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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/99496914?noj=FRM99496914-8DC" width="1" height="1"></div>

Fun-Shooting-Ball.swf

This is the info page for
Flash #111406

(Click the ID number above for more basic data on this flash file.)


Text
Money collected

Bonus money

Total income

Score

Time bonus

Total score

<p align="left"><font face="Arial" size="27" color="#ffffff" letterSpacing="0.000000" kerning="0">Game over</font></p><p align="left"></p>

OK

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">0 $</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">0 $</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">0 Pts.</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">0 $</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">0 Pts.</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="18" color="#ffffff" letterSpacing="0.000000" kerning="0">0 Pts.</font></p><p align="left"></p>

<p align="left"><font face="Arial" size="18" color="#aad0ff" letterSpacing="0.000000" kerning="0">ach</font></p><p align="left"></p>

share

00:00

increase the ball speed
divide the ball into 2 balls
shield line
lengthen the board
Increase power
earn an extra life

让弹射球加速
弹射球变为两个
保护线
挡板变长
增大威力
你的生命会增加一次

Press any key to continue

ActionScript [AS3]

Section 1
//5_369 (_fla.5_369) package _fla { import flash.display.*; public dynamic class 5_369 extends MovieClip { public var bit_1:MovieClip; public var bit_5:MovieClip; public var bit_6:MovieClip; public var bit_2:MovieClip; public var bit_3:MovieClip; public var bit_4:MovieClip; } }//package _fla
Section 2
//aw_273 (_fla.aw_273) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class aw_273 extends MovieClip { public function aw_273(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 3
//bonus2_290 (_fla.bonus2_290) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class bonus2_290 extends MovieClip { public function bonus2_290(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 4
//fackbook_mc_95 (_fla.fackbook_mc_95) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class fackbook_mc_95 extends MovieClip { public var logo_btn:SimpleButton; public function fackbook_mc_95(){ addFrameScript(0, frame1); } function frame1(){ logo_btn.addEventListener(MouseEvent.CLICK, linkHandler); } public function linkHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.facebook.com/igirlsgamesfans"), "_blank"); } } }//package _fla
Section 5
//helptxt_109 (_fla.helptxt_109) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class helptxt_109 extends MovieClip { public var 新建符号_5:MovieClip; public function helptxt_109(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 6
//igirlsgames_loading_4 (_fla.igirlsgames_loading_4) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class igirlsgames_loading_4 extends MovieClip { public function igirlsgames_loading_4(){ addFrameScript(99, frame100); } function frame100(){ stop(); } } }//package _fla
Section 7
//igirlsgames_loading_6 (_fla.igirlsgames_loading_6) package _fla { import flash.display.*; public dynamic class igirlsgames_loading_6 extends MovieClip { public var k28:MovieClip; public var k23:MovieClip; public var k30:MovieClip; public var k31:MovieClip; public var k33:MovieClip; public var k22:MovieClip; public var k36:MovieClip; public var k35:MovieClip; public var k32:MovieClip; public var k4:MovieClip; public var k6:MovieClip; public var k7:MovieClip; public var k8:MovieClip; public var k2:MovieClip; public var k5:MovieClip; public var k9:MovieClip; public var k1:MovieClip; public var k34:MovieClip; public var k3:MovieClip; public var k10:MovieClip; public var k12:MovieClip; public var k13:MovieClip; public var k14:MovieClip; public var k15:MovieClip; public var k16:MovieClip; public var k17:MovieClip; public var k19:MovieClip; public var k18:MovieClip; public var k11:MovieClip; public var k20:MovieClip; public var k24:MovieClip; public var k25:MovieClip; public var k26:MovieClip; public var k21:MovieClip; public var k29:MovieClip; public var k27:MovieClip; } }//package _fla
Section 8
//igirlsgames_loadingyj6_2 (_fla.igirlsgames_loadingyj6_2) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class igirlsgames_loadingyj6_2 extends MovieClip { public var logo_btn:SimpleButton; public function igirlsgames_loadingyj6_2(){ addFrameScript(0, frame1); } function frame1(){ logo_btn.addEventListener(MouseEvent.CLICK, linkHandler); } public function linkHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.igirlsgames.com"), "_blank"); } } }//package _fla
Section 9
//igirlsgamesload_mc_1 (_fla.igirlsgamesload_mc_1) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class igirlsgamesload_mc_1 extends MovieClip { public var loading:MovieClip; public var a; public var percent_mc:MovieClip; public var play_btn:SimpleButton; public function igirlsgamesload_mc_1(){ addFrameScript(0, frame1, 1, frame2); } public function enterFrameHandler(_arg1:Event):void{ var _local2:Number; var _local3:*; _local2 = int(((root.loaderInfo.bytesLoaded / root.loaderInfo.bytesTotal) * 100)); if (percent_mc.currentFrame < _local2){ percent_mc.play(); } else { percent_mc.stop(); }; _local3 = 1; while (_local3 <= 36) { if (_local3 <= Math.ceil(((percent_mc.currentFrame * 36) / 100))){ loading[("k" + _local3)].visible = true; }; _local3++; }; if (((loading.k36.visible) && ((percent_mc.currentFrame >= 100)))){ this.removeEventListener(Event.ENTER_FRAME, enterFrameHandler); goNext(); }; } function frame1(){ stop(); a = 1; while (a <= 36) { loading[("k" + a)].gotoAndStop(a); loading[("k" + a)].visible = false; a++; }; this.addEventListener(Event.ENTER_FRAME, enterFrameHandler); } public function playHandler(_arg1:MouseEvent):void{ play_btn.removeEventListener(MouseEvent.CLICK, playHandler); MovieClip(root).play(); } function frame2(){ stop(); play_btn.addEventListener(MouseEvent.CLICK, playHandler); } public function goNext():void{ this.play(); } } }//package _fla
Section 10
//igirsl_98 (_fla.igirsl_98) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class igirsl_98 extends MovieClip { public var logo_btn:SimpleButton; public function igirsl_98(){ addFrameScript(0, frame1); } function frame1(){ logo_btn.addEventListener(MouseEvent.CLICK, linkHandler); } public function linkHandler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.igirlsgames.com/seaside-wedding-photoshoots.html"), "_blank"); } } }//package _fla
Section 11
//levelcom_298 (_fla.levelcom_298) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class levelcom_298 extends MovieClip { public function levelcom_298(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 12
//levelzi_365 (_fla.levelzi_365) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class levelzi_365 extends MovieClip { public function levelzi_365(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 13
//lifezi_367 (_fla.lifezi_367) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class lifezi_367 extends MovieClip { public function lifezi_367(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 14
//lostmc_317 (_fla.lostmc_317) package _fla { import flash.display.*; public dynamic class lostmc_317 extends MovieClip { public var retry_btn:SimpleButton; public var score_mc:MovieClip; public var bonus_mc:MovieClip; public var lvscore_mc:MovieClip; } }//package _fla
Section 15
//MainTimeline (_fla.MainTimeline) package _fla { import flash.display.*; import gs.*; import flash.events.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import flash.filters.*; import flash.media.*; import gs.easing.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class MainTimeline extends MovieClip { public const WORLD_HALFHEIGHT_PIX:int = 5000; public const GRAVITY_IN_METERS:Number = 9.8; public var _gamespeed:int; public var mkCount:int; public var centerPoint:Point; public var isPassed:Boolean; public var setting:Object; public var d2:MovieClip; public var GameProgress:gameProgressInfo; public var help_btn:SimpleButton; public var d3:MovieClip; public var mkData:Array; public var d1:MovieClip; public var pause_mc:MovieClip; public var pass_mc:MovieClip; public var go_btn:SimpleButton; public var lost_mc:MovieClip; public var score:int; public var 新符号_1:MovieClip; public var play_btn:SimpleButton; public var win_mc:MovieClip; public var gp:gameplay; public var isPaused:Boolean; public var life:int; public var moreGameURI:String; public var TPL_DATA:Array; public var config:Array; public var levelScore:int; public var isLost:Boolean; public var level:int; public var load_mc:MovieClip; public var player_mc:MovieClip; public var SoundManager:soundManager; public var lang:String; public function MainTimeline(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } public function initPlayer(_arg1:MovieClip, _arg2:Array, _arg3:String):void{ var _local4:MovieClip; var _local5:int; var _local6:Boolean; var _local7:int; var _local8:int; _local5 = 1; _local6 = true; while (true) { _local7 = int(_arg2[_local5]); _local6 = true; _local4 = _arg1[(_arg3 + _local5)]; if (!_local4){ _local8 = 1; while ((_local4 = _arg1[(((_arg3 + _local5) + "_") + _local8)])) { _local6 = false; init_item(_local4, _local7); _local8++; }; } else { _local6 = false; init_item(_local4, _local7); }; if (_local6){ break; }; _local5++; }; } public function init_ui():void{ var _local1:int; _local1 = 1; while (_local1 <= 3) { this[("d" + _local1)].visible = false; this[("d" + _local1)].stop(); _local1++; }; win_mc.replay_btn.addEventListener(MouseEvent.CLICK, replay_handler); pass_mc.next_btn.addEventListener(MouseEvent.CLICK, next_handler); lost_mc.retry_btn.addEventListener(MouseEvent.CLICK, retry_handler); } public function $(_arg1:MovieClip, _arg2:Function, _arg3:String, _arg4:String="", _arg5:int=1, _arg6:int=-1):void{ var _local7:InteractiveObject; var _local8:int; if (_arg6 != -1){ _local8 = _arg5; while (_local8 <= _arg6) { _local7 = _arg1[((_arg3 + _local8) + _arg4)]; _arg2.apply(null, [_local7, _local8]); _local8++; }; } else { _local8 = _arg5; while ((_local7 = _arg1[((_arg3 + _local8) + _arg4)])) { _arg2.apply(null, [_local7, _local8]); _local8++; }; }; } public function pass():void{ level++; if (level < 6){ set_score(pass_mc); TweenLite.to(pass_mc, 0.5, {y:centerPoint.y, ease:Back.easeOut}); } else { set_score(win_mc); TweenLite.to(win_mc, 0.5, {y:centerPoint.y, ease:Back.easeOut}); }; } public function gameLost():void{ } public function help_handler(_arg1:MouseEvent):void{ clear_start(); this.gotoAndStop("help"); } public function more_handler(_arg1:MouseEvent):void{ navigateToURL(new URLRequest(moreGameURI), "_blank"); } function frame3(){ stop(); init_help(); } function frame1(){ lang = "en"; moreGameURI = "http://www.igirlsgames.com/make-up-girl.html"; config = []; _gamespeed = 40; SoundManager = new soundManager(); GameProgress = new gameProgressInfo(); mkData = []; TPL_DATA = [undefined, 6, 6, 6, 1]; stop(); } function frame4(){ stop(); scoreAchievementsController.scores = 0; scoreAchievementsController.levelScore = 0; centerPoint = new Point(426, 170); init_game(); } public function init_start():void{ play_btn.addEventListener(MouseEvent.CLICK, play_handler); help_btn.addEventListener(MouseEvent.CLICK, help_handler); } public function set_score(_arg1:MovieClip):void{ UtilDigital.set_digital(_arg1.lvscore_mc, scoreAchievementsController.levelScore); UtilDigital.set_digital(_arg1.bonus_mc, scoreAchievementsController.bonus); UtilDigital.set_digital(_arg1.score_mc, scoreAchievementsController.scores); } function frame2(){ stop(); init_start(); } public function get_id(_arg1:String, _arg2:int=1):int{ var _local3:Array; _local3 = _arg1.split("_"); return (int(_local3[_arg2])); } public function clear_game():void{ if (gp){ removeChild(gp); gp = null; }; } public function retry_handler(_arg1:MouseEvent):void{ TweenLite.to(lost_mc, 0.5, {y:-200, onComplete:start_level}); } public function init_item(_arg1:MovieClip, _arg2:int){ if (_arg2){ _arg1.gotoAndStop(_arg2); _arg1.visible = true; } else { _arg1.gotoAndStop(1); _arg1.visible = false; }; } public function go_handler(_arg1:MouseEvent):void{ go_btn.removeEventListener(MouseEvent.CLICK, go_handler); this.gotoAndStop("game"); } public function replay_handler(_arg1:MouseEvent):void{ clear_game(); this.gotoAndStop("start"); } public function init_help():void{ go_btn.addEventListener(MouseEvent.CLICK, go_handler); } public function gamePass():void{ gp.cleanup(false); gp.showLevelFinishedStats(true); } public function lost():void{ set_score(lost_mc); TweenLite.to(lost_mc, 0.5, {y:centerPoint.y, ease:Back.easeOut}); } public function makeup(_arg1:MovieClip):void{ var _local2:Point; _local2 = new Point(_arg1.x, _arg1.y); _local2 = _arg1.parent.localToGlobal(_local2); _arg1.x = _local2.x; _arg1.y = _local2.y; addChild(_arg1); TweenLite.to(_arg1, 0.5, {x:149, y:300, onComplete:real_mk, onCompleteParams:[_arg1]}); } public function play_handler(_arg1:MouseEvent):void{ clear_start(); this.gotoAndStop("game"); } public function top(_arg1:DisplayObject):void{ _arg1.parent.setChildIndex(_arg1, (_arg1.parent.numChildren - 1)); } public function start_level():void{ if (gp){ removeChild(gp); gp = null; }; mkCount = 0; mkData = TPL_DATA.concat(); initPlayer(player_mc, mkData, "o_"); gp = new gameplay(level, SoundManager, this); gp.x = 242; gp.y = 22; addChildAt(gp, getChildIndex(player_mc)); } public function updatePerson(_arg1:int):void{ if ((((_arg1 < 1)) || ((_arg1 > 3)))){ return; }; mkData[_arg1] = level; if (player_mc[("o_" + _arg1)]){ player_mc[("o_" + _arg1)].gotoAndStop(level); }; mkCount++; if (mkCount >= 3){ gamePass(); }; } public function init_game():void{ level = 1; start_level(); init_ui(); } public function real_mk(_arg1:MovieClip):void{ var _local2:String; var _local3:int; _local2 = _arg1.name; _local3 = get_id(_local2); removeChild(_arg1); this[("d" + _local3)].gotoAndPlay(1); this[("d" + _local3)].visible = true; if (mkCount == 2){ gp.pre_win(); }; } public function clear_start():void{ play_btn.removeEventListener(MouseEvent.CLICK, play_handler); help_btn.removeEventListener(MouseEvent.CLICK, help_handler); } public function next_handler(_arg1:MouseEvent):void{ TweenLite.to(pass_mc, 0.5, {y:-200, onComplete:start_level}); } } }//package _fla
Section 16
//more_27 (_fla.more_27) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class more_27 extends MovieClip { public function more_27(){ addFrameScript(0, frame1); } function frame1(){ this.addEventListener(MouseEvent.CLICK, MovieClip(root).more_handler); } } }//package _fla
Section 17
//passmc_296 (_fla.passmc_296) package _fla { import flash.display.*; public dynamic class passmc_296 extends MovieClip { public var next_btn:SimpleButton; public var score_mc:MovieClip; public var bonus_mc:MovieClip; public var lvscore_mc:MovieClip; } }//package _fla
Section 18
//pauseMc_354 (_fla.pauseMc_354) package _fla { import flash.display.*; import gs.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class pauseMc_354 extends MovieClip { public var mc1:MovieClip; public var mc2:MovieClip; public var main:MovieClip; public var isPaused:Boolean; public function pauseMc_354(){ addFrameScript(0, frame1); } public function active(_arg1=null):void{ main.gp.togglePause(); } function frame1(){ this.visible = false; isPaused = false; mc1.y = -373; mc2.y = 344; this.visible = true; main = MovieClip(root); stage.addEventListener(Event.DEACTIVATE, onDeactive); } public function onDeactive(_arg1:Event):void{ if (((MovieClip(root).isPassed) || (MovieClip(root).isFailed))){ return; }; showPause(true); } public function showPause(_arg1:Boolean):void{ if (_arg1 == isPaused){ return; }; isPaused = _arg1; MovieClip(root).isPaused = _arg1; if (_arg1){ this.addEventListener(MouseEvent.MOUSE_DOWN, active); this.stage.addEventListener(KeyboardEvent.KEY_DOWN, active); TweenLite.to(mc1, 0.5, {y:-84}); TweenLite.to(mc2, 0.5, {y:111.3}); } else { this.removeEventListener(MouseEvent.MOUSE_DOWN, active); this.stage.removeEventListener(KeyboardEvent.KEY_DOWN, active); TweenLite.to(mc1, 0.5, {y:-373}); TweenLite.to(mc2, 0.5, {y:344}); }; } } }//package _fla
Section 19
//pauseshang_357 (_fla.pauseshang_357) package _fla { import flash.display.*; public dynamic class pauseshang_357 extends MovieClip { public var 新建符号_13:MovieClip; } }//package _fla
Section 20
//pausexia_355 (_fla.pausexia_355) package _fla { import flash.display.*; public dynamic class pausexia_355 extends MovieClip { public var 新建符号_13:MovieClip; } }//package _fla
Section 21
//renwu_144 (_fla.renwu_144) package _fla { import flash.display.*; public dynamic class renwu_144 extends MovieClip { public var o_3:MovieClip; public var o_2:MovieClip; public var o_4:MovieClip; public var o_1:MovieClip; public var 新符号_1:MovieClip; } }//package _fla
Section 22
//score2_289 (_fla.score2_289) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class score2_289 extends MovieClip { public function score2_289(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 23
//scoreza2_294 (_fla.scoreza2_294) package _fla { import flash.display.*; public dynamic class scoreza2_294 extends MovieClip { public var bit_1:MovieClip; public var bit_5:MovieClip; public var bit_6:MovieClip; public var bit_2:MovieClip; public var bit_3:MovieClip; public var bit_4:MovieClip; public var bit_8:MovieClip; public var bit_7:MovieClip; public var bit_9:MovieClip; } }//package _fla
Section 24
//scorezi_366 (_fla.scorezi_366) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class scorezi_366 extends MovieClip { public function scorezi_366(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 25
//Timeline_106 (_fla.Timeline_106) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_106 extends MovieClip { public function Timeline_106(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package _fla
Section 26
//Timeline_108 (_fla.Timeline_108) package _fla { import flash.display.*; public dynamic class Timeline_108 extends MovieClip { public var main_mc:MovieClip; } }//package _fla
Section 27
//Timeline_177 (_fla.Timeline_177) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_177 extends MovieClip { public function Timeline_177(){ addFrameScript(16, frame17); } function frame17(){ stop(); MovieClip(parent).updatePerson(3); } } }//package _fla
Section 28
//Timeline_179 (_fla.Timeline_179) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_179 extends MovieClip { public function Timeline_179(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package _fla
Section 29
//Timeline_180 (_fla.Timeline_180) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_180 extends MovieClip { public function Timeline_180(){ addFrameScript(32, frame33); } function frame33(){ stop(); MovieClip(parent).updatePerson(1); } } }//package _fla
Section 30
//Timeline_182 (_fla.Timeline_182) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_182 extends MovieClip { public function Timeline_182(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package _fla
Section 31
//Timeline_183 (_fla.Timeline_183) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_183 extends MovieClip { public function Timeline_183(){ addFrameScript(21, frame22); } function frame22(){ stop(); MovieClip(parent).updatePerson(2); } } }//package _fla
Section 32
//Timeline_19 (_fla.Timeline_19) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_19 extends MovieClip { public function Timeline_19(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package _fla
Section 33
//Timeline_24 (_fla.Timeline_24) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_24 extends MovieClip { public function Timeline_24(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package _fla
Section 34
//Timeline_30 (_fla.Timeline_30) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_30 extends MovieClip { public function Timeline_30(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package _fla
Section 35
//Timeline_315 (_fla.Timeline_315) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_315 extends MovieClip { public function Timeline_315(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package _fla
Section 36
//Timeline_352 (_fla.Timeline_352) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_352 extends MovieClip { public function Timeline_352(){ addFrameScript(8, frame9); } function frame9(){ stop(); } } }//package _fla
Section 37
//Timeline_371 (_fla.Timeline_371) package _fla { import flash.display.*; public dynamic class Timeline_371 extends MovieClip { public var bit_1:MovieClip; public var bit_2:MovieClip; } }//package _fla
Section 38
//Timeline_46 (_fla.Timeline_46) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class Timeline_46 extends MovieClip { public function Timeline_46(){ addFrameScript(10, frame11); } function frame11(){ stop(); } } }//package _fla
Section 39
//timezi_368 (_fla.timezi_368) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class timezi_368 extends MovieClip { public function timezi_368(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 40
//title_48 (_fla.title_48) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class title_48 extends MovieClip { public function title_48(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 41
//totalscore2_291 (_fla.totalscore2_291) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class totalscore2_291 extends MovieClip { public function totalscore2_291(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 42
//whatapity_319 (_fla.whatapity_319) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class whatapity_319 extends MovieClip { public function whatapity_319(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 43
//winmc_271 (_fla.winmc_271) package _fla { import flash.display.*; public dynamic class winmc_271 extends MovieClip { public var replay_btn:SimpleButton; public var score_mc:MovieClip; public var bonus_mc:MovieClip; public var lvscore_mc:MovieClip; } }//package _fla
Section 44
//youaretury_288 (_fla.youaretury_288) package _fla { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; import flash.media.*; import flash.utils.*; import flash.text.*; import flash.net.*; import flash.errors.*; import flash.external.*; import flash.accessibility.*; import flash.system.*; import flash.ui.*; public dynamic class youaretury_288 extends MovieClip { public function youaretury_288(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.gotoAndStop(MovieClip(root).lang); } } }//package _fla
Section 45
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 46
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.x + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 47
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 48
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 49
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 50
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 51
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 52
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int;// = -1 public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 53
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 54
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 55
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 56
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 57
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 58
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = 0; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 59
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 60
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 61
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - ((_local15 * _local19) + (_local16 * _local20))) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(((_local13 * _local13) + (_local14 * _local14))); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 62
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 63
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 64
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 65
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 66
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 67
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 68
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 69
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 70
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local7) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 71
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.Shapes.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 72
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 73
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 74
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { import Box2D.Common.*; public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 75
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 76
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { import Box2D.Common.*; public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 77
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { import Box2D.Common.*; public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 78
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { import Box2D.Common.*; public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 79
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 80
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 81
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 82
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 83
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 84
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 85
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 86
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 87
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 88
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 89
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 90
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 91
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 92
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 93
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 94
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 95
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 96
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 97
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 98
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 99
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 100
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 101
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 102
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 103
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 104
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 105
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 106
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 107
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 108
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 109
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 110
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 111
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 112
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 113
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape1; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 114
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import flash.display.*; import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 115
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 116
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 117
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 118
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Common.*; import Box2D.Collision.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 119
//DrawSine (com.midasplayer.extras.DrawSine) package com.midasplayer.extras { import flash.display.*; public class DrawSine extends MovieClip { private var target_mc:MovieClip; private var my_height:Number; private var steps:Number; private var stroke_weight:Number;// = 1 private var fill_height:Number; private var my_width:Number; private var fill_color:Number;// = 0xFF0000 private var fill_alpha:Number; private var draw_fill:Boolean;// = false private var stroke_color:Number;// = 0 private var step_x:Number; private var draw_array; public function DrawSine(_arg1:MovieClip, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:*; stroke_color = 0; draw_fill = false; stroke_weight = 1; fill_color = 0xFF0000; this.draw_array = new Array(); super(); this.target_mc = _arg1; this.my_width = _arg2; this.my_height = _arg3; this.steps = _arg4; this.step_x = (_arg2 / this.steps); _local5 = 0; while (_local5 < this.steps) { this.draw_array.push({x:(this.step_x * _local5), y:0}); _local5++; }; } public function set_fill(_arg1:Boolean, _arg2:Number, _arg3:Number):void{ this.draw_fill = _arg1; this.fill_color = (this.stroke_color = _arg2); this.fill_alpha = _arg3; } public function set_stroke(_arg1:Number, _arg2:Number):void{ this.stroke_weight = _arg1; this.stroke_color = _arg2; } public function draw_waves(_arg1:Array):void{ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; _local6 = this.draw_array.length; _local7 = _arg1.length; _local8 = 0; while (_local8 < _local7) { _local2 = (((_arg1[_local8].cycles * Math.PI) * 2) / this.steps); _local3 = 0; while (_local3 < _local6) { if (_local8 == 0){ this.draw_array[_local3].y = (Math.sin((_arg1[_local8].phase + (_local2 * _local3))) * _arg1[_local8].radius); } else { this.draw_array[_local3].y = (this.draw_array[_local3].y + (Math.sin((_arg1[_local8].phase + (_local2 * _local3))) * _arg1[_local8].radius)); }; _local3++; }; _local8++; }; this.target_mc.graphics.clear(); if (this.stroke_weight > 0){ this.target_mc.graphics.lineStyle(this.stroke_weight, this.stroke_color); }; if (this.draw_fill){ this.target_mc.graphics.beginFill(this.fill_color, this.fill_alpha); }; this.target_mc.graphics.moveTo(this.draw_array[0].x, this.draw_array[0].y); _local9 = 1; while (_local9 < _local6) { _local4 = this.draw_array[_local9].x; _local5 = this.draw_array[_local9].y; this.target_mc.graphics.lineTo(_local4, _local5); _local9++; }; if (this.draw_fill){ this.target_mc.graphics.lineTo(_local4, (this.my_height / 2)); this.target_mc.graphics.lineTo(0, (this.my_height / 2)); this.target_mc.graphics.lineTo(0, this.draw_array[0].y); this.target_mc.graphics.endFill(); }; } } }//package com.midasplayer.extras
Section 120
//md5 (com.midasplayer.extras.md5) package com.midasplayer.extras { public class md5 { public static const HEX_FORMAT_LOWERCASE:uint = 0; public static const BASE64_PAD_CHARACTER_DEFAULT_COMPLIANCE:String = ""; public static const HEX_FORMAT_UPPERCASE:uint = 1; public static const BASE64_PAD_CHARACTER_RFC_COMPLIANCE:String = "="; public static var hexcase:uint = 0; public static var b64pad:String = ""; public static function md5_gg(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg4) | (_arg3 & ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function md5_cmn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):Number{ return (safe_add(bit_rol(safe_add(safe_add(_arg2, _arg1), safe_add(_arg4, _arg6)), _arg5), _arg3)); } public static function binl_md5(_arg1:Array, _arg2:Number):Array{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; _arg1[(_arg2 >> 5)] = (_arg1[(_arg2 >> 5)] | (128 << (_arg2 % 32))); _arg1[((((_arg2 + 64) >>> 9) << 4) + 14)] = _arg2; _local7 = 1732584193; _local8 = -271733879; _local9 = -1732584194; _local10 = 271733878; _local11 = 0; while (_local11 < _arg1.length) { _local3 = _local7; _local4 = _local8; _local5 = _local9; _local6 = _local10; _local7 = md5_ff(_local7, _local8, _local9, _local10, _arg1[(_local11 + 0)], 7, -680876936); _local10 = md5_ff(_local10, _local7, _local8, _local9, _arg1[(_local11 + 1)], 12, -389564586); _local9 = md5_ff(_local9, _local10, _local7, _local8, _arg1[(_local11 + 2)], 17, 606105819); _local8 = md5_ff(_local8, _local9, _local10, _local7, _arg1[(_local11 + 3)], 22, -1044525330); _local7 = md5_ff(_local7, _local8, _local9, _local10, _arg1[(_local11 + 4)], 7, -176418897); _local10 = md5_ff(_local10, _local7, _local8, _local9, _arg1[(_local11 + 5)], 12, 1200080426); _local9 = md5_ff(_local9, _local10, _local7, _local8, _arg1[(_local11 + 6)], 17, -1473231341); _local8 = md5_ff(_local8, _local9, _local10, _local7, _arg1[(_local11 + 7)], 22, -45705983); _local7 = md5_ff(_local7, _local8, _local9, _local10, _arg1[(_local11 + 8)], 7, 1770035416); _local10 = md5_ff(_local10, _local7, _local8, _local9, _arg1[(_local11 + 9)], 12, -1958414417); _local9 = md5_ff(_local9, _local10, _local7, _local8, _arg1[(_local11 + 10)], 17, -42063); _local8 = md5_ff(_local8, _local9, _local10, _local7, _arg1[(_local11 + 11)], 22, -1990404162); _local7 = md5_ff(_local7, _local8, _local9, _local10, _arg1[(_local11 + 12)], 7, 1804603682); _local10 = md5_ff(_local10, _local7, _local8, _local9, _arg1[(_local11 + 13)], 12, -40341101); _local9 = md5_ff(_local9, _local10, _local7, _local8, _arg1[(_local11 + 14)], 17, -1502002290); _local8 = md5_ff(_local8, _local9, _local10, _local7, _arg1[(_local11 + 15)], 22, 1236535329); _local7 = md5_gg(_local7, _local8, _local9, _local10, _arg1[(_local11 + 1)], 5, -165796510); _local10 = md5_gg(_local10, _local7, _local8, _local9, _arg1[(_local11 + 6)], 9, -1069501632); _local9 = md5_gg(_local9, _local10, _local7, _local8, _arg1[(_local11 + 11)], 14, 643717713); _local8 = md5_gg(_local8, _local9, _local10, _local7, _arg1[(_local11 + 0)], 20, -373897302); _local7 = md5_gg(_local7, _local8, _local9, _local10, _arg1[(_local11 + 5)], 5, -701558691); _local10 = md5_gg(_local10, _local7, _local8, _local9, _arg1[(_local11 + 10)], 9, 38016083); _local9 = md5_gg(_local9, _local10, _local7, _local8, _arg1[(_local11 + 15)], 14, -660478335); _local8 = md5_gg(_local8, _local9, _local10, _local7, _arg1[(_local11 + 4)], 20, -405537848); _local7 = md5_gg(_local7, _local8, _local9, _local10, _arg1[(_local11 + 9)], 5, 568446438); _local10 = md5_gg(_local10, _local7, _local8, _local9, _arg1[(_local11 + 14)], 9, -1019803690); _local9 = md5_gg(_local9, _local10, _local7, _local8, _arg1[(_local11 + 3)], 14, -187363961); _local8 = md5_gg(_local8, _local9, _local10, _local7, _arg1[(_local11 + 8)], 20, 1163531501); _local7 = md5_gg(_local7, _local8, _local9, _local10, _arg1[(_local11 + 13)], 5, -1444681467); _local10 = md5_gg(_local10, _local7, _local8, _local9, _arg1[(_local11 + 2)], 9, -51403784); _local9 = md5_gg(_local9, _local10, _local7, _local8, _arg1[(_local11 + 7)], 14, 1735328473); _local8 = md5_gg(_local8, _local9, _local10, _local7, _arg1[(_local11 + 12)], 20, -1926607734); _local7 = md5_hh(_local7, _local8, _local9, _local10, _arg1[(_local11 + 5)], 4, -378558); _local10 = md5_hh(_local10, _local7, _local8, _local9, _arg1[(_local11 + 8)], 11, -2022574463); _local9 = md5_hh(_local9, _local10, _local7, _local8, _arg1[(_local11 + 11)], 16, 1839030562); _local8 = md5_hh(_local8, _local9, _local10, _local7, _arg1[(_local11 + 14)], 23, -35309556); _local7 = md5_hh(_local7, _local8, _local9, _local10, _arg1[(_local11 + 1)], 4, -1530992060); _local10 = md5_hh(_local10, _local7, _local8, _local9, _arg1[(_local11 + 4)], 11, 1272893353); _local9 = md5_hh(_local9, _local10, _local7, _local8, _arg1[(_local11 + 7)], 16, -155497632); _local8 = md5_hh(_local8, _local9, _local10, _local7, _arg1[(_local11 + 10)], 23, -1094730640); _local7 = md5_hh(_local7, _local8, _local9, _local10, _arg1[(_local11 + 13)], 4, 681279174); _local10 = md5_hh(_local10, _local7, _local8, _local9, _arg1[(_local11 + 0)], 11, -358537222); _local9 = md5_hh(_local9, _local10, _local7, _local8, _arg1[(_local11 + 3)], 16, -722521979); _local8 = md5_hh(_local8, _local9, _local10, _local7, _arg1[(_local11 + 6)], 23, 76029189); _local7 = md5_hh(_local7, _local8, _local9, _local10, _arg1[(_local11 + 9)], 4, -640364487); _local10 = md5_hh(_local10, _local7, _local8, _local9, _arg1[(_local11 + 12)], 11, -421815835); _local9 = md5_hh(_local9, _local10, _local7, _local8, _arg1[(_local11 + 15)], 16, 530742520); _local8 = md5_hh(_local8, _local9, _local10, _local7, _arg1[(_local11 + 2)], 23, -995338651); _local7 = md5_ii(_local7, _local8, _local9, _local10, _arg1[(_local11 + 0)], 6, -198630844); _local10 = md5_ii(_local10, _local7, _local8, _local9, _arg1[(_local11 + 7)], 10, 1126891415); _local9 = md5_ii(_local9, _local10, _local7, _local8, _arg1[(_local11 + 14)], 15, -1416354905); _local8 = md5_ii(_local8, _local9, _local10, _local7, _arg1[(_local11 + 5)], 21, -57434055); _local7 = md5_ii(_local7, _local8, _local9, _local10, _arg1[(_local11 + 12)], 6, 1700485571); _local10 = md5_ii(_local10, _local7, _local8, _local9, _arg1[(_local11 + 3)], 10, -1894986606); _local9 = md5_ii(_local9, _local10, _local7, _local8, _arg1[(_local11 + 10)], 15, -1051523); _local8 = md5_ii(_local8, _local9, _local10, _local7, _arg1[(_local11 + 1)], 21, -2054922799); _local7 = md5_ii(_local7, _local8, _local9, _local10, _arg1[(_local11 + 8)], 6, 1873313359); _local10 = md5_ii(_local10, _local7, _local8, _local9, _arg1[(_local11 + 15)], 10, -30611744); _local9 = md5_ii(_local9, _local10, _local7, _local8, _arg1[(_local11 + 6)], 15, -1560198380); _local8 = md5_ii(_local8, _local9, _local10, _local7, _arg1[(_local11 + 13)], 21, 1309151649); _local7 = md5_ii(_local7, _local8, _local9, _local10, _arg1[(_local11 + 4)], 6, -145523070); _local10 = md5_ii(_local10, _local7, _local8, _local9, _arg1[(_local11 + 11)], 10, -1120210379); _local9 = md5_ii(_local9, _local10, _local7, _local8, _arg1[(_local11 + 2)], 15, 718787259); _local8 = md5_ii(_local8, _local9, _local10, _local7, _arg1[(_local11 + 9)], 21, -343485551); _local7 = safe_add(_local7, _local3); _local8 = safe_add(_local8, _local4); _local9 = safe_add(_local9, _local5); _local10 = safe_add(_local10, _local6); _local11 = (_local11 + 16); }; return ([_local7, _local8, _local9, _local10]); } public static function md5_ii(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn((_arg3 ^ (_arg2 | ~(_arg4))), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function hex_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2hex(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function binl2rstr(_arg1:Array):String{ var _local2:*; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < (_arg1.length * 32)) { _local2 = (_local2 + String.fromCharCode(((_arg1[(_local3 >> 5)] >>> (_local3 % 32)) & 0xFF))); _local3 = (_local3 + 8); }; return (_local2); } public static function rstr2binl(_arg1:String):Array{ var _local2:Number; var _local3:Array; _local2 = 0; _local3 = new Array((_arg1.length >> 2)); _local2 = 0; while (_local2 < _local3.length) { _local3[_local2] = 0; _local2++; }; _local2 = 0; while (_local2 < (_arg1.length * 8)) { _local3[(_local2 >> 5)] = (_local3[(_local2 >> 5)] | ((_arg1.charCodeAt((_local2 / 8)) & 0xFF) << (_local2 % 32))); _local2 = (_local2 + 8); }; return (_local3); } public static function md5_vm_test():Boolean{ return ((hex_md5("abc") == "900150983cd24fb0d6963f7d28e17f72")); } public static function b64_md5(_arg1:String):String{ return (rstr2b64(rstr_md5(str2rstr_utf8(_arg1)))); } public static function any_hmac_md5(_arg1:String, _arg2:String, _arg3:String):String{ return (rstr2any(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)), _arg3)); } public static function md5_ff(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 & _arg3) | (~(_arg2) & _arg4)), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function bit_rol(_arg1:Number, _arg2:Number):Number{ return (((_arg1 << _arg2) | (_arg1 >>> (32 - _arg2)))); } public static function encrypt(_arg1:String):String{ return (hex_md5(_arg1)); } public static function md5_hh(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Number{ return (md5_cmn(((_arg2 ^ _arg3) ^ _arg4), _arg1, _arg2, _arg5, _arg6, _arg7)); } public static function hex_md5(_arg1:String):String{ return (rstr2hex(rstr_md5(str2rstr_utf8(_arg1)))); } public static function b64_hmac_md5(_arg1:String, _arg2:String):String{ return (rstr2b64(rstr_hmac_md5(str2rstr_utf8(_arg1), str2rstr_utf8(_arg2)))); } public static function str2rstr_utf16le(_arg1:String):String{ var _local2:*; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode((_arg1.charCodeAt(_local3) & 0xFF), ((_arg1.charCodeAt(_local3) >>> 8) & 0xFF))); _local3++; }; return (_local2); } public static function rstr2hex(_arg1:String):String{ var _local2:Number; var _local3:String; var _local4:*; var _local5:Number; _local3 = (hexcase) ? "0123456789ABCDEF" : "0123456789abcdef"; _local4 = ""; _local5 = 0; while (_local5 < _arg1.length) { _local2 = _arg1.charCodeAt(_local5); _local4 = (_local4 + (_local3.charAt(((_local2 >>> 4) & 15)) + _local3.charAt((_local2 & 15)))); _local5++; }; return (_local4); } public static function str2rstr_utf8(_arg1:String):String{ var _local2:Number; var _local3:Number; var _local4:*; var _local5:Number; _local4 = ""; _local5 = -1; while (++_local5 < _arg1.length) { _local2 = _arg1.charCodeAt(_local5); _local3 = (((_local5 + 1) < _arg1.length)) ? _arg1.charCodeAt((_local5 + 1)) : 0; if ((((((((0xD800 <= _local2)) && ((_local2 <= 56319)))) && ((0xDC00 <= _local3)))) && ((_local3 <= 57343)))){ _local2 = ((65536 + ((_local2 & 1023) << 10)) + (_local3 & 1023)); _local5++; }; if (_local2 <= 127){ _local4 = (_local4 + String.fromCharCode(_local2)); } else { if (_local2 <= 2047){ _local4 = (_local4 + String.fromCharCode((192 | ((_local2 >>> 6) & 31)), (128 | (_local2 & 63)))); } else { if (_local2 <= 0xFFFF){ _local4 = (_local4 + String.fromCharCode((224 | ((_local2 >>> 12) & 15)), (128 | ((_local2 >>> 6) & 63)), (128 | (_local2 & 63)))); } else { if (_local2 <= 2097151){ _local4 = (_local4 + String.fromCharCode((240 | ((_local2 >>> 18) & 7)), (128 | ((_local2 >>> 12) & 63)), (128 | ((_local2 >>> 6) & 63)), (128 | (_local2 & 63)))); }; }; }; }; }; return (_local4); } public static function any_md5(_arg1:String, _arg2:String):String{ return (rstr2any(rstr_md5(str2rstr_utf8(_arg1)), _arg2)); } public static function rstr2b64(_arg1:String):String{ var _local2:Number; var _local3:Number; var _local4:*; var _local5:*; var _local6:Number; var _local7:Number; _local4 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; _local5 = ""; _local6 = _arg1.length; _local7 = 0; while (_local7 < _local6) { _local2 = (((((_arg1.charCodeAt(_local7) << 16) | ((_local7 + 1) < _local6))) ? (_arg1.charCodeAt((_local7 + 1)) << 8) : 0 | ((_local7 + 2) < _local6))) ? _arg1.charCodeAt((_local7 + 2)) : 0; _local3 = 0; while (_local3 < 4) { if (((_local7 * 8) + (_local3 * 6)) > (_arg1.length * 8)){ _local5 = (_local5 + b64pad); } else { _local5 = (_local5 + _local4.charAt(((_local2 >>> (6 * (3 - _local3))) & 63))); }; _local3++; }; _local7 = (_local7 + 3); }; return (_local5); } public static function rstr_hmac_md5(_arg1:String, _arg2:String):String{ var _local3:Array; var _local4:Array; var _local5:Array; var _local6:Number; var _local7:Array; _local3 = rstr2binl(_arg1); if (_local3.length > 16){ _local3 = binl_md5(_local3, (_arg1.length * 8)); }; _local4 = new Array(16); _local5 = new Array(16); _local6 = 0; while (_local6 < 16) { _local4[_local6] = (_local3[_local6] ^ 909522486); _local5[_local6] = (_local3[_local6] ^ 1549556828); _local6++; }; _local7 = binl_md5(_local4.concat(rstr2binl(_arg2)), (0x0200 + (_arg2.length * 8))); return (binl2rstr(binl_md5(_local5.concat(_local7), (0x0200 + 128)))); } public static function safe_add(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; _local3 = ((_arg1 & 0xFFFF) + (_arg2 & 0xFFFF)); _local4 = (((_arg1 >> 16) + (_arg2 >> 16)) + (_local3 >> 16)); return (((_local4 << 16) | (_local3 & 0xFFFF))); } public static function str2rstr_utf16be(_arg1:String):String{ var _local2:*; var _local3:Number; _local2 = ""; _local3 = 0; while (_local3 < _arg1.length) { _local2 = (_local2 + String.fromCharCode(((_arg1.charCodeAt(_local3) >>> 8) & 0xFF), (_arg1.charCodeAt(_local3) & 0xFF))); _local3++; }; return (_local2); } public static function rstr2any(_arg1:String, _arg2:String):String{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Array; var _local7:Number; var _local8:Array; var _local9:Array; var _local10:*; _local7 = _arg2.length; _local8 = []; _local9 = ((_arg1.length / 2) as Array); _local3 = 0; while (_local3 < _local9.length) { _local9[_local3] = ((_arg1.charCodeAt((_local3 * 2)) << 8) | _arg1.charCodeAt(((_local3 * 2) + 1))); _local3++; }; while (_local9.length > 0) { _local6 = []; _local5 = 0; _local3 = 0; while (_local3 < _local9.length) { _local5 = ((_local5 << 16) + _local9[_local3]); _local4 = Math.floor((_local5 / _local7)); _local5 = (_local5 - (_local4 * _local7)); if ((((_local6.length > 0)) || ((_local4 > 0)))){ _local6[_local6.length] = _local4; }; _local3++; }; _local8[_local8.length] = _local5; _local9 = _local6; }; _local10 = ""; _local3 = (_local8.length - 1); while (_local3 >= 0) { _local10 = (_local10 + _arg2.charAt(_local8[_local3])); _local3--; }; return (_local10); } public static function rstr_md5(_arg1:String):String{ return (binl2rstr(binl_md5(rstr2binl(_arg1), (_arg1.length * 8)))); } } }//package com.midasplayer.extras
Section 121
//SimpleParticle (com.midasplayer.extras.SimpleParticle) package com.midasplayer.extras { import flash.display.*; public dynamic class SimpleParticle extends Shape { private var _color:Number;// = 0 private var _type:String;// = "rect" private var _size:Number;// = 1 public static var RECT:String = "rect"; public static var CIRCLE:String = "circle"; public function SimpleParticle(){ _color = 0; _size = 1; _type = "rect"; super(); } public function set size(_arg1:Number){ this._size = _arg1; this.draw(); } public function get size():Number{ return (this._size); } public function set type(_arg1:String){ this._type = _arg1; this.draw(); } public function get type():String{ return (this._type); } private function draw(){ this.clear(); graphics.beginFill(this._color, 1); switch (this.type){ case RECT: graphics.drawRect((-(this.size) / 2), (-(this.size) / 2), this.size, this.size); break; case CIRCLE: graphics.drawCircle((-(this.size) / 2), (-(this.size) / 2), this.size); break; }; graphics.endFill(); } public function get color():Number{ return (this._color); } public function clear(){ graphics.clear(); } public function set color(_arg1:Number){ this._color = _arg1; this.draw(); } } }//package com.midasplayer.extras
Section 122
//SineWave (com.midasplayer.extras.SineWave) package com.midasplayer.extras { public class SineWave { private var my_cycles:Number; private var my_radius:Number; private var my_phase:Number; private var my_inc:Number; public function SineWave(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ this.my_phase = _arg1; this.my_cycles = _arg2; this.my_radius = _arg3; this.my_inc = _arg4; } public function set radius(_arg1:Number):void{ this.my_radius = _arg1; } public function get cycles():Number{ return (this.my_cycles); } public function get radius():Number{ return (this.my_radius); } public function set cycles(_arg1:Number):void{ this.my_cycles = _arg1; } public function get phase():Number{ return (this.my_phase); } public function set inc(_arg1:Number):void{ this.my_inc = _arg1; } public function set phase(_arg1:Number):void{ this.my_phase = _arg1; } public function get inc():Number{ return (this.my_inc); } } }//package com.midasplayer.extras
Section 123
//Water (com.midasplayer.extras.Water) package com.midasplayer.extras { import flash.display.*; public class Water extends MovieClip { private var m_lines:Array; public function Water(){ this.m_lines = new Array(); super(); } public function init(_arg1:Number, _arg2:Number){ var _local3:WaterLine; var _local4:int; var _local5:uint; var _local6:*; _local5 = 0xFF0000; if (this.name == "RED"){ _local5 = 0xFF0000; _local4 = 1; }; if (this.name == "GREEN"){ _local5 = 0xFF00; _local4 = 1; }; if (this.name == "BLUE"){ _local5 = 2782939; _local4 = 1; }; _local6 = 0; while (_local6 < _local4) { _local3 = new WaterLine(); _local3.addParams(_local5, _arg1, _arg2); _local3.x = (_local6 * 1.5); addChild(_local3); this.m_lines.push(_local3); _local6++; }; } public function decrThickness(_arg1:Boolean):Boolean{ var _local2:int; var _local3:Boolean; var _local4:int; var _local5:Boolean; if (_arg1){ _local2 = 0; while (_local2 < this.m_lines.length) { _local3 = false; if (this.m_lines[_local2].decrThickness()){ _local3 = true; } else { return (false); }; _local2++; }; return (_local3); }; _local4 = 0; while (_local4 < this.m_lines.length) { _local5 = false; if (this.m_lines[_local4].incrThickness()){ _local5 = true; } else { return (false); }; _local4++; }; return (_local5); } } }//package com.midasplayer.extras
Section 124
//WaterLine (com.midasplayer.extras.WaterLine) package com.midasplayer.extras { import flash.display.*; import flash.events.*; public class WaterLine extends MovieClip { private var _particles:Array; private var _color:uint; private var _lineSize:Number; private var _bubbles:Array; private var _height:Number;// = 400 private var _step:Number; private var _line:Shape; private var _particlesQuantity:Number;// = 20 public function WaterLine(){ _height = 400; _particlesQuantity = 20; super(); trace("WaterLine()"); } public function get randomDirection():Number{ return (((Math.round((Math.random() * 1)) * 2) - 1)); } private function createLine():void{ var _local1:SimpleParticle; var _local2:*; _local2 = 0; while (_local2 < this._particlesQuantity) { _local1 = new SimpleParticle(); _local1.elasticX = 0; _local1.yIni = (_local1.y = (this._step * _local2)); addChild(_local1); this._particles.push(_local1); _local2++; }; } private function init(){ this._line = new Shape(); this._line.alpha = 0.8; addChild(this._line); this._bubbles = []; this._particles = []; this._step = (this._height / (this._particlesQuantity - 1)); this.createLine(); addEventListener(Event.ENTER_FRAME, this.animate); } public function incrThickness():Boolean{ this._lineSize = (this._lineSize + 0.5); if (this._lineSize >= 5){ return (true); }; return (false); } public function addParams(_arg1:uint, _arg2:Number, _arg3:Number):void{ this._color = _arg1; this._height = _arg2; this._lineSize = _arg3; this.init(); } public function decrThickness():Boolean{ this._lineSize--; if (this._lineSize <= 0){ return (true); }; return (false); } private function createBubbles():void{ var _local1:SimpleParticle; var _local2:Number; var _local3:Number; var _local4:*; var _local5:Array; var _local6:*; _local5 = [this._color, this._color]; _local6 = 0; while (_local6 < 5) { _local1 = new SimpleParticle(); _local1.type = SimpleParticle.CIRCLE; _local1.size = 0.8; _local1.color = _local5[Math.round((Math.random() * (_local5.length - 1)))]; _local1.alpha = 1; addChild(_local1); this._bubbles.push(_local1); _local6++; }; for (_local4 in this._bubbles) { _local1 = this._bubbles[_local4]; if (!_local1.isOut){ _local1.y = (_local1.y + ((Math.random() * 5) + 10)); _local2 = Math.floor((_local1.y / this._step)); _local1.x = (_local1.x + (((this._particles[_local2].x + ((Math.random() * 1) * this.randomDirection)) - _local1.x) * 0.8)); _local3 = Math.sqrt((Math.pow((mouseX - _local1.x), 2) + Math.pow((mouseY - _local1.y), 2))); if ((((_local3 < 4)) && (!(_local1.isOut)))){ }; } else { _local1.y = (_local1.y + _local1.speedY); _local1.speedY = (_local1.speedY + 3); _local1.x = (_local1.x + _local1.speedX); _local1.alpha = (_local1.alpha - 0.005); }; if ((((_local1.y > this._height)) || ((_local1.alpha < 0)))){ this._bubbles.splice(_local4, 1); _local1.parent.removeChild(_local1); _local1 = null; }; }; } private function animate(_arg1:Event):void{ var _local2:SimpleParticle; var _local3:SimpleParticle; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:*; _local9 = 10; _local10 = 3; this._line.graphics.clear(); this._line.graphics.moveTo(this._particles[0].x, this._particles[0].y); this._line.graphics.lineStyle(this._lineSize, this._color, 1); _local11 = 0; while (_local11 < this._particles.length) { _local3 = this._particles[_local11]; if (_local11 == 0){ _local3.x = (_local3.x + ((((Math.random() * _local10) * this.randomDirection) - _local3.x) * 0.9)); }; _local2 = ((_local11)>0) ? this._particles[(_local11 - 1)] : _local3; _local7 = Math.sqrt((Math.pow((mouseX - 0), 2) + Math.pow((mouseY - _local3.yIni), 2))); if (_local7 < _local9){ } else { _local5 = _local2.x; _local3.elasticX = ((_local3.elasticX * 0.4) + ((_local5 - _local3.x) * 0.4)); _local3.x = (_local3.x + _local3.elasticX); }; if (_local11 > 0){ this._line.graphics.curveTo(_local2.x, _local2.y, ((_local2.x + _local3.x) / 2), ((_local2.y + _local3.y) / 2)); }; _local11++; }; } private function spreadBubble(_arg1:SimpleParticle):void{ _arg1.isOut = true; parent.parent.addChild(_arg1); _arg1.size = 1.2; _arg1.alpha = 0.35; _arg1.x = (parent.x + _arg1.x); _arg1.y = (parent.y + _arg1.y); _arg1.speedY = (-5 - (Math.random() * 10)); _arg1.speedX = (((Math.random() * 15) + 1) * this.randomDirection); } } }//package com.midasplayer.extras
Section 125
//WaveEngine (com.midasplayer.extras.WaveEngine) package com.midasplayer.extras { import flash.display.*; import flash.events.*; public class WaveEngine extends MovieClip { private var m_waveHolder:MovieClip; private var m_fillColor:uint; private var m_num_waves:int;// = 3 private var m_sinArr:Array; private var m_rootRef:MovieClip; private var m_wave:DrawSine; public function WaveEngine(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:uint, _arg5:uint, _arg6:MovieClip){ var _local7:*; m_num_waves = 3; this.m_waveHolder = new MovieClip(); this.m_sinArr = new Array(); super(); this.m_rootRef = _arg1; this.m_waveHolder = _arg6; this.m_wave = new DrawSine(this.m_waveHolder, _arg2, _arg3, 100); _local7 = 0; while (_local7 < this.m_num_waves) { this.m_sinArr.push(new SineWave(((Math.random() * Math.PI) * 1.5), (Math.random() * 1.5), ((Math.random() * 1.5) + 1), (Math.random() - 0.5))); _local7++; }; this.m_wave.set_stroke(3, _arg5); this.m_wave.set_fill(true, _arg4, 100); this.m_fillColor = _arg4; } public function stopWave():void{ this.m_rootRef.removeEventListener(Event.ENTER_FRAME, this.update); } public function colorUpdate(_arg1:uint):void{ var _local2:String; _local2 = ("0x" + _arg1.toString(16)); this.m_fillColor = uint(_local2); } public function getWave():MovieClip{ return (this.m_waveHolder); } public function startWave():void{ this.m_rootRef.addEventListener(Event.ENTER_FRAME, this.update); } private function update(_arg1:Event):void{ var _local2:*; for (_local2 in this.m_sinArr) { this.m_sinArr[_local2].phase = (this.m_sinArr[_local2].phase + this.m_sinArr[_local2].inc); }; this.m_wave.set_fill(true, this.m_fillColor, 1); this.m_wave.draw_waves(this.m_sinArr); } } }//package com.midasplayer.extras
Section 126
//KingAPI (com.midasplayer.KingAPI) package com.midasplayer { import flash.events.*; import com.midasplayer.extras.*; import flash.net.*; import flash.external.*; public class KingAPI { public static const LINK_TYPE_RIGHT_CLICK:String = "rightclick"; public static const USER_TYPE_SUBSCRIPTION:int = 3; public static const LINK_TYPE_SIGN:String = "sign"; public static const LINK_TYPE_HIGHSCORES:String = "highscores"; public static const INITIALIZED_EVENT:String = "initialized"; public static const LINK_TYPE_OTHER_GAMES:String = "other_games"; public static const USER_TYPE_REGISTERED:int = 1; private static const SAK:String = "ggfd7sday923mdsfd8csfds34"; private static const loadHomeParametersURL:String = "http://www.king.com/servlet/FreeGameServlet?action=load"; public static const LINK_TYPE_LOADER_MOVIE:String = "loader_movie"; private static const bounceURL:String = "http://www.mygame.com/king/bounce.jsp"; public static const USER_TYPE_UNREGISTERED:int = 0; public static const LINK_TYPE_PROTECT:String = "protect"; public static const LINK_TYPE_ADD_GAME:String = "add_game"; public static const USER_TYPE_GOLD:int = 2; public static const HOST_BANNED_EVENT:String = "hostBanned"; private static const SK:String = "vf78hxcsjak77cxzhjkwad87s"; private static const loadCountURL:String = "http://www.mygame.com/king/loadcount.jsp"; public static const LINK_TYPE_LOADER_PROGRESS:String = "loader_progress"; private static var check:String = null; public static var gameName:String; public static var banned:Boolean = false; protected static var dispatcher:EventDispatcher; private static var sessionID:String; public static var isHome:Boolean = false; private static var iscore:int = 123; public static var fromURL:String; private static var SSK:String = "ng43ui54hy35tdsnd6f54rews"; private static function loadUrlErrorHandler(_arg1:Event):void{ trace(("Unable to load url: " + _arg1)); } public static function openOfflineProtectionLink():void{ openKingPage(LINK_TYPE_PROTECT); } public static function init(_arg1:String, _arg2:String):void{ var so:*; var rnd1:*; var rnd2:*; var name:*; var from:*; var loadCounter:*; var reqvars:*; var request:*; var _arg1 = _arg1; var _arg2 = _arg2; so = null; rnd1 = NaN; rnd2 = NaN; name = _arg1; from = _arg2; gameName = name; fromURL = from; loadCounter = new URLLoader(); reqvars = new URLVariables(); reqvars.game = gameName; reqvars.from = fromURL; try { so = SharedObject.getLocal("sessionId"); if (so.data.sessionID == null){ rnd1 = Math.abs(Math.floor((Math.random() * 4294967295))); rnd2 = Math.abs(Math.floor((Math.random() * 4294967295))); so.data.sessionID = (rnd1.toString(16) + rnd2.toString(16)); so.flush(); }; sessionID = so.data.sessionID; } catch(e:Error) { sessionID = "error"; }; reqvars.session = sessionID; request = new URLRequest(((loadCountURL + "?") + reqvars.toString())); loadCounter.addEventListener(Event.COMPLETE, loadCountHandler); loadCounter.addEventListener(IOErrorEvent.IO_ERROR, loadUrlErrorHandler); loadCounter.addEventListener(SecurityErrorEvent.SECURITY_ERROR, loadUrlErrorHandler); try { dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT)); } catch(error:Error) { trace(("Unable to load loadcount url: " + loadCountURL)); trace(error.message); }; } public static function resetScore():void{ iscore = 123; check = null; } private static function loadHomeParametersHandler(_arg1:Event):void{ var _local2:URLLoader; _local2 = URLLoader(_arg1.target); trace(("loadCounter.data" + _local2.data)); } public static function submitInternalScore():void{ var _local1:int; checkScore(); _local1 = ((iscore - 123) / 2); submitScore(_local1); } public static function openOtherGamesLink():void{ openKingPage(LINK_TYPE_OTHER_GAMES); } public static function openKingPage(_arg1:String, _arg2:String=null):void{ var _local3:URLVariables; var _local4:*; _local3 = new URLVariables(); _local3.game = gameName; _local3.from = fromURL; _local3.type = _arg1; _local3.session = sessionID; if (_arg2 != null){ _local3.redirect = _arg2; }; _local4 = "_blank"; if (isHome){ _local4 = "_top"; }; navigateToURL(new URLRequest(((bounceURL + "?") + _local3.toString())), _local4); } private static function loadCountHandler(_arg1:Event):void{ var vars:*; var event:*; var loadCounter:*; var _arg1 = _arg1; vars = null; event = _arg1; loadCounter = URLLoader(event.target); trace(("loadCounter.data :" + loadCounter.data)); try { vars = new URLVariables(loadCounter.data); if (vars.h == "true"){ isHome = true; }; if (vars.b == "true"){ banned = true; dispatcher.dispatchEvent(new Event(HOST_BANNED_EVENT)); } else { dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT)); }; trace((("::" + vars.h) + "::")); trace((("::" + vars.b) + "::")); } catch(e:Error) { trace(("Error reading data from loadcount url: " + e)); dispatcher.dispatchEvent(new Event(INITIALIZED_EVENT)); }; } public static function addEventListener(_arg1:String, _arg2:Function):void{ if (dispatcher == null){ dispatcher = new EventDispatcher(); }; dispatcher.addEventListener(_arg1, _arg2); } public static function openLoaderMovieLink():void{ openKingPage(LINK_TYPE_LOADER_MOVIE); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ if (dispatcher == null){ return; }; dispatcher.removeEventListener(_arg1, _arg2); } public static function submitScore(_arg1:int):void{ var score:*; var hash:*; var _arg1 = _arg1; score = _arg1; hash = md5.encrypt(((((score + ":") + gameName) + ":") + SSK)); try { if (isHome){ ExternalInterface.call("submitScore", score, hash); } else { openKingPage(LINK_TYPE_HIGHSCORES, ((((("game/" + gameName) + "/submit/") + score) + ":") + hash)); }; } catch(e:Error) { trace(e); }; } public static function submitLevel(_arg1:int):void{ var level:*; var hash:*; var _arg1 = _arg1; level = _arg1; hash = md5.encrypt(((((level + ":") + gameName) + ":") + SSK)); try { if (isHome){ ExternalInterface.call("submitLevel", level, hash); }; } catch(e:Error) { trace(e); }; } public static function openHighscoresLink():void{ openKingPage(LINK_TYPE_HIGHSCORES, (("game/" + gameName) + "/highscores")); } public static function openSignLink():void{ if (!isHome){ openKingPage(LINK_TYPE_SIGN); }; } public static function openRightClickLink():void{ openKingPage(LINK_TYPE_RIGHT_CLICK); } private static function checkScore():void{ if (check != null){ if (check != md5.encrypt(((((iscore + ":") + gameName) + ":") + SK))){ SSK = "ng41ui54hy35tdsnd6f54rews"; }; }; } public static function addScore(_arg1:int):int{ var _local2:int; checkScore(); _local2 = ((iscore - 123) / 2); _local2 = (_local2 + _arg1); iscore = ((_local2 * 2) + 123); check = md5.encrypt(((((iscore + ":") + gameName) + ":") + SK)); return (_local2); } public static function openLoaderProgressLink():void{ openKingPage(LINK_TYPE_LOADER_PROGRESS); } public static function openAddToWebsiteLink():void{ openKingPage(LINK_TYPE_ADD_GAME, "website_content.jsp"); } public static function submitAchievement(_arg1:String):void{ var achievement:*; var hash:*; var _arg1 = _arg1; achievement = _arg1; hash = md5.encrypt(((((achievement + ":") + gameName) + ":") + SAK)); try { if (isHome){ ExternalInterface.call("submitAchievement", achievement, hash); }; } catch(e:Error) { trace(e); }; } } }//package com.midasplayer
Section 127
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 128
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 129
//Tween (fl.transitions.Tween) package fl.transitions { import flash.display.*; import flash.events.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 130
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 131
//Back (gs.easing.Back) package gs.easing { public class Back { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_arg5 + 1) * _arg1) - _arg5)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) - _arg5))) + _arg2)); }; _arg1 = (_arg1 - 2); _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 2)) + _arg2)); } } }//package gs.easing
Section 132
//Circ (gs.easing.Circ) package gs.easing { public class Circ { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * Math.sqrt((1 - (_arg1 * _arg1)))) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((-(_arg3) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((-(_arg3) / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) - 1)) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (Math.sqrt((1 - (_arg1 * _arg1))) + 1)) + _arg2)); } } }//package gs.easing
Section 133
//Elastic (gs.easing.Elastic) package gs.easing { public class Elastic { private static const _2PI:Number = 6.28318530717959; public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / _2PI) * Math.asin((_arg3 / _arg5))); }; --_arg1; return ((-(((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6)))) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 == 2){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * (0.3 * 1.5)); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / _2PI) * Math.asin((_arg3 / _arg5))); }; if (_arg1 < 1){ --_arg1; return (((-0.5 * ((_arg5 * Math.pow(2, (10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6)))) + _arg2)); }; --_arg1; return ((((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6))) * 0.5) + _arg3) + _arg2)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0, _arg6:Number=0):Number{ var _local7:Number; if (_arg1 == 0){ return (_arg2); }; _arg1 = (_arg1 / _arg4); if (_arg1 == 1){ return ((_arg2 + _arg3)); }; if (!_arg6){ _arg6 = (_arg4 * 0.3); }; if (((!(_arg5)) || ((_arg5 < Math.abs(_arg3))))){ _arg5 = _arg3; _local7 = (_arg6 / 4); } else { _local7 = ((_arg6 / _2PI) * Math.asin((_arg3 / _arg5))); }; return (((((_arg5 * Math.pow(2, (-10 * _arg1))) * Math.sin(((((_arg1 * _arg4) - _local7) * _2PI) / _arg6))) + _arg3) + _arg2)); } } }//package gs.easing
Section 134
//TweenEvent (gs.events.TweenEvent) package gs.events { import flash.events.*; public class TweenEvent extends Event { public var info:Object; public static const UPDATE:String = "update"; public static const START:String = "start"; public static const version:Number = 0.9; public static const COMPLETE:String = "complete"; public function TweenEvent(_arg1:String, _arg2:Object=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.info = _arg2; } override public function clone():Event{ return (new TweenEvent(this.type, this.info, this.bubbles, this.cancelable)); } } }//package gs.events
Section 135
//AutoAlphaPlugin (gs.plugins.AutoAlphaPlugin) package gs.plugins { import flash.display.*; import gs.*; public class AutoAlphaPlugin extends TweenPlugin { protected var _tweenVisible:Boolean; protected var _tween:TweenLite; protected var _visible:Boolean; protected var _target:Object; public static const VERSION:Number = 1; public static const API:Number = 1; public function AutoAlphaPlugin(){ this.propName = "autoAlpha"; this.overwriteProps = ["alpha", "visible"]; this.onComplete = onCompleteTween; } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); if (((!((_target.visible == true))) && (_tweenVisible))){ _target.visible = true; }; } public function onCompleteTween():void{ if (((((_tweenVisible) && (!((_tween.vars.runBackwards == true))))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(!((_arg2 == 0))); _tweenVisible = true; addTween(_arg1, "alpha", _arg1.alpha, _arg2, "alpha"); return (true); } override public function killProps(_arg1:Object):void{ super.killProps(_arg1); _tweenVisible = !(Boolean(("visible" in _arg1))); } } }//package gs.plugins
Section 136
//BevelFilterPlugin (gs.plugins.BevelFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class BevelFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BevelFilterPlugin(){ this.propName = "bevelFilter"; this.overwriteProps = ["bevelFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BevelFilter; initFilter(_arg2, new BevelFilter(0, 0, 0xFFFFFF, 0.5, 0, 0.5, 2, 2, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 137
//BezierPlugin (gs.plugins.BezierPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class BezierPlugin extends TweenPlugin { protected var _future:Object; protected var _orient:Boolean; protected var _orientData:Array; protected var _beziers:Object; protected var _target:Object; protected static const _RAD2DEG:Number = 57.2957795130823; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function BezierPlugin(){ _future = {}; super(); this.propName = "bezier"; this.overwriteProps = []; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:String; var _local4:Object; var _local5:Number; var _local6:uint; var _local7:Number; var _local8:int; var _local9:Object; var _local10:Boolean; var _local11:Number; var _local12:Number; var _local13:Array; var _local14:Number; if (_arg1 == 1){ for (_local3 in _beziers) { _local2 = (_beziers[_local3].length - 1); _target[_local3] = _beziers[_local3][_local2][2]; }; } else { for (_local3 in _beziers) { _local6 = _beziers[_local3].length; if (_arg1 < 0){ _local2 = 0; } else { if (_arg1 >= 1){ _local2 = (_local6 - 1); } else { _local2 = int((_local6 * _arg1)); }; }; _local5 = ((_arg1 - (_local2 * (1 / _local6))) * _local6); _local4 = _beziers[_local3][_local2]; if (this.round){ _local7 = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); _local8 = ((_local7)<0) ? -1 : 1; _target[_local3] = ((((_local7 % 1) * _local8))>0.5) ? (int(_local7) + _local8) : int(_local7); } else { _target[_local3] = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); }; }; }; if (_orient){ _local9 = _target; _local10 = this.round; _target = _future; this.round = false; _orient = false; this.changeFactor = (_arg1 + 0.01); _target = _local9; this.round = _local10; _orient = true; _local2 = 0; while (_local2 < _orientData.length) { _local13 = _orientData[_local2]; _local14 = ((_local13[3]) || (0)); _local11 = (_future[_local13[0]] - _target[_local13[0]]); _local12 = (_future[_local13[1]] - _target[_local13[1]]); _target[_local13[2]] = ((Math.atan2(_local12, _local11) * _RAD2DEG) + _local14); _local2++; }; }; } protected function init(_arg1:TweenLite, _arg2:Array, _arg3:Boolean):void{ var _local4:Object; var _local5:int; var _local6:String; _target = _arg1.target; if (_arg1.exposedVars.orientToBezier == true){ _orientData = [["x", "y", "rotation", 0]]; _orient = true; } else { if ((_arg1.exposedVars.orientToBezier is Array)){ _orientData = _arg1.exposedVars.orientToBezier; _orient = true; }; }; _local4 = {}; _local5 = 0; while (_local5 < _arg2.length) { for (_local6 in _arg2[_local5]) { if (_local4[_local6] == undefined){ _local4[_local6] = [_arg1.target[_local6]]; }; if (typeof(_arg2[_local5][_local6]) == "number"){ _local4[_local6].push(_arg2[_local5][_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg2[_local5][_local6]))); }; }; _local5++; }; for (_local6 in _local4) { this.overwriteProps[this.overwriteProps.length] = _local6; if (_arg1.exposedVars[_local6] != undefined){ if (typeof(_arg1.exposedVars[_local6]) == "number"){ _local4[_local6].push(_arg1.exposedVars[_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg1.exposedVars[_local6]))); }; delete _arg1.exposedVars[_local6]; _local5 = (_arg1.tweens.length - 1); while (_local5 > -1) { if (_arg1.tweens[_local5].name == _local6){ _arg1.tweens.splice(_local5, 1); }; _local5--; }; }; }; _beziers = parseBeziers(_local4, _arg3); } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), false); return (true); } override public function killProps(_arg1:Object):void{ var _local2:String; for (_local2 in _beziers) { if ((_local2 in _arg1)){ delete _beziers[_local2]; }; }; super.killProps(_arg1); } public static function parseBeziers(_arg1:Object, _arg2:Boolean=false):Object{ var _local3:int; var _local4:Array; var _local5:Object; var _local6:String; var _local7:Object; _local7 = {}; if (_arg2){ for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 2){ _local5[_local5.length] = [_local4[0], (_local4[1] - ((_local4[2] - _local4[0]) / 4)), _local4[1]]; _local3 = 1; while (_local3 < (_local4.length - 1)) { _local5[_local5.length] = [_local4[_local3], (_local4[_local3] + (_local4[_local3] - _local5[(_local3 - 1)][1])), _local4[(_local3 + 1)]]; _local3++; }; } else { _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; } else { for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 3){ _local5[_local5.length] = [_local4[0], _local4[1], ((_local4[1] + _local4[2]) / 2)]; _local3 = 2; while (_local3 < (_local4.length - 2)) { _local5[_local5.length] = [_local5[(_local3 - 2)][2], _local4[_local3], ((_local4[_local3] + _local4[(_local3 + 1)]) / 2)]; _local3++; }; _local5[_local5.length] = [_local5[(_local5.length - 1)][2], _local4[(_local4.length - 2)], _local4[(_local4.length - 1)]]; } else { if (_local4.length == 3){ _local5[_local5.length] = [_local4[0], _local4[1], _local4[2]]; } else { if (_local4.length == 2){ _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; }; }; }; return (_local7); } } }//package gs.plugins
Section 138
//BezierThroughPlugin (gs.plugins.BezierThroughPlugin) package gs.plugins { import gs.*; public class BezierThroughPlugin extends BezierPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BezierThroughPlugin(){ this.propName = "bezierThrough"; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), true); return (true); } } }//package gs.plugins
Section 139
//BlurFilterPlugin (gs.plugins.BlurFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class BlurFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BlurFilterPlugin(){ this.propName = "blurFilter"; this.overwriteProps = ["blurFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BlurFilter; initFilter(_arg2, new BlurFilter(0, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 140
//ColorMatrixFilterPlugin (gs.plugins.ColorMatrixFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class ColorMatrixFilterPlugin extends FilterPlugin { protected var _matrix:Array; protected var _matrixTween:EndArrayPlugin; public static const API:Number = 1; public static const VERSION:Number = 1.1; protected static var _lumG:Number = 0.71516; protected static var _lumR:Number = 0.212671; protected static var _idMatrix:Array = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; protected static var _lumB:Number = 0.072169; public function ColorMatrixFilterPlugin(){ this.propName = "colorMatrixFilter"; this.overwriteProps = ["colorMatrixFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:Object; var _local5:Array; _target = _arg1; _type = ColorMatrixFilter; _local4 = _arg2; initFilter({remove:_arg2.remove, index:_arg2.index, addFilter:_arg2.addFilter}, new ColorMatrixFilter(_idMatrix.slice())); _matrix = ColorMatrixFilter(_filter).matrix; _local5 = []; if (((!((_local4.matrix == null))) && ((_local4.matrix is Array)))){ _local5 = _local4.matrix; } else { if (_local4.relative == true){ _local5 = _matrix.slice(); } else { _local5 = _idMatrix.slice(); }; _local5 = setBrightness(_local5, _local4.brightness); _local5 = setContrast(_local5, _local4.contrast); _local5 = setHue(_local5, _local4.hue); _local5 = setSaturation(_local5, _local4.saturation); _local5 = setThreshold(_local5, _local4.threshold); if (!isNaN(_local4.colorize)){ _local5 = colorize(_local5, _local4.colorize, _local4.amount); }; }; _matrixTween = new EndArrayPlugin(); _matrixTween.init(_matrix, _local5); return (true); } override public function set changeFactor(_arg1:Number):void{ _matrixTween.changeFactor = _arg1; ColorMatrixFilter(_filter).matrix = _matrix; super.changeFactor = _arg1; } public static function setSaturation(_arg1:Array, _arg2:Number):Array{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Array; if (isNaN(_arg2)){ return (_arg1); }; _local3 = (1 - _arg2); _local4 = (_local3 * _lumR); _local5 = (_local3 * _lumG); _local6 = (_local3 * _lumB); _local7 = [(_local4 + _arg2), _local5, _local6, 0, 0, _local4, (_local5 + _arg2), _local6, 0, 0, _local4, _local5, (_local6 + _arg2), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local7, _arg1)); } public static function setHue(_arg1:Array, _arg2:Number):Array{ var _local3:Number; var _local4:Number; var _local5:Array; if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 * (Math.PI / 180)); _local3 = Math.cos(_arg2); _local4 = Math.sin(_arg2); _local5 = [((_lumR + (_local3 * (1 - _lumR))) + (_local4 * -(_lumR))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * -(_lumG))), ((_lumB + (_local3 * -(_lumB))) + (_local4 * (1 - _lumB))), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * 0.143)), ((_lumG + (_local3 * (1 - _lumG))) + (_local4 * 0.14)), ((_lumB + (_local3 * -(_lumB))) + (_local4 * -0.283)), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * -((1 - _lumR)))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * _lumG)), ((_lumB + (_local3 * (1 - _lumB))) + (_local4 * _lumB)), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]; return (applyMatrix(_local5, _arg1)); } public static function setThreshold(_arg1:Array, _arg2:Number):Array{ var _local3:Array; if (isNaN(_arg2)){ return (_arg1); }; _local3 = [(_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } public static function applyMatrix(_arg1:Array, _arg2:Array):Array{ var _local3:Array; var _local4:int; var _local5:int; var _local6:int; var _local7:int; if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (_arg2); }; _local3 = []; _local4 = 0; _local5 = 0; _local6 = 0; while (_local6 < 4) { _local7 = 0; while (_local7 < 5) { if (_local7 == 4){ _local5 = _arg1[(_local4 + 4)]; } else { _local5 = 0; }; _local3[(_local4 + _local7)] = (((((_arg1[_local4] * _arg2[_local7]) + (_arg1[(_local4 + 1)] * _arg2[(_local7 + 5)])) + (_arg1[(_local4 + 2)] * _arg2[(_local7 + 10)])) + (_arg1[(_local4 + 3)] * _arg2[(_local7 + 15)])) + _local5); _local7++; }; _local4 = (_local4 + 5); _local6++; }; return (_local3); } public static function colorize(_arg1:Array, _arg2:Number, _arg3:Number=1):Array{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; if (isNaN(_arg2)){ return (_arg1); }; if (isNaN(_arg3)){ _arg3 = 1; }; _local4 = (((_arg2 >> 16) & 0xFF) / 0xFF); _local5 = (((_arg2 >> 8) & 0xFF) / 0xFF); _local6 = ((_arg2 & 0xFF) / 0xFF); _local7 = (1 - _arg3); _local8 = [(_local7 + ((_arg3 * _local4) * _lumR)), ((_arg3 * _local4) * _lumG), ((_arg3 * _local4) * _lumB), 0, 0, ((_arg3 * _local5) * _lumR), (_local7 + ((_arg3 * _local5) * _lumG)), ((_arg3 * _local5) * _lumB), 0, 0, ((_arg3 * _local6) * _lumR), ((_arg3 * _local6) * _lumG), (_local7 + ((_arg3 * _local6) * _lumB)), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local8, _arg1)); } public static function setBrightness(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = ((_arg2 * 100) - 100); return (applyMatrix([1, 0, 0, 0, _arg2, 0, 1, 0, 0, _arg2, 0, 0, 1, 0, _arg2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], _arg1)); } public static function setContrast(_arg1:Array, _arg2:Number):Array{ var _local3:Array; if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 + 0.01); _local3 = [_arg2, 0, 0, 0, (128 * (1 - _arg2)), 0, _arg2, 0, 0, (128 * (1 - _arg2)), 0, 0, _arg2, 0, (128 * (1 - _arg2)), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } } }//package gs.plugins
Section 141
//DropShadowFilterPlugin (gs.plugins.DropShadowFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class DropShadowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function DropShadowFilterPlugin(){ this.propName = "dropShadowFilter"; this.overwriteProps = ["dropShadowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = DropShadowFilter; initFilter(_arg2, new DropShadowFilter(0, 45, 0, 0, 0, 0, 1, ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout, _arg2.hideObject)); return (true); } } }//package gs.plugins
Section 142
//EndArrayPlugin (gs.plugins.EndArrayPlugin) package gs.plugins { import flash.display.*; import gs.*; import gs.utils.tween.*; public class EndArrayPlugin extends TweenPlugin { protected var _info:Array; protected var _a:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function EndArrayPlugin(){ _info = []; super(); this.propName = "endArray"; this.overwriteProps = ["endArray"]; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:ArrayTweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _a[_local3.index] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _a[_local3.index] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } public function init(_arg1:Array, _arg2:Array):void{ var _local3:int; _a = _arg1; _local3 = (_arg2.length - 1); while (_local3 > -1) { if (((!((_arg1[_local3] == _arg2[_local3]))) && (!((_arg1[_local3] == null))))){ _info[_info.length] = new ArrayTweenInfo(_local3, _a[_local3], (_arg2[_local3] - _a[_local3])); }; _local3--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (false); }; init((_arg1 as Array), _arg2); return (true); } } }//package gs.plugins
Section 143
//FilterPlugin (gs.plugins.FilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; import gs.utils.tween.*; public class FilterPlugin extends TweenPlugin { protected var _index:int; protected var _filter:BitmapFilter; protected var _type:Class; protected var _remove:Boolean; protected var _target:Object; public static const VERSION:Number = 1.03; public static const API:Number = 1; override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Array; _local4 = _target.filters; _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; if (!(_local4[_index] is _type)){ _index = (_local4.length - 1); _local2 = (_local4.length - 1); while (_local2 > -1) { if ((_local4[_local2] is _type)){ _index = _local2; break; }; _local2--; }; }; _local4[_index] = _filter; _target.filters = _local4; } public function onCompleteTween():void{ var _local1:int; var _local2:Array; if (_remove){ _local2 = _target.filters; if (!(_local2[_index] is _type)){ _local1 = (_local2.length - 1); while (_local1 > -1) { if ((_local2[_local1] is _type)){ _local2.splice(_local1, 1); break; }; _local1--; }; } else { _local2.splice(_index, 1); }; _target.filters = _local2; }; } protected function initFilter(_arg1:Object, _arg2:BitmapFilter):void{ var _local3:Array; var _local4:String; var _local5:int; var _local6:HexColorsPlugin; var _local7:Object; _local3 = _target.filters; _index = -1; if (_arg1.index != null){ _index = _arg1.index; } else { _local5 = (_local3.length - 1); while (_local5 > -1) { if ((_local3[_local5] is _type)){ _index = _local5; break; }; _local5--; }; }; if ((((((_index == -1)) || ((_local3[_index] == null)))) || ((_arg1.addFilter == true)))){ _index = ((_arg1.index)!=null) ? _arg1.index : _local3.length; _local3[_index] = _arg2; _target.filters = _local3; }; _filter = _local3[_index]; _remove = Boolean((_arg1.remove == true)); if (_remove){ this.onComplete = onCompleteTween; }; _local7 = ((_arg1.isTV)==true) ? _arg1.exposedVars : _arg1; for (_local4 in _local7) { if (((((((((!((_local4 in _filter))) || ((_filter[_local4] == _local7[_local4])))) || ((_local4 == "remove")))) || ((_local4 == "index")))) || ((_local4 == "addFilter")))){ } else { if ((((((_local4 == "color")) || ((_local4 == "highlightColor")))) || ((_local4 == "shadowColor")))){ _local6 = new HexColorsPlugin(); _local6.initColor(_filter, _local4, _filter[_local4], _local7[_local4]); _tweens[_tweens.length] = new TweenInfo(_local6, "changeFactor", 0, 1, _local4, false); } else { if ((((((((_local4 == "quality")) || ((_local4 == "inner")))) || ((_local4 == "knockout")))) || ((_local4 == "hideObject")))){ _filter[_local4] = _local7[_local4]; } else { addTween(_filter, _local4, _filter[_local4], _local7[_local4], _local4); }; }; }; }; } } }//package gs.plugins
Section 144
//FramePlugin (gs.plugins.FramePlugin) package gs.plugins { import flash.display.*; import gs.*; public class FramePlugin extends TweenPlugin { public var frame:int; protected var _target:MovieClip; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function FramePlugin(){ this.propName = "frame"; this.overwriteProps = ["frame"]; this.round = true; } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.gotoAndStop(this.frame); } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is MovieClip))) || (isNaN(_arg2)))){ return (false); }; _target = (_arg1 as MovieClip); this.frame = _target.currentFrame; addTween(this, "frame", this.frame, _arg2, "frame"); return (true); } } }//package gs.plugins
Section 145
//GlowFilterPlugin (gs.plugins.GlowFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class GlowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function GlowFilterPlugin(){ this.propName = "glowFilter"; this.overwriteProps = ["glowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = GlowFilter; initFilter(_arg2, new GlowFilter(0xFFFFFF, 0, 0, 0, ((_arg2.strength) || (1)), ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout)); return (true); } } }//package gs.plugins
Section 146
//HexColorsPlugin (gs.plugins.HexColorsPlugin) package gs.plugins { import flash.display.*; import gs.*; public class HexColorsPlugin extends TweenPlugin { protected var _colors:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function HexColorsPlugin(){ this.propName = "hexColors"; this.overwriteProps = []; _colors = []; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:Array; _local2 = (_colors.length - 1); while (_local2 > -1) { _local3 = _colors[_local2]; _local3[0][_local3[1]] = ((((_local3[2] + (_arg1 * _local3[3])) << 16) | ((_local3[4] + (_arg1 * _local3[5])) << 8)) | (_local3[6] + (_arg1 * _local3[7]))); _local2--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; for (_local4 in _arg2) { initColor(_arg1, _local4, uint(_arg1[_local4]), uint(_arg2[_local4])); }; return (true); } override public function killProps(_arg1:Object):void{ var _local2:int; _local2 = (_colors.length - 1); while (_local2 > -1) { if (_arg1[_colors[_local2][1]] != undefined){ _colors.splice(_local2, 1); }; _local2--; }; super.killProps(_arg1); } public function initColor(_arg1:Object, _arg2:String, _arg3:uint, _arg4:uint):void{ var _local5:Number; var _local6:Number; var _local7:Number; if (_arg3 != _arg4){ _local5 = (_arg3 >> 16); _local6 = ((_arg3 >> 8) & 0xFF); _local7 = (_arg3 & 0xFF); _colors[_colors.length] = [_arg1, _arg2, _local5, ((_arg4 >> 16) - _local5), _local6, (((_arg4 >> 8) & 0xFF) - _local6), _local7, ((_arg4 & 0xFF) - _local7)]; this.overwriteProps[this.overwriteProps.length] = _arg2; }; } } }//package gs.plugins
Section 147
//RemoveTintPlugin (gs.plugins.RemoveTintPlugin) package gs.plugins { import flash.display.*; import gs.*; public class RemoveTintPlugin extends TintPlugin { public static const VERSION:Number = 1.01; public static const API:Number = 1; public function RemoveTintPlugin(){ this.propName = "removeTint"; } } }//package gs.plugins
Section 148
//RoundPropsPlugin (gs.plugins.RoundPropsPlugin) package gs.plugins { import flash.display.*; import gs.*; public class RoundPropsPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function RoundPropsPlugin(){ this.propName = "roundProps"; this.overwriteProps = []; this.round = true; } public function add(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ addTween(_arg1, _arg2, _arg3, (_arg3 + _arg4), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 149
//ShortRotationPlugin (gs.plugins.ShortRotationPlugin) package gs.plugins { import flash.display.*; import gs.*; public class ShortRotationPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function ShortRotationPlugin(){ this.propName = "shortRotation"; this.overwriteProps = []; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; if (typeof(_arg2) == "number"){ trace("WARNING: You appear to be using the old shortRotation syntax. Instead of passing a number, please pass an object with properties that correspond to the rotations values For example, TweenMax.to(mc, 2, {shortRotation:{rotationX:-170, rotationY:25}})"); return (false); }; for (_local4 in _arg2) { initRotation(_arg1, _local4, _arg1[_local4], _arg2[_local4]); }; return (true); } public function initRotation(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ var _local5:Number; _local5 = ((_arg4 - _arg3) % 360); if (((_arg4 - _arg3) % 360) != (_local5 % 180)){ _local5 = ((_local5)<0) ? (_local5 + 360) : (_local5 - 360); }; addTween(_arg1, _arg2, _arg3, (_arg3 + _local5), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 150
//TintPlugin (gs.plugins.TintPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.geom.*; import gs.utils.tween.*; public class TintPlugin extends TweenPlugin { protected var _ct:ColorTransform; protected var _ignoreAlpha:Boolean; protected var _target:DisplayObject; public static const VERSION:Number = 1.1; public static const API:Number = 1; protected static var _props:Array = ["redMultiplier", "greenMultiplier", "blueMultiplier", "alphaMultiplier", "redOffset", "greenOffset", "blueOffset", "alphaOffset"]; public function TintPlugin(){ this.propName = "tint"; this.overwriteProps = ["tint"]; } override public function set changeFactor(_arg1:Number):void{ var _local2:ColorTransform; updateTweens(_arg1); if (_ignoreAlpha){ _local2 = _target.transform.colorTransform; _ct.alphaMultiplier = _local2.alphaMultiplier; _ct.alphaOffset = _local2.alphaOffset; }; _target.transform.colorTransform = _ct; } public function init(_arg1:DisplayObject, _arg2:ColorTransform):void{ var _local3:int; var _local4:String; _target = _arg1; _ct = _target.transform.colorTransform; _local3 = (_props.length - 1); while (_local3 > -1) { _local4 = _props[_local3]; if (_ct[_local4] != _arg2[_local4]){ _tweens[_tweens.length] = new TweenInfo(_ct, _local4, _ct[_local4], (_arg2[_local4] - _ct[_local4]), "tint", false); }; _local3--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:ColorTransform; if (!(_arg1 is DisplayObject)){ return (false); }; _local4 = new ColorTransform(); if (((!((_arg2 == null))) && (!((_arg3.exposedVars.removeTint == true))))){ _local4.color = uint(_arg2); }; _ignoreAlpha = true; init((_arg1 as DisplayObject), _local4); return (true); } } }//package gs.plugins
Section 151
//TweenPlugin (gs.plugins.TweenPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class TweenPlugin { public var overwriteProps:Array; protected var _tweens:Array; public var round:Boolean; public var onComplete:Function; public var propName:String; protected var _changeFactor:Number;// = 0 public static const VERSION:Number = 1.03; public static const API:Number = 1; public function TweenPlugin(){ _tweens = []; _changeFactor = 0; super(); } protected function updateTweens(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _local3.target[_local3.property] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _changeFactor = _arg1; } protected function addTween(_arg1:Object, _arg2:String, _arg3:Number, _arg4, _arg5:String=null):void{ var _local6:Number; if (_arg4 != null){ _local6 = ((typeof(_arg4))=="number") ? (_arg4 - _arg3) : Number(_arg4); if (_local6 != 0){ _tweens[_tweens.length] = new TweenInfo(_arg1, _arg2, _arg3, _local6, ((_arg5) || (_arg2)), false); }; }; } public function killProps(_arg1:Object):void{ var _local2:int; _local2 = (this.overwriteProps.length - 1); while (_local2 > -1) { if ((this.overwriteProps[_local2] in _arg1)){ this.overwriteProps.splice(_local2, 1); }; _local2--; }; _local2 = (_tweens.length - 1); while (_local2 > -1) { if ((_tweens[_local2].name in _arg1)){ _tweens.splice(_local2, 1); }; _local2--; }; } public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ addTween(_arg1, this.propName, _arg1[this.propName], _arg2, this.propName); return (true); } public function get changeFactor():Number{ return (_changeFactor); } public static function activate(_arg1:Array):Boolean{ var _local2:int; var _local3:Object; _local2 = (_arg1.length - 1); while (_local2 > -1) { _local3 = new (_arg1[_local2]); TweenLite.plugins[_local3.propName] = _arg1[_local2]; _local2--; }; return (true); } } }//package gs.plugins
Section 152
//VisiblePlugin (gs.plugins.VisiblePlugin) package gs.plugins { import flash.display.*; import gs.*; public class VisiblePlugin extends TweenPlugin { protected var _tween:TweenLite; protected var _visible:Boolean; protected var _target:Object; public static const VERSION:Number = 1; public static const API:Number = 1; public function VisiblePlugin(){ this.propName = "visible"; this.overwriteProps = ["visible"]; this.onComplete = onCompleteTween; } override public function set changeFactor(_arg1:Number):void{ if (_target.visible != true){ _target.visible = true; }; } public function onCompleteTween():void{ if (((!((_tween.vars.runBackwards == true))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(_arg2); return (true); } } }//package gs.plugins
Section 153
//VolumePlugin (gs.plugins.VolumePlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.media.*; public class VolumePlugin extends TweenPlugin { protected var _st:SoundTransform; protected var _target:Object; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function VolumePlugin(){ this.propName = "volume"; this.overwriteProps = ["volume"]; } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.soundTransform = _st; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((isNaN(_arg2)) || (!(_arg1.hasOwnProperty("soundTransform"))))){ return (false); }; _target = _arg1; _st = _target.soundTransform; addTween(_st, "volume", _st.volume, _arg2, "volume"); return (true); } } }//package gs.plugins
Section 154
//ArrayTweenInfo (gs.utils.tween.ArrayTweenInfo) package gs.utils.tween { public class ArrayTweenInfo { public var change:Number; public var index:uint; public var start:Number; public function ArrayTweenInfo(_arg1:uint, _arg2:Number, _arg3:Number){ this.index = _arg1; this.start = _arg2; this.change = _arg3; } } }//package gs.utils.tween
Section 155
//TweenInfo (gs.utils.tween.TweenInfo) package gs.utils.tween { public class TweenInfo { public var start:Number; public var name:String; public var change:Number; public var target:Object; public var property:String; public var isPlugin:Boolean; public function TweenInfo(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean){ this.target = _arg1; this.property = _arg2; this.start = _arg3; this.change = _arg4; this.name = _arg5; this.isPlugin = _arg6; } } }//package gs.utils.tween
Section 156
//OverwriteManager (gs.OverwriteManager) package gs { import gs.utils.tween.*; import flash.utils.*; import flash.errors.*; public class OverwriteManager { public static const ALL:int = 1; public static const NONE:int = 0; public static const AUTO:int = 2; public static const CONCURRENT:int = 3; public static const version:Number = 3.12; public static var mode:int; public static var enabled:Boolean; public static function killVars(_arg1:Object, _arg2:Object, _arg3:Array):void{ var _local4:int; var _local5:String; var _local6:TweenInfo; _local4 = (_arg3.length - 1); while (_local4 > -1) { _local6 = _arg3[_local4]; if ((_local6.name in _arg1)){ _arg3.splice(_local4, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_arg1); if (_local6.target.overwriteProps.length == 0){ _arg3.splice(_local4, 1); }; }; }; _local4--; }; for (_local5 in _arg1) { delete _arg2[_local5]; }; } public static function manageOverwrites(_arg1:TweenLite, _arg2:Array):void{ var _local3:Object; var _local4:int; var _local5:Number; var _local6:Array; var _local7:int; var _local8:TweenLite; var _local9:int; var _local10:Array; var _local11:Object; var _local12:int; var _local13:TweenInfo; var _local14:Array; _local3 = _arg1.vars; _local4 = ((_local3.overwrite)==undefined) ? mode : int(_local3.overwrite); if ((((_local4 < 2)) || ((_arg2 == null)))){ return; }; _local5 = _arg1.startTime; _local6 = []; _local9 = -1; _local7 = (_arg2.length - 1); while (_local7 > -1) { _local8 = _arg2[_local7]; if (_local8 == _arg1){ _local9 = _local7; } else { if ((((((_local7 < _local9)) && ((_local8.startTime <= _local5)))) && (((_local8.startTime + ((_local8.duration * 1000) / _local8.combinedTimeScale)) > _local5)))){ _local6[_local6.length] = _local8; }; }; _local7--; }; if ((((_local6.length == 0)) || ((_arg1.tweens.length == 0)))){ return; }; if (_local4 == AUTO){ _local10 = _arg1.tweens; _local11 = {}; _local7 = (_local10.length - 1); while (_local7 > -1) { _local13 = _local10[_local7]; if (_local13.isPlugin){ if (_local13.name == "_MULTIPLE_"){ _local14 = _local13.target.overwriteProps; _local12 = (_local14.length - 1); while (_local12 > -1) { _local11[_local14[_local12]] = true; _local12--; }; } else { _local11[_local13.name] = true; }; _local11[_local13.target.propName] = true; } else { _local11[_local13.name] = true; }; _local7--; }; _local7 = (_local6.length - 1); while (_local7 > -1) { killVars(_local11, _local6[_local7].exposedVars, _local6[_local7].tweens); _local7--; }; } else { _local7 = (_local6.length - 1); while (_local7 > -1) { _local6[_local7].enabled = false; _local7--; }; }; } public static function init(_arg1:int=2):int{ if (TweenLite.version < 10.09){ trace("TweenLite warning: Your TweenLite class needs to be updated to work with OverwriteManager (or you may need to clear your ASO files). Please download and install the latest version from http://www.tweenlite.com."); }; TweenLite.overwriteManager = OverwriteManager; mode = _arg1; enabled = true; return (mode); } } }//package gs
Section 157
//TweenLite (gs.TweenLite) package gs { import flash.display.*; import flash.events.*; import gs.utils.tween.*; import gs.plugins.*; import flash.utils.*; public class TweenLite { public var delay:Number; protected var _hasUpdate:Boolean; protected var _hasPlugins:Boolean; public var started:Boolean; public var initted:Boolean; public var active:Boolean; public var startTime:Number; public var target:Object; public var duration:Number; public var gc:Boolean; public var vars:Object; public var ease:Function; public var tweens:Array; public var exposedVars:Object; public var combinedTimeScale:Number; public var initTime:Number; public static const version:Number = 10.092; private static var _timer:Timer = new Timer(2000); public static var defaultEase:Function = TweenLite.easeOut; public static var plugins:Object = {}; public static var currentTime:uint; public static var masterList:Dictionary = new Dictionary(false); protected static var _reservedProps:Object = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, roundProps:1, onStart:1, onStartParams:1, persist:1, renderOnStart:1, proxiedEase:1, easeParams:1, yoyo:1, loop:1, onCompleteListener:1, onUpdateListener:1, onStartListener:1, orientToBezier:1, timeScale:1}; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; public static var timingSprite:Sprite = new Sprite(); public static var overwriteManager:Object; private static var _tlInitted:Boolean; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ var _local4:int; super(); if (_arg1 == null){ return; }; if (!_tlInitted){ TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin]); currentTime = getTimer(); timingSprite.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; _timer.addEventListener("timer", killGarbage, false, 0, true); _timer.start(); _tlInitted = true; }; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); this.combinedTimeScale = ((_arg3.timeScale) || (1)); this.active = Boolean((((_arg2 == 0)) && ((this.delay == 0)))); this.target = _arg1; if (typeof(this.vars.ease) != "function"){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; this.ease = this.vars.ease; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedVars : this.vars; this.tweens = []; this.initTime = currentTime; this.startTime = (this.initTime + (this.delay * 1000)); _local4 = ((((_arg3.overwrite == undefined)) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); if (((!((_arg1 in masterList))) || ((_local4 == 1)))){ masterList[_arg1] = [this]; } else { masterList[_arg1].push(this); }; if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (this.active))){ initTweenVals(); if (this.active){ render((this.startTime + 1)); } else { render(this.startTime); }; if (((((!((this.exposedVars.visible == null))) && ((this.vars.runBackwards == true)))) && ((this.target is DisplayObject)))){ this.target.visible = this.exposedVars.visible; }; }; } public function set enabled(_arg1:Boolean):void{ var _local2:Array; var _local3:Boolean; var _local4:int; if (_arg1){ if (!(this.target in masterList)){ masterList[this.target] = [this]; } else { _local2 = masterList[this.target]; _local4 = (_local2.length - 1); while (_local4 > -1) { if (_local2[_local4] == this){ _local3 = true; break; }; _local4--; }; if (!_local3){ _local2[_local2.length] = this; }; }; }; this.gc = (_arg1) ? false : true; if (this.gc){ this.active = false; } else { this.active = this.started; }; } public function clear():void{ this.tweens = []; this.vars = (this.exposedVars = {ease:this.vars.ease}); _hasUpdate = false; } public function render(_arg1:uint):void{ var _local2:Number; var _local3:Number; var _local4:TweenInfo; var _local5:int; _local2 = ((_arg1 - this.startTime) * 0.001); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } public function activate():void{ this.started = (this.active = true); if (!this.initted){ initTweenVals(); }; if (this.vars.onStart != null){ this.vars.onStart.apply(null, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; } public function get enabled():Boolean{ return ((this.gc) ? false : true); } public function initTweenVals():void{ var _local1:String; var _local2:int; var _local3:*; var _local4:TweenInfo; if (((!((this.exposedVars.timeScale == undefined))) && (this.target.hasOwnProperty("timeScale")))){ this.tweens[this.tweens.length] = new TweenInfo(this.target, "timeScale", this.target.timeScale, (this.exposedVars.timeScale - this.target.timeScale), "timeScale", false); }; for (_local1 in this.exposedVars) { if ((_local1 in _reservedProps)){ } else { if ((_local1 in plugins)){ _local3 = new (plugins[_local1]); if (_local3.onInitTween(this.target, this.exposedVars[_local1], this) == false){ this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); } else { this.tweens[this.tweens.length] = new TweenInfo(_local3, "changeFactor", 0, 1, ((_local3.overwriteProps.length)==1) ? _local3.overwriteProps[0] : "_MULTIPLE_", true); _hasPlugins = true; }; } else { this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); }; }; }; if (this.vars.runBackwards == true){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local4 = this.tweens[_local2]; this.tweens[_local2].start = (_local4.start + _local4.change); _local4.change = -(_local4.change); _local2--; }; }; if (this.vars.onUpdate != null){ _hasUpdate = true; }; if (((TweenLite.overwriteManager.enabled) && ((this.target in masterList)))){ overwriteManager.manageOverwrites(this, masterList[this.target]); }; this.initted = true; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function killVars(_arg1:Object):void{ if (overwriteManager.enabled){ overwriteManager.killVars(_arg1, this.exposedVars, this.tweens); }; } public function complete(_arg1:Boolean=false):void{ var _local2:int; if (!_arg1){ if (!this.initted){ initTweenVals(); }; this.startTime = (currentTime - ((this.duration * 1000) / this.combinedTimeScale)); render(currentTime); return; }; if (_hasPlugins){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { if (((this.tweens[_local2].isPlugin) && (!((this.tweens[_local2].target.onComplete == null))))){ this.tweens[_local2].target.onComplete(); }; _local2--; }; }; if (this.vars.persist != true){ this.enabled = false; }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); }; } public static function updateAll(_arg1:Event=null):void{ var _local2:uint; var _local3:Dictionary; var _local4:Array; var _local5:int; var _local6:TweenLite; _local2 = (currentTime = getTimer()); _local3 = masterList; for each (_local4 in _local3) { _local5 = (_local4.length - 1); while (_local5 > -1) { _local6 = _local4[_local5]; if (_local6.active){ _local6.render(_local2); } else { if (_local6.gc){ _local4.splice(_local5, 1); } else { if (_local2 >= _local6.startTime){ _local6.activate(); _local6.render(_local2); }; }; }; _local5--; }; }; } public static function removeTween(_arg1:TweenLite, _arg2:Boolean=true):void{ if (_arg1 != null){ if (_arg2){ _arg1.clear(); }; _arg1.enabled = false; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Array; var _local4:int; var _local5:TweenLite; if (((!((_arg1 == null))) && ((_arg1 in masterList)))){ _local3 = masterList[_arg1]; _local4 = (_local3.length - 1); while (_local4 > -1) { _local5 = _local3[_local4]; if (((_arg2) && (!(_local5.gc)))){ _local5.complete(false); }; _local5.clear(); _local4--; }; delete masterList[_arg1]; }; } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } protected static function killGarbage(_arg1:TimerEvent):void{ var _local2:Dictionary; var _local3:Object; _local2 = masterList; for (_local3 in _local2) { if (_local2[_local3].length == 0){ delete _local2[_local3]; }; }; } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, overwrite:0})); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package gs
Section 158
//TweenMax (gs.TweenMax) package gs { import flash.events.*; import gs.events.*; import gs.utils.tween.*; import gs.plugins.*; import flash.utils.*; public class TweenMax extends TweenLite implements IEventDispatcher { protected var _dispatcher:EventDispatcher; protected var _callbacks:Object; public var pauseTime:Number; protected var _repeatCount:Number; protected var _timeScale:Number; public static const version:Number = 10.12; public static var removeTween:Function = TweenLite.removeTween; private static var _overwriteMode:int = (OverwriteManager.enabled) ? OverwriteManager.mode : OverwriteManager.init(); ; protected static var _pausedTweens:Dictionary = new Dictionary(false); protected static var _globalTimeScale:Number = 1; public static var killTweensOf:Function = TweenLite.killTweensOf; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; private static var _activatedPlugins:Boolean = TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin, HexColorsPlugin, BlurFilterPlugin, ColorMatrixFilterPlugin, BevelFilterPlugin, DropShadowFilterPlugin, GlowFilterPlugin, RoundPropsPlugin, BezierPlugin, BezierThroughPlugin, ShortRotationPlugin]); public function TweenMax(_arg1:Object, _arg2:Number, _arg3:Object){ super(_arg1, _arg2, _arg3); if (TweenLite.version < 10.092){ trace("TweenMax error! Please update your TweenLite class or try deleting your ASO files. TweenMax requires a more recent version. Download updates at http://www.TweenMax.com."); }; if (((!((this.combinedTimeScale == 1))) && ((this.target is TweenMax)))){ _timeScale = 1; this.combinedTimeScale = _globalTimeScale; } else { _timeScale = this.combinedTimeScale; this.combinedTimeScale = (this.combinedTimeScale * _globalTimeScale); }; if (((!((this.combinedTimeScale == 1))) && (!((this.delay == 0))))){ this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ initDispatcher(); if ((((_arg2 == 0)) && ((this.delay == 0)))){ onUpdateDispatcher(); onCompleteDispatcher(); }; }; _repeatCount = 0; if (((!(isNaN(this.vars.yoyo))) || (!(isNaN(this.vars.loop))))){ this.vars.persist = true; }; if ((((this.delay == 0)) && (!((this.vars.startAt == null))))){ this.vars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.vars.startAt); }; } public function set repeatCount(_arg1:Number):void{ _repeatCount = _arg1; } override public function set enabled(_arg1:Boolean):void{ if (!_arg1){ _pausedTweens[this] = null; delete _pausedTweens[this]; }; super.enabled = _arg1; if (_arg1){ this.combinedTimeScale = (_timeScale * _globalTimeScale); }; } public function set reversed(_arg1:Boolean):void{ if (this.reversed != _arg1){ reverse(); }; } override public function render(_arg1:uint):void{ var _local2:Number; var _local3:Number; var _local4:TweenInfo; var _local5:int; _local2 = (((_arg1 - this.startTime) * 0.001) * this.combinedTimeScale); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } protected function adjustStartValues():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:TweenInfo; var _local6:int; _local1 = this.progress; if (_local1 != 0){ _local2 = this.ease(_local1, 0, 1, 1); _local3 = (1 / (1 - _local2)); _local6 = (this.tweens.length - 1); while (_local6 > -1) { _local5 = this.tweens[_local6]; _local4 = (_local5.start + _local5.change); if (_local5.isPlugin){ _local5.change = ((_local4 - _local2) * _local3); } else { _local5.change = ((_local4 - _local5.target[_local5.property]) * _local3); }; _local5.start = (_local4 - _local5.change); _local6--; }; }; } public function get timeScale():Number{ return (_timeScale); } public function restart(_arg1:Boolean=false):void{ if (_arg1){ this.initTime = currentTime; this.startTime = (currentTime + (this.delay * (1000 / this.combinedTimeScale))); } else { this.startTime = currentTime; this.initTime = (currentTime - (this.delay * (1000 / this.combinedTimeScale))); }; _repeatCount = 0; if (this.target != this.vars.onComplete){ render(this.startTime); }; this.pauseTime = NaN; _pausedTweens[this] = null; delete _pausedTweens[this]; this.enabled = true; } public function get paused():Boolean{ return (!(isNaN(this.pauseTime))); } public function killProperties(_arg1:Array):void{ var _local2:Object; var _local3:int; _local2 = {}; _local3 = (_arg1.length - 1); while (_local3 > -1) { _local2[_arg1[_local3]] = true; _local3--; }; killVars(_local2); } public function resume():void{ this.enabled = true; if (!isNaN(this.pauseTime)){ this.initTime = (this.initTime + (currentTime - this.pauseTime)); this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); this.pauseTime = NaN; if (((!(this.started)) && ((currentTime >= this.startTime)))){ activate(); } else { this.active = this.started; }; _pausedTweens[this] = null; delete _pausedTweens[this]; }; } override public function complete(_arg1:Boolean=false):void{ if (((((!(isNaN(this.vars.yoyo))) && ((((_repeatCount < this.vars.yoyo)) || ((this.vars.yoyo == 0)))))) || (((!(isNaN(this.vars.loop))) && ((((_repeatCount < this.vars.loop)) || ((this.vars.loop == 0)))))))){ _repeatCount++; if (!isNaN(this.vars.yoyo)){ this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; }; this.startTime = (_arg1) ? (this.startTime + (this.duration * (1000 / this.combinedTimeScale))) : currentTime; this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); } else { if (this.vars.persist == true){ pause(); }; }; super.complete(_arg1); } public function invalidate(_arg1:Boolean=true):void{ var _local2:Number; if (this.initted){ _local2 = this.progress; if (((!(_arg1)) && (!((_local2 == 0))))){ this.progress = 0; }; this.tweens = []; _hasPlugins = false; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedProps : this.vars; initTweenVals(); _timeScale = ((this.vars.timeScale) || (1)); this.combinedTimeScale = (_timeScale * _globalTimeScale); this.delay = ((this.vars.delay) || (0)); if (isNaN(this.pauseTime)){ this.startTime = (this.initTime + ((this.delay * 1000) / this.combinedTimeScale)); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ if (_dispatcher != null){ this.vars.onStart = _callbacks.onStart; this.vars.onUpdate = _callbacks.onUpdate; this.vars.onComplete = _callbacks.onComplete; _dispatcher = null; }; initDispatcher(); }; if (_local2 != 0){ if (_arg1){ adjustStartValues(); } else { this.progress = _local2; }; }; }; } public function get progress():Number{ var _local1:Number; var _local2:Number; _local1 = (isNaN(this.pauseTime)) ? currentTime : this.pauseTime; _local2 = (((((_local1 - this.initTime) * 0.001) - (this.delay / this.combinedTimeScale)) / this.duration) * this.combinedTimeScale); if (_local2 > 1){ return (1); }; if (_local2 < 0){ return (0); }; return (_local2); } public function willTrigger(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.willTrigger(_arg1)); } public function dispatchEvent(_arg1:Event):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.dispatchEvent(_arg1)); } public function get reversed():Boolean{ return ((this.ease == reverseEase)); } public function get repeatCount():Number{ return (_repeatCount); } protected function onStartDispatcher(... _args):void{ if (_callbacks.onStart != null){ _callbacks.onStart.apply(null, this.vars.onStartParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.START)); } public function setDestination(_arg1:String, _arg2, _arg3:Boolean=true):void{ var _local4:Number; var _local5:int; var _local6:TweenInfo; var _local7:Object; var _local8:Object; var _local9:Array; var _local10:Boolean; var _local11:Array; var _local12:Object; _local4 = this.progress; if (this.initted){ if (!_arg3){ _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ _local6.target[_local6.property] = _local6.start; }; _local5--; }; }; _local7 = this.vars; _local8 = this.exposedVars; _local9 = this.tweens; _local10 = _hasPlugins; this.tweens = []; this.vars = (this.exposedVars = {}); this.vars[_arg1] = _arg2; initTweenVals(); if (((!((this.ease == reverseEase))) && ((_local7.ease is Function)))){ this.ease = _local7.ease; }; if (((_arg3) && (!((_local4 == 0))))){ adjustStartValues(); }; _local11 = this.tweens; this.vars = _local7; this.exposedVars = _local8; this.tweens = _local9; _local12 = {}; _local12[_arg1] = true; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ this.tweens.splice(_local5, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_local12); if (_local6.target.overwriteProps.length == 0){ this.tweens.splice(_local5, 1); }; }; }; _local5--; }; this.tweens = this.tweens.concat(_local11); _hasPlugins = Boolean(((_local10) || (_hasPlugins))); }; this.vars[_arg1] = (this.exposedVars[_arg1] = _arg2); } public function set timeScale(_arg1:Number):void{ if (_arg1 < 1E-5){ _arg1 = (_timeScale = 1E-5); } else { _timeScale = _arg1; _arg1 = (_arg1 * _globalTimeScale); }; this.initTime = ((currentTime - ((((currentTime - this.initTime) - (this.delay * (1000 / this.combinedTimeScale))) * this.combinedTimeScale) * (1 / _arg1))) - (this.delay * (1000 / _arg1))); if (this.startTime != 999999999999999){ this.startTime = (this.initTime + (this.delay * (1000 / _arg1))); }; this.combinedTimeScale = _arg1; } public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ if (_dispatcher != null){ _dispatcher.removeEventListener(_arg1, _arg2, _arg3); }; } override public function initTweenVals():void{ var _local1:int; var _local2:int; var _local3:String; var _local4:String; var _local5:Array; var _local6:Object; var _local7:TweenInfo; if (((!((this.vars.startAt == null))) && (!((this.delay == 0))))){ this.vars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.vars.startAt); }; super.initTweenVals(); if ((((this.exposedVars.roundProps is Array)) && (!((TweenLite.plugins.roundProps == null))))){ _local5 = this.exposedVars.roundProps; _local1 = (_local5.length - 1); while (_local1 > -1) { _local3 = _local5[_local1]; _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local7 = this.tweens[_local2]; if (_local7.name == _local3){ if (_local7.isPlugin){ _local7.target.round = true; } else { if (_local6 == null){ _local6 = new TweenLite.plugins.roundProps(); _local6.add(_local7.target, _local3, _local7.start, _local7.change); _hasPlugins = true; this.tweens[_local2] = new TweenInfo(_local6, "changeFactor", 0, 1, _local3, true); } else { _local6.add(_local7.target, _local3, _local7.start, _local7.change); this.tweens.splice(_local2, 1); }; }; } else { if (((((_local7.isPlugin) && ((_local7.name == "_MULTIPLE_")))) && (!(_local7.target.round)))){ _local4 = ((" " + _local7.target.overwriteProps.join(" ")) + " "); if (_local4.indexOf(((" " + _local3) + " ")) != -1){ _local7.target.round = true; }; }; }; _local2--; }; _local1--; }; }; } protected function initDispatcher():void{ var _local1:Object; var _local2:String; if (_dispatcher == null){ _dispatcher = new EventDispatcher(this); _callbacks = {onStart:this.vars.onStart, onUpdate:this.vars.onUpdate, onComplete:this.vars.onComplete}; if (this.vars.isTV == true){ this.vars = this.vars.clone(); } else { _local1 = {}; for (_local2 in this.vars) { _local1[_local2] = this.vars[_local2]; }; this.vars = _local1; }; this.vars.onStart = onStartDispatcher; this.vars.onComplete = onCompleteDispatcher; if ((this.vars.onStartListener is Function)){ _dispatcher.addEventListener(TweenEvent.START, this.vars.onStartListener, false, 0, true); }; if ((this.vars.onUpdateListener is Function)){ _dispatcher.addEventListener(TweenEvent.UPDATE, this.vars.onUpdateListener, false, 0, true); this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; if ((this.vars.onCompleteListener is Function)){ _dispatcher.addEventListener(TweenEvent.COMPLETE, this.vars.onCompleteListener, false, 0, true); }; }; } protected function onUpdateDispatcher(... _args):void{ if (_callbacks.onUpdate != null){ _callbacks.onUpdate.apply(null, this.vars.onUpdateParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.UPDATE)); } public function set progress(_arg1:Number):void{ this.startTime = (currentTime - ((this.duration * _arg1) * 1000)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); if (!this.started){ activate(); }; render(currentTime); if (!isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.active = false; }; } public function reverse(_arg1:Boolean=true, _arg2:Boolean=true):void{ var _local3:Number; this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; _local3 = this.progress; if (((_arg1) && ((_local3 > 0)))){ this.startTime = (currentTime - ((((1 - _local3) * this.duration) * 1000) / this.combinedTimeScale)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); }; if (_arg2 != false){ if (_local3 < 1){ resume(); } else { restart(); }; }; } public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ if (_dispatcher == null){ initDispatcher(); }; if ((((_arg1 == TweenEvent.UPDATE)) && (!((this.vars.onUpdate == onUpdateDispatcher))))){ this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; _dispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public function set paused(_arg1:Boolean):void{ if (_arg1){ pause(); } else { resume(); }; } public function hasEventListener(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.hasEventListener(_arg1)); } public function pause():void{ if (isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.enabled = false; _pausedTweens[this] = this; }; } public function reverseEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.ease((_arg4 - _arg1), _arg2, _arg3, _arg4)); } protected function onCompleteDispatcher(... _args):void{ if (_callbacks.onComplete != null){ _callbacks.onComplete.apply(null, this.vars.onCompleteParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.COMPLETE)); } public static function set globalTimeScale(_arg1:Number):void{ setGlobalTimeScale(_arg1); } public static function pauseAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(true, _arg1, _arg2); } public static function killAllDelayedCalls(_arg1:Boolean=false):void{ killAll(_arg1, false, true); } public static function setGlobalTimeScale(_arg1:Number):void{ var _local2:Dictionary; var _local3:int; var _local4:Array; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; _local2 = masterList; _globalTimeScale = _arg1; for each (_local4 in _local2) { _local3 = (_local4.length - 1); while (_local3 > -1) { if ((_local4[_local3] is TweenMax)){ _local4[_local3].timeScale = (_local4[_local3].timeScale * 1); }; _local3--; }; }; } public static function get globalTimeScale():Number{ return (_globalTimeScale); } public static function getTweensOf(_arg1:Object):Array{ var _local2:Array; var _local3:Array; var _local4:TweenLite; var _local5:int; _local2 = masterList[_arg1]; _local3 = []; if (_local2 != null){ _local5 = (_local2.length - 1); while (_local5 > -1) { if (!_local2[_local5].gc){ _local3[_local3.length] = _local2[_local5]; }; _local5--; }; }; for each (_local4 in _pausedTweens) { if (_local4.target == _arg1){ _local3[_local3.length] = _local4; }; }; return (_local3); } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4:Boolean=false):TweenMax{ return (new TweenMax(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, persist:_arg4, overwrite:0})); } public static function isTweening(_arg1:Object):Boolean{ var _local2:Array; var _local3:int; _local2 = getTweensOf(_arg1); _local3 = (_local2.length - 1); while (_local3 > -1) { if (((((_local2[_local3].active) || ((_local2[_local3].startTime == currentTime)))) && (!(_local2[_local3].gc)))){ return (true); }; _local3--; }; return (false); } public static function changePause(_arg1:Boolean, _arg2:Boolean=true, _arg3:Boolean=false):void{ var _local4:Array; var _local5:Boolean; var _local6:int; _local4 = getAllTweens(); _local6 = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local4[_local6] is TweenMax)) && ((((_local5 == _arg3)) || (!((_local5 == _arg2))))))){ _local4[_local6].paused = _arg1; }; _local6--; }; } public static function killAllTweens(_arg1:Boolean=false):void{ killAll(_arg1, true, false); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ _arg3.runBackwards = true; return (new TweenMax(_arg1, _arg2, _arg3)); } public static function killAll(_arg1:Boolean=false, _arg2:Boolean=true, _arg3:Boolean=true):void{ var _local4:Array; var _local5:Boolean; var _local6:int; _local4 = getAllTweens(); _local6 = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local5 == _arg3)) || (!((_local5 == _arg2))))){ if (_arg1){ _local4[_local6].complete(false); _local4[_local6].clear(); } else { TweenLite.removeTween(_local4[_local6], true); }; }; _local6--; }; } public static function getAllTweens():Array{ var _local1:Dictionary; var _local2:Array; var _local3:Array; var _local4:int; var _local5:TweenLite; _local1 = masterList; _local2 = []; for each (_local3 in _local1) { _local4 = (_local3.length - 1); while (_local4 > -1) { if (!_local3[_local4].gc){ _local2[_local2.length] = _local3[_local4]; }; _local4--; }; }; for each (_local5 in _pausedTweens) { _local2[_local2.length] = _local5; }; return (_local2); } public static function resumeAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(false, _arg1, _arg2); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ return (new TweenMax(_arg1, _arg2, _arg3)); } } }//package gs
Section 159
//achievementsInfo (achievementsInfo) package { public class achievementsInfo { public var GotSMOOTHPLAYACHIEVEMENT:Boolean;// = false public var GotBLINDMASTERACHIEVEMENT:Boolean;// = false public var NOWEAPONSACHIEVEMENT:Boolean;// = false public var BlindBonuses:int;// = 0 public var TimesPlayed:int;// = 0 public var BLINDMASTERACHIEVEMENT:Boolean;// = false public var BLOCKSCRASHEDCOUNTACHIEVEMENT:Boolean;// = false public var GotNOBALLSLOSTACHIEVEMENT:Boolean;// = false public var GotNOWEAPONSACHIEVEMENT:Boolean;// = false public var FIVEEXPLOBALLSACHIEVEMENT:Boolean;// = false public var SMOOTHPLAYACHIEVEMENT:Boolean;// = false public var BlocksCrashedCount:int;// = 0 public var GotBLOCKSCRASHEDCOUNTACHIEVEMENT:Boolean;// = false public var NOBALLSLOSTACHIEVEMENT:Boolean;// = false public var ExploBallsCount:int;// = 0 public var GotFIVEEXPLOBALLSACHIEVEMENT:Boolean;// = false public static const BLOCKSCRASHEDCOUNTSCORE:int = 10000; public static const BLINDMASTERSCORE:int = 15000; public static const EXPLOBALLSNEEDED:int = 25; public static const BLOCKSNEEDED:int = 400; public static const FIVEEXPLOBALLSSCORE:int = 10000; public static const SMOOTHPLAYSCORE:int = 50000; public static const BLINDSNEEDED:int = 5; public static const NOBALLSLOSTSCORE:int = 20000; public static const NOWEAPONSSCORE:int = 30000; public function achievementsInfo(){ GotSMOOTHPLAYACHIEVEMENT = false; GotBLINDMASTERACHIEVEMENT = false; NOWEAPONSACHIEVEMENT = false; BlindBonuses = 0; TimesPlayed = 0; BLINDMASTERACHIEVEMENT = false; BLOCKSCRASHEDCOUNTACHIEVEMENT = false; GotNOBALLSLOSTACHIEVEMENT = false; GotNOWEAPONSACHIEVEMENT = false; FIVEEXPLOBALLSACHIEVEMENT = false; SMOOTHPLAYACHIEVEMENT = false; BlocksCrashedCount = 0; GotBLOCKSCRASHEDCOUNTACHIEVEMENT = false; NOBALLSLOSTACHIEVEMENT = false; ExploBallsCount = 0; GotFIVEEXPLOBALLSACHIEVEMENT = false; super(); } public function GetNoWeaponsUsedAchievement(){ if (!this.NOWEAPONSACHIEVEMENT){ this.GotNOWEAPONSACHIEVEMENT = true; }; } public function IncreaseBlinds(){ this.BlindBonuses++; if (this.BlindBonuses == BLINDSNEEDED){ if (!this.BLINDMASTERACHIEVEMENT){ this.GotBLINDMASTERACHIEVEMENT = true; }; }; } public function IncreaseBlocksHit(){ this.BlocksCrashedCount++; if (this.BlocksCrashedCount == BLOCKSNEEDED){ if (!this.BLOCKSCRASHEDCOUNTACHIEVEMENT){ this.GotBLOCKSCRASHEDCOUNTACHIEVEMENT = true; }; }; } public function ResetGets(){ this.GotBLINDMASTERACHIEVEMENT = false; this.GotBLOCKSCRASHEDCOUNTACHIEVEMENT = false; this.GotFIVEEXPLOBALLSACHIEVEMENT = false; this.GotNOBALLSLOSTACHIEVEMENT = false; this.GotNOWEAPONSACHIEVEMENT = false; this.GotSMOOTHPLAYACHIEVEMENT = false; } public function GetNoBallsLostAchievement(){ if (!this.NOBALLSLOSTACHIEVEMENT){ this.GotNOBALLSLOSTACHIEVEMENT = true; }; } public function IncreaseExploBallsCount(){ this.ExploBallsCount++; if (this.ExploBallsCount == EXPLOBALLSNEEDED){ if (!this.FIVEEXPLOBALLSACHIEVEMENT){ this.GotFIVEEXPLOBALLSACHIEVEMENT = true; }; }; } public function GetSmoothPlayAchievement(){ if (!this.SMOOTHPLAYACHIEVEMENT){ this.GotSMOOTHPLAYACHIEVEMENT = true; }; } } }//package
Section 160
//achievementsInfoMC (achievementsInfoMC) package { import flash.display.*; import gs.*; import flash.events.*; import flash.filters.*; import gs.events.*; import flash.text.*; public class achievementsInfoMC extends MovieClip { public var smoothPlay:MovieClip; private var _hintDesc:TextField; public var blindMaster:MovieClip; private var _noBallsLost:MovieClip; public var blocksCrashed:MovieClip; private var _blocksCrashed:MovieClip; public var hintHeader:TextField; private var _blindMaster:MovieClip; private var _tween:TweenMax; private var _parentLevelSelection:levelSelection; private var _exploBalls:MovieClip; private var _hintHeader:TextField; private var _soundManager:soundManager; private var _achInf:achievementsInfo; private var _smoothPlay:MovieClip; public var noWeaponsUsed:MovieClip; private var _noWeaponsUsed:MovieClip; public var hintDesc:TextField; public var exploBalls:MovieClip; public var noBallsLost:MovieClip; public var okBtn:MovieClip; private var _okBtn:MovieClip; public function achievementsInfoMC(_arg1:levelSelection, _arg2:achievementsInfo, _arg3:soundManager){ this._achInf = _arg2; this._soundManager = _arg3; this._parentLevelSelection = _arg1; this._tween = TweenMax.to(this, 0.5, {y:(300 - (width / 2))}); this._tween.addEventListener(TweenEvent.COMPLETE, this.shopOut); this.initControls(); } private function achOff(_arg1:TweenEvent):void{ this._tween.removeEventListener(TweenEvent.COMPLETE, this.achOff); parent.removeChild(this); } private function okClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this._tween = TweenMax.to(this, 0.5, {y:700}); this._tween.addEventListener(TweenEvent.COMPLETE, this.achOff); this._parentLevelSelection.faderOut(); } private function readStatus():void{ var _local1:GlowFilter; _local1 = new GlowFilter(); _local1.color = 0xFFFFFF; _local1.blurX = 10; _local1.blurY = 10; _local1.strength = 6; if (!this._achInf.BLINDMASTERACHIEVEMENT){ this._blindMaster.alpha = 0.5; } else { this._blindMaster.filters = [_local1]; }; if (!this._achInf.BLOCKSCRASHEDCOUNTACHIEVEMENT){ this._blocksCrashed.alpha = 0.5; } else { this._blocksCrashed.filters = [_local1]; }; if (!this._achInf.FIVEEXPLOBALLSACHIEVEMENT){ this._exploBalls.alpha = 0.5; } else { this._exploBalls.filters = [_local1]; }; if (!this._achInf.NOBALLSLOSTACHIEVEMENT){ this._noBallsLost.alpha = 0.5; } else { this._noBallsLost.filters = [_local1]; }; if (!this._achInf.NOWEAPONSACHIEVEMENT){ this._noWeaponsUsed.alpha = 0.5; } else { this._noWeaponsUsed.filters = [_local1]; }; if (!this._achInf.SMOOTHPLAYACHIEVEMENT){ this._smoothPlay.alpha = 0.5; } else { this._smoothPlay.filters = [_local1]; }; } private function shopOut(_arg1:TweenEvent):void{ var _local2:MovieClip; var _local3:Array; this._okBtn.buttonMode = true; this._okBtn.addEventListener(MouseEvent.CLICK, this.okClick); _local3 = [this._blindMaster, this._blocksCrashed, this._exploBalls, this._noBallsLost, this._noWeaponsUsed, this._smoothPlay]; for each (_local2 in _local3) { _local2.buttonMode = true; _local2.addEventListener(MouseEvent.ROLL_OVER, this.achOver); _local2.addEventListener(MouseEvent.ROLL_OUT, this.achOut); }; } private function achOver(_arg1:MouseEvent):void{ var _local2:int; _local2 = ((achievementsInfo.BLINDSNEEDED * customContactListener.BLINDAMOUNT) / 50); if (_arg1.target == this._blindMaster){ this.SetHintText("BlindMaster achievement", (("Awarded when total blind bonus time exceeds " + _local2.toString()) + " seconds")); }; if (_arg1.target == this._blocksCrashed){ this.SetHintText("BlockCrasher achievement", (("Awarded when player crashes " + achievementsInfo.BLOCKSNEEDED.toString()) + " bricks")); }; if (_arg1.target == this._exploBalls){ this.SetHintText("ExploBallsMaster achievement", (("Awarded for " + achievementsInfo.EXPLOBALLSNEEDED.toString()) + " exploballs")); }; if (_arg1.target == this._noBallsLost){ this.SetHintText("BallKeeper achievement", "Awarded when player completes level with single ball"); }; if (_arg1.target == this._noWeaponsUsed){ this.SetHintText("MartialArtist achievement", "Awarded when player completes level without weapons"); }; if (_arg1.target == this._smoothPlay){ this.SetHintText("SmoothPlayer achievement", "Awarded when player completes game without retrys"); }; } private function SetHintText(_arg1:String, _arg2:String){ this._hintHeader.text = _arg1; this._hintDesc.text = _arg2; } private function initControls():void{ this._blindMaster = this.blindMaster; this._blocksCrashed = this.blocksCrashed; this._exploBalls = this.exploBalls; this._noBallsLost = this.noBallsLost; this._noWeaponsUsed = this.noWeaponsUsed; this._smoothPlay = this.smoothPlay; this._okBtn = this.okBtn; this._hintDesc = this.hintDesc; this._hintHeader = this.hintHeader; this.readStatus(); } private function achOut(_arg1:MouseEvent):void{ this.SetHintText("Roll over", "For details"); } } }//package
Section 161
//Actor (Actor) package { import flash.display.*; import flash.events.*; import Box2D.Dynamics.*; public class Actor extends EventDispatcher { public var _body:b2Body; public var DeleteFlag:Boolean;// = false public var _costume:DisplayObject; public var _parentGP:gameplay; public function Actor(_arg1:gameplay, _arg2:b2Body, _arg3:DisplayObject){ DeleteFlag = false; super(); this._body = _arg2; this._costume = _arg3; this._parentGP = _arg1; this.updateMyLook(); } protected function childSpecificUpdating():void{ } private function updateMyLook():void{ this._costume.x = (this._body.GetPosition().x * PhysVals.RATIO); this._costume.y = (this._body.GetPosition().y * PhysVals.RATIO); this._costume.rotation = ((this._body.GetAngle() * (180 / Math.PI)) % 360); } public function UpdateNow():void{ this.updateMyLook(); this.childSpecificUpdating(); } } }//package
Section 162
//ActorWithMultipleBodies (ActorWithMultipleBodies) package { import flash.display.*; import flash.events.*; import Box2D.Dynamics.*; public class ActorWithMultipleBodies extends EventDispatcher { public var DeleteFlag:Boolean;// = false public var _bodies:Array; public var _parentGP:gameplay; public var _costumes:Array; public function ActorWithMultipleBodies(_arg1:gameplay, _arg2:Array, _arg3:Array){ DeleteFlag = false; super(); this._bodies = _arg2; this._costumes = _arg3; this._parentGP = _arg1; this.updateMyLook(); } private function updateMyLook():void{ var _local1:DisplayObject; var _local2:b2Body; for each (_local1 in this._costumes) { _local2 = this._bodies[this._costumes.indexOf(_local1)]; _local1.x = (_local2.GetPosition().x * PhysVals.RATIO); _local1.y = (_local2.GetPosition().y * PhysVals.RATIO); _local1.rotation = ((_local2.GetAngle() * (180 / Math.PI)) % 360); }; } protected function childSpecificUpdating():void{ } public function UpdateNow():void{ this.updateMyLook(); this.childSpecificUpdating(); } } }//package
Section 163
//ammo_out (ammo_out) package { import flash.media.*; public dynamic class ammo_out extends Sound { } }//package
Section 164
//AmmoBonus (AmmoBonus) package { import flash.display.*; public dynamic class AmmoBonus extends MovieClip { public function AmmoBonus(){ addFrameScript(0, this.frame1, 1, this.frame2, 2, this.frame3, 3, this.frame4); } function frame3(){ stop(); } function frame1(){ stop(); } function frame4(){ stop(); } function frame2(){ stop(); } } }//package
Section 165
//ammobonus_pick (ammobonus_pick) package { import flash.media.*; public dynamic class ammobonus_pick extends Sound { } }//package
Section 166
//ammoBonusActor (ammoBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class ammoBonusActor extends Actor { public var Type:int; public static const RAPID_AMMO:int = 3; public static const PISTOL_AMMO:int = 1; public static const SPREAD_AMMO:int = 2; public static const ROCKET_AMMO:int = 4; public function ammoBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point, _arg4:int){ var _local5:MovieClip; var _local6:b2CircleDef; var _local7:b2BodyDef; var _local8:b2Body; this.Type = _arg4; _local5 = new AmmoBonus(); _local5.x = _arg3.x; _local5.y = _arg3.y; this.setFrame(_local5); _arg2.addChild(_local5); _local6 = new b2CircleDef(); _local6.radius = ((_local5.width / 2) / PhysVals.RATIO); _local6.density = 0.5; _local6.friction = 0.5; _local6.restitution = 0.5; _local6.filter.categoryBits = collisionBits.BONUSES; _local6.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local7 = new b2BodyDef(); _local7.position.Set((_local5.x / PhysVals.RATIO), (_local5.y / PhysVals.RATIO)); _local7.fixedRotation = true; _local8 = PhysVals.world.CreateBody(_local7); _local8.CreateShape(_local6); _local8.SetMassFromShapes(); _local8.SetUserData(this); super(_arg1, _local8, _local5); } private function setFrame(_arg1:MovieClip):void{ _arg1.gotoAndStop(this.Type); } } }//package
Section 167
//ammoBonusMessage (ammoBonusMessage) package { import flash.display.*; public dynamic class ammoBonusMessage extends MovieClip { } }//package
Section 168
//ball_lost (ball_lost) package { import flash.media.*; public dynamic class ball_lost extends Sound { } }//package
Section 169
//ball_spawn (ball_spawn) package { import flash.media.*; public dynamic class ball_spawn extends Sound { } }//package
Section 170
//ballActor (ballActor) package { import flash.display.*; import gs.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import fl.motion.*; import gs.easing.*; public class ballActor extends Actor { private const STUCK_TRESHHOLD:Number = 0.6; private var lightUpFactor:int;// = 0 public var BlocksCrushed:int;// = 0 public var BlocksHit:int;// = 0 private var initialBallWidth:Number; private var prevCoords:Point; public var DamageLevel:int;// = 0 public var DamageFactor:Number;// = 0 private var stuckCounter:int;// = 0 private var bonusTimer:int;// = 0 public function ballActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point, _arg4:int){ var _local5:MovieClip; var _local6:b2CircleDef; var _local7:b2BodyDef; var _local8:b2Body; stuckCounter = 0; BlocksHit = 0; lightUpFactor = 0; BlocksCrushed = 0; bonusTimer = 0; DamageLevel = 0; DamageFactor = 0; this.prevCoords = new Point(0, 0); this.DamageLevel = _arg4; this.initDamageFactor(); _local5 = new ballSimple(); _local5.x = _arg3.x; _local5.y = _arg3.y; _arg2.addChild(_local5); _local6 = new b2CircleDef(); _local6.radius = ((_local5.width / 2) / PhysVals.RATIO); this.initialBallWidth = _local5.width; _local6.density = 1; _local6.friction = 0; _local6.restitution = 1; _local6.filter.categoryBits = collisionBits.BALLS; _local6.filter.maskBits = ((0xFFFF & ~(collisionBits.SHATTERS)) & ~(collisionBits.BONUSES)); _local7 = new b2BodyDef(); _local7.position.Set((_local5.x / PhysVals.RATIO), (_local5.y / PhysVals.RATIO)); _local7.isBullet = true; _local8 = PhysVals.world.CreateBody(_local7); _local8.CreateShape(_local6); _local8.SetMassFromShapes(); _local8.SetUserData(this); super(_arg1, _local8, _local5); } private function checkStuck():void{ var _local1:b2Vec2; _local1 = _body.GetLinearVelocity(); _local1.Normalize(); _local1.Multiply(4); _body.ApplyImpulse(_local1, _body.GetWorldCenter()); } public function ModifySize(_arg1:Number, _arg2:int){ var _local3:Number; var _local4:b2CircleDef; TweenLite.to(_costume, 0.5, {scaleX:_arg1, scaleY:_arg1, ease:Elastic.easeOut}); _body.DestroyShape(_body.GetShapeList()); _local3 = (((2 / ((this.initialBallWidth * _arg1) / 2)) / ((this.initialBallWidth * _arg1) / 2)) * (((this.initialBallWidth / 2) * this.initialBallWidth) / 2)); _local4 = new b2CircleDef(); _local4.radius = (((this.initialBallWidth * _arg1) / 2) / PhysVals.RATIO); _local4.density = _local3; _local4.friction = 0.5; _local4.restitution = 0.15; _local4.filter.categoryBits = collisionBits.BALLS; _local4.filter.maskBits = ((0xFFFF & ~(collisionBits.SHATTERS)) & ~(collisionBits.BONUSES)); _body.CreateShape(_local4); _body.SetMassFromShapes(); this.bonusTimer = (this.bonusTimer + _arg2); } private function leaveTrail():void{ var _local1:MovieClip; var _local2:ballTrail; _local1 = (_costume.parent as MovieClip); _local2 = new ballTrail(); _local2.x = _costume.x; _local2.y = _costume.y; _local2.rotation = _costume.rotation; _local2.width = _costume.width; _local2.height = _costume.height; _local1.addChild(_local2); _local1.setChildIndex(_local2, _local1.getChildIndex(_costume)); } public function IsPowerupped():Boolean{ if (this.bonusTimer > 0){ return (true); }; return (false); } private function initDamageFactor():void{ this.DamageFactor = (2 + (this.DamageLevel * 0.66)); this.DamageFactor = 5; } override protected function childSpecificUpdating():void{ this.checkStuck(); this.lightUp(); this.leaveTrail(); if (this.bonusTimer > 0){ this.bonusTimer--; if (this.bonusTimer == 0){ this.ModifySize(1, 0); }; }; this.prevCoords = new Point(_costume.x, _costume.y); super.childSpecificUpdating(); } private function lightUp():void{ var _local1:Number; var _local2:Color; var _local3:Number; _local1 = ((this.lightUpFactor / 10) * 0.7); _local2 = new Color(); _local3 = 0xFFFFFF; _local2.setTint(_local3, _local1); _costume.transform.colorTransform = _local2; if (this.lightUpFactor > 10){ this.lightUpFactor = 10; }; if (this.lightUpFactor > 0){ this.lightUpFactor--; }; } public function IncreaseBlocksHit(){ this.BlocksHit++; } public function IncreaseBlocksCrushed(){ this.BlocksCrushed++; if (this.BlocksCrushed == 5){ _parentGP.IncreaseScore(scoreAchievementsController.FIVEBLOCKSCRASHEDSCORE); _parentGP.IncreaseBonusMoney(scoreAchievementsController.FIVEBLOCKSCRASHEDMONEYBONUS); _parentGP.PunchInMessage(ingameMessage.FIVESHATTERS); }; if (this.BlocksCrushed == 10){ _parentGP.IncreaseScore(scoreAchievementsController.TENBLOCKSCRASHEDSCORE); _parentGP.IncreaseBonusMoney(scoreAchievementsController.TENBLOCKSCRASHEDMONEYBONUS); _parentGP.PunchInMessage(ingameMessage.TENSHATTERS); }; if (this.BlocksCrushed == 20){ _parentGP.IncreaseScore(scoreAchievementsController.TWENTYBLOCKSCRASHEDSCORE); _parentGP.IncreaseBonusMoney(scoreAchievementsController.TWENTYBLOCKSCRASHEDMONEYBONUS); _parentGP.PunchInMessage(ingameMessage.TWENTYSHATTERS); }; if (this.BlocksCrushed == 40){ _parentGP.IncreaseScore(scoreAchievementsController.FOURTYBLOCKSCRASHEDSCORE); _parentGP.IncreaseBonusMoney(scoreAchievementsController.FOURTYBLOCKSCRASHEDMONEYBONUS); _parentGP.PunchInMessage(ingameMessage.FOURTYSHATTERS); }; _parentGP.SetLastTimeBlockCrushed(); if (((this.BlocksCrushed / 5) - Math.floor((this.BlocksCrushed / 5))) == 0){ _parentGP.GetGameProgress().AchievementsInfo.IncreaseExploBallsCount(); _parentGP.PunchInCustomDelayedAction(new customDelayedAction(customDelayedAction.EXPLOSION, (35 * (1 + (_parentGP.GetGameProgress().BallsDamageLevel * 0.5))), (50 * (1 + (_parentGP.GetGameProgress().BallsDamageLevel * 0.33))), new Point(_costume.x, _costume.y), false)); _parentGP.PunchInMessage(ingameMessage.EXPLOBALL); }; } } }//package
Section 171
//ballInfo (ballInfo) package { import flash.geom.*; import Box2D.Common.Math.*; public class ballInfo { public var LinearVelocity:b2Vec2; public var Coords:Point; public var BallLink:ballActor; public var AngularVelocity:Number; public function ballInfo(_arg1:Point, _arg2:b2Vec2, _arg3:Number, _arg4:ballActor){ this.Coords = _arg1; this.LinearVelocity = _arg2; this.AngularVelocity = _arg3; this.BallLink = _arg4; } } }//package
Section 172
//ballsCountZone (ballsCountZone) package { import flash.display.*; public dynamic class ballsCountZone extends MovieClip { } }//package
Section 173
//ballSimple (ballSimple) package { import flash.display.*; public dynamic class ballSimple extends MovieClip { } }//package
Section 174
//ballSpawner (ballSpawner) package { import flash.display.*; import flash.events.*; import flash.geom.*; import Box2D.Common.Math.*; import flash.filters.*; public class ballSpawner extends MovieClip { private var bf:BlurFilter; private var _parentGP:gameplay; private var countdownTimer:int;// = 0 private var countdownTimerInit:int;// = 60 private var ballMC:MovieClip; private var _levelMC:MovieClip; private var gf:GlowFilter; public function ballSpawner(_arg1:MovieClip, _arg2:gameplay, _arg3:Point){ countdownTimerInit = 60; countdownTimer = 0; this.gf = new GlowFilter(); this.bf = new BlurFilter(); super(); this.countdownTimer = this.countdownTimerInit; alpha = 0; x = _arg3.x; y = _arg3.y; this._levelMC = _arg1; this.ballMC = new ballSimple(); addChild(this.ballMC); this._levelMC.addChild(this); this._parentGP = _arg2; addEventListener(Event.ENTER_FRAME, this.entFr); this.gf.color = 0xFFFFFF; this._parentGP.SoundManager.PlayBallSpawn(); } private function entFr(_arg1:Event):void{ var _local2:Number; var _local3:b2Vec2; if (!this._parentGP.IsPaused()){ this.countdownTimer--; }; _local2 = (50 * (this.countdownTimer / this.countdownTimerInit)); this.gf.blurX = _local2; this.gf.blurY = _local2; this.bf.blurY = 0; this.bf.blurX = Math.abs((x - this._parentGP.getBouncerCoordinates().x)); alpha = (1 - (this.countdownTimer / this.countdownTimerInit)); filters = [this.gf, this.bf]; x = this._parentGP.getBouncerCoordinates().x; if (this.countdownTimer <= 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); this._levelMC.removeChild(this); _local3 = new b2Vec2(0, 18); this._parentGP.GetSpawner().spawnSimpleBall(new Point(x, y), _local3, 0, true); }; } } }//package
Section 175
//ballTrail (ballTrail) package { import flash.display.*; import flash.events.*; public class ballTrail extends MovieClip { private const DOWNSCALEFACTOR:Number = 0.1; public function ballTrail(){ addChild(new ballSimple()); addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ scaleX = (scaleX - this.DOWNSCALEFACTOR); scaleY = (scaleY - this.DOWNSCALEFACTOR); if (scaleX <= 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); (parent as MovieClip).removeChild(this); }; } } }//package
Section 176
//ballWall (ballWall) package { import flash.media.*; public dynamic class ballWall extends Sound { } }//package
Section 177
//biggerBallsMessage (biggerBallsMessage) package { import flash.display.*; public dynamic class biggerBallsMessage extends MovieClip { } }//package
Section 178
//biggerPaddleBonus (biggerPaddleBonus) package { import flash.display.*; public dynamic class biggerPaddleBonus extends MovieClip { } }//package
Section 179
//BlindBonus (BlindBonus) package { import flash.display.*; public dynamic class BlindBonus extends MovieClip { } }//package
Section 180
//blindBonusActor (blindBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class blindBonusActor extends Actor { public function blindBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new BlindBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } } }//package
Section 181
//blindedMessage (blindedMessage) package { import flash.display.*; public dynamic class blindedMessage extends MovieClip { } }//package
Section 182
//blinder (blinder) package { import flash.display.*; public dynamic class blinder extends MovieClip { } }//package
Section 183
//blockCracks (blockCracks) package { import flash.display.*; public dynamic class blockCracks extends MovieClip { } }//package
Section 184
//blockCracks2 (blockCracks2) package { import flash.display.*; public dynamic class blockCracks2 extends MovieClip { } }//package
Section 185
//bombBonus (bombBonus) package { import flash.display.*; public dynamic class bombBonus extends MovieClip { } }//package
Section 186
//bombBonusActor (bombBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class bombBonusActor extends Actor { public function bombBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new bombBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } } }//package
Section 187
//bonus_pick (bonus_pick) package { import flash.media.*; public dynamic class bonus_pick extends Sound { } }//package
Section 188
//bonusFader (bonusFader) package { import flash.display.*; import flash.events.*; public class bonusFader extends MovieClip { public function bonusFader(){ addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ alpha = (alpha - 0.1); if (alpha <= 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 189
//bonusSpawnInfo (bonusSpawnInfo) package { import flash.geom.*; public class bonusSpawnInfo { public var Type:int;// = 0 public var Coordinates:Point; public static const MULTIBALL:int = 1; public function bonusSpawnInfo(_arg1:int, _arg2:Point){ Type = 0; super(); this.Type = _arg1; this.Coordinates = _arg2; } } }//package
Section 190
//boringammo_spawn (boringammo_spawn) package { import flash.media.*; public dynamic class boringammo_spawn extends Sound { } }//package
Section 191
//bouncerActor (bouncerActor) package { import flash.display.*; import gs.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import fl.motion.*; import flash.filters.*; import gs.easing.*; public class bouncerActor extends Actor { private const GAP:Number = 10; private var bf:BlurFilter; private var scaleTween:TweenMax; private var Y_tofollow:Number; private var lightUpFactor:int;// = 0 private var bonusTimer:int;// = 0 private var initialBouncerWidth:Number; public function bouncerActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2BodyDef; var _local6:b2Body; var _local7:b2PolygonDef; var _local8:Rectangle; var _local9:b2CircleDef; bonusTimer = 0; lightUpFactor = 0; _local4 = new reflectBan(); this.bf = new BlurFilter(0, 0, 1); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2BodyDef(); _local5.isBullet = true; _local5.fixedRotation = true; _local5.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6 = PhysVals.world.CreateBody(_local5); _local7 = new b2PolygonDef(); _local8 = _local4._mc.getRect(_local4); _local7.SetAsBox(((_local8.width / 2) / PhysVals.RATIO), ((_local8.height / 2) / PhysVals.RATIO)); _local7.density = 1.5; _local7.friction = 0; _local7.restitution = 1; _local7.filter.categoryBits = collisionBits.BOUNCER; this.initialBouncerWidth = _local8.width; _local6.CreateShape(_local7); _local9 = new b2CircleDef(); _local9.radius = (11 / PhysVals.RATIO); _local9.density = 1.5; _local9.friction = 0.5; _local9.restitution = 0.5; _local9.filter.categoryBits = collisionBits.BOUNCER; _local9.localPosition.Set((_local8.x / PhysVals.RATIO), 0); _local6.CreateShape(_local9); _local9.localPosition.Set(((_local8.x + _local8.width) / PhysVals.RATIO), 0); _local6.CreateShape(_local9); _local6.SetMassFromShapes(); _local6.SetUserData(this); super(_arg1, _local6, _local4); this.Y_tofollow = _arg3.y; } public function ModifySize(_arg1:Number, _arg2:int){ var _local3:Number; var _local4:b2PolygonDef; var _local5:Rectangle; var _local6:b2CircleDef; _local3 = ((_arg1 == 1)) ? 60 : 90; _costume._mc.width = _local3; _body.DestroyShape(_body.GetShapeList()); _body.DestroyShape(_body.GetShapeList()); _body.DestroyShape(_body.GetShapeList()); _local4 = new b2PolygonDef(); _local5 = _costume._mc.getRect(_costume); _local5.width = _local3; _local4.SetAsBox(((_local5.width / 2) / PhysVals.RATIO), ((_local5.height / 2) / PhysVals.RATIO)); _local4.density = 0.5; _local4.friction = 0.5; _local4.restitution = 0.5; _local4.filter.categoryBits = collisionBits.BOUNCER; this.initialBouncerWidth = _local5.width; _body.CreateShape(_local4); _local6 = new b2CircleDef(); _local6.radius = (11 / PhysVals.RATIO); _costume.c1.x = _local5.x; _local6.density = 0.5; _local6.friction = 0.5; _local6.restitution = 0.5; _local6.filter.categoryBits = collisionBits.BOUNCER; _local6.localPosition.Set((_local5.x / PhysVals.RATIO), 0); _body.CreateShape(_local6); _local6.localPosition.Set(((_local5.x + _local5.width) / PhysVals.RATIO), 0); _costume.c2.x = (_local5.x + _local5.width); _body.CreateShape(_local6); _body.SetMassFromShapes(); this.bonusTimer = (this.bonusTimer + _arg2); } override protected function childSpecificUpdating():void{ this.lightUp(); if (this.bonusTimer > 0){ this.bonusTimer--; if (this.bonusTimer == 0){ this.ModifySize(1, 0); }; }; super.childSpecificUpdating(); } public function mouseUpdate(_arg1:Number){ var _local2:b2Vec2; var _local3:b2Vec2; if (_arg1 < (this.GAP + (_costume.width / 2))){ _arg1 = (this.GAP + (_costume.width / 2)); }; if (_arg1 > ((366 - this.GAP) - (_costume.width / 2))){ _arg1 = ((366 - this.GAP) - (_costume.width / 2)); }; this.bf.blurX = Math.abs((_arg1 - _costume.x)); _costume.filters = [this.bf]; _local2 = new b2Vec2(_arg1, this.Y_tofollow); _local3 = new b2Vec2((_local2.x - _costume.x), (_local2.y - _costume.y)); _local3.Multiply(_parentGP.stage.frameRate); _local3.Multiply((1 / PhysVals.RATIO)); _body.SetLinearVelocity(_local3); } private function lightUp():void{ var _local1:Number; var _local2:Color; var _local3:Number; _local1 = ((this.lightUpFactor / 10) * 0.7); _local2 = new Color(); _local3 = 0xFFFFFF; _local2.setTint(_local3, _local1); _costume.transform.colorTransform = _local2; if (this.lightUpFactor > 10){ this.lightUpFactor = 10; }; if (this.lightUpFactor > 0){ this.lightUpFactor--; }; } public function LightUpIncrement(){ this.lightUpFactor = (this.lightUpFactor + 11); } } }//package
Section 192
//bouncerGun (bouncerGun) package { import flash.display.*; import gs.*; import gs.easing.*; public class bouncerGun extends MovieClip { private var _weaponMC:MovieClip; private var _selectedWeapon:int;// = 1 public function bouncerGun(){ _selectedWeapon = 1; super(); this._weaponMC = new AmmoBonus(); this._weaponMC.scaleX = 0.7; this._weaponMC.scaleY = 0.7; addChild(this._weaponMC); } public function Update(_arg1:int){ if (_arg1 != this._selectedWeapon){ this._selectedWeapon = _arg1; this._weaponMC.gotoAndStop(this._selectedWeapon); this._weaponMC.scaleX = 1.5; this._weaponMC.scaleY = 1.5; TweenLite.to(this._weaponMC, 0.5, {scaleX:0.7, scaleY:0.7, ease:Elastic.easeOut}); }; } } }//package
Section 193
//bouncerHit (bouncerHit) package { import flash.media.*; public dynamic class bouncerHit extends Sound { } }//package
Section 194
//bullet (bullet) package { import flash.display.*; public dynamic class bullet extends MovieClip { } }//package
Section 195
//bullet_hit (bullet_hit) package { import flash.media.*; public dynamic class bullet_hit extends Sound { } }//package
Section 196
//bulletActor (bulletActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class bulletActor extends Actor { public var Damage:Number;// = 4 private var initialFadePoints:int;// = 5 public var Collided:Boolean;// = false private var fadePoints:int;// = 0 public static const CLICKSHOT:int = 1; public static const RAPIDSHOT:int = 3; public static const SPREADSHOT:int = 2; public function bulletActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point, _arg4:Number, _arg5:int){ var _local6:MovieClip; var _local7:b2PolygonDef; var _local8:b2BodyDef; var _local9:b2Body; initialFadePoints = 5; Damage = 4; Collided = false; fadePoints = 0; this.Damage = _arg4; this.fadePoints = this.initialFadePoints; switch (_arg5){ case CLICKSHOT: _local6 = new bullet(); break; case SPREADSHOT: _local6 = new spreadBullet(); break; case RAPIDSHOT: _local6 = new rapidBullet(); break; }; _local6.x = _arg3.x; _local6.y = _arg3.y; _arg2.addChild(_local6); _local7 = new b2PolygonDef(); _local7.SetAsBox(((_local6.width / 2) / PhysVals.RATIO), ((_local6.height / 2) / PhysVals.RATIO)); _local7.density = 1; _local7.friction = 0.5; _local7.restitution = 0.5; _local7.filter.categoryBits = collisionBits.BULLETS; _local7.filter.maskBits = ((((0xFFFF & ~(collisionBits.BALLS)) & ~(collisionBits.BULLETS)) & ~(collisionBits.SHATTERS)) & ~(collisionBits.BONUSES)); _local8 = new b2BodyDef(); _local8.position.Set((_local6.x / PhysVals.RATIO), (_local6.y / PhysVals.RATIO)); _local8.isBullet = true; _local9 = PhysVals.world.CreateBody(_local8); _local9.CreateShape(_local7); _local9.SetMassFromShapes(); _local9.SetUserData(this); super(_arg1, _local9, _local6); } override protected function childSpecificUpdating():void{ if (this.Collided){ this.fadePoints--; _costume.alpha = (this.fadePoints / this.initialFadePoints); if (this.fadePoints <= 0){ DeleteFlag = true; }; }; this.checkBounds(); super.childSpecificUpdating(); } private function checkBounds():void{ if ((((((_costume.x < 11)) || ((_costume.x > 439)))) || ((_costume.y < -11)))){ _parentGP.SoundManager.PlayBulletHit(); this.Collided = true; DeleteFlag = true; }; } } }//package
Section 197
//buttonClick (buttonClick) package { import flash.media.*; public dynamic class buttonClick extends Sound { } }//package
Section 198
//buttonsZone (buttonsZone) package { import flash.display.*; public dynamic class buttonsZone extends MovieClip { } }//package
Section 199
//clickshot_shot (clickshot_shot) package { import flash.media.*; public dynamic class clickshot_shot extends Sound { } }//package
Section 200
//coin_get (coin_get) package { import flash.media.*; public dynamic class coin_get extends Sound { } }//package
Section 201
//coinActor (coinActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class coinActor extends Actor { private var _lifetimeCounter:int;// = 300 public var Value:int;// = 5 public var Collected:Boolean;// = false public function coinActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; Value = 5; _lifetimeCounter = 300; Collected = false; _local4 = new coinSimple(); _local4.x = _arg3.x; _local4.y = _arg3.y; if (Math.random() > 0.7){ _local4.scaleX = 1.5; _local4.scaleY = 1.5; this.Value = 10; }; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 2; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.SHATTERS; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } override protected function childSpecificUpdating():void{ this._lifetimeCounter--; if (this._lifetimeCounter < 20){ _costume.alpha = (this._lifetimeCounter / 20); }; if (this._lifetimeCounter <= 0){ DeleteFlag = true; }; super.childSpecificUpdating(); } } }//package
Section 202
//coinFader (coinFader) package { import flash.display.*; import flash.events.*; public class coinFader extends MovieClip { public function coinFader(){ addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ alpha = (alpha - 0.1); if (alpha <= 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 203
//coinShatter (coinShatter) package { import flash.display.*; import flash.events.*; public class coinShatter extends MovieClip { private var gravity:Number;// = 1 private var lifetime:int;// = 30 private var speedX:Number; private var speedY:Number; public function coinShatter(){ lifetime = 30; gravity = 1; super(); this.speedX = ((Math.random() * 8) - 4); this.speedY = ((Math.random() * -10) - 6); mouseEnabled = false; addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ x = (x + this.speedX); y = (y + this.speedY); this.speedY = (this.speedY + this.gravity); this.lifetime--; if (this.lifetime < 11){ alpha = (this.lifetime / 10); }; if (this.lifetime <= 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 204
//coinSimple (coinSimple) package { import flash.display.*; public dynamic class coinSimple extends MovieClip { } }//package
Section 205
//collisionBits (collisionBits) package { public class collisionBits { public static const SHATTERS = 10; public static const BALLS = 8; public static const THINGS_BONUSES_SHOULD_COLLIDE_WITH = 2; public static const WALLS = 14; public static const BOUNCER = 12; public static const BONUSES = 32; public static const BULLETS = 4; } }//package
Section 206
//controller (controller) package { public class controller { public var bouncerSpeed:Number;// = 0 public var rightPressed:Boolean;// = false public var MouseDown:Boolean;// = false public var bouncerAcceleration:Number;// = 2 public var firePressed:Boolean;// = false public var MouseActionCompleted:Boolean;// = false public var leftPressed:Boolean;// = false public var bouncerSpeedMax:Number;// = 15 public function controller(){ rightPressed = false; MouseDown = false; bouncerAcceleration = 2; firePressed = false; MouseActionCompleted = false; leftPressed = false; bouncerSpeed = 0; bouncerSpeedMax = 15; super(); } } }//package
Section 207
//countdown_beep (countdown_beep) package { import flash.media.*; public dynamic class countdown_beep extends Sound { } }//package
Section 208
//countdown_final (countdown_final) package { import flash.media.*; public dynamic class countdown_final extends Sound { } }//package
Section 209
//countDownTimer (countDownTimer) package { import flash.display.*; import gs.*; import flash.events.*; import gs.events.*; import gs.easing.*; public class countDownTimer extends MovieClip { private const TWEENTIME:Number = 0.8; private const INITIALWAIT:int = 10; private const COUNT_INCREMENT:int = 10; private var blipThree:MovieClip; private var _parentGP:gameplay; var tm:TweenMax; private var blipTwo:MovieClip; private var blipOne:MovieClip; private var blipFour:MovieClip; private var _counter:int;// = 0 public function countDownTimer(_arg1:gameplay){ _counter = 0; super(); this._parentGP = _arg1; this.setupBlips(); TweenLite.to(this, this.TWEENTIME, {y:300, ease:Back.easeOut}); addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ if (!this._parentGP.IsPaused()){ this._counter++; }; if (this._counter == (this.INITIALWAIT + this.COUNT_INCREMENT)){ this.blipOne.gotoAndStop(2); this._parentGP.SoundManager.PlayCountdownBeep(); TweenLite.to(this.blipOne, 0.4, {scaleX:1.2, scaleY:1.2, ease:Elastic.easeOut}); }; if (this._counter == (this.INITIALWAIT + (this.COUNT_INCREMENT * 2))){ this.blipTwo.gotoAndStop(2); this._parentGP.SoundManager.PlayCountdownBeep(); TweenLite.to(this.blipTwo, 0.4, {scaleX:1.2, scaleY:1.2, ease:Elastic.easeOut}); }; if (this._counter == (this.INITIALWAIT + (this.COUNT_INCREMENT * 3))){ this.blipThree.gotoAndStop(2); this._parentGP.SoundManager.PlayCountdownBeep(); TweenLite.to(this.blipThree, 0.4, {scaleX:1.2, scaleY:1.2, ease:Elastic.easeOut}); }; if (this._counter == (this.INITIALWAIT + (this.COUNT_INCREMENT * 4))){ this._parentGP.SoundManager.PlayCountdownFinal(); this.blipFour.gotoAndStop(2); TweenLite.to(this.blipFour, 0.4, {scaleX:1.2, scaleY:1.2, ease:Elastic.easeOut}); removeEventListener(Event.ENTER_FRAME, this.entFr); this.tm = TweenMax.to(this, this.TWEENTIME, {y:-100, ease:Back.easeIn}); this.tm.addEventListener(TweenEvent.COMPLETE, this.hidden); this._parentGP.StartGame(); }; } private function setupBlips():void{ this.blipOne = new countdownTimerBlip(); this.blipOne.x = -75; addChild(this.blipOne); this.blipTwo = new countdownTimerBlip(); this.blipTwo.x = -25; addChild(this.blipTwo); this.blipThree = new countdownTimerBlip(); this.blipThree.x = 25; addChild(this.blipThree); this.blipFour = new countdownTimerBlip(); this.blipFour.x = 75; addChild(this.blipFour); } private function hidden(_arg1:TweenEvent):void{ this.tm.removeEventListener(TweenEvent.COMPLETE, this.hidden); this._parentGP.removeChild(this); } } }//package
Section 210
//countdownTimerBlip (countdownTimerBlip) package { import flash.display.*; public dynamic class countdownTimerBlip extends MovieClip { public function countdownTimerBlip(){ addFrameScript(0, this.frame1, 1, this.frame2); } function frame1(){ stop(); } function frame2(){ stop(); } } }//package
Section 211
//creditsMC (creditsMC) package { import flash.display.*; import flash.events.*; import com.midasplayer.*; public class creditsMC extends MovieClip { public var backBtn:MovieClip; private var fflogoMC:MovieClip; public var fflogo:MovieClip; private var _soundManager:soundManager; private var _backBtn:MovieClip; public function creditsMC(_arg1:soundManager){ this._soundManager = _arg1; this._backBtn = this.backBtn; this._backBtn.buttonMode = true; this._backBtn.addEventListener(MouseEvent.CLICK, this.backClick); this.fflogoMC = this.fflogo; this.fflogoMC.buttonMode = true; this.fflogoMC.addEventListener(MouseEvent.CLICK, this.ffclick); } private function ffclick(_arg1:MouseEvent):void{ KingAPI.openOtherGamesLink(); } private function backClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); (parent as dispatcherMC).GoToStage(dispatcherMC.MAIN_MENU, 0); } } }//package
Section 212
//customContactListener (customContactListener) package { import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class customContactListener extends b2ContactListener { private const BOUNCE:Number = 6.5; private const HIT_TRESHHOLD:Number = 2; private const PINBALL_BOUNCE:Number = 30; var _parentGP:gameplay; public static const BLINDAMOUNT:int = 300; public function customContactListener(_arg1:gameplay){ this._parentGP = _arg1; } override public function Add(_arg1:b2ContactPoint):void{ var _local2:multipleBallsBonusActor; var _local3:extraBallBonusActor; var _local4:blindBonusActor; var _local5:increaseBouncerSizeBonusActor; var _local6:customDelayedAction; var _local7:increaseBallsSizeBonusActor; var _local8:customDelayedAction; var _local9:ammoBonusActor; var _local10:ballActor; var _local11:bouncerActor; var _local12:b2Vec2; var _local13:coinActor; var _local14:pinballBouncerActor; var _local15:lifeBonusActor; var _local16:lifeLineBonusActor; var _local17:speedBonusActor; var _local18:lifeLineActor; if ((_arg1.shape1.GetBody().GetUserData() is ballActor)){ if (_arg1.shape2.GetBody().GetUserData() == "wba"){ this._parentGP.SoundManager.PlayBallWall(); }; }; if ((_arg1.shape2.GetBody().GetUserData() is ballActor)){ if (_arg1.shape1.GetBody().GetUserData() == "wba"){ this._parentGP.SoundManager.PlayBallWall(); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is multipleBallsBonusActor)){ _local2 = (_arg1.shape2.GetBody().GetUserData() as multipleBallsBonusActor); _local2.DeleteFlag = true; this._parentGP.PushActorToCreate(new bonusSpawnInfo(bonusSpawnInfo.MULTIBALL, null)); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local2._costume.x, _local2._costume.y)); this._parentGP.PunchInMessage(ingameMessage.DOUBLEBALLSBONUS); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is multipleBallsBonusActor)){ _local2 = (_arg1.shape1.GetBody().GetUserData() as multipleBallsBonusActor); _local2.DeleteFlag = true; this._parentGP.PushActorToCreate(new bonusSpawnInfo(bonusSpawnInfo.MULTIBALL, null)); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local2._costume.x, _local2._costume.y)); this._parentGP.PunchInMessage(ingameMessage.DOUBLEBALLSBONUS); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is extraBallBonusActor)){ _local3 = (_arg1.shape2.GetBody().GetUserData() as extraBallBonusActor); _local3.DeleteFlag = true; this._parentGP.IncreaseBallsCount(); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local3._costume.x, _local3._costume.y)); this._parentGP.PunchInMessage(ingameMessage.EXTRABALLBOBUS); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is extraBallBonusActor)){ _local3 = (_arg1.shape1.GetBody().GetUserData() as extraBallBonusActor); _local3.DeleteFlag = true; this._parentGP.IncreaseBallsCount(); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local3._costume.x, _local3._costume.y)); this._parentGP.PunchInMessage(ingameMessage.EXTRABALLBOBUS); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is blindBonusActor)){ _local4 = (_arg1.shape2.GetBody().GetUserData() as blindBonusActor); _local4.DeleteFlag = true; this._parentGP.BlindPlayer(BLINDAMOUNT); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local4._costume.x, _local4._costume.y)); this._parentGP.PunchInMessage(ingameMessage.BLINDBONUS); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is blindBonusActor)){ _local4 = (_arg1.shape1.GetBody().GetUserData() as blindBonusActor); _local4.DeleteFlag = true; this._parentGP.BlindPlayer(BLINDAMOUNT); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local4._costume.x, _local4._costume.y)); this._parentGP.PunchInMessage(ingameMessage.BLINDBONUS); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is increaseBouncerSizeBonusActor)){ _local5 = (_arg1.shape2.GetBody().GetUserData() as increaseBouncerSizeBonusActor); _local5.DeleteFlag = true; _local6 = new customDelayedAction(customDelayedAction.INCREASEBOUNCERSIZE, 2, 0, null, false); this._parentGP.PunchInCustomDelayedAction(_local6); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local5._costume.x, _local5._costume.y)); this._parentGP.PunchInMessage(ingameMessage.BOUNCERSIZEBONUS); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is increaseBouncerSizeBonusActor)){ _local5 = (_arg1.shape1.GetBody().GetUserData() as increaseBouncerSizeBonusActor); _local5.DeleteFlag = true; _local6 = new customDelayedAction(customDelayedAction.INCREASEBOUNCERSIZE, 2, 0, null, false); this._parentGP.PunchInCustomDelayedAction(_local6); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local5._costume.x, _local5._costume.y)); this._parentGP.PunchInMessage(ingameMessage.BOUNCERSIZEBONUS); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is lifeLineBonusActor)){ _local16 = (_arg1.shape2.GetBody().GetUserData() as lifeLineBonusActor); _local6 = new customDelayedAction(customDelayedAction.LIFELINE, 0, 0, null, false); _local16.DeleteFlag = true; this._parentGP.PunchInCustomDelayedAction(_local6); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local16._costume.x, _local16._costume.y)); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is lifeLineBonusActor)){ _local16 = (_arg1.shape1.GetBody().GetUserData() as lifeLineBonusActor); _local6 = new customDelayedAction(customDelayedAction.LIFELINE, 0, 0, null, false); _local16.DeleteFlag = true; this._parentGP.PunchInCustomDelayedAction(_local6); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local16._costume.x, _local16._costume.y)); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is speedBonusActor)){ _local17 = (_arg1.shape2.GetBody().GetUserData() as speedBonusActor); if (!_local17.DeleteFlag){ _parentGP.speed_ball(); }; _local17.DeleteFlag = true; this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local17._costume.x, _local17._costume.y)); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is speedBonusActor)){ _local17 = (_arg1.shape1.GetBody().GetUserData() as speedBonusActor); if (!_local17.DeleteFlag){ _parentGP.speed_ball(); }; _local17.DeleteFlag = true; this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local17._costume.x, _local17._costume.y)); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is lifeBonusActor)){ _local15 = (_arg1.shape2.GetBody().GetUserData() as lifeBonusActor); if (!_local15.DeleteFlag){ _parentGP.addLife(1); }; _local15.DeleteFlag = true; this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local15._costume.x, _local15._costume.y)); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is lifeBonusActor)){ _local15 = (_arg1.shape1.GetBody().GetUserData() as lifeBonusActor); if (!_local15.DeleteFlag){ _parentGP.addLife(1); }; _local15.DeleteFlag = true; this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local15._costume.x, _local15._costume.y)); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is increaseBallsSizeBonusActor)){ _local7 = (_arg1.shape2.GetBody().GetUserData() as increaseBallsSizeBonusActor); _local7.DeleteFlag = true; _local8 = new customDelayedAction(customDelayedAction.INCREASEBALLSSIZE, 0, 0, null, false); this._parentGP.PunchInCustomDelayedAction(_local8); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local7._costume.x, _local7._costume.y)); this._parentGP.PunchInMessage(ingameMessage.BALLSIZEBONUS); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is increaseBallsSizeBonusActor)){ _local7 = (_arg1.shape1.GetBody().GetUserData() as increaseBallsSizeBonusActor); _local7.DeleteFlag = true; _local8 = new customDelayedAction(customDelayedAction.INCREASEBALLSSIZE, 0, 0, null, false); this._parentGP.PunchInCustomDelayedAction(_local8); this._parentGP.SoundManager.PlayBonusPick(); this._parentGP.addPickup(new Point(_local7._costume.x, _local7._costume.y)); this._parentGP.PunchInMessage(ingameMessage.BALLSIZEBONUS); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is ammoBonusActor)){ _local9 = (_arg1.shape2.GetBody().GetUserData() as ammoBonusActor); if (!_local9.DeleteFlag){ this._parentGP.IncreaseAmmo(_local9.Type); }; _local9.DeleteFlag = true; this._parentGP.SoundManager.PlayAmmoBonusPick(); this._parentGP.addPickup(new Point(_local9._costume.x, _local9._costume.y)); this._parentGP.PunchInMessage(ingameMessage.AMMOBONUS); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is ammoBonusActor)){ _local9 = (_arg1.shape1.GetBody().GetUserData() as ammoBonusActor); if (!_local9.DeleteFlag){ this._parentGP.IncreaseAmmo(_local9.Type); }; _local9.DeleteFlag = true; this._parentGP.SoundManager.PlayAmmoBonusPick(); this._parentGP.addPickup(new Point(_local9._costume.x, _local9._costume.y)); this._parentGP.PunchInMessage(ingameMessage.AMMOBONUS); }; }; if ((_arg1.shape1.GetBody().GetUserData() is lifeLineActor)){ if ((_arg1.shape2.GetBody().GetUserData() is ballActor)){ _local10 = (_arg1.shape2.GetBody().GetUserData() as ballActor); _local18 = (_arg1.shape1.GetBody().GetUserData() as lifeLineActor); _local12 = new b2Vec2((_local10._costume.x - _local18._costume.x), (_local10._costume.y - _local18._costume.y)); _local12.Normalize(); _local12.Multiply(this.BOUNCE); _local10._body.ApplyImpulse(_local12, _local10._body.GetWorldCenter()); _local18.DeleteFlag = true; _parentGP.clear_lifeline(); this._parentGP.SoundManager.PlayBouncerHit(); }; }; if ((_arg1.shape2.GetBody().GetUserData() is lifeLineActor)){ if ((_arg1.shape1.GetBody().GetUserData() is ballActor)){ _local10 = (_arg1.shape1.GetBody().GetUserData() as ballActor); _local18 = (_arg1.shape2.GetBody().GetUserData() as lifeLineActor); _local12 = new b2Vec2((_local10._costume.x - _local18._costume.x), (_local10._costume.y - _local18._costume.y)); _local12.Normalize(); _local12.Multiply(this.BOUNCE); _local10._body.ApplyImpulse(_local12, _local10._body.GetWorldCenter()); _local18.DeleteFlag = true; _parentGP.clear_lifeline(); this._parentGP.SoundManager.PlayBouncerHit(); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is ballActor)){ _local10 = (_arg1.shape2.GetBody().GetUserData() as ballActor); _local11 = (_arg1.shape1.GetBody().GetUserData() as bouncerActor); _local12 = new b2Vec2((_local10._costume.x - _local11._costume.x), (_local10._costume.y - _local11._costume.y)); _local12.Normalize(); _local12.Multiply(this.BOUNCE); _local11.LightUpIncrement(); this._parentGP.SoundManager.PlayBouncerHit(); }; }; if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is ballActor)){ _local10 = (_arg1.shape1.GetBody().GetUserData() as ballActor); _local11 = (_arg1.shape2.GetBody().GetUserData() as bouncerActor); _local12 = new b2Vec2((_local10._costume.x - _local11._costume.x), (_local10._costume.y - _local11._costume.y)); _local12.Normalize(); _local12.Multiply(this.BOUNCE); _local11.LightUpIncrement(); this._parentGP.SoundManager.PlayBouncerHit(); }; }; if ((_arg1.shape1.GetBody().GetUserData() is coinActor)){ if ((_arg1.shape2.GetBody().GetUserData() is bouncerActor)){ _local13 = (_arg1.shape1.GetBody().GetUserData() as coinActor); if (!_local13.Collected){ this._parentGP.IncreaseMoneyCollected(_local13.Value); _local13.DeleteFlag = true; _local13.Collected = true; this._parentGP.SoundManager.PlayCoinGet(); this._parentGP.AddCoinFader(new Point(_local13._costume.x, _local13._costume.y), _local13._costume.width); }; }; }; if ((_arg1.shape2.GetBody().GetUserData() is coinActor)){ if ((_arg1.shape1.GetBody().GetUserData() is bouncerActor)){ _local13 = (_arg1.shape2.GetBody().GetUserData() as coinActor); if (!_local13.Collected){ this._parentGP.IncreaseMoneyCollected(_local13.Value); _local13.DeleteFlag = true; _local13.Collected = true; this._parentGP.SoundManager.PlayCoinGet(); this._parentGP.AddCoinFader(new Point(_local13._costume.x, _local13._costume.y), _local13._costume.width); }; }; }; if ((_arg1.shape1.GetBody().GetUserData() is pinballBouncerActor)){ if ((_arg1.shape2.GetBody().GetUserData() is ballActor)){ _local10 = (_arg1.shape2.GetBody().GetUserData() as ballActor); _local14 = (_arg1.shape1.GetBody().GetUserData() as pinballBouncerActor); _local12 = new b2Vec2((_local10._costume.x - _local14._costume.x), (_local10._costume.y - _local14._costume.y)); _local12.Normalize(); _local12.Multiply(this.PINBALL_BOUNCE); _local10._body.ApplyImpulse(_local12, _local10._body.GetWorldCenter()); }; }; if ((_arg1.shape2.GetBody().GetUserData() is pinballBouncerActor)){ if ((_arg1.shape1.GetBody().GetUserData() is ballActor)){ _local10 = (_arg1.shape1.GetBody().GetUserData() as ballActor); _local14 = (_arg1.shape2.GetBody().GetUserData() as pinballBouncerActor); _local12 = new b2Vec2((_local10._costume.x - _local14._costume.x), (_local10._costume.y - _local14._costume.y)); _local12.Normalize(); _local12.Multiply(this.PINBALL_BOUNCE); _local10._body.ApplyImpulse(_local12, _local10._body.GetWorldCenter()); }; }; super.Add(_arg1); } override public function Result(_arg1:b2ContactResult):void{ var _local2:rocketActor; var _local3:bulletActor; var _local4:simpleBlockActor; var _local5:squareBlockActor; var _local6:moneyBlockActor; var _local7:squareBlockActor; var _local8:ballActor; var _local9:simpleBlockActor; var _local10:b2Vec2; var _local11:moneyBlockActor; var _local12:b2Vec2; if ((_arg1.shape1.GetBody().GetUserData() is rocketActor)){ _local2 = (_arg1.shape1.GetBody().GetUserData() as rocketActor); _local2.DeleteFlag = true; if (!_local2.Exploded){ _local2.Exploded = true; this._parentGP.PunchInCustomDelayedAction(new customDelayedAction(customDelayedAction.EXPLOSION, 50, 100, new Point(_local2._costume.x, _local2._costume.y), true)); }; }; if ((_arg1.shape2.GetBody().GetUserData() is rocketActor)){ _local2 = (_arg1.shape2.GetBody().GetUserData() as rocketActor); _local2.DeleteFlag = true; if (!_local2.Exploded){ _local2.Exploded = true; this._parentGP.PunchInCustomDelayedAction(new customDelayedAction(customDelayedAction.EXPLOSION, 50, 100, new Point(_local2._costume.x, _local2._costume.y), true)); }; }; if ((_arg1.shape1.GetBody().GetUserData() is bulletActor)){ _local3 = (_arg1.shape1.GetBody().GetUserData() as bulletActor); this._parentGP.SoundManager.PlayBulletHit(); if (!_local3.Collided){ if ((_arg1.shape2.GetBody().GetUserData() is simpleBlockActor)){ _local4 = (_arg1.shape2.GetBody().GetUserData() as simpleBlockActor); _local4.Hit(_local3.Damage, new b2Vec2(0, 0), false); } else { if ((_arg1.shape2.GetBody().GetUserData() is squareBlockActor)){ _local5 = (_arg1.shape2.GetBody().GetUserData() as squareBlockActor); _local5.Hit(_local3.Damage, new b2Vec2(0, 0), false, false, false); } else { if ((_arg1.shape2.GetBody().GetUserData() is moneyBlockActor)){ _local6 = (_arg1.shape2.GetBody().GetUserData() as moneyBlockActor); _local6.Hit(_local3.Damage, new b2Vec2(0, 0), false, false, false); }; }; }; _local3.Collided = true; }; }; if ((_arg1.shape2.GetBody().GetUserData() is bulletActor)){ _local3 = (_arg1.shape2.GetBody().GetUserData() as bulletActor); this._parentGP.SoundManager.PlayBulletHit(); if (!_local3.Collided){ if ((_arg1.shape1.GetBody().GetUserData() is simpleBlockActor)){ _local4 = (_arg1.shape1.GetBody().GetUserData() as simpleBlockActor); _local4.Hit(_local3.Damage, new b2Vec2(0, 0), false); } else { if ((_arg1.shape1.GetBody().GetUserData() is squareBlockActor)){ _local5 = (_arg1.shape1.GetBody().GetUserData() as squareBlockActor); _local5.Hit(_local3.Damage, new b2Vec2(0, 0), false, false, false); } else { if ((_arg1.shape1.GetBody().GetUserData() is moneyBlockActor)){ _local6 = (_arg1.shape1.GetBody().GetUserData() as moneyBlockActor); _local6.Hit(_local3.Damage, new b2Vec2(0, 0), false, false, false); }; }; }; _local3.Collided = true; }; }; if ((_arg1.shape1.GetBody().GetUserData() is ballActor)){ if ((_arg1.shape2.GetBody().GetUserData() is squareBlockActor)){ _local8 = (_arg1.shape1.GetBody().GetUserData() as ballActor); _local7 = (_arg1.shape2.GetBody().GetUserData() as squareBlockActor); if (_arg1.normalImpulse > this.HIT_TRESHHOLD){ if (!_local8.IsPowerupped()){ if (_local7.Hit((_arg1.normalImpulse * _local8.DamageFactor), _arg1.normal, true, false, false)){ _local8.IncreaseBlocksCrushed(); }; } else { if (_local7.Hit(((_arg1.normalImpulse * 4) * _local8.DamageFactor), _arg1.normal, true, false, true)){ _local8.IncreaseBlocksCrushed(); }; }; this._parentGP.ParticlesManager.SpawnSparks(new Point((_arg1.position.x * PhysVals.RATIO), (_arg1.position.y * PhysVals.RATIO)), new Point((_arg1.normal.x * _arg1.normalImpulse), (_arg1.normal.y * _arg1.normalImpulse))); _local8.IncreaseBlocksHit(); this._parentGP.SoundManager.PlaySimpleBlockHit(); }; }; }; if ((_arg1.shape2.GetBody().GetUserData() is ballActor)){ if ((_arg1.shape1.GetBody().GetUserData() is squareBlockActor)){ _local8 = (_arg1.shape2.GetBody().GetUserData() as ballActor); _local7 = (_arg1.shape1.GetBody().GetUserData() as squareBlockActor); if (_arg1.normalImpulse > this.HIT_TRESHHOLD){ if (!_local8.IsPowerupped()){ if (_local7.Hit((_arg1.normalImpulse * _local8.DamageFactor), _arg1.normal, true, false, false)){ _local8.IncreaseBlocksCrushed(); }; } else { if (_local7.Hit(((_arg1.normalImpulse * 4) * _local8.DamageFactor), _arg1.normal, true, false, true)){ _local8.IncreaseBlocksCrushed(); }; }; this._parentGP.ParticlesManager.SpawnSparks(new Point((_arg1.position.x * PhysVals.RATIO), (_arg1.position.y * PhysVals.RATIO)), new Point((_arg1.normal.x * _arg1.normalImpulse), (_arg1.normal.y * _arg1.normalImpulse))); _local8.IncreaseBlocksHit(); this._parentGP.SoundManager.PlaySimpleBlockHit(); }; }; }; if ((_arg1.shape1.GetBody().GetUserData() is ballActor)){ if ((_arg1.shape2.GetBody().GetUserData() is simpleBlockActor)){ _local8 = (_arg1.shape1.GetBody().GetUserData() as ballActor); _local9 = (_arg1.shape2.GetBody().GetUserData() as simpleBlockActor); if (_arg1.normalImpulse > this.HIT_TRESHHOLD){ if (!_local8.IsPowerupped()){ if (_local9.Hit((_arg1.normalImpulse * _local8.DamageFactor), _arg1.normal, true)){ _local8.IncreaseBlocksCrushed(); }; } else { if (_local9.Hit(((_arg1.normalImpulse * 4) * _local8.DamageFactor), _arg1.normal, true)){ _local8.IncreaseBlocksCrushed(); }; }; this._parentGP.ParticlesManager.SpawnSparks(new Point((_arg1.position.x * PhysVals.RATIO), (_arg1.position.y * PhysVals.RATIO)), new Point((_arg1.normal.x * _arg1.normalImpulse), (_arg1.normal.y * _arg1.normalImpulse))); _local8.IncreaseBlocksHit(); }; }; }; if ((_arg1.shape2.GetBody().GetUserData() is ballActor)){ if ((_arg1.shape1.GetBody().GetUserData() is simpleBlockActor)){ _local8 = (_arg1.shape2.GetBody().GetUserData() as ballActor); _local9 = (_arg1.shape1.GetBody().GetUserData() as simpleBlockActor); _local10 = _arg1.normal.Copy(); _local10.Multiply(-1); if (_arg1.normalImpulse > this.HIT_TRESHHOLD){ if (!_local8.IsPowerupped()){ if (_local9.Hit((_arg1.normalImpulse * _local8.DamageFactor), _local10, true)){ _local8.IncreaseBlocksCrushed(); }; } else { if (_local9.Hit(((_arg1.normalImpulse * 4) * _local8.DamageFactor), _local10, true)){ _local8.IncreaseBlocksCrushed(); }; }; this._parentGP.ParticlesManager.SpawnSparks(new Point((_arg1.position.x * PhysVals.RATIO), (_arg1.position.y * PhysVals.RATIO)), new Point((_arg1.normal.x * _arg1.normalImpulse), (_arg1.normal.y * _arg1.normalImpulse))); _local8.IncreaseBlocksHit(); }; }; }; if ((_arg1.shape1.GetBody().GetUserData() is ballActor)){ if ((_arg1.shape2.GetBody().GetUserData() is moneyBlockActor)){ _local8 = (_arg1.shape1.GetBody().GetUserData() as ballActor); _local11 = (_arg1.shape2.GetBody().GetUserData() as moneyBlockActor); if (_arg1.normalImpulse > this.HIT_TRESHHOLD){ if (!_local8.IsPowerupped()){ if (_local11.Hit(((_arg1.normalImpulse * _local8.DamageFactor) * 1.5), _arg1.normal, true, false, false)){ _local8.IncreaseBlocksCrushed(); }; } else { if (_local11.Hit(((_arg1.normalImpulse * _local8.DamageFactor) * 1.5), _arg1.normal, true, false, true)){ _local8.IncreaseBlocksCrushed(); }; }; _local8.IncreaseBlocksHit(); this._parentGP.SoundManager.PlaySimpleBlockHit(); }; }; }; if ((_arg1.shape2.GetBody().GetUserData() is ballActor)){ if ((_arg1.shape1.GetBody().GetUserData() is moneyBlockActor)){ _local8 = (_arg1.shape2.GetBody().GetUserData() as ballActor); _local11 = (_arg1.shape1.GetBody().GetUserData() as moneyBlockActor); _local12 = _arg1.normal.Copy(); _local12.Multiply(-1); if (_arg1.normalImpulse > this.HIT_TRESHHOLD){ if (!_local8.IsPowerupped()){ if (_local11.Hit(((_arg1.normalImpulse * _local8.DamageFactor) * 1.5), _local12, true, false, false)){ _local8.IncreaseBlocksCrushed(); }; } else { if (_local11.Hit(((_arg1.normalImpulse * _local8.DamageFactor) * 1.5), _local12, true, false, true)){ _local8.IncreaseBlocksCrushed(); }; }; _local8.IncreaseBlocksHit(); this._parentGP.SoundManager.PlaySimpleBlockHit(); }; }; }; super.Result(_arg1); } } }//package
Section 213
//customDelayedAction (customDelayedAction) package { import flash.geom.*; public class customDelayedAction { public var NumberTag2:Number;// = 0 public var NumberTag:Number;// = 0 public var BooleanTag:Boolean;// = false public var Type:int;// = 0 public var Coords:Point; public static const LIFELINE:int = 4; public static const INCREASEBALLSSIZE:int = 2; public static const EXPLOSION:int = 3; public static const INCREASEBOUNCERSIZE:int = 1; public function customDelayedAction(_arg1:int, _arg2:Number, _arg3:Number, _arg4:Point, _arg5:Boolean){ NumberTag2 = 0; NumberTag = 0; Type = 0; BooleanTag = false; super(); this.Type = _arg1; this.NumberTag = _arg2; this.NumberTag2 = _arg3; this.Coords = _arg4; this.BooleanTag = _arg5; } } }//package
Section 214
//dispatcherMC (dispatcherMC) package { import flash.display.*; import gs.*; import gs.events.*; public class dispatcherMC extends MovieClip { private const TRANSITIONTIME:Number = 0.3; private var _mainMenu:mainMenuMC; private var _parkanoidMain:parkanoidMain; private var _gameComplete:MovieClip; private var _faderTween:TweenMax; private var _credits:creditsMC; private var _stageToGo:int; private var _gameplayLevelToGo:int; private var _levelSelection:levelSelection; private var _fader:MovieClip; private var _gameplay:gameplay; private var _currentState:int;// = 0 private var _tutorial:tutorialMC; public static const MAIN_MENU:int = 4; public static const GAMEPLAY:int = 1; public static const GAME_COMPLETE:int = 3; public static const LEVEL_SELECTION:int = 2; public static const CREDITS:int = 6; public static const TUTORIAL:int = 5; public function dispatcherMC(){ _currentState = 0; super(); this._parkanoidMain = (parent as parkanoidMain); this.initFader(); if (this.UrlCheck()){ this.GoToStage(MAIN_MENU, 0); }; } public function GoToStage(_arg1:int, _arg2:int){ this._stageToGo = _arg1; this._gameplayLevelToGo = _arg2; this._faderTween = TweenMax.to(this._fader, this.TRANSITIONTIME, {alpha:1}); this._faderTween.addEventListener(TweenEvent.COMPLETE, this.faderInComplete); } private function initFader():void{ this._fader = new faderBlack(); this._fader.mouseEnabled = false; this._fader.alpha = 0; addChild(this._fader); } private function faderInComplete(_arg1:TweenEvent):void{ this._faderTween.removeEventListener(TweenEvent.COMPLETE, this.faderInComplete); this.ActuallyGoToStage(this._stageToGo, this._gameplayLevelToGo); this._faderTween = TweenMax.to(this._fader, this.TRANSITIONTIME, {alpha:0}); } public function GetParkanoidMain():parkanoidMain{ return (this._parkanoidMain); } public function ActuallyGoToStage(_arg1:int, _arg2:int){ switch (this._currentState){ case 0: break; case LEVEL_SELECTION: removeChild(this._levelSelection); this._levelSelection = null; break; case GAMEPLAY: removeChild(this._gameplay); this._gameplay = null; break; case GAME_COMPLETE: removeChild(this._gameComplete); this._gameComplete = null; break; case MAIN_MENU: removeChild(this._mainMenu); this._mainMenu = null; break; case TUTORIAL: removeChild(this._tutorial); this._tutorial = null; break; case CREDITS: removeChild(this._credits); this._credits = null; break; }; switch (_arg1){ case LEVEL_SELECTION: this._levelSelection = new levelSelection(); addChild(this._levelSelection); this._currentState = LEVEL_SELECTION; break; case GAMEPLAY: this._gameplay = new gameplay(_arg2, this._parkanoidMain.SoundManager); addChild(this._gameplay); this._currentState = GAMEPLAY; break; case GAME_COMPLETE: this._parkanoidMain.SoundManager.PlayFinalFanfare(); this._gameComplete = new gameCompleteMC(this._parkanoidMain.SoundManager, this._parkanoidMain.GameProgress.Score, this); addChild(this._gameComplete); this._currentState = GAME_COMPLETE; break; case MAIN_MENU: this._mainMenu = new mainMenuMC(this._parkanoidMain.SoundManager); addChild(this._mainMenu); this._currentState = MAIN_MENU; break; case TUTORIAL: this._tutorial = new tutorialMC(this._parkanoidMain.SoundManager); addChild(this._tutorial); this._currentState = TUTORIAL; break; case CREDITS: this._credits = new creditsMC(this._parkanoidMain.SoundManager); addChild(this._credits); this._currentState = CREDITS; break; }; setChildIndex(this._fader, (numChildren - 1)); } function UrlCheck():Boolean{ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:Number; var _local6:Number; _local1 = stage.loaderInfo.loaderURL; _local2 = (_local1.indexOf("://") + 3); _local3 = _local1.indexOf("/", _local2); _local4 = _local1.substring(_local2, _local3); _local5 = (_local4.lastIndexOf(".") - 1); _local6 = (_local4.lastIndexOf(".", _local5) + 1); _local4 = _local4.substring(_local6, _local4.length); if (_local4 != "flashgamelicense.com"){ return (true); }; return (true); } } }//package
Section 215
//doubleBallsBonus (doubleBallsBonus) package { import flash.display.*; public dynamic class doubleBallsBonus extends MovieClip { } }//package
Section 216
//dustSquare (dustSquare) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class dustSquare extends MovieClip { private var gravity:Number;// = 1 private var lifetime:int;// = 10 private var speedX:Number; private var speedY:Number; public function dustSquare(_arg1:Point, _arg2:Boolean){ lifetime = 10; gravity = 1; super(); x = _arg1.x; y = _arg1.y; this.speedX = ((Math.random() * 8) - 4); if (!_arg2){ this.speedY = ((Math.random() * -10) - 6); } else { this.speedY = 0; }; mouseEnabled = false; addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ x = (x + this.speedX); y = (y + this.speedY); this.speedY = (this.speedY + this.gravity); this.lifetime--; if (this.lifetime < 11){ alpha = (this.lifetime / 10); }; if (this.lifetime <= 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 217
//exploball_beep (exploball_beep) package { import flash.media.*; public dynamic class exploball_beep extends Sound { } }//package
Section 218
//exploballMessage (exploballMessage) package { import flash.display.*; public dynamic class exploballMessage extends MovieClip { } }//package
Section 219
//explosionEffect (explosionEffect) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; public class explosionEffect extends MovieClip { private var initialLifetime:int;// = 15 private var growFactor:Number; private var lifetime:int;// = 25 public function explosionEffect(_arg1:Number, _arg2:Point){ var _local3:BlurFilter; lifetime = 25; initialLifetime = 15; super(); _local3 = new BlurFilter(5, 5, 1); filters = [_local3]; width = (_arg1 * 2); height = (_arg1 * 2); x = _arg2.x; y = _arg2.y; this.growFactor = (_arg1 / 30); this.lifetime = this.initialLifetime; addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ width = (width + this.growFactor); height = (height + this.growFactor); this.lifetime--; alpha = (this.lifetime / this.initialLifetime); if (this.lifetime == 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 220
//explosionSnd (explosionSnd) package { import flash.media.*; public dynamic class explosionSnd extends Sound { } }//package
Section 221
//extraBallBonus (extraBallBonus) package { import flash.display.*; public dynamic class extraBallBonus extends MovieClip { } }//package
Section 222
//extraBallBonusActor (extraBallBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class extraBallBonusActor extends Actor { public function extraBallBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new extraBallBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } } }//package
Section 223
//extraBallMessage (extraBallMessage) package { import flash.display.*; public dynamic class extraBallMessage extends MovieClip { } }//package
Section 224
//faderBlack (faderBlack) package { import flash.display.*; public dynamic class faderBlack extends MovieClip { } }//package
Section 225
//ferryBlue (ferryBlue) package { import flash.display.*; public dynamic class ferryBlue extends MovieClip { public function ferryBlue(){ addFrameScript(0, this.frame1); } function frame1(){ stop(); } } }//package
Section 226
//ferryGreen (ferryGreen) package { import flash.display.*; public dynamic class ferryGreen extends MovieClip { public function ferryGreen(){ addFrameScript(0, this.frame1); } function frame1(){ stop(); } } }//package
Section 227
//ferryRed (ferryRed) package { import flash.display.*; public dynamic class ferryRed extends MovieClip { public function ferryRed(){ addFrameScript(0, this.frame1); } function frame1(){ stop(); } } }//package
Section 228
//finalStuff (finalStuff) package { import flash.media.*; public dynamic class finalStuff extends Sound { } }//package
Section 229
//finishedSpark (finishedSpark) package { import flash.display.*; import flash.events.*; public class finishedSpark extends MovieClip { private var gravity:Number;// = 1 private var lifetime:int;// = 30 private var speedX:Number; private var speedY:Number; public function finishedSpark(){ var _local1:int; lifetime = 30; gravity = 1; super(); _local1 = (Math.floor((Math.random() * 4)) + 1); gotoAndStop(_local1); this.speedX = ((Math.random() * 8) - 4); this.speedY = ((Math.random() * -10) - 6); mouseEnabled = false; addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ x = (x + this.speedX); y = (y + this.speedY); this.speedY = (this.speedY + this.gravity); this.lifetime--; if (this.lifetime < 11){ alpha = (this.lifetime / 10); }; if (this.lifetime <= 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 230
//fiveballsComboMessage (fiveballsComboMessage) package { import flash.display.*; public dynamic class fiveballsComboMessage extends MovieClip { } }//package
Section 231
//flasher (flasher) package { import flash.display.*; public dynamic class flasher extends MovieClip { } }//package
Section 232
//fourtyShattersComboMessage (fourtyShattersComboMessage) package { import flash.display.*; public dynamic class fourtyShattersComboMessage extends MovieClip { } }//package
Section 233
//gameCompleteMC (gameCompleteMC) package { import flash.display.*; import flash.events.*; import com.midasplayer.*; import flash.text.*; import flash.net.*; public class gameCompleteMC extends MovieClip { public var backBtn:MovieClip; public var submitBtn:MovieClip; public var fflogo:MovieClip; private var _soundManager:soundManager; private var _fflogo:MovieClip; private var _submitBtn:MovieClip; public var scoreTxt:TextField; private var _backBtn:MovieClip; private var _scoreTxt:TextField; public function gameCompleteMC(_arg1:soundManager, _arg2:int, _arg3:dispatcherMC){ this._soundManager = _arg1; this.initControls(); this._scoreTxt.text = (_arg2.toString() + " Pts."); if (KingAPI.isHome){ KingAPI.submitScore(_arg2); }; _arg3.GetParkanoidMain().KongSubmitTotalScore(_arg2); _arg3.GetParkanoidMain().MindjoltSubmitScore(_arg2); } private function submitClick(_arg1:MouseEvent):void{ KingAPI.openHighscoresLink(); } private function logoClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://apps.facebook.com/funflow")); } private function backClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); (parent as dispatcherMC).GoToStage(dispatcherMC.LEVEL_SELECTION, 0); } private function initControls():void{ this._backBtn = this.backBtn; this._backBtn.buttonMode = true; this._backBtn.addEventListener(MouseEvent.CLICK, this.backClick); this._submitBtn = this.submitBtn; this._submitBtn.buttonMode = true; this._submitBtn.addEventListener(MouseEvent.CLICK, this.submitClick); this._fflogo = this.fflogo; this._fflogo.buttonMode = true; this._fflogo.addEventListener(MouseEvent.CLICK, this.logoClick); this._scoreTxt = this.scoreTxt; } } }//package
Section 234
//gameplay (gameplay) package { import flash.display.*; import gs.*; import flash.events.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.*; import gs.easing.*; public class gameplay extends MovieClip { private const INCOMEINCREASE:Number = 0.55; private var _quitConfirmator:MovieClip; private var _gamespeed:int;// = 40 private var _gameplayStats:gameplayStatsManager; private var _controlsScheme:int; private var _spawner:spawner; private var _customContactListener:customContactListener; private var isPassed:Boolean; private var _isPaused:Boolean; private var _weaponsController:weaponsController; public var ParticlesManager:particlesManager; private var _gameStarted:Boolean;// = false private var _gameoverCountdown:int;// = 15 private var _shakeScreenFactor:Number;// = 0 private var _allActors:Array; private var _confirmingQuit:Boolean; private var _gameCompleted:Boolean;// = false private var _textShowTween:TweenMax; private var _actorsToCreate:Array; private var _blindCounter:int;// = 0 private var _lifeLineActor:lifeLineActor; private var _bouncerActor:bouncerActor; private var UsedWeapons:Boolean;// = false private var _controller:controller; private var m_view:Sprite; private var _scoreAchievementsController:scoreAchievementsController; private var _messageInProgress:Boolean;// = false private var _actorsToDelete:Array; private var _flasher:MovieClip; private var _dimmer:MovieClip; private var _blinded;// = false public var BallsLost:int;// = 0 private var _dimmerTween:TweenMax; private var _blinder:MovieClip; private var _pendingBallsCount:int;// = 0 private var _textHideTween:TweenMax; public var CurrentLevel:MovieClip; private var main:MovieClip; private var _interface:interfaceMC; public var SoundManager:soundManager; private var _flashCounter:int;// = 0 private var _pendingMessages:Array; private var _playingLevel:int; public var _gunMC:bouncerGun; private var _customDelayedActions:Array; private var _gameprogress:gameProgressInfo; public static const GRAVITY_IN_METERS:Number = 9.8; private static const WORLD_HALFHEIGHT_PIX:int = 5000; public function gameplay(_arg1:int, _arg2:soundManager, _arg3:MovieClip){ _gamespeed = 40; UsedWeapons = false; _messageInProgress = false; _gameStarted = false; _blinded = false; BallsLost = 0; _gameCompleted = false; _shakeScreenFactor = 0; _gameoverCountdown = 15; _pendingBallsCount = 0; _flashCounter = 0; _blindCounter = 0; isPassed = false; main = _arg3; this._customDelayedActions = []; this._controller = new controller(); this._scoreAchievementsController = new scoreAchievementsController(); scoreAchievementsController.levelScore = 0; this._pendingMessages = []; super(); this._playingLevel = _arg1; this.SoundManager = _arg2; addEventListener(Event.ADDED_TO_STAGE, this.initGameplay); } public function showLevelFinishedStats(_arg1:Boolean):void{ var _local2:int; var _local3:int; if (((isPassed) && (!(_arg1)))){ return; }; _local2 = this.calculateTimeBonus(); if (!_arg1){ _local2 = 0; }; this._gameprogress.Score = (this._gameprogress.Score + _local2); scoreAchievementsController.bonus = _local2; scoreAchievementsController.scores = (this._scoreAchievementsController.Score + _local2); scoreAchievementsController.levelScore = this._scoreAchievementsController.Score; _local3 = (this._scoreAchievementsController.BonusMoney + this._scoreAchievementsController.MoneyCollected); if (_arg1){ main.pass(); } else { main.lost(); }; } public function CancelQuit(){ this._confirmingQuit = false; this._isPaused = false; this.Undim(); } private function processScreenShake():void{ if (this._shakeScreenFactor > 0){ if (this._shakeScreenFactor > 15){ this._shakeScreenFactor = 10; }; this.CurrentLevel.x = (((this._shakeScreenFactor * 2) * Math.random()) - this._shakeScreenFactor); this.CurrentLevel.y = (((this._shakeScreenFactor * 2) * Math.random()) - this._shakeScreenFactor); this._shakeScreenFactor--; } else { if (this.CurrentLevel.x != 0){ this.CurrentLevel.x = 0; }; if (this.CurrentLevel.y != 0){ this.CurrentLevel.y = 0; }; }; } private function mouseUpLstnr(_arg1:MouseEvent):void{ this._controller.MouseDown = false; this._controller.MouseActionCompleted = false; } private function processCustomDelayedActions():void{ var _local1:customDelayedAction; for each (_local1 in this._customDelayedActions) { switch (_local1.Type){ case customDelayedAction.INCREASEBOUNCERSIZE: this._bouncerActor.ModifySize(_local1.NumberTag, 300); break; case customDelayedAction.INCREASEBALLSSIZE: this.IncreaseAllBallsSize(); break; case customDelayedAction.LIFELINE: this.update_lifeline(); break; case customDelayedAction.EXPLOSION: if (_local1.BooleanTag){ this.ProcessExplosion(this._weaponsController.GetRocketDamage(), this._weaponsController.GetRocketSpread(), _local1.Coords); } else { this.ProcessExplosion(_local1.NumberTag, _local1.NumberTag2, _local1.Coords); }; break; }; }; this._customDelayedActions = []; } private function initInterface():void{ this._interface = new interfaceMC(this); this._interface.x = -142; this._interface.y = 56; addChild(this._interface); } public function Finalize(){ this.SoundManager.StopMusic(); if (!this._gameCompleted){ (parent as dispatcherMC).GoToStage(dispatcherMC.LEVEL_SELECTION, 1); } else { (parent as dispatcherMC).GoToStage(dispatcherMC.GAME_COMPLETE, 1); }; } private function processControls():void{ if (this._controller.MouseDown){ this.performShoot(); }; if (((this._controller.MouseDown) && (!(this._controller.MouseActionCompleted)))){ this._controller.MouseActionCompleted = true; }; } private function showMessage(_arg1:int){ addChild(new ingameMessage(_arg1, this)); this._messageInProgress = true; } public function IncreaseAmmo(_arg1:int){ this._weaponsController.IncreaseAmmo(_arg1); } public function pre_win():void{ isPassed = true; } private function initLevel():void{ var _local1:levelScrambler; switch (this._playingLevel){ case 1: this.CurrentLevel = new Level1(); break; case 2: this.CurrentLevel = new Level2(); break; case 3: this.CurrentLevel = new Level3(); break; case 4: this.CurrentLevel = new Level4(); break; case 5: this.CurrentLevel = new Level5(); break; case 6: this.CurrentLevel = new Level6(); break; case 7: this.CurrentLevel = new Level7(); break; case 8: this.CurrentLevel = new Level8(); break; case 9: this.CurrentLevel = new Level9(); break; }; this.CurrentLevel.removeChild(this.CurrentLevel.shitfuck); addChild(this.CurrentLevel); _local1 = new levelScrambler(this.CurrentLevel); _local1.Scramble(); } private function Dim(){ main.pause_mc.showPause(true); } public function GetAllBallsInfos():Array{ var _local1:Actor; var _local2:Point; var _local3:ballInfo; var _local4:Array; _local4 = []; for each (_local1 in this._allActors) { if ((_local1 is ballActor)){ _local2 = new Point(_local1._costume.x, _local1._costume.y); _local3 = new ballInfo(_local2, _local1._body.GetLinearVelocity(), _local1._body.GetAngularVelocity(), (_local1 as ballActor)); _local4.push(_local3); }; }; return (_local4); } public function PunchInCustomDelayedAction(_arg1:customDelayedAction){ this._customDelayedActions.push(_arg1); } public function addPickup(_arg1:Point){ var _local2:finishedSpark; var _local3:Number; var _local4:Number; var _local5:int; while (_local5 < 15) { _local2 = new finishedSpark(); _local3 = (Math.random() * 30); _local4 = (Math.random() * 30); _local2.x = ((_arg1.x - 15) + _local3); _local2.y = ((_arg1.y - 15) + _local4); this.CurrentLevel.addChild(_local2); _local5++; }; this.AddBonusFader(_arg1); } public function GetGameProgress():gameProgressInfo{ return (this._gameprogress); } public function BlindPlayer(_arg1:int){ this._blindCounter = (this._blindCounter + _arg1); this._gameprogress.AchievementsInfo.IncreaseBlinds(); } private function calculateTimeBonus():int{ var _local1:int; var _local2:*; _local2 = 5; if ((this._interface.Timer / ((50 * 60) * _local2)) < 1){ _local1 = ((1 - (this._interface.Timer / ((50 * 60) * _local2))) * scoreAchievementsController.TIMEBONUS); }; return (_local1); } public function CheckWeaponAvailability(_arg1:int):Boolean{ switch (_arg1){ case ammoBonusActor.PISTOL_AMMO: if (this._weaponsController.PistolAvailable){ return (true); }; break; case ammoBonusActor.SPREAD_AMMO: if (this._weaponsController.SpreadGunAvailable){ return (true); }; break; case ammoBonusActor.RAPID_AMMO: if (this._weaponsController.RapidGunAvailable){ return (true); }; break; case ammoBonusActor.ROCKET_AMMO: if (this._weaponsController.RocketGunAvailable){ return (true); }; break; }; return (false); } public function cleanup(_arg1:Boolean):void{ this._gameprogress.AchievementsInfo.TimesPlayed++; removeEventListener(Event.ENTER_FRAME, this.mainLogic); stage.removeEventListener(KeyboardEvent.KEY_DOWN, this.keyDown); stage.removeEventListener(KeyboardEvent.KEY_UP, this.keyUp); stage.removeEventListener(Event.DEACTIVATE, this.GameNotActive); this._dimmer.removeEventListener(MouseEvent.MOUSE_DOWN, this.mouseDownLstnr); this._dimmer.removeEventListener(MouseEvent.MOUSE_UP, this.mouseUpLstnr); if (!_arg1){ this._gameprogress.Money = (this._gameprogress.Money + this._scoreAchievementsController.MoneyCollected); this._gameprogress.Money = (this._gameprogress.Money + this._scoreAchievementsController.BonusMoney); this._gameprogress.Score = (this._gameprogress.Score + this._scoreAchievementsController.Score); }; } public function clear_lifeline():void{ _lifeLineActor = null; } private function setupPhysicsWorld():void{ var _local1:b2AABB; var _local2:b2Vec2; var _local3:Boolean; var _local4:b2DebugDraw; _local1 = new b2AABB(); _local1.lowerBound.Set((-(WORLD_HALFHEIGHT_PIX) / PhysVals.RATIO), (-(WORLD_HALFHEIGHT_PIX) / PhysVals.RATIO)); _local1.upperBound.Set((WORLD_HALFHEIGHT_PIX / PhysVals.RATIO), (WORLD_HALFHEIGHT_PIX / PhysVals.RATIO)); _local2 = new b2Vec2(0, GRAVITY_IN_METERS); PhysVals.world = new b2World(_local1, _local2, _local3); PhysVals.world.SetContactListener(this._customContactListener); _local4 = new b2DebugDraw(); _local4.m_sprite = m_view; m_view.visible = false; _local4.m_fillAlpha = 0.3; _local4.m_lineThickness = 1; _local4.m_drawScale = PhysVals.RATIO; _local4.m_drawFlags = (b2DebugDraw.e_shapeBit | b2DebugDraw.e_centerOfMassBit); PhysVals.world.SetDebugDraw(_local4); } public function addCoinPieces(_arg1:Point){ var _local2:coinShatter; var _local3:int; while (_local3 < 5) { _local2 = new coinShatter(); _local2.x = _arg1.x; _local2.y = _arg1.y; this.CurrentLevel.addChild(_local2); _local3++; }; } private function deleteActors():void{ var _local1:*; var _local2:int; for each (_local1 in this._actorsToDelete) { PhysVals.world.DestroyBody(_local1._body); if ((_local1._costume as MovieClip).hasOwnProperty("mkt")){ main.makeup((_local1._costume as MovieClip).mkt); }; _local1._costume.parent.removeChild(_local1._costume); _local2 = this._allActors.indexOf(_local1); this._allActors.splice(_local2, 1); }; this._actorsToDelete = []; } public function getBouncerCoordinates():Point{ return (new Point(this._bouncerActor._costume.x, this._bouncerActor._costume.y)); } public function addSpark(_arg1:Point){ var _local2:finishedSpark; var _local3:int; while (_local3 < 15) { _local2 = new finishedSpark(); _local2.x = _arg1.x; _local2.y = _arg1.y; this.CurrentLevel.addChild(_local2); _local3++; }; } public function SetLastTimeBlockCrushed(){ this._interface.LastTimeBlockCrushed = this._interface.Timer; } private function processMessages():void{ var _local1:int; if (!this._messageInProgress){ if (this._pendingMessages.length > 0){ _local1 = this._pendingMessages[0]; this._pendingMessages.splice(0, 1); this.showMessage(_local1); }; }; } private function gameStatusCheck():void{ var _local1:*; var _local2:int; var _local3:int; var _local4:int; for each (_local1 in this._allActors) { if ((((((_local1 is simpleBlockActor)) || ((_local1 is moneyBlockActor)))) || ((_local1 is squareBlockActor)))){ _local2++; } else { if ((((((((((((((((((_local1 is shatterPieceActor)) || ((_local1 is coinActor)))) || ((_local1 is shatterPieceSquareActor)))) || ((_local1 is ammoBonusActor)))) || ((_local1 is blindBonusActor)))) || ((_local1 is extraBallBonusActor)))) || ((_local1 is increaseBallsSizeBonusActor)))) || ((_local1 is increaseBouncerSizeBonusActor)))) || ((_local1 is multipleBallsBonusActor)))){ _local3++; } else { if ((_local1 is ballActor)){ _local4++; }; }; }; }; if (_local2 == 0){ if (_local3 == 0){ if (this._gameoverCountdown > 0){ this._gameoverCountdown--; } else { this.cleanup(false); this.IncreaseLevelCompletion(); if (this.BallsLost == 0){ this._gameprogress.AchievementsInfo.GetNoBallsLostAchievement(); }; if (!this.UsedWeapons){ this._gameprogress.AchievementsInfo.GetNoWeaponsUsedAchievement(); }; trace("level completed"); this.showLevelFinishedStats(true); }; }; } else { if ((((((_local4 == 0)) && ((this._gameplayStats.BallsCount == 0)))) && ((this._pendingBallsCount == 0)))){ if (this._gameoverCountdown > 0){ this._gameoverCountdown--; } else { this.cleanup(false); trace("game over"); this.showLevelFinishedStats(false); }; }; }; if ((((((_local4 == 0)) && ((this._gameplayStats.BallsCount > 0)))) && ((this._pendingBallsCount == 0)))){ this.SpawnBall(); }; } private function initCountdown():void{ var _local1:countDownTimer; _local1 = new countDownTimer(this); _local1.y = -100; _local1.x = 225; addChild(_local1); } public function togglePause(){ if (this._confirmingQuit){ return; }; if (this._isPaused){ this._isPaused = false; this.Undim(); } else { this._isPaused = true; this.Dim(); }; } public function addDust(_arg1:Point, _arg2:Boolean){ var _local3:dustSquare; var _local4:int; while (_local4 < 5) { _local3 = new dustSquare(_arg1, _arg2); this.CurrentLevel.addChild(_local3); _local4++; }; } public function ConfirmQuit(){ if (this._confirmingQuit){ return; }; this._confirmingQuit = true; if (!this._isPaused){ this._isPaused = true; this.Dim(); }; this._quitConfirmator = new quitConfirmator(new Point((225 - 125), -150), this); addChild(this._quitConfirmator); } public function CheckBonusesCount():int{ var _local1:*; var _local2:int; for each (_local1 in this._allActors) { if ((((((((((((_local1 is ammoBonusActor)) || ((_local1 is extraBallBonusActor)))) || ((_local1 is increaseBallsSizeBonusActor)))) || ((_local1 is increaseBouncerSizeBonusActor)))) || ((_local1 is multipleBallsBonusActor)))) || ((_local1 is blindBonusActor)))){ _local2++; }; }; return (_local2); } private function mainLogic(_arg1:Event):void{ var _local2:int; var _local3:MovieClip; if (!_isPaused){ processBouncer(); }; if (!this._isPaused){ PhysVals.world.Step((1 / _gamespeed), 10); }; if (!this._isPaused){ this.updateActors(); }; if (!this._isPaused){ this.deleteActors(); }; if (!this._isPaused){ this.createActors(); }; if (!this._isPaused){ this.processCustomDelayedActions(); }; if (!this._isPaused){ this.checkBoringBallBonus(); }; if (!this._isPaused){ this.processMessages(); }; this.processScreenShake(); if (((this._gameStarted) && (!(this._isPaused)))){ this.processControls(); }; this._interface.Update(this._gameStarted, 0, 0, 0, 0, this._gameplayStats.BallsCount, this._scoreAchievementsController.Score, this._isPaused); this._interface.UpdateWeaponSectors(this._weaponsController.currentlySelectedWeapon); this._weaponsController.Update(); if (((this._gameStarted) && (!(this._isPaused)))){ this.gameStatusCheck(); }; if (!this._isPaused){ _local2 = 0; while (_local2 < this.CurrentLevel.numChildren) { _local3 = (this.CurrentLevel.getChildAt(_local2) as MovieClip); if ((_local3 is hitMC)){ this.CurrentLevel.setChildIndex(_local3, (this.CurrentLevel.numChildren - 1)); }; _local2++; }; }; if (!this._isPaused){ this.processBlinder(); }; } public function IncreaseBallsCount(){ this._gameplayStats.BallsCount++; } private function Undim(){ main.pause_mc.showPause(false); } public function speed_ball():void{ var _local1:*; var _local2:b2Vec2; for each (_local1 in this._allActors) { if ((_local1 is ballActor)){ _local2 = (_local1 as ballActor)._body.GetLinearVelocity(); _local2.Multiply(1.5); (_local1 as ballActor)._body.ApplyImpulse(_local2, (_local1 as ballActor)._body.GetWorldCenter()); }; }; } public function addLife(_arg1:int):void{ this._gameplayStats.BallsCount++; } public function IsPaused():Boolean{ if (this._isPaused){ return (true); }; return (false); } public function DecreasePendingBallsCount(){ this._pendingBallsCount--; } private function performShoot():void{ var _local1:Point; if (this._weaponsController.Shoot(this._controller.MouseActionCompleted)){ _local1 = new Point(this._bouncerActor._costume.x, ((this._bouncerActor._costume.y - (this._bouncerActor._costume.height / 2)) - 8)); switch (this._weaponsController.currentlySelectedWeapon){ case weaponsController.PISTOL: this._spawner.SpawnBullet(_local1, this._weaponsController.GetPistolDamage(), 0, bulletActor.CLICKSHOT); this.SoundManager.PlayClickshot(); this.addDust(_local1, false); break; case weaponsController.SPREAD: this._spawner.SpawnSpreadShot(_local1, this._weaponsController.GetSpreadNumBullets(), this._weaponsController.GetSpreadDamage()); this.SoundManager.PlayShotgunshot(); this.addDust(_local1, false); break; case weaponsController.RAPID: this._spawner.SpawnBullet(_local1, this._weaponsController.GetRapidDamage(), 0.5, bulletActor.RAPIDSHOT); this.SoundManager.PlayRapidshot(); this.addDust(_local1, false); break; case weaponsController.ROCKET: this._spawner.SpawnRocket(_local1); this.SoundManager.PlayRocketshot(); this.addDust(_local1, false); break; }; this.UsedWeapons = true; } else { if (!this._controller.MouseActionCompleted){ this.SoundManager.PlayAmmoOut(); }; }; } private function updateActors():void{ var _local1:*; for each (_local1 in this._allActors) { if ((_local1 is Actor)){ _local1.UpdateNow(); if ((_local1 as Actor)._costume.y > 360){ if ((_local1 is ballActor)){ this.BallsLost++; this.SoundManager.PlayBallLost(); }; _local1.DeleteFlag = true; }; if (_local1.DeleteFlag){ if (this._actorsToDelete.indexOf(_local1) == -1){ this._actorsToDelete.push(_local1); }; }; } else { if ((_local1 is ActorWithMultipleBodies)){ _local1.UpdateNow(); } else { trace("Some crap entered _allActors"); }; }; }; } public function IncreaseScore(_arg1:int){ this._scoreAchievementsController.Score = (this._scoreAchievementsController.Score + _arg1); } private function createActors():void{ var _local1:*; for each (_local1 in this._actorsToCreate) { if ((_local1 is shatterBlockInfo)){ this._spawner.shatterBlock((_local1 as shatterBlockInfo)); } else { if ((_local1 is shatterSquareBlockInfo)){ this._spawner.shatterSquareBlock((_local1 as shatterSquareBlockInfo)); } else { if ((_local1 is shatterBlockMoneyInfo)){ this._spawner.shatterMoneyBlock((_local1 as shatterBlockMoneyInfo)); } else { if ((_local1 is bonusSpawnInfo)){ this._spawner.SpawnBonus((_local1 as bonusSpawnInfo)); }; }; }; }; }; this._actorsToCreate = []; } public function StartGame(){ var _local1:levelParser; _local1 = new levelParser(this.CurrentLevel, this, this._allActors, this._playingLevel); _local1.Parse(); this._gameStarted = true; this.SoundManager.StartMusic(soundManager.INGAME); } private function initGameplay(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, this.initGameplay); this._gameprogress = (parent as MovieClip).GameProgress; this._gameprogress.AchievementsInfo.ResetGets(); this._controlsScheme = this._gameprogress.controlsScheme; if (this._controlsScheme == gameProgressInfo.CONTROL_KEYBOARD){ this._gamespeed = 45; }; m_view = new Sprite(); stage.focus = this; this.setupWeaponsController(); this._gameplayStats = new gameplayStatsManager(this._gameprogress.BallsCountLevel); this._allActors = []; this._actorsToDelete = []; this._actorsToCreate = []; this._customContactListener = new customContactListener(this); this.setupPhysicsWorld(); this.initLevel(); this._spawner = new spawner(this.CurrentLevel, this, this._allActors); this.initBouncer(); this.initInterface(); this.initCountdown(); addEventListener(Event.ENTER_FRAME, this.mainLogic); stage.addEventListener(KeyboardEvent.KEY_DOWN, this.keyDown); stage.addEventListener(KeyboardEvent.KEY_UP, this.keyUp); this.initDimmer(); if (this._controlsScheme == gameProgressInfo.CONTROL_MOUSE){ this._dimmer.addEventListener(MouseEvent.MOUSE_DOWN, this.mouseDownLstnr); this._dimmer.addEventListener(MouseEvent.MOUSE_UP, this.mouseUpLstnr); }; stage.addEventListener(Event.DEACTIVATE, this.GameNotActive); this.ParticlesManager = new particlesManager(this.CurrentLevel, this); this.initBlinder(); addChild(m_view); } private function processBlinder():void{ var _local1:Number; if ((((this._blindCounter > 0)) && (!(this._blinded)))){ this._blinded = true; TweenLite.to(this._blinder, 0.5, {scaleX:0.4, scaleY:0.4, ease:Circ.easeOut}); } else { if ((((this._blindCounter == 0)) && (this._blinded))){ this._blinded = false; TweenLite.to(this._blinder, 0.5, {scaleX:2, scaleY:2, ease:Circ.easeIn}); }; }; if (this._controlsScheme == gameProgressInfo.CONTROL_MOUSE){ this._blinder.x = mouseX; this._blinder.y = mouseY; } else { this._blinder.x = this._bouncerActor._costume.x; this._blinder.y = this._bouncerActor._costume.y; }; this.CurrentLevel.setChildIndex(this._blinder, (this.CurrentLevel.numChildren - 1)); if (this._blindCounter > 0){ this._blindCounter--; }; if (this._blindCounter > 300){ this._blindCounter = 300; }; if (this._flashCounter > 0){ this._flashCounter--; }; if (this._flashCounter > 10){ this._flashCounter = 10; }; _local1 = (this._flashCounter / 10); this._flasher.alpha = (_local1 * 0.7); } private function keyUp(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 37: this._controller.leftPressed = false; break; case 39: this._controller.rightPressed = false; break; case 17: if (this._controlsScheme == gameProgressInfo.CONTROL_KEYBOARD){ this._controller.MouseDown = false; this._controller.MouseActionCompleted = false; }; break; }; } public function GetSpawner():spawner{ return (this._spawner); } public function IncreaseMoneyCollected(_arg1:int){ _arg1 = (_arg1 * (1 + ((this._playingLevel - 1) * this.INCOMEINCREASE))); this._scoreAchievementsController.MoneyCollected = (this._scoreAchievementsController.MoneyCollected + _arg1); } private function IncreaseAllBallsSize(){ var _local1:*; for each (_local1 in this._allActors) { if ((_local1 is ballActor)){ (_local1 as ballActor).ModifySize(2, 300); }; }; } public function PushActorToCreate(_arg1){ this._actorsToCreate.push(_arg1); } private function initDimmer():void{ this._dimmer = new gameplayDimmer(); this._dimmer.alpha = 0; addChild(this._dimmer); } private function processBouncer():void{ if (this._controlsScheme == gameProgressInfo.CONTROL_MOUSE){ this._bouncerActor.mouseUpdate(mouseX); } else { if (this._controller.leftPressed){ this._controller.bouncerSpeed = (this._controller.bouncerSpeed - this._controller.bouncerAcceleration); if (this._controller.bouncerSpeed < -(this._controller.bouncerSpeedMax)){ this._controller.bouncerSpeed = -(this._controller.bouncerSpeedMax); }; } else { if (this._controller.rightPressed){ this._controller.bouncerSpeed = (this._controller.bouncerSpeed + this._controller.bouncerAcceleration); if (this._controller.bouncerSpeed > this._controller.bouncerSpeedMax){ this._controller.bouncerSpeed = this._controller.bouncerSpeedMax; }; } else { if (this._controller.bouncerSpeed > 0){ this._controller.bouncerSpeed = (this._controller.bouncerSpeed - this._controller.bouncerAcceleration); }; if (this._controller.bouncerSpeed < 0){ this._controller.bouncerSpeed = (this._controller.bouncerSpeed + this._controller.bouncerAcceleration); }; if (Math.abs(this._controller.bouncerSpeed) <= this._controller.bouncerAcceleration){ this._controller.bouncerSpeed = 0; }; }; }; this._bouncerActor.mouseUpdate((this._bouncerActor._costume.x + this._controller.bouncerSpeed)); }; } private function initBlinder():void{ this._blinder = new blinder(); this._blinder.mouseEnabled = false; this._blinder.scaleX = 2; this._blinder.scaleY = 2; this.CurrentLevel.addChild(this._blinder); this._flasher = new flasher(); this._flasher.mouseEnabled = false; this.CurrentLevel.addChild(this._flasher); this._flasher.alpha = 0; } private function ProcessExplosion(_arg1:Number, _arg2:Number, _arg3:Point){ var _local4:*; var _local5:Actor; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:explosionEffect; _local9 = new explosionEffect(_arg2, _arg3); this.CurrentLevel.addChild(_local9); this.SoundManager.PlayExplosion(); this._flashCounter = (this._flashCounter + 11); this.increaseShake(_arg1); for each (_local4 in this._allActors) { _local5 = (_local4 as Actor); _local6 = Math.sqrt((Math.pow((_local5._costume.x - _arg3.x), 2) + Math.pow((_local5._costume.y - _arg3.y), 2))); if (_local6 < _arg2){ _local7 = (_arg1 * (1 - (_local6 / _arg2))); _local8 = new b2Vec2((_local5._costume.x - _arg3.x), (_local5._costume.y - _arg3.y)); _local8.Normalize(); _local8.Multiply((_local7 / 5)); if ((_local5 is simpleBlockActor)){ (_local5 as simpleBlockActor).Hit(_local7, _local8, false); } else { if ((_local5 is squareBlockActor)){ (_local5 as squareBlockActor).Hit(_local7, _local8, false, true, false); } else { if ((_local5 is moneyBlockActor)){ (_local5 as moneyBlockActor).Hit(_local7, _local8, false, true, false); } else { if ((((((_local5 is shatterPieceActor)) || ((_local5 is shatterPieceSquareActor)))) || ((_local5 is coinActor)))){ _local5._body.ApplyImpulse(_local8, _local5._body.GetWorldCenter()); }; }; }; }; }; }; } private function keyDown(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 32: this._weaponsController.shitchWeapon(); this.SoundManager.PlayWeaponSelect(); break; case 90: break; case 37: this._controller.leftPressed = true; break; case 39: this._controller.rightPressed = true; break; case 17: if (this._controlsScheme == gameProgressInfo.CONTROL_KEYBOARD){ this._controller.MouseDown = true; }; break; }; } public function update_lifeline():void{ if (!_lifeLineActor){ _lifeLineActor = this._spawner.createLifeLine(); _allActors.push(_lifeLineActor); }; } private function mouseDownLstnr(_arg1:MouseEvent):void{ this._controller.MouseDown = true; } public function PunchInMessage(_arg1:int){ } private function checkBoringBallBonus():void{ if ((this._interface.Timer - this._interface.LastTimeBlockCrushed) > this._interface.BORINGBALL_TRESHHOLD){ if (!this.CheckAmmo()){ this.SetLastTimeBlockCrushed(); this._spawner.SpawnBoringBallBonus(); this.SoundManager.PlayBoringSpawn(); trace("boring ball!"); } else { this.SetLastTimeBlockCrushed(); this.PunchInMessage(ingameMessage.SHOOT); trace("shoot, asshole!"); }; }; } public function ForceQuit(){ this._confirmingQuit = false; this.cleanup(true); trace("forcedQuit"); this.SoundManager.StopMusic(); (parent as dispatcherMC).GoToStage(dispatcherMC.LEVEL_SELECTION, 1); } private function initBouncer():void{ this._bouncerActor = this._spawner.spawnBouncer(new Point(181, 328)); } private function IncreaseLevelCompletion():void{ if ((this._playingLevel - this._gameprogress.LevelsCompleted) == 1){ this._gameprogress.LevelsCompleted++; if (this._gameprogress.LevelsCompleted == 9){ this._gameCompleted = true; }; if (this._gameprogress.LevelsCompleted == 1){ this._gameprogress.showShopHint = true; }; }; if ((((this._gameprogress.LevelsCompleted == 9)) && ((this._gameprogress.AchievementsInfo.TimesPlayed == 9)))){ this._gameprogress.AchievementsInfo.GetSmoothPlayAchievement(); }; } private function GameNotActive(_arg1:Event):void{ if (((this._gameStarted) && (!(this._isPaused)))){ this.togglePause(); }; } public function IncreaseBonusMoney(_arg1:int){ _arg1 = (_arg1 * (1 + ((this._playingLevel - 1) * this.INCOMEINCREASE))); this._scoreAchievementsController.BonusMoney = (this._scoreAchievementsController.BonusMoney + _arg1); } public function increaseShake(_arg1:int){ this._shakeScreenFactor = (this._shakeScreenFactor + _arg1); } public function CheckAmmo():Boolean{ return (this._weaponsController.CheckAmmo()); } public function SwuareCrushEffect(_arg1:Point, _arg2:int){ var _local3:shatterParticle; var _local4:int; var _local5:hitMC; while (_local4 < 6) { _local3 = new shatterParticle(_arg1, _arg2); this.CurrentLevel.addChild(_local3); _local4++; }; _local5 = new hitMC(); _local5.x = _arg1.x; _local5.y = _arg1.y; this.CurrentLevel.addChild(_local5); } private function setupWeaponsController():void{ this._weaponsController = new weaponsController(this._gameprogress.PistolAvailable, this._gameprogress.SpreadGunAvailable, this._gameprogress.RapidGunAvailable, this._gameprogress.RocketGunAvailable, this._gameprogress.PistolDamageLevel, this._gameprogress.SpreadGunNumBulletsLevel, this._gameprogress.SpreadGunDamageLevel, this._gameprogress.RapidGunFrequencyLevel, this._gameprogress.RapidGunDamageLevel, this._gameprogress.ExploGunRadiusLevel, this._gameprogress.ExploGunDamageLevel, this._gameprogress.PistolAmmo, this._gameprogress.SpreadGunAmmo, this._gameprogress.RapidGunAmmo, this._gameprogress.RocketGunAmmo); } public function ResetMessageStatus(){ this._messageInProgress = false; } public function AddCoinFader(_arg1:Point, _arg2:Number){ var _local3:coinFader; _local3 = new coinFader(); _local3.x = _arg1.x; _local3.y = _arg1.y; _local3.width = _arg2; _local3.height = _arg2; this.CurrentLevel.addChild(_local3); this.addCoinPieces(_arg1); } public function AddBonusFader(_arg1:Point){ var _local2:bonusFader; _local2 = new bonusFader(); _local2.x = _arg1.x; _local2.y = _arg1.y; this.CurrentLevel.addChild(_local2); } private function SpawnBall():void{ var _local1:ballSpawner; if (this._gameplayStats.BallsCount > 0){ this._gameplayStats.BallsCount--; _local1 = new ballSpawner(this.CurrentLevel, this, new Point(this._bouncerActor._costume.x, (this._bouncerActor._costume.y - 50))); this._pendingBallsCount++; }; } public function get playingLevel():int{ return (_playingLevel); } } }//package
Section 235
//gameplayDimmer (gameplayDimmer) package { import flash.display.*; public dynamic class gameplayDimmer extends MovieClip { } }//package
Section 236
//gameplayStatsManager (gameplayStatsManager) package { public class gameplayStatsManager { public var MoneyCollected:int;// = 0 public var BallsCount:int;// = 3 public function gameplayStatsManager(_arg1:int){ MoneyCollected = 0; BallsCount = 3; super(); this.BallsCount = _arg1; } } }//package
Section 237
//gameProgressInfo (gameProgressInfo) package { public class gameProgressInfo { public var BallsDamageLevel:int;// = 1 public var LevelsCompleted:int;// = 0 public var PistolAmmo:int;// = 15 public var BallsCountLevel:int;// = 3 public var SpreadGunNumBulletsLevel:int;// = 1 public var ExploGunRadiusLevel:int;// = 1 public var RocketGunAmmo:int;// = 0 public var SpreadGunAmmo:int;// = 0 public var SpreadGunAvailable:Boolean;// = false public var Money:int;// = 0 public var AchievementsInfo:achievementsInfo; public var RapidGunAmmo:int;// = 0 public var TutorialShown:Boolean;// = false public var showShopHint:Boolean;// = false public var PistolDamageLevel:int;// = 1 public var ExploGunDamageLevel:int;// = 1 public var RapidGunAvailable:Boolean;// = false public var SpreadGunDamageLevel:int;// = 1 public var RapidGunFrequencyLevel:int;// = 1 public var RapidGunDamageLevel:int;// = 1 public var Score:int;// = 0 public var PistolAvailable:Boolean;// = true public var controlsScheme:int;// = 1 public var RocketGunAvailable:Boolean;// = false public static const SPREADCOST:int = 3000; public static const CONTROL_MOUSE:int = 1; public static const PISTOLCOST:int = 100; public static const BALLSDAMAGEUPGRADECOSTS:Array = [500, 2000, 5000]; public static const SPREADAMMOCOST:int = 200; public static const RAPIDGUNFREQUENCYUPGRADECOSTS:Array = [200, 500]; public static const PISTOLDAMAGEUPGRADECOSTS:Array = [500, 1000]; public static const PISTOLAMMOCOST:int = 100; public static const EXPLOGUNRADIUSUPGRADECOSTS:Array = [1500, 3000]; public static const RAPIDGUNDAMAGEUPGRADECOSTS:Array = [1000, 2000]; public static const ROCKETCOST:int = 10000; public static const BALLSCOUNTUPGRADECOSTS:Array = [500, 1500, 4000]; public static const SPREADGUNDAMAGEUPGRADECOSTS:Array = [750, 1500]; public static const RAPIDCOST:int = 5000; public static const ROCKETAMMOCOST:int = 1000; public static const CONTROL_KEYBOARD:int = 1; public static const SPREADGUNNUMBULLETSUPGRADECOSTS:Array = [750, 1500]; public static const RAPIDAMMOCOST:int = 500; public static const EXPLOGUNDAMAGEUPGRADECOSTS:Array = [1500, 3000]; public function gameProgressInfo(){ BallsDamageLevel = 1; LevelsCompleted = 0; PistolAmmo = 15; BallsCountLevel = 3; TutorialShown = false; SpreadGunNumBulletsLevel = 1; controlsScheme = 1; Score = 0; ExploGunDamageLevel = 1; ExploGunRadiusLevel = 1; RocketGunAmmo = 0; SpreadGunAmmo = 0; SpreadGunAvailable = false; Money = 0; RapidGunAvailable = false; showShopHint = false; SpreadGunDamageLevel = 1; RapidGunFrequencyLevel = 1; RapidGunDamageLevel = 1; PistolAvailable = true; RapidGunAmmo = 0; RocketGunAvailable = false; PistolDamageLevel = 1; this.AchievementsInfo = new achievementsInfo(); super(); } } }//package
Section 238
//hardBlockShatterPiece (hardBlockShatterPiece) package { import flash.display.*; public dynamic class hardBlockShatterPiece extends MovieClip { } }//package
Section 239
//hitMC (hitMC) package { import flash.display.*; import flash.events.*; public class hitMC extends MovieClip { private var counter:int;// = 4 public function hitMC(){ counter = 4; super(); addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ this.counter--; if (this.counter == 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 240
//increaseBallsSizeBonus (increaseBallsSizeBonus) package { import flash.display.*; public dynamic class increaseBallsSizeBonus extends MovieClip { } }//package
Section 241
//increaseBallsSizeBonusActor (increaseBallsSizeBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class increaseBallsSizeBonusActor extends Actor { public function increaseBallsSizeBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new increaseBallsSizeBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } } }//package
Section 242
//increaseBouncerSizeBonus (increaseBouncerSizeBonus) package { import flash.display.*; public dynamic class increaseBouncerSizeBonus extends MovieClip { public var 新建符号_5:MovieClip; } }//package
Section 243
//increaseBouncerSizeBonusActor (increaseBouncerSizeBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class increaseBouncerSizeBonusActor extends Actor { public function increaseBouncerSizeBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new increaseBouncerSizeBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } override protected function childSpecificUpdating():void{ super.childSpecificUpdating(); } } }//package
Section 244
//ingame_mus (ingame_mus) package { import flash.media.*; public dynamic class ingame_mus extends Sound { } }//package
Section 245
//ingameMessage (ingameMessage) package { import flash.display.*; import gs.*; import gs.events.*; public class ingameMessage extends MovieClip { private var _tm:TweenMax; private var _parentGP:gameplay; public static const SHOOT:int = 6; public static const EXTRABALLBOBUS:int = 9; public static const FOURTYSHATTERS:int = 5; public static const BALLSIZEBONUS:int = 10; public static const TWENTYSHATTERS:int = 4; public static const FIVESHATTERS:int = 2; public static const AMMOBONUS:int = 7; public static const TENSHATTERS:int = 3; public static const BLINDBONUS:int = 8; public static const BOUNCERSIZEBONUS:int = 11; public static const DOUBLEBALLSBONUS:int = 12; public static const EXPLOBALL:int = 1; public function ingameMessage(_arg1:int, _arg2:gameplay){ this._parentGP = _arg2; switch (_arg1){ case DOUBLEBALLSBONUS: addChild(new doubleBallsBonus()); break; case BOUNCERSIZEBONUS: addChild(new biggerPaddleBonus()); break; case BALLSIZEBONUS: addChild(new biggerBallsMessage()); break; case EXTRABALLBOBUS: addChild(new extraBallMessage()); break; case BLINDBONUS: addChild(new blindedMessage()); break; case AMMOBONUS: addChild(new ammoBonusMessage()); break; case EXPLOBALL: addChild(new exploballMessage()); break; case FIVESHATTERS: addChild(new fiveballsComboMessage()); break; case TENSHATTERS: addChild(new tenBallsComboMessage()); break; case TWENTYSHATTERS: addChild(new twentyBallsComboMessage()); break; case FOURTYSHATTERS: addChild(new fourtyShattersComboMessage()); break; case SHOOT: addChild(new shootMessage()); break; }; x = 225; y = 75; scaleX = 3; scaleY = 3; alpha = 0; this._tm = TweenMax.to(this, 0.3, {alpha:1, scaleX:1, scaleY:1}); this._tm.addEventListener(TweenEvent.COMPLETE, this.tweenComplete); } private function cleanup(_arg1:TweenEvent):void{ this._tm.removeEventListener(TweenEvent.COMPLETE, this.cleanup); this._parentGP.ResetMessageStatus(); parent.removeChild(this); } private function tweenComplete(_arg1:TweenEvent):void{ this._tm.removeEventListener(TweenEvent.COMPLETE, this.tweenComplete); this._tm = TweenMax.to(this, 0.3, {scaleX:0.1, scaleY:0.1, alpha:0, delay:1}); this._tm.addEventListener(TweenEvent.COMPLETE, this.cleanup); } } }//package
Section 246
//ingameTutorialMC (ingameTutorialMC) package { import flash.display.*; import gs.*; import flash.events.*; import gs.events.*; public class ingameTutorialMC extends MovieClip { public var keyboardBtn:MovieClip; private var _gameprogress:gameProgressInfo; private var _keyboardBtn:MovieClip; private var _controlsSetup:Boolean;// = false private var _soundManager:soundManager; private var _parentLevelSelection:levelSelection; public var mouseBtn:MovieClip; var _twm:TweenMax; private var _level:int; private var _mouseBtn:MovieClip; public function ingameTutorialMC(_arg1:levelSelection, _arg2:soundManager, _arg3:int, _arg4:gameProgressInfo, _arg5:Boolean){ _controlsSetup = false; super(); this._controlsSetup = _arg5; this._gameprogress = _arg4; this._level = _arg3; this._parentLevelSelection = _arg1; this._soundManager = _arg2; alpha = 0; TweenLite.to(this, 0.3, {alpha:1}); this.initControls(); } private function achOff(_arg1:Event):void{ this._twm.removeEventListener(TweenEvent.COMPLETE, this.achOff); parent.removeChild(this); if (!this._controlsSetup){ this._parentLevelSelection.BackFromTutorial(this._level); }; } private function mouseClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this._gameprogress.controlsScheme = gameProgressInfo.CONTROL_MOUSE; if (!this._controlsSetup){ this.ShowPowerups(); } else { this.goBack(); }; } private function okClick(_arg1:MouseEvent):void{ this.goBack(); } private function ShowPowerups(){ var _local1:MovieClip; _local1 = new ingameTutorialTwo(); _local1.alpha = 0; addChild(_local1); TweenLite.to(_local1, 0.3, {alpha:1}); _local1.okBtn.buttonMode = true; _local1.okBtn.addEventListener(MouseEvent.CLICK, this.okClick); } private function keyboardClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this._gameprogress.controlsScheme = gameProgressInfo.CONTROL_KEYBOARD; if (!this._controlsSetup){ this.ShowPowerups(); } else { this.goBack(); }; } private function initControls():void{ this._mouseBtn = this.mouseBtn; this._mouseBtn.buttonMode = true; this._keyboardBtn = this.keyboardBtn; this._keyboardBtn.buttonMode = true; this._mouseBtn.addEventListener(MouseEvent.CLICK, this.mouseClick); this._keyboardBtn.addEventListener(MouseEvent.CLICK, this.keyboardClick); } private function goBack():void{ if (!this._controlsSetup){ this._soundManager.PlayLevelPlay(); } else { this._soundManager.PlayButtonClick(); }; this._twm = TweenMax.to(this, 0.3, {alpha:0}); this._twm.addEventListener(TweenEvent.COMPLETE, this.achOff); this._parentLevelSelection.faderOut(); } } }//package
Section 247
//ingameTutorialTwo (ingameTutorialTwo) package { import flash.display.*; public dynamic class ingameTutorialTwo extends MovieClip { public var okBtn:MovieClip; } }//package
Section 248
//interfaceMC (interfaceMC) package { import flash.display.*; import flash.events.*; import flash.filters.*; import flash.text.*; import flash.net.*; public class interfaceMC extends MovieClip { public const BORINGBALL_TRESHHOLD:int = 400; public var timerText:TextField; public var Timer:int;// = 0 public var level_mc:MovieClip; private var _spreadshotSector:MovieClip; private var _clickshotSector:MovieClip; public var score_mc:MovieClip; private var _rocketshotSector:MovieClip; public var muteSnd:MovieClip; public var pauseBtn:MovieClip; private var _muteSnd:MovieClip; private var _timerText:TextField; private var _parentGP:gameplay; var gfSelected:GlowFilter; public var LastTimeBlockCrushed:int;// = 0 var gfUnselected:GlowFilter; private var scoreMC:MovieClip; private var timerMC:MovieClip; public var life_mc:MovieClip; private var logoMC:MovieClip; private var _rapidshotSector:MovieClip; private var _muteMus:MovieClip; private var splashesMC:MovieClip; private var weaponStatsMC:MovieClip; private var buttonsMC:MovieClip; private var _pauseBtn:MovieClip; private var ballsCountMC:MovieClip; public var muteMus:MovieClip; public function interfaceMC(_arg1:gameplay){ Timer = 0; LastTimeBlockCrushed = 0; super(); this._parentGP = _arg1; this.setupGFs(); this.initControls(); } public function Update(_arg1:Boolean, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:Boolean){ this.updateTimer(_arg1, _arg8); this.updateWeaponsText(_arg2, _arg3, _arg4, _arg5); UtilDigital.set_digital(life_mc, _arg6); UtilDigital.set_digital(score_mc, _arg7); UtilDigital.set_digital(level_mc, _parentGP.playingLevel); } private function updateTimer(_arg1:Boolean, _arg2:Boolean):void{ var _local3:String; var _local4:String; var _local5:int; var _local6:int; if (((_arg1) && (!(_arg2)))){ this.Timer++; }; _local5 = Math.floor((this.Timer / 50)); _local6 = Math.floor((_local5 / 60)); _local5 = (_local5 - (_local6 * 60)); if (_local6 < 10){ _local3 = ("0" + _local6.toString()); } else { _local3 = _local6.toString(); }; if (_local5 < 10){ _local4 = ("0" + _local5.toString()); } else { _local4 = _local5.toString(); }; this._timerText.text = ((_local3 + ":") + _local4); } private function initButtons():void{ var _local1:MovieClip; this._muteSnd = this.muteSnd; this._muteSnd.cacheAsBitmap = true; _muteSnd.gotoAndStop(1); this._muteMus = this.muteMus; this._muteMus.cacheAsBitmap = true; _muteMus.gotoAndStop(1); this._pauseBtn = this.pauseBtn; this._pauseBtn.cacheAsBitmap = true; this._pauseBtn.addEventListener(MouseEvent.CLICK, this.togglePause); this._muteMus.addEventListener(MouseEvent.CLICK, this.muteMusClick); this._muteSnd.addEventListener(MouseEvent.CLICK, this.muteSndClick); } private function togglePause(_arg1:MouseEvent):void{ this._parentGP.SoundManager.PlayButtonClick(); this._parentGP.togglePause(); } private function muteSndClick(_arg1:MouseEvent):void{ if (this._parentGP.SoundManager.SFXMuted){ this._parentGP.SoundManager.SFXMuted = false; this._muteSnd.gotoAndStop(1); } else { this._parentGP.SoundManager.SFXMuted = true; this._muteSnd.gotoAndStop(2); }; } private function updateWeaponsText(_arg1:int, _arg2:int, _arg3:int, _arg4:int):void{ } private function initTextFields():void{ this._timerText = this.timerText; } private function initSectors():void{ } private function QuitClk(_arg1:MouseEvent):void{ this._parentGP.SoundManager.PlayButtonClick(); this._parentGP.ConfirmQuit(); } public function InitWeaponSectors(_arg1:Boolean, _arg2:Boolean, _arg3:Boolean, _arg4:Boolean){ } private function muteMusClick(_arg1:MouseEvent):void{ if (this._parentGP.SoundManager.MusicMuted){ this._parentGP.SoundManager.MusicMuted = false; this._muteMus.gotoAndStop(1); this._parentGP.SoundManager.StartMusic(soundManager.INGAME); } else { this._parentGP.SoundManager.MusicMuted = true; this._muteMus.gotoAndStop(2); this._parentGP.SoundManager.StopMusic(); }; } private function setupGFs():void{ this.gfUnselected = new GlowFilter(); this.gfUnselected.color = 0; this.gfUnselected.blurX = 10; this.gfUnselected.blurY = 10; this.gfUnselected.strength = 6; this.gfSelected = new GlowFilter(); this.gfSelected.color = 16719909; this.gfSelected.blurX = 10; this.gfSelected.blurY = 10; this.gfSelected.strength = 6; } public function UpdateWeaponSectors(_arg1:int){ } private function initControls():void{ this.timerMC = new timerZone(); this.timerMC.y = 50; addChild(this.timerMC); this.ballsCountMC = new ballsCountZone(); this.ballsCountMC.y = 100; addChild(this.ballsCountMC); this.weaponStatsMC = new weaponsStatsZone(); this.weaponStatsMC.y = 150; addChild(this.weaponStatsMC); this.scoreMC = new scoreZone(); this.scoreMC.y = 350; addChild(this.scoreMC); this.buttonsMC = new buttonsZone(); this.buttonsMC.y = 400; addChild(this.buttonsMC); this.splashesMC = new splashesZone(); this.splashesMC.y = 500; addChild(this.splashesMC); this.initTextFields(); this.initButtons(); this.initSectors(); } } }//package
Section 249
//level_play (level_play) package { import flash.media.*; public dynamic class level_play extends Sound { } }//package
Section 250
//Level1 (Level1) package { import flash.display.*; public dynamic class Level1 extends MovieClip { public var s:WorldBlock; public var shitfuck:shitFuck; public var mk_1:mkt_1; public var mk_2:mkt_2; public var mk_3:mkt_3; } }//package
Section 251
//Level2 (Level2) package { import flash.display.*; public dynamic class Level2 extends MovieClip { public var s:WorldBlock; public var shitfuck:shitFuck; public var mk_1:mkt_1; public var mk_2:mkt_2; public var mk_3:mkt_3; } }//package
Section 252
//Level3 (Level3) package { import flash.display.*; public dynamic class Level3 extends MovieClip { public var s:WorldBlock; public var shitfuck:shitFuck; public var mk_1:mkt_1; public var mk_2:mkt_2; public var mk_3:mkt_3; } }//package
Section 253
//Level4 (Level4) package { import flash.display.*; public dynamic class Level4 extends MovieClip { public var s:WorldBlock; public var shitfuck:shitFuck; public var mk_1:mkt_1; public var mk_2:mkt_2; public var mk_3:mkt_3; } }//package
Section 254
//Level5 (Level5) package { import flash.display.*; public dynamic class Level5 extends MovieClip { public var s:WorldBlock; public var shitfuck:shitFuck; public var mk_1:mkt_1; public var mk_2:mkt_2; public var mk_3:mkt_3; } }//package
Section 255
//Level6 (Level6) package { import flash.display.*; public dynamic class Level6 extends MovieClip { public var s:WorldBlock; public var shitfuck:shitFuck; public var mk_1:mkt_1; public var mk_2:mkt_2; public var mk_3:mkt_3; } }//package
Section 256
//levelFinishedStatsMC (levelFinishedStatsMC) package { import flash.display.*; import gs.*; import flash.events.*; import flash.geom.*; import gs.events.*; import flash.text.*; import flash.net.*; public class levelFinishedStatsMC extends MovieClip { private const PHASE_STOP:int = 7; private const PHASE_TOTALINCOME:int = 3; private const PHASE_LEVELSCORE:int = 4; private const PHASE_TOTALSCORE:int = 6; private const PHASE_BONUSMONEY:int = 2; private const PHASE_TIMEBONUS:int = 5; private const PHASE_MONEYCOLLECTED:int = 1; private const PHASE_COUNTER_INIT:int = 25; private var BonusMoney:int;// = 0 public var exploAch:MovieClip; public var achTxt:TextField; public var totalIncome:TextField; private var _totalIncomeInitialPoint:Point; private var _timeBonusInitialPoint:Point; private var _bonusMoneyInitialPoint:Point; private var _levelScoreInitialPoint:Point; private var _totalIncome:TextField; public var moneyCollected:TextField; public var fflogo:MovieClip; private var _fbl:MovieClip; private var _outCompleted:Boolean;// = false private var _parentGP:gameplay; private var _moneyCollected:TextField; private var MoneyCollected:int;// = 0 private var _totalScoreInitialPoint:Point; public var ballkAch:MovieClip; public var headerTxt:TextField; private var _mainTween:TweenMax; public var blockAch:MovieClip; private var sountInit:int;// = 10 private var _completed:Boolean;// = false public var okBtn:MovieClip; public var blindAch:MovieClip; private var _levelScore:TextField; private var _helperMC:MovieClip; private var _achTxt:TextField; public var smoothPlayAch:MovieClip; public var fbl:MovieClip; private var TimeBonus:int;// = 0 public var timeBonus:TextField; private var _moneyCollectedInitialPoint:Point; private var _shareBtn:MovieClip; public var levelScore:TextField; private var _totalScore:TextField; private var _currentPhase:int;// = 0 private var _bonusMoney:TextField; private var _fflogo:MovieClip; private var LevelScore:int;// = 0 public var totalScore:TextField; public var martAch:MovieClip; private var _timeBonus:TextField; private var _phaseCounter:int;// = 0 public var bonusMoney:TextField; private var soundCounter:int;// = 0 private var _okBtn:MovieClip; private var TotalIncome:int;// = 0 public var shareBtn:MovieClip; public function levelFinishedStatsMC(_arg1:Boolean, _arg2:Point, _arg3:gameplay, _arg4:int, _arg5:int, _arg6:int, _arg7:int, _arg8:int){ BonusMoney = 0; soundCounter = 0; TimeBonus = 0; _currentPhase = 0; _outCompleted = false; MoneyCollected = 0; LevelScore = 0; sountInit = 10; _completed = false; _phaseCounter = 0; TotalIncome = 0; this._helperMC = new MovieClip(); super(); this._parentGP = _arg3; this.MoneyCollected = _arg4; this.BonusMoney = _arg5; this.TotalIncome = _arg6; this.LevelScore = _arg7; this.TimeBonus = _arg8; x = _arg2.x; y = _arg2.y; this._completed = _arg1; this.initControls(); this.checkAchievements(); this._mainTween = TweenMax.to(this, 0.5, {y:150}); this._mainTween.addEventListener(TweenEvent.COMPLETE, this.outComplete); addEventListener(Event.ENTER_FRAME, this.entFr); if (_arg1){ this.headerTxt.text = "Level complete!"; } else { this.headerTxt.text = "Game over"; }; } private function checkAchievements():void{ var _local1:achievementsInfo; this.smoothPlayAch.visible = false; this.martAch.visible = false; this.ballkAch.visible = false; this.exploAch.visible = false; this.blockAch.visible = false; this.blindAch.visible = false; _local1 = this._parentGP.GetGameProgress().AchievementsInfo; if (((((((((((_local1.GotBLINDMASTERACHIEVEMENT) || (_local1.GotBLOCKSCRASHEDCOUNTACHIEVEMENT))) || (_local1.GotFIVEEXPLOBALLSACHIEVEMENT))) || (_local1.GotNOBALLSLOSTACHIEVEMENT))) || (_local1.GotNOWEAPONSACHIEVEMENT))) || (_local1.GotSMOOTHPLAYACHIEVEMENT))){ this._achTxt.text = "new achievements!"; } else { this._achTxt.text = "no new achievements"; }; if (_local1.GotBLINDMASTERACHIEVEMENT){ _local1.BLINDMASTERACHIEVEMENT = true; this._parentGP.GetGameProgress().Score = (this._parentGP.GetGameProgress().Score + achievementsInfo.BLINDMASTERSCORE); this.blindAch.visible = true; }; if (_local1.GotBLOCKSCRASHEDCOUNTACHIEVEMENT){ _local1.BLOCKSCRASHEDCOUNTACHIEVEMENT = true; this._parentGP.GetGameProgress().Score = (this._parentGP.GetGameProgress().Score + achievementsInfo.BLOCKSCRASHEDCOUNTSCORE); this.blockAch.visible = true; }; if (_local1.GotFIVEEXPLOBALLSACHIEVEMENT){ _local1.FIVEEXPLOBALLSACHIEVEMENT = true; this._parentGP.GetGameProgress().Score = (this._parentGP.GetGameProgress().Score + achievementsInfo.FIVEEXPLOBALLSSCORE); this.exploAch.visible = true; }; if (_local1.GotNOBALLSLOSTACHIEVEMENT){ _local1.NOBALLSLOSTACHIEVEMENT = true; this._parentGP.GetGameProgress().Score = (this._parentGP.GetGameProgress().Score + achievementsInfo.NOBALLSLOSTSCORE); this.ballkAch.visible = true; }; if (_local1.GotNOWEAPONSACHIEVEMENT){ _local1.NOWEAPONSACHIEVEMENT = true; this._parentGP.GetGameProgress().Score = (this._parentGP.GetGameProgress().Score + achievementsInfo.NOWEAPONSSCORE); this.martAch.visible = true; }; if (_local1.GotSMOOTHPLAYACHIEVEMENT){ _local1.SMOOTHPLAYACHIEVEMENT = true; this._parentGP.GetGameProgress().Score = (this._parentGP.GetGameProgress().Score + achievementsInfo.SMOOTHPLAYSCORE); this.smoothPlayAch.visible = true; }; } private function logoClick(_arg1:MouseEvent):void{ } private function outComplete(_arg1:TweenEvent):void{ this._mainTween.removeEventListener(TweenEvent.COMPLETE, this.outComplete); this._okBtn.addEventListener(MouseEvent.CLICK, this.okClick); this._outCompleted = true; } private function addSpark(_arg1:Point){ var _local2:finishedSpark; var _local3:int; while (_local3 < 3) { _local2 = new finishedSpark(); _local2.x = _arg1.x; _local2.y = _arg1.y; addChild(_local2); _local3++; }; } private function shareClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.facebook.com/sharer.php?u=http%3A%2F%2Ffacebook.king.com%2Ffacebook%2Fkinggames%2Fgames%2Fshare.jsp%3FgameId%3D78")); } private function okClick(_arg1:MouseEvent):void{ this._parentGP.SoundManager.PlayButtonClick(); this._mainTween = TweenMax.to(this, 0.5, {y:610}); removeEventListener(Event.ENTER_FRAME, this.entFr); this._parentGP.Finalize(); } private function entFr(_arg1:Event):void{ var _local2:int; var _local3:Number; var _local4:Number; if (!this._outCompleted){ return; }; _local3 = ((Math.random() * 8) - 4); _local4 = ((Math.random() * 8) - 4); if (this.soundCounter <= 0){ this._parentGP.SoundManager.PlayScoreCount(); this.soundCounter = this.sountInit; }; this.soundCounter--; switch (this._currentPhase){ case 0: this._phaseCounter = this.PHASE_COUNTER_INIT; this._currentPhase = this.PHASE_MONEYCOLLECTED; break; case this.PHASE_MONEYCOLLECTED: if ((((this._phaseCounter > 0)) && ((this.MoneyCollected > 0)))){ _local2 = (this.MoneyCollected * (1 - (this._phaseCounter / this.PHASE_COUNTER_INIT))); this._moneyCollected.text = (_local2.toString() + " $"); this._moneyCollected.x = (this._moneyCollectedInitialPoint.x + _local3); this._moneyCollected.y = (this._moneyCollectedInitialPoint.y + _local4); this.addSpark(new Point(((this._moneyCollected.x + (_local3 * 5)) + (this._moneyCollected.width / 2)), ((this._moneyCollected.y + (_local4 * 3)) + (this._moneyCollected.height / 2)))); this._phaseCounter--; } else { this._moneyCollected.text = (this.MoneyCollected.toString() + " $"); this._moneyCollected.x = this._moneyCollectedInitialPoint.x; this._moneyCollected.y = this._moneyCollectedInitialPoint.y; this._phaseCounter = this.PHASE_COUNTER_INIT; this._currentPhase = this.PHASE_BONUSMONEY; }; break; case this.PHASE_BONUSMONEY: if ((((this._phaseCounter > 0)) && ((this.BonusMoney > 0)))){ _local2 = (this.BonusMoney * (1 - (this._phaseCounter / this.PHASE_COUNTER_INIT))); this._bonusMoney.text = (_local2.toString() + " $"); this._bonusMoney.x = (this._bonusMoneyInitialPoint.x + _local3); this._bonusMoney.y = (this._bonusMoneyInitialPoint.y + _local4); this.addSpark(new Point(((this._bonusMoney.x + (_local3 * 5)) + (this._bonusMoney.width / 2)), ((this._bonusMoney.y + (_local4 * 3)) + (this._bonusMoney.height / 2)))); this._phaseCounter--; } else { this._bonusMoney.text = (this.BonusMoney.toString() + " $"); this._bonusMoney.x = this._bonusMoneyInitialPoint.x; this._bonusMoney.y = this._bonusMoneyInitialPoint.y; this._phaseCounter = this.PHASE_COUNTER_INIT; this._currentPhase = this.PHASE_TOTALINCOME; }; break; case this.PHASE_TOTALINCOME: if ((((this._phaseCounter > 0)) && ((this.TotalIncome > 0)))){ _local2 = (this.TotalIncome * (1 - (this._phaseCounter / this.PHASE_COUNTER_INIT))); this._totalIncome.text = (_local2.toString() + " $"); this._totalIncome.x = (this._totalIncomeInitialPoint.x + _local3); this._totalIncome.y = (this._totalIncomeInitialPoint.y + _local4); this.addSpark(new Point(((this._totalIncome.x + (_local3 * 5)) + (this._totalIncome.width / 2)), ((this._totalIncome.y + (_local4 * 3)) + (this._totalIncome.height / 2)))); this._phaseCounter--; } else { this._totalIncome.text = (this.TotalIncome.toString() + " $"); this._totalIncome.x = this._totalIncomeInitialPoint.x; this._totalIncome.y = this._totalIncomeInitialPoint.y; this._phaseCounter = this.PHASE_COUNTER_INIT; this._currentPhase = this.PHASE_LEVELSCORE; }; break; case this.PHASE_LEVELSCORE: if ((((this._phaseCounter > 0)) && ((this.LevelScore > 0)))){ _local2 = (this.LevelScore * (1 - (this._phaseCounter / this.PHASE_COUNTER_INIT))); this._levelScore.text = (_local2.toString() + " Pts."); this._levelScore.x = (this._levelScoreInitialPoint.x + _local3); this._levelScore.y = (this._levelScoreInitialPoint.y + _local4); this.addSpark(new Point(((this._levelScore.x + (_local3 * 5)) + (this._levelScore.width / 2)), ((this._levelScore.y + (_local4 * 3)) + (this._levelScore.height / 2)))); this._phaseCounter--; } else { this._levelScore.text = (this.LevelScore.toString() + " Pts."); this._levelScore.x = this._levelScoreInitialPoint.x; this._levelScore.y = this._levelScoreInitialPoint.y; this._phaseCounter = this.PHASE_COUNTER_INIT; this._currentPhase = this.PHASE_TIMEBONUS; }; break; case this.PHASE_TIMEBONUS: if ((((this._phaseCounter > 0)) && ((this.TimeBonus > 0)))){ _local2 = (this.TimeBonus * (1 - (this._phaseCounter / this.PHASE_COUNTER_INIT))); this._timeBonus.text = (_local2.toString() + " Pts."); this._timeBonus.x = (this._timeBonusInitialPoint.x + _local3); this._timeBonus.y = (this._timeBonusInitialPoint.y + _local4); this.addSpark(new Point(((this._timeBonus.x + (_local3 * 5)) + (this._timeBonus.width / 2)), ((this._timeBonus.y + (_local4 * 3)) + (this._timeBonus.height / 2)))); this._phaseCounter--; } else { this._timeBonus.text = (this.TimeBonus.toString() + " Pts."); this._timeBonus.x = this._timeBonusInitialPoint.x; this._timeBonus.y = this._timeBonusInitialPoint.y; this._phaseCounter = this.PHASE_COUNTER_INIT; this._currentPhase = this.PHASE_TOTALSCORE; }; break; case this.PHASE_TOTALSCORE: if ((((this._phaseCounter > 0)) && ((this.LevelScore > 0)))){ _local2 = ((this.LevelScore + this.TimeBonus) * (1 - (this._phaseCounter / this.PHASE_COUNTER_INIT))); this._totalScore.text = (_local2.toString() + " Pts."); this._totalScore.x = (this._totalScoreInitialPoint.x + _local3); this._totalScore.y = (this._totalScoreInitialPoint.y + _local4); this.addSpark(new Point(((this._totalScore.x + (_local3 * 5)) + (this._totalScore.width / 2)), ((this._totalScore.y + (_local4 * 3)) + (this._totalScore.height / 2)))); this._phaseCounter--; } else { this._totalScore.text = ((this.LevelScore + this.TimeBonus).toString() + " Pts."); this._totalScore.x = this._totalScoreInitialPoint.x; this._totalScore.y = this._totalScoreInitialPoint.y; this._phaseCounter = this.PHASE_COUNTER_INIT; this._currentPhase = this.PHASE_STOP; }; break; case this.PHASE_STOP: removeEventListener(Event.ENTER_FRAME, this.entFr); break; }; } private function initControls():void{ this._okBtn = this.okBtn; this._okBtn.buttonMode = true; this._shareBtn = this.shareBtn; this._shareBtn.buttonMode = true; this._shareBtn.addEventListener(MouseEvent.CLICK, this.shareClick); this._fbl = this.fbl; this._fbl.buttonMode = true; this._fbl.addEventListener(MouseEvent.CLICK, this.shareClick); this._fflogo = this.fflogo; this._fflogo.buttonMode = true; this._fflogo.addEventListener(MouseEvent.CLICK, this.logoClick); this._moneyCollected = this.moneyCollected; this._bonusMoney = this.bonusMoney; this._totalIncome = this.totalIncome; this._levelScore = this.levelScore; this._timeBonus = this.timeBonus; this._totalScore = this.totalScore; this._moneyCollectedInitialPoint = new Point(this._moneyCollected.x, this._moneyCollected.y); this._bonusMoneyInitialPoint = new Point(this._bonusMoney.x, this._bonusMoney.y); this._totalIncomeInitialPoint = new Point(this._totalIncome.x, this._totalIncome.y); this._levelScoreInitialPoint = new Point(this._levelScore.x, this._levelScore.y); this._timeBonusInitialPoint = new Point(this._timeBonus.x, this._timeBonus.y); this._totalScoreInitialPoint = new Point(this._totalScore.x, this._totalScore.y); this._achTxt = this.achTxt; } } }//package
Section 257
//levelParser (levelParser) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class levelParser { private var _levelNum:int;// = 0 private var _parentGP:gameplay; private var _HPmultiplier:Number;// = 0 private var _levelMovieClip:MovieClip; private var _actorsArray:Array; public function levelParser(_arg1:MovieClip, _arg2:gameplay, _arg3:Array, _arg4:int){ _levelNum = 0; _HPmultiplier = 0; super(); this._actorsArray = _arg3; this._parentGP = _arg2; this._levelMovieClip = _arg1; this._levelNum = _arg4; this.initBlockHPMultiplier(); } private function initBlockHPMultiplier():void{ trace(this._levelNum); this._HPmultiplier = (1 + (this._levelNum * 0.2)); } public function Parse(){ var _local1:String; var _local2:DisplayObject; var _local3:b2PolygonDef; var _local4:b2BodyDef; var _local5:b2Body; var _local6:Actor; var _local7:b2PolygonDef; var _local8:b2BodyDef; var _local9:b2Body; var _local10:Actor; var _local11:b2PolygonDef; var _local12:b2BodyDef; var _local13:b2Body; var _local14:Actor; var _local15:b2PolygonDef; var _local16:b2BodyDef; var _local17:b2Body; var _local18:Actor; var _local19:b2PolygonDef; var _local20:b2BodyDef; var _local21:b2Body; var _local22:Actor; var _local23:b2PolygonDef; var _local24:b2BodyDef; var _local25:b2Body; var _local26:simpleBlockActor; var _local27:b2PolygonDef; var _local28:b2BodyDef; var _local29:b2Body; var _local30:squareBlockActor; var _local31:b2PolygonDef; var _local32:b2BodyDef; var _local33:b2Body; var _local34:squareBlockActor; var _local35:b2PolygonDef; var _local36:b2BodyDef; var _local37:b2Body; var _local38:squareBlockActor; var _local39:b2PolygonDef; var _local40:b2BodyDef; var _local41:b2Body; var _local42:squareBlockActor; var _local43:b2PolygonDef; var _local44:b2BodyDef; var _local45:b2Body; var _local46:squareBlockActor; var _local47:b2PolygonDef; var _local48:b2BodyDef; var _local49:b2Body; var _local50:squareBlockActor; var _local51:b2PolygonDef; var _local52:b2BodyDef; var _local53:b2Body; var _local54:squareBlockActor; var _local55:b2PolygonDef; var _local56:b2BodyDef; var _local57:b2Body; var _local58:squareBlockActor; var _local59:b2PolygonDef; var _local60:b2BodyDef; var _local61:b2Body; var _local62:squareBlockActor; var _local63:b2PolygonDef; var _local64:b2BodyDef; var _local65:b2Body; var _local66:squareBlockActor; var _local67:b2PolygonDef; var _local68:b2BodyDef; var _local69:b2Body; var _local70:simpleBlockActor; var _local71:b2PolygonDef; var _local72:b2BodyDef; var _local73:b2Body; var _local74:simpleBlockActor; var _local75:b2PolygonDef; var _local76:b2BodyDef; var _local77:b2Body; var _local78:moneyBlockActor; var _local79:b2CircleDef; var _local80:b2BodyDef; var _local81:b2Body; var _local82:pinballBouncerActor; var _local83:int; var _local84:int; while (_local84 < this._levelMovieClip.numChildren) { _local1 = this._levelMovieClip.getChildAt(_local84).toString(); _local2 = this._levelMovieClip.getChildAt(_local84); switch (_local1){ case "[object mkt_1]": case "[object mkt_2]": case "[object mkt_3]": relate_mkt(_local2); break; case "[object WorldBlock]": _local3 = new b2PolygonDef(); _local3.SetAsBox(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local3.density = 0; _local3.friction = 0.5; _local3.restitution = 0.5; _local3.filter.categoryBits = collisionBits.WALLS; _local4 = new b2BodyDef(); _local4.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local5 = PhysVals.world.CreateBody(_local4); _local5.CreateShape(_local3); _local5.SetMassFromShapes(); _local6 = new Actor(this._parentGP, _local5, _local2); _local6._body.SetUserData("wba"); this._actorsArray.push(_local6); break; case "[object WorldBlockUpperRight]": _local7 = new b2PolygonDef(); _local7.vertexCount = 3; b2Vec2(_local7.vertices[0]).Set(((-(_local2.width) / 2) / PhysVals.RATIO), ((-(_local2.height) / 2) / PhysVals.RATIO)); b2Vec2(_local7.vertices[1]).Set(((_local2.width / 2) / PhysVals.RATIO), ((-(_local2.height) / 2) / PhysVals.RATIO)); b2Vec2(_local7.vertices[2]).Set(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local7.density = 0; _local7.friction = 0.5; _local7.restitution = 0.5; _local8 = new b2BodyDef(); _local8.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local9 = PhysVals.world.CreateBody(_local8); _local9.CreateShape(_local7); _local9.SetMassFromShapes(); _local10 = new Actor(this._parentGP, _local9, _local2); this._actorsArray.push(_local10); break; case "[object WorldBlockUpperLeft]": _local11 = new b2PolygonDef(); _local11.vertexCount = 3; b2Vec2(_local11.vertices[0]).Set(((-(_local2.width) / 2) / PhysVals.RATIO), ((-(_local2.height) / 2) / PhysVals.RATIO)); b2Vec2(_local11.vertices[1]).Set(((_local2.width / 2) / PhysVals.RATIO), ((-(_local2.height) / 2) / PhysVals.RATIO)); b2Vec2(_local11.vertices[2]).Set(((-(_local2.width) / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local11.density = 0; _local11.friction = 0.5; _local11.restitution = 0.5; _local12 = new b2BodyDef(); _local12.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local13 = PhysVals.world.CreateBody(_local12); _local13.CreateShape(_local11); _local13.SetMassFromShapes(); _local14 = new Actor(this._parentGP, _local13, _local2); this._actorsArray.push(_local14); break; case "[object WorldBlockBottomRight]": _local15 = new b2PolygonDef(); _local15.vertexCount = 3; b2Vec2(_local15.vertices[0]).Set(((_local2.width / 2) / PhysVals.RATIO), ((-(_local2.height) / 2) / PhysVals.RATIO)); b2Vec2(_local15.vertices[1]).Set(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); b2Vec2(_local15.vertices[2]).Set(((-(_local2.width) / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local15.density = 0; _local15.friction = 0.5; _local15.restitution = 0.5; _local16 = new b2BodyDef(); _local16.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local17 = PhysVals.world.CreateBody(_local16); _local17.CreateShape(_local15); _local17.SetMassFromShapes(); _local18 = new Actor(this._parentGP, _local17, _local2); this._actorsArray.push(_local18); break; case "[object WorldBlockBottomLeft]": _local19 = new b2PolygonDef(); _local19.vertexCount = 3; b2Vec2(_local19.vertices[0]).Set(((-(_local2.width) / 2) / PhysVals.RATIO), ((-(_local2.height) / 2) / PhysVals.RATIO)); b2Vec2(_local19.vertices[1]).Set(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); b2Vec2(_local19.vertices[2]).Set(((-(_local2.width) / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local19.density = 0; _local19.friction = 0.5; _local19.restitution = 0.5; _local20 = new b2BodyDef(); _local20.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local21 = PhysVals.world.CreateBody(_local20); _local21.CreateShape(_local19); _local21.SetMassFromShapes(); _local22 = new Actor(this._parentGP, _local21, _local2); this._actorsArray.push(_local22); break; case "[object simpleBlock]": _local23 = new b2PolygonDef(); _local23.SetAsBox(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local23.density = 0.5; _local23.friction = 0.5; _local23.restitution = 0.5; _local23.filter.groupIndex = -1; _local24 = new b2BodyDef(); _local24.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local24.fixedRotation = true; _local25 = PhysVals.world.CreateBody(_local24); _local25.CreateShape(_local23); _local25.SetMassFromShapes(); _local26 = new simpleBlockActor(this._parentGP, _local25, _local2, simpleBlockActor.SIMPLE, this._HPmultiplier); _local26._body.SetUserData(_local26); this._actorsArray.push(_local26); _local83++; break; case "[object squareBlockBrown]": _local27 = new b2PolygonDef(); _local27.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local27.density = squareBlockActor.DENSITY; _local27.friction = 0.5; _local27.restitution = 0.5; _local27.filter.groupIndex = -1; _local28 = new b2BodyDef(); _local28.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local28.fixedRotation = true; _local29 = PhysVals.world.CreateBody(_local28); _local29.CreateShape(_local27); _local29.SetMassFromShapes(); _local30 = new squareBlockActor(this._parentGP, _local29, _local2, squareBlockActor.BROWN, this._HPmultiplier); _local30._body.SetUserData(_local30); this._actorsArray.push(_local30); _local83++; break; case "[object squareBlockOrange]": _local31 = new b2PolygonDef(); _local31.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local31.density = squareBlockActor.DENSITY; _local31.friction = 0.5; _local31.restitution = 0.5; _local31.filter.groupIndex = -1; _local32 = new b2BodyDef(); _local32.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local32.fixedRotation = true; _local33 = PhysVals.world.CreateBody(_local32); _local33.CreateShape(_local31); _local33.SetMassFromShapes(); _local34 = new squareBlockActor(this._parentGP, _local33, _local2, squareBlockActor.ORANGE, this._HPmultiplier); _local34._body.SetUserData(_local34); this._actorsArray.push(_local34); _local83++; break; case "[object squareBlockBlue]": _local35 = new b2PolygonDef(); _local35.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local35.density = squareBlockActor.DENSITY; _local35.friction = 0.5; _local35.restitution = 0.5; _local35.filter.groupIndex = -1; _local36 = new b2BodyDef(); _local36.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local36.fixedRotation = true; _local37 = PhysVals.world.CreateBody(_local36); _local37.CreateShape(_local35); _local37.SetMassFromShapes(); _local38 = new squareBlockActor(this._parentGP, _local37, _local2, squareBlockActor.BLUE, this._HPmultiplier); _local38._body.SetUserData(_local38); this._actorsArray.push(_local38); _local83++; break; case "[object squareBlockLightBlue]": _local39 = new b2PolygonDef(); _local39.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local39.density = squareBlockActor.DENSITY; _local39.friction = 0.5; _local39.restitution = 0.5; _local39.filter.groupIndex = -1; _local40 = new b2BodyDef(); _local40.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local40.fixedRotation = true; _local41 = PhysVals.world.CreateBody(_local40); _local41.CreateShape(_local39); _local41.SetMassFromShapes(); _local42 = new squareBlockActor(this._parentGP, _local41, _local2, squareBlockActor.LIGHTBLUE, this._HPmultiplier); _local42._body.SetUserData(_local42); this._actorsArray.push(_local42); _local83++; break; case "[object squareBlockBlack]": _local43 = new b2PolygonDef(); _local43.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local43.density = squareBlockActor.DENSITY; _local43.friction = 0.5; _local43.restitution = 0.5; _local43.filter.groupIndex = -1; _local44 = new b2BodyDef(); _local44.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local44.fixedRotation = true; _local45 = PhysVals.world.CreateBody(_local44); _local45.CreateShape(_local43); _local45.SetMassFromShapes(); _local46 = new squareBlockActor(this._parentGP, _local45, _local2, squareBlockActor.BLACK, this._HPmultiplier); _local46._body.SetUserData(_local46); this._actorsArray.push(_local46); _local83++; break; case "[object squareBlockWhite]": _local47 = new b2PolygonDef(); _local47.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local47.density = squareBlockActor.DENSITY; _local47.friction = 0.5; _local47.restitution = 0.5; _local47.filter.groupIndex = -1; _local48 = new b2BodyDef(); _local48.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local48.fixedRotation = true; _local49 = PhysVals.world.CreateBody(_local48); _local49.CreateShape(_local47); _local49.SetMassFromShapes(); _local50 = new squareBlockActor(this._parentGP, _local49, _local2, squareBlockActor.WHITE, this._HPmultiplier); _local50._body.SetUserData(_local50); this._actorsArray.push(_local50); _local83++; break; case "[object squareBlockYellow]": _local51 = new b2PolygonDef(); _local51.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local51.density = squareBlockActor.DENSITY; _local51.friction = 0.5; _local51.restitution = 0.5; _local51.filter.groupIndex = -1; _local52 = new b2BodyDef(); _local52.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local52.fixedRotation = true; _local53 = PhysVals.world.CreateBody(_local52); _local53.CreateShape(_local51); _local53.SetMassFromShapes(); _local54 = new squareBlockActor(this._parentGP, _local53, _local2, squareBlockActor.YELLOW, this._HPmultiplier); _local54._body.SetUserData(_local54); this._actorsArray.push(_local54); _local83++; break; case "[object squareBlockViolet]": _local55 = new b2PolygonDef(); _local55.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local55.density = squareBlockActor.DENSITY; _local55.friction = 0.5; _local55.restitution = 0.5; _local55.filter.groupIndex = -1; _local56 = new b2BodyDef(); _local56.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local56.fixedRotation = true; _local57 = PhysVals.world.CreateBody(_local56); _local57.CreateShape(_local55); _local57.SetMassFromShapes(); _local58 = new squareBlockActor(this._parentGP, _local57, _local2, squareBlockActor.VIOLET, this._HPmultiplier); _local58._body.SetUserData(_local58); this._actorsArray.push(_local58); _local83++; break; case "[object squareBlockRed]": _local59 = new b2PolygonDef(); _local59.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local59.density = squareBlockActor.DENSITY; _local59.friction = 0.5; _local59.restitution = 0.5; _local59.filter.groupIndex = -1; _local60 = new b2BodyDef(); _local60.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local60.fixedRotation = true; _local61 = PhysVals.world.CreateBody(_local60); _local61.CreateShape(_local59); _local61.SetMassFromShapes(); _local62 = new squareBlockActor(this._parentGP, _local61, _local2, squareBlockActor.RED, this._HPmultiplier); _local62._body.SetUserData(_local62); this._actorsArray.push(_local62); _local83++; break; case "[object squareBlockGreen]": case "[object SQ_1]": case "[object SQ_2]": case "[object SQ_3]": case "[object SQ_4]": case "[object SQ_5]": case "[object SQ_6]": _local63 = new b2PolygonDef(); _local63.SetAsBox(((_local2.width / 2.1) / PhysVals.RATIO), ((_local2.height / 2.1) / PhysVals.RATIO)); _local63.density = squareBlockActor.DENSITY; _local63.friction = 0; _local63.restitution = 1; _local63.filter.groupIndex = -1; _local64 = new b2BodyDef(); _local64.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local64.fixedRotation = true; _local65 = PhysVals.world.CreateBody(_local64); _local65.CreateShape(_local63); _local65.SetMassFromShapes(); _local66 = new squareBlockActor(this._parentGP, _local65, _local2, squareBlockActor.GREEN, this._HPmultiplier); _local66._body.SetUserData(_local66); this._actorsArray.push(_local66); _local83++; break; case "[object hardBlock]": _local67 = new b2PolygonDef(); _local67.SetAsBox(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local67.density = 0.5; _local67.friction = 0.5; _local67.restitution = 0.5; _local67.filter.groupIndex = -1; _local68 = new b2BodyDef(); _local68.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local68.fixedRotation = true; _local69 = PhysVals.world.CreateBody(_local68); _local69.CreateShape(_local67); _local69.SetMassFromShapes(); _local70 = new simpleBlockActor(this._parentGP, _local69, _local2, simpleBlockActor.HARD, this._HPmultiplier); _local70._body.SetUserData(_local70); this._actorsArray.push(_local70); _local83++; break; case "[object veryHardBlock]": _local71 = new b2PolygonDef(); _local71.SetAsBox(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local71.density = 0.5; _local71.friction = 0.5; _local71.restitution = 0.5; _local71.filter.groupIndex = -1; _local72 = new b2BodyDef(); _local72.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local72.fixedRotation = true; _local73 = PhysVals.world.CreateBody(_local72); _local73.CreateShape(_local71); _local73.SetMassFromShapes(); _local74 = new simpleBlockActor(this._parentGP, _local73, _local2, simpleBlockActor.VERYHARD, this._HPmultiplier); _local74._body.SetUserData(_local74); this._actorsArray.push(_local74); _local83++; break; case "[object moneyBlock]": _local75 = new b2PolygonDef(); _local75.SetAsBox(((_local2.width / 2) / PhysVals.RATIO), ((_local2.height / 2) / PhysVals.RATIO)); _local75.density = 0.5; _local75.friction = 0.5; _local75.restitution = 0.5; _local75.filter.groupIndex = -1; _local76 = new b2BodyDef(); _local76.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local76.fixedRotation = true; _local77 = PhysVals.world.CreateBody(_local76); _local77.CreateShape(_local75); _local77.SetMassFromShapes(); _local78 = new moneyBlockActor(this._parentGP, _local77, _local2, this._HPmultiplier); _local78._body.SetUserData(_local78); this._actorsArray.push(_local78); _local83++; break; case "[object pinballBouncer]": _local79 = new b2CircleDef(); _local79.radius = ((_local2.width / 2) / PhysVals.RATIO); _local79.density = 0.5; _local79.friction = 0.5; _local79.restitution = 0.5; _local80 = new b2BodyDef(); _local80.position.Set((_local2.x / PhysVals.RATIO), (_local2.y / PhysVals.RATIO)); _local80.fixedRotation = true; _local81 = PhysVals.world.CreateBody(_local80); _local81.CreateShape(_local79); _local81.SetMassFromShapes(); _local82 = new pinballBouncerActor(this._parentGP, _local81, _local2); _local82._body.SetUserData(_local82); this._actorsArray.push(_local82); break; }; _local84++; }; trace(("total blocks: " + _local83)); } private function relate_mkt(_arg1:DisplayObject):void{ var _local2:Point; var _local3:DisplayObjectContainer; var _local4:int; var _local5:DisplayObject; var _local6:int; _local2 = new Point(_arg1.x, _arg1.y); _local3 = _arg1.parent; _local4 = _local3.numChildren; _local6 = 0; while (_local6 < _local4) { _local5 = _local3.getChildAt(_local6); if (_local5.toString().indexOf("[object SQ_") > -1){ if (Point.distance(new Point(_local5.x, _local5.y), _local2) < 15){ (_local5 as MovieClip).mkt = _arg1; return; }; }; _local6++; }; } } }//package
Section 258
//levelScrambler (levelScrambler) package { import flash.display.*; import gs.*; import flash.geom.*; public class levelScrambler { private var _levelMC:MovieClip; public function levelScrambler(_arg1:MovieClip){ this._levelMC = _arg1; } public function Scramble(){ var _local1:int; var _local2:int; var _local3:MovieClip; var _local4:Point; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local1 = 0; _local2 = 0; while (_local2 < this._levelMC.numChildren) { _local3 = (this._levelMC.getChildAt(_local2) as MovieClip); if ((((((((((((_local3 is SQ_1)) || ((_local3 is SQ_2)))) || ((_local3 is SQ_3)))) || ((_local3 is SQ_4)))) || ((_local3 is SQ_5)))) || ((_local3 is SQ_6)))){ _local4 = new Point(_local3.x, _local3.y); _local7 = _local3.scaleX; _local8 = Math.random(); if (_local8 > 0.75){ _local5 = -50; _local6 = (Math.random() * 600); } else { if (_local8 > 0.5){ _local5 = 500; _local6 = (Math.random() * 600); } else { if (_local8 > 0.25){ _local5 = (Math.random() * 450); _local6 = -50; } else { _local5 = (Math.random() * 450); _local6 = 650; }; }; }; _local3.x = _local5; _local3.y = _local6; _local3.scaleX = 6; _local3.scaleY = 6; _local3.alpha = 0; TweenLite.to(_local3, 0.6, {delay:(_local2 * 0.007), x:_local4.x, y:_local4.y, alpha:1, scaleX:_local7, scaleY:_local7}); _local1 = (_local1 + 0.05); }; _local2++; }; } } }//package
Section 259
//levelSelection (levelSelection) package { import flash.display.*; import gs.*; import flash.events.*; import gs.events.*; import com.midasplayer.*; import flash.net.*; public class levelSelection extends MovieClip { private var _shopMC:MovieClip; private var _moreGamesBtn:MovieClip; public var lvl2:MovieClip; public var lvl4:MovieClip; public var lvl9:MovieClip; public var lvl3:MovieClip; public var lvl6:MovieClip; private var _shopBtn:MovieClip; public var lvl5:MovieClip; public var lvl1:MovieClip; public var setupControls:MovieClip; public var lvl7:MovieClip; public var lvl8:MovieClip; private var tm:TweenMax; public var menuBtn:MovieClip; public var fflogo:MovieClip; public var resetGameBtn:MovieClip; public var moreBtn:MovieClip; private var _thumb:levelThumbnail; private var _inShop:Boolean;// = false private var _inAchievements:Boolean;// = false private var _achBtn:MovieClip; private var _parkanoidMain:parkanoidMain; private var _menuBtn:MovieClip; private var levelButtons:Array; private var fader:MovieClip; private var _soundManager:soundManager; private var _fflogo:MovieClip; public var shopBtn:MovieClip; private var _achMC:MovieClip; private var _resetButton:MovieClip; private var _controlsButton:MovieClip; public var thumb:levelThumbnail; public var achBtn:MovieClip; public function levelSelection(){ _inAchievements = false; _inShop = false; super(); addEventListener(Event.ADDED_TO_STAGE, this.initStuff); } private function shopClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this.faderIn(); this._inShop = true; this._shopMC = new shopMC(this, this._soundManager); this._shopMC.x = 75; this._shopMC.y = 700; addChild(this._shopMC); } private function initLvlButtons():void{ var _local1:MovieClip; this._thumb = this.thumb; this.initLevelButtonsFrames(); this.levelButtons = []; this.levelButtons.push(this.lvl1); this.levelButtons.push(this.lvl2); this.levelButtons.push(this.lvl3); this.levelButtons.push(this.lvl4); this.levelButtons.push(this.lvl5); this.levelButtons.push(this.lvl6); this.levelButtons.push(this.lvl7); this.levelButtons.push(this.lvl8); this.levelButtons.push(this.lvl9); for each (_local1 in this.levelButtons) { if ((((_local1.currentFrame == 2)) || ((_local1.currentFrame == 3)))){ _local1.buttonMode = true; }; _local1.addEventListener(MouseEvent.ROLL_OVER, this.lvlRollOver); _local1.addEventListener(MouseEvent.ROLL_OUT, this.lvlRollOut); }; if ((((this.lvl1.currentFrame == 2)) || ((this.lvl1.currentFrame == 3)))){ this.lvl1.addEventListener(MouseEvent.CLICK, this.lvl1Click); }; if ((((this.lvl2.currentFrame == 2)) || ((this.lvl2.currentFrame == 3)))){ this.lvl2.addEventListener(MouseEvent.CLICK, this.lvl2Click); }; if ((((this.lvl3.currentFrame == 2)) || ((this.lvl3.currentFrame == 3)))){ this.lvl3.addEventListener(MouseEvent.CLICK, this.lvl3Click); }; if ((((this.lvl4.currentFrame == 2)) || ((this.lvl4.currentFrame == 3)))){ this.lvl4.addEventListener(MouseEvent.CLICK, this.lvl4Click); }; if ((((this.lvl5.currentFrame == 2)) || ((this.lvl5.currentFrame == 3)))){ this.lvl5.addEventListener(MouseEvent.CLICK, this.lvl5Click); }; if ((((this.lvl6.currentFrame == 2)) || ((this.lvl6.currentFrame == 3)))){ this.lvl6.addEventListener(MouseEvent.CLICK, this.lvl6Click); }; if ((((this.lvl7.currentFrame == 2)) || ((this.lvl7.currentFrame == 3)))){ this.lvl7.addEventListener(MouseEvent.CLICK, this.lvl7Click); }; if ((((this.lvl8.currentFrame == 2)) || ((this.lvl8.currentFrame == 3)))){ this.lvl8.addEventListener(MouseEvent.CLICK, this.lvl8Click); }; if ((((this.lvl9.currentFrame == 2)) || ((this.lvl9.currentFrame == 3)))){ this.lvl9.addEventListener(MouseEvent.CLICK, this.lvl9Click); }; } private function lvl7Click(_arg1:MouseEvent):void{ this.gotoLevel(7); } public function ResetProgress(){ this._soundManager.PlayButtonClick(); this._parkanoidMain.GameProgress = new gameProgressInfo(); this._soundManager.StopMusic(); (parent as dispatcherMC).GoToStage(dispatcherMC.MAIN_MENU, 0); } private function controlsClick(_arg1:MouseEvent):void{ var _local2:ingameTutorialMC; this._soundManager.PlayButtonClick(); this.faderIn(); _local2 = new ingameTutorialMC(this, this._soundManager, 0, this._parkanoidMain.GameProgress, true); _local2.x = (300 - (_local2.width / 2)); _local2.y = (300 - (_local2.height / 2)); addChild(_local2); } private function lvl4Click(_arg1:MouseEvent):void{ this.gotoLevel(4); } private function lvl1Click(_arg1:MouseEvent):void{ this.gotoLevel(1); } private function moreGamesClick(_arg1:MouseEvent):void{ KingAPI.openOtherGamesLink(); } private function showShopHint(){ var _local1:levelSelShopHint; this.faderIn(); _local1 = new levelSelShopHint(this, this._soundManager); _local1.x = (300 - (_local1.width / 2)); _local1.y = (300 - (_local1.height / 2)); addChild(_local1); } private function initStuff(_arg1:Event):void{ removeEventListener(Event.ADDED_TO_STAGE, this.initStuff); this._parkanoidMain = (parent as dispatcherMC).GetParkanoidMain(); this._soundManager = this._parkanoidMain.SoundManager; this._soundManager.StartMusic(soundManager.MENU); this.initLvlButtons(); this.initShopButton(); this._parkanoidMain.SaveGame(); if (this._parkanoidMain.GameProgress.showShopHint){ this._parkanoidMain.GameProgress.showShopHint = false; this.showShopHint(); }; } private function achClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this.faderIn(); this._inAchievements = true; this._achMC = new achievementsInfoMC(this, this._parkanoidMain.GameProgress.AchievementsInfo, this._soundManager); this._achMC.x = (300 - (this._achMC.width / 2)); this._achMC.y = 700; addChild(this._achMC); } private function lvl8Click(_arg1:MouseEvent):void{ this.gotoLevel(8); } private function faderComplete(_arg1:TweenEvent):void{ this.tm.removeEventListener(TweenEvent.COMPLETE, this.faderComplete); removeChild(this.fader); } private function lvl5Click(_arg1:MouseEvent):void{ this.gotoLevel(5); } private function initShopButton():void{ this._fflogo = this.fflogo; this._fflogo.buttonMode = true; this._fflogo.addEventListener(MouseEvent.CLICK, this.fflogoClick); this._shopBtn = this.shopBtn; this._shopBtn.buttonMode = true; this._shopBtn.addEventListener(MouseEvent.CLICK, this.shopClick); this._moreGamesBtn = this.moreBtn; this._moreGamesBtn.buttonMode = true; this._moreGamesBtn.addEventListener(MouseEvent.CLICK, this.moreGamesClick); this._achBtn = this.achBtn; this._achBtn.buttonMode = true; this._achBtn.addEventListener(MouseEvent.CLICK, this.achClick); this._menuBtn = this.menuBtn; this._menuBtn.buttonMode = true; this._menuBtn.addEventListener(MouseEvent.CLICK, this.menuClick); this._resetButton = this.resetGameBtn; this._resetButton.buttonMode = true; this._resetButton.addEventListener(MouseEvent.CLICK, this.resetClick); this._controlsButton = this.setupControls; this._controlsButton.buttonMode = true; this._controlsButton.addEventListener(MouseEvent.CLICK, this.controlsClick); } private function lvlRollOut(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = (_arg1.target as MovieClip); TweenLite.to(_local2, 0.2, {scaleX:1, scaleY:1}); this._thumb.HideLevel(); } private function lvl2Click(_arg1:MouseEvent):void{ this.gotoLevel(2); } private function lvlRollOver(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:int; _local2 = (_arg1.target as MovieClip); TweenLite.to(_local2, 0.2, {scaleX:1.2, scaleY:1.2}); _local3 = int(_local2.name.charAt(3)); this._thumb.showLevel(_local3, this._parkanoidMain.GameProgress.LevelsCompleted); } private function faderIn():void{ this.fader = new faderBlack(); this.fader.alpha = 0; addChild(this.fader); this.tm = TweenMax.to(this.fader, 0.5, {alpha:0.8}); } private function menuClick(_arg1:MouseEvent):void{ this._soundManager.StopMusic(); (parent as dispatcherMC).GoToStage(dispatcherMC.MAIN_MENU, 0); this._soundManager.PlayButtonClick(); } private function lvl9Click(_arg1:MouseEvent):void{ this.gotoLevel(9); } private function resetClick(_arg1:MouseEvent):void{ var _local2:MovieClip; this._soundManager.PlayButtonClick(); this.faderIn(); _local2 = new resetConfirmatorMC(this, this._soundManager); _local2.x = 185; _local2.y = 250; addChild(_local2); } private function initLevelButtonsFrames():void{ if (this._parkanoidMain.GameProgress.LevelsCompleted == 0){ this.lvl1.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 0){ this.lvl1.gotoAndStop("completed"); this.lvl2.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 1){ this.lvl2.gotoAndStop("completed"); this.lvl3.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 2){ this.lvl3.gotoAndStop("completed"); this.lvl4.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 3){ this.lvl4.gotoAndStop("completed"); this.lvl5.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 4){ this.lvl5.gotoAndStop("completed"); this.lvl6.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 5){ this.lvl6.gotoAndStop("completed"); this.lvl7.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 6){ this.lvl7.gotoAndStop("completed"); this.lvl8.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 7){ this.lvl8.gotoAndStop("completed"); this.lvl9.gotoAndStop("playable"); }; if (this._parkanoidMain.GameProgress.LevelsCompleted > 8){ this.lvl9.gotoAndStop("completed"); }; } private function lvl6Click(_arg1:MouseEvent):void{ this.gotoLevel(6); } private function lvl3Click(_arg1:MouseEvent):void{ this.gotoLevel(3); } public function GetParkanoidMain():parkanoidMain{ return (this._parkanoidMain); } public function BackFromTutorial(_arg1:int){ this._soundManager.StopMusic(); (parent as dispatcherMC).GoToStage(dispatcherMC.GAMEPLAY, _arg1); } private function fflogoClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://apps.facebook.com/funflow")); } private function gotoLevel(_arg1:int):void{ var _local2:ingameTutorialMC; var _local3:int; if (!this._parkanoidMain.GameProgress.TutorialShown){ this._soundManager.PlayButtonClick(); this._parkanoidMain.GameProgress.TutorialShown = true; this.faderIn(); _local2 = new ingameTutorialMC(this, this._soundManager, _arg1, this._parkanoidMain.GameProgress, false); _local2.x = (300 - (_local2.width / 2)); _local2.y = (300 - (_local2.height / 2)); addChild(_local2); } else { _local3 = _arg1; this._soundManager.PlayLevelPlay(); this._soundManager.StopMusic(); (parent as dispatcherMC).GoToStage(dispatcherMC.GAMEPLAY, _local3); }; } public function faderOut():void{ this.tm = TweenMax.to(this.fader, 0.5, {alpha:0}); this.tm.addEventListener(TweenEvent.COMPLETE, this.faderComplete); } } }//package
Section 260
//levelSelShopHint (levelSelShopHint) package { import flash.display.*; import gs.*; import flash.events.*; import gs.events.*; public class levelSelShopHint extends MovieClip { private var _parentLevelSelection:levelSelection; private var _soundController:soundManager; public var okBtn:MovieClip; private var _okBtn:MovieClip; public function levelSelShopHint(_arg1:levelSelection, _arg2:soundManager){ this._soundController = _arg2; this._parentLevelSelection = _arg1; alpha = 0; TweenLite.to(this, 0.3, {alpha:1}); this._okBtn = this.okBtn; this._okBtn.buttonMode = true; this._okBtn.addEventListener(MouseEvent.CLICK, this.okClick); } private function okClick(_arg1:MouseEvent):void{ var _local2:TweenMax; this._soundController.PlayButtonClick(); _local2 = TweenMax.to(this, 0.3, {alpha:0}); _local2.addEventListener(TweenEvent.COMPLETE, this.outComplete); } private function outComplete(_arg1:TweenEvent):void{ parent.removeChild(this); this._parentLevelSelection.faderOut(); } } }//package
Section 261
//levelThumbnail (levelThumbnail) package { import flash.display.*; import gs.*; import flash.events.*; public class levelThumbnail extends MovieClip { private const TRANSITIONTIME:Number = 0.15; private var levelToShowMC:MovieClip; private var mclsToWatch:Array; public function levelThumbnail(){ this.mclsToWatch = []; super(); addEventListener(Event.ENTER_FRAME, this.entFr); } private function removeJunk():void{ removeChildAt[0]; } private function entFr(_arg1:Event):void{ var _local2:MovieClip; var _local3:MovieClip; var _local4:int; var _local5:Array; _local5 = []; for each (_local2 in this.mclsToWatch) { if (_local2.alpha == 0){ if (_local2.parent != null){ _local5.push(_local2); }; }; }; for each (_local3 in _local5) { _local3.parent.removeChild(_local3); _local4 = this.mclsToWatch.indexOf(_local3); this.mclsToWatch.splice(_local4, 1); }; } private function colorise():void{ TweenMax.to(this, 0, {colorMatrixFilter:{}}); } public function HideLevel(){ var _local1:MovieClip; if (this.levelToShowMC != null){ _local1 = this.levelToShowMC; TweenLite.to(_local1, this.TRANSITIONTIME, {alpha:0}); if (this.mclsToWatch.indexOf(_local1) == -1){ this.mclsToWatch.push(_local1); }; }; } public function showLevel(_arg1:int, _arg2:int){ var _local3:MovieClip; if (_arg1 > (_arg2 + 1)){ this.decolorise(); } else { this.colorise(); }; if (this.levelToShowMC != null){ _local3 = this.levelToShowMC; TweenLite.to(_local3, this.TRANSITIONTIME, {alpha:0}); if (this.mclsToWatch.indexOf(_local3) == -1){ this.mclsToWatch.push(_local3); }; }; switch (_arg1){ case 1: this.levelToShowMC = new Level1(); break; case 2: this.levelToShowMC = new Level2(); break; case 3: this.levelToShowMC = new Level3(); break; case 4: this.levelToShowMC = new Level4(); break; case 5: this.levelToShowMC = new Level5(); break; case 6: this.levelToShowMC = new Level6(); break; case 7: this.levelToShowMC = new Level7(); break; case 8: this.levelToShowMC = new Level8(); break; case 9: this.levelToShowMC = new Level9(); break; }; this.levelToShowMC.scaleX = 0.2; this.levelToShowMC.scaleY = 0.2; this.levelToShowMC.alpha = 0; TweenLite.to(this.levelToShowMC, this.TRANSITIONTIME, {alpha:1}); addChild(this.levelToShowMC); } private function decolorise():void{ TweenMax.to(this, 0, {colorMatrixFilter:{colorize:0xFFFFFF}}); } } }//package
Section 262
//lifeBonus (lifeBonus) package { import flash.display.*; public dynamic class lifeBonus extends MovieClip { } }//package
Section 263
//lifeBonusActor (lifeBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class lifeBonusActor extends Actor { public function lifeBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new lifeBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } } }//package
Section 264
//lifeLine (lifeLine) package { import flash.display.*; public dynamic class lifeLine extends MovieClip { } }//package
Section 265
//lifeLineActor (lifeLineActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class lifeLineActor extends Actor { public function lifeLineActor(_arg1:gameplay, _arg2:MovieClip){ var _local3:MovieClip; var _local4:b2PolygonDef; var _local5:Rectangle; var _local6:b2BodyDef; var _local7:b2Body; _local3 = new lifeLine(); _local3.x = 183; _local3.y = 336; _arg2.addChild(_local3); _local4 = new b2PolygonDef(); _local5 = new Rectangle(); _local5.width = _local3.width; _local5.height = _local3.height; _local4.SetAsBox(((_local5.width / 2) / PhysVals.RATIO), ((_local5.height / 2) / PhysVals.RATIO)); _local4.density = 0; _local4.friction = 0.5; _local4.restitution = 1.5; _local4.filter.categoryBits = collisionBits.BOUNCER; _local6 = new b2BodyDef(); _local6.position.Set((_local3.x / PhysVals.RATIO), (_local3.y / PhysVals.RATIO)); _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local4); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local3); } } }//package
Section 266
//lifeLineBonus (lifeLineBonus) package { import flash.display.*; public dynamic class lifeLineBonus extends MovieClip { } }//package
Section 267
//lifeLineBonusActor (lifeLineBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class lifeLineBonusActor extends Actor { public function lifeLineBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new lifeLineBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } } }//package
Section 268
//mainMenuMC (mainMenuMC) package { import flash.display.*; import gs.*; import flash.events.*; import com.midasplayer.*; import flash.net.*; public class mainMenuMC extends MovieClip { public var credBtn:MovieClip; private var _selector:MovieClip; private var _playBtn:MovieClip; public var tutBtn:MovieClip; private var _tutBtn:MovieClip; public var fflogo:MovieClip; private var _soundManager:soundManager; private var _fflogo:MovieClip; private var _moreBtn:MovieClip; private var allButtons:Array; public var playBtn:MovieClip; public var moreBtn:MovieClip; private var _credBtn:MovieClip; public function mainMenuMC(_arg1:soundManager){ this.allButtons = []; super(); this.initControls(); this._soundManager = _arg1; } private function btnRollOver(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = (_arg1.target as MovieClip); this._selector.y = (_local2.y + 5); this._selector.x = 175.3; TweenMax.to(this._selector, 0.2, {alpha:1}); } private function logoClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://apps.facebook.com/funflow")); } private function btnRollOut(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = (_arg1.target as MovieClip); TweenMax.to(this._selector, 0.2, {alpha:0}); } private function cleanup():void{ var _local1:MovieClip; for each (_local1 in this.allButtons) { _local1.removeEventListener(MouseEvent.ROLL_OVER, this.btnRollOver); _local1.removeEventListener(MouseEvent.ROLL_OUT, this.btnRollOut); _local1.removeEventListener(MouseEvent.CLICK, this.btnClick); }; } private function btnClick(_arg1:MouseEvent):void{ var _local2:MovieClip; this._soundManager.PlayButtonClick(); _local2 = (_arg1.target as MovieClip); if (_local2 == this._playBtn){ this.cleanup(); (parent as dispatcherMC).GoToStage(dispatcherMC.LEVEL_SELECTION, 0); }; if (_local2 == this._tutBtn){ this.cleanup(); (parent as dispatcherMC).GoToStage(dispatcherMC.TUTORIAL, 0); }; if (_local2 == this._credBtn){ this.cleanup(); (parent as dispatcherMC).GoToStage(dispatcherMC.CREDITS, 0); }; if (_local2 == this._moreBtn){ KingAPI.openOtherGamesLink(); }; } private function initControls():void{ var _local1:Number; var _local2:MovieClip; this._selector = new mainMenuSelector(); this._selector.alpha = 0; this._selector.mouseEnabled = false; addChild(this._selector); this._fflogo = this.fflogo; this._fflogo.buttonMode = true; this._fflogo.addEventListener(MouseEvent.CLICK, this.logoClick); this._playBtn = this.playBtn; this._tutBtn = this.tutBtn; this._moreBtn = this.moreBtn; this._credBtn = this.credBtn; this.allButtons = [this._playBtn, this._tutBtn, this._credBtn, this._moreBtn]; _local1 = 0; for each (_local2 in this.allButtons) { _local2.buttonMode = true; _local2.addEventListener(MouseEvent.ROLL_OVER, this.btnRollOver); _local2.addEventListener(MouseEvent.ROLL_OUT, this.btnRollOut); _local2.addEventListener(MouseEvent.CLICK, this.btnClick); _local2.alpha = 0; _local1 = (_local1 + 0.15); TweenLite.to(_local2, 0.15, {alpha:1, delay:_local1}); }; } } }//package
Section 269
//mainMenuSelector (mainMenuSelector) package { import flash.display.*; public dynamic class mainMenuSelector extends MovieClip { } }//package
Section 270
//mcBannedSign (mcBannedSign) package { import flash.display.*; public dynamic class mcBannedSign extends MovieClip { public var bg:MovieClip; } }//package
Section 271
//mcCrownMask (mcCrownMask) package { import flash.display.*; public dynamic class mcCrownMask extends MovieClip { } }//package
Section 272
//mcFerryLine (mcFerryLine) package { import flash.display.*; public dynamic class mcFerryLine extends MovieClip { } }//package
Section 273
//mcLogoHolder (mcLogoHolder) package { import flash.display.*; public dynamic class mcLogoHolder extends MovieClip { } }//package
Section 274
//mcLogoMask (mcLogoMask) package { import flash.display.*; public dynamic class mcLogoMask extends MovieClip { } }//package
Section 275
//mcOtherGames (mcOtherGames) package { import flash.display.*; public dynamic class mcOtherGames extends MovieClip { } }//package
Section 276
//mcPlay (mcPlay) package { import flash.display.*; public dynamic class mcPlay extends MovieClip { } }//package
Section 277
//mcWaterRing (mcWaterRing) package { import flash.display.*; public dynamic class mcWaterRing extends MovieClip { public function mcWaterRing(){ addFrameScript(39, this.frame40); } function frame40(){ stop(); } } }//package
Section 278
//menu_mus (menu_mus) package { import flash.media.*; public dynamic class menu_mus extends Sound { } }//package
Section 279
//mkt_1 (mkt_1) package { import flash.display.*; public dynamic class mkt_1 extends MovieClip { } }//package
Section 280
//mkt_2 (mkt_2) package { import flash.display.*; public dynamic class mkt_2 extends MovieClip { } }//package
Section 281
//mkt_3 (mkt_3) package { import flash.display.*; public dynamic class mkt_3 extends MovieClip { } }//package
Section 282
//moneyBlockActor (moneyBlockActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import fl.motion.*; public class moneyBlockActor extends Actor { private var _health:Number; private var lightUpFactor:int;// = 0 private var _maxHealth:Number;// = 50 private var cracksClip2:MovieClip; private var cracksClip:MovieClip; private var initialPoint:Point; private var shattered:Boolean;// = false public function moneyBlockActor(_arg1:gameplay, _arg2:b2Body, _arg3:DisplayObject, _arg4:Number){ lightUpFactor = 0; _maxHealth = 50; shattered = false; this.initialPoint = new Point(_arg3.x, _arg3.y); this._health = (this._maxHealth * _arg4); super(_arg1, _arg2, _arg3); this.initCracks(); _body.PutToSleep(); } private function initCracks():void{ this.cracksClip = new blockCracks(); this.cracksClip2 = new blockCracks2(); (_costume as MovieClip).addChild(this.cracksClip); (_costume as MovieClip).addChild(this.cracksClip2); } override protected function childSpecificUpdating():void{ var _local1:b2Vec2; var _local2:b2Vec2; this.setDamageGraphics(); this.lightUp(); if (!_body.IsSleeping()){ _local1 = new b2Vec2(this.initialPoint.x, this.initialPoint.y); _local2 = new b2Vec2((_local1.x - _costume.x), (_local1.y - _costume.y)); _local2.Multiply(_parentGP.stage.frameRate); _local2.Multiply((1 / PhysVals.RATIO)); _body.SetLinearVelocity(_local2); }; super.childSpecificUpdating(); } private function lightUp():void{ var _local1:Number; var _local2:Color; var _local3:Number; _local1 = ((this.lightUpFactor / 10) * 0.7); _local2 = new Color(); _local3 = 0xFFFFFF; _local2.setTint(_local3, _local1); _costume.transform.colorTransform = _local2; if (this.lightUpFactor > 10){ this.lightUpFactor = 10; }; if (this.lightUpFactor > 0){ this.lightUpFactor--; }; } private function setDamageGraphics():void{ if ((this._health / this._maxHealth) < 0.5){ this.cracksClip.alpha = 1; } else { this.cracksClip.alpha = (1 - (((this._health / this._maxHealth) - 0.5) * 2)); }; if ((this._health / this._maxHealth) > 0.5){ this.cracksClip2.alpha = 0; } else { this.cracksClip2.alpha = (1 - ((this._health / this._maxHealth) * 2)); }; } public function Hit(_arg1:Number, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean, _arg5:Boolean):Boolean{ var _local6:Boolean; var _local7:shatterBlockMoneyInfo; if (_arg5){ _parentGP.PunchInCustomDelayedAction(new customDelayedAction(customDelayedAction.EXPLOSION, 20, 40, new Point(_costume.x, _costume.y), false)); }; _local6 = false; if (((_arg4) || (!(_arg3)))){ _local6 = true; }; this._health = (this._health - _arg1); this.lightUpFactor = (this.lightUpFactor + 10); if ((((this._health <= 0)) && ((this.shattered == false)))){ this.shattered = true; _parentGP.GetGameProgress().AchievementsInfo.IncreaseBlocksHit(); _local7 = new shatterBlockMoneyInfo((_costume as MovieClip), _arg2, _arg1); if (_arg3){ _parentGP.increaseShake(Math.round((_arg1 / 1.5))); }; _parentGP.PushActorToCreate(_local7); if (!_arg4){ _parentGP.SoundManager.PlaySimpleBlockCrushed(); }; DeleteFlag = true; if (((((_arg3) && (!(_arg5)))) || (((_local6) && (!(_arg4)))))){ _parentGP.SwuareCrushEffect(new Point(_costume.x, _costume.y), 111); }; return (true); }; return (false); } } }//package
Section 283
//multipleBallsBonus (multipleBallsBonus) package { import flash.display.*; public dynamic class multipleBallsBonus extends MovieClip { } }//package
Section 284
//multipleBallsBonusActor (multipleBallsBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class multipleBallsBonusActor extends Actor { public function multipleBallsBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new multipleBallsBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } override protected function childSpecificUpdating():void{ super.childSpecificUpdating(); } } }//package
Section 285
//muteSoundButton (muteSoundButton) package { import flash.display.*; public dynamic class muteSoundButton extends MovieClip { } }//package
Section 286
//parkanoidMain (parkanoidMain) package { import flash.display.*; import flash.events.*; import flash.geom.*; import fl.transitions.*; import com.midasplayer.extras.*; import flash.media.*; import fl.transitions.easing.*; import com.midasplayer.*; import flash.net.*; public class parkanoidMain extends MovieClip { private var m_tween:Tween; private var m_dist:Number; private var m_yellowDest:Number; private var m_logoHolder:Sprite; private var sharedObj:SharedObject; public var GameProgress:gameProgressInfo; var MindJoltAPI:Object; private var m_rootRef:MovieClip; private var m_maskRown:MovieClip; private var m_GREEN:MovieClip; private var m_loaderContent:Array; private var m_bounce:Boolean;// = false private var m_otherGames:Sprite; private var m_colorOff:Boolean;// = false private var m_streamGreen:Boolean;// = true private var m_pressBtn:Boolean;// = false private var m_ferryRed:MovieClip; private var GAME_NAME:String;// = "pixel-basher" private var m_count;// = 0 private var m_sampleLoadPerc:Number;// = -1 private var m_clsBlue:Water; private var m_endColor:ColorTransform; private var m_BLUE:MovieClip; private var m_waveEngineLogo:WaveEngine; private var STAGE_WIDTH:Number;// = 600 private var m_streamBlue:Boolean;// = false private var m_greenDest:Number; private var m_waveEngineCrown:WaveEngine; private var m_ferryGreen:MovieClip; private var m_clsRed:Water; private var m_overBtn:Boolean;// = false private var paramObj:Object; private var m_startColor:ColorTransform; private var m_ferryBlue:MovieClip; private var m_tweenBounceLogo:Tween; private var m_prevPerc:Number;// = -1 private var m_bg:Sprite; private var m_waveHolderLogo:MovieClip; private var m_step:Number; private var m_logoFill:Boolean;// = true private var m_isLoaded:Boolean;// = false private var m_streamHeight:Number; private var m_sun:Sprite; private var m_mask:MovieClip; private var m_clsGreen:Water; private var m_crownFill:Boolean;// = false private var m_safari:Boolean;// = false private var m_RED:MovieClip; private var MOCHI:String;// = "" private var m_streamRed:Boolean;// = false private var STAGE_HEIGHT:Number;// = 600 public var SoundManager:soundManager; private var m_gameFrameRate:int; private var api_url:String; private var m_play:Sprite; private var kongregate; private var m_waveHolderCrown:MovieClip; public function parkanoidMain(){ STAGE_WIDTH = 600; m_streamBlue = false; m_overBtn = false; m_prevPerc = -1; m_logoFill = true; m_isLoaded = false; m_crownFill = false; m_safari = false; m_bounce = false; m_colorOff = false; m_streamGreen = true; MOCHI = ""; m_streamRed = false; STAGE_HEIGHT = 600; m_pressBtn = false; GAME_NAME = "pixel-basher"; m_count = 0; m_sampleLoadPerc = -1; this.m_loaderContent = new Array(); this.m_waveHolderLogo = new MovieClip(); this.m_waveHolderCrown = new MovieClip(); this.m_play = new Sprite(); this.m_otherGames = new Sprite(); this.m_mask = new MovieClip(); this.m_maskRown = new MovieClip(); this.m_RED = new WaterHolderR(); this.m_GREEN = new WaterHolderG(); this.m_BLUE = new WaterHolderB(); this.m_ferryGreen = new ferryGreen(); this.m_ferryRed = new ferryRed(); this.m_ferryBlue = new ferryBlue(); this.paramObj = LoaderInfo(root.loaderInfo).parameters; this.api_url = ((this.paramObj.api_path) || ("http://www.kongregate.com/flash/API_AS3_Local.swf")); super(); addFrameScript(0, this.frame1, 1, this.frame2); this.SoundManager = new soundManager(); this.GameProgress = new gameProgressInfo(); this.loadSaveGame(); this.initKongApi(); this.initMindjolt(); trace("MainLoader()"); this.m_rootRef = this; this.m_bg = new Sprite(); this.m_bg.graphics.beginFill(0x333333, 1); this.m_bg.graphics.drawRect(0, 0, this.STAGE_WIDTH, this.STAGE_HEIGHT); this.m_bg.addEventListener(MouseEvent.CLICK, this.openKingPage); this.m_rootRef.addChild(this.m_bg); this.m_loaderContent.push(this.m_bg); stage.scaleMode = StageScaleMode.NO_SCALE; } private function initMindjolt():void{ } private function onLoaderMovieFinished():void{ trace("onGameLoaded()"); this.m_tween.removeEventListener(TweenEvent.MOTION_CHANGE, this.tweenTransformCrown); this.m_rootRef.removeEventListener(Event.ENTER_FRAME, this.update); } private function onPlayReleased(_arg1:MouseEvent):void{ this.cleanUp(); this.gotoGame(); } private function loadSaveGame():void{ this.sharedObj = SharedObject.getLocal("pdata"); if (this.sharedObj.data.BallsCountLevel == undefined){ trace("no save data"); this.SaveGame(); } else { trace("got save"); this.LoadGame(); }; } public function LoadGame():void{ this.GameProgress.BallsCountLevel = this.sharedObj.data.BallsCountLevel; this.GameProgress.BallsDamageLevel = this.sharedObj.data.BallsDamageLevel; this.GameProgress.controlsScheme = this.sharedObj.data.controlsScheme; this.GameProgress.ExploGunDamageLevel = this.sharedObj.data.ExploGunDamageLevel; this.GameProgress.ExploGunRadiusLevel = this.sharedObj.data.ExploGunRadiusLevel; this.GameProgress.LevelsCompleted = this.sharedObj.data.LevelsCompleted; this.GameProgress.Money = this.sharedObj.data.Money; this.GameProgress.PistolAmmo = this.sharedObj.data.PistolAmmo; this.GameProgress.PistolAvailable = this.sharedObj.data.PistolAvailable; this.GameProgress.PistolDamageLevel = this.sharedObj.data.PistolDamageLevel; this.GameProgress.RapidGunAmmo = this.sharedObj.data.RapidGunAmmo; this.GameProgress.RapidGunAvailable = this.sharedObj.data.RapidGunAvailable; this.GameProgress.RapidGunDamageLevel = this.sharedObj.data.RapidGunDamageLevel; this.GameProgress.RapidGunFrequencyLevel = this.sharedObj.data.RapidGunFrequencyLevel; this.GameProgress.RocketGunAmmo = this.sharedObj.data.RocketGunAmmo; this.GameProgress.RocketGunAvailable = this.sharedObj.data.RocketGunAvailable; this.GameProgress.Score = this.sharedObj.data.Score; this.GameProgress.SpreadGunAmmo = this.sharedObj.data.SpreadGunAmmo; this.GameProgress.SpreadGunAvailable = this.sharedObj.data.SpreadGunAvailable; this.GameProgress.SpreadGunDamageLevel = this.sharedObj.data.SpreadGunDamageLevel; this.GameProgress.SpreadGunNumBulletsLevel = this.sharedObj.data.SpreadGunNumBulletsLevel; this.GameProgress.TutorialShown = this.sharedObj.data.TutorialShown; this.GameProgress.AchievementsInfo.BlindBonuses = this.sharedObj.data.BlindBonuses; this.GameProgress.AchievementsInfo.BLINDMASTERACHIEVEMENT = this.sharedObj.data.BLINDMASTERACHIEVEMENT; this.GameProgress.AchievementsInfo.BlocksCrashedCount = this.sharedObj.data.BlocksCrashedCount; this.GameProgress.AchievementsInfo.BLOCKSCRASHEDCOUNTACHIEVEMENT = this.sharedObj.data.BLOCKSCRASHEDCOUNTACHIEVEMENT; this.GameProgress.AchievementsInfo.ExploBallsCount = this.sharedObj.data.ExploBallsCount; this.GameProgress.AchievementsInfo.FIVEEXPLOBALLSACHIEVEMENT = this.sharedObj.data.FIVEEXPLOBALLSACHIEVEMENT; this.GameProgress.AchievementsInfo.GotBLINDMASTERACHIEVEMENT = this.sharedObj.data.GotBLINDMASTERACHIEVEMENT; this.GameProgress.AchievementsInfo.GotBLOCKSCRASHEDCOUNTACHIEVEMENT = this.sharedObj.data.GotBLOCKSCRASHEDCOUNTACHIEVEMENT; this.GameProgress.AchievementsInfo.GotFIVEEXPLOBALLSACHIEVEMENT = this.sharedObj.data.GotFIVEEXPLOBALLSACHIEVEMENT; this.GameProgress.AchievementsInfo.GotNOBALLSLOSTACHIEVEMENT = this.sharedObj.data.GotNOBALLSLOSTACHIEVEMENT; this.GameProgress.AchievementsInfo.GotNOWEAPONSACHIEVEMENT = this.sharedObj.data.GotNOWEAPONSACHIEVEMENT; this.GameProgress.AchievementsInfo.GotSMOOTHPLAYACHIEVEMENT = this.sharedObj.data.GotSMOOTHPLAYACHIEVEMENT; this.GameProgress.AchievementsInfo.NOBALLSLOSTACHIEVEMENT = this.sharedObj.data.NOBALLSLOSTACHIEVEMENT; this.GameProgress.AchievementsInfo.NOWEAPONSACHIEVEMENT = this.sharedObj.data.NOWEAPONSACHIEVEMENT; this.GameProgress.AchievementsInfo.SMOOTHPLAYACHIEVEMENT = this.sharedObj.data.SMOOTHPLAYACHIEVEMENT; this.GameProgress.AchievementsInfo.TimesPlayed = this.sharedObj.data.TimesPlayed; } private function onBtnOut(_arg1:MouseEvent):void{ _arg1.target.removeEventListener(MouseEvent.MOUSE_DOWN, this.onBtnPress); if (this.m_pressBtn){ _arg1.target.x = (_arg1.target.x - 1); _arg1.target.y = (_arg1.target.y - 2); this.m_pressBtn = false; }; } public function KongSubmitLevelsCompleted(_arg1:int){ } public function KongSubmitTotalScore(_arg1:int){ } private function onBtnPress(_arg1:MouseEvent):void{ this.m_pressBtn = true; _arg1.target.x = (_arg1.target.x + 1); _arg1.target.y = (_arg1.target.y + 2); } function frame2(){ stop(); } function frame1(){ stage.showDefaultContextMenu = false; } private function onBtnOver(_arg1:MouseEvent):void{ _arg1.target.addEventListener(MouseEvent.MOUSE_DOWN, this.onBtnPress); } private function tweenTransformLogo(_arg1:TweenEvent):void{ this.m_waveEngineLogo.colorUpdate(this.interpolateColor(this.m_startColor, this.m_endColor, this.m_tween.position).color); } public function postMindJoltAPIConnect(_arg1:Boolean){ } private function update(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:MovieClip; var _local5:Sound; var _local6:Sound; if (this.m_safari){ if (this.m_rootRef.framesLoaded == this.m_rootRef.totalFrames){ this.m_isLoaded = true; }; } else { if ((((stage.loaderInfo.bytesLoaded == stage.loaderInfo.bytesTotal)) && (!(this.m_isLoaded)))){ this.m_isLoaded = true; }; }; this.m_isLoaded = true; this.m_count++; if (this.m_streamGreen){ if (this.m_count == 1){ this.m_GREEN.height = (this.m_GREEN.height - this.m_GREEN.height); this.m_GREEN.alpha = 1; this.m_ferryGreen.gotoAndStop("on"); }; this.m_GREEN.height = (this.m_GREEN.height + 20); if (this.m_GREEN.height >= this.m_streamHeight){ this.m_GREEN.height = this.m_streamHeight; if (this.m_clsGreen.decrThickness(false)){ this.m_streamGreen = false; this.m_streamBlue = true; this.m_count = 0; }; }; }; if (this.m_streamBlue){ if (this.m_count >= 40){ if (this.m_count == 40){ this.m_BLUE.height = (this.m_BLUE.height - this.m_BLUE.height); this.m_BLUE.alpha = 1; this.m_ferryBlue.gotoAndStop("on"); this.m_tween = new Tween(this.m_waveHolderLogo, "", None.easeNone, 0, 1, 2, true); this.m_tween.addEventListener(TweenEvent.MOTION_CHANGE, this.tweenTransformLogo); }; this.m_BLUE.height = (this.m_BLUE.height + 20); if (this.m_BLUE.height >= this.m_streamHeight){ this.m_BLUE.height = this.m_streamHeight; if (this.m_clsBlue.decrThickness(false)){ this.m_streamBlue = false; }; }; }; }; if (this.m_logoFill){ if (this.m_waveHolderLogo.y > this.m_greenDest){ this.m_waveHolderLogo.y = (this.m_waveHolderLogo.y - 0.3); } else { this.m_waveHolderLogo.y = this.m_greenDest; if (!this.m_streamBlue){ this.m_colorOff = true; this.m_waveEngineLogo.stopWave(); }; }; }; if (this.m_colorOff){ if (this.m_logoFill){ if (this.m_clsBlue.decrThickness(true)){ if (this.m_BLUE.rotation != 180){ this.m_BLUE.rotation = 180; this.m_BLUE.y = (this.STAGE_HEIGHT / 2); this.m_ferryBlue.gotoAndStop("off"); }; this.m_BLUE.scaleY = (this.m_BLUE.scaleY - 0.1); if (this.m_BLUE.scaleY < 0){ this.m_BLUE.alpha = 0; this.m_colorOff = false; this.m_logoFill = false; this.m_count = 0; this.m_crownFill = true; this.m_streamRed = true; this.m_startColor = new ColorTransform(); this.m_startColor.color = 0xFF00; this.m_endColor = new ColorTransform(); this.m_endColor.color = 0xFFAA00; this.m_tween.removeEventListener(TweenEvent.MOTION_CHANGE, this.tweenTransformLogo); this.m_tween = new Tween(this.m_waveHolderCrown, "", None.easeNone, 0, 1, 2, true); this.m_tween.addEventListener(TweenEvent.MOTION_CHANGE, this.tweenTransformCrown); }; }; }; if (this.m_crownFill){ if (((this.m_clsRed.decrThickness(true)) && (this.m_clsGreen.decrThickness(true)))){ if (this.m_GREEN.rotation != 180){ this.m_GREEN.rotation = 180; this.m_RED.rotation = 180; this.m_GREEN.y = (this.STAGE_HEIGHT / 2); this.m_RED.y = (this.STAGE_HEIGHT / 2); this.m_ferryGreen.gotoAndStop("off"); this.m_ferryRed.gotoAndStop("off"); }; this.m_GREEN.scaleY = (this.m_GREEN.scaleY - 0.1); this.m_RED.scaleY = (this.m_RED.scaleY - 0.1); if ((((this.m_GREEN.scaleY < 0)) && ((this.m_RED.scaleY < 0)))){ this.m_GREEN.alpha = 0; this.m_RED.alpha = 0; this.m_colorOff = false; this.m_crownFill = false; this.m_bounce = true; this.m_count = 0; }; }; }; }; if (this.m_crownFill){ if (this.m_sampleLoadPerc == -1){ this.m_sampleLoadPerc = (100 - (100 * (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal))); this.m_step = (this.m_dist / 100); }; _local2 = (100 - (100 * (stage.loaderInfo.bytesLoaded / stage.loaderInfo.bytesTotal))); _local2 = ((100 * (this.m_sampleLoadPerc - _local2)) / this.m_sampleLoadPerc); if (this.m_waveHolderCrown.y > this.m_yellowDest){ if ((this.m_waveHolderCrown.y - this.m_step) < this.m_yellowDest){ this.m_waveHolderCrown.y = this.m_yellowDest; } else { if (this.m_isLoaded){ this.m_waveHolderCrown.y = (this.m_waveHolderCrown.y - 0.5); } else { if (this.m_prevPerc != _local2){ _local3 = (_local2 - this.m_prevPerc); this.m_waveHolderCrown.y = (this.m_waveHolderCrown.y - this.m_step); this.m_prevPerc = _local2; }; }; }; } else { this.m_colorOff = true; this.m_waveEngineCrown.stopWave(); }; }; if (this.m_streamRed){ if (this.m_count >= 20){ if (this.m_count == 20){ this.m_RED.height = (this.m_RED.height - this.m_RED.height); this.m_RED.alpha = 1; this.m_ferryRed.gotoAndStop("on"); }; this.m_RED.height = (this.m_RED.height + 20); if (this.m_RED.height >= this.m_streamHeight){ this.m_RED.height = this.m_streamHeight; if (this.m_clsRed.decrThickness(false)){ this.m_streamRed = false; }; }; }; }; if (this.m_bounce){ if (this.m_count == 1){ _local4 = new mcWaterRing(); _local4.x = (this.STAGE_WIDTH / 2); _local4.y = ((this.STAGE_HEIGHT / 2) + 30); this.m_rootRef.addChild(_local4); this.m_loaderContent.push(_local4); }; if (this.m_count == 2){ _local5 = new sfxBounce(); _local5.play(); }; if (this.m_count < 3){ this.m_logoHolder.y = (this.m_logoHolder.y + 1); this.m_waveHolderCrown.y = (this.m_waveHolderCrown.y + 1); this.m_waveHolderLogo.y = (this.m_waveHolderLogo.y + 1); this.m_maskRown.y = (this.m_maskRown.y + 1); this.m_mask.y = (this.m_mask.y + 1); }; if ((((this.m_count > 2)) && ((this.m_count < 4)))){ this.m_logoHolder.y = (this.m_logoHolder.y - 1); this.m_waveHolderCrown.y = (this.m_waveHolderCrown.y - 1); this.m_waveHolderLogo.y = (this.m_waveHolderLogo.y - 1); this.m_maskRown.y = (this.m_maskRown.y - 1); this.m_mask.y = (this.m_mask.y - 1); }; if (this.m_count == 4){ _local6 = new sfxBell(); _local6.play(); }; if (this.m_count == 30){ this.m_play.visible = true; this.m_otherGames.visible = true; }; if (this.m_count > 30){ this.m_play.alpha = (this.m_play.alpha + 0.05); if (this.m_count > 40){ this.m_otherGames.alpha = (this.m_otherGames.alpha + 0.05); }; if ((((this.m_play.alpha >= 1)) && ((this.m_otherGames.alpha >= 1)))){ this.m_bounce = false; this.onLoaderMovieFinished(); }; }; }; } private function cleanUp():void{ var _local1:int; this.m_otherGames.removeEventListener(MouseEvent.MOUSE_UP, this.onOtherReleased); this.m_otherGames.removeEventListener(MouseEvent.MOUSE_DOWN, this.onBtnPress); this.m_otherGames.removeEventListener(MouseEvent.MOUSE_OVER, this.onBtnOver); this.m_otherGames.removeEventListener(MouseEvent.MOUSE_OUT, this.onBtnOut); this.m_play.removeEventListener(MouseEvent.MOUSE_UP, this.onPlayReleased); this.m_play.removeEventListener(MouseEvent.MOUSE_DOWN, this.onBtnPress); this.m_play.removeEventListener(MouseEvent.MOUSE_OVER, this.onBtnOver); this.m_play.removeEventListener(MouseEvent.MOUSE_OUT, this.onBtnOut); while (_local1 < this.m_loaderContent.length) { this.m_rootRef.removeChild(this.m_loaderContent[_local1]); this.m_loaderContent[_local1] = null; _local1++; }; } private function showBannedScreen():void{ var _local1:Sprite; _local1 = new mcBannedSign(); _local1.buttonMode = true; _local1.addEventListener(MouseEvent.CLICK, this.openKingPage); this.m_rootRef.addChild(_local1); } private function onOtherReleased(_arg1:MouseEvent):void{ this.cleanUp(); KingAPI.openOtherGamesLink(); } public function MindjoltSubmitScore(_arg1:int){ } private function interpolateColor(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:ColorTransform; _local4 = new ColorTransform(); _local4.redMultiplier = (_arg1.redMultiplier + ((_arg2.redMultiplier - _arg1.redMultiplier) * _arg3)); _local4.greenMultiplier = (_arg1.greenMultiplier + ((_arg2.greenMultiplier - _arg1.greenMultiplier) * _arg3)); _local4.blueMultiplier = (_arg1.blueMultiplier + ((_arg2.blueMultiplier - _arg1.blueMultiplier) * _arg3)); _local4.alphaMultiplier = (_arg1.alphaMultiplier + ((_arg2.alphaMultiplier - _arg1.alphaMultiplier) * _arg3)); _local4.redOffset = (_arg1.redOffset + ((_arg2.redOffset - _arg1.redOffset) * _arg3)); _local4.greenOffset = (_arg1.greenOffset + ((_arg2.greenOffset - _arg1.greenOffset) * _arg3)); _local4.blueOffset = (_arg1.blueOffset + ((_arg2.blueOffset - _arg1.blueOffset) * _arg3)); _local4.alphaOffset = (_arg1.alphaOffset + ((_arg2.alphaOffset - _arg1.alphaOffset) * _arg3)); return (_local4); } private function playLoaderMovie():void{ var _local1:MovieClip; _local1 = new mcFerryLine(); this.m_rootRef.addChild(this.m_ferryGreen); this.m_rootRef.addChild(this.m_ferryRed); this.m_rootRef.addChild(this.m_ferryBlue); this.m_ferryGreen.x = ((this.STAGE_WIDTH / 2) - 2); this.m_ferryRed.x = ((this.m_ferryGreen.x - (this.m_ferryGreen.width / 2)) + 15); this.m_ferryBlue.x = ((this.m_ferryGreen.x + (this.m_ferryGreen.width / 2)) - 17); this.m_ferryBlue.y = (this.m_ferryGreen.y = (this.m_ferryRed.y = (this.m_bg.y + 15))); this.m_loaderContent.push(this.m_ferryGreen); this.m_loaderContent.push(this.m_ferryRed); this.m_loaderContent.push(this.m_ferryBlue); _local1.x = (this.STAGE_WIDTH / 2); _local1.y = ((this.m_ferryGreen.y + this.m_ferryGreen.height) - 9); this.m_streamHeight = ((this.STAGE_HEIGHT / 2) - 40); this.m_clsRed = this.m_RED.RED; this.m_clsRed.init(this.m_streamHeight, 1); this.m_clsGreen = this.m_GREEN.GREEN; this.m_clsGreen.init(this.m_streamHeight, 1); this.m_clsBlue = this.m_BLUE.BLUE; this.m_clsBlue.init(this.m_streamHeight, 1); this.m_RED.alpha = (this.m_GREEN.alpha = (this.m_BLUE.alpha = 0)); this.m_rootRef.addChild(this.m_RED); this.m_rootRef.addChild(this.m_GREEN); this.m_rootRef.addChild(this.m_BLUE); this.m_loaderContent.push(this.m_RED); this.m_loaderContent.push(this.m_GREEN); this.m_loaderContent.push(this.m_BLUE); this.m_RED.x = ((this.STAGE_WIDTH / 2) - 22); this.m_GREEN.x = ((this.STAGE_WIDTH / 2) - 4); this.m_BLUE.x = ((this.STAGE_WIDTH / 2) + 16); this.m_RED.y = (this.m_GREEN.y = (this.m_BLUE.y = _local1.y)); this.m_waveEngineLogo = new WaveEngine(this.m_rootRef, 205.8, 120, 0xFF00, 0xFF00, this.m_waveHolderLogo); this.m_waveHolderLogo = this.m_waveEngineLogo.getWave(); this.m_rootRef.addChild(this.m_waveHolderLogo); this.m_loaderContent.push(this.m_waveHolderLogo); this.m_waveEngineCrown = new WaveEngine(this.m_rootRef, 67.5, 100, 0xFFAA00, 0xFFAA00, this.m_waveHolderCrown); this.m_waveHolderCrown = this.m_waveEngineCrown.getWave(); this.m_rootRef.addChild(this.m_waveHolderCrown); this.m_loaderContent.push(this.m_waveHolderCrown); this.m_logoHolder = new mcLogoHolder(); this.m_logoHolder.x = (this.STAGE_WIDTH / 2); this.m_logoHolder.y = ((this.STAGE_HEIGHT / 2) - 2); this.m_logoHolder.mouseEnabled = false; this.m_rootRef.addChild(this.m_logoHolder); this.m_loaderContent.push(this.m_logoHolder); this.m_mask = new mcLogoMask(); this.m_mask.x = this.m_logoHolder.x; this.m_mask.y = this.m_logoHolder.y; this.m_rootRef.addChild(this.m_mask); this.m_loaderContent.push(this.m_mask); this.m_maskRown = new mcCrownMask(); this.m_maskRown.x = this.m_logoHolder.x; this.m_maskRown.y = this.m_logoHolder.y; this.m_rootRef.addChild(this.m_maskRown); this.m_loaderContent.push(this.m_maskRown); this.m_waveHolderLogo.mask = this.m_mask; this.m_waveHolderLogo.x = ((this.STAGE_WIDTH / 2) - (this.m_mask.width / 2)); this.m_waveHolderLogo.y = (((this.STAGE_HEIGHT / 2) + (this.m_mask.height / 2)) + 15); this.m_waveHolderCrown.mask = this.m_maskRown; this.m_waveHolderCrown.x = (this.m_logoHolder.x - (this.m_maskRown.width / 2)); this.m_waveHolderCrown.y = (this.m_logoHolder.y + 4); this.m_waveEngineLogo.startWave(); this.m_waveEngineCrown.startWave(); this.m_greenDest = ((this.m_waveHolderLogo.y - (120 / 2)) - 10); this.m_yellowDest = (this.m_waveHolderCrown.y - (100 / 2)); this.m_dist = (this.m_waveHolderCrown.y - this.m_yellowDest); this.m_startColor = new ColorTransform(); this.m_startColor.color = 0xFF00; this.m_endColor = new ColorTransform(); this.m_endColor.color = 35886; this.m_play = new mcPlay(); this.m_play.x = (this.STAGE_WIDTH / 2); this.m_play.y = ((this.m_logoHolder.y + this.m_logoHolder.height) - 5); this.m_play.buttonMode = true; this.m_play.alpha = 0; this.m_play.visible = false; this.m_play.addEventListener(MouseEvent.MOUSE_UP, this.onPlayReleased); this.m_play.addEventListener(MouseEvent.MOUSE_OVER, this.onBtnOver); this.m_play.addEventListener(MouseEvent.MOUSE_OUT, this.onBtnOut); this.m_rootRef.addChild(this.m_play); this.m_loaderContent.push(this.m_play); this.m_otherGames = new mcOtherGames(); this.m_otherGames.x = (this.STAGE_WIDTH / 2); this.m_otherGames.y = ((this.m_play.y + this.m_play.height) + 15); this.m_otherGames.buttonMode = true; this.m_otherGames.alpha = 0; this.m_otherGames.visible = false; this.m_otherGames.addEventListener(MouseEvent.MOUSE_UP, this.onOtherReleased); this.m_otherGames.addEventListener(MouseEvent.MOUSE_OVER, this.onBtnOver); this.m_otherGames.addEventListener(MouseEvent.MOUSE_OUT, this.onBtnOut); this.m_rootRef.addChild(this.m_otherGames); this.m_loaderContent.push(this.m_otherGames); this.m_rootRef.addEventListener(Event.ENTER_FRAME, this.update); this.m_safari = ((stage.loaderInfo.bytesTotal == 0)) ? true : false; } private function openKingPage(_arg1:Event):void{ trace(("openKingPage() " + _arg1)); KingAPI.openLoaderMovieLink(); } public function SaveGame():void{ this.sharedObj.data.BallsCountLevel = this.GameProgress.BallsCountLevel; this.sharedObj.data.BallsDamageLevel = this.GameProgress.BallsDamageLevel; this.sharedObj.data.controlsScheme = this.GameProgress.controlsScheme; this.sharedObj.data.ExploGunDamageLevel = this.GameProgress.ExploGunDamageLevel; this.sharedObj.data.ExploGunRadiusLevel = this.GameProgress.ExploGunRadiusLevel; this.sharedObj.data.LevelsCompleted = this.GameProgress.LevelsCompleted; this.sharedObj.data.Money = this.GameProgress.Money; this.sharedObj.data.PistolAmmo = this.GameProgress.PistolAmmo; this.sharedObj.data.PistolAvailable = this.GameProgress.PistolAvailable; this.sharedObj.data.PistolDamageLevel = this.GameProgress.PistolDamageLevel; this.sharedObj.data.RapidGunAmmo = this.GameProgress.RapidGunAmmo; this.sharedObj.data.RapidGunAvailable = this.GameProgress.RapidGunAvailable; this.sharedObj.data.RapidGunDamageLevel = this.GameProgress.RapidGunDamageLevel; this.sharedObj.data.RapidGunFrequencyLevel = this.GameProgress.RapidGunFrequencyLevel; this.sharedObj.data.RocketGunAmmo = this.GameProgress.RocketGunAmmo; this.sharedObj.data.RocketGunAvailable = this.GameProgress.RocketGunAvailable; this.sharedObj.data.Score = this.GameProgress.Score; this.sharedObj.data.SpreadGunAmmo = this.GameProgress.SpreadGunAmmo; this.sharedObj.data.SpreadGunAvailable = this.GameProgress.SpreadGunAvailable; this.sharedObj.data.SpreadGunDamageLevel = this.GameProgress.SpreadGunDamageLevel; this.sharedObj.data.SpreadGunNumBulletsLevel = this.GameProgress.SpreadGunNumBulletsLevel; this.sharedObj.data.TutorialShown = this.GameProgress.TutorialShown; this.sharedObj.data.BlindBonuses = this.GameProgress.AchievementsInfo.BlindBonuses; this.sharedObj.data.BLINDMASTERACHIEVEMENT = this.GameProgress.AchievementsInfo.BLINDMASTERACHIEVEMENT; this.sharedObj.data.BlocksCrashedCount = this.GameProgress.AchievementsInfo.BlocksCrashedCount; this.sharedObj.data.BLOCKSCRASHEDCOUNTACHIEVEMENT = this.GameProgress.AchievementsInfo.BLOCKSCRASHEDCOUNTACHIEVEMENT; this.sharedObj.data.ExploBallsCount = this.GameProgress.AchievementsInfo.ExploBallsCount; this.sharedObj.data.FIVEEXPLOBALLSACHIEVEMENT = this.GameProgress.AchievementsInfo.FIVEEXPLOBALLSACHIEVEMENT; this.sharedObj.data.GotBLINDMASTERACHIEVEMENT = this.GameProgress.AchievementsInfo.GotBLINDMASTERACHIEVEMENT; this.sharedObj.data.GotBLOCKSCRASHEDCOUNTACHIEVEMENT = this.GameProgress.AchievementsInfo.GotBLOCKSCRASHEDCOUNTACHIEVEMENT; this.sharedObj.data.GotFIVEEXPLOBALLSACHIEVEMENT = this.GameProgress.AchievementsInfo.GotFIVEEXPLOBALLSACHIEVEMENT; this.sharedObj.data.GotNOBALLSLOSTACHIEVEMENT = this.GameProgress.AchievementsInfo.GotNOBALLSLOSTACHIEVEMENT; this.sharedObj.data.GotNOWEAPONSACHIEVEMENT = this.GameProgress.AchievementsInfo.GotNOWEAPONSACHIEVEMENT; this.sharedObj.data.GotSMOOTHPLAYACHIEVEMENT = this.GameProgress.AchievementsInfo.GotSMOOTHPLAYACHIEVEMENT; this.sharedObj.data.NOBALLSLOSTACHIEVEMENT = this.GameProgress.AchievementsInfo.NOBALLSLOSTACHIEVEMENT; this.sharedObj.data.NOWEAPONSACHIEVEMENT = this.GameProgress.AchievementsInfo.NOWEAPONSACHIEVEMENT; this.sharedObj.data.SMOOTHPLAYACHIEVEMENT = this.GameProgress.AchievementsInfo.SMOOTHPLAYACHIEVEMENT; this.sharedObj.data.TimesPlayed = this.GameProgress.AchievementsInfo.TimesPlayed; this.sharedObj.flush(); trace("game saved"); } private function onKingApiInit(_arg1:Event):void{ trace(("onKingApiInit() :" + _arg1.type)); this.m_gameFrameRate = root.stage.frameRate; root.stage.frameRate = 30; this.playLoaderMovie(); } private function initKongApi():void{ } private function kongInitLoadComplete(_arg1:Event):void{ } private function gotoGame():void{ root.stage.frameRate = this.m_gameFrameRate; this.m_rootRef.gotoAndStop(2); } private function tweenTransformCrown(_arg1:TweenEvent):void{ this.m_waveEngineCrown.colorUpdate(this.interpolateColor(this.m_startColor, this.m_endColor, this.m_tween.position).color); } } }//package
Section 287
//particlesManager (particlesManager) package { import flash.display.*; import flash.geom.*; public class particlesManager { private var _parentGP:gameplay; private var _levelMC:MovieClip; public function particlesManager(_arg1:MovieClip, _arg2:gameplay){ this._levelMC = _arg1; this._parentGP = _arg2; } public function SpawnSparks(_arg1:Point, _arg2:Point){ } } }//package
Section 288
//PhysVals (PhysVals) package { import Box2D.Dynamics.*; public class PhysVals { public static const RATIO:Number = 30; private static var _world:b2World; public static function get world():b2World{ return (_world); } public static function set world(_arg1:b2World):void{ _world = _arg1; } } }//package
Section 289
//pinballBouncerActor (pinballBouncerActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class pinballBouncerActor extends Actor { private var initialPoint:Point; public function pinballBouncerActor(_arg1:gameplay, _arg2:b2Body, _arg3:DisplayObject){ this.initialPoint = new Point(_arg3.x, _arg3.y); super(_arg1, _arg2, _arg3); } override protected function childSpecificUpdating():void{ var _local1:b2Vec2; var _local2:b2Vec2; _local1 = new b2Vec2(this.initialPoint.x, this.initialPoint.y); _local2 = new b2Vec2((_local1.x - _costume.x), (_local1.y - _costume.y)); _local2.Multiply(_parentGP.stage.frameRate); _local2.Multiply((1 / PhysVals.RATIO)); _body.SetLinearVelocity(_local2); super.childSpecificUpdating(); } } }//package
Section 290
//quitConfirmator (quitConfirmator) package { import flash.display.*; import gs.*; import flash.events.*; import flash.geom.*; import gs.events.*; public class quitConfirmator extends MovieClip { public var yesBtn:MovieClip; private var _noBtn:MovieClip; private var _yesBtn:MovieClip; private var _parentGP:gameplay; private var _mainTween:TweenMax; public var noBtn:MovieClip; public function quitConfirmator(_arg1:Point, _arg2:gameplay){ this._parentGP = _arg2; x = _arg1.x; y = _arg1.y; this._mainTween = TweenMax.to(this, 0.5, {y:225}); this._mainTween.addEventListener(TweenEvent.COMPLETE, this.OutComplete); } private function noClick(_arg1:MouseEvent):void{ this._parentGP.SoundManager.PlayButtonClick(); this._parentGP.CancelQuit(); this.cleanup(); } private function OutComplete(_arg1:TweenEvent):void{ this._mainTween.removeEventListener(TweenEvent.COMPLETE, this.OutComplete); this._yesBtn = this.yesBtn; this._yesBtn.buttonMode = true; this._noBtn = this.noBtn; this._noBtn.buttonMode = true; this._yesBtn.addEventListener(MouseEvent.CLICK, this.yesClick); this._noBtn.addEventListener(MouseEvent.CLICK, this.noClick); } private function OffComplete(_arg1:TweenEvent):void{ this._mainTween.removeEventListener(TweenEvent.COMPLETE, this.OffComplete); this._parentGP.removeChild(this); } private function cleanup():void{ this._mainTween = TweenMax.to(this, 0.5, {y:-150}); this._mainTween.addEventListener(TweenEvent.COMPLETE, this.OffComplete); } private function yesClick(_arg1:MouseEvent):void{ this._parentGP.SoundManager.PlayButtonClick(); this._parentGP.ForceQuit(); this.cleanup(); } } }//package
Section 291
//rapidBullet (rapidBullet) package { import flash.display.*; public dynamic class rapidBullet extends MovieClip { } }//package
Section 292
//rapidshot_shot (rapidshot_shot) package { import flash.media.*; public dynamic class rapidshot_shot extends Sound { } }//package
Section 293
//reflectBan (reflectBan) package { import flash.display.*; public dynamic class reflectBan extends MovieClip { public var c1:MovieClip; public var _mc:MovieClip; public var c2:MovieClip; } }//package
Section 294
//resetConfirmatorMC (resetConfirmatorMC) package { import flash.display.*; import gs.*; import flash.events.*; import gs.events.*; public class resetConfirmatorMC extends MovieClip { public var yesBtn:MovieClip; private var _noBtn:MovieClip; private var _yesBtn:MovieClip; private var _soundManager:soundManager; private var _parentLevelSelection:levelSelection; var _twm:TweenMax; public var noBtn:MovieClip; public function resetConfirmatorMC(_arg1:levelSelection, _arg2:soundManager){ this._parentLevelSelection = _arg1; this._soundManager = _arg2; alpha = 0; TweenLite.to(this, 0.3, {alpha:1}); this.initControls(); } private function achOff(_arg1:Event):void{ this._twm.removeEventListener(TweenEvent.COMPLETE, this.achOff); parent.removeChild(this); } private function noClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this._twm = TweenMax.to(this, 0.3, {alpha:0}); this._twm.addEventListener(TweenEvent.COMPLETE, this.achOff); this._parentLevelSelection.faderOut(); } private function yesClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this._twm = TweenMax.to(this, 0.3, {alpha:0}); this._twm.addEventListener(TweenEvent.COMPLETE, this.achOff); this._parentLevelSelection.ResetProgress(); this._parentLevelSelection.faderOut(); } private function initControls():void{ this._yesBtn = this.yesBtn; this._yesBtn.buttonMode = true; this._noBtn = this.noBtn; this._noBtn.buttonMode = true; this._yesBtn.addEventListener(MouseEvent.CLICK, this.yesClick); this._noBtn.addEventListener(MouseEvent.CLICK, this.noClick); } } }//package
Section 295
//rocket (rocket) package { import flash.display.*; public dynamic class rocket extends MovieClip { } }//package
Section 296
//rocket_shot (rocket_shot) package { import flash.media.*; public dynamic class rocket_shot extends Sound { } }//package
Section 297
//rocketActor (rocketActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class rocketActor extends Actor { public var Exploded:Boolean;// = false public function rocketActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2PolygonDef; var _local6:b2BodyDef; var _local7:b2Body; Exploded = false; _local4 = new rocket(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2PolygonDef(); _local5.SetAsBox(((_local4.width / 2) / PhysVals.RATIO), ((_local4.height / 2) / PhysVals.RATIO)); _local5.density = 1; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BULLETS; _local5.filter.maskBits = (((((0xFFFF & ~(collisionBits.THINGS_BONUSES_SHOULD_COLLIDE_WITH)) & ~(collisionBits.BULLETS)) & ~(collisionBits.BALLS)) & ~(collisionBits.SHATTERS)) & ~(collisionBits.BONUSES)); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.isBullet = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } override protected function childSpecificUpdating():void{ _parentGP.addDust(new Point(_costume.x, _costume.y), true); _body.ApplyForce(new b2Vec2(0, -3.4), _body.GetWorldCenter()); this.checkBounds(); super.childSpecificUpdating(); } private function checkBounds():void{ if ((((((_costume.x < 11)) || ((_costume.x > 439)))) || ((_costume.y < -11)))){ DeleteFlag = true; this.Exploded = true; _parentGP.PunchInCustomDelayedAction(new customDelayedAction(customDelayedAction.EXPLOSION, 50, 100, new Point(_costume.x, _costume.y), true)); }; } } }//package
Section 298
//score_count (score_count) package { import flash.media.*; public dynamic class score_count extends Sound { } }//package
Section 299
//scoreAchievementsController (scoreAchievementsController) package { public class scoreAchievementsController { public var MoneyCollected:int;// = 0 public var BonusMoney:int;// = 0 public var Score:int;// = 0 public static const HARDBLOCKMONEYBONUS:int = 15; public static const SQUAREBLOCKSCORE:int = 200; public static const TWENTYBLOCKSCRASHEDSCORE:int = 9000; public static const MONEYBLOCKSCORE:int = 200; public static const FIVEBLOCKSCRASHEDSCORE:int = 1000; public static const FOURTYBLOCKSCRASHEDSCORE:int = 25000; public static const FIVEBLOCKSCRASHEDMONEYBONUS:int = 40; public static const TENBLOCKSCRASHEDSCORE:int = 3000; public static const HARDBLOCKSCORE:int = 1000; public static const TIMEBONUS:int = 10000; public static const SQUAREBLOCKMONEYBONUS:int = 8; public static const LIGHTBLOCKSCORE:int = 300; public static const LIGHTBLOCKMONEYBONUS:int = 5; public static const MEDIUMBLOCKSCORE:int = 600; public static const EXPLOBALLSCORE:int = 2000; public static const TENBLOCKSCRASHEDMONEYBONUS:int = 75; public static const MONEYBLOCKMONEYBONUS:int = 5; public static const TWENTYBLOCKSCRASHEDMONEYBONUS:int = 150; public static const MEDIUMBLOCKMONEYBONUS:int = 10; public static const FOURTYBLOCKSCRASHEDMONEYBONUS:int = 300; public static var bonus:int = 0; public static var scores:int = 0; public static var levelScore:int = 0; public function scoreAchievementsController(){ BonusMoney = 0; Score = 0; MoneyCollected = 0; super(); } } }//package
Section 300
//scoreZone (scoreZone) package { import flash.display.*; public dynamic class scoreZone extends MovieClip { } }//package
Section 301
//sfxBell (sfxBell) package { import flash.media.*; public dynamic class sfxBell extends Sound { } }//package
Section 302
//sfxBounce (sfxBounce) package { import flash.media.*; public dynamic class sfxBounce extends Sound { } }//package
Section 303
//shatterBlockInfo (shatterBlockInfo) package { import Box2D.Common.Math.*; public class shatterBlockInfo { public var width:Number; public var height:Number; public var ForceHit:Number; public var x:Number; public var y:Number; public var Type:int;// = 0 public var DirectionHit:b2Vec2; public static const VERYHARD:int = 3; public static const SIMPLE:int = 1; public static const HARD:int = 2; public function shatterBlockInfo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int, _arg6:b2Vec2, _arg7:Number){ Type = 0; super(); this.x = _arg1; this.y = _arg2; this.width = _arg3; this.height = _arg4; this.Type = _arg5; this.DirectionHit = _arg6; this.ForceHit = _arg7; } } }//package
Section 304
//shatterBlockMoneyInfo (shatterBlockMoneyInfo) package { import flash.display.*; import Box2D.Common.Math.*; public class shatterBlockMoneyInfo { public var width:Number; public var height:Number; public var ForceHit:Number; public var DirectionHit:b2Vec2; public var x:Number; public var y:Number; public function shatterBlockMoneyInfo(_arg1:MovieClip, _arg2:b2Vec2, _arg3:Number){ this.x = _arg1.x; this.y = _arg1.y; this.width = _arg1.width; this.height = _arg1.height; this.DirectionHit = _arg2; this.ForceHit = _arg3; } } }//package
Section 305
//shatterParticle (shatterParticle) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class shatterParticle extends MovieClip { private var disapperaCounter:int;// = 30 private var speedX:Number; private var speedY:Number; public function shatterParticle(_arg1:Point, _arg2:int){ var _local3:MovieClip; var _local4:Number; var _local5:Number; disapperaCounter = 30; super(); x = _arg1.x; y = _arg1.y; switch (_arg2){ case squareBlockActor.RED: _local3 = new squareBlockRedShatterPiece(); break; case squareBlockActor.BROWN: _local3 = new squareBlockBrownShatterPiece(); break; case squareBlockActor.ORANGE: _local3 = new squareBlockOrangeShatterPiece(); break; case squareBlockActor.GREEN: _local3 = new squareBlockGreenShatterPiece(); break; case squareBlockActor.BLUE: _local3 = new squareBlockBlueShatterPiece(); break; case squareBlockActor.YELLOW: _local3 = new squareBlockYellowShatterPiece(); break; case squareBlockActor.VIOLET: _local3 = new squareBlockVioletShatterPiece(); break; case squareBlockActor.LIGHTBLUE: _local3 = new squareBlockLightBlueShatterPiece(); break; case squareBlockActor.BLACK: _local3 = new squareBlockBlackShatterPiece(); break; case squareBlockActor.WHITE: _local3 = new squareBlockWhiteShatterPiece(); break; case 111: _local3 = new squareBlockMoneyShatterPiece(); break; }; addChild(_local3); scaleX = 0.7; scaleY = 0.7; _local4 = (((Math.random() * 360) * Math.PI) / 180); _local5 = ((Math.random() * 2) + 1); this.speedX = (Math.sin(_local4) * _local5); this.speedY = (Math.cos(_local4) * _local5); addEventListener(Event.ENTER_FRAME, this.entFr); } private function entFr(_arg1:Event):void{ x = (x + this.speedX); y = (y + this.speedY); this.disapperaCounter--; alpha = (this.disapperaCounter / 30); if (this.disapperaCounter == 0){ removeEventListener(Event.ENTER_FRAME, this.entFr); parent.removeChild(this); }; } } }//package
Section 306
//shatterPieceActor (shatterPieceActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class shatterPieceActor extends Actor { private var _lifetimeCounter:int;// = 50 public static const HARD_SHATTER:int = 2; public static const VERYHARD_SHATTER:int = 3; public static const SIMPLE_SHATTER:int = 1; public function shatterPieceActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point, _arg4:int){ var _local5:MovieClip; var _local6:b2PolygonDef; var _local7:b2BodyDef; var _local8:b2Body; _lifetimeCounter = 50; switch (_arg4){ case SIMPLE_SHATTER: _local5 = new simpleBlockShatterPiece(); break; case HARD_SHATTER: _local5 = new hardBlockShatterPiece(); break; case VERYHARD_SHATTER: _local5 = new veryHardBlockShatterPiece(); break; }; _local5.x = _arg3.x; _local5.y = _arg3.y; _arg2.addChild(_local5); _local6 = new b2PolygonDef(); _local6.SetAsBox(((_local5.width / 2) / PhysVals.RATIO), ((_local5.height / 2) / PhysVals.RATIO)); _local6.density = 0.5; _local6.friction = 0.5; _local6.restitution = 0.5; _local6.filter.categoryBits = collisionBits.SHATTERS; _local6.filter.maskBits = (0xFFFF & ~(collisionBits.SHATTERS)); _local7 = new b2BodyDef(); _local7.position.Set((_local5.x / PhysVals.RATIO), (_local5.y / PhysVals.RATIO)); _local8 = PhysVals.world.CreateBody(_local7); _local8.CreateShape(_local6); _local8.SetMassFromShapes(); super(_arg1, _local8, _local5); } override protected function childSpecificUpdating():void{ this._lifetimeCounter--; if (this._lifetimeCounter < 20){ _costume.alpha = (this._lifetimeCounter / 20); }; if (this._lifetimeCounter <= 0){ DeleteFlag = true; }; super.childSpecificUpdating(); } } }//package
Section 307
//shatterPieceSquareActor (shatterPieceSquareActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class shatterPieceSquareActor extends Actor { private var _lifetimeCounter:int;// = 50 public function shatterPieceSquareActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point, _arg4:int, _arg5:Number){ var _local6:MovieClip; var _local7:b2PolygonDef; var _local8:b2BodyDef; var _local9:b2Body; _lifetimeCounter = 50; switch (_arg4){ case squareBlockActor.RED: _local6 = new squareBlockRedShatterPiece(); break; case squareBlockActor.BROWN: _local6 = new squareBlockBrownShatterPiece(); break; case squareBlockActor.ORANGE: _local6 = new squareBlockOrangeShatterPiece(); break; case squareBlockActor.GREEN: _local6 = new squareBlockGreenShatterPiece(); break; case squareBlockActor.BLUE: _local6 = new squareBlockBlueShatterPiece(); break; case squareBlockActor.YELLOW: _local6 = new squareBlockYellowShatterPiece(); break; case squareBlockActor.VIOLET: _local6 = new squareBlockVioletShatterPiece(); break; case squareBlockActor.LIGHTBLUE: _local6 = new squareBlockLightBlueShatterPiece(); break; case squareBlockActor.BLACK: _local6 = new squareBlockBlackShatterPiece(); break; case squareBlockActor.WHITE: _local6 = new squareBlockWhiteShatterPiece(); break; }; _local6.x = _arg3.x; _local6.y = _arg3.y; _local6.height = _arg5; _local6.width = _arg5; _arg2.addChild(_local6); _local7 = new b2PolygonDef(); _local7.SetAsBox(((_local6.width / 2) / PhysVals.RATIO), ((_local6.height / 2) / PhysVals.RATIO)); _local7.density = 0.5; _local7.friction = 0.5; _local7.restitution = 0.5; _local7.filter.categoryBits = collisionBits.SHATTERS; _local7.filter.maskBits = collisionBits.WALLS; _local8 = new b2BodyDef(); _local8.position.Set((_local6.x / PhysVals.RATIO), (_local6.y / PhysVals.RATIO)); _local9 = PhysVals.world.CreateBody(_local8); _local9.CreateShape(_local7); _local9.SetMassFromShapes(); super(_arg1, _local9, _local6); } override protected function childSpecificUpdating():void{ this._lifetimeCounter--; if (this._lifetimeCounter < 20){ _costume.alpha = (this._lifetimeCounter / 20); }; if (this._lifetimeCounter <= 0){ DeleteFlag = true; }; super.childSpecificUpdating(); } } }//package
Section 308
//shatterSquareBlockInfo (shatterSquareBlockInfo) package { import Box2D.Common.Math.*; public class shatterSquareBlockInfo { public var width:Number; public var height:Number; public var ForceHit:Number; public var HitByExplosion:Boolean;// = false public var HitByWeapon:Boolean;// = false public var x:Number; public var y:Number; public var Type:int;// = 0 public var DirectionHit:b2Vec2; public function shatterSquareBlockInfo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:int, _arg6:b2Vec2, _arg7:Number, _arg8:Boolean, _arg9:Boolean){ HitByExplosion = false; HitByWeapon = false; Type = 0; super(); this.HitByExplosion = _arg9; this.x = _arg1; this.y = _arg2; this.width = _arg3; this.height = _arg4; this.Type = _arg5; this.DirectionHit = _arg6; this.ForceHit = _arg7; this.HitByWeapon = _arg8; } } }//package
Section 309
//shitFuck (shitFuck) package { import flash.display.*; public dynamic class shitFuck extends MovieClip { } }//package
Section 310
//shootMessage (shootMessage) package { import flash.display.*; public dynamic class shootMessage extends MovieClip { } }//package
Section 311
//shop_buy (shop_buy) package { import flash.media.*; public dynamic class shop_buy extends Sound { } }//package
Section 312
//shop_cantbuy (shop_cantbuy) package { import flash.media.*; public dynamic class shop_cantbuy extends Sound { } }//package
Section 313
//shopMC (shopMC) package { import flash.display.*; import gs.*; import flash.events.*; import gs.events.*; import gs.easing.*; import flash.text.*; public class shopMC extends MovieClip { private var _speedShotAmmoTxt:TextField; public var spreadshotBullets:MovieClip; public var buySpreadshot:MovieClip; private var _buySpreadshot:MovieClip; private var _BallCountUpgrade:MovieClip; private var _clickShotAmmoTxt:TextField; private var gameProgress:gameProgressInfo; private var _speedShotAmmo:MovieClip; private var _clickshotDamage:MovieClip; private var _speedshotDamage:MovieClip; private var _exploShotAmmoTxt:TextField; private var _exploshotRadius:MovieClip; public var speedShotAmmo:MovieClip; public var hintTxt:TextField; private var _spreadShotAmmoTxt:TextField; private var _buyClickshot:MovieClip; public var speedShotFrequency:MovieClip; public var exploshotRadius:MovieClip; public var speedshotDamage:MovieClip; public var clickshotDamage:MovieClip; public var clickShotAmmo:MovieClip; private var _parentLevelSelection:levelSelection; public var buyClickshot:MovieClip; private var _clickShotAmmo:MovieClip; private var _backBtn:MovieClip; public var spreadshotDamage:MovieClip; private var _moneyTxt:TextField; public var spreadShotAmmoTxt:TextField; private var _speedShotFrequency:MovieClip; private var _spreadshotDamage:MovieClip; private var _exploshotDamage:MovieClip; private var _hintTxt:TextField; private var _BallDamageUpgrade:MovieClip; private var _buyExploshot:MovieClip; private var _exploShotAmmo:MovieClip; public var exploShotAmmo:MovieClip; public var exploshotDamage:MovieClip; private var _tween:TweenMax; public var buyExploshot:MovieClip; private var _soundManager:soundManager; public var spreadShotAmmo:MovieClip; private var _spreadshotBullets:MovieClip; public var moneyTxt:TextField; private var _spreadShotAmmo:MovieClip; public var speedShotAmmoTxt:TextField; private var _buySpeedshot:MovieClip; public var clickShotAmmoTxt:TextField; public var BallCountUpgrade:MovieClip; public var BallDamageUpgrade:MovieClip; public var buySpeedshot:MovieClip; public var exploShotAmmoTxt:TextField; public var backBtn:MovieClip; public static const SPREADBULLETSINCREASE:int = 10; public static const EXPLOBULLETSINCREASE:int = 2; public static const RAPIDBULLETSINCREASE:int = 50; public static const PISTOLBULLETSINCREASE:int = 15; public function shopMC(_arg1:levelSelection, _arg2:soundManager){ this._parentLevelSelection = _arg1; this._soundManager = _arg2; this._tween = TweenMax.to(this, 0.5, {y:75}); this._tween.addEventListener(TweenEvent.COMPLETE, this.shopOut); this.initControls(); this.readCurrentStats(); } private function buyWeaponClick(_arg1:MouseEvent):void{ if (_arg1.target == this._buyClickshot){ this._soundManager.PlayShopCantBuy(); }; if (_arg1.target == this._buySpreadshot){ if (this._buySpreadshot.currentFrame == 1){ if (this.gameProgress.Money >= gameProgressInfo.SPREADCOST){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.SPREADCOST); this.gameProgress.SpreadGunAvailable = true; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Spreadshot already available."); } else { this._soundManager.PlayShopCantBuy(); }; }; }; if (_arg1.target == this._buySpeedshot){ if (this._buySpeedshot.currentFrame == 1){ if (this.gameProgress.Money >= gameProgressInfo.RAPIDCOST){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.RAPIDCOST); this.gameProgress.RapidGunAvailable = true; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Rapidshot already available."); } else { this._soundManager.PlayShopCantBuy(); }; }; }; if (_arg1.target == this._buyExploshot){ if (this._buyExploshot.currentFrame == 1){ if (this.gameProgress.Money >= gameProgressInfo.ROCKETCOST){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.ROCKETCOST); this.gameProgress.RocketGunAvailable = true; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Exploshot already available."); } else { this._soundManager.PlayShopCantBuy(); }; }; }; } private function shopOut(_arg1:TweenEvent):void{ this._tween.removeEventListener(TweenEvent.COMPLETE, this.shopOut); this.setupControlsListeners(); } private function bduRollOver(_arg1:MouseEvent):void{ switch (this.gameProgress.BallsDamageLevel){ case 1: this.SetHintText((("Ball damage upgrade. " + gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[0].toString()) + "$")); break; case 2: this.SetHintText((("Ball damage upgrade. " + gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[1].toString()) + "$")); break; case 3: this.SetHintText((("Ball damage upgrade. " + gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[2].toString()) + "$")); break; case 4: this.SetHintText("Ball damage upgrade. MAXIMUM"); break; }; } private function buyUpgradeClick(_arg1:MouseEvent):void{ if (_arg1.target == this._clickshotDamage){ switch (this.gameProgress.PistolDamageLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.PISTOLDAMAGEUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.PISTOLDAMAGEUPGRADECOSTS[0]); this.gameProgress.PistolDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText((("Clickshot damage upgrade. " + gameProgressInfo.PISTOLDAMAGEUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.PISTOLDAMAGEUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.PISTOLDAMAGEUPGRADECOSTS[1]); this.gameProgress.PistolDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Clickshot damage upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: this._soundManager.PlayShopCantBuy(); break; }; }; if ((((_arg1.target == this._spreadshotDamage)) || ((_arg1.target == this._spreadshotBullets)))){ if (this.gameProgress.SpreadGunAvailable){ if (_arg1.target == this._spreadshotDamage){ switch (this.gameProgress.SpreadGunDamageLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.SPREADGUNDAMAGEUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.SPREADGUNDAMAGEUPGRADECOSTS[0]); this.gameProgress.SpreadGunDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText((("Spreadshot damage upgrade. " + gameProgressInfo.SPREADGUNDAMAGEUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.SPREADGUNDAMAGEUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.SPREADGUNDAMAGEUPGRADECOSTS[1]); this.gameProgress.SpreadGunDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Spreadshot damage upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: this._soundManager.PlayShopCantBuy(); break; }; }; if (_arg1.target == this._spreadshotBullets){ switch (this.gameProgress.SpreadGunNumBulletsLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.SPREADGUNNUMBULLETSUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.SPREADGUNNUMBULLETSUPGRADECOSTS[0]); this.gameProgress.SpreadGunNumBulletsLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText((("Spreadshot bullet count upgrade. " + gameProgressInfo.SPREADGUNNUMBULLETSUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.SPREADGUNNUMBULLETSUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.SPREADGUNNUMBULLETSUPGRADECOSTS[1]); this.gameProgress.SpreadGunNumBulletsLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Spreadshot bullet count upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: this._soundManager.PlayShopCantBuy(); break; }; }; }; }; if ((((_arg1.target == this._speedshotDamage)) || ((_arg1.target == this._speedShotFrequency)))){ if (this.gameProgress.RapidGunAvailable){ if (_arg1.target == this._speedshotDamage){ switch (this.gameProgress.RapidGunDamageLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.RAPIDGUNDAMAGEUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.RAPIDGUNDAMAGEUPGRADECOSTS[0]); this.gameProgress.RapidGunDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText((("Rapidshot damage upgrade. " + gameProgressInfo.RAPIDGUNDAMAGEUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.RAPIDGUNDAMAGEUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.RAPIDGUNDAMAGEUPGRADECOSTS[1]); this.gameProgress.RapidGunDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Rapidhot damage upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: this._soundManager.PlayShopCantBuy(); break; }; }; if (_arg1.target == this._speedShotFrequency){ switch (this.gameProgress.RapidGunFrequencyLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.RAPIDGUNFREQUENCYUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.RAPIDGUNFREQUENCYUPGRADECOSTS[0]); this.gameProgress.RapidGunFrequencyLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText((("Rapidhot rate upgrade. " + gameProgressInfo.RAPIDGUNFREQUENCYUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.RAPIDGUNFREQUENCYUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.RAPIDGUNFREQUENCYUPGRADECOSTS[1]); this.gameProgress.RapidGunFrequencyLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Rapidshot rate upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: this._soundManager.PlayShopCantBuy(); break; }; }; }; }; if ((((_arg1.target == this._exploshotDamage)) || ((_arg1.target == this._exploshotRadius)))){ if (this.gameProgress.RocketGunAvailable){ if (_arg1.target == this._exploshotDamage){ switch (this.gameProgress.ExploGunDamageLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.EXPLOGUNDAMAGEUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.EXPLOGUNDAMAGEUPGRADECOSTS[0]); this.gameProgress.ExploGunDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText((("Exploshot damage upgrade. " + gameProgressInfo.EXPLOGUNDAMAGEUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.EXPLOGUNDAMAGEUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.EXPLOGUNDAMAGEUPGRADECOSTS[1]); this.gameProgress.ExploGunDamageLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Exploshot damage upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: this._soundManager.PlayShopCantBuy(); break; }; }; if (_arg1.target == this._exploshotRadius){ switch (this.gameProgress.ExploGunRadiusLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.EXPLOGUNRADIUSUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.EXPLOGUNRADIUSUPGRADECOSTS[0]); this.gameProgress.ExploGunRadiusLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText((("Exploshot damage upgrade. " + gameProgressInfo.EXPLOGUNRADIUSUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.EXPLOGUNRADIUSUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.EXPLOGUNRADIUSUPGRADECOSTS[1]); this.gameProgress.ExploGunRadiusLevel++; this.readCurrentStats(); this._soundManager.PlayShopBuy(); this.SetHintText("Exploshot damage upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: this._soundManager.PlayShopCantBuy(); break; }; }; }; }; } private function shopOff(_arg1:TweenEvent):void{ this._tween.removeEventListener(TweenEvent.COMPLETE, this.shopOff); parent.removeChild(this); } private function bcuRollOut(_arg1:MouseEvent):void{ this.SetHintText(""); } private function buyAmmoRollOut(_arg1:MouseEvent):void{ this.SetHintText(""); } public function SetHintText(_arg1:String){ this._hintTxt.text = _arg1; } private function backClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); this._tween = TweenMax.to(this, 0.5, {y:700}); this._tween.addEventListener(TweenEvent.COMPLETE, this.shopOff); this._parentLevelSelection.faderOut(); } private function buyWeaponRollOut(_arg1:MouseEvent):void{ this.SetHintText(""); } private function setupControlsListeners():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:MovieClip; var _local4:Array; var _local5:Array; var _local6:Array; this._backBtn.addEventListener(MouseEvent.CLICK, this.backClick); _local4 = [this._buyClickshot, this._buySpreadshot, this._buySpeedshot, this._buyExploshot]; _local5 = [this._clickshotDamage, this._spreadshotBullets, this._spreadshotDamage, this._speedShotFrequency, this._speedshotDamage, this._exploshotRadius, this._exploshotDamage]; _local6 = [this._clickShotAmmo, this._spreadShotAmmo, this._speedShotAmmo, this._exploShotAmmo]; for each (_local1 in _local4) { _local1.buttonMode = true; _local1.addEventListener(MouseEvent.CLICK, this.buyWeaponClick); _local1.addEventListener(MouseEvent.ROLL_OVER, this.buyWeaponRollOver); _local1.addEventListener(MouseEvent.ROLL_OUT, this.buyWeaponRollOut); }; for each (_local2 in _local5) { _local2.buttonMode = true; _local2.addEventListener(MouseEvent.ROLL_OVER, this.upgradeRollOver); _local2.addEventListener(MouseEvent.ROLL_OUT, this.upgradeRollOut); _local2.addEventListener(MouseEvent.CLICK, this.buyUpgradeClick); }; for each (_local3 in _local6) { _local3.buttonMode = true; _local3.addEventListener(MouseEvent.CLICK, this.buyAmmoClick); _local3.addEventListener(MouseEvent.ROLL_OVER, this.buyAmmoRollOver); _local3.addEventListener(MouseEvent.ROLL_OUT, this.buyAmmoRollOut); }; this._BallCountUpgrade.buttonMode = true; this._BallCountUpgrade.addEventListener(MouseEvent.CLICK, this.ballsCountUpgradeClick); this._BallCountUpgrade.addEventListener(MouseEvent.ROLL_OVER, this.bcuRollOver); this._BallCountUpgrade.addEventListener(MouseEvent.ROLL_OUT, this.bcuRollOut); this._BallDamageUpgrade.buttonMode = true; this._BallDamageUpgrade.addEventListener(MouseEvent.CLICK, this.ballsDamageUpgradeClick); this._BallDamageUpgrade.addEventListener(MouseEvent.ROLL_OVER, this.bduRollOver); this._BallDamageUpgrade.addEventListener(MouseEvent.ROLL_OUT, this.bduRollOut); } private function upgradeRollOver(_arg1:MouseEvent):void{ if (_arg1.target == this._clickshotDamage){ if (this.gameProgress.PistolDamageLevel == 1){ this.SetHintText((("Clickshot damage upgrade. " + gameProgressInfo.PISTOLDAMAGEUPGRADECOSTS[0].toString()) + "$")); }; if (this.gameProgress.PistolDamageLevel == 2){ this.SetHintText((("Clickshot damage upgrade. " + gameProgressInfo.PISTOLDAMAGEUPGRADECOSTS[1].toString()) + "$")); }; if (this.gameProgress.PistolDamageLevel == 3){ this.SetHintText("Clickshot damage upgrade. MAXIMUM"); }; }; if (_arg1.target == this._spreadshotDamage){ if (!this.gameProgress.SpreadGunAvailable){ this.SetHintText("Buy spreadshot first."); return; }; if (this.gameProgress.SpreadGunDamageLevel == 1){ this.SetHintText((("Spreadshot damage upgrade." + gameProgressInfo.SPREADGUNDAMAGEUPGRADECOSTS[0].toString()) + "$")); }; if (this.gameProgress.SpreadGunDamageLevel == 2){ this.SetHintText((("Spreadshot damage upgrade." + gameProgressInfo.SPREADGUNDAMAGEUPGRADECOSTS[1].toString()) + "$")); }; if (this.gameProgress.SpreadGunDamageLevel == 3){ this.SetHintText("Spreadshot damage upgrade. MAXIMUM"); }; }; if (_arg1.target == this._spreadshotBullets){ if (!this.gameProgress.SpreadGunAvailable){ this.SetHintText("Buy spreadshot first."); return; }; if (this.gameProgress.SpreadGunNumBulletsLevel == 1){ this.SetHintText((("Spreadshot bullet count upgrade. " + gameProgressInfo.SPREADGUNNUMBULLETSUPGRADECOSTS[0].toString()) + "$")); }; if (this.gameProgress.SpreadGunNumBulletsLevel == 2){ this.SetHintText((("Spreadshot bullet count upgrade. " + gameProgressInfo.SPREADGUNNUMBULLETSUPGRADECOSTS[1].toString()) + "$")); }; if (this.gameProgress.SpreadGunNumBulletsLevel == 3){ this.SetHintText("Spreadshot bullet count upgrade. MAXIMUM"); }; }; if (_arg1.target == this._speedshotDamage){ if (!this.gameProgress.RapidGunAvailable){ this.SetHintText("Buy rapidshot first."); return; }; if (this.gameProgress.RapidGunDamageLevel == 1){ this.SetHintText((("Rapidshot damage upgrade. " + gameProgressInfo.RAPIDGUNDAMAGEUPGRADECOSTS[0].toString()) + "$")); }; if (this.gameProgress.RapidGunDamageLevel == 2){ this.SetHintText((("Rapidshot damage upgrade. " + gameProgressInfo.RAPIDGUNDAMAGEUPGRADECOSTS[1].toString()) + "$")); }; if (this.gameProgress.RapidGunDamageLevel == 3){ this.SetHintText("Rapidshot damage upgrade. MAXIMUM"); }; }; if (_arg1.target == this._speedShotFrequency){ if (!this.gameProgress.RapidGunAvailable){ this.SetHintText("Buy rapidshot first."); return; }; if (this.gameProgress.RapidGunFrequencyLevel == 1){ this.SetHintText((("Rapidshot rate upgrade. " + gameProgressInfo.RAPIDGUNFREQUENCYUPGRADECOSTS[0].toString()) + "$")); }; if (this.gameProgress.RapidGunFrequencyLevel == 2){ this.SetHintText((("Rapidshot rate upgrade. " + gameProgressInfo.RAPIDGUNFREQUENCYUPGRADECOSTS[1].toString()) + "$")); }; if (this.gameProgress.RapidGunFrequencyLevel == 3){ this.SetHintText("Rapidshot rate upgrade. MAXIMUM"); }; }; if (_arg1.target == this._exploshotDamage){ if (!this.gameProgress.RocketGunAvailable){ this.SetHintText("Buy exploshot first."); return; }; if (this.gameProgress.ExploGunDamageLevel == 1){ this.SetHintText((("Exploshot damage upgrade. " + gameProgressInfo.EXPLOGUNDAMAGEUPGRADECOSTS[0].toString()) + "$")); }; if (this.gameProgress.ExploGunDamageLevel == 2){ this.SetHintText((("Exploshot damage upgrade. " + gameProgressInfo.EXPLOGUNDAMAGEUPGRADECOSTS[1].toString()) + "$")); }; if (this.gameProgress.ExploGunDamageLevel == 3){ this.SetHintText("Exploshot damage upgrade. MAXIMUM"); }; }; if (_arg1.target == this._exploshotRadius){ if (!this.gameProgress.RocketGunAvailable){ this.SetHintText("Buy exploshot first."); return; }; if (this.gameProgress.ExploGunRadiusLevel == 1){ this.SetHintText((("Exploshot radius upgrade. " + gameProgressInfo.EXPLOGUNRADIUSUPGRADECOSTS[0].toString()) + "$")); }; if (this.gameProgress.ExploGunRadiusLevel == 2){ this.SetHintText((("Exploshot radius upgrade. " + gameProgressInfo.EXPLOGUNRADIUSUPGRADECOSTS[1].toString()) + "$")); }; if (this.gameProgress.ExploGunRadiusLevel == 3){ this.SetHintText("Exploshot radius upgrade. MAXIMUM"); }; }; } private function ballsDamageUpgradeClick(_arg1:MouseEvent):void{ switch (this.gameProgress.BallsDamageLevel){ case 1: if (this.gameProgress.Money >= gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[0]); this.gameProgress.BallsDamageLevel++; this._soundManager.PlayShopBuy(); this.SetHintText((("Ball damage upgrade. " + gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 2: if (this.gameProgress.Money >= gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[1]); this.gameProgress.BallsDamageLevel++; this._soundManager.PlayShopBuy(); this.SetHintText((("Ball damage upgrade. " + gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[2].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 3: if (this.gameProgress.Money >= gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[2]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.BALLSDAMAGEUPGRADECOSTS[2]); this.gameProgress.BallsDamageLevel++; this._soundManager.PlayShopBuy(); this.SetHintText("Ball damage upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 4: this._soundManager.PlayShopCantBuy(); break; }; this.readCurrentStats(); } private function buyWeaponRollOver(_arg1:MouseEvent):void{ if (_arg1.target == this._buyClickshot){ this.SetHintText("Clickshot available already."); }; if (_arg1.target == this._buySpreadshot){ if (this.gameProgress.SpreadGunAvailable){ this.SetHintText("Spreadshot already available."); } else { this.SetHintText((("Buy spreadshot. " + gameProgressInfo.SPREADCOST.toString()) + "$")); }; }; if (_arg1.target == this._buySpeedshot){ if (this.gameProgress.RapidGunAvailable){ this.SetHintText("Speedshot already available."); } else { this.SetHintText((("Buy speedshot. " + gameProgressInfo.RAPIDCOST.toString()) + "$")); }; }; if (_arg1.target == this._buyExploshot){ if (this.gameProgress.RocketGunAvailable){ this.SetHintText("Exploshot already available."); } else { this.SetHintText((("Buy exploshot. " + gameProgressInfo.ROCKETCOST.toString()) + "$")); }; }; } private function readCurrentStats():void{ this.gameProgress = this._parentLevelSelection.GetParkanoidMain().GameProgress; this._moneyTxt.text = (this.gameProgress.Money.toString() + "$"); this._buyClickshot.visible = false; this._buyClickshot.mouseEnabled = false; this._clickshotDamage.gotoAndStop(this.gameProgress.PistolDamageLevel); if (this.gameProgress.SpreadGunAvailable){ this._buySpreadshot.visible = false; this._buySpreadshot.mouseEnabled = false; } else { if (this.gameProgress.Money < gameProgressInfo.SPREADCOST){ this._buySpreadshot.gotoAndStop(2); }; }; this._spreadshotDamage.gotoAndStop(this.gameProgress.SpreadGunDamageLevel); this._spreadshotBullets.gotoAndStop(this.gameProgress.SpreadGunNumBulletsLevel); if (this.gameProgress.RapidGunAvailable){ this._buySpeedshot.visible = false; this._buySpeedshot.mouseEnabled = false; } else { if (this.gameProgress.Money < gameProgressInfo.RAPIDCOST){ this._buySpeedshot.gotoAndStop(2); }; }; this._speedshotDamage.gotoAndStop(this.gameProgress.RapidGunDamageLevel); this._speedShotFrequency.gotoAndStop(this.gameProgress.RapidGunFrequencyLevel); if (this.gameProgress.RocketGunAvailable){ this._buyExploshot.visible = false; this._buyExploshot.mouseEnabled = false; } else { if (this.gameProgress.Money < gameProgressInfo.ROCKETCOST){ this._buyExploshot.gotoAndStop(2); }; }; this._exploshotDamage.gotoAndStop(this.gameProgress.ExploGunDamageLevel); this._exploshotRadius.gotoAndStop(this.gameProgress.ExploGunRadiusLevel); this._clickShotAmmoTxt.text = this.gameProgress.PistolAmmo.toString(); this._spreadShotAmmoTxt.text = this.gameProgress.SpreadGunAmmo.toString(); this._speedShotAmmoTxt.text = this.gameProgress.RapidGunAmmo.toString(); this._exploShotAmmoTxt.text = this.gameProgress.RocketGunAmmo.toString(); this._BallDamageUpgrade.gotoAndStop(this.gameProgress.BallsDamageLevel); this._BallCountUpgrade.gotoAndStop((this.gameProgress.BallsCountLevel - 2)); } private function bcuRollOver(_arg1:MouseEvent):void{ switch (this.gameProgress.BallsCountLevel){ case 3: this.SetHintText((("Ball count upgrade. " + gameProgressInfo.BALLSCOUNTUPGRADECOSTS[0].toString()) + "$")); break; case 4: this.SetHintText((("Ball count upgrade. " + gameProgressInfo.BALLSCOUNTUPGRADECOSTS[1].toString()) + "$")); break; case 5: this.SetHintText((("Ball count upgrade. " + gameProgressInfo.BALLSCOUNTUPGRADECOSTS[2].toString()) + "$")); break; case 6: this.SetHintText("Ball count upgrade. MAXIMUM"); break; }; } private function ballsCountUpgradeClick(_arg1:MouseEvent):void{ switch (this.gameProgress.BallsCountLevel){ case 3: if (this.gameProgress.Money >= gameProgressInfo.BALLSCOUNTUPGRADECOSTS[0]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.BALLSCOUNTUPGRADECOSTS[0]); this.gameProgress.BallsCountLevel++; this._soundManager.PlayShopBuy(); this.SetHintText((("Ball count upgrade. " + gameProgressInfo.BALLSCOUNTUPGRADECOSTS[1].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 4: if (this.gameProgress.Money >= gameProgressInfo.BALLSCOUNTUPGRADECOSTS[1]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.BALLSCOUNTUPGRADECOSTS[1]); this.gameProgress.BallsCountLevel++; this._soundManager.PlayShopBuy(); this.SetHintText((("Ball count upgrade. " + gameProgressInfo.BALLSCOUNTUPGRADECOSTS[2].toString()) + "$")); } else { this._soundManager.PlayShopCantBuy(); }; break; case 5: if (this.gameProgress.Money >= gameProgressInfo.BALLSCOUNTUPGRADECOSTS[2]){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.BALLSCOUNTUPGRADECOSTS[2]); this.gameProgress.BallsCountLevel++; this._soundManager.PlayShopBuy(); this.SetHintText("Ball count upgrade. MAXIMUM"); } else { this._soundManager.PlayShopCantBuy(); }; break; case 6: this._soundManager.PlayShopCantBuy(); break; }; this.readCurrentStats(); } private function buyAmmoRollOver(_arg1:MouseEvent):void{ if (_arg1.target == this._clickShotAmmo){ this.SetHintText((("Buy clickshot ammo. " + gameProgressInfo.PISTOLAMMOCOST.toString()) + "$")); }; if (_arg1.target == this._spreadShotAmmo){ if (this.gameProgress.SpreadGunAvailable){ this.SetHintText((("Buy spreadxhot ammo. " + gameProgressInfo.SPREADAMMOCOST.toString()) + "$")); } else { this.SetHintText("Buy spreadshot first."); }; }; if (_arg1.target == this._speedShotAmmo){ if (this.gameProgress.RapidGunAvailable){ this.SetHintText((("Buy rapidshot ammo. " + gameProgressInfo.RAPIDAMMOCOST.toString()) + "$")); } else { this.SetHintText("Buy rapidshot first."); }; }; if (_arg1.target == this._exploShotAmmo){ if (this.gameProgress.RocketGunAvailable){ this.SetHintText((("Buy exploshot ammo. " + gameProgressInfo.ROCKETAMMOCOST.toString()) + "$")); } else { this.SetHintText("Buy exploshot first."); }; }; } private function bduRollOut(_arg1:MouseEvent):void{ this.SetHintText(""); } private function buyAmmoClick(_arg1:MouseEvent):void{ if (_arg1.target == this._clickShotAmmo){ if (this.gameProgress.PistolAvailable){ if (this.gameProgress.Money >= gameProgressInfo.PISTOLAMMOCOST){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.PISTOLAMMOCOST); this.gameProgress.PistolAmmo = (this.gameProgress.PistolAmmo + PISTOLBULLETSINCREASE); this.readCurrentStats(); this._soundManager.PlayShopBuy(); } else { this._soundManager.PlayShopCantBuy(); }; }; } else { if (_arg1.target == this._spreadShotAmmo){ if (this.gameProgress.SpreadGunAvailable){ if (this.gameProgress.Money >= gameProgressInfo.SPREADAMMOCOST){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.SPREADAMMOCOST); this.gameProgress.SpreadGunAmmo = (this.gameProgress.SpreadGunAmmo + SPREADBULLETSINCREASE); this.readCurrentStats(); this._soundManager.PlayShopBuy(); } else { this._soundManager.PlayShopCantBuy(); }; }; } else { if (_arg1.target == this._speedShotAmmo){ if (this.gameProgress.RapidGunAvailable){ if (this.gameProgress.Money >= gameProgressInfo.RAPIDAMMOCOST){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.RAPIDAMMOCOST); this.gameProgress.RapidGunAmmo = (this.gameProgress.RapidGunAmmo + RAPIDBULLETSINCREASE); this.readCurrentStats(); this._soundManager.PlayShopBuy(); } else { this._soundManager.PlayShopCantBuy(); }; }; } else { if (_arg1.target == this._exploShotAmmo){ if (this.gameProgress.RocketGunAvailable){ if (this.gameProgress.Money >= gameProgressInfo.ROCKETAMMOCOST){ this.gameProgress.Money = (this.gameProgress.Money - gameProgressInfo.ROCKETAMMOCOST); this.gameProgress.RocketGunAmmo = (this.gameProgress.RocketGunAmmo + EXPLOBULLETSINCREASE); this.readCurrentStats(); this._soundManager.PlayShopBuy(); } else { this._soundManager.PlayShopCantBuy(); }; }; }; }; }; }; } private function upgradeRollOut(_arg1:MouseEvent):void{ this.SetHintText(""); this.readCurrentStats(); } private function initControls():void{ this._backBtn = this.backBtn; this._backBtn.buttonMode = true; this._buyClickshot = this.buyClickshot; this._buySpreadshot = this.buySpreadshot; this._buySpeedshot = this.buySpeedshot; this._buyExploshot = this.buyExploshot; this._clickshotDamage = this.clickshotDamage; this._spreadshotBullets = this.spreadshotBullets; this._spreadshotDamage = this.spreadshotDamage; this._speedShotFrequency = this.speedShotFrequency; this._speedshotDamage = this.speedshotDamage; this._exploshotRadius = this.exploshotRadius; this._exploshotDamage = this.exploshotDamage; this._clickShotAmmo = this.clickShotAmmo; this._spreadShotAmmo = this.spreadShotAmmo; this._speedShotAmmo = this.speedShotAmmo; this._exploShotAmmo = this.exploShotAmmo; this._clickShotAmmoTxt = this.clickShotAmmoTxt; this._spreadShotAmmoTxt = this.spreadShotAmmoTxt; this._speedShotAmmoTxt = this.speedShotAmmoTxt; this._exploShotAmmoTxt = this.exploShotAmmoTxt; this._moneyTxt = this.moneyTxt; this._hintTxt = this.hintTxt; this._BallCountUpgrade = this.BallCountUpgrade; this._BallDamageUpgrade = this.BallDamageUpgrade; } } }//package
Section 314
//shotgun_shot (shotgun_shot) package { import flash.media.*; public dynamic class shotgun_shot extends Sound { } }//package
Section 315
//simpleblock_crushed (simpleblock_crushed) package { import flash.media.*; public dynamic class simpleblock_crushed extends Sound { } }//package
Section 316
//simpleblock_hit (simpleblock_hit) package { import flash.media.*; public dynamic class simpleblock_hit extends Sound { } }//package
Section 317
//simpleBlockActor (simpleBlockActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import fl.motion.*; public class simpleBlockActor extends Actor { private var _health:Number; private var lightUpFactor:int;// = 0 private var _maxHealth:Number;// = 45 private var cracksClip2:MovieClip; private var cracksClip:MovieClip; private var initialPoint:Point; private var shattered:Boolean;// = false public var Type:int;// = 0 public static const VERYHARD:int = 3; public static const SIMPLE:int = 1; public static const HARD:int = 2; public function simpleBlockActor(_arg1:gameplay, _arg2:b2Body, _arg3:DisplayObject, _arg4:int, _arg5:Number){ lightUpFactor = 0; _maxHealth = 45; Type = 0; shattered = false; this.Type = _arg4; this.initHealth(_arg5); this.initialPoint = new Point(_arg3.x, _arg3.y); this._health = this._maxHealth; super(_arg1, _arg2, _arg3); this.initCracks(); _body.PutToSleep(); } private function initCracks():void{ this.cracksClip = new blockCracks(); this.cracksClip2 = new blockCracks2(); (_costume as MovieClip).addChild(this.cracksClip); (_costume as MovieClip).addChild(this.cracksClip2); } private function initHealth(_arg1:Number):void{ switch (this.Type){ case SIMPLE: this._maxHealth = (80 * _arg1); break; case HARD: this._maxHealth = (80 * _arg1); break; case VERYHARD: this._maxHealth = (80 * _arg1); break; }; } override protected function childSpecificUpdating():void{ var _local1:b2Vec2; var _local2:b2Vec2; this.setDamageGraphics(); this.lightUp(); if (!_body.IsSleeping()){ _local1 = new b2Vec2(this.initialPoint.x, this.initialPoint.y); _local2 = new b2Vec2((_local1.x - _costume.x), (_local1.y - _costume.y)); _local2.Multiply(_parentGP.stage.frameRate); _local2.Multiply((1 / PhysVals.RATIO)); _body.SetLinearVelocity(_local2); }; super.childSpecificUpdating(); } private function lightUp():void{ var _local1:Number; var _local2:Color; var _local3:Number; _local1 = ((this.lightUpFactor / 10) * 0.7); _local2 = new Color(); _local3 = 0xFFFFFF; _local2.setTint(_local3, _local1); _costume.transform.colorTransform = _local2; if (this.lightUpFactor > 10){ this.lightUpFactor = 10; }; if (this.lightUpFactor > 0){ this.lightUpFactor--; }; } private function setDamageGraphics():void{ if ((this._health / this._maxHealth) < 0.5){ this.cracksClip.alpha = 1; } else { this.cracksClip.alpha = (1 - (((this._health / this._maxHealth) - 0.5) * 2)); }; if ((this._health / this._maxHealth) > 0.5){ this.cracksClip2.alpha = 0; } else { this.cracksClip2.alpha = (1 - ((this._health / this._maxHealth) * 2)); }; } public function Hit(_arg1:Number, _arg2:b2Vec2, _arg3:Boolean):Boolean{ var _local4:shatterBlockInfo; this.lightUpFactor = (this.lightUpFactor + 10); this._health = (this._health - _arg1); if ((((this._health <= 0)) && ((this.shattered == false)))){ this.shattered = true; _parentGP.GetGameProgress().AchievementsInfo.IncreaseBlocksHit(); switch (this.Type){ case simpleBlockActor.SIMPLE: _local4 = new shatterBlockInfo(_costume.x, _costume.y, _costume.width, _costume.height, shatterBlockInfo.SIMPLE, _arg2, _arg1); break; case simpleBlockActor.HARD: _local4 = new shatterBlockInfo(_costume.x, _costume.y, _costume.width, _costume.height, shatterBlockInfo.HARD, _arg2, _arg1); break; case simpleBlockActor.VERYHARD: _local4 = new shatterBlockInfo(_costume.x, _costume.y, _costume.width, _costume.height, shatterBlockInfo.VERYHARD, _arg2, _arg1); break; }; if (_arg3){ _parentGP.increaseShake(Math.round((_arg1 / 1.5))); }; _parentGP.PushActorToCreate(_local4); DeleteFlag = true; return (true); }; return (false); } } }//package
Section 318
//simpleBlockShatterPiece (simpleBlockShatterPiece) package { import flash.display.*; public dynamic class simpleBlockShatterPiece extends MovieClip { } }//package
Section 319
//soundManager (soundManager) package { import flash.media.*; public class soundManager { private var MusicChannel:SoundChannel; public var SFXMuted:Boolean;// = false public var ingameMusicStatus:Boolean;// = true public var MusicMuted:Boolean;// = false public static const INGAME:int = 1; public static const MENU:int = 2; public function soundManager(){ SFXMuted = false; ingameMusicStatus = true; MusicMuted = false; super(); } public function PlayRapidshot(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new rapidshot_shot(); _local1.play(); } public function StartMusic(_arg1:int){ var _local2:Sound; this.StopMusic(); if (this.MusicMuted){ return; }; switch (_arg1){ case INGAME: _local2 = new ingame_mus(); break; case MENU: _local2 = new menu_mus(); break; }; this.MusicChannel = _local2.play(0, int.MAX_VALUE); } public function PlayBouncerHit(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new bouncerHit(); _local1.play(); } public function PlayBallSpawn(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new ball_spawn(); _local1.play(); } public function PlayRocketshot(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new rocket_shot(); _local1.play(); } public function PlayBoringSpawn(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new boringammo_spawn(); _local1.play(); } public function PlayCountdownBeep(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new countdown_beep(); _local1.play(); } public function PlayClickshot(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new clickshot_shot(); _local1.play(); } public function PlayCoinGet(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new coin_get(); _local1.play(); } public function PlayScoreCount(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new score_count(); _local1.play(); } public function PlaySimpleBlockCrushed(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new simpleblock_crushed(); _local1.play(); } public function PlaySimpleBlockHit(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new simpleblock_hit(); _local1.play(); } public function PlayBallWall(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new ballWall(); _local1.play(); } public function PlayFinalFanfare(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new finalStuff(); _local1.play(); } public function PlayExplosion(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new explosionSnd(); _local1.play(); } public function StopMusic(){ if (this.MusicChannel != null){ this.MusicChannel.stop(); }; } public function PlayShotgunshot(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new shotgun_shot(); _local1.play(); } public function PlayLevelPlay(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new level_play(); _local1.play(); } public function PlayAmmoOut(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new ammo_out(); _local1.play(); } public function PlayButtonClick(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new buttonClick(); _local1.play(); } public function PlayCountdownFinal(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new countdown_final(); _local1.play(); } public function PlayBonusPick(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new bonus_pick(); _local1.play(); } public function PlayBallLost(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new ball_lost(); _local1.play(); } public function PlayShopCantBuy(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new shop_cantbuy(); _local1.play(); } public function PlayExploballBeep(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new exploball_beep(); _local1.play(); } public function PlayWeaponSelect(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new weapon_select(); _local1.play(); } public function PlayShopBuy(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new shop_buy(); _local1.play(); } public function PlayBulletHit(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new bullet_hit(); _local1.play(); } public function PlayAmmoBonusPick(){ var _local1:Sound; if (this.SFXMuted){ return; }; _local1 = new ammobonus_pick(); _local1.play(); } } }//package
Section 320
//spawner (spawner) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; public class spawner { private var _levelMovieClip:MovieClip; private var _actorsArray:Array; private var _parentGP:gameplay; public function spawner(_arg1:MovieClip, _arg2:gameplay, _arg3:Array){ this._actorsArray = _arg3; this._parentGP = _arg2; this._levelMovieClip = _arg1; } public function SpawnBombBonus(_arg1:Point){ var _local2:bombBonusActor; _local2 = new bombBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function SpawnBonus(_arg1:bonusSpawnInfo){ var _local2:Number; var _local3:Array; var _local4:ballInfo; switch (_arg1.Type){ case bonusSpawnInfo.MULTIBALL: _local2 = 6; _local3 = this._parentGP.GetAllBallsInfos(); for each (_local4 in _local3) { if (Math.random() > 0.5){ _local4.BallLink._body.SetLinearVelocity(new b2Vec2((_local2 / 2), (-(_local2) / 2))); _local4.BallLink._body.SetAngularVelocity(0); this.spawnSimpleBall(_local4.Coords, new b2Vec2((-(_local2) / 2), -(_local2)), 0, false); } else { _local4.BallLink._body.SetLinearVelocity(new b2Vec2((_local2 / 2), -(_local2))); _local4.BallLink._body.SetAngularVelocity(0); this.spawnSimpleBall(_local4.Coords, new b2Vec2((-(_local2) / 2), (-(_local2) / 2)), 0, false); }; }; break; }; } public function SpawnBlindBonus(_arg1:Point){ var _local2:blindBonusActor; _local2 = new blindBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function SpawnSpreadShot(_arg1:Point, _arg2:int, _arg3:Number){ var _local4:bulletActor; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; while (_local8 < _arg2) { _local4 = new bulletActor(this._parentGP, this._levelMovieClip, _arg1, _arg3, bulletActor.SPREADSHOT); this._actorsArray.push(_local4); _local5 = 1; _local6 = (((Math.random() * _local5) * 2) - _local5); _local7 = (Math.random() * 2); _local4._body.ApplyImpulse(new b2Vec2(_local6, (-4 - _local7)), _local4._body.GetWorldCenter()); _local8++; }; } public function SpawnIncreaseBallsSizeBonus(_arg1:Point){ var _local2:increaseBallsSizeBonusActor; _local2 = new increaseBallsSizeBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function SpawnSpeedBonus(_arg1:Point){ var _local2:speedBonusActor; _local2 = new speedBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function SpawnLifeLineBonus(_arg1:Point){ var _local2:lifeLineBonusActor; _local2 = new lifeLineBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function SpawnAmmoBonus(_arg1:Point){ var _local2:int; var _local3:int; var _local4:ammoBonusActor; while (_local3 == 0) { _local2 = Math.floor(((Math.random() * 4) + 1)); if (this._parentGP.CheckWeaponAvailability(_local2)){ _local3 = _local2; }; }; _local4 = new ammoBonusActor(this._parentGP, this._levelMovieClip, _arg1, _local3); this._actorsArray.push(_local4); this.KickBonusBody(_local4._body); } public function SpawnBoringBallBonus(){ var _local1:Number; var _local2:Number; } public function shatterSquareBlock(_arg1:shatterSquareBlockInfo){ var _local2:int; var _local3:Point; var _local4:shatterPieceSquareActor; var _local5:b2Vec2; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:int; _arg1.DirectionHit.Normalize(); _arg1.DirectionHit.Multiply((_arg1.ForceHit / 120)); _local8 = 0.5; this._parentGP.IncreaseScore(scoreAchievementsController.SQUAREBLOCKSCORE); this._parentGP.IncreaseMoneyCollected(scoreAchievementsController.SQUAREBLOCKMONEYBONUS); while (_local9 < 2) { _local2 = 0; while (_local2 < 1) { _local3 = new Point(((_arg1.x - (_arg1.width / 4)) + ((_arg1.width / 2) * _local9)), ((_arg1.y - (_arg1.height / 4)) + ((_arg1.height / 2) * _local2))); _local4 = new shatterPieceSquareActor(this._parentGP, this._levelMovieClip, _local3, _arg1.Type, (_arg1.width / 2)); _local5 = _arg1.DirectionHit.Copy(); _local6 = new b2Vec2(((Math.random() * _local8) - (_local8 / 2)), ((Math.random() * _local8) - (_local8 / 2))); _local5.Add(_local6); _local4._body.ApplyImpulse(_local5, _local4._body.GetWorldCenter()); _local7 = (Math.random() * 5); if (Math.random() > 0.5){ _local7 = (_local7 * -1); }; _local4._body.ApplyTorque(_local7); this._actorsArray.push(_local4); _local2++; }; _local9++; }; if (!_arg1.HitByWeapon){ this.SpawnSomeBonus(new Point(_arg1.x, _arg1.y)); }; } public function KickBonusBody(_arg1:b2Body){ var _local2:Number; var _local3:Number; _local2 = (Math.random() * 1.5); if (Math.random() > 0.5){ _local2 = (_local2 * -1); }; _local3 = ((Math.random() * -1.5) - 0.5); _arg1.ApplyImpulse(new b2Vec2(_local2, _local3), _arg1.GetWorldCenter()); } public function shatterMoneyBlock(_arg1:shatterBlockMoneyInfo){ var _local2:int; var _local3:Point; var _local4:coinActor; var _local5:b2Vec2; var _local6:Number; var _local7:b2Vec2; var _local8:int; this._parentGP.IncreaseScore(scoreAchievementsController.MONEYBLOCKSCORE); _arg1.DirectionHit.Normalize(); _arg1.DirectionHit.Multiply((_arg1.ForceHit / 150)); while (_local8 < 3) { _local2 = 0; while (_local2 < 2) { _local3 = new Point(((_arg1.x - (_arg1.width / 3)) + ((_arg1.width / 3) * _local8)), ((_arg1.y - (_arg1.height / 4)) + ((_arg1.height / 2) * _local2))); _local4 = new coinActor(this._parentGP, this._levelMovieClip, _local3); _local5 = _arg1.DirectionHit.Copy(); _local6 = 2; _local7 = new b2Vec2(((Math.random() * _local6) - (_local6 / 2)), ((Math.random() * _local6) - (_local6 / 2))); _local5.Add(_local7); _local4._body.ApplyImpulse(_local5, _local4._body.GetWorldCenter()); this._actorsArray.push(_local4); _local2++; }; _local8++; }; } public function SpawnRocket(_arg1:Point){ var _local2:rocketActor; _local2 = new rocketActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); } public function SpawnLifeBonus(_arg1:Point){ var _local2:lifeBonusActor; _local2 = new lifeBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function SpawnMultiBallsBonus(_arg1:Point){ var _local2:multipleBallsBonusActor; _local2 = new multipleBallsBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function SpawnExtraBallBonus(_arg1:Point){ var _local2:extraBallBonusActor; _local2 = new extraBallBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function spawnSimpleBall(_arg1:Point, _arg2:b2Vec2, _arg3:Number, _arg4:Boolean){ var _local5:ballActor; _local5 = new ballActor(this._parentGP, this._levelMovieClip, _arg1, this._parentGP.GetGameProgress().BallsDamageLevel); if (_arg2 != null){ _local5._body.SetLinearVelocity(_arg2); }; _local5._body.SetAngularVelocity(_arg3); this._actorsArray.push(_local5); if (_arg4){ this._parentGP.DecreasePendingBallsCount(); }; } public function spawnBouncer(_arg1:Point):bouncerActor{ var _local2:bouncerActor; _local2 = new bouncerActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); return (_local2); } public function SpawnSomeBonus(_arg1:Point){ var _local2:Number; if (this._parentGP.CheckBonusesCount() > 2){ return; }; if (Math.random() > 0.75){ _local2 = Math.random(); if (_local2 > 0.83){ this.SpawnIncreaseBouncerSizeBonus(_arg1); } else { if (_local2 > 0.66){ this.SpawnMultiBallsBonus(_arg1); } else { if (_local2 > 0.4){ this.SpawnLifeBonus(_arg1); } else { if (_local2 > 0.33){ this.SpawnSpeedBonus(_arg1); } else { if (_local2 > 0.16){ this.SpawnIncreaseBallsSizeBonus(_arg1); } else { this.SpawnLifeLineBonus(_arg1); }; }; }; }; }; }; } public function SpawnIncreaseBouncerSizeBonus(_arg1:Point){ var _local2:increaseBouncerSizeBonusActor; _local2 = new increaseBouncerSizeBonusActor(this._parentGP, this._levelMovieClip, _arg1); this._actorsArray.push(_local2); this.KickBonusBody(_local2._body); } public function shatterBlock(_arg1:shatterBlockInfo){ var _local2:int; var _local3:Point; var _local4:int; var _local5:shatterPieceActor; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:int; _arg1.DirectionHit.Normalize(); _arg1.DirectionHit.Multiply((_arg1.ForceHit / 30)); _local9 = 0.5; switch (_arg1.Type){ case shatterBlockInfo.SIMPLE: this._parentGP.IncreaseScore(scoreAchievementsController.LIGHTBLOCKSCORE); this._parentGP.IncreaseMoneyCollected(scoreAchievementsController.LIGHTBLOCKMONEYBONUS); break; case shatterBlockInfo.HARD: this._parentGP.IncreaseScore(scoreAchievementsController.MEDIUMBLOCKSCORE); this._parentGP.IncreaseMoneyCollected(scoreAchievementsController.MEDIUMBLOCKMONEYBONUS); break; case shatterBlockInfo.VERYHARD: this._parentGP.IncreaseScore(scoreAchievementsController.HARDBLOCKSCORE); this._parentGP.IncreaseMoneyCollected(scoreAchievementsController.HARDBLOCKMONEYBONUS); break; }; while (_local10 < 4) { _local2 = 0; while (_local2 < 2) { _local3 = new Point((((_arg1.x - (_arg1.width / 2)) + (_arg1.width / 8)) + ((_arg1.width / 4) * _local10)), ((_arg1.y - (_arg1.height / 4)) + ((_arg1.height / 2) * _local2))); switch (_arg1.Type){ case shatterBlockInfo.SIMPLE: _local4 = shatterPieceActor.SIMPLE_SHATTER; break; case shatterBlockInfo.HARD: _local4 = shatterPieceActor.HARD_SHATTER; break; case shatterBlockInfo.VERYHARD: _local4 = shatterPieceActor.VERYHARD_SHATTER; break; }; _local5 = new shatterPieceActor(this._parentGP, this._levelMovieClip, _local3, _local4); _local6 = _arg1.DirectionHit.Copy(); _local7 = new b2Vec2(((Math.random() * _local9) - (_local9 / 2)), ((Math.random() * _local9) - (_local9 / 2))); _local6.Add(_local7); _local5._body.ApplyImpulse(_local6, _local5._body.GetWorldCenter()); _local8 = (Math.random() * 5); if (Math.random() > 0.5){ _local8 = (_local8 * -1); }; _local5._body.ApplyTorque(_local8); this._actorsArray.push(_local5); _local2++; }; _local10++; }; this.SpawnSomeBonus(new Point(_arg1.x, _arg1.y)); } public function createLifeLine():lifeLineActor{ var _local1:lifeLineActor; _local1 = new lifeLineActor(this._parentGP, this._levelMovieClip); return (_local1); } public function SpawnBullet(_arg1:Point, _arg2:Number, _arg3:Number, _arg4:int){ var _local5:bulletActor; var _local6:Number; _local5 = new bulletActor(this._parentGP, this._levelMovieClip, _arg1, _arg2, _arg4); this._actorsArray.push(_local5); _local6 = (Math.random() * _arg3); if (Math.random() > 0.5){ _local6 = (_local6 * -1); }; _local5._body.ApplyImpulse(new b2Vec2(_local6, -6), _local5._body.GetWorldCenter()); } } }//package
Section 321
//speedBonus (speedBonus) package { import flash.display.*; public dynamic class speedBonus extends MovieClip { } }//package
Section 322
//speedBonusActor (speedBonusActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class speedBonusActor extends Actor { public function speedBonusActor(_arg1:gameplay, _arg2:MovieClip, _arg3:Point){ var _local4:MovieClip; var _local5:b2CircleDef; var _local6:b2BodyDef; var _local7:b2Body; _local4 = new speedBonus(); _local4.x = _arg3.x; _local4.y = _arg3.y; _arg2.addChild(_local4); _local5 = new b2CircleDef(); _local5.radius = ((_local4.width / 2) / PhysVals.RATIO); _local5.density = 0.5; _local5.friction = 0.5; _local5.restitution = 0.5; _local5.filter.categoryBits = collisionBits.BONUSES; _local5.filter.maskBits = (collisionBits.WALLS & collisionBits.BOUNCER); _local6 = new b2BodyDef(); _local6.position.Set((_local4.x / PhysVals.RATIO), (_local4.y / PhysVals.RATIO)); _local6.fixedRotation = true; _local7 = PhysVals.world.CreateBody(_local6); _local7.CreateShape(_local5); _local7.SetMassFromShapes(); _local7.SetUserData(this); super(_arg1, _local7, _local4); } } }//package
Section 323
//splashesZone (splashesZone) package { import flash.display.*; public dynamic class splashesZone extends MovieClip { } }//package
Section 324
//spreadBullet (spreadBullet) package { import flash.display.*; public dynamic class spreadBullet extends MovieClip { } }//package
Section 325
//SQ_1 (SQ_1) package { import flash.display.*; public dynamic class SQ_1 extends MovieClip { } }//package
Section 326
//SQ_2 (SQ_2) package { import flash.display.*; public dynamic class SQ_2 extends MovieClip { } }//package
Section 327
//SQ_3 (SQ_3) package { import flash.display.*; public dynamic class SQ_3 extends MovieClip { } }//package
Section 328
//SQ_4 (SQ_4) package { import flash.display.*; public dynamic class SQ_4 extends MovieClip { } }//package
Section 329
//SQ_5 (SQ_5) package { import flash.display.*; public dynamic class SQ_5 extends MovieClip { } }//package
Section 330
//SQ_6 (SQ_6) package { import flash.display.*; public dynamic class SQ_6 extends MovieClip { } }//package
Section 331
//squareBlockActor (squareBlockActor) package { import flash.display.*; import flash.geom.*; import Box2D.Dynamics.*; import Box2D.Common.Math.*; import fl.motion.*; public class squareBlockActor extends Actor { private var _health:Number; private var lightUpFactor:int;// = 0 private var _maxHealth:Number;// = 45 private var cracksClip2:MovieClip; private var cracksClip:MovieClip; private var initialPoint:Point; private var shattered:Boolean;// = false public var Type:int;// = 0 public static const VIOLET:int = 7; public static const GREEN:int = 3; public static const DENSITY:Number = 1.5; public static const ORANGE:int = 2; public static const RED:int = 1; public static const BROWN:int = 4; public static const LIGHTBLUE:int = 8; public static const WHITE:int = 10; public static const BLUE:int = 5; public static const YELLOW:int = 6; public static const BLACK:int = 9; public function squareBlockActor(_arg1:gameplay, _arg2:b2Body, _arg3:DisplayObject, _arg4:int, _arg5:Number){ lightUpFactor = 0; _maxHealth = 45; Type = 0; shattered = false; this.Type = _arg4; this.initHealth(_arg5); this.initialPoint = new Point(_arg3.x, _arg3.y); this._health = this._maxHealth; super(_arg1, _arg2, _arg3); this.initCracks(); _body.PutToSleep(); _costume.cacheAsBitmap = true; } private function initCracks():void{ this.cracksClip = new squareBlockCracks(); this.cracksClip.cacheAsBitmap = true; this.cracksClip2 = new squareBlockCracks2(); this.cracksClip2.cacheAsBitmap = true; (_costume as MovieClip).addChild(this.cracksClip); (_costume as MovieClip).addChild(this.cracksClip2); } private function initHealth(_arg1:Number):void{ this._maxHealth = (20 * _arg1); } override protected function childSpecificUpdating():void{ var _local1:b2Vec2; var _local2:b2Vec2; this.setDamageGraphics(); this.lightUp(); if (!_body.IsSleeping()){ _local1 = new b2Vec2(this.initialPoint.x, this.initialPoint.y); _local2 = new b2Vec2((_local1.x - _costume.x), (_local1.y - _costume.y)); _local2.Multiply(_parentGP.stage.frameRate); _local2.Multiply((1 / PhysVals.RATIO)); _body.SetLinearVelocity(_local2); }; super.childSpecificUpdating(); } private function lightUp():void{ var _local1:Number; var _local2:Color; var _local3:Number; _local1 = ((this.lightUpFactor / 15) * 0.7); _local2 = new Color(); _local3 = 0xFFFFFF; _local2.setTint(_local3, _local1); _costume.transform.colorTransform = _local2; if (this.lightUpFactor > 15){ this.lightUpFactor = 15; }; if (this.lightUpFactor > 0){ this.lightUpFactor--; }; } private function setDamageGraphics():void{ if ((this._health / this._maxHealth) < 0.5){ this.cracksClip.alpha = 1; } else { this.cracksClip.alpha = (1 - (((this._health / this._maxHealth) - 0.5) * 2)); }; if ((this._health / this._maxHealth) > 0.5){ this.cracksClip2.alpha = 0; } else { this.cracksClip2.alpha = (1 - ((this._health / this._maxHealth) * 2)); }; } public function Hit(_arg1:Number, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean, _arg5:Boolean):Boolean{ var _local6:shatterSquareBlockInfo; var _local7:Boolean; if (_arg5){ _parentGP.PunchInCustomDelayedAction(new customDelayedAction(customDelayedAction.EXPLOSION, 20, 40, new Point(_costume.x, _costume.y), false)); }; this.lightUpFactor = (this.lightUpFactor + 15); this._health = (this._health - _arg1); if ((((this._health <= 0)) && ((this.shattered == false)))){ this.shattered = true; _parentGP.GetGameProgress().AchievementsInfo.IncreaseBlocksHit(); _local7 = false; if (((_arg4) || (!(_arg3)))){ _local7 = true; }; _local6 = new shatterSquareBlockInfo(_costume.x, _costume.y, _costume.width, _costume.height, this.Type, _arg2, _arg1, _local7, _arg4); if (_arg3){ _parentGP.increaseShake(Math.round((_arg1 / 1.5))); }; _parentGP.PushActorToCreate(_local6); if (!_arg4){ _parentGP.SoundManager.PlaySimpleBlockCrushed(); }; DeleteFlag = true; if (((((_arg3) && (!(_arg5)))) || (((_local7) && (!(_arg4)))))){ _parentGP.SwuareCrushEffect(new Point(_costume.x, _costume.y), this.Type); }; return (true); }; return (false); } } }//package
Section 332
//squareBlockBlackShatterPiece (squareBlockBlackShatterPiece) package { import flash.display.*; public dynamic class squareBlockBlackShatterPiece extends MovieClip { } }//package
Section 333
//squareBlockBlueShatterPiece (squareBlockBlueShatterPiece) package { import flash.display.*; public dynamic class squareBlockBlueShatterPiece extends MovieClip { } }//package
Section 334
//squareBlockBrownShatterPiece (squareBlockBrownShatterPiece) package { import flash.display.*; public dynamic class squareBlockBrownShatterPiece extends MovieClip { } }//package
Section 335
//squareBlockCracks (squareBlockCracks) package { import flash.display.*; public dynamic class squareBlockCracks extends MovieClip { } }//package
Section 336
//squareBlockCracks2 (squareBlockCracks2) package { import flash.display.*; public dynamic class squareBlockCracks2 extends MovieClip { } }//package
Section 337
//squareBlockGreenShatterPiece (squareBlockGreenShatterPiece) package { import flash.display.*; public dynamic class squareBlockGreenShatterPiece extends MovieClip { } }//package
Section 338
//squareBlockLightBlueShatterPiece (squareBlockLightBlueShatterPiece) package { import flash.display.*; public dynamic class squareBlockLightBlueShatterPiece extends MovieClip { } }//package
Section 339
//squareBlockMoneyShatterPiece (squareBlockMoneyShatterPiece) package { import flash.display.*; public dynamic class squareBlockMoneyShatterPiece extends MovieClip { } }//package
Section 340
//squareBlockOrangeShatterPiece (squareBlockOrangeShatterPiece) package { import flash.display.*; public dynamic class squareBlockOrangeShatterPiece extends MovieClip { } }//package
Section 341
//squareBlockRedShatterPiece (squareBlockRedShatterPiece) package { import flash.display.*; public dynamic class squareBlockRedShatterPiece extends MovieClip { } }//package
Section 342
//squareBlockWhiteShatterPiece (squareBlockWhiteShatterPiece) package { import flash.display.*; public dynamic class squareBlockWhiteShatterPiece extends MovieClip { } }//package
Section 343
//squareBlockVioletShatterPiece (squareBlockVioletShatterPiece) package { import flash.display.*; public dynamic class squareBlockVioletShatterPiece extends MovieClip { } }//package
Section 344
//squareBlockYellowShatterPiece (squareBlockYellowShatterPiece) package { import flash.display.*; public dynamic class squareBlockYellowShatterPiece extends MovieClip { } }//package
Section 345
//tenBallsComboMessage (tenBallsComboMessage) package { import flash.display.*; public dynamic class tenBallsComboMessage extends MovieClip { } }//package
Section 346
//timerZone (timerZone) package { import flash.display.*; public dynamic class timerZone extends MovieClip { } }//package
Section 347
//tutorialMC (tutorialMC) package { import flash.display.*; import flash.events.*; public class tutorialMC extends MovieClip { public var backBtn:MovieClip; private var _soundManager:soundManager; private var _backBtn:MovieClip; public function tutorialMC(_arg1:soundManager){ this._soundManager = _arg1; this._backBtn = this.backBtn; this._backBtn.buttonMode = true; this._backBtn.addEventListener(MouseEvent.CLICK, this.backClick); } private function backClick(_arg1:MouseEvent):void{ this._soundManager.PlayButtonClick(); (parent as dispatcherMC).GoToStage(dispatcherMC.MAIN_MENU, 0); } } }//package
Section 348
//twentyBallsComboMessage (twentyBallsComboMessage) package { import flash.display.*; public dynamic class twentyBallsComboMessage extends MovieClip { } }//package
Section 349
//UtilDigital (UtilDigital) package { import flash.display.*; public class UtilDigital { public static function set_digital(_arg1:MovieClip, _arg2:int):void{ var _local3:int; var _local4:String; var _local5:int; var _local6:int; var _local7:int; if (!_arg1.hasOwnProperty("bits")){ _arg1.bits = get_bits(_arg1); }; _local3 = _arg1.bits; _local4 = _arg2.toString(); _local5 = (_local3 - _local4.length); _local6 = 1; while (_local6 <= _local5) { _arg1[("bit_" + _local6)].visible = false; _arg1[("bit_" + _local6)].gotoAndStop(1); _local6++; }; _local7 = 0; while (_local6 <= _local3) { _arg1[("bit_" + _local6)].visible = true; _arg1[("bit_" + _local6)].gotoAndStop((int(_local4.charAt(_local7)) + 1)); _local6++; _local7++; }; } public static function get_bits(_arg1:MovieClip):int{ var _local2:int; _local2 = 1; while (_arg1[("bit_" + _local2)]) { _local2++; }; return ((_local2 - 1)); } } }//package
Section 350
//WaterHolderB (WaterHolderB) package { import flash.display.*; import com.midasplayer.extras.*; public dynamic class WaterHolderB extends MovieClip { public var BLUE:Water; } }//package
Section 351
//WaterHolderG (WaterHolderG) package { import flash.display.*; import com.midasplayer.extras.*; public dynamic class WaterHolderG extends MovieClip { public var GREEN:Water; } }//package
Section 352
//WaterHolderR (WaterHolderR) package { import flash.display.*; import com.midasplayer.extras.*; public dynamic class WaterHolderR extends MovieClip { public var RED:Water; } }//package
Section 353
//weapon_select (weapon_select) package { import flash.media.*; public dynamic class weapon_select extends Sound { } }//package
Section 354
//weaponsController (weaponsController) package { public class weaponsController { private const SPREADDAMAGELVL1:Number = 5; private const SPREADDAMAGELVL2:Number = 9; private const SPREADDAMAGELVL3:Number = 15; private const PISTOLDAMAGELVL1:Number = 9; private const PISTOLDAMAGELVL2:Number = 12; private const PISTOLDAMAGELVL3:Number = 16; private const EXPLODAMAGELVL1:Number = 40; private const EXPLODAMAGELVL2:Number = 60; private const EXPLODAMAGELVL3:Number = 90; private const EXPLOSPREADLVL2:Number = 110; private const EXPLOSPREADLVL1:Number = 70; private const EXPLOSPREADLVL3:Number = 160; private const RAPIDDAMAGELVL1:Number = 10; private const RAPIDDAMAGELVL2:Number = 14; private const RAPIDDAMAGELVL3:Number = 23; private const SHOTGUNRATE:int = 30; private const RAPIDFREQUENCY1:int = 5; private const RAPIDFREQUENCY2:int = 3; private const RAPIDFREQUENCY3:int = 2; private const SPREADNUMBULLETS2:Number = 8; private const SPREADNUMBULLETS3:Number = 12; private const PISTOLRATE:int = 10; private const SPREADNUMBULLETS1:Number = 5; public var currentlySelectedWeapon:int;// = 1 public var PistolAmmo:int;// = 100 public var ExploGunRadiusLevel:int;// = 1 public var RocketGunAmmo:int;// = 100 public var SpreadGunNumBulletsLevel:int;// = 1 public var SpreadGunAvailable:Boolean;// = true public var Timer:int;// = 0 public var RapidGunAmmo:int;// = 100 public var PistolDamageLevel:int;// = 1 public var RapidGunRate:int;// = 5 public var LastTimeShot:int;// = -2147483648 public var RocketGunRate:int;// = 50 public var ExploGunDamageLevel:int;// = 1 public var SpreadGunAmmo:int;// = 100 public var RapidGunAvailable:Boolean;// = true public var SpreadGunDamageLevel:int;// = 1 public var RapidGunFrequencyLevel:int;// = 1 public var RapidGunDamageLevel:int;// = 1 public var PistolAvailable:Boolean;// = true public var RocketGunAvailable:Boolean;// = true public static const SPREAD:int = 2; public static const ROCKET:int = 4; public static const PISTOL:int = 1; public static const RAPID:int = 3; public function weaponsController(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8, _arg9, _arg10, _arg11, _arg12, _arg13, _arg14, _arg15){ RocketGunAvailable = true; PistolAmmo = 100; SpreadGunNumBulletsLevel = 1; ExploGunRadiusLevel = 1; RocketGunAmmo = 100; SpreadGunAmmo = 100; SpreadGunAvailable = true; Timer = 0; RapidGunAmmo = 100; RocketGunRate = 50; LastTimeShot = -2147483648; PistolDamageLevel = 1; RapidGunRate = 5; ExploGunDamageLevel = 1; RapidGunAvailable = true; SpreadGunDamageLevel = 1; RapidGunFrequencyLevel = 1; RapidGunDamageLevel = 1; PistolAvailable = true; currentlySelectedWeapon = 1; super(); this.PistolAmmo = _arg12; this.SpreadGunAmmo = _arg13; this.RapidGunAmmo = _arg14; this.RocketGunAmmo = _arg15; this.PistolAvailable = _arg1; this.SpreadGunAvailable = _arg2; this.RapidGunAvailable = _arg3; this.RocketGunAvailable = _arg4; this.PistolDamageLevel = _arg5; this.SpreadGunDamageLevel = _arg7; this.SpreadGunNumBulletsLevel = _arg6; this.RapidGunFrequencyLevel = _arg8; this.RapidGunDamageLevel = _arg9; this.ExploGunDamageLevel = _arg11; this.ExploGunRadiusLevel = _arg10; this.setRapidGunRate(); } public function shitchWeapon(){ switch (this.currentlySelectedWeapon){ case 0: this.currentlySelectedWeapon = PISTOL; break; case PISTOL: if (this.SpreadGunAvailable){ this.currentlySelectedWeapon = SPREAD; } else { if (this.RapidGunAvailable){ this.currentlySelectedWeapon = RAPID; } else { if (this.RocketGunAvailable){ this.currentlySelectedWeapon = ROCKET; }; }; }; break; case SPREAD: if (this.RapidGunAvailable){ this.currentlySelectedWeapon = RAPID; } else { if (this.RocketGunAvailable){ this.currentlySelectedWeapon = ROCKET; } else { this.currentlySelectedWeapon = PISTOL; }; }; break; case RAPID: if (this.RocketGunAvailable){ this.currentlySelectedWeapon = ROCKET; } else { this.currentlySelectedWeapon = PISTOL; }; break; case ROCKET: this.currentlySelectedWeapon = PISTOL; break; }; trace(("weapon selected = " + this.currentlySelectedWeapon)); } public function GetSpreadDamage():Number{ switch (this.SpreadGunDamageLevel){ case 1: return (this.SPREADDAMAGELVL1); case 2: return (this.SPREADDAMAGELVL2); case 3: return (this.SPREADDAMAGELVL3); }; return (0); } public function GetPistolDamage():Number{ switch (this.PistolDamageLevel){ case 1: return (this.PISTOLDAMAGELVL1); case 2: return (this.PISTOLDAMAGELVL2); case 3: return (this.PISTOLDAMAGELVL3); }; return (0); } private function setRapidGunRate():void{ switch (this.RapidGunFrequencyLevel){ case 1: this.RapidGunRate = this.RAPIDFREQUENCY1; return; case 2: this.RapidGunRate = this.RAPIDFREQUENCY2; return; case 3: this.RapidGunRate = this.RAPIDFREQUENCY3; return; }; this.RapidGunRate = 15; } public function CheckAmmo():Boolean{ var _local1:Boolean; if (this.PistolAmmo > 0){ _local1 = true; }; if (((this.SpreadGunAvailable) && ((this.SpreadGunAmmo > 0)))){ _local1 = true; }; if (((this.RapidGunAvailable) && ((this.RapidGunAmmo > 0)))){ _local1 = true; }; if (((this.RocketGunAvailable) && ((this.RocketGunAmmo > 0)))){ _local1 = true; }; return (_local1); } public function GetRocketDamage():Number{ switch (this.ExploGunDamageLevel){ case 1: return (this.EXPLODAMAGELVL1); case 2: return (this.EXPLODAMAGELVL2); case 3: return (this.EXPLODAMAGELVL3); }; return (0); } public function IncreaseAmmo(_arg1:int){ switch (_arg1){ case ammoBonusActor.PISTOL_AMMO: this.PistolAmmo = (this.PistolAmmo + shopMC.PISTOLBULLETSINCREASE); break; case ammoBonusActor.SPREAD_AMMO: this.SpreadGunAmmo = (this.SpreadGunAmmo + shopMC.SPREADBULLETSINCREASE); break; case ammoBonusActor.RAPID_AMMO: this.RapidGunAmmo = (this.RapidGunAmmo + shopMC.RAPIDBULLETSINCREASE); break; case ammoBonusActor.ROCKET_AMMO: this.RocketGunAmmo = (this.RocketGunAmmo + shopMC.EXPLOBULLETSINCREASE); break; }; } public function Update(){ this.Timer++; } public function GetRocketSpread():Number{ switch (this.ExploGunRadiusLevel){ case 1: return (this.EXPLOSPREADLVL1); case 2: return (this.EXPLOSPREADLVL2); case 3: return (this.EXPLOSPREADLVL3); }; return (0); } public function GetRapidDamage():Number{ switch (this.RapidGunDamageLevel){ case 1: return (this.RAPIDDAMAGELVL1); case 2: return (this.RAPIDDAMAGELVL2); case 3: return (this.RAPIDDAMAGELVL3); }; return (0); } public function GetSpreadNumBullets():int{ switch (this.SpreadGunNumBulletsLevel){ case 1: return (this.SPREADNUMBULLETS1); case 2: return (this.SPREADNUMBULLETS2); case 3: return (this.SPREADNUMBULLETS3); }; return (0); } public function Shoot(_arg1:Boolean):Boolean{ switch (this.currentlySelectedWeapon){ case PISTOL: if (((this.PistolAvailable) && ((this.PistolAmmo > 0)))){ if (((((this.Timer - this.LastTimeShot) > this.PISTOLRATE)) || (!(_arg1)))){ this.LastTimeShot = this.Timer; this.PistolAmmo--; return (true); }; }; break; case SPREAD: if (((this.SpreadGunAvailable) && ((this.SpreadGunAmmo > 0)))){ if ((this.Timer - this.LastTimeShot) > this.SHOTGUNRATE){ this.LastTimeShot = this.Timer; this.SpreadGunAmmo--; return (true); }; }; break; case RAPID: if (((this.RapidGunAvailable) && ((this.RapidGunAmmo > 0)))){ if ((this.Timer - this.LastTimeShot) > this.RapidGunRate){ this.LastTimeShot = this.Timer; this.RapidGunAmmo--; return (true); }; }; break; case ROCKET: if (((this.RocketGunAvailable) && ((this.RocketGunAmmo > 0)))){ if ((this.Timer - this.LastTimeShot) > this.RocketGunRate){ this.LastTimeShot = this.Timer; this.RocketGunAmmo--; return (true); }; }; break; case 0: trace("no weapon selected"); break; }; return (false); } } }//package
Section 355
//weaponsStatsZone (weaponsStatsZone) package { import flash.display.*; public dynamic class weaponsStatsZone extends MovieClip { } }//package
Section 356
//veryHardBlockShatterPiece (veryHardBlockShatterPiece) package { import flash.display.*; public dynamic class veryHardBlockShatterPiece extends MovieClip { } }//package
Section 357
//WorldBlock (WorldBlock) package { import flash.display.*; public dynamic class WorldBlock extends MovieClip { } }//package

Library Items

Symbol 1 Sound {ball_lost}
Symbol 2 Sound {ball_spawn}
Symbol 3 Sound {ballWall}
Symbol 4 Sound {sfxBell}
Symbol 5 Sound {bonus_pick}
Symbol 6 Sound {boringammo_spawn}
Symbol 7 Sound {bouncerHit}
Symbol 8 Sound {bullet_hit}
Symbol 9 Sound {buttonClick}
Symbol 10 Sound {clickshot_shot}
Symbol 11 Sound {coin_get}
Symbol 12 Sound {countdown_beep}
Symbol 13 Sound {countdown_final}
Symbol 14 Sound {exploball_beep}
Symbol 15 Sound {explosionSnd}
Symbol 16 Sound {finalStuff}
Symbol 17 Sound {level_play}
Symbol 18 Sound {menu_mus}
Symbol 19 Sound {score_count}
Symbol 20 Sound {shop_cantbuy}
Symbol 21 Sound {simpleblock_crushed}
Symbol 22 Sound {simpleblock_hit}
Symbol 23 Sound {sfxBounce}
Symbol 24 Sound {ingame_mus}
Symbol 25 GraphicUsed by:26
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Symbol 27 GraphicUsed by:28
Symbol 28 MovieClip {squareBlockCracks}Uses:27
Symbol 29 GraphicUsed by:38
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Symbol 36 MovieClipUses:35Used by:38  Timeline
Symbol 37 GraphicUsed by:38
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Symbol 1043 GraphicUsed by:1044
Symbol 1044 MovieClipUses:1042 1043Used by:1050
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Symbol 1046 GraphicUsed by:1048
Symbol 1047 GraphicUsed by:1048
Symbol 1048 MovieClipUses:1046 1047Used by:1050
Symbol 1049 GraphicUsed by:1050
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Symbol 1053 MovieClipUses:1052Used by:1055 1057
Symbol 1054 GraphicUsed by:1055 1057
Symbol 1055 MovieClipUses:1054 1053Used by:1056
Symbol 1056 MovieClip {_fla.Timeline_352}Uses:1055Used by:1057
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Symbol 1058 MovieClip {_fla.lostmc_317}Uses:976 978 979 1050 894 897 900 1057 916Used by:Timeline
Symbol 1059 GraphicUsed by:1065
Symbol 1060 GraphicUsed by:1061
Symbol 1061 MovieClipUses:1060Used by:1065 1069
Symbol 1062 GraphicUsed by:1065
Symbol 1063 FontUsed by:1064
Symbol 1064 TextUses:1063Used by:1065
Symbol 1065 MovieClip {_fla.pausexia_355}Uses:1059 1061 1062 1064Used by:1070
Symbol 1066 GraphicUsed by:1069
Symbol 1067 GraphicUsed by:1069
Symbol 1068 GraphicUsed by:1069
Symbol 1069 MovieClip {_fla.pauseshang_357}Uses:1066 1061 1067 1068Used by:1070
Symbol 1070 MovieClip {_fla.pauseMc_354}Uses:1065 1069Used by:Timeline

Instance Names

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"play_btn"Frame 2Symbol 364 Button
"help_btn"Frame 2Symbol 373 Button
"新符号_1"Frame 2Symbol 394 MovieClip
"新符号_1"Frame 2Symbol 394 MovieClip
"新符号_1"Frame 2Symbol 394 MovieClip
"新符号_1"Frame 2Symbol 394 MovieClip
"新符号_1"Frame 2Symbol 394 MovieClip
"go_btn"Frame 3Symbol 565 Button
"player_mc"Frame 4Symbol 702 MovieClip {_fla.renwu_144}
"d3"Frame 4Symbol 707 MovieClip {_fla.Timeline_177}
"d1"Frame 4Symbol 711 MovieClip {_fla.Timeline_180}
"d2"Frame 4Symbol 721 MovieClip {_fla.Timeline_183}
"win_mc"Frame 4Symbol 917 MovieClip {_fla.winmc_271}
"pass_mc"Frame 4Symbol 975 MovieClip {_fla.passmc_296}
"lost_mc"Frame 4Symbol 1058 MovieClip {_fla.lostmc_317}
"pause_mc"Frame 4Symbol 1070 MovieClip {_fla.pauseMc_354}
"新建符号_5"Symbol 50 MovieClip {increaseBouncerSizeBonus} Frame 1Symbol 49 MovieClip
"新建符号_5"Symbol 50 MovieClip {increaseBouncerSizeBonus} Frame 1Symbol 49 MovieClip
"headerTxt"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 71 EditableText
"okBtn"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 76 MovieClip
"moneyCollected"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 77 EditableText
"bonusMoney"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 78 EditableText
"totalScore"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 79 EditableText
"totalIncome"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 80 EditableText
"levelScore"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 81 EditableText
"timeBonus"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 82 EditableText
"achTxt"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 83 EditableText
"blindAch"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 86 MovieClip
"blockAch"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 89 MovieClip
"exploAch"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 92 MovieClip
"ballkAch"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 95 MovieClip
"martAch"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 98 MovieClip
"smoothPlayAch"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 101 MovieClip
"fflogo"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 104 MovieClip
"shareBtn"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 108 MovieClip
"fbl"Symbol 112 MovieClip {levelFinishedStatsMC} Frame 1Symbol 111 MovieClip
"s"Symbol 169 MovieClip {Level6} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 169 MovieClip {Level6} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 169 MovieClip {Level6} Frame 1Symbol 158 MovieClip {WorldBlock}
"shitfuck"Symbol 169 MovieClip {Level6} Frame 1Symbol 159 MovieClip {shitFuck}
"mk_1"Symbol 169 MovieClip {Level6} Frame 1Symbol 162 MovieClip {mkt_1}
"mk_2"Symbol 169 MovieClip {Level6} Frame 1Symbol 165 MovieClip {mkt_2}
"mk_3"Symbol 169 MovieClip {Level6} Frame 1Symbol 168 MovieClip {mkt_3}
"s"Symbol 170 MovieClip {Level5} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 170 MovieClip {Level5} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 170 MovieClip {Level5} Frame 1Symbol 158 MovieClip {WorldBlock}
"shitfuck"Symbol 170 MovieClip {Level5} Frame 1Symbol 159 MovieClip {shitFuck}
"mk_1"Symbol 170 MovieClip {Level5} Frame 1Symbol 162 MovieClip {mkt_1}
"mk_2"Symbol 170 MovieClip {Level5} Frame 1Symbol 165 MovieClip {mkt_2}
"mk_3"Symbol 170 MovieClip {Level5} Frame 1Symbol 168 MovieClip {mkt_3}
"s"Symbol 171 MovieClip {Level4} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 171 MovieClip {Level4} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 171 MovieClip {Level4} Frame 1Symbol 158 MovieClip {WorldBlock}
"shitfuck"Symbol 171 MovieClip {Level4} Frame 1Symbol 159 MovieClip {shitFuck}
"mk_1"Symbol 171 MovieClip {Level4} Frame 1Symbol 162 MovieClip {mkt_1}
"mk_2"Symbol 171 MovieClip {Level4} Frame 1Symbol 165 MovieClip {mkt_2}
"mk_3"Symbol 171 MovieClip {Level4} Frame 1Symbol 168 MovieClip {mkt_3}
"s"Symbol 172 MovieClip {Level3} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 172 MovieClip {Level3} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 172 MovieClip {Level3} Frame 1Symbol 158 MovieClip {WorldBlock}
"shitfuck"Symbol 172 MovieClip {Level3} Frame 1Symbol 159 MovieClip {shitFuck}
"mk_1"Symbol 172 MovieClip {Level3} Frame 1Symbol 162 MovieClip {mkt_1}
"mk_2"Symbol 172 MovieClip {Level3} Frame 1Symbol 165 MovieClip {mkt_2}
"mk_3"Symbol 172 MovieClip {Level3} Frame 1Symbol 168 MovieClip {mkt_3}
"s"Symbol 173 MovieClip {Level2} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 173 MovieClip {Level2} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 173 MovieClip {Level2} Frame 1Symbol 158 MovieClip {WorldBlock}
"shitfuck"Symbol 173 MovieClip {Level2} Frame 1Symbol 159 MovieClip {shitFuck}
"mk_1"Symbol 173 MovieClip {Level2} Frame 1Symbol 162 MovieClip {mkt_1}
"mk_2"Symbol 173 MovieClip {Level2} Frame 1Symbol 165 MovieClip {mkt_2}
"mk_3"Symbol 173 MovieClip {Level2} Frame 1Symbol 168 MovieClip {mkt_3}
"s"Symbol 174 MovieClip {Level1} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 174 MovieClip {Level1} Frame 1Symbol 158 MovieClip {WorldBlock}
"s"Symbol 174 MovieClip {Level1} Frame 1Symbol 158 MovieClip {WorldBlock}
"shitfuck"Symbol 174 MovieClip {Level1} Frame 1Symbol 159 MovieClip {shitFuck}
"mk_1"Symbol 174 MovieClip {Level1} Frame 1Symbol 162 MovieClip {mkt_1}
"mk_2"Symbol 174 MovieClip {Level1} Frame 1Symbol 165 MovieClip {mkt_2}
"mk_3"Symbol 174 MovieClip {Level1} Frame 1Symbol 168 MovieClip {mkt_3}
"bit_1"Symbol 201 MovieClip {_fla.5_369} Frame 1Symbol 200 MovieClip
"bit_2"Symbol 201 MovieClip {_fla.5_369} Frame 1Symbol 200 MovieClip
"bit_3"Symbol 201 MovieClip {_fla.5_369} Frame 1Symbol 200 MovieClip
"bit_4"Symbol 201 MovieClip {_fla.5_369} Frame 1Symbol 200 MovieClip
"bit_5"Symbol 201 MovieClip {_fla.5_369} Frame 1Symbol 200 MovieClip
"bit_6"Symbol 201 MovieClip {_fla.5_369} Frame 1Symbol 200 MovieClip
"bit_1"Symbol 202 MovieClip {_fla.Timeline_371} Frame 1Symbol 200 MovieClip
"bit_2"Symbol 202 MovieClip {_fla.Timeline_371} Frame 1Symbol 200 MovieClip
"timerText"Symbol 216 MovieClip {interfaceMC} Frame 1Symbol 176 EditableText
"score_mc"Symbol 216 MovieClip {interfaceMC} Frame 1Symbol 201 MovieClip {_fla.5_369}
"life_mc"Symbol 216 MovieClip {interfaceMC} Frame 1Symbol 202 MovieClip {_fla.Timeline_371}
"level_mc"Symbol 216 MovieClip {interfaceMC} Frame 1Symbol 202 MovieClip {_fla.Timeline_371}
"muteSnd"Symbol 216 MovieClip {interfaceMC} Frame 1Symbol 207 MovieClip
"muteMus"Symbol 216 MovieClip {interfaceMC} Frame 1Symbol 212 MovieClip
"pauseBtn"Symbol 216 MovieClip {interfaceMC} Frame 1Symbol 215 MovieClip
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"k35"Symbol 313 MovieClip {_fla.igirlsgames_loading_6} Frame 1Symbol 312 MovieClip
"k36"Symbol 313 MovieClip {_fla.igirlsgames_loading_6} Frame 1Symbol 312 MovieClip
"percent_mc"Symbol 348 MovieClip {_fla.igirlsgamesload_mc_1} Frame 1Symbol 243 MovieClip {_fla.igirlsgames_loading_4}
"loading"Symbol 348 MovieClip {_fla.igirlsgamesload_mc_1} Frame 1Symbol 313 MovieClip {_fla.igirlsgames_loading_6}
"play_btn"Symbol 348 MovieClip {_fla.igirlsgamesload_mc_1} Frame 2Symbol 343 Button
"logo_btn"Symbol 544 MovieClip {_fla.fackbook_mc_95} Frame 1Symbol 543 Button
"logo_btn"Symbol 558 MovieClip {_fla.igirsl_98} Frame 1Symbol 557 Button
"新建符号_5"Symbol 602 MovieClip {_fla.helptxt_109} Frame 1Symbol 49 MovieClip
"新建符号_5"Symbol 602 MovieClip {_fla.helptxt_109} Frame 1Symbol 49 MovieClip
"main_mc"Symbol 603 MovieClip {_fla.Timeline_108} Frame 1Symbol 602 MovieClip {_fla.helptxt_109}
"_mc"Symbol 616 MovieClip {reflectBan} Frame 1Symbol 613 MovieClip
"c1"Symbol 616 MovieClip {reflectBan} Frame 1Symbol 615 MovieClip
"c2"Symbol 616 MovieClip {reflectBan} Frame 1Symbol 615 MovieClip
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"bit_6"Symbol 916 MovieClip {_fla.scoreza2_294} Frame 1Symbol 915 MovieClip
"bit_7"Symbol 916 MovieClip {_fla.scoreza2_294} Frame 1Symbol 915 MovieClip
"bit_8"Symbol 916 MovieClip {_fla.scoreza2_294} Frame 1Symbol 915 MovieClip
"bit_9"Symbol 916 MovieClip {_fla.scoreza2_294} Frame 1Symbol 915 MovieClip
"replay_btn"Symbol 917 MovieClip {_fla.winmc_271} Frame 1Symbol 904 Button
"lvscore_mc"Symbol 917 MovieClip {_fla.winmc_271} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"bonus_mc"Symbol 917 MovieClip {_fla.winmc_271} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"score_mc"Symbol 917 MovieClip {_fla.winmc_271} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"next_btn"Symbol 975 MovieClip {_fla.passmc_296} Frame 1Symbol 974 Button
"lvscore_mc"Symbol 975 MovieClip {_fla.passmc_296} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"bonus_mc"Symbol 975 MovieClip {_fla.passmc_296} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"score_mc"Symbol 975 MovieClip {_fla.passmc_296} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"retry_btn"Symbol 1058 MovieClip {_fla.lostmc_317} Frame 1Symbol 1057 Button
"lvscore_mc"Symbol 1058 MovieClip {_fla.lostmc_317} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"bonus_mc"Symbol 1058 MovieClip {_fla.lostmc_317} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"score_mc"Symbol 1058 MovieClip {_fla.lostmc_317} Frame 1Symbol 916 MovieClip {_fla.scoreza2_294}
"新建符号_13"Symbol 1065 MovieClip {_fla.pausexia_355} Frame 1Symbol 1061 MovieClip
"新建符号_13"Symbol 1065 MovieClip {_fla.pausexia_355} Frame 1Symbol 1061 MovieClip
"新建符号_13"Symbol 1069 MovieClip {_fla.pauseshang_357} Frame 1Symbol 1061 MovieClip
"新建符号_13"Symbol 1069 MovieClip {_fla.pauseshang_357} Frame 1Symbol 1061 MovieClip
"mc2"Symbol 1070 MovieClip {_fla.pauseMc_354} Frame 1Symbol 1065 MovieClip {_fla.pausexia_355}
"mc1"Symbol 1070 MovieClip {_fla.pauseMc_354} Frame 1Symbol 1069 MovieClip {_fla.pauseshang_357}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS3.
Tag 0x0FF (255)Timeline Frame 11 bytes " "

Labels

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"game"Frame 4
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"loop"Symbol 348 MovieClip {_fla.igirlsgamesload_mc_1} Frame 1
"end"Symbol 348 MovieClip {_fla.igirlsgamesload_mc_1} Frame 2
"en"Symbol 538 MovieClip {_fla.title_48} Frame 1
"zh"Symbol 538 MovieClip {_fla.title_48} Frame 2
"en"Symbol 602 MovieClip {_fla.helptxt_109} Frame 1
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"en"Symbol 967 MovieClip {_fla.levelcom_298} Frame 1
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http://swfchan.com/23/111406/info.shtml
Created: 13/3 -2019 04:50:27 Last modified: 13/3 -2019 04:50:27 Server time: 08/05 -2024 20:12:18