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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/62955426?noj=FRM62955426-20DC" width="1" height="1"></div>

Girl Games - Party Down.swf

This is the info page for
Flash #111679

(Click the ID number above for more basic data on this flash file.)


Text
<p align="justify"><font face="Arial" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i> &nbsp;&nbsp;&nbsp;weqwe qdqwe qw qw qw qw wq q we qwe qwr wq qwr &nbsp;e we ;l ; &nbsp;e ejrjeh jjk h jkh jkh jkh jkhjh jk hjk k h jkh jjk h jkh jkh jkh jk &nbsp;jk jk jk </i></b></font></p>

Click mouse button to continue...

Premieres March 20th at 10:30PM ET/PT.
New episodes every Friday at 10:30PM ET/PT.
Only on Starz.

<p align="center"><font face="Arial" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1"><b><i>qwerty</i></b></font></p>

<p align="center"><font face="Arial" size="30" color="#0066ff" letterSpacing="0.000000" kerning="1"><b>arial font</b></font></p>

ActionScript [AS1/AS2]

Frame 1
_lockroot = true; stopAllSounds(); var LANG = "en"; var Labels = new Array(); Labels.en = new Object(); Labels.ru = new Object(); Labels.ru.loading = "\u0417\u0430\u0433\u0440\u0443\u0437\u043A\u0430:"; Labels.en.loading = "Loading:"; var DEBUG = false; var GAME_VERSION_DEBUG = 0; var GAME_VERSION_TEST = 1; var GAME_VERSION_DEBUG_PLACES = 2; var GAME_VERSION_DEBUG_CHARACTERS = 3; var GAME_VERSION_OPEN = 4; var game_version = GAME_VERSION_TEST; var get_more_games_link_select = "http://www.elefun-games.com"; var logo_enabled = true; var fmt = new TextFormat(); fmt.size = 30; fmt.color = 16777215 /* 0xFFFFFF */; fmt.font = "Arial"; this.createTextField("load_text", this.getNextHighestDepth(), 220, 50, 200, 40); load_text.selectable = false; load_text.type = "dynamic"; load_text.text = Labels[LANG].loading; load_text.setTextFormat(this.fmt); load_text.setNewTextFormat(this.fmt); if (game_version == GAME_VERSION_DEBUG) { DEBUG = true; stop(); this.onEnterFrame = function () { if ((_framesloaded > 0) && (_framesloaded == _totalframes)) { delete _root.onEnterFrame; play(); } else { this.load_text.text = ((Labels[LANG].loading + " ") + Math.round((this.getBytesLoaded() / this.getBytesTotal()) * 100)) + "%"; } }; } else if (game_version == GAME_VERSION_TEST) { stop(); this.onEnterFrame = function () { if ((_framesloaded > 0) && (_framesloaded == _totalframes)) { delete _root.onEnterFrame; play(); } else { this.load_text.text = ((Labels[LANG].loading + " ") + Math.round((this.getBytesLoaded() / this.getBytesTotal()) * 100)) + "%"; } }; }
Frame 3
stop(); this.ratio = 1.171875; this.unratio = 0.853333333333333; this.load_text.removeTextField(); this.attachMovie("Application", "app", this.getNextHighestDepth()); this.app._xscale = this.app._xscale * _root.ratio; this.app._yscale = this.app._yscale * _root.ratio; this.app.init(); if (game_version == GAME_VERSION_DEBUG_CHARACTERS) { this.onMouseDown = function () { trace((("x:" + _xmouse) + ",y:") + _ymouse); }; }
Symbol 37 MovieClip [kitchen_dustbin] Frame 1
sel._visible = false;
Symbol 73 MovieClip [bar_dustbin] Frame 1
sel._visible = false;
Symbol 89 MovieClip [carpet2] Frame 1
stop();
Symbol 89 MovieClip [carpet2] Frame 5
stop();
Symbol 89 MovieClip [carpet2] Frame 9
stop();
Symbol 89 MovieClip [carpet2] Frame 13
stop();
Symbol 89 MovieClip [carpet2] Frame 17
stop();
Symbol 102 MovieClip [carpet1] Frame 1
stop();
Symbol 102 MovieClip [carpet1] Frame 5
stop();
Symbol 102 MovieClip [carpet1] Frame 9
stop();
Symbol 102 MovieClip [carpet1] Frame 13
stop();
Symbol 102 MovieClip [carpet1] Frame 17
stop();
Symbol 115 MovieClip [carpet] Frame 1
stop();
Symbol 115 MovieClip [carpet] Frame 5
stop();
Symbol 115 MovieClip [carpet] Frame 9
stop();
Symbol 115 MovieClip [carpet] Frame 13
stop();
Symbol 115 MovieClip [carpet] Frame 17
stop();
Symbol 192 MovieClip [cake_empty] Frame 1
stop(); sel._visible = false;
Symbol 195 MovieClip [cake_full] Frame 1
stop(); sel._visible = false;
Symbol 198 MovieClip [chicken_empty] Frame 1
stop(); sel._visible = false;
Symbol 201 MovieClip [chicken_full] Frame 1
stop(); sel._visible = false;
Symbol 204 MovieClip [cocktail_empty] Frame 1
stop(); sel._visible = false;
Symbol 207 MovieClip [cocktail_full] Frame 1
stop(); sel._visible = false;
Symbol 210 MovieClip [martini_empty] Frame 1
stop(); sel._visible = false;
Symbol 213 MovieClip [martini_full] Frame 1
stop(); sel._visible = false;
Symbol 216 MovieClip [salad_empty] Frame 1
stop(); sel._visible = false;
Symbol 219 MovieClip [salad_full] Frame 1
stop(); sel._visible = false;
Symbol 222 MovieClip [wine_empty] Frame 1
stop(); sel._visible = false;
Symbol 225 MovieClip [wine_full] Frame 1
stop(); sel._visible = false;
Symbol 3388 MovieClip Frame 1
stop();
Symbol 3388 MovieClip Frame 2
stop();
Symbol 3393 MovieClip Frame 1
stop();
Symbol 3393 MovieClip Frame 2
stop();
Symbol 3398 MovieClip Frame 1
stop();
Symbol 3398 MovieClip Frame 2
stop();
Symbol 3456 MovieClip [dustbin_kitchen1] Frame 1
sel._visible = false;
Symbol 3459 MovieClip [dustbin_bar1] Frame 1
sel._visible = false;
Symbol 3584 MovieClip [kitchen2_dustbin] Frame 1
sel._visible = false;
Symbol 3605 MovieClip [bar2_dustbin] Frame 1
sel._visible = false;
Symbol 3654 MovieClip [SoundManager] Frame 1
#initclip 90 Object.registerClass("SoundManager", SoundManager); #endinitclip
Symbol 3655 MovieClip [MusicManager] Frame 1
#initclip 88 Object.registerClass("MusicManager", MusicManager); #endinitclip
Symbol 3657 MovieClip [Application] Frame 1
#initclip 89 Object.registerClass("Application", Application); #endinitclip
Symbol 3765 MovieClip [volume_slider] Frame 1
stop();
Symbol 3767 MovieClip [visitor_wish] Frame 1
stop();
Symbol 3769 MovieClip [visitor_good_mood] Frame 1
stop();
Symbol 3771 MovieClip [vip_talk] Frame 1
stop();
Symbol 3773 MovieClip [menu_music] Frame 1
stop();
Symbol 3775 MovieClip [level_failed] Frame 1
stop();
Symbol 3777 MovieClip [level_complete] Frame 1
stop();
Symbol 3779 MovieClip [level_begin] Frame 1
stop();
Symbol 3781 MovieClip [goal_money_silver] Frame 1
stop();
Symbol 3783 MovieClip [goal_money_gold] Frame 1
stop();
Symbol 3785 MovieClip [goal_money_bronze] Frame 1
stop();
Symbol 3787 MovieClip [game_music] Frame 1
stop();
Symbol 3789 MovieClip [dustbin] Frame 1
stop();
Symbol 3791 MovieClip [drag] Frame 1
stop();
Symbol 3793 MovieClip [button_select_0] Frame 1
stop();
Symbol 3795 MovieClip [button_click] Frame 1
stop();
Symbol 3797 MovieClip [bad_vip_talk] Frame 1
stop();
Symbol 3799 MovieClip [bad_action] Frame 1
stop();
Symbol 3811 MovieClip [__Packages.MusicManager] Frame 0
class MusicManager extends MovieClip { var parent, sound_effects, sound_mc, ss, attachMovie, getNextHighestDepth, volume; function MusicManager () { super(); } function init(s_array, par) { parent = par; sound_effects = new Array(); sound_mc = new Array(); ss = new Array(); ss = s_array; for (var _local5 in s_array) { sound_mc[s_array[_local5]] = attachMovie(s_array[_local5], s_array[_local5], getNextHighestDepth(), {_x:0, _y:0}); sound_effects[s_array[_local5]] = new Sound(sound_mc[s_array[_local5]]); } } function setVolume(val) { volume = val; setAllVolume(); } function getVolume() { return(volume); } function setAllVolume() { for (var _local2 in sound_effects) { sound_effects[_local2].setVolume(volume); } } function stopAll() { for (var _local2 in sound_effects) { sound_mc[_local2].gotoAndStop(1); sound_effects[_local2].stop(_local2 + "_snd"); } } function playSound(effect) { stopAll(); sound_mc[effect].gotoAndStop(2); } function stopSound(effect) { sound_mc[effect].gotoAndStop(1); sound_effects[effect].stop(effect + "_snd"); } }
Symbol 3812 MovieClip [__Packages.Application] Frame 0
class Application extends MovieClip { var game_set, _parent, sets, eventManager, createEmptyMovieClip, attachMovie, soundM, musicM, mainmenu, startmenu, optionsmenu, ingamemenu, pausemenu, losemenu, restartmenu, leavemenu, exitmenu, createTextField, level, getNextHighestDepth, about_movie, winmenu; function Application () { super(); } function init() { game_set = new GameSettings(_parent); sets = new UserSettings(this); eventManager = new Object(); AsBroadcaster.initialize(eventManager); eventManager.addListener(this); createEmptyMovieClip("fake_mc", game_set.FAKE_DEPTH); attachMovie("SoundManager", "soundM", game_set.SOUND_DEPTH); soundM.init(game_set.sound_array, this); soundM.setVolume(sets.data.sound_volume); attachMovie("MusicManager", "musicM", game_set.MUSIC_DEPTH); musicM.init(game_set.music_array, this); musicM.setVolume(sets.data.music_volume); musicM.playSound("menu_music"); mainmenu = new MainMenu(this, game_set.MAIN_MENU_DEPTH); startmenu = new StartMenu(this, game_set.MAIN_MENU_DEPTH); optionsmenu = new OptionsMenu(this, game_set.MAIN_MENU_DEPTH); ingamemenu = new InGameMenu(this, game_set.MAIN_MENU_DEPTH); pausemenu = new PauseMenu(this, game_set.MAIN_MENU_DEPTH); losemenu = new LoseMenu(this, game_set.MAIN_MENU_DEPTH); restartmenu = new RestartMenu(this, game_set.MAIN_MENU_DEPTH); leavemenu = new LeaveMenu(this, game_set.MAIN_MENU_DEPTH); exitmenu = new ExitMenu(this, game_set.MAIN_MENU_DEPTH); mainmenu.show(); } function AttachMovie(id, name, depth, initObj) { var _local2 = attachMovie(id, name, depth, initObj); if (initObj._xscale != undefined) { _local2._xscale = initObj._xscale * _parent.unratio; } else { _local2._xscale = _local2._xscale * _parent.unratio; } if (initObj._yscale != undefined) { _local2._yscale = initObj._yscale * _parent.unratio; } else { _local2._yscale = _local2._yscale * _parent.unratio; } return(_local2); } function CreateEmptyMovieClip(name, depth, initObj) { var _local2 = createEmptyMovieClip(name, depth, initObj); if (initObj._xscale != undefined) { _local2._xscale = initObj._xscale * _parent.unratio; } else { _local2._xscale = _local2._xscale * _parent.unratio; } if (initObj._yscale != undefined) { _local2._yscale = initObj._yscale * _parent.unratio; } else { _local2._yscale = _local2._yscale * _parent.unratio; } return(_local2); } function CreateTextField(instanceName, depth, x, y, width, height) { var _local2 = createTextField(instanceName, depth, x, y, width, height); return(_local2); } function next_level() { ingamemenu.hide(); delete level; if ((sets.data.max_stage == sets.data.current_stage) && (sets.data.max_level == sets.data.current_level)) { if ((sets.data.current_level + 1) == game_set.COL_LEVELS) { if ((sets.data.current_stage + 1) == game_set.COL_STAGES) { go_game_complete(); } else { sets.data.current_stage++; sets.data.current_level = 0; } } else { sets.data.current_level++; } sets.data.max_stage = sets.data.current_stage; sets.data.max_level = sets.data.current_level; } else if ((sets.data.current_level + 1) == game_set.COL_LEVELS) { if ((sets.data.current_stage + 1) == game_set.COL_STAGES) { go_game_complete(); } else { sets.data.current_stage++; sets.data.current_level = 0; } } else { sets.data.current_level++; } menu_music(); startmenu.show(); } function go_game_complete() { trace("game complete"); } function go_start_game() { mainmenu.hide(); startmenu.show(); } function go_options() { mainmenu.hide(); optionsmenu.show(); } function go_exit_confirm() { mainmenu.hide(); exitmenu.show(); } function go_close_exit() { fscommand ("quit"); } function go_close_menu() { exitmenu.hide(); mainmenu.show(); } function go_pause_about() { pausemenu.hide(); AttachMovie("about", "about_movie", getNextHighestDepth()); about_movie.onMouseDown = function () { this._parent.pausemenu.show(); this.removeMovieClip(); }; } function go_about() { mainmenu.hide(); AttachMovie("about", "about_movie", getNextHighestDepth()); about_movie.onMouseDown = function () { this._parent.mainmenu.show(); this.removeMovieClip(); }; } function go_lose_restart() { losemenu.hide(); sets.setProp("restart", true); level.finishlevel(); level = new Level(this, game_set.levels[sets.data.current_stage][sets.data.current_level]); } function go_restart_restart() { restartmenu.hide(); sets.setProp("restart", true); level.finishlevel(); level = new Level(this, game_set.levels[sets.data.current_stage][sets.data.current_level]); } function go_restart_pause() { restartmenu.hide(); pausemenu.show(); } function go_pause_restart_confirm() { pausemenu.hide(); restartmenu.show(); } function go_game() { startmenu.hide(); level = new Level(this, game_set.levels[sets.data.current_stage][sets.data.current_level]); } function go_cont_game() { mainmenu.hide(); level = new Level(this, game_set.levels[sets.data.current_stage][sets.data.current_level]); } function go_start_main() { startmenu.hide(); mainmenu.show(); } function go_options_main() { optionsmenu.hide(); mainmenu.show(); } function go_pause() { ingamemenu.hide(); level.pause = true; level.level_interface.update(); level.tutorManager.show(!level.pause); pausemenu.show(); } function go_pause_game() { pausemenu.hide(); level.pause = false; level.level_interface.update(); level.tutorManager.show(!level.pause); ingamemenu.show(); } function go_exit_menu() { leavemenu.hide(); level.finishlevel(); menu_music(); mainmenu.show(); } function go_pause_exit_confirm() { pausemenu.hide(); leavemenu.show(); } function go_exit_pause() { leavemenu.hide(); pausemenu.show(); } function go_win_main() { winmenu.hide(); level.finishlevel(); menu_music(); mainmenu.show(); } function go_continue() { winmenu.hide(); level.finishlevel(); level = new Level(this, game_set.levels[sets.data.current_stage][sets.data.current_level]); } function go_lose_main() { losemenu.hide(); level.finishlevel(); menu_music(); mainmenu.show(); } function go_win() { ingamemenu.hide(); } function go_lose() { ingamemenu.hide(); losemenu.show(); } function select_level(n_stage, n_level) { sets.setProp("current_level", n_level); if (sets.data.current_stage != n_stage) { sets.setProp("current_stage", n_stage); startmenu.update(); } } function change_music_volume(val) { sets.setProp("music_volume", val); musicM.setVolume(sets.getProp("music_volume")); volume_slider(); } function change_sound_volume(val) { sets.setProp("sound_volume", val); soundM.setVolume(sets.getProp("sound_volume")); volume_slider(); } function addScore() { } function subScore() { } function bad_action() { soundM.playSound("bad_action"); } function bad_vip_talk() { soundM.playSound("bad_vip_talk"); } function button_click() { soundM.playSound("button_click"); } function button_select() { soundM.playSound("button_select_0"); } function drag() { soundM.playSound("drag"); } function dustbin() { soundM.playSound("dustbin"); } function goal_money_bronze() { soundM.playSound("goal_money_bronze"); } function goal_money_gold() { soundM.playSound("goal_money_gold"); } function goal_money_silver() { soundM.playSound("goal_money_silver"); } function vip_talk() { soundM.playSound("vip_talk"); } function visitor_good_mood() { soundM.playSound("visitor_good_mood"); } function visitor_wish() { soundM.playSound("visitor_wish"); } function volume_slider() { soundM.playSound("volume_slider"); } function level_begin() { musicM.playSound("level_begin"); } function level_complete() { musicM.playSound("level_complete"); } function level_failed() { musicM.playSound("level_failed"); } function menu_music() { musicM.playSound("menu_music"); } function game_music() { musicM.playSound("game_music"); } var timer = 0; var score = 0; var curScore = 0; var win = false; }
Symbol 3813 MovieClip [__Packages.SoundManager] Frame 0
class SoundManager extends MovieClip { var parent, sound_effects, sound_mc, ss, attachMovie, getNextHighestDepth, volume; function SoundManager () { super(); } function init(s_array, par) { parent = par; sound_effects = new Array(); sound_mc = new Array(); ss = new Array(); ss = s_array; for (var _local5 in s_array) { sound_mc[s_array[_local5]] = attachMovie(s_array[_local5], s_array[_local5], getNextHighestDepth(), {_x:0, _y:0}); sound_effects[s_array[_local5]] = new Sound(sound_mc[s_array[_local5]]); } } function setVolume(val) { volume = val; setAllVolume(); } function getVolume() { return(volume); } function setAllVolume() { for (var _local2 in sound_effects) { sound_effects[_local2].setVolume(volume); } } function playSound(effect) { sound_mc[effect].gotoAndPlay(2); } function stopSound(effect) { sound_mc[effect].gotoAndStop(1); sound_effects[effect].stop(effect + "_snd"); } }
Symbol 3814 MovieClip [__Packages.UserMenu] Frame 0
class UserMenu { var childs, target_mc, depth, startdepth, show; function UserMenu (_target_mc, _depth) { childs = new Array(); target_mc = _target_mc; depth = _depth; startdepth = depth; } function addSprite(so, io) { childs.push(new Sprite(so.id, so.newid, target_mc, depth, io)); depth++; } function addButton(so, io) { childs.push(new MenuButton(so.id, so.newid, so.funct, target_mc, depth, io)); depth++; } function addSlider(so, io) { childs.push(new SliderBar(so.slider_id, so.head_id, so.newid, target_mc, depth, io, so.value, so.min, so.max, so.funct)); depth++; } function addCaption(so, io) { childs.push(new Caption(target_mc, so.text, so.newid, so.format, depth, io, so.useShadow, so.embed)); depth++; } function addLink(so, io) { childs.push(new Link(target_mc, so.text, so.link, so.newid, so.format, depth, io, so.useShadow, so.embed)); depth++; } function addRadioButton(so, io) { childs.push(new ClassicRadioButton(so.number, so.id, so.newid, target_mc, depth, io, so.checked, so.funct)); depth++; } function addLevelRadioButton(so, io) { childs.push(new LevelRadioButton(so.num_s, so.num_l, so.id, so.newid, target_mc, depth, io, so.checked, so.locked, so.flip, so.goal, so.funct)); depth++; } function addCheckBox(so, io) { childs.push(new ClassicCheckBox(so.id, so.newid, target_mc, depth, io, so.checked, so.funct)); depth++; } function hide() { for (var _local2 in childs) { childs[_local2].remove(); } childs = []; } function update() { hide(); show(); } }
Symbol 3815 MovieClip [__Packages.Sprite] Frame 0
class Sprite { var _mc; function Sprite (id, new_id, target, depth, initObj) { _mc = target.AttachMovie(id, new_id, depth, initObj); } function setVisible(bool) { _mc._visible = bool; } function remove() { _mc.removeMovieClip(); } }
Symbol 3816 MovieClip [__Packages.MenuButton] Frame 0
class MenuButton { var funct, target_mc, _btn; function MenuButton (id, new_id, _funct, _target_mc, depth, initObj) { funct = _funct; target_mc = _target_mc; _btn = target_mc.AttachMovie(id, new_id, depth, initObj); _btn.btn.papa = this; _btn.papa = this; _btn.btn.onRollOver = function () { _target_mc.button_select(); }; _btn.btn.onPress = function () { _target_mc.button_click(); }; _btn.btn.onRelease = function () { this.papa.target_mc[this.papa.funct](); }; } function setVisible(bool) { _btn._visible = bool; } function remove() { _btn.removeMovieClip(); } }
Symbol 3817 MovieClip [__Packages.SliderBar] Frame 0
class SliderBar { var value, min, max, funct, target_mc, _mc; function SliderBar (slider_id, head_id, new_id, _target_mc, depth, initObj, _value, _min, _max, _funct) { value = _value; min = _min; max = _max; funct = _funct; target_mc = _target_mc; _mc = target_mc.CreateEmptyMovieClip(new_id, depth); _mc._x = initObj._x; _mc._y = initObj._y; _mc._xscale = initObj._xscale; _mc._yscale = initObj._yscale; _mc.attachMovie(slider_id, "slider", _mc.getNextHighestDepth()); _mc.attachMovie(head_id, "head", _mc.getNextHighestDepth()); _mc.head.btn.onRollOver = function () { this._parent._parent.papa.target_mc.button_select(); }; _mc.head.btn.onPress = function () { this._parent.startDrag(true, this._parent._parent.papa.dx, 0, this._parent._parent.slider._width - (1.5 * this._parent._parent.papa.dx), 0); }; _mc.head.btn.onRelease = function () { this._parent.stopDrag(); v = this._parent._parent.papa.min + (((this._parent._x - this._parent._parent.papa.dx) / (this._parent._parent.slider._width - (2.5 * this._parent._parent.papa.dx))) * (this._parent._parent.papa.max - this._parent._parent.papa.min)); this._parent._parent.papa.setValue(v); }; _mc.head.btn.onReleaseOutside = _mc.head.btn.onRelease; _mc.papa = this; move_head(); } function setValue(_val) { value = _val; target_mc[funct](value); } function move_head() { _mc.head._x = ((value - min) * (_mc.slider._width - 20)) / (max - min); } function remove() { _mc.removeMovieClip(); } var dx = 10; }
Symbol 3818 MovieClip [__Packages.Caption] Frame 0
class Caption { var _txt, shad; function Caption (target, txt, id, format, depth, initObj, useShadow, embed) { _txt = target.CreateTextField(id, depth, initObj._x, initObj._y, initObj._width, initObj._height); if (useShadow) { shad = new flash.filters.DropShadowFilter(1, 45, 0, 100, 2, 2, 1, 3, false, false, false); _txt.filters = [shad]; } if (embed) { _txt.embedFonts = true; } if (target.game_set.DEBUG) { _txt.border = true; } _txt.text = txt; _txt.type = "dynamic"; _txt.selectable = false; _txt.autoSize = false; _txt.setTextFormat(format); _txt.setNewTextFormat(format); } function getObject() { return(_txt); } function setFormat(format) { _txt.setTextFormat(format); _txt.setNewTextFormat(format); } function setVisible(bool) { _txt._visible = bool; } function remove() { _txt.removeTextField(); } }
Symbol 3819 MovieClip [__Packages.Link] Frame 0
class Link { var link, _txt, shad; function Link (target, txt, _link, id, format, depth, initObj, useShadow, embed) { link = _link; _txt = target.CreateTextField(id, depth, initObj._x, initObj._y, initObj._width, initObj._height); if (useShadow) { shad = new flash.filters.DropShadowFilter(1, 45, 0, 100, 2, 2, 1, 3, false, false, false); _txt.filters = [shad]; } if (embed) { _txt.embedFonts = true; } if (target.game_set.DEBUG) { _txt.border = true; } _txt.html = true; _txt.htmlText = ((("<a href='" + link) + "'><u>") + txt) + "</u></a>"; _txt.type = "dynamic"; _txt.multiline = true; _txt.autoSize = false; _txt.selectable = false; _txt.setTextFormat(format); _txt.setNewTextFormat(format); } function getObject() { return(_txt); } function setFormat(format) { _txt.setTextFormat(format); _txt.setNewTextFormat(format); } function setVisible(bool) { _txt._visible = bool; } function remove() { _txt.removeTextField(); } }
Symbol 3820 MovieClip [__Packages.ClassicRadioButton] Frame 0
class ClassicRadioButton { var checked, number, funct, target_mc, _mc; function ClassicRadioButton (_number, id, new_id, _target_mc, depth, initObj, _checked, _funct) { checked = _checked; number = _number; funct = _funct; target_mc = _target_mc; target_mc.eventManager.addListener(this); _mc = target_mc.AttachMovie(id, new_id, depth, initObj); if (checked) { _mc.unchecked_btn._visible = false; _mc.checked_btn._visible = true; } else { _mc.unchecked_btn._visible = true; _mc.checked_btn._visible = false; } _mc.papa = this; _mc.unchecked_btn.papa = this; _mc.checked_btn.papa = this; _mc.unchecked_btn.onRollOver = function () { this.papa.target_mc.button_select(); }; _mc.unchecked_btn.onPress = function () { this.papa.target_mc.button_click(); }; _mc.checked_btn.onRollOver = function () { this.papa.target_mc.button_select(); }; _mc.checked_btn.onPress = function () { this.papa.target_mc.button_click(); }; _mc.unchecked_btn.onRelease = function () { this.papa.target_mc.eventManager.broadcastMessage("uncheck_radio_button"); this.papa.check(); }; } function uncheck_radio_button() { checked = false; _mc.unchecked_btn._visible = true; _mc.checked_btn._visible = false; } function check() { checked = true; target_mc[funct](number); _mc.unchecked_btn._visible = false; _mc.checked_btn._visible = true; } function remove() { _mc.removeMovieClip(); } }
Symbol 3821 MovieClip [__Packages.LevelRadioButton] Frame 0
class LevelRadioButton { var checked, num_s, num_l, goal, flip, locked, funct, target_mc, _mc; function LevelRadioButton (_num_s, _num_l, id, new_id, _target_mc, depth, initObj, _checked, _locked, _flip, _goal, _funct) { checked = _checked; num_s = _num_s; num_l = _num_l; goal = _goal; flip = _flip; locked = _locked; funct = _funct; target_mc = _target_mc; target_mc.eventManager.addListener(this); _mc = target_mc.AttachMovie(id, new_id, depth, initObj); if (checked) { _mc.unchecked_btn._visible = false; _mc.checked_btn._visible = true; } else { _mc.unchecked_btn._visible = true; _mc.checked_btn._visible = false; } _mc.papa = this; _mc.unchecked_btn.papa = this; _mc.checked_btn.papa = this; _mc.unchecked_btn.onPress = function () { this.papa.target_mc.button_click(); }; _mc.unchecked_btn.onRelease = function () { if (!this.papa.locked) { this.papa.target_mc.eventManager.broadcastMessage("uncheck_radio_button"); this.papa.check(); } }; update(); } function update() { if (locked) { _mc.star._visible = false; _mc.dot.gotoAndStop(1); } else { _mc.star._visible = true; _mc.star.gotoAndStop(goal + 1); _mc.dot.gotoAndStop(goal + 1); } if (checked) { _mc.unchecked_btn._visible = false; _mc.checked_btn._visible = true; } else { _mc.unchecked_btn._visible = true; _mc.checked_btn._visible = false; } if (flip) { _mc.unchecked_btn._xscale = -100; _mc.checked_btn._xscale = -100; } else { _mc.unchecked_btn._xscale = 100; _mc.checked_btn._xscale = 100; } } function uncheck_radio_button() { checked = false; update(); } function check() { checked = true; target_mc[funct](num_s, num_l); update(); } function remove() { _mc.removeMovieClip(); } }
Symbol 3822 MovieClip [__Packages.ClassicCheckBox] Frame 0
class ClassicCheckBox { var checked, funct, target_mc, _mc; function ClassicCheckBox (id, new_id, _target_mc, depth, initObj, _checked, _funct) { checked = _checked; funct = _funct; target_mc = _target_mc; _mc = target_mc.AttachMovie(id, new_id, depth, initObj); if (checked) { _mc.unchecked_btn._visible = false; _mc.checked_btn._visible = true; } else { _mc.unchecked_btn._visible = true; _mc.checked_btn._visible = false; } _mc.papa = this; _mc.unchecked_btn.papa = this; _mc.checked_btn.papa = this; _mc.unchecked_btn.onRollOver = function () { this.papa.target_mc.button_select(); }; _mc.unchecked_btn.onPress = function () { this.papa.target_mc.button_click(); }; _mc.checked_btn.onRollOver = function () { this.papa.target_mc.button_select(); }; _mc.checked_btn.onPress = function () { this.papa.target_mc.button_click(); }; _mc.unchecked_btn.onRelease = function () { this.papa.check(); }; _mc.checked_btn.onRelease = function () { this.papa.uncheck(); }; } function uncheck() { checked = false; target_mc[funct](checked); _mc.unchecked_btn._visible = true; _mc.checked_btn._visible = false; } function check() { checked = true; target_mc[funct](checked); _mc.unchecked_btn._visible = false; _mc.checked_btn._visible = true; } function remove() { _mc.removeMovieClip(); } }
Symbol 3823 MovieClip [__Packages.MainMenu] Frame 0
class MainMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton; function MainMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"menu_bg", newid:"menu_bg"}, {}); addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"panel", newid:"panel"}, {_x:360, _y:5}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].welcome, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); addButton({id:"button_small_mc", newid:"new_game", funct:"go_start_game"}, {_x:360, _y:130}); addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].start, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:380, _y:136, _width:160, _height:40}); addButton({id:"button_small_mc", newid:"options", funct:"go_options"}, {_x:380, _y:175}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].options, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:400, _y:181, _width:160, _height:40}); addButton({id:"button_small_mc", newid:"about", funct:"go_about"}, {_x:400, _y:220}); addCaption({newid:"capt4", text:target_mc.game_set.Labels[target_mc.game_set.LANG].about, format:target_mc.game_set.button_compress_format, embed:true, useShadow:true}, {_x:420, _y:226, _width:160, _height:40}); } }
Symbol 3824 MovieClip [__Packages.OptionsMenu] Frame 0
class OptionsMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton, addSlider; function OptionsMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"menu_bg", newid:"menu_bg"}, {}); addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"panel", newid:"panel"}, {_x:360, _y:5}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].options, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); addButton({id:"button_small_mc", newid:"button_small_mc", funct:"go_options_main"}, {_x:440, _y:330}); addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].ok, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:336, _width:150, _height:40}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].music_volume, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:430, _y:156, _width:150, _height:40}); addSlider({slider_id:"slider", head_id:"slider_toddler_mc", newid:"slider1", funct:"change_music_volume", value:target_mc.sets.getProp("music_volume"), min:0, max:100}, {_x:430, _y:190}); addCaption({newid:"capt3", text:target_mc.game_set.Labels[target_mc.game_set.LANG].sound_volume, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:236, _width:150, _height:40}); addSlider({slider_id:"slider", head_id:"slider_toddler_mc", newid:"slider2", funct:"change_sound_volume", value:target_mc.sets.getProp("sound_volume"), min:0, max:100}, {_x:470, _y:270}); } }
Symbol 3825 MovieClip [__Packages.InGameMenu] Frame 0
class InGameMenu extends UserMenu { var depth, startdepth, addButton, addCaption, target_mc; function InGameMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addButton({id:"button_menu_mc", newid:"button_menu_mc1", funct:"go_pause"}, {_x:540, _y:460}); addCaption({newid:"capt10", text:target_mc.game_set.Labels[target_mc.game_set.LANG].menu, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:545, _y:458, _width:80, _height:30}); } }
Symbol 3826 MovieClip [__Packages.PauseMenu] Frame 0
class PauseMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton, addSlider; function PauseMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"panel", newid:"panel"}, {_x:360, _y:5}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].pause, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); addButton({id:"button_big_mc", newid:"button_small_mc1", funct:"go_pause_game"}, {_x:440, _y:320}); addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].back_game, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:330, _width:170, _height:40}); addButton({id:"button_big_mc", newid:"button_small_mc2", funct:"go_pause_restart_confirm"}, {_x:440, _y:360}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].restart_level, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:370, _width:170, _height:40}); addButton({id:"button_big_mc", newid:"button_small_mc3", funct:"go_pause_exit_confirm"}, {_x:440, _y:400}); addCaption({newid:"capt3", text:target_mc.game_set.Labels[target_mc.game_set.LANG].return_to_main_menu, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:410, _width:170, _height:40}); addButton({id:"button_big_mc", newid:"button_small_mc4", funct:"go_pause_about"}, {_x:440, _y:440}); addCaption({newid:"capt4", text:target_mc.game_set.Labels[target_mc.game_set.LANG].about, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:450, _width:170, _height:40}); addCaption({newid:"capt5", text:target_mc.game_set.Labels[target_mc.game_set.LANG].music_volume, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:430, _y:156, _width:150, _height:40}); addSlider({slider_id:"slider", head_id:"slider_toddler_mc", newid:"slider1", funct:"change_music_volume", value:target_mc.sets.getProp("music_volume"), min:0, max:100}, {_x:430, _y:190}); addCaption({newid:"capt6", text:target_mc.game_set.Labels[target_mc.game_set.LANG].sound_volume, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:236, _width:150, _height:40}); addSlider({slider_id:"slider", head_id:"slider_toddler_mc", newid:"slider2", funct:"change_sound_volume", value:target_mc.sets.getProp("sound_volume"), min:0, max:100}, {_x:470, _y:270}); } }
Symbol 3827 MovieClip [__Packages.WinMenu] Frame 0
class WinMenu extends UserMenu { var depth, startdepth; function WinMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; } }
Symbol 3828 MovieClip [__Packages.LoseMenu] Frame 0
class LoseMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton; function LoseMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"panel", newid:"panel"}, {_x:360, _y:5}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].game_over, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); if (target_mc.game_over_type == "score") { addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].game_over_text, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:420, _y:155, _width:200, _height:150}); } else { addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].game_over_vip_text, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:420, _y:155, _width:200, _height:150}); } addButton({id:"button_big_mc", newid:"button_small_mc2", funct:"go_lose_restart"}, {_x:440, _y:320}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].restart_level, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:330, _width:170, _height:40}); addButton({id:"button_big_mc", newid:"button_small_mc3", funct:"go_lose_main"}, {_x:440, _y:360}); addCaption({newid:"capt3", text:target_mc.game_set.Labels[target_mc.game_set.LANG].return_to_main_menu, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:370, _width:170, _height:40}); } }
Symbol 3829 MovieClip [__Packages.LeaveMenu] Frame 0
class LeaveMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton; function LeaveMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"panel", newid:"panel"}, {_x:360, _y:5}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].leave_game + "?", format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].leave_text, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:420, _y:155, _width:200, _height:150}); addButton({id:"button_small_mc", newid:"button_small_mc2", funct:"go_exit_menu"}, {_x:440, _y:320}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].leave, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:326, _width:150, _height:40}); addButton({id:"button_small_mc", newid:"button_small_mc3", funct:"go_exit_pause"}, {_x:440, _y:360}); addCaption({newid:"capt3", text:target_mc.game_set.Labels[target_mc.game_set.LANG].cancel, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:366, _width:150, _height:40}); } }
Symbol 3830 MovieClip [__Packages.ExitMenu] Frame 0
class ExitMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton; function ExitMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"menu_bg", newid:"menu_bg"}, {}); addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"panel", newid:"panel"}, {_x:360, _y:5}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].exit + "?", format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].exit_text, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:420, _y:155, _width:200, _height:150}); addButton({id:"button_small_mc", newid:"button_small_mc2", funct:"go_close_exit"}, {_x:440, _y:320}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].exit, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:326, _width:150, _height:40}); addButton({id:"button_small_mc", newid:"button_small_mc3", funct:"go_close_menu"}, {_x:440, _y:360}); addCaption({newid:"capt3", text:target_mc.game_set.Labels[target_mc.game_set.LANG].cancel, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:366, _width:150, _height:40}); } }
Symbol 3831 MovieClip [__Packages.RestartMenu] Frame 0
class RestartMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton; function RestartMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"panel", newid:"panel"}, {_x:360, _y:5}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].restart_level + "?", format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].restart_text, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:420, _y:155, _width:200, _height:150}); addButton({id:"button_small_mc", newid:"button_small_mc2", funct:"go_restart_restart"}, {_x:440, _y:320}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].yes, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:326, _width:150, _height:40}); addButton({id:"button_small_mc", newid:"button_small_mc3", funct:"go_restart_pause"}, {_x:440, _y:360}); addCaption({newid:"capt3", text:target_mc.game_set.Labels[target_mc.game_set.LANG].cancel, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:366, _width:150, _height:40}); } }
Symbol 3832 MovieClip [__Packages.UserSettings] Frame 0
class UserSettings { var target_mc, data, def, set_so; function UserSettings (_target_mc) { target_mc = _target_mc; data = new Object(); def = new Object(); if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_OPEN) { set_so = SharedObject.getLocal(target_mc.game_set.SHARED_NAME + "_open"); set_so.clear(); } else { set_so = SharedObject.getLocal(target_mc.game_set.SHARED_NAME); } defaultSettings(); useSettings(); } function setProp(prop, val) { data[prop] = val; saveSettings(); } function getProp(prop) { return(data[prop]); } function defaultOptions() { set_so.data.music_volume = def.music_volume; set_so.data.sound_volume = def.sound_volume; useSettings(); } function defaultSettings() { var _local3 = 0; while (_local3 < target_mc.game_set.COL_STAGES) { var _local2 = 0; while (_local2 < target_mc.game_set.COL_LEVELS) { def[("goals" + _local3) + _local2] = 0; _local2++; } _local3++; } if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_OPEN) { def.score = 0; def.music_volume = 20; def.sound_volume = 50; def.max_level = 2; def.max_stage = 3; def.current_level = 0; def.current_stage = 0; } else { def.score = 0; def.music_volume = 20; def.sound_volume = 50; def.max_level = 0; def.max_stage = 0; def.current_level = 0; def.current_stage = 0; } } function useSettings() { for (var _local2 in def) { if ((set_so.data[_local2] == null) || (set_so.data[_local2] == undefined)) { set_so.data[_local2] = def[_local2]; } data[_local2] = set_so.data[_local2]; } saveSettings(); } function show_settings() { for (var _local2 in set_so.data) { trace((_local2 + ": ") + set_so.data[_local2]); } } function saveSettings() { for (var _local2 in data) { set_so.data[_local2] = data[_local2]; } set_so.flush(); } }
Symbol 3833 MovieClip [__Packages.GameSettings] Frame 0
class GameSettings { var ratio, unratio, GAME_VERSION_DEBUG, GAME_VERSION_TEST, GAME_VERSION_DEBUG_PLACES, GAME_VERSION_DEBUG_CHARACTERS, GAME_VERSION_OPEN, game_version, get_more_games_link_select, DEBUG, SHARED_NAME, get_more_games_link, ROOT_W, ROOT_H, W, H, DX, DY, X0, Y0, sound_array, music_array, score_format, goal_format, button_format, button_compress_format, money_format, level_preview_format, level_format, tutor_format, LANG, Labels, COL_TUTORS, tutor, tutor_steps, COL_STAGES, COL_LEVELS, fireworks, levels; function GameSettings (root) { ratio = root.ratio; unratio = root.unratio; GAME_VERSION_DEBUG = 0; GAME_VERSION_TEST = 1; GAME_VERSION_DEBUG_PLACES = 2; GAME_VERSION_DEBUG_CHARACTERS = 3; GAME_VERSION_OPEN = 4; game_version = root.game_version; get_more_games_link_select = root.get_more_games_link_select; logo_enabled = root.logo_enabled; MochiAdID = root.MochiAdID; MochiAdRes = root.MochiAdRes; DEBUG = root.DEBUG; FULLSCREEN = false; SHARED_NAME = "party_down_2"; get_more_games_link = get_more_games_link_select; TIMER_INTERVAL = 30; ROOT_W = 640; ROOT_H = 480; W = 22; H = 22; DX = 32; DY = 19.4; X0 = 319; Y0 = (480 + (DY * 10)) + 8; sound_array = ["bad_action", "bad_vip_talk", "button_click", "button_select_0", "drag", "dustbin", "goal_money_bronze", "goal_money_gold", "goal_money_silver", "vip_talk", "visitor_good_mood", "visitor_wish", "volume_slider"]; music_array = ["menu_music", "game_music", "level_begin", "level_complete", "level_failed"]; score_format = new TextFormat(); score_format.color = 16763904 /* 0xFFCC00 */; score_format.font = "Arial"; score_format.bold = true; score_format.italic = true; score_format.size = 24; score_format.align = "right"; goal_format = new TextFormat(); goal_format.color = 7247019 /* 0x6E94AB */; goal_format.font = "Arial"; goal_format.bold = true; goal_format.italic = true; goal_format.size = 12; goal_format.align = "right"; button_format = new TextFormat(); button_format.color = 16763904 /* 0xFFCC00 */; button_format.font = "Arial"; button_format.bold = true; button_format.italic = true; button_format.size = 16; button_format.align = "center"; button_compress_format = new TextFormat(); button_compress_format.color = 16763904 /* 0xFFCC00 */; button_compress_format.font = "Arial"; button_compress_format.bold = true; button_compress_format.italic = true; button_compress_format.size = 16; button_compress_format.align = "center"; button_compress_format.letterSpacing = -1; money_format = new TextFormat(); money_format.color = 65280; money_format.font = "Arial"; money_format.bold = true; money_format.italic = true; money_format.size = 24; money_format.align = "center"; level_preview_format = new TextFormat(); level_preview_format.color = 16777215 /* 0xFFFFFF */; level_preview_format.font = "Arial"; level_preview_format.italic = true; level_preview_format.bold = true; level_preview_format.size = 20; level_preview_format.align = "center"; level_format = new TextFormat(); level_format.color = 16763904 /* 0xFFCC00 */; level_format.font = "Arial"; level_format.italic = true; level_format.bold = true; level_format.size = 60; level_format.align = "center"; tutor_format = new TextFormat(); tutor_format.color = 16777215 /* 0xFFFFFF */; tutor_format.font = "Arial"; tutor_format.italic = true; tutor_format.bold = true; tutor_format.size = ratio * 14; tutor_format.align = "justify"; LANG = root.LANG; Labels = new Array(); Labels.ru = new Object(); Labels.en = new Object(); if (game_version == GAME_VERSION_MAIL_RU) { Labels.ru.get_more_games = "\u0421\u043A\u0430\u0447\u0430\u0442\u044C\n\u043F\u043E\u043B\u043D\u0443\u044E \u0432\u0435\u0440\u0441\u0438\u044E"; Labels.en.get_more_games = "Download\nfull version"; } else { Labels.ru.get_more_games = "\u0411\u043E\u043B\u044C\u0448\u0435 \u0438\u0433\u0440!"; Labels.en.get_more_games = "Get more games!"; } Labels.en.level00 = "Angelina's Birthday Party\nHour 1"; Labels.en.level01 = "Angelina's Birthday Party\nHour 2"; Labels.en.level02 = "Angelina's Birthday Party\nHour 3"; Labels.en.level03 = "Angelina's Birthday Party\nHour 4"; Labels.en.level04 = "Angelina's Birthday Party\nHour 5"; Labels.en.level05 = "Angelina's Birthday Party\nHour 6"; Labels.en.level10 = "Camero's Malibu Resort Pool Party\nHour 1"; Labels.en.level11 = "Camero's Malibu Resort Pool Party\nHour 2"; Labels.en.level12 = "Camero's Malibu Resort Pool Party\nHour 3"; Labels.en.level13 = "Camero's Malibu Resort Pool Party\nHour 4"; Labels.en.level14 = "Camero's Malibu Resort Pool Party\nHour 5"; Labels.en.level15 = "Camero's Malibu Resort Pool Party\nHour 6"; Labels.en.level20 = "Film Festival Actor's Ball\nHour 1"; Labels.en.level21 = "Film Festival Actor's Ball\nHour 2"; Labels.en.level22 = "Film Festival Actor's Ball\nHour 3"; Labels.en.level23 = "Film Festival Actor's Ball\nHour 4"; Labels.en.level24 = "Film Festival Actor's Ball\nHour 5"; Labels.en.level25 = "Film Festival Actor's Ball\nHour 6"; Labels.en.loading = "Loading"; Labels.en.welcome = "WELCOME"; Labels.en.restart_level = "RESTART LEVEL"; Labels.en.select_level = "SELECT LEVEL"; Labels.en.return_to_main_menu = "EXIT TO MAIN MENU"; Labels.en.start = "START"; Labels.en.options = "OPTIONS"; Labels.en.play = "PLAY"; Labels.en.music_volume = "MUSIC VOLUME"; Labels.en.sound_volume = "SOUNDS VOLUME"; Labels.en.back = "BACK"; Labels.en.menu = "MENU"; Labels.en.pause = "PAUSE"; Labels.en.back_game = "RETURN TO GAME"; Labels.en.back_menu = "BACK TO MENU"; Labels.en.finish = "FINISH GAME"; Labels.en.level_complete = "LEVEL COMPLETE"; Labels.en.game_complete = "GAME COMPLETE"; Labels.en.game_over = "GAME OVER"; Labels.en.game_over_text = "If our tips are anything\nto go by we are not\ngoing to get a good\nsurvey rating.\n\n\tLets try this again."; Labels.en.game_over_vip_text = "Make sure to chat\nit up more with\nthe stars this time.\n\nLet's give this\nanother try."; Labels.en.restart_text = "Are you shure want\nto restart the level?"; Labels.en.leave_text = "Your game session\nwill be saved\nupon leaving"; Labels.en.ok = "OK"; Labels.en.yes = "YES"; Labels.en.leave = "LEAVE"; Labels.en.leave_game = "LEAVE GAME"; Labels.en.cancel = "CANCEL"; Labels.en.cont = "CONTINUE GAME"; Labels.en.restart = "RESTERT LEVEL"; Labels.en.exit = "EXIT"; Labels.en.exit_text = "Are you shure want\nto exit from the game?"; Labels.en.vip_talk_reached = "VIP talk reached!"; Labels.en.about = "ABOUT THE SHOW"; COL_TUTORS = 2; tutor = new Array(); tutor_steps = new Array(); tutor_steps[0] = 14; tutor_steps[1] = 9; var _local3 = 0; while (_local3 < COL_TUTORS) { tutor[_local3] = new Array(); var _local2 = 0; while (_local2 < tutor_steps[_local3]) { tutor[_local3][_local2] = new Object(); _local2++; } _local3++; } tutor[0][0].action = {type:"addVisitor", character:"bred", place:"entrance"}; tutor[0][0].arrows = null; tutor[0][0].hint = null; tutor[0][0].complete = {action:"wait", time:0.5}; tutor[0][1].action = {type:"genWish", character:"bred", wish:"sit", place:"couch_2_1"}; tutor[0][1].arrows = [{_x:148, _y:306, type:"arrow_left_down"}, {_x:375, _y:115, type:"arrow_right_down"}]; tutor[0][1].hint = {_x:321, _y:242, text:"\tWe have our first visitor, Brad. Look at the bubble above his head to see where he wants to sit. Drag him to the green pillowed couch."}; tutor[0][1].complete = {action:"drag", character:"bred", place:"couch_2_1", time:0.5}; tutor[0][2].action = {type:"genWish", character:"bred", wish:"eat", provision:"chicken"}; tutor[0][2].arrows = [{_x:78, _y:179, type:"arrow_left_up"}]; tutor[0][2].hint = {_x:321, _y:242, text:"\tNow that Brad is comfortable a bubble appeared for food. Get it for him by clicking on the plate of chicken by the kitchen."}; tutor[0][2].complete = {action:"clickprovision", provision:"chicken", empty:false, time:0.5}; tutor[0][3].action = null; tutor[0][3].arrows = [{_x:375, _y:115, type:"arrow_right_down"}]; tutor[0][3].hint = {_x:321, _y:242, text:"\tGreat! Now that you have picked it up, click on Brad to deliver it to him."}; tutor[0][3].complete = {action:"clickcharacter", character:"bred", time:5}; tutor[0][4].action = {type:"genWish", character:"bred", wish:"eat", provision:"cocktail"}; tutor[0][4].arrows = [{_x:378, _y:28, type:"arrow_right_up"}]; tutor[0][4].hint = {_x:321, _y:242, text:"\tNow a bubble has appeard for a drink. Click on the drink at the bar to get it for him."}; tutor[0][4].complete = {action:"clickprovision", provision:"cocktail", empty:false, time:0.5}; tutor[0][5].action = null; tutor[0][5].arrows = [{_x:348, _y:177, type:"arrow_right_up"}]; tutor[0][5].hint = {_x:321, _y:242, text:"\tYou can not serve a guest anything if there are dirty dishes in front of them. Click on the plate to remove it."}; tutor[0][5].complete = {action:"clickprovision", provision:"chicken", empty:true, time:0.5}; tutor[0][6].action = null; tutor[0][6].arrows = [{_x:417, _y:102, type:"arrow_left_down"}]; tutor[0][6].hint = {_x:321, _y:242, text:"\tGreat! Now you can serve him his drink."}; tutor[0][6].complete = {action:"clickcharacter", character:"bred", time:5}; tutor[0][7].action = null; tutor[0][7].arrows = [{_x:348, _y:177, type:"arrow_right_up"}]; tutor[0][7].hint = {_x:321, _y:242, text:"\tPick up the empty cocktail glass once he is done."}; tutor[0][7].complete = {action:"clickprovision", provision:"cocktail", empty:true, time:0.5}; tutor[0][8].action = null; tutor[0][8].arrows = [{_x:485, _y:116, type:"arrow_left_up"}]; tutor[0][8].hint = {_x:321, _y:242, text:"\tNow you can throw the dirty dishes away in the trash. If you ever pick up the wrong dish to serve a guest you can also throw it in the trash."}; tutor[0][8].complete = {action:"clickdustbin", name:"bar_dustbin", time:0.5}; tutor[0][9].action = {type:"genWish", character:"bred", wish:"talk", about:"cinema", place:"talk_area_0"}; tutor[0][9].arrows = [{_x:416, _y:109, type:"arrow_left_down"}, {_x:304, _y:294, type:"arrow_right_down"}]; tutor[0][9].hint = {_x:10, _y:50, text:"\tGuests love to mingle and chat. There are special conversation areas for this. Up to four people can talk in one area. Drag him there."}; tutor[0][9].complete = {action:"drag", character:"bred", place:"talk_area_0", time:0.1}; tutor[0][10].action = {type:"addVisitor", character:"britney", place:"entrance"}; tutor[0][10].arrows = null; tutor[0][10].hint = null; tutor[0][10].complete = {action:"wait", time:0.5}; tutor[0][11].action = {type:"genWish", character:"britney", wish:"talk", about:"cinema", place:"talk_area_0"}; tutor[0][11].arrows = [{_x:148, _y:306, type:"arrow_left_down"}, {_x:304, _y:294, type:"arrow_right_down"}]; tutor[0][11].hint = {_x:10, _y:50, text:"\tGood! Britney just arrived. She wants to talk about the same thing as Brad. Match people with the same conversation interests to start them talking."}; tutor[0][11].complete = {action:"drag", character:"britney", place:"talk_area_0", time:5}; tutor[0][12].action = {type:"genWish", character:"bred", wish:"dance", place:"dance_floor", use_progress:true}; tutor[0][12].arrows = [{_x:480, _y:300, type:"arrow_right_down"}]; tutor[0][12].hint = {_x:10, _y:50, text:"\tThe dance icon has appeared over Brad. Pay attention to the green meter around the icon. It shows his mood. Drag Brad to the dance floor before the meter falls to earn more tips."}; tutor[0][12].complete = {action:"drag", character:"bred", place:"dance_floor", time:3}; tutor[0][13].action = null; tutor[0][13].arrows = [{_x:50, _y:50, type:"arrow_left_up"}, {_x:300, _y:470, type:"arrow_right_down"}]; tutor[0][13].hint = {_x:321, _y:242, text:"\tGood work! Keep an eye on the clock and the tip meter. Get at least enough tip money for the bronze star before time runs out. Good luck!\nClick mouse button..."}; tutor[0][13].complete = {action:"click"}; tutor[1][0].action = null; tutor[1][0].arrows = null; tutor[1][0].hint = {_x:321, _y:242, text:"\tIt's all about who you know. How many people you need to talk with is shown by the star conversation bubbles below. You must complete these by the end of the stage.\nClick mouse button..."}; tutor[1][0].complete = {action:"click", time:0.5}; tutor[1][1].action = {type:"addVisitor", character:"clint", place:"entrance"}; tutor[1][1].arrows = null; tutor[1][1].hint = null; tutor[1][1].complete = {action:"wait", time:0.5}; tutor[1][2].action = {type:"genWish", character:"clint", wish:"talk", about:"money", place:"chairs_vip"}; tutor[1][2].arrows = [{_x:148, _y:306, type:"arrow_left_down"}, {_x:192, _y:110, type:"arrow_left_up"}]; tutor[1][2].hint = {_x:321, _y:242, text:"\tNow grab the waiter and put them in the other VIP chair so they can chat."}; tutor[1][2].complete = {action:"drag", character:"clint", place:"chairs_vip", time:0.5}; tutor[1][3].action = null; tutor[1][3].arrows = [{_x:260, _y:300, type:"arrow_right_down"}, {_x:192, _y:110, type:"arrow_left_up"}]; tutor[1][3].hint = {_x:321, _y:242, text:"\tYour staff can talk with anyone who has a conversation bubble over their head so lets make Clint comfortable in one of the VIP chairs."}; tutor[1][3].complete = {action:"dragman", place:"chairs_vip", time:5}; tutor[1][4].action = {type:"genWish", character:"clint", wish:"dance", place:"dance_floor"}; tutor[1][4].arrows = [{_x:463, _y:404, type:"arrow_right_down"}, {_x:192, _y:110, type:"arrow_left_up"}]; tutor[1][4].hint = {_x:50, _y:260, text:"\tGreat! Your team is getting a chance to mingle with the Hollywood elite! Now drag Clint to the dance floor."}; tutor[1][4].complete = {action:"drag", character:"clint", place:"dance_floor", time:2}; tutor[1][5].action = {type:"addVisitor", character:"amanda", place:"entrance"}; tutor[1][5].arrows = null; tutor[1][5].hint = null; tutor[1][5].complete = {action:"wait", time:0.5}; tutor[1][6].action = {type:"genWish", character:"amanda", wish:"talk", about:"fashion", place:"chairs_vip"}; tutor[1][6].arrows = [{_x:148, _y:306, type:"arrow_left_down"}, {_x:192, _y:110, type:"arrow_left_up"}]; tutor[1][6].hint = {_x:321, _y:242, text:"\tLet's grab another guest and move them to the VIP chair."}; tutor[1][6].complete = {action:"drag", character:"amanda", place:"chairs_vip", time:0.5}; tutor[1][7].action = null; tutor[1][7].arrows = [{_x:35, _y:85, type:"arrow_left_down"}, {_x:192, _y:110, type:"arrow_left_up"}]; tutor[1][7].hint = {_x:321, _y:242, text:"\tVisitors can talk with any member of your team. Let's get your cook into a conversation. Move him to the empty VIP chair."}; tutor[1][7].complete = {action:"dragcock", place:"chairs_vip", time:5}; tutor[1][8].action = null; tutor[1][8].arrows = [{_x:150, _y:450, type:"arrow_left_down"}]; tutor[1][8].hint = {_x:321, _y:242, text:"\tGreat! Make sure you finish all VIP conversations before time runs out to move on! Also, keep your team happy by giving them all a chance to chat!\nClick mouse button..."}; tutor[1][8].complete = {action:"click", time:0}; COL_STAGES = 3; COL_LEVELS = 4; fireworks = new Array(); levels = new Array(); _local3 = 0; while (_local3 < COL_STAGES) { fireworks[_local3] = new Object(); levels[_local3] = new Array(); var _local2 = 0; while (_local2 < COL_LEVELS) { levels[_local3][_local2] = new Object(); levels[_local3][_local2].themes = new Array(); levels[_local3][_local2].eat_places = new Array(); levels[_local3][_local2].events = new Array(); levels[_local3][_local2].visitors = new Array(); levels[_local3][_local2].car = new Object(); _local2++; } _local3++; } fireworks[0] = {_x:466, _y:417}; fireworks[1] = {_x:227, _y:303}; fireworks[2] = {_x:351, _y:179}; levels[0][0].car = {x:460, y:435, flip:false}; levels[0][1].car = {x:485, y:427, flip:false}; levels[0][2].car = {x:510, y:419, flip:false}; levels[0][3].car = {x:535, y:411, flip:false}; levels[0][4].car = {x:560, y:403, flip:false}; levels[0][5].car = {x:535, y:390, flip:false}; levels[1][0].car = {x:299, y:303, flip:false}; levels[1][1].car = {x:326, y:294, flip:false}; levels[1][2].car = {x:353, y:285, flip:false}; levels[1][3].car = {x:380, y:276, flip:false}; levels[1][4].car = {x:348, y:256, flip:false}; levels[1][5].car = {x:321, y:238, flip:false}; levels[2][0].car = {x:359, y:197, flip:false}; levels[2][1].car = {x:390, y:187, flip:false}; levels[2][2].car = {x:419, y:176, flip:false}; levels[2][3].car = {x:448, y:167, flip:false}; levels[2][4].car = {x:430, y:153, flip:false}; levels[2][5].car = {x:408, y:140, flip:false}; levels[0][0].vip_goals = 0; levels[0][1].vip_goals = 0; levels[0][2].vip_goals = 2; levels[0][3].vip_goals = 3; levels[0][4].vip_goals = 3; levels[0][5].vip_goals = 3; levels[1][0].vip_goals = 2; levels[1][1].vip_goals = 2; levels[1][2].vip_goals = 3; levels[1][3].vip_goals = 3; levels[1][4].vip_goals = 3; levels[1][5].vip_goals = 3; levels[2][0].vip_goals = 3; levels[2][1].vip_goals = 3; levels[2][2].vip_goals = 3; levels[2][3].vip_goals = 3; levels[2][4].vip_goals = 3; levels[2][5].vip_goals = 4; levels[0][0].room = "room0"; levels[0][0].time = 130; levels[0][0].goals = [110, 150, 180]; levels[0][0].screen = "screen00"; levels[0][0].screen_text = Labels[LANG].level00; levels[0][0].background = "background0"; levels[0][0].themes = ["cinema", "fashion"]; levels[0][0].eat_places = ["couch_2_1", "couch_3"]; levels[0][0].events[0] = [{action:"addTutor", tutor_number:0}]; levels[0][0].events[5] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][0].events[13] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][0].events[24] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][0].events[37] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][0].events[52] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][0].events[74] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][0].events[100] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][0].events[105] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][1].room = "room0"; levels[0][1].time = 120; levels[0][1].goals = [110, 150, 180]; levels[0][1].screen = "screen00"; levels[0][1].screen_text = Labels[LANG].level01; levels[0][1].background = "background0"; levels[0][1].themes = ["cinema", "fashion", "sport"]; levels[0][1].eat_places = ["couch_2_1", "couch_3"]; levels[0][1].events[0] = [{action:"addVisitor", character:"bred", place:"dance_floor", action_time:45}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:60}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:25}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:500}]; levels[0][1].events[5] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][1].events[15] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][1].events[30] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][1].events[45] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][1].events[75] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][1].events[100] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][2].room = "room0"; levels[0][2].time = 130; levels[0][2].goals = [120, 170, 240]; levels[0][2].screen = "screen00"; levels[0][2].screen_text = Labels[LANG].level02; levels[0][2].background = "background0"; levels[0][2].themes = ["cinema", "fashion", "sport", "money"]; levels[0][2].eat_places = ["couch_2_1", "couch_3"]; levels[0][2].events[1] = [{action:"addTutor", tutor_number:1}]; levels[0][2].events[0] = [{action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:500}]; levels[0][2].events[5] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][2].events[15] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][2].events[25] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][2].events[35] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][2].events[45] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][2].events[65] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][2].events[55] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][2].events[75] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][2].events[115] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][3].room = "room0"; levels[0][3].time = 130; levels[0][3].goals = [135, 190, 270]; levels[0][3].screen = "screen00"; levels[0][3].screen_text = Labels[LANG].level03; levels[0][3].background = "background0"; levels[0][3].themes = ["cinema", "fashion", "sport", "money"]; levels[0][3].eat_places = ["couch_2_1", "couch_3"]; levels[0][3].events[0] = [{action:"addVisitor", character:"amanda", place:"dance_floor", action_time:35}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:5}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:67}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:15}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:80}]; levels[0][3].events[25] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][3].events[15] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][3].events[40] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][3].events[90] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][3].events[55] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][3].events[100] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][4].room = "room0"; levels[0][4].time = 135; levels[0][4].goals = [140, 190, 280]; levels[0][4].screen = "screen00"; levels[0][4].screen_text = Labels[LANG].level04; levels[0][4].background = "background0"; levels[0][4].themes = ["cinema", "fashion", "sport", "money"]; levels[0][4].eat_places = ["couch_2_1", "couch_3"]; levels[0][4].events[0] = [{action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:500}]; levels[0][4].events[7] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][4].events[15] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][4].events[25] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][4].events[35] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][4].events[40] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][4].events[115] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][4].events[50] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][4].events[65] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][4].events[75] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][4].events[80] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][4].events[110] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][4].events[95] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][5].room = "room0"; levels[0][5].time = 140; levels[0][5].goals = [145, 195, 290]; levels[0][5].screen = "screen00"; levels[0][5].screen_text = Labels[LANG].level05; levels[0][5].background = "background0"; levels[0][5].themes = ["cinema", "fashion", "sport", "money"]; levels[0][5].eat_places = ["couch_2_1", "couch_3"]; levels[0][5].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:7}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:35}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:5}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:20}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:15}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:55}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:40}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}]; levels[0][5].events[75] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[0][5].events[50] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][5].events[95] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[0][5].events[65] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[0][5].events[115] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[0][5].events[130] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][0].room = "room1"; levels[1][0].time = 145; levels[1][0].goals = [160, 250, 320]; levels[1][0].screen = "screen01"; levels[1][0].screen_text = Labels[LANG].level10; levels[1][0].background = "background1"; levels[1][0].themes = ["cinema", "fashion", "sport", "money"]; levels[1][0].eat_places = ["couch_21", "couch_31"]; levels[1][0].events[15] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][0].events[8] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][0].events[4] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][0].events[25] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][0].events[55] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][0].events[49] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][0].events[89] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][0].events[76] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][0].events[67] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][0].events[105] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][0].events[138] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][0].events[125] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][1].room = "room1"; levels[1][1].time = 150; levels[1][1].goals = [180, 275, 360]; levels[1][1].screen = "screen01"; levels[1][1].screen_text = Labels[LANG].level11; levels[1][1].background = "background1"; levels[1][1].themes = ["cinema", "fashion", "sport", "money"]; levels[1][1].eat_places = ["couch_21", "couch_31"]; levels[1][1].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:85}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:15}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:5}]; levels[1][1].events[35] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][1].events[25] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][1].events[75] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][1].events[60] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][1].events[45] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][1].events[140] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][1].events[130] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][1].events[120] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][1].events[95] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][1].events[110] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][2].room = "room1"; levels[1][2].time = 155; levels[1][2].goals = [190, 290, 380]; levels[1][2].screen = "screen01"; levels[1][2].screen_text = Labels[LANG].level12; levels[1][2].background = "background1"; levels[1][2].themes = ["cinema", "fashion", "sport", "money"]; levels[1][2].eat_places = ["couch_21", "couch_31"]; levels[1][2].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:65}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:15}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:135}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}]; levels[1][2].events[80] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][2].events[90] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][2].events[105] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][2].events[115] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][2].events[145] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][2].events[5] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][2].events[15] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][2].events[25] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][2].events[35] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][2].events[45] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][2].events[55] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][3].room = "room1"; levels[1][3].time = 160; levels[1][3].goals = [210, 300, 420]; levels[1][3].screen = "screen01"; levels[1][3].screen_text = Labels[LANG].level13; levels[1][3].background = "background1"; levels[1][3].themes = ["cinema", "fashion", "sport", "money"]; levels[1][3].eat_places = ["couch_21", "couch_31"]; levels[1][3].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:95}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:107}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:6}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:16}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:500}]; levels[1][3].events[25] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][3].events[37] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][3].events[43] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][3].events[57] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][3].events[69] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][3].events[75] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][3].events[85] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][3].events[120] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][3].events[130] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][3].events[145] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][3].events[155] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][4].room = "room1"; levels[1][4].time = 165; levels[1][4].goals = [220, 325, 440]; levels[1][4].screen = "screen01"; levels[1][4].screen_text = Labels[LANG].level14; levels[1][4].background = "background1"; levels[1][4].themes = ["cinema", "fashion", "sport", "money"]; levels[1][4].eat_places = ["couch_21", "couch_31"]; levels[1][4].events[0] = [{action:"addVisitor", character:"bred", place:"dance_floor", action_time:5}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:15}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:90}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:105}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:155}]; levels[1][4].events[115] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][4].events[125] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][4].events[130] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][4].events[145] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][4].events[25] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][4].events[35] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][4].events[45] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][4].events[57] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][4].events[68] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][4].events[79] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][5].room = "room1"; levels[1][5].time = 170; levels[1][5].goals = [240, 350, 480]; levels[1][5].screen = "screen01"; levels[1][5].screen_text = Labels[LANG].level15; levels[1][5].background = "background1"; levels[1][5].themes = ["cinema", "fashion", "sport", "money"]; levels[1][5].eat_places = ["couch_21", "couch_31"]; levels[1][5].events[0] = [{action:"addVisitor", character:"bred", place:"dance_floor", action_time:150}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:160}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:47}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:59}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:65}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:500}]; levels[1][5].events[78] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][5].events[89] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][5].events[5] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][5].events[35] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[1][5].events[12] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][5].events[25] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][5].events[100] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[1][5].events[125] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[1][5].events[115] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[1][5].events[140] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][0].room = "room2"; levels[2][0].time = 165; levels[2][0].goals = [230, 350, 460]; levels[2][0].screen = "screen02"; levels[2][0].screen_text = Labels[LANG].level20; levels[2][0].background = "background2"; levels[2][0].themes = ["cinema", "fashion", "sport", "money"]; levels[2][0].eat_places = ["couch_22", "couch_32"]; levels[2][0].events[30] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][0].events[43] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][0].events[50] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][0].events[93] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][0].events[105] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][0].events[125] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][0].events[115] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][0].events[135] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][0].events[5] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][0].events[12] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][0].events[60] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][0].events[70] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][0].events[80] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][1].room = "room2"; levels[2][1].time = 170; levels[2][1].goals = [240, 360, 480]; levels[2][1].screen = "screen02"; levels[2][1].screen_text = Labels[LANG].level21; levels[2][1].background = "background2"; levels[2][1].themes = ["cinema", "fashion", "sport", "money"]; levels[2][1].eat_places = ["couch_22", "couch_32"]; levels[2][1].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:45}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:15}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:5}]; levels[2][1].events[23] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][1].events[34] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][1].events[56] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][1].events[135] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][1].events[150] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][1].events[160] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][1].events[123] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][1].events[110] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][1].events[63] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][1].events[70] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][1].events[80] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][1].events[95] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][2].room = "room2"; levels[2][2].time = 145; levels[2][2].goals = [160, 250, 320]; levels[2][2].screen = "screen02"; levels[2][2].screen_text = Labels[LANG].level22; levels[2][2].background = "background2"; levels[2][2].themes = ["cinema", "fashion", "sport", "money"]; levels[2][2].eat_places = ["couch_22", "couch_32"]; levels[2][2].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:160}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:75}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:85}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:95}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:105}]; levels[2][2].events[6] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][2].events[15] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][2].events[32] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][2].events[155] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][2].events[140] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][2].events[130] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][2].events[115] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][2].events[45] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][2].events[55] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][2].events[65] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][3].room = "room2"; levels[2][3].time = 180; levels[2][3].goals = [260, 370, 520]; levels[2][3].screen = "screen02"; levels[2][3].screen_text = Labels[LANG].level23; levels[2][3].background = "background2"; levels[2][3].themes = ["cinema", "fashion", "sport", "money"]; levels[2][3].eat_places = ["couch_22", "couch_32"]; levels[2][3].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:35}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:25}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:10}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:5}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:65}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:500}]; levels[2][3].events[40] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][3].events[50] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][3].events[70] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][3].events[83] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][3].events[90] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][3].events[102] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][3].events[137] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][3].events[115] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][3].events[125] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][3].events[150] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][3].events[165] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][4].room = "room2"; levels[2][4].time = 185; levels[2][4].goals = [265, 380, 530]; levels[2][4].screen = "screen02"; levels[2][4].screen_text = Labels[LANG].level24; levels[2][4].background = "background2"; levels[2][4].themes = ["cinema", "fashion", "sport", "money"]; levels[2][4].eat_places = ["couch_22", "couch_32"]; levels[2][4].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:500}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:10}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:5}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:130}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:145}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:160}]; levels[2][4].events[25] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][4].events[35] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][4].events[45] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][4].events[55] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][4].events[125] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][4].events[115] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][4].events[105] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][4].events[90] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][4].events[65] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][4].events[70] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][4].events[80] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][5].room = "room2"; levels[2][5].time = 185; levels[2][5].goals = [270, 390, 540]; levels[2][5].screen = "screen02"; levels[2][5].screen_text = Labels[LANG].level25; levels[2][5].background = "background2"; levels[2][5].themes = ["cinema", "fashion", "sport", "money"]; levels[2][5].eat_places = ["couch_22", "couch_32"]; levels[2][5].events[0] = [{action:"addVisitor", character:"britney", place:"dance_floor", action_time:35}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:45}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:70}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:55}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:60}, {action:"addVisitor", character:"britney", place:"dance_floor", action_time:110}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:125}, {action:"addVisitor", character:"clint", place:"dance_floor", action_time:135}, {action:"addVisitor", character:"bred", place:"dance_floor", action_time:150}, {action:"addVisitor", character:"amanda", place:"dance_floor", action_time:165}]; levels[2][5].events[5] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][5].events[15] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][5].events[25] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; levels[2][5].events[30] = [{action:"addVisitor", character:"bred", place:"entrance", action_time:0}]; levels[2][5].events[80] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][5].events[85] = [{action:"addVisitor", character:"britney", place:"entrance", action_time:0}]; levels[2][5].events[95] = [{action:"addVisitor", character:"amanda", place:"entrance", action_time:0}]; levels[2][5].events[100] = [{action:"addVisitor", character:"clint", place:"entrance", action_time:0}]; } var logo_enabled = true; var TIMER_INTERVAL = 30; var ONE_SECOND = 1000; var WISH_TIME_MIN = 23; var WISH_TIME_DELTA = 2; var WORK_TIME = 10; var IDLE_TIME = 2; var FRAME_RATE = 12; var SEARCH_DIST = 50; var MAX_SCORE = 10; var MAX_SCORE_PERCENT = 75; var SOUND_DEPTH = 15997; var MUSIC_DEPTH = 15998; var STAGE_BG_DEPTH = 0; var MAX_DEPTH = 14000; var DRAG_DEPTH = 14400; var INTERFACE_DEPTH = 15000; var MAIN_MENU_DEPTH = 15500; var FAKE_DEPTH = 15999; var DELTA_DEPTH = 30; }
Symbol 3834 MovieClip [__Packages.Level] Frame 0
class Level { var target_mc, W, H, DX, DY, X0, Y0, MAX_DEPTH, DELTA_DEPTH, last_check_pos, check_pos, level_set, events, visitors, lost_visitors, visit_count, lost_count, text_manager, start_timer, room, man, woman, barman, cock, maintimer, level_interface, tutorManager, next_level_timer, pole, depths, s; function Level (_target_mc, _ls) { target_mc = _target_mc; W = target_mc.game_set.W; H = target_mc.game_set.H; DX = target_mc.game_set.DX; DY = target_mc.game_set.DY; X0 = target_mc.game_set.X0; Y0 = target_mc.game_set.Y0; MAX_DEPTH = target_mc.game_set.MAX_DEPTH; DELTA_DEPTH = target_mc.game_set.DELTA_DEPTH; last_check_pos = new Object(); check_pos = new Object(); level_set = new Object(); level_set = _ls; target_mc.eventManager.addListener(this); if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_DEBUG_CHARACTERS) { target_mc.CreateEmptyMovieClip("setka", 15910); } if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_DEBUG_PLACES) { target_mc.CreateEmptyMovieClip("setka", 15910); target_mc.AttachMovie("test_bg", "net", 15900, {_alpha:30}); } events = new Array(); events = level_set.events; visitors = new Array(); lost_visitors = new Array(); visit_count = 0; lost_count = 0; text_manager = new PopUpTextManager(target_mc, this); showScreen(); } function remove() { Mouse.removeListener(this); target_mc.eventManager.removeListener(this); target_mc.bg.removeMovieClip(); } function showScreen() { target_mc.level_begin(); target_mc.AttachMovie(level_set.screen, "bg", target_mc.game_set.STAGE_BG_DEPTH); text_manager.addText(level_set.screen_text, 70, 0, 250, 640, 80, target_mc.game_set.level_preview_format); target_mc.bg.cacheAsBitmap = true; start_timer = setInterval(this, "startlevel", 3000); } function startlevel() { target_mc.game_music(); target_mc.sets.setProp("score", 0); target_mc.ingamemenu.show(); clearInterval(start_timer); target_mc.bg.removeMovieClip(); target_mc.AttachMovie(level_set.background, "bg", target_mc.game_set.STAGE_BG_DEPTH); target_mc.bg.cacheAsBitmap = true; createDepths(); createpole(); switch (level_set.room) { case "room0" : room = new Room0(target_mc, this); break; case "room1" : room = new Room1(target_mc, this); break; case "room2" : room = new Room2(target_mc, this); } if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_DEBUG_CHARACTERS) { drawSetka(target_mc.setka, 10, 10); } if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_DEBUG_PLACES) { showpole(); } man = new Man(target_mc, this, "man", "man"); var _local2 = room.findCharacterPosition(null, null, "main_character", null); man.setPosition(_local2); woman = new Person(target_mc, this, "woman", "woman"); _local2 = room.getCheckPointPosition("bar", "neutral"); woman.setPosition(_local2); barman = new Barman(target_mc, this, "barman", "barman"); _local2 = room.findCharacterPosition(null, null, "bar", null); barman.setPosition(_local2); cock = new Cock(target_mc, this, "cock", "cock"); _local2 = room.findCharacterPosition(null, null, "kitchen", null); cock.setPosition(_local2); maintimer = new MainTimer(target_mc, this, level_set.time, events); level_interface = new LevelInterface(target_mc, this); } function finishlevel() { tutorManager.finish(); stop_all_timers(); remove(); man.remove(); delete man; woman.remove(); delete woman; barman.remove(); delete barman; cock.remove(); delete cock; removeVisitors(); room.destroy(); delete room; level_interface.remove(); delete level_interface; text_manager.remove(); delete text_manager; } function addTutor(obj) { tutor = true; tutorManager = new Tutor(target_mc, this, target_mc.game_set.tutor[obj.tutor_number], target_mc.game_set.tutor_steps[obj.tutor_number]); } function removeTutor() { delete tutorManager; tutor = false; } function addVisitor(obj) { var _local2 = room.findCharacterPosition(null, null, obj.place, null); if (_local2 != null) { visitors[visit_count] = new Visitor(target_mc, this, obj.character + visit_count, obj.character); visitors[visit_count].setPosition(_local2); visitors[visit_count].changePose(visitors[visit_count].getPose(_local2)); room.setEmptyCharacterPosition(visitors[visit_count].position.x, visitors[visit_count].position.y, false); visitors[visit_count].generateWishes(obj.action_time); visit_count++; } else { lost_visitors[lost_count] = setInterval(this, "addLostVisitor", 2000, lost_count, obj); lost_count++; } } function getVisitorByName(character) { var _local2 = 0; while (_local2 < visit_count) { if (visitors[_local2].character == character) { return(visitors[_local2]); } _local2++; } return(visitors[0]); } function removeVisitors() { var _local2 = 0; while (_local2 < visit_count) { visitors[_local2].remove(); delete visitors[_local2]; _local2++; } delete visitors; } function time_is_over() { stop_all_timers(); if (getScore() >= level_set.goals[0]) { if (level_interface.vip_count < level_set.vip_goals) { target_mc.game_over_type = "vip"; game_over(); } else { level_complete(); } } else { target_mc.game_over_type = "score"; game_over(); } } function level_complete() { target_mc.level_complete(); target_mc.ingamemenu.hide(); var _local3 = target_mc.sets.data.current_stage; var _local2 = target_mc.sets.data.current_level; if (getScore() >= level_set.goals[2]) { if (target_mc.sets.getProp(("goals" + _local3) + _local2) < 3) { target_mc.sets.setProp(("goals" + _local3) + _local2, 3); } } else if (getScore() >= level_set.goals[1]) { if (target_mc.sets.getProp(("goals" + _local3) + _local2) < 2) { target_mc.sets.setProp(("goals" + _local3) + _local2, 2); } } else if (getScore() >= level_set.goals[0]) { if (target_mc.sets.getProp(("goals" + _local3) + _local2) < 1) { target_mc.sets.setProp(("goals" + _local3) + _local2, 1); } } text_manager.addText(target_mc.game_set.Labels[target_mc.game_set.LANG].level_complete, 100, 0, 210, 640, 80, target_mc.game_set.level_format); next_level_timer = setInterval(this, "go_to_next_level", 5000); } function game_over() { target_mc.level_failed(); target_mc.go_lose(); } function go_to_next_level() { clearInterval(next_level_timer); finishlevel(); target_mc.next_level(); } function stop_all_timers() { clearInterval(woman.frame_timer); clearInterval(woman.talk_timer); clearInterval(woman.idle_action_timer); woman.animator.cancel(); woman.removeEvents(); clearInterval(man.frame_timer); clearInterval(man.talk_timer); man.removeEvents(); clearInterval(barman.frame_timer); clearInterval(barman.talk_timer); clearInterval(barman.work_timer); barman.removeEvents(); clearInterval(cock.frame_timer); clearInterval(cock.talk_timer); clearInterval(cock.work_timer); cock.removeEvents(); var _local2 = 0; while (_local2 < visit_count) { clearInterval(visitors[_local2].frame_timer); clearInterval(visitors[_local2].wish_timer); clearInterval(visitors[_local2].progress_timer); visitors[_local2].removeEvents(); _local2++; } room.removeEvents(); _local2 = 0; while (_local2 < lost_count) { clearInterval(lost_visitors[_local2]); _local2++; } } function getScore() { return(target_mc.sets.data.score); } function addScore(val) { if ((target_mc.sets.data.score < level_set.goals[0]) && ((target_mc.sets.data.score + val) >= level_set.goals[0])) { target_mc.goal_money_bronze(); } if ((target_mc.sets.data.score < level_set.goals[1]) && ((target_mc.sets.data.score + val) >= level_set.goals[1])) { target_mc.goal_money_silver(); } if ((target_mc.sets.data.score < level_set.goals[2]) && ((target_mc.sets.data.score + val) >= level_set.goals[2])) { target_mc.goal_money_gold(); } target_mc.sets.setProp("score", target_mc.sets.data.score + val); level_interface.update(); } function addLostVisitor(lost_num, obj) { clearInterval(lost_visitors[lost_num]); addVisitor(obj); } function addCheckPointTarget(objLink, objType, objName, objCheckerPosition, objCheckPoint, objPlace, objExtent, objCheckerDepth) { last_check_pos.objLink = check_pos.objLink; check_pos.objLink = objLink; var _local2 = room.getCheckPointPosition(objPlace, objCheckPoint); if (check_pos.objLink != last_check_pos.objLink) { woman.event_add_check_point(objCheckerPosition, objCheckerDepth + 1, objType); woman.event_add_target({link:objLink, position:_local2, type:objType, name:objName, checkerPosition:objCheckerPosition, checkPoint:objCheckPoint, place:objPlace, extent:objExtent, checkerDepth:objCheckerDepth}); } } function drawSetka(obj, dw, dh) { obj.lineStyle(0, 0, 20); var _local2 = 0; while (_local2 <= (target_mc.game_set.ROOT_W / dw)) { obj.moveTo(_local2 * dw, 0); obj.lineTo(_local2 * dw, target_mc.game_set.ROOT_H); _local2++; } _local2 = 0; while (_local2 <= (target_mc.game_set.ROOT_H / dh)) { obj.moveTo(0, _local2 * dh); obj.lineTo(target_mc.game_set.ROOT_W, _local2 * dh); _local2++; } } function show() { } function hide() { } function traceArray(_arr) { trace("============"); var _local3; var _local1 = 0; while (_local1 < _arr.length) { if (_local1 < 10) { _local3 = (" " + _local1) + ":"; } else { _local3 = _local1 + ":"; } var _local2 = 0; while (_local2 < _arr[_local1].length) { _local3 = _local3 + (" " + _arr[_local1][_local2]); if (_arr[_local1][_local2] < 10) { _local3 = _local3 + " "; } _local2++; } trace(_local3); _local1++; } trace("============"); } function createpole() { pole = new Array(); var _local3 = 0; while (_local3 < W) { pole[_local3] = new Array(); var _local2 = 0; while (_local2 < H) { pole[_local3][_local2] = false; _local2++; } _local3++; } } function createDepths() { depths = new Array(); var _local3 = 0; while (_local3 < W) { depths[_local3] = new Array(); _local3++; } st = 0; _local3 = 0; while (_local3 < W) { var _local2 = 0; while (_local2 <= _local3) { x = _local2; y = _local3 - _local2; depths[x][y] = st++; _local2++; } _local3++; } _local3 = 1; while (_local3 < W) { var _local2 = 0; while (_local2 < (W - _local3)) { x = _local2 + _local3; y = (W - _local2) - 1; depths[x][y] = st++; _local2++; } _local3++; } } function calcDepth(pi, pj, dt) { return((MAX_DEPTH - (depths[pi][pj] * DELTA_DEPTH)) + dt); } function find_near_obj(x, y) { var _local4 = new Object(); for (var _local9 in room.places) { var _local2 = room.places[_local9].minposition.x; var _local6 = room.places[_local9].maxposition.x; var _local3 = room.places[_local9].minposition.y; var _local5 = room.places[_local9].maxposition.y; if (((((x + 1) == _local2) && (y >= _local3)) && (y <= _local5)) || ((((y + 1) == _local3) && (x >= _local2)) && (x <= _local6))) { _local4.x = _local2; _local4.y = _local3; _local4.depth = room.places[_local9].depth + room.places[_local9].OUT; return(_local4); } } return(null); } function addBox(i, j) { s = 100 + (random(2) * 100); target_mc.AttachMovie("box" + random(2), (("box_" + i) + "_") + j, calcDepth(i, j, 0), {_x:screenX(i, j), _y:screenY(i, j), _xscale:s, _yscale:s}); } function showpole() { var _local3 = 0; while (_local3 < W) { var _local2 = 0; while (_local2 < H) { drawcell(target_mc.setka, _local3, _local2, pole[_local3][_local2]); _local2++; } _local3++; } } function screenX(x, y) { return(X0 + ((x - y) * DX)); } function screenY(x, y) { return(Y0 + (((-x) - y) * DY)); } function stageX(sx, sy) { return(Math.floor(0.5 * (((Y0 - sy) / DY) - ((X0 - sx) / DX)))); } function stageY(sx, sy) { return(Math.floor(0.5 * (((Y0 - sy) / DY) + ((X0 - sx) / DX)))); } function drawcell(obj, x, y, flag) { obj.lineStyle(0, 16711680, 10); obj.moveTo(screenX(x, y), screenY(x, y)); if (flag) { obj.beginFill(16711680, 20); } obj.lineTo(screenX(x, y + 1), screenY(x, y + 1)); obj.lineTo(screenX(x + 1, y + 1), screenY(x + 1, y + 1)); obj.lineTo(screenX(x + 1, y), screenY(x + 1, y)); obj.lineTo(screenX(x, y), screenY(x, y)); if (flag) { obj.endFill(); } } function findway(pos1, pos2, arr, w, h) { var _local6 = new Buffer(); var _local13 = new Buffer(); var _local2 = new Array(); var _local5 = 0; while (_local5 < w) { _local2[_local5] = new Array(); var _local3 = 0; while (_local3 < h) { _local2[_local5][_local3] = 99; _local3++; } _local5++; } var _local15 = 0; var _local14 = 0; pos1.l = 0; _local2[pos1.x][pos1.y] = 0; _local6.push(pos1); while (((c = _local6.pop())) != null) { if ((((c.x - 1) >= 0) and (!arr[c.x - 1][c.y])) and (_local2[c.x - 1][c.y] > (_local2[c.x][c.y] + 1))) { _local2[c.x - 1][c.y] = _local2[c.x][c.y] + 1; _local6.push({x:c.x - 1, y:c.y, l:_local2[c.x - 1][c.y]}); } if ((((c.x + 1) < w) and (!arr[c.x + 1][c.y])) and (_local2[c.x + 1][c.y] > (_local2[c.x][c.y] + 1))) { _local2[c.x + 1][c.y] = _local2[c.x][c.y] + 1; _local6.push({x:c.x + 1, y:c.y, l:_local2[c.x + 1][c.y]}); } if ((((c.y - 1) >= 0) and (!arr[c.x][c.y - 1])) and (_local2[c.x][c.y - 1] > (_local2[c.x][c.y] + 1))) { _local2[c.x][c.y - 1] = _local2[c.x][c.y] + 1; _local6.push({x:c.x, y:c.y - 1, l:_local2[c.x][c.y - 1]}); } if ((((c.y + 1) < h) and (!arr[c.x][c.y + 1])) and (_local2[c.x][c.y + 1] > (_local2[c.x][c.y] + 1))) { _local2[c.x][c.y + 1] = _local2[c.x][c.y] + 1; _local6.push({x:c.x, y:c.y + 1, l:_local2[c.x][c.y + 1]}); } } var _local1 = new Object(); _local1 = pos2; while ((_local1.x != pos1.x) or (_local1.y != pos1.y)) { _local13.push({x:_local1.x, y:_local1.y, l:_local2[_local1.x][_local1.y]}); tx = _local1.x; ty = _local1.y; if ((((_local1.y - 1) >= 0) and (!arr[_local1.x][_local1.y - 1])) and (_local2[_local1.x][_local1.y - 1] < _local2[_local1.x][_local1.y])) { _local1.y = _local1.y - 1; } else if ((((_local1.y + 1) < h) and (!arr[_local1.x][_local1.y + 1])) and (_local2[_local1.x][_local1.y + 1] < _local2[_local1.x][_local1.y])) { _local1.y = _local1.y + 1; } else if ((((_local1.x - 1) >= 0) and (!arr[_local1.x - 1][_local1.y])) and (_local2[_local1.x - 1][_local1.y] < _local2[_local1.x][_local1.y])) { _local1.x = _local1.x - 1; } else if ((((_local1.x + 1) < w) and (!arr[_local1.x + 1][_local1.y])) and (_local2[_local1.x + 1][_local1.y] < _local2[_local1.x][_local1.y])) { _local1.x = _local1.x + 1; } else { break; } _local2[tx][ty] = "<>"; } _local13.reverse(); return(_local13.getData()); } var pause = false; var tutor = false; }
Symbol 3835 MovieClip [__Packages.LevelInterface] Frame 0
class LevelInterface { var target_mc, parent, clocks, progress_bar, score_panel, btn_panel, goals, score_txt, shad, vip_goals, vip_count, vip_checkers; function LevelInterface (_target_mc, _par) { target_mc = _target_mc; parent = _par; clocks = target_mc.AttachMovie("clocks", "clocks", target_mc.game_set.INTERFACE_DEPTH, {_x:0, _y:0}); clocks.cacheAsBitmap = true; progress_bar = target_mc.AttachMovie("progress_bar", "progress_bar", target_mc.game_set.INTERFACE_DEPTH + 1, {_x:102, _y:480}); progress_bar.cacheAsBitmap = true; score_panel = target_mc.AttachMovie("ingame_panel", "score_panel", target_mc.game_set.INTERFACE_DEPTH + 2, {_x:25, _y:480}); score_panel.cacheAsBitmap = true; btn_panel = target_mc.AttachMovie("ingame_panel", "btn_panel", target_mc.game_set.INTERFACE_DEPTH + 3, {_x:595, _y:480}); btn_panel.cacheAsBitmap = true; goals = target_mc.AttachMovie("goals", "goals", target_mc.game_set.INTERFACE_DEPTH + 4, {_x:-5, _y:485}); goals.cacheAsBitmap = true; goals.gotoAndStop(1); score_txt = target_mc.CreateTextField("score_txt", target_mc.game_set.INTERFACE_DEPTH + 5, 5, 452, 80, 30); score_txt.setTextFormat(target_mc.game_set.score_format); score_txt.setNewTextFormat(target_mc.game_set.score_format); score_txt.type = "dynamic"; score_txt.selectable = false; score_txt.embedFonts = true; shad = new flash.filters.DropShadowFilter(1, 45, 0, 100, 2, 2, 1, 3, false, false, false); score_txt.filters = [shad]; score1_txt = target_mc.CreateTextField("score1_txt", target_mc.game_set.INTERFACE_DEPTH + 6, 315, 465, 40, 30); score1_txt.setTextFormat(target_mc.game_set.goal_format); score1_txt.setNewTextFormat(target_mc.game_set.goal_format); score1_txt.type = "dynamic"; score1_txt.selectable = false; score1_txt.embedFonts = true; score1_txt.filters = [shad]; score1_txt.text = "$" + parent.level_set.goals[0]; score2_txt = target_mc.CreateTextField("score2_txt", target_mc.game_set.INTERFACE_DEPTH + 7, 385, 465, 40, 30); score2_txt.setTextFormat(target_mc.game_set.goal_format); score2_txt.setNewTextFormat(target_mc.game_set.goal_format); score2_txt.type = "dynamic"; score2_txt.selectable = false; score2_txt.embedFonts = true; score2_txt.filters = [shad]; score2_txt.text = "$" + parent.level_set.goals[1]; score3_txt = target_mc.CreateTextField("score3_txt", target_mc.game_set.INTERFACE_DEPTH + 8, 455, 465, 40, 30); score3_txt.setTextFormat(target_mc.game_set.goal_format); score3_txt.setNewTextFormat(target_mc.game_set.goal_format); score3_txt.type = "dynamic"; score3_txt.selectable = false; score3_txt.embedFonts = true; score3_txt.filters = [shad]; score3_txt.text = "$" + parent.level_set.goals[2]; vip_goals = parent.level_set.vip_goals; vip_count = 0; vip_checkers = new Array(); var _local2 = 0; while (_local2 < vip_goals) { vip_checkers[_local2] = target_mc.AttachMovie("vip_checker", "vip_checker_" + _local2, target_mc.game_set.INTERFACE_DEPTH + (10 + _local2), {_x:100 + (_local2 * 20), _y:470}); vip_checkers[_local2].gotoAndStop(1); vip_checkers[_local2].cacheAsBitmap = true; _local2++; } update(); } function remove() { clocks.removeMovieClip(); progress_bar.removeMovieClip(); score_panel.removeMovieClip(); btn_panel.removeMovieClip(); goals.removeMovieClip(); score_txt.removeTextField(); score1_txt.removeTextField(); score2_txt.removeTextField(); score3_txt.removeTextField(); var _local2 = 0; while (_local2 < vip_goals) { vip_checkers[_local2].removeMovieClip(); _local2++; } } function showTime() { clocks.gotoAndStop(1 + parent.maintimer.getTime()); if (parent.pause) { clocks.clock_pause._visible = true; } else { clocks.clock_pause._visible = false; } } function addVipGoal() { if (vip_goals > 0) { target_mc.vip_talk(); parent.text_manager.addText(target_mc.game_set.Labels[target_mc.game_set.LANG].vip_talk_reached, 20, 100, 420, 200, 30, target_mc.game_set.money_format); vip_checkers[vip_count].gotoAndStop(2); vip_count++; } } function showScore() { score_txt.text = "$" + parent.getScore(); } function showProgress() { var _local3 = 100 * (progress_bar.star_0._x / progress_bar.star_2._x); var _local2 = 100 * (progress_bar.star_1._x / progress_bar.star_2._x); var _local5 = _local2 - _local3; var _local4 = 100 - _local2; if (parent.getScore() <= parent.level_set.goals[0]) { progress_bar.progress_mask._xscale = (target_mc.sets.data.score / parent.level_set.goals[0]) * _local3; } else if (parent.getScore() <= parent.level_set.goals[1]) { progress_bar.progress_mask._xscale = _local3 + (((target_mc.sets.data.score - parent.level_set.goals[0]) / (parent.level_set.goals[1] - parent.level_set.goals[0])) * _local5); } else { progress_bar.progress_mask._xscale = _local2 + (((target_mc.sets.data.score - parent.level_set.goals[1]) / (parent.level_set.goals[2] - parent.level_set.goals[1])) * _local4); } if (parent.getScore() >= parent.level_set.goals[0]) { progress_bar.star_0.gotoAndStop(2); goals.gotoAndStop(2); } if (parent.getScore() >= parent.level_set.goals[1]) { progress_bar.star_1.gotoAndStop(2); goals.gotoAndStop(3); } if (parent.getScore() >= parent.level_set.goals[2]) { progress_bar.star_2.gotoAndStop(2); goals.gotoAndStop(4); } } function update() { showTime(); showScore(); showProgress(); } }
Symbol 3836 MovieClip [__Packages.PopUpTextManager] Frame 0
class PopUpTextManager { var target_mc, parent, texts, timers, counters, show_time, counter, shad, blur; function PopUpTextManager (v_target_mc, v_parent) { target_mc = v_target_mc; parent = v_parent; texts = new Array(); timers = new Array(); counters = new Array(); show_time = new Array(); counter = 0; shad = new flash.filters.DropShadowFilter(1, 45, 0, 100, 2, 2, 1, 3, false, false, false); blur = new flash.filters.BlurFilter(2, 2, 1); } function addText(text, show_time, x, y, w, h, format, moving) { texts[counter] = target_mc.CreateTextField("popuptext_" + counter, target_mc.getNextHighestDepth(), x, y, w, h); texts[counter].selectable = false; texts[counter].multiline = true; texts[counter].type = "dynamic"; texts[counter].setTextFormat(format); texts[counter].setNewTextFormat(format); texts[counter].embedFonts = true; texts[counter].filters = [shad]; texts[counter].text = text; texts[counter]._alpha = 0; counters[counter] = 0; this.show_time[counter] = show_time; timers[counter] = setInterval(this, "fade_in", target_mc.game_set.TIMER_INTERVAL, counter, moving); counter++; } function fade_in(num, moving) { if (texts[num]._alpha >= 100) { clearInterval(timers[num]); timers[num] = setInterval(this, "no_fade", target_mc.game_set.TIMER_INTERVAL, num, moving); } else { texts[num]._alpha = texts[num]._alpha + da; if (moving != undefined) { texts[num]._y = texts[num]._y - moving; } } } function no_fade(num, moving) { if (counters[num] >= show_time[num]) { clearInterval(timers[num]); timers[num] = setInterval(this, "fade_out", target_mc.game_set.TIMER_INTERVAL, num, moving); } else { counters[num]++; if (moving != undefined) { texts[num]._y = texts[num]._y - moving; } } } function fade_out(num, moving) { if (texts[num]._alpha <= 0) { clearInterval(timers[num]); texts[num].removeTextField(); } else { texts[num]._alpha = texts[num]._alpha - da; if (moving != undefined) { texts[num]._y = texts[num]._y - moving; } } } function remove() { var _local2 = 0; while (_local2 < counter) { clearInterval(timers[_local2]); texts[_local2].removeTextField(); _local2++; } counter = 0; } var da = 10; }
Symbol 3837 MovieClip [__Packages.MainTimer] Frame 0
class MainTimer { var target_mc, parent, len, interval, events, timer; function MainTimer (_target_mc, _par, _len, _events) { target_mc = _target_mc; parent = _par; len = _len; interval = target_mc.game_set.ONE_SECOND; events = _events; step_maintimer(); timer = setInterval(this, "step_maintimer", interval); } function getTime() { return(Math.floor((counter / len) * 60)); } function step_maintimer() { if ((!parent.pause) && (!parent.tutor)) { if (counter > len) { clearInterval(timer); finish_maintimer(); } else { if (events[counter] != undefined) { for (var _local3 in events[counter]) { var _local2 = events[counter][_local3].action; parent[_local2](events[counter][_local3]); } } parent.level_interface.update(); counter++; } } } function finish_maintimer() { parent.time_is_over(); } var counter = 0; }
Symbol 3838 MovieClip [__Packages.Tutor] Frame 0
class Tutor { var col_steps, steps, target_mc, parent, arrows, counter, current, onMouseDown, wait_timer, tutor_window; function Tutor (_target_mc, _par, _steps, _col_steps) { Mouse.addListener(this); col_steps = _col_steps; steps = _steps; target_mc = _target_mc; parent = _par; arrows = new Array(); init(); } function init() { counter = 0; next_step(); } function next_step() { current = steps[counter]; show_step(); if ((current.complete == null) || (current.complete.action == "wait")) { step_complete(); } if (current.complete.action == "click") { onMouseDown = function () { delete this.onMouseDown; trace(this + " on mouse down"); this.step_complete(); }; } } function step_complete() { if ((current.complete.action != "wait") && (current.complete.action != "click")) { hide_step(); } if (current.complete.time != undefined) { clearInterval(wait_timer); wait_timer = setInterval(this, "wait", current.complete.time * 1000); } else { wait(); } } function wait() { if (!parent.pause) { if ((current.complete.action == "wait") || (current.complete.action == "click")) { hide_step(); } clearInterval(wait_timer); if (createplate) { var _local2 = parent.getVisitorByName(current.action.character); _local2.setWishComplete(current.action); delete createplate; } else if (completetalk) { var _local2 = parent.getVisitorByName(current.action.character); _local2.wishComplete(); delete completetalk; } else if (manVip) { parent.man.talkComplete(); delete manVip; } else if (cockVip) { parent.cock.talkComplete(); delete cockVip; } counter++; if (counter < col_steps) { next_step(); } else { finish(); } } } function show_step() { if (current.action != null) { switch (current.action.type) { case "addVisitor" : parent.addVisitor({character:current.action.character, place:current.action.place, action_time:0}); break; case "genWish" : var _local3 = parent.getVisitorByName(current.action.character); _local3.setWish(current.action); } } if (current.arrows != null) { var _local2 = 0; while (_local2 < current.arrows.length) { arrows[_local2] = target_mc.AttachMovie(current.arrows[_local2].type, (current.arrows[_local2].type + "_") + _local2, target_mc.getNextHighestDepth(), current.arrows[_local2]); _local2++; } } if (current.hint != null) { tutor_window = target_mc.AttachMovie("tutor_window", "tutor_window", target_mc.getNextHighestDepth(), current.hint); tutor_window.tutor_text.setNewTextFormat(target_mc.game_set.tutor_format); tutor_window.tutor_text.embedFonts = true; tutor_window.tutor_text.multiline = true; tutor_window.tutor_text.text = current.hint.text; } } function hide_step() { if (current.arrows != null) { var _local2 = 0; while (_local2 < current.arrows.length) { arrows[_local2].removeMovieClip(); _local2++; } } if (current.hint != null) { tutor_window.removeMovieClip(); } } function show(bool) { if (current.arrows != null) { var _local2 = 0; while (_local2 < current.arrows.length) { arrows[_local2]._visible = bool; _local2++; } } if (current.hint != null) { tutor_window._visible = bool; } } function finish() { hide_step(); parent.removeTutor(); } var createplate = false; var completetalk = false; var manVip = false; var cockVip = false; }
Symbol 3839 MovieClip [__Packages.Room] Frame 0
class Room { var target_mc, parent, places, check_points; function Room (_target_mc, _par) { target_mc = _target_mc; parent = _par; places = new Array(); check_points = new Object(); } function addPlace(place) { places.push(place); } function create() { for (var _local2 in places) { places[_local2].create(); } } function destroy() { for (var _local2 in places) { places[_local2].destroy(); } } function removeEvents() { for (var _local2 in places) { places[_local2].removeEvents(); } } function show() { for (var _local2 in places) { places[_local2].show(); } } function hide() { for (var _local2 in places) { places[_local2].hide(); } } function findPlaceByName(place) { for (var _local3 in places) { if (places[_local3].placename == place) { return(places[_local3]); } } } function findFullProvision(name) { for (var _local4 in places) { for (var _local3 in places[_local4].provision) { if (((places[_local4].provision[_local3].name == name) && (places[_local4].provision[_local3].isExist())) && (!places[_local4].provision[_local3].empty)) { return(true); } } } return(false); } function getCheckPointPosition(place, check_point) { for (var _local6 in places) { if (places[_local6].placename == place) { return({x:places[_local6].check_points[check_point].x, y:places[_local6].check_points[check_point].y, place:places[_local6].placename}); } } return(null); } function getProvisionByPlaceAndCheckPoint(place, check_point) { for (var _local5 in places) { if (places[_local5].placename == place) { for (var _local2 in places[_local5].provision) { if (places[_local5].provision[_local2].check_point == check_point) { return(places[_local5].provision[_local2]); } } } } return(null); } function getNeutralPosition(place) { for (var _local6 in places) { if (places[_local6].placename == place) { if (places[_local6].check_points.neutral != undefined) { return({x:places[_local6].check_points.neutral.x, y:places[_local6].check_points.neutral.y, place:places[_local6].placename}); } if ((places[_local6].check_points.neutral_0 != undefined) && (places[_local6].check_points.neutral_1 != undefined)) { var _local2 = random(2); return({x:places[_local6].check_points["neutral_" + _local2].x, y:places[_local6].check_points["neutral_" + _local2].y, place:places[_local6].placename}); } } } return(null); } function getCharacterCheckPoint(x, y) { for (var _local5 in places) { for (var _local2 in places[_local5].characters) { if ((Math.abs(x - places[_local5].characters[_local2].position.x) < 2) && (Math.abs(y - places[_local5].characters[_local2].position.y) < 2)) { return(places[_local5].characters[_local2].check_point); } } } return(null); } function getCharacterPosition(place) { for (var _local7 in places) { if (places[_local7].placename == place) { var _local2 = random(places[_local7].characters.length); return({x:places[_local7].characters[_local2].position.x, y:places[_local7].characters[_local2].position.y, depth:places[_local7].depth}); } } return(null); } function setEmptyCharacterPosition(x, y, val) { for (var _local6 in places) { for (var _local3 in places[_local6].characters) { if ((Math.abs(x - places[_local6].characters[_local3].position.x) < 2) && (Math.abs(y - places[_local6].characters[_local3].position.y) < 2)) { places[_local6].characters[_local3].empty = val; } } } } function countCharacterPlaces(place) { var _local2 = 0; for (var _local5 in places) { if (places[_local5].placename == place) { for (var _local3 in places[_local5].characters) { if (places[_local5].characters[_local3].empty) { _local2++; } } } } return(_local2); } function distance(a, b) { return(Math.sqrt((a * a) + (b * b))); } function findCharacterPosition(x, y, place, action, isempty) { var _local2 = 0; if (isempty == undefined) { isempty = true; } if (((x != null) && (y != null)) && (action != null)) { var _local5 = target_mc.game_set.SEARCH_DIST; var _local6 = -1; var _local7 = -1; for (var _local18 in places) { if (places[_local18].placeaction == action) { for (_local2 in places[_local18].characters) { if ((distance(x - places[_local18].characters[_local2].position.x, y - places[_local18].characters[_local2].position.y) < _local5) && (places[_local18].characters[_local2].empty == isempty)) { _local5 = distance(x - places[_local18].characters[_local2].position.x, y - places[_local18].characters[_local2].position.y); _local6 = _local18; _local7 = _local2; } } } } if (_local7 > -1) { return({x:places[_local6].characters[_local7].position.x, y:places[_local6].characters[_local7].position.y, stand:places[_local6].characters[_local7].poses.stand, back:places[_local6].characters[_local7].poses.back, flip:places[_local6].characters[_local7].poses.flip, depth:places[_local6].characters[_local7].depth, placeaction:places[_local6].placeaction, placename:places[_local6].placename}); } } else if (((x != null) && (y != null)) && (place != null)) { var _local5 = target_mc.game_set.SEARCH_DIST; var _local6 = -1; var _local7 = -1; for (var _local18 in places) { if (places[_local18].placename == place) { for (_local2 in places[_local18].characters) { if ((distance(x - places[_local18].characters[_local2].position.x, y - places[_local18].characters[_local2].position.y) < _local5) && (places[_local18].characters[_local2].empty == isempty)) { _local5 = distance(x - places[_local18].characters[_local2].position.x, y - places[_local18].characters[_local2].position.y); _local6 = _local18; _local7 = _local2; } } } } if (_local7 > -1) { return({x:places[_local6].characters[_local7].position.x, y:places[_local6].characters[_local7].position.y, stand:places[_local6].characters[_local7].poses.stand, back:places[_local6].characters[_local7].poses.back, flip:places[_local6].characters[_local7].poses.flip, depth:places[_local6].characters[_local7].depth, placeaction:places[_local6].placeaction, placename:places[_local6].placename}); } } else if ((x != null) && (y != null)) { var _local5 = target_mc.game_set.SEARCH_DIST; var _local6 = -1; var _local7 = -1; for (var _local18 in places) { for (_local2 in places[_local18].characters) { if ((distance(x - places[_local18].characters[_local2].position.x, y - places[_local18].characters[_local2].position.y) < _local5) && (places[_local18].characters[_local2].empty == isempty)) { _local5 = distance(x - places[_local18].characters[_local2].position.x, y - places[_local18].characters[_local2].position.y); _local6 = _local18; _local7 = _local2; } } } if (_local7 > -1) { return({x:places[_local6].characters[_local7].position.x, y:places[_local6].characters[_local7].position.y, stand:places[_local6].characters[_local7].poses.stand, back:places[_local6].characters[_local7].poses.back, flip:places[_local6].characters[_local7].poses.flip, depth:places[_local6].characters[_local7].depth, placeaction:places[_local6].placeaction, placename:places[_local6].placename}); } } else if (place != null) { for (var _local18 in places) { if (places[_local18].placename == place) { var _local4 = 0; _local2 = random(places[_local18].characters.length); while ((!places[_local18].characters[_local2].empty) && (_local4 <= places[_local18].characters.length)) { _local4++; _local2++; if (_local2 == places[_local18].characters.length) { _local2 = 0; } } if (places[_local18].characters[_local2].empty) { return({x:places[_local18].characters[_local2].position.x, y:places[_local18].characters[_local2].position.y, stand:places[_local18].characters[_local2].poses.stand, back:places[_local18].characters[_local2].poses.back, flip:places[_local18].characters[_local2].poses.flip, depth:places[_local18].characters[_local2].depth, placeaction:places[_local18].placeaction, placename:places[_local18].placename}); } } } } else if (action != null) { for (var _local18 in places) { if (places[_local18].placeaction == action) { var _local4 = 0; _local2 = random(places[_local18].characters.length); while ((!places[_local18].characters[_local2].empty) && (_local4 <= places[_local18].characters.length)) { _local4++; _local2++; if (_local2 == places[_local18].characters.length) { _local2 = 0; } } if (places[_local18].characters[_local2].empty) { return({x:places[_local18].characters[_local2].position.x, y:places[_local18].characters[_local2].position.y, stand:places[_local18].characters[_local2].poses.stand, back:places[_local18].characters[_local2].poses.back, flip:places[_local18].characters[_local2].poses.flip, depth:places[_local18].characters[_local2].depth, placeaction:places[_local18].placeaction, placename:places[_local18].placename}); } } } } return(null); } }
Symbol 3840 MovieClip [__Packages.Room0] Frame 0
class Room0 extends Room { var addPlace, target_mc, parent, create; function Room0 (_target_mc, _par) { super(_target_mc, _par); addPlace(new Bar(target_mc, parent)); addPlace(new Arch(target_mc, parent)); addPlace(new RecicleBin(target_mc, parent)); addPlace(new Chairs_vip(target_mc, parent)); addPlace(new Kitchen(target_mc, parent)); addPlace(new Kitchen_dustbin(target_mc, parent)); addPlace(new Couch_2_1(target_mc, parent)); addPlace(new Couch_3(target_mc, parent)); addPlace(new Dance_floor(target_mc, parent)); addPlace(new Dance_rest(target_mc, parent)); addPlace(new Drag(target_mc, parent)); addPlace(new Entrance(target_mc, parent)); addPlace(new Main_character(target_mc, parent)); addPlace(new Talk_area_0(target_mc, parent)); addPlace(new Talk_area_1(target_mc, parent)); create(); } }
Symbol 3841 MovieClip [__Packages.Place] Frame 0
class Place { var target_mc, parent, sprites, characters, position, minposition, maxposition, provision, dustbin, check_points, wish, placename, depth; function Place (v_target_mc, _par) { target_mc = v_target_mc; parent = _par; sprites = new Array(); characters = new Array(); position = new Object(); minposition = new Object(); maxposition = new Object(); provision = new Array(); dustbin = new Array(); check_points = new Object(); } function create() { for (var _local2 in sprites) { target_mc.AttachMovie(sprites[_local2].id, sprites[_local2].newid, sprites[_local2].depth, sprites[_local2].initObj); target_mc[sprites[_local2].newid].cacheAsBitmap = true; } for (var _local2 in provision) { provision[_local2].create(); } for (var _local2 in dustbin) { dustbin[_local2].create(); } } function destroy() { for (var _local2 in sprites) { target_mc[sprites[_local2].newid].removeMovieClip(); } delete sprites; for (var _local2 in provision) { provision[_local2].hide(); } delete provision; for (var _local2 in dustbin) { dustbin[_local2].hide(); } delete dustbin; } function removeEvents() { for (var _local2 in provision) { delete provision[_local2]._mc.onPress; delete provision[_local2]._mc.onMouseMove; delete provision[_local2]._mc.onRelease; delete provision[_local2]._mc.onReleaseOutside; delete provision[_local2]._mc.onRollOver; delete provision[_local2]._mc.onRollOut; } for (var _local2 in dustbin) { delete dustbin[_local2]._mc.onPress; delete dustbin[_local2]._mc.onMouseMove; delete dustbin[_local2]._mc.onRelease; delete dustbin[_local2]._mc.onReleaseOutside; delete dustbin[_local2]._mc.onRollOver; delete dustbin[_local2]._mc.onRollOut; } } function show() { } function hide() { } function setWish(str) { wish = str; } function addSprite(_id, _newid, _depth, _initObj) { sprites.push({id:_id, newid:_newid, depth:_depth, initObj:_initObj}); } function addCharacter(pos, _poses, _check_point, _depth) { characters.push({position:pos, poses:_poses, check_point:_check_point, depth:_depth, empty:true}); } function addProvision(place, name, dontshow, _position, _check_point, _depth) { provision.push(new Provision(place, target_mc, parent, name, dontshow, _check_point, _position, _depth)); } function addDustBin(place, name, _position, _check_point, _depth) { dustbin.push(new DustBin(place, target_mc, parent, name, _check_point, _position, _depth)); } function addCheck_point(name, _position) { check_points[name] = _position; check_points[name].placename = placename; } function getCheck_points() { return(check_points); } function setPosition(pos, minpos, maxpos) { position.x = pos.x; position.y = pos.y; depth = parent.calcDepth(position.x, position.y, 0); minposition.x = minpos.x; minposition.y = minpos.y; maxposition.x = maxpos.x; maxposition.y = maxpos.y; var _local3 = minposition.x; while (_local3 <= maxposition.x) { var _local2 = minposition.y; while (_local2 <= maxposition.y) { parent.pole[_local3][_local2] = true; _local2++; } _local3++; } } function showTalkTheme() { var _local3 = new Object(); var _local4 = "default"; _local3.money = false; _local3.fashion = false; _local3.sport = false; _local3.cinema = false; var _local2 = 0; while (_local2 < parent.visit_count) { if ((parent.visitors[_local2].cur_wish.status == "realize") && (parent.visitors[_local2].position.placename == placename)) { _local3[parent.visitors[_local2].cur_wish.about] = true; } _local2++; } var _local5 = 0; for (var _local6 in _local3) { if (_local3[_local6]) { _local5++; _local4 = _local6; } } if (_local5 != 1) { _local4 = "default"; } target_mc[sprites[0].newid].gotoAndStop(_local4); } var BACK = 0; var IN_BACK = 3; var FRONT = 13; var IN_FRONT = 16; var OUT = 26; }
Symbol 3842 MovieClip [__Packages.Provision] Frame 0
class Provision { var target_mc, parent, name, dontshow, empty, depth, id, position, check_point, place, exist, _mc; function Provision (_place, _target_mc, _par, v_name, v_dontshow, _check_point, _pos, _depth) { target_mc = _target_mc; parent = _par; name = v_name; dontshow = v_dontshow; empty = false; depth = _depth; id = depth; position = new Object(); position.x = _pos.x; position.y = _pos.y; check_point = _check_point; place = _place; exist = false; } function prepare() { if (((name == "cake") || (name == "chicken")) || (name == "salad")) { parent.cock.event_add_provision(this); } else { parent.barman.event_add_provision(this); } } function set_props(_place, v_name, v_dontshow, v_empty, _check_point, _pos, _depth) { name = v_name; dontshow = v_dontshow; exist = !dontshow; empty = v_empty; depth = _depth; position.x = _pos.x; position.y = _pos.y; check_point = _check_point; place = _place; } function get_props() { return({place:place, name:name, dontshow:dontshow, empty:empty, check_point:check_point, position:position, depth:depth}); } function create() { if (!dontshow) { show(); } } function show() { if (empty) { _mc = target_mc.AttachMovie(name + "_empty", (name + "_empty_") + id, depth, {_x:position.x, _y:position.y}); } else { _mc = target_mc.AttachMovie(name + "_full", (name + "_full_") + id, depth, {_x:position.x, _y:position.y}); } if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_DEBUG_CHARACTERS) { _mc.attachMovie("center", "center", _mc.getNextHighestDepth()); } _mc.hitArea = _mc.hit; _mc.hit._visible = false; _mc.sel._visible = false; exist = true; _mc.papa = this; _mc.onRollOver = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (((this.papa.parent.tutorManager.current.complete.action == "clickprovision") && (this.papa.parent.tutorManager.current.complete.provision == this.papa.name)) && (this.papa.parent.tutorManager.current.complete.empty == this.papa.empty)) { this.sel._visible = true; } } else { this.sel._visible = true; } } }; _mc.onRollOut = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (((this.papa.parent.tutorManager.current.complete.action == "clickprovision") && (this.papa.parent.tutorManager.current.complete.provision == this.papa.name)) && (this.papa.parent.tutorManager.current.complete.empty == this.papa.empty)) { this.sel._visible = false; } } else { this.sel._visible = false; } } }; _mc.onRelease = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (((this.papa.parent.tutorManager.current.complete.action == "clickprovision") && (this.papa.parent.tutorManager.current.complete.provision == this.papa.name)) && (this.papa.parent.tutorManager.current.complete.empty == this.papa.empty)) { this.papa.parent.addCheckPointTarget(this.papa, "provision", this.papa.name, this.papa.position, this.papa.check_point, this.papa.place, this.papa.empty, this.papa.depth); } } else { this.papa.parent.addCheckPointTarget(this.papa, "provision", this.papa.name, this.papa.position, this.papa.check_point, this.papa.place, this.papa.empty, this.papa.depth); } } }; _mc.onReleaseOutside = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (((this.papa.parent.tutorManager.current.complete.action == "clickprovision") && (this.papa.parent.tutorManager.current.complete.provision == this.papa.name)) && (this.papa.parent.tutorManager.current.complete.empty == this.papa.empty)) { this.sel._visible = false; } } else { this.sel._visible = false; } } }; } function isExist() { return(exist); } function hide() { _mc.removeMovieClip(); exist = false; } }
Symbol 3843 MovieClip [__Packages.DustBin] Frame 0
class DustBin { var target_mc, parent, name, empty, depth, id, position, check_point, place, dontshow, _mc; function DustBin (_place, _target_mc, _par, v_name, _check_point, _pos, _depth) { target_mc = _target_mc; parent = _par; name = v_name; empty = false; depth = _depth; id = depth; position = new Object(); position.x = _pos.x; position.y = _pos.y; check_point = _check_point; place = _place; } function get_props() { return({place:place, name:name, dontshow:dontshow, empty:empty, check_point:check_point, position:position, depth:depth}); } function create() { show(); } function show() { _mc = target_mc.AttachMovie("dustbin_hitarea", "dustbin_hitarea_" + id, depth, {_x:position.x, _y:position.y}); _mc.papa = this; _mc.onRollOver = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if ((this.papa.parent.tutorManager.current.complete.action == "clickdustbin") && (this.papa.parent.tutorManager.current.complete.name == this.papa.name)) { this.papa.target_mc[this.papa.name].sel._visible = true; } } else { this.papa.target_mc[this.papa.name].sel._visible = true; } } }; _mc.onRollOut = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if ((this.papa.parent.tutorManager.current.complete.action == "clickdustbin") && (this.papa.parent.tutorManager.current.complete.name == this.papa.name)) { this.papa.target_mc[this.papa.name].sel._visible = false; } } else { this.papa.target_mc[this.papa.name].sel._visible = false; } } }; _mc.onRelease = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if ((this.papa.parent.tutorManager.current.complete.action == "clickdustbin") && (this.papa.parent.tutorManager.current.complete.name == this.papa.name)) { this.papa.parent.addCheckPointTarget(this.papa, "dustbin", this.papa.name, this.papa.position, this.papa.check_point, this.papa.place, this.papa.empty, this.papa.depth); } } else { this.papa.parent.addCheckPointTarget(this.papa, "dustbin", this.papa.name, this.papa.position, this.papa.check_point, this.papa.place, this.papa.empty, this.papa.depth); } } }; _mc.onReleaseOutside = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if ((this.papa.parent.tutorManager.current.complete.action == "clickdustbin") && (this.papa.parent.tutorManager.current.complete.name == this.papa.name)) { this.papa.target_mc[this.papa.name].sel._visible = false; } } else { this.papa.target_mc[this.papa.name].sel._visible = false; } } }; } function hide() { _mc.removeMovieClip(); } }
Symbol 3844 MovieClip [__Packages.Bar] Frame 0
class Bar extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, FRONT, addProvision, IN_FRONT, addCheck_point; function Bar (_target_mc, _par) { super(_target_mc, _par); placename = "bar"; placeaction = "work"; setPosition({x:17, y:13}, {x:17, y:12}, {x:17, y:15}); addCharacter({x:460, y:110}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addSprite("bar", "bar", depth + FRONT); addProvision("bar", "cocktail", false, {x:375, y:30}, "drink_0", depth + IN_FRONT); addProvision("bar", "martini", false, {x:400, y:42.5}, "drink_1", (depth + IN_FRONT) + 2); addProvision("bar", "wine", false, {x:425, y:59.375}, "drink_2", (depth + IN_FRONT) + 4); addCheck_point("drink_0", {x:16, y:15}); addCheck_point("drink_1", {x:16, y:14}); addCheck_point("drink_2", {x:16, y:13}); addCheck_point("neutral", {x:16, y:11}); } }
Symbol 3845 MovieClip [__Packages.Arch] Frame 0
class Arch extends Place { var placename, setPosition, addSprite, parent, position; function Arch (_target_mc, _par) { super(_target_mc, _par); placename = "arch"; setPosition({x:18, y:8}, {x:17, y:8}, {x:18, y:10}); addSprite("cake", "cake", parent.calcDepth(position.x, position.y, 0)); addSprite("background_arch", "background_arch", parent.calcDepth(position.x, position.y, 1)); } }
Symbol 3846 MovieClip [__Packages.RecicleBin] Frame 0
class RecicleBin extends Place { var placename, placeaction, setPosition, addSprite, FRONT, depth, addDustBin, addCheck_point; function RecicleBin (_target_mc, _par) { super(_target_mc, _par); placename = "bar_dustbin"; placeaction = "none"; setPosition({x:17, y:12}, {x:17, y:12}, {x:17, y:12}); addSprite("bar_dustbin", "bar_dustbin", depth + FRONT); addDustBin("bar_dustbin", "bar_dustbin", {x:450, y:120}, "provision", (depth + FRONT) + 1); addCheck_point("provision", {x:16, y:12}); } }
Symbol 3847 MovieClip [__Packages.Chairs_vip] Frame 0
class Chairs_vip extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK; function Chairs_vip (_target_mc, _par) { super(_target_mc, _par); placename = "chairs_vip"; placeaction = "talk"; setPosition({x:12, y:16}, {x:12, y:16}, {x:15, y:17}); addCharacter({x:160, y:155}, {stand:false, flip:true, back:false}, "none", depth + IN_BACK); addCharacter({x:225, y:140}, {stand:false, flip:false, back:false}, "none", (depth + IN_BACK) + 2); addSprite("chair_vip_1", "chair_vip_1", depth + BACK); addSprite("chair_vip_2", "chair_vip_2", (depth + BACK) + 1); addSprite("table_vip", "table_vip", (depth + BACK) + 2); } }
Symbol 3848 MovieClip [__Packages.Kitchen] Frame 0
class Kitchen extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, FRONT, addProvision, IN_FRONT, addCheck_point; function Kitchen (_target_mc, _par) { super(_target_mc, _par); placename = "kitchen"; placeaction = "work"; setPosition({x:7, y:16}, {x:6, y:16}, {x:9, y:16}); addCharacter({x:25, y:200}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addSprite("kitchen", "kitchen", depth + FRONT); addProvision("kitchen", "cake", false, {x:19.375, y:201.875}, "food_0", depth + IN_FRONT); addProvision("kitchen", "chicken", false, {x:51.25, y:181.875}, "food_1", (depth + IN_FRONT) + 2); addProvision("kitchen", "salad", false, {x:80.625, y:164.375}, "food_2", (depth + IN_FRONT) + 4); addCheck_point("food_0", {x:7, y:15}); addCheck_point("food_1", {x:8, y:15}); addCheck_point("food_2", {x:9, y:15}); addCheck_point("neutral", {x:6, y:14}); } }
Symbol 3849 MovieClip [__Packages.Kitchen_dustbin] Frame 0
class Kitchen_dustbin extends Place { var placename, placeaction, setPosition, addSprite, FRONT, depth, addDustBin, addCheck_point; function Kitchen_dustbin (_target_mc, _par) { super(_target_mc, _par); placename = "kitchen_dustbin"; placeaction = "none"; setPosition({x:6, y:15}, {x:6, y:15}, {x:6, y:15}); addSprite("kitchen_dustbin", "kitchen_dustbin", depth + FRONT); addDustBin("kitchen_dustbin", "kitchen_dustbin", {x:0, y:270}, "provision", (depth + FRONT) + 1); addCheck_point("provision", {x:6, y:14}); } }
Symbol 3850 MovieClip [__Packages.Couch_2_1] Frame 0
class Couch_2_1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT, addProvision, IN_FRONT, addCheck_point; function Couch_2_1 (_target_mc, _par) { super(_target_mc, _par); placename = "couch_2_1"; placeaction = "eat"; setPosition({x:13, y:11}, {x:13, y:11}, {x:14, y:12}); addCharacter({x:390, y:190}, {stand:false, flip:false, back:false}, "character_0", depth + IN_BACK); addCharacter({x:410, y:205}, {stand:false, flip:false, back:false}, "character_1", (depth + IN_BACK) + 2); addSprite("couch_2_1", "couch_2_1", depth + BACK); addSprite("couch_2_1_table", "couch_2_1_table", depth + FRONT); addProvision("couch_2_1", "empty", true, {x:345, y:178.75}, "provision_0", depth + IN_FRONT); addProvision("couch_2_1", "empty", true, {x:367.5, y:191.25}, "provision_1", (depth + IN_FRONT) + 2); addCheck_point("character_0", {x:12, y:12}); addCheck_point("provision_0", {x:12, y:12}); addCheck_point("character_1", {x:12, y:11}); addCheck_point("provision_1", {x:12, y:11}); addCheck_point("neutral_0", {x:14, y:13}); addCheck_point("neutral_1", {x:14, y:10}); } }
Symbol 3851 MovieClip [__Packages.Couch_3] Frame 0
class Couch_3 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT, addProvision, IN_FRONT, addCheck_point; function Couch_3 (_target_mc, _par) { super(_target_mc, _par); placename = "couch_3"; placeaction = "eat"; setPosition({x:9, y:12}, {x:9, y:12}, {x:11, y:13}); addCharacter({x:245, y:240}, {stand:false, flip:true, back:false}, "character_0", (depth + IN_BACK) + 1); addCharacter({x:223, y:253}, {stand:false, flip:true, back:false}, "character_1", (depth + IN_BACK) + 4); addCharacter({x:201, y:266}, {stand:false, flip:true, back:false}, "character_2", (depth + IN_BACK) + 7); addSprite("couch_3", "couch_3", (depth + BACK) + 1); addSprite("couch_3_table", "couch_3_table", (depth + FRONT) + 1); addProvision("couch_3", "empty", true, {x:262, y:222}, "provision_0", (depth + IN_FRONT) + 1); addProvision("couch_3", "empty", true, {x:240, y:235}, "provision_1", (depth + IN_FRONT) + 4); addProvision("couch_3", "empty", true, {x:218, y:248}, "provision_2", (depth + IN_FRONT) + 7); addCheck_point("character_0", {x:11, y:11}); addCheck_point("provision_0", {x:11, y:11}); addCheck_point("character_1", {x:10, y:11}); addCheck_point("provision_1", {x:10, y:11}); addCheck_point("character_2", {x:9, y:11}); addCheck_point("provision_2", {x:9, y:11}); addCheck_point("neutral_0", {x:12, y:13}); addCheck_point("neutral_1", {x:8, y:13}); } }
Symbol 3852 MovieClip [__Packages.Dance_floor] Frame 0
class Dance_floor extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK; function Dance_floor (_target_mc, _par) { super(_target_mc, _par); placename = "dance_floor"; placeaction = "dance"; setPosition({x:6, y:5}, {x:6, y:5}, {x:6, y:6}); addCharacter({x:570, y:425}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addCharacter({x:535, y:435}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 1); addCharacter({x:620, y:440}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 2); addCharacter({x:572, y:440}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 3); addCharacter({x:524, y:445}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 4); addCharacter({x:490, y:448}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 5); addCharacter({x:476, y:450}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 6); addCharacter({x:440, y:455}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 7); addCharacter({x:400, y:460}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 8); addCharacter({x:428, y:460}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 9); addCharacter({x:380, y:480}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 10); addCharacter({x:520, y:480}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 11); addCharacter({x:570, y:485}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 12); addCharacter({x:620, y:490}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 13); addCharacter({x:480, y:490}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 14); addSprite("music", "music", depth + BACK); } }
Symbol 3853 MovieClip [__Packages.Dance_rest] Frame 0
class Dance_rest extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth; function Dance_rest (_target_mc, _par) { super(_target_mc, _par); placename = "dance_rest"; placeaction = "idle"; setPosition({x:13, y:5}, {x:13, y:5}, {x:13, y:5}); addCharacter({x:590, y:250}, {stand:true, flip:false, back:false}, "none", depth + IN_FRONT); addCharacter({x:580, y:260}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 1); addCharacter({x:570, y:265}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 2); addCharacter({x:555, y:300}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 3); addCharacter({x:540, y:310}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); addCharacter({x:620, y:315}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 5); addCharacter({x:550, y:320}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 6); addCharacter({x:610, y:325}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 7); addCharacter({x:600, y:345}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 8); } }
Symbol 3854 MovieClip [__Packages.Drag] Frame 0
class Drag extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth; function Drag (_target_mc, _par) { super(_target_mc, _par); placename = "drag"; placeaction = "drag"; setPosition({x:0, y:0}, {x:0, y:0}, {x:0, y:0}); addCharacter({x:0, y:0}, {stand:true, flip:false, back:false, drag:true}, "none", depth + IN_FRONT); } }
Symbol 3855 MovieClip [__Packages.Entrance] Frame 0
class Entrance extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, FRONT; function Entrance (_target_mc, _par) { super(_target_mc, _par); placename = "entrance"; placeaction = "idle"; setPosition({x:5, y:10}, {x:5, y:5}, {x:5, y:15}); addCharacter({x:110, y:405}, {stand:true, flip:false, back:false}, "none", depth + IN_FRONT); addCharacter({x:150, y:430}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 1); addCharacter({x:70, y:425}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 2); addCharacter({x:115, y:455}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 3); addCharacter({x:40, y:455}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); addSprite("door_left", "door_left", depth + FRONT); addSprite("door_right", "door_right", (depth + FRONT) + 1); addSprite("facade", "facade", (depth + FRONT) + 2); } }
Symbol 3856 MovieClip [__Packages.Main_character] Frame 0
class Main_character extends Place { var placename, placeaction, setPosition, addCharacter, depth, addCheck_point; function Main_character (_target_mc, _par) { super(_target_mc, _par); placename = "main_character"; placeaction = "idle"; setPosition({x:7, y:8}, {x:0, y:0}, {x:0, y:0}); addCharacter({x:280, y:400}, {stand:true, flip:false, back:false}, "none", depth); addCheck_point("neutral", {x:7, y:8}); } }
Symbol 3857 MovieClip [__Packages.Talk_area_0] Frame 0
class Talk_area_0 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, BACK, parent; function Talk_area_0 (_target_mc, _par) { super(_target_mc, _par); placename = "talk_area_0"; placeaction = "talk"; setPosition({x:9, y:8}, {x:8, y:7}, {x:10, y:9}); addCharacter({x:395, y:340}, {stand:true, flip:false, back:true}, "none", (depth + IN_FRONT) + 2); addCharacter({x:345, y:315}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); addCharacter({x:305, y:345}, {stand:true, flip:true, back:false}, "none", (depth + IN_FRONT) + 6); addCharacter({x:345, y:370}, {stand:true, flip:true, back:true}, "none", (depth + IN_FRONT) + 8); addSprite("carpet", "carpet", depth + BACK, {_x:parent.screenX(8.25, 7.25), _y:parent.screenY(8.25, 7.25)}); } }
Symbol 3858 MovieClip [__Packages.Talk_area_1] Frame 0
class Talk_area_1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, BACK, parent; function Talk_area_1 (_target_mc, _par) { super(_target_mc, _par); placename = "talk_area_1"; placeaction = "talk"; setPosition({x:13, y:8}, {x:12, y:7}, {x:14, y:9}); addCharacter({x:525, y:265}, {stand:true, flip:false, back:true}, "none", (depth + IN_FRONT) + 2); addCharacter({x:475, y:240}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); addCharacter({x:435, y:270}, {stand:true, flip:true, back:false}, "none", (depth + IN_FRONT) + 6); addCharacter({x:475, y:295}, {stand:true, flip:true, back:true}, "none", (depth + IN_FRONT) + 8); addSprite("carpet", "carpet_1", depth + BACK, {_x:parent.screenX(12.25, 7.25), _y:parent.screenY(12.25, 7.25)}); } }
Symbol 3859 MovieClip [__Packages.Room1] Frame 0
class Room1 extends Room { var addPlace, target_mc, parent, create; function Room1 (_target_mc, _par) { super(_target_mc, _par); addPlace(new Bar1(target_mc, parent)); addPlace(new Arch1(target_mc, parent)); addPlace(new RecicleBin1(target_mc, parent)); addPlace(new Chairs_vip1(target_mc, parent)); addPlace(new Kitchen1(target_mc, parent)); addPlace(new Kitchen_dustbin1(target_mc, parent)); addPlace(new Couch_21(target_mc, parent)); addPlace(new Couch_31(target_mc, parent)); addPlace(new Dance_floor1(target_mc, parent)); addPlace(new Dance_rest1(target_mc, parent)); addPlace(new Drag1(target_mc, parent)); addPlace(new Entrance1(target_mc, parent)); addPlace(new Main_character1(target_mc, parent)); addPlace(new Talk_area_2(target_mc, parent)); addPlace(new Talk_area_3(target_mc, parent)); create(); } }
Symbol 3860 MovieClip [__Packages.Bar1] Frame 0
class Bar1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, FRONT, addProvision, IN_FRONT, addCheck_point; function Bar1 (_target_mc, _par) { super(_target_mc, _par); placename = "bar"; placeaction = "work"; setPosition({x:15, y:8}, {x:15, y:8}, {x:15, y:10}); addCharacter({x:530, y:210}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addSprite("bar1", "bar1", depth + FRONT); addProvision("bar", "cocktail", false, {x:470, y:155}, "drink_0", depth + IN_FRONT); addProvision("bar", "martini", false, {x:500, y:170}, "drink_1", (depth + IN_FRONT) + 2); addProvision("bar", "wine", false, {x:530, y:190}, "drink_2", (depth + IN_FRONT) + 4); addCheck_point("drink_0", {x:14, y:10}); addCheck_point("drink_1", {x:14, y:9}); addCheck_point("drink_2", {x:14, y:8}); addCheck_point("neutral", {x:15, y:6}); } }
Symbol 3861 MovieClip [__Packages.Arch1] Frame 0
class Arch1 extends Place { var placename, setPosition, addSprite, parent, position; function Arch1 (_target_mc, _par) { super(_target_mc, _par); placename = "arch"; setPosition({x:0, y:0}, {x:0, y:0}, {x:0, y:0}); addSprite("palm_left", "palm_left", parent.calcDepth(position.x, position.y, 0)); addSprite("palm_right", "palm_right", parent.calcDepth(position.x, position.y, 1)); } }
Symbol 3862 MovieClip [__Packages.RecicleBin1] Frame 0
class RecicleBin1 extends Place { var placename, placeaction, setPosition, addSprite, FRONT, depth, addDustBin, addCheck_point; function RecicleBin1 (_target_mc, _par) { super(_target_mc, _par); placename = "bar_dustbin"; placeaction = "none"; setPosition({x:15, y:11}, {x:15, y:11}, {x:15, y:11}); addSprite("dustbin_bar1", "dustbin_bar1", depth + FRONT); addDustBin("bar_dustbin", "dustbin_bar1", {x:440, y:170}, "provision", (depth + FRONT) + 1); addCheck_point("provision", {x:14, y:11}); } }
Symbol 3863 MovieClip [__Packages.Chairs_vip1] Frame 0
class Chairs_vip1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT; function Chairs_vip1 (_target_mc, _par) { super(_target_mc, _par); placename = "chairs_vip"; placeaction = "talk"; setPosition({x:12, y:15}, {x:12, y:15}, {x:14, y:16}); addCharacter({x:208, y:170}, {stand:false, flip:true, back:false}, "none", depth + IN_BACK); addCharacter({x:273, y:170}, {stand:false, flip:false, back:false}, "none", (depth + IN_BACK) + 2); addSprite("vip_chairs1", "vip_chairs1", depth + BACK); addSprite("vip_table1", "vip_table1", depth + FRONT); addSprite("vip_ambrella", "vip_ambrella", (depth + BACK) + 1); } }
Symbol 3864 MovieClip [__Packages.Kitchen1] Frame 0
class Kitchen1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, FRONT, addProvision, IN_FRONT, addCheck_point; function Kitchen1 (_target_mc, _par) { super(_target_mc, _par); placename = "kitchen"; placeaction = "work"; setPosition({x:7, y:16}, {x:6, y:16}, {x:9, y:16}); addCharacter({x:25, y:230}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addSprite("kitchen1", "kitchen1", depth + FRONT); addProvision("kitchen", "cake", false, {x:19.375, y:201.875}, "food_0", depth + IN_FRONT); addProvision("kitchen", "chicken", false, {x:51.25, y:181.875}, "food_1", (depth + IN_FRONT) + 2); addProvision("kitchen", "salad", false, {x:80.625, y:164.375}, "food_2", (depth + IN_FRONT) + 4); addCheck_point("food_0", {x:7, y:15}); addCheck_point("food_1", {x:8, y:15}); addCheck_point("food_2", {x:9, y:15}); addCheck_point("neutral", {x:6, y:15}); } }
Symbol 3865 MovieClip [__Packages.Kitchen_dustbin1] Frame 0
class Kitchen_dustbin1 extends Place { var placename, placeaction, setPosition, addSprite, FRONT, depth, addDustBin, addCheck_point; function Kitchen_dustbin1 (_target_mc, _par) { super(_target_mc, _par); placename = "kitchen_dustbin"; placeaction = "none"; setPosition({x:5, y:15}, {x:5, y:15}, {x:5, y:15}); addSprite("dustbin_kitchen1", "kitchen_dustbin1", depth + FRONT); addDustBin("kitchen_dustbin", "kitchen_dustbin1", {x:0, y:290}, "provision", (depth + FRONT) + 1); addCheck_point("provision", {x:5, y:14}); } }
Symbol 3866 MovieClip [__Packages.Couch_21] Frame 0
class Couch_21 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT, addProvision, IN_FRONT, addCheck_point; function Couch_21 (_target_mc, _par) { super(_target_mc, _par); placename = "couch_21"; placeaction = "eat"; setPosition({x:6, y:9}, {x:6, y:9}, {x:7, y:10}); addCharacter({x:215, y:370}, {stand:false, flip:false, back:false}, "character_0", depth + IN_BACK); addCharacter({x:240, y:393}, {stand:false, flip:false, back:false}, "character_1", (depth + IN_BACK) + 2); addSprite("couch_2", "couch_2", depth + BACK); addSprite("couch_2_table", "couch_2_table", depth + FRONT); addSprite("couch_2_up", "couch_2_up", (depth + BACK) + 1); addProvision("couch_21", "empty", true, {x:175, y:340}, "provision_0", depth + IN_FRONT); addProvision("couch_21", "empty", true, {x:205, y:355}, "provision_1", (depth + IN_FRONT) + 2); addCheck_point("character_0", {x:5, y:10}); addCheck_point("provision_0", {x:5, y:10}); addCheck_point("character_1", {x:5, y:9}); addCheck_point("provision_1", {x:5, y:9}); addCheck_point("neutral_0", {x:7, y:11}); addCheck_point("neutral_1", {x:7, y:8}); } }
Symbol 3867 MovieClip [__Packages.Couch_31] Frame 0
class Couch_31 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT, addProvision, IN_FRONT, addCheck_point; function Couch_31 (_target_mc, _par) { super(_target_mc, _par); placename = "couch_31"; placeaction = "eat"; setPosition({x:5, y:12}, {x:5, y:12}, {x:7, y:13}); addCharacter({x:125, y:330}, {stand:false, flip:true, back:false}, "character_0", (depth + IN_BACK) + 1); addCharacter({x:103, y:343}, {stand:false, flip:true, back:false}, "character_1", (depth + IN_BACK) + 4); addCharacter({x:81, y:356}, {stand:false, flip:true, back:false}, "character_2", (depth + IN_BACK) + 7); addSprite("couch_1", "couch_1", depth + BACK); addSprite("couch_1_table", "couch_1_table", depth + FRONT); addSprite("couch_1_up", "couch_1_up", (depth + BACK) + 1); addProvision("couch_31", "empty", true, {x:140, y:293}, "provision_0", (depth + IN_FRONT) + 1); addProvision("couch_31", "empty", true, {x:115, y:310}, "provision_1", (depth + IN_FRONT) + 4); addProvision("couch_31", "empty", true, {x:90, y:327}, "provision_2", (depth + IN_FRONT) + 7); addCheck_point("character_0", {x:7, y:11}); addCheck_point("provision_0", {x:7, y:11}); addCheck_point("character_1", {x:6, y:11}); addCheck_point("provision_1", {x:6, y:11}); addCheck_point("character_2", {x:5, y:11}); addCheck_point("provision_2", {x:5, y:11}); addCheck_point("neutral_0", {x:8, y:13}); addCheck_point("neutral_1", {x:4, y:13}); } }
Symbol 3868 MovieClip [__Packages.Dance_floor1] Frame 0
class Dance_floor1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK; function Dance_floor1 (_target_mc, _par) { super(_target_mc, _par); placename = "dance_floor"; placeaction = "dance"; setPosition({x:6, y:5}, {x:0, y:0}, {x:9, y:7}); addCharacter({x:470, y:390}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addCharacter({x:440, y:410}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 1); addCharacter({x:500, y:420}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 2); addCharacter({x:530, y:430}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 3); addCharacter({x:410, y:430}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 4); addCharacter({x:470, y:440}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 5); addCharacter({x:430, y:460}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 6); addCharacter({x:530, y:460}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 7); addCharacter({x:380, y:470}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 8); addCharacter({x:500, y:470}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 9); addCharacter({x:410, y:480}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 10); addCharacter({x:530, y:480}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 11); addCharacter({x:470, y:490}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 12); addCharacter({x:350, y:490}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 13); addCharacter({x:590, y:490}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 14); addSprite("dancefloor1", "dancefloor1", depth + BACK); } }
Symbol 3869 MovieClip [__Packages.Dance_rest1] Frame 0
class Dance_rest1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT; function Dance_rest1 (_target_mc, _par) { super(_target_mc, _par); placename = "dance_rest"; placeaction = "idle"; setPosition({x:12, y:4}, {x:10, y:0}, {x:14, y:4}); addCharacter({x:590, y:290}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addCharacter({x:540, y:330}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 1); addCharacter({x:560, y:340}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 2); addCharacter({x:590, y:340}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 3); addCharacter({x:560, y:350}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 4); addCharacter({x:480, y:350}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 5); addCharacter({x:560, y:360}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 6); addCharacter({x:620, y:370}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 7); addCharacter({x:530, y:370}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 8); addSprite("bridge1", "bridge1", depth + BACK); addSprite("bridge_rail1", "bridge_rail1", depth + FRONT); } }
Symbol 3870 MovieClip [__Packages.Drag1] Frame 0
class Drag1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth; function Drag1 (_target_mc, _par) { super(_target_mc, _par); placename = "drag"; placeaction = "drag"; setPosition({x:0, y:0}, {x:0, y:0}, {x:0, y:0}); addCharacter({x:0, y:0}, {stand:true, flip:false, back:false, drag:true}, "none", depth + IN_FRONT); } }
Symbol 3871 MovieClip [__Packages.Entrance1] Frame 0
class Entrance1 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth; function Entrance1 (_target_mc, _par) { super(_target_mc, _par); placename = "entrance"; placeaction = "idle"; setPosition({x:14, y:12}, {x:14, y:12}, {x:15, y:13}); addCharacter({x:380, y:135}, {stand:true, flip:false, back:false}, "none", depth + IN_FRONT); addCharacter({x:410, y:135}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 1); addCharacter({x:330, y:135}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 2); addCharacter({x:390, y:170}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 3); addCharacter({x:345, y:170}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); } }
Symbol 3872 MovieClip [__Packages.Main_character1] Frame 0
class Main_character1 extends Place { var placename, placeaction, setPosition, addCharacter, depth, addCheck_point; function Main_character1 (_target_mc, _par) { super(_target_mc, _par); placename = "main_character"; placeaction = "idle"; setPosition({x:15, y:14}, {x:0, y:0}, {x:0, y:0}); addCharacter({x:160, y:175}, {stand:true, flip:false, back:false}, "none", depth); addCheck_point("neutral", {x:15, y:14}); } }
Symbol 3873 MovieClip [__Packages.Talk_area_2] Frame 0
class Talk_area_2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, BACK, parent; function Talk_area_2 (_target_mc, _par) { super(_target_mc, _par); placename = "talk_area_2"; placeaction = "talk"; setPosition({x:11, y:11}, {x:11, y:11}, {x:12, y:12}); addCharacter({x:365, y:220}, {stand:true, flip:false, back:true}, "none", (depth + IN_FRONT) + 2); addCharacter({x:315, y:195}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); addCharacter({x:275, y:225}, {stand:true, flip:true, back:false}, "none", (depth + IN_FRONT) + 6); addCharacter({x:315, y:250}, {stand:true, flip:true, back:true}, "none", (depth + IN_FRONT) + 8); addSprite("carpet1", "carpet", depth + BACK, {_x:parent.screenX(10.875, 11), _y:parent.screenY(10.875, 11)}); } }
Symbol 3874 MovieClip [__Packages.Talk_area_3] Frame 0
class Talk_area_3 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, BACK, parent; function Talk_area_3 (_target_mc, _par) { super(_target_mc, _par); placename = "talk_area_3"; placeaction = "talk"; setPosition({x:11, y:8}, {x:11, y:8}, {x:12, y:9}); addCharacter({x:475, y:285}, {stand:true, flip:false, back:true}, "none", (depth + IN_FRONT) + 2); addCharacter({x:425, y:260}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); addCharacter({x:385, y:290}, {stand:true, flip:true, back:false}, "none", (depth + IN_FRONT) + 6); addCharacter({x:425, y:315}, {stand:true, flip:true, back:true}, "none", (depth + IN_FRONT) + 8); addSprite("carpet1", "carpet_1", depth + BACK, {_x:parent.screenX(10.875, 7.5), _y:parent.screenY(10.875, 7.5)}); } }
Symbol 3875 MovieClip [__Packages.Room2] Frame 0
class Room2 extends Room { var addPlace, target_mc, parent, create; function Room2 (_target_mc, _par) { super(_target_mc, _par); addPlace(new Bar2(target_mc, parent)); addPlace(new RecicleBin2(target_mc, parent)); addPlace(new Chairs_vip2(target_mc, parent)); addPlace(new Kitchen2(target_mc, parent)); addPlace(new Kitchen_dustbin2(target_mc, parent)); addPlace(new Couch_22(target_mc, parent)); addPlace(new Couch_32(target_mc, parent)); addPlace(new Dance_floor2(target_mc, parent)); addPlace(new Dance_rest2(target_mc, parent)); addPlace(new Drag2(target_mc, parent)); addPlace(new Entrance2(target_mc, parent)); addPlace(new Main_character2(target_mc, parent)); addPlace(new Talk_area_4(target_mc, parent)); addPlace(new Talk_area_5(target_mc, parent)); create(); } }
Symbol 3876 MovieClip [__Packages.Bar2] Frame 0
class Bar2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, FRONT, addProvision, IN_FRONT, addCheck_point; function Bar2 (_target_mc, _par) { super(_target_mc, _par); placename = "bar"; placeaction = "work"; setPosition({x:17, y:7}, {x:17, y:7}, {x:17, y:10}); addCharacter({x:610, y:191}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addSprite("bar2", "bar2", (depth + FRONT) + 1); addSprite("bar2", "bar2_column", depth + FRONT); addProvision("bar", "cocktail", false, {x:545, y:131}, "drink_0", depth + IN_FRONT); addProvision("bar", "martini", false, {x:571, y:148}, "drink_1", (depth + IN_FRONT) + 2); addProvision("bar", "wine", false, {x:594, y:162}, "drink_2", (depth + IN_FRONT) + 4); addCheck_point("drink_0", {x:16, y:9}); addCheck_point("drink_1", {x:16, y:8}); addCheck_point("drink_2", {x:16, y:7}); addCheck_point("neutral", {x:15, y:7}); } }
Symbol 3877 MovieClip [__Packages.RecicleBin2] Frame 0
class RecicleBin2 extends Place { var placename, placeaction, setPosition, addSprite, FRONT, depth, addDustBin, addCheck_point; function RecicleBin2 (_target_mc, _par) { super(_target_mc, _par); placename = "bar_dustbin"; placeaction = "none"; setPosition({x:16, y:6}, {x:16, y:6}, {x:16, y:6}); addSprite("bar2_dustbin", "bar2_dustbin", depth + FRONT); addDustBin("bar_dustbin", "bar2_dustbin", {x:605, y:238}, "provision", (depth + FRONT) + 1); addCheck_point("provision", {x:15, y:7}); } }
Symbol 3878 MovieClip [__Packages.Chairs_vip2] Frame 0
class Chairs_vip2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT; function Chairs_vip2 (_target_mc, _par) { super(_target_mc, _par); placename = "chairs_vip"; placeaction = "talk"; setPosition({x:8, y:17}, {x:8, y:17}, {x:10, y:18}); addCharacter({x:30, y:193}, {stand:false, flip:true, back:false}, "none", depth + IN_BACK); addCharacter({x:106, y:175}, {stand:false, flip:false, back:false}, "none", (depth + IN_BACK) + 2); addSprite("vip2_chair", "vip2_chair", depth + BACK); addSprite("vip2_border", "vip2_border", depth + FRONT); } }
Symbol 3879 MovieClip [__Packages.Kitchen2] Frame 0
class Kitchen2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, FRONT, addProvision, IN_FRONT, addCheck_point; function Kitchen2 (_target_mc, _par) { super(_target_mc, _par); placename = "kitchen"; placeaction = "work"; setPosition({x:17, y:11}, {x:17, y:11}, {x:17, y:14}); addCharacter({x:490, y:118}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addSprite("kitchen2", "kitchen2", depth + FRONT); addSprite("kitchen2_column", "kitchen2_column", (depth + FRONT) + 1); addProvision("kitchen", "cake", false, {x:428, y:64}, "food_0", depth + IN_FRONT); addProvision("kitchen", "chicken", false, {x:453, y:78}, "food_1", (depth + IN_FRONT) + 2); addProvision("kitchen", "salad", false, {x:477, y:93}, "food_2", (depth + IN_FRONT) + 4); addCheck_point("food_0", {x:16, y:11}); addCheck_point("food_1", {x:16, y:12}); addCheck_point("food_2", {x:16, y:13}); addCheck_point("neutral", {x:15, y:14}); } }
Symbol 3880 MovieClip [__Packages.Kitchen_dustbin2] Frame 0
class Kitchen_dustbin2 extends Place { var placename, placeaction, setPosition, addSprite, FRONT, depth, addDustBin, addCheck_point; function Kitchen_dustbin2 (_target_mc, _par) { super(_target_mc, _par); placename = "kitchen_dustbin"; placeaction = "none"; setPosition({x:16, y:14}, {x:16, y:14}, {x:16, y:14}); addSprite("kitchen2_dustbin", "kitchen2_dustbin", depth + FRONT); addDustBin("kitchen_dustbin", "kitchen2_dustbin", {x:370, y:97}, "provision", (depth + FRONT) + 1); addCheck_point("provision", {x:15, y:14}); } }
Symbol 3881 MovieClip [__Packages.Couch_22] Frame 0
class Couch_22 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT, addProvision, IN_FRONT, addCheck_point; function Couch_22 (_target_mc, _par) { super(_target_mc, _par); placename = "couch_22"; placeaction = "eat"; setPosition({x:7, y:11}, {x:7, y:11}, {x:8, y:12}); addCharacter({x:150, y:322}, {stand:false, flip:true, back:false}, "character_0", depth + IN_BACK); addCharacter({x:235, y:324}, {stand:false, flip:false, back:false}, "character_1", (depth + IN_BACK) + 2); addSprite("couch_22", "couch_22", depth + BACK); addSprite("couch_22_table", "couch_22_table", depth + FRONT); addProvision("couch_22", "empty", true, {x:160, y:288}, "provision_0", depth + IN_FRONT); addProvision("couch_22", "empty", true, {x:190, y:290}, "provision_1", (depth + IN_FRONT) + 2); addCheck_point("character_0", {x:6, y:13}); addCheck_point("provision_0", {x:6, y:13}); addCheck_point("character_1", {x:9, y:13}); addCheck_point("provision_1", {x:9, y:13}); addCheck_point("neutral_0", {x:6, y:13}); addCheck_point("neutral_1", {x:9, y:10}); } }
Symbol 3882 MovieClip [__Packages.Couch_32] Frame 0
class Couch_32 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK, FRONT, addProvision, IN_FRONT, addCheck_point; function Couch_32 (_target_mc, _par) { super(_target_mc, _par); placename = "couch_32"; placeaction = "eat"; setPosition({x:12, y:11}, {x:12, y:11}, {x:14, y:12}); addCharacter({x:309, y:227}, {stand:false, flip:true, back:false}, "character_0", (depth + IN_BACK) + 1); addCharacter({x:344, y:203}, {stand:false, flip:true, back:false}, "character_1", (depth + IN_BACK) + 4); addCharacter({x:421, y:207}, {stand:false, flip:false, back:false}, "character_2", (depth + IN_BACK) + 7); addSprite("couch_32", "couch_32", depth + BACK); addSprite("couch_32_table", "couch_32_table", depth + FRONT); addProvision("couch_32", "empty", true, {x:325, y:190}, "provision_0", (depth + IN_FRONT) + 1); addProvision("couch_32", "empty", true, {x:354, y:174}, "provision_1", (depth + IN_FRONT) + 4); addProvision("couch_32", "empty", true, {x:373, y:169}, "provision_2", (depth + IN_FRONT) + 7); addCheck_point("character_0", {x:10, y:12}); addCheck_point("provision_0", {x:10, y:12}); addCheck_point("character_1", {x:14, y:12}); addCheck_point("provision_1", {x:14, y:12}); addCheck_point("character_2", {x:14, y:10}); addCheck_point("provision_2", {x:14, y:10}); addCheck_point("neutral_0", {x:10, y:12}); addCheck_point("neutral_1", {x:14, y:10}); } }
Symbol 3883 MovieClip [__Packages.Dance_floor2] Frame 0
class Dance_floor2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth, addSprite, BACK; function Dance_floor2 (_target_mc, _par) { super(_target_mc, _par); placename = "dance_floor"; placeaction = "dance"; setPosition({x:1, y:1}, {x:1, y:1}, {x:14, y:4}); addCharacter({x:620, y:359}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addCharacter({x:567, y:378}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 1); addCharacter({x:613, y:381}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 2); addCharacter({x:626, y:412}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 3); addCharacter({x:586, y:412}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 4); addCharacter({x:538, y:412}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 5); addCharacter({x:617, y:459}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 6); addCharacter({x:538, y:459}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 7); addCharacter({x:487, y:459}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 8); addCharacter({x:577, y:454}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 9); addCharacter({x:624, y:486}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 10); addCharacter({x:586, y:486}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 11); addCharacter({x:556, y:485}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 12); addCharacter({x:515, y:485}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 13); addCharacter({x:468, y:485}, {stand:true, flip:true, back:false}, "none", (depth + IN_BACK) + 14); addSprite("music2", "music2", depth + BACK); } }
Symbol 3884 MovieClip [__Packages.Dance_rest2] Frame 0
class Dance_rest2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_BACK, depth; function Dance_rest2 (_target_mc, _par) { super(_target_mc, _par); placename = "dance_rest"; placeaction = "idle"; setPosition({x:10, y:5}, {x:10, y:5}, {x:12, y:6}); addCharacter({x:548, y:456}, {stand:true, flip:false, back:false}, "none", depth + IN_BACK); addCharacter({x:415, y:310}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 1); addCharacter({x:387, y:323}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 2); addCharacter({x:426, y:325}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 3); addCharacter({x:470, y:326}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 4); addCharacter({x:509, y:334}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 5); addCharacter({x:406, y:345}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 6); addCharacter({x:442, y:347}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 7); addCharacter({x:522, y:346}, {stand:true, flip:false, back:false}, "none", (depth + IN_BACK) + 8); } }
Symbol 3885 MovieClip [__Packages.Drag2] Frame 0
class Drag2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth; function Drag2 (_target_mc, _par) { super(_target_mc, _par); placename = "drag"; placeaction = "drag"; setPosition({x:0, y:0}, {x:0, y:0}, {x:0, y:0}); addCharacter({x:0, y:0}, {stand:true, flip:false, back:false, drag:true}, "none", depth + IN_FRONT); } }
Symbol 3886 MovieClip [__Packages.Entrance2] Frame 0
class Entrance2 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, BACK; function Entrance2 (_target_mc, _par) { super(_target_mc, _par); placename = "entrance"; placeaction = "idle"; setPosition({x:1, y:9}, {x:1, y:9}, {x:2, y:11}); addCharacter({x:69, y:391}, {stand:true, flip:false, back:false}, "none", depth + IN_FRONT); addCharacter({x:120, y:390}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 1); addCharacter({x:21, y:439}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 2); addCharacter({x:60, y:439}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 3); addCharacter({x:110, y:438}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 4); addSprite("entrance2", "entrance2", depth + BACK); } }
Symbol 3887 MovieClip [__Packages.Main_character2] Frame 0
class Main_character2 extends Place { var placename, placeaction, setPosition, addCharacter, depth, addCheck_point; function Main_character2 (_target_mc, _par) { super(_target_mc, _par); placename = "main_character"; placeaction = "idle"; setPosition({x:0, y:0}, {x:0, y:0}, {x:0, y:0}); addCharacter({x:198, y:429}, {stand:true, flip:false, back:false}, "none", depth); addCheck_point("neutral", {x:15, y:14}); } }
Symbol 3888 MovieClip [__Packages.Talk_area_4] Frame 0
class Talk_area_4 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, BACK, parent; function Talk_area_4 (_target_mc, _par) { super(_target_mc, _par); placename = "talk_area_4"; placeaction = "talk"; setPosition({x:7, y:7}, {x:7, y:7}, {x:8, y:8}); addCharacter({x:360, y:374}, {stand:true, flip:false, back:true}, "none", (depth + IN_FRONT) + 2); addCharacter({x:269, y:374}, {stand:true, flip:true, back:false}, "none", (depth + IN_FRONT) + 4); addCharacter({x:313, y:348}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 6); addCharacter({x:312, y:401}, {stand:true, flip:true, back:true}, "none", (depth + IN_FRONT) + 8); addSprite("carpet2", "carpet", depth + BACK, {_x:parent.screenX(6.875, 7), _y:parent.screenY(6.875, 7)}); } }
Symbol 3889 MovieClip [__Packages.Talk_area_5] Frame 0
class Talk_area_5 extends Place { var placename, placeaction, setPosition, addCharacter, IN_FRONT, depth, addSprite, BACK, parent; function Talk_area_5 (_target_mc, _par) { super(_target_mc, _par); placename = "talk_area_5"; placeaction = "talk"; setPosition({x:12, y:8}, {x:12, y:8}, {x:13, y:9}); addCharacter({x:506, y:267}, {stand:true, flip:false, back:true}, "none", (depth + IN_FRONT) + 2); addCharacter({x:409, y:265}, {stand:true, flip:true, back:false}, "none", (depth + IN_FRONT) + 4); addCharacter({x:458, y:240}, {stand:true, flip:false, back:false}, "none", (depth + IN_FRONT) + 6); addCharacter({x:459, y:294}, {stand:true, flip:true, back:true}, "none", (depth + IN_FRONT) + 8); addSprite("carpet2", "carpet_1", depth + BACK, {_x:parent.screenX(11.875, 7.5), _y:parent.screenY(11.875, 7.5)}); } }
Symbol 3890 MovieClip [__Packages.Man] Frame 0
class Man { var target_mc, parent, character, id, _mc, cur_pose, poses, posesdef, status, position, frame_timer, check_points, targets, steps, ocupied, drag, talk, action, talk_timer, counter_to_wish, depth; function Man (v_target_mc, v_parent, v_id, v_character) { target_mc = v_target_mc; parent = v_parent; character = v_character; id = v_id; target_mc.eventManager.addListener(this); _mc = target_mc.CreateEmptyMovieClip(id, target_mc.getNextHighestDepth()); _mc.cacheAsBitmap = true; _mc.papa = this; cur_pose = new Object(); poses = new Array(); posesdef = new Object(); posesdef.DRAG = character + "_drag_mc"; posesdef.SIT_IDLE = character + "_sit_idle_mc"; posesdef.SIT_IDLE_FLIP = character + "_sit_idle_flip_mc"; posesdef.SIT_TALK = character + "_sit_talk_mc"; posesdef.SIT_TALK_FLIP = character + "_sit_talk_flip_mc"; posesdef.STAND_IDLE = character + "_stand_idle_mc"; _mc.attachMovie("shadow", "shadow_mc", _mc.getNextHighestDepth()); _mc.shadow_mc.cacheAsBitmap = true; _mc.attachMovie("character_selection", "sel", _mc.getNextHighestDepth()); _mc.sel.cacheAsBitmap = true; _mc.sel._visible = false; for (var _local2 in posesdef) { poses[posesdef[_local2]] = _mc.attachMovie(posesdef[_local2], posesdef[_local2], _mc.getNextHighestDepth(), {_x:0, _y:0}); poses[posesdef[_local2]].cacheAsBitmap = true; poses[posesdef[_local2]]._visible = false; poses[posesdef[_local2]].gotoAndStop(1); } _mc.attachMovie("hitarea", "hitarea", _mc.getNextHighestDepth()); _mc.hitArea = _mc.hitarea; _mc.hitarea._visible = false; status = new Object(); status = {state:"stand", action:"idle", flip:false}; position = new Object(); _mc.direction = poses[posesdef.STAND_IDLE]; frame_timer = setInterval(this, "next_frame", Math.round(1000 / target_mc.game_set.FRAME_RATE)); changePose(getPose(status)); check_points = new Buffer(); targets = new Buffer(); steps = new Buffer(); ocupied = false; _mc.useHandCursor = true; drag = false; _mc.onRollOver = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragman") { if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.sel._visible = true; } } } else if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.sel._visible = true; } } }; _mc.onRollOut = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragman") { this.sel._visible = false; } } else { this.sel._visible = false; } } }; _mc.onPress = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragman") { if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.papa.status.action = "none"; this.papa.target_mc.drag(); this.drag = true; this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, true); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, "chairs_vip", null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); if (!tmp.stand) { this.papa.status.state = "sit"; } else { this.papa.status.state = "stand"; } this.papa.status.action = "none"; this.papa.status.flip = tmp.flip; this.papa.setDragPosition(tmp, false); this.papa.changePose(this.papa.getPose(this.papa.status)); } if ((tmp.stand == undefined) && this.posefinded) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } } else if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.papa.status.action = "none"; this.papa.target_mc.drag(); this.drag = true; this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, true); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, "chairs_vip", null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); if (!tmp.stand) { this.papa.status.state = "sit"; } else { this.papa.status.state = "stand"; } this.papa.status.action = "none"; this.papa.status.flip = tmp.flip; this.papa.setDragPosition(tmp, false); this.papa.changePose(this.papa.getPose(this.papa.status)); } if ((tmp.stand == undefined) && (this.posefinded)) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } }; _mc.onRelease = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragman") { delete this.onMouseMove; if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.setDragPosition(); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, false); this.papa.position.placename = "chairs_vip"; this.papa.checkTalkRealize(); this.papa.parent.tutorManager.manVip = true; trace("vip complete!!!"); this.papa.parent.tutorManager.step_complete(); } } } } else { delete this.onMouseMove; if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.setDragPosition(); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, false); this.papa.position.placename = "chairs_vip"; this.papa.checkTalkRealize(); } } } } }; _mc.onReleaseOutside = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragman") { this.sel._visible = false; this.onRelease(); } } else { this.sel._visible = false; this.onRelease(); } } }; } function remove() { target_mc.eventManager.removeListener(this); _mc.removeMovieClip(); } function removeEvents() { delete _mc.onPress; delete _mc.onMouseMove; delete _mc.onRelease; delete _mc.onReleaseOutside; delete _mc.onRollOver; delete _mc.onRollOut; } function moveBack() { position.placename = "main_character"; setXY(); setDepth(); status.state = "stand"; status.action = "idle"; status.flip = false; changePose(getPose(status)); } function saveOldPosition() { } function checkTalkRealize() { var _local3 = false; if (countTalkers() > 0) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.wish == "talk")) && (parent.visitors[_local2].cur_wish.status == "wait")) { parent.visitors[_local2].wishRealize(); _local3 = true; } _local2++; } if (_local3) { talkRealize(); } } } function countTalkers() { var _local3 = 0; var _local2 = 0; while (_local2 < parent.visit_count) { if (parent.visitors[_local2].position.placename == "chairs_vip") { _local3++; } _local2++; } return(_local3); } function talkRealize() { talk = "realize"; action = "talk"; status.action = "talk"; changePose(getPose(status)); ocupied = true; _mc.useHandCursor = false; clearInterval(talk_timer); counter_to_wish = target_mc.game_set.WISH_TIME_MIN + random(target_mc.game_set.WISH_TIME_DELTA); talk_timer = setInterval(this, "count_to_talk_complete", target_mc.game_set.ONE_SECOND); } function count_to_talk_complete() { if (!parent.pause) { if (counter_to_wish <= 1) { clearInterval(talk_timer); talkComplete(); } else { counter_to_wish--; } } } function talkComplete() { parent.level_interface.addVipGoal(); status.action = "idle"; talk = "complete"; var _local2 = 0; while (_local2 < parent.visit_count) { if ((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.status == "realize")) { parent.visitors[_local2].wishComplete(); } _local2++; } parent.room.setEmptyCharacterPosition(_mc._x, _mc._y, true); moveBack(); } function getPose(pose) { var _local2 = character; if (pose.state != undefined) { status.state = pose.state; status.action = pose.action; status.flip = pose.flip; } _local2 = _local2 + ("_" + status.state); switch (status.action) { case "idle" : _local2 = _local2 + "_idle"; break; case "none" : _local2 = _local2 + "_idle"; break; case "talk" : _local2 = _local2 + "_talk"; } if (status.flip) { _local2 = _local2 + "_flip"; } _local2 = _local2 + "_mc"; return(_local2); } function changePose(pose) { if (!_mc.drag) { _mc.olddirection = _mc.direction; } _mc.direction._visible = false; if (pose != undefined) { _mc.direction = poses[pose]; } _mc.direction._visible = true; if ((status.state == "sit") && (pose != posesdef.DRAG)) { _mc.shadow_mc._visible = false; } else { _mc.shadow_mc._visible = true; } } function next_frame() { if (!parent.pause) { if (_mc.direction._currentframe < _mc.direction._totalframes) { _mc.direction.gotoAndStop(_mc.direction._currentframe + 1); } else { _mc.direction.gotoAndStop(1); } } } function setDragPosition(pos, without_depth) { if (pos != undefined) { _mc._x = pos.x; _mc._y = pos.y; depth = pos.depth; if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } else if ((without_depth == undefined) || (without_depth)) { setDepth(depth); } } function setPosition(pos, without_depth) { position.x = pos.x; position.y = pos.y; position.depth = pos.depth; position.placeaction = pos.placeaction; position.placename = pos.placename; setXY(); if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } function setXY() { _mc._x = position.x; _mc._y = position.y; } function setDepth(depth) { if (depth != undefined) { this.depth = depth; _mc.swapDepths(depth); } else { var _local2 = parent.room.findCharacterPosition(null, null, "main_character", null); _mc.swapDepths(_local2.depth); } } var totalframes = 15; var framesrate = 30; var dx = 0; var dy = -5; var delta_depth = 10; }
Symbol 3891 MovieClip [__Packages.Buffer] Frame 0
class Buffer { var array, front, back; function Buffer () { array = new Array(); front = 0; back = 0; } function push(val) { array[back++] = val; } function pop() { if (front < back) { return(array[front++]); } return(null); } function reverse() { array.reverse(); } function getData() { return(array); } function getFront() { return(front); } function getBack() { return(back); } function setData(s_arr) { var _local2 = 0; while (_local2 < s_arr.length) { if (typeof(s_arr[_local2]) == "object") { var _local4 = new Object(); for (var _local5 in s_arr[_local2]) { _local4[_local5] = s_arr[_local2][_local5]; } push(_local4); } else { push(s_arr[_local2]); } _local2++; } } function show() { trace("=== front"); var _local2 = front; while (_local2 < back) { if (typeof(array[_local2]) == "movieclip") { trace((_local2 + ": ") + array[_local2]); } else { var _local3 = _local2 + ": "; for (var _local4 in array[_local2]) { _local3 = _local3 + (((_local4 + "=") + array[_local2][_local4]) + " "); } trace(_local3); } _local2++; } trace("=== back"); } }
Symbol 3892 MovieClip [__Packages.Person] Frame 0
class Person { var target_mc, parent, character, id, hand1, hand2, status, _mc, cur_pose, poses, posesdef, frame_timer, check_points, targets, steps, action, ocupied, drag, position, talk, talk_timer, counter_to_wish, walkframes, depth, x, y, oldtargetposition, targetposition, bad, idle_action_timer, nextposition, animator, nextx, nexty, sdx, sdy, framescount, counter_to_action; function Person (v_target_mc, v_parent, v_id, v_character) { target_mc = v_target_mc; parent = v_parent; character = v_character; id = v_id; hand1 = new Object(); hand2 = new Object(); status.colhands = 0; target_mc.eventManager.addListener(this); _mc = target_mc.CreateEmptyMovieClip(id, target_mc.getNextHighestDepth()); _mc.cacheAsBitmap = true; _mc.papa = this; cur_pose = new Object(); poses = new Array(); posesdef = new Object(); posesdef.DRAG = character + "_drag_mc"; posesdef.SIT_IDLE = character + "_sit_idle_mc"; posesdef.SIT_IDLE_FLIP = character + "_sit_idle_flip_mc"; posesdef.SIT_TALK = character + "_sit_talk_mc"; posesdef.SIT_TALK_FLIP = character + "_sit_talk_flip_mc"; posesdef.STAND_IDLE = character + "_stand_idle_mc"; posesdef.STAND_IDLE_ONE_HAND = character + "_stand_idle_one_hand_mc"; posesdef.STAND_IDLE_TWO_HAND = character + "_stand_idle_two_hand_mc"; posesdef.STAND_WALK_FRONT = character + "_stand_walk_front_mc"; posesdef.STAND_WALK_FRONT_FLIP = character + "_stand_walk_front_flip_mc"; posesdef.STAND_WALK_FRONT_ONE_HAND = character + "_stand_walk_front_one_hand_mc"; posesdef.STAND_WALK_FRONT_ONE_HAND_FLIP = character + "_stand_walk_front_one_hand_flip_mc"; posesdef.STAND_WALK_FRONT_TWO_HAND = character + "_stand_walk_front_two_hand_mc"; posesdef.STAND_WALK_FRONT_TWO_HAND_FLIP = character + "_stand_walk_front_two_hand_flip_mc"; posesdef.STAND_WALK_BACK = character + "_stand_walk_back_mc"; posesdef.STAND_WALK_BACK_FLIP = character + "_stand_walk_back_flip_mc"; posesdef.STAND_WALK_BACK_ONE_HAND = character + "_stand_walk_back_one_hand_mc"; posesdef.STAND_WALK_BACK_ONE_HAND_FLIP = character + "_stand_walk_back_one_hand_flip_mc"; posesdef.STAND_WALK_BACK_TWO_HAND = character + "_stand_walk_back_two_hand_mc"; posesdef.STAND_WALK_BACK_TWO_HAND_FLIP = character + "_stand_walk_back_two_hand_flip_mc"; _mc.attachMovie("shadow", "shadow_mc", _mc.getNextHighestDepth()); _mc.shadow_mc.cacheAsBitmap = true; _mc.attachMovie("character_selection", "sel", _mc.getNextHighestDepth()); _mc.sel.cacheAsBitmap = true; _mc.sel._visible = false; for (var _local2 in posesdef) { poses[posesdef[_local2]] = _mc.attachMovie(posesdef[_local2], posesdef[_local2], _mc.getNextHighestDepth(), {_x:0, _y:0}); poses[posesdef[_local2]].cacheAsBitmap = true; poses[posesdef[_local2]]._visible = false; poses[posesdef[_local2]].gotoAndStop(1); } _mc.attachMovie("hitarea", "hitarea", _mc.getNextHighestDepth()); _mc.hitArea = _mc.hitarea; _mc.hitarea._visible = false; status = new Object(); status = {state:"stand", action:"idle", direction:"none", hands:0, flip:false}; _mc.direction = poses[posesdef.STAND_IDLE]; frame_timer = setInterval(this, "next_frame", Math.round(1000 / target_mc.game_set.FRAME_RATE)); changePose(getPose(status)); check_points = new Buffer(); targets = new Buffer(); steps = new Buffer(); action = "none"; ocupied = false; _mc.useHandCursor = true; drag = false; _mc.onRollOver = function () { if ((!this.papa.parent.pause) && (!this.papa.parent.tutor)) { if (((this.papa.action == "none") || (this.papa.action == "idle")) || (this.papa.action == "wait")) { this.sel._visible = true; } } }; _mc.onRollOut = function () { if ((!this.papa.parent.pause) && (!this.papa.parent.tutor)) { this.sel._visible = false; } }; _mc.onPress = function () { if ((!this.papa.parent.pause) && (!this.papa.parent.tutor)) { if (((this.papa.action == "none") || (this.papa.action == "idle")) || (this.papa.action == "wait")) { this.papa.action = "idle"; this.drag = true; this.papa.target_mc.drag(); this.papa.saveOldPosition(); this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, true); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, "chairs_vip", null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); if (!tmp.stand) { this.papa.status.state = "sit"; } else { this.papa.status.state = "stand"; } this.papa.status.action = "idle"; this.papa.status.flip = tmp.flip; this.papa.setDragPosition(tmp, false); this.papa.changePose(this.papa.getPose(this.papa.status)); } if ((tmp.stand == undefined) && (this.posefinded)) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } }; _mc.onRelease = function () { if ((!this.papa.parent.pause) && (!this.papa.parent.tutor)) { delete this.onMouseMove; if (((this.papa.action == "none") || (this.papa.action == "idle")) || (this.papa.action == "wait")) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); this.papa.event_next_target(); } else { this.papa.setDragPosition(); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, false); this.papa.position.placename = "chairs_vip"; this.papa.checkTalkRealize(); } } } }; _mc.onReleaseOutside = function () { if (!this.papa.parent.pause) { this.sel._visible = false; this.onRelease(); } }; } function remove() { destroy_targets(); target_mc.eventManager.removeListener(this); _mc.removeMovieClip(); } function removeEvents() { delete _mc.onPress; delete _mc.onMouseMove; delete _mc.onRelease; delete _mc.onReleaseOutside; delete _mc.onRollOver; delete _mc.onRollOut; } function moveBack() { action = "idle"; position.placename = "idle"; setXY(); setDepth(); status.state = "stand"; status.action = "idle"; status.flip = false; changePose(getPose(status)); } function saveOldPosition() { } function checkTalkRealize() { var _local3 = false; if (countTalkers() > 0) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.wish == "talk")) && (parent.visitors[_local2].cur_wish.status == "wait")) { parent.visitors[_local2].wishRealize(); _local3 = true; } _local2++; } if (_local3) { talkRealize(); } } } function countTalkers() { var _local3 = 0; var _local2 = 0; while (_local2 < parent.visit_count) { if (parent.visitors[_local2].position.placename == "chairs_vip") { _local3++; } _local2++; } return(_local3); } function talkRealize() { talk = "realize"; action = "talk"; status.action = "talk"; changePose(getPose(status)); ocupied = true; _mc.useHandCursor = false; clearInterval(talk_timer); counter_to_wish = target_mc.game_set.WISH_TIME_MIN + random(target_mc.game_set.WISH_TIME_DELTA); talk_timer = setInterval(this, "count_to_talk_complete", target_mc.game_set.ONE_SECOND); } function count_to_talk_complete() { if (!parent.pause) { if (counter_to_wish <= 1) { clearInterval(talk_timer); talkComplete(); } else { counter_to_wish--; } } } function talkComplete() { parent.level_interface.addVipGoal(); action = "none"; talk = "complete"; parent.room.setEmptyCharacterPosition(_mc._x, _mc._y, true); var _local2 = 0; while (_local2 < parent.visit_count) { if ((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.status == "realize")) { parent.visitors[_local2].wishComplete(); } _local2++; } moveBack(); event_next_target(); } function getPose(pose) { var _local2 = character; if (pose.state != undefined) { status.state = pose.state; status.action = pose.action; status.direction = pose.direction; status.hands = pose.hands; status.flip = pose.flip; } _local2 = _local2 + ("_" + status.state); _local2 = _local2 + ("_" + status.action); if (status.state == "stand") { switch (status.direction) { case "front" : _local2 = _local2 + "_front"; break; case "back" : _local2 = _local2 + "_back"; } switch (status.hands) { case 1 : _local2 = _local2 + "_one_hand"; break; case 2 : _local2 = _local2 + "_two_hand"; } } if (status.flip) { _local2 = _local2 + "_flip"; } _local2 = _local2 + "_mc"; return(_local2); } function changePose(pose) { if (!_mc.drag) { _mc.olddirection = _mc.direction; } _mc.direction._visible = false; if (pose != undefined) { _mc.direction = poses[pose]; } _mc.direction._visible = true; if ((status.state == "sit") && (pose != posesdef.DRAG)) { _mc.shadow_mc._visible = false; } else { _mc.shadow_mc._visible = true; } if (status.hands > 0) { var _local2 = hand1.name; if (hand1.empty) { _local2 = _local2 + "_empty"; } _mc.direction.hand1.gotoAndStop(_local2); _mc.direction.hand1.c.hit._visible = false; } if (status.hands == 2) { var _local2 = hand2.name; if (hand2.empty) { _local2 = _local2 + "_empty"; } _mc.direction.hand2.gotoAndStop(_local2); _mc.direction.hand2.c.hit._visible = false; } } function next_frame() { if (!parent.pause) { if (!walkframes) { if (_mc.direction._currentframe < _mc.direction._totalframes) { _mc.direction.gotoAndStop(_mc.direction._currentframe + 1); } else { _mc.direction.gotoAndStop(1); } updateAfterEvent(); } } } function setDragPosition(pos, without_depth) { if (pos != undefined) { _mc._x = pos.x; _mc._y = pos.y; depth = pos.depth; if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } else if ((without_depth == undefined) || (without_depth)) { setDepth(depth); } } function setPosition(pos) { position = pos; setXY(); setDepth(); } function setXY() { x = parent.screenX(position.x, position.y) + dx; y = parent.screenY(position.x, position.y) + dy; _mc._x = x; _mc._y = y; } function setDepth(depth) { if (depth != undefined) { _mc.swapDepths(depth); } else if (((tobj = parent.find_near_obj(position.x, position.y))) != null) { _mc.swapDepths(tobj.depth); } else { _mc.swapDepths(parent.calcDepth(position.x, position.y, delta_depth)); } } function event_add_check_point(obj, depth, type) { if (type == "visitor") { var _local3 = target_mc.attachMovie("check_point", "check_point_" + check_points.getBack(), depth, {_x:obj.x - 10, _y:obj.y - 70}); } else if (type == "dustbin") { var _local3 = target_mc.attachMovie("check_point", "check_point_" + check_points.getBack(), depth, {_x:obj.x + 7, _y:obj.y - 20}); } else { var _local3 = target_mc.attachMovie("check_point", "check_point_" + check_points.getBack(), depth, {_x:obj.x + 5, _y:obj.y - 5}); } check_points.push(_local3); } function event_add_target(obj) { targets.push(obj); if ((action == "none") || (action == "wait")) { event_next_target(); } } function event_check_point_finish() { var _local2 = check_points.pop(); _local2.removeMovieClip(); } function destroy_targets() { while (((mc = check_points.pop())) != null) { mc.removeMovieClip(); } oldtargetposition = targetposition; while (((targetposition = targets.pop())) != null) { } } function event_target_finish() { var _local2 = true; if (parent.tutor) { _local2 = false; if ((targetposition.type == "provision") && (parent.tutorManager.current.complete.action == "clickprovision")) { _local2 = true; } else if ((targetposition.type == "dustbin") && (parent.tutorManager.current.complete.action == "clickdustbin")) { _local2 = true; } else if ((targetposition.type == "visitor") && (parent.tutorManager.current.complete.action == "clickcharacter")) { parent.tutorManager.createplate = true; _local2 = true; } if (_local2) { parent.tutorManager.step_complete(); } if (((targetposition.type != "provision") && (targetposition.type != "dustbin")) && (targetposition.type != "visitor")) { _local2 = true; } } if (_local2) { _mc.useHandCursor = true; event_check_point_finish(); bad = false; if (targetposition.type == "provision") { switch (status.hands) { case 0 : hand1 = targetposition.link.get_props(); if (!hand1.empty) { targetposition.link.prepare(); } status.hands = 1; targetposition.link.hide(); changePose(getPose(status)); break; case 1 : hand2 = targetposition.link.get_props(); if (!hand2.empty) { targetposition.link.prepare(); } status.hands = 2; targetposition.link.hide(); changePose(getPose(status)); break; default : badTarget(); } } else if (targetposition.type == "dustbin") { switch (status.hands) { case 0 : badTarget(); break; case 1 : target_mc.dustbin(); status.hands = 0; changePose(getPose(status)); break; default : target_mc.dustbin(); if ((hand1.empty && (hand2.empty)) || ((!hand1.empty) && (!hand2.empty))) { status.hands = 0; } else if (hand1.empty) { status.hands = 1; swapHands(); } else { status.hands = 1; } changePose(getPose(status)); } } else if (targetposition.type == "visitor") { switch (status.hands) { case 0 : badTarget(); break; case 1 : if ((targetposition.name == hand1.name) && (!hand1.empty)) { var _local3 = getLink(); if (_local3.isExist()) { badTarget(); } else { status.hands = 0; changePose(getPose(status)); targetposition.link.wishRealize(); } } else { badTarget(); } break; default : if ((targetposition.name == hand1.name) && (!hand1.empty)) { var _local3 = getLink(); if (_local3.isExist()) { badTarget(); } else { status.hands = 1; swapHands(); changePose(getPose(status)); targetposition.link.wishRealize(); } } else if ((targetposition.name == hand2.name) && (!hand2.empty)) { var _local3 = getLink(); if (_local3.isExist()) { badTarget(); } else { status.hands = 1; changePose(getPose(status)); targetposition.link.wishRealize(); } } else { badTarget(); } } } event_next_target(); } } function swapHands() { for (var _local2 in hand2) { hand1[_local2] = hand2[_local2]; } } function getLink() { var _local2 = targetposition.checkPoint; switch (_local2) { case "character_0" : _local2 = "provision_0"; break; case "character_1" : _local2 = "provision_1"; break; case "character_2" : _local2 = "provision_2"; break; case "character_3" : _local2 = "provision_3"; break; case "character_4" : _local2 = "provision_4"; } return(parent.room.getProvisionByPlaceAndCheckPoint(targetposition.place, _local2)); } function badTarget() { target_mc.bad_action(); bad = true; destroy_targets(); parent.last_check_pos.objLink = null; parent.check_pos.objLink = null; wait_start(); action = "none"; status.direction = "none"; status.action = "idle"; status.flip = false; changePose(getPose(status)); } function event_next_target() { if (targetposition != null) { oldtargetposition = targetposition; } if (((targetposition = targets.pop())) != null) { clearInterval(idle_action_timer); if (action == "wait") { action = "walk_idle"; } else { action = "walk"; } steps.setData(parent.findway(position, targetposition.position, parent.pole, parent.W, parent.H)); _mc.useHandCursor = false; event_next_step(); } else { if ((action != "none") && (action != "walk_idle")) { wait_start(); action = "wait"; } else { action = "none"; } status.action = "idle"; status.direction = "none"; status.flip = false; changePose(getPose(status)); } } function event_step_finish() { event_next_step(); } function event_next_step() { if (((nextposition = steps.pop())) != null) { animator = new Animator(parent, target_mc.eventManager, totalframes, framesrate, "anim_start_step", "anim_do_step", "anim_stop_step"); } else { event_target_finish(); } } function calcDirection() { if (nextposition.x == position.x) { if (nextposition.y < position.y) { status.action = "walk"; status.direction = "front"; status.flip = true; } else { status.action = "walk"; status.direction = "back"; status.flip = true; } } else if (nextposition.x < position.x) { status.action = "walk"; status.direction = "front"; status.flip = false; } else { status.action = "walk"; status.direction = "back"; status.flip = false; } changePose(getPose(status)); } function anim_start_step() { walkframes = true; nextx = parent.screenX(nextposition.x, nextposition.y) + dx; nexty = parent.screenY(nextposition.x, nextposition.y) + dy; sdx = (nextx - x) / totalframes; sdy = (nexty - y) / totalframes; calcDirection(); framescount = 0; } function anim_do_step() { _mc._x = _mc._x + sdx; _mc._y = _mc._y + sdy; framescount = framescount + 2; if (framescount > (totalframes / 2)) { position = nextposition; setDepth(); } _mc.direction.gotoAndStop(framescount); updateAfterEvent(); } function anim_stop_step() { walkframes = false; x = _mc._x; y = _mc._y; event_step_finish(); } function wait_start() { clearInterval(idle_action_timer); counter_to_action = target_mc.game_set.IDLE_TIME; idle_action_timer = setInterval(this, "count_to_wish", target_mc.game_set.ONE_SECOND); } function count_to_wish() { if (!parent.pause) { if (counter_to_action == 1) { clearInterval(idle_action_timer); wait_end(); } else { counter_to_action--; } } } function wait_end() { clearInterval(idle_action_timer); var _local2 = parent.room.getNeutralPosition(oldtargetposition.position.place); if (_local2 != null) { event_add_check_point({x:-100, y:-100}, 16050, "neutral"); event_add_target({type:"neutral", position:_local2}); } } function idle() { } var totalframes = 8; var framesrate = 40; var dx = 0; var dy = -5; var delta_depth = 28; }
Symbol 3893 MovieClip [__Packages.Animator] Frame 0
class Animator { var parent, dispatcher, counter, steps, interval, start_event, move_event, stop_event, timer, work; function Animator (_par, v_dispatcher, v_steps, v_interval, v_start_event, v_move_event, v_stop_event) { parent = _par; dispatcher = v_dispatcher; counter = 0; steps = v_steps; interval = v_interval; start_event = v_start_event; move_event = v_move_event; stop_event = v_stop_event; dispatcher.broadcastMessage(start_event); clearInterval(timer); timer = setInterval(this, "do_action", interval); work = true; } function do_action() { if (!parent.pause) { if (counter >= steps) { counter = 0; clearInterval(timer); work = false; dispatcher.broadcastMessage(stop_event); updateAfterEvent(); } else { counter++; dispatcher.broadcastMessage(move_event); updateAfterEvent(); } } } function cancel() { work = false; clearInterval(timer); } }
Symbol 3894 MovieClip [__Packages.Barman] Frame 0
class Barman { var target_mc, parent, character, id, _mc, provision, cur_pose, poses, posesdef, status, position, frame_timer, check_points, targets, steps, ocupied, drag, workstart, talk, action, talk_timer, counter_to_wish, depth, current, work_timer, work_progress; function Barman (v_target_mc, v_parent, v_id, v_character) { target_mc = v_target_mc; parent = v_parent; character = v_character; id = v_id; target_mc.eventManager.addListener(this); _mc = target_mc.CreateEmptyMovieClip(id, target_mc.getNextHighestDepth()); _mc.cacheAsBitmap = true; _mc.papa = this; provision = new Buffer(); cur_pose = new Object(); poses = new Array(); posesdef = new Object(); posesdef.DRAG = character + "_drag_mc"; posesdef.SIT_IDLE = character + "_sit_idle_mc"; posesdef.SIT_IDLE_FLIP = character + "_sit_idle_flip_mc"; posesdef.SIT_TALK = character + "_sit_talk_mc"; posesdef.SIT_TALK_FLIP = character + "_sit_talk_flip_mc"; posesdef.STAND_IDLE = character + "_stand_idle_mc"; posesdef.STAND_WORK = character + "_stand_work_mc"; _mc.attachMovie("shadow", "shadow_mc", _mc.getNextHighestDepth()); _mc.shadow_mc.cacheAsBitmap = true; _mc.attachMovie("character_selection", "sel", _mc.getNextHighestDepth()); _mc.sel.cacheAsBitmap = true; _mc.sel._visible = false; for (var _local2 in posesdef) { poses[posesdef[_local2]] = _mc.attachMovie(posesdef[_local2], posesdef[_local2], _mc.getNextHighestDepth(), {_x:0, _y:0}); poses[posesdef[_local2]].cacheAsBitmap = true; poses[posesdef[_local2]]._visible = false; poses[posesdef[_local2]].gotoAndStop(1); } _mc.attachMovie("hitarea", "hitarea", _mc.getNextHighestDepth()); _mc.hitArea = _mc.hitarea; _mc.hitarea._visible = false; status = new Object(); status = {state:"stand", action:"idle", flip:false}; position = new Object(); _mc.direction = poses[posesdef.STAND_IDLE]; frame_timer = setInterval(this, "next_frame", Math.round(1000 / target_mc.game_set.FRAME_RATE)); changePose(getPose(status)); check_points = new Buffer(); targets = new Buffer(); steps = new Buffer(); ocupied = false; _mc.useHandCursor = true; drag = false; workstart = false; _mc.onRollOver = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragbarman") { if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.sel._visible = true; } } } else if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.sel._visible = true; } } }; _mc.onRollOut = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragbarman") { this.sel._visible = false; } } else { this.sel._visible = false; } } }; _mc.onPress = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragbarman") { if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.papa.status.action = "none"; this.drag = true; this.papa.target_mc.drag(); this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, true); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, "chairs_vip", null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); if (!tmp.stand) { this.papa.status.state = "sit"; } else { this.papa.status.state = "stand"; } this.papa.status.action = "none"; this.papa.status.flip = tmp.flip; this.papa.setDragPosition(tmp, false); this.papa.changePose(this.papa.getPose(this.papa.status)); } if ((tmp.stand == undefined) && this.posefinded) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } } else if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.papa.status.action = "none"; this.drag = true; this.papa.target_mc.drag(); this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, true); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, "chairs_vip", null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); if (!tmp.stand) { this.papa.status.state = "sit"; } else { this.papa.status.state = "stand"; } this.papa.status.action = "none"; this.papa.status.flip = tmp.flip; this.papa.setDragPosition(tmp, false); this.papa.changePose(this.papa.getPose(this.papa.status)); } if ((tmp.stand == undefined) && (this.posefinded)) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } }; _mc.onRelease = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragbarman") { delete this.onMouseMove; if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.setDragPosition(); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, false); this.papa.position.placename = "chairs_vip"; this.papa.checkTalkRealize(); } } } } else { delete this.onMouseMove; if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.setDragPosition(); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, false); this.papa.position.placename = "chairs_vip"; this.papa.checkTalkRealize(); } } } } }; _mc.onReleaseOutside = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragbarman") { this.sel._visible = false; this.onRelease(); } } else { this.sel._visible = false; this.onRelease(); } } }; } function remove() { target_mc.eventManager.removeListener(this); _mc.removeMovieClip(); } function removeEvents() { delete _mc.onPress; delete _mc.onMouseMove; delete _mc.onRelease; delete _mc.onReleaseOutside; delete _mc.onRollOver; delete _mc.onRollOut; } function moveBack() { position.placename = "bar"; setXY(); setDepth(); status.state = "stand"; status.action = "idle"; status.flip = false; changePose(getPose(status)); if (!workstart) { event_next_provision(); } } function saveOldPosition() { } function checkTalkRealize() { var _local3 = false; if (countTalkers() > 0) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.wish == "talk")) && (parent.visitors[_local2].cur_wish.status == "wait")) { parent.visitors[_local2].wishRealize(); _local3 = true; } _local2++; } if (_local3) { talkRealize(); } } } function countTalkers() { var _local3 = 0; var _local2 = 0; while (_local2 < parent.visit_count) { if (parent.visitors[_local2].position.placename == "chairs_vip") { _local3++; } _local2++; } return(_local3); } function talkRealize() { talk = "realize"; action = "talk"; status.action = "talk"; changePose(getPose(status)); ocupied = true; _mc.useHandCursor = false; clearInterval(talk_timer); counter_to_wish = target_mc.game_set.WISH_TIME_MIN + random(target_mc.game_set.WISH_TIME_DELTA); talk_timer = setInterval(this, "count_to_talk_complete", target_mc.game_set.ONE_SECOND); } function count_to_talk_complete() { if (!parent.pause) { if (counter_to_wish <= 1) { clearInterval(talk_timer); talkComplete(); } else { counter_to_wish--; } } } function talkComplete() { parent.level_interface.addVipGoal(); status.action = "idle"; talk = "complete"; var _local2 = 0; while (_local2 < parent.visit_count) { if ((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.status == "realize")) { parent.visitors[_local2].wishComplete(); } _local2++; } parent.room.setEmptyCharacterPosition(_mc._x, _mc._y, true); moveBack(); } function getPose(pose) { var _local2 = character; if (pose.state != undefined) { status.state = pose.state; status.action = pose.action; status.flip = pose.flip; } _local2 = _local2 + ("_" + status.state); switch (status.action) { case "idle" : _local2 = _local2 + "_idle"; break; case "none" : _local2 = _local2 + "_idle"; break; case "talk" : _local2 = _local2 + "_talk"; break; case "work" : _local2 = _local2 + "_work"; } if (status.flip) { _local2 = _local2 + "_flip"; } _local2 = _local2 + "_mc"; return(_local2); } function changePose(pose) { if (!_mc.drag) { _mc.olddirection = _mc.direction; } _mc.direction._visible = false; _mc.direction.gotoAndStop(1); if (pose != undefined) { _mc.direction = poses[pose]; } _mc.direction._visible = true; if ((status.state == "sit") && (pose != posesdef.DRAG)) { _mc.shadow_mc._visible = false; } else { _mc.shadow_mc._visible = true; } } function next_frame() { if (!parent.pause) { if (_mc.direction._currentframe < _mc.direction._totalframes) { _mc.direction.gotoAndStop(_mc.direction._currentframe + 1); } else { _mc.direction.gotoAndStop(1); } } } function setDragPosition(pos, without_depth) { if (pos != undefined) { _mc._x = pos.x; _mc._y = pos.y; depth = pos.depth; if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } else if ((without_depth == undefined) || (without_depth)) { setDepth(depth); } } function setPosition(pos, without_depth) { position.x = pos.x; position.y = pos.y; position.depth = pos.depth; position.placeaction = pos.placeaction; position.placename = pos.placename; setXY(); if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } function setXY() { _mc._x = position.x; _mc._y = position.y; } function setDepth(depth) { if (depth != undefined) { this.depth = depth; _mc.swapDepths(depth); } else { var _local2 = parent.room.findCharacterPosition(null, null, "bar", null); _mc.swapDepths(_local2.depth); } } function event_add_provision(obj) { provision.push(obj); if (status.action == "idle") { event_next_provision(); } } function event_next_provision() { if (((current = provision.pop())) != null) { status.action = "work"; clearInterval(work_timer); workstart = true; work_progress = 0; work_timer = setInterval(this, "prepare", target_mc.game_set.ONE_SECOND); } else { status.state = "stand"; status.action = "idle"; status.flip = false; } changePose(getPose(status)); } function event_provision_finish() { current.show(); workstart = false; clearInterval(work_timer); event_next_provision(); } function prepare() { if (!parent.pause) { if (status.action == "idle") { status.action = "work"; changePose(getPose()); } if (status.action == "work") { work_progress++; if (work_progress == target_mc.game_set.WORK_TIME) { event_provision_finish(); } } } } var totalframes = 15; var framesrate = 30; var dx = 0; var dy = -5; var delta_depth = 10; }
Symbol 3895 MovieClip [__Packages.Cock] Frame 0
class Cock { var target_mc, parent, character, id, _mc, provision, cur_pose, poses, posesdef, status, position, frame_timer, check_points, targets, steps, ocupied, drag, workstart, talk, action, talk_timer, counter_to_wish, depth, current, work_timer, work_progress; function Cock (v_target_mc, v_parent, v_id, v_character) { target_mc = v_target_mc; parent = v_parent; character = v_character; id = v_id; target_mc.eventManager.addListener(this); _mc = target_mc.CreateEmptyMovieClip(id, target_mc.getNextHighestDepth()); _mc.cacheAsBitmap = true; _mc.papa = this; provision = new Buffer(); cur_pose = new Object(); poses = new Array(); posesdef = new Object(); posesdef.DRAG = character + "_drag_mc"; posesdef.SIT_IDLE = character + "_sit_idle_mc"; posesdef.SIT_IDLE_FLIP = character + "_sit_idle_flip_mc"; posesdef.SIT_TALK = character + "_sit_talk_mc"; posesdef.SIT_TALK_FLIP = character + "_sit_talk_flip_mc"; posesdef.STAND_IDLE = character + "_stand_idle_mc"; posesdef.STAND_WORK = character + "_stand_work_mc"; _mc.attachMovie("shadow", "shadow_mc", _mc.getNextHighestDepth()); _mc.shadow_mc.cacheAsBitmap = true; _mc.attachMovie("character_selection", "sel", _mc.getNextHighestDepth()); _mc.sel.cacheAsBitmap = true; _mc.sel._visible = false; for (var _local2 in posesdef) { poses[posesdef[_local2]] = _mc.attachMovie(posesdef[_local2], posesdef[_local2], _mc.getNextHighestDepth(), {_x:0, _y:0}); poses[posesdef[_local2]].cacheAsBitmap = true; poses[posesdef[_local2]]._visible = false; poses[posesdef[_local2]].gotoAndStop(1); } _mc.attachMovie("hitarea", "hitarea", _mc.getNextHighestDepth()); _mc.hitArea = _mc.hitarea; _mc.hitarea._visible = false; status = new Object(); status = {state:"stand", action:"idle", flip:false}; position = new Object(); _mc.direction = poses[posesdef.STAND_IDLE]; frame_timer = setInterval(this, "next_frame", Math.round(1000 / target_mc.game_set.FRAME_RATE)); changePose(getPose(status)); check_points = new Buffer(); targets = new Buffer(); steps = new Buffer(); ocupied = false; _mc.useHandCursor = true; drag = false; workstart = false; _mc.onRollOver = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragcock") { if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.sel._visible = true; } } } else if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.sel._visible = true; } } }; _mc.onRollOut = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragcock") { this.sel._visible = false; } } else { this.sel._visible = false; } } }; _mc.onPress = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragcock") { if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.papa.status.action = "none"; this.papa.target_mc.drag(); this.drag = true; this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, true); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, "chairs_vip", null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); if (!tmp.stand) { this.papa.status.state = "sit"; } else { this.papa.status.state = "stand"; } this.papa.status.action = "none"; this.papa.status.flip = tmp.flip; this.papa.setDragPosition(tmp, false); this.papa.changePose(this.papa.getPose(this.papa.status)); } if ((tmp.stand == undefined) && this.posefinded) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } } else if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.papa.status.action = "none"; this.papa.target_mc.drag(); this.drag = true; this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, true); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, "chairs_vip", null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); if (!tmp.stand) { this.papa.status.state = "sit"; } else { this.papa.status.state = "stand"; } this.papa.status.action = "none"; this.papa.status.flip = tmp.flip; this.papa.setDragPosition(tmp, false); this.papa.changePose(this.papa.getPose(this.papa.status)); } if ((tmp.stand == undefined) && (this.posefinded)) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } }; _mc.onRelease = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragcock") { delete this.onMouseMove; if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.setDragPosition(); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, false); this.papa.position.placename = "chairs_vip"; this.papa.checkTalkRealize(); this.papa.parent.tutorManager.cockVip = true; this.papa.parent.tutorManager.step_complete(); } } } } else { delete this.onMouseMove; if (((this.papa.status.action == "none") || (this.papa.status.action == "idle")) || (this.papa.status.action == "work")) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.setDragPosition(); this.papa.parent.room.setEmptyCharacterPosition(this._x, this._y, false); this.papa.position.placename = "chairs_vip"; this.papa.checkTalkRealize(); } } } } }; _mc.onReleaseOutside = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.action == "dragcock") { this.sel._visible = false; this.onRelease(); } } else { this.sel._visible = false; this.onRelease(); } } }; } function remove() { target_mc.eventManager.removeListener(this); _mc.removeMovieClip(); } function removeEvents() { delete _mc.onPress; delete _mc.onMouseMove; delete _mc.onRelease; delete _mc.onReleaseOutside; delete _mc.onRollOver; delete _mc.onRollOut; } function moveBack() { position.placename = "kitchen"; setXY(); setDepth(); status.state = "stand"; status.action = "idle"; status.flip = false; changePose(getPose(status)); if (!workstart) { event_next_provision(); } } function saveOldPosition() { } function checkTalkRealize() { var _local3 = false; if (countTalkers() > 0) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.wish == "talk")) && (parent.visitors[_local2].cur_wish.status == "wait")) { parent.visitors[_local2].wishRealize(); _local3 = true; } _local2++; } if (_local3) { talkRealize(); } } } function countTalkers() { var _local3 = 0; var _local2 = 0; while (_local2 < parent.visit_count) { if (parent.visitors[_local2].position.placename == "chairs_vip") { _local3++; } _local2++; } return(_local3); } function talkRealize() { talk = "realize"; action = "talk"; status.action = "talk"; changePose(getPose(status)); ocupied = true; _mc.useHandCursor = false; clearInterval(talk_timer); counter_to_wish = target_mc.game_set.WISH_TIME_MIN + random(target_mc.game_set.WISH_TIME_DELTA); talk_timer = setInterval(this, "count_to_talk_complete", target_mc.game_set.ONE_SECOND); } function count_to_talk_complete() { if (!parent.pause) { if (counter_to_wish <= 1) { clearInterval(talk_timer); talkComplete(); } else { counter_to_wish--; } } } function talkComplete() { parent.level_interface.addVipGoal(); status.action = "idle"; talk = "complete"; var _local2 = 0; while (_local2 < parent.visit_count) { if ((parent.visitors[_local2].position.placename == "chairs_vip") && (parent.visitors[_local2].cur_wish.status == "realize")) { parent.visitors[_local2].wishComplete(); } _local2++; } parent.room.setEmptyCharacterPosition(_mc._x, _mc._y, true); moveBack(); } function getPose(pose) { var _local2 = character; if (pose.state != undefined) { status.state = pose.state; status.action = pose.action; status.flip = pose.flip; } _local2 = _local2 + ("_" + status.state); switch (status.action) { case "idle" : _local2 = _local2 + "_idle"; break; case "none" : _local2 = _local2 + "_idle"; break; case "talk" : _local2 = _local2 + "_talk"; break; case "work" : _local2 = _local2 + "_work"; } if (status.flip) { _local2 = _local2 + "_flip"; } _local2 = _local2 + "_mc"; return(_local2); } function changePose(pose) { if (!_mc.drag) { _mc.olddirection = _mc.direction; } _mc.direction._visible = false; if (pose != undefined) { _mc.direction = poses[pose]; } _mc.direction._visible = true; if ((status.state == "sit") && (pose != posesdef.DRAG)) { _mc.shadow_mc._visible = false; } else { _mc.shadow_mc._visible = true; } } function next_frame() { if (!parent.pause) { if (_mc.direction._currentframe < _mc.direction._totalframes) { _mc.direction.gotoAndStop(_mc.direction._currentframe + 1); } else { _mc.direction.gotoAndStop(1); } } } function setDragPosition(pos, without_depth) { if (pos != undefined) { _mc._x = pos.x; _mc._y = pos.y; depth = pos.depth; if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } else if ((without_depth == undefined) || (without_depth)) { setDepth(depth); } } function setPosition(pos, without_depth) { position.x = pos.x; position.y = pos.y; position.depth = pos.depth; position.placeaction = pos.placeaction; position.placename = pos.placename; setXY(); if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } function setXY() { _mc._x = position.x; _mc._y = position.y; } function setDepth(depth) { if (depth != undefined) { this.depth = depth; _mc.swapDepths(depth); } else { var _local2 = parent.room.findCharacterPosition(null, null, "kitchen", null); _mc.swapDepths(_local2.depth); } } function event_add_provision(obj) { provision.push(obj); if (status.action == "idle") { event_next_provision(); } } function event_next_provision() { if (((current = provision.pop())) != null) { status.action = "work"; clearInterval(work_timer); workstart = true; work_progress = 0; work_timer = setInterval(this, "prepare", target_mc.game_set.ONE_SECOND); } else { status.state = "stand"; status.action = "idle"; status.flip = false; } changePose(getPose(status)); } function event_provision_finish() { current.show(); workstart = false; clearInterval(work_timer); event_next_provision(); } function prepare() { if (!parent.pause) { if (status.action == "idle") { status.action = "work"; changePose(getPose()); } if (status.action == "work") { work_progress++; if (work_progress == target_mc.game_set.WORK_TIME) { event_provision_finish(); } } } } var totalframes = 15; var framesrate = 30; var dx = 0; var dy = -5; var delta_depth = 10; }
Symbol 3896 MovieClip [__Packages.Visitor] Frame 0
class Visitor { var target_mc, parent, character, id, _mc, oldposition, position, cur_pose, poses, posesdef, frame_timer, action, cur_action, cur_wish, ocupied, wishes, food, themes, eat_places, wish_count, wish_timer, counter_to_wish, not_wish, free_themes, free_talk, progress_timer, x, y, depth; function Visitor (v_target_mc, v_parent, v_id, v_character) { target_mc = v_target_mc; parent = v_parent; character = v_character; id = v_id; _mc = target_mc.CreateEmptyMovieClip(id, target_mc.getNextHighestDepth()); _mc.cacheAsBitmap = true; oldposition = new Object(); position = new Object(); cur_pose = new Object(); poses = new Array(); posesdef = new Object(); posesdef.DANCE = character + "_stand_dance_mc"; posesdef.DANCE_FLIP = character + "_stand_dance_flip_mc"; posesdef.DRAG = character + "_drag_mc"; posesdef.SIT_ATTENTION = character + "_sit_attention_mc"; posesdef.SIT_ATTENTION_FLIP = character + "_sit_attention_flip_mc"; posesdef.SIT_EAT = character + "_sit_eat_mc"; posesdef.SIT_EAT_FLIP = character + "_sit_eat_flip_mc"; posesdef.SIT_IDLE = character + "_sit_idle_mc"; posesdef.SIT_IDLE_FLIP = character + "_sit_idle_flip_mc"; posesdef.SIT_TALK = character + "_sit_talk_mc"; posesdef.SIT_TALK_FLIP = character + "_sit_talk_flip_mc"; posesdef.STAND_ATTENTION = character + "_stand_attention_mc"; posesdef.STAND_ATTENTION_FLIP = character + "_stand_attention_flip_mc"; posesdef.STAND_IDLE = character + "_stand_idle_mc"; posesdef.STAND_IDLE_FLIP = character + "_stand_idle_flip_mc"; posesdef.STAND_IDLE_BACK = character + "_stand_idle_back_mc"; posesdef.STAND_IDLE_BACK_FLIP = character + "_stand_idle_back_flip_mc"; posesdef.STAND_TALK = character + "_stand_talk_mc"; posesdef.STAND_TALK_FLIP = character + "_stand_talk_flip_mc"; posesdef.STAND_TALK_BACK = character + "_stand_talk_back_mc"; posesdef.STAND_TALK_BACK_FLIP = character + "_stand_talk_back_flip_mc"; _mc.attachMovie("shadow", "shadow_mc", _mc.getNextHighestDepth()); _mc.shadow_mc.cacheAsBitmap = true; _mc.attachMovie("character_selection", "sel", _mc.getNextHighestDepth()); _mc.sel.cacheAsBitmap = true; _mc.sel._visible = false; for (var _local2 in posesdef) { poses[posesdef[_local2]] = _mc.attachMovie(posesdef[_local2], posesdef[_local2], _mc.getNextHighestDepth(), {_x:0, _y:0}); poses[posesdef[_local2]].cacheAsBitmap = true; poses[posesdef[_local2]]._visible = false; poses[posesdef[_local2]].gotoAndStop(1); } _mc.attachMovie("hitarea", "hitarea", _mc.getNextHighestDepth()); _mc.hitArea = _mc.hitarea; _mc.hitarea._visible = false; _mc.attachMovie("wish_mc", "wish_mc", _mc.getNextHighestDepth(), {_x:_mc._x, _y:_mc._y - 120}); _mc.wish_mc.icons.gotoAndStop(1); _mc.wish_mc.progress.gotoAndStop(1); _mc.wish_mc._visible = false; if (target_mc.game_set.game_version == target_mc.game_set.GAME_VERSION_DEBUG_CHARACTERS) { _mc.attachMovie("center", "center", _mc.getNextHighestDepth()); } _mc.olddirection = (_mc.direction = poses[posesdef.STAND_IDLE]); poses[posesdef.STAND_IDLE]._visible = true; frame_timer = setInterval(this, "next_frame", Math.round(1000 / target_mc.game_set.FRAME_RATE)); action = "none"; _mc.papa = this; _mc.drag = false; cur_action = "idle"; cur_wish.status = "wait"; cur_wish.about = "none"; ocupied = true; _mc.useHandCursor = false; _mc.onRollOver = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.character == this.papa.character) { if (!this.papa.ocupied) { this.sel._visible = true; } if ((this.papa.cur_wish.wish == "eat") && (this.papa.cur_action == "attention")) { this.sel._visible = true; } } } else { if (!this.papa.ocupied) { this.sel._visible = true; } if ((this.papa.cur_wish.wish == "eat") && (this.papa.cur_action == "attention")) { this.sel._visible = true; } } } }; _mc.onRollOut = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.character == this.papa.character) { this.sel._visible = false; } } else { this.sel._visible = false; } } }; _mc.onPress = function () { if (!this.papa.parent.pause) { if (this.papa.parent.tutor) { if (this.papa.parent.tutorManager.current.complete.character == this.papa.character) { if (!this.papa.ocupied) { this.papa.target_mc.drag(); this.drag = true; this.papa.saveOldPosition(); this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.direction.gotoAndPlay(1); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, this.papa.parent.tutorManager.current.complete.place, null); if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); this.papa.setPosition(tmp); this.papa.changePose(this.papa.getPose(tmp, false)); } if ((tmp.stand == undefined) && this.posefinded) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } } else if (!this.papa.ocupied) { this.papa.target_mc.drag(); this.drag = true; this.papa.saveOldPosition(); this.direction._visible = false; this.direction = this.papa.poses[this.papa.posesdef.DRAG]; this.direction._visible = true; this.direction.gotoAndPlay(1); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); this.dx = _xmouse - this._x; this.dy = _ymouse - this._y; this.posefinded = false; this.startDrag(false); this.onMouseMove = function () { if (!this.papa.parent.pause) { delete tmp; if (this.papa.cur_wish.wish_sit) { var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, this.papa.cur_wish.about, null); } else { var tmp = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, null, this.papa.cur_wish.wish); } if (tmp.stand != undefined) { this.posefinded = true; this.stopDrag(); this.papa.setPosition(tmp); this.papa.changePose(this.papa.getPose(tmp, false)); } if ((tmp.stand == undefined) && (this.posefinded)) { this.posefinded = false; this.papa.changePose(this.papa.posesdef.DRAG); this._x = _xmouse - this.dx; this._y = _ymouse - this.dy; this.startDrag(false); this.swapDepths(this.papa.target_mc.game_set.DRAG_DEPTH); } } }; } } }; _mc.onRelease = function () { if (!this.papa.parent.pause) { delete this.onMouseMove; if ((!this.papa.ocupied) && (this.drag)) { if (this.papa.parent.tutor && ((this.papa.cur_wish.wish == "talk") || (this.papa.cur_wish.wish == "dance"))) { if ((this.papa.parent.tutorManager.current.complete.character == this.papa.character) && (this.papa.position.placename == this.papa.parent.tutorManager.current.complete.place)) { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.parent.tutorManager.step_complete(); this.papa.setPosition(this.papa.position); if (this.papa.cur_wish.wish_sit) { var _local2 = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, this.papa.cur_wish.about, null); } else { var _local2 = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, null, this.papa.cur_wish.wish); } this.papa.changePose(this.papa.getPose(_local2, false)); this.papa.parent.room.setEmptyCharacterPosition(this.papa.oldposition.x, this.papa.oldposition.y, true); this.papa.parent.room.setEmptyCharacterPosition(this.papa.position.x, this.papa.position.y, false); this.papa.checkWishRealize(); } } } else { this.drag = false; this.stopDrag(); if (!this.posefinded) { this.papa.moveBack(); this.papa.target_mc.bad_vip_talk(); } else { this.papa.setPosition(this.papa.position); if (this.papa.cur_wish.wish_sit) { var _local2 = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, this.papa.cur_wish.about, null); } else { var _local2 = this.papa.parent.room.findCharacterPosition(_xmouse - this.dx, _ymouse - this.dy, null, this.papa.cur_wish.wish); } this.papa.changePose(this.papa.getPose(_local2, false)); this.papa.parent.room.setEmptyCharacterPosition(this.papa.oldposition.x, this.papa.oldposition.y, true); this.papa.parent.room.setEmptyCharacterPosition(this.papa.position.x, this.papa.position.y, false); this.papa.checkWishRealize(); } } } else if (this.papa.parent.tutor) { if ((this.papa.parent.tutorManager.current.complete.action == "clickcharacter") && (this.papa.parent.tutorManager.current.complete.character == this.papa.character)) { if (((this.papa.cur_wish.wish == "eat") && (this.papa.cur_action == "attention")) && (this.papa.position.placename != "chairs_vip")) { this.papa.parent.addCheckPointTarget(this.papa, "visitor", this.papa.cur_wish.about, this.papa.position, this.papa.parent.room.getCharacterCheckPoint(this.papa.position.x, this.papa.position.y), this.papa.position.placename, false, this.getDepth()); } } } else if (((this.papa.cur_wish.wish == "eat") && (this.papa.cur_action == "attention")) && (this.papa.position.placename != "chairs_vip")) { this.papa.parent.addCheckPointTarget(this.papa, "visitor", this.papa.cur_wish.about, this.papa.position, this.papa.parent.room.getCharacterCheckPoint(this.papa.position.x, this.papa.position.y), this.papa.position.placename, false, this.getDepth()); } } }; _mc.onReleaseOutside = function () { if (!this.papa.parent.pause) { this.sel._visible = false; this.onRelease(); } }; } function remove() { target_mc.eventManager.removeListener(this); _mc.removeMovieClip(); } function removeEvents() { delete _mc.onPress; delete _mc.onMouseMove; delete _mc.onRelease; delete _mc.onReleaseOutside; delete _mc.onRollOver; delete _mc.onRollOut; } function generateWishes(action_time) { wishes = new Array(); food = new Array(); themes = new Array(); eat_places = new Array(); cur_wish = new Object(); cur_action = position.placeaction; cur_wish.wish = position.placeaction; cur_wish.status = "idle"; cur_wish.about = "none"; cur_wish.wish_sit = false; changePose(getPose()); wish_count = 0; wishes = ["eat", "talk", "dance", "eat", "talk", "dance", "eat", "talk", "dance", "eat", "talk", "dance"]; food = ["cake", "salad", "chicken", "wine", "martini", "cocktail"]; themes = parent.level_set.themes; eat_places = parent.level_set.eat_places; mixWishes(); ocupied = true; _mc.useHandCursor = false; _mc.wish_mc._visible = false; clearInterval(wish_timer); counter_to_wish = action_time; if (action_time > 0) { not_wish = true; } else { not_wish = false; } free_themes = new Array(); free_talk = true; wish_timer = setInterval(this, "count_to_wish", target_mc.game_set.ONE_SECOND + (random(10) * 10)); } function count_to_wish() { if (!parent.pause) { if (!parent.tutor) { if (counter_to_wish <= 1) { clearInterval(wish_timer); if (not_wish) { not_wish = false; wishComplete(); } else { generateWish(); } } else { counter_to_wish--; } } } } function mixWishes() { var _local4 = 0; while (_local4 < wishes.length) { var _local3 = random(wishes.length); var _local2 = random(wishes.length); var _local5 = wishes[_local3]; wishes[_local3] = wishes[_local2]; wishes[_local2] = _local5; _local4++; } } function getWish() { if (wish_count == wishes.length) { wish_count = 0; } return(wishes[wish_count++]); } function newWish() { ocupied = true; _mc.useHandCursor = false; _mc.wish_mc._visible = false; cur_action = "idle"; if (position.placename == "dance_floor") { var _local2 = parent.room.findCharacterPosition(null, null, "dance_rest", null); if (_local2 != null) { saveOldPosition(); setPosition(_local2); parent.room.setEmptyCharacterPosition(oldposition.x, oldposition.y, true); parent.room.setEmptyCharacterPosition(position.x, position.y, false); } } changePose(getPose()); cur_wish.status = "wait"; cur_wish.about = "none"; clearInterval(wish_timer); counter_to_wish = target_mc.game_set.IDLE_TIME; wish_timer = setInterval(this, "count_to_wish", target_mc.game_set.ONE_SECOND + (random(10) * 10)); } function setWishComplete(obj) { if (cur_wish.wish == "eat") { var _local2 = parent.room.getCharacterCheckPoint(position.x, position.y); switch (_local2) { case "character_0" : _local2 = "provision_0"; break; case "character_1" : _local2 = "provision_1"; break; case "character_2" : _local2 = "provision_2"; break; case "character_3" : _local2 = "provision_3"; break; case "character_4" : _local2 = "provision_4"; } var _local3 = parent.room.getProvisionByPlaceAndCheckPoint(position.placename, _local2); var _local4 = _local3.get_props(); _local3.set_props(_local4.place, cur_wish.about, false, true, _local2, _local4.position, _local4.depth); _local3.show(); cur_action = "idle"; changePose(getPose()); } } function setWish(obj) { target_mc.visitor_wish(); ocupied = false; _mc.useHandCursor = true; switch (obj.wish) { case "sit" : cur_wish.wish = "eat"; cur_wish.status = "wait"; cur_wish.wish_sit = true; cur_wish.about = obj.place; break; case "eat" : cur_wish.wish = "eat"; cur_wish.status = "wait"; cur_wish.wish_sit = false; cur_wish.about = obj.provision; ocupied = true; break; case "talk" : cur_wish.wish = "talk"; cur_wish.status = "wait"; cur_wish.wish_sit = false; cur_wish.about = obj.about; break; case "dance" : cur_wish.wish = "dance"; cur_wish.status = "wait"; cur_wish.wish_sit = false; cur_wish.about = "dance"; } cur_action = "attention"; changePose(getPose()); _mc.wish_mc._visible = true; _mc.wish_mc.icons.gotoAndStop(cur_wish.about); _mc.wish_mc.progress.gotoAndStop(1); if (obj.use_progress) { clearInterval(progress_timer); progress_timer = setInterval(this, "go_progress", target_mc.game_set.ONE_SECOND); } } function generateWish() { target_mc.visitor_wish(); clearInterval(wish_timer); var _local3; ocupied = false; _mc.useHandCursor = true; checkTalkThemes(); if (((cur_wish.wish == "eat") && (cur_wish.status == "wait")) && (position.placeaction == "eat")) { cur_wish.status = "wait"; cur_wish.wish_sit = false; cur_wish.about = findFood(); ocupied = true; _mc.useHandCursor = true; } else { _local3 = checkTalk(); if (_local3 != null) { cur_wish.wish = "talk"; cur_wish.status = "wait"; cur_wish.wish_sit = false; cur_wish.about = _local3; } else { selectWish(); } } if (position.placename == "dance_floor") { var _local2 = parent.room.findCharacterPosition(null, null, "dance_rest", null); if (_local2 != null) { saveOldPosition(); setPosition(_local2); changePose(getPose(_local2, false)); parent.room.setEmptyCharacterPosition(oldposition.x, oldposition.y, true); parent.room.setEmptyCharacterPosition(position.x, position.y, false); } } cur_action = "attention"; changePose(getPose()); _mc.wish_mc._visible = true; _mc.wish_mc.icons.gotoAndStop(cur_wish.about); _mc.wish_mc.progress.gotoAndStop(1); clearInterval(progress_timer); progress_timer = setInterval(this, "go_progress", target_mc.game_set.ONE_SECOND); } function getProgress() { var _local2 = ((_mc.wish_mc.progress._totalframes - _mc.wish_mc.progress._currentframe) / (_mc.wish_mc.progress._totalframes - 1)) * 100; if (_local2 >= target_mc.game_set.MAX_SCORE_PERCENT) { return(target_mc.game_set.MAX_SCORE); } return(Math.round((_local2 / target_mc.game_set.MAX_SCORE_PERCENT) * target_mc.game_set.MAX_SCORE)); } function giveMoney() { var _local2 = getProgress(); if (_local2 > 0) { target_mc.visitor_good_mood(); parent.text_manager.addText("$" + _local2, 20, _mc._x - 40, _mc._y - 40, 80, 30, target_mc.game_set.money_format, 3); parent.addScore(_local2); } } function go_progress() { if (!parent.pause) { if (_mc.wish_mc.progress._currentframe < _mc.wish_mc.progress._totalframes) { _mc.wish_mc.progress.nextFrame(); } else { clearInterval(progress_timer); } } } function findFood() { var _local2 = new Array(); var _local4 = 0; var _local3 = 0; while (_local3 < food.length) { _local2[_local3] = parent.room.findFullProvision(food[_local3]); if (_local2[_local3]) { _local2[_local3] = !anybodyWishProvision(food[_local3]); } if (_local2[_local3]) { _local4++; } _local3++; } if (_local4 == 0) { return(food[random(food.length)]); } _local3 = random(food.length); while (!_local2[_local3]) { _local3++; if (_local3 >= food.length) { _local3 = 0; } } return(food[_local3]); } function checkTalkThemes() { var _local3 = 0; var _local2 = 0; while (_local2 < themes.length) { free_themes[_local2] = checkTalkTheme(themes[_local2]); if (free_themes[_local2]) { _local3++; } _local2++; } if (_local3 == 0) { free_talk = false; } else { free_talk = true; } } function checkTalkTheme(theme) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2] != this) && (parent.visitors[_local2].position.placename == position.placename)) && (parent.visitors[_local2].cur_wish.about == theme)) { return(false); } _local2++; } return(true); } function selectWish() { do { cur_wish.wish = getWish(); } while (((cur_wish.wish == "talk") && (!free_talk)) || ((cur_wish.wish == "dance") && ((position.placename == "dance_rest") || (position.placename == "dance_floor")))); cur_wish.status = "wait"; switch (cur_wish.wish) { case "eat" : if (position.placeaction == "eat") { cur_wish.about = findFood(); cur_wish.wish_sit = false; ocupied = true; _mc.useHandCursor = false; } else { var _local3 = 0; do { cur_wish.about = eat_places[random(eat_places.length)]; _local3++; } while ((parent.room.countCharacterPlaces(cur_wish.about) <= countEaters(cur_wish.about)) && (_local3 <= 5)); if (_local3 > 5) { selectWish(); } else { cur_wish.wish_sit = true; } } break; case "talk" : var _local2 = random(themes.length); while (!free_themes[_local2]) { _local2++; if (_local2 >= themes.length) { _local2 = 0; } } cur_wish.about = themes[_local2]; cur_wish.wish_sit = false; break; default : cur_wish.about = cur_wish.wish; cur_wish.wish_sit = false; } } function isWaitTalk(about) { if (((cur_wish.wish == "talk") && (cur_wish.status == "wait")) && (cur_wish.about == about)) { return(true); } return(null); } function checkTalk() { var _local5 = 0; var _local3 = 0; while (_local3 < themes.length) { var _local4 = 0; if (free_themes[_local3]) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2] != this) && (parent.visitors[_local2].isWaitTalk(themes[_local3]))) && (parent.visitors[_local2].position.placename != position.placename)) { _local5 = _local3; _local4++; } _local2++; } if (_local4 == 1) { return(themes[_local5]); } } _local3++; } return(null); } function anybodyWishProvision(name) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2] != this) && (parent.visitors[_local2].cur_wish.about == name)) && (parent.visitors[_local2].cur_action == "attention")) { return(true); } _local2++; } return(false); } function countEaters(about) { var _local3 = 0; var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2] != this) && (parent.visitors[_local2].cur_wish.about == about)) && (parent.visitors[_local2].cur_action == "attention")) { _local3++; } _local2++; } return(_local3); } function countTalkers(place, about) { var _local3 = 0; if (place != "chairs_vip") { var _local2 = 0; while (_local2 < parent.visit_count) { if (((parent.visitors[_local2] != this) && (parent.visitors[_local2].cur_wish.about == about)) && (parent.visitors[_local2].position.placename == place)) { _local3++; } _local2++; } } else { if (parent.woman.position.placename == place) { _local3++; } if (parent.man.position.placename == place) { _local3++; } if (parent.barman.position.placename == place) { _local3++; } if (parent.cock.position.placename == place) { _local3++; } } return(_local3); } function checkWishRealize() { if (cur_wish.wish == "talk") { if (countTalkers(position.placename, cur_wish.about) > 0) { var _local2 = 0; while (_local2 < parent.visit_count) { if ((((parent.visitors[_local2] != this) && (parent.visitors[_local2].cur_wish.about == cur_wish.about)) && (parent.visitors[_local2].position.placename == position.placename)) && (parent.visitors[_local2].cur_wish.status == "wait")) { parent.visitors[_local2].wishRealize(); } _local2++; } if (parent.woman.position.placename == position.placename) { parent.woman.talkRealize(); } else if (parent.barman.position.placename == position.placename) { parent.barman.talkRealize(); } else if (parent.man.position.placename == position.placename) { parent.man.talkRealize(); } else if (parent.cock.position.placename == position.placename) { parent.cock.talkRealize(); } wishRealize(); parent.room.findPlaceByName(position.placename).showTalkTheme(); } } else { wishRealize(); } } function wishRealize() { if (parent.tutor) { if (parent.tutorManager.current.complete.character == character) { parent.tutorManager.step_complete(); giveMoney(); if (cur_wish.wish_sit) { cur_wish.wish_sit = false; _mc.wish_mc._visible = false; ocupied = true; } else { switch (cur_wish.wish) { case "eat" : cur_wish.status = "realize"; cur_action = "eat"; break; case "talk" : cur_wish.status = "realize"; cur_action = "talk"; parent.tutorManager.completetalk = true; parent.tutorManager.place = position.place; parent.tutorManager.about = cur_wish.about; break; case "dance" : cur_wish.status = "realize"; cur_action = "dance"; break; default : cur_action = "idle"; } _mc.wish_mc._visible = false; var _local2 = parent.room.findCharacterPosition(position.x, position.y, null, cur_wish.wish, false); changePose(getPose(_local2)); ocupied = true; _mc.useHandCursor = false; } } else if (cur_wish.wish == "talk") { giveMoney(); if (cur_wish.wish_sit) { cur_wish.wish_sit = false; _mc.wish_mc._visible = false; ocupied = true; } else { switch (cur_wish.wish) { case "eat" : cur_wish.status = "realize"; cur_action = "eat"; break; case "talk" : cur_wish.status = "realize"; cur_action = "talk"; break; case "dance" : cur_wish.status = "realize"; cur_action = "dance"; break; default : cur_action = "idle"; } _mc.wish_mc._visible = false; var _local2 = parent.room.findCharacterPosition(position.x, position.y, null, cur_wish.wish, false); changePose(getPose(_local2)); ocupied = true; _mc.useHandCursor = false; } } } else { giveMoney(); if (cur_wish.wish_sit) { cur_wish.wish_sit = false; newWish(); } else { switch (cur_wish.wish) { case "eat" : cur_wish.status = "realize"; cur_action = "eat"; break; case "talk" : cur_wish.status = "realize"; cur_action = "talk"; break; case "dance" : cur_wish.status = "realize"; cur_action = "dance"; break; default : cur_action = "idle"; } _mc.wish_mc._visible = false; var _local2 = parent.room.findCharacterPosition(position.x, position.y, null, cur_wish.wish, false); changePose(getPose(_local2)); ocupied = true; _mc.useHandCursor = false; clearInterval(wish_timer); counter_to_wish = target_mc.game_set.WISH_TIME_MIN + random(target_mc.game_set.WISH_TIME_DELTA); wish_timer = setInterval(this, "count_to_wish_complete", target_mc.game_set.ONE_SECOND + (random(10) * 10)); } } } function count_to_wish_complete() { if (!parent.pause) { if (counter_to_wish <= 1) { clearInterval(wish_timer); wishComplete(); } else { counter_to_wish--; } } } function wishComplete() { clearInterval(wish_timer); cur_action = "idle"; cur_wish.status = "complete"; if ((cur_wish.wish == "dance") || (position.placename == "dance_floor")) { var _local4 = parent.room.findCharacterPosition(null, null, "dance_rest", null); if (_local4 != null) { saveOldPosition(); setPosition(_local4); changePose(getPose(_local4, false)); parent.room.setEmptyCharacterPosition(oldposition.x, oldposition.y, true); parent.room.setEmptyCharacterPosition(position.x, position.y, false); } } if (cur_wish.wish == "talk") { endTalk(position.placename, cur_wish.about); parent.room.findPlaceByName(position.placename).showTalkTheme(); } if (cur_wish.wish == "eat") { var _local2 = parent.room.getCharacterCheckPoint(position.x, position.y); switch (_local2) { case "character_0" : _local2 = "provision_0"; break; case "character_1" : _local2 = "provision_1"; break; case "character_2" : _local2 = "provision_2"; break; case "character_3" : _local2 = "provision_3"; break; case "character_4" : _local2 = "provision_4"; } var _local3 = parent.room.getProvisionByPlaceAndCheckPoint(position.placename, _local2); var _local5 = _local3.get_props(); _local3.set_props(_local5.place, cur_wish.about, false, true, _local2, _local5.position, _local5.depth); _local3.show(); } cur_wish.wish = "none"; cur_wish.about = "none"; newWish(); } function endTalk(place, about) { var _local2 = 0; while (_local2 < parent.visit_count) { if (((((parent.visitors[_local2] != this) && (parent.visitors[_local2].position.placename == place)) && (parent.visitors[_local2].cur_wish.wish == "talk")) && (parent.visitors[_local2].cur_wish.about == about)) && (parent.visitors[_local2].cur_wish.status == "realize")) { parent.visitors[_local2].wishComplete(); } _local2++; } } function getPose(pose, useaction) { var _local2 = character; if (pose.stand != undefined) { cur_pose.stand = pose.stand; cur_pose.back = pose.back; cur_pose.flip = pose.flip; } if (cur_pose.stand) { _local2 = _local2 + "_stand"; } else { _local2 = _local2 + "_sit"; } if (useaction || (useaction == undefined)) { switch (cur_action) { case "idle" : _local2 = _local2 + "_idle"; break; case "none" : _local2 = _local2 + "_idle"; break; case "eat" : _local2 = _local2 + "_eat"; break; case "talk" : _local2 = _local2 + "_talk"; break; case "dance" : _local2 = _local2 + "_dance"; break; case "attention" : _local2 = _local2 + "_attention"; } if (cur_pose.stand && (cur_action == "attention")) { cur_pose.back = false; cur_pose.flip = false; } } else { _local2 = _local2 + "_idle"; } if (cur_pose.back) { _local2 = _local2 + "_back"; } if (cur_pose.flip) { _local2 = _local2 + "_flip"; } _local2 = _local2 + "_mc"; return(_local2); } function changePose(pose) { if (!_mc.drag) { _mc.olddirection = _mc.direction; } if ((!cur_pose.stand) && (pose != posesdef.DRAG)) { _mc.shadow_mc._visible = false; } else { _mc.shadow_mc._visible = true; } _mc.direction._visible = false; if (pose != undefined) { _mc.direction = poses[pose]; } _mc.direction._visible = true; } function next_frame() { if (!parent.pause) { if (_mc.direction._currentframe < _mc.direction._totalframes) { _mc.direction.gotoAndStop(_mc.direction._currentframe + 1); } else { _mc.direction.gotoAndStop(1); } } } function saveOldPosition() { oldposition.x = position.x; oldposition.y = position.y; oldposition.depth = position.depth; oldposition.placeaction = position.placeaction; oldposition.placename = position.placename; } function setPosition(pos, without_depth) { position.x = pos.x; position.y = pos.y; position.depth = pos.depth; position.placeaction = pos.placeaction; position.placename = pos.placename; setXY(); if ((without_depth == undefined) || (without_depth)) { setDepth(pos.depth); } } function moveBack() { position.x = oldposition.x; position.y = oldposition.y; position.depth = oldposition.depth; position.placeaction = oldposition.placeaction; position.placename = oldposition.placename; setXY(); setDepth(position.depth); _mc.direction._visible = false; _mc.direction = _mc.olddirection; _mc.direction._visible = true; } function setXY() { x = position.x; y = position.y; _mc._x = x; _mc._y = y; } function setDepth(depth) { if (depth != undefined) { this.depth = depth; _mc.swapDepths(depth); } else { this.depth = target_mc.game_set.DRAG_DEPTH; _mc.swapDepths(depth); } } function idle() { } var totalframes = 15; var framesrate = 30; var dx = 0; var dy = 0; var delta_depth = 10; }
Symbol 3897 MovieClip [__Packages.StartMenu] Frame 0
class StartMenu extends UserMenu { var depth, startdepth, addSprite, addCaption, target_mc, addButton, addLevelRadioButton; function StartMenu (_target_mc, _depth) { super(_target_mc, _depth); } function show() { depth = startdepth; addSprite({id:"map", newid:"map"}, {}); addSprite({id:"greeting", newid:"greeting"}, {_x:380, _y:50}); addSprite({id:"logo", newid:"logo"}, {_x:300, _y:110}); addCaption({newid:"capt0", text:target_mc.game_set.Labels[target_mc.game_set.LANG].select_level, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:410, _y:55, _width:210, _height:40}); addButton({id:"button_small_mc", newid:"new_game1", funct:"go_game"}, {_x:450, _y:440}); addCaption({newid:"capt1", text:target_mc.game_set.Labels[target_mc.game_set.LANG].play, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:470, _y:446, _width:160, _height:40}); addButton({id:"button_small_mc", newid:"back1", funct:"go_start_main"}, {_x:0, _y:440}); addCaption({newid:"capt2", text:target_mc.game_set.Labels[target_mc.game_set.LANG].back, format:target_mc.game_set.button_format, embed:true, useShadow:true}, {_x:20, _y:446, _width:160, _height:40}); var _local3 = 0; while (_local3 <= target_mc.sets.data.max_stage) { var _local2 = 0; while (_local2 < target_mc.game_set.COL_LEVELS) { var _local5 = false; var _local4 = true; if ((_local3 == target_mc.sets.data.current_stage) && (_local2 == target_mc.sets.data.current_level)) { _local5 = true; } if (_local3 < target_mc.sets.data.max_stage) { _local4 = false; } else if (_local2 <= target_mc.sets.data.max_level) { _local4 = false; } addLevelRadioButton({num_s:_local3, num_l:_local2, id:"dot_mc", newid:(("dot_mc_" + _local3) + "_") + _local2, checked:_local5, locked:_local4, goal:target_mc.sets.data[("goals" + _local3) + _local2], flip:target_mc.game_set.levels[_local3][_local2].car.flip, funct:"select_level"}, {_x:target_mc.game_set.levels[_local3][_local2].car.x, _y:target_mc.game_set.levels[_local3][_local2].car.y}); _local2++; } _local3++; } addSprite({id:"firework", newid:"firework"}, target_mc.game_set.fireworks[target_mc.sets.data.current_stage]); } }

Library Items

Symbol 1 GraphicUsed by:9 17 25 3665
Symbol 2 BitmapUsed by:3
Symbol 3 GraphicUses:2Used by:8
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:8
Symbol 6 BitmapUsed by:7
Symbol 7 GraphicUses:6Used by:8
Symbol 8 ButtonUses:3 5 7Used by:9
Symbol 9 MovieClip [button_menu_mc]Uses:1 8
Symbol 10 BitmapUsed by:11
Symbol 11 GraphicUses:10Used by:16
Symbol 12 BitmapUsed by:13
Symbol 13 GraphicUses:12Used by:16
Symbol 14 BitmapUsed by:15
Symbol 15 GraphicUses:14Used by:16
Symbol 16 ButtonUses:11 13 15Used by:17
Symbol 17 MovieClip [button_small_mc]Uses:1 16
Symbol 18 BitmapUsed by:19
Symbol 19 GraphicUses:18Used by:24
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:24
Symbol 22 BitmapUsed by:23
Symbol 23 GraphicUses:22Used by:24
Symbol 24 ButtonUses:19 21 23Used by:25
Symbol 25 MovieClip [slider_toddler_mc]Uses:1 24
Symbol 26 BitmapUsed by:27
Symbol 27 GraphicUses:26Used by:28
Symbol 28 MovieClip [table_vip]Uses:27
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:29Used by:31
Symbol 31 MovieClip [music]Uses:30
Symbol 32 BitmapUsed by:33
Symbol 33 GraphicUses:32Used by:34
Symbol 34 MovieClip [character_selection]Uses:33Used by:37 73 3456 3459 3584 3605
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:37
Symbol 37 MovieClip [kitchen_dustbin]Uses:34 36
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:40
Symbol 40 MovieClip [kitchen]Uses:39
Symbol 41 BitmapUsed by:42
Symbol 42 GraphicUses:41Used by:43
Symbol 43 MovieClip [facade]Uses:42
Symbol 44 BitmapUsed by:45
Symbol 45 GraphicUses:44Used by:46
Symbol 46 MovieClip [door_right]Uses:45
Symbol 47 BitmapUsed by:48
Symbol 48 GraphicUses:47Used by:49
Symbol 49 MovieClip [door_left]Uses:48
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClip [couch_3_table]Uses:51
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:55
Symbol 55 MovieClip [couch_3]Uses:54
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:58
Symbol 58 MovieClip [couch_2_1_table]Uses:57
Symbol 59 BitmapUsed by:60
Symbol 60 GraphicUses:59Used by:61
Symbol 61 MovieClip [couch_2_1]Uses:60
Symbol 62 BitmapUsed by:63
Symbol 63 GraphicUses:62Used by:64
Symbol 64 MovieClip [chair_vip_2]Uses:63
Symbol 65 BitmapUsed by:66
Symbol 66 GraphicUses:65Used by:67
Symbol 67 MovieClip [chair_vip_1]Uses:66
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:70
Symbol 70 MovieClip [cake]Uses:69
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:73
Symbol 73 MovieClip [bar_dustbin]Uses:34 72
Symbol 74 BitmapUsed by:75
Symbol 75 GraphicUses:74Used by:76
Symbol 76 MovieClip [background_arch]Uses:75
Symbol 77 BitmapUsed by:78
Symbol 78 GraphicUses:77Used by:89
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:89
Symbol 81 BitmapUsed by:82
Symbol 82 GraphicUses:81Used by:89
Symbol 83 BitmapUsed by:84
Symbol 84 GraphicUses:83Used by:89
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:89
Symbol 87 BitmapUsed by:88
Symbol 88 GraphicUses:87Used by:89
Symbol 89 MovieClip [carpet2]Uses:78 80 82 84 86 88
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:102
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:102
Symbol 94 BitmapUsed by:95
Symbol 95 GraphicUses:94Used by:102
Symbol 96 BitmapUsed by:97
Symbol 97 GraphicUses:96Used by:102
Symbol 98 BitmapUsed by:99
Symbol 99 GraphicUses:98Used by:102
Symbol 100 BitmapUsed by:101
Symbol 101 GraphicUses:100Used by:102
Symbol 102 MovieClip [carpet1]Uses:91 93 95 97 99 101
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:115
Symbol 105 BitmapUsed by:106
Symbol 106 GraphicUses:105Used by:115
Symbol 107 BitmapUsed by:108
Symbol 108 GraphicUses:107Used by:115
Symbol 109 BitmapUsed by:110
Symbol 110 GraphicUses:109Used by:115
Symbol 111 BitmapUsed by:112
Symbol 112 GraphicUses:111Used by:115
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:115
Symbol 115 MovieClip [carpet]Uses:104 106 108 110 112 114
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:118
Symbol 118 MovieClip [check_point]Uses:117
Symbol 119 BitmapUsed by:120
Symbol 120 GraphicUses:119Used by:149
Symbol 121 BitmapUsed by:122
Symbol 122 GraphicUses:121Used by:149
Symbol 123 BitmapUsed by:124
Symbol 124 GraphicUses:123Used by:149
Symbol 125 BitmapUsed by:126
Symbol 126 GraphicUses:125Used by:149
Symbol 127 BitmapUsed by:128
Symbol 128 GraphicUses:127Used by:149
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:149
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:149
Symbol 133 BitmapUsed by:134
Symbol 134 GraphicUses:133Used by:149
Symbol 135 BitmapUsed by:136
Symbol 136 GraphicUses:135Used by:149
Symbol 137 BitmapUsed by:138
Symbol 138 GraphicUses:137Used by:149
Symbol 139 BitmapUsed by:140
Symbol 140 GraphicUses:139Used by:149
Symbol 141 BitmapUsed by:142
Symbol 142 GraphicUses:141Used by:149
Symbol 143 BitmapUsed by:144
Symbol 144 GraphicUses:143Used by:149
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:149
Symbol 147 BitmapUsed by:148
Symbol 148 GraphicUses:147Used by:149
Symbol 149 MovieClip [woman_drag_mc]Uses:120 122 124 126 128 130 132 134 136 138 140 142 144 146 148
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:180
Symbol 152 BitmapUsed by:153
Symbol 153 GraphicUses:152Used by:180
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:180
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:180
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:180
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:180
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:180
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:180
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:180
Symbol 168 BitmapUsed by:169
Symbol 169 GraphicUses:168Used by:180
Symbol 170 BitmapUsed by:171
Symbol 171 GraphicUses:170Used by:180
Symbol 172 BitmapUsed by:173
Symbol 173 GraphicUses:172Used by:180
Symbol 174 BitmapUsed by:175
Symbol 175 GraphicUses:174Used by:180
Symbol 176 BitmapUsed by:177
Symbol 177 GraphicUses:176Used by:180
Symbol 178 BitmapUsed by:179
Symbol 179 GraphicUses:178Used by:180
Symbol 180 MovieClip [woman_stand_idle_mc]Uses:151 153 155 157 159 161 163 165 167 169 171 173 175 177 179
Symbol 181 BitmapUsed by:182
Symbol 182 GraphicUses:181Used by:255
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:226
Symbol 185 BitmapUsed by:186
Symbol 186 GraphicUses:185Used by:187
Symbol 187 MovieClip [provision_selection]Uses:186Used by:192 195 198 201 204 207 210 213 216 219 222 225
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:192 195 198 201 204 207 210 213 216 219 222 225 3804 3805 3806 3807 3808 3809
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:192
Symbol 192 MovieClip [cake_empty]Uses:187 189 191Used by:226 3810
Symbol 193 BitmapUsed by:194
Symbol 194 GraphicUses:193Used by:195
Symbol 195 MovieClip [cake_full]Uses:187 189 194Used by:226 3810
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:198
Symbol 198 MovieClip [chicken_empty]Uses:187 189 197Used by:226 3810
Symbol 199 BitmapUsed by:200
Symbol 200 GraphicUses:199Used by:201
Symbol 201 MovieClip [chicken_full]Uses:187 189 200Used by:226 3810
Symbol 202 BitmapUsed by:203
Symbol 203 GraphicUses:202Used by:204
Symbol 204 MovieClip [cocktail_empty]Uses:187 189 203Used by:226 3810
Symbol 205 BitmapUsed by:206
Symbol 206 GraphicUses:205Used by:207
Symbol 207 MovieClip [cocktail_full]Uses:187 189 206Used by:226 3810
Symbol 208 BitmapUsed by:209
Symbol 209 GraphicUses:208Used by:210
Symbol 210 MovieClip [martini_empty]Uses:187 189 209Used by:226 3810
Symbol 211 BitmapUsed by:212
Symbol 212 GraphicUses:211Used by:213
Symbol 213 MovieClip [martini_full]Uses:187 189 212Used by:226 3810
Symbol 214 BitmapUsed by:215
Symbol 215 GraphicUses:214Used by:216
Symbol 216 MovieClip [salad_empty]Uses:187 189 215Used by:226 3810
Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClip [salad_full]Uses:187 189 218Used by:226 3810
Symbol 220 BitmapUsed by:221
Symbol 221 GraphicUses:220Used by:222
Symbol 222 MovieClip [wine_empty]Uses:187 189 221Used by:226 3810
Symbol 223 BitmapUsed by:224
Symbol 224 GraphicUses:223Used by:225
Symbol 225 MovieClip [wine_full]Uses:187 189 224Used by:226 3810
Symbol 226 MovieClipUses:184 192 195 198 201 204 207 210 213 216 219 222 225Used by:255 286 364 380 411 427 458 474 505 521
Symbol 227 BitmapUsed by:228
Symbol 228 GraphicUses:227Used by:255
Symbol 229 BitmapUsed by:230
Symbol 230 GraphicUses:229Used by:255
Symbol 231 BitmapUsed by:232
Symbol 232 GraphicUses:231Used by:255
Symbol 233 BitmapUsed by:234
Symbol 234 GraphicUses:233Used by:255
Symbol 235 BitmapUsed by:236
Symbol 236 GraphicUses:235Used by:255
Symbol 237 BitmapUsed by:238
Symbol 238 GraphicUses:237Used by:255
Symbol 239 BitmapUsed by:240
Symbol 240 GraphicUses:239Used by:255
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:255
Symbol 243 BitmapUsed by:244
Symbol 244 GraphicUses:243Used by:255
Symbol 245 BitmapUsed by:246
Symbol 246 GraphicUses:245Used by:255
Symbol 247 BitmapUsed by:248
Symbol 248 GraphicUses:247Used by:255
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:255
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:255
Symbol 253 BitmapUsed by:254
Symbol 254 GraphicUses:253Used by:255
Symbol 255 MovieClip [woman_stand_idle_one_hand_mc]Uses:182 226 228 230 232 234 236 238 240 242 244 246 248 250 252 254
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:286
Symbol 258 BitmapUsed by:259
Symbol 259 GraphicUses:258Used by:286
Symbol 260 BitmapUsed by:261
Symbol 261 GraphicUses:260Used by:286
Symbol 262 BitmapUsed by:263
Symbol 263 GraphicUses:262Used by:286
Symbol 264 BitmapUsed by:265
Symbol 265 GraphicUses:264Used by:286
Symbol 266 BitmapUsed by:267
Symbol 267 GraphicUses:266Used by:286
Symbol 268 BitmapUsed by:269
Symbol 269 GraphicUses:268Used by:286
Symbol 270 BitmapUsed by:271
Symbol 271 GraphicUses:270Used by:286
Symbol 272 BitmapUsed by:273
Symbol 273 GraphicUses:272Used by:286
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:286
Symbol 276 BitmapUsed by:277
Symbol 277 GraphicUses:276Used by:286
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:286
Symbol 280 BitmapUsed by:281
Symbol 281 GraphicUses:280Used by:286
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:286
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClip [woman_stand_idle_two_hand_mc]Uses:257 226 259 261 263 265 267 269 271 273 275 277 279 281 283 285
Symbol 287 BitmapUsed by:288 318
Symbol 288 GraphicUses:287Used by:317
Symbol 289 BitmapUsed by:290 319
Symbol 290 GraphicUses:289Used by:317
Symbol 291 BitmapUsed by:292 320
Symbol 292 GraphicUses:291Used by:317
Symbol 293 BitmapUsed by:294 321
Symbol 294 GraphicUses:293Used by:317
Symbol 295 BitmapUsed by:296 322
Symbol 296 GraphicUses:295Used by:317
Symbol 297 BitmapUsed by:298 323
Symbol 298 GraphicUses:297Used by:317
Symbol 299 BitmapUsed by:300 324
Symbol 300 GraphicUses:299Used by:317
Symbol 301 BitmapUsed by:302 325
Symbol 302 GraphicUses:301Used by:317
Symbol 303 BitmapUsed by:304 326
Symbol 304 GraphicUses:303Used by:317
Symbol 305 BitmapUsed by:306 327
Symbol 306 GraphicUses:305Used by:317
Symbol 307 BitmapUsed by:308 328
Symbol 308 GraphicUses:307Used by:317
Symbol 309 BitmapUsed by:310 329
Symbol 310 GraphicUses:309Used by:317
Symbol 311 BitmapUsed by:312 330
Symbol 312 GraphicUses:311Used by:317
Symbol 313 BitmapUsed by:314 331
Symbol 314 GraphicUses:313Used by:317
Symbol 315 BitmapUsed by:316 332
Symbol 316 GraphicUses:315Used by:317
Symbol 317 MovieClip [woman_sit_talk_flip_mc]Uses:288 290 292 294 296 298 300 302 304 306 308 310 312 314 316
Symbol 318 GraphicUses:287Used by:333
Symbol 319 GraphicUses:289Used by:333
Symbol 320 GraphicUses:291Used by:333
Symbol 321 GraphicUses:293Used by:333
Symbol 322 GraphicUses:295Used by:333
Symbol 323 GraphicUses:297Used by:333
Symbol 324 GraphicUses:299Used by:333
Symbol 325 GraphicUses:301Used by:333
Symbol 326 GraphicUses:303Used by:333
Symbol 327 GraphicUses:305Used by:333
Symbol 328 GraphicUses:307Used by:333
Symbol 329 GraphicUses:309Used by:333
Symbol 330 GraphicUses:311Used by:333
Symbol 331 GraphicUses:313Used by:333
Symbol 332 GraphicUses:315Used by:333
Symbol 333 MovieClip [woman_sit_talk_mc]Uses:318 319 320 321 322 323 324 325 326 327 328 329 330 331 332
Symbol 334 BitmapUsed by:335 365
Symbol 335 GraphicUses:334Used by:364
Symbol 336 BitmapUsed by:337 366
Symbol 337 GraphicUses:336Used by:364
Symbol 338 BitmapUsed by:339 367
Symbol 339 GraphicUses:338Used by:364
Symbol 340 BitmapUsed by:341 368
Symbol 341 GraphicUses:340Used by:364
Symbol 342 BitmapUsed by:343 369
Symbol 343 GraphicUses:342Used by:364
Symbol 344 BitmapUsed by:345 370
Symbol 345 GraphicUses:344Used by:364
Symbol 346 BitmapUsed by:347 371
Symbol 347 GraphicUses:346Used by:364
Symbol 348 BitmapUsed by:349 372
Symbol 349 GraphicUses:348Used by:364
Symbol 350 BitmapUsed by:351 373
Symbol 351 GraphicUses:350Used by:364
Symbol 352 BitmapUsed by:353 374
Symbol 353 GraphicUses:352Used by:364
Symbol 354 BitmapUsed by:355 375
Symbol 355 GraphicUses:354Used by:364
Symbol 356 BitmapUsed by:357 376
Symbol 357 GraphicUses:356Used by:364
Symbol 358 BitmapUsed by:359 377
Symbol 359 GraphicUses:358Used by:364
Symbol 360 BitmapUsed by:361 378
Symbol 361 GraphicUses:360Used by:364
Symbol 362 BitmapUsed by:363 379
Symbol 363 GraphicUses:362Used by:364
Symbol 364 MovieClip [woman_stand_walk_back_one_hand_mc]Uses:335 226 337 339 341 343 345 347 349 351 353 355 357 359 361 363
Symbol 365 GraphicUses:334Used by:380
Symbol 366 GraphicUses:336Used by:380
Symbol 367 GraphicUses:338Used by:380
Symbol 368 GraphicUses:340Used by:380
Symbol 369 GraphicUses:342Used by:380
Symbol 370 GraphicUses:344Used by:380
Symbol 371 GraphicUses:346Used by:380
Symbol 372 GraphicUses:348Used by:380
Symbol 373 GraphicUses:350Used by:380
Symbol 374 GraphicUses:352Used by:380
Symbol 375 GraphicUses:354Used by:380
Symbol 376 GraphicUses:356Used by:380
Symbol 377 GraphicUses:358Used by:380
Symbol 378 GraphicUses:360Used by:380
Symbol 379 GraphicUses:362Used by:380
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Symbol 2912 GraphicUses:2882Used by:2926
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Symbol 3424 BitmapUsed by:3425
Symbol 3425 GraphicUses:3424Used by:3426
Symbol 3426 MovieClip [text_area]Uses:3425
Symbol 3427 BitmapUsed by:3428
Symbol 3428 GraphicUses:3427Used by:3429
Symbol 3429 MovieClip [map]Uses:3428
Symbol 3430 BitmapUsed by:3431
Symbol 3431 GraphicUses:3430Used by:3432
Symbol 3432 MovieClip [slider]Uses:3431
Symbol 3433 BitmapUsed by:3434
Symbol 3434 GraphicUses:3433Used by:3435
Symbol 3435 MovieClip [background1]Uses:3434
Symbol 3436 BitmapUsed by:3437
Symbol 3437 GraphicUses:3436Used by:3438
Symbol 3438 MovieClip [vip_table1]Uses:3437
Symbol 3439 BitmapUsed by:3440
Symbol 3440 GraphicUses:3439Used by:3441
Symbol 3441 MovieClip [vip_chairs1]Uses:3440
Symbol 3442 BitmapUsed by:3443
Symbol 3443 GraphicUses:3442Used by:3444
Symbol 3444 MovieClip [vip_ambrella]Uses:3443
Symbol 3445 BitmapUsed by:3446
Symbol 3446 GraphicUses:3445Used by:3447
Symbol 3447 MovieClip [palm_right]Uses:3446
Symbol 3448 BitmapUsed by:3449
Symbol 3449 GraphicUses:3448Used by:3450
Symbol 3450 MovieClip [palm_left]Uses:3449
Symbol 3451 BitmapUsed by:3452
Symbol 3452 GraphicUses:3451Used by:3453
Symbol 3453 MovieClip [kitchen1]Uses:3452
Symbol 3454 BitmapUsed by:3455
Symbol 3455 GraphicUses:3454Used by:3456
Symbol 3456 MovieClip [dustbin_kitchen1]Uses:34 3455
Symbol 3457 BitmapUsed by:3458
Symbol 3458 GraphicUses:3457Used by:3459
Symbol 3459 MovieClip [dustbin_bar1]Uses:34 3458
Symbol 3460 BitmapUsed by:3461
Symbol 3461 GraphicUses:3460Used by:3462
Symbol 3462 MovieClip [dancefloor1]Uses:3461
Symbol 3463 BitmapUsed by:3464
Symbol 3464 GraphicUses:3463Used by:3465
Symbol 3465 MovieClip [couch_2_up]Uses:3464
Symbol 3466 BitmapUsed by:3467
Symbol 3467 GraphicUses:3466Used by:3468
Symbol 3468 MovieClip [couch_2_table]Uses:3467
Symbol 3469 BitmapUsed by:3470
Symbol 3470 GraphicUses:3469Used by:3471
Symbol 3471 MovieClip [couch_1_up]Uses:3470
Symbol 3472 BitmapUsed by:3473
Symbol 3473 GraphicUses:3472Used by:3474
Symbol 3474 MovieClip [couch_1_table]Uses:3473
Symbol 3475 BitmapUsed by:3476
Symbol 3476 GraphicUses:3475Used by:3477
Symbol 3477 MovieClip [couch_2]Uses:3476
Symbol 3478 BitmapUsed by:3479
Symbol 3479 GraphicUses:3478Used by:3480
Symbol 3480 MovieClip [couch_1]Uses:3479
Symbol 3481 BitmapUsed by:3482
Symbol 3482 GraphicUses:3481Used by:3483
Symbol 3483 MovieClip [cloackroom1]Uses:3482
Symbol 3484 BitmapUsed by:3485
Symbol 3485 GraphicUses:3484Used by:3486
Symbol 3486 MovieClip [bridge_rail1]Uses:3485
Symbol 3487 BitmapUsed by:3488
Symbol 3488 GraphicUses:3487Used by:3489
Symbol 3489 MovieClip [bridge1]Uses:3488
Symbol 3490 BitmapUsed by:3491
Symbol 3491 GraphicUses:3490Used by:3492
Symbol 3492 MovieClip [bar1]Uses:3491
Symbol 3493 BitmapUsed by:3494
Symbol 3494 GraphicUses:3493Used by:3501
Symbol 3495 BitmapUsed by:3496
Symbol 3496 GraphicUses:3495Used by:3501
Symbol 3497 BitmapUsed by:3498
Symbol 3498 GraphicUses:3497Used by:3501
Symbol 3499 BitmapUsed by:3500
Symbol 3500 GraphicUses:3499Used by:3501
Symbol 3501 MovieClipUses:3494 3496 3498 3500Used by:3517
Symbol 3502 BitmapUsed by:3503
Symbol 3503 GraphicUses:3502Used by:3510
Symbol 3504 BitmapUsed by:3505
Symbol 3505 GraphicUses:3504Used by:3510
Symbol 3506 BitmapUsed by:3507
Symbol 3507 GraphicUses:3506Used by:3510
Symbol 3508 BitmapUsed by:3509
Symbol 3509 GraphicUses:3508Used by:3510
Symbol 3510 MovieClip [dot_dot]Uses:3503 3505 3507 3509Used by:3517
Symbol 3511 GraphicUsed by:3512
Symbol 3512 MovieClipUses:3511Used by:3517
Symbol 3513 GraphicUsed by:3516
Symbol 3514 BitmapUsed by:3515
Symbol 3515 GraphicUses:3514Used by:3516
Symbol 3516 MovieClipUses:3513 3515Used by:3517
Symbol 3517 MovieClip [dot_mc]Uses:3501 3510 3512 3516
Symbol 3518 BitmapUsed by:3519
Symbol 3519 GraphicUses:3518Used by:3564
Symbol 3520 BitmapUsed by:3521
Symbol 3521 GraphicUses:3520Used by:3564
Symbol 3522 BitmapUsed by:3523
Symbol 3523 GraphicUses:3522Used by:3564
Symbol 3524 BitmapUsed by:3525
Symbol 3525 GraphicUses:3524Used by:3564
Symbol 3526 BitmapUsed by:3527
Symbol 3527 GraphicUses:3526Used by:3564
Symbol 3528 BitmapUsed by:3529
Symbol 3529 GraphicUses:3528Used by:3564
Symbol 3530 BitmapUsed by:3531
Symbol 3531 GraphicUses:3530Used by:3564
Symbol 3532 BitmapUsed by:3533
Symbol 3533 GraphicUses:3532Used by:3564
Symbol 3534 BitmapUsed by:3535
Symbol 3535 GraphicUses:3534Used by:3564
Symbol 3536 BitmapUsed by:3537
Symbol 3537 GraphicUses:3536Used by:3564
Symbol 3538 BitmapUsed by:3539
Symbol 3539 GraphicUses:3538Used by:3564
Symbol 3540 BitmapUsed by:3541
Symbol 3541 GraphicUses:3540Used by:3564
Symbol 3542 BitmapUsed by:3543
Symbol 3543 GraphicUses:3542Used by:3564
Symbol 3544 BitmapUsed by:3545
Symbol 3545 GraphicUses:3544Used by:3564
Symbol 3546 BitmapUsed by:3547
Symbol 3547 GraphicUses:3546Used by:3564
Symbol 3548 BitmapUsed by:3549
Symbol 3549 GraphicUses:3548Used by:3564
Symbol 3550 BitmapUsed by:3551
Symbol 3551 GraphicUses:3550Used by:3564
Symbol 3552 BitmapUsed by:3553
Symbol 3553 GraphicUses:3552Used by:3564
Symbol 3554 BitmapUsed by:3555
Symbol 3555 GraphicUses:3554Used by:3564
Symbol 3556 BitmapUsed by:3557
Symbol 3557 GraphicUses:3556Used by:3564
Symbol 3558 BitmapUsed by:3559
Symbol 3559 GraphicUses:3558Used by:3564
Symbol 3560 BitmapUsed by:3561
Symbol 3561 GraphicUses:3560Used by:3564
Symbol 3562 BitmapUsed by:3563
Symbol 3563 GraphicUses:3562Used by:3564
Symbol 3564 MovieClip [firework]Uses:3519 3521 3523 3525 3527 3529 3531 3533 3535 3537 3539 3541 3543 3545 3547 3549 3551 3553 3555 3557 3559 3561 3563
Symbol 3565 GraphicUsed by:3566
Symbol 3566 MovieClip [center]Uses:3565
Symbol 3567 BitmapUsed by:3568
Symbol 3568 GraphicUses:3567Used by:3569
Symbol 3569 MovieClip [background2]Uses:3568
Symbol 3570 BitmapUsed by:3571
Symbol 3571 GraphicUses:3570Used by:3572
Symbol 3572 MovieClip [couch_22_table]Uses:3571
Symbol 3573 BitmapUsed by:3574
Symbol 3574 GraphicUses:3573Used by:3575
Symbol 3575 MovieClip [vip2_chair]Uses:3574
Symbol 3576 BitmapUsed by:3577
Symbol 3577 GraphicUses:3576Used by:3578
Symbol 3578 MovieClip [vip2_border]Uses:3577
Symbol 3579 BitmapUsed by:3580
Symbol 3580 GraphicUses:3579Used by:3581
Symbol 3581 MovieClip [music2]Uses:3580
Symbol 3582 BitmapUsed by:3583
Symbol 3583 GraphicUses:3582Used by:3584
Symbol 3584 MovieClip [kitchen2_dustbin]Uses:34 3583
Symbol 3585 BitmapUsed by:3586
Symbol 3586 GraphicUses:3585Used by:3587
Symbol 3587 MovieClip [kitchen2_column]Uses:3586
Symbol 3588 BitmapUsed by:3589
Symbol 3589 GraphicUses:3588Used by:3590
Symbol 3590 MovieClip [kitchen2]Uses:3589
Symbol 3591 BitmapUsed by:3592
Symbol 3592 GraphicUses:3591Used by:3593
Symbol 3593 MovieClip [entrance2]Uses:3592
Symbol 3594 BitmapUsed by:3595
Symbol 3595 GraphicUses:3594Used by:3596
Symbol 3596 MovieClip [couch_32_table]Uses:3595
Symbol 3597 BitmapUsed by:3598
Symbol 3598 GraphicUses:3597Used by:3599
Symbol 3599 MovieClip [couch_22]Uses:3598
Symbol 3600 BitmapUsed by:3601
Symbol 3601 GraphicUses:3600Used by:3602
Symbol 3602 MovieClip [couch_32]Uses:3601
Symbol 3603 BitmapUsed by:3604
Symbol 3604 GraphicUses:3603Used by:3605
Symbol 3605 MovieClip [bar2_dustbin]Uses:34 3604
Symbol 3606 BitmapUsed by:3607
Symbol 3607 GraphicUses:3606Used by:3608
Symbol 3608 MovieClip [bar2_column]Uses:3607
Symbol 3609 BitmapUsed by:3610
Symbol 3610 GraphicUses:3609Used by:3611
Symbol 3611 MovieClip [bar2]Uses:3610
Symbol 3612 MovieClip [goals]Uses:3387 3397 3392
Symbol 3613 BitmapUsed by:3614
Symbol 3614 GraphicUses:3613Used by:3615 3616
Symbol 3615 MovieClip [arrow_right_up]Uses:3614
Symbol 3616 MovieClip [arrow_left_up]Uses:3614
Symbol 3617 BitmapUsed by:3618
Symbol 3618 GraphicUses:3617Used by:3619 3620
Symbol 3619 MovieClip [arrow_right_down]Uses:3618
Symbol 3620 MovieClip [arrow_left_down]Uses:3618
Symbol 3621 BitmapUsed by:3623
Symbol 3622 BitmapUsed by:3623
Symbol 3623 GraphicUses:3621 3622Used by:3626
Symbol 3624 FontUsed by:3625 3653 3666
Symbol 3625 EditableTextUses:3624Used by:3626
Symbol 3626 MovieClip [tutor_window]Uses:3623 3625
Symbol 3627 BitmapUsed by:3629
Symbol 3628 BitmapUsed by:3629
Symbol 3629 GraphicUses:3627 3628Used by:3632
Symbol 3630 BitmapUsed by:3631
Symbol 3631 GraphicUses:3630Used by:3632
Symbol 3632 MovieClip [vip_checker]Uses:3629 3631
Symbol 3633 BitmapUsed by:3634
Symbol 3634 GraphicUses:3633Used by:3652
Symbol 3635 BitmapUsed by:3636
Symbol 3636 GraphicUses:3635Used by:3652
Symbol 3637 FontUsed by:3638 3653 3666
Symbol 3638 TextUses:3637Used by:3652
Symbol 3639 FontUsed by:3640 3653 3666
Symbol 3640 TextUses:3639Used by:3652
Symbol 3641 GraphicUsed by:3652
Symbol 3642 BitmapUsed by:3643
Symbol 3643 GraphicUses:3642Used by:3652
Symbol 3644 BitmapUsed by:3645
Symbol 3645 GraphicUses:3644Used by:3652
Symbol 3646 BitmapUsed by:3647
Symbol 3647 GraphicUses:3646Used by:3652
Symbol 3648 BitmapUsed by:3649
Symbol 3649 GraphicUses:3648Used by:3652
Symbol 3650 BitmapUsed by:3651
Symbol 3651 GraphicUses:3650Used by:3652
Symbol 3652 MovieClip [about]Uses:3634 3636 3638 3640 3641 3643 3645 3647 3649 3651
Symbol 3653 EditableTextUses:3624 3637 3639Used by:Timeline
Symbol 3654 MovieClip [SoundManager]Used by:3810
Symbol 3655 MovieClip [MusicManager]Used by:3810
Symbol 3656 GraphicUsed by:3810
Symbol 3657 MovieClip [Application]Used by:3810
Symbol 3658 BitmapUsed by:3659
Symbol 3659 GraphicUses:3658Used by:3664
Symbol 3660 BitmapUsed by:3661
Symbol 3661 GraphicUses:3660Used by:3664
Symbol 3662 BitmapUsed by:3663
Symbol 3663 GraphicUses:3662Used by:3664
Symbol 3664 ButtonUses:3659 3661 3663Used by:3665
Symbol 3665 MovieClip [button_big_mc]Uses:1 3664Used by:3810
Symbol 3666 EditableTextUses:3624 3637 3639Used by:3810
Symbol 3667 BitmapUsed by:3668
Symbol 3668 GraphicUses:3667Used by:3669
Symbol 3669 MovieClip [background0]Uses:3668Used by:3810
Symbol 3670 BitmapUsed by:3671 3701
Symbol 3671 GraphicUses:3670Used by:3700
Symbol 3672 BitmapUsed by:3673 3702
Symbol 3673 GraphicUses:3672Used by:3700
Symbol 3674 BitmapUsed by:3675 3703
Symbol 3675 GraphicUses:3674Used by:3700
Symbol 3676 BitmapUsed by:3677 3704
Symbol 3677 GraphicUses:3676Used by:3700
Symbol 3678 BitmapUsed by:3679 3705
Symbol 3679 GraphicUses:3678Used by:3700
Symbol 3680 BitmapUsed by:3681 3706
Symbol 3681 GraphicUses:3680Used by:3700
Symbol 3682 BitmapUsed by:3683 3707
Symbol 3683 GraphicUses:3682Used by:3700
Symbol 3684 BitmapUsed by:3685 3708
Symbol 3685 GraphicUses:3684Used by:3700
Symbol 3686 BitmapUsed by:3687 3709
Symbol 3687 GraphicUses:3686Used by:3700
Symbol 3688 BitmapUsed by:3689 3710
Symbol 3689 GraphicUses:3688Used by:3700
Symbol 3690 BitmapUsed by:3691 3711
Symbol 3691 GraphicUses:3690Used by:3700
Symbol 3692 BitmapUsed by:3693 3712
Symbol 3693 GraphicUses:3692Used by:3700
Symbol 3694 BitmapUsed by:3695 3713
Symbol 3695 GraphicUses:3694Used by:3700
Symbol 3696 BitmapUsed by:3697 3714
Symbol 3697 GraphicUses:3696Used by:3700
Symbol 3698 BitmapUsed by:3699 3715
Symbol 3699 GraphicUses:3698Used by:3700
Symbol 3700 MovieClip [woman_stand_walk_back_flip_mc]Uses:3671 3673 3675 3677 3679 3681 3683 3685 3687 3689 3691 3693 3695 3697 3699Used by:3810
Symbol 3701 GraphicUses:3670Used by:3716
Symbol 3702 GraphicUses:3672Used by:3716
Symbol 3703 GraphicUses:3674Used by:3716
Symbol 3704 GraphicUses:3676Used by:3716
Symbol 3705 GraphicUses:3678Used by:3716
Symbol 3706 GraphicUses:3680Used by:3716
Symbol 3707 GraphicUses:3682Used by:3716
Symbol 3708 GraphicUses:3684Used by:3716
Symbol 3709 GraphicUses:3686Used by:3716
Symbol 3710 GraphicUses:3688Used by:3716
Symbol 3711 GraphicUses:3690Used by:3716
Symbol 3712 GraphicUses:3692Used by:3716
Symbol 3713 GraphicUses:3694Used by:3716
Symbol 3714 GraphicUses:3696Used by:3716
Symbol 3715 GraphicUses:3698Used by:3716
Symbol 3716 MovieClip [woman_stand_walk_back_mc]Uses:3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715Used by:3810
Symbol 3717 BitmapUsed by:3718 3748
Symbol 3718 GraphicUses:3717Used by:3747
Symbol 3719 BitmapUsed by:3720 3749
Symbol 3720 GraphicUses:3719Used by:3747
Symbol 3721 BitmapUsed by:3722 3750
Symbol 3722 GraphicUses:3721Used by:3747
Symbol 3723 BitmapUsed by:3724 3751
Symbol 3724 GraphicUses:3723Used by:3747
Symbol 3725 BitmapUsed by:3726 3752
Symbol 3726 GraphicUses:3725Used by:3747
Symbol 3727 BitmapUsed by:3728 3753
Symbol 3728 GraphicUses:3727Used by:3747
Symbol 3729 BitmapUsed by:3730 3754
Symbol 3730 GraphicUses:3729Used by:3747
Symbol 3731 BitmapUsed by:3732 3755
Symbol 3732 GraphicUses:3731Used by:3747
Symbol 3733 BitmapUsed by:3734 3756
Symbol 3734 GraphicUses:3733Used by:3747
Symbol 3735 BitmapUsed by:3736 3757
Symbol 3736 GraphicUses:3735Used by:3747
Symbol 3737 BitmapUsed by:3738 3758
Symbol 3738 GraphicUses:3737Used by:3747
Symbol 3739 BitmapUsed by:3740 3759
Symbol 3740 GraphicUses:3739Used by:3747
Symbol 3741 BitmapUsed by:3742 3760
Symbol 3742 GraphicUses:3741Used by:3747
Symbol 3743 BitmapUsed by:3744 3761
Symbol 3744 GraphicUses:3743Used by:3747
Symbol 3745 BitmapUsed by:3746 3762
Symbol 3746 GraphicUses:3745Used by:3747
Symbol 3747 MovieClip [woman_stand_walk_front_flip_mc]Uses:3718 3720 3722 3724 3726 3728 3730 3732 3734 3736 3738 3740 3742 3744 3746Used by:3810
Symbol 3748 GraphicUses:3717Used by:3763
Symbol 3749 GraphicUses:3719Used by:3763
Symbol 3750 GraphicUses:3721Used by:3763
Symbol 3751 GraphicUses:3723Used by:3763
Symbol 3752 GraphicUses:3725Used by:3763
Symbol 3753 GraphicUses:3727Used by:3763
Symbol 3754 GraphicUses:3729Used by:3763
Symbol 3755 GraphicUses:3731Used by:3763
Symbol 3756 GraphicUses:3733Used by:3763
Symbol 3757 GraphicUses:3735Used by:3763
Symbol 3758 GraphicUses:3737Used by:3763
Symbol 3759 GraphicUses:3739Used by:3763
Symbol 3760 GraphicUses:3741Used by:3763
Symbol 3761 GraphicUses:3743Used by:3763
Symbol 3762 GraphicUses:3745Used by:3763
Symbol 3763 MovieClip [woman_stand_walk_front_mc]Uses:3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762Used by:3810
Symbol 3764 Sound [volume_slider_snd]Used by:3765
Symbol 3765 MovieClip [volume_slider]Uses:3764Used by:3800
Symbol 3766 Sound [visitor_wish_snd]Used by:3767
Symbol 3767 MovieClip [visitor_wish]Uses:3766Used by:3800
Symbol 3768 Sound [visitor_good_mood_snd]Used by:3769
Symbol 3769 MovieClip [visitor_good_mood]Uses:3768Used by:3800
Symbol 3770 Sound [vip_talk_snd]Used by:3771
Symbol 3771 MovieClip [vip_talk]Uses:3770Used by:3800
Symbol 3772 Sound [menu_music_snd]Used by:3773
Symbol 3773 MovieClip [menu_music]Uses:3772Used by:3800
Symbol 3774 Sound [level_failed_snd]Used by:3775
Symbol 3775 MovieClip [level_failed]Uses:3774Used by:3800
Symbol 3776 Sound [level_complete_snd]Used by:3777
Symbol 3777 MovieClip [level_complete]Uses:3776Used by:3800
Symbol 3778 Sound [level_begin_snd]Used by:3779
Symbol 3779 MovieClip [level_begin]Uses:3778Used by:3800
Symbol 3780 Sound [goal_money_silver_snd]Used by:3781
Symbol 3781 MovieClip [goal_money_silver]Uses:3780Used by:3800
Symbol 3782 Sound [goal_money_gold_snd]Used by:3783
Symbol 3783 MovieClip [goal_money_gold]Uses:3782Used by:3800
Symbol 3784 Sound [goal_money_bronze_snd]Used by:3785
Symbol 3785 MovieClip [goal_money_bronze]Uses:3784Used by:3800
Symbol 3786 Sound [game_music_snd]Used by:3787
Symbol 3787 MovieClip [game_music]Uses:3786Used by:3800
Symbol 3788 Sound [dustbin_snd]Used by:3789
Symbol 3789 MovieClip [dustbin]Uses:3788Used by:3800
Symbol 3790 Sound [drag_snd]Used by:3791
Symbol 3791 MovieClip [drag]Uses:3790Used by:3800
Symbol 3792 Sound [button_select_0_snd]Used by:3793
Symbol 3793 MovieClip [button_select_0]Uses:3792Used by:3800
Symbol 3794 Sound [button_click_snd]Used by:3795
Symbol 3795 MovieClip [button_click]Uses:3794Used by:3800
Symbol 3796 Sound [bad_vip_talk_snd]Used by:3797
Symbol 3797 MovieClip [bad_vip_talk]Uses:3796Used by:3800
Symbol 3798 Sound [bad_action_snd]Used by:3799
Symbol 3799 MovieClip [bad_action]Uses:3798Used by:3800
Symbol 3800 MovieClipUses:3765 3767 3769 3771 3773 3775 3777 3779 3781 3783 3785 3787 3789 3791 3793 3795 3797 3799Used by:3810
Symbol 3801 BitmapUsed by:3802
Symbol 3802 GraphicUses:3801Used by:3803
Symbol 3803 MovieClip [bar]Uses:3802Used by:3810
Symbol 3804 MovieClip [cake_wish]Uses:189 1333Used by:3810
Symbol 3805 MovieClip [wine_wish]Uses:189 1343Used by:3810
Symbol 3806 MovieClip [cocktail_wish]Uses:189 1337Used by:3810
Symbol 3807 MovieClip [salad_wish]Uses:189 1341Used by:3810
Symbol 3808 MovieClip [martini_wish]Uses:189 1339Used by:3810
Symbol 3809 MovieClip [chicken_wish]Uses:189 1335Used by:3810
Symbol 3810 MovieClipUses:3654 3655 3656 3657 3665 3666 3669 3700 3716 3747 3763 3800 3803 192 195 3804 222 225 3805 204 207 3806 216 219 3807 210 213 3808 198 201 3809Used by:Timeline
Symbol 3811 MovieClip [__Packages.MusicManager]
Symbol 3812 MovieClip [__Packages.Application]
Symbol 3813 MovieClip [__Packages.SoundManager]
Symbol 3814 MovieClip [__Packages.UserMenu]
Symbol 3815 MovieClip [__Packages.Sprite]
Symbol 3816 MovieClip [__Packages.MenuButton]
Symbol 3817 MovieClip [__Packages.SliderBar]
Symbol 3818 MovieClip [__Packages.Caption]
Symbol 3819 MovieClip [__Packages.Link]
Symbol 3820 MovieClip [__Packages.ClassicRadioButton]
Symbol 3821 MovieClip [__Packages.LevelRadioButton]
Symbol 3822 MovieClip [__Packages.ClassicCheckBox]
Symbol 3823 MovieClip [__Packages.MainMenu]
Symbol 3824 MovieClip [__Packages.OptionsMenu]
Symbol 3825 MovieClip [__Packages.InGameMenu]
Symbol 3826 MovieClip [__Packages.PauseMenu]
Symbol 3827 MovieClip [__Packages.WinMenu]
Symbol 3828 MovieClip [__Packages.LoseMenu]
Symbol 3829 MovieClip [__Packages.LeaveMenu]
Symbol 3830 MovieClip [__Packages.ExitMenu]
Symbol 3831 MovieClip [__Packages.RestartMenu]
Symbol 3832 MovieClip [__Packages.UserSettings]
Symbol 3833 MovieClip [__Packages.GameSettings]
Symbol 3834 MovieClip [__Packages.Level]
Symbol 3835 MovieClip [__Packages.LevelInterface]
Symbol 3836 MovieClip [__Packages.PopUpTextManager]
Symbol 3837 MovieClip [__Packages.MainTimer]
Symbol 3838 MovieClip [__Packages.Tutor]
Symbol 3839 MovieClip [__Packages.Room]
Symbol 3840 MovieClip [__Packages.Room0]
Symbol 3841 MovieClip [__Packages.Place]
Symbol 3842 MovieClip [__Packages.Provision]
Symbol 3843 MovieClip [__Packages.DustBin]
Symbol 3844 MovieClip [__Packages.Bar]
Symbol 3845 MovieClip [__Packages.Arch]
Symbol 3846 MovieClip [__Packages.RecicleBin]
Symbol 3847 MovieClip [__Packages.Chairs_vip]
Symbol 3848 MovieClip [__Packages.Kitchen]
Symbol 3849 MovieClip [__Packages.Kitchen_dustbin]
Symbol 3850 MovieClip [__Packages.Couch_2_1]
Symbol 3851 MovieClip [__Packages.Couch_3]
Symbol 3852 MovieClip [__Packages.Dance_floor]
Symbol 3853 MovieClip [__Packages.Dance_rest]
Symbol 3854 MovieClip [__Packages.Drag]
Symbol 3855 MovieClip [__Packages.Entrance]
Symbol 3856 MovieClip [__Packages.Main_character]
Symbol 3857 MovieClip [__Packages.Talk_area_0]
Symbol 3858 MovieClip [__Packages.Talk_area_1]
Symbol 3859 MovieClip [__Packages.Room1]
Symbol 3860 MovieClip [__Packages.Bar1]
Symbol 3861 MovieClip [__Packages.Arch1]
Symbol 3862 MovieClip [__Packages.RecicleBin1]
Symbol 3863 MovieClip [__Packages.Chairs_vip1]
Symbol 3864 MovieClip [__Packages.Kitchen1]
Symbol 3865 MovieClip [__Packages.Kitchen_dustbin1]
Symbol 3866 MovieClip [__Packages.Couch_21]
Symbol 3867 MovieClip [__Packages.Couch_31]
Symbol 3868 MovieClip [__Packages.Dance_floor1]
Symbol 3869 MovieClip [__Packages.Dance_rest1]
Symbol 3870 MovieClip [__Packages.Drag1]
Symbol 3871 MovieClip [__Packages.Entrance1]
Symbol 3872 MovieClip [__Packages.Main_character1]
Symbol 3873 MovieClip [__Packages.Talk_area_2]
Symbol 3874 MovieClip [__Packages.Talk_area_3]
Symbol 3875 MovieClip [__Packages.Room2]
Symbol 3876 MovieClip [__Packages.Bar2]
Symbol 3877 MovieClip [__Packages.RecicleBin2]
Symbol 3878 MovieClip [__Packages.Chairs_vip2]
Symbol 3879 MovieClip [__Packages.Kitchen2]
Symbol 3880 MovieClip [__Packages.Kitchen_dustbin2]
Symbol 3881 MovieClip [__Packages.Couch_22]
Symbol 3882 MovieClip [__Packages.Couch_32]
Symbol 3883 MovieClip [__Packages.Dance_floor2]
Symbol 3884 MovieClip [__Packages.Dance_rest2]
Symbol 3885 MovieClip [__Packages.Drag2]
Symbol 3886 MovieClip [__Packages.Entrance2]
Symbol 3887 MovieClip [__Packages.Main_character2]
Symbol 3888 MovieClip [__Packages.Talk_area_4]
Symbol 3889 MovieClip [__Packages.Talk_area_5]
Symbol 3890 MovieClip [__Packages.Man]
Symbol 3891 MovieClip [__Packages.Buffer]
Symbol 3892 MovieClip [__Packages.Person]
Symbol 3893 MovieClip [__Packages.Animator]
Symbol 3894 MovieClip [__Packages.Barman]
Symbol 3895 MovieClip [__Packages.Cock]
Symbol 3896 MovieClip [__Packages.Visitor]
Symbol 3897 MovieClip [__Packages.StartMenu]

Instance Names

"btn"Symbol 9 MovieClip [button_menu_mc] Frame 1Symbol 8 Button
"btn"Symbol 17 MovieClip [button_small_mc] Frame 1Symbol 16 Button
"btn"Symbol 25 MovieClip [slider_toddler_mc] Frame 1Symbol 24 Button
"sel"Symbol 37 MovieClip [kitchen_dustbin] Frame 1Symbol 34 MovieClip [character_selection]
"sel"Symbol 73 MovieClip [bar_dustbin] Frame 1Symbol 34 MovieClip [character_selection]
"sel"Symbol 192 MovieClip [cake_empty] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 192 MovieClip [cake_empty] Frame 1Symbol 189 MovieClip
"hit"Symbol 192 MovieClip [cake_empty] Frame 1Symbol 189 MovieClip
"sel"Symbol 195 MovieClip [cake_full] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 195 MovieClip [cake_full] Frame 1Symbol 189 MovieClip
"hit"Symbol 195 MovieClip [cake_full] Frame 1Symbol 189 MovieClip
"sel"Symbol 198 MovieClip [chicken_empty] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 198 MovieClip [chicken_empty] Frame 1Symbol 189 MovieClip
"hit"Symbol 198 MovieClip [chicken_empty] Frame 1Symbol 189 MovieClip
"sel"Symbol 201 MovieClip [chicken_full] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 201 MovieClip [chicken_full] Frame 1Symbol 189 MovieClip
"hit"Symbol 201 MovieClip [chicken_full] Frame 1Symbol 189 MovieClip
"sel"Symbol 204 MovieClip [cocktail_empty] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 204 MovieClip [cocktail_empty] Frame 1Symbol 189 MovieClip
"hit"Symbol 204 MovieClip [cocktail_empty] Frame 1Symbol 189 MovieClip
"sel"Symbol 207 MovieClip [cocktail_full] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 207 MovieClip [cocktail_full] Frame 1Symbol 189 MovieClip
"hit"Symbol 207 MovieClip [cocktail_full] Frame 1Symbol 189 MovieClip
"sel"Symbol 210 MovieClip [martini_empty] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 210 MovieClip [martini_empty] Frame 1Symbol 189 MovieClip
"hit"Symbol 210 MovieClip [martini_empty] Frame 1Symbol 189 MovieClip
"sel"Symbol 213 MovieClip [martini_full] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 213 MovieClip [martini_full] Frame 1Symbol 189 MovieClip
"hit"Symbol 213 MovieClip [martini_full] Frame 1Symbol 189 MovieClip
"sel"Symbol 216 MovieClip [salad_empty] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 216 MovieClip [salad_empty] Frame 1Symbol 189 MovieClip
"hit"Symbol 216 MovieClip [salad_empty] Frame 1Symbol 189 MovieClip
"sel"Symbol 219 MovieClip [salad_full] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 219 MovieClip [salad_full] Frame 1Symbol 189 MovieClip
"hit"Symbol 219 MovieClip [salad_full] Frame 1Symbol 189 MovieClip
"sel"Symbol 222 MovieClip [wine_empty] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 222 MovieClip [wine_empty] Frame 1Symbol 189 MovieClip
"hit"Symbol 222 MovieClip [wine_empty] Frame 1Symbol 189 MovieClip
"sel"Symbol 225 MovieClip [wine_full] Frame 1Symbol 187 MovieClip [provision_selection]
"mask"Symbol 225 MovieClip [wine_full] Frame 1Symbol 189 MovieClip
"hit"Symbol 225 MovieClip [wine_full] Frame 1Symbol 189 MovieClip
"c"Symbol 226 MovieClip Frame 1Symbol 192 MovieClip [cake_empty]
"c"Symbol 226 MovieClip Frame 2Symbol 195 MovieClip [cake_full]
"c"Symbol 226 MovieClip Frame 3Symbol 198 MovieClip [chicken_empty]
"c"Symbol 226 MovieClip Frame 4Symbol 201 MovieClip [chicken_full]
"c"Symbol 226 MovieClip Frame 5Symbol 204 MovieClip [cocktail_empty]
"c"Symbol 226 MovieClip Frame 6Symbol 207 MovieClip [cocktail_full]
"c"Symbol 226 MovieClip Frame 7Symbol 210 MovieClip [martini_empty]
"c"Symbol 226 MovieClip Frame 8Symbol 213 MovieClip [martini_full]
"c"Symbol 226 MovieClip Frame 9Symbol 216 MovieClip [salad_empty]
"c"Symbol 226 MovieClip Frame 10Symbol 219 MovieClip [salad_full]
"c"Symbol 226 MovieClip Frame 11Symbol 222 MovieClip [wine_empty]
"c"Symbol 226 MovieClip Frame 12Symbol 225 MovieClip [wine_full]
"hand1"Symbol 255 MovieClip [woman_stand_idle_one_hand_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 286 MovieClip [woman_stand_idle_two_hand_mc] Frame 1Symbol 226 MovieClip
"hand2"Symbol 286 MovieClip [woman_stand_idle_two_hand_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 364 MovieClip [woman_stand_walk_back_one_hand_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 380 MovieClip [woman_stand_walk_back_one_hand_flip_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 411 MovieClip [woman_stand_walk_back_two_hand_flip_mc] Frame 1Symbol 226 MovieClip
"hand2"Symbol 411 MovieClip [woman_stand_walk_back_two_hand_flip_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 427 MovieClip [woman_stand_walk_back_two_hand_mc] Frame 1Symbol 226 MovieClip
"hand2"Symbol 427 MovieClip [woman_stand_walk_back_two_hand_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 458 MovieClip [woman_stand_walk_front_one_hand_flip_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 474 MovieClip [woman_stand_walk_front_one_hand_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 505 MovieClip [woman_stand_walk_front_two_hand_flip_mc] Frame 1Symbol 226 MovieClip
"hand2"Symbol 505 MovieClip [woman_stand_walk_front_two_hand_flip_mc] Frame 1Symbol 226 MovieClip
"hand1"Symbol 521 MovieClip [woman_stand_walk_front_two_hand_mc] Frame 1Symbol 226 MovieClip
"hand2"Symbol 521 MovieClip [woman_stand_walk_front_two_hand_mc] Frame 1Symbol 226 MovieClip
"progress"Symbol 1357 MovieClip [wish_mc] Frame 1Symbol 1315 MovieClip
"icons"Symbol 1357 MovieClip [wish_mc] Frame 1Symbol 1356 MovieClip
"clock_pause"Symbol 3377 MovieClip [clocks] Frame 1Symbol 3256 MovieClip
"progress_mask"Symbol 3399 MovieClip [progress_bar] Frame 1Symbol 3381 MovieClip
"star_0"Symbol 3399 MovieClip [progress_bar] Frame 1Symbol 3388 MovieClip
"star_2"Symbol 3399 MovieClip [progress_bar] Frame 1Symbol 3393 MovieClip
"star_1"Symbol 3399 MovieClip [progress_bar] Frame 1Symbol 3398 MovieClip
"sel"Symbol 3456 MovieClip [dustbin_kitchen1] Frame 1Symbol 34 MovieClip [character_selection]
"sel"Symbol 3459 MovieClip [dustbin_bar1] Frame 1Symbol 34 MovieClip [character_selection]
"star"Symbol 3517 MovieClip [dot_mc] Frame 1Symbol 3501 MovieClip
"dot"Symbol 3517 MovieClip [dot_mc] Frame 1Symbol 3510 MovieClip [dot_dot]
"unchecked_btn"Symbol 3517 MovieClip [dot_mc] Frame 1Symbol 3512 MovieClip
"checked_btn"Symbol 3517 MovieClip [dot_mc] Frame 1Symbol 3516 MovieClip
"sel"Symbol 3584 MovieClip [kitchen2_dustbin] Frame 1Symbol 34 MovieClip [character_selection]
"sel"Symbol 3605 MovieClip [bar2_dustbin] Frame 1Symbol 34 MovieClip [character_selection]
"tutor_text"Symbol 3626 MovieClip [tutor_window] Frame 1Symbol 3625 EditableText
"btn"Symbol 3665 MovieClip [button_big_mc] Frame 1Symbol 3664 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 9 as "button_menu_mc"
ExportAssets (56)Timeline Frame 1Symbol 17 as "button_small_mc"
ExportAssets (56)Timeline Frame 1Symbol 25 as "slider_toddler_mc"
ExportAssets (56)Timeline Frame 1Symbol 28 as "table_vip"
ExportAssets (56)Timeline Frame 1Symbol 31 as "music"
ExportAssets (56)Timeline Frame 1Symbol 34 as "character_selection"
ExportAssets (56)Timeline Frame 1Symbol 37 as "kitchen_dustbin"
ExportAssets (56)Timeline Frame 1Symbol 40 as "kitchen"
ExportAssets (56)Timeline Frame 1Symbol 43 as "facade"
ExportAssets (56)Timeline Frame 1Symbol 46 as "door_right"
ExportAssets (56)Timeline Frame 1Symbol 49 as "door_left"
ExportAssets (56)Timeline Frame 1Symbol 52 as "couch_3_table"
ExportAssets (56)Timeline Frame 1Symbol 55 as "couch_3"
ExportAssets (56)Timeline Frame 1Symbol 58 as "couch_2_1_table"
ExportAssets (56)Timeline Frame 1Symbol 61 as "couch_2_1"
ExportAssets (56)Timeline Frame 1Symbol 64 as "chair_vip_2"
ExportAssets (56)Timeline Frame 1Symbol 67 as "chair_vip_1"
ExportAssets (56)Timeline Frame 1Symbol 70 as "cake"
ExportAssets (56)Timeline Frame 1Symbol 73 as "bar_dustbin"
ExportAssets (56)Timeline Frame 1Symbol 76 as "background_arch"
ExportAssets (56)Timeline Frame 1Symbol 89 as "carpet2"
ExportAssets (56)Timeline Frame 1Symbol 102 as "carpet1"
ExportAssets (56)Timeline Frame 1Symbol 115 as "carpet"
ExportAssets (56)Timeline Frame 1Symbol 118 as "check_point"
ExportAssets (56)Timeline Frame 1Symbol 149 as "woman_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 180 as "woman_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 187 as "provision_selection"
ExportAssets (56)Timeline Frame 1Symbol 192 as "cake_empty"
ExportAssets (56)Timeline Frame 1Symbol 195 as "cake_full"
ExportAssets (56)Timeline Frame 1Symbol 198 as "chicken_empty"
ExportAssets (56)Timeline Frame 1Symbol 201 as "chicken_full"
ExportAssets (56)Timeline Frame 1Symbol 204 as "cocktail_empty"
ExportAssets (56)Timeline Frame 1Symbol 207 as "cocktail_full"
ExportAssets (56)Timeline Frame 1Symbol 210 as "martini_empty"
ExportAssets (56)Timeline Frame 1Symbol 213 as "martini_full"
ExportAssets (56)Timeline Frame 1Symbol 216 as "salad_empty"
ExportAssets (56)Timeline Frame 1Symbol 219 as "salad_full"
ExportAssets (56)Timeline Frame 1Symbol 222 as "wine_empty"
ExportAssets (56)Timeline Frame 1Symbol 225 as "wine_full"
ExportAssets (56)Timeline Frame 1Symbol 255 as "woman_stand_idle_one_hand_mc"
ExportAssets (56)Timeline Frame 1Symbol 286 as "woman_stand_idle_two_hand_mc"
ExportAssets (56)Timeline Frame 1Symbol 317 as "woman_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 333 as "woman_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 364 as "woman_stand_walk_back_one_hand_mc"
ExportAssets (56)Timeline Frame 1Symbol 380 as "woman_stand_walk_back_one_hand_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 411 as "woman_stand_walk_back_two_hand_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 427 as "woman_stand_walk_back_two_hand_mc"
ExportAssets (56)Timeline Frame 1Symbol 458 as "woman_stand_walk_front_one_hand_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 474 as "woman_stand_walk_front_one_hand_mc"
ExportAssets (56)Timeline Frame 1Symbol 505 as "woman_stand_walk_front_two_hand_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 521 as "woman_stand_walk_front_two_hand_mc"
ExportAssets (56)Timeline Frame 1Symbol 552 as "woman_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 568 as "woman_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 599 as "barman_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 630 as "barman_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 646 as "barman_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 677 as "barman_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 693 as "barman_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 724 as "barman_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 755 as "barman_stand_work_mc"
ExportAssets (56)Timeline Frame 1Symbol 786 as "amanda_stand_talk_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 802 as "amanda_stand_talk_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 833 as "amanda_stand_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 849 as "amanda_stand_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 880 as "amanda_stand_idle_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 896 as "amanda_stand_idle_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 927 as "amanda_stand_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 943 as "amanda_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 984 as "amanda_stand_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 1015 as "amanda_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1031 as "amanda_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 1062 as "amanda_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1078 as "amanda_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 1109 as "amanda_sit_eat_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1125 as "amanda_sit_eat_mc"
ExportAssets (56)Timeline Frame 1Symbol 1166 as "amanda_sit_attention_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1187 as "amanda_sit_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 1218 as "amanda_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 1239 as "amanda_stand_dance_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1250 as "amanda_stand_dance_mc"
ExportAssets (56)Timeline Frame 1Symbol 1357 as "wish_mc"
ExportAssets (56)Timeline Frame 1Symbol 1359 as "hitarea"
ExportAssets (56)Timeline Frame 1Symbol 1361 as "dustbin_hitarea"
ExportAssets (56)Timeline Frame 1Symbol 1364 as "shadow"
ExportAssets (56)Timeline Frame 1Symbol 1395 as "cock_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 1426 as "cock_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1442 as "cock_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 1473 as "cock_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1489 as "cock_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 1520 as "cock_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 1551 as "cock_stand_work_mc"
ExportAssets (56)Timeline Frame 1Symbol 1584 as "man_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 1615 as "man_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1631 as "man_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 1662 as "man_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1678 as "man_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 1709 as "man_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 1740 as "bred_stand_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1756 as "bred_stand_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 1787 as "bred_stand_talk_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1803 as "bred_stand_talk_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 1834 as "bred_stand_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1850 as "bred_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 1881 as "bred_stand_idle_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1897 as "bred_stand_idle_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 1934 as "bred_stand_dance_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 1953 as "bred_stand_dance_mc"
ExportAssets (56)Timeline Frame 1Symbol 1994 as "bred_stand_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 2025 as "bred_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2041 as "bred_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 2072 as "bred_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2088 as "bred_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 2119 as "bred_sit_eat_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2135 as "bred_sit_eat_mc"
ExportAssets (56)Timeline Frame 1Symbol 2176 as "bred_sit_attention_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2197 as "bred_sit_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 2228 as "bred_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 2259 as "britney_stand_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2275 as "britney_stand_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 2306 as "britney_stand_talk_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2322 as "britney_stand_talk_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 2353 as "britney_stand_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2369 as "britney_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 2400 as "britney_stand_idle_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2416 as "britney_stand_idle_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 2447 as "britney_stand_dance_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2463 as "britney_stand_dance_mc"
ExportAssets (56)Timeline Frame 1Symbol 2504 as "britney_stand_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 2535 as "britney_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2551 as "britney_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 2582 as "britney_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2598 as "britney_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 2629 as "britney_sit_eat_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2645 as "britney_sit_eat_mc"
ExportAssets (56)Timeline Frame 1Symbol 2686 as "britney_sit_attention_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2707 as "britney_sit_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 2738 as "britney_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 2769 as "clint_stand_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2785 as "clint_stand_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 2816 as "clint_stand_talk_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2832 as "clint_stand_talk_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 2863 as "clint_stand_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2879 as "clint_stand_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 2910 as "clint_stand_idle_back_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2926 as "clint_stand_idle_back_mc"
ExportAssets (56)Timeline Frame 1Symbol 2949 as "clint_stand_dance_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 2961 as "clint_stand_dance_mc"
ExportAssets (56)Timeline Frame 1Symbol 3002 as "clint_stand_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 3033 as "clint_sit_talk_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 3049 as "clint_sit_talk_mc"
ExportAssets (56)Timeline Frame 1Symbol 3090 as "clint_sit_idle_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 3111 as "clint_sit_idle_mc"
ExportAssets (56)Timeline Frame 1Symbol 3142 as "clint_sit_eat_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 3158 as "clint_sit_eat_mc"
ExportAssets (56)Timeline Frame 1Symbol 3199 as "clint_sit_attention_flip_mc"
ExportAssets (56)Timeline Frame 1Symbol 3220 as "clint_sit_attention_mc"
ExportAssets (56)Timeline Frame 1Symbol 3251 as "clint_drag_mc"
ExportAssets (56)Timeline Frame 1Symbol 3377 as "clocks"
ExportAssets (56)Timeline Frame 1Symbol 3399 as "progress_bar"
ExportAssets (56)Timeline Frame 1Symbol 3402 as "ingame_panel"
ExportAssets (56)Timeline Frame 1Symbol 3405 as "screen02"
ExportAssets (56)Timeline Frame 1Symbol 3408 as "screen01"
ExportAssets (56)Timeline Frame 1Symbol 3411 as "screen00"
ExportAssets (56)Timeline Frame 1Symbol 3414 as "menu_bg"
ExportAssets (56)Timeline Frame 1Symbol 3417 as "panel"
ExportAssets (56)Timeline Frame 1Symbol 3420 as "logo"
ExportAssets (56)Timeline Frame 1Symbol 3423 as "greeting"
ExportAssets (56)Timeline Frame 1Symbol 3426 as "text_area"
ExportAssets (56)Timeline Frame 1Symbol 3429 as "map"
ExportAssets (56)Timeline Frame 1Symbol 3432 as "slider"
ExportAssets (56)Timeline Frame 1Symbol 3435 as "background1"
ExportAssets (56)Timeline Frame 1Symbol 3438 as "vip_table1"
ExportAssets (56)Timeline Frame 1Symbol 3441 as "vip_chairs1"
ExportAssets (56)Timeline Frame 1Symbol 3444 as "vip_ambrella"
ExportAssets (56)Timeline Frame 1Symbol 3447 as "palm_right"
ExportAssets (56)Timeline Frame 1Symbol 3450 as "palm_left"
ExportAssets (56)Timeline Frame 1Symbol 3453 as "kitchen1"
ExportAssets (56)Timeline Frame 1Symbol 3456 as "dustbin_kitchen1"
ExportAssets (56)Timeline Frame 1Symbol 3459 as "dustbin_bar1"
ExportAssets (56)Timeline Frame 1Symbol 3462 as "dancefloor1"
ExportAssets (56)Timeline Frame 1Symbol 3465 as "couch_2_up"
ExportAssets (56)Timeline Frame 1Symbol 3468 as "couch_2_table"
ExportAssets (56)Timeline Frame 1Symbol 3471 as "couch_1_up"
ExportAssets (56)Timeline Frame 1Symbol 3474 as "couch_1_table"
ExportAssets (56)Timeline Frame 1Symbol 3477 as "couch_2"
ExportAssets (56)Timeline Frame 1Symbol 3480 as "couch_1"
ExportAssets (56)Timeline Frame 1Symbol 3483 as "cloackroom1"
ExportAssets (56)Timeline Frame 1Symbol 3486 as "bridge_rail1"
ExportAssets (56)Timeline Frame 1Symbol 3489 as "bridge1"
ExportAssets (56)Timeline Frame 1Symbol 3492 as "bar1"
ExportAssets (56)Timeline Frame 1Symbol 3510 as "dot_dot"
ExportAssets (56)Timeline Frame 1Symbol 3517 as "dot_mc"
ExportAssets (56)Timeline Frame 1Symbol 3564 as "firework"
ExportAssets (56)Timeline Frame 1Symbol 3566 as "center"
ExportAssets (56)Timeline Frame 1Symbol 3569 as "background2"
ExportAssets (56)Timeline Frame 1Symbol 3572 as "couch_22_table"
ExportAssets (56)Timeline Frame 1Symbol 3575 as "vip2_chair"
ExportAssets (56)Timeline Frame 1Symbol 3578 as "vip2_border"
ExportAssets (56)Timeline Frame 1Symbol 3581 as "music2"
ExportAssets (56)Timeline Frame 1Symbol 3584 as "kitchen2_dustbin"
ExportAssets (56)Timeline Frame 1Symbol 3587 as "kitchen2_column"
ExportAssets (56)Timeline Frame 1Symbol 3590 as "kitchen2"
ExportAssets (56)Timeline Frame 1Symbol 3593 as "entrance2"
ExportAssets (56)Timeline Frame 1Symbol 3596 as "couch_32_table"
ExportAssets (56)Timeline Frame 1Symbol 3599 as "couch_22"
ExportAssets (56)Timeline Frame 1Symbol 3602 as "couch_32"
ExportAssets (56)Timeline Frame 1Symbol 3605 as "bar2_dustbin"
ExportAssets (56)Timeline Frame 1Symbol 3608 as "bar2_column"
ExportAssets (56)Timeline Frame 1Symbol 3611 as "bar2"
ExportAssets (56)Timeline Frame 1Symbol 3612 as "goals"
ExportAssets (56)Timeline Frame 1Symbol 3615 as "arrow_right_up"
ExportAssets (56)Timeline Frame 1Symbol 3616 as "arrow_left_up"
ExportAssets (56)Timeline Frame 1Symbol 3619 as "arrow_right_down"
ExportAssets (56)Timeline Frame 1Symbol 3620 as "arrow_left_down"
ExportAssets (56)Timeline Frame 1Symbol 3626 as "tutor_window"
ExportAssets (56)Timeline Frame 1Symbol 3632 as "vip_checker"
ExportAssets (56)Timeline Frame 1Symbol 3652 as "about"
ExportAssets (56)Timeline Frame 2Symbol 3654 as "SoundManager"
ExportAssets (56)Timeline Frame 2Symbol 3655 as "MusicManager"
ExportAssets (56)Timeline Frame 2Symbol 3657 as "Application"
ExportAssets (56)Timeline Frame 2Symbol 3665 as "button_big_mc"
ExportAssets (56)Timeline Frame 2Symbol 3669 as "background0"
ExportAssets (56)Timeline Frame 2Symbol 3700 as "woman_stand_walk_back_flip_mc"
ExportAssets (56)Timeline Frame 2Symbol 3716 as "woman_stand_walk_back_mc"
ExportAssets (56)Timeline Frame 2Symbol 3747 as "woman_stand_walk_front_flip_mc"
ExportAssets (56)Timeline Frame 2Symbol 3763 as "woman_stand_walk_front_mc"
ExportAssets (56)Timeline Frame 2Symbol 3764 as "volume_slider_snd"
ExportAssets (56)Timeline Frame 2Symbol 3765 as "volume_slider"
ExportAssets (56)Timeline Frame 2Symbol 3766 as "visitor_wish_snd"
ExportAssets (56)Timeline Frame 2Symbol 3767 as "visitor_wish"
ExportAssets (56)Timeline Frame 2Symbol 3768 as "visitor_good_mood_snd"
ExportAssets (56)Timeline Frame 2Symbol 3769 as "visitor_good_mood"
ExportAssets (56)Timeline Frame 2Symbol 3770 as "vip_talk_snd"
ExportAssets (56)Timeline Frame 2Symbol 3771 as "vip_talk"
ExportAssets (56)Timeline Frame 2Symbol 3772 as "menu_music_snd"
ExportAssets (56)Timeline Frame 2Symbol 3773 as "menu_music"
ExportAssets (56)Timeline Frame 2Symbol 3774 as "level_failed_snd"
ExportAssets (56)Timeline Frame 2Symbol 3775 as "level_failed"
ExportAssets (56)Timeline Frame 2Symbol 3776 as "level_complete_snd"
ExportAssets (56)Timeline Frame 2Symbol 3777 as "level_complete"
ExportAssets (56)Timeline Frame 2Symbol 3778 as "level_begin_snd"
ExportAssets (56)Timeline Frame 2Symbol 3779 as "level_begin"
ExportAssets (56)Timeline Frame 2Symbol 3780 as "goal_money_silver_snd"
ExportAssets (56)Timeline Frame 2Symbol 3781 as "goal_money_silver"
ExportAssets (56)Timeline Frame 2Symbol 3782 as "goal_money_gold_snd"
ExportAssets (56)Timeline Frame 2Symbol 3783 as "goal_money_gold"
ExportAssets (56)Timeline Frame 2Symbol 3784 as "goal_money_bronze_snd"
ExportAssets (56)Timeline Frame 2Symbol 3785 as "goal_money_bronze"
ExportAssets (56)Timeline Frame 2Symbol 3786 as "game_music_snd"
ExportAssets (56)Timeline Frame 2Symbol 3787 as "game_music"
ExportAssets (56)Timeline Frame 2Symbol 3788 as "dustbin_snd"
ExportAssets (56)Timeline Frame 2Symbol 3789 as "dustbin"
ExportAssets (56)Timeline Frame 2Symbol 3790 as "drag_snd"
ExportAssets (56)Timeline Frame 2Symbol 3791 as "drag"
ExportAssets (56)Timeline Frame 2Symbol 3792 as "button_select_0_snd"
ExportAssets (56)Timeline Frame 2Symbol 3793 as "button_select_0"
ExportAssets (56)Timeline Frame 2Symbol 3794 as "button_click_snd"
ExportAssets (56)Timeline Frame 2Symbol 3795 as "button_click"
ExportAssets (56)Timeline Frame 2Symbol 3796 as "bad_vip_talk_snd"
ExportAssets (56)Timeline Frame 2Symbol 3797 as "bad_vip_talk"
ExportAssets (56)Timeline Frame 2Symbol 3798 as "bad_action_snd"
ExportAssets (56)Timeline Frame 2Symbol 3799 as "bad_action"
ExportAssets (56)Timeline Frame 2Symbol 3803 as "bar"
ExportAssets (56)Timeline Frame 2Symbol 3804 as "cake_wish"
ExportAssets (56)Timeline Frame 2Symbol 3805 as "wine_wish"
ExportAssets (56)Timeline Frame 2Symbol 3806 as "cocktail_wish"
ExportAssets (56)Timeline Frame 2Symbol 3807 as "salad_wish"
ExportAssets (56)Timeline Frame 2Symbol 3808 as "martini_wish"
ExportAssets (56)Timeline Frame 2Symbol 3809 as "chicken_wish"
ExportAssets (56)Timeline Frame 2Symbol 3811 as "__Packages.MusicManager"
ExportAssets (56)Timeline Frame 2Symbol 3812 as "__Packages.Application"
ExportAssets (56)Timeline Frame 2Symbol 3813 as "__Packages.SoundManager"
ExportAssets (56)Timeline Frame 2Symbol 3814 as "__Packages.UserMenu"
ExportAssets (56)Timeline Frame 2Symbol 3815 as "__Packages.Sprite"
ExportAssets (56)Timeline Frame 2Symbol 3816 as "__Packages.MenuButton"
ExportAssets (56)Timeline Frame 2Symbol 3817 as "__Packages.SliderBar"
ExportAssets (56)Timeline Frame 2Symbol 3818 as "__Packages.Caption"
ExportAssets (56)Timeline Frame 2Symbol 3819 as "__Packages.Link"
ExportAssets (56)Timeline Frame 2Symbol 3820 as "__Packages.ClassicRadioButton"
ExportAssets (56)Timeline Frame 2Symbol 3821 as "__Packages.LevelRadioButton"
ExportAssets (56)Timeline Frame 2Symbol 3822 as "__Packages.ClassicCheckBox"
ExportAssets (56)Timeline Frame 2Symbol 3823 as "__Packages.MainMenu"
ExportAssets (56)Timeline Frame 2Symbol 3824 as "__Packages.OptionsMenu"
ExportAssets (56)Timeline Frame 2Symbol 3825 as "__Packages.InGameMenu"
ExportAssets (56)Timeline Frame 2Symbol 3826 as "__Packages.PauseMenu"
ExportAssets (56)Timeline Frame 2Symbol 3827 as "__Packages.WinMenu"
ExportAssets (56)Timeline Frame 2Symbol 3828 as "__Packages.LoseMenu"
ExportAssets (56)Timeline Frame 2Symbol 3829 as "__Packages.LeaveMenu"
ExportAssets (56)Timeline Frame 2Symbol 3830 as "__Packages.ExitMenu"
ExportAssets (56)Timeline Frame 2Symbol 3831 as "__Packages.RestartMenu"
ExportAssets (56)Timeline Frame 2Symbol 3832 as "__Packages.UserSettings"
ExportAssets (56)Timeline Frame 2Symbol 3833 as "__Packages.GameSettings"
ExportAssets (56)Timeline Frame 2Symbol 3834 as "__Packages.Level"
ExportAssets (56)Timeline Frame 2Symbol 3835 as "__Packages.LevelInterface"
ExportAssets (56)Timeline Frame 2Symbol 3836 as "__Packages.PopUpTextManager"
ExportAssets (56)Timeline Frame 2Symbol 3837 as "__Packages.MainTimer"
ExportAssets (56)Timeline Frame 2Symbol 3838 as "__Packages.Tutor"
ExportAssets (56)Timeline Frame 2Symbol 3839 as "__Packages.Room"
ExportAssets (56)Timeline Frame 2Symbol 3840 as "__Packages.Room0"
ExportAssets (56)Timeline Frame 2Symbol 3841 as "__Packages.Place"
ExportAssets (56)Timeline Frame 2Symbol 3842 as "__Packages.Provision"
ExportAssets (56)Timeline Frame 2Symbol 3843 as "__Packages.DustBin"
ExportAssets (56)Timeline Frame 2Symbol 3844 as "__Packages.Bar"
ExportAssets (56)Timeline Frame 2Symbol 3845 as "__Packages.Arch"
ExportAssets (56)Timeline Frame 2Symbol 3846 as "__Packages.RecicleBin"
ExportAssets (56)Timeline Frame 2Symbol 3847 as "__Packages.Chairs_vip"
ExportAssets (56)Timeline Frame 2Symbol 3848 as "__Packages.Kitchen"
ExportAssets (56)Timeline Frame 2Symbol 3849 as "__Packages.Kitchen_dustbin"
ExportAssets (56)Timeline Frame 2Symbol 3850 as "__Packages.Couch_2_1"
ExportAssets (56)Timeline Frame 2Symbol 3851 as "__Packages.Couch_3"
ExportAssets (56)Timeline Frame 2Symbol 3852 as "__Packages.Dance_floor"
ExportAssets (56)Timeline Frame 2Symbol 3853 as "__Packages.Dance_rest"
ExportAssets (56)Timeline Frame 2Symbol 3854 as "__Packages.Drag"
ExportAssets (56)Timeline Frame 2Symbol 3855 as "__Packages.Entrance"
ExportAssets (56)Timeline Frame 2Symbol 3856 as "__Packages.Main_character"
ExportAssets (56)Timeline Frame 2Symbol 3857 as "__Packages.Talk_area_0"
ExportAssets (56)Timeline Frame 2Symbol 3858 as "__Packages.Talk_area_1"
ExportAssets (56)Timeline Frame 2Symbol 3859 as "__Packages.Room1"
ExportAssets (56)Timeline Frame 2Symbol 3860 as "__Packages.Bar1"
ExportAssets (56)Timeline Frame 2Symbol 3861 as "__Packages.Arch1"
ExportAssets (56)Timeline Frame 2Symbol 3862 as "__Packages.RecicleBin1"
ExportAssets (56)Timeline Frame 2Symbol 3863 as "__Packages.Chairs_vip1"
ExportAssets (56)Timeline Frame 2Symbol 3864 as "__Packages.Kitchen1"
ExportAssets (56)Timeline Frame 2Symbol 3865 as "__Packages.Kitchen_dustbin1"
ExportAssets (56)Timeline Frame 2Symbol 3866 as "__Packages.Couch_21"
ExportAssets (56)Timeline Frame 2Symbol 3867 as "__Packages.Couch_31"
ExportAssets (56)Timeline Frame 2Symbol 3868 as "__Packages.Dance_floor1"
ExportAssets (56)Timeline Frame 2Symbol 3869 as "__Packages.Dance_rest1"
ExportAssets (56)Timeline Frame 2Symbol 3870 as "__Packages.Drag1"
ExportAssets (56)Timeline Frame 2Symbol 3871 as "__Packages.Entrance1"
ExportAssets (56)Timeline Frame 2Symbol 3872 as "__Packages.Main_character1"
ExportAssets (56)Timeline Frame 2Symbol 3873 as "__Packages.Talk_area_2"
ExportAssets (56)Timeline Frame 2Symbol 3874 as "__Packages.Talk_area_3"
ExportAssets (56)Timeline Frame 2Symbol 3875 as "__Packages.Room2"
ExportAssets (56)Timeline Frame 2Symbol 3876 as "__Packages.Bar2"
ExportAssets (56)Timeline Frame 2Symbol 3877 as "__Packages.RecicleBin2"
ExportAssets (56)Timeline Frame 2Symbol 3878 as "__Packages.Chairs_vip2"
ExportAssets (56)Timeline Frame 2Symbol 3879 as "__Packages.Kitchen2"
ExportAssets (56)Timeline Frame 2Symbol 3880 as "__Packages.Kitchen_dustbin2"
ExportAssets (56)Timeline Frame 2Symbol 3881 as "__Packages.Couch_22"
ExportAssets (56)Timeline Frame 2Symbol 3882 as "__Packages.Couch_32"
ExportAssets (56)Timeline Frame 2Symbol 3883 as "__Packages.Dance_floor2"
ExportAssets (56)Timeline Frame 2Symbol 3884 as "__Packages.Dance_rest2"
ExportAssets (56)Timeline Frame 2Symbol 3885 as "__Packages.Drag2"
ExportAssets (56)Timeline Frame 2Symbol 3886 as "__Packages.Entrance2"
ExportAssets (56)Timeline Frame 2Symbol 3887 as "__Packages.Main_character2"
ExportAssets (56)Timeline Frame 2Symbol 3888 as "__Packages.Talk_area_4"
ExportAssets (56)Timeline Frame 2Symbol 3889 as "__Packages.Talk_area_5"
ExportAssets (56)Timeline Frame 2Symbol 3890 as "__Packages.Man"
ExportAssets (56)Timeline Frame 2Symbol 3891 as "__Packages.Buffer"
ExportAssets (56)Timeline Frame 2Symbol 3892 as "__Packages.Person"
ExportAssets (56)Timeline Frame 2Symbol 3893 as "__Packages.Animator"
ExportAssets (56)Timeline Frame 2Symbol 3894 as "__Packages.Barman"
ExportAssets (56)Timeline Frame 2Symbol 3895 as "__Packages.Cock"
ExportAssets (56)Timeline Frame 2Symbol 3896 as "__Packages.Visitor"
ExportAssets (56)Timeline Frame 2Symbol 3897 as "__Packages.StartMenu"

Labels

"default"Symbol 89 MovieClip [carpet2] Frame 1
"cinema"Symbol 89 MovieClip [carpet2] Frame 5
"fashion"Symbol 89 MovieClip [carpet2] Frame 9
"sport"Symbol 89 MovieClip [carpet2] Frame 13
"money"Symbol 89 MovieClip [carpet2] Frame 17
"default"Symbol 102 MovieClip [carpet1] Frame 1
"cinema"Symbol 102 MovieClip [carpet1] Frame 5
"fashion"Symbol 102 MovieClip [carpet1] Frame 9
"sport"Symbol 102 MovieClip [carpet1] Frame 13
"money"Symbol 102 MovieClip [carpet1] Frame 17
"default"Symbol 115 MovieClip [carpet] Frame 1
"cinema"Symbol 115 MovieClip [carpet] Frame 5
"fashion"Symbol 115 MovieClip [carpet] Frame 9
"money"Symbol 115 MovieClip [carpet] Frame 13
"sport"Symbol 115 MovieClip [carpet] Frame 17
"cake_empty"Symbol 226 MovieClip Frame 1
"cake"Symbol 226 MovieClip Frame 2
"chicken_empty"Symbol 226 MovieClip Frame 3
"chicken"Symbol 226 MovieClip Frame 4
"cocktail_empty"Symbol 226 MovieClip Frame 5
"cocktail"Symbol 226 MovieClip Frame 6
"martini_empty"Symbol 226 MovieClip Frame 7
"martini"Symbol 226 MovieClip Frame 8
"salad_empty"Symbol 226 MovieClip Frame 9
"salad"Symbol 226 MovieClip Frame 10
"wine_empty"Symbol 226 MovieClip Frame 11
"wine"Symbol 226 MovieClip Frame 12
"car"Symbol 1356 MovieClip Frame 1
"clothes"Symbol 1356 MovieClip Frame 2
"dance"Symbol 1356 MovieClip Frame 3
"music"Symbol 1356 MovieClip Frame 4
"cinema"Symbol 1356 MovieClip Frame 5
"fashion"Symbol 1356 MovieClip Frame 6
"money"Symbol 1356 MovieClip Frame 7
"sport"Symbol 1356 MovieClip Frame 8
"cake"Symbol 1356 MovieClip Frame 9
"chicken"Symbol 1356 MovieClip Frame 10
"cocktail"Symbol 1356 MovieClip Frame 11
"martini"Symbol 1356 MovieClip Frame 12
"salad"Symbol 1356 MovieClip Frame 13
"wine"Symbol 1356 MovieClip Frame 14
"couch_2_1"Symbol 1356 MovieClip Frame 15
"couch_3"Symbol 1356 MovieClip Frame 16
"couch_21"Symbol 1356 MovieClip Frame 17
"couch_31"Symbol 1356 MovieClip Frame 18
"couch_32"Symbol 1356 MovieClip Frame 19
"couch_22"Symbol 1356 MovieClip Frame 20




http://swfchan.com/23/111679/info.shtml
Created: 12/3 -2019 20:48:06 Last modified: 12/3 -2019 20:48:06 Server time: 20/04 -2024 10:51:31