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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86352389?noj=FRM86352389-4DC" width="1" height="1"></div>

saucer-destruction-3.swf

This is the info page for
Flash #110416

(Click the ID number above for more basic data on this flash file.)


Text
Loading.

Loading..

Loading...

human weaklings
must wait.

Training Aliens...

Charging Abduction ray...

Charging laser...

Charging pulse cannon...

Calibrating flight matrix...

Snack Break...

Getting in saucer...

Leaving home planet...

Flying through space...

Arriving at human civilization
unit...

Click and drag to throw people
and vehicles around.  Abduct
people to restore health but avoid
abducting vehicles. Press
Spacebar at different levels of
energy to use bonus weapons
SURVIVE AS LONG AS YOU CAN!

The multi color bar shows what
alert level the game is at and
therefore what enemies will
appear.

<p align="left"><font face="Tahoma_15pt_st" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>XP: 00000</b></font></p>

press space
for pulse
cannon!

Your saucer has
been destroyed!
Earth lives to see
another day!

Score:

<p align="left"><font face="Tahoma" size="18" color="#000000" letterSpacing="0.000000" kerning="1"><b>000000000</b></font></p>

Game design and artwork: Nick Cheng
Music composition: Jonathan
Friedman
Also special thanks to: John Dalziel
from computus.org for the preloader
script!

ActionScript [AS3]

Section 1
//Bbuildingburgercrumble_32 (ArmageddonCS4_fla.Bbuildingburgercrumble_32) package ArmageddonCS4_fla { import flash.display.*; public dynamic class Bbuildingburgercrumble_32 extends MovieClip { public function Bbuildingburgercrumble_32(){ addFrameScript(43, frame44); } function frame44(){ stop(); } } }//package ArmageddonCS4_fla
Section 2
//buildingaveragecrumble_48 (ArmageddonCS4_fla.buildingaveragecrumble_48) package ArmageddonCS4_fla { import flash.display.*; public dynamic class buildingaveragecrumble_48 extends MovieClip { public var tower:MovieClip; public function buildingaveragecrumble_48(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package ArmageddonCS4_fla
Section 3
//Buildingshortcrumble_52 (ArmageddonCS4_fla.Buildingshortcrumble_52) package ArmageddonCS4_fla { import flash.display.*; public dynamic class Buildingshortcrumble_52 extends MovieClip { public function Buildingshortcrumble_52(){ addFrameScript(33, frame34); } function frame34(){ stop(); } } }//package ArmageddonCS4_fla
Section 4
//Buildingtallcrumble1_35 (ArmageddonCS4_fla.Buildingtallcrumble1_35) package ArmageddonCS4_fla { import flash.display.*; public dynamic class Buildingtallcrumble1_35 extends MovieClip { public function Buildingtallcrumble1_35(){ addFrameScript(140, frame141); } function frame141(){ stop(); } } }//package ArmageddonCS4_fla
Section 5
//piecefly_46 (ArmageddonCS4_fla.piecefly_46) package ArmageddonCS4_fla { import flash.display.*; public dynamic class piecefly_46 extends MovieClip { public function piecefly_46(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package ArmageddonCS4_fla
Section 6
//saucerdomered_65 (ArmageddonCS4_fla.saucerdomered_65) package ArmageddonCS4_fla { import flash.display.*; public dynamic class saucerdomered_65 extends MovieClip { public function saucerdomered_65(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package ArmageddonCS4_fla
Section 7
//GameOverScreen (game_over.GameOverScreen) package game_over { import flash.display.*; import flash.events.*; import level.*; public class GameOverScreen extends MovieClip { public var mask_mc:MovieClip; public var stats:MovieClip; public function GameOverScreen(){ addFrameScript(29, frame30); stats.score_txt.text = Level.score; stats.mask = mask_mc; stats.restart.addEventListener(MouseEvent.CLICK, restartClick); } public function restartClick(_arg1:MouseEvent){ MovieClip(parent).mainRestart(); } function frame30(){ stop(); } } }//package game_over
Section 8
//FlyingPoint (hud.FlyingPoint) package hud { import flash.display.*; import flash.events.*; import level.*; public class FlyingPoint extends MovieClip { var value; var yspeed; var xspeed; public function FlyingPoint(_arg1, _arg2, _arg3){ value = _arg1; if (value <= 10){ gotoAndStop(value); }; if (value == 15){ gotoAndStop(11); }; if (value == 20){ gotoAndStop(12); }; if (value == 30){ gotoAndStop(13); }; if (value == 40){ gotoAndStop(14); }; if (value == 50){ gotoAndStop(15); }; if (value == 60){ gotoAndStop(16); }; if (value == 70){ gotoAndStop(17); }; if (value == 80){ gotoAndStop(18); }; if (value == 90){ gotoAndStop(19); }; if (value == 100){ gotoAndStop(20); }; x = ((_arg2 + (Math.random() * 10)) - 5); y = ((_arg3 + (Math.random() * 10)) - 5); xspeed = ((Math.random() * 40) - 20); yspeed = ((Math.random() * 40) - 20); addEventListener(Event.ENTER_FRAME, enterFrame); } public function enterFrame(_arg1:Event){ x = (x + ((100 - x) / 10)); y = (y + ((57 - y) / 10)); x = (x + xspeed); y = (y + yspeed); xspeed = (xspeed * 0.9); yspeed = (yspeed * 0.9); scaleX = (scaleY = (scaleY + 0.01)); if ((((Math.abs((100 - x)) < 20)) && ((Math.abs((57 - y)) < 20)))){ Level.score = (Level.score + value); removeEventListener(Event.ENTER_FRAME, enterFrame); parent.removeChild(this); }; } } }//package hud
Section 9
//Hud (hud.Hud) package hud { import flash.display.*; import flash.events.*; import level.*; import flash.text.*; import level.hud.*; public class Hud extends MovieClip { public var score_txt:TextField; public var alertDisp; public var damage_mc:Damage; public var pulseAlert:MovieClip; public var energyBar:MovieClip; public var alert_mask:MovieClip; public var alert_mark:MovieClip; public var healthDisp; public var scoreDisp; public var health:MovieClip; public function Hud(){ pulseAlert.visible = false; damage_mc.layer1.alpha = 0; damage_mc.layer2.alpha = 0; addChild(score_txt); addEventListener(Event.ENTER_FRAME, enterFrame); } public function flashRed(_arg1){ damage_mc.layer1.alpha = _arg1; } private function enterFrame(_arg1:Event){ if (healthDisp < 0){ healthDisp = 0; }; if (alertDisp > 100){ alertDisp = 100; }; health.scaleX = (healthDisp / 100); health.scaleX = (healthDisp / 100); alert_mark.x = (((alertDisp / 100) * 120) + 50); if (alertDisp >= 0){ alert_mask.scaleY = 0.25; }; if (alertDisp >= 25){ alert_mask.scaleY = 0.5; }; if (alertDisp >= 50){ alert_mask.scaleY = 0.75; }; if (alertDisp >= 75){ alert_mask.scaleY = 1; }; if (damage_mc.layer1.alpha > 0){ damage_mc.layer1.alpha = (damage_mc.layer1.alpha - 0.1); }; score_txt.text = ("Score: " + scoreDisp); energyBar.scaleY = (Level.energy / 100); if (Level.energy == 100){ pulseAlert.visible = true; } else { pulseAlert.visible = false; }; damage_mc.layer2.alpha = (1 - (Level.health / 100)); } public function addPoint(_arg1, _arg2, _arg3){ this.addChild(new FlyingPoint(_arg1, _arg2, _arg3)); } } }//package hud
Section 10
//BldAverage (level.buildings.BldAverage) package level.buildings { import flash.display.*; public class BldAverage extends Building { public var hotel:MovieClip; public var tower:MovieClip; public var crumble:MovieClip; public function BldAverage(){ bldWidth = 75; setHealth(400); } } }//package level.buildings
Section 11
//BldBurger (level.buildings.BldBurger) package level.buildings { public class BldBurger extends Building { public function BldBurger(){ bldWidth = 100; setHealth(100); } } }//package level.buildings
Section 12
//BldShort (level.buildings.BldShort) package level.buildings { public class BldShort extends Building { public function BldShort(){ bldWidth = 200; setHealth(600); } } }//package level.buildings
Section 13
//BldTall (level.buildings.BldTall) package level.buildings { public class BldTall extends Building { public function BldTall(){ bldWidth = 75; setHealth(600); } } }//package level.buildings
Section 14
//Building (level.buildings.Building) package level.buildings { import flash.display.*; import flash.events.*; import level.*; public class Building extends MovieClip { var removed;// = false var percent; public var bldWidth; var index; var pointTime;// = 50 public var health; public var origHealth; public function Building(){ stop(); index = Level.buildings.length; Level.buildings[index] = this; addEventListener(Event.ENTER_FRAME, enterFrame); } public function remove(){ parent.removeChild(this); } public function enterFrame(_arg1:Event){ percent = (health / origHealth); if ((((percent <= 0.75)) && ((percent > 0.5)))){ if (currentFrame != 2){ gotoAndStop(2); }; }; if ((((percent <= 0.5)) && ((percent > 0.25)))){ if (currentFrame != 3){ gotoAndStop(3); }; }; if ((((percent <= 0.25)) && ((percent > 0)))){ if (currentFrame != 4){ gotoAndStop(4); }; }; if ((((percent <= 0)) && ((pointTime > 0)))){ pointTime--; ArmageddonMain.HUD.addPoint(1, (x + parent.x), (y - 100)); }; if (pointTime <= 0){ this.removeEventListener(Event.ENTER_FRAME, enterFrame); }; if (percent <= 0){ if (!removed){ Level.alert++; removed = true; removeReference(); if (currentFrame != 5){ gotoAndStop(5); }; }; }; } public function removeReference(){ Level.buildings[index] = null; } public function setHealth(_arg1){ health = _arg1; origHealth = _arg1; } } }//package level.buildings
Section 15
//Damage (level.hud.Damage) package level.hud { import flash.display.*; public dynamic class Damage extends MovieClip { public var layer1:MovieClip; public var layer2:MovieClip; } }//package level.hud
Section 16
//BltAlien (level.humans.BltAlien) package level.humans { public class BltAlien extends Bullet { public function BltAlien(){ speed = 20; power = 1; } } }//package level.humans
Section 17
//BltMega (level.humans.BltMega) package level.humans { public class BltMega extends Bullet { public function BltMega(){ speed = 10; power = 10; } } }//package level.humans
Section 18
//BltStd (level.humans.BltStd) package level.humans { public class BltStd extends Bullet { public function BltStd(){ speed = 5; power = 0.5; } } }//package level.humans
Section 19
//BltWMD (level.humans.BltWMD) package level.humans { public class BltWMD extends Bullet { public function BltWMD(){ speed = 20; power = 20; } } }//package level.humans
Section 20
//Bullet (level.humans.Bullet) package level.humans { import flash.display.*; import flash.events.*; import level.*; public class Bullet extends MovieClip { public var power; public var speed; public var ySpeed; public var xSpeed; var index; var t;// = 0 public function Bullet(){ index = Level.bullets.length; Level.bullets[index] = this; addEventListener(Event.ENTER_FRAME, enterFrame); } public function remove(){ Level.bullets[index] = null; removeEventListener(Event.ENTER_FRAME, enterFrame); parent.removeChild(this); } function enterFrame(_arg1:Event){ x = (x + xSpeed); y = (y + ySpeed); t++; if ((((t > 120)) || ((y < 0)))){ remove(); }; } } }//package level.humans
Section 21
//Car (level.humans.Car) package level.humans { public class Car extends Vehicle { public function Car(){ speed = (10 + (Math.random() * 2)); mass = 30; ground = 6; setHealth(100); sub = "car"; hostile = false; } } }//package level.humans
Section 22
//Civilian (level.humans.Civilian) package level.humans { public class Civilian extends Person { public function Civilian(){ mass = 15; speed = (Math.random() + 1.5); health = 10; sub = "civilian"; hostile = false; } } }//package level.humans
Section 23
//Convoy (level.humans.Convoy) package level.humans { public class Convoy extends Vehicle { public function Convoy(){ speed = (10 + (Math.random() * 2)); mass = 60; ground = 11; setHealth(150); sub = "truck"; hostile = false; dispatch = true; disID = Soldier; disHold = 4; } } }//package level.humans
Section 24
//Cop (level.humans.Cop) package level.humans { import flash.display.*; import flash.events.*; import level.*; public class Cop extends Person { var x1; var bullet; var rot; var y2; var x2; public var shoot_ani:MovieClip; var y1; public function Cop(){ mass = 15; speed = (Math.random() + 1.5); health = 10; sub = "cop"; hostile = true; Level.copTotal++; addEventListener(Event.ENTER_FRAME, enterFrame2); } public function enterFrame2(_arg1:Event){ if (!removed){ if (currentFrame != 3){ shoot_ani.alpha = 0; } else { shoot_ani.alpha = 1; if (shoot_ani.currentFrame == 20){ bullet = new BltStd(); parent.addChild(bullet); if (scaleX > 0){ bullet.x = (x + 4); }; if (scaleX < 0){ bullet.x = (x - 4); }; bullet.y = (y - 5); ArmageddonMain.gun.play(); x1 = x; y1 = y; x2 = (Level.saucer_x + (Level.saucer_xspeed * 20)); y2 = Level.saucer_y; rot = Math.atan2((y2 - y1), (x2 - x1)); bullet.xSpeed = (Math.cos(rot) * bullet.speed); bullet.ySpeed = (Math.sin(rot) * bullet.speed); }; }; } else { removeEventListener(Event.ENTER_FRAME, enterFrame2); }; } } }//package level.humans
Section 25
//CopCar (level.humans.CopCar) package level.humans { public class CopCar extends Vehicle { public function CopCar(){ speed = (10 + (Math.random() * 2)); mass = 30; ground = 6; setHealth(100); sub = "car"; hostile = false; dispatch = true; disID = Cop; disHold = 2; } } }//package level.humans
Section 26
//GreenCar (level.humans.GreenCar) package level.humans { public class GreenCar extends Vehicle { public function GreenCar(){ speed = (10 + (Math.random() * 2)); mass = 30; ground = 6; setHealth(100); sub = "car"; hostile = false; } } }//package level.humans
Section 27
//HazDel (level.humans.HazDel) package level.humans { public class HazDel extends Vehicle { public function HazDel(){ speed = (10 + (Math.random() * 2)); mass = 60; ground = 11; setHealth(200); sub = "truck"; hostile = false; dispatch = true; disID = Hazmat; disHold = 6; haz = true; } } }//package level.humans
Section 28
//Hazmat (level.humans.Hazmat) package level.humans { import flash.display.*; import flash.events.*; import level.*; public class Hazmat extends Person { var x1; var bullet; var rot; var y2; var x2; public var shoot_ani:MovieClip; var y1; public function Hazmat(){ mass = 15; speed = (Math.random() + 1.5); health = 10; sub = "haz"; hostile = true; Level.copTotal++; addEventListener(Event.ENTER_FRAME, enterFrame2); } public function enterFrame2(_arg1:Event){ if (!removed){ if (currentFrame != 3){ shoot_ani.alpha = 0; } else { shoot_ani.alpha = 1; if (shoot_ani.currentFrame == 10){ bullet = new BltAlien(); parent.addChild(bullet); if (scaleX > 0){ bullet.x = (x + 4); }; if (scaleX < 0){ bullet.x = (x - 4); }; bullet.y = (y - 5); x1 = x; y1 = y; x2 = Level.saucer_x; y2 = Level.saucer_y; rot = Math.atan2((y2 - y1), (x2 - x1)); bullet.xSpeed = (Math.cos(rot) * bullet.speed); bullet.ySpeed = (Math.sin(rot) * bullet.speed); bullet = new BltAlien(); parent.addChild(bullet); if (scaleX > 0){ bullet.x = (x + 4); }; if (scaleX < 0){ bullet.x = (x - 4); }; bullet.y = (y - 5); x1 = x; y1 = y; x2 = Level.saucer_x; y2 = Level.saucer_y; rot = Math.atan2((y2 - y1), (x2 - x1)); rot = (rot + (Math.PI / 32)); bullet.xSpeed = (Math.cos(rot) * bullet.speed); bullet.ySpeed = (Math.sin(rot) * bullet.speed); bullet = new BltAlien(); parent.addChild(bullet); if (scaleX > 0){ bullet.x = (x + 4); }; if (scaleX < 0){ bullet.x = (x - 4); }; bullet.y = (y - 5); ArmageddonMain.gunh.play(); x1 = x; y1 = y; x2 = Level.saucer_x; y2 = Level.saucer_y; rot = Math.atan2((y2 - y1), (x2 - x1)); rot = (rot - (Math.PI / 32)); bullet.xSpeed = (Math.cos(rot) * bullet.speed); bullet.ySpeed = (Math.sin(rot) * bullet.speed); }; }; } else { removeEventListener(Event.ENTER_FRAME, enterFrame2); }; } } }//package level.humans
Section 29
//HazTank (level.humans.HazTank) package level.humans { import flash.display.*; import flash.events.*; import level.*; public class HazTank extends Vehicle { var sx; var sy; var barY; var bullet; public var barrel:MovieClip; var barX; var rad; var reload; var rot2; var deg; public function HazTank(){ barrel.stop(); speed = 0; mass = 300; ground = 10; setHealth(200); sub = "tank"; hostile = true; timeout = 100000; barX = barrel.x; barY = barrel.y; addEventListener(Event.ENTER_FRAME, enterFrame2); } private function enterFrame2(_arg1:Event){ if (!removed){ sx = Level.saucer_x; sy = Level.saucer_y; rad = (Math.atan2((sy - y), (sx - x)) + (Math.PI / 2)); deg = (rad * (180 / Math.PI)); deg = findCloseCoterm(0, deg); if (scaleX < 0){ deg = -(deg); }; barrel.rotation = deg; barrel.x = (barrel.x + ((barX - barrel.x) / 3)); barrel.y = (barrel.y + ((barY - barrel.y) / 3)); if (upright){ if (Math.abs(xDis) < 400){ reload++; if (reload == 30){ reload = 0; rad = (rad - (Math.PI / 2)); barrel.x = (barrel.x + ((Math.cos(rad) * -10) * scaleX)); barrel.y = (barrel.y + (Math.sin(rad) * -10)); ArmageddonMain.ex1.play(); bullet = new BltWMD(); parent.addChild(bullet); if (scaleX > 0){ rot2 = (barrel.rotation - 90); rot2 = (rot2 * (Math.PI / 180)); bullet.x = ((x + barX) + (Math.cos(rot2) * 50)); }; if (scaleX < 0){ rot2 = (barrel.rotation - 90); rot2 = (rot2 * (Math.PI / 180)); bullet.x = ((x - barX) - (Math.cos(rot2) * 50)); }; bullet.y = ((y + barY) + (Math.sin(rot2) * 50)); if (scaleX > 0){ bullet.xSpeed = (Math.cos(rot2) * bullet.speed); } else { bullet.xSpeed = (-(Math.cos(rot2)) * bullet.speed); }; bullet.ySpeed = (Math.sin(rot2) * bullet.speed); }; } else { reload = 0; }; }; }; } } }//package level.humans
Section 30
//Person (level.humans.Person) package level.humans { import flash.display.*; import flash.events.*; import level.*; import level.wreck.*; public class Person extends MovieClip { public var sub; var blood; public var mass; public var power; public var type;// = "person" public var ySpeed;// = 0 var buffer;// = 0 var index; public var speed; public var health; var ground;// = 10 var removed;// = false public var abduct;// = false var accuDistance; public var xSpeed;// = 0 var distance; public var hostile; var direction; public function Person(){ accuDistance = ((Math.random() * 100) + 100); super(); index = Level.victims.length; Level.victims[index] = this; stop(); if (Math.random() < 0.5){ x = -10; direction = (scaleX = 1); } else { x = (Level.rightBound + 20); direction = (scaleX = -1); }; y = 350; addEventListener(Event.ENTER_FRAME, enterFrame); } public function remove(_arg1=false){ if (sub == "cop"){ Level.copTotal--; }; if (sub == "sol"){ Level.solTotal--; }; if (!removed){ if (_arg1){ ArmageddonMain.HUD.addPoint(1, (x + parent.x), y); blood = new Blood((xSpeed / 1.5), (-(Math.abs(ySpeed)) / 1.5)); blood.x = x; blood.y = (y + 10); parent.addChild(blood); }; removeEventListener(Event.ENTER_FRAME, enterFrame); parent.removeChild(this); Level.victims[index] = null; removed = true; }; } private function enterFrame(_arg1:Event){ if (!abduct){ if ((y + ground) < Level.ground){ if (currentFrame != 2){ gotoAndStop(2); }; rotation = (rotation + xSpeed); ySpeed = (ySpeed + 0.5); } else { rotation = 0; ySpeed = 0; y = (Level.ground - ground); xSpeed = (xSpeed * 0.9); if (!hostile){ x = (x + (direction * speed)); if (currentFrame != 1){ gotoAndStop(1); }; } else { if (x > Level.saucer_x){ direction = -1; scaleX = -1; } else { direction = 1; scaleX = 1; }; distance = (x - Level.saucer_x); buffer--; if (Math.abs(distance) < accuDistance){ buffer = 30; if (currentFrame != 3){ gotoAndStop(3); }; } else { if (buffer <= 0){ if (currentFrame != 1){ gotoAndStop(1); }; x = (x + (direction * speed)); }; }; }; }; x = (x + xSpeed); y = (y + ySpeed); if ((y + ground) > Level.ground){ y = (Level.ground - ground); if (ySpeed > 12){ remove(true); }; }; } else { gotoAndStop(2); }; if (health < 0){ remove(true); }; if ((((x < -100)) || ((x > (Level.rightBound + 50))))){ remove(); }; } } }//package level.humans
Section 31
//Soldier (level.humans.Soldier) package level.humans { import flash.display.*; import flash.events.*; import level.*; public class Soldier extends Person { var x1; var bullet; var rot; var y2; var x2; public var shoot_ani:MovieClip; var y1; public function Soldier(){ mass = 15; speed = (Math.random() + 1.5); health = 10; sub = "sol"; hostile = true; Level.solTotal++; addEventListener(Event.ENTER_FRAME, enterFrame2); } public function enterFrame2(_arg1:Event){ if (!removed){ if (currentFrame != 3){ shoot_ani.alpha = 0; } else { shoot_ani.alpha = 1; if ((((((shoot_ani.currentFrame == 10)) || ((shoot_ani.currentFrame == 14)))) || ((shoot_ani.currentFrame == 18)))){ bullet = new BltStd(); parent.addChild(bullet); if (scaleX > 0){ bullet.x = (x + 4); }; if (scaleX < 0){ bullet.x = (x - 4); }; bullet.y = (y - 5); ArmageddonMain.gun.play(); x1 = x; y1 = y; x2 = (Level.saucer_x + (Level.saucer_xspeed * 20)); y2 = Level.saucer_y; rot = Math.atan2((y2 - y1), (x2 - x1)); bullet.xSpeed = (Math.cos(rot) * bullet.speed); bullet.ySpeed = (Math.sin(rot) * bullet.speed); }; }; } else { removeEventListener(Event.ENTER_FRAME, enterFrame2); }; } } }//package level.humans
Section 32
//Tank (level.humans.Tank) package level.humans { import flash.display.*; import flash.events.*; import level.*; public class Tank extends Vehicle { var sx; var sy; var barY; var bullet; public var barrel:MovieClip; var barX; var rad; var reload; var rot2; var deg; public function Tank(){ barrel.stop(); speed = 0; mass = 300; ground = 10; setHealth(200); sub = "tank"; hostile = true; timeout = 100000; barX = barrel.x; barY = barrel.y; addEventListener(Event.ENTER_FRAME, enterFrame2); } private function enterFrame2(_arg1:Event){ if (!removed){ sx = Level.saucer_x; sy = Level.saucer_y; rad = (Math.atan2((sy - y), (sx - x)) + (Math.PI / 2)); deg = (rad * (180 / Math.PI)); deg = findCloseCoterm(0, deg); if (scaleX > 0){ if (deg < 40){ deg = 40; }; }; if (scaleX < 0){ if (deg > -40){ deg = -40; }; deg = -(deg); }; barrel.rotation = deg; barrel.x = (barrel.x + ((barX - barrel.x) / 3)); barrel.y = (barrel.y + ((barY - barrel.y) / 3)); if (upright){ if ((((Math.abs(xDis) > 100)) && ((Math.abs(xDis) < 400)))){ reload++; if (reload == 30){ reload = 0; rad = (rad - (Math.PI / 2)); barrel.x = (barrel.x + ((Math.cos(rad) * -10) * scaleX)); barrel.y = (barrel.y + (Math.sin(rad) * -10)); ArmageddonMain.ex1.play(); bullet = new BltMega(); parent.addChild(bullet); if (scaleX > 0){ rot2 = (barrel.rotation - 90); rot2 = (rot2 * (Math.PI / 180)); bullet.x = ((x + barX) + (Math.cos(rot2) * 50)); }; if (scaleX < 0){ rot2 = (barrel.rotation - 90); rot2 = (rot2 * (Math.PI / 180)); bullet.x = ((x - barX) - (Math.cos(rot2) * 50)); }; bullet.y = ((y + barY) + (Math.sin(rot2) * 50)); if (scaleX > 0){ bullet.xSpeed = (Math.cos(rot2) * bullet.speed); } else { bullet.xSpeed = (-(Math.cos(rot2)) * bullet.speed); }; bullet.ySpeed = (Math.sin(rot2) * bullet.speed); }; } else { reload = 0; }; }; }; } } }//package level.humans
Section 33
//Taxi (level.humans.Taxi) package level.humans { public class Taxi extends Vehicle { public function Taxi(){ speed = (10 + (Math.random() * 2)); mass = 30; ground = 6; setHealth(100); sub = "car"; hostile = false; } } }//package level.humans
Section 34
//Truck (level.humans.Truck) package level.humans { public class Truck extends Vehicle { public function Truck(){ speed = (10 + (Math.random() * 2)); mass = 60; ground = 11; setHealth(150); sub = "truck"; hostile = false; } } }//package level.humans
Section 35
//Vehicle (level.humans.Vehicle) package level.humans { import flash.display.*; import flash.events.*; import level.*; import level.wreck.*; public class Vehicle extends MovieClip { public var dispatch; public var power; var direction; var ground; public var hostile; var dispatched; var w1; var w2; var w4; var disDis; public var haz; var w3; public var disID; var explosion; public var xSpeed;// = 0 var tankPosition;// = false var freakX; var freakY; var rotDis; public var type;// = "vehicle" var freakYArc;// = 0 public var sub; var freakOut;// = false public var ySpeed;// = 0 var dTime;// = 0 var index; public var speed; var rot; public var health; var freakXArc;// = 0 var removed;// = false public var timeout;// = 900 public var abduct;// = false var leftEdge; var i; var disMan; var disHold;// = 1 public var upright; public var mass; var xDis; var rightEdge; public var origHealth; var tankDistance; public function Vehicle(){ disDis = ((Math.random() * 200) + 200); super(); stop(); index = Level.victims.length; Level.victims[index] = this; if (Math.random() < 0.5){ x = -50; direction = (scaleX = 1); tankDistance = 250; } else { x = (Level.rightBound + 50); direction = (scaleX = -1); tankDistance = -200; }; y = Level.ground; addEventListener(Event.ENTER_FRAME, enterFrame); } public function remove(_arg1=false){ if (!removed){ if (_arg1){ if (sub == "car"){ ArmageddonMain.HUD.addPoint(3, (x + parent.x), y); explosion = new Explosion(x, y, 1); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new CarBroken(x, y)); }; if (sub == "truck"){ ArmageddonMain.HUD.addPoint(5, (x + parent.x), y); explosion = new Explosion(x, y, 2); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new TruckBroken1(x, y)); parent.addChild(new TruckBroken2(x, y)); if (haz){ i = 0; while (i < 5) { ArmageddonMain.HUD.addPoint(1, (x + parent.x), y); i++; }; }; }; if (sub == "tank"){ ArmageddonMain.HUD.addPoint(50, (x + parent.x), y); explosion = new Explosion(x, y, 2); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new Wheel(x, y)); parent.addChild(new TankChunk(x, (y - 10))); }; parent.addChild(explosion); }; removeEventListener(Event.ENTER_FRAME, enterFrame); parent.removeChild(this); Level.victims[index] = null; removed = true; }; } function damage(_arg1){ health = (health - (_arg1 * 10)); } public function setHealth(_arg1){ health = _arg1; origHealth = _arg1; } public function enterFrame(_arg1:Event){ timeout--; if (timeout < 0){ remove(); }; if (!abduct){ if ((y + ground) < Level.ground){ ySpeed = (ySpeed + 0.5); } else { ySpeed = 0; y = (Level.ground - ground); xSpeed = (xSpeed * 0.9); rot = findCloseCoterm(0, rotation); rotDis = (0 - rot); if (Math.abs(rotDis) < 90){ upright = true; rotation = (rotation + ((0 - rot) / 3)); if (!hostile){ x = (x + ((direction * speed) * ((90 - Math.abs(rotDis)) / 90))); }; xDis = (Level.saucer_x - x); if (dispatch){ if (!dispatched){ if (Math.abs(xDis) < disDis){ dispatched = true; }; } else { dTime++; if (dTime < 30){ speed = (speed * 0.8); }; if (dTime == 30){ i = 0; while (i < disHold) { disMan = new disID(); parent.addChild(disMan); disMan.x = ((x + (Math.random() * 20)) - 10); disMan.y = y; i++; }; }; if (dTime > 30){ speed = (speed + ((10 - speed) / 5)); }; }; }; if (hostile){ if (speed > 10){ speed = 10; }; if (speed < -10){ speed = -10; }; rightEdge = ((x + tankDistance) + 75); leftEdge = ((x + tankDistance) - 75); if (rightEdge < Level.saucer_x){ speed = (speed + 0.05); tankPosition = false; }; if ((((rightEdge > Level.saucer_x)) && ((leftEdge < Level.saucer_x)))){ speed = (speed * 0.9); tankPosition = true; }; if (leftEdge > Level.saucer_x){ speed = (speed - 0.05); tankPosition = false; }; x = (x + speed); }; } else { upright = false; rot = findCloseCoterm(180, rotation); rotation = (rotation + ((180 - rot) / 3)); }; }; rotation = (rotation + xSpeed); x = (x + xSpeed); y = (y + ySpeed); if ((y + ground) > Level.ground){ y = (Level.ground - ground); damage(ySpeed); if (freakOut){ y = (y - 5); freakX = ((Math.random() * 40) - 20); freakY = (Math.random() * -10); freakXArc = ((Math.random() * 6) - 3); freakYArc = ((Math.random() * 2) - 1); }; }; if (freakOut){ freakX = (freakX + freakXArc); freakY = (freakY + freakYArc); xSpeed = freakX; ySpeed = freakY; rotation = (rotation + xSpeed); }; }; if (health < (origHealth / 2)){ if (currentFrame != 2){ gotoAndStop(2); }; }; if (health <= 0){ remove(true); }; if ((((x < -100)) || ((x > (Level.rightBound + 100))))){ remove(); }; } function findCloseCoterm(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:* = []; var _local6:* = 1000; var _local7:* = 0; var _local8:* = -2; while (_local8 <= 2) { _local3 = (_arg2 + (360 * _local8)); _local5.push(_local3); _local8++; }; _local8 = 0; while (_local8 < _local5.length) { _local4 = Math.abs((_local5[_local8] - _arg1)); if (_local4 < _local6){ _local6 = _local4; _local7 = _local5[_local8]; }; _local8++; }; return (_local7); } } }//package level.humans
Section 36
//Laser (level.saucerparts.Laser) package level.saucerparts { import flash.display.*; public dynamic class Laser extends MovieClip { public var blast:MovieClip; public var raymask:MovieClip; } }//package level.saucerparts
Section 37
//Ray (level.saucerparts.Ray) package level.saucerparts { import flash.display.*; public dynamic class Ray extends MovieClip { public var raymask:MovieClip; } }//package level.saucerparts
Section 38
//Saucer (level.saucerparts.Saucer) package level.saucerparts { import flash.display.*; import flash.events.*; import level.*; import flash.ui.*; public class Saucer extends MovieClip { var power; var shake;// = 0 var victim; var yy1; var yy2; var target; var weapon;// = 0 var mouse;// = false var abductWidth;// = 20 var mx:Number; var my:Number; public var dome2:MovieClip; public var doom:MovieClip; var xx1; var xx2; public var xSpeed; var x1; var x2; var releasePower; var laserTime;// = 0 var ray; var _width; var laser; var _height; public var ySpeed; var angle; var y2; var bld; var spacePress;// = false public var speed; public var dome:MovieClip; var y1; var i; var xForce;// = 0 var alternator;// = 0 var en; var switchTimer;// = 0 var distance; var yForce;// = 0 public function Saucer(){ _width = width; _height = height; super(); stop(); dome.stop(); doom.stop(); ray = new Ray(); ray.y = 10; ray.stop(); this.addChild(ray); laser = new Laser(); laser.y = 10; laser.stop(); this.addChild(laser); laser.blast.alpha = 0; addEventListener(Event.ENTER_FRAME, enterFrame); } function enterFrame(_arg1:Event){ en = Level.energy; mx = Sprite(parent).mouseX; my = Sprite(parent).mouseY; if (alternator == 0){ alternator = 1; x1 = x; y1 = y; xSpeed = (x1 - x2); ySpeed = (y1 - y2); } else { alternator = 0; x2 = x; y2 = y; xSpeed = (x2 - x1); ySpeed = (y2 - y1); }; speed = Math.sqrt(((xSpeed * xSpeed) + (ySpeed * ySpeed))); x = (x + ((mx - x) / 2)); y = (y + ((my - y) / 2)); if (((!((weapon == 0))) && ((y < 10)))){ y = 10; }; if (shake != 0){ x = (x + (((Math.random() * shake) * 2) - shake)); y = (y + (((Math.random() * shake) * 2) - shake)); }; x = (x + xForce); y = (y + yForce); xForce = (xForce * 0.9); yForce = (yForce * 0.9); constrain(); laser.raymask.height = (380 - (y + 10)); ray.raymask.height = (380 - (y + 10)); laser.blast.y = (380 - (y + 10)); if (weapon == 0){ laser.alpha = 0; ray.alpha = 1; dome.alpha = 1; doom.alpha = 0; if (currentFrame != 1){ gotoAndStop(1); }; if (dome.currentFrame == 1){ dome.gotoAndStop(1); }; if (!mouse){ if (ray.currentFrame != 1){ ray.gotoAndStop(1); }; shake = 0; } else { if (ray.currentFrame != 2){ ray.gotoAndStop(2); }; shake = 2; i = 0; while (i < Level.victims.length) { if (Level.victims[i] != null){ victim = Level.victims[i]; if ((((Math.abs((x - victim.x)) < abductWidth)) || (victim.abduct))){ if (victim.y > (y + 10)){ distance = Math.abs(((y + 10) - victim.y)); if (distance < 300){ victim.abduct = true; power = (300 - distance); victim.y = (victim.y - (power / victim.mass)); victim.x = (victim.x + ((x - victim.x) / 2)); victim.power = power; }; if (distance > 300){ if (victim.abduct){ releaseVictim(victim); }; }; } else { if (victim.abduct){ if (victim.type == "person"){ ArmageddonMain.HUD.addPoint(2, (x + parent.x), y); Level.health = (Level.health + 1); victim.remove(); dome.gotoAndPlay(2); } else { ArmageddonMain.HUD.flashRed(1); Level.health = (Level.health - 5); yForce = -20; releaseVictim(victim); }; }; }; }; }; i++; }; }; } else { i = 0; while (i < Level.victims.length) { if (Level.victims[i] != null){ victim = Level.victims[i]; victim.abduct = false; }; i++; }; }; if ((((weapon == 1)) && ((Level.energy > 0)))){ laser.alpha = 1; ray.alpha = 0; dome.alpha = 0; doom.alpha = 0; if (currentFrame != 2){ gotoAndStop(2); }; if (!mouse){ laser.blast.alpha = 0; if (laser.currentFrame != 1){ }; laser.gotoAndStop(1); shake = 0; } else { Level.energy = (Level.energy - 1); if (Level.energy < 0){ mouse = false; weapon = 0; ArmageddonMain.stopLaser(); }; laser.blast.alpha = 1; laser.blast.y = (380 - (y + 10)); if (laser.currentFrame != 2){ laser.gotoAndStop(2); }; shake = 5; laser.blast.scaleX = (laser.blast.scaleY = (((10 + y) / 190) + 0.3)); i = 0; while (i < Level.victims.length) { if (Level.victims[i] != null){ victim = Level.victims[i]; distance = Math.abs((x - victim.x)); if (distance < 20){ if (victim.y > y){ victim.health = (victim.health - 20); }; }; }; i++; }; }; }; if (weapon == 2){ if (currentFrame != 3){ gotoAndStop(3); }; ray.alpha = 0; laser.alpha = 0; doom.alpha = 0; dome.alpha = 0; }; if (weapon == 3){ if (currentFrame != 4){ gotoAndStop(43); }; ray.alpha = 0; laser.alpha = 0; doom.alpha = 1; dome.alpha = 0; if (doom.currentFrame == 32){ i = 0; while (i < Level.victims.length) { victim = Level.victims[i]; if (victim != null){ xx1 = victim.x; yy1 = victim.y; xx2 = x; yy2 = y; angle = (Math.atan2((yy2 - yy1), (xx2 - xx1)) * (180 / Math.PI)); if ((((angle > (-90 - 33))) && ((angle < (-90 + 33))))){ victim.remove(true); }; }; i++; }; i = 0; while (i < Level.buildings.length) { bld = Level.buildings[i]; if (bld != null){ xx1 = bld.x; yy1 = bld.y; xx2 = x; yy2 = y; angle = (Math.atan2((yy2 - yy1), (xx2 - xx1)) * (180 / Math.PI)); if ((((angle > (-90 - 33))) && ((angle < (-90 + 33))))){ bld.health = (bld.health - 200); }; }; i++; }; }; }; i = 0; while (i < Level.bullets.length) { target = Level.bullets[i]; if (target != null){ xx1 = target.x; yy1 = target.y; xx2 = x; yy2 = y; distance = Math.sqrt((((xx1 - xx2) * (xx1 - xx2)) + ((yy1 - yy2) * (yy1 - yy2)))); if (distance < 25){ ArmageddonMain.HUD.flashRed(1); xForce = (xForce + (target.xSpeed / 2)); yForce = (yForce + (target.ySpeed / 2)); Level.health = (Level.health - target.power); target.remove(); }; }; i++; }; if (Key.isDown(49)){ weapon = 0; }; if (Key.isDown(50)){ weapon = 1; }; if (Key.isDown(51)){ weapon = 2; }; if (Key.isDown(52)){ weapon = 3; }; if (Key.isDown(Keyboard.SPACE)){ if (!spacePress){ if (weapon == 0){ if ((((en > 10)) && ((en < 100)))){ weapon = 1; }; if (en >= 100){ weapon = 3; }; } else { weapon = 0; }; }; spacePress = true; } else { spacePress = false; }; if (doom.currentFrame == doom.totalFrames){ doom.gotoAndStop(1); weapon = 0; }; } public function mouseDown(){ laserTime = 0; laser.gotoAndStop(2); laser.blast.alpha = 1; mouse = true; if (weapon == 0){ ArmageddonMain.playTractor(); }; if (weapon == 1){ ArmageddonMain.playLaser(); }; if (weapon == 2){ yForce = -10; }; if (weapon == 3){ Level.energy = 0; doom.play(); ArmageddonMain.weap3.play(); }; } public function remove(){ parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, enterFrame); } public function mouseUp(){ laser.gotoAndStop(1); laser.blast.alpha = 0; mouse = false; ArmageddonMain.stopTractor(); ArmageddonMain.stopLaser(); if (weapon == 0){ i = 0; while (i < Level.victims.length) { if (Level.victims[i] != null){ if (Level.victims[i].abduct){ releaseVictim(Level.victims[i]); }; }; i++; }; }; if (weapon == 1){ }; } function bringFront(){ var _local1:* = (parent.numChildren - 1); parent.setChildIndex(this, _local1); } function releaseVictim(_arg1){ _arg1.abduct = false; releasePower = (_arg1.mass / 10); releasePower = (releasePower + ((Math.random() * 2) - 1)); _arg1.xSpeed = (xSpeed / releasePower); _arg1.ySpeed = ((ySpeed / releasePower) - (_arg1.power / 50)); } function constrain(){ if (x < (Level.leftBound + (_width / 2))){ x = (Level.leftBound + (_width / 2)); }; if (x > (Level.rightBound - (_width / 2))){ x = (Level.rightBound - (_width / 2)); }; if (y > (Level.ground - 50)){ y = (Level.ground - 50); }; } } }//package level.saucerparts
Section 39
//SaucerCrash (level.saucerparts.SaucerCrash) package level.saucerparts { import flash.display.*; import flash.events.*; import level.*; public class SaucerCrash extends MovieClip { var explosion; var did;// = false var ySpeed; var xSpeed; public function SaucerCrash(){ stop(); xSpeed = -5; ySpeed = 0; addEventListener(Event.ENTER_FRAME, enterFrame); } public function enterFrame(_arg1:Event){ if (y < (Level.ground - 10)){ ySpeed++; rotation = (rotation + ((-45 - rotation) / 5)); } else { xSpeed = 0; if (currentFrame != 2){ gotoAndStop(2); }; y = (Level.ground - 10); ySpeed = 0; rotation = 0; if (!did){ did = true; explosion = new Explosion(x, y, 5); parent.addChild(explosion); }; }; y = (y + ySpeed); if (y > (Level.ground - 10)){ y = (Level.ground - 10); }; x = (x + xSpeed); } } }//package level.saucerparts
Section 40
//Blood (level.wreck.Blood) package level.wreck { import flash.display.*; import flash.events.*; public class Blood extends Sprite { private var drop; private var bloodList; private var bloodValues; private var time;// = 0 public function Blood(_arg1, _arg2){ var _local4:*; var _local5:*; bloodList = []; bloodValues = []; super(); var _local3:* = 0; while (_local3 < 10) { drop = new Sprite(); drop.graphics.beginFill(0xFF0000); drop.graphics.drawCircle(-1, -1, 2); drop.graphics.endFill(); drop.x = ((Math.random() * 10) - 5); drop.y = ((Math.random() * 10) - 5); drop.scaleX = (drop.scaleY = Math.random()); _local4 = ((_arg1 + (Math.random() * 10)) - 5); _local5 = ((_arg2 + (Math.random() * 10)) - 5); bloodValues.push([_local4, _local5]); addChild(drop); bloodList.push(drop); _local3++; }; addEventListener(Event.ENTER_FRAME, enterFrame); } public function enterFrame(_arg1:Event){ time++; var _local2:* = 0; while (_local2 < bloodList.length) { drop = bloodList[_local2]; drop.x = (drop.x + bloodValues[_local2][0]); drop.y = (drop.y + bloodValues[_local2][1]); var _local3 = bloodValues[_local2]; var _local4 = 1; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; _local2++; }; if (time > 60){ removeEventListener(Event.ENTER_FRAME, enterFrame); parent.removeChild(this); }; } } }//package level.wreck
Section 41
//CarBroken (level.wreck.CarBroken) package level.wreck { public class CarBroken extends Scrap { public function CarBroken(_arg1, _arg2){ long = true; ground = 5; x = _arg1; y = _arg2; } } }//package level.wreck
Section 42
//Scrap (level.wreck.Scrap) package level.wreck { import flash.display.*; import flash.events.*; import level.*; public class Scrap extends MovieClip { var timer;// = 90 var rotDis; public var ground; var xSpeed; var rot; public var long; var ySpeed; public function Scrap(){ xSpeed = ((Math.random() * 20) - 10); ySpeed = (Math.random() * -20); super(); gotoAndStop(Math.ceil((Math.random() * totalFrames))); addEventListener(Event.ENTER_FRAME, enterFrame); } public function enterFrame(_arg1:Event){ timer--; if (timer < 0){ alpha = (alpha - 0.1); if (alpha <= 0){ remove(); }; }; if ((y + ground) < Level.ground){ ySpeed = (ySpeed + 0.5); rotation = (rotation + xSpeed); } else { if (!long){ ySpeed = (ySpeed * -0.2); } else { ySpeed = 0; }; y = (Level.ground - ground); xSpeed = (xSpeed * 0.9); if (long){ rot = findCloseCoterm(0, rotation); rotDis = (0 - rot); if (Math.abs(rotDis) < 90){ rotation = (rotation + ((0 - rot) / 3)); } else { rot = findCloseCoterm(180, rotation); rotation = (rotation + ((180 - rot) / 3)); }; }; }; x = (x + xSpeed); y = (y + ySpeed); if ((y + ground) > Level.ground){ y = (Level.ground - ground); }; } public function remove(){ removeEventListener(Event.ENTER_FRAME, enterFrame); parent.removeChild(this); } function findCloseCoterm(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:* = []; var _local6:* = 1000; var _local7:* = 0; var _local8:* = -2; while (_local8 <= 2) { _local3 = (_arg2 + (360 * _local8)); _local5.push(_local3); _local8++; }; _local8 = 0; while (_local8 < _local5.length) { _local4 = Math.abs((_local5[_local8] - _arg1)); if (_local4 < _local6){ _local6 = _local4; _local7 = _local5[_local8]; }; _local8++; }; return (_local7); } } }//package level.wreck
Section 43
//TankChunk (level.wreck.TankChunk) package level.wreck { public class TankChunk extends Scrap { public function TankChunk(_arg1, _arg2){ long = true; ground = 5; x = _arg1; y = _arg2; } } }//package level.wreck
Section 44
//TruckBroken1 (level.wreck.TruckBroken1) package level.wreck { public class TruckBroken1 extends Scrap { public function TruckBroken1(_arg1, _arg2){ long = true; ground = 5; x = _arg1; y = _arg2; } } }//package level.wreck
Section 45
//TruckBroken2 (level.wreck.TruckBroken2) package level.wreck { public class TruckBroken2 extends Scrap { public function TruckBroken2(_arg1, _arg2){ long = true; ground = 5; x = _arg1; y = _arg2; } } }//package level.wreck
Section 46
//Wheel (level.wreck.Wheel) package level.wreck { public class Wheel extends Scrap { public function Wheel(_arg1, _arg2){ long = false; ground = 3; x = _arg1; y = _arg2; } } }//package level.wreck
Section 47
//Background2 (level.Background2) package level { import flash.display.*; import flash.events.*; public class Background2 extends MovieClip { var centerX; var levelX; var distance; public function Background2(){ centerX = (-0.5 * (Level.rightBound - 600)); super(); addEventListener(Event.ENTER_FRAME, enterFrame); } private function enterFrame(_arg1:Event){ levelX = parent.x; distance = (centerX - levelX); x = (distance / 1.5); } } }//package level
Section 48
//Explosion (level.Explosion) package level { import flash.display.*; import flash.events.*; public class Explosion extends MovieClip { var x1; var power; var victim; var y1; var y2; var bld; var ran; var splash; var i; var boom; var radians; var distance; var x2; var t;// = 0 var range;// = 100 public function Explosion(_arg1, _arg2, _arg3){ ran = Math.ceil((Math.random() * 3)); if (ran == 1){ ArmageddonMain.ex1.play(); }; if (ran == 2){ ArmageddonMain.ex2.play(); }; if (ran == 3){ ArmageddonMain.ex3.play(); }; Level.alert = (Level.alert + 0.5); x = _arg1; y = _arg2; boom = _arg3; gotoAndStop(Math.ceil((Math.random() * totalFrames))); addEventListener(Event.ENTER_FRAME, enterFrame); } public function remove(){ removeEventListener(Event.ENTER_FRAME, enterFrame); parent.removeChild(this); } public function enterFrame(_arg1:Event){ scaleX = (scaleY = (scaleY + (0.3 * boom))); alpha = (alpha - 0.1); if (alpha < 0){ remove(); }; t++; if (t == 1){ i = 0; while (i < Level.victims.length) { victim = Level.victims[i]; if (victim != null){ x1 = x; y1 = y; x2 = victim.x; y2 = victim.y; distance = Math.sqrt((((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); radians = Math.atan2((y2 - y1), (x2 - x1)); if (distance < range){ power = (splash = (range - distance)); power = (power / (victim.mass / 10)); power = (power * boom); victim.ySpeed = (victim.ySpeed + ((Math.sin(radians) * power) - Math.abs(((Math.cos(radians) * power) / 5)))); victim.xSpeed = (victim.xSpeed + (Math.cos(radians) * (power / 2))); victim.health = (victim.health - splash); if ((((victim.health <= 0)) && ((victim.type == "vehicle")))){ ArmageddonMain.HUD.addPoint(20, (x + parent.x), y); }; victim.y = (victim.y - 1); }; }; i++; }; i = 0; while (i < Level.buildings.length) { bld = Level.buildings[i]; if (bld != null){ x1 = x; x2 = bld.x; distance = Math.abs((x1 - x2)); if (distance < (bld.bldWidth + 30)){ bld.health = (bld.health - (boom * 50)); }; }; i++; }; x1 = x; y1 = y; x2 = Level.saucer_x; y2 = Level.saucer_y; distance = Math.sqrt((((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2)))); if (distance < range){ power = (range - distance); power = (power / 5); Level.health = (Level.health - power); }; }; } } }//package level
Section 49
//Level (level.Level) package level { import flash.display.*; import flash.events.*; import level.wreck.*; import hud.*; import level.saucerparts.*; import level.buildings.*; import level.humans.*; import flash.ui.*; public class Level extends Sprite { var q;// = 0 var tempHT; var num1; var num; public var saucer_mc; var conInt; var tempCon; var cCInt; var truckInt; var dead;// = false var hazInt; var tempCop; var tempSol; var tankInt; var hTInt; var easeX;// = 0 var tempHaz; var background; var tempCC; var test_mc; var solInt; var background2; var copInt; var tempHD; var tempCar; var tempTank; var i;// = 0 var carcass_mc; var tempTruck; var l;// = 0 var m;// = 0 var n;// = 0 var o;// = 0 var p;// = 0 var j;// = 0 var k;// = 0 var hDInt; var r;// = 0 var s;// = 0 var carInt; var civilInt; var ranNumb; var tempCivil; public static var saucer_x; public static var saucer_y; public static var saucer_xspeed; public static var ground = 380; public static var rightBound = 3000; public static var energy; public static var score; public static var solTotal; public static var alert; public static var copTotal; public static var health; public static var saucer_yspeed; public static var victims; public static var bullets; public static var leftBound = 0; public static var conTotal; public static var buildings; public function Level(){ alert = 0; health = 100; score = 0; energy = 0; victims = []; buildings = []; bullets = []; copTotal = 0; saucer_mc = new Saucer(); background = new LevelBackground(1); background2 = new Background2(); addChild(background2); addChild(background); addChild(saucer_mc); addBld(BldShort, 111); addBld(BldBurger, 315); addBld(BldTall, 440); addBld(BldAverage, 585); addBld(BldTall, 722); addBld(BldAverage, 870); addBld(BldTall, 1020); addBld(BldShort, 1200); addBld(BldTall, 1400); addBld(BldAverage, 1530); addBld(BldBurger, 1655); addBld(BldTall, 1780); addBld(BldAverage, 1900); addBld(BldTall, 2060); addBld(BldShort, 2230); addBld(BldTall, 2400); addBld(BldTall, 0x0A0A); addBld(BldAverage, 2700); addBld(BldShort, 2800); addEventListener(Event.ENTER_FRAME, enterFrame); } private function enterFrame(_arg1:Event){ energy = (Math.round((energy * 10)) / 10); if (Key.isDown(Keyboard.SPACE)){ }; if (!dead){ saucer_x = saucer_mc.x; saucer_y = saucer_mc.y; saucer_xspeed = saucer_mc.xSpeed; saucer_yspeed = saucer_mc.ySpeed; }; easeX = (-(saucer_mc.x) + 300); x = (x + ((easeX - x) / 15)); if (x > 0){ x = 0; }; if (x < -2400){ x = -2400; }; if (energy < 100){ energy = (energy + 0.1); } else { energy = 100; }; if (i < carInt){ i++; } else { i = 0; ranNumb = Math.ceil((Math.random() * 3)); if (ranNumb == 1){ tempCar = new Car(); }; if (ranNumb == 2){ tempCar = new Taxi(); }; if (ranNumb == 3){ tempCar = new GreenCar(); }; addChild(tempCar); }; if (j < truckInt){ j++; } else { j = 0; tempTruck = new Truck(); addChild(tempTruck); }; if (k < civilInt){ k++; } else { k = 0; tempCivil = new Civilian(); addChild(tempCivil); }; if (alert > 25){ if (l < copInt){ l++; } else { l = 0; if (copTotal < 30){ tempCop = new Cop(); addChild(tempCop); }; }; if (m < copInt){ m++; } else { m = 0; tempCC = new CopCar(); addChild(tempCC); }; }; if (alert > 50){ if (n < solInt){ n++; } else { n = 0; if (solTotal < 30){ tempSol = new Soldier(); addChild(tempSol); }; }; if (o < conInt){ o++; } else { o = 0; tempCon = new Convoy(); addChild(tempCon); }; if (p < tankInt){ p++; } else { p = 0; tempTank = new Tank(); addChild(tempTank); }; }; if (alert >= 75){ if (q < hazInt){ q++; } else { q = 0; tempHaz = new Hazmat(); addChild(tempHaz); }; if (r < hDInt){ r++; } else { r = 0; tempHD = new HazDel(); addChild(tempHD); }; }; if (alert >= 100){ if (s < hDInt){ s++; } else { s = 0; tempHT = new HazTank(); addChild(tempHT); }; }; if (alert < 25){ carInt = 20; truckInt = 20; civilInt = 10; copInt = 0; cCInt = 0; }; if ((((alert >= 25)) && ((alert < 50)))){ carInt = 100; truckInt = 100; civilInt = 50; copInt = 30; cCInt = 30; }; if ((((alert >= 50)) && ((alert < 75)))){ carInt = 200; truckInt = 200; civilInt = 100; copInt = 100; cCInt = 100; solInt = 30; conInt = 90; tankInt = 400; }; if (alert >= 75){ carInt = 200; truckInt = 200; civilInt = 100; copInt = 100; cCInt = 100; solInt = 30; conInt = 90; tankInt = 400; hazInt = 30; hDInt = 100; hTInt = 400; }; if ((((Level.health <= 0)) && (!(dead)))){ carcass_mc = new SaucerCrash(); carcass_mc.x = saucer_mc.x; carcass_mc.y = saucer_mc.y; addChild(carcass_mc); dead = true; saucer_mc.remove(); }; num = (numChildren - 1); if (!dead){ setChildIndex(saucer_mc, num); }; MovieClip(parent).setHud(alert, health, score); } public function mouseDown(){ saucer_mc.mouseDown(); } public function remove(){ i = 0; while (i < victims.length) { if (victims[i] != null){ victims[i].remove(); }; i++; }; parent.removeChild(this); removeEventListener(Event.ENTER_FRAME, enterFrame); } public function addBld(_arg1, _arg2){ var _local3:* = new (_arg1); addChild(_local3); _local3.x = _arg2; _local3.y = ground; } public function mouseUp(){ saucer_mc.mouseUp(); } } }//package level
Section 50
//LevelBackground (level.LevelBackground) package level { import flash.display.*; public class LevelBackground extends MovieClip { public function LevelBackground(_arg1){ gotoAndStop(_arg1); } } }//package level
Section 51
//MenuBackground (mainMenu.MenuBackground) package mainMenu { import flash.display.*; public class MenuBackground extends MovieClip { public var link_btn:SimpleButton; public function remove(){ parent.removeChild(this); } } }//package mainMenu
Section 52
//StartButton (mainMenu.StartButton) package mainMenu { import flash.display.*; import flash.events.*; public class StartButton extends MovieClip { public function StartButton(){ stop(); buttonMode = true; addEventListener(MouseEvent.MOUSE_OVER, goto2); addEventListener(MouseEvent.MOUSE_OUT, goto1); addEventListener(MouseEvent.MOUSE_DOWN, goto3); addEventListener(MouseEvent.MOUSE_UP, goto2); } private function goto3(_arg1:MouseEvent){ gotoAndStop(3); } public function remove(){ parent.removeChild(this); removeEventListener(MouseEvent.MOUSE_OVER, goto2); removeEventListener(MouseEvent.MOUSE_OUT, goto1); removeEventListener(MouseEvent.MOUSE_DOWN, goto3); removeEventListener(MouseEvent.MOUSE_UP, goto2); } private function goto1(_arg1:MouseEvent){ gotoAndStop(1); } private function goto2(_arg1:MouseEvent){ gotoAndStop(2); } } }//package mainMenu
Section 53
//MainPreloader (org.computus.utils.preloader.MainPreloader) package org.computus.utils.preloader { import flash.display.*; import flash.events.*; public class MainPreloader extends MovieClip { public var preloader:MovieClip; public var main; public function MainPreloader():void{ addFrameScript(1, frame2); super(); init(); } protected function init():void{ stop(); stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ onMainLoaded(); } else { if (!preloader){ preloader = new ProgressGraphic(); addChild(preloader); }; centreProgressBar(); stage.addEventListener(Event.ACTIVATE, onStageResize); stage.addEventListener(Event.RESIZE, onStageResize); this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, onMainLoadProgress); }; } protected function onMainLoaded():void{ destroy(); play(); } function frame2(){ stop(); main = new ArmageddonMain(stage); addChild(main); } protected function centreProgressBar():void{ preloader.x = (stage.stageWidth / 2); preloader.y = (stage.stageHeight / 2); } protected function destroy():void{ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, onMainLoadProgress); stage.removeEventListener(Event.ACTIVATE, onStageResize); stage.removeEventListener(Event.RESIZE, onStageResize); } protected function onStageResize(_arg1:Event):void{ centreProgressBar(); } protected function onMainLoadProgress(_arg1:ProgressEvent):void{ var _local2:Number = Math.round(((_arg1.bytesLoaded / _arg1.bytesTotal) * 100)); if (_arg1.bytesLoaded == _arg1.bytesTotal){ removeChild(preloader); onMainLoaded(); }; preloader.gotoAndStop(_local2); } } }//package org.computus.utils.preloader
Section 54
//ArmageddonMain (ArmageddonMain) package { import flash.display.*; import flash.events.*; import level.*; import game_over.*; import hud.*; import mainMenu.*; import flash.ui.*; import flash.net.*; public class ArmageddonMain extends MovieClip { public var loader_mc; var loadOutline; public var background_mc; var time; var theStage; public var game_over_mc; public var hud_mc; var music; var musicChannel; public var level_mc; var loadingBar; public var inGame;// = false public var start_btn; public static var lasers; public static var gun; public static var weap3; public static var HUD; public static var ex1; public static var ex2; public static var ex3; public static var lChan; public static var tChan; public static var gunh; public static var crunch; public static var tb; public static var tractor; public static var ScoreHolder; public function ArmageddonMain(_arg1){ music = new GameMusic(); ex1 = new ex1_snd(); ex2 = new ex2_snd(); ex3 = new ex3_snd(); tractor = new Tractor_snd(); lasers = new Laser_snd(); weap3 = new Weap3_snd(); gun = new Gun_snd(); gunh = new Gunh_snd(); crunch = new Crunch_snd(); theStage = _arg1; playMusic(); theStage.quality = "medium"; Key.initialize(theStage); addMainMenu(); addEventListener(Event.ENTER_FRAME, enterFrame); } public function startClick(_arg1:MouseEvent){ removeMainMenu(); addLevel(); } public function removeGameOver(){ removeChild(game_over_mc); } function levelMouseDown(_arg1:MouseEvent){ level_mc.mouseDown(); } public function mainRestart(){ removeGameOver(); addMainMenu(); } private function enterFrame(_arg1:Event){ if (Level.health > 100){ Level.health = 100; }; if (Level.health <= 0){ time++; }; if ((((time == 60)) && (inGame))){ removeLevel(); addGameOver(); }; } public function playMusic():void{ musicChannel = music.play(); musicChannel.addEventListener(Event.SOUND_COMPLETE, loopMusic); } public function removeMainMenu(){ background_mc.link_btn.removeEventListener(MouseEvent.CLICK, linkClick); background_mc.remove(); start_btn.remove(); } public function removeLevel(){ Mouse.show(); inGame = false; level_mc.remove(); theStage.removeEventListener(MouseEvent.MOUSE_DOWN, levelMouseDown); theStage.removeEventListener(MouseEvent.MOUSE_UP, levelMouseUp); removeChild(hud_mc); } public function addLevel(){ time = 0; Mouse.hide(); inGame = true; level_mc = new Level(); addChild(level_mc); theStage.addEventListener(MouseEvent.MOUSE_DOWN, levelMouseDown); theStage.addEventListener(MouseEvent.MOUSE_UP, levelMouseUp); hud_mc = new Hud(); HUD = hud_mc; addChild(hud_mc); } public function addGameOver(){ game_over_mc = new GameOverScreen(); addChild(game_over_mc); } function levelMouseUp(_arg1:MouseEvent){ level_mc.mouseUp(); } public function loopMusic(_arg1:Event):void{ if (musicChannel != null){ musicChannel.removeEventListener(Event.SOUND_COMPLETE, loopMusic); playMusic(); }; } public function addMainMenu(){ start_btn = new StartButton(); background_mc = new MenuBackground(); addChild(background_mc); start_btn.x = 150; start_btn.y = 350; start_btn.addEventListener(MouseEvent.CLICK, startClick); background_mc.link_btn.addEventListener(MouseEvent.CLICK, linkClick); addChild(start_btn); } public function setHud(_arg1, _arg2, _arg3){ hud_mc.alertDisp = _arg1; hud_mc.healthDisp = _arg2; hud_mc.scoreDisp = _arg3; } public function linkClick(_arg1:MouseEvent){ var _local2:URLRequest = new URLRequest("http://www.gurflob.com/"); navigateToURL(_local2); } public static function playLaser(){ lChan = lasers.play(); } public static function stopTractor(){ if (tChan != null){ tChan.stop(); }; } public static function playTractor(){ tChan = tractor.play(); } public static function stopLaser(){ if (lChan != null){ lChan.stop(); }; } } }//package
Section 55
//Crunch_snd (Crunch_snd) package { import flash.media.*; public dynamic class Crunch_snd extends Sound { } }//package
Section 56
//ex1_snd (ex1_snd) package { import flash.media.*; public dynamic class ex1_snd extends Sound { } }//package
Section 57
//ex2_snd (ex2_snd) package { import flash.media.*; public dynamic class ex2_snd extends Sound { } }//package
Section 58
//ex3_snd (ex3_snd) package { import flash.media.*; public dynamic class ex3_snd extends Sound { } }//package
Section 59
//GameMusic (GameMusic) package { import flash.media.*; public dynamic class GameMusic extends Sound { } }//package
Section 60
//Gun_snd (Gun_snd) package { import flash.media.*; public dynamic class Gun_snd extends Sound { } }//package
Section 61
//Gunh_snd (Gunh_snd) package { import flash.media.*; public dynamic class Gunh_snd extends Sound { } }//package
Section 62
//Key (Key) package { import flash.display.*; import flash.events.*; public class Key { private static var initialized:Boolean = false; private static var keysDown:Object = new Object(); public static function initialize(_arg1:Stage){ if (!initialized){ _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyReleased); _arg1.addEventListener(Event.DEACTIVATE, clearKeys); initialized = true; }; } private static function clearKeys(_arg1:Event):void{ keysDown = new Object(); } public static function isDown(_arg1:uint):Boolean{ if (!initialized){ throw (new Error("Key class has yet been initialized.")); }; return (Boolean((_arg1 in keysDown))); } private static function keyPressed(_arg1:KeyboardEvent):void{ keysDown[_arg1.keyCode] = true; } private static function keyReleased(_arg1:KeyboardEvent):void{ if ((_arg1.keyCode in keysDown)){ delete keysDown[_arg1.keyCode]; }; } } }//package
Section 63
//Laser_snd (Laser_snd) package { import flash.media.*; public dynamic class Laser_snd extends Sound { } }//package
Section 64
//ProgressGraphic (ProgressGraphic) package { import flash.display.*; public dynamic class ProgressGraphic extends MovieClip { } }//package
Section 65
//Tahoma (Tahoma) package { import flash.text.*; public dynamic class Tahoma extends Font { } }//package
Section 66
//Tractor_snd (Tractor_snd) package { import flash.media.*; public dynamic class Tractor_snd extends Sound { } }//package
Section 67
//Weap3_snd (Weap3_snd) package { import flash.media.*; public dynamic class Weap3_snd extends Sound { } }//package

Library Items

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Symbol 326 GraphicUsed by:327
Symbol 327 MovieClipUses:326Used by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip {hud.Hud}Uses:310 311 312 313 315 316 318 319 321 325 327 328
Symbol 330 GraphicUsed by:341
Symbol 331 GraphicUsed by:333
Symbol 332 GraphicUsed by:333
Symbol 333 MovieClipUses:331 332Used by:341
Symbol 334 GraphicUsed by:341
Symbol 335 GraphicUsed by:341
Symbol 336 GraphicUsed by:340 341
Symbol 337 GraphicUsed by:340 341
Symbol 338 GraphicUsed by:340
Symbol 339 GraphicUsed by:340
Symbol 340 MovieClip {ArmageddonCS4_fla.Buildingtallcrumble1_35}Uses:263 336 337 303 338 339 274Used by:341
Symbol 341 MovieClip {level.buildings.BldTall}Uses:330 333 334 335 336 337 340
Symbol 342 GraphicUsed by:373
Symbol 343 GraphicUsed by:373
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Symbol 345 GraphicUsed by:372
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Symbol 372 MovieClip {ArmageddonCS4_fla.Bbuildingburgercrumble_32}Uses:344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371Used by:373
Symbol 373 MovieClip {level.buildings.BldBurger}Uses:342 343 372
Symbol 374 GraphicUsed by:377
Symbol 375 GraphicUsed by:377
Symbol 376 GraphicUsed by:377
Symbol 377 MovieClip {mainMenu.StartButton}Uses:374 375 376Used by:412
Symbol 378 GraphicUsed by:419
Symbol 379 BitmapUsed by:380
Symbol 380 GraphicUses:379Used by:381
Symbol 381 MovieClipUses:380Used by:419
Symbol 382 BitmapUsed by:383
Symbol 383 GraphicUses:382Used by:419
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Symbol 400 GraphicUsed by:402
Symbol 401 GraphicUsed by:402
Symbol 402 MovieClipUses:384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401Used by:419
Symbol 403 BitmapUsed by:404
Symbol 404 GraphicUses:403Used by:419
Symbol 405 GraphicUsed by:406
Symbol 406 MovieClipUses:405Used by:419
Symbol 407 EditableTextUses:2Used by:412
Symbol 408 EditableTextUses:2Used by:412
Symbol 409 EditableTextUses:2Used by:412
Symbol 410 FontUsed by:411
Symbol 411 TextUses:410 237Used by:412
Symbol 412 MovieClipUses:377 407 408 409 411Used by:419
Symbol 413 GraphicUsed by:414
Symbol 414 MovieClipUses:413Used by:419
Symbol 415 GraphicUsed by:419
Symbol 416 GraphicUsed by:419
Symbol 417 GraphicUsed by:419
Symbol 418 GraphicUsed by:419
Symbol 419 MovieClip {game_over.GameOverScreen}Uses:378 381 383 402 404 406 412 414 415 416 417 418
Symbol 420 GraphicUsed by:440
Symbol 421 GraphicUsed by:440
Symbol 422 GraphicUsed by:440
Symbol 423 GraphicUsed by:440
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Symbol 427 GraphicUsed by:440
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Symbol 435 GraphicUsed by:440
Symbol 436 GraphicUsed by:440
Symbol 437 GraphicUsed by:440
Symbol 438 GraphicUsed by:440
Symbol 439 GraphicUsed by:440
Symbol 440 MovieClip {hud.FlyingPoint}Uses:420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439
Symbol 441 GraphicUsed by:443
Symbol 442 GraphicUsed by:443
Symbol 443 MovieClip {level.humans.BltMega}Uses:441 442
Symbol 444 GraphicUsed by:450
Symbol 445 GraphicUsed by:450
Symbol 446 GraphicUsed by:450
Symbol 447 GraphicUsed by:450
Symbol 448 GraphicUsed by:450
Symbol 449 GraphicUsed by:450
Symbol 450 MovieClip {level.humans.BltWMD}Uses:444 445 446 447 448 449
Symbol 451 GraphicUsed by:453
Symbol 452 GraphicUsed by:453
Symbol 453 MovieClip {level.humans.BltAlien}Uses:451 452
Symbol 454 GraphicUsed by:456
Symbol 455 GraphicUsed by:456
Symbol 456 MovieClip {level.humans.BltStd}Uses:454 455
Symbol 457 GraphicUsed by:462
Symbol 458 GraphicUsed by:459
Symbol 459 MovieClipUses:458Used by:462
Symbol 460 GraphicUsed by:462 465
Symbol 461 GraphicUsed by:462
Symbol 462 MovieClip {level.humans.HazDel}Uses:457 459 460 461
Symbol 463 GraphicUsed by:465
Symbol 464 GraphicUsed by:465
Symbol 465 MovieClip {level.humans.Convoy}Uses:463 460 464
Symbol 466 GraphicUsed by:469
Symbol 467 GraphicUsed by:469
Symbol 468 GraphicUsed by:469 473
Symbol 469 MovieClipUses:466 467 468Used by:471
Symbol 470 GraphicUsed by:471
Symbol 471 MovieClip {level.humans.HazTank}Uses:469 470
Symbol 472 GraphicUsed by:473
Symbol 473 MovieClipUses:472 468Used by:477
Symbol 474 GraphicUsed by:477
Symbol 475 GraphicUsed by:477
Symbol 476 GraphicUsed by:477
Symbol 477 MovieClip {level.humans.Tank}Uses:473 474 475 476
Symbol 478 GraphicUsed by:479
Symbol 479 MovieClip {level.wreck.TankChunk}Uses:478
Symbol 480 GraphicUsed by:484
Symbol 481 GraphicUsed by:484
Symbol 482 GraphicUsed by:484
Symbol 483 GraphicUsed by:484
Symbol 484 MovieClipUses:480 481 482 483Used by:486
Symbol 485 GraphicUsed by:486
Symbol 486 MovieClip {level.saucerparts.SaucerCrash}Uses:484 485
Symbol 487 BitmapUsed by:488
Symbol 488 GraphicUses:487Used by:Timeline

Instance Names

"shoot_ani"Symbol 114 MovieClip {level.humans.Hazmat} Frame 1Symbol 107 MovieClip
"shoot_ani"Symbol 145 MovieClip {level.humans.Soldier} Frame 1Symbol 138 MovieClip
"shoot_ani"Symbol 166 MovieClip {level.humans.Cop} Frame 1Symbol 161 MovieClip
"raymask"Symbol 190 MovieClip {level.saucerparts.Laser} Frame 1Symbol 178 MovieClip
"blast"Symbol 190 MovieClip {level.saucerparts.Laser} Frame 1Symbol 183 MovieClip
"raymask"Symbol 193 MovieClip {level.saucerparts.Ray} Frame 1Symbol 191 MovieClip
"doom"Symbol 228 MovieClip {level.saucerparts.Saucer} Frame 1Symbol 207 MovieClip
"dome"Symbol 228 MovieClip {level.saucerparts.Saucer} Frame 1Symbol 211 MovieClip
"dome2"Symbol 228 MovieClip {level.saucerparts.Saucer} Frame 2Symbol 217 MovieClip {ArmageddonCS4_fla.saucerdomered_65}
"link_btn"Symbol 243 MovieClip {mainMenu.MenuBackground} Frame 1Symbol 242 Button
"tower"Symbol 304 MovieClip {ArmageddonCS4_fla.buildingaveragecrumble_48} Frame 1Symbol 279 MovieClip
"tower"Symbol 305 MovieClip {level.buildings.BldAverage} Frame 3Symbol 279 MovieClip
"hotel"Symbol 305 MovieClip {level.buildings.BldAverage} Frame 3Symbol 281 MovieClip
"crumble"Symbol 305 MovieClip {level.buildings.BldAverage} Frame 5Symbol 304 MovieClip {ArmageddonCS4_fla.buildingaveragecrumble_48}
"layer2"Symbol 310 MovieClip {level.hud.Damage} Frame 1Symbol 309 MovieClip
"layer1"Symbol 310 MovieClip {level.hud.Damage} Frame 1Symbol 308 MovieClip
"damage_mc"Symbol 329 MovieClip {hud.Hud} Frame 1Symbol 310 MovieClip {level.hud.Damage}
"alert_mask"Symbol 329 MovieClip {hud.Hud} Frame 1Symbol 312 MovieClip
"alert_mark"Symbol 329 MovieClip {hud.Hud} Frame 1Symbol 315 MovieClip
"health"Symbol 329 MovieClip {hud.Hud} Frame 1Symbol 318 MovieClip
"score_txt"Symbol 329 MovieClip {hud.Hud} Frame 1Symbol 321 EditableText
"pulseAlert"Symbol 329 MovieClip {hud.Hud} Frame 1Symbol 325 MovieClip
"energyBar"Symbol 329 MovieClip {hud.Hud} Frame 1Symbol 327 MovieClip
"restart"Symbol 412 MovieClip Frame 1Symbol 377 MovieClip {mainMenu.StartButton}
"score_txt"Symbol 412 MovieClip Frame 1Symbol 409 EditableText
"stats"Symbol 419 MovieClip {game_over.GameOverScreen} Frame 1Symbol 412 MovieClip
"mask_mc"Symbol 419 MovieClip {game_over.GameOverScreen} Frame 1Symbol 414 MovieClip
"barrel"Symbol 471 MovieClip {level.humans.HazTank} Frame 1Symbol 469 MovieClip
"barrel"Symbol 477 MovieClip {level.humans.Tank} Frame 1Symbol 473 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."




http://swfchan.com/23/110416/info.shtml
Created: 13/3 -2019 20:37:43 Last modified: 13/3 -2019 20:37:43 Server time: 04/05 -2024 16:23:25