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Star Headache.swf

This is the info page for
Flash #109095

(Click the ID number above for more basic data on this flash file.)


Text
loading

play

Restart

Restart

Reiniciar

Level

Moves

Use the arrows on the
keyboard to help Bell
move the stars to the
dotted line.

ActionScript [AS1/AS2]

Frame 2
level = 1; playing = 0; push = new Sound(_root.mySound); push.attachSound("push"); locked = new Sound(_root.mySound); locked.attachSound("locked"); walk = new Sound(_root.mySound); walk.attachSound("walk"); stop();
Frame 3
function buildMap(map) { var _local3 = this; mapWidth = map[0].length; mapHeight = map.length; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { _local3.attachMovie("tile", (("t_" + _local2) + "_") + _local1, ++d); _local3[(("t_" + _local2) + "_") + _local1]._x = _local1 * tileW; _local3[(("t_" + _local2) + "_") + _local1]._y = _local2 * tileH; _local3[(("t_" + _local2) + "_") + _local1].gotoAndStop(map[_local2][_local1]); _local3[(("t_" + _local2) + "_") + _local1].exitBox = false; if (map[_local2][_local1] == 3) { ex++; _local3[(("t_" + _local2) + "_") + _local1].exit = true; } else { _local3[(("t_" + _local2) + "_") + _local1].exit = false; } _local1++; } _local2++; } } function createChar(px, py) { attachMovie("char", "char", ++d); var _local1 = char.getBounds(this); var _local3 = (tileW * px) + _local1.xMax; var _local2 = (tileH * py) + _local1.yMax; char._x = _local3; char._y = _local2; } function character(chardir) { if (playGame) { if (chardir == null) { } else { var dy = Math.floor((char._y + char._height) / tileH); var _local3 = Math.floor((char._y - char._height) / tileH); var lx = Math.floor((char._x - char._width) / tileW); var rx = Math.floor((char._x + char._width) / tileW); var _local2 = Math.floor(char._x / tileW); var _local1 = Math.floor(char._y / tileH); if (chardir == "up") { if ((myMap[_local3][_local2] == M) or (myMap[_local3][_local2] == E)) { char._y = char._y - s; moves++; walk.start(0, 1); } if (myMap[_local3][_local2] == B) { if (myMap[_local3 - 1][_local2] == M) { _root[(("t_" + _local3) + "_") + _local2].exitBox = false; push.start(0, 1); moves++; BUp(_local3, _local2); char._y = char._y - s; } else if (myMap[_local3 - 1][_local2] == E) { _root[(("t_" + _local3) + "_") + _local2].exitBox = false; _root[(("t_" + (_local3 - 1)) + "_") + _local2].exitBox = true; locked.start(0, 1); moves++; BUp(_local3, _local2); char._y = char._y - s; } } checkWin(); } if (chardir == "down") { if ((myMap[dy][_local2] == M) or (myMap[dy][_local2] == E)) { char._y = char._y + s; moves++; walk.start(0, 1); } if (myMap[dy][_local2] == B) { if (mymap[dy + 1][_local2] == M) { _root[(("t_" + dy) + "_") + _local2].exitBox = false; push.start(0, 1); moves++; BDown(dy, _local2); char._y = char._y + s; } else if (mymap[dy + 1][_local2] == E) { _root[(("t_" + dy) + "_") + _local2].exitBox = false; _root[(("t_" + (dy + 1)) + "_") + _local2].exitBox = true; locked.start(0, 1); moves++; BDown(dy, _local2); char._y = char._y + s; } } checkWin(); } if (chardir == "left") { if ((myMap[_local1][lx] == M) or (myMap[_local1][lx] == E)) { char._x = char._x - s; moves++; walk.start(0, 1); } if (myMap[_local1][lx] == B) { if (myMap[_local1][lx - 1] == M) { _root[(("t_" + _local1) + "_") + lx].exitBox = false; push.start(0, 1); moves++; BLeft(_local1, lx); char._x = char._x - s; } else if (myMap[_local1][lx - 1] == E) { _root[(("t_" + _local1) + "_") + lx].exitBox = false; _root[(("t_" + _local1) + "_") + (lx - 1)].exitBox = true; locked.start(0, 1); moves++; BLeft(_local1, lx); char._x = char._x - s; } } checkWin(); } if (chardir == "right") { if ((myMap[_local1][rx] == M) or (myMap[_local1][rx] == E)) { char._x = char._x + s; moves++; walk.start(0, 1); } if (myMap[_local1][rx] == B) { if (myMap[_local1][rx + 1] == M) { _root[(("t_" + _local1) + "_") + rx].exitBox = false; push.start(0, 1); moves++; BRight(_local1, rx); char._x = char._x + s; } else if (myMap[_local1][rx + 1] == E) { _root[(("t_" + _local1) + "_") + rx].exitBox = false; _root[(("t_" + _local1) + "_") + (rx + 1)].exitBox = true; locked.start(0, 1); moves++; BRight(_local1, rx); char._x = char._x + s; } } checkWin(); } updateAfterEvent(); } } } function BUp(uy, cx) { var _local1 = uy; var _local2 = cx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + (_local1 - 1)) + "_") + _local2].gotoAndStop(B); if (_local3[(("t_" + (_local1 - 1)) + "_") + _local2].exitBox == true) { _local3[(("t_" + (_local1 - 1)) + "_") + _local2].gem.gotoAndStop(2); } myMap[_local1 - 1][_local2] = B; } function BDown(dy, cx) { var _local1 = dy; var _local2 = cx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + (_local1 + 1)) + "_") + _local2].gotoAndStop(B); if (_local3[(("t_" + (_local1 + 1)) + "_") + _local2].exitBox == true) { _local3[(("t_" + (_local1 + 1)) + "_") + _local2].gem.gotoAndStop(2); } myMap[_local1 + 1][_local2] = B; } function BLeft(cy, lx) { var _local1 = cy; var _local2 = lx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + _local1) + "_") + (_local2 - 1)].gotoAndStop(B); if (_local3[(("t_" + _local1) + "_") + (_local2 - 1)].exitBox == true) { _local3[(("t_" + _local1) + "_") + (_local2 - 1)].gem.gotoAndStop(2); } myMap[_local1][_local2 - 1] = B; } function BRight(cy, rx) { var _local1 = cy; var _local2 = rx; var _local3 = _root; if (_local3[(("t_" + _local1) + "_") + _local2].exit == true) { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(E); myMap[_local1][_local2] = E; } else { _local3[(("t_" + _local1) + "_") + _local2].gotoAndStop(M); myMap[_local1][_local2] = M; } _local3[(("t_" + _local1) + "_") + (_local2 + 1)].gotoAndStop(B); if (_local3[(("t_" + _local1) + "_") + (_local2 + 1)].exitBox == true) { _local3[(("t_" + _local1) + "_") + (_local2 + 1)].gem.gotoAndStop(2); } myMap[_local1][_local2 + 1] = B; } function checkWin() { var _local3 = _root; exitCounter = 0; var _local2 = 0; while (_local2 < mapHeight) { var _local1 = 0; while (_local1 < mapWidth) { if (_local3[(("t_" + _local2) + "_") + _local1].exitBox == true) { exitCounter++; } if (exitCounter == ex) { playGame = false; nextLevel.swapDepths(++d); nextLevel.gotoAndPlay(2); } _local1++; } _local2++; } } function placeChar(level) { switch (level) { case 2 : createChar(4, 6); return; case 1 : createChar(5, 2); return; case 3 : createChar(6, 4); return; case 5 : createChar(5, 2); return; case 4 : createChar(2, 5); return; case 6 : createChar(4, 2); return; case 7 : createChar(5, 4); return; case 8 : createChar(1, 4); return; case 9 : createChar(3, 2); return; case 10 : createChar(1, 5); return; case 11 : createChar(2, 2); return; case 12 : createChar(2, 5); return; case 13 : createChar(4, 2); return; case 14 : createChar(6, 6); return; case 15 : createChar(6, 7); return; case 16 : createChar(6, 6); return; case 17 : createChar(2, 2); return; case 18 : createChar(2, 2); return; case 19 : createChar(3, 5); return; case 20 : createChar(2, 7); return; case 21 : createChar(6, 3); return; case 22 : createChar(6, 5); return; case 23 : createChar(6, 5); return; case 24 : createChar(6, 3); } } trace("hola"); myMap2 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 1, 1], [5, 1, 1, 2, 2, 3, 2, 1], [5, 1, 2, 4, 2, 1, 2, 1], [5, 1, 2, 3, 4, 2, 2, 1], [5, 1, 2, 2, 1, 4, 1, 1], [5, 1, 3, 2, 2, 2, 1, 5], [5, 1, 1, 1, 1, 1, 1, 5]]; myMap1 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [5, 1, 3, 2, 2, 2, 2, 1], [5, 1, 2, 1, 3, 1, 2, 1], [5, 1, 2, 2, 2, 4, 2, 1], [5, 1, 3, 4, 4, 2, 1, 1], [5, 1, 2, 2, 1, 1, 1, 5], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap3 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 5, 1, 1, 1], [5, 1, 3, 1, 1, 1, 3, 1], [5, 1, 2, 1, 2, 2, 3, 1], [5, 1, 2, 4, 4, 2, 2, 1], [5, 1, 2, 2, 4, 2, 2, 1], [5, 1, 2, 2, 1, 2, 2, 1], [5, 1, 2, 2, 1, 1, 1, 1], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap5 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 5], [5, 5, 5, 1, 2, 2, 1, 1], [1, 1, 1, 1, 2, 2, 2, 1], [1, 3, 2, 1, 4, 4, 2, 1], [1, 2, 2, 2, 2, 2, 1, 1], [1, 3, 2, 2, 4, 1, 1, 5], [1, 1, 3, 2, 2, 1, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5]]; myMap4 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 3, 3, 1, 1, 1, 1], [1, 2, 4, 2, 2, 2, 2, 1], [1, 2, 2, 1, 4, 1, 2, 1], [1, 2, 2, 2, 3, 4, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1]]; myMap6 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 5], [1, 3, 2, 2, 2, 3, 1, 5], [1, 2, 2, 4, 1, 2, 1, 1], [1, 2, 1, 2, 4, 3, 2, 1], [1, 2, 2, 2, 4, 1, 2, 1], [1, 1, 1, 1, 2, 2, 2, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap7 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 3, 2, 3, 1, 1, 1], [5, 1, 3, 1, 4, 4, 2, 1], [5, 1, 2, 2, 2, 2, 2, 1], [5, 1, 2, 4, 1, 2, 2, 1], [5, 1, 1, 2, 2, 2, 1, 1], [5, 5, 1, 1, 1, 1, 1, 5]]; myMap8 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 1], [1, 3, 2, 2, 2, 3, 2, 1], [1, 2, 1, 2, 1, 2, 2, 1], [1, 2, 4, 2, 2, 4, 3, 1], [1, 1, 1, 1, 1, 2, 4, 1], [5, 5, 5, 5, 1, 2, 2, 1], [5, 5, 5, 5, 1, 1, 1, 1]]; myMap9 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 2, 2, 2, 1, 1, 1], [1, 1, 2, 3, 2, 2, 2, 1], [1, 3, 2, 4, 3, 4, 2, 1], [1, 1, 4, 1, 2, 1, 1, 1], [5, 1, 2, 2, 2, 1, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5]]; myMap10 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 5, 5, 5], [1, 1, 2, 2, 1, 1, 1, 1], [1, 3, 3, 4, 2, 2, 3, 1], [1, 2, 1, 4, 2, 4, 2, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 1, 1, 1, 1, 2, 2, 1], [5, 5, 5, 5, 1, 1, 1, 1]]; myMap11 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 5, 5, 5], [5, 1, 2, 2, 1, 5, 5, 5], [5, 1, 2, 2, 1, 5, 5, 5], [1, 1, 3, 2, 1, 1, 1, 1], [1, 2, 4, 4, 3, 2, 3, 1], [1, 2, 2, 4, 2, 1, 1, 1], [1, 1, 1, 2, 2, 1, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5]]; myMap12 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 1], [5, 5, 5, 1, 2, 2, 2, 1], [5, 5, 5, 1, 2, 1, 3, 1], [5, 1, 1, 1, 2, 2, 3, 1], [5, 1, 2, 2, 4, 4, 2, 1], [5, 1, 2, 2, 3, 4, 2, 1], [5, 1, 1, 1, 1, 1, 1, 1]]; myMap13 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 5], [5, 1, 2, 2, 2, 2, 1, 1], [5, 1, 2, 2, 1, 2, 2, 1], [5, 1, 3, 2, 2, 4, 2, 1], [5, 1, 2, 4, 4, 1, 3, 1], [5, 1, 1, 1, 2, 2, 3, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap14 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5], [1, 1, 1, 3, 2, 1, 5, 5], [1, 2, 3, 2, 2, 1, 1, 1], [1, 2, 2, 2, 4, 4, 2, 1], [1, 1, 2, 3, 2, 4, 2, 1], [5, 1, 1, 1, 1, 1, 1, 1]]; myMap15 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 1, 1, 1, 1], [5, 5, 5, 5, 1, 2, 2, 1], [5, 5, 1, 1, 1, 4, 3, 1], [5, 5, 1, 2, 2, 3, 2, 1], [1, 1, 1, 2, 2, 1, 3, 1], [1, 2, 4, 2, 2, 4, 2, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1]]; myMap16 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 2, 3, 1, 1, 1, 5], [1, 2, 4, 3, 3, 2, 1, 5], [1, 2, 2, 1, 1, 4, 1, 1], [1, 1, 2, 2, 1, 2, 2, 1], [5, 1, 4, 2, 2, 2, 2, 1], [5, 1, 2, 2, 1, 1, 1, 1], [5, 1, 1, 1, 1, 5, 5, 5]]; myMap17 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 2, 2, 1], [1, 3, 2, 1, 2, 2, 2, 1], [1, 2, 4, 4, 4, 3, 1, 1], [1, 2, 3, 1, 2, 2, 1, 5], [1, 2, 2, 1, 1, 1, 1, 5], [1, 1, 1, 1, 5, 5, 5, 5]]; myMap18 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 5], [5, 1, 2, 2, 2, 2, 1, 1], [5, 1, 1, 4, 2, 2, 2, 1], [1, 1, 1, 2, 3, 2, 2, 1], [1, 2, 4, 2, 1, 4, 1, 1], [1, 2, 3, 2, 2, 3, 1, 5], [1, 1, 1, 1, 2, 2, 1, 5], [5, 5, 5, 1, 1, 1, 1, 5]]; myMap19 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 5, 5], [5, 1, 2, 2, 2, 1, 1, 1], [5, 1, 2, 2, 4, 2, 2, 1], [5, 1, 1, 4, 4, 2, 3, 1], [5, 5, 1, 2, 2, 3, 2, 1], [5, 5, 1, 1, 2, 1, 2, 1], [5, 5, 5, 1, 2, 2, 3, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap20 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 5, 5, 5], [1, 2, 2, 2, 1, 1, 1, 1], [1, 2, 4, 4, 2, 2, 2, 1], [1, 2, 3, 1, 3, 2, 2, 1], [1, 2, 2, 1, 1, 2, 1, 1], [1, 2, 2, 1, 1, 4, 1, 5], [1, 2, 2, 2, 2, 3, 1, 5], [1, 1, 1, 1, 1, 1, 1, 5]]; myMap21 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 1, 1, 1, 1, 1, 1, 1], [1, 1, 2, 2, 2, 3, 2, 1], [1, 2, 4, 2, 2, 4, 2, 1], [1, 3, 4, 3, 1, 1, 1, 1], [1, 2, 2, 1, 1, 5, 5, 5], [1, 2, 2, 1, 5, 5, 5, 5], [1, 2, 2, 1, 5, 5, 5, 5], [1, 1, 1, 1, 5, 5, 5, 5]]; myMap22 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 1, 1, 1, 1, 5, 5], [1, 1, 1, 2, 2, 1, 1, 1], [1, 2, 3, 3, 2, 4, 3, 1], [1, 2, 2, 4, 4, 2, 2, 1], [1, 1, 1, 1, 2, 2, 2, 1], [5, 5, 5, 1, 1, 1, 1, 1]]; myMap23 = [[5, 5, 5, 5, 5, 5, 5, 5], [1, 1, 1, 1, 1, 1, 1, 1], [1, 2, 2, 2, 1, 2, 2, 1], [1, 2, 1, 3, 4, 2, 4, 1], [1, 2, 2, 2, 4, 2, 2, 1], [1, 1, 1, 1, 1, 3, 2, 1], [5, 5, 1, 2, 2, 2, 2, 1], [5, 5, 1, 2, 2, 2, 3, 1], [5, 5, 1, 1, 1, 1, 1, 1]]; myMap24 = [[5, 5, 5, 5, 5, 5, 5, 5], [5, 5, 5, 1, 1, 1, 1, 1], [5, 5, 5, 1, 2, 2, 2, 1], [5, 1, 1, 1, 2, 2, 2, 1], [5, 1, 2, 4, 2, 4, 1, 1], [1, 1, 2, 4, 2, 2, 1, 5], [1, 3, 2, 2, 1, 2, 1, 5], [1, 3, 3, 2, 2, 2, 1, 5], [1, 1, 1, 1, 1, 1, 1, 5]]; fscommand ("allowscale", true); tileW = 32; tileH = 32; ex = 0; s = 32; M = 2; E = 3; B = 4; moves = 0; playGame = true; levelUp = true; myMap = _root["myMap" + level]; buildMap(myMap); placeChar(level); stop();
Instance of Symbol 93 MovieClip in Frame 3
onClipEvent (keyDown) { var chardir; if (Key.isDown(38)) { chardir = "up"; } else if (Key.isDown(40)) { chardir = "down"; } else if (Key.isDown(37)) { chardir = "left"; } else if (Key.isDown(39)) { chardir = "right"; } else { chardir = null; } _root.character(chardir); updateAfterEvent(); }
Frame 4
trace("cambio"); var i = 0; while (i < mapHeight) { var j = 0; while (j < mapWidth) { removeMovieClip(_root[(("t_" + i) + "_") + j]); removeMovieClip(char); j++; } i++; } if (levelUp == true) { level++; } else { level--; } if (level < 1) { level = 24; } if (level > 24) { level = 1; } prevFrame();
Symbol 12 MovieClip Frame 1
stop();
Symbol 46 MovieClip Frame 1
function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } if (yaentro != 1) { gotoAndPlay(randRange(1, 54)); yaentro = 1; }
Symbol 50 MovieClip Frame 1
function randRange(min, max) { var _local1 = Math.floor(Math.random() * ((max - min) + 1)) + min; return(_local1); } if (yaentro != 1) { gotoAndPlay(randRange(1, 52)); yaentro = 1; }
Symbol 68 MovieClip Frame 1
stop();
Symbol 71 Button
on (release) { if (_root.playing == 1) { stopAllSounds(); loopSound.gotoAndStop("Stop"); playing = 0; } else { loopSound.gotoAndStop("Play"); playing = 1; } }
Symbol 74 Button
on (press) { getURL ("http://nix.com.mx"); }
Symbol 87 Button
on (press) { gotoAndStop (3); }
Symbol 91 Button
on (press) { gotoAndStop ("tutorial"); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 52
_root.gotoAndStop(4);
Symbol 105 Button
on (press) { if (playGame == true) { level--; nextFrame(); } }
Symbol 110 Button
on (press) { if (playGame) { levelUp = true; nextFrame(); } }
Symbol 111 Button
on (press) { if (playGame) { levelUp = false; nextFrame(); } }

Library Items

Symbol 1 Sound [walk]
Symbol 2 Sound [push]
Symbol 3 Sound [locked]
Symbol 4 GraphicUsed by:13
Symbol 5 GraphicUsed by:13
Symbol 6 GraphicUsed by:13
Symbol 7 GraphicUsed by:12
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:12
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:12 126
Symbol 12 MovieClipUses:7 9 11Used by:13
Symbol 13 MovieClip [tile]Uses:4 5 6 12
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClipUses:14 15Used by:23
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:19 20 21 22
Symbol 19 MovieClipUses:18Used by:23
Symbol 20 MovieClipUses:18Used by:23
Symbol 21 MovieClipUses:18Used by:23
Symbol 22 MovieClipUses:18Used by:23
Symbol 23 MovieClip [char]Uses:16 17 19 20 21 22Used by:126
Symbol 24 GraphicUsed by:63
Symbol 25 ShapeTweeningUsed by:36
Symbol 26 ShapeTweeningUsed by:36
Symbol 27 ShapeTweeningUsed by:36
Symbol 28 ShapeTweeningUsed by:36
Symbol 29 ShapeTweeningUsed by:36
Symbol 30 ShapeTweeningUsed by:36
Symbol 31 ShapeTweeningUsed by:36
Symbol 32 ShapeTweeningUsed by:36
Symbol 33 ShapeTweeningUsed by:36
Symbol 34 ShapeTweeningUsed by:36
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClipUses:25 26 27 28 29 30 31 32 33 34 35Used by:63
Symbol 37 ShapeTweeningUsed by:42
Symbol 38 ShapeTweeningUsed by:42
Symbol 39 ShapeTweeningUsed by:42
Symbol 40 ShapeTweeningUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:37 38 39 40 41Used by:63
Symbol 43 ShapeTweeningUsed by:46
Symbol 44 ShapeTweeningUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:43 44 45Used by:51
Symbol 47 ShapeTweeningUsed by:50
Symbol 48 ShapeTweeningUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:47 48 49Used by:51
Symbol 51 MovieClipUses:46 50Used by:52
Symbol 52 MovieClipUses:51Used by:63
Symbol 53 ShapeTweeningUsed by:62
Symbol 54 ShapeTweeningUsed by:62
Symbol 55 ShapeTweeningUsed by:62
Symbol 56 ShapeTweeningUsed by:62
Symbol 57 ShapeTweeningUsed by:62
Symbol 58 ShapeTweeningUsed by:62
Symbol 59 ShapeTweeningUsed by:62
Symbol 60 ShapeTweeningUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:53 54 55 56 57 58 59 60 61Used by:63
Symbol 63 MovieClipUses:24 36 42 52 62Used by:Timeline
Symbol 64 FontUsed by:65 86 101 102 103 112 113 116
Symbol 65 TextUses:64Used by:Timeline
Symbol 66 GraphicUsed by:68
Symbol 67 SoundUsed by:68
Symbol 68 MovieClipUses:66 67Used by:Timeline
Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
Symbol 71 ButtonUses:69 70Used by:Timeline
Symbol 72 GraphicUsed by:74
Symbol 73 GraphicUsed by:74
Symbol 74 ButtonUses:72 73Used by:Timeline
Symbol 75 GraphicUsed by:84
Symbol 76 GraphicUsed by:77 78 82
Symbol 77 MovieClipUses:76Used by:84
Symbol 78 MovieClipUses:76Used by:84
Symbol 79 GraphicUsed by:84
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:84
Symbol 82 MovieClipUses:76Used by:84
Symbol 83 GraphicUsed by:84
Symbol 84 MovieClipUses:75 77 78 79 81 82 83Used by:Timeline
Symbol 85 GraphicUsed by:87
Symbol 86 TextUses:64Used by:87
Symbol 87 ButtonUses:85 86Used by:Timeline
Symbol 88 GraphicUsed by:91
Symbol 89 GraphicUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:88 89 90Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 MovieClipUsed by:Timeline
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:97
Symbol 96 SoundUsed by:97
Symbol 97 MovieClipUses:95 96Used by:Timeline
Symbol 98 FontUsed by:99 100
Symbol 99 EditableTextUses:98Used by:Timeline
Symbol 100 EditableTextUses:98Used by:Timeline
Symbol 101 TextUses:64Used by:105
Symbol 102 TextUses:64Used by:105
Symbol 103 TextUses:64Used by:105
Symbol 104 GraphicUsed by:105
Symbol 105 ButtonUses:101 102 103 104Used by:Timeline
Symbol 106 MovieClipUsed by:Timeline
Symbol 107 GraphicUsed by:110 111
Symbol 108 GraphicUsed by:110 111
Symbol 109 GraphicUsed by:110 111
Symbol 110 ButtonUses:107 108 109Used by:Timeline
Symbol 111 ButtonUses:107 108 109Used by:Timeline
Symbol 112 TextUses:64Used by:Timeline
Symbol 113 TextUses:64Used by:Timeline
Symbol 114 GraphicUsed by:126
Symbol 115 GraphicUsed by:126
Symbol 116 TextUses:64Used by:126
Symbol 117 GraphicUsed by:126
Symbol 118 GraphicUsed by:126
Symbol 119 GraphicUsed by:126
Symbol 120 GraphicUsed by:126
Symbol 121 GraphicUsed by:126
Symbol 122 GraphicUsed by:126
Symbol 123 GraphicUsed by:126
Symbol 124 GraphicUsed by:126
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:114 23 115 116 117 118 11 119 120 121 122 123 124 125Used by:Timeline

Instance Names

"loopSound"Frame 1Symbol 68 MovieClip
"nextLevel"Frame 3Symbol 97 MovieClip
"mySound"Frame 3Symbol 106 MovieClip
"gem"Symbol 13 MovieClip [tile] Frame 4Symbol 12 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "walk"
ExportAssets (56)Timeline Frame 1Symbol 2 as "push"
ExportAssets (56)Timeline Frame 1Symbol 3 as "locked"
ExportAssets (56)Timeline Frame 1Symbol 13 as "tile"
ExportAssets (56)Timeline Frame 1Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"
ExportAssets (56)Timeline Frame 5Symbol 23 as "char"

Labels

"juego"Frame 2
"tutorial"Frame 5
"Stop"Symbol 68 MovieClip Frame 1
"Play"Symbol 68 MovieClip Frame 3

Dynamic Text Variables

levelSymbol 99 EditableText""
movesSymbol 100 EditableText""




http://swfchan.com/22/109095/info.shtml
Created: 14/3 -2019 19:11:12 Last modified: 14/3 -2019 19:11:12 Server time: 30/04 -2024 09:32:35