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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/36014873?noj=FRM36014873-13DC" width="1" height="1"></div>

Blam!Blam!.swf

This is the info page for
Flash #110582

(Click the ID number above for more basic data on this flash file.)


Text
loading

PLAY GAME

view high scores

PLEASE EnTER YOUR
PLAYER nAME (MAX. 8
CHARACTERS)

submit name

Your total
score

Please select a level

You need to hit 25 targets
Good luck!

one target. one bullet
3 seconds to shoot.
Good Luck!

Please select a level

13 targets, 5 seconds to
get them all.
mind the bombs!

BULLETS

score

hits req'd

shot accuracy
lives left x 1000
shot score
bonus
total score

%

click to continue

BULLETS

score

hits

BULLETS

score

hits

Stage 1 score
Stage 2 score
Stage 3 score
stages complete
final score

testname

543639

ActionScript [AS1/AS2]

Frame 1
loaded = getBytesLoaded(); total = getBytesTotal(); if (loaded == total) { gotoAndPlay (3); } move = int((100 * loaded) / total); pc = move + "%"; bar.gotoAndStop(move);
Frame 2
gotoAndPlay (1);
Frame 3
loadMovieNum ("music/music.swf", 10); loadVariablesNum ("blamblam_hiscore.cfm", 0);
Frame 48
stop(); choiceone = 1; choicetwo = 1; choicethree = 1; game1Score = 0; game2Score = 0; game3Score = 0; totalScore = 0; finalScore = 0; _focusrect = false;
Frame 49
prevFrame();
Frame 59
stop();
Frame 60
prevFrame();
Frame 61
if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); } if (((choiceone > 1) && (choicetwo > 1)) && (choicethree > 1)) { gotoAndPlay (566); } totalScore = (game1score + game2score) + game3score;
Frame 71
stop();
Frame 72
gotoAndStop (71);
Frame 73
if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); }
Frame 105
gotoAndPlay (172);
Frame 106
if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); }
Frame 138
gotoAndPlay (298);
Frame 139
if (choiceone > 1) { chooseone.gotoAndStop(choiceone); stop(); } if (choicetwo > 1) { choosetwo.gotoAndStop(choicetwo); stop(); } if (choicethree > 1) { choosethree.gotoAndStop(choicethree); stop(); }
Frame 171
gotoAndPlay (432);
Frame 263
_root.target._visible = 0; Mouse.hide(); _root.attachMovie("crosshair", "crosshair", 10000); movie_width = 340; var origbullets = 40; var origHits = 25; var bullets = origbullets; var shotsFired = 0; var hitsNeeded = origHits; var lives = 3; var score = 0; var mx = _root._xmouse; var my = _root._ymouse; var delay = 1; var ii = 1; _root.onEnterFrame = function () { _root.target._x = -200; if ((((_root.lives == 0) || (_root.bullets == 0)) || (hitsNeeded == 0)) || (_root.endtheGame1 == 0)) { removeMovieClip(crosshair); mouse.show(); nextFrame(); } crosshair._x = _xmouse; crosshair._y = _ymouse; x_range = random(50); delay = ++delay; if (((((delay == 5) or (delay == 20)) or (delay == 60)) or (delay == 80)) or (delay == 120)) { duplicateMovieClip (_root.target, "target" + ii, 1000 + ii); side = random(2); if (side == 0) { _root["target" + ii].x = x_range + 50; _root["target" + ii].vX = 10; } else if (side == 1) { _root["target" + ii].x = movie_width - x_range; _root["target" + ii].vX = -10; } ii = ++ii; } if (delay > 190) { delay = 0; } }; _root.onMouseDown = function () { if (bg.hitTest(mx, my)) { if (bullets > 0) { _root.attachMovie("shot", "gunshot", 101); crosshair.gotoAndPlay(2); bullets--; shotsFired++; } else { _root.attachMovie("emptygun", "empty", 101); bullets = 0; } } }; stop();
Instance of Symbol 129 MovieClip "target" in Frame 263
onClipEvent (load) { y = 300; Factor = random(8); Vy = -20 - Factor; A = 1; } onClipEvent (enterFrame) { vX = vX * 0.98; x = x + vX; if (x >= 317) { x = 317; vX = -vX; } else if (x <= 23) { x = 23; vX = -vX; } Vy = Vy + A; y = y + Vy; if (y > 350) { removeMovieClip(this); } this._y = y; this._x = x; }
Frame 264
play();
Frame 296
lifescore = lives * 10000; hitScored = (hitsNeeded - origHits) * -1; if (shotsFired == 0) { accuracy = 0; } else if (shotsFired > 0) { accuracy = Math.round((hitScored / shotsFired) * 100); } bonus = (hitScored * accuracy) * 100; game1Score = (lifescore + score) + bonus; if (hitScored == origHits) { choiceone = 2; } else { choiceone = 3; } stop();
Frame 297
prevFrame();
Frame 389
Mouse.hide(); _root.attachMovie("crosshair", "crosshair", 10000); movie_width = 340; x_range = random(140); _root.leafy._x = 100 + x_range; leafPos = 0; var origbullets = 1; var origHits = 1; var bullets = origbullets; var shotsFired = 0; var hitsNeeded = origHits; var lives = 1; var score = 0; var mx = _root._xmouse; var my = _root._ymouse; _root.onEnterFrame = function () { if (((_root.lives == 0) || (_root.bullets == 0)) || (hitsNeeded == 0)) { removeMovieClip(crosshair); mouse.show(); nextFrame(); } crosshair._x = _xmouse; crosshair._y = _ymouse; }; _root.onMouseDown = function () { leafPos = Math.Floor(_root.leafy.leaf._y); if (bg.hitTest(mx, my)) { if (bullets > 0) { _root.attachMovie("shot", "gunshot", 101); crosshair.gotoAndPlay(2); bullets--; shotsFired++; } else { _root.attachMovie("emptygun", "empty", 101); bullets = 0; } } }; stop();
Instance of Symbol 149 MovieClip in Frame 389
onClipEvent (load) { this.input = 3; }
Frame 390
if (hitsNeeded > 0) { lifebar.nextFrame(); }
Frame 430
lifescore = lives * 10000; hitScored = (hitsNeeded - origHits) * -1; if (shotsFired == 0) { accuracy = 0; } else if (shotsFired == 1) { accuracy = Math.round((hitScored / shotsFired) * 100); } multiple = accuracy * 2; bonus = ((270 - Math.round(leafPos)) * 5) * multiple; game2Score = (lifescore + score) + bonus; if (hitScored == origHits) { choicetwo = 2; } else { choicetwo = 3; } stop();
Frame 431
prevFrame();
Frame 523
endtheGame3 = 1; Mouse.hide(); _root.attachMovie("crosshair", "crosshair", 10000); movie_width = 340; var origbullets = 15; var origHits = 13; var bullets = origbullets; var shotsFired = 0; var hitsNeeded = origHits; var lives = 3; var score = 0; var mx = _root._xmouse; var my = _root._ymouse; _root.onEnterFrame = function () { if ((((_root.lives == 0) || (_root.bullets == 0)) || (hitsNeeded == 0)) || (_root.endtheGame3 == 0)) { removeMovieClip(crosshair); mouse.show(); nextFrame(); } crosshair._x = _xmouse; crosshair._y = _ymouse; }; _root.onMouseDown = function () { if (bg.hitTest(mx, my)) { if (bullets > 0) { _root.attachMovie("shot", "gunshot", 101); crosshair.gotoAndPlay(2); bullets--; shotsFired++; } else { _root.attachMovie("emptygun", "empty", 101); bullets = 0; } } }; stop();
Frame 564
lifescore = lives * 10000; hitScored = (hitsNeeded - origHits) * -1; if (shotsFired == 0) { accuracy = 0; } else if (shotsFired > 0) { accuracy = Math.round((hitScored / shotsFired) * 100); } bonus = (hitScored * accuracy) * 100; game3Score = (lifescore + score) + bonus; if (hitsNeeded == 0) { choicethree = 2; } else { choicethree = 3; } stop();
Frame 565
prevFrame();
Frame 566
if (choiceone == 2) { choice1bonus = 20000; } else if (choiceone == 3) { choice1bonus = 0; } if (choicetwo == 2) { choice2bonus = 20000; } else if (choicetwo == 3) { choice2bonus = 0; } if (choicethree == 2) { choice3bonus = 20000; } else if (choicethree == 3) { choice3bonus = 0; } finalBonus = (choice1bonus + choice2bonus) + choice3bonus; finalScore = ((finalBonus + game1score) + game2score) + game3score; loadVariablesNum ("blamblam_register.cfm", 0, "POST");
Frame 581
stop();
Frame 582
prevFrame();
Frame 583
loadVariablesNum ("blamblam_hiscore.cfm", 0); setProperty("scoretag", _visible , "0"); Name_array = _root.hiname.split("|"); Score_array = _root.hiscore.split("|"); Name_length = Name_array.length; Score_length = Score_array.length; yposition = 77; i = 0; while (i < Name_length) { duplicateMovieClip (scoretag, "Tag" + i, depth); setProperty("Tag" + i, _y , yposition); Set(("Tag" + i) + ".hiname", Name_array[i]); Set(("Tag" + i) + ".hiscore", Score_array[i]); depth++; yposition = yposition + 32; i++; }
Frame 612
stop();
Symbol 2 MovieClip [shot] Frame 37
removeMovieClip(this);
Symbol 4 MovieClip [emptygun] Frame 6
removeMovieClip(this); stop();
Symbol 8 Button
on (press) { gotoAndPlay (10); _root.lifebar.nextFrame(); }
Symbol 24 MovieClip Frame 15
stop();
Symbol 28 MovieClip [ghost] Frame 7
gotoAndPlay (1);
Symbol 28 MovieClip [ghost] Frame 26
stop(); removeMovieClip(_parent);
Symbol 30 MovieClip [crosshair] Frame 1
stop();
Symbol 53 Button
on (release) { gotoAndPlay (583); }
Symbol 54 Button
on (release) { gotoAndPlay (50); }
Symbol 60 Button
on (release) { if (length(Name) == 0) { Name = "no name"; gotoAndPlay (61); } else { gotoAndPlay (61); } }
Symbol 70 MovieClip Frame 20
stop();
Symbol 72 Button
on (release) { tellTarget (_parent) { gotoAndPlay ("startone"); }; }
Symbol 75 MovieClip Frame 1
stop();
Symbol 75 MovieClip Frame 2
_root.stage1 = 5000;
Symbol 78 Button
on (release) { tellTarget (_parent) { gotoAndPlay ("starttwo"); }; }
Symbol 79 MovieClip Frame 1
stop();
Symbol 79 MovieClip Frame 2
_root.stage2 = 5000;
Symbol 82 Button
on (release) { tellTarget (_parent) { gotoAndPlay ("startthree"); }; }
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 2
_root.stage3 = 5000; stop();
Symbol 83 MovieClip Frame 3
stop();
Symbol 107 MovieClip Frame 1
stop();
Symbol 108 MovieClip Frame 1
zero = int(getTimer() / 1000); input = 50;
Symbol 108 MovieClip Frame 2
output = input; if (Number(output) > 0) { display = Math.floor(getTimer() / 1000) - zero; output = input - display; percent = Math.round((output / input) * 100); timebomb.gotoAndPlay(percent); } if (Number(output) < 1) { gotoAndStop (5); }
Symbol 108 MovieClip Frame 3
gotoAndPlay (2);
Symbol 108 MovieClip Frame 5
_root.endtheGame1 = 0; stop();
Symbol 119 MovieClip Frame 1
stop();
Symbol 119 MovieClip Frame 15
stop();
Symbol 121 MovieClip Frame 1
stop();
Symbol 121 MovieClip Frame 2
life1.gotoAndPlay("die"); _root.lives--; stop();
Symbol 121 MovieClip Frame 3
life2.gotoAndPlay("die"); _root.lives--; stop();
Symbol 121 MovieClip Frame 4
life3.gotoAndPlay("die"); _root.lives--; stop();
Symbol 121 MovieClip Frame 5
Symbol 123 Button
on (press) { gotoAndPlay (2); _root.score = _root.score + 500; _root.hitsNeeded--; }
Symbol 125 MovieClip Frame 1
stop();
Symbol 125 MovieClip Frame 18
stop(); removeMovieClip(_parent);
Symbol 127 Button
on (press) { gotoAndPlay (2); _root.score = _root.score + (random(300) + 500); _root.hitsNeeded--; }
Symbol 128 MovieClip Frame 1
stop();
Symbol 128 MovieClip Frame 18
stop(); removeMovieClip(_parent);
Symbol 129 MovieClip Frame 1
ran = random(6) + 1; this.gotoAndStop(ran);
Symbol 129 MovieClip Frame 2
stop();
Symbol 129 MovieClip Frame 3
stop();
Symbol 129 MovieClip Frame 4
stop();
Symbol 129 MovieClip Frame 5
stop();
Symbol 129 MovieClip Frame 6
stop();
Symbol 141 Button
on (press, release) { tellTarget (_root) { gotoAndStop ("choosegame"); }; }
Symbol 149 MovieClip Frame 1
zero = int(getTimer() / 1000);
Symbol 149 MovieClip Frame 2
output = input; if (Number(output) > 0) { display = Math.floor(getTimer() / 1000) - zero; output = input - display; percent = Math.round((output / input) * 100); timebomb.gotoAndPlay(percent); } if (Number(output) < 1) { removeMovieClip(_root.crosshair); mouse.show(); gotoAndStop (1); _root.nextFrame(); }
Symbol 149 MovieClip Frame 3
gotoAndPlay (2);
Symbol 152 Button
on (press) { gotoAndPlay (2); _root.score = _root.score + 2500; _root.hitsNeeded--; }
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 18
stop();
Symbol 154 MovieClip Frame 400
stop();
Symbol 175 MovieClip Frame 1
zero = int(getTimer() / 1000); input = 4;
Symbol 175 MovieClip Frame 2
output = input; if (Number(output) > 0) { display = Math.floor(getTimer() / 1000) - zero; output = input - display; percent = Math.round((output / input) * 100); timebomb.gotoAndPlay(percent); } if (Number(output) < 1) { gotoAndStop (5); }
Symbol 175 MovieClip Frame 3
gotoAndPlay (2);
Symbol 175 MovieClip Frame 5
_root.endtheGame3 = 0; stop();
Symbol 189 Button
on (release) { loadMovieNum ("blamblam3.swf", 0); }
Symbol 195 Button
on (press) { j = 0; while (j < 7) { removeMovieClip("tag" + j); j++; } } on (release) { gotoAndPlay (3); }

Library Items

Symbol 1 SoundUsed by:2
Symbol 2 MovieClip [shot]Uses:1
Symbol 3 SoundUsed by:4
Symbol 4 MovieClip [emptygun]Uses:3
Symbol 5 GraphicUsed by:28
Symbol 6 GraphicUsed by:28
Symbol 7 GraphicUsed by:8 123 127
Symbol 8 ButtonUses:7Used by:28
Symbol 9 GraphicUsed by:28
Symbol 10 GraphicUsed by:24
Symbol 11 GraphicUsed by:24
Symbol 12 GraphicUsed by:24
Symbol 13 GraphicUsed by:24
Symbol 14 GraphicUsed by:24
Symbol 15 GraphicUsed by:24
Symbol 16 GraphicUsed by:24
Symbol 17 GraphicUsed by:24
Symbol 18 GraphicUsed by:24
Symbol 19 GraphicUsed by:24
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:24
Symbol 22 GraphicUsed by:24
Symbol 23 GraphicUsed by:24
Symbol 24 MovieClipUses:10 11 12 13 14 15 16 17 18 19 20 21 22 23Used by:28 125 128 153
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:28
Symbol 27 SoundUsed by:28
Symbol 28 MovieClip [ghost]Uses:5 6 8 9 24 26 27Used by:129  Timeline
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [crosshair]Uses:29Used by:43  Timeline
Symbol 31 ShapeTweeningUsed by:34
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:31 32 33Used by:Timeline
Symbol 35 FontUsed by:36 37
Symbol 36 TextUses:35Used by:Timeline
Symbol 37 EditableTextUses:35Used by:Timeline
Symbol 38 GraphicUsed by:43
Symbol 39 GraphicUsed by:43
Symbol 40 GraphicUsed by:43
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClipUses:41Used by:43 107  Timeline
Symbol 43 MovieClipUses:38 30 39 40 42Used by:Timeline
Symbol 44 FontUsed by:45 51 57 58 61 84 88 95 99 102 104 110 112 114 132 139 143 145 147 169 171 173 183 190
Symbol 45 TextUses:44Used by:46
Symbol 46 MovieClipUses:45Used by:49 54
Symbol 47 GraphicUsed by:49 53 54 60 141 189 195
Symbol 48 SoundUsed by:49 53 54 60 141 189 195
Symbol 49 ButtonUses:46 47 48Used by:Timeline
Symbol 50 SoundUsed by:129  Timeline
Symbol 51 TextUses:44Used by:52
Symbol 52 MovieClipUses:51Used by:53
Symbol 53 ButtonUses:52 47 48Used by:Timeline
Symbol 54 ButtonUses:46 47 48Used by:Timeline
Symbol 55 GraphicUsed by:Timeline
Symbol 56 FontUsed by:57 134
Symbol 57 TextUses:44 56Used by:Timeline
Symbol 58 TextUses:44Used by:59 60
Symbol 59 MovieClipUses:58Used by:60
Symbol 60 ButtonUses:59 58 47 48Used by:Timeline
Symbol 61 EditableTextUses:44Used by:Timeline
Symbol 62 GraphicUsed by:75 79 83
Symbol 63 GraphicUsed by:75 109
Symbol 64 GraphicUsed by:75
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:75 83 125 128 164 166
Symbol 67 GraphicUsed by:75 79 83
Symbol 68 ShapeTweeningUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:68 69Used by:72 78 82
Symbol 71 GraphicUsed by:72 78 82
Symbol 72 ButtonUses:70 71Used by:75
Symbol 73 GraphicUsed by:75 79 83
Symbol 74 GraphicUsed by:75 79 83
Symbol 75 MovieClipUses:62 63 64 66 67 72 73 74Used by:Timeline
Symbol 76 GraphicUsed by:79 142
Symbol 77 GraphicUsed by:79
Symbol 78 ButtonUses:70 71Used by:79
Symbol 79 MovieClipUses:62 76 77 67 78 73 74Used by:Timeline
Symbol 80 GraphicUsed by:83 160  Timeline
Symbol 81 GraphicUsed by:83
Symbol 82 ButtonUses:70 71Used by:83
Symbol 83 MovieClipUses:62 80 81 66 67 82 73 74Used by:Timeline
Symbol 84 TextUses:44Used by:Timeline
Symbol 85 TextUsed by:Timeline
Symbol 86 FontUsed by:87 97 101 111 113 115 133 135 136 137 138 144 146 148 155 156 157 158 159 170 172 174 176 177 178 179 180 184 185 186 187 188 191
Symbol 87 EditableTextUses:86Used by:Timeline
Symbol 88 TextUses:44Used by:Timeline
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:Timeline
Symbol 93 SoundUsed by:153  Timeline
Symbol 94 GraphicUsed by:96
Symbol 95 TextUses:44Used by:96
Symbol 96 MovieClipUses:94 95Used by:Timeline
Symbol 97 EditableTextUses:86Used by:Timeline
Symbol 98 GraphicUsed by:100
Symbol 99 TextUses:44Used by:100
Symbol 100 MovieClipUses:98 99Used by:Timeline
Symbol 101 EditableTextUses:86Used by:Timeline
Symbol 102 TextUses:44Used by:Timeline
Symbol 103 GraphicUsed by:105
Symbol 104 TextUses:44Used by:105
Symbol 105 MovieClipUses:103 104Used by:Timeline
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:42 106Used by:108 149 175
Symbol 108 MovieClipUses:107Used by:Timeline
Symbol 109 MovieClipUses:63Used by:Timeline
Symbol 110 TextUses:44Used by:Timeline
Symbol 111 EditableTextUses:86Used by:Timeline
Symbol 112 TextUses:44Used by:Timeline
Symbol 113 EditableTextUses:86Used by:Timeline
Symbol 114 TextUses:44Used by:Timeline
Symbol 115 EditableTextUses:86Used by:Timeline
Symbol 116 GraphicUsed by:119
Symbol 117 ShapeTweeningUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:116 117 118Used by:121
Symbol 120 SoundUsed by:121
Symbol 121 MovieClipUses:119 120Used by:Timeline
Symbol 122 GraphicUsed by:125
Symbol 123 ButtonUses:7Used by:125
Symbol 124 SoundUsed by:125 128
Symbol 125 MovieClipUses:122 66 123 24 124Used by:129  Timeline
Symbol 126 GraphicUsed by:128
Symbol 127 ButtonUses:7Used by:128
Symbol 128 MovieClipUses:126 66 127 24 124Used by:129  Timeline
Symbol 129 MovieClipUses:125 50 28 128Used by:Timeline
Symbol 130 GraphicUsed by:131
Symbol 131 MovieClipUses:130Used by:Timeline
Symbol 132 TextUses:44Used by:Timeline
Symbol 133 EditableTextUses:86Used by:Timeline
Symbol 134 TextUses:56Used by:Timeline
Symbol 135 EditableTextUses:86Used by:Timeline
Symbol 136 EditableTextUses:86Used by:Timeline
Symbol 137 EditableTextUses:86Used by:Timeline
Symbol 138 EditableTextUses:86Used by:Timeline
Symbol 139 TextUses:44Used by:140
Symbol 140 MovieClipUses:139Used by:141 189 195
Symbol 141 ButtonUses:140 47 48Used by:Timeline
Symbol 142 MovieClipUses:76Used by:Timeline
Symbol 143 TextUses:44Used by:Timeline
Symbol 144 EditableTextUses:86Used by:Timeline
Symbol 145 TextUses:44Used by:Timeline
Symbol 146 EditableTextUses:86Used by:Timeline
Symbol 147 TextUses:44Used by:Timeline
Symbol 148 EditableTextUses:86Used by:Timeline
Symbol 149 MovieClipUses:107Used by:Timeline
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:152
Symbol 152 ButtonUses:151Used by:153
Symbol 153 MovieClipUses:150 152 24 93Used by:154
Symbol 154 MovieClipUses:153Used by:Timeline
Symbol 155 EditableTextUses:86Used by:Timeline
Symbol 156 EditableTextUses:86Used by:Timeline
Symbol 157 EditableTextUses:86Used by:Timeline
Symbol 158 EditableTextUses:86Used by:Timeline
Symbol 159 EditableTextUses:86Used by:Timeline
Symbol 160 MovieClipUses:80Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:Timeline
Symbol 163 GraphicUsed by:164
Symbol 164 MovieClipUses:163 66Used by:Timeline
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClipUses:165 66Used by:Timeline
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:Timeline
Symbol 169 TextUses:44Used by:Timeline
Symbol 170 EditableTextUses:86Used by:Timeline
Symbol 171 TextUses:44Used by:Timeline
Symbol 172 EditableTextUses:86Used by:Timeline
Symbol 173 TextUses:44Used by:Timeline
Symbol 174 EditableTextUses:86Used by:Timeline
Symbol 175 MovieClipUses:107Used by:Timeline
Symbol 176 EditableTextUses:86Used by:Timeline
Symbol 177 EditableTextUses:86Used by:Timeline
Symbol 178 EditableTextUses:86Used by:Timeline
Symbol 179 EditableTextUses:86Used by:Timeline
Symbol 180 EditableTextUses:86Used by:Timeline
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:Timeline
Symbol 183 TextUses:44Used by:Timeline
Symbol 184 EditableTextUses:86Used by:Timeline
Symbol 185 EditableTextUses:86Used by:Timeline
Symbol 186 EditableTextUses:86Used by:Timeline
Symbol 187 EditableTextUses:86Used by:Timeline
Symbol 188 EditableTextUses:86Used by:Timeline
Symbol 189 ButtonUses:140 47 48Used by:Timeline
Symbol 190 EditableTextUses:44Used by:192
Symbol 191 EditableTextUses:86Used by:192
Symbol 192 MovieClipUses:190 191Used by:Timeline
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:Timeline
Symbol 195 ButtonUses:140 47 48Used by:Timeline

Instance Names

"bar"Frame 1Symbol 34 MovieClip
"chooseone"Frame 61Symbol 75 MovieClip
"choosetwo"Frame 61Symbol 79 MovieClip
"choosethree"Frame 61Symbol 83 MovieClip
"chooseone"Frame 139Symbol 75 MovieClip
"choosetwo"Frame 139Symbol 79 MovieClip
"chooseone"Frame 139Symbol 83 MovieClip
"bg"Frame 249Symbol 109 MovieClip
"lifebar"Frame 249Symbol 121 MovieClip
"target"Frame 263Symbol 129 MovieClip
"bg"Frame 264Symbol 109 MovieClip
"bg"Frame 375Symbol 142 MovieClip
"lifebar"Frame 375Symbol 121 MovieClip
"leafy"Frame 389Symbol 154 MovieClip
"bg"Frame 398Symbol 142 MovieClip
"bg"Frame 509Symbol 160 MovieClip
"lifebar"Frame 509Symbol 121 MovieClip
"timer3"Frame 523Symbol 175 MovieClip
"scoretag"Frame 583Symbol 192 MovieClip
"timebomb"Symbol 108 MovieClip Frame 2Symbol 107 MovieClip
"life1"Symbol 121 MovieClip Frame 1Symbol 119 MovieClip
"life2"Symbol 121 MovieClip Frame 1Symbol 119 MovieClip
"life3"Symbol 121 MovieClip Frame 1Symbol 119 MovieClip
"timebomb"Symbol 149 MovieClip Frame 2Symbol 107 MovieClip
"leaf"Symbol 154 MovieClip Frame 1Symbol 153 MovieClip
"timebomb"Symbol 175 MovieClip Frame 2Symbol 107 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 2 as "shot"
ExportAssets (56)Timeline Frame 1Symbol 4 as "emptygun"
ExportAssets (56)Timeline Frame 1Symbol 28 as "ghost"
ExportAssets (56)Timeline Frame 1Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 3Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 4Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 5Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 6Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 7Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 8Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 9Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 10Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 11Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 12Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 13Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 14Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 15Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 16Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 17Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 18Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 19Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 20Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 21Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 22Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 23Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 24Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 25Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 26Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 27Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 28Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 29Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 30Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 31Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 32Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 33Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 34Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 35Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 36Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 37Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 38Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 39Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 40Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 41Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 42Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 43Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 44Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 45Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 46Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 47Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 48Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 49Symbol 30 as "crosshair"
ExportAssets (56)Timeline Frame 263Symbol 28 as "ghost"
ExportAssets (56)Timeline Frame 263Symbol 28 as "ghost"
ExportAssets (56)Timeline Frame 523Symbol 28 as "ghost"
ExportAssets (56)Timeline Frame 523Symbol 28 as "ghost"
ExportAssets (56)Timeline Frame 523Symbol 28 as "ghost"
ExportAssets (56)Timeline Frame 523Symbol 28 as "ghost"
ExportAssets (56)Timeline Frame 523Symbol 28 as "ghost"

Labels

"choosegame"Frame 61
"startone"Frame 73
"starttwo"Frame 106
"startthree"Frame 139
"start1"Frame 172
"game1"Frame 249
"start2"Frame 298
"game2"Frame 375
"start3"Frame 432
"game3"Frame 509
"bang"Symbol 28 MovieClip [ghost] Frame 10
"loop"Symbol 108 MovieClip Frame 2
"die"Symbol 119 MovieClip Frame 2
"bang"Symbol 125 MovieClip Frame 2
"bang"Symbol 128 MovieClip Frame 2
"loop"Symbol 149 MovieClip Frame 2
"bang"Symbol 153 MovieClip Frame 2
"loop"Symbol 175 MovieClip Frame 2

Dynamic Text Variables

pcSymbol 37 EditableText""
NameSymbol 61 EditableText""
totalScoreSymbol 87 EditableText""
totalScoreSymbol 97 EditableText""
totalScoreSymbol 101 EditableText""
bulletsSymbol 111 EditableText""
scoreSymbol 113 EditableText""
hitsNeededSymbol 115 EditableText""
accuracySymbol 133 EditableText""
lifescoreSymbol 135 EditableText""
scoreSymbol 136 EditableText""
bonusSymbol 137 EditableText""
game1ScoreSymbol 138 EditableText""
bulletsSymbol 144 EditableText""
scoreSymbol 146 EditableText""
hitsNeededSymbol 148 EditableText""
accuracySymbol 155 EditableText""
lifescoreSymbol 156 EditableText""
scoreSymbol 157 EditableText""
bonusSymbol 158 EditableText""
game2ScoreSymbol 159 EditableText""
bulletsSymbol 170 EditableText""
scoreSymbol 172 EditableText""
hitsNeededSymbol 174 EditableText""
accuracySymbol 176 EditableText""
lifescoreSymbol 177 EditableText""
scoreSymbol 178 EditableText""
bonusSymbol 179 EditableText""
game3ScoreSymbol 180 EditableText""
game1ScoreSymbol 184 EditableText""
game2ScoreSymbol 185 EditableText""
game3ScoreSymbol 186 EditableText""
finalBonusSymbol 187 EditableText""
finalScoreSymbol 188 EditableText""
hinameSymbol 190 EditableText"testname"
hiscoreSymbol 191 EditableText"543639"




http://swfchan.com/23/110582/info.shtml
Created: 13/3 -2019 19:01:40 Last modified: 13/3 -2019 19:01:40 Server time: 13/05 -2024 20:26:08