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Enemy Lines 2.swf

This is the info page for
Flash #109004

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<p align="center"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>enemy</b></font></p>

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<p align="center"><font face="Arial" size="8" color="#000000" letterSpacing="0.000000" kerning="0"><b>score</b></font></p>

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<p align="center"><font face="Arial" size="8" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>level</b></font></p>

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<p align="center"></p>

ActionScript [AS1/AS2]

Frame 1
function createMusic() { _root.createEmptyMovieClip("music", _root.getNextHighestDepth()); _root.music.createEmptyMovieClip("m_day", music.getNextHighestDepth()); _root.s_day = new Sound(music.m_day); _root.s_day.attachSound("back_day"); _root.music.createEmptyMovieClip("m_night", music.getNextHighestDepth()); _root.s_night = new Sound(music.m_night); _root.s_night.attachSound("back_night"); _root.music.createEmptyMovieClip("m_button", music.getNextHighestDepth()); _root.s_button = new Sound(music.m_button); _root.s_button.attachSound("button"); _root.music.createEmptyMovieClip("m_enemy_die", music.getNextHighestDepth()); _root.s_enemy_die = new Sound(music.m_enemy_die); _root.s_enemy_die.attachSound("enemy_die"); _root.music.createEmptyMovieClip("m_enemy_die2", music.getNextHighestDepth()); _root.s_enemy_die2 = new Sound(music.m_enemy_die2); _root.s_enemy_die2.attachSound("enemy_die2"); _root.music.createEmptyMovieClip("m_enemy_gun", music.getNextHighestDepth()); _root.s_enemy_gun = new Sound(music.m_enemy_gun); _root.s_enemy_gun.attachSound("enemy_gun"); _root.music.createEmptyMovieClip("m_enemy_rifle", music.getNextHighestDepth()); _root.s_enemy_rifle = new Sound(music.m_enemy_rifle); _root.s_enemy_rifle.attachSound("enemy_rifle"); _root.music.createEmptyMovieClip("m_explode", music.getNextHighestDepth()); _root.s_explode = new Sound(music.m_explode); _root.s_explode.attachSound("explode"); _root.music.createEmptyMovieClip("m_explode_2", music.getNextHighestDepth()); _root.s_explode_2 = new Sound(music.m_explode_2); _root.s_explode_2.attachSound("explode_2"); _root.music.createEmptyMovieClip("m_flame", music.getNextHighestDepth()); _root.s_flame = new Sound(music.m_flame); _root.s_flame.attachSound("flame"); _root.music.createEmptyMovieClip("m_glass_hit", music.getNextHighestDepth()); _root.s_glass_hit = new Sound(music.m_glass_hit); _root.s_glass_hit.attachSound("glass_hit"); _root.music.createEmptyMovieClip("m_grenade", music.getNextHighestDepth()); _root.s_grenade = new Sound(music.m_grenade); _root.s_grenade.attachSound("grenadelauncher"); _root.music.createEmptyMovieClip("m_rail", music.getNextHighestDepth()); _root.s_rail = new Sound(music.m_rail); _root.s_rail.attachSound("rail"); _root.music.createEmptyMovieClip("m_rocket", music.getNextHighestDepth()); _root.s_rocket = new Sound(music.m_rocket); _root.s_rocket.attachSound("rocketlauncher"); _root.music.createEmptyMovieClip("m_shotgun", music.getNextHighestDepth()); _root.s_shotgun = new Sound(music.m_shotgun); _root.s_shotgun.attachSound("shotgun"); _root.music.createEmptyMovieClip("m_pistol", music.getNextHighestDepth()); _root.s_pistol = new Sound(music.m_pistol); _root.s_pistol.attachSound("pistol"); _root.music.createEmptyMovieClip("m_preload", music.getNextHighestDepth()); _root.s_preload = new Sound(music.m_pistol); _root.s_preload.attachSound("musicl"); _root.music.createEmptyMovieClip("m_men", music.getNextHighestDepth()); _root.s_men = new Sound(music.m_men); _root.s_men.attachSound("men"); _root.music.createEmptyMovieClip("m_pickup", music.getNextHighestDepth()); _root.s_pickup = new Sound(music.m_pickup); _root.s_pickup.attachSound("pickup"); _root.music.createEmptyMovieClip("m_laser_shot2", music.getNextHighestDepth()); _root.s_laser_shot2 = new Sound(music.m_laser_shot2); _root.s_laser_shot2.attachSound("laser_shot2"); } createMusic(); stop(); function zadergka() { perc2++; if (perc2 >= 100) { clearInterval(fSetInterval); } } this.onEnterFrame = function () { var _local3 = this.getBytesLoaded(); var _local4 = this.getBytesTotal(); var _local5 = int((_local3 / _local4) * 100); var _local6; _local6 = ((perc2 > _local5) ? (_local5) : (perc2)); preloader.line._xscale = _local6; preloader.txt.text = _local6 + "%"; if ((_local4 == _local3) and (perc2 == 100)) { this.onEnterFrame = undefined; _root.nextFrame(); } }; _root.s_preload.start(); _root.s_preload.onSoundComplete = function () { _root.s_preload.start(); }; perc2 = 0; fSetInterval = setInterval(zadergka, 90);
Instance of Symbol 347 MovieClip in Frame 2
on (press) { _root.s_button.start(); } on (release) { _root.s_preload.stop(); _root.nextFrame(); }
Instance of Symbol 349 MovieClip in Frame 2
on (press) { _root.s_button.start(); _root.backlabel = "menu"; _root.gotoAndStop("instruction"); }
Instance of Symbol 351 MovieClip in Frame 2
on (release) { _root.s_preload.stop(); _root.s_button.start(); getURL ("www.sillybull.com"); }
Frame 3
function makeBaddyBullet(myX, myY, linkage, movie) { currentBaddy = movie; _root.attachMovie(linkage, "baddyBullet" + _root.particleCount, _root.particleCount); _root["baddyBullet" + _root.particleCount]._x = myX; _root["baddyBullet" + _root.particleCount]._y = myY; _root.particleCount++; } function initObjects() { for (var _local2 in _root) { if (_root[_local2].myType) { pickups.push(_root[_local2]); } } } function pointHitTest(clip1, clip2, dx, dy, n) { if (n == undefined) { n = 16; } if (dx == undefined) { dx = 0; } if (dy == undefined) { dy = 0; } var _local11 = clip1.getBounds(_root); var _local10 = clip2.getBounds(_root); var _local13 = Math.abs((_local11.xMax - _local11.xMin) * (_local11.yMax - _local11.yMin)); var _local12 = Math.abs((_local10.xMax - _local10.xMin) * (_local10.yMax - _local10.yMin)); var _local4 = ((_local13 > _local12) ? (_local10) : (_local11)); var _local3 = _local4.xMin + (n / 2); while (_local3 <= _local4.xMax) { var _local2 = _local4.yMin + (n / 2); while (_local2 <= _local4.yMax) { if (((clip1.hitTest(_local3, _local2, true) ? 1 : 0) + (clip2.hitTest(_local3 + dx, _local2 + dy, true) ? 1 : 0)) == 2) { return(true); } _local2 = _local2 + n; } _local3 = _local3 + n; } return(false); } stop(); var weapon1 = 49; var weapon2 = 50; var weapon3 = 51; var weapon4 = 52; var weapon5 = 53; var weapon6 = 54; var leftKey = 65; var downKey = 83; var rightKey = 68; var jumpKey = 87; var pauseKey = 80; var pickups = []; initObjects(); var particleCount = 6000; var baddyCounter = 4000; var pause = false; var ableToPause = null; var currentBaddy = null; this.createEmptyMovieClip("bullets", 200); this.createEmptyMovieClip("mines", 201); this.onEnterFrame = function () { if (Key.isDown(pauseKey)) { _root.mpause._x = _root.actEkran._x; _root.mpause._y = _root.actEkran._y; if (pause) { if (_root.mpause._currentframe == 5) { _root.mpause.gotoAndPlay("hide"); } } else if (_root.mpause._currentframe == 1) { pause = true; _root.mpause.gotoAndPlay("show"); } } }; Mouse.hide(); mpause.swapDepths(110002); death.swapDepths(110001); actEkran.swapDepths(110000); s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 3
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Frame 4
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 4
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 4
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 104 MovieClip [cell] in Frame 4
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 5
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 5
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 5
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 5
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 104 MovieClip [cell] in Frame 5
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 5
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 6
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 6
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 6
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 6
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 104 MovieClip [cell] in Frame 6
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 6
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 7
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 7
//component parameters onClipEvent (construct) { runing = false; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 7
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 7
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 7
//component parameters onClipEvent (construct) { numgun = 4; countgun = 10; }
Instance of Symbol 104 MovieClip [cell] in Frame 7
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 104 MovieClip [cell] in Frame 7
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Frame 8
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 8
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 8
//component parameters onClipEvent (construct) { numgun = 4; countgun = 10; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 8
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 104 MovieClip [cell] in Frame 8
//component parameters onClipEvent (construct) { mannum = 2; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 8
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 8
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 9
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 9
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "4"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 9
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 9
//component parameters onClipEvent (construct) { numgun = 5; countgun = 5; }
Instance of Symbol 104 MovieClip [cell] in Frame 9
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 104 MovieClip [cell] in Frame 9
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 10
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 10
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 10
//component parameters onClipEvent (construct) { numgun = 2; countgun = 10; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 10
//component parameters onClipEvent (construct) { numgun = 3; countgun = 10; }
Instance of Symbol 104 MovieClip [cell] in Frame 10
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 10
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 10
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 11
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 11
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 11
//component parameters onClipEvent (construct) { numgun = 6; countgun = 2; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 11
//component parameters onClipEvent (construct) { numgun = 3; countgun = 5; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 11
//component parameters onClipEvent (construct) { numgun = 4; countgun = 5; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 11
//component parameters onClipEvent (construct) { numgun = 6; countgun = 5; }
Instance of Symbol 104 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Instance of Symbol 104 MovieClip [cell] in Frame 11
//component parameters onClipEvent (construct) { mannum = 1; phealth = 20; }
Frame 12
s_day.stop(); s_night.stop(); s_day.start(0, 100000); _root.hud.score.level.text = int(_root.hud.score.level.text) + 1; createMusic();
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u0428\u0442\u044B\u043A"; rateWeapon = 100; speed = 5; numEnemy = "2"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = true; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "1"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "5"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "4"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 5; numEnemy = "3"; }
Instance of Symbol 268 MovieClip [simple] in Frame 12
//component parameters onClipEvent (construct) { runing = false; weapon = "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435"; rateWeapon = 100; speed = 0; numEnemy = "3"; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 12
//component parameters onClipEvent (construct) { numgun = 6; countgun = 10; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 12
//component parameters onClipEvent (construct) { numgun = 5; countgun = 5; }
Instance of Symbol 142 MovieClip [takeweapon] in Frame 12
//component parameters onClipEvent (construct) { numgun = 4; countgun = 10; }
Instance of Symbol 104 MovieClip [cell] in Frame 12
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 104 MovieClip [cell] in Frame 12
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Instance of Symbol 104 MovieClip [cell] in Frame 12
//component parameters onClipEvent (construct) { mannum = 1; phealth = 40; }
Frame 13
gotoAndStop ("menu2");
Frame 15
_root.createEmptyMovieClip("music", _root.getNextHighestDepth()); _root.music.createEmptyMovieClip("m_day", music.getNextHighestDepth()); _root.s_day = new Sound(music.m_day); _root.s_day.attachSound("back_day"); _root.music.createEmptyMovieClip("m_night", music.getNextHighestDepth()); _root.s_night = new Sound(music.m_night); _root.s_night.attachSound("back_night"); _root.music.createEmptyMovieClip("m_button", music.getNextHighestDepth()); _root.s_button = new Sound(music.m_button); _root.s_button.attachSound("button"); _root.music.createEmptyMovieClip("m_enemy_die", music.getNextHighestDepth()); _root.s_enemy_die = new Sound(music.m_enemy_die); _root.s_enemy_die.attachSound("enemy_die"); _root.music.createEmptyMovieClip("m_enemy_die2", music.getNextHighestDepth()); _root.s_enemy_die2 = new Sound(music.m_enemy_die2); _root.s_enemy_die2.attachSound("enemy_die2"); _root.music.createEmptyMovieClip("m_enemy_gun", music.getNextHighestDepth()); _root.s_enemy_gun = new Sound(music.m_enemy_gun); _root.s_enemy_gun.attachSound("enemy_gun"); _root.music.createEmptyMovieClip("m_enemy_rifle", music.getNextHighestDepth()); _root.s_enemy_rifle = new Sound(music.m_enemy_rifle); _root.s_enemy_rifle.attachSound("enemy_rifle"); _root.music.createEmptyMovieClip("m_explode", music.getNextHighestDepth()); _root.s_explode = new Sound(music.m_explode); _root.s_explode.attachSound("explode"); _root.music.createEmptyMovieClip("m_explode_2", music.getNextHighestDepth()); _root.s_explode_2 = new Sound(music.m_explode_2); _root.s_explode_2.attachSound("explode_2"); _root.music.createEmptyMovieClip("m_flame", music.getNextHighestDepth()); _root.s_flame = new Sound(music.m_flame); _root.s_flame.attachSound("flame"); _root.music.createEmptyMovieClip("m_glass_hit", music.getNextHighestDepth()); _root.s_glass_hit = new Sound(music.m_glass_hit); _root.s_glass_hit.attachSound("glass_hit"); _root.music.createEmptyMovieClip("m_grenade", music.getNextHighestDepth()); _root.s_grenade = new Sound(music.m_grenade); _root.s_grenade.attachSound("grenadelauncher"); _root.music.createEmptyMovieClip("m_rail", music.getNextHighestDepth()); _root.s_rail = new Sound(music.m_rail); _root.s_rail.attachSound("rail"); _root.music.createEmptyMovieClip("m_rocket", music.getNextHighestDepth()); _root.s_rocket = new Sound(music.m_rocket); _root.s_rocket.attachSound("rocketlauncher"); _root.music.createEmptyMovieClip("m_shotgun", music.getNextHighestDepth()); _root.s_shotgun = new Sound(music.m_shotgun); _root.s_shotgun.attachSound("shotgun"); _root.music.createEmptyMovieClip("m_pistol", music.getNextHighestDepth()); _root.s_pistol = new Sound(music.m_pistol); _root.s_pistol.attachSound("pistol"); _root.music.createEmptyMovieClip("m_preload", music.getNextHighestDepth()); _root.s_preload = new Sound(music.m_pistol); _root.s_preload.attachSound("musicl"); _root.music.createEmptyMovieClip("m_men", music.getNextHighestDepth()); _root.s_men = new Sound(music.m_men); _root.s_men.attachSound("men"); _root.music.createEmptyMovieClip("m_pickup", music.getNextHighestDepth()); _root.s_pickup = new Sound(music.m_pickup); _root.s_pickup.attachSound("pickup"); Mouse.show(); _root.mpause.removeMovieClip(); _root.death.removeMovieClip(); _root.actEkran.removeMovieClip(); _root._y = 0; _root._x = 0; _root.s_day.stop(); _root.s_night.stop(); _root.s_preload.stop(); _root.s_preload.start(0, 10000); txtscore.text = hud.score.score.text;
Instance of Symbol 487 MovieClip in Frame 15
on (press) { _root.s_button.start(); } on (release) { _root.s_preload.stop(); _root.gotoAndStop("gotolabel1"); }
Instance of Symbol 349 MovieClip in Frame 15
on (press) { _root.s_button.start(); _root.backlabel = "menu2"; _root.gotoAndStop("instruction"); }
Instance of Symbol 351 MovieClip in Frame 15
on (release) { _root.s_preload.stop(); _root.s_button.start(); getURL ("www.sillybull.com"); }
Instance of Symbol 489 MovieClip in Frame 15
on (release) { _root.s_preload.stop(); _root.s_button.start(); getURL ("http://www.freeaddictinggames.com"); }
Instance of Symbol 497 MovieClip in Frame 16
on (press) { _root.s_button.start(); _root.gotoAndStop(_root.backlabel); }
Frame 17
_root.gotoAndStop("level1");
Symbol 23 MovieClip [xy] Frame 1
this._visible = false;
Symbol 24 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 25 MovieClip [bullet_shotgun] Frame 1
#initclip 35 Object.registerClass("bullet_shotgun", BulletShotgun); #endinitclip stop(); _root.s_shotgun.start();
Symbol 25 MovieClip [bullet_shotgun] Frame 2
this.removeMovieClip();
Symbol 37 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 38 MovieClip [pilot_bullet] Frame 1
#initclip 15 Object.registerClass("pilot_bullet", PilotBullet); #endinitclip stop(); _root.s_rocket.start();
Symbol 38 MovieClip [pilot_bullet] Frame 2
stop(); _root.s_explode.start();
Symbol 41 MovieClip [perec_bullet] Frame 1
#initclip 16 Object.registerClass("perec_bullet", SimpleBullet); #endinitclip stop();
Symbol 41 MovieClip [perec_bullet] Frame 2
this.removeMovieClip();
Symbol 50 MovieClip [bullet_rocket] Frame 1
#initclip 17 Object.registerClass("bullet_rocket", BulletPistol); #endinitclip stop(); _root.s_rocket.start();
Symbol 50 MovieClip [bullet_rocket] Frame 2
stop(); _root.s_explode.start();
Symbol 51 MovieClip [bullet_pistol] Frame 1
#initclip 18 Object.registerClass("bullet_pistol", BulletPistol); #endinitclip stop(); _root.s_pistol.start();
Symbol 51 MovieClip [bullet_pistol] Frame 2
this.removeMovieClip();
Symbol 54 MovieClip [weapon] Frame 1
#initclip 19 Object.registerClass("weapon", Gun); #endinitclip this.stop();
Symbol 54 MovieClip [weapon] Frame 2
this.stop();
Symbol 54 MovieClip [weapon] Frame 3
this.stop();
Symbol 54 MovieClip [weapon] Frame 4
this.stop();
Symbol 57 MovieClip [perec_bomb] Frame 1
#initclip 20 Object.registerClass("perec_bomb", SimpleBomb); #endinitclip stop(); _root.s_grenade.start();
Symbol 57 MovieClip [perec_bomb] Frame 2
stop(); _root.s_explode.start();
Symbol 60 MovieClip [bullet_grenade] Frame 1
#initclip 21 Object.registerClass("bullet_grenade", BulletGrenade); #endinitclip stop(); _root.s_grenade.start();
Symbol 60 MovieClip [bullet_grenade] Frame 2
stop(); _root.s_explode.start();
Symbol 63 MovieClip [perec_sniper] Frame 1
#initclip 22 Object.registerClass("perec_sniper", SimpleBullet); #endinitclip stop();
Symbol 63 MovieClip [perec_sniper] Frame 2
this.removeMovieClip();
Symbol 73 MovieClip Frame 40
_parent._parent.fire = false;
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 4
_parent.action = "flying"; _parent.gotoAndStop(1);
Symbol 76 MovieClip Frame 19
_root.s_explode_2.start();
Symbol 76 MovieClip Frame 60
stop(); _parent._parent._parent.swapDepths(_parent._parent._parent.getNextHighestDepth()); _root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent._parent._parent.removeMovieClip();
Symbol 77 MovieClip Frame 38
stop();
Symbol 79 MovieClip [pilot] Frame 1
#initclip 23 Object.registerClass("pilot", Pilot); #endinitclip this.stop();
Symbol 79 MovieClip [pilot] Frame 2
this.stop();
Symbol 79 MovieClip [pilot] Frame 3
stop(); pilot.play();
Symbol 79 MovieClip [pilot] Frame 4
this.stop();
Symbol 84 MovieClip [nextlevel_n] Frame 1
#initclip 24 Object.registerClass("nextlevel_n", nextlevel); #endinitclip
Symbol 96 MovieClip Frame 1
stop();
Symbol 104 MovieClip [cell] Frame 1
#initclip 25 Object.registerClass("cell", cell); #endinitclip stop();
Symbol 104 MovieClip [cell] Frame 2
stop(); _root.s_glass_hit.start();
Symbol 104 MovieClip [cell] Frame 3
stop(); _root.s_glass_hit.start();
Symbol 104 MovieClip [cell] Frame 4
stop(); _root.s_glass_hit.start();
Symbol 104 MovieClip [cell] Frame 5
stop(); _root.s_glass_hit.start();
Symbol 104 MovieClip [cell] Frame 6
stop(); _root.s_glass_hit.start();
Symbol 107 MovieClip [blick] Frame 2
_parent.gotoAndStop(1);
Symbol 109 MovieClip Frame 1
stop();
Symbol 113 MovieClip Frame 3
_parent.gotoAndStop(1);
Symbol 114 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 24
if (_root.player.totalBullets.flame > 0) { _root.player.totalBullets.flame--; }
Symbol 122 MovieClip Frame 1
Symbol 122 MovieClip Frame 10
gotoAndPlay (1);
Symbol 122 MovieClip Frame 11
stop(); _root.fireflame = fireflame;
Symbol 129 MovieClip Frame 1
stop();
Symbol 132 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 2
_root.s_rail.start();
Symbol 140 MovieClip Frame 9
with (_parent._parent._parent._parent._parent._parent) { totalBullets[currentGun]--; }
Symbol 140 MovieClip Frame 18
_parent.gotoAndStop(1);
Symbol 141 MovieClip Frame 1
_root.fireflame = undefined; stop();
Symbol 141 MovieClip Frame 2
stop(); _root.fireflame = fireflame;
Symbol 142 MovieClip [takeweapon] Frame 1
#initclip 26 Object.registerClass("takeweapon", takeweapon); #endinitclip stop();
Symbol 151 MovieClip Frame 1
_root.enemylaser = undefined; stop();
Symbol 151 MovieClip Frame 2
_root.enemylaser = enemylaser; _root.s_laser_shot2.start();
Symbol 151 MovieClip Frame 5
if (enemylaser.hitTest(_root.player.hit)) { _root.player.health = _root.player.health - _parent._parent._parent._parent.laserdamage; _root.player.action = "hero_hit"; }
Symbol 151 MovieClip Frame 10
_root.enemylaser = undefined; _parent._parent._parent._parent.action = "walking";
Symbol 152 MovieClip [e6_gun] Frame 1
#initclip 27 Object.registerClass("e6_gun", SimpleGun); #endinitclip
Symbol 158 MovieClip Frame 1
stop();
Symbol 163 MovieClip [e4arm] Frame 1
#initclip 28 Object.registerClass("e4arm", SimpleGun); #endinitclip
Symbol 167 MovieClip Frame 1
stop();
Symbol 172 MovieClip [e3arm] Frame 1
#initclip 29 Object.registerClass("e3arm", SimpleGun); #endinitclip
Symbol 180 MovieClip Frame 1
stop();
Symbol 185 MovieClip [e1arm] Frame 1
#initclip 30 Object.registerClass("e1arm", SimpleGun); #endinitclip
Symbol 196 MovieClip Frame 2
_parent.stepStart = true;
Symbol 196 MovieClip Frame 17
_parent.stepStart = false;
Symbol 197 MovieClip Frame 2
_parent.stepStart = true;
Symbol 197 MovieClip Frame 16
_parent.stepStart = false;
Symbol 198 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 199 MovieClip Frame 1
_root.s_enemy_gun.start();
Symbol 199 MovieClip Frame 8
_parent.action = "walking";
Symbol 200 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 200 MovieClip Frame 35
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 201 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 201 MovieClip Frame 33
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 216 MovieClip Frame 1
_parent.bayonetrun = false;
Symbol 216 MovieClip Frame 19
if (_parent.hitTest(_root.player)) { _root.player.health = _root.player.health - 5; _root.player.action = "hero_hit"; }
Symbol 216 MovieClip Frame 28
_parent.bayonetrun = true;
Symbol 221 MovieClip Frame 2
_parent.action = "walking"; _parent.stepStart = false;
Symbol 222 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 222 MovieClip Frame 35
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 223 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 223 MovieClip Frame 19
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 234 MovieClip Frame 10
_parent.action = "walking";
Symbol 235 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 236 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 236 MovieClip Frame 35
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 237 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 237 MovieClip Frame 29
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 246 MovieClip Frame 1
_root.s_enemy_rifle.start();
Symbol 246 MovieClip Frame 4
_parent.action = "walking";
Symbol 247 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 248 MovieClip Frame 1
_root.s_enemy_die.start();
Symbol 248 MovieClip Frame 30
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 249 MovieClip Frame 1
_root.s_enemy_die2.start();
Symbol 249 MovieClip Frame 20
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 265 MovieClip Frame 1
stop();
Symbol 265 MovieClip Frame 5
_parent.action = "walking";
Symbol 266 MovieClip Frame 2
_parent.action = "firing"; _parent.stepStart = false;
Symbol 267 MovieClip Frame 1
_root.s_explode_2.start();
Symbol 267 MovieClip Frame 23
_root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) - 1; _parent.swapDepths(_parent._parent.getNextHighestDepth()); _parent.removeMovieClip();
Symbol 268 MovieClip [simple] Frame 1
#initclip 31 Object.registerClass("simple", Simple); #endinitclip stop();
Symbol 268 MovieClip [simple] Frame 2
stop();
Symbol 268 MovieClip [simple] Frame 3
stop();
Symbol 268 MovieClip [simple] Frame 4
stop();
Symbol 268 MovieClip [simple] Frame 5
stop();
Symbol 268 MovieClip [simple] Frame 6
stop();
Symbol 268 MovieClip [simple] Frame 7
stop();
Symbol 268 MovieClip [simple] Frame 9
stop();
Symbol 268 MovieClip [simple] Frame 10
stop();
Symbol 268 MovieClip [simple] Frame 11
stop();
Symbol 268 MovieClip [simple] Frame 12
stop();
Symbol 268 MovieClip [simple] Frame 13
stop();
Symbol 268 MovieClip [simple] Frame 14
stop();
Symbol 268 MovieClip [simple] Frame 16
stop();
Symbol 268 MovieClip [simple] Frame 17
stop();
Symbol 268 MovieClip [simple] Frame 18
stop();
Symbol 268 MovieClip [simple] Frame 19
stop();
Symbol 268 MovieClip [simple] Frame 20
stop();
Symbol 268 MovieClip [simple] Frame 21
stop();
Symbol 268 MovieClip [simple] Frame 22
stop();
Symbol 268 MovieClip [simple] Frame 24
stop();
Symbol 268 MovieClip [simple] Frame 25
stop();
Symbol 268 MovieClip [simple] Frame 26
stop();
Symbol 268 MovieClip [simple] Frame 27
stop();
Symbol 268 MovieClip [simple] Frame 28
stop();
Symbol 268 MovieClip [simple] Frame 29
stop();
Symbol 268 MovieClip [simple] Frame 30
stop();
Symbol 268 MovieClip [simple] Frame 32
stop();
Symbol 268 MovieClip [simple] Frame 33
stop();
Symbol 268 MovieClip [simple] Frame 34
stop();
Symbol 268 MovieClip [simple] Frame 35
stop();
Symbol 268 MovieClip [simple] Frame 36
stop();
Symbol 268 MovieClip [simple] Frame 37
stop();
Symbol 268 MovieClip [simple] Frame 38
stop();
Symbol 271 MovieClip [nextlevel] Frame 1
#initclip 32 Object.registerClass("nextlevel", nextlevel); #endinitclip
Symbol 278 MovieClip Frame 1
stop();
Symbol 279 MovieClip [hand_weapon] Frame 1
#initclip 33 Object.registerClass("hand_weapon", Gun); #endinitclip
Symbol 290 MovieClip Frame 26
gotoAndPlay (6);
Symbol 295 MovieClip Frame 1
stop();
Symbol 295 MovieClip Frame 15
stop();
Symbol 296 MovieClip Frame 3
_parent.action = "walking"; _parent.gotoAndStop("hero_stand");
Symbol 297 MovieClip Frame 4
_parent.action = "walking";
Symbol 298 MovieClip [Player] Frame 1
#initclip 34 Object.registerClass("Player", Player); #endinitclip stop();
Symbol 298 MovieClip [Player] Frame 2
stop();
Symbol 298 MovieClip [Player] Frame 3
stop();
Symbol 298 MovieClip [Player] Frame 4
stop();
Symbol 298 MovieClip [Player] Frame 5
stop();
Symbol 298 MovieClip [Player] Frame 6
stop();
Symbol 343 MovieClip [preloader] Frame 1
bull.onRelease = function () { getURL ("http://sillybull.com"); };
Symbol 498 MovieClip [__Packages.PilotBullet] Frame 0
class PilotBullet extends MovieClip { var _rotation, onEnterFrame; function PilotBullet () { super(); damage = 5; angle = 2.61799387799149; _rotation = 150; if (_root.currentBaddy.direction == "right") { angle = 0.523598775598299; _rotation = 30; } speed = 20; myNumb = null; onEnterFrame = function () { if (!_root.pause) { if ((((this._x > ((-_root._x) - this._width)) && (this._x < (((-_root._x) + 600) + this._width))) && (this._y > ((-_root._y) - this._height))) && (this._y < (((-_root._y) + 450) + this._height))) { this._visible = true; } else { this._visible = false; } this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } if (_root.player.hitTest(this._x, this._y, true) && (this._currentframe == 1)) { _root.player.health = _root.player.health - this.damage; _root.player.action = "hero_hit"; this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } } }; } var angle = null; var speed = null; var myNumb = null; var damage = null; }
Symbol 499 MovieClip [__Packages.SimpleBullet] Frame 0
class SimpleBullet extends MovieClip { var _rotation, onEnterFrame; function SimpleBullet () { super(); damage = 5; angle = ((-_root.currentBaddy.simple.body.gun._rotation) * Math.PI) / 180; _rotation = -_root.currentBaddy.simple.body.gun._rotation; if (_root.currentBaddy.direction == "left") { _rotation = _rotation * -1; _rotation = _rotation - 180; angle = angle * -1; angle = angle - Math.PI; } angle = angle + ((random(100) - 50) * 0.001); speed = 20; onEnterFrame = function () { if (!_root.pause) { this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); if (!this.hitTest(_root.actEkran)) { this.removeMovieClip(); } if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } if (_root.player.hitTest(this._x, this._y, true) && (this._currentframe == 1)) { _root.player.health = _root.player.health - this.damage; _root.player.action = "hero_hit"; this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } } }; } var angle = null; var speed = null; var myNumb = null; var damage = null; }
Symbol 500 MovieClip [__Packages.BulletPistol] Frame 0
class BulletPistol extends MovieClip { var _rotation, onEnterFrame, onUnload; function BulletPistol () { super(); angle = (_root.player.hero.body.hand._rotation * Math.PI) / 180; _rotation = _root.player.hero.body.hand._rotation; if (_root.player.myDirection == "left") { _rotation = _rotation * -1; _rotation = _rotation - 180; angle = angle * -1; angle = angle - Math.PI; } angle = angle + ((random(100) - 50) * 0.001); speed = 20; onEnterFrame = function () { if (!_root.pause) { if (!this.hitTest(_root.actEkran)) { this.removeMovieClip(); } this._x = this._x + (Math.cos(this.angle) * this.speed); this._y = this._y + (Math.sin(this.angle) * this.speed); if (_root.ground.hitTest(this._x + this.xy._x, this._y + this.xy._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } } }; onUnload = function () { _root.player.bulletsUsed[this.myNumb] = false; if (this.myNumb == _root.player.highestBullet) { while ((_root.player.bulletsUsed[_root.player.highestBullet] != true) && (_root.player.highestBullet > 0)) { _root.player.highestBullet--; } } }; } var angle = null; var speed = null; var myNumb = null; }
Symbol 501 MovieClip [__Packages.Gun] Frame 0
class Gun extends MovieClip { var _rotation, _y, _parent, _x, onEnterFrame; function Gun () { super(); _rotation = (Math.atan2(_parent._ymouse - _y, _parent._xmouse - _x) * 180) / Math.PI; onEnterFrame = function () { if (this._parent._parent._parent.fire) { this.gotoAndStop(this._parent._parent._parent.currentGun + "_fire"); } else { this.gotoAndStop(this._parent._parent._parent.currentGun); } if (!_root.pause) { this._rotation = this._rotation + ((((Math.atan2(this._parent._ymouse - this._y, this._parent._xmouse - this._x) * 180) / Math.PI) - this._rotation) * 0.5); if (this._rotation < -100) { this._rotation = -100; } if (this._rotation > 100) { this._rotation = 100; } } }; } var mcGun = null; }
Symbol 502 MovieClip [__Packages.SimpleBomb] Frame 0
class SimpleBomb extends MovieClip { var _rotation, onEnterFrame, _x, _y; function SimpleBomb () { super(); damage = 5; var _local4 = {x:0, y:0}; xp = (_root.player._x + _root.player.hero._x) + _root.player.hero.xy._x; yp = (_root.player._y + _root.player.hero._y) + _root.player.hero.xy._y; _rotation = -_root.currentBaddy.simple.body.gun._rotation; if (_root.currentBaddy.direction == "left") { side = "left"; _rotation = _root.currentBaddy.simple.body.gun._rotation + 180; } else { side = "right"; } onEnterFrame = function () { if (!_root.pause) { if (this.g_angle != null) { this.direct_laying(); } else if (((this._x != 0) and (this._y != 0)) or (this.xm != null)) { if (this.xm == null) { this.xm = ((this._x > this.xp) ? (this.xp + ((this._x - this.xp) / 2)) : (this._x + ((this.xp - this._x) / 2))); this.ym = ((this._y > this.yp) ? (this.yp + ((this._y - this.yp) / 2)) : (this._y + ((this.yp - this._y) / 2))); this.r = Math.sqrt(((this._y - this.ym) * (this._y - this.ym)) + ((this._x - this.xm) * (this._x - this.xm))); this.angle = ((this.side == "left") ? (Math.asin((this._y - this.ym) / this.r)) : (Math.PI - Math.asin((this._y - this.ym) / this.r))); this.r = this.r / Math.sin((Math.PI/2) - this.alpha); this.beta = this.angle - (((this.angle > 0) and (this.side != "left")) ? (this.alpha) : (-this.alpha)); this.xm = this._x - (Math.cos(this.beta) * this.r); this.ym = this._y - (Math.sin(this.beta) * this.r); this.angle = this.beta; } if (this.side == "left") { this.angle = this.angle - (20 / this.r); } else { this.angle = this.angle + (20 / this.r); } if ((((this._x > (this.xp - (_root.player._width / 2))) and (this._x < (this.xp + (_root.player._width / 2)))) and (this._y < this.yp)) and (this._y > (_root.currentBaddy._y - (_root.currentBaddy._height / 2)))) { this.direct_laying(); } else if (this.side == "left") { if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) < -5) or (this.xm < this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } else if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) > 5) or (this.xm > this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } } if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } if (_root.player.hitTest(this._x, this._y, true) && (this._currentframe == 1)) { _root.player.health = _root.player.health - this.damage; _root.player.action = "hero_hit"; this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } }; } function direct_laying() { if (speed == null) { speed = 15; } if (g_r == null) { g_r = Math.sqrt(((_y - yp) * (_y - yp)) + ((_x - xp) * (_x - xp))); } if (g_angle == null) { g_angle = Math.asin((_y - yp) / g_r); if (_x < xp) { g_angle = g_angle * -1; } else { speed = speed * -1; } } _x = _x + (Math.cos(g_angle) * speed); _y = _y + (Math.sin(g_angle) * speed); } var angle = null; var g_angle = null; var g_r = null; var speed = null; var side = null; var myNumb = null; var damage = null; var xp = null; var yp = null; var xm = null; var ym = null; var alpha = -1.30899693899575; var beta = null; var dx = 0; var dy = 0; var r = null; var rx = null; }
Symbol 503 MovieClip [__Packages.BulletGrenade] Frame 0
class BulletGrenade extends MovieClip { var _rotation, _xscale, onUnload, onEnterFrame, _x, _y; function BulletGrenade () { super(); damage = 5; var _local4 = {x:0, y:0}; xp = _root.cursor._x; yp = _root.cursor._y; _rotation = _root.player.hero.body.hand._rotation; if (_root.player.myDirection == "left") { side = "left"; _rotation = -_root.player.hero.body.hand._rotation; _xscale = -100; } else { side = "right"; } onUnload = function () { _root.player.bulletsUsed[this.myNumb] = false; if (this.myNumb == _root.player.highestBullet) { while ((_root.player.bulletsUsed[_root.player.highestBullet] != true) && (_root.player.highestBullet > 0)) { _root.player.highestBullet--; } } }; onEnterFrame = function () { if (!_root.pause) { if (!this.hitTest(_root.actEkran)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; } if (this.g_angle != null) { this.direct_laying(); } else if (((this._x != 0) and (this._y != 0)) or (this.xm != null)) { if (this.xm == null) { this.xm = ((this._x > this.xp) ? (this.xp + ((this._x - this.xp) / 2)) : (this._x + ((this.xp - this._x) / 2))); this.ym = ((this._y > this.yp) ? (this.yp + ((this._y - this.yp) / 2)) : (this._y + ((this.yp - this._y) / 2))); this.r = Math.sqrt(((this._y - this.ym) * (this._y - this.ym)) + ((this._x - this.xm) * (this._x - this.xm))); this.angle = ((this.side == "left") ? (Math.asin((this._y - this.ym) / this.r)) : (Math.PI - Math.asin((this._y - this.ym) / this.r))); this.r = this.r / Math.sin((Math.PI/2) - this.alpha); this.beta = this.angle - (((this.angle > 0) and (this.side != "left")) ? (this.alpha) : (-this.alpha)); this.xm = this._x - (Math.cos(this.beta) * this.r); this.ym = this._y - (Math.sin(this.beta) * this.r); this.angle = this.beta; if ((((this._x > (this.xp - (_root.player.hit._width / 2))) and (this._x < (this.xp + (_root.player.hit._width / 2)))) and (this._y < this.yp)) and (this._y > (_root.currentBaddy._y - (_root.currentBaddy._height / 2)))) { this.direct_laying(); } } if (this.side == "left") { this.angle = this.angle - (20 / this.r); } else { this.angle = this.angle + (20 / this.r); } if (this.side == "left") { if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) < -5) or (this.xm < this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } else if ((((this.xm + (this.r * Math.cos(this.angle))) - this._x) > 5) or (this.xm > this._x)) { this.dx = (this.xm + (this.r * Math.cos(this.angle))) - this._x; this._x = this.xm + (this.r * Math.cos(this.angle)); this.dy = (this.ym + (this.r * Math.sin(this.angle))) - this._y; this._y = this.ym + (this.r * Math.sin(this.angle)); } else { this._x = this._x + this.dx; if (this.dy > 0) { this.dy = this.dy + 1; this._y = this._y + this.dy; } else { this.dy = this.dy + 5; this._y = this._y + this.dy; } } } } if (_root.ground.hitTest(this._x, this._y, true)) { this.gotoAndStop(2); this._name = "hit" + this.myNumb; this.onEnterFrame = null; } }; } function direct_laying() { if (speed == null) { speed = 15; } if (g_r == null) { g_r = Math.sqrt(((_y - yp) * (_y - yp)) + ((_x - xp) * (_x - xp))); } if (g_angle == null) { g_angle = Math.asin((_y - yp) / g_r); if (_x < xp) { g_angle = g_angle * -1; } else { speed = speed * -1; } } _x = _x + (Math.cos(g_angle) * speed); _y = _y + (Math.sin(g_angle) * speed); } var angle = null; var g_angle = null; var g_r = null; var speed = null; var side = null; var myNumb = null; var damage = null; var xp = null; var yp = null; var xm = null; var ym = null; var alpha = -1.30899693899575; var beta = null; var dx = 0; var dy = 0; var r = null; var rx = null; }
Symbol 504 MovieClip [__Packages.Pilot] Frame 0
class Pilot extends MovieClip { var onEnterFrame, _x, gotoAndStop, _y, _xscale, hitTest, _parent, hit; function Pilot () { super(); _root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) + 1; accelBrake = 50; deltax = (Math.random() * 50) + 10; deltay = (Math.random() * 50) + 10; xSpeed = 0; ySpeed = 0; yspeed = 5; maxSpeed = 10; xv = 0; yv = 0; oxy = {x:0, y:0}; brake = 1 - (maxSpeed / accelBrake); accel = 1 / brake; health = 13; shotTimer = 25; ctg = 1.73205080756888; esc = 20; bullets = 100000 /* 0x0186A0 */; action = "flying"; fire = false; eyeshot = 500; direction = "left"; onEnterFrame = ai; } function ai() { if (!_root.pause) { if (action == "flying") { if (Math.abs(_root.player._x - _x) < eyeshot) { eyeshot = 700; oxy = {x:0, y:0}; xy.localToGlobal(oxy); oxy.x = oxy.x - _root._x; oxy.y = oxy.y - _root._y; var _local11 = _root.player._y - 100; var _local9 = _root.player._x; var _local10 = 50; var _local7 = ctg * _local10; var _local5 = _local9 - _local7; var _local6 = _local9 + _local7; var _local8 = _local11; if (oxy.x > (_local6 + accelBrake)) { if (xSpeed > 0) { direction = "right"; if (oxy.x > (_local6 + (accelBrake * 4))) { xSpeed = xSpeed * brake; } if (xSpeed < 1) { xSpeed = 0; } } else if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else { direction = "left"; xSpeed = xSpeed - 1; } } else if ((oxy.x > _local6) && (oxy.x <= (_local6 + accelBrake))) { if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else if (xSpeed < 0) { direction = "left"; xSpeed = xSpeed * brake; if (xSpeed > -1) { xSpeed = 0; } } else { direction = "left"; action = "firing"; } } else if ((oxy.x < _local5) && (oxy.x >= (_local5 - accelBrake))) { if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else if (xSpeed > 0) { direction = "right"; xSpeed = xSpeed * brake; if (xSpeed < 1) { xSpeed = 0; } } else { direction = "right"; action = "firing"; } } else if (oxy.x < (_local5 - accelBrake)) { if (xSpeed < 0) { direction = "left"; if (oxy.x < (_local5 - (accelBrake * 4))) { xSpeed = xSpeed * brake; } if (xSpeed > -1) { xSpeed = 0; } } else if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else { direction = "right"; xSpeed = xSpeed + 1; } } else if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else { xSpeed = (Math.random() * 4) - 2; ((xSpeed < 0) ? ((direction = "left")) : ((direction = "right"))); } if ((oxy.y - yspeed) > _local8) { ySpeed = -yspeed; } else if ((oxy.y + yspeed) < _local8) { ySpeed = yspeed; } else { ySpeed = 0; } } else { xSpeed = 0; ySpeed = 0; } } else if (action == "escaping") { if (xSpeed > 0) { direction = "right"; xSpeed = Math.min(xSpeed * accel, maxSpeed); } else if (xSpeed < 0) { direction = "left"; xSpeed = Math.max(xSpeed * accel, -maxSpeed); } else { xSpeed = (Math.random() * 4) - 2; ((xSpeed < 0) ? ((direction = "left")) : ((direction = "right"))); } esc--; if (!esc) { action = "flying"; esc = 20; } } else if (action == "firing") { shotTimer--; if (shotTimer <= 0) { fire = true; var _local4 = {x:0, y:0}; xy.localToGlobal(_local4); _local4.x = _local4.x - _root._x; _local4.y = _local4.y - _root._y; if (xSpeed > 0) { _root.makeBaddyBullet(_local4.x, _local4.y, "pilot_bullet", this); } else { _root.makeBaddyBullet(_local4.x, _local4.y, "pilot_bullet", this); } bullets--; shotTimer = 25; } action = "flying"; } else if (action == "die") { gotoAndStop("pilot_die"); ySpeed++; if (_root.ground.hitTest(_x, _y + ySpeed, true)) { pilot.play(); ySpeed = 0; } } else if (action == "hit") { gotoAndStop("pilot_hit"); } _x = _x + xSpeed; _y = _y + ySpeed; if ((action == "flying") || (action == "escaping")) { gotoAndStop("pilot_fly"); } else if ((action == "firing") && (fire)) { gotoAndStop("pilot_fire"); } if (direction == "right") { _xscale = -100; } else { _xscale = 100; } if (hitTest(_parent.actEkran)) { if ((_root.fireflame != undefined) and (_root.player[_root.player.currentGun + "_damage"] != undefined)) { if (_root.pointHitTest(hit, _root.fireflame.hit, 0, 0, 10)) { if (health > 0) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); } if (rateLaser == 50) { if ((_root.player.currentGun == "flame") or (_root.player.currentGun == "laser")) { action = "hit"; } } rateLaser--; if (rateLaser == 0) { rateLaser = 70; } if (_root.player.currentGun == "laser") { } } else { rateLaser = 50; } } } var _local3 = 0; while (_local3 <= _root.player.highestBullet) { if (hitTest(_root.bullets["bullet" + _local3]._x, _root.bullets["bullet" + _local3]._y, true) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); } if (hitTest(_root.bullets["bullet" + _local3].shot.xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { if (_root.player[_root.player.currentGun + "_damage"] != undefined) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } } _local3++; } if (health <= 0) { action = "die"; } } } var accel = null; var brake = null; var accelBrake = null; var deltax = null; var deltay = null; var xSpeed = null; var ySpeed = null; var yspeed = null; var maxSpeed = null; var oxy = null; var xv = null; var yv = null; var health = null; var shotTimer = null; var ctg = null; var esc = null; var bullets = null; var action = null; var fire = null; var eyeshot = null; var direction = null; var xy = null; var pilot = null; var rateLaser = 50; }
Symbol 505 MovieClip [__Packages.nextlevel] Frame 0
class nextlevel extends MovieClip { var onEnterFrame, hitTest, _parent, _y, _x, swapDepths, removeMovieClip; function nextlevel () { super(); onEnterFrame = ai; } function ai() { if ((!_root.pause) and hitTest(_parent.actEkran)) { _y = _y + ySpeed; var _local3 = 0; while (_local3 <= 100) { if (_root.ground.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } _local3++; } if (hitTest(_root.player.hit) and (int(_root.hud.score.cntenemy.text) == 0)) { _root.player.removeMovieClip(); _root.actEkran.gotoAndPlay("hide"); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } } } var ySpeed = 10; }
Symbol 506 MovieClip [__Packages.cell] Frame 0
class cell extends MovieClip { var prisoner, onEnterFrame, hitTest, _parent, _y, _totalframes, _currentframe, _x, tuman, play, phealth, swapDepths, removeMovieClip; function cell () { super(); prisoner.gotoAndStop(mannum); onEnterFrame = ai; } function ai() { if ((!_root.pause) and hitTest(_parent.actEkran)) { _y = _y + ySpeed; var _local3 = 0; while (_local3 <= 100) { if (_currentframe < _totalframes) { if (_root.ground.hitTest(_x, _y - 3, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } } else if (_root.ground.hitTest(_x + prisoner._x, (_y + prisoner._y) - 3, true) or _root.jaggies.hitTest(_x + prisoner._x, (_y + prisoner._y) - 3, true)) { _y = _y - 1; } else { break; } _local3++; } if (_currentframe < _totalframes) { if (_root.fireflame != undefined) { if (_root.pointHitTest(tuman, _root.fireflame.hit, 0, 0, 10)) { if (rateLaser == 30) { if ((_root.player.currentGun == "flame") or (_root.player.currentGun == "laser")) { play(); } } rateLaser--; if (rateLaser == 0) { rateLaser = 30; } } else { rateLaser = 30; } } _local3 = 0; while (_local3 <= _root.player.highestBullet) { if (hitTest(_root.bullets["bullet" + _local3].xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { play(); _root.bullets["bullet" + _local3].play(); _root.bullets["bullet" + _local3].onEnterFrame = null; } if (hitTest(_root.bullets["bullet" + _local3].shot.xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { play(); _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } _local3++; } } else if (prisoner.hitTest(_root.player.hit)) { _root.player.health = _root.player.health + phealth; _root.hud.score.score.text = int(_root.hud.score.score.text) + (phealth * 10); _root.s_men.start(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } } } var rateLaser = 30; var shotTimer = null; var ySpeed = 10; var mannum = 1; }
Symbol 507 MovieClip [__Packages.takeweapon] Frame 0
class takeweapon extends MovieClip { var gotoAndStop, numgun, onEnterFrame, hitTest, _parent, _y, _x, countgun, swapDepths, removeMovieClip; function takeweapon () { super(); gotoAndStop(numgun); onEnterFrame = ai; } function ai() { if ((!_root.pause) and hitTest(_parent.actEkran)) { _y = _y + ySpeed; var _local3 = 0; while (_local3 <= 100) { if (_root.ground.hitTest(_x, _y - 3, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } _local3++; } if (hitTest(_root.player.hit)) { switch (numgun) { case 2 : _root.player.totalBullets.shotgun = _root.player.totalBullets.shotgun + countgun; _root.hud.weapon.shotgun._alpha = 100; break; case 3 : _root.player.totalBullets.flame = _root.player.totalBullets.flame + countgun; _root.hud.weapon.flame._alpha = 100; break; case 4 : _root.player.totalBullets.grenade = _root.player.totalBullets.grenade + countgun; _root.hud.weapon.grenade._alpha = 100; break; case 5 : _root.player.totalBullets.rocket = _root.player.totalBullets.rocket + countgun; _root.hud.weapon.bazooka._alpha = 100; break; case 6 : _root.player.totalBullets.laser = _root.player.totalBullets.laser + countgun; _root.hud.weapon.laser._alpha = 100; } _root.s_pickup.start(); swapDepths(_parent.getNextHighestDepth()); removeMovieClip(); } } } var ySpeed = 10; }
Symbol 508 MovieClip [__Packages.SimpleGun] Frame 0
class SimpleGun extends MovieClip { var _parent, _rotation, _y, _x, onEnterFrame; function SimpleGun () { super(); xy.x = _root.player._x + _root._x; xy.y = (_root.player._y - (_root.player.hit._height / 2)) + _root._y; _parent.globalToLocal(xy); if ((_parent._parent._parent.numEnemy == 5) or (_parent._parent._parent._parent.numEnemy == 5)) { _rotation = (Math.atan2(xy.y - _y, xy.x - _x) * 180) / Math.PI; } else { _rotation = ((Math.atan2(xy.y - _y, xy.x - _x) - Math.PI) * 180) / Math.PI; } onEnterFrame = function () { if (!_root.pause) { if (this._parent._parent._parent.fire) { this.gotoAndStop("gun_fire"); } else { this.gotoAndStop("gun"); } this.xy.x = _root.player._x + _root._x; this.xy.y = (_root.player._y - (_root.player.hit._height / 2)) + _root._y; this._parent.globalToLocal(this.xy); if ((this._parent._parent._parent.numEnemy == 5) or (this._parent._parent._parent._parent.numEnemy == 5)) { this._rotation = (Math.atan2(this.xy.y - this._y, this.xy.x - this._x) * 180) / Math.PI; } else { this._rotation = ((Math.atan2(this.xy.y - this._y, this.xy.x - this._x) - Math.PI) * 180) / Math.PI; } } }; } var mcGun = null; var xy = {}; }
Symbol 509 MovieClip [__Packages.Simple] Frame 0
class Simple extends MovieClip { var numEnemy, rateWeapon, onEnterFrame, gotoAndStop, hitTest, _parent, _x, _width, runing, weapon, _height, _y, hit, bayonet, _xscale; function Simple () { super(); _root.hud.score.cntenemy.text = int(_root.hud.score.cntenemy.text) + 1; fram_die = (Math.ceil(Math.random() * 2) + "simple_die") + numEnemy; xSpeed = 0; ySpeed = 20; health = 13; shotTimer = rateWeapon; action = "walking"; fire = false; eyeshot = 300; direction = "right"; simple = simple; xy = simple.body.gun.xy; onEnterFrame = ai; } function die() { gotoAndStop(fram_die); } function ai() { if (hitTest(_parent.actEkran)) { activate = true; } else { return(undefined); } if (!_root.pause) { if (health <= 0) { action = "die"; die(); return(undefined); } if (action == "walking") { if (activate) { eyeshot = 300; if (_x > (_root.player._x + (_root.player._width / 2))) { direction = "left"; } else if ((_x + (_width / 2)) < _root.player._x) { direction = "right"; } if (runing) { if (weapon == "\u0428\u0442\u044B\u043A") { if ((_x + 40) < _root.player._x) { xSpeed = speed; } else if ((_x - 40) > (_root.player._x + (_root.player.hit._width / 2))) { xSpeed = -speed; } else { xSpeed = 0; } shotTimer--; if (shotTimer <= 0) { shotTimer = rateWeapon; } } else if (Math.abs(_x - _root.player._x) < 150) { if ((_x - _root.player._x) > 0) { xSpeed = speed; } else { xSpeed = -speed; } } else if ((Math.abs(_root.player._x - _x) > 250) or ((!hitTest(_parent.actEkran)) and ((_y - _height) > (_parent.actEkran._y + _parent.actEkran.height)))) { if ((_x - _root.player._x) > 0) { xSpeed = -speed; } else { xSpeed = speed; } } else { xSpeed = 0; } } if (hitTest(_parent.actEkran) and (weapon != "\u0428\u0442\u044B\u043A")) { action = "firing"; } if ((weapon == "\u0428\u0442\u044B\u043A") and hit.hitTest(_parent.player.hit)) { xSpeed = 0; } if (((xSpeed > 0) && (!_root.ground.hitTest((_x + (_width / 2)) + xSpeed, _y - 5, true))) || ((xSpeed < 0) && (!_root.ground.hitTest((_x - (_width / 2)) + xSpeed, _y - 5, true)))) { _x = _x + xSpeed; } else if ((((xSpeed > 0) && (((_x + _width) + xSpeed) < (_root.ground._x + _root.ground._width))) && (!_root.ground.hitTest((_x + _width) + xSpeed, _y - 60, true))) || (((xSpeed < 0) && ((_x + xSpeed) > _root.ground._x)) && (!_root.ground.hitTest(_x + xSpeed, _y - 60, true)))) { if (Math.abs((xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))) - _root.player._x) > 350) { _y = _y - 80; _x = _x + (xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))); } else { xSpeed = 0; } } else { xSpeed = 0; } } } else if (action == "firing") { if (_x > (_root.player._x + (_root.player._width / 2))) { direction = "left"; } else if ((_x + (_width / 2)) < _root.player._x) { direction = "right"; } if (!_root.ground.hitTest(_x, _y + 3, true)) { _y = _y + 3; } if (runing) { if (Math.abs(_x - _root.player._x) < 150) { if ((_x - _root.player._x) > 0) { xSpeed = speed; } else { xSpeed = -speed; } } else if ((Math.abs(_root.player._x - _x) > 250) or ((!hitTest(_parent.actEkran)) and ((_y - _height) > (_parent.actEkran._y + _parent.actEkran.height)))) { if ((_x - _root.player._x) > 0) { xSpeed = -speed; } else { xSpeed = speed; } } else { xSpeed = 0; } if (((xSpeed > 0) && (!_root.ground.hitTest((_x + (_width / 2)) + xSpeed, _y - 5, true))) || ((xSpeed < 0) && (!_root.ground.hitTest((_x - (_width / 2)) + xSpeed, _y - 5, true)))) { _x = _x + xSpeed; } else if ((((xSpeed > 0) && (((_x + _width) + xSpeed) < (_root.ground._x + _root.ground._width))) && (!_root.ground.hitTest((_x + _width) + xSpeed, _y - 60, true))) || (((xSpeed < 0) && ((_x + xSpeed) > _root.ground._x)) && (!_root.ground.hitTest(_x + xSpeed, _y - 60, true)))) { if (Math.abs((xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))) - _root.player._x) > 350) { _y = _y - 80; _x = _x + (xSpeed + ((xSpeed > 0) ? (_width / 2) : ((-_width) / 2))); } else { xSpeed = 0; } } else { xSpeed = 0; } } shotTimer--; if ((shotTimer <= 0) and hitTest(_parent.actEkran)) { fire = true; var _local4 = {x:0, y:0}; xy.localToGlobal(_local4); _local4.x = _local4.x - _root._x; _local4.y = _local4.y - _root._y; if (weapon == "\u041E\u0433\u043D\u0435\u0441\u0442\u0440\u0435\u043B\u044C\u043D\u043E\u0435") { if (numEnemy == 3) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bomb", this); } else if (numEnemy == 4) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_sniper", this); } else if (numEnemy == 1) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bullet", this); } action = "simple_fire"; if (numEnemy == 1) { if (countShot == 0) { shotTimer = rateWeapon; countShot = 2; } else { countShot--; shotTimer = 5; } } else { shotTimer = rateWeapon; } } else if (weapon == "\u0413\u0440\u0430\u043D\u0430\u0442\u0430") { if (xSpeed > 0) { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bomb", this); } else { _root.makeBaddyBullet(_local4.x, _local4.y, "perec_bomb", this); } action = "simple_fire"; shotTimer = rateWeapon; } } } else if (action == "down") { ySpeed++; if (((xSpeed > 0) && (!_root.ground.hitTest((_x + (_width / 2)) + xSpeed, _y - 50, true))) || ((xSpeed < 0) && (!_root.ground.hitTest((_x - (_width / 2)) + xSpeed, _y - 50, true)))) { _x = _x + xSpeed; } if (_root.ground.hitTest(_x, _y + ySpeed, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y + ySpeed; action = "walking"; } } _y = _y + ySpeed; if (action == "down") { gotoAndStop("simple_stand" + numEnemy); } else if ((action == "walking") or (action == "firing")) { if ((((xSpeed > 0) && (direction == "right")) || ((xSpeed < 0) && (direction == "left"))) || (((runing and bayonet) and (xSpeed != 0)) and bayonetrun)) { gotoAndStop("simple_walk" + numEnemy); } else if (((xSpeed > 0) && (direction == "left")) || ((xSpeed < 0) && (direction == "right"))) { gotoAndStop("simple_walkback" + numEnemy); } else if (!stepStart) { gotoAndStop("simple_stand" + numEnemy); } } else if (action == "simple_fire") { gotoAndStop("simple_fire" + numEnemy); simple.body.gun.weapon.play(); } else if (action == "hit") { gotoAndStop("simple_hit" + numEnemy); } if (direction == "right") { _xscale = 100; } else { _xscale = -100; } var _local3 = 0; while (_local3 <= 100) { if (_root.ground.hitTest(_x, _y - 3, true) or _root.jaggies.hitTest(_x, _y - 3, true)) { _y = _y - 1; } else { break; } if (_local3 == 100) { if (!_root.ground.hitTest(_x + 50, _y, true)) { _x = _x + 50; } else if (!_root.ground.hitTest(_x - 50, _y, true)) { _x = _x - 50; } } _local3++; } if (hitTest(_parent.actEkran)) { if ((_root.fireflame != undefined) and (_root.player[_root.player.currentGun + "_damage"] != undefined)) { if (_root.pointHitTest(hit, _root.fireflame.hit, 0, 0, 10)) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); if (rateLaser == 50) { if ((_root.player.currentGun == "flame") or (_root.player.currentGun == "laser")) { action = "hit"; } } rateLaser--; if (rateLaser == 0) { rateLaser = 70; } } else { rateLaser = 50; } } _local3 = 0; while (_local3 <= _root.player.highestBullet) { if (hit.hitTest(_root.bullets["bullet" + _local3].xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { if (_root.player[_root.player.currentGun + "_damage"] != undefined) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } } if (hit.hitTest(_root.bullets["bullet" + _local3].shot.xy) && (_root.bullets["bullet" + _local3]._currentframe == 1)) { if (_root.player[_root.player.currentGun + "_damage"] != undefined) { health = health - _root.player[_root.player.currentGun + "_damage"]; _root.hud.score.score.text = int(_root.hud.score.score.text) + (_root.player[_root.player.currentGun + "_damage"] * 10); action = "hit"; _root.bullets["bullet" + _local3].gotoAndStop(2); _root.bullets["bullet" + _local3].onEnterFrame = null; } } _local3++; } } } } var speed = null; var countShot = 2; var xSpeed = null; var ySpeed = null; var health = null; var shotTimer = null; var action = null; var fram_die = null; var fire = null; var activate = false; var stepStart = false; var bayonetrun = true; var eyeshot = null; var laserdamage = 10; var direction = null; var simple = null; var xy = null; var fshotgun = true; var rateLaser = 50; }
Symbol 510 MovieClip [__Packages.Player] Frame 0
class Player extends MovieClip { var totalBullets, intervalBullets, fireInt, allhealth, swapDepths, _xscale, _width, _height, onEnterFrame, onMouseDown, onMouseUp, _parent, _x, _y, gotoAndStop, stop; function Player () { super(); totalBullets = new Array(); totalBullets.pistol = 1000000 /* 0x0F4240 */; totalBullets.shotgun = ((int(_root.hud.weapon_score.cntshotgun.text) > 0) ? (int(_root.hud.weapon_score.cntshotgun.text)) : 0); totalBullets.flame = ((int(_root.hud.weapon_score.cntflame.text) > 0) ? (int(_root.hud.weapon_score.cntflame.text)) : 0); totalBullets.grenade = ((int(_root.hud.weapon_score.cntgrenade.text) > 0) ? (int(_root.hud.weapon_score.cntgrenade.text)) : 0); totalBullets.rocket = ((int(_root.hud.weapon_score.cntbazooka.text) > 0) ? (int(_root.hud.weapon_score.cntbazooka.text)) : 0); totalBullets.laser = ((int(_root.hud.weapon_score.cntlaser.text) > 0) ? (int(_root.hud.weapon_score.cntlaser.text)) : 0); switch (_root.hud.weapon.activweapon._currentframe) { case 1 : currentGun = "pistol"; break; case 2 : currentGun = "shotgun"; break; case 3 : currentGun = "flame"; break; case 4 : currentGun = "grenade"; break; case 5 : currentGun = "rocket"; break; case 6 : currentGun = "laser"; } intervalBullets = new Array(); intervalBullets.pistol = 6; intervalBullets.shotgun = 30; intervalBullets.flame = 3; intervalBullets.grenade = 40; intervalBullets.rocket = 50; intervalBullets.laser = 60; fireInt = intervalBullets[currentGun]; allhealth = health; if (_root.hud.percent._currentframe > 1) { health = _root.hud.percent._currentframe; } swapDepths(100000); pickups = _root.pickups; xy = hero.body.gun.mcGun.xy; gun = hero.body.gun; hero.shield._visible = false; xscale = _xscale; myWidth = _width - 20; myHeight = _height - 20; halfHeight = myHeight / 2; interval = 0; controlTimer = 30; onEnterFrame = keyListener; var _local4 = new Date(); if ((_local4.getMonth() < 4) or ((_local4.getMonth() == 4) and (_local4.getDate() < 17))) { onMouseDown = mouseListener; } onMouseUp = fmouseUp; } function fmouseUp() { _root.s_flame.stop(); if (currentGun == "flame") { totalBullets[currentGun]--; hero.body.hand.gun.weapon.play(); _root.fireflame = undefined; } } function mouseListener() { if ((!_parent.pause) && (fire == false)) { fire = true; if ((currentGun == "flame") or (currentGun == "laser")) { hero.body.hand.gun.weapon.gotoAndStop("fire"); if (currentGun == "laser") { action = "hero_fire"; } else { _root.s_flame.start(1, 10000); } } else { makeBullet(); } } } function keyListener() { _root.cursor._x = _root._xmouse; _root.cursor._y = _root._ymouse; if (allhealth < health) { allhealth = health; } _root.hud.percent.gotoAndStop(Math.ceil((100 * health) / allhealth)); if (fire) { if (fireInt == 0) { fire = false; fireInt = intervalBullets[currentGun]; } fireInt--; } if (!_parent.pause) { if (totalBullets.shotgun == 0) { if (_root.hud.weapon.shotgun._alpha > 40) { _root.hud.weapon.shotgun._alpha = 40; _root.hud.weapon_score.cntshotgun.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntshotgun.text = totalBullets.shotgun; } if (totalBullets.flame == 0) { if (_root.hud.weapon.flame._alpha > 40) { _root.hud.weapon.flame._alpha = 40; _root.hud.weapon_score.cntflame.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntflame.text = totalBullets.flame; } if (totalBullets.grenade == 0) { if (_root.hud.weapon.grenade._alpha > 40) { _root.hud.weapon.grenade._alpha = 40; _root.hud.weapon_score.cntgrenade.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntgrenade.text = totalBullets.grenade; } if (totalBullets.rocket == 0) { if (_root.hud.weapon.bazooka._alpha > 40) { _root.hud.weapon.bazooka._alpha = 40; _root.hud.weapon_score.cntbazooka.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntbazooka.text = totalBullets.rocket; } if (totalBullets.laser == 0) { if (_root.hud.weapon.laser._alpha > 40) { hero.body.hand.gun.weapon.gotoAndStop(1); _root.fireflame = undefined; _root.hud.weapon.laser._alpha = 40; _root.hud.weapon_score.cntlaser.text = "0"; currentGun = "pistol"; _root.hud.weapon.activweapon.gotoAndStop(1); } } else { _root.hud.weapon_score.cntlaser.text = totalBullets.laser; } if (Key.isDown(_root.weapon1)) { _root.s_flame.stop(); currentGun = "pistol"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(1); } if (Key.isDown(_root.weapon2) and (totalBullets.shotgun > 0)) { _root.s_flame.stop(); currentGun = "shotgun"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(2); } if (Key.isDown(_root.weapon3) and (totalBullets.flame > 0)) { currentGun = "flame"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(3); } if (Key.isDown(_root.weapon4) and (totalBullets.grenade > 0)) { _root.s_flame.stop(); currentGun = "grenade"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(4); } if (Key.isDown(_root.weapon5) and (totalBullets.rocket > 0)) { _root.s_flame.stop(); currentGun = "rocket"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(5); } if (Key.isDown(_root.weapon6) and (totalBullets.laser > 0)) { _root.s_flame.stop(); currentGun = "laser"; fireInt = intervalBullets[currentGun]; _root.hud.weapon.activweapon.gotoAndStop(6); } if (nextOperation) { if (health <= 0) { action = "die"; health = 0; } if (control) { leftKey = _parent.leftKey; rightKey = _parent.rightKey; } else { rightKey = _parent.leftKey; leftKey = _parent.rightKey; controlTimer--; } if (!controlTimer) { control = true; controlTimer = 30; } if ((action == "standing") || (action == "walking")) { hero.body.jet.flame._visible = false; temperature = Math.max(temperature - cooling, 0); vSpeed = 1; if (Key.isDown(leftKey)) { hSpeed = -walkSpeed; action = "walking"; } else if (Key.isDown(rightKey)) { hSpeed = walkSpeed; action = "walking"; } else { hSpeed = 0; action = "standing"; } if ((!_parent.ground.hitTest(_x + (hit._width / 2), _y + 10, true)) and (!_parent.ground.hitTest(_x - (hit._width / 2), _y + 10, true))) { if ((!_parent.jaggies.hitTest(_x + (hit._width / 2), _y + 5, true)) and (!_parent.jaggies.hitTest(_x - (hit._width / 2), _y + 5, true))) { action = "down"; vSpeed = 0; } } if (Key.isDown(_parent.jumpKey)) { if (_parent.ground.hitTest(_x + (hit._width / 2), _y + 10, true) or _parent.ground.hitTest(_x - (hit._width / 2), _y + 10, true)) { jumpKeyDown = true; action = "jump"; vSpeed = -23; } if (_parent.jaggies.hitTest(_x + (hit._width / 2), _y + 5, true) or _parent.jaggies.hitTest(_x - (hit._width / 2), _y + 5, true)) { jumpKeyDown = true; action = "jump"; vSpeed = -23; } } } else if (action == "up") { hero.body.jet.flame._visible = true; if (Key.isDown(leftKey)) { if (hSpeed > ((-walkSpeed) * 1.5)) { hSpeed = hSpeed - 0.5; } } else if (Key.isDown(rightKey)) { if (hSpeed < (walkSpeed * 1.5)) { hSpeed = hSpeed + 0.5; } } vSpeed = vSpeed + 0.6; if ((Key.isDown(_parent.upKey) && (fuel > 0)) && (temperature < 100)) { hero.body.jet.flame._visible = true; temperature = Math.min(temperature + heating, 100); fuel = Math.max(fuel - fuelExpense, 0); vSpeed = vSpeed - 0.65; } else if (Key.isDown(_parent.downKey)) { vSpeed = vSpeed + 0.3; } if (vSpeed > 0) { action = "down"; } } else if (action == "jump") { temperature = Math.max(temperature - cooling, 0); if ((!Key.isDown(_parent.jumpKey)) && (!doubleJumpKeyDown)) { jumpKeyDown = false; } else if ((((!jumpKeyDown) && (!doubleJumpKeyDown)) && (fuel > 0)) && (temperature < 100)) { action = "up"; vSpeed = vSpeed - 13; temperature = Math.min(temperature + heating, 100); fuel = Math.max(fuel - fuelExpense, 0); doubleJumpKeyDown = true; } if (Key.isDown(leftKey)) { if (hSpeed > ((-walkSpeed) * 1.5)) { hSpeed = hSpeed - 0.5; } } else if (Key.isDown(rightKey)) { if (hSpeed < (walkSpeed * 1.5)) { hSpeed = hSpeed + 0.5; } } vSpeed = vSpeed + 2.6; if (vSpeed > 0) { doubleJumpKeyDown = false; action = "down"; } } else if (action == "down") { temperature = Math.max(temperature - cooling, 0); if (Key.isDown(leftKey)) { if (hSpeed > ((-walkSpeed) * 1.5)) { hSpeed = hSpeed - 0.5; } } else if (Key.isDown(rightKey)) { if (hSpeed < (walkSpeed * 1.5)) { hSpeed = hSpeed + 0.5; } } if (vSpeed < 6) { vSpeed = vSpeed + 3.6; } else { vSpeed = vSpeed + 2.1; } if ((Key.isDown(_parent.upKey) && (fuel > 0)) && (temperature < 100)) { vSpeed = vSpeed - 0.85; temperature = Math.min(temperature + heating, 100); fuel = Math.max(fuel - fuelExpense, 0); hero.body.jet.flame._visible = true; } else if (Key.isDown(_parent.downKey)) { if (vSpeed < 10) { vSpeed = vSpeed + 0.3; } } else { hero.body.jet.flame._visible = false; } if (_parent.ground.hitTest(_x, _y, true) or _parent.jaggies.hitTest(_x, _y, true)) { if (Key.isDown(leftKey) || Key.isDown(rightKey)) { action = "walking"; } else { action = "standing"; } } } if (hero.body.hand.gun.weapon.fireflame != undefined) { curFrame = hero.body.hand.gun.weapon.fireflame._currentframe; } else { curFrame = undefined; } if ((action == "walking") && ((Key.isDown(leftKey) && (_parent._xmouse < _x)) || (Key.isDown(rightKey) && (_parent._xmouse > _x)))) { gotoAndStop("hero_walk"); } else if ((action == "walking") && ((Key.isDown(leftKey) && (_parent._xmouse > _x)) || (Key.isDown(rightKey) && (_parent._xmouse < _x)))) { gotoAndStop("hero_walkback"); } else if (action == "down") { gotoAndStop("hero_jump"); hero.gotoAndPlay("jump_down"); } else if (action == "jump") { gotoAndStop("hero_jump"); hero.gotoAndPlay("jump_up"); } else if (action == "die") { stopAllSounds(); _root.death.play(); hSpeed = 0; } else if (action == "hero_hit") { gotoAndStop("hero_hit"); hSpeed = 0; } else if (action == "hero_fire") { gotoAndStop("hero_fire"); hero.body.hand.gun.weapon.gotoAndStop("fire"); } else { gotoAndStop("hero_stand"); } hero.body.hand.gun.gotoAndStop(currentGun); if (curFrame != undefined) { hero.body.hand.gun.weapon.gotoAndStop("fire"); hero.body.hand.gun.weapon.fireflame.gotoAndPlay(curFrame); } if (_root.fireflame != undefined) { if (currentGun == "flame") { hero.body.hand.gun.weapon.gotoAndStop("fire"); } } if (hSpeed != 0) { if (!_parent.pointHitTest(hit, _parent.ground, hSpeed + ((hSpeed > 0) ? 30 : -30), 0)) { _x = _x + hSpeed; lhSpeed = hSpeed; } } if (vSpeed != 0) { _y = _y + vSpeed; while ((vSpeed >= 0) && ((_parent.ground.hitTest(_x + (hit._width / 2), _y - 3, true) or _parent.ground.hitTest(_x - (hit._width / 2), _y - 3, true)) or (_parent.jaggies.hitTest(_x + (hit._width / 2), _y - 3, true) or _parent.jaggies.hitTest(_x - (hit._width / 2), _y - 3, true)))) { _y = _y - 1; action = "standing"; vSpeed = 0; } } var _local3 = 0; if (_parent._xmouse < _x) { myDirection = "left"; _local3 = 365; } else { myDirection = "right"; _local3 = 150; } if (myDirection == "left") { _xscale = -xscale; } else if (myDirection == "right") { _xscale = xscale; } if (playerCam) { if (Math.abs(((-_x) + _local3) - _parent._x) > 1) { _parent._x = _parent._x + (((((-_x) + _local3) - (hSpeed * 8)) - _parent._x) * 0.3); _parent.hud._x = -_parent._x; _parent.actEkran._x = -_parent._x; _parent.death._x = -_parent._x; _parent.groundstay._x = -_parent._x; } if ((action != "down") && (Math.abs(((-_y) + 330) - _parent._y) > 1)) { _parent._y = _parent._y + ((((-_y) + 330) - _parent._y) * 0.2); _parent.hud._y = -_parent._y; _parent.actEkran._y = -_parent._y; _parent.death._y = -_parent._y; _parent.groundstay._y = -_parent._y; } if ((action == "down") && (Math.abs(((-_y) + 150) - _parent._y) > 1)) { _parent._y = _parent._y + ((((-_y) + 150) - _parent._y) * 0.05); _parent.hud._y = -_parent._y; _parent.actEkran._y = -_parent._y; _parent.death._y = -_parent._y; _parent.groundstay._y = -_parent._y; } } } } else if (_parent.pause) { stop(); } } function makeBullet() { var _local4 = {x:0, y:0}; _root.player.hero.body.hand.gun.xy.localToGlobal(_local4); _local4.x = _local4.x - _root._x; _local4.y = _local4.y - _root._y; var _local3 = 0; while (_root.player.bulletsUsed[_local3] == true) { _local3++; } _root.player.bulletsUsed[_local3] = true; _root.bullets.attachMovie("bullet_" + _root.player.currentGun, "bullet" + _local3, _local3); _root.bullets["bullet" + _local3]._x = _local4.x; _root.bullets["bullet" + _local3]._y = _local4.y; if (totalBullets[currentGun] > 0) { totalBullets[currentGun]--; } _root.bullets["bullet" + _local3].myNumb = _local3; if (_local3 > _root.player.highestBullet) { _root.player.highestBullet = _local3; } action = "hero_fire"; } var action = "standing"; var myDirection = "right"; var jump = 7; var jumpKeyDown = false; var doubleJumpKeyDown = false; var walkSpeed = 9; var myWidth = null; var myHeight = null; var hSpeed = 0; var lhSpeed = 0; var vSpeed = null; var fuelExpense = 1; var cooling = 1; var heating = 1; var shieldDec = 0.5; var weapon = "pistol"; var xscale = null; var halfHeight = null; var pistolLevel = 1; var gunLevel = 1; var playerCam = true; var nextOperation = true; var bulletsUsed = []; var minesUsed = []; var highestBullet = 0; var highestMine = 0; var minesTotal = 0; var ammount = 1; var interval = 0; var gun_holderLevel = 10; var holderTimer = 10; var leftKey = null; var rightKey = null; var controlTimer = null; var fire = false; var xy = null; var gun = null; var hit = null; var pickups = null; var curFrame = undefined; var health = 100; var fuel = 0; var temperature = 0; var shield = 0; var currentGun = "pistol"; var pistol_damage = 2; var flame_damage = 0.4; var rocket_damage = 13; var shotgun_damage = 7; var laser_damage = 2; var grenade_damage = 10; var hero = null; var shieldBool = true; var control = true; var defence = 0; }
Symbol 511 MovieClip [__Packages.BulletShotgun] Frame 0
class BulletShotgun extends MovieClip { var _rotation, onEnterFrame, onUnload; function BulletShotgun () { super(); _rotation = _root.player.hero.body.hand._rotation; if (_root.player.myDirection == "left") { _rotation = _rotation * -1; _rotation = _rotation - 180; } onEnterFrame = function () { if (!_root.pause) { if (_root.pointHitTest(this.shot.xy, _root.ground, 0, 0, 1)) { this.removeMovieClip(); this.onEnterFrame = null; } } }; onUnload = function () { _root.player.bulletsUsed[this.myNumb] = false; if (this.myNumb == _root.player.highestBullet) { while ((_root.player.bulletsUsed[_root.player.highestBullet] != true) && (_root.player.highestBullet > 0)) { _root.player.highestBullet--; } } }; } var myNumb = null; }
Symbol 374 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 19
stop();
Symbol 396 MovieClip Frame 29
_root.nextFrame();
Symbol 414 MovieClip Frame 149
_root.gotoAndStop("menu2"); _root.actEkran.removeMovieClip(); _root.mpause.removeMovieClip(); _parent.removeMovieClip();
Symbol 415 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 9
_root.score = _root.hud.score.score.text; _root.gotoAndStop("lastdieframe");
Symbol 415 MovieClip Frame 14
stop(); _root.player.removeMovieClip();
Symbol 419 MovieClip Frame 1
stop();
Symbol 419 MovieClip Frame 5
stop(); _root.pause = true;
Symbol 419 MovieClip Frame 10
_root.pause = false;

Library Items

Symbol 1 Sound [shotgun]
Symbol 2 Sound [rocketlauncher]
Symbol 3 Sound [rail]
Symbol 4 Sound [pistol]
Symbol 5 Sound [pickup]
Symbol 6 Sound [men]
Symbol 7 Sound [laser_shot2]
Symbol 8 Sound [grenadelauncher]
Symbol 9 Sound [glass_hit]
Symbol 10 Sound [flame]
Symbol 11 Sound [explode_2]
Symbol 12 Sound [explode]
Symbol 13 Sound [enemy_rifle]
Symbol 14 Sound [enemy_gun]
Symbol 15 Sound [enemy_die2]
Symbol 16 Sound [enemy_die]
Symbol 17 Sound [button]
Symbol 18 Sound [back_night]
Symbol 19 Sound [back_day]
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:24
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [xy]Uses:22Used by:24 50 51 52 53 60 79 152 163 172 185 278 290 293 294 295 296 297
Symbol 24 MovieClipUses:21 23Used by:25
Symbol 25 MovieClip [bullet_shotgun]Uses:24
Symbol 26 GraphicUsed by:38
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:38
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:29 30 31 32 33 34 35 36Used by:38 50 57 60 76 267
Symbol 38 MovieClip [pilot_bullet]Uses:26 28 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:39Used by:41
Symbol 41 MovieClip [perec_bullet]Uses:40
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:43Used by:45 51
Symbol 45 MovieClip [hit_player]Uses:44
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:46 47 48Used by:50
Symbol 50 MovieClip [bullet_rocket]Uses:49 23 37
Symbol 51 MovieClip [bullet_pistol]Uses:44 23
Symbol 52 MovieClipUses:23Used by:54
Symbol 53 MovieClipUses:23Used by:54
Symbol 54 MovieClip [weapon]Uses:52 53
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:57
Symbol 57 MovieClip [perec_bomb]Uses:56 37
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClipUses:58Used by:60 129
Symbol 60 MovieClip [bullet_grenade]Uses:59 23 37
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClip [perec_sniper]Uses:62
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:64Used by:79 84 121 140 142 268 298 396 415 419
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:73
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:73 77
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:71Used by:73 77
Symbol 73 MovieClipUses:67 69 72Used by:74
Symbol 74 MovieClipUses:73Used by:79
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:75 37Used by:77
Symbol 77 MovieClipUses:76 69 72Used by:78
Symbol 78 MovieClipUses:77Used by:79
Symbol 79 MovieClip [pilot]Uses:65 74 23 78Used by:Timeline
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:84 384
Symbol 82 BitmapUsed by:83
Symbol 83 GraphicUses:82Used by:84
Symbol 84 MovieClip [nextlevel_n]Uses:65 81 83Used by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:95
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:95
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:95
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:95
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:86 88 90 92 94Used by:96
Symbol 96 MovieClipUses:95Used by:104
Symbol 97 GraphicUsed by:104
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:98Used by:104 347 349 351 487 489
Symbol 100 GraphicUsed by:104
Symbol 101 GraphicUsed by:104
Symbol 102 GraphicUsed by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [cell]Uses:96 97 99 100 101 102 103Used by:Timeline
Symbol 105 GraphicUsed by:109
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [blick]Uses:106Used by:109
Symbol 108 GraphicUsed by:109
Symbol 109 MovieClipUses:105 107 108Used by:142 278 374 375
Symbol 110 GraphicUsed by:114
Symbol 111 GraphicUsed by:113
Symbol 112 GraphicUsed by:113
Symbol 113 MovieClipUses:111 112Used by:114
Symbol 114 MovieClipUses:110 113Used by:142 216 219 221 222 223 278 374 375
Symbol 115 GraphicUsed by:122
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:122
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:121
Symbol 121 MovieClipUses:120 65Used by:122
Symbol 122 MovieClipUses:115 117 118 121Used by:142 278 374 375
Symbol 123 GraphicUsed by:129
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:129
Symbol 126 GraphicUsed by:129
Symbol 127 GraphicUsed by:129
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:123 125 126 127 128 59Used by:142 278 374 375
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:130 131Used by:142 278 374 375
Symbol 133 GraphicUsed by:141
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:140
Symbol 136 ShapeTweeningUsed by:140
Symbol 137 GraphicUsed by:140
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:140
Symbol 140 MovieClipUses:135 65 136 137 139Used by:141
Symbol 141 MovieClipUses:133 140Used by:142 278 374 375
Symbol 142 MovieClip [takeweapon]Uses:65 109 114 122 129 132 141Used by:Timeline
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:151 267
Symbol 145 GraphicUsed by:150
Symbol 146 ShapeTweeningUsed by:150
Symbol 147 ShapeTweeningUsed by:150
Symbol 148 ShapeTweeningUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 MovieClipUses:145 146 147 148 149Used by:151
Symbol 151 MovieClipUses:144 150Used by:152
Symbol 152 MovieClip [e6_gun]Uses:151 23Used by:262
Symbol 153 GraphicUsed by:154
Symbol 154 MovieClipUses:153Used by:163 248 249
Symbol 155 GraphicUsed by:158
Symbol 156 GraphicUsed by:158
Symbol 157 GraphicUsed by:158
Symbol 158 MovieClipUses:155 156 157Used by:163 248 249
Symbol 159 GraphicUsed by:160
Symbol 160 MovieClipUses:159Used by:163 248 249
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:163 248 249
Symbol 163 MovieClip [e4arm]Uses:154 158 160 162 23Used by:244
Symbol 164 GraphicUsed by:167
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165Used by:167
Symbol 167 MovieClipUses:164 166Used by:172 236 237
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:172 236 237
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:172 236 237
Symbol 172 MovieClip [e3arm]Uses:167 169 171 23Used by:232
Symbol 173 GraphicUsed by:174
Symbol 174 MovieClipUses:173Used by:185 200 201
Symbol 175 GraphicUsed by:180
Symbol 176 GraphicUsed by:180
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:177 178Used by:180
Symbol 180 MovieClipUses:175 176 179Used by:185 200 201
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:185 194 200 201
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185 200 201
Symbol 185 MovieClip [e1arm]Uses:174 180 182 184 23Used by:194
Symbol 186 GraphicUsed by:187
Symbol 187 MovieClipUses:186Used by:195 196 197 199 200 201
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:195 196 197 199 200 201
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClipUses:190Used by:194 200 201
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:194 200 201
Symbol 194 MovieClipUses:182 191 193 185Used by:195 196 197 199
Symbol 195 MovieClipUses:187 189 194Used by:198 268
Symbol 196 MovieClipUses:187 189 194Used by:268
Symbol 197 MovieClipUses:187 189 194Used by:268
Symbol 198 MovieClipUses:195Used by:268
Symbol 199 MovieClipUses:187 189 194Used by:268
Symbol 200 MovieClipUses:187 189 182 174 191 193 180 184Used by:268
Symbol 201 MovieClipUses:187 189 182 174 191 193 180 184Used by:268
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:216 220 221 222 223
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClipUses:204Used by:216 220 221 222 223
Symbol 206 GraphicUsed by:207
Symbol 207 MovieClipUses:206Used by:216 221 222 223
Symbol 208 GraphicUsed by:209
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Symbol 210 GraphicUsed by:211
Symbol 211 MovieClipUses:210Used by:216 220 221 222 223
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClipUses:212Used by:216 220 221 222 223
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClipUses:214Used by:216 221 222 223
Symbol 216 MovieClipUses:203 205 207 209 211 213 114 215Used by:268
Symbol 217 GraphicUsed by:219
Symbol 218 GraphicUsed by:219
Symbol 219 MovieClipUses:217 114 218Used by:220
Symbol 220 MovieClipUses:203 205 211 213 219 209Used by:268
Symbol 221 MovieClipUses:203 205 207 209 211 213 114 215Used by:268
Symbol 222 MovieClipUses:207 209 203 205 211 213 114 215Used by:268
Symbol 223 MovieClipUses:207 209 203 205 211 213 114 215Used by:268
Symbol 224 GraphicUsed by:225
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Symbol 226 GraphicUsed by:227
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Symbol 228 GraphicUsed by:229
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Symbol 230 GraphicUsed by:231
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Symbol 236 MovieClipUses:225 227 167 229 231 169 171Used by:268
Symbol 237 MovieClipUses:225 227 167 229 231 169 171Used by:268
Symbol 238 GraphicUsed by:239
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Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:245 246 248 249
Symbol 242 GraphicUsed by:243
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Symbol 247 MovieClipUses:245Used by:268
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Symbol 249 MovieClipUses:239 241 154 243 158 160 162Used by:268
Symbol 250 GraphicUsed by:261
Symbol 251 GraphicUsed by:261
Symbol 252 GraphicUsed by:261
Symbol 253 GraphicUsed by:261
Symbol 254 GraphicUsed by:261
Symbol 255 GraphicUsed by:261
Symbol 256 ShapeTweeningUsed by:261
Symbol 257 ShapeTweeningUsed by:261
Symbol 258 ShapeTweeningUsed by:261
Symbol 259 GraphicUsed by:261
Symbol 260 ShapeTweeningUsed by:261
Symbol 261 MovieClipUses:250 251 252 253 254 255 256 257 258 259 260Used by:262 267
Symbol 262 MovieClipUses:261 152Used by:265
Symbol 263 GraphicUsed by:264
Symbol 264 MovieClipUses:263Used by:265 267
Symbol 265 MovieClipUses:262 264Used by:266 268
Symbol 266 MovieClipUses:265Used by:268
Symbol 267 MovieClipUses:261 144 264 37Used by:268
Symbol 268 MovieClip [simple]Uses:65 195 196 197 198 199 200 201 216 220 221 222 223 233 234 235 236 237 245 246 247 248 249 265 266 267Used by:Timeline
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:271
Symbol 271 MovieClip [nextlevel]Uses:270Used by:Timeline
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:272Used by:279 414
Symbol 274 GraphicUsed by:275
Symbol 275 MovieClipUses:274Used by:278 414
Symbol 276 GraphicUsed by:277
Symbol 277 MovieClipUses:276Used by:278
Symbol 278 MovieClipUses:109 275 277 23 129 122 132 114 141Used by:279
Symbol 279 MovieClip [hand_weapon]Uses:273 278Used by:289 292
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:290 293 294 295 296 297 414
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClipUses:282Used by:290 293 294 295 296 297 414
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClipUses:284Used by:290 293 294 295 296 297 414
Symbol 286 GraphicUsed by:289
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:289 292 403
Symbol 289 MovieClipUses:286 288 279Used by:290 297
Symbol 290 MovieClipUses:281 283 285 289 23Used by:298
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291 288 279Used by:293 294 295 296
Symbol 293 MovieClipUses:281 283 285 292 23Used by:298
Symbol 294 MovieClipUses:281 283 285 292 23Used by:298
Symbol 295 MovieClipUses:281 283 285 292 23Used by:298
Symbol 296 MovieClipUses:281 283 285 292 23Used by:298
Symbol 297 MovieClipUses:281 283 285 289 23Used by:298
Symbol 298 MovieClip [Player]Uses:65 290 293 294 295 296 297Used by:Timeline
Symbol 299 GraphicUsed by:334
Symbol 300 GraphicUsed by:304
Symbol 301 GraphicUsed by:304
Symbol 302 GraphicUsed by:304
Symbol 303 GraphicUsed by:304
Symbol 304 MovieClipUses:300 301 302 303Used by:334
Symbol 305 GraphicUsed by:310
Symbol 306 GraphicUsed by:310
Symbol 307 GraphicUsed by:310
Symbol 308 GraphicUsed by:310
Symbol 309 GraphicUsed by:310
Symbol 310 MovieClipUses:305 306 307 308 309Used by:334
Symbol 311 GraphicUsed by:313
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:311 312Used by:334
Symbol 314 GraphicUsed by:315
Symbol 315 MovieClipUses:314Used by:333
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClipUses:316Used by:318
Symbol 318 MovieClipUses:317Used by:333
Symbol 319 GraphicUsed by:333
Symbol 320 GraphicUsed by:322
Symbol 321 GraphicUsed by:322
Symbol 322 MovieClipUses:320 321Used by:333
Symbol 323 GraphicUsed by:324
Symbol 324 MovieClipUses:323Used by:330
Symbol 325 GraphicUsed by:326
Symbol 326 MovieClipUses:325Used by:330
Symbol 327 GraphicUsed by:330
Symbol 328 GraphicUsed by:330
Symbol 329 GraphicUsed by:330
Symbol 330 MovieClipUses:324 326 327 328 329Used by:333
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:331Used by:333
Symbol 333 MovieClipUses:315 318 319 322 330 332Used by:334
Symbol 334 MovieClipUses:299 304 310 313 333Used by:343
Symbol 335 GraphicUsed by:336
Symbol 336 MovieClipUses:335Used by:343
Symbol 337 GraphicUsed by:343
Symbol 338 FontUsed by:339
Symbol 339 EditableTextUses:338Used by:343
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:340Used by:343
Symbol 342 SoundUsed by:343
Symbol 343 MovieClip [preloader]Uses:334 336 337 339 341 342Used by:Timeline
Symbol 498 MovieClip [__Packages.PilotBullet]
Symbol 499 MovieClip [__Packages.SimpleBullet]
Symbol 500 MovieClip [__Packages.BulletPistol]
Symbol 501 MovieClip [__Packages.Gun]
Symbol 502 MovieClip [__Packages.SimpleBomb]
Symbol 503 MovieClip [__Packages.BulletGrenade]
Symbol 504 MovieClip [__Packages.Pilot]
Symbol 505 MovieClip [__Packages.nextlevel]
Symbol 506 MovieClip [__Packages.cell]
Symbol 507 MovieClip [__Packages.takeweapon]
Symbol 508 MovieClip [__Packages.SimpleGun]
Symbol 509 MovieClip [__Packages.Simple]
Symbol 510 MovieClip [__Packages.Player]
Symbol 511 MovieClip [__Packages.BulletShotgun]
Symbol 344 BitmapUsed by:345
Symbol 345 GraphicUses:344Used by:Timeline
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:99 346Used by:Timeline
Symbol 348 GraphicUsed by:349
Symbol 349 MovieClipUses:99 348Used by:Timeline
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:99 350Used by:Timeline
Symbol 352 BitmapUsed by:354
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:352 353Used by:355
Symbol 355 MovieClipUses:354Used by:Timeline
Symbol 356 BitmapUsed by:362 421 457 480
Symbol 357 BitmapUsed by:362 457 475
Symbol 358 BitmapUsed by:362 421
Symbol 359 BitmapUsed by:362 421 450 457 475 480
Symbol 360 BitmapUsed by:362 450
Symbol 361 BitmapUsed by:362 421 450 475
Symbol 362 GraphicUses:356 357 358 359 360 361Used by:Timeline
Symbol 363 GraphicUsed by:366
Symbol 364 GraphicUsed by:365
Symbol 365 MovieClipUses:364Used by:366 423 438 446 452 459 466 473 477 482
Symbol 366 MovieClipUses:363 365Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369 426 441 447 453 460 467 474 478 483
Symbol 369 MovieClipUses:368Used by:Timeline
Symbol 370 GraphicUsed by:373
Symbol 371 FontUsed by:372 376 377 378 379 380 381 386 387 388 389 390
Symbol 372 TextUses:371Used by:373
Symbol 373 MovieClipUses:370 372Used by:392
Symbol 374 MovieClipUses:109 114 122 129 132 141Used by:375
Symbol 375 MovieClipUses:132 109 122 129 114 141 374Used by:392
Symbol 376 EditableTextUses:371Used by:382
Symbol 377 EditableTextUses:371Used by:382
Symbol 378 EditableTextUses:371Used by:382
Symbol 379 EditableTextUses:371Used by:382
Symbol 380 EditableTextUses:371Used by:382
Symbol 381 EditableTextUses:371Used by:382
Symbol 382 MovieClipUses:376 377 378 379 380 381Used by:392
Symbol 383 GraphicUsed by:384
Symbol 384 MovieClipUses:81 383Used by:392
Symbol 385 GraphicUsed by:391
Symbol 386 EditableTextUses:371Used by:391
Symbol 387 EditableTextUses:371Used by:391
Symbol 388 EditableTextUses:371Used by:391
Symbol 389 EditableTextUses:371Used by:391
Symbol 390 EditableTextUses:371Used by:391
Symbol 391 MovieClipUses:385 386 387 388 389 390Used by:392
Symbol 392 MovieClipUses:373 375 382 384 391Used by:Timeline
Symbol 393 GraphicUsed by:394
Symbol 394 MovieClipUses:393Used by:395
Symbol 395 MovieClipUses:394Used by:Timeline
Symbol 396 MovieClipUses:65Used by:Timeline
Symbol 397 GraphicUsed by:398
Symbol 398 MovieClipUses:397Used by:415
Symbol 399 GraphicUsed by:400
Symbol 400 MovieClipUses:399Used by:414
Symbol 401 GraphicUsed by:403
Symbol 402 GraphicUsed by:403
Symbol 403 MovieClipUses:401 288 402Used by:414
Symbol 404 GraphicUsed by:405 410
Symbol 405 MovieClipUses:404Used by:414
Symbol 406 GraphicUsed by:409
Symbol 407 GraphicUsed by:408
Symbol 408 MovieClipUses:407Used by:409 410 414
Symbol 409 MovieClipUses:406 408Used by:414
Symbol 410 MovieClipUses:408 404Used by:414
Symbol 411 GraphicUsed by:414
Symbol 412 GraphicUsed by:414
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:275 400 281 283 285 273 403 405 409 410 408 411 412 413Used by:415
Symbol 415 MovieClipUses:65 398 414Used by:Timeline
Symbol 416 ShapeTweeningUsed by:419
Symbol 417 ShapeTweeningUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClipUses:65 416 417 418Used by:Timeline
Symbol 420 BitmapUsed by:421 480
Symbol 421 GraphicUses:358 356 361 359 420Used by:Timeline
Symbol 422 GraphicUsed by:423
Symbol 423 MovieClipUses:422 365Used by:Timeline
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClipUses:424Used by:426 441 447 453 460 467 474 478 483
Symbol 426 MovieClipUses:368 425Used by:Timeline
Symbol 427 BitmapUsed by:429
Symbol 428 BitmapUsed by:429
Symbol 429 GraphicUses:427 428Used by:430
Symbol 430 MovieClipUses:429Used by:Timeline
Symbol 431 BitmapUsed by:436 444 464
Symbol 432 BitmapUsed by:436
Symbol 433 BitmapUsed by:436 444
Symbol 434 BitmapUsed by:436 444
Symbol 435 BitmapUsed by:436 471
Symbol 436 GraphicUses:431 432 433 434 435Used by:Timeline
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:437 365Used by:Timeline
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClipUses:439Used by:441 447 453 460 467 474 478 483
Symbol 441 MovieClipUses:368 440 425Used by:Timeline
Symbol 442 BitmapUsed by:444 471
Symbol 443 BitmapUsed by:444 464
Symbol 444 GraphicUses:434 442 431 443 433Used by:Timeline
Symbol 445 GraphicUsed by:446
Symbol 446 MovieClipUses:445 365Used by:Timeline
Symbol 447 MovieClipUses:368 440 425Used by:Timeline
Symbol 448 BitmapUsed by:450
Symbol 449 BitmapUsed by:450
Symbol 450 GraphicUses:448 359 361 360 449Used by:Timeline
Symbol 451 GraphicUsed by:452
Symbol 452 MovieClipUses:451 365Used by:Timeline
Symbol 453 MovieClipUses:368 425 440Used by:Timeline
Symbol 454 BitmapUsed by:457 475
Symbol 455 BitmapUsed by:457 480
Symbol 456 BitmapUsed by:457 475
Symbol 457 GraphicUses:359 357 454 455 456 356Used by:Timeline
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458 365Used by:Timeline
Symbol 460 MovieClipUses:368 440 425Used by:Timeline
Symbol 461 BitmapUsed by:464
Symbol 462 BitmapUsed by:464
Symbol 463 BitmapUsed by:464
Symbol 464 GraphicUses:431 443 461 462 463Used by:Timeline
Symbol 465 GraphicUsed by:466
Symbol 466 MovieClipUses:465 365Used by:Timeline
Symbol 467 MovieClipUses:368 425 440Used by:Timeline
Symbol 468 BitmapUsed by:471
Symbol 469 BitmapUsed by:471
Symbol 470 BitmapUsed by:471
Symbol 471 GraphicUses:468 469 435 470 442Used by:Timeline
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:472 365Used by:Timeline
Symbol 474 MovieClipUses:368 425 440Used by:Timeline
Symbol 475 GraphicUses:456 359 454 361 357Used by:Timeline
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClipUses:476 365Used by:Timeline
Symbol 478 MovieClipUses:368 425 440Used by:Timeline
Symbol 479 BitmapUsed by:480
Symbol 480 GraphicUses:356 455 359 420 479Used by:Timeline
Symbol 481 GraphicUsed by:482
Symbol 482 MovieClipUses:481 365Used by:Timeline
Symbol 483 MovieClipUses:368 425 440Used by:Timeline
Symbol 484 BitmapUsed by:485
Symbol 485 GraphicUses:484Used by:Timeline
Symbol 486 GraphicUsed by:487
Symbol 487 MovieClipUses:99 486Used by:Timeline
Symbol 488 GraphicUsed by:489
Symbol 489 MovieClipUses:99 488Used by:Timeline
Symbol 490 FontUsed by:491
Symbol 491 EditableTextUses:490Used by:Timeline
Symbol 492 GraphicUsed by:493
Symbol 493 MovieClipUses:492Used by:Timeline
Symbol 494 BitmapUsed by:495
Symbol 495 GraphicUses:494Used by:Timeline
Symbol 496 GraphicUsed by:497
Symbol 497 MovieClipUses:496Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 343 MovieClip [preloader]
"groundstay"Frame 3Symbol 355 MovieClip
"ground"Frame 3Symbol 366 MovieClip
"jaggies"Frame 3Symbol 369 MovieClip
"player"Frame 3Symbol 298 MovieClip [Player]
"hud"Frame 3Symbol 392 MovieClip
"cursor"Frame 3Symbol 395 MovieClip
"actEkran"Frame 3Symbol 396 MovieClip
"death"Frame 3Symbol 415 MovieClip
"mpause"Frame 3Symbol 419 MovieClip
"ground"Frame 4Symbol 423 MovieClip
"jaggies"Frame 4Symbol 426 MovieClip
"player"Frame 4Symbol 298 MovieClip [Player]
"groundstay"Frame 5Symbol 430 MovieClip
"ground"Frame 5Symbol 438 MovieClip
"jaggies"Frame 5Symbol 441 MovieClip
"player"Frame 5Symbol 298 MovieClip [Player]
"ground"Frame 6Symbol 446 MovieClip
"jaggies"Frame 6Symbol 447 MovieClip
"player"Frame 6Symbol 298 MovieClip [Player]
"groundstay"Frame 7Symbol 355 MovieClip
"ground"Frame 7Symbol 452 MovieClip
"jaggies"Frame 7Symbol 453 MovieClip
"player"Frame 7Symbol 298 MovieClip [Player]
"ground"Frame 8Symbol 459 MovieClip
"jaggies"Frame 8Symbol 460 MovieClip
"player"Frame 8Symbol 298 MovieClip [Player]
"groundstay"Frame 9Symbol 430 MovieClip
"ground"Frame 9Symbol 466 MovieClip
"jaggies"Frame 9Symbol 467 MovieClip
"player"Frame 9Symbol 298 MovieClip [Player]
"ground"Frame 10Symbol 473 MovieClip
"jaggies"Frame 10Symbol 474 MovieClip
"player"Frame 10Symbol 298 MovieClip [Player]
"groundstay"Frame 11Symbol 355 MovieClip
"ground"Frame 11Symbol 477 MovieClip
"jaggies"Frame 11Symbol 478 MovieClip
"player"Frame 11Symbol 298 MovieClip [Player]
"ground"Frame 12Symbol 482 MovieClip
"jaggies"Frame 12Symbol 483 MovieClip
"player"Frame 12Symbol 298 MovieClip [Player]
"txtscore"Frame 15Symbol 491 EditableText
"xy"Symbol 24 MovieClip Frame 1Symbol 23 MovieClip [xy]
"shot"Symbol 25 MovieClip [bullet_shotgun] Frame 1Symbol 24 MovieClip
"xy"Symbol 50 MovieClip [bullet_rocket] Frame 1Symbol 23 MovieClip [xy]
"xy"Symbol 51 MovieClip [bullet_pistol] Frame 1Symbol 23 MovieClip [xy]
"xy"Symbol 52 MovieClip Frame 1Symbol 23 MovieClip [xy]
"xy"Symbol 53 MovieClip Frame 1Symbol 23 MovieClip [xy]
"mcGun"Symbol 54 MovieClip [weapon] Frame 1Symbol 52 MovieClip
"mcGun"Symbol 54 MovieClip [weapon] Frame 3Symbol 53 MovieClip
"xy"Symbol 60 MovieClip [bullet_grenade] Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 73 MovieClip Frame 1Symbol 67 MovieClip
"pilot"Symbol 74 MovieClip Frame 1Symbol 73 MovieClip
"body"Symbol 77 MovieClip Frame 1Symbol 76 MovieClip
"enemy"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"hit"Symbol 79 MovieClip [pilot] Frame 1Symbol 65 MovieClip
"pilot"Symbol 79 MovieClip [pilot] Frame 1Symbol 74 MovieClip
"xy"Symbol 79 MovieClip [pilot] Frame 1Symbol 23 MovieClip [xy]
"pilot"Symbol 79 MovieClip [pilot] Frame 4Symbol 78 MovieClip
"men"Symbol 96 MovieClip Frame 1Symbol 95 MovieClip
"prisoner"Symbol 104 MovieClip [cell] Frame 1Symbol 96 MovieClip
"tuman"Symbol 104 MovieClip [cell] Frame 1Symbol 99 MovieClip
"hit"Symbol 121 MovieClip Frame 1Symbol 65 MovieClip
"fireflame"Symbol 122 MovieClip Frame 11Symbol 121 MovieClip
"hit"Symbol 140 MovieClip Frame 1Symbol 65 MovieClip
"fireflame"Symbol 141 MovieClip Frame 2Symbol 140 MovieClip
"hit"Symbol 142 MovieClip [takeweapon] Frame 1Symbol 65 MovieClip
"shotgun"Symbol 142 MovieClip [takeweapon] Frame 2Symbol 114 MovieClip
"flame"Symbol 142 MovieClip [takeweapon] Frame 3Symbol 122 MovieClip
"grenade"Symbol 142 MovieClip [takeweapon] Frame 4Symbol 129 MovieClip
"bazooka"Symbol 142 MovieClip [takeweapon] Frame 5Symbol 132 MovieClip
"laser"Symbol 142 MovieClip [takeweapon] Frame 6Symbol 141 MovieClip
"weapon"Symbol 151 MovieClip Frame 1Symbol 144 MovieClip
"enemylaser"Symbol 151 MovieClip Frame 2Symbol 150 MovieClip
"weapon"Symbol 152 MovieClip [e6_gun] Frame 1Symbol 151 MovieClip
"xy"Symbol 152 MovieClip [e6_gun] Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 163 MovieClip [e4arm] Frame 1Symbol 158 MovieClip
"xy"Symbol 163 MovieClip [e4arm] Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 172 MovieClip [e3arm] Frame 1Symbol 167 MovieClip
"xy"Symbol 172 MovieClip [e3arm] Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 185 MovieClip [e1arm] Frame 1Symbol 180 MovieClip
"xy"Symbol 185 MovieClip [e1arm] Frame 1Symbol 23 MovieClip [xy]
"gun"Symbol 194 MovieClip Frame 1Symbol 185 MovieClip [e1arm]
"body"Symbol 195 MovieClip Frame 1Symbol 194 MovieClip
"body"Symbol 196 MovieClip Frame 1Symbol 194 MovieClip
"body"Symbol 197 MovieClip Frame 1Symbol 194 MovieClip
"simple"Symbol 198 MovieClip Frame 1Symbol 195 MovieClip
"body"Symbol 199 MovieClip Frame 1Symbol 194 MovieClip
"gun"Symbol 232 MovieClip Frame 1Symbol 172 MovieClip [e3arm]
"body"Symbol 233 MovieClip Frame 1Symbol 232 MovieClip
"body"Symbol 234 MovieClip Frame 1Symbol 232 MovieClip
"gun"Symbol 244 MovieClip Frame 1Symbol 163 MovieClip [e4arm]
"body"Symbol 245 MovieClip Frame 1Symbol 244 MovieClip
"body"Symbol 246 MovieClip Frame 1Symbol 244 MovieClip
"simple"Symbol 247 MovieClip Frame 1Symbol 245 MovieClip
"gun"Symbol 262 MovieClip Frame 1Symbol 152 MovieClip [e6_gun]
"body"Symbol 265 MovieClip Frame 1Symbol 262 MovieClip
"simple"Symbol 266 MovieClip Frame 1Symbol 265 MovieClip
"hit"Symbol 268 MovieClip [simple] Frame 1Symbol 65 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 1Symbol 195 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 2Symbol 196 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 3Symbol 197 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 4Symbol 198 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 5Symbol 199 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 6Symbol 200 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 7Symbol 201 MovieClip
"hit"Symbol 268 MovieClip [simple] Frame 9Symbol 65 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 9Symbol 216 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 10Symbol 220 MovieClip
"hit"Symbol 268 MovieClip [simple] Frame 16Symbol 65 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 16Symbol 233 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 19Symbol 234 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 20Symbol 235 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 21Symbol 236 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 22Symbol 237 MovieClip
"hit"Symbol 268 MovieClip [simple] Frame 24Symbol 65 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 24Symbol 245 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 27Symbol 246 MovieClip
"hit"Symbol 268 MovieClip [simple] Frame 32Symbol 65 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 32Symbol 265 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 35Symbol 265 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 36Symbol 266 MovieClip
"simple"Symbol 268 MovieClip [simple] Frame 37Symbol 267 MovieClip
"weapon"Symbol 278 MovieClip Frame 1Symbol 109 MovieClip
"xy"Symbol 278 MovieClip Frame 1Symbol 23 MovieClip [xy]
"weapon"Symbol 278 MovieClip Frame 2Symbol 129 MovieClip
"weapon"Symbol 278 MovieClip Frame 3Symbol 122 MovieClip
"weapon"Symbol 278 MovieClip Frame 4Symbol 132 MovieClip
"xy"Symbol 278 MovieClip Frame 4Symbol 23 MovieClip [xy]
"weapon"Symbol 278 MovieClip Frame 5Symbol 114 MovieClip
"weapon"Symbol 278 MovieClip Frame 6Symbol 141 MovieClip
"gun"Symbol 279 MovieClip [hand_weapon] Frame 1Symbol 278 MovieClip
"hand"Symbol 289 MovieClip Frame 1Symbol 279 MovieClip [hand_weapon]
"body"Symbol 290 MovieClip Frame 1Symbol 289 MovieClip
"xy"Symbol 290 MovieClip Frame 1Symbol 23 MovieClip [xy]
"hand"Symbol 292 MovieClip Frame 1Symbol 279 MovieClip [hand_weapon]
"body"Symbol 293 MovieClip Frame 1Symbol 292 MovieClip
"xy"Symbol 293 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 294 MovieClip Frame 1Symbol 292 MovieClip
"xy"Symbol 294 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 295 MovieClip Frame 1Symbol 292 MovieClip
"xy"Symbol 295 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 296 MovieClip Frame 1Symbol 292 MovieClip
"xy"Symbol 296 MovieClip Frame 1Symbol 23 MovieClip [xy]
"body"Symbol 297 MovieClip Frame 1Symbol 289 MovieClip
"xy"Symbol 297 MovieClip Frame 1Symbol 23 MovieClip [xy]
"hit"Symbol 298 MovieClip [Player] Frame 1Symbol 65 MovieClip
"hero"Symbol 298 MovieClip [Player] Frame 1Symbol 290 MovieClip
"hero"Symbol 298 MovieClip [Player] Frame 2Symbol 293 MovieClip
"hero"Symbol 298 MovieClip [Player] Frame 3Symbol 294 MovieClip
"hero"Symbol 298 MovieClip [Player] Frame 4Symbol 295 MovieClip
"hero"Symbol 298 MovieClip [Player] Frame 5Symbol 296 MovieClip
"hero"Symbol 298 MovieClip [Player] Frame 6Symbol 297 MovieClip
"line"Symbol 343 MovieClip [preloader] Frame 1Symbol 336 MovieClip
"txt"Symbol 343 MovieClip [preloader] Frame 1Symbol 339 EditableText
"bull"Symbol 343 MovieClip [preloader] Frame 1Symbol 341 MovieClip
"shotgun"Symbol 374 MovieClip Frame 2Symbol 114 MovieClip
"flame"Symbol 374 MovieClip Frame 3Symbol 122 MovieClip
"grenade"Symbol 374 MovieClip Frame 4Symbol 129 MovieClip
"bazooka"Symbol 374 MovieClip Frame 5Symbol 132 MovieClip
"laser"Symbol 374 MovieClip Frame 6Symbol 141 MovieClip
"bazooka"Symbol 375 MovieClip Frame 1Symbol 132 MovieClip
"pistopl"Symbol 375 MovieClip Frame 1Symbol 109 MovieClip
"flame"Symbol 375 MovieClip Frame 1Symbol 122 MovieClip
"grenade"Symbol 375 MovieClip Frame 1Symbol 129 MovieClip
"shotgun"Symbol 375 MovieClip Frame 1Symbol 114 MovieClip
"laser"Symbol 375 MovieClip Frame 1Symbol 141 MovieClip
"activweapon"Symbol 375 MovieClip Frame 1Symbol 374 MovieClip
"cntenemy"Symbol 382 MovieClip Frame 1Symbol 377 EditableText
"score"Symbol 382 MovieClip Frame 1Symbol 379 EditableText
"level"Symbol 382 MovieClip Frame 1Symbol 381 EditableText
"cntshotgun"Symbol 391 MovieClip Frame 1Symbol 386 EditableText
"cntflame"Symbol 391 MovieClip Frame 1Symbol 387 EditableText
"cntgrenade"Symbol 391 MovieClip Frame 1Symbol 388 EditableText
"cntbazooka"Symbol 391 MovieClip Frame 1Symbol 389 EditableText
"cntlaser"Symbol 391 MovieClip Frame 1Symbol 390 EditableText
"weapon"Symbol 392 MovieClip Frame 1Symbol 375 MovieClip
"score"Symbol 392 MovieClip Frame 1Symbol 382 MovieClip
"percent"Symbol 392 MovieClip Frame 1Symbol 384 MovieClip
"weapon_score"Symbol 392 MovieClip Frame 1Symbol 391 MovieClip
"actEkran"Symbol 396 MovieClip Frame 1Symbol 65 MovieClip
"actEkran"Symbol 415 MovieClip Frame 1Symbol 65 MovieClip
"actEkran"Symbol 415 MovieClip Frame 9Symbol 65 MovieClip
"actEkran"Symbol 419 MovieClip Frame 1Symbol 65 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shotgun"
ExportAssets (56)Timeline Frame 1Symbol 2 as "rocketlauncher"
ExportAssets (56)Timeline Frame 1Symbol 3 as "rail"
ExportAssets (56)Timeline Frame 1Symbol 4 as "pistol"
ExportAssets (56)Timeline Frame 1Symbol 5 as "pickup"
ExportAssets (56)Timeline Frame 1Symbol 6 as "men"
ExportAssets (56)Timeline Frame 1Symbol 7 as "laser_shot2"
ExportAssets (56)Timeline Frame 1Symbol 8 as "grenadelauncher"
ExportAssets (56)Timeline Frame 1Symbol 9 as "glass_hit"
ExportAssets (56)Timeline Frame 1Symbol 10 as "flame"
ExportAssets (56)Timeline Frame 1Symbol 11 as "explode_2"
ExportAssets (56)Timeline Frame 1Symbol 12 as "explode"
ExportAssets (56)Timeline Frame 1Symbol 13 as "enemy_rifle"
ExportAssets (56)Timeline Frame 1Symbol 14 as "enemy_gun"
ExportAssets (56)Timeline Frame 1Symbol 15 as "enemy_die2"
ExportAssets (56)Timeline Frame 1Symbol 16 as "enemy_die"
ExportAssets (56)Timeline Frame 1Symbol 17 as "button"
ExportAssets (56)Timeline Frame 1Symbol 18 as "back_night"
ExportAssets (56)Timeline Frame 1Symbol 19 as "back_day"
ExportAssets (56)Timeline Frame 1Symbol 23 as "xy"
ExportAssets (56)Timeline Frame 1Symbol 25 as "bullet_shotgun"
ExportAssets (56)Timeline Frame 1Symbol 38 as "pilot_bullet"
ExportAssets (56)Timeline Frame 1Symbol 41 as "perec_bullet"
ExportAssets (56)Timeline Frame 1Symbol 45 as "hit_player"
ExportAssets (56)Timeline Frame 1Symbol 50 as "bullet_rocket"
ExportAssets (56)Timeline Frame 1Symbol 51 as "bullet_pistol"
ExportAssets (56)Timeline Frame 1Symbol 54 as "weapon"
ExportAssets (56)Timeline Frame 1Symbol 57 as "perec_bomb"
ExportAssets (56)Timeline Frame 1Symbol 60 as "bullet_grenade"
ExportAssets (56)Timeline Frame 1Symbol 63 as "perec_sniper"
ExportAssets (56)Timeline Frame 1Symbol 79 as "pilot"
ExportAssets (56)Timeline Frame 1Symbol 84 as "nextlevel_n"
ExportAssets (56)Timeline Frame 1Symbol 104 as "cell"
ExportAssets (56)Timeline Frame 1Symbol 107 as "blick"
ExportAssets (56)Timeline Frame 1Symbol 142 as "takeweapon"
ExportAssets (56)Timeline Frame 1Symbol 152 as "e6_gun"
ExportAssets (56)Timeline Frame 1Symbol 163 as "e4arm"
ExportAssets (56)Timeline Frame 1Symbol 172 as "e3arm"
ExportAssets (56)Timeline Frame 1Symbol 185 as "e1arm"
ExportAssets (56)Timeline Frame 1Symbol 268 as "simple"
ExportAssets (56)Timeline Frame 1Symbol 271 as "nextlevel"
ExportAssets (56)Timeline Frame 1Symbol 279 as "hand_weapon"
ExportAssets (56)Timeline Frame 1Symbol 298 as "Player"
ExportAssets (56)Timeline Frame 1Symbol 343 as "preloader"
ExportAssets (56)Timeline Frame 1Symbol 498 as "__Packages.PilotBullet"
ExportAssets (56)Timeline Frame 1Symbol 499 as "__Packages.SimpleBullet"
ExportAssets (56)Timeline Frame 1Symbol 500 as "__Packages.BulletPistol"
ExportAssets (56)Timeline Frame 1Symbol 501 as "__Packages.Gun"
ExportAssets (56)Timeline Frame 1Symbol 502 as "__Packages.SimpleBomb"
ExportAssets (56)Timeline Frame 1Symbol 503 as "__Packages.BulletGrenade"
ExportAssets (56)Timeline Frame 1Symbol 504 as "__Packages.Pilot"
ExportAssets (56)Timeline Frame 1Symbol 505 as "__Packages.nextlevel"
ExportAssets (56)Timeline Frame 1Symbol 506 as "__Packages.cell"
ExportAssets (56)Timeline Frame 1Symbol 507 as "__Packages.takeweapon"
ExportAssets (56)Timeline Frame 1Symbol 508 as "__Packages.SimpleGun"
ExportAssets (56)Timeline Frame 1Symbol 509 as "__Packages.Simple"
ExportAssets (56)Timeline Frame 1Symbol 510 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 511 as "__Packages.BulletShotgun"

Labels

"menu"Frame 2
"level1"Frame 3
"lastdieframe"Frame 14
"menu2"Frame 15
"instruction"Frame 16
"gotolabel1"Frame 17
"pistol"Symbol 54 MovieClip [weapon] Frame 1
"pistol_fire"Symbol 54 MovieClip [weapon] Frame 2
"gun"Symbol 54 MovieClip [weapon] Frame 3
"gun_fire"Symbol 54 MovieClip [weapon] Frame 4
"pilot_fly"Symbol 79 MovieClip [pilot] Frame 1
"pilot_fire"Symbol 79 MovieClip [pilot] Frame 2
"pilot_hit"Symbol 79 MovieClip [pilot] Frame 3
"pilot_die"Symbol 79 MovieClip [pilot] Frame 4
"fire"Symbol 109 MovieClip Frame 2
"fire"Symbol 114 MovieClip Frame 2
"fire"Symbol 122 MovieClip Frame 11
"fire"Symbol 141 MovieClip Frame 2
"simple_stand1"Symbol 268 MovieClip [simple] Frame 1
"simple_walk1"Symbol 268 MovieClip [simple] Frame 2
"simple_walkback1"Symbol 268 MovieClip [simple] Frame 3
"simple_hit1"Symbol 268 MovieClip [simple] Frame 4
"simple_fire1"Symbol 268 MovieClip [simple] Frame 5
"1simple_die1"Symbol 268 MovieClip [simple] Frame 6
"2simple_die1"Symbol 268 MovieClip [simple] Frame 7
"simple_stand2"Symbol 268 MovieClip [simple] Frame 9
"simple_walk2"Symbol 268 MovieClip [simple] Frame 10
"simple_walkback2"Symbol 268 MovieClip [simple] Frame 11
"simple_hit2"Symbol 268 MovieClip [simple] Frame 12
"1simple_die2"Symbol 268 MovieClip [simple] Frame 13
"2simple_die2"Symbol 268 MovieClip [simple] Frame 14
"simple_stand3"Symbol 268 MovieClip [simple] Frame 16
"simple_walk3"Symbol 268 MovieClip [simple] Frame 17
"simple_walkback3"Symbol 268 MovieClip [simple] Frame 18
"simple_fire3"Symbol 268 MovieClip [simple] Frame 19
"simple_hit3"Symbol 268 MovieClip [simple] Frame 20
"1simple_die3"Symbol 268 MovieClip [simple] Frame 21
"2simple_die3"Symbol 268 MovieClip [simple] Frame 22
"simple_stand4"Symbol 268 MovieClip [simple] Frame 24
"simple_walk4"Symbol 268 MovieClip [simple] Frame 25
"simple_walkback4"Symbol 268 MovieClip [simple] Frame 26
"simple_fire4"Symbol 268 MovieClip [simple] Frame 27
"simple_hit4"Symbol 268 MovieClip [simple] Frame 28
"1simple_die4"Symbol 268 MovieClip [simple] Frame 29
"2simple_die4"Symbol 268 MovieClip [simple] Frame 30
"simple_stand5"Symbol 268 MovieClip [simple] Frame 32
"simple_fire5"Symbol 268 MovieClip [simple] Frame 35
"simple_hit5"Symbol 268 MovieClip [simple] Frame 36
"1simple_die5"Symbol 268 MovieClip [simple] Frame 37
"2simple_die5"Symbol 268 MovieClip [simple] Frame 38
"pistol"Symbol 278 MovieClip Frame 1
"grenade"Symbol 278 MovieClip Frame 2
"flame"Symbol 278 MovieClip Frame 3
"rocket"Symbol 278 MovieClip Frame 4
"shotgun"Symbol 278 MovieClip Frame 5
"laser"Symbol 278 MovieClip Frame 6
"jump_up"Symbol 295 MovieClip Frame 1
"jump_down"Symbol 295 MovieClip Frame 15
"hero_stand"Symbol 298 MovieClip [Player] Frame 1
"hero_walk"Symbol 298 MovieClip [Player] Frame 2
"hero_walkback"Symbol 298 MovieClip [Player] Frame 3
"hero_jump"Symbol 298 MovieClip [Player] Frame 4
"hero_hit"Symbol 298 MovieClip [Player] Frame 5
"hero_fire"Symbol 298 MovieClip [Player] Frame 6
"show"Symbol 396 MovieClip Frame 10
"hide"Symbol 396 MovieClip Frame 19
"hero_die"Symbol 415 MovieClip Frame 1
"show"Symbol 419 MovieClip Frame 1
"hide"Symbol 419 MovieClip Frame 5




http://swfchan.com/22/109004/info.shtml
Created: 14/3 -2019 21:32:27 Last modified: 14/3 -2019 21:32:27 Server time: 02/05 -2024 01:15:33