STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
228080
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2560 · P5120

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/79967846?noj=FRM79967846-1DC" width="1" height="1"></div>

Ramps.swf

This is the info page for
Flash #111376

(Click the ID number above for more basic data on this flash file.)


Text
LOADING...

0%

RAMPS

Version 0.8

©2007 Tyler Sticka

RESUME GAME

INSTRUCTIONS: Click, drag and rotate the ramps to construct a pathway to safely guide the spheres into the goal. Click the dispenser to unleash a sphere. Clicking the trashcan will reset ramps and spheres. Points are awarded based on amount of spheres lost, time taken to solve the level and difficulty of the level.

PASSWORD:

VISIT TYLERSTICKA.COM

(PAUSED)

LEVEL BEATEN!

0

Time Bonus

0

Ball Bonus

0

Level Bonus

0

Total Level Score

CONTINUE

Level Password: (none for this level)

Tiny spheres (100,000 Points)
Password: fivefootone

VISIT TYLERSTICKA.COM

110786

Congratulations for beating the
game! Now you can play again with
cheats (the higher the score, the
more passwords you unlocked).
I hope you enjoyed it!
This game was created by designer and
illustrator Tyler Sticka intermittently
between July 2006 and May 2007.
©2007 Tyler Sticka. All Rights Reserved.

Your Final Score

PLAY AGAIN

Cheats Unlocked:

Multiple spheres in play
Password: waterloosunset

Space gravity (75,000 Points)
Password: ziggyplayedguitar

Click and "throw" spheres (110,000 Points)
Password: debaser

All Cheats Unlocked!

Sorry, you don't get any more cheats unless you get a high score without using any. I know, I know, you want to mess with the game as much as possible before your boss or teacher walks by, but have you ever heard the saying "patience is a virtue"?

If you're still curious, your final score was

LEVEL 33

ActionScript [AS1/AS2]

Frame 1
stop(); var cm = new ContextMenu(); cm.builtInItems.zoom = false; cm.builtInItems.print = false; this.menu = cm; pl2._xscale = 0; this.onEnterFrame = function () { var _local2 = (this.getBytesLoaded() / this.getBytesTotal()) * 100; pl2._xscale = _local2; perText.text = Math.round(_local2) + "%"; if (_local2 == 100) { gotoAndPlay (3); delete this.onEnterFrame; } };
Frame 3
function onEnterFrame() { if (!isPaused) { checkBalls(); var _local1 = 0; while (_local1 < linesArr.length) { checkLine(linesArr[_local1]); _local1++; } _local1 = 0; while (_local1 < vacuumsArr.length) { checkVacuum(vacuumsArr[_local1]); _local1++; } _local1 = 0; while (_local1 < fishArr.length) { checkFish(fishArr[_local1]); _local1++; } } } function initMenu() { pauseGame(false); if (!mainMenu) { var mainMenu = this.attachMovie("mainMenu", "mainMenu", _root.getNextHighestDepth()); } else { if (!mainMenu._visible) { mainMenu._visible = true; } mainMenu.passField.text = ""; } if (isNaN(currentLevel)) { mainMenu.startBtn.theText.text = "START GAME"; mainMenu.pauseHead._visible = false; } else { mainMenu.startBtn.theText.text = "RESUME GAME"; mainMenu.pauseHead._visible = true; } mainMenu.startBtn.onRelease = function () { if (isNaN(currentLevel)) { initLevel(); } else { pauseGame(true); mainMenu._visible = false; mainMenu.removeMovieClip(); } }; mainMenu.startBtn.alphaNum = -5; if (isNaN(currentLevel)) { mainMenu.startBtn.onEnterFrame = function () { this._alpha = this._alpha + this.alphaNum; if (this._alpha >= 100) { this.alphaNum = -5; } else if (this._alpha <= 35) { this.alphaNum = 5; } }; } mainMenu.passBtn.onRelease = function () { if (this._parent.passField.text != "") { pauseGame(true); mainMenu._visible = false; this.removeMovieClip(mainMenu); getPassword(this._parent.passField.text); } }; mainMenu.linkBtn.onRelease = function () { getURL ("http://www.tylersticka.com", _parent); }; mainMenu._x = (Stage.width / 2) - (mainMenu._width / 2); mainMenu._y = (Stage.height / 2) - (mainMenu._height / 2); mainMenu.versionNum.text = versionNum; if (isNaN(currentLevel)) { createLava(); } } function initLevel(levelNum) { if (isPaused) { isPaused = false; } resetStage(); ballsLost = 0; timePlayed = 0; levelWon = false; if (levelNum) { currentLevel = levelNum; } else if (isNaN(currentLevel)) { currentLevel = 0; } else { if ((currentLevel + 1) >= levelsArr.length) { currentLevel = 0; finishedGame(); return(false); } currentLevel++; } if (levelsArr[currentLevel].vacuums) { createVacuums(levelsArr[currentLevel].vacuums); } createShooter(levelsArr[currentLevel].shooter); createGoal(levelsArr[currentLevel].goal); createLines(levelsArr[currentLevel].lines); if (levelsArr[currentLevel].arms) { createRobotArms(levelsArr[currentLevel].arms); } if (levelsArr[currentLevel].barriers) { createBarriers(levelsArr[currentLevel].barriers); } if (levelsArr[currentLevel].fish) { createFish(levelsArr[currentLevel].fish); } createWalls(levelsArr[currentLevel].walls); createText(); timePlayedId = setInterval(timeCounter, 1000); } function finishedGame() { resetStage(); if (!finished_01) { var finished_01 = this.attachMovie("final_score", "finished_01", _root.getNextHighestDepth()); } finished_01._x = Stage.width / 2; finished_01._y = Stage.height / 2; if (score_cheats) { finished_01.scoreText.text = "cheater!"; finished_01.nocheats.text = finished_01.nocheats.text + (score_total + " cheatin' points."); finished_01.cheat01._visible = false; finished_01.cheat02._visible = false; finished_01.cheat03._visible = false; finished_01.cheat04._visible = false; finished_01.allcheats._visible = false; } else { scoring(); finished_01.scoreText.text = score_total; finished_01.nocheats._visible = false; if (score_total < 75000) { finished_01.cheat02._visible = false; } if (score_total < 100000) { finished_01.cheat03._visible = false; } if (score_total < 110000) { finished_01.cheat04._visible = false; finished_01.allcheats._visible = false; } } if (score_total < 75000) { finished_01.cheat02._visible = false; } if (score_total < 100000) { finished_01.cheat03._visible = false; } if (score_total < 110000) { finished_01.cheat04._visible = false; finished_01.allcheats._visible = false; } finished_01.playBtn.onRelease = function () { finished_01.removeMovieClip(); delete finished_01; delete currentLevel; score_total = 0; if (confettiMC) { delete confettiMC.onEnterFrame; confettiMC.removeMovieClip(); delete confettiMC; } tracking(); initMenu(); }; finished_01.plugBtn.onRelease = function () { getURL ("http://www.tylersticka.com", _parent); }; confetti(); } function confetti(confettiAmount) { if (!confettiMC) { this.createEmptyMovieClip("confettiMC", this.getNextHighestDepth()); } if (!confettiAmount) { confettiAmount = 50; } var confettiArr = new Array(); var _local4 = [15107786, 8840883, 16114824, 16095368]; var _local2 = 0; while (_local2 < confettiAmount) { confettiArr[_local2] = confettiMC.createEmptyMovieClip("confetti" + _local2, confettiMC.getNextHighestDepth()); var _local3 = Math.round(Math.random() * _local4.length); drawRectangle(confettiArr[_local2], 7, 7, _local4[_local3], 100); confettiArr[_local2].vx = (Math.random() * 2) - 1; confettiArr[_local2].vy = (Math.random() * 3) + 1; confettiArr[_local2]._rotation = Math.random() * 360; confettiArr[_local2]._x = Math.random() * Stage.width; confettiArr[_local2]._y = (Math.random() * 100) - 100; _local2++; } confettiMC.onEnterFrame = function () { var _local1 = 0; while (_local1 < confettiArr.length) { confettiArr[_local1]._x = confettiArr[_local1]._x + confettiArr[_local1].vx; confettiArr[_local1]._rotation = confettiArr[_local1]._rotation + confettiArr[_local1].vx; confettiArr[_local1]._y = confettiArr[_local1]._y + confettiArr[_local1].vy; if ((confettiArr[_local1]._y - confettiArr[_local1]._height) > Stage.height) { confettiArr[_local1]._y = -confettiArr[_local1]._height; confettiArr[_local1]._x = Math.random() * Stage.width; } _local1++; } }; } function createRobotArms(theArms) { if (robotArmsArr.length > 0) { robotArmsArr = new Array(); } var _local4 = 0; while (_local4 < theArms.length) { robotArmsArr[_local4] = this.createEmptyMovieClip("robotArm" + _local4, _root.getNextHighestDepth()); levelObjects.push(robotArmsArr[_local4]); robotArmsArr[_local4].limb1 = robotArmsArr[_local4].attachMovie("arm_limb", "limb1", robotArmsArr[_local4].getNextHighestDepth()); robotArmsArr[_local4].limb1._x = getPerStage(theArms[_local4][0], "width"); robotArmsArr[_local4].limb1._y = getPerStage(theArms[_local4][1], "height"); robotArmsArr[_local4].limb2 = robotArmsArr[_local4].attachMovie("arm_hand", "limb2", robotArmsArr[_local4].getNextHighestDepth()); robotArmsArr[_local4].segLength = robotArmsArr[_local4].limb1._width; robotArmsArr[_local4].onEnterFrame = function () { if (this.theTarget && (isNaN(this.theTarget._x))) { delete this.theTarget; } var _local2 = 0; while (_local2 < ballsArr.length) { if (!isNaN(ballsArr[_local2]._x)) { var _local12 = ballsArr[_local2]._x - this.limb2._x; var _local11 = ballsArr[_local2]._y - this.limb2._y; var _local8 = Math.atan2(dy, dx); if (!this.theTarget) { this.theTarget = ballsArr[_local2]; } else { var _local14 = this.theTarget._x - this.limb2._x; var _local13 = this.theTarget._y - this.limb2._y; var _local6 = Math.atan2(dy, dx); if (_local8 < _local6) { this.theTarget = ballsArr[_local2]; } } var _local3 = (this.limb2._rotation * Math.PI) / 180; var _local10 = this.limb2._x + (Math.cos(_local3) * this.segLength); var _local9 = this.limb2._y + (Math.sin(_local3) * this.segLength); var _local5 = _local10 - ballsArr[_local2]._x; var _local4 = _local9 - ballsArr[_local2]._y; var _local7 = Math.sqrt((_local5 * _local5) + (_local4 * _local4)); if ((_local7 < (ballsArr[_local2]._width / 2)) && (!ball.fish)) { ballsArr[_local2].vx = ballsArr[_local2].vx + ((Math.random() * 2) - 1); ballsArr[_local2].vy = ballsArr[_local2].vy - 1; } } _local2++; } if (!this.theTarget) { var dx = (_xmouse - this.limb2._x); var dy = (_ymouse - this.limb2._y); var _local17 = Math.atan2(dy, dx); this.limb2._rotation = (_local17 * 180) / Math.PI; var _local16 = _xmouse - (Math.cos(_local17) * this.segLength); var _local15 = _ymouse - (Math.sin(_local17) * this.segLength); } else { var dx = (this.theTarget._x - this.limb2._x); var dy = (this.theTarget._y - this.limb2._y); var _local17 = Math.atan2(dy, dx); this.limb2._rotation = (_local17 * 180) / Math.PI; var _local16 = this.theTarget._x - (Math.cos(_local17) * this.segLength); var _local15 = this.theTarget._y - (Math.sin(_local17) * this.segLength); } var dx = (_local16 - this.limb1._x); var dy = (_local15 - this.limb1._y); var _local17 = Math.atan2(dy, dx); this.limb1._rotation = (_local17 * 180) / Math.PI; this.limb2._x = this.limb1._x + (Math.cos((this.limb1._rotation * Math.PI) / 180) * this.segLength); this.limb2._y = this.limb1._y + (Math.sin((this.limb1._rotation * Math.PI) / 180) * this.segLength); }; robotArmsArr[_local4].filters = [dropShadowLite]; _local4++; } } function createFish(theFish) { if (fishArr.length > 0) { fishArr = new Array(); } var _local3 = 0; while (_local3 < theFish.length) { if (mattLohkamp) { fishArr[_local3] = this.attachMovie("lohkamp_fish", "fish" + _local3, _root.getNextHighestDepth()); } else { fishArr[_local3] = this.attachMovie("fish", "fish" + _local3, _root.getNextHighestDepth()); } fishArr[_local3]._x = (fishArr[_local3].origx = getPerStage(theFish[_local3][0], "width")); fishArr[_local3]._y = Stage.height; fishArr[_local3].origvy = theFish[_local3][1]; fishArr[_local3].vy = theFish[_local3][1]; if (theFish[_local3][3]) { fishArr[_local3].vx = theFish[_local3][3]; } else { fishArr[_local3].vx = 0; } fishArr[_local3].minDrop = Stage.height + (((2 * theFish[_local3][2]) * 30) * (1 + (gravity * Math.exp(theFish[_local3][2])))); fishArr[_local3].falling = false; fishArr[_local3].filters = [dropShadowLite]; hitLava(fishArr[_local3]); levelObjects.push(fishArr[_local3]); _local3++; } } function checkFish(fish) { fish._y = fish._y - fish.vy; fish.vy = fish.vy - gravity; fish._x = fish._x + fish.vx; if (fish.vx != 0) { fish._rotation = fish._rotation + (fish.vx * 0.2); } if (fish._y >= fish.minDrop) { fish._y = Stage.height; fish.vy = fish.origvy; fish._x = fish.origx; fish._rotation = 0; } if (fish._y == Stage.height) { hitLava(fish); } var _local2 = 0; while (_local2 < ballsArr.length) { if (fish.hitTest(ballsArr[_local2]) && ((ballsArr[_local2]._y - (ballsArr[_local2]._width / 2)) <= fish._y)) { ballsArr[_local2].fish = fish; ballsArr[_local2].onEnterFrame = function () { this._x = this.fish._x; this._y = this.fish._y; }; } _local2++; } } function createText() { if ((!shooter) || (shooter._x <= (Stage.width / 2))) { if (!scoreTextMC) { this.createEmptyMovieClip("scoreTextMC", this.getNextHighestDepth()); } if (!scoreText) { scoreTextMC.createTextField("scoreText", 20000, Stage.width / 2, 10, (Stage.width / 2) - 10, 35); } scoreTextMC.scoreText._x = Stage.width / 2; scoreTextMC.scoreText.text = (("Level " + (currentLevel + 1)) + " | Score: ") + score_total; scoreTextMC.scoreText.embedFonts = true; scoreTextMC.scoreText.setTextFormat(scoreFormat); scoreTextMC.scoreText.selectable = false; levelObjects.push(scoreTextMC); if (!helpBtn) { var helpBtn = this.attachMovie("icon_help", "helpBtn", this.getNextHighestDepth()); } helpBtn._y = (scoreTextMC.scoreText._y + scoreTextMC.scoreText._height) + 1; helpBtn._x = ((scoreTextMC.scoreText._x + scoreTextMC.scoreText._width) - helpBtn._width) + 5; helpBtn.onRelease = function () { initMenu(); }; levelObjects.push(helpBtn); if (!clearBtn) { var clearBtn = this.attachMovie("icon_clear", "clearBtn", this.getNextHighestDepth()); } clearBtn._y = scoreTextMC.scoreText._y + scoreTextMC.scoreText._height; clearBtn._x = (((scoreTextMC.scoreText._x + scoreTextMC.scoreText._width) - clearBtn._width) - helpBtn._width) - 10; clearBtn.onRelease = function () { var _local1 = 0; while (_local1 < ballsArr.length) { if (ballsArr[_local1]._x) { deleteBall(ballsArr[_local1]); } _local1++; } _local1 = 0; while (_local1 < linesArr.length) { linesArr[_local1].removeMovieClip(); _local1++; } linesArr = new Array(); createLines(levelsArr[currentLevel].lines); }; levelObjects.push(clearBtn); if (!clearBallBtn) { var clearBallBtn = this.attachMovie("icon_clear_balls", "clearBallBtn", this.getNextHighestDepth()); } clearBallBtn._y = scoreTextMC.scoreText._y + scoreTextMC.scoreText._height; clearBallBtn._x = (((scoreTextMC.scoreText._x + scoreTextMC.scoreText._width) - (clearBallBtn._width * 2)) - clearBtn._width) - helpBtn._width; clearBallBtn.onRelease = function () { var _local1 = 0; while (_local1 < ballsArr.length) { if (ballsArr[_local1]._x) { deleteBall(ballsArr[_local1]); } _local1++; } }; levelObjects.push(clearBallBtn); } else { if (!scoreTextMC) { this.createEmptyMovieClip("scoreTextMC", this.getNextHighestDepth()); } if (!scoreText) { scoreTextMC.createTextField("scoreText", 20000, 10, 10, (Stage.width / 2) - 10, 35); } scoreTextMC.scoreText._x = 10; scoreTextMC.scoreText.text = (("Level " + (currentLevel + 1)) + " | Score: ") + score_total; scoreTextMC.scoreText.embedFonts = true; scoreTextMC.scoreText.setTextFormat(scoreFormat2); scoreTextMC.scoreText.selectable = false; levelObjects.push(scoreTextMC); if (!helpBtn) { var helpBtn = this.attachMovie("icon_help", "helpBtn", this.getNextHighestDepth()); } helpBtn._y = (scoreTextMC.scoreText._y + scoreTextMC.scoreText._height) + 1; helpBtn._x = scoreTextMC.scoreText._x + (helpBtn._width / 2); helpBtn.onRelease = function () { initMenu(); }; levelObjects.push(helpBtn); if (!clearBtn) { var clearBtn = this.attachMovie("icon_clear", "clearBtn", this.getNextHighestDepth()); } clearBtn._y = scoreTextMC.scoreText._y + scoreTextMC.scoreText._height; clearBtn._x = ((scoreTextMC.scoreText._x + 10) + helpBtn._width) + clearBtn._width; clearBtn.onRelease = function () { var _local1 = 0; while (_local1 < ballsArr.length) { if (ballsArr[_local1]._x) { deleteBall(ballsArr[_local1]); } _local1++; } _local1 = 0; while (_local1 < linesArr.length) { linesArr[_local1].removeMovieClip(); _local1++; } linesArr = new Array(); createLines(levelsArr[currentLevel].lines); }; levelObjects.push(clearBtn); if (!clearBallBtn) { var clearBallBtn = this.attachMovie("icon_clear_balls", "clearBallBtn", this.getNextHighestDepth()); } clearBallBtn._y = scoreTextMC.scoreText._y + scoreTextMC.scoreText._height; clearBallBtn._x = ((scoreTextMC.scoreText._x + helpBtn._width) + clearBtn._width) + (clearBallBtn._width * 2); clearBallBtn.onRelease = function () { var _local1 = 0; while (_local1 < ballsArr.length) { if (ballsArr[_local1]._x) { deleteBall(ballsArr[_local1]); } _local1++; } }; levelObjects.push(clearBallBtn); } if (!levelTextMC) { this.attachMovie("levelTextMC", "levelTextMC", 300000); } levelTextMC.levelText.text = "LEVEL " + (currentLevel + 1); levelTextMC.levelText.selectable = false; levelTextMC._y = Stage.height + (levelTextMC._height / 2); levelTextMC._x = Stage.width / 2; levelObjects.push(levelTextMC); levelTextMC.onEnterFrame = function () { this._y = this._y - 10; if (this._y <= -200) { delete this.onEnterFrame; } }; } function createLava() { var _local2 = 0; while (_local2 < lavaAmount) { lavaArr[_local2] = attachMovie("lava", "lava" + _local2, this.getNextHighestDepth()); var _local3 = new Color(lavaArr[_local2]); lavaArr[_local2]._x = Stage.width * Math.random(); if (_local2 < (lavaAmount * 0.3)) { _local3.setRGB(15413249); lavaArr[_local2]._y = Stage.height - (Math.random() * (Stage.height * 0.03)); } else if ((_local2 >= (lavaAmount * 0.3)) && (_local2 < (lavaAmount * 0.6))) { _local3.setRGB(16013067); lavaArr[_local2]._y = Stage.height - (Math.random() * (Stage.height * 0.03)); } else { _local3.setRGB(16777011); lavaArr[_local2]._y = Stage.height - (Math.random() * (Stage.height * 0.015)); lavaArr[_local2]._xscale = (lavaArr[_local2]._yscale = 75); } var _local4 = Math.random(); var _local5 = Math.random(); if (_local4 > 0.5) { lavaArr[_local2].direcFlow = "left"; } else { lavaArr[_local2].direcFlow = "right"; } if (_local5 > 0.5) { lavaArr[_local2].direcFlow2 = "down"; } else { lavaArr[_local2].direcFlow2 = "up"; } lavaArr[_local2].hSpeed = Math.random() * 2; lavaArr[_local2].vSpeed = Math.random() * 0.75; lavaArr[_local2].onEnterFrame = function () { if (this.direcFlow == "left") { this._x = this._x - this.hSpeed; } else { this._x = this._x + this.hSpeed; } if (this.direcFlow2 == "down") { this._y = this._y - this.vSpeed; } else { this._y = this._y + this.vSpeed; } if (this._x <= left) { this.direcFlow = "right"; } if (this._x >= right) { this.direcFlow = "left"; } if (this._y <= (bottom - (this._height / lavaMag))) { this.direcFlow2 = "up"; } if (this._y >= (bottom + (this._height / lavaMag))) { this.direcFlow2 = "down"; } }; _local2++; } } function createShooter(theShooter) { if (!shooter) { if (!mattLohkamp) { var shooter = attachMovie("shooter", "shooter", 10000); } else { var shooter = attachMovie("lohkamp_shooter", "shooter", 10000); } } shooter._x = getPerStage(theShooter[0], "width"); shooter._y = getPerStage(theShooter[1], "height"); shooter._rotation = theShooter[2]; shooter.redarrow.onEnterFrame = function () { if (_root.numBalls >= _root.ballLimit) { this._visible = true; } else { this._visible = false; } }; shooter.onRollOver = function () { this.onEnterFrame = function () { if (_root.numBalls >= _root.ballLimit) { this.hover._visible = false; this.cross._visible = true; if (this.cross._alpha <= 100) { this.cross._alpha = this.cross._alpha + 10; } else { delete this.onEnterFrame; } } else { this.hover._visible = true; this.cross._visible = false; if (this.hover._alpha <= 100) { this.hover._alpha = this.hover._alpha + 10; } else { delete this.onEnterFrame; } } }; }; shooter.onRollOut = function () { delete this.onEnterFrame; this.onEnterFrame = function () { if (_root.numBalls >= _root.ballLimit) { this.hover._visible = false; this.cross._visible = true; if (this.cross._alpha >= 0) { this.cross._alpha = this.cross._alpha - 10; } else { delete this.onEnterFrame; } } else { this.hover._visible = true; this.cross._visible = false; if (this.hover._alpha >= 0) { this.hover._alpha = this.hover._alpha - 10; } else { delete this.onEnterFrame; } } }; }; if (!shooter.onPress) { shooter.onPress = createBall; } levelObjects.push(shooter); } function createGoal(theGoal) { if (!goal) { if (!mattLohkamp) { var goal = attachMovie("goal", "goal", 10001); } else { var goal = attachMovie("lohkamp_goal", "goal", 10001); } } goal._x = Stage.width - getPerStage(theGoal[0], "width"); goal._y = Stage.height - getPerStage(theGoal[1], "height"); goal._rotation = theGoal[2]; levelObjects.push(goal); } function createLines(theLines) { if (linesArr.length > 0) { linesArr = new Array(); } var _local3 = 0; while (_local3 < theLines.length) { linesArr[_local3] = attachMovie("line", "line" + _local3, _root.getNextHighestDepth()); levelObjects.push(linesArr[_local3]); linesArr[_local3]._x = getPerStage(theLines[_local3][0], "width"); linesArr[_local3]._y = getPerStage(theLines[_local3][1], "height"); linesArr[_local3]._rotation = theLines[_local3][2]; linesArr[_local3].innerLine._xscale = theLines[_local3][3]; linesArr[_local3].pointLeft._x = linesArr[_local3].innerLine._x - (linesArr[_local3].innerLine._width / 2); linesArr[_local3].pointRight._x = linesArr[_local3].innerLine._x + (linesArr[_local3].innerLine._width / 2); if (!theLines[_local3][4]) { linesArr[_local3].dragger._visible = false; linesArr[_local3].dragEnabled = false; } else { linesArr[_local3].dragEnabled = true; linesArr[_local3].dragger.onRollOver = function () { createCursor("drag"); }; linesArr[_local3].dragger.onRollOut = function () { removeCursor(); }; linesArr[_local3].dragger.onPress = function () { createCursor("drag"); this._parent.startDrag(); }; linesArr[_local3].dragger.onRelease = function () { this._parent.stopDrag(); }; linesArr[_local3].dragger.onReleaseOutside = function () { removeCursor(); this._parent.stopDrag(); }; } if (!theLines[_local3][5]) { linesArr[_local3].pointLeft._visible = false; linesArr[_local3].pointRight._visible = false; linesArr[_local3].rotateEnabled = false; } else { linesArr[_local3].rotateEnabled = true; linesArr[_local3].pointRight.onRollOver = (linesArr[_local3].pointLeft.onRollOver = function () { createCursor("rotate"); }); linesArr[_local3].pointRight.onRollOut = (linesArr[_local3].pointLeft.onRollOut = function () { removeCursor(); }); linesArr[_local3].pointRight.onPress = function () { createCursor("rotate"); this._parent.rotating = true; this._parent.dragLeft = false; }; linesArr[_local3].pointLeft.onPress = function () { createCursor("rotate"); this._parent.rotating = true; this._parent.dragLeft = true; }; linesArr[_local3].pointRight.onRelease = (linesArr[_local3].pointLeft.onRelease = function () { this._parent.rotating = false; }); linesArr[_local3].pointRight.onReleaseOutside = (linesArr[_local3].pointLeft.onReleaseOutside = function () { this._parent.rotating = false; removeCursor(); }); linesArr[_local3].onEnterFrame = function () { if (this.rotating) { lineRotate(this); } }; } linesArr[_local3].filters = [dropShadow]; _local3++; } } function createBarriers(theBarriers) { var _local4 = 0; while (_local4 < theBarriers.length) { var _local3 = this.createEmptyMovieClip("barrier" + _local4, this.getNextHighestDepth()); levelObjects.push(_local3); if (theBarriers[_local4][0]) { drawRectangle(_local3, (theBarriers[_local4][1] / 100) * Stage.width, 4, 14935011, 100); } else { drawRectangle(_local3, 4, (theBarriers[_local4][1] / 100) * Stage.height, 14935011, 100); } _local3._x = (theBarriers[_local4][2] / 100) * Stage.width; _local3._y = ((theBarriers[_local4][3] / 100) * Stage.height) - (_local3._height / 2); _local3.onEnterFrame = function () { var _local3 = 0; while (_local3 < ballsArr.length) { var _local2 = ballsArr[_local3]; if (this.hitTest(_local2) && (!_local2.vac)) { var _local7 = this._x + (this._width / 2); var _local6 = this._y + (this._height / 2); var _local5 = _local2._x + (_local2._width / 2); var _local4 = _local2._x - (_local2._width / 2); var _local8 = _local2._y - (_local2._height / 2); var _local9 = _local2._y + (_local2._height / 2); if (this._width < this._height) { if (_local2._x <= _local7) { _local2._x = _local2._x - (_local5 - this._x); } else { _local2._x = _local2._x + ((this._x + this._width) - _local4); } _local2.vx = _local2.vx * -0.75; } else { if (_local2._y <= _local6) { _local2._y = _local2._y - (_local9 - this._y); } else { _local2._y = _local2._y + ((this._y + this._height) - _local8); } _local2.vy = _local2.vy * -0.75; if ((_local2._x <= this._x) && (_local2.vx > 0)) { _local2._x = _local2._x - (_local5 - this._x); _local2.vx = _local2.vx * -0.75; } else if ((_local2._x >= (this._x + this._width)) && (_local2.vx < 0)) { _local2._x = _local2._x + ((this._x + this._width) - _local4); _local2.vx = _local2.vx * -0.75; } } } _local3++; } }; _local3.filters = [dropShadow]; _local4++; } } function createVacuums(theVacuums) { vacuumsArr = new Array(); var _local1 = 0; while (_local1 < theVacuums.length) { vacuumsArr[_local1] = attachMovie("vacuum", "vacuum" + _local1, levelObjects.length + 1); levelObjects.push(vacuumsArr[_local1]); vacuumsArr[_local1]._x = getPerStage(theVacuums[_local1][0], "width"); vacuumsArr[_local1]._y = getPerStage(theVacuums[_local1][1], "height"); _local1++; } } function createWalls(theWalls) { if (theWalls[0]) { this.createEmptyMovieClip("wallTop", this.getNextHighestDepth()); drawRectangle(wallTop, Stage.width, 4, 14935011, 100); wallTop._x = (wallTop._y = 0); levelObjects.push(wallTop); } if (theWalls[2]) { this.createEmptyMovieClip("wallBottom", this.getNextHighestDepth()); drawRectangle(wallBottom, Stage.width, 4, 14935011, 100); wallBottom._x = 0; wallBottom._y = Stage.height - wallBottom._height; levelObjects.push(wallBottom); } else { createLava(); } if (theWalls[1]) { this.createEmptyMovieClip("wallRight", this.getNextHighestDepth()); drawRectangle(wallRight, 4, Stage.height, 14935011, 100); wallRight._x = Stage.width - wallRight._width; wallRight._y = 0; levelObjects.push(wallRight); } if (theWalls[3]) { this.createEmptyMovieClip("wallLeft", this.getNextHighestDepth()); drawRectangle(wallLeft, 4, Stage.height, 14935011, 100); wallLeft._x = (wallLeft._y = 0); levelObjects.push(wallLeft); } } function createBall() { if ((!ballsArr[ballsArr.length - 1].hitTest(shooter)) & (numBalls < ballLimit)) { if (!mattLohkamp) { ballsArr[ballsArr.length] = attachMovie("ball", "ball" + ballsArr.length, (levelObjects.length + ballsArr.length) + 1); } else { ballsArr[ballsArr.length] = attachMovie("lohkamp_ball", "ball" + ballsArr.length, (levelObjects.length + ballsArr.length) + 1); } if (shooter) { ballsArr[ballsArr.length - 1]._x = shooter._x; ballsArr[ballsArr.length - 1]._y = shooter._y; ballsArr[ballsArr.length - 1].vy = startGrav; } else { ballsArr[ballsArr.length - 1]._x = Math.random() * Stage.width; ballsArr[ballsArr.length - 1]._y = 0; ballsArr[ballsArr.length - 1].vy = 0; } ballsArr[ballsArr.length - 1].vx = 0; ballsArr[ballsArr.length - 1]._width = (ballsArr[ballsArr.length - 1]._height = ballSize); numBalls++; if (throwEnabled) { ballsArr[ballsArr.length - 1].onPress = function () { this.oldX = this._x; this.oldY = this._y; this.dragging = true; this.startDrag(); }; ballsArr[ballsArr.length - 1].onRelease = (ballsArr[ballsArr.length - 1].onReleaseOutside = function () { this.dragging = false; this.stopDrag(); }); } } } function checkBalls() { var _local10 = 0; while (_local10 < ballsArr.length) { var _local1 = ballsArr[_local10]; if (_local1.dragging) { _local1.vx = _local1._x - _local1.oldX; _local1.vy = _local1._y - _local1.oldY; _local1.oldX = _local1._x; _local1.oldY = _local1._y; } else { var _local6 = _local10 + 1; while (_local6 < ballsArr.length) { var _local2 = ballsArr[_local6]; var _local5 = _local2._x - _local1._x; var _local3 = _local2._y - _local1._y; var _local12 = Math.sqrt((_local5 * _local5) + (_local3 * _local3)); var _local4 = (_local1._width / 2) + (_local2._width / 2); if (((_local12 < _local4) && (!_local1.fish)) && (!_local2.fish)) { var _local9 = Math.atan2(_local3, _local5); var _local13 = _local1._x + (Math.cos(_local9) * _local4); var _local11 = _local1._y + (Math.sin(_local9) * _local4); var _local8 = (_local13 - _local2._x) * spring; var _local7 = (_local11 - _local2._y) * spring; _local1.vx = _local1.vx - _local8; _local1.vy = _local1.vy - _local7; _local2.vx = _local2.vx + _local8; _local2.vy = _local2.vy + _local7; } _local6++; } _local1.vy = _local1.vy + gravity; _local1._x = _local1._x + _local1.vx; _local1._y = _local1._y + _local1.vy; _local1._y = _local1._y + _local1.vy; } switch (levelsArr[currentLevel].walls[0]) { case true : if ((_local1._y - (_local1._width / 2)) < top) { _local1._y = top + (_local1._width / 2); _local1.vy = _local1.vy * -0.9; } break; case false : if ((_local1._y - _local1._width) >= top) { break; } deleteBall(_local1, "lava"); } switch (levelsArr[currentLevel].walls[1]) { case true : if ((_local1._x + (_local1._width / 2)) > right) { _local1._x = right - (_local1._width / 2); _local1.vx = _local1.vx * -0.9; } break; case false : if ((_local1._x + _local1._width) <= right) { break; } deleteBall(_local1, "lava"); } switch (levelsArr[currentLevel].walls[2]) { case true : if ((_local1._y + (_local1._width / 2)) > bottom) { _local1._y = bottom - (_local1._width / 2); _local1.vy = _local1.vy * -0.9; } break; case false : if ((_local1._y + (_local1._width / 2)) <= bottom) { break; } deleteBall(_local1, "lava"); } switch (levelsArr[currentLevel].walls[3]) { case true : if ((_local1._x - (_local1._width / 2)) < left) { _local1._x = left + (_local1._width / 2); _local1.vx = _local1.vx * -0.9; } break; case false : if ((_local1._x - _local1._width) >= left) { break; } deleteBall(_local1, "lava"); } if (_local1.hitTest(goal)) { checkGoal(_local1); } _local10++; } } function checkLine(line) { if ((line._x - (line._width / 2)) < left) { line._x = line._width / 2; } else if ((line._x + (line._width / 2)) > right) { line._x = Stage.width - (line._width / 2); } else if ((line._y - (line._height / 2)) < top) { line._y = line._height / 2; } else if ((line._y + (line._height / 2)) > bottom) { line._y = Stage.height - (line._height / 2); } var _local16 = line.getBounds(this); var _local12 = 0; while (_local12 < ballsArr.length) { var _local2 = ballsArr[_local12]; var _local11 = false; if (vacuumsArr.length > 0) { var _local5 = 0; while (_local5 < vacuumsArr.length) { if (vacuumsArr[_local5].hitcircle.hitTest(_local2)) { _local11 = true; break; } _local5++; } } if ((((_local2._x > _local16.xMin) && (_local2._x < _local16.xMax)) && (!_local11)) && (!_local2.fish)) { var _local14 = (line._rotation * Math.PI) / 180; var _local3 = Math.cos(_local14); var _local4 = Math.sin(_local14); var _local10 = _local2._x - line._x; var _local8 = _local2._y - line._y; var _local7 = (_local3 * _local8) - (_local4 * _local10); var _local9 = (_local3 * _local2.vy) - (_local4 * _local2.vx); if ((_local7 > ((-_local2._height) / 2)) && (_local7 < _local9)) { var _local13 = (_local3 * _local10) + (_local4 * _local8); var _local15 = (_local3 * _local2.vx) + (_local4 * _local2.vy); _local7 = (-_local2._height) / 2; _local9 = _local9 * bounce; _local10 = (_local3 * _local13) - (_local4 * _local7); _local8 = (_local3 * _local7) + (_local4 * _local13); _local2.vx = (_local3 * _local15) - (_local4 * _local9); _local2.vy = (_local3 * _local9) + (_local4 * _local15); _local2._x = line._x + _local10; _local2._y = line._y + _local8; } } _local12++; } if (numBalls > 0) { if (line.dragEnabled == true) { line.dragger._visible = false; } if (line.rotateEnabled == true) { line.pointLeft._visible = false; line.pointRight._visible = false; } } else { if (line.dragEnabled == true) { line.dragger._visible = true; } if (line.rotateEnabled == true) { line.pointLeft._visible = true; line.pointRight._visible = true; } } } function checkVacuum(vacuum) { var _local4 = false; var _local2 = 0; while (_local2 < ballsArr.length) { dx = vacuum._x - ballsArr[_local2]._x; dy = vacuum._y - ballsArr[_local2]._y; dist = Math.sqrt((dx * dx) + (dy * dy)); if ((!isNaN(dist)) && (dist <= (ballsArr[_local2]._width * 2))) { _local4 = true; vacuum.door1.onEnterFrame = function () { if (this._x > -52) { this._x = this._x - 5; } }; vacuum.door2.onEnterFrame = function () { if (this._x < 52) { this._x = this._x + 5; } }; vacuum.motion.onEnterFrame = function () { if (this._alpha < 25) { this._alpha = this._alpha + 5; } this._rotation = this._rotation + 15; }; } if (vacuum.hitcircle.hitTest(ballsArr[_local2])) { ballsArr[_local2].vac = true; ballsArr[_local2].vx = (vacuum._x - ballsArr[_local2]._x) / 4; ballsArr[_local2].vy = (vacuum._y - ballsArr[_local2]._y) / 4; ballsArr[_local2].onEnterFrame = function (vacuum) { if (this._xscale > 1) { this._xscale = this._xscale - 10; this._yscale = this._yscale - 10; this._alpha = this._alpha - 5; } else { delete this.onEnterFrame; deleteBall(this); } }; } _local2++; } if (!_local4) { vacuum.motion._alpha = 0; delete vacuum.motion.onEnterFrame; vacuum.door1.onEnterFrame = function () { if (this._x < -26) { this._x = this._x + 5; } }; vacuum.door2.onEnterFrame = function () { if (this._x > 26) { this._x = this._x - 5; } }; } } function checkGoal(ball) { if ((levelWon || (!ball.hitTest(goal))) || (ball.fish)) { return(false); } var _local4 = ball._x - (ball._width / 2); var _local7 = ball._x + (ball._width / 2); var _local8 = ball._y + (ball._height / 2); var _local3 = goal._x - (goal._width / 2); var _local2 = goal._x + (goal._width / 2); var _local5 = goal._y - goal._height; var _local6 = ball._x - (ball._width / 4); var _local9 = ball._x + (ball._width / 4); var _local10 = ball._y + (ball._height / 4); if (((_local6 >= _local3) && (_local9 <= _local2)) && (_local8 >= _local5)) { ball._x = goal._x; ball.vx = 0; levelWon = true; wonLevel(); } else { if (ball._x < goal._x) { ball._x = ball._x - (_local7 - _local3); } else if (ball._x > goal._x) { ball._x = ball._x + (_local2 - _local4); } ball.vx = ball.vx * -0.75; ball.vy = ball.vy * -0.75; } } function hitLava(ball, color, uniqueY) { if (!color) { color = 16777011 /* 0xFFFF33 */; } var _local3 = hitLavaArr.length; hitLavaArr[_local3] = this.createEmptyMovieClip("hitLava" + _local3, this.getNextHighestDepth()); hitLavaArr[_local3].numActiveSpecs = hitLavaSpecs; hitLavaArr[_local3].splashes = new Array(); var _local6 = 0; while (_local6 < hitLavaSpecs) { hitLavaArr[_local3].splashes[_local6] = hitLavaArr[_local3].createEmptyMovieClip("spec" + _local6, hitLavaArr[_local3].getNextHighestDepth()); drawCircle(hitLavaArr[_local3].splashes[_local6], 2, color, 100); if (uniqueY) { hitLavaArr[_local3].splashes[_local6]._y = (Math.random() * ball._height) + (ball._y - (ball._height / 2)); } else { hitLavaArr[_local3].splashes[_local6]._y = Stage.height; } hitLavaArr[_local3].splashes[_local6]._x = (Math.random() * ball._width) + (ball._x - (ball._width / 2)); hitLavaArr[_local3].splashes[_local6].vx = (Math.random() * 4) - 2; hitLavaArr[_local3].splashes[_local6].vy = (Math.random() * -4) - 4; _local6++; } hitLavaArr[_local3].onEnterFrame = function () { var _local4 = 0; while (_local4 < this.splashes.length) { var _local3 = this.splashes[_local4]; _local3.vy = _local3.vy + _root.gravity; _local3._x = _local3._x + _local3.vx; _local3._y = _local3._y + _local3.vy; _local4++; } var _local5 = true; _local4 = 0; while (_local4 < this.splashes.length) { if (_local3._y < (Stage.height * 2)) { _local5 = false; } _local4++; } if (_local5) { delete this.onEnterFrame; removeMovieClip(this); } }; } function createCursor(cursorName) { Mouse.hide(); removeMovieClip(cursor); attachMovie("cursor_" + cursorName, "cursor", _root.getNextHighestDepth()); cursor._x = _xmouse; cursor._y = _ymouse; cursor.onMouseMove = function () { this._x = _xmouse; this._y = _ymouse; updateAfterEvent(); }; } function removeCursor() { Mouse.show(); delete cursor.onMouseMove; removeMovieClip(cursor); } function getPassword(passText) { passText = passText.toLowerCase(); if (passText == "waterloosunset") { ballLimit = 10; score_cheats = true; } else if (passText == "ziggyplayedguitar") { gravity = 0.2; score_cheats = true; } else if (passText == "debaser") { throwEnabled = true; score_cheats = true; } else if (passText == "fivefootone") { ballSize = 20; score_cheats = true; } else if (passText == "mattlohkamp") { mattLohkamp = true; } else { var _local1 = 0; while (_local1 < levelsArr.length) { if (levelsArr[_local1].pass && (levelsArr[_local1].pass == passText)) { score_total = 0; initLevel(_local1); break; } _local1++; } } if (isNaN(currentLevel)) { initLevel(); } } function calcScore() { var _local1 = new Array(); if ((score_ballBonus - (score_ballLoss * ballsLost)) > 0) { _local1[0] = score_ballBonus - (score_ballLoss * ballsLost); } else { _local1[0] = 0; } if ((score_timeBonus - (score_timeLoss * timePlayed)) > 0) { _local1[1] = score_timeBonus - (score_timeLoss * timePlayed); } else { _local1[1] = 0; } _local1[2] = currentLevel * score_levelBonus; _local1[_local1.length] = 0; var _local2 = 0; while (_local2 < (_local1.length - 1)) { _local1[_local1.length - 1] = _local1[_local1.length - 1] + _local1[_local2]; _local2++; } levelsArr[currentLevel].score = _local1[_local1.length - 1]; score_total = score_total + levelsArr[currentLevel].score; return(_local1); } function wonLevel() { pauseGame(false); var _local3 = _root.attachMovie("scoreWin", "scoreWin", _root.getNextHighestDepth()); _local3._x = (Stage.width / 2) - (_local3._width / 2); _local3._y = (Stage.height / 2) - (_local3._height / 2); _local3.scoreWinHead.text = ("YOU BEAT LEVEL " + (currentLevel + 1)) + "!"; var _local4 = calcScore(); _local3.ballText.text = _local4[0]; _local3.timeText.text = _local4[1]; _local3.levelText.text = _local4[2]; _local3.totalText.text = _local4[3]; if (levelsArr[currentLevel].pass) { _local3.passText.text = "Level Password: " + levelsArr[currentLevel].pass; } else { _local3.passText.text = "Level Password: (none for this level)"; } _local3.continueBtn.onRelease = function () { pauseGame(true); initLevel(); }; _local3.continueBtn.alphaNum = -5; _local3.continueBtn.onEnterFrame = function () { this._alpha = this._alpha + this.alphaNum; if (this._alpha >= 100) { this.alphaNum = -5; } else if (this._alpha <= 35) { this.alphaNum = 5; } }; } function lineRotate(thisLine) { var _local4 = _xmouse - thisLine._x; var _local3 = _ymouse - thisLine._y; var _local1 = getDegrees(Math.atan2(_local3, _local4)); if (thisLine.dragLeft) { if ((_local1 >= 130) | (_local1 <= -130)) { thisLine._rotation = _local1 - 180; } } else if ((_local1 >= -50) & (_local1 <= 50)) { thisLine._rotation = _local1; } } function deleteBall(ball, effect) { if ((!levelsArr[currentLevel].walls[2]) && (effect == "lava")) { hitLava(ball); } else if (effect == "explode") { explodeBall(ball); } ball.removeMovieClip(); ballsLost++; numBalls--; } function timeCounter() { if (!isPaused) { timePlayed++; } } function getDegrees(radians) { var _local1 = (radians * 180) / Math.PI; return(_local1); } function getPerStage(percent, direct) { if (direct == "width") { var _local1 = Stage.width; } else { var _local1 = Stage.height; } return((percent * 0.01) * _local1); } function resetStage() { clearInterval(timePlayedId); Mouse.show(); for (k in this) { if (typeof(this[k]) == "movieclip") { this[k].removeMovieClip(); } } levelObjects = new Array(); ballsArr = new Array(); numBalls = 0; } function drawRectangle(target_mc, boxWidth, boxHeight, fillColor, fillAlpha) { with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(0, 0); lineTo(boxWidth, 0); lineTo(boxWidth, boxHeight); lineTo(0, boxHeight); lineTo(0, 0); endFill(); } } function pauseGame(hideElements) { if (!isPaused) { isPaused = true; } else { isPaused = false; } var _local1 = 0; while (_local1 < levelObjects.length) { levelObjects[_local1]._visible = hideElements; _local1++; } _local1 = 0; while (_local1 < ballsArr.length) { ballsArr[_local1]._visible = hideElements; _local1++; } } function drawCircle(target_mc, radius, fillColor, fillAlpha) { var x = radius; var y = radius; with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(x + radius, y); curveTo(radius + x, (0.414213562373095 * radius) + y, (0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((0.414213562373095 * radius) + x, radius + y, x, radius + y); curveTo((-0.414213562373095 * radius) + x, radius + y, (-0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((-radius) + x, (0.414213562373095 * radius) + y, (-radius) + x, y); curveTo((-radius) + x, (-0.414213562373095 * radius) + y, (-0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo((-0.414213562373095 * radius) + x, (-radius) + y, x, (-radius) + y); curveTo((0.414213562373095 * radius) + x, (-radius) + y, (0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo(radius + x, (-0.414213562373095 * radius) + y, radius + x, y); endFill(); } } function drawRoundedRectangle(target_mc, boxWidth, boxHeight, cornerRadius, fillColor, fillAlpha) { with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(cornerRadius, 0); lineTo(boxWidth - cornerRadius, 0); curveTo(boxWidth, 0, boxWidth, cornerRadius); lineTo(boxWidth, cornerRadius); lineTo(boxWidth, boxHeight - cornerRadius); curveTo(boxWidth, boxHeight, boxWidth - cornerRadius, boxHeight); lineTo(boxWidth - cornerRadius, boxHeight); lineTo(cornerRadius, boxHeight); curveTo(0, boxHeight, 0, boxHeight - cornerRadius); lineTo(0, boxHeight - cornerRadius); lineTo(0, cornerRadius); curveTo(0, 0, cornerRadius, 0); lineTo(cornerRadius, 0); endFill(); } } function tracking() { myURL = "http://www.gamegarage.co.uk/scripts/"; url = myURL + "tracking.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.sendAndLoad(url, lv, "POST"); } function scoring() { myURL = "http://www.gamegarage.co.uk/scripts/"; url = myURL + "score.php"; lv = new LoadVars(); lv.game_id = _root.game_id; lv.user_id = _root.user_id; lv.score = score_total; lv.alg = ((_root.game_id + _root.user_id) + XXXXXX) + "a83l9xj"; lv.sendAndLoad(url, lv, "POST"); } stop(); tracking(); var versionNum = "Version 1.0 GG"; Stage.scaleMode = "noscale"; Stage.align = "TL"; bgGradient._width = Stage.width; bgGradient._height = Stage.height; bgGradient._x = Stage.width / 2; bgGradient._y = Stage.height / 2; var left = 0; var right = Stage.width; var top = 0; var bottom = Stage.height; var spring = 0.5; var gravity = 0.5; var startGrav = 2; var bounce = -0.7; var ballSize = 40; var numBalls = 0; var ballLimit = 1; var lavaAmount = 30; var lavaMag = 7; var hitLavaSpecs = 40; var score_total = 0; var score_timeBonus = 1000; var score_timeLoss = 10; var score_ballBonus = 1000; var score_ballLoss = 100; var score_levelBonus = 100; var score_cheats = false; var mattLohkamp = false; var ballsLost = 0; var timePlayed = 0; var timePlayedId = null; var antiGrav = false; var throwEnabled = false; var firstPlay = true; var isPaused = true; var dropShadow = (new flash.filters.DropShadowFilter(5, 90, 0, 0.7, 2, 10, 2, 3)); var dropShadowLite = (new flash.filters.DropShadowFilter(10, 90, 0, 0.2, 2, 10, 2, 3)); var scoreFormat = new TextFormat(); scoreFormat.font = "Verdana"; scoreFormat.size = 12; scoreFormat.color = 16777215 /* 0xFFFFFF */; scoreFormat.align = "right"; scoreFormat.bold = true; var scoreFormat2 = new TextFormat(); scoreFormat2.font = "Verdana"; scoreFormat2.size = 12; scoreFormat2.color = 16777215 /* 0xFFFFFF */; scoreFormat2.align = "left"; scoreFormat1.bold = true; var levelFormat = new TextFormat(); levelFormat.font = "Futura"; levelFormat.size = 100; levelFormat.color = 16777215 /* 0xFFFFFF */; levelFormat.align = "center"; var levelsArr = new Array(); var levelObjects = new Array(); var ballsArr = new Array(); var linesArr = new Array(); var wallsArr = new Array(); var barriersArr = new Array(); var vacuumsArr = new Array(); var fishArr = new Array(); var robotArmsArr = new Array(); var lavaArr = new Array(); var hitLavaArr = new Array(); var levelWon = false; var currentLevel; levelsArr[0] = new Object(); levelsArr[0].shooter = [15, 0, 0]; levelsArr[0].lines = [[50, 30, 0, 150, true, true], [50, 50, 0, 150, true, true]]; levelsArr[0].walls = [true, true, false, true]; levelsArr[0].goal = [15, 0, 0]; levelsArr[1] = new Object(); levelsArr[1].pass = "ifeelheavymetal"; levelsArr[1].shooter = [15, 0, 0]; levelsArr[1].lines = [[50, 30, 0, 100, true, true], [50, 50, 0, 100, true, true], [50, 70, 0, 100, true, true]]; levelsArr[1].walls = [true, true, false, true]; levelsArr[1].goal = [15, 0, 0]; levelsArr[2] = new Object(); levelsArr[2].pass = "blazzaboo"; levelsArr[2].shooter = [15, 0, 0]; levelsArr[2].lines = [[50, 50, 0, 200, true, true]]; levelsArr[2].walls = [true, true, false, true]; levelsArr[2].goal = [15, 0, 0]; levelsArr[3] = new Object(); levelsArr[3].pass = "ringostarr"; levelsArr[3].shooter = [15, 0, 0]; levelsArr[3].lines = [[50, 30, 0, 100, true, true], [50, 50, 0, 100, true, true], [22, 22, -20, 75, false, false]]; levelsArr[3].walls = [true, true, false, true]; levelsArr[3].goal = [15, 0, 0]; levelsArr[4] = new Object(); levelsArr[4].pass = "hailhailrocknroll"; levelsArr[4].shooter = [15, 0, 0]; levelsArr[4].lines = [[50, 30, 0, 50, true, true], [50, 50, 0, 50, true, true], [50, 70, 0, 50, true, true]]; levelsArr[4].walls = [true, true, false, true]; levelsArr[4].goal = [15, 0, 0]; levelsArr[5] = new Object(); levelsArr[5].pass = "marqueemoon"; levelsArr[5].shooter = [15, 0, 0]; levelsArr[5].lines = [[50, 30, 0, 30, true, true], [50, 50, 0, 30, true, true], [50, 70, 0, 30, true, true]]; levelsArr[5].walls = [true, true, false, true]; levelsArr[5].goal = [15, 0, 0]; levelsArr[6] = new Object(); levelsArr[6].pass = "milkwasabadchoice"; levelsArr[6].shooter = [25, 0, 0]; levelsArr[6].lines = [[50, 30, 0, 30, true, true], [50, 50, 0, 30, true, true]]; levelsArr[6].walls = [true, true, false, true]; levelsArr[6].goal = [25, 0, 0]; levelsArr[7] = new Object(); levelsArr[7].pass = "samusisfemale"; levelsArr[7].shooter = [35, 0, 0]; levelsArr[7].lines = [[50, 50, 0, 30, true, true]]; levelsArr[7].walls = [true, true, false, true]; levelsArr[7].goal = [35, 0, 0]; levelsArr[8] = new Object(); levelsArr[8].pass = "lettertoelise"; levelsArr[8].shooter = [25, 0, 0]; levelsArr[8].lines = [[35, 30, 0, 170, true, true]]; levelsArr[8].walls = [true, true, false, true]; levelsArr[8].barriers = [[false, 50, 75, 75]]; levelsArr[8].goal = [15, 0, 0]; levelsArr[9] = new Object(); levelsArr[9].pass = "wassailingsong"; levelsArr[9].shooter = [15, 0, 0]; levelsArr[9].lines = [[35, 30, 0, 75, true, true], [35, 60, 0, 100, true, true]]; levelsArr[9].walls = [true, true, false, true]; levelsArr[9].barriers = [[false, 50, 75, 75]]; levelsArr[9].goal = [15, 0, 0]; levelsArr[10] = new Object(); levelsArr[10].pass = "shadowinvain"; levelsArr[10].shooter = [15, 0, 0]; levelsArr[10].lines = [[35, 25, 0, 50, true, true], [35, 50, 0, 50, true, true], [35, 75, 0, 50, true, true]]; levelsArr[10].walls = [true, true, false, true]; levelsArr[10].barriers = [[true, 40, 60, 65]]; levelsArr[10].goal = [15, 0, 0]; levelsArr[11] = new Object(); levelsArr[11].pass = "danabnormal"; levelsArr[11].shooter = [85, 0, 0]; levelsArr[11].lines = [[35, 25, 0, 125, true, true], [35, 50, 0, 50, true, true], [35, 75, 0, 100, true, true]]; levelsArr[11].walls = [true, true, false, true]; levelsArr[11].barriers = [[true, 40, 60, 65]]; levelsArr[11].goal = [15, 0, 0]; levelsArr[12] = new Object(); levelsArr[12].pass = "cruiserscreekuh"; levelsArr[12].shooter = [75, 0, 0]; levelsArr[12].lines = [[60, 25, 0, 125, true, true], [60, 50, 0, 50, true, true]]; levelsArr[12].walls = [true, true, false, true]; levelsArr[12].barriers = [[false, 75, 25, 25]]; levelsArr[12].goal = [85, 0, 0]; levelsArr[13] = new Object(); levelsArr[13].pass = "mallorylikespolkadots"; levelsArr[13].shooter = [15, 0, 0]; levelsArr[13].lines = [[50, 50, 0, 200, true, true]]; levelsArr[13].walls = [true, true, false, true]; levelsArr[13].vacuums = [[15, 40], [85, 60]]; levelsArr[13].goal = [15, 0, 0]; levelsArr[14] = new Object(); levelsArr[14].pass = "mysterymeat"; levelsArr[14].shooter = [15, 0, 0]; levelsArr[14].lines = [[50, 30, 0, 30, true, true], [50, 50, 0, 30, true, true], [50, 70, 0, 30, true, true]]; levelsArr[14].walls = [true, true, false, true]; levelsArr[14].vacuums = [[25, 50], [75, 50]]; levelsArr[14].goal = [15, 0, 0]; levelsArr[15] = new Object(); levelsArr[15].pass = "punklolita"; levelsArr[15].shooter = [50, 0, 0]; levelsArr[15].lines = [[50, 30, 0, 50, true, true], [50, 70, 0, 50, true, true]]; levelsArr[15].walls = [true, true, false, true]; levelsArr[15].vacuums = [[50, 50]]; levelsArr[15].goal = [50, 0, 0]; levelsArr[16] = new Object(); levelsArr[16].shooter = [50, 0, 0]; levelsArr[16].pass = "coffeeandtv"; levelsArr[16].lines = [[50, 30, 0, 60, true, true], [50, 50, 0, 100, true, true]]; levelsArr[16].barriers = [[true, 25, 38, 70]]; levelsArr[16].vacuums = [[35, 60], [65, 60]]; levelsArr[16].walls = [true, true, false, true]; levelsArr[16].goal = [50, 0, 0]; levelsArr[17] = new Object(); levelsArr[17].shooter = [65, 0, 0]; levelsArr[17].pass = "lifeduringwartime"; levelsArr[17].lines = [[50, 50, 0, 75, true, true], [50, 35, 0, 25, true, true]]; levelsArr[17].barriers = [[true, 50, 25, 70]]; levelsArr[17].walls = [true, true, false, true]; levelsArr[17].goal = [65, 0, 0]; levelsArr[18] = new Object(); levelsArr[18].shooter = [25, 0, 0]; levelsArr[18].pass = "sitdownstandup"; levelsArr[18].lines = [[50, 50, 0, 75, true, true]]; levelsArr[18].vacuums = [[25, 30]]; levelsArr[18].walls = [true, true, false, true]; levelsArr[18].goal = [25, 0, 0]; levelsArr[19] = new Object(); levelsArr[19].shooter = [25, 0, 0]; levelsArr[19].pass = "keepfishin"; levelsArr[19].lines = [[50, 50, 0, 150, true, true]]; levelsArr[19].fish = [[50, 17, 2]]; levelsArr[19].walls = [true, true, false, true]; levelsArr[19].goal = [25, 0, 0]; levelsArr[20] = new Object(); levelsArr[20].shooter = [25, 0, 0]; levelsArr[20].pass = "keepfishin"; levelsArr[20].lines = [[50, 50, 0, 150, true, true]]; levelsArr[20].fish = [[35, 17, 2], [65, 17, 3]]; levelsArr[20].walls = [true, true, false, true]; levelsArr[20].goal = [25, 0, 0]; levelsArr[21] = new Object(); levelsArr[21].pass = "dancethemantaray"; levelsArr[21].shooter = [15, 0, 0]; levelsArr[21].lines = [[50, 30, 0, 100, true, true], [50, 50, 0, 100, true, true]]; levelsArr[21].walls = [true, true, false, true]; levelsArr[21].fish = [[65, 14, 2, 3]]; levelsArr[21].goal = [15, 0, 0]; levelsArr[22] = new Object(); levelsArr[22].pass = "thislevelhasnoramps"; levelsArr[22].shooter = [50, 0, 0]; levelsArr[22].walls = [true, true, false, true]; levelsArr[22].fish = [[35, 15, 0.5, 4], [65, 15, 0.5, -4]]; levelsArr[22].goal = [50, 0, 0]; levelsArr[23] = new Object(); levelsArr[23].pass = "iamtheeggman"; levelsArr[23].shooter = [50, 0, 0]; levelsArr[23].walls = [true, true, false, true]; levelsArr[23].lines = [[50, 35, 0, 75, true, true], [50, 65, 0, 75, true, true]]; levelsArr[23].vacuums = [[50, 50]]; levelsArr[23].fish = [[35, 15, 2, 4], [65, 15, 2, -4]]; levelsArr[23].goal = [50, 0, 0]; levelsArr[24] = new Object(); levelsArr[24].pass = "needahand"; levelsArr[24].shooter = [15, 0, 0]; levelsArr[24].lines = [[50, 50, 0, 200, true, true]]; levelsArr[24].walls = [true, true, false, true]; levelsArr[24].arms = [[85, 25]]; levelsArr[24].goal = [15, 0, 0]; levelsArr[25] = new Object(); levelsArr[25].pass = "grooveisintheheart"; levelsArr[25].shooter = [15, 0, 0]; levelsArr[25].lines = [[50, 35, 0, 100, true, true], [50, 65, 0, 100, true, true]]; levelsArr[25].walls = [true, true, false, true]; levelsArr[25].arms = [[85, 25], [15, 85]]; levelsArr[25].goal = [15, 0, 0]; levelsArr[26] = new Object(); levelsArr[26].pass = "bigdaddyc"; levelsArr[26].shooter = [15, 0, 0]; levelsArr[26].lines = [[50, 35, 0, 100, true, true], [50, 65, 0, 100, true, true]]; levelsArr[26].walls = [true, true, false, true]; levelsArr[26].arms = [[50, 100]]; levelsArr[26].goal = [15, 0, 0]; levelsArr[27] = new Object(); levelsArr[27].pass = "suckerfish"; levelsArr[27].shooter = [15, 0, 0]; levelsArr[27].lines = [[50, 50, 0, 200, true, true]]; levelsArr[27].walls = [true, true, false, true]; levelsArr[27].vacuums = [[15, 40], [85, 60]]; levelsArr[27].fish = [[50, 17, 1]]; levelsArr[27].goal = [15, 0, 0]; levelsArr[28] = new Object(); levelsArr[28].pass = "twitsatsea"; levelsArr[28].shooter = [15, 0, 0]; levelsArr[28].lines = [[50, 35, 0, 50, true, true], [50, 50, 0, 50, true, true], [50, 65, 0, 50, true, true]]; levelsArr[28].walls = [true, true, false, true]; levelsArr[28].vacuums = [[15, 40], [85, 60]]; levelsArr[28].fish = [[50, 17, 1]]; levelsArr[28].goal = [15, 0, 0]; levelsArr[29] = new Object(); levelsArr[29].pass = "youseemstarshaped"; levelsArr[29].shooter = [15, 0, 0]; levelsArr[29].lines = [[50, 35, 0, 50, true, true], [50, 50, 0, 50, true, true], [50, 65, 0, 50, true, true]]; levelsArr[29].walls = [true, true, false, true]; levelsArr[29].vacuums = [[15, 40], [85, 60]]; levelsArr[29].fish = [[50, 17, 1]]; levelsArr[29].arms = [[80, 10], [20, 90]]; levelsArr[29].goal = [15, 0, 0]; levelsArr[30] = new Object(); levelsArr[30].pass = "onefootinthegrave"; levelsArr[30].shooter = [15, 0, 0]; levelsArr[30].lines = [[50, 25, 0, 200, true, true]]; levelsArr[30].walls = [true, true, false, true]; levelsArr[30].arms = [[10, 80], [30, 80], [50, 80]]; levelsArr[30].goal = [15, 0, 0]; levelsArr[31] = new Object(); levelsArr[31].pass = "theresnootherway"; levelsArr[31].shooter = [15, 0, 0]; levelsArr[31].lines = [[50, 25, 0, 75, true, true], [50, 50, 0, 75, true, true]]; levelsArr[31].walls = [true, true, false, true]; levelsArr[31].arms = [[75, 10]]; levelsArr[31].barriers = [[false, 50, 75, 80]]; levelsArr[31].goal = [15, 0, 0]; levelsArr[32] = new Object(); levelsArr[32].pass = "shakeappeal"; levelsArr[32].shooter = [15, 0, 0]; levelsArr[32].lines = [[50, 35, 0, 50, true, true], [50, 55, 0, 200, true, true]]; levelsArr[32].walls = [true, true, false, true]; levelsArr[32].arms = [[90, 10]]; levelsArr[32].barriers = [[true, 60, 0, 65]]; levelsArr[32].fish = [[85, 12, 2]]; levelsArr[32].goal = [85, 0, 0]; initMenu(); var keyListener = new Object(); keyListener.onKeyUp = function () { if (((Key.getAscii() == 13) && (mainMenu)) && (mainMenu.passField.text != "")) { pauseGame(true); mainMenu._visible = false; this.removeMovieClip(mainMenu); getPassword(mainMenu.passField.text); } else if (Key.getAscii() == 32) { if ((!mainMenu) || (mainMenu._visible == false)) { initMenu(); } } }; Key.addListener(keyListener);

Library Items

Symbol 1 FontUsed by:2 7
Symbol 2 EditableTextUses:1Used by:Timeline
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:Timeline
Symbol 7 EditableTextUses:1Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [ball]Uses:10Used by:Timeline
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:14
Symbol 14 MovieClip [cursor_drag]Uses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17
Symbol 17 MovieClip [cursor_rotate]Uses:16Used by:Timeline
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [goal]Uses:18Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:22
Symbol 22 MovieClip [icon_clear]Uses:21Used by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:25
Symbol 25 MovieClip [icon_help]Uses:24Used by:Timeline
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [lava]Uses:26Used by:Timeline
Symbol 28 GraphicUsed by:48
Symbol 29 Font [Futura]Used by:30 35 38 40 46 63 74 101 103 106 130
Symbol 30 TextUses:29Used by:48
Symbol 31 Font [Verdana]Used by:32 33 37 44 64 65 66 67 68 69 76 99 104 105 109 110 111 114
Symbol 32 EditableTextUses:31Used by:48
Symbol 33 EditableTextUses:31Used by:48
Symbol 34 GraphicUsed by:36
Symbol 35 EditableTextUses:29Used by:36
Symbol 36 MovieClipUses:34 35Used by:48
Symbol 37 EditableTextUses:31Used by:48
Symbol 38 TextUses:29Used by:48
Symbol 39 GraphicUsed by:41
Symbol 40 TextUses:29Used by:41
Symbol 41 MovieClipUses:39 40Used by:48
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:48
Symbol 44 EditableTextUses:31Used by:48
Symbol 45 GraphicUsed by:47
Symbol 46 TextUses:29Used by:47
Symbol 47 MovieClipUses:45 46Used by:48
Symbol 48 MovieClip [mainMenu]Uses:28 30 32 33 36 37 38 41 43 44 47Used by:Timeline
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:54
Symbol 52 GraphicUsed by:53 59 60
Symbol 53 MovieClipUses:52Used by:54
Symbol 54 MovieClip [shooter]Uses:49 51 53Used by:Timeline
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:55Used by:61
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:61
Symbol 59 MovieClipUses:52Used by:60
Symbol 60 MovieClipUses:59 52Used by:61
Symbol 61 MovieClip [line]Uses:56 58 60Used by:Timeline
Symbol 62 GraphicUsed by:77
Symbol 63 EditableTextUses:29Used by:77
Symbol 64 EditableTextUses:31Used by:77
Symbol 65 EditableTextUses:31Used by:77
Symbol 66 EditableTextUses:31Used by:77
Symbol 67 EditableTextUses:31Used by:77
Symbol 68 EditableTextUses:31Used by:77
Symbol 69 EditableTextUses:31Used by:77
Symbol 70 FontUsed by:71 72 108 112
Symbol 71 EditableTextUses:70Used by:77
Symbol 72 EditableTextUses:70Used by:77
Symbol 73 GraphicUsed by:75
Symbol 74 TextUses:29Used by:75
Symbol 75 MovieClipUses:73 74Used by:77
Symbol 76 EditableTextUses:31Used by:77
Symbol 77 MovieClip [scoreWin]Uses:62 63 64 65 66 67 68 69 71 72 75 76Used by:Timeline
Symbol 78 GraphicUsed by:86
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:86
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:86
Symbol 83 GraphicUsed by:86
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:86
Symbol 86 MovieClip [vacuum]Uses:78 80 82 83 85Used by:Timeline
Symbol 87 GraphicUsed by:88
Symbol 88 MovieClipUses:87Used by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip [fish]Uses:88 89Used by:Timeline
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClip [arm_limb]Uses:91Used by:94  Timeline
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [arm_hand]Uses:92 93Used by:Timeline
Symbol 95 BitmapUsed by:96
Symbol 96 GraphicUses:95Used by:97
Symbol 97 MovieClip [icon_clear_balls]Uses:96Used by:Timeline
Symbol 98 GraphicUsed by:115
Symbol 99 EditableTextUses:31Used by:115
Symbol 100 GraphicUsed by:102 107
Symbol 101 TextUses:29Used by:102
Symbol 102 MovieClipUses:100 101Used by:115
Symbol 103 EditableTextUses:29Used by:115
Symbol 104 TextUses:31Used by:115
Symbol 105 TextUses:31Used by:115
Symbol 106 TextUses:29Used by:107
Symbol 107 MovieClipUses:100 106Used by:115
Symbol 108 TextUses:70Used by:115
Symbol 109 EditableTextUses:31Used by:115
Symbol 110 EditableTextUses:31Used by:115
Symbol 111 EditableTextUses:31Used by:115
Symbol 112 TextUses:70Used by:113
Symbol 113 MovieClipUses:112Used by:115
Symbol 114 EditableTextUses:31Used by:115
Symbol 115 MovieClip [final_score]Uses:98 99 102 103 104 105 107 108 109 110 111 113 114Used by:Timeline
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClip [lohkamp_ball]Uses:117Used by:Timeline
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:121
Symbol 121 MovieClip [lohkamp_shooter]Uses:120Used by:Timeline
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:124
Symbol 124 MovieClip [lohkamp_goal]Uses:123Used by:Timeline
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:129
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:129
Symbol 129 MovieClip [lohkamp_fish]Uses:126 128Used by:Timeline
Symbol 130 EditableTextUses:29Used by:131
Symbol 131 MovieClip [levelTextMC]Uses:130Used by:Timeline

Instance Names

"pl1"Frame 1Symbol 4 MovieClip
"pl2"Frame 1Symbol 6 MovieClip
"perText"Frame 1Symbol 7 EditableText
"bgGradient"Frame 2Symbol 9 MovieClip
"theText"Symbol 36 MovieClip Frame 1Symbol 35 EditableText
"versionNum"Symbol 48 MovieClip [mainMenu] Frame 1Symbol 32 EditableText
"startBtn"Symbol 48 MovieClip [mainMenu] Frame 1Symbol 36 MovieClip
"linkBtn"Symbol 48 MovieClip [mainMenu] Frame 1Symbol 41 MovieClip
"passBtn"Symbol 48 MovieClip [mainMenu] Frame 1Symbol 43 MovieClip
"passField"Symbol 48 MovieClip [mainMenu] Frame 1Symbol 44 EditableText
"pauseHead"Symbol 48 MovieClip [mainMenu] Frame 1Symbol 47 MovieClip
"cross"Symbol 54 MovieClip [shooter] Frame 1Symbol 51 MovieClip
"hover"Symbol 54 MovieClip [shooter] Frame 1Symbol 53 MovieClip
"bg"Symbol 60 MovieClip Frame 1Symbol 59 MovieClip
"dragger"Symbol 61 MovieClip [line] Frame 1Symbol 56 MovieClip
"innerLine"Symbol 61 MovieClip [line] Frame 1Symbol 58 MovieClip
"pointRight"Symbol 61 MovieClip [line] Frame 1Symbol 60 MovieClip
"pointLeft"Symbol 61 MovieClip [line] Frame 1Symbol 60 MovieClip
"scoreWinHead"Symbol 77 MovieClip [scoreWin] Frame 1Symbol 63 EditableText
"timeText"Symbol 77 MovieClip [scoreWin] Frame 1Symbol 64 EditableText
"ballText"Symbol 77 MovieClip [scoreWin] Frame 1Symbol 66 EditableText
"levelText"Symbol 77 MovieClip [scoreWin] Frame 1Symbol 68 EditableText
"totalText"Symbol 77 MovieClip [scoreWin] Frame 1Symbol 71 EditableText
"continueBtn"Symbol 77 MovieClip [scoreWin] Frame 1Symbol 75 MovieClip
"passText"Symbol 77 MovieClip [scoreWin] Frame 1Symbol 76 EditableText
"door2"Symbol 86 MovieClip [vacuum] Frame 1Symbol 82 MovieClip
"door1"Symbol 86 MovieClip [vacuum] Frame 1Symbol 82 MovieClip
"hitcircle"Symbol 86 MovieClip [vacuum] Frame 1Symbol 80 MovieClip
"motion"Symbol 86 MovieClip [vacuum] Frame 1Symbol 85 MovieClip
"cheat03"Symbol 115 MovieClip [final_score] Frame 1Symbol 99 EditableText
"plugBtn"Symbol 115 MovieClip [final_score] Frame 1Symbol 102 MovieClip
"scoreText"Symbol 115 MovieClip [final_score] Frame 1Symbol 103 EditableText
"playBtn"Symbol 115 MovieClip [final_score] Frame 1Symbol 107 MovieClip
"cheat01"Symbol 115 MovieClip [final_score] Frame 1Symbol 109 EditableText
"cheat02"Symbol 115 MovieClip [final_score] Frame 1Symbol 110 EditableText
"cheat04"Symbol 115 MovieClip [final_score] Frame 1Symbol 111 EditableText
"allcheats"Symbol 115 MovieClip [final_score] Frame 1Symbol 113 MovieClip
"nocheats"Symbol 115 MovieClip [final_score] Frame 1Symbol 114 EditableText
"levelText"Symbol 131 MovieClip [levelTextMC] Frame 1Symbol 130 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 2Symbol 11 as "ball"
ExportAssets (56)Timeline Frame 2Symbol 14 as "cursor_drag"
ExportAssets (56)Timeline Frame 2Symbol 17 as "cursor_rotate"
ExportAssets (56)Timeline Frame 2Symbol 19 as "goal"
ExportAssets (56)Timeline Frame 2Symbol 22 as "icon_clear"
ExportAssets (56)Timeline Frame 2Symbol 25 as "icon_help"
ExportAssets (56)Timeline Frame 2Symbol 27 as "lava"
ExportAssets (56)Timeline Frame 2Symbol 29 as "Futura"
ExportAssets (56)Timeline Frame 2Symbol 31 as "Verdana"
ExportAssets (56)Timeline Frame 2Symbol 48 as "mainMenu"
ExportAssets (56)Timeline Frame 2Symbol 54 as "shooter"
ExportAssets (56)Timeline Frame 2Symbol 61 as "line"
ExportAssets (56)Timeline Frame 2Symbol 77 as "scoreWin"
ExportAssets (56)Timeline Frame 2Symbol 86 as "vacuum"
ExportAssets (56)Timeline Frame 2Symbol 90 as "fish"
ExportAssets (56)Timeline Frame 2Symbol 92 as "arm_limb"
ExportAssets (56)Timeline Frame 2Symbol 94 as "arm_hand"
ExportAssets (56)Timeline Frame 2Symbol 97 as "icon_clear_balls"
ExportAssets (56)Timeline Frame 2Symbol 115 as "final_score"
ExportAssets (56)Timeline Frame 2Symbol 118 as "lohkamp_ball"
ExportAssets (56)Timeline Frame 2Symbol 121 as "lohkamp_shooter"
ExportAssets (56)Timeline Frame 2Symbol 124 as "lohkamp_goal"
ExportAssets (56)Timeline Frame 2Symbol 129 as "lohkamp_fish"
ExportAssets (56)Timeline Frame 2Symbol 131 as "levelTextMC"




http://swfchan.com/23/111376/info.shtml
Created: 13/3 -2019 05:16:41 Last modified: 13/3 -2019 05:16:41 Server time: 01/05 -2024 16:54:58