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Alliant.swf

This is the info page for
Flash #109411

(Click the ID number above for more basic data on this flash file.)


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<p align="left"><font face="neuropol" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.smallfarmstudio.com" target = "_blank"><b>© SmallfarmStudio.com &nbsp;&nbsp;&nbsp;</b></a></font></p>

<p align="left"><font face="neuropol" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.gamesfree.com" target = "_blank"><b>published by GamesFree.com</b></a></font></p>

---

GAMESFREE.COM

PRESENTS

Presents

1

2

3

4

5

6

7

8

sound

<p align="left"><font face="neuropol" size="10" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.smallfarmstudio.com" target = "_blank"><b>© SmallfarmStudio.com &nbsp;&nbsp;&nbsp;</b></a></font></p>

A
U
T
O
S
A
V
E

<p align="center"></p>

Alliant

defence of the colony

producer

co-producer

programming

artwork

voice over

TANDYO O.K.

ARNOUD V.D.H

VERONICA

DIENNI

SITA

WENART

ZEIN

CHRIS DIXON

HELMA

developed by

SMALLFARM STUDIOS

alliant is a trademark of smallfarm studios and
gamesfree.com - all rights reserved.
(c) 2010 smallfarm studios
visit us at www.smallfarmstudio.com
for more information

music

<p align="center"><font face="Babylon5" size="21" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.newgrounds.com/audio/listen/259755" target = "_blank">Zendra - Experimental Menu Theme</a></font></p>

<p align="center"><font face="Babylon5" size="21" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.newgrounds.com/audio/listen/103795" target = "_blank">CrimzonWolf777 - Brinstar Theme</a></font></p>

<p align="center"><font face="Babylon5" size="21" color="#ffffff" letterSpacing="0.000000" kerning="0"><a href="http://www.newgrounds.com/audio/listen/161260" target = "_blank">ElectricalBypass - Scene Of War</a></font></p>

SKIP

The year is 3087.  The Earth's resources have finally met their end.

In order to survive,

the Human race must find another planet that can sustain them.

After five years of searching the galaxy,

a new planet was discovered, one that could be called home .  .  .

but .  .  .  .  .  .  .   there is one problem .  .  .  .  .

The world was already inhabited by Alliant,

a ravenous breed of Alien who had come to literally eat the planet.

The Humans would have to fight for their new home.

This is the story.  .  .  .  of our sacrifice .  .  .  .  for Humankind.  .  .  .

Remember us .  .  .  .  .  .  .

T  H  I  S     I  S   O U R     S  T  O  R  Y   .    .  .   .    .  . [ end of archieve 340x-9]

end transmission . . . . .

More Games

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 1</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 2</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 3</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 4</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 5</font></p><p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">sudden</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 6</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 7</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 8</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 9</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 10</font></p><p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">timer</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 11</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 12</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 13</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 14</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL 15</font></p><p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">waving</font></p>

<p align="center"><font face="Adventure Subtitles" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">skill Reward : x</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">BEST SCORE</font></p>

<p align="center"></p>

<p align="center"><font face="Adventure Subtitles" size="20" color="#5cdeff" letterSpacing="0.000000" kerning="1">WIN WITH NO DAMAGE ON THE BASE &nbsp;&nbsp;&nbsp;MEDAL</font></p>

Experience LV

Total Score

:

<p align="left"></p>

<p align="left"></p>

Skill Point

<p align="left"></p>

ARE YOU SURE ?

INITIAL MONEY

MONEY INTEREST

CHEAPER TURRET

SMALL GUNNER

GRENADIER

TURRET CAPACITY

CHEAPER BARRACK

SNIPER

MACHINE GUNNER

ROCKET LAUNCHER

NEUTRALIZER

BARRACK UPGRADES

MECHA SUITE

PANZER CRUIZER

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

<p align="left"></p>

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SKILL POINT (SP) :

<p align="left"></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">REQUIRED MIN</font></p><p align="center"><font face="Adventure Subtitles" size="16" color="#ff0000" letterSpacing="0.000000" kerning="1">EXP LEVEL &nbsp;6</font></p>

<p align="right"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">TIME &nbsp;15:00</font></p>

<p align="left"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">WAVE : 1/5</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">5</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">500 G</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">600800</font></p>

SCORE  :

MONEY :

LEVEL   :

<p align="center"><font face="Arial Black" size="7" color="#ffffff" letterSpacing="0.000000" kerning="1">12</font></p>

<p align="center"></p>

<p align="center"></p>

SHOW HP BAR

SPECIAL

Small Gunner

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Small gunner</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

Grenadier

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Grenadier</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

Sniper

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Sniper</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

LVL 3

Machine Gunner

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="left"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Machine gunner</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

LVL 6

Rocket

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Rocket launcher</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

LVL 10

Neutralizer

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Neutralizer</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

Mecha suite

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Mecha suite</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

LVL 12

Panzer cruizer

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="left"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Panzer cruizer</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

LVL 13

Machine Gun

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

Heavy Mortar

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

LVL 11

Pulse Cannon

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

LVL 3

Bio Mortar

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>

Experience :

<p align="center"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="1.200000" kerning="1">Small Gun</font></p>

<p align="center"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="1.200000" kerning="1">LV. 1</font></p>

HP :

Population :

<p align="right"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.900000" kerning="1">1 G/1HP</font></p>

<p align="left"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.700000" kerning="1">100/100</font></p>

<p align="left"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.700000" kerning="1">0/10</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.900000" kerning="1">35 G</font></p>

<p align="center"></p>

<p align="center"></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.900000" kerning="1">20 G</font></p>

Damage :

<p align="left"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.700000" kerning="1">HP &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.700000" kerning="1">HP &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

Reload

Area     :

<p align="left"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.700000" kerning="1">HP &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

<p align="left"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.700000" kerning="1">HP &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</font></p>

:

<p align="right"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.900000" kerning="1">20</font></p><p align="right"><font face="Adventure Subtitles" size="19" color="#0083a3" letterSpacing="0.900000" kerning="1">G</font></p>

?

Help

<p align="center"><font face="Adventure Subtitles" size="35" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>WAVE 1/10</b></font></p>

YOU'VE GOT NEW ACHIEVEMENT !!!

INDEX

SOLDIERS & SOLDIER'S TOWER INFO

ENEMIES & ENEMY'S TOWER INFO

INTRODUCTION

HOW TO CREATE BARRACK/TOWER

LIST OF SHORTCUT

HOW TO SELECT BARRACK/TOWER

HOW TO TRAIN SOLDIER

HOW TO SELECT SOLDIER

INDEX

SMALL GUN

SPEED
HP
DAMAGE
RELOAD
AREA
AMMO
FLOOR RANGE

SOLDIERS

GRENADIER

SNIPER

MACHINE GUN

ROCKET

NEUTRALIZER

:
:
:
:
:
:
:

<p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">1</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">2</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">3</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">4</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">5</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">6</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">7</font></p>

SPEED
HP
DAMAGE
RELOAD
AREA
AMMO
FLOOR RANGE

<p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">1</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">2</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">3</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">4</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">5</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">6</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">7</font></p>

SPEED
HP
DAMAGE
RELOAD
AREA
AMMO
FLOOR RANGE

<p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">1</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">2</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">3</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">4</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">5</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">6</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">7</font></p>

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SPEED
HP
DAMAGE
RELOAD
AREA
AMMO
FLOOR RANGE

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SPEED
HP
DAMAGE
RELOAD
AREA
AMMO
FLOOR RANGE

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SPLASH ATTACK

INSTANT DEATH CHANCE

DAMAGE AREA

CHANCE TO NEUTRALIZE
ENEMY SPECIAL

HEROES

MECHA SUITE

PANZER CRUIZER

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SOLDIER'S TOWERS

HP
DAMAGE
RELOAD
AREA
AMMO
FLOOR RANGE

:
:
:
:
:
:

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ROCKET TURRET

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PULSE CANNON

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BIO TURRET

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REGAIN HEALTH ABILITY

CHANCE TO STUN

CHANCE TO POISON

SPIDER

SPEED
HP
DAMAGE
RELOAD
AREA
FLOOR RANGE

ENEMIES (1)

CREEP

MANTHIS

FLEA

RHINO

WORM

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SPEED
HP
DAMAGE
RELOAD
AREA
FLOOR RANGE

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SPEED
HP
DAMAGE
RELOAD
AREA
FLOOR RANGE

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SPEED
HP
DAMAGE
RELOAD
AREA
FLOOR RANGE

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SPEED
HP
DAMAGE
RELOAD
AREA
FLOOR RANGE

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SPEED
HP
DAMAGE
RELOAD
AREA
FLOOR RANGE

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CHANCE TO SPLASH POISON

SPLASH SNIPER

ENEMIES (2)

NECROMANCER

MINI WORM

LICE

BEE

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SPURT MINI WORM WHEN
FIRST SHOT

BACKSTAP ABILITY

BUTTERFLY

ENEMIES (3)

BOSS 1

ZOMBIE

SCORPION

BOSS 2

BOSS 3

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<p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">1</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">2</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">3</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">4</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">5</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">6</font></p>

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<p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">1</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">2</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">3</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">4</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">5</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">6</font></p>

CHANCE TO SPURT ZOMBIE

SWARM ATTACK

CHANCE TO LONG RANGE
SPLASH ATTACK

BOSSES

BOKROHAUNT

RAPIDATOR

SPLASHAVATOR

ACID BLASTO

ENEMY'S TOWERS

<p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">2</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">3</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">4</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">5</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">6</font></p><p align="left"><font face="Adventure Subtitles" size="20" color="#16727b" letterSpacing="1.450000" kerning="1">7</font></p>

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SPLASH POISON ATTACK

ENEMY'S BASE

THE ENEMY OUT
FROM HERE

SOLDIER'S BASE

DON'T LET THE
ENEMY REACH
YOUR BASE

YOUR GOAL IS
TO DESTROY
THE ENEMY'S BASE,
SO MOVE YOUR
SOLDIERS TO THE
ENEMY'S BASE.

WHEN YOUR BASE'S HP
REACH 0, YOU'LL BE LOST

USER INTERFACE

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">200</font></p>

YOU CAN ONLY BUILD BARRACK/TOWER
ON THE CERTAIN FLOOR IN THE MAP

CHOOSE WHICH BARRACK/
TOWER YOU WANT
TO BUILD

PUT THE BARRACK
ON THE FLAT GROUND
THE BARRACK WILL FOLLOW
YOUR CURSOR'S MOVE

YOU CAN'T PLACED THE
BARRACK ON THE SLOPING
GROUND

AFTER YOU DECIDED
WHERE TO PUT THE
BARRACK, JUST CLICK TO
START THE BUILDING
PROCESS

YOUR BARRACK IS
READY TO OPERATE

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">200</font></p>

MOVE WITHIN THE MAP

W OR ARROW UP     : MOVE UP
S OR ARROW DOWN : MOVE DOWN

BUILD BARRACK

E : BUILD SMALL GUN BARRACK
R : BUILD GRANADIER BARRACK
T : BUILD SNIPER BARRACK
Y : BUILD MACHINE GUN BARRACK
U : BUILD ROCKET BARRACK
I : BUILD NEUTRALIZER BARRACK
O : BUILD MECHA SUITE BARRACK
P : BUILD PANZER CRUIZER BARRACK

TRAIN SOLDIER

1 : TRAIN SMALL GUN SOLDIER
2 : TRAIN GRANADIER SOLDIER
3 : TRAIN SNIPER SOLDIER
4 : TRAIN MACHINE GUN SOLDIER
5 : TRAIN ROCKET SOLDIER
6 : TRAIN NEUTRALIZER SOLDIER
7 : TRAIN MECHA SUITE HERO
8 : TRAIN PANZER CRUIZER HERO

X : PAUSE THE GAME

BUILD TOWER

D : BUILD MACHINE GUN
F : BUILD ROCKET TURRET
G : BUILD PULSE CANNON
H : BUILD BIO TURRET

SPACE : CANCEL SELECT
BARRACK/TOWER/SOLDIER

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">0</font></p>

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CLICK WHICH BARRACK/
TOWER YOU WANT
TO SELECT

THE PROPERTIES
OF THE BARRACK
IS SHOWN

THE FLAG IS A RALLY POINT.
YOU CAN MOVE IT BY
PRESSING THE SHIFT KEY
AND CLICK ANYWHERE
ON THE MAP

PRESS SHIFT + CLICK
TO MOVE THE RALLY POINT

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">200</font></p>

CLICK WHICH SOLDIER
YOU WANT TO
TRAIN

YOU CAN STILL TRAIN
MORE SOLDIERS
WHILE THE TRAINING
PROGRESS.
CLICK MORE.....

TO CANCEL TRAINING,
PRESS CTRL WHILE
CLICKING THE SOLDIER.
THE NUMBER OF THE
TRAINING SOLDIER WILL
BE DECREASED

YOUR SOLDIERS
ARE READY

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">1</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">0</font></p>

<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">200</font></p>

CLICK AND DRAG
TO SELECT SOME
SOLDIERS

WHEN YOUR CURSOR
CHANGE LIKE A TARGET,
CLICK SOME AREA ON THE
MAP TO MOVE THE
SOLDIERS THERE

USE SHIFT + CLICK 1
OF THE SOLDIERS,
TO SELECT ALL SOLDIERS
OF THE SAME TYPE.

PRESS SPACE TO
UNSELECT SOLDIERS

Score

Bonus

Total Score

Create Unit

Loss Unit

:

<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>

<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>

<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>

<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>

<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>

Skill Points

gained

<p align="center"><font face="Adventure Subtitles" size="49" color="#0083a3" letterSpacing="1.200000" kerning="1">99</font></p>

Exp Level

<p align="center"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">99</font></p>

After one year of war, the human race claimed victory,

gaining dominion over the planet.

And so.  .  . The Humans started to build what is to be their new home

but there were to be more uninvited guests.

On the Horizon, a huge legion of Alliant reinforcements appear. . . . .

This time, they have brought their entire army and all their battle-cruisers.

We must once again face our most deadly of enemies.

TO  BE CONTINUED

YOUR NAME

<p align="center"></p>

YOUR SCORE

<p align="center"></p>

<p align="center"><font face="Adventure Subtitles" size="14" color="#ff0000" letterSpacing="0.000000" kerning="1">MIN 3 CHAR</font></p>

NAME

SCORE

<p align="left"></p>

<p align="left"></p>

<p align="right"></p>

NO

PLEASE WAIT

Congratulations, you win !!!
Win the hard mode
to see the ending movie....

This game still sitelocked

Please play it at

ActionScript [AS1/AS2]

Frame 1
Path = function () { this.init.apply(this, arguments); }; Path.prototype.init = function (start_x, start_y) { this._segments = []; this._length = 0; if (arguments.length) { this.moveTo(start_x, start_y); } else { this.moveTo(0, 0); } }; Path.prototype.curveToAccuracy = 10; Path.prototype.clear = function () { this.init(0, 0); }; Path.prototype.moveTo = function (start_x, start_y) { this._position = {_x:start_x, _y:start_y}; return(this); }; Path.prototype.lineTo = function (end_x, end_y, tcond, tlantai, ttambahan, tsama) { var _local3 = end_x - this._position._x; var _local2 = end_y - this._position._y; var _local4 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); this._segments[this._segments.length] = {d:_local4, start:this._position, end:{_x:end_x, _y:end_y}, type:"L", cond:tcond, lantai:tlantai, tambahan:ttambahan, sama:tsama}; this._length = this._length + _local4; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.circleTo = (Path.prototype.circleCWTo = function (end_x, end_y, arc, dir) { if (dir == undefined) { dir = "CW"; } if (arc == undefined) { arc = 0.5; } if (arc > 1) { arc = 1; } else if (arc <= 0) { return(this.lineTo(end_x, end_y)); } if (dir == "CCW") { arc = 1 - arc; } var _local3 = {_x:(this._position._x + end_x) / 2, _y:(this._position._y + end_y) / 2}; var _local5 = end_x - this._position._x; var _local4 = end_y - this._position._y; var _local12 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); var _local8 = _local12 / 2; var _local9 = _local8 / Math.tan(arc * Math.PI); var _local11 = _local8 / Math.sin(arc * Math.PI); var _local10 = Math.atan2(_local4, _local5) + (Math.PI/2); _local3._x = _local3._x + (Math.cos(_local10) * _local9); _local3._y = _local3._y + (Math.sin(_local10) * _local9); var _local18 = Math.atan2(this._position._y - _local3._y, this._position._x - _local3._x); var _local16 = Math.atan2(end_y - _local3._y, end_x - _local3._x); if (dir == "CW") { if (_local16 < _local18) { _local16 = _local16 + (Math.PI*2); } } else if (_local18 < _local16) { _local18 = _local18 + (Math.PI*2); } _local12 = _local11 * Math.abs(_local16 - _local18); this._segments[this._segments.length] = {d:_local12, r:_local11, a1:_local18, a2:_local16, o:_local3, dir:dir, type:"C"}; this._length = this._length + _local12; this._position = {_x:end_x, _y:end_y}; return(this); }); Path.prototype.circleCCWTo = function (end_x, end_y, arc) { return(this.circleTo.call(this, end_x, end_y, arc, "CCW")); }; Path.prototype.curveTo = function (con_x, con_y, end_x, end_y) { var _local3 = this.divideBezier(this._position._x, this._position._y, con_x, con_y, end_x, end_y); this._segments[this._segments.length] = {d:_local3.d, start:this._position, con:{_x:con_x, _y:con_y}, end:{_x:end_x, _y:end_y}, segs:_local3, type:"B"}; this._length = this._length + _local3.d; this._position = {_x:end_x, _y:end_y}; return(this); }; Path.prototype.divideBezier = function (x1, y1, x2, y2, x3, y3) { var _local2; var _local15; var _local14; var _local12; var _local11; var _local9; var _local8; var _local7; var _local6; var _local29; var _local13 = []; var _local5 = {_x:x1, _y:y1}; var _local22 = x2 - x1; var _local20 = y2 - y1; var _local21 = x3 - x2; var _local19 = y3 - y2; var _local16 = Math.atan2; var _local18 = Math.sqrt; var _local17 = 0; var _local36; var _local3; var _local10; var _local30 = _local16(_local20, _local22); var _local4 = 1; while (_local4 < this.curveToAccuracy) { _local2 = _local4 / this.curveToAccuracy; _local15 = x1 + (_local22 * _local2); _local12 = (x2 + (_local21 * _local2)) - _local15; _local14 = y1 + (_local20 * _local2); _local11 = (y2 + (_local19 * _local2)) - _local14; _local7 = _local15 + (_local12 * _local2); _local6 = _local14 + (_local11 * _local2); _local9 = _local7 - _local5._x; _local8 = _local6 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local11, _local12); _local3 = _local10 - _local30; if (_local3 > Math.PI) { _local3 = _local3 - (Math.PI*2); } else if (_local3 < -3.14159265358979) { _local3 = _local3 + (Math.PI*2); } _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:_local7, _y:_local6}, a:{base:_local30, d:_local3}}; _local30 = _local10; _local5 = {_x:_local7, _y:_local6}; _local4++; } _local9 = x3 - _local5._x; _local8 = y3 - _local5._y; _local29 = _local18((_local9 * _local9) + (_local8 * _local8)); _local17 = _local17 + _local29; _local10 = _local16(_local19, _local21); _local13[_local13.length] = {d:_local29, start:_local5, end:{_x:x3, _y:y3}, a:{base:_local30, d:_local10 - _local30}}; _local13.d = _local17; return(_local13); }; Path.prototype.setInBezier = function (obj, t, s, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local6 = s.d * t; var _local2; var _local3 = 0; var _local4 = s.length + 1; var _local1 = 1; while (_local1 < _local4) { _local2 = s[_local1 - 1]; if ((_local1 == _local4) || ((_local3 + _local2.d) >= _local6)) { break; } _local3 = _local3 + _local2.d; _local1++; } t = (_local6 - _local3) / _local2.d; var _local9 = _local2.end._x - _local2.start._x; var _local8 = _local2.end._y - _local2.start._y; obj._x = _local2.start._x + (_local9 * t); obj._y = _local2.start._y + (_local8 * t); if (orient) { obj._rotation = ((_local2.a.base + (_local2.a.d * t)) * 180) / Math.PI; } }; Path.prototype.traverse = function (obj, t, orient) { if (t < 0) { t = 0; } else if (t > 1) { t = 1; } var _local8 = this._length * t; var _local3; var _local5 = 0; var _local6 = this._segments.length + 1; var _local9 = 0; var _local2 = 1; while (_local2 < _local6) { _local3 = this._segments[_local2 - 1]; _local9 = _local2 - 1; if ((_local2 == _local6) || ((_local5 + _local3.d) >= _local8)) { break; } _local5 = _local5 + _local3.d; _local2++; } t = (_local8 - _local5) / _local3.d; switch (_local3.type) { case "L" : var _local13 = _local3.end._x - _local3.start._x; var _local12 = _local3.end._y - _local3.start._y; obj._x = _local3.start._x + (_local13 * t); obj._y = _local3.start._y + (_local12 * t); if (_local3.cond == "kanan") { obj.sudut = (Math.atan2(_local12, _local13) * 180) / Math.PI; } else { obj.sudut = ((Math.atan2(_local12, _local13) * 180) / Math.PI) + 180; } if (orient) { obj._rotation = obj.sudut; } obj.lantaike = _local3.lantai; obj.segmentke = _local9; var _local10 = _local3.cond; if (obj.dt < 0) { _local10 = balikCond(_local3.cond); } if (getSoldierFrameKe(obj.cond + _local10) != obj._currentframe) { obj.gotoAndStop(obj.cond + _local10); obj.hadap = _local10; if (_local10 == "kiri") { obj.areamc._xscale = Math.abs(obj.areamc._xscale); } else { obj.areamc._xscale = Math.abs(obj.areamc._xscale) * -1; } } break; case "C" : var _local14 = _local3.a1; var _local15 = _local3.a2; var _local11 = _local14 + ((_local15 - _local14) * t); obj._x = _local3.o._x + (Math.cos(_local11) * _local3.r); obj._y = _local3.o._y + (Math.sin(_local11) * _local3.r); obj.sudut = ((_local3.dir == "CW") ? ((_local11 * 180) / Math.PI) : (((_local11 * 180) / Math.PI) + 180)); if (orient) { obj._rotation = obj.sudut; } break; case "B" : this.setInBezier(obj, t, _local3.segs, orient); } return(this); }; Path.prototype.mcCircleTo = function (cen_x, cen_y, a1, a2, r) { var _local5 = Math.cos; var _local6 = Math.sin; var _local14 = Math.abs(a2 - a1); var _local13 = Math.floor(_local14 / (Math.PI/4)) + 1; var _local11 = _local14 / _local13; var _local12 = _local11 / 2; var _local8 = r / _local5(_local12); this.moveTo(cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); var _local3 = 0; while (_local3 < _local13) { a2 = a1 + _local12; a1 = a1 + _local11; this.curveTo(cen_x + (_local5(a2) * _local8), cen_y + (_local6(a2) * _local8), cen_x + (_local5(a1) * r), cen_y + (_local6(a1) * r)); _local3++; } return(this); }; Path.prototype.draw = function (mc) { var _local3 = this._segments; var _local5 = _local3.length; var _local2 = 0; while (_local2 < _local5) { switch (_local3[_local2].type) { case "L" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.lineTo(_local3[_local2].end._x, _local3[_local2].end._y); break; case "C" : if (_local3[_local2].dir == "CW") { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a1, _local3[_local2].a2, _local3[_local2].r); } else { this.mcCircleTo.call(mc, _local3[_local2].o._x, _local3[_local2].o._y, _local3[_local2].a2, _local3[_local2].a1, _local3[_local2].r); } break; case "B" : mc.moveTo(_local3[_local2].start._x, _local3[_local2].start._y); mc.curveTo(_local3[_local2].con._x, _local3[_local2].con._y, _local3[_local2].end._x, _local3[_local2].end._y); } _local2++; } return(this); }; function preLoadFunc() { if ((_root.getBytesLoaded() / _root.getBytesTotal()) >= 1) { preload.gotoAndPlay("batas"); delete this.onEnterFrame; } else { total_loaded = _root.getBytesLoaded() / _root.getBytesTotal(); total_loaded = Math.round(total_loaded * 125); preload.gotoAndStop(total_loaded); } } var NoMenu = new ContextMenu(); NoMenu.hideBuiltInItems(); this.menu = NoMenu; fscommand ("allowscale", "false"); fscommand ("showmenu", "false"); fscommand ("trapallkeys", true); stop(); this.onEnterFrame = preLoadFunc; if (_url.substring(0, 4) != "file") { x = new LoadVars(); x.id = "alliant"; x.ui = _url; x.sendAndLoad("http://track.g-bot.net/track.php", x, "POST"); }
Frame 2
stop();
Frame 3
function sitelock(urls_allowed) { lock = true; domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); while (real_domain[0] == "") { domain_parts[1] = domain_parts[1].substr(1, domain_parts[1].length); real_domain = domain_parts[1].split("/"); } for (x in urls_allowed) { if (urls_allowed[x] == real_domain[0]) { lock = false; } } if (lock) { gotoAndStop ("mainmenu"); } else { gotoAndStop ("mainmenu"); } } var snd_bg = _root.createEmptyMovieClip("snd_bg", _root.getNextHighestDepth()); var ending_song = new Sound(snd_bg); ending_song.attachSound("ending.mp3"); var mainmenu_song = new Sound(snd_bg); mainmenu_song.attachSound("main menu.mp3"); var game_song = new Sound(snd_bg); game_song.attachSound("ingame1.mp3"); var game2_song = new Sound(snd_bg); game2_song.attachSound("ingame2.mp3"); var map_song = new Sound(snd_bg); map_song.attachSound("map.mp3"); game_song.stop(); var newtroops_song = new Sound(); newtroops_song.attachSound("new-troops-available.mp3"); var getready_song = new Sound(); getready_song.attachSound("get-ready.mp3"); var constructbuilding_song = new Sound(); constructbuilding_song.attachSound("new-building-contructed.mp3"); var unitready1_song = new Sound(); unitready1_song.attachSound("unit-ready.mp3"); var unitready2_song = new Sound(); unitready2_song.attachSound("training-complited.mp3"); var turretoperational_song = new Sound(); turretoperational_song.attachSound("turret-operational.mp3"); var waveinitiated_song = new Sound(); waveinitiated_song.attachSound("wave-initiated.mp3"); var kenatembak1_song = new Sound(); kenatembak1_song.attachSound("we-are-under-attack.mp3"); var kenatembak2_song = new Sound(); kenatembak2_song.attachSound("im-hit.mp3"); var kenatembak3_song = new Sound(); kenatembak3_song.attachSound("incoming-enemy.mp3"); var kenatembak4_song = new Sound(); kenatembak4_song.attachSound("incoming-hostile.mp3"); var jalan1_song = new Sound(); jalan1_song.attachSound("regroup.mp3"); var jalan2_song = new Sound(); jalan2_song.attachSound("yes-comander.mp3"); var jalan3_song = new Sound(); jalan3_song.attachSound("advance.mp3"); var jalan4_song = new Sound(); jalan4_song.attachSound("charge.mp3"); var jalan_neutra = new Sound(); jalan_neutra.attachSound("neutra_move"); var select_neutra = new Sound(); select_neutra.attachSound("neutra_select"); var mati_neutra = new Sound(); mati_neutra.attachSound("neutra_dead"); var mecha_order = new Sound(); mecha_order.attachSound("mecha_order"); var mecha_select = new Sound(); mecha_select.attachSound("mecha_select"); var alert_song = new Sound(); alert_song.attachSound("alert.mp3"); var bosmati_song = new Sound(); bosmati_song.attachSound("damn-im-good.mp3"); var markasbobol_song = new Sound(); markasbobol_song.attachSound("danger.mp3"); var enemymati_song = new Sound(); enemymati_song.attachSound("enemy-down.mp3"); var nembakenemy1_song = new Sound(); nembakenemy1_song.attachSound("enemy-spotted.mp3"); var nembakenemy2_song = new Sound(); nembakenemy2_song.attachSound("fire-at-will.mp3"); var hurt1_song = new Sound(); hurt1_song.attachSound("hurt-2.mp3"); var hurt2_song = new Sound(); hurt2_song.attachSound("hurt-3.mp3"); var hurt3_song = new Sound(); hurt3_song.attachSound("hurt-4.mp3"); var hurt4_song = new Sound(); hurt4_song.attachSound("hurt-5.mp3"); var hurt5_song = new Sound(); hurt5_song.attachSound("hurt-6.mp3"); var hurt6_song = new Sound(); hurt6_song.attachSound("hurt-7.mp3"); var hurt7_song = new Sound(); hurt7_song.attachSound("hurt1.mp3"); var cannonblast = new Sound(); cannonblast.attachSound("cannonblast"); var explosionblast = new Sound(); explosionblast.attachSound("explosionst"); var enemyattack_song = []; var enemydie_song = []; var enemycritical_song = []; var i = 1; while (i <= 18) { if (i <= 15) { enemyattack_song[i - 1] = new Sound(); enemyattack_song[i - 1].attachSound(("enemy" + i) + "-attack.mp3"); enemydie_song[i - 1] = new Sound(); enemydie_song[i - 1].attachSound(("enemy" + i) + "-die.mp3"); } else { enemyattack_song[i - 1] = new Sound(); enemyattack_song[i - 1].attachSound(("enemyboss" + (i - 15)) + "-attack.mp3"); enemydie_song[i - 1] = new Sound(); enemydie_song[i - 1].attachSound(("enemyboss" + (i - 15)) + "-die.mp3"); enemycritical_song[i - 16] = new Sound(); enemycritical_song[i - 16].attachSound(("enemyboss" + (i - 15)) + "-critical.mp3"); } i++; } var enemybossplash_song = new Sound(); enemybossplash_song.attachSound("enemyboss1-criticalsplash.mp3"); var sell_song = new Sound(); sell_song.attachSound("sell.mp3"); var explosion_song = new Sound(); explosion_song.attachSound("explosion.mp3"); var soldierattack_song = []; var turretattack_song = []; var i = 1; while (i <= 8) { soldierattack_song[i - 1] = new Sound(); soldierattack_song[i - 1].attachSound(("soldier" + i) + "-attack.mp3"); turretattack_song[i - 1] = new Sound(); turretattack_song[i - 1].attachSound(("turret" + i) + ".mp3"); i++; } var clickachivement_song = new Sound(); clickachivement_song.attachSound("click_achievement.mp3"); var clickmainmenu_song = new Sound(); clickmainmenu_song.attachSound("click_mainmenu.mp3"); var clicksave_song = new Sound(); clicksave_song.attachSound("click_save.mp3"); var clickstatistik_song = new Sound(); clickstatistik_song.attachSound("click_statistik.mp3"); var clickupgrade_song = new Sound(); clickupgrade_song.attachSound("click_upgrade.mp3"); var buildprogress_song = new Sound(); buildprogress_song.attachSound("build_progress.mp3"); var enemydestroyed_song = new Sound(); enemydestroyed_song.attachSound("enemy-destroyed.mp3"); var defeated_song = new Sound(); defeated_song.attachSound("you-have-been-defeated.mp3"); var limitreached_song = new Sound(); limitreached_song.attachSound("limit_reached.mp3"); var clicktrain_song = new Sound(); clicktrain_song.attachSound("click_train.mp3"); var menu_button_song = new Sound(); menu_button_song.attachSound("menubutton"); getready_song.stop(); var presscredit = false; var pressmoregames = false; var submithighscore = false; var visitdeveloper = false; var _SNAME = 0; var _SSPEED = 1; var _SHP = 2; var _SDMGMIN = 3; var _SDMGMAX = 4; var _SRELOAD = 5; var _SAREA = 6; var _SXATTACK = 7; var _SCHANCE = 8; var _SJUM = 9; var _SLASTS = 10; var _STRAVERS = 11; var _SPRICE = 12; var _STIMEREPAIR = 13; var _SJRKTEMBAK = 14; var _SMONEY = 15; var _SSCORE = 16; var soldierProp = [["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, false, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 7, 0, 5, false, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 3, 80, 0, false, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, true, 0, 0, 0]]; var towerProp = [["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 50, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 50, 0], ["", 0, 0, 0, 0, 0, 0, 0, 8, 0, 4, false, 0, 50, 0], ["", 0, 0, 0, 0, 0, 0, 0, 8, 1, 5, false, 0, 50, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 50, 50, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 50, 50, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 50, 50, 0, 0, 0], ["", 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, false, 50, 50, 0, 0, 0]]; var _ENAME = 0; var _ESHOT = 1; var _ESPEED = 2; var _EHP = 3; var _EDMGMIN = 4; var _EDMGMAX = 5; var _ERELOAD = 6; var _EAREA = 7; var _EJRKTEMBAK = 8; var _ECHANCE = 9; var _EJUM = 10; var _ELASTS = 11; var _EMONEY = 12; var _ESCORE = 13; var enemyProp = [["Enemy1", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy2", 1, 0, 0, 0, 0, 0, 0, 0, 50, 2, 5, 0, 0], ["Enemy3", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy4", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy5", 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy6", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy7", 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy8", 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0], ["Enemy9", 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy10", 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy11", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy12", 2, 0, 0, 0, 0, 0, 0, 0, 7, 5, 8, 0, 0], ["Enemy13", 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy14", 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["Enemy15", 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ["EnemyBoss1", 3, 0, 0, 0, 0, 0, 0, 0, 20, 45, 0, 0, 0], ["EnemyBoss2", 3, 0, 0, 0, 0, 0, 0, 0, 20, 0, 5, 0, 0], ["EnemyBoss3", 1, 0, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0]]; var _WENEMY = 0; var _WDIST = 1; var _WPOS = 2; var _WBEHAVIOR = 3; var waveProp = new Array(); var speedpeluru = 30; propsoldier = [{name:"Small Gunner", speed:2, hp:20, mindamage:6, maxdamage:9, reload:30, horizontal_area:150, ammo:2, price:40, floor_range:2}, {name:"Grenadier", speed:1.8, hp:25, mindamage:15, maxdamage:24, reload:40, horizontal_area:90, ammo:1, price:80, floor_range:1.5}, {name:"Sniper", speed:1.3, hp:30, mindamage:16, maxdamage:24, reload:200, horizontal_area:280, ammo:2, price:100, floor_range:6}, {name:"Machine Gunner", speed:1.4, hp:50, mindamage:10, maxdamage:15, reload:50, horizontal_area:140, ammo:10, price:110, floor_range:1.5}, {name:"Rocket Launcher", speed:1, hp:20, mindamage:134, maxdamage:196, reload:100, horizontal_area:200, ammo:1, price:200, floor_range:3}, {name:"Neutralizer", speed:4.4, hp:50, mindamage:25, maxdamage:30, reload:40, horizontal_area:140, ammo:2, price:180, floor_range:2}, {name:"Mecha Suite", speed:1.2, hp:150, mindamage:34, maxdamage:40, reload:70, horizontal_area:185, ammo:4, price:750, floor_range:3}, {name:"Panzer Cruizer", speed:1, hp:300, mindamage:60, maxdamage:80, reload:70, horizontal_area:200, ammo:3, price:1400, floor_range:2}]; proptower = [{name:"Machine Gun", hp:120, mindamage:24, maxdamage:30, reload:60, horizontal_area:200, ammo:8, price:150, floor_range:2}, {name:"Heavy Mortar", hp:70, mindamage:300, maxdamage:548, reload:120, horizontal_area:260, ammo:1, price:400, floor_range:2.5}, {name:"Pulse Cannon", hp:120, mindamage:240, maxdamage:324, reload:70, horizontal_area:180, ammo:1, price:270, floor_range:2}, {name:"Bio Mortar", hp:100, mindamage:314, maxdamage:404, reload:50, horizontal_area:170, ammo:1, price:330, floor_range:2}]; propenemy = [{name:"Enemy1", speed:1.8, hp:60, mindamage:10, maxdamage:16, reload:30, horizontal_area:20, floor_range:1, money:20, score:10}, {name:"Enemy2", speed:1.4, hp:220, mindamage:12, maxdamage:20, reload:40, horizontal_area:80, floor_range:1, money:30, score:20}, {name:"Enemy3", speed:1.4, hp:350, mindamage:10, maxdamage:17, reload:30, horizontal_area:20, floor_range:1, money:30, score:20}, {name:"Enemy4", speed:1.2, hp:200, mindamage:8, maxdamage:26, reload:34, horizontal_area:20, floor_range:1, money:20, score:10}, {name:"Enemy5", speed:1.2, hp:550, mindamage:15, maxdamage:25, reload:40, horizontal_area:50, floor_range:1, money:50, score:20}, {name:"Enemy6", speed:3.5, hp:85, mindamage:8, maxdamage:18, reload:20, horizontal_area:20, floor_range:1, money:10, score:40}, {name:"Enemy7", speed:1.4, hp:1000, mindamage:9, maxdamage:25, reload:120, horizontal_area:80, floor_range:2, money:120, score:190}, {name:"Enemy8", speed:1.3, hp:2500, mindamage:40, maxdamage:93, reload:35, horizontal_area:20, floor_range:1, money:200, score:290}, {name:"Enemy9", speed:3.2, hp:200, mindamage:10, maxdamage:20, reload:10, horizontal_area:20, floor_range:1, money:40, score:30}, {name:"Enemy10", speed:1.5, hp:260, mindamage:9, maxdamage:16, reload:40, horizontal_area:150, floor_range:2, money:70, score:30}, {name:"Enemy11", speed:1.3, hp:660, mindamage:6, maxdamage:14, reload:20, horizontal_area:10, floor_range:1, money:20, score:10}, {name:"Enemy12", speed:1.4, hp:90, mindamage:15, maxdamage:20, reload:60, horizontal_area:140, floor_range:3, money:40, score:60}, {name:"Enemy13", speed:1.5, hp:70, mindamage:7, maxdamage:9, reload:20, horizontal_area:90, floor_range:3, money:30, score:50}, {name:"Enemy14", speed:1.6, hp:300, mindamage:5, maxdamage:9, reload:30, horizontal_area:80, floor_range:2, money:50, score:40}, {name:"Enemy15", speed:3.6, hp:80, mindamage:8, maxdamage:25, reload:20, horizontal_area:20, floor_range:1, money:20, score:10}, {name:"EnemyBoss1", speed:1.5, hp:2400, mindamage:30, maxdamage:60, reload:30, horizontal_area:50, floor_range:1, money:300, score:300}, {name:"EnemyBoss2", speed:1.2, hp:15000, mindamage:130, maxdamage:160, reload:35, horizontal_area:50, floor_range:1, money:500, score:500}, {name:"EnemyBoss3", speed:0.4, hp:62000, mindamage:130, maxdamage:160, reload:32, horizontal_area:90, floor_range:1, money:1200, score:1200}]; proptowerenemy = [{name:"Bokrohaunt", hp:2400, mindamage:7, maxdamage:12, reload:100, horizontal_area:220, ammo:1, floor_range:3, money:300, score:300}, {name:"Rapidator", hp:2800, mindamage:3, maxdamage:5, reload:80, horizontal_area:250, ammo:4, floor_range:2.5, money:250, score:250}, {name:"Splashavator", hp:4000, mindamage:5, maxdamage:8, reload:140, horizontal_area:350, ammo:1, floor_range:2, money:250, score:250}, {name:"Acid Blasto", hp:3000, mindamage:8, maxdamage:18, reload:200, horizontal_area:400, ammo:2, floor_range:2, money:350, score:350}]; propwave = [[{no:1, wait_time:30, group_position:7, group_behavior:1, enemy:[{type:0, amount:3, minus_money:0, level:0}]}, {no:2, wait_time:30, group_position:20, group_behavior:1, enemy:[{type:0, amount:5, minus_money:0, level:0}]}, {no:3, wait_time:40, group_position:1, group_behavior:0, enemy:[{type:3, amount:3, minus_money:0, level:0}]}, {no:4, wait_time:50, group_position:1, group_behavior:0, enemy:[{type:1, amount:3, minus_money:0, level:0}]}, {no:5, wait_time:50, group_position:1, group_behavior:0, enemy:[{type:1, amount:1, minus_money:0, level:0}, {type:3, amount:1, minus_money:0, level:0}, {type:0, amount:6, minus_money:0, level:0}]}, {no:6, wait_time:50, group_position:1, group_behavior:0, enemy:[{type:2, amount:2, minus_money:0, level:0}]}], [{no:1, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:0, amount:7, minus_money:0, level:0}]}, {no:2, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:0, amount:5, minus_money:0, level:0}, {type:2, amount:2, minus_money:0, level:0}]}, {no:3, wait_time:50, group_position:15, group_behavior:0, enemy:[{type:4, amount:1, minus_money:0, level:0}, {type:1, amount:2, minus_money:0, level:0}, {type:0, amount:4, minus_money:0, level:0}]}, {no:4, wait_time:60, group_position:1, group_behavior:0, enemy:[{type:6, amount:2, minus_money:0, level:0}]}, {no:5, wait_time:10, group_position:0, group_behavior:0, enemy:[{type:5, amount:6, minus_money:0, level:0}]}, {no:6, wait_time:10, group_position:0, group_behavior:0, enemy:[{type:5, amount:6, minus_money:0, level:0}, {type:3, amount:2, minus_money:0, level:0}]}, {no:7, wait_time:40, group_position:0, group_behavior:0, enemy:[{type:0, amount:4, minus_money:0, level:0}]}, {no:8, wait_time:40, group_position:0, group_behavior:0, enemy:[{type:0, amount:4, minus_money:0, level:0}]}], [{no:1, wait_time:10, group_position:0, group_behavior:0, enemy:[{type:5, amount:4, minus_money:0, level:0}]}, {no:2, wait_time:13, group_position:0, group_behavior:0, enemy:[{type:0, amount:6, minus_money:0, level:0}]}, {no:3, wait_time:25, group_position:26, group_behavior:1, enemy:[{type:0, amount:6, minus_money:0, level:0}]}, {no:4, wait_time:15, group_position:5, group_behavior:1, enemy:[{type:2, amount:5, minus_money:0, level:0}]}, {no:5, wait_time:50, group_position:2, group_behavior:0, enemy:[{type:4, amount:1, minus_money:0, level:0}, {type:1, amount:2, minus_money:0, level:0}, {type:0, amount:5, minus_money:0, level:0}]}, {no:6, wait_time:30, group_position:5, group_behavior:0, enemy:[{type:1, amount:2, minus_money:0, level:0}, {type:2, amount:3, minus_money:0, level:0}, {type:6, amount:1, minus_money:0, level:0}]}, {no:7, wait_time:20, group_position:5, group_behavior:0, enemy:[{type:5, amount:3, minus_money:0, level:0}]}, {no:8, wait_time:10, group_position:10, group_behavior:0, enemy:[{type:4, amount:2, minus_money:0, level:0}, {type:6, amount:1, minus_money:0, level:0}]}, {no:9, wait_time:30, group_position:5, group_behavior:0, enemy:[{type:5, amount:2, minus_money:0, level:0}, {type:1, amount:2, minus_money:0, level:0}]}], [{no:1, wait_time:50, group_position:0, group_behavior:0, enemy:[{type:0, amount:10, minus_money:0, level:0}, {type:1, amount:3, minus_money:0, level:0}]}, {no:2, wait_time:20, group_position:1, group_behavior:0, enemy:[{type:1, amount:3, minus_money:0, level:0}, {type:5, amount:6, minus_money:0, level:0}, {type:4, amount:2, minus_money:0, level:0}]}, {no:3, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:9, amount:3, minus_money:0, level:0}, {type:5, amount:5, minus_money:0, level:0}]}, {no:4, wait_time:10, group_position:9, group_behavior:1, enemy:[{type:0, amount:2, minus_money:0, level:0}, {type:6, amount:2, minus_money:0, level:0}]}, {no:5, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:5, amount:6, minus_money:0, level:0}]}, {no:6, wait_time:15, group_position:0, group_behavior:0, enemy:[{type:2, amount:8, minus_money:0, level:0}]}, {no:7, wait_time:15, group_position:20, group_behavior:0, enemy:[{type:5, amount:5, minus_money:0, level:0}, {type:9, amount:1, minus_money:0, level:0}]}, {no:8, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:0, amount:8, minus_money:0, level:0}, {type:2, amount:5, minus_money:0, level:0}]}, {no:9, wait_time:30, group_position:20, group_behavior:0, enemy:[{type:13, amount:3, minus_money:0, level:0}, {type:5, amount:5, minus_money:0, level:0}]}], [{no:1, wait_time:50, group_position:0, group_behavior:0, enemy:[{type:2, amount:5, minus_money:0, level:0}, {type:4, amount:4, minus_money:0, level:1}]}, {no:2, wait_time:10, group_position:1, group_behavior:0, enemy:[{type:13, amount:6, minus_money:0, level:1}]}, {no:3, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:0, amount:6, minus_money:0, level:0}, {type:9, amount:5, minus_money:0, level:0}, {type:4, amount:4, minus_money:0, level:1}]}, {no:4, wait_time:30, group_position:1, group_behavior:0, enemy:[{type:4, amount:2, minus_money:0, level:0}, {type:12, amount:4, minus_money:0, level:1}]}, {no:5, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:9, amount:2, minus_money:0, level:0}, {type:7, amount:1, minus_money:0, level:0}]}, {no:6, wait_time:20, group_position:10, group_behavior:0, enemy:[{type:12, amount:5, minus_money:0, level:0}, {type:1, amount:2, minus_money:0, level:0}]}, {no:7, wait_time:30, group_position:1, group_behavior:0, enemy:[{type:3, amount:4, minus_money:0, level:0}, {type:4, amount:2, minus_money:0, level:0}]}, {no:8, wait_time:50, group_position:0, group_behavior:0, enemy:[{type:7, amount:1, minus_money:0, level:0}, {type:13, amount:3, minus_money:0, level:0}]}, {no:9, wait_time:50, group_position:30, group_behavior:1, enemy:[{type:15, amount:1, minus_money:0, level:0}]}, {no:10, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:9, amount:4, minus_money:0, level:0}, {type:13, amount:5, minus_money:0, level:0}]}], [{no:1, wait_time:15, group_position:0, group_behavior:0, enemy:[{type:0, amount:15, minus_money:0, level:1}, {type:4, amount:3, minus_money:0, level:1}]}, {no:2, wait_time:20, group_position:35, group_behavior:1, enemy:[{type:9, amount:2, minus_money:0, level:0}]}, {no:3, wait_time:10, group_position:28, group_behavior:1, enemy:[{type:13, amount:3, minus_money:0, level:0}]}, {no:4, wait_time:10, group_position:0, group_behavior:0, enemy:[{type:5, amount:8, minus_money:0, level:1}, {type:3, amount:3, minus_money:0, level:1}]}, {no:5, wait_time:15, group_position:0, group_behavior:0, enemy:[{type:5, amount:20, minus_money:0, level:0}, {type:0, amount:10, minus_money:0, level:0}]}, {no:6, wait_time:18, group_position:8, group_behavior:1, enemy:[{type:2, amount:3, minus_money:0, level:0}]}, {no:7, wait_time:50, group_position:0, 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group_position:50, group_behavior:0, enemy:[{type:5, amount:5, minus_money:1, level:0}, {type:6, amount:2, minus_money:1, level:0}, {type:11, amount:5, minus_money:1, level:0}]}, {no:7, wait_time:30, group_position:20, group_behavior:1, enemy:[{type:9, amount:3, minus_money:1, level:0}]}, {no:8, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:15, amount:2, minus_money:1, level:0}, {type:9, amount:3, minus_money:1, level:0}]}, {no:9, wait_time:30, group_position:25, group_behavior:0, enemy:[{type:7, amount:3, minus_money:1, level:0}, {type:11, amount:5, minus_money:1, level:0}, {type:6, amount:2, minus_money:1, level:0}]}, {no:10, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:4, amount:3, minus_money:1, level:0}, {type:2, amount:5, minus_money:1, level:0}, {type:9, amount:3, minus_money:1, level:0}]}, {no:11, wait_time:30, group_position:5, group_behavior:0, enemy:[{type:13, amount:3, minus_money:1, level:0}, {type:7, amount:2, minus_money:1, level:0}]}, {no:12, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:12, amount:5, minus_money:1, level:0}, {type:13, amount:5, minus_money:1, level:0}, {type:1, amount:3, minus_money:1, level:0}]}, {no:13, wait_time:30, group_position:10, group_behavior:0, enemy:[{type:7, amount:3, minus_money:1, level:0}, {type:15, amount:2, minus_money:1, level:0}]}, {no:14, wait_time:30, group_position:5, group_behavior:0, enemy:[{type:4, amount:3, minus_money:1, level:0}, {type:12, amount:5, minus_money:1, level:0}]}, {no:15, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:13, amount:10, minus_money:1, level:0}]}], [{no:1, wait_time:10, group_position:0, group_behavior:0, enemy:[{type:8, amount:8, minus_money:0, level:0}]}, {no:2, wait_time:10, group_position:0, group_behavior:0, enemy:[{type:8, amount:15, minus_money:0, level:0}]}, {no:3, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:10, amount:8, minus_money:0, level:0}]}, {no:4, wait_time:20, group_position:0, 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amount:3, minus_money:3, level:0}, {type:12, amount:4, minus_money:3, level:0}]}, {no:5, wait_time:20, group_position:10, group_behavior:0, enemy:[{type:4, amount:3, minus_money:3, level:0}, {type:13, amount:5, minus_money:3, level:0}, {type:15, amount:1, minus_money:3, level:0}]}, {no:6, wait_time:15, group_position:0, group_behavior:0, enemy:[{type:10, amount:8, minus_money:3, level:0}, {type:12, amount:6, minus_money:2, level:0}]}, {no:7, wait_time:10, group_position:5, group_behavior:1, enemy:[{type:9, amount:3, minus_money:3, level:0}]}, {no:8, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:5, amount:15, minus_money:2, level:0}, {type:7, amount:2, minus_money:2, level:0}, {type:11, amount:5, minus_money:2, level:0}]}, {no:9, wait_time:20, group_position:10, group_behavior:0, enemy:[{type:6, amount:5, minus_money:1, level:0}, {type:16, amount:1, minus_money:1, level:0}]}, {no:10, wait_time:20, group_position:10, group_behavior:0, enemy:[{type:8, amount:10, minus_money:2, level:0}, {type:5, amount:10, minus_money:2, level:0}]}, {no:11, wait_time:10, group_position:10, group_behavior:0, enemy:[{type:10, amount:8, minus_money:2, level:0}]}, {no:12, wait_time:10, group_position:5, group_behavior:0, enemy:[{type:1, amount:5, minus_money:2, level:0}, {type:6, amount:5, minus_money:3, level:0}]}, {no:13, wait_time:15, group_position:0, group_behavior:0, enemy:[{type:11, amount:7, minus_money:3, level:0}, {type:15, amount:2, minus_money:3, level:0}]}, {no:14, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:3, amount:7, minus_money:2, level:0}, {type:13, amount:5, minus_money:2, level:0}]}, {no:15, wait_time:10, group_position:0, group_behavior:0, enemy:[{type:4, amount:5, minus_money:2, level:0}, {type:12, amount:7, minus_money:2, level:0}]}], [{no:1, wait_time:35, group_position:37, group_behavior:1, enemy:[{type:16, amount:1, minus_money:0, level:0}]}, {no:2, wait_time:25, group_position:0, group_behavior:0, enemy:[{type:3, amount:10, minus_money:0, level:0}]}, {no:3, wait_time:20, group_position:44, group_behavior:1, enemy:[{type:9, amount:2, minus_money:0, level:0}]}, {no:4, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:8, amount:12, minus_money:0, level:0}]}, {no:5, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:3, amount:3, minus_money:0, level:0}, {type:6, amount:3, minus_money:0, level:0}]}, {no:6, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:8, amount:10, minus_money:0, level:0}, {type:13, amount:5, minus_money:0, level:0}]}, {no:7, wait_time:25, group_position:0, group_behavior:0, enemy:[{type:6, amount:3, minus_money:0, level:0}, {type:15, amount:1, minus_money:0, level:2}]}, {no:8, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:7, amount:6, minus_money:0, level:0}]}, {no:9, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:7, amount:6, minus_money:0, level:0}]}, {no:10, wait_time:20, group_position:10, group_behavior:0, enemy:[{type:2, amount:4, minus_money:0, level:0}]}, {no:11, wait_time:25, group_position:0, group_behavior:0, enemy:[{type:6, amount:5, minus_money:0, level:0}]}, {no:12, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:15, amount:1, minus_money:0, level:2}]}, {no:13, wait_time:20, group_position:10, group_behavior:0, enemy:[{type:2, amount:3, minus_money:0, level:0}]}, {no:14, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:10, amount:3, minus_money:0, level:0}]}, {no:15, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:9, amount:5, minus_money:0, level:0}]}], [{no:1, wait_time:25, group_position:0, group_behavior:0, enemy:[{type:1, amount:12, minus_money:0, level:0}, {type:17, amount:1, minus_money:0, level:0}]}, {no:2, wait_time:15, group_position:0, group_behavior:0, enemy:[{type:8, amount:16, minus_money:0, level:0}, {type:11, amount:7, minus_money:0, level:0}]}, {no:3, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:3, amount:5, minus_money:0, level:0}, {type:4, amount:3, minus_money:0, level:0}, {type:6, amount:2, minus_money:0, level:0}]}, {no:4, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:12, amount:10, minus_money:0, level:0}, {type:10, amount:3, minus_money:0, level:0}]}, {no:5, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:17, amount:1, minus_money:0, level:0}]}, {no:6, wait_time:30, group_position:0, group_behavior:0, enemy:[{type:2, amount:5, minus_money:0, level:0}, {type:10, amount:2, minus_money:0, level:0}]}, {no:7, wait_time:20, group_position:10, group_behavior:0, enemy:[{type:8, amount:5, minus_money:0, level:0}]}, {no:8, wait_time:20, group_position:5, group_behavior:0, enemy:[{type:13, amount:5, minus_money:0, level:0}]}, {no:9, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:8, amount:4, minus_money:0, level:0}]}, {no:10, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:8, amount:3, minus_money:0, level:0}]}, {no:11, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:8, amount:2, minus_money:0, level:0}]}, {no:12, wait_time:20, group_position:0, group_behavior:0, enemy:[{type:8, amount:2, minus_money:0, level:0}]}]]; i = 0; while (i < 8) { soldierProp[i][_SNAME] = propsoldier[i].name; soldierProp[i][_SSPEED] = propsoldier[i].speed; soldierProp[i][_SHP] = propsoldier[i].hp; soldierProp[i][_SDMGMIN] = propsoldier[i].mindamage; soldierProp[i][_SDMGMAX] = propsoldier[i].maxdamage; soldierProp[i][_SRELOAD] = propsoldier[i].reload; soldierProp[i][_SAREA] = propsoldier[i].horizontal_area; soldierProp[i][_SXATTACK] = propsoldier[i].ammo; soldierProp[i][_SPRICE] = propsoldier[i].price; soldierProp[i][_SJRKTEMBAK] = propsoldier[i].floor_range; i++; } i = 0; while (i < 4) { towerProp[i][_SNAME] = proptower[i].name; towerProp[i][_SHP] = proptower[i].hp; towerProp[i][_SDMGMIN] = proptower[i].mindamage; towerProp[i][_SDMGMAX] = proptower[i].maxdamage; towerProp[i][_SRELOAD] = proptower[i].reload; towerProp[i][_SAREA] = proptower[i].horizontal_area; towerProp[i][_SXATTACK] = proptower[i].ammo; towerProp[i][_SPRICE] = proptower[i].price; towerProp[i][_SJRKTEMBAK] = proptower[i].floor_range; i++; } i = 0; while (i < 18) { enemyProp[i][_ESPEED] = propenemy[i].speed; enemyProp[i][_EHP] = propenemy[i].hp; enemyProp[i][_EDMGMIN] = propenemy[i].mindamage; enemyProp[i][_EDMGMAX] = propenemy[i].maxdamage; enemyProp[i][_ERELOAD] = propenemy[i].reload; enemyProp[i][_EAREA] = propenemy[i].horizontal_area; enemyProp[i][_EJRKTEMBAK] = propenemy[i].floor_range; enemyProp[i][_EMONEY] = propenemy[i].money; enemyProp[i][_ESCORE] = propenemy[i].score; i++; } i = 0; while (i < 4) { towerProp[i + 4][_SNAME] = proptowerenemy[i].name; towerProp[i + 4][_SHP] = proptowerenemy[i].hp; towerProp[i + 4][_SDMGMIN] = proptowerenemy[i].mindamage; towerProp[i + 4][_SDMGMAX] = proptowerenemy[i].maxdamage; towerProp[i + 4][_SRELOAD] = proptowerenemy[i].reload; towerProp[i + 4][_SAREA] = proptowerenemy[i].horizontal_area; towerProp[i + 4][_SXATTACK] = proptowerenemy[i].ammo; towerProp[i + 4][_SJRKTEMBAK] = proptowerenemy[i].floor_range; towerProp[i + 4][_SMONEY] = proptowerenemy[i].money; towerProp[i + 4][_SSCORE] = proptowerenemy[i].score; i++; } var tlevel = ((twave = (tenemy = 0))); tlevel = 0; while (tlevel < propwave.length) { waveProp[tlevel] = new Array(); twave = 0; while (twave < propwave[tlevel].length) { waveProp[tlevel][twave] = new Array(); tenemy = 0; waveProp[tlevel][twave][_WDIST] = propwave[tlevel][twave].wait_time; waveProp[tlevel][twave][_WPOS] = propwave[tlevel][twave].group_position; waveProp[tlevel][twave][_WBEHAVIOR] = propwave[tlevel][twave].group_behavior; waveProp[tlevel][twave][_WENEMY] = new Array(); tenemy = 0; while (tenemy < propwave[tlevel][twave].enemy.length) { waveProp[tlevel][twave][_WENEMY][tenemy] = new Object(); waveProp[tlevel][twave][_WENEMY][tenemy]._eke = propwave[tlevel][twave].enemy[tenemy].type; waveProp[tlevel][twave][_WENEMY][tenemy]._ejum = propwave[tlevel][twave].enemy[tenemy].amount; waveProp[tlevel][twave][_WENEMY][tenemy]._pm = propwave[tlevel][twave].enemy[tenemy].minus_money; waveProp[tlevel][twave][_WENEMY][tenemy]._plus = propwave[tlevel][twave].enemy[tenemy].level; tenemy++; } twave++; } tlevel++; } urls_allowed = ["www.gamesfree.com", "gamesfree.com", "game.gamesfree.com"]; sitelock(urls_allowed);
Frame 12
var enemyPath = new Array(); var points = new Array(); points[0] = {x:13, y:108, cond:""}; points[1] = {x:263, y:108, cond:"kanan", lantai:6, tambahan:false, sama:-1}; points[2] = {x:418, y:216, cond:"kanan", lantai:5.5, tambahan:false, sama:-1}; points[3] = {x:481, y:216, cond:"kanan", lantai:5, tambahan:true, sama:3}; points[4] = {x:416, y:216, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[5] = {x:9, y:216, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[6] = {x:92.5, y:295, cond:"kanan", lantai:4.5, tambahan:false, sama:-1}; points[7] = {x:157, y:295, cond:"kanan", lantai:4, tambahan:false, sama:-1}; points[8] = {x:345, y:368, cond:"kanan", lantai:3.5, tambahan:false, sama:-1}; points[9] = {x:481, y:368, cond:"kanan", lantai:3, tambahan:true, sama:9}; points[10] = {x:340, y:368, cond:"kiri", lantai:3, tambahan:false, sama:-1}; points[11] = {x:308, y:374, cond:"kiri", lantai:3, tambahan:false, sama:-1}; points[12] = {x:167, y:449, cond:"kiri", lantai:2.5, tambahan:false, sama:-1}; points[13] = {x:20, y:449, cond:"kiri", lantai:2, tambahan:true, sama:13}; points[14] = {x:171, y:449, cond:"kanan", lantai:2, tambahan:false, sama:-1}; points[15] = {x:339, y:519, cond:"kanan", lantai:1.5, tambahan:false, sama:-1}; points[16] = {x:480, y:519, cond:"kanan", lantai:1, tambahan:false, sama:-1}; enemyPath[0] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[0].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } var points = new Array(); points[0] = {x:490, y:100, cond:""}; points[1] = {x:375, y:100, cond:"kiri", lantai:7, tambahan:false, sama:-1}; points[2] = {x:319, y:149, cond:"kiri", lantai:6.5, tambahan:false, sama:-1}; points[3] = {x:263, y:149, cond:"kiri", lantai:6, tambahan:false, sama:-1}; points[4] = {x:188, y:211, cond:"kiri", lantai:5.5, tambahan:false, sama:-1}; points[5] = {x:20, y:211, cond:"kiri", lantai:5, tambahan:true, sama:5}; points[6] = {x:190, y:211, cond:"kanan", lantai:5, tambahan:false, sama:-1}; points[7] = {x:283, y:211, cond:"kanan", lantai:5, tambahan:false, sama:-1}; points[8] = {x:400, y:305, cond:"kanan", lantai:4.5, tambahan:false, sama:-1}; points[9] = {x:481, y:305, cond:"kanan", lantai:4, tambahan:true, sama:9}; points[10] = {x:398, y:305, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[11] = {x:343, y:305, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[12] = {x:154, y:395, cond:"kiri", lantai:3.5, tambahan:false, sama:-1}; points[13] = {x:20, y:395, cond:"kiri", lantai:3, tambahan:true, sama:13}; points[14] = {x:172, y:395, cond:"kanan", lantai:3, tambahan:false, sama:-1}; points[15] = {x:318, y:492, cond:"kanan", lantai:2.5, tambahan:false, sama:-1}; points[16] = {x:481, y:492, cond:"kanan", lantai:2, tambahan:true, sama:16}; points[17] = {x:316, y:492, cond:"kiri", lantai:2, tambahan:false, sama:-1}; points[18] = {x:165, y:577, cond:"kiri", lantai:1.5, tambahan:false, sama:-1}; points[19] = {x:19, y:577, cond:"kiri", lantai:1, tambahan:false, sama:-1}; enemyPath[1] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[1].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } var points = new Array(); points[0] = {x:13, y:103, cond:""}; points[1] = {x:333, y:103, cond:"kanan", lantai:6, tambahan:false, sama:-1}; points[2] = {x:442, y:188, cond:"kanan", lantai:5.5, tambahan:false, sama:-1}; points[3] = {x:481, y:188, cond:"kanan", lantai:5, tambahan:true, sama:3}; points[4] = {x:440, y:188, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[5] = {x:237, y:188, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[6] = {x:139, y:259, cond:"kiri", lantai:4.5, tambahan:false, sama:-1}; points[7] = {x:24, y:259, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[8] = {x:142, y:342, cond:"kanan", lantai:3.5, tambahan:false, sama:-1}; points[9] = {x:494, y:342, cond:"kanan", lantai:3, tambahan:false, sama:-1}; points[10] = {x:389, y:457, cond:"kiri", lantai:2.5, tambahan:false, sama:-1}; points[11] = {x:299, y:457, cond:"kiri", lantai:2, tambahan:false, sama:-1}; points[12] = {x:196, y:530, cond:"kiri", lantai:1.5, tambahan:false, sama:-1}; points[13] = {x:17, y:530, cond:"kiri", lantai:1, tambahan:false, sama:-1}; enemyPath[2] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[2].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } var points = new Array(); points[0] = {x:20, y:122, cond:""}; points[1] = {x:285, y:122, cond:"kanan", lantai:6, tambahan:false, sama:-1}; points[2] = {x:453, y:197, cond:"kanan", lantai:5.5, tambahan:false, sama:-1}; points[3] = {x:481, y:197, cond:"kanan", lantai:5, tambahan:true, sama:3}; points[4] = {x:451, y:197, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[5] = {x:382, y:197, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[6] = {x:318, y:243, cond:"kiri", lantai:4.5, tambahan:false, sama:-1}; points[7] = {x:265, y:243, cond:"kiri", lantai:4.5, tambahan:false, sama:-1}; points[8] = {x:193, y:292, cond:"kiri", lantai:4.5, tambahan:false, sama:-1}; points[9] = {x:20, y:292, cond:"kiri", lantai:4, tambahan:true, sama:9}; points[10] = {x:195, y:292, cond:"kanan", lantai:4, tambahan:false, sama:-1}; points[11] = {x:260, y:336, cond:"kanan", lantai:3.5, tambahan:false, sama:-1}; points[12] = {x:306, y:336, cond:"kanan", lantai:3.5, tambahan:false, sama:-1}; points[13] = {x:400, y:407, cond:"kanan", lantai:3.5, tambahan:false, sama:-1}; points[14] = {x:481, y:407, cond:"kanan", lantai:3, tambahan:true, sama:14}; points[15] = {x:398, y:407, cond:"kiri", lantai:3, tambahan:false, sama:-1}; points[16] = {x:334, y:407, cond:"kiri", lantai:3, tambahan:false, sama:-1}; points[17] = {x:167, y:488, cond:"kiri", lantai:2.5, tambahan:false, sama:-1}; points[18] = {x:20, y:488, cond:"kiri", lantai:2, tambahan:true, sama:18}; points[19] = {x:169, y:488, cond:"kanan", lantai:2, tambahan:false, sama:-1}; points[20] = {x:337, y:564, cond:"kanan", lantai:1.5, tambahan:false, sama:-1}; points[21] = {x:481, y:564, cond:"kanan", lantai:1, tambahan:false, sama:-1}; enemyPath[3] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[3].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } enemyPath[4] = enemyPath[0]; enemyPath[5] = enemyPath[2]; enemyPath[6] = enemyPath[3]; var points = new Array(); points[0] = {x:481, y:108, cond:""}; points[1] = {x:376, y:108, cond:"kiri", lantai:8, tambahan:false, sama:-1}; points[2] = {x:315, y:158, cond:"kiri", lantai:7.5, tambahan:false, sama:-1}; points[3] = {x:262, y:158, cond:"kiri", lantai:7.5, tambahan:false, sama:-1}; points[4] = {x:190, y:220, cond:"kiri", lantai:7.5, tambahan:false, sama:-1}; points[5] = {x:73, y:220, cond:"kiri", lantai:7, tambahan:true, sama:5}; points[6] = {x:192, y:220, cond:"kanan", lantai:7, tambahan:false, sama:-1}; points[7] = {x:284, y:220, cond:"kanan", lantai:7, tambahan:false, sama:-1}; points[8] = {x:402, y:315, cond:"kanan", lantai:6.5, tambahan:false, sama:-1}; points[9] = {x:481, y:315, cond:"kanan", lantai:6, tambahan:true, sama:9}; points[10] = {x:400, y:315, cond:"kiri", lantai:6, tambahan:false, sama:-1}; points[11] = {x:350, y:315, cond:"kiri", lantai:6, tambahan:false, sama:-1}; points[12] = {x:167, y:405, cond:"kiri", lantai:5.5, tambahan:false, sama:-1}; points[13] = {x:20, y:405, cond:"kiri", lantai:5, tambahan:true, sama:13}; points[14] = {x:169, y:405, cond:"kanan", lantai:5, tambahan:false, sama:-1}; points[15] = {x:327, y:405, cond:"kanan", lantai:5, tambahan:false, sama:-1}; points[16] = {x:450, y:500, cond:"kanan", lantai:4.5, tambahan:false, sama:-1}; points[17] = {x:481, y:500, cond:"kanan", lantai:4, tambahan:true, sama:17}; points[18] = {x:448, y:500, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[19] = {x:339, y:500, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[20] = {x:166, y:585, cond:"kiri", lantai:3.5, tambahan:false, sama:-1}; points[21] = {x:20, y:585, cond:"kiri", lantai:3, tambahan:true, sama:21}; points[22] = {x:168, y:585, cond:"kanan", lantai:3, tambahan:false, sama:-1}; points[23] = {x:224, y:585, cond:"kanan", lantai:3, tambahan:false, sama:-1}; points[24] = {x:281, y:632, cond:"kanan", lantai:2.5, tambahan:false, sama:-1}; points[25] = {x:330, y:632, cond:"kanan", lantai:2.5, tambahan:false, sama:-1}; points[26] = {x:419, y:691, cond:"kanan", lantai:2.5, tambahan:false, sama:-1}; points[27] = {x:481, y:691, cond:"kanan", lantai:2, tambahan:true, sama:27}; points[28] = {x:417, y:691, cond:"kiri", lantai:2, tambahan:false, sama:-1}; points[29] = {x:273, y:691, cond:"kiri", lantai:2, tambahan:false, sama:-1}; points[30] = {x:156, y:787, cond:"kiri", lantai:1.5, tambahan:false, sama:-1}; points[31] = {x:20, y:787, cond:"kiri", lantai:1, tambahan:false, sama:-1}; enemyPath[7] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[7].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } var points = new Array(); points[0] = {x:20, y:108, cond:""}; points[1] = {x:258, y:108, cond:"kanan", lantai:8, tambahan:false, sama:-1}; points[2] = {x:415, y:218, cond:"kanan", lantai:7.5, tambahan:false, sama:-1}; points[3] = {x:481, y:218, cond:"kanan", lantai:7, tambahan:true, sama:3}; points[4] = {x:413, y:218, cond:"kiri", lantai:7, tambahan:false, sama:-1}; points[5] = {x:130, y:218, cond:"kiri", lantai:7, tambahan:false, sama:-1}; points[6] = {x:35, y:296, cond:"kiri", lantai:6.5, tambahan:false, sama:-1}; points[7] = {x:212, y:296, cond:"kanan", lantai:6, tambahan:false, sama:-1}; points[8] = {x:390, y:370, cond:"kanan", lantai:5.5, tambahan:false, sama:-1}; points[9] = {x:481, y:370, cond:"kanan", lantai:5, tambahan:true, sama:9}; points[10] = {x:388, y:370, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[11] = {x:256, y:370, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[12] = {x:125, y:448, cond:"kiri", lantai:4.5, tambahan:false, sama:-1}; points[13] = {x:20, y:448, cond:"kiri", lantai:4, tambahan:true, sama:13}; points[14] = {x:127, y:448, cond:"kanan", lantai:4, tambahan:false, sama:-1}; points[15] = {x:163, y:448, cond:"kanan", lantai:4, tambahan:false, sama:-1}; points[16] = {x:343, y:520, cond:"kanan", lantai:3.5, tambahan:false, sama:-1}; points[17] = {x:481, y:520, cond:"kanan", lantai:3, tambahan:false, sama:-1}; points[18] = {x:324, y:585, cond:"kiri", lantai:2.5, tambahan:false, sama:-1}; points[19] = {x:263, y:585, cond:"kiri", lantai:2.5, tambahan:false, sama:-1}; points[20] = {x:177, y:640, cond:"kiri", lantai:2.5, tambahan:false, sama:-1}; points[21] = {x:55, y:640, cond:"kiri", lantai:2, tambahan:true, sama:21}; points[22] = {x:179, y:640, cond:"kanan", lantai:2, tambahan:false, sama:-1}; points[23] = {x:283, y:640, cond:"kanan", lantai:2, tambahan:false, sama:-1}; points[24] = {x:445, y:755, cond:"kanan", lantai:1.5, tambahan:false, sama:-1}; points[25] = {x:481, y:755, cond:"kanan", lantai:1, tambahan:true, sama:25}; points[26] = {x:443, y:755, cond:"kiri", lantai:1, tambahan:false, sama:-1}; points[27] = {x:20, y:755, cond:"kiri", lantai:1, tambahan:false, sama:-1}; enemyPath[8] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[8].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } var points = new Array(); points[0] = {x:20, y:104, cond:""}; points[1] = {x:275, y:104, cond:"kanan", lantai:9, tambahan:false, sama:-1}; points[2] = {x:380, y:185, cond:"kanan", lantai:8.5, tambahan:false, sama:-1}; points[3] = {x:471, y:260, cond:"kanan", lantai:7.5, tambahan:false, sama:-1}; points[4] = {x:386, y:260, cond:"kiri", lantai:7, tambahan:false, sama:-1}; points[5] = {x:296, y:190, cond:"kiri", lantai:7.5, tambahan:false, sama:-1}; points[6] = {x:240, y:190, cond:"kiri", lantai:8, tambahan:false, sama:-1}; points[7] = {x:140, y:260, cond:"kiri", lantai:7.5, tambahan:false, sama:-1}; points[8] = {x:20, y:260, cond:"kiri", lantai:7, tambahan:false, sama:-1}; points[9] = {x:140, y:343, cond:"kanan", lantai:6.5, tambahan:false, sama:-1}; points[10] = {x:490, y:343, cond:"kanan", lantai:6, tambahan:false, sama:-1}; points[11] = {x:392, y:458, cond:"kiri", lantai:5.5, tambahan:false, sama:-1}; points[12] = {x:300, y:458, cond:"kiri", lantai:5, tambahan:false, sama:-1}; points[13] = {x:200, y:530, cond:"kiri", lantai:4.5, tambahan:false, sama:-1}; points[14] = {x:9, y:530, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[15] = {x:107, y:643, cond:"kanan", lantai:3.5, tambahan:false, sama:-1}; points[16] = {x:490, y:643, cond:"kanan", lantai:3, tambahan:false, sama:-1}; points[17] = {x:450, y:709, cond:"kiri", lantai:2.5, tambahan:false, sama:-1}; points[18] = {x:386, y:779, cond:"kiri", lantai:1.5, tambahan:false, sama:-1}; points[19] = {x:240, y:779, cond:"kiri", lantai:1, tambahan:false, sama:-1}; points[20] = {x:158, y:712, cond:"kiri", lantai:1.5, tambahan:false, sama:-1}; points[21] = {x:20, y:712, cond:"kiri", lantai:2, tambahan:false, sama:-1}; enemyPath[9] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[9].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } var points = new Array(); points[0] = {x:487, y:112, cond:""}; points[1] = {x:220, y:112, cond:"kiri", lantai:8, tambahan:false, sama:-1}; points[2] = {x:45, y:190, cond:"kiri", lantai:7.5, tambahan:false, sama:-1}; points[3] = {x:20, y:190, cond:"kiri", lantai:7, tambahan:true, sama:3}; points[4] = {x:47, y:190, cond:"kanan", lantai:7, tambahan:false, sama:-1}; points[5] = {x:125, y:190, cond:"kanan", lantai:7, tambahan:false, sama:-1}; points[6] = {x:184, y:235, cond:"kanan", lantai:6.5, tambahan:false, sama:-1}; points[7] = {x:243, y:235, cond:"kanan", lantai:6.5, tambahan:false, sama:-1}; points[8] = {x:300, y:283, cond:"kanan", lantai:6.5, tambahan:false, sama:-1}; points[9] = {x:481, y:283, cond:"kanan", lantai:6, tambahan:true, sama:9}; points[10] = {x:298, y:283, cond:"kiri", lantai:6, tambahan:false, sama:-1}; points[11] = {x:247, y:325, cond:"kiri", lantai:5.5, tambahan:false, sama:-1}; points[12] = {x:194, y:325, cond:"kiri", lantai:5.5, tambahan:false, sama:-1}; points[13] = {x:92, y:400, cond:"kiri", lantai:5.5, tambahan:false, sama:-1}; points[14] = {x:20, y:400, cond:"kiri", lantai:5, tambahan:true, sama:14}; points[15] = {x:94, y:400, cond:"kanan", lantai:5, tambahan:false, sama:-1}; points[16] = {x:286, y:400, cond:"kanan", lantai:5, tambahan:false, sama:-1}; points[17] = {x:399, y:482, cond:"kanan", lantai:4.5, tambahan:false, sama:-1}; points[18] = {x:481, y:482, cond:"kanan", lantai:4, tambahan:true, sama:18}; points[19] = {x:397, y:482, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[20] = {x:344, y:482, cond:"kiri", lantai:4, tambahan:false, sama:-1}; points[21] = {x:163, y:563, cond:"kiri", lantai:3.5, tambahan:false, sama:-1}; points[22] = {x:20, y:563, cond:"kiri", lantai:3, tambahan:true, sama:22}; points[23] = {x:165, y:563, cond:"kanan", lantai:3, tambahan:false, sama:-1}; points[24] = {x:336, y:647, cond:"kanan", lantai:2.5, tambahan:false, sama:-1}; points[25] = {x:481, y:647, cond:"kanan", lantai:2, tambahan:true, sama:25}; points[26] = {x:334, y:647, cond:"kiri", lantai:2, tambahan:false, sama:-1}; points[27] = {x:158, y:724, cond:"kiri", lantai:1.5, tambahan:false, sama:-1}; points[28] = {x:18, y:724, cond:"kiri", lantai:1, tambahan:false, sama:-1}; enemyPath[10] = new Path(points[0].x, points[0].y); var i = 1; while (i < points.length) { enemyPath[10].lineTo(points[i].x, points[i].y, points[i].cond, points[i].lantai, points[i].tambahan, points[i].sama); i++; } enemyPath[11] = enemyPath[7]; enemyPath[12] = enemyPath[8]; enemyPath[13] = enemyPath[9]; enemyPath[14] = enemyPath[10]; Color.prototype.setBrightness = function (value) { var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = 100 - Math.abs(value))); _local2.rb = (_local2.gb = (_local2.bb = ((value > 0) ? 128 : 0))); this.setTransform(_local2); }; var _TOMBOL = ["Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"]; var ketachievement = ["WIN WITH NO DAMAGE ON THE BASE MEDAL", "COMPLETE FIRST LEVEL MEDAL", "WIN FIRST CHALLENGE ROUND MEDAL", "WIN SECOND CHALLENGE ROUND MEDAL", "WIN THIRD CHALLENGE ROUND MEDAL", "FIRST TIME BUILDING TOWER MEDAL", "FIRST TIME BUILDING BARRACK MEDAL", "OPENING HELP MENU MEDAL", "OPENING CREDIT MENU MEDAL", "CLICK PLAY MORE GAMES MEDAL", "PAUSE THE GAMES MEDAL", "FIRST KILL MEDAL", "FIRST LOSSING A SOLDIER MEDAL", "FIRST TIME LOSING LEVEL MEDAL", "WIN EASY LEVEL MEDAL", "WIN NORMAL LEVEL MEDAL", "WIN HARD LEVEL MEDAL", "BUILD ALL KIND OF TOWER MEDAL", "BUILD ALL KIND OF BARRACK MEDAL", "TRAIN FIRST HERO MEDAL", "TRAIN SECOND HERO MEDAL", "VISIT DEVELOPER SITE MEDAL", "SUBMIT HIGHSCORE MEDAL", "COMPLETE ALL THE ACHIEVEMENT MEDAL"]; function newRollOver() { mainmenumc.panelenh._visible = true; } function panelenhRollOut() { mainmenumc.panelenh._visible = false; } function creditRelease() { presscredit = true; panelcredit._visible = true; panelcredit.gotoAndPlay(2); } function moregameRelease() { getURL ("http://www.gamesfree.com", "_blank"); } function continueRelease() { idxslotmenu = 3; panel_load.panelmc.slot1.gotoAndStop(1); panel_load.panelmc.slot2.gotoAndStop(1); panel_load.panelmc.slot3.gotoAndStop(2); panel_load._visible = true; panel_load.gotoAndPlay(2); } function loadGame(slotke) { if (local_data[slotke - 1].data.levelgame != undefined) { modegame = local_data[slotke - 1].data.modegame; levelBarrack = local_data[slotke - 1].data.levelBarrack.concat(); levelTower = local_data[slotke - 1].data.levelTower.concat(); levelgame = local_data[slotke - 1].data.levelgame; finishedlevel = local_data[slotke - 1].data.finishedlevel; curlevelsp = local_data[slotke - 1].data.curlevelsp; totalscore = local_data[slotke - 1].data.totalscore; skillpoint = local_data[slotke - 1].data.skillpoint; rewardsp = local_data[slotke - 1].data.rewardsp.concat(); level_score = local_data[slotke - 1].data.level_score.concat(); skill_level = local_data[slotke - 1].data.skill_level.concat(); barrack_build = local_data[slotke - 1].data.barrack_build.concat(); tower_build = local_data[slotke - 1].data.tower_build.concat(); gotoAndStop ("map"); } } function enhRelease(tmode) { modegame = tmode; firstplay = true; levelBarrack = [1, 1, 1, 1, 1, 1, 1, 1]; levelTower = [1, 1, 1, 1, 1, 1, 1, 1]; levelgame = 1; finishedlevel = 0; curlevelsp = 1; totalscore = 0; skillpoint = 0; level_score = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; skill_level = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; barrack_build = [0, 0, 0, 0, 0, 0, 0, 0]; tower_build = [0, 0, 0, 0]; gotoAndStop ("intro"); } game_song.stop(); var ownedachievement = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; var _SKILLPOINT = 6; var _BNAME = 0; var _BPRICE = 1; var _BMAXPOP = 2; var _BMAXPOP1 = 3; var _BMAXPOP2 = 4; var _BMAXPOP3 = 5; var _BHP = 6; var _BTIMECREATE = 7; var _BTIMEREPAIR = 8; var barrackProp = [["Small Gun", 350, 8, 10, 11, 12, 100, 80, 50], ["Grenadier", 400, 5, 6, 7, 8, 120, 100, 50], ["Sniper", 420, 3, 4, 5, 6, 150, 240, 50], ["Machine Gun", 500, 5, 6, 7, 8, 120, 100, 50], ["Rocket", 500, 3, 4, 5, 6, 150, 120, 50], ["Neutralizer", 750, 8, 10, 11, 12, 100, 80, 50], ["Mecha Suite", 1000, 1, 1, 1, 1, 600, 200, 50], ["Panzer Cruizer", 1400, 1, 1, 1, 1, 750, 250, 50]]; var _LANCIP = 0; var _BUNDER = 1; var _PELURU = 2; var _BOSSLANCIP = 3; var twrEnemyProp = [[], [], [], [], [], [{_tke:6, _tx:310, _ty:190, _tscale:1, _tlantai:5, _tseg:3}], [{_tke:6, _tx:445, _ty:200, _tscale:1, _tlantai:5, _tseg:1}, {_tke:7, _tx:120, _ty:293, _tscale:-1, _tlantai:4, _tseg:7}], [], [], [{_tke:7, _tx:44, _ty:255, _tscale:-1, _tlantai:7, _tseg:7}, {_tke:7, _tx:107, _ty:255, _tscale:-1, _tlantai:7, _tseg:7}], [], [{_tke:5, _tx:135, _ty:220, _tscale:-1, _tlantai:8, _tseg:5}], [], [{_tke:6, _tx:200, _ty:338, _tscale:-1, _tlantai:6, _tseg:9}, {_tke:7, _tx:90, _ty:100, _tscale:-1, _tlantai:9, _tseg:-1}, {_tke:8, _tx:265, _ty:190, _tscale:1, _tlantai:8, _tseg:5}, {_tke:5, _tx:145, _ty:338, _tscale:-1, _tlantai:6, _tseg:9}], []]; var HPMarkasSoldier = [700, 1300, 1700, 2000, 2400, 2800, 3200, 5000, 6000, 6000, 6000, 6000, 6000, 6000, 6000]; var HPMarkasEnemy = 500; var tambahHPMarkasEnemy = 50; var levelBarrack; var levelTower; var level_score; var barrack_build; var tower_build; var firstplay; var skill_cost = [[2, 5, 10], [4, 10, 12], [3, 8, 14], [3, 8, 14], [14, 18, 20], [2, 6, 10], [3, 7, 12], [3, 7, 12], [3, 7, 12], [4, 9, 12], [3, 9, 12], [6, 12, 14], [6, 12, 14]]; var skill_level; var time_interest; var initialmoney = 500; var limitTurretNum = [2, 3, 4, 5]; var arrLantai_markas_enemy = [6, 7, 6, 6, 6, 6, 6, 8, 8, 9, 8, 8, 8, 9, 8]; var _BONUSJEDA = 25; var _BONUSSISA = 100; var _BONUSHANCUR = 500; var _TIMEBOSJALAN = 250; var _TIMEJEDABOS = 50; var _TIMEMAYAT = 125; var _DELAYLIGHT = 50; var _TIMENEXTWAVE = 1125; var _JEDA = 125; var _DAMAGESPECIAL = 1250; var _TIMERELOAD1 = 5; var _TIMEREGAIN = 180; var _TIMECHAL = 900; var _MAXWAVE = 12; var _BEDAHPEASY = 0.2; var _BEDAHPNORMAL = 0.1; var _BEDAHPHARD = 0; var modegame = "Normal"; var levelgame = 1; var finishedlevel = 0; var newachievement = false; var curlevelsp = ((totalscore = (skillpoint = 0))); var nextscore = [125, 500, 900, 1250, 1850, 2850, 4250, 7000, 10500, 15500, 20000, 25000, 30000, 35000, 40000, 45000, 50000]; var rewardsp = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; mainmenumc.panelenh._visible = false; panelcredit._visible = false; var local_data = new Array(3); var i = 0; while (i < 3) { local_data[i] = SharedObject.getLocal("Alliant" + i); if (local_data[i].data.levelgame == undefined) { panel_load.panelmc["slot" + (i + 1)].kettxt.text = ""; } else { panel_load.panelmc["slot" + (i + 1)].kettxt.text = (((("Finished LV :\n" + local_data[i].data.finishedlevel) + " (") + local_data[i].data.modegame) + ")\nTotal Score :\n") + local_data[i].data.totalscore; } i++; } var local_data_ach = SharedObject.getLocal("Alliant_ach"); if (local_data_ach.data.ownedachievement != undefined) { ownedachievement = local_data_ach.data.ownedachievement.concat(); } var idxslotmenu = 3; panel_load._visible = false; panel_load.panelmc.savetxtmc._visible = false; panel_load.panelmc.loadtxtmc._visible = true; panel_load.panelmc.btnsave._visible = false; panel_load.panelmc.btnload._visible = true; panel_load.btnclose.onRelease = function () { panel_load.gotoAndPlay(12); }; panel_load.panelmc.btnload.onRelease = function () { loadGame(idxslotmenu); }; var i = 1; while (i <= 3) { panel_load.panelmc["slot" + i].gotoAndStop(1); panel_load.panelmc["slot" + i].idx = i; panel_load.panelmc["slot" + i].onRelease = function () { idxslotmenu = this.idx; var _local2 = 1; while (_local2 <= 3) { panel_load.panelmc["slot" + _local2].gotoAndStop(1); _local2++; } panel_load.panelmc["slot" + this.idx].gotoAndStop(2); }; i++; }
Frame 22
game_song.stop();
Frame 32
function formatWaktu(wkt) { var _local2 = Math.floor(wkt / 60); var _local1 = wkt % 60; if (Math.floor(_local2 / 10) <= 0) { if (Math.floor(_local1 / 10) <= 0) { return((("0" + _local2) + ":0") + _local1); } return((("0" + _local2) + ":") + _local1); } if (Math.floor(_local1 / 10) <= 0) { return((_local2 + ":0") + _local1); } return((_local2 + ":") + _local1); } MovieClip.prototype.startSmoothDrag = function (lockCenter) { if (lockCenter == undefined) { var lockCenter = false; } var thisXMouse = this._xmouse; var _local3 = this._ymouse; var setPosition = function (target) { var _local1 = target._parent._xmouse - (lockCenter ? 0 : (thisXMouse)); if ((_local1 >= -45) and (_local1 <= 35)) { target._x = _local1; svol = Math.floor(((target._x + 44) * 100) / 80); if (svol <= 0) { svol = 0; } if (target._name == "barmusic") { game_song.setVolume(svol); } else { getready_song.setVolume(svol); } } }; setPosition(this); this.onMouseMove = function () { setPosition(this); updateAfterEvent(); }; }; MovieClip.prototype.stopSmoothDrag = function () { this.onMouseMove = null; }; function cekStop(panahmc) { if (gerak and (panahmc._currentframe >= tujuan)) { gerak = false; panahmc.gotoAndStop(tujuan); delete onEnterFrame; gotoAndStop ("maingame"); Mouse.show(); } } function hitNextScore() { } function releaseSave() { idxslot = 3; panel_save.panelmc.slot1.gotoAndStop(1); panel_save.panelmc.slot2.gotoAndStop(1); panel_save.panelmc.slot3.gotoAndStop(2); var _local1 = 0; while (_local1 < 3) { if (local_data[_local1].data.levelgame == undefined) { panel_save.panelmc["slot" + (_local1 + 1)].kettxt.text = ""; } else { panel_save.panelmc["slot" + (_local1 + 1)].kettxt.text = (((("Finished LV :\n" + local_data[_local1].data.finishedlevel) + " (") + local_data[_local1].data.modegame) + ")\nTotal Score :\n") + local_data[_local1].data.totalscore; } _local1++; } visiblePanelMenu(panel_save); clicksave_song.start(0, 1); } function saveGame(slotke) { local_data_ach.data.ownedachievement = ownedachievement.concat(); local_data_ach.flush(); local_data[slotke - 1].data.modegame = modegame; local_data[slotke - 1].data.levelBarrack = levelBarrack.concat(); local_data[slotke - 1].data.levelTower = levelTower.concat(); local_data[slotke - 1].data.levelgame = levelgame; local_data[slotke - 1].data.finishedlevel = finishedlevel; local_data[slotke - 1].data.curlevelsp = curlevelsp; local_data[slotke - 1].data.totalscore = totalscore; local_data[slotke - 1].data.skillpoint = skillpoint; local_data[slotke - 1].data.rewardsp = rewardsp.concat(); local_data[slotke - 1].data.level_score = level_score.concat(); local_data[slotke - 1].data.skill_level = skill_level.concat(); local_data[slotke - 1].data.barrack_build = barrack_build.concat(); local_data[slotke - 1].data.tower_build = tower_build.concat(); local_data[slotke - 1].flush(); } function setBlink2() { if (skillpoint > 0) { mapmc.animtombol.blink_upgrade._visible = true; } if (newachievement) { mapmc.animtombol.blink_achievement._visible = true; } } function visiblePanelMenu(panel) { if (panel == undefined) { menumuncul = false; } else { menumuncul = true; } panelbuka.gotoAndPlay(12); panel_save._visible = false; panel_statistik._visible = false; panel_achievement._visible = false; panel_upgradeskill._visible = false; panel_mainmenu._visible = false; panelbuka._visible = true; panel._visible = true; panelbuka = panel; panel.gotoAndPlay(2); } function releaseYesMainMenu() { _root.gotoAndStop("mainmenu"); } function releaseNoMainMenu() { visiblePanelMenu(undefined); panel_mainmenu._visible = true; } function releaseStatistics() { panel_statistik.panelmc.explevel.text = finishedlevel + 1; visiblePanelMenu(panel_statistik); clickstatistik_song.start(0, 1); } function releaseUpgradeSkill() { mapmc.animtombol.blink_upgrade._visible = false; visiblePanelMenu(panel_upgradeskill); clickupgrade_song.start(0, 1); } function releaseAchievement() { mapmc.animtombol.blink_achievement._visible = false; visiblePanelMenu(panel_achievement); clickachivement_song.start(0, 1); } function releaseMainMenu() { visiblePanelMenu(panel_mainmenu); clickmainmenu_song.start(0, 1); } game_song.stop(); map_song.start(0, 10000); var menumuncul = false; if (presscredit) { if (ownedachievement[8] <= 0) { newachievement = true; } ownedachievement[8]++; } if (pressmoregames) { if (ownedachievement[9] <= 0) { newachievement = true; } ownedachievement[9]++; } if (visitdeveloper) { if (ownedachievement[21] <= 0) { newachievement = true; } ownedachievement[21]++; } if (newachievement) { local_data_ach.data.ownedachievement = ownedachievement.concat(); local_data_ach.flush(); } mapmc.explevel.gotoAndStop(finishedlevel + 1); mapmc.animtombol.blink_upgrade._visible = false; mapmc.animtombol.blink_achievement._visible = false; var gerak = false; var tujuan = 0; var panelbuka = undefined; var tsp = 0; if ((finishedlevel + 1) <= 4) { mapmc.btnlogo._visible = false; } else { mapmc.btnlogo._visible = true; } mapmc.btnlogo.onRelease = function () { getURL ("http://www.gamesfree.com", "_blank"); }; var i = 1; while (i <= 15) { mapmc.anim_level["levelmc" + i].enabled = true; if (i == levelgame) { if ((i % 5) == 0) { mapmc.anim_level["levelmc" + i].gotoAndStop(5); } else { mapmc.anim_level["levelmc" + i].gotoAndStop(3); } } else if (i <= (finishedlevel + 1)) { if ((i % 5) == 0) { mapmc.anim_level["levelmc" + i].gotoAndStop(4); } else { mapmc.anim_level["levelmc" + i].gotoAndStop(2); } } else { mapmc.anim_level["levelmc" + i].gotoAndStop(1); } if (i <= (finishedlevel + 1)) { delete mapmc.anim_level["levelmc" + i].onRollOver; mapmc.anim_level["levelmc" + i].onRollOver = function () { mapmc.ketmc.gotoAndStop(this.idx); mapmc.ketmc._visible = true; var _local2 = "Level " + this.idx; if ((this.idx % 5) == 0) { _local2 = _local2 + " - Challenge"; if ((this.idx / 5) == 1) { _local2 = _local2 + "\nSudden Death"; } else if ((this.idx / 5) == 2) { _local2 = _local2 + (("\nDefend for " + int(_TIMECHAL / 60)) + " minutes"); } else if ((this.idx / 5) == 3) { _local2 = _local2 + (("\nVictory in " + _MAXWAVE) + " waves"); } } tsp = 0; if (rewardsp[this.idx - 1] == 0) { tsp = _SKILLPOINT; if ((this.idx % 5) == 0) { tsp = 16; } } else if (rewardsp[this.idx - 1] == 1) { tsp = 2; } else { tsp = 0; } mapmc.ketmc.kettxt1.text = _local2; mapmc.ketmc.kettxt2.text = "Skillpoint Reward : " + tsp; mapmc.ketmc.kettxt3.text = "Best Score : " + level_score[this.idx - 1]; mapmc.aim.blink.gotoAndPlay(2); }; delete mapmc.anim_level["levelmc" + i].onRollOut; mapmc.anim_level["levelmc" + i].onRollOut = function () { mapmc.ketmc._visible = false; mapmc.aim.blink.gotoAndStop(1); }; } mapmc.anim_level["levelmc" + i].idx = i; delete mapmc.anim_level["levelmc" + i].onRelease; mapmc.anim_level["levelmc" + i].onRelease = function () { if ((!gerak) and (this.idx == levelgame)) { delete onEnterFrame; gotoAndStop ("maingame"); Mouse.show(); } else if ((!gerak) and (this.idx != levelgame)) { if ((levelgame % 5) == 0) { mapmc.anim_level["levelmc" + levelgame].gotoAndStop(4); } else { mapmc.anim_level["levelmc" + levelgame].gotoAndStop(2); } if ((this.idx % 5) == 0) { this.gotoAndStop(5); } else { this.gotoAndStop(3); } if (this.idx >= levelgame) { tujuan = ((this.idx - 1) * 5) + 1; mapmc.anim_panah.gotoAndPlay(((levelgame - 1) * 5) + 1); } else { tujuan = ((29 - this.idx) * 5) + 1; mapmc.anim_panah.gotoAndPlay(((29 - levelgame) * 5) + 1); } gerak = true; levelgame = this.idx; } }; if (i <= (finishedlevel + 1)) { mapmc.anim_level["levelmc" + i].enabled = true; } else { mapmc.anim_level["levelmc" + i].enabled = false; } i++; } mapmc.ketmc._visible = false; mapmc.anim_panah._visible = false; mapmc.anim_panah.gotoAndStop(((levelgame - 1) * 5) + 1); visiblePanelMenu(undefined); var idxslot = 3; panel_save.panelmc.savetxtmc._visible = true; panel_save.panelmc.btnsave._visible = true; panel_save.panelmc.loadtxtmc._visible = false; panel_save.panelmc.btnload._visible = false; panel_save.btnclose._visible = false; panel_save.panelmc.btnsave.onRelease = function () { saveGame(idxslot); visiblePanelMenu(undefined); }; panel_save.btnclose.onRelease = function () { visiblePanelMenu(undefined); }; var i = 1; while (i <= 3) { panel_save.panelmc["slot" + i].gotoAndStop(1); panel_save.panelmc["slot" + i].idx = i; panel_save.panelmc["slot" + i].onRelease = function () { idxslot = this.idx; var _local2 = 1; while (_local2 <= 3) { panel_save.panelmc["slot" + _local2].gotoAndStop(1); _local2++; } panel_save.panelmc["slot" + this.idx].gotoAndStop(2); }; i++; } panel_achievement.panelmc.kettxt.text = ""; panel_achievement.panelmc.scoretxt.text = ""; var i = 1; while (i <= 24) { panel_achievement.panelmc["ach" + i].idx = i; panel_achievement.panelmc["ach" + i].gotoAndStop(((ownedachievement[i - 1] <= 0) ? 1 : 2)); panel_achievement.panelmc["ach" + i].onRollOver = function () { panel_achievement.panelmc.kettxt.text = ketachievement[this.idx - 1]; }; panel_achievement.panelmc["ach" + i].onRollOut = function () { panel_achievement.panelmc.kettxt.text = ""; }; i++; } panel_upgradeskill.panelmc.ketmc._visible = false; var i = 1; while (i <= 13) { if (skill_level[i - 1] < 3) { panel_upgradeskill.panelmc["btnupg" + i]._visible = true; panel_upgradeskill.panelmc["txtsp" + i].text = ("[ " + skill_cost[i - 1][skill_level[i - 1]]) + " SP ]"; } else { panel_upgradeskill.panelmc["btnupg" + i]._visible = false; panel_upgradeskill.panelmc["txtsp" + i].text = ""; } delete panel_upgradeskill.panelmc["btnupg" + i].onRelease; panel_upgradeskill.panelmc["btnupg" + i].idx = i; panel_upgradeskill.panelmc["btnupg" + i].onRollOver = function () { if (((this.idx >= 5) and (skill_level[this.idx - 1] == 1)) and ((finishedlevel + 1) <= 5)) { panel_upgradeskill.panelmc.ketmc._visible = true; if (this.idx > 5) { panel_upgradeskill.panelmc.ketmc._y = 148 + (18 * (this.idx - 6)); } else { panel_upgradeskill.panelmc.ketmc._y = 103; } panel_upgradeskill.panelmc.ketmc.kettxt.text = "REQUIRED MIN EXP LEVEL 6"; } else if (((this.idx >= 5) and (skill_level[this.idx - 1] == 2)) and ((finishedlevel + 1) <= 8)) { panel_upgradeskill.panelmc.ketmc._visible = true; panel_upgradeskill.panelmc.ketmc.kettxt.text = "REQUIRED MIN EXP LEVEL 9"; } }; panel_upgradeskill.panelmc["btnupg" + i].onRollOut = function () { panel_upgradeskill.panelmc.ketmc._visible = false; }; panel_upgradeskill.panelmc["btnupg" + i].onRelease = function () { flag = true; if (((this.idx >= 5) and (skill_level[this.idx - 1] == 1)) and ((finishedlevel + 1) <= 5)) { flag = false; } else if (((this.idx >= 5) and (skill_level[this.idx - 1] == 2)) and ((finishedlevel + 1) <= 8)) { flag = false; } if (!flag) { this.onRollOver(); } if ((flag and (skill_level[this.idx - 1] < 3)) and (skillpoint >= skill_cost[this.idx - 1][skill_level[this.idx - 1]])) { skillpoint = skillpoint - skill_cost[this.idx - 1][skill_level[this.idx - 1]]; skill_level[this.idx - 1]++; panel_upgradeskill.panelmc[(("upg" + this.idx) + "_") + skill_level[this.idx - 1]].gotoAndStop(2); if (skill_level[this.idx - 1] >= 3) { panel_upgradeskill.panelmc["btnupg" + this.idx]._visible = false; panel_upgradeskill.panelmc["txtsp" + this.idx].text = ""; } else { panel_upgradeskill.panelmc["txtsp" + this.idx].text = ("[ " + skill_cost[this.idx - 1][skill_level[this.idx - 1]]) + " SP ]"; } } }; var j = 1; while (j <= 3) { if (j <= skill_level[i - 1]) { panel_upgradeskill.panelmc[(("upg" + i) + "_") + j].gotoAndStop(2); } else { panel_upgradeskill.panelmc[(("upg" + i) + "_") + j].gotoAndStop(1); } j++; } i++; } panel_upgradeskill.panelmc.btnreset.onRelease = function () { var _local1 = 1; while (_local1 <= 13) { while (skill_level[_local1 - 1] > 0) { skill_level[_local1 - 1]--; skillpoint = skillpoint + skill_cost[_local1 - 1][skill_level[_local1 - 1]]; } var _local2 = 1; while (_local2 <= 3) { panel_upgradeskill.panelmc["btnupg" + _local1]._visible = true; panel_upgradeskill.panelmc[(("upg" + _local1) + "_") + _local2].gotoAndStop(1); panel_upgradeskill.panelmc["txtsp" + _local1].text = ("[ " + skill_cost[_local1 - 1][skill_level[_local1 - 1]]) + " SP ]"; _local2++; } _local1++; } }; onEnterFrame = function () { mapmc.aim._x = _xmouse - mapmc._x; mapmc.aim._y = _ymouse - mapmc._y; if (mapmc.aim.detect.hitTest(mapmc.layarsentuh)) { if (!menumuncul) { Mouse.hide(); mapmc.aim._visible = true; } else { mapmc.aim._visible = false; Mouse.show(); } } else { mapmc.aim._visible = false; Mouse.show(); } };
Frame 42
function addExplosion(mc, _targetX, _targetY, goto) { if (showParticle) { var _local3 = 0; while (_local3 < explosionParticleAmount) { var _local1 = mc.attachMovie("explosion", "explosion_" + mc.getNextHighestDepth(), mc.getNextHighestDepth()); _local1.batu.gotoAndStop(goto); _local1._x = (_targetX + random(explosionDistance)) - (explosionDistance / 2); _local1._y = (_targetY + random(explosionDistance)) - (explosionDistance / 2); var _local2 = random(explosionSize) + (explosionSize / 2); _local1._xscale = _local2; _local1._yscale = _local2; _local1._rotation = random(359); _local1._alpha = random(explosionAlpha) + (explosionAlpha / 4); _local3++; } } } function initBlood(tmc, rot) { if (showParticle) { tmc.numBlood = numBlood + (random(3) + 1); tmc.bloodVessel = new Array(); tmc.bloodDx = new Array(); tmc.bloodDy = new Array(); tmc.lifeTime = 30; var _local6; var _local5; var _local2; var _local4 = 0; while (_local4 < tmc.numBlood) { _local2 = tmc.attachMovie("Blood2", "blood" + ctr_blood, tmc.getNextHighestDepth()); ctr_blood++; _local2._x = random(21) - 10; _local2._y = random(21) - 15; _local2._xscale = random(100); _local2._yscale = random(100); _local2._rotation = rot + 180; _local2.yvalid = 150; _local6 = random(4); _local5 = random(6) + 5; tmc.bloodDx.push(_local6); tmc.bloodDy.push(_local5); tmc.bloodVessel.push(_local2); _local4++; } tmc.onEnterFrame = function () { LoopEfek(this); }; } } function LoopEfek(tmc) { var _local2 = 0; while (_local2 < tmc.bloodVessel.length) { if (tmc.bloodVessel[_local2] == undefined) { } else { tmc.bloodVessel[_local2]._x = tmc.bloodVessel[_local2]._x - tmc.bloodDx[_local2]; tmc.bloodVessel[_local2]._y = tmc.bloodVessel[_local2]._y - tmc.bloodDy[_local2]; tmc.bloodVessel[_local2].yvalid--; if (tmc.bloodDy[_local2] > -5) { tmc.bloodDy[_local2] = tmc.bloodDy[_local2] - 2; } var _local5 = {x:tmc.bloodVessel[_local2]._x, y:tmc.bloodVessel[_local2]._y}; tmc.localToGlobal(_local5); if (land.hitTest(_local5.x, _local5.y, true)) { var _local4 = containerblood.attachMovie("BloodPoll", "blood" + ctr_blood, containerblood.getNextHighestDepth()); ctr_blood++; _local4.lifeTime = tmc.lifeTime; _local5 = convertPixel(tmc.bloodVessel[_local2], containerblood); _local4._x = _local5.x; _local4._y = _local5.y; _local4._xscale = tmc.bloodVessel[_local2]._xscale; _local4._yscale = tmc.bloodVessel[_local2]._yscale; _local4._rotation = tmc.bloodVessel[_local2]._rotation; _local4.onEnterFrame = function () { this.lifeTime--; if (this.lifeTime < 0) { this.removeMovieClip(); } }; tmc.bloodVessel[_local2].removeMovieClip(); } if (tmc.bloodVessel[_local2].yvalid <= 0) { tmc.bloodVessel[_local2].removeMovieClip(); } } _local2++; } tmc.lifeTime--; if (tmc.lifeTime <= 0) { tmc.removeMovieClip(); } } var explosionParticleAmount = 25; var explosionDistance = 70; var explosionSize = 150; var explosionAlpha = 75; var numBlood = 3; var ctr_blood = 0; function mainLoop() { if (Key.isDown(88)) { if (!tekan1) { if (!animmenu._visible) { panel.btnmenu.onRelease(); } else { animmenu.panelmenumc.btnx.onRelease(); gamemc.panelhelp._visible = false; } tekan1 = true; } } else { tekan1 = false; } if (!ispause) { if (firstplay) { firstplay = false; swave = "DESTROY ENEMY BASE"; gamemc.anim_wave.gotoAndPlay(2); } navPlatform(); cekKey(); if (selected_info.mc != undefined) { if (selected_info.tipe == "barrack") { setKeteranganBarrack(selected_info.mc); } else if (selected_info.tipe == "tower") { setKeteranganTower(selected_info.mc); } } if (ctr_interest > 0) { ctr_interest--; if (ctr_interest <= 0) { ctr_interest = time_interest; addMoney(2); } } if (levelgame == 10) { if ((getTimer() - lasttime) >= 1000) { lasttime = getTimer(); gamemc.txtwaktu.text = "TIME " + formatWaktu(--waktu); if (waktu <= 0) { setMbledag(true); } } } var _local2 = 1; while (_local2 <= 8) { if (money < _root["pnbarak" + _local2]) { panel["dis" + _local2]._visible = true; } else { panel["dis" + _local2]._visible = panel["dis" + _local2].asli; } if ((finishedlevel + 1) < 3) { if (_local2 > 2) { panel["dis" + _local2]._visible = true; } } else if ((finishedlevel + 1) < 6) { if (_local2 > 3) { panel["dis" + _local2]._visible = true; } } else if ((finishedlevel + 1) < 10) { if (_local2 > 4) { panel["dis" + _local2]._visible = true; } } else if ((finishedlevel + 1) < 12) { if (_local2 > 6) { panel["dis" + _local2]._visible = true; } } else if ((finishedlevel + 1) < 13) { if (_local2 > 7) { panel["dis" + _local2]._visible = true; } } _local2++; } _local2 = 1; while (_local2 <= 4) { if (money < _root["pntower" + _local2]) { panel["distower" + _local2]._visible = true; } else { panel["distower" + _local2]._visible = false; } if ((finishedlevel + 1) < 3) { if (_local2 > 1) { panel["distower" + _local2]._visible = true; } } else if ((finishedlevel + 1) < 6) { if ((_local2 == 2) or (_local2 == 4)) { panel["distower" + _local2]._visible = true; } } else if ((finishedlevel + 1) < 11) { if (_local2 == 2) { panel["distower" + _local2]._visible = true; } } if (jumturret >= maxturret) { panel["distower" + _local2]._visible = true; } _local2++; } if (ctr_eshowhp > 0) { ctr_eshowhp--; if (ctr_eshowhp == 0) { eshowhphit = false; ctr_eshowhp = 0; } platform.HPbare._visible = showHPbar or eshowhphit; } if (ctr_sshowhp > 0) { ctr_sshowhp--; if (ctr_sshowhp == 0) { sshowhphit = false; ctr_sshowhp = 0; } platform.HPbars._visible = showHPbar or sshowhphit; } ecount = cekNextWave(); if ((ecount <= 0) and (jumwave <= 0)) { if (ctr_nextwave > _JEDA) { ctr_nextwave = _JEDA; ctr_jeda++; } } } } function cekEnding() { ending = true; for (var _local1 in container) { mc = container[_local1]; if ((mc._tipe == "tenemy") and (mc.hp > 0)) { ending = false; break; } } if (ending) { if (hpMarkasSoldier > 0) { setMbledag(true); } else { setMbledag(false); } } } function setMbledag(iswin) { ispause = true; if ((hpMarkasSoldier >= HPMarkasSoldier[levelgame - 1]) and (ownedachievement[0] <= 0)) { setNewAch(1); } else if (iswin) { if ((levelgame == 1) and (ownedachievement[1] <= 0)) { setNewAch(2); } else if ((levelgame == 5) and (ownedachievement[2] <= 0)) { setNewAch(3); } else if ((levelgame == 10) and (ownedachievement[3] <= 0)) { setNewAch(4); } else if (levelgame == 15) { if (ownedachievement[4] <= 0) { setNewAch(5); } else if ((modegame == "Easy") and (ownedachievement[14] <= 0)) { setNewAch(15); } else if ((modegame == "Normal") and (ownedachievement[15] <= 0)) { setNewAch(16); } else if ((modegame == "Hard") and (ownedachievement[16] <= 0)) { setNewAch(17); } } } else if (!iswin) { if (ownedachievement[13] <= 0) { setNewAch(14); } } if (iswin) { delete panel.btnmenu.onRelease; enemydestroyed_song.start(0, 1); enemy_markas.iswin = iswin; var _local2 = new mx.transitions.Tween(platform, "_y", None, platform._y, _TOP, 25, false); _local2.onMotionFinished = function () { enemy_markas.gotoAndStop("mbledag"); }; } else { delete panel.btnmenu.onRelease; defeated_song.start(0, 1); soldier_markas.iswin = iswin; var _local2 = new mx.transitions.Tween(platform, "_y", None, platform._y, _BOTTOM, 25, false); _local2.onMotionFinished = function () { soldier_markas.gotoAndStop("mbledag"); }; } } function setSummary(iswin) { ispause = true; summary.panelmc.youwin._visible = iswin; summary.panelmc.youlost._visible = !iswin; if (iswin) { bonus = 0; if (ctr_wave < wProp.length) { bonus = bonus + ((wProp.length - ctr_wave) * _BONUSSISA); } bonus = bonus + (ctr_jeda * _BONUSJEDA); tscore = score + bonus; if (!iswin) { } else if (rewardsp[levelgame - 1] == 0) { rewardsp[levelgame - 1] = 1; skillpoint = skillpoint + _SKILLPOINT; if ((levelgame % 5) == 0) { skillpoint = skillpoint + _SKILLPOINT; } } else if (rewardsp[levelgame - 1] == 1) { rewardsp[levelgame - 1] = 2; skillpoint = skillpoint + 2; } if (level_score[levelgame - 1] < tscore) { totalscore = (totalscore - level_score[levelgame - 1]) + tscore; level_score[levelgame - 1] = tscore; hitNextScore(); } if (hpMarkasSoldier >= HPMarkasSoldier[levelgame - 1]) { if (ownedachievement[0] <= 0) { newachievement = true; } ownedachievement[0]++; } if (levelgame == 1) { if (ownedachievement[1] <= 0) { newachievement = true; } ownedachievement[1]++; } else if (levelgame == 5) { if (ownedachievement[2] <= 0) { newachievement = true; } ownedachievement[2]++; } else if (levelgame == 10) { if (ownedachievement[3] <= 0) { newachievement = true; } ownedachievement[3]++; } else if (levelgame == 15) { if (ownedachievement[4] <= 0) { newachievement = true; } ownedachievement[4]++; if (modegame == "Easy") { if (ownedachievement[14] <= 0) { newachievement = true; } ownedachievement[14]++; } else if (modegame == "Normal") { if (ownedachievement[15] <= 0) { newachievement = true; } ownedachievement[15]++; } else if (modegame == "Hard") { if (ownedachievement[16] <= 0) { newachievement = true; } ownedachievement[16]++; } } if (buildtower) { if (ownedachievement[5] <= 0) { newachievement = true; } ownedachievement[5]++; } if (buildbarrack) { if (ownedachievement[6] <= 0) { newachievement = true; } ownedachievement[6]++; } if (presshelp) { if (ownedachievement[7] <= 0) { newachievement = true; } ownedachievement[7]++; } if (presspause) { if (ownedachievement[10] <= 0) { newachievement = true; } ownedachievement[10]++; } if (firstkill) { if (ownedachievement[11] <= 0) { newachievement = true; } ownedachievement[11]++; } if (firstlosesoldier) { if (ownedachievement[12] <= 0) { newachievement = true; } ownedachievement[12]++; } if (train1hero) { if (ownedachievement[19] <= 0) { newachievement = true; } ownedachievement[19]++; } if (train2hero) { if (ownedachievement[20] <= 0) { newachievement = true; } ownedachievement[20]++; } var _local2 = true; var _local1 = 0; while (_local1 < tower_build.length) { if (tower_build[_local1] <= 0) { _local2 = false; break; } _local1++; } if (_local2) { if (ownedachievement[17] <= 0) { newachievement = true; } ownedachievement[17]++; } _local2 = true; _local1 = 0; while (_local1 < barrack_build.length) { if (barrack_build[_local1] <= 0) { _local2 = false; break; } _local1++; } if (_local2) { if (ownedachievement[18] <= 0) { newachievement = true; } ownedachievement[18]++; } var _local3 = true; _local1 = 0; while (_local1 < ownedachievement.length) { if (ownedachievement[_local1] <= 0) { _local3 = false; break; } _local1++; } if (_local3) { if (ownedachievement[23] <= 0) { newachievement = true; } ownedachievement[23]++; } if ((finishedlevel + 1) == levelgame) { finishedlevel++; levelgame++; } saveGame(3); } else { bonus = 0; tscore = score; if (ownedachievement[13] <= 0) { newachievement = true; } ownedachievement[13]++; saveGame(3); } summary._visible = true; summary.gotoAndPlay(1); } function addMoney(tmon) { money = money + tmon; smoney = money; } function setWave() { if (ctr_wave <= wProp.length) { swave = "WAVE " + ctr_wave; if (levelgame == 15) { if (ctr_wave < _MAXWAVE) { swave = ("" + (_MAXWAVE - ctr_wave)) + " WAVES LEFT"; } else { swave = "LAST WAVES!"; } } swave2 = "WAVE : " + ctr_wave; gamemc.anim_wave.gotoAndPlay(2); } } function setNewAch(ke) { gamemc.anim_newach.simbol.gotoAndStop(ke); gamemc.anim_newach.gotoAndPlay(2); } function necroSummon() { for (var _local1 in containerenemy) { mc = containerenemy[_local1]; if (mc.hp > 0) { continue; } if (mc._alpha < 100) { continue; } if (mc.jenisEnemy == 5) { continue; } if ((mc._tipe == "soldier") or (mc._tipe == "enemy")) { mc._visible = false; if (mc._tipe == "enemy") { createEnemy(undefined, mc.isloop, undefined, 10, mc._plus, mc._pm, mc.t, mc.lantaike); } else { createEnemy(undefined, ctr_wave > wProp.length, undefined, 10, 0, 0, mc.t, mc.lantaike); } } } } function spawn(tEnemy) { createEnemy(undefined, tEnemy.isloop, undefined, 14, tEnemy._plus, tEnemy._pm, tEnemy.t, tEnemy.lantaike); createEnemy(undefined, tEnemy.isloop, undefined, 14, tEnemy._plus, tEnemy._pm, tEnemy.t + (tEnemy.jarak * 0.8), tEnemy.lantaike); createEnemy(undefined, tEnemy.isloop, undefined, 14, tEnemy._plus, tEnemy._pm, tEnemy.t + (tEnemy.jarak * 1.6), tEnemy.lantaike); createEnemy(undefined, tEnemy.isloop, undefined, 14, tEnemy._plus, tEnemy._pm, tEnemy.t - (tEnemy.jarak * 0.8), tEnemy.lantaike); createEnemy(undefined, tEnemy.isloop, undefined, 14, tEnemy._plus, tEnemy._pm, tEnemy.t - (tEnemy.jarak * 1.6), tEnemy.lantaike); } function spawnZombie(tEnemy) { createEnemy(undefined, tEnemy.isloop, undefined, 10, tEnemy._plus, tEnemy._pm, tEnemy.t + (tEnemy.jarak * 0.8), tEnemy.lantaike); createEnemy(undefined, tEnemy.isloop, undefined, 10, tEnemy._plus, tEnemy._pm, tEnemy.t - (tEnemy.jarak * 0.8), tEnemy.lantaike); } function splashBoss1(tEnemy) { var _local2 = random(tEnemy.damagemax - tEnemy.damagemin) + tEnemy.damagemin; kurangiHP(tEnemy.ttarget, _local2); splash(tEnemy.ttarget, tEnemy.gambar.areamc, Math.round(_local2 / 2), "soldier", "tower", "barrack"); } function splashStun(tEnemy) { var _local8 = convertPixel(tEnemy, _root); var _local7 = (random(tEnemy.damagemax - tEnemy.damagemin) + tEnemy.damagemin) / 2; for (var _local9 in containerenemy) { mc = containersoldier[_local9]; if (mc._tipe == "soldier") { var _local2 = convertPixel(mc, _root); if (tEnemy.gambar.areamc.hitTest(_local2.x, _local2.y, true)) { var _local3 = true; if (tEnemy.tipeshot != _PELURU) { if (Math.abs(_local8.y - _local2.y) > 20) { _local3 = false; } } if (_local3) { if (!mc.isstun) { mc.anim_stun = mc.attachMovie("anim_stun", "anim_stun", mc.getNextHighestDepth(), {_x:mc.titiktarget._x, _y:mc.titiktarget._y}); } mc.isstun = true; mc.lastsstun = tEnemy.lasts; kurangiHP(mc, _local7); } } } } } function enemySerang(tEnemy) { var _local2 = random(tEnemy.damagemax - tEnemy.damagemin) + tEnemy.damagemin; kurangiHP(tEnemy.ttarget, _local2); warna = ((tEnemy.jenisEnemy == 1) ? "pink" : "kuning"); if (tEnemy.isspesial) { switch (tEnemy.jenisEnemy) { case 1 : splashPoison(tEnemy, tEnemy.areamc, "soldier"); break; case 4 : splash(tEnemy.ttarget, tEnemy.areamc, Math.round(_local2 / 2), "soldier", "tower", "barrack", "kuning"); break; case 17 : warna = "biru"; splash(tEnemy.ttarget, tEnemy.gambar.areamc, Math.round(_local2 / 2), "soldier", "tower", "barrack", "biru"); } } if ((tEnemy.tipeshot == _LANCIP) or (tEnemy.tipeshot == _BOSSLANCIP)) { shotEfekLancip(tEnemy); } else { shotEfekBunder(tEnemy.ttarget, warna); } } function shotEfekLancip(tEnemy) { var _local1 = containerblood.attachMovie("efekenemy6", "shotefek" + ctr_shotefek, containerblood.getNextHighestDepth()); ctr_shotefek++; var _local2 = convertPixel(tEnemy.ttarget.titiktarget, containerblood); _local1._x = (_local2.x + random(11)) - 6.3; _local1._y = (_local2.y + random(13)) - 10.7; if (tEnemy.hadap == "kiri") { _local1._xscale = -100; } if (tEnemy.tipeshot == _BOSSLANCIP) { _local1._xscale = _local1._xscale * 2; } } function shotEfekBunder(ttarget, warna) { var _local5 = random(4) + 1; var _local3 = 1; while (_local3 <= _local5) { var _local2 = containerblood.attachMovie("efekenemy5", "shotefek" + ctr_shotefek, containerblood.getNextHighestDepth()); ctr_shotefek++; var _local4 = convertPixel(ttarget.titiktarget, containerblood); _local2._x = (_local4.x + random(11)) - 6.3; _local2._y = (_local4.y + random(13)) - 10.7; _local2._xscale = (_local2._yscale = 50 + random(100)); _local2._rotation = random(360); _local2._visible = false; _local2.gotoAndStop(warna); _local2.anim.gotoAndStop(1); _local2._delay = ((_local3 == 1) ? 0 : (random(10))); _local2.onEnterFrame = function () { this._delay--; if (this._delay <= 0) { this._visible = true; this.anim.gotoAndPlay(1); delete this.onEnterFrame; } }; _local3++; } } function fire(tsol, target, tpucuk) { if (tsol._tipe == "soldier") { var a = containerblood.attachMovie("peluru_s", "peluru_s" + ctr_peluru, containerblood.getNextHighestDepth(), {_x:tsol._x, _y:tsol._y}); if (tsol.isspesial) { a.gotoAndStop(tsol.jenissoldier + 9); } else { a.gotoAndStop(tsol.jenissoldier + 1); } var _local5 = convertPixel(tsol.pucuk, containerblood); a._x = _local5.x; a._y = _local5.y; if (random(100) < 5) { if (tsol.jenissoldier < 5) { rnd = random(2) + 1; _root[("nembakenemy" + rnd) + "_song"].start(0, 1); } } } else if (tsol._tipe == "tower") { var a = containerblood.attachMovie("peluru_ts", "peluru_ts" + ctr_peluru, containerblood.getNextHighestDepth(), {_x:tsol._x, _y:tsol._y}); a.gotoAndStop(tsol.idxtower); var _local5 = convertPixel(tsol.gambar.moncong.pucuk, containerblood); a._x = _local5.x; a._y = _local5.y; } else if (tsol._tipe == "tenemy") { var a = containerblood.attachMovie("peluru_ms", "peluru_ms" + ctr_peluru, containerblood.getNextHighestDepth(), {_x:tsol._x, _y:tsol._y}); a.gotoAndStop(tsol.idxtower); if (tpucuk == undefined) { var _local5 = convertPixel(tsol.pucuk, containerblood); } else { var _local5 = convertPixel(tpucuk, containerblood); } a._x = _local5.x; a._y = _local5.y; if (tsol.idxtower < 7) { a.jenisshot = _BUNDER; } } else if (tsol._tipe == "enemy") { var a = containerblood.attachMovie("peluru_e", "peluru_e" + ctr_peluru, containerblood.getNextHighestDepth(), {_x:tsol._x, _y:tsol._y}); if (tpucuk == undefined) { var _local5 = convertPixel(tsol.pucuk, containerblood); } else { var _local5 = convertPixel(tpucuk, containerblood); } a._x = _local5.x; a._y = _local5.y; if (tsol.tipeshot == _PELURU) { a.gotoAndStop(tsol.jenisEnemy); if ((tsol.jenisEnemy < 11) and (tsol.jenisEnemy != 6)) { a.jenisshot = _BUNDER; } } } ctr_peluru++; a._owner = tsol; var _local5 = convertPixel(target.titiktarget, target._parent); var sudut = ((Math.atan2(_local5.y - a._y, _local5.x - a._x) * 180) / Math.PI); a._rotation = sudut; a.dx = Math.cos((sudut / 180) * Math.PI) * speedpeluru; a.dy = Math.sin((sudut / 180) * Math.PI) * speedpeluru; a.ttarget = target; a.isspesial = tsol.isspesial; a.onEnterFrame = function () { if (this._owner.idxtower == 3) { if (this.gambar._currentframe == 1) { this.gambar.gotoAndStop(2); addShotEfek(this, this._name.substr(7, 1)); } if (this._delaylight > 0) { this._delaylight--; if (this._delaylight <= 0) { this.gambar.gotoAndStop(3); } } else { this._delaylight = _DELAYLIGHT; } } else if (this._owner.jenisEnemy == 13) { if (this.anim._currentframe == 1) { this.anim.gotoAndStop(2); addShotEfek(this, this._name.substr(7, 1)); } if (this._delaylight > 0) { this._delaylight--; if (this._delaylight <= 0) { this.anim.gotoAndStop(3); } } else { this._delaylight = _DELAYLIGHT; } } else { if (this.ttarget.hp > 0) { var _local3 = convertPixel(this.ttarget.titiktarget, this.ttarget._parent); this.sudut = (Math.atan2(_local3.y - a._y, _local3.x - a._x) * 180) / Math.PI; this._rotation = this.sudut; } else { this.removeMovieClip(); } this.dx = Math.cos((this.sudut * Math.PI) / 180); this.dy = Math.sin((this.sudut * Math.PI) / 180); var _local2 = 1; while (_local2 <= 5) { this._x = this._x + ((speedpeluru * this.dx) / 5); this._y = this._y + ((speedpeluru * this.dy) / 5); if (this.hitTest(this.ttarget.bodymc)) { addShotEfek(this, this._name.substr(7, 1)); kenaTarget(this); break; } _local2++; } } }; } function kurangiHP(tmc, damage) { if (tmc.hp > 0) { tmc.hp = tmc.hp - damage; tmc.HPbar.gotoAndStop(int((tmc.hp / tmc.maxhp) * 100) + 1); tmc.showhphit = true; tmc.ctr_showhp = 25; if (tmc == enemy_markas) { hpMarkasEnemy = hpMarkasEnemy - damage; eshowhphit = true; ctr_eshowhp = 25; platform.HPbare.gotoAndStop(int((hpMarkasEnemy / temphpMarkasEnemy) * 100) + 1); if (hpMarkasEnemy <= 0) { setMbledag(true); platform.HPbare.gotoAndStop(1); } } if (tmc.hp <= 0) { if (tmc._tipe == "soldier") { if (tmc.jenissoldier < 5) { rnd = random(7) + 1; _root[("hurt" + rnd) + "_song"].start(0, 1); } else if (tmc.jenissoldier == 5) { _root.mati_neutra.start(0, 1); } soldierHilang(tmc, 0); } else if ((tmc._tipe == "tower") or (tmc._tipe == "tenemy")) { tmc.cond = "mati"; tmc.gotoAndStop("mbledak"); explosion_song.start(0, 1); addExplosion(tmc, 0, 0, "Tower" + tmc.idxtower); if (tmc == selected_info.mc) { unselectBuilding(); } if (tmc._tipe == "tenemy") { addMoney(tmc.money); score = score + tmc.score; } else { jumturret--; } if (canspecial) { canspecial = false; panel.disspecial._visible = false; panel.disspecial.useHandCursor = false; panel.disspecial.onRelease = function () { }; panel.btnspecial.enabled = true; } } else if (tmc._tipe == "barrack") { tmc.cond = "mati"; tmc.gotoAndStop("mbledak"); explosion_song.start(0, 1); addExplosion(tmc, 0, 0, "Barrack" + tmc.idxbarrack); barrackHilang(tmc); if (tmc == selected_info.mc) { unselectBuilding(); } if (canspecial) { canspecial = false; panel.disspecial._visible = false; panel.disspecial.useHandCursor = false; panel.disspecial.onRelease = function () { }; panel.btnspecial.enabled = true; } } else if (tmc._tipe == "enemy") { if (tmc.jenisEnemy >= 15) { bosmati_song.start(0, 1); } else if (random(100) < 10) { enemymati_song.start(0, 1); } enemydie_song[tmc.jenisEnemy].start(0, 1); deleteSlotEnemy(tmc); delete tmc.onEnterFrame; delete tmc.onRelease; tmc.cond = "mati_"; tmc.gotoAndStop(tmc.cond + tmc.hadap); addMoney(tmc.money); score = score + tmc.score; if ((!firstkill) and (ownedachievement[11] <= 0)) { setNewAch(12); } firstkill = true; if (this.arrBuntut.length > 0) { var _local6 = this.arrBuntut.shift(); _local6.embok = undefined; var _local3 = 0; while (_local3 < this.arrBuntut.length) { this.arrBuntut[_local3].embok = _local6; _local6.arrBuntut.push(this.arrBuntut[_local3]); this.arrBuntut[_local3]._delaynumpuk = this.arrBuntut[_local3]._delaynumpuk - 15; _local3++; } _local6._delaynumpuk = -1; } else if (this.embok != undefined) { var _local5 = -1; var _local3 = 0; while (_local3 < this.embok.arrBuntut.length) { if (this.embok.arrBuntut[_local3] == this) { _local5 = _local3; } if ((_local5 > -1) and (_local3 > _local5)) { this.embok.arrBuntut[_local3]._delaynumpuk = this.embok.arrBuntut[_local3]._delaynumpuk - 15; } _local3++; } if (_local5 > -1) { this.embok.arrBuntut.splice(_local5, 1); } } } else { delete tmc.onEnterFrame; tmc.removeMovieClip(); } } } } function splashPoison(tEnemy, areamc, target) { var _local5 = convertPixel(tEnemy, _root); for (var _local7 in containersoldier) { mc = containersoldier[_local7]; if (mc._tipe == target) { var _local3 = convertPixel(mc, _root); if (areamc.hitTest(_local3.x, _local3.y, true)) { var _local4 = true; if ((tEnemy._tipe == "enemy") and (tEnemy.tipeshot != _PELURU)) { if (Math.abs(_local5.y - _local3.y) > 20) { _local4 = false; } } if (_local4) { if (!mc.ispoisoned) { mc.anim_poison.gotoAndPlay(2); mc.ispoisoned = true; mc.lastspoison = tEnemy.lasts; mc.damagepoison = tEnemy.jumangka; } else if (mc.damagepoison < tEnemy.jumangka) { mc.damagepoison = tEnemy.jumangka; mc.lastspoison = tEnemy.lasts + (mc.lastspoison % 25); } } } } } } function splash(ttarget, areamc, damage, target1, target2, target3, warna) { var _local9 = convertPixel(areamc._parent, _root); var _local7; if (target1 == "soldier") { _local7 = containersoldier; } else { _local7 = containerenemy; } for (var _local13 in _local7) { mc = _local7[_local13]; if (mc._tipe == target1) { if (mc == ttarget) { continue; } var _local5 = convertPixel(mc, _root); if (areamc.hitTest(_local5.x, _local5.y, true)) { var _local3 = true; if ((areamc._parent._tipe == "enemy") and (areamc._parent.tipeshot != _PELURU)) { if (Math.abs(_local9.y - _local5.y) > 20) { _local3 = false; } } if (ttarget == undefined) { _local3 = true; } if (_local3) { kurangiHP(mc, damage); if ((warna == "kuning") or (warna == "biru")) { shotEfekBunder(mc, warna); } } } } } if (ttarget != undefined) { for (var _local13 in container) { mc = container[_local13]; if ((mc._tipe == target2) or (mc._tipe == target3)) { if (mc == ttarget) { continue; } var _local5 = convertPixel(mc, _root); if (areamc.hitTest(_local5.x, _local5.y, true)) { kurangiHP(mc, damage); if ((warna == "kuning") or (warna == "biru")) { shotEfekBunder(mc, warna); } } } } } } function kenaTarget(tpeluru) { var _local3 = random(tpeluru._owner.damagemax - tpeluru._owner.damagemin) + tpeluru._owner.damagemin; kurangiHP(tpeluru.ttarget, _local3); if (tpeluru.ttarget._tipe == "soldier") { if (tpeluru.ttarget.hp > 0) { if (tpeluru.ttarget.jenissoldier != 5) { if (random(100) < 5) { rnd = random(4) + 1; _root[("kenatembak" + rnd) + "_song"].start(0, 1); } } } } else if (tpeluru.ttarget._tipe == "barrack") { if (tpeluru.ttarget.hp > 0) { if (random(100) < 20) { alert_song.start(0, 1); } } } if (((tpeluru.ttarget.jenisEnemy == 15) or (tpeluru.ttarget.jenisEnemy == 7)) and (!tpeluru.ttarget.firstshot)) { enemycritical_song[0].start(0, 1); tpeluru.ttarget.ismecah = true; tpeluru.ttarget.firstshot = true; tpeluru.ttarget.gotoAndStop("firstshot_" + tpeluru.ttarget.hadap); } if (tpeluru._owner._tipe == "soldier") { if (tpeluru.isspesial) { switch (tpeluru._owner.jenissoldier) { case 1 : splash(tpeluru.ttarget, tpeluru.arealedakan, Math.round(_local3 / 2), "enemy", "tenemy", "tenemy"); break; case 2 : if (tpeluru.ttarget.jenisEnemy < 15) { kurangiHP(tpeluru.ttarget, tpeluru.ttarget.hp); } break; case 4 : splash(tpeluru.ttarget, tpeluru.arealedakan, _local3, "enemy", "tenemy", "tenemy"); break; case 5 : tpeluru.ttarget.isneutralized = true; tpeluru.ttarget.lastsneutral = tpeluru._owner.lasts; break; case 6 : splash(tpeluru.ttarget, tpeluru.arealedakan, Math.round(_local3 / 2), "enemy", "tenemy", "tenemy"); } } } else if (tpeluru._owner._tipe == "tower") { if (tpeluru.isspesial) { switch (tpeluru._owner.idxtower) { case 2 : splash(tpeluru.ttarget, tpeluru.arealedakan, Math.round(_local3 / 2), "enemy", "tenemy", "tenemy"); break; case 3 : if (!tpeluru.ttarget.isstun) { tpeluru.ttarget.anim_stun = tpeluru.ttarget.attachMovie("anim_stun", "anim_stun", tpeluru.ttarget.getNextHighestDepth(), {_x:tpeluru.ttarget.titiktarget._x, _y:tpeluru.ttarget.titiktarget._y}); } tpeluru.ttarget.isstun = true; tpeluru.ttarget.lastsstun = tpeluru._owner.lasts; break; case 4 : if (!tpeluru.ttarget.ispoisoned) { tpeluru.ttarget.anim_poison.gotoAndPlay(2); tpeluru.ttarget.ispoisoned = true; tpeluru.ttarget.lastspoison = tpeluru._owner.lasts; tpeluru.ttarget.damagepoison = tpeluru._owner.jumangka; } else { if (tpeluru.ttarget.damagepoison >= tpeluru._owner.jumangka) { break; } tpeluru.ttarget.damagepoison = tpeluru._owner.jumangka; tpeluru.ttarget.lastspoison = tpeluru._owner.lasts + (tpeluru.ttarget.lastspoison % 25); } } } } else if (tpeluru._owner._tipe == "enemy") { if (tpeluru.isspesial) { switch (tpeluru._owner.jenisEnemy) { case 6 : splash(tpeluru.ttarget, tpeluru.arealedakan, Math.round(_local3 / 4), "soldier", "tower", "barrack"); break; case 11 : if (!tpeluru.ttarget.ispoisoned) { tpeluru.ttarget.anim_poison.gotoAndPlay(2); tpeluru.ttarget.ispoisoned = true; tpeluru.ttarget.lastspoison = tpeluru._owner.lasts; tpeluru.ttarget.damagepoison = tpeluru._owner.jumangka; } else { if (tpeluru.ttarget.damagepoison >= tpeluru._owner.jumangka) { break; } tpeluru.ttarget.damagepoison = tpeluru._owner.jumangka; tpeluru.ttarget.lastspoison = tpeluru._owner.lasts + (tpeluru.ttarget.lastspoison % 25); } } } } else if (tpeluru._owner._tipe == "tenemy") { if (tpeluru.isspesial) { switch (tpeluru._owner.idxtower) { case 7 : splash(tpeluru.ttarget, tpeluru.arealedakan, Math.round(_local3 / 2), "soldier", "tower", "barrack"); break; case 8 : splashPoison(tpeluru._owner, tpeluru.arealedakan, "soldier"); } } } delete tpeluru.onEnterFrame; tpeluru.removeMovieClip(); } function addShotEfek(peluru, jenis) { if ((peluru.ttarget != undefined) and (peluru._owner != undefined)) { if (peluru.jenisshot == _BUNDER) { if (peluru._owner.idxtower > 6) { warna = "ijo"; } else { warna = "kuning"; } shotEfekBunder(peluru.ttarget, warna); } else { var _local2 = containerblood.attachMovie("ShotEfek_" + jenis, "shotefek" + ctr_shotefek, containerblood.getNextHighestDepth(), {_x:peluru._x, _y:peluru._y}); ctr_shotefek++; _local2._rotation = peluru._rotation; var _local3 = 1; if (jenis == "t") { _local3 = peluru._owner.idxtower; if (_local3 == 3) { var _local6 = convertPixel(peluru.ttarget.titiktarget, containerblood); _local2._x = _local6.x; _local2._y = _local6.y; _local2._rotation = peluru._owner.gambar.moncong._rotation; _local2._xscale = peluru._owner._xscale; } else if ((_local3 == 2) or (_local3 == 4)) { _local2._x = peluru.ttarget._x; _local2._y = peluru.ttarget._y; _local2._rotation = peluru.ttarget._rotation; } _local2.gotoAndStop(_local3); peluru.arealedakan = _local2.perimeter; } else if (jenis == "s") { _local3 = peluru._owner.jenissoldier + 1; if (_local3 == 7) { _local3 = 5; } if (peluru.ttarget._tipe == "enemy") { var _local4 = containerblood.createEmptyMovieClip("bloodsplash" + ctr_blood, containerblood.getNextHighestDepth()); _local4._x = peluru._x; _local4._y = peluru._y; ctr_blood++; initBlood(_local4, peluru.ttarget._rotation); } if (((_local3 == 2) or (_local3 == 5)) or (_local3 == 7)) { _local2._x = peluru.ttarget._x; _local2._y = peluru.ttarget._y; _local2._rotation = peluru.ttarget._rotation; } _local2.gotoAndStop(_local3); peluru.arealedakan = _local2.perimeter; } else if (jenis == "e") { _local3 = peluru._owner.jenisEnemy - 10; if (_local3 == 3) { var _local6 = convertPixel(peluru.ttarget.titiktarget, containerblood); _local2._x = _local6.x; _local2._y = _local6.y; _local2._rotation = peluru._owner._rotation; if (peluru._owner.hadap == "kanan") { _local2._xscale = -100; } } else if (_local3 < 0) { _local3 = _local3 + 20; _local2._x = peluru.ttarget._x; _local2._y = peluru.ttarget._y; if (peluru.ttarget._tipe == "soldier") { _local2._rotation = peluru.ttarget.sudut; } else { _local2._rotation = peluru.ttarget._rotation; } } _local2.gotoAndStop(_local3); peluru.arealedakan = _local2.perimeter; } else if (jenis == "m") { _local3 = peluru._owner.idxtower - 4; _local2._x = peluru.ttarget._x; _local2._y = peluru.ttarget._y; _local2._rotation = peluru.ttarget.sudut; _local2.gotoAndStop(_local3); peluru.arealedakan = _local2.perimeter; } } } } function clearSelected_Soldier() { var _local1 = 0; while (_local1 < selected_soldier.length) { selected_soldier[_local1].selectmc._visible = false; _local1++; } delete selected_soldier; kursormc._visible = false; } function isiTujuanSoldier(xTuj, yTuj) { var _local8; var _local6 = 200; while ((!land.hitTest(xTuj, yTuj, true)) and (_local6 > 0)) { yTuj = yTuj + 5; _local6 = _local6 - 5; } if (_local6 > 0) { for (var _local2 in land) { mc = land[_local2]; if (mc.hitTest(xTuj, yTuj, true)) { _local8 = mc; break; } } if (_local8 != undefined) { var _local10 = _root.createEmptyMovieClip("coba", _root.getNextHighestDepth()); _local10._x = xTuj; _local10._y = yTuj; var _local9 = convertPixel(_local10, containersoldier); var _local11 = _local8._name.substr(3, 2); var _local5 = int(_local11); var _local3 = hitungPathSoldier(_local5, _local9.x, _local9.y, 1); if (ePath._segments[_local5 - 1].tambahan) { tempt2 = hitungPathSoldier(_local5 - 1, _local9.x, _local9.y, 1); } _local10.removeMovieClip(); var _local2 = 0; while (_local2 < selected_soldier.length) { selected_soldier[_local2].tujuan_t = _local3; selected_soldier[_local2].tujuan_seg = _local5; if (selected_soldier[_local2].t > _local3) { selected_soldier[_local2].dt = -selected_soldier[_local2].dtnow; } else if (selected_soldier[_local2].t < _local3) { selected_soldier[_local2].dt = selected_soldier[_local2].dtnow; } else { if (selected_soldier[_local2].dt != 0) { selected_soldier[_local2].pastdt = selected_soldier[_local2].dt; } selected_soldier[_local2].dt = 0; } if ((selected_soldier[_local2].dt > 0) and ePath._segments[_local5 - 1].tambahan) { selected_soldier[_local2].tujuan_seg--; selected_soldier[_local2].tujuan_t = tempt2; if (selected_soldier[_local2].tujuan_t < selected_soldier[_local2].t) { selected_soldier[_local2].dt = -selected_soldier[_local2].dtnow; } } if (_local2 == 0) { if (selected_soldier[_local2].jenissoldier == 5) { _root.jalan_neutra.start(0, 1); } else if ((selected_soldier[_local2].jenissoldier == 6) || (selected_soldier[_local2].jenissoldier == 7)) { _root.mecha_order.start(0, 1); } else { rnd = 1; if (selected_soldier[_local2].dt >= 0) { rnd = random(2) + 1; } else { rnd = random(4) + 1; } _root[("jalan" + rnd) + "_song"].start(0, 1); } } _local2++; } clearSelected_Soldier(); } } else { clearSelected_Soldier(); } } function setPin(xTuj, yTuj, tbrk) { var _local6; var _local3 = 200; while ((!land.hitTest(xTuj, yTuj, true)) and (_local3 > 0)) { yTuj = yTuj + 5; _local3 = _local3 - 5; } if (_local3 > 0) { for (var _local10 in land) { mc = land[_local10]; if (mc.hitTest(xTuj, yTuj, true)) { _local6 = mc; break; } } if (_local6 != undefined) { var _local9 = _root.createEmptyMovieClip("coba", _root.getNextHighestDepth()); _local9._x = xTuj; _local9._y = yTuj; var _local7 = convertPixel(_local9, container); tbrk.bendera._x = _local7.x; tbrk.bendera._y = _local7.y; var _local12 = _local6._name.substr(3, 2); var _local8 = int(_local12); var _local11 = hitungPathSoldier(_local8, _local7.x, _local7.y, 1); if (ePath._segments[_local8 - 1].tambahan) { tempt2 = hitungPathSoldier(_local8 - 1, _local7.x, _local7.y, 1); } _local9.removeMovieClip(); tbrk.bendera.tujuan_t = _local11; tbrk.bendera.tujuan_seg = _local8; if (tbrk.t > _local11) { tbrk.bendera.dt = -1; } else if (tbrk.t < _local11) { tbrk.bendera.dt = 1; } else { tbrk.bendera.dt = 0; } if ((tbrk.bendera.dt > 0) and ePath._segments[_local8 - 1].tambahan) { tbrk.bendera.tujuan_seg--; tbrk.bendera.tujuan_t = tempt2; if (tbrk.bendera.tujuan_t < tbrk.t) { tbrk.bendera.dt = -1; } } } } } function isJarakValid(tsol) { var _local2 = 0; while (_local2 < slot_soldier[tsol.jenissoldier].length) { if (tsol == slot_soldier[tsol.jenissoldier][_local2]) { } else if (((slot_soldier[tsol.jenissoldier][_local2].dt == 0) or (slot_soldier[tsol.jenissoldier][_local2].cond == "attack_")) or (slot_soldier[tsol.jenissoldier][_local2].cond == "attackatas_")) { if (Math.abs(tsol.t - slot_soldier[tsol.jenissoldier][_local2].t) < tsol.jarak) { return(false); } if (ePath._segments[tsol.solseg].tambahan and (Math.abs(tsol.t - slot_soldier[tsol.jenissoldier][_local2].tlain) < tsol.jarak)) { return(false); } } _local2++; } return(true); } function createSoldier(tbrk) { rnd = random(2) + 1; _root[("unitready" + rnd) + "_song"].start(0, 1); ke = tbrk.idxbarrack; var _local3 = containersoldier.attachMovie("Soldier" + ke, "soldier" + ctr_soldier, containersoldier.getNextHighestDepth()); ctr_soldier++; _local3._tipe = "soldier"; _local3.jenissoldier = tbrk.idxbarrack - 1; slot_soldier[_local3.jenissoldier].push(_local3); tbrk.curpopulation = slot_soldier[_local3.jenissoldier].length; if (_local3.jenissoldier == 6) { if ((!train1hero) and (ownedachievement[19] <= 0)) { setNewAch(20); } train1hero = true; } else if (_local3.jenissoldier == 7) { if ((!train2hero) and (ownedachievement[20] <= 0)) { setNewAch(21); } train2hero = true; } _local3.areamc._visible = false; _local3.selectmc._visible = false; var _local5 = skill_level[5 + _local3.jenissoldier]; _local3.areamc._xscale = soldierProp[_local3.jenissoldier][_SAREA]; _local3.maxhp = Math.round(soldierProp[_local3.jenissoldier][_SHP] * (1 + (0.15 * _local5))); _local3.regainhp = _local3.maxhp / _TIMEREGAIN; _local3.ctr_regain = 0; _local3.price = Math.round(soldierProp[_local3.jenissoldier][_SPRICE] * (1 + (0.3 * _local5))); _local3.hp = _local3.maxhp; _local3.reload = Math.round(soldierProp[_local3.jenissoldier][_SRELOAD] * (1 - (0.05 * _local5))); _local3.damagemin = Math.round(soldierProp[_local3.jenissoldier][_SDMGMIN] * (1 + (0.1 * _local5))); _local3.damagemax = Math.round(soldierProp[_local3.jenissoldier][_SDMGMAX] * (1 + (0.1 * _local5))); _local3.jaraktembak = soldierProp[_local3.jenissoldier][_SJRKTEMBAK]; _local3.chance = soldierProp[_local3.jenissoldier][_SCHANCE] + _local5; _local3.jumangka = Math.round(soldierProp[_local3.jenissoldier][_SJUM] * (1 + (0.5 * _local5))); _local3.lasts = Math.round((soldierProp[_local3.jenissoldier][_SLASTS] * 25) * (1 + (0.1 * _local5))); _local3.xattack = Math.round(soldierProp[_local3.jenissoldier][_SXATTACK] * (1 + (0.1 * _local5))); _local3.ctr_xattack = 0; _local3.ctr_reload = _local3.reload; _local3.HPbar._visible = showHPbar; _local3.HPbar.gotoAndStop(101); _local3.showhphit = false; _local3.ctr_showhp = 0; _local3.cond = "jalan_"; _local3.hadap = "kiri"; _local3.travers = soldierProp[_local3.jenissoldier][_STRAVERS]; _local3.lantaike = tbrk.lantaike; _local3.ortu = tbrk; _local3.t = tbrk.t; _local3.tempdt = (soldierProp[_local3.jenissoldier][_SSPEED] / ePath._length) * 100; _local3.dt = -_local3.tempdt; _local3.dtnow = _local3.tempdt; _local3.pastdt = _local3.dt; _local3.jarak = 1000 / ePath._length; _local3.t = _local3.t - (2 * _local3.jarak); _local3.tlain = _local3.t; _local3.tujuan_t = tbrk.bendera.tujuan_t; _local3.tujuan_seg = tbrk.bendera.tujuan_seg; ePath.traverse(_local3, _local3.t / 100, _local3.travers); _local3.solseg = _local3.segmentke; _local3.ttarget = undefined; _local3.dt = _local3.dtnow * tbrk.bendera.dt; _local3.isspesial = false; _local3.isstun = false; _local3.lastsstun = 0; _local3.ispoisoned = false; _local3.lastspoison = 0; _local3.damagepoison = 0; _local3.useHandCursor = false; _local3.onRelease = function () { click_soldier = this; }; _local3.onEnterFrame = function () { if (!ispause) { if (this.ctr_showhp > 0) { this.ctr_showhp--; if (this.ctr_showhp == 0) { this.showhphit = false; this.ctr_showhp = 0; } this.HPbar._visible = showHPbar or this.showhphit; } if (this.ispoisoned) { this.lastspoison--; if ((this.lastspoison % 25) == 0) { kurangiHP(this, this.damagepoison); if (this.lastspoison <= 0) { this.ispoisoned = false; this.anim_poison.gotoAndStop(1); } } } if (this.isstun) { this.lastsstun--; if (this.lastsstun <= 0) { this.isstun = false; this.anim_stun.removeMovieClip(); } } else { this.ctr_reload--; var _local4 = convertPixel(this.ttarget, _root); if ((((this.ttarget == enemy_markas) or (this.ttarget == undefined)) or (this.ttarget.hp <= 0)) or (!this.areamc.hitTest(_local4.x, _local4.y, true))) { this.ttarget = cariTarget(this, "enemy"); } cekNgantiCondition(this); if (this.cond == "jalan_") { if (((this.dt > 0) and (this.t < 95)) or ((this.dt < 0) and (this.t > 0))) { this.solseg = ((this.dt < 0) ? (this.segmentke - 1) : (this.segmentke)); if (ePath._segments[this.solseg].tambahan and (this.segmentke != this.tujuan_seg)) { cekAdaEnemy(this, this.solseg); } ePath.traverse(this, this.t / 100, this.travers); this.pastdt = this.dt; if (this.tujuan_t >= 0) { if (((this.dt < 0) and (this.t < this.tujuan_t)) or ((this.dt > 0) and (this.t > this.tujuan_t))) { if (isJarakValid(this)) { this.tujuan_t = -1; this.tujuan_seg = -1; this.tlain = this.t; if (ePath._segments[this.solseg].tambahan) { cekAdaEnemy(this, this.solseg); } else { this.dt = -1; } ePath.traverse(this, this.t / 100, this.travers); this.pastdt = this.dt; this.dt = 0; } } } this.t = this.t + this.dt; } } else if ((this.cond == "attack_") or (this.cond == "attackatas_")) { if (this.ttarget.baris) { var _local3 = 0; while (_local3 < this.ttarget.arrisiwave.length) { if (this.ttarget.arrisiwave[_local3].baris) { this.ttarget.arrisiwave[_local3].dt = this.ttarget.arrisiwave[_local3].dtnow; this.ttarget.arrisiwave[_local3].baris = false; this.ttarget.arrisiwave[_local3].gambar.play(); } _local3++; } } if (this.ctr_reload <= 0) { if ((this.jenissoldier == 1) or (this.jenissoldier == 4)) { this.isspesial = true; } else if (((this.jenissoldier == 2) or (this.jenissoldier == 5)) or (this.jenissoldier == 6)) { if (random(100) < this.chance) { this.isspesial = true; } else { this.isspesial = false; } } this.ctr_xattack++; if (this.ctr_xattack >= this.xattack) { this.ctr_reload = this.reload; this.ctr_xattack = 0; } else { this.ctr_reload = _TIMERELOAD1; } this.anim.gotoAndPlay(2); soldierattack_song[this.jenissoldier].start(0, 1); fire(this, this.ttarget); } } var _local5 = convertPixel(this, _root); } } }; } function deleteSlotSoldier(tsol) { var _local1 = 0; while (_local1 < slot_soldier[tsol.jenissoldier].length) { if (slot_soldier[tsol.jenissoldier][_local1] == tsol) { slot_soldier[tsol.jenissoldier].splice(_local1, 1); break; } _local1++; } } function soldierHilang(tsol, damage) { tsol.HPbar.gotoAndStop(1); deleteSlotSoldier(tsol); tsol.ortu.curpopulation = slot_soldier[tsol.jenissoldier].length; delete tsol.onEnterFrame; delete tsol.onRelease; if (click_soldier == tsol) { click_soldier = undefined; } if (damage <= 0) { var _local2 = random(2) + 1; tsol.cond = ("mati" + _local2) + "_"; tsol.gotoAndStop(tsol.cond + tsol.hadap); lossunit++; if ((!firstlosesoldier) and (ownedachievement[12] <= 0)) { setNewAch(13); } firstlosesoldier = true; } else { tsol.removeMovieClip(); } } function cekNgantiCondition(tsol) { if (tsol.hp > 0) { if ((tsol.ttarget == undefined) or (!tsol.ttarget._visible)) { if (tsol.dt == 0) { tsol.cond = "standby_"; if (tsol.jenissoldier >= 6) { if (tsol.hp < tsol.maxhp) { tsol.ctr_regain++; if ((tsol.ctr_regain % 25) == 0) { tsol.ctr_regain = 0; tsol.hp = tsol.hp + tsol.regainhp; if (tsol.hp > tsol.maxhp) { tsol.hp = tsol.maxhp; } tsol.HPbar.gotoAndStop(int((tsol.hp / tsol.maxhp) * 100) + 1); } } } } else { tsol.cond = "jalan_"; } } else { var _local2 = tsol.cond; if ((tsol.lantaike < tsol.ttarget.lantaike) or ((tsol.lantaike == tsol.ttarget.lantaike) and ((tsol.lantaike % 1) != 0))) { tsol.cond = "attackatas_"; } else { tsol.cond = "attack_"; } if ((tsol.dt > 0) and (tsol.ttarget.t < tsol.t)) { if ((ePath._segments[tsol.solseg].tambahan and (tsol.segmentke != tsol.tujuan_seg)) and (tsol.tujuan_seg != -1)) { tsol.t = hitungPathSoldier(tsol.solseg, tsol._x, tsol._y, 0); } tsol.cond = "jalan_"; } if ((!((_local2 == "attack_") or (_local2 == "attackatas_"))) and (tsol.cond != "jalan_")) { tsol.tlain = tsol.t; if (((tsol.dt > 0) and (tsol.ttarget.t < tsol.t)) or ((tsol.dt < 0) and (tsol.ttarget.t > tsol.t))) { tsol.t = tsol.tlain; while (!isJarakValid(tsol)) { if (tsol.dt > 0) { tsol.t = tsol.t - tsol.dtnow; } else { tsol.t = tsol.t + tsol.dtnow; } } tsol.cond = "standby_"; } tsol.dt = tsol.pastdt; ePath.traverse(tsol, tsol.t / 100, tsol.travers); tsol.tlain = tsol.t; tsol.pastdt = tsol.dt; tsol.tujuan_t = -1; tsol.tujuan_seg = -1; tsol.dt = 0; } } if (getSoldierFrameKe(tsol.cond + tsol.hadap) != tsol._currentframe) { tsol.gotoAndStop(tsol.cond + tsol.hadap); } } } function cekSoldierStandby(tEnemy) { if (tEnemy.ttarget.cond == "standby_") { tsol = tEnemy.ttarget; if ((tsol.hadap == tEnemy.hadap) and (tsol.ttarget == undefined)) { tEnemy.ttarget.dt = tEnemy.ttarget.pastdt * -1; ePath.traverse(tEnemy.ttarget, tEnemy.ttarget.t / 100, tEnemy.ttarget.travers); tEnemy.ttarget.dt = 0; } } } function getSoldierFrameKe(str) { if (str == "jalan_kiri") { return(1); } if (str == "jalan_kanan") { return(2); } if (str == "standby_kiri") { return(3); } if (str == "standby_kanan") { return(4); } if (str == "attack_kiri") { return(5); } if (str == "attack_kanan") { return(6); } if (str == "attackatas_kiri") { return(7); } if (str == "attackatas_kanan") { return(8); } if (str == "mati1_kiri") { return(9); } if (str == "mati1_kanan") { return(10); } if (str == "mati2_kiri") { return(11); } if (str == "mati2_kanan") { return(12); } } function removeMayat(tmyt) { var _local2 = new mx.transitions.Tween(tmyt, "_alpha", None, 100, 100, _TIMEMAYAT, false); _local2.onMotionFinished = function () { var _local1 = new mx.transitions.Tween(tmyt, "_alpha", None, 100, 0, 25, false); _local1.onMotionFinished = function () { tmyt.removeMovieClip(); }; }; } function cekAdaEnemy(tsol, tseg) { var _local2 = false; for (var _local5 in containerenemy) { var _local1 = containerenemy[_local5]; if ((_local1._tipe == "enemy") and _local1._visible) { if (((tseg == _local1.segmentke) or (ePath._segments[tseg].sama == _local1.segmentke)) and (_local1.hp > 0)) { _local2 = true; break; } } } if (!_local2) { for (var _local5 in container) { var _local1 = container[_local5]; if (_local1._tipe == "tenemy") { if (((_local1.segke + 1) == tsol.segmentke) and (_local1.hp > 0)) { _local2 = true; break; } } } } if (!_local2) { var _local6 = ((tsol.dt < 0) ? 1 : 0); tsol.t = hitungPathSoldier(tseg, tsol._x, tsol._y, _local6); } } function hitungPathSoldier(tsegmen, xTuj, yTuj, ttambah) { var _local2 = 0; var _local1 = ePath._segments.length - 1; while (_local1 > tsegmen) { _local2 = _local2 + ePath._segments[_local1].d; _local1--; } dx = xTuj - ePath._segments[tsegmen].end._x; dy = yTuj - ePath._segments[tsegmen].end._y; d = Math.sqrt((dx * dx) + (dy * dy)); if (ttambah == 1) { _local2 = _local2 + d; } else { _local2 = _local2 - d; } return(((ePath._length - _local2) / ePath._length) * 100); } function removeBuilding(tmc) { delete tmc.onEnterFrame; delete tmc.onRelease; tmc.removeMovieClip(); dragging_building = undefined; } function selesaiBangun(tbrktwr) { tbrktwr._alpha = 100; tbrktwr.isProgress = false; tbrktwr.HPbar._visible = showHPbar; if (tbrktwr._tipe == "barrack") { constructbuilding_song.start(0, 1); } else if (tbrktwr._tipe == "tower") { turretoperational_song.start(0, 1); } } function buildOver(tmc) { var _local4; var _local3 = 200; xTuj = _xmouse; yTuj = _ymouse; while ((!jalan.hitTest(xTuj, yTuj, true)) and (_local3 > 0)) { yTuj = yTuj + 5; _local3 = _local3 - 5; } if (_local3 > 0) { for (var _local2 in land) { mc = land[_local2]; if (mc.hitTest(xTuj, yTuj, true)) { _local4 = mc; break; } } if (_local4 != undefined) { tmc._x = _xmouse; tmc._y = (yTuj - platform._y) + 244; hit = false; x1 = _xmouse - (tmc.gambar._width / 2); x2 = _xmouse + (tmc.gambar._width / 2); tmc.yTuj = yTuj; if (jalan.hitTest(x1, yTuj, true) and jalan.hitTest(x2, yTuj, true)) { hit = true; } if (hit) { for (var _local2 in container) { var mc = container[_local2]; if ((mc._tipe == "barrack") or (mc._tipe == "tower")) { if (mc == tmc) { continue; } if (tmc.perimeter.hitTest(mc.perimeter)) { hit = false; break; } } } } if (hit) { tmc._alpha = 100; } else { tmc._alpha = 50; } } } else { tmc._x = _xmouse; tmc._y = (_ymouse - platform._y) + 244; tmc._alpha = 50; } } function deleteSlotBarrack(tbarrack) { if (money >= _root["pnbarak" + tbarrack.idxbarrack]) { panel["dis" + tbarrack.idxbarrack]._visible = false; } panel["dis" + tbarrack.idxbarrack].asli = false; panel["sslot" + tbarrack.idxbarrack].barrack = undefined; panel["sslot" + tbarrack.idxbarrack].jumlahmc._visible = false; panel["sslot" + tbarrack.idxbarrack].isi.gotoAndStop(1); panel["sslot" + tbarrack.idxbarrack].masker._visible = false; tbarrack.bendera.removeMovieClip(); delete panel["sslot" + tbarrack.idxbarrack].onRelease; delete panel["sslot" + tbarrack.idxbarrack].onEnterFrame; } function setSlotBarrack(tbarrack) { panel["dis" + tbarrack.idxbarrack]._visible = true; panel["dis" + tbarrack.idxbarrack].asli = true; panel["sslot" + tbarrack.idxbarrack].barrack = tbarrack; panel["sslot" + tbarrack.idxbarrack].jumlahmc._visible = true; panel["sslot" + tbarrack.idxbarrack].jumlahmc.jumlahtxt.text = tbarrack.sdgcreate; panel["sslot" + tbarrack.idxbarrack].isi.gotoAndStop(tbarrack.idxbarrack + 1); panel["sslot" + tbarrack.idxbarrack].onRelease = function () { if (!this.barrack.isProgress) { if (Key.isDown(17)) { if (this.barrack.sdgcreate > 1) { this.barrack.sdgcreate--; this.jumlahmc.jumlahtxt.text = this.barrack.sdgcreate; } } else if ((this.barrack.curpopulation + this.barrack.sdgcreate) < this.barrack.maxpopulation) { if (random(100) < 10) { clicktrain_song.start(0, 1); } this.barrack.sdgcreate++; this.jumlahmc.jumlahtxt.text = this.barrack.sdgcreate; this.masker._visible = true; } else if ((limitreached_song.position == 0) || (limitreached_song.position == limitreached_song.duration)) { limitreached_song.start(0, 1); } } }; panel["sslot" + tbarrack.idxbarrack].tpri = Math.round(soldierProp[tbarrack.idxbarrack - 1][_SPRICE] * (1 + (0.3 * skill_level[(5 + tbarrack.idxbarrack) - 1]))); panel["sslot" + tbarrack.idxbarrack].akanbayar = 1; panel["sslot" + tbarrack.idxbarrack].onEnterFrame = function () { if (!ispause) { if (this.barrack.sdgcreate > 0) { if (money > 0) { this.barrack.ctr_crtsoldier++; if (this.barrack.ctr_crtsoldier >= this.barrack.time_crtsoldier) { addMoney(-1); this.akanbayar = 1; createSoldier(this.barrack); this.barrack.ctr_crtsoldier = 0; this.barrack.sdgcreate--; this.jumlahmc.jumlahtxt.text = this.barrack.sdgcreate; this.masker._y = 13; } else { this.masker._y = (((-this.barrack.ctr_crtsoldier) / this.barrack.time_crtsoldier) * 26) + 13; if (this.barrack.ctr_crtsoldier >= ((this.barrack.time_crtsoldier * this.akanbayar) / this.tpri)) { addMoney(-1); this.akanbayar++; } } } } else { this.masker._visible = false; } } }; } function addBuilding(ke, jenis) { if (dragging_building != undefined) { removeBuilding(dragging_building); } var _local2 = container.attachMovie(jenis + ke, jenis + ctr_building, container.getNextHighestDepth()); ctr_building++; _local2.isDragging = true; _local2.isProgress = false; _local2.isRepairing = false; dragging_building = _local2; _local2.onRelease = function () { if (!ispause) { if (!this.isDragging) { selectBuilding(this, this._tipe); } } }; return(_local2); } function addTower(towerke) { if (((!ispause) and (!panel["distower" + towerke]._visible)) and (jumturret < maxturret)) { var _local3 = addBuilding(towerke, "Tower"); _local3._tipe = "tower"; _local3.idxtower = towerke; _local3.__name = towerProp[_local3.idxtower - 1][_SNAME]; _local3.__level = skill_level[4] + 1; _local3.price = Math.round(towerProp[_local3.idxtower - 1][_SPRICE] * (1 - (0.1 * skill_level[3]))); _local3.sellprice = _local3.price / 2; _local3.vareamc.garis2._x = (_local3.vareamc.garis4._x = Math.round((towerProp[_local3.idxtower - 1][_SAREA] * (1 + (0.07 * skill_level[4]))) / 2)); _local3.vareamc.garis1._x = (_local3.vareamc.garis3._x = -_local3.vareamc.garis2._x); _local3.areamc._xscale = Math.round(towerProp[_local3.idxtower - 1][_SAREA] * (1 + (0.07 * skill_level[4]))); _local3.areamc._visible = false; _local3.maxhp = Math.round(towerProp[_local3.idxtower - 1][_SHP] * (1 + (0.15 * skill_level[4]))); _local3.hp = _local3.maxhp; _local3.repairprice = _local3.price / 100; _local3.repairhp = _local3.maxhp / 100; _local3.timerepair = towerProp[_local3.idxtower - 1][_STIMEREPAIR]; _local3.ctr_repair = 0; _local3.reload = Math.round(towerProp[_local3.idxtower - 1][_SRELOAD] * (1 - (0.05 * skill_level[4]))); _local3.damagemin = Math.round(towerProp[_local3.idxtower - 1][_SDMGMIN] * (1 + (0.1 * skill_level[4]))); _local3.damagemax = Math.round(towerProp[_local3.idxtower - 1][_SDMGMAX] * (1 + (0.1 * skill_level[4]))); _local3.jaraktembak = towerProp[_local3.idxtower - 1][_SJRKTEMBAK]; _local3.xattack = Math.round(towerProp[_local3.idxtower - 1][_SXATTACK] * (1 + (0.1 * skill_level[4]))); _local3.ctr_xattack = 0; _local3.ctr_reload = _local3.reload; _local3.chance = towerProp[_local3.idxtower - 1][_SCHANCE] + (2 * skill_level[4]); _local3.jumangka = Math.round(towerProp[_local3.idxtower - 1][_SJUM] * (1 + (0.5 * skill_level[4]))); _local3.lasts = Math.round((towerProp[_local3.idxtower - 1][_SLASTS] * 25) * (1 + (0.1 * skill_level[4]))); _local3.HPbar._visible = false; _local3.HPbar.gotoAndStop(101); _local3.showhphit = false; _local3.ctr_showhp = 0; _local3.ttarget = undefined; _local3.cond = "hidup"; _local3.isspesial = false; _local3.onEnterFrame = function () { if (!ispause) { if (this.isDragging) { buildOver(this); for (i in jalan) { mc = jalan[i]; if ((mc._name.substr(0, 6) == "lantai") and mc.hitTest(_xmouse, this.yTuj, true)) { tsegke = int(mc._name.substr(8, 2)); if (this._x < ePath._segments[tsegke].end._x) { this._xscale = -100; this.HPbar._xscale = -100; } else { this._xscale = 100; this.HPbar._xscale = 100; } break; } } } else { if (this.ctr_showhp > 0) { this.ctr_showhp--; if (this.ctr_showhp == 0) { this.showhphit = false; this.ctr_showhp = 0; } this.HPbar._visible = showHPbar or this.showhphit; } this.ctr_reload--; var _local4 = convertPixel(this.ttarget, _root); if (((this.ttarget == undefined) or (this.ttarget.hp <= 0)) or (!this.areamc.hitTest(_local4.x, _local4.y, true))) { this.ttarget = cariTarget(this, "enemy"); } if ((this.ctr_reload <= 0) and (this.ttarget != undefined)) { if (this.idxtower == 2) { this.isspesial = true; } else if ((this.idxtower == 3) or (this.idxtower == 4)) { if (random(100) < this.chance) { this.isspesial = true; } else { this.isspesial = false; } } var _local5 = convertPixel(this.gambar.moncong, _root); var _local3 = convertPixel(this.ttarget.titiktarget, _root); if (this._xscale < 0) { this.gambar.moncong._rotation = (Math.atan2(_local5.y - _local3.y, _local5.x - _local3.x) * 180) / Math.PI; this.gambar.moncong._rotation = this.gambar.moncong._rotation * -1; this.gambar.moncong._rotation = this.gambar.moncong._rotation + 180; if (this.gambar.moncong._rotation > 90) { this._xscale = -this._xscale; _local5 = convertPixel(this.gambar.moncong, _root); this.gambar.moncong._rotation = (Math.atan2(_local5.y - _local3.y, _local5.x - _local3.x) * 180) / Math.PI; } } else { this.gambar.moncong._rotation = (Math.atan2(_local5.y - _local3.y, _local5.x - _local3.x) * 180) / Math.PI; if (this.gambar.moncong._rotation > 90) { this._xscale = -this._xscale; _local5 = convertPixel(this.gambar.moncong, _root); this.gambar.moncong._rotation = (Math.atan2(_local5.y - _local3.y, _local5.x - _local3.x) * 180) / Math.PI; this.gambar.moncong._rotation = this.gambar.moncong._rotation * -1; this.gambar.moncong._rotation = this.gambar.moncong._rotation + 180; } } this.ctr_xattack++; if (this.ctr_xattack >= this.xattack) { this.ctr_reload = this.reload; this.ctr_xattack = 0; } else { this.ctr_reload = _TIMERELOAD1; } this.gambar.gotoAndPlay(2); this.gambar.moncong.gotoAndPlay(2); turretattack_song[this.idxtower - 1].start(0, 1); fire(this, this.ttarget); } if (this.isRepairing and (this.hp > 0)) { this.ctr_repair++; if (this.ctr_repair >= this.timerepair) { if ((money >= this.repairprice) and (this.hp < this.maxhp)) { this.ctr_repair = 0; addMoney(-this.repairprice); this.hp = this.hp + this.repairhp; if (this.hp > this.maxhp) { this.hp = this.maxhp; this.isRepairing = false; if (this == selected_info.mc) { setKeteranganTower(this); } } this.HPbar.gotoAndStop(int((this.hp / this.maxhp) * 100) + 1); } else { this.isRepairing = false; if (this == selected_info.mc) { setKeteranganTower(this); } } } } } } }; } } function hitungTFromPath(tmc, segmentke) { var _local2; var _local3 = 0; var _local1 = 0; while (_local1 <= segmentke) { _local2 = ePath._segments[_local1]; _local3 = _local3 + _local2.d; _local1++; } _local2 = ePath._segments[segmentke + 1]; d = Math.abs(tmc._x - _local2.start._x); _local3 = _local3 + d; return((_local3 / ePath._length) * 100); } function addBarrack(barrackke) { var _local4 = int(barrackke); if ((!ispause) and (!panel["dis" + _local4]._visible)) { var _local2 = addBuilding(int(barrackke), "Barrack"); _local2._tipe = "barrack"; _local2.idxbarrack = int(barrackke); _local2.sdgcreate = 0; _local2.__name = barrackProp[_local2.idxbarrack - 1][_BNAME]; var _local3 = skill_level[(5 + _local2.idxbarrack) - 1]; _local2.__level = _local3 + 1; _local2.price = Math.round(barrackProp[_local2.idxbarrack - 1][_BPRICE] * (1 - (0.1 * skill_level[2]))); _local2.sellprice = _local2.price / 2; _local2.curpopulation = slot_soldier[_local2.idxbarrack - 1].length; switch (_local3) { case 0 : _local2.maxpopulation = barrackProp[_local2.idxbarrack - 1][_BMAXPOP]; break; case 1 : _local2.maxpopulation = barrackProp[_local2.idxbarrack - 1][_BMAXPOP1]; break; case 2 : _local2.maxpopulation = barrackProp[_local2.idxbarrack - 1][_BMAXPOP2]; break; case 3 : _local2.maxpopulation = barrackProp[_local2.idxbarrack - 1][_BMAXPOP3]; } _local2.time_crtsoldier = barrackProp[_local2.idxbarrack - 1][_BTIMECREATE]; _local2.ctr_crtsoldier = 0; _local2.hp = (_local2.maxhp = Math.round(barrackProp[_local2.idxbarrack - 1][_BHP] * (1 + (0.05 * _local3)))); _local2.repairprice = _local2.price / 100; _local2.repairhp = _local2.maxhp / 100; _local2.timerepair = barrackProp[_local2.idxbarrack - 1][_BTIMEREPAIR]; _local2.ctr_repair = 0; _local2.HPbar._visible = false; _local2.HPbar.gotoAndStop(101); _local2.showhphit = false; _local2.ctr_showhp = 0; _local2.cond = "hidup"; _local2.onEnterFrame = function () { if (!ispause) { if (this.isDragging) { buildOver(this); } else { if (this.ctr_showhp > 0) { this.ctr_showhp--; if (this.ctr_showhp == 0) { this.showhphit = false; this.ctr_showhp = 0; } this.HPbar._visible = showHPbar or this.showhphit; } if (this.isRepairing and (this.hp > 0)) { this.ctr_repair++; if (this.ctr_repair >= this.timerepair) { if ((money >= this.repairprice) and (this.hp < this.maxhp)) { this.ctr_repair = 0; addMoney(-this.repairprice); this.hp = this.hp + this.repairhp; if (this.hp > this.maxhp) { this.hp = this.maxhp; this.isRepairing = false; if (this == selected_info.mc) { setKeteranganBarrack(this); } } this.HPbar.gotoAndStop(int((this.hp / this.maxhp) * 100) + 1); } else { this.isRepairing = false; if (this == selected_info.mc) { setKeteranganBarrack(this); } } } } } } }; } } function barrackHilang(tbrk) { tbrk.HPbar.gotoAndStop(1); delete tbrk.onEnterFrame; } function selesaiLedakan(tmc, rusak) { if (tmc._tipe == "barrack") { deleteSlotBarrack(tmc); } var _local1 = new mx.transitions.Tween(rusak, "_alpha", None, 100, 0, 25, false); _local1.onMotionFinished = function () { tmc.removeMovieClip(); }; } function unselectBuilding(_play) { selected_info.mc.bendera._visible = false; var _local1 = new Color(selected_info.mc.gambar); _local1.setBrightness(0); selected_info.mc.vareamc._visible = false; selected_info.mc = undefined; selected_info.tipe = ""; if (_play != 0) { ket_all.gotoAndStop(1); } } function selectBuilding(tbuilding, ttipe) { if (selected_info.mc != tbuilding) { unselectBuilding(0); selected_info.mc = tbuilding; selected_info.tipe = ttipe; var _local3 = new Color(selected_info.mc.gambar); _local3.setBrightness(50); selected_info.mc.vareamc._visible = true; ket_all.gotoAndPlay(2); if (ttipe == "barrack") { setKeteranganBarrack(tbuilding); } else if (ttipe == "tower") { setKeteranganTower(tbuilding); } } } function setKeteranganBarrack(tbrk) { paneltower._visible = false; panelbarrack._visible = true; panelbarrack.btncancel._visible = tbrk.isRepairing; panelbarrack.btnrepair._visible = !tbrk.isRepairing; panelbarrack.nametxt.text = tbrk.__name; panelbarrack.leveltxt.text = "LV. " + tbrk.__level; panelbarrack.hptxt.text = (tbrk.hp + "/") + tbrk.maxhp; panelbarrack.poptxt.text = (tbrk.curpopulation + "/") + tbrk.maxpopulation; panelbarrack.selltxt.text = tbrk.sellprice + "G"; panelbarrack.repairtxt.text = ((tbrk.repairprice + "G/\n") + tbrk.repairhp) + "HP"; tbrk.bendera._visible = true; } function setKeteranganTower(ttwr) { panelbarrack._visible = false; paneltower.btncancel._visible = ttwr.isRepairing; paneltower.btnrepair._visible = !ttwr.isRepairing; paneltower._visible = true; paneltower.nametxt.text = ttwr.__name; paneltower.leveltxt.text = "LV. " + ttwr.__level; paneltower.hptxt.text = (ttwr.hp + "/") + ttwr.maxhp; paneltower.damagetxt.text = (ttwr.damagemin + "-") + ttwr.damagemax; paneltower.reloadtxt.text = ttwr.reload; paneltower.areatxt.text = ttwr.areamc._xscale; paneltower.selltxt.text = ttwr.sellprice + "G"; paneltower.repairtxt.text = ((ttwr.repairprice + "G/\n") + ttwr.repairhp) + "HP"; } function isJarakEnemyValid(tEnemy) { var _local2 = 0; while (_local2 < slot_enemy[tEnemy.jenisEnemy].length) { if (tEnemy == slot_enemy[tEnemy.jenisEnemy][_local2]) { } else if ((slot_enemy[tEnemy.jenisEnemy][_local2].cond == "attack_") or (slot_enemy[tEnemy.jenisEnemy][_local2].dt == 0)) { if (Math.abs(tEnemy.t - slot_enemy[tEnemy.jenisEnemy][_local2].t) < tEnemy.jarak) { tEnemy.enemynumpuk = slot_enemy[tEnemy.jenisEnemy][_local2]; return(false); } } _local2++; } return(true); } function isJarakEnemyValidAttack(tEnemy) { var _local4 = convertPixel(tEnemy.ttarget, _root); var _local3 = 0; while (_local3 < slot_enemy[tEnemy.jenisEnemy].length) { if (tEnemy == slot_enemy[tEnemy.jenisEnemy][_local3]) { } else if ((slot_enemy[tEnemy.jenisEnemy][_local3].cond == "attack_") or (slot_enemy[tEnemy.jenisEnemy][_local3].dt == 0)) { if (Math.abs(tEnemy.t - slot_enemy[tEnemy.jenisEnemy][_local3].t) < tEnemy.jarak) { tEnemy.enemynumpukattack = slot_enemy[tEnemy.jenisEnemy][_local3]; return(false); } } _local3++; } return(true); } function cariSoldierMaxHp() { var _local1 = 0; var _local2; for (var _local3 in containersoldier) { mc = containersoldier[_local3]; if (mc.hp <= 0) { continue; } if (mc._tipe == "soldier") { if (mc.maxhp > _local1) { _local1 = mc.maxhp; _local2 = mc; } } } return(_local2); } function createEnemy(pos, isloop, arrisiwave, enemyKe, plus, pm, tempt, templantaike) { var _local6 = 1; if (modegame == "Easy") { _local6 = _local6 - _BEDAHPEASY; } else if (modegame == "Normal") { _local6 = _local6 - _BEDAHPNORMAL; } tEnemy = containerenemy.attachMovie(enemyProp[enemyKe][_ENAME], "enemy" + ctr_enemy, containerenemy.getNextHighestDepth(), {_x:-100, _y:-100}); ctr_enemy++; if (tempt == undefined) { enemy_markas.markasmc.gotoAndPlay(2); } tEnemy._plus = plus; tEnemy._pm = pm; tEnemy._tipe = "enemy"; tEnemy.jenisEnemy = enemyKe; tEnemy.tipeshot = enemyProp[enemyKe][_ESHOT]; tEnemy.areamc._visible = false; tEnemy.areamc._xscale = enemyProp[enemyKe][_EAREA]; tEnemy.isjedabos = false; if (tEnemy.jenisEnemy < 15) { if (levelgame <= 5) { tEnemy.maxhp = Math.round(enemyProp[enemyKe][_EHP] * (1 + (plus * 0.15))); } else { tEnemy.maxhp = Math.round(enemyProp[enemyKe][_EHP] * (1 + (plus * 0.3))); } } else { tEnemy.maxhp = Math.round(enemyProp[enemyKe][_EHP] + (plus * 1000)); tEnemy.ctrjalan = _TIMEBOSJALAN; } tEnemy.maxhp = tEnemy.maxhp * _local6; tEnemy.hp = tEnemy.maxhp; tEnemy.reload = Math.round(enemyProp[enemyKe][_ERELOAD] * (1 - (plus * 0.05))); tEnemy.damagemin = Math.round(enemyProp[enemyKe][_EDMGMIN] * (1 + (plus * 0.2))); tEnemy.damagemax = Math.round(enemyProp[enemyKe][_EDMGMAX] * (1 + (plus * 0.2))); tEnemy.jaraktembak = enemyProp[enemyKe][_EJRKTEMBAK]; if (isloop) { tEnemy.score = 0; } else { tEnemy.score = Math.round(enemyProp[enemyKe][_ESCORE] * ((1 + (plus * 0.2)) - (pm * 0.1))); } tEnemy.isloop = isloop; tEnemy.money = Math.round(enemyProp[enemyKe][_EMONEY] * ((1 + (plus * 0.2)) - (pm * 0.1))); tEnemy.ctr_reload = 0; tEnemy.HPbar._visible = showHPbar; tEnemy.HPbar.gotoAndStop(101); tEnemy.showhphit = false; tEnemy.ctr_showhp = 0; tEnemy.enemynumpuk = undefined; tEnemy.enemynumpukattack = undefined; slot_enemy[enemyKe].push(tEnemy); tEnemy.isstun = false; tEnemy.lastsstun = 0; tEnemy.ispoisoned = false; tEnemy.lastspoison = 0; tEnemy.damagepoison = 0; tEnemy.isneutralized = false; tEnemy.lastsneutral = 0; tEnemy.chance = enemyProp[enemyKe][_ECHANCE]; tEnemy.jumangka = Math.round(enemyProp[enemyKe][_EJUM] * (1 + (plus * 0.2))); tEnemy.lasts = Math.round((enemyProp[enemyKe][_ELASTS] * 25) * (1 + (plus * 0.1))); tEnemy.cond = "jalan_"; tEnemy.condlama = "jalan_"; tEnemy.hadap = "kiri"; tEnemy.ismecah = false; tEnemy.firstshot = false; if (tempt == undefined) { tEnemy.lantaike = 0; tEnemy.t = 0; } else { tEnemy.lantaike = templantaike; tEnemy.t = tempt; } tEnemy.dt = (enemyProp[enemyKe][_ESPEED] / ePath._length) * 100; tEnemy.tempdt = (tEnemy.dtnow = tEnemy.dt); tEnemy.jarak = 2500 / ePath._length; if (tEnemy.jenisEnemy == 8) { tEnemy._alpha = 15; } tEnemy.ttarget = undefined; tEnemy.ttarget2 = undefined; tEnemy.arrisiwave = arrisiwave; if ((((arrisiwave == undefined) or (pos == undefined)) or (pos == 0)) or ((arrisiwave.length > 0) and (!arrisiwave[0].baris))) { } else { tEnemy.t = tEnemy.t + (1.6 * tEnemy.jarak); ePath.traverse(tEnemy, tEnemy.t / 100, true); tEnemy.baris = true; tEnemy.pos = pos; tEnemy.wavelengkap = false; tEnemy.behavior = 0; } tEnemy.gotoAndStop(1); tEnemy.isspesial = false; tEnemy.arrBuntut = []; tEnemy.embok = undefined; tEnemy.jedabaris = 0; tEnemy.onEnterFrame = function () { if (!ispause) { if (this.jedabaris > 0) { this.jedabaris--; if (this.jedabaris == 0) { var _local3 = 0; while (_local3 < this.arrisiwave.length) { if (this.arrisiwave[_local3].baris) { this.arrisiwave[_local3].dt = this.arrisiwave[_local3].dtnow; this.arrisiwave[_local3].baris = false; this.arrisiwave[_local3].gambar.play(); } _local3++; } } } if (this.ctr_showhp > 0) { this.ctr_showhp--; if (this.ctr_showhp == 0) { this.showhphit = false; this.ctr_showhp = 0; } this.HPbar._visible = showHPbar or this.showhphit; } if (this.isneutralized) { this.lastsneutral--; if (this.lastsneutral <= 0) { this.isneutralized = false; } } if (this.ispoisoned) { this.lastspoison--; if ((this.lastspoison % 25) == 0) { kurangiHP(this, this.damagepoison); if (this.lastspoison <= 0) { this.ispoisoned = false; this.anim_poison.gotoAndStop(1); } } } if (this.isstun) { this.lastsstun--; if (this.lastsstun <= 0) { this.isstun = false; this.anim_stun.removeMovieClip(); } } else { this.ctr_reload++; var _local4 = convertPixel(this.ttarget, _root); if ((((this.ttarget.hp <= 0) or (this.ttarget.idxbarrack > 0)) or (this.ttarget == undefined)) or (!this.areamc.hitTest(_local4.x, _local4.y, true))) { this.ttarget = cariTarget(this, "soldier"); } if (this.enemynumpukattack != undefined) { this.t = this._tempt; this.ttarget = this._temptarget; ePath.traverse(this, this.t / 100, true); if (this.enemynumpukattack.embok == undefined) { this.embok = this.enemynumpukattack; } else { this.embok = this.enemynumpukattack.embok; } this.embok.arrBuntut.push(this); this.enemynumpukattack = undefined; var _local5 = this.embok.arrBuntut.length; if (_local5 <= 1) { this._delaynumpuk = 15; } else { this._delaynumpuk = this.embok.arrBuntut[_local5 - 2]._delaynumpuk + 15; } } else if (this.enemynumpukattack != undefined) { this.enemynumpukattack = undefined; } if (this.ttarget == undefined) { this.cond = "jalan_"; this.enemynumpuk = undefined; this.enemynumpukattack = undefined; } else { this._alpha = 100; var _local6 = this.cond; this.cond = "attack_"; if (_local6 != "attack_") { this._tempt = this.t; this._temptarget = this.ttarget; if (!isJarakEnemyValidAttack(this)) { } } } if ((this._currentframe != getEnemyFrameKe(this.cond + this.hadap)) and (this._currentframe <= 6)) { this.gotoAndStop(this.cond + this.hadap); } if (this.cond == "jalan_") { if (this.enemynumpuk.hp > 0) { if ((this.enemynumpuk.cond == "jalan_") and (this.enemynumpuk.dt != 0)) { if (((this.jenisEnemy == 8) and (this.ttarget != undefined)) and (this.t > this.ttarget.t)) { this.dt = -this.dtnow; } else { this.dt = this.dtnow; } this.enemynumpuk = undefined; } else { this.dt = 0; } } else if (this.enemynumpuk != undefined) { if (((this.jenisEnemy == 8) and (this.ttarget != undefined)) and (this.t > this.ttarget.t)) { this.dt = -this.dtnow; } else { this.dt = this.dtnow; } this.enemynumpuk = undefined; } if ((this.t < 100) and (this.dt != 0)) { if (ePath._segments[this.segmentke].tambahan) { if ((this.jenisEnemy == 8) and (this.ttarget == undefined)) { lompatPath(this); } else { cekAdaBarrack(this); } } if (!this.ismecah) { ePath.traverse(this, this.t / 100, true); } this.areamc._rotation = -this._rotation; if (this.jenisEnemy >= 15) { this.ctrjalan--; if (this.ctrjalan <= 0) { this.isjedabos = !this.isjedabos; if (this.isjedabos) { this.ctrjalan = _TIMEJEDABOS; } else { this.ctrjalan = _TIMEBOSJALAN; } } } if (!(this.isjedabos or this.ismecah)) { this._delaynumpuk--; if ((this._delaynumpuk <= 0) or (this._delaynumpuk == undefined)) { if (this._delaynumpuk == 0) { this.embok.arrBuntut.shift(); this.embok = undefined; } if (this.baris) { if ((!isJarakEnemyValid(this)) or (this.pos > this.t)) { this.t = this.t + this.dt; } else { this.dt = 0; this.gambar.gotoAndStop(1); if (this.wavelengkap and (this == this.arrisiwave[this.arrisiwave.length - 1])) { if (this.behavior == 0) { this.jedabaris = 50; } } } } else { this.t = this.t + this.dt; } } } } } else if (this.cond == "attack_") { if (this.ctr_reload >= this.reload) { cekSoldierStandby(this); this.ctr_reload = 0; if ((this.jenisEnemy == 4) or (this.jenisEnemy == 6)) { this.isspesial = true; } else if ((((this.jenisEnemy == 1) or (this.jenisEnemy == 11)) or (this.jenisEnemy >= 15)) and (!this.isneutralized)) { if (random(100) < this.chance) { this.isspesial = true; if (this.jenisEnemy >= 15) { if (this.jenisEnemy == 15) { if (random(100) < 50) { enemybossplash_song.start(0, 1); this.gotoAndStop("critical_" + this.hadap); } else { enemycritical_song[this.jenisEnemy - 15].start(0, 1); this.gotoAndStop("critical2_" + this.hadap); } } else { enemycritical_song[this.jenisEnemy - 15].start(0, 1); this.gotoAndStop("critical_" + this.hadap); } if (this.reload < 40) { this.ctr_reload = this.reload - 40; } } } else { this.isspesial = false; } } if (this.jenisEnemy < 15) { enemyattack_song[this.jenisEnemy].start(0, 1); } this.gambar.gotoAndPlay(2); if (this.tipeshot == _PELURU) { fire(this, this.ttarget); if ((this.jenisEnemy == 13) and (this.ttarget2 != undefined)) { fire(this, this.ttarget2, this.pucuk2); } } } } if (this.t >= 100) { deleteSlotEnemy(this); sshowhphit = true; ctr_sshowhp = 25; if (this.jenisEnemy == 8) { hpMarkasSoldier = hpMarkasSoldier - (this.hp * 5); } else { hpMarkasSoldier = hpMarkasSoldier - this.hp; } platform.HPbars.gotoAndStop(int((hpMarkasSoldier / HPMarkasSoldier[levelgame - 1]) * 100) + 1); score = score - Math.round(this.score / 2); if ((hpMarkasSoldier <= 0) or (levelgame == 5)) { setMbledag(false); platform.HPbars.gotoAndStop(1); } else if (random(100) < 20) { markasbobol_song.start(0, 1); } delete this.onEnterFrame; delete this.onRelease; this.removeMovieClip(); } } } }; return(tEnemy); } function deleteSlotEnemy(tEnemy) { var _local1 = 0; while (_local1 < slot_enemy[tEnemy.jenisEnemy].length) { if (slot_enemy[tEnemy.jenisEnemy][_local1] == tEnemy) { slot_enemy[tEnemy.jenisEnemy].splice(_local1, 1); break; } _local1++; } } function newWave() { jumwave++; ctr_wave++; if ((levelgame == 15) and (ctr_wave > _MAXWAVE)) { setMbledag(false); } var _local4 = _root.createEmptyMovieClip("mc_ctrenemy" + ctr_wave, _root.getNextHighestDepth()); var _local5 = ((ctr_wave <= wProp.length) ? (ctr_wave - 1) : ((ctr_wave - 1) % wProp.length)); _local4.dist = wProp[_local5][_WDIST]; _local4.enemy = wProp[_local5][_WENEMY]; _local4.behavior = wProp[_local5][_WBEHAVIOR]; _local4.pos = wProp[_local5][_WPOS]; _local4.jeniske = 0; _local4.jumenemy = 0; _local4.counter = _local4.dist - 1; setWave(); _local4.isienemy = []; _local4.wavelengkap = false; _local4.isloop = ctr_wave > wProp.length; if (ctr_wave == 1) { waveinitiated_song.start(0, 1); } _local4.onEnterFrame = function () { if (!ispause) { this.counter++; if (!this.wavelengkap) { if (this.counter >= this.dist) { this.counter = 0; if (this.jumenemy < this.enemy[this.jeniske]._ejum) { tce = createEnemy(this.pos, this.isloop, this.isienemy, this.enemy[this.jeniske]._eke, this.enemy[this.jeniske]._plus, this.enemy[this.jeniske]._pm); this.jumenemy++; this.isienemy.push(tce); if (this.jumenemy >= this.enemy[this.jeniske]._ejum) { this.jeniske++; this.jumenemy = 0; if (this.jeniske >= this.enemy.length) { jumwave--; this.wavelengkap = true; this.counter = 0; } } } } } else { var _local2 = 0; while (_local2 < this.isienemy.length) { if (this.isienemy[_local2].baris) { this.isienemy[_local2].wavelengkap = true; this.isienemy[_local2].behavior = this.behavior; } _local2++; } delete this.isienemy; delete this.onEnterFrame; this.removeMovieClip(); } } }; } function cekNextWave() { ctr_nextwave--; if (ctr_nextwave <= 0) { ctr_nextwave = _TIMENEXTWAVE; newWave(); } enemycount = 0; for (var _local1 in containerenemy) { mc = containerenemy[_local1]; if ((mc._tipe == "enemy") and (mc.hp > 0)) { enemycount++; } } return(enemycount); } function getEnemyFrameKe(str) { if (str == "jalan_kiri") { return(1); } if (str == "jalan_kanan") { return(2); } if (str == "attack_kiri") { return(3); } if (str == "attack_kanan") { return(4); } if (str == "mati_kiri") { return(5); } if (str == "mati_kanan") { return(6); } } function cekAdaBarrack(tEnemy) { var _local3 = false; var _local5 = false; for (var _local4 in containersoldier) { var _local1 = containersoldier[_local4]; if (_local1._tipe == "soldier") { if (((_local1.segmentke == tEnemy.segmentke) or (_local1.segmentke == ePath._segments[tEnemy.segmentke].sama)) and (_local1.hp > 0)) { _local3 = true; break; } } } _local5 = _local3; if (!_local3) { for (var _local4 in container) { var _local1 = container[_local4]; if ((_local1._tipe == "barrack") or (_local1._tipe == "tower")) { if (((_local1.segke + 1) == tEnemy.segmentke) and (_local1.hp > 0)) { _local3 = true; break; } } } } if (!_local3) { lompatPath(tEnemy); } else if ((tEnemy.jenisEnemy == 5) or (tEnemy.jenisEnemy == 14)) { if (!_local5) { lompatPath(tEnemy); } } } function lompatPath(tEnemy) { var _local3 = 0; var _local1 = 0; while (_local1 <= tEnemy.segmentke) { _local3 = _local3 + ePath._segments[_local1].d; _local1++; } dx = tEnemy._x - ePath._segments[tEnemy.segmentke].end._x; dy = tEnemy._y - ePath._segments[tEnemy.segmentke].end._y; d = Math.sqrt((dx * dx) + (dy * dy)); _local3 = _local3 + d; tEnemy.t = (_local3 / ePath._length) * 100; } function orderAscByT(a, b) { var _local2 = a.t; var _local1 = b.t; if (_local2 < _local1) { return(-1); } if (_local2 > _local1) { return(1); } return(0); } function cariEnemy(tsol) { var _local4 = new Array(); for (var _local5 in containerenemy) { mc = containerenemy[_local5]; if ((mc._tipe == "enemy") and (mc.hp > 0)) { var _local6 = convertPixel(mc, _root); if (tsol.areamc.hitTest(_local6.x, _local6.y, true) and (Math.abs(mc.lantaike - tsol.lantaike) < tsol.jaraktembak)) { valid = true; if ((tsol._tipe == "tower") and (tsol.t < mc.t)) { valid = false; } if (valid) { var _local3 = new Object(); _local3.t = mc.t; _local3.mc = mc; _local4.push(_local3); } } } } for (var _local5 in container) { mc = container[_local5]; if ((mc.hp > 0) and (mc._tipe == "tenemy")) { var _local6 = convertPixel(mc, _root); if (tsol.areamc.hitTest(_local6.x, _local6.y, true) and (Math.abs(mc.lantaike - tsol.lantaike) < tsol.jaraktembak)) { var _local3 = new Object(); _local3.t = mc.t; _local3.mc = mc; _local4.push(_local3); } } } if (_local4.length > 0) { _local4.sort(orderAscByT); return(_local4[_local4.length - 1].mc); } var _local6 = convertPixel(enemy_markas, _root); if (tsol.areamc.hitTest(_local6.x, _local6.y, true) and (lantai_markas_enemy == tsol.lantaike)) { return(enemy_markas); } return(undefined); } function orderAscByBTS(a, b) { if ((a._tipe == "barrack") and (b._tipe != "barrack")) { return(-1); } if ((a._tipe != "barrack") and (b._tipe == "barrack")) { return(1); } if (a.t < b.t) { return(1); } if (a.t > b.t) { return(-1); } return(0); } function cariSoldierDkk(tEnemy, vlantai) { var _local7 = convertPixel(tEnemy, _root); var _local6 = new Array(); for (var _local9 in containersoldier) { mc = containersoldier[_local9]; if ((mc._tipe == "soldier") and (mc.hp > 0)) { var _local5 = convertPixel(mc, _root); if (tEnemy.areamc.hitTest(_local5.x, _local5.y, true) and (Math.abs(mc.lantaike - tEnemy.lantaike) < tEnemy.jaraktembak)) { var _local3 = vlantai; if (!_local3) { if (mc.lantaike != tEnemy.lantaike) { _local3 = true; } } else if ((tEnemy._tipe == "enemy") and ((Math.abs(tEnemy.areamc._xscale) <= 20) or (tEnemy.tipeshot != _PELURU))) { if (Math.abs(_local7.y - _local5.y) > 20) { _local3 = false; } } if (_local3) { var _local4 = new Object(); _local4.mc = mc; _local4.t = mc.t; _local4._tipe = "soldier"; _local6.push(_local4); } } } } if (!((tEnemy.jenisEnemy == 5) or (tEnemy.jenisEnemy == 14))) { for (var _local9 in container) { mc = container[_local9]; if ((mc.hp > 0) and ((mc._tipe == "tower") or (mc._tipe == "barrack"))) { var _local5 = convertPixel(mc, _root); if (tEnemy.areamc.hitTest(_local5.x, _local5.y, true) and (Math.abs(mc.lantaike - tEnemy.lantaike) < tEnemy.jaraktembak)) { var _local3 = vlantai; if (!_local3) { if (mc.lantaike != tEnemy.lantaike) { _local3 = true; } } else if ((tEnemy._tipe == "enemy") and ((Math.abs(tEnemy.areamc._xscale) <= 20) or (tEnemy.tipeshot != _PELURU))) { if (Math.abs(_local7.y - _local5.y) > 20) { _local3 = false; } } if (_local3) { var _local4 = new Object(); _local4.mc = mc; _local4.t = mc.t; _local4._tipe = mc._tipe; _local6.push(_local4); } } } } } if (_local6.length > 0) { _local6.sort(orderAscByBTS); if ((tEnemy.jenisEnemy == 13) and (_local6.length > 1)) { tEnemy.ttarget2 = _local6[_local6.length - 2].mc; } else { tEnemy.ttarget2 = undefined; } return(_local6[_local6.length - 1].mc); } return(undefined); } function cariTarget(tmc, scari) { var _local1; if (scari == "enemy") { _local1 = cariEnemy(tmc); } else if ((tmc.idxtower == 5) or (tmc.idxtower == 8)) { _local1 = cariSoldierDkk(tmc, false); } else { _local1 = cariSoldierDkk(tmc, true); } return(_local1); } function balikCond(cond) { if (cond == "kanan") { return("kiri"); } return("kanan"); } function initTowerEnemy() { var _local3 = _root.createEmptyMovieClip("tectr", _root.getNextHighestDepth()); _local3.ctr = 2; _local3.onEnterFrame = function () { this.ctr--; if (this.ctr <= 0) { createTowerEnemy(); this.removeMovieClip(); } }; } function createTowerEnemy() { var _local4 = 0; while (_local4 < teProp.length) { var _local3 = container.attachMovie("TEnemy" + teProp[_local4]._tke, "tenemy" + ctr_building, container.getNextHighestDepth()); ctr_building++; _local3._tipe = "tenemy"; _local3.idxtower = teProp[_local4]._tke; _local3.vareamc.garis2._x = (_local3.vareamc.garis4._x = Math.round(towerProp[_local3.idxtower - 1][_SAREA] / 2)); _local3.vareamc.garis1._x = (_local3.vareamc.garis3._x = -_local3.vareamc.garis2._x); _local3.vareamc._visible = false; _local3.areamc._xscale = towerProp[_local3.idxtower - 1][_SAREA]; _local3.areamc._visible = false; _local3.maxhp = towerProp[_local3.idxtower - 1][_SHP]; _local3.hp = _local3.maxhp; _local3.reload = towerProp[_local3.idxtower - 1][_SRELOAD]; _local3.damagemin = towerProp[_local3.idxtower - 1][_SDMGMIN]; _local3.damagemax = towerProp[_local3.idxtower - 1][_SDMGMAX]; _local3.jaraktembak = towerProp[_local3.idxtower - 1][_SJRKTEMBAK]; _local3.money = towerProp[_local3.idxtower - 1][_SMONEY]; _local3.score = towerProp[_local3.idxtower - 1][_SSCORE]; _local3.chance = towerProp[_local3.idxtower - 1][_SCHANCE]; _local3.jumangka = towerProp[_local3.idxtower - 1][_SJUM]; _local3.lasts = towerProp[_local3.idxtower - 1][_SLASTS] * 25; _local3.xattack = towerProp[_local3.idxtower - 1][_SXATTACK]; _local3.ctr_xattack = 0; _local3.ctr_reload = _local3.reload; _local3.HPbar._visible = showHPbar; _local3.HPbar.gotoAndStop(101); _local3.showhphit = false; _local3.ctr_showhp = 0; _local3.ttarget = undefined; _local3.cond = "hidup"; _local3._x = teProp[_local4]._tx; _local3._y = teProp[_local4]._ty; _local3._xscale = _local3._xscale * teProp[_local4]._tscale; _local3.HPbar._xscale = _local3.HPbar._xscale * teProp[_local4]._tscale; _local3.lantaike = teProp[_local4]._tlantai; _local3.segke = teProp[_local4]._tseg; _local3.t = hitungTFromPath(_local3, teProp[_local4]._tseg); _local3.isneutralized = false; _local3.lastsneutral = 0; _local3.isspesial = false; _local3.onEnterFrame = function () { if (!ispause) { if (this.ctr_showhp > 0) { this.ctr_showhp--; if (this.ctr_showhp == 0) { this.showhphit = false; this.ctr_showhp = 0; } this.HPbar._visible = showHPbar or this.showhphit; } if (this.isneutralized) { this.lastsneutral--; if (this.lastsneutral <= 0) { this.isneutralized = false; } } this.ctr_reload--; var _local4 = convertPixel(this.ttarget, _root); if (((this.ttarget == undefined) or (this.ttarget.hp <= 0)) or (!this.areamc.hitTest(_local4.x, _local4.y, true))) { this.ttarget = cariTarget(this, "soldier"); } if ((this.ctr_reload <= 0) and (this.ttarget != undefined)) { if (this.idxtower >= 7) { this.isspesial = true; } this.ctr_xattack++; if (this.ctr_xattack >= this.xattack) { this.ctr_reload = this.reload; this.ctr_xattack = 0; } else { this.ctr_reload = _TIMERELOAD1; } this.gambar.gotoAndPlay(2); turretattack_song[this.idxtower - 1].start(0, 1); if (this.idxtower == 6) { var _local3 = 1; while (_local3 <= 3) { fire(this, this.ttarget, this["pucuk" + _local3]); _local3++; } } else { fire(this, this.ttarget); } } } }; _local4++; } } function setQuality(q) { var _local1 = 1; while (_local1 <= 3) { animmenu.panelmenumc["centang" + _local1]._visible = false; _local1++; } if (q == "high") { animmenu.panelmenumc.centang1._visible = true; } else if (q == "medium") { animmenu.panelmenumc.centang2._visible = true; } else { animmenu.panelmenumc.centang3._visible = true; } } function init() { Mouse.removeListener(mouseListener); gamemc.platformmc.gotoAndStop(levelgame); newachievement = false; platform = gamemc.platformmc; panel = gamemc.panelmc; jalan = platform.jalanmc; land = platform.landmc; enemy_markas = platform.emarkas; soldier_markas = platform.smarkas; ket_all = panel.keteranganmc; panelbarrack = ket_all.panelbarrack; paneltower = ket_all.paneltower; container = platform.container; containerenemy = platform.containerenemy; containersoldier = platform.containersoldier; containerblood = platform.containerblood; summary = gamemc.summarymc; animmenu = gamemc.menumc; platform.HPbare._visible = showHPbar; platform.HPbare.gotoAndStop(101); enemy_markas.hp = hpMarkasEnemy; platform.HPbars._visible = showHPbar; platform.HPbars.gotoAndStop(101); summary._visible = false; animmenu._visible = false; kursormc._visible = false; specialarea._visible = false; gamemc.panelhelp._visible = false; panel.disspecial._visible = true; panel.disspecial.useHandCursor = false; panel.disspecial.onRelease = function () { }; panel.btnspecial.enabled = false; if (levelgame <= 4) { canspecial = false; } else { canspecial = true; } _root._quality = "medium"; setQuality("medium"); showParticle = true; animmenu.panelmenumc.centangp._visible = showParticle; if (levelgame == 10) { gamemc.txtwaktu.text = "TIME " + formatWaktu(waktu); lasttime = getTimer(); } else { gamemc.txtwaktu.text = ""; } addMoney(initialmoney + (skill_level[0] * 25)); if (levelgame < 8) { if ((modegame == "Easy") || (modegame == "Normal")) { addMoney(levelgame * 50); } } else if (levelgame >= 8) { if (modegame == "Easy") { addMoney(((levelgame + 2) - 8) * 100); } else if (modegame == "Normal") { addMoney(((levelgame + 2) - 8) * 50); } } time_interest = (4 - (skill_level[1] * 1)) * 25; ctr_interest = time_interest; var _local3 = 1; while (_local3 <= 8) { panel["distower" + _local3]._visible = false; panel["distower" + _local3].useHandCursor = false; panel["distower" + _local3].onRelease = function () { }; panel["dis" + _local3]._visible = false; panel["dis" + _local3].asli = false; panel["dis" + _local3].useHandCursor = false; panel["dis" + _local3].onRelease = function () { }; panel["sslot" + _local3].masker._visible = false; panel["sslot" + _local3].jumlahmc._visible = false; _root["pbarak" + _local3] = Math.round(barrackProp[_local3 - 1][_BPRICE] * (1 - (0.1 * skill_level[2]))) + " G"; _root["pnbarak" + _local3] = Math.round(barrackProp[_local3 - 1][_BPRICE] * (1 - (0.1 * skill_level[2]))); _root["ptower" + _local3] = Math.round(towerProp[_local3 - 1][_SPRICE] * (1 - (0.1 * skill_level[3]))) + " G"; _root["pntower" + _local3] = Math.round(towerProp[_local3 - 1][_SPRICE] * (1 - (0.1 * skill_level[3]))); _root["nsoldier" + _local3] = soldierProp[_local3 - 1][_SNAME]; _root["psoldier" + _local3] = Math.round(soldierProp[_local3 - 1][_SPRICE] * (1 + (0.3 * skill_level[(5 + _local3) - 1]))) + " G"; panel["sslot" + _local3].namasoldier.text = _root["nsoldier" + _local3]; panel["sslot" + _local3].hargasoldier.text = _root["psoldier" + _local3]; panel["sslot" + _local3].namasoldier._visible = false; panel["sslot" + _local3].hargasoldier._visible = false; panel["sslot" + _local3].onRollOver = function () { if (this.isi._currentframe > 1) { this.gotoAndStop(2); this.namasoldier._visible = true; this.hargasoldier._visible = true; } }; panel["sslot" + _local3].onRollOut = function () { this.namasoldier._visible = false; this.hargasoldier._visible = false; this.gotoAndStop(1); }; _local3++; } onEnterFrame = mainLoop; initTowerEnemy(); getready_song.start(0, 1); } function deinit() { delete onEnterFrame; for (i in _root) { mc = _root[i]; if (mc._name.substr(0, 11) == "mc_ctrenemy") { mc.removeMovieClip(); } } for (i in containerenemy) { mc = containerenemy[i]; mc.removeMovieClip(); } for (i in containersoldier) { mc = containersoldier[i]; mc.removeMovieClip(); } for (i in container) { mc = container[i]; mc.removeMovieClip(); } for (i in containerblood) { mc = containerblood[i]; mc.removeMovieClip(); } Mouse.removeListener(mouseListener); } function quitTo(dest) { deinit(); gotoAndStop(dest); } function cekKey() { if (!ispause) { if (Key.isDown(38) or Key.isDown(87)) { geserAtas(); } else if (Key.isDown(40) or Key.isDown(83)) { geserBawah(); } else if (Key.isDown(49)) { shortcutSoldier(1); } else if (Key.isDown(50)) { shortcutSoldier(2); } else if (Key.isDown(51)) { shortcutSoldier(3); } else if (Key.isDown(52)) { shortcutSoldier(4); } else if (Key.isDown(53)) { shortcutSoldier(5); } else if (Key.isDown(54)) { shortcutSoldier(6); } else if (Key.isDown(55)) { shortcutSoldier(7); } else if (Key.isDown(56)) { shortcutSoldier(8); } else if (Key.isDown(69)) { shortcutBarrack("01"); } else if (Key.isDown(82)) { shortcutBarrack("02"); } else if (Key.isDown(84)) { shortcutBarrack("03"); } else if (Key.isDown(89)) { shortcutBarrack("04"); } else if (Key.isDown(85)) { shortcutBarrack("05"); } else if (Key.isDown(73)) { shortcutBarrack("06"); } else if (Key.isDown(79)) { shortcutBarrack("07"); } else if (Key.isDown(80)) { shortcutBarrack("08"); } else if (Key.isDown(68)) { shortcutTower(1); } else if (Key.isDown(70)) { shortcutTower(2); } else if (Key.isDown(71)) { shortcutTower(3); } else if (Key.isDown(72)) { shortcutTower(4); } else if (Key.isDown(32)) { if (!tekan) { if (dragging_building != undefined) { removeBuilding(dragging_building); } clearSelected_Soldier(); if (specialarea._visible) { panel.btnspecial.enabled = true; panel.disspecial._visible = false; specialarea._visible = false; } tekan = true; } } else { tekan = false; } } } function shortcutSoldier(ke) { if (!tekan) { panel["sslot" + ke].onRelease(); tekan = true; } } function shortcutBarrack(ke) { if (!tekan) { addBarrack(ke); tekan = true; } } function shortcutTower(ke) { if (!tekan) { addTower(ke); tekan = true; } } function convertPixel(from, to) { var _local1 = {x:from._x, y:from._y}; from._parent.localToGlobal(_local1); to.globalToLocal(_local1); return(_local1); } function navPlatform() { if ((platform._y + dgeser) <= _TOP) { gamemc.btnatas._visible = true; } else { gamemc.btnatas.gotoAndStop(1); gamemc.btnatas._visible = false; } if ((platform._y - dgeser) >= _BOTTOM) { gamemc.btnbawah._visible = true; } else { gamemc.btnbawah.gotoAndStop(1); gamemc.btnbawah._visible = false; } if (flagatas) { geserAtas(); } else if (flagbawah) { geserBawah(); } } function geserAtas() { if ((platform._y + dgeser) <= _TOP) { platform._y = platform._y + dgeser; } } function geserBawah() { if ((platform._y - dgeser) >= _BOTTOM) { platform._y = platform._y - dgeser; } } game_song.stop(); if ((levelgame % 2) == 1) { game_song.start(0, 10000); } else { game2_song.start(0, 10000); } var canspecial = false; var platform = gamemc.platformmc; var panel = gamemc.panelmc; var jalan = platform.jalanmc; var land = platform.landmc; var enemy_markas = platform.emarkas; var soldier_markas = platform.smarkas; var ket_all = panel.keteranganmc; var panelbarrack = ket_all.panelbarrack; var paneltower = ket_all.paneltower; var container = platform.container; var containerenemy = platform.containerenemy; var containersoldier = platform.containersoldier; var containerblood = platform.containerblood; var summary = gamemc.summarymc; var animmenu = gamemc.menumc; var specialarea = gamemc.specialarea; var efekspesial = gamemc.efekspesial; var ePath = enemyPath[levelgame - 1]; var wProp = waveProp[levelgame - 1]; var teProp = twrEnemyProp[levelgame - 1]; var hpMarkasSoldier = HPMarkasSoldier[levelgame - 1]; var hpMarkasEnemy = (HPMarkasEnemy + (tambahHPMarkasEnemy * (levelgame - 1))); var temphpMarkasEnemy = hpMarkasEnemy; var lantai_markas_enemy = arrLantai_markas_enemy[levelgame - 1]; var pbarak1; var pbarak2; var pbarak3; var pbarak4; var pbarak5; var pbarak6; var pbarak7; var pbarak8; var psoldier1; var psoldier2; var psoldier3; var psoldier4; var psoldier5; var psoldier6; var psoldier7; var psoldier8; var nsoldier1; var nsoldier2; var nsoldier3; var nsoldier4; var nsoldier5; var nsoldier6; var nsoldier7; var nsoldier8; var ptower1; var ptower2; var ptower3; var ptower4; var pntower1; var pntower2; var pntower3; var pntower4; var pnbarak1; var pnbarak2; var pnbarak3; var pnbarak4; var pnbarak5; var pnbarak6; var pnbarak7; var pnbarak8; var slot_enemy = new Array(18); var slot_jumenumpuk = new Array(18); var i = 0; while (i < slot_enemy.length) { slot_enemy[i] = new Array(); slot_jumenumpuk[i] = 0; i++; } var slot_soldier = new Array(8); var i = 0; while (i < slot_soldier.length) { slot_soldier[i] = new Array(); i++; } var dragging_building = undefined; var selected_info = {mc:undefined, tipe:""}; var selected_soldier = new Array(); var click_soldier = undefined; var ctr_bendera = 0; var ctr_shotefek = 0; var ctr_peluru = 0; var ctr_soldier = 0; var ctr_building = 0; var ctr_enemy = 0; var ctr_anim = 0; var ctr_wave = 0; var ctr_jeda = 0; var ctr_interest = 0; var ctr_nextwave = 1000; var jumturret = 0; var maxturret = limitTurretNum[skill_level[4]]; var waktu = _TIMECHAL; var lasttime = getTimer(); var swave2 = ""; var jumwave = 0; var buildtower = false; var buildbarrack = false; var presspause = false; var firstkill = false; var firstlosesoldier = false; var train1hero = false; var train2hero = false; var presshelp = false; var eshowhphit = false; var sshowhphit = false; var ctr_eshowhp = 0; var ctr_sshowhp = 0; var lossunit = ((bonus = (tscore = 0))); var money = 0; var smoney = money; var swave = ""; var score = 0; var showHPbar = ((panel.centanghp._visible = false)); var showParticle = true; var ispause = false; init(); tekan1 = false; summary.panelmc.btnclose.onRelease = function () { if ((levelgame == 15) and summary.panelmc.youwin._visible) { quitTo("ending_hard"); } else { quitTo("map"); } }; var dragmc; var mdown = false; var mouseListener = new Object(); mouseListener.onMouseMove = function () { if (mdown) { dragmc._xscale = container._xmouse - dragmc._x; dragmc._yscale = container._ymouse - dragmc._y; } if (kursormc._visible) { kursormc._x = _xmouse; kursormc._y = _ymouse; } if (specialarea._visible) { specialarea._x = gamemc._xmouse; specialarea._y = gamemc._ymouse; } }; mouseListener.onMouseDown = function () { mdown = true; dragmc = container.attachMovie("drag", "drag", container.getNextHighestDepth(), {_x:container._xmouse, _y:container._ymouse}); dragmc._xscale = (dragmc._yscale = 0); }; mouseListener.onMouseUp = function () { mdown = false; if (dragging_building != undefined) { var _local2 = dragging_building; if ((_local2.isDragging and (_local2._alpha == 100)) and (money >= _local2.price)) { _local2.isDragging = false; dragging_building = undefined; _local2.isProgress = true; var _local5 = container.attachMovie("anim_bangun", "anim_bangun" + ctr_anim, container.getNextHighestDepth(), {_x:_local2._x, _y:_local2._y - 20}); ctr_anim++; _local5.ortu = _local2; _local2._alpha = 0; buildprogress_song.start(0, 1); addMoney(-_local2.price); for (i in jalan) { mc = jalan[i]; if ((mc._name.substr(0, 6) == "lantai") and mc.hitTest(_xmouse, _local2.yTuj, true)) { _local2.lantaike = int(mc._name.substr(6, 1)); _local2.segke = int(mc._name.substr(8, 2)); _local2.t = hitungTFromPath(_local2, _local2.segke); break; } } if (_local2._tipe == "tower") { _local2.vareamc._visible = false; if (_local2.idxtower == 3) { _local2.gambar.gotoAndPlay(2); } if ((!buildtower) and (ownedachievement[5] <= 0)) { setNewAch(6); } var _local4 = true; var i = 0; while (i < tower_build.length) { if (tower_build[i] <= 0) { _local4 = false; break; } i++; } buildtower = true; tower_build[_local2.idxtower - 1]++; if (!_local4) { _local4 = true; var i = 0; while (i < tower_build.length) { if (tower_build[i] <= 0) { _local4 = false; break; } i++; } if (_local4 and (ownedachievement[17] <= 0)) { setNewAch(18); } } jumturret++; } else { _local2.bendera = container.attachMovie("bendera", "bendera" + ctr_bendera, container.getNextHighestDepth(), {_x:_local2._x, _y:_local2._y}); ctr_bendera++; _local2.bendera.gotoAndStop(_local2.idxbarrack); _local2.bendera._visible = false; _local2.bendera.tujuan_t = _local2.t; _local2.bendera.tujuan_seg = _local2.segke; _local2.bendera.dt = -1; setSlotBarrack(_local2); if ((!buildbarrack) and (ownedachievement[6] <= 0)) { setNewAch(7); } buildbarrack = true; var _local4 = true; var i = 0; while (i < barrack_build.length) { if (barrack_build[i] <= 0) { _local4 = false; break; } i++; } barrack_build[_local2.idxbarrack - 1]++; if (!_local4) { _local4 = true; var i = 0; while (i < barrack_build.length) { if (barrack_build[i] <= 0) { _local4 = false; break; } i++; } if (_local4 and (ownedachievement[18] <= 0)) { setNewAch(19); } } } } else if (_local2.isDragging and (_local2._alpha != 100)) { removeBuilding(_local2); } } else if ((dragmc._xscale != 0) and (dragmc._yscale != 0)) { clearSelected_Soldier(); selected_soldier = new Array(); for (var i in containersoldier) { mc = containersoldier[i]; if (mc._tipe == "soldier") { var _local3 = convertPixel(mc, _root); if (dragmc.hitTest(_local3.x, _local3.y, true)) { selected_soldier.push(mc); mc.selectmc._visible = true; } } } if (selected_soldier.length > 0) { kursormc._visible = true; kursormc._x = _xmouse; kursormc._y = _ymouse; if (selected_soldier[0].jenissoldier == 5) { _root.select_neutra.start(0, 1); } else if ((selected_soldier[0].jenissoldier == 6) || (selected_soldier[0].jenissoldier == 7)) { _root.mecha_select.start(0, 1); } } } else if (selected_soldier.length > 0) { isiTujuanSoldier(_xmouse, _ymouse); } else if ((dragmc._xscale == 0) and (dragmc._yscale == 0)) { if (Key.isDown(16) and (click_soldier != undefined)) { clearSelected_Soldier(); selected_soldier = new Array(); var i = 0; while (i < slot_soldier[click_soldier.jenissoldier].length) { selected_soldier.push(slot_soldier[click_soldier.jenissoldier][i]); slot_soldier[click_soldier.jenissoldier][i].selectmc._visible = true; i++; } if (selected_soldier.length > 0) { kursormc._visible = true; kursormc._x = _xmouse; kursormc._y = _ymouse; if (selected_soldier[0].jenissoldier == 5) { _root.select_neutra.start(0, 1); } } } else if (Key.isDown(16) and (selected_info.tipe == "barrack")) { setPin(_xmouse, _ymouse, selected_info.mc); } else if (click_soldier != undefined) { clearSelected_Soldier(); selected_soldier = new Array(); selected_soldier.push(click_soldier); click_soldier.selectmc._visible = true; if (selected_soldier.length > 0) { kursormc._visible = true; kursormc._x = _xmouse; kursormc._y = _ymouse; if (selected_soldier[0].jenissoldier == 5) { _root.select_neutra.start(0, 1); } } } } click_soldier = undefined; dragmc.removeMovieClip(); }; Mouse.addListener(mouseListener); panelbarrack.btnsell.onRelease = function () { if (selected_info.mc.hp > 0) { addMoney(selected_info.mc.sellprice); deleteSlotBarrack(selected_info.mc); delete selected_info.mc.onEnterFrame; delete selected_info.mc.onRelease; selected_info.mc.removeMovieClip(); unselectBuilding(); sell_song.start(0, 1); } }; paneltower.btnsell.onRelease = function () { if (selected_info.mc.hp > 0) { addMoney(selected_info.mc.sellprice); delete selected_info.mc.onEnterFrame; delete selected_info.mc.onRelease; selected_info.mc.removeMovieClip(); unselectBuilding(); jumturret--; sell_song.start(0, 1); } }; paneltower.btnrepair.onRelease = (panelbarrack.btnrepair.onRelease = function () { if (selected_info.mc.hp < selected_info.mc.maxhp) { selected_info.mc.isRepairing = true; paneltower.btncancel._visible = selected_info.mc.isRepairing; paneltower.btnrepair._visible = !selected_info.mc.isRepairing; } }); paneltower.btncancel.onRelease = (panelbarrack.btncancel.onRelease = function () { selected_info.mc.isRepairing = false; paneltower.btncancel._visible = selected_info.mc.isRepairing; paneltower.btnrepair._visible = !selected_info.mc.isRepairing; }); var tekan = false; panel.showhp.onRelease = function () { showHPbar = (panel.centanghp._visible = !showHPbar); for (var _local1 in container) { mc = container[_local1]; if (((mc._tipe == "tower") or (mc._tipe == "barrack")) or (mc._tipe == "tenemy")) { mc.HPbar._visible = showHPbar or mc.showhphit; } } for (var _local1 in containerenemy) { mc = containerenemy[_local1]; if ((mc._tipe == "soldier") or (mc._tipe == "enemy")) { mc.HPbar._visible = showHPbar or mc.showhphit; } } for (var _local1 in containersoldier) { mc = containersoldier[_local1]; if ((mc._tipe == "soldier") or (mc._tipe == "enemy")) { mc.HPbar._visible = showHPbar or mc.showhphit; } } platform.HPbare._visible = showHPbar or eshowhphit; platform.HPbars._visible = showHPbar or sshowhphit; }; panel.btnspecial.onRelease = function () { this.enabled = false; panel.disspecial._visible = true; specialarea._visible = true; }; specialarea.onRelease = function () { if (specialarea._visible) { efekspesial._x = gamemc._xmouse; efekspesial._y = gamemc._ymouse; efekspesial.gotoAndPlay(2); specialarea._visible = false; } }; panel.btnhelpq.onRelease = function () { ispause = true; if ((!presshelp) and (ownedachievement[7] <= 0)) { setNewAch(8); } presshelp = true; gamemc.panelhelp._visible = true; gamemc.panelhelp.gotoAndPlay(1); }; panel.btnmenu.onRelease = function () { ispause = true; animmenu._visible = true; animmenu.gotoAndPlay(1); animmenu.panelmenumc.btnno._visible = false; animmenu.panelmenumc.btnyes._visible = false; if ((!presspause) and (ownedachievement[10] <= 0)) { setNewAch(11); } presspause = true; for (var _local1 in container) { mc = container[_local1]; if (mc._name.substr(0, 11) == "anim_bangun") { mc.stop(); } } }; animmenu.panelmenumc.btnx.onRelease = function () { ispause = false; animmenu._visible = false; for (var _local1 in container) { mc = container[_local1]; if (mc._name.substr(0, 11) == "anim_bangun") { mc.play(); } } }; animmenu.panelmenumc.btnmap.onRelease = function () { animmenu.panelmenumc.btnno._visible = true; animmenu.panelmenumc.btnyes._visible = true; }; animmenu.panelmenumc.btnno.onRelease = function () { animmenu.panelmenumc.btnno._visible = false; animmenu.panelmenumc.btnyes._visible = false; }; animmenu.panelmenumc.btnyes.onRelease = function () { quitTo("map"); }; animmenu.panelmenumc.btnhelp.onRelease = function () { if ((!presshelp) and (ownedachievement[7] <= 0)) { setNewAch(8); } presshelp = true; gamemc.panelhelp._visible = true; gamemc.panelhelp.gotoAndPlay(1); }; animmenu.panelmenumc.kotak1.onRelease = function () { _root._quality = "high"; setQuality("high"); }; animmenu.panelmenumc.kotak2.onRelease = function () { _root._quality = "medium"; setQuality("medium"); }; animmenu.panelmenumc.kotak3.onRelease = function () { _root._quality = "low"; setQuality("low"); }; animmenu.panelmenumc.kotakp.onRelease = function () { showParticle = !showParticle; animmenu.panelmenumc.centangp._visible = showParticle; }; animmenu.panelmenumc.barsoundfx.onPress = function () { this.startSmoothDrag(false); }; animmenu.panelmenumc.barsoundfx.onRelease = (animmenu.panelmenumc.barsoundfx.onReleaseOutside = function () { this.stopSmoothDrag(); }); animmenu.panelmenumc.barmusic.onPress = function () { this.startSmoothDrag(false); }; animmenu.panelmenumc.barmusic.onRelease = (animmenu.panelmenumc.barmusic.onReleaseOutside = function () { this.stopSmoothDrag(); }); var _TOP = 240; var _BOTTOM = ((434.2 + _TOP) - platform._height); platform._y = _BOTTOM; var dgeser = 10; var flagatas = false; var flagbawah = false; gamemc.btnatas.onPress = function () { flagatas = true; }; gamemc.btnbawah.onPress = function () { flagbawah = true; }; gamemc.btnatas.onRelease = (gamemc.btnatas.onReleaseOutside = function () { flagatas = false; }); gamemc.btnbawah.onRelease = (gamemc.btnbawah.onReleaseOutside = function () { flagbawah = false; }); gamemc.btnatas.onRollOver = (gamemc.btnbawah.onRollOver = function () { this.gotoAndStop(2); }); gamemc.btnatas.onRollOut = (gamemc.btnbawah.onRollOut = function () { this.gotoAndStop(1); });
Frame 52
function releaseSubmit() { panelhighscore.gotoAndPlay(1); panelhighscore.panelmc.scoretxt.text = _root.totalscore; panelhighscore._visible = true; } function showWorldScore() { var _local1 = 1; while (_local1 <= 10) { if (result_lv["name" + _local1] != undefined) { panelhighscore.tablehs["baris" + _local1]._visible = true; var _local2 = int(result_lv.awal) + _local1; panelhighscore.tablehs["baris" + _local1].notxt.text = _local2; panelhighscore.tablehs["baris" + _local1].nametxt.text = result_lv["name" + _local1]; panelhighscore.tablehs["baris" + _local1].scoretxt.text = result_lv["score" + _local1]; if (result_lv.rank == _local2) { panelhighscore.tablehs["baris" + _local1].notxt.textColor = 16777215 /* 0xFFFFFF */; panelhighscore.tablehs["baris" + _local1].nametxt.textColor = 16777215 /* 0xFFFFFF */; panelhighscore.tablehs["baris" + _local1].scoretxt.textColor = 16777215 /* 0xFFFFFF */; } else { panelhighscore.tablehs["baris" + _local1].notxt.textColor = 1471099 /* 0x16727B */; panelhighscore.tablehs["baris" + _local1].nametxt.textColor = 1471099 /* 0x16727B */; panelhighscore.tablehs["baris" + _local1].scoretxt.textColor = 1471099 /* 0x16727B */; } } else { panelhighscore.tablehs["baris" + _local1]._visible = false; } _local1++; } } game_song.stop(); panelhighscore._visible = false; panelhighscore.panelmc.warntxt._visible = false; panelhighscore.panelmc.btnmainmenu.onRelease = function () { _root.gotoAndStop("mainmenu"); }; var result_lv = new LoadVars(); panelhighscore.panelmc.btnsubmit.onRelease = function () { if (panelhighscore.panelmc.namatxt.text.length >= 3) { panelhighscore.panelmc.warntxt._visible = false; var _local2 = new LoadVars(); _local2.kode_game = "AL"; _local2.score = _root.totalscore; _local2.flash = 1; _local2.name = panelhighscore.panelmc.namatxt.text; _local2.sendAndLoad("http://www.smallfarmstudio.com/latihan/new_score2.php", result_lv, "POST"); panelhighscore.gotoAndStop(12); result_lv.onLoad = function (success) { if (success) { panelhighscore.gotoAndStop(13); submithighscore = true; if (submithighscore) { newachievement = true; ownedachievement[22]++; } saveGame(3); } else { panelhighscore.gotoAndStop(11); } }; } else { panelhighscore.panelmc.warntxt._visible = true; } };
Frame 62
function releaseSubmit() { panelhighscore.gotoAndPlay(1); panelhighscore.panelmc.scoretxt.text = _root.totalscore; panelhighscore._visible = true; } function showWorldScore() { var _local1 = 1; while (_local1 <= 10) { if (result_lv["name" + _local1] != undefined) { panelhighscore.tablehs["baris" + _local1]._visible = true; var _local2 = int(result_lv.awal) + _local1; panelhighscore.tablehs["baris" + _local1].notxt.text = _local2; panelhighscore.tablehs["baris" + _local1].nametxt.text = result_lv["name" + _local1]; panelhighscore.tablehs["baris" + _local1].scoretxt.text = result_lv["score" + _local1]; if (result_lv.rank == _local2) { panelhighscore.tablehs["baris" + _local1].notxt.textColor = 16777215 /* 0xFFFFFF */; panelhighscore.tablehs["baris" + _local1].nametxt.textColor = 16777215 /* 0xFFFFFF */; panelhighscore.tablehs["baris" + _local1].scoretxt.textColor = 16777215 /* 0xFFFFFF */; } else { panelhighscore.tablehs["baris" + _local1].notxt.textColor = 1471099 /* 0x16727B */; panelhighscore.tablehs["baris" + _local1].nametxt.textColor = 1471099 /* 0x16727B */; panelhighscore.tablehs["baris" + _local1].scoretxt.textColor = 1471099 /* 0x16727B */; } } else { panelhighscore.tablehs["baris" + _local1]._visible = false; } _local1++; } } game_song.stop(); ending_song.start(0, 10000); panelhighscore._visible = false; panelhighscore.panelmc.warntxt._visible = false; panelhighscore.panelmc.btnmainmenu.onRelease = function () { _root.gotoAndStop("mainmenu"); }; var result_lv = new LoadVars(); panelhighscore.panelmc.btnsubmit.onRelease = function () { if (panelhighscore.panelmc.namatxt.text.length >= 3) { panelhighscore.panelmc.warntxt._visible = false; var _local2 = new LoadVars(); _local2.kode_game = "AL"; _local2.score = _root.totalscore; _local2.flash = 1; _local2.name = panelhighscore.panelmc.namatxt.text; _local2.sendAndLoad("http://www.smallfarmstudio.com/latihan/new_score2.php", result_lv, "POST"); panelhighscore.gotoAndStop(12); result_lv.onLoad = function (success) { if (success) { panelhighscore.gotoAndStop(13); submithighscore = true; if (submithighscore) { newachievement = true; ownedachievement[22]++; } saveGame(3); } else { panelhighscore.gotoAndStop(11); } }; } else { panelhighscore.panelmc.warntxt._visible = true; } };
Frame 82
Symbol 3 MovieClip [Blood2] Frame 19
stop();
Symbol 154 MovieClip Frame 364
_root.gotoAndStop("splash1");
Symbol 3148 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 3149 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 3150 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 188 MovieClip Frame 6
stop();
Symbol 211 MovieClip Frame 122
stop();
Symbol 212 MovieClip Frame 155
stop();
Instance of Symbol 214 MovieClip "link1" in Symbol 223 MovieClip Frame 1
on (release) { getURL ("http://www.gamesfree.com", "_blank"); }
Instance of Symbol 214 MovieClip "link2" in Symbol 223 MovieClip Frame 162
on (release) { getURL ("http://www.smallfarmstudio.com", "_blank"); }
Symbol 223 MovieClip Frame 278
_root.gotoAndStop("loading");
Symbol 247 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 26
gotoAndPlay (2);
Symbol 261 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 18
_root.removeMayat(this._parent); stop();
Symbol 277 MovieClip Frame 33
_root.removeMayat(this._parent); stop();
Symbol 278 MovieClip [Soldier1] Frame 1
stop();
Symbol 304 MovieClip Frame 1
stop();
Symbol 304 MovieClip Frame 4
_root.enemySerang(this._parent);
Symbol 305 MovieClip Frame 20
_root.removeMayat(this._parent); stop();
Symbol 306 MovieClip [Enemy1] Frame 3
gambar.gotoAndStop(1);
Symbol 306 MovieClip [Enemy1] Frame 4
gambar.gotoAndStop(1);
Symbol 345 MovieClip Frame 1
stop();
Symbol 345 MovieClip Frame 13
_root.enemySerang(this._parent);
Symbol 346 MovieClip Frame 38
_root.removeMayat(this._parent); stop();
Symbol 347 MovieClip [Enemy2] Frame 3
gambar.gotoAndStop(1);
Symbol 347 MovieClip [Enemy2] Frame 4
gambar.gotoAndStop(1);
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 5
_root.enemySerang(this._parent);
Symbol 362 MovieClip Frame 33
_root.removeMayat(this._parent); stop();
Symbol 363 MovieClip [Enemy3] Frame 3
gambar.gotoAndStop(1);
Symbol 363 MovieClip [Enemy3] Frame 4
gambar.gotoAndStop(1);
Symbol 416 MovieClip Frame 1
stop();
Symbol 443 MovieClip Frame 1
stop();
Symbol 444 MovieClip Frame 11
_root.removeMayat(this._parent); stop();
Symbol 445 MovieClip Frame 11
_root.removeMayat(this._parent); stop();
Symbol 446 MovieClip [Soldier5] Frame 1
stop();
Symbol 452 MovieClip Frame 1
stop();
Symbol 480 MovieClip Frame 13
_root.selesaiLedakan(_parent, _parent.rusakmc); stop();
Symbol 481 MovieClip [Barrack1] Frame 1
stop();
Symbol 488 MovieClip [Barrack2] Frame 1
stop();
Symbol 495 MovieClip [Barrack3] Frame 1
stop();
Symbol 502 MovieClip [Barrack4] Frame 1
stop();
Symbol 509 MovieClip [Barrack5] Frame 1
stop();
Symbol 516 MovieClip [Barrack6] Frame 1
stop();
Symbol 523 MovieClip [Barrack7] Frame 1
stop();
Symbol 530 MovieClip [Barrack8] Frame 1
stop();
Symbol 568 MovieClip Frame 1
stop();
Symbol 579 MovieClip Frame 1
stop();
Symbol 580 MovieClip Frame 37
_root.removeMayat(this._parent); stop();
Symbol 581 MovieClip Frame 12
_root.removeMayat(this._parent); stop();
Symbol 582 MovieClip [Soldier2] Frame 1
stop();
Symbol 607 MovieClip Frame 1
stop();
Symbol 612 MovieClip Frame 1
stop();
Symbol 617 MovieClip Frame 32
_root.removeMayat(this._parent); stop();
Symbol 622 MovieClip Frame 24
_root.removeMayat(this._parent); stop();
Symbol 623 MovieClip [Soldier3] Frame 1
stop();
Symbol 648 MovieClip Frame 1
stop();
Symbol 653 MovieClip Frame 1
stop();
Symbol 658 MovieClip Frame 17
_root.removeMayat(this._parent); stop();
Symbol 665 MovieClip Frame 27
_root.removeMayat(this._parent); stop();
Symbol 666 MovieClip [Soldier4] Frame 1
stop();
Symbol 673 MovieClip Frame 28
_root.removeMayat(this._parent); stop();
Symbol 674 MovieClip [Soldier6] Frame 1
stop();
Symbol 697 MovieClip Frame 1
stop();
Symbol 707 MovieClip Frame 1
stop();
Symbol 716 MovieClip Frame 16
stop();
Symbol 717 MovieClip Frame 32
_root.removeMayat(this._parent); stop();
Symbol 718 MovieClip [Soldier7] Frame 1
stop();
Symbol 739 MovieClip Frame 1
stop();
Symbol 742 MovieClip Frame 1
stop();
Symbol 753 MovieClip Frame 30
_root.removeMayat(this._parent); stop();
Symbol 754 MovieClip [Soldier8] Frame 1
stop();
Symbol 776 MovieClip Frame 1
stop();
Symbol 779 MovieClip Frame 1
stop();
Symbol 783 MovieClip [Tower1] Frame 1
stop();
Symbol 788 MovieClip Frame 1
stop();
Symbol 795 MovieClip Frame 1
stop();
Symbol 799 MovieClip [Tower2] Frame 1
stop();
Symbol 810 MovieClip Frame 1
stop();
Symbol 810 MovieClip Frame 16
gotoAndPlay (2);
Symbol 814 MovieClip [Tower3] Frame 1
stop();
Symbol 820 MovieClip Frame 1
stop();
Symbol 828 MovieClip Frame 1
stop();
Symbol 832 MovieClip [Tower4] Frame 1
stop();
Symbol 838 MovieClip [anim_bangun] Frame 60
_root.selesaiBangun(this.ortu); this.removeMovieClip();
Symbol 842 MovieClip Frame 1
function fireWeapon(xStart, yStart, xEnd, yEnd) { if (reloadComplete == true) { effectHolder.onEnterFrame = function () { effectHolder.clear(); effectHolder.lineStyle(lightningWidth, lightningColor, lightningAlpha, true); var _local12 = xStart - xEnd; var _local10 = yStart - yEnd; var _local11 = Math.sqrt((_local12 * _local12) + (_local10 * _local10)); var _local8 = _local11 / lightningFrequency; var _local2 = Math.atan2(yStart - yEnd, xStart - xEnd); var _local9 = _local11 / _local8; var _local7 = 0; while (_local7 < lightningBranches) { effectHolder.moveTo(xStart, yStart); var _local1 = 1; while (_local1 < (_local8 + 1)) { var _local4 = _local9 * _local1; var _local3 = random(lightningOffset - (lightningOffset / 2)); var _local5 = (xStart - (Math.cos(_local2) * _local4)) + (Math.cos(_local2 + 1.55) * _local3); var _local6 = (yStart - (Math.sin(_local2) * _local4)) + (Math.sin(_local2 + 1.55) * _local3); effectHolder.lineTo(_local5, _local6); _local1++; } _local7++; } }; effectHolder.lineTo(xEnd, yEnd); addSparkles(xEnd, yEnd, sparkNumber, sparkDistance, sparkSize); startReloading(); } } function startReloading() { reloadComplete = false; reloadTimer = setInterval(this, "gunReloaded", reloadSpeed); screenTimer = setInterval(this, "clearScreen", clearSpeed); } function clearScreen() { clearInterval(screenTimer); delete effectHolder.onEnterFrame; effectHolder.clear(); } function gunReloaded() { clearInterval(reloadTimer); reloadComplete = true; } function addSparkles(_targetX, _targetY, _sparkNumber, _distance, _sparkSize) { var _local6 = 0; while (_local6 < _sparkNumber) { var _local4 = _root.attachMovie("spark", "spark_" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); var _local3 = _root.attachMovie("spark2", "spark2_" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = (_targetX + random(_distance)) - (_distance / 2); _local4._y = (_targetY + random(_distance)) - (_distance / 2); _local3._x = (_targetX + random(_distance)) - (_distance / 2); _local3._y = (_targetY + random(_distance)) - (_distance / 2); var _local5 = random(_sparkSize) + (_sparkSize / 4); _local4._xscale = _local5; _local4._yscale = _local5; _local5 = random(_sparkSize) + (_sparkSize / 4); _local3._xscale = _local5; _local3._yscale = _local5; _local3._rotation = random(359); _local4._alpha = lightningAlpha; _local3._alpha = lightningAlpha; _local6++; } } var lightningOffset = 15; var lightningFrequency = 15; var lightningWidth = 1; var lightningColor = "0xFFEA21"; var lightningAlpha = 75; var lightningBranches = 3; var sparkNumber = 5; var sparkDistance = 10; var sparkSize = 100; var reloadSpeed = 250; var clearSpeed = 400; var glow_color = lightningColor; var glow_alpha = 0.6; var glow_blurX = 5; var glow_blurY = 5; var glow_strength = 2; var glow_quality = 3; var effectHolder = this; var reloadTimer; var screenTimer; var reloadComplete = true; var rotationDirection; var filter_glow = (new flash.filters.GlowFilter(glow_color, glow_alpha, glow_blurX, glow_blurY, glow_strength, glow_quality)); effectHolder.filters = [filter_glow]; stop();
Symbol 842 MovieClip Frame 2
var obj = _root.convertPixel(this._parent.ttarget.titiktarget, this); fireWeapon(0, 0, obj.x, obj.y);
Symbol 842 MovieClip Frame 3
_root.kenaTarget(this._parent);
Symbol 869 MovieClip [explosion] Frame 16
this.removeMovieClip();
Symbol 875 MovieClip Frame 10
_parent.removeMovieClip();
Symbol 894 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 895 MovieClip [ShotEfek_s] Frame 5
var rnd = (random(15) + 15); var ctr_ledakan = 0; var i = 1; while (i <= rnd) { var a = this.attachMovie("ledakan", "ledakan" + ctr_ledakan, this.getNextHighestDepth()); ctr_ledakan++; a._x = random(71) - 40; a._y = random(10); a._xscale = (a._yscale = random(100) + 50); a._alpha = random(51) + 50; a._visible = false; a.gotoAndStop(1); a._delay = ((i == 1) ? 0 : (random(10))); a.onEnterFrame = function () { this._delay--; if (this._delay <= 0) { this._visible = true; this.gotoAndPlay(1); delete this.onEnterFrame; } }; i++; }
Symbol 895 MovieClip [ShotEfek_s] Frame 9
this.removeMovieClip();
Symbol 914 MovieClip Frame 12
_parent.removeMovieClip();
Symbol 919 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 935 MovieClip Frame 11
_parent.removeMovieClip();
Symbol 936 MovieClip [ShotEfek_t] Frame 5
this.removeMovieClip();
Symbol 949 MovieClip Frame 1
stop();
Symbol 949 MovieClip Frame 4
_root.enemySerang(this._parent);
Symbol 950 MovieClip Frame 35
_root.removeMayat(this._parent); stop();
Symbol 951 MovieClip [Enemy4] Frame 3
gambar.gotoAndStop(1);
Symbol 951 MovieClip [Enemy4] Frame 4
gambar.gotoAndStop(1);
Symbol 974 MovieClip Frame 1
stop();
Symbol 974 MovieClip Frame 14
_root.enemySerang(this._parent);
Symbol 975 MovieClip Frame 54
_root.removeMayat(this._parent); stop();
Symbol 976 MovieClip [Enemy5] Frame 3
gambar.gotoAndStop(1);
Symbol 976 MovieClip [Enemy5] Frame 4
gambar.gotoAndStop(1);
Symbol 990 MovieClip Frame 1
stop();
Symbol 990 MovieClip Frame 4
_root.enemySerang(this._parent);
Symbol 991 MovieClip Frame 26
_root.removeMayat(this._parent); stop();
Symbol 992 MovieClip [Enemy6] Frame 3
gambar.gotoAndStop(1);
Symbol 992 MovieClip [Enemy6] Frame 4
gambar.gotoAndStop(1);
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1019 MovieClip Frame 33
_root.removeMayat(this._parent); stop();
Symbol 1020 MovieClip [Enemy7] Frame 3
gambar.gotoAndStop(1);
Symbol 1020 MovieClip [Enemy7] Frame 4
gambar.gotoAndStop(1);
Symbol 1040 MovieClip Frame 1
stop();
Symbol 1040 MovieClip Frame 4
_root.enemySerang(this._parent);
Symbol 1041 MovieClip Frame 57
_root.removeMayat(this._parent); stop();
Symbol 1052 MovieClip Frame 7
Symbol 1052 MovieClip Frame 22
_root.spawn(this._parent);
Symbol 1052 MovieClip Frame 23
this._parent.ismecah = false; this._parent.gotoAndStop(this._parent._currentframe - 6);
Symbol 1053 MovieClip [Enemy8] Frame 3
gambar.gotoAndStop(1);
Symbol 1053 MovieClip [Enemy8] Frame 4
gambar.gotoAndStop(1);
Symbol 1070 MovieClip Frame 1
stop();
Symbol 1070 MovieClip Frame 7
_root.enemySerang(this._parent);
Symbol 1076 MovieClip Frame 20
_root.removeMayat(this._parent); stop();
Symbol 1077 MovieClip [Enemy9] Frame 3
gambar.gotoAndStop(1);
Symbol 1077 MovieClip [Enemy9] Frame 4
gambar.gotoAndStop(1);
Symbol 1100 MovieClip Frame 1
stop();
Symbol 1119 MovieClip Frame 62
_root.removeMayat(this._parent); stop();
Symbol 1120 MovieClip [Enemy10] Frame 3
gambar.gotoAndStop(1);
Symbol 1120 MovieClip [Enemy10] Frame 4
gambar.gotoAndStop(1);
Symbol 1134 MovieClip Frame 1
stop();
Symbol 1134 MovieClip Frame 9
_root.enemySerang(this._parent);
Symbol 1135 MovieClip Frame 27
_root.removeMayat(this._parent); stop();
Symbol 1136 MovieClip [Enemy11] Frame 3
gambar.gotoAndStop(1);
Symbol 1136 MovieClip [Enemy11] Frame 4
gambar.gotoAndStop(1);
Symbol 1151 MovieClip Frame 1
stop();
Symbol 1155 MovieClip Frame 8
stop();
Symbol 1162 MovieClip Frame 31
_root.removeMayat(this._parent); stop();
Symbol 1163 MovieClip [Enemy12] Frame 3
gambar.gotoAndStop(1);
Symbol 1163 MovieClip [Enemy12] Frame 4
gambar.gotoAndStop(1);
Symbol 1186 MovieClip Frame 1
stop();
Symbol 1194 MovieClip Frame 20
_root.removeMayat(this._parent); stop();
Symbol 1195 MovieClip [Enemy13] Frame 3
gambar.gotoAndStop(1);
Symbol 1195 MovieClip [Enemy13] Frame 4
gambar.gotoAndStop(1);
Symbol 1220 MovieClip Frame 1
stop();
Symbol 1238 MovieClip Frame 51
_root.removeMayat(this._parent); stop();
Symbol 1239 MovieClip [Enemy14] Frame 3
gambar.gotoAndStop(1);
Symbol 1239 MovieClip [Enemy14] Frame 4
gambar.gotoAndStop(1);
Symbol 1241 MovieClip Frame 13
this._parent.removeMovieClip();
Symbol 1247 MovieClip Frame 13
this._parent.removeMovieClip();
Symbol 1255 MovieClip Frame 1
function fireWeapon(xStart, yStart, xEnd, yEnd) { if (reloadComplete == true) { effectHolder.onEnterFrame = function () { effectHolder.clear(); effectHolder.lineStyle(lightningWidth, lightningColor, lightningAlpha, true); var _local12 = xStart - xEnd; var _local10 = yStart - yEnd; var _local11 = Math.sqrt((_local12 * _local12) + (_local10 * _local10)); var _local8 = _local11 / lightningFrequency; var _local2 = Math.atan2(yStart - yEnd, xStart - xEnd); var _local9 = _local11 / _local8; var _local7 = 0; while (_local7 < lightningBranches) { effectHolder.moveTo(xStart, yStart); var _local1 = 1; while (_local1 < (_local8 + 1)) { var _local4 = _local9 * _local1; var _local3 = random(lightningOffset - (lightningOffset / 2)); var _local5 = (xStart - (Math.cos(_local2) * _local4)) + (Math.cos(_local2 + 1.55) * _local3); var _local6 = (yStart - (Math.sin(_local2) * _local4)) + (Math.sin(_local2 + 1.55) * _local3); effectHolder.lineTo(_local5, _local6); _local1++; } _local7++; } }; effectHolder.lineTo(xEnd, yEnd); addSparkles(xEnd, yEnd, sparkNumber, sparkDistance, sparkSize); startReloading(); } } function startReloading() { reloadComplete = false; reloadTimer = setInterval(this, "gunReloaded", reloadSpeed); screenTimer = setInterval(this, "clearScreen", clearSpeed); } function clearScreen() { clearInterval(screenTimer); delete effectHolder.onEnterFrame; effectHolder.clear(); } function gunReloaded() { clearInterval(reloadTimer); reloadComplete = true; } function addSparkles(_targetX, _targetY, _sparkNumber, _distance, _sparkSize) { var _local6 = 0; while (_local6 < _sparkNumber) { var _local4 = _root.attachMovie("spark", "spark_" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); var _local3 = _root.attachMovie("spark2", "spark2_" + _root.getNextHighestDepth(), _root.getNextHighestDepth()); _local4._x = (_targetX + random(_distance)) - (_distance / 2); _local4._y = (_targetY + random(_distance)) - (_distance / 2); _local3._x = (_targetX + random(_distance)) - (_distance / 2); _local3._y = (_targetY + random(_distance)) - (_distance / 2); var _local5 = random(_sparkSize) + (_sparkSize / 4); _local4._xscale = _local5; _local4._yscale = _local5; _local5 = random(_sparkSize) + (_sparkSize / 4); _local3._xscale = _local5; _local3._yscale = _local5; _local3._rotation = random(359); _local4._alpha = lightningAlpha; _local3._alpha = lightningAlpha; _local6++; } } var lightningOffset = 15; var lightningFrequency = 15; var lightningWidth = 1; var lightningColor = "0xFFEA21"; var lightningAlpha = 75; var lightningBranches = 3; var sparkNumber = 5; var sparkDistance = 10; var sparkSize = 100; var reloadSpeed = 250; var clearSpeed = 400; var glow_color = lightningColor; var glow_alpha = 0.6; var glow_blurX = 5; var glow_blurY = 5; var glow_strength = 2; var glow_quality = 3; var effectHolder = this; var reloadTimer; var screenTimer; var reloadComplete = true; var rotationDirection; var filter_glow = (new flash.filters.GlowFilter(glow_color, glow_alpha, glow_blurX, glow_blurY, glow_strength, glow_quality)); effectHolder.filters = [filter_glow]; stop();
Symbol 1255 MovieClip Frame 2
var obj = _root.convertPixel(this._parent.ttarget.titiktarget, this); fireWeapon(0, 0, obj.x, obj.y);
Symbol 1255 MovieClip Frame 3
_root.kenaTarget(this._parent);
Symbol 1265 MovieClip Frame 9
_parent.removeMovieClip();
Symbol 1274 MovieClip Frame 16
_parent.removeMovieClip();
Symbol 1275 MovieClip [ShotEfek_e] Frame 17
this.removeMovieClip();
Symbol 1298 MovieClip Frame 1
stop();
Symbol 1298 MovieClip Frame 6
_root.enemySerang(this._parent);
Symbol 1299 MovieClip Frame 37
_root.removeMayat(this._parent); stop();
Symbol 1324 MovieClip Frame 13
_root.splashBoss1(this._parent);
Symbol 1324 MovieClip Frame 22
this._parent.gotoAndStop(this._parent._currentframe - 4);
Symbol 1327 MovieClip Frame 31
_root.spawn(this._parent);
Symbol 1327 MovieClip Frame 32
this._parent.ismecah = false; this._parent.gotoAndStop(this._parent._currentframe - 8);
Symbol 1328 MovieClip Frame 31
_root.spawnZombie(this._parent);
Symbol 1328 MovieClip Frame 32
this._parent.gotoAndStop(this._parent._currentframe - 8);
Symbol 1329 MovieClip [EnemyBoss1] Frame 3
gambar.gotoAndStop(1);
Symbol 1329 MovieClip [EnemyBoss1] Frame 4
gambar.gotoAndStop(1);
Symbol 1369 MovieClip Frame 1
stop();
Symbol 1369 MovieClip Frame 6
_root.enemySerang(this._parent);
Symbol 1369 MovieClip Frame 12
_root.shotEfekLancip(this._parent);
Symbol 1371 MovieClip Frame 30
_root.removeMayat(this._parent); stop();
Symbol 1378 MovieClip Frame 9
_root.splashStun(this._parent);
Symbol 1378 MovieClip Frame 14
this._parent.gotoAndStop(this._parent._currentframe - 4);
Symbol 1379 MovieClip [EnemyBoss2] Frame 3
gambar.gotoAndStop(1);
Symbol 1379 MovieClip [EnemyBoss2] Frame 4
gambar.gotoAndStop(1);
Symbol 1379 MovieClip [EnemyBoss2] Frame 7
gambar.gotoAndStop(1);
Symbol 1379 MovieClip [EnemyBoss2] Frame 8
gambar.gotoAndStop(1);
Symbol 1405 MovieClip Frame 1
stop();
Symbol 1405 MovieClip Frame 4
_root.enemySerang(this._parent);
Symbol 1405 MovieClip Frame 14
_root.shotEfekBunder(this._parent.ttarget, "kuning");
Symbol 1406 MovieClip Frame 28
_root.removeMayat(this._parent); stop();
Symbol 1436 MovieClip Frame 24
_root.enemySerang(this._parent);
Symbol 1436 MovieClip Frame 34
this._parent.gotoAndStop(this._parent._currentframe - 4);
Symbol 1437 MovieClip [EnemyBoss3] Frame 3
gambar.gotoAndStop(1);
Symbol 1437 MovieClip [EnemyBoss3] Frame 4
gambar.gotoAndStop(1);
Symbol 1437 MovieClip [EnemyBoss3] Frame 7
gambar.gotoAndStop(1);
Symbol 1437 MovieClip [EnemyBoss3] Frame 8
gambar.gotoAndStop(1);
Symbol 1447 MovieClip Frame 1
stop();
Symbol 1452 MovieClip [TEnemy5] Frame 1
stop();
Symbol 1457 MovieClip Frame 1
stop();
Symbol 1462 MovieClip [TEnemy6] Frame 1
stop();
Symbol 1469 MovieClip Frame 1
stop();
Symbol 1474 MovieClip [TEnemy7] Frame 1
stop();
Symbol 1481 MovieClip Frame 1
stop();
Symbol 1485 MovieClip [TEnemy8] Frame 1
stop();
Symbol 1508 MovieClip Frame 25
_parent.removeMovieClip();
Symbol 1516 MovieClip [Enemy15] Frame 3
gambar.gotoAndStop(1);
Symbol 1516 MovieClip [Enemy15] Frame 4
gambar.gotoAndStop(1);
Symbol 1539 MovieClip [ledakan] Frame 7
stop();
Symbol 1651 MovieClip Frame 1
stop();
Symbol 1676 Button
on (release) { _root.enhRelease("Hard"); }
Symbol 1680 Button
on (release) { _root.enhRelease("Easy"); }
Symbol 1684 Button
on (release) { _root.enhRelease("Normal"); }
Instance of Symbol 1668 MovieClip "panel" in Symbol 1685 MovieClip Frame 1
on (rollOut) { _root.panelenhRollOut(); }
Symbol 1716 Button
on (rollOver) { _root.newRollOver(); }
Symbol 1721 Button
on (release) { _root.continueRelease(); } on (rollOver) { _root.panelenhRollOut(); }
Symbol 1726 Button
on (release) { _root.creditRelease(); } on (rollOver) { _root.panelenhRollOut(); }
Symbol 1727 Button
on (release) { _root.moregameRelease(); } on (rollOver) { _root.panelenhRollOut(); }
Symbol 1742 Button
on (release) { getURL ("http://www.gamesfree.com", "_blank"); }
Symbol 1743 MovieClip Frame 1
_root.mainmenu_song.start(0, 9999);
Symbol 1743 MovieClip Frame 231
_root.menu_button_song.start();
Symbol 1743 MovieClip Frame 244
_root.menu_button_song.start();
Symbol 1743 MovieClip Frame 252
_root.menu_button_song.start();
Symbol 1743 MovieClip Frame 260
_root.menu_button_song.start();
Symbol 1743 MovieClip Frame 278
stop();
Symbol 1776 Button
on (release) { _root.visiblePanelMenu(undefined); this._visible = true; }
Symbol 1777 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { }; stop();
Symbol 1777 MovieClip Frame 11
stop();
Symbol 1777 MovieClip Frame 22
this._visible = false;
Symbol 1786 Button
on (release) { this.gotoAndPlay(12); }
Symbol 1793 Button
on (release) { _root.visitdeveloper = true; getURL ("http://www.smallfarmstudio.com", "_blank"); } on (rollOver) { _root.sf_song.start(0, 1); }
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kotak.useHandCursor = false; kotak.onRelease = function () { }; stop();
Symbol 1823 MovieClip Frame 11
stop();
Symbol 1823 MovieClip Frame 22
this._visible = false;
Symbol 1834 Button
on (release) { gotoAndStop(_totalframes); }
Symbol 1882 MovieClip Frame 1277
_root.gotoAndStop("map");
Symbol 1923 Button
on (release) { _root.releaseSave(); }
Symbol 1924 Button
on (release) { _root.releaseStatistics(); }
Symbol 1925 Button
on (release) { _root.releaseUpgradeSkill(); }
Symbol 1926 Button
on (release) { _root.releaseAchievement(); }
Symbol 1927 Button
on (release) { _root.releaseMainMenu(); }
Symbol 1928 MovieClip Frame 28
_root.setBlink2(); stop();
Symbol 1933 MovieClip Frame 1
stop();
Symbol 1937 MovieClip Frame 1
stop();
Symbol 1941 MovieClip Frame 1
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Symbol 1945 MovieClip Frame 1
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Symbol 1949 MovieClip Frame 1
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Symbol 1954 MovieClip Frame 1
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Symbol 1958 MovieClip Frame 1
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Symbol 1962 MovieClip Frame 1
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Symbol 1966 MovieClip Frame 1
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Symbol 1970 MovieClip Frame 1
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Symbol 1975 MovieClip Frame 1
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Symbol 1979 MovieClip Frame 1
stop();
Symbol 1983 MovieClip Frame 1
stop();
Symbol 1987 MovieClip Frame 1
stop();
Symbol 1991 MovieClip Frame 1
stop();
Symbol 1992 MovieClip Frame 59
_root.mapmc.anim_panah._visible = true; stop();
Symbol 2014 MovieClip Frame 1
gotoAndStop(_parent.curlevelsp);
Symbol 2022 MovieClip Frame 1
stop();
Symbol 2022 MovieClip Frame 15
gotoAndPlay (14);
Symbol 2050 MovieClip Frame 43
stop();
Symbol 2051 MovieClip Frame 37
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Symbol 2062 MovieClip Frame 125
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Symbol 2066 MovieClip Frame 1
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Symbol 2066 MovieClip Frame 6
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Symbol 2066 MovieClip Frame 11
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Symbol 2066 MovieClip Frame 16
_root.cekStop(this);
Symbol 2066 MovieClip Frame 21
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Symbol 2066 MovieClip Frame 31
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Symbol 2066 MovieClip Frame 36
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Symbol 2066 MovieClip Frame 46
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Symbol 2066 MovieClip Frame 51
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Symbol 2066 MovieClip Frame 66
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Symbol 2066 MovieClip Frame 71
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Symbol 2066 MovieClip Frame 81
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Symbol 2066 MovieClip Frame 86
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Symbol 2066 MovieClip Frame 91
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Symbol 2066 MovieClip Frame 101
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Symbol 2066 MovieClip Frame 121
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Symbol 2066 MovieClip Frame 131
_root.cekStop(this);
Symbol 2066 MovieClip Frame 136
_root.cekStop(this);
Symbol 2066 MovieClip Frame 141
_root.cekStop(this);
Symbol 2120 Button
on (release) { _root.visiblePanelMenu(undefined); this._parent._visible = true; }
Symbol 2129 MovieClip Frame 1
stop();
Symbol 2133 MovieClip Frame 1
stop();
Symbol 2137 MovieClip Frame 1
stop();
Symbol 2141 MovieClip Frame 1
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Symbol 2145 MovieClip Frame 1
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Symbol 2185 MovieClip Frame 1
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Symbol 2189 MovieClip Frame 1
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Symbol 2193 MovieClip Frame 1
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Symbol 2197 MovieClip Frame 1
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Symbol 2201 MovieClip Frame 1
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Symbol 2209 MovieClip Frame 1
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Symbol 2213 MovieClip Frame 1
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Symbol 2217 MovieClip Frame 1
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Symbol 2221 MovieClip Frame 1
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Symbol 2223 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { }; stop();
Symbol 2223 MovieClip Frame 11
var format1 = new TextFormat(); format1.letterSpacing = 1; panelmc.kettxt.setNewTextFormat(format1); panelmc.scoretxt.setNewTextFormat(format1); stop();
Symbol 2223 MovieClip Frame 22
this._visible = false;
Symbol 2235 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { }; stop();
Symbol 2235 MovieClip Frame 11
stop();
Symbol 2235 MovieClip Frame 22
this._visible = false;
Symbol 2239 Button
on (release) { _root.releaseYesMainMenu(); }
Symbol 2247 Button
on (release) { _root.releaseNoMainMenu(); }
Symbol 2248 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { }; stop();
Symbol 2248 MovieClip Frame 11
stop();
Symbol 2248 MovieClip Frame 22
this._visible = false;
Symbol 2286 MovieClip Frame 1
stop();
Symbol 2305 Button
on (release) { _root.visiblePanelMenu(undefined); }
Symbol 2309 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { }; stop();
Symbol 2309 MovieClip Frame 11
stop();
Symbol 2309 MovieClip Frame 22
this._visible = false;
Symbol 2328 MovieClip Frame 1
stop();
Symbol 2331 MovieClip Frame 13
_parent.gotoAndStop(3); stop();
Symbol 2332 MovieClip Frame 1
stop();
Symbol 2332 MovieClip Frame 3
_root.setSummary(this.iswin);
Symbol 2342 MovieClip Frame 1
stop();
Symbol 2342 MovieClip Frame 3
_root.setSummary(this.iswin);
Symbol 2431 MovieClip Frame 1
stop();
Symbol 2513 MovieClip Frame 1
stop();
Symbol 2513 MovieClip Frame 2
_root.cannonblast.start();
Symbol 2513 MovieClip Frame 5
_root.cannonblast.start();
Symbol 2513 MovieClip Frame 10
_root.cannonblast.start();
Symbol 2513 MovieClip Frame 15
_root.cannonblast.start();
Symbol 2513 MovieClip Frame 20
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Symbol 2513 MovieClip Frame 23
_root.splash(undefined, _root.specialarea, _root._DAMAGESPECIAL, "enemy", "tenemy", "tenemy"); _root.explosionblast.start();
Symbol 2513 MovieClip Frame 55
this._visible = false;
Symbol 2556 MovieClip Frame 1
stop();
Symbol 2562 MovieClip Frame 1
stop();
Symbol 2584 Button
on (release) { _root.addBarrack("01"); }
Symbol 2593 Button
on (release) { _root.addBarrack("02"); }
Symbol 2602 Button
on (release) { _root.addBarrack("03"); }
Symbol 2613 Button
on (release) { _root.addBarrack("04"); }
Symbol 2624 Button
on (release) { _root.addBarrack("05"); }
Symbol 2635 Button
on (release) { _root.addBarrack("06"); }
Symbol 2645 Button
on (release) { _root.addBarrack("07"); }
Symbol 2656 Button
on (release) { _root.addBarrack("08"); }
Symbol 2666 Button
on (release) { _root.addTower(1); }
Symbol 2673 Button
on (release) { _root.addTower(2); }
Symbol 2682 Button
on (release) { _root.addTower(3); }
Symbol 2691 Button
on (release) { _root.addTower(4); }
Symbol 2748 MovieClip Frame 1
stop();
Symbol 2748 MovieClip Frame 13
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Symbol 2755 MovieClip Frame 1
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Symbol 2756 MovieClip Frame 1
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Symbol 2758 MovieClip Frame 1
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Symbol 2759 MovieClip Frame 1
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Symbol 2760 MovieClip Frame 1
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Symbol 2813 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { };
Symbol 2813 MovieClip Frame 15
stop();
Symbol 2816 Button
on (release) { this._parent._visible = false; if (!_root.animmenu._visible) { _root.ispause = false; } }
Symbol 2819 Button
on (release) { gotoAndStop ("soldier"); }
Symbol 2821 Button
on (release) { gotoAndStop ("enemy"); }
Symbol 2823 Button
on (release) { gotoAndStop ("introduction"); }
Symbol 2825 Button
on (release) { gotoAndStop ("create_barrack"); }
Symbol 2827 Button
on (release) { gotoAndStop ("list_shortcut"); }
Symbol 2829 Button
on (release) { gotoAndStop ("select_barrack"); }
Symbol 2831 Button
on (release) { gotoAndStop ("train_soldier"); }
Symbol 2833 Button
on (release) { gotoAndStop ("select_soldier"); }
Symbol 2837 Button
on (release) { nextFrame(); }
Symbol 2839 Button
on (release) { _parent.gotoAndStop(1); }
Symbol 2872 Button
on (release) { prevFrame(); }
Symbol 2895 MovieClip Frame 1
var i = 1; while (i <= 6) { this["txtsol" + i].text = (((((((((((((_root.soldierProp[i - 1][_root._SSPEED] + newline) + _root.soldierProp[i - 1][_root._SHP]) + newline) + _root.soldierProp[i - 1][_root._SDMGMIN]) + " - ") + _root.soldierProp[i - 1][_root._SDMGMAX]) + newline) + _root.soldierProp[i - 1][_root._SRELOAD]) + newline) + _root.soldierProp[i - 1][_root._SAREA]) + newline) + _root.soldierProp[i - 1][_root._SXATTACK]) + newline) + _root.soldierProp[i - 1][_root._SJRKTEMBAK]; i++; } stop();
Symbol 2895 MovieClip Frame 2
var i = 7; while (i <= 8) { this["txtsol" + i].text = (((((((((((((_root.soldierProp[i - 1][_root._SSPEED] + newline) + _root.soldierProp[i - 1][_root._SHP]) + newline) + _root.soldierProp[i - 1][_root._SDMGMIN]) + " - ") + _root.soldierProp[i - 1][_root._SDMGMAX]) + newline) + _root.soldierProp[i - 1][_root._SRELOAD]) + newline) + _root.soldierProp[i - 1][_root._SAREA]) + newline) + _root.soldierProp[i - 1][_root._SXATTACK]) + newline) + _root.soldierProp[i - 1][_root._SJRKTEMBAK]; i++; } var i = 1; while (i <= 4) { this["txttower" + i].text = (((((((((((_root.towerProp[i - 1][_root._SHP] + newline) + _root.towerProp[i - 1][_root._SDMGMIN]) + " - ") + _root.towerProp[i - 1][_root._SDMGMAX]) + newline) + _root.towerProp[i - 1][_root._SRELOAD]) + newline) + _root.towerProp[i - 1][_root._SAREA]) + newline) + _root.towerProp[i - 1][_root._SXATTACK]) + newline) + _root.towerProp[i - 1][_root._SJRKTEMBAK]; i++; } stop();
Symbol 2962 MovieClip Frame 1
var i = 1; while (i <= 6) { this["txtenemy" + i].text = (((((((((((_root.enemyProp[i - 1][_root._ESPEED] + newline) + _root.enemyProp[i - 1][_root._EHP]) + newline) + _root.enemyProp[i - 1][_root._EDMGMIN]) + " - ") + _root.enemyProp[i - 1][_root._EDMGMAX]) + newline) + _root.enemyProp[i - 1][_root._ERELOAD]) + newline) + _root.enemyProp[i - 1][_root._EAREA]) + newline) + _root.enemyProp[i - 1][_root._EJRKTEMBAK]; i++; } stop();
Symbol 2962 MovieClip Frame 2
var i = 7; while (i <= 15) { this["txtenemy" + i].text = (((((((((((_root.enemyProp[i - 1][_root._ESPEED] + newline) + _root.enemyProp[i - 1][_root._EHP]) + newline) + _root.enemyProp[i - 1][_root._EDMGMIN]) + " - ") + _root.enemyProp[i - 1][_root._EDMGMAX]) + newline) + _root.enemyProp[i - 1][_root._ERELOAD]) + newline) + _root.enemyProp[i - 1][_root._EAREA]) + newline) + _root.enemyProp[i - 1][_root._EJRKTEMBAK]; i++; } stop();
Symbol 2962 MovieClip Frame 3
var i = 11; while (i <= 18) { this["txtenemy" + i].text = (((((((((((_root.enemyProp[i - 1][_root._ESPEED] + newline) + _root.enemyProp[i - 1][_root._EHP]) + newline) + _root.enemyProp[i - 1][_root._EDMGMIN]) + " - ") + _root.enemyProp[i - 1][_root._EDMGMAX]) + newline) + _root.enemyProp[i - 1][_root._ERELOAD]) + newline) + _root.enemyProp[i - 1][_root._EAREA]) + newline) + _root.enemyProp[i - 1][_root._EJRKTEMBAK]; i++; } stop();
Symbol 2962 MovieClip Frame 4
var i = 5; while (i <= 8) { this["txttower" + i].text = (((((((((((_root.towerProp[i - 1][_root._SHP] + newline) + _root.towerProp[i - 1][_root._SDMGMIN]) + " - ") + _root.towerProp[i - 1][_root._SDMGMAX]) + newline) + _root.towerProp[i - 1][_root._SRELOAD]) + newline) + _root.towerProp[i - 1][_root._SAREA]) + newline) + _root.towerProp[i - 1][_root._SXATTACK]) + newline) + _root.towerProp[i - 1][_root._SJRKTEMBAK]; i++; } stop();
Symbol 2963 MovieClip Frame 1
stop();
Symbol 2972 MovieClip Frame 1
HPbare.gotoAndStop(101); HPbars.gotoAndStop(101);
Symbol 2972 MovieClip Frame 2
emarkas.markasmc.gotoAndPlay(2);
Symbol 2972 MovieClip Frame 16
emarkas.markasmc.gotoAndPlay(2);
Symbol 2972 MovieClip Frame 30
emarkas.markasmc.gotoAndPlay(2);
Symbol 2972 MovieClip Frame 335
HPbars.gotoAndStop(68);
Symbol 2972 MovieClip Frame 349
HPbars.gotoAndStop(34);
Symbol 2972 MovieClip Frame 364
HPbars.gotoAndStop(1);
Symbol 2972 MovieClip Frame 365
smarkas.gotoAndStop("mbledag");
Symbol 2989 MovieClip Frame 1
HPbare.gotoAndStop(101); HPbars.gotoAndStop(101);
Symbol 3000 MovieClip Frame 1
HPbare.gotoAndStop(101); HPbars.gotoAndStop(101);
Symbol 3004 MovieClip Frame 1
stop();
Symbol 3004 MovieClip Frame 13
stop();
Symbol 3009 MovieClip Frame 1
HPbare.gotoAndStop(101); HPbars.gotoAndStop(101);
Symbol 3009 MovieClip Frame 71
keteranganmc.panelbarrack.btncancel._visible = false; keteranganmc.gotoAndPlay(2); bendera.gotoAndStop(1);
Symbol 3017 MovieClip Frame 1
HPbare.gotoAndStop(101); HPbars.gotoAndStop(101);
Symbol 3017 MovieClip Frame 71
jumlahmc.jumlahtxt.text = "1";
Symbol 3017 MovieClip Frame 126
jumlahmc.jumlahtxt.text = "2";
Symbol 3017 MovieClip Frame 176
jumlahmc.jumlahtxt.text = "3";
Symbol 3017 MovieClip Frame 222
jumlahmc.jumlahtxt.text = "2";
Symbol 3017 MovieClip Frame 311
jumlahmc.jumlahtxt.text = "1";
Symbol 3017 MovieClip Frame 377
jumlahmc.jumlahtxt.text = "0";
Symbol 3029 MovieClip Frame 1
HPbare.gotoAndStop(101); HPbars.gotoAndStop(101);
Symbol 3030 MovieClip Frame 1
stop();
Symbol 3031 MovieClip Frame 11
stop();
Symbol 3059 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { };
Symbol 3059 MovieClip Frame 15
stop(); if (!panelmc.youwin._visible) { _root.tsp = 0; } panelmc.exptxt.text = _root.finishedlevel + 1;
Symbol 3060 MovieClip Frame 1
kotak.useHandCursor = false; kotak.onRelease = function () { if (Key.isDown(16) and (_root.selected_info.tipe == "barrack")) { } else { _root.unselectBuilding(); } };
Symbol 3087 MovieClip Frame 1321
_root.releaseSubmit(); stop();
Symbol 3109 Button
on (release) { _root.gotoAndStop("mainmenu"); }
Symbol 3119 MovieClip Frame 25
gotoAndPlay (1);
Symbol 3120 MovieClip Frame 11
stop();
Symbol 3120 MovieClip Frame 12
stop();
Symbol 3120 MovieClip Frame 13
_root.showWorldScore(); stop();
Symbol 3124 MovieClip Frame 81
_root.releaseSubmit(); stop();
Symbol 3144 MovieClip Frame 20
stop();
Symbol 3146 Button
on (release) { getURL ("http://www.gamesfree.com", "_blank"); }

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Symbol 1543 Sound [main menu.mp3]Used by:1651
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Symbol 1588 Sound [enemy7-die.mp3]Used by:1651
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Streaming Sound 1Used by:Symbol 1743 MovieClip
Streaming Sound 2Used by:Symbol 1882 MovieClip
Streaming Sound 3Used by:Symbol 3087 MovieClip

Instance Names

"preload"Frame 1Symbol 154 MovieClip
"mainmenumc"Frame 12Symbol 1743 MovieClip
"panel_load"Frame 12Symbol 1777 MovieClip
"panelcredit"Frame 12Symbol 1823 MovieClip
"intromc"Frame 22Symbol 1882 MovieClip
"mapmc"Frame 32Symbol 2113 MovieClip
"panel_achievement"Frame 32Symbol 2223 MovieClip
"panel_statistik"Frame 32Symbol 2235 MovieClip
"panel_save"Frame 32Symbol 1777 MovieClip
"panel_mainmenu"Frame 32Symbol 2248 MovieClip
"panel_upgradeskill"Frame 32Symbol 2309 MovieClip
"gamemc"Frame 42Symbol 3060 MovieClip
"kursormc"Frame 42Symbol 3026 MovieClip
"panelhighscore"Frame 52Symbol 3120 MovieClip
"panelhelp"Frame 72Symbol 3031 MovieClip
"link1"Symbol 223 MovieClip Frame 1Symbol 214 MovieClip
"link2"Symbol 223 MovieClip Frame 162Symbol 214 MovieClip
"areamc"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 230 MovieClip
"anim"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 243 MovieClip
"anim_poison"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 278 MovieClip [Soldier1] Frame 1Symbol 252 MovieClip
"anim"Symbol 278 MovieClip [Soldier1] Frame 3Symbol 256 MovieClip
"anim"Symbol 278 MovieClip [Soldier1] Frame 5Symbol 261 MovieClip
"anim"Symbol 278 MovieClip [Soldier1] Frame 7Symbol 266 MovieClip
"anim"Symbol 278 MovieClip [Soldier1] Frame 9Symbol 271 MovieClip
"anim"Symbol 278 MovieClip [Soldier1] Frame 11Symbol 277 MovieClip
"areamc"Symbol 306 MovieClip [Enemy1] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 306 MovieClip [Enemy1] Frame 1Symbol 281 MovieClip
"gambar"Symbol 306 MovieClip [Enemy1] Frame 1Symbol 298 MovieClip
"anim_poison"Symbol 306 MovieClip [Enemy1] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 306 MovieClip [Enemy1] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 306 MovieClip [Enemy1] Frame 1Symbol 250 MovieClip
"gambar"Symbol 306 MovieClip [Enemy1] Frame 3Symbol 304 MovieClip
"gambar"Symbol 306 MovieClip [Enemy1] Frame 5Symbol 305 MovieClip
"areamc"Symbol 347 MovieClip [Enemy2] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 347 MovieClip [Enemy2] Frame 1Symbol 281 MovieClip
"gambar"Symbol 347 MovieClip [Enemy2] Frame 1Symbol 331 MovieClip
"anim_poison"Symbol 347 MovieClip [Enemy2] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 347 MovieClip [Enemy2] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 347 MovieClip [Enemy2] Frame 1Symbol 250 MovieClip
"gambar"Symbol 347 MovieClip [Enemy2] Frame 3Symbol 345 MovieClip
"gambar"Symbol 347 MovieClip [Enemy2] Frame 5Symbol 346 MovieClip
"areamc"Symbol 363 MovieClip [Enemy3] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 363 MovieClip [Enemy3] Frame 1Symbol 281 MovieClip
"gambar"Symbol 363 MovieClip [Enemy3] Frame 1Symbol 360 MovieClip
"anim_poison"Symbol 363 MovieClip [Enemy3] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 363 MovieClip [Enemy3] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 363 MovieClip [Enemy3] Frame 1Symbol 250 MovieClip
"gambar"Symbol 363 MovieClip [Enemy3] Frame 3Symbol 361 MovieClip
"gambar"Symbol 363 MovieClip [Enemy3] Frame 5Symbol 362 MovieClip
"areamc"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 230 MovieClip
"anim"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 388 MovieClip
"anim_poison"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 446 MovieClip [Soldier5] Frame 1Symbol 252 MovieClip
"anim"Symbol 446 MovieClip [Soldier5] Frame 3Symbol 389 MovieClip
"anim"Symbol 446 MovieClip [Soldier5] Frame 5Symbol 416 MovieClip
"anim"Symbol 446 MovieClip [Soldier5] Frame 7Symbol 443 MovieClip
"anim"Symbol 446 MovieClip [Soldier5] Frame 9Symbol 444 MovieClip
"anim"Symbol 446 MovieClip [Soldier5] Frame 11Symbol 445 MovieClip
"HPbar"Symbol 481 MovieClip [Barrack1] Frame 1Symbol 230 MovieClip
"gambar"Symbol 481 MovieClip [Barrack1] Frame 1Symbol 449 MovieClip
"repairmc"Symbol 481 MovieClip [Barrack1] Frame 1Symbol 452 MovieClip
"perimeter"Symbol 481 MovieClip [Barrack1] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 481 MovieClip [Barrack1] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 481 MovieClip [Barrack1] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 481 MovieClip [Barrack1] Frame 2Symbol 455 MovieClip
"HPbar"Symbol 488 MovieClip [Barrack2] Frame 1Symbol 230 MovieClip
"gambar"Symbol 488 MovieClip [Barrack2] Frame 1Symbol 484 MovieClip
"perimeter"Symbol 488 MovieClip [Barrack2] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 488 MovieClip [Barrack2] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 488 MovieClip [Barrack2] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 488 MovieClip [Barrack2] Frame 2Symbol 487 MovieClip
"HPbar"Symbol 495 MovieClip [Barrack3] Frame 1Symbol 230 MovieClip
"gambar"Symbol 495 MovieClip [Barrack3] Frame 1Symbol 491 MovieClip
"perimeter"Symbol 495 MovieClip [Barrack3] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 495 MovieClip [Barrack3] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 495 MovieClip [Barrack3] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 495 MovieClip [Barrack3] Frame 2Symbol 494 MovieClip
"HPbar"Symbol 502 MovieClip [Barrack4] Frame 1Symbol 230 MovieClip
"gambar"Symbol 502 MovieClip [Barrack4] Frame 1Symbol 498 MovieClip
"perimeter"Symbol 502 MovieClip [Barrack4] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 502 MovieClip [Barrack4] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 502 MovieClip [Barrack4] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 502 MovieClip [Barrack4] Frame 2Symbol 501 MovieClip
"HPbar"Symbol 509 MovieClip [Barrack5] Frame 1Symbol 230 MovieClip
"gambar"Symbol 509 MovieClip [Barrack5] Frame 1Symbol 505 MovieClip
"perimeter"Symbol 509 MovieClip [Barrack5] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 509 MovieClip [Barrack5] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 509 MovieClip [Barrack5] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 509 MovieClip [Barrack5] Frame 2Symbol 508 MovieClip
"HPbar"Symbol 516 MovieClip [Barrack6] Frame 1Symbol 230 MovieClip
"gambar"Symbol 516 MovieClip [Barrack6] Frame 1Symbol 512 MovieClip
"perimeter"Symbol 516 MovieClip [Barrack6] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 516 MovieClip [Barrack6] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 516 MovieClip [Barrack6] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 516 MovieClip [Barrack6] Frame 2Symbol 515 MovieClip
"HPbar"Symbol 523 MovieClip [Barrack7] Frame 1Symbol 230 MovieClip
"gambar"Symbol 523 MovieClip [Barrack7] Frame 1Symbol 519 MovieClip
"perimeter"Symbol 523 MovieClip [Barrack7] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 523 MovieClip [Barrack7] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 523 MovieClip [Barrack7] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 523 MovieClip [Barrack7] Frame 2Symbol 522 MovieClip
"HPbar"Symbol 530 MovieClip [Barrack8] Frame 1Symbol 230 MovieClip
"gambar"Symbol 530 MovieClip [Barrack8] Frame 1Symbol 526 MovieClip
"perimeter"Symbol 530 MovieClip [Barrack8] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 530 MovieClip [Barrack8] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 530 MovieClip [Barrack8] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 530 MovieClip [Barrack8] Frame 2Symbol 529 MovieClip
"areamc"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 230 MovieClip
"anim"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 555 MovieClip
"anim_poison"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 582 MovieClip [Soldier2] Frame 1Symbol 252 MovieClip
"anim"Symbol 582 MovieClip [Soldier2] Frame 3Symbol 556 MovieClip
"anim"Symbol 582 MovieClip [Soldier2] Frame 5Symbol 568 MovieClip
"anim"Symbol 582 MovieClip [Soldier2] Frame 7Symbol 579 MovieClip
"anim"Symbol 582 MovieClip [Soldier2] Frame 9Symbol 580 MovieClip
"anim"Symbol 582 MovieClip [Soldier2] Frame 11Symbol 581 MovieClip
"areamc"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 230 MovieClip
"anim"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 595 MovieClip
"anim_poison"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 623 MovieClip [Soldier3] Frame 1Symbol 252 MovieClip
"anim"Symbol 623 MovieClip [Soldier3] Frame 3Symbol 602 MovieClip
"anim"Symbol 623 MovieClip [Soldier3] Frame 5Symbol 607 MovieClip
"anim"Symbol 623 MovieClip [Soldier3] Frame 7Symbol 612 MovieClip
"anim"Symbol 623 MovieClip [Soldier3] Frame 9Symbol 617 MovieClip
"anim"Symbol 623 MovieClip [Soldier3] Frame 11Symbol 622 MovieClip
"areamc"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 230 MovieClip
"anim"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 636 MovieClip
"anim_poison"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 666 MovieClip [Soldier4] Frame 1Symbol 252 MovieClip
"anim"Symbol 666 MovieClip [Soldier4] Frame 3Symbol 643 MovieClip
"anim"Symbol 666 MovieClip [Soldier4] Frame 5Symbol 648 MovieClip
"anim"Symbol 666 MovieClip [Soldier4] Frame 7Symbol 653 MovieClip
"anim"Symbol 666 MovieClip [Soldier4] Frame 9Symbol 658 MovieClip
"anim"Symbol 666 MovieClip [Soldier4] Frame 11Symbol 665 MovieClip
"areamc"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 230 MovieClip
"anim"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 672 MovieClip
"anim_poison"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 674 MovieClip [Soldier6] Frame 1Symbol 252 MovieClip
"anim"Symbol 674 MovieClip [Soldier6] Frame 9Symbol 673 MovieClip
"areamc"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 230 MovieClip
"anim"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 694 MovieClip
"anim_poison"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 718 MovieClip [Soldier7] Frame 1Symbol 252 MovieClip
"anim"Symbol 718 MovieClip [Soldier7] Frame 3Symbol 695 MovieClip
"anim"Symbol 718 MovieClip [Soldier7] Frame 5Symbol 697 MovieClip
"anim"Symbol 718 MovieClip [Soldier7] Frame 7Symbol 707 MovieClip
"anim"Symbol 718 MovieClip [Soldier7] Frame 9Symbol 717 MovieClip
"areamc"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 230 MovieClip
"anim"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 731 MovieClip
"anim_poison"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 250 MovieClip
"pucuk"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 250 MovieClip
"selectmc"Symbol 754 MovieClip [Soldier8] Frame 1Symbol 252 MovieClip
"anim"Symbol 754 MovieClip [Soldier8] Frame 3Symbol 735 MovieClip
"anim"Symbol 754 MovieClip [Soldier8] Frame 5Symbol 739 MovieClip
"anim"Symbol 754 MovieClip [Soldier8] Frame 7Symbol 742 MovieClip
"anim"Symbol 754 MovieClip [Soldier8] Frame 9Symbol 753 MovieClip
"gambar"Symbol 763 MovieClip [peluru_s] Frame 15Symbol 762 MovieClip
"garis1"Symbol 769 MovieClip Frame 1Symbol 768 MovieClip
"garis2"Symbol 769 MovieClip Frame 1Symbol 768 MovieClip
"garis3"Symbol 769 MovieClip Frame 1Symbol 768 MovieClip
"garis4"Symbol 769 MovieClip Frame 1Symbol 768 MovieClip
"pucuk"Symbol 776 MovieClip Frame 1Symbol 250 MovieClip
"moncong"Symbol 779 MovieClip Frame 1Symbol 776 MovieClip
"areamc"Symbol 783 MovieClip [Tower1] Frame 1Symbol 765 MovieClip
"vareamc"Symbol 783 MovieClip [Tower1] Frame 1Symbol 769 MovieClip
"HPbar"Symbol 783 MovieClip [Tower1] Frame 1Symbol 230 MovieClip
"gambar"Symbol 783 MovieClip [Tower1] Frame 1Symbol 779 MovieClip
"perimeter"Symbol 783 MovieClip [Tower1] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 783 MovieClip [Tower1] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 783 MovieClip [Tower1] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 783 MovieClip [Tower1] Frame 2Symbol 782 MovieClip
"pucuk"Symbol 788 MovieClip Frame 1Symbol 250 MovieClip
"moncong"Symbol 795 MovieClip Frame 1Symbol 788 MovieClip
"vareamc"Symbol 799 MovieClip [Tower2] Frame 1Symbol 769 MovieClip
"areamc"Symbol 799 MovieClip [Tower2] Frame 1Symbol 765 MovieClip
"HPbar"Symbol 799 MovieClip [Tower2] Frame 1Symbol 230 MovieClip
"gambar"Symbol 799 MovieClip [Tower2] Frame 1Symbol 795 MovieClip
"perimeter"Symbol 799 MovieClip [Tower2] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 799 MovieClip [Tower2] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 799 MovieClip [Tower2] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 799 MovieClip [Tower2] Frame 2Symbol 798 MovieClip
"pucuk"Symbol 809 MovieClip Frame 1Symbol 250 MovieClip
"moncong"Symbol 810 MovieClip Frame 1Symbol 809 MovieClip
"vareamc"Symbol 814 MovieClip [Tower3] Frame 1Symbol 769 MovieClip
"areamc"Symbol 814 MovieClip [Tower3] Frame 1Symbol 765 MovieClip
"HPbar"Symbol 814 MovieClip [Tower3] Frame 1Symbol 230 MovieClip
"gambar"Symbol 814 MovieClip [Tower3] Frame 1Symbol 810 MovieClip
"perimeter"Symbol 814 MovieClip [Tower3] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 814 MovieClip [Tower3] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 814 MovieClip [Tower3] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 814 MovieClip [Tower3] Frame 2Symbol 813 MovieClip
"pucuk"Symbol 820 MovieClip Frame 1Symbol 250 MovieClip
"moncong"Symbol 828 MovieClip Frame 1Symbol 820 MovieClip
"areamc"Symbol 832 MovieClip [Tower4] Frame 1Symbol 765 MovieClip
"vareamc"Symbol 832 MovieClip [Tower4] Frame 1Symbol 769 MovieClip
"HPbar"Symbol 832 MovieClip [Tower4] Frame 1Symbol 230 MovieClip
"gambar"Symbol 832 MovieClip [Tower4] Frame 1Symbol 828 MovieClip
"perimeter"Symbol 832 MovieClip [Tower4] Frame 1Symbol 249 MovieClip
"bodymc"Symbol 832 MovieClip [Tower4] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 832 MovieClip [Tower4] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 832 MovieClip [Tower4] Frame 2Symbol 831 MovieClip
"gambar"Symbol 846 MovieClip [peluru_ts] Frame 1Symbol 841 MovieClip
"gambar"Symbol 846 MovieClip [peluru_ts] Frame 2Symbol 762 MovieClip
"gambar"Symbol 846 MovieClip [peluru_ts] Frame 3Symbol 842 MovieClip
"gambar"Symbol 846 MovieClip [peluru_ts] Frame 4Symbol 845 MovieClip
"batu"Symbol 869 MovieClip [explosion] Frame 1Symbol 868 MovieClip
"perimeter"Symbol 895 MovieClip [ShotEfek_s] Frame 1Symbol 249 MovieClip
"perimeter"Symbol 936 MovieClip [ShotEfek_t] Frame 1Symbol 249 MovieClip
"areamc"Symbol 951 MovieClip [Enemy4] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 951 MovieClip [Enemy4] Frame 1Symbol 281 MovieClip
"gambar"Symbol 951 MovieClip [Enemy4] Frame 1Symbol 948 MovieClip
"anim_poison"Symbol 951 MovieClip [Enemy4] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 951 MovieClip [Enemy4] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 951 MovieClip [Enemy4] Frame 1Symbol 250 MovieClip
"gambar"Symbol 951 MovieClip [Enemy4] Frame 3Symbol 949 MovieClip
"gambar"Symbol 951 MovieClip [Enemy4] Frame 5Symbol 950 MovieClip
"areamc"Symbol 976 MovieClip [Enemy5] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 976 MovieClip [Enemy5] Frame 1Symbol 281 MovieClip
"gambar"Symbol 976 MovieClip [Enemy5] Frame 1Symbol 967 MovieClip
"anim_poison"Symbol 976 MovieClip [Enemy5] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 976 MovieClip [Enemy5] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 976 MovieClip [Enemy5] Frame 1Symbol 250 MovieClip
"gambar"Symbol 976 MovieClip [Enemy5] Frame 3Symbol 974 MovieClip
"gambar"Symbol 976 MovieClip [Enemy5] Frame 5Symbol 975 MovieClip
"areamc"Symbol 992 MovieClip [Enemy6] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 992 MovieClip [Enemy6] Frame 1Symbol 281 MovieClip
"gambar"Symbol 992 MovieClip [Enemy6] Frame 1Symbol 989 MovieClip
"anim_poison"Symbol 992 MovieClip [Enemy6] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 992 MovieClip [Enemy6] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 992 MovieClip [Enemy6] Frame 1Symbol 250 MovieClip
"gambar"Symbol 992 MovieClip [Enemy6] Frame 3Symbol 990 MovieClip
"gambar"Symbol 992 MovieClip [Enemy6] Frame 5Symbol 991 MovieClip
"areamc"Symbol 1020 MovieClip [Enemy7] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1020 MovieClip [Enemy7] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1020 MovieClip [Enemy7] Frame 1Symbol 1004 MovieClip
"anim_poison"Symbol 1020 MovieClip [Enemy7] Frame 1Symbol 247 MovieClip
"pucuk"Symbol 1020 MovieClip [Enemy7] Frame 1Symbol 250 MovieClip
"bodymc"Symbol 1020 MovieClip [Enemy7] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1020 MovieClip [Enemy7] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1020 MovieClip [Enemy7] Frame 3Symbol 1013 MovieClip
"gambar"Symbol 1020 MovieClip [Enemy7] Frame 5Symbol 1019 MovieClip
"areamc"Symbol 1053 MovieClip [Enemy8] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1053 MovieClip [Enemy8] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1053 MovieClip [Enemy8] Frame 1Symbol 1039 MovieClip
"anim_poison"Symbol 1053 MovieClip [Enemy8] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 1053 MovieClip [Enemy8] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1053 MovieClip [Enemy8] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1053 MovieClip [Enemy8] Frame 3Symbol 1040 MovieClip
"gambar"Symbol 1053 MovieClip [Enemy8] Frame 5Symbol 1041 MovieClip
"gambar"Symbol 1053 MovieClip [Enemy8] Frame 7Symbol 1052 MovieClip
"areamc"Symbol 1077 MovieClip [Enemy9] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1077 MovieClip [Enemy9] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1077 MovieClip [Enemy9] Frame 1Symbol 1060 MovieClip
"anim_poison"Symbol 1077 MovieClip [Enemy9] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 1077 MovieClip [Enemy9] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1077 MovieClip [Enemy9] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1077 MovieClip [Enemy9] Frame 3Symbol 1070 MovieClip
"gambar"Symbol 1077 MovieClip [Enemy9] Frame 5Symbol 1076 MovieClip
"areamc"Symbol 1120 MovieClip [Enemy10] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1120 MovieClip [Enemy10] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1120 MovieClip [Enemy10] Frame 1Symbol 1090 MovieClip
"anim_poison"Symbol 1120 MovieClip [Enemy10] Frame 1Symbol 247 MovieClip
"pucuk"Symbol 1120 MovieClip [Enemy10] Frame 1Symbol 250 MovieClip
"bodymc"Symbol 1120 MovieClip [Enemy10] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1120 MovieClip [Enemy10] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1120 MovieClip [Enemy10] Frame 3Symbol 1100 MovieClip
"gambar"Symbol 1120 MovieClip [Enemy10] Frame 5Symbol 1119 MovieClip
"areamc"Symbol 1136 MovieClip [Enemy11] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1136 MovieClip [Enemy11] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1136 MovieClip [Enemy11] Frame 1Symbol 1133 MovieClip
"anim_poison"Symbol 1136 MovieClip [Enemy11] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 1136 MovieClip [Enemy11] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1136 MovieClip [Enemy11] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1136 MovieClip [Enemy11] Frame 3Symbol 1134 MovieClip
"gambar"Symbol 1136 MovieClip [Enemy11] Frame 5Symbol 1135 MovieClip
"areamc"Symbol 1163 MovieClip [Enemy12] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1163 MovieClip [Enemy12] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1163 MovieClip [Enemy12] Frame 1Symbol 1150 MovieClip
"anim_poison"Symbol 1163 MovieClip [Enemy12] Frame 1Symbol 247 MovieClip
"pucuk"Symbol 1163 MovieClip [Enemy12] Frame 1Symbol 250 MovieClip
"bodymc"Symbol 1163 MovieClip [Enemy12] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1163 MovieClip [Enemy12] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1163 MovieClip [Enemy12] Frame 3Symbol 1151 MovieClip
"gambar"Symbol 1163 MovieClip [Enemy12] Frame 5Symbol 1162 MovieClip
"areamc"Symbol 1195 MovieClip [Enemy13] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1195 MovieClip [Enemy13] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1195 MovieClip [Enemy13] Frame 1Symbol 1176 MovieClip
"anim_poison"Symbol 1195 MovieClip [Enemy13] Frame 1Symbol 247 MovieClip
"pucuk"Symbol 1195 MovieClip [Enemy13] Frame 1Symbol 250 MovieClip
"bodymc"Symbol 1195 MovieClip [Enemy13] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1195 MovieClip [Enemy13] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1195 MovieClip [Enemy13] Frame 3Symbol 1186 MovieClip
"gambar"Symbol 1195 MovieClip [Enemy13] Frame 5Symbol 1194 MovieClip
"areamc"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 1208 MovieClip
"anim_poison"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 247 MovieClip
"pucuk"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 250 MovieClip
"pucuk2"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 250 MovieClip
"bodymc"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1239 MovieClip [Enemy14] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1239 MovieClip [Enemy14] Frame 3Symbol 1220 MovieClip
"gambar"Symbol 1239 MovieClip [Enemy14] Frame 5Symbol 1238 MovieClip
"anim"Symbol 1248 MovieClip [efekenemy5] Frame 1Symbol 1247 MovieClip
"anim"Symbol 1256 MovieClip [peluru_e] Frame 1Symbol 1249 MovieClip
"anim"Symbol 1256 MovieClip [peluru_e] Frame 11Symbol 1252 MovieClip
"anim"Symbol 1256 MovieClip [peluru_e] Frame 12Symbol 1254 MovieClip
"anim"Symbol 1256 MovieClip [peluru_e] Frame 13Symbol 1255 MovieClip
"perimeter"Symbol 1275 MovieClip [ShotEfek_e] Frame 1Symbol 249 MovieClip
"areamc"Symbol 1324 MovieClip Frame 1Symbol 1302 MovieClip
"areamc"Symbol 1329 MovieClip [EnemyBoss1] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1329 MovieClip [EnemyBoss1] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1329 MovieClip [EnemyBoss1] Frame 1Symbol 1297 MovieClip
"anim_poison"Symbol 1329 MovieClip [EnemyBoss1] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 1329 MovieClip [EnemyBoss1] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1329 MovieClip [EnemyBoss1] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1329 MovieClip [EnemyBoss1] Frame 3Symbol 1298 MovieClip
"gambar"Symbol 1329 MovieClip [EnemyBoss1] Frame 5Symbol 1299 MovieClip
"gambar"Symbol 1329 MovieClip [EnemyBoss1] Frame 7Symbol 1324 MovieClip
"gambar"Symbol 1329 MovieClip [EnemyBoss1] Frame 9Symbol 1327 MovieClip
"gambar"Symbol 1329 MovieClip [EnemyBoss1] Frame 11Symbol 1328 MovieClip
"areamc"Symbol 1378 MovieClip Frame 1Symbol 225 MovieClip
"areamc"Symbol 1379 MovieClip [EnemyBoss2] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1379 MovieClip [EnemyBoss2] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1379 MovieClip [EnemyBoss2] Frame 1Symbol 1366 MovieClip
"anim_poison"Symbol 1379 MovieClip [EnemyBoss2] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 1379 MovieClip [EnemyBoss2] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1379 MovieClip [EnemyBoss2] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1379 MovieClip [EnemyBoss2] Frame 3Symbol 1369 MovieClip
"gambar"Symbol 1379 MovieClip [EnemyBoss2] Frame 5Symbol 1371 MovieClip
"gambar"Symbol 1379 MovieClip [EnemyBoss2] Frame 7Symbol 1378 MovieClip
"areamc"Symbol 1436 MovieClip Frame 1Symbol 225 MovieClip
"areamc"Symbol 1437 MovieClip [EnemyBoss3] Frame 1Symbol 225 MovieClip
"HPbar"Symbol 1437 MovieClip [EnemyBoss3] Frame 1Symbol 281 MovieClip
"gambar"Symbol 1437 MovieClip [EnemyBoss3] Frame 1Symbol 1404 MovieClip
"anim_poison"Symbol 1437 MovieClip [EnemyBoss3] Frame 1Symbol 247 MovieClip
"bodymc"Symbol 1437 MovieClip [EnemyBoss3] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1437 MovieClip [EnemyBoss3] Frame 1Symbol 250 MovieClip
"gambar"Symbol 1437 MovieClip [EnemyBoss3] Frame 3Symbol 1405 MovieClip
"gambar"Symbol 1437 MovieClip [EnemyBoss3] Frame 3Symbol 1405 MovieClip
"gambar"Symbol 1437 MovieClip [EnemyBoss3] Frame 5Symbol 1406 MovieClip
"gambar"Symbol 1437 MovieClip [EnemyBoss3] Frame 7Symbol 1436 MovieClip
"areamc"Symbol 1452 MovieClip [TEnemy5] Frame 1Symbol 765 MovieClip
"vareamc"Symbol 1452 MovieClip [TEnemy5] Frame 1Symbol 769 MovieClip
"HPbar"Symbol 1452 MovieClip [TEnemy5] Frame 1Symbol 1440 MovieClip
"gambar"Symbol 1452 MovieClip [TEnemy5] Frame 1Symbol 1447 MovieClip
"pucuk"Symbol 1452 MovieClip [TEnemy5] Frame 1Symbol 250 MovieClip
"bodymc"Symbol 1452 MovieClip [TEnemy5] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1452 MovieClip [TEnemy5] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 1452 MovieClip [TEnemy5] Frame 2Symbol 1451 MovieClip
"areamc"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 765 MovieClip
"vareamc"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 769 MovieClip
"HPbar"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 1440 MovieClip
"gambar"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 1457 MovieClip
"pucuk1"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 250 MovieClip
"pucuk2"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 250 MovieClip
"pucuk3"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 250 MovieClip
"bodymc"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 249 MovieClip
"titiktarget"Symbol 1462 MovieClip [TEnemy6] Frame 1Symbol 250 MovieClip
"rusakmc"Symbol 1462 MovieClip [TEnemy6] Frame 2Symbol 1461 MovieClip
"areamc"Symbol 1474 MovieClip [TEnemy7] Frame 1Symbol 765 MovieClip
"vareamc"Symbol 1474 MovieClip [TEnemy7] Frame 1Symbol 769 MovieClip
"HPbar"Symbol 1474 MovieClip [TEnemy7] Frame 1Symbol 1440 MovieClip
"gambar"Symbol 1474 MovieClip [TEnemy7] Frame 1Symbol 1469 MovieClip
"pucuk"Symbol 1474 MovieClip [TEnemy7] Frame 1Symbol 250 MovieClip
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ExportAssets (56)Timeline Frame 3Symbol 1603 as "enemy15-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1604 as "enemy15-die.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1605 as "enemyboss1-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1606 as "enemyboss1-critical.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1607 as "enemyboss1-criticalsplash.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1608 as "enemyboss1-die.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1609 as "enemyboss2-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1610 as "enemyboss2-critical.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1611 as "enemyboss2-die.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1612 as "enemyboss3-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1613 as "enemyboss3-critical.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1614 as "enemyboss3-die.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1615 as "sell.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1616 as "explosion.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1617 as "turret1.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1618 as "turret2.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1619 as "turret3.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1620 as "turret4.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1621 as "turret5.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1622 as "turret6.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1623 as "turret7.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1624 as "turret8.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1625 as "soldier1-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1626 as "soldier4-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1627 as "soldier3-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1628 as "soldier5-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1629 as "soldier6-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1630 as "soldier7-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1631 as "soldier8-attack.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1632 as "limit_reached.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1633 as "click_achievement.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1634 as "click_mainmenu.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1635 as "click_save.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1636 as "click_statistik.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1637 as "click_upgrade.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1638 as "build_progress.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1639 as "click_train.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1640 as "you-have-been-defeated.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1641 as "enemy-destroyed.mp3"
ExportAssets (56)Timeline Frame 3Symbol 1642 as "menubutton"
ExportAssets (56)Timeline Frame 3Symbol 1643 as "neutra_move"
ExportAssets (56)Timeline Frame 3Symbol 1644 as "neutra_select"
ExportAssets (56)Timeline Frame 3Symbol 1645 as "neutra_dead"
ExportAssets (56)Timeline Frame 3Symbol 1646 as "cannonblast"
ExportAssets (56)Timeline Frame 3Symbol 1647 as "explosionst"
ExportAssets (56)Timeline Frame 3Symbol 1648 as "mecha_order"
ExportAssets (56)Timeline Frame 3Symbol 1649 as "mecha_select"
ExportAssets (56)Timeline Frame 3Symbol 1650 as "enemy1-attack.mp3"

Labels

"splash1"Frame 2
"loading"Frame 3
"mainmenu"Frame 12
"intro"Frame 22
"map"Frame 32
"maingame"Frame 42
"ending_hard"Frame 52
"ending_en"Frame 62
"help"Frame 72
"kosongan"Frame 82
"batas"Symbol 154 MovieClip Frame 125
"looking"Symbol 211 MovieClip Frame 1
"tapping1"Symbol 211 MovieClip Frame 20
"logotext"Symbol 211 MovieClip Frame 22
"puff"Symbol 211 MovieClip Frame 35
"flap"Symbol 211 MovieClip Frame 59
"lookatus"Symbol 211 MovieClip Frame 75
"look"Symbol 211 MovieClip Frame 89
"tapping2"Symbol 211 MovieClip Frame 98
"jalan_kiri"Symbol 278 MovieClip [Soldier1] Frame 1
"jalan_kanan"Symbol 278 MovieClip [Soldier1] Frame 2
"standby_kiri"Symbol 278 MovieClip [Soldier1] Frame 3
"standby_kanan"Symbol 278 MovieClip [Soldier1] Frame 4
"attack_kiri"Symbol 278 MovieClip [Soldier1] Frame 5
"attack_kanan"Symbol 278 MovieClip [Soldier1] Frame 6
"attackatas_kiri"Symbol 278 MovieClip [Soldier1] Frame 7
"attackatas_kanan"Symbol 278 MovieClip [Soldier1] Frame 8
"mati1_kiri"Symbol 278 MovieClip [Soldier1] Frame 9
"mati1_kanan"Symbol 278 MovieClip [Soldier1] Frame 10
"mati2_kiri"Symbol 278 MovieClip [Soldier1] Frame 11
"mati2_kanan"Symbol 278 MovieClip [Soldier1] Frame 12
"jalan_kiri"Symbol 306 MovieClip [Enemy1] Frame 1
"jalan_kanan"Symbol 306 MovieClip [Enemy1] Frame 2
"attack_kiri"Symbol 306 MovieClip [Enemy1] Frame 3
"attack_kanan"Symbol 306 MovieClip [Enemy1] Frame 4
"mati_kiri"Symbol 306 MovieClip [Enemy1] Frame 5
"mati_kanan"Symbol 306 MovieClip [Enemy1] Frame 6
"jalan_kiri"Symbol 347 MovieClip [Enemy2] Frame 1
"jalan_kanan"Symbol 347 MovieClip [Enemy2] Frame 2
"attack_kiri"Symbol 347 MovieClip [Enemy2] Frame 3
"attack_kanan"Symbol 347 MovieClip [Enemy2] Frame 4
"mati_kiri"Symbol 347 MovieClip [Enemy2] Frame 5
"mati_kanan"Symbol 347 MovieClip [Enemy2] Frame 6
"jalan_kiri"Symbol 363 MovieClip [Enemy3] Frame 1
"jalan_kanan"Symbol 363 MovieClip [Enemy3] Frame 2
"attack_kiri"Symbol 363 MovieClip [Enemy3] Frame 3
"attack_kanan"Symbol 363 MovieClip [Enemy3] Frame 4
"mati_kiri"Symbol 363 MovieClip [Enemy3] Frame 5
"mati_kanan"Symbol 363 MovieClip [Enemy3] Frame 6
"jalan_kiri"Symbol 446 MovieClip [Soldier5] Frame 1
"jalan_kanan"Symbol 446 MovieClip [Soldier5] Frame 2
"standby_kiri"Symbol 446 MovieClip [Soldier5] Frame 3
"standby_kanan"Symbol 446 MovieClip [Soldier5] Frame 4
"attack_kiri"Symbol 446 MovieClip [Soldier5] Frame 5
"attack_kanan"Symbol 446 MovieClip [Soldier5] Frame 6
"attackatas_kiri"Symbol 446 MovieClip [Soldier5] Frame 7
"attackatas_kanan"Symbol 446 MovieClip [Soldier5] Frame 8
"mati1_kiri"Symbol 446 MovieClip [Soldier5] Frame 9
"mati1_kanan"Symbol 446 MovieClip [Soldier5] Frame 10
"mati2_kiri"Symbol 446 MovieClip [Soldier5] Frame 11
"mati2_kanan"Symbol 446 MovieClip [Soldier5] Frame 12
"mbledak"Symbol 481 MovieClip [Barrack1] Frame 2
"mbledak"Symbol 488 MovieClip [Barrack2] Frame 2
"mbledak"Symbol 495 MovieClip [Barrack3] Frame 2
"mbledak"Symbol 502 MovieClip [Barrack4] Frame 2
"mbledak"Symbol 509 MovieClip [Barrack5] Frame 2
"mbledak"Symbol 516 MovieClip [Barrack6] Frame 2
"mbledak"Symbol 523 MovieClip [Barrack7] Frame 2
"mbledak"Symbol 530 MovieClip [Barrack8] Frame 2
"jalan_kiri"Symbol 582 MovieClip [Soldier2] Frame 1
"jalan_kanan"Symbol 582 MovieClip [Soldier2] Frame 2
"standby_kiri"Symbol 582 MovieClip [Soldier2] Frame 3
"standby_kanan"Symbol 582 MovieClip [Soldier2] Frame 4
"attack_kiri"Symbol 582 MovieClip [Soldier2] Frame 5
"attack_kanan"Symbol 582 MovieClip [Soldier2] Frame 6
"attackatas_kiri"Symbol 582 MovieClip [Soldier2] Frame 7
"attackatas_kanan"Symbol 582 MovieClip [Soldier2] Frame 8
"mati1_kiri"Symbol 582 MovieClip [Soldier2] Frame 9
"mati1_kanan"Symbol 582 MovieClip [Soldier2] Frame 10
"mati2_kiri"Symbol 582 MovieClip [Soldier2] Frame 11
"mati2_kanan"Symbol 582 MovieClip [Soldier2] Frame 12
"jalan_kiri"Symbol 623 MovieClip [Soldier3] Frame 1
"jalan_kanan"Symbol 623 MovieClip [Soldier3] Frame 2
"standby_kiri"Symbol 623 MovieClip [Soldier3] Frame 3
"standby_kanan"Symbol 623 MovieClip [Soldier3] Frame 4
"attack_kiri"Symbol 623 MovieClip [Soldier3] Frame 5
"attack_kanan"Symbol 623 MovieClip [Soldier3] Frame 6
"attackatas_kiri"Symbol 623 MovieClip [Soldier3] Frame 7
"attackatas_kanan"Symbol 623 MovieClip [Soldier3] Frame 8
"mati1_kiri"Symbol 623 MovieClip [Soldier3] Frame 9
"mati1_kanan"Symbol 623 MovieClip [Soldier3] Frame 10
"mati2_kiri"Symbol 623 MovieClip [Soldier3] Frame 11
"mati2_kanan"Symbol 623 MovieClip [Soldier3] Frame 12
"jalan_kiri"Symbol 666 MovieClip [Soldier4] Frame 1
"jalan_kanan"Symbol 666 MovieClip [Soldier4] Frame 2
"standby_kiri"Symbol 666 MovieClip [Soldier4] Frame 3
"standby_kanan"Symbol 666 MovieClip [Soldier4] Frame 4
"attack_kiri"Symbol 666 MovieClip [Soldier4] Frame 5
"attack_kanan"Symbol 666 MovieClip [Soldier4] Frame 6
"attackatas_kiri"Symbol 666 MovieClip [Soldier4] Frame 7
"attackatas_kanan"Symbol 666 MovieClip [Soldier4] Frame 8
"mati1_kiri"Symbol 666 MovieClip [Soldier4] Frame 9
"mati1_kanan"Symbol 666 MovieClip [Soldier4] Frame 10
"mati2_kiri"Symbol 666 MovieClip [Soldier4] Frame 11
"mati2_kanan"Symbol 666 MovieClip [Soldier4] Frame 12
"jalan_kiri"Symbol 674 MovieClip [Soldier6] Frame 1
"jalan_kanan"Symbol 674 MovieClip [Soldier6] Frame 2
"standby_kiri"Symbol 674 MovieClip [Soldier6] Frame 3
"standby_kanan"Symbol 674 MovieClip [Soldier6] Frame 4
"attack_kiri"Symbol 674 MovieClip [Soldier6] Frame 5
"attack_kanan"Symbol 674 MovieClip [Soldier6] Frame 6
"attackatas_kiri"Symbol 674 MovieClip [Soldier6] Frame 7
"attackatas_kanan"Symbol 674 MovieClip [Soldier6] Frame 8
"mati1_kiri"Symbol 674 MovieClip [Soldier6] Frame 9
"mati1_kanan"Symbol 674 MovieClip [Soldier6] Frame 10
"mati2_kiri"Symbol 674 MovieClip [Soldier6] Frame 11
"mati2_kanan"Symbol 674 MovieClip [Soldier6] Frame 12
"jalan_kiri"Symbol 718 MovieClip [Soldier7] Frame 1
"jalan_kanan"Symbol 718 MovieClip [Soldier7] Frame 2
"standby_kiri"Symbol 718 MovieClip [Soldier7] Frame 3
"standby_kanan"Symbol 718 MovieClip [Soldier7] Frame 4
"attack_kiri"Symbol 718 MovieClip [Soldier7] Frame 5
"attack_kanan"Symbol 718 MovieClip [Soldier7] Frame 6
"attackatas_kiri"Symbol 718 MovieClip [Soldier7] Frame 7
"attackatas_kanan"Symbol 718 MovieClip [Soldier7] Frame 8
"mati1_kiri"Symbol 718 MovieClip [Soldier7] Frame 9
"mati1_kanan"Symbol 718 MovieClip [Soldier7] Frame 10
"mati2_kiri"Symbol 718 MovieClip [Soldier7] Frame 11
"mati2_kanan"Symbol 718 MovieClip [Soldier7] Frame 12
"jalan_kiri"Symbol 754 MovieClip [Soldier8] Frame 1
"jalan_kanan"Symbol 754 MovieClip [Soldier8] Frame 2
"standby_kiri"Symbol 754 MovieClip [Soldier8] Frame 3
"standby_kanan"Symbol 754 MovieClip [Soldier8] Frame 4
"attack_kiri"Symbol 754 MovieClip [Soldier8] Frame 5
"attack_kanan"Symbol 754 MovieClip [Soldier8] Frame 6
"attackatas_kiri"Symbol 754 MovieClip [Soldier8] Frame 7
"attackatas_kanan"Symbol 754 MovieClip [Soldier8] Frame 8
"mati1_kiri"Symbol 754 MovieClip [Soldier8] Frame 9
"mati1_kanan"Symbol 754 MovieClip [Soldier8] Frame 10
"mati2_kiri"Symbol 754 MovieClip [Soldier8] Frame 11
"mati2_kanan"Symbol 754 MovieClip [Soldier8] Frame 12
"mbledak"Symbol 783 MovieClip [Tower1] Frame 2
"mbledak"Symbol 799 MovieClip [Tower2] Frame 2
"mbledak"Symbol 814 MovieClip [Tower3] Frame 2
"mbledak"Symbol 832 MovieClip [Tower4] Frame 2
"Tower1"Symbol 868 MovieClip Frame 1
"Tower2"Symbol 868 MovieClip Frame 2
"Tower3"Symbol 868 MovieClip Frame 3
"Tower4"Symbol 868 MovieClip Frame 4
"Barrack1"Symbol 868 MovieClip Frame 5
"Barrack2"Symbol 868 MovieClip Frame 6
"Barrack3"Symbol 868 MovieClip Frame 7
"Barrack4"Symbol 868 MovieClip Frame 8
"Barrack5"Symbol 868 MovieClip Frame 9
"Barrack6"Symbol 868 MovieClip Frame 10
"Barrack7"Symbol 868 MovieClip Frame 11
"Barrack8"Symbol 868 MovieClip Frame 12
"Tower5"Symbol 868 MovieClip Frame 13
"Tower6"Symbol 868 MovieClip Frame 14
"Tower7"Symbol 868 MovieClip Frame 15
"Tower8"Symbol 868 MovieClip Frame 16
"jalan_kiri"Symbol 951 MovieClip [Enemy4] Frame 1
"jalan_kanan"Symbol 951 MovieClip [Enemy4] Frame 2
"attack_kiri"Symbol 951 MovieClip [Enemy4] Frame 3
"attack_kanan"Symbol 951 MovieClip [Enemy4] Frame 4
"mati_kiri"Symbol 951 MovieClip [Enemy4] Frame 5
"mati_kanan"Symbol 951 MovieClip [Enemy4] Frame 6
"jalan_kiri"Symbol 976 MovieClip [Enemy5] Frame 1
"jalan_kanan"Symbol 976 MovieClip [Enemy5] Frame 2
"attack_kiri"Symbol 976 MovieClip [Enemy5] Frame 3
"attack_kanan"Symbol 976 MovieClip [Enemy5] Frame 4
"mati_kiri"Symbol 976 MovieClip [Enemy5] Frame 5
"mati_kanan"Symbol 976 MovieClip [Enemy5] Frame 6
"jalan_kiri"Symbol 992 MovieClip [Enemy6] Frame 1
"jalan_kanan"Symbol 992 MovieClip [Enemy6] Frame 2
"attack_kiri"Symbol 992 MovieClip [Enemy6] Frame 3
"attack_kanan"Symbol 992 MovieClip [Enemy6] Frame 4
"mati_kiri"Symbol 992 MovieClip [Enemy6] Frame 5
"mati_kanan"Symbol 992 MovieClip [Enemy6] Frame 6
"jalan_kiri"Symbol 1020 MovieClip [Enemy7] Frame 1
"jalan_kanan"Symbol 1020 MovieClip [Enemy7] Frame 2
"attack_kiri"Symbol 1020 MovieClip [Enemy7] Frame 3
"attack_kanan"Symbol 1020 MovieClip [Enemy7] Frame 4
"mati_kiri"Symbol 1020 MovieClip [Enemy7] Frame 5
"mati_kanan"Symbol 1020 MovieClip [Enemy7] Frame 6
"jalan_kiri"Symbol 1053 MovieClip [Enemy8] Frame 1
"jalan_kanan"Symbol 1053 MovieClip [Enemy8] Frame 2
"attack_kiri"Symbol 1053 MovieClip [Enemy8] Frame 3
"attack_kanan"Symbol 1053 MovieClip [Enemy8] Frame 4
"mati_kiri"Symbol 1053 MovieClip [Enemy8] Frame 5
"mati_kanan"Symbol 1053 MovieClip [Enemy8] Frame 6
"firstshot_kiri"Symbol 1053 MovieClip [Enemy8] Frame 7
"firstshot_kanan"Symbol 1053 MovieClip [Enemy8] Frame 8
"jalan_kiri"Symbol 1077 MovieClip [Enemy9] Frame 1
"jalan_kanan"Symbol 1077 MovieClip [Enemy9] Frame 2
"attack_kiri"Symbol 1077 MovieClip [Enemy9] Frame 3
"attack_kanan"Symbol 1077 MovieClip [Enemy9] Frame 4
"mati_kiri"Symbol 1077 MovieClip [Enemy9] Frame 5
"mati_kanan"Symbol 1077 MovieClip [Enemy9] Frame 6
"jalan_kiri"Symbol 1120 MovieClip [Enemy10] Frame 1
"jalan_kanan"Symbol 1120 MovieClip [Enemy10] Frame 2
"attack_kiri"Symbol 1120 MovieClip [Enemy10] Frame 3
"attack_kanan"Symbol 1120 MovieClip [Enemy10] Frame 4
"mati_kiri"Symbol 1120 MovieClip [Enemy10] Frame 5
"mati_kanan"Symbol 1120 MovieClip [Enemy10] Frame 6
"jalan_kiri"Symbol 1136 MovieClip [Enemy11] Frame 1
"jalan_kanan"Symbol 1136 MovieClip [Enemy11] Frame 2
"attack_kiri"Symbol 1136 MovieClip [Enemy11] Frame 3
"attack_kanan"Symbol 1136 MovieClip [Enemy11] Frame 4
"mati_kiri"Symbol 1136 MovieClip [Enemy11] Frame 5
"mati_kanan"Symbol 1136 MovieClip [Enemy11] Frame 6
"jalan_kiri"Symbol 1163 MovieClip [Enemy12] Frame 1
"jalan_kanan"Symbol 1163 MovieClip [Enemy12] Frame 2
"attack_kiri"Symbol 1163 MovieClip [Enemy12] Frame 3
"attack_kanan"Symbol 1163 MovieClip [Enemy12] Frame 4
"mati_kiri"Symbol 1163 MovieClip [Enemy12] Frame 5
"mati_kanan"Symbol 1163 MovieClip [Enemy12] Frame 6
"jalan_kiri"Symbol 1195 MovieClip [Enemy13] Frame 1
"jalan_kanan"Symbol 1195 MovieClip [Enemy13] Frame 2
"attack_kiri"Symbol 1195 MovieClip [Enemy13] Frame 3
"attack_kanan"Symbol 1195 MovieClip [Enemy13] Frame 4
"mati_kiri"Symbol 1195 MovieClip [Enemy13] Frame 5
"mati_kanan"Symbol 1195 MovieClip [Enemy13] Frame 6
"jalan_kiri"Symbol 1239 MovieClip [Enemy14] Frame 1
"jalan_kanan"Symbol 1239 MovieClip [Enemy14] Frame 2
"attack_kiri"Symbol 1239 MovieClip [Enemy14] Frame 3
"attack_kanan"Symbol 1239 MovieClip [Enemy14] Frame 4
"mati_kiri"Symbol 1239 MovieClip [Enemy14] Frame 5
"mati_kanan"Symbol 1239 MovieClip [Enemy14] Frame 6
"kuning"Symbol 1248 MovieClip [efekenemy5] Frame 1
"pink"Symbol 1248 MovieClip [efekenemy5] Frame 2
"biru"Symbol 1248 MovieClip [efekenemy5] Frame 3
"ijo"Symbol 1248 MovieClip [efekenemy5] Frame 4
"jalan_kiri"Symbol 1329 MovieClip [EnemyBoss1] Frame 1
"jalan_kanan"Symbol 1329 MovieClip [EnemyBoss1] Frame 2
"attack_kiri"Symbol 1329 MovieClip [EnemyBoss1] Frame 3
"attack_kanan"Symbol 1329 MovieClip [EnemyBoss1] Frame 4
"mati_kiri"Symbol 1329 MovieClip [EnemyBoss1] Frame 5
"mati_kanan"Symbol 1329 MovieClip [EnemyBoss1] Frame 6
"critical_kiri"Symbol 1329 MovieClip [EnemyBoss1] Frame 7
"critical_kanan"Symbol 1329 MovieClip [EnemyBoss1] Frame 8
"firstshot_kiri"Symbol 1329 MovieClip [EnemyBoss1] Frame 9
"firstshot_kanan"Symbol 1329 MovieClip [EnemyBoss1] Frame 10
"critical2_kiri"Symbol 1329 MovieClip [EnemyBoss1] Frame 11
"critical2_kanan"Symbol 1329 MovieClip [EnemyBoss1] Frame 12
"jalan_kiri"Symbol 1379 MovieClip [EnemyBoss2] Frame 1
"jalan_kanan"Symbol 1379 MovieClip [EnemyBoss2] Frame 2
"attack_kiri"Symbol 1379 MovieClip [EnemyBoss2] Frame 3
"attack_kanan"Symbol 1379 MovieClip [EnemyBoss2] Frame 4
"mati_kiri"Symbol 1379 MovieClip [EnemyBoss2] Frame 5
"mati_kanan"Symbol 1379 MovieClip [EnemyBoss2] Frame 6
"critical_kiri"Symbol 1379 MovieClip [EnemyBoss2] Frame 7
"critical_kanan"Symbol 1379 MovieClip [EnemyBoss2] Frame 8
"jalan_kiri"Symbol 1437 MovieClip [EnemyBoss3] Frame 1
"jalan_kanan"Symbol 1437 MovieClip [EnemyBoss3] Frame 2
"attack_kiri"Symbol 1437 MovieClip [EnemyBoss3] Frame 3
"attack_kanan"Symbol 1437 MovieClip [EnemyBoss3] Frame 4
"mati_kiri"Symbol 1437 MovieClip [EnemyBoss3] Frame 5
"mati_kanan"Symbol 1437 MovieClip [EnemyBoss3] Frame 6
"critical_kiri"Symbol 1437 MovieClip [EnemyBoss3] Frame 7
"critical_kanan"Symbol 1437 MovieClip [EnemyBoss3] Frame 8
"mbledak"Symbol 1452 MovieClip [TEnemy5] Frame 2
"mbledak"Symbol 1462 MovieClip [TEnemy6] Frame 2
"mbledak"Symbol 1474 MovieClip [TEnemy7] Frame 2
"mbledak"Symbol 1485 MovieClip [TEnemy8] Frame 2
"jalan_kiri"Symbol 1516 MovieClip [Enemy15] Frame 1
"jalan_kanan"Symbol 1516 MovieClip [Enemy15] Frame 2
"attack_kiri"Symbol 1516 MovieClip [Enemy15] Frame 3
"attack_kanan"Symbol 1516 MovieClip [Enemy15] Frame 4
"mati_kiri"Symbol 1516 MovieClip [Enemy15] Frame 5
"mati_kanan"Symbol 1516 MovieClip [Enemy15] Frame 6
"mbledag"Symbol 2332 MovieClip Frame 2
"mbledag"Symbol 2342 MovieClip Frame 2
"mbledag"Symbol 2963 MovieClip Frame 2
"soldier"Symbol 3030 MovieClip Frame 2
"enemy"Symbol 3030 MovieClip Frame 8
"introduction"Symbol 3030 MovieClip Frame 15
"create_barrack"Symbol 3030 MovieClip Frame 24
"list_shortcut"Symbol 3030 MovieClip Frame 35
"select_barrack"Symbol 3030 MovieClip Frame 45
"train_soldier"Symbol 3030 MovieClip Frame 57
"select_soldier"Symbol 3030 MovieClip Frame 67

Dynamic Text Variables

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_root.totalscoreSymbol 2231 EditableText"<p align="left"></p>"
_root.skillpointSymbol 2233 EditableText"<p align="left"></p>"
_root.skillpointSymbol 2301 EditableText"<p align="left"></p>"
_root.swave2Symbol 2426 EditableText"<p align="left"><font face="Adventure Subtitles" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">WAVE : 1/5</font></p>"
_root.levelgameSymbol 2525 EditableText"<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">5</font></p>"
_root.scoreSymbol 2526 EditableText"<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">500 G</font></p>"
_root.smoneySymbol 2527 EditableText"<p align="right"><font face="Adventure Subtitles" size="19" color="#5cdeff" letterSpacing="0.000000" kerning="1">600800</font></p>"
_root.pbarak1Symbol 2583 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier1Symbol 2585 EditableText"<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Small gunner</font></p>"
_root.pbarak1Symbol 2586 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.pbarak2Symbol 2592 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier2Symbol 2594 EditableText"<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Grenadier</font></p>"
_root.pbarak2Symbol 2595 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.pbarak3Symbol 2601 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier3Symbol 2603 EditableText"<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Sniper</font></p>"
_root.pbarak3Symbol 2604 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.pbarak4Symbol 2612 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier4Symbol 2614 EditableText"<p align="left"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Machine gunner</font></p>"
_root.pbarak4Symbol 2615 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.pbarak5Symbol 2623 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier5Symbol 2625 EditableText"<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Rocket launcher</font></p>"
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_root.pbarak6Symbol 2634 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier6Symbol 2636 EditableText"<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Neutralizer</font></p>"
_root.pbarak5Symbol 2637 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.pbarak7Symbol 2644 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier7Symbol 2646 EditableText"<p align="center"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Mecha suite</font></p>"
_root.pbarak7Symbol 2647 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.pbarak8Symbol 2655 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.nsoldier8Symbol 2657 EditableText"<p align="left"><font face="Adventure Subtitles" size="18" color="#010101" letterSpacing="0.000000" kerning="1">Panzer cruizer</font></p>"
_root.pbarak8Symbol 2658 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower1Symbol 2665 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower1Symbol 2667 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower2Symbol 2672 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower2Symbol 2674 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower3Symbol 2681 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower3Symbol 2683 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower4Symbol 2690 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.ptower4Symbol 2692 EditableText"<p align="center"><font face="Adventure Subtitles" size="16" color="#010101" letterSpacing="0.000000" kerning="1">50 G</font></p>"
_root.swaveSymbol 2754 EditableText"<p align="center"><font face="Adventure Subtitles" size="35" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>WAVE 1/10</b></font></p>"
_root.ctr_soldierSymbol 3048 EditableText"<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>"
_root.lossunitSymbol 3049 EditableText"<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>"
_root.scoreSymbol 3050 EditableText"<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>"
_root.bonusSymbol 3051 EditableText"<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>"
_root.tscoreSymbol 3052 EditableText"<p align="left"><font face="Adventure Subtitles" size="16" color="#0083a3" letterSpacing="1.200000" kerning="1">100</font></p>"
_root.tspSymbol 3055 EditableText"<p align="center"><font face="Adventure Subtitles" size="49" color="#0083a3" letterSpacing="1.200000" kerning="1">99</font></p>"




http://swfchan.com/22/109411/info.shtml
Created: 14/3 -2019 11:13:04 Last modified: 14/3 -2019 11:13:04 Server time: 27/01 -2021 23:38:16