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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/56272429?noj=FRM56272429-4DC" width="1" height="1"></div>

pinball_padrinos.swf

This is the info page for
Flash #109111

(Click the ID number above for more basic data on this flash file.)


Text
cARgANDO

intro

UsA lAs FlEcHAs DE tu tEclADo PARA JUGAR

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key down

¡COMIENZA!

ActionScript [AS1/AS2]

Frame 1
MovieClip.prototype.tween = function (prop, target, a, s) { var _local3 = this; var _local2 = 999000 /* 0x0F3E58 */; var name = ("mc" + prop); var d = ((i = 0)); var _local1 = ["_x", "_y", "_rotation", "_alpha", "_xscale", "_yscale", "_width", "_height"]; i = 0; while (i < _local1.length) { if (prop == _local1[i]) { _local2 = _local2 + i; break; } i++; } var mc = _local3.createEmptyMovieClip(name, _local2); mc.onEnterFrame = function () { var _local1 = this; d = (((_local1._parent[prop] - target) / a) + d) / s; _local1._parent[prop] = _local1._parent[prop] - d; if ((d > -0.1) && (d < 0.1)) { d = int(target); _local1._parent[prop] = d; delete _local1.onEnterFrame; _local1.removeMovieClip(); } }; }; smoothpercent = (rSmoothpercent = 0);
Frame 2
bytesloaded = this.getBytesLoaded(); if (bytesloaded > 0) { bytestotal = this.getBytesTotal(); percent = Math.floor((bytesloaded / bytestotal) * 100); smoothpercent = smoothpercent + ((percent - smoothpercent) / 3); rSmoothpercent = Math.round(smoothpercent); loadedText = rSmoothpercent; loadingbar.gotoAndStop(rSmoothpercent); if (rSmoothpercent == 100) { this.gotoAndStop("ready"); } }
Frame 3
gotoAndPlay(_currentframe - 1);
Frame 4
mc_mask.gotoAndPlay(2); play();
Frame 10
stop();
Frame 11
function startoffgame() { instructions.tween("_alpha", 0, 2, 2); mc_logo.tween("_alpha", 100, 3, 3); game_mc.table_mc.gotoAndStop("start"); } startoffgame();
Frame 100
function keystart() { game_mc.table_mc.gotoAndStop("start"); } function resetgame() { game_mc.table_mc.gotoAndStop("init"); var delay = 120; this.onEnterFrame = function () { delay--; if (delay <= 0) { delete this.onEnterFrame; game_mc.table_mc.gotoAndStop("start"); _level0.lives = 5; _level0.score = 0; _level0.scorenum = 0; game_mc.table_mc.Pinball.addScore(0); } }; } function formatScore(scoreNum) { var _local2 = ""; _local2 = "000000000" + scoreNum; _local2 = _local2.substr(_local2.length - 9, 9); var str = String((((_local2.substr(1, 3) + ",") + _local2.substr(3, 3)) + ",") + _local2.substr(6, 3)); var _local3 = []; var _local1 = 0; while (_local1 < 9) { _local3.push(String(_local2.substr(_local1, 1))); _local1++; } return(_local3); } _global._timeline = this; stop();
Symbol 2 MovieClip [component] Frame 1
var sAngle = Math.min(startAngle, endAngle); var eAngle = Math.max(startAngle, endAngle); mask_mc._rotation = sAngle + 90; var diff = (eAngle - sAngle); mask_mc.gotoAndStop(Math.floor(diff)); if (direction == "outer") { var str = "Obstacles.addOuterArc("; directionarrow.gotoAndStop(2); } else if (direction == "inner") { var str = "Obstacles.addInnerArc("; directionarrow.gotoAndStop(1); } var x = (Math.round(_x) + ","); var y = (Math.round(_y) + ","); var radius = (((_width + _height) * 0.25) + ","); var startAngle = (("Math.toRadians(" + startAngle) + "),"); var endAngle = (("Math.toRadians(" + endAngle) + "),"); var force = (force + ","); var linkedmc = (linkedmc + ","); var tree = tree; if (tree != -1) { tree = _parent.getTreeRegion(Math.round(_y)); } str = ((((((((str + x) + y) + radius) + startAngle) + endAngle) + force) + linkedmc) + tree) + ")"; trace(str); stop();
Symbol 10 MovieClip Frame 1
stop();
Symbol 10 MovieClip Frame 2
l1.gotoAndPlay(2);
Symbol 10 MovieClip Frame 3
l2.gotoAndPlay(2); l3.gotoAndPlay(2);
Symbol 10 MovieClip Frame 4
l4.gotoAndPlay(2); l5.gotoAndPlay(2); l6.gotoAndPlay(2);
Symbol 10 MovieClip Frame 5
l7.gotoAndPlay(2); l8.gotoAndPlay(2); l9.gotoAndPlay(2); l10.gotoAndPlay(2);
Symbol 10 MovieClip Frame 6
l11.gotoAndPlay(2); l12.gotoAndPlay(2); l13.gotoAndPlay(2); l14.gotoAndPlay(2);
Symbol 10 MovieClip Frame 7
l15.gotoAndPlay(2); l16.gotoAndPlay(2); l17.gotoAndPlay(2); l18.gotoAndPlay(2);
Symbol 10 MovieClip Frame 8
l19.gotoAndPlay(2); l20.gotoAndPlay(2); l21.gotoAndPlay(2); l22.gotoAndPlay(2);
Symbol 10 MovieClip Frame 9
l23.gotoAndPlay(2); l24.gotoAndPlay(2); l25.gotoAndPlay(2); l26.gotoAndPlay(2);
Symbol 10 MovieClip Frame 10
l27.gotoAndPlay(2); l28.gotoAndPlay(2); l29.gotoAndPlay(2);
Symbol 10 MovieClip Frame 11
l30.gotoAndPlay(2); l31.gotoAndPlay(2);
Symbol 10 MovieClip Frame 12
l32.gotoAndPlay(2);
Symbol 10 MovieClip Frame 20
stop();
Symbol 18 MovieClip Frame 1
stop();
Symbol 18 MovieClip Frame 100
stop();
Symbol 68 MovieClip Frame 59
stop();
Symbol 127 MovieClip Frame 406
_parent.gotoAndPlay("instructions"); stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 15
gotoAndStop (1);
Symbol 135 MovieClip Frame 30
gotoAndStop (1);
Symbol 145 MovieClip Frame 1
stop();
Symbol 145 MovieClip Frame 12
gotoAndStop ("off");
Symbol 149 MovieClip Frame 1
stop();
Symbol 155 MovieClip Frame 1
stop();
Symbol 158 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 164 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 50
gotoAndStop ("off");
Symbol 183 MovieClip Frame 1
stop();
Symbol 183 MovieClip Frame 25
stop();
Symbol 185 MovieClip Frame 1
stop();
Symbol 185 MovieClip Frame 25
stop();
Symbol 189 MovieClip Frame 1
stop();
Symbol 189 MovieClip Frame 100
stop();
Symbol 189 MovieClip Frame 101
prevFrame();
Symbol 189 MovieClip Frame 109
gotoAndStop (1);
Symbol 199 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 7
stop();
Symbol 205 MovieClip Frame 1
function trackBall() { var _local1 = ball_mc._y + _y; Pinball.positionTable(_local1); } stop();
Symbol 205 MovieClip Frame 5
this.onEnterFrame = trackBall;
Symbol 205 MovieClip Frame 55
gotoAndStop (1); this.onEnterFrame = null;
Symbol 205 MovieClip Frame 60
this.onEnterFrame = trackBall;
Symbol 205 MovieClip Frame 110
gotoAndStop (1); this.onEnterFrame = null;
Symbol 220 MovieClip Frame 1
stop();
Symbol 220 MovieClip Frame 5
gotoAndStop (1);
Symbol 220 MovieClip Frame 15
gotoAndStop (1);
Symbol 220 MovieClip Frame 24
gotoAndStop (1);
Symbol 220 MovieClip Frame 34
gotoAndStop (1);
Symbol 220 MovieClip Frame 44
gotoAndStop (1);
Symbol 220 MovieClip Frame 54
gotoAndStop (1);
Symbol 220 MovieClip Frame 64
gotoAndStop (1);
Symbol 220 MovieClip Frame 74
gotoAndStop (1);
Symbol 220 MovieClip Frame 84
gotoAndStop (1);
Symbol 220 MovieClip Frame 94
gotoAndStop (1);
Symbol 220 MovieClip Frame 104
gotoAndStop (1);
Symbol 220 MovieClip Frame 114
gotoAndStop (1);
Symbol 220 MovieClip Frame 124
gotoAndStop (1);
Symbol 220 MovieClip Frame 134
gotoAndStop (1);
Symbol 220 MovieClip Frame 144
gotoAndStop (1);
Symbol 220 MovieClip Frame 154
gotoAndStop (1);
Symbol 220 MovieClip Frame 170
gotoAndStop (1);
Symbol 225 MovieClip Frame 1
function getTreeRegion(y) { return(Math.ceil(y / splitrange)); } totalheight = 1019; range = 300; segments = Math.floor(totalheight / range); _global.splitrange = Math.round(totalheight / segments); var j = 1; while (j <= segments) { var area = Math.floor((totalheight / segments) * j); var lmc = linebound.duplicateMovieClip("bound" + j, j); lmc._x = 0; lmc._y = area; lmc._visible = 0; j++; } linebound._visible = 0; stop();
Symbol 227 MovieClip Frame 17
stop(); _parent.gotoAndPlay(7);
Symbol 239 MovieClip Frame 1
stop();
Symbol 239 MovieClip Frame 2
play();
Symbol 239 MovieClip Frame 18
stop();
Symbol 240 MovieClip Frame 1
fscommand ("allowscale", false); _quality = "HIGH"; _focusrect = false; _global._timeline = this; Math.toRadians = function (deg) { return((deg * Math.PI) / 180); }; Math.toDegrees = function (rad) { return((rad * 180) / Math.PI); }; Color.prototype.setTint = function (r, g, b, percent) { var _local2 = percent / 100; var _local1 = {rb:r * _local2, gb:g * _local2, bb:b * _local2}; _local1.ra = (_local1.ga = (_local1.ba = 100 - percent)); this.setTransform(_local1); }; Color.prototype.setTint2 = function (rgb, percent) { var _local3 = rgb; var r = (_local3 >> 16); var g = ((_local3 >> 8) & 255); var b = (_local3 & 255); var _local2 = percent / 100; var _local1 = {rb:r * _local2, gb:g * _local2, bb:b * _local2}; _local1.ra = (_local1.ga = (_local1.ba = 100 - percent)); this.setTransform(_local1); }; Color.prototype.reset = function () { this.setTransform({ra:100, ga:100, ba:100, rb:0, gb:0, bb:0}); }; XML.prototype.ignoreWhite = true; XMLNode.prototype.getText = function (node) { var _local3 = node; if (_local3 == null) { return(null); } var _local1 = this.firstChild; while (_local1) { if (_local1.nodeName == _local3) { var _local2 = _local1.firstChild; if (_local2.nodeType == 3) { return(_local2.nodeValue); } } _local1 = _local1.nextSibling; } return(null); }; XMLNode.prototype.getNodes = function (node) { var _local2 = node; if (_local2 == null) { return(null); } var _local1 = this.firstChild; while (_local1) { if (_local1.nodeName == _local2) { return(_local1); } _local1 = _local1.nextSibling; } return(null); }; _global.Point = function (x, y) { this.x = x; this.y = y; }; Point.prototype.duplicate = function () { return(new Point(this.x, this.y)); }; Point.prototype.moveBy = function (v) { var _local1 = this; _local1.x = _local1.x + v.x; _local1.y = _local1.y + v.y; return(_local1); }; Point.prototype.moveTo = function (p) { var _local1 = this; _local1.x = p.x; _local1.y = p.y; return(_local1); }; Point.prototype.getMidPoint = function (p) { return(this.addVector(this.getVector(p).divide(2))); }; Point.prototype.plus = function (p) { var _local1 = this; _local1.x = _local1.x + p.x; _local1.y = _local1.y + p.y; return(_local1); }; Point.prototype.minus = function (p) { var _local1 = this; _local1.x = _local1.x - p.x; _local1.y = _local1.y - p.y; return(_local1); }; Point.prototype.addPoint = function (p) { var _local2 = this.x + p.x; var _local1 = this.y + p.y; return(new Point(_local2, _local1)); }; Point.prototype.subtractPoint = function (p) { var _local2 = this.x - p.x; var _local1 = this.y - p.y; return(new Point(_local2, _local1)); }; Point.prototype.addVector = function (v) { var _local2 = this.x + v.x; var _local1 = this.y + v.y; return(new Point(_local2, _local1)); }; Point.prototype.getVector = function (p) { var _local2 = p.x - this.x; var _local1 = p.y - this.y; return(new Vector(_local2, _local1)); }; Point.prototype.multiply = function (n) { var _local2 = this.x * n; var _local1 = this.y * n; return(new Point(_local2, _local1)); }; Point.prototype.lerp = function (p, t) { var _local1 = this; var _local3 = _local1.x + ((p.x - _local1.x) * t); var _local2 = _local1.y + ((p.y - _local1.y) * t); return(new Point(_local3, _local2)); }; Point.prototype.crossProduct = function (p0, p1) { var _local1 = this; return(((p0.x - _local1.x) * (p1.y - _local1.y)) - ((p0.y - _local1.y) * (p1.x - _local1.x))); }; Point.prototype.rotate = function (a) { var _local1 = this; var _local2 = Math.sin(a); var _local3 = Math.cos(a); var x = ((_local1.x * _local3) - (_local1.y * _local2)); var y = ((_local1.y * _local3) + (_local1.x * _local2)); _local1.x = x; _local1.y = y; return(_local1); }; Point.prototype.rotateAbout = function (p, a) { var _local1 = this; _local1.minus(p); _local1.rotate(a); _local1.plus(p); return(_local1); }; Point.prototype.getAngle = function (p) { var _local2 = p.x - this.x; var _local1 = p.y - this.y; return(Math.atan2(_local1, _local2)); }; Point.prototype.min = function (p) { var _local2 = Math.min(this.x, p.x); var _local1 = Math.min(this.y, p.y); return(new Point(_local2, _local1)); }; Point.prototype.max = function (p) { var _local2 = Math.max(this.x, p.x); var _local1 = Math.max(this.y, p.y); return(new Point(_local2, _local1)); }; Point.prototype.draw = function (mc, colour, type) { var _local1 = this; var _local2 = mc; if (type == "dot") { _local2.lineStyle(3, colour, 100); _local2.moveTo(_local1.x, _local1.y); _local2.lineTo(_local1.x + 0.5, _local1.y); } else { _local2.lineStyle(0, colour, 100); _local2.moveTo(_local1.x - 5, _local1.y - 5); _local2.lineTo(_local1.x + 5, _local1.y + 5); _local2.moveTo(_local1.x + 5, _local1.y - 5); _local2.lineTo(_local1.x - 5, _local1.y + 5); } }; Point.prototype.toString = function () { var _local1 = ((("[class 'Point' x: " + (Math.round(this.x * 1000) / 1000)) + ", y: ") + (Math.round(this.y * 1000) / 1000)) + "]"; return(_local1); }; Point.prototype.trace = function () { trace(this.toString()); }; _global.Vector = function (x, y) { this.x = x; this.y = y; }; Vector.prototype.duplicate = function () { return(new Vector(this.x, this.y)); }; Vector.prototype.negate = function () { var _local1 = this; _local1.x = -_local1.x; _local1.y = -_local1.y; return(_local1); }; Vector.prototype.addVector = function (v) { var _local1 = this; _local1.x = _local1.x + v.x; _local1.y = _local1.y + v.y; return(_local1); }; Vector.prototype.subtractVector = function (v) { var _local1 = this; _local1.x = _local1.x - v.x; _local1.y = _local1.y - v.y; return(_local1); }; Vector.prototype.getAddedVector = function (v) { var _local2 = this.x + v.x; var _local1 = this.y + v.y; return(new Vector(_local2, _local1)); }; Vector.prototype.getSubtractedVector = function (v) { var _local2 = this.x - v.x; var _local1 = this.y - v.y; return(new Vector(_local2, _local1)); }; Vector.prototype.multiply = function (n) { var _local1 = this; _local1.x = _local1.x * n; _local1.y = _local1.y * n; return(_local1); }; Vector.prototype.divide = function (n) { var _local1 = this; _local1.x = _local1.x / n; _local1.y = _local1.y / n; return(_local1); }; Vector.prototype.getMultipliedVector = function (n) { var _local2 = this.x * n; var _local1 = this.y * n; return(new Vector(_local2, _local1)); }; Vector.prototype.getDividedVector = function (n) { var _local2 = this.x / n; var _local1 = this.y / n; return(new Vector(_local2, _local1)); }; Vector.prototype.length = function () { var _local1 = this; return(Math.sqrt((_local1.x * _local1.x) + (_local1.y * _local1.y))); }; Vector.prototype.normalise = function () { var _local1 = this; _local1.divide(_local1.length()); return(_local1); }; Vector.prototype.getNormalisedVector = function () { var _local2 = this; var _local1 = _local2.length(); return(new Vector(_local2.x / _local1, _local2.y / _local1)); }; Vector.prototype.rotate = function (a) { var _local1 = this; var _local2 = Math.sin(a); var _local3 = Math.cos(a); var x = ((_local1.x * _local3) - (_local1.y * _local2)); var y = ((_local1.y * _local3) + (_local1.x * _local2)); _local1.x = x; _local1.y = y; return(_local1); }; Vector.prototype.getRotatedVector = function (a) { var _local2 = this; var _local1 = Math.sin(a); var _local3 = Math.cos(a); var x = ((_local2.x * _local3) + (_local2.y * _local1)); var y = ((_local2.y * _local3) - (_local2.x * _local1)); return(new Vector(x, y)); }; Vector.prototype.scalarProduct = (Vector.prototype.dotProduct = function (v) { return((this.x * v.x) + (this.y * v.y)); }); Vector.prototype.vectorProduct = (Vector.prototype.crossProduct = function (v) { return((this.x * v.y) - (this.y * v.x)); }); Vector.prototype.getAngle = function () { var _local1 = Math.atan2(this.y, this.x); if (_local1 < 0) { _local1 = _local1 + (Math.PI*2); } return(_local1); }; Vector.prototype.getAngleBetween = function (v) { var _local2 = this.getNormalisedVector(); var _local1 = v.getNormalisedVector(); return(Math.acos(_local2.dotProduct(_local1))); }; Vector.prototype.draw = function (mc, colour) { var _local1 = mc; _local1.lineStyle(0, colour, 100); _local1.moveTo(0, 0); _local1.lineTo(this.x, this.y); }; Vector.prototype.toString = function () { var _local1 = ((("[class 'Vector' x: " + (Math.round(this.x * 1000) / 1000)) + ", y: ") + (Math.round(this.y * 1000) / 1000)) + "]"; return(_local1); }; Vector.prototype.trace = function () { trace(this.toString()); }; _global.Line = function (p0, p1) { this.p0 = p0; this.p1 = p1; }; Line.prototype.duplicate = function () { var _local2 = this.p0.duplicate(); var _local1 = this.p1.duplicate(); return(new Line(_local2, _local1)); }; Line.prototype.scale = function (n) { var _local1 = this; var _local2 = _local1.getVector().normalise().multiply(_local1.length() * (((n / 100) - 1) / 2)); _local1.p1.moveBy(_local2); _local1.p0.moveBy(_local2.negate()); return(_local1); }; Line.prototype.moveBy = function (v) { var _local1 = this; var _local2 = v; _local1.p0.x = _local1.p0.x + _local2.x; _local1.p0.y = _local1.p0.y + _local2.y; _local1.p1.x = _local1.p1.x + _local2.x; _local1.p1.y = _local1.p1.y + _local2.y; return(_local1); }; Line.prototype.getVector = function () { var _local1 = this; var _local3 = _local1.p1.x - _local1.p0.x; var _local2 = _local1.p1.y - _local1.p0.y; return(new Vector(_local3, _local2)); }; Line.prototype.getAngle = function () { var _local1 = this; var _local3 = _local1.p1.x - _local1.p0.x; var _local2 = _local1.p1.y - _local1.p0.y; return(Math.atan2(_local2, _local3)); }; Line.prototype.getTangent = function (p) { return(this.getVector()); }; Line.prototype.getNormal = function () { var _local1 = this; var _local3 = _local1.p1.x - _local1.p0.x; var _local2 = _local1.p1.y - _local1.p0.y; return(new Vector(-_local2, _local3).normalise()); }; Line.prototype.length = function () { var _local3 = this; var _local2 = _local3.p1.x - _local3.p0.x; var _local1 = _local3.p1.y - _local3.p0.y; return(Math.sqrt((_local2 * _local2) + (_local1 * _local1))); }; Line.prototype.draw = function (mc, colour) { var _local1 = this; var _local2 = mc; _local2.lineStyle(0, colour, 100); _local2.moveTo(_local1.p0.x, _local1.p0.y); _local2.lineTo(_local1.p1.x, _local1.p1.y); }; Line.prototype.toString = function () { var _local1 = this; var _local2 = ((((((("[class 'Line' x0: " + _local1.p0.x) + ", y0: ") + _local1.p0.y) + ", x1: ") + _local1.p1.x) + ", y1: ") + _local1.p1.y) + "]"; return(_local2); }; Line.prototype.trace = function () { trace(this.toString()); }; _global.Circle = function (x, y, radius) { super(x, y); this.radius = radius; }; Circle.prototype = new Point(); Circle.prototype.duplicate = function () { var _local1 = this; return(new Circle(_local1.x, _local1.y, _local1.radius)); }; Circle.prototype.addRadius = function (n) { this.radius = this.radius + n; return(this); }; Circle.prototype.subtractRadius = function (n) { this.radius = this.radius - n; return(this); }; Circle.prototype.multiplyRadius = function (n) { this.radius = this.radius * n; return(this); }; Circle.prototype.divideRadius = function (n) { this.radius = this.radius / n; return(this); }; Circle.prototype.getNormal = function (p) { var _local2 = p.x - this.x; var _local1 = p.y - this.y; return(new Vector(_local2, _local1).normalise()); }; Circle.prototype.getTangent = function (p) { var _local1 = this.getVector(p).rotate((Math.PI/2)); return(_local1); }; Circle.prototype.getTangentOfTwoCircles = function (c) { var _local2 = this; var _local1; var angle; var intersecting_line; var _local3; var midpoint; var t0; var t1; _local1 = c.duplicate(); angle = _local2.getVector(_local1).getAngle(); _local1.rotateAbout(_local2, -angle); intersecting_line = new Line(new Point(_local2.x, _local2.y + _local2.radius), new Point(_local1.x, _local1.y + _local1.radius)); intersecting_line.scale(200); _local3 = Intersection.getCircleLine(_local2, intersecting_line); midpoint = _local3[0].getMidPoint(_local3[1]); t0 = _local2.addVector(_local2.getVector(midpoint).normalise().multiply(_local2.radius)); _local3 = Intersection.getCircleLine(_local1, intersecting_line); midpoint = _local3[0].getMidPoint(_local3[1]); t1 = _local1.addVector(_local1.getVector(midpoint).normalise().multiply(_local1.radius)); return(new Line(t0.rotateAbout(_local2, angle), t1.rotateAbout(_local2, angle))); }; Circle.prototype.draw = function (mc, colour) { var _local1 = this; mc.lineStyle(0, colour, 100); var arc = (Math.PI*2); var segs = Math.ceil(Math.abs(arc) / (Math.PI/4)); var _local3 = arc / segs; var _local2 = 0; var ax = (_local1.x + (Math.cos(_local2) * _local1.radius)); var ay = (_local1.y + (Math.sin(_local2) * _local1.radius)); mc.moveTo(ax, ay); if (segs > 0) { var angleMid; var bx; var by; var cx; var cy; var i = 0; while (i < segs) { _local2 = _local2 + _local3; angleMid = _local2 - (_local3 / 2); bx = _local1.x + (Math.cos(_local2) * _local1.radius); by = _local1.y + (Math.sin(_local2) * _local1.radius); cx = _local1.x + (Math.cos(angleMid) * (_local1.radius / Math.cos(_local3 / 2))); cy = _local1.y + (Math.sin(angleMid) * (_local1.radius / Math.cos(_local3 / 2))); mc.curveTo(cx, cy, bx, by); i++; } } }; Circle.prototype.toString = function () { var _local2 = this; var _local1 = ((((("[class 'Circle' x: " + (Math.round(_local2.x * 1000) / 1000)) + ", y: ") + (Math.round(_local2.y * 1000) / 1000)) + ", radius: ") + _local2.radius) + "]"; return(_local1); }; Circle.prototype.trace = function () { trace(this.toString()); }; _global.Arc = function (x, y, radius, startAngle, endAngle) { super(x, y, radius); this.startAngle = startAngle; this.endAngle = endAngle; }; Arc.prototype = new Circle(); Arc.prototype.duplicate = function () { var _local1 = this; return(new Arc(_local1.x, _local1.y, _local1.radius, _local1.startAngle, _local1.endAngle)); }; Arc.prototype.draw = function (mc, colour) { var _local1 = this; mc.lineStyle(0, colour, 100); var arc = (_local1.endAngle - _local1.startAngle); var segs = Math.ceil(Math.abs(arc) / (Math.PI/4)); var _local3 = arc / segs; var _local2 = _local1.startAngle; var ax = (_local1.x + (Math.cos(_local2) * _local1.radius)); var ay = (_local1.y + (Math.sin(_local2) * _local1.radius)); mc.moveTo(ax, ay); if (segs > 0) { var angleMid; var bx; var by; var cx; var cy; var i = 0; while (i < segs) { _local2 = _local2 + _local3; angleMid = _local2 - (_local3 / 2); bx = _local1.x + (Math.cos(_local2) * _local1.radius); by = _local1.y + (Math.sin(_local2) * _local1.radius); cx = _local1.x + (Math.cos(angleMid) * (_local1.radius / Math.cos(_local3 / 2))); cy = _local1.y + (Math.sin(angleMid) * (_local1.radius / Math.cos(_local3 / 2))); mc.curveTo(cx, cy, bx, by); i++; } } }; Arc.prototype.toString = function () { var _local1 = this; var _local2 = ((((((((("[class 'Arc' x: " + (Math.round(_local1.x * 1000) / 1000)) + ", y: ") + (Math.round(_local1.y * 1000) / 1000)) + ", radius: ") + _local1.radius) + ", startAngle: ") + Math.toDegrees(_local1.startAngle)) + ", endAngle: ") + Math.toDegrees(_local1.endAngle)) + "]"; return(_local2); }; Arc.prototype.trace = function () { trace(this.toString()); }; ClassIntersection = function () { }; ClassIntersection.prototype.getLineLine = function (lineA, lineB) { var _local2 = lineA.p0.x; var _local1 = lineA.p0.y; var x2 = lineA.p1.x; var y2 = lineA.p1.y; var _local3 = lineB.p0.x; var y3 = lineB.p0.y; var x4 = lineB.p1.x; var y4 = lineB.p1.y; var numeratorA = (((x4 - _local3) * (_local1 - y3)) - ((y4 - y3) * (_local2 - _local3))); var numeratorB = (((x2 - _local2) * (_local1 - y3)) - ((y2 - _local1) * (_local2 - _local3))); var demoninator = (((y4 - y3) * (x2 - _local2)) - ((x4 - _local3) * (y2 - _local1))); if (demoninator == 0) { return([]); } var uA = (numeratorA / demoninator); var uB = (numeratorB / demoninator); if (((0 <= uA) && (uA <= 1)) && ((0 <= uB) && (uB <= 1))) { var x = (_local2 + (uA * (x2 - _local2))); var y = (_local1 + (uA * (y2 - _local1))); return([new Point(x, y)]); } return([]); }; ClassIntersection.prototype.getCircleLine = function (circle, line) { var _local1 = line; if (_local1.length() <= 0) { return([]); } var _local3 = _local1.p0.x; var _local2 = _local1.p0.y; var x2 = _local1.p1.x; var y2 = _local1.p1.y; var x3 = circle.x; var y3 = circle.y; var r = circle.radius; var dx = (x2 - _local3); var dy = (y2 - _local2); var a = ((dx * dx) + (dy * dy)); var b = (2 * ((dx * (_local3 - x3)) + (dy * (_local2 - y3)))); var c = ((((((x3 * x3) + (y3 * y3)) + (_local3 * _local3)) + (_local2 * _local2)) - (2 * ((x3 * _local3) + (y3 * _local2)))) - (r * r)); var discriminant = ((b * b) - ((4 * a) * c)); if (discriminant < 0) { return([]); } if (discriminant == 0) { return([_local1.p0.lerp(_local1.p1, (-b) / (2 * a))]); } var e = Math.sqrt(discriminant); var u1 = (((-b) + e) / (2 * a)); var u2 = (((-b) - e) / (2 * a)); var points = []; if ((0 <= u1) && (u1 <= 1)) { points.push(_local1.p0.lerp(_local1.p1, u1)); } if ((0 <= u2) && (u2 <= 1)) { points.push(_local1.p0.lerp(_local1.p1, u2)); } return(points); }; ClassIntersection.prototype.getArcLine = function (arc, line) { var POI = this.getCircleLine(arc, line); var noOfPoints = POI.length; if (noOfPoints < 1) { return([]); } var startAngle = arc.startAngle; var endAngle = arc.endAngle; var points = []; var _local2 = 0; while (_local2 < noOfPoints) { var P = POI[_local2]; var normalVector = arc.getVector(P); var _local1 = normalVector.getAngle(); var _local3 = _local1 + (Math.PI*2); if (((startAngle <= _local1) && (_local1 <= endAngle)) || ((startAngle <= _local3) && (_local3 <= endAngle))) { points.push(P); } _local2++; } return(points); }; _global.Intersection = new ClassIntersection(); ClassPinball = function () { var _local1 = this; _local1.gravity = new Vector(0, 0.9); _local1.ballRadius = 5; _local1.gameScreen = {width:772, height:265, width2:386, height2:90}; _local1.tableSize = {width:341, height:1019}; }; ClassPinball.prototype.init = function (pinball_mc) { var _local1 = this; var _local2 = pinball_mc; _local1.pinball_mc = _local2; _local1.initTable(_local2.lines_mc); _local1.initPaddles(_local2.paddles_mc); _local1.initSpring(_local2.spring_mc); _local1.initTriggers(_local2.triggers_mc); _local1.initBalls(_local2.balls_mc); _level0.lives = 5; _level0.score = 0; _level0.scoreboard.balls.gotoAndStop(_level0.lives + 1); }; ClassPinball.prototype.start = function () { var _local1 = this; var pinball_mc = _local1.pinball_mc; _timeline.Jake.gotoAndPlay(1); _local1.addScore(0); _local1.addBall(337, 880, _local1.ballRadius, new Vector(0, 0)); pinball_mc.gameScreen = _local1.gameScreen; pinball_mc.tableSize = _local1.tableSize; pinball_mc.ball = _local1.balls[0]; pinball_mc.bTilted = false; pinball_mc.tilt_delay = 5; pinball_mc.onEnterFrame = function () { var _local1 = this; Pinball.doSpring(); Pinball.doPaddles(); Pinball.doBalls(); if (Key.isDown(32)) { if (!_local1.bTilted) { _local1.bTilted = true; trace("tilt"); if (!_local1.ball.mc.bHold) { var _local3 = 1 + (Math.random() * 4); if (Math.random() < 0.5) { _local3 = _local3 * -1; } var _local2 = 1 + (Math.random() * 4); if (Math.random() < 0.5) { _local2 = _local2 * -1; } _local1.ball.velocity.addVector(new Vector(_local3, _local2)); } else { trace("ball is held"); } } } else if (_local1.bTilted) { _local1.bTilted = false; } if (pinball_mc.OPT_scroll.bScroll || (pinball_mc.OPT_scroll.bScroll == undefined)) { Pinball.positionTable(_local1.ball.y); } }; }; ClassPinball.prototype.positionTable = function (bally) { var _local2 = this; var dest_y = (_local2.gameScreen.height2 - bally); var dy = ((dest_y - pinball_mc._y) * 2); var _local1 = pinball_mc._y + (dy / 6); var min = 0; var _local3 = _local2.gameScreen.height - _local2.tableSize.height; if (_local1 > min) { _local1 = min; } else if (_local1 < _local3) { _local1 = _local3; } if (_local2.bTilted) { _local1 = _local1 - 5; } pinball_mc._y = Math.round(_local1); }; ClassPinball.prototype.initTable = function (mc) { this.lines_mc = mc; var _local1 = this.pinball_mc; Obstacles.clearAll(); Obstacles.addInnerArc(195, 681, 154.175, Math.toRadians(285), Math.toRadians(360), 0, null, -1); Obstacles.addInnerArc(182, 660, 145.275, Math.toRadians(180), Math.toRadians(243), 0, null, 2); Obstacles.addOuterCircle(326, 763, 4.75, 0, null, 3); Obstacles.addOuterCircle(62, 789, 4.75, 0, null, 3); Obstacles.addOuterCircle(62, 845, 4.75, 0, null, 3); Obstacles.addOuterCircle(302, 789, 4.75, 0, null, 3); Obstacles.addOuterCircle(302, 846, 4.75, 0, null, 3); Obstacles.addOuterCircle(240, 524, 10.85, 0, null, 2); Obstacles.addOuterCircle(59, 995, 6.45, 0, null, 3); Obstacles.addOuterCircle(120, 1018, 5.7, 0, null, -1); Obstacles.addOuterCircle(233, 1018, 5.7, 0, null, -1); Obstacles.addOuterCircle(292, 993, 6.45, 0, null, 3); Obstacles.addOuterCircle(111, 523, 10.05, 0, null, 2); Obstacles.addInnerArc(196, 679, 151.125, Math.toRadians(285), Math.toRadians(360), 0, null, -1); Obstacles.addLine(new Point(64, 780), new Point(48, 761), 12, _local1.anglebounce_left, 3); Obstacles.addLine(new Point(319, 760), new Point(299, 781), 12, _local1.anglebounce_right, 3); Obstacles.addLine(new Point(123, 1013), new Point(60, 989), 0, null, 3); Obstacles.addLine(new Point(52, 993), new Point(52, 1024), 0, null, -1); Obstacles.addLine(new Point(299, 1026), new Point(299, 995), 0, null, -1); Obstacles.addLine(new Point(292, 986), new Point(229, 1014), 0, null, 3); Obstacles.addLine(new Point(298, 849), new Point(326, 877), 0, null, 3); Obstacles.addLine(new Point(323, 760), new Point(298, 786), 0, null, 3); Obstacles.addLine(new Point(33, 879), new Point(64, 849), 0, null, 3); Obstacles.addLine(new Point(66, 786), new Point(37, 751), 0, null, 3); Obstacles.addLine(new Point(297, 790), new Point(297, 846), 0, null, 3); Obstacles.addLine(new Point(322, 862), new Point(322, 1015), 0, null, 3); Obstacles.addLine(new Point(33, 1015), new Point(33, 876), 0, null, 3); Obstacles.addLine(new Point(67, 844), new Point(67, 790), 0, null, 3); Obstacles.addLine(new Point(40, 760), new Point(40, 601), 0, null, -1); Obstacles.addLine(new Point(343, 615), new Point(343, 953), 0, null, -1); Obstacles.addLine(new Point(331, 952), new Point(331, 763), 0, null, 3); Obstacles.addLine(new Point(347, 950), new Point(330, 950), 0, null, 3); Obstacles.addOuterCircle(80, 899, 4.75, 0, null, 3); Obstacles.addOuterCircle(80, 937, 4.75, 0, null, 3); Obstacles.addOuterCircle(108, 949, 5.75, 0, null, 3); Obstacles.addLine(new Point(75, 899), new Point(75, 936), 0, null, 3); Obstacles.addLine(new Point(77, 940), new Point(106, 954), 0, null, 3); Obstacles.addLine(new Point(113, 947), new Point(83, 896), 13.5, _local1.bumper_left1, 3); Obstacles.addOuterCircle(273, 899, 4.75, 0, null, 3); Obstacles.addOuterCircle(273, 938, 4.75, 0, null, 3); Obstacles.addOuterCircle(244, 951, 5.75, 0, null, 3); Obstacles.addLine(new Point(246, 956), new Point(275, 942), 0, null, 3); Obstacles.addLine(new Point(278, 938), new Point(278, 899), 0, null, 3); Obstacles.addLine(new Point(269, 897), new Point(239, 949), 13.5, _local1.bumper_right1, 3); Obstacles.addOuterCircle(136, 629, 12.5, 10, _local1.bumper_2, 2); Obstacles.addOuterCircle(82, 684, 12.5, 10, _local1.bumper_1, -1); Obstacles.addOuterCircle(136, 747, 12.5, 10, _local1.bumper_6, 3); Obstacles.addOuterCircle(216, 747, 12.5, 10, _local1.bumper_5, 3); Obstacles.addOuterCircle(269, 685, 12.5, 10, _local1.bumper_4, -1); Obstacles.addOuterCircle(216, 629, 12.5, 10, _local1.bumper_3, 2); Obstacles.addOuterCircle(136, 629, 12.5, 10, _local1.bumper_2, 2); Obstacles.addOuterCircle(82, 684, 12.5, 10, _local1.bumper_1, -1); Obstacles.addOuterCircle(136, 747, 12.5, 10, _local1.bumper_6, 3); Obstacles.addOuterCircle(216, 747, 12.5, 10, _local1.bumper_5, 3); Obstacles.addOuterCircle(269, 685, 12.5, 10, _local1.bumper_4, -1); Obstacles.addOuterCircle(216, 629, 12.5, 10, _local1.bumper_3, 2); Obstacles.addOuterCircle(243, 573, 5.5, 5, _local1.bumper_8, 2); Obstacles.addOuterCircle(243, 592, 5.5, 5, _local1.bumper_8, 2); Obstacles.addOuterCircle(272, 596, 5.5, 5, _local1.bumper_9, 2); Obstacles.addOuterCircle(272, 615, 5.5, 5, _local1.bumper_9, 2); Obstacles.addOuterCircle(110, 573, 5.5, 5, _local1.bumper_11, 2); Obstacles.addOuterCircle(110, 592, 5.5, 5, _local1.bumper_11, 2); Obstacles.addOuterCircle(81, 596, 5.5, 5, _local1.bumper_10, 2); Obstacles.addOuterCircle(81, 615, 5.5, 5, _local1.bumper_10, 2); Obstacles.addLine(new Point(75, 596), new Point(75, 615), 0, _local1.bumper_10, 2); Obstacles.addLine(new Point(86, 615), new Point(86, 596), 0, _local1.bumper_10, 2); Obstacles.addLine(new Point(104, 573), new Point(104, 591), 0, _local1.bumper_11, 2); Obstacles.addLine(new Point(115, 591), new Point(115, 573), 0, _local1.bumper_11, 2); Obstacles.addLine(new Point(237, 573), new Point(237, 591), 0, _local1.bumper_8, 2); Obstacles.addLine(new Point(266, 596), new Point(266, 615), 0, _local1.bumper_9, 2); Obstacles.addLine(new Point(277, 615), new Point(277, 596), 0, _local1.bumper_9, 2); Obstacles.addLine(new Point(248, 591), new Point(248, 573), 0, _local1.bumper_8, 2); Obstacles.addOuterCircle(301, 899, 1.85, 0, null, 3); Obstacles.addOuterCircle(300, 955, 2.55, 0, null, 3); Obstacles.addOuterCircle(237, 983, 2.4, 0, null, 3); Obstacles.addOuterCircle(54, 900, 1.85, 0, null, 3); Obstacles.addOuterCircle(55, 955, 2.55, 0, null, 3); Obstacles.addOuterCircle(122, 984, 2.4, 0, null, 3); Obstacles.addLine(new Point(54, 957), new Point(123, 986), 0, null, 3); Obstacles.addLine(new Point(123, 982), new Point(55, 954), 0, null, 3); Obstacles.addLine(new Point(56, 953), new Point(56, 900), 0, null, 3); Obstacles.addLine(new Point(52, 900), new Point(52, 955), 0, null, 3); Obstacles.addLine(new Point(303, 954), new Point(303, 900), 0, null, 3); Obstacles.addLine(new Point(238, 986), new Point(303, 957), 0, null, 3); Obstacles.addLine(new Point(299, 899), new Point(299, 953), 0, null, 3); Obstacles.addLine(new Point(298, 953), new Point(235, 981), 0, null, 3); Obstacles.addInnerArc(181, 172, 146.975, Math.toRadians(270), Math.toRadians(360), 0, null, -1); Obstacles.addInnerArc(181, 172, 146.975, Math.toRadians(180), Math.toRadians(270), 0, null, -1); Obstacles.addOuterCircle(52, 350, 4.75, 0, null, 2); Obstacles.addOuterCircle(301, 350, 4.75, 0, null, 2); Obstacles.addOuterCircle(301, 292, 4.75, 0, null, 1); Obstacles.addInnerArc(43, 473, 9.975, Math.toRadians(175), Math.toRadians(135), 0, null, -1); Obstacles.addInnerArc(311, 474, 9.875, Math.toRadians(45), Math.toRadians(2), 0, null, -1); Obstacles.addOuterCircle(52, 290, 4.75, 0, null, 1); Obstacles.addLine(new Point(317, 253), new Point(301, 277), 12, _local1.anglebounce_right1, 1); Obstacles.addLine(new Point(56, 278), new Point(46, 253), 12, _local1.anglebounce_left1, 1); Obstacles.addLine(new Point(56, 288), new Point(37, 241), 0, null, 1); Obstacles.addLine(new Point(39, 248), new Point(39, 125), 0, null, 1); Obstacles.addLine(new Point(319, 480), new Point(238, 514), 0, null, 2); Obstacles.addLine(new Point(325, 120), new Point(325, 252), 0, null, 1); Obstacles.addLine(new Point(321, 375), new Point(321, 485), 0, null, 2); Obstacles.addLine(new Point(297, 352), new Point(325, 380), 0, null, 2); Obstacles.addLine(new Point(326, 245), new Point(297, 290), 0, null, 1); Obstacles.addLine(new Point(296, 292), new Point(296, 350), 0, null, -1); Obstacles.addLine(new Point(115, 513), new Point(35, 479), 0, null, 2); Obstacles.addLine(new Point(33, 477), new Point(33, 367), 0, null, 2); Obstacles.addLine(new Point(33, 377), new Point(56, 353), 0, null, 2); Obstacles.addLine(new Point(57, 350), new Point(57, 289), 0, null, -1); Obstacles.addOuterArc(193, 168, 135.2, Math.toRadians(178), Math.toRadians(240), 0, null, 1); Obstacles.addInnerArc(200, 121, 91.9, Math.toRadians(166), Math.toRadians(224), 0, null, 1); Obstacles.addOuterCircle(65, 173, 5.8, 0, null, 1); Obstacles.addOuterCircle(104, 144, 8.7, 0, null, 1); Obstacles.addOuterCircle(130, 56, 5.15, 0, null, 1); Obstacles.addLine(new Point(68, 178), new Point(108, 151), 0, null, 1); Obstacles.addOuterArc(172, 169, 135.95, Math.toRadians(299), Math.toRadians(360), 0, null, 1); Obstacles.addInnerArc(168, 122, 90.95, Math.toRadians(0), Math.toRadians(15), 0, null, 1); Obstacles.addOuterCircle(300, 173, 5.8, 0, null, 1); Obstacles.addOuterCircle(260, 145, 5.8, 0, null, 1); Obstacles.addOuterCircle(235, 56, 5.15, 0, null, 1); Obstacles.addInnerArc(168, 122, 90.95, Math.toRadians(315), Math.toRadians(360), 0, null, 1); Obstacles.addOuterArc(172, 169, 135.95, Math.toRadians(0), Math.toRadians(2), 0, null, 1); Obstacles.addLine(new Point(258, 150), new Point(297, 178), 0, null, 1); Obstacles.addOuterCircle(80, 400, 4.75, 0, null, 2); Obstacles.addOuterCircle(80, 437, 4.75, 0, null, 2); Obstacles.addOuterCircle(109, 450, 5.75, 0, null, 2); Obstacles.addLine(new Point(75, 400), new Point(75, 437), 0, null, 2); Obstacles.addLine(new Point(78, 441), new Point(107, 455), 0, null, 2); Obstacles.addLine(new Point(114, 447), new Point(84, 397), 13.5, _local1.bumper_right2, 2); Obstacles.addOuterCircle(274, 400, 4.75, 0, null, 2); Obstacles.addOuterCircle(273, 438, 4.75, 0, null, 2); Obstacles.addOuterCircle(244, 451, 5.75, 0, null, 2); Obstacles.addLine(new Point(247, 457), new Point(276, 442), 0, null, 2); Obstacles.addLine(new Point(278, 438), new Point(278, 400), 0, null, 2); Obstacles.addLine(new Point(269, 398), new Point(239, 449), 13.5, _local1.bumper_right2, 2); Obstacles.addOuterCircle(104, 368, 12.5, 10, _local1.bumper_13, 2); Obstacles.addOuterCircle(248, 368, 12.5, 10, _local1.bumper_14, 2); Obstacles.addOuterCircle(177, 292, 12.5, 10, _local1.bumper_15, 1); Obstacles.addOuterCircle(226, 178, 12.5, 10, _local1.bumper_17, 1); Obstacles.addOuterCircle(128, 177, 12.5, 10, _local1.bumper_16, 1); Obstacles.addOuterCircle(206, 94, 5.8, 5, _local1.bumper_20, 1); Obstacles.addOuterCircle(206, 114, 5.8, 5, _local1.bumper_20, 1); Obstacles.addOuterCircle(162, 94, 5.8, 5, _local1.bumper_19, 1); Obstacles.addOuterCircle(162, 114, 5.8, 5, _local1.bumper_19, 1); Obstacles.addOuterCircle(135, 108, 5.8, 5, _local1.bumper_18, 1); Obstacles.addOuterCircle(135, 128, 5.8, 5, _local1.bumper_18, 1); Obstacles.addOuterCircle(234, 108, 5.8, 5, _local1.bumper_21, 1); Obstacles.addOuterCircle(234, 128, 5.8, 5, _local1.bumper_21, 1); Obstacles.addLine(new Point(229, 108), new Point(229, 127), 0, _local1.bumper_21, 1); Obstacles.addLine(new Point(240, 128), new Point(240, 108), 0, _local1.bumper_21, 1); Obstacles.addLine(new Point(130, 108), new Point(130, 127), 0, _local1.bumper_18, 1); Obstacles.addLine(new Point(141, 128), new Point(141, 108), 0, _local1.bumper_18, 1); Obstacles.addLine(new Point(157, 94), new Point(157, 113), 0, _local1.bumper_19, 1); Obstacles.addLine(new Point(168, 113), new Point(168, 94), 0, _local1.bumper_19, 1); Obstacles.addLine(new Point(200, 94), new Point(200, 113), 0, _local1.bumper_20, 1); Obstacles.addLine(new Point(212, 113), new Point(212, 94), 0, _local1.bumper_20, 1); Obstacles.addOuterCircle(301, 402, 1.85, 0, null, 2); Obstacles.addOuterCircle(300, 458, 2.55, 0, null, 2); Obstacles.addOuterCircle(247, 482, 2.4, 0, null, 2); Obstacles.addOuterCircle(54, 403, 1.85, 0, null, 2); Obstacles.addOuterCircle(55, 458, 2.55, 0, null, 2); Obstacles.addOuterCircle(112, 482, 2.4, 0, null, 2); Obstacles.addLine(new Point(54, 460), new Point(111, 484), 0, null, 2); Obstacles.addLine(new Point(113, 480), new Point(57, 456), 0, null, 2); Obstacles.addLine(new Point(56, 456), new Point(56, 403), 0, null, 2); Obstacles.addLine(new Point(52, 403), new Point(52, 458), 0, null, 2); Obstacles.addLine(new Point(303, 457), new Point(303, 403), 0, null, 2); Obstacles.addLine(new Point(248, 484), new Point(302, 460), 0, null, 2); Obstacles.addLine(new Point(299, 402), new Point(299, 456), 0, null, 2); Obstacles.addLine(new Point(298, 456), new Point(246, 479), 0, null, 2); Obstacles.addLine(new Point(331.3, 489), new Point(317.5, 489), 0, null, 1); }; ClassPinball.prototype.initPaddles = function (mc) { var _local1 = this; _local1.paddles_mc = mc; trace("ziggy"); var _local2 = _local1.pinball_mc; Obstacles.addPaddle(new Circle(123, 989, 7.5), new Circle(171, 1009, 2), -Math.toRadians(50), _local2.paddle_left, 1); Obstacles.addPaddle(new Circle(235, 989, 7.5), new Circle(190, 1009, 2), Math.toRadians(50), _local2.paddle_right, 1); Obstacles.addPaddle(new Circle(116, 488, 7.5), new Circle(161, 508, 2), -Math.toRadians(50), _local2.paddle_left2, 1); Obstacles.addPaddle(new Circle(243.3, 488, 7.5), new Circle(198.4, 508, 2), Math.toRadians(50), _local2.paddle_right2, 1); _local1.leftPaddle1 = Obstacles.paddles[0].paddle; _local1.rightPaddle1 = Obstacles.paddles[1].paddle; _local1.leftPaddle2 = Obstacles.paddles[2].paddle; _local1.rightPaddle2 = Obstacles.paddles[3].paddle; _local1.bIsKeyDown_LEFT = false; _local1.bIsKeyDown_RIGHT = false; }; ClassPinball.prototype.initSpring = function (mc) { this.spring_mc = mc; this.spring_mc.bFired = false; }; ClassPinball.prototype.initTriggers = function (mc) { this.triggers_mc = mc; Events.clearTriggers(); var _local1 = this.pinball_mc; Events.addLineTrigger(new Point(347, 690), new Point(325, 711), "springBlocker", "blocker_1"); _local1.blocker_1._visible = false; _local1.blocker_4._visible = false; _local1.blocker_5._visible = false; Events.addCircleTrigger(178, 587, 7, "holeTop", "hole1", "null"); Events.addCircleTrigger(185, 124, 11, "holeHold", "hole2", "null"); _local1.light1.gotoAndStop(1); _local1.light2.gotoAndStop(1); Events.addLineTrigger(new Point(165.1, 92.5), new Point(187.1, 92.5), "leftPillarLight"); Events.addLineTrigger(new Point(192.1, 86.8), new Point(214.1, 86.8), "rightPillarLight"); Events.addCircleTrigger(95, 568, 8.25, "light", "tablelight3", "null", 1000); Events.addCircleTrigger(177, 659, 8.25, "light", "tablelight2", "null", 1000); Events.addCircleTrigger(177, 718, 8.25, "light", "tablelight1", "null", 1000); Events.addCircleTrigger(124, 546, 8.25, "light", "tablelight4", "null", 1000); Events.addCircleTrigger(258, 568, 8.25, "light", "tablelight6", "null", 1000); Events.addCircleTrigger(230, 546, 8.25, "light", "tablelight5", "null", 1000); Events.addCircleTrigger(73, 800, 7.25, "lightswitch", "leftLight1", "leftSwitch1", 1000); Events.addCircleTrigger(73, 817, 7.25, "lightswitch", "leftLight2", "leftSwitch2", 1000); Events.addCircleTrigger(73, 837, 7.25, "lightswitch", "leftLight3", "leftSwitch3", 1000); Events.addCircleTrigger(289, 800, 7.25, "lightswitch", "rightLight1", "rightSwitch1", 1000); Events.addCircleTrigger(289, 817, 7.25, "lightswitch", "rightLight2", "rightSwitch2", 1000); Events.addCircleTrigger(289, 837, 7.25, "lightswitch", "rightLight3", "rightSwitch3", 1000); Events.addCircleTrigger(176, 197, 7.25, "light", "tablelight9", "null", 2500); Events.addCircleTrigger(218, 215, 7.25, "light", "tablelight10", "null", 2500); Events.addCircleTrigger(235, 256, 7.25, "light", "tablelight22", "null", 2500); Events.addCircleTrigger(132, 215, 7.25, "light", "tablelight8", "null", 2500); Events.addCircleTrigger(115, 256, 7.25, "light", "tablelight7", "null", 2500); Events.addCircleTrigger(76, 88, 6.2, "light", "tablelight14", "null", 3000); Events.addCircleTrigger(62, 112, 6.2, "light", "tablelight13", "null", 3000); Events.addCircleTrigger(53, 141, 6.2, "light", "tablelight12", "null", 3000); Events.addCircleTrigger(97, 66, 6.2, "light", "tablelight15", "null", 3000); Events.addCircleTrigger(289, 88, 6.2, "light", "tablelight17", "null", 3000); Events.addCircleTrigger(301, 112, 6.2, "light", "tablelight18", "null", 3000); Events.addCircleTrigger(311, 141, 6.2, "light", "tablelight19", "null", 3000); Events.addCircleTrigger(268, 66, 6.2, "light", "tablelight16", "null", 3000); Events.addCircleTrigger(61, 304, 7.25, "lightswitch", "leftLight4", "leftSwitch4", 2000); Events.addCircleTrigger(61, 321, 7.25, "lightswitch", "leftLight5", "leftSwitch5", 2000); Events.addCircleTrigger(61, 339, 7.25, "lightswitch", "leftLight6", "leftSwitch6", 2000); Events.addCircleTrigger(293, 304, 7.25, "lightswitch", "rightLight1", "rightSwitch1", 2000); Events.addCircleTrigger(293, 321, 7.25, "lightswitch", "rightLight5", "rightSwitch5", 2000); Events.addCircleTrigger(293, 339, 7.25, "lightswitch", "rightLight6", "rightSwitch6", 2000); Events.addLineTrigger(new Point(267, 185), new Point(294, 198), "rightRail", "null"); Events.addLineTrigger(new Point(69, 198), new Point(96, 185), "leftRail", "null"); }; ClassPinball.prototype.initBalls = function (mc) { var _local1 = this; _local1.balls_mc = mc; _local1.balls = []; _local1.depth = 0; }; ClassPinball.prototype.addBall = function (x, y, radius, velocity) { var _local2 = this; var _local3 = _local2.balls_mc.attachMovie("ball", "ball" + _local2.depth, _local2.depth); _local2.depth++; var _local1 = new ClassBall(x, y, radius, _local3); _local1.velocity = velocity; _local1.mc._x = x; _local1.mc._y = y; _local1.mc.bHold = false; _local2.balls.push(_local1); }; ClassPinball.prototype.clear = function (mc) { mc.clear(); }; ClassPinball.prototype.addScore = function (s) { _level0.scorenum = _level0.scorenum + s; _level0.score = _timeline.formatScore(_level0.scorenum); var _local1 = 1; while (_local1 < 9) { _level0.scoreboard["s" + _local1] = _level0.score[_local1 - 1]; _local1++; } }; ClassPinball.prototype.playSound = function (s) { this.pinball_mc.soundfx.gotoAndPlay(s); }; ClassPinball.prototype.loseLife = function (mc) { var _local1 = this; mc.removeMovieClip(); _level0.lives--; _level0.scoreboard.balls.gotoAndStop(_level0.lives + 1); if (_level0.lives < 1) { _local1.playSound("gameover"); _timeline.Jake.gotoAndPlay("looseBall"); _local1.gameOver(); } else { _local1.playSound("loselife"); _local1.initTable(pinball_mc.lines_mc); _local1.initPaddles(pinball_mc.paddles_mc); _local1.initSpring(pinball_mc.spring_mc); _local1.initTriggers(pinball_mc.triggers_mc); _local1.initBalls(pinball_mc.balls_mc); _local1.start(); } }; ClassPinball.prototype.gameOver = function () { var _local1 = this.pinball_mc; delete _local1.onEnterFrame; _level0.resetgame(); }; ClassPinball.prototype.doSpring = function () { var _local1 = this.spring_mc; if (Key.isDown(40)) { _local1.bFired = true; var _local3 = _local1._currentframe + 4; if (_local3 > 100) { _local3 = 100; } _local1.gotoAndStop(_local3); } else if (_local1.bFired) { _local1.bFired = false; var _local2 = this.pinball_mc.ball; if ((940 < _local2.y) && (_local2.y < 955)) { var power = (Math.floor(_local1._currentframe / 3) + (Math.random() * 3)); _local2.velocity.y = -power; } _local1.gotoAndPlay("release"); this.playSound("launch"); } }; ClassPinball.prototype.doBalls = function () { var _local2 = this; _local2.clear(_local2.balls_mc); var len = _local2.balls.length; var i = 0; while (i < len) { var _local1 = _local2.balls[i]; var _local3 = _local1.duplicate(); var velocity = _local1.velocity; velocity.addVector(_local2.gravity); if (velocity.length() > 0.0001) { _local1.moveBy(velocity); var list = Obstacles.checkForCollisions(_local3, _local1); Obstacles.resolveCollisions(_local3, _local1, list); Events.checkTriggers(_local3, _local1); if (_local1.y > (_local2.tableSize.height + 20)) { _local2.loseLife(_local1.mc); } } _local1.mc._x = _local1.x; _local1.mc._y = _local1.y; if (pinball_mc.OPT_collision.bShowLines) { _local1.draw(_local2.balls_mc, 255); } if (pinball_mc.OPT_motion.bShowLines) { var trail_mc = _local2.balls_mc.createEmptyMovieClip("trail" + _local2.depth, _local2.depth); _local2.depth++; trail_mc.onEnterFrame = function () { var _local1 = this; if (_local1._alpha < 1) { delete _local1.onEnterFrame; _local1.removeMovieClip(); } _local1._alpha--; }; var trail = new Line(_local3, _local1); trail.draw(trail_mc, 3355443); } i++; } }; ClassPinball.prototype.doPaddles = function () { var _local1 = this; if (Key.isDown(37)) { if (!_local1.bIsKeyDown_LEFT) { _local1.bIsKeyDown_LEFT = true; var paddle = _local1.leftPaddle1; var c0 = paddle.c0; var c1 = paddle.c1; var origin = paddle.origin; var startAngle = paddle.startAngle; var endAngle = paddle.endAngle; paddle.rotate(paddle.angle); paddle.mc._rotation = Math.toDegrees(paddle.angle); var len = _local1.balls.length; var i = 0; while (i < len) { var _local2 = _local1.balls[i]; var minDist = (c0.getVector(c1).length() + c1.radius); var dist = c0.getVector(_local2).length(); if ((dist < minDist) && (_local2.x > c0.x)) { trace("able to hit"); var _local3 = origin.getVector(_local2).getAngle(); var angle2 = (_local3 + (Math.PI*2)); if (((startAngle <= _local3) && (_local3 <= endAngle)) || ((startAngle <= angle2) && (angle2 <= endAngle))) { trace("should colllide here"); BallCollision.resolvePaddle(paddle, _local2); Pinball.playSound("hitball"); } } i++; } var paddle = _local1.leftPaddle2; var c0 = paddle.c0; var c1 = paddle.c1; var origin = paddle.origin; var startAngle = paddle.startAngle; var endAngle = paddle.endAngle; paddle.rotate(paddle.angle); paddle.mc._rotation = Math.toDegrees(paddle.angle); var len = _local1.balls.length; var i = 0; while (i < len) { var _local2 = _local1.balls[i]; var minDist = (c0.getVector(c1).length() + c1.radius); var dist = c0.getVector(_local2).length(); if ((dist < minDist) && (_local2.x > c0.x)) { trace("able to hit"); var _local3 = origin.getVector(_local2).getAngle(); var angle2 = (_local3 + (Math.PI*2)); if (((startAngle <= _local3) && (_local3 <= endAngle)) || ((startAngle <= angle2) && (angle2 <= endAngle))) { trace("should colllide here"); BallCollision.resolvePaddle(paddle, _local2); Pinball.playSound("hitball"); } } i++; } _local1.playSound("paddle_up"); } } else if (_local1.bIsKeyDown_LEFT) { _local1.bIsKeyDown_LEFT = false; _local1.leftPaddle1.rotate(-_local1.leftPaddle1.angle); _local1.leftPaddle1.mc._rotation = 0; _local1.leftPaddle2.rotate(-_local1.leftPaddle2.angle); _local1.leftPaddle2.mc._rotation = 0; _local1.playSound("paddle_down"); } if (Key.isDown(39)) { if (!_local1.bIsKeyDown_RIGHT) { _local1.bIsKeyDown_RIGHT = true; var paddle = _local1.rightPaddle1; var c0 = paddle.c0; var c1 = paddle.c1; var origin = paddle.origin; var startAngle = paddle.startAngle; var endAngle = paddle.endAngle; paddle.rotate(paddle.angle); paddle.mc._rotation = Math.toDegrees(paddle.angle); var len = _local1.balls.length; var i = 0; while (i < len) { var _local2 = _local1.balls[i]; var minDist = (c0.getVector(c1).length() + c1.radius); var dist = c0.getVector(_local2).length(); if ((dist < minDist) && (_local2.x < c0.x)) { var _local3 = origin.getVector(_local2).getAngle(); var angle2 = (_local3 + (Math.PI*2)); if (((startAngle <= _local3) && (_local3 <= endAngle)) || ((startAngle <= angle2) && (angle2 <= endAngle))) { BallCollision.resolvePaddle(paddle, _local2); Pinball.playSound("hitball"); } } i++; } var paddle = _local1.rightPaddle2; var c0 = paddle.c0; var c1 = paddle.c1; var origin = paddle.origin; var startAngle = paddle.startAngle; var endAngle = paddle.endAngle; paddle.rotate(paddle.angle); paddle.mc._rotation = Math.toDegrees(paddle.angle); var len = _local1.balls.length; var i = 0; while (i < len) { var _local2 = _local1.balls[i]; var minDist = (c0.getVector(c1).length() + c1.radius); var dist = c0.getVector(_local2).length(); if ((dist < minDist) && (_local2.x < c0.x)) { var _local3 = origin.getVector(_local2).getAngle(); var angle2 = (_local3 + (Math.PI*2)); if (((startAngle <= _local3) && (_local3 <= endAngle)) || ((startAngle <= angle2) && (angle2 <= endAngle))) { BallCollision.resolvePaddle(paddle, _local2); Pinball.playSound("hitball"); } } i++; } _local1.playSound("paddle_up"); } } else if (_local1.bIsKeyDown_RIGHT) { _local1.bIsKeyDown_RIGHT = false; _local1.rightPaddle1.rotate(-_local1.rightPaddle1.angle); _local1.rightPaddle1.mc._rotation = 0; _local1.rightPaddle2.rotate(-_local1.rightPaddle1.angle); _local1.rightPaddle2.mc._rotation = 0; _local1.playSound("paddle_down"); } Obstacles.clearPaddles(_local1.paddles_mc); }; ClassPinball.prototype.paddleCollisions = function (mypaddle) { var paddle = this[mypaddle + j]; var c0 = paddle.c0; var c1 = paddle.c1; var origin = paddle.origin; var startAngle = paddle.startAngle; var endAngle = paddle.endAngle; paddle.rotate(paddle.angle); paddle.mc._rotation = Math.toDegrees(paddle.angle); var len = this.balls.length; var _local3 = 0; while (_local3 < len) { var _local1 = this.balls[_local3]; var minDist = (c0.getVector(c1).length() + c1.radius); var dist = c0.getVector(_local1).length(); if ((dist < minDist) && (_local1.x > c0.x)) { trace("able to hit"); var _local2 = origin.getVector(_local1).getAngle(); var angle2 = (_local2 + (Math.PI*2)); if (((startAngle <= _local2) && (_local2 <= endAngle)) || ((startAngle <= angle2) && (angle2 <= endAngle))) { trace("should colllide here"); BallCollision.resolvePaddle(paddle, _local1); Pinball.playSound("hitball"); } } _local3++; } }; _global.Pinball = new ClassPinball(); _global.ClassBall = function (x, y, radius, mc) { super(x, y, radius); this.velocity = new Vector(0, 0); this.mc = mc; }; ClassBall.prototype = new Circle(); ClassBall.prototype.draw = function (mc, colour) { var _local1 = this; mc.lineStyle(0, 0, 100); var arc = (Math.PI*2); var segs = Math.ceil(Math.abs(arc) / (Math.PI/4)); var _local3 = arc / segs; var _local2 = 0; var ax = (_local1.x + (Math.cos(_local2) * _local1.radius)); var ay = (_local1.y + (Math.sin(_local2) * _local1.radius)); mc.moveTo(ax, ay); if (segs > 0) { var angleMid; var bx; var by; var cx; var cy; mc.beginFill(colour, 100); var i = 0; while (i < segs) { _local2 = _local2 + _local3; angleMid = _local2 - (_local3 / 2); bx = _local1.x + (Math.cos(_local2) * _local1.radius); by = _local1.y + (Math.sin(_local2) * _local1.radius); cx = _local1.x + (Math.cos(angleMid) * (_local1.radius / Math.cos(_local3 / 2))); cy = _local1.y + (Math.sin(angleMid) * (_local1.radius / Math.cos(_local3 / 2))); mc.curveTo(cx, cy, bx, by); i++; } mc.beginFill(); } }; ClassBall.prototype.toString = function () { var _local1 = this; var _local2 = ((((((((((("[class 'Ball' x: " + (Math.round(_local1.x * 1000) / 1000)) + ", y: ") + (Math.round(_local1.y * 1000) / 1000)) + ", radius: ") + _local1.radius) + ", velocity.x: ") + _local1.velocity.x) + ", velocity.y: ") + _local1.velocity.y) + ", mc: ") + _local1.mc) + "]"; return(_local2); }; ClassBall.prototype.trace = function () { trace(this.toString()); }; ClassBallCollision = function () { }; ClassBallCollision.prototype.checkLine = function (oldBall, newBall, obstacle) { var _local3 = obstacle.getNormal(); var _local1 = obstacle.duplicate(); _local1.moveBy(_local3.multiply(newBall.radius)); var motionLine = new Line(oldBall, newBall); var _local2 = Intersection.getLineLine(_local1, motionLine); return(_local2); }; ClassBallCollision.prototype.resolveLine = function (ball, pointOfImpact, obstacle, force) { var _local1 = obstacle.getNormal(); this.setNewVelocity(ball, obstacle, pointOfImpact, _local1, force); }; ClassBallCollision.prototype.checkOuterCircle = function (oldBall, newBall, obstacle) { var _local2 = obstacle.duplicate().addRadius(newBall.radius); var _local3 = new Line(oldBall, newBall); var _local1 = Intersection.getCircleLine(_local2, _local3); return(_local1); }; ClassBallCollision.prototype.resolveOuterCircle = function (ball, pointOfImpact, obstacle, force) { var _local1 = obstacle.getNormal(pointOfImpact); this.setNewVelocity(ball, obstacle, pointOfImpact, _local1, force); }; ClassBallCollision.prototype.checkInnerCircle = function (oldBall, newBall, obstacle) { var _local2 = obstacle.duplicate().subtractRadius(newBall.radius); var _local3 = new Line(oldBall, newBall); var _local1 = Intersection.getCircleLine(_local2, _local3); return(_local1); }; ClassBallCollision.prototype.resolveInnerCircle = function (ball, pointOfImpact, obstacle, force) { var _local1 = obstacle.getNormal(pointOfImpact).negate(); this.setNewVelocity(ball, obstacle, pointOfImpact, _local1, force); }; ClassBallCollision.prototype.checkOuterArc = function (oldBall, newBall, obstacle) { var _local2 = obstacle.duplicate().addRadius(newBall.radius); var _local3 = new Line(oldBall, newBall); var _local1 = Intersection.getArcLine(_local2, _local3); return(_local1); }; ClassBallCollision.prototype.resolveOuterArc = function (ball, pointOfImpact, obstacle, force) { var _local1 = obstacle.getNormal(pointOfImpact); this.setNewVelocity(ball, obstacle, pointOfImpact, _local1, force); }; ClassBallCollision.prototype.checkInnerArc = function (oldBall, newBall, obstacle) { var _local2 = obstacle.duplicate().subtractRadius(newBall.radius); var _local3 = new Line(oldBall, newBall); var _local1 = Intersection.getArcLine(_local2, _local3); return(_local1); }; ClassBallCollision.prototype.resolveInnerArc = function (ball, pointOfImpact, obstacle, force) { var _local1 = obstacle.getNormal(pointOfImpact).negate(); this.setNewVelocity(ball, obstacle, pointOfImpact, _local1, force); }; ClassBallCollision.prototype.setNewVelocity = function (ball, obstacle, POI, normalVector, force) { ball.moveTo(POI.addVector(normalVector.multiply(0.5))); var _local3 = 0.6; var friction = 0.9; var _local2 = obstacle.getTangent(POI).getAngle(); var _local1 = ball.velocity; _local1.rotate(-_local2); _local1.y = _local1.y * (-_local3); if ((_local1.y * _local1.y) < 1) { _timeline.txt_state.text = "sliding"; _local1.y = _local1.y * 0; _local1.x = _local1.x * 1; } else { _timeline.txt_state.text = "in motion"; _local1.x = _local1.x * friction; } _local1.rotate(_local2); var forceVector = normalVector.Multiply(force); _local1.addVector(forceVector); this.resolveBallSpeed(_local1); }; ClassBallCollision.prototype.resolvePaddle = function (paddle, ball) { var _local1 = ball; var POI; var midpoint; var t0; var t1; var _local2 = _local1.velocity; var _local3 = paddle.c0; var c1 = paddle.c1; var intersecting_line = new Line(new Point(_local3.x, _local3.y - _local3.radius), new Point(_local1.x, _local1.y + _local1.radius)); intersecting_line.scale(1000); POI = Intersection.getCircleLine(_local3, intersecting_line); midpoint = POI[0].getMidPoint(POI[1]); t0 = _local3.addVector(_local3.getVector(midpoint).normalise().multiply(_local3.radius)); POI = Intersection.getCircleLine(_local1, intersecting_line); midpoint = POI[0].getMidPoint(POI[1]); t1 = _local1.addVector(_local1.getVector(midpoint).normalise().multiply(_local1.radius)); var tangent = new Line(t0, t1); var angleOfTangent = tangent.getAngle(); var lengthOfTangent = tangent.length(); _local2.rotate(-angleOfTangent); _local2.y = _local2.y * -2; _local2.rotate(angleOfTangent); _local2.y = -Math.abs(_local2.y); _local2.y = _local2.y - lengthOfTangent; _local2.x = _local2.x * 2.7; this.resolveBallSpeed(_local2); var lineOfMotion = new Line(_local1, _local1.addVector(_local2)); lineOfMotion.scale(1000); var POI = Intersection.getLineLine(lineOfMotion, paddle.maxLine); _local1.moveTo(POI[0].moveBy(paddle.maxLine.getNormal())); }; ClassBallCollision.prototype.resolveBallSpeed = function (velocity) { var _local2 = velocity.length(); var _local1 = 30; if (_local2 > _local1) { velocity.normalise().multiply(_local1); } }; _global.BallCollision = new ClassBallCollision(); ClassObstacles = function () { var _local1 = this; _local1.lines = []; _local1.outerCircles = []; _local1.innerCircles = []; _local1.outerArcs = []; _local1.innerArcs = []; _local1.paddles = []; }; ClassObstacles.prototype.clearAll = function () { var _local1 = this; _local1.lines = []; _local1.outerCircles = []; _local1.innerCircles = []; _local1.outerArcs = []; _local1.innerArcs = []; _local1.paddles = []; }; ClassObstacles.prototype.clearLine = function (id) { this.lines[id] = null; }; ClassObstacles.prototype.clearOuterCircles = function (id) { this.outerCircles[id] = null; }; ClassObstacles.prototype.clearInnerCircles = function (id) { this.innerCircles[id] = null; }; ClassObstacles.prototype.clearOuterArcs = function (id) { this.outerArcs[id] = null; }; ClassObstacles.prototype.clearIinnerArcs = function (id) { this.innerArcs[id] = null; }; ClassObstacles.prototype.addLine = function (p0, p1, force, mc, bound) { var _local1 = p1; var _local2 = p0; var line = new Line(_local2, _local1); var min = _local2.min(_local1); var max = _local2.max(_local1); this.lines.push({line:line, force:force, mc:mc, bound:bound, min:min, max:max}); return(this.lines.length - 1); }; ClassObstacles.prototype.drawLines = function (mc, ballRadius) { var len = this.lines.length; var _local2 = 0; while (_local2 < len) { var _local1 = this.lines[_local2].line; _local1.draw(mc, 16711680); var normalVector = _local1.getNormal(); var _local3 = _local1.duplicate(); _local3.moveBy(normalVector.multiply(ballRadius)); _local3.draw(mc, 13421772); _local2++; } }; ClassObstacles.prototype.addOuterCircle = function (x, y, radius, force, mc, bound) { var _local1 = radius; var _local2 = y; var _local3 = x; var circle = new Circle(_local3, _local2, _local1); var min = new Point(_local3 - _local1, _local2 - _local1); var max = new Point(_local3 + _local1, _local2 + _local1); this.outerCircles.push({circle:circle, force:force, mc:mc, bound:bound, min:min, max:max}); return(this.outerCircles.length - 1); }; ClassObstacles.prototype.drawOuterCircles = function (mc, ballRadius) { var len = this.outerCircles.length; var _local1 = 0; while (_local1 < len) { var _local2 = this.outerCircles[_local1].circle; _local2.draw(mc, 16711935); var _local3 = _local2.duplicate().addRadius(ballRadius); _local3.draw(mc, 13421772); _local1++; } }; ClassObstacles.prototype.addInnerCircle = function (x, y, radius, force, mc, bound) { var _local1 = radius; var _local2 = y; var _local3 = x; var circle = new Circle(_local3, _local2, _local1); var min = new Point(_local3 - _local1, _local2 - _local1); var max = new Point(_local3 + _local1, _local2 + _local1); this.innerCircles.push({circle:circle, force:force, mc:mc, bound:bound, min:min, max:max}); return(this.innerCircles.length - 1); }; ClassObstacles.prototype.drawInnerCircles = function (mc, ballRadius) { var len = this.innerCircles.length; var _local1 = 0; while (_local1 < len) { var _local2 = this.innerCircles[_local1].circle; _local2.draw(mc, 16711680); var _local3 = _local2.duplicate().subtractRadius(ballRadius); _local3.draw(mc, 13421772); _local1++; } }; ClassObstacles.prototype.addOuterArc = function (x, y, radius, startAngle, endAngle, force, mc, bound) { var _local1 = radius; var _local2 = y; var _local3 = x; var arc = new Arc(_local3, _local2, _local1, startAngle, endAngle); var min = new Point(_local3 - _local1, _local2 - _local1); var max = new Point(_local3 + _local1, _local2 + _local1); this.outerArcs.push({arc:arc, force:force, mc:mc, bound:bound, min:min, max:max}); return(this.outerArcs.length - 1); }; ClassObstacles.prototype.drawOuterArcs = function (mc, ballRadius) { var len = this.outerArcs.length; var _local1 = 0; while (_local1 < len) { var _local2 = this.outerArcs[_local1].arc; _local2.draw(mc, 65280); var _local3 = _local2.duplicate().addRadius(ballRadius); _local3.draw(mc, 13421772); _local1++; } }; ClassObstacles.prototype.addInnerArc = function (x, y, radius, startAngle, endAngle, force, mc, bound) { var _local1 = radius; var _local2 = y; var _local3 = x; var arc = new Arc(_local3, _local2, _local1, startAngle, endAngle); var min = new Point(_local3 - _local1, _local2 - _local1); var max = new Point(_local3 + _local1, _local2 + _local1); this.innerArcs.push({arc:arc, force:force, mc:mc, bound:bound, min:min, max:max}); return(this.innerArcs.length - 1); }; ClassObstacles.prototype.drawInnerArcs = function (mc, ballRadius) { var len = this.innerArcs.length; var _local1 = 0; while (_local1 < len) { var _local2 = this.innerArcs[_local1].arc; _local2.draw(mc, 255); var _local3 = _local2.duplicate().subtractRadius(ballRadius); _local3.draw(mc, 13421772); _local1++; } }; ClassObstacles.prototype.addPaddle = function (c0, c1, angle, mc, bound) { var paddle = new ClassPaddle(c0, c1, angle, mc); this.paddles.push({paddle:paddle, mc:mc, bound:bound}); return(this.paddles.length - 1); }; ClassObstacles.prototype.drawPaddles = function (mc, ballRadius) { var _local3 = this.paddles.length; var _local1 = 0; while (_local1 < _local3) { var _local2 = this.paddles[_local1].paddle; _local2.draw(mc, 16711935, ballRadius); _local1++; } }; ClassObstacles.prototype.clearPaddles = function (mc) { mc.clear(); }; ClassObstacles.prototype.drawCollisionLines = function (mc, ballRadius) { var _local1 = mc; var _local2 = ballRadius; var _local3 = this; _local3.drawPaddles(_local1, _local2); _local3.drawLines(_local1, _local2); _local3.drawOuterCircles(_local1, _local2); _local3.drawInnerCircles(_local1, _local2); _local3.drawOuterArcs(_local1, _local2); _local3.drawInnerArcs(_local1, _local2); }; ClassObstacles.prototype.clearCollisionLines = function (mc) { mc.clear(); }; ClassObstacles.prototype.checkForCollisions = function (oldBall, newBall) { var len; var _local3; var _local1; var obstacle; var force; var mc; var pointOfImpact; var _local2; var list = []; var bound = Math.ceil(newBall.y / _global.splitrange); var offset = (newBall.radius + 2); var ball_min = oldBall.min(newBall); ball_min.x = ball_min.x - offset; ball_min.y = ball_min.y - offset; var ball_max = oldBall.max(newBall); ball_max.x = ball_max.x + offset; ball_max.y = ball_max.y + offset; len = this.lines.length; _local3 = 0; while (_local3 < len) { var line = this.lines[_local3]; if ((line.bound == bound) || (line.bound == -1)) { if (this.checkBoundingBox(ball_min, ball_max, line.min, line.max)) { obstacle = line.line; force = line.force; mc = line.mc; pointOfImpact = BallCollision.checkLine(oldBall, newBall, obstacle); _local1 = 0; while (_local1 < pointOfImpact.length) { _local2 = pointOfImpact[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle, force:force, mc:mc, type:0}); _local1++; } } } _local3++; } len = this.outerCircles.length; _local3 = 0; while (_local3 < len) { var outerCircle = this.outerCircles[_local3]; if ((outerCircle.bound == bound) || (outerCircle.bound == -1)) { if (this.checkBoundingBox(ball_min, ball_max, outerCircle.min, outerCircle.max)) { obstacle = outerCircle.circle; force = outerCircle.force; mc = outerCircle.mc; pointOfImpact = BallCollision.checkOuterCircle(oldBall, newBall, obstacle); _local1 = 0; while (_local1 < pointOfImpact.length) { _local2 = pointOfImpact[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle, force:force, mc:mc, type:1}); _local1++; } } } _local3++; } len = this.innerCircles.length; _local3 = 0; while (_local3 < len) { var innerCircle = this.innerCircles[_local3]; if ((innerCircle.bound == bound) || (innerCircle.bound == -1)) { if (this.checkBoundingBox(ball_min, ball_max, innerCircle.min, innerCircle.max)) { obstacle = innerCircle.circle; force = innerCircle.force; mc = innerCircle.mc; pointOfImpact = BallCollision.checkInnerCircle(oldBall, newBall, obstacle); _local1 = 0; while (_local1 < pointOfImpact.length) { _local2 = pointOfImpact[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle, force:force, mc:mc, type:2}); _local1++; } } } _local3++; } len = this.outerArcs.length; _local3 = 0; while (_local3 < len) { var outerArc = this.outerArcs[_local3]; if ((outerArc.bound == bound) || (outerArc.bound == -1)) { if (this.checkBoundingBox(ball_min, ball_max, outerArc.min, outerArc.max)) { obstacle = outerArc.arc; force = outerArc.force; mc = outerArc.mc; pointOfImpact = BallCollision.checkOuterArc(oldBall, newBall, obstacle); _local1 = 0; while (_local1 < pointOfImpact.length) { _local2 = pointOfImpact[_local1]; _local2 = pointOfImpact[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle, force:force, mc:mc, type:3}); _local1++; } } } _local3++; } len = this.innerArcs.length; _local3 = 0; while (_local3 < len) { var innerArc = this.innerArcs[_local3]; if ((innerArc.bound == bound) || (innerArc.bound == -1)) { if (this.checkBoundingBox(ball_min, ball_max, innerArc.min, innerArc.max)) { obstacle = innerArc.arc; force = innerArc.force; mc = innerArc.mc; pointOfImpact = BallCollision.checkInnerArc(oldBall, newBall, obstacle); _local1 = 0; while (_local1 < pointOfImpact.length) { _local2 = pointOfImpact[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle, force:force, mc:mc, type:4}); _local1++; } } } _local3++; } if (bound == 3) { len = 2; _local3 = 0; while (_local3 < len) { obstacle = this.paddles[_local3].paddle; force = 0; mc = this.paddles[_local3].mc; var impact_c0 = BallCollision.checkOuterCircle(oldBall, newBall, obstacle.c0); var impact_c1 = BallCollision.checkOuterCircle(oldBall, newBall, obstacle.c1); var impact_t0 = BallCollision.checkLine(oldBall, newBall, obstacle.t0); var impact_t1 = BallCollision.checkLine(oldBall, newBall, obstacle.t1); _local1 = 0; while (_local1 < impact_c0.length) { _local2 = impact_c0[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.c0, force:force, mc:mc, type:1}); _local1++; } _local1 = 0; while (_local1 < impact_c1.length) { _local2 = impact_c1[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.c1, force:force, mc:mc, type:1}); _local1++; } _local1 = 0; while (_local1 < impact_t0.length) { _local2 = impact_t0[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.t0, force:force, mc:mc, type:0}); _local1++; } _local1 = 0; while (_local1 < impact_t1.length) { _local2 = impact_t1[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.t1, force:force, mc:mc, type:0}); _local1++; } _local3++; } } if (bound == 2) { len = 4; _local3 = 2; while (_local3 < len) { obstacle = this.paddles[_local3].paddle; force = 0; mc = this.paddles[_local3].mc; var impact_c0 = BallCollision.checkOuterCircle(oldBall, newBall, obstacle.c0); var impact_c1 = BallCollision.checkOuterCircle(oldBall, newBall, obstacle.c1); var impact_t0 = BallCollision.checkLine(oldBall, newBall, obstacle.t0); var impact_t1 = BallCollision.checkLine(oldBall, newBall, obstacle.t1); _local1 = 0; while (_local1 < impact_c0.length) { _local2 = impact_c0[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.c0, force:force, mc:mc, type:1}); _local1++; } _local1 = 0; while (_local1 < impact_c1.length) { _local2 = impact_c1[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.c1, force:force, mc:mc, type:1}); _local1++; } _local1 = 0; while (_local1 < impact_t0.length) { _local2 = impact_t0[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.t0, force:force, mc:mc, type:0}); _local1++; } _local1 = 0; while (_local1 < impact_t1.length) { _local2 = impact_t1[_local1]; list.push({pointOfImpact:_local2, obstacle:obstacle.t1, force:force, mc:mc, type:0}); _local1++; } _local3++; } } return(list); }; ClassObstacles.prototype.resolveCollisions = function (oldBall, newBall, list) { var len = list.length; if (len > 0) { var _local2 = list[0]; var closestDist = oldBall.getVector(_local2.pointOfImpact).length(); var _local1 = 1; while (_local1 < len) { var _local3 = list[_local1]; var dist = oldBall.getVector(_local3.pointOfImpact).length(); if (dist < closestDist) { closestDist = dist; _local2 = _local3; } _local1++; } _local2.mc.gotoAndPlay("hit"); var score = (_local2.force * 200); switch (_local2.force) { case 13.5 : Pinball.playSound("bouncers"); break; case 12 : Pinball.playSound("bumpers"); break; case 10 : Pinball.playSound("mini_bouncers"); Pinball.playSound("ping"); break; case 5 : Pinball.playSound("mini_bouncers"); } if (score > 0) { Pinball.addScore(score); } switch (_local2.type) { case 0 : BallCollision.resolveLine(newBall, _local2.pointOfImpact, _local2.obstacle, _local2.force); return; case 1 : BallCollision.resolveOuterCircle(newBall, _local2.pointOfImpact, _local2.obstacle, _local2.force); return; case 2 : BallCollision.resolveInnerCircle(newBall, _local2.pointOfImpact, _local2.obstacle, _local2.force); return; case 3 : BallCollision.resolveOuterArc(newBall, _local2.pointOfImpact, _local2.obstacle, _local2.force); return; case 4 : BallCollision.resolveInnerArc(newBall, _local2.pointOfImpact, _local2.obstacle, _local2.force); } } }; ClassObstacles.prototype.checkBoundingBox = function (min1, max1, min2, max2) { if (max1.x < min2.x) { return(false); } if (min1.x > max2.x) { return(false); } if (max1.y < min2.y) { return(false); } if (min1.y > max2.y) { return(false); } return(true); }; _global.Obstacles = new ClassObstacles(); _global.ClassPaddle = function (c0, c1, angle, mc) { var _local1 = this; _local1.c0 = c0; _local1.c1 = c1; _local1.angle = angle; _local1.mc = mc; if (_local1.c0.x < _local1.c1.x) { _local1.t0 = _local1.c1.getTangentOfTwoCircles(_local1.c0); _local1.t1 = _local1.c0.getTangentOfTwoCircles(_local1.c1); _local1.init("left"); } else { _local1.t0 = _local1.c0.getTangentOfTwoCircles(_local1.c1); _local1.t1 = _local1.c1.getTangentOfTwoCircles(_local1.c0); _local1.init("right"); } _local1.mc._x = _local1.c0.x; _local1.mc._y = _local1.c0.y; }; ClassPaddle.prototype.init = function (type) { var _local1 = this; var _local2 = Pinball.ballRadius; _local1.minLine = _local1.t1.duplicate().scale(1000); _local1.minLine.moveBy(_local1.minLine.getNormal().multiply(_local2)); var tangent1 = _local1.t1.duplicate().moveBy(_local1.t1.getNormal().multiply(_local2)); var vect1 = tangent1.getVector().normalise().multiply(tangent1.length() + c1.radius); var p1 = tangent1.p0.duplicate().moveBy(vect1); _local1.rotate(_local1.angle); _local1.maxLine = _local1.t0.duplicate().scale(1000); _local1.maxLine.moveBy(_local1.maxLine.getNormal().multiply(_local2)); var _local3 = _local1.t0.duplicate().moveBy(_local1.t0.getNormal().multiply(_local2)); var vect0 = _local3.getVector().normalise().multiply(_local3.length() + c1.radius); var p0 = _local3.p1.duplicate().moveBy(vect0.negate()); _local1.rotate(-_local1.angle); _local1.origin = Intersection.getLineLine(_local1.maxLine, _local1.minLine)[0]; if (type == "left") { _local1.startAngle = _local1.origin.getVector(p0).getAngle(); _local1.endAngle = _local1.origin.getVector(p1).getAngle(); } else if (type == "right") { _local1.startAngle = _local1.origin.getVector(p1).getAngle(); _local1.endAngle = _local1.origin.getVector(p0).getAngle(); } if (_local1.startAngle > _local1.endAngle) { _local1.endAngle = _local1.endAngle + (Math.PI*2); } _local1.mc._rotation = 0; }; ClassPaddle.prototype.rotate = function (a) { var _local1 = this; _local1.c1.rotateAbout(_local1.c0, a); if (_local1.c0.x < _local1.c1.x) { _local1.t0 = _local1.c1.getTangentOfTwoCircles(_local1.c0); _local1.t1 = _local1.c0.getTangentOfTwoCircles(_local1.c1); } else { _local1.t0 = _local1.c0.getTangentOfTwoCircles(_local1.c1); _local1.t1 = _local1.c1.getTangentOfTwoCircles(_local1.c0); } }; ClassPaddle.prototype.draw = function (mc, colour, ballRadius) { var _local1 = this; var _local2 = mc; var _local3 = ballRadius; _local2.lineStyle(0, colour, 100); _local1.c0.draw(_local2, colour); _local1.c1.draw(_local2, colour); _local1.t0.draw(_local2, 16711680); _local1.t1.draw(_local2, 255); _local1.c0.duplicate().addRadius(_local3).draw(_local2, 13421772); _local1.c1.duplicate().addRadius(_local3).draw(_local2, 13421772); _local1.t0.duplicate().moveBy(_local1.t0.getNormal().multiply(_local3)).draw(_local2, 13421772); _local1.t1.duplicate().moveBy(_local1.t1.getNormal().multiply(_local3)).draw(_local2, 13421772); }; ClassPaddle.prototype.toString = function () { var _local1 = this; var _local2 = ((((((((("[class 'Paddle' c0: " + _local1.c0.toString()) + ", c1: ") + _local1.c1.toString()) + ", angle: ") + Math.toDegrees(_local1.angle)) + ", startAngle: ") + Math.toDegrees(_local1.startAngle)) + ", endAngle: ") + Math.toDegrees(_local1.endAngle)) + "]"; return(_local2); }; ClassPaddle.prototype.trace = function () { trace(this.toString()); }; ClassEvents = function () { this.lineTriggers = []; this.circleTriggers = []; }; ClassEvents.prototype.addLineTrigger = function (p0, p1, event, mc) { var _local2 = this; var _local3 = p1; var shape = new Line(p0, _local3); var min = p0.min(_local3); var max = p0.max(_local3); var _local1 = {mc:mc, shape:shape, event:event, min:min, max:max}; _local1.trace = function () { trace((this.shape + ", ") + this.event); }; _local2.lineTriggers.push(_local1); }; ClassEvents.prototype.addCircleTrigger = function (x, y, radius, event, mc, switchmc, scr) { var _local2 = radius; var _local3 = this; var shape = new Circle(x, y, _local2); var min = new Point(x - _local2, y - _local2); var max = new Point(x + _local2, y + _local2); var _local1 = {mc:mc, shape:shape, score:scr, event:event, min:min, max:max}; if (switchmc != null) { _local1.switchmc = switchmc; _local1.switchmc.gotoAndStop(1); } _local1.mc.gotoAndStop(1); _local1.trace = function () { trace((this.shape + ", ") + this.event); }; _local3.circleTriggers.push(_local1); }; ClassEvents.prototype.checkLineTrigger = function (oldBall, newBall, trigger) { var _local2 = trigger.shape; var _local3 = new Line(oldBall, newBall); var _local1 = Intersection.getLineLine(_local2, _local3); if (_local1.length > 0) { return(trigger); } return(null); }; ClassEvents.prototype.checkCircleTrigger = function (oldBall, newBall, trigger) { var _local2 = trigger.shape; var _local3 = new Line(oldBall, newBall); var _local1 = Intersection.getCircleLine(_local2, _local3); if (_local1.length > 0) { return(trigger); } return(null); }; ClassEvents.prototype.checkTriggers = function (oldBall, newBall) { var _local3; var len; var _local1; var _local2; var event; var offset = (newBall.radius + 2); var ball_min = oldBall.min(newBall); ball_min.x = ball_min.x - offset; ball_min.y = ball_min.y - offset; var ball_max = oldBall.max(newBall); ball_max.x = ball_max.x + offset; ball_max.y = ball_max.y + offset; len = this.lineTriggers.length; _local3 = 0; while (_local3 < len) { _local1 = this.lineTriggers[_local3]; if (Obstacles.checkBoundingBox(ball_min, ball_max, _local1.min, _local1.max)) { _local2 = this.checkLineTrigger(oldBall, newBall, _local1); if (_local2 != null) { this[_local2.event](_local2); } } _local3++; } len = this.circleTriggers.length; _local3 = 0; while (_local3 < len) { _local1 = this.circleTriggers[_local3]; if (Obstacles.checkBoundingBox(ball_min, ball_max, _local1.min, _local1.max)) { _local2 = this.checkCircleTrigger(oldBall, newBall, _local1); if (_local2 != null) { this[_local2.event](_local2); } } _local3++; } }; ClassEvents.prototype.clearTriggers = function () { this.lineTriggers = []; this.circleTriggers = []; }; ClassEvents.prototype.springBlocker = function (triggerObj) { if (!Pinball.pinball_mc[triggerObj.mc]._visible) { Obstacles.addLine(new Point(347, 737), new Point(325, 758), 0, null, -1); Pinball.playSound("gate"); Pinball.pinball_mc[triggerObj.mc]._visible = true; _level0.keydown.gotoAndStop("idle"); } }; ClassEvents.prototype.startBlocker = function () { if (Pinball.pinball_mc.blocker_2._visible) { Obstacles.clearLine(Pinball.pinball_mc.blocker_2.id); Pinball.pinball_mc.blocker_2._visible = false; Obstacles.addLine(new Point(260.5, 30.9), new Point(238.2, 63.7), 0, null, 0); Obstacles.addLine(new Point(246.2, 63.7), new Point(268.5, 30.9), 0, null, 0); Pinball.pinball_mc.blocker_3._visible = true; } }; ClassEvents.prototype.holeTop = function (triggerObj) { var _local1 = this; Pinball.gravity.x = 0; Pinball.gravity.y = 0; _timeline.Jake.gotoAndPlay("jump"); Pinball.pinball_mc.dragoneyes.gotoAndPlay("hit"); var _local2 = Pinball.pinball_mc[triggerObj.mc]; var x = _local2._x; var _local3 = _local2._y; if (_local2._currentframe == 1) { _local2.gotoAndPlay("in"); } if (Math.floor(Math.random() * 2) < 1) { destHole = Pinball.pinball_mc.hole3; if (Pinball.pinball_mc.blocker_4._visible) { Obstacles.clearLine(Pinball.pinball_mc.blocker_4.id); Pinball.pinball_mc.blocker_4._visible = false; } } else { destHole = Pinball.pinball_mc.hole4; if (Pinball.pinball_mc.blocker_5._visible) { Obstacles.clearLine(Pinball.pinball_mc.blocker_5.id); Pinball.pinball_mc.blocker_5._visible = false; } } var ball = Pinball.pinball_mc.ball; ball.x = x; ball.y = _local3; ball.velocity.x = 0; ball.velocity.y = 0; var ball_mc = ball.mc; ball_mc._visible = false; ball_mc.destHole = destHole; ball_mc.ball = ball; ball_mc.delay = 15; ball_mc.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; destHole.gotoAndPlay("out"); ball.x = destHole._x; ball.y = destHole._y; ball_mc.delay = 10; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1._visible = true; Pinball.gravity.x = 0; Pinball.gravity.y = 0.7; } }; } }; Pinball.addScore(100000); Pinball.playSound("dragon"); }; ClassEvents.prototype.holeLeft = function () { var _local1 = this; Pinball.gravity.x = 0; Pinball.gravity.y = 0; var _local2 = Pinball.pinball_mc.hole5; var x = _local2._x; var _local3 = _local2._y; if (_local2._currentframe == 1) { _local2.gotoAndPlay("in"); } destHole = Pinball.pinball_mc.hole3; if (!Pinball.pinball_mc.blocker_4._visible) { var line = new Line(new Point(47, 531), new Point(14.7, 516.5)); Obstacles.lines[Pinball.pinball_mc.blocker_4.id] = {line:line, force:0, mc:null, bound:1}; Pinball.pinball_mc.blocker_4._visible = true; } var ball = Pinball.pinball_mc.ball; ball.x = x; ball.y = _local3; ball.velocity.x = 0; ball.velocity.y = 0; var ball_mc = ball.mc; ball_mc._visible = false; ball_mc.destHole = destHole; ball_mc.ball = ball; ball_mc.delay = 15; ball_mc.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; destHole.gotoAndPlay("out"); ball.x = destHole._x; ball.y = destHole._y; ball_mc.delay = 10; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1._visible = true; Pinball.gravity.x = 0; Pinball.gravity.y = 0.7; } }; } }; Pinball.playSound("teleport"); }; ClassEvents.prototype.holeRight = function () { var _local1 = this; Pinball.gravity.x = 0; Pinball.gravity.y = 0; var _local2 = Pinball.pinball_mc.hole6; var x = _local2._x; var _local3 = _local2._y; if (_local2._currentframe == 1) { _local2.gotoAndPlay("in"); } destHole = Pinball.pinball_mc.hole4; if (!Pinball.pinball_mc.blocker_5._visible) { var line = new Line(new Point(310.9, 516.4), new Point(278.5, 531)); Obstacles.lines[Pinball.pinball_mc.blocker_5.id] = {line:line, force:0, mc:null, bound:1}; Pinball.pinball_mc.blocker_5._visible = true; } var ball = Pinball.pinball_mc.ball; ball.x = x; ball.y = _local3; ball.velocity.x = 0; ball.velocity.y = 0; var ball_mc = ball.mc; ball_mc._visible = false; ball_mc.destHole = destHole; ball_mc.ball = ball; ball_mc.delay = 15; ball_mc.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; destHole.gotoAndPlay("out"); ball.x = destHole._x; ball.y = destHole._y; ball_mc.delay = 10; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1._visible = true; Pinball.gravity.x = 0; Pinball.gravity.y = 0.7; } }; } }; Pinball.playSound("teleport"); }; ClassEvents.prototype.holeHold = function () { var _local3 = this; var building = Pinball.pinball_mc.building; if (building._currentframe == 1) { building.gotoAndPlay("hit"); Pinball.gravity.x = 0; Pinball.gravity.y = 0; var _local2 = Pinball.pinball_mc.hole2; var x = (_local2._x - 1); var y = (_local2._y - 1); var ball = Pinball.pinball_mc.ball; ball.x = x; ball.y = y; ball.velocity.x = 0; ball.velocity.y = 0; var _local1 = ball.mc; _local1.ball = ball; _local1.delay = 50; _local1.building = building; _local1.bHold = true; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; building.gotoAndPlay("hit"); _local1.bHold = false; Pinball.gravity.x = 0; Pinball.gravity.y = 0.7; ball.velocity.x = 20; ball.velocity.y = 0; var _local2 = Math.toRadians(90 + Math.floor(Math.random() * 50)); ball.velocity.rotate(_local2); Pinball.playSound("fire"); } Pinball.addScore(200); }; Pinball.playSound("hold"); } }; ClassEvents.prototype.leftPillarLight = function () { var _local2 = this; var _local1 = Pinball.pinball_mc.light1; if (_local1._currentframe == 1) { _local1.gotoAndPlay("hit"); _local1.delay = 300; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; Pinball.addScore(10000); Pinball.playSound("lights"); } }; ClassEvents.prototype.rightPillarLight = function () { var _local2 = this; var _local1 = Pinball.pinball_mc.light2; if (_local1._currentframe == 1) { _local1.gotoAndPlay("hit"); _local1.delay = 300; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; Pinball.addScore(10000); Pinball.playSound("lights"); } }; ClassEvents.prototype.timerLight0 = function () { var _local3 = Pinball.pinball_mc; var light = _local3.timerLight0; if (light._currentframe == 1) { light.gotoAndPlay("hit"); var bResult = true; var _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; if (_local2._currentframe == 1) { bResult = false; break; } _local1++; } if (bResult) { trace("BONUS"); _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; _local2.gotoAndPlay("bonusFlash"); _local1++; } Pinball.addScore(100000); } else { light.delay = 400; light.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; } Pinball.addScore(5000); Pinball.playSound("lights"); } }; ClassEvents.prototype.timerLight1 = function () { var _local3 = Pinball.pinball_mc; var light = _local3.timerLight1; if (light._currentframe == 1) { light.gotoAndPlay("hit"); var bResult = true; var _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; if (_local2._currentframe == 1) { bResult = false; break; } _local1++; } if (bResult) { trace("BONUS"); _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; _local2.gotoAndPlay("bonusFlash"); _local1++; } Pinball.addScore(100000); } else { light.delay = 400; light.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; } Pinball.addScore(5000); Pinball.playSound("lights"); } }; ClassEvents.prototype.timerLight2 = function () { var _local3 = Pinball.pinball_mc; var light = _local3.timerLight2; if (light._currentframe == 1) { light.gotoAndPlay("hit"); var bResult = true; var _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; if (_local2._currentframe == 1) { bResult = false; break; } _local1++; } if (bResult) { trace("BONUS"); _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; _local2.gotoAndPlay("bonusFlash"); _local1++; } Pinball.addScore(100000); } else { light.delay = 400; light.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; } Pinball.addScore(5000); Pinball.playSound("lights"); } }; ClassEvents.prototype.timerLight3 = function () { var _local3 = Pinball.pinball_mc; var light = _local3.timerLight3; if (light._currentframe == 1) { light.gotoAndPlay("hit"); var bResult = true; var _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; if (_local2._currentframe == 1) { bResult = false; break; } _local1++; } if (bResult) { trace("BONUS"); _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; _local2.gotoAndPlay("bonusFlash"); _local1++; } Pinball.addScore(100000); } else { light.delay = 400; light.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; } Pinball.addScore(5000); Pinball.playSound("lights"); } }; ClassEvents.prototype.timerLight4 = function () { var _local3 = Pinball.pinball_mc; var light = _local3.timerLight4; if (light._currentframe == 1) { light.gotoAndPlay("hit"); var bResult = true; var _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; if (_local2._currentframe == 1) { bResult = false; break; } _local1++; } if (bResult) { trace("BONUS"); _local1 = 0; while (_local1 < 5) { var _local2 = _local3["timerLight" + _local1]; _local2.gotoAndPlay("bonusFlash"); _local1++; } Pinball.addScore(100000); } else { light.delay = 400; light.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; } Pinball.addScore(5000); Pinball.playSound("lights"); } }; ClassEvents.prototype.light = function (triggerObj) { var _local2 = this; var _local3 = Pinball.pinball_mc; var _local1 = _local3[triggerObj.mc]; if (_local1._currentframe == 1) { _local1.gotoAndPlay("hit"); _local1.delay = 120; trace("hit"); _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); } }; Pinball.addScore(triggerObj.score); Pinball.playSound("lights"); } }; ClassEvents.prototype.lightswitch = function (triggerObj) { var _local2 = this; var pinball_mc = Pinball.pinball_mc; var _local3 = pinball_mc[triggerObj.mc]; var _local1 = pinball_mc[triggerObj.switchmc]; _local1.light = _local3; if (_local1._currentframe == 1) { _local1.gotoAndPlay("hit"); _local3.gotoAndPlay("hit"); _local1.delay = 200; trace("lightswitch!!"); var lineID = 0; var dir = 0; if (pinball_mc.leftSwitch1._currentframe != 1) { if (pinball_mc.leftSwitch2._currentframe != 1) { if (pinball_mc.leftSwitch3._currentframe != 1) { pinball_mc.blocker_4._visible = true; lineID = Obstacles.addLine(new Point(55, 898), new Point(31, 884), 0, null, 3); dir = -1; trace("line created left" + lineID); } } } if (pinball_mc.rightSwitch1._currentframe != 1) { if (pinball_mc.rightSwitch2._currentframe != 1) { if (pinball_mc.rightSwitch3._currentframe != 1) { pinball_mc.blocker_5._visible = true; lineID = Obstacles.addLine(new Point(324, 884), new Point(301, 897), 0, null, 3); dir = 1; trace("line created right" + lineID); } } } _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; _local1.gotoAndStop(1); _local1.light.gotoAndStop(1); if (lineID != 0) { trace("clear here " + dir); Obstacles.clearLine(lineID); if (dir == 1) { pinball_mc.blocker_5._visible = false; } if (dir == -1) { pinball_mc.blocker_4._visible = false; } } } }; Pinball.addScore(triggerObj.score); Pinball.playSound("switches"); } }; ClassEvents.prototype.leftRail = function () { var _local3 = this; var _local2 = Pinball.pinball_mc; var ball = _local2.ball; if (ball.velocity.y < -15) { Pinball.gravity.x = 0; Pinball.gravity.y = 0; ball.x = 279.3; ball.y = 196; ball.velocity.x = 0; ball.velocity.y = 0; _local2.rail.gotoAndPlay("clockwise"); var _local1 = ball.mc; _local1._visible = false; _local1.ball = ball; _local1.delay = 50; Pinball.pinball_mc.OPT_scroll.bScroll = false; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; Pinball.gravity.x = 0; Pinball.gravity.y = 0.7; Pinball.pinball_mc.OPT_scroll.bScroll = true; ball.velocity.x = -2; ball.velocity.y = 3; _local1._visible = true; } Pinball.addScore(300); }; Pinball.playSound("rail"); _local2.runners.gotoAndPlay("play"); } }; ClassEvents.prototype.rightRail = function () { var _local3 = this; var _local2 = Pinball.pinball_mc; var ball = _local2.ball; if (ball.velocity.y < -18) { Pinball.gravity.x = 0; Pinball.gravity.y = 0; ball.x = 88.5; ball.y = 196; ball.velocity.x = 0; ball.velocity.y = 0; _local2.rail.gotoAndPlay("anticlockwise"); var _local1 = ball.mc; _local1._visible = false; _local1.ball = ball; _local1.delay = 50; Pinball.pinball_mc.OPT_scroll.bScroll = false; _local1.onEnterFrame = function () { var _local1 = this; _local1.delay--; if (_local1.delay < 1) { delete _local1.onEnterFrame; Pinball.gravity.x = 0; Pinball.gravity.y = 0.7; Pinball.pinball_mc.OPT_scroll.bScroll = true; ball.velocity.x = 1; ball.velocity.y = 3; _local1._visible = true; } Pinball.addScore(300); }; Pinball.playSound("rail"); _local2.runners.gotoAndPlay("play"); } }; _global.Events = new ClassEvents();
Symbol 240 MovieClip Frame 6
trace("**INIT**"); stop();
Symbol 240 MovieClip Frame 7
trace("**SCORE**"); var i = 1; while (i < 9) { this["s" + i] = _level0.score[i - 1]; i++; } stop();
Symbol 240 MovieClip Frame 10
stop(); Pinball.init(pinball_mc); Pinball.start(); trace("start"); fader.gotoAndPlay(2);
Symbol 259 MovieClip Frame 1
stop();
Symbol 262 MovieClip Frame 1
s1 = (s2 = (s3 = (s4 = (s5 = (s6 = (s7 = (s8 = 0)))))));
Symbol 275 MovieClip Frame 1
stop();
Symbol 275 MovieClip Frame 30
stop();
Symbol 282 MovieClip Frame 1
stop();
Symbol 282 MovieClip Frame 2
stop();
Symbol 282 MovieClip Frame 40
stop();
Symbol 283 MovieClip Frame 1
stop();
Symbol 283 MovieClip Frame 40
stop();
Symbol 296 MovieClip Frame 1
animation = false; stop();
Symbol 296 MovieClip Frame 12
l_paddle.gotoAndStop(2);
Symbol 296 MovieClip Frame 41
l_paddle.gotoAndPlay(3);
Symbol 296 MovieClip Frame 78
twanger.gotoAndStop(2);
Symbol 296 MovieClip Frame 99
twanger.gotoAndPlay(3);
Symbol 296 MovieClip Frame 145
r_paddle.gotoAndStop(2);
Symbol 296 MovieClip Frame 166
r_paddle.gotoAndPlay(3);
Symbol 296 MovieClip Frame 235
animation = true; startoffgame(); stop();
Symbol 307 MovieClip Frame 23
gotoAndPlay (1);
Symbol 307 MovieClip Frame 24
stop();
Symbol 311 MovieClip Frame 159
gotoAndPlay (1);
Symbol 311 MovieClip Frame 209
gotoAndPlay (1);
Symbol 311 MovieClip Frame 280
stop();

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Symbol 240 MovieClipUses:133 135 136 145 149 155 158 161 164 169 171 173 175 183 185 189 191 193 194 199 200 205 220 225 227 228 229 230 231 232 233 234 235 236 237 238 239Used by:241
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Symbol 249 EditableTextUses:14Used by:262
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Symbol 264 GraphicUsed by:296
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Symbol 284 GraphicUsed by:296
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Symbol 295 GraphicUsed by:296
Symbol 296 MovieClipUses:263 264 268 269 270 271 272 275 276 277 278 282 283 284 285 286 287 288 289 290 291 292 293 294 295Used by:Timeline
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Symbol 299 FontUsed by:300
Symbol 300 TextUses:299 14Used by:307
Symbol 301 GraphicUsed by:307
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Symbol 307 MovieClipUses:297 298 300 301 302 303 304 305 306Used by:Timeline
Symbol 308 GraphicUsed by:311
Symbol 309 GraphicUsed by:311
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:308 309 310Used by:Timeline

Instance Names

"mc_mask"Frame 1Symbol 10 MovieClip
"loadingBar"Frame 1Symbol 18 MovieClip
"game_mc"Frame 11Symbol 241 MovieClip
"scoreboard"Frame 40Symbol 262 MovieClip
"instructions"Frame 92Symbol 296 MovieClip
"keydown"Frame 92Symbol 307 MovieClip
"Jake"Frame 92Symbol 311 MovieClip
"ball_mc"Symbol 205 MovieClip Frame 5Symbol 6 MovieClip [ball]
"linebound"Symbol 225 MovieClip Frame 1Symbol 224 MovieClip
"hole3"Symbol 238 MovieClip Frame 1Symbol 135 MovieClip
"hole1"Symbol 238 MovieClip Frame 1Symbol 135 MovieClip
"hole4"Symbol 238 MovieClip Frame 1Symbol 135 MovieClip
"hole6"Symbol 238 MovieClip Frame 1Symbol 135 MovieClip
"hole2"Symbol 238 MovieClip Frame 1Symbol 135 MovieClip
"bumper_5"Symbol 238 MovieClip Frame 1Symbol 145 MovieClip
"bumper_right1"Symbol 238 MovieClip Frame 1Symbol 149 MovieClip
"bumper_left1"Symbol 238 MovieClip Frame 1Symbol 149 MovieClip
"bumper_1"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_2"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_3"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_4"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_5"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_6"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_8"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"bumper_9"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"bumper_11"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"bumper_10"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"bumper_right2"Symbol 238 MovieClip Frame 1Symbol 149 MovieClip
"bumper_15"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_16"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_17"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_14"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_13"Symbol 238 MovieClip Frame 1Symbol 155 MovieClip
"bumper_20"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"bumper_21"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"bumper_19"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"bumper_18"Symbol 238 MovieClip Frame 1Symbol 158 MovieClip
"anglebounce_right"Symbol 238 MovieClip Frame 1Symbol 161 MovieClip
"anglebounce_left"Symbol 238 MovieClip Frame 1Symbol 161 MovieClip
"anglebounce_right1"Symbol 238 MovieClip Frame 1Symbol 161 MovieClip
"anglebounce_left1"Symbol 238 MovieClip Frame 1Symbol 161 MovieClip
"bumper_left2"Symbol 238 MovieClip Frame 1Symbol 149 MovieClip
"dragoneyes"Symbol 238 MovieClip Frame 1Symbol 164 MovieClip
"building"Symbol 238 MovieClip Frame 1Symbol 169 MovieClip
"blocker_1"Symbol 238 MovieClip Frame 1Symbol 171 MovieClip
"blocker_4"Symbol 238 MovieClip Frame 1Symbol 173 MovieClip
"blocker_5"Symbol 238 MovieClip Frame 1Symbol 175 MovieClip
"leftLight1"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"leftLight2"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"leftLight3"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"tablelight1"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"tablelight2"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"tablelight3"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"tablelight4"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"tablelight5"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"tablelight6"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"rightLight1"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"rightLight2"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"rightLight3"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"rightLight4"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"rightLight5"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"rightLight6"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"leftLight4"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"leftLight5"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"leftLight6"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
"tablelight11"Symbol 238 MovieClip Frame 1Symbol 183 MovieClip
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"tablelight15"Symbol 238 MovieClip Frame 1Symbol 185 MovieClip
"tablelight19"Symbol 238 MovieClip Frame 1Symbol 185 MovieClip
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"tablelight17"Symbol 238 MovieClip Frame 1Symbol 185 MovieClip
"tablelight16"Symbol 238 MovieClip Frame 1Symbol 185 MovieClip
"tablelight22"Symbol 238 MovieClip Frame 1Symbol 185 MovieClip
"spring_mc"Symbol 238 MovieClip Frame 1Symbol 189 MovieClip
"paddle_left"Symbol 238 MovieClip Frame 1Symbol 193 MovieClip
"paddle_right"Symbol 238 MovieClip Frame 1Symbol 194 MovieClip
"paddle_left2"Symbol 238 MovieClip Frame 1Symbol 193 MovieClip
"paddle_right2"Symbol 238 MovieClip Frame 1Symbol 194 MovieClip
"rightSwitch4"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch5"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch6"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
"leftSwitch4"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
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"leftSwitch6"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
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"leftSwitch3"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch1"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch2"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch3"Symbol 238 MovieClip Frame 1Symbol 199 MovieClip
"balls_mc"Symbol 238 MovieClip Frame 1Symbol 200 MovieClip
"rail"Symbol 238 MovieClip Frame 1Symbol 205 MovieClip
"soundfx"Symbol 238 MovieClip Frame 1Symbol 220 MovieClip
"editor"Symbol 238 MovieClip Frame 1Symbol 225 MovieClip
"triggers_mc"Symbol 238 MovieClip Frame 1Symbol 200 MovieClip
"paddles_mc"Symbol 238 MovieClip Frame 1Symbol 200 MovieClip
"lines_mc"Symbol 238 MovieClip Frame 1Symbol 200 MovieClip
"hole3"Symbol 240 MovieClip Frame 1Symbol 135 MovieClip
"hole1"Symbol 240 MovieClip Frame 1Symbol 135 MovieClip
"hole4"Symbol 240 MovieClip Frame 1Symbol 135 MovieClip
"hole6"Symbol 240 MovieClip Frame 1Symbol 135 MovieClip
"hole2"Symbol 240 MovieClip Frame 1Symbol 135 MovieClip
"bumper_5"Symbol 240 MovieClip Frame 1Symbol 145 MovieClip
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"bumper_5"Symbol 240 MovieClip Frame 1Symbol 155 MovieClip
"bumper_6"Symbol 240 MovieClip Frame 1Symbol 155 MovieClip
"bumper_8"Symbol 240 MovieClip Frame 1Symbol 158 MovieClip
"bumper_9"Symbol 240 MovieClip Frame 1Symbol 158 MovieClip
"bumper_11"Symbol 240 MovieClip Frame 1Symbol 158 MovieClip
"bumper_10"Symbol 240 MovieClip Frame 1Symbol 158 MovieClip
"bumper_right2"Symbol 240 MovieClip Frame 1Symbol 149 MovieClip
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"bumper_16"Symbol 240 MovieClip Frame 1Symbol 155 MovieClip
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"bumper_14"Symbol 240 MovieClip Frame 1Symbol 155 MovieClip
"bumper_13"Symbol 240 MovieClip Frame 1Symbol 155 MovieClip
"bumper_20"Symbol 240 MovieClip Frame 1Symbol 158 MovieClip
"bumper_21"Symbol 240 MovieClip Frame 1Symbol 158 MovieClip
"bumper_19"Symbol 240 MovieClip Frame 1Symbol 158 MovieClip
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"anglebounce_right"Symbol 240 MovieClip Frame 1Symbol 161 MovieClip
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"dragoneyes"Symbol 240 MovieClip Frame 1Symbol 164 MovieClip
"building"Symbol 240 MovieClip Frame 1Symbol 169 MovieClip
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"leftLight1"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"leftLight2"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"leftLight3"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight1"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight2"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight3"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight4"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight5"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight6"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"rightLight1"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"rightLight2"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"rightLight3"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"rightLight4"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"rightLight5"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"rightLight6"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"leftLight4"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"leftLight5"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"leftLight6"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight11"Symbol 240 MovieClip Frame 1Symbol 183 MovieClip
"tablelight7"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
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"tablelight9"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight10"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight12"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight13"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight14"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight15"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight19"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight18"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight17"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight16"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"tablelight22"Symbol 240 MovieClip Frame 1Symbol 185 MovieClip
"spring_mc"Symbol 240 MovieClip Frame 1Symbol 189 MovieClip
"paddle_left"Symbol 240 MovieClip Frame 1Symbol 193 MovieClip
"paddle_right"Symbol 240 MovieClip Frame 1Symbol 194 MovieClip
"paddle_left2"Symbol 240 MovieClip Frame 1Symbol 193 MovieClip
"paddle_right2"Symbol 240 MovieClip Frame 1Symbol 194 MovieClip
"rightSwitch4"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch5"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch6"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"leftSwitch4"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"leftSwitch5"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"leftSwitch6"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"leftSwitch1"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"leftSwitch2"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"leftSwitch3"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch1"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch2"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"rightSwitch3"Symbol 240 MovieClip Frame 1Symbol 199 MovieClip
"balls_mc"Symbol 240 MovieClip Frame 1Symbol 200 MovieClip
"rail"Symbol 240 MovieClip Frame 1Symbol 205 MovieClip
"soundfx"Symbol 240 MovieClip Frame 1Symbol 220 MovieClip
"editor"Symbol 240 MovieClip Frame 1Symbol 225 MovieClip
"triggers_mc"Symbol 240 MovieClip Frame 1Symbol 200 MovieClip
"paddles_mc"Symbol 240 MovieClip Frame 1Symbol 200 MovieClip
"lines_mc"Symbol 240 MovieClip Frame 1Symbol 200 MovieClip
"pinball_mc"Symbol 240 MovieClip Frame 10Symbol 238 MovieClip
"fader"Symbol 240 MovieClip Frame 10Symbol 239 MovieClip
"table_mc"Symbol 241 MovieClip Frame 1Symbol 240 MovieClip
"balls"Symbol 262 MovieClip Frame 1Symbol 259 MovieClip
"twanger"Symbol 296 MovieClip Frame 12Symbol 275 MovieClip
"l_paddle"Symbol 296 MovieClip Frame 12Symbol 282 MovieClip
"r_paddle"Symbol 296 MovieClip Frame 12Symbol 283 MovieClip

Special Tags

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Labels

"loader"Frame 1
"ready"Frame 4
"instructions"Frame 11
"in"Symbol 135 MovieClip Frame 5
"out"Symbol 135 MovieClip Frame 20
"off"Symbol 145 MovieClip Frame 1
"hit"Symbol 145 MovieClip Frame 5
"off"Symbol 149 MovieClip Frame 1
"hit"Symbol 149 MovieClip Frame 10
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"hit"Symbol 185 MovieClip Frame 10
"release"Symbol 189 MovieClip Frame 105
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"hit"Symbol 199 MovieClip Frame 5
"clockwise"Symbol 205 MovieClip Frame 5
"anticlockwise"Symbol 205 MovieClip Frame 60
"launch"Symbol 220 MovieClip Frame 5
"paddle_up"Symbol 220 MovieClip Frame 15
"paddle_down"Symbol 220 MovieClip Frame 24
"ping"Symbol 220 MovieClip Frame 34
"loselife"Symbol 220 MovieClip Frame 44
"bouncers"Symbol 220 MovieClip Frame 54
"mini_bouncers"Symbol 220 MovieClip Frame 64
"bumpers"Symbol 220 MovieClip Frame 74
"hold"Symbol 220 MovieClip Frame 84
"lights"Symbol 220 MovieClip Frame 94
"switches"Symbol 220 MovieClip Frame 104
"gate"Symbol 220 MovieClip Frame 114
"fire"Symbol 220 MovieClip Frame 124
"rail"Symbol 220 MovieClip Frame 134
"hitball"Symbol 220 MovieClip Frame 144
"dragon"Symbol 220 MovieClip Frame 154
"gameover"Symbol 220 MovieClip Frame 170
"init"Symbol 240 MovieClip Frame 6
"start"Symbol 240 MovieClip Frame 10
"idle"Symbol 307 MovieClip Frame 24
"jump"Symbol 311 MovieClip Frame 162
"looseBall"Symbol 311 MovieClip Frame 229

Dynamic Text Variables

_nameSymbol 223 EditableText""
s1Symbol 228 EditableText"0"
s2Symbol 229 EditableText"0"
s3Symbol 230 EditableText"0"
s4Symbol 231 EditableText"0"
s5Symbol 232 EditableText"0"
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s8Symbol 235 EditableText"0"
s9Symbol 236 EditableText"0"
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Created: 14/3 -2019 18:43:05 Last modified: 14/3 -2019 18:43:05 Server time: 04/05 -2024 14:40:01