Frame 1
//if(){}
_global.setDelay = function () {
var a = arguments;
var obj = a[0];
var fnc = a[1];
var delay = a[2];
if ((typeof(obj) == "function") && (typeof(fnc) == "number")) {
delay = fnc;
fnc = obj;
obj = null;
var cut = 2;
} else if (((obj instanceof Object) && (typeof((fnc = obj[fnc])) == "function")) && (typeof(delay) == "number")) {
var cut = 3;
} else {
trace("Warning : [setDelay] invalid parameter types.");
return(false);
}
a.splice(0, cut);
var f = function (array) {
fnc.apply(obj, array);
clearInterval(id);
};
var id = setInterval(f, delay, a);
return(id);
};
_global.EF = {Old:{}, OnEF:{}, SetOnEF:{}};
_global.EF.traceTable = function (t) {
var i = 0;
while (i <= (t.length - 1)) {
trace(t[i].toString());
i++;
}
};
_global.EF.Old.oldrandom = _global.random;
_global.random = function (intval) {
var a = Math.floor(Math.random());
return(a);
};
ASSetPropFlags(_global, ["setDelay", "EF"], 1);
SoundMaster = function (base, n) {
this.base = base;
this.sound_array = [];
if (n > 0) {
this.createAllSound(n);
}
};
sp = SoundMaster.prototype;
sp.createAllSound = function (n) {
var i = 0;
while (i <= (n - 1)) {
this.sound_array[i] = new Sound(createEmptyMovieClip("_soundmaster" + (this.base + i), this.base + i));
i++;
}
};
sp.attachAllSound = function () {
var n = (arguments.length - 1);
var i = 0;
while (i <= n) {
this.sound_array[i].attachSound(arguments[i]);
i++;
}
};
sp.setAllVolume = function () {
var n = (arguments.length - 1);
var i = 0;
while (i <= n) {
this.sound_array[i].setVolume(arguments[i]);
i++;
}
};
sp.setAllPan = function () {
var n = (arguments.length - 1);
var i = 0;
while (i <= n) {
this.sound_array[i].setPan(arguments[i]);
i++;
}
};
sp.setVolume = function (n, vol) {
var snd = this.sound_array[n];
if (vol != undefined) {
snd.setVolume(vol);
}
};
sp.setPan = function (n, pan) {
var snd = this.sound_array[n];
if (pan != undefined) {
snd.setPan(pan);
}
};
sp.start = function (n, offset, loop, vol, pan) {
var snd = this.sound_array[n];
if (vol > 0) {
snd.setVolume(vol);
if (pan != undefined) {
snd.setPan(pan);
}
}
snd.start(offset, loop);
};
sp.stop = function (n) {
this.sound_array[n].stop();
};
sp.stopAllSounds = function () {
var i = 0;
while (i <= (this.sound_array.length - 1)) {
this.sound_array[i].stop();
i++;
}
};
delete sp;
stonePos = [4, 4, 5, 5, 4, 4, 5, 5, 4, 6, 6, 4, 3, 4, 6, 6, 6, 6, 5, 2, 6, 5, 6, 4, 4, 7, 5, 5, 2, 4, 3, 4, 5, 5, 4, 4, 5, 5, 5, 4, 5, 5, 5, 5, 5, 4, 4, 5, 7, 2, 3, 5, 4, 3, 5, 5, 5, 6, 6, 2, 5, 6, 7, 4, 5, 5, 4, 5, 5, 3, 7, 5, 6, 6, 3, 6, 7, 6, 5, 6, 5, 5, 5, 4, 4, 8, 7, 7, 5, 6, 7, 6, 4, 6, 3, 5, 3, 6, 2, 5, 6, 5, 6, 5, 7, 4, 5, 3, 8, 7, 2, 6, 4, 6, 5, 2, 3, 4, 4, 4, 5, 4, 3, 7, 7, 4, 5, 7, 6, 4, 6, 7, 4, 4, 6, 4, 2, 4, 3, 4, 6, 8, 4, 7, 2, 3, 6, 3, 6, 5, 4, 5, 4, 6, 3, 4, 5, 4, 7, 4, 5, 5, 6, 7, 4, 6, 5, 6, 7, 6, 7, 3, 4, 3, 5, 7, 2, 3, 5, 6, 2, 3, 3, 2, 4, 4, 8, 7, 4, 6, 7, 6, 3, 7, 5, 6, 3, 5, 6, 6, 8, 4, 5, 7, 5, 4, 5, 7, 5, 5, 5, 6, 4, 5, 6, 4, 5, 6, 7, 7, 5, 7, 5, 3, 2, 7, 6, 4, 5, 2, 3, 4, 5, 8, 5, 5, 5, 6, 7, 3, 8, 8, 7, 2, 3, 3, 5, 5, 5, 5, 5, 7, 4, 5, 5, 7, 6, 5, 6, 5, 3, 5, 4, 5, 7, 3, 3, 3, 4, 6, 4, 5, 2, 4, 7, 4, 5, 6, 2, 4, 8, 5, 2, 4, 3, 4, 4, 4, 7, 5, 3, 5, 3, 3, 6, 7, 6, 5, 5, 4];
stoneSpd = [0, 2, 0, 2, 0, 0, 2, 0, 2, 0, 2, -2, 0, -2, 2, -2, 0, -2, 0, -2, 0, -2, 0, -2, 0, -2, 0, -2, 2, 0, 2, -2, 0, -2, 0, -2, 2, 0, 2, -2, 2, 0, 2, 0, 2, -2, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 3, 0, 2, 0, 2, 0, 2, 0, 3, 0, 3, 0, 2, 0, 2, 0, 2, 0, 2, 0, 3, -2, 0, -2, 0, -2, 2, -2, 2, -2, 3, 0, 3, -3, 0, -2, 2, 0, 2, 0, 3, -2, 2, 0, 3, 0, 2, 0, 3, 0, 2, 0, 2, -2, 0, -3, 3, 0, 3, 0, 3, 0, 3, -3, 0, -3, 0, -3, 4, 0, 4, 0, 4, 0, 4, -4, 0, -4, 0, -3, 0, -4, 4, 0, 3, 0, 4, 0, 3, 0, 3, -4, 0, -4, 3, 0, 4, 0, 4, 0, 3, 0, 4, 0, 3, 0, 3, 0, 3, 0, 4, 0, 4, -4, 3, 0, 4, 0, 3, -4, 0, -4, 5, 0, 4, 0, 5, 0, 5, 0, 4, -5, 0, -5, 0, -5, 0, -5, 0, -5, 0, -5, 0, -5, 4, 0, 5, 0, 4, -5, 5, -4, 0, -5, 0, -5, 5, -4, 0, -5, 0, -5, 0, -4, 0, -5, 5, 0, 5, 0, 4, -4, 5, -4, 0, -4, 0, -5, 5, 0, 6, -6, 0, -6, 0, -5, 0, -6, 0, -6, 0, -5, 0, -5, 0, -5, 0, -5, 0, -6, 0, -6, 5, 0, 5, 0, 5, -5, 0, -5, 0, -5, 0, -5, 6, 0, 5, 0, 6, -6, 5, 0, 6, 0, 6, -5, 6, 0, 5, 0, 5, 0, 6, 0, 5, 0, 5, 0];
moveLim = [18, 16, 46, 26, 38, 39, 36, 37, 26, 38, 17, 27, 16, 18, 18, 18, 37, 47, 28, 18, 18, 19, 28, 29, 38, 38, 47, 36, 16, 27, 16, 39, 46, 39, 36, 27, 48, 39, 38, 18, 49, 46, 16, 39, 47, 36, 26, 18, 28, 17, 17, 37, 19, 26, 38, 46, 27, 38, 28, 19, 26, 27, 39, 17, 28, 19, 19, 47, 29, 16, 38, 28, 47, 37, 17, 17, 39, 47, 18, 39, 48, 29, 28, 18, 37, 49, 39, 49, 19, 48, 19, 27, 18, 37, 26, 19, 18, 19, 16, 29, 18, 46, 19, 47, 48, 27, 37, 26, 29, 38, 18, 29, 18, 28, 46, 17, 27, 37, 37, 37, 17, 36, 18, 29, 28, 27, 28, 38, 38, 27, 19, 38, 37, 19, 47, 19, 18, 28, 28, 36, 49, 29, 38, 38, 17, 19, 37, 29, 37, 48, 37, 37, 19, 37, 16, 36, 28, 39, 29, 17, 37, 49, 39, 39, 17, 37, 46, 49, 48, 37, 18, 28, 37, 27, 26, 49, 19, 29, 29, 37, 18, 16, 27, 17, 27, 37, 49, 48, 39, 37, 28, 37, 26, 18, 47, 18, 28, 19, 37, 18, 29, 28, 28, 49, 39, 38, 28, 48, 19, 49, 26, 47, 29, 46, 37, 37, 36, 18, 49, 38, 27, 38, 27, 29, 17, 28, 27, 38, 26, 16, 19, 39, 46, 29, 38, 38, 48, 19, 38, 17, 29, 29, 49, 18, 26, 18, 36, 46, 28, 19, 46, 18, 19, 47, 28, 28, 48, 48, 48, 38, 17, 18, 26, 46, 38, 17, 28, 16, 19, 49, 36, 28, 16, 29, 48, 27, 27, 47, 16, 26, 39, 48, 17, 28, 26, 26, 36, 16, 28, 47, 29, 37, 19, 27, 37, 48, 37, 46, 39, 28];
_global.IV = {GAMEID:"MONKEYJUMP", CEIL:0, FLOOR:0, LEFT_SIDE:0, RIGHT_SIDE:0, STONE_POS_UNIT:0, STEP_HEIGHT:0, STEPS:3, JUMP_SPEED:33, ERROR_LIMIT:15, GRAVITY:3, MONKEYS_LIFE:5, SCORE_STEP:50, SCORE_LEVEL:150, SCORE_COMBO:150, COMBO_LIMIT:1200, LAND_TIME:600, COMBO_BONUS:6};
init = function () {
ServerConnection.onGameStart();
with (IV) {
CEIL = stone_guide._y;
FLOOR = stone_guide._y + stone_guide._height;
LEFT_SIDE = stone_guide._x;
RIGHT_SIDE = stone_guide._x + stone_guide._width;
STONE_POS_UNIT = stone_guide._width / 8;
STEP_HEIGHT = (FLOOR - CEIL) / STEPS;
}
_global.GAME = {score:0, level:0, step:0, combo:1, comboTimer:getTimer()};
GAME.sounds = new SoundMaster(1011, 10);
GAME.sounds.attachAllSound("background", "gameover", "jump1", "success", "fail", "jump2", "jump3", "jump4", "lifeup", "combo");
GAME.sounds.setVolume(0, 50);
gameover_mc._visible = false;
gameover_mc.stop();
combo_mc._visible = false;
comboBonus_mc.bonus = 0;
comboBonus_mc.gotoAndStop(1);
makeLevel(0);
setLife(IV.MONKEYS_LIFE);
setScore(0);
setCombo(0);
setFloorNum(1);
GAME.sounds.start(0, 0, 1000);
stone_mc.startMove = function () {
this.onEnterFrame = this._moveStones;
};
stone_mc.stopMove = function () {
delete this.onEnterFrame;
};
stone_mc.getIndex = function (n) {
return((GAME.level * IV.STEPS) + n);
};
stone_mc._moveLevel = function () {
this._y = this._y + this.spd;
monkey_mc._y = monkey_mc._y + this.spd;
tree_mc._y = tree_mc._y + (this.spd * 0.5);
if (tree_mc._y >= 447) {
tree_mc._y = tree_mc._y - 447;
}
if (Math.abs(this._y) >= (IV.STEPS * IV.STEP_HEIGHT)) {
this._y = 0;
var i = 0;
while (i <= IV.STEPS) {
this["stone" + this.getIndex(i)]._y = IV.FLOOR - (i * IV.STEP_HEIGHT);
i++;
}
var mc;
var idx;
var i = 0;
while (i <= (IV.STEPS - 1)) {
idx = stone_mc.getIndex(i);
mc = (stone_mc["stone" + ((idx + IV.STEPS) + 1)] = stone_mc["stone" + (idx - IV.STEPS)]);
idx = idx + (IV.STEPS + 1);
mc._x = IV.LEFT_SIDE + ((stonePos[idx] - 1) * IV.STONE_POS_UNIT);
mc._y = IV.FLOOR - (((IV.STEPS + i) + 1) * IV.STEP_HEIGHT);
mc.spd = stoneSpd[idx];
mc.leftLim = IV.LEFT_SIDE + ((Number(String(moveLim[idx]).charAt(0)) - 1) * IV.STONE_POS_UNIT);
mc.rightLim = IV.LEFT_SIDE + ((Number(String(moveLim[idx]).charAt(1)) - 1) * IV.STONE_POS_UNIT);
if (i > IV.STEPS) {
mc._visible = false;
}
i++;
}
this.onEnterFrame = this._moveStones;
_quality = "HIGH";
snow_compo.onEnterFrame = snow_compo.letSnow_onef;
monkey_mc.enabled = true;
monkey_mc.land = true;
}
};
stone_mc._moveStones = function () {
var mc;
var i = 0;
while (i <= IV.STEPS) {
mc = this["stone" + this.getIndex(i)];
mc._x = mc._x + mc.spd;
if ((mc._x <= mc.leftLim) || (mc._x >= mc.rightLim)) {
mc.spd = mc.spd * -1;
}
i++;
}
};
stone_mc.startMove();
monkey_mc.xpos = 0;
monkey_mc.ypos = 0;
monkey_mc._y = IV.FLOOR;
monkey_mc.land = true;
monkey_mc.enabled = true;
monkey_mc.gotoAndPlay("stand");
monkey_mc.onPress = function () {
if (this.enabled) {
this.ypos = this._y;
this.spd = IV.JUMP_SPEED;
this.enabled = false;
this.land = false;
this.xspd = stone_mc["stone" + ((GAME.level * IV.STEPS) + GAME.step)].spd;
this.gotoAndPlay("jump");
this.cryhead_mc._visible = false;
if ((getTimer() - GAME.comboTimer) <= (IV.COMBO_LIMIT - IV.LAND_TIME)) {
GAME.sounds.start(GAME.combo + 4, 0, 1);
} else {
GAME.sounds.start(2, 0, 1);
}
monkey_mc.onEnterFrame = function () {
this._x = this._x + this.xspd;
this._y = this._y - ((this.spd = this.spd - IV.GRAVITY));
if ((this.spd <= 0) && (this._y >= (this.ypos - IV.STEP_HEIGHT))) {
this.xspd = 0;
delete this.onEnterFrame;
this.onLand();
}
};
}
};
monkey_mc.onKeyDown = function () {
if ((Key.getCode() == 13) || (Key.getCode() == 32)) {
this.onPress();
}
};
Key.addListener(monkey_mc);
monkey_mc.onLand = function () {
GAME.step++;
var mc = stone_mc["stone" + ((GAME.level * IV.STEPS) + GAME.step)];
if (Math.abs(mc._x - this._x) <= IV.ERROR_LIMIT) {
if ((getTimer() - GAME.comboTimer) <= IV.COMBO_LIMIT) {
setCombo(1);
banana_mc._x = this._x + 15;
banana_mc._y = this._y;
banana_mc.onEnterFrame = banana_onEnterFrame;
} else {
GAME.combo = 1;
}
GAME.comboTimer = getTimer();
setFloorNum(((GAME.level * IV.STEPS) + GAME.step) + 1);
GAME.sounds.start(3, 0, 1);
setScore(IV.SCORE_STEP);
this.gotoAndPlay("stand");
this._y = this.ypos - IV.STEP_HEIGHT;
this.xpos = this._x - mc._x;
this.enabled = true;
this.land = true;
mc.play();
} else {
GAME.sounds.stop(0);
GAME.sounds.start(4, 0, 1);
setLife(-1);
GAME.step--;
this.ypos = IV.FLOOR - (GAME.step * IV.STEP_HEIGHT);
this.startDrop = function () {
this.cryhead_mc._visible = true;
this.onEnterFrame = function () {
this._y = this._y - ((this.spd = this.spd - IV.GRAVITY));
if (this._y >= 550) {
delete this.onEnterFrame;
if (GAME.life < 0) {
onGameOver();
} else {
GAME.sounds.start(0, 0, 1000);
this._y = this.ypos;
this.enabled = true;
this.land = true;
this.gotoAndPlay("standup");
}
}
};
};
if (GAME.life < 0) {
this.cryhead_mc._visible = false;
setDelay(this, "startDrop", 800);
this.gotoAndPlay("fail");
} else {
this.startDrop();
}
}
};
onEnterFrame = function () {
if ((GAME.life >= 0) && (monkey_mc.land)) {
monkey_mc._x = monkey_mc.xpos + stone_mc["stone" + ((GAME.level * IV.STEPS) + GAME.step)]._x;
}
if (Math.abs(monkey_mc.xpos) > 0) {
monkey_mc.xpos = monkey_mc.xpos * 0.5;
}
if ((GAME.step >= IV.STEPS) && (this._y < (IV.STEP_HEIGHT * 4))) {
GAME.step = 0;
GAME.level++;
nextLevel();
}
};
};
makeLevel = function (n) {
var mc;
var idx;
var i = 0;
while (i <= (IV.STEPS * 2)) {
idx = (n * IV.STEPS) + i;
mc = stone_mc.attachMovie("stone_symbol", "stone" + idx, idx);
mc._x = IV.LEFT_SIDE + ((stonePos[idx] - 1) * IV.STONE_POS_UNIT);
mc._y = IV.FLOOR - (i * IV.STEP_HEIGHT);
mc.spd = stoneSpd[idx];
mc.leftLim = IV.LEFT_SIDE + ((Number(String(moveLim[idx]).charAt(0)) - 1) * IV.STONE_POS_UNIT);
mc.rightLim = IV.LEFT_SIDE + ((Number(String(moveLim[idx]).charAt(1)) - 1) * IV.STONE_POS_UNIT);
if (i > IV.STEPS) {
mc._visible = false;
}
i++;
}
};
nextLevel = function () {
setScore(IV.SCORE_LEVEL);
var mc;
for (var i in stone_mc) {
mc = stone_mc[i];
mc._visible = true;
}
monkey_mc.enabled = false;
monkey_mc.land = true;
stone_mc.spd = 20;
stone_mc.onEnterFrame = stone_mc._moveLevel;
_quality = "MEDIUM";
delete snow_compo.onEnterFrame;
};
setLife = function (n) {
GAME.life = GAME.life + n;
raccoon_mc.gotoAndPlay("life");
};
setScore = function (n) {
GAME.score = GAME.score + n;
score_mc.score_txt.text = GAME.score;
};
setCombo = function (n) {
GAME.combo = GAME.combo + n;
if (GAME.combo > 1) {
setScore(IV.SCORE_COMBO);
comboBonus_mc.bonus = comboBonus_mc.bonus + n;
if (comboBonus_mc.bonus >= IV.COMBO_BONUS) {
comboBonus_mc.bonus = comboBonus_mc.bonus - IV.COMBO_BONUS;
setLife(1);
GAME.sounds.start(8, 0, 1);
} else {
GAME.sounds.start(9, 0, 1);
}
combo_mc._visible = true;
combo_mc.gotoAndPlay(1);
combo_mc.combo = GAME.combo;
} else {
comboBonus_mc.gotoAndStop(1);
}
};
setFloorNum = function (n) {
var f3 = (floor3_mc._currentframe - 1);
var f2 = (floor2_mc._currentframe - 1);
var f1 = (floor1_mc._currentframe - 1);
var n3 = Math.floor(n / 100);
var n2 = Math.floor((n - (n3 * 100)) / 10);
var n1 = (n % 10);
if (f3 != n3) {
floorBird3_mc.play();
}
if (f2 != n2) {
floorBird2_mc.play();
}
if (f1 != n1) {
floorBird1_mc.play();
}
floor3_mc.gotoAndStop(n3 + 1);
floor2_mc.gotoAndStop(n2 + 1);
floor1_mc.gotoAndStop(n1 + 1);
};
onGameOver = function () {
GAME.sounds.start(1, 0, 1);
gameover_mc._visible = true;
gameover_mc.gotoAndPlay(1);
};
banana_onEnterFrame = function () {
var xp = (comboBonus_mc._x + ((comboBonus_mc.bonus - 1) * 20));
this._x = this._x + ((xp - this._x) * 0.3);
this._y = this._y + ((comboBonus_mc._y - this._y) * 0.3);
if (Math.abs(xp - this._x) <= 1) {
this._x = -100;
if (comboBonus_mc.bonus == 0) {
comboBonus_mc.gotoAndPlay("life");
} else {
comboBonus_mc.gotoAndStop(comboBonus_mc.bonus + 1);
}
delete this.onEnterFrame;
}
};
help_mc._visible = false;
start_btn.onRelease = function () {
gotoAndPlay (1);
};
help_btn.onRelease = function () {
start_btn.enabled = false;
help_btn.enabled = false;
rank_btn.enabled = false;
help_mc._visible = true;
help_mc.start_btn.onRelease = start_btn.onRelease;
};
if (ServerConnection.getRankEnabled()) {
rank_btn.onRelease = function () {
ServerConnection.onGameRankRequest();
};
} else {
rank_btn._visible = false;
}
stop();
Frame 2
//if(){}
init();
stop();
Instance of Symbol 17 MovieClip [TFSnowEffectClass_symbol] "snow_compo" in Frame 2
//component parameters
onClipEvent (initialize) {
//if(){}
snowTotal = 10;
}
Symbol 8 MovieClip [TFSnowSymbol] Frame 1
//if(){}
gotoAndPlay(1 + random(5));
Symbol 12 MovieClip [stone_symbol] Frame 1
//if(){}
stop();
Symbol 17 MovieClip [TFSnowEffectClass_symbol] Frame 1
#initclip 1
//if(){}
TFSnowEffectClass = function () {
this._x = 0;
this._y = 0;
this.preview_mc._visible = false;
this.xSpeedMin = 1;
this.xSpeedMax = 3;
this.ySpeed = 2;
this.turnTime = 5;
this.snow_array = new Array(100);
this.initSnowObjects();
this.onEnterFrame = this.letSnow_onef;
};
s = (TFSnowEffectClass.prototype = new MovieClip());
s.initSnowObjects = function () {
var mc;
var i = 1;
while (i <= this.snowTotal) {
mc = (this.snow_array[i] = this.attachMovie("TFSnowSymbol", "snow" + i, i));
mc._x = random(Stage.width);
mc._y = (-random(Stage.height * 3)) + Stage.height;
mc.scale = (random(40) + 60) / 100;
mc.xspd = (((random(2) - 0.5) * 2) * (random(this.xSpeedMax - this.xSpeedMin) + this.xSpeedMin)) * mc.scale;
mc.yspd = this.ySpeed * mc.scale;
mc._xscale = mc.scale * 100;
mc._yscale = mc.scale * 100;
i++;
}
};
s.letSnow_onef = function () {
var mc;
var total = 4;
var cos = new Array(total);
var a;
var i = 0;
while (i <= total) {
a = ((((getTimer() + (((i * this.turnTime) * 1000) / total)) % (this.turnTime * 1000)) / (this.turnTime * 1000)) * Math.PI) * 2;
cos[i] = Math.cos(a);
i++;
}
var i = 1;
while (i <= this.snowTotal) {
mc = this.snow_array[i];
mc._x = mc._x + (cos[i % 5] * mc.xspd);
mc._y = mc._y + mc.yspd;
if (mc._y >= Stage.height) {
mc._x = random(Stage.width);
mc._y = -random(Stage.height);
}
i++;
}
};
Object.registerClass("TFSnowEffectClass_symbol", TFSnowEffectClass);
#endinitclip
//if(){}
Symbol 58 Button
on (release) {
//if(){}
gotoAndPlay (2);
}
Symbol 67 MovieClip Frame 68
//if(){}
stop();
Symbol 68 MovieClip Frame 79
//if(){}
stop();
Symbol 69 MovieClip Frame 91
//if(){}
stop();
Symbol 70 MovieClip Frame 80
//if(){}
stop();
Symbol 75 MovieClip Frame 17
//if(){}
stop();
Symbol 78 MovieClip Frame 1
//if(){}
stop();
Symbol 83 MovieClip Frame 17
//if(){}
stop();
Symbol 83 MovieClip Frame 22
//if(){}
stop();
Symbol 83 MovieClip Frame 27
//if(){}
stop();
Symbol 101 MovieClip Frame 1
//if(){}
stop();
Symbol 112 MovieClip Frame 166
//if(){}
gotoAndPlay (1);
Symbol 112 MovieClip Frame 189
//if(){}
if (GAME.life == 0) {
_parent.life_mc.gotoAndStop(10);
} else {
_parent.life_mc.gotoAndStop(GAME.life);
}
Symbol 126 MovieClip Frame 45
//if(){}
gotoAndStop (1);
Symbol 134 MovieClip Frame 75
//if(){}
_visible = false;
gotoAndStop (1);
Symbol 163 MovieClip Frame 1
//if(){}
stop();
Symbol 187 MovieClip Frame 9
//if(){}
restart_btn.onRelease = function () {
_parent.init();
};
intro_btn.onRelease = function () {
_parent.gotoAndPlay(1);
};
Symbol 187 MovieClip Frame 22
//if(){}
ServerConnection.onGameOver();
Symbol 187 MovieClip Frame 25
!!!ERROR
Symbol 190 MovieClip Frame 1
!!!ERROR
Symbol 195 MovieClip Frame 1
!!!ERROR