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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/74160274?noj=FRM74160274-5DC" width="1" height="1"></div>

Cutey Cubes.swf

This is the info page for
Flash #110093

(Click the ID number above for more basic data on this flash file.)


Text
Free Flash And Shockwave online games

LOADING....

<p align="right"><font face="Hemi Head 426" size="18" color="#ffffff" letterSpacing="4.000000" kerning="0">100</font></p>

%

Play

Play

Play

C

u

T

E

Y

B

S

PLAY THE GAME

PLAY THE GAME

MULTIPLAYER

MULTIPLAYER

INSTRUCTIONS

INSTRUCTIONS

cuteflashgames.com

cuteflashgames.com

(c)copyright 08 - cuteflashgames - pieR-JEAN LIZOTTE

MUSIC TEMPEST 09 - formula 4

<p align="left"><font face="CreativeBlock BB" size="22" color="#333333" letterSpacing="-2.000000" kerning="0"><b>level : 1</b></font></p>

next

score

00000

<p align="left"><font face="CreativeBlock BB" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x2</b></font></p>

<p align="left"><font face="CreativeBlock BB" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x2</b></font></p>

<p align="left"><font face="CreativeBlock BB" size="22" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x2</b></font></p>

PRESS ANY
KEY TO START

PLAYER 1

PLAYER 2

GAME OVER

TRY AGAIN

TRY AGAIN

MAIN MENU

MAIN MENU

TRY AGAIN OR RETURN TO THE MAIN MENU
TO ADJUST THE DIFFICULTY SETTINGS.

YOU FAILED TO COMPLETE LEVEL

<p align="center"><font face="CreativeBlock BB" size="22" color="#000000" letterSpacing="-2.000000" kerning="0"><b>[X]</b></font></p>

<p align="center"><font face="CreativeBlock BB" size="22" color="#000000" letterSpacing="-2.000000" kerning="0"><b>finished the game faster. Click the Try Again button to rematch or go back to main menu.</b></font></p>

<p align="center"><font face="CreativeBlock BB" size="30" color="#000000" letterSpacing="-2.000000" kerning="0"><b>Player x wins</b></font></p>

YOUR GOAL IS TO REMOVE ALL VIRUS CUBES FROM
THE AREA. TO DO SO, PLACE THE PIECES THAT DROP
IN ORDER TO MAKE LINES OF FOUR OR MORE TILES
OF THE  SAME COLOR
MOVE THE PIECES  USING THE ARROWKEYS
FLIP THEM BY PRESSING THE UP KEY
MULTIPLAY MODE
PLAYER 1 WILL BE USING THE WASD KEYS
PLAYER 2 WILL BE USING THE ARROWKEYS.

SPEED

MUSIC

LEVEL

20

SLOW

MEDIUM

FAST

song 1

song 2

None

WITH A SCORE OF

Success! you completed level

WELL DONE!

<p align="center"><font face="CreativeBlock BB" size="22" color="#000000" letterSpacing="-2.000000" kerning="0"><b>[X]</b></font></p>

GAME ON

GAME ON

<p align="left"><font face="CreativeBlock BB" size="22" color="#000000" letterSpacing="-2.000000" kerning="0"><b>[X]</b></font></p>

ActionScript [AS3]

Section 1
//barLoadCompleteCFG_8 (main_fla.barLoadCompleteCFG_8) package main_fla { import flash.display.*; import flash.text.*; public dynamic class barLoadCompleteCFG_8 extends MovieClip { public var txtbox:TextField; public var barLoad:MovieClip; public function barLoadCompleteCFG_8(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package main_fla
Section 2
//EYEMARKER_28 (main_fla.EYEMARKER_28) package main_fla { import flash.display.*; public dynamic class EYEMARKER_28 extends MovieClip { public var temp; public function EYEMARKER_28(){ addFrameScript(18, frame19, 28, frame29, 38, frame39, 48, frame49, 58, frame59, 68, frame69); } function frame19(){ temp = Math.floor((Math.random() * 30)); if ((((temp > 0)) && ((temp < 7)))){ gotoAndPlay(("blink" + temp)); } else { gotoAndPlay(1); }; } function frame29(){ gotoAndPlay(1); } function frame39(){ gotoAndPlay(1); } function frame49(){ gotoAndPlay(1); } function frame59(){ gotoAndPlay(1); } function frame69(){ gotoAndPlay(1); } } }//package main_fla
Section 3
//gamefield_29 (main_fla.gamefield_29) package main_fla { import flash.display.*; public dynamic class gamefield_29 extends MovieClip { public var tile_14_0:MovieClip; public var tile_14_1:MovieClip; public var tile_14_2:MovieClip; public var tile_14_4:MovieClip; public var tile_14_5:MovieClip; public var tile_14_6:MovieClip; public var tile_14_7:MovieClip; public var tile_14_3:MovieClip; public var tile_3_3:MovieClip; public var tile_3_4:MovieClip; public var tile_3_2:MovieClip; public var tile_3_6:MovieClip; public var tile_3_7:MovieClip; public var tile_3_1:MovieClip; public var tile_3_5:MovieClip; public var tile_3_0:MovieClip; public var tile_13_0:MovieClip; public var tile_13_1:MovieClip; public var tile_13_2:MovieClip; public var tile_13_4:MovieClip; public var tile_13_5:MovieClip; public var tile_13_7:MovieClip; public var tile_2_5:MovieClip; public var tile_2_6:MovieClip; public var tile_2_7:MovieClip; public var tile_2_2:MovieClip; public var tile_2_4:MovieClip; public var tile_13_3:MovieClip; public var tile_2_0:MovieClip; public var tile_13_6:MovieClip; public var tile_2_1:MovieClip; public var tile_2_3:MovieClip; public var tile_12_0:MovieClip; public var tile_12_1:MovieClip; public var tile_12_3:MovieClip; public var tile_12_4:MovieClip; public var tile_12_2:MovieClip; public var tile_12_6:MovieClip; public var tile_12_7:MovieClip; public var tile_1_5:MovieClip; public var tile_1_6:MovieClip; public var tile_1_7:MovieClip; public var tile_1_1:MovieClip; public var tile_1_2:MovieClip; public var tile_1_3:MovieClip; public var tile_1_4:MovieClip; public var tile_9_5:MovieClip; public var tile_9_6:MovieClip; public var tile_9_7:MovieClip; public var tile_1_0:MovieClip; public var tile_9_3:MovieClip; public var tile_9_4:MovieClip; public var tile_11_0:MovieClip; public var tile_11_1:MovieClip; public var tile_11_2:MovieClip; public var tile_11_3:MovieClip; public var tile_11_4:MovieClip; public var tile_11_5:MovieClip; public var tile_11_7:MovieClip; public var tile_12_5:MovieClip; public var tile_11_6:MovieClip; public var tile_0_0:MovieClip; public var tile_0_1:MovieClip; public var tile_0_2:MovieClip; public var tile_0_3:MovieClip; public var tile_0_4:MovieClip; public var tile_0_5:MovieClip; public var tile_0_6:MovieClip; public var tile_0_7:MovieClip; public var tile_8_1:MovieClip; public var tile_8_2:MovieClip; public var tile_8_3:MovieClip; public var tile_8_5:MovieClip; public var tile_8_6:MovieClip; public var tile_9_1:MovieClip; public var tile_9_2:MovieClip; public var tile_8_7:MovieClip; public var tile_8_0:MovieClip; public var tile_8_4:MovieClip; public var tile_9_0:MovieClip; public var tile_10_0:MovieClip; public var tile_10_1:MovieClip; public var tile_10_3:MovieClip; public var tile_10_4:MovieClip; public var tile_10_7:MovieClip; public var tile_10_5:MovieClip; public var tile_10_6:MovieClip; public var tile_7_3:MovieClip; public var tile_7_4:MovieClip; public var tile_7_5:MovieClip; public var tile_7_0:MovieClip; public var tile_7_2:MovieClip; public var tile_7_7:MovieClip; public var tile_7_1:MovieClip; public var tile_6_0:MovieClip; public var tile_6_1:MovieClip; public var tile_6_2:MovieClip; public var tile_6_4:MovieClip; public var tile_6_5:MovieClip; public var tile_6_7:MovieClip; public var tile_6_6:MovieClip; public var tile_10_2:MovieClip; public var tile_6_3:MovieClip; public var tile_5_2:MovieClip; public var tile_5_3:MovieClip; public var tile_5_5:MovieClip; public var tile_5_0:MovieClip; public var tile_5_1:MovieClip; public var tile_5_7:MovieClip; public var tile_15_2:MovieClip; public var tile_15_3:MovieClip; public var tile_15_4:MovieClip; public var tile_15_6:MovieClip; public var tile_15_0:MovieClip; public var tile_15_1:MovieClip; public var tile_15_5:MovieClip; public var tile_4_0:MovieClip; public var tile_4_1:MovieClip; public var tile_4_2:MovieClip; public var tile_4_3:MovieClip; public var tile_4_4:MovieClip; public var tile_4_5:MovieClip; public var tile_4_7:MovieClip; public var tile_5_6:MovieClip; public var tile_15_7:MovieClip; public var tile_4_6:MovieClip; public var tile_7_6:MovieClip; public var tile_5_4:MovieClip; } }//package main_fla
Section 4
//logoCFG_3 (main_fla.logoCFG_3) package main_fla { import flash.display.*; public dynamic class logoCFG_3 extends MovieClip { public function logoCFG_3(){ addFrameScript(0, frame1, 151, frame152); } function frame152(){ stop(); } function frame1(){ stop(); } } }//package main_fla
Section 5
//MainTimeline (main_fla.MainTimeline) package main_fla { import flash.events.*; import flash.media.*; import flash.display.*; import flash.text.*; import flash.utils.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.net.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var txt_score:TextField; public var btn_slow:SimpleButton; public var scoreMultiplyer:Number; public var win_MP1:Boolean; public var canFlip_MP1:Boolean; public var btn_song2:SimpleButton; public var win_MP2:Boolean; public var canFlip_MP2:Boolean; public var btn_song1:SimpleButton; public var btn_BackToMenu:SimpleButton; public var music:Number; public var moveSpeed_MP2:Number; public var moveSpeed_MP1:Number; public var gameArray_MP1:Array; public var gameArray_MP2:Array; public var lastMove_MP2:Number; public var lastMove_MP1:Number; public var btn_PlayAgain:SimpleButton; public var start_message_MP1:MovieClip; public var next2_MP1:MovieClip; public var btn_fast:SimpleButton; public var start_message_MP2:MovieClip; public var gameArea_MP1:MovieClip; public var next2_MP2:MovieClip; public var speed:Number; public var gameArea_MP2:MovieClip; public var btn_SinglePlayer:SimpleButton; public var canFlip:Boolean; public var preloader:MovieClip; public var quickDrop:Boolean; public var color1_MP2:Number; public var color1_MP1:Number; public var percentage:Number; public var lastDrop_MP2:Number; public var score:Number; public var lastDrop_MP1:Number; public var lastDrop:Number; public var quickDrop_MP2:Boolean; public var txt_gameover:TextField; public var btn_medium:SimpleButton; public var btn_increase:SimpleButton; public var txt_explanation:TextField; public var ncolor2_MP1:Number; public var next1_MP1:MovieClip; public var next1_MP2:MovieClip; public var newScore:Number; public var btn_GameOn:SimpleButton; public var speed_selector:MovieClip; public var MOVE_DELTA_MP1:Number; public var MOVE_DELTA_MP2:Number; public var ncolor2_MP2:Number; public var txt_greenVirus:TextField; public var gameEnabled:Boolean; public var quickDrop_MP1:Boolean; public var txt_level:TextField; public var moveSpeed:Number; public var timer_MP2:Timer; public var button_titlebranding:SimpleButton; public var btn_TryAgain:SimpleButton; public var Pill_MP2:Object; public var song:Sound; public var sound_machine:MovieClip; public var ncolor1:Number; public var start_message:MovieClip; public var ncolor2:Number; public var color1:Number; public var color2:Number; public var btn_decrease:SimpleButton; public var timer_MP1:Timer; public var timer2_MP2:Timer; public var btn_play:SimpleButton; public var timer:Timer; public var Pill_MP1:Object; public var multiplayer:Boolean; public var btn_Help:SimpleButton; public var ncolor_MP2:Number; public var timer2_MP1:Timer; public var ncolor_MP1:Number; public var Pill:Object; public var level:Number; public var gameArray:Array; public var lastMove:Number; public var next1:MovieClip; public var next2:MovieClip; public var gameArea:MovieClip; public var MOVE_DELTA:Number; public var gameEnabled_MP1:Boolean; public var timer2:Timer; public var txt_blueVirus:TextField; public var gameEnabled_MP2:Boolean; public var song_selector:MovieClip; public var txt_redVirus:TextField; public var win:Boolean; public var color2_MP1:Number; public var color2_MP2:Number; public var btn_MultiPlayer:SimpleButton; public var btn_song_none:SimpleButton; public function MainTimeline(){ addFrameScript(0, frame1, 19, frame20, 29, frame30, 39, frame40, 49, frame50, 59, frame60, 69, frame70, 79, frame80, 89, frame90); } public function display_MP1():void{ var val:Number; var ref:MovieClip; var i:int; var j:int; i = 0; while (i < (gameArray_MP1.length - 1)) { j = 0; while (j < gameArray_MP1[0].length) { val = gameArray_MP1[i][j]; ref = gameArea_MP1[((("tile_" + i) + "_") + j)]; ref.gotoAndStop((val + 1)); if ((((val >= 4)) && ((val <= 6)))){ var _local2 = ref; with (_local2) { _rota = 0; _scaleX = 1; _scaleY = 1; }; }; if (val >= 10){ if (j > 0){ if (gameArray_MP1[i][(j - 1)] >= 10){ _local2 = ref; with (_local2) { _rota = 0; _scaleX = -1; _scaleY = 1; }; }; }; if (j < 7){ if (gameArray_MP1[i][(j + 1)] >= 10){ _local2 = ref; with (_local2) { _rota = 0; _scaleX = 1; _scaleY = 1; }; }; }; if (i > 0){ if (gameArray_MP1[(i - 1)][j] >= 10){ _local2 = ref; with (_local2) { _scaleX = 1; _scaleY = 1; _rota = -90; }; }; }; if (i < 15){ if (gameArray_MP1[(i + 1)][j] >= 10){ _local2 = ref; with (_local2) { _rota = 90; _scaleX = 1; _scaleY = -1; }; }; }; }; j = (j + 1); }; i = (i + 1); }; } public function BitmapTransition():void{ var bitmapdata:BitmapData; var bitmapMC:*; var i:int; var filter:DropShadowFilter; var ef:Function; var j:int; var rectangle:Rectangle; var bitmapdata2:BitmapData; var bitmap:*; var flyingBlock:MovieClip; ef = function (_arg1:Event):void{ _arg1.target.rotation = (_arg1.target.rotation + (_arg1.target.xSpd / 2)); _arg1.target.x = (_arg1.target.x + _arg1.target.xSpd); _arg1.target.y = (_arg1.target.y + _arg1.target.ySpd); _arg1.target.ySpd = (_arg1.target.ySpd + 0.5); if (_arg1.target.y >= 520){ bitmapMC.removeChild(DisplayObject(_arg1.target)); _arg1.target.removeEventListener(Event.ENTER_FRAME, ef); }; }; bitmapdata = new BitmapData(550, 500, false); bitmapdata.draw(stage, new Matrix()); bitmapMC = new MovieClip(); stage.addChild(bitmapMC); i = 0; while (i < 22) { j = 0; while (j < 20) { rectangle = new Rectangle((25 * i), (25 * j), 25, 25); bitmapdata2 = new BitmapData(25, 25, false); bitmapdata2.copyPixels(bitmapdata, rectangle, new Point(0, 0)); bitmap = new Bitmap(bitmapdata2); flyingBlock = new MovieClip(); flyingBlock.addChild(bitmap); bitmapMC.addChild(flyingBlock); flyingBlock.x = (i * 25); flyingBlock.y = (j * 25); flyingBlock.xSpd = ((Math.random() * 10) - 5); flyingBlock.ySpd = ((Math.random() * 20) - 15); flyingBlock.addEventListener(Event.ENTER_FRAME, ef); j = (j + 1); }; i = (i + 1); }; filter = new DropShadowFilter(20, 45, 0, 0.3, 0, 0, 1, 1); bitmapMC.filters = [filter]; } public function checkClears_MP1():Boolean{ var _local1:Number; var _local2:int; var _local3:int; var _local4:Boolean; var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Array; var _local10:Array; var _local11:int; var _local12:int; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = true; _local5 = false; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = []; _local10 = []; while (_local4) { _local4 = false; _local11 = 0; while (_local11 < (gameArray_MP1.length - 1)) { _local12 = 0; while (_local12 < gameArray_MP1[0].length) { _local2 = _local11; _local3 = 0; _local1 = (gameArray_MP1[_local2][_local12] % 3); switch (gameArray_MP1[_local2][_local12]){ case 1: _local6++; break; case 2: _local7++; break; case 3: _local8++; break; }; _local9.push(_local2); _local10.push(_local12); while (((((!((gameArray_MP1[_local2][_local12] == 0))) && (((gameArray_MP1[_local2][_local12] % 3) == _local1)))) && ((_local2 < 16)))) { _local9.push(_local2); _local10.push(_local12); _local2++; _local3++; }; if (_local3 >= 4){ convertToStatic_MP1(_local9, _local10); _local4 = true; } else { _local9 = []; _local10 = []; }; _local12++; }; _local11++; }; _local9 = []; _local10 = []; _local11 = 0; while (_local11 < (gameArray_MP1.length - 1)) { _local12 = 0; while (_local12 < gameArray_MP1[0].length) { _local2 = _local12; _local3 = 0; _local1 = (gameArray_MP1[_local11][_local2] % 3); _local9.push(_local11); _local10.push(_local2); while (((((!((gameArray_MP1[_local11][_local2] == 0))) && (((gameArray_MP1[_local11][_local2] % 3) == _local1)))) && ((_local2 < 8)))) { _local9.push(_local11); _local10.push(_local2); _local2++; _local3++; }; if (_local3 >= 4){ convertToStatic_MP1(_local9, _local10); _local4 = true; } else { _local9 = []; _local10 = []; }; _local12++; }; _local11++; }; if (_local4){ _local5 = true; }; }; if (((_local6 + _local7) + _local8) == 0){ win_MP1 = true; death_MP(); }; if (_local5){ gameEnabled_MP1 = false; timer_MP1.stop(); timer2_MP1.start(); }; return (_local5); } public function checkClears_MP2():Boolean{ var _local1:Number; var _local2:int; var _local3:int; var _local4:Boolean; var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Array; var _local10:Array; var _local11:int; var _local12:int; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = true; _local5 = false; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = []; _local10 = []; while (_local4) { _local4 = false; _local11 = 0; while (_local11 < (gameArray_MP2.length - 1)) { _local12 = 0; while (_local12 < gameArray_MP2[0].length) { _local2 = _local11; _local3 = 0; _local1 = (gameArray_MP2[_local2][_local12] % 3); switch (gameArray_MP2[_local2][_local12]){ case 1: _local6++; break; case 2: _local7++; break; case 3: _local8++; break; }; _local9.push(_local2); _local10.push(_local12); while (((((!((gameArray_MP2[_local2][_local12] == 0))) && (((gameArray_MP2[_local2][_local12] % 3) == _local1)))) && ((_local2 < 16)))) { _local9.push(_local2); _local10.push(_local12); _local2++; _local3++; }; if (_local3 >= 4){ convertToStatic_MP2(_local9, _local10); _local4 = true; } else { _local9 = []; _local10 = []; }; _local12++; }; _local11++; }; _local9 = []; _local10 = []; _local11 = 0; while (_local11 < (gameArray_MP2.length - 1)) { _local12 = 0; while (_local12 < gameArray_MP2[0].length) { _local2 = _local12; _local3 = 0; _local1 = (gameArray_MP2[_local11][_local2] % 3); _local9.push(_local11); _local10.push(_local2); while (((((!((gameArray_MP2[_local11][_local2] == 0))) && (((gameArray_MP2[_local11][_local2] % 3) == _local1)))) && ((_local2 < 8)))) { _local9.push(_local11); _local10.push(_local2); _local2++; _local3++; }; if (_local3 >= 4){ convertToStatic_MP2(_local9, _local10); _local4 = true; } else { _local9 = []; _local10 = []; }; _local12++; }; _local11++; }; if (_local4){ _local5 = true; }; }; if (((_local6 + _local7) + _local8) == 0){ win_MP2 = true; death_MP(); }; if (_local5){ gameEnabled_MP2 = false; timer_MP2.stop(); timer2_MP2.start(); }; return (_local5); } public function BackToMenu_CLICK(_arg1:MouseEvent):void{ BitmapTransition(); gotoAndStop("MENU"); } public function snapPill():void{ timer.stop(); moveSpeed = 0; gameEnabled = false; quickDrop = false; renderPill(-6); timer2.start(); } public function PlayNextLevel_CLICK(_arg1:MouseEvent):void{ level++; BitmapTransition(); newScore = score; gotoAndStop("GAME1P"); } public function switchPreload():void{ preloader.play_button.visible = true; preloader.allProgress.visible = false; preloader.removeEventListener(MouseEvent.MOUSE_DOWN, moregames); } public function generateGameArea(_arg1):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Number; var _local8:int; _local2 = (4 + (_arg1 * 4)); _local3 = 0; _local4 = 0; _local5 = 0; _local6 = true; _local7 = 0; _local8 = 0; while (_local8 < _local2) { _local6 = true; _local3 = (Math.floor((Math.random() * 13)) + 3); _local4 = Math.floor((Math.random() * 8)); _local7 = Math.ceil((Math.random() * 3)); if (gameArray[_local3][_local4] != 0){ _local6 = false; }; if (_local3 >= 2){ if ((((gameArray[(_local3 - 1)][_local4] == _local7)) && ((gameArray[(_local3 - 2)][_local4] == _local7)))){ _local6 = false; }; }; if (_local3 <= 13){ if ((((gameArray[(_local3 + 1)][_local4] == _local7)) && ((gameArray[(_local3 + 2)][_local4] == _local7)))){ _local6 = false; }; }; if ((((_local3 >= 2)) && ((_local3 <= 13)))){ if ((((gameArray[(_local3 - 1)][_local4] == _local7)) && ((gameArray[(_local3 + 1)][_local4] == _local7)))){ _local6 = false; }; }; if (_local4 >= 2){ if ((((gameArray[_local3][(_local4 - 1)] == _local7)) && ((gameArray[_local3][(_local4 - 2)] == _local7)))){ _local6 = false; }; }; if (_local4 <= 5){ if ((((gameArray[_local3][(_local4 + 1)] == _local7)) && ((gameArray[_local3][(_local4 + 2)] == _local7)))){ _local6 = false; }; }; if ((((_local4 >= 2)) && ((_local4 <= 5)))){ if ((((gameArray[_local3][(_local4 - 1)] == _local7)) && ((gameArray[_local3][(_local4 + 1)] == _local7)))){ _local6 = false; }; }; if (_local6){ _local8++; gameArray[_local3][_local4] = _local7; }; }; display(); } public function tick2(_arg1:TimerEvent):void{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:int; var _local6:int; _local2 = true; _local3 = false; _local4 = false; _local5 = 15; while (_local5 >= 0) { _local6 = 0; while (_local6 < 8) { _local3 = false; _local4 = false; if ((((gameArray[_local5][_local6] >= 4)) && ((gameArray[_local5][_local6] <= 6)))){ if ((((_local5 < 15)) && ((gameArray[(_local5 + 1)][_local6] == 0)))){ _local3 = true; }; } else { if ((((((gameArray[_local5][_local6] >= 7)) && ((gameArray[_local5][_local6] <= 9)))) && ((_local5 < 15)))){ if ((((((((((_local5 > 0)) && ((gameArray[(_local5 - 1)][_local6] >= 7)))) && ((gameArray[(_local5 - 1)][_local6] <= 9)))) && ((gameArray[(_local5 + 1)][_local6] == 0)))) && ((gameArea[((("tile_" + _local5) + "_") + _local6)]._rota == -90)))){ _local3 = true; } else { if ((((gameArray[(_local5 + 1)][_local6] == 0)) && ((gameArea[((("tile_" + _local5) + "_") + _local6)]._rota == 90)))){ _local3 = true; } else { if ((((((((gameArray[(_local5 + 1)][_local6] == 0)) && ((gameArray[(_local5 + 1)][(_local6 + 1)] == 0)))) && ((gameArea[((("tile_" + _local5) + "_") + _local6)]._scaleX == 1)))) && ((gameArea[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX == -1)))){ _local3 = true; _local4 = true; }; }; }; }; }; if (_local3){ _local2 = false; gameArray[(_local5 + 1)][_local6] = gameArray[_local5][_local6]; gameArray[_local5][_local6] = 0; gameArea[((("tile_" + (_local5 + 1)) + "_") + _local6)]._rota = gameArea[((("tile_" + _local5) + "_") + _local6)]._rota; gameArea[((("tile_" + _local5) + "_") + _local6)]._rota = 0; gameArea[((("tile_" + (_local5 + 1)) + "_") + _local6)]._scaleX = gameArea[((("tile_" + _local5) + "_") + _local6)]._scaleX; gameArea[((("tile_" + _local5) + "_") + _local6)]._scaleX = 1; if (_local4){ gameArray[(_local5 + 1)][(_local6 + 1)] = gameArray[_local5][(_local6 + 1)]; gameArray[_local5][(_local6 + 1)] = 0; gameArea[((("tile_" + (_local5 + 1)) + "_") + (_local6 + 1))]._scaleX = gameArea[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX; gameArea[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX = 1; }; display(); }; _local6++; }; _local5--; }; if (_local2){ if (!checkClears()){ addPill(); gameEnabled = true; timer2.stop(); timer.start(); }; }; } public function MultiPlayer_CLICK(_arg1:MouseEvent):void{ BitmapTransition(); multiplayer = true; gotoAndStop("SETTINGS1P"); } public function initGame_MP1():void{ switch (music){ case 1: sound_machine = new soundmachine(); addChild(sound_machine); sound_machine.x = -100; break; case 2: song = new song2(); song.play(0, 99); break; }; gameArray_MP1 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; ncolor_MP1 = (9 + Math.ceil((Math.random() * 3))); ncolor2_MP1 = (9 + Math.ceil((Math.random() * 3))); generateGameArea_MP1(level); checkClears_MP1(); addPill_MP1(); } public function btn_play_CLICK(_arg1:MouseEvent):void{ BitmapTransition(); if (!multiplayer){ gotoAndStop("GAME1P"); } else { gotoAndStop("GAME2P"); }; } public function generateGameArea_MP1(_arg1):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Number; var _local8:int; _local2 = (4 + (_arg1 * 4)); _local3 = 0; _local4 = 0; _local5 = 0; _local6 = true; _local7 = 0; _local8 = 0; while (_local8 < _local2) { _local6 = true; _local3 = (Math.floor((Math.random() * 13)) + 3); _local4 = Math.floor((Math.random() * 8)); _local7 = Math.ceil((Math.random() * 3)); if (gameArray_MP1[_local3][_local4] != 0){ _local6 = false; }; if (_local3 >= 2){ if ((((gameArray_MP1[(_local3 - 1)][_local4] == _local7)) && ((gameArray_MP1[(_local3 - 2)][_local4] == _local7)))){ _local6 = false; }; }; if (_local3 <= 13){ if ((((gameArray_MP1[(_local3 + 1)][_local4] == _local7)) && ((gameArray_MP1[(_local3 + 2)][_local4] == _local7)))){ _local6 = false; }; }; if ((((_local3 >= 2)) && ((_local3 <= 13)))){ if ((((gameArray_MP1[(_local3 - 1)][_local4] == _local7)) && ((gameArray_MP1[(_local3 + 1)][_local4] == _local7)))){ _local6 = false; }; }; if (_local4 >= 2){ if ((((gameArray_MP1[_local3][(_local4 - 1)] == _local7)) && ((gameArray_MP1[_local3][(_local4 - 2)] == _local7)))){ _local6 = false; }; }; if (_local4 <= 5){ if ((((gameArray_MP1[_local3][(_local4 + 1)] == _local7)) && ((gameArray_MP1[_local3][(_local4 + 2)] == _local7)))){ _local6 = false; }; }; if ((((_local4 >= 2)) && ((_local4 <= 5)))){ if ((((gameArray_MP1[_local3][(_local4 - 1)] == _local7)) && ((gameArray_MP1[_local3][(_local4 + 1)] == _local7)))){ _local6 = false; }; }; if (_local6){ _local8++; gameArray_MP1[_local3][_local4] = _local7; }; }; display_MP1(); } public function generateGameArea_MP2(_arg1):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Number; var _local8:int; _local2 = (4 + (_arg1 * 4)); _local3 = 0; _local4 = 0; _local5 = 0; _local6 = true; _local7 = 0; _local8 = 0; while (_local8 < _local2) { _local6 = true; _local3 = (Math.floor((Math.random() * 13)) + 3); _local4 = Math.floor((Math.random() * 8)); _local7 = Math.ceil((Math.random() * 3)); if (gameArray_MP2[_local3][_local4] != 0){ _local6 = false; }; if (_local3 >= 2){ if ((((gameArray_MP2[(_local3 - 1)][_local4] == _local7)) && ((gameArray_MP2[(_local3 - 2)][_local4] == _local7)))){ _local6 = false; }; }; if (_local3 <= 13){ if ((((gameArray_MP2[(_local3 + 1)][_local4] == _local7)) && ((gameArray_MP2[(_local3 + 2)][_local4] == _local7)))){ _local6 = false; }; }; if ((((_local3 >= 2)) && ((_local3 <= 13)))){ if ((((gameArray_MP2[(_local3 - 1)][_local4] == _local7)) && ((gameArray_MP2[(_local3 + 1)][_local4] == _local7)))){ _local6 = false; }; }; if (_local4 >= 2){ if ((((gameArray_MP2[_local3][(_local4 - 1)] == _local7)) && ((gameArray_MP2[_local3][(_local4 - 2)] == _local7)))){ _local6 = false; }; }; if (_local4 <= 5){ if ((((gameArray_MP2[_local3][(_local4 + 1)] == _local7)) && ((gameArray_MP2[_local3][(_local4 + 2)] == _local7)))){ _local6 = false; }; }; if ((((_local4 >= 2)) && ((_local4 <= 5)))){ if ((((gameArray_MP2[_local3][(_local4 - 1)] == _local7)) && ((gameArray_MP2[_local3][(_local4 + 1)] == _local7)))){ _local6 = false; }; }; if (_local6){ _local8++; gameArray_MP2[_local3][_local4] = _local7; }; }; display_MP2(); } public function clearPill_MP1():void{ gameArray_MP1[Pill_MP1.i1][Pill_MP1.j1] = 0; gameArray_MP1[Pill_MP1.i2][Pill_MP1.j2] = 0; } public function death():void{ timer.stop(); timer2.stop(); timer.removeEventListener(TimerEvent.TIMER, tick); timer2.removeEventListener(TimerEvent.TIMER, tick2); stage.removeEventListener(Event.ENTER_FRAME, enter_Frame); stage.removeEventListener(KeyboardEvent.KEY_DOWN, controls); if (music == 1){ removeChild(sound_machine); }; BitmapTransition(); if (win){ gotoAndStop("GAMEOVERWIN"); } else { gotoAndStop("GAMEOVER1P"); }; } public function enter_Frame_MP1(_arg1:Event):void{ if (((((getTimer() - lastMove_MP1) > MOVE_DELTA_MP1)) && (moveSpeed_MP1))){ lastMove_MP1 = getTimer(); movePill_MP1(0, moveSpeed_MP1, false); }; if (((((getTimer() - lastDrop_MP1) > MOVE_DELTA_MP1)) && (quickDrop_MP1))){ lastDrop_MP1 = getTimer(); movePill_MP1(1, 0, true); }; } public function clearPill_MP2():void{ gameArray_MP2[Pill_MP2.i1][Pill_MP2.j1] = 0; gameArray_MP2[Pill_MP2.i2][Pill_MP2.j2] = 0; } public function moregames(_arg1:MouseEvent):void{ var _local2:URLRequest; _local2 = new URLRequest("http://www.cuteflashgames.com/"); navigateToURL(_local2); } public function enter_Frame_MP2(_arg1:Event):void{ if (((((getTimer() - lastMove_MP2) > MOVE_DELTA_MP2)) && (moveSpeed_MP2))){ lastMove_MP2 = getTimer(); movePill_MP2(0, moveSpeed_MP2, false); }; if (((((getTimer() - lastDrop_MP2) > MOVE_DELTA_MP2)) && (quickDrop_MP2))){ lastDrop_MP2 = getTimer(); movePill_MP2(1, 0, true); }; } function frame1(){ stop(); preloader.stop(); stage.quality = StageQuality.HIGH; stage.scaleMode = StageScaleMode.NO_SCALE; preloader.play_button.visible = false; percentage = 0; preloader.buttonMode = true; preloader.useHandCursor = true; this.addEventListener(Event.ENTER_FRAME, preloading, false, 0, true); preloader.play_button.addEventListener(MouseEvent.MOUSE_DOWN, go_preload); preloader.addEventListener(MouseEvent.MOUSE_DOWN, moregames); } public function initGame_MP2():void{ var _local1:int; var _local2:int; gameArray_MP2 = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; ncolor_MP2 = (9 + Math.ceil((Math.random() * 3))); ncolor2_MP2 = (9 + Math.ceil((Math.random() * 3))); generateGameArea_MP2(level); _local1 = 0; while (_local1 < (gameArray_MP2.length - 1)) { _local2 = 0; while (_local2 < gameArray_MP2[0].length) { gameArray_MP2[_local1][_local2] = gameArray_MP1[_local1][_local2]; _local2++; }; _local1++; }; gameArray_MP2[0][3] = (gameArray_MP2[0][4] = 0); checkClears_MP2(); addPill_MP2(); } public function renderPill_MP2(_arg1:Number=0):void{ gameArray_MP2[Pill_MP2.i1][Pill_MP2.j1] = (color1_MP2 + _arg1); gameArray_MP2[Pill_MP2.i2][Pill_MP2.j2] = (color2_MP2 + _arg1); } function frame20(){ stop(); SoundMixer.stopAll(); level = 1; speed = 900; score = 0; music = 1; newScore = 0; multiplayer = false; btn_SinglePlayer.addEventListener(MouseEvent.MOUSE_DOWN, SinglePlayer_CLICK); btn_MultiPlayer.addEventListener(MouseEvent.MOUSE_DOWN, MultiPlayer_CLICK); btn_Help.addEventListener(MouseEvent.MOUSE_DOWN, Help_CLICK); button_titlebranding.addEventListener(MouseEvent.MOUSE_DOWN, moregames); } public function addPill_MP1():void{ if (((gameArray_MP1[0][3]) || (gameArray_MP1[0][4]))){ win_MP1 = false; death_MP(); } else { quickDrop_MP1 = false; color1_MP1 = ncolor_MP1; color2_MP1 = ncolor2_MP1; ncolor_MP1 = (9 + Math.ceil((Math.random() * 3))); ncolor2_MP1 = (9 + Math.ceil((Math.random() * 3))); next1_MP1.gotoAndStop((ncolor_MP1 + 1)); next2_MP1.gotoAndStop((ncolor2_MP1 + 1)); timer_MP1.start(); gameArray_MP1[0][3] = color1_MP1; gameArray_MP1[0][4] = color2_MP1; Pill_MP1.i1 = 0; Pill_MP1.i2 = 0; Pill_MP1.j1 = 3; Pill_MP1.j2 = 4; Pill_MP1.pos = 1; gameEnabled_MP1 = true; display_MP1(); }; } function frame40(){ stop(); SoundMixer.stopAll(); MOVE_DELTA_MP1 = (Math.round((speed / 10)) + 50); moveSpeed_MP1 = 0; win_MP1 = true; canFlip_MP1 = true; quickDrop_MP1 = false; lastMove_MP1 = getTimer(); lastDrop_MP1 = getTimer(); timer_MP1 = new Timer(speed, 0); timer2_MP1 = new Timer(((speed / 6) + 25), 0); gameEnabled_MP1 = true; Pill_MP1 = new Object(); color1_MP1 = (9 + Math.ceil((Math.random() * 3))); color2_MP1 = (9 + Math.ceil((Math.random() * 3))); initGame_MP1(); stage.addEventListener(KeyboardEvent.KEY_DOWN, gameStart_MP, false, 0, true); stop(); MOVE_DELTA_MP2 = (Math.round((speed / 10)) + 50); moveSpeed_MP2 = 0; win_MP2 = true; canFlip_MP2 = true; quickDrop_MP2 = false; lastMove_MP2 = getTimer(); lastDrop_MP2 = getTimer(); timer_MP2 = new Timer(speed, 0); timer2_MP2 = new Timer(((speed / 6) + 25), 0); gameEnabled_MP2 = true; Pill_MP2 = new Object(); color1_MP2 = (9 + Math.ceil((Math.random() * 3))); color2_MP2 = (9 + Math.ceil((Math.random() * 3))); initGame_MP2(); } public function movePill(_arg1, _arg2, _arg3):void{ var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; _local4 = false; _local5 = false; _local6 = false; if (((((((((Pill.i1 + _arg1) > 15)) || (((Pill.i2 + _arg1) > 15)))) || (((Pill.j1 + _arg2) > 7)))) || (((Pill.j2 + _arg2) > 7)))){ _local4 = true; }; if (((((Pill.j1 + _arg2) < 0)) || (((Pill.j2 + _arg2) < 0)))){ _local4 = true; }; if (!_local4){ if ((((gameArray[(Pill.i1 + _arg1)][(Pill.j1 + _arg2)] == 0)) || ((gameArray[(Pill.i1 + _arg1)][(Pill.j1 + _arg2)] >= 10)))){ _local5 = true; } else { if (_arg2 == 0){ _arg3 = true; _local4 = true; }; }; if ((((gameArray[(Pill.i2 + _arg1)][(Pill.j2 + _arg2)] == 0)) || ((gameArray[(Pill.i2 + _arg1)][(Pill.j2 + _arg2)] >= 10)))){ _local6 = true; } else { if (_arg2 == 0){ _arg3 = true; _local4 = true; }; }; }; if (((((_local5) && (_local6))) && (!(_local4)))){ clearPill(); Pill.i1 = (Pill.i1 + _arg1); Pill.i2 = (Pill.i2 + _arg1); Pill.j1 = (Pill.j1 + _arg2); Pill.j2 = (Pill.j2 + _arg2); renderPill(); }; if (((_local4) && (_arg3))){ snapPill(); } else { display(); }; } function frame30(){ stop(); MOVE_DELTA = (Math.round((speed / 10)) + 50); moveSpeed = 0; win = true; canFlip = true; quickDrop = false; lastMove = getTimer(); lastDrop = getTimer(); timer = new Timer(speed, 0); timer2 = new Timer(((speed / 6) + 25), 0); gameEnabled = true; scoreMultiplyer = 1; Pill = new Object(); color1 = (9 + Math.ceil((Math.random() * 3))); color2 = (9 + Math.ceil((Math.random() * 3))); initGame(); stage.addEventListener(KeyboardEvent.KEY_DOWN, gameStart, false, 0, true); } public function controls(_arg1:KeyboardEvent):void{ if (gameEnabled){ switch (_arg1.keyCode){ case 37: moveSpeed = -1; break; case 38: if (canFlip){ canFlip = false; rotatePill(); }; break; case 39: moveSpeed = 1; break; case 40: timer.stop(); quickDrop = true; break; }; }; } public function display():void{ var val:Number; var ref:MovieClip; var i:int; var j:int; txt_score.text = String(score); while (txt_score.text.length < 5) { txt_score.text = ("0" + txt_score.text); }; i = 0; while (i < (gameArray.length - 1)) { j = 0; while (j < gameArray[0].length) { val = gameArray[i][j]; ref = gameArea[((("tile_" + i) + "_") + j)]; ref.gotoAndStop((val + 1)); if ((((val >= 4)) && ((val <= 6)))){ var _local2 = ref; with (_local2) { _rota = 0; _scaleX = 1; _scaleY = 1; }; }; if (val >= 10){ if (j > 0){ if (gameArray[i][(j - 1)] >= 10){ _local2 = ref; with (_local2) { _rota = 0; _scaleX = -1; _scaleY = 1; }; }; }; if (j < 7){ if (gameArray[i][(j + 1)] >= 10){ _local2 = ref; with (_local2) { _rota = 0; _scaleX = 1; _scaleY = 1; }; }; }; if (i > 0){ if (gameArray[(i - 1)][j] >= 10){ _local2 = ref; with (_local2) { _scaleX = 1; _scaleY = 1; _rota = -90; }; }; }; if (i < 15){ if (gameArray[(i + 1)][j] >= 10){ _local2 = ref; with (_local2) { _rota = 90; _scaleX = 1; _scaleY = -1; }; }; }; }; j = (j + 1); }; i = (i + 1); }; } public function renderPill_MP1(_arg1:Number=0):void{ gameArray_MP1[Pill_MP1.i1][Pill_MP1.j1] = (color1_MP1 + _arg1); gameArray_MP1[Pill_MP1.i2][Pill_MP1.j2] = (color2_MP1 + _arg1); } public function decrease_level(_arg1:MouseEvent):void{ if (level > 0){ level--; }; txt_level.text = String(level); } public function snapPill_MP2():void{ timer_MP2.stop(); moveSpeed_MP2 = 0; gameEnabled_MP2 = false; quickDrop_MP2 = false; renderPill_MP2(-6); timer2_MP2.start(); } public function snapPill_MP1():void{ timer_MP1.stop(); moveSpeed_MP1 = 0; gameEnabled_MP1 = false; quickDrop_MP1 = false; renderPill_MP1(-6); timer2_MP1.start(); } function frame50(){ stop(); SoundMixer.stopAll(); txt_level.text = String(level); btn_BackToMenu.addEventListener(MouseEvent.MOUSE_DOWN, BackToMenu_CLICK, false, 0, true); btn_TryAgain.addEventListener(MouseEvent.MOUSE_DOWN, TryAgain_CLICK, false, 0, true); } public function gameStart_MP(_arg1:KeyboardEvent):void{ start_message_MP1.visible = false; start_message_MP2.visible = false; stage.removeEventListener(KeyboardEvent.KEY_DOWN, gameStart_MP); timer_MP1.addEventListener(TimerEvent.TIMER, tick_MP1); timer_MP2.addEventListener(TimerEvent.TIMER, tick_MP2); timer2_MP1.addEventListener(TimerEvent.TIMER, tick2_MP1); timer2_MP2.addEventListener(TimerEvent.TIMER, tick2_MP2); stage.addEventListener(Event.ENTER_FRAME, enter_Frame_MP1); stage.addEventListener(Event.ENTER_FRAME, enter_Frame_MP2); stage.addEventListener(KeyboardEvent.KEY_DOWN, controls_MP1); stage.addEventListener(KeyboardEvent.KEY_DOWN, controls_MP2); stage.addEventListener(KeyboardEvent.KEY_UP, controlsUp_MP1); stage.addEventListener(KeyboardEvent.KEY_UP, controlsUp_MP2); } public function checkClears():Boolean{ var _local1:Number; var _local2:int; var _local3:int; var _local4:Boolean; var _local5:Boolean; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Array; var _local10:Array; var _local11:int; var _local12:int; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = true; _local5 = false; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = []; _local10 = []; while (_local4) { _local4 = false; _local6 = 0; _local7 = 0; _local8 = 0; _local11 = 0; while (_local11 < (gameArray.length - 1)) { _local12 = 0; while (_local12 < gameArray[0].length) { _local2 = _local11; _local3 = 0; _local1 = (gameArray[_local2][_local12] % 3); switch (gameArray[_local2][_local12]){ case 1: _local6++; break; case 2: _local7++; break; case 3: _local8++; break; }; _local9.push(_local2); _local10.push(_local12); while (((((!((gameArray[_local2][_local12] == 0))) && (((gameArray[_local2][_local12] % 3) == _local1)))) && ((_local2 < 16)))) { _local9.push(_local2); _local10.push(_local12); _local2++; _local3++; }; if (_local3 >= 4){ convertToStatic(_local9, _local10); _local4 = true; } else { _local9 = []; _local10 = []; }; _local12++; }; _local11++; }; _local9 = []; _local10 = []; _local11 = 0; while (_local11 < (gameArray.length - 1)) { _local12 = 0; while (_local12 < gameArray[0].length) { _local2 = _local12; _local3 = 0; _local1 = (gameArray[_local11][_local2] % 3); _local9.push(_local11); _local10.push(_local2); while (((((!((gameArray[_local11][_local2] == 0))) && (((gameArray[_local11][_local2] % 3) == _local1)))) && ((_local2 < 8)))) { _local9.push(_local11); _local10.push(_local2); _local2++; _local3++; }; if (_local3 >= 4){ convertToStatic(_local9, _local10); _local4 = true; } else { _local9 = []; _local10 = []; }; _local12++; }; _local11++; }; if (_local4){ _local5 = true; }; }; if (((_local6 + _local7) + _local8) == 0){ win = true; death(); } else { txt_blueVirus.text = String(_local6); if (txt_blueVirus.text.length < 2){ txt_blueVirus.text = ("0" + txt_blueVirus.text); }; txt_greenVirus.text = String(_local7); if (txt_greenVirus.text.length < 2){ txt_greenVirus.text = ("0" + txt_greenVirus.text); }; txt_redVirus.text = String(_local8); if (txt_redVirus.text.length < 2){ txt_redVirus.text = ("0" + txt_redVirus.text); }; }; if (_local5){ gameEnabled = false; timer.stop(); timer2.start(); scoreMultiplyer++; }; return (_local5); } public function SinglePlayer_CLICK(_arg1:MouseEvent):void{ BitmapTransition(); gotoAndStop("SETTINGS1P"); } function frame60(){ stop(); SoundMixer.stopAll(); if (win_MP1){ txt_gameover.text = "Player 1 wins!"; txt_explanation.text = ("Player 1 " + txt_explanation.text); } else { txt_gameover.text = "Player 2 wins!"; txt_explanation.text = ("Player 2 " + txt_explanation.text); }; btn_PlayAgain.addEventListener(MouseEvent.MOUSE_DOWN, PlayAgain_CLICK, false, 0, true); btn_BackToMenu.addEventListener(MouseEvent.MOUSE_DOWN, BackToMenu_CLICK, false, 0, true); } public function Help_CLICK(_arg1:MouseEvent):void{ BitmapTransition(); gotoAndStop("HELP"); } public function btn_song2_CLICK(_arg1:MouseEvent):void{ SoundMixer.stopAll(); music = 2; song_selector.x = btn_song2.x; } function frame70(){ btn_BackToMenu.addEventListener(MouseEvent.MOUSE_DOWN, BackToMenu_CLICK, false, 0, true); } public function initGame():void{ switch (music){ case 1: sound_machine = new soundmachine(); addChild(sound_machine); sound_machine.x = -100; break; case 2: song = new song2(); song.play(0, 99); break; }; gameArray = [[0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0]]; ncolor1 = (9 + Math.ceil((Math.random() * 3))); ncolor2 = (9 + Math.ceil((Math.random() * 3))); txt_level.text = ("Level : " + level); if (newScore > score){ score = newScore; }; generateGameArea(level); checkClears(); addPill(); } function frame80(){ stop(); txt_level.text = String(level); speed_selector.x = btn_slow.x; song_selector.x = btn_song1.x; btn_increase.addEventListener(MouseEvent.MOUSE_DOWN, increase_level, false, 0, true); btn_decrease.addEventListener(MouseEvent.MOUSE_DOWN, decrease_level, false, 0, true); btn_slow.addEventListener(MouseEvent.MOUSE_DOWN, btn_slow_CLICK, false, 0, true); btn_medium.addEventListener(MouseEvent.MOUSE_DOWN, btn_medium_CLICK, false, 0, true); btn_fast.addEventListener(MouseEvent.MOUSE_DOWN, btn_fast_CLICK, false, 0, true); btn_song1.addEventListener(MouseEvent.MOUSE_DOWN, btn_song1_CLICK, false, 0, true); btn_song2.addEventListener(MouseEvent.MOUSE_DOWN, btn_song2_CLICK, false, 0, true); btn_song_none.addEventListener(MouseEvent.MOUSE_DOWN, btn_song_none_CLICK, false, 0, true); btn_play.addEventListener(MouseEvent.MOUSE_DOWN, btn_play_CLICK, false, 0, true); } public function clearPill():void{ gameArray[Pill.i1][Pill.j1] = 0; gameArray[Pill.i2][Pill.j2] = 0; } public function enter_Frame(_arg1:Event):void{ if (((((getTimer() - lastMove) > MOVE_DELTA)) && (moveSpeed))){ lastMove = getTimer(); movePill(0, moveSpeed, false); }; if (((((getTimer() - lastDrop) > MOVE_DELTA)) && (quickDrop))){ lastDrop = getTimer(); movePill(1, 0, true); }; } public function preloading(_arg1:Event):void{ percentage = ((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100); if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ preloader.logo.gotoAndPlay(1); this.removeEventListener(Event.ENTER_FRAME, preloading); switchPreload(); } else { preloader.allProgress.txtbox.text = String(Math.ceil(percentage)); preloader.allProgress.barLoad.scaleX = (percentage / 100); }; } public function rotatePill():void{ switch (Pill.pos){ case 1: if ((((Pill.i1 > 0)) && ((gameArray[(Pill.i1 - 1)][Pill.j1] == 0)))){ clearPill(); Pill.i1--; Pill.j2--; Pill.pos = 2; renderPill(); display(); }; break; case 2: if ((((Pill.j2 < 7)) && ((gameArray[Pill.i2][(Pill.j2 + 1)] == 0)))){ clearPill(); Pill.i1++; Pill.j1++; Pill.pos = 3; renderPill(); display(); }; break; case 3: if ((((Pill.i2 > 0)) && ((gameArray[(Pill.i2 - 1)][Pill.j2] == 0)))){ clearPill(); Pill.i2--; Pill.j1--; Pill.pos = 4; renderPill(); display(); }; break; case 4: if ((((Pill.i1 < 15)) && ((gameArray[Pill.i1][(Pill.j1 + 1)] == 0)))){ clearPill(); Pill.i2++; Pill.j2++; Pill.pos = 1; renderPill(); display(); }; break; }; } function frame90(){ stop(); SoundMixer.stopAll(); txt_level.text = String(level); txt_score.text = String(score); btn_GameOn.addEventListener(MouseEvent.MOUSE_DOWN, PlayNextLevel_CLICK); btn_BackToMenu.addEventListener(MouseEvent.MOUSE_DOWN, BackToMenu_CLICK); } public function increase_level(_arg1:MouseEvent):void{ if (level < 20){ level++; }; txt_level.text = String(level); } public function TryAgain_CLICK(_arg1:MouseEvent):void{ BitmapTransition(); newScore = 0; gotoAndStop("GAME1P"); } public function tick_MP1(_arg1:TimerEvent):void{ if (gameEnabled_MP1){ movePill_MP1(1, 0, true); }; } public function death_MP():void{ gameEnabled = false; timer_MP1.stop(); timer2_MP1.stop(); timer_MP1.stop(); timer2_MP2.stop(); timer_MP1.removeEventListener(TimerEvent.TIMER, tick_MP1); timer2_MP1.removeEventListener(TimerEvent.TIMER, tick2_MP1); timer_MP2.removeEventListener(TimerEvent.TIMER, tick_MP2); timer2_MP2.removeEventListener(TimerEvent.TIMER, tick_MP2); stage.removeEventListener(Event.ENTER_FRAME, enter_Frame_MP1); stage.removeEventListener(KeyboardEvent.KEY_DOWN, controls_MP1); stage.removeEventListener(Event.ENTER_FRAME, enter_Frame_MP2); stage.removeEventListener(KeyboardEvent.KEY_DOWN, controls_MP2); if (music == 1){ removeChild(sound_machine); }; BitmapTransition(); gotoAndStop("GAMEOVER2P"); } public function rotatePill_MP1():void{ switch (Pill_MP1.pos){ case 1: if ((((Pill_MP1.i1 > 0)) && ((gameArray_MP1[(Pill_MP1.i1 - 1)][Pill_MP1.j1] == 0)))){ clearPill_MP1(); Pill_MP1.i1--; Pill_MP1.j2--; Pill_MP1.pos = 2; renderPill_MP1(); display_MP1(); }; break; case 2: if ((((Pill_MP1.j2 < 7)) && ((gameArray_MP1[Pill_MP1.i2][(Pill_MP1.j2 + 1)] == 0)))){ clearPill_MP1(); Pill_MP1.i1++; Pill_MP1.j1++; Pill_MP1.pos = 3; renderPill_MP1(); display_MP1(); }; break; case 3: if ((((Pill_MP1.i2 > 0)) && ((gameArray_MP1[(Pill_MP1.i2 - 1)][Pill_MP1.j2] == 0)))){ clearPill_MP1(); Pill_MP1.i2--; Pill_MP1.j1--; Pill_MP1.pos = 4; renderPill_MP1(); display_MP1(); }; break; case 4: if ((((Pill_MP1.i1 < 15)) && ((gameArray_MP1[Pill_MP1.i1][(Pill_MP1.j1 + 1)] == 0)))){ clearPill_MP1(); Pill_MP1.i2++; Pill_MP1.j2++; Pill_MP1.pos = 1; renderPill_MP1(); display_MP1(); }; break; }; } public function btn_slow_CLICK(_arg1:MouseEvent):void{ speed = 900; speed_selector.x = btn_slow.x; } public function btn_song_none_CLICK(_arg1:MouseEvent):void{ SoundMixer.stopAll(); music = 0; song_selector.x = btn_song_none.x; } public function rotatePill_MP2():void{ switch (Pill_MP2.pos){ case 1: if ((((Pill_MP2.i1 > 0)) && ((gameArray_MP2[(Pill_MP2.i1 - 1)][Pill_MP2.j1] == 0)))){ clearPill_MP2(); Pill_MP2.i1--; Pill_MP2.j2--; Pill_MP2.pos = 2; renderPill_MP2(); display_MP2(); }; break; case 2: if ((((Pill_MP2.j2 < 7)) && ((gameArray_MP2[Pill_MP2.i2][(Pill_MP2.j2 + 1)] == 0)))){ clearPill_MP2(); Pill_MP2.i1++; Pill_MP2.j1++; Pill_MP2.pos = 3; renderPill_MP2(); display_MP2(); }; break; case 3: if ((((Pill_MP2.i2 > 0)) && ((gameArray_MP2[(Pill_MP2.i2 - 1)][Pill_MP2.j2] == 0)))){ clearPill_MP2(); Pill_MP2.i2--; Pill_MP2.j1--; Pill_MP2.pos = 4; renderPill_MP2(); display_MP2(); }; break; case 4: if ((((Pill_MP2.i1 < 15)) && ((gameArray_MP2[Pill_MP2.i1][(Pill_MP2.j1 + 1)] == 0)))){ clearPill_MP2(); Pill_MP2.i2++; Pill_MP2.j2++; Pill_MP2.pos = 1; renderPill_MP2(); display_MP2(); }; break; }; } public function addPill():void{ if (((gameArray[0][3]) || (gameArray[0][4]))){ win = false; death(); } else { scoreMultiplyer = 1; quickDrop = false; color1 = ncolor1; color2 = ncolor2; ncolor1 = (9 + Math.ceil((Math.random() * 3))); ncolor2 = (9 + Math.ceil((Math.random() * 3))); next1.gotoAndStop((ncolor1 + 1)); next2.gotoAndStop((ncolor2 + 1)); timer.start(); gameArray[0][3] = color1; gameArray[0][4] = color2; Pill.i1 = 0; Pill.i2 = 0; Pill.j1 = 3; Pill.j2 = 4; Pill.pos = 1; gameEnabled = true; display(); }; } public function addPill_MP2():void{ if (((gameArray_MP2[0][3]) || (gameArray_MP2[0][4]))){ win_MP2 = false; death_MP(); } else { quickDrop_MP2 = false; color1_MP2 = ncolor_MP2; color2_MP2 = ncolor2_MP2; ncolor_MP2 = (9 + Math.ceil((Math.random() * 3))); ncolor2_MP2 = (9 + Math.ceil((Math.random() * 3))); next1_MP2.gotoAndStop((ncolor_MP2 + 1)); next2_MP2.gotoAndStop((ncolor2_MP2 + 1)); timer_MP2.start(); gameArray_MP2[0][3] = color1_MP2; gameArray_MP2[0][4] = color2_MP2; Pill_MP2.i1 = 0; Pill_MP2.i2 = 0; Pill_MP2.j1 = 3; Pill_MP2.j2 = 4; Pill_MP2.pos = 1; gameEnabled_MP2 = true; display_MP2(); }; } public function btn_fast_CLICK(_arg1:MouseEvent):void{ speed = 300; speed_selector.x = btn_fast.x; } public function gameStart(_arg1:KeyboardEvent):void{ start_message.visible = false; stage.removeEventListener(KeyboardEvent.KEY_DOWN, gameStart); timer.addEventListener(TimerEvent.TIMER, tick); timer2.addEventListener(TimerEvent.TIMER, tick2); stage.addEventListener(Event.ENTER_FRAME, enter_Frame); stage.addEventListener(KeyboardEvent.KEY_DOWN, controls); stage.addEventListener(KeyboardEvent.KEY_UP, controlsUp); } public function tick(_arg1:TimerEvent):void{ if (gameEnabled){ movePill(1, 0, true); }; } public function controlsUp_MP1(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 87: canFlip_MP1 = true; break; case 65: moveSpeed_MP1 = 0; break; case 68: moveSpeed_MP1 = 0; break; case 83: timer_MP1.start(); quickDrop_MP1 = false; break; }; } public function controlsUp_MP2(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 38: canFlip_MP2 = true; break; case 37: moveSpeed_MP2 = 0; break; case 39: moveSpeed_MP2 = 0; break; case 40: timer_MP2.start(); quickDrop_MP2 = false; break; }; } public function go_preload(_arg1:MouseEvent):void{ preloader.play(); } public function convertToStatic(_arg1, _arg2):void{ var _local3:MovieClip; var _local4:Number; var _local5:Boolean; var _local6:Number; var _local7:int; var _local8:int; _local4 = 0; _local5 = false; _local6 = 0; _local7 = 1; while (_local7 < _arg1.length) { _local6++; _local3 = gameArea[((("tile_" + _arg1[_local7]) + "_") + _arg2[_local7])]; _local4 = ((gameArray[_arg1[_local7]][_arg2[_local7]] % 3) + 1); _local8 = 0; while (_local8 < 15) { addChild(new particle(_local4, (_local3.x + gameArea.x), (_local3.y + gameArea.y))); _local8++; }; if ((((gameArray[_arg1[_local7]][_arg2[_local7]] >= 1)) && ((gameArray[_arg1[_local7]][_arg2[_local7]] <= 3)))){ _local5 = true; }; gameArray[_arg1[_local7]][_arg2[_local7]] = 0; display(); if ((((_arg1[_local7] > 0)) && ((_local3._rota == -90)))){ if ((((gameArray[(_arg1[_local7] - 1)][_arg2[_local7]] >= 7)) && ((gameArray[(_arg1[_local7] - 1)][_arg2[_local7]] <= 9)))){ gameArray[(_arg1[_local7] - 1)][_arg2[_local7]] = (gameArray[(_arg1[_local7] - 1)][_arg2[_local7]] - 3); }; }; if ((((_arg1[_local7] < 16)) && ((_local3._rota == 90)))){ if ((((gameArray[(_arg1[_local7] + 1)][_arg2[_local7]] >= 7)) && ((gameArray[(_arg1[_local7] + 1)][_arg2[_local7]] <= 9)))){ gameArray[(_arg1[_local7] + 1)][_arg2[_local7]] = (gameArray[(_arg1[_local7] + 1)][_arg2[_local7]] - 3); }; }; if ((((((_arg2[_local7] > 0)) && ((_local3._rota == 0)))) && ((_local3._scaleX == -1)))){ if ((((gameArray[_arg1[_local7]][(_arg2[_local7] - 1)] >= 7)) && ((gameArray[_arg1[_local7]][(_arg2[_local7] - 1)] <= 9)))){ gameArray[_arg1[_local7]][(_arg2[_local7] - 1)] = (gameArray[_arg1[_local7]][(_arg2[_local7] - 1)] - 3); }; }; if ((((((_arg2[_local7] < 7)) && ((_local3._rota == 0)))) && ((_local3._scaleX == 1)))){ if ((((gameArray[_arg1[_local7]][(_arg2[_local7] + 1)] >= 7)) && ((gameArray[_arg1[_local7]][(_arg2[_local7] + 1)] <= 9)))){ gameArray[_arg1[_local7]][(_arg2[_local7] + 1)] = (gameArray[_arg1[_local7]][(_arg2[_local7] + 1)] - 3); }; }; _local7++; }; if (_local5){ score = (score + ((_local6 * (level + 1)) * scoreMultiplyer)); }; } public function tick_MP2(_arg1:TimerEvent):void{ if (gameEnabled_MP2){ movePill_MP2(1, 0, true); }; } public function btn_song1_CLICK(_arg1:MouseEvent):void{ SoundMixer.stopAll(); music = 1; song_selector.x = btn_song1.x; } public function btn_medium_CLICK(_arg1:MouseEvent):void{ speed = 600; speed_selector.x = btn_medium.x; } public function convertToStatic_MP2(_arg1, _arg2):void{ var _local3:MovieClip; var _local4:Number; var _local5:int; var _local6:int; _local4 = 0; _local5 = 1; while (_local5 < _arg1.length) { _local3 = gameArea_MP2[((("tile_" + _arg1[_local5]) + "_") + _arg2[_local5])]; _local4 = ((gameArray_MP2[_arg1[_local5]][_arg2[_local5]] % 3) + 1); _local6 = 0; while (_local6 < 15) { addChild(new particle(_local4, (_local3.x + gameArea_MP2.x), (_local3.y + gameArea_MP2.y))); _local6++; }; gameArray_MP2[_arg1[_local5]][_arg2[_local5]] = 0; display_MP2(); if ((((_arg1[_local5] > 0)) && ((_local3._rota == -90)))){ if ((((gameArray_MP2[(_arg1[_local5] - 1)][_arg2[_local5]] >= 7)) && ((gameArray_MP2[(_arg1[_local5] - 1)][_arg2[_local5]] <= 9)))){ gameArray_MP2[(_arg1[_local5] - 1)][_arg2[_local5]] = (gameArray_MP2[(_arg1[_local5] - 1)][_arg2[_local5]] - 3); }; }; if ((((_arg1[_local5] < 16)) && ((_local3._rota == 90)))){ if ((((gameArray_MP2[(_arg1[_local5] + 1)][_arg2[_local5]] >= 7)) && ((gameArray_MP2[(_arg1[_local5] + 1)][_arg2[_local5]] <= 9)))){ gameArray_MP2[(_arg1[_local5] + 1)][_arg2[_local5]] = (gameArray_MP2[(_arg1[_local5] + 1)][_arg2[_local5]] - 3); }; }; if ((((((_arg2[_local5] > 0)) && ((_local3._rota == 0)))) && ((_local3._scaleX == -1)))){ if ((((gameArray_MP2[_arg1[_local5]][(_arg2[_local5] - 1)] >= 7)) && ((gameArray_MP2[_arg1[_local5]][(_arg2[_local5] - 1)] <= 9)))){ gameArray_MP2[_arg1[_local5]][(_arg2[_local5] - 1)] = (gameArray_MP2[_arg1[_local5]][(_arg2[_local5] - 1)] - 3); }; }; if ((((((_arg2[_local5] < 7)) && ((_local3._rota == 0)))) && ((_local3._scaleX == 1)))){ if ((((gameArray_MP2[_arg1[_local5]][(_arg2[_local5] + 1)] >= 7)) && ((gameArray_MP2[_arg1[_local5]][(_arg2[_local5] + 1)] <= 9)))){ gameArray_MP2[_arg1[_local5]][(_arg2[_local5] + 1)] = (gameArray_MP2[_arg1[_local5]][(_arg2[_local5] + 1)] - 3); }; }; _local5++; }; } public function PlayAgain_CLICK(_arg1:MouseEvent):void{ BitmapTransition(); gotoAndStop("GAME2P"); } public function movePill_MP1(_arg1, _arg2, _arg3):void{ var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; _local4 = false; _local5 = false; _local6 = false; if (((((((((Pill_MP1.i1 + _arg1) > 15)) || (((Pill_MP1.i2 + _arg1) > 15)))) || (((Pill_MP1.j1 + _arg2) > 7)))) || (((Pill_MP1.j2 + _arg2) > 7)))){ _local4 = true; }; if (((((Pill_MP1.j1 + _arg2) < 0)) || (((Pill_MP1.j2 + _arg2) < 0)))){ _local4 = true; }; if (!_local4){ if ((((gameArray_MP1[(Pill_MP1.i1 + _arg1)][(Pill_MP1.j1 + _arg2)] == 0)) || ((gameArray_MP1[(Pill_MP1.i1 + _arg1)][(Pill_MP1.j1 + _arg2)] >= 10)))){ _local5 = true; } else { if (_arg2 == 0){ _arg3 = true; _local4 = true; }; }; if ((((gameArray_MP1[(Pill_MP1.i2 + _arg1)][(Pill_MP1.j2 + _arg2)] == 0)) || ((gameArray_MP1[(Pill_MP1.i2 + _arg1)][(Pill_MP1.j2 + _arg2)] >= 10)))){ _local6 = true; } else { if (_arg2 == 0){ _arg3 = true; _local4 = true; }; }; }; if (((((_local5) && (_local6))) && (!(_local4)))){ clearPill_MP1(); Pill_MP1.i1 = (Pill_MP1.i1 + _arg1); Pill_MP1.i2 = (Pill_MP1.i2 + _arg1); Pill_MP1.j1 = (Pill_MP1.j1 + _arg2); Pill_MP1.j2 = (Pill_MP1.j2 + _arg2); renderPill_MP1(); }; if (((_local4) && (_arg3))){ snapPill_MP1(); } else { display_MP1(); }; } public function convertToStatic_MP1(_arg1, _arg2):void{ var _local3:MovieClip; var _local4:Number; var _local5:int; var _local6:int; _local4 = 0; _local5 = 1; while (_local5 < _arg1.length) { _local3 = gameArea_MP1[((("tile_" + _arg1[_local5]) + "_") + _arg2[_local5])]; _local4 = ((gameArray_MP1[_arg1[_local5]][_arg2[_local5]] % 3) + 1); _local6 = 0; while (_local6 < 15) { addChild(new particle(_local4, (_local3.x + gameArea_MP1.x), (_local3.y + gameArea_MP1.y))); _local6++; }; gameArray_MP1[_arg1[_local5]][_arg2[_local5]] = 0; display_MP1(); if ((((_arg1[_local5] > 0)) && ((_local3._rota == -90)))){ if ((((gameArray_MP1[(_arg1[_local5] - 1)][_arg2[_local5]] >= 7)) && ((gameArray_MP1[(_arg1[_local5] - 1)][_arg2[_local5]] <= 9)))){ gameArray_MP1[(_arg1[_local5] - 1)][_arg2[_local5]] = (gameArray_MP1[(_arg1[_local5] - 1)][_arg2[_local5]] - 3); }; }; if ((((_arg1[_local5] < 16)) && ((_local3._rota == 90)))){ if ((((gameArray_MP1[(_arg1[_local5] + 1)][_arg2[_local5]] >= 7)) && ((gameArray_MP1[(_arg1[_local5] + 1)][_arg2[_local5]] <= 9)))){ gameArray_MP1[(_arg1[_local5] + 1)][_arg2[_local5]] = (gameArray_MP1[(_arg1[_local5] + 1)][_arg2[_local5]] - 3); }; }; if ((((((_arg2[_local5] > 0)) && ((_local3._rota == 0)))) && ((_local3._scaleX == -1)))){ if ((((gameArray_MP1[_arg1[_local5]][(_arg2[_local5] - 1)] >= 7)) && ((gameArray_MP1[_arg1[_local5]][(_arg2[_local5] - 1)] <= 9)))){ gameArray_MP1[_arg1[_local5]][(_arg2[_local5] - 1)] = (gameArray_MP1[_arg1[_local5]][(_arg2[_local5] - 1)] - 3); }; }; if ((((((_arg2[_local5] < 7)) && ((_local3._rota == 0)))) && ((_local3._scaleX == 1)))){ if ((((gameArray_MP1[_arg1[_local5]][(_arg2[_local5] + 1)] >= 7)) && ((gameArray_MP1[_arg1[_local5]][(_arg2[_local5] + 1)] <= 9)))){ gameArray_MP1[_arg1[_local5]][(_arg2[_local5] + 1)] = (gameArray_MP1[_arg1[_local5]][(_arg2[_local5] + 1)] - 3); }; }; _local5++; }; } public function movePill_MP2(_arg1, _arg2, _arg3):void{ var _local4:Boolean; var _local5:Boolean; var _local6:Boolean; _local4 = false; _local5 = false; _local6 = false; if (((((((((Pill_MP2.i1 + _arg1) > 15)) || (((Pill_MP2.i2 + _arg1) > 15)))) || (((Pill_MP2.j1 + _arg2) > 7)))) || (((Pill_MP2.j2 + _arg2) > 7)))){ _local4 = true; }; if (((((Pill_MP2.j1 + _arg2) < 0)) || (((Pill_MP2.j2 + _arg2) < 0)))){ _local4 = true; }; if (!_local4){ if ((((gameArray_MP2[(Pill_MP2.i1 + _arg1)][(Pill_MP2.j1 + _arg2)] == 0)) || ((gameArray_MP2[(Pill_MP2.i1 + _arg1)][(Pill_MP2.j1 + _arg2)] >= 10)))){ _local5 = true; } else { if (_arg2 == 0){ _arg3 = true; _local4 = true; }; }; if ((((gameArray_MP2[(Pill_MP2.i2 + _arg1)][(Pill_MP2.j2 + _arg2)] == 0)) || ((gameArray_MP2[(Pill_MP2.i2 + _arg1)][(Pill_MP2.j2 + _arg2)] >= 10)))){ _local6 = true; } else { if (_arg2 == 0){ _arg3 = true; _local4 = true; }; }; }; if (((((_local5) && (_local6))) && (!(_local4)))){ clearPill_MP2(); Pill_MP2.i1 = (Pill_MP2.i1 + _arg1); Pill_MP2.i2 = (Pill_MP2.i2 + _arg1); Pill_MP2.j1 = (Pill_MP2.j1 + _arg2); Pill_MP2.j2 = (Pill_MP2.j2 + _arg2); renderPill_MP2(); }; if (((_local4) && (_arg3))){ snapPill_MP2(); } else { display_MP2(); }; } public function tick2_MP1(_arg1:TimerEvent):void{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:int; var _local6:int; _local2 = true; _local3 = false; _local4 = false; _local5 = 15; while (_local5 >= 0) { _local6 = 0; while (_local6 < 8) { _local3 = false; _local4 = false; if ((((gameArray_MP1[_local5][_local6] >= 4)) && ((gameArray_MP1[_local5][_local6] <= 6)))){ if ((((_local5 < 15)) && ((gameArray_MP1[(_local5 + 1)][_local6] == 0)))){ _local3 = true; }; } else { if ((((((gameArray_MP1[_local5][_local6] >= 7)) && ((gameArray_MP1[_local5][_local6] <= 9)))) && ((_local5 < 15)))){ if ((((((((((_local5 > 0)) && ((gameArray_MP1[(_local5 - 1)][_local6] >= 7)))) && ((gameArray_MP1[(_local5 - 1)][_local6] <= 9)))) && ((gameArray_MP1[(_local5 + 1)][_local6] == 0)))) && ((gameArea_MP1[((("tile_" + _local5) + "_") + _local6)]._rota == -90)))){ _local3 = true; } else { if ((((gameArray_MP1[(_local5 + 1)][_local6] == 0)) && ((gameArea_MP1[((("tile_" + _local5) + "_") + _local6)]._rota == 90)))){ _local3 = true; } else { if ((((((((gameArray_MP1[(_local5 + 1)][_local6] == 0)) && ((gameArray_MP1[(_local5 + 1)][(_local6 + 1)] == 0)))) && ((gameArea_MP1[((("tile_" + _local5) + "_") + _local6)]._scaleX == 1)))) && ((gameArea_MP1[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX == -1)))){ _local3 = true; _local4 = true; }; }; }; }; }; if (_local3){ _local2 = false; gameArray_MP1[(_local5 + 1)][_local6] = gameArray_MP1[_local5][_local6]; gameArray_MP1[_local5][_local6] = 0; gameArea_MP1[((("tile_" + (_local5 + 1)) + "_") + _local6)]._rota = gameArea_MP1[((("tile_" + _local5) + "_") + _local6)]._rota; gameArea_MP1[((("tile_" + _local5) + "_") + _local6)]._rota = 0; gameArea_MP1[((("tile_" + (_local5 + 1)) + "_") + _local6)]._scaleX = gameArea_MP1[((("tile_" + _local5) + "_") + _local6)]._scaleX; gameArea_MP1[((("tile_" + _local5) + "_") + _local6)]._scaleX = 1; if (_local4){ gameArray_MP1[(_local5 + 1)][(_local6 + 1)] = gameArray_MP1[_local5][(_local6 + 1)]; gameArray_MP1[_local5][(_local6 + 1)] = 0; gameArea_MP1[((("tile_" + (_local5 + 1)) + "_") + (_local6 + 1))]._scaleX = gameArea_MP1[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX; gameArea_MP1[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX = 1; }; display_MP1(); }; _local6++; }; _local5--; }; if (_local2){ if (((!(checkClears_MP1())) && (((!(gameArray_MP1[0][3])) && (!(gameArray_MP1[0][4])))))){ addPill_MP1(); gameEnabled_MP1 = true; timer2_MP1.stop(); timer_MP1.start(); }; }; } public function controls_MP2(_arg1:KeyboardEvent):void{ if (gameEnabled_MP2){ switch (_arg1.keyCode){ case 37: moveSpeed_MP2 = -1; break; case 38: if (canFlip_MP2){ canFlip_MP2 = false; rotatePill_MP2(); }; break; case 39: moveSpeed_MP2 = 1; break; case 40: timer_MP2.stop(); quickDrop_MP2 = true; break; }; }; } public function renderPill(_arg1:Number=0):void{ gameArray[Pill.i1][Pill.j1] = (color1 + _arg1); gameArray[Pill.i2][Pill.j2] = (color2 + _arg1); } public function display_MP2():void{ var val:Number; var ref:MovieClip; var i:int; var j:int; i = 0; while (i < (gameArray_MP2.length - 1)) { j = 0; while (j < gameArray_MP2[0].length) { val = gameArray_MP2[i][j]; ref = gameArea_MP2[((("tile_" + i) + "_") + j)]; ref.gotoAndStop((val + 1)); if ((((val >= 4)) && ((val <= 6)))){ var _local2 = ref; with (_local2) { _rota = 0; _scaleX = 1; _scaleY = 1; }; }; if (val >= 10){ if (j > 0){ if (gameArray_MP2[i][(j - 1)] >= 10){ _local2 = ref; with (_local2) { _rota = 0; _scaleX = -1; _scaleY = 1; }; }; }; if (j < 7){ if (gameArray_MP2[i][(j + 1)] >= 10){ _local2 = ref; with (_local2) { _rota = 0; _scaleX = 1; _scaleY = 1; }; }; }; if (i > 0){ if (gameArray_MP2[(i - 1)][j] >= 10){ _local2 = ref; with (_local2) { _scaleX = 1; _scaleY = 1; _rota = -90; }; }; }; if (i < 15){ if (gameArray_MP2[(i + 1)][j] >= 10){ _local2 = ref; with (_local2) { _rota = 90; _scaleX = 1; _scaleY = -1; }; }; }; }; j = (j + 1); }; i = (i + 1); }; } public function controls_MP1(_arg1:KeyboardEvent):void{ if (gameEnabled_MP1){ switch (_arg1.keyCode){ case 65: moveSpeed_MP1 = -1; break; case 87: if (canFlip_MP1){ canFlip_MP1 = false; rotatePill_MP1(); }; break; case 68: moveSpeed_MP1 = 1; break; case 83: timer_MP1.stop(); quickDrop_MP1 = true; break; }; }; } public function controlsUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 38: canFlip = true; break; case 37: moveSpeed = 0; break; case 39: moveSpeed = 0; break; case 40: timer.start(); quickDrop = false; break; }; } public function tick2_MP2(_arg1:TimerEvent):void{ var _local2:Boolean; var _local3:Boolean; var _local4:Boolean; var _local5:int; var _local6:int; _local2 = true; _local3 = false; _local4 = false; _local5 = 15; while (_local5 >= 0) { _local6 = 0; while (_local6 < 8) { _local3 = false; _local4 = false; if ((((gameArray_MP2[_local5][_local6] >= 4)) && ((gameArray_MP2[_local5][_local6] <= 6)))){ if ((((_local5 < 15)) && ((gameArray_MP2[(_local5 + 1)][_local6] == 0)))){ _local3 = true; }; } else { if ((((((gameArray_MP2[_local5][_local6] >= 7)) && ((gameArray_MP2[_local5][_local6] <= 9)))) && ((_local5 < 15)))){ if ((((((((((_local5 > 0)) && ((gameArray_MP2[(_local5 - 1)][_local6] >= 7)))) && ((gameArray_MP2[(_local5 - 1)][_local6] <= 9)))) && ((gameArray_MP2[(_local5 + 1)][_local6] == 0)))) && ((gameArea_MP2[((("tile_" + _local5) + "_") + _local6)]._rota == -90)))){ _local3 = true; } else { if ((((gameArray_MP2[(_local5 + 1)][_local6] == 0)) && ((gameArea_MP2[((("tile_" + _local5) + "_") + _local6)]._rota == 90)))){ _local3 = true; } else { if ((((((((gameArray_MP2[(_local5 + 1)][_local6] == 0)) && ((gameArray_MP2[(_local5 + 1)][(_local6 + 1)] == 0)))) && ((gameArea_MP2[((("tile_" + _local5) + "_") + _local6)]._scaleX == 1)))) && ((gameArea_MP2[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX == -1)))){ _local3 = true; _local4 = true; }; }; }; }; }; if (_local3){ _local2 = false; gameArray_MP2[(_local5 + 1)][_local6] = gameArray_MP2[_local5][_local6]; gameArray_MP2[_local5][_local6] = 0; gameArea_MP2[((("tile_" + (_local5 + 1)) + "_") + _local6)]._rota = gameArea_MP2[((("tile_" + _local5) + "_") + _local6)]._rota; gameArea_MP2[((("tile_" + _local5) + "_") + _local6)]._rota = 0; gameArea_MP2[((("tile_" + (_local5 + 1)) + "_") + _local6)]._scaleX = gameArea_MP2[((("tile_" + _local5) + "_") + _local6)]._scaleX; gameArea_MP2[((("tile_" + _local5) + "_") + _local6)]._scaleX = 1; if (_local4){ gameArray_MP2[(_local5 + 1)][(_local6 + 1)] = gameArray_MP2[_local5][(_local6 + 1)]; gameArray_MP2[_local5][(_local6 + 1)] = 0; gameArea_MP2[((("tile_" + (_local5 + 1)) + "_") + (_local6 + 1))]._scaleX = gameArea_MP2[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX; gameArea_MP2[((("tile_" + _local5) + "_") + (_local6 + 1))]._scaleX = 1; }; display_MP2(); }; _local6++; }; _local5--; }; if (_local2){ if (((!(checkClears_MP2())) && (((!(gameArray_MP2[0][3])) && (!(gameArray_MP2[0][4])))))){ addPill_MP2(); gameEnabled_MP2 = true; timer2_MP2.stop(); timer_MP2.start(); }; }; } } }//package main_fla
Section 6
//preloaderCFG_2 (main_fla.preloaderCFG_2) package main_fla { import flash.display.*; public dynamic class preloaderCFG_2 extends MovieClip { public var play_button:SimpleButton; public var logo:MovieClip; public var allProgress:MovieClip; public function preloaderCFG_2(){ addFrameScript(0, frame1, 54, frame55); } function frame1(){ stop(); } function frame55(){ stop(); MovieClip(root).gotoAndStop("MENU"); } } }//package main_fla
Section 7
//soundexport_15 (main_fla.soundexport_15) package main_fla { import flash.display.*; public dynamic class soundexport_15 extends MovieClip { public function soundexport_15(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package main_fla
Section 8
//b02 (b02) package { import flash.media.*; public dynamic class b02 extends Sound { } }//package
Section 9
//b03 (b03) package { import flash.media.*; public dynamic class b03 extends Sound { } }//package
Section 10
//b04 (b04) package { import flash.media.*; public dynamic class b04 extends Sound { } }//package
Section 11
//b05 (b05) package { import flash.media.*; public dynamic class b05 extends Sound { } }//package
Section 12
//b06 (b06) package { import flash.media.*; public dynamic class b06 extends Sound { } }//package
Section 13
//blue_virus (blue_virus) package { import flash.display.*; public dynamic class blue_virus extends MovieClip { } }//package
Section 14
//green_virus (green_virus) package { import flash.display.*; public dynamic class green_virus extends MovieClip { } }//package
Section 15
//particle (particle) package { import flash.events.*; import flash.utils.*; public class particle extends particleMC { const DONE:Number; var xSpd:Number;// = 0 var ySpd:Number;// = 0 var time:Number;// = 0 public function particle(_arg1, _arg2, _arg3):void{ var _local4:Number; xSpd = 0; ySpd = 0; time = 0; DONE = (Math.random() * 2000); super(); time = getTimer(); x = _arg2; y = _arg3; xSpd = ((Math.random() * 10) - 5); ySpd = ((Math.random() * 10) - 5); scaleX = (scaleY = (Math.random() + 0.4)); rotation = (Math.random() * 360); _local4 = ((Math.random() * 8) + 3); if (rotation > 180){ ySpd = (_local4 * Math.cos(((Math.PI / 180) * rotation))); xSpd = (-(_local4) * Math.sin(((Math.PI / 180) * rotation))); } else { ySpd = (_local4 * Math.cos(((Math.PI / 180) * rotation))); xSpd = (-(_local4) * Math.sin(((Math.PI / 180) * rotation))); }; gotoAndStop(_arg1); addEventListener(Event.ENTER_FRAME, update); } private function update(_arg1:Event):void{ x = (x + xSpd); y = (y + ySpd); ySpd = (ySpd + 0.3); xSpd = (xSpd * 0.98); if ((getTimer() - time) > DONE){ alpha = (alpha - 0.08); }; if (x > 550){ x = 550; xSpd = -(xSpd); rotation = -(rotation); }; if (x < 0){ x = 0; xSpd = -(xSpd); rotation = -(rotation); }; if (y > 500){ y = 500; ySpd = (-(ySpd) * 0.7); rotation = -(rotation); }; if (y < 0){ y = 0; ySpd = -(ySpd); rotation = -(rotation); }; if (alpha <= 0){ removeEventListener(Event.ENTER_FRAME, update); parent.removeChild(this); }; } } }//package
Section 16
//particleMC (particleMC) package { import flash.display.*; public dynamic class particleMC extends MovieClip { } }//package
Section 17
//red_virus (red_virus) package { import flash.display.*; public dynamic class red_virus extends MovieClip { } }//package
Section 18
//song2 (song2) package { import flash.media.*; public dynamic class song2 extends Sound { } }//package
Section 19
//soundmachine (soundmachine) package { import flash.events.*; import flash.media.*; import flash.display.*; public dynamic class soundmachine extends MovieClip { public var mtrack:Number; public var bgChannel:SoundChannel; public var bgLoop:Sound; public function soundmachine(){ addFrameScript(1, frame2); } public function soundComplete(_arg1:Event):void{ trace("Sound complete"); if ((((mtrack == 0)) || ((mtrack == 1)))){ trace("First sound loop"); bgLoop = new b04(); bgChannel = bgLoop.play(); }; if ((((mtrack == 2)) || ((mtrack == 3)))){ trace("Second sound loop"); bgLoop = new b06(); bgChannel = bgLoop.play(); }; if ((((mtrack == 4)) || ((mtrack == 5)))){ trace("Third sound loop"); bgLoop = new b05(); bgChannel = bgLoop.play(); }; if ((((mtrack == 6)) || ((mtrack == 7)))){ trace("Fourth sound loop"); bgLoop = new b06(); bgChannel = bgLoop.play(); }; if ((((mtrack == 8)) || ((mtrack == 9)))){ trace("Fifth sound loop"); bgLoop = new b02(); bgChannel = bgLoop.play(); }; if ((((mtrack == 10)) || ((mtrack == 11)))){ trace("Sixth sound loop"); bgLoop = new b03(); bgChannel = bgLoop.play(); }; if ((((mtrack == 12)) || ((mtrack == 13)))){ trace("Seventh sound loop"); bgLoop = new b03(); bgChannel = bgLoop.play(); }; if ((((mtrack == 14)) || ((mtrack == 15)))){ trace("Eighth sound loop"); bgLoop = new b02(); bgChannel = bgLoop.play(); }; bgChannel.addEventListener(Event.SOUND_COMPLETE, soundComplete); mtrack++; if (mtrack > 15){ mtrack = 0; }; } function frame2(){ stop(); mtrack = 1; bgLoop = new b04(); bgChannel = bgLoop.play(); bgChannel.addEventListener(Event.SOUND_COMPLETE, soundComplete); } } }//package

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 GraphicUsed by:4
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClip {particleMC}Uses:1 2 3
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClip {green_virus}Uses:5
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClip {blue_virus}Uses:7
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip {red_virus}Uses:9
Symbol 11 GraphicUsed by:12 65
Symbol 12 ButtonUses:11Used by:Timeline
Symbol 13 GraphicUsed by:36
Symbol 14 GraphicUsed by:15
Symbol 15 MovieClipUses:14Used by:36
Symbol 16 GraphicUsed by:36
Symbol 17 FontUsed by:18 38 39 42 43 45 46
Symbol 18 TextUses:17Used by:36
Symbol 19 GraphicUsed by:25
Symbol 20 GraphicUsed by:25
Symbol 21 GraphicUsed by:25
Symbol 22 GraphicUsed by:25
Symbol 23 GraphicUsed by:25
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:19 20 21 22 23 24Used by:26 36
Symbol 26 MovieClipUses:25Used by:36 107
Symbol 27 GraphicUsed by:36
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:36
Symbol 30 GraphicUsed by:36
Symbol 31 SoundUsed by:36
Symbol 32 GraphicUsed by:36
Symbol 33 GraphicUsed by:36
Symbol 34 GraphicUsed by:36
Symbol 35 SoundUsed by:36
Symbol 36 MovieClip {main_fla.logoCFG_3}Uses:13 15 16 18 26 27 29 30 31 32 33 34 25 35Used by:52
Symbol 37 GraphicUsed by:48
Symbol 38 TextUses:17Used by:48
Symbol 39 EditableTextUses:17Used by:48
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:48
Symbol 42 TextUses:17Used by:48
Symbol 43 TextUses:17Used by:47 49
Symbol 44 GraphicUsed by:47 49
Symbol 45 TextUses:17Used by:47 49
Symbol 46 TextUses:17Used by:47 49
Symbol 47 ButtonUses:43 44 45 46Used by:48
Symbol 48 MovieClip {main_fla.barLoadCompleteCFG_8}Uses:37 38 39 41 42 47Used by:52
Symbol 49 ButtonUses:43 44 45 46Used by:52
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:52
Symbol 52 MovieClip {main_fla.preloaderCFG_2}Uses:36 48 49 51Used by:Timeline
Symbol 53 GraphicUsed by:Timeline
Symbol 54 GraphicUsed by:60
Symbol 55 Sound {b02}Used by:60
Symbol 56 Sound {b03}Used by:60
Symbol 57 Sound {b04}Used by:60
Symbol 58 Sound {b06}Used by:60
Symbol 59 Sound {b05}Used by:60
Symbol 60 MovieClip {main_fla.soundexport_15}Uses:54 55 56 57 58 59Used by:63  Timeline
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:63
Symbol 63 MovieClip {soundmachine}Uses:60 62Used by:65
Symbol 64 Sound {song2}Used by:65
Symbol 65 MovieClipUses:11 63 64Used by:Timeline
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:Timeline
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:Timeline
Symbol 74 GraphicUsed by:89 148
Symbol 75 FontUsed by:76 78 80 82 84 86 88 90 91 94 95 98 99 104 105 108 109 112 113 114 115 126 127 128 143 149 150 152 153 154 172 173 175 176 177 178 179 181 186 187 188 189 194 197 199 201 203 205 207 208 209 210 211 212 214
Symbol 76 TextUses:75Used by:89 148
Symbol 77 GraphicUsed by:89 148
Symbol 78 TextUses:75Used by:89 148
Symbol 79 GraphicUsed by:89 148
Symbol 80 TextUses:75Used by:89 148
Symbol 81 GraphicUsed by:89 148
Symbol 82 TextUses:75Used by:89 148
Symbol 83 GraphicUsed by:89 148
Symbol 84 TextUses:75Used by:89 148
Symbol 85 GraphicUsed by:89 148
Symbol 86 TextUses:75Used by:89 148
Symbol 87 GraphicUsed by:89 148
Symbol 88 TextUses:75Used by:89 148
Symbol 89 MovieClipUses:74 76 77 78 79 80 81 82 83 84 85 86 87 88Used by:Timeline
Symbol 90 TextUses:75Used by:93
Symbol 91 TextUses:75Used by:93
Symbol 92 GraphicUsed by:93
Symbol 93 ButtonUses:90 91 92Used by:Timeline
Symbol 94 TextUses:75Used by:97
Symbol 95 TextUses:75Used by:97
Symbol 96 GraphicUsed by:97
Symbol 97 ButtonUses:94 95 96Used by:Timeline
Symbol 98 TextUses:75Used by:101  Timeline
Symbol 99 TextUses:75Used by:101
Symbol 100 GraphicUsed by:101 155 174 213
Symbol 101 ButtonUses:98 99 100Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:Timeline
Symbol 104 TextUses:75Used by:107
Symbol 105 TextUses:75Used by:107
Symbol 106 GraphicUsed by:107
Symbol 107 ButtonUses:104 26 105 106Used by:Timeline
Symbol 108 TextUses:75Used by:Timeline
Symbol 109 TextUses:75Used by:Timeline
Symbol 110 GraphicUsed by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 EditableTextUses:75Used by:Timeline
Symbol 113 TextUses:75Used by:Timeline
Symbol 114 TextUses:75Used by:Timeline
Symbol 115 EditableTextUses:75Used by:Timeline
Symbol 116 GraphicUsed by:125 139
Symbol 117 GraphicUsed by:124
Symbol 118 GraphicUsed by:124
Symbol 119 GraphicUsed by:124
Symbol 120 GraphicUsed by:124
Symbol 121 GraphicUsed by:124
Symbol 122 GraphicUsed by:124
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClip {main_fla.EYEMARKER_28}Uses:117 118 119 120 121 122 123Used by:125 140 183  Timeline
Symbol 125 MovieClipUses:116 124Used by:Timeline
Symbol 126 EditableTextUses:75Used by:Timeline
Symbol 127 EditableTextUses:75Used by:Timeline
Symbol 128 EditableTextUses:75Used by:Timeline
Symbol 129 GraphicUsed by:141
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:134
Symbol 132 GraphicUsed by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClipUses:131 133Used by:141
Symbol 135 GraphicUsed by:136
Symbol 136 MovieClipUses:135Used by:140  Timeline
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:137Used by:140  Timeline
Symbol 139 MovieClipUses:116Used by:140
Symbol 140 MovieClipUses:136 124 138 139Used by:141  Timeline
Symbol 141 MovieClip {main_fla.gamefield_29}Uses:129 134 140Used by:Timeline
Symbol 142 GraphicUsed by:145
Symbol 143 TextUses:75Used by:144
Symbol 144 MovieClipUses:143Used by:145
Symbol 145 MovieClipUses:142 144Used by:Timeline
Symbol 146 GraphicUsed by:147
Symbol 147 MovieClipUses:146Used by:Timeline
Symbol 148 MovieClipUses:74 76 77 78 79 80 81 82 83 84 85 86 87 88Used by:Timeline
Symbol 149 TextUses:75Used by:Timeline
Symbol 150 TextUses:75Used by:Timeline
Symbol 151 GraphicUsed by:Timeline
Symbol 152 TextUses:75Used by:Timeline
Symbol 153 TextUses:75Used by:155
Symbol 154 TextUses:75Used by:155
Symbol 155 ButtonUses:153 154 100Used by:Timeline
Symbol 156 GraphicUsed by:157
Symbol 157 MovieClipUses:156Used by:Timeline
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:158Used by:Timeline
Symbol 160 GraphicUsed by:167 218
Symbol 161 GraphicUsed by:166 215
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:164 165 215
Symbol 164 MovieClipUses:163Used by:166
Symbol 165 MovieClipUses:163Used by:166
Symbol 166 MovieClipUses:161 164 165Used by:167
Symbol 167 MovieClipUses:160 166Used by:Timeline
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:168Used by:Timeline
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:Timeline
Symbol 172 TextUses:75Used by:174
Symbol 173 TextUses:75Used by:174
Symbol 174 ButtonUses:172 173 100Used by:Timeline
Symbol 175 TextUses:75Used by:Timeline
Symbol 176 TextUses:75Used by:Timeline
Symbol 177 EditableTextUses:75Used by:Timeline
Symbol 178 EditableTextUses:75Used by:Timeline
Symbol 179 EditableTextUses:75Used by:Timeline
Symbol 180 GraphicUsed by:Timeline
Symbol 181 TextUses:75Used by:Timeline
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182 124Used by:Timeline
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 TextUses:75Used by:Timeline
Symbol 187 TextUses:75Used by:Timeline
Symbol 188 TextUses:75Used by:Timeline
Symbol 189 EditableTextUses:75Used by:Timeline
Symbol 190 GraphicUsed by:191
Symbol 191 ButtonUses:190Used by:Timeline
Symbol 192 GraphicUsed by:193
Symbol 193 MovieClipUses:192Used by:Timeline
Symbol 194 TextUses:75Used by:196
Symbol 195 GraphicUsed by:196 198 200 202 204 206
Symbol 196 ButtonUses:194 195Used by:Timeline
Symbol 197 TextUses:75Used by:198
Symbol 198 ButtonUses:197 195Used by:Timeline
Symbol 199 TextUses:75Used by:200
Symbol 200 ButtonUses:199 195Used by:Timeline
Symbol 201 TextUses:75Used by:202
Symbol 202 ButtonUses:201 195Used by:Timeline
Symbol 203 TextUses:75Used by:204
Symbol 204 ButtonUses:203 195Used by:Timeline
Symbol 205 TextUses:75Used by:206
Symbol 206 ButtonUses:195 205Used by:Timeline
Symbol 207 TextUses:75Used by:Timeline
Symbol 208 TextUses:75Used by:Timeline
Symbol 209 TextUses:75Used by:Timeline
Symbol 210 EditableTextUses:75Used by:Timeline
Symbol 211 TextUses:75Used by:213
Symbol 212 TextUses:75Used by:213
Symbol 213 ButtonUses:211 212 100Used by:Timeline
Symbol 214 EditableTextUses:75Used by:Timeline
Symbol 215 MovieClipUses:161 163Used by:218
Symbol 216 GraphicUsed by:217
Symbol 217 MovieClipUses:216Used by:218
Symbol 218 MovieClipUses:160 215 217Used by:219
Symbol 219 MovieClipUses:218Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 52 MovieClip {main_fla.preloaderCFG_2}
"btn_SinglePlayer"Frame 20Symbol 93 Button
"btn_MultiPlayer"Frame 20Symbol 97 Button
"btn_Help"Frame 20Symbol 101 Button
"button_titlebranding"Frame 20Symbol 107 Button
"txt_level"Frame 30Symbol 112 EditableText
"txt_score"Frame 30Symbol 115 EditableText
"txt_blueVirus"Frame 30Symbol 126 EditableText
"txt_greenVirus"Frame 30Symbol 127 EditableText
"txt_redVirus"Frame 30Symbol 128 EditableText
"gameArea"Frame 30Symbol 141 MovieClip {main_fla.gamefield_29}
"next1"Frame 30Symbol 140 MovieClip
"next2"Frame 30Symbol 140 MovieClip
"start_message"Frame 30Symbol 145 MovieClip
"gameArea_MP1"Frame 40Symbol 141 MovieClip {main_fla.gamefield_29}
"gameArea_MP2"Frame 40Symbol 141 MovieClip {main_fla.gamefield_29}
"next1_MP1"Frame 40Symbol 140 MovieClip
"next2_MP1"Frame 40Symbol 140 MovieClip
"next1_MP2"Frame 40Symbol 140 MovieClip
"next2_MP2"Frame 40Symbol 140 MovieClip
"start_message_MP1"Frame 40Symbol 145 MovieClip
"start_message_MP2"Frame 40Symbol 145 MovieClip
"btn_TryAgain"Frame 50Symbol 155 Button
"btn_BackToMenu"Frame 50Symbol 174 Button
"txt_level"Frame 50Symbol 177 EditableText
"txt_explanation"Frame 60Symbol 178 EditableText
"btn_PlayAgain"Frame 60Symbol 155 Button
"txt_gameover"Frame 60Symbol 179 EditableText
"btn_BackToMenu"Frame 70Symbol 174 Button
"txt_level"Frame 80Symbol 189 EditableText
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"btn_increase"Frame 80Symbol 191 Button
"speed_selector"Frame 80Symbol 193 MovieClip
"song_selector"Frame 80Symbol 193 MovieClip
"btn_slow"Frame 80Symbol 196 Button
"btn_medium"Frame 80Symbol 198 Button
"btn_fast"Frame 80Symbol 200 Button
"btn_song1"Frame 80Symbol 202 Button
"btn_song2"Frame 80Symbol 204 Button
"btn_song_none"Frame 80Symbol 206 Button
"btn_play"Frame 80Symbol 93 Button
"txt_level"Frame 90Symbol 210 EditableText
"btn_GameOn"Frame 90Symbol 213 Button
"txt_score"Frame 90Symbol 214 EditableText
"btn_BackToMenu"Frame 90Symbol 174 Button
"txtbox"Symbol 48 MovieClip {main_fla.barLoadCompleteCFG_8} Frame 1Symbol 39 EditableText
"barLoad"Symbol 48 MovieClip {main_fla.barLoadCompleteCFG_8} Frame 1Symbol 41 MovieClip
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Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 10 seconds

Labels

"PRELOADER"Frame 1
"LOADER"Frame 10
"MENU"Frame 20
"GAME1P"Frame 30
"GAME2P"Frame 40
"GAMEOVER1P"Frame 50
"GAMEOVER2P"Frame 60
"HELP"Frame 70
"SETTINGS1P"Frame 80
"GAMEOVERWIN"Frame 90
"blink1"Symbol 124 MovieClip {main_fla.EYEMARKER_28} Frame 20
"blink2"Symbol 124 MovieClip {main_fla.EYEMARKER_28} Frame 30
"blink3"Symbol 124 MovieClip {main_fla.EYEMARKER_28} Frame 40
"blink4"Symbol 124 MovieClip {main_fla.EYEMARKER_28} Frame 50
"blink5"Symbol 124 MovieClip {main_fla.EYEMARKER_28} Frame 60
"blink6"Symbol 124 MovieClip {main_fla.EYEMARKER_28} Frame 70




http://swfchan.com/23/110093/info.shtml
Created: 13/3 -2019 23:38:58 Last modified: 13/3 -2019 23:38:58 Server time: 05/05 -2024 20:32:23