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Fish Bowling.swf

This is the info page for
Flash #109660

(Click the ID number above for more basic data on this flash file.)


Text
Bowling rules

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">9</font></p>

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">28</font></p>

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">48</font></p>

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">66</font></p>

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">452</font></p>

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">104</font></p>

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">131</font></p>

<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">148</font></p>

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<p align="center"><font face="JungleFever" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">175</font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">4</font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">-</font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>7</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>8</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>7</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>F</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>X</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>X</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>-</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>6</b></font></p>

<p align="center"><font face="JungleFever" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9</b></font></p>

POWER

POWER

<p align="center"><font face="JungleFever" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">strike!</font></p>

?

?

ActionScript [AS1/AS2]

Frame 2
function gameInit() { blnPause = false; blnMouse = true; btnCtrl.useHandCursor = false; _parent.gameStart(); sweeper.swapDepths(220); mcBackground.swapDepths(95); mcTopBG.swapDepths(8000); mcStatusBar.swapDepths(8032); mcForce.swapDepths(8020); mcQuitSubmit.swapDepths(8011); mcShowScore.swapDepths(8012); mcSoundOff.swapDepths(8013); mcRules.swapDepths(8014); mcHelp.swapDepths(98); mcScores.swapDepths(8019); mcSoundOff.btnSoundOn._visible = false; mcHandsWithBall.swapDepths(this.getNextHighestDepth()); this.attachMovie("mcSweeperMask", "mcSweeperMask", 1348); mcSweeperMask._y = 10._y; mcSweeperMask._x = 10._x; sweeper.setMask(mcSweeperMask); } function loud(device, infinite, snd, vol) { if (!blnSoundOff) { if (vol > -1) { eval ("snd" + device).setVolume(vol); } eval ("snd" + device).attachSound(snd); if (infinite) { eval ("snd" + device).start(0, 999); } else { eval ("snd" + device).start(0, 1); } } } function roundInit() { mcArrow.removeMovieClip(); removeMovieClip(mcBall); removeMovieClip(mcRollArrow); mcForce.gotoAndStop("stay"); strState = "ballPos"; Mouse.hide(); blnMouse = false; blnBorder = false; blnBorderRoll = false; viewHeightDist = 300; blnAllowThr = false; blnRoll = false; blnSplit = false; sideFwdTState = 0; if (!blnFirstFrame) { blnStrike = false; blnSpare = false; fallCnt = 0; i = 1; while (i < 11) { j = 1; while (j < 11) { arrPin2Pin[i][j] = 0; j++; } if (arrFalling[i] == 1) { arrFalling[i] = -1; fallCnt++; } i++; } if ((!blnSecondThrow) && (fallCnt >= 5)) { dSplit = (center - leftBoard) - 3; i = 1; while (i < 11) { if (arrFalling[i] == 0) { j = 1; while (j < 11) { if ((arrFalling[j] == 0) && (Math.abs(eval (i)._x - eval (j)._x) > dSplit)) { blnSplit = true; break; } j++; } } i++; } } totalPins = totalPins + fallCnt; totalPinCnt = totalPinCnt + fallCnt; if (blnSecondThrow) { if (totalPinCnt == 10) { blnSpare = true; } printScores(fallCnt); if (blnSpare && (numFrame >= 10)) { if (lastStrikeState == 0) { lastStrikeState = 2; } } totalPinCnt = 0; sweeper.gotoAndPlay("refresh"); numFrame++; blnSecondThrow = false; } else if (fallCnt == 10) { blnStrike = true; sweeper.gotoAndPlay("refresh"); totalPinCnt = 0; printScores(fallCnt); if (numFrame == 10) { lastStrikeState = 1; } numFrame++; blnSecondThrow = false; } else { sweeper.gotoAndPlay("sweep"); printScores(fallCnt); blnSecondThrow = true; } strState = "wait"; if ((numFrame > 10) && ((lastStrikeState == 0) || (lastStrikeState > 2))) { gameOver(); sweeper.removeMovieClip(); mcSweeperMask.removeMovieClip(); } } if (blnFirstFrame) { blnFirstFrame = false; pinScale = eval (1)._xscale; i = 1; while (i < 11) { j = 1; while (j < 11) { arrPin2Pin[i][j] = 0; j++; } arrFalling[i] = 0; arrPinX[i] = eval (i)._x; arrPinY[i] = eval (i)._y; i++; } destributePinDepths(); } if (blnStrike) { mcStatusBar.txtStatus.text = "strike!"; } else if (blnSpare) { mcStatusBar.txtStatus.text = "spare!"; } } function gameOver() { Mouse.show(); blnMouse = true; mcScores.txtTotal.text = totalScores; strState = "wait"; waitFrames = 100000 /* 0x0186A0 */; mcScores.txtGameOver.text = "GAME OVER"; _parent.setScore(totalScores); trace("total Score are: " + totalScores); _parent.gameOver(); } function newGame() { i = 0; while (i < 3) { loan[i] = 0; i++; } numFrame = 1; lastStrikeState = 0; i = 1; while (i < 11) { mcScores["f" + i].text = " "; mcScores[("f" + i) + "a"].text = " "; mcScores[("f" + i) + "b"].text = " "; mcScores["f" + i]._visible = false; i++; } mcScores.f10c.text = ""; mcScores.txtTotal.text = ""; mcScores.txtPinTotal.text = ""; totalPins = 0; waitFrames = 50; waitCnt = 0; totalScores = 0; blnSecondThrow = false; mcStatusBar.txtStatus.text = ""; } function arrangePins() { i = 1; while (i < 11) { arrFalling[i] = 0; eval (i).removeMovieClip(); this.attachMovie("mcPin", i, pinDepth + i); eval (i)._x = arrPinX[i]; eval (i)._y = arrPinY[i]; eval (i)._xscale = pinScale; eval (i)._yscale = pinScale; i++; } i = 0; while (i < 4) { delete eval ("depthLayer" + i); i++; } depthLayer1 = new Array(); depthLayer2 = new Array(); depthLayer3 = new Array(); depthLayer0 = new Array(); destributePinDepths(); } function printScores(pins) { var _local1 = 0; var _local3 = 0; if (blnStrike) { loud(13, false, "strike", 100); } if (blnSpare) { loud(13, false, "spare", 100); } else { loud(13, false, "scorecard", 100); } totalScores = totalScores + pins; i = 0; while (i < 3) { if (((loan[i] > 0) && (_local1 != loan[i])) && (_local3 != loan[i])) { if (lastStrikeState < 1) { totalScores = totalScores + pins; } else if (loan[i] == 9) { totalScores = totalScores + pins; } if (_local1 == 0) { _local1 = loan[i]; } else { _local3 = loan[i]; } mcScores["f" + loan[i]].text = Number(mcScores["f" + loan[i]].text) + pins; if (_local3 > 0) { mcScores["f" + _local1].text = Number(mcScores["f" + _local1].text) + pins; } loan[i] = 0; } i++; } if (lastStrikeState >= 1) { if (lastStrikeState == 1) { if (blnStrike) { mcScores.f10b.text = "X"; } else if (blnSpare) { mcScores.f10b.text = "/"; } else { mcScores.f10b.text = pins; } } if (lastStrikeState == 2) { if (blnStrike) { mcScores.f10c.text = "X"; } else if (blnSpare) { mcScores.f10c.text = "/"; } else { mcScores.f10c.text = pins; } } } else if (blnStrike) { i = 0; while (i < 3) { if (loan[i] == 0) { loan[i] = numFrame; break; } i++; } i = 0; while (i < 3) { if (loan[i] == 0) { loan[i] = numFrame; break; } i++; } mcScores[("f" + numFrame) + "a"].text = "X"; } else if (blnSpare) { i = 0; while (i < 3) { if (loan[i] == 0) { loan[i] = numFrame; break; } i++; } mcScores[("f" + numFrame) + "b"].text = "/"; } else { if (pins == 0) { tmp = "-"; } else { tmp = pins; } if (blnSecondThrow) { mcScores[("f" + numFrame) + "b"].text = tmp; } else { mcScores[("f" + numFrame) + "a"].text = tmp; } } if (blnStrike || (blnSecondThrow)) { mcScores["f" + numFrame].text = totalScores; i = 0; while (i < 3) { if (loan[i] == numFrame) { break; } i++; } if (i == 3) { mcScores["f" + numFrame]._visible = true; } } j = 1; while (j < numFrame) { i = 0; while (i < 3) { if (loan[i] == j) { break; } i++; } if (i == 3) { mcScores["f" + j]._visible = true; } j++; } if (lastStrikeState > 0) { lastStrikeState++; } info._xscale = 70; info._yscale = 70; info._x = center; info._y = -35; info.gotoAndPlay(1); } function destributePinDepths() { i = 1; while (i < 11) { obj = eval (i); obj.state = "stay"; if (i < 5) { depthLayer1[i] = 1; obj.swapDepths(100 + i); obj.layer = 1; } else if (i < 8) { depthLayer2[i] = 1; obj.swapDepths(120 + i); obj.layer = 2; } else if (i < 10) { depthLayer3[i] = 1; obj.swapDepths(140 + i); obj.layer = 3; } else if (i == 10) { obj.swapDepths(160); obj.layer = 4; } i++; } } function ballPos() { var _local3 = 4; var _local4 = (this._xmouse - mcHandsWithBall._x) / _local3; var _local2 = mcHandsWithBall._x + _local4; if (!((_local2 < (leftBorder + 60)) || (_local2 > (rightBorder - 60)))) { mcHandsWithBall._x = _local2; } else if (_local2 < (leftBorder + 60)) { mcHandsWithBall._x = leftBorder + 60; } else { mcHandsWithBall._x = rightBorder - 60; } if (_ymouse < 60) { Mouse.show(); blnMouse = true; } else { Mouse.hide(); blnMouse = false; } } function force() { var _local1 = 3; mcArrow._x = mcArrow._x + ((_xmouse - mcArrow._x) / _local1); mcArrow._y = mcArrow._y + ((_ymouse - mcArrow._y) / _local1); forceStrike = (startForceY - _ymouse) / forceYLength; if (forceStrike > 1) { forceStrike = 1; } if (forceStrike < 0) { forceStrike = 0; } mcForce.gotoAndStop(2 + Math.round(16 * forceStrike)); visualAngle = Math.atan((_xmouse - mcHandsWithBall._x) / (_ymouse - gameHeight)); mcArrow._rotation = (-180 * visualAngle) / PI; } function roll() { if (blnAllowThr) { if (!blnRoll) { blnRoll = true; this.attachMovie("mcBall", "mcBall", 9999); mcBall._x = mcHandsWithBall._x; mcBall._y = gameHeight + 25; this.attachMovie("mcRollArrow", "mcRollArrow", this.getNextHighestDepth()); steering(); rollVol = (90 * Math.pow(Math.sqrt((dY * dY) + (dX * dX)) / maxSpeed, 0.5)) + 40; loud(12, true, "roll1", rollVol); loud(11, false, "throw", rollVol * 1.2); trace((dY + " ") + dX); rollSndState = 1; mcStatusBar.txtStatus.text = ""; } mcRollArrow._x = this._xmouse; mcRollArrow._y = this._ymouse; switch (numCalc) { case 0 : numCalc++; distRatio = viewDistStart / Math.sqrt((viewHeightDist * viewHeightDist) + (viewHeight * viewHeight)); viewCos = Math.sqrt(Math.cos(Math.atan(viewHeightDist / viewHeight))); mcBall._yscale = distRatio * 100; mcBall._xscale = mcBall._yscale; break; case 1 : numCalc++; distRatio = viewDistStart / Math.sqrt((viewHeightDist * viewHeightDist) + (viewHeight * viewHeight)); mcBall._yscale = distRatio * 100; mcBall._xscale = mcBall._yscale; snd12.setVolume(distRatio * rollVol); steering(); case 2 : if (blnBorderRoll) { if (((gameHeight - mcBall._y) / ((mcBall._x - leftBorder) + 12)) > bATang) { mcBall._x = mcBall._x + 0.3; } else if (((gameHeight - mcBall._y) / ((rightBorder + 8) - mcBall._x)) > bATang) { mcBall._x = mcBall._x - 0.3; } } numCalc = 1; viewCos = Math.sqrt(Math.cos(Math.atan(viewHeightDist / viewHeight))); break; default : numCalc++; } if ((((((((gameHeight - mcBall._y) / (mcBall._x - leftBorder)) > bATang) || (((gameHeight - mcBall._y) / (rightBorder - mcBall._x)) > bATang)) && (!blnBorderRoll)) && (!blnBorder)) && (strState != "ballFalls")) && (mcBall._y > boardTopY)) { dX1 = dX1 * 1.7; if (Math.abs(dX1) < (minBorderX * distRatio)) { dX1 = minBorderX * distRatio; } if (Math.abs(dX1) > (maxBorderX * distRatio)) { dX1 = maxBorderX * distRatio; } if (mcBall._x >= center) { dX1 = Math.abs(dX1); } else { dX1 = -Math.abs(dX1); } blnBorder = true; snd12.stop(); mcRollArrow.removeMovieClip(); dY1 = dY1 * 0.4; vel = Math.sqrt((dY * dY) + (dX * dX)) * Math.abs(1 - (0.6 * Math.abs(dX / dY))); loud(13, false, "throw", 20 + ((((80 * Math.abs(dX / dY)) * vel) / maxSpeed) * distRatio)); loud(13, false, "knock2", 20 + ((((60 * Math.abs(dX / dY)) * vel) / maxSpeed) * distRatio)); } if (blnBorder) { if (((gameHeight - mcBall._y) / ((rightBorder + 12) - mcBall._x)) > bATang) { blnBorder = false; while (((gameHeight - mcBall._y) / ((rightBorder + 12) - mcBall._x)) > bATang) { mcBall._x--; } vel = Math.sqrt((dY * dY) + (dX * dX)) * Math.abs(1 - (0.6 * Math.abs(dX / dY))); dX = (-Math.cos(borderAngle)) * vel; dY = (-Math.sin(borderAngle)) * vel; dX1 = (dX * distRatio) * viewCos; dY1 = (dY * distRatio) * viewCos; blnBorderRoll = true; rollVol = 100 * Math.pow(vel / maxSpeed, 0.6); loud(12, true, "roll2", rollVol * distRatio); rollSndState = -1; } if (((gameHeight - mcBall._y) / ((mcBall._x - leftBorder) + 12)) > bATang) { blnBorder = false; while (((gameHeight - mcBall._y) / ((mcBall._x - leftBorder) + 12)) > bATang) { mcBall._x++; } vel = Math.sqrt((dY * dY) + (dX * dX)) * Math.abs(1 - (0.6 * Math.abs(dX / dY))); dX = Math.cos(borderAngle) * vel; dY = (-Math.sin(borderAngle)) * vel; dX1 = (dX * distRatio) * viewCos; dY1 = (dY * distRatio) * viewCos; blnBorderRoll = true; rollVol = 100 * Math.pow(vel / maxSpeed, 0.6); loud(12, true, "roll2", rollVol * distRatio); rollSndState = -1; } } else if (strState != "ballFalls") { dX1 = (dX * distRatio) * viewCos; dY1 = (dY * distRatio) * viewCos; viewHeightDist = viewHeightDist - dY; } else { dY1 = dY1 + 0.6; } mcBall._y = mcBall._y + dY1; mcBall._x = mcBall._x + dX1; } if (mcBall._y < (boardTopY + 70)) { fallD = (((-dY) / fSpeed) * 1.5) - 0.7; x = mcBall._x; i = 1; while (i < 11) { obj = eval (i); var r = (((obj._x - x) * (obj._x - x)) + ((obj._y - mcBall._y) * (obj._y - mcBall._y))); dH = (-dY1) * 0.3; if (((((((arrFalling[i] == 0) && (r < (((ballR + 8) + dH) * ((ballR + 8) + dH)))) && (r > 1)) && (Math.abs(obj._x - x) < (ballR + 8.5))) && (obj._y < (mcBall._y - 4))) && (strState != "ballFalls")) && (!blnBorderRoll)) { var dR = Math.abs(obj._x - x); var pinId = obj._name; if (obj._x < mcBall._x) { obj._xscale = -Math.abs(obj._xscale); } else { obj._xscale = Math.abs(obj._xscale); } arrFalling[i] = 1; if (random(2) == 1) { loud(i, false, "knock1", (30 * fallD) + 30); } else { loud(i, false, "knock5", 40 * fallD); } if (dY <= (-fSpeed)) { if (dR > (ballR + 3)) { if ((((pinId == "1") || (pinId == "5")) && (obj._x < x)) || (((pinId == "4") || (pinId == "7")) && (obj._x >= x))) { obj.gotoAndPlay("sideReflect"); obj.state = "sideReflect"; } else if (((obj._x < (center - 2)) && (x < obj._x)) || ((obj._x > (center + 2)) && (x >= obj._x))) { obj.gotoAndPlay("side"); obj.state = "side"; } else { obj.gotoAndPlay("sideFast"); obj.state = "sideFast"; } } else if ((dR <= (ballR + 3)) && (dR > 5)) { switch (pinId) { case "10" : if (((x > obj._x) && (arrFalling[8] == 0)) || ((x <= obj._x) && (arrFalling[9] == 0))) { obj.gotoAndPlay("sideFwdT"); obj.state = "sideFwdT"; } else { obj.gotoAndPlay("sideFwd"); obj.state = "sideFwd"; } break; case "8" : if (((x > obj._x) && (arrFalling[5] == 0)) || ((x <= obj._x) && (arrFalling[6] == 0))) { obj.gotoAndPlay("sideFwdT"); obj.state = "sideFwdT"; } else { obj.gotoAndPlay("sideFwd"); obj.state = "sideFwd"; } break; case "9" : if (((x > obj._x) && (arrFalling[6] == 0)) || ((x <= obj._x) && (arrFalling[7] == 0))) { obj.gotoAndPlay("sideFwdT"); obj.state = "sideFwdT"; } else { obj.gotoAndPlay("sideFwd"); obj.state = "sideFwd"; } break; default : if ((piId == "1") || (pinId == "4")) { obj.gotoAndPlay("sideFwdWeakF"); obj.state = "sideFwdWeakF"; } else { obj.gotoAndPlay("sideFwd"); obj.state = "sideFwd"; } } } else { obj.gotoAndPlay("forward"); obj.state = "forward"; } } else if (dR > (ballR + 3)) { if (((((pinId == "1") || (pinId == "4")) || (pinId == "5")) || (pinId == "7")) && (Math.abs(x - center) < Math.abs(obj._x - center))) { obj.gotoAndPlay("sideFwdWeakF"); obj.state = "sideFwdWeakF"; } else { obj.gotoAndPlay("sideWeak"); obj.state = "sideWeak"; } } else if ((dR <= (ballR + 3)) && (dR > 7)) { if (Number(pinId) < 8) { obj.gotoAndPlay("sideFwdWeakF"); obj.state = "sideFwdWeakF"; } else { obj.gotoAndPlay("sideFwdWeak1"); obj.state = "sideFwdWeak1"; } } else if (Number(pinId) < 8) { obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else { obj.gotoAndPlay("forwardT"); obj.state = "forwardT"; } } i++; } delete layer1; delete layer2; delete layer3; delete layer0; layer1 = new Array(); layer2 = new Array(); layer3 = new Array(); layer0 = new Array(); i = 1; while (i < 11) { obj = eval (i); if (arrFalling[i] == 1) { if (obj.layer == 1) { layer1.push(i); if (depthLayer1[i] != 1) { depthLayer1[i] = 1; depthLayer2[i] = 0; obj.swapDepths(100 + i); } } else if (obj.layer == 2) { layer2.push(i); if (depthLayer2[i] != 1) { depthLayer2[i] = 1; depthLayer3[i] = 0; obj.swapDepths(120 + i); } } else if (obj.layer == 3) { layer3.push(i); if (depthLayer3[i] != 1) { depthLayer3[i] = 1; depthLayer4[i] = 0; obj.swapDepths(140 + i); } } else if (obj.layer <= 0) { layer0.push(i); if (depthLayer0[i] != 1) { depthLayer0[i] = 1; depthLayer1[i] = 0; obj.swapDepths(80 + i); } } } i++; } i = 1; while (i < 11) { if (arrFalling[i] == 0) { obj = eval (i); if (obj.layer != 4) { curLayer = eval ("layer" + obj.layer); k = curLayer.length; } else { k = 0; } j = 0; while (j < k) { pul = eval (curLayer[j]); if (((((((pul.hitTest(obj._x + 3, obj._y - 3, true) || (pul.hitTest(obj._x + 3, obj._y + 13, true))) || (pul.hitTest(obj._x + 3, obj._y + 5, true))) || (pul.hitTest(obj._x - 3, obj._y - 3, true))) || (pul.hitTest(obj._x - 3, obj._y + 5, true))) || (pul.hitTest(obj._x - 3, obj._y + 13, true))) && (obj.state != "tremble")) && (arrPin2Pin[curLayer[j]][i] == 0)) { arrFalling[i] = 1; obj._xscale = pul._xscale; switch (pul.state) { case "side" : if ((random(3) == 1) || (blnSplit)) { obj.gotoAndPlay("sideFwdWeakF"); obj.state = "sideFwdWeakF"; } else { arrFalling[i] = 0; obj.gotoAndPlay("tremble"); obj.state = "tremble"; } break; case "sideWeak" : if (((Math.abs(obj._x - center) < (1.5 * ballR)) || (Math.abs(obj._x - center) < Math.abs(pul._x - center))) && (random(3) == 1)) { obj.gotoAndPlay("sideWeak"); obj.state = "sideWeak"; obj._rotation = (pul._xscale / Math.abs(pul._xscale)) * 10; } else { arrFalling[i] = 0; obj.gotoAndPlay("tremble"); obj.state = "tremble"; } break; case "forward" : if (Math.abs(obj._x - pul._x) < 4) { obj._xscale = obj._xscale * -1; obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else { arrFalling[i] = 0; obj.gotoAndPlay("tremble"); obj.state = "tremble"; } break; case "forwardWeak" : arrFalling[i] = 0; break; case "sideFast" : if ((random(6) < (2 * fallD)) || (blnSplit)) { if (Math.abs(obj._x - center) < (1.7 * ballR)) { obj._rotation = (pul._xscale / Math.abs(pul._xscale)) * 15; obj.gotoAndPlay("sideFast"); obj.state = "sideFast"; } else { obj.gotoAndPlay("sideFwdWeakF"); obj.state = "sideFwdWeakF"; } } else { arrFalling[i] = 0; } break; case "sideReflect" : arrFalling[i] = 0; break; case "forwardT" : if (Math.abs(obj._x - pul._x) < 3) { obj._xscale = obj._xscale * -1; obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else if ((random(16) < ((fallD * 5) - 2)) && (i < 5)) { obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else { arrFalling[i] = 0; } break; case "sideFwdT" : if (Math.abs(obj._x - pul._x) > (ballR * 1.5)) { if ((random(9) > 3) || (blnSplit)) { arrFalling[i] = 0; obj.gotoAndPlay("tremble"); obj.state = "tremble"; } else if (random(13) < (fallD * 3)) { obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else { arrFalling[i] = 0; } } else if ((random(7) > 0) || (blnSplit)) { if (curLayer[j] < 8) { obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else { obj.gotoAndPlay("forwardT"); obj.state = "forwardT"; } } else { arrFalling[i] = 0; obj.gotoAndPlay("tremble"); obj.state = "tremble"; } break; case "sideFwdT2" : if (i < 5) { obj.gotoAndPlay("sideFwdWeakF"); obj.state = "sideFwdWeakF"; } break; case "sideFwdWeakF" : if ((random(3) == 1) || (blnSplit)) { obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else { arrFalling[i] = 0; obj.gotoAndPlay("tremble"); obj.state = "tremble"; } break; case "sideFwdWeak1" : if ((random(14) < (fallD * 8)) || (blnSplit)) { if (curLayer[j] < 8) { obj.gotoAndPlay("forwardWeak"); obj.state = "forwardWeak"; } else { obj.gotoAndPlay("sideFwdWeak1"); obj.state = "sideFwdWeak1"; obj._rotation = (pul._xscale / Math.abs(pul._xscale)) * 20; } } else { arrFalling[i] = 0; } break; case "sideFwd" : arrFalling[i] = 0; } arrPin2Pin[curLayer[j]][i] = 1; if (arrFalling[i] == 1) { loud(i, false, "knock2", 40 + ((100 * dY) / maxSpeed)); } } j++; } } i++; } if ((mcBall._y < (boardTopY - 12)) && (strState != "ballFalls")) { depthLayer1[11] = 1; depthLayer2[11] = 0; mcBall.swapDepths(111); } else if ((mcBall._y < (boardTopY - 3)) && (strState != "ballFalls")) { depthLayer2[11] = 1; depthLayer3[11] = 0; mcBall.swapDepths(131); } else if ((mcBall._y < (boardTopY + 4)) && (strState != "ballFalls")) { depthLayer3[11] = 1; mcBall.swapDepths(151); } } if (((((mcBall._y < (boardTopY - 13)) && (!blnBorderRoll)) || ((mcBall._y < (boardTopY - 9)) && (blnBorderRoll))) && (strState != "ballFalls")) && (!blnBorder)) { depthLayer0[11] = 1; depthLayer1[11] = 0; mcBall.swapDepths(91); strState = "ballFalls"; mcRollArrow.removeMovieClip(); dX = dX * 0.4; dX1 = dX1 * 0.4; i = 1; while (i < 11) { dY1 = dY1 * 0.1; i++; } snd12.stop(); if (fallCnt > 0) { loud(13, false, "maschine", 100); } else { loud(13, false, "maschine", 50); } fallCnt = 0; } if ((mcBall._y > (boardTopY + 600)) && (strState == "ballFalls")) { roundInit(); } } function steering() { if (((!blnBorder) && (!blnBorderRoll)) && (mcRollArrow._x > -1)) { arrowAngle = (-steerRatio) * (mcBall._x - this._xmouse); if (Math.abs(arrowAngle) > 1.2) { arrowAngle = (Math.abs(arrowAngle) / arrowAngle) * 1.2; } var tmpDX = dX; dX = dX - ((arrowAngle * 0.1) * dY); var gf = ((-dX) / dY); if (!((gf < (-MATan)) || (gf > MATan))) { mcRollArrow._rotation = ((-180 / PI) * Math.atan(dX / dY)) + arrowAngle; cX = 0; cY = arrowLength / 2; aX = (Math.sin(arrowAngle) * arrowLength) / 2; aY = (arrowLength / 2) + ((Math.cos(arrowAngle) * arrowLength) / 2); with (mcRollArrow) { mcArrowBack.clear(); mcArrowBack.moveTo(0, 0); mcArrowBack.lineStyle(10, 3381759, 100); mcArrowBack.curveTo(cX, cY, aX, aY); mcArrowBack.moveTo(0, 0); mcArrowBack.lineStyle(8, 16777215, 100); mcArrowBack.curveTo(cX, cY, aX, aY); } } else { dX = tmpDX; } } } function gamePause(flag) { if (flag) { Mouse.show(); } else if (!blnMouse) { Mouse.hide(); } blnPause = flag; } stop(); var gameHeight = 600; var gameWidth = 800; var strState; var PI = Math.PI; var viewHeight = 275; var viewHeightDist = 300; var angleRatio = 1.5; var steerRatio = 0.01; var leftBorder = 6; var rightBorder = 795; var leftBoard = 333; var boardTopY = 210; var center = (((rightBorder - leftBorder) / 2) + leftBorder); var rightBoard = (rightBorder - (leftBoard - leftBorder)); var borderAngle = Math.atan((gameHeight - boardTopY) / (leftBoard - leftBorder)); var borderProect = (borderAngle / (PI - borderAngle)); var bATang = Math.tan(borderAngle); var blnAllowThr = false; var startForceY = (gameHeight - 170); var forceYLength = 130; var forceStrike; var sideFwdTState = 0; var ballR = 16; var blnRoll = false; var numCalc = 0; var viewCos; var distRatio; var viewDistStart = Math.sqrt((viewHeight * viewHeight) + (viewHeightDist * viewHeightDist)); var viewDist = viewDistStart; var dY; var dY1; var dX; var dX1; var maxAngle = 0.4; var MATan = 0.8; var maxSpeed = 50; var minSpeed = 10; var visualAngle = 0; var moveAngle = 0; var azimuth; var blnBorder = false; var blnBorderRoll = false; var minBorderX = 1.5; var maxBorderX = 3; var arrFalling = new Array(); var blnFirstFrame = true; var arrPin2Pin = new Array(); i = 0; while (i < 11) { arrPin2Pin[i] = new Array(); i++; } var pinDepth = 100; var arrPinX = new Array(); var arrPinY = new Array(); var layer1 = new Array(); var layer2 = new Array(); var layer3 = new Array(); var layer0 = new Array(); var obj; var depthLayer1 = new Array(); var depthLayer2 = new Array(); var depthLayer3 = new Array(); var depthLayer0 = new Array(); var fSpeed = 29; var blnStrike = false; var blnSecondThrow = false; var blnSpare = false; var fallCnt = 0; var totalPinCnt = 0; var numFrame = 1; var totalPins = 0; var totalScores = 0; var loan = new Array(); var waitFrames = 10; var waitCnt = 0; var lastStrikeState = 0; var blnRollOver = false; var blnMouse = true; var blnSoundOff = false; var blnRules = false; var blnSplit = false; var pinScale = 100; i = 1; while (i < 11) { this.createEmptyMovieClip("sndContainer" + i, 1400 + i); this["snd" + i] = new Sound(eval ("sndContainer" + i)); i++; } var snd11 = new Sound(mcBackground); var snd12 = new Sound(mcSndContainer); var snd13 = new Sound(mcTopBG); var globalSound = new Sound(this); var rollVol = 100; var rollSndState = 0; var arrowLength = 50; function eRollOver(obj) { blnRollOver = true; Mouse.show(); if (strState == "force") { mcArrow.removeMovieClip(); } } function eRollOut(obj) { if (blnRollOver) { blnRollOver = false; trace(blnMouse); if (!blnMouse) { trace("blnRollOver"); Mouse.hide(); } if (strState == "force") { this.attachMovie("mcArrow", "mcArrow", 10000); mcArrow._x = _xmouse; mcArrow._y = _ymouse; } } } this.onEnterFrame = function () { if ((!blnRules) && (!blnPause)) { switch (strState) { case "ballPos" : ballPos(); break; case "force" : force(); break; case "roll" : roll(); break; case "ballFalls" : roll(); } } if ((strState == "wait") && (!blnRules)) { waitCnt++; if (waitCnt > waitFrames) { waitCnt = 0; mcHandsWithBall.gotoAndStop(1); strState = "ballPos"; } } }; btnCtrl.onRelease = function () { if (((strState == "force") && (!blnRollOver)) && (!blnRules)) { if (forceStrike < 0.2) { forceStrike = 0.2; } azimuth = Math.atan((mcHandsWithBall._x - center) / (gameHeight - boardTopY)); moveAngle = ((visualAngle - azimuth) / angleRatio) + (azimuth / 1.02); if (moveAngle > maxAngle) { moveAngle = maxAngle; } if (moveAngle < (-maxAngle)) { moveAngle = -maxAngle; } dY = ((-maxSpeed) * forceStrike) * Math.cos(moveAngle); dX = ((-maxSpeed) * forceStrike) * Math.sin(moveAngle); strState = "roll"; mcArrow.removeMovieClip(); mcHandsWithBall.gotoAndPlay(2); } if (((strState == "ballPos") && (!blnRollOver)) && (!blnRules)) { strState = "force"; this._parent.attachMovie("mcArrow", "mcArrow", this._parent.getNextHighestDepth()); mcArrow._x = this._parent._xmouse; mcArrow._y = this._parent._ymouse; Mouse.hide(); blnMouse = false; } }; btnCtrl.onRollOver = function () { eRollOut(btnCtrl); }; mcRules.btnRules.onPress = function () { mcRulesField.swapDepths(mcRulesField._parent.getNextHighestDepth()); if (blnRules) { blnRules = false; mcRulesField.gotoAndPlay("disapear"); } else { blnRules = true; mcRulesField._x = center + 14; mcRulesField._y = 0; mcRulesField.gotoAndPlay(2); } }; mcQuitSubmit.btnQuitSubmit.onRollOver = function () { eRollOver(this); }; mcSoundOff.btnSoundOff.onRollOver = function () { eRollOver(this); }; mcSoundOff.btnSoundOn.onRollOver = function () { eRollOver(this); }; mcRules.btnRules.onRollOver = function () { eRollOver(this); }; mcHelp.btnHelp.onRollOver = function () { eRollOver(this); }; mcQuitSubmit.btnQuitSubmit.onRollOut = function () { eRollOut(this); }; mcSoundOff.btnSoundOff.onRollOut = function () { eRollOut(this); }; mcSoundOff.btnSoundOn.onRollOut = function () { eRollOut(this); }; mcRules.btnRules.onRollOut = function () { eRollOut(this); }; mcHelp.btnHelp.onRollOut = function () { eRollOut(this); }; gameInit(); newGame(); roundInit();
Symbol 22 MovieClip [mcSpare] Frame 81
this.removeMovieClip();
Symbol 27 MovieClip [mcStrike] Frame 72
this.removeMovieClip();
Symbol 69 MovieClip [mcRulesField] Frame 1
stop();
Symbol 69 MovieClip [mcRulesField] Frame 19
stop();
Symbol 184 MovieClip [mcForce] Frame 1
stop();
Symbol 199 MovieClip [mcPin] Frame 1
stop(); var pinSnd = new Sound();
Symbol 199 MovieClip [mcPin] Frame 4
_parent.loud(13, false, "knock6", 50);
Symbol 199 MovieClip [mcPin] Frame 6
if (((((this._rotation == 0) && (this._name != "1")) && (this._name != "4")) && (this._name != "2")) && (this._name != "3")) { this.layer--; }
Symbol 199 MovieClip [mcPin] Frame 12
if ((Number(this._name) >= 1) && (Number(this._name) <= 4)) { this.onEnterFrame = function () { this._y = this._y + 2; }; this.layer--; }
Symbol 199 MovieClip [mcPin] Frame 16
stop();
Symbol 199 MovieClip [mcPin] Frame 31
stop(); _parent.loud(13, false, "knock6", 20);
Symbol 199 MovieClip [mcPin] Frame 33
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 34
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 36
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 38
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 42
_parent.loud(13, false, "knock6", 20);
Symbol 199 MovieClip [mcPin] Frame 45
stop();
Symbol 199 MovieClip [mcPin] Frame 48
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 50
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 55
stop(); _parent.loud(13, false, "knock2", 30);
Symbol 199 MovieClip [mcPin] Frame 59
_parent.loud(13, false, "knock5", 30);
Symbol 199 MovieClip [mcPin] Frame 77
stop();
Symbol 199 MovieClip [mcPin] Frame 81
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 84
this.layer--; _parent.loud(13, false, "knock6", 40);
Symbol 199 MovieClip [mcPin] Frame 93
stop(); _parent.loud(13, false, "knock2", 30);
Symbol 199 MovieClip [mcPin] Frame 95
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 97
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 99
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 101
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 106
stop(); _parent.loud(13, false, "knock5", 30);
Symbol 199 MovieClip [mcPin] Frame 109
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 112
this.layer--; if ((random(10) < ((_parent.fallD * 4) - 2)) && (Number(this._name) < 10)) { this.state = "sideFwdT2"; this.gotoAndPlay("sideFwdT2"); }
Symbol 199 MovieClip [mcPin] Frame 114
_parent.loud(13, false, "knock6", 30);
Symbol 199 MovieClip [mcPin] Frame 118
_parent.loud(13, false, "knock6", 20);
Symbol 199 MovieClip [mcPin] Frame 120
stop(); if (random(2) == 1) { bn = 10; } else if (random(5) > 2) { bn = -10; } else { bn = 0; } mcPinStay23._rotation = 80 + bn; if ((sideFwdTState == 0) || (sideFwdTState == 2)) { sideFwdTState = 1; mcPinStay23._y = mcPinStay23._y + 2; mcPinStay23._x = mcPinStay23._x - 4; } else if (sideFwdTState == 1) { sideFwdTState = 2; mcPinStay23._y = mcPinStay23._y + 3; mcPinStay23._x = mcPinStay23._x + 5; }
Symbol 199 MovieClip [mcPin] Frame 124
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 129
stop(); _parent.loud(13, false, "knock5", 30);
Symbol 199 MovieClip [mcPin] Frame 134
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 138
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 142
stop(); _parent.loud(13, false, "knock5", 30);
Symbol 199 MovieClip [mcPin] Frame 144
if (random(2) == 1) { gotoAndPlay ("tremble2"); }
Symbol 199 MovieClip [mcPin] Frame 184
stop(); this.state = "stay";
Symbol 199 MovieClip [mcPin] Frame 188
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 191
_parent.loud(13, false, "knock6", 30);
Symbol 199 MovieClip [mcPin] Frame 195
_parent.loud(13, false, "knock6", 20);
Symbol 199 MovieClip [mcPin] Frame 197
stop();
Symbol 199 MovieClip [mcPin] Frame 201
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 203
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 206
this.layer--; switch (Number(this._name)) { case 1 : case 4 : case 5 : case 7 : _parent.loud(13, false, "knock5", 30); }
Symbol 199 MovieClip [mcPin] Frame 208
this.layer--;
Symbol 199 MovieClip [mcPin] Frame 215
stop();
Symbol 205 MovieClip [pin area] Frame 1
stop(); i = 1; while (i < 11) { trace(_parent.arrFalling[i]); i++; }
Symbol 205 MovieClip [pin area] Frame 2
play();
Symbol 205 MovieClip [pin area] Frame 12
var wx = false; var wx2 = false; i = 1; while (i < 11) { if ((_parent.arrFalling[i] == 1) || (_parent.arrFalling[i] == -1)) { eval ("_parent." + i).removeMovieClip(); if (random(3) == 1) { _parent.loud(i, false, "knock1", 14); } else if (random(2) == 1) { wx = true; } else { wx2 = true; } } i++; }
Symbol 205 MovieClip [pin area] Frame 14
if (_parent.arrFalling[10] == 0) { trace("4 level swept"); var fObj = _parent.10; if (random(2) == 1) { fObj._xscale = fObj._xscale * -1; } fObj.gotoAndPlay("forwardT"); _parent.loud(10, false, "knock5", 28); fObj.setMask(_parent.maskHole10); } if (wx) { _parent.loud(i, false, "knock5", 14); }
Symbol 205 MovieClip [pin area] Frame 17
if (_parent.arrFalling[9] == 0) { var fObj = _parent.9; trace("3 level swept"); if (random(2) == 1) { fObj._xscale = fObj._xscale * -1; } fObj.gotoAndPlay("forwardT"); fObj.setMask(_parent.maskHole9); _parent.loud(9, false, "knock5", 27); } if (_parent.arrFalling[8] == 0) { trace("3 level swept"); var fObj = _parent.8; if (random(2) == 1) { fObj._xscale = fObj._xscale * -1; } fObj.gotoAndPlay("forwardT"); fObj.setMask(_parent.maskHole8); _parent.loud(8, false, "knock5", 27); } if (wx2) { _parent.loud(i, false, "knock6", 15); }
Symbol 205 MovieClip [pin area] Frame 20
i = 5; while (i <= 7) { var fObj = eval ("_parent." + i); if (_parent.arrFalling[i] == 0) { trace("2 level swept"); fObj.gotoAndPlay("forwardWeak"); if (random(2) == 1) { fObj._xscale = fObj._xscale * -1; } fObj.setMask(eval ("_parent.maskHole" + i)); _parent.loud(i, false, "knock6", 28); } i++; } i = 1; while (i <= 10) { eval ("_parent." + i).swapDepths(80 + i); i++; }
Symbol 205 MovieClip [pin area] Frame 23
i = 1; while (i <= 4) { var fObj = eval ("_parent." + i); if (_parent.arrFalling[i] == 0) { trace("1 level swept"); fObj.gotoAndPlay("forwardWeak"); if (random(2) == 1) { fObj._xscale = fObj._xscale * -1; } fObj.setMask(eval ("_parent.maskHole" + i)); _parent.loud(i, false, "knock6", 28); } i++; }
Symbol 205 MovieClip [pin area] Frame 43
_parent.loud(12, false, "sweeper1", 20); _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 50
_parent.arrangePins(); _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 66
gotoAndStop (1);
Symbol 205 MovieClip [pin area] Frame 81
_parent.loud(12, false, "maschine2", 30);
Symbol 205 MovieClip [pin area] Frame 92
var arrUp = new Array(); var j = 0; i = 1; while (i < 11) { if (_parent.arrFalling[i] == 0) { arrUp[j] = i; j++; } i++; } this.onEnterFrame = function () { j = 0; while (j < arrUp.length) { eval ("_parent." + arrUp[j])._y = eval ("_parent." + arrUp[j])._y - 5.5; j++; } }; _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 98
_parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 105
delete this.onEnterFrame; _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 111
_parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 118
var wx = false; var wx2 = false; i = 1; while (i < 11) { if ((_parent.arrFalling[i] == 1) || (_parent.arrFalling[i] == -1)) { eval ("_parent." + i).removeMovieClip(); if (random(3) == 1) { _parent.loud(i, false, "knock1", 14); } else if (random(2) == 1) { wx = true; } else { wx2 = true; } } i++; } _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 121
if (wx2) { _parent.loud(i, false, "knock6", 12); }
Symbol 205 MovieClip [pin area] Frame 123
if (wx) { _parent.loud(i, false, "knock5", 12); } _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 140
this.onEnterFrame = function () { j = 0; while (j < arrUp.length) { eval ("_parent." + arrUp[j])._y = eval ("_parent." + arrUp[j])._y + 5.5; j++; } }; _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 151
_parent.loud(12, false, "sweeper1", 20); _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 153
delete this.onEnterFrame; _parent.snd12.stop();
Symbol 205 MovieClip [pin area] Frame 170
this.GotoAndStop(1); _parent.snd12.stop();
Symbol 214 MovieClip [mcHandsWithBall] Frame 1
stop();
Symbol 214 MovieClip [mcHandsWithBall] Frame 19
stop(); _parent.blnAllowThr = true;
Symbol 247 Button
on (press) { _parent._parent.showHelp(); }

Library Items

Symbol 1 Sound [throw]
Symbol 2 Sound [strike]
Symbol 3 Sound [spare]
Symbol 4 Sound [scorecard]
Symbol 5 Sound [roll2]
Symbol 6 Sound [roll1]
Symbol 7 Sound [maschine]
Symbol 8 Sound [knock6]
Symbol 9 Sound [knock5]
Symbol 10 Sound [knock2]
Symbol 11 Sound [knock1]
Symbol 12 Sound [bell]
Symbol 13 MovieClip [mcArrowBack]Used by:16
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClip [mcArrowFront]Uses:14Used by:16
Symbol 16 MovieClip [mcRollArrow]Uses:13 15
Symbol 17 GraphicUsed by:22 27
Symbol 18 GraphicUsed by:20 21
Symbol 19 GraphicUsed by:20 21
Symbol 20 ButtonUses:18 19Used by:22
Symbol 21 MovieClipUses:18 19Used by:22
Symbol 22 MovieClip [mcSpare]Uses:17 20 21
Symbol 23 GraphicUsed by:25 26
Symbol 24 GraphicUsed by:25 26
Symbol 25 MovieClipUses:23 24Used by:27
Symbol 26 ButtonUses:23 24Used by:27
Symbol 27 MovieClip [mcStrike]Uses:17 25 26
Symbol 28 GraphicUsed by:65 214
Symbol 29 GraphicUsed by:65 214
Symbol 30 BitmapUsed by:31
Symbol 31 GraphicUses:30Used by:62
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:62
Symbol 34 BitmapUsed by:35
Symbol 35 GraphicUses:34Used by:62
Symbol 36 BitmapUsed by:37
Symbol 37 GraphicUses:36Used by:62
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:62
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:62
Symbol 42 BitmapUsed by:43
Symbol 43 GraphicUses:42Used by:62
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:62
Symbol 46 BitmapUsed by:47
Symbol 47 GraphicUses:46Used by:62
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:62
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:62
Symbol 52 BitmapUsed by:53
Symbol 53 GraphicUses:52Used by:62
Symbol 54 BitmapUsed by:55
Symbol 55 GraphicUses:54Used by:62
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:62
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:62
Symbol 60 BitmapUsed by:61
Symbol 61 GraphicUses:60Used by:62
Symbol 62 MovieClipUses:31 33 35 37 39 41 43 45 47 49 51 53 55 57 59 61Used by:65 214
Symbol 63 GraphicUsed by:65 214
Symbol 64 GraphicUsed by:65 214
Symbol 65 MovieClip [mcBall]Uses:28 29 62 63 64
Symbol 66 GraphicUsed by:69
Symbol 67 FontUsed by:68
Symbol 68 EditableTextUses:67Used by:69
Symbol 69 MovieClip [mcRulesField]Uses:66 68
Symbol 70 GraphicUsed by:75
Symbol 71 GraphicUsed by:72 74
Symbol 72 MovieClipUses:71Used by:74
Symbol 73 GraphicUsed by:74 78 80
Symbol 74 Button [btnRules]Uses:72 73 71Used by:75
Symbol 75 MovieClip [mcRules]Uses:70 74
Symbol 76 GraphicUsed by:81
Symbol 77 GraphicUsed by:78 105
Symbol 78 ButtonUses:77 73Used by:81
Symbol 79 GraphicUsed by:80
Symbol 80 Button [btnSoundOn]Uses:79 73Used by:81
Symbol 81 MovieClip [mcSoundOff]Uses:76 78 80
Symbol 82 GraphicUsed by:86
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 Button [btnQuitSubmit]Uses:83 84Used by:86
Symbol 86 MovieClip [mcQuitSubmit]Uses:82 85
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:92
Symbol 89 GraphicUsed by:92
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 Button [btnShowScore]Uses:88 89 91Used by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [mcShowScore]Uses:93 92
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [mcArrow]Uses:95
Symbol 97 GraphicUsed by:104
Symbol 98 BitmapUsed by:100
Symbol 99 BitmapUsed by:100 101
Symbol 100 GraphicUses:98 99Used by:102
Symbol 101 GraphicUses:99Used by:102
Symbol 102 ButtonUses:100 101Used by:104
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [mcMenu]Uses:97 102 103
Symbol 105 MovieClip [grSoundOff]Uses:77
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClip [mcSweeperMask]Uses:106
Symbol 108 GraphicUsed by:109
Symbol 109 Button [btnCtrl]Uses:108Used by:Timeline
Symbol 110 GraphicUsed by:144
Symbol 111 FontUsed by:112 113 114 115 116 117 118 119 120 121 122 123 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 148 149 238
Symbol 112 EditableTextUses:111 124Used by:144
Symbol 113 EditableTextUses:111 124Used by:144
Symbol 114 EditableTextUses:111 124Used by:144
Symbol 115 EditableTextUses:111 124Used by:144
Symbol 116 EditableTextUses:111 124Used by:144
Symbol 117 EditableTextUses:111 124Used by:144
Symbol 118 EditableTextUses:111 124Used by:144
Symbol 119 EditableTextUses:111 124Used by:144
Symbol 120 EditableTextUses:111 124Used by:144
Symbol 121 EditableTextUses:111 124Used by:144
Symbol 122 EditableTextUses:111 124Used by:144
Symbol 123 EditableTextUses:111 124Used by:144
Symbol 124 FontUsed by:112 113 114 115 116 117 118 119 120 121 122 123 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 238
Symbol 125 EditableTextUses:111 124Used by:144
Symbol 126 EditableTextUses:111 124Used by:144
Symbol 127 EditableTextUses:111 124Used by:144
Symbol 128 EditableTextUses:111 124Used by:144
Symbol 129 EditableTextUses:111 124Used by:144
Symbol 130 EditableTextUses:111 124Used by:144
Symbol 131 EditableTextUses:111 124Used by:144
Symbol 132 EditableTextUses:111 124Used by:144
Symbol 133 EditableTextUses:111 124Used by:144
Symbol 134 EditableTextUses:111 124Used by:144
Symbol 135 EditableTextUses:111 124Used by:144
Symbol 136 EditableTextUses:111 124Used by:144
Symbol 137 EditableTextUses:111 124Used by:144
Symbol 138 EditableTextUses:111 124Used by:144
Symbol 139 EditableTextUses:111 124Used by:144
Symbol 140 EditableTextUses:111 124Used by:144
Symbol 141 EditableTextUses:111 124Used by:144
Symbol 142 EditableTextUses:111 124Used by:144
Symbol 143 EditableTextUses:111 124Used by:144
Symbol 144 MovieClip [mcScores]Uses:110 112 113 114 115 116 117 118 119 120 121 122 123 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143Used by:Timeline
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClip [mcSndContainer]Uses:145Used by:Timeline
Symbol 147 GraphicUsed by:184
Symbol 148 TextUses:111Used by:184
Symbol 149 TextUses:111Used by:184
Symbol 150 GraphicUsed by:184
Symbol 151 GraphicUsed by:184
Symbol 152 GraphicUsed by:184
Symbol 153 GraphicUsed by:184
Symbol 154 GraphicUsed by:184
Symbol 155 GraphicUsed by:184
Symbol 156 GraphicUsed by:184
Symbol 157 GraphicUsed by:184
Symbol 158 GraphicUsed by:184
Symbol 159 GraphicUsed by:184
Symbol 160 GraphicUsed by:184
Symbol 161 GraphicUsed by:184
Symbol 162 GraphicUsed by:184
Symbol 163 GraphicUsed by:184
Symbol 164 GraphicUsed by:184
Symbol 165 GraphicUsed by:184
Symbol 166 GraphicUsed by:184
Symbol 167 GraphicUsed by:184
Symbol 168 GraphicUsed by:184
Symbol 169 GraphicUsed by:184
Symbol 170 GraphicUsed by:184
Symbol 171 GraphicUsed by:184
Symbol 172 GraphicUsed by:184
Symbol 173 GraphicUsed by:184
Symbol 174 GraphicUsed by:184
Symbol 175 GraphicUsed by:184
Symbol 176 GraphicUsed by:184
Symbol 177 GraphicUsed by:184
Symbol 178 GraphicUsed by:184
Symbol 179 GraphicUsed by:184
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [mcForce]Uses:147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183Used by:Timeline
Symbol 185 GraphicUsed by:186
Symbol 186 MovieClip [mcPinStay]Uses:185Used by:199
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:199
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClip [mcPinStayBwd2]Uses:189Used by:199
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:199
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClip [mcPinStayFwd]Uses:193Used by:199
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClip [mcRinStayFwd2]Uses:195Used by:199
Symbol 197 GraphicUsed by:198
Symbol 198 MovieClip [mcPinFrwd]Uses:197Used by:199
Symbol 199 MovieClip [mcPin]Uses:186 188 190 192 194 196 198Used by:200  Timeline
Symbol 200 MovieClip [mcPutPins]Uses:199Used by:205
Symbol 201 GraphicUsed by:202
Symbol 202 MovieClipUses:201Used by:205
Symbol 203 GraphicUsed by:204
Symbol 204 MovieClipUses:203Used by:205
Symbol 205 MovieClip [pin area]Uses:202 200 204Used by:Timeline
Symbol 206 GraphicUsed by:213
Symbol 207 GraphicUsed by:213
Symbol 208 GraphicUsed by:213
Symbol 209 GraphicUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip [mcTopBG]Uses:206 207 208 209 210 211 212Used by:Timeline
Symbol 214 MovieClip [mcHandsWithBall]Uses:28 29 62 63 64Used by:Timeline
Symbol 215 BitmapUsed by:216 235
Symbol 216 GraphicUses:215Used by:236
Symbol 217 GraphicUsed by:236
Symbol 218 GraphicUsed by:236
Symbol 219 GraphicUsed by:236
Symbol 220 GraphicUsed by:236
Symbol 221 GraphicUsed by:236
Symbol 222 GraphicUsed by:236
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:236
Symbol 225 GraphicUsed by:236
Symbol 226 GraphicUsed by:236
Symbol 227 GraphicUsed by:236
Symbol 228 GraphicUsed by:236
Symbol 229 GraphicUsed by:236
Symbol 230 GraphicUsed by:236
Symbol 231 GraphicUsed by:236
Symbol 232 GraphicUsed by:236
Symbol 233 GraphicUsed by:236
Symbol 234 GraphicUsed by:236
Symbol 235 GraphicUses:215Used by:236
Symbol 236 MovieClip [mcBackground]Uses:216 217 218 219 220 221 222 224 225 226 227 228 229 230 231 232 233 234 235Used by:Timeline
Symbol 237 GraphicUsed by:239
Symbol 238 EditableTextUses:111 124Used by:239
Symbol 239 MovieClipUses:237 238Used by:Timeline
Symbol 240 FontUsed by:241 243
Symbol 241 TextUses:240Used by:247
Symbol 242 GraphicUsed by:247
Symbol 243 TextUses:240Used by:247
Symbol 244 GraphicUsed by:247
Symbol 245 GraphicUsed by:247
Symbol 246 GraphicUsed by:247
Symbol 247 ButtonUses:241 242 243 244 245 246Used by:248
Symbol 248 MovieClipUses:247Used by:Timeline

Instance Names

"mcBackground"Frame 2Symbol 236 MovieClip [mcBackground]
"mcHandsWithBall"Frame 2Symbol 214 MovieClip [mcHandsWithBall]
"2"Frame 2Symbol 199 MovieClip [mcPin]
"1"Frame 2Symbol 199 MovieClip [mcPin]
"5"Frame 2Symbol 199 MovieClip [mcPin]
"3"Frame 2Symbol 199 MovieClip [mcPin]
"6"Frame 2Symbol 199 MovieClip [mcPin]
"4"Frame 2Symbol 199 MovieClip [mcPin]
"7"Frame 2Symbol 199 MovieClip [mcPin]
"mcTopBG"Frame 2Symbol 213 MovieClip [mcTopBG]
"8"Frame 2Symbol 199 MovieClip [mcPin]
"9"Frame 2Symbol 199 MovieClip [mcPin]
"10"Frame 2Symbol 199 MovieClip [mcPin]
"mcStatusBar"Frame 2Symbol 239 MovieClip
"sweeper"Frame 2Symbol 205 MovieClip [pin area]
"mcForce"Frame 2Symbol 184 MovieClip [mcForce]
"mcSndContainer"Frame 2Symbol 146 MovieClip [mcSndContainer]
"mcScores"Frame 2Symbol 144 MovieClip [mcScores]
"btnCtrl"Frame 2Symbol 109 Button [btnCtrl]
"mcHelp"Frame 2Symbol 248 MovieClip
"mcArrowBack"Symbol 16 MovieClip [mcRollArrow] Frame 1Symbol 13 MovieClip [mcArrowBack]
"mcArrowFront"Symbol 16 MovieClip [mcRollArrow] Frame 1Symbol 15 MovieClip [mcArrowFront]
"mcFish"Symbol 65 MovieClip [mcBall] Frame 1Symbol 62 MovieClip
"btnRules"Symbol 75 MovieClip [mcRules] Frame 1Symbol 74 Button [btnRules]
"btnSoundOn"Symbol 81 MovieClip [mcSoundOff] Frame 1Symbol 78 Button
"btnSoundOff"Symbol 81 MovieClip [mcSoundOff] Frame 1Symbol 80 Button [btnSoundOn]
"btnQuitSubmit"Symbol 86 MovieClip [mcQuitSubmit] Frame 1Symbol 85 Button [btnQuitSubmit]
"btnShowScore"Symbol 94 MovieClip [mcShowScore] Frame 1Symbol 92 Button [btnShowScore]
"btnMenu"Symbol 104 MovieClip [mcMenu] Frame 1Symbol 102 Button
"f1"Symbol 144 MovieClip [mcScores] Frame 1Symbol 112 EditableText
"f2"Symbol 144 MovieClip [mcScores] Frame 1Symbol 113 EditableText
"f3"Symbol 144 MovieClip [mcScores] Frame 1Symbol 114 EditableText
"f4"Symbol 144 MovieClip [mcScores] Frame 1Symbol 115 EditableText
"f5"Symbol 144 MovieClip [mcScores] Frame 1Symbol 116 EditableText
"f6"Symbol 144 MovieClip [mcScores] Frame 1Symbol 117 EditableText
"f7"Symbol 144 MovieClip [mcScores] Frame 1Symbol 118 EditableText
"f8"Symbol 144 MovieClip [mcScores] Frame 1Symbol 119 EditableText
"f9"Symbol 144 MovieClip [mcScores] Frame 1Symbol 120 EditableText
"f10"Symbol 144 MovieClip [mcScores] Frame 1Symbol 121 EditableText
"f1a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 122 EditableText
"f1b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 123 EditableText
"f2a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 125 EditableText
"f3a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 126 EditableText
"f5a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 127 EditableText
"f5b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 128 EditableText
"f9a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 129 EditableText
"f9b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 130 EditableText
"f10b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 131 EditableText
"f2b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 132 EditableText
"f3b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 133 EditableText
"f4a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 134 EditableText
"f4b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 135 EditableText
"f6a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 136 EditableText
"f6b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 137 EditableText
"f7a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 138 EditableText
"f7b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 139 EditableText
"f8a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 140 EditableText
"f8b"Symbol 144 MovieClip [mcScores] Frame 1Symbol 141 EditableText
"f10a"Symbol 144 MovieClip [mcScores] Frame 1Symbol 142 EditableText
"f10c"Symbol 144 MovieClip [mcScores] Frame 1Symbol 143 EditableText
"mcPinStay"Symbol 199 MovieClip [mcPin] Frame 17Symbol 186 MovieClip [mcPinStay]
"mcPinStay23"Symbol 199 MovieClip [mcPin] Frame 120Symbol 186 MovieClip [mcPinStay]
"2"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"1"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"5"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"3"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"6"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"4"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"7"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"8"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"9"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"10"Symbol 200 MovieClip [mcPutPins] Frame 1Symbol 199 MovieClip [mcPin]
"mcFish"Symbol 214 MovieClip [mcHandsWithBall] Frame 1Symbol 62 MovieClip
"txtStatus"Symbol 239 MovieClip Frame 1Symbol 238 EditableText
"btnHelp"Symbol 248 MovieClip Frame 1Symbol 247 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "throw"
ExportAssets (56)Timeline Frame 1Symbol 2 as "strike"
ExportAssets (56)Timeline Frame 1Symbol 3 as "spare"
ExportAssets (56)Timeline Frame 1Symbol 4 as "scorecard"
ExportAssets (56)Timeline Frame 1Symbol 5 as "roll2"
ExportAssets (56)Timeline Frame 1Symbol 6 as "roll1"
ExportAssets (56)Timeline Frame 1Symbol 7 as "maschine"
ExportAssets (56)Timeline Frame 1Symbol 8 as "knock6"
ExportAssets (56)Timeline Frame 1Symbol 9 as "knock5"
ExportAssets (56)Timeline Frame 1Symbol 10 as "knock2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "knock1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "bell"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mcArrowBack"
ExportAssets (56)Timeline Frame 1Symbol 15 as "mcArrowFront"
ExportAssets (56)Timeline Frame 1Symbol 16 as "mcRollArrow"
ExportAssets (56)Timeline Frame 1Symbol 22 as "mcSpare"
ExportAssets (56)Timeline Frame 1Symbol 27 as "mcStrike"
ExportAssets (56)Timeline Frame 1Symbol 65 as "mcBall"
ExportAssets (56)Timeline Frame 1Symbol 69 as "mcRulesField"
ExportAssets (56)Timeline Frame 1Symbol 74 as "btnRules"
ExportAssets (56)Timeline Frame 1Symbol 75 as "mcRules"
ExportAssets (56)Timeline Frame 1Symbol 80 as "btnSoundOn"
ExportAssets (56)Timeline Frame 1Symbol 81 as "mcSoundOff"
ExportAssets (56)Timeline Frame 1Symbol 85 as "btnQuitSubmit"
ExportAssets (56)Timeline Frame 1Symbol 86 as "mcQuitSubmit"
ExportAssets (56)Timeline Frame 1Symbol 92 as "btnShowScore"
ExportAssets (56)Timeline Frame 1Symbol 94 as "mcShowScore"
ExportAssets (56)Timeline Frame 1Symbol 96 as "mcArrow"
ExportAssets (56)Timeline Frame 1Symbol 104 as "mcMenu"
ExportAssets (56)Timeline Frame 1Symbol 105 as "grSoundOff"
ExportAssets (56)Timeline Frame 1Symbol 107 as "mcSweeperMask"
ExportAssets (56)Timeline Frame 1Symbol 109 as "btnCtrl"
ExportAssets (56)Timeline Frame 1Symbol 144 as "mcScores"
ExportAssets (56)Timeline Frame 1Symbol 146 as "mcSndContainer"
ExportAssets (56)Timeline Frame 1Symbol 184 as "mcForce"
ExportAssets (56)Timeline Frame 1Symbol 186 as "mcPinStay"
ExportAssets (56)Timeline Frame 1Symbol 190 as "mcPinStayBwd2"
ExportAssets (56)Timeline Frame 1Symbol 194 as "mcPinStayFwd"
ExportAssets (56)Timeline Frame 1Symbol 196 as "mcRinStayFwd2"
ExportAssets (56)Timeline Frame 1Symbol 198 as "mcPinFrwd"
ExportAssets (56)Timeline Frame 1Symbol 199 as "mcPin"
ExportAssets (56)Timeline Frame 1Symbol 200 as "mcPutPins"
ExportAssets (56)Timeline Frame 1Symbol 205 as "pin area"
ExportAssets (56)Timeline Frame 1Symbol 213 as "mcTopBG"
ExportAssets (56)Timeline Frame 1Symbol 214 as "mcHandsWithBall"
ExportAssets (56)Timeline Frame 1Symbol 236 as "mcBackground"

Labels

"logo"Frame 1
"game"Frame 2
"disapear"Symbol 69 MovieClip [mcRulesField] Frame 20
"stay"Symbol 184 MovieClip [mcForce] Frame 1
"stay"Symbol 199 MovieClip [mcPin] Frame 1
"side"Symbol 199 MovieClip [mcPin] Frame 2
"a"Symbol 199 MovieClip [mcPin] Frame 16
"sideWeak"Symbol 199 MovieClip [mcPin] Frame 18
"d"Symbol 199 MovieClip [mcPin] Frame 31
"forward"Symbol 199 MovieClip [mcPin] Frame 33
"forwardWeak"Symbol 199 MovieClip [mcPin] Frame 47
"f"Symbol 199 MovieClip [mcPin] Frame 55
"sideFast"Symbol 199 MovieClip [mcPin] Frame 57
"g"Symbol 199 MovieClip [mcPin] Frame 77
"sideReflect"Symbol 199 MovieClip [mcPin] Frame 79
"h"Symbol 199 MovieClip [mcPin] Frame 93
"forwardT"Symbol 199 MovieClip [mcPin] Frame 95
"j"Symbol 199 MovieClip [mcPin] Frame 106
"sideFwdT"Symbol 199 MovieClip [mcPin] Frame 108
"sideFwdT2"Symbol 199 MovieClip [mcPin] Frame 122
"k"Symbol 199 MovieClip [mcPin] Frame 129
"sideFwdWeakF"Symbol 199 MovieClip [mcPin] Frame 131
"tremble"Symbol 199 MovieClip [mcPin] Frame 144
"tremble2"Symbol 199 MovieClip [mcPin] Frame 164
"z"Symbol 199 MovieClip [mcPin] Frame 184
"sideFwdWeak1"Symbol 199 MovieClip [mcPin] Frame 187
"x"Symbol 199 MovieClip [mcPin] Frame 197
"sideFwd"Symbol 199 MovieClip [mcPin] Frame 200
"refresh"Symbol 205 MovieClip [pin area] Frame 2
"put"Symbol 205 MovieClip [pin area] Frame 34
"sweep"Symbol 205 MovieClip [pin area] Frame 73




http://swfchan.com/22/109660/info.shtml
Created: 14/3 -2019 06:07:45 Last modified: 14/3 -2019 06:07:45 Server time: 16/05 -2024 21:51:16