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biplane-bomber-II.swf

This is the info page for
Flash #110596

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 13 { } movieClip 15 radar_mc { frame 1 { stop(); } } movieClip 18 { } movieClip 23 bullet_mc { frame 1 { stop(); } frame 5 { this.removeMovieClip(); delete this; } } movieClip 25 debris_s { frame 1 { xspeed = random(0.1); yspeed = -0.4 + Math.random() * -0.8; gravity = 1.1; alphaDecay = 4 + random(4); this._alpha = 100; this._visible = false; var rotationSpeed = Math.random() * 39; if (Math.round(Math.random()) == 1) { this.rotationSpeed *= -1; } this.onEnterFrame = function () { if (this.angle != undefined && !this._visible) { this._rotation = this.angle * 180 / Math.PI; this.xspeed += Math.cos(this.angle - 1.570796326794897) * 9; this.yspeed += Math.sin(this.angle) * -3; this._visible = true; } if (this._visible) { this._rotation += rotationSpeed; this._x += xspeed; this._y += yspeed; yspeed += gravity; if (_root.terrain_mc.hitTest(this._x, this._y, true)) { yspeed *= -0.5; xspeed *= 0.5; } this._alpha -= alphaDecay; if (this._alpha <= 10) { this.removeMovieClip(); delete this.onEnterFrame; } } }; } } movieClip 30 dead_debris { frame 1 { stop(); dice = 1 + random(5); if (dice == 1) { this.gotoAndStop(1); } if (dice == 2) { this.gotoAndStop(2); } if (dice == 3) { this.gotoAndStop(3); } if (dice == 4) { this.gotoAndStop(4); } if (dice == 5) { this.gotoAndStop(5); } if (dice == 6) { this.gotoAndStop(6); } } frame 2 { xspeed = random(0.5); yspeed = -8 + Math.random() * -10; gravity = 1.1; alphaDecay = 1 + random(1); this._alpha = 80; this._visible = false; var rotationSpeed = Math.random() * 39; if (Math.round(Math.random()) == 1) { this.rotationSpeed *= -1; } this.onEnterFrame = function () { if (this.angle != undefined && !this._visible) { this._rotation = this.angle * 180 / Math.PI; this.xspeed += Math.cos(this.angle - 1.570796326794897) * 9; this.yspeed += Math.sin(this.angle) * -3; this._visible = true; } if (this._visible) { this._rotation += rotationSpeed; this._x += xspeed; this._y += yspeed; yspeed += gravity; if (_root.terrain_mc.hitTest(this._x, this._y, true)) { yspeed *= -0.5; xspeed *= 0.5; } this._alpha -= alphaDecay; if (this._alpha <= 10) { this.removeMovieClip(); delete this.onEnterFrame; } } }; } frame 3 { xspeed = random(0.5); yspeed = -6 + Math.random() * -8; gravity = 1.1; alphaDecay = 1 + random(1); this._alpha = 80; this._visible = false; var rotationSpeed = Math.random() * 39; if (Math.round(Math.random()) == 1) { this.rotationSpeed *= -1; } this.onEnterFrame = function () { if (this.angle != undefined && !this._visible) { this._rotation = this.angle * 180 / Math.PI; this.xspeed += Math.cos(this.angle - 1.570796326794897) * 9; this.yspeed += Math.sin(this.angle) * -3; this._visible = true; } if (this._visible) { this._rotation += rotationSpeed; this._x += xspeed; this._y += yspeed; yspeed += gravity; if (_root.terrain_mc.hitTest(this._x, this._y, true)) { yspeed *= -0.5; xspeed *= 0.5; } this._alpha -= alphaDecay; if (this._alpha <= 10) { this.removeMovieClip(); delete this.onEnterFrame; } } }; } frame 4 { xspeed = random(0.5); yspeed = -10 + Math.random() * -14; gravity = 1.1; alphaDecay = 1 + random(1); this._alpha = 80; this._visible = false; var rotationSpeed = Math.random() * 39; if (Math.round(Math.random()) == 1) { this.rotationSpeed *= -1; } this.onEnterFrame = function () { if (this.angle != undefined && !this._visible) { this._rotation = this.angle * 180 / Math.PI; this.xspeed += Math.cos(this.angle - 1.570796326794897) * 9; this.yspeed += Math.sin(this.angle) * -3; this._visible = true; } if (this._visible) { this._rotation += rotationSpeed; this._x += xspeed; this._y += yspeed; yspeed += gravity; if (_root.terrain_mc.hitTest(this._x, this._y, true)) { yspeed *= -0.5; xspeed *= 0.5; } this._alpha -= alphaDecay; if (this._alpha <= 10) { this.removeMovieClip(); delete this.onEnterFrame; } } }; } frame 5 { xspeed = random(0.5); yspeed = -6 + Math.random() * -8; gravity = 1.1; alphaDecay = 1 + random(1); this._alpha = 80; this._visible = false; var rotationSpeed = Math.random() * 39; if (Math.round(Math.random()) == 1) { this.rotationSpeed *= -1; } this.onEnterFrame = function () { if (this.angle != undefined && !this._visible) { this._rotation = this.angle * 180 / Math.PI; this.xspeed += Math.cos(this.angle - 1.570796326794897) * 9; this.yspeed += Math.sin(this.angle) * -3; this._visible = true; } if (this._visible) { this._rotation += rotationSpeed; this._x += xspeed; this._y += yspeed; yspeed += gravity; if (_root.terrain_mc.hitTest(this._x, this._y, true)) { yspeed *= -0.5; xspeed *= 0.5; } this._alpha -= alphaDecay; if (this._alpha <= 10) { this.removeMovieClip(); delete this.onEnterFrame; } } }; } frame 6 { xspeed = random(0.5); yspeed = -6 + Math.random() * -8; gravity = 1.1; alphaDecay = 1 + random(1); this._alpha = 80; this._visible = false; var rotationSpeed = Math.random() * 39; if (Math.round(Math.random()) == 1) { this.rotationSpeed *= -1; } this.onEnterFrame = function () { if (this.angle != undefined && !this._visible) { this._rotation = this.angle * 180 / Math.PI; this.xspeed += Math.cos(this.angle - 1.570796326794897) * 9; this.yspeed += Math.sin(this.angle) * -3; this._visible = true; } if (this._visible) { this._rotation += rotationSpeed; this._x += xspeed; this._y += yspeed; yspeed += gravity; if (_root.terrain_mc.hitTest(this._x, this._y, true)) { yspeed *= -0.5; xspeed *= 0.5; } this._alpha -= alphaDecay; if (this._alpha <= 10) { this.removeMovieClip(); delete this.onEnterFrame; } } }; } } movieClip 31 debris { frame 1 { xspeed = random(0.5); yspeed = -6 + Math.random() * -8; gravity = 1.1; alphaDecay = 1 + random(1); this._alpha = 80; this._visible = false; var rotationSpeed = Math.random() * 39; if (Math.round(Math.random()) == 1) { this.rotationSpeed *= -1; } this.onEnterFrame = function () { if (this.angle != undefined && !this._visible) { this._rotation = this.angle * 180 / Math.PI; this.xspeed += Math.cos(this.angle - 1.570796326794897) * 9; this.yspeed += Math.sin(this.angle) * -3; this._visible = true; } if (this._visible) { this._rotation += rotationSpeed; this._x += xspeed; this._y += yspeed; yspeed += gravity; if (_root.terrain_mc.hitTest(this._x, this._y, true)) { yspeed *= -0.5; xspeed *= 0.5; } this._alpha -= alphaDecay; if (this._alpha <= 10) { this.removeMovieClip(); delete this.onEnterFrame; } } }; } } movieClip 35 { frame 21 { stop(); this.removeMovieClip(); delete this; } } movieClip 36 bomb_mc { frame 1 { stop(); } frame 40 { stop(); this.removeMovieClip(); delete this; } } movieClip 42 { } movieClip 44 { } movieClip 46 { } movieClip 48 { } movieClip 51 { } movieClip 53 { frame 1 { stop(); } } movieClip 56 wingman_mc { frame 1 { stop(); } frame 30 { this.removeMovieClip(); delete this; } } movieClip 58 { } movieClip 60 enemy_mc { frame 1 { stop(); } frame 30 { this.removeMovieClip(); delete this; } } movieClip 64 { } movieClip 69 player_mc3 { frame 1 { stop(); } frame 30 { this.removeMovieClip(); delete this; } } movieClip 72 { } movieClip 75 { } movieClip 77 { } movieClip 81 player_mc2 { frame 1 { stop(); } frame 30 { this.removeMovieClip(); delete this; } } movieClip 86 player_mc1 { frame 1 { stop(); } frame 30 { this.removeMovieClip(); delete this; } } movieClip 88 { } movieClip 89 burning_debris { } movieClip 90 burning { frame 37 { this.removeMovieClip(); delete this; } } movieClip 92 { frame 40 { stop(); this.removeMovieClip(); delete this; } } movieClip 93 smoke_dmg { frame 1 { stop(); } } movieClip 95 { frame 1 { stop(); } } movieClip 98 aa_gun { frame 1 { stop(); nn; } } movieClip 102 outpost_mc { frame 1 { stop(); if (_root.terrain_mc.timeofyear == 'winter') { this.gotoAndStop(2); } } } movieClip 104 { } movieClip 105 score_100 { frame 41 { stop(); } } movieClip 107 { } movieClip 108 score_40 { frame 41 { stop(); } } movieClip 110 { } movieClip 121 splash { frame 1 { _root.fader = false; } frame 1 { stop(); this.playes = false; } frame 2 { this.playes = true; } frame 36 { stop(); _root.paus = false; this.playes = false; if (_root.player_mc.crashed == true or _root.player_mc.crashed == undefined) { if (!_root.level_comp) { _root.restart(); } } if (_root.level_comp) { _root.clean_up(); _root.total_score += _root.level_score[_root.level]; _root.game_score += _root.level_score[_root.level]; _root.gotoAndStop('shop'); if (_root.level == 10) { _root.gotoAndPlay('highscore'); } ++_root.level; } this.removeMovieClip(); } } movieClip 123 { } movieClip 124 score_10 { frame 26 { stop(); } } movieClip 126 { } movieClip 127 score_500 { frame 41 { stop(); this.removeMovieClip(); } } movieClip 129 { } movieClip 130 rank { frame 41 { stop(); } } movieClip 133 { } movieClip 134 aa_veh { } movieClip 137 factory_mc { frame 1 { stop(); } } movieClip 140 hangar_mc { frame 1 { stop(); } } movieClip 143 villa_mc { frame 1 { stop(); } } movieClip 145 { } movieClip 148 villa2_mc { frame 1 { stop(); if (_root.terrain_mc.timeofyear == 'winter') { this.gotoAndStop(2); } } } movieClip 150 { } movieClip 152 { } movieClip 156 villa3_mc { frame 1 { stop(); if (_root.terrain_mc.timeofyear == 'winter') { this.gotoAndStop(2); } } instance of movieClip 152 { onClipEvent (enterFrame) { this._rotation += 1.5; } } } movieClip 159 hangar2_mc { frame 1 { stop(); } } frame 1 { function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = '__mochibot__'; mbc = 'mochibot.com'; g = _global ? _global : _level0._root; if (g[mb + swfid]) { return g[mb + swfid]; } s = System.security; x = mc._root.getSWFVersion; fv = x ? mc.getSWFVersion() : (_global ? 6 : 5); if (!s) { s = {}; } sb = s.sandboxType; if (sb == 'localWithFile') { return null; } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = (fv == 5) ? /:$version : System.capabilities.version; u = 'http://' + mbc + '/my/core.swf?mv=8&fv=' + fv + '&v=' + escape(pv) + '&swfid=' + escape(swfid) + '&l=' + lv + '&f=' + mc + (sb ? '&sb=' + sb : '') + (trk ? '&t=1' : ''); lv = fv > 6 ? mc.getNextHighestDepth() : (g[mb + 'level'] ? g[mb + 'level'] + 1 : lv); g[mb + 'level'] = lv; if (fv == 5) { res = '_level' + lv; if (!eval(res)) { loadMovieNum(u, lv); } return res; } res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); return res; } _root._x = 0; _root._y = 0; stop(); var total; var loaded; onEnterFrame = function () { total = _root.getBytesTotal(); loaded = _root.getBytesLoaded(); _root.disp = loaded + ' bytes' + ' / ' + total + ' bytes'; }; mochi.as2.MochiAd.showPreGameAd({'id': '481f004a557ca310', 'res': '800x650', 'background': 10137835, 'color': 15458774, 'outline': 15654365, 'no_bg': true}); mochi.as2.MochiServices.connect('481f004a557ca310'); __com_mochibot__('4cd4f82e', this, 10301, true); } movieClip 161 { } movieClip 164 { } movieClip 167 { } movieClip 171 { } movieClip 446 __Packages.mochi.as2.MochiAd { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiAd) { var v1 = function () {}; mochi.as2.MochiAd = v1; var v2 = v1.prototype; v1.getVersion = function () { return mochi.as2.MochiServices.getVersion(); }; v1.showPreGameAd = function (options) { var v27 = {'clip': _root, 'ad_timeout': 3000, 'fadeout_time': 250, 'regpt': 'o', 'method': 'showPreloaderAd', 'color': 16747008, 'background': 16777161, 'outline': 13994812, 'no_progress_bar': false, 'ad_started': function () { this.clip.stop(); }, 'ad_finished': function () { this.clip.play(); }, 'ad_failed': function () { trace('[MochiAd] Couldn\'t load an ad, make sure that your game\'s local security sandbox is configured for Access Network Only and that you are not using ad blocking software'); }, 'ad_loaded': function (width, height) {}, 'ad_skipped': function () {}, 'ad_progress': function (percent) {}}; options = mochi.as2.MochiAd._parseOptions(options, v27); if ('c862232051e0a94e1c3609b3916ddb17'.substr(0) == 'dfeada81ac97cde83665f81c12da7def') { options.ad_started(); options.ad_finished(); return undefined; } var clip = options.clip; var v24 = 11000; var v19 = options.ad_timeout; if (options.skip) { v19 = 0; } delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!mochi.as2.MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return undefined; } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var v15 = mochi.as2.MochiAd._getRes(options); var v5 = v15[0]; var v14 = v15[1]; mc._x = v5 * 0.5; mc._y = v14 * 0.5; var chk = mc.createEmptyMovieClip('_mochiad_wait', 3); chk._x = v5 * -0.5; chk._y = v14 * -0.5; var v7 = chk.createEmptyMovieClip('_mochiad_bar', 4); if (options.no_progress_bar) { v7._visible = false; delete options.no_progress_bar; } else { v7._x = 10; v7._y = v14 - 20; } var v23 = options.color; delete options.color; var v21 = options.background; delete options.background; var v25 = options.outline; delete options.outline; var v6 = v7.createEmptyMovieClip('_outline', 1); v6.beginFill(v21); v6.moveTo(0, 0); v6.lineTo(v5 - 20, 0); v6.lineTo(v5 - 20, 10); v6.lineTo(0, 10); v6.lineTo(0, 0); v6.endFill(); var v4 = v7.createEmptyMovieClip('_inside', 2); v4.beginFill(v23); v4.moveTo(0, 0); v4.lineTo(v5 - 20, 0); v4.lineTo(v5 - 20, 10); v4.lineTo(0, 10); v4.lineTo(0, 0); v4.endFill(); v4._xscale = 0; var v8 = v7.createEmptyMovieClip('_outline', 3); v8.lineStyle(0, v25, 100); v8.moveTo(0, 0); v8.lineTo(v5 - 20, 0); v8.lineTo(v5 - 20, 10); v8.lineTo(0, 10); v8.lineTo(0, 0); chk.ad_msec = v24; chk.ad_timeout = v19; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var v2 = 100 * (1 - (getTimer() - this.fadeout_start) / this.fadeout_time); if (v2 > 0) { this._parent._alpha = v2; } else { var v3 = this._parent._parent; mochi.as2.MochiAd.unload(v3); delete this.onEnterFrame; } }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var v2 = this.mc._mochiad_wait; v2.server_control = true; v2.started = getTimer(); v2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace('[MOCHIAD rpcTestFn] ' + s); return s; }; chk.onEnterFrame = function () { var v10 = this._parent._parent; var v3 = v10; for (;;) { if (!(!v3.getBytesTotal() && v3)) break; v3 = v3._parent; } if (!v3) { v3 = _root; } var v13 = this._parent._mochiad_ctr; var v7 = getTimer() - this.started; var v5 = false; var v6 = v3.getBytesTotal(); var v9 = v3.getBytesLoaded(); var v4 = 100 * v9 / v6; var v12 = 100 * v7 / chk.ad_msec; var v11 = this._mochiad_bar._inside; var v15 = Math.min(100, Math.min(v4 || 0, v12)); v15 = Math.max(this.last_pcnt, v15); this.last_pcnt = v15; v11._xscale = v15; options.ad_progress(v15); if (sendHostProgress) { mochi.as2.MochiAd.containerNotify(clip, {'id': 'hostLoadPcnt', 'pcnt': v4}, clip._mochiad._containerLCName); if (v4 == 100) { sendHostProgress = false; } } if (!chk.showing) { var v8 = v13.getBytesTotal(); if (v8 > 0 || typeof v8 == 'undefined') { chk.showing = true; chk.started = getTimer(); } else { if (v7 > chk.ad_timeout && v4 == 100) { options.ad_failed(); v5 = true; } } } if (v7 > chk.ad_msec) { v5 = true; } if (v6 > 0 && v9 >= v6 && v5) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; }; v1.showClickAwayAd = function (options) { var v10 = {'clip': _root, 'ad_timeout': 2000, 'fadeout_time': 250, 'regpt': 'o', 'method': 'showClickAwayAd', 'res': '300x250', 'no_bg': true, 'ad_started': function () {}, 'ad_finished': function () {}, 'ad_loaded': function (width, height) {}, 'ad_failed': function () { trace('[MochiAd] Couldn\'t load an ad, make sure that your game\'s local security sandbox is configured for Access Network Only and that you are not using ad blocking software'); }, 'ad_skipped': function () {}}; options = mochi.as2.MochiAd._parseOptions(options, v10); var clip = options.clip; var v9 = options.ad_timeout; delete options.ad_timeout; if (!mochi.as2.MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return undefined; } options.ad_started(); var v3 = clip._mochiad; v3.onUnload = function () { options.ad_finished(); }; var v5 = mochi.as2.MochiAd._getRes(options); var v11 = v5[0]; var v8 = v5[1]; v3._x = v11 * 0.5; v3._y = v8 * 0.5; var chk = v3.createEmptyMovieClip('_mochiad_wait', 3); chk.ad_timeout = v9; chk.started = getTimer(); chk.showing = false; v3.lc.adLoaded = options.ad_loaded; v3.lc.adSkipped = options.ad_skipped; v3.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; v3.rpcTestFn = function (s) { trace('[MOCHIAD rpcTestFn] ' + s); return s; }; var v21 = false; chk.onEnterFrame = function () { var v5 = this._parent._mochiad_ctr; var v4 = getTimer() - this.started; var v2 = false; if (!chk.showing) { var v3 = v5.getBytesTotal(); if (v3 > 0 || typeof v3 == 'undefined') { v2 = true; chk.showing = true; chk.started = getTimer(); } else { if (v4 > chk.ad_timeout) { options.ad_failed(); v2 = true; } } } if (v2) { delete this.onEnterFrame; } }; }; v1.showInterLevelAd = function (options) { var v13 = {'clip': _root, 'ad_timeout': 2000, 'fadeout_time': 250, 'regpt': 'o', 'method': 'showTimedAd', 'ad_started': function () { this.clip.stop(); }, 'ad_finished': function () { this.clip.play(); }, 'ad_failed': function () { trace('[MochiAd] Couldn\'t load an ad, make sure that your game\'s local security sandbox is configured for Access Network Only and that you are not using ad blocking software'); }, 'ad_loaded': function (width, height) {}, 'ad_skipped': function () {}}; options = mochi.as2.MochiAd._parseOptions(options, v13); var clip = options.clip; var v10 = 11000; var v12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!mochi.as2.MochiAd.load(options)) { options.ad_failed(); options.ad_finished(); return undefined; } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var v5 = mochi.as2.MochiAd._getRes(options); var v14 = v5[0]; var v11 = v5[1]; mc._x = v14 * 0.5; mc._y = v11 * 0.5; var chk = mc.createEmptyMovieClip('_mochiad_wait', 3); chk.ad_msec = v10; chk.ad_timeout = v12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var v2 = 100 * (1 - (getTimer() - this.fadeout_start) / this.fadeout_time); if (v2 > 0) { this._parent._alpha = v2; } else { var v3 = this._parent._parent; mochi.as2.MochiAd.unload(v3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var v2 = this.mc._mochiad_wait; v2.server_control = true; v2.started = getTimer(); v2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { mochi.as2.MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { trace('[MOCHIAD rpcTestFn] ' + s); return s; }; chk.onEnterFrame = function () { var v5 = this._parent._mochiad_ctr; var v4 = getTimer() - this.started; var v2 = false; if (!chk.showing) { var v3 = v5.getBytesTotal(); if (v3 > 0 || typeof v3 == 'undefined') { chk.showing = true; chk.started = getTimer(); } else { if (v4 > chk.ad_timeout) { options.ad_failed(); v2 = true; } } } if (v4 > chk.ad_msec) { v2 = true; } if (v2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; }; v1.showPreloaderAd = function (options) { trace('[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0'); mochi.as2.MochiAd.showPreGameAd(options); }; v1.showTimedAd = function (options) { trace('[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0'); mochi.as2.MochiAd.showInterLevelAd(options); }; v1._allowDomains = function (server) { var v1 = ((server.split('/'))[2].split(':'))[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain('*'); System.security.allowDomain(v1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain('*'); System.security.allowInsecureDomain(v1); } } return v1; }; v1.load = function (options) { var v12 = {'clip': _root, 'server': 'http://x.mochiads.com/srv/1/', 'method': 'load', 'depth': 10333, 'id': '_UNKNOWN_'}; options = mochi.as2.MochiAd._parseOptions(options, v12); options.swfv = options.clip.getSWFVersion() || 6; options.mav = mochi.as2.MochiAd.getVersion(); var v6 = options.clip; if (!mochi.as2.MochiAd._isNetworkAvailable()) { return null; } if (v6._mochiad_loaded) { return null; } var v11 = options.depth; delete options.depth; var mc = v6.createEmptyMovieClip('_mochiad', v11); var v10 = mochi.as2.MochiAd._getRes(options); options.res = v10[0] + 'x' + v10[1]; options.server += options.id; delete options.id; v6._mochiad_loaded = true; if (v6._url.indexOf('http') != 0) { trace('[MochiAd] NOTE: Security Sandbox Violation errors below are normal'); } var v4 = mc.createEmptyMovieClip('_mochiad_ctr', 1); for (var v7 in options) { v4[v7] = options[v7]; } var v9 = v4.server; delete v4.server; var v13 = mochi.as2.MochiAd._allowDomains(v9); mc.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; mochi.as2.MochiAd.unload(this._parent); } }; } }; var v5 = new Object(); var v8 = ['', Math.floor((new Date()).getTime()), random(999999)].join('_'); v5.mc = mc; v5.name = v8; v5.hostname = v13; v5.allowDomain = function (d) { return true; }; v5.allowInsecureDomain = v5.allowDomain; v5.connect(v8); mc.lc = v5; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; v4.lc = v8; v4.st = getTimer(); if (!options.skip) { v4.loadMovie(v9 + '.swf', 'POST'); } return mc; }; v1.unload = function (clip) { if (typeof clip == 'undefined') { clip = _root; } if (clip.clip && clip.clip._mochiad) { clip = clip.clip; } if (!clip._mochiad) { return false; } mochi.as2.MochiAd.containerNotify(clip, {'id': 'unload'}, clip._mochiad._containerLCName); clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return true; }; v1._isNetworkAvailable = function () { if (System.security) { var v1 = System.security; if (v1.sandboxType == 'localWithFile') { return false; } } return true; }; v1._getRes = function (options) { var v3 = options.clip.getBounds(); var v2 = 0; var v1 = 0; if (typeof options.res != 'undefined') { var v4 = options.res.split('x'); v2 = parseFloat(v4[0]); v1 = parseFloat(v4[1]); } else { v2 = v3.xMax - v3.xMin; v1 = v3.yMax - v3.yMin; } if (v2 == 0 || v1 == 0) { v2 = Stage.width; v1 = Stage.height; } return [v2, v1]; }; v1._parseOptions = function (options, defaults) { var v4 = {}; for (var v8 in defaults) { v4[v8] = defaults[v8]; } if (options) { for (v8 in options) { v4[v8] = options[v8]; } } if (_root.mochiad_options) { var v5 = _root.mochiad_options.split('&'); var v2 = 0; while (v2 < v5.length) { var v3 = v5[v2].split('='); v4[unescape(v3[0])] = unescape(v3[1]); ++v2; } } if (v4.id == 'test') { trace('[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!'); } return v4; }; v1.rpc = function (clip, callbackID, arg) { switch (arg.id) { case 'setValue': mochi.as2.MochiAd.setValue(clip, arg.objectName, arg.value); break; case 'getValue': var v4 = mochi.as2.MochiAd.getValue(clip, arg.objectName); mochi.as2.MochiAd.containerRpcResult(clip, callbackID, v4, clip._mochiad._containerLCName); break; case 'runMethod': var v3 = mochi.as2.MochiAd.runMethod(clip, arg.method, arg.args); mochi.as2.MochiAd.containerRpcResult(clip, callbackID, v3, clip._mochiad._containerLCName); break; default: trace('[mochiads rpc] unknown rpc id: ' + arg.id); } }; v1.setValue = function (base, objectName, value) { var v2 = objectName.split('.'); var v1; v1 = 0; while (v1 < v2.length - 1) { if (base[v2[v1]] == undefined || base[v2[v1]] == null) { return undefined; } base = base[v2[v1]]; ++v1; } base[v2[v1]] = value; }; v1.getValue = function (base, objectName) { var v2 = objectName.split('.'); var v1; v1 = 0; while (v1 < v2.length - 1) { if (base[v2[v1]] == undefined || base[v2[v1]] == null) { return undefined; } base = base[v2[v1]]; ++v1; } return base[v2[v1]]; }; v1.runMethod = function (base, methodName, argsArray) { var v2 = methodName.split('.'); var v1; v1 = 0; while (v1 < v2.length - 1) { if (base[v2[v1]] == undefined || base[v2[v1]] == null) { return undefined; } base = base[v2[v1]]; ++v1; } if (typeof base[v2[v1]] == 'function') { return base[v2[v1]].apply(base, argsArray); } else { return undefined; } }; v1.containerNotify = function (clip, args, lcName) { var v1 = clip._mochiad._mochiad_ctr.ad.app; if (v1.notify) { v1.notify(args); } else { (new LocalConnection()).send(lcName, 'notify', args); } }; v1.containerRpcResult = function (clip, callbackID, val, lcName) { var v1 = clip._mochiad._mochiad_ctr.ad.app; if (v1.rpcResult) { v1.rpcResult(callbackID, val); } else { (new LocalConnection()).send(lcName, 'rpcResult', callbackID, val); } }; ASSetPropFlags(mochi.as2.MochiAd.prototype, null, 1); } #endinitclip } movieClip 447 __Packages.mochi.as2.MochiEventDispatcher { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiEventDispatcher) { var v1 = function () { this.eventTable = {}; }; mochi.as2.MochiEventDispatcher = v1; var v2 = v1.prototype; v2.buildDelegate = function (thisObject, thatObject) { var v2 = {'thisObject': thisObject, 'thatObject': thatObject}; if (thatObject != undefined) { var funct = (typeof thatObject == 'string') ? thisObject[thatObject] : thatObject; v2.delegate = function (args) { funct.call(thisObject, args); }; return v2; } v2.delegate = thisObject; return v2; }; v2.compareDelegate = function (d_A, d_B) { if (d_A.thisObject != d_B.thisObject || d_A.thatObject != d_B.thatObject) { return false; } return true; }; v2.addEventListener = function (event, thisObject, thatObject) { this.removeEventListener(event, thisObject, thatObject); this.eventTable[event].push(this.buildDelegate(thisObject, thatObject)); }; v2.removeEventListener = function (event, thisObject, thatObject) { var v3 = this.buildDelegate(thisObject, thatObject); if (this.eventTable[event] == undefined) { this.eventTable[event] = []; return undefined; } for (var v4 in this.eventTable[event]) { if (!this.compareDelegate(this.eventTable[event][v4], v3)) { continue; } this.eventTable[event].splice(Number(v4), 1); } }; v2.triggerEvent = function (event, args) { if (this.eventTable[event] == undefined) { return undefined; } for (var v4 in this.eventTable[event]) { this.eventTable[event][v4].delegate(args); } }; ASSetPropFlags(mochi.as2.MochiEventDispatcher.prototype, null, 1); } #endinitclip } movieClip 448 __Packages.mochi.as2.MochiServices { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiServices) { var v1 = function () {}; mochi.as2.MochiServices = v1; var v2 = v1.prototype; v1.__get__id = function () { return mochi.as2.MochiServices._id; }; v1.__get__clip = function () { return mochi.as2.MochiServices._container; }; v1.__get__childClip = function () { return mochi.as2.MochiServices._clip; }; v1.getVersion = function () { return '3.9.1 as2'; }; v1.allowDomains = function (server) { var v1 = ((server.split('/'))[2].split(':'))[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain('*'); System.security.allowDomain(v1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain('*'); System.security.allowInsecureDomain(v1); } } return v1; }; v1.__get__isNetworkAvailable = function () { if (System.security) { var v1 = System.security; if (v1.sandboxType == 'localWithFile') { return false; } } return true; }; v1.__set__comChannelName = function (val) { if (val != undefined) { if (val.length > 3) { mochi.as2.MochiServices._sendChannelName = val + '_fromgame'; mochi.as2.MochiServices.initComChannels(); } } return mochi.as2.MochiServices.__get__comChannelName(); }; v1.__get__connected = function () { return mochi.as2.MochiServices._connected; }; v1.connect = function (id, clip, onError) { mochi.as2.MochiServices.warnID(id, false); if (!mochi.as2.MochiServices._connected && mochi.as2.MochiServices._clip == undefined) { trace('MochiServices Connecting...'); mochi.as2.MochiServices._connecting = true; mochi.as2.MochiServices.init(id, clip); } if (onError != undefined) { mochi.as2.MochiServices.onError = onError; } else { if (mochi.as2.MochiServices.onError == undefined) { mochi.as2.MochiServices.onError = function (errorCode) { trace(errorCode); }; } } }; v1.disconnect = function () { if (mochi.as2.MochiServices._connected || mochi.as2.MochiServices._connecting) { mochi.as2.MochiServices._connected = false; mochi.as2.MochiServices._connecting = mochi.as2.MochiServices._connected; mochi.as2.MochiServices.flush(true); if (mochi.as2.MochiServices._clip != undefined) { mochi.as2.MochiServices._clip.removeMovieClip(); delete mochi.as2.MochiServices._clip; } mochi.as2.MochiServices._listenChannel.close(); } }; v1.init = function (id, clip) { mochi.as2.MochiServices._id = id; if (clip != undefined) { mochi.as2.MochiServices._container = clip; } else { mochi.as2.MochiServices._container = _root; } mochi.as2.MochiServices.loadCommunicator(id, mochi.as2.MochiServices._container); }; v1.loadCommunicator = function (id, clip) { var v6 = '_mochiservices_com_' + id; var v5 = new MovieClipLoader(); var v3 = {}; if (mochi.as2.MochiServices._clip != null) { return mochi.as2.MochiServices._clip; } if (!mochi.as2.MochiServices.__get__isNetworkAvailable()) { return null; } if ((mochi.as2.MochiServices.urlOptions()).servURL) { mochi.as2.MochiServices._servURL = (mochi.as2.MochiServices.urlOptions()).servURL; } var v4 = mochi.as2.MochiServices._servURL + mochi.as2.MochiServices._services; if ((mochi.as2.MochiServices.urlOptions()).servicesURL) { v4 = (mochi.as2.MochiServices.urlOptions()).servicesURL; } mochi.as2.MochiServices.allowDomains(v4); mochi.as2.MochiServices._clip = clip.createEmptyMovieClip(v6, 10336, false); mochi.as2.MochiServices._listenChannelName += Math.floor((new Date()).getTime()) + '_' + Math.floor(Math.random() * 99999); mochi.as2.MochiServices.listen(); if (v3.waitInterval != null) { clearInterval(v3.waitInterval); } v3.onLoadError = mochi.as2.MochiServices.loadError; v3.onLoadStart = function (target_mc) { this.isLoading = true; }; v3.onLoadComplete = function (target_mc) { target_mc.MochiServices = mochi.as2.MochiServices; }; v3.startTime = getTimer(); v3.wait = function () { if (getTimer() - this.startTime > 10000) { if (!this.isLoading) { mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, ['IOError']); } clearInterval(this.waitInterval); } }; v3.waitInterval = setInterval(v3, 'wait', 1000); v5.addListener(v3); v5.loadClip(v4 + '?listenLC=' + mochi.as2.MochiServices._listenChannelName + '&mochiad_options=' + escape(_root.mochiad_options) + '&api_version=' + mochi.as2.MochiServices.getVersion(), mochi.as2.MochiServices._clip); mochi.as2.MochiServices._sendChannel = new LocalConnection(); mochi.as2.MochiServices._sendChannel._queue = []; return mochi.as2.MochiServices._clip; }; v1.loadError = function (target_mc, errorCode, httpStatus) { trace('MochiServices could not load.'); mochi.as2.MochiServices.disconnect(); mochi.as2.MochiServices.onError.apply(null, [errorCode]); }; v1.onStatus = function (infoObject) { if (infoObject.level !== 'error') { } else { mochi.as2.MochiServices._connected = false; mochi.as2.MochiServices._listenChannel.connect(mochi.as2.MochiServices._listenChannelName); } }; v1.listen = function () { mochi.as2.MochiServices._listenChannel = new LocalConnection(); mochi.as2.MochiServices._listenChannel.handshake = function (args) { mochi.as2.MochiServices.__set__comChannelName(args.newChannel); }; mochi.as2.MochiServices._listenChannel.allowDomain = function (d) { return true; }; mochi.as2.MochiServices._listenChannel.allowInsecureDomain = mochi.as2.MochiServices._listenChannel.allowDomain; mochi.as2.MochiServices._listenChannel._nextcallbackID = 0; mochi.as2.MochiServices._listenChannel._callbacks = {}; mochi.as2.MochiServices._listenChannel.connect(mochi.as2.MochiServices._listenChannelName); trace('Waiting for MochiAds services to connect...'); }; v1.initComChannels = function () { if (!mochi.as2.MochiServices._connected) { mochi.as2.MochiServices._sendChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; mochi.as2.MochiServices._sendChannel.send(mochi.as2.MochiServices._sendChannelName, 'onReceive', {'methodName': 'handshakeDone'}); mochi.as2.MochiServices._sendChannel.send(mochi.as2.MochiServices._sendChannelName, 'onReceive', {'methodName': 'registerGame', 'id': mochi.as2.MochiServices._id, 'version': mochi.as2.MochiServices.getVersion()}); mochi.as2.MochiServices._listenChannel.onStatus = function (infoObject) { mochi.as2.MochiServices.onStatus(infoObject); }; mochi.as2.MochiServices._listenChannel.onReceive = function (pkg) { var v5 = pkg.callbackID; var v4 = this._callbacks[v5]; if (!v4) { return undefined; } var v2 = v4.callbackMethod; var v3 = v4.callbackObject; if (v3 && typeof v2 == 'string') { v2 = v3[v2]; } if (v2 != undefined) { v2.apply(v3, pkg.args); } delete this._callbacks[v5]; }; mochi.as2.MochiServices._listenChannel.onEvent = function (pkg) { switch (pkg.target) { case 'services': mochi.as2.MochiServices.triggerEvent(pkg.event, pkg.args); break; case 'events': mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args); break; case 'coins': mochi.as2.MochiCoins.triggerEvent(pkg.event, pkg.args); break; case 'social': mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args); } }; mochi.as2.MochiServices._listenChannel.onError = function () { mochi.as2.MochiServices.onError.apply(null, ['IOError']); }; trace('[SERVICES_API] connected!'); mochi.as2.MochiServices._connecting = false; mochi.as2.MochiServices._connected = true; while (mochi.as2.MochiServices._sendChannel._queue.length > 0) { mochi.as2.MochiServices._sendChannel.send(mochi.as2.MochiServices._sendChannelName, 'onReceive', mochi.as2.MochiServices._sendChannel._queue.shift()); } } }; v1.flush = function (error) { var v1; var v2; while (mochi.as2.MochiServices._sendChannel._queue.length > 0) { v1 = mochi.as2.MochiServices._sendChannel._queue.shift(); false; if (v1.callbackID != null) { v2 = mochi.as2.MochiServices._listenChannel._callbacks[v1.callbackID]; } delete mochi.as2.MochiServices._listenChannel._callbacks[v1.callbackID]; if (error) { mochi.as2.MochiServices.handleError(v1.args, v2.callbackObject, v2.callbackMethod); } } }; v1.handleError = function (args, callbackObject, callbackMethod) { if (args != null) { if (args.onError != null) { args.onError.apply(null, ['NotConnected']); } if (args.options != null && args.options.onError != null) { args.options.onError.apply(null, ['NotConnected']); } } if (callbackMethod != null) { args = {}; args.error = true; args.errorCode = 'NotConnected'; if (callbackObject != null && typeof callbackMethod == 'string') { callbackObject[callbackMethod](args); } else { if (callbackMethod != null) { callbackMethod.apply(args); } } } }; v1.send = function (methodName, args, callbackObject, callbackMethod) { if (mochi.as2.MochiServices._connected) { mochi.as2.MochiServices._sendChannel.send(mochi.as2.MochiServices._sendChannelName, 'onReceive', {'methodName': methodName, 'args': args, 'callbackID': mochi.as2.MochiServices._listenChannel._nextcallbackID}); } else { if (mochi.as2.MochiServices._clip == undefined || !mochi.as2.MochiServices._connecting) { trace('Error: MochiServices not connected. Please call MochiServices.connect(). Function: ' + methodName); mochi.as2.MochiServices.handleError(args, callbackObject, callbackMethod); mochi.as2.MochiServices.flush(true); return undefined; } else { mochi.as2.MochiServices._sendChannel._queue.push({'methodName': methodName, 'args': args, 'callbackID': mochi.as2.MochiServices._listenChannel._nextcallbackID}); } } mochi.as2.MochiServices._listenChannel._callbacks[mochi.as2.MochiServices._listenChannel._nextcallbackID] = {'callbackObject': callbackObject, 'callbackMethod': callbackMethod}; ++mochi.as2.MochiServices._listenChannel._nextcallbackID; }; v1.urlOptions = function () { var v5 = {}; var v6; if (_root._url.indexOf('mochiad_options') != -1) { var v2 = _root._url.indexOf('mochiad_options') + 'mochiad_options'.length + 1; v6 = _root._url.substr(v2, _root._url.length); } else { if (_root.mochiad_options) { v6 = _root.mochiad_options; } } if (v6) { var v4 = _root.mochiad_options.split('&'); var v2 = 0; while (v2 < v4.length) { var v3 = v4[v2].split('='); v5[unescape(v3[0])] = unescape(v3[1]); ++v2; } } return v5; }; v1.warnID = function (bid, leaderboard) { bid = bid.toLowerCase(); if (bid.length != 16) { trace('WARNING: ' + (leaderboard ? 'board' : 'game') + ' ID is not the appropriate length'); return undefined; } else { if (bid == '1e113c7239048b3f') { if (leaderboard) { trace('WARNING: Using testing board ID'); } else { trace('WARNING: Using testing board ID as game ID'); } return undefined; } else { if (bid == '84993a1de4031cd8') { if (leaderboard) { trace('WARNING: Using testing game ID as board ID'); } else { trace('WARNING: Using testing game ID'); } return undefined; } } } var v1 = 0; while (v1 < bid.length) { switch (bid.charAt(v1)) { if (bid.charAt(v1) !== 'f') { } else { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': case 'a': break; case 'b': case 'c': case 'd': case 'e': } default: trace('WARNING: Board ID contains illegal characters: ' + bid); return undefined; } ++v1; } }; v1.addLinkEvent = function (url, burl, btn, onClick) { var timeout = 1500; var t0 = getTimer(); var v2 = new Object(); v2.mav = mochi.as2.MochiServices.getVersion(); v2.swfv = btn.getSWFVersion() || 6; v2.swfurl = btn._url; v2.fv = System.capabilities.version; v2.os = System.capabilities.os; v2.lang = System.capabilities.language; v2.scres = System.capabilities.screenResolutionX + 'x' + System.capabilities.screenResolutionY; var s = '?'; var v3 = 0; for (var v6 in v2) { if (v3 != 0) { s += '&'; } ++v3; s = s + v6 + '=' + escape(v2[v6]); } if (!(mochi.as2.MochiServices.netupAttempted || mochi.as2.MochiServices._connected)) { var ping = btn.createEmptyMovieClip('ping', 777); var v7 = btn.createEmptyMovieClip('nettest', 778); mochi.as2.MochiServices.netupAttempted = true; ping.loadMovie('http://link.mochiads.com/linkping.swf?t=' + getTimer()); v7.onEnterFrame = function () { if (ping._totalframes > 0 && ping._totalframes == ping._framesloaded) { delete this.onEnterFrame; } else { if (getTimer() - t0 > timeout) { delete this.onEnterFrame; mochi.as2.MochiServices.netup = false; } } }; } var v4 = btn.createEmptyMovieClip('clk', 1001); v4._alpha = 0; v4.beginFill(1044735); v4.moveTo(0, 0); v4.lineTo(0, btn._height); v4.lineTo(btn._width, btn._height); v4.lineTo(btn._width, 0); v4.lineTo(0, 0); v4.endFill(); v4.onRelease = function () { if (mochi.as2.MochiServices.netup) { getURL(url + s, '_blank'); } else { getURL(burl, '_blank'); } if (onClick != undefined) { onClick(); } }; }; v1.setContainer = function (clip) {}; v1.stayOnTop = function (clip) {}; v1.addEventListener = function (eventType, thisObject, thatObject) { mochi.as2.MochiServices._dispatcher.addEventListener(eventType, thisObject, thatObject); }; v1.triggerEvent = function (eventType, args) { mochi.as2.MochiServices._dispatcher.triggerEvent(eventType, args); }; v1.removeEventListener = function (eventType, thisObject, thatObject) { mochi.as2.MochiServices._dispatcher.removeEventListener(eventType, thisObject, thatObject); }; v1.CONNECTED = 'onConnected'; v1._servURL = 'http://www.mochiads.com/static/lib/services/'; v1._services = 'services.swf'; v1._mochiLC = 'MochiLC.swf'; v1._listenChannelName = '__ms_'; v1._connecting = false; v1._connected = false; v1.netup = true; v1.netupAttempted = false; v1._dispatcher = new mochi.as2.MochiEventDispatcher(); v1.addProperty('childClip', v1.__get__childClip, function () {}); v1.addProperty('clip', v1.__get__clip, function () {}); v1.addProperty('comChannelName', function () {}, v1.__set__comChannelName); v1.addProperty('connected', v1.__get__connected, function () {}); v1.addProperty('id', v1.__get__id, function () {}); v1.addProperty('isNetworkAvailable', v1.__get__isNetworkAvailable, function () {}); ASSetPropFlags(mochi.as2.MochiServices.prototype, null, 1); } #endinitclip } movieClip 449 __Packages.mochi.as2.MochiEvents { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiEvents) { var v1 = function () {}; mochi.as2.MochiEvents = v1; var v2 = v1.prototype; v1.getVersion = function () { return mochi.as2.MochiServices.getVersion(); }; v1.startSession = function (achievementID) { mochi.as2.MochiServices.send('events_beginSession', {'achievementID': achievementID}, null, null); }; v1.setNotifications = function (clip, style) { var v2 = {}; for (var v3 in style) { v2[v3] = style[v3]; } v2.clip = clip; mochi.as2.MochiServices.send('events_setNotifications', v2, null, null); }; v1.addEventListener = function (eventType, thisObject, thatObject) { mochi.as2.MochiEvents._dispatcher.addEventListener(eventType, thisObject, thatObject); }; v1.triggerEvent = function (eventType, args) { mochi.as2.MochiEvents._dispatcher.triggerEvent(eventType, args); }; v1.removeEventListener = function (eventType, thisObject, thatObject) { mochi.as2.MochiEvents._dispatcher.removeEventListener(eventType, thisObject, thatObject); }; v1.startPlay = function (tag) { if (tag == undefined) { tag = 'gameplay'; } mochi.as2.MochiServices.send('events_setRoundID', {'tag': String(tag)}, null, null); }; v1.endPlay = function () { mochi.as2.MochiServices.send('events_clearRoundID', null, null, null); }; v1.trackEvent = function (tag, value) { mochi.as2.MochiServices.send('events_trackEvent', {'tag': tag, 'value': value}, null, null); }; v1.ACHIEVEMENT_RECEIVED = 'AchievementReceived'; v1.ALIGN_TOP_LEFT = 'ALIGN_TL'; v1.ALIGN_TOP = 'ALIGN_T'; v1.ALIGN_TOP_RIGHT = 'ALIGN_TR'; v1.ALIGN_LEFT = 'ALIGN_L'; v1.ALIGN_CENTER = 'ALIGN_C'; v1.ALIGN_RIGHT = 'ALIGN_R'; v1.ALIGN_BOTTOM_LEFT = 'ALIGN_BL'; v1.ALIGN_BOTTOM = 'ALIGN_B'; v1.ALIGN_BOTTOM_RIGHT = 'ALIGN_BR'; v1.FORMAT_SHORT = 'ShortForm'; v1.FORMAT_LONG = 'LongForm'; v1._dispatcher = new mochi.as2.MochiEventDispatcher(); ASSetPropFlags(mochi.as2.MochiEvents.prototype, null, 1); } #endinitclip } movieClip 450 __Packages.mochi.as2.MochiCoins { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiCoins) { var v1 = function () {}; mochi.as2.MochiCoins = v1; var v2 = v1.prototype; v1.getVersion = function () { return mochi.as2.MochiServices.getVersion(); }; v1.showStore = function (options) { mochi.as2.MochiServices.send('coins_showStore', {'options': options}, null, null); }; v1.showItem = function (options) { if (options == undefined || typeof options.item != 'string') { trace('ERROR: showItem call must pass an Object with an item key'); return undefined; } mochi.as2.MochiServices.send('coins_showItem', {'options': options}, null, null); }; v1.showVideo = function (options) { if (options == undefined || typeof options.item != 'string') { trace('ERROR: showVideo call must pass an Object with an item key'); return undefined; } mochi.as2.MochiServices.send('coins_showVideo', {'options': options}, null, null); }; v1.getStoreItems = function () { mochi.as2.MochiServices.send('coins_getStoreItems'); }; v1.requestFunding = function (properties) { mochi.as2.MochiServices.send('social_requestFunding', properties); }; v1.addEventListener = function (eventType, delegate) { mochi.as2.MochiCoins._dispatcher.addEventListener(eventType, delegate); }; v1.triggerEvent = function (eventType, args) { mochi.as2.MochiCoins._dispatcher.triggerEvent(eventType, args); }; v1.removeEventListener = function (eventType, delegate) { mochi.as2.MochiCoins._dispatcher.removeEventListener(eventType, delegate); }; v1.STORE_SHOW = 'StoreShow'; v1.STORE_HIDE = 'StoreHide'; v1.ITEM_OWNED = 'ItemOwned'; v1.ITEM_NEW = 'ItemNew'; v1.STORE_ITEMS = 'StoreItems'; v1.ERROR = 'Error'; v1.IO_ERROR = 'IOError'; v1.NO_USER = 'NoUser'; v1._dispatcher = new mochi.as2.MochiEventDispatcher(); ASSetPropFlags(mochi.as2.MochiCoins.prototype, null, 1); } #endinitclip } movieClip 451 __Packages.mochi.as2.MochiSocial { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiSocial) { var v1 = function () {}; mochi.as2.MochiSocial = v1; var v2 = v1.prototype; v1.getVersion = function () { return mochi.as2.MochiServices.getVersion(); }; v1.showLoginWidget = function (options) { mochi.as2.MochiServices.setContainer(); mochi.as2.MochiServices.stayOnTop(); mochi.as2.MochiServices.send('social_showLoginWidget', {'options': options}); }; v1.hideLoginWidget = function () { mochi.as2.MochiServices.send('social_hideLoginWidget'); }; v1.requestLogin = function (properties) { mochi.as2.MochiServices.send('social_requestLogin', properties); }; v1.getFriendsList = function (properties) { mochi.as2.MochiServices.send('social_getFriendsList', properties); }; v1.postToStream = function (properties) { mochi.as2.MochiServices.send('social_postToStream', properties); }; v1.inviteFriends = function (properties) { mochi.as2.MochiServices.send('social_inviteFriends', properties); }; v1.requestFan = function (properties) { mochi.as2.MochiServices.send('social_requestFan', properties); }; v1.saveUserProperties = function (properties) { mochi.as2.MochiServices.send('social_saveUserProperties', properties); }; v1.addEventListener = function (eventType, delegate) { mochi.as2.MochiSocial._dispatcher.addEventListener(eventType, delegate); }; v1.triggerEvent = function (eventType, args) { mochi.as2.MochiSocial._dispatcher.triggerEvent(eventType, args); }; v1.removeEventListener = function (eventType, delegate) { mochi.as2.MochiSocial._dispatcher.removeEventListener(eventType, delegate); }; v1.LOGGED_IN = 'LoggedIn'; v1.LOGGED_OUT = 'LoggedOut'; v1.LOGIN_SHOW = 'LoginShow'; v1.LOGIN_HIDE = 'LoginHide'; v1.LOGIN_SHOWN = 'LoginShown'; v1.PROFILE_SHOW = 'ProfileShow'; v1.PROFILE_HIDE = 'ProfileHide'; v1.PROPERTIES_SAVED = 'PropertySaved'; v1.WIDGET_LOADED = 'WidgetLoaded'; v1.FRIEND_LIST = 'FriendsList'; v1.PROFILE_DATA = 'ProfileData'; v1.GAMEPLAY_DATA = 'GameplayData'; v1.ACTION_CANCELED = 'onCancel'; v1.ACTION_COMPLETE = 'onComplete'; v1.USER_INFO = 'UserInfo'; v1.ERROR = 'Error'; v1.IO_ERROR = 'IOError'; v1.NO_USER = 'NoUser'; v1.PROPERTIES_SIZE = 'PropertiesSize'; v1._dispatcher = new mochi.as2.MochiEventDispatcher(); ASSetPropFlags(mochi.as2.MochiSocial.prototype, null, 1); } #endinitclip } movieClip 452 __Packages.mochi.as2.MochiScores { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiScores) { var v1 = function () {}; mochi.as2.MochiScores = v1; var v2 = v1.prototype; v1.setBoardID = function (boardID) { mochi.as2.MochiServices.warnID(boardID, true); mochi.as2.MochiScores.boardID = boardID; mochi.as2.MochiServices.send('scores_setBoardID', {'boardID': boardID}); }; v1.showLeaderboard = function (options) { options.clip = mochi.as2.MochiServices.clip; if (options.clip != mochi.as2.MochiServices.__get__clip() || (mochi.as2.MochiServices.__get__childClip())._target == undefined) { mochi.as2.MochiServices.disconnect(); trace('WARNING! This application is attempting to connect to MochiServices inside a showLeaderboard call!'); trace('make sure MochiServices.connect is called as early in the application runtime as possible.'); mochi.as2.MochiServices.connect(mochi.as2.MochiServices.__get__id(), options.clip); } delete options.clip; if (options.name != null) { if (typeof options.name == 'object') { if (options.name.text != undefined) { options.name = options.name.text; } } } if (options.score != null) { if (options.score instanceof TextField) { if (options.score.text != undefined) { options.score = options.score.text; } } else { if (options.score instanceof mochi.as2.MochiDigits) { options.score = options.score.value; } } var v1 = Number(options.score); if (isNaN(v1)) { trace('ERROR: Submitted score \'' + options.score + '\' will be rejected, score is \'Not a Number\''); } else { if (v1 == Number.NEGATIVE_INFINITY || v1 == Number.POSITIVE_INFINITY) { trace('ERROR: Submitted score \'' + options.score + '\' will be rejected, score is an infinite'); } else { if (Math.floor(v1) != v1) { trace('WARNING: Submitted score \'' + options.score + '\' will be truncated'); } options.score = v1; } } } if (options.onDisplay != null) { options.onDisplay(); } else { (mochi.as2.MochiServices.__get__clip()).stop(); } if (options.onClose != null) { mochi.as2.MochiScores.onClose = options.onClose; } else { mochi.as2.MochiScores.onClose = function () { (mochi.as2.MochiServices.__get__clip()).play(); }; } if (options.onError != null) { mochi.as2.MochiScores.onError = options.onError; } else { mochi.as2.MochiScores.onError = mochi.as2.MochiScores.onClose; } if (options.boardID == null) { if (mochi.as2.MochiScores.boardID != null) { options.boardID = mochi.as2.MochiScores.boardID; } } mochi.as2.MochiServices.warnID(options.boardID, true); trace('[MochiScores] NOTE: Security Sandbox Violation errors below are normal'); mochi.as2.MochiServices.send('scores_showLeaderboard', {'options': options}, null, mochi.as2.MochiScores.doClose); }; v1.closeLeaderboard = function () { mochi.as2.MochiServices.send('scores_closeLeaderboard'); }; v1.getPlayerInfo = function (callbackObj, callbackMethod) { mochi.as2.MochiServices.send('scores_getPlayerInfo', null, callbackObj, callbackMethod); }; v1.submit = function (score, name, callbackObj, callbackMethod) { score = Number(score); if (isNaN(score)) { trace('ERROR: Submitted score \'' + String(score) + '\' will be rejected, score is \'Not a Number\''); } else { if (score == Number.NEGATIVE_INFINITY || score == Number.POSITIVE_INFINITY) { trace('ERROR: Submitted score \'' + String(score) + '\' will be rejected, score is an infinite'); } else { if (Math.floor(score) != score) { trace('WARNING: Submitted score \'' + String(score) + '\' will be truncated'); } score = Number(score); } } mochi.as2.MochiServices.send('scores_submit', {'score': score, 'name': name}, callbackObj, callbackMethod); }; v1.requestList = function (callbackObj, callbackMethod) { mochi.as2.MochiServices.send('scores_requestList', null, callbackObj, callbackMethod); }; v1.scoresArrayToObjects = function (scores) { var v5 = {}; var v1; var v4; var v2; var v6; for (var v8 in scores) { if (typeof scores[v8] == 'object') { if (scores[v8].cols != null && scores[v8].rows != null) { v5[v8] = []; v2 = scores[v8]; v4 = 0; while (v4 < v2.rows.length) { v6 = {}; v1 = 0; while (v1 < v2.cols.length) { v6[v2.cols[v1]] = v2.rows[v4][v1]; ++v1; } v5[v8].push(v6); ++v4; } } else { v5[v8] = {}; for (var v7 in scores[v8]) { v5[v8][v7] = scores[v8][v7]; } } } else { v5[v8] = scores[v8]; } } return v5; }; v1.doClose = function (args) { if (args.error == true) { if (args.errorCode == undefined) { args.errorCode = 'IOError'; } mochi.as2.MochiScores.onError.apply(null, [args.errorCode]); } else { mochi.as2.MochiScores.onClose.apply(); } }; ASSetPropFlags(mochi.as2.MochiScores.prototype, null, 1); } #endinitclip } movieClip 453 __Packages.mochi.as2.MochiDigits { #initclip if (!_global.mochi) { _global.mochi = new Object(); } if (!_global.mochi.as2) { _global.mochi.as2 = new Object(); } if (!_global.mochi.as2.MochiDigits) { var v1 = function (digit, index) { this.Encoder = 0; this.setValue(digit, index); }; mochi.as2.MochiDigits = v1; var v2 = v1.prototype; v2.__get__value = function () { return Number(this.toString()); }; v2.__set__value = function (v) { this.setValue(v); return this.__get__value(); }; v2.addValue = function (v) { this.value += v; }; v2.setValue = function (digit, index) { var v3 = digit.toString(); if (index == undefined || isNaN(index)) { index = 0; } this.Fragment = v3.charCodeAt(index++) ^ this.Encoder; if (index < v3.length) { this.Sibling = new mochi.as2.MochiDigits(digit, index); } else { this.Sibling = null; } this.reencode(); }; v2.reencode = function () { var v2 = int(2147483647 * Math.random()); this.Fragment ^= v2 ^ this.Encoder; this.Encoder = v2; }; v2.toString = function () { var v2 = String.fromCharCode(this.Fragment ^ this.Encoder); return (this.Sibling != null) ? v2.concat(this.Sibling.toString()) : v2; }; v2.addProperty('value', v2.__get__value, v2.__set__value); ASSetPropFlags(mochi.as2.MochiDigits.prototype, null, 1); } #endinitclip } frame 2 { function fade() { i = 0; while (i < 5) { btns[i].onRollOver = function () { this.play(); }; _root.onMouseDown = function () { if (btns[0].hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndStop('level1'); } if (btns[1].hitTest(_root._xmouse, _root._ymouse, true)) { _root.options_slide.play(); } if (btns[2].hitTest(_root._xmouse, _root._ymouse, true)) { _root.credits_slide.play(); } }; btns[i].onRollOut = function () { this.gotoAndStop(1); }; ++i; } } function start_effect() { ++fcount; if (fcount == 20) { btns[0].play(); } if (fcount == 25) { btns[1].play(); } if (fcount == 30) { btns[2].play(); } if (fcount == 60) { btns[0].gotoAndStop(1); } if (fcount == 65) { btns[1].gotoAndStop(1); } if (fcount == 70) { btns[2].gotoAndStop(1); } } stop(); _root._x = 0; _root._y = 0; Stage.showMenu = false; var fcount = 0; btns = new Array(_root.start_game, _root.options_btn, _root.credits_btn); onEnterFrame = function () { start_effect(); fade(); }; } movieClip 175 { } movieClip 177 { } movieClip 180 { } movieClip 181 { frame 1 { stop(); } frame 8 { stop(); } } movieClip 183 { } movieClip 184 { frame 1 { stop(); } frame 8 { stop(); } } movieClip 186 { } movieClip 187 { frame 1 { stop(); } frame 8 { stop(); } } movieClip 194 { } movieClip 196 { } movieClip 198 { } button 202 { on (press) { this.play(); } } movieClip 203 { frame 1 { stop(); } frame 12 { stop(); } } movieClip 206 { } button 209 { on (press) { _root._quality = 'BEST'; } } button 212 { on (press) { _root._quality = 'HIGH'; } } button 217 { on (press) { _root._quality = 'MEDIUM'; } } button 220 { on (press) { _root._quality = 'LOW'; } } button 223 { on (press) { this.play(); } } movieClip 224 { frame 1 { stop(); } frame 13 { stop(); } } frame 6 { function update_data() { splash_text[1] = ['LEVEL 1', 'Dogfight', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 1; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; total_score = 0; level_score = new Array(0, 0, 0, 0, 0, 0); game_score = 0; rank = 1; bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; units = new Array([], []); aa_structures = new Array([], []); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = maxX + 600; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 6 { function player_aircraft() { s = attachMovie('player_mc' + plane_mc, 'player_mc', 1); s._x = 180; s._y = 200; s._xscale = 15; s._yscale = 15; s._rotation = 90; s.turnR = 0; s.dir = 1; s.count = 10; s.delay = 11; s.mg_count = 10; s.mg_delay = 13 - fire_upg; s.bomb_count = 0; s.bomb_delay = 30 - bomb_rate * 6; s.rear_count = 10; s.rear_delay = 13; s.rear_aim = 0; s.hp = 90 + 10 * plane_mc; s.id = 1; s.dead = false; s.crashed = false; s.speed = 8; s.max_speed = 10 + speed_upg; s.gravity = 1; s.xspeed = 0; s.yspeed = 0; units[0].push(s); s.onEnterFrame = player_movement; } function player_movement() { if (!paus) { this.xspeed += Math.sin(this._rotation * 0.0174532925199433) * this.speed; this.yspeed += Math.cos(this._rotation * 0.0174532925199433) * -this.speed; if (!_root.terrain_mc.hitTest(this._x, this._y, true)) { this.speed += this.gravity; this.yspeed += this.gravity; } this._y += this.yspeed / 20; this._x += this.xspeed / 20; this.yspeed *= 0.9300000000000001; this.xspeed *= 0.9300000000000001; this._rotation += this.turnR / 11; this.turnR *= 0.9; if (this._rotation < 0 && this._rotation > -180) { this.dir = -1; } else { this.dir = 1; } if (this._rotation < -90 && this._rotation > 90) { this.speed *= 1.1; } else { if (this._rotation > -90 && this._rotation < 90) { this.speed *= 0.9; } } if (!this.dead) { if (Key.isDown(38)) { this.speed += 0.3; } if (Key.isDown(40)) { this.speed *= 0.97; } if (Key.isDown(39)) { this.turnR *= 1.01; if (this.speed < 1) { this.turnR += this.speed / 3; } else { this.turnR += this.speed / 2; } } if (Key.isDown(37)) { this.turnR *= 1.01; if (this.speed < 1) { this.turnR -= this.speed / 3; } else { this.turnR -= this.speed / 2; } } if (this.hp <= 0) { this.gravity = 4; this.gotoAndStop('expl'); unit_sound(bomb_fx[1], 40); this.dead = true; } } if (this.hp <= 0) { this._rotation += ((100 - this.speed) / 40) * this.dir; } if (this.speed > this.max_speed) { this.speed = this.max_speed; } if (this._alpha <= 0) { this.removeMovieClip(); false; } } } function weapons(person, bomb_speed, target, bomb_target) { if (!person.dead) { ++person.bomb_count; if (person.bomb_count > person.bomb_delay) { if (Key.isDown(66)) { bomb_round(person, bomb_speed, bomb_target, bomb_upg); unit_sound(bomb_fx[0], 8 + random(6)); person.bomb_count = 0; } } ++person.mg_count; if (Key.isDown(67)) { mg_sound(loop_sounds[1], 10, 16); if (person.mg_count > person.mg_delay) { person.flash.play(); bullets(person, person, target, 4 + mg_upg); person.mg_count = 10; } } } if (!Key.isDown(67)) { mg.stop('sound' + sound_depth); mg_timer = 17; } if (plane_mc == 2) { rear_gunner_target(person); } } function enemy_aircraft(spawnx, spawny, health) { s = attachMovie('enemy_mc', 'enemy_mc' + enemy, enemy); s._x = spawnx; s._y = spawny; s._xscale = 15; s._yscale = 15; s._rotation = -80; s.turnR = 0; s.dir = 1; s.sight = 0; s.hp = health; s.mg_count = 10; s.mg_delay = 14; s.alarm = false; s.dist = 0; s.dead = false; s.crashed = false; s.speed = 8; s.max_speed = 8 + random(2); s.gravity = 1; s.xspeed = 0; s.yspeed = 0; s.count = 10; s.delay = 12; s.id = 2; s.distance = 0; s.onEnterFrame = enemy_movement; units[1].push(s); ++numofenemyplanes; ++enemy; if (enemy > 2520) { enemy = 2500; } } function enemy_movement() { if (!paus) { this.xspeed += Math.sin(this._rotation * 0.0174532925199433) * this.speed; this.yspeed += Math.cos(this._rotation * 0.0174532925199433) * -this.speed; if (!_root.terrain_mc.hitTest(this._x, this._y, true)) { this.speed += this.gravity; this.yspeed += this.gravity; } this._y += this.yspeed / 20; this._x += this.xspeed / 20; this.yspeed *= 0.9300000000000001; this.xspeed *= 0.9300000000000001; this._rotation += this.turnR / 15; this.turnR *= 0.95; if (this._rotation < 0 && this._rotation > -180) { this.dir = -1; } else { this.dir = 1; } if (this._rotation < -90 && this._rotation > 90) { this.speed *= 1.1; } else { if (this._rotation > -90 && this._rotation < 90) { this.speed *= 0.9; } } if (this.speed > this.max_speed) { this.speed = this.max_speed; } if (this._alpha <= 0) { this.removeMovieClip(); false; } if (this.hp < 0) { if (!this.dead) { score_tag(this, 100); unit_sound(bomb_fx[1], 40); this.gotoAndStop('expl'); this.gravity = 4; this.dead = true; } else { this._rotation += ((100 - this.speed) / 40) * this.dir; } } if (this.hp == -20) { hp_explode(this); score_tag(this, 40); unit_sound(bomb_fx[1], 40); unit_sound(bomb_fx[3], 30); --this.hp; } } } function enemy_weapons(person, aimer, target) { if (!person.dead && !target.dead) { ++person.mg_count; if (person.mg_count > person.mg_delay) { if (aimer.hitTest(person.hit_area)) { person.flash.play(); bullets(person, person, target, 4); person.mg_count = 10; } } } } function wingman_aircraft(spawnx, spawny, health) { s = attachMovie('wingman_mc', 'wingman_mc' + wingman, wingman); s._x = spawnx; s._y = spawny; s._xscale = 15; s._yscale = 15; s._rotation = 90; s.turnR = 0; s.dir = 1; s.sight = 0; s.hp = health; s.mg_count = 10; s.mg_delay = 14; s.alarm = false; s.dist = 0; s.dead = false; s.crashed = false; s.speed = 8; s.max_speed = 8 + random(2); s.gravity = 1; s.xspeed = 0; s.yspeed = 0; s.count = 10; s.delay = 12; s.id = 1; s.onEnterFrame = wingman_movement; units[0].push(s); ++wingman; if (wingman > 2720) { wingman = 2700; } } function wingman_movement() { if (!paus) { this.xspeed += Math.sin(this._rotation * 0.0174532925199433) * this.speed; this.yspeed += Math.cos(this._rotation * 0.0174532925199433) * -this.speed; if (!_root.terrain_mc.hitTest(this._x, this._y, true)) { this.speed += this.gravity; this.yspeed += this.gravity; } this._y += this.yspeed / 20; this._x += this.xspeed / 20; this.yspeed *= 0.9300000000000001; this.xspeed *= 0.9300000000000001; this._rotation += this.turnR / 15; this.turnR *= 0.95; if (this._rotation < 0 && this._rotation > -180) { this.dir = -1; } else { this.dir = 1; } if (this._rotation < -90 && this._rotation > 90) { this.speed *= 1.1; } else { if (this._rotation > -90 && this._rotation < 90) { this.speed *= 0.9; } } if (this.speed > this.max_speed) { this.speed = this.max_speed; } if (this._alpha <= 0) { this.removeMovieClip(); false; } if (this.hp < 0) { if (!this.dead) { score_tag(this, 100); unit_sound(bomb_fx[1], 40); this.gotoAndStop('expl'); this.gravity = 4; this.dead = true; } else { this._rotation += ((100 - this.speed) / 80) * this.dir; } } } } function wingman_weapons(person, aimer, target) { if (!person.dead && !target.dead) { ++person.mg_count; if (person.mg_count > person.mg_delay) { if (aimer.hitTest(person.hit_area)) { person.flash.play(); bullets(person, person, target, 4); person.mg_count = 10; } } } } function rear_gunner_aim(person, target) { dx = person._x - target._x; dy = person._y - target._y; alpha = Math.sqrt(dx * dx + dy * dy); ra = Math.atan2(dy, dx); if (target.rear_area.hitTest(person._x, person._y, true)) { target.rear_gun._rotation = ra * 180 / Math.PI + 90; target.rear_gun_2._rotation = ra * 180 / Math.PI - target._rotation - 90; person.distance = alpha; } } function rear_gunner_target(person) { i = 0; while (i < units[1].length) { hitA = units[1][i]; s = 0; while (s < units[1].length) { hitB = units[1][s]; targetA = eval(hitA); targetB = eval(hitB); if (targetA.distance < targetB.distance or targetB == undefined) { if (!targetA.dead) { if (person.rear_area.hitTest(targetA._x, targetA._y, true)) { ++person.rear_count; if (person.rear_count > person.rear_delay) { bullets(person, person.rear_gun, units[1], 4); person.rear_count = 10; } } } } ++s; } ++i; } } function hangar_spawn() { if (aa_structures[1][0].dead == false) { if (spawned < 13) { ++spawn; if (spawn >= 300) { enemy_aircraft(1703, 555, 60); ++spawned; spawn = 0; } } } } function spawn_structure(object, xx, yy, xscale, yscale, health, mission, shooter, score_given, delay, must) { s = attachMovie(object, object + str_counter, str_counter); s._x = xx; s._y = yy; s._xscale = xscale; s._yscale = yscale; s.dead = false; s.hp = health; s.mustnotbedestroyed = must; s.score = score_given; s.shoot = shooter; if (s.shoot) { s.mg_count = 10; s.mg_delay = delay; } s.dist = 1; s.speed = 8; s.id = 3; s.picked = false; s.mission_target = mission; if (s.mission_target) { ++numofenemyplanes; } ++str_counter; aa_structures[1].push(s); } function debris(person) { nu = 0; while (nu < 7 + random(14)) { s = attachMovie('debris', 'debris' + debris_counter, debris_counter); s.angle = random(20); s.dir = dir; s.sizer = 15 + random(30); s._xscale = s.sizer; s._yscale = s.sizer; s._x = person._x; s._y = person._y - 15; ++debris_counter; if (debris_counter >= 1075) { debris_counter = 1000; } ++nu; } } function small_debris(person) { nu = 0; while (nu < 1 + random(1)) { s = attachMovie('debris_s', 'debris_s' + small_debris_counter, small_debris_counter); s.angle = random(20); s.dir = dir; s.sizer = 15 + random(20); s._xscale = s.sizer; s._yscale = s.sizer; s._x = person._x; s._y = person._y - 15; ++small_debris_counter; if (small_debris_counter >= 1275) { small_debris_counter = 1200; } ++nu; } } function smoke(person) { ++person.count; if (person.count > person.delay) { if (!person.crashed) { if (person.hp < 75) { s = attachMovie('smoke_dmg', 'smoke_dmg' + smoke_counter, smoke_counter); s.angle = random(20); s.dir = dir; s._alpha = 40; s.sizer = 5 + random(5); s._xscale = s.sizer; s._yscale = s.sizer; s._x = person._x; s._y = person._y - 15; ++smoke_counter; person.count = 10; if (smoke_counter >= 1350) { smoke_counter = 1300; } } if (person.hp < 40) { s.gotoAndStop(2); } if (person.hp <= 0) { s.gotoAndStop(3); } } } } function burning_debris(person) { num = 0; while (num < 1 + random(5)) { s = attachMovie('burning', 'burning' + burning_counter, burning_counter); s.angle = random(20); s.dir = dir; s._xscale = 10; s._yscale = 15 + random(30); s._rotation = -90 + random(180); s._x = person._x; s._y = person._y; ++burning_counter; if (burning_counter > 1130) { burning_counter = 1100; } ++num; } } function score_tag(person, amount) { s = attachMovie('score_' + amount, 'score_' + score_counter, score_counter); s.angle = 0; s.dir = dir; s._alpha = 75; s._xscale = 40; s._yscale = 40; s._x = person._x; s._y = person._y - 20; s.play(); level_score[level] += amount; ++score_counter; if (score_counter > 1410) { score_counter = 1400; } } function hp_explode(person) { nu = 0; while (nu < 15 + random(30)) { s = attachMovie('dead_debris', 'dead_debris' + dead_debris_counter, dead_debris_counter); s.angle = random(20); s.dir = dir; s.sizer = 15 + random(30); s._xscale = s.sizer; s._yscale = s.sizer; s._x = person._x; s._y = person._y - 15; ++dead_debris_counter; if (dead_debris_counter >= 4100) { dead_debris_counter = 4000; } ++nu; } } function bullets(person, item, target, damage) { var v2 = -2 + random(4); t = attachMovie('bullet_mc', 'bullet_mc' + bullet, bullet); t._alpha = 20; t.dead = false; t._x = person._x + Math.cos(item._rotation) * -7; t._y = person._y + Math.sin(item._rotation) * -1; t._xscale = 300; t._yscale = 100 + random(100) * 2; t.rotation = 0; t.dmg = damage; t.targeted = target; t._rotation = item._rotation + v2; t.speed = person.speed + (15 + random(10)); t.gotoAndStop(person.id); t.onEnterFrame = move_bullet; ++bullet; if (bullet >= 2120) { bullet = 2100; } } function bomb_round(person, bomb_speed, bomb_target, bomb_damage) { s = attachMovie('bomb_mc', 'bomb_mc' + bomb, bomb); s.dead = false; s._xscale = 1.5; s._yscale = 1.5; s.dir = person.dir; s.targeted = bomb_target; s.damage = bomb_damage; s._x = person._x - 8; s._y = person._y + 5; s.xspeed = bomb_speed; s.yspeed = person.yspeed / 5; s.gravity = 1.5; s._rotation = person._rotation - 180; s.onEnterFrame = mover; ++bomb; if (bomb > 2100) { bomb = 2000; } } function pan() { if (_root.player_mc._x < _root.terrain_mc._width - 950 && _root.player_mc._x > _root.terrain_mc._width - _root.terrain_mc._width + 100) { _root._x = -_root.player_mc._x + 350; } } function restart() { _root._x = 0; _root._y = 0; paus = true; fader = false; aa_structures[0][0].removeMovieClip(); k = 0; while (k < 7) { units[1][k].removeMovieClip(); delete units[1][k]; units[1].splice(k, 1); units[0][k].removeMovieClip(); delete units[0][k]; units[0].splice(k, 1); aa_structures[1][k].removeMovieClip(); delete aa_structures[1][k]; aa_structures[1].splice(k, 1); ++k; } _root.gotoAndPlay('level' + level + 'load'); timer = 0; } function clean_up() { k = 0; while (k < 50) { units[1][k].removeMovieClip(); delete units[1][k]; units[1].splice(k, 1); units[0][k].removeMovieClip(); delete units[0][k]; units[0].splice(k, 1); aa_structures[1][k].removeMovieClip(); delete aa_structures[1][k]; aa_structures[1].splice(k, 1); ++k; } } function splash_screen(temp1, temp2, temp3) { attachMovie('splash', 'splash', 109999, {'_x': -330, '_y': -100, '_xscale': 300, '_yscale': 210}); _root.splash._alpha = 100; _root.splash.text1 = temp1; _root.splash.text2 = temp2; _root.splash.text3 = temp3; } function splash_dead(person) { if (person.crashed == true or person.crashed == undefined) { ++timer; if (timer == 30) { _root._x = startX; _root._y = startY; splash_screen(splash_text[22][0], splash_text[22][1], splash_text[22][2]); paus = true; } } if (Key.isDown(32)) { if (!_root.splash.playes) { _root.splash.play(); } } } function structures_collapse() { i = 0; while (i < aa_structures[1].length) { if (!aa_structures[1][i].dead) { if (aa_structures[1][i].hp <= 0) { score_tag(aa_structures[1][i], aa_structures[1][i].score); aa_structures[1][i].gotoAndStop('death'); if (aa_structures[1][i].mission_target) { --numofenemyplanes; } if (aa_structures[1][i].mustnotbedestroyed == true) { _root.player_mc.crashed = true; _root.player_mc.dead = true; } aa_structures[1][i].dead = true; } } ++i; } } function aa_master(person, targeted, item, distance, target_group) { if (targeted.dead == false) { target = targeted; person.picked = false; } else { if (!person.picked) { res_target = target_group[random(target_group.length)]; target = res_target; person.picked = true; } } if (person.dist > 500) { if (!person.picked) { res_target = target_group[random(target_group.length)]; target = res_target; person.picked = true; } } aa_weapons(person, target, item, target_group); } function aa_weapons(person, target, item, target_group) { ai_aim(person, target, item, target_group); item._rotation = item._rotation - 90 + 10 * target.dir; if (!person.dead && (target.dead == false or target.dead == undefined)) { ++person.mg_count; if (person.mg_count > person.mg_delay) { aa_sound(loop_sounds[0], person, target); if (person.dist <= 450) { bullets(person, item, target_group, 5); item.play(); person.mg_count = 10; } } } } function ai_aim(person, target, item, target_group) { dx = person._x - target._x; dy = person._y - target._y; angle = Math.atan2(dy, dx); dist = Math.sqrt(dx * dx + dy * dy); person.dist = dist; item._rotation = angle * 180 / Math.PI; } function enemy_ai(person, target, item, distance, target_group) { ai_aim(person, target, item, target_group); person.aim._rotation -= person._rotation + 90; if (person.dist <= distance) { person.alarm = true; } if (person.alarm) { if (!person.dead) { if (person.dir == 1) { if (item._rotation > 0 && item._rotation <= 180) { if (person._y < 430) { person.turnR *= 0.98; person.turnR += (person.speed + random(5)) / 2; } else { person.turnR -= (person.speed + random(5)) / 2; } } if (item._rotation < 0 && item._rotation > -180) { if (person._y < 430) { person.turnR *= 0.98; person.turnR -= (person.speed + random(5)) / 2; } else { person.turnR -= (person.speed + random(5)) / 2; } } } if (person.dir == -1) { if (item._rotation > 0 && item._rotation <= 180) { if (person._y < 430) { person.turnR *= 0.98; person.turnR += (person.speed + random(5)) / 2; } else { person.turnR += (person.speed + random(5)) / 2; } } if (item._rotation < 0 && item._rotation > -180) { if (person._y < 430) { person.turnR *= 0.98; person.turnR -= (person.speed + random(5)) / 2; } else { person.turnR += (person.speed + random(5)) / 2; } } } } } } function ai_master(person, target, item, distance, target_group) { if (person != undefined) { target = target_group[random(target_group.length)]; if (target.dead == true or target.dead == undefined) { j = 0; while (j < 10) { if (target_group[j].dead == false) { target = target_group[j]; } ++j; } } if (!person.crashed) { smoke(person); enemy_ai(person, target, item, 400, target_group); wingman_weapons(person, target, target_group); turn(person); rear_gunner_aim(person, target); } } } function turn(person) { if (person._x < minX) { person._x = minX; person.xspeed *= -1; person._rotation = 90; } if (person._x > maxX) { person._x = maxX; person.xspeed *= -1; person._rotation = -90; } if (person._y < minY) { person._y = minY; person.yspeed *= -1; person._rotation = 180; } } function spin(person) { if (Key.isDown(86)) { person._xscale = Math.abs(xscale_save) * person.dir; } } function aa_sound(sound, person, target) { aa_delay = 7; ++aa_timer; vol = (500 - person.dist) / 30; if (!person.dead && (target.dead == false or target.dead == undefined)) { if (person.dist <= 400) { _root.createEmptyMovieClip('sound' + sound_depth, sound_depth); aa_mg = new Sound('sound' + sound_depth); if (aa_timer >= aa_delay) { aa_mg.attachSound(sound); aa_mg.setVolume(vol); aa_mg.start(0, 1); aa_timer = 0; ++sound_depth; } } } if (person.dist >= 400) { aa_mg.stop(); } if (sound_depth > 3030) { sound_depth = 3000; } } function mg_sound(sound, vol, delay) { ++mg_timer; mg_delay = delay; _root.createEmptyMovieClip('sound' + sound_depth, sound_depth); mg = new Sound('sound' + sound_depth); mg.attachSound(sound); mg.stop('sound' + sound_depth - 1); mg.stop('sound' + sound_depth - 2); mg.stop('sound' + sound_depth - 3); if (mg_timer > mg_delay) { mg.setVolume(vol); mg.start(0, 1); mg_timer = 0; ++sound_depth; } else { mg.stop('sound' + sound_depth); } if (sound_depth > 4030) { sound_depth = 4000; } } function unit_sound(sound, vol) { _root.createEmptyMovieClip('sound' + sound_depth, sound_depth); bmb = new Sound('sound' + sound_depth); bmb.stop(); bmb.attachSound(sound); bmb.setVolume(vol); bmb.start(0, 1); ++sound_depth; if (sound_depth > 3030) { sound_depth = 3000; } } function crash(target, score, sum) { i = 0; while (i < 10) { if (_root.terrain_mc.hitTest(target[i]._x, target[i]._y, true)) { target[i].speed = 0; target[i].yspeed = 0; target[i].xspeed = 0; target[i]._alpha -= 4; if (!target[i].crashed) { unit_sound(bomb_fx[1], 20); unit_sound(bomb_fx[2], 10); unit_sound(bomb_fx[3], 40); score_tag(target[i], score); numofenemyplanes -= sum; target[i].gotoAndPlay('dead'); debris(target[i]); debris(target[i]); burning_debris(target[i]); hp_explode(target[i]); target[i].dead = true; target[i].crashed = true; } } if (aa_structures[1][i].hitTest(this._x, this._y, true)) { target[i].speed = 0; target[i].yspeed = 0; target[i].xspeed = 0; target[i]._alpha -= 4; if (!target[i].crashed) { unit_sound(bomb_fx[1], 20); unit_sound(bomb_fx[2], 10); unit_sound(bomb_fx[3], 40); score_tag(target[i], score); numofenemyplanes -= sum; target[i].gotoAndPlay('dead'); debris(target[i]); burning_debris(target[i]); target[i].dead = true; target[i].crashed = true; } } if (target[i]._y > 1200) { target[i].speed = 0; target[i].yspeed = 0; target[i].xspeed = 0; target[i]._alpha -= 4; if (!target[i].crashed) { unit_sound(bomb_fx[1], 20); unit_sound(bomb_fx[2], 10); unit_sound(bomb_fx[3], 40); score_tag(target[i], score); numofenemyplanes -= sum; target[i].gotoAndPlay('dead'); debris(target[i]); debris(target[i]); burning_debris(target[i]); target[i].dead = true; target[i].crashed = true; } } ++i; } } function check_level() { if (numofenemyplanes == 0) { update_data(); ++timer; if (timer == 60) { _root._x = startX; _root._y = startY; splash_screen(splash_text[21][0], splash_text[21][1], splash_text[21][2]); paus = true; level_comp = true; k = 0; while (k < 7) { units[1][k].removeMovieClip(); delete units[1][k]; units[1].splice(k, 1); units[0][k].removeMovieClip(); delete units[0][k]; units[0].splice(k, 1); aa_structures[1][k].removeMovieClip(); delete aa_structures[1][k]; aa_structures[1].splice(k, 1); ++k; } } } } speed_upg = 0; plane_mc = 1; bomb_upg = 2; bomb_rate = 0; turn_upg = 0; mg_upg = 0; fire_upg = 0; player_aircraft(); enemy_aircraft(1250, 122, 25); move_bullet = function () { if (!paus) { if (this._rotation >= -180 && this._rotation <= -1) { this.rotation = -90; } if (this._rotation >= 0 && this._rotation <= 180) { this.rotation = 90; } if (!this.dead) { this._alpha += 10; } this._x += Math.sin(this._rotation * 0.0174532925199433) * this.speed; this._y += Math.cos(this._rotation * 0.0174532925199433) * -this.speed; if (!this.dead) { if (_root.terrain_mc.hitTest(this._x, this._y, true)) { this.speed = 0; this._alpha = 0; this.gotoAndStop('dead'); this._rotation = this.rotation; small_debris(this); this.dead = true; } } if (!this.dead) { i = 0; while (i < 25) { if (this.targeted[i].area.hitTest(this._x, this._y, true)) { this.targeted[i].hp -= this.dmg; this.speed = 0; unit_sound(bomb_fx[4 + random(3)], 1); this._alpha = 0; this.gotoAndStop('dead'); this._rotation = this.rotation; small_debris(this); if (this.targeted[i].dead && !this.targeted[i].crashed) { score_tag(this, 10); } this.dead = true; } ++i; } } } }; mover = function () { if (!paus) { this.yspeed += this.gravity; this.xspeed *= 0.99; this._y += this.yspeed / 5; this._x += this.xspeed / 5; this._rotation += (this.yspeed / 20) * this.dir; if (!_root.terrain_mc.hitTest(this._x, this._y, true)) { if (this.dir == 1 && this._rotation > 0) { this._rotation = 0; } if (this.dir == -1 && this._rotation < 0) { this._rotation = 0; } } if (!this.dead) { if (_root.terrain_mc.hitTest(this._x, this._y, true)) { this.gotoAndPlay(2); this._rotation = 180; unit_sound(bomb_fx[1], 25); this.xspeed = 0; this.yspeed = 0; this.gravity = 0; debris(this); debris(this); burning_debris(this); this._alpha = 100; this.dead = true; } } if (!this.dead) { i = 0; while (i < units[1].length) { if (units[1][i].area.hitTest(this._x, this._y, true)) { units[1][i].hp -= this.damage * 20; this._rotation = 180; this.gotoAndPlay(2); unit_sound(bomb_fx[1], 25); this.xspeed = 0; this.yspeed = 0; this.gravity = 0; score_tag(this, 10); debris(this); debris(this); burning_debris(this); this._alpha = 100; this.dead = true; } ++i; } } if (!this.dead) { i = 0; while (i < this.targeted.length) { if (this.targeted[i].hitTest(this)) { this.targeted[i].hp -= this.damage; this._rotation = 180; this.gotoAndPlay(2); unit_sound(bomb_fx[1], 25); this.xspeed = 0; this.yspeed = 0; this.gravity = 0; debris(this); debris(this); burning_debris(this); this._alpha = 100; this.dead = true; } ++i; } } } }; xscale_save = Math.abs(_root.player_mc._xscale); } movieClip 237 { } movieClip 239 { } movieClip 243 { } movieClip 244 { instance of movieClip 243 { onClipEvent (enterFrame) { this._rotation += 2; } } } movieClip 249 { } movieClip 252 { } movieClip 253 { frame 1 { stop(); timeofyear = 'reg'; } frame 2 { timeofyear = 'winter'; } frame 3 { timeofyear = 'desert'; } } movieClip 255 { } frame 13 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 2; rank = 1; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; units = new Array([], []); aa_structures = new Array([], []); spawn_structure('outpost_mc', 705, 535, 25, 25, 2, true, false, 40); spawn_structure('aa_gun', 903, 615, 15, 15, 4, false, true, 100, 15); spawn_structure('radar_mc', 1110, 575, 165, 165, 5, true, false, 500); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 20 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Challenge', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 3; rank = 2; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; units = new Array([], []); aa_structures = new Array([], []); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); enemy_aircraft(1250, 122, 50); enemy_aircraft(1250, 322, 50); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 27 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 4', 'Destroy Enemy Base', 'Press SPACE to continue']; splash_text[5] = ['LEVEL 5', 'Protect Squadron', 'Press SPACE to continue']; splash_text[6] = ['LEVEL 6', 'Protect Squadron', 'Press SPACE to continue']; splash_text[7] = ['LEVEL 7', 'Protect Squadron', 'Press SPACE to continue']; splash_text[8] = ['LEVEL 8', 'Protect Squadron', 'Press SPACE to continue']; splash_text[9] = ['LEVEL 9', 'Protect Squadron', 'Press SPACE to continue']; splash_text[10] = ['LEVEL 10', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 4; rank = 3; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; units = new Array([], []); aa_structures = new Array([], []); spawn_structure('outpost_mc', 705, 535, 25, 25, 2, true, false, 40); spawn_structure('factory_mc', 1103, 625, 35, 35, 4, true, false, 100, 17); spawn_structure('hangar_mc', 903, 615, 40, 40, 4, true, false, 500, 17); spawn_structure('aa_gun', 1003, 615, 15, 15, 4, false, true, 100, 17); spawn_structure('radar_mc', 1210, 570, 165, 165, 5, true, false, 500); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 34 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 4', 'Destroy Enemy Base', 'Press SPACE to continue']; splash_text[5] = ['LEVEL 5', 'Destroy Military Targets ONLY', 'Press SPACE to continue']; splash_text[6] = ['LEVEL 6', 'Protect Squadron', 'Press SPACE to continue']; splash_text[7] = ['LEVEL 7', 'Protect Squadron', 'Press SPACE to continue']; splash_text[8] = ['LEVEL 8', 'Protect Squadron', 'Press SPACE to continue']; splash_text[9] = ['LEVEL 9', 'Protect Squadron', 'Press SPACE to continue']; splash_text[10] = ['LEVEL 10', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 5; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; _root.terrain_mc.gotoAndStop('winter'); units = new Array([], []); aa_structures = new Array([], []); spawn_structure('villa3_mc', 1270, 620, 20, 20, 2, false, false, 100, 0, true); spawn_structure('villa2_mc', 903, 620, 20, 20, 2, false, false, 100, 0, true); spawn_structure('outpost_mc', 705, 540, 25, 25, 2, true, false, 40, 0, false); spawn_structure('factory_mc', 1103, 625, 35, 35, 4, true, false, 100, 17, false); spawn_structure('aa_gun', 1003, 615, 15, 15, 4, true, true, 100, 17, false); spawn_structure('radar_mc', 1210, 570, 165, 165, 5, true, false, 500, 0, false); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 41 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 4', 'Destroy Enemy Base', 'Press SPACE to continue']; splash_text[5] = ['LEVEL 5', 'Destroy Military Targets ONLY', 'Press SPACE to continue']; splash_text[6] = ['LEVEL 6', 'Outnumbered', 'Press SPACE to continue']; splash_text[7] = ['LEVEL 7', '', 'Press SPACE to continue']; splash_text[8] = ['LEVEL 8', 'Protect Squadron', 'Press SPACE to continue']; splash_text[9] = ['LEVEL 9', 'Protect Squadron', 'Press SPACE to continue']; splash_text[10] = ['LEVEL 10', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; splash_text[23] = ['MISSION FAILED', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 6; rank = 4; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; _root.terrain_mc.gotoAndStop('winter'); clean_up(); units = new Array([], []); aa_structures = new Array([], []); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); enemy_aircraft(1250, 18, 50); enemy_aircraft(1350, 122, 50); enemy_aircraft(1450, 222, 50); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 48 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 4', 'Destroy Enemy Base', 'Press SPACE to continue']; splash_text[5] = ['LEVEL 5', 'Destroy Military Targets ONLY', 'Press SPACE to continue']; splash_text[6] = ['LEVEL 6', 'Outnumbered', 'Press SPACE to continue']; splash_text[7] = ['LEVEL 7', 'RAID', 'Press SPACE to continue']; splash_text[8] = ['LEVEL 8', 'Protect Squadron', 'Press SPACE to continue']; splash_text[9] = ['LEVEL 9', 'Protect Squadron', 'Press SPACE to continue']; splash_text[10] = ['LEVEL 10', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; splash_text[23] = ['MISSION FAILED', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 7; minX = -250; maxX = 2970; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; _root.terrain_mc.gotoAndStop('desert'); clean_up(); units = new Array([], []); aa_structures = new Array([], []); spawn_structure('villa_mc', 1503, 585, 20, 20, 2, true, false, 100, 0, false); spawn_structure('villa2_mc', 2403, 623, 20, 20, 2, true, false, 100, 0, false); spawn_structure('villa3_mc', 2203, 595, 20, 20, 2, true, false, 100, 0, false); spawn_structure('aa_gun', 605, 600, 15, 15, 4, false, true, 100, 17, false); spawn_structure('outpost_mc', 705, 550, 25, 25, 2, true, false, 40, 0, false); spawn_structure('factory_mc', 1603, 585, 35, 35, 4, true, false, 500, 17, false); spawn_structure('hangar_mc', 1703, 585, 40, 40, 4, true, false, 500, 17, false); spawn_structure('aa_gun', 1803, 580, 15, 15, 4, false, true, 100, 17, false); spawn_structure('radar_mc', 1910, 570, 165, 165, 5, true, false, 500, 0, false); spawn_structure('aa_gun', 2003, 610, 15, 15, 4, false, true, 100, 17, false); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = maxX + 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); enemy_aircraft(1250, 18, 50); enemy_aircraft(1350, 122, 50); wingman_aircraft(200, 320, 50); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 15) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 55 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 4', 'Destroy Enemy Base', 'Press SPACE to continue']; splash_text[5] = ['LEVEL 5', 'Destroy Military Targets ONLY', 'Press SPACE to continue']; splash_text[6] = ['LEVEL 6', 'Outnumbered', 'Press SPACE to continue']; splash_text[7] = ['LEVEL 7', 'RAID', 'Press SPACE to continue']; splash_text[8] = ['LEVEL 8', 'Squadron', 'Press SPACE to continue']; splash_text[9] = ['LEVEL 9', 'Protect Squadron', 'Press SPACE to continue']; splash_text[10] = ['LEVEL 10', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; splash_text[23] = ['MISSION FAILED', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 8; rank = 5; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; _root.terrain_mc.gotoAndStop('winter'); clean_up(); units = new Array([], []); aa_structures = new Array([], []); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = maxX + 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); enemy_aircraft(1250, 18, 100); enemy_aircraft(1350, 122, 100); enemy_aircraft(1250, 322, 100); wingman_aircraft(200, 320, 50); wingman_aircraft(200, 420, 50); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 62 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 4', 'Destroy Enemy Base', 'Press SPACE to continue']; splash_text[5] = ['LEVEL 5', 'Destroy Military Targets ONLY', 'Press SPACE to continue']; splash_text[6] = ['LEVEL 6', 'Outnumbered', 'Press SPACE to continue']; splash_text[7] = ['LEVEL 7', 'RAID', 'Press SPACE to continue']; splash_text[8] = ['LEVEL 8', 'Protect Squadron', 'Press SPACE to continue']; splash_text[9] = ['LEVEL 9', 'Defeat Defence', 'Press SPACE to continue']; splash_text[10] = ['LEVEL 10', 'Protect Squadron', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; splash_text[23] = ['MISSION FAILED', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 9; minX = -250; maxX = 1420; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; _root.terrain_mc.gotoAndStop('winter'); clean_up(); units = new Array([], []); aa_structures = new Array([], []); spawn_structure('aa_gun', 903, 615, 15, 15, 4, true, true, 100, 17); spawn_structure('aa_gun', 1003, 615, 15, 15, 4, true, true, 100, 17); spawn_structure('aa_gun', 1103, 615, 15, 15, 4, true, true, 100, 17); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = maxX + 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); enemy_aircraft(1350, 122, 50); enemy_aircraft(1250, 322, 50); wingman_aircraft(200, 320, 50); wingman_aircraft(200, 420, 50); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 69 { function update_data() { splash_text[1] = ['LEVEL 1', 'Destroy attacking fighters', 'Press SPACE to continue']; splash_text[2] = ['LEVEL 2', 'Destroy enemy structures', 'Press SPACE to continue']; splash_text[3] = ['LEVEL 3', 'Protect Squadron', 'Press SPACE to continue']; splash_text[4] = ['LEVEL 4', 'Destroy Enemy Base', 'Press SPACE to continue']; splash_text[5] = ['LEVEL 5', 'Destroy Military Targets ONLY', 'Press SPACE to continue']; splash_text[6] = ['LEVEL 6', 'Outnumbered', 'Press SPACE to continue']; splash_text[7] = ['LEVEL 7', 'RAID', 'Press SPACE to continue']; splash_text[8] = ['LEVEL 8', 'Protect Squadron', 'Press SPACE to continue']; splash_text[9] = ['LEVEL 9', 'Squash Defence', 'Press SPACE to continue']; splash_text[10] = ['LEVEL 10', 'Escalation', 'Press SPACE to continue']; splash_text[21] = ['WELL DONE', 'Score:' + level_score[level], 'Press SPACE to advance']; splash_text[22] = ['DEAD', '', 'Press SPACE to restart']; splash_text[23] = ['MISSION FAILED', '', 'Press SPACE to restart']; } stop(); str_counter = 100; debris_counter = 1000; small_debris_counter = 1200; burning_counter = 1100; smoke_counter = 1300; score_counter = 1400; dead_debris_counter = 4000; bomb_speed = 0; bomb = 2000; bullet = 2100; enemy = 2500; wingman = 2700; spawn = 0; spawned = 0; paus = true; timer = 0; aa_timer = 20; mg_delay = 7; mg_timer = 700; numofenemyplanes = 0; level_comp = false; level = 10; minX = -250; maxX = 2970; minY = -120; startX = 170; startY = 0; level_score = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); bomber = new Array('bomb1', 'bomb2'); loop_sounds = new Array('m2', 'mg'); bomb_fx = new Array('bomb_whistle', bomber[random(bomber.length)], 'crash', 'smash', 'hit1', 'hit2', 'hit3'); sound_depth = 3000; mg_sound_depth = 4000; _root.terrain_mc.gotoAndStop('desert'); clean_up(); units = new Array([], []); aa_structures = new Array([], []); spawn_structure('hangar2_mc', 1753, 585, 80, 80, 50, true, false, 500, 0, false); spawn_structure('outpost_mc', 2000, 590, 25, 25, 2, true, false, 40, 0, false); splash_text = new Array(attachMovie('splash', 'splash', 109999, {'_x': -320, '_y': -100, '_xscale': 300, '_yscale': 210})); update_data(); splash_screen(splash_text[level][0], splash_text[level][1], splash_text[level][2]); _root.sky_mc._x = 500; _root.sky_mc._y = 200; _root.sky_mc._width = maxX + 2000; _root.sky_mc._height = 1050; _root._x = startX; _root._y = startY; pan(); player_aircraft(); enemy_aircraft(1250, 322, 50); onEnterFrame = function () { splash_dead(_root.player_mc); if (!paus) { hangar_spawn(); pan(); weapons(_root.player_mc, _root.player_mc.xspeed / 4 + random(6), units[1], aa_structures[1]); smoke(_root.player_mc); structures_collapse(); restart_show(_root.player_mc); check_level(); turn(_root.player_mc); spin(_root.player_mc); crash(units[0], 0, 0); crash(units[1], 40, 1); i = 0; while (i < 10) { aa_master(aa_structures[1][i], units[0][i], aa_structures[1][i].tube, 400, units[0]); ai_master(units[1][i], units[0][i], units[1][i].aim, 400, units[0]); ++i; } i = 1; while (i < 10) { ai_master(units[0][i], units[1][i], units[0][i].aim, 400, units[1]); ++i; } } }; } frame 74 { stop; var o = {'n': [5, 10, 2, 5, 15, 14, 15, 10, 1, 8, 1, 5, 3, 1, 9, 4], 'f': function (i, s) { if (s.length == 16) { return s; } return this.f(i + 1, s + this.n[i].toString(16)); }}; var boardID = o.f(0, ''); mochi.as2.MochiScores.showLeaderboard({'boardID': boardID, 'score': _root.game_score}); } frame 83 { _root.gotoAndStop(1); } frame 101 { function btn_alpha(object, frame, active, equip) { i = 0; while (i < 9) { object[i][0].onRollOver = function () {}; btns[0].onRollOver = function () {}; if (object[i - 1][frame] == true or object[i - 1][frame] == undefined) { if (rank >= object[i][2] && total_score >= object[i][1] && object[i][frame] == false) { object[i][0]._alpha = 60; } } else { object[i][0]._alpha = 10; } if (object[i][frame] == true) { object[i][0].gotoAndStop(2); if (active == object[i][0]) { equip._x = object[i][0]._x; equip._y = object[i][0]._y; object[i][0]._alpha = 100; } else { object[i][0]._alpha = 80; } } ++i; } } function shop_arrays() { plane_active = null; mg_active = null; bomb_active = null; plane_level = new Array([_root.plane_lvl1, 200, 1, 1, 1, 1, 'Improves standard plane', 1, false], [_root.plane_lvl2, 400, 2, 2, 2, 1, 'Improves standard plane', 1, false], [_root.plane_lvl3, 800, 3, 2, 1, 1, 'New Plane, w. REAR GUNNER', 2, false], [_root.plane_lvl4, 1200, 4, 2, 2, 2, 'Improvement to plane #2', 2, false], [_root.plane_lvl5, 2000, 5, 4, 4, 3, 'New turbo plane. Quite super', 3, false]); mg_level = new Array([_root.mg_lvl1, 200, 1, 1, 1, 'Improves standard MG', 4, false], [_root.mg_lvl2, 400, 2, 2, 1, 'Improves MG damage', 4, false], [_root.mg_lvl3, 800, 3, 0, 2, 'Fast firing but causes little damage', 4, false], [_root.mg_lvl4, 1200, 4, 4, 0, 'Sledgehammer', 5, false], [_root.mg_lvl5, 2000, 5, 4, 2, 'Dual Sledgehammer MG\'s', 6, false]); bomb_level = new Array([_root.bomb_lvl1, 200, 1, 2, 1, 'Increased damage & rate of fire', 7, false], [_root.bomb_lvl2, 400, 2, 3, 2, 'Improves standard bomb', 7, false], [_root.bomb_lvl3, 800, 3, 2, 4, 'Carpet bombing', 8, false], [_root.bomb_lvl4, 1200, 4, 4, 1, 'Grand Slam', 9, false], [_root.bomb_lvl5, 2000, 5, 4, 3, 'Hellfire', 10, false]); } function shop() { i = 0; while (i < 9) { if (plane_level[i][0].hitTest(_root.crosshair_mc._x, _root.crosshair_mc._y, true)) { _root.shop_viewer.gotoAndStop(plane_level[i][7] + 1); _root.speed_ind.indicator.gotoAndStop(plane_level[i][3] + 1); _root.acc_ind.indicator.gotoAndStop(plane_level[i][4] + 1); _root.turn_ind.indicator.gotoAndStop(plane_level[i][5] + 1); _root.dmg_ind.indicator.gotoAndStop(1); _root.fire_ind.indicator.gotoAndStop(1); _root.desc = plane_level[i][6]; } if (mg_level[i][0].hitTest(_root.crosshair_mc._x, _root.crosshair_mc._y, true)) { _root.shop_viewer.gotoAndStop(mg_level[i][6] + 1); _root.speed_ind.indicator.gotoAndStop(1); _root.acc_ind.indicator.gotoAndStop(1); _root.turn_ind.indicator.gotoAndStop(1); _root.dmg_ind.indicator.gotoAndStop(mg_level[i][3] + 1); _root.fire_ind.indicator.gotoAndStop(mg_level[i][4] + 1); _root.desc = mg_level[i][5]; } if (bomb_level[i][0].hitTest(_root.crosshair_mc._x, _root.crosshair_mc._y, true)) { _root.shop_viewer.gotoAndStop(bomb_level[i][6] + 1); _root.speed_ind.indicator.gotoAndStop(1); _root.acc_ind.indicator.gotoAndStop(1); _root.turn_ind.indicator.gotoAndStop(1); _root.dmg_ind.indicator.gotoAndStop(bomb_level[i][3] + 1); _root.fire_ind.indicator.gotoAndStop(bomb_level[i][4] + 1); _root.desc = bomb_level[i][5]; } ++i; } btn_alpha(plane_level, 8, plane_active, equipped_p); btn_alpha(mg_level, 7, mg_active, equipped_m); btn_alpha(bomb_level, 7, bomb_active, equipped_b); _root.onMouseDown = function () { i = 0; while (i < plane_level[i].length) { if (plane_level[i][0].hitTest(_root.crosshair_mc._x, _root.crosshair_mc._y, true)) { if (plane_level[i - 1][8] == true or plane_level[i - 1][8] == undefined) { if (rank >= plane_level[i][2]) { if (plane_level[i][8] == true) { plane_active = plane_level[i][0]; plane_mc = plane_level[i][7]; speed_upg = plane_level[i][3]; acc_upg = plane_level[i][4]; turn_upg = plane_level[i][5]; } if (sum >= plane_level[i][1]) { plane_mc = plane_level[i][7]; speed_upg = plane_level[i][3]; acc_upg = plane_level[i][4]; turn_upg = plane_level[i][5]; plane_active = plane_level[i][0]; if (plane_level[i][8] == false) { sum -= plane_level[i][1]; plane_level[i][8] = true; } } } } } if (mg_level[i][0].hitTest(_root.crosshair_mc._x, _root.crosshair_mc._y, true)) { if (mg_level[i - 1][7] == true or mg_level[i - 1][7] == undefined) { if (rank >= mg_level[i][2]) { if (mg_level[i][7] == true) { mg_active = mg_level[i][0]; fire_upg = mg_level[i][4]; mg_upg = mg_level[i][3]; } if (sum >= mg_level[i][1]) { fire_upg = mg_level[i][4]; mg_upg = mg_level[i][3]; mg_active = mg_level[i][0]; if (mg_level[i][7] == false) { sum -= mg_level[i][1]; mg_level[i][7] = true; } } } } } if (bomb_level[i][0].hitTest(_root.crosshair_mc._x, _root.crosshair_mc._y, true)) { if (bomb_level[i - 1][7] == true or bomb_level[i - 1][7] == undefined) { if (rank >= bomb_level[i][2]) { if (bomb_level[i][7] == true) { bomb_active = bomb_level[i][0]; bomb_rate = bomb_level[i][4]; bomb_upg = bomb_level[i][3]; } if (sum >= bomb_level[i][1]) { bomb_rate = bomb_level[i][4]; bomb_upg = bomb_level[i][3]; bomb_active = bomb_level[i][0]; if (bomb_level[i][7] == false) { sum -= bomb_level[i][1]; bomb_level[i][7] = true; } } } } } if (btns[0].hitTest(_root.crosshair_mc._x, _root.crosshair_mc._y, true)) { _root.gotoAndStop('level' + level); _root.total_score = sum; } ++i; } }; } clean_up(); stop(); btn_alpha(plane_level, 8, plane_active, equipped_p); btn_alpha(mg_level, 7, mg_active, equipped_m); btn_alpha(bomb_level, 7, bomb_active, equipped_b); _root._x = 0; _root._y = 0; btns = new Array(_root.play_btn); _root.rank_ind.gotoAndStop(_root.rank); sum = total_score; _root.desc = ''; if (level == 2) { shop_arrays(); } onEnterFrame = function () { _root.cash = sum; shop(); }; } // unknown tag 88 length 36 movieClip 261 { } movieClip 265 { } movieClip 267 { } movieClip 269 { } movieClip 271 { } movieClip 273 { frame 1 { stop(); } } movieClip 281 { frame 1 { stop(); v; } frame 6 { stop(); v; } } movieClip 282 { } movieClip 284 { } movieClip 286 { } movieClip 288 { } movieClip 290 { } movieClip 293 { } movieClip 299 { frame 1 { stop(); } } movieClip 302 { } movieClip 308 { frame 1 { stop(); } } movieClip 311 { } movieClip 317 { frame 1 { stop(); } } movieClip 320 { } movieClip 327 { frame 1 { stop(); } } movieClip 331 { } movieClip 332 { } movieClip 338 { frame 1 { stop(); } } movieClip 341 { } movieClip 347 { frame 1 { stop(); } } movieClip 350 { } movieClip 356 { frame 1 { stop(); } } movieClip 359 { } movieClip 365 { frame 1 { stop(); } } movieClip 368 { } movieClip 375 { frame 1 { stop(); } } movieClip 378 { } movieClip 384 { frame 1 { stop(); } } movieClip 386 { } movieClip 392 { frame 1 { stop(); } } movieClip 394 { } movieClip 400 { frame 1 { stop(); } } movieClip 402 { } movieClip 408 { frame 1 { stop(); } } movieClip 410 { } movieClip 417 { frame 1 { stop(); } } movieClip 419 { } movieClip 425 { frame 1 { stop(); } } movieClip 427 { } movieClip 429 { } movieClip 431 { } instance crosshair_mc of movieClip 431 { onClipEvent (enterFrame) { startDrag(this, true); } } movieClip 438 { } movieClip 443 { frame 1 { stop(); } } movieClip 445 { }




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Created: 13/3 -2019 18:50:39 Last modified: 13/3 -2019 18:50:39 Server time: 13/05 -2024 09:07:57