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Ganguru Girl.swf

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Flash #111518

(Click the ID number above for more basic data on this flash file.)


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© Copyright 2002 Shiaomedia. All Rights Reserved

© Copyright 2002 Shiaomedia. All Rights Reserved

© Copyright 2002 Hentai Social Club. All Rights Reserved

Play the Delux version

Version 1.0

WARNING

OK

OK

* message *

Ganguro girl

Password

Password

New Game

New Game

Character Infomation

Your a guy who just loves Ganguro girls!

Let's see if you can hook up with one....

Now let's get started!

Continue

Continue

Name

Zodiac

Age

Name

Zodiac

Age

You must be 18 years old or older to play
this game.  Continuing further means that
you understand and accept responsibility
for your own actions, thus releasing the
creator of this game from all liability.

Warning!

Assign points to your character's

Strength

,

Knowledge

, and

Charm

level

above, then click the button

below to

start game

.

Strength:

Strength:

Knowledge:

Knowledge:

Charm:

Charm:

Pts left:

Pts left:

Password

Submit

Submit

Back

Back

$

Hp

Hp

$

Objectives:

You got 100 days

-Train yourself, boost up your skills

-Work and earn money

-Date her

to get the Ganguro Girl

-Buy her gifts

-Have sex with her

Level

New friend

Good friend

Close friend

Girlfriend

Lover

exp required

20

65

350

1500

6000

new abilities

Give gifts

Call by phone

Date

Visit her place

???

Home

Home

Bing

Bing

Bar

Bar

Love Hotel

Love Hotel

Mall

Mall

Odakura Tech

Odakura Tech

Downtown

Downtown

8

Strength

Knowledge

Charm

Items

Age

Zodiac

Stats

Stats

Strength

Knowledge

Charm

Items

Age

Zodiac

i

Day

Sleep

Look at items

Exit

Make a phone Call

Hp -5

Hp -50

Hp -50

Raise your strength

Club Pylon

C

P

Go to the club

Go to the club

Try to pick up girls

Hp -20

Make "deliveries"

Make "deliveries"

Hp -35

Tele-marketer

Tele-marketer

Hp -40

Work as a

Work as a

Tele-marketer

Tele-marketer

Work as a Tele-marketer,
Wage = Charm X $1.5

Choose which girl you

would like to talk to

Club

Club

If you'r busted,
you'll be in jail for 7 days
Wage = Sterngth x 5.0

for Big Al

for Big Al

Go to School

Raise your knowledge

Go to School

Raise your knowledge

DUh...

DUh...

Work

Tech Support

Work

Raise your knowledge

Hp -45

for Odakura Tech

Wage = Knowledge x $2.0

Work as a Tech Support

R311

R312

R314

R313

Drink Beer

Drink Beer

Hp -20

$ -20

Hp -20

$ -20

Raise your charm level

Raise your charm level

Shibuya 109

j
v
7
6
k
j
h

Buy Gifts

Buy Gifts

Buy Items

Buy Items

TOKYU

department store

TOKYU

department store

Buy Makeup

Buy Makeup

$ -20

$ -20

Buy

EZ Tan Oil

Buy

EZ Tan Oil

$ -30

$ -30

Buy Hair Dye

Buy Hair Dye

$ -80

$ -80

PUB

$ -1000

$ -1000

Buy Boots

Buy Boots

Buy Hand Bag

Buy Hand Bag

$ -300

$ -300

DVD

Buy Para Para

DVD

Buy Para Para

$ -50

$ -50

Chat

Bonus

You see Saori shoping
at the outdoor mall!

1. Say Hi

2. Hug

3. Give a  kiss

After a short conversation...

2. Say bye

1. Go shopping  with her

2. Tell her to 'Try it on !'

1. Look the other way

at a pair of boots...

You notice her  looking

2. 'Wow. I like it!'

1. 'It's all right.'

Saori: So what do you think?

She loves the boots

(On Sale~$800)

2. Buy it for her

1. Distract her and run away

You are so nice!!

Hey, whats up!

Awww how sweet...

That's great!

Later

Oh, look at the time...

I've got to go, C-yah

You don't have enough money!!

Ugh! what a looser...

She is happy.

Your relationship exp increased!

You could take her out if

with want

Completed!

Bonus Event

Date

Date

She is happy.

Relationship exp increased!

You can do more once

you become her close friend!

Completed!

Bonus Event

Bonus Event Completed!

you become her good friend!

!

!

!

!

!

!

Hp Restored

Hp Restored

100 Days have passed...

Let's see hou you did

Special Items

Collect the special ganguro

items from dates!!

You can't call!

Hp or you don't have the girl's phone #.

Sorry! You don't have enough money or Hp.

The OkuraTeck is close on Sunday!

You have no one that want's

to go the Love hotel with you.

The club is close on Sunday!

Relationship exp

increased!!

Relationship exp

increased!!

Your Current knowledge

Your Current knowledge

Knowledge level increased!

Knowledge level increased!

IBM

Lie

You have earned

You have earned

$

Strength level increased!!

Your Current Strength

Your Current Charm

Your Current Charm

Charm level increased!!

Charm level increased!!

You stay in jail for a week.

(click the button to continue)

You are busted!!

555-933-8117

Saori's number

555-432-3278

Kumiko's number

555-530-2118

Nami's number

Press to end

Phone Numbers

Ask a question

Talk

Give a gift

Ask her out

Leave

?

level:

exp:

level:

exp:

Get lost!

Uhh do I know you?

Hey there!

Hey! how are you.

(well he is okay I think...)

Asks her name!

You just made a new friend!!

She'll accept your gifts now

My name is Saori Nako...

Er...  well I've to go,

can we talk later?

Sorry,

Sorry I can't accept your gifts...

Who the hell are you?

Hey!! How are you doin?

What's up?

What are you going to do after

you leave the club?

You are such a sweet guy!

(Oh he is cute!)

Asks her phone no.!

She is now a good friend.

Now you can call her by

phone!!

Call me!

555-933-8117.

Maybe later...

Gifts

DVD

Para Para

DVD

Para Para

Boots

Boots

Handbag

Handbag

Close

Close

Close

Ohh!? Thank you!!

Sorry! I am quite busy this week...

I  like to go shoe shopping
on the weekends

Will you think about me tonite?

I hate this DJ...

I like strong and charming guy.

I hate nerds they are so boring...

You like going to clubs alot huh?

on the 'Bullet Train'?

I allways wanted to take a ride

Some people told me that the old trees

in 'Unity Park' are  real beautiful

They have a lot of expensive Cuban

cigars at Chinoes Cigar Bar!

Are you going to call me tonite?

(he is pretty attractive...)

Q: What do think of my dress?

1. Great!

2. Your hot!

3. I think you could do better

Thanks.

1. 555-432-3278

2. 555-933-8117

3. 555-530-2118

Q: Hey do you remember my phone?

Wow you remember!

Sorry wrong answer!

Asks her birthday!

You two become close friends,

now you can start dating

her and she will answer

as long as you ask!!

My birthday...?

June 17

I am not telling you!

Aww... you are so sweet!

Just us...?  Well maybe later...

You can always ask me questions

from now on!

When you ask me something,

try to remember my answers.

From now on, our relationship can

level up only during a date.

Hey remember? You can't kiss a

girl unless she gives you a hint!

If you don't have time to see

me, at least give me a call.

It's a good idea to give  gifts

during  dates.

I am free on...

(Weekday#):

(Oh I think I am in love with him...)

Well I maybe free on...

(WeekDay #)

:

Q: Do you like me?

1. I don't know...

2. Yes I do!!

3. We are friends...

OK...

Q: What is my Zodiac sign?

1. Gemini

2. Scorpio

3. Taurus

Correct!

Favourite place to shop is

Tokyu

My favourite band? I don't know,

I think 'Pizzicato 5'.

'Egoist', is definitely my

favorite designer lables.

I think that i will stop being

Ganguro when I turn 20

never been to one.

Love hotel's?  I've have

Oh I LIKE it!  Thank you...

Pick a day:

(Enter 1-6.  For Monday enter 1
Tuesday 1.... and Saturday 6)

(Enter 1-6.  For Monday enter 1
Tuesday 1.... and Saturday 6)

Sorry I can't go out on that day.

I love Pools!

Do you still remember our

first kiss?

I want to see each location at least

once...

Expensive gifts are nice, but they are not

always the best choice... depends on the

environment.

Gifts have different effects at

different locations!

Are you going over to the

lovehotel tonite?

(I want to make love...)

Q: Do you love me?

1. I love you baby!

2. Yeah I do...

3. Why ask?

Q: What are you looking at?

1. Your body

2. Your soul

3. Yo big ass!

I see...

My Blood Type is AB.

I am 163 cm tall.

I am about 45 kg.

My Brest size...

88

My Waist size...

54

My Hip size...

87

Breasts: 88

Waist: 54

Hip: 87

Height: 163 cm

Weight: 45 kg

Blood type: AB

Free day:

Journal

Saori's

Wow this is so beautiful!!

I love it! (kiss)

She's not at the club

You'd better find out what's

going on.

Level up!

Date

Date

$

$

Your Money

Your Money

http://www.blazinkoo.8m.com

Bullet Train Ride

$-300  day -1

Chino's Cigar Bar

$-450  day -1

Iwanari Hot Springs

$-500  day -2

Privet Tea Ceremony

$-5000  day -5

Club Pacific Vacation

$-300  day -2

Unity Park

$-150  day -1

Sorry, she dosen't know you well enough to go there with you

Sorry, either you don't have enough days left or money

Kiss

Take a photo

Use item

Ganguro Mood Meter

Do you know, how many times have I

been to a love hotel before i meet you!

Answer (1-5):

1. 3   times

2. 10 times

3. 15 times

4. 33 times

5. Never

Hey, do know where my favorite

place to shop is?

1. Hochie mama's

2. Wet Seal

3. Tokyu

4. 109

5. Forever 21

1. Till your 19

2. Till your 23

3. Forever

4. Till your 20

5. Till your 25

How long do I want to be

Ganguro for...?

My favorite designer label is...

1. AlbaRosa

2. Sheep Dip

3. Love Pets

4. Pinky girls

5. Egoist

1. Pizzicato 5

2. DJ Krush

3. Tortoise

4. Yoko Kano

5. Zero 7

I really love listening to...

Hey, do you know what

I do for a living...?

1. Nurse

2. Nothing

3. Waitress

4. Student

5. Karaoke DJ

My birthday is coming up...

1. Sept 10

2. Apr 27

3. Feb 19

4. Nov 12

5. June 17

1. 555-530-2118

2. 555-288-6312

3. 555-933-8117

4. 555-495-8410

5. 555-432-3278

Items

Makeup

Hair Dye

Hair Dye

Thanks, you are so considerate...

(her mood returns to normal)

What is this for?... I dont get it?

(No effect...)

I like it very much! Thank you...

It's OK...

Thank you!!

Hey, stop it!!

What are you doing!?

...... can we do something else?

Great Job!!

She is now your girlfriend!

You can visit her in the

lovehotel from now on !!

Great Job!!

She is now your girlfriend!

You can visit her in the

lovehotel from now on !!

Room #

Room #

Wow! I will miss you... Call me soon.

Please keep this!

(Good Job! She is impressed and

gives you one of her special items

Wow! I will miss you... Call me soon.

Please keep this!

(Good Job! She is impressed and

gives you one of her special items

See you later!

(She is not satisfied! You'd better

try harder next time.)

See you later!

(She is not satisfied! You'd better

try harder next time.)

BONUS GAME

She hears that you are a good

gamer.  So she challenges you

to a game of the video game

(You better beat her or lose face)

classic "Paddle"

1. A

2. B

3. O

4. AB

Answer (1-4):

Do you know my blood type...

What's my brest size...

1. 86 cm

2. 87 cm

3. 88 cm

4. 89 cm

5. 90 cm

My waist's size...

1. 51 cm

2. 52 cm

3. 53 cm

4. 54 cm

5. 55 cm

Guess my hip's size...

How Tall do you think I am...

1. 162 cm

2. 163 cm

3. 164 cm

4. 165 cm

5. 166 cm

Am I getting fat?  How much

do you think I weigh...?

1. 42 kg

2. 43 kg

3. 44 kg

4. 45 kg

5. 46 kg

Do you even know

my last name...

1. Nako

2. Yamaguchi

3. Nagahama

4. Nishimura

5. Ishizawa

we first kiss?

Do you remember when

Enter a day number:

Answer (1-100):

You found her Diary!

It can tell you all her personal data

and even when she is free!

No more guessing!!

You found her Diary!

It can tell you all her personal data

and even when she is free!

No more guessing!!

Finally, you two become lovers!

Finally, you two become lovers!

I am not quite ready...

I am not quite ready...

Room 5

Play a game

Books

Do you want to fool around?

Dating

Ganguro History

Yeah right!

......

(I am so excited ... what should I do?)

She is aroused...

Chill out! You are almost

there. Just impress her

one last time and she is

all yours!  Play it cool !!

or something?

You wanna play a game

Thanks that was fun!

Photo Album

Photo Album

NEXT

:

SPACE

BACK:

B

ESC:

X

The History of the Ganguro Girls
The Ganguro girls are named for their dark tans,
because ganguro translates to black face.  They were
inspired by Ai Iijima, a porn star whose personal
style was bright, colorful, and sexy.  She wore her
light brown hair in a girly 60's style, and her skin
was tanned a deep brown.

Ganguro history

Ganguro history

The Ganguro girls look like an exaggerated Ai Iijima.
Their pale makeup and bleached blonde or silver hair
contrasts with their dark skin.  Their pale makeup
and bleached blonde or silver hair contrasts with
their dark skin.  Their clothing style always includes
a colorful dress or mini-skirt with enormous platform
shoes.

The Ganguro girls usually lack ambition in life, which
is symbolized by their gigantic platform shoes that
force the girls to walk slowly.  Their favorite
hangouts include Para Para dance clubs, Karaoke
bars, amusement centers, and shopping malls.
While Japanese society is rigid and harsh, the
carefree Ganguro girls are unconcerned with school,
money, or possessions.  They would rather have FUN
than slave away at school or work!

Paddle Game

0

0

Saori

name

Paddles

Use the mouse to control the paddle.
Try not to let the ball get past.

Leave

Leave

Play

Play

Press OK to serve the ball.

Press OK to serve the ball.

actions

You Lose!

You lost to her she thought you

where a better gamer than that.

GAME OVER

You win!

You kicked her ass in the game

she is really impressed!

PRINT

PRINT

CLEAR

CLEAR

file

edit

tools

window

help

Ready

Ready

(This might be a good way to make some extra
cash....)

(This might be a good way to make some extra
cash....)

Big Al has a Black Jack game going
on next door.

Big Al has a Black Jack game going
on next door.

BLACKJACK

BLACKJACK

SHUFFLING...

DEAL

DEAL

ADD TO BET

ADD TO BET

$100.00

$100.00

21

HIT

HIT

STAY

STAY

21

NEXT HAND

NEXT HAND

Result

Try to guess the phrase below by pressing keys on
the keyboard. Every time you get a key wrong, a
little more of the bunny is drawn. You must guess
the phrase before the bunny is completely drawn.

HANGMAN

Ganguro girls are named for their dark tans

YOU GOT IT!

OUCH!

Days:

Money:

Strength:

Knowledge:

Charm:

DVD's:

Handbags:

Boots:

YOUR REPORT

Saori

Saori

Choose your ending

Total Score:

Special items

Relationship:

Exp:

First kiss:

collected:

Choose your ending

Ending

Ending

Password:

You are a good guy,

but I love you like a brother...

I hope we can still be friends.

Let's be Friends

I like you...

but I am not inlove with you...

I hope you can understand.

I love you as a friend

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="16" COLOR="#990000"><B>c2okquy</B></FONT></P>

I love you...

I want to be your girl forever.

I give myself to you...

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="16" COLOR="#990000"><B>vkz2OBu</B></FONT></P>

I have never loved anybody

as much as I love you

You complete  me.....

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="16" COLOR="#990000"><B>tYU2TEb</B></FONT></P>

I am a strait up freak!

Turn my ass out big daddy

I'll do anything you want...

<P ALIGN="CENTER"><FONT FACE="Arial" SIZE="16" COLOR="#990000"><B>t9GJ6Ol</B></FONT></P>

Nice try but not quite good enough to sleep with me.

(Try again click the button to continue)

Choose your position

Choose your position

position1

Oh well,  You made it this far.

(I guess I'll sleep with him any way i must be realy desperate)

position2

Have you done this before?  Please be gentle.

(God I'm so nervous...)

position3

Alright stud, you think that you can keep up with me?

(I'm gonna rock your world!)

fingering B

Orgasm Meter

Orgasm Meter

Press UP
arrow key

Press UP
arrow key

finger actions

Re-play

Re-play

Re-play

69l

Get the full version

Get the full version

Try again

Try again

Thank you for playing

Thank you for playing

Let's go

Let's go

*More girls!

*More ending movies!

(what else do ya need?)

Play the full version

Play the full version

Get acces to the only virtual club in
the world where you can chat up
and seduce the toon characters in
real time.

You get...

You get...

Plus!

Plus!

(it makes this game look like pong!)

Tell me more

Tell me more

We have is created a complete virtual club, where you can chat up and seduce the
toon characters.  Yes that's no lie, you can accutaly talk to the characters in real
time, and depending what you say to them, their moods will change. If you are real
smooth talker you will unlock the hidden movies and the users can have sex with
them (YOU can control the action)

Check it out we can use the money....

Hentai Social Club is also stocked full of interactive games and galleries, for your
enjoyment.

Hentai Social club

Hentai Social club

ActionScript [AS1/AS2]

Frame 1
total_bytes = _root.getBytesTotal(); loaded_bytes = _root.getBytesLoaded(); remaining_bytes = total_bytes - loaded_bytes; percent_done = int((loaded_bytes / total_bytes) * 100); bar.gotoAndStop(percent_done); ifFrameLoaded (48) { gotoAndPlay (4); }
Frame 2
gotoAndPlay (1);
Frame 4
gotoAndPlay (6); box1 = prefix; ( /* Error1011 */);// not popped
Frame 5
stop();
Frame 28
stop();
Frame 40
stop();
Frame 45
stop();
Frame 47
stop();
Frame 48
stop();
Frame 107
gotoAndPlay (58);
Frame 110
setProperty("/blood", _x , hp * 1); ("c" < (b >= null)) || (1()); fscommand ("allowscale", "false"); rotation = 5; Tz = 5; levell = 40; perspective = 800; xCenter = 275; yCenter = 100; Math.toRadians = function (theta) { return((theta * 3.14159265358979 /* Math.PI */) / 45); }; Math.roundDec = function (number, decPlaces) { result = Math.round(number * Math.pow(10, decPlaces)) / Math.pow(10, decPlaces); return(result); }; Movieclip.prototype.calculate = function (rotation) { _root.sb = Math.sin(Math.toRadians(_root.rotation)); _root.cb = Math.cos(Math.toRadians(_root.rotation)); }; Movieclip.prototype.var3d = function (origWidth, origHeight, xpos, zpos) { x = xpos; z = zpos; tempWidth = origWidth; tempHeight = origHeight; }; Movieclip.prototype.world3d = function () { tempX = x; x = (_root.cb * tempX) - (_root.sb * z); z = (_root.sb * tempX) + (_root.cb * z); z = z + (_root.Tz - _root.perspective); this.draw3d(true); z = z + _root.perspective; }; Movieclip.prototype.draw3d = function (visible) { pers = _root.perspective / (z + _root.perspective); xPos = Math.roundDec(x * pers, 2); newWidth = Math.abs(pers * tempWidth); newheight = Math.abs(pers * tempHeight); yPos = Math.roundDec(_root.levell * pers, 2); this._visible = visible; this._x = _root.xCenter + xPos; this._y = _root.yCenter + yPos; this._width = newWidth; this._height = newheight; };
Instance of Symbol 260 MovieClip "main" in Frame 110
onClipEvent (load) { ("c" < (b >= null)) || (1()); _root.move3d = true; this.var3d(717.4, 345.2, 200, 600); updateAfterEvent(load); } onClipEvent (enterFrame) { if (_root.move3d) { this._visible = true; this.world3d(); } else { this._visible = false; } updateAfterEvent(enterFrame); }
Instance of Symbol 263 MovieClip in Frame 110
onClipEvent (load) { _root.bounce = false; updateAfterEvent(load); } onClipEvent (enterFrame) { ("c" < (b >= null)) || (1()); _root.Tz = this._ymouse / 30; _root.rotation = this._xmouse / 400; this.calculate(_root.rotation); if (30 >= _parent.main.z) { _parent.main.z = 30; } if (_parent.main.z >= 600) { _parent.main.z = 600; } if (_parent.main.x >= 100) { _parent.main.x = 100; } if (-100 >= _parent.main.x) { _parent.main.x = -100; } _root.bounce = true; } onClipEvent (mouseMove) { _root.bounce = false; updateAfterEvent(mouseMove); }
Frame 111
stop();
Frame 112
setProperty("/blood", _x , hp * 1);
Frame 114
stop();
Frame 115
setProperty("/blood", _x , hp * 1);
Frame 118
setProperty("/blood", _x , hp * 1);
Frame 121
setProperty("/blood", _x , hp * 1);
Frame 128
setProperty("/blood", _x , hp * 1);
Frame 130
setProperty("/blood", _x , hp * 1);
Frame 164
setProperty("/blood", _x , hp * 1);
Frame 172
setProperty("/blood", _x , hp * 1);
Frame 175
setProperty("/blood", _x , hp * 1);
Frame 182
gotoAndStop (175);
Frame 183
setProperty("/blood", _x , hp * 1);
Frame 192
gotoAndStop (183);
Frame 205
stop();
Frame 211
stop();
Frame 217
stop();
Frame 224
stop();
Frame 230
stop();
Frame 234
stop();
Frame 238
stop();
Frame 243
stop();
Frame 250
stop();
Frame 258
stop();
Frame 265
stop();
Frame 272
stop();
Frame 278
stop();
Frame 282
stop();
Frame 289
stop();
Frame 290
setProperty("/blood", _x , hp * 1);
Frame 343
day = day + 1;
Frame 356
if (day >= 100) { gotoAndStop (357); } else { gotoAndPlay (110); }
Frame 357
stop();
Frame 560
stopAllSounds(); gotoAndStop (112);
Frame 601
stopAllSounds(); gotoAndStop (130);
Frame 640
stopAllSounds(); gotoAndStop (118);
Frame 680
stopAllSounds(); gotoAndStop (112);
Frame 720
stopAllSounds(); gotoAndStop (130);
Frame 760
stopAllSounds(); gotoAndStop (128);
Frame 777
("c" < (b >= null)) || (1()); fscommand ("allowscale", "false"); rotation = 5; Tz = 5; level = 40; perspective = 800; xCenter = 275; yCenter = 100; Math.toRadians = function (theta) { return((theta * 3.14159265358979 /* Math.PI */) / 45); }; Math.roundDec = function (number, decPlaces) { result = Math.round(number * Math.pow(10, decPlaces)) / Math.pow(10, decPlaces); return(result); }; Movieclip.prototype.calculate = function (rotation) { _root.sb = Math.sin(Math.toRadians(_root.rotation)); _root.cb = Math.cos(Math.toRadians(_root.rotation)); }; Movieclip.prototype.var3d = function (origWidth, origHeight, xpos, zpos) { x = xpos; z = zpos; tempWidth = origWidth; tempHeight = origHeight; }; Movieclip.prototype.world3d = function () { tempX = x; x = (_root.cb * tempX) - (_root.sb * z); z = (_root.sb * tempX) + (_root.cb * z); z = z + (_root.Tz - _root.perspective); this.draw3d(true); z = z + _root.perspective; }; Movieclip.prototype.draw3d = function (visible) { pers = _root.perspective / (z + _root.perspective); xPos = Math.roundDec(x * pers, 2); newWidth = Math.abs(pers * tempWidth); newheight = Math.abs(pers * tempHeight); yPos = Math.roundDec(_root.level * pers, 2); this._visible = visible; this._x = _root.xCenter + xPos; this._y = _root.yCenter + yPos; this._width = newWidth; this._height = newheight; };
Frame 798
stopAllSounds(); gotoAndStop (164);
Frame 834
stop();
Frame 835
if (state >= 2) { setProperty("/phmub1", _x , 1000); } if (state2 >= 2) { setProperty("/phmub2", _x , 1000); } if (state3 >= 2) { setProperty("/phmub3", _x , 1000); }
Frame 970
stop();
Frame 1070
stop();
Frame 1084
stop();
Frame 1132
stop();
Frame 1231
stop();
Frame 1246
stop();
Frame 1300
stop();
Frame 1322
if (mind == 1) { setProperty("/cross", _x , -100); }
Frame 1402
stop();
Frame 1414
stop();
Frame 1467
stop();
Frame 1472
stop();
Frame 1557
stopAllSounds(); gotoAndStop (971);
Frame 1596
stopAllSounds(); gotoAndStop (1133);
Frame 1623
stopAllSounds(); gotoAndStop (1301);
Frame 1650
stopAllSounds(); gotoAndStop (1473);
Frame 1681
stopAllSounds(); gotoAndStop (971);
Frame 1713
stopAllSounds(); gotoAndStop (1133);
Frame 1742
stopAllSounds(); gotoAndStop (1301);
Frame 1773
stopAllSounds(); gotoAndStop (1473);
Frame 1810
stopAllSounds(); gotoAndStop (971);
Frame 1843
stopAllSounds(); gotoAndStop (1133);
Frame 1874
stopAllSounds(); gotoAndStop (1301);
Frame 1901
stopAllSounds(); gotoAndStop (1473);
Frame 1958
stopAllSounds(); gotoAndStop (875);
Frame 2019
stopAllSounds(); gotoAndStop (947);
Frame 2070
stopAllSounds(); gotoAndStop (1106);
Frame 2157
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2163
stop();
Frame 2175
stop();
Frame 2187
stop();
Frame 2201
stop();
Frame 2215
stop();
Frame 2228
stop();
Frame 2237
stop();
Frame 2243
stop();
Frame 2249
stop();
Frame 2256
stop();
Frame 2263
stop();
Frame 2271
stop();
Frame 2278
stop();
Frame 2279
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2285
stop();
Frame 2292
stop();
Frame 2304
stop();
Frame 2311
stop();
Frame 2318
stop();
Frame 2325
stop();
Frame 2332
stop();
Frame 2339
stop();
Frame 2346
stop();
Frame 2347
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2360
stop();
Frame 2367
stop();
Frame 2374
stop();
Frame 2380
stop();
Frame 2387
stop();
Frame 2394
stop();
Frame 2401
stop();
Frame 2408
stop();
Frame 2415
stop();
Frame 2436
stop();
Frame 2437
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2443
stop();
Frame 2450
stop();
Frame 2462
stop();
Frame 2469
stop();
Frame 2476
stop();
Frame 2505
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2518
stop();
Frame 2525
stop();
Frame 2532
stop();
Frame 2539
stop();
Frame 2546
stop();
Frame 2553
stop();
Frame 2560
stop();
Frame 2567
stop();
Frame 2574
stop();
Frame 2581
stop();
Frame 2588
stop();
Frame 2595
stop();
Frame 2596
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2602
stop();
Frame 2609
stop();
Frame 2617
stop();
Frame 2624
stop();
Frame 2632
stop();
Frame 2661
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2667
stop();
Frame 2674
stop();
Frame 2681
stop();
Frame 2688
stop();
Frame 2695
stop();
Frame 2702
stop();
Frame 2709
stop();
Frame 2716
stop();
Frame 2724
stop();
Frame 2731
stop();
Frame 2738
stop();
Frame 2745
stop();
Frame 2752
stop();
Frame 2753
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2766
stop();
Frame 2775
stop();
Frame 2782
stop();
Frame 2789
stop();
Frame 2818
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2830
stop();
Frame 2837
stop();
Frame 2843
stop();
Frame 2850
stop();
Frame 2857
stop();
Frame 2864
stop();
Frame 2870
stop();
Frame 2877
stop();
Frame 2884
stop();
Frame 2891
stop();
Frame 2898
stop();
Frame 2905
stop();
Frame 2906
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2913
stop();
Frame 2920
stop();
Frame 2926
stop();
Frame 2933
stop();
Frame 2940
stop();
Frame 2947
stop();
Frame 2953
stop();
Frame 2960
stop();
Frame 2969
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 2982
stop();
Frame 2989
stop();
Frame 2996
stop();
Frame 3003
stop();
Frame 3010
stop();
Frame 3017
stop();
Frame 3023
stop();
Frame 3030
stop();
Frame 3037
stop();
Frame 3044
stop();
Frame 3051
stop();
Frame 3058
stop();
Frame 3059
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((300 >= mood) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (300 >= mood) { tellTarget ("/facial") { gotoAndStop (2); }; } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3065
stop();
Frame 3072
stop();
Frame 3078
stop();
Frame 3085
stop();
Frame 3092
stop();
Frame 3121
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (3519); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3134
stop();
Frame 3141
stop();
Frame 3148
stop();
Frame 3154
stop();
Frame 3160
stop();
Frame 3166
stop();
Frame 3173
stop();
Frame 3180
stop();
Frame 3187
stop();
Frame 3194
stop();
Frame 3200
stop();
Frame 3207
stop();
Frame 3214
stop();
Frame 3215
setProperty("/blood", _width , mood / 3); if (cond == 0) { if (50 >= mood) { tellTarget ("/facial") { gotoAndStop (4); }; } else if (mood < 100) { tellTarget ("/facial") { gotoAndStop (3); }; } else if (mood < 150) { tellTarget ("/facial") { gotoAndStop (1); }; } else if (mood < 200) { tellTarget ("/facial") { gotoAndStop (2); }; } else if ((mood < 300) && (ship >= 1500)) { tellTarget ("/facial") { gotoAndStop (5); }; } else if (mood < 300) { tellTarget ("/facial") { gotoAndStop (2); }; } else if (mood >= 300) { gotoAndPlay (3519); } } else if (cond == 1) { tellTarget ("/facial") { gotoAndStop (6); }; } else if (cond == 2) { tellTarget ("/facial") { gotoAndStop (7); }; }
Frame 3221
stop();
Frame 3227
stop();
Frame 3233
stop();
Frame 3239
stop();
Frame 3245
stop();
Frame 3252
stop();
Frame 3258
stop();
Frame 3303
stopAllSounds(); gotoAndStop (2319);
Frame 3346
stopAllSounds(); gotoAndStop (2477);
Frame 3389
stopAllSounds(); gotoAndStop (2633);
Frame 3432
stopAllSounds(); gotoAndStop (2790);
Frame 3475
stopAllSounds(); gotoAndStop (2941);
Frame 3518
stopAllSounds(); gotoAndStop (3093);
Frame 3559
stopAllSounds(); gotoAndStop (3246);
Frame 3647
stopAllSounds(); gotoAndStop (2279);
Frame 3690
stopAllSounds(); gotoAndStop (2437);
Frame 3733
stopAllSounds(); gotoAndStop (2596);
Frame 3774
stopAllSounds(); gotoAndStop (2753);
Frame 3817
stopAllSounds(); gotoAndStop (2906);
Frame 3860
stopAllSounds(); gotoAndStop (3059);
Frame 3903
stopAllSounds(); gotoAndStop (3215);
Frame 3947
stopAllSounds(); gotoAndStop (2279);
Frame 3990
stopAllSounds(); gotoAndStop (2437);
Frame 4033
stopAllSounds(); gotoAndStop (2596);
Frame 4076
stopAllSounds(); gotoAndStop (2753);
Frame 4119
stopAllSounds(); gotoAndStop (2906);
Frame 4162
stopAllSounds(); gotoAndStop (3059);
Frame 4205
stopAllSounds(); gotoAndStop (3215);
Frame 4249
stopAllSounds(); gotoAndStop (2279);
Frame 4292
stopAllSounds(); gotoAndStop (2437);
Frame 4335
stopAllSounds(); gotoAndStop (2596);
Frame 4378
stopAllSounds(); gotoAndStop (2753);
Frame 4421
stopAllSounds(); gotoAndStop (2906);
Frame 4464
stopAllSounds(); gotoAndStop (3059);
Frame 4507
stopAllSounds(); gotoAndStop (3215);
Frame 4544
if (kiss == 1) { gotoAndPlay (3261); } else { gotoAndStop (2157); }
Frame 4581
if (kiss == 1) { gotoAndPlay (3304); } else { gotoAndStop (2347); }
Frame 4618
if (kiss == 1) { gotoAndPlay (3347); } else { gotoAndStop (2505); }
Frame 4655
if (kiss == 1) { gotoAndPlay (3390); } else { gotoAndStop (2661); }
Frame 4692
if (kiss == 1) { gotoAndPlay (3433); } else { gotoAndStop (2818); }
Frame 4728
if (kiss == 1) { gotoAndPlay (3476); } else { gotoAndStop (2969); }
Frame 4764
if (kiss == 1) { gotoAndPlay (3519); } else { gotoAndStop (3121); }
Frame 4831
if (pic5 == 1) { setProperty("/pic5", _x , 480); } if (pic3 == 1) { setProperty("/pic3", _x , 480); } if (pic4 == 1) { setProperty("/pic4", _x , 480); } if (pic2 == 1) { setProperty("/pic2", _x , 480); } if (pic6 == 1) { setProperty("/pic6", _x , 480); } if (pic1 == 1) { setProperty("/pic1", _x , 480); }
Instance of Symbol 1631 MovieClip "pic6" in Frame 4831
/* no clip actions */
Frame 4832
stop();
Frame 4870
stop();
Frame 4943
gotoAndStop (4843);
Frame 4968
numBalls = 5; computerScore = 0; playerScore = 0; stop();
Frame 4969
stop();
Frame 4970
function startLevel() { x = ball._x; y = ball._y; dx = 7; dy = 7; if (Math.random() < 0.5) { dx = dx * -1; } if (Math.random() < 0.5) { dy = dy * -1; } Mouse.hide(); rightWall = 550; leftWall = 0; topWall = 40; bottomWall = 320; ballRadius = ball._width / 2; passedPaddle = false; } function moveBall() { x = x + dx; y = y + dy; if (bottomWall < (y + ballRadius)) { overshoot = (y + ballRadius) - bottomWall; y = y - (overShoot * 2); dy = dy * -1; } if ((y - ballRadius) < topWall) { overshoot = topWall - (y - ballRadius); y = y + (overShoot * 2); dy = dy * -1; } paddleRight = paddle._x + (paddle._width / 2); if (((x - ballRadius) < paddleRight) and (!passedPaddle)) { paddleTop = paddle._y - (paddle._height / 2); paddleBottom = paddle._y + (paddle._height / 2); if ((paddleTop < y) and (y < paddleBottom)) { overshoot = paddleRight - (x - ballRadius); x = x + (overShoot * 2); dx = dx * -1; dx = dx * 1.05; dy = dy * 1.05; } else { passedPaddle = true; } } paddleLeft = computerPaddle._x - (computerPaddle._width / 2); if ((paddleLeft < (x + ballRadius)) and (!passedPaddle)) { paddleTop = computerPaddle._y - (computerPaddle._height / 2); paddleBottom = computerPaddle._y + (computerPaddle._height / 2); if ((paddleTop < y) and (y < paddleBottom)) { overshoot = (x + ballRadius) - paddleLeft; x = x - (overShoot * 2); dx = dx * -1; dx = dx * 1.05; dy = dy * 1.05; } else { passedPaddle = true; } } if (((x - ballRadius) < leftWall) and passedPaddle) { Mouse.show(); computerScore++; if (numBalls == 0) { gotoAndPlay (4971); } else { numBalls--; gotoAndPlay (4969); } } if ((rightWall < (x + ballRadius)) and passedPaddle) { Mouse.show(); playerScore++; if (numBalls == 0) { gotoAndPlay (4971); } else { numBalls--; gotoAndPlay (4969); } } ball._x = x; ball._y = y; } function movePaddle() { paddle._y = _ymouse; } function moveComputerPaddle() { moveAmount = 10; if (0 < dx) { if (y < (computerPaddle._y - moveAmount)) { computerPaddle._y = computerPaddle._y - moveAmount; } else if ((computerPaddle._y + moveAmount) < y) { computerPaddle._y = computerPaddle._y + moveAmount; } } } stop();
Instance of Symbol 1752 MovieClip in Frame 4970
onClipEvent (load) { _root.startLevel(); } onClipEvent (enterFrame) { _root.moveBall(); _root.movePaddle(); _root.moveComputerPaddle(); }
Frame 4971
if (playerScore >= 3) { gotoAndStop (4987); } else { gotoAndStop (4982); }
Frame 4982
stop();
Frame 4987
stop();
Frame 4991
stop();
Instance of Symbol 1766 MovieClip "Canvas" in Frame 4991
onClipEvent (load) { draw = false; shapeNum = 0; shapeType = "line"; brushColor = {rb:0, bb:0, gb:0}; } onClipEvent (mouseDown) { startx = _xmouse; starty = _ymouse; if (this.hitTest(startx + this._x, starty + this._y, false)) { draw = true; if ((shapeType == "oval") or (shapeType == "rect")) { this.attachMovie(shapeType, "Shape" + shapeNum, shapeNum); this["Shape" + shapeNum]._x = startx; this["Shape" + shapeNum]._y = starty; } } } onClipEvent (mouseUp) { if (shapeType == "line") { draw = false; } else if ((shapeType == "oval") or (shapeType == "rect")) { shapeNum++; draw = false; } } onClipEvent (enterFrame) { if (draw) { if (shapeType == "line") { newx = _xmouse; newy = _ymouse; dx = startx - newx; dy = starty - newy; if (1 < Math.sqrt((dx * dx) + (dy * dy))) { this.attachMovie("Line", "Shape" + shapeNum, shapeNum); this["Shape" + shapeNum]._xscale = dx; this["Shape" + shapeNum]._yscale = dy; this["Shape" + shapeNum]._x = newx; this["Shape" + shapeNum]._y = newy; myColor = new Color(this["Shape" + shapeNum]); myColor.setTransform(brushColor); shapeNum++; startx = newx; starty = newy; } } else if ((shapeType == "oval") or (shapeType == "rect")) { newx = _xmouse; newy = _ymouse; dx = newx - startx; dy = newy - starty; this["Shape" + shapeNum]._xscale = dx; this["Shape" + shapeNum]._yscale = dy; myColor = new Color(this["Shape" + shapeNum]); myColor.setTransform(brushColor); } } }
Frame 4992
stop();
Frame 4993
function initGame() { cash = money; showCash(); } function createDeck() { suits = ["c", "d", "s", "h"]; temp = new Array(); i = 0; while (i < 6) { suit = 0; while (suit < 4) { num = 1; while (num < 14) { temp.push(suits[suit] + num); num++; } suit++; } i++; } deck = new Array(); while (0 < temp.length) { r = int(Math.random() * temp.length); deck.push(temp[r]); temp.splice(r, 1); } } function initHand() { playerHand = new Array(); dealerHand = new Array(); showDealerFirstCard = false; bet = 5; showBet(); } function addToBet() { bet = bet + 5; if (250 < bet) { bet = 250; } showBet(); } function makeBet() { cash = cash - bet; showCash(); } function dealCard(hand) { hand.push(deck.pop()); } function showCash() { cashDisplay = "$" + cash; } function showBet() { betDisplay = "$" + bet; } function showCards() { if (showDealerFirstCard) { _root.dealer0.gotoAndStop(dealerHand[0]); } else { _root.dealer0.gotoAndStop(2); } i = 1; while (i < dealerHand.length) { _root["dealer" + i].gotoAndStop(dealerHand[i]); i++; } i = 0; while (i < playerHand.length) { _root["player" + i].gotoAndStop(playerHand[i]); i++; } playerValue = handValue(playerHand); dealerValue = handValue(dealerHand); } function checkForBlackjack() { if ((playerHand.length == 2) and (playerValue == 21)) { cash = cash + (bet * 2.5); showCash(); result = "Blackjack!"; gotoAndPlay (5021); } else if ((dealerHand.length == 2) and (dealerHand == 21)) { result = "Dealer has blackjack!"; gotoAndPlay (5021); } } function hit() { dealCard(playerHand); showCards(); playerValue = handValue(playerHand); if (playerValue >= 21) { startDealer(); } } function startDealer() { showDealerFirstCard = true; showCards(); gotoAndPlay (5017); } function dealerMove() { if (handValue(dealerHand) < 17) { dealCard(dealerHand); showCards(); gotoAndPlay (5017); } else { decideWinner(); } } function handValue(hand) { total = 0; ace = false; i = 0; while (i < hand.length) { val = Number(hand[i].substr(1, 2)); if (10 < val) { val = 10; } total = total + val; if (val == 1) { ace = true; } i++; } if (ace and (11 >= total)) { total = total + 10; } return(total); } function decideWinner() { showCash(); if (21 < playerValue) { result = "You Busted!"; } else if (21 < dealerValue) { cash = cash + (bet * 2); result = "Dealer Busts. You Win!"; } else if (playerValue < dealerValue) { result = "You Lose!"; } else if (dealerValue == playerValue) { cash = cash + bet; result = "Tie!"; } else if (dealerValue < playerValue) { cash = cash + (bet * 2); result = "You Win!"; } showCash(); gotoAndPlay (5021); } function newDeal() { resetCards(); if (deck.length < 26) { gotoAndPlay (4996); } else { initHand(); gotoAndPlay (4999); } } function resetCards() { i = 0; while (i < dealerHand.length) { _root["dealer" + i].gotoAndStop(1); i++; } i = 0; while (i < playerHand.length) { _root["player" + i].gotoAndStop(1); i++; } } initGame();
Frame 4997
createDeck();
Frame 4999
initHand(); stop();
Frame 5002
dealCard(dealerHand); showCards();
Frame 5005
dealCard(playerHand); showCards();
Frame 5008
dealCard(dealerHand); showCards();
Frame 5011
dealCard(playerHand); showCards();
Frame 5014
checkForBlackjack(); stop();
Frame 5020
dealerMove();
Frame 5021
stop();
Frame 5024
function initGame() { phrase = "Ganguro girls are named for their dark tans"; display = ""; i = 0; while (i < phrase.length) { if (phrase.charAt(i) == " ") { display = display + " "; } else { display = display + "_"; } i++; } } function makeGuess(code) { letter = String.fromCharCode(code); if (isAlpha(letter)) { gotOne = false; newDisplay = ""; i = 0; while (i < phrase.length) { if (phrase.charAt(i).toUpperCase() == letter.toUpperCase()) { newDisplay = newDisplay + letter.toUpperCase(); gotOne = true; } else { newDisplay = newDisplay + display.charAt(i); } i++; } display = newDisplay; if (!gotOne) { fox.nextFrame(); if (fox._currentFrame == 8) { gotoAndPlay (5026); } } else if (display == phrase.toUpperCase()) { gotoAndPlay (5025); } } } function isAlpha(letter) { n = letter.charCodeAt(0); if (90 < n) { n = n - 32; } return((n >= 65) and (90 >= n)); } initGame(); stop();
Instance of Symbol 1752 MovieClip in Frame 5024
onClipEvent (keyUp) { _root.makeGuess(Key.getAscii()); }
Frame 5025
stop();
Frame 5026
stop();
Frame 5084
stop();
Frame 5180
stop(); tellTarget ("/meter") { stop(); };
Frame 5231
stop(); tellTarget ("/meter") { stop(); };
Frame 5293
stop();
Frame 5294
gotoAndStop (5477);
Frame 5337
stop(); tellTarget ("/meter") { stop(); };
Frame 5361
stop(); tellTarget ("/meter") { stop(); };
Frame 5388
stop();
Frame 5389
gotoAndStop (5477);
Frame 5390
stop(); tellTarget ("/meter") { stop(); };
Frame 5410
stop(); tellTarget ("/meter") { stop(); };
Frame 5475
stop();
Frame 5476
gotoAndStop (5477);
Frame 5477
stop();
Frame 5489
stop();
Frame 5493
stop();
Symbol 9 MovieClip [rock] Frame 1
stop();
Symbol 41 MovieClip [Deck] Frame 1
stop();
Symbol 48 MovieClip Frame 1
bar.stop();
Symbol 65 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 69 Button
on (release) { gotoAndStop (5489); }
Symbol 78 Button
on (release) { gotoAndPlay (6); }
Symbol 90 MovieClip Frame 70
gotoAndPlay (1);
Symbol 91 MovieClip Frame 145
gotoAndPlay (1);
Symbol 92 MovieClip Frame 91
gotoAndPlay (1);
Symbol 94 Button
on (release) { gotoAndPlay (29); }
Symbol 95 Button
on (release) { stopAllSounds(); gotoAndStop (5071); }
Symbol 110 Button
on (release) { gotoAndPlay (41); }
Symbol 117 Button
on (release, keyPress "<End>") { if (age >= 18) { day = 1; hp = 500; money = 10000; ratio = 0; luck = 0; cond = 0; count = 0; countt = 0; counttt = 0; cond2 = 0; count2 = 0; countt2 = 0; counttt2 = 0; cond3 = 0; count3 = 0; countt3 = 0; counttt3 = 0; kiss = 0; kiss2 = 0; kiss3 = 0; kissdate = 0; kissdate2 = 0; kissdate3 = 0; rest = 0; forest = 0; gold = 0; beach = 0; blue = 0; space = 0; special = 0; forest2 = 0; gold2 = 0; beach2 = 0; blue2 = 0; space2 = 0; special2 = 0; forest3 = 0; gold3 = 0; beach3 = 0; blue3 = 0; space3 = 0; special3 = 0; ship = 0; ship2 = 0; ship3 = 0; state = 0; state2 = 0; state3 = 0; levelz = "Stranger"; levelz2 = "Stranger"; levelz3 = "Stranger"; pts = 1000; st = 500; kn = 500; ch = 500; date = 1 + random(6); gotoAndPlay (46); } }
Symbol 140 Button
on (release) { if (pts >= 1) { st = st + 1; pts = pts - 1; } }
Symbol 141 Button
on (release) { if (pts >= 1) { kn = kn + 1; pts = pts - 1; } }
Symbol 142 Button
on (release) { if (pts >= 1) { ch = ch + 1; pts = pts - 1; } }
Symbol 143 Button
on (release) { if (ch >= 2) { ch = ch - 1; pts = pts + 1; } }
Symbol 144 Button
on (release) { if (kn >= 2) { kn = kn - 1; pts = pts + 1; } }
Symbol 145 Button
on (release) { if (st >= 2) { st = st - 1; pts = pts + 1; } }
Symbol 146 Button
on (release) { stopAllSounds(); flower = 0; bear = 0; diamond = 0; lemon = 0; hand = 0; pill = 0; mind = 0; mind2 = 0; mind3 = 0; if (name == "20") { money = 99999 /* 0x01869F */; state = 0; ship = 0; st = 175; kn = 175; ch = 175; flower = 99; bear = 99; diamond = 99; lemon = 99; hand = 99; pill = 99; mind = 99; } gotoAndStop (108); }
Symbol 163 Button
on (release) { stopAllSounds(); ( /* Error1011 */);// not popped if (passwordnumber == "c2okquy") { gotoAndStop (5050); } if (passwordnumber == "vkz2OBu") { gotoAndStop (5057); } if (passwordnumber == "tYU2TEb") { gotoAndStop (5063); } if (passwordnumber == "t9GJ6Ol") { gotoAndStop (5071); } if (passwordnumber == "8WgUUD8") { gotoAndStop (5027); } if (passwordnumber == "sMU99R0") { gotoAndStop (5027); } if (passwordnumber == "WsKV7z2") { gotoAndStop (5027); } if (passwordnumber == "XaoWCBZ") { gotoAndStop (5027); } if (passwordnumber == "8HNcgZq") { gotoAndStop (5027); } if (passwordnumber == "WQBLD5K") { gotoAndStop (5027); } if (passwordnumber == "awWl2hx") { gotoAndStop (5027); } if (passwordnumber == "HtrkwtI") { gotoAndStop (5027); } }
Symbol 166 Button
on (release) { stopAllSounds(); gotoAndPlay (28); }
Symbol 167 Button
on (release) { getURL ("http://www.hentaisc.com", "_blank"); }
Symbol 182 MovieClip Frame 25
gotoAndPlay (1);
Symbol 182 MovieClip Frame 50
gotoAndPlay (26);
Symbol 182 MovieClip Frame 75
gotoAndPlay (26);
Symbol 182 MovieClip Frame 94
gotoAndPlay (76);
Symbol 193 Button
on (release) { stopAllSounds(); gotoAndPlay (110); }
Symbol 231 Button
on (release, keyPress "h") { stopAllSounds(); _root.gotoAndPlay("home001"); }
Symbol 241 Button
on (release, keyPress "f") { stopAllSounds(); _root.gotoAndStop("social001"); }
Symbol 245 Button
on (release) { stopAllSounds(); _root.gotoAndStop("lovehotel000"); }
Symbol 250 Button
on (release, keyPress "s") { stopAllSounds(); _root.gotoAndStop("merch001"); }
Symbol 255 Button
on (release, keyPress "b") { stopAllSounds(); _root.gotoAndStop("job001"); }
Symbol 259 Button
on (release, keyPress "g") { stopAllSounds(); _root.gotoAndStop("school001"); }
Symbol 287 MovieClip Frame 10
stop();
Symbol 317 Button
on (release) { stopAllSounds(); gotoAndStop (108); }
Symbol 339 Button
on (release, keyPress "s") { hp = "100"; special = 0; stopAllSounds(); _root.gotoAndPlay("resting"); }
Symbol 343 Button
on (release, keyPress "p") { _root.gotoAndStop("home002"); }
Symbol 346 Button
on (release, keyPress "e") { _root.gotoAndPlay("world001"); }
Symbol 351 Button
on (release) { gotoAndStop (835); }
Symbol 357 Button
on (release, keyPress "a") { if (hp >= 50) { if (st < 200) { hp = hp - 50; if (style == 1) { st = (st + 11) + random(4); } else if (style == 3) { st = (st + 3) + random(3); } else { st = (st + 7) + random(3); } if (200 < st) { st = 200; } gotoAndPlay (641); } } else { gotoAndStop (387); } }
Symbol 375 Button
on (release, keyPress "g") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { stopAllSounds(); _root.gotoAndStop("school004"); } else { stopAllSounds(); _root.gotoAndStop("school003"); } }
Symbol 380 Button
on (release, keyPress "r") { _root.gotoAndStop("school003b"); }
Symbol 387 Button
on (release, keyPress "r") { gotoAndStop (118); }
Symbol 388 Button
on (release, keyPress "e") { gotoAndStop (115); }
Symbol 392 Button
on (release, keyPress "s") { if (hp >= 40) { wage = Number(ch * 1.5); money = money + wage; hp = hp - 40; gotoAndPlay (602); } else { gotoAndStop (491); } }
Symbol 416 Button
on (release, keyPress "w") { if (hp >= 20) { hp = hp - 20; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (10 * ratio); if (state == 0) { gotoAndStop (837); } else if (state == 1) { gotoAndStop (906); } else if (state == 2) { luck = random(14); gotoAndStop (986); } else if (state == 3) { luck = random(14); gotoAndStop (1147); } else if (state == 4) { luck = random(100); if (luck >= 95) { state = 9; gotoAndStop (1494); } else { gotoAndStop (1322); } } else if (state == 9) { gotoAndStop (1494); } } else { gotoAndStop (491); } }
Symbol 425 Button
on (release, keyPress "d") { luck = random(100); if (hp >= 35) { if (luck < 20) { gotoAndStop (799); } else { wage = Number(st * 5); money = money + wage; hp = hp - 35; gotoAndPlay (721); } } else { gotoAndStop (491); } }
Symbol 435 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { stopAllSounds(); gotoAndStop (420); } else { stopAllSounds(); gotoAndStop (138); } }
Symbol 436 Button
on (release) { gotoAndStop (110); }
Symbol 444 Button
on (release) { gotoAndStop (145); }
Symbol 447 Button
on (release) { gotoAndStop (130); }
Symbol 448 Button
on (release, keyPress "s") { if (hp >= 50) { if (kn < 200) { hp = hp - 50; if ((style == 1) || (style == 2)) { kn = (kn + 3) + random(3); } else if (style == 3) { kn = (kn + 11) + random(4); } else { kn = (kn + 7) + random(3); } if (200 < kn) { kn = 200; } gotoAndPlay (561); } } else { gotoAndStop (405); } }
Symbol 451 Button
on (release, keyPress "e") { gotoAndStop (130); }
Symbol 452 Button
on (release, keyPress "t") { if (hp >= 45) { wage = Number(kn * 2); money = money + wage; hp = hp - 45; gotoAndPlay (681); } else { gotoAndStop (405); } }
Symbol 460 Button
on (release) { gotoAndStop (161); }
Symbol 466 Button
on (release) { stopAllSounds(); if (state2 == 4) { gotoAndStop (108); } else if (state2 == 9) { stopAllSounds(); gotoAndStop (108); } else { stopAllSounds(); gotoAndStop (433); } }
Symbol 467 Button
on (release) { stopAllSounds(); if (state3 == 4) { gotoAndStop (108); } else if (state3 == 9) { stopAllSounds(); gotoAndStop (108); } else { stopAllSounds(); gotoAndStop (433); } }
Symbol 468 Button
on (release) { stopAllSounds(); if (state == 4) { gotoAndStop (4843); } else if (state == 9) { stopAllSounds(); gotoAndStop (4890); } else { stopAllSounds(); gotoAndStop (433); } }
Symbol 492 Button
on (release, keyPress "d") { if ((hp >= 20) && (money >= 20)) { if (ch < 200) { money = money - 20; hp = hp - 20; if (style == 2) { ch = (ch + 5) + random(4); } else { ch = (ch + 3) + random(3); } if (200 < ch) { ch = 200; } gotoAndPlay (761); } } else { gotoAndStop (506); } }
Symbol 493 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (193); } else { stopAllSounds(); gotoAndStop (175); } } else { stopAllSounds(); gotoAndStop (175); } }
Symbol 494 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (196); } else { stopAllSounds(); gotoAndStop (183); } } else { stopAllSounds(); gotoAndStop (183); } }
Symbol 502 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (196); } else { stopAllSounds(); gotoAndStop (183); } } else { stopAllSounds(); gotoAndStop (183); } }
Symbol 506 Button
on (release, keyPress "s") { if ((((((((((((((day == 7) || (day == 14)) || (day == 21)) || (day == 28)) || (day == 35)) || (day == 42)) || (day == 49)) || (day == 56)) || (day == 63)) || (day == 70)) || (day == 77)) || (day == 84)) || (day == 91)) || (day == 98)) { if ((state != 0) && (special == 0)) { special = 1; stopAllSounds(); gotoAndStop (193); } else { stopAllSounds(); gotoAndStop (175); } } else { stopAllSounds(); gotoAndStop (175); } }
Symbol 516 Button
on (release, keyPress "d") { if (money >= 20) { money = money - 20; lemon = lemon + 1; gotoAndPlay (179); } else { gotoAndStop (462); } }
Symbol 523 Button
on (release, keyPress "h") { if (money >= 30) { money = money - 30; hand = hand + 1; gotoAndPlay (179); } else { gotoAndStop (462); } }
Symbol 528 Button
on (release, keyPress "m") { if (money >= 80) { money = money - 80; pill = pill + 1; gotoAndPlay (179); } else { gotoAndStop (462); } }
Symbol 529 Button
on (release, keyPress "e") { _root.gotoAndStop("merch001"); }
Symbol 536 Button
on (release, keyPress "n") { if (money >= 1000) { money = money - 1000; diamond = diamond + 1; gotoAndPlay (188); } else { gotoAndStop (476); } }
Symbol 541 Button
on (release, keyPress "t") { if (money >= 300) { money = money - 300; bear = bear + 1; gotoAndPlay (188); } else { gotoAndStop (476); } }
Symbol 548 Button
on (release, keyPress "f") { if (money >= 50) { money = money - 50; flower = flower + 1; gotoAndPlay (188); } else { gotoAndStop (476); } }
Symbol 551 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (110); }
Symbol 554 Button
on (release, keyPress "t") { gotoAndPlay (200); }
Symbol 559 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (110); }
Symbol 561 MovieClip Frame 5
stop();
Symbol 563 Button
on (release) { if ((state == 3) && (state == 4)) { gotoAndStop (259); } else { gotoAndPlay (235); } }
Symbol 564 Button
on (release) { if (state == 1) { gotoAndStop (259); } else { gotoAndPlay (239); } }
Symbol 565 Button
on (release) { if (2 >= state) { gotoAndStop (259); } else { gotoAndPlay (239); } }
Symbol 569 Button
on (release) { gotoAndPlay (212); }
Symbol 570 Button
on (release) { gotoAndPlay (259); }
Symbol 578 Button
on (release) { gotoAndStop (259); }
Symbol 579 Button
on (release) { gotoAndPlay (218); }
Symbol 587 Button
on (release) { gotoAndPlay (225); }
Symbol 588 Button
on (release) { if (money >= 800) { money = money - 800; gotoAndStop (231); } else { gotoAndStop (266); } }
Symbol 593 Button
on (release) { if (state >= 3) { gotoAndStop (273); } else { gotoAndStop (279); } }
Symbol 595 Button
on (release) { gotoAndPlay (206); }
Symbol 598 Button
on (release) { if (state == 1) { gotoAndStop (283); } else { gotoAndPlay (206); } }
Symbol 600 Button
on (release) { gotoAndStop (172); }
Symbol 604 Button
on (release) { gotoAndStop (231); }
Symbol 616 Button
on (release, keyPress "d") { stopAllSounds(); gotoAndStop (2126); }
Symbol 617 Button
on (release, keyPress "e") { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 100) + (110 * ratio); gotoAndStop (172); }
Symbol 626 Button
on (release, keyPress "e") { stopAllSounds(); ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (15 * ratio); gotoAndStop (172); }
Symbol 648 Button
on (release) { stopAllSounds(); gotoAndStop (5027); }
Symbol 651 Button
on (release) { stopAllSounds(); if ((((((pic1 != 1) && (pic2 != 1)) && (pic3 != 1)) && (pic4 != 1)) && (pic5 != 1)) && (pic6 != 1)) { gotoAndStop (112); } else { gotoAndPlay (4831); } }
Symbol 655 Button
on (release) { stopAllSounds(); gotoAndStop (112); }
Symbol 659 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (130); }
Symbol 663 Button
on (release) { stopAllSounds(); gotoAndStop (110); }
Symbol 668 Button
on (release) { stopAllSounds(); gotoAndStop (175); }
Symbol 669 Button
on (release) { stopAllSounds(); gotoAndStop (183); }
Symbol 670 Button
on (release) { stopAllSounds(); gotoAndStop (115); }
Symbol 672 Button
on (release) { stopAllSounds(); gotoAndStop (164); }
Symbol 727 Button
on (release) { stopAllSounds(); day = day + 7; hp = 100; gotoAndPlay (110); }
Symbol 732 Button
on (release, keyPress "c") { if (state >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = ship + (2.5 * ratio); _root.gotoAndPlay("home003"); } else if (state) { _root.gotoAndStop("home004"); } } else { _root.gotoAndStop("home004"); } }
Symbol 735 Button
on (release, keyPress "c") { if (state2 >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship2 = ship2 + (2.5 * ratio); _root.gotoAndPlay("home003"); } else if (state2) { _root.gotoAndStop("home004"); } } else { _root.gotoAndStop("home004"); } }
Symbol 738 Button
on (release, keyPress "c") { if (state3 >= 2) { if (hp >= 5) { hp = hp - 5; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship3 = ship3 + (2.5 * ratio); _root.gotoAndPlay("home003"); } else if (state3) { _root.gotoAndStop("home004"); } } else { _root.gotoAndStop("home004"); } }
Symbol 741 Button
on (release) { stopAllSounds(); gotoAndStop (112); }
Symbol 755 Button
on (release, keyPress "a") { gotoAndStop (868); }
Symbol 759 Button
on (release, keyPress "t") { if (ship < 5) { gotoAndStop (844); } else if (ship < 12) { gotoAndStop (850); } else if (ship < 20) { gotoAndStop (856); } else { gotoAndStop (862); } }
Symbol 761 Button
on (release, keyPress "g") { gotoAndStop (894); }
Symbol 763 Button
on (release, keyPress "d") { gotoAndStop (900); }
Symbol 765 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 789 Button
on (release) { stopAllSounds(); if (ship >= 20) { gotoAndStop (881); } else { gotoAndStop (887); } }
Symbol 791 Button
on (release) { stopAllSounds(); state = 1; levelz = "New friend"; gotoAndStop (906); }
Symbol 794 Button
on (release) { stopAllSounds(); gotoAndPlay (1903); }
Symbol 796 Button
on (release) { stopAllSounds(); gotoAndStop (837); }
Symbol 803 Button
on (release) { stopAllSounds(); gotoAndStop (837); }
Symbol 806 Button
on (release, keyPress "a") { gotoAndStop (941); }
Symbol 808 Button
on (release, keyPress "t") { if (ship < 30) { gotoAndStop (913); } else if (ship < 45) { gotoAndStop (920); } else if (ship < 65) { gotoAndStop (927); } else { gotoAndStop (934); } }
Symbol 809 Button
on (release, keyPress "g") { gotoAndPlay (966); }
Symbol 810 Button
on (release, keyPress "d") { gotoAndStop (979); }
Symbol 819 Button
on (release) { stopAllSounds(); if (ship >= 65) { gotoAndStop (953); } else { gotoAndStop (959); } }
Symbol 824 Button
on (release) { stopAllSounds(); state = 2; levelz = "Good friend"; gotoAndStop (986); }
Symbol 825 Button
on (release) { stopAllSounds(); gotoAndPlay (1959); }
Symbol 828 Button
on (release) { stopAllSounds(); gotoAndStop (906); }
Symbol 833 Button
on (release) { stopAllSounds(); gotoAndStop (906); }
Symbol 838 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); _root.gotoAndPlay("flower001"); } }
Symbol 841 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); _root.gotoAndPlay("jewl001"); } }
Symbol 844 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); _root.gotoAndPlay("bear001"); } }
Symbol 851 Button
on (release) { stopAllSounds(); gotoAndStop (906); }
Symbol 852 Button
on (release) { stopAllSounds(); gotoAndStop (906); }
Symbol 856 Button
on (release, keyPress "a") { gotoAndStop (1099); }
Symbol 858 Button
on (release, keyPress "t") { if (ship >= 350) { gotoAndStop (1056); } else if (luck == 0) { gotoAndStop (993); } else if (luck == 1) { gotoAndStop (1000); } else if (luck == 2) { gotoAndStop (1007); } else if (luck == 3) { gotoAndStop (1014); } else if (luck == 4) { gotoAndStop (1021); } else if (luck == 5) { gotoAndStop (1028); } else if (luck == 6) { gotoAndStop (1035); } else if (luck == 7) { gotoAndStop (1042); } else if (luck == 8) { gotoAndStop (1049); } else if (luck == 9) { gotoAndStop (1014); } else if ((luck == 10) || (luck == 11)) { gotoAndPlay (1063); } else { gotoAndPlay (1078); } }
Symbol 859 Button
on (release, keyPress "g") { gotoAndPlay (1128); }
Symbol 860 Button
on (release, keyPress "d") { gotoAndStop (1140); }
Symbol 875 Button
on (release) { stopAllSounds(); luck = 2; ship = ship + 30; gotoAndStop (1071); }
Symbol 876 Button
on (release) { stopAllSounds(); luck = 9; ship = ship + 40; gotoAndStop (1071); }
Symbol 877 Button
on (release) { stopAllSounds(); luck = 2; ship = ship + 10; gotoAndStop (1071); }
Symbol 883 Button
on (release) { stopAllSounds(); luck = 2; ship = ship - 30; gotoAndStop (1092); }
Symbol 884 Button
on (release) { stopAllSounds(); luck = 9; ship = ship + 50; gotoAndStop (1085); }
Symbol 891 Button
on (release) { stopAllSounds(); if (ship >= 350) { gotoAndStop (1113); } else { gotoAndStop (1120); } }
Symbol 897 Button
on (release) { stopAllSounds(); state = 3; levelz = "Close friend"; gotoAndStop (1147); }
Symbol 898 Button
on (release) { stopAllSounds(); gotoAndPlay (2020); }
Symbol 901 Button
on (release) { stopAllSounds(); gotoAndStop (986); }
Symbol 903 Button
on (release) { stopAllSounds(); gotoAndStop (986); }
Symbol 904 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); _root.gotoAndPlay("flower002"); } }
Symbol 905 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); _root.gotoAndPlay("jewl002"); } }
Symbol 906 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); _root.gotoAndPlay("bear002"); } }
Symbol 910 Button
on (release) { stopAllSounds(); gotoAndStop (986); }
Symbol 914 Button
on (release, keyPress "a") { if (2 >= luck) { gotoAndStop (1261); } else if (5 >= luck) { gotoAndStop (1268); } else if (8 >= luck) { gotoAndStop (1275); } else if (11 >= luck) { gotoAndStop (1282); } else { gotoAndStop (1289); } }
Symbol 916 Button
on (release, keyPress "t") { if (ship >= 1500) { gotoAndStop (1211); } else if (luck == 0) { gotoAndStop (1154); } else if (luck == 1) { gotoAndStop (1161); } else if (luck == 2) { gotoAndStop (1169); } else if (luck == 3) { gotoAndStop (1176); } else if (luck == 4) { gotoAndStop (1183); } else if (luck == 5) { gotoAndStop (1218); } else if (luck == 6) { gotoAndStop (1190); } else if (luck == 7) { gotoAndStop (1197); } else if (luck == 8) { gotoAndStop (1204); } else if (luck == 9) { gotoAndStop (1176); } else if ((luck == 10) || (luck == 11)) { gotoAndPlay (1225); } else { gotoAndPlay (1239); } }
Symbol 917 Button
on (release, keyPress "g") { gotoAndPlay (1296); }
Symbol 918 Button
on (release, keyPress "d") { gotoAndStop (1308); }
Symbol 941 Button
on (release) { stopAllSounds(); luck = 5; ship = ship + 100; gotoAndStop (1232); }
Symbol 942 Button
on (release) { stopAllSounds(); luck = 5; ship = ship + 10; gotoAndStop (1232); }
Symbol 943 Button
on (release) { stopAllSounds(); luck = 6; ship = ship - 100; gotoAndStop (1232); }
Symbol 949 Button
on (release) { stopAllSounds(); luck = 5; ship = ship + 100; gotoAndStop (1247); }
Symbol 950 Button
on (release) { stopAllSounds(); luck = 8; ship = ship - 50; gotoAndStop (1254); }
Symbol 966 Button
on (release) { stopAllSounds(); gotoAndStop (1147); }
Symbol 967 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1597); } }
Symbol 968 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1844); } }
Symbol 969 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1714); } }
Symbol 973 Button
on (release) { stopAllSounds(); gotoAndStop (1147); }
Symbol 974 Button
on (release) { stopAllSounds(); gotoAndStop (1147); }
Symbol 977 Button
on (release) { stopAllSounds(); if (choice == date) { _root.gotoAndStop("date001"); } else { gotoAndStop (1316); } }
Symbol 981 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 984 Button
on (release, keyPress "a") { if (luck < 15) { gotoAndStop (1421); } else if (luck < 30) { gotoAndStop (1427); } else if (luck < 45) { gotoAndStop (1434); } else if (luck < 60) { gotoAndStop (1440); } else if (luck < 75) { gotoAndStop (1447); } else { gotoAndStop (1454); } }
Symbol 986 Button
on (release, keyPress "t") { if (luck < 7) { gotoAndStop (1330); } else if (luck < 14) { gotoAndStop (1337); } else if (luck < 21) { gotoAndStop (1344); } else if (luck < 28) { gotoAndStop (1344); } else if (luck < 35) { gotoAndStop (1351); } else if (luck < 42) { gotoAndStop (1387); } else if (luck < 49) { gotoAndStop (1358); } else if (luck < 56) { gotoAndStop (1365); } else if (luck < 63) { gotoAndStop (1372); } else if (luck < 70) { gotoAndStop (1344); } else if (luck < 85) { gotoAndPlay (1395); } else { gotoAndPlay (1409); } }
Symbol 987 Button
on (release, keyPress "g") { gotoAndPlay (1468); }
Symbol 988 Button
on (release, keyPress "d") { gotoAndStop (1480); }
Symbol 990 Button
on (release) { if (mind == 1) { gotoAndPlay (1461); } }
Symbol 1008 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (1403); }
Symbol 1009 Button
on (release) { luck = 68; ship = ship + 150; gotoAndStop (1403); }
Symbol 1010 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (1403); }
Symbol 1015 Button
on (release) { luck = 20; ship = ship + 150; gotoAndStop (1415); }
Symbol 1016 Button
on (release) { luck = 68; ship = ship + 100; gotoAndStop (1415); }
Symbol 1017 Button
on (release) { luck = 20; ship = ship + 10; gotoAndStop (1415); }
Symbol 1044 Button
on (release) { stopAllSounds(); gotoAndStop (1322); }
Symbol 1045 Button
on (release) { gotoAndStop (1322); }
Symbol 1046 Button
on (release) { if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); gotoAndPlay (1624); } }
Symbol 1047 Button
on (release) { if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); gotoAndPlay (1875); } }
Symbol 1048 Button
on (release) { if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); gotoAndPlay (1743); } }
Symbol 1052 Button
on (release) { stopAllSounds(); gotoAndStop (1322); }
Symbol 1053 Button
on (release) { gotoAndStop (1322); }
Symbol 1057 Button
on (release) { if (choice == date) { stopAllSounds(); gotoAndStop (2126); } else { gotoAndStop (1487); } }
Symbol 1058 Button
on (release) { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1059 Button
on (release, keyPress "e") { stopAllSounds(); gotoAndStop (161); }
Symbol 1063 MovieClip Frame 14
stop();
Symbol 1064 MovieClip Frame 14
stop();
Symbol 1065 MovieClip Frame 14
stop();
Symbol 1088 Button
on (release) { stopAllSounds(); if ((money >= 300) && (99 >= day)) { money = money - 300; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (16 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2505); } else { gotoAndStop (2143); } }
Symbol 1095 Button
on (release) { stopAllSounds(); if ((money >= 450) && (99 >= day)) { money = money - 450; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (15 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2347); } else { gotoAndStop (2143); } }
Symbol 1106 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 500) && (98 >= day)) { money = money - 500; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 100; cond = 2; } else if (11 >= luck) { mood = 20; cond = 0; } else if (14 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2818); } else { gotoAndStop (2143); } } else { gotoAndStop (2135); } }
Symbol 1114 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 5000) && (95 >= day)) { money = money - 5000; day = day + 5; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2969); } else { gotoAndStop (2143); } } else { gotoAndStop (2135); } }
Symbol 1119 Button
on (release) { stopAllSounds(); if (state == 4) { if ((money >= 300) && (98 >= day)) { money = money - 300; day = day + 2; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (1 >= luck) { mood = 0; cond = 2; } else if (3 >= luck) { mood = 20; cond = 0; } else if (5 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (2661); } else { gotoAndStop (2143); } } else { gotoAndStop (2135); } }
Symbol 1125 Button
on (release) { stopAllSounds(); if ((money >= 150) && (99 >= day)) { money = money - 150; day = day + 1; count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (8 >= luck) { mood = 100; cond = 2; } else if (10 >= luck) { mood = 20; cond = 0; } else if (12 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } _root.gotoAndStop("date005"); } else { _root.gotoAndStop("date003"); } }
Symbol 1126 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1128 Button
on (release) { gotoAndStop (2126); }
Symbol 1146 MovieClip Frame 1
stop();
Symbol 1148 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2); date = 1 + random(6); if (mood >= 240) { gotoAndPlay (2326); } else { gotoAndPlay (2333); } }
Symbol 1150 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2164); } else if (luck == 1) { gotoAndPlay (2176); } else if (luck == 2) { gotoAndPlay (2188); } else if (luck == 3) { gotoAndPlay (2202); } else if (luck == 4) { gotoAndPlay (2216); } else if (luck == 5) { gotoAndPlay (2229); } else if (luck == 6) { gotoAndPlay (2238); } else { gotoAndPlay (2244); } } else { gotoAndPlay (2312); } }
Symbol 1152 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4508); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndPlay (2305); } } else { gotoAndPlay (2312); } }
Symbol 1155 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (rest == 0) { rest = 1; } mood = mood + 15; gotoAndPlay (2293); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndPlay (2305); } } else { gotoAndPlay (2312); } }
Symbol 1158 Button
on (release, keyPress "u") { gotoAndPlay (2250); }
Symbol 1160 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2272); } else { gotoAndPlay (2286); } }
Symbol 1166 Button
on (release) { if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2157); }
Symbol 1177 Button
on (release) { if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2157); }
Symbol 1186 Button
on (release) { if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2157); }
Symbol 1202 Button
on (release) { if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; stopAllSounds(); gotoAndStop (2157); }
Symbol 1235 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2257); } else { gotoAndStop (2264); } } else { gotoAndStop (2286); } }
Symbol 1236 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2257); } else { gotoAndStop (2264); } } else { gotoAndStop (2286); } }
Symbol 1239 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2257); } else { gotoAndStop (2264); } } else { gotoAndStop (2286); } }
Symbol 1240 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2157); }
Symbol 1243 Button
on (release) { stopAllSounds(); gotoAndStop (2157); }
Symbol 1246 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3605); } else { gotoAndStop (2286); } }
Symbol 1247 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3905); } else { gotoAndStop (2286); } }
Symbol 1248 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4207); } else { gotoAndStop (2286); } }
Symbol 1252 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2157); }
Symbol 1254 Button
on (release) { stopAllSounds(); gotoAndStop (2157); }
Symbol 1270 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2157); }
Symbol 1279 Button
on (release) { pic5 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (110); } else { gotoAndStop (2340); } }
Symbol 1286 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (110); } else { gotoAndStop (2340); } }
Symbol 1296 Button
on (release) { gotoAndStop (4968); }
Symbol 1308 MovieClip Frame 1
stop();
Symbol 1310 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2.3); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2484); } else { gotoAndStop (2491); } }
Symbol 1312 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2354); } else if (luck == 1) { gotoAndPlay (2361); } else if (luck == 2) { gotoAndPlay (2368); } else if (luck == 3) { gotoAndPlay (2375); } else if (luck == 4) { gotoAndPlay (2381); } else if (luck == 5) { gotoAndPlay (2388); } else if (luck == 6) { gotoAndPlay (2395); } else { gotoAndPlay (2402); } } else { gotoAndPlay (2470); } }
Symbol 1313 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4545); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2463); } } else { gotoAndStop (2470); } }
Symbol 1314 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (gold == 0) { gold = 1; } mood = mood + 15; gotoAndPlay (2451); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2463); } } else { gotoAndStop (2470); } }
Symbol 1315 Button
on (release, keyPress "u") { gotoAndPlay (2409); }
Symbol 1316 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2430); } else { gotoAndStop (2437); } }
Symbol 1318 Button
on (release) { stopAllSounds(); if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2347); }
Symbol 1320 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2347); }
Symbol 1322 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2347); }
Symbol 1325 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2347); }
Symbol 1332 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2416); } else { gotoAndStop (2423); } } else { gotoAndStop (2437); } }
Symbol 1333 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2416); } else { gotoAndStop (2423); } } else { gotoAndStop (2437); } }
Symbol 1334 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2416); } else { gotoAndStop (2423); } } else { gotoAndStop (2437); } }
Symbol 1335 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2347); }
Symbol 1336 Button
on (release) { stopAllSounds(); gotoAndStop (2347); }
Symbol 1337 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 10; gotoAndPlay (3648); } else { gotoAndStop (2444); } }
Symbol 1338 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (3948); } else { gotoAndStop (2444); } }
Symbol 1339 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4250); } else { gotoAndStop (2444); } }
Symbol 1343 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2347); }
Symbol 1344 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2347); }
Symbol 1346 Button
on (release) { pic4 = 1; luck = random(100); if (luck >= 70) { gotoAndStop (110); } else { gotoAndStop (2498); } }
Symbol 1347 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (110); } else { gotoAndStop (2498); } }
Symbol 1348 Button
on (release) { gotoAndStop (4968); }
Symbol 1350 MovieClip Frame 1
stop();
Symbol 1352 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2.1); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2640); } else { gotoAndStop (2647); } }
Symbol 1354 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2512); } else if (luck == 1) { gotoAndPlay (2519); } else if (luck == 2) { gotoAndPlay (2526); } else if (luck == 3) { gotoAndPlay (2533); } else if (luck == 4) { gotoAndPlay (2540); } else if (luck == 5) { gotoAndPlay (2547); } else if (luck == 6) { gotoAndPlay (2554); } else { gotoAndPlay (2561); } } else { gotoAndPlay (2625); } }
Symbol 1355 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4582); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2618); } } else { gotoAndStop (2625); } }
Symbol 1356 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (forest == 0) { forest = 1; } mood = mood + 15; gotoAndPlay (2610); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2618); } } else { gotoAndStop (2625); } }
Symbol 1357 Button
on (release, keyPress "u") { gotoAndPlay (2568); }
Symbol 1358 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2589); } else { gotoAndStop (2603); } }
Symbol 1360 Button
on (release) { stopAllSounds(); if (ans == 5) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2505); }
Symbol 1362 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2505); }
Symbol 1364 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2505); }
Symbol 1367 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2505); }
Symbol 1374 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2575); } else { gotoAndStop (2582); } } else { gotoAndStop (2603); } }
Symbol 1375 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2575); } else { gotoAndStop (2582); } } else { gotoAndStop (2603); } }
Symbol 1376 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2575); } else { gotoAndStop (2582); } } else { gotoAndStop (2603); } }
Symbol 1377 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2505); }
Symbol 1378 Button
on (release) { stopAllSounds(); gotoAndStop (2505); }
Symbol 1379 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3691); } else { gotoAndStop (2603); } }
Symbol 1380 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (3991); } else { gotoAndStop (2603); } }
Symbol 1381 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4293); } else { gotoAndStop (2603); } }
Symbol 1385 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2505); }
Symbol 1386 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2505); }
Symbol 1388 Button
on (release) { pic3 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (110); } else { gotoAndStop (2654); } }
Symbol 1389 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (110); } else { gotoAndStop (2654); } }
Symbol 1394 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 2.8); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2797); } else { gotoAndStop (2804); } }
Symbol 1396 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2668); } else if (luck == 1) { gotoAndPlay (2675); } else if (luck == 2) { gotoAndPlay (2682); } else if (luck == 3) { gotoAndPlay (2689); } else if (luck == 4) { gotoAndPlay (2696); } else if (luck == 5) { gotoAndPlay (2703); } else if (luck == 6) { gotoAndPlay (2710); } else { gotoAndPlay (2717); } } else { gotoAndStop (2783); } }
Symbol 1397 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4619); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2776); } } else { gotoAndStop (2783); } }
Symbol 1398 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (beach == 0) { beach = 1; } mood = mood + 15; gotoAndPlay (2767); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2776); } } else { gotoAndStop (2783); } }
Symbol 1399 Button
on (release, keyPress "u") { gotoAndPlay (2725); }
Symbol 1400 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2746); } else { gotoAndStop (2760); } }
Symbol 1402 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2661); }
Symbol 1410 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2661); }
Symbol 1425 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2661); }
Symbol 1443 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2661); }
Symbol 1452 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2661); }
Symbol 1460 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2732); } else { gotoAndStop (2739); } } else { gotoAndStop (2760); } }
Symbol 1461 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2732); } else { gotoAndStop (2739); } } else { gotoAndStop (2760); } }
Symbol 1462 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (2732); } else { gotoAndStop (2739); } } else { gotoAndStop (2760); } }
Symbol 1463 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2661); }
Symbol 1464 Button
on (release) { stopAllSounds(); gotoAndStop (2661); }
Symbol 1465 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 40; gotoAndPlay (3734); } else { gotoAndStop (2760); } }
Symbol 1466 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4034); } else { gotoAndStop (2760); } }
Symbol 1467 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4336); } else { gotoAndStop (2760); } }
Symbol 1471 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2661); }
Symbol 1472 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2661); }
Symbol 1474 Button
on (release) { pic2 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (110); } else { gotoAndStop (2811); } }
Symbol 1475 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (110); } else { gotoAndStop (2811); } }
Symbol 1483 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 3); date = 1 + random(6); if (mood >= 240) { gotoAndStop (2948); } else { gotoAndStop (2954); } }
Symbol 1485 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2824); } else if (luck == 1) { gotoAndPlay (2831); } else if (luck == 2) { gotoAndPlay (2838); } else if (luck == 3) { gotoAndPlay (2844); } else if (luck == 4) { gotoAndPlay (2851); } else if (luck == 5) { gotoAndPlay (2858); } else if (luck == 6) { gotoAndPlay (2865); } else { gotoAndPlay (2871); } } else { gotoAndStop (2934); } }
Symbol 1486 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4656); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (2927); } } else { gotoAndStop (2934); } }
Symbol 1487 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (blue == 0) { blue = 1; } mood = mood + 15; gotoAndPlay (2921); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (2927); } } else { gotoAndStop (2934); } }
Symbol 1488 Button
on (release, keyPress "u") { gotoAndPlay (2878); }
Symbol 1489 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (2899); } else { gotoAndStop (2914); } }
Symbol 1491 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2818); }
Symbol 1493 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2818); }
Symbol 1496 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2818); }
Symbol 1500 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2818); }
Symbol 1502 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2818); }
Symbol 1506 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (2885); } else { gotoAndStop (2892); } } else { gotoAndStop (2914); } }
Symbol 1507 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (2885); } else { gotoAndStop (2892); } } else { gotoAndStop (2914); } }
Symbol 1508 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (cond2 == 2) { gotoAndStop (2885); } else { gotoAndStop (2892); } } else { gotoAndStop (2914); } }
Symbol 1509 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2818); }
Symbol 1510 Button
on (release) { stopAllSounds(); gotoAndStop (2818); }
Symbol 1511 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3775); } else { gotoAndStop (2914); } }
Symbol 1512 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 10; gotoAndPlay (4077); } else { gotoAndStop (2914); } }
Symbol 1513 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 40; gotoAndPlay (4379); } else { gotoAndStop (2914); } }
Symbol 1517 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2818); }
Symbol 1518 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2818); }
Symbol 1520 Button
on (release) { pic6 = 1; luck = random(100); if (luck >= 60) { gotoAndStop (110); } else { gotoAndStop (2961); } }
Symbol 1521 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (110); } else { gotoAndStop (2961); } }
Symbol 1524 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 5); date = 1 + random(6); if (mood >= 240) { gotoAndStop (3100); } else { gotoAndStop (3107); } }
Symbol 1526 Button
on (release, keyPress "t") { if ((count < 3) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (2976); } else if (luck == 1) { gotoAndPlay (2983); } else if (luck == 2) { gotoAndPlay (2990); } else if (luck == 3) { gotoAndPlay (2997); } else if (luck == 4) { gotoAndPlay (3004); } else if (luck == 5) { gotoAndPlay (3011); } else if (luck == 6) { gotoAndPlay (3018); } else { gotoAndPlay (3024); } } else { gotoAndPlay (3086); } }
Symbol 1527 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4693); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3079); } } else { gotoAndStop (3086); } }
Symbol 1528 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (3073); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3079); } } else { gotoAndStop (3086); } }
Symbol 1529 Button
on (release, keyPress "u") { gotoAndPlay (3031); }
Symbol 1530 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (3052); } else { gotoAndStop (3066); } }
Symbol 1532 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2969); }
Symbol 1534 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2969); }
Symbol 1537 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2969); }
Symbol 1541 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2969); }
Symbol 1543 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 25; } else { mood = mood - 25; } count = count + 1; gotoAndStop (2969); }
Symbol 1547 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3038); } else { gotoAndStop (3045); } } else { gotoAndStop (3066); } }
Symbol 1548 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3038); } else { gotoAndStop (3045); } } else { gotoAndStop (3066); } }
Symbol 1549 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3038); } else { gotoAndStop (3045); } } else { gotoAndStop (3066); } }
Symbol 1550 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (2969); }
Symbol 1551 Button
on (release) { stopAllSounds(); gotoAndStop (2969); }
Symbol 1552 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 70; gotoAndPlay (3818); } else { gotoAndStop (3066); } }
Symbol 1553 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 70; gotoAndPlay (4120); } else { gotoAndStop (3066); } }
Symbol 1554 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 70; gotoAndPlay (4422); } else { gotoAndStop (3066); } }
Symbol 1558 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (2969); }
Symbol 1559 Button
on (release) { kissdate = day; levelz = "Girlfriend"; state = 4; gotoAndStop (2969); }
Symbol 1561 Button
on (release) { pic1 = 1; gotoAndStop (3114); }
Symbol 1562 Button
on (release) { luck = random(100); if (luck >= 10) { gotoAndStop (110); } else { gotoAndStop (3114); } }
Symbol 1571 Button
on (release) { mind = 1; gotoAndStop (110); }
Symbol 1577 Button
on (release, keyPress "e") { stopAllSounds(); ship = ship + (mood * 5); gotoAndStop (3253); }
Symbol 1579 Button
on (release, keyPress "t") { if ((6 >= count) && (cond == 0)) { luck = random(8); if (luck == 0) { gotoAndPlay (3128); } else if (luck == 1) { gotoAndPlay (3135); } else if (luck == 2) { gotoAndPlay (3142); } else if (luck == 3) { gotoAndPlay (3149); } else if (luck == 4) { gotoAndPlay (3155); } else if (luck == 5) { gotoAndPlay (3161); } else if (luck == 6) { gotoAndPlay (3167); } else { gotoAndPlay (3181); } } else if (count == 7) { gotoAndPlay (3174); } else { gotoAndPlay (3240); } }
Symbol 1580 Button
on (release, keyPress "k") { stopAllSounds(); if ((counttt == 0) && (cond == 0)) { if ((ship >= 1500) && (mood >= 200)) { counttt = counttt + 1; kiss = kiss + 1; mood = mood + 40; gotoAndPlay (4729); } else { if (mood >= 60) { mood = mood - 60; } else { mood = 0; } counttt = counttt + 1; gotoAndStop (3234); } } else { gotoAndStop (3240); } }
Symbol 1581 Button
on (release, keyPress "h") { if ((countttt == 0) && (cond == 0)) { if (mood >= 150) { countttt = countttt + 1; if (space == 0) { space = 1; } mood = mood + 15; gotoAndPlay (3228); } else { if (mood >= 10) { mood = mood - 15; } else { mood = 0; } countttt = countttt + 1; gotoAndStop (3234); } } else { gotoAndStop (3240); } }
Symbol 1582 Button
on (release, keyPress "u") { gotoAndPlay (3188); }
Symbol 1583 Button
on (release, keyPress "g") { if ((countt == 0) && (cond == 0)) { gotoAndPlay (3208); } else { gotoAndStop (3222); } }
Symbol 1585 Button
on (release) { stopAllSounds(); if (ans == 4) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3121); }
Symbol 1587 Button
on (release) { stopAllSounds(); if (ans == 3) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3121); }
Symbol 1590 Button
on (release) { stopAllSounds(); if (ans == 2) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3121); }
Symbol 1594 Button
on (release) { stopAllSounds(); if (ans == 1) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3121); }
Symbol 1596 Button
on (release) { stopAllSounds(); if (ans == kissdate) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3121); }
Symbol 1598 Button
on (release) { stopAllSounds(); if (ans == 5) { mood = mood + 15; } else { mood = mood - 15; } count = count + 1; gotoAndStop (3121); }
Symbol 1602 Button
on (release) { stopAllSounds(); if (lemon >= 1) { lemon = lemon - 1; if (cond == 1) { gotoAndStop (3195); } else { gotoAndStop (3201); } } else { gotoAndStop (3222); } }
Symbol 1603 Button
on (release) { stopAllSounds(); if (hand >= 1) { hand = hand - 1; if (50 >= mood) { gotoAndStop (3195); } else { gotoAndStop (3201); } } else { gotoAndStop (3222); } }
Symbol 1604 Button
on (release) { stopAllSounds(); if (pill >= 1) { pill = pill - 1; if (cond == 2) { gotoAndStop (3195); } else { gotoAndStop (3201); } } else { gotoAndStop (3222); } }
Symbol 1605 Button
on (release) { stopAllSounds(); cond = 0; mood = 100; gotoAndStop (3121); }
Symbol 1606 Button
on (release) { stopAllSounds(); gotoAndStop (3121); }
Symbol 1607 Button
on (release) { stopAllSounds(); if (flower >= 1) { flower = flower - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 3) + (6 * ratio); mood = mood + 65; gotoAndPlay (3861); } else { gotoAndStop (3222); } }
Symbol 1608 Button
on (release) { stopAllSounds(); if (diamond >= 1) { diamond = diamond - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 80) + (110 * ratio); mood = mood + 65; gotoAndPlay (4163); } else { gotoAndStop (3222); } }
Symbol 1609 Button
on (release) { stopAllSounds(); if (bear >= 1) { bear = bear - 1; ratio = (((0.5 * ch) + (0.4 * st)) + (0.1 * kn)) / 100; ship = (ship + 20) + (35 * ratio); mood = mood + 65; gotoAndPlay (4465); } else { gotoAndStop (3222); } }
Symbol 1613 Button
on (release) { stopAllSounds(); countt = 1; gotoAndStop (3121); }
Symbol 1616 Button
on (release) { stopAllSounds(); state = 5; levelz = "Lover"; gotoAndStop (5027); }
Symbol 1619 Button
on (release) { gotoAndStop (110); }
Symbol 1622 MovieClip Frame 30
gotoAndPlay (9);
Symbol 1629 Button
on (release, keyPress "x") { stopAllSounds(); gotoAndStop (110); }
Symbol 1630 Button
on (press) { startDrag ("/pic6"); } on (release) { stopDrag(); }
Symbol 1632 Button
on (press) { startDrag ("/pic5"); } on (release) { stopDrag(); }
Symbol 1634 Button
on (press) { startDrag ("/pic4"); } on (release) { stopDrag(); }
Symbol 1636 Button
on (press) { startDrag ("/pic3"); } on (release) { stopDrag(); }
Symbol 1638 Button
on (press) { startDrag ("/pic2"); } on (release) { stopDrag(); }
Symbol 1640 Button
on (press) { startDrag ("/pic1"); } on (release) { stopDrag(); }
Symbol 1643 Button
on (release, keyPress "e") { gotoAndStop (112); }
Symbol 1645 Button
on (release, keyPress "a") { gotoAndStop (4853); }
Symbol 1648 Button
on (release, keyPress "p") { gotoAndPlay (4992); }
Symbol 1650 Button
on (release, keyPress "m") { gotoAndPlay (4862); }
Symbol 1651 Button
on (release, keyPress "k") { stopAllSounds(); gotoAndPlay (4909); }
Symbol 1652 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1655 Button
on (release) { if (ship >= 6000) { stopAllSounds(); gotoAndStop (4880); } else { gotoAndStop (4871); } }
Symbol 1659 Button
on (release) { gotoAndStop (4944); }
Symbol 1660 Button
on (release) { gotoAndStop (4965); }
Symbol 1663 Button
on (release) { gotoAndStop (4843); }
Symbol 1665 Button
on (release) { stopAllSounds(); count = 0; countt = 0; counttt = 0; countttt = 0; luck = random(20); if (3 >= luck) { mood = 100; cond = 2; } else if (7 >= luck) { mood = 20; cond = 0; } else if (11 >= luck) { mood = 100; cond = 1; } else { mood = 100; cond = 0; } gotoAndStop (3121); }
Symbol 1673 Button
on (release, keyPress "e") { stopAllSounds(); _root.gotoAndPlay("world001"); }
Symbol 1674 Button
on (release) { gotoAndStop (5024); }
Symbol 1677 Button
on (release) { state = 4; gotoAndStop (4843); }
Symbol 1686 Button
on (release, keyPress "b") { gotoAndStop (4944); }
Symbol 1687 Button
on (release, keyPress "x") { gotoAndStop (4843); }
Symbol 1688 Button
on (release, keyPress "<Space>") { nextFrame(); }
Symbol 1719 Button
on (release, keyPress "x") { gotoAndStop (4843); }
Symbol 1720 Button
on (release, keyPress "<Space>") { gotoAndStop (4944); }
Symbol 1726 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 1727 Button
on (release, keyPress "b") { prevFrame(); }
Symbol 1742 Button
on (release) { gotoAndStop (4982); }
Symbol 1745 Button
on (press) { gotoAndPlay (4969); }
Symbol 1746 Button
on (press) { gotoAndPlay (4970); }
Symbol 1755 Button
on (release) { ship = ship - 100; gotoAndStop (110); }
Symbol 1760 Button
on (release) { ship = ship + 300; gotoAndStop (110); }
Symbol 1767 Button
on (release) { gotoAndStop (112); }
Symbol 1768 Button
on (release) { _root.Canvas.shapeType = this._name; _root["Shape Selection"]._x = this._x; _root["Shape Selection"]._y = this._y; }
Symbol 1770 Button
on (release) { myColor = new Color(this); _root.Canvas.brushColor = myColor.getTransform(); _root["Color Selection"]._x = this._x; _root["Color Selection"]._y = this._y; }
Symbol 1779 Button
on (release) { print ("Canvas", "bframe"); }
Symbol 1782 Button
on (release) { i = 0; while (i < _root.Canvas.shapeNum) { Canvas["Shape" + i].removeMovieClip(); i++; } _root.Canvas.shapeNum = 0; }
Symbol 1793 Button
on (release) { gotoAndPlay (4993); }
Symbol 1804 Button
on (press) { makeBet(); gotoAndPlay (5002); }
Symbol 1807 Button
on (press) { addToBet(); }
Symbol 1813 Button
on (press) { hit(); }
Symbol 1816 Button
on (press) { startDealer(); }
Symbol 1820 Button
on (press) { newDeal(); }
Symbol 1822 Button
on (release) { money = cash; gotoAndStop (4843); }
Symbol 1842 MovieClip Frame 1
stop();
Symbol 1842 MovieClip Frame 2
stop();
Symbol 1842 MovieClip Frame 3
stop();
Symbol 1842 MovieClip Frame 4
stop();
Symbol 1842 MovieClip Frame 5
stop();
Symbol 1842 MovieClip Frame 6
stop();
Symbol 1842 MovieClip Frame 7
stop();
Symbol 1842 MovieClip Frame 8
stop();
Symbol 1843 Button
on (release) { ship = ship + 250; gotoAndStop (4900); }
Symbol 1846 Button
on (release, keyPress "e") { ship = ship - 250; gotoAndStop (4843); }
Symbol 1857 Button
on (release) { count = ((((pic1 + pic2) + pic3) + pic4) + pic5) + pic6; gotoAndStop (5035); }
Symbol 1883 Button
on (release) { gotoAndStop (5027); }
Symbol 1887 Button
on (release) { if (name == "shiaomedia") { stopAllSounds(); gotoAndStop (5477); } else if (3 >= state) { gotoAndStop (5044); } else if ((state == 4) || (state == 9)) { if (count != 6) { gotoAndStop (5050); } else if ((ship >= 6000) && (count == 6)) { gotoAndStop (5057); } } else if ((state == 5) && (count != 6)) { gotoAndStop (5063); } else if ((state == 5) && (count == 6)) { gotoAndStop (5071); } }
Symbol 1893 Button
on (release) { gotoAndStop (5077); }
Symbol 1898 Button
on (release) { gotoAndStop (5077); }
Symbol 1903 Button
on (release) { gotoAndStop (5085); }
Symbol 1908 Button
on (release) { gotoAndStop (5094); }
Symbol 1913 Button
on (release) { gotoAndStop (5105); }
Symbol 1920 Button
on (release) { gotoAndStop (5477); }
Symbol 1927 Button
on (release) { gotoAndPlay (5114); }
Symbol 1931 Button
on (release) { gotoAndPlay (5295); }
Symbol 1935 Button
on (release) { gotoAndPlay (5390); }
Symbol 1941 MovieClip Frame 15
stop();
Symbol 1946 MovieClip Frame 16
stop();
Symbol 1949 Button
on (keyPress "<Up>") { tellTarget ("/meter") { nextFrame(); }; tellTarget ("/seq") { nextFrame(); }; setProperty("/note", _visible , 0); }
Symbol 1960 MovieClip Frame 22
gotoAndPlay (12);
Symbol 1969 MovieClip Frame 1
stop();
Symbol 1969 MovieClip Frame 31
gotoAndStop (1);
Symbol 1996 MovieClip Frame 18
stopAllSounds(); tellTarget ("../") { nextFrame(); play(); };
Symbol 2004 MovieClip Frame 1
tellTarget ("../meter") { prevFrame(); };
Symbol 2032 MovieClip Frame 17
gotoAndStop (7);
Symbol 2042 MovieClip Frame 7
stop();
Symbol 2048 Button
on (release) { gotoAndPlay (5077); }
Symbol 2049 Button
on (release) { nextFrame(); }
Symbol 2073 MovieClip Frame 9
gotoAndStop (1);
Symbol 2098 MovieClip Frame 8
gotoAndStop (1);
Symbol 2109 MovieClip Frame 9
stop();
Symbol 2129 MovieClip Frame 34
stop();
Symbol 2165 MovieClip Frame 14
gotoAndStop (1);
Symbol 2182 MovieClip Frame 21
gotoAndStop (11);
Symbol 2203 MovieClip Frame 34
stop();
Symbol 2205 Button
on (release) { getURL ("http://www.hentaisocialclub.com/ganguro/", "_blank"); }
Symbol 2206 Button
on (release) { gotoAndPlay (1); }
Symbol 2215 Button
on (release) { getURL ("http://www.hentaisocialclub.com/ganguro/", "_blank"); }
Symbol 2229 Button
on (release) { gotoAndStop (5493); }
Symbol 2230 Button
on (release) { stopAllSounds(); gotoAndPlay (110); }

Library Items

Symbol 1 GraphicUsed by:9
Symbol 2 GraphicUsed by:9
Symbol 3 GraphicUsed by:9
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
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Symbol 10 MovieClip [done]
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Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [rock2]Uses:13
Symbol 15 GraphicUsed by:16
Symbol 16 MovieClip [rock1]Uses:15
Symbol 17 GraphicUsed by:18 1092 1122
Symbol 18 MovieClip [bullet]Uses:17
Symbol 19 GraphicUsed by:41
Symbol 20 GraphicUsed by:41
Symbol 21 GraphicUsed by:41
Symbol 22 GraphicUsed by:41 415 416 751 780 785 812 1349  Timeline
Symbol 23 GraphicUsed by:41
Symbol 24 GraphicUsed by:41
Symbol 25 GraphicUsed by:41
Symbol 26 GraphicUsed by:41
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Symbol 28 GraphicUsed by:41
Symbol 29 GraphicUsed by:41
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Symbol 38 GraphicUsed by:41
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Symbol 81 GraphicUsed by:163 851 910 973 1052  Timeline
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Symbol 1082 GraphicUsed by:1084  Timeline
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Symbol 1090 GraphicUsed by:1092  Timeline
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Symbol 1101 GraphicUsed by:1103  Timeline
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Symbol 1108 GraphicUsed by:1111  Timeline
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Symbol 1118 TextUses:185Used by:1119
Symbol 1119 ButtonUses:1116 1117 1118 1087Used by:Timeline
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Symbol 1131 GraphicUsed by:1146  Timeline
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Symbol 1139 GraphicUsed by:1146
Symbol 1140 GraphicUsed by:1146
Symbol 1141 GraphicUsed by:1146
Symbol 1142 GraphicUsed by:1146
Symbol 1143 GraphicUsed by:1146
Symbol 1144 GraphicUsed by:1146
Symbol 1145 GraphicUsed by:1146 1308 1349  Timeline
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Symbol 1165 EditableTextUses:79Used by:Timeline
Symbol 1166 ButtonUses:107 108 109Used by:Timeline
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Symbol 1175 TextUses:72Used by:Timeline
Symbol 1176 EditableTextUses:79Used by:Timeline
Symbol 1177 ButtonUses:107 108 109Used by:Timeline
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Symbol 1183 TextUses:72Used by:Timeline
Symbol 1184 TextUses:72Used by:Timeline
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Symbol 1194 EditableTextUses:79Used by:Timeline
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Symbol 1215 TextUses:72Used by:Timeline
Symbol 1216 TextUses:72Used by:Timeline
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Symbol 1223 TextUses:72Used by:Timeline
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Symbol 1227 TextUses:72Used by:Timeline
Symbol 1228 TextUses:72Used by:Timeline
Symbol 1229 TextUses:72Used by:Timeline
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Symbol 1317 EditableTextUses:79Used by:Timeline
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Symbol 1322 ButtonUses:107 108 109Used by:Timeline
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Symbol 1324 EditableTextUses:79Used by:Timeline
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Symbol 1327 EditableTextUses:79Used by:Timeline
Symbol 1328 EditableTextUses:79Used by:Timeline
Symbol 1329 EditableTextUses:72Used by:Timeline
Symbol 1330 EditableTextUses:72Used by:Timeline
Symbol 1331 EditableTextUses:72Used by:Timeline
Symbol 1332 ButtonUses:75 277 1234Used by:Timeline
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Symbol 1341 EditableTextUses:72Used by:Timeline
Symbol 1342 EditableTextUses:72Used by:Timeline
Symbol 1343 ButtonUses:107 108 109Used by:Timeline
Symbol 1344 ButtonUses:107 108 109Used by:Timeline
Symbol 1345 GraphicUsed by:1346 1634
Symbol 1346 ButtonUses:1345Used by:Timeline
Symbol 1347 ButtonUses:107 108 109Used by:Timeline
Symbol 1348 ButtonUses:107 108 109Used by:Timeline
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Symbol 1350 MovieClipUses:785 812 751 780 415 1349 723Used by:Timeline
Symbol 1351 GraphicUsed by:Timeline
Symbol 1352 ButtonUses:753 764 313Used by:Timeline
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Symbol 1355 ButtonUses:753 1151 313Used by:Timeline
Symbol 1356 ButtonUses:753 1154 313Used by:Timeline
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Symbol 1358 ButtonUses:753 760 313Used by:Timeline
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Symbol 1362 ButtonUses:107 108 109Used by:Timeline
Symbol 1363 EditableTextUses:79Used by:Timeline
Symbol 1364 ButtonUses:107 108 109Used by:Timeline
Symbol 1365 EditableTextUses:79Used by:Timeline
Symbol 1366 EditableTextUses:79Used by:Timeline
Symbol 1367 ButtonUses:107 108 109Used by:Timeline
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Symbol 1369 EditableTextUses:79Used by:Timeline
Symbol 1370 EditableTextUses:79Used by:Timeline
Symbol 1371 EditableTextUses:72Used by:Timeline
Symbol 1372 EditableTextUses:72Used by:Timeline
Symbol 1373 EditableTextUses:72Used by:Timeline
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Symbol 1383 EditableTextUses:72Used by:Timeline
Symbol 1384 EditableTextUses:72Used by:Timeline
Symbol 1385 ButtonUses:107 108 109Used by:Timeline
Symbol 1386 ButtonUses:107 108 109Used by:Timeline
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Symbol 1388 ButtonUses:1387Used by:Timeline
Symbol 1389 ButtonUses:107 108 109Used by:Timeline
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Symbol 1392 GraphicUsed by:Timeline
Symbol 1393 GraphicUsed by:Timeline
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Symbol 1398 ButtonUses:753 1154 313Used by:Timeline
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Symbol 1402 ButtonUses:107 108 109Used by:Timeline
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Symbol 1404 TextUses:72Used by:Timeline
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Symbol 1406 TextUses:72Used by:Timeline
Symbol 1407 TextUses:72Used by:Timeline
Symbol 1408 TextUses:72Used by:Timeline
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Symbol 1410 ButtonUses:107 108 109Used by:Timeline
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Symbol 1412 TextUses:72Used by:Timeline
Symbol 1413 TextUses:72Used by:Timeline
Symbol 1414 TextUses:72Used by:Timeline
Symbol 1415 TextUses:72Used by:Timeline
Symbol 1416 TextUses:72Used by:Timeline
Symbol 1417 EditableTextUses:79Used by:Timeline
Symbol 1418 TextUses:72Used by:Timeline
Symbol 1419 TextUses:72Used by:Timeline
Symbol 1420 TextUses:72Used by:Timeline
Symbol 1421 TextUses:72Used by:Timeline
Symbol 1422 TextUses:72Used by:Timeline
Symbol 1423 TextUses:72Used by:Timeline
Symbol 1424 EditableTextUses:79Used by:Timeline
Symbol 1425 ButtonUses:107 108 109Used by:Timeline
Symbol 1426 TextUses:72Used by:Timeline
Symbol 1427 EditableTextUses:79Used by:Timeline
Symbol 1428 TextUses:72Used by:Timeline
Symbol 1429 TextUses:72Used by:Timeline
Symbol 1430 TextUses:72Used by:Timeline
Symbol 1431 TextUses:72Used by:Timeline
Symbol 1432 TextUses:72Used by:Timeline
Symbol 1433 TextUses:72Used by:Timeline
Symbol 1434 EditableTextUses:79Used by:Timeline
Symbol 1435 TextUses:72Used by:Timeline
Symbol 1436 TextUses:72Used by:Timeline
Symbol 1437 TextUses:72Used by:Timeline
Symbol 1438 TextUses:72Used by:Timeline
Symbol 1439 TextUses:72Used by:Timeline
Symbol 1440 TextUses:72Used by:Timeline
Symbol 1441 TextUses:72Used by:Timeline
Symbol 1442 EditableTextUses:79Used by:Timeline
Symbol 1443 ButtonUses:107 108 109Used by:Timeline
Symbol 1444 TextUses:72Used by:Timeline
Symbol 1445 TextUses:72Used by:Timeline
Symbol 1446 TextUses:72Used by:Timeline
Symbol 1447 TextUses:72Used by:Timeline
Symbol 1448 TextUses:72Used by:Timeline
Symbol 1449 TextUses:72Used by:Timeline
Symbol 1450 TextUses:72Used by:Timeline
Symbol 1451 EditableTextUses:79Used by:Timeline
Symbol 1452 ButtonUses:107 108 109Used by:Timeline
Symbol 1453 TextUses:72Used by:Timeline
Symbol 1454 TextUses:72Used by:Timeline
Symbol 1455 TextUses:72Used by:Timeline
Symbol 1456 TextUses:72Used by:Timeline
Symbol 1457 EditableTextUses:72Used by:Timeline
Symbol 1458 EditableTextUses:72Used by:Timeline
Symbol 1459 EditableTextUses:72Used by:Timeline
Symbol 1460 ButtonUses:75 277 1234Used by:Timeline
Symbol 1461 ButtonUses:75 275 518 520Used by:Timeline
Symbol 1462 ButtonUses:75 274 1237 1238Used by:Timeline
Symbol 1463 ButtonUses:107 108 109Used by:Timeline
Symbol 1464 ButtonUses:107 108 109Used by:Timeline
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Symbol 1468 EditableTextUses:72Used by:Timeline
Symbol 1469 EditableTextUses:72Used by:Timeline
Symbol 1470 EditableTextUses:72Used by:Timeline
Symbol 1471 ButtonUses:107 108 109Used by:Timeline
Symbol 1472 ButtonUses:107 108 109Used by:Timeline
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Symbol 1474 ButtonUses:1473Used by:Timeline
Symbol 1475 ButtonUses:107 108 109Used by:Timeline
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Symbol 1477 GraphicUsed by:Timeline
Symbol 1478 GraphicUsed by:Timeline
Symbol 1479 GraphicUsed by:1480 1481
Symbol 1480 MovieClipUses:1479Used by:Timeline
Symbol 1481 MovieClipUses:1479Used by:Timeline
Symbol 1482 GraphicUsed by:Timeline
Symbol 1483 ButtonUses:753 764 313Used by:Timeline
Symbol 1484 GraphicUsed by:Timeline
Symbol 1485 ButtonUses:753 758 313Used by:Timeline
Symbol 1486 ButtonUses:753 1151 313Used by:Timeline
Symbol 1487 ButtonUses:753 1154 313Used by:Timeline
Symbol 1488 ButtonUses:753 1157 313Used by:Timeline
Symbol 1489 ButtonUses:753 760 313Used by:Timeline
Symbol 1490 EditableTextUses:79Used by:Timeline
Symbol 1491 ButtonUses:107 108 109Used by:Timeline
Symbol 1492 EditableTextUses:79Used by:Timeline
Symbol 1493 ButtonUses:107 108 109Used by:Timeline
Symbol 1494 EditableTextUses:79Used by:Timeline
Symbol 1495 EditableTextUses:79Used by:Timeline
Symbol 1496 ButtonUses:107 108 109Used by:Timeline
Symbol 1497 EditableTextUses:79Used by:Timeline
Symbol 1498 EditableTextUses:79Used by:Timeline
Symbol 1499 EditableTextUses:79Used by:Timeline
Symbol 1500 ButtonUses:107 108 109Used by:Timeline
Symbol 1501 EditableTextUses:79Used by:Timeline
Symbol 1502 ButtonUses:107 108 109Used by:Timeline
Symbol 1503 EditableTextUses:72Used by:Timeline
Symbol 1504 EditableTextUses:72Used by:Timeline
Symbol 1505 EditableTextUses:72Used by:Timeline
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Symbol 1507 ButtonUses:75 275 518 520Used by:Timeline
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Symbol 1512 ButtonUses:75 273 839 840Used by:Timeline
Symbol 1513 ButtonUses:75 842 843 276Used by:Timeline
Symbol 1514 EditableTextUses:72Used by:Timeline
Symbol 1515 EditableTextUses:72Used by:Timeline
Symbol 1516 EditableTextUses:72Used by:Timeline
Symbol 1517 ButtonUses:107 108 109Used by:Timeline
Symbol 1518 ButtonUses:107 108 109Used by:Timeline
Symbol 1519 GraphicUsed by:1520 1630
Symbol 1520 ButtonUses:1519Used by:Timeline
Symbol 1521 ButtonUses:107 108 109Used by:Timeline
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Symbol 1526 ButtonUses:753 758 313Used by:Timeline
Symbol 1527 ButtonUses:753 1151 313Used by:Timeline
Symbol 1528 ButtonUses:753 1154 313Used by:Timeline
Symbol 1529 ButtonUses:753 1157 313Used by:Timeline
Symbol 1530 ButtonUses:753 760 313Used by:Timeline
Symbol 1531 EditableTextUses:79Used by:Timeline
Symbol 1532 ButtonUses:107 108 109Used by:Timeline
Symbol 1533 EditableTextUses:79Used by:Timeline
Symbol 1534 ButtonUses:107 108 109Used by:Timeline
Symbol 1535 EditableTextUses:79Used by:Timeline
Symbol 1536 EditableTextUses:79Used by:Timeline
Symbol 1537 ButtonUses:107 108 109Used by:Timeline
Symbol 1538 EditableTextUses:79Used by:Timeline
Symbol 1539 EditableTextUses:79Used by:Timeline
Symbol 1540 EditableTextUses:79Used by:Timeline
Symbol 1541 ButtonUses:107 108 109Used by:Timeline
Symbol 1542 EditableTextUses:79Used by:Timeline
Symbol 1543 ButtonUses:107 108 109Used by:Timeline
Symbol 1544 EditableTextUses:72Used by:Timeline
Symbol 1545 EditableTextUses:72Used by:Timeline
Symbol 1546 EditableTextUses:72Used by:Timeline
Symbol 1547 ButtonUses:75 277 1234Used by:Timeline
Symbol 1548 ButtonUses:75 275 518 520Used by:Timeline
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Symbol 1551 ButtonUses:107 108 109Used by:Timeline
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Symbol 1556 EditableTextUses:72Used by:Timeline
Symbol 1557 EditableTextUses:72Used by:Timeline
Symbol 1558 ButtonUses:107 108 109Used by:Timeline
Symbol 1559 ButtonUses:107 108 109Used by:Timeline
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Symbol 1561 ButtonUses:1560Used by:Timeline
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Symbol 1563 TextUses:185Used by:Timeline
Symbol 1564 TextUses:185Used by:Timeline
Symbol 1565 TextUses:185Used by:Timeline
Symbol 1566 TextUses:185Used by:Timeline
Symbol 1567 TextUses:185Used by:Timeline
Symbol 1568 TextUses:185Used by:Timeline
Symbol 1569 TextUses:185Used by:Timeline
Symbol 1570 TextUses:185Used by:Timeline
Symbol 1571 ButtonUses:989Used by:Timeline
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Symbol 1573 GraphicUsed by:Timeline
Symbol 1574 GraphicUsed by:Timeline
Symbol 1575 GraphicUsed by:Timeline
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Symbol 1583 ButtonUses:753 760 313Used by:Timeline
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Symbol 1587 ButtonUses:107 108 109Used by:Timeline
Symbol 1588 EditableTextUses:79Used by:Timeline
Symbol 1589 EditableTextUses:79Used by:Timeline
Symbol 1590 ButtonUses:107 108 109Used by:Timeline
Symbol 1591 EditableTextUses:79Used by:Timeline
Symbol 1592 EditableTextUses:79Used by:Timeline
Symbol 1593 EditableTextUses:79Used by:Timeline
Symbol 1594 ButtonUses:107 108 109Used by:Timeline
Symbol 1595 EditableTextUses:79Used by:Timeline
Symbol 1596 ButtonUses:107 108 109Used by:Timeline
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Symbol 1598 ButtonUses:107 108 109Used by:Timeline
Symbol 1599 EditableTextUses:72Used by:Timeline
Symbol 1600 EditableTextUses:72Used by:Timeline
Symbol 1601 EditableTextUses:72Used by:Timeline
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Symbol 1611 EditableTextUses:72Used by:Timeline
Symbol 1612 EditableTextUses:72Used by:Timeline
Symbol 1613 ButtonUses:107 108 109Used by:Timeline
Symbol 1614 TextUses:185Used by:Timeline
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Symbol 1620 GraphicUsed by:1622  Timeline
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Symbol 1656 TextUses:72Used by:Timeline
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Symbol 1658 EditableTextUses:72Used by:Timeline
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Symbol 1667 TextUses:72Used by:Timeline
Symbol 1668 TextUses:49Used by:Timeline
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Symbol 1670 TextUses:185Used by:Timeline
Symbol 1671 TextUses:185Used by:Timeline
Symbol 1672 TextUses:185Used by:Timeline
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Symbol 1680 GraphicUsed by:Timeline
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Symbol 1682 GraphicUsed by:Timeline
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Symbol 1685 TextUses:49Used by:Timeline
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Symbol 1687 ButtonUses:75 93Used by:Timeline
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Symbol 1717 GraphicUsed by:Timeline
Symbol 1718 GraphicUsed by:Timeline
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Symbol 1720 ButtonUses:75 93Used by:Timeline
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Symbol 1723 TextUses:185Used by:Timeline
Symbol 1724 TextUses:185Used by:Timeline
Symbol 1725 TextUses:102Used by:Timeline
Symbol 1726 ButtonUses:75 93Used by:Timeline
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Symbol 1738 TextUses:49Used by:Timeline
Symbol 1739 TextUses:72Used by:Timeline
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Symbol 1752 MovieClipUses:1751Used by:Timeline
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Symbol 1757 TextUses:72Used by:Timeline
Symbol 1758 TextUses:72Used by:Timeline
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Symbol 1773 MovieClipUses:1772Used by:Timeline
Symbol 1774 GraphicUsed by:1775
Symbol 1775 MovieClipUses:1774Used by:Timeline
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Symbol 1777 TextUses:49Used by:1779
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Symbol 1781 TextUses:185Used by:1782
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Symbol 1786 TextUses:72Used by:Timeline
Symbol 1787 TextUses:72Used by:Timeline
Symbol 1788 TextUses:72Used by:Timeline
Symbol 1789 TextUses:72Used by:Timeline
Symbol 1790 TextUses:72Used by:Timeline
Symbol 1791 TextUses:49Used by:1793
Symbol 1792 TextUses:49Used by:1793
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Symbol 1794 TextUses:49Used by:Timeline
Symbol 1795 TextUses:49Used by:Timeline
Symbol 1796 TextUses:49Used by:Timeline
Symbol 1797 TextUses:49Used by:Timeline
Symbol 1798 TextUses:49Used by:Timeline
Symbol 1799 TextUses:49Used by:Timeline
Symbol 1800 TextUses:79Used by:Timeline
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Symbol 1802 TextUses:1801Used by:1804
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Symbol 1808 EditableTextUses:79Used by:Timeline
Symbol 1809 EditableTextUses:79Used by:Timeline
Symbol 1810 EditableTextUses:72Used by:Timeline
Symbol 1811 TextUses:49Used by:1813
Symbol 1812 TextUses:49Used by:1813
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Symbol 1814 TextUses:185Used by:1816
Symbol 1815 TextUses:185Used by:1816
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Symbol 1818 TextUses:185Used by:1820
Symbol 1819 TextUses:185Used by:1820
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Symbol 1821 EditableTextUses:79Used by:Timeline
Symbol 1822 ButtonUses:344 75 345Used by:Timeline
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Symbol 1824 TextUses:185Used by:Timeline
Symbol 1825 EditableTextUses:79Used by:Timeline
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Symbol 1829 GraphicUsed by:1834
Symbol 1830 GraphicUsed by:1834
Symbol 1831 GraphicUsed by:1834
Symbol 1832 GraphicUsed by:1833
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Symbol 1837 GraphicUsed by:1842
Symbol 1838 GraphicUsed by:1842
Symbol 1839 GraphicUsed by:1842
Symbol 1840 GraphicUsed by:1842
Symbol 1841 GraphicUsed by:1842
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Symbol 1845 TextUses:49Used by:Timeline
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Symbol 1848 TextUses:228Used by:Timeline
Symbol 1849 TextUses:228Used by:Timeline
Symbol 1850 TextUses:228Used by:Timeline
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Instance Names

"bar"Frame 1Symbol 48 MovieClip
"blood"Frame 108Symbol 174 MovieClip
"stud"Frame 108Symbol 182 MovieClip
"main"Frame 110Symbol 260 MovieClip
"blood"Frame 290Symbol 174 MovieClip
"stud"Frame 290Symbol 182 MovieClip
"phmub3"Frame 835Symbol 744 MovieClip
"phmub2"Frame 835Symbol 746 MovieClip
"phmub1"Frame 835Symbol 748 MovieClip
"cross"Frame 1322Symbol 992 MovieClip
"facial"Frame 2157Symbol 1146 MovieClip
"blood"Frame 2157Symbol 1162 MovieClip
"facial"Frame 2347Symbol 1308 MovieClip
"blood"Frame 2347Symbol 1162 MovieClip
"facial"Frame 2505Symbol 1350 MovieClip
"blood"Frame 2505Symbol 1162 MovieClip
"facial"Frame 2661Symbol 1146 MovieClip
"blood"Frame 2661Symbol 1162 MovieClip
"facial"Frame 2818Symbol 1308 MovieClip
"blood"Frame 2818Symbol 1162 MovieClip
"facial"Frame 2969Symbol 1146 MovieClip
"blood"Frame 2969Symbol 1162 MovieClip
"facial"Frame 3121Symbol 1146 MovieClip
"blood"Frame 3121Symbol 1162 MovieClip
"pic6"Frame 4831Symbol 1631 MovieClip
"pic5"Frame 4831Symbol 1633 MovieClip
"pic4"Frame 4831Symbol 1635 MovieClip
"pic3"Frame 4831Symbol 1637 MovieClip
"pic2"Frame 4831Symbol 1639 MovieClip
"pic1"Frame 4831Symbol 1641 MovieClip
"Ball"Frame 4970Symbol 1750 MovieClip
"paddle"Frame 4970Symbol 1754 MovieClip
"computerPaddle"Frame 4970Symbol 1754 MovieClip
"Canvas"Frame 4991Symbol 1766 MovieClip
"line"Frame 4991Symbol 1769 MovieClip
"oval"Frame 4991Symbol 1769 MovieClip
"rect"Frame 4991Symbol 1769 MovieClip
"Color Selection"Frame 4991Symbol 1784 MovieClip
"Shape Selection"Frame 4991Symbol 1784 MovieClip
"player0"Frame 4999Symbol 41 MovieClip [Deck]
"player1"Frame 4999Symbol 41 MovieClip [Deck]
"player2"Frame 4999Symbol 41 MovieClip [Deck]
"player3"Frame 4999Symbol 41 MovieClip [Deck]
"player4"Frame 4999Symbol 41 MovieClip [Deck]
"player5"Frame 4999Symbol 41 MovieClip [Deck]
"player6"Frame 4999Symbol 41 MovieClip [Deck]
"player7"Frame 4999Symbol 41 MovieClip [Deck]
"player8"Frame 4999Symbol 41 MovieClip [Deck]
"player9"Frame 4999Symbol 41 MovieClip [Deck]
"player10"Frame 4999Symbol 41 MovieClip [Deck]
"dealer0"Frame 4999Symbol 41 MovieClip [Deck]
"dealer1"Frame 4999Symbol 41 MovieClip [Deck]
"dealer2"Frame 4999Symbol 41 MovieClip [Deck]
"dealer3"Frame 4999Symbol 41 MovieClip [Deck]
"dealer4"Frame 4999Symbol 41 MovieClip [Deck]
"dealer5"Frame 4999Symbol 41 MovieClip [Deck]
"dealer6"Frame 4999Symbol 41 MovieClip [Deck]
"dealer7"Frame 4999Symbol 41 MovieClip [Deck]
"dealer8"Frame 4999Symbol 41 MovieClip [Deck]
"dealer9"Frame 4999Symbol 41 MovieClip [Deck]
"dealer10"Frame 4999Symbol 41 MovieClip [Deck]
"fox"Frame 5024Symbol 1842 MovieClip
"seq"Frame 5180Symbol 1969 MovieClip
"meter"Frame 5180Symbol 1996 MovieClip
"note"Frame 5180Symbol 2002 MovieClip
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"meter"Frame 5390Symbol 1996 MovieClip
"seq"Frame 5410Symbol 2182 MovieClip
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"meter"Frame 5410Symbol 1996 MovieClip

Special Tags

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ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5002Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5003Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5004Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5005Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5006Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5007Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5008Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5009Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5010Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5011Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5012Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5013Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5014Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5015Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5016Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5017Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5018Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5019Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5020Symbol 41 as "Deck"
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ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
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ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5021Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5022Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"
ExportAssets (56)Timeline Frame 5023Symbol 41 as "Deck"

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http://swfchan.com/23/111518/info.shtml
Created: 13/3 -2019 01:35:08 Last modified: 13/3 -2019 01:35:08 Server time: 29/04 -2024 04:54:22