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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/25135887?noj=FRM25135887-10DC" width="1" height="1"></div>

They came from planet x.swf

This is the info page for
Flash #111347

(Click the ID number above for more basic data on this flash file.)


Text
Loading

ABDEF

4

3

.

5

1

2

0

Level One Complete

Level One Complete

START

START

MORE
GAMES

HOW TO
PLAY

HOW TO
PLAY

Back

Begin
Mission

SPACE

Arrow Keys To Move
Spacebar to Fire

Begin
Mission

Score: 594

25

Marauders Destroyed: 20

Score: 594

25

Marauders Destroyed: 20

Upgrade
Panel

Upgrade
Panel

Score: 594

25

Marauders Destroyed: 20

Marauders Destroyed: 20

Score: 594

25

Score: 594

25

Marauders Destroyed: 20

Score: 594

25

Marauders Destroyed: 20

Score: 594

25

Marauders Destroyed: 20

Score: 594

25

Score: 594

25

Score: 594

25

BACK
TO MAIN

BACK
TO MAIN

PLANET X HAS BEEN DESTROYED
!!! CONGRATULATIONS !!!
Thanks for saving the Galaxy
by playing:
THEY CAME FROM PLANET X!

GAME OVER

Stats

Score:

Enemies Destoryed:

Enemies Escaped:

Shots Fired:

Shots Hit:

Hit% :

Enemy Kill% :

Total Enemies Met:

Weapons

Engine

Ships

This

Points

1232213

Back to
Mission

Back to
Mission

Fire Rate

ActionScript [AS1/AS2]

Frame 1
function preloadSite() { var _local4 = _root.getBytesLoaded(); var _local3 = _root.getBytesTotal(); var _local2 = Math.round((_local4 / _local3) * 100); loadingBar._xscale = _local2; percentClip.percentDisplay.text = _local2 + "%"; percentClip._x = loadingBar._x + loadingBar._width; bytesDisplay.text = ((_local4 + " of ") + _local3) + " bytes"; stop(); if (_local2 == 100) { clearInterval(loadingCall); gotoAndPlay ("main"); } } stop(); loadingBar._xscale = 1; var loadingCall = setInterval(preloadSite, 1); var con = new ContextMenu(); con.hideBuiltInItems(); _root.menu = con;
Frame 7
musac2 = new Sound(this); musac2.attachSound("musac2"); musac2.stop(); musac2.start(0, 99); stop();
Frame 8
stop();
Frame 9
function fadeMovieClip(startAt, endAt) { var _local1 = new mx.transitions.Tween(fader, "_alpha", mx.transitions.easing.None.easeNone, startAt, endAt, 1, true); } fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; ambient = new Sound(); ambient.attachSound("ambient"); ambient.start(0, 99); stop();
Frame 10
var levelKills = 0; var shipSpeed = 7; var BulletsAllowed = 2; var BulletType = "Bullet"; var invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); musac = new Sound(); musac.attachSound("musac"); musac.start(0, 9999999); laser = new Sound(); laser.attachSound("laser"); enemyFire = new Sound(); enemyFire.attachSound("laser2"); hit = new Sound(); hit.attachSound("hit"); _root.createEmptyMovieClip("explosionMC", 1); explosion = new Sound(explosionMC); explosion.attachSound("explosion"); explosion.setVolume(60); crash = new Sound(); crash.attachSound("crash"); var score = 0; var shotsFired = 0; var shotsHit = 0; var enemiesKilled = 0; var enemiesEscaped = 0; var bulletCount = 0; var shot = false; var lives = 3; var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; LevelTracker.text = "Marauders Destroyed: " + levelKills; if (levelKills >= 10) { musac.stop(); invincible = true; gotoAndPlay ("lvlTwoIntro"); } if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 10
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy0" in Frame 10
onClipEvent (load) { function reset() { this.life = 11; var _local2 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 6) + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); timer = 0; } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Frame 11
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; stop();
Frame 12
musac.start(0, 9999999); levelKills = 0; var BulletNo = 1; var enemyShot = 0; var enemyShotMax = 2; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; LevelTracker.text = "Marauders Destroyed: " + levelKills; if (levelKills >= 25) { musac.stop("musac"); gotoAndPlay ("lvlThreeIntro"); invincible = true; } if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 12
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy0" in Frame 12
onClipEvent (load) { function reset() { this.life = 11; var _local2 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy1" in Frame 12
onClipEvent (load) { function reset() { this.life = 11; var _local2 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Frame 13
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlThreeIntro"; stop();
Frame 14
musac.start(0, 9999999); levelKills = 0; var MarKills = 0; var IronKills = 0; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); var IronKilled = false; var MarKilled = false; var MarKilled1 = false; BulletNo = 1; enemyShot = 0; enemyShotMax = 3; var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; if ((MarKills >= 25) && (IronKills >= 10)) { musac.stop("musac"); gotoAndPlay ("lvlFourIntro"); invincible = true; } LevelTracker.text = "Marauders Destroyed: " + MarKills; LevelTracker2.text = "Iron Titans Destroyed: " + IronKills; if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 14
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 285 MovieClip [Enemy2] "Enemy2" in Frame 14
onClipEvent (load) { function reset() { if (_root.IronKilled == true) { _root.IronKills = _root.IronKills + 1; _root.score = _root.score + 10; } this.life = 22; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 2) + 1; _root.IronKilled = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.IronKilled = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet2", "enemyBullet2" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet2" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet2" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy0" in Frame 14
onClipEvent (load) { function reset() { if (_root.MarKilled1 == true) { _root.MarKills = _root.MarKills + 1; } this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; _root.MarKilled1 = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.MarKilled1 = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy1" in Frame 14
onClipEvent (load) { function reset() { if (_root.MarKilled == true) { _root.MarKills = _root.MarKills + 1; } this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; _root.MarKilled = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.MarKilled = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Frame 15
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlFourIntro"; stop();
Frame 16
musac2.start(0, 9999999); levelKills = 0; var EnemyInst = true; var ShootingAble = true; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); BulletNo = 1; enemyShot = 0; enemyShotMax = 6; var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 16
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 93 MovieClip "Enemy0" in Frame 16
onClipEvent (load) { function reset() { if (_root.EnemyInst == false) { musac2.stop("musac2"); this.attachMovie("Boss1Defeat", "Boss1Defeat1", 5); _root.ShootingAble = false; _root.score = _root.score + 300; } else { this.life = 631; var _local3 = 6; this._y = (Math.random() * 265) + 65; this._x = 600; _root.EnemyInst = false; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - 4; if (this._x < 460) { this._x = 461; } if (this._y < 165) { this._y = 166; } if (this._y > 275) { this._y = 276; } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if ((((attack <= 7) && (_root.enemyShot < _root.enemyShotMax)) && (_root.ShootingAble == true)) && ((timer == 0) || (timer == 1))) { _root.attachMovie("enemyBullet2", "enemyBullet2" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet2" + _root.BulletNo]._x = this._x - 85; var yPos = (Math.ceil(Math.random() * 4) + 1); if (yPos == 1) { _root["enemyBullet2" + _root.BulletNo]._y = this._y; } else if (yPos == 2) { _root["enemyBullet2" + _root.BulletNo]._y = this._y + 65; } else if (yPos == 3) { _root["enemyBullet2" + _root.BulletNo]._y = this._y - 65; } else if (yPos == 4) { _root["enemyBullet2" + _root.BulletNo]._y = this._y - 105; } else if (yPos == 5) { _root["enemyBullet2" + _root.BulletNo]._y = this._y + 105; } _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 5; } else if (dir == 2) { this._y = this._y + 5; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } if (this.life < EneLife) { _root.score = _root.score + 5; } var EneLife = this.life; }
Frame 17
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlFiveIntro"; stop();
Frame 18
musac.start(0, 9999999); levelKills = 0; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); var IronKilled = false; var MarKilled = false; var MarKilled1 = false; BulletNo = 1; enemyShot = 0; enemyShotMax = 3; var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; if (levelKills >= 25) { musac.stop("musac"); gotoAndPlay ("lvlSixIntro"); invincible = true; } LevelTracker2.text = "Iron Titans Destroyed: " + levelKills; if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 18
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 285 MovieClip [Enemy2] "Enemy2" in Frame 18
onClipEvent (load) { function reset() { if (_root.IronKilled == true) { _root.IronKills = _root.IronKills + 1; _root.score = _root.score + 10; } this.life = 22; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 2) + 1; _root.IronKilled = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.IronKilled = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet2", "enemyBullet2" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet2" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet2" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 285 MovieClip [Enemy2] "Enemy0" in Frame 18
onClipEvent (load) { function reset() { if (_root.IronKilled == true) { _root.IronKills = _root.IronKills + 1; _root.score = _root.score + 10; } this.life = 22; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 2) + 1; _root.IronKilled = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.IronKilled = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet2", "enemyBullet2" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet2" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet2" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 285 MovieClip [Enemy2] "Enemy1" in Frame 18
onClipEvent (load) { function reset() { if (_root.IronKilled == true) { _root.IronKills = _root.IronKills + 1; _root.score = _root.score + 10; } this.life = 22; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 2) + 1; _root.IronKilled = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.IronKilled = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet2", "enemyBullet2" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet2" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet2" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Frame 19
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlSixIntro"; stop();
Frame 20
musac.start(0, 9999999); var levelEnd = -6; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); var nrEnemies = 5; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; if (levelEnd >= 107) { musac.stop("musac"); gotoAndPlay ("lvlSevenIntro"); invincible = true; } LevelTracker2.text = "Asteriods left: " + (107 - levelEnd); if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 20
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 87 MovieClip "Enemy0" in Frame 20
onClipEvent (load) { function reset() { this.life = 21; var _local3 = 36; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 6) + 3; _root.levelEnd = _root.levelEnd + 1; } reset(); _root.levelEnd = _root.levelEnd + 1; } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { reset(); } if (timer >= 36) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (dir == 1) { this._y = this._y - 1; } else if (dir == 2) { this._y = this._y + 1; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 87 MovieClip "Enemy4" in Frame 20
onClipEvent (load) { function reset() { this.life = 21; var _local3 = 36; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 3; _root.levelEnd = _root.levelEnd + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { reset(); } if (timer >= 36) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (dir == 1) { this._y = this._y - 1; } else if (dir == 2) { this._y = this._y + 1; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 88 MovieClip "Enemy2" in Frame 20
onClipEvent (load) { function reset() { this.life = 21; var _local3 = 36; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 4) + 3; _root.levelEnd = _root.levelEnd + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { reset(); } if (timer >= 36) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (dir == 1) { this._y = this._y - 1; } else if (dir == 2) { this._y = this._y + 1; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 89 MovieClip "Enemy1" in Frame 20
onClipEvent (load) { function reset() { this.life = 21; var _local3 = 36; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 5) + 3; _root.levelEnd = _root.levelEnd + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { reset(); } if (timer >= 36) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (dir == 1) { this._y = this._y - 1; } else if (dir == 2) { this._y = this._y + 1; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 87 MovieClip "Enemy3" in Frame 20
onClipEvent (load) { function reset() { this.life = 21; var _local3 = 36; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 2) + 3; _root.levelEnd = _root.levelEnd + 1; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { reset(); } if (timer >= 36) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (dir == 1) { this._y = this._y - 1; } else if (dir == 2) { this._y = this._y + 1; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Frame 21
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlSevenIntro"; stop();
Frame 22
musac.start(0, 9999999); levelKills = 0; var MarKills = -3; var IronKills = 0; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); var IronKilled = false; var MarKilled = false; var MarKilled1 = false; BulletNo = 1; enemyShot = 0; enemyShotMax = 3; var nrEnemies = 6; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; if (MarKills >= 125) { musac.stop("musac"); gotoAndPlay ("lvlEightIntro"); invincible = true; } LevelTracker.text = "Marauders Destroyed: " + MarKills; if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 22
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy0" in Frame 22
onClipEvent (load) { function reset() { if (_root.MarKilled1 == true) { _root.MarKills = _root.MarKills + 1; } this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; _root.MarKilled1 = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.MarKilled1 = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy1" in Frame 22
onClipEvent (load) { function reset() { if (_root.MarKilled == true) { _root.MarKills = _root.MarKills + 1; } this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; _root.MarKilled = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.MarKilled = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 287 MovieClip [Enemy3] "Enemy2" in Frame 22
onClipEvent (load) { function reset() { if (_root.IronKilled == true) { _root.IronKills = _root.IronKills + 1; _root.score = _root.score + 10; } this.life = 60; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 12) + 4; _root.IronKilled = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.IronKilled = false; reset(); } if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy3" in Frame 22
onClipEvent (load) { function reset() { if (_root.MarKilled1 == true) { _root.MarKills = _root.MarKills + 1; } this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; _root.MarKilled1 = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.MarKilled1 = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy4" in Frame 22
onClipEvent (load) { function reset() { if (_root.MarKilled1 == true) { _root.MarKills = _root.MarKills + 1; } this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; _root.MarKilled1 = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.MarKilled1 = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy5" in Frame 22
onClipEvent (load) { function reset() { if (_root.MarKilled1 == true) { _root.MarKills = _root.MarKills + 1; } this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; _root.MarKilled1 = true; } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.MarKilled1 = false; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Frame 23
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlEightIntro"; stop();
Frame 24
musac2.start(0, 9999999); levelKills = 0; var EnemyInst = true; var ShootingAble = true; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); BulletNo = 1; enemyShot = 0; enemyShotMax = 10; var nrEnemies = 6; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 24
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 179 MovieClip [Boss2] "Enemy0" in Frame 24
onClipEvent (load) { function reset() { if (_root.EnemyInst == false) { this.attachMovie("Boss2Defeat", "Boss1Defeat2", 5); _root.ShootingAble = false; _root.invincible = true; _root.musac2.stop("musac2"); } else { this.life = 1250; this._y = 245; this._x = 600; _root.EnemyInst = false; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - 4; if (this._x < 460) { this._x = 461; } if (this._y < 165) { this._y = 166; } if (this._y > 275) { this._y = 276; } if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } if (this.life < EneLife) { _root.score = _root.score + 5; } var EneLife = this.life; }
Instance of Symbol 283 MovieClip [Enemy] "Enemy1" in Frame 24
onClipEvent (load) { function reset() { if (_root.ShootingAble == true) { this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 283 MovieClip [Enemy] "Enemy2" in Frame 24
onClipEvent (load) { function reset() { if (_root.ShootingAble == true) { this.life = 11; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 3) + 1; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet", "enemyBullet" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 285 MovieClip [Enemy2] "Enemy3" in Frame 24
onClipEvent (load) { function reset() { if (_root.ShootingAble == true) { this.life = 22; var _local3 = 12; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 2) + 1; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; reset(); } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if (((attack == 1) && (_root.enemyShot < _root.enemyShotMax)) && (timer == 0)) { _root.attachMovie("enemyBullet2", "enemyBullet2" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet2" + _root.BulletNo]._x = this._x - 45; _root["enemyBullet2" + _root.BulletNo]._y = this._y; _root.enemyShot = _root.enemyShot + 1; _root.BulletNo = _root.BulletNo + 1; _root.enemyFire.start(); } if (dir == 1) { this._y = this._y - 3; } else if (dir == 2) { this._y = this._y + 3; } timer++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 287 MovieClip [Enemy3] "Enemy5" in Frame 24
onClipEvent (load) { function reset() { if (_root.ShootingAble == true) { this.life = 60; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 12) + 4; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.IronKilled = false; reset(); } if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Instance of Symbol 287 MovieClip [Enemy3] "Enemy4" in Frame 24
onClipEvent (load) { function reset() { if (_root.ShootingAble == true) { this.life = 60; this._y = (Math.random() * 265) + 65; this._x = 600; mySpeed = Math.ceil(Math.random() * 12) + 4; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - mySpeed; if (this._x < -10) { _root.enemiesEscaped = _root.enemiesEscaped + 1; _root.IronKilled = false; reset(); } if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } }
Frame 25
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlNineIntro"; stop();
Frame 26
musac2.start(0, 9999999); levelKills = 0; var EnemyInst = true; var ShootingAble = true; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); BulletNo = 1; enemyShot = 0; enemyShotMax = 6; var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32)) { if ((shot == false) && (bulletCount <= BulletsAllowed)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; } } if (!Key.isDown(32)) { shot = false; } CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; if (lives <= 0) { gotoAndPlay ("GameOver"); } }; stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 26
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); } onClipEvent (enterFrame) { i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { if (_root.invincible == false) { this.attachMovie("ShipExp", "explosion1", 5); _root.invincible = true; _root.lives = _root.lives - 1; _root.crash.start(); if (_root.lives <= 0) { _root.gotoAndPlay("GameOver"); } _root.enemiesKilled = _root.enemiesKilled + 1; _root.levelKills = _root.levelKills + 1; k = 0; while (k < _root.nrEnemies) { _root["Enemy" + k].reset(); k++; } } } i++; } }
Instance of Symbol 194 MovieClip "Enemy0" in Frame 26
onClipEvent (load) { function reset() { if (_root.EnemyInst == false) { _root.invincible = true; this.attachMovie("Boss3Defeat", "Boss3Defeat3", 5); _root.ShootingAble = false; _root.musac2.stop("musac2"); } else { this.life = 1750; var _local4 = 6; var _local3 = 108; this._y = (Math.random() * 265) + 65; this._x = 600; _root.EnemyInst = false; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - 4; if (this._x < 460) { this._x = 461; } if (this._y < 165) { this._y = 166; } if (this._y > 275) { this._y = 276; } if (timer >= 12) { var dir = Math.ceil(Math.random() * 2); var attack = Math.ceil(Math.random() * 8); timer = 0; } if ((timer2 >= 69) && (_root.ShootingAble == true)) { if ((timer2 % 2) != 0) { _root.attachMovie("enemyBullet4", "enemyBullet3" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet3" + _root.BulletNo]._x = this._x - 35; _root["enemyBullet3" + _root.BulletNo]._y = this._y + 90; _root.enemyFire.start(); } else { _root.attachMovie("enemyBullet4", "enemyBullet4" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet4" + _root.BulletNo]._x = this._x - 35; _root["enemyBullet4" + _root.BulletNo]._y = this._y - 90; } _root.BulletNo = _root.BulletNo + 1; if (timer2 >= 250) { timer2 = 0; } } if (((timer2 <= 45) && (timer2 >= 24)) && (_root.ShootingAble == true)) { _root.attachMovie("enemyBullet2", "enemyBullet2" + _root.BulletNo, _root.getNextHighestDepth()); _root.attachMovie("enemyBullet2", "enemyBullet1" + _root.BulletNo, _root.getNextHighestDepth()); _root["enemyBullet2" + _root.BulletNo]._x = this._x - 75; _root["enemyBullet2" + _root.BulletNo]._y = this._y - 15; _root["enemyBullet1" + _root.BulletNo]._x = this._x - 75; _root["enemyBullet1" + _root.BulletNo]._y = this._y + 15; _root.enemyFire.start(); _root.BulletNo = _root.BulletNo + 1; } if (dir == 1) { this._y = this._y - 5; } else if (dir == 2) { this._y = this._y + 5; } timer++; timer2++; if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } if (this.life < EneLife) { _root.score = _root.score + 5; } var EneLife = this.life; }
Frame 27
musac.stop(); musac2.stop(); ambient.start(0, 99); fader._alpha = 0; fader.SceneDesc._visible = false; fader.SceneTitle._visible = false; var CurrentLevel = "lvlTenIntro"; stop();
Frame 28
musac2.start(0, 9999999); var ShootingAllowed = true; levelKills = 0; var EnemyInst = true; var ShootingAble = true; invincible = true; Ship.attachMovie("Recovery", "Recovery1", 5); BulletNo = 1; enemyShot = 0; enemyShotMax = 6; var nrEnemies = 3; i = 1; while (i < nrEnemies) { _root.Enemy.duplicateMovieClip("Enemy" + i, _root.getNextHighestDepth()); i++; } var i = 0; this.onEnterFrame = function () { if (Key.isDown(39)) { if (Key.isDown(38)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x + shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x + shipSpeed; } } else if (Key.isDown(37)) { if (Key.isDown(38)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._x = Ship._x - shipSpeed; Ship._y = Ship._y + shipSpeed; } else { Ship._x = Ship._x - shipSpeed; } } else if (Key.isDown(38)) { Ship._y = Ship._y - shipSpeed; } else if (Key.isDown(40)) { Ship._y = Ship._y + shipSpeed; } if (Ship._y >= 385) { Ship._y = 384; } else if (Ship._y <= 65) { Ship._y = 66; } if (Ship._x <= 35) { Ship._x = 36; } else if (Ship._x >= 545) { Ship._x = 544; } if (Key.isDown(32) && (ShootingAllowed == true)) { laser.stop("laser"); laser.start(); i++; _root.attachMovie(BulletType, "Bullet" + i, _root.getNextHighestDepth()); _root["Bullet" + i]._x = Ship._x + 3; _root["Bullet" + i]._y = Ship._y; shot = true; bulletCount = bulletCount + 1; shotsFired = shotsFired + 1; i = i + 1; } }; CurrentScore.text = "Score: " + score; CurrentLives.text = "" + lives; invincible = true; if (lives <= 0) { gotoAndPlay ("GameOver"); } stop();
Instance of Symbol 382 MovieClip "Ship" in Frame 28
onClipEvent (load) { function reset() { this._x = 100; this._y = 200; explosion1.removeMovieClip(); this.attachMovie("Recovery", "Recovery1", 5); } reset(); }
Instance of Symbol 288 MovieClip "Enemy0" in Frame 28
onClipEvent (load) { function reset() { if (_root.EnemyInst == false) { this.planet.attachMovie("PlanetXDefeat", "XDefeat", 5); _root.ShootingAble = false; _root.invincible = true; _root.musac2.stop("musac2"); _root.ShootingAllowed = false; } else { this.life = 1350; this._y = 245; this._x = 600; _root.EnemyInst = false; } } reset(); } onClipEvent (enterFrame) { this._x = this._x - 4; if (this._x < 460) { this._x = 461; } if (this._y < 165) { this._y = 166; } if (this._y > 275) { this._y = 276; } if (this._y >= 385) { this._y = 384; } else if (this._y <= 65) { this._y = 66; } if (this.life < EneLife) { _root.score = _root.score + 5; } var EneLife = this.life; }
Frame 29
musac.stop(); musac2.stop(); ambient.start(0, 99); stop();
Frame 30
delete onEnterFrame; delete ship; FinalFired.text = shotsFired; FinalHit.text = shotsHit; if (shotsFired == 0) { FinalHitPerc.text = "0%"; } else { FinalHitPerc.text = Math.round((shotsHit / shotsFired) * 100) + "%"; } FinalEncountered.text = enemiesKilled + enemiesEscaped; FinalDestroyed.text = enemiesKilled; FinalEscaped.text = enemiesEscaped; FinalKill.text = Math.round((enemiesKilled / (enemiesEscaped + enemiesKilled)) * 100) + "%"; FinalScore.text = score; stop();
Frame 31
UpgradeDescribe.text = ""; error = new Sound(this); error.attachSound("Error"); Upgraded = new Sound(this); Upgraded.attachSound("Upgrade"); currentScore.text = score; stop();
Instance of Symbol 382 MovieClip in Frame 31
on (rollOver) { _root.UpgradeDescribe.text = "Buy another backup ship, lives + 1. Cost: 350 pts"; } on (rollOut) { _root.UpgradeDescribe.text = ""; } on (release) { if (_root.score >= 350) { _root.score = _root.score - 350; _root.currentScore.text = _root.score; _root.lives = _root.lives + 1; _root.Upgraded.start(); _root.UpgradeDescribe.text = "Extra Ship (Life) Purchased"; } else { _root.error.start(); _root.UpgradeDescribe.text = "Insufficient Funds"; } }
Instance of Symbol 91 MovieClip in Frame 31
on (rollOver) { _root.UpgradeDescribe.text = "Upgrade your engines to make your ship move faster. Cost: 600 pts."; } on (rollOut) { _root.UpgradeDescribe.text = ""; } on (release) { if (_root.shipSpeed < 12) { if (_root.score >= 600) { _root.Upgraded.start(); _root.score = _root.score - 600; _root.currentScore.text = _root.score; _root.shipSpeed = _root.shipSpeed + 1; _root.UpgradeDescribe.text = "Engines Upgraded"; } else { _root.error.start(); _root.UpgradeDescribe.text = "Insufficient Funds"; } } else { _root.error.start(); _root.UpgradeDescribe.text = "Engine Speed at Maximum Capacty"; } }
Instance of Symbol 551 MovieClip in Frame 31
on (rollOver) { _root.UpgradeDescribe.text = "Upgrade your bullets to do more damage. Cost: 850 pts."; } on (rollOut) { _root.UpgradeDescribe.text = ""; } on (release) { if (_root.BulletType != "Bullet6") { if (_root.score >= 850) { if (_root.BulletType == "Bullet") { _root.Upgraded.start(); _root.score = _root.score - 850; _root.BulletType = "Bullet2"; _root.UpgradeDescribe.text = "Weapons Upgraded"; } else if (_root.BulletType == "Bullet2") { _root.Upgraded.start(); _root.score = _root.score - 850; _root.BulletType = "Bullet3"; _root.UpgradeDescribe.text = "Weapons Upgraded"; } else if (_root.BulletType == "Bullet3") { _root.Upgraded.start(); _root.score = _root.score - 850; _root.BulletType = "Bullet4"; _root.UpgradeDescribe.text = "Weapons Upgraded"; } else if (_root.BulletType == "Bullet4") { _root.Upgraded.start(); _root.score = _root.score - 850; _root.BulletType = "Bullet5"; _root.UpgradeDescribe.text = "Weapons Upgraded"; } else if (_root.BulletType == "Bullet5") { _root.Upgraded.start(); _root.score = _root.score - 850; _root.BulletType = "Bullet6"; _root.UpgradeDescribe.text = "Weapons Upgraded"; } _root.currentScore.text = _root.score; } else { _root.error.start(); _root.UpgradeDescribe.text = "Insufficient Funds"; } } else { _root.error.start(); _root.UpgradeDescribe.text = "Weapons at Maximum Damage"; } }
Instance of Symbol 556 MovieClip in Frame 31
on (rollOver) { _root.UpgradeDescribe.text = "Upgrade your Rate of fire by 1. Cost: 750 pts."; } on (rollOut) { _root.UpgradeDescribe.text = ""; } on (release) { if (_root.BulletsAllowed < 7) { if (_root.score >= 750) { _root.Upgraded.start(); _root.score = _root.score - 750; _root.currentScore.text = _root.score; _root.BulletsAllowed = _root.BulletsAllowed + 1; _root.UpgradeDescribe.text = "Rate of Fire Upgraded"; } else { _root.error.start(); _root.UpgradeDescribe.text = "Insufficient Funds"; } } else { _root.error.start(); _root.UpgradeDescribe.text = "Rate of Fire at Maximum Capacty"; } }
Symbol 559 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 560 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 561 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 562 MovieClip [__Packages.mx.transitions.easing.None] Frame 0
class mx.transitions.easing.None { function None () { } static function easeNone(t, b, c, d) { return(((c * t) / d) + b); } static function easeIn(t, b, c, d) { return(((c * t) / d) + b); } static function easeOut(t, b, c, d) { return(((c * t) / d) + b); } static function easeInOut(t, b, c, d) { return(((c * t) / d) + b); } static var version = "1.1.0.52"; }
Symbol 29 MovieClip [Bullet] Frame 1
this.onEnterFrame = function () { this._x = this._x + 9; if (this._x >= 550) { _root.bulletCount = _root.bulletCount - 1; this.removeMovieClip(); } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.bulletCount = _root.bulletCount - 1; _root.shotsHit = _root.shotsHit + 1; _root["Enemy" + i].life = _root["Enemy" + i].life - 5; _root.hit.start(); if (_root["Enemy" + i].life <= 0) { _root.hit.stop("hit"); _root.explosion.stop("explosion"); _root.explosion.start(); _root.score = _root.score + 20; _root.levelKills = _root.levelKills + 1; _root.enemiesKilled = _root.enemiesKilled + 1; _root["Enemy" + i].reset(); } this.removeMovieClip(); } i++; } };
Symbol 31 MovieClip [Bullet2] Frame 1
this.onEnterFrame = function () { this._x = this._x + 9; if (this._x >= 550) { _root.bulletCount = _root.bulletCount - 1; this.removeMovieClip(); } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.bulletCount = _root.bulletCount - 1; _root.shotsHit = _root.shotsHit + 1; _root["Enemy" + i].life = _root["Enemy" + i].life - 8; _root.hit.start(); if (_root["Enemy" + i].life <= 0) { _root.hit.stop("hit"); _root.explosion.stop("explosion"); _root.explosion.start(); _root.score = _root.score + 20; _root.levelKills = _root.levelKills + 1; _root.enemiesKilled = _root.enemiesKilled + 1; _root["Enemy" + i].reset(); } this.removeMovieClip(); } i++; } };
Symbol 33 MovieClip [Bullet3] Frame 1
this.onEnterFrame = function () { this._x = this._x + 9; if (this._x >= 550) { _root.bulletCount = _root.bulletCount - 1; this.removeMovieClip(); } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.bulletCount = _root.bulletCount - 1; _root.shotsHit = _root.shotsHit + 1; _root["Enemy" + i].life = _root["Enemy" + i].life - 11; _root.hit.start(); if (_root["Enemy" + i].life <= 0) { _root.hit.stop("hit"); _root.explosion.stop("explosion"); _root.explosion.start(); _root.score = _root.score + 20; _root.levelKills = _root.levelKills + 1; _root.enemiesKilled = _root.enemiesKilled + 1; _root["Enemy" + i].reset(); } this.removeMovieClip(); } i++; } };
Symbol 35 MovieClip [Bullet4] Frame 1
this.onEnterFrame = function () { this._x = this._x + 9; if (this._x >= 550) { _root.bulletCount = _root.bulletCount - 1; this.removeMovieClip(); } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.bulletCount = _root.bulletCount - 1; _root.shotsHit = _root.shotsHit + 1; _root["Enemy" + i].life = _root["Enemy" + i].life - 13; _root.hit.start(); if (_root["Enemy" + i].life <= 0) { _root.hit.stop("hit"); _root.explosion.stop("explosion"); _root.explosion.start(); _root.score = _root.score + 20; _root.levelKills = _root.levelKills + 1; _root.enemiesKilled = _root.enemiesKilled + 1; _root["Enemy" + i].reset(); } this.removeMovieClip(); } i++; } };
Symbol 37 MovieClip [Bullet5] Frame 1
this.onEnterFrame = function () { this._x = this._x + 9; if (this._x >= 550) { _root.bulletCount = _root.bulletCount - 1; this.removeMovieClip(); } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.bulletCount = _root.bulletCount - 1; _root.shotsHit = _root.shotsHit + 1; _root["Enemy" + i].life = _root["Enemy" + i].life - 15; _root.hit.start(); if (_root["Enemy" + i].life <= 0) { _root.hit.stop("hit"); _root.explosion.stop("explosion"); _root.explosion.start(); _root.score = _root.score + 20; _root.levelKills = _root.levelKills + 1; _root.enemiesKilled = _root.enemiesKilled + 1; _root["Enemy" + i].reset(); } this.removeMovieClip(); } i++; } };
Symbol 41 MovieClip [Bullet6] Frame 1
this.onEnterFrame = function () { this._x = this._x + 9; if (this._x >= 550) { _root.bulletCount = _root.bulletCount - 1; this.removeMovieClip(); } i = 0; while (i < _root.nrEnemies) { if (this.hitTest(_root["Enemy" + i])) { _root.bulletCount = _root.bulletCount - 1; _root.shotsHit = _root.shotsHit + 1; _root["Enemy" + i].life = _root["Enemy" + i].life - 18; _root.hit.start(); if (_root["Enemy" + i].life <= 0) { _root.hit.stop("hit"); _root.explosion.stop("explosion"); _root.explosion.start(); _root.score = _root.score + 20; _root.levelKills = _root.levelKills + 1; _root.enemiesKilled = _root.enemiesKilled + 1; _root["Enemy" + i].reset(); } this.removeMovieClip(); } i++; } };
Symbol 72 MovieClip Frame 1
var whereToGo = ""; stop();
Symbol 72 MovieClip Frame 20
SceneDesc._visible = false;
Symbol 72 MovieClip Frame 30
SceneDesc._visible = true;
Symbol 72 MovieClip Frame 50
SceneDesc._visible = false;
Symbol 72 MovieClip Frame 61
SceneDesc._visible = true;
Symbol 72 MovieClip Frame 80
SceneDesc._visible = false;
Symbol 72 MovieClip Frame 90
SceneDesc._visible = true;
Symbol 72 MovieClip Frame 110
_root.gotoAndPlay(whereToGo);
Symbol 175 MovieClip [Boss1Defeat] Frame 1
BossTick = new Sound(this); BossTick.attachSound("BossTick"); BossTick.start(); bossBeat1 = new Sound(this); bossBeat1.attachSound("BoosBeat1"); bossBeat2 = new Sound(this); bossBeat2.attachSound("BossBeat2");
Symbol 175 MovieClip [Boss1Defeat] Frame 2
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 5
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 8
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 11
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 14
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 17
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 20
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 23
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 26
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 29
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 32
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 35
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 38
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 41
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 44
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 47
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 50
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 53
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 56
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 59
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 62
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 65
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 68
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 71
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 74
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 77
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 80
BossTick.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 88
bossBeat1.start(); explosion.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 106
explosion.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 110
boosBeat2.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 114
explosion.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 128
explosion.start();
Symbol 175 MovieClip [Boss1Defeat] Frame 145
_root.gotoAndPlay("lvlFiveIntro");
Symbol 192 MovieClip [Boss2Defeat] Frame 1
BossTick = new Sound(this); BossTick.attachSound("BossTick"); BossTick.start(); bossBeat1 = new Sound(this); bossBeat1.attachSound("BoosBeat1"); bossBeat2 = new Sound(this); bossBeat2.attachSound("BossBeat2");
Symbol 192 MovieClip [Boss2Defeat] Frame 2
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 5
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 8
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 11
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 14
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 17
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 20
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 23
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 26
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 29
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 32
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 35
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 38
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 41
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 44
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 47
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 50
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 53
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 56
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 59
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 62
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 65
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 68
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 71
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 74
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 77
BossTick.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 92
bossBeat1.start(); explosion.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 110
explosion.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 114
boosBeat2.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 118
explosion.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 132
explosion.start();
Symbol 192 MovieClip [Boss2Defeat] Frame 149
_root.gotoAndPlay("lvlNineIntro");
Symbol 279 MovieClip [Boss3Defeat] Frame 1
BossTick = new Sound(this); BossTick.attachSound("BossTick"); BossTick.start(); bossBeat1 = new Sound(this); bossBeat1.attachSound("BoosBeat1"); bossBeat2 = new Sound(this); bossBeat2.attachSound("BossBeat2");
Symbol 279 MovieClip [Boss3Defeat] Frame 2
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 5
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 8
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 11
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 14
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 17
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 20
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 23
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 26
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 29
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 32
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 35
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 38
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 41
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 44
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 47
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 50
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 53
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 56
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 59
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 62
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 65
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 68
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 71
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 74
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 77
BossTick.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 92
bossBeat1.start(); explosion.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 110
explosion.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 114
boosBeat2.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 118
explosion.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 132
explosion.start();
Symbol 279 MovieClip [Boss3Defeat] Frame 149
_root.gotoAndPlay("lvlTenIntro");
Symbol 290 MovieClip [enemyBullet] Frame 1
this.onEnterFrame = function () { this._x = this._x - 9; if (this._x <= 20) { _root.enemyShot = _root.enemyShot - 1; this.removeMovieClip(); } if (this.hitTest(_root.Ship)) { if (_root.invincible == false) { _root.invincible = true; _root.crash.start(); _root.Ship.attachMovie("ShipExp", "explosion1", 5); _root.enemyShot = _root.enemyShot - 1; _root.lives = _root.lives - 1; this.removeMovieClip(); } } };
Symbol 292 MovieClip [enemyBullet2] Frame 1
this.onEnterFrame = function () { this._x = this._x - 9; if (this._x <= 20) { _root.enemyShot = _root.enemyShot - 1; this.removeMovieClip(); } if (this.hitTest(_root.Ship)) { if (_root.invincible == false) { _root.invincible = true; _root.crash.start(); _root.Ship.attachMovie("ShipExp", "explosion1", 5); _root.enemyShot = _root.enemyShot - 1; _root.lives = _root.lives - 1; this.removeMovieClip(); } } };
Symbol 294 MovieClip [enemyBullet3] Frame 1
this.onEnterFrame = function () { this._x = this._x - 9; if (this._x <= 20) { _root.enemyShot = _root.enemyShot - 1; this.removeMovieClip(); } if (this.hitTest(_root.Ship)) { if (_root.invincible == false) { _root.invincible = true; _root.crash.start(); _root.Ship.attachMovie("ShipExp", "explosion1", 5); _root.enemyShot = _root.enemyShot - 1; _root.lives = _root.lives - 1; this.removeMovieClip(); } } };
Symbol 295 MovieClip [enemyBullet4] Frame 1
this.onEnterFrame = function () { this._x = this._x - 9; if (this._x <= 20) { _root.enemyShot = _root.enemyShot - 1; this.removeMovieClip(); } if (this.hitTest(_root.Ship)) { if (_root.invincible == false) { _root.invincible = true; _root.crash.start(); _root.Ship.attachMovie("ShipExp", "explosion1", 5); _root.enemyShot = _root.enemyShot - 1; _root.lives = _root.lives - 1; this.removeMovieClip(); } } };
Symbol 366 MovieClip [PlanetXDefeat] Frame 1
BossTick = new Sound(this); BossTick.attachSound("BossTick"); BossTick.start(); bossBeat1 = new Sound(this); bossBeat1.attachSound("BoosBeat1"); bossBeat2 = new Sound(this); bossBeat2.attachSound("BossBeat2");
Symbol 366 MovieClip [PlanetXDefeat] Frame 2
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 5
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 8
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 11
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 14
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 17
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 20
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 23
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 26
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 29
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 32
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 35
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 38
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 41
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 44
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 47
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 50
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 53
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 56
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 59
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 62
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 65
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 68
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 88
BossTick.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 92
bossBeat1.start(); explosion.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 110
explosion.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 114
boosBeat2.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 118
explosion.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 132
explosion.start();
Symbol 366 MovieClip [PlanetXDefeat] Frame 149
_root.gotoAndPlay("Complete");
Symbol 373 MovieClip [Recovery] Frame 19
_root.invincible = false; _root.Ship.Recovery1.removeMovieClip();
Symbol 379 MovieClip [ShipExp] Frame 13
_root.Ship.reset();
Symbol 402 MovieClip Frame 1
stop();
Symbol 412 Button
on (release) { musac2.stop("musac2"); gotoAndPlay ("lvlOneIntro"); }
Symbol 419 Button
on (release) { gotoAndPlay ("instruct"); }
Symbol 424 Button
on (release) { gotoAndPlay ("main"); }
Symbol 435 MovieClip Frame 640
stop();
Symbol 437 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level One"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlOne"; fader.play(); }
Symbol 444 MovieClip Frame 640
stop();
Symbol 445 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Two"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlTwo"; fader.play(); }
Symbol 452 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 454 MovieClip Frame 800
stop();
Symbol 455 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Three"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlThree"; fader.play(); }
Symbol 461 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 463 MovieClip Frame 865
stop();
Symbol 464 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Four"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlFour"; fader.play(); }
Symbol 468 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 470 MovieClip Frame 800
stop();
Symbol 471 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Five"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlFive"; fader.play(); }
Symbol 476 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 478 MovieClip Frame 800
stop();
Symbol 479 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Six"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlSix"; fader.play(); }
Symbol 484 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 485 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Seven"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlSeven"; fader.play(); }
Symbol 487 MovieClip Frame 800
stop();
Symbol 492 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 493 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Eight"; fader.SceneDesc.text = "Don't get to close... The depot has an invisble shield that can destroy you"; fader.whereToGo = "lvlEight"; fader.play(); }
Symbol 495 MovieClip Frame 800
stop();
Symbol 499 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 500 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for Level Nine"; fader.SceneDesc.text = "Get Ready"; fader.whereToGo = "lvlNine"; fader.play(); }
Symbol 502 MovieClip Frame 800
stop();
Symbol 506 Button
on (release) { gotoAndPlay ("upgrade"); }
Symbol 507 Button
on (release) { ambient.stop("ambient"); fadeMovieClip(0, 100); fader.SceneDesc._visible = true; fader.SceneTitle._visible = true; fader.SceneTitle.text = "Prepare for the Final Level"; fader.SceneDesc.text = "Rapid Fire Enabled"; fader.whereToGo = "lvlTen"; fader.play(); }
Symbol 509 MovieClip Frame 800
stop();
Symbol 520 Button
on (release) { ambient.stop("ambient"); gotoAndPlay ("main"); }
Symbol 541 Button
on (release) { ambient.stop("ambient"); gotoAndPlay ("main"); }
Symbol 554 Button
on (release) { _root.gotoAndPlay(_root.CurrentLevel); }

Library Items

Symbol 1 GraphicUsed by:72  Timeline
Symbol 2 FontUsed by:3 440 447 457 466 473 481 489 497 504 511
Symbol 3 TextUses:2Used by:Timeline
Symbol 4 GraphicUsed by:7
Symbol 5 FontUsed by:6 8
Symbol 6 EditableTextUses:5Used by:7
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Symbol 8 EditableTextUses:5Used by:Timeline
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:Timeline
Symbol 559 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon]
Symbol 560 MovieClip [__Packages.mx.transitions.BroadcasterMX]
Symbol 561 MovieClip [__Packages.mx.transitions.Tween]
Symbol 562 MovieClip [__Packages.mx.transitions.easing.None]
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Symbol 12 GraphicUsed by:16
Symbol 13 GraphicUsed by:16
Symbol 14 GraphicUsed by:16
Symbol 15 GraphicUsed by:16
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Symbol 17 GraphicUsed by:20
Symbol 18 GraphicUsed by:20
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:17 18 19Used by:402  Timeline
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClipUses:21 22Used by:402  Timeline
Symbol 24 GraphicUsed by:26 27 68 69
Symbol 25 GraphicUsed by:26 27 68 69
Symbol 26 MovieClipUses:24 25Used by:402  Timeline
Symbol 27 MovieClipUses:24 25Used by:402  Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [Bullet]Uses:28Used by:402
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [Bullet2]Uses:30Used by:402
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Symbol 33 MovieClip [Bullet3]Uses:32Used by:402
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [Bullet4]Uses:34Used by:402
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [Bullet5]Uses:36Used by:402
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:38 39Used by:41
Symbol 41 MovieClip [Bullet6]Uses:40Used by:402
Symbol 42 GraphicUsed by:48
Symbol 43 GraphicUsed by:48
Symbol 44 GraphicUsed by:48
Symbol 45 GraphicUsed by:48
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
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Symbol 49 MovieClipUses:48Used by:402
Symbol 50 GraphicUsed by:53
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
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Symbol 61 TextUses:59Used by:67
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Symbol 86 GraphicUsed by:87 89
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Symbol 88 MovieClipUses:85Used by:402  Timeline
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Symbol 90 GraphicUsed by:91
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Symbol 117 GraphicUsed by:175
Symbol 118 GraphicUsed by:175
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Symbol 120 GraphicUsed by:175
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Symbol 170 GraphicUsed by:175
Symbol 171 GraphicUsed by:175
Symbol 172 GraphicUsed by:175
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175 192 279 366
Symbol 175 MovieClip [Boss1Defeat]Uses:94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174Used by:402
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClip [Boss2]Uses:176 177 178Used by:402  Timeline
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Symbol 185 GraphicUsed by:192
Symbol 186 GraphicUsed by:192
Symbol 187 GraphicUsed by:192
Symbol 188 GraphicUsed by:192
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192
Symbol 191 GraphicUsed by:192
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Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:91 193Used by:402  Timeline
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Symbol 196 GraphicUsed by:279
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Symbol 198 GraphicUsed by:279
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Symbol 207 GraphicUsed by:279
Symbol 208 GraphicUsed by:279
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Symbol 210 GraphicUsed by:279
Symbol 211 GraphicUsed by:279
Symbol 212 GraphicUsed by:279
Symbol 213 GraphicUsed by:279
Symbol 214 GraphicUsed by:279
Symbol 215 GraphicUsed by:279
Symbol 216 GraphicUsed by:279
Symbol 217 GraphicUsed by:279
Symbol 218 GraphicUsed by:279
Symbol 219 GraphicUsed by:279
Symbol 220 GraphicUsed by:279
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Symbol 222 GraphicUsed by:279
Symbol 223 GraphicUsed by:279
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Symbol 225 GraphicUsed by:279
Symbol 226 GraphicUsed by:279
Symbol 227 GraphicUsed by:279
Symbol 228 GraphicUsed by:279
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Symbol 230 GraphicUsed by:279
Symbol 231 GraphicUsed by:279
Symbol 232 GraphicUsed by:279
Symbol 233 GraphicUsed by:279
Symbol 234 GraphicUsed by:279
Symbol 235 GraphicUsed by:279
Symbol 236 GraphicUsed by:279
Symbol 237 GraphicUsed by:279
Symbol 238 GraphicUsed by:279
Symbol 239 GraphicUsed by:279
Symbol 240 GraphicUsed by:279
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Symbol 242 GraphicUsed by:279
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Symbol 244 GraphicUsed by:279
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Symbol 251 GraphicUsed by:279
Symbol 252 GraphicUsed by:279
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Symbol 259 GraphicUsed by:279
Symbol 260 GraphicUsed by:279
Symbol 261 GraphicUsed by:279
Symbol 262 GraphicUsed by:279
Symbol 263 GraphicUsed by:279
Symbol 264 GraphicUsed by:279
Symbol 265 GraphicUsed by:279
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Symbol 267 GraphicUsed by:279
Symbol 268 GraphicUsed by:279
Symbol 269 GraphicUsed by:279
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Symbol 271 GraphicUsed by:279
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Symbol 273 GraphicUsed by:279
Symbol 274 GraphicUsed by:279
Symbol 275 GraphicUsed by:279
Symbol 276 GraphicUsed by:279
Symbol 277 GraphicUsed by:279
Symbol 278 GraphicUsed by:279
Symbol 279 MovieClip [Boss3Defeat]Uses:195 180 196 197 181 198 199 182 200 201 183 202 203 184 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 174Used by:402
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClipUses:280Used by:283
Symbol 282 GraphicUsed by:283
Symbol 283 MovieClip [Enemy]Uses:281 282Used by:402  Timeline
Symbol 284 GraphicUsed by:285
Symbol 285 MovieClip [Enemy2]Uses:91 284Used by:402  Timeline
Symbol 286 GraphicUsed by:287
Symbol 287 MovieClip [Enemy3]Uses:91 286Used by:402  Timeline
Symbol 288 MovieClipUses:48Used by:402  Timeline
Symbol 289 GraphicUsed by:290
Symbol 290 MovieClip [enemyBullet]Uses:289Used by:402
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClip [enemyBullet2]Uses:291Used by:402
Symbol 293 GraphicUsed by:294 295
Symbol 294 MovieClip [enemyBullet3]Uses:293Used by:402
Symbol 295 MovieClip [enemyBullet4]Uses:293Used by:402
Symbol 296 GraphicUsed by:366
Symbol 297 GraphicUsed by:366
Symbol 298 GraphicUsed by:366
Symbol 299 GraphicUsed by:366
Symbol 300 GraphicUsed by:366
Symbol 301 GraphicUsed by:366
Symbol 302 GraphicUsed by:366
Symbol 303 GraphicUsed by:366
Symbol 304 GraphicUsed by:366
Symbol 305 GraphicUsed by:366
Symbol 306 GraphicUsed by:366
Symbol 307 GraphicUsed by:366
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Symbol 309 GraphicUsed by:366
Symbol 310 GraphicUsed by:366
Symbol 311 GraphicUsed by:366
Symbol 312 GraphicUsed by:366
Symbol 313 GraphicUsed by:366
Symbol 314 GraphicUsed by:366
Symbol 315 GraphicUsed by:366
Symbol 316 GraphicUsed by:366
Symbol 317 GraphicUsed by:366
Symbol 318 GraphicUsed by:366
Symbol 319 GraphicUsed by:366
Symbol 320 GraphicUsed by:366
Symbol 321 GraphicUsed by:366
Symbol 322 GraphicUsed by:366
Symbol 323 GraphicUsed by:366
Symbol 324 GraphicUsed by:366
Symbol 325 GraphicUsed by:366
Symbol 326 GraphicUsed by:366
Symbol 327 GraphicUsed by:366
Symbol 328 GraphicUsed by:366
Symbol 329 GraphicUsed by:366
Symbol 330 GraphicUsed by:366
Symbol 331 GraphicUsed by:366
Symbol 332 GraphicUsed by:366
Symbol 333 GraphicUsed by:366
Symbol 334 GraphicUsed by:366
Symbol 335 GraphicUsed by:366
Symbol 336 GraphicUsed by:366
Symbol 337 GraphicUsed by:366
Symbol 338 GraphicUsed by:366
Symbol 339 GraphicUsed by:366
Symbol 340 GraphicUsed by:366
Symbol 341 GraphicUsed by:366
Symbol 342 GraphicUsed by:366
Symbol 343 GraphicUsed by:366
Symbol 344 GraphicUsed by:366
Symbol 345 GraphicUsed by:366
Symbol 346 GraphicUsed by:366
Symbol 347 GraphicUsed by:366
Symbol 348 GraphicUsed by:366
Symbol 349 GraphicUsed by:366
Symbol 350 GraphicUsed by:366
Symbol 351 GraphicUsed by:366
Symbol 352 GraphicUsed by:366
Symbol 353 GraphicUsed by:366
Symbol 354 GraphicUsed by:366
Symbol 355 GraphicUsed by:366
Symbol 356 GraphicUsed by:366
Symbol 357 GraphicUsed by:366
Symbol 358 GraphicUsed by:366
Symbol 359 GraphicUsed by:366
Symbol 360 GraphicUsed by:366
Symbol 361 GraphicUsed by:366
Symbol 362 GraphicUsed by:366
Symbol 363 GraphicUsed by:366
Symbol 364 GraphicUsed by:366
Symbol 365 GraphicUsed by:366
Symbol 366 MovieClip [PlanetXDefeat]Uses:296 180 297 298 181 299 300 182 301 302 183 303 304 184 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 174Used by:402
Symbol 367 GraphicUsed by:373
Symbol 368 GraphicUsed by:373
Symbol 369 GraphicUsed by:373
Symbol 370 GraphicUsed by:373
Symbol 371 GraphicUsed by:373
Symbol 372 GraphicUsed by:373
Symbol 373 MovieClip [Recovery]Uses:367 368 369 370 371 372Used by:402
Symbol 374 GraphicUsed by:379
Symbol 375 GraphicUsed by:376
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Symbol 377 GraphicUsed by:378
Symbol 378 MovieClipUses:377 91Used by:379
Symbol 379 MovieClip [ShipExp]Uses:374 376 378Used by:402
Symbol 380 GraphicUsed by:382
Symbol 381 GraphicUsed by:382
Symbol 382 MovieClipUses:380 91 381Used by:402  Timeline
Symbol 383 Sound [ambient]Used by:402
Symbol 384 Sound [BoosBeat1]Used by:402
Symbol 385 Sound [BossBeat2]Used by:402
Symbol 386 Sound [BossTick]Used by:402
Symbol 387 Sound [crash]Used by:402
Symbol 388 Sound [Error]Used by:402
Symbol 389 Sound [explosion]Used by:402
Symbol 390 Sound [hit]Used by:402
Symbol 391 Sound [laser]Used by:402
Symbol 392 Sound [laser2]Used by:402
Symbol 393 Sound [musac]Used by:402
Symbol 394 Sound [musac2]Used by:402
Symbol 395 Sound [Upgrade]Used by:402
Symbol 396 Sound [creak]Used by:402
Symbol 397 Sound [logo]Used by:402
Symbol 398 Sound [logo2]Used by:402
Symbol 399 Sound [pistol]Used by:402
Symbol 400 Sound [shotgun]Used by:402
Symbol 401 Sound [zombie]Used by:402
Symbol 402 MovieClipUses:16 20 23 26 27 29 31 33 35 37 41 49 53 58 67 68 69 72 84 87 88 89 93 175 179 192 194 279 283 285 287 288 290 292 294 295 366 373 91 379 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401Used by:Timeline
Symbol 403 GraphicUsed by:Timeline
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Symbol 407 GraphicUsed by:412
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Symbol 409 GraphicUsed by:412
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Symbol 518 GraphicUsed by:520 541
Symbol 519 GraphicUsed by:520 541
Symbol 520 ButtonUses:514 515 516 517 518 519 411Used by:Timeline
Symbol 521 TextUses:59Used by:Timeline
Symbol 522 GraphicUsed by:Timeline
Symbol 523 TextUses:59Used by:Timeline
Symbol 524 TextUses:59Used by:Timeline
Symbol 525 TextUses:59Used by:Timeline
Symbol 526 TextUses:59Used by:Timeline
Symbol 527 TextUses:59Used by:Timeline
Symbol 528 TextUses:59Used by:Timeline
Symbol 529 TextUses:59Used by:Timeline
Symbol 530 TextUses:59Used by:Timeline
Symbol 531 TextUses:59Used by:Timeline
Symbol 532 EditableTextUses:59Used by:Timeline
Symbol 533 EditableTextUses:59Used by:Timeline
Symbol 534 EditableTextUses:59Used by:Timeline
Symbol 535 EditableTextUses:59Used by:Timeline
Symbol 536 EditableTextUses:59Used by:Timeline
Symbol 537 EditableTextUses:59Used by:Timeline
Symbol 538 EditableTextUses:59Used by:Timeline
Symbol 539 TextUses:59Used by:Timeline
Symbol 540 EditableTextUses:59Used by:Timeline
Symbol 541 ButtonUses:514 515 516 517 518 519 411Used by:Timeline
Symbol 542 GraphicUsed by:Timeline
Symbol 543 TextUses:59Used by:Timeline
Symbol 544 TextUses:59Used by:Timeline
Symbol 545 TextUses:59Used by:Timeline
Symbol 546 EditableTextUses:59Used by:Timeline
Symbol 547 FontUsed by:548 549
Symbol 548 TextUses:547Used by:Timeline
Symbol 549 EditableTextUses:547Used by:Timeline
Symbol 550 GraphicUsed by:551
Symbol 551 MovieClipUses:550Used by:Timeline
Symbol 552 TextUses:59Used by:554
Symbol 553 TextUses:59Used by:554
Symbol 554 ButtonUses:421 552 553 423Used by:Timeline
Symbol 555 GraphicUsed by:556
Symbol 556 MovieClipUses:555Used by:Timeline
Symbol 557 GraphicUsed by:Timeline
Symbol 558 TextUses:59Used by:Timeline

Instance Names

"percentClip"Frame 1Symbol 7 MovieClip
"bytesDisplay"Frame 1Symbol 8 EditableText
"loadingBar"Frame 1Symbol 10 MovieClip
"fader"Frame 9Symbol 72 MovieClip
"Ship"Frame 10Symbol 382 MovieClip
"Enemy0"Frame 10Symbol 283 MovieClip [Enemy]
"CurrentScore"Frame 10Symbol 439 EditableText
"CurrentLives"Frame 10Symbol 440 EditableText
"LevelTracker"Frame 10Symbol 441 EditableText
"fader"Frame 11Symbol 72 MovieClip
"Ship"Frame 12Symbol 382 MovieClip
"Enemy0"Frame 12Symbol 283 MovieClip [Enemy]
"Enemy1"Frame 12Symbol 283 MovieClip [Enemy]
"CurrentScore"Frame 12Symbol 446 EditableText
"CurrentLives"Frame 12Symbol 447 EditableText
"LevelTracker"Frame 12Symbol 448 EditableText
"fader"Frame 13Symbol 72 MovieClip
"Ship"Frame 14Symbol 382 MovieClip
"Enemy2"Frame 14Symbol 285 MovieClip [Enemy2]
"Enemy0"Frame 14Symbol 283 MovieClip [Enemy]
"Enemy1"Frame 14Symbol 283 MovieClip [Enemy]
"CurrentScore"Frame 14Symbol 456 EditableText
"CurrentLives"Frame 14Symbol 457 EditableText
"LevelTracker"Frame 14Symbol 458 EditableText
"LevelTracker2"Frame 14Symbol 459 EditableText
"fader"Frame 15Symbol 72 MovieClip
"Ship"Frame 16Symbol 382 MovieClip
"Enemy0"Frame 16Symbol 93 MovieClip
"CurrentScore"Frame 16Symbol 465 EditableText
"CurrentLives"Frame 16Symbol 466 EditableText
"fader"Frame 17Symbol 72 MovieClip
"Ship"Frame 18Symbol 382 MovieClip
"Enemy2"Frame 18Symbol 285 MovieClip [Enemy2]
"Enemy0"Frame 18Symbol 285 MovieClip [Enemy2]
"Enemy1"Frame 18Symbol 285 MovieClip [Enemy2]
"CurrentScore"Frame 18Symbol 472 EditableText
"CurrentLives"Frame 18Symbol 473 EditableText
"LevelTracker2"Frame 18Symbol 474 EditableText
"fader"Frame 19Symbol 72 MovieClip
"Ship"Frame 20Symbol 382 MovieClip
"Enemy0"Frame 20Symbol 87 MovieClip
"Enemy4"Frame 20Symbol 87 MovieClip
"Enemy2"Frame 20Symbol 88 MovieClip
"Enemy1"Frame 20Symbol 89 MovieClip
"Enemy3"Frame 20Symbol 87 MovieClip
"CurrentScore"Frame 20Symbol 480 EditableText
"CurrentLives"Frame 20Symbol 481 EditableText
"LevelTracker2"Frame 20Symbol 482 EditableText
"fader"Frame 21Symbol 72 MovieClip
"Ship"Frame 22Symbol 382 MovieClip
"Enemy0"Frame 22Symbol 283 MovieClip [Enemy]
"Enemy1"Frame 22Symbol 283 MovieClip [Enemy]
"Enemy2"Frame 22Symbol 287 MovieClip [Enemy3]
"Enemy3"Frame 22Symbol 283 MovieClip [Enemy]
"Enemy4"Frame 22Symbol 283 MovieClip [Enemy]
"Enemy5"Frame 22Symbol 283 MovieClip [Enemy]
"CurrentScore"Frame 22Symbol 488 EditableText
"CurrentLives"Frame 22Symbol 489 EditableText
"LevelTracker"Frame 22Symbol 490 EditableText
"fader"Frame 23Symbol 72 MovieClip
"Ship"Frame 24Symbol 382 MovieClip
"Enemy0"Frame 24Symbol 179 MovieClip [Boss2]
"Enemy1"Frame 24Symbol 283 MovieClip [Enemy]
"Enemy2"Frame 24Symbol 283 MovieClip [Enemy]
"Enemy3"Frame 24Symbol 285 MovieClip [Enemy2]
"Enemy5"Frame 24Symbol 287 MovieClip [Enemy3]
"Enemy4"Frame 24Symbol 287 MovieClip [Enemy3]
"CurrentScore"Frame 24Symbol 496 EditableText
"CurrentLives"Frame 24Symbol 497 EditableText
"fader"Frame 25Symbol 72 MovieClip
"Ship"Frame 26Symbol 382 MovieClip
"Enemy0"Frame 26Symbol 194 MovieClip
"CurrentScore"Frame 26Symbol 503 EditableText
"CurrentLives"Frame 26Symbol 504 EditableText
"fader"Frame 27Symbol 72 MovieClip
"Ship"Frame 28Symbol 382 MovieClip
"Enemy0"Frame 28Symbol 288 MovieClip
"CurrentScore"Frame 28Symbol 510 EditableText
"CurrentLives"Frame 28Symbol 511 EditableText
"FinalDestroyed"Frame 30Symbol 532 EditableText
"FinalEscaped"Frame 30Symbol 533 EditableText
"FinalKill"Frame 30Symbol 534 EditableText
"FinalFired"Frame 30Symbol 535 EditableText
"FinalHit"Frame 30Symbol 536 EditableText
"FinalHitPerc"Frame 30Symbol 537 EditableText
"FinalScore"Frame 30Symbol 538 EditableText
"FinalEncountered"Frame 30Symbol 540 EditableText
"UpgradeDescribe"Frame 31Symbol 546 EditableText
"currentScore"Frame 31Symbol 549 EditableText
"percentDisplay"Symbol 7 MovieClip Frame 1Symbol 6 EditableText
"SceneTitle"Symbol 72 MovieClip Frame 1Symbol 70 EditableText
"SceneDesc"Symbol 72 MovieClip Frame 1Symbol 71 EditableText
"planet"Symbol 288 MovieClip Frame 1Symbol 48 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 559 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 560 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 561 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 562 as "__Packages.mx.transitions.easing.None"
ExportAssets (56)Timeline Frame 2Symbol 29 as "Bullet"
ExportAssets (56)Timeline Frame 2Symbol 31 as "Bullet2"
ExportAssets (56)Timeline Frame 2Symbol 33 as "Bullet3"
ExportAssets (56)Timeline Frame 2Symbol 35 as "Bullet4"
ExportAssets (56)Timeline Frame 2Symbol 37 as "Bullet5"
ExportAssets (56)Timeline Frame 2Symbol 41 as "Bullet6"
ExportAssets (56)Timeline Frame 2Symbol 175 as "Boss1Defeat"
ExportAssets (56)Timeline Frame 2Symbol 179 as "Boss2"
ExportAssets (56)Timeline Frame 2Symbol 192 as "Boss2Defeat"
ExportAssets (56)Timeline Frame 2Symbol 279 as "Boss3Defeat"
ExportAssets (56)Timeline Frame 2Symbol 283 as "Enemy"
ExportAssets (56)Timeline Frame 2Symbol 285 as "Enemy2"
ExportAssets (56)Timeline Frame 2Symbol 287 as "Enemy3"
ExportAssets (56)Timeline Frame 2Symbol 290 as "enemyBullet"
ExportAssets (56)Timeline Frame 2Symbol 292 as "enemyBullet2"
ExportAssets (56)Timeline Frame 2Symbol 294 as "enemyBullet3"
ExportAssets (56)Timeline Frame 2Symbol 295 as "enemyBullet4"
ExportAssets (56)Timeline Frame 2Symbol 366 as "PlanetXDefeat"
ExportAssets (56)Timeline Frame 2Symbol 373 as "Recovery"
ExportAssets (56)Timeline Frame 2Symbol 379 as "ShipExp"
ExportAssets (56)Timeline Frame 2Symbol 383 as "ambient"
ExportAssets (56)Timeline Frame 2Symbol 384 as "BoosBeat1"
ExportAssets (56)Timeline Frame 2Symbol 385 as "BossBeat2"
ExportAssets (56)Timeline Frame 2Symbol 386 as "BossTick"
ExportAssets (56)Timeline Frame 2Symbol 387 as "crash"
ExportAssets (56)Timeline Frame 2Symbol 388 as "Error"
ExportAssets (56)Timeline Frame 2Symbol 389 as "explosion"
ExportAssets (56)Timeline Frame 2Symbol 390 as "hit"
ExportAssets (56)Timeline Frame 2Symbol 391 as "laser"
ExportAssets (56)Timeline Frame 2Symbol 392 as "laser2"
ExportAssets (56)Timeline Frame 2Symbol 393 as "musac"
ExportAssets (56)Timeline Frame 2Symbol 394 as "musac2"
ExportAssets (56)Timeline Frame 2Symbol 395 as "Upgrade"
ExportAssets (56)Timeline Frame 2Symbol 396 as "creak"
ExportAssets (56)Timeline Frame 2Symbol 397 as "logo"
ExportAssets (56)Timeline Frame 2Symbol 398 as "logo2"
ExportAssets (56)Timeline Frame 2Symbol 399 as "pistol"
ExportAssets (56)Timeline Frame 2Symbol 400 as "shotgun"
ExportAssets (56)Timeline Frame 2Symbol 401 as "zombie"

Labels

"main"Frame 7
"instruct"Frame 8
"lvlOneIntro"Frame 9
"lvlOne"Frame 10
"lvlTwoIntro"Frame 11
"lvlTwo"Frame 12
"lvlThreeIntro"Frame 13
"lvlThree"Frame 14
"lvlFourIntro"Frame 15
"lvlFour"Frame 16
"lvlFiveIntro"Frame 17
"lvlFive"Frame 18
"lvlSixIntro"Frame 19
"lvlSix"Frame 20
"lvlSevenIntro"Frame 21
"lvlSeven"Frame 22
"lvlEightIntro"Frame 23
"lvlEight"Frame 24
"lvlNineIntro"Frame 25
"lvlNine"Frame 26
"lvlTenIntro"Frame 27
"lvlTen"Frame 28
"complete"Frame 29
"GameOver"Frame 30
"upgrade"Frame 31




http://swfchan.com/23/111347/info.shtml
Created: 13/3 -2019 05:50:03 Last modified: 13/3 -2019 05:50:03 Server time: 10/05 -2024 04:29:17