STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 228126 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2561 · P5121 |
This is the info page for Flash #110582 |
loading |
PLAY GAME |
view high scores |
PLEASE EnTER YOUR PLAYER nAME (MAX. 8 CHARACTERS) |
submit name |
Your total score |
Please select a level |
You need to hit 25 targets Good luck! |
one target. one bullet 3 seconds to shoot. Good Luck! |
Please select a level |
13 targets, 5 seconds to get them all. mind the bombs! |
BULLETS |
score |
hits req'd |
shot accuracy lives left x 1000 shot score bonus total score |
% |
click to continue |
BULLETS |
score |
hits |
BULLETS |
score |
hits |
Stage 1 score Stage 2 score Stage 3 score stages complete final score |
testname |
543639 |
ActionScript [AS1/AS2]
Frame 1loaded = getBytesLoaded(); total = getBytesTotal(); if (loaded == total) { gotoAndPlay (3); } move = int((100 * loaded) / total); pc = move + "%"; bar.gotoAndStop(move);Frame 2gotoAndPlay (1);Frame 3loadMovieNum ("music/music.swf", 10); loadVariablesNum ("blamblam_hiscore.cfm", 0);Frame 48stop(); choiceone = 1; choicetwo = 1; choicethree = 1; game1Score = 0; game2Score = 0; game3Score = 0; totalScore = 0; finalScore = 0; _focusrect = false;Frame 49prevFrame();Frame 59stop();Frame 60prevFrame();Frame 61if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); } if (((choiceone > 1) && (choicetwo > 1)) && (choicethree > 1)) { gotoAndPlay (566); } totalScore = (game1score + game2score) + game3score;Frame 71stop();Frame 72gotoAndStop (71);Frame 73if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); }Frame 105gotoAndPlay (172);Frame 106if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); }Frame 138gotoAndPlay (298);Frame 139if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); }Frame 171gotoAndPlay (432);Frame 263_root.target._visible = 0; Mouse.hide(); _root.attachMovie("crosshair", "crosshair", 10000); movie_width = 340; var origbullets = 40; var origHits = 25; var bullets = origbullets; var shotsFired = 0; var hitsNeeded = origHits; var lives = 3; var score = 0; var mx = _root._xmouse; var my = _root._ymouse; var delay = 1; var ii = 1; _root.onEnterFrame = function () { _root.target._x = -200; if ((((_root.lives == 0) || (_root.bullets == 0)) || (hitsNeeded == 0)) || (_root.endtheGame1 == 0)) { removeMovieClip(crosshair); mouse.show(); nextFrame(); } crosshair._x = _xmouse; crosshair._y = _ymouse; x_range = random(50); delay = ++delay; if (((((delay == 5) or (delay == 20)) or (delay == 60)) or (delay == 80)) or (delay == 120)) { duplicateMovieClip (_root.target, "target" + ii, 1000 + ii); side = random(2); if (side == 0) { _root["target" + ii].x = x_range + 50; _root["target" + ii].vX = 10; } else if (side == 1) { _root["target" + ii].x = movie_width - x_range; _root["target" + ii].vX = -10; } ii = ++ii; } if (delay > 190) { delay = 0; } }; _root.onMouseDown = function () { if (bg.hitTest(mx, my)) { if (bullets > 0) { _root.attachMovie("shot", "gunshot", 101); crosshair.gotoAndPlay(2); bullets--; shotsFired++; } else { _root.attachMovie("emptygun", "empty", 101); bullets = 0; } } }; stop();Instance of Symbol 129 MovieClip "target" in Frame 263onClipEvent (load) { y = 300; Factor = random(8); Vy = -20 - Factor; A = 1; } onClipEvent (enterFrame) { vX = vX * 0.98; x = x + vX; if (x >= 317) { x = 317; vX = -vX; } else if (x <= 23) { x = 23; vX = -vX; } Vy = Vy + A; y = y + Vy; if (y > 350) { removeMovieClip(this); } this._y = y; this._x = x; }Frame 264play();Frame 296lifescore = lives * 10000; hitScored = (hitsNeeded - origHits) * -1; if (shotsFired == 0) { accuracy = 0; } else if (shotsFired > 0) { accuracy = Math.round((hitScored / shotsFired) * 100); } bonus = (hitScored * accuracy) * 100; game1Score = (lifescore + score) + bonus; if (hitScored == origHits) { choiceone = 2; } else { choiceone = 3; } stop();Frame 297prevFrame();Frame 389Mouse.hide(); _root.attachMovie("crosshair", "crosshair", 10000); movie_width = 340; x_range = random(140); _root.leafy._x = 100 + x_range; leafPos = 0; var origbullets = 1; var origHits = 1; var bullets = origbullets; var shotsFired = 0; var hitsNeeded = origHits; var lives = 1; var score = 0; var mx = _root._xmouse; var my = _root._ymouse; _root.onEnterFrame = function () { if (((_root.lives == 0) || (_root.bullets == 0)) || (hitsNeeded == 0)) { removeMovieClip(crosshair); mouse.show(); nextFrame(); } crosshair._x = _xmouse; crosshair._y = _ymouse; }; _root.onMouseDown = function () { leafPos = Math.Floor(_root.leafy.leaf._y); if (bg.hitTest(mx, my)) { if (bullets > 0) { _root.attachMovie("shot", "gunshot", 101); crosshair.gotoAndPlay(2); bullets--; shotsFired++; } else { _root.attachMovie("emptygun", "empty", 101); bullets = 0; } } }; stop();Instance of Symbol 149 MovieClip in Frame 389onClipEvent (load) { this.input = 3; }Frame 390if (hitsNeeded > 0) { lifebar.nextFrame(); }Frame 430lifescore = lives * 10000; hitScored = (hitsNeeded - origHits) * -1; if (shotsFired == 0) { accuracy = 0; } else if (shotsFired == 1) { accuracy = Math.round((hitScored / shotsFired) * 100); } multiple = accuracy * 2; bonus = ((270 - Math.round(leafPos)) * 5) * multiple; game2Score = (lifescore + score) + bonus; if (hitScored == origHits) { choicetwo = 2; } else { choicetwo = 3; } stop();Frame 431prevFrame();Frame 523endtheGame3 = 1; Mouse.hide(); _root.attachMovie("crosshair", "crosshair", 10000); movie_width = 340; var origbullets = 15; var origHits = 13; var bullets = origbullets; var shotsFired = 0; var hitsNeeded = origHits; var lives = 3; var score = 0; var mx = _root._xmouse; var my = _root._ymouse; _root.onEnterFrame = function () { if ((((_root.lives == 0) || (_root.bullets == 0)) || (hitsNeeded == 0)) || (_root.endtheGame3 == 0)) { removeMovieClip(crosshair); mouse.show(); nextFrame(); } crosshair._x = _xmouse; crosshair._y = _ymouse; }; _root.onMouseDown = function () { if (bg.hitTest(mx, my)) { if (bullets > 0) { _root.attachMovie("shot", "gunshot", 101); crosshair.gotoAndPlay(2); bullets--; shotsFired++; } else { _root.attachMovie("emptygun", "empty", 101); bullets = 0; } } }; stop();Frame 564lifescore = lives * 10000; hitScored = (hitsNeeded - origHits) * -1; if (shotsFired == 0) { accuracy = 0; } else if (shotsFired > 0) { accuracy = Math.round((hitScored / shotsFired) * 100); } bonus = (hitScored * accuracy) * 100; game3Score = (lifescore + score) + bonus; if (hitsNeeded == 0) { choicethree = 2; } else { choicethree = 3; } stop();Frame 565prevFrame();Frame 566if (choiceone == 2) { choice1bonus = 20000; } else if (choiceone == 3) { choice1bonus = 0; } if (choicetwo == 2) { choice2bonus = 20000; } else if (choicetwo == 3) { choice2bonus = 0; } if (choicethree == 2) { choice3bonus = 20000; } else if (choicethree == 3) { choice3bonus = 0; } finalBonus = (choice1bonus + choice2bonus) + choice3bonus; finalScore = ((finalBonus + game1score) + game2score) + game3score; loadVariablesNum ("blamblam_register.cfm", 0, "POST");Frame 581stop();Frame 582prevFrame();Frame 583loadVariablesNum ("blamblam_hiscore.cfm", 0); setProperty("scoretag", _visible , "0"); Name_array = _root.hiname.split("|"); Score_array = _root.hiscore.split("|"); Name_length = Name_array.length; Score_length = Score_array.length; yposition = 77; i = 0; while (i < Name_length) { duplicateMovieClip (scoretag, "Tag" + i, depth); setProperty("Tag" + i, _y , yposition); Set(("Tag" + i) + ".hiname", Name_array[i]); Set(("Tag" + i) + ".hiscore", Score_array[i]); depth++; yposition = yposition + 32; i++; }Frame 612stop();Symbol 2 MovieClip [shot] Frame 37removeMovieClip(this);Symbol 4 MovieClip [emptygun] Frame 6removeMovieClip(this); stop();Symbol 8 Buttonon (press) { gotoAndPlay (10); _root.lifebar.nextFrame(); }Symbol 24 MovieClip Frame 15stop();Symbol 28 MovieClip [ghost] Frame 7gotoAndPlay (1);Symbol 28 MovieClip [ghost] Frame 26stop(); removeMovieClip(_parent);Symbol 30 MovieClip [crosshair] Frame 1stop();Symbol 53 Buttonon (release) { gotoAndPlay (583); }Symbol 54 Buttonon (release) { gotoAndPlay (50); }Symbol 60 Buttonon (release) { if (length(Name) == 0) { Name = "no name"; gotoAndPlay (61); } else { gotoAndPlay (61); } }Symbol 70 MovieClip Frame 20stop();Symbol 72 Buttonon (release) { tellTarget (_parent) { gotoAndPlay ("startone"); }; }Symbol 75 MovieClip Frame 1stop();Symbol 75 MovieClip Frame 2_root.stage1 = 5000;Symbol 78 Buttonon (release) { tellTarget (_parent) { gotoAndPlay ("starttwo"); }; }Symbol 79 MovieClip Frame 1stop();Symbol 79 MovieClip Frame 2_root.stage2 = 5000;Symbol 82 Buttonon (release) { tellTarget (_parent) { gotoAndPlay ("startthree"); }; }Symbol 83 MovieClip Frame 1stop();Symbol 83 MovieClip Frame 2_root.stage3 = 5000; stop();Symbol 83 MovieClip Frame 3stop();Symbol 107 MovieClip Frame 1stop();Symbol 108 MovieClip Frame 1zero = int(getTimer() / 1000); input = 50;Symbol 108 MovieClip Frame 2output = input; if (Number(output) > 0) { display = Math.floor(getTimer() / 1000) - zero; output = input - display; percent = Math.round((output / input) * 100); timebomb.gotoAndPlay(percent); } if (Number(output) < 1) { gotoAndStop (5); }Symbol 108 MovieClip Frame 3gotoAndPlay (2);Symbol 108 MovieClip Frame 5_root.endtheGame1 = 0; stop();Symbol 119 MovieClip Frame 1stop();Symbol 119 MovieClip Frame 15stop();Symbol 121 MovieClip Frame 1stop();Symbol 121 MovieClip Frame 2life1.gotoAndPlay("die"); _root.lives--; stop();Symbol 121 MovieClip Frame 3life2.gotoAndPlay("die"); _root.lives--; stop();Symbol 121 MovieClip Frame 4life3.gotoAndPlay("die"); _root.lives--; stop();Symbol 121 MovieClip Frame 5Symbol 123 Buttonon (press) { gotoAndPlay (2); _root.score = _root.score + 500; _root.hitsNeeded--; }Symbol 125 MovieClip Frame 1stop();Symbol 125 MovieClip Frame 18stop(); removeMovieClip(_parent);Symbol 127 Buttonon (press) { gotoAndPlay (2); _root.score = _root.score + (random(300) + 500); _root.hitsNeeded--; }Symbol 128 MovieClip Frame 1stop();Symbol 128 MovieClip Frame 18stop(); removeMovieClip(_parent);Symbol 129 MovieClip Frame 1ran = random(6) + 1; this.gotoAndStop(ran);Symbol 129 MovieClip Frame 2stop();Symbol 129 MovieClip Frame 3stop();Symbol 129 MovieClip Frame 4stop();Symbol 129 MovieClip Frame 5stop();Symbol 129 MovieClip Frame 6stop();Symbol 141 Buttonon (press, release) { tellTarget (_root) { gotoAndStop ("choosegame"); }; }Symbol 149 MovieClip Frame 1zero = int(getTimer() / 1000);Symbol 149 MovieClip Frame 2output = input; if (Number(output) > 0) { display = Math.floor(getTimer() / 1000) - zero; output = input - display; percent = Math.round((output / input) * 100); timebomb.gotoAndPlay(percent); } if (Number(output) < 1) { removeMovieClip(_root.crosshair); mouse.show(); gotoAndStop (1); _root.nextFrame(); }Symbol 149 MovieClip Frame 3gotoAndPlay (2);Symbol 152 Buttonon (press) { gotoAndPlay (2); _root.score = _root.score + 2500; _root.hitsNeeded--; }Symbol 153 MovieClip Frame 1stop();Symbol 153 MovieClip Frame 18stop();Symbol 154 MovieClip Frame 400stop();Symbol 175 MovieClip Frame 1zero = int(getTimer() / 1000); input = 4;Symbol 175 MovieClip Frame 2output = input; if (Number(output) > 0) { display = Math.floor(getTimer() / 1000) - zero; output = input - display; percent = Math.round((output / input) * 100); timebomb.gotoAndPlay(percent); } if (Number(output) < 1) { gotoAndStop (5); }Symbol 175 MovieClip Frame 3gotoAndPlay (2);Symbol 175 MovieClip Frame 5_root.endtheGame3 = 0; stop();Symbol 189 Buttonon (release) { loadMovieNum ("blamblam3.swf", 0); }Symbol 195 Buttonon (press) { j = 0; while (j < 7) { removeMovieClip("tag" + j); j++; } } on (release) { gotoAndPlay (3); }
Library Items
Symbol 1 Sound | Used by:2 | |
Symbol 2 MovieClip [shot] | Uses:1 | |
Symbol 3 Sound | Used by:4 | |
Symbol 4 MovieClip [emptygun] | Uses:3 | |
Symbol 5 Graphic | Used by:28 | |
Symbol 6 Graphic | Used by:28 | |
Symbol 7 Graphic | Used by:8 123 127 | |
Symbol 8 Button | Uses:7 | Used by:28 |
Symbol 9 Graphic | Used by:28 | |
Symbol 10 Graphic | Used by:24 | |
Symbol 11 Graphic | Used by:24 | |
Symbol 12 Graphic | Used by:24 | |
Symbol 13 Graphic | Used by:24 | |
Symbol 14 Graphic | Used by:24 | |
Symbol 15 Graphic | Used by:24 | |
Symbol 16 Graphic | Used by:24 | |
Symbol 17 Graphic | Used by:24 | |
Symbol 18 Graphic | Used by:24 | |
Symbol 19 Graphic | Used by:24 | |
Symbol 20 Graphic | Used by:24 | |
Symbol 21 Graphic | Used by:24 | |
Symbol 22 Graphic | Used by:24 | |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:10 11 12 13 14 15 16 17 18 19 20 21 22 23 | Used by:28 125 128 153 |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:25 | Used by:28 |
Symbol 27 Sound | Used by:28 | |
Symbol 28 MovieClip [ghost] | Uses:5 6 8 9 24 26 27 | Used by:129 Timeline |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip [crosshair] | Uses:29 | Used by:43 Timeline |
Symbol 31 ShapeTweening | Used by:34 | |
Symbol 32 Graphic | Used by:34 | |
Symbol 33 Graphic | Used by:34 | |
Symbol 34 MovieClip | Uses:31 32 33 | Used by:Timeline |
Symbol 35 Font | Used by:36 37 | |
Symbol 36 Text | Uses:35 | Used by:Timeline |
Symbol 37 EditableText | Uses:35 | Used by:Timeline |
Symbol 38 Graphic | Used by:43 | |
Symbol 39 Graphic | Used by:43 | |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:43 107 Timeline |
Symbol 43 MovieClip | Uses:38 30 39 40 42 | Used by:Timeline |
Symbol 44 Font | Used by:45 51 57 58 61 84 88 95 99 102 104 110 112 114 132 139 143 145 147 169 171 173 183 190 | |
Symbol 45 Text | Uses:44 | Used by:46 |
Symbol 46 MovieClip | Uses:45 | Used by:49 54 |
Symbol 47 Graphic | Used by:49 53 54 60 141 189 195 | |
Symbol 48 Sound | Used by:49 53 54 60 141 189 195 | |
Symbol 49 Button | Uses:46 47 48 | Used by:Timeline |
Symbol 50 Sound | Used by:129 Timeline | |
Symbol 51 Text | Uses:44 | Used by:52 |
Symbol 52 MovieClip | Uses:51 | Used by:53 |
Symbol 53 Button | Uses:52 47 48 | Used by:Timeline |
Symbol 54 Button | Uses:46 47 48 | Used by:Timeline |
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Font | Used by:57 134 | |
Symbol 57 Text | Uses:44 56 | Used by:Timeline |
Symbol 58 Text | Uses:44 | Used by:59 60 |
Symbol 59 MovieClip | Uses:58 | Used by:60 |
Symbol 60 Button | Uses:59 58 47 48 | Used by:Timeline |
Symbol 61 EditableText | Uses:44 | Used by:Timeline |
Symbol 62 Graphic | Used by:75 79 83 | |
Symbol 63 Graphic | Used by:75 109 | |
Symbol 64 Graphic | Used by:75 | |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:75 83 125 128 164 166 |
Symbol 67 Graphic | Used by:75 79 83 | |
Symbol 68 ShapeTweening | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:68 69 | Used by:72 78 82 |
Symbol 71 Graphic | Used by:72 78 82 | |
Symbol 72 Button | Uses:70 71 | Used by:75 |
Symbol 73 Graphic | Used by:75 79 83 | |
Symbol 74 Graphic | Used by:75 79 83 | |
Symbol 75 MovieClip | Uses:62 63 64 66 67 72 73 74 | Used by:Timeline |
Symbol 76 Graphic | Used by:79 142 | |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Button | Uses:70 71 | Used by:79 |
Symbol 79 MovieClip | Uses:62 76 77 67 78 73 74 | Used by:Timeline |
Symbol 80 Graphic | Used by:83 160 Timeline | |
Symbol 81 Graphic | Used by:83 | |
Symbol 82 Button | Uses:70 71 | Used by:83 |
Symbol 83 MovieClip | Uses:62 80 81 66 67 82 73 74 | Used by:Timeline |
Symbol 84 Text | Uses:44 | Used by:Timeline |
Symbol 85 Text | Used by:Timeline | |
Symbol 86 Font | Used by:87 97 101 111 113 115 133 135 136 137 138 144 146 148 155 156 157 158 159 170 172 174 176 177 178 179 180 184 185 186 187 188 191 | |
Symbol 87 EditableText | Uses:86 | Used by:Timeline |
Symbol 88 Text | Uses:44 | Used by:Timeline |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 MovieClip | Uses:89 | Used by:Timeline |
Symbol 91 Graphic | Used by:92 | |
Symbol 92 MovieClip | Uses:91 | Used by:Timeline |
Symbol 93 Sound | Used by:153 Timeline | |
Symbol 94 Graphic | Used by:96 | |
Symbol 95 Text | Uses:44 | Used by:96 |
Symbol 96 MovieClip | Uses:94 95 | Used by:Timeline |
Symbol 97 EditableText | Uses:86 | Used by:Timeline |
Symbol 98 Graphic | Used by:100 | |
Symbol 99 Text | Uses:44 | Used by:100 |
Symbol 100 MovieClip | Uses:98 99 | Used by:Timeline |
Symbol 101 EditableText | Uses:86 | Used by:Timeline |
Symbol 102 Text | Uses:44 | Used by:Timeline |
Symbol 103 Graphic | Used by:105 | |
Symbol 104 Text | Uses:44 | Used by:105 |
Symbol 105 MovieClip | Uses:103 104 | Used by:Timeline |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:42 106 | Used by:108 149 175 |
Symbol 108 MovieClip | Uses:107 | Used by:Timeline |
Symbol 109 MovieClip | Uses:63 | Used by:Timeline |
Symbol 110 Text | Uses:44 | Used by:Timeline |
Symbol 111 EditableText | Uses:86 | Used by:Timeline |
Symbol 112 Text | Uses:44 | Used by:Timeline |
Symbol 113 EditableText | Uses:86 | Used by:Timeline |
Symbol 114 Text | Uses:44 | Used by:Timeline |
Symbol 115 EditableText | Uses:86 | Used by:Timeline |
Symbol 116 Graphic | Used by:119 | |
Symbol 117 ShapeTweening | Used by:119 | |
Symbol 118 Graphic | Used by:119 | |
Symbol 119 MovieClip | Uses:116 117 118 | Used by:121 |
Symbol 120 Sound | Used by:121 | |
Symbol 121 MovieClip | Uses:119 120 | Used by:Timeline |
Symbol 122 Graphic | Used by:125 | |
Symbol 123 Button | Uses:7 | Used by:125 |
Symbol 124 Sound | Used by:125 128 | |
Symbol 125 MovieClip | Uses:122 66 123 24 124 | Used by:129 Timeline |
Symbol 126 Graphic | Used by:128 | |
Symbol 127 Button | Uses:7 | Used by:128 |
Symbol 128 MovieClip | Uses:126 66 127 24 124 | Used by:129 Timeline |
Symbol 129 MovieClip | Uses:125 50 28 128 | Used by:Timeline |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:Timeline |
Symbol 132 Text | Uses:44 | Used by:Timeline |
Symbol 133 EditableText | Uses:86 | Used by:Timeline |
Symbol 134 Text | Uses:56 | Used by:Timeline |
Symbol 135 EditableText | Uses:86 | Used by:Timeline |
Symbol 136 EditableText | Uses:86 | Used by:Timeline |
Symbol 137 EditableText | Uses:86 | Used by:Timeline |
Symbol 138 EditableText | Uses:86 | Used by:Timeline |
Symbol 139 Text | Uses:44 | Used by:140 |
Symbol 140 MovieClip | Uses:139 | Used by:141 189 195 |
Symbol 141 Button | Uses:140 47 48 | Used by:Timeline |
Symbol 142 MovieClip | Uses:76 | Used by:Timeline |
Symbol 143 Text | Uses:44 | Used by:Timeline |
Symbol 144 EditableText | Uses:86 | Used by:Timeline |
Symbol 145 Text | Uses:44 | Used by:Timeline |
Symbol 146 EditableText | Uses:86 | Used by:Timeline |
Symbol 147 Text | Uses:44 | Used by:Timeline |
Symbol 148 EditableText | Uses:86 | Used by:Timeline |
Symbol 149 MovieClip | Uses:107 | Used by:Timeline |
Symbol 150 Graphic | Used by:153 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 Button | Uses:151 | Used by:153 |
Symbol 153 MovieClip | Uses:150 152 24 93 | Used by:154 |
Symbol 154 MovieClip | Uses:153 | Used by:Timeline |
Symbol 155 EditableText | Uses:86 | Used by:Timeline |
Symbol 156 EditableText | Uses:86 | Used by:Timeline |
Symbol 157 EditableText | Uses:86 | Used by:Timeline |
Symbol 158 EditableText | Uses:86 | Used by:Timeline |
Symbol 159 EditableText | Uses:86 | Used by:Timeline |
Symbol 160 MovieClip | Uses:80 | Used by:Timeline |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 MovieClip | Uses:161 | Used by:Timeline |
Symbol 163 Graphic | Used by:164 | |
Symbol 164 MovieClip | Uses:163 66 | Used by:Timeline |
Symbol 165 Graphic | Used by:166 | |
Symbol 166 MovieClip | Uses:165 66 | Used by:Timeline |
Symbol 167 Graphic | Used by:168 | |
Symbol 168 MovieClip | Uses:167 | Used by:Timeline |
Symbol 169 Text | Uses:44 | Used by:Timeline |
Symbol 170 EditableText | Uses:86 | Used by:Timeline |
Symbol 171 Text | Uses:44 | Used by:Timeline |
Symbol 172 EditableText | Uses:86 | Used by:Timeline |
Symbol 173 Text | Uses:44 | Used by:Timeline |
Symbol 174 EditableText | Uses:86 | Used by:Timeline |
Symbol 175 MovieClip | Uses:107 | Used by:Timeline |
Symbol 176 EditableText | Uses:86 | Used by:Timeline |
Symbol 177 EditableText | Uses:86 | Used by:Timeline |
Symbol 178 EditableText | Uses:86 | Used by:Timeline |
Symbol 179 EditableText | Uses:86 | Used by:Timeline |
Symbol 180 EditableText | Uses:86 | Used by:Timeline |
Symbol 181 Graphic | Used by:182 | |
Symbol 182 MovieClip | Uses:181 | Used by:Timeline |
Symbol 183 Text | Uses:44 | Used by:Timeline |
Symbol 184 EditableText | Uses:86 | Used by:Timeline |
Symbol 185 EditableText | Uses:86 | Used by:Timeline |
Symbol 186 EditableText | Uses:86 | Used by:Timeline |
Symbol 187 EditableText | Uses:86 | Used by:Timeline |
Symbol 188 EditableText | Uses:86 | Used by:Timeline |
Symbol 189 Button | Uses:140 47 48 | Used by:Timeline |
Symbol 190 EditableText | Uses:44 | Used by:192 |
Symbol 191 EditableText | Uses:86 | Used by:192 |
Symbol 192 MovieClip | Uses:190 191 | Used by:Timeline |
Symbol 193 Graphic | Used by:194 | |
Symbol 194 MovieClip | Uses:193 | Used by:Timeline |
Symbol 195 Button | Uses:140 47 48 | Used by:Timeline |
Instance Names
"bar" | Frame 1 | Symbol 34 MovieClip |
"chooseone" | Frame 61 | Symbol 75 MovieClip |
"choosetwo" | Frame 61 | Symbol 79 MovieClip |
"choosethree" | Frame 61 | Symbol 83 MovieClip |
"chooseone" | Frame 139 | Symbol 75 MovieClip |
"choosetwo" | Frame 139 | Symbol 79 MovieClip |
"chooseone" | Frame 139 | Symbol 83 MovieClip |
"bg" | Frame 249 | Symbol 109 MovieClip |
"lifebar" | Frame 249 | Symbol 121 MovieClip |
"target" | Frame 263 | Symbol 129 MovieClip |
"bg" | Frame 264 | Symbol 109 MovieClip |
"bg" | Frame 375 | Symbol 142 MovieClip |
"lifebar" | Frame 375 | Symbol 121 MovieClip |
"leafy" | Frame 389 | Symbol 154 MovieClip |
"bg" | Frame 398 | Symbol 142 MovieClip |
"bg" | Frame 509 | Symbol 160 MovieClip |
"lifebar" | Frame 509 | Symbol 121 MovieClip |
"timer3" | Frame 523 | Symbol 175 MovieClip |
"scoretag" | Frame 583 | Symbol 192 MovieClip |
"timebomb" | Symbol 108 MovieClip Frame 2 | Symbol 107 MovieClip |
"life1" | Symbol 121 MovieClip Frame 1 | Symbol 119 MovieClip |
"life2" | Symbol 121 MovieClip Frame 1 | Symbol 119 MovieClip |
"life3" | Symbol 121 MovieClip Frame 1 | Symbol 119 MovieClip |
"timebomb" | Symbol 149 MovieClip Frame 2 | Symbol 107 MovieClip |
"leaf" | Symbol 154 MovieClip Frame 1 | Symbol 153 MovieClip |
"timebomb" | Symbol 175 MovieClip Frame 2 | Symbol 107 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "shot" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "emptygun" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 3 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 4 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 5 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 6 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 7 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 8 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 9 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 10 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 11 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 12 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 13 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 14 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 15 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 16 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 17 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 18 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 19 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 20 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 21 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 22 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 23 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 24 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 25 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 26 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 27 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 28 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 29 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 30 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 31 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 32 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 33 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 34 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 35 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 36 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 37 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 38 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 39 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 40 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 41 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 42 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 43 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 44 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 45 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 46 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 47 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 48 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 49 | Symbol 30 as "crosshair" |
ExportAssets (56) | Timeline Frame 263 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 263 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 523 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 523 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 523 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 523 | Symbol 28 as "ghost" |
ExportAssets (56) | Timeline Frame 523 | Symbol 28 as "ghost" |
Labels
"choosegame" | Frame 61 |
"startone" | Frame 73 |
"starttwo" | Frame 106 |
"startthree" | Frame 139 |
"start1" | Frame 172 |
"game1" | Frame 249 |
"start2" | Frame 298 |
"game2" | Frame 375 |
"start3" | Frame 432 |
"game3" | Frame 509 |
"bang" | Symbol 28 MovieClip [ghost] Frame 10 |
"loop" | Symbol 108 MovieClip Frame 2 |
"die" | Symbol 119 MovieClip Frame 2 |
"bang" | Symbol 125 MovieClip Frame 2 |
"bang" | Symbol 128 MovieClip Frame 2 |
"loop" | Symbol 149 MovieClip Frame 2 |
"bang" | Symbol 153 MovieClip Frame 2 |
"loop" | Symbol 175 MovieClip Frame 2 |
Dynamic Text Variables
pc | Symbol 37 EditableText | "" |
Name | Symbol 61 EditableText | "" |
totalScore | Symbol 87 EditableText | "" |
totalScore | Symbol 97 EditableText | "" |
totalScore | Symbol 101 EditableText | "" |
bullets | Symbol 111 EditableText | "" |
score | Symbol 113 EditableText | "" |
hitsNeeded | Symbol 115 EditableText | "" |
accuracy | Symbol 133 EditableText | "" |
lifescore | Symbol 135 EditableText | "" |
score | Symbol 136 EditableText | "" |
bonus | Symbol 137 EditableText | "" |
game1Score | Symbol 138 EditableText | "" |
bullets | Symbol 144 EditableText | "" |
score | Symbol 146 EditableText | "" |
hitsNeeded | Symbol 148 EditableText | "" |
accuracy | Symbol 155 EditableText | "" |
lifescore | Symbol 156 EditableText | "" |
score | Symbol 157 EditableText | "" |
bonus | Symbol 158 EditableText | "" |
game2Score | Symbol 159 EditableText | "" |
bullets | Symbol 170 EditableText | "" |
score | Symbol 172 EditableText | "" |
hitsNeeded | Symbol 174 EditableText | "" |
accuracy | Symbol 176 EditableText | "" |
lifescore | Symbol 177 EditableText | "" |
score | Symbol 178 EditableText | "" |
bonus | Symbol 179 EditableText | "" |
game3Score | Symbol 180 EditableText | "" |
game1Score | Symbol 184 EditableText | "" |
game2Score | Symbol 185 EditableText | "" |
game3Score | Symbol 186 EditableText | "" |
finalBonus | Symbol 187 EditableText | "" |
finalScore | Symbol 188 EditableText | "" |
hiname | Symbol 190 EditableText | "testname" |
hiscore | Symbol 191 EditableText | "543639" |
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