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swfchan turned sixteen years old yesterday! (5may2024)

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4-Kingdoms.swf

This is the info page for
Flash #110237

(Click the ID number above for more basic data on this flash file.)


Text
100

%

Punsss:

000

%

00

00

00

00

Estado

Salir

[CARGANDO PARAMETROS]

COMENZAR

AYUDA

Tu objetivo es destruir los reinos enemigos , mientras mantienes a salvo tu comandante y tu reino.   De esta formas sumaras puntos.

VOLVER

Puedes seleccionar tus unidades individualmente presionando sobre ellas,  o hacerlo de forma múltiple arrastrando el area de selección al clickear.

Ya con una o más unidades seleccionanas, puedes darles órdenes,  como moverse o atacar, clickeando sobre el lugar o objetivo.

Tambien cuentas con una unidad especial, el comandante, que se mueve con las teclas de direccion y ataca con barra espaciadora.

Si destrulles la mayor parte de un reino. Sus unidades pasarán a formar parte de tu ejército

Cuando tengas una unidad dañada  puedes curarla  colocandola frente a tu enfermería para que recobre su energía.

Destruyee  los
reinos enemigos

Generando
escenario

SALIR

Su mejor puntuacion hasta ahora

VOLVER

SALIR

Su mejor puntuacion hasta ahora

ActionScript [AS1/AS2]

Frame 1
_root.attachMovie("mascara", "mascara", 133); _root.setMask(_root.mascara); idi = id_instalacion; idu = id_usuario; idp = id_partido; idc = id_contenido; url_ret = url_retorno; url_jug = url_juegos; puntos1 = 0; mejorPuntaje = 0; var xml = new XML(); xml.ignoreWhite = true; xml.parseXML("<file><cargandoParametros varName=\"cargarParametros_txt\" texto=\"[Cargando Parametros]\"></cargandoParametros><jugar varName=\"jugar_txt\" texto=\"Jugar\"></jugar><instrucciones varName=\"instrucciones_txt\" texto=\"Instrucciones\"></instrucciones><volver varName=\"volver_txt\" texto=\"Volver\"></volver><salir varName=\"salir_txt\" texto=\"Salir\"></salir><volverAJugar varName=\"volver_a_jugar_txt\" texto=\"Volver a jugar\"></volverAJugar><suMejorPuntuacion varName=\"su_mejor_puntuacion_txt\" texto=\"Su mejor puntuacion hasta ahora\"></suMejorPuntuacion><calidad varName=\"calidad_txt\" texto=\"Calidad\"></calidad><baja varName=\"baja_txt\" texto=\"Baja\"></baja><alta varName=\"alta_txt\" texto=\"Alta\"></alta><media varName=\"media_txt\" texto=\"Media\"></media><musica varName=\"musica_txt\" texto=\"Musica\"></musica><volverAlJuego varName=\"volver_al_juego_txt\" texto=\"Volver al juego\"></volverAlJuego><opciones varName=\"opciones_txt\" texto=\"Opciones\"></opciones><pausa varName=\"pausa_txt\" texto=\"Pausa\"></pausa><nivel varName=\"nivel_txt\" texto=\"Nivel\"></nivel><un_jugador varName=\"un_jugador_txt\" texto=\"1 JUGADOR\"></un_jugador><dos_jugadores varName=\"un_jugadores_txt\" texto=\"2 JUGADORES\"></dos_jugadores><destruye varName=\"destruye_txt\" texto=\"Destruye los reinos enemigos\"></destruye><comenzar0 varName=\"comenzar_txt\" texto=\"Comenzar\"></comenzar0><generando varName=\"generando_txt\" texto=\"Generando escenario\"></generando><puntos_2_p varName=\"puntos_2_p_txt\" texto=\"Puntos:\"></puntos_2_p><ayuda1 varName=\"ayuda1_txt\" texto=\"Tu objetivo es destruir los reinos enemigos , mientras mantienes a salvo tu comandante y tu reino. De esta forma sumar\u00E1s puntos.\"></ayuda1><ayuda2 varName=\"ayuda2_txt\" texto=\"Puedes seleccionar tus unidades individualmente clickeando sobre ellas, o hacerlo de forma m\u00FAltiple arrastrando el \u00E1rea de selecci\u00F3n al clickear.\"></ayuda2><ayuda3 varName=\"ayuda3_txt\" texto=\"Ya con una o m\u00E1s unidades seleccionanas, puedes darles \u00F3rdenes, como moverse o atacar, clickeando sobre el lugar u objetivo. \"></ayuda3><ayuda4 varName=\"ayuda4_txt\" texto=\"Tambi\u00E9n cuentas con una unidad especial, el comandante, que se mueve con las teclas de direcci\u00F3n y ataca con barra espaciadora.\"></ayuda4><ayuda5 varName=\"ayuda5_txt\" texto=\"Cuando tengas una unidad da\u00F1ada puedes curarla coloc\u00E1ndola frente a tu enfermer\u00EDa para que recobre su energ\u00EDa.\"></ayuda5><estado varName=\"estado_txt\" texto=\"Estado\"></estado><ayuda6 varName=\"ayuda6_txt\" texto=\"Si destrulles la mayor parte de un reino. Sus unidades pasar\u00E1n a formar parte de tu ej\u00E9rcito.\"></ayuda6></file>"); descargarVar = function (xml) { file = xml.firstChild; vars = file.childNodes; var _local2 = 0; while (_local2 < vars.length) { _root[vars[_local2].attributes.varName] = vars[_local2].attributes.texto; _local2++; } trace(_root.ayuda1_txt); }; descargarVar(xml); stop();
Frame 12
stop();
Instance of Symbol 1010 MovieClip in Frame 12
onClipEvent (load) { _root.partido = false; intervalo = setInterval(function () { _root.id_partido = ""; clearInterval(this); }, 5000); } onClipEvent (enterFrame) { if (_root.id_partido > 0) { _root.partido = true; } if ((typeof(_root.id_partido) != "undefined") || (_root.id_partido > 0)) { clearInterval(intervalo); _root.play(); } }
Frame 17
function segundos() { clearInterval(aux); nextFrame(); play(); } stop(); var win = false; aux = setInterval(segundos, 2000); stop();
Frame 22
function showMenu() { menu._visible = true; menu._alpha = menu._alpha + 10; if (menu._alpha == 100) { clearInterval(intShowMenu); } updateAfterEvent(); } stop(); menu._alpha = 0; menu._visible = false; intShowMenu = setInterval(showMenu, 10); Key.addListener(_root); _root._focusrect = false; _root.boton_index = 0; _root.boton_name = new Array(); _root.boton_name.splice(0); _root.boton_cant = 2; _root.boton_name.push("_root.menu.game_btn"); _root.boton_name.push("_root.menu.instrucciones_btn"); _root.onKeyUp = function () { if ((Key.getCode() == 38) || (Key.getCode() == 37)) { aux = _root.boton_index; _root.boton_index++; if (_root.boton_index >= _root.boton_cant) { _root.boton_index = 0; } Selection.setFocus(_root.boton_name[_root.boton_index]); aux_btn = eval (Selection.getFocus()); if (!aux_btn.enabled) { Selection.setFocus(_root.boton_name[aux]); _root.boton_index = aux; } } if ((Key.getCode() == 40) || (Key.getCode() == 39)) { aux = _root.boton_index; _root.boton_index--; if (_root.boton_index < 0) { _root.boton_index = _root.boton_cant - 1; } Selection.setFocus(_root.boton_name[_root.boton_index]); aux_btn = eval (Selection.getFocus()); if (!aux_btn.enabled) { Selection.setFocus(_root.boton_name[aux]); _root.boton_index = aux; } } if (Key.getCode() == 13) { aux = eval (Selection.getFocus()); aux.onRelease(); } }; _root.menu.game_btn.onRelease = function () { _root.gotoAndStop("pregame"); }; _root.menu.instrucciones_btn.onRelease = function () { _root.gotoAndStop("ayuda"); };
Frame 28
stop(); _root.boton_name.splice(0); _root.boton_cant = 3; _root.boton_name.push("_root.ayuda.volver_btn"); _root.boton_name.push("_root.ayuda.prev_btn"); _root.boton_name.push("_root.ayuda.next_btn"); _root.ayuda.volver_btn.onRelease = function () { _root.gotoAndStop("menu"); }; _root.ayuda.next_btn.onRelease = function () { _root.ayuda.nextFrame(); }; _root.ayuda.prev_btn.onRelease = function () { _root.ayuda.prevFrame(); }; Selection.setFocus(_root.boton_name[0]); stop();
Frame 37
stop();
Frame 45
function clearScreen() { clearInterval(inter0); Consola.m_stop(); _root.puntos = general.game.puntos; _root.general.removeMovieClip(); _root.gotoAndStop("endOp"); } stop(); _root.attachMovie("General", "general", 30); go = function () { if (!general.game.isEnd()) { general.game.actualizar(); } else { _root.win = general.game.playerWin(); clearScreen(); } updateAfterEvent(); }; inter0 = setInterval(go, 15);
Frame 49
if (_root.partido) { _root.gotoAndStop("gameOver2"); } else { _root.gotoAndStop("gameOver1"); } stop();
Frame 55
stop(); if (_root.win) { _root.resultado.text = "You win"; } else { _root.resultado.text = "You lost"; } _root.boton_name.splice(0); _root.boton_cant = 1; _root.boton_name.push("_root.menu.salir_btn"); _root.menu.salir_btn.onRelease = function () { id_instalacion = _root.idi; id_usuario = _root.idu; id_partido = _root.idp; id_contenido = _root.idc; puntos1 = _root.mejorPuntaje; url_retorno = _root.url_ret; getURL (url_retorno, "_self", "POST"); };
Frame 63
stop(); _root.boton_name.splice(0); _root.boton_cant = 2; _root.boton_name.push("_root.menu.salir_btn"); _root.boton_name.push("_root.menu.volver_btn"); _root.menu.salir_btn.onRelease = function () { id_instalacion = _root.idi; id_usuario = _root.idu; id_partido = _root.idp; id_contenido = _root.idc; puntos1 = _root.mejorPuntaje; url_retorno = _root.url_ret; getURL (url_retorno, "_self", "POST"); }; _root.menu.volver_btn.onRelease = function () { gotoAndStop ("menu"); _root.puntos = 0; _root.puntos1 = 0; }; trace(_root.puntos); trace(_root.mejorPuntaje); if (_root.mejorPuntaje < _root.puntos) { _root.mejorPuntaje = _root.puntos; }
Symbol 6 MovieClip Frame 1
aux = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; aux = Math.round(aux); por.text = aux;
Symbol 6 MovieClip Frame 2
if (_root.getBytesLoaded() >= _root.getBytesTotal()) { _root.gotoAndPlay("param"); } else { gotoAndPlay (1); }
Symbol 1072 MovieClip [__Packages.Game] Frame 0
class Game extends MovieClip { var com, cureZone, isoM, shot, selects, flechaC, fondo, limL, limR, limU, limD, tile, prof, tileW, tileH, map, estructura, zonas, _y, _x, caballoBig1, localToGlobal, attachMovie, select, globalToLocal, selector, mouse1, _xmouse, _ymouse, _parent; function Game () { super(); } function refleshSoldados() { com[0].cleanArray(); com[1].cleanArray(); com[3].cleanArray(); com[2].cleanArray(); trace(("Yo tengo " + com[0].soldados.length) + " soldados."); } function getIntervals() { if (timeToReflesh == 0) { timeToReflesh = timeToRefleshD; refleshSoldados(); } else { timeToReflesh--; } } function deleteCure(team0) { this[(("tile_" + cureZone[team0 - 1].x) + "_") + cureZone[team0 - 1].y].bandera.removeMovieClip(); cureZone[team0 - 1] = null; } function onLoad() { puntos = 0; getIntervals(); cureZone = new Array(); com = new Array(); var _local3 = 0; while (_local3 < 4) { var _local5 = new Commander(this, _local3); com.push(_local5); _local3++; } isoM = new Array(); shot = new Array(); selects = new Array(); flechaC = new Array(); fondo._x = fondo._x - 690; fondo._y = fondo._y + 330; limL = 680; limR = 110; limU = -800; limD = -330; tile = new Array(); prof = 30; tileW = 30; tileH = 30; var _local4 = new Mapa(); map = _local4.tile; estructura = new Array(); zonas = new Array(); _local3 = 0; while (_local3 < 4) { _local4 = new Object(); _local4.x = 0; _local4.y = 0; zonas.push(_local4); _local4 = new Object(); _local4.x = 0; _local4.y = 0; cureZone.push(_local4); _local3++; } buildMap(); _local3 = 0; while (_local3 < 4) { var _local2 = 0; while (_local2 < com[_local3].torretas.length) { if (com[_local3].torretas[_local2]._name != null) { } else { com[_local3].torretas.splice(_local2, 1); _local2--; } _local2++; } _local3++; } _y = -330; _x = 110; Consola.m_play("music0"); } function foundHero() { if (isFoundHero) { var _local2 = new Object(); _local2.x = caballoBig1._x; _local2.y = caballoBig1._y; localToGlobal(_local2); if (_local2.x < 270) { if (Math.abs(_local2.x - 270) > 80) { _x = _x + 15; } else { _x = _x + 5; } } else if (_local2.x > 310) { if (Math.abs(_local2.x - 270) > 80) { _x = _x - 15; } else { _x = _x - 5; } } if (_local2.y < 220) { if (Math.abs(_local2.y - 220) > 80) { _y = _y + 15; } else { _y = _y + 2.5; } } else if (_local2.y > 260) { if (Math.abs(_local2.y - 220) > 80) { _y = _y - 15; } else { _y = _y - 2.5; } } } } function buildMap() { var _local5 = 0; while (_local5 < map.length) { tile[_local5] = new Array(); var _local4 = 0; while (_local4 < map[_local5].length) { if (map[_local5][_local4] != 1) { if ((map[_local5][_local4] != 2) && (map[_local5][_local4] != 3)) { attachMovie("tile", (("tile_" + _local5) + "_") + _local4, prof); } else { this[(("tile_" + _local5) + "_") + _local4] = new TileEmpty((("tile_" + _local5) + "_") + _local4); } var _local2 = this[(("tile_" + _local5) + "_") + _local4]; _local2.x = _local5; _local2.y = _local4; _local2.xIso = _local5 - _local4; _local2.yIso = _local4 + _local5; _local2._x = _local2.xIso * tileW; _local2._y = (_local2.yIso * tileW) / 2; if ((map[_local5][_local4] % 100) == 99) { _local2.sprite.gotoAndStop(2); zonas[Math.round(map[_local5][_local4] / 100) - 2].x = _local2.x; zonas[Math.round(map[_local5][_local4] / 100) - 2].y = _local2.y; } else if ((map[_local5][_local4] % 100) == 88) { _local2.sprite.gotoAndStop(33); _local2.sprite.bandera.gotoAndStop(Math.floor(map[_local5][_local4] / 100)); cureZone[Math.round(map[_local5][_local4] / 100) - 2].x = _local2.x; cureZone[Math.round(map[_local5][_local4] / 100) - 2].y = _local2.y; } else { _local2.tipo = map[_local5][_local4] % 100; _local2.sprite.gotoAndStop(map[_local5][_local4] % 100); } _local2.equipo = Math.floor(map[_local5][_local4] / 100); _local2.sprite.obj.team = _local2.equipo; _local2.sprite.obj.barraGeneral.gotoAndStop(_local2.equipo); if (((_local2.sprite._currentframe > 22) || (_local2.sprite._currentframe < 8)) && ((_local2.sprite._currentframe > 3) && (_local2.sprite._currentframe != 32))) { com[_local2.sprite.obj.team - 1].torretas.push(_local2.sprite.obj); } if (_local2._height < (tileW + 4)) { _local2.prof = (_local2._y * 300) + _local2._x; } else { _local2.prof = ((_local2._y + tileW) * 300) + (_local2._x + 15); } _local2.swapDepths(_local2.prof); var _local7 = map[_local5][_local4] % 100; if ((_local7 > 22) || ((_local7 < 8) && (_local7 > 3))) { estructura.push(_local2); } prof++; } _local4++; } _local5++; } var _local8 = new MapaMovil(); var _local6 = _local8.tile; _local5 = 0; while (_local5 < _local6.length) { var _local4 = 0; while (_local4 < _local6[_local5].length) { if (_local6[_local5][_local4] > 10) { if ((_local6[_local5][_local4] % 10) == 2) { var _local3 = "catapulta" + prof; attachMovie("Catapulta" + Math.round(_local6[_local5][_local4] / 10), _local3, prof); } else if ((_local6[_local5][_local4] % 10) == 1) { var _local3 = "soldado" + prof; attachMovie("Soldado" + Math.round(_local6[_local5][_local4] / 10), _local3, prof); } else if ((_local6[_local5][_local4] % 10) == 3) { var _local3 = "caballo" + prof; attachMovie("caballo", _local3, prof); } else { var _local3 = "caballoBig" + Math.round(_local6[_local5][_local4] / 10); attachMovie("caballoBig", _local3, prof); this[_local3].diamante.gotoAndStop(Math.round(_local6[_local5][_local4] / 10)); if (Math.round(_local6[_local5][_local4] / 10) != 1) { this[_local3].timeOriginal = 32; this[_local3].timeToShot = 32; } else { this[_local3].isNew = false; } } this[_local3].x = _local5 * tileW; this[_local3].y = _local4 * tileW; this[_local3].render(); this[_local3].team = Math.round(_local6[_local5][_local4] / 10); this[_local3].dist.gotoAndStop(this[_local3].team); this[_local3].barraGeneral.gotoAndStop(this[_local3].team); com[this[_local3].team - 1].soldados.push(this[_local3]); isoM.push(this[_local3]); prof++; } _local4++; } _local5++; } attachMovie("mouse", "mouse1", 10); select = isoM[0]; } function chauTiles(left) { var _local5 = new Object(); _local5.x = -(2 * tileW); _local5.y = 600; globalToLocal(_local5); var _local3 = Math.round(-(_local5.x / tileW)); var _local2 = -5; while (_local2 < 35) { this[(("tile_" + _local2) + "_") + (_local2 + _local3)].sprite._visible = !left; this[(("tile_" + (_local2 + 5)) + "_") + ((_local2 + _local3) - 28)].sprite._visible = left; _local2++; } } function getColum(y, x) { var _local2 = new Object(); _local2.xtile = ((2 * y) - x) / 2; _local2.ytile = x + _local2.ytile; _local2.ytile = Math.round(_local2.ytile / tileW); _local2.xtile = Math.round(_local2.xtile / tileW); return(_local2); } function getTile(x, y) { var _local2 = Math.round(y / tileW); var _local3 = Math.round(x / tileW); return(this[(("tile_" + _local3) + "_") + _local2]); } function gets() { if (Key.isDown(32)) { caballoBig1.manualHit(this); } else { var _local2 = new Object(); _local2.x = caballoBig1._x; _local2.y = caballoBig1._y; localToGlobal(_local2); if (Key.isDown(39)) { isFoundHero = true; caballoBig1.movRight(this); } else if (Key.isDown(37)) { isFoundHero = true; caballoBig1.movLeft(this); } if (Key.isDown(38)) { isFoundHero = true; caballoBig1.movUp(this); } else if (Key.isDown(40)) { isFoundHero = true; caballoBig1.movDown(this); } } if (_x > limL) { _x = limL; } if (_y > limD) { _y = limD; } if (_y < limU) { _y = limU; } if (_x < limR) { _x = limR; } } function moverEscenario() { if (!isFoundHero) { if (_root._xmouse > 535) { _x = _x - 20; if (_x < limR) { _x = limR; } } if (_root._xmouse < 45) { _x = _x + 20; if (_x > limL) { _x = limL; } } if (_root._ymouse > 395) { _y = _y - 20; if (_y < limU) { _y = limU; } } if (_root._ymouse < 25) { _y = _y + 20; if (_y > limD) { _y = limD; } } } } function onMouseUp() { if (selector._width < 20) { var _local3 = this[(("tile_" + mouse1.xTile) + "_") + mouse1.yTile]; if (_local3.char.team == 1) { if (selects[0] == _local3.char) { selects.splice(0); selector.clear(); return(undefined); } selects.splice(0); selects.push(_local3.char); selector.clear(); return(undefined); } if (_local3.isWalk(select)) { var _local2 = 0; while (_local2 < selects.length) { selects[_local2].targetFije = null; selects[_local2].moverHacia(this, mouse1.xTile, mouse1.yTile); _local2++; } } else if (_local3.equipo != 1) { var _local2 = 0; while (_local2 < selects.length) { selects[_local2].atacar(this, mouse1.xTile, mouse1.yTile); selects[_local2].targetFijo = _local3.char; trace("Target FIjo"); _local2++; } } selector.clear(); return(undefined); } selects.splice(0); var _local2 = 0; while (_local2 < isoM.length) { if (isoM[_local2].team == 1) { if (isoM[_local2].hitTest(selector)) { selects.push(isoM[_local2]); } } _local2++; } selector.clear(); } function showMousePos() { var _local4 = ((2 * _ymouse) - _xmouse) / 2; var _local5 = _xmouse + _local4; var _local2 = Math.round(_local4 / tileW); var _local3 = Math.round(_local5 / tileW) - 1; mouse1._x = (_local3 - _local2) * tileW; mouse1._y = (((_local3 + _local2) * tileW) / 2) + 4; mouse1.getTile(_local3, _local2); } function actualizar() { var _local3 = 0; while (_local3 < 4) { com[_local3].actualizar(this); _local3++; } var _local4 = 0; while (_local4 < estructura.length) { estructura[_local4].sprite.obj.actualizar(this); _local4++; } var _local2 = 0; while (_local2 < isoM.length) { if (isoM[_local2]._name != null) { isoM[_local2].actualizar(this); } else { isoM.splice(_local2, 1); _local2--; } _local2++; } var _local5 = 0; while (_local5 < shot.length) { if (!shot[_local5].actualizar(this)) { shot.splice(_local5, 1); _local5--; } _local5++; } _local5 = 0; while (_local5 < selects.length) { selects[_local5].icono.gotoAndStop(2); _local5++; } foundHero(); actCureZone(); showMousePos(); moverEscenario(); gets(); actText(); getIntervals(); } function actText() { _root.cantSol1 = com[0].soldados.length; _root.cantSol2 = com[1].soldados.length; _root.cantSol3 = com[2].soldados.length; _root.cantSol4 = com[3].soldados.length; _parent.energiaBig.text = Math.round((caballoBig1.energia / 450) * 100); } function actCureZone() { var _local2 = 0; while (_local2 < 4) { var _local3 = this[(("tile_" + cureZone[_local2].x) + "_") + cureZone[_local2].y].char; if ((_local3.team - 1) == _local2) { com[_local2].curar(_local3); } _local2++; } } function isEnd() { if (caballoBig1._name == null) { return(true); } if ((com[0].soldados.length == 0) || (toDestroy == 0)) { return(true); } var _local2 = 1; while (_local2 < 4) { if (com[_local2].soldados.length != 0) { return(false); } _local2++; } return(true); } function playerWin() { if (com[0].soldados.length == 0) { return(false); } if (caballoBig1._name == null) { return(false); } if (toDef == 0) { return(false); } return(true); } var toStruc = 5; var maxCantFlechasC = 15; var timeToRefleshD = 150; var timeToReflesh = Game.prototype.timeToRefleshD; var puntos = 0; var toDestroy = 51; var toDef = 17; var isFoundHero = false; }
Symbol 1073 MovieClip [__Packages.IsoBasic] Frame 0
class IsoBasic extends MovieClip { var safe, timeToSafe, energiaTotal, energia, _parent, gotoAndStop, _totalframes, barra; function IsoBasic () { super(); } function isSafe() { if (!safe) { timeToSafe--; if (timeToSafe == 0) { safe = true; } } } function estado() { var _local2 = energia / energiaTotal; if (_parent._parent._name.substr(0, 2) == "ti") { (gotoAndStop((_totalframes - Math.round(_totalframes * _local2)) + 1));// not popped } barra.barraVerde._xscale = _local2 * 100; if (energia <= 0) { return(false); } barra._visible = true; return(true); } function actualizar(game) { } var timeToSafeDef = 80; var altura = 5; var team = 2; var tileW = 30; }
Symbol 1074 MovieClip [__Packages.IsoMovie] Frame 0
class IsoMovie extends IsoBasic { var x, y, enemigo, hitL, timeToShot, timeOriginal, pos, hitSound, power, team, timeToFound, target, timeToFoundOriginal, foundRango; function IsoMovie () { super(); } function myTile(game) { return(game[(("tile_" + myXT) + "_") + myYT]); } function get myXT() { return(Math.round((x / 30) - 1)); } function get myYT() { return(Math.round(y / 30)); } function get movH() { return(20); } function get _xIso() { return(x - y); } function get _yIso() { return((x + y) / 2); } function inRango() { var _local2 = Math.sqrt(((enemigo.x - myXT) * (enemigo.x - myXT)) + ((enemigo.y - myYT) * (enemigo.y - myYT))); if (_local2 <= (hitL * 1.6)) { return(true); } return(false); } function golpear(game) { if ((enemigo != null) && (timeToShot == 0)) { if (inRango()) { hit(game); timeToShot = timeOriginal; } } else if (timeToShot > 0) { timeToShot--; } } function hit(game) { pos.gotoAndStop(6); Consola.s_play(hitSound); if (!enemigo.recibirGolpe(power, game, team)) { power = power * 1.2; power = Math.min(power, 20); delete enemigo; have = false; } } function atacar(game, xpos, ypos) { enemigo = game[(("tile_" + xpos) + "_") + ypos]; } function foundEnemi(game) { if ((timeToFound <= 0) && (target._name == null)) { var _local7 = myTile(game); timeToFound = timeToFoundOriginal; var _local4 = 0; while (_local4 != foundRango) { _local4++; var _local5 = -_local4; while (_local5 <= _local4) { var _local3 = -_local4; while (_local3 <= _local4) { var _local2 = game[(("tile_" + (_local3 + myXT)) + "_") + (_local5 + myYT)]; if (!_local2._isEmpty) { if (((_local2.sprite._currentframe < 33) && (_local2.team != team)) && (((_local2.sprite._currentframe != 2) && (_local2.sprite._currentframe != 3)) || (_local2.char._name != null))) { atacar(game, _local2.x, _local2.y); if (_local2.char._name != null) { trace("Nombre del target" + _local2.char._name); return(undefined); } } } else if ((_local2.team != team) && (_local2.char._name != null)) { atacar(game, _local2.x, _local2.y); return(undefined); } _local3++; } _local5++; } } } else { timeToFound--; } } function actualizar(game) { golpear(game); } var have = false; var targetFijo = null; }
Symbol 1075 MovieClip [__Packages.Sound2] Frame 0
class Sound2 extends Sound { function Sound2 () { super(); } }
Symbol 1076 MovieClip [__Packages.Consola] Frame 0
class Consola { static var global_sound_movie, global_music_movie; function Consola () { } static function s_turnOff() { var _local1 = 0; while (_local1 < sounds.length) { sounds[_local1].stop(sounds[_local1]._name); delete sounds[_local1]; sounds.splice(_local1, 1); _local1++; } s_IsOn = false; } static function vol(num) { global_sound.setVolume(num); } static function s_turnOn() { s_IsOn = true; } static function s_play(nombre, loop) { if (s_IsOn) { _root["sound" + sounds.length] = new Sound2(global_sound_movie); _root["sound" + sounds.length].setVolume(100); _root["sound" + sounds.length].attachSound(nombre); _root["sound" + sounds.length].start(0, loop); _root["sound" + sounds.length]._name = nombre; sounds.push(_root["sound" + sounds.length]); } } static function m_turnOff() { m_IsOn = false; music.stop(music._name); } static function m_stop() { music.stop(music._name); } static function m_turnOn() { m_IsOn = true; music.start(0, 999999999); } static function m_play(nombre) { _root.music = new Sound2(global_music_movie); _root.music.attachSound(nombre); _root.music._name = nombre; music = _root.music; if (m_IsOn) { music.start(0, 999999999); } } static var sounds = new Array(); static var music = new Sound2(); static var global_sound = new Sound(); static var s_IsOn = new Boolean(true); static var m_IsOn = new Boolean(true); }
Symbol 1077 MovieClip [__Packages.IsoMovieMovil] Frame 0
class IsoMovieMovil extends IsoMovie { var pos, _x, _xAnt, _y, _yAnt, myTile, enemigo, gotoAndStop, target, tileW, x, speed, y, camino, centrar, puntoCentro, __get__movH, profCamino, __get__myXT, __get__myYT, toGoX, toGoY, inRango, timeToShot, hit, timeOriginal, tileAnt, _xIso, _yIso, prof, swapDepths, deadName, _currentframe, removeMovieClip, safe, timeToSafe, timeToSafeDef, team, energia, estado, timeToFound, targetFijo, timeToFoundOriginal, foundRango, power, hitSound, icono, isSafe, _visible; function IsoMovieMovil () { super(); } function animar(game) { if (pos._currentframe < 6) { moverDir(); if (canWalk == 0) { canWalk = canWalkOri; if ((_xAnt == _x) && (_yAnt == _y)) { pos.gotoAndStop(1); pos.stop(); return(undefined); } if (pos._currentframe < 5) { pos.nextFrame(); pos.stop(); return(undefined); } pos.gotoAndStop(2); pos.stop(); return(undefined); } canWalk--; } else if (canHit <= 0) { var _local2 = myTile(); if (enemigo._x < (_x - 15)) { _xAnt = _x + 5; } else if (enemigo._x > (_x + 15)) { _xAnt = _x - 5; } else { _xAnt = _x; } if (enemigo._y < (_y - 15)) { _yAnt = _y + 5; } else if (enemigo._y > (_y + 15)) { _yAnt = _y - 5; } else { _yAnt = _y; } moverDir(); canHit = canHitOri; if (pos._currentframe == 9) { pos.gotoAndStop(1); pos.stop(); return(undefined); } if (pos._currentframe > 5) { pos.nextFrame(); pos.stop(); return(undefined); } } else { canHit--; } } function moverDir() { var _local3 = false; var _local2 = false; var _local5 = false; var _local4 = false; if (_x < _xAnt) { _local3 = true; } else if (_x > _xAnt) { _local2 = true; } if (_y < _yAnt) { _local5 = true; } else if (_y > _yAnt) { _local4 = true; } if (_local4) { if (_local3) { gotoAndStop(2); pos.stop(); return(undefined); } if (_local2) { gotoAndStop(8); pos.stop(); return(undefined); } gotoAndStop(1); pos.stop(); return(undefined); } if (_local5) { if (_local3) { gotoAndStop(4); pos.stop(); return(undefined); } if (_local2) { gotoAndStop(6); pos.stop(); return(undefined); } gotoAndStop(5); pos.stop(); return(undefined); } if (_local3) { gotoAndStop(3); pos.stop(); return(undefined); } if (_local2) { gotoAndStop(7); pos.stop(); return(undefined); } pos.stop(); } function recorrerRuta(game) { if (target != null) { var _local4 = game.getTile(((target.x + 1) * tileW) - 30, (target.y * tileW) - 15); if (_local4.isWalk(this)) { var _local3 = (((target.x + 1) * tileW) * 2) - 30; var _local2 = (target.y * tileW) + 15; if (_local3 > (x * 2)) { x = x + speed; } else if (_local3 < (x * 2)) { x = x - speed; } if (_local2 > (y + 15)) { y = y + speed; } else if (_local2 < (y + 15)) { y = y - speed; } if ((_local2 == (y + 15)) && (_local3 == (x * 2))) { target = camino.shift(); } } else if (camino.length < 4) { camino.splice(0); target = null; } else { _local4 = camino.pop(); camino.splice(0); moverHacia(game, _local4.x, _local4.y); } } } function ifCentrar(game) { if (centrar) { if (puntoCentro.x > (x * 2)) { x = x + speed; } else if (puntoCentro.x < (x * 2)) { x = x - speed; } if (puntoCentro.y > (y + 15)) { y = y + speed; } else if (puntoCentro.y < (y + 15)) { y = y - speed; } if ((puntoCentro.x == (x * 2)) && (puntoCentro.y == (y + 15))) { centrar = false; buscarCamino(game); target = new Object(); target = camino.shift(); } } } function movUp(game) { var _local2 = game.getTile(x - 4, (y - (__get__movH() / 2)) - 4); var _local3 = game.getTile((x - __get__movH()) + 4, (y - (__get__movH() / 2)) - 4); if (_local2.isWalk(this) && (_local3.isWalk(this))) { y = y - speed; } else { y = Math.round((((_local2.y * game.tileW) + (game.tileW / 2)) + (__get__movH() / 3)) + 4); y = y - (y % speed); } } function movDown(game) { var _local2 = game.getTile(x - 2, y + (__get__movH() / 2)); var _local3 = game.getTile((x - __get__movH()) + 2, y + (__get__movH() / 2)); if (_local2.isWalk(this) && (_local3.isWalk(this))) { y = y + speed; } else { y = Math.round(((_local2.y * game.tileW) - (game.tileW / 2)) - (__get__movH() / 2)); y = y - (y % speed); } } function movLeft(game) { var _local3 = game.getTile(((x + (__get__movH() / 4)) - game.tileW) - 4, (y + (__get__movH() / 2)) - 4); var _local4 = game.getTile(((x + (__get__movH() / 4)) - game.tileW) - 4, (y - (__get__movH() / 2)) + 4); if (_local3.isWalk(this) && (_local4.isWalk(this))) { x = x - speed; } else { x = Math.round((((_local3.x * game.tileW) + (game.tileW / 2)) + __get__movH()) + 4); x = x - (x % speed); } } function movRight(game) { var _local2 = game.getTile(x + 4, (y + (__get__movH() / 2)) - 4); var _local3 = game.getTile(x + 4, (y - (__get__movH() / 2)) + 4); if (_local2.isWalk(this) && (_local3.isWalk(this))) { x = x + speed; } else { x = Math.round(((_local2.x * game.tileW) - (game.tileW / 3)) - 4); x = x - (x % speed); } } function getNodos(x, y, game, visited) { var _local5 = new Array(); if (((game[(("tile_" + (x - 1)) + "_") + (y - 1)].isWalk(this) && (game[(("tile_" + (x - 1)) + "_") + y].isWalk(this))) && (game[(("tile_" + x) + "_") + (y - 1)].isWalk(this))) && (!visited[((x - 1) + "_") + (y - 1)])) { var _local7 = new Object(); _local7.x = x - 1; _local7.y = y - 1; _local5.push(_local7); } if (game[(("tile_" + x) + "_") + (y - 1)].isWalk(this) && (!visited[(x + "_") + (y - 1)])) { var _local7 = new Object(); _local7.x = x; _local7.y = y - 1; _local5.push(_local7); } if (((game[(("tile_" + (x + 1)) + "_") + (y - 1)].isWalk(this) && (game[(("tile_" + (x + 1)) + "_") + y].isWalk(this))) && (game[(("tile_" + x) + "_") + (y - 1)].isWalk(this))) && (!visited[((x + 1) + "_") + (y - 1)])) { var _local7 = new Object(); _local7.x = x + 1; _local7.y = y - 1; _local5.push(_local7); } if (game[(("tile_" + (x - 1)) + "_") + y].isWalk(this) && (!visited[((x - 1) + "_") + y])) { var _local7 = new Object(); _local7.x = x - 1; _local7.y = y; _local5.push(_local7); } if (game[(("tile_" + (x + 1)) + "_") + y].isWalk(this) && (!visited[((x + 1) + "_") + y])) { var _local7 = new Object(); _local7.x = x + 1; _local7.y = y; _local5.push(_local7); } if (((game[(("tile_" + (x - 1)) + "_") + (y + 1)].isWalk(this) && (game[(("tile_" + (x - 1)) + "_") + y].isWalk(this))) && (game[(("tile_" + x) + "_") + (y + 1)].isWalk(this))) && (!visited[((x - 1) + "_") + (y + 1)])) { var _local7 = new Object(); _local7.x = x - 1; _local7.y = y + 1; _local5.push(_local7); } if (game[(("tile_" + x) + "_") + (y + 1)].isWalk(this) && (!visited[(x + "_") + (y + 1)])) { var _local7 = new Object(); _local7.x = x; _local7.y = y + 1; _local5.push(_local7); } if (((game[(("tile_" + (x + 1)) + "_") + (y + 1)].isWalk(this) && (game[(("tile_" + x) + "_") + (y + 1)].isWalk(this))) && (game[(("tile_" + (x + 1)) + "_") + y].isWalk(this))) && (!visited[((x + 1) + "_") + (y + 1)])) { var _local7 = new Object(); _local7.x = x + 1; _local7.y = y + 1; _local5.push(_local7); } return(_local5); } function menorCosto(nodo, toX, toY) { if (nodo.length == 0) { return(null); } var _local3 = new Object(); _local3.x = nodo[0].x; _local3.y = nodo[0].y; _local3.cost = Math.abs(toX - _local3.x) + Math.abs(toY - _local3.y); var _local1 = 1; while (_local1 < nodo.length) { var _local4 = Math.abs(toX - nodo[_local1].x) + Math.abs(toY - nodo[_local1].y); if (_local4 < _local3.cost) { _local3.cost = _local4; _local3.x = nodo[_local1].x; _local3.y = nodo[_local1].y; } _local1++; } return(_local3); } function isGood(myX, myY, toX, toY, game, visited) { profCamino++; if (profCamino > 40) { return(true); } if ((myX == toX) && (myY == toY)) { return(true); } visited[(myX + "_") + myY] = true; var _local6 = getNodos(myX, myY, game, visited); var _local2 = menorCosto(_local6, toX, toY); if (_local2 == null) { return(false); } camino.push(_local2); return(isGood(_local2.x, _local2.y, toX, toY, game, visited)); } function buscarCamino(game) { profCamino = 0; var _local2 = new Array(); camino.splice(1); camino = new Array(); isGood(__get__myXT(), __get__myYT(), toGoX, toGoY, game, _local2); } function centrarMovie(game, tileX, tileY) { toGoX = tileX; toGoY = tileY; puntoCentro = new Object(); var _local2 = game.getTile(x + __get__movH(), y + (__get__movH() / 2)); puntoCentro.x = ((_local2.x * tileW) * 2) - 30; puntoCentro.y = (_local2.y * tileW) + 15; reOrder(); centrar = true; } function atacar(game, xpos, ypos) { var _local3 = getNodos(xpos, ypos, game, []); var _local2 = menorCosto(_local3, __get__myXT(), __get__myYT()); if (_local2 != null) { enemigo = game[(("tile_" + xpos) + "_") + ypos]; if (!inRango()) { centrarMovie(game, _local2.x, _local2.y); } } } function moverHacia(game, tileX, tileY) { enemigo = null; reOrder(); centrarMovie(game, tileX, tileY); } function perseguir(x, y, game) { } function reOrder() { camino.splice(0); delete target; target = null; } function golpear(game) { if ((enemigo != null) && (timeToShot == 0)) { if (inRango()) { reOrder(); var _local2 = myTile(); if (enemigo._x < (_x - 15)) { _xAnt = _x + 5; } else if (enemigo._x > (_x + 15)) { _xAnt = _x - 5; } else { _xAnt = _x; } if (enemigo._y < (_y - 15)) { _yAnt = _y + 5; } else if (enemigo._y > (_y + 15)) { _yAnt = _y - 5; } else { _yAnt = _y; } moverDir(); hit(game); timeToShot = timeOriginal; } } else if (timeToShot > 0) { timeToShot--; } } function estoyEn(game) { var _local2 = myTile(game); if (_local2.char != this) { game[tileAnt].char = null; game[tileAnt].vacio = true; game[tileAnt].sprite.texto.text = null; tileAnt = _local2._name; _local2.vacio = false; _local2.char = this; } } function render() { _x = _xIso; _y = _yIso; animar(); _xAnt = _x; _yAnt = _y; prof = ((_y + 15) * 300) + _x; if ((prof % 10) == 0) { prof++; } swapDepths(prof); } function destroy(game) { var _local3 = myTile(game); _local3.vacio = true; _local3.char = null; prof = ((_y + 15) * 300) + _x; if ((prof % 10) == 0) { prof++; } trace("NOmbre del muerto " + deadName); game.attachMovie(deadName, deadName + prof, Math.round(prof / 100)); game[deadName + prof]._x = _x; game[deadName + prof]._y = _y; game[deadName + prof]._alpha = 100; game[deadName + prof].gotoAndPlay(((_currentframe - 1) * 6) + 2); removeMovieClip(); } function recibirGolpe(num, game, agrTeam) { safe = false; timeToSafe = timeToSafeDef; if (team != agrTeam) { energia = energia - num; } if (!estado()) { if (agrTeam == 1) { game.puntos = game.puntos + 15; } destroy(game); return(false); } return(true); } function foundEnemi(game) { if ((timeToFound <= 0) && (targetFijo._name != null)) { timeToFound = timeToFoundOriginal; aux = targetFijo.myTile(game); atacar(game, aux.x, aux.y); trace("Target fijo"); return(undefined); } if ((timeToFound <= 0) && (target._name == null)) { var _local6 = myTile(game); timeToFound = timeToFoundOriginal; var _local3 = 0; while (_local3 != foundRango) { _local3++; var _local4 = -_local3; while (_local4 <= _local3) { var _local2 = -_local3; while (_local2 <= _local3) { var aux = game[(("tile_" + (_local2 + __get__myXT())) + "_") + (_local4 + __get__myYT())]; if (!aux._isEmpty) { if (((aux.sprite._currentframe < 33) && (aux.team != team)) && (((aux.sprite._currentframe != 2) && (aux.sprite._currentframe != 3)) || (aux.char._name != null))) { atacar(game, aux.x, aux.y); if (aux.char._name != null) { trace("Nombre del target" + aux.char._name); return(undefined); } } } else if ((aux.team != team) && (aux.char._name != null)) { atacar(game, aux.x, aux.y); return(undefined); } _local2++; } _local4++; } } } else { timeToFound--; } } function manualHit(game) { if (timeToShot < 1) { var _local2 = myTile(game); var _local4 = 0; var _local3 = 0; pos.gotoAndPlay(6); timeToShot = timeOriginal; if (((_currentframe == 5) || (_currentframe == 3)) || (_currentframe == 4)) { _local4 = -1; } if (((_currentframe == 1) || (_currentframe == 7)) || (_currentframe == 8)) { _local4 = 1; } if (((_currentframe == 1) || (_currentframe == 2)) || (_currentframe == 3)) { _local3 = 1; } if (((_currentframe == 6) || (_currentframe == 7)) || (_currentframe == 5)) { _local3 = -1; } game[(("tile_" + (_local2.x + _local4)) + "_") + (_local2.y + _local3)].recibirGolpe(power, game, team); if ((game[(("tile_" + (_local2.x + _local4)) + "_") + (_local2.y + _local3)].char != null) || (game[(("tile_" + (_local2.x + _local4)) + "_") + (_local2.y + _local3)].sprite.obj != null)) { Consola.s_play(hitSound); } } } function actualizar(game) { icono.gotoAndStop(1); isSafe(); foundEnemi(game); ifCentrar(game); recorrerRuta(game); golpear(game); estoyEn(game); render(game); _visible = true; } var canWalkOri = 2; var canWalk = IsoMovieMovil.prototype.canWalkOri; var canHitOri = 2; var canHit = IsoMovieMovil.prototype.canHitOri; }
Symbol 1078 MovieClip [__Packages.MouseTile] Frame 0
class MouseTile extends MovieClip { var xTile, yTile; function MouseTile () { super(); } function getTile(x0, y0) { xTile = x0; yTile = y0; } }
Symbol 1079 MovieClip [__Packages.Commander] Frame 0
class Commander { var timeToCureD, timeToCure, torretas, soldados, target, myZone, timeToGo, ofen, minCantDef; function Commander (game, nro) { timeToCureD = 10; timeToCure = timeToCureD; torretas = new Array(); soldados = new Array(); target = nro; myZone = nro; while (target == myZone) { target = random(4); } timeToGo = random(400); ofen = random(5) + 2; minCantDef = random(5) + 2; if (myZone == 0) { _root.cSolAta = ofen; } } function cantWait() { return((soldados.length - ofen) <= minCantDef); } function cleanArray() { var _local2 = 0; while (_local2 < soldados.length) { if (soldados[_local2]._name == null) { soldados.splice(_local2, 1); _local2--; } _local2++; } } function actualizar(game) { if (myZone != 0) { if (timeToGo == 0) { if (groupSafe() && (soldados.length > 2)) { timeToGo = random(400); if (game.com[target].soldados.length <= 0) { target = 0; } var _local4 = 0; while (_local4 < ofen) { soldados[_local4].moverHacia(game, game.zonas[target].x, game.zonas[target].y); _local4++; } } } else { timeToGo--; if (myZone == 0) { _root.timeToAta = timeToGo; } } if (timeToSafe == 0) { timeToSafe = 100; if (myZone == 0) { _root.safe = defSafe(); } if ((!groupSafe()) || (soldados.length < 3)) { if (cantWait() || (soldados.length < 3)) { var _local4 = 0; while (_local4 < ofen) { soldados[_local4].moverHacia(game, game.zonas[myZone].x, game.zonas[myZone].y); _local4++; } } } } else { timeToSafe--; } } } function curar(soldado) { if (timeToCure == 0) { timeToCure = timeToCureD; soldado.energia = soldado.energia + 10; soldado.energia = Math.min(soldado.energia, soldado.energiaTotal); if (soldado.energia != soldado.energiaTotal) { soldado._visible = false; } else { soldado._visible = true; } soldado.estado(); } else { timeToCure--; } } function castleSafe() { var _local2 = 0; while (_local2 < torretas.length) { if (!torretas[_local2].safe) { return(false); } _local2++; } return(true); } function defSafe() { var _local2 = ofen; while (_local2 < soldados.length) { if (soldados[_local2].enemigo._name != null) { if (soldados[_local2].enemigo.team != null) { target = soldados[_local2].enemigo.team - 1; } } if (!soldados[_local2].safe) { return(false); } _local2++; } return(true); } function groupSafe() { return(defSafe() && (castleSafe())); } var timeToSafe = 150; var cantTile = 12; }
Symbol 1080 MovieClip [__Packages.Mapa] Frame 0
class Mapa { var tile; function Mapa () { tile = new Array(); tile = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 307, 309, 309, 309, 327, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 310, 2, 2, 2, 308, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 310, 2, 322, 2, 308, 2, 332, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 310, 2, 2, 2, 308, 2, 388, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 326, 313, 312, 311, 328, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 36, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 399, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 36, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 35, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 34, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 34, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 2, 2, 2, 2, 2, 107, 109, 109, 109, 124, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 3, 2, 2, 2, 2, 2, 110, 2, 2, 2, 119, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 34, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 3, 2, 2, 2, 2, 110, 2, 122, 2, 118, 2, 199, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 3, 2, 2, 2, 110, 2, 2, 2, 108, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 3, 2, 2, 123, 111, 111, 111, 125, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 132, 188, 2, 2, 2, 2, 2, 2, 34, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 3, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 35, 2, 2, 2, 2, 3, 3, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 35, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 34, 2, 2, 2, 2, 2, 2, 2, 2, 2, 207, 209, 209, 209, 230, 2, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 221, 2, 2, 2, 208, 2, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 299, 2, 2, 2, 220, 288, 222, 2, 208, 2, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 210, 2, 2, 2, 208, 2, 2, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 36, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 229, 211, 211, 211, 231, 2, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 35, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 35, 2, 2, 2, 2, 34, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 288, 232, 2, 2, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 34, 2, 2, 2, 2, 3, 3, 3], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 499, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 407, 415, 414, 409, 405, 2, 2, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 410, 2, 2, 2, 408, 2, 488, 2, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 410, 2, 422, 2, 408, 2, 432, 2, 2, 2, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 410, 2, 2, 2, 408, 2, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 2, 404, 411, 411, 411, 406, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 2, 3, 2, 2, 2, 2, 2, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 3, 2, 2, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 2, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 3, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1][1][1]]; } }
Symbol 1081 MovieClip [__Packages.TileEmpty] Frame 0
class TileEmpty { var _name, char, x, y, tipo; function TileEmpty (name) { _name = name; char = null; } function get myXT() { return(x); } function get myYT() { return(y); } function isWalk(act) { if ((tipo == 2) && (vacio || (char == act))) { return(true); } return(false); } function get team() { return(char.team); } function recibirGolpe(num, game, agre) { return(char.recibirGolpe(num, game, agre)); } function get altura() { if (char == null) { return(0); } return(char.altura); } var vacio = true; var _isEmpty = true; }
Symbol 1082 MovieClip [__Packages.MapaMovil] Frame 0
class MapaMovil { var tile; function MapaMovil () { tile = new Array(); tile = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 33, 31, 31, 31, 34, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 32, 32, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 11, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 11, 2, 12, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 11, 2, 12, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 13, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 24, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 22, 21, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 23, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 42, 42, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 43, 41, 41, 41, 44, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1][1][1]]; } }
Symbol 1083 MovieClip [__Packages.Tile] Frame 0
class Tile extends MovieClip { var char, sprite, x, y, equipo; function Tile () { super(); } function onLoad() { char = null; sprite.obj.barra._visible = false; } function get myXT() { return(x); } function get myYT() { return(y); } function isWalk(act) { if (((((((sprite._currentframe == 2) || (sprite._currentframe == 12)) || (sprite._currentframe == 14)) || (sprite._currentframe == 33)) || (sprite._currentframe == 20)) || (sprite._currentframe == 18)) && (vacio || (char == act))) { return(true); } return(false); } function get team() { if (sprite._currentframe != 2) { return(equipo); } return(char.team); } function set energia(num) { sprite.obj.energia = num; //return(energia); } function get energia() { return(sprite.obj.energia); } function recibirGolpe(num, game, agre) { if (sprite._currentframe != 2) { return(sprite.obj.recibirGolpe(num, game, agre)); } return(char.recibirGolpe(num, game, agre)); } function get altura() { if (char == null) { if (sprite._currentframe != 2) { return(sprite.obj.altura); } return(0); } return(char.altura); } var vacio = true; }
Symbol 1084 MovieClip [__Packages.Shot] Frame 0
class Shot extends MovieClip { var _z, power, x, y, angle, ori, removeMovieClip, _x, _y, yAce, prof, swapDepths; function Shot () { super(); } function onLoad() { _z = 5; power = 30; } function get myXT() { return(Math.round((x / 30) - 1)); } function get myYT() { return(Math.round(y / 30)); } function get movH() { return(20); } function get _xIso() { return(x - y); } function get _yIso() { return((x + y) / 2); } function pos(game) { var _local3 = (Math.PI/180); x = x + (Math.cos(angle * _local3) * 7); y = y + (Math.sin(angle * _local3) * 7); var _local2 = game[(("tile_" + myXT) + "_") + myYT]; if (_z < _local2.altura) { if (_local2.sprite._currentframe != 2) { if (!_local2.recibirGolpe(power, game, ori.team)) { ori.enemigo = null; ori.have = false; } } else if (_local2.char.team != ori.team) { if (!_local2.char.recibirGolpe(power, game, ori.team)) { ori.enemigo = null; ori.have = false; } } Consola.s_play("crash0"); removeMovieClip(); return(false); } if (_z < 2) { Consola.s_play("clash0"); removeMovieClip(); return(false); } return(true); } function render(game) { _x = _xIso; _y = _yIso - _z; if (_z > 0) { _z = _z + yAce; yAce = yAce - 1; } prof = (((_y + _z) + 15) * 300) + _x; if ((prof % 10) == 0) { prof++; } swapDepths(prof); } function actualizar(game) { var _local2 = pos(game); render(game); return(_local2); } }
Symbol 1085 MovieClip [__Packages.Catapulta] Frame 0
class Catapulta extends IsoMovieMovil { var shotName, speed, hitL, power, timeOriginal, timeToShot, energiaTotal, energia, foundRango, timeToFoundOriginal, timeToFound, safe, timeToSafe, hitSound, barra, barraGeneral, deadName, pos, enemigo, y, x; function Catapulta () { super(); } function onLoad() { shotName = "Shot"; speed = 1.25; hitL = 4.5; power = 25; timeOriginal = 90; timeToShot = timeOriginal; energiaTotal = 100; energia = energiaTotal; foundRango = 5; timeToFoundOriginal = 100; timeToFound = random(100); safe = true; timeToSafe = 0; hitSound = "catapultaShot0"; barra = barraGeneral.barra; deadName = "catapultaMuerto"; } static function distance(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function hit(game) { Consola.s_play(hitSound); pos.gotoAndStop(6); game.attachMovie(shotName, shotName + game.prof, game.prof); var _local2 = game[shotName + game.prof]; game.prof++; game.shot.push(_local2); var _local5 = 57.2957795130823; var _local6 = y - (enemigo.myYT * game.tileW); var _local4 = x - ((enemigo.myXT + 1) * game.tileW); var _local7 = distance((enemigo.myXT + 1) * game.tileW, x, enemigo.myYT * game.tileW, y); _local2.yAce = _local7 / 17; _local2.yAce = Math.max(_local2.yAce, 5); _local2.x = x; _local2.y = y; _local2.ori = this; _local2.angle = Math.atan(_local6 / _local4) * _local5; if (_local4 > 0) { _local2.angle = _local2.angle + 180; } } }
Symbol 1086 MovieClip [__Packages.Flecha] Frame 0
class Flecha extends Shot { var _z, power, _xAnt, _x, _yAnt, _y, gotoAndStop, _xIso, __get___yIso, yAce, prof, swapDepths, x, angle, y, __get__myYT, __get__myXT, ori, removeMovieClip, punta; function Flecha () { super(); } function onLoad() { _z = 80; power = 5; } function moverDir() { var _local3 = false; var _local2 = false; var _local5 = false; var _local4 = false; if (_x < _xAnt) { _local3 = true; } else if (_x > _xAnt) { _local2 = true; } if (_y < _yAnt) { _local5 = true; } else if (_y > _yAnt) { _local4 = true; } if (_local4) { if (_local3) { gotoAndStop(2); pos.stop(); return(undefined); } if (_local2) { gotoAndStop(8); pos.stop(); return(undefined); } gotoAndStop(1); pos.stop(); return(undefined); } if (_local5) { if (_local3) { gotoAndStop(4); pos.stop(); return(undefined); } if (_local2) { gotoAndStop(6); pos.stop(); return(undefined); } gotoAndStop(5); pos.stop(); return(undefined); } if (_local3) { gotoAndStop(3); pos.stop(); return(undefined); } if (_local2) { gotoAndStop(7); pos.stop(); return(undefined); } pos.stop(); } function render(game) { _xAnt = _x; _yAnt = _y; _x = _xIso; _y = __get___yIso() - _z; if (_z > 0) { _z = _z + yAce; yAce = yAce - 1; } moverDir(); prof = (((_y + _z) + 15) * 300) + _x; if ((prof % 10) == 0) { prof++; } swapDepths(prof); } function pos(game) { var _local4 = (Math.PI/180); x = x + (Math.cos(angle * _local4) * 7); y = y + (Math.sin(angle * _local4) * 7); var _local2 = game[(("tile_" + __get__myXT()) + "_") + __get__myYT()]; if (_z < _local2.altura) { if ((_local2.sprite._currentframe != 2) && (!_local2._isEmpty)) { if (!_local2.recibirGolpe(power, game, ori.team)) { ori.enemigo = null; ori.have = false; } removeMovieClip(); return(false); } if ((_local2.char.team != ori.team) && (_local2.char._name != null)) { if (!_local2.char.recibirGolpe(power, game, ori.team)) { ori.enemigo = null; ori.have = false; } removeMovieClip(); return(false); } if (_local2.char == null) { ori.enemigo = null; ori.have = false; } } if (_z < 2) { game.flechaC.push(this); if (game.flechaC.length > game.maxCantFlechasC) { game.flechaC[0].removeMovieClip(); game.flechaC.splice(0, 1); } punta._visible = false; return(false); } return(true); } }
Symbol 1087 MovieClip [__Packages.Torreta] Frame 0
class Torreta extends IsoMovie { var barra, barraGeneral, shotName, energiaTotal, energia, altura, timeOriginal, timeToShot, foundRango, timeToFoundOriginal, timeToFound, safe, timeToSafe, hitSound, arquera, stop, removeMovieClip, _parent, timeToSafeDef, estado, team, isSafe, foundEnemi, golpear, _currentframe, enemigo; function Torreta () { super(); } function onLoad() { barra = barraGeneral.barra; barra._visible = false; shotName = "Flecha"; energiaTotal = 100; energia = energiaTotal; altura = 7; timeOriginal = 40; timeToShot = timeOriginal; foundRango = 5; timeToFoundOriginal = 100; timeToFound = random(100); safe = true; timeToSafe = 0; hitSound = "flecha0"; arquera.gotoAndStop(random(55) + 1); (stop());// not popped } function destroy() { removeMovieClip(); _parent.gotoAndStop(2); } function recibirGolpe(num, game, agrTeam) { safe = false; timeToSafe = timeToSafeDef; energia = energia - num; estado(); if (energia <= 0) { if (team != 1) { game.toDestroy--; } else { game.toDef--; } if (agrTeam == 1) { game.puntos = game.puntos + 12; } game.com[team - 1].cantTile--; if (game.com[team - 1].cantTile <= 0) { entregarSoldados(agrTeam, game); } destroy(); return(false); } return(true); } function entregarSoldados(to, game) { var _local2 = 0; while (_local2 < game.com[team - 1].soldados.length) { game.com[team - 1].soldados[_local2].team = to; game.com[team - 1].soldados[_local2].dist.gotoAndStop(to); game.com[team - 1].soldados[_local2].diamante._visible = false; game.com[team - 1].soldados[_local2].barraGeneral.gotoAndStop(to); game.com[to - 1].soldados.push(game.com[team - 1].soldados[_local2]); _local2++; } game.com[team - 1].soldados.splice(0); } function actualizar(game) { isSafe(); foundEnemi(game); golpear(game); } function myTile(game) { return(_parent._parent); } function get myXT() { return(_parent._parent.x); } function get myYT() { return(_parent._parent.y); } static function distance(x1, x2, y1, y2) { return(Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); } function takeDir(x, y) { if (x == myXT) { if (y < myYT) { return(36); } return(8); } if (y == myYT) { if (x < myXT) { return(22); } return(50); } if (x < myXT) { if (y < myYT) { return(29); } return(15); } if (y < myYT) { return(43); } return(1); } function hit(game) { if (_currentframe < 3) { Consola.s_play(hitSound, 1); game.attachMovie(shotName, "tShot" + game.prof, game.prof); var _local3 = game["tShot" + game.prof]; game.prof++; game.shot.push(_local3); var _local5 = 57.2957795130823; var _local6 = myYT - enemigo.myYT; var _local4 = myXT - (enemigo.myXT + 1); var _local7 = distance((enemigo.myXT + 1) * game.tileW, myXT * game.tileW, enemigo.myYT * game.tileW, myYT * game.tileW); _local3.yAce = (((((_local7 + random(60)) - 28) / 17) - 8.5) + random(4)) - 1.5; _local3.x = myXT * game.tileW; _local3.y = myYT * game.tileW; _local3.ori = this; _local3.angle = Math.atan(_local6 / _local4) * _local5; if (_local4 >= 0) { _local3.angle = _local3.angle + 180; } arquera.gotoAndPlay(takeDir(enemigo.myXT, enemigo.myYT)); } } }
Symbol 1088 MovieClip [__Packages.TorretaDe] Frame 0
class TorretaDe extends Torreta { var isSafe, safe, timeToSafe, timeToSafeDef, energia, estado, team, _parent, entregarSoldados, destroy; function TorretaDe () { super(); } function actualizar(game) { isSafe(); } function recibirGolpe(num, game, agrTeam) { safe = false; timeToSafe = timeToSafeDef; energia = energia - num; estado(); if (energia <= 0) { if (team != 1) { game.toDestroy--; } else { game.toDef--; } if (agrTeam == 1) { game.puntos = game.puntos + 5; } if (_parent._currentframe == 32) { trace(team); game.deleteCure(team); } game.com[team - 1].cantTile--; if (game.com[team - 1].cantTile == 0) { entregarSoldados(agrTeam, game); } destroy(); return(false); } return(true); } }
Symbol 1089 MovieClip [__Packages.Soldado] Frame 0
class Soldado extends IsoMovieMovil { var speed, hitL, power, energiaTotal, energia, timeOriginal, timeToShot, foundRango, timeToFoundOriginal, timeToFound, entro, safe, timeToSafe, hitSound, barra, barraGeneral, deadName; function Soldado () { super(); } function onLoad() { speed = 2.5; hitL = 1; power = 5; energiaTotal = 80; energia = energiaTotal; timeOriginal = 32; timeToShot = timeOriginal; foundRango = 4; timeToFoundOriginal = 100; timeToFound = random(100); entro = 0; safe = true; timeToSafe = 0; hitSound = "sword" + random(2); barra = barraGeneral.barra; deadName = "soldadoMuerto"; } }
Symbol 1090 MovieClip [__Packages.Caballo] Frame 0
class Caballo extends IsoMovieMovil { var speed, hitL, power, energiaTotal, energia, timeOriginal, timeToShot, foundRango, timeToFoundOriginal, timeToFound, entro, safe, timeToSafe, hitSound, barra, barraGeneral, deadName; function Caballo () { super(); } function onLoad() { speed = 2.5; hitL = 1; power = 10; energiaTotal = 100; energia = energiaTotal; timeOriginal = 32; timeToShot = timeOriginal; foundRango = 4; timeToFoundOriginal = 100; timeToFound = random(100); entro = 0; safe = true; timeToSafe = 0; hitSound = "sword" + random(2); barra = barraGeneral.barra; deadName = "caballoMuerto"; } }
Symbol 1091 MovieClip [__Packages.CaballoBig] Frame 0
class CaballoBig extends IsoMovieMovil { var speed, hitL, power, energiaTotal, energia, timeOriginal, timeToShot, foundRango, timeToFoundOriginal, timeToFound, entro, safe, timeToSafe, hitSound, barra, barraGeneral, deadName, team, icono, isSafe, golpear, estoyEn, render, _visible, pos, moverDir, canWalk, canWalkOri, _x, _xAnt, _y, _yAnt, canHit, myTile, enemigo, canHitOri; function CaballoBig () { super(); } function onLoad() { speed = 5; hitL = 1; power = 10; energiaTotal = 450; energia = energiaTotal; timeOriginal = 10; timeToShot = timeOriginal; foundRango = 4; timeToFoundOriginal = 100; timeToFound = random(100); entro = 0; safe = true; timeToSafe = 0; hitSound = "sword2"; barra = barraGeneral.barra; deadName = "caballoMuerto"; } function actualizar(game) { if ((team != 1) || (isNew)) { super.actualizar(game); } else { icono.gotoAndStop(1); isSafe(); golpear(game); estoyEn(game); render(game); _visible = true; } } function animar(game) { if (pos._currentframe < 6) { moverDir(); if (canWalk == 0) { canWalk = canWalkOri; if ((_xAnt == _x) && (_yAnt == _y)) { pos.gotoAndStop(1); pos.stop(); return(undefined); } if (pos._currentframe < 5) { pos.nextFrame(); pos.stop(); return(undefined); } pos.gotoAndStop(2); pos.stop(); return(undefined); } canWalk--; } else if (canHit <= 0) { var _local2 = myTile(); if (enemigo._x < (_x - 15)) { _xAnt = _x + 5; } else if (enemigo._x > (_x + 15)) { _xAnt = _x - 5; } else { _xAnt = _x; } if (enemigo._y < (_y - 15)) { _yAnt = _y + 5; } else if (enemigo._y > (_y + 15)) { _yAnt = _y - 5; } else { _yAnt = _y; } moverDir(); canHit = canHitOri; if (pos._currentframe == 11) { pos.gotoAndStop(1); pos.stop(); return(undefined); } if (pos._currentframe > 5) { pos.nextFrame(); pos.stop(); return(undefined); } } else { canHit--; } } var isNew = true; }
Symbol 1092 MovieClip [__Packages.Selector] Frame 0
class Selector extends MovieClip { var startPaint, pS, pF, _xmouse, _ymouse, clear, lineStyle, moveTo, lineTo; function Selector () { super(); } function onLoad() { Mouse.addListener(this); startPaint = false; pS = new MovieClip(); pF = new MovieClip(); } function onMouseDown() { pS._x = _xmouse; pS._y = _ymouse; startPaint = true; } function onMouseUp() { startPaint = false; } function onMouseMove() { _root.general.game.isFoundHero = false; if (startPaint) { clear(); pF._x = _xmouse; pF._y = _ymouse; lineStyle(1, 1048560, 100); moveTo(pS._x, pS._y); lineTo(pF._x, pS._y); moveTo(pS._x, pS._y); lineTo(pS._x, pF._y); moveTo(pF._x, pS._y); lineTo(pF._x, pF._y); moveTo(pS._x, pF._y); lineTo(pF._x, pF._y); } } }
Symbol 10 MovieClip Frame 1
stop();
Symbol 11 MovieClip [selector] Frame 1
#initclip 66 Object.registerClass("selector", Selector); #endinitclip
Symbol 12 MovieClip [Game] Frame 1
#initclip 22 Object.registerClass("Game", Game); #endinitclip
Symbol 32 MovieClip Frame 1
stop();
Symbol 32 MovieClip Frame 2
stop();
Symbol 32 MovieClip Frame 3
stop();
Symbol 32 MovieClip Frame 4
stop();
Symbol 40 Button
on (release) { _root.win = false; _root.clearScreen(); }
Instance of Symbol 32 MovieClip in Symbol 41 MovieClip [General] Frame 1
onClipEvent (keyUp) { if (Key.getCode() == 77) { if (Consola.m_IsOn) { Consola.m_turnOff(); Consola.s_turnOff(); gotoAndStop (3); } else { Consola.m_turnOn(); Consola.s_turnOn(); gotoAndStop (1); } } } onClipEvent (enterFrame) { if (Consola.m_IsOn) { gotoAndStop (1); } else { gotoAndStop (3); } } on (release) { trace("release"); if (Consola.m_IsOn) { Consola.m_turnOff(); Consola.s_turnOff(); gotoAndStop (3); } else { Consola.m_turnOn(); Consola.s_turnOn(); gotoAndStop (1); } }
Symbol 43 MovieClip [Shot] Frame 1
#initclip 23 Object.registerClass("Shot", Shot); #endinitclip
Symbol 65 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 131 MovieClip Frame 1
stop();
Symbol 148 MovieClip Frame 1
stop();
Symbol 165 MovieClip Frame 1
stop();
Symbol 182 MovieClip Frame 1
stop();
Symbol 199 MovieClip Frame 1
stop();
Symbol 200 MovieClip [catapulta4] Frame 1
#initclip 24 Object.registerClass("catapulta4", Catapulta); #endinitclip stop();
Symbol 201 MovieClip [catapulta3] Frame 1
#initclip 25 Object.registerClass("catapulta3", Catapulta); #endinitclip stop();
Symbol 202 MovieClip [catapulta2] Frame 1
#initclip 26 Object.registerClass("catapulta2", Catapulta); #endinitclip stop();
Symbol 205 MovieClip [Catapulta1] Frame 1
#initclip 27 Object.registerClass("Catapulta1", Catapulta); #endinitclip stop();
Symbol 216 MovieClip [Flecha] Frame 1
#initclip 28 Object.registerClass("Flecha", Flecha); #endinitclip
Symbol 218 MovieClip [mouse] Frame 1
#initclip 29 Object.registerClass("mouse", MouseTile); #endinitclip stop();
Symbol 227 MovieClip [pared_ab_is] Frame 1
#initclip 30 Object.registerClass("pared_ab_is", TorretaDe); #endinitclip
Symbol 230 MovieClip [pared_ab_iscPuerta ] Frame 1
#initclip 31 Object.registerClass("pared_ab_iscPuerta ", TorretaDe); #endinitclip stop();
Symbol 241 MovieClip [pared_ar_DerCon] Frame 1
#initclip 32 Object.registerClass("pared_ar_DerCon", TorretaDe); #endinitclip stop();
Symbol 245 MovieClip [pared2] Frame 1
#initclip 33 Object.registerClass("pared2", TorretaDe); #endinitclip stop();
Symbol 253 MovieClip [paredAbDe] Frame 1
#initclip 34 Object.registerClass("paredAbDe", TorretaDe); #endinitclip stop();
Symbol 256 MovieClip [paredAbDeConPuerta] Frame 1
#initclip 35 Object.registerClass("paredAbDeConPuerta", TorretaDe); #endinitclip stop();
Symbol 257 MovieClip [paredArDer] Frame 1
#initclip 36 Object.registerClass("paredArDer", TorretaDe); #endinitclip
Symbol 266 MovieClip [paredArIsq] Frame 1
#initclip 37 Object.registerClass("paredArIsq", TorretaDe); #endinitclip
Symbol 269 MovieClip [paredArISqConPuerta] Frame 1
#initclip 38 Object.registerClass("paredArISqConPuerta", TorretaDe); #endinitclip
Symbol 272 MovieClip [puertaAb] Frame 1
#initclip 39 Object.registerClass("puertaAb", Torreta); #endinitclip
Symbol 275 MovieClip [puertaAbDer] Frame 1
#initclip 40 Object.registerClass("puertaAbDer", Torreta); #endinitclip
Symbol 278 MovieClip [puertaAbIsq] Frame 1
#initclip 41 Object.registerClass("puertaAbIsq", Torreta); #endinitclip
Symbol 281 MovieClip [puertaArDer] Frame 1
#initclip 42 Object.registerClass("puertaArDer", Torreta); #endinitclip
Symbol 282 MovieClip [puertaArIsq] Frame 1
#initclip 43 Object.registerClass("puertaArIsq", Torreta); #endinitclip
Symbol 301 MovieClip Frame 1
stop();
Symbol 320 MovieClip Frame 1
stop();
Symbol 339 MovieClip Frame 1
stop();
Symbol 358 MovieClip Frame 1
stop();
Symbol 377 MovieClip Frame 1
stop();
Symbol 396 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 1
stop();
Symbol 434 MovieClip Frame 1
stop();
Symbol 435 MovieClip [Soldado1] Frame 1
#initclip 44 Object.registerClass("Soldado1", Soldado); #endinitclip stop();
Symbol 436 MovieClip [soldado2] Frame 1
#initclip 45 Object.registerClass("soldado2", Soldado); #endinitclip stop();
Symbol 437 MovieClip [soldado3] Frame 1
#initclip 46 Object.registerClass("soldado3", Soldado); #endinitclip stop();
Symbol 438 MovieClip [soldado4] Frame 1
#initclip 47 Object.registerClass("soldado4", Soldado); #endinitclip stop();
Symbol 537 MovieClip Frame 7
this.gotoAndStop(1);
Symbol 537 MovieClip Frame 14
this.gotoAndStop(8);
Symbol 537 MovieClip Frame 21
this.gotoAndStop(15);
Symbol 537 MovieClip Frame 28
this.gotoAndStop(22);
Symbol 537 MovieClip Frame 35
this.gotoAndStop(29);
Symbol 537 MovieClip Frame 42
this.gotoAndStop(36);
Symbol 537 MovieClip Frame 49
this.gotoAndStop(43);
Symbol 537 MovieClip Frame 56
this.gotoAndStop(50);
Symbol 548 MovieClip [torretaAbDer] Frame 1
#initclip 48 Object.registerClass("torretaAbDer", Torreta); #endinitclip
Symbol 551 MovieClip [torretaAbIsq] Frame 1
#initclip 49 Object.registerClass("torretaAbIsq", Torreta); #endinitclip
Symbol 554 MovieClip [torretaAb] Frame 1
#initclip 50 Object.registerClass("torretaAb", Torreta); #endinitclip
Symbol 555 MovieClip [torretaAr] Frame 1
#initclip 51 Object.registerClass("torretaAr", Torreta); #endinitclip
Symbol 566 MovieClip [TorreCentro] Frame 1
#initclip 52 Object.registerClass("TorreCentro", Torreta); #endinitclip
Symbol 569 MovieClip [torretaAbDer_ama ] Frame 1
#initclip 53 Object.registerClass("torretaAbDer_ama ", Torreta); #endinitclip
Symbol 572 MovieClip [torretaAbIsq_ama] Frame 1
#initclip 54 Object.registerClass("torretaAbIsq_ama", Torreta); #endinitclip
Symbol 575 MovieClip [torretaAb_ama] Frame 1
#initclip 55 Object.registerClass("torretaAb_ama", Torreta); #endinitclip
Symbol 578 MovieClip [torretaAbDer_azu] Frame 1
#initclip 56 Object.registerClass("torretaAbDer_azu", Torreta); #endinitclip
Symbol 581 MovieClip [torretaAbIsq_azu] Frame 1
#initclip 57 Object.registerClass("torretaAbIsq_azu", Torreta); #endinitclip
Symbol 584 MovieClip [torretaAb_azu] Frame 1
#initclip 58 Object.registerClass("torretaAb_azu", Torreta); #endinitclip
Symbol 587 MovieClip [torretaAbDer_vi] Frame 1
#initclip 59 Object.registerClass("torretaAbDer_vi", Torreta); #endinitclip
Symbol 590 MovieClip [torretaAbIsq_vio] Frame 1
#initclip 60 Object.registerClass("torretaAbIsq_vio", Torreta); #endinitclip
Symbol 593 MovieClip [torretaAb_vio] Frame 1
#initclip 61 Object.registerClass("torretaAb_vio", Torreta); #endinitclip
Symbol 600 MovieClip [enfermeria] Frame 1
#initclip 62 Object.registerClass("enfermeria", TorretaDe); #endinitclip
Symbol 612 MovieClip Frame 1
stop();
Symbol 613 MovieClip [tile] Frame 1
#initclip 63 Object.registerClass("tile", Tile); #endinitclip stop();
Symbol 632 MovieClip Frame 1
stop();
Symbol 651 MovieClip Frame 1
stop();
Symbol 766 MovieClip [caballo] Frame 1
#initclip 64 Object.registerClass("caballo", Caballo); #endinitclip stop();
Symbol 796 MovieClip [caballoBig] Frame 1
#initclip 65 Object.registerClass("caballoBig", CaballoBig); #endinitclip stop();
Symbol 889 MovieClip [caballoMuerto] Frame 7
stop();
Symbol 889 MovieClip [caballoMuerto] Frame 13
stop();
Symbol 889 MovieClip [caballoMuerto] Frame 19
stop();
Symbol 889 MovieClip [caballoMuerto] Frame 25
stop();
Symbol 889 MovieClip [caballoMuerto] Frame 31
stop();
Symbol 889 MovieClip [caballoMuerto] Frame 37
stop();
Symbol 889 MovieClip [caballoMuerto] Frame 43
stop();
Symbol 889 MovieClip [caballoMuerto] Frame 49
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 6
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 12
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 18
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 24
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 30
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 36
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 42
stop();
Symbol 935 MovieClip [soldadoMuerto] Frame 48
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 6
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 12
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 18
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 24
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 30
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 36
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 42
stop();
Symbol 1000 MovieClip [catapultaMuerto] Frame 48
stop();
Symbol 1021 Button
on (rollOver) { gotoAndStop (1); } on (release) { _parent.gotoAndStop("pregame"); }
Symbol 1022 Button
on (rollOver) { gotoAndStop (2); } on (release) { _parent.gotoAndStop("ayuda"); }
Symbol 1023 MovieClip Frame 1
stop();
Symbol 1052 MovieClip Frame 1
prev_btn._visible = false; prev_btn.enabled = false; stop();
Symbol 1052 MovieClip Frame 2
prev_btn._visible = true; prev_btn.enabled = true;
Symbol 1052 MovieClip Frame 3
next_btn._visible = true; next_btn.enabled = true;
Symbol 1052 MovieClip Frame 4
next_btn._visible = true; next_btn.enabled = true;
Symbol 1052 MovieClip Frame 5
next_btn._visible = true; next_btn.enabled = true;
Symbol 1052 MovieClip Frame 6
next_btn._visible = false; next_btn.enabled = false;
Instance of Symbol 605 MovieClip in Symbol 1052 MovieClip Frame 6
onClipEvent (load) { this.stop(); }
Symbol 1055 MovieClip Frame 15
function segundos() { clearInterval(aux); nextFrame(); play(); } aux = setInterval(segundos, 2000); stop();
Symbol 1055 MovieClip Frame 40
_parent.gotoAndPlay("game");
Symbol 1061 Button
on (rollOver) { gotoAndStop (2); }
Symbol 1062 MovieClip Frame 1
stop();
Symbol 1068 Button
on (rollOver) { gotoAndStop (1); }
Symbol 1069 Button
on (rollOver) { gotoAndStop (2); }
Symbol 1070 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [mascara]Uses:1
Symbol 3 FontUsed by:4 5 21 23 24 25 26 27 38 1059 1065
Symbol 4 EditableTextUses:3Used by:6
Symbol 5 EditableTextUses:3Used by:6
Symbol 6 MovieClipUses:4 5Used by:Timeline
Symbol 7 GraphicUsed by:Timeline
Symbol 1072 MovieClip [__Packages.Game]
Symbol 1073 MovieClip [__Packages.IsoBasic]
Symbol 1074 MovieClip [__Packages.IsoMovie]
Symbol 1075 MovieClip [__Packages.Sound2]
Symbol 1076 MovieClip [__Packages.Consola]
Symbol 1077 MovieClip [__Packages.IsoMovieMovil]
Symbol 1078 MovieClip [__Packages.MouseTile]
Symbol 1079 MovieClip [__Packages.Commander]
Symbol 1080 MovieClip [__Packages.Mapa]
Symbol 1081 MovieClip [__Packages.TileEmpty]
Symbol 1082 MovieClip [__Packages.MapaMovil]
Symbol 1083 MovieClip [__Packages.Tile]
Symbol 1084 MovieClip [__Packages.Shot]
Symbol 1085 MovieClip [__Packages.Catapulta]
Symbol 1086 MovieClip [__Packages.Flecha]
Symbol 1087 MovieClip [__Packages.Torreta]
Symbol 1088 MovieClip [__Packages.TorretaDe]
Symbol 1089 MovieClip [__Packages.Soldado]
Symbol 1090 MovieClip [__Packages.Caballo]
Symbol 1091 MovieClip [__Packages.CaballoBig]
Symbol 1092 MovieClip [__Packages.Selector]
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:12
Symbol 11 MovieClip [selector]Used by:12  Timeline
Symbol 12 MovieClip [Game]Uses:10 11Used by:41
Symbol 13 GraphicUsed by:41
Symbol 14 FontUsed by:15 16 18 1009 1015 1016 1026 1029 1030 1038 1040 1049 1051 1054 1057 1060 1063 1066 1067 1071
Symbol 15 EditableTextUses:14Used by:41
Symbol 16 EditableTextUses:14Used by:41
Symbol 17 GraphicUsed by:41
Symbol 18 EditableTextUses:14Used by:41
Symbol 19 BitmapUsed by:20
Symbol 20 GraphicUses:19Used by:41
Symbol 21 EditableTextUses:3Used by:41
Symbol 22 GraphicUsed by:41
Symbol 23 EditableTextUses:3Used by:41
Symbol 24 EditableTextUses:3Used by:41
Symbol 25 EditableTextUses:3Used by:41
Symbol 26 EditableTextUses:3Used by:41
Symbol 27 EditableTextUses:3Used by:41
Symbol 28 GraphicUsed by:32
Symbol 29 GraphicUsed by:32
Symbol 30 GraphicUsed by:32
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClipUses:28 29 30 31Used by:41
Symbol 33 BitmapUsed by:34 37 39 246
Symbol 34 GraphicUses:33Used by:40
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:40
Symbol 37 GraphicUses:33Used by:40
Symbol 38 EditableTextUses:3Used by:40
Symbol 39 GraphicUses:33Used by:40
Symbol 40 ButtonUses:34 36 37 38 39Used by:41
Symbol 41 MovieClip [General]Uses:12 13 15 16 17 18 20 21 22 23 24 25 26 27 32 40Used by:Timeline
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [Shot]Uses:42Used by:Timeline
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:44 45 46 47Used by:200 201 202 205 435 436 437 438 766 796
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:49Used by:65
Symbol 51 BitmapUsed by:52
Symbol 52 GraphicUses:51Used by:65
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:65
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:65
Symbol 57 BitmapUsed by:58
Symbol 58 GraphicUses:57Used by:65
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Symbol 937 GraphicUses:936Used by:1000
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Symbol 999 GraphicUses:998Used by:1000
Symbol 1000 MovieClip [catapultaMuerto]Uses:937 939 941 943 945 947 949 951 953 955 957 959 961 963 965 967 969 971 973 975 977 979 981 983 985 987 989 991 993 995 997 999Used by:Timeline
Symbol 1001 Sound [catapultaShot0]Used by:1008
Symbol 1002 Sound [crash0]Used by:1008
Symbol 1003 Sound [flecha0]Used by:1008
Symbol 1004 Sound [music0]Used by:1008
Symbol 1005 Sound [sword2]Used by:1008
Symbol 1006 Sound [sword0]Used by:1008
Symbol 1007 Sound [sword1]Used by:1008
Symbol 1008 MovieClip [sounds]Uses:1001 1002 1003 1004 1005 1006 1007Used by:Timeline
Symbol 1009 EditableTextUses:14Used by:1010
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Symbol 1011 BitmapUsed by:1012 1027
Symbol 1012 GraphicUses:1011Used by:Timeline
Symbol 1013 BitmapUsed by:1014 1053 1056 1058 1064
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Symbol 1015 EditableTextUses:14Used by:1023
Symbol 1016 EditableTextUses:14Used by:1023
Symbol 1017 GraphicUsed by:1019 1028
Symbol 1018 GraphicUsed by:1019 1028
Symbol 1019 MovieClipUses:1017 1018Used by:1023 1062 1070
Symbol 1020 GraphicUsed by:1021 1022 1061 1068 1069
Symbol 1021 ButtonUses:1020Used by:1023
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Symbol 1023 MovieClipUses:1014 1015 1016 1019 1021 1022Used by:Timeline
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Symbol 1035 MovieClipUses:1034Used by:1036
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Symbol 1037 GraphicUses:1032 308Used by:1052
Symbol 1038 EditableTextUses:14Used by:1052
Symbol 1039 GraphicUses:1032 401 432 189Used by:1052
Symbol 1040 EditableTextUses:14Used by:1052
Symbol 1041 GraphicUsed by:1042
Symbol 1042 MovieClipUses:1041Used by:1052
Symbol 1043 GraphicUsed by:1044
Symbol 1044 MovieClipUses:1043Used by:1048
Symbol 1045 GraphicUsed by:1048
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Symbol 1047 GraphicUsed by:1048
Symbol 1048 MovieClipUses:1044 1045 1046 1047Used by:1052
Symbol 1049 EditableTextUses:14Used by:1052
Symbol 1050 GraphicUses:692 283 687 225Used by:1052
Symbol 1051 EditableTextUses:14Used by:1052
Symbol 1052 MovieClipUses:1025 1026 1027 1028 1029 1030 1036 1037 1038 1039 1040 1042 1048 644 1049 1050 1051 595 605 379Used by:Timeline
Symbol 1053 GraphicUses:1013Used by:1055
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Symbol 1055 MovieClipUses:1053 1054Used by:Timeline
Symbol 1056 GraphicUses:1013Used by:Timeline
Symbol 1057 EditableTextUses:14Used by:Timeline
Symbol 1058 GraphicUses:1013Used by:Timeline
Symbol 1059 EditableTextUses:3Used by:Timeline
Symbol 1060 EditableTextUses:14Used by:1062
Symbol 1061 ButtonUses:1020Used by:1062
Symbol 1062 MovieClipUses:1060 1019 1061Used by:Timeline
Symbol 1063 EditableTextUses:14Used by:Timeline
Symbol 1064 GraphicUses:1013Used by:Timeline
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Symbol 1066 EditableTextUses:14Used by:1070
Symbol 1067 EditableTextUses:14Used by:1070
Symbol 1068 ButtonUses:1020Used by:1070
Symbol 1069 ButtonUses:1020Used by:1070
Symbol 1070 MovieClipUses:1066 1067 1019 1068 1069Used by:Timeline
Symbol 1071 EditableTextUses:14Used by:Timeline

Instance Names

"menu"Frame 22Symbol 1023 MovieClip
"ayuda"Frame 28Symbol 1052 MovieClip
"menu"Frame 55Symbol 1062 MovieClip
"menu"Frame 63Symbol 1070 MovieClip
"por"Symbol 6 MovieClip Frame 1Symbol 4 EditableText
"fondo"Symbol 12 MovieClip [Game] Frame 1Symbol 10 MovieClip
"selector"Symbol 12 MovieClip [Game] Frame 1Symbol 11 MovieClip [selector]
"game"Symbol 41 MovieClip [General] Frame 1Symbol 12 MovieClip [Game]
"puntos"Symbol 41 MovieClip [General] Frame 1Symbol 16 EditableText
"energiaBig"Symbol 41 MovieClip [General] Frame 1Symbol 18 EditableText
"barraVerde"Symbol 69 MovieClip Frame 1Symbol 68 MovieClip
"barraVerde"Symbol 72 MovieClip Frame 1Symbol 71 MovieClip
"barraVerde"Symbol 75 MovieClip Frame 1Symbol 74 MovieClip
"barraVerde"Symbol 78 MovieClip Frame 1Symbol 77 MovieClip
"barra"Symbol 79 MovieClip Frame 1Symbol 69 MovieClip
"barra"Symbol 79 MovieClip Frame 2Symbol 72 MovieClip
"barra"Symbol 79 MovieClip Frame 3Symbol 75 MovieClip
"barra"Symbol 79 MovieClip Frame 4Symbol 78 MovieClip
"dist"Symbol 200 MovieClip [catapulta4] Frame 1Symbol 48 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 1Symbol 65 MovieClip
"barraGeneral"Symbol 200 MovieClip [catapulta4] Frame 1Symbol 79 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 2Symbol 97 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 3Symbol 114 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 4Symbol 131 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 5Symbol 148 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 6Symbol 165 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 7Symbol 182 MovieClip
"pos"Symbol 200 MovieClip [catapulta4] Frame 8Symbol 199 MovieClip
"dist"Symbol 201 MovieClip [catapulta3] Frame 1Symbol 48 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 1Symbol 65 MovieClip
"barraGeneral"Symbol 201 MovieClip [catapulta3] Frame 1Symbol 79 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 2Symbol 97 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 3Symbol 114 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 4Symbol 131 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 5Symbol 148 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 6Symbol 165 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 7Symbol 182 MovieClip
"pos"Symbol 201 MovieClip [catapulta3] Frame 8Symbol 199 MovieClip
"dist"Symbol 202 MovieClip [catapulta2] Frame 1Symbol 48 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 1Symbol 65 MovieClip
"barraGeneral"Symbol 202 MovieClip [catapulta2] Frame 1Symbol 79 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 2Symbol 97 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 3Symbol 114 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 4Symbol 131 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 5Symbol 148 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 6Symbol 165 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 7Symbol 182 MovieClip
"pos"Symbol 202 MovieClip [catapulta2] Frame 8Symbol 199 MovieClip
"dist"Symbol 205 MovieClip [Catapulta1] Frame 1Symbol 48 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 1Symbol 65 MovieClip
"barraGeneral"Symbol 205 MovieClip [Catapulta1] Frame 1Symbol 79 MovieClip
"icono"Symbol 205 MovieClip [Catapulta1] Frame 1Symbol 204 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 2Symbol 97 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 3Symbol 114 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 4Symbol 131 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 5Symbol 148 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 6Symbol 165 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 7Symbol 182 MovieClip
"pos"Symbol 205 MovieClip [Catapulta1] Frame 8Symbol 199 MovieClip
"punta"Symbol 216 MovieClip [Flecha] Frame 1Symbol 208 MovieClip
"barraGeneral"Symbol 227 MovieClip [pared_ab_is] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 230 MovieClip [pared_ab_iscPuerta ] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 241 MovieClip [pared_ar_DerCon] Frame 1Symbol 79 MovieClip
"barra"Symbol 245 MovieClip [pared2] Frame 1Symbol 78 MovieClip
"barraGeneral"Symbol 253 MovieClip [paredAbDe] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 256 MovieClip [paredAbDeConPuerta] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 257 MovieClip [paredArDer] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 266 MovieClip [paredArIsq] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 269 MovieClip [paredArISqConPuerta] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 272 MovieClip [puertaAb] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 275 MovieClip [puertaAbDer] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 278 MovieClip [puertaAbIsq] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 281 MovieClip [puertaArDer] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 282 MovieClip [puertaArIsq] Frame 1Symbol 79 MovieClip
"dist"Symbol 435 MovieClip [Soldado1] Frame 1Symbol 48 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 1Symbol 301 MovieClip
"barraGeneral"Symbol 435 MovieClip [Soldado1] Frame 1Symbol 79 MovieClip
"icono"Symbol 435 MovieClip [Soldado1] Frame 1Symbol 204 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 2Symbol 320 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 3Symbol 339 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 4Symbol 358 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 5Symbol 377 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 6Symbol 396 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 7Symbol 415 MovieClip
"pos"Symbol 435 MovieClip [Soldado1] Frame 8Symbol 434 MovieClip
"dist"Symbol 436 MovieClip [soldado2] Frame 1Symbol 48 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 1Symbol 301 MovieClip
"barraGeneral"Symbol 436 MovieClip [soldado2] Frame 1Symbol 79 MovieClip
"icono"Symbol 436 MovieClip [soldado2] Frame 1Symbol 204 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 2Symbol 320 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 3Symbol 339 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 4Symbol 358 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 5Symbol 377 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 6Symbol 396 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 7Symbol 415 MovieClip
"pos"Symbol 436 MovieClip [soldado2] Frame 8Symbol 434 MovieClip
"dist"Symbol 437 MovieClip [soldado3] Frame 1Symbol 48 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 1Symbol 301 MovieClip
"barraGeneral"Symbol 437 MovieClip [soldado3] Frame 1Symbol 79 MovieClip
"icono"Symbol 437 MovieClip [soldado3] Frame 1Symbol 204 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 2Symbol 320 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 3Symbol 339 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 4Symbol 358 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 5Symbol 377 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 6Symbol 396 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 7Symbol 415 MovieClip
"pos"Symbol 437 MovieClip [soldado3] Frame 8Symbol 434 MovieClip
"dist"Symbol 438 MovieClip [soldado4] Frame 1Symbol 48 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 1Symbol 301 MovieClip
"barraGeneral"Symbol 438 MovieClip [soldado4] Frame 1Symbol 79 MovieClip
"icono"Symbol 438 MovieClip [soldado4] Frame 1Symbol 204 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 2Symbol 320 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 3Symbol 339 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 4Symbol 358 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 5Symbol 377 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 6Symbol 396 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 7Symbol 415 MovieClip
"pos"Symbol 438 MovieClip [soldado4] Frame 8Symbol 434 MovieClip
"arquera"Symbol 548 MovieClip [torretaAbDer] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 548 MovieClip [torretaAbDer] Frame 1Symbol 79 MovieClip
"arquera"Symbol 551 MovieClip [torretaAbIsq] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 551 MovieClip [torretaAbIsq] Frame 1Symbol 79 MovieClip
"arquera"Symbol 554 MovieClip [torretaAb] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 554 MovieClip [torretaAb] Frame 1Symbol 79 MovieClip
"arquera"Symbol 555 MovieClip [torretaAr] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 555 MovieClip [torretaAr] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 566 MovieClip [TorreCentro] Frame 1Symbol 79 MovieClip
"arquera"Symbol 569 MovieClip [torretaAbDer_ama ] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 569 MovieClip [torretaAbDer_ama ] Frame 1Symbol 79 MovieClip
"arquera"Symbol 572 MovieClip [torretaAbIsq_ama] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 572 MovieClip [torretaAbIsq_ama] Frame 1Symbol 79 MovieClip
"arquera"Symbol 575 MovieClip [torretaAb_ama] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 575 MovieClip [torretaAb_ama] Frame 1Symbol 79 MovieClip
"arquera"Symbol 578 MovieClip [torretaAbDer_azu] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 578 MovieClip [torretaAbDer_azu] Frame 1Symbol 79 MovieClip
"arquera"Symbol 581 MovieClip [torretaAbIsq_azu] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 581 MovieClip [torretaAbIsq_azu] Frame 1Symbol 79 MovieClip
"arquera"Symbol 584 MovieClip [torretaAb_azu] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 584 MovieClip [torretaAb_azu] Frame 1Symbol 79 MovieClip
"arquera"Symbol 587 MovieClip [torretaAbDer_vi] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 587 MovieClip [torretaAbDer_vi] Frame 1Symbol 79 MovieClip
"arquera"Symbol 590 MovieClip [torretaAbIsq_vio] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 590 MovieClip [torretaAbIsq_vio] Frame 1Symbol 79 MovieClip
"arquera"Symbol 593 MovieClip [torretaAb_vio] Frame 1Symbol 537 MovieClip
"barraGeneral"Symbol 593 MovieClip [torretaAb_vio] Frame 1Symbol 79 MovieClip
"barraGeneral"Symbol 600 MovieClip [enfermeria] Frame 1Symbol 79 MovieClip
"obj"Symbol 612 MovieClip Frame 4Symbol 548 MovieClip [torretaAbDer]
"obj"Symbol 612 MovieClip Frame 5Symbol 551 MovieClip [torretaAbIsq]
"obj"Symbol 612 MovieClip Frame 6Symbol 554 MovieClip [torretaAb]
"obj"Symbol 612 MovieClip Frame 7Symbol 555 MovieClip [torretaAr]
"obj"Symbol 612 MovieClip Frame 8Symbol 227 MovieClip [pared_ab_is]
"obj"Symbol 612 MovieClip Frame 9Symbol 266 MovieClip [paredArIsq]
"obj"Symbol 612 MovieClip Frame 10Symbol 257 MovieClip [paredArDer]
"obj"Symbol 612 MovieClip Frame 11Symbol 253 MovieClip [paredAbDe]
"obj"Symbol 612 MovieClip Frame 12Symbol 275 MovieClip [puertaAbDer]
"obj"Symbol 612 MovieClip Frame 13Symbol 256 MovieClip [paredAbDeConPuerta]
"obj"Symbol 612 MovieClip Frame 14Symbol 282 MovieClip [puertaArIsq]
"obj"Symbol 612 MovieClip Frame 15Symbol 269 MovieClip [paredArISqConPuerta]
"obj"Symbol 612 MovieClip Frame 16Symbol 272 MovieClip [puertaAb]
"obj"Symbol 612 MovieClip Frame 17Symbol 256 MovieClip [paredAbDeConPuerta]
"obj"Symbol 612 MovieClip Frame 18Symbol 278 MovieClip [puertaAbIsq]
"obj"Symbol 612 MovieClip Frame 19Symbol 230 MovieClip [pared_ab_iscPuerta ]
"obj"Symbol 612 MovieClip Frame 20Symbol 281 MovieClip [puertaArDer]
"obj"Symbol 612 MovieClip Frame 21Symbol 241 MovieClip [pared_ar_DerCon]
"obj"Symbol 612 MovieClip Frame 22Symbol 566 MovieClip [TorreCentro]
"obj"Symbol 612 MovieClip Frame 23Symbol 569 MovieClip [torretaAbDer_ama ]
"obj"Symbol 612 MovieClip Frame 24Symbol 572 MovieClip [torretaAbIsq_ama]
"obj"Symbol 612 MovieClip Frame 25Symbol 575 MovieClip [torretaAb_ama]
"obj"Symbol 612 MovieClip Frame 26Symbol 578 MovieClip [torretaAbDer_azu]
"obj"Symbol 612 MovieClip Frame 27Symbol 581 MovieClip [torretaAbIsq_azu]
"obj"Symbol 612 MovieClip Frame 28Symbol 584 MovieClip [torretaAb_azu]
"obj"Symbol 612 MovieClip Frame 29Symbol 587 MovieClip [torretaAbDer_vi]
"obj"Symbol 612 MovieClip Frame 30Symbol 590 MovieClip [torretaAbIsq_vio]
"obj"Symbol 612 MovieClip Frame 31Symbol 593 MovieClip [torretaAb_vio]
"obj"Symbol 612 MovieClip Frame 32Symbol 600 MovieClip [enfermeria]
"bandera"Symbol 612 MovieClip Frame 33Symbol 605 MovieClip
"sprite"Symbol 613 MovieClip [tile] Frame 1Symbol 612 MovieClip
"dist"Symbol 766 MovieClip [caballo] Frame 1Symbol 48 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 1Symbol 632 MovieClip
"barraGeneral"Symbol 766 MovieClip [caballo] Frame 1Symbol 79 MovieClip
"icono"Symbol 766 MovieClip [caballo] Frame 1Symbol 204 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 2Symbol 651 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 3Symbol 670 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 4Symbol 689 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 5Symbol 708 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 6Symbol 727 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 7Symbol 746 MovieClip
"pos"Symbol 766 MovieClip [caballo] Frame 8Symbol 765 MovieClip
"dist"Symbol 796 MovieClip [caballoBig] Frame 1Symbol 48 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 1Symbol 632 MovieClip
"diamante"Symbol 796 MovieClip [caballoBig] Frame 1Symbol 795 MovieClip
"barraGeneral"Symbol 796 MovieClip [caballoBig] Frame 1Symbol 79 MovieClip
"icono"Symbol 796 MovieClip [caballoBig] Frame 1Symbol 204 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 2Symbol 651 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 3Symbol 670 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 4Symbol 689 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 5Symbol 708 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 6Symbol 727 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 7Symbol 746 MovieClip
"pos"Symbol 796 MovieClip [caballoBig] Frame 8Symbol 765 MovieClip
"game_btn"Symbol 1023 MovieClip Frame 1Symbol 1021 Button
"instrucciones_btn"Symbol 1023 MovieClip Frame 1Symbol 1022 Button
"next_btn"Symbol 1052 MovieClip Frame 1Symbol 1028 Button
"prev_btn"Symbol 1052 MovieClip Frame 1Symbol 1028 Button
"volver_btn"Symbol 1052 MovieClip Frame 1Symbol 1028 Button
"salir_btn"Symbol 1062 MovieClip Frame 1Symbol 1061 Button
"volver_btn"Symbol 1070 MovieClip Frame 1Symbol 1068 Button
"salir_btn"Symbol 1070 MovieClip Frame 1Symbol 1069 Button

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "mascara"
ExportAssets (56)Timeline Frame 1Symbol 1072 as "__Packages.Game"
ExportAssets (56)Timeline Frame 1Symbol 1073 as "__Packages.IsoBasic"
ExportAssets (56)Timeline Frame 1Symbol 1074 as "__Packages.IsoMovie"
ExportAssets (56)Timeline Frame 1Symbol 1075 as "__Packages.Sound2"
ExportAssets (56)Timeline Frame 1Symbol 1076 as "__Packages.Consola"
ExportAssets (56)Timeline Frame 1Symbol 1077 as "__Packages.IsoMovieMovil"
ExportAssets (56)Timeline Frame 1Symbol 1078 as "__Packages.MouseTile"
ExportAssets (56)Timeline Frame 1Symbol 1079 as "__Packages.Commander"
ExportAssets (56)Timeline Frame 1Symbol 1080 as "__Packages.Mapa"
ExportAssets (56)Timeline Frame 1Symbol 1081 as "__Packages.TileEmpty"
ExportAssets (56)Timeline Frame 1Symbol 1082 as "__Packages.MapaMovil"
ExportAssets (56)Timeline Frame 1Symbol 1083 as "__Packages.Tile"
ExportAssets (56)Timeline Frame 1Symbol 1084 as "__Packages.Shot"
ExportAssets (56)Timeline Frame 1Symbol 1085 as "__Packages.Catapulta"
ExportAssets (56)Timeline Frame 1Symbol 1086 as "__Packages.Flecha"
ExportAssets (56)Timeline Frame 1Symbol 1087 as "__Packages.Torreta"
ExportAssets (56)Timeline Frame 1Symbol 1088 as "__Packages.TorretaDe"
ExportAssets (56)Timeline Frame 1Symbol 1089 as "__Packages.Soldado"
ExportAssets (56)Timeline Frame 1Symbol 1090 as "__Packages.Caballo"
ExportAssets (56)Timeline Frame 1Symbol 1091 as "__Packages.CaballoBig"
ExportAssets (56)Timeline Frame 1Symbol 1092 as "__Packages.Selector"
ExportAssets (56)Timeline Frame 7Symbol 11 as "selector"
ExportAssets (56)Timeline Frame 7Symbol 12 as "Game"
ExportAssets (56)Timeline Frame 7Symbol 41 as "General"
ExportAssets (56)Timeline Frame 7Symbol 43 as "Shot"
ExportAssets (56)Timeline Frame 7Symbol 200 as "catapulta4"
ExportAssets (56)Timeline Frame 7Symbol 201 as "catapulta3"
ExportAssets (56)Timeline Frame 7Symbol 202 as "catapulta2"
ExportAssets (56)Timeline Frame 7Symbol 205 as "Catapulta1"
ExportAssets (56)Timeline Frame 7Symbol 216 as "Flecha"
ExportAssets (56)Timeline Frame 7Symbol 218 as "mouse"
ExportAssets (56)Timeline Frame 7Symbol 11 as "selector"
ExportAssets (56)Timeline Frame 7Symbol 227 as "pared_ab_is"
ExportAssets (56)Timeline Frame 7Symbol 230 as "pared_ab_iscPuerta "
ExportAssets (56)Timeline Frame 7Symbol 241 as "pared_ar_DerCon"
ExportAssets (56)Timeline Frame 7Symbol 245 as "pared2"
ExportAssets (56)Timeline Frame 7Symbol 253 as "paredAbDe"
ExportAssets (56)Timeline Frame 7Symbol 256 as "paredAbDeConPuerta"
ExportAssets (56)Timeline Frame 7Symbol 257 as "paredArDer"
ExportAssets (56)Timeline Frame 7Symbol 266 as "paredArIsq"
ExportAssets (56)Timeline Frame 7Symbol 269 as "paredArISqConPuerta"
ExportAssets (56)Timeline Frame 7Symbol 272 as "puertaAb"
ExportAssets (56)Timeline Frame 7Symbol 275 as "puertaAbDer"
ExportAssets (56)Timeline Frame 7Symbol 278 as "puertaAbIsq"
ExportAssets (56)Timeline Frame 7Symbol 281 as "puertaArDer"
ExportAssets (56)Timeline Frame 7Symbol 282 as "puertaArIsq"
ExportAssets (56)Timeline Frame 7Symbol 435 as "Soldado1"
ExportAssets (56)Timeline Frame 7Symbol 436 as "soldado2"
ExportAssets (56)Timeline Frame 7Symbol 437 as "soldado3"
ExportAssets (56)Timeline Frame 7Symbol 438 as "soldado4"
ExportAssets (56)Timeline Frame 7Symbol 548 as "torretaAbDer"
ExportAssets (56)Timeline Frame 7Symbol 551 as "torretaAbIsq"
ExportAssets (56)Timeline Frame 7Symbol 554 as "torretaAb"
ExportAssets (56)Timeline Frame 7Symbol 555 as "torretaAr"
ExportAssets (56)Timeline Frame 7Symbol 227 as "pared_ab_is"
ExportAssets (56)Timeline Frame 7Symbol 266 as "paredArIsq"
ExportAssets (56)Timeline Frame 7Symbol 257 as "paredArDer"
ExportAssets (56)Timeline Frame 7Symbol 253 as "paredAbDe"
ExportAssets (56)Timeline Frame 7Symbol 275 as "puertaAbDer"
ExportAssets (56)Timeline Frame 7Symbol 256 as "paredAbDeConPuerta"
ExportAssets (56)Timeline Frame 7Symbol 282 as "puertaArIsq"
ExportAssets (56)Timeline Frame 7Symbol 269 as "paredArISqConPuerta"
ExportAssets (56)Timeline Frame 7Symbol 272 as "puertaAb"
ExportAssets (56)Timeline Frame 7Symbol 256 as "paredAbDeConPuerta"
ExportAssets (56)Timeline Frame 7Symbol 278 as "puertaAbIsq"
ExportAssets (56)Timeline Frame 7Symbol 230 as "pared_ab_iscPuerta "
ExportAssets (56)Timeline Frame 7Symbol 281 as "puertaArDer"
ExportAssets (56)Timeline Frame 7Symbol 241 as "pared_ar_DerCon"
ExportAssets (56)Timeline Frame 7Symbol 566 as "TorreCentro"
ExportAssets (56)Timeline Frame 7Symbol 569 as "torretaAbDer_ama "
ExportAssets (56)Timeline Frame 7Symbol 572 as "torretaAbIsq_ama"
ExportAssets (56)Timeline Frame 7Symbol 575 as "torretaAb_ama"
ExportAssets (56)Timeline Frame 7Symbol 578 as "torretaAbDer_azu"
ExportAssets (56)Timeline Frame 7Symbol 581 as "torretaAbIsq_azu"
ExportAssets (56)Timeline Frame 7Symbol 584 as "torretaAb_azu"
ExportAssets (56)Timeline Frame 7Symbol 587 as "torretaAbDer_vi"
ExportAssets (56)Timeline Frame 7Symbol 590 as "torretaAbIsq_vio"
ExportAssets (56)Timeline Frame 7Symbol 593 as "torretaAb_vio"
ExportAssets (56)Timeline Frame 7Symbol 600 as "enfermeria"
ExportAssets (56)Timeline Frame 7Symbol 613 as "tile"
ExportAssets (56)Timeline Frame 7Symbol 566 as "TorreCentro"
ExportAssets (56)Timeline Frame 7Symbol 554 as "torretaAb"
ExportAssets (56)Timeline Frame 7Symbol 575 as "torretaAb_ama"
ExportAssets (56)Timeline Frame 7Symbol 584 as "torretaAb_azu"
ExportAssets (56)Timeline Frame 7Symbol 593 as "torretaAb_vio"
ExportAssets (56)Timeline Frame 7Symbol 548 as "torretaAbDer"
ExportAssets (56)Timeline Frame 7Symbol 548 as "torretaAbDer"
ExportAssets (56)Timeline Frame 7Symbol 569 as "torretaAbDer_ama "
ExportAssets (56)Timeline Frame 7Symbol 578 as "torretaAbDer_azu"
ExportAssets (56)Timeline Frame 7Symbol 587 as "torretaAbDer_vi"
ExportAssets (56)Timeline Frame 7Symbol 551 as "torretaAbIsq"
ExportAssets (56)Timeline Frame 7Symbol 572 as "torretaAbIsq_ama"
ExportAssets (56)Timeline Frame 7Symbol 581 as "torretaAbIsq_azu"
ExportAssets (56)Timeline Frame 7Symbol 590 as "torretaAbIsq_vio"
ExportAssets (56)Timeline Frame 7Symbol 555 as "torretaAr"
ExportAssets (56)Timeline Frame 7Symbol 566 as "TorreCentro"
ExportAssets (56)Timeline Frame 7Symbol 766 as "caballo"
ExportAssets (56)Timeline Frame 7Symbol 796 as "caballoBig"
ExportAssets (56)Timeline Frame 7Symbol 889 as "caballoMuerto"
ExportAssets (56)Timeline Frame 7Symbol 935 as "soldadoMuerto"
ExportAssets (56)Timeline Frame 7Symbol 1000 as "catapultaMuerto"
ExportAssets (56)Timeline Frame 7Symbol 600 as "enfermeria"
ExportAssets (56)Timeline Frame 7Symbol 1001 as "catapultaShot0"
ExportAssets (56)Timeline Frame 7Symbol 1002 as "crash0"
ExportAssets (56)Timeline Frame 7Symbol 1003 as "flecha0"
ExportAssets (56)Timeline Frame 7Symbol 1004 as "music0"
ExportAssets (56)Timeline Frame 7Symbol 1005 as "sword2"
ExportAssets (56)Timeline Frame 7Symbol 1006 as "sword0"
ExportAssets (56)Timeline Frame 7Symbol 1007 as "sword1"
ExportAssets (56)Timeline Frame 7Symbol 1008 as "sounds"

Labels

"loading"Frame 1
"all"Frame 7
"param"Frame 12
"Intro"Frame 17
"menu"Frame 22
"ayuda"Frame 28
"pregame"Frame 37
"game"Frame 44
"endOp"Frame 49
"gameOver2"Frame 55
"gameOver1"Frame 63

Dynamic Text Variables

_root.puntos_2_p_txtSymbol 15 EditableText"Punsss:"
game.puntosSymbol 16 EditableText""
_root.cantSol2Symbol 23 EditableText"00"
_root.cantSol1Symbol 24 EditableText"00"
_root.cantSol3Symbol 25 EditableText"00"
_root.cantSol4Symbol 26 EditableText"00"
_root.estado_txtSymbol 27 EditableText"Estado"
_root.salir_txtSymbol 38 EditableText"Salir"
_root.cargarParametros_txtSymbol 1009 EditableText"[CARGANDO PARAMETROS]"
_root.comenzar_txtSymbol 1015 EditableText"COMENZAR"
_root.instrucciones_txtSymbol 1016 EditableText"AYUDA"
_root.ayuda1_txtSymbol 1026 EditableText"Tu objetivo es destruir los reinos enemigos , mientras mantienes a salvo tu comandante y tu reino.   De esta formas sumaras puntos. "
_root.volver_txtSymbol 1029 EditableText"VOLVER"
_root.ayuda2_txtSymbol 1030 EditableText"Puedes seleccionar tus unidades individualmente presionando sobre ellas,  o hacerlo de forma múltiple arrastrando el area de selección al clickear."
_root.ayuda3_txtSymbol 1038 EditableText"Ya con una o más unidades seleccionanas, puedes darles órdenes,  como moverse o atacar, clickeando sobre el lugar o objetivo. "
_root.ayuda4_txtSymbol 1040 EditableText"Tambien cuentas con una unidad especial, el comandante, que se mueve con las teclas de direccion y ataca con barra espaciadora."
_root.ayuda6_txtSymbol 1049 EditableText"Si destrulles la mayor parte de un reino. Sus unidades pasarán a formar parte de tu ejército"
_root.ayuda5_txtSymbol 1051 EditableText"Cuando tengas una unidad dañada  puedes curarla  colocandola frente a tu enfermería para que recobre su energía."
_root.destruye_txtSymbol 1054 EditableText"Destruyee  los reinos enemigos"
_root.generando_txtSymbol 1057 EditableText"Generando escenario"
mejorPuntajeSymbol 1059 EditableText""
_root.salir_txtSymbol 1060 EditableText"SALIR"
_root.su_mejor_puntuacionSymbol 1063 EditableText"Su mejor puntuacion hasta ahora"
mejorPuntajeSymbol 1065 EditableText""
_root.volver_txtSymbol 1066 EditableText"VOLVER"
_root.salir_txtSymbol 1067 EditableText"SALIR"
_root.su_mejor_puntuacionSymbol 1071 EditableText"Su mejor puntuacion hasta ahora"




http://swfchan.com/23/110237/info.shtml
Created: 13/3 -2019 22:15:10 Last modified: 13/3 -2019 22:15:10 Server time: 06/05 -2024 12:48:38