STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228080
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/96661084?noj=FRM96661084-1DC" width="1" height="1"></div>

run-fat-bear-run.swf

This is the info page for
Flash #109327

(Click the ID number above for more basic data on this flash file.)


Text
loading game

Control

<p align="left"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="left"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="right"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>

<p align="center"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="center"><font face="ice age font" size="88" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>

<p align="center"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="center"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="right"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>

<p align="center"><font face="ice age font" size="34" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>

<p align="left"><font face="ice age font" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1">00000000</font></p>

ActionScript [AS1/AS2]

Frame 1
var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); copyrightNotice.separatorBefore = true; myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu; stop();
Frame 2
play();
Frame 4
play();
Frame 5
stop(); runstageone = true; stageTime = 40; normal = 70; low = 10; high = 140; ammo = 0; cash = 0; level = 1; dogSpeed = 40; magnumOwned = false; assaultOwned = false; sniperOwned = false; goldOwned = false; goldassaultOwned = false; shotgunOwned = false; uziOwned = false; flamethrowerOwned = false; enemyReleaseRate = 1500; objectReleaseRate = 5000; magnumUnlocked = false; assaultUnlocked = false; sniperUnlocked = false; goldUnlocked = false; goldassaultUnlocked = false; shotGunUnlocked = false; uziUnlocked = false; flameThrowerUnlocked = false; defaultUnlocked = true; autoSwitch = true; currentBestWeapon = "default"; weaponSelected = "default"; startG.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop("down"); } else { this.gotoAndStop("up"); } }; howTo.onEnterFrame = function () { if (this.hitTest(_xmouse, _ymouse, true)) { this.gotoAndStop("down"); } else { this.gotoAndStop("up"); } };
Instance of Symbol 137 MovieClip in Frame 5
on (release) { getURL ("http://www.gazo.com/?refb=intro", "_blank"); }
Frame 6
stop();
Frame 7
play();
Frame 8
play();
Frame 9
play();
Frame 10
play();
Frame 11
function removeall() { Mouse.show(); crosshair.removeMovieClip(); pointer.removeMovieClip(); player.removeMovieClip(); i = weaponType.length - 1; while (i >= 0) { weaponType.splice(i, 1); i--; } i = objectType.length - 1; while (i >= 0) { objectType.splice(i, 1); i--; } i = zombieSpeed.length - 1; while (i >= 0) { zombieSpeed.splice(i, 1); i--; } i = objects.length - 1; while (i >= 0) { objects[i].removeMovieClip(); objects.splice(i, 1); i--; } i = zombies.length - 1; while (i >= 0) { zombies[i].removeMovieClip(); zombies.splice(i, 1); i--; } i = zombieHealth.length - 1; while (i >= 0) { zombieHealth.splice(i, 1); i--; } i = bullets.length - 1; while (i >= 0) { bullets[i].removeMovieClip(); bullets.splice(i, 1); i--; } i = hypArray.length - 1; while (i >= 0) { hypArray.splice(i, 1); i--; } i = depths.length - 1; while (i >= 0) { depths.splice(i, 1); i--; } } function calculateHyp() { i = zombies.length - 1; while (i >= 0) { dist_x = player._x - zombies[i]._x; dist_y = player._y - zombies[i]._y; hypArray[i] = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y)); i--; } } function depthActions() { i = depths.length - 1; while (i >= 0) { depths[i].idiot_depth = Math.floor((depths[i]._y * 480) + depths[i]._x); depths[i].swapDepths(depths[i].idiot_depth); i--; } } function enemyActions() { i = zombies.length - 1; while (i >= 0) { zombies[i]._xscale = 60; zombies[i]._yscale = 60; if (zombieHealth[i] > 0) { if (zombies[i].hitTest(player.hit)) { zombies[i].gotoAndStop("attack"); playerHealth = playerHealth - zombiePower; hitPlayer = 1; } else { zombies[i].gotoAndStop("run"); } if (zombies[i]._x < 200) { zombies[i]._x = zombies[i]._x + 6; } else { endX = _root.player._x; endY = _root.player._y; zombies[i]._x = zombies[i]._x + ((endX - zombies[i]._x) / zombieSpeed[i]); zombies[i]._y = zombies[i]._y + ((endY - zombies[i]._y) / zombieSpeed[i]); } } if (zombies[i].hitTest(explosion_mc)) { if (zombieHealth[i] > 0) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:zombies[i]._x, _y:zombies[i]._y}); } zombieHealth[i] = zombieHealth[i] - 100; } if (zombieHealth[i] < 1) { zombies[i].gotoAndStop("dead"); zombies[i]._x = zombies[i]._x - 13; } if (zombies[i]._x < -51) { cashMark = cashMark + 10; cap--; kills++; zombies[i].removeMovieClip(); hypArray.splice(i, 1); zombies.splice(i, 1); zombieHealth.splice(i, 1); zombieSpeed.splice(i, 1); } j = bullets.length - 1; while (j >= 0) { if (zombies[i].body.hitTest(bullets[j])) { numberOfHeadShots = 0; zombieHealth[i] = zombieHealth[i] - bulletPower; enemiesHit++; if (weaponType[j] == "snipe") { bullets[j]._alpha = 99; } if ((weaponType[j] == "null") or (weaponType[j] == "flame")) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } } if (zombies[i].head.hitTest(bullets[j])) { numberOfHeadShots++; allHead++; zombieHealth[i] = zombieHealth[i] - (bulletPower + 100); enemiesHit++; if (weaponType[j] == "snipe") { bullets[j]._alpha = 99; } if ((weaponType[j] == "null") or (weaponType[j] == "flame")) { randomNumber++; blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } } j--; } i--; } if (cap < 6) { if ((releaseEnemies + enemyReleaseRate) < getTimer()) { releaseEnemies = getTimer(); cap++; if (level > 0) { zombieType = 0; } if (level > 1) { zombieType = Math.round(Math.random() * 1) + 0; } if (level > 2) { zombieType = Math.round(Math.random() * 2) + 0; } if (zombieType == 0) { randomNumber++; zombie_mc = _root.attachMovie("zombie", "zombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 120) + 240}); depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(normal); hypArray.push(0); zombieSpeed.push(60); } if (zombieType == 1) { if (((currentBestWeapon == "goldassault") or (currentBestWeapon == "flamethrower")) or (currentBestWeapon == "gold")) { bigOrSmall = Math.round(Math.random() * 1) + 0; } if (bigOrSmall == 0) { randomNumber++; zombie_mc = _root.attachMovie("dogZombie", "dogZombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 120) + 240}); } if (bigOrSmall == 1) { randomNumber++; zombie_mc = _root.attachMovie("dogZombie", "dogZombie" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 120) + 240}); } depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(low); hypArray.push(0); zombieSpeed.push(dogSpeed); } if (zombieType == 2) { randomNumber++; zombie_mc = _root.attachMovie("fatZombie", "fatZombie" + randomNumber, _root.getNextHighestDepth(), {_x:-50, _y:Math.round(Math.random() * 120) + 240}); depths.push(zombie_mc); zombies.push(zombie_mc); zombieHealth.push(high); hypArray.push(0); zombieSpeed.push(120); } } } } function objectActions() { if ((releaseObjects + objectReleaseRate) < getTimer()) { releaseObjects = getTimer(); if (level < 6) { randomNumber++; object_mc = _root.attachMovie("barrel", "barrel" + randomNumber, _root.getNextHighestDepth(), {_x:900, _y:Math.round(Math.random() * 120) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("barrel"); } objectChoice = Math.round(Math.random() * 1) + 0; if (objectChoice == 0) { randomNumber++; object_mc = _root.attachMovie("barrel", "barrel" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 120) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("barrel"); } if (objectChoice == 1) { randomNumber++; object_mc = _root.attachMovie("ammoBox", "ammoBox" + randomNumber, _root.getNextHighestDepth(), {_x:1200, _y:Math.round(Math.random() * 120) + 240}); depths.push(object_mc); objects.push(object_mc); objectType.push("ammoBox"); randomNumber++; _root.attachMovie("showAmmo", "showAmmo" + randomNumber, _root.getNextHighestDepth(), {_x:500, _y:object_mc._y}); } } i = objects.length - 1; while (i >= 0) { objects[i]._xscale = 60; objects[i]._yscale = 60; objects[i]._x = objects[i]._x - objectSpeed; if (objects[i]._x < -200) { objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); } if (objectType[i] == "ammoBox") { if (objects[i].hitTest(player)) { ammo = ammo + 40; collect_sound.start(); objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); } } if (objectType[i] == "barrel") { j = bullets.length - 1; while (j >= 0) { if (objects[i].hitTest(bullets[j])) { randomNumber++; explosion_mc = _root.attachMovie("explosion", "explosion" + randomNumber, _root.getNextHighestDepth(), {_x:bullets[j]._x, _y:bullets[j]._y}); explosion_sound.start(); objects[i].removeMovieClip(); objects.splice(i, 1); objectType.splice(i, 1); bullets[j].removeMovieClip(); bullets.splice(j, 1); weaponType.splice(j, 1); } j--; } } i--; } } function weaponActions() { i = bullets.length - 1; while (i >= 0) { if (weaponType[i] == "flame") { if (bullets[i]._xscale > 230) { missed++; bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } } if ((((bullets[i]._x < 0) or (bullets[i]._x > 640)) or (bullets[i]._y < 40)) or ((bullets[i]._y > 430) && (bullets[i]._alpha == 100))) { missed++; numberOfHeadShots = 0; bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } if ((((bullets[i]._x < 0) or (bullets[i]._x > 640)) or (bullets[i]._y < 40)) or ((bullets[i]._y > 430) && (bullets[i]._alpha < 100))) { bullets[i].removeMovieClip(); bullets.splice(i, 1); weaponType.splice(i, 1); } i--; } if (shooting) { if (weaponSelected == "default") { auto = "off"; fireRate = 150; bulletSpeed = 40; bulletPower = 15; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } timesFired++; shake++; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } if ((weaponSelected == "uzi") && (ammo > 0)) { auto = "on"; fireRate = 75; bulletSpeed = 40; bulletPower = 5; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); timesFired++; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } ammo--; shake++; uzi_sound.start(); randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } if ((weaponSelected == "shotgun") && (ammo > 0)) { auto = "off"; fireRate = 350; bulletSpeed = 40; bulletPower = 30; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); shotgun_sound.start(); timesFired = timesFired + 3; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } ammo--; shake++; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 93; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 87; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } if ((weaponSelected == "flamethrower") && (ammo > 0)) { auto = "on"; fireRate = 5; bulletSpeed = 15; bulletPower = 25; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); ammo--; timesFired++; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } flameThrower_sound.start(); randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("flameBullet", "flameBullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("flameBullet", "flameBullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullet_mc._xscale = 0; bullet_mc._yscale = 0; bullets.push(bullet_mc); weaponType.push("flame"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; this._xscale = this._xscale + 17; this._yscale = this._yscale + 17; }; } } if ((weaponSelected == "magnum") && (ammo > 0)) { auto = "off"; fireRate = 250; bulletSpeed = 40; bulletPower = 70; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } timesFired++; shake++; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } if ((weaponSelected == "assault") && (ammo > 0)) { auto = "on"; fireRate = 110; bulletSpeed = 40; bulletPower = 35; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } timesFired++; shake++; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } if ((weaponSelected == "sniper") && (ammo > 0)) { auto = "off"; fireRate = 1800; bulletSpeed = 40; bulletPower = 2500; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); timesFired++; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } shake++; ammo--; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("snipe"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } if ((weaponSelected == "gold") && (ammo > 0)) { auto = "off"; fireRate = 150; bulletSpeed = 40; bulletPower = 5000; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } timesFired++; shake++; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } if ((weaponSelected == "goldassault") && (ammo > 0)) { auto = "on"; fireRate = 75; bulletSpeed = 40; bulletPower = 5000; if ((shootingTimer + fireRate) < getTimer()) { shootingTimer = getTimer(); pistol_sound.start(); ammo--; randomNumber++; if (player._xscale == 40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { _root.attachMovie("gfl", "gfl" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } timesFired++; shake++; randomNumber++; if (player._xscale == 40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x - 50, _y:player._y}); } if (player._xscale == -40) { bullet_mc = _root.attachMovie("bullet", "bullet" + randomNumber, _root.getNextHighestDepth(), {_x:player._x + 50, _y:player._y}); } bullets.push(bullet_mc); weaponType.push("null"); angle = pointer._rotation - 90; bullet_mc.dirx = Math.cos((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.diry = Math.sin((angle * Math.PI) / 180) * bulletSpeed; bullet_mc.onEnterFrame = function () { this._x = this._x + this.dirx; this._y = this._y + this.diry; }; } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 4; _root._x = _root._x - 4; } else if (shake > 2) { shake = 0; _root._x = _root._x + 1; _root._y = _root._y + 1; } } stop(); Mouse.hide(); if (normal < 300) { low = low + (level * 15); normal = normal + (level * 15); high = high + (level * 15); } else { low = low; normal = normal; high = high; } pressedS = 0; cycle = 0; facingForward = false; allHead = 0; kills = 0; enemiesHit = 0; timesFired = 0; missed = 0; bigOrSmall = 0; headshot_sound = new Sound(); headshot_sound.attachSound("headshot"); shotgun_sound = new Sound(); shotgun_sound.attachSound("shotgun"); explosion_sound = new Sound(); explosion_sound.attachSound("explosion1"); collect_sound = new Sound(); collect_sound.attachSound("collect"); uzi_sound = new Sound(); uzi_sound.attachSound("uzi"); flameThrower_sound = new Sound(); flameThrower_sound.attachSound("flamethrower"); pistol_sound = new Sound(); pistol_sound.attachSound("pistol"); _root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:-50, _y:360}); _root.attachMovie("pointer", "pointer", _root.getNextHighestDepth()); _root.attachMovie("crosshair", "crosshair", _root.getNextHighestDepth()); pointer._alpha = 0; player._xscale = 40; player._yscale = 40; if (runstageone) { background_mc.gotoAndStop(1); } else { background_mc.gotoAndStop(Math.round(Math.random() * 3) + 1); } startGame = false; levelCompleted = false; alive = true; addTrans = true; cashMark = cash; zombieType = 0; levelTimer = 0; shake = 0; tic = 0; cap = 0; objectChoice = 0; objectSpeed = 20; releaseObjects = 0; objectReleaseRate = objectReleaseRate; enemyReleaseRate = enemyReleaseRate - 200; showClip = 0; numberOfHeadShots = 0; randomNumber = 0; playerHealth = 100; zombiePower = 0.8; pressed = 0; playerSpeed = 12; releaseEnemies = 0; shootingTimer = 0; fireRate = 150; bulletSpeed = 80; bulletPower = 15; hitPlayer = 0; hitTimer = 0; auto = "off"; shooting = false; var zombies = new Array(); var objects = new Array(); var objectType = new Array(); var weaponType = new Array(); var zombieHealth = new Array(); var zombieSpeed = new Array(); var bullets = new Array(); var hypArray = new Array(); var depths = new Array(); depths.push(player); player.onEnterFrame = function () { healthbar._xscale = playerHealth; if (playerHealth < 0) { playerHealth = 0; alive = false; } if (alive) { tic++; if (tic == 32) { levelTimer++; tic = 0; } } if (ammo < 1) { ammo = 0; autoSwitch = true; weaponSelected = "default"; } if (levelTimer == stageTime) { levelCompleted = true; } if (player._x > 1000) { stageTime = (stageTime = stageTime + 2); level++; objectReleaseRate = objectReleaseRate - 500; removeall(); gotoAndStop ("safehouse"); } if ((player._x < 0) && (!alive)) { removeall(); gotoAndStop ("gameover"); } if (levelCompleted) { if (addTrans) { _root.attachMovie("trans", "trans", _root.getNextHighestDepth()); addTrans = false; } player._x = player._x + (playerSpeed * 2); shooting = false; } if (!startGame) { player._x = player._x + playerSpeed; if (player._x > 260) { startGame = true; } } objectActions(); if (startGame && (!levelCompleted)) { shaker(); depthActions(); calculateHyp(); enemyActions(); weaponActions(); myRadians = Math.atan2(_root._ymouse - pointer._y, _root._xmouse - pointer._x); myDegrees = Math.round((myRadians * 180) / Math.PI) + 90; pointer._rotation = myDegrees; if (_xmouse > player._x) { player.skid._alpha = 0; player._xscale = -40; } else { player.skid._alpha = 100; player._xscale = 40; } if (numberOfHeadShots == 0) { showClip = 0; } if (numberOfHeadShots == 5) { if (showClip == 0) { showClip = 1; _root.attachMovie("fiveHeadShots", "fiveHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (numberOfHeadShots == 6) { showClip = 0; } if (numberOfHeadShots == 10) { if (showClip == 0) { showClip = 1; _root.attachMovie("tenHeadShots", "tenHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (numberOfHeadShots == 11) { showClip = 0; } if (numberOfHeadShots == 20) { if (showClip == 0) { showClip = 1; _root.attachMovie("twentyHeadShots", "twentyHeadShots", _root.getNextHighestDepth()); headshot_sound.start(); } } if (hitPlayer == 0) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:0, gb:0, bb:0}; myColor.setTransform(myColorTransform); } if (hitPlayer == 1) { myColor = new Color(player); myColorTransform = new Object(); myColorTransform = {rb:100, gb:-50, bb:-50}; myColor.setTransform(myColorTransform); hitTimer++; if (hitTimer == 1) { hitPlayer = 0; hitTimer = 0; } } if (!alive) { player.gotoAndStop("dead"); player._x = player._x - 20; } if (alive) { if (weaponSelected == "shotgun") { player.gun_mc.gotoAndStop("shotgun"); sgb.gotoAndStop("down"); } else { sgb.gotoAndStop("up"); } if (weaponSelected == "uzi") { player.gun_mc.gotoAndStop("uzi"); ub.gotoAndStop("down"); } else { ub.gotoAndStop("up"); } if (weaponSelected == "flamethrower") { player.gun_mc.gotoAndStop("flamethrower"); ftb.gotoAndStop("down"); } else { ftb.gotoAndStop("up"); } if (weaponSelected == "default") { player.gun_mc.gotoAndStop("pistol"); pb.gotoAndStop("down"); } else { pb.gotoAndStop("up"); } if (weaponSelected == "magnum") { player.gun_mc.gotoAndStop("magnum"); mb.gotoAndStop("down"); } else { mb.gotoAndStop("up"); } if (weaponSelected == "assault") { player.gun_mc.gotoAndStop("assault"); arb.gotoAndStop("down"); } else { arb.gotoAndStop("up"); } if (weaponSelected == "sniper") { player.gun_mc.gotoAndStop("sniper"); srb.gotoAndStop("down"); } else { srb.gotoAndStop("up"); } if (weaponSelected == "gold") { player.gun_mc.gotoAndStop("gold"); gpb.gotoAndStop("down"); } else { gpb.gotoAndStop("up"); } if (weaponSelected == "goldassault") { player.gun_mc.gotoAndStop("goldassault"); garb.gotoAndStop("down"); } else { garb.gotoAndStop("up"); } if (defaultUnlocked) { if (Key.isDown(49)) { weaponSelected = "default"; } } if (shotGunUnlocked) { if (Key.isDown(50)) { weaponSelected = "shotgun"; } } if (uziUnlocked) { if (Key.isDown(51)) { weaponSelected = "uzi"; } } if (magnumUnlocked) { if (Key.isDown(52)) { weaponSelected = "magnum"; } } if (assaultUnlocked) { if (Key.isDown(53)) { weaponSelected = "assault"; } } if (sniperUnlocked) { if (Key.isDown(54)) { weaponSelected = "sniper"; } } if (goldUnlocked) { if (Key.isDown(55)) { weaponSelected = "gold"; } } if (flameThrowerUnlocked) { if (Key.isDown(56)) { weaponSelected = "flamethrower"; } } if (goldassaultUnlocked) { if (Key.isDown(57)) { weaponSelected = "goldassault"; } } if (auto == "off") { onMouseDown = function () { if (pressed == 0) { shooting = true; pressed = 1; } }; if (pressed == 1) { shooting = false; } onMouseUp = function () { pressed = 0; }; } if (auto == "on") { onMouseDown = function () { shooting = true; }; onMouseUp = function () { shooting = false; }; } if (player._x < 200) { player._x = 200; } if (player._x > 600) { player._x = 600; } if (player._y < 240) { player._y = 240; } if (player._y > 380) { player._y = 380; } if (Key.isDown(65)) { player._x = player._x - playerSpeed; } if (Key.isDown(68)) { player._x = player._x + playerSpeed; } if (Key.isDown(87)) { player._y = player._y - playerSpeed; } if (Key.isDown(83)) { player._y = player._y + playerSpeed; } } } if (objectReleaseRate < 1000) { objectReleaseRate = 1000; } if (enemyReleaseRate < 250) { enemyReleaseRate = 250; } if (cashMark > cash) { cash++; } if (ammo > 0) { if (autoSwitch) { autoSwitch = false; weaponSelected = currentBestWeapon; } } if (!magnumOwned) { mb._alpha = 25; } if (!assaultOwned) { arb._alpha = 25; } if (!sniperOwned) { srb._alpha = 25; } if (!goldOwned) { gpb._alpha = 25; } if (!goldassaultOwned) { garb._alpha = 25; } if (!shotgunOwned) { sgb._alpha = 25; } if (!uziOwned) { ub._alpha = 25; } if (!flamethrowerOwned) { ftb._alpha = 25; } if (((currentBestWeapon == "goldassault") or (currentBestWeapon == "flamethrower")) or (currentBestWeapon == "gold")) { dogSpeed = 25; } crosshair._x = _xmouse; crosshair._y = _ymouse; pointer._x = player._x; pointer._y = player._y; hud.deaths.text = kills; enemiesHit = timesFired - missed; hud.sa.text = Math.round((enemiesHit / timesFired) * 100); hud.money.text = cash; hud.ammo_counter.text = ammo; crosshair.swapDepths(_root.getNextHighestDepth()); trans.swapDepths(_root.getNextHighestDepth()); };
Instance of Symbol 137 MovieClip in Frame 11
on (release) { getURL ("http://www.gazo.com/?refb=intro", "_blank"); }
Frame 12
trans.removeMovieClip(); _root._x = 0; _root._y = 0; play();
Frame 13
stop(); runstageone = false; report.totalHead.text = allHead; report.theStage.text = level - 1; report.deaths.text = kills; report.money.text = cash; enemiesHit = timesFired - missed; report.sa.text = Math.round((enemiesHit / timesFired) * 100); ar = Math.round((enemiesHit / timesFired) * 100); if (ar > 79) { cash = cash + 250; bonus_sound.start(); _root.attachMovie("bonuscash", "bonuscash", _root.getNextHighestDepth()); } report.ammo_counter.text = ammo;
Instance of Symbol 137 MovieClip in Frame 13
on (release) { getURL ("http://www.gazo.com/?refb=intro", "_blank"); }
Instance of Symbol 549 MovieClip in Frame 13
on (release) { _root.nextFrame(); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Frame 14
stop(); til_sound = new Sound(); til_sound.attachSound("til"); bonus_sound = new Sound(); bonus_sound.attachSound("bonus"); if (magnumOwned) { buymagnum._alpha = 25; } if (assaultOwned) { buyassault._alpha = 25; } if (sniperOwned) { buysniper._alpha = 25; } if (goldOwned) { buygold._alpha = 25; } if (goldassaultOwned) { buygoldassault._alpha = 25; } if (shotgunOwned) { buyshotgun._alpha = 25; } if (uziOwned) { buyuzi._alpha = 25; } if (flamethrowerOwned) { buyflamethrower._alpha = 25; } buyshotgun.onRelease = function () { if (cash > 399) { if (!shotGunUnlocked) { if (((((((!uziUnlocked) && (!flameThrowerUnlocked)) && (!magnumUnlocked)) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "shotgun"; } til_sound.start(); cash = cash - 400; shotGunUnlocked = true; weaponSelected = "shotgun"; shotgunOwned = true; buyshotgun._alpha = 25; } } }; buyuzi.onRelease = function () { if (cash > 999) { if (!uziUnlocked) { if ((((((!flameThrowerUnlocked) && (!magnumUnlocked)) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "uzi"; } til_sound.start(); cash = cash - 1000; uziUnlocked = true; weaponSelected = "uzi"; uziOwned = true; buyuzi._alpha = 25; } } }; buyflamethrower.onRelease = function () { if (cash > 3999) { if (!flameThrowerUnlocked) { if (!goldassaultUnlocked) { currentBestWeapon = "flamethrower"; } til_sound.start(); cash = cash - 4000; flameThrowerUnlocked = true; weaponSelected = "flamethrower"; flamethrowerOwned = true; buyflamethrower._alpha = 25; } } }; buymagnum.onRelease = function () { if (cash > 1599) { if (!magnumUnlocked) { if (((((!flameThrowerUnlocked) && (!assaultUnlocked)) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "magnum"; } til_sound.start(); cash = cash - 1600; magnumUnlocked = true; weaponSelected = "magnum"; magnumOwned = true; buymagnum._alpha = 25; } } }; buyassault.onRelease = function () { if (cash > 1999) { if (!assaultUnlocked) { if ((((!flameThrowerUnlocked) && (!sniperUnlocked)) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "assault"; } til_sound.start(); cash = cash - 2000; assaultUnlocked = true; weaponSelected = "assault"; assaultOwned = true; buyassault._alpha = 25; } } }; buysniper.onRelease = function () { if (cash > 2399) { if (!sniperUnlocked) { if (((!flameThrowerUnlocked) && (!goldUnlocked)) && (!goldassaultUnlocked)) { currentBestWeapon = "sniper"; } til_sound.start(); cash = cash - 2400; sniperUnlocked = true; weaponSelected = "sniper"; sniperOwned = true; buysniper._alpha = 25; } } }; buygold.onRelease = function () { if (cash > 2999) { if (!goldUnlocked) { if ((!flameThrowerUnlocked) && (!goldassaultUnlocked)) { currentBestWeapon = "gold"; } til_sound.start(); cash = cash - 3000; goldUnlocked = true; weaponSelected = "gold"; goldOwned = true; buygold._alpha = 25; } } }; buygoldassault.onRelease = function () { if (cash > 9999) { if (!goldassaultUnlocked) { currentBestWeapon = "goldassault"; cash = cash - 10000; goldassaultUnlocked = true; weaponSelected = "goldassault"; til_sound.start(); goldassaultOwned = true; buygoldassault._alpha = 25; } } };
Instance of Symbol 549 MovieClip in Frame 14
on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 554 MovieClip "buygoldassault" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 555 MovieClip "buyshotgun" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 556 MovieClip "buygold" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 557 MovieClip "buymagnum" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 558 MovieClip "buysniper" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 559 MovieClip "buyassault" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 560 MovieClip "buyflamethrower" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 561 MovieClip "buyuzi" in Frame 14
on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Instance of Symbol 137 MovieClip in Frame 14
on (release) { getURL ("http://www.gazo.com/?refb=intro", "_blank"); }
Frame 15
play();
Frame 16
stop(); cash = Math.round(cash / 2);
Instance of Symbol 137 MovieClip in Frame 16
on (release) { getURL ("http://www.gazo.com/?refb=intro", "_blank"); }
Instance of Symbol 549 MovieClip in Frame 16
on (release) { _root.gotoAndStop("play"); } on (rollOver) { this.gotoAndStop("down"); } on (rollOut) { this.gotoAndStop("up"); }
Symbol 23 MovieClip Frame 95
stop(); _parent.play();
Symbol 40 MovieClip Frame 1
function init() { if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _visible = false; end(); } else { initBarWidth(); } } function end() { stop(); stopped = true; _parent.play(); } function initBarWidth() { _orgPreloaderBarWidth = preloaderBar._width; preloaderBar._width = 0; } function onProgress() { var _local3 = _root.getBytesLoaded(); var _local4 = _root.getBytesTotal(); var _local2 = _local3 / _local4; setLoaded(_local2); if (_local2 >= 1) { end(); } } function setLoaded(fPercent) { preloaderBar._width = _orgPreloaderBarWidth * fPercent; } var _orgPreloaderBarWidth; var started; var stopped; if (!started) { started = true; init(); } else if (!stopped) { onProgress(); }
Symbol 52 MovieClip Frame 1
stop(); fullScreenButton.onPress = function () { getURL ("http://http://http://www.gazo.com/?refb=intro", "_blank"); };
Symbol 52 MovieClip Frame 2
stop();
Symbol 52 MovieClip Frame 25
stop(); gazoPlayButton.onPress = function () { play(); };
Symbol 52 MovieClip Frame 41
stop(); _parent.play();
Symbol 60 MovieClip Frame 12
stop();
Symbol 63 Button
on (release) { gotoAndPlay (2); _root.soundstatus = "off"; }
Symbol 64 MovieClip Frame 11
stop();
Symbol 66 Button
on (release) { gotoAndPlay (1); _root.soundstatus = "on"; }
Symbol 67 MovieClip Frame 1
stop();
Symbol 67 MovieClip Frame 2
stop();
Instance of Symbol 71 MovieClip in Symbol 72 MovieClip [sound_contr] Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); }
Instance of Symbol 128 MovieClip in Symbol 133 MovieClip Frame 42
on (release) { _root.gotoAndStop(2); }
Instance of Symbol 125 MovieClip in Symbol 133 MovieClip Frame 47
on (release) { _root.gotoAndStop("game"); }
Instance of Symbol 128 MovieClip in Symbol 133 MovieClip Frame 49
on (release) { getURL ("http://www.gazo.com/?refb=intro", "_blank"); }
Symbol 133 MovieClip Frame 52
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 2
stop();
Symbol 169 MovieClip Frame 3
stop();
Symbol 169 MovieClip Frame 4
stop();
Symbol 177 MovieClip Frame 1
stop();
Symbol 177 MovieClip Frame 2
stop();
Symbol 188 MovieClip [gfl] Frame 6
this.removeMovieClip();
Symbol 256 MovieClip Frame 14
stop();
Symbol 258 MovieClip Frame 16
stop();
Symbol 259 MovieClip [dogZombie] Frame 1
stop();
Symbol 282 MovieClip [player] Frame 1
stop();
Symbol 302 MovieClip [blood] Frame 14
this.removeMovieClip();
Symbol 304 MovieClip Frame 8
stop();
Symbol 316 MovieClip [fiveHeadShots] Frame 48
this.removeMovieClip();
Symbol 322 MovieClip [trans] Frame 28
stop();
Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 2
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 2
stop();
Symbol 337 MovieClip Frame 1
stop();
Symbol 337 MovieClip Frame 2
stop();
Symbol 342 MovieClip Frame 1
stop();
Symbol 342 MovieClip Frame 2
stop();
Symbol 347 MovieClip Frame 1
stop();
Symbol 347 MovieClip Frame 2
stop();
Symbol 352 MovieClip Frame 1
stop();
Symbol 352 MovieClip Frame 2
stop();
Symbol 357 MovieClip Frame 1
stop();
Symbol 357 MovieClip Frame 2
stop();
Symbol 362 MovieClip Frame 1
stop();
Symbol 362 MovieClip Frame 2
stop();
Symbol 366 MovieClip [tenHeadShots] Frame 48
this.removeMovieClip();
Symbol 370 MovieClip [twentyHeadShots] Frame 48
this.removeMovieClip();
Symbol 375 MovieClip [bonuscash] Frame 84
this.removeMovieClip();
Symbol 407 MovieClip Frame 15
stop();
Symbol 413 MovieClip [zombie] Frame 1
stop();
Symbol 444 MovieClip Frame 15
stop();
Symbol 448 MovieClip [fatZombie] Frame 1
stop();
Symbol 452 MovieClip [showAmmo] Frame 31
this.removeMovieClip();
Symbol 513 MovieClip Frame 102
stop();
Symbol 515 MovieClip [explosion] Frame 28
this.removeMovieClip();
Symbol 549 MovieClip Frame 1
stop();
Symbol 549 MovieClip Frame 2
stop();
Symbol 554 MovieClip Frame 1
stop();
Symbol 554 MovieClip Frame 2
stop();
Symbol 555 MovieClip Frame 1
stop();
Symbol 555 MovieClip Frame 2
stop();
Symbol 556 MovieClip Frame 1
stop();
Symbol 556 MovieClip Frame 2
stop();
Symbol 557 MovieClip Frame 1
stop();
Symbol 557 MovieClip Frame 2
stop();
Symbol 558 MovieClip Frame 1
stop();
Symbol 558 MovieClip Frame 2
stop();
Symbol 559 MovieClip Frame 1
stop();
Symbol 559 MovieClip Frame 2
stop();
Symbol 560 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 2
stop();
Symbol 561 MovieClip Frame 1
stop();
Symbol 561 MovieClip Frame 2
stop();

Library Items

Symbol 1 GraphicUsed by:52
Symbol 2 GraphicUsed by:52
Symbol 3 GraphicUsed by:6
Symbol 4 GraphicUsed by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:3 4 5Used by:23 137
Symbol 7 GraphicUsed by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:7 8 9Used by:23 137
Symbol 11 GraphicUsed by:14
Symbol 12 GraphicUsed by:14
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:11 12 13Used by:23 137
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:15 16 17Used by:23 137
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:23 137
Symbol 21 GraphicUsed by:23
Symbol 22 SoundUsed by:23
Symbol 23 MovieClipUses:6 10 14 18 20 21 22Used by:52
Symbol 24 GraphicUsed by:25
Symbol 25 ButtonUses:24Used by:52
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClipUses:26 27 29 31Used by:40
Symbol 33 GraphicUsed by:40
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:40
Symbol 36 GraphicUsed by:40
Symbol 37 FontUsed by:38
Symbol 38 TextUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:32 33 35 36 39Used by:52
Symbol 41 GraphicUsed by:45 46
Symbol 42 GraphicUsed by:45 46
Symbol 43 GraphicUsed by:45 46
Symbol 44 GraphicUsed by:45 46
Symbol 45 MovieClipUses:41 42 43 44Used by:46
Symbol 46 ButtonUses:45 41 42 43 44Used by:52
Symbol 47 SoundUsed by:52
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClipUses:48Used by:52
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClipUses:1 2 23 25 40 46 47 49 51Used by:Timeline
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:67
Symbol 55 GraphicUsed by:56 303
Symbol 56 MovieClipUses:55Used by:57 58
Symbol 57 MovieClipUses:56Used by:59
Symbol 58 MovieClipUses:56Used by:59
Symbol 59 MovieClipUses:57 58Used by:60 64
Symbol 60 MovieClipUses:59Used by:67
Symbol 61 GraphicUsed by:67
Symbol 62 GraphicUsed by:63 66
Symbol 63 ButtonUses:62Used by:67
Symbol 64 MovieClipUses:59Used by:67
Symbol 65 GraphicUsed by:67
Symbol 66 ButtonUses:62Used by:67
Symbol 67 MovieClipUses:54 60 61 63 64 65 66Used by:72
Symbol 68 GraphicUsed by:71
Symbol 69 FontUsed by:70
Symbol 70 TextUses:69Used by:71
Symbol 71 MovieClipUses:68 70Used by:72
Symbol 72 MovieClip [sound_contr]Uses:67 71Used by:Timeline
Symbol 73 ShapeTweeningUsed by:133
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClipUses:75Used by:108 143
Symbol 77 BitmapUsed by:78 139
Symbol 78 GraphicUses:77Used by:108
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:107
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:107
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:107
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:107
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:107
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:107
Symbol 91 BitmapUsed by:92
Symbol 92 GraphicUses:91Used by:107
Symbol 93 BitmapUsed by:94
Symbol 94 GraphicUses:93Used by:107
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:107
Symbol 97 BitmapUsed by:98
Symbol 98 GraphicUses:97Used by:107
Symbol 99 BitmapUsed by:100
Symbol 100 GraphicUses:99Used by:107
Symbol 101 BitmapUsed by:102
Symbol 102 GraphicUses:101Used by:107
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:107
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:107
Symbol 107 MovieClipUses:80 82 84 86 88 90 92 94 96 98 100 102 104 106Used by:108 470
Symbol 108 MovieClipUses:76 78 107Used by:133
Symbol 109 GraphicUsed by:133
Symbol 110 ShapeTweeningUsed by:133
Symbol 111 ShapeTweeningUsed by:133
Symbol 112 GraphicUsed by:133
Symbol 113 GraphicUsed by:133
Symbol 114 ShapeTweeningUsed by:133
Symbol 115 ShapeTweeningUsed by:133
Symbol 116 GraphicUsed by:133
Symbol 117 ShapeTweeningUsed by:133
Symbol 118 GraphicUsed by:133
Symbol 119 ShapeTweeningUsed by:133
Symbol 120 ShapeTweeningUsed by:133
Symbol 121 GraphicUsed by:133
Symbol 122 GraphicUsed by:125 128
Symbol 123 GraphicUsed by:125
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:122 123 124Used by:133
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:122 126 127Used by:133
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:132
Symbol 132 MovieClipUses:129 131Used by:133
Symbol 133 MovieClipUses:73 108 109 110 111 112 113 114 115 116 117 118 119 120 121 125 128 132 SS1Used by:Timeline
Symbol 134 GraphicUsed by:Timeline
Symbol 135 GraphicUsed by:136 206 397 546
Symbol 136 MovieClipUses:135Used by:137
Symbol 137 MovieClipUses:136 6 10 14 18 20Used by:Timeline
Symbol 138 SoundUsed by:Timeline
Symbol 139 GraphicUses:77Used by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClipUses:140Used by:143
Symbol 142 GraphicUsed by:143 150 160 278 322 371 470 550
Symbol 143 MovieClipUses:76 141 142Used by:169 550
Symbol 144 BitmapUsed by:145
Symbol 145 GraphicUses:144Used by:150
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:148
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClipUses:145 149 142Used by:169
Symbol 151 BitmapUsed by:154
Symbol 152 BitmapUsed by:154
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:151 152 153Used by:155
Symbol 155 MovieClipUses:154Used by:160
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:158
Symbol 158 MovieClipUses:157Used by:159
Symbol 159 MovieClipUses:158Used by:160
Symbol 160 MovieClipUses:155 159 142Used by:169
Symbol 161 BitmapUsed by:162
Symbol 162 GraphicUses:161Used by:168  Timeline
Symbol 163 BitmapUsed by:164
Symbol 164 GraphicUses:163Used by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClipUses:165Used by:168  Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:162 166 167Used by:169 565
Symbol 169 MovieClipUses:143 150 160 168Used by:Timeline
Symbol 170 GraphicUsed by:177
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:171Used by:177 327 332 337 342 347 352 357 362 554 555 556 557 558 559 560 561
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:175
Symbol 175 MovieClipUses:174Used by:177
Symbol 176 SoundUsed by:177 327 332 337 342 347 352 357 362 549 554 555 556 557 558 559 560 561
Symbol 177 MovieClipUses:170 172 175 176Used by:Timeline
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:188
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:180Used by:188
Symbol 182 BitmapUsed by:183
Symbol 183 GraphicUses:182Used by:188
Symbol 184 BitmapUsed by:185
Symbol 185 GraphicUses:184Used by:188
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:188
Symbol 188 MovieClip [gfl]Uses:179 181 183 185 187Used by:Timeline
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:259 282 319 413 448 526
Symbol 191 BitmapUsed by:192
Symbol 192 GraphicUses:191Used by:205
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:205
Symbol 195 BitmapUsed by:196
Symbol 196 GraphicUses:195Used by:205
Symbol 197 BitmapUsed by:198
Symbol 198 GraphicUses:197Used by:205
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:205
Symbol 201 BitmapUsed by:202
Symbol 202 GraphicUses:201Used by:205
Symbol 203 BitmapUsed by:204
Symbol 204 GraphicUses:203Used by:205
Symbol 205 MovieClipUses:192 194 196 198 200 202 204Used by:259
Symbol 206 MovieClipUses:135Used by:259 413 448
Symbol 207 BitmapUsed by:208
Symbol 208 GraphicUses:207Used by:219
Symbol 209 BitmapUsed by:210
Symbol 210 GraphicUses:209Used by:219
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:219
Symbol 213 BitmapUsed by:214
Symbol 214 GraphicUses:213Used by:219
Symbol 215 BitmapUsed by:216
Symbol 216 GraphicUses:215Used by:219
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:208 210 212 214 216 218Used by:259
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:253
Symbol 222 BitmapUsed by:223
Symbol 223 GraphicUses:222Used by:252 320
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:252 320
Symbol 226 BitmapUsed by:227
Symbol 227 GraphicUses:226Used by:252 320
Symbol 228 BitmapUsed by:229
Symbol 229 GraphicUses:228Used by:252 320
Symbol 230 BitmapUsed by:231
Symbol 231 GraphicUses:230Used by:252 320
Symbol 232 BitmapUsed by:233
Symbol 233 GraphicUses:232Used by:252 320
Symbol 234 BitmapUsed by:235
Symbol 235 GraphicUses:234Used by:252 320
Symbol 236 BitmapUsed by:237
Symbol 237 GraphicUses:236Used by:252 320
Symbol 238 BitmapUsed by:239
Symbol 239 GraphicUses:238Used by:252 320
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:252 320
Symbol 242 BitmapUsed by:243
Symbol 243 GraphicUses:242Used by:252 320
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:252 320
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:252 320
Symbol 248 BitmapUsed by:249
Symbol 249 GraphicUses:248Used by:252 320
Symbol 250 BitmapUsed by:251
Symbol 251 GraphicUses:250Used by:252 320
Symbol 252 MovieClipUses:223 225 227 229 231 233 235 237 239 241 243 245 247 249 251Used by:253 281 412 447
Symbol 253 MovieClipUses:221 252Used by:259
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:254Used by:256
Symbol 256 MovieClipUses:255Used by:258 407 444
Symbol 257 Sound [til]Used by:258 407 444  Timeline
Symbol 258 MovieClipUses:256 257Used by:259
Symbol 259 MovieClip [dogZombie]Uses:190 205 206 219 253 258Used by:Timeline
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:268
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:268
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:268
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:268
Symbol 268 MovieClipUses:261 263 265 267Used by:282 413
Symbol 269 BitmapUsed by:270
Symbol 270 GraphicUses:269Used by:277
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:277
Symbol 273 BitmapUsed by:274
Symbol 274 GraphicUses:273Used by:277
Symbol 275 BitmapUsed by:276
Symbol 276 GraphicUses:275Used by:277
Symbol 277 MovieClipUses:270 272 274 276Used by:282
Symbol 278 MovieClipUses:142Used by:282
Symbol 279 BitmapUsed by:280
Symbol 280 GraphicUses:279Used by:281
Symbol 281 MovieClipUses:280 252Used by:282
Symbol 282 MovieClip [player]Uses:190 268 277 278 281Used by:Timeline
Symbol 283 GraphicUsed by:284
Symbol 284 MovieClip [bullet]Uses:283Used by:Timeline
Symbol 285 BitmapUsed by:286
Symbol 286 GraphicUses:285Used by:301
Symbol 287 BitmapUsed by:288
Symbol 288 GraphicUses:287Used by:301
Symbol 289 BitmapUsed by:290
Symbol 290 GraphicUses:289Used by:301
Symbol 291 BitmapUsed by:292
Symbol 292 GraphicUses:291Used by:301
Symbol 293 BitmapUsed by:294
Symbol 294 GraphicUses:293Used by:301
Symbol 295 BitmapUsed by:296
Symbol 296 GraphicUses:295Used by:301
Symbol 297 BitmapUsed by:298
Symbol 298 GraphicUses:297Used by:301
Symbol 299 BitmapUsed by:300
Symbol 300 GraphicUses:299Used by:301
Symbol 301 MovieClipUses:286 288 290 292 294 296 298 300Used by:302
Symbol 302 MovieClip [blood]Uses:301Used by:Timeline
Symbol 303 MovieClipUses:55Used by:304
Symbol 304 MovieClipUses:303Used by:Timeline
Symbol 305 GraphicUsed by:306
Symbol 306 MovieClipUses:305Used by:315 365 369
Symbol 307 MovieClipUsed by:315 365 369
Symbol 308 GraphicUsed by:309
Symbol 309 MovieClipUses:308Used by:315 365 369
Symbol 310 GraphicUsed by:311
Symbol 311 MovieClipUses:310Used by:315
Symbol 312 GraphicUsed by:313
Symbol 313 MovieClipUses:312Used by:315 365 369
Symbol 314 MovieClipUsed by:315 365 369
Symbol 315 MovieClipUses:306 307 309 311 313 314Used by:316
Symbol 316 MovieClip [fiveHeadShots]Uses:315Used by:Timeline
Symbol 317 BitmapUsed by:318
Symbol 318 GraphicUses:317Used by:319
Symbol 319 MovieClip [barrel]Uses:190 318Used by:Timeline
Symbol 320 MovieClipUses:223 225 227 229 231 233 235 237 239 241 243 245 247 249 251Used by:321
Symbol 321 MovieClip [flameBullet]Uses:320Used by:Timeline
Symbol 322 MovieClip [trans]Uses:142Used by:Timeline
Symbol 323 BitmapUsed by:324
Symbol 324 GraphicUses:323Used by:325
Symbol 325 MovieClipUses:324Used by:327 554
Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:172 325 326 176Used by:Timeline
Symbol 328 BitmapUsed by:329
Symbol 329 GraphicUses:328Used by:330
Symbol 330 MovieClipUses:329Used by:332 555
Symbol 331 GraphicUsed by:332
Symbol 332 MovieClipUses:172 330 331 176Used by:Timeline
Symbol 333 BitmapUsed by:334
Symbol 334 GraphicUses:333Used by:335
Symbol 335 MovieClipUses:334Used by:337 556
Symbol 336 GraphicUsed by:337
Symbol 337 MovieClipUses:172 335 336 176Used by:Timeline
Symbol 338 BitmapUsed by:339
Symbol 339 GraphicUses:338Used by:340
Symbol 340 MovieClipUses:339Used by:342 557
Symbol 341 GraphicUsed by:342
Symbol 342 MovieClipUses:172 340 341 176Used by:Timeline
Symbol 343 BitmapUsed by:344
Symbol 344 GraphicUses:343Used by:345
Symbol 345 MovieClipUses:344Used by:347 558
Symbol 346 GraphicUsed by:347
Symbol 347 MovieClipUses:172 345 346 176Used by:Timeline
Symbol 348 BitmapUsed by:349
Symbol 349 GraphicUses:348Used by:350
Symbol 350 MovieClipUses:349Used by:352 559
Symbol 351 GraphicUsed by:352
Symbol 352 MovieClipUses:172 350 351 176Used by:Timeline
Symbol 353 BitmapUsed by:354
Symbol 354 GraphicUses:353Used by:355
Symbol 355 MovieClipUses:354Used by:357 560
Symbol 356 GraphicUsed by:357
Symbol 357 MovieClipUses:172 355 356 176Used by:Timeline
Symbol 358 BitmapUsed by:359
Symbol 359 GraphicUses:358Used by:360
Symbol 360 MovieClipUses:359Used by:362 561
Symbol 361 GraphicUsed by:362
Symbol 362 MovieClipUses:172 360 361 176Used by:Timeline
Symbol 363 GraphicUsed by:364
Symbol 364 MovieClipUses:363Used by:365
Symbol 365 MovieClipUses:306 307 309 364 313 314Used by:366
Symbol 366 MovieClip [tenHeadShots]Uses:365Used by:Timeline
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:367Used by:369
Symbol 369 MovieClipUses:306 307 309 368 313 314Used by:370
Symbol 370 MovieClip [twentyHeadShots]Uses:369Used by:Timeline
Symbol 371 MovieClipUses:142Used by:374
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClipUses:372Used by:374
Symbol 374 MovieClipUses:371 373Used by:375
Symbol 375 MovieClip [bonuscash]Uses:374Used by:Timeline
Symbol 376 BitmapUsed by:377
Symbol 377 GraphicUses:376Used by:396
Symbol 378 BitmapUsed by:379
Symbol 379 GraphicUses:378Used by:396
Symbol 380 BitmapUsed by:381
Symbol 381 GraphicUses:380Used by:396
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:396
Symbol 384 BitmapUsed by:385
Symbol 385 GraphicUses:384Used by:396
Symbol 386 BitmapUsed by:387
Symbol 387 GraphicUses:386Used by:396
Symbol 388 BitmapUsed by:389
Symbol 389 GraphicUses:388Used by:396
Symbol 390 BitmapUsed by:391
Symbol 391 GraphicUses:390Used by:396
Symbol 392 BitmapUsed by:393
Symbol 393 GraphicUses:392Used by:396
Symbol 394 BitmapUsed by:395
Symbol 395 GraphicUses:394Used by:396
Symbol 396 MovieClipUses:377 379 381 383 385 387 389 391 393 395Used by:413
Symbol 397 MovieClipUses:135Used by:413 448
Symbol 398 BitmapUsed by:399
Symbol 399 GraphicUses:398Used by:406
Symbol 400 BitmapUsed by:401
Symbol 401 GraphicUses:400Used by:406
Symbol 402 BitmapUsed by:403
Symbol 403 GraphicUses:402Used by:406
Symbol 404 BitmapUsed by:405
Symbol 405 GraphicUses:404Used by:406
Symbol 406 MovieClipUses:399 401 403 405Used by:413
Symbol 407 MovieClipUses:256 257Used by:413
Symbol 408 BitmapUsed by:409
Symbol 409 GraphicUses:408Used by:412
Symbol 410 BitmapUsed by:411
Symbol 411 GraphicUses:410Used by:412
Symbol 412 MovieClipUses:409 252 411Used by:413
Symbol 413 MovieClip [zombie]Uses:396 206 397 190 268 406 407 412Used by:Timeline
Symbol 414 BitmapUsed by:415
Symbol 415 GraphicUses:414Used by:428
Symbol 416 BitmapUsed by:417
Symbol 417 GraphicUses:416Used by:428
Symbol 418 BitmapUsed by:419
Symbol 419 GraphicUses:418Used by:428
Symbol 420 BitmapUsed by:421
Symbol 421 GraphicUses:420Used by:428
Symbol 422 BitmapUsed by:423
Symbol 423 GraphicUses:422Used by:428
Symbol 424 BitmapUsed by:425
Symbol 425 GraphicUses:424Used by:428
Symbol 426 BitmapUsed by:427
Symbol 427 GraphicUses:426Used by:428
Symbol 428 MovieClipUses:415 417 419 421 423 425 427Used by:448
Symbol 429 BitmapUsed by:430
Symbol 430 GraphicUses:429Used by:443
Symbol 431 BitmapUsed by:432
Symbol 432 GraphicUses:431Used by:443
Symbol 433 BitmapUsed by:434
Symbol 434 GraphicUses:433Used by:443
Symbol 435 BitmapUsed by:436
Symbol 436 GraphicUses:435Used by:443
Symbol 437 BitmapUsed by:438
Symbol 438 GraphicUses:437Used by:443
Symbol 439 BitmapUsed by:440
Symbol 440 GraphicUses:439Used by:443
Symbol 441 BitmapUsed by:442
Symbol 442 GraphicUses:441Used by:443
Symbol 443 MovieClipUses:430 432 434 436 438 440 442Used by:448
Symbol 444 MovieClipUses:256 257Used by:448
Symbol 445 BitmapUsed by:446
Symbol 446 GraphicUses:445Used by:447
Symbol 447 MovieClipUses:446 252Used by:448
Symbol 448 MovieClip [fatZombie]Uses:428 190 206 397 443 444 447Used by:Timeline
Symbol 449 GraphicUsed by:452
Symbol 450 GraphicUsed by:451 465 542
Symbol 451 MovieClipUses:450Used by:452
Symbol 452 MovieClip [showAmmo]Uses:449 451Used by:Timeline
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClip [pointer]Uses:453Used by:Timeline
Symbol 455 GraphicUsed by:456
Symbol 456 MovieClip [crosshair]Uses:455Used by:Timeline
Symbol 457 GraphicUsed by:458
Symbol 458 MovieClipUses:457Used by:470 543 552
Symbol 459 GraphicUsed by:470
Symbol 460 FontUsed by:461 462 463 464 537 538 539 540 541 553
Symbol 461 EditableTextUses:460Used by:470
Symbol 462 EditableTextUses:460Used by:470
Symbol 463 EditableTextUses:460Used by:470
Symbol 464 EditableTextUses:460Used by:470
Symbol 465 MovieClipUses:450Used by:470
Symbol 466 GraphicUsed by:467
Symbol 467 MovieClipUses:466Used by:470 543
Symbol 468 GraphicUsed by:469
Symbol 469 MovieClipUses:468Used by:470 543
Symbol 470 MovieClipUses:142 107 458 459 461 462 463 464 465 467 469Used by:Timeline
Symbol 471 GraphicUsed by:472
Symbol 472 MovieClipUses:471Used by:Timeline
Symbol 473 BitmapUsed by:474 475
Symbol 474 GraphicUses:473Used by:513
Symbol 475 GraphicUses:473Used by:513
Symbol 476 BitmapUsed by:477 504
Symbol 477 GraphicUses:476Used by:513
Symbol 478 BitmapUsed by:479 505
Symbol 479 GraphicUses:478Used by:513
Symbol 480 BitmapUsed by:481 504 506
Symbol 481 GraphicUses:480Used by:513
Symbol 482 BitmapUsed by:483 505 507
Symbol 483 GraphicUses:482Used by:513
Symbol 484 BitmapUsed by:485 506 508
Symbol 485 GraphicUses:484Used by:513
Symbol 486 BitmapUsed by:487 507
Symbol 487 GraphicUses:486Used by:513
Symbol 488 BitmapUsed by:489 508
Symbol 489 GraphicUses:488Used by:513
Symbol 490 BitmapUsed by:491 509
Symbol 491 GraphicUses:490Used by:513
Symbol 492 BitmapUsed by:493 510
Symbol 493 GraphicUses:492Used by:513
Symbol 494 BitmapUsed by:495 511
Symbol 495 GraphicUses:494Used by:513
Symbol 496 BitmapUsed by:497 509 512
Symbol 497 GraphicUses:496Used by:513
Symbol 498 BitmapUsed by:499 510
Symbol 499 GraphicUses:498Used by:513
Symbol 500 BitmapUsed by:501 511
Symbol 501 GraphicUses:500Used by:513
Symbol 502 BitmapUsed by:503 512
Symbol 503 GraphicUses:502Used by:513
Symbol 504 GraphicUses:476 480Used by:513
Symbol 505 GraphicUses:478 482Used by:513
Symbol 506 GraphicUses:480 484Used by:513
Symbol 507 GraphicUses:482 486Used by:513
Symbol 508 GraphicUses:484 488Used by:513
Symbol 509 GraphicUses:490 496Used by:513
Symbol 510 GraphicUses:492 498Used by:513
Symbol 511 GraphicUses:494 500Used by:513
Symbol 512 GraphicUses:496 502Used by:513
Symbol 513 MovieClipUses:474 475 477 479 481 483 485 487 489 491 493 495 497 499 501 503 504 505 506 507 508 509 510 511 512Used by:514
Symbol 514 MovieClipUses:513Used by:515
Symbol 515 MovieClip [explosion]Uses:514Used by:Timeline
Symbol 516 BitmapUsed by:517
Symbol 517 GraphicUses:516Used by:526
Symbol 518 BitmapUsed by:519
Symbol 519 GraphicUses:518Used by:526
Symbol 520 BitmapUsed by:521
Symbol 521 GraphicUses:520Used by:526
Symbol 522 BitmapUsed by:523
Symbol 523 GraphicUses:522Used by:526
Symbol 524 BitmapUsed by:525
Symbol 525 GraphicUses:524Used by:526
Symbol 526 MovieClip [ammoBox]Uses:190 517 519 521 523 525Used by:Timeline
Symbol 527 Sound [headshot]Used by:Timeline
Symbol 528 Sound [bonus]Used by:Timeline
Symbol 529 Sound [collect]Used by:Timeline
Symbol 530 Sound [shotgun]Used by:Timeline
Symbol 531 Sound [uzi]Used by:Timeline
Symbol 532 Sound [explosion1]Used by:Timeline
Symbol 533 Sound [pistol]Used by:Timeline
Symbol 534 GraphicUsed by:543
Symbol 535 GraphicUsed by:536
Symbol 536 MovieClipUses:535Used by:543
Symbol 537 EditableTextUses:460Used by:543
Symbol 538 EditableTextUses:460Used by:543
Symbol 539 EditableTextUses:460Used by:543
Symbol 540 EditableTextUses:460Used by:543
Symbol 541 EditableTextUses:460Used by:543
Symbol 542 MovieClipUses:450Used by:543
Symbol 543 MovieClipUses:534 536 537 458 538 539 540 541 542 467 469Used by:Timeline
Symbol 544 GraphicUsed by:545
Symbol 545 MovieClipUses:544Used by:Timeline
Symbol 546 MovieClipUses:135Used by:549
Symbol 547 GraphicUsed by:549
Symbol 548 GraphicUsed by:549
Symbol 549 MovieClipUses:546 547 548 176Used by:Timeline
Symbol 550 MovieClipUses:143 142Used by:552
Symbol 551 GraphicUsed by:552
Symbol 552 MovieClipUses:550 551 458Used by:Timeline
Symbol 553 EditableTextUses:460Used by:Timeline
Symbol 554 MovieClipUses:172 325 176Used by:Timeline
Symbol 555 MovieClipUses:172 330 176Used by:Timeline
Symbol 556 MovieClipUses:172 335 176Used by:Timeline
Symbol 557 MovieClipUses:172 340 176Used by:Timeline
Symbol 558 MovieClipUses:172 345 176Used by:Timeline
Symbol 559 MovieClipUses:172 350 176Used by:Timeline
Symbol 560 MovieClipUses:172 355 176Used by:Timeline
Symbol 561 MovieClipUses:172 360 176Used by:Timeline
Symbol 562 GraphicUsed by:563
Symbol 563 MovieClipUses:562Used by:Timeline
Symbol 564 GraphicUsed by:565
Symbol 565 MovieClipUses:168 564Used by:566
Symbol 566 MovieClipUses:565Used by:Timeline
Symbol 567 GraphicUsed by:Timeline
Streaming Sound 1Used by:Symbol 133 MovieClip

Instance Names

"background_mc"Frame 11Symbol 169 MovieClip
"pb"Frame 11Symbol 177 MovieClip
"garb"Frame 11Symbol 327 MovieClip
"sgb"Frame 11Symbol 332 MovieClip
"gpb"Frame 11Symbol 337 MovieClip
"mb"Frame 11Symbol 342 MovieClip
"srb"Frame 11Symbol 347 MovieClip
"arb"Frame 11Symbol 352 MovieClip
"ftb"Frame 11Symbol 357 MovieClip
"ub"Frame 11Symbol 362 MovieClip
"hud"Frame 11Symbol 470 MovieClip
"healthbar"Frame 11Symbol 472 MovieClip
"report"Frame 13Symbol 543 MovieClip
"buygoldassault"Frame 14Symbol 554 MovieClip
"buyshotgun"Frame 14Symbol 555 MovieClip
"buygold"Frame 14Symbol 556 MovieClip
"buymagnum"Frame 14Symbol 557 MovieClip
"buysniper"Frame 14Symbol 558 MovieClip
"buyassault"Frame 14Symbol 559 MovieClip
"buyflamethrower"Frame 14Symbol 560 MovieClip
"buyuzi"Frame 14Symbol 561 MovieClip
"preloaderBar"Symbol 40 MovieClip Frame 1Symbol 35 MovieClip
"fullScreenButton"Symbol 52 MovieClip Frame 1Symbol 25 Button
"preloaderBar"Symbol 52 MovieClip Frame 2Symbol 40 MovieClip
"gazoPlayButton"Symbol 52 MovieClip Frame 18Symbol 46 Button
"sky"Symbol 108 MovieClip Frame 1Symbol 76 MovieClip
"sky"Symbol 143 MovieClip Frame 1Symbol 76 MovieClip
"head"Symbol 259 MovieClip [dogZombie] Frame 1Symbol 206 MovieClip
"skid"Symbol 282 MovieClip [player] Frame 1Symbol 268 MovieClip
"hit"Symbol 282 MovieClip [player] Frame 1Symbol 278 MovieClip
"head"Symbol 413 MovieClip [zombie] Frame 1Symbol 206 MovieClip
"body"Symbol 413 MovieClip [zombie] Frame 1Symbol 397 MovieClip
"head"Symbol 448 MovieClip [fatZombie] Frame 1Symbol 206 MovieClip
"body"Symbol 448 MovieClip [fatZombie] Frame 1Symbol 397 MovieClip
"money"Symbol 470 MovieClip Frame 1Symbol 461 EditableText
"ammo_counter"Symbol 470 MovieClip Frame 1Symbol 462 EditableText
"sa"Symbol 470 MovieClip Frame 1Symbol 463 EditableText
"deaths"Symbol 470 MovieClip Frame 1Symbol 464 EditableText
"theStage"Symbol 543 MovieClip Frame 1Symbol 537 EditableText
"money"Symbol 543 MovieClip Frame 1Symbol 538 EditableText
"ammo_counter"Symbol 543 MovieClip Frame 1Symbol 539 EditableText
"sa"Symbol 543 MovieClip Frame 1Symbol 540 EditableText
"deaths"Symbol 543 MovieClip Frame 1Symbol 541 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 72 as "sound_contr"
ExportAssets (56)Timeline Frame 11Symbol 188 as "gfl"
ExportAssets (56)Timeline Frame 11Symbol 257 as "til"
ExportAssets (56)Timeline Frame 11Symbol 259 as "dogZombie"
ExportAssets (56)Timeline Frame 11Symbol 282 as "player"
ExportAssets (56)Timeline Frame 11Symbol 284 as "bullet"
ExportAssets (56)Timeline Frame 11Symbol 302 as "blood"
ExportAssets (56)Timeline Frame 11Symbol 316 as "fiveHeadShots"
ExportAssets (56)Timeline Frame 11Symbol 319 as "barrel"
ExportAssets (56)Timeline Frame 11Symbol 321 as "flameBullet"
ExportAssets (56)Timeline Frame 11Symbol 322 as "trans"
ExportAssets (56)Timeline Frame 11Symbol 366 as "tenHeadShots"
ExportAssets (56)Timeline Frame 11Symbol 370 as "twentyHeadShots"
ExportAssets (56)Timeline Frame 11Symbol 375 as "bonuscash"
ExportAssets (56)Timeline Frame 11Symbol 413 as "zombie"
ExportAssets (56)Timeline Frame 11Symbol 448 as "fatZombie"
ExportAssets (56)Timeline Frame 11Symbol 452 as "showAmmo"
ExportAssets (56)Timeline Frame 11Symbol 454 as "pointer"
ExportAssets (56)Timeline Frame 11Symbol 456 as "crosshair"
ExportAssets (56)Timeline Frame 11Symbol 515 as "explosion"
ExportAssets (56)Timeline Frame 11Symbol 526 as "ammoBox"
ExportAssets (56)Timeline Frame 11Symbol 527 as "headshot"
ExportAssets (56)Timeline Frame 11Symbol 528 as "bonus"
ExportAssets (56)Timeline Frame 11Symbol 529 as "collect"
ExportAssets (56)Timeline Frame 11Symbol 530 as "shotgun"
ExportAssets (56)Timeline Frame 11Symbol 531 as "uzi"
ExportAssets (56)Timeline Frame 11Symbol 532 as "explosion1"
ExportAssets (56)Timeline Frame 11Symbol 533 as "pistol"

Labels

"instructions"Frame 6
"game"Frame 7
"play"Frame 10
"safehouse"Frame 12
"gameover"Frame 15
"end"Symbol 23 MovieClip Frame 95
"intro"Symbol 52 MovieClip Frame 1
"preloader"Symbol 52 MovieClip Frame 2
"endStart"Symbol 52 MovieClip Frame 17
"endWait"Symbol 52 MovieClip Frame 25
"end"Symbol 52 MovieClip Frame 41
"one"Symbol 169 MovieClip Frame 1
"two"Symbol 169 MovieClip Frame 2
"three"Symbol 169 MovieClip Frame 3
"four"Symbol 169 MovieClip Frame 4
"up"Symbol 177 MovieClip Frame 1
"down"Symbol 177 MovieClip Frame 2
"run"Symbol 259 MovieClip [dogZombie] Frame 1
"attack"Symbol 259 MovieClip [dogZombie] Frame 2
"dead"Symbol 259 MovieClip [dogZombie] Frame 3
"dead"Symbol 282 MovieClip [player] Frame 2
"animation length"Symbol 302 MovieClip [blood] Frame 1
"up"Symbol 327 MovieClip Frame 1
"down"Symbol 327 MovieClip Frame 2
"up"Symbol 332 MovieClip Frame 1
"down"Symbol 332 MovieClip Frame 2
"up"Symbol 337 MovieClip Frame 1
"down"Symbol 337 MovieClip Frame 2
"up"Symbol 342 MovieClip Frame 1
"down"Symbol 342 MovieClip Frame 2
"up"Symbol 347 MovieClip Frame 1
"down"Symbol 347 MovieClip Frame 2
"up"Symbol 352 MovieClip Frame 1
"down"Symbol 352 MovieClip Frame 2
"up"Symbol 357 MovieClip Frame 1
"down"Symbol 357 MovieClip Frame 2
"up"Symbol 362 MovieClip Frame 1
"down"Symbol 362 MovieClip Frame 2
"run"Symbol 413 MovieClip [zombie] Frame 1
"attack"Symbol 413 MovieClip [zombie] Frame 2
"dead"Symbol 413 MovieClip [zombie] Frame 3
"run"Symbol 448 MovieClip [fatZombie] Frame 1
"attack"Symbol 448 MovieClip [fatZombie] Frame 2
"dead"Symbol 448 MovieClip [fatZombie] Frame 3
"up"Symbol 549 MovieClip Frame 1
"down"Symbol 549 MovieClip Frame 2
"up"Symbol 554 MovieClip Frame 1
"down"Symbol 554 MovieClip Frame 2
"up"Symbol 555 MovieClip Frame 1
"down"Symbol 555 MovieClip Frame 2
"up"Symbol 556 MovieClip Frame 1
"down"Symbol 556 MovieClip Frame 2
"up"Symbol 557 MovieClip Frame 1
"down"Symbol 557 MovieClip Frame 2
"up"Symbol 558 MovieClip Frame 1
"down"Symbol 558 MovieClip Frame 2
"up"Symbol 559 MovieClip Frame 1
"down"Symbol 559 MovieClip Frame 2
"up"Symbol 560 MovieClip Frame 1
"down"Symbol 560 MovieClip Frame 2
"up"Symbol 561 MovieClip Frame 1
"down"Symbol 561 MovieClip Frame 2

Dynamic Text Variables

cashSymbol 553 EditableText"<p align="left"><font face="ice age font" size="60" color="#ffffff" letterSpacing="0.000000" kerning="1">00000000</font></p>"




http://swfchan.com/22/109327/info.shtml
Created: 14/3 -2019 13:12:47 Last modified: 14/3 -2019 13:12:47 Server time: 01/05 -2024 22:01:20