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taipan3000.swf

This is the info page for
Flash #109868

(Click the ID number above for more basic data on this flash file.)


Text
Taipan

3000

Taipan

3000

Taipan

3000

Taipan

3000

Start

Taipan 3000 is based on an old Apple II game called Taipan.  The
origional game was about a Chinese trader in the 1800's.  It is now the
31st Century and you play the role of a young man named Taipan.
Under the guise of a mere trader, Taipan is building a private force to
overthrow the self proclaimed ruler of the Volaris system, Mieng Kahn.
Kahn crushes all opposition with his force of pirates and is personally
responsible for the death of Taipan's father. Vengence will be yours...

Instructions

You can earn money 2 ways.  You can buy goods and sell them on colonies where the rates are better, or you can sell
the salvage left over from fighting with pirates.
If a colony has plenty of one type of good, it will cost you less, so hang out at taverns to find out trade gossip.
When you have some money you can put it in savings and earn interest, or you can get a loan equal to the amount of
money you have (loans also incur interest). You can only do this on New Terra, your home planet. In addition to that,
you have a cargo hold on New Terra where you can stockpile goods if rates are low, then sell them when rates go
back up. New Terra is also home to Krug, your mechanic, and Mieng Kahn, the corrupt dictator.
Gun drones are useful in combat but they take 10 sections of you cargo space, and you cannot sell them or store them,
so it is wise not to fill your cargo bay with guns unless you wish to rely on pirating to earn money.
Whenever you are ready to quit playing, you can click the disk icon in the top left corner to save your game.

New Game

Enter a name for your company

Start with 5 gun drones and no debt
Start with 400 Cash and 5000 debt

Checking for saved game data

Start a new game!

Continue Saved Game

Your Ship

Guns:

Armor:

Cargo Space:

Space Used:

Damage:

Gun Power:

Current Value $

OVERLOADED

Savings

$

Gun Drones

Single Cannon:

Dual Cannon:

Tri-Cannon:

Quad-Cannon:

Debt

Cash

Current Rates:

Trionuim: $

Weapons: $

Alloys: $

Food: $

Rare Goods: $

Common Goods: $

What would you like to do?

Buy/sell goods
Buy gun drones
Trade your ship
Visit the local tavern
Visit Dar Ghul the money lender
Visit the bank
Transfer cargo to/from your hold
Attack Mieng Kahn
Ship Out

Buy/sell goods
Buy gun drones
Trade your ship
Visit the local tavern
Ship Out

Buy/Sell Goods

Trionium
Alloys
Rare Goods
Weapons
Food
Common Goods

Qty:

BUY      SELL

In Stock

MAIN MENU

Buy Gun Drones

Single Cannon
Dual Cannon
Tri-Cannon
Quad Cannon

BUY

$3000.00
$5000.00
$7500.00
$10000.00

Trade your ship

Use the arrows to scroll through
the various trading ships available

Value $

Trade for this ship

Borrow

Amount  $

500

.00

Pay

New Terra National Bank

Deposit

Withdraw

Transfer Goods

To Ship      To Hold

On Ship

In Hold

Select Destination

Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately

Pay him
Not Today

The repairs can wait.

Save and Quit?

Firing:

Shields:

Guns:

What will you do?

Fight       Escape       Dump Cargo

Select Target

Defending

MISS

MISS

Battle Over

OK

Salvage Value $

You dare defy ME?!?! I will crush you, insulant fool! Now face my wrath!!!!

Thank you for playing

You have finally avenged your father, the colonies
are now free of Mieng Kahn's tyranny

GAME OVER

ActionScript [AS1/AS2]

Frame 1
fscommand ("allowscale", "false"); loadVariables ("http://www.psychogoldfish.com/cgi-bin/taipanload.pl", "_root"); stop();
Frame 2
stop();
Frame 3
if (startscheme == 1) { debt = 0; cash = 0; gun1s = 5; gun2s = 0; gun3s = 0; gun4s = 0; } else { debt = 5000; cash = 400; gun1s = 0; gun2s = 0; gun3s = 0; gun4s = 0; } day = 30000101 /* 0x1C9C3E5 */; protected = 30; damage = 0; tspeed = 1; trionium = 0; alloys = 0; weapons = 0; food = 0; rare = 0; common = 0; trionium_s = 0; alloys_s = 0; weapons_s = 0; food_s = 0; rare_s = 0; common_s = 0; savings = 0; holdspace = 600; ship = 1; colony = 1; trionium_rate1 = 5000; alloys_rate1 = 150; weapons_rate1 = 50; food_rate1 = 25; rare_rate1 = 300; common_rate1 = 10; trionium_rate2 = 5000; alloys_rate2 = 150; weapons_rate2 = 50; food_rate2 = 25; rare_rate2 = 300; common_rate2 = 10; trionium_rate3 = 5000; alloys_rate3 = 250; weapons_rate3 = 75; food_rate3 = 30; rare_rate3 = 300; common_rate3 = 10; trionium_rate4 = 4900; alloys_rate4 = 150; weapons_rate4 = 50; food_rate4 = 25; rare_rate4 = 300; common_rate4 = 10; trionium_rate5 = 5000; alloys_rate5 = 150; weapons_rate5 = 50; food_rate5 = 25; rare_rate5 = 300; common_rate5 = 10; trionium_rate6 = 5100; alloys_rate6 = 150; weapons_rate6 = 50; food_rate6 = 25; rare_rate6 = 300; common_rate6 = 10; trionium_rate7 = 5300; alloys_rate7 = 150; weapons_rate7 = 50; food_rate7 = 25; rare_rate7 = 300; common_rate7 = 10; trionium_rate8 = 5500; alloys_rate8 = 210; weapons_rate8 = 35; food_rate8 = 35; rare_rate8 = 400; common_rate8 = 5; trionium_rate9 = 5500; alloys_rate9 = 200; weapons_rate9 = 40; food_rate9 = 40; rare_rate9 = 350; common_rate9 = 5;
Frame 4
ship1 = "Transport: A Class"; ship1guns = 0; ship1power = 0; ship1armor = 40; ship1value = 15000; ship1cargospace = 60; ship2 = "Transport: B Class"; ship2guns = 0; ship2power = 0; ship2armor = 50; ship2value = 22000; ship2cargospace = 75; ship3 = "Transport: C Class"; ship3guns = 0; ship3power = 0; ship3armor = 75; ship3value = 30000; ship3cargospace = 90; ship4 = "Cargoship: A Class"; ship4guns = 1; ship4power = 1; ship4armor = 100; ship4value = 35000; ship4cargospace = 75; ship5 = "Cargoship: B Class"; ship5guns = 1; ship5power = 2; ship5armor = 120; ship5value = 38000; ship5cargospace = 90; ship6 = "Cargoship: C Class"; ship6guns = 2; ship6power = 2; ship6armor = 120; ship6value = 42000; ship6cargospace = 120; ship7 = "Cargoship: D Class"; ship7guns = 2; ship7power = 2; ship7armor = 140; ship7value = 50000; ship7cargospace = 150; ship8 = "Frieghter: A Class"; ship8guns = 4; ship8power = 2; ship8armor = 250; ship8value = 80000 /* 0x013880 */; ship8cargospace = 200; ship9 = "Frieghter: B Class"; ship9guns = 5; ship9power = 3; ship9armor = 300; ship9value = 100000 /* 0x0186A0 */; ship9cargospace = 300; colony1 = "New Terra"; colony2 = "Avalon 12"; colony3 = "El Libre"; colony4 = "Rakken"; colony5 = "Herros"; colony6 = "Cerribus"; colony7 = "Der'kuhl"; colony8 = "Oridia"; colony9 = "Tel Tua'tan"; gun1s_rate = 3000; gun2s_rate = 5000; gun3s_rate = 7500; gun4s_rate = 10000;
Frame 5
stopAllSounds(); rumors = "Trade hasn't really changed much"; effects = random(6) + 1; i = 0; while (i < effects) { effect = random(6) + 1; effect1 = "trionium"; effect2 = "weapons"; effect3 = "alloys"; effect4 = "food"; effect5 = "rare"; effect6 = "common"; effected1 = random(9) + 1; effected2 = random(9) + 1; amount = random(20) + 5; if (effected1 != effected2) { updown = random(2) + 1; if (updown == 1) { rumors = ((((eval ("colony" add effected1) add " has increased ") add eval ("effect" add effect)) add " export to ") add eval ("colony" add effected2)) add "."; } else { rumors = ((((eval ("colony" add effected2) add " has slowed ") add eval ("effect" add effect)) add " export to ") add eval ("colony" add effected1)) add "."; } Set((eval ("effect" add effect) add "_rate") add effected1, eval ((eval ("effect" add effect) add "_rate") add effected1) - int((eval ((eval ("effect" add effect) add "_rate") add effected1) / 100) * amount)); Set((eval ("effect" add effect) add "_rate") add effected2, eval ((eval ("effect" add effect) add "_rate") add effected2) + int((eval ((eval ("effect" add effect) add "_rate") add effected2) / 100) * amount)); } i++; } citymsg = "Welcome to " add eval ("colony" add colony); udate = "Universal Date: " add (day / 10000); trioniumrate = eval ("trionium_rate" add colony) add ".00"; alloysrate = eval ("alloys_rate" add colony) add ".00"; weaponsrate = eval ("weapons_rate" add colony) add ".00"; foodrate = eval ("food_rate" add colony) add ".00"; rarerate = eval ("rare_rate" add colony) add ".00"; commonrate = eval ("common_rate" add colony) add ".00"; stop();
Frame 6
colony = dest; stopAllSounds(); stop();
Frame 7
if (attacker == "") { gotoAndPlay (6); } warning = "We are under attack from " add attacker; stop();
Frame 8
prevFrame();
Frame 9
gotoAndPlay (4);
Frame 10
attacker = "Mieng Kahn"; stopAllSounds(); stop();
Frame 11
gotoAndPlay (4);
Frame 12
stopAllSounds(); stop();
Frame 13
stopAllSounds(); stop();
Symbol 3 MovieClip Frame 2
go = random(4); if (go == 2) { gotoAndPlay (5); }
Symbol 3 MovieClip Frame 4
gotoAndPlay (1);
Symbol 18 Button
on (release) { play(); }
Symbol 23 Button
on (release) { getURL ("http://www.psychogoldfish.com", "_blank"); }
Symbol 27 MovieClip Frame 1
stop();
Symbol 27 MovieClip Frame 2
stop();
Symbol 33 Button
on (release) { startscheme = 1; play(); }
Symbol 34 Button
on (release) { startscheme = 2; play(); }
Symbol 38 Button
on (release) { tellTarget ("_root.") { gotoAndStop (5); }; }
Symbol 39 MovieClip Frame 2
if (_root.datastatus == "loaded") { gotoAndStop (6); } else if (_root.datastatus == "blank") { gotoAndStop (5); }
Symbol 39 MovieClip Frame 4
gotoAndPlay (1);
Symbol 39 MovieClip Frame 6
tellTarget ("_root") { debt = int(debt); cash = int(cash); gun1s = int(gun1s); gun2s = int(gun2s); gun3s = int(gun3s); gun4s = int(gun4s); day = int(day); damage = int(damage); tspeed = int(tspeed); trionium = int(trionium); alloys = int(alloys); weapons = int(weapons); food = int(food); rare = int(rare); common = int(common); trionium_s = int(trionium_s); alloys_s = int(alloys_s); weapons_s = int(weapons_s); food_s = int(food_s); rare_s = int(rare_s); common_s = int(common_s); savings = int(savings); holdspace = int(holdspace); ship = int(ship); colony = int(colony); trionium_rate1 = int(trionium_rate1); alloys_rate1 = int(alloys_rate1); weapons_rate1 = int(weapons_rate1); food_rate1 = int(food_rate1); rare_rate1 = int(rare_rate1); common_rate1 = int(common_rate1); trionium_rate2 = int(trionium_rate2); alloys_rate2 = int(alloys_rate2); weapons_rate2 = int(weapons_rate2); food_rate2 = int(food_rate2); rare_rate2 = int(rare_rate2); common_rate2 = int(common_rate2); trionium_rate3 = int(trionium_rate3); alloys_rate3 = int(alloys_rate3); weapons_rate3 = int(weapons_rate3); food_rate3 = int(food_rate3); rare_rate3 = int(rare_rate3); common_rate3 = int(common_rate3); trionium_rate4 = int(trionium_rate4); alloys_rate4 = int(alloys_rate4); weapons_rate4 = int(weapons_rate4); food_rate4 = int(food_rate4); rare_rate4 = int(rare_rate4); common_rate4 = int(common_rate4); trionium_rate5 = int(trionium_rate5); alloys_rate5 = int(alloys_rate5); weapons_rate5 = int(weapons_rate5); food_rate5 = int(food_rate5); rare_rate5 = int(rare_rate5); common_rate5 = int(common_rate5); trionium_rate6 = int(trionium_rate6); alloys_rate6 = int(alloys_rate6); weapons_rate6 = int(weapons_rate6); food_rate6 = int(food_rate6); rare_rate6 = int(rare_rate6); common_rate6 = int(common_rate6); trionium_rate7 = int(trionium_rate7); alloys_rate7 = int(alloys_rate7); weapons_rate7 = int(weapons_rate7); food_rate7 = int(food_rate7); rare_rate7 = int(rare_rate7); common_rate7 = int(common_rate7); trionium_rate8 = int(trionium_rate8); alloys_rate8 = int(alloys_rate8); weapons_rate8 = int(weapons_rate8); food_rate8 = int(food_rate8); rare_rate8 = int(rare_rate8); common_rate8 = int(common_rate8); trionium_rate9 = int(trionium_rate9); alloys_rate9 = int(alloys_rate9); weapons_rate9 = int(weapons_rate9); food_rate9 = int(food_rate9); rare_rate9 = int(rare_rate9); common_rate9 = int(common_rate9); };
Symbol 59 MovieClip Frame 1
stop();
Symbol 60 MovieClip Frame 1
ship = eval ("_root.ship" add _root.ship); shipguns = eval (("_root.ship" add _root.ship) add "guns"); shippower = eval (("_root.ship" add _root.ship) add "power"); shiparmor = eval (("_root.ship" add _root.ship) add "armor"); shipcargospace = eval (("_root.ship" add _root.ship) add "cargospace"); shipcargo = (((((((((_root.gun1s + _root.gun2s) + _root.gun3s) + _root.gun4s) * 10) + _root.trionium) + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; cargo = ((((_root.trionium + _root.alloys) + _root.weapons) + _root.food) + _root.rare) + _root.common; if (shipcargospace < shipcargo) { overload = "true"; tellTarget ("over") { gotoAndStop (2); }; } else { tellTarget ("over") { gotoAndStop (1); }; overload = ""; } shipdamage = 100 - int(((shiparmor - _root.damage) / shiparmor) * 100); if (0 < shipdamage) { shipvalue = (eval (("_root.ship" add _root.ship) add "value") - int(eval (("_root.ship" add _root.ship) add "value") * (shipdamage / 100))) add ".00"; } else { shipvalue = int(eval (("_root.ship" add _root.ship) add "value")) add ".00"; } damage = int(shipdamage); if (damage < 33) { _root.tspeed = 1; } else if (damage < 66) { _root.tspeed = 2; } else { _root.tspeed = 4; } if (damage >= 100) { tellTarget ("_root") { text = "You died in combat without avenging your father..."; gotoAndPlay ("gameover"); }; } if ((((_root.cash < 1) and (shipcargo < 1)) and (_root.savings < 1)) and (_root.ship < 2)) { tellTarget ("_root") { text = "You have lost all your assets, your company is bankrupt... you will never have your revenge..."; gotoAndPlay ("gameover"); }; } shipdamage = shipdamage add "%";
Symbol 60 MovieClip Frame 2
gotoAndPlay (1);
Symbol 65 MovieClip Frame 1
savings = _root.savings add ".00";
Symbol 65 MovieClip Frame 2
gotoAndPlay (1);
Symbol 76 MovieClip Frame 1
gun1s = _root.gun1s; gun2s = _root.gun2s; gun3s = _root.gun3s; gun4s = _root.gun4s;
Symbol 76 MovieClip Frame 2
gotoAndPlay (1);
Symbol 79 MovieClip Frame 1
debt = _root.debt add ".00";
Symbol 79 MovieClip Frame 2
gotoAndPlay (1);
Symbol 82 MovieClip Frame 1
cash = _root.cash add ".00";
Symbol 82 MovieClip Frame 2
gotoAndPlay (1);
Symbol 101 Button
on (release) { if (_root.yourship.overload != "true") { gotoAndStop (11); } }
Symbol 102 Button
on (release) { gotoAndPlay (4); }
Symbol 103 Button
on (release) { gotoAndPlay (6); }
Symbol 104 Button
on (release) { gotoAndPlay (7); }
Symbol 105 Button
on (release) { gotoAndPlay (8); }
Symbol 106 Button
on (release) { gotoAndPlay (9); }
Symbol 107 Button
on (release) { gotoAndPlay (10); }
Symbol 108 Button
on (release) { tellTarget ("_root") { gotoAndStop ("final"); }; }
Symbol 109 Button
on (release) { gotoAndPlay (5); }
Symbol 117 Button
on (release) { item = "Common Goods"; itemx = "common"; error = "Common goods are usually inexpensive entertainment items."; }
Symbol 118 Button
on (release) { item = "Trionium"; itemx = "trionium"; error = "Trionium is a highly valuable crystal used as an energy source."; }
Symbol 123 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (0 < qty) { if (_root.cash < (qty * eval ((("_root." add itemx) add "_rate") add _root.colony))) { error = "You don't have enough money for this purchase."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 124 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (0 < qty) { if (eval ("_root." add itemx) < qty) { error = "You do not have that much " add item; } else { Set("_root." add itemx, eval ("_root." add itemx) - qty); _root.cash = _root.cash + (qty * eval ((("_root." add itemx) add "_rate") add _root.colony)); error = (("Sold " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 127 Button
on (release) { item = "Food"; itemx = "food"; error = "All colonies require food items to be impotred for all of the various alien races."; }
Symbol 128 Button
on (release) { item = "Weapons"; itemx = "weapons"; error = "Weapons crates contain various guns and military equipment"; }
Symbol 129 Button
on (release) { item = "Rare Goods"; itemx = "rare"; error = "Rare goods include artwork, fine foods and beverages, popular among high society."; }
Symbol 130 Button
on (release) { item = "Alloys"; itemx = "alloys"; error = "Alloys are solid blocks of metal which are melted down for construction."; }
Symbol 139 MovieClip Frame 1
trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;
Symbol 139 MovieClip Frame 2
gotoAndPlay (1);
Symbol 143 Button
on (release) { gotoAndStop(go2); }
Symbol 146 Button
on (release) { item = "Single Cannon"; itemx = "gun1s"; }
Symbol 149 Button
on (release) { qty = int(qty); error = ""; if (item != "") { if (0 < qty) { if (_root.cash < (qty * eval (("_root." add itemx) add "_rate"))) { error = "You don't have enough money for this purchase."; } else if ((_root.yourship.shipcargospace - _root.yourship.shipcargo) < (qty * 10)) { error = "You don't have enough room on your ship."; } else { Set("_root." add itemx, eval ("_root." add itemx) + qty); _root.cash = _root.cash - (qty * eval (("_root." add itemx) add "_rate")); error = (("Purchased " add qty) add " ") add item; qty = ""; } } else { error = "You must specify a qantity."; qty = ""; } } else { error = "You must first select an item from the list above"; qty = ""; } }
Symbol 153 Button
on (release) { item = "Dual Cannon"; itemx = "gun2s"; }
Symbol 154 Button
on (release) { item = "Tri-Cannon"; itemx = "gun3s"; }
Symbol 155 Button
on (release) { item = "Quad Cannon"; itemx = "gun4s"; }
Symbol 168 Button
on (release) { x = x + 1; if (9 < x) { x = 1; } }
Symbol 169 Button
on (release) { x = x - 1; if (x < 1) { x = 9; } }
Symbol 172 Button
on (release) { if ((int(_root.yourship.shipvalue) + _root.cash) < int(shipvalue)) { error = "You need more money for this trade."; } else { _root.cash = (int(_root.yourship.shipvalue) + _root.cash) - int(shipvalue); _root.ship = x; _root.damage = 0; error = "You now have a new ship."; } }
Symbol 185 MovieClip Frame 1
play(); if (x) { ship = (("(" add x) add ") ") add eval ("_root.ship" add x); shipguns = eval (("_root.ship" add x) add "guns"); shippower = eval (("_root.ship" add x) add "power"); shiparmor = eval (("_root.ship" add x) add "armor"); shipcargospace = eval (("_root.ship" add x) add "cargospace"); shipvalue = eval (("_root.ship" add x) add "value") add ".00"; tellTarget ("pics") { gotoAndPlay(../:x); }; } else { x = 1; }
Symbol 185 MovieClip Frame 2
gotoAndPlay (1);
Symbol 193 MovieClip Frame 1
gotoAndStop(random(4) + 2);
Symbol 198 Button
on (release) { if (_root.noloans == "true") { Set("../:greeting", "I am not interested in doing business with the likes of you...leave here at once."); } else { amount = int(amount); if (action == "Borrow") { if ((_root.cash - _root.debt) < amount) { Set("../:greeting", "I'm sorry Taipan, but given your current cash situation I am unable to lend you the amount you ask."); } else { if (_root.debt < 1) { _root.debtdue = 30; } _root.cash = _root.cash + amount; _root.debt = _root.debt + amount; amount = ""; Set("../:greeting", "Very well, I will lend you the money, but I suggest you not let your debt grow too large, or I will take your ship. I will be charging you a 0.3% daily interest rate, and I require a 10% payment every 30 days."); } } else if (action == "Pay") { if (_root.debt < amount) { Set("../:greeting", "That's more than you owe me Taipan... I am the moneylender around here."); } else { if (amount < (_root.debt / 10)) { Set("../:greeting", "That is not the 10% you owe me, I will accept no less."); } else { _root.cash = _root.cash - amount; _root.debt = _root.debt - amount; Set("../:greeting", "Thank you Taipan, it's a pleasure doing business with you."); _root.debtdue = _root.debtdue - 30; } amount = ""; } } } }
Symbol 204 Button
on (release) { action = "Pay"; }
Symbol 205 Button
on (release) { action = "Borrow"; }
Symbol 207 MovieClip Frame 1
amount = int(amount); out = ((action add " $") add amount) add ".00?"; if ((action != "Borrow") and (action != "Pay")) { action = "Borrow"; }
Symbol 207 MovieClip Frame 2
gotoAndPlay (1);
Symbol 210 Button
on (release) { amount = int(amount); if (action == "Withdraw") { if (_root.savings < amount) { msg = "Insufficient Funds."; } else { _root.cash = _root.cash + amount; _root.savings = _root.savings - amount; amount = ""; msg = "Thank you, your withdrawal is complete."; } } else if (action == "Deposit") { if (_root.cash < amount) { msg = "You do not have that much cash."; } else { _root.cash = _root.cash - amount; _root.savings = _root.savings + amount; amount = ""; msg = "Thank you for your deposit. Have a great day!"; } } }
Symbol 215 Button
on (release) { action = "Deposit"; }
Symbol 216 Button
on (release) { action = "Withdraw"; }
Symbol 218 MovieClip Frame 1
amount = int(amount); out = ((action add " $") add amount) add ".00?"; if ((action != "Deposit") and (action != "Withdraw")) { action = "Deposit"; }
Symbol 218 MovieClip Frame 2
gotoAndPlay (1);
Symbol 221 Button
on (release) { item = "Common Goods"; itemx = "common"; error = "Common goods are usually inexpensive entertainment items."; }
Symbol 222 Button
on (release) { item = "Trionium"; itemx = "trionium"; error = "Trionium is a highly valuable crystal used as an energy source."; }
Symbol 224 Button
on (release) { qty = int(qty); if (eval (("_root." add itemx) add "_s") < qty) { error = "You don't have that much in your hold."; } else if (_root.yourship.shipcargospace < qty) { error = "Insufficient space on your ship"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) + qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") - qty); _root.holdspace = _root.holdspace - qty; qty = ""; } }
Symbol 225 Button
on (release) { qty = int(qty); if (eval ("_root." add itemx) < qty) { error = "You don't have that much on your ship"; } else if (_root.holdspace < qty) { error = "Insufficient space in your hold"; } else { error = "Goods transfered."; Set("_root." add itemx, eval ("_root." add itemx) - qty); Set(("_root." add itemx) add "_s", eval (("_root." add itemx) add "_s") + qty); _root.holdspace = _root.holdspace + qty; qty = ""; } }
Symbol 228 Button
on (release) { item = "Food"; itemx = "food"; error = "All colonies require food items to be impotred for all of the various alien races."; }
Symbol 229 Button
on (release) { item = "Weapons"; itemx = "weapons"; error = "Weapons crates contain various guns and military equipment"; }
Symbol 230 Button
on (release) { item = "Rare Goods"; itemx = "rare"; error = "Rare goods include artwork, fine foods and beverages, popular among high society."; }
Symbol 231 Button
on (release) { item = "Alloys"; itemx = "alloys"; error = "Alloys are solid blocks of metal which are melted down for construction."; }
Symbol 240 MovieClip Frame 1
trioniumstk = _root.trionium; alloysstk = _root.alloys; rarestk = _root.rare; weaponsstk = _root.weapons; foodstk = _root.food; commonstk = _root.common;
Symbol 240 MovieClip Frame 2
gotoAndPlay (1);
Symbol 248 MovieClip Frame 1
trioniumstk = _root.trionium_s; alloysstk = _root.alloys_s; rarestk = _root.rare_s; weaponsstk = _root.weapons_s; foodstk = _root.food_s; commonstk = _root.common_s;
Symbol 248 MovieClip Frame 2
gotoAndPlay (1);
Symbol 251 Button
on (rollOver, dragOver) { dest = 3; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 255 MovieClip Frame 1
stop();
Symbol 256 Button
on (rollOver, dragOver) { dest = 2; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 257 Button
on (rollOver, dragOver) { dest = 1; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 258 Button
on (rollOver, dragOver) { dest = 5; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 259 Button
on (rollOver, dragOver) { dest = 7; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 260 Button
on (rollOver, dragOver) { dest = 4; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 261 Button
on (rollOver, dragOver) { dest = 6; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 262 Button
on (rollOver, dragOver) { dest = 8; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 263 Button
on (rollOver, dragOver) { dest = 9; } on (rollOut, dragOut, releaseOutside) { dest = ""; } on (release) { _root.dest = dest; _root.ttime = days; tellTarget ("_root") { gotoAndPlay ("travel"); }; }
Symbol 264 MovieClip Frame 1
bx = eval (("col" add _root.colony) add "._x"); by = eval (("col" add _root.colony) add "._y"); tellTarget ("col" add _root.colony) { gotoAndStop (2); }; if ((dest < 10) and (0 < dest)) { cx = eval (("col" add dest) add "._x"); cy = eval (("col" add dest) add "._y"); days = int(int(Math.sqrt(((bx - cx) * (bx - cx)) + ((by - cy) * (by - cy))) / 17.5) * _root.tspeed); destination = ((eval ("_root.colony" add dest) add " (") add days) add " days)"; } else { destination = ""; }
Symbol 264 MovieClip Frame 2
gotoAndPlay (1);
Symbol 268 Button
on (release) { gotoAndStop (3); }
Symbol 272 Button
on (release) { if (_root.cash < ../:payoff) { Set("../:greeting", "You don't even have the money... Why don't you go trade some more and come see me again."); } else { _root.cash = _root.cash - ../:payoff; Set("../:greeting", "Very good Taipan, may your travels be prosperous.....for both of us, hehehe"); _root.protected = random(10) + 20; _root.payoff = int(_root.payoff * 1.33); } nextFrame(); }
Symbol 273 Button
on (release) { Set("../:greeting", "That's a shame, but the choice is yours, I would never FORCE you to pay... hehehe...."); if (_root.protected < -25) { tellTarget ("_root") { gotoAndStop ("final"); }; } nextFrame(); }
Symbol 274 Button
on (release) { tellTarget ("..") { gotoAndStop (2); }; }
Symbol 275 MovieClip Frame 1
stop();
Symbol 279 Button
on (release) { amount = int(amount); if (_root.cash < amount) { Set("../:greeting", "You don't have that much money Taipan."); } else if (../:repaircost < amount) { Set("../:greeting", ("That's too much money, the repairs are only $" add ../:repaircost) add ".00."); } else { _root.damage = _root.damage - int((_root.damage / ../:repaircost) * amount); _root.cash = _root.cash - amount; amount = 0; tellTarget ("..") { gotoAndPlay (1); }; } }
Symbol 282 Button
on (release) { tellTarget ("..") { gotoAndPlay (1); }; }
Symbol 284 MovieClip Frame 1
if ((amount < 1) and (ignore != "y")) { amount = ../:repaircost; if (_root.cash < amount) { amount = _root.cash; } ignore = "y"; } out = ("Pay $" add int(amount)) add ".00?";
Symbol 284 MovieClip Frame 2
gotoAndPlay (1);
Symbol 286 MovieClip Frame 1
fscommand ("showmenu", "false"); if (_root.colony == 1) { if ((0 < _root.damage) and (repairguy != "true")) { gotoAndStop (14); } else { go2 = "2"; if (_root.protected < 1) { gotoAndStop (13); } else { gotoAndStop (2); } } } else { go2 = "3"; if (_root.protected < 1) { gotoAndStop (12); } else { gotoAndStop (3); } }
Symbol 286 MovieClip Frame 4
item = ""; qty = ""; error = ""; stop();
Symbol 286 MovieClip Frame 5
item = ""; qty = ""; error = "Please note that it is illegal for you to sell gun drones or store them within a colony."; stop();
Symbol 286 MovieClip Frame 6
stop();
Instance of Symbol 185 MovieClip in Symbol 286 MovieClip Frame 6
onClipEvent (load) { stop(); }
Symbol 286 MovieClip Frame 7
greeting1 = "Hey there"; greeting2 = "Welcome"; greeting3 = "Hello"; greeting4 = "Greetings"; greeting = random(4) + 1; rumor = (eval ("greeting" add greeting) add " Taipan! Rumor has it that ") add _root.rumors; stop();
Symbol 286 MovieClip Frame 8
if (_root.noloans == "true") { greeting = "..."; } else if (30 < _root.debtdue) { greeting = "Taipan, I am loosing patience, where is the money you owe me?"; } else if (0 < _root.debt) { greeting = "Greetings Taipan, have you come to pay your debts, or do you require more money?"; } else { greeting = "Welcome Taipan, what can I do for you?"; } stop();
Symbol 286 MovieClip Frame 9
stop();
Symbol 286 MovieClip Frame 10
item = ""; qty = ""; error = "Available space in hold: " add _root.holdspace; stop();
Symbol 286 MovieClip Frame 11
stop();
Symbol 286 MovieClip Frame 12
greeting1 = "Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately."; if (_root.protected < -25) { greeting1 = "Mieng Kahn has grown angry with you Taipan, I highly suggest you pay him soon!"; } stop();
Symbol 286 MovieClip Frame 13
payoff = _root.payoff; if (payoff < 450) { payoff = 450; } greeting = ("As you know, my fleet protects your trade routes. It would be appreciated if you would donate $" add payoff) add ".00 to feed the men and maintain the ships."; stop();
Symbol 286 MovieClip Frame 14
repaircost = int((eval (("_root.ship" add _root.ship) add "value") - _root.yourship.shipvalue) * 0.9); calc.amount = repaircost; greeting = ("Looks like you saw some action, Taipan. I can fix your ship up like new for $" add repaircost) add ".00. I can also do partial repairs if you can't afford that much."; repairguy = "true"; stop();
Symbol 290 Button
on (release) { getURL ("http://www.psychogoldfish.com/cgi-bin/taipansave.pl", "", "POST"); }
Symbol 292 MovieClip Frame 1
tellTarget ("pics") { gotoAndStop(_root.ship); };
Symbol 292 MovieClip Frame 24
_root.ttime = _root.ttime - _root.tspeed; _root.protected = int(_root.protected) - 1; _root.day = _root.day + 1; _root.debt = int(_root.debt * 1.003); _root.savings = int(_root.savings * 1.001); if (0 < _root.debt) { _root.debtdue = _root.debtdue + 1; } if (_root.ttime < 0) { tellTarget ("_root") { gotoAndPlay ("colony"); }; } else { pirates = random(6); if (pirates == 1) { _root.attacker = "Unknown Pirates"; } else if ((pirates == 2) and (_root.protected < 1)) { _root.attacker = "Mieng Kahn's Pirates"; } else if ((pirates == 3) and (30 < _root.debtdue)) { _root.attacker = "Bounty Hunters"; } else { _root.attacker = ""; } if ((0 < pirates) and (pirates < 4)) { if (_root.protected < -40) { _root.attacker = "Mieng Kahn"; } tellTarget ("_root") { gotoAndStop ("fight"); }; } }
Symbol 292 MovieClip Frame 25
gotoAndPlay (1);
Symbol 302 MovieClip Frame 1
setProperty("bar", _xscale , 100); setProperty("pwr", _xscale , 100 - _root.yourship.damage); setProperty("pwr2", _xscale , 100 - _root.yourship.damage); red = _root.yourship.damage * 3; if (255 < red) { red = 255; } setProperty("pwr", _alpha , red);
Symbol 302 MovieClip Frame 2
gotoAndPlay (1);
Symbol 306 Button
on (release) { _root.warning = "Cargo has been dumped, that should distract them."; _root.trionium = 0; _root.alloys = 0; _root.weapons = 0; _root.food = 0; _root.rare = 0; _root.common = 0; gotoAndPlay (4); }
Symbol 307 Button
on (release) { if (_root.attacker == "Mieng Kahn") { _root.warning = "You can't escape this battle."; } else if (20 < _root.yourship.cargo) { _root.warning = "They are still following, they must want the cargo."; gotoAndPlay (4); } else { tellTarget ("_root") { gotoAndStop ("travel"); }; } }
Symbol 309 Button
on (release) { _root.warning = "Attacking the enemy."; Set("../:shots", 0); marker = 0; gotoAndPlay (2); }
Symbol 313 MovieClip Frame 1
Set("../:gun", ""); Set("../:guns", (((int(_root.yourship.shipguns) + _root.gun1s) + _root.gun2s) + _root.gun3s) + _root.gun4s); saved = "Random(20) + 1"; if ((saved == 8) and (_root.attacker == "Unknown Pirates")) { gotoAndPlay (13); } stop();
Symbol 313 MovieClip Frame 2
if (../:shots >= ../:guns) { Set("../:shots", 0); Set("../:attacks", 0); gotoAndPlay (4); } if (../:shots < int(_root.yourship.shipguns)) { Set("../:gun", "Ship's Cannon"); Set("../:power", int(_root.yourship.shippower)); } else if (../:shots < (int(_root.yourship.shipguns) + _root.gun4s)) { Set("../:gun", "Gun Drone: 4-C"); Set("../:power", 4); } else if (../:shots < ((int(_root.yourship.shipguns) + _root.gun4s) + _root.gun3s)) { Set("../:gun", "Gun Drone: 3-C"); Set("../:power", 3); } else if (../:shots < (((int(_root.yourship.shipguns) + _root.gun4s) + _root.gun3s) + _root.gun2s)) { Set("../:gun", "Gun Drone: 2-C"); Set("../:power", 2); } else { Set("../:gun", "Gun Drone: 1-C"); Set("../:power", 1); }
Symbol 313 MovieClip Frame 3
gotoAndPlay (2);
Symbol 313 MovieClip Frame 4
Set("../:gun", ""); Set("../:attacks", int(../:attacks) + 1); Set(("../bad" add ../:attacks) add ":id", ../:attacks); tellTarget ("../bad" add int(../:attacks)) { if (0 < shields) { gotoAndPlay ("fire"); } };
Symbol 313 MovieClip Frame 11
if (../:attacks >= ../:enemies) { gotoAndStop (1); }
Symbol 313 MovieClip Frame 12
gotoAndPlay (4);
Symbol 313 MovieClip Frame 13
_root.warning = "Mieng Kahn's pirates are approaching, the enemy is retreating"; play();
Symbol 313 MovieClip Frame 49
if (_root.protected < 1) { _root.attacker = "Mieng Kahn's Pirates"; tellTarget ("..") { gotoAndPlay (1); }; } else { tellTarget ("_root") { gotoAndStop ("travel"); }; }
Symbol 316 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 2
_root.warning = "We've been hit!";
Symbol 316 MovieClip Frame 7
gotoAndStop (1);
Symbol 316 MovieClip Frame 8
_root.warning = "We lost a gun drone!";
Symbol 316 MovieClip Frame 13
gotoAndStop (1);
Symbol 316 MovieClip Frame 22
gotoAndStop (1);
Symbol 318 MovieClip Frame 1
setProperty("bar", _xscale , 100); setProperty("pwr", _xscale , ../:shields); setProperty("pwr2", _xscale , ../:shields); red = (100 - ../:shields) * 3; if (255 < red) { red = 255; } setProperty("pwr", _alpha , red);
Symbol 318 MovieClip Frame 2
gotoAndPlay (1);
Symbol 322 Button
on (release) { if (../:gun != "") { Set("../:shots", ../:shots + 1); if (random(3) != 1) { shields = shields - (../:power * 25); tellTarget ("effect") { gotoAndPlay ("hit"); }; } else { tellTarget ("effect") { gotoAndPlay ("miss"); }; } } }
Symbol 325 MovieClip Frame 1
stop();
Symbol 325 MovieClip Frame 7
gotoAndStop (1);
Symbol 325 MovieClip Frame 27
gotoAndStop (1);
Symbol 328 MovieClip Frame 1
shields = "100";
Symbol 328 MovieClip Frame 2
if (shields < 1) { Set("../:kills", ../:kills + 1); Set("../:booty", (../:booty + 100) + random(1000)); if (../:kills >= ../:enemies) { tellTarget ("..") { gotoAndPlay ("won"); }; } gotoAndPlay (13); }
Symbol 328 MovieClip Frame 3
gotoAndPlay (2);
Symbol 328 MovieClip Frame 4
loaded = random(3) + 1; if (loaded != 1) { gotoAndPlay (2); }
Symbol 328 MovieClip Frame 9
success = random(12) + 1; if (success == 1) { damaged = "gun1s"; } else if (success == 2) { damaged = "gun2s"; } else if (success == 3) { damaged = "gun3s"; } else if (success == 4) { damaged = "gun4s"; } else if (10 >= success) { damaged = "ship"; } else { damaged = ""; } if ((damaged == "gun1s") and (_root.gun1s < 1)) { damaged = "ship"; } if ((damaged == "gun2s") and (_root.gun2s < 1)) { damaged = "ship"; } if ((damaged == "gun3s") and (_root.gun3s < 1)) { damaged = "ship"; } if ((damaged == "gun4s") and (_root.gun4s < 1)) { damaged = "ship"; } if (damaged == "ship") { _root.damage = _root.damage + 2; tellTarget ("../flash") { gotoAndPlay ("hit"); }; } else if (damaged == "") { tellTarget ("../flash") { gotoAndPlay ("miss"); }; } else { Set("_root." add damaged, eval ("_root." add damaged) - 1); Set("../:guns", ../:guns - 1); tellTarget ("../flash") { gotoAndPlay ("hit2"); }; }
Symbol 328 MovieClip Frame 12
gotoAndPlay (2);
Symbol 328 MovieClip Frame 26
stop();
Symbol 330 Button
on (release) { if (../:gun != "") { Set("../:shots", ../:shots + 1); if (random(3) != 1) { shields = shields - (../:power * 12); tellTarget ("effect") { gotoAndPlay ("hit"); }; } else { tellTarget ("effect") { gotoAndPlay ("miss"); }; } } }
Symbol 331 MovieClip Frame 1
shields = "100";
Symbol 331 MovieClip Frame 2
if (shields < 1) { Set("../:kills", ../:kills + 1); Set("../:booty", (../:booty + 100) + random(1000)); if (../:kills >= ../:enemies) { tellTarget ("..") { gotoAndPlay ("won"); }; } gotoAndPlay (13); }
Symbol 331 MovieClip Frame 3
gotoAndPlay (2);
Symbol 331 MovieClip Frame 4
loaded = random(2) + 1; if (loaded != 1) { gotoAndPlay (2); }
Symbol 331 MovieClip Frame 9
success = random(12) + 1; if (success == 1) { damaged = "gun1s"; } else if (success == 2) { damaged = "gun2s"; } else if (success == 3) { damaged = "gun3s"; } else if (success == 4) { damaged = "gun4s"; } else if (10 >= success) { damaged = "ship"; } else { damaged = ""; } if ((damaged == "gun1s") and (_root.gun1s < 1)) { damaged = "ship"; } if ((damaged == "gun2s") and (_root.gun2s < 1)) { damaged = "ship"; } if ((damaged == "gun3s") and (_root.gun3s < 1)) { damaged = "ship"; } if ((damaged == "gun4s") and (_root.gun4s < 1)) { damaged = "ship"; } if (damaged == "ship") { _root.damage = _root.damage + 5; tellTarget ("../flash") { gotoAndPlay ("hit"); }; } else if (damaged == "") { tellTarget ("../flash") { gotoAndPlay ("miss"); }; } else { Set("_root." add damaged, eval ("_root." add damaged) - 1); Set("../:guns", ../:guns - 1); tellTarget ("../flash") { gotoAndPlay ("hit2"); }; }
Symbol 331 MovieClip Frame 12
gotoAndPlay (2);
Symbol 331 MovieClip Frame 26
stop();
Symbol 333 Button
on (release) { if (../:gun != "") { Set("../:shots", ../:shots + 1); if (random(3) != 1) { shields = shields - int((../:power / 3) * 2); tellTarget ("effect") { gotoAndPlay ("hit"); }; } else { tellTarget ("effect") { gotoAndPlay ("miss"); }; } } }
Symbol 334 MovieClip Frame 1
shields = "100";
Symbol 334 MovieClip Frame 2
if (shields < 1) { Set("../:kills", ../:kills + 1); Set("../:booty", (../:booty + 100) + random(1000)); if (../:kills >= ../:enemies) { tellTarget ("..") { gotoAndPlay ("won"); }; } gotoAndPlay (13); }
Symbol 334 MovieClip Frame 3
gotoAndPlay (2);
Symbol 334 MovieClip Frame 4
loaded = random(3) + 1; if (loaded != 1) { gotoAndPlay (2); }
Symbol 334 MovieClip Frame 9
success = random(12) + 1; if (success == 1) { damaged = "gun1s"; } else if (success == 2) { damaged = "gun2s"; } else if (success == 3) { damaged = "gun3s"; } else if (success == 4) { damaged = "gun4s"; } else if (10 >= success) { damaged = "ship"; } else { damaged = ""; } if ((damaged == "gun1s") and (_root.gun1s < 1)) { damaged = "ship"; } if ((damaged == "gun2s") and (_root.gun2s < 1)) { damaged = "ship"; } if ((damaged == "gun3s") and (_root.gun3s < 1)) { damaged = "ship"; } if ((damaged == "gun4s") and (_root.gun4s < 1)) { damaged = "ship"; } if (damaged == "ship") { _root.damage = _root.damage + 8; tellTarget ("../flash") { gotoAndPlay ("hit"); }; } else if (damaged == "") { tellTarget ("../flash") { gotoAndPlay ("miss"); }; } else { Set("_root." add damaged, eval ("_root." add damaged) - 1); Set("../:guns", ../:guns - 1); tellTarget ("../flash") { gotoAndPlay ("hit2"); }; }
Symbol 334 MovieClip Frame 12
gotoAndPlay (2);
Symbol 334 MovieClip Frame 26
stop();
Symbol 336 Button
on (release) { tellTarget ("_root") { gotoAndStop ("travel"); }; }
Symbol 340 MovieClip Frame 1
kills = 0; if (_root.attacker == "Mieng Kahn's Pirates") { mod = random(2) + 2; } else if (_root.attacker == "Bounty Hunters") { mod = random(4); } else { mod = -2; } fleetsize = (random(5) + 1) + mod; if (10 < fleetsize) { fleetsize = 10; } else if (fleetsize < 1) { fleetsize = 1; } enemies = fleetsize * 5; if (_root.attacker == "Mieng Kahn") { enemies = 15; gotoAndStop (12); } else { gotoAndStop(fleetsize + 1); }
Symbol 340 MovieClip Frame 13
booty1 = int(booty) add ".00"; _root.cash = _root.cash + int(booty); booty = 0; if (_root.attacker == "Mieng Kahn") { tellTarget ("_root") { gotoAndPlay ("youwin"); }; } stop();
Symbol 342 Button
on (release) { gotoAndStop (7); }
Symbol 359 MovieClip Frame 13
stop();
Symbol 362 MovieClip Frame 1
x = random(10) + 1; if (x == 2) { gotoAndPlay (31); } else if (x == 3) { gotoAndPlay (50); } else if (x == 4) { gotoAndPlay (12); }
Symbol 362 MovieClip Frame 4
x = random(10) + 1; if (x == 2) { gotoAndPlay (31); } else if (x == 3) { gotoAndPlay (50); } else if (x == 4) { gotoAndPlay (12); }
Symbol 362 MovieClip Frame 8
x = random(10) + 1; if (x == 2) { gotoAndPlay (31); } else if (x == 3) { gotoAndPlay (50); } else if (x == 4) { gotoAndPlay (12); }
Symbol 362 MovieClip Frame 11
gotoAndPlay (1);
Symbol 362 MovieClip Frame 30
gotoAndPlay (1);
Symbol 362 MovieClip Frame 49
gotoAndPlay (1);
Symbol 362 MovieClip Frame 68
gotoAndPlay (1);
Symbol 364 MovieClip Frame 1
tellTarget ("pics") { gotoAndStop(_root.ship); };
Symbol 364 MovieClip Frame 190
stop();
Symbol 369 Button
on (release) { gotoAndPlay (1); }

Library Items

Symbol 1 GraphicUsed by:3
Symbol 2 SoundUsed by:3 325 328 331 334 364
Symbol 3 MovieClipUses:1 2Used by:292  Timeline
Symbol 4 FontUsed by:5 6 7 8 9 10 11 12 13 24 25 26 29 30 31 32 35 36 37 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 58 62 63 64 67 68 69 70 71 72 73 74 75 77 78 80 81 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 110 112 113 119 120 125 126 131 132 133 134 135 136 137 138 142 144 145 148 150 151 152 156 157 158 159 160 161 162 163 164 165 173 174 187 194 199 200 201 202 203 206 209 211 212 213 214 217 220 223 226 227 232 233 234 235 236 237 238 239 241 242 243 244 245 246 247 252 265 266 270 271 277 280 281 283 287 289 293 294 295 303 304 305 308 310 311 312 315 324 335 337 338 339 341 363 366 368 370
Symbol 5 TextUses:4Used by:Timeline
Symbol 6 TextUses:4Used by:Timeline
Symbol 7 TextUses:4Used by:Timeline
Symbol 8 TextUses:4Used by:Timeline
Symbol 9 TextUses:4Used by:Timeline
Symbol 10 TextUses:4Used by:Timeline
Symbol 11 TextUses:4Used by:Timeline
Symbol 12 TextUses:4Used by:Timeline
Symbol 13 TextUses:4Used by:Timeline
Symbol 14 GraphicUsed by:18 33 34 38 101 102 103 104 105 106 107 108 109 146 153 154 155 221 222 228 229 230 231
Symbol 15 GraphicUsed by:18 33 34 38 101 102 103 104 105 106 107 108 109 146 153 154 155 221 222 228 229 230 231
Symbol 16 GraphicUsed by:18 33 34 38 101 102 103 104 105 106 107 108 109 146 153 154 155 221 222 228 229 230 231
Symbol 17 SoundUsed by:18 33 34 38 101 102 103 104 105 106 107 108 109 117 118 123 124 127 128 129 130 143 146 149 153 154 155 168 169 172 198 204 205 210 215 216 221 222 224 225 228 229 230 231 251 256 257 258 259 260 261 262 263 268 272 273 274 279 282 290 306 307 309 336 342 369
Symbol 18 ButtonUses:14 15 16 17Used by:27  Timeline
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 ButtonUses:19 20 21 22Used by:Timeline
Symbol 24 TextUses:4Used by:27
Symbol 25 TextUses:4Used by:27
Symbol 26 TextUses:4Used by:27
Symbol 27 MovieClipUses:24 18 25 26Used by:Timeline
Symbol 28 GraphicUsed by:Timeline
Symbol 29 TextUses:4Used by:Timeline
Symbol 30 TextUses:4Used by:Timeline
Symbol 31 EditableTextUses:4Used by:Timeline
Symbol 32 TextUses:4Used by:Timeline
Symbol 33 ButtonUses:14 15 16 17Used by:Timeline
Symbol 34 ButtonUses:14 15 16 17Used by:Timeline
Symbol 35 TextUses:4Used by:39
Symbol 36 TextUses:4Used by:39
Symbol 37 TextUses:4Used by:39
Symbol 38 ButtonUses:14 15 16 17Used by:39
Symbol 39 MovieClipUses:35 36 37 38Used by:Timeline
Symbol 40 GraphicUsed by:60
Symbol 41 EditableTextUses:4Used by:60
Symbol 42 TextUses:4Used by:60
Symbol 43 EditableTextUses:4Used by:60
Symbol 44 EditableTextUses:4Used by:60
Symbol 45 EditableTextUses:4Used by:60
Symbol 46 EditableTextUses:4Used by:60
Symbol 47 EditableTextUses:4Used by:60
Symbol 48 EditableTextUses:4Used by:60
Symbol 49 TextUses:4Used by:60 185
Symbol 50 TextUses:4Used by:60 185
Symbol 51 TextUses:4Used by:60 185
Symbol 52 TextUses:4Used by:60
Symbol 53 TextUses:4Used by:60
Symbol 54 TextUses:4Used by:60 185
Symbol 55 EditableTextUses:4Used by:60
Symbol 56 TextUses:4Used by:60
Symbol 57 GraphicUsed by:59
Symbol 58 TextUses:4Used by:59
Symbol 59 MovieClipUses:57 58Used by:60
Symbol 60 MovieClipUses:40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 59Used by:Timeline
Symbol 61 GraphicUsed by:65 79 82
Symbol 62 TextUses:4Used by:65
Symbol 63 EditableTextUses:4Used by:65
Symbol 64 TextUses:4Used by:65 79 82
Symbol 65 MovieClipUses:61 62 63 64Used by:Timeline
Symbol 66 GraphicUsed by:76
Symbol 67 TextUses:4Used by:76
Symbol 68 EditableTextUses:4Used by:76
Symbol 69 TextUses:4Used by:76
Symbol 70 EditableTextUses:4Used by:76
Symbol 71 TextUses:4Used by:76
Symbol 72 EditableTextUses:4Used by:76
Symbol 73 TextUses:4Used by:76
Symbol 74 EditableTextUses:4Used by:76
Symbol 75 TextUses:4Used by:76
Symbol 76 MovieClipUses:66 67 68 69 70 71 72 73 74 75Used by:Timeline
Symbol 77 TextUses:4Used by:79
Symbol 78 EditableTextUses:4Used by:79
Symbol 79 MovieClipUses:61 77 78 64Used by:Timeline
Symbol 80 TextUses:4Used by:82
Symbol 81 EditableTextUses:4Used by:82
Symbol 82 MovieClipUses:61 80 81 64Used by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 EditableTextUses:4Used by:Timeline
Symbol 85 TextUses:4Used by:Timeline
Symbol 86 TextUses:4Used by:Timeline
Symbol 87 TextUses:4Used by:Timeline
Symbol 88 TextUses:4Used by:Timeline
Symbol 89 TextUses:4Used by:Timeline
Symbol 90 TextUses:4Used by:Timeline
Symbol 91 TextUses:4Used by:Timeline
Symbol 92 EditableTextUses:4Used by:Timeline
Symbol 93 EditableTextUses:4Used by:Timeline
Symbol 94 EditableTextUses:4Used by:Timeline
Symbol 95 EditableTextUses:4Used by:Timeline
Symbol 96 EditableTextUses:4Used by:Timeline
Symbol 97 EditableTextUses:4Used by:Timeline
Symbol 98 EditableTextUses:4Used by:Timeline
Symbol 99 TextUses:4Used by:286
Symbol 100 TextUses:4Used by:286
Symbol 101 ButtonUses:14 15 16 17Used by:286
Symbol 102 ButtonUses:14 15 16 17Used by:286
Symbol 103 ButtonUses:14 15 16 17Used by:286
Symbol 104 ButtonUses:14 15 16 17Used by:286
Symbol 105 ButtonUses:14 15 16 17Used by:286
Symbol 106 ButtonUses:14 15 16 17Used by:286
Symbol 107 ButtonUses:14 15 16 17Used by:286
Symbol 108 ButtonUses:14 15 16 17Used by:286
Symbol 109 ButtonUses:14 15 16 17Used by:286
Symbol 110 TextUses:4Used by:286
Symbol 111 GraphicUsed by:286
Symbol 112 TextUses:4Used by:286
Symbol 113 TextUses:4Used by:286
Symbol 114 GraphicUsed by:117 118 127 128 129 130 204 205 215 216 272 273
Symbol 115 GraphicUsed by:117 118 127 128 129 130 204 205 215 216 272 273
Symbol 116 GraphicUsed by:117 118 127 128 129 130 204 205 215 216 272 273
Symbol 117 ButtonUses:114 115 116 17Used by:286
Symbol 118 ButtonUses:114 115 116 17Used by:286
Symbol 119 EditableTextUses:4Used by:286
Symbol 120 TextUses:4Used by:286
Symbol 121 GraphicUsed by:123 124 149 224 225 306 307 309 336
Symbol 122 GraphicUsed by:123 124 149 224 225 306 307 309 336
Symbol 123 ButtonUses:121 122 17Used by:286
Symbol 124 ButtonUses:121 122 17Used by:286
Symbol 125 TextUses:4Used by:286
Symbol 126 EditableTextUses:4Used by:286
Symbol 127 ButtonUses:114 115 116 17Used by:286
Symbol 128 ButtonUses:114 115 116 17Used by:286
Symbol 129 ButtonUses:114 115 116 17Used by:286
Symbol 130 ButtonUses:114 115 116 17Used by:286
Symbol 131 EditableTextUses:4Used by:286
Symbol 132 TextUses:4Used by:139
Symbol 133 EditableTextUses:4Used by:139
Symbol 134 EditableTextUses:4Used by:139
Symbol 135 EditableTextUses:4Used by:139
Symbol 136 EditableTextUses:4Used by:139
Symbol 137 EditableTextUses:4Used by:139
Symbol 138 EditableTextUses:4Used by:139
Symbol 139 MovieClipUses:132 133 134 135 136 137 138Used by:286
Symbol 140 GraphicUsed by:143 268 274 342 369
Symbol 141 GraphicUsed by:143 268 274 342 369
Symbol 142 TextUses:4Used by:143 268 274 342 369
Symbol 143 ButtonUses:140 141 142 17Used by:286
Symbol 144 TextUses:4Used by:286
Symbol 145 TextUses:4Used by:286
Symbol 146 ButtonUses:14 15 16 17Used by:286
Symbol 147 GraphicUsed by:286
Symbol 148 EditableTextUses:4Used by:286
Symbol 149 ButtonUses:121 122 17Used by:286
Symbol 150 TextUses:4Used by:286
Symbol 151 EditableTextUses:4Used by:286
Symbol 152 EditableTextUses:4Used by:286
Symbol 153 ButtonUses:14 15 16 17Used by:286
Symbol 154 ButtonUses:14 15 16 17Used by:286
Symbol 155 ButtonUses:14 15 16 17Used by:286
Symbol 156 TextUses:4Used by:286
Symbol 157 TextUses:4Used by:286
Symbol 158 TextUses:4Used by:286
Symbol 159 EditableTextUses:4Used by:185
Symbol 160 EditableTextUses:4Used by:185
Symbol 161 EditableTextUses:4Used by:185
Symbol 162 EditableTextUses:4Used by:185
Symbol 163 TextUses:4Used by:185
Symbol 164 EditableTextUses:4Used by:185
Symbol 165 EditableTextUses:4Used by:185
Symbol 166 GraphicUsed by:168 169
Symbol 167 GraphicUsed by:168 169
Symbol 168 ButtonUses:166 167 17Used by:185
Symbol 169 ButtonUses:166 167 17Used by:185
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 ButtonUses:170 171 17Used by:185
Symbol 173 TextUses:4Used by:185
Symbol 174 EditableTextUses:4Used by:185
Symbol 175 GraphicUsed by:184
Symbol 176 GraphicUsed by:184
Symbol 177 GraphicUsed by:184
Symbol 178 GraphicUsed by:184
Symbol 179 GraphicUsed by:184
Symbol 180 GraphicUsed by:184
Symbol 181 GraphicUsed by:184
Symbol 182 GraphicUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:175 176 177 178 179 180 181 182 183Used by:185 292 364
Symbol 185 MovieClipUses:159 160 161 49 51 162 163 164 54 165 50 168 169 172 173 174 184Used by:286
Symbol 186 GraphicUsed by:286
Symbol 187 EditableTextUses:4Used by:286
Symbol 188 GraphicUsed by:193
Symbol 189 GraphicUsed by:193
Symbol 190 GraphicUsed by:193
Symbol 191 GraphicUsed by:193
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:188 189 190 191 192Used by:286
Symbol 194 EditableTextUses:4Used by:286
Symbol 195 GraphicUsed by:207 218
Symbol 196 GraphicUsed by:198 210 279 282
Symbol 197 GraphicUsed by:198 210 279 282
Symbol 198 ButtonUses:196 197 17Used by:207
Symbol 199 TextUses:4Used by:207
Symbol 200 TextUses:4Used by:207 218 284
Symbol 201 EditableTextUses:4Used by:207
Symbol 202 TextUses:4Used by:207 218 284
Symbol 203 TextUses:4Used by:207
Symbol 204 ButtonUses:114 115 116 17Used by:207
Symbol 205 ButtonUses:114 115 116 17Used by:207
Symbol 206 EditableTextUses:4Used by:207
Symbol 207 MovieClipUses:195 198 199 200 201 202 203 204 205 206Used by:286
Symbol 208 GraphicUsed by:286
Symbol 209 TextUses:4Used by:286
Symbol 210 ButtonUses:196 197 17Used by:218
Symbol 211 TextUses:4Used by:218
Symbol 212 EditableTextUses:4Used by:218
Symbol 213 TextUses:4Used by:218
Symbol 214 EditableTextUses:4Used by:218
Symbol 215 ButtonUses:114 115 116 17Used by:218
Symbol 216 ButtonUses:114 115 116 17Used by:218
Symbol 217 EditableTextUses:4Used by:218
Symbol 218 MovieClipUses:195 210 211 200 212 202 213 214 215 216 217Used by:286
Symbol 219 GraphicUsed by:286
Symbol 220 TextUses:4Used by:286
Symbol 221 ButtonUses:14 15 16 17Used by:286
Symbol 222 ButtonUses:14 15 16 17Used by:286
Symbol 223 EditableTextUses:4Used by:286
Symbol 224 ButtonUses:121 122 17Used by:286
Symbol 225 ButtonUses:121 122 17Used by:286
Symbol 226 TextUses:4Used by:286
Symbol 227 EditableTextUses:4Used by:286
Symbol 228 ButtonUses:14 15 16 17Used by:286
Symbol 229 ButtonUses:14 15 16 17Used by:286
Symbol 230 ButtonUses:14 15 16 17Used by:286
Symbol 231 ButtonUses:14 15 16 17Used by:286
Symbol 232 EditableTextUses:4Used by:286
Symbol 233 TextUses:4Used by:240
Symbol 234 EditableTextUses:4Used by:240
Symbol 235 EditableTextUses:4Used by:240
Symbol 236 EditableTextUses:4Used by:240
Symbol 237 EditableTextUses:4Used by:240
Symbol 238 EditableTextUses:4Used by:240
Symbol 239 EditableTextUses:4Used by:240
Symbol 240 MovieClipUses:233 234 235 236 237 238 239Used by:286
Symbol 241 TextUses:4Used by:248
Symbol 242 EditableTextUses:4Used by:248
Symbol 243 EditableTextUses:4Used by:248
Symbol 244 EditableTextUses:4Used by:248
Symbol 245 EditableTextUses:4Used by:248
Symbol 246 EditableTextUses:4Used by:248
Symbol 247 EditableTextUses:4Used by:248
Symbol 248 MovieClipUses:241 242 243 244 245 246 247Used by:286
Symbol 249 GraphicUsed by:264
Symbol 250 GraphicUsed by:251 256 257 258 259 260 261 262 263
Symbol 251 ButtonUses:250 17Used by:264
Symbol 252 EditableTextUses:4Used by:264
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:253 254Used by:264
Symbol 256 ButtonUses:250 17Used by:264
Symbol 257 ButtonUses:250 17Used by:264
Symbol 258 ButtonUses:250 17Used by:264
Symbol 259 ButtonUses:250 17Used by:264
Symbol 260 ButtonUses:250 17Used by:264
Symbol 261 ButtonUses:250 17Used by:264
Symbol 262 ButtonUses:250 17Used by:264
Symbol 263 ButtonUses:250 17Used by:264
Symbol 264 MovieClipUses:249 251 252 255 256 257 258 259 260 261 262 263Used by:286
Symbol 265 TextUses:4Used by:286
Symbol 266 EditableTextUses:4Used by:286
Symbol 267 GraphicUsed by:286
Symbol 268 ButtonUses:140 141 142 17Used by:286
Symbol 269 GraphicUsed by:286  Timeline
Symbol 270 EditableTextUses:4Used by:286
Symbol 271 TextUses:4Used by:275
Symbol 272 ButtonUses:114 115 116 17Used by:275
Symbol 273 ButtonUses:114 115 116 17Used by:275
Symbol 274 ButtonUses:140 141 142 17Used by:275
Symbol 275 MovieClipUses:271 272 273 274Used by:286
Symbol 276 GraphicUsed by:286  Timeline
Symbol 277 EditableTextUses:4Used by:286
Symbol 278 GraphicUsed by:284
Symbol 279 ButtonUses:196 197 17Used by:284
Symbol 280 EditableTextUses:4Used by:284
Symbol 281 EditableTextUses:4Used by:284
Symbol 282 ButtonUses:196 197 17Used by:284
Symbol 283 TextUses:4Used by:284
Symbol 284 MovieClipUses:278 279 200 280 202 281 282 283Used by:286
Symbol 285 GraphicUsed by:286
Symbol 286 MovieClipUses:99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 117 118 119 120 123 124 125 126 127 128 129 130 131 139 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 185 186 187 193 194 207 208 209 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 240 248 264 265 266 267 268 269 270 275 276 277 284 285Used by:Timeline
Symbol 287 EditableTextUses:4Used by:Timeline
Symbol 288 GraphicUsed by:290
Symbol 289 TextUses:4Used by:290
Symbol 290 ButtonUses:288 289 17Used by:Timeline
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291 184 3Used by:Timeline
Symbol 293 EditableTextUses:4Used by:Timeline
Symbol 294 TextUses:4Used by:340
Symbol 295 EditableTextUses:4Used by:340
Symbol 296 GraphicUsed by:297
Symbol 297 MovieClipUses:296Used by:302 318
Symbol 298 GraphicUsed by:299
Symbol 299 MovieClipUses:298Used by:302 318
Symbol 300 GraphicUsed by:301
Symbol 301 MovieClipUses:300Used by:302 318
Symbol 302 MovieClipUses:297 299 301Used by:340
Symbol 303 TextUses:4Used by:340
Symbol 304 TextUses:4Used by:340
Symbol 305 EditableTextUses:4Used by:340
Symbol 306 ButtonUses:121 122 17Used by:313
Symbol 307 ButtonUses:121 122 17Used by:313
Symbol 308 TextUses:4Used by:313
Symbol 309 ButtonUses:121 122 17Used by:313
Symbol 310 TextUses:4Used by:313
Symbol 311 TextUses:4Used by:313
Symbol 312 TextUses:4Used by:313
Symbol 313 MovieClipUses:306 307 308 309 310 311 312Used by:340
Symbol 314 GraphicUsed by:316
Symbol 315 TextUses:4Used by:316
Symbol 316 MovieClipUses:314 315Used by:340
Symbol 317 SoundUsed by:340
Symbol 318 MovieClipUses:297 299 301Used by:328 331 334
Symbol 319 GraphicUsed by:328
Symbol 320 GraphicUsed by:322 330 333
Symbol 321 GraphicUsed by:322 330 333
Symbol 322 ButtonUses:320 321Used by:328
Symbol 323 GraphicUsed by:325 328 331 334
Symbol 324 EditableTextUses:4Used by:325
Symbol 325 MovieClipUses:323 2 324Used by:328 331 334
Symbol 326 GraphicUsed by:328 331 334
Symbol 327 SoundUsed by:328 331 334 361 364
Symbol 328 MovieClipUses:318 319 322 325 2 323 326 327Used by:340
Symbol 329 GraphicUsed by:331
Symbol 330 ButtonUses:320 321Used by:331
Symbol 331 MovieClipUses:318 329 330 325 2 323 326 327Used by:340
Symbol 332 GraphicUsed by:334
Symbol 333 ButtonUses:320 321Used by:334
Symbol 334 MovieClipUses:318 332 333 325 2 323 326 327Used by:340
Symbol 335 TextUses:4Used by:340
Symbol 336 ButtonUses:121 122 17Used by:340
Symbol 337 TextUses:4Used by:340
Symbol 338 EditableTextUses:4Used by:340
Symbol 339 TextUses:4Used by:340
Symbol 340 MovieClipUses:294 295 302 303 304 305 313 316 317 328 331 334 335 336 337 338 339Used by:Timeline
Symbol 341 EditableTextUses:4Used by:Timeline
Symbol 342 ButtonUses:140 141 142 17Used by:Timeline
Symbol 343 GraphicUsed by:364
Symbol 344 GraphicUsed by:364
Symbol 345 GraphicUsed by:346 347
Symbol 346 MovieClipUses:345Used by:364
Symbol 347 MovieClipUses:345Used by:364
Symbol 348 SoundUsed by:364
Symbol 349 GraphicUsed by:364
Symbol 350 GraphicUsed by:364
Symbol 351 GraphicUsed by:361
Symbol 352 GraphicUsed by:361
Symbol 353 GraphicUsed by:361
Symbol 354 GraphicUsed by:359
Symbol 355 GraphicUsed by:359
Symbol 356 GraphicUsed by:359
Symbol 357 GraphicUsed by:359
Symbol 358 GraphicUsed by:359
Symbol 359 MovieClipUses:354 355 356 357 358Used by:361
Symbol 360 GraphicUsed by:361
Symbol 361 MovieClipUses:351 352 353 359 360 327Used by:362
Symbol 362 MovieClipUses:361Used by:364
Symbol 363 TextUses:4Used by:364
Symbol 364 MovieClipUses:343 344 346 184 347 348 349 2 350 327 362 363Used by:Timeline
Symbol 365 GraphicUsed by:Timeline
Symbol 366 TextUses:4Used by:Timeline
Symbol 367 GraphicUsed by:Timeline
Symbol 368 EditableTextUses:4Used by:Timeline
Symbol 369 ButtonUses:140 141 142 17Used by:Timeline
Symbol 370 TextUses:4Used by:Timeline
Symbol 371 GraphicUsed by:Timeline

Instance Names

"yourship"Frame 5Symbol 60 MovieClip
"yourship"Frame 7Symbol 60 MovieClip
"over"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"pics"Symbol 185 MovieClip Frame 1Symbol 184 MovieClip
"col3"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col2"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col1"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col5"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col7"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col4"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col6"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col8"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"col9"Symbol 264 MovieClip Frame 1Symbol 255 MovieClip
"pics"Symbol 292 MovieClip Frame 1Symbol 184 MovieClip
"bar"Symbol 302 MovieClip Frame 1Symbol 297 MovieClip
"pwr2"Symbol 302 MovieClip Frame 1Symbol 299 MovieClip
"pwr"Symbol 302 MovieClip Frame 1Symbol 301 MovieClip
"bar"Symbol 318 MovieClip Frame 1Symbol 297 MovieClip
"pwr2"Symbol 318 MovieClip Frame 1Symbol 299 MovieClip
"pwr"Symbol 318 MovieClip Frame 1Symbol 301 MovieClip
"effect"Symbol 328 MovieClip Frame 2Symbol 325 MovieClip
"effect"Symbol 331 MovieClip Frame 2Symbol 325 MovieClip
"effect"Symbol 334 MovieClip Frame 2Symbol 325 MovieClip
"flash"Symbol 340 MovieClip Frame 1Symbol 316 MovieClip
"bad2"Symbol 340 MovieClip Frame 2Symbol 328 MovieClip
"bad3"Symbol 340 MovieClip Frame 2Symbol 328 MovieClip
"bad4"Symbol 340 MovieClip Frame 2Symbol 328 MovieClip
"bad5"Symbol 340 MovieClip Frame 2Symbol 328 MovieClip
"bad1"Symbol 340 MovieClip Frame 2Symbol 328 MovieClip
"bad7"Symbol 340 MovieClip Frame 3Symbol 328 MovieClip
"bad10"Symbol 340 MovieClip Frame 3Symbol 328 MovieClip
"bad8"Symbol 340 MovieClip Frame 3Symbol 328 MovieClip
"bad9"Symbol 340 MovieClip Frame 3Symbol 328 MovieClip
"bad1"Symbol 340 MovieClip Frame 3Symbol 328 MovieClip
"bad12"Symbol 340 MovieClip Frame 4Symbol 328 MovieClip
"bad13"Symbol 340 MovieClip Frame 4Symbol 328 MovieClip
"bad14"Symbol 340 MovieClip Frame 4Symbol 328 MovieClip
"bad15"Symbol 340 MovieClip Frame 4Symbol 328 MovieClip
"bad11"Symbol 340 MovieClip Frame 4Symbol 328 MovieClip
"bad17"Symbol 340 MovieClip Frame 5Symbol 328 MovieClip
"bad20"Symbol 340 MovieClip Frame 5Symbol 328 MovieClip
"bad18"Symbol 340 MovieClip Frame 5Symbol 328 MovieClip
"bad19"Symbol 340 MovieClip Frame 5Symbol 328 MovieClip
"bad11"Symbol 340 MovieClip Frame 5Symbol 328 MovieClip
"bad22"Symbol 340 MovieClip Frame 6Symbol 328 MovieClip
"bad23"Symbol 340 MovieClip Frame 6Symbol 328 MovieClip
"bad24"Symbol 340 MovieClip Frame 6Symbol 328 MovieClip
"bad25"Symbol 340 MovieClip Frame 6Symbol 328 MovieClip
"bad21"Symbol 340 MovieClip Frame 6Symbol 328 MovieClip
"bad27"Symbol 340 MovieClip Frame 7Symbol 328 MovieClip
"bad30"Symbol 340 MovieClip Frame 7Symbol 328 MovieClip
"bad28"Symbol 340 MovieClip Frame 7Symbol 328 MovieClip
"bad29"Symbol 340 MovieClip Frame 7Symbol 328 MovieClip
"bad21"Symbol 340 MovieClip Frame 7Symbol 328 MovieClip
"bad32"Symbol 340 MovieClip Frame 8Symbol 328 MovieClip
"bad33"Symbol 340 MovieClip Frame 8Symbol 328 MovieClip
"bad34"Symbol 340 MovieClip Frame 8Symbol 328 MovieClip
"bad35"Symbol 340 MovieClip Frame 8Symbol 328 MovieClip
"bad31"Symbol 340 MovieClip Frame 8Symbol 328 MovieClip
"bad37"Symbol 340 MovieClip Frame 9Symbol 328 MovieClip
"bad40"Symbol 340 MovieClip Frame 9Symbol 328 MovieClip
"bad38"Symbol 340 MovieClip Frame 9Symbol 328 MovieClip
"bad39"Symbol 340 MovieClip Frame 9Symbol 328 MovieClip
"bad31"Symbol 340 MovieClip Frame 9Symbol 328 MovieClip
"bad42"Symbol 340 MovieClip Frame 10Symbol 328 MovieClip
"bad43"Symbol 340 MovieClip Frame 10Symbol 328 MovieClip
"bad44"Symbol 340 MovieClip Frame 10Symbol 328 MovieClip
"bad45"Symbol 340 MovieClip Frame 10Symbol 328 MovieClip
"bad41"Symbol 340 MovieClip Frame 10Symbol 328 MovieClip
"bad47"Symbol 340 MovieClip Frame 11Symbol 328 MovieClip
"bad50"Symbol 340 MovieClip Frame 11Symbol 328 MovieClip
"bad48"Symbol 340 MovieClip Frame 11Symbol 328 MovieClip
"bad49"Symbol 340 MovieClip Frame 11Symbol 328 MovieClip
"bad41"Symbol 340 MovieClip Frame 11Symbol 328 MovieClip
"bad11"Symbol 340 MovieClip Frame 12Symbol 331 MovieClip
"bad12"Symbol 340 MovieClip Frame 12Symbol 331 MovieClip
"bad13"Symbol 340 MovieClip Frame 12Symbol 331 MovieClip
"bad14"Symbol 340 MovieClip Frame 12Symbol 331 MovieClip
"bad15"Symbol 340 MovieClip Frame 12Symbol 334 MovieClip
"pics"Symbol 364 MovieClip Frame 1Symbol 184 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"colony"Frame 5
"travel"Frame 6
"fight"Frame 7
"final"Frame 10
"youwin"Frame 12
"gameover"Frame 13
"goods"Symbol 286 MovieClip Frame 4
"guns"Symbol 286 MovieClip Frame 5
"ships"Symbol 286 MovieClip Frame 6
"tavern"Symbol 286 MovieClip Frame 7
"loans"Symbol 286 MovieClip Frame 8
"bank"Symbol 286 MovieClip Frame 9
"hold"Symbol 286 MovieClip Frame 10
"travel"Symbol 286 MovieClip Frame 11
"mieng2"Symbol 286 MovieClip Frame 12
"mieng"Symbol 286 MovieClip Frame 13
"repair"Symbol 286 MovieClip Frame 14
"defend"Symbol 313 MovieClip Frame 4
"saved"Symbol 313 MovieClip Frame 13
"hit"Symbol 316 MovieClip Frame 2
"hit2"Symbol 316 MovieClip Frame 8
"miss"Symbol 316 MovieClip Frame 14
"hit"Symbol 325 MovieClip Frame 2
"miss"Symbol 325 MovieClip Frame 8
"fire"Symbol 328 MovieClip Frame 4
"boom"Symbol 328 MovieClip Frame 13
"dead"Symbol 328 MovieClip Frame 26
"fire"Symbol 331 MovieClip Frame 4
"boom"Symbol 331 MovieClip Frame 13
"dead"Symbol 331 MovieClip Frame 26
"fire"Symbol 334 MovieClip Frame 4
"boom"Symbol 334 MovieClip Frame 13
"dead"Symbol 334 MovieClip Frame 26
"final"Symbol 340 MovieClip Frame 12
"won"Symbol 340 MovieClip Frame 13

Dynamic Text Variables

companySymbol 31 EditableText""
shipSymbol 41 EditableText""
shipgunsSymbol 43 EditableText""
shippowerSymbol 44 EditableText""
shiparmorSymbol 45 EditableText""
shipcargospaceSymbol 46 EditableText""
shipcargoSymbol 47 EditableText""
shipdamageSymbol 48 EditableText""
shipvalueSymbol 55 EditableText""
savingsSymbol 63 EditableText""
gun1sSymbol 68 EditableText""
gun2sSymbol 70 EditableText""
gun3sSymbol 72 EditableText""
gun4sSymbol 74 EditableText""
debtSymbol 78 EditableText""
cashSymbol 81 EditableText""
companySymbol 84 EditableText""
trioniumrateSymbol 92 EditableText""
weaponsrateSymbol 93 EditableText""
rarerateSymbol 94 EditableText""
commonrateSymbol 95 EditableText""
alloysrateSymbol 96 EditableText""
foodrateSymbol 97 EditableText""
citymsgSymbol 98 EditableText""
itemSymbol 119 EditableText""
qtySymbol 126 EditableText""
errorSymbol 131 EditableText""
trioniumstkSymbol 133 EditableText""
alloysstkSymbol 134 EditableText""
rarestkSymbol 135 EditableText""
weaponsstkSymbol 136 EditableText""
foodstkSymbol 137 EditableText""
commonstkSymbol 138 EditableText""
itemSymbol 148 EditableText""
qtySymbol 151 EditableText""
errorSymbol 152 EditableText""
shipSymbol 159 EditableText""
shipgunsSymbol 160 EditableText""
shipcargospaceSymbol 161 EditableText""
shipvalueSymbol 162 EditableText""
shippowerSymbol 164 EditableText""
shiparmorSymbol 165 EditableText""
errorSymbol 174 EditableText""
rumorSymbol 187 EditableText""
greetingSymbol 194 EditableText""
amountSymbol 201 EditableText"500"
outSymbol 206 EditableText""
amountSymbol 212 EditableText""
outSymbol 214 EditableText""
msgSymbol 217 EditableText""
itemSymbol 223 EditableText""
qtySymbol 227 EditableText""
errorSymbol 232 EditableText""
trioniumstkSymbol 234 EditableText""
alloysstkSymbol 235 EditableText""
rarestkSymbol 236 EditableText""
weaponsstkSymbol 237 EditableText""
foodstkSymbol 238 EditableText""
commonstkSymbol 239 EditableText""
trioniumstkSymbol 242 EditableText""
alloysstkSymbol 243 EditableText""
rarestkSymbol 244 EditableText""
weaponsstkSymbol 245 EditableText""
foodstkSymbol 246 EditableText""
commonstkSymbol 247 EditableText""
destinationSymbol 252 EditableText""
greeting1Symbol 266 EditableText"Taipan, Mieng Kahn sends word that he has business with you in New Terra. I suggest you see him immediately"
greetingSymbol 270 EditableText""
greetingSymbol 277 EditableText""
amountSymbol 280 EditableText""
outSymbol 281 EditableText""
udateSymbol 287 EditableText""
warningSymbol 293 EditableText""
gunSymbol 295 EditableText""
gunsSymbol 305 EditableText""
TextField17Symbol 324 EditableText"MISS"
booty1Symbol 338 EditableText""
greetingSymbol 341 EditableText"You dare defy ME?!?! I will crush you, insulant fool! Now face my wrath!!!!"
textSymbol 368 EditableText""




http://swfchan.com/22/109868/info.shtml
Created: 14/3 -2019 02:53:07 Last modified: 14/3 -2019 02:53:07 Server time: 04/05 -2024 01:32:14