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bow.swf

This is the info page for
Flash #110758

(Click the ID number above for more basic data on this flash file.)


Text
START

-900

100

100

HP:

0

Angle:

0

Power:

level

3

50

Arrows:

player

WIN

Main menu

Main menu

Next level

Next level

Play more games

Play more games

Free games for Your website

Free games for Your website

Player vs computer

Player vs computer

Player vs Player

Player vs Player

ActionScript [AS3]

Section 1
//Elastic (fl.transitions.easing.Elastic) package fl.transitions.easing { public class Elastic { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) + _arg3) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / (2 * Math.PI)) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * (2 * Math.PI)) / _arg6))) * 0.5) + _arg3) + _arg2)); } } }//package fl.transitions.easing
Section 2
//Regular (fl.transitions.easing.Regular) package fl.transitions.easing { public class Regular { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((_arg3 * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return (((((_arg3 / 2) * _arg1) * _arg1) + _arg2)); }; --_arg1; return ((((-(_arg3) / 2) * ((_arg1 * (_arg1 - 2)) - 1)) + _arg2)); } } }//package fl.transitions.easing
Section 3
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 4
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 5
//i6intro_2 (game_fla.i6intro_2) package game_fla { import flash.display.*; public dynamic class i6intro_2 extends MovieClip { public var gauge:MovieClip; } }//package game_fla
Section 6
//i6LOADER_3 (game_fla.i6LOADER_3) package game_fla { import flash.display.*; public dynamic class i6LOADER_3 extends MovieClip { public var bar:MovieClip; public function i6LOADER_3(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package game_fla
Section 7
//MainTimeline (game_fla.MainTimeline) package game_fla { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.media.*; import sdf.*; import flash.text.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var counter:Number; public var mcMain:Main; public var mcStart:MovieClip; public var mcPreloader:MovieClip; public var myTimer:Timer; public function MainTimeline(){ addFrameScript(0, frame1, 18, frame19); } public function hClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.i6.com/most-played-games.php?utm_source=games&utm_medium=archerspl"), "_blank"); } public function timerHandler(_arg1:TimerEvent):void{ counter++; if (counter == 2){ mcStart.visible = true; }; } function frame1(){ MochiBot.track(this, "33a711ee"); stop(); counter = 0; mcStart.visible = false; mcStart.buttonMode = true; mcPreloader.buttonMode = true; mcPreloader.addEventListener(MouseEvent.CLICK, hClick); mcStart.addEventListener(MouseEvent.CLICK, hStart); addEventListener(Event.ENTER_FRAME, update); myTimer = new Timer(12000, 1); myTimer.addEventListener("timer", timerHandler); myTimer.start(); } function frame19(){ stop(); } public function update(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; _local2 = stage.loaderInfo.bytesLoaded; _local3 = stage.loaderInfo.bytesTotal; _local4 = ""; _local5 = 0; if (_local3 > 0){ _local5 = Math.floor(((_local2 / _local3) * 100)); mcPreloader.intro.gauge.gotoAndStop(_local5); }; if ((((_local2 == _local3)) || ((_local3 == 0)))){ counter++; if (counter == 2){ mcStart.visible = true; }; removeEventListener(Event.ENTER_FRAME, update); }; } public function hStart(_arg1:MouseEvent):void{ play(); mcStart.visible = false; } } }//package game_fla
Section 8
//mcArcherUp_27 (game_fla.mcArcherUp_27) package game_fla { import flash.display.*; public dynamic class mcArcherUp_27 extends MovieClip { public var mcShirt:MovieClip; } }//package game_fla
Section 9
//mcArrowPlayer_29 (game_fla.mcArrowPlayer_29) package game_fla { import flash.display.*; public dynamic class mcArrowPlayer_29 extends MovieClip { public var mcHit:MovieClip; } }//package game_fla
Section 10
//mcBlood_23 (game_fla.mcBlood_23) package game_fla { import flash.display.*; public dynamic class mcBlood_23 extends MovieClip { public function mcBlood_23(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package game_fla
Section 11
//mcDmg_26 (game_fla.mcDmg_26) package game_fla { import flash.display.*; import flash.text.*; public dynamic class mcDmg_26 extends MovieClip { public var tf:TextField; } }//package game_fla
Section 12
//mcHit_21 (game_fla.mcHit_21) package game_fla { import flash.display.*; public dynamic class mcHit_21 extends MovieClip { public var mcT02:MovieClip; public var mcT00:MovieClip; public var mcT01:MovieClip; public var mcT03:MovieClip; public var mcT11:MovieClip; public var mcFloor:MovieClip; public var mcT10:MovieClip; public var mcT12:MovieClip; public var mcT30:MovieClip; public var mcT32:MovieClip; public var mcT31:MovieClip; public var mcT13:MovieClip; public var mcT33:MovieClip; public var mcT41:MovieClip; public var mcT42:MovieClip; public var mcT43:MovieClip; public var mcT50:MovieClip; public var mcT51:MovieClip; public var mcT40:MovieClip; public var mcT52:MovieClip; public var mcT53:MovieClip; } }//package game_fla
Section 13
//mcHit_30 (game_fla.mcHit_30) package game_fla { import flash.display.*; public dynamic class mcHit_30 extends MovieClip { public var mcFoot:MovieClip; public var mcBody:MovieClip; public var mcHead:MovieClip; } }//package game_fla
Section 14
//mcHPLine_35 (game_fla.mcHPLine_35) package game_fla { import flash.display.*; public dynamic class mcHPLine_35 extends MovieClip { public var mcLine:MovieClip; } }//package game_fla
Section 15
//mcLvl_38 (game_fla.mcLvl_38) package game_fla { import flash.display.*; import flash.text.*; public dynamic class mcLvl_38 extends MovieClip { public var tf:TextField; } }//package game_fla
Section 16
//mcMoreGames_47 (game_fla.mcMoreGames_47) package game_fla { import flash.display.*; public dynamic class mcMoreGames_47 extends MovieClip { public var mc:MovieClip; } }//package game_fla
Section 17
//mcMoreGames2_49 (game_fla.mcMoreGames2_49) package game_fla { import flash.display.*; public dynamic class mcMoreGames2_49 extends MovieClip { public var mc:MovieClip; } }//package game_fla
Section 18
//mcPlay_53 (game_fla.mcPlay_53) package game_fla { import flash.display.*; public dynamic class mcPlay_53 extends MovieClip { public var mc:MovieClip; } }//package game_fla
Section 19
//mcPlay2_55 (game_fla.mcPlay2_55) package game_fla { import flash.display.*; public dynamic class mcPlay2_55 extends MovieClip { public var mc:MovieClip; } }//package game_fla
Section 20
//mcPlayAgaine_43 (game_fla.mcPlayAgaine_43) package game_fla { import flash.display.*; public dynamic class mcPlayAgaine_43 extends MovieClip { public var mc:MovieClip; } }//package game_fla
Section 21
//mcPlayAgaine2_45 (game_fla.mcPlayAgaine2_45) package game_fla { import flash.display.*; public dynamic class mcPlayAgaine2_45 extends MovieClip { public var mc:MovieClip; } }//package game_fla
Section 22
//mcPreloader_1 (game_fla.mcPreloader_1) package game_fla { import flash.display.*; public dynamic class mcPreloader_1 extends MovieClip { public var intro:MovieClip; } }//package game_fla
Section 23
//mcRuls_57 (game_fla.mcRuls_57) package game_fla { import flash.display.*; public dynamic class mcRuls_57 extends MovieClip { public var mcBtn:MovieClip; } }//package game_fla
Section 24
//mcTowers_16 (game_fla.mcTowers_16) package game_fla { import flash.display.*; public dynamic class mcTowers_16 extends MovieClip { public var mcTower2:MovieClip; public var mcTower3:MovieClip; public var mcTower1:MovieClip; } }//package game_fla
Section 25
//Symbol1_12 (game_fla.Symbol1_12) package game_fla { import flash.display.*; public dynamic class Symbol1_12 extends MovieClip { public var mcCloud:MovieClip; } }//package game_fla
Section 26
//Symbol13_39 (game_fla.Symbol13_39) package game_fla { import flash.display.*; import flash.text.*; public dynamic class Symbol13_39 extends MovieClip { public var tfArrows:TextField; } }//package game_fla
Section 27
//Symbol9_37 (game_fla.Symbol9_37) package game_fla { import flash.display.*; public dynamic class Symbol9_37 extends MovieClip { public var mcLvl:MovieClip; public function Symbol9_37(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package game_fla
Section 28
//Arrow (sdf.archgame.Arrow) package sdf.archgame { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class Arrow extends MovieClip { public var objHit:MovieClip; private var _nAngle:Number;// = 0 public var mcHit:MovieClip; private var _nStartTime:Number;// = 0 private var _nPower:Number;// = 0 private var _nGravity:Number;// = 1.1 private var _nNumObj:Number;// = 0 private var _aHitObjs:Array; private var _nVX:Number;// = 0 private var _nVY:Number;// = 0 public function Arrow(_arg1:Point){ _aHitObjs = []; _nAngle = 0; _nPower = 0; _nGravity = 1.1; _nVX = 0; _nVY = 0; _nStartTime = 0; _nNumObj = 0; super(); changePos(_arg1); visible = false; } public function set hitObjs(_arg1):void{ _aHitObjs = _arg1; } public function shoot():void{ visible = true; _nVX = (_nPower * Math.cos(((_nAngle * Math.PI) / 180))); _nVY = (_nPower * Math.sin(((_nAngle * Math.PI) / 180))); _nStartTime = getTimer(); addEventListener(Event.ENTER_FRAME, move); } private function moveBird(_arg1:Event):void{ x = (MovieClip(objHit.parent).x + _nVX); y = (MovieClip(objHit.parent).y + _nVY); } public function setData(_arg1, _arg2):void{ _nAngle = _arg1; _nPower = _arg2; rotation = -(_nAngle); } private function hitTestCheck():void{ var _local1:int; _nNumObj = _aHitObjs.length; _local1 = 0; while (_local1 < _nNumObj) { if (mcHit.hitTestObject(_aHitObjs[_local1])){ objHit = _aHitObjs[_local1]; removeEventListener(Event.ENTER_FRAME, move); if (objHit.points < 0){ _nVX = (x - MovieClip(objHit.parent).x); _nVY = (y - MovieClip(objHit.parent).y); addEventListener(Event.ENTER_FRAME, moveBird); MovieClip(objHit.parent).down(); }; removeEventListener(Event.ENTER_FRAME, move); dispatchEvent(new Event("hit")); break; }; _local1++; }; } public function changePos(_arg1):void{ x = _arg1.x; y = _arg1.y; } private function move(_arg1:Event):void{ var _local2:*; x = (x + (_nVX / 2)); y = (y - ((_nVY / 2) - ((_nGravity * (getTimer() - _nStartTime)) / 50))); _local2 = ((Math.atan2(((_nVY / 2) - ((_nGravity * (getTimer() - _nStartTime)) / 50)), (_nVX / 2)) * 180) / Math.PI); if (_local2 < 0){ rotation = (360 - _local2); } else { rotation = -(_local2); }; if (y > 800){ removeEventListener(Event.ENTER_FRAME, move); } else { hitTestCheck(); }; } } }//package sdf.archgame
Section 29
//Bird (sdf.archgame.Bird) package sdf.archgame { import flash.events.*; import flash.display.*; public class Bird extends MovieClip { public var mcHit:MovieClip; private var _nSpeed:Number;// = 5 public var mc:MovieClip; private var _bIsFly:Boolean;// = true public function Bird(){ _bIsFly = true; _nSpeed = 5; super(); addEventListener(Event.ENTER_FRAME, hEnterFrame); _nSpeed = (2 + Math.floor((Math.random() * 3))); x = 3000; y = Math.floor((Math.random() * 250)); this.mcHit.points = -10; } public function down():void{ _bIsFly = false; this.mc.gotoAndStop(9); } private function hEnterFrame(_arg1:Event):void{ if (_bIsFly){ x = (x - _nSpeed); if (x < -3000){ removeEventListener(Event.ENTER_FRAME, hEnterFrame); MovieClip(parent).removeChild(this); }; } else { y = (y + 10); if (y > 480){ removeEventListener(Event.ENTER_FRAME, hEnterFrame); }; }; } } }//package sdf.archgame
Section 30
//GamePage (sdf.archgame.GamePage) package sdf.archgame { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.media.*; public class GamePage extends MovieClip { private var _compTimer:Timer; public var mcPanel:Panel; private var _aArrows:Array; private var _arrow:Arrow; private var _nTurn:Number;// = 0 private var _shoot:ShootController; private var _soundHit:Sound; private var _rightPlayer:PlayerRight; private var _aPlayers:Array; private var _leftPlayer:Player; private var _aBirds:Array; private var _timer:Timer; private var _soundD1:Sound; private var _nSD:Number;// = 1 private var _bIsTurn:Boolean;// = false public var bIsMultiplayer:Boolean;// = true private var _soundD3:Sound; private var _map:Map; public var nLevl:Number;// = 0 public var nArrows:Number;// = 0 private var _birdTimer:Timer; private var _soundD2:Sound; private var _currentPlayer:MovieClip; private var _enemyPlayer:MovieClip; private var _soundShoot:Sound; private var _nMaxPlayers:Number;// = 2 public function GamePage(){ _aArrows = []; _nMaxPlayers = 2; _nTurn = 0; _aPlayers = []; _bIsTurn = false; _aBirds = []; bIsMultiplayer = true; _nSD = 1; nLevl = 0; nArrows = 0; super(); _soundShoot = new ShootSound(); _soundHit = new HitSound(); _soundD1 = new DeathS1(); _soundD2 = new DeathS2(); _soundD3 = new DeathS3(); this.mcPanel.addEventListener("left_win", showLeftPlayerWin); this.mcPanel.addEventListener("right_win", showRightPlayerWin); _birdTimer = new Timer((2 + (Math.random() * 10)), 1); _birdTimer.addEventListener(TimerEvent.TIMER_COMPLETE, createBird); } private function comp(_arg1:TimerEvent):void{ hShoot(); } private function onHit(_arg1:Event):void{ var _local2:*; _timer = new Timer(1500, 1); _timer.addEventListener(TimerEvent.TIMER_COMPLETE, changePlayer); _timer.start(); if (_arg1.currentTarget.objHit.points > 0){ this[("_soundD" + _nSD)].play(); _nSD++; if (_nSD > 3){ _nSD = 1; }; _local2 = (_arg1.currentTarget.objHit.points + Math.floor(((Math.random() * _arg1.currentTarget.objHit.points) / 3))); if (_nTurn == 1){ this.mcPanel.leftDmg = _local2; _map.mcLeftBlood.y = (_arrow.y + 10); _map.mcLeftBlood.gotoAndPlay(1); } else { _map.mcRightBlood.y = (_arrow.y + 10); _map.mcRightBlood.gotoAndPlay(1); this.mcPanel.rightDmg = _local2; }; _enemyPlayer.dmg = _local2; } else { _soundHit.play(); }; removeEventListener(Event.ENTER_FRAME, moveMap); trace(nArrows); if (nArrows == 0){ _bIsTurn = false; _timer.stop(); dispatchEvent(new Event("suck")); }; } private function showLeftPlayerWin(_arg1:Event):void{ trace("L win"); dispatchEvent(new Event("left_win")); _bIsTurn = false; _timer.stop(); } private function hChangeArrowData(_arg1:Event=null):void{ var _local2:Number; _local2 = 0; _local2 = _shoot.angle; if (_nTurn == 0){ if ((((_local2 > 70)) && ((_local2 < 250)))){ _local2 = 70; }; if ((((_local2 < 330)) && ((_local2 >= 250)))){ _local2 = 330; }; _arrow.setData(_local2, _shoot.pow); _currentPlayer.setData(_local2, _shoot.pow); if (_local2 >= 330){ _local2 = (_local2 - 360); }; this.mcPanel.setData(_local2, (Math.floor(_shoot.pow) * 4)); } else { if (_local2 > 210){ _local2 = 210; }; if (_local2 < 110){ _local2 = 110; }; _arrow.setData(_local2, _shoot.pow); _currentPlayer.setData(_local2, _shoot.pow); this.mcPanel.setData((180 - _local2), (Math.floor(_shoot.pow) * 4)); }; } private function showRightPlayerWin(_arg1:Event):void{ trace("R win"); dispatchEvent(new Event("right_win")); _bIsTurn = false; _timer.stop(); } private function hShoot(_arg1:Event=null):void{ _soundShoot.play(); _arrow.hitObjs = _map.hitObjs.concat(_enemyPlayer.hitObjs).concat(_aBirds); _arrow.shoot(); _currentPlayer.shoot(); addEventListener(Event.ENTER_FRAME, moveMap); this.mcPanel.setData(0, 0); if (((!(bIsMultiplayer)) && ((_nTurn == 0)))){ nArrows--; this.mcPanel.mcArrows.tfArrows.text = nArrows; }; } private function changePlayer(_arg1:TimerEvent):void{ _enemyPlayer = _currentPlayer; _nTurn++; if (_nTurn == _nMaxPlayers){ _nTurn = 0; }; _currentPlayer = _aPlayers[_nTurn]; _currentPlayer.showArrow(); _arrow = new Arrow(_currentPlayer.arrowPos); _arrow.addEventListener("hit", onHit); _aArrows.push(_arrow); if (_nTurn == 1){ _arrow.rotation = 180; _currentPlayer.setData(180, 0); } else { _currentPlayer.setData(0, 0); }; _map.mcArrows.addChild(_arrow); _map.slowMoveMap((-(_arrow.x) + _currentPlayer.delta)); if (((!(bIsMultiplayer)) && ((_nTurn == 1)))){ _compTimer = new Timer(1000, 1); _compTimer.addEventListener(TimerEvent.TIMER_COMPLETE, comp); _compTimer.start(); _shoot.pow = 225; if (nLevl == 1){ _shoot.angle = (168 - Math.floor((Math.random() * 16))); }; if (nLevl == 2){ _shoot.angle = (160 - Math.floor((Math.random() * 10))); }; if (nLevl == 3){ _shoot.pow = 172; _shoot.angle = (135 - Math.floor((Math.random() * 10))); }; if (nLevl == 4){ _shoot.angle = (162 - Math.floor((Math.random() * 4))); }; if (nLevl == 5){ _shoot.angle = 151; }; hChangeArrowData(); } else { _bIsTurn = true; }; } private function createField(){ _birdTimer.stop(); _aArrows.length = 0; _nTurn = 0; _aPlayers.length = 0; _aBirds.length = 0; this.mcPanel.reset(); _map = new Map(); addChild(_map); _leftPlayer = new Player(); _leftPlayer.type = "left"; _aPlayers.push(_leftPlayer); _rightPlayer = new PlayerRight(); _rightPlayer.type = "right"; _aPlayers.push(_rightPlayer); _nMaxPlayers = _aPlayers.length; _map.lpConteiner.addChild(_leftPlayer); _map.rpConteiner.addChild(_rightPlayer); _enemyPlayer = _rightPlayer; _currentPlayer = _leftPlayer; _shoot = new ShootController(); addChild(_shoot); _shoot.addEventListener("on_change", hChangeArrowData); _shoot.addEventListener("shoot", hShoot); addChild(_shoot); stage.addEventListener(MouseEvent.MOUSE_DOWN, startFire); if (!bIsMultiplayer){ this.mcPanel.mcArrows.visible = true; if ((((((nLevl == 3)) || ((nLevl == 2)))) || ((nLevl == 1)))){ if (nLevl == 3){ _map.level3(); } else { _map.level(); }; _leftPlayer.pArrow.y = (_leftPlayer.pArrow.y + 138); _rightPlayer.pArrow.y = (_rightPlayer.pArrow.y + 138); _leftPlayer.x = (_leftPlayer.x + 100); _rightPlayer.x = (_rightPlayer.x - 100); _leftPlayer.pArrow.x = (_leftPlayer.pArrow.x + 100); _rightPlayer.pArrow.x = (_rightPlayer.pArrow.x - 100); if ((((nLevl == 2)) || ((nLevl == 5)))){ _leftPlayer.x = (_leftPlayer.x - 300); _rightPlayer.x = (_rightPlayer.x + 300); _leftPlayer.pArrow.x = (_leftPlayer.pArrow.x - 300); _rightPlayer.pArrow.x = (_rightPlayer.pArrow.x + 300); }; }; if ((((nLevl == 5)) || ((nLevl == 4)))){ _map.level4(); if (nLevl == 5){ _leftPlayer.x = (_leftPlayer.x - 300); _rightPlayer.x = (_rightPlayer.x + 300); _leftPlayer.pArrow.x = (_leftPlayer.pArrow.x - 300); _rightPlayer.pArrow.x = (_rightPlayer.pArrow.x + 300); _map.level5(); }; }; } else { _map.level4(); this.mcPanel.mcArrows.visible = false; }; if (bIsMultiplayer){ mcPanel.mcLvl.visible = false; }; _arrow = new Arrow(_currentPlayer.arrowPos); _map.mcArrows.addChild(_arrow); _arrow.hitObjs = _map.hitObjs.concat(_enemyPlayer.hitObjs); _map.moveMap((-(_arrow.x) + _currentPlayer.delta)); swapChildren(_map, this.mcPanel); _arrow.addEventListener("hit", onHit); _bIsTurn = true; _birdTimer.start(); } public function clearMap():void{ if (_map){ removeChild(_map); }; nLevl++; if (nLevl == 6){ nLevl = 1; }; mcPanel.mcLvl.mcLvl.tf.text = nLevl; mcPanel.mcLvl.gotoAndPlay(1); createField(); } private function startFire(_arg1:MouseEvent):void{ if (_bIsTurn){ _bIsTurn = false; _shoot.startDraw(); }; } private function moveMap(_arg1:Event):void{ _map.moveMap((-(_arrow.x) + _currentPlayer.delta)); } private function createBird(_arg1:TimerEvent):void{ var _local2:*; _local2 = new Bird(); _aBirds.push(_local2.mcHit); _map.mcBirds.addChild(_local2); _birdTimer = new Timer((2000 + (Math.random() * 8000)), 1); _birdTimer.addEventListener(TimerEvent.TIMER_COMPLETE, createBird); _birdTimer.start(); } } }//package sdf.archgame
Section 31
//Intro (sdf.archgame.Intro) package sdf.archgame { import flash.events.*; import flash.display.*; import flash.net.*; public class Intro extends MovieClip { public var mcPVC:MovieClip; public var mcPMG:MovieClip; public var mcPVP:MovieClip; public var mcFG:MovieClip; public function Intro(){ this.mcPVC.buttonMode = true; this.mcPVP.buttonMode = true; this.mcPVC.mc.visible = false; this.mcPVP.mc.visible = false; this.mcPMG.buttonMode = true; this.mcPMG.mc.visible = false; this.mcFG.buttonMode = true; this.mcFG.mc.visible = false; this.mcPVC.addEventListener(MouseEvent.CLICK, hPVC); this.mcPVC.addEventListener(MouseEvent.MOUSE_OVER, over); this.mcPVC.addEventListener(MouseEvent.MOUSE_OUT, out); this.mcPVP.addEventListener(MouseEvent.CLICK, hPVP); this.mcPVP.addEventListener(MouseEvent.MOUSE_OVER, over); this.mcPVP.addEventListener(MouseEvent.MOUSE_OUT, out); this.mcPMG.addEventListener(MouseEvent.CLICK, hPMG); this.mcPMG.addEventListener(MouseEvent.MOUSE_OVER, over); this.mcPMG.addEventListener(MouseEvent.MOUSE_OUT, out); this.mcFG.addEventListener(MouseEvent.CLICK, hFG); this.mcFG.addEventListener(MouseEvent.MOUSE_OVER, over); this.mcFG.addEventListener(MouseEvent.MOUSE_OUT, out); } private function hFG(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.i6.com/freegamesforyoursite.html?utm_source=games&utm_medium=archersfgfyws"), "_blank"); } public function disableButtos(_arg1):void{ if (_arg1){ this.mcPMG.buttonMode = false; this.mcFG.buttonMode = false; this.mcPVC.buttonMode = false; this.mcPVP.buttonMode = false; this.mcPVC.removeEventListener(MouseEvent.CLICK, hPVC); this.mcPVP.removeEventListener(MouseEvent.CLICK, hPVP); this.mcFG.removeEventListener(MouseEvent.CLICK, hFG); this.mcPMG.removeEventListener(MouseEvent.CLICK, hPMG); } else { this.mcPMG.buttonMode = true; this.mcFG.buttonMode = true; this.mcPVC.buttonMode = true; this.mcPVP.buttonMode = true; this.mcPVC.addEventListener(MouseEvent.CLICK, hPVC); this.mcPVP.addEventListener(MouseEvent.CLICK, hPVP); this.mcFG.addEventListener(MouseEvent.CLICK, hFG); this.mcPMG.addEventListener(MouseEvent.CLICK, hPMG); }; } private function out(_arg1:MouseEvent):void{ _arg1.currentTarget.mc.visible = false; } private function hPMG(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.i6.com/most-played-games.php?utm_source=games&utm_medium=archersplg"), "_blank"); } private function hPVC(_arg1:MouseEvent):void{ dispatchEvent(new Event("PVC")); } private function hPVP(_arg1:MouseEvent):void{ dispatchEvent(new Event("PVP")); } private function over(_arg1:MouseEvent):void{ _arg1.currentTarget.mc.visible = true; } } }//package sdf.archgame
Section 32
//Map (sdf.archgame.Map) package sdf.archgame { import flash.display.*; import fl.transitions.easing.*; import fl.transitions.*; public class Map extends MovieClip { public var mcLeftPlayer:MovieClip; public var mcBirds:MovieClip; public var mcHit:MovieClip; public var mcLeftBlood:MovieClip; public var mcBG:MovieClip; public var mcRightBlood:MovieClip; private var tw:Tween; public var mcRightPlayer:MovieClip; public var mcTowers:MovieClip; public var mcArrows:MovieClip; public var aHitObjs:Array; public function Map(){ aHitObjs = []; super(); mcLeftBlood.gotoAndStop(20); mcRightBlood.gotoAndStop(20); aHitObjs = [mcHit.mcFloor, mcHit.mcT10, mcHit.mcT11, mcHit.mcT12, mcHit.mcT13, mcHit.mcT00, mcHit.mcT01, mcHit.mcT02, mcHit.mcT03]; } public function level4():void{ mcTowers.mcTower3.visible = false; } public function level5():void{ mcTowers.mcTower3.visible = false; mcTowers.mcTower1.x = (mcTowers.mcTower1.x - 300); mcTowers.mcTower2.x = (mcTowers.mcTower2.x + 300); aHitObjs = [mcHit.mcFloor, mcHit.mcT40, mcHit.mcT41, mcHit.mcT42, mcHit.mcT43, mcHit.mcT50, mcHit.mcT51, mcHit.mcT52, mcHit.mcT53]; } public function level3():void{ mcTowers.mcTower1.visible = false; mcTowers.mcTower2.visible = false; aHitObjs = [mcHit.mcFloor, mcHit.mcT30, mcHit.mcT31, mcHit.mcT31, mcHit.mcT32]; mcRightPlayer.y = (mcLeftPlayer.y = (mcLeftPlayer.y + 138)); } public function get lpConteiner():MovieClip{ return (mcLeftPlayer); } public function level():void{ aHitObjs = [mcHit.mcFloor]; mcTowers.visible = false; mcRightPlayer.y = (mcLeftPlayer.y = (mcLeftPlayer.y + 138)); } public function slowMoveMap(_arg1):void{ tw = new Tween(this, "x", Regular.easeOut, this.x, _arg1, 20); } public function get hitObjs():Array{ return (aHitObjs); } public function moveMap(_arg1):void{ x = _arg1; } public function get rpConteiner():MovieClip{ return (mcRightPlayer); } } }//package sdf.archgame
Section 33
//Panel (sdf.archgame.Panel) package sdf.archgame { import flash.events.*; import flash.display.*; import flash.text.*; public dynamic class Panel extends MovieClip { private var _nLeftPH:Number;// = 100 public var tfHPLeft:TextField; private var _nRightHP:Number;// = 100 public var mcHPLeft:MovieClip; public var tfAngle:TextField; public var mcLvl:MovieClip; public var mcHPRight:MovieClip; public var tfPower:TextField; public var tfHPRight:TextField; public var mcArrows:MovieClip; public function Panel(){ _nLeftPH = 100; _nRightHP = 100; super(); } public function setData(_arg1, _arg2):void{ this.tfAngle.text = _arg1; this.tfPower.text = _arg2; } public function reset():void{ _nLeftPH = 100; _nRightHP = 100; this.mcHPLeft.mcLine.width = _nLeftPH; this.tfHPLeft.text = String(_nLeftPH); this.mcHPRight.mcLine.width = _nRightHP; this.tfHPRight.text = String(_nRightHP); } public function set rightDmg(_arg1):void{ _nRightHP = (_nRightHP - _arg1); if (_nRightHP <= 0){ _nRightHP = 0; dispatchEvent(new Event("left_win")); }; trace(_nRightHP); this.mcHPRight.mcLine.width = _nRightHP; this.tfHPRight.text = String(_nRightHP); } public function set leftDmg(_arg1):void{ _nLeftPH = (_nLeftPH - _arg1); if (_nLeftPH <= 0){ _nLeftPH = 0; dispatchEvent(new Event("right_win")); }; trace(_nLeftPH); this.mcHPLeft.mcLine.width = _nLeftPH; this.tfHPLeft.text = String(_nLeftPH); } } }//package sdf.archgame
Section 34
//Player (sdf.archgame.Player) package sdf.archgame { import flash.display.*; import flash.geom.*; import fl.transitions.easing.*; import fl.transitions.*; public dynamic class Player extends MovieClip { public var mcArrow:MovieClip; public var sLeft:String;// = "left" public var mcHit:MovieClip; public var pArrow:Point; public var mcDmg:MovieClip; public var delta:Number;// = 100 public var mcUp:MovieClip; public var aHitObjs:Array; public function Player(){ aHitObjs = []; sLeft = "left"; delta = 100; super(); mcHit.mcFoot.points = 12; mcHit.mcBody.points = 30; mcHit.mcHead.points = 70; aHitObjs = [mcHit.mcFoot, mcHit.mcBody, mcHit.mcHead]; this.mcDmg.alpha = 0; } public function set dmg(_arg1):void{ var _local2:*; var _local3:*; var _local4:*; this.mcDmg.tf.text = ("-" + String(_arg1)); _local2 = new Tween(this.mcDmg, "alpha", Regular.easeIn, 1, 0, 80); _local3 = new Tween(this.mcDmg, "x", Elastic.easeOut, -40, 0, 150); _local4 = new Tween(this.mcDmg, "y", Regular.easeInOut, -30, -100, 80); } public function showArrow():void{ this.mcArrow.visible = true; } public function shoot():void{ this.mcArrow.visible = false; } public function setData(_arg1, _arg2):void{ this.mcArrow.rotation = -(_arg1); this.mcUp.rotation = -(_arg1); } public function set type(_arg1):void{ if (_arg1 == "left"){ this.mcUp.mcShirt.visible = false; pArrow = new Point(-348, 274); delta = 100; } else { pArrow = new Point(1530, 310); delta = 500; }; sLeft = _arg1; } public function get arrowPos():Point{ return (pArrow); } public function get hitObjs():Array{ return (aHitObjs); } public function get type():String{ return (sLeft); } } }//package sdf.archgame
Section 35
//PlayerRight (sdf.archgame.PlayerRight) package sdf.archgame { import flash.display.*; import flash.geom.*; import fl.transitions.easing.*; import fl.transitions.*; public dynamic class PlayerRight extends MovieClip { public var mcArrow:MovieClip; public var sLeft:String;// = "left" public var mcHit:MovieClip; public var pArrow:Point; public var mcDmg:MovieClip; public var delta:Number;// = 100 public var mcUp:MovieClip; public var aHitObjs:Array; public function PlayerRight(){ aHitObjs = []; sLeft = "left"; delta = 100; super(); mcHit.mcFoot.points = 12; mcHit.mcBody.points = 30; mcHit.mcHead.points = 70; aHitObjs = [mcHit.mcFoot, mcHit.mcBody, mcHit.mcHead]; this.mcDmg.alpha = 0; } public function set dmg(_arg1):void{ var _local2:*; var _local3:*; var _local4:*; this.mcDmg.tf.text = ("-" + String(_arg1)); _local2 = new Tween(this.mcDmg, "alpha", Regular.easeIn, 1, 0, 80); _local3 = new Tween(this.mcDmg, "x", Elastic.easeOut, -40, 0, 150); _local4 = new Tween(this.mcDmg, "y", Regular.easeInOut, -30, -100, 80); } public function showArrow():void{ this.mcArrow.visible = true; } public function shoot():void{ this.mcArrow.visible = false; } public function setData(_arg1, _arg2):void{ this.mcArrow.rotation = -(_arg1); this.mcUp.rotation = -(_arg1); } public function set type(_arg1):void{ if (_arg1 == "left"){ pArrow = new Point(-348, 274); delta = 100; } else { pArrow = new Point(1557, 274); delta = 500; }; sLeft = _arg1; } public function get arrowPos():Point{ return (pArrow); } public function get hitObjs():Array{ return (aHitObjs); } public function get type():String{ return (sLeft); } } }//package sdf.archgame
Section 36
//ShootController (sdf.archgame.ShootController) package sdf.archgame { import flash.events.*; import flash.display.*; public class ShootController extends MovieClip { private var _nAngle:Number;// = 0 private var _nLineThickness:Number;// = 1 private var _nX:Number;// = 0 private var _nPower:Number;// = 0 private var _nY:Number;// = 0 private var _nLineColor:uint;// = 0 public function ShootController(){ _nLineThickness = 1; _nLineColor = 0; _nX = 0; _nY = 0; _nPower = 0; _nAngle = 0; super(); } public function shoot(_arg1:MouseEvent):void{ stage.removeEventListener(MouseEvent.MOUSE_MOVE, redrawLine); stage.removeEventListener(MouseEvent.MOUSE_UP, shoot); graphics.clear(); dispatchEvent(new Event("shoot")); } public function get pow():Number{ return ((_nPower / 3)); } private function redrawLine(_arg1:MouseEvent):void{ graphics.clear(); graphics.lineStyle(_nLineThickness, _nLineColor); graphics.moveTo(_nX, _nY); graphics.lineTo(mouseX, mouseY); _nPower = Math.sqrt((((_nX - mouseX) * (_nX - mouseX)) + ((_nY - mouseY) * (_nY - mouseY)))); _nAngle = Math.floor(((Math.acos(((_nX - mouseX) / _nPower)) * 180) / Math.PI)); if ((_nY - mouseY) > 0){ _nAngle = (360 - _nAngle); }; if (_nPower > 230){ _nPower = 230; }; if (_nPower < 20){ _nPower = 20; }; dispatchEvent(new Event("on_change")); } public function set angle(_arg1):void{ _nAngle = _arg1; } public function set pow(_arg1):void{ _nPower = _arg1; } public function startDraw():void{ _nX = mouseX; _nY = mouseY; stage.addEventListener(MouseEvent.MOUSE_UP, shoot); stage.addEventListener(MouseEvent.MOUSE_MOVE, redrawLine); } public function get angle():Number{ return (_nAngle); } } }//package sdf.archgame
Section 37
//Win (sdf.archgame.Win) package sdf.archgame { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public class Win extends MovieClip { public var tfName:TextField; public var mcWin:MovieClip; public var mcPMG:MovieClip; public var mcLvl:MovieClip; public var mcFG:MovieClip; public var mcPlay:MovieClip; public function Win(){ visible = false; mcPlay.mc.visible = false; mcLvl.mc.visible = false; this.mcPMG.buttonMode = true; this.mcPMG.mc.visible = false; this.mcFG.buttonMode = true; this.mcFG.mc.visible = false; } private function hFG(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.i6.com/freegamesforyoursite.html?utm_source=games&utm_medium=archersfgfyws"), "_blank"); } private function out(_arg1:MouseEvent):void{ _arg1.currentTarget.mc.visible = false; } private function hNext(_arg1:MouseEvent):void{ visible = false; dispatchEvent(new Event("new_game")); } public function winer(_arg1, _arg2, _arg3, _arg4):void{ visible = true; if (_arg3 == 0){ this.tfName.text = _arg1; } else { this.tfName.text = ((_arg1 + "\nYou level score: ") + ((_arg3 * _arg4) + Math.floor((((Math.random() * _arg4) * _arg4) * 3)))); }; mcPlay.buttonMode = true; mcPlay.addEventListener(MouseEvent.CLICK, hNext); mcPlay.addEventListener(MouseEvent.MOUSE_OVER, over); mcPlay.addEventListener(MouseEvent.MOUSE_OUT, out); if (_arg2){ mcLvl.visible = false; } else { mcLvl.visible = true; }; mcLvl.buttonMode = true; mcLvl.addEventListener(MouseEvent.CLICK, hNextLvl); mcLvl.addEventListener(MouseEvent.MOUSE_OVER, over); mcLvl.addEventListener(MouseEvent.MOUSE_OUT, out); this.mcPMG.addEventListener(MouseEvent.CLICK, hPMG); this.mcPMG.addEventListener(MouseEvent.MOUSE_OVER, over); this.mcPMG.addEventListener(MouseEvent.MOUSE_OUT, out); this.mcFG.addEventListener(MouseEvent.CLICK, hFG); this.mcFG.addEventListener(MouseEvent.MOUSE_OVER, over); this.mcFG.addEventListener(MouseEvent.MOUSE_OUT, out); } private function hPMG(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.i6.com/most-played-games.php?utm_source=games&utm_medium=archersplg"), "_blank"); } private function hNextLvl(_arg1:MouseEvent):void{ visible = false; dispatchEvent(new Event("new_lvl")); } private function over(_arg1:MouseEvent):void{ _arg1.currentTarget.mc.visible = true; } } }//package sdf.archgame
Section 38
//Main (sdf.Main) package sdf { import flash.events.*; import flash.display.*; import sdf.archgame.*; public class Main extends MovieClip { private var _gamePage:GamePage; private var _winPage:Win; public var mcWin:Win; public var mcIntro:Intro; public var mcGame:GamePage; public var mcRuls:MovieClip; public function Main(){ mcRuls.visible = false; mcRuls.mcBtn.buttonMode = true; mcRuls.mcBtn.addEventListener(MouseEvent.CLICK, go); _gamePage = this.mcGame; _winPage = this.mcWin; this.mcIntro.addEventListener("PVC", hPVC); this.mcIntro.addEventListener("PVP", hPVP); _gamePage.addEventListener("left_win", hWinLeft); _gamePage.addEventListener("right_win", hWinRight); _gamePage.addEventListener("suck", suck); _winPage.addEventListener("new_game", hNewGame); _winPage.addEventListener("new_lvl", hNewLvl); } private function hNewGame(_arg1:Event):void{ this.mcIntro.visible = true; this.mcIntro.alpha = 1; this.mcIntro.disableButtos(false); _winPage.visible = false; } private function suck(_arg1:Event):void{ this.mcIntro.visible = false; _winPage.mcWin.visible = false; _winPage.winer("You could'nt complete the game with 50 arrows, you suck!", true, 0, 0); } private function hWinLeft(_arg1:Event):void{ this.mcIntro.visible = false; _winPage.mcWin.visible = true; _winPage.winer("Left player", _gamePage.bIsMultiplayer, _gamePage.nArrows, _gamePage.nLevl); } private function hWinRight(_arg1:Event):void{ this.mcIntro.visible = false; _winPage.mcWin.visible = true; _winPage.winer("Right player", true, 0, 0); } private function hPVC(_arg1:Event):void{ _gamePage.bIsMultiplayer = false; mcRuls.visible = true; } private function hPVP(_arg1:Event):void{ _gamePage.bIsMultiplayer = true; mcRuls.visible = true; } private function go(_arg1:MouseEvent=null):void{ mcRuls.visible = false; _gamePage.nLevl = 0; _gamePage.nArrows = 50; _gamePage.clearMap(); this.mcIntro.visible = false; this.mcIntro.disableButtos(true); } private function hNewLvl(_arg1:Event):void{ _gamePage.clearMap(); _winPage.visible = false; } } }//package sdf
Section 39
//DeathS1 (DeathS1) package { import flash.media.*; public dynamic class DeathS1 extends Sound { } }//package
Section 40
//DeathS2 (DeathS2) package { import flash.media.*; public dynamic class DeathS2 extends Sound { } }//package
Section 41
//DeathS3 (DeathS3) package { import flash.media.*; public dynamic class DeathS3 extends Sound { } }//package
Section 42
//HitSound (HitSound) package { import flash.media.*; public dynamic class HitSound extends Sound { } }//package
Section 43
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 44
//ShootSound (ShootSound) package { import flash.media.*; public dynamic class ShootSound extends Sound { } }//package

Library Items

Symbol 1 Sound {DeathS3}
Symbol 2 Sound {DeathS2}
Symbol 3 Sound {DeathS1}
Symbol 4 Sound {ShootSound}
Symbol 5 Sound {HitSound}
Symbol 6 BitmapUsed by:7 112 150
Symbol 7 GraphicUses:6Used by:10 85
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:10 24 70 85 86
Symbol 10 MovieClip {sdf.archgame.Arrow}Uses:7 9
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:13
Symbol 13 MovieClipUses:12Used by:23
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 MovieClipUses:15Used by:23
Symbol 17 BitmapUsed by:18
Symbol 18 GraphicUses:17Used by:19
Symbol 19 MovieClipUses:18Used by:23
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClipUses:21Used by:23
Symbol 23 MovieClipUses:13 16 19 22Used by:24
Symbol 24 MovieClip {sdf.archgame.Bird}Uses:23 9
Symbol 25 GraphicUsed by:Timeline
Symbol 26 GraphicUsed by:42
Symbol 27 GraphicUsed by:32
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:32
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:30Used by:32
Symbol 32 MovieClip {game_fla.i6LOADER_3}Uses:27 29 31Used by:40
Symbol 33 GraphicUsed by:40 41
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:40 41
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:40 41
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40 41
Symbol 40 MovieClip {game_fla.i6intro_2}Uses:32 33 35 37 39Used by:42
Symbol 41 MovieClipUses:33 35 37 39Used by:42
Symbol 42 MovieClip {game_fla.mcPreloader_1}Uses:26 40 41Used by:Timeline
Symbol 43 GraphicUsed by:46
Symbol 44 FontUsed by:45
Symbol 45 TextUses:44Used by:46
Symbol 46 MovieClipUses:43 45Used by:Timeline
Symbol 47 BitmapUsed by:50
Symbol 48 BitmapUsed by:50
Symbol 49 BitmapUsed by:50
Symbol 50 GraphicUses:47 48 49Used by:57
Symbol 51 BitmapUsed by:52 120
Symbol 52 GraphicUses:51Used by:53
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClipUses:53Used by:57
Symbol 55 BitmapUsed by:56 120
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClip {game_fla.Symbol1_12}Uses:50 54 56Used by:74
Symbol 58 MovieClipUsed by:74
Symbol 59 BitmapUsed by:60 62 64
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClipUses:60Used by:66
Symbol 62 GraphicUses:59Used by:63
Symbol 63 MovieClipUses:62Used by:66
Symbol 64 GraphicUses:59Used by:65
Symbol 65 MovieClipUses:64Used by:66
Symbol 66 MovieClip {game_fla.mcTowers_16}Uses:61 63 65Used by:74
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:69
Symbol 69 MovieClipUses:68Used by:74
Symbol 70 MovieClip {game_fla.mcHit_21}Uses:9Used by:74
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:71Used by:73
Symbol 73 MovieClip {game_fla.mcBlood_23}Uses:72Used by:74
Symbol 74 MovieClip {sdf.archgame.Map}Uses:57 58 66 69 70 73Used by:Timeline
Symbol 75 FontUsed by:76
Symbol 76 EditableTextUses:75Used by:77
Symbol 77 MovieClip {game_fla.mcDmg_26}Uses:76Used by:87 89
Symbol 78 BitmapUsed by:79 81 88
Symbol 79 GraphicUses:78Used by:87
Symbol 80 BitmapUsed by:81 82 88
Symbol 81 GraphicUses:80 78Used by:84
Symbol 82 GraphicUses:80Used by:83
Symbol 83 MovieClipUses:82Used by:84
Symbol 84 MovieClip {game_fla.mcArcherUp_27}Uses:81 83Used by:87 89
Symbol 85 MovieClip {game_fla.mcArrowPlayer_29}Uses:7 9Used by:87 89
Symbol 86 MovieClip {game_fla.mcHit_30}Uses:9Used by:87 89
Symbol 87 MovieClip {sdf.archgame.Player}Uses:77 79 84 85 86Used by:Timeline
Symbol 88 GraphicUses:78 80Used by:89
Symbol 89 MovieClip {sdf.archgame.PlayerRight}Uses:77 88 84 85 86Used by:Timeline
Symbol 90 GraphicUsed by:167
Symbol 91 GraphicUsed by:116
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:97
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:96
Symbol 96 MovieClipUses:95Used by:97
Symbol 97 MovieClip {game_fla.mcHPLine_35}Uses:93 96Used by:116
Symbol 98 FontUsed by:99 100 101 114
Symbol 99 EditableTextUses:98Used by:116
Symbol 100 EditableTextUses:98Used by:116
Symbol 101 TextUses:98Used by:116
Symbol 102 FontUsed by:103 104 105 106 113 121
Symbol 103 EditableTextUses:102Used by:116
Symbol 104 TextUses:102Used by:116
Symbol 105 EditableTextUses:102Used by:116
Symbol 106 TextUses:102Used by:116
Symbol 107 FontUsed by:108 109 127 129 132 134 137 138 142 144 152 153 157 158
Symbol 108 TextUses:107Used by:110
Symbol 109 EditableTextUses:107Used by:110
Symbol 110 MovieClip {game_fla.mcLvl_38}Uses:108 109Used by:111
Symbol 111 MovieClip {game_fla.Symbol9_37}Uses:110Used by:116
Symbol 112 GraphicUses:6Used by:115
Symbol 113 EditableTextUses:102Used by:115
Symbol 114 TextUses:98Used by:115
Symbol 115 MovieClip {game_fla.Symbol13_39}Uses:112 113 114Used by:116
Symbol 116 MovieClip {sdf.archgame.Panel}Uses:91 97 99 100 101 103 104 105 106 111 115Used by:117
Symbol 117 MovieClip {sdf.archgame.GamePage}Uses:116Used by:167
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClipUses:118Used by:147
Symbol 120 GraphicUses:51 55Used by:147
Symbol 121 EditableTextUses:102Used by:147
Symbol 122 FontUsed by:123
Symbol 123 TextUses:122Used by:124
Symbol 124 MovieClipUses:123Used by:147
Symbol 125 BitmapUsed by:126 141 156
Symbol 126 GraphicUses:125Used by:131 136 140 155
Symbol 127 TextUses:107Used by:131
Symbol 128 GraphicUsed by:130
Symbol 129 TextUses:107Used by:130
Symbol 130 MovieClipUses:128 129Used by:131
Symbol 131 MovieClip {game_fla.mcPlayAgaine_43}Uses:126 127 130Used by:147
Symbol 132 TextUses:107Used by:136
Symbol 133 GraphicUsed by:135 139 154 159
Symbol 134 TextUses:107Used by:135
Symbol 135 MovieClipUses:133 134Used by:136
Symbol 136 MovieClip {game_fla.mcPlayAgaine2_45}Uses:126 132 135Used by:147
Symbol 137 TextUses:107Used by:140
Symbol 138 TextUses:107Used by:139
Symbol 139 MovieClipUses:133 138Used by:140
Symbol 140 MovieClip {game_fla.mcMoreGames_47}Uses:126 137 139Used by:147 161
Symbol 141 GraphicUses:125Used by:146
Symbol 142 TextUses:107Used by:146
Symbol 143 GraphicUsed by:145
Symbol 144 TextUses:107Used by:145
Symbol 145 MovieClipUses:143 144Used by:146
Symbol 146 MovieClip {game_fla.mcMoreGames2_49}Uses:141 142 145Used by:147 161
Symbol 147 MovieClip {sdf.archgame.Win}Uses:119 120 121 124 131 136 140 146Used by:167
Symbol 148 BitmapUsed by:150
Symbol 149 BitmapUsed by:150
Symbol 150 GraphicUses:6 148 149Used by:151
Symbol 151 MovieClipUses:150Used by:161
Symbol 152 TextUses:107Used by:155
Symbol 153 TextUses:107Used by:154
Symbol 154 MovieClipUses:133 153Used by:155
Symbol 155 MovieClip {game_fla.mcPlay_53}Uses:126 152 154Used by:161
Symbol 156 GraphicUses:125Used by:160
Symbol 157 TextUses:107Used by:160
Symbol 158 TextUses:107Used by:159
Symbol 159 MovieClipUses:133 158Used by:160
Symbol 160 MovieClip {game_fla.mcPlay2_55}Uses:156 157 159Used by:161
Symbol 161 MovieClip {sdf.archgame.Intro}Uses:151 155 160 140 146Used by:167
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:166
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:166
Symbol 166 MovieClip {game_fla.mcRuls_57}Uses:163 165Used by:167
Symbol 167 MovieClip {sdf.Main}Uses:90 117 147 161 166Used by:Timeline

Instance Names

"mcPreloader"Frame 1Symbol 42 MovieClip {game_fla.mcPreloader_1}
"mcStart"Frame 1Symbol 46 MovieClip
"mcMain"Frame 19Symbol 167 MovieClip {sdf.Main}
"mcHit"Symbol 10 MovieClip {sdf.archgame.Arrow} Frame 1Symbol 9 MovieClip
"mc"Symbol 24 MovieClip {sdf.archgame.Bird} Frame 1Symbol 23 MovieClip
"mcHit"Symbol 24 MovieClip {sdf.archgame.Bird} Frame 1Symbol 9 MovieClip
"bar"Symbol 32 MovieClip {game_fla.i6LOADER_3} Frame 1Symbol 29 MovieClip
"bar"Symbol 32 MovieClip {game_fla.i6LOADER_3} Frame 1Symbol 29 MovieClip
"bar"Symbol 32 MovieClip {game_fla.i6LOADER_3} Frame 1Symbol 29 MovieClip
"gauge"Symbol 40 MovieClip {game_fla.i6intro_2} Frame 1Symbol 32 MovieClip {game_fla.i6LOADER_3}
"intro"Symbol 42 MovieClip {game_fla.mcPreloader_1} Frame 1Symbol 40 MovieClip {game_fla.i6intro_2}
"mcCloud"Symbol 57 MovieClip {game_fla.Symbol1_12} Frame 1Symbol 54 MovieClip
"mcCloud"Symbol 57 MovieClip {game_fla.Symbol1_12} Frame 1Symbol 54 MovieClip
"mcCloud"Symbol 57 MovieClip {game_fla.Symbol1_12} Frame 1Symbol 54 MovieClip
"mcCloud"Symbol 57 MovieClip {game_fla.Symbol1_12} Frame 1Symbol 54 MovieClip
"mcCloud"Symbol 57 MovieClip {game_fla.Symbol1_12} Frame 1Symbol 54 MovieClip
"mcCloud"Symbol 57 MovieClip {game_fla.Symbol1_12} Frame 1Symbol 54 MovieClip
"mcCloud"Symbol 57 MovieClip {game_fla.Symbol1_12} Frame 1Symbol 54 MovieClip
"mcTower3"Symbol 66 MovieClip {game_fla.mcTowers_16} Frame 1Symbol 61 MovieClip
"mcTower2"Symbol 66 MovieClip {game_fla.mcTowers_16} Frame 1Symbol 63 MovieClip
"mcTower1"Symbol 66 MovieClip {game_fla.mcTowers_16} Frame 1Symbol 65 MovieClip
"mcFloor"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT03"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT00"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT02"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT01"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT13"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT10"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT12"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT11"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT33"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT30"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT32"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT31"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT43"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT40"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT42"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT41"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT53"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT50"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT52"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcT51"Symbol 70 MovieClip {game_fla.mcHit_21} Frame 1Symbol 9 MovieClip
"mcArrows"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 58 MovieClip
"mcLeftPlayer"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 58 MovieClip
"mcRightPlayer"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 58 MovieClip
"mcTowers"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 66 MovieClip {game_fla.mcTowers_16}
"mcBG"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 69 MovieClip
"mcBirds"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 58 MovieClip
"mcHit"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 70 MovieClip {game_fla.mcHit_21}
"mcLeftBlood"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 73 MovieClip {game_fla.mcBlood_23}
"mcRightBlood"Symbol 74 MovieClip {sdf.archgame.Map} Frame 1Symbol 73 MovieClip {game_fla.mcBlood_23}
"tf"Symbol 77 MovieClip {game_fla.mcDmg_26} Frame 1Symbol 76 EditableText
"mcShirt"Symbol 84 MovieClip {game_fla.mcArcherUp_27} Frame 1Symbol 83 MovieClip
"mcHit"Symbol 85 MovieClip {game_fla.mcArrowPlayer_29} Frame 1Symbol 9 MovieClip
"mcHead"Symbol 86 MovieClip {game_fla.mcHit_30} Frame 1Symbol 9 MovieClip
"mcBody"Symbol 86 MovieClip {game_fla.mcHit_30} Frame 1Symbol 9 MovieClip
"mcFoot"Symbol 86 MovieClip {game_fla.mcHit_30} Frame 1Symbol 9 MovieClip
"mcDmg"Symbol 87 MovieClip {sdf.archgame.Player} Frame 1Symbol 77 MovieClip {game_fla.mcDmg_26}
"mcUp"Symbol 87 MovieClip {sdf.archgame.Player} Frame 1Symbol 84 MovieClip {game_fla.mcArcherUp_27}
"mcArrow"Symbol 87 MovieClip {sdf.archgame.Player} Frame 1Symbol 85 MovieClip {game_fla.mcArrowPlayer_29}
"mcHit"Symbol 87 MovieClip {sdf.archgame.Player} Frame 1Symbol 86 MovieClip {game_fla.mcHit_30}
"mcDmg"Symbol 89 MovieClip {sdf.archgame.PlayerRight} Frame 1Symbol 77 MovieClip {game_fla.mcDmg_26}
"mcUp"Symbol 89 MovieClip {sdf.archgame.PlayerRight} Frame 1Symbol 84 MovieClip {game_fla.mcArcherUp_27}
"mcArrow"Symbol 89 MovieClip {sdf.archgame.PlayerRight} Frame 1Symbol 85 MovieClip {game_fla.mcArrowPlayer_29}
"mcHit"Symbol 89 MovieClip {sdf.archgame.PlayerRight} Frame 1Symbol 86 MovieClip {game_fla.mcHit_30}
"mcLine"Symbol 97 MovieClip {game_fla.mcHPLine_35} Frame 1Symbol 96 MovieClip
"tf"Symbol 110 MovieClip {game_fla.mcLvl_38} Frame 1Symbol 109 EditableText
"mcLvl"Symbol 111 MovieClip {game_fla.Symbol9_37} Frame 1Symbol 110 MovieClip {game_fla.mcLvl_38}
"tfArrows"Symbol 115 MovieClip {game_fla.Symbol13_39} Frame 1Symbol 113 EditableText
"mcHPLeft"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 97 MovieClip {game_fla.mcHPLine_35}
"mcHPRight"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 97 MovieClip {game_fla.mcHPLine_35}
"tfHPLeft"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 99 EditableText
"tfHPRight"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 100 EditableText
"tfAngle"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 103 EditableText
"tfPower"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 105 EditableText
"mcLvl"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 111 MovieClip {game_fla.Symbol9_37}
"mcArrows"Symbol 116 MovieClip {sdf.archgame.Panel} Frame 1Symbol 115 MovieClip {game_fla.Symbol13_39}
"mcPanel"Symbol 117 MovieClip {sdf.archgame.GamePage} Frame 1Symbol 116 MovieClip {sdf.archgame.Panel}
"mc"Symbol 131 MovieClip {game_fla.mcPlayAgaine_43} Frame 1Symbol 130 MovieClip
"mc"Symbol 136 MovieClip {game_fla.mcPlayAgaine2_45} Frame 1Symbol 135 MovieClip
"mc"Symbol 140 MovieClip {game_fla.mcMoreGames_47} Frame 1Symbol 139 MovieClip
"mc"Symbol 146 MovieClip {game_fla.mcMoreGames2_49} Frame 1Symbol 145 MovieClip
"tfName"Symbol 147 MovieClip {sdf.archgame.Win} Frame 1Symbol 121 EditableText
"mcWin"Symbol 147 MovieClip {sdf.archgame.Win} Frame 1Symbol 124 MovieClip
"mcPlay"Symbol 147 MovieClip {sdf.archgame.Win} Frame 1Symbol 131 MovieClip {game_fla.mcPlayAgaine_43}
"mcLvl"Symbol 147 MovieClip {sdf.archgame.Win} Frame 1Symbol 136 MovieClip {game_fla.mcPlayAgaine2_45}
"mcPMG"Symbol 147 MovieClip {sdf.archgame.Win} Frame 1Symbol 140 MovieClip {game_fla.mcMoreGames_47}
"mcFG"Symbol 147 MovieClip {sdf.archgame.Win} Frame 1Symbol 146 MovieClip {game_fla.mcMoreGames2_49}
"mc"Symbol 155 MovieClip {game_fla.mcPlay_53} Frame 1Symbol 154 MovieClip
"mc"Symbol 160 MovieClip {game_fla.mcPlay2_55} Frame 1Symbol 159 MovieClip
"mcPVC"Symbol 161 MovieClip {sdf.archgame.Intro} Frame 1Symbol 155 MovieClip {game_fla.mcPlay_53}
"mcPVP"Symbol 161 MovieClip {sdf.archgame.Intro} Frame 1Symbol 160 MovieClip {game_fla.mcPlay2_55}
"mcPMG"Symbol 161 MovieClip {sdf.archgame.Intro} Frame 1Symbol 140 MovieClip {game_fla.mcMoreGames_47}
"mcFG"Symbol 161 MovieClip {sdf.archgame.Intro} Frame 1Symbol 146 MovieClip {game_fla.mcMoreGames2_49}
"mcBtn"Symbol 166 MovieClip {game_fla.mcRuls_57} Frame 1Symbol 165 MovieClip
"mcGame"Symbol 167 MovieClip {sdf.Main} Frame 1Symbol 117 MovieClip {sdf.archgame.GamePage}
"mcWin"Symbol 167 MovieClip {sdf.Main} Frame 1Symbol 147 MovieClip {sdf.archgame.Win}
"mcIntro"Symbol 167 MovieClip {sdf.Main} Frame 1Symbol 161 MovieClip {sdf.archgame.Intro}
"mcRuls"Symbol 167 MovieClip {sdf.Main} Frame 1Symbol 166 MovieClip {game_fla.mcRuls_57}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.




http://swfchan.com/23/110758/info.shtml
Created: 13/3 -2019 17:01:12 Last modified: 13/3 -2019 17:01:12 Server time: 16/05 -2024 21:58:35