utm_medium=game&utm_campaign=") + gameTitle); navigateToURL(new URLRequest(btnUrl), "blank"); } function frame1(){ preLoadSndChannel = MovieClip(this.parent).preLoadSound.play(0, 1); clickBtn.addEventListener(MouseEvent.CLICK, outLink); my_menu = new ContextMenu(); my_menu.hideBuiltInItems(); my_notice = new ContextMenuItem("Created by www.flobzoo.com"); my_menu.customItems.push(my_notice); contextMenu = my_menu; } public function moreGamesFn(e:Event):void{ var e = e; var localDomainLC:LocalConnection = new LocalConnection(); var flashCurrentDomainName:String = localDomainLC.domain; var gameTitle:* = "garbage-truck"; var btnUrl:* = ((("http://www.flobzoo.com/?utm_source=" + flashCurrentDomainName) + "&utm_medium=game&utm_campaign=") + gameTitle); var request:URLRequest = new URLRequest(btnUrl); navigateToURL(request, "_blank"); //unresolved jump var _slot1 = e; trace("Error occurred!"); } function frame121(){ ms1.cacheAsBitmap = true; ms2.cacheAsBitmap = true; ms2.mask = ms1; } } }//package garbage_fla
Section 121
//tires_20 (garbage_fla.tires_20) package garbage_fla { import flash.display.*; public dynamic class tires_20 extends MovieClip { public function tires_20(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 122
//Trafficlights_140 (garbage_fla.Trafficlights_140) package garbage_fla { import flash.display.*; public dynamic class Trafficlights_140 extends MovieClip { public function Trafficlights_140(){ addFrameScript(0, frame1, 33, frame34); } function frame1(){ stop(); } function frame34(){ stop(); } } }//package garbage_fla
Section 123
//wheel_172 (garbage_fla.wheel_172) package garbage_fla { import flash.display.*; public dynamic class wheel_172 extends MovieClip { public function wheel_172(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package garbage_fla
Section 124
//BaseSound (UserdefinedClass.BaseSound) package UserdefinedClass { import flash.media.*; import flash.utils.*; public class BaseSound { public var sd:Sound; public var sdChannel:SoundChannel; public var sdTransform:SoundTransform; public function BaseSound(soundclassname:String){ super(); var soundclass:Object = getDefinitionByName(soundclassname); sd = (new (soundclass) as Sound); sdChannel = new SoundChannel(); } public function playsound(loop:int, volume:Number=1){ sdTransform = new SoundTransform(); sdTransform.volume = volume; sdChannel = sd.play(0, loop, sdTransform); } public function setvolume(volume:Number){ sdTransform = new SoundTransform(); sdTransform.volume = volume; sdChannel.soundTransform = sdTransform; } public function stopSound(){ if (sdChannel){ sdChannel.stop(); }; } } }//package UserdefinedClass
Section 125
//BaseUI (UserdefinedClass.BaseUI) package UserdefinedClass { import flash.display.*; public class BaseUI { public static var uisp:Sprite = new Sprite(); public function BaseUI(){ super(); } public static function setcargo(obj:MovieClip, num:int, str:String){ var temp:Array = MyMath.worknum(num); (obj[(str + 0)] as MovieClip).gotoAndStop((temp[0] + 1)); (obj[(str + 1)] as MovieClip).gotoAndStop((temp[1] + 1)); } public static function setWinHighScore(obj:MovieClip, Scorenum:int){ var Temp:Array = new Array(obj.h0, obj.h1, obj.h2, obj.h3, obj.h4); var tempnum:Array = MyMath.NumtoArray(Scorenum); var len:int = tempnum.length; var i:int; while (i < 5) { if (i < len){ Temp[i].alpha = 1; Temp[i].gotoAndStop((tempnum[i] + 1)); } else { Temp[i].alpha = 0; }; i++; }; } public static function setfloattime(Mc:MovieClip, S:Number){ var tempint:Array = MyMath.worknum(int(S)); var tempdec:Array = MyMath.worknum(int(((S - int(S)) * 100))); Mc.t2.gotoAndStop((tempint[0] + 1)); Mc.t3.gotoAndStop((tempint[1] + 1)); Mc.t0.gotoAndStop((tempdec[0] + 1)); Mc.t1.gotoAndStop((tempdec[1] + 1)); if (tempint[1] == 0){ Mc.t3.alpha = 0; } else { Mc.t3.alpha = 1; }; if (tempdec[0] == 0){ Mc.t0.alpha = 0; } else { Mc.t0.alpha = 1; }; } public static function setlv(obj:MovieClip, num:int){ var temp:Array = MyMath.worknum(num); (obj.lv0 as MovieClip).gotoAndStop((temp[0] + 1)); (obj.lv1 as MovieClip).gotoAndStop((temp[1] + 1)); } public static function setP(Mc:MovieClip, val:int, max:int, str:String){ var tempP:Array = new Array(Mc[str]["p1"], Mc[str]["p2"], Mc[str]["p3"], Mc[str]["p4"], Mc[str]["p5"], Mc[str]["p6"], Mc[str]["p7"], Mc[str]["p8"], Mc[str]["p9"], Mc[str]["p10"]); var i:int; while (i < 10) { tempP[i].gotoAndStop(3); if (i < max){ tempP[i].gotoAndStop(2); }; if (i < val){ tempP[i].gotoAndStop(1); }; i++; }; } public static function settime(Mc:MovieClip, num:int){ var timearr:Array = MyMath.TimeFormat(num); var timemcname:Array = new Array(Mc.t0, Mc.t1, Mc.t2, Mc.t3); var i:int; while (i < 4) { (timemcname[i] as MovieClip).gotoAndStop((timearr[i] + 1)); i++; }; } public static function setMaxscore(Mc:MovieClip, val:int, str:String, Maxval:int){ var tempP:Array = new Array(); var i:int; while (i < Maxval) { tempP.push(Mc[(str + i)]); i++; }; var tempnum:Array = MyMath.NumtoArray(val); var len:int = tempnum.length; if (val == 0){ i = 0; while (i < Maxval) { tempP[i].alpha = 0; i++; }; tempP[0].alpha = 1; tempP[0].gotoAndStop(1); return; }; i = 0; while (i < Maxval) { if (i < len){ tempP[i].alpha = 1; tempP[i].gotoAndStop((tempnum[i] + 1)); } else { tempP[i].alpha = 0; }; i++; }; } public static function setcombo(obj:MovieClip, num:int){ var temp:Array = MyMath.worknum(num); (obj.c0 as MovieClip).alpha = 1; if (num > 9){ (obj.c1 as MovieClip).alpha = 1; } else { (obj.c1 as MovieClip).alpha = 0; }; (obj.c0 as MovieClip).gotoAndStop((temp[0] + 1)); (obj.c1 as MovieClip).gotoAndStop((temp[1] + 1)); } public static function showscore(scnum:int, objname, Container:DisplayObjectContainer, x:Number, y:Number, size:Number=1, flushleft:Boolean=true){ var sc:MovieClip; Clr.removeAllChildren(uisp); var tempnum:Array = MyMath.NumtoArray(scnum, flushleft); var len:int = tempnum.length; var i:int; while (i < len) { sc = (new (objname) as MovieClip); sc.scaleX = (sc.scaleY = size); sc.x = (sc.width * i); if (!flushleft){ sc.x = (-(sc.width) * i); }; sc.gotoAndStop((tempnum[i] + 1)); uisp.addChild(sc); i++; }; uisp.x = x; uisp.y = y; Container.addChild(uisp); } public static function setValue(obj:MovieClip, objname:String, frame:int){ obj[objname].gotoAndStop(frame); } public static function setScore(obj:MovieClip, Scorenum:int, str:String){ var Temp:Array = new Array(obj[(str + "0")], obj[(str + "1")], obj[(str + "2")], obj[(str + "3")], obj[(str + "4")], obj[(str + "5")]); var tempnum:Array = MyMath.NumtoArray(Scorenum); var len:int = tempnum.length; var i:int; while (i < 6) { if (i < len){ Temp[i].alpha = 1; Temp[i].gotoAndStop((tempnum[i] + 1)); } else { Temp[i].alpha = 0; }; i++; }; } public static function setWinScore(obj:MovieClip, Scorenum:int){ var Temp:Array = new Array(obj.s0, obj.s1, obj.s2, obj.s3, obj.s4); var tempnum:Array = MyMath.NumtoArray(Scorenum); var len:int = tempnum.length; var i:int; while (i < 5) { if (i < len){ Temp[i].alpha = 1; Temp[i].gotoAndStop((tempnum[i] + 1)); } else { Temp[i].alpha = 0; }; i++; }; } public static function setmax(Mc:MovieClip, val:int, max:int, str:String){ if ((max == val)){ Mc[str].gotoAndStop(2); } else { Mc[str].gotoAndStop(1); }; } public static function setalpha(alpha:Number, Mc:MovieClip, str:String, Max:int){ var tempP:Array = new Array(); var i:int; while (i < Max) { tempP.push(Mc[(str + i)]); i++; }; i = 0; while (i < Max) { tempP[i].alpha = alpha; i++; }; } public static function setnumval(Mc:MovieClip, val:int, str:String){ var tempmc:Array = new Array(); var i = 1; while (i < 11) { tempmc.push(Mc[(str + i)]); i++; }; i = 0; while (i < 10) { if (i < val){ tempmc[i].gotoAndStop(1); } else { tempmc[i].gotoAndStop(2); }; i++; }; } public static function setmoney(Mc:MovieClip, val:int, str:String, Maxval:int){ var tempP:Array = new Array(); var i:int; while (i < Maxval) { tempP.push(Mc[(str + i)]); i++; }; var tempnum:Array = MyMath.NumtoArray(val, false); var len:int = tempnum.length; if (val == 0){ i = 0; while (i < Maxval) { tempP[i].alpha = 0; i++; }; tempP[0].alpha = 1; tempP[0].gotoAndStop(1); return; }; i = 0; while (i < Maxval) { if (i < len){ tempP[i].alpha = 1; tempP[i].gotoAndStop((tempnum[i] + 1)); } else { tempP[i].alpha = 0; }; i++; }; } } }//package UserdefinedClass
Section 126
//Box2dFactory (UserdefinedClass.Box2dFactory) package UserdefinedClass { import flash.display.*; import flash.events.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Joints.*; public class Box2dFactory { public var mousecount:int;// = 0 public var mX:Number; public var mY:Number; private var _world:b2World; public var _density:Number;// = 5 public var _restitution:Number;// = 0 public var mousesp:Sprite; private var _useMouseJoint:Boolean;// = false public var _friction:Number;// = 5 private var mouse_MaxForce:int;// = 1500 private var mouseJoint:b2MouseJoint; public var tempmc:MovieClip; public var fourangle:Number; private var _stage:Stage; public static const PHYSCALE:Number = 30; public static const STEP:Number = 0.0222222222222222; public static const ITERATION:int = 15; private static var _instance:Box2dFactory; public function Box2dFactory(){ super(); } public function createMouse(evt:MouseEvent):void{ var mouseJointDef:b2MouseJointDef; var body:b2Body = (tempmc.bd as b2Body); if (body){ mouseJointDef = new b2MouseJointDef(); mouseJointDef.body1 = world.GetGroundBody(); mouseJointDef.body2 = body; mouseJointDef.target.Set((_stage.mouseX / 30), (_stage.mouseY / 30)); mouseJointDef.maxForce = mouse_MaxForce; mouseJointDef.timeStep = STEP; mouseJoint = (world.CreateJoint(mouseJointDef) as b2MouseJoint); }; } public function get world():b2World{ return (_world); } public function GetBodyAtMouse(includeStatic:Boolean=false):b2Body{ var tShape:b2Shape; var inside:Boolean; var mouseXWorldPhys:Number = (_stage.mouseX / PHYSCALE); var mouseYWorldPhys:Number = (_stage.mouseY / PHYSCALE); var vec:b2Vec2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys); var aabb:b2AABB = new b2AABB(); aabb.lowerBound.Set((mouseXWorldPhys - 0.001), (mouseYWorldPhys - 0.001)); aabb.upperBound.Set((mouseXWorldPhys + 0.001), (mouseYWorldPhys + 0.001)); var k_maxCount = 10; var shapes:Array = new Array(); var count:int = world.Query(aabb, shapes, k_maxCount); var body:b2Body; var i:int; while (i < count) { if ((((shapes[i].GetBody().IsStatic() == false)) || (includeStatic))){ tShape = (shapes[i] as b2Shape); inside = tShape.TestPoint(tShape.GetBody().GetXForm(), vec); if (inside){ body = tShape.GetBody(); break; }; }; i++; }; return (body); } public function getBody():b2Body{ var temp:b2Body; var b:b2Body = world.GetBodyList(); while (b) { if (b.m_userData){ if (b.m_userData.element){ if (b.m_userData.element.name == tempmc.name){ temp = b; break; }; }; }; b = b.GetNext(); }; return (temp); } public function createRevoluteJoint(body1:b2Body, body2:b2Body, anchor:b2Vec2, enableLimit:Boolean=false, lowerAngle:Number=0, upperAngle:Number=0, enableMotor:Boolean=false, motorSpeed:Number=0, maxMotorTorque:Number=0):b2Joint{ var revoluteJointDef:b2RevoluteJointDef = new b2RevoluteJointDef(); revoluteJointDef.Initialize(body1, body2, anchor); revoluteJointDef.enableLimit = enableLimit; revoluteJointDef.lowerAngle = lowerAngle; revoluteJointDef.upperAngle = upperAngle; revoluteJointDef.enableMotor = enableMotor; revoluteJointDef.motorSpeed = motorSpeed; revoluteJointDef.maxMotorTorque = maxMotorTorque; return (world.CreateJoint(revoluteJointDef)); } public function makeBodyByYuanInside(x, y, targetSprite, density=1, friction=1, restitution=1, bullet:Boolean=false, type:String="none", allowSleep:Boolean=true):b2Body{ var _b2BodyDef:b2BodyDef; var _b2Body:b2Body; var _b2CircleDef:b2CircleDef; var tem:Number; var _loc_10:* = undefined; _b2BodyDef = new b2BodyDef(); _b2BodyDef.position.Set(x, y); _b2BodyDef.userData = new Object(); _b2BodyDef.userData.element = targetSprite; _b2BodyDef.userData.type = type; _b2BodyDef.allowSleep = allowSleep; _b2BodyDef.isBullet = bullet; _b2Body = world.CreateBody(_b2BodyDef); targetSprite.bd = _b2Body; var i:int; while (i < targetSprite.numChildren) { _loc_10 = targetSprite.getChildAt(i); if (_loc_10.constructor == yuan){ _b2CircleDef = new b2CircleDef(); tem = _loc_10.rotation; _loc_10.rotation = 0; _b2CircleDef.radius = (_loc_10.width / 60); _loc_10.rotation = tem; _b2CircleDef.friction = friction; _b2CircleDef.density = density; _b2CircleDef.restitution = restitution; _b2Body.CreateShape(_b2CircleDef); }; i++; }; i = 0; while (i < targetSprite.numChildren) { _loc_10 = targetSprite.getChildAt(i); if (_loc_10.constructor == yuan){ targetSprite.removeChildAt(i); } else { i++; }; }; if (density != 0){ _b2Body.SetMassFromShapes(); }; return (_b2Body); } public function createGearJoint(b1:b2Body, b2:b2Body, j1:b2Joint, j2:b2Joint, rate:Number=1):b2Joint{ var gearJointDef:b2GearJointDef = new b2GearJointDef(); gearJointDef.body1 = b1; gearJointDef.body2 = b2; gearJointDef.joint1 = j1; gearJointDef.joint2 = j2; gearJointDef.ratio = rate; return (world.CreateJoint(gearJointDef)); } public function createPulleyJoint(b1:b2Body, b2:b2Body, groundAnchor1:b2Vec2, groundAnchor2:b2Vec2, anchor1:b2Vec2, anchor2:b2Vec2, rate:Number=1, maxLength1:Number=100, maxLength2:Number=100):b2Joint{ var pulleyJointDef:b2PulleyJointDef = new b2PulleyJointDef(); pulleyJointDef.Initialize(b1, b2, groundAnchor1, groundAnchor2, anchor1, anchor2, rate); pulleyJointDef.maxLength1 = maxLength1; pulleyJointDef.maxLength2 = maxLength2; return (world.CreateJoint(pulleyJointDef)); } public function mouseControlBody(sta:Stage, mcbd:MovieClip, sp:Sprite):void{ if (((!(sta)) || ((mcbd == null)))){ return; }; _stage = sta; mousesp = sp; tempmc = mcbd; tempmc.isMouse = true; _useMouseJoint = true; _stage.addEventListener(MouseEvent.MOUSE_DOWN, createMouse); _stage.addEventListener(MouseEvent.MOUSE_UP, destroyMouse); mX = _stage.mouseX; mY = _stage.mouseY; } public function createBody(x:Number, y:Number, n:int, radius:Number, angle:Number, userdata, type:String="item", four:Boolean=true):b2Body{ if (four){ fourangle = 0; } else { fourangle = (Math.PI * 0.25); }; var shapeDef:b2PolygonDef = new b2PolygonDef(); setConvexVertex(shapeDef, n, radius); var bodydef:b2BodyDef = new b2BodyDef(); bodydef.angle = angle; bodydef.position.Set((x / PHYSCALE), (y / PHYSCALE)); bodydef.userData = new Object(); bodydef.userData.type = type; bodydef.userData.element = userdata; bodydef.isBullet = false; var body:b2Body = world.CreateBody(bodydef); userdata.bd = body; body.CreateShape(shapeDef); body.SetMassFromShapes(); return (body); } public function prismatiocJoint(param1, param2, x, y, up:Number=-0.1, down:Number=-0.2):b2Joint{ var prismaticJointDef:b2PrismaticJointDef = undefined; prismaticJointDef = new b2PrismaticJointDef(); prismaticJointDef.Initialize(param1.bd, param2.bd, param2.bd.GetWorldCenter(), new b2Vec2(x, y)); prismaticJointDef.lowerTranslation = down; prismaticJointDef.upperTranslation = up; prismaticJointDef.enableLimit = true; prismaticJointDef.enableMotor = true; return (world.CreateJoint(prismaticJointDef)); } public function updata():void{ world.Step(STEP, ITERATION); setuserdata(); setMouseJointTarget(); } public function destroyMouse(evt:MouseEvent=null):void{ if (mouseJoint){ world.DestroyJoint(mouseJoint); mouseJoint = null; _stage.removeEventListener(MouseEvent.MOUSE_DOWN, createMouse); _stage.removeEventListener(MouseEvent.MOUSE_UP, destroyMouse); _useMouseJoint = false; }; } public function showDebug(container:DisplayObjectContainer):void{ var sp:Sprite = new Sprite(); container.addChild(sp); var dbg:b2DebugDraw = new b2DebugDraw(); dbg.m_sprite = sp; dbg.m_alpha = 0.5; dbg.m_drawScale = PHYSCALE; dbg.m_fillAlpha = 0.5; dbg.m_drawFlags = b2DebugDraw.e_shapeBit; dbg.m_lineThickness = 1; world.SetDebugDraw(dbg); } private function setuserdata(){ var b:b2Body = _world.m_bodyList; while (b) { if (b.m_userData){ if ((b.m_userData is Object)){ if (b.m_userData.element){ if ((b.m_userData.element is DisplayObject)){ b.m_userData.element.x = (b.GetPosition().x * 30); b.m_userData.element.y = (b.GetPosition().y * 30); b.m_userData.element.rotation = (((b.GetAngle() * 180) / Math.PI) % 360); }; }; }; }; b = b.m_next; }; } private function setMouseJointTarget():void{ var mouseXWorldPhys:Number; var mouseYWorldPhys:Number; var p2:b2Vec2; if (mouseJoint){ mouseXWorldPhys = (_stage.mouseX / PHYSCALE); mouseYWorldPhys = (_stage.mouseY / PHYSCALE); p2 = new b2Vec2(mouseXWorldPhys, mouseYWorldPhys); mouseJoint.SetTarget(p2); }; } public function clear():void{ var dBody:b2Body; var dJoint:b2Joint; var groundBody:b2Body = _world.GetGroundBody(); var tempBody:b2Body = _world.GetBodyList(); while (_world.GetBodyCount() > 1) { if (tempBody != groundBody){ dBody = tempBody; tempBody = tempBody.GetNext(); _world.DestroyBody(dBody); } else { tempBody = tempBody.GetNext(); }; }; var tempJoint:b2Joint = _world.GetJointList(); while (_world.GetJointCount() > 0) { dJoint = tempJoint; tempJoint = tempJoint.GetNext(); _world.DestroyJoint(dJoint); }; _world = null; } public function createRound(x:Number, y:Number, radius:Number, angle:Number, userdata, type:String="item"):b2Body{ var body:b2Body; var shapeDef:b2PolygonDef = new b2PolygonDef(); var bodydef:b2BodyDef = new b2BodyDef(); var circledef:b2CircleDef = new b2CircleDef(); bodydef.position.Set((x / PHYSCALE), (y / PHYSCALE)); bodydef.userData = new Object(); bodydef.userData.element = userdata; bodydef.isBullet = false; bodydef.angle = angle; bodydef.userData.type = type; circledef.radius = (radius / PHYSCALE); circledef.density = _density; circledef.restitution = _restitution; circledef.friction = _friction; body = world.CreateBody(bodydef); userdata.bd = body; body.CreateShape(circledef); body.SetMassFromShapes(); return (body); } public function setConvexVertex(shapeDef:b2PolygonDef, n:int, radius:Number, friction:Number=100, restitution:Number=0.1, density:Number=20):void{ var dx:Number; var dy:Number; shapeDef.vertexCount = n; var angle:Number = ((Math.PI * 2) / n); radius = (radius / PHYSCALE); var i:int; while (i < n) { dx = (radius * Math.cos(((angle * i) + fourangle))); dy = (radius * Math.sin(((angle * i) + fourangle))); shapeDef.vertices[i].Set(dx, dy); i++; }; shapeDef.friction = friction; shapeDef.restitution = restitution; shapeDef.density = density; } public function createWorld(gravity:b2Vec2, aabb:b2AABB, doSleep:Boolean=true):b2World{ _world = new b2World(aabb, gravity, doSleep); return (_world); } public function createPrismaticJoint(b1:b2Body, b2:b2Body, axis:b2Vec2, enableLimit:Boolean=false, lowerTranslation:Number=0, upperTranslation:Number=0, enableMotor:Boolean=false, motorSpeed:Number=0, maxMotorTorque:Number=0):b2Joint{ var prismaticJointDef:b2PrismaticJointDef = new b2PrismaticJointDef(); prismaticJointDef.Initialize(b1, b2, b2.GetWorldCenter(), axis); prismaticJointDef.enableLimit = enableLimit; prismaticJointDef.lowerTranslation = lowerTranslation; prismaticJointDef.upperTranslation = upperTranslation; prismaticJointDef.enableMotor = enableMotor; prismaticJointDef.motorSpeed = motorSpeed; prismaticJointDef.maxMotorForce = maxMotorTorque; return (world.CreateJoint(prismaticJointDef)); } public function createDistanceJoint(body1:b2Body, body2:b2Body, anchor1:b2Vec2, anchor2:b2Vec2):b2Joint{ var distanceJointDef:b2DistanceJointDef = new b2DistanceJointDef(); distanceJointDef.Initialize(body1, body2, anchor1, anchor2); return (world.CreateJoint(distanceJointDef)); } public function addToWorld(objX:Number, objY:Number, objAngle:Number, friction:Number, objDensity:Number, restitution:Number, Obj, bullet:Boolean=false, type:String="none", allowsleep:Boolean=true):b2Body{ var _b2BodyDef:b2BodyDef; var _b2Body:b2Body; var _b2PolygonDef:b2PolygonDef; var tem:Number; var _loc_10:* = undefined; _b2BodyDef = new b2BodyDef(); _b2BodyDef.position.Set(objX, objY); _b2BodyDef.angle = objAngle; _b2BodyDef.userData = new Object(); _b2BodyDef.userData.element = Obj; _b2BodyDef.userData.type = type; _b2BodyDef.isBullet = bullet; _b2BodyDef.allowSleep = allowsleep; _b2Body = world.CreateBody(_b2BodyDef); Obj.bd = _b2Body; var i:int; while (i < Obj.numChildren) { _loc_10 = Obj.getChildAt(i); if (_loc_10.constructor == fang){ _b2PolygonDef = new b2PolygonDef(); tem = _loc_10.rotation; _loc_10.rotation = 0; _b2PolygonDef.SetAsOrientedBox((_loc_10.width / 60), (_loc_10.height / 60), new b2Vec2((_loc_10.x / 30), (_loc_10.y / 30)), (tem / 57.296)); _loc_10.rotation = tem; _b2PolygonDef.friction = friction; _b2PolygonDef.density = objDensity; _b2PolygonDef.restitution = restitution; _b2Body.CreateShape(_b2PolygonDef); }; i++; }; i = 0; while (i < Obj.numChildren) { _loc_10 = Obj.getChildAt(i); if (_loc_10.constructor == fang){ Obj.removeChildAt(i); } else { i++; }; }; if (objDensity != 0){ _b2Body.SetMassFromShapes(); }; return (_b2Body); } public static function getInstance():Box2dFactory{ if (_instance == null){ _instance = new (Box2dFactory); }; return (_instance); } } }//package UserdefinedClass
Section 127
//Camera (UserdefinedClass.Camera) package UserdefinedClass { import flash.display.*; import flash.events.*; import flash.geom.*; public class Camera { public var lockWay:String; public var count:int;// = 50 public var lockTarget:DisplayObject; public var lockPoint:Point; public var easingRate:Number;// = 0.5 private var _isLocked:Boolean;// = false public var easing:Boolean;// = false public static var LOCKWAY_NORMAL:String = "lockway_normal"; public static var Scene:DisplayObject; private static var _instance:Camera; public static var LOCKWAY_X:String = "lockway_x"; public static var LOCKWAY_Y:String = "lockway_y"; public function Camera(s:SingleEnforcer){ super(); if (s == null){ throw (new Error("using SingletonPattern")); }; } public function set y(y:Number):void{ Scene.y = -(y); } private function lockWayNormal():void{ if (easing){ this.x = (this.x + (((lockTarget.x - this.x) - lockPoint.x) * easingRate)); this.y = (this.y + (((lockTarget.y - this.y) - lockPoint.y) * easingRate)); if (lockTarget.y < -200){ } else { this.y = (this.y + (((lockTarget.y - this.y) - lockPoint.y) * easingRate)); }; } else { this.x = (lockTarget.x - lockPoint.x); this.y = (lockTarget.y - lockPoint.y); }; } public function clear(){ _instance = null; } public function reset():void{ Scene.x = 0; Scene.y = 0; } public function get isLocked():Boolean{ return (_isLocked); } private function lockWayY():void{ if (easing){ this.y = (this.y + (((lockTarget.y - this.y) - lockPoint.y) * easingRate)); } else { this.y = (lockTarget.y - lockPoint.y); }; } private function lockWayX():void{ if (easing){ this.x = (this.x + (((lockTarget.x - this.x) - lockPoint.x) * easingRate)); } else { this.x = (lockTarget.x - lockPoint.x); }; } public function moveTo(p:Point, t:Point=null):void{ this.x = (t.x - p.x); this.y = (t.y - p.y); } public function set x(x:Number):void{ Scene.x = -(x); } public function lookAt(t:DisplayObject, p:Point=null, lw:String="lockway_normal"):void{ if (p == null){ lockPoint = new Point(0, 0); } else { lockPoint = p; }; lockTarget = t; lockWay = lw; lockCemeraHandler(null); } private function lockCemeraHandler(e:Event):void{ switch (lockWay){ case LOCKWAY_NORMAL: lockWayNormal(); break; case LOCKWAY_X: lockWayX(); break; case LOCKWAY_Y: lockWayY(); break; }; } public function get y():Number{ return (-(Scene.y)); } public function get x():Number{ return (-(Scene.x)); } public static function getInstance(container:Sprite):Camera{ if (_instance == null){ Scene = container; _instance = new Camera(new SingleEnforcer()); }; return (_instance); } } }//package UserdefinedClass class SingleEnforcer { private function SingleEnforcer(){ } }
Section 128
//Clr (UserdefinedClass.Clr) package UserdefinedClass { import flash.display.*; public class Clr { public function Clr(){ super(); } public static function removeAllChildren(container:DisplayObjectContainer):void{ var count:int = container.numChildren; var i:int; while (i < count) { container.removeChildAt(0); i++; }; } } }//package UserdefinedClass
Section 129
//Input (UserdefinedClass.Input) package UserdefinedClass { import flash.display.*; import flash.events.*; public class Input { public static var LEFT:uint = 39; public static var P:uint = 80; public static var X:uint = 88; public static var Z:uint = 90; public static var UP:uint = 38; public static var key:Array = new Array(); public static var SHIFT:uint = 16; public static var SPACE:uint = 32; public static var sta:Stage; public static var DOWN:uint = 40; public static var RIGHT:uint = 37; public function Input(){ super(); } private static function onkeydown(e:KeyboardEvent):void{ key[e.keyCode] = true; } public static function removeinput(){ sta.removeEventListener(KeyboardEvent.KEY_UP, onkeyup); sta.removeEventListener(KeyboardEvent.KEY_DOWN, onkeydown); sta = null; } public static function addinput(_sta:Stage){ if (sta){ return; }; sta = _sta; sta.addEventListener(KeyboardEvent.KEY_UP, onkeyup); sta.addEventListener(KeyboardEvent.KEY_DOWN, onkeydown); } public static function keydownrunfun(keynum:uint, fun:Function){ var f:Function = fun; ((key[keynum]) && (f())); } public static function keyuprunfun(keynum:uint, fun:Function){ var f:Function = fun; if (key[keynum] == false){ f(); }; } private static function onkeyup(e:KeyboardEvent):void{ key[e.keyCode] = false; } } }//package UserdefinedClass
Section 130
//MiniMap (UserdefinedClass.MiniMap) package UserdefinedClass { import flash.display.*; import flash.utils.*; public class MiniMap extends MovieClip { public var _point:Sprite; private var _square:Sprite; private var _rate:Number; public function MiniMap(rate:Number){ super(); this._rate = rate; } public function updataMiniMap(px:Number):void{ _point.x = (px * _rate); } public function drawMap(con:Object, mwidth:Number, mheight:Number, alp:Number):void{ _square = new Sprite(); _square.graphics.beginFill(0); _square.graphics.drawRect(0, 0, mwidth, mheight); _square.alpha = alp; con.addChild(_square); } public function setupRole(con:Object, rmc:String):void{ var rolemc:* = getDefinitionByName(rmc); _point = (new (rolemc) as MovieClip); con.addChild(_point); } } }//package UserdefinedClass
Section 131
//Mybutton (UserdefinedClass.Mybutton) package UserdefinedClass { import flash.display.*; import flash.net.*; public class Mybutton extends SimpleButton { public var netobj:Object; public function Mybutton(){ netobj = new Object(); super(); SoundControl.Mybtnground.push(this); } public function link(){ var req:URLRequest = (netobj["req"] as URLRequest); navigateToURL(req); } public function setlink(url:String){ netobj["req"] = new URLRequest(url); } } }//package UserdefinedClass
Section 132
//MyMath (UserdefinedClass.MyMath) package UserdefinedClass { import flash.geom.*; public class MyMath { public function MyMath(){ super(); } public static function LtoG(contain, child):Point{ var _loc_3:* = undefined; var _loc_4:* = undefined; _loc_3 = child.localToGlobal(new Point(0, 0)); _loc_4 = contain.globalToLocal(_loc_3); return (new Point(_loc_4.x, _loc_4.y)); } public static function FrandRange(min:Number, max:Number):Number{ var randomNum:Number = (int((Math.random() * ((max - min) + 1))) + min); return (randomNum); } public static function TimeFormat(num:int):Array{ if (num >= 6000){ num = 5999; }; var minute:int = (num / 60); var second:int = (num % 60); var minutearr:Array = worknum(minute); var secondarr:Array = worknum(second); return (new Array(secondarr[0], secondarr[1], minutearr[0], minutearr[1])); } public static function ranRangeground(min:Number, max:Number, Num:int):Array{ var _random:int; var temp:Array = new Array(); var len:int = ((max - min) + 1); var rearr:Array = new Array(); var i:int; while (i < len) { temp.push((min + i)); i++; }; while (Num) { _random = randRange((len - 1)); rearr.push(temp[_random]); temp.splice(_random, 1); len--; Num--; }; return (rearr); } public static function randRange(max:Number):Number{ var randomNum:Number = int((Math.random() * (max + 1))); return (randomNum); } public static function worknum(num:int):Array{ var ten:int = (num * 0.1); var one:int = (num % 10); return (new Array(one, ten)); } public static function NumtoArray(num:int, flushleft:Boolean=true):Array{ var str:String = String(num); var len:int = str.length; var i:int; var array:Array = new Array(); while (i < len) { array.push(int(str.charAt(i))); i++; }; if (!flushleft){ array.reverse(); }; return (array); } } }//package UserdefinedClass
Section 133
//MySave (UserdefinedClass.MySave) package UserdefinedClass { import flash.net.*; public class MySave { public static var shareobj:SharedObject; public function MySave(){ super(); } public static function init(savename:String){ shareobj = SharedObject.getLocal(savename); } public static function save(){ shareobj.flush(); } public static function exist(varname:String):Boolean{ return (Boolean(((shareobj) && (shareobj.data[varname])))); } public static function getdata(varname:String){ return (shareobj.data[varname]); } public static function setdata(varname:String, vardata){ shareobj.data[varname] = vardata; } public static function clear(){ if (shareobj){ shareobj.clear(); }; } public static function cleardata(varname:String){ shareobj.data[varname] = null; delete shareobj.data[varname]; } } }//package UserdefinedClass
Section 134
//MyTime (UserdefinedClass.MyTime) package UserdefinedClass { import flash.events.*; import flash.utils.*; public class MyTime { private var endFun:Function; public var time:Timer; public var count:int; private var Fun:Function; public function MyTime(fun:Function, _count:int){ super(); Fun = fun; count = _count; } public function pausetime(){ time.stop(); } public function restart(){ time.start(); } public function removetime(){ time.stop(); time.removeEventListener(TimerEvent.TIMER, oncountdown); } public function oncountdown(e:TimerEvent):void{ count--; Fun(); } public function starttime(){ time = new Timer(1000); time.addEventListener(TimerEvent.TIMER, oncountdown); time.start(); } } }//package UserdefinedClass
Section 135
//SoundControl (UserdefinedClass.SoundControl) package UserdefinedClass { import flash.media.*; public class SoundControl { public static var Mysdground:Array = new Array(); public static var Mybtnground:Array = new Array(); public static var buttonsound:Number = 1; public function SoundControl(){ super(); } public static function destorySdground(){ Mysdground = new Array(); } public static function stopallsound(){ SoundMixer.stopAll(); } public static function setsd(volume:Number){ var i:*; if (!Mysdground.length){ return; }; var sdtransform:SoundTransform = new SoundTransform(volume); for (i in Mysdground) { (Mysdground[i] as BaseSound).sdChannel.soundTransform = sdtransform; }; } public static function destory(){ Mybtnground = new Array(); Mysdground = new Array(); } public static function setbtnsound(volume:Number){ var i:*; if (!Mybtnground.length){ return; }; var sdtransform:SoundTransform = new SoundTransform(volume); for (i in Mybtnground) { (Mybtnground[i] as Mybutton).soundTransform = sdtransform; }; } public static function setallsd(volume:Number){ var sdtransform:SoundTransform = new SoundTransform(); sdtransform.volume = volume; SoundMixer.soundTransform = sdtransform; } } }//package UserdefinedClass
Section 136
//b101 (b101) package { import flash.display.*; public dynamic class b101 extends MovieClip { public var box:MovieClip; } }//package
Section 137
//b102 (b102) package { import flash.display.*; public dynamic class b102 extends MovieClip { public var water:MovieClip; } }//package
Section 138
//b103 (b103) package { import flash.display.*; public dynamic class b103 extends MovieClip { public var water:MovieClip; } }//package
Section 139
//b104 (b104) package { import flash.display.*; public dynamic class b104 extends MovieClip { } }//package
Section 140
//b11 (b11) package { import flash.display.*; public dynamic class b11 extends MovieClip { public var box:MovieClip; } }//package
Section 141
//b12 (b12) package { import flash.display.*; public dynamic class b12 extends MovieClip { } }//package
Section 142
//b13 (b13) package { import flash.display.*; public dynamic class b13 extends MovieClip { } }//package
Section 143
//b14 (b14) package { import flash.display.*; public dynamic class b14 extends MovieClip { } }//package
Section 144
//b21 (b21) package { import flash.display.*; public dynamic class b21 extends MovieClip { public var box:MovieClip; } }//package
Section 145
//b22 (b22) package { import flash.display.*; public dynamic class b22 extends MovieClip { } }//package
Section 146
//b23 (b23) package { import flash.display.*; public dynamic class b23 extends MovieClip { } }//package
Section 147
//b24 (b24) package { import flash.display.*; public dynamic class b24 extends MovieClip { } }//package
Section 148
//b31 (b31) package { import flash.display.*; public dynamic class b31 extends MovieClip { public var box:MovieClip; } }//package
Section 149
//b32 (b32) package { import flash.display.*; public dynamic class b32 extends MovieClip { } }//package
Section 150
//b33 (b33) package { import flash.display.*; public dynamic class b33 extends MovieClip { public var water:MovieClip; } }//package
Section 151
//b34 (b34) package { import flash.display.*; public dynamic class b34 extends MovieClip { } }//package
Section 152
//b41 (b41) package { import flash.display.*; public dynamic class b41 extends MovieClip { public var box:MovieClip; } }//package
Section 153
//b42 (b42) package { import flash.display.*; public dynamic class b42 extends MovieClip { } }//package
Section 154
//b43 (b43) package { import flash.display.*; public dynamic class b43 extends MovieClip { public var water:MovieClip; } }//package
Section 155
//b44 (b44) package { import flash.display.*; public dynamic class b44 extends MovieClip { } }//package
Section 156
//b51 (b51) package { import flash.display.*; public dynamic class b51 extends MovieClip { public var box:MovieClip; } }//package
Section 157
//b52 (b52) package { import flash.display.*; public dynamic class b52 extends MovieClip { public var water:MovieClip; } }//package
Section 158
//b53 (b53) package { import flash.display.*; public dynamic class b53 extends MovieClip { public var water:MovieClip; } }//package
Section 159
//b54 (b54) package { import flash.display.*; public dynamic class b54 extends MovieClip { public var water:MovieClip; } }//package
Section 160
//b61 (b61) package { import flash.display.*; public dynamic class b61 extends MovieClip { public var box:MovieClip; } }//package
Section 161
//b62 (b62) package { import flash.display.*; public dynamic class b62 extends MovieClip { public var water:MovieClip; } }//package
Section 162
//b63 (b63) package { import flash.display.*; public dynamic class b63 extends MovieClip { public var water:MovieClip; } }//package
Section 163
//b64 (b64) package { import flash.display.*; public dynamic class b64 extends MovieClip { public var water:MovieClip; } }//package
Section 164
//b71 (b71) package { import flash.display.*; public dynamic class b71 extends MovieClip { public var box:MovieClip; } }//package
Section 165
//b72 (b72) package { import flash.display.*; public dynamic class b72 extends MovieClip { } }//package
Section 166
//b73 (b73) package { import flash.display.*; public dynamic class b73 extends MovieClip { public var water:MovieClip; } }//package
Section 167
//b74 (b74) package { import flash.display.*; public dynamic class b74 extends MovieClip { } }//package
Section 168
//b81 (b81) package { import flash.display.*; public dynamic class b81 extends MovieClip { public var box:MovieClip; } }//package
Section 169
//b82 (b82) package { import flash.display.*; public dynamic class b82 extends MovieClip { public var water:MovieClip; } }//package
Section 170
//b83 (b83) package { import flash.display.*; public dynamic class b83 extends MovieClip { } }//package
Section 171
//b84 (b84) package { import flash.display.*; public dynamic class b84 extends MovieClip { } }//package
Section 172
//b91 (b91) package { import flash.display.*; public dynamic class b91 extends MovieClip { public var box:MovieClip; public var water:MovieClip; } }//package
Section 173
//b92 (b92) package { import flash.display.*; public dynamic class b92 extends MovieClip { } }//package
Section 174
//b93 (b93) package { import flash.display.*; public dynamic class b93 extends MovieClip { public var water:MovieClip; } }//package
Section 175
//b94 (b94) package { import flash.display.*; public dynamic class b94 extends MovieClip { public var water:MovieClip; } }//package
Section 176
//backspeed (backspeed) package { import flash.media.*; public dynamic class backspeed extends Sound { } }//package
Section 177
//Bao_sd (Bao_sd) package { import flash.media.*; public dynamic class Bao_sd extends Sound { } }//package
Section 178
//BG1 (BG1) package { import flash.display.*; public dynamic class BG1 extends MovieClip { } }//package
Section 179
//BG2 (BG2) package { import flash.display.*; public dynamic class BG2 extends MovieClip { } }//package
Section 180
//BG3 (BG3) package { import flash.display.*; public dynamic class BG3 extends MovieClip { } }//package
Section 181
//BGM0 (BGM0) package { import flash.media.*; public dynamic class BGM0 extends Sound { } }//package
Section 182
//BGM1 (BGM1) package { import flash.media.*; public dynamic class BGM1 extends Sound { } }//package
Section 183
//BGM2 (BGM2) package { import flash.media.*; public dynamic class BGM2 extends Sound { } }//package
Section 184
//BGM3 (BGM3) package { import flash.media.*; public dynamic class BGM3 extends Sound { } }//package
Section 185
//BGM4 (BGM4) package { import flash.media.*; public dynamic class BGM4 extends Sound { } }//package
Section 186
//BGM5 (BGM5) package { import flash.media.*; public dynamic class BGM5 extends Sound { } }//package
Section 187
//btnSound (btnSound) package { import flash.media.*; public dynamic class btnSound extends Sound { } }//package
Section 188
//car1 (car1) package { import flash.display.*; public dynamic class car1 extends MovieClip { public var hit:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public var l3:MovieClip; public var yan1:MovieClip; public var yan2:MovieClip; public var yan3:MovieClip; public var z1:MovieClip; public var z2:MovieClip; public var z3:MovieClip; public function car1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 189
//car2 (car2) package { import flash.display.*; public dynamic class car2 extends MovieClip { public var hit:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public var l3:MovieClip; public var yan1:MovieClip; public var yan2:MovieClip; public var yan3:MovieClip; public var z1:MovieClip; public var z2:MovieClip; public var z3:MovieClip; } }//package
Section 190
//car3 (car3) package { import flash.display.*; public dynamic class car3 extends MovieClip { public var l1:MovieClip; public var l2:MovieClip; public var yan1:MovieClip; public var hit:MovieClip; public var z1:MovieClip; public var z2:MovieClip; public var yan2:MovieClip; } }//package
Section 191
//car4 (car4) package { import flash.display.*; public dynamic class car4 extends MovieClip { public var hit:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public var l3:MovieClip; public var yan1:MovieClip; public var yan2:MovieClip; public var yan3:MovieClip; public var z1:MovieClip; public var z2:MovieClip; public var z3:MovieClip; } }//package
Section 192
//car5 (car5) package { import flash.display.*; public dynamic class car5 extends MovieClip { public var hit:MovieClip; public var l1:MovieClip; public var l2:MovieClip; public var l3:MovieClip; public var yan1:MovieClip; public var yan2:MovieClip; public var yan3:MovieClip; public var z1:MovieClip; public var z2:MovieClip; public var z3:MovieClip; } }//package
Section 193
//Cover (Cover) package { import flash.display.*; public dynamic class Cover extends MovieClip { public var play_btn:SimpleButton; public var moregame_btn:SimpleButton; public var okbtn:SimpleButton; public var logbtn:MovieClip; } }//package
Section 194
//f101 (f101) package { import flash.display.*; public dynamic class f101 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 195
//f102 (f102) package { import flash.display.*; public dynamic class f102 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 196
//f103 (f103) package { import flash.display.*; public dynamic class f103 extends MovieClip { public var gold:MovieClip; public var hit:MovieClip; public var tail:yuan; } }//package
Section 197
//f104 (f104) package { import flash.display.*; public dynamic class f104 extends MovieClip { public var gold:MovieClip; public var end:MovieClip; } }//package
Section 198
//f11 (f11) package { import flash.display.*; public dynamic class f11 extends MovieClip { public var gold:MovieClip; public var start:MovieClip; public var ok:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 199
//f12 (f12) package { import flash.display.*; public dynamic class f12 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 200
//f13 (f13) package { import flash.display.*; public dynamic class f13 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 201
//f14 (f14) package { import flash.display.*; public dynamic class f14 extends MovieClip { public var gold:MovieClip; public var tail:yuan; public var end:MovieClip; } }//package
Section 202
//f21 (f21) package { import flash.display.*; public dynamic class f21 extends MovieClip { public var gold:MovieClip; public var start:MovieClip; public var ok:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 203
//f22 (f22) package { import flash.display.*; public dynamic class f22 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 204
//f23 (f23) package { import flash.display.*; public dynamic class f23 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 205
//f24 (f24) package { import flash.display.*; public dynamic class f24 extends MovieClip { public var gold:MovieClip; public var tail:yuan; public var end:MovieClip; } }//package
Section 206
//f31 (f31) package { import flash.display.*; public dynamic class f31 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 207
//f32 (f32) package { import flash.display.*; public dynamic class f32 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 208
//f33 (f33) package { import flash.display.*; public dynamic class f33 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 209
//f34 (f34) package { import flash.display.*; public dynamic class f34 extends MovieClip { public var gold:MovieClip; public var end:MovieClip; } }//package
Section 210
//f41 (f41) package { import flash.display.*; public dynamic class f41 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 211
//f42 (f42) package { import flash.display.*; public dynamic class f42 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 212
//f43 (f43) package { import flash.display.*; public dynamic class f43 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 213
//f44 (f44) package { import flash.display.*; public dynamic class f44 extends MovieClip { public var gold:MovieClip; public var end:MovieClip; } }//package
Section 214
//f51 (f51) package { import flash.display.*; public dynamic class f51 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 215
//f52 (f52) package { import flash.display.*; public dynamic class f52 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 216
//f53 (f53) package { import flash.display.*; public dynamic class f53 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 217
//f54 (f54) package { import flash.display.*; public dynamic class f54 extends MovieClip { public var gold:MovieClip; public var end:MovieClip; } }//package
Section 218
//f61 (f61) package { import flash.display.*; public dynamic class f61 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 219
//f62 (f62) package { import flash.display.*; public dynamic class f62 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 220
//f63 (f63) package { import flash.display.*; public dynamic class f63 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 221
//f64 (f64) package { import flash.display.*; public dynamic class f64 extends MovieClip { public var gold:MovieClip; public var end:MovieClip; } }//package
Section 222
//f71 (f71) package { import flash.display.*; public dynamic class f71 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 223
//f72 (f72) package { import flash.display.*; public dynamic class f72 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 224
//f73 (f73) package { import flash.display.*; public dynamic class f73 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 225
//f74 (f74) package { import flash.display.*; public dynamic class f74 extends MovieClip { public var gold:MovieClip; public var tail:yuan; public var end:MovieClip; } }//package
Section 226
//f81 (f81) package { import flash.display.*; public dynamic class f81 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 227
//f82 (f82) package { import flash.display.*; public dynamic class f82 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 228
//f83 (f83) package { import flash.display.*; public dynamic class f83 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 229
//f84 (f84) package { import flash.display.*; public dynamic class f84 extends MovieClip { public var gold:MovieClip; public var hit:MovieClip; public var end:MovieClip; } }//package
Section 230
//f91 (f91) package { import flash.display.*; public dynamic class f91 extends MovieClip { public var start:MovieClip; public var ok:MovieClip; public var gold:MovieClip; public var box:MovieClip; public var startpoint:fang; public var tail:yuan; public var lights:MovieClip; } }//package
Section 231
//f92 (f92) package { import flash.display.*; public dynamic class f92 extends MovieClip { public var gold:MovieClip; public var tail:yuan; } }//package
Section 232
//f93 (f93) package { import flash.display.*; public dynamic class f93 extends MovieClip { public var gold:MovieClip; public var hit:MovieClip; public var tail:yuan; } }//package
Section 233
//f94 (f94) package { import flash.display.*; public dynamic class f94 extends MovieClip { public var gold:MovieClip; public var end:MovieClip; } }//package
Section 234
//fang (fang) package { import flash.display.*; public dynamic class fang extends MovieClip { } }//package
Section 235
//FFire (FFire) package { import flash.display.*; public dynamic class FFire extends MovieClip { public function FFire(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package
Section 236
//Fire (Fire) package { import flash.display.*; public dynamic class Fire extends MovieClip { public function Fire(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package
Section 237
//Gameovermc (Gameovermc) package { import flash.display.*; public dynamic class Gameovermc extends MovieClip { public var retrybtn:SimpleButton; public var submitbtn:SimpleButton; public var quitbtn:SimpleButton; } }//package
Section 238
//Gameui (Gameui) package { import flash.display.*; public dynamic class Gameui extends MovieClip { public var music_btn:MovieClip; public var power:MovieClip; public var mgbtn:SimpleButton; public var b1:MovieClip; public var pause_btn:SimpleButton; public var t0:MovieClip; public var b0:MovieClip; public var logbtn:MovieClip; public var res_btn:SimpleButton; public var m0:MovieClip; public var m1:MovieClip; public var lv0:MovieClip; public var lv1:MovieClip; public var m5:MovieClip; public var m6:MovieClip; public var m2:MovieClip; public var m4:MovieClip; public var a0:MovieClip; public var a1:MovieClip; public var m3:MovieClip; public var menu_btn:SimpleButton; public var t1:MovieClip; public var t2:MovieClip; } }//package
Section 239
//gmask (gmask) package { import flash.display.*; public dynamic class gmask extends MovieClip { } }//package
Section 240
//Help (Help) package { import flash.display.*; public dynamic class Help extends MovieClip { public var mgbtn:SimpleButton; public var next_btn:SimpleButton; public var logbtn:MovieClip; } }//package
Section 241
//Loadingmc (Loadingmc) package { import flash.display.*; public dynamic class Loadingmc extends MovieClip { public var logbtn:MovieClip; } }//package
Section 242
//Main (Main) package { import Element.*; import flash.display.*; import flash.events.*; import caurina.transitions.*; import UserdefinedClass.*; import BaseClass.*; import flash.utils.*; import flash.net.*; import flash.system.*; public class Main extends MovieClip { public var gameui:MovieClip; public var Game:Sprite; public var pausemc:MovieClip; public var Cue:Sprite; public var Loading:Sprite; public var mvoemeny:Boolean;// = false public var speedSound1:BaseSound; public var speedSound2:BaseSound; public var speedSound3:BaseSound; public var Debug:Sprite; public var delayplay:Timer; public var loading:MovieClip; public var initgamenum:int;// = 0 public var gamestage:String; public var mydata:MyData; public var bgm1:BaseSound; public var bgm2:BaseSound; public var bgm3:BaseSound; public var bgm4:BaseSound; public var bgm5:BaseSound; public var bgmGround:Array; public var winmc:MovieClip; public var scoreutils_mc:MovieClip; public var SoundBool:Boolean;// = true public var stshopm:BaseSound; public var howtoplay:MovieClip; public var GameClass:BaseStage; public var btnsod:BaseSound; public var Ui:Sprite; public var cover:MovieClip; public var money:int; public var stagenum:int; public var delaytime:Timer; public var bgm:BaseSound; public var gameovermc:MovieClip; public var selstage:MovieClip; public var shop:MovieClip; public var tempgamestage:int; public var Time:Timer; public var allowplay:int; public static var bao:BaseSound = new BaseSound("Bao_sd"); public static var SCORE_LIB_URL = "http://api.britetrade.com/highscore/ScoreUtilsAS3.swf"; public static var winsd:BaseSound = new BaseSound("Win_sd"); public function Main(){ speedSound1 = new BaseSound("backspeed"); speedSound2 = new BaseSound("workspeed"); speedSound3 = new BaseSound("upspeed"); bgm = new BaseSound("BGM0"); bgm1 = new BaseSound("BGM1"); bgm2 = new BaseSound("BGM2"); bgm3 = new BaseSound("BGM3"); bgm4 = new BaseSound("BGM4"); bgm5 = new BaseSound("BGM5"); stshopm = new BaseSound("shopSound"); btnsod = new BaseSound("btnSound"); bgmGround = new Array(bgm1, bgm2, bgm3, bgm4, bgm5, bgm1, bgm2, bgm3, bgm4, bgm5); super(); if (stage){ init(); } else { addEventListener(Event.ADDED_TO_STAGE, init); }; } private function hitbtn(btn:DisplayObject):Boolean{ if (((btn) && (btn.visible))){ return (btn.hitTestPoint(mouseX, mouseY, true)); }; return (false); } private function initgame():void{ gamestage = "init"; addEventListener(MouseEvent.MOUSE_DOWN, onclickbtn); addEventListener(Event.ENTER_FRAME, eventHandle); Input.addinput(stage); showcover(); } private function workuplv(min:int, max:int):Boolean{ return ((min < max)); } private function destroy(){ Clr.removeAllChildren(Game); Clr.removeAllChildren(Ui); Clr.removeAllChildren(Cue); Clr.removeAllChildren(Loading); } private function initshop(){ var tempMc1:Array = new Array(shop.lock1, shop.lock2, shop.lock3, shop.lock4, shop.lock5, shop.lock6, shop.lock7, shop.lock8, shop.lock9, shop.lock10, shop.lock11, shop.lock12, shop.lock13, shop.lock14, shop.lock15, shop.lock16); var tempMc2:Array = new Array(shop.lun1, shop.lun2, shop.lun3, shop.lun4, shop.car1, shop.car2, shop.car3, shop.car4, shop.add1, shop.add2, shop.add3, shop.add4, shop.adb1, shop.adb2, shop.adb3, shop.adb4); var tempMc0:Array = new Array(shop.lun0, shop.lun1, shop.lun2, shop.lun3, shop.lun4, shop.car0, shop.car1, shop.car2, shop.car3, shop.car4, shop.add0, shop.add1, shop.add2, shop.add3, shop.add4, shop.adb0, shop.adb1, shop.adb2, shop.adb3, shop.adb4); BaseUI.setMaxscore(shop, mydata.money, "m", 7); var i:int; while (i < tempMc2.length) { if (money > mydata.addvv[i]){ tempMc2[i].gotoAndStop(2); } else { if (mydata.useRole[i] != 1){ tempMc2[i].gotoAndStop(1); }; }; if (mydata.useRole[i] == 1){ tempMc2[i].gotoAndStop(2); tempMc1[i].visible = false; } else { tempMc1[i].visible = true; tempMc2[i].addEventListener(MouseEvent.MOUSE_OVER, hidetips); tempMc2[i].addEventListener(MouseEvent.MOUSE_OUT, onoutbtn); }; i++; }; tempMc0[0].gotoAndStop(1); tempMc0[5].gotoAndStop(1); tempMc0[10].gotoAndStop(1); tempMc0[15].gotoAndStop(1); tempMc0[(mydata.mlun - 1)].gotoAndStop(3); tempMc0[(mydata.mrole + 4)].gotoAndStop(3); tempMc0[(mydata.mr + 9)].gotoAndStop(3); tempMc0[(mydata.ml + 14)].gotoAndStop(3); var tempstr0:Array = new Array(shop.a1, shop.a2, shop.a3, shop.a4, shop.a5); var tempstr1:Array = new Array(shop.b1, shop.b2, shop.b3, shop.b4, shop.b5); var tempstr2:Array = new Array(shop.c1, shop.c2, shop.c3, shop.c4, shop.c5); var tempstr:Array = new Array("d", "e", "f"); var j:int; while (j < 5) { if (j < mydata.addv[0]){ tempstr0[j].gotoAndStop(2); tempstr0[j].buttonMode = false; } else { if (j == mydata.addv[0]){ tempstr0[j].gotoAndStop(1); tempstr0[j].buttonMode = true; } else { tempstr0[j].gotoAndStop(1); tempstr0[j].buttonMode = false; }; }; if (j < mydata.addv[1]){ tempstr1[j].gotoAndStop(2); tempstr1[j].buttonMode = false; } else { if (j == mydata.addv[1]){ tempstr1[j].gotoAndStop(1); tempstr1[j].buttonMode = true; } else { tempstr1[j].gotoAndStop(1); tempstr1[j].buttonMode = false; }; }; if (j < mydata.addv[2]){ tempstr2[j].gotoAndStop(2); tempstr2[j].buttonMode = false; } else { if (j == mydata.addv[2]){ tempstr2[j].gotoAndStop(1); tempstr2[j].buttonMode = true; } else { tempstr2[j].gotoAndStop(1); tempstr2[j].buttonMode = false; }; }; j++; }; var k:int; while (k < 3) { BaseUI.setMaxscore(shop, mydata.charv[mydata.addv[k]], tempstr[k], 3); k++; }; saveData(); } public function setsound():void{ if (SoundBool){ gameui.music_btn.gotoAndStop(1); } else { gameui.music_btn.gotoAndStop(2); }; } private function init(e:Event=null):void{ stage.frameRate = 30; removeEventListener(Event.ADDED_TO_STAGE, init); initdata(); initcontainer(); initUImc(); initgame(); } private function initgameUI(){ Ui.addChild(gameui); delayplay = new Timer(1000, 1); delayplay.addEventListener(TimerEvent.TIMER, ongotogame); delayplay.start(); } public function showpause():void{ Ui.addChild(pausemc); pausemc.y = -600; Tweener.addTween(pausemc, {y:0, time:0.2, transition:"easeoutquad"}); gamestage = "pause"; } public function delayrun(time:int, fun:Function){ Tweener.addTween(this, {delay:time, onComplete:fun}); } public function setData(S:int, str:String, num:int){ BaseUI.setMaxscore(gameui, S, str, num); } public function removedata(){ MySave.init("garbageCar"); MySave.clear(); } private function toplay(){ showloading(); delayplay = new Timer(1000, 1); delayplay.start(); delayplay.addEventListener(TimerEvent.TIMER, loadgame); } private function showhowtoplay():void{ SoundControl.stopallsound(); gamestage = "howtoplay"; Clr.removeAllChildren(Ui); Ui.addChild(howtoplay); howtoplay.gotoAndStop(1); } private function carby(i:int):void{ playbtnm(); var tempMc3:Array = new Array(shop.lock1, shop.lock2, shop.lock3, shop.lock4, shop.lock5, shop.lock6, shop.lock7, shop.lock8, shop.lock9, shop.lock10, shop.lock11, shop.lock12, shop.lock13, shop.lock14, shop.lock15, shop.lock16); var tempMc4:Array = new Array(shop.lun1, shop.lun2, shop.lun3, shop.lun4, shop.car1, shop.car2, shop.car3, shop.car4, shop.add1, shop.add2, shop.add3, shop.add4, shop.adb1, shop.adb2, shop.adb3, shop.adb4); if (((((((tempMc3[i].visible) && ((tempMc4[i].currentFrame == 2)))) && (!((mydata.useRole[i] == 1))))) && ((money > mydata.addvv[i])))){ tempMc4[i].gotoAndStop(3); money = (money - mydata.addvv[i]); mydata.money = money; mydata.useRole[i] = 1; updatemoney(); initshop(); }; } private function showselect():void{ SoundControl.stopallsound(); gamestage = "select"; Clr.removeAllChildren(Ui); setselectstage(); Ui.addChild(selstage); } private function initUImc():void{ cover = new Cover(); howtoplay = new Help(); selstage = new Selstage(); pausemc = new Pause(); shop = new Shop(); gameui = new Gameui(); gameovermc = new Gameovermc(); winmc = new Win(); loading = new Loadingmc(); } public function eventHandle(e:Event){ if (gamestage == "shop"){ shop.car.gotoAndStop(mydata.mrole); shop.car.lun2.gotoAndStop(mydata.mlun); shop.car.lun1.gotoAndStop(mydata.mlun); if (shop.car.lun3){ shop.car.lun3.gotoAndStop(mydata.mlun); }; if (mvoemeny){ shop.qq.x = mouseX; shop.qq.y = mouseY; } else { shop.qq.x = (shop.qq.y = -100); }; }; } private function initcontainer():void{ Game = new Sprite(); Ui = new Sprite(); Loading = new Sprite(); Debug = new Sprite(); Cue = new Sprite(); addChild(Game); addChild(Ui); addChild(Cue); addChild(Loading); addChild(Debug); } private function showshop(){ SoundControl.stopallsound(); stshopm.playsound(10000); gamestage = "shop"; Clr.removeAllChildren(Ui); Ui.addChild(shop); initshop(); } private function hidetips(e:MouseEvent):void{ var tempMc3:Array; var j:int; if (gamestage == "shop"){ tempMc3 = new Array(shop.lun1, shop.lun2, shop.lun3, shop.lun4, shop.car1, shop.car2, shop.car3, shop.car4, shop.add1, shop.add2, shop.add3, shop.add4, shop.adb1, shop.adb2, shop.adb3, shop.adb4); j = 0; while (j < tempMc3.length) { if (e.currentTarget == tempMc3[j]){ mvoemeny = true; shop.qq.qian_txt.text = mydata.addvv[j]; }; j++; }; return; }; } private function updatemoney():void{ money = mydata.money; } private function loaddata():void{ MySave.init("garbageCar"); if (MySave.exist("reset")){ mydata.allowplay = MySave.getdata("allowplay"); mydata.money = MySave.getdata("money"); mydata.mrole = MySave.getdata("userole"); mydata.mlun = MySave.getdata("uselun"); mydata.useRole = MySave.getdata("rolearr"); mydata.addv = MySave.getdata("addv"); mydata.mr = MySave.getdata("mr"); mydata.ml = MySave.getdata("ml"); } else { saveData(); loaddata(); }; } public function showrand(){ var o:Object; trace("showrank"); Security.allowDomain("*"); var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest(SCORE_LIB_URL); if (Security){ o = Security; if (o.sandboxType != "localWithFile"){ mLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onCompleteHandler); mLoader.load(mRequest); }; }; } public function showloading():void{ gamestage = "loading"; SoundControl.stopallsound(); Loading.addChild(loading); } public function showWin(T:int, M:int){ BaseUI.setMaxscore(winmc, T, "t", 3); BaseUI.setMaxscore(winmc, M, "m", 7); GameClass.money = 0; if ((money + M) <= 999999){ money = (money + M); } else { money = 999999; }; if (((!((initgamenum == 10))) && ((mydata.allowplay == initgamenum)))){ mydata.allowplay++; }; gamestage = "win"; Ui.addChild(winmc); winmc.x = (320 - (winmc.width * 0.5)); winmc.y = -600; Tweener.addTween(winmc, {y:(240 - (winmc.height * 0.5)), time:2, transition:"easeOutBounce"}); saveData(); } private function initdata():void{ gamestage = new String(); stagenum = 0; mydata = MyData.getInstance(); loaddata(); updatemoney(); } private function ongotogame(e:TimerEvent):void{ delayplay.stop(); delayplay.removeEventListener(TimerEvent.TIMER, ongotogame); Clr.removeAllChildren(Loading); gotogame(); } public function addmoney(am:int){ if ((money + am) <= 999999){ money = (money + am); } else { money = 999999; }; } private function onclickbtn(e:MouseEvent):void{ var localDomainLC:LocalConnection = new LocalConnection(); var flashCurrentDomainName:String = localDomainLC.domain; var gameTitle:* = "garbage-truck"; var btnUrl:* = ((("http://www.flobzoo.com/?utm_source=" + flashCurrentDomainName) + "&utm_medium=game&utm_campaign=") + gameTitle); if (gamestage == "cover"){ if (hitbtn(cover.play_btn)){ showhowtoplay(); playbtnm(); return; }; if (((hitbtn(cover.moregame_btn)) || (hitbtn(cover.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; }; if (gamestage == "shop"){ if (hitbtn(shop.gobtn)){ showselect(); playbtnm(); return; }; if (((hitbtn(shop.mgbtn)) || (hitbtn(shop.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; if (((shop.a1.buttonMode) && (hitbtn(shop.a1)))){ setbuy(0); return; }; if (((shop.a2.buttonMode) && (hitbtn(shop.a2)))){ setbuy(0); return; }; if (((shop.a3.buttonMode) && (hitbtn(shop.a3)))){ setbuy(0); return; }; if (((shop.a4.buttonMode) && (hitbtn(shop.a4)))){ setbuy(0); return; }; if (((shop.a5.buttonMode) && (hitbtn(shop.a5)))){ setbuy(0); return; }; if (((shop.b1.buttonMode) && (hitbtn(shop.b1)))){ setbuy(1); return; }; if (((shop.b2.buttonMode) && (hitbtn(shop.b2)))){ setbuy(1); return; }; if (((shop.b3.buttonMode) && (hitbtn(shop.b3)))){ setbuy(1); return; }; if (((shop.b4.buttonMode) && (hitbtn(shop.b4)))){ setbuy(1); return; }; if (((shop.b5.buttonMode) && (hitbtn(shop.b5)))){ setbuy(1); return; }; if (((shop.c1.buttonMode) && (hitbtn(shop.c1)))){ setbuy(2); return; }; if (((shop.c2.buttonMode) && (hitbtn(shop.c2)))){ setbuy(2); return; }; if (((shop.c3.buttonMode) && (hitbtn(shop.c3)))){ setbuy(2); return; }; if (((shop.c4.buttonMode) && (hitbtn(shop.c4)))){ setbuy(2); return; }; if (((shop.c5.buttonMode) && (hitbtn(shop.c5)))){ setbuy(2); return; }; if (((hitbtn(shop.lock1)) || (((hitbtn(shop.lun1)) && (!((mydata.useRole[0] == 1))))))){ carby(0); return; }; if (((hitbtn(shop.lock2)) || (((hitbtn(shop.lun2)) && (!((mydata.useRole[1] == 1))))))){ carby(1); return; }; if (((hitbtn(shop.lock3)) || (((hitbtn(shop.lun3)) && (!((mydata.useRole[2] == 1))))))){ carby(2); return; }; if (((hitbtn(shop.lock4)) || (((hitbtn(shop.lun4)) && (!((mydata.useRole[3] == 1))))))){ carby(3); return; }; if (((hitbtn(shop.lock5)) || (((hitbtn(shop.car1)) && (!((mydata.useRole[4] == 1))))))){ carby(4); return; }; if (((hitbtn(shop.lock6)) || (((hitbtn(shop.car2)) && (!((mydata.useRole[5] == 1))))))){ carby(5); return; }; if (((hitbtn(shop.lock7)) || (((hitbtn(shop.car3)) && (!((mydata.useRole[6] == 1))))))){ carby(6); return; }; if (((hitbtn(shop.lock8)) || (((hitbtn(shop.car4)) && (!((mydata.useRole[7] == 1))))))){ carby(7); return; }; if (((hitbtn(shop.lock9)) || (((hitbtn(shop.add1)) && (!((mydata.useRole[8] == 1))))))){ carby(8); return; }; if (((hitbtn(shop.lock10)) || (((hitbtn(shop.add2)) && (!((mydata.useRole[9] == 1))))))){ carby(9); return; }; if (((hitbtn(shop.lock11)) || (((hitbtn(shop.add3)) && (!((mydata.useRole[10] == 1))))))){ carby(10); return; }; if (((hitbtn(shop.lock12)) || (((hitbtn(shop.add4)) && (!((mydata.useRole[11] == 1))))))){ carby(11); return; }; if (((hitbtn(shop.lock13)) || (((hitbtn(shop.adb1)) && (!((mydata.useRole[12] == 1))))))){ carby(12); return; }; if (((hitbtn(shop.lock14)) || (((hitbtn(shop.adb2)) && (!((mydata.useRole[13] == 1))))))){ carby(13); return; }; if (((hitbtn(shop.lock15)) || (((hitbtn(shop.adb3)) && (!((mydata.useRole[14] == 1))))))){ carby(14); return; }; if (((hitbtn(shop.lock16)) || (((hitbtn(shop.adb4)) && (!((mydata.useRole[15] == 1))))))){ carby(15); return; }; if (hitbtn(shop.lun0)){ playbtnm(); mydata.mlun = 1; initshop(); return; }; if (((hitbtn(shop.lun1)) && ((mydata.useRole[0] == 1)))){ playbtnm(); mydata.mlun = 2; initshop(); return; }; if (((hitbtn(shop.lun2)) && ((mydata.useRole[1] == 1)))){ playbtnm(); mydata.mlun = 3; initshop(); return; }; if (((hitbtn(shop.lun3)) && ((mydata.useRole[2] == 1)))){ playbtnm(); mydata.mlun = 4; initshop(); return; }; if (((hitbtn(shop.lun4)) && ((mydata.useRole[3] == 1)))){ playbtnm(); mydata.mlun = 5; initshop(); return; }; if (hitbtn(shop.car0)){ playbtnm(); mydata.mrole = 1; initshop(); return; }; if (((hitbtn(shop.car1)) && ((mydata.useRole[4] == 1)))){ playbtnm(); mydata.mrole = 2; initshop(); return; }; if (((hitbtn(shop.car2)) && ((mydata.useRole[5] == 1)))){ playbtnm(); mydata.mrole = 3; initshop(); return; }; if (((hitbtn(shop.car3)) && ((mydata.useRole[6] == 1)))){ playbtnm(); mydata.mrole = 4; initshop(); return; }; if (((hitbtn(shop.car4)) && ((mydata.useRole[7] == 1)))){ playbtnm(); mydata.mrole = 5; initshop(); return; }; if (hitbtn(shop.add0)){ playbtnm(); mydata.mr = 1; initshop(); return; }; if (((hitbtn(shop.add1)) && ((mydata.useRole[8] == 1)))){ playbtnm(); mydata.mr = 2; initshop(); return; }; if (((hitbtn(shop.add2)) && ((mydata.useRole[9] == 1)))){ playbtnm(); mydata.mr = 3; initshop(); return; }; if (((hitbtn(shop.add3)) && ((mydata.useRole[10] == 1)))){ playbtnm(); mydata.mr = 4; initshop(); return; }; if (((hitbtn(shop.add4)) && ((mydata.useRole[11] == 1)))){ playbtnm(); mydata.mr = 5; initshop(); return; }; if (hitbtn(shop.adb0)){ playbtnm(); mydata.ml = 1; initshop(); return; }; if (((hitbtn(shop.adb1)) && ((mydata.useRole[12] == 1)))){ playbtnm(); mydata.ml = 2; initshop(); return; }; if (((hitbtn(shop.adb2)) && ((mydata.useRole[13] == 1)))){ playbtnm(); mydata.ml = 3; initshop(); return; }; if (((hitbtn(shop.adb3)) && ((mydata.useRole[14] == 1)))){ playbtnm(); mydata.ml = 4; initshop(); return; }; if (((hitbtn(shop.adb4)) && ((mydata.useRole[15] == 1)))){ playbtnm(); mydata.ml = 5; initshop(); return; }; }; if (gamestage == "howtoplay"){ if (hitbtn(howtoplay.next_btn)){ loaddata(); showselect(); playbtnm(); return; }; if (((hitbtn(howtoplay.mgbtn)) || (hitbtn(howtoplay.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; }; if (gamestage == "select"){ setselect(); return; }; if (gamestage == "loading"){ if (hitbtn(loading.logbtn)){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; }; if (gamestage == "pause"){ if (hitbtn(pausemc.quitbtn)){ GameClass.destory(); Clr.removeAllChildren(Game); showcover(); playbtnm(); return; }; if (((hitbtn(pausemc.mgbtn)) || (hitbtn(pausemc.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; if (hitbtn(pausemc.conbtn)){ gamestage = "playing"; Ui.removeChild(pausemc); GameClass.pausegame(); playbtnm(); stage.focus = stage; }; }; if (gamestage == "playing"){ if (((hitbtn(gameui.mgbtn)) || (hitbtn(gameui.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; if (hitbtn(gameui.pause_btn)){ showpause(); playbtnm(); GameClass.pausegame(); return; }; if (hitbtn(gameui.res_btn)){ playbtnm(); GameClass.destory(); Clr.removeAllChildren(Game); toplay(); return; }; if (hitbtn(gameui.menu_btn)){ GameClass.destory(); Clr.removeAllChildren(Game); showselect(); playbtnm(); return; }; if (hitbtn(gameui.music_btn)){ playbtnm(); gameui.music_btn.gotoAndStop(((gameui.music_btn.currentFrame % 2) + 1)); if (SoundBool){ SoundBool = false; } else { SoundBool = true; }; if (SoundBool){ SoundControl.setallsd(1); } else { SoundControl.setallsd(0); }; return; }; if (hitbtn(gameui.logo_btn)){ playbtnm(); return; }; }; if (gamestage == "over"){ if (hitbtn(gameovermc.retrybtn)){ GameClass.destory(); Clr.removeAllChildren(Game); toplay(); playbtnm(); return; }; if (hitbtn(gameovermc.quitbtn)){ GameClass.destory(); Clr.removeAllChildren(Game); showselect(); playbtnm(); return; }; if (((hitbtn(gameui.mgbtn)) || (hitbtn(gameui.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; if (hitbtn(gameovermc.submitbtn)){ playbtnm(); showrand(); return; }; }; if (gamestage == "win"){ if (((hitbtn(winmc.mgbtn)) || (hitbtn(gameui.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; if (hitbtn(winmc.nextbtn)){ GameClass.destory(); Clr.removeAllChildren(Game); showselect(); playbtnm(); return; }; if (hitbtn(winmc.retrybtn)){ GameClass.destory(); Clr.removeAllChildren(Game); toplay(); playbtnm(); return; }; if (hitbtn(winmc.submitbtn)){ playbtnm(); showrand(); return; }; }; } public function setPower(barwidth:Number):void{ gameui.power.bar.width = barwidth; } private function playbtnm(){ btnsod.playsound(1); } private function saveData():void{ MySave.setdata("reset", true); MySave.setdata("money", mydata.money); MySave.setdata("allowplay", mydata.allowplay); MySave.setdata("addv", mydata.addv); MySave.setdata("userole", mydata.mrole); MySave.setdata("uselun", mydata.mlun); MySave.setdata("rolearr", mydata.useRole); MySave.setdata("mr", mydata.mr); MySave.setdata("ml", mydata.ml); MySave.save(); } public function gotogame(){ GameClass.startlistener(); gamestage = "playing"; trace((initgamenum + "=initgamenum")); playBGM((initgamenum - 1)); } private function loadgame(e:TimerEvent=null){ delayplay.stop(); delayplay.removeEventListener(TimerEvent.TIMER, loadgame); gamestage = "standby"; Clr.removeAllChildren(Ui); var stageclass:Class = (mydata.stageclassground[(initgamenum - 1)] as Class); GameClass = new stageclass(this); Game.addChild(GameClass); initgameUI(); } private function setselectstage():void{ var temp:Array = new Array(selstage.s1, selstage.s2, selstage.s3, selstage.s4, selstage.s5, selstage.s6, selstage.s7, selstage.s8, selstage.s9, selstage.s10); var tempnum:int = (mydata.allowplay - 1); temp[0].gotoAndStop(1); var i:int; while (i < tempnum) { temp[(i + 1)].gotoAndStop(2); i++; }; i = 0; while (i < (tempnum + 1)) { if (stagenum == i){ temp[i].gotoAndStop(3); }; i++; }; } public function showGameover():void{ gamestage = "over"; Ui.addChild(gameovermc); gameovermc.x = (350 - (gameovermc.width * 0.5)); gameovermc.y = -400; Tweener.addTween(gameovermc, {y:(240 - (gameovermc.height * 0.5)), time:2, transition:"easeOutBounce"}); } private function setbuy(i:int):void{ playbtnm(); if (mydata.charv[mydata.addv[i]] <= money){ money = (money - mydata.charv[mydata.addv[i]]); mydata.money = money; mydata.addv[i] = (mydata.addv[i] + 1); updatemoney(); initshop(); }; } private function setselect():void{ var localDomainLC:LocalConnection = new LocalConnection(); var flashCurrentDomainName:String = localDomainLC.domain; var gameTitle:* = ""; var btnUrl:* = ((("http://www.flobzoo.com/?utm_source=" + flashCurrentDomainName) + "&utm_medium=game&utm_campaign=") + gameTitle); if (((hitbtn(selstage.mgbtn)) || (hitbtn(selstage.logbtn)))){ playbtnm(); navigateToURL(new URLRequest(btnUrl), "blank"); return; }; if (hitbtn(selstage.shopbtn)){ showshop(); playbtnm(); return; }; var temp:Array = new Array(selstage.s1, selstage.s2, selstage.s3, selstage.s4, selstage.s5, selstage.s6, selstage.s7, selstage.s8, selstage.s9, selstage.s10); var unhit:Boolean; var i:int; while (i < 10) { if (temp[i].hitTestPoint(mouseX, mouseY, true)){ playbtnm(); if (i == 0){ stagenum = i; setselectstage(); } else { if (temp[i].currentFrame == 2){ stagenum = i; setselectstage(); }; }; }; i++; }; if (hitbtn(selstage.gobtn)){ initstage(stagenum); playbtnm(); }; } private function showcover():void{ SoundControl.stopallsound(); bgm.playsound(1000000); gamestage = "cover"; Clr.removeAllChildren(Ui); Ui.addChild(cover); } private function onoutbtn(e:MouseEvent):void{ if (gamestage == "shop"){ mvoemeny = false; return; }; } private function initstage(num:int):void{ initgamenum = (num + 1); toplay(); } private function onCompleteHandler(loadEvent:Event){ this.scoreutils_mc = loadEvent.currentTarget.content; addChild(this.scoreutils_mc); scoreutils_mc.scaleX = (scoreutils_mc.scaleY = 2); scoreutils_mc.x = (350 - (this.scoreutils_mc.width / 2)); scoreutils_mc.y = (230 - (this.scoreutils_mc.height / 2)); this.scoreutils_mc.setGameId(10486); this.scoreutils_mc.setScores((mydata.money + GameClass.money)); this.scoreutils_mc.show(); } public function playBGM(Num:int){ SoundControl.stopallsound(); (bgmGround[Num] as BaseSound).playsound(100000); } } }//package
Section 243
//mapcon (mapcon) package { import flash.display.*; public dynamic class mapcon extends MovieClip { } }//package
Section 244
//Pause (Pause) package { import flash.display.*; public dynamic class Pause extends MovieClip { public var mgbtn:SimpleButton; public var logbtn:MovieClip; public var conbtn:SimpleButton; public var quitbtn:SimpleButton; } }//package
Section 245
//preLoadSnd (preLoadSnd) package { import flash.media.*; public dynamic class preLoadSnd extends Sound { } }//package
Section 246
//Props1 (Props1) package { import flash.display.*; public dynamic class Props1 extends MovieClip { } }//package
Section 247
//Props2 (Props2) package { import flash.display.*; public dynamic class Props2 extends MovieClip { } }//package
Section 248
//Props3 (Props3) package { import flash.display.*; public dynamic class Props3 extends MovieClip { } }//package
Section 249
//Props4 (Props4) package { import flash.display.*; public dynamic class Props4 extends MovieClip { } }//package
Section 250
//Props5 (Props5) package { import flash.display.*; public dynamic class Props5 extends MovieClip { } }//package
Section 251
//Props6 (Props6) package { import flash.display.*; public dynamic class Props6 extends MovieClip { } }//package
Section 252
//Props7 (Props7) package { import flash.display.*; public dynamic class Props7 extends MovieClip { } }//package
Section 253
//Props8 (Props8) package { import flash.display.*; public dynamic class Props8 extends MovieClip { } }//package
Section 254
//Props9 (Props9) package { import flash.display.*; public dynamic class Props9 extends MovieClip { } }//package
Section 255
//Selstage (Selstage) package { import flash.display.*; public dynamic class Selstage extends MovieClip { public var mgbtn:SimpleButton; public var s10:MovieClip; public var logbtn:MovieClip; public var s1:MovieClip; public var s2:MovieClip; public var s3:MovieClip; public var s4:MovieClip; public var s5:MovieClip; public var s6:MovieClip; public var s8:MovieClip; public var shopbtn:SimpleButton; public var s7:MovieClip; public var s9:MovieClip; public var gobtn:SimpleButton; } }//package
Section 256
//Shipdie (Shipdie) package { import flash.display.*; public dynamic class Shipdie extends MovieClip { public function Shipdie(){ addFrameScript(41, frame42); } function frame42(){ stop(); } } }//package
Section 257
//Shop (Shop) package { import flash.display.*; public dynamic class Shop extends MovieClip { public var b1:MovieClip; public var b2:MovieClip; public var b3:MovieClip; public var b4:MovieClip; public var b5:MovieClip; public var qq:MovieClip; public var c1:MovieClip; public var c2:MovieClip; public var c4:MovieClip; public var c5:MovieClip; public var c3:MovieClip; public var d0:MovieClip; public var d1:MovieClip; public var d2:MovieClip; public var m0:MovieClip; public var m1:MovieClip; public var lock1:MovieClip; public var lock2:MovieClip; public var lock3:MovieClip; public var lock4:MovieClip; public var lock5:MovieClip; public var e0:MovieClip; public var e1:MovieClip; public var e2:MovieClip; public var lock9:MovieClip; public var m6:MovieClip; public var adb0:MovieClip; public var adb1:MovieClip; public var adb2:MovieClip; public var adb3:MovieClip; public var adb4:MovieClip; public var m4:MovieClip; public var m5:MovieClip; public var gobtn:SimpleButton; public var lock8:MovieClip; public var m2:MovieClip; public var m3:MovieClip; public var mgbtn:SimpleButton; public var lock6:MovieClip; public var lock7:MovieClip; public var f0:MovieClip; public var f1:MovieClip; public var f2:MovieClip; public var lock13:MovieClip; public var lock14:MovieClip; public var lock15:MovieClip; public var lock16:MovieClip; public var lock10:MovieClip; public var lock11:MovieClip; public var lock12:MovieClip; public var logbtn:MovieClip; public var add0:MovieClip; public var add1:MovieClip; public var add2:MovieClip; public var add3:MovieClip; public var add4:MovieClip; public var lun0:MovieClip; public var lun1:MovieClip; public var lun2:MovieClip; public var lun3:MovieClip; public var lun4:MovieClip; public var car:MovieClip; public var car1:MovieClip; public var car2:MovieClip; public var car3:MovieClip; public var car4:MovieClip; public var car0:MovieClip; public var a1:MovieClip; public var a2:MovieClip; public var a3:MovieClip; public var a4:MovieClip; public var a5:MovieClip; } }//package
Section 258
//shopSound (shopSound) package { import flash.media.*; public dynamic class shopSound extends Sound { } }//package
Section 259
//Symbol4copy (Symbol4copy) package { import flash.display.*; public dynamic class Symbol4copy extends MovieClip { public function Symbol4copy(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 260
//trainmc (trainmc) package { import flash.display.*; public dynamic class trainmc extends MovieClip { } }//package
Section 261
//upspeed (upspeed) package { import flash.media.*; public dynamic class upspeed extends Sound { } }//package
Section 262
//Win (Win) package { import flash.display.*; public dynamic class Win extends MovieClip { public var mgbtn:SimpleButton; public var t0:MovieClip; public var nextbtn:SimpleButton; public var submitbtn:SimpleButton; public var m0:MovieClip; public var m1:MovieClip; public var m2:MovieClip; public var m3:MovieClip; public var m4:MovieClip; public var m5:MovieClip; public var m6:MovieClip; public var retrybtn:SimpleButton; public var t1:MovieClip; public var t2:MovieClip; } }//package
Section 263
//Win_sd (Win_sd) package { import flash.media.*; public dynamic class Win_sd extends Sound { } }//package
Section 264
//workspeed (workspeed) package { import flash.media.*; public dynamic class workspeed extends Sound { } }//package
Section 265
//Yan (Yan) package { import flash.display.*; public dynamic class Yan extends MovieClip { public function Yan(){ addFrameScript(45, frame46); } function frame46(){ stop(); } } }//package
Section 266
//yuan (yuan) package { import flash.display.*; public dynamic class yuan extends MovieClip { } }//package

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:218 634 648  Timeline
Symbol 3 GraphicUsed by:218 634 648  Timeline
Symbol 4 GraphicUsed by:Timeline
Symbol 5 GraphicUsed by:9 213 609
Symbol 6 GraphicUsed by:9 213 609
Symbol 7 GraphicUsed by:9 213 609
Symbol 8 GraphicUsed by:9 213 609
Symbol 9 MovieClipUses:5 6 7 8Used by:Timeline
Symbol 10 GraphicUsed by:218 634 648  Timeline
Symbol 11 GraphicUsed by:218 634 648  Timeline
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClip {Symbol4copy}Uses:12Used by:Timeline
Symbol 14 FontUsed by:15 16 17 18
Symbol 15 TextUses:14Used by:19
Symbol 16 TextUses:14Used by:19
Symbol 17 TextUses:14Used by:19
Symbol 18 TextUses:14Used by:19
Symbol 19 MovieClipUses:15 16 17 18Used by:Timeline
Symbol 20 FontUsed by:21 22
Symbol 21 EditableTextUses:20Used by:Timeline
Symbol 22 TextUses:20Used by:Timeline
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:23Used by:Timeline
Symbol 25 GraphicUsed by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip {gmask}Uses:26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 ButtonUses:28Used by:648  Timeline
Symbol 30 Sound {Win_sd}
Symbol 31 Sound {shopSound}
Symbol 32 Sound {upspeed}
Symbol 33 Sound {btnSound}
Symbol 34 Sound {preLoadSnd}
Symbol 35 Sound {workspeed}
Symbol 36 Sound {BGM0}
Symbol 37 Sound {Bao_sd}
Symbol 38 Sound {BGM5}
Symbol 39 Sound {BGM4}
Symbol 40 Sound {BGM3}
Symbol 41 Sound {BGM2}
Symbol 42 Sound {BGM1}
Symbol 43 Sound {backspeed}
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:66 88 97 101 118 120 122 124 127 131 133 135 139 141 143 573 574 575 576 577 578 579 580 581 583 584 585 586 587 588 590
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:66 88 97 101 118 120 122 124 127 135 137 139 141 143 573 574 575 576 577 578 579 580 581 583 584 586 587 588 590
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:66 88 97 101 118 120 122 124 127 135 137 141 143 347 349 351 353 356 359 362 371 375 530 531 532 535 536 538 539 540 541 542 551 552 573 574 575 576 577 578 579 580 581 583 584 585 586 587 588 590
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:66 88 97 120 122 124 127 131 133 135 137 139 141 143 573 574 575 576 577 578 579 580 581 583 584 585 587 588 590
Symbol 52 GraphicUsed by:66
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:66 120 122 124 137 139 141 143 162 164 166 168 365 368 371 375
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:66 120 122 124 137 139 141 143 162 164 166 168 365 368 371 375
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:66 88 127 137 152 162 331 345 353 365
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip {fang}Uses:60Used by:63 66 68 70 72 74 76 78 80 88 97 101 118 120 122 124 127 131 133 135 137 139 141 143 152 154 156 160 162 164 166 168 331 334 336 339 345 347 349 351 353 356 359 362 365 368 371 375 407 409 515 516 592 594 596 598
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:61 62Used by:66 88 97 118 120 124 127 135 137 143 152 160 162 168 331 339 345 351 353 362 365 375 516 548 592 594 596 598
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:66 88 97 101 118 120 122 124 127 131 133 135 137 139 141 143 152 154 156 160 162 164 166 168 331 334 336 339 345 347 349 351 353 356 359 362 365 368 371 375
Symbol 66 MovieClip {f94}Uses:45 47 49 51 52 54 56 57 59 61 63 65
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClip {Props6}Uses:67 61
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip {Props7}Uses:69 61
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip {Props8}Uses:71 61
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip {Props9}Uses:73 61
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClip {Props3}Uses:75 61
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip {Props4}Uses:77 61
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClip {Props5}Uses:79 61
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:88 97 101 118 120 122 124 127 131 135 137 139 141 143 573 574 575 576 577 578 579 580 581 583 584 585 586 587 588 590
Symbol 83 GraphicUsed by:88
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:88 97 101 118 127 131 133 135 152 154 156 160 331 334 336 339 353 356 359 362
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88 97 101 118 127 131 133 135 152 154 156 160 331 334 336 339 356 359 362
Symbol 88 MovieClip {f104}Uses:45 47 49 82 51 59 83 85 87 61 63 65
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:97 120 122
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:97 101 127 131
Symbol 93 GraphicUsed by:97
Symbol 94 GraphicUsed by:97
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip {yuan}Uses:95Used by:97 101 118 120 122 124 131 133 135 137 139 141 143 154 156 160 164 166 168 267 334 336 339 347 349 351 353 356 359 362 365 368 371 375
Symbol 97 MovieClip {f103}Uses:90 45 47 49 82 51 92 93 85 87 94 61 96 65 63
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:101 131 162
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClip {f102}Uses:99 45 47 49 82 92 100 85 87 61 96 65
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:118 131 133 137 139 141 143 573 574 575 576 577 578 579 580 581 583 584 585 586 587 588 590
Symbol 104 GraphicUsed by:118
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:118 124 135 143
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:112
Symbol 109 GraphicUsed by:112 116
Symbol 110 GraphicUsed by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClip {garbage_fla.lamp_137}Uses:108 109 111Used by:118 124 135 143 160 168 339 351 362 375
Symbol 113 GraphicUsed by:116
Symbol 114 GraphicUsed by:116
Symbol 115 GraphicUsed by:116
Symbol 116 MovieClip {garbage_fla.Trafficlights_140}Uses:113 114 115 109Used by:118 124 135 143 160 168 339 351 362 375
Symbol 117 MovieClipUsed by:118 124 135 143 160 168 339 351 362 375 516 592 594 596 598
Symbol 118 MovieClip {f101}Uses:45 47 49 82 103 104 85 87 106 96 61 112 116 117 65 63
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClip {f93}Uses:51 90 45 47 49 82 119 54 56 61 96 65 63
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClip {f92}Uses:90 45 47 49 82 51 121 54 56 61 96 65
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip {f91}Uses:45 47 49 82 51 123 54 56 106 61 96 112 116 117 65 63
Symbol 125 GraphicUsed by:127
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClip {f84}Uses:45 47 49 82 51 92 63 125 59 126 85 87 61 65
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:131 133 143 573 574 575 576 577 578 579 580 581 583 584 585 586 587 588 590
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClip {f83}Uses:129 45 51 103 82 99 92 130 85 87 61 96 65
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClip {f82}Uses:45 51 129 103 132 85 87 65 61 96
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip {f81}Uses:45 51 47 49 82 134 85 87 106 61 96 112 116 117 65 63
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClip {f74}Uses:51 103 82 47 49 59 136 96 61 63 54 56 65
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClip {f73}Uses:45 51 103 47 82 138 54 56 61 96 65
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClip {f72}Uses:45 51 103 47 49 82 140 54 56 96 61 65
Symbol 142 GraphicUsed by:143
Symbol 143 MovieClip {f71}Uses:45 51 129 103 47 49 82 142 54 56 106 61 96 112 116 117 65 63
Symbol 144 GraphicUsed by:145
Symbol 145 MovieClipUses:144Used by:152 154 156 160 162 164 166 331 334 336 339 553 554 555 556 557 560 561 562 563 564 565 566
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:152 154 156 162 164 166 168 331 334 336 339 553 554 555 556 557 560 561 562 563 564 565 566
Symbol 148 GraphicUsed by:149
Symbol 149 MovieClipUses:148Used by:152 154 160 162 166 168 334 336 339 345 347 349 351 353 356 359 362 365 368 371 375 530 531 532 535 536 538 539 541 542 551 552 553 554 555 556 557 560 561 562 563 564 565 566
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClip {f64}Uses:145 147 149 59 150 85 87 151 61 63 65
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClip {f63}Uses:145 147 149 153 85 87 61 96 65
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip {f62}Uses:145 147 155 85 87 61 96 65
Symbol 157 GraphicUsed by:160
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:160 168 339 351 362 375
Symbol 160 MovieClip {f61}Uses:145 149 157 85 87 159 61 96 112 116 117 65 63
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClip {f54}Uses:145 147 149 99 59 161 54 56 61 63 65
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClip {f53}Uses:145 147 163 54 56 61 96 65
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip {f52}Uses:145 147 149 165 56 54 61 96 65
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClip {f51}Uses:147 149 167 54 56 61 96 112 116 117 159 65 63
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClip {BG3}Uses:169
Symbol 171 GraphicUsed by:203
Symbol 172 GraphicUsed by:182
Symbol 173 GraphicUsed by:182
Symbol 174 GraphicUsed by:182
Symbol 175 GraphicUsed by:182
Symbol 176 GraphicUsed by:182
Symbol 177 GraphicUsed by:182
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182
Symbol 180 GraphicUsed by:182
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:172 173 174 175 176 177 178 179 180 181Used by:203 325 405
Symbol 183 GraphicUsed by:203 405
Symbol 184 GraphicUsed by:189 207
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189 202 207
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189 194 198 202 207 211 318 419 466
Symbol 189 ButtonUses:184 185 186 187 188Used by:203 219 325 405 459 461 467
Symbol 190 GraphicUsed by:194 318
Symbol 191 GraphicUsed by:194
Symbol 192 GraphicUsed by:194 198 211 318
Symbol 193 GraphicUsed by:194
Symbol 194 ButtonUses:190 191 192 193 188Used by:203
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 ButtonUses:195 196 192 197 188Used by:203 221
Symbol 199 GraphicUsed by:202
Symbol 200 GraphicUsed by:202
Symbol 201 GraphicUsed by:202
Symbol 202 ButtonUses:199 200 186 201 188Used by:203 221
Symbol 203 MovieClip {Win}Uses:171 182 183 189 194 198 202
Symbol 204 GraphicUsed by:219
Symbol 205 GraphicUsed by:207
Symbol 206 GraphicUsed by:207
Symbol 207 ButtonUses:184 205 186 206 188Used by:219
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 GraphicUsed by:211
Symbol 211 ButtonUses:208 209 192 210 188Used by:219 221
Symbol 212 GraphicUsed by:218
Symbol 213 MovieClipUses:5 6 7 8Used by:218
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip {garbage_fla.preloader017_97}Uses:214Used by:218
Symbol 216 GraphicUsed by:217
Symbol 217 ButtonUses:216Used by:218
Symbol 218 MovieClipUses:2 3 212 213 10 11 215 217Used by:219 325 405 459 461 467 512
Symbol 219 MovieClip {Pause}Uses:204 207 211 189 218
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClip {Gameovermc}Uses:220 211 202 198
Symbol 222 GraphicUsed by:325
Symbol 223 GraphicUsed by:225
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClip {garbage_fla.Carbody01_163}Uses:223 224Used by:325
Symbol 226 GraphicUsed by:229
Symbol 227 GraphicUsed by:229
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:226 227 228Used by:325
Symbol 230 GraphicUsed by:233
Symbol 231 GraphicUsed by:233
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:230 231 232Used by:325
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:234 235 236Used by:325
Symbol 238 GraphicUsed by:241
Symbol 239 GraphicUsed by:241
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:238 239 240Used by:325
Symbol 242 GraphicUsed by:245
Symbol 243 GraphicUsed by:245
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:242 243 244Used by:325
Symbol 246 GraphicUsed by:249
Symbol 247 GraphicUsed by:249
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:246 247 248Used by:325
Symbol 250 GraphicUsed by:253
Symbol 251 GraphicUsed by:253
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:250 251 252Used by:325
Symbol 254 GraphicUsed by:257
Symbol 255 GraphicUsed by:257
Symbol 256 GraphicUsed by:257
Symbol 257 MovieClipUses:254 255 256Used by:325
Symbol 258 GraphicUsed by:260
Symbol 259 GraphicUsed by:260
Symbol 260 MovieClip {garbage_fla.wheel_172}Uses:258 259Used by:325
Symbol 261 GraphicUsed by:272
Symbol 262 GraphicUsed by:267
Symbol 263 GraphicUsed by:267
Symbol 264 GraphicUsed by:267
Symbol 265 GraphicUsed by:267
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClip {garbage_fla.tires_20}Uses:262 96 263 264 265 266Used by:272 516 592 594 596 598
Symbol 268 GraphicUsed by:272
Symbol 269 GraphicUsed by:272
Symbol 270 GraphicUsed by:272
Symbol 271 GraphicUsed by:272
Symbol 272 MovieClipUses:261 267 268 269 270 271Used by:325
Symbol 273 GraphicUsed by:276
Symbol 274 GraphicUsed by:276
Symbol 275 GraphicUsed by:276
Symbol 276 MovieClipUses:273 274 275Used by:325
Symbol 277 GraphicUsed by:325
Symbol 278 GraphicUsed by:280
Symbol 279 GraphicUsed by:280
Symbol 280 MovieClip {garbage_fla.Engine01_175}Uses:278 279Used by:325
Symbol 281 GraphicUsed by:284
Symbol 282 GraphicUsed by:284
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClipUses:281 282 283Used by:325
Symbol 285 GraphicUsed by:288
Symbol 286 GraphicUsed by:288
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:285 286 287Used by:325
Symbol 289 GraphicUsed by:292
Symbol 290 GraphicUsed by:292
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:289 290 291Used by:325
Symbol 293 GraphicUsed by:296
Symbol 294 GraphicUsed by:296
Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:293 294 295Used by:325
Symbol 297 GraphicUsed by:299
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClip {garbage_fla.Exhaustpipe01_180}Uses:297 298Used by:325
Symbol 300 GraphicUsed by:303
Symbol 301 GraphicUsed by:303
Symbol 302 GraphicUsed by:303
Symbol 303 MovieClipUses:300 301 302Used by:325
Symbol 304 GraphicUsed by:307
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
Symbol 307 MovieClipUses:304 305 306Used by:325
Symbol 308 GraphicUsed by:311
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:308 309 310Used by:325
Symbol 312 GraphicUsed by:315
Symbol 313 GraphicUsed by:315
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:312 313 314Used by:325
Symbol 316 GraphicUsed by:318
Symbol 317 GraphicUsed by:318
Symbol 318 ButtonUses:190 316 192 317 188Used by:325 459 461
Symbol 319 GraphicUsed by:320
Symbol 320 MovieClipUses:319Used by:325
Symbol 321 GraphicUsed by:324
Symbol 322 FontUsed by:323
Symbol 323 EditableTextUses:322Used by:324
Symbol 324 MovieClipUses:321 323Used by:325
Symbol 325 MovieClip {Shop}Uses:222 225 229 233 237 241 245 249 253 257 260 272 276 182 218 277 280 284 288 292 296 299 303 307 311 315 318 189 320 324
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClip {BG2}Uses:326
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip {BG1}Uses:328
Symbol 330 GraphicUsed by:331
Symbol 331 MovieClip {f44}Uses:145 147 59 330 85 87 61 63 65
Symbol 332 GraphicUsed by:334
Symbol 333 GraphicUsed by:334
Symbol 334 MovieClip {f43}Uses:145 147 149 332 85 87 333 96 61 65
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClip {f42}Uses:145 147 149 335 85 87 61 96 65
Symbol 337 GraphicUsed by:339
Symbol 338 GraphicUsed by:339
Symbol 339 MovieClip {f41}Uses:145 147 149 337 85 87 338 159 112 116 117 61 96 65 63
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:345 347 349 351 353 356 359 362 365 368 371 375 530 531 532 535 536 538 539 540 541 542 551 552
Symbol 342 GraphicUsed by:343
Symbol 343 MovieClipUses:342Used by:345 347 349 351 353 356 359 362 365 368 371 375
Symbol 344 GraphicUsed by:345
Symbol 345 MovieClip {f34}Uses:149 341 343 59 344 61 63 65
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClip {f33}Uses:149 341 49 343 346 96 61 65
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClip {f32}Uses:149 341 49 343 348 61 96 65
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClip {f31}Uses:149 341 49 343 350 112 116 117 61 96 159 65 63
Symbol 352 GraphicUsed by:353
Symbol 353 MovieClip {f24}Uses:149 341 49 343 59 352 96 85 61 63 65
Symbol 354 GraphicUsed by:356
Symbol 355 GraphicUsed by:356
Symbol 356 MovieClip {f23}Uses:149 341 49 343 354 85 87 355 96 61 65
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClip {f22}Uses:149 341 49 343 357 85 87 358 61 96 65
Symbol 360 GraphicUsed by:362
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClip {f21}Uses:360 149 341 49 343 361 85 87 159 112 116 117 61 63 96 65
Symbol 363 GraphicUsed by:365
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClip {f14}Uses:149 341 343 59 363 56 54 96 364 61 63 65
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClip {f13}Uses:149 341 343 366 56 54 367 96 61 65
Symbol 369 GraphicUsed by:371
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClip {f12}Uses:149 341 49 343 369 56 54 370 96 61 65
Symbol 372 GraphicUsed by:375
Symbol 373 GraphicUsed by:375
Symbol 374 GraphicUsed by:375
Symbol 375 MovieClip {f11}Uses:149 341 49 343 372 54 56 373 159 61 96 63 112 116 374 117 65
Symbol 376 GraphicUsed by:405
Symbol 377 GraphicUsed by:381 384 389 392
Symbol 378 GraphicUsed by:381
Symbol 379 GraphicUsed by:381 384 389 392
Symbol 380 GraphicUsed by:381
Symbol 381 ButtonUses:377 378 379 380Used by:405
Symbol 382 GraphicUsed by:384
Symbol 383 GraphicUsed by:384
Symbol 384 ButtonUses:377 382 379 383Used by:386
Symbol 385 GraphicUsed by:386
Symbol 386 MovieClip {garbage_fla.SoundStopBtn_124}Uses:384 385Used by:405
Symbol 387 GraphicUsed by:389
Symbol 388 GraphicUsed by:389
Symbol 389 ButtonUses:377 387 379 388Used by:405
Symbol 390 GraphicUsed by:392
Symbol 391 GraphicUsed by:392
Symbol 392 ButtonUses:377 390 379 391Used by:405
Symbol 393 GraphicUsed by:400
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:400
Symbol 396 GraphicUsed by:400
Symbol 397 GraphicUsed by:399
Symbol 398 GraphicUsed by:399
Symbol 399 MovieClipUses:397 398Used by:400
Symbol 400 MovieClipUses:393 395 396 399Used by:405
Symbol 401 GraphicUsed by:405
Symbol 402 GraphicUsed by:405
Symbol 403 GraphicUsed by:405
Symbol 404 GraphicUsed by:405
Symbol 405 MovieClip {Gameui}Uses:376 381 386 389 392 400 189 182 401 402 183 403 404 218
Symbol 406 GraphicUsed by:407
Symbol 407 MovieClip {Props2}Uses:406 61
Symbol 408 GraphicUsed by:409
Symbol 409 MovieClip {Props1}Uses:408 61
Symbol 410 GraphicUsed by:459
Symbol 411 GraphicUsed by:414
Symbol 412 GraphicUsed by:414
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClip {garbage_fla.button_108}Uses:411 412 413Used by:459
Symbol 415 GraphicUsed by:419 466
Symbol 416 GraphicUsed by:419
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 ButtonUses:415 416 417 418 188Used by:459
Symbol 420 GraphicUsed by:426
Symbol 421 GraphicUsed by:426 430 434 438 442 446 450 454 458
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422Used by:426 430 434 438 442 446 450 454 458
Symbol 424 GraphicUsed by:426
Symbol 425 GraphicUsed by:426
Symbol 426 MovieClip {garbage_fla.button_110}Uses:420 421 423 424 425Used by:459
Symbol 427 GraphicUsed by:430
Symbol 428 GraphicUsed by:430
Symbol 429 GraphicUsed by:430
Symbol 430 MovieClip {garbage_fla.button_112}Uses:427 421 423 428 429Used by:459
Symbol 431 GraphicUsed by:434
Symbol 432 GraphicUsed by:434
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClip {garbage_fla.button_113}Uses:431 421 423 432 433Used by:459
Symbol 435 GraphicUsed by:438
Symbol 436 GraphicUsed by:438
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClip {garbage_fla.button_114}Uses:435 421 423 436 437Used by:459
Symbol 439 GraphicUsed by:442
Symbol 440 GraphicUsed by:442
Symbol 441 GraphicUsed by:442
Symbol 442 MovieClip {garbage_fla.button_115}Uses:439 421 423 440 441Used by:459
Symbol 443 GraphicUsed by:446
Symbol 444 GraphicUsed by:446
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClip {garbage_fla.button_116}Uses:443 421 423 444 445Used by:459
Symbol 447 GraphicUsed by:450
Symbol 448 GraphicUsed by:450
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClip {garbage_fla.button_117}Uses:447 421 423 448 449Used by:459
Symbol 451 GraphicUsed by:454
Symbol 452 GraphicUsed by:454
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClip {garbage_fla.button_118}Uses:451 421 423 452 453Used by:459
Symbol 455 GraphicUsed by:458
Symbol 456 GraphicUsed by:458
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClip {garbage_fla.button_119}Uses:455 421 423 456 457Used by:459
Symbol 459 MovieClip {Selstage}Uses:410 414 318 189 419 426 430 434 438 442 446 450 454 458 218
Symbol 460 GraphicUsed by:461
Symbol 461 MovieClip {Help}Uses:460 318 189 218
Symbol 462 GraphicUsed by:467
Symbol 463 GraphicUsed by:466
Symbol 464 GraphicUsed by:466
Symbol 465 GraphicUsed by:466
Symbol 466 ButtonUses:415 463 464 465 188Used by:467
Symbol 467 MovieClip {Cover}Uses:462 466 189 218
Symbol 468 GraphicUsed by:485
Symbol 469 GraphicUsed by:485
Symbol 470 GraphicUsed by:485
Symbol 471 GraphicUsed by:485
Symbol 472 GraphicUsed by:485
Symbol 473 GraphicUsed by:485
Symbol 474 GraphicUsed by:485
Symbol 475 GraphicUsed by:485
Symbol 476 GraphicUsed by:485
Symbol 477 GraphicUsed by:485
Symbol 478 GraphicUsed by:485
Symbol 479 GraphicUsed by:485
Symbol 480 GraphicUsed by:485
Symbol 481 GraphicUsed by:485
Symbol 482 GraphicUsed by:485
Symbol 483 GraphicUsed by:485
Symbol 484 GraphicUsed by:485
Symbol 485 MovieClip {Shipdie}Uses:468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484
Symbol 486 GraphicUsed by:498 509
Symbol 487 GraphicUsed by:498 509
Symbol 488 GraphicUsed by:498
Symbol 489 GraphicUsed by:498
Symbol 490 GraphicUsed by:498
Symbol 491 GraphicUsed by:498
Symbol 492 GraphicUsed by:498
Symbol 493 GraphicUsed by:498
Symbol 494 GraphicUsed by:498
Symbol 495 GraphicUsed by:498
Symbol 496 GraphicUsed by:498
Symbol 497 GraphicUsed by:498
Symbol 498 MovieClip {FFire}Uses:486 487 488 489 490 491 492 493 494 495 496 497
Symbol 499 GraphicUsed by:509
Symbol 500 GraphicUsed by:509
Symbol 501 GraphicUsed by:509
Symbol 502 GraphicUsed by:509
Symbol 503 GraphicUsed by:509
Symbol 504 GraphicUsed by:509
Symbol 505 GraphicUsed by:509
Symbol 506 GraphicUsed by:509
Symbol 507 GraphicUsed by:509
Symbol 508 GraphicUsed by:509
Symbol 509 MovieClip {Fire}Uses:486 487 499 500 501 502 503 504 505 506 507 508
Symbol 510 GraphicUsed by:512
Symbol 511 GraphicUsed by:512
Symbol 512 MovieClip {Loadingmc}Uses:510 218 511
Symbol 513 GraphicUsed by:514
Symbol 514 MovieClipUses:513Used by:516
Symbol 515 MovieClipUses:61Used by:516 592 594 596 598
Symbol 516 MovieClip {car1}Uses:514 267 515 61 117 63
Symbol 517 GraphicUsed by:525
Symbol 518 GraphicUsed by:525
Symbol 519 GraphicUsed by:525
Symbol 520 GraphicUsed by:525
Symbol 521 GraphicUsed by:525
Symbol 522 GraphicUsed by:525
Symbol 523 GraphicUsed by:525
Symbol 524 GraphicUsed by:525
Symbol 525 MovieClip {Yan}Uses:517 518 519 520 521 522 523 524
Symbol 526 GraphicUsed by:527
Symbol 527 MovieClipUses:526Used by:529
Symbol 528 GraphicUsed by:529
Symbol 529 MovieClip {garbage_fla.pliers_67}Uses:527 528Used by:530 536 541 553 557 563
Symbol 530 MovieClip {b11}Uses:49 149 341 529
Symbol 531 MovieClip {b12}Uses:341 149 49
Symbol 532 MovieClip {b13}Uses:149 341 49
Symbol 533 GraphicUsed by:534
Symbol 534 MovieClipUses:533Used by:535 540 552 556 562 566 576 580 585 590
Symbol 535 MovieClip {b14}Uses:534 49 341 149
Symbol 536 MovieClip {b21}Uses:529 49 149 341
Symbol 537 GraphicUsed by:538
Symbol 538 MovieClip {b22}Uses:537 149 341 49
Symbol 539 MovieClip {b23}Uses:149 341 49
Symbol 540 MovieClip {b24}Uses:534 49 341
Symbol 541 MovieClip {b31}Uses:49 149 341 529
Symbol 542 MovieClip {b32}Uses:341 149 49
Symbol 543 GraphicUsed by:548
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:544Used by:548
Symbol 546 GraphicUsed by:547
Symbol 547 MovieClipUses:546Used by:548
Symbol 548 MovieClipUses:543 545 547 63Used by:551 555 560 561 562 564 565 566 575 578 581 584 585 587 588
Symbol 549 GraphicUsed by:550
Symbol 550 MovieClipUses:549Used by:551 552
Symbol 551 MovieClip {b33}Uses:341 149 49 548 550
Symbol 552 MovieClip {b34}Uses:341 149 49 550 534
Symbol 553 MovieClip {b41}Uses:529 145 147 149
Symbol 554 MovieClip {b42}Uses:145 147 149
Symbol 555 MovieClip {b43}Uses:145 147 149 548
Symbol 556 MovieClip {b44}Uses:145 147 149 534
Symbol 557 MovieClip {b51}Uses:529 145 147 149
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClipUses:558Used by:560 561 565
Symbol 560 MovieClip {b52}Uses:149 559 145 147 548
Symbol 561 MovieClip {b53}Uses:559 149 145 147 548
Symbol 562 MovieClip {b54}Uses:145 147 149 548 534
Symbol 563 MovieClip {b61}Uses:529 145 147 149
Symbol 564 MovieClip {b62}Uses:145 147 149 548
Symbol 565 MovieClip {b63}Uses:149 559 145 147 548
Symbol 566 MovieClip {b64}Uses:145 147 149 548 534
Symbol 567 GraphicUsed by:568
Symbol 568 MovieClipUses:567Used by:572
Symbol 569 GraphicUsed by:570
Symbol 570 MovieClipUses:569Used by:572
Symbol 571 GraphicUsed by:572
Symbol 572 MovieClip {garbage_fla.pliers_44}Uses:568 570 571Used by:573 577 581 586
Symbol 573 MovieClip {b71}Uses:572 45 51 129 103 47 49 82
Symbol 574 MovieClip {b72}Uses:45 51 129 103 47 49 82
Symbol 575 MovieClip {b73}Uses:45 51 129 103 47 49 82 548
Symbol 576 MovieClip {b74}Uses:45 129 103 47 49 82 51 534
Symbol 577 MovieClip {b81}Uses:572 45 51 129 103 47 49 82
Symbol 578 MovieClip {b82}Uses:548 45 51 103 47 49 82 129
Symbol 579 MovieClip {b83}Uses:45 51 129 103 47 49 82
Symbol 580 MovieClip {b84}Uses:45 51 129 47 49 82 103 534
Symbol 581 MovieClip {b91}Uses:572 45 129 103 47 49 82 548 51
Symbol 582 GraphicUsed by:583
Symbol 583 MovieClip {b92}Uses:582 51 45 103 47 49 82 129
Symbol 584 MovieClip {b93}Uses:45 51 103 47 49 82 548 129
Symbol 585 MovieClip {b94}Uses:548 51 45 49 82 129 103 534
Symbol 586 MovieClip {b101}Uses:572 129 45 47 49 82 103
Symbol 587 MovieClip {b102}Uses:45 129 103 47 49 82 548 51
Symbol 588 MovieClip {b103}Uses:548 45 129 103 47 49 82 51
Symbol 589 GraphicUsed by:590
Symbol 590 MovieClip {b104}Uses:589 45 129 103 47 49 82 51 534
Symbol 591 GraphicUsed by:592
Symbol 592 MovieClip {car2}Uses:591 267 515 61 117 63
Symbol 593 GraphicUsed by:594
Symbol 594 MovieClip {car3}Uses:593 267 515 61 117 63
Symbol 595 GraphicUsed by:596
Symbol 596 MovieClip {car4}Uses:595 267 515 61 117 63
Symbol 597 GraphicUsed by:598
Symbol 598 MovieClip {car5}Uses:597 267 515 61 117 63
Symbol 599 GraphicUsed by:600
Symbol 600 MovieClip {mapcon}Uses:599
Symbol 601 GraphicUsed by:602
Symbol 602 MovieClip {trainmc}Uses:601
Symbol 603 GraphicUsed by:648
Symbol 604 GraphicUsed by:648
Symbol 605 GraphicUsed by:648
Symbol 606 GraphicUsed by:648
Symbol 607 GraphicUsed by:648
Symbol 608 GraphicUsed by:648
Symbol 609 MovieClipUses:5 6 7 8Used by:634 648
Symbol 610 GraphicUsed by:648
Symbol 611 GraphicUsed by:648
Symbol 612 GraphicUsed by:648
Symbol 613 GraphicUsed by:648
Symbol 614 GraphicUsed by:648
Symbol 615 GraphicUsed by:648
Symbol 616 GraphicUsed by:648
Symbol 617 GraphicUsed by:648
Symbol 618 GraphicUsed by:625
Symbol 619 GraphicUsed by:625
Symbol 620 GraphicUsed by:625
Symbol 621 GraphicUsed by:625
Symbol 622 GraphicUsed by:625
Symbol 623 GraphicUsed by:625
Symbol 624 GraphicUsed by:625
Symbol 625 MovieClip {garbage_fla.flob_pre013_9}Uses:618 619 620 621 622 623 624Used by:648
Symbol 626 ShapeTweeningUsed by:630
Symbol 627 ShapeTweeningUsed by:630
Symbol 628 GraphicUsed by:630
Symbol 629 GraphicUsed by:630
Symbol 630 MovieClip {garbage_fla.flob_pre012_10}Uses:626 627 628 629Used by:648
Symbol 631 GraphicUsed by:634
Symbol 632 GraphicUsed by:633
Symbol 633 MovieClip {garbage_fla.flob_pre010_12}Uses:632Used by:634
Symbol 634 MovieClipUses:2 3 631 609 10 11 633Used by:648
Symbol 635 GraphicUsed by:639 644 647
Symbol 636 ShapeTweeningUsed by:639 644 647
Symbol 637 ShapeTweeningUsed by:639
Symbol 638 GraphicUsed by:639
Symbol 639 MovieClipUses:635 636 637 638Used by:640
Symbol 640 MovieClipUses:639Used by:644 647
Symbol 641 FontUsed by:642 643 645 646
Symbol 642 TextUses:641Used by:644
Symbol 643 TextUses:641Used by:644
Symbol 644 ButtonUses:640 642 643 635 636Used by:648
Symbol 645 TextUses:641Used by:647
Symbol 646 TextUses:641Used by:647
Symbol 647 ButtonUses:640 645 646 635 636Used by:648
Symbol 648 MovieClip {garbage_fla.Symbol3asfsfsf_7}Uses:603 3 29 604 605 2 606 607 608 609 10 610 611 612 613 614 615 616 617 625 630 11 634 644 647Used by:Timeline

Instance Names

"ms2"Frame 1Symbol 13 MovieClip {Symbol4copy}
"txtBox"Frame 1Symbol 21 EditableText
"bar"Frame 1Symbol 24 MovieClip
"clickBtnpre"Frame 1Symbol 29 Button
"end"Symbol 66 MovieClip {f94} Frame 1Symbol 63 MovieClip
"gold"Symbol 66 MovieClip {f94} Frame 1Symbol 65 MovieClip
"gold"Symbol 66 MovieClip {f94} Frame 1Symbol 65 MovieClip
"gold"Symbol 66 MovieClip {f94} Frame 1Symbol 65 MovieClip
"gold"Symbol 66 MovieClip {f94} Frame 1Symbol 65 MovieClip
"gold"Symbol 66 MovieClip {f94} Frame 1Symbol 65 MovieClip
"gold"Symbol 66 MovieClip {f94} Frame 1Symbol 65 MovieClip
"end"Symbol 88 MovieClip {f104} Frame 1Symbol 63 MovieClip
"gold"Symbol 88 MovieClip {f104} Frame 1Symbol 65 MovieClip
"gold"Symbol 88 MovieClip {f104} Frame 1Symbol 65 MovieClip
"gold"Symbol 88 MovieClip {f104} Frame 1Symbol 65 MovieClip
"gold"Symbol 88 MovieClip {f104} Frame 1Symbol 65 MovieClip
"tail"Symbol 97 MovieClip {f103} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 97 MovieClip {f103} Frame 1Symbol 65 MovieClip
"gold"Symbol 97 MovieClip {f103} Frame 1Symbol 65 MovieClip
"gold"Symbol 97 MovieClip {f103} Frame 1Symbol 65 MovieClip
"gold"Symbol 97 MovieClip {f103} Frame 1Symbol 65 MovieClip
"gold"Symbol 97 MovieClip {f103} Frame 1Symbol 65 MovieClip
"hit"Symbol 97 MovieClip {f103} Frame 1Symbol 63 MovieClip
"tail"Symbol 101 MovieClip {f102} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 101 MovieClip {f102} Frame 1Symbol 65 MovieClip
"gold"Symbol 101 MovieClip {f102} Frame 1Symbol 65 MovieClip
"gold"Symbol 101 MovieClip {f102} Frame 1Symbol 65 MovieClip
"gold"Symbol 101 MovieClip {f102} Frame 1Symbol 65 MovieClip
"tail"Symbol 118 MovieClip {f101} Frame 1Symbol 96 MovieClip {yuan}
"start"Symbol 118 MovieClip {f101} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 118 MovieClip {f101} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 118 MovieClip {f101} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 118 MovieClip {f101} Frame 1Symbol 61 MovieClip {fang}
"gold"Symbol 118 MovieClip {f101} Frame 1Symbol 65 MovieClip
"gold"Symbol 118 MovieClip {f101} Frame 1Symbol 65 MovieClip
"gold"Symbol 118 MovieClip {f101} Frame 1Symbol 65 MovieClip
"gold"Symbol 118 MovieClip {f101} Frame 1Symbol 65 MovieClip
"ok"Symbol 118 MovieClip {f101} Frame 1Symbol 63 MovieClip
"tail"Symbol 120 MovieClip {f93} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 120 MovieClip {f93} Frame 1Symbol 65 MovieClip
"gold"Symbol 120 MovieClip {f93} Frame 1Symbol 65 MovieClip
"gold"Symbol 120 MovieClip {f93} Frame 1Symbol 65 MovieClip
"hit"Symbol 120 MovieClip {f93} Frame 1Symbol 63 MovieClip
"tail"Symbol 122 MovieClip {f92} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 122 MovieClip {f92} Frame 1Symbol 65 MovieClip
"gold"Symbol 122 MovieClip {f92} Frame 1Symbol 65 MovieClip
"gold"Symbol 122 MovieClip {f92} Frame 1Symbol 65 MovieClip
"gold"Symbol 122 MovieClip {f92} Frame 1Symbol 65 MovieClip
"gold"Symbol 122 MovieClip {f92} Frame 1Symbol 65 MovieClip
"gold"Symbol 122 MovieClip {f92} Frame 1Symbol 65 MovieClip
"tail"Symbol 124 MovieClip {f91} Frame 1Symbol 96 MovieClip {yuan}
"start"Symbol 124 MovieClip {f91} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 124 MovieClip {f91} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 124 MovieClip {f91} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 124 MovieClip {f91} Frame 1Symbol 61 MovieClip {fang}
"gold"Symbol 124 MovieClip {f91} Frame 1Symbol 65 MovieClip
"gold"Symbol 124 MovieClip {f91} Frame 1Symbol 65 MovieClip
"gold"Symbol 124 MovieClip {f91} Frame 1Symbol 65 MovieClip
"ok"Symbol 124 MovieClip {f91} Frame 1Symbol 63 MovieClip
"hit"Symbol 127 MovieClip {f84} Frame 1Symbol 63 MovieClip
"end"Symbol 127 MovieClip {f84} Frame 1Symbol 63 MovieClip
"gold"Symbol 127 MovieClip {f84} Frame 1Symbol 65 MovieClip
"gold"Symbol 127 MovieClip {f84} Frame 1Symbol 65 MovieClip
"gold"Symbol 127 MovieClip {f84} Frame 1Symbol 65 MovieClip
"gold"Symbol 127 MovieClip {f84} Frame 1Symbol 65 MovieClip
"tail"Symbol 131 MovieClip {f83} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 131 MovieClip {f83} Frame 1Symbol 65 MovieClip
"gold"Symbol 131 MovieClip {f83} Frame 1Symbol 65 MovieClip
"gold"Symbol 133 MovieClip {f82} Frame 1Symbol 65 MovieClip
"gold"Symbol 133 MovieClip {f82} Frame 1Symbol 65 MovieClip
"tail"Symbol 133 MovieClip {f82} Frame 1Symbol 96 MovieClip {yuan}
"tail"Symbol 135 MovieClip {f81} Frame 1Symbol 96 MovieClip {yuan}
"start"Symbol 135 MovieClip {f81} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 135 MovieClip {f81} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 135 MovieClip {f81} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 135 MovieClip {f81} Frame 1Symbol 61 MovieClip {fang}
"gold"Symbol 135 MovieClip {f81} Frame 1Symbol 65 MovieClip
"gold"Symbol 135 MovieClip {f81} Frame 1Symbol 65 MovieClip
"gold"Symbol 135 MovieClip {f81} Frame 1Symbol 65 MovieClip
"gold"Symbol 135 MovieClip {f81} Frame 1Symbol 65 MovieClip
"ok"Symbol 135 MovieClip {f81} Frame 1Symbol 63 MovieClip
"tail"Symbol 137 MovieClip {f74} Frame 1Symbol 96 MovieClip {yuan}
"end"Symbol 137 MovieClip {f74} Frame 1Symbol 63 MovieClip
"gold"Symbol 137 MovieClip {f74} Frame 1Symbol 65 MovieClip
"tail"Symbol 139 MovieClip {f73} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 139 MovieClip {f73} Frame 1Symbol 65 MovieClip
"gold"Symbol 139 MovieClip {f73} Frame 1Symbol 65 MovieClip
"gold"Symbol 139 MovieClip {f73} Frame 1Symbol 65 MovieClip
"tail"Symbol 141 MovieClip {f72} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 141 MovieClip {f72} Frame 1Symbol 65 MovieClip
"gold"Symbol 141 MovieClip {f72} Frame 1Symbol 65 MovieClip
"gold"Symbol 141 MovieClip {f72} Frame 1Symbol 65 MovieClip
"gold"Symbol 141 MovieClip {f72} Frame 1Symbol 65 MovieClip
"tail"Symbol 143 MovieClip {f71} Frame 1Symbol 96 MovieClip {yuan}
"start"Symbol 143 MovieClip {f71} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 143 MovieClip {f71} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 143 MovieClip {f71} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 143 MovieClip {f71} Frame 1Symbol 61 MovieClip {fang}
"gold"Symbol 143 MovieClip {f71} Frame 1Symbol 65 MovieClip
"gold"Symbol 143 MovieClip {f71} Frame 1Symbol 65 MovieClip
"gold"Symbol 143 MovieClip {f71} Frame 1Symbol 65 MovieClip
"gold"Symbol 143 MovieClip {f71} Frame 1Symbol 65 MovieClip
"gold"Symbol 143 MovieClip {f71} Frame 1Symbol 65 MovieClip
"ok"Symbol 143 MovieClip {f71} Frame 1Symbol 63 MovieClip
"end"Symbol 152 MovieClip {f64} Frame 1Symbol 63 MovieClip
"gold"Symbol 152 MovieClip {f64} Frame 1Symbol 65 MovieClip
"gold"Symbol 152 MovieClip {f64} Frame 1Symbol 65 MovieClip
"gold"Symbol 152 MovieClip {f64} Frame 1Symbol 65 MovieClip
"gold"Symbol 152 MovieClip {f64} Frame 1Symbol 65 MovieClip
"tail"Symbol 154 MovieClip {f63} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 154 MovieClip {f63} Frame 1Symbol 65 MovieClip
"gold"Symbol 154 MovieClip {f63} Frame 1Symbol 65 MovieClip
"gold"Symbol 154 MovieClip {f63} Frame 1Symbol 65 MovieClip
"gold"Symbol 154 MovieClip {f63} Frame 1Symbol 65 MovieClip
"tail"Symbol 156 MovieClip {f62} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 156 MovieClip {f62} Frame 1Symbol 65 MovieClip
"gold"Symbol 156 MovieClip {f62} Frame 1Symbol 65 MovieClip
"gold"Symbol 156 MovieClip {f62} Frame 1Symbol 65 MovieClip
"gold"Symbol 156 MovieClip {f62} Frame 1Symbol 65 MovieClip
"gold"Symbol 156 MovieClip {f62} Frame 1Symbol 65 MovieClip
"tail"Symbol 160 MovieClip {f61} Frame 1Symbol 96 MovieClip {yuan}
"start"Symbol 160 MovieClip {f61} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 160 MovieClip {f61} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 160 MovieClip {f61} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 160 MovieClip {f61} Frame 1Symbol 61 MovieClip {fang}
"gold"Symbol 160 MovieClip {f61} Frame 1Symbol 65 MovieClip
"gold"Symbol 160 MovieClip {f61} Frame 1Symbol 65 MovieClip
"gold"Symbol 160 MovieClip {f61} Frame 1Symbol 65 MovieClip
"gold"Symbol 160 MovieClip {f61} Frame 1Symbol 65 MovieClip
"ok"Symbol 160 MovieClip {f61} Frame 1Symbol 63 MovieClip
"end"Symbol 162 MovieClip {f54} Frame 1Symbol 63 MovieClip
"gold"Symbol 162 MovieClip {f54} Frame 1Symbol 65 MovieClip
"gold"Symbol 162 MovieClip {f54} Frame 1Symbol 65 MovieClip
"gold"Symbol 162 MovieClip {f54} Frame 1Symbol 65 MovieClip
"gold"Symbol 162 MovieClip {f54} Frame 1Symbol 65 MovieClip
"tail"Symbol 164 MovieClip {f53} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 164 MovieClip {f53} Frame 1Symbol 65 MovieClip
"gold"Symbol 164 MovieClip {f53} Frame 1Symbol 65 MovieClip
"gold"Symbol 164 MovieClip {f53} Frame 1Symbol 65 MovieClip
"gold"Symbol 164 MovieClip {f53} Frame 1Symbol 65 MovieClip
"gold"Symbol 164 MovieClip {f53} Frame 1Symbol 65 MovieClip
"gold"Symbol 164 MovieClip {f53} Frame 1Symbol 65 MovieClip
"tail"Symbol 166 MovieClip {f52} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 166 MovieClip {f52} Frame 1Symbol 65 MovieClip
"gold"Symbol 166 MovieClip {f52} Frame 1Symbol 65 MovieClip
"gold"Symbol 166 MovieClip {f52} Frame 1Symbol 65 MovieClip
"tail"Symbol 168 MovieClip {f51} Frame 1Symbol 96 MovieClip {yuan}
"start"Symbol 168 MovieClip {f51} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 168 MovieClip {f51} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 168 MovieClip {f51} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 168 MovieClip {f51} Frame 1Symbol 61 MovieClip {fang}
"gold"Symbol 168 MovieClip {f51} Frame 1Symbol 65 MovieClip
"gold"Symbol 168 MovieClip {f51} Frame 1Symbol 65 MovieClip
"ok"Symbol 168 MovieClip {f51} Frame 1Symbol 63 MovieClip
"m0"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"m1"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"m2"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"m3"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"m4"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"t0"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"t1"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"t2"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"mgbtn"Symbol 203 MovieClip {Win} Frame 1Symbol 189 Button
"nextbtn"Symbol 203 MovieClip {Win} Frame 1Symbol 194 Button
"retrybtn"Symbol 203 MovieClip {Win} Frame 1Symbol 198 Button
"submitbtn"Symbol 203 MovieClip {Win} Frame 1Symbol 202 Button
"m5"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"m6"Symbol 203 MovieClip {Win} Frame 1Symbol 182 MovieClip
"ms2"Symbol 218 MovieClip Frame 1Symbol 215 MovieClip {garbage_fla.preloader017_97}
"flobzoo"Symbol 218 MovieClip Frame 1Symbol 217 Button
"conbtn"Symbol 219 MovieClip {Pause} Frame 1Symbol 207 Button
"quitbtn"Symbol 219 MovieClip {Pause} Frame 1Symbol 211 Button
"mgbtn"Symbol 219 MovieClip {Pause} Frame 1Symbol 189 Button
"logbtn"Symbol 219 MovieClip {Pause} Frame 1Symbol 218 MovieClip
"quitbtn"Symbol 221 MovieClip {Gameovermc} Frame 1Symbol 211 Button
"submitbtn"Symbol 221 MovieClip {Gameovermc} Frame 1Symbol 202 Button
"retrybtn"Symbol 221 MovieClip {Gameovermc} Frame 1Symbol 198 Button
"lun1"Symbol 272 MovieClip Frame 1Symbol 267 MovieClip {garbage_fla.tires_20}
"lun2"Symbol 272 MovieClip Frame 1Symbol 267 MovieClip {garbage_fla.tires_20}
"lun3"Symbol 272 MovieClip Frame 1Symbol 267 MovieClip {garbage_fla.tires_20}
"lun3"Symbol 272 MovieClip Frame 4Symbol 267 MovieClip {garbage_fla.tires_20}
"qian_txt"Symbol 324 MovieClip Frame 1Symbol 323 EditableText
"car0"Symbol 325 MovieClip {Shop} Frame 1Symbol 225 MovieClip {garbage_fla.Carbody01_163}
"car1"Symbol 325 MovieClip {Shop} Frame 1Symbol 229 MovieClip
"car4"Symbol 325 MovieClip {Shop} Frame 1Symbol 233 MovieClip
"car3"Symbol 325 MovieClip {Shop} Frame 1Symbol 237 MovieClip
"car2"Symbol 325 MovieClip {Shop} Frame 1Symbol 241 MovieClip
"lun1"Symbol 325 MovieClip {Shop} Frame 1Symbol 245 MovieClip
"lun2"Symbol 325 MovieClip {Shop} Frame 1Symbol 249 MovieClip
"lun3"Symbol 325 MovieClip {Shop} Frame 1Symbol 253 MovieClip
"lun4"Symbol 325 MovieClip {Shop} Frame 1Symbol 257 MovieClip
"lun0"Symbol 325 MovieClip {Shop} Frame 1Symbol 260 MovieClip {garbage_fla.wheel_172}
"car"Symbol 325 MovieClip {Shop} Frame 1Symbol 272 MovieClip
"a1"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"a2"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"a3"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"a4"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"a5"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"b1"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"b2"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"b3"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"b4"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"b5"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"c1"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"c2"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"c3"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"c4"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"c5"Symbol 325 MovieClip {Shop} Frame 1Symbol 276 MovieClip
"m0"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"m1"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"m2"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"m3"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"m4"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"m5"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"m6"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"d0"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"d1"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"d2"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"e0"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"e1"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"e2"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"f0"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"f1"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"f2"Symbol 325 MovieClip {Shop} Frame 1Symbol 182 MovieClip
"logbtn"Symbol 325 MovieClip {Shop} Frame 1Symbol 218 MovieClip
"adb0"Symbol 325 MovieClip {Shop} Frame 1Symbol 280 MovieClip {garbage_fla.Engine01_175}
"adb1"Symbol 325 MovieClip {Shop} Frame 1Symbol 284 MovieClip
"adb4"Symbol 325 MovieClip {Shop} Frame 1Symbol 288 MovieClip
"adb3"Symbol 325 MovieClip {Shop} Frame 1Symbol 292 MovieClip
"adb2"Symbol 325 MovieClip {Shop} Frame 1Symbol 296 MovieClip
"add0"Symbol 325 MovieClip {Shop} Frame 1Symbol 299 MovieClip {garbage_fla.Exhaustpipe01_180}
"add1"Symbol 325 MovieClip {Shop} Frame 1Symbol 303 MovieClip
"add2"Symbol 325 MovieClip {Shop} Frame 1Symbol 307 MovieClip
"add3"Symbol 325 MovieClip {Shop} Frame 1Symbol 311 MovieClip
"add4"Symbol 325 MovieClip {Shop} Frame 1Symbol 315 MovieClip
"gobtn"Symbol 325 MovieClip {Shop} Frame 1Symbol 318 Button
"mgbtn"Symbol 325 MovieClip {Shop} Frame 1Symbol 189 Button
"lock5"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock6"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock7"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock8"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock1"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock2"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock3"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock4"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock9"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock10"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock11"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock12"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock16"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock15"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock14"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"lock13"Symbol 325 MovieClip {Shop} Frame 1Symbol 320 MovieClip
"qq"Symbol 325 MovieClip {Shop} Frame 1Symbol 324 MovieClip
"end"Symbol 331 MovieClip {f44} Frame 1Symbol 63 MovieClip
"gold"Symbol 331 MovieClip {f44} Frame 1Symbol 65 MovieClip
"gold"Symbol 331 MovieClip {f44} Frame 1Symbol 65 MovieClip
"tail"Symbol 334 MovieClip {f43} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 334 MovieClip {f43} Frame 1Symbol 65 MovieClip
"gold"Symbol 334 MovieClip {f43} Frame 1Symbol 65 MovieClip
"tail"Symbol 336 MovieClip {f42} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 336 MovieClip {f42} Frame 1Symbol 65 MovieClip
"gold"Symbol 336 MovieClip {f42} Frame 1Symbol 65 MovieClip
"gold"Symbol 336 MovieClip {f42} Frame 1Symbol 65 MovieClip
"gold"Symbol 336 MovieClip {f42} Frame 1Symbol 65 MovieClip
"start"Symbol 339 MovieClip {f41} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 339 MovieClip {f41} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 339 MovieClip {f41} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 339 MovieClip {f41} Frame 1Symbol 61 MovieClip {fang}
"tail"Symbol 339 MovieClip {f41} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 339 MovieClip {f41} Frame 1Symbol 65 MovieClip
"gold"Symbol 339 MovieClip {f41} Frame 1Symbol 65 MovieClip
"ok"Symbol 339 MovieClip {f41} Frame 1Symbol 63 MovieClip
"end"Symbol 345 MovieClip {f34} Frame 1Symbol 63 MovieClip
"gold"Symbol 345 MovieClip {f34} Frame 1Symbol 65 MovieClip
"tail"Symbol 347 MovieClip {f33} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 347 MovieClip {f33} Frame 1Symbol 65 MovieClip
"gold"Symbol 347 MovieClip {f33} Frame 1Symbol 65 MovieClip
"gold"Symbol 347 MovieClip {f33} Frame 1Symbol 65 MovieClip
"gold"Symbol 347 MovieClip {f33} Frame 1Symbol 65 MovieClip
"tail"Symbol 349 MovieClip {f32} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 349 MovieClip {f32} Frame 1Symbol 65 MovieClip
"gold"Symbol 349 MovieClip {f32} Frame 1Symbol 65 MovieClip
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"start"Symbol 351 MovieClip {f31} Frame 1Symbol 112 MovieClip {garbage_fla.lamp_137}
"lights"Symbol 351 MovieClip {f31} Frame 1Symbol 116 MovieClip {garbage_fla.Trafficlights_140}
"box"Symbol 351 MovieClip {f31} Frame 1Symbol 117 MovieClip
"startpoint"Symbol 351 MovieClip {f31} Frame 1Symbol 61 MovieClip {fang}
"tail"Symbol 351 MovieClip {f31} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 351 MovieClip {f31} Frame 1Symbol 65 MovieClip
"ok"Symbol 351 MovieClip {f31} Frame 1Symbol 63 MovieClip
"tail"Symbol 353 MovieClip {f24} Frame 1Symbol 96 MovieClip {yuan}
"end"Symbol 353 MovieClip {f24} Frame 1Symbol 63 MovieClip
"gold"Symbol 353 MovieClip {f24} Frame 1Symbol 65 MovieClip
"tail"Symbol 356 MovieClip {f23} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 356 MovieClip {f23} Frame 1Symbol 65 MovieClip
"gold"Symbol 356 MovieClip {f23} Frame 1Symbol 65 MovieClip
"gold"Symbol 356 MovieClip {f23} Frame 1Symbol 65 MovieClip
"gold"Symbol 356 MovieClip {f23} Frame 1Symbol 65 MovieClip
"tail"Symbol 359 MovieClip {f22} Frame 1Symbol 96 MovieClip {yuan}
"gold"Symbol 359 MovieClip {f22} Frame 1Symbol 65 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
EnableDebugger2 (64)Timeline Frame 131 bytes "..$1$Sr$mSYRa86dBO2QqN63Uzrh1.."

Labels

"logoAnim"Frame 2
"start"Frame 3
"die"Symbol 516 MovieClip {car1} Frame 3




http://swfchan.com/22/108548/info.shtml
Created: 15/3 -2019 10:13:11 Last modified: 15/3 -2019 10:13:11 Server time: 19/04 -2024 22:18:33