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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/52449353?noj=FRM52449353-3DC" width="1" height="1"></div>

death-fighter.swf

This is the info page for
Flash #112184

(Click the ID number above for more basic data on this flash file.)


Text
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play

W

U

I

O

A

S

D

J

K

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4

5

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1

2

3

Player 1

Player 2

← → Punch

←  → ←  → Big Hit

Move :

Punch and kick :

Skill attack :

Revenge attack :
The revenge skill would be activated after being hit  for more than six times.

<p align="right"></p>

9

8

7

6

5

4

3

2

1

Powered by WannaRelax.com

Powered by WannaRelax.com

STORY

VS MODE

HELP

PRESENTS

feking@foxmail.com

HOW TO PLAY

Revenge attack :
The revenge skill would be activated after being hit  for more than six times.

Yumickey

Jack

Can

<p align="right"></p>

WANTED

The Story of Can

Can’s family is able to forge the best war hammer in the world.
So he knows how to make a good war hammer very well.
He becomes very powerful by the use of his war hammer.

The Story of Jack

Jack was born with a huge mouth.
He like eating. He feels hungry every minute. However, his weight
never increases.
His father trained him every day to make sure that he will not be
bullied by others. Gradually his mouth turned out to a powerful
weapon.

The Story of Yumickey

One day, Yumickey was walking on the street.
Suddenly, a monster with small head came into his sight, it scared
Yumickey so much that he almost fall to the ground.
The little moster barked to  Yumickey like a dog. Yumickey approached
it carefully and then fondled it…
The little monster has grown up, almost as high as a single-story
building.
It is called Bobo by Yumickey.
The attack of Bobo is undefensible.

restart

ActionScript [AS1/AS2]

Frame 1
stop(); _root.preloader_mc.play_btn._visible = false; var CPMStarPoolID = 13381; var CPMStarSubPoolID = 9; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Instance of Symbol 1518 MovieClip in Frame 9
on (release) { var url = "http://www.freegameswow.com"; getURL (url, "_blank"); }
Frame 244
var gameHandler = GameHandler.getInstance(); stop();
Symbol 1 MovieClip [FWAd_AS2] Frame 1
#initclip 47 Object.registerClass("FWAd_AS2", FWAd_AS2); #endinitclip
Symbol 18 MovieClip Frame 1
a = _root.getBytesLoaded(); b = _root.getBytesTotal(); loaded = int((a / b) * 100); this.loading_bar.gotoAndStop(loaded); this.aText = "Bytes loaded: " + a; this.bText = "Total Bytes: " + b; this.loading = ("Loading: " + loaded) + "%"; if (!time) { time = 1; } else { time++; } trace(time);
Symbol 18 MovieClip Frame 2
if (a == b) { if (time >= 30) { _root.preloader_mc.play_btn._visible = true; } } else { gotoAndPlay (1); }
Symbol 26 Button
on (release) { _root.gotoAndPlay("present"); }
Symbol 72 MovieClip Frame 236
stop();
Instance of Symbol 79 MovieClip in Symbol 109 MovieClip [headMenu] Frame 1
on (release) { var url = "http://www.freegameswow.com"; getURL (url, "_blank"); }
Symbol 119 MovieClip [rounds] Frame 1
stop();
Symbol 119 MovieClip [rounds] Frame 2
stop();
Symbol 119 MovieClip [rounds] Frame 3
stop();
Symbol 119 MovieClip [rounds] Frame 4
stop();
Symbol 119 MovieClip [rounds] Frame 5
stop();
Symbol 119 MovieClip [rounds] Frame 6
stop();
Symbol 119 MovieClip [rounds] Frame 7
stop();
Symbol 119 MovieClip [rounds] Frame 8
stop();
Symbol 119 MovieClip [rounds] Frame 9
stop();
Symbol 123 MovieClip [readyFight] Frame 65
state = FrameName.SWAPPER_CLOSED;
Symbol 123 MovieClip [readyFight] Frame 75
state = FrameName.SWAPPER_OPEN; stop();
Symbol 128 MovieClip [ko] Frame 55
state = FrameName.SWAPPER_CLOSED;
Symbol 128 MovieClip [ko] Frame 58
state = FrameName.SWAPPER_OPEN; stop();
Symbol 133 MovieClip [swapper] Frame 8
state = FrameName.SWAPPER_CLOSED;
Symbol 133 MovieClip [swapper] Frame 18
state = FrameName.SWAPPER_OPEN; stop();
Symbol 143 MovieClip [vsScreen] Frame 16
state = FrameName.SWAPPER_CLOSED;
Symbol 143 MovieClip [vsScreen] Frame 37
state = FrameName.SWAPPER_OPEN; stop();
Symbol 149 MovieClip [winScreen] Frame 33
state = FrameName.SWAPPER_CLOSED;
Symbol 149 MovieClip [winScreen] Frame 55
state = FrameName.SWAPPER_OPEN; stop();
Symbol 171 MovieClip [continueScreen] Frame 215
state = FrameName.SWAPPER_CLOSED;
Symbol 171 MovieClip [continueScreen] Frame 232
state = FrameName.SWAPPER_OPEN; stop();
Symbol 174 MovieClip [gameoverScreen] Frame 68
state = FrameName.SWAPPER_CLOSED;
Symbol 174 MovieClip [gameoverScreen] Frame 109
state = FrameName.SWAPPER_OPEN; stop();
Symbol 177 MovieClip [deuceScreen] Frame 24
state = FrameName.SWAPPER_CLOSED;
Symbol 177 MovieClip [deuceScreen] Frame 50
state = FrameName.SWAPPER_OPEN; stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 228 Button
on (release) { var url = "http://www.freegameswow.com"; getURL (url, "_blank"); }
Symbol 240 MovieClip Frame 1
stop();
Symbol 240 MovieClip Frame 83
stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 1525 MovieClip [__Packages.FrameName] Frame 0
class FrameName { function FrameName () { } static var FORWARD = "forward"; static var BACK = "back"; static var RUN = "run"; static var RUN_ATTACK_HAND = "run_attack_hand"; static var RUN_ATTACK_LEG = "run_attack_leg"; static var STAND = "stand"; static var STAND_COVER = "stand_cover"; static var STAND_ATTACK_HAND_WEAK = "stand_attack_hand_weak"; static var STAND_ATTACK_HAND_NORMAL = "stand_attack_hand_normal"; static var STAND_ATTACK_HAND_HEAVY = "stand_attack_hand_heavy"; static var STAND_ATTACK_LEG_WEAK = "stand_attack_leg_weak"; static var STAND_ATTACK_LEG_NORMAL = "stand_attack_leg_normal"; static var STAND_ATTACK_LEG_HEAVY = "stand_attack_leg_heavy"; static var STAND_BEATTACKED_HAND_WEAK = "stand_beAttacked_hand_weak"; static var STAND_BEATTACKED_HAND_NORMAL = "stand_beAttacked_hand_normal"; static var STAND_BEATTACKED_HAND_HEAVY = "stand_beAttacked_hand_heavy"; static var STAND_BEATTACKED_LEG_WEAK = "stand_beAttacked_leg_weak"; static var STAND_BEATTACKED_LEG_NORMAL = "stand_beAttacked_leg_normal"; static var STAND_BEATTACKED_LEG_HEAVY = "stand_beAttacked_leg_heavy"; static var JUMP = "jump"; static var JUMP_FORWARD = "jump_forward"; static var JUMP_BACK = "jump_back"; static var JUMP_COVER = "jump_cover"; static var JUMP_ATTACK_HAND_WEAK = "jump_attack_hand_weak"; static var JUMP_ATTACK_HAND_NORMAL = "jump_attack_hand_normal"; static var JUMP_ATTACK_HAND_HEAVY = "jump_attack_hand_heavy"; static var JUMP_ATTACK_LEG_WEAK = "jump_attack_leg_weak"; static var JUMP_ATTACK_LEG_NORMAL = "jump_attack_leg_normal"; static var JUMP_ATTACK_LEG_HEAVY = "jump_attack_leg_heavy"; static var JUMP_BEATTACKED_HAND_WEAK = "jump_beAttacked_hand_weak"; static var JUMP_BEATTACKED_HAND_NORMAL = "jump_beAttacked_hand_normal"; static var JUMP_BEATTACKED_HAND_HEAVY = "jump_beAttacked_hand_heavy"; static var JUMP_BEATTACKED_LEG_WEAK = "jump_beAttacked_leg_weak"; static var JUMP_BEATTACKED_LEG_NORMAL = "jump_beAttacked_leg_normal"; static var JUMP_BEATTACKED_LEG_HEAVY = "jump_beAttacked_leg_heavy"; static var CROUCH = "crouch"; static var CROUCH_FORWARD = "crouch_forward"; static var CROUCH_BACK = "crouch_back"; static var CROUCH_COVER = "crouch_cover"; static var CROUCH_ATTACK_HAND_WEAK = "crouch_attack_hand_weak"; static var CROUCH_ATTACK_HAND_NORMAL = "crouch_attack_hand_normal"; static var CROUCH_ATTACK_HAND_HEAVY = "crouch_attack_hand_heavy"; static var CROUCH_ATTACK_LEG_WEAK = "crouch_attack_leg_weak"; static var CROUCH_ATTACK_LEG_NORMAL = "crouch_attack_leg_normal"; static var CROUCH_ATTACK_LEG_HEAVY = "crouch_attack_leg_heavy"; static var CROUCH_BEATTACKED_HAND_WEAK = "crouch_beAttacked_hand_weak"; static var CROUCH_BEATTACKED_HAND_NORMAL = "crouch_beAttacked_hand_normal"; static var CROUCH_BEATTACKED_HAND_HEAVY = "crouch_beAttacked_hand_heavy"; static var CROUCH_BEATTACKED_LEG_WEAK = "crouch_beAttacked_leg_weak"; static var CROUCH_BEATTACKED_LEG_NORMAL = "crouch_beAttacked_leg_normal"; static var CROUCH_BEATTACKED_LEG_HEAVY = "crouch_beAttacked_leg_heavy"; static var SKILL_1_ATTACK = "skill_1_attack"; static var SKILL_2_ATTACK = "skill_2_attack"; static var SKILL_3_ATTACK = "skill_3_attack"; static var SKILL_1_BEATTACKED = "skill_1_beAttacked"; static var SKILL_2_BEATTACKED = "skill_2_beAttacked"; static var SKILL_3_BEATTACKED = "skill_3_beAttacked"; static var SKILL_BULLET_1_ATTACK = "skill_bullet_1_attack"; static var SKILL_BULLET_1_BEATTACKED = "skill_bullet_1_beAttacked"; static var SKILL_BULLET_2_ATTACK = "skill_bullet_2_attack"; static var SKILL_BULLET_2_BEATTACKED = "skill_bullet_2_beAttacked"; static var SKILL_BULLET_3_ATTACK = "skill_bullet_3_attack"; static var SKILL_BULLET_3_BEATTACKED = "skill_bullet_3_beAttacked"; static var SKILL_KILL_1_ATTACK = "skill_kill_1_attack"; static var SKILL_KILL_1_BEATTACKED = "skill_kill_1_beAttacked"; static var SKILL_KILL_2_ATTACK = "skill_kill_2_attack"; static var SKILL_KILL_2_BEATTACKED = "skill_kill_2_beAttacked"; static var BEATTACKED_DIE = "beAttacked_die"; static var SLEEP = "sleep"; static var SLEEP_CAN_STAND = "sleep_canStand"; static var DEAD = "dead"; static var BULLET_NORMAL = "bullet_normal"; static var BULLET_BLAST = "bullet_blast"; static var BULLET_END = "bullet_end"; static var STAGE_SHAKE = "stage_shake"; static var CHARACTER_SCREEN_P1SELECTTEXT = "p1"; static var CHARACTER_SCREEN_P2SELECTTEXT = "p2"; static var SWAPPER_CLOSED = "closed"; static var SWAPPER_OPEN = "open"; static var SWAPPER_NULL = "nothings"; }
Symbol 1526 MovieClip [__Packages.FWAd_AS2] Frame 0
class FWAd_AS2 extends MovieClip { static var xx, yy, wid, hei, id, ifIsLoadingAdShowStartBtn, noShowLogo, noShowForbidden, onClickStartBtn, fwAd, frameworkLoader, lc, loadFrameworkSuccess, loadFrameworkFailed, frameworkInitFinished, loadGameCompleted, restLoadFrameworkTimes, xml, newsLoader, newsMcl, news_lc, hasLoadOnce, lc_sendName, lc_connName, canNotShowAd, onLoadXML; var adValues, _FWAd, createEmptyMovieClip, getNextHighestDepth, mcl, loadingBar, loadingBar_bar, onEnterFrame, removeMovieClip, _parent, swapDepths, _visible, _x; function FWAd_AS2 () { super(); xx = adValues.x; yy = adValues.y; wid = adValues.wid; hei = adValues.hei; id = adValues.id; adType = adValues.adType; ifIsLoadingAdShowStartBtn = adValues.ifIsLoadingAdShowStartBtn; noShowLogo = adValues.noShowLogo; noShowForbidden = adValues.noShowForbidden; if (adValues.onClickCloseBtn) { onClickStartBtn = adValues.onClickCloseBtn; } else { onClickStartBtn = adValues.onClickStartBtn; } fwAd = this; _FWAd = FWAd_AS2; frameworkLoader = null; lc = null; loadFrameworkSuccess = false; loadFrameworkFailed = false; frameworkInitFinished = false; System.security.allowDomain(swfDomain); System.security.allowInsecureDomain(swfDomain); fscommand ("showMenu", "false"); var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); _root.menu = my_cm; fscommand ("trapallkeys", "true"); loadGameCompleted = _root.getBytesLoaded() == _root.getBytesTotal(); frameworkLoader = createEmptyMovieClip("frameworkLoader", getNextHighestDepth()); frameworkLoader.createEmptyMovieClip("content", frameworkLoader.getNextHighestDepth()); mcl = new MovieClipLoader(); mcl.onLoadInit = function () { FWAd_AS2.fwAd.loadFrameworkComplete(); }; mcl.onLoadError = function () { FWAd_AS2.fwAd.loadFrameworkError(); }; restLoadFrameworkTimes = loadFrameworkTimes; loadFramework(); var txt_sp = createEmptyMovieClip("txt_sp", getNextHighestDepth()); var DropShadowFilterClassName = "flash.filters.DropShadowFilter"; var DropShadowFilterClass = eval (DropShadowFilterClassName); if (DropShadowFilterClass) { txt_sp.filters = [new DropShadowFilterClass(0, 0, 0, 1, 2, 2, 4)]; } var loadingBar_hei = 8; var loadingBar_x = 10; var loadingBar_wid = (wid - (2 * loadingBar_x)); loadingBar = createEmptyMovieClip("loadingBar", getNextHighestDepth()); loadingBar._x = loadingBar_x; loadingBar._y = (hei - loadingBar_hei) - 6; var loadingBar_bottom = loadingBar.createEmptyMovieClip("loadingBar_bottom", loadingBar.getNextHighestDepth()); loadingBar_bar = loadingBar.createEmptyMovieClip("loadingBar_bar", loadingBar.getNextHighestDepth()); var loadingBar_line = loadingBar.createEmptyMovieClip("loadingBar_line", loadingBar.getNextHighestDepth()); loadingBar_bottom.clear(); loadingBar_bottom.beginFill(3355443); loadingBar_bottom.moveTo(0, 0); loadingBar_bottom.lineTo(loadingBar_wid, 0); loadingBar_bottom.lineTo(loadingBar_wid, loadingBar_hei); loadingBar_bottom.lineTo(0, loadingBar_hei); loadingBar_bottom.lineTo(0, 0); loadingBar_bottom.endFill(); loadingBar_bar.clear(); var MatrixClassName = "flash.geom.Matrix"; var MatrixClass = eval (MatrixClassName); if (MatrixClass) { loadingBar_bar.beginGradientFill("linear", [16777215, 16750950], [100, 100], [63, 255], new MatrixClass(0.006, 0, 0, 1, 0, 0)); } else { loadingBar_bar.beginFill(16750950); } loadingBar_bar._rotation = 90; loadingBar_bar.moveTo(0, -loadingBar_wid); loadingBar_bar.lineTo(loadingBar_hei, -loadingBar_wid); loadingBar_bar.lineTo(loadingBar_hei, 0); loadingBar_bar.lineTo(0, 0); loadingBar_bar.lineTo(0, -loadingBar_wid); loadingBar_bar.endFill(); loadingBar_line.clear(); loadingBar_line.lineStyle(1, 6710886); loadingBar_line.moveTo(0, 0); loadingBar_line.lineTo(loadingBar_wid, 0); loadingBar_line.lineTo(loadingBar_wid, loadingBar_hei); loadingBar_line.lineTo(0, loadingBar_hei); loadingBar_line.lineTo(0, 0); loadingBar_line.endFill(); loadingBar_bar._width = 1; loadingBar_bar._xscale = 100; switch (adType) { case AD_TYPE_LOADING : break; default : loadingBar._visible = false; } if (loadGameCompleted) { loadingBar._visible = false; } else { loadingBar.onEnterFrame = function () { FWAd_AS2.fwAd.loadGameProgress(); }; } } static function getParam(paramName) { if (xml) { return(String(xml.firstChild.attributes[paramName])); } trace("xml\u672A\u52A0\u8F7D\u5B8C\u6BD5, \u6216xml\u52A0\u8F7D\u5931\u8D25"); return(null); } static function showNews(_newsValues) { clearInterval(checkNewsFirstInitIntervalId); newsValues.wid = wid; for (var _local3 in _newsValues) { newsValues[_local3] = _newsValues[_local3]; } if (newsValues.id) { } else { newsValues.id = id + "_news"; } var _local4 = newsValues.container || _root; if (_local4) { newsLoader = _local4.createEmptyMovieClip("newsLoader", _local4.getNextHighestDepth()); newsLoader.createEmptyMovieClip("content", newsLoader.getNextHighestDepth()); newsLoader.x = newsValues.x; newsLoader.y = newsValues.y; newsMcl = new MovieClipLoader(); newsMcl.onLoadInit = function () { FWAd_AS2.loadNewsComplete(); }; newsMcl.loadClip(newsSWFPath, newsLoader.content); } else { trace("\u672A\u6307\u5B9A\u5BB9\u5668,\u8BF7\u6539\u6210\u4F8B\u5982: FWAd_AS2.showNews({container:_root}"); } news_lc = new LocalConnection(); } static function loadNewsComplete() { clearInterval(checkNewsFirstInitIntervalId); checkNewsFirstInitIntervalId = setInterval(checkNewsFirstInit, 100); } static function checkNewsFirstInit() { var _local1 = Math.round(newsLoader.getBounds(newsLoader).xMin / 10); if (_local1 < -1000) { clearInterval(checkNewsFirstInitIntervalId); news_lc.send("_News" + _local1, "that2this", "newsValues", newsValues); } } static function showAd(_adValues) { var _local6 = {x:xx, y:yy, wid:wid, hei:hei, id:id, adType:AD_TYPE_CONTAINER}; for (var _local3 in _adValues) { _local6[_local3] = _adValues[_local3]; } var _local4 = _local6.container || _root; if (_local4) { if (_local6.adType == AD_TYPE_LOADING) { if (hasLoadOnce) { trace("\u7F13\u51B2\u5E7F\u544A\u4E0D\u5141\u8BB8\u91CD\u590D\u521D\u59CB\u5316"); return(undefined); } hasLoadOnce = true; } } else { trace("\u672A\u6307\u5B9A\u5BB9\u5668,\u8BF7\u6539\u6210\u4F8B\u5982: FWAd_AS2.showAd({container:_root}"); return(undefined); } _local4.attachMovie("FWAd_AS2", "fwAd", _local4.getNextHighestDepth(), {adValues:_local6}); } function loadFramework() { mcl.loadClip(frameworkSWFPath, frameworkLoader.content); _global.clearTimeout(timeoutId); timeoutId = _global.setTimeout(loadFrameworkTimeout, loadFrameworkTimeoutTime * 1000); } function loadGameProgress() { switch (adType) { case AD_TYPE_LOADING : var _local3 = _root.getBytesLoaded() / _root.getBytesTotal(); loadingBar_bar._xscale = 100; loadingBar_bar._yscale = _local3 * 100; if (_local3 >= 1) { loadingBar.onEnterFrame = null; loadGameComplete(); } break; default : loadingBar.onEnterFrame = null; } } function loadGameComplete() { loadGameCompleted = true; loadingBar._visible = false; checkLoadGameCompleteAndTryStart(); if (frameworkInitFinished) { lc.send(lc_sendName, "that2this", "loadGameCompleted"); } } function loadFrameworkComplete() { onEnterFrame = checkFrameworkFirstInit; } function checkFrameworkFirstInit() { var _local4 = Math.round(frameworkLoader.getBounds(frameworkLoader).xMin / 10); if (_local4 < -1000) { onEnterFrame = null; lc_connName = "_FWAd" + _local4; lc_sendName = "_Framework" + _local4; lc = new LocalConnection(); lc.allowDomain = function () { return(true); }; lc.allowInsecureDomain = function () { return(true); }; lc.onStatus = function () { var _local2 = arguments[0]; if (!(_local2.level === "error")) { } else { trace("lc error"); } }; lc.connect(lc_connName); lc.that2this = function () { FWAd_AS2.fwAd.Framework2FWAd.apply(FWAd_AS2.fwAd, arguments); }; _global.clearTimeout(timeoutId); loadFrameworkSuccess = true; checkLoadGameCompleteAndTryStart(); } } function loadFrameworkTimeout() { trace("loadFrameworkTimeout"); fwAd.loadFrameworkError(); } function loadFrameworkError() { trace("\u5269\u4F59\u5C1D\u8BD5\u52A0\u8F7D\u6B21\u6570:" + restLoadFrameworkTimes); _global.clearTimeout(timeoutId); if ((--restLoadFrameworkTimes) < 0) { loadFrameworkFailed = true; checkLoadGameCompleteAndTryStart(); } else { mcl.uploadClip(); loadFramework(); } } function Framework2FWAd() { switch (arguments[0]) { case "initFinished" : frameworkInitFinished = true; lc.send(lc_sendName, "that2this", "confirmInitFinished", getFWAdValuesByNameArr(arguments.slice(1))); break; case "clickStartBtn" : clickStartBtn(); break; case "canNotShowAd" : case "noId" : canNotShowAd = true; checkLoadGameCompleteAndTryStart(); break; case "xml" : xml = new XML(arguments[1]); onLoadXML(); } } function getFWAdValuesByNameArr(nameArr) { var _local3 = new Object(); for (var _local4 in nameArr) { var _local1 = nameArr[_local4]; _local3[_local1] = FWAd_AS2[_local1]; } return(_local3); } function checkLoadGameCompleteAndTryStart() { if (loadGameCompleted) { if (loadFrameworkFailed) { trace("\u52A0\u8F7D framework \u5931\u8D25"); if (ifLoadFrameworkErrorCanPlayGame || (checkIsOurDomain())) { trace("\u81EA\u52A8\u8DF3\u5230\u6E38\u620F"); clickStartBtn(); } else { trace("\u4E0D\u81EA\u52A8\u8DF3\u5230\u6E38\u620F"); } } else if (canNotShowAd) { if (checkIsOurDomain()) { clickStartBtn(); } } } } function checkIsOurDomain() { if (_root._url) { var _local2 = _root._url.toLowerCase(); return((((_local2.indexOf(".youyouwin.com/") > 0) || (_local2.indexOf(".7k7k.com/") > 0)) || (_local2.indexOf(".flash8.net/") > 0)) || (_local2.indexOf("file:///") == 0)); } return(true); } function clickStartBtn() { if (onClickStartBtn != null) { onClickStartBtn(); onClickStartBtn = null; } removeMovieClip(); var _local4 = new Array(); for (var _local5 in _parent) { var _local3 = _parent[_local5]; if (_local3 instanceof MovieClip) { var _local2 = _local3.getDepth(); if (_local2 >= 0) { _local4[_local2] = true; } } } var _local2 = 65535; while (_local2 >= 0) { if (_local4[_local2]) { } else { swapDepths(_local2); break; } _local2--; } removeMovieClip(); _visible = false; _x = -10000; } function closeAd() { clickStartBtn(); } static var ifLoadFrameworkErrorCanPlayGame = true; static var loadFrameworkTimeoutTime = 8; static var loadFrameworkTimes = 2; static var ifAdFailCanPlayGame = true; static var ifAddCallBackErrorCanPlayGame = false; static var swfDomain = "flashcfg.youyouwin.com"; static var swfFolder = ("http://" + swfDomain) + "/"; static var frameworkSWFPath = swfFolder + "Framework.swf"; static var newsSWFPath = swfFolder + "News.swf"; static var AD_TYPE_LOADING = "loading"; static var AD_TYPE_CONTAINER = "container"; static var adType = AD_TYPE_LOADING; static var newsValues = {x:0, y:0}; static var checkNewsFirstInitIntervalId = -1; var timeoutId = -1; }
Symbol 1527 MovieClip [__Packages.State] Frame 0
class State extends FrameName { function State () { super(); } static function isConstrain(_edgeState) { if ((_edgeState == EDGE_LEFT_CONSTRAIN) || (_edgeState == EDGE_RIGHT_CONSTRAIN)) { return(true); } return(false); } static function isSameSide(_direction, _edgeState) { if (((_direction == McLoader.DIRECTION_RIGHT) && (_edgeState.indexOf("_RIGHT") > 0)) || ((_direction == McLoader.DIRECTION_LEFT) && (_edgeState.indexOf("_LEFT") > 0))) { return(true); } return(false); } static function reachStageEdge(_edgeState) { if ((_edgeState == STAGE_EDGE_REACH_LEFT) || (_edgeState == STAGE_EDGE_REACH_RIGHT)) { return(true); } return(false); } static function controllable(_state) { if (((((_state.indexOf("_cover") > 0) || (_state.indexOf("_attack") > 0)) || (_state.indexOf("beAttacked") >= 0)) || ((_state.indexOf("sleep") >= 0) && (_state.indexOf("sleep_canStand") < 0))) || (_state.indexOf("dead") >= 0)) { return(false); } return(true); } static function assailable(_state) { if (_state.indexOf("_cover") > 0) { return(false); } return(true); } static function underCover(_state) { if (((_state == FrameName.STAND_COVER) || (_state == FrameName.CROUCH_COVER)) || (_state == FrameName.JUMP_COVER)) { return(true); } return(false); } static function canShakeStage(_state) { if ((_state.indexOf("skill") >= 0) || (_state.indexOf("die") >= 0)) { return(true); } return(false); } static function addHitFlyArray(_state) { if (!isHitFly(_state)) { hitFlyStateArray.push(_state); } } static function setHitFlyState() { addHitFlyArray(FrameName.SKILL_1_BEATTACKED); addHitFlyArray(FrameName.SKILL_2_BEATTACKED); addHitFlyArray(FrameName.SKILL_3_BEATTACKED); addHitFlyArray(FrameName.SKILL_BULLET_1_BEATTACKED); addHitFlyArray(FrameName.SKILL_BULLET_2_BEATTACKED); addHitFlyArray(FrameName.SKILL_BULLET_3_BEATTACKED); addHitFlyArray(FrameName.SKILL_KILL_1_BEATTACKED); addHitFlyArray(FrameName.CROUCH_BEATTACKED_HAND_WEAK); addHitFlyArray(FrameName.CROUCH_BEATTACKED_HAND_NORMAL); addHitFlyArray(FrameName.CROUCH_BEATTACKED_HAND_HEAVY); addHitFlyArray(FrameName.CROUCH_BEATTACKED_LEG_WEAK); addHitFlyArray(FrameName.CROUCH_BEATTACKED_LEG_NORMAL); addHitFlyArray(FrameName.CROUCH_BEATTACKED_LEG_HEAVY); addHitFlyArray(FrameName.JUMP_BEATTACKED_HAND_WEAK); addHitFlyArray(FrameName.JUMP_BEATTACKED_HAND_NORMAL); addHitFlyArray(FrameName.JUMP_BEATTACKED_HAND_HEAVY); addHitFlyArray(FrameName.JUMP_BEATTACKED_LEG_WEAK); addHitFlyArray(FrameName.JUMP_BEATTACKED_LEG_NORMAL); addHitFlyArray(FrameName.JUMP_BEATTACKED_LEG_HEAVY); addHitFlyArray(FrameName.BEATTACKED_DIE); } static function isHitFly(_state) { var _local1 = 0; while (_local1 < hitFlyStateArray.length) { if (hitFlyStateArray[_local1] == _state) { return(true); } _local1++; } return(false); } static function isHit(_state) { if (isHitFly(_state)) { return(false); } if (_state.indexOf("beAttacked") >= 0) { return(true); } return(false); } static function isAttacked(_state) { if (Utils.isNull(_state)) { return(false); } if (_state.indexOf("beAttacked") >= 0) { return(true); } return(false); } static function isWeak(_state) { if (_state.indexOf("weak") >= 0) { return(true); } return(false); } static function isNormal(_state) { if (_state.indexOf("normal") >= 0) { return(true); } return(false); } static function isHeavy(_state) { if (_state.indexOf("heavy") >= 0) { return(true); } return(false); } static function isJumping(_state) { if (((((_state == FrameName.JUMP) || (_state == FrameName.JUMP_FORWARD)) || (_state == FrameName.JUMP_BACK)) || (_state == FrameName.JUMP_COVER)) || (_state.indexOf("jump_attack_") == 0)) { return(true); } return(false); } static function canChangeDirection(_state) { if ((((_state == FrameName.STAND) || (_state == FrameName.STAND_COVER)) || (_state == FrameName.CROUCH)) || (_state == FrameName.CROUCH_COVER)) { return(true); } return(false); } static function isCrouch(_state) { if (_state.indexOf("crouch") >= 0) { return(true); } return(false); } static function isAttacking(_state) { if (_state.indexOf("_attack") > 0) { return(true); } return(false); } static function isSkillAttack(_state) { if ((_state.indexOf("skill_") >= 0) && (_state.indexOf("_attack") > 0)) { return(true); } return(false); } static function isMoving(_state) { if ((_state == FrameName.FORWARD) || (_state == FrameName.BACK)) { return(true); } return(false); } static function isMortality(_state, _mortality) { if (((_state == FrameName.SKILL_KILL_1_ATTACK) || (_state == FrameName.SKILL_KILL_2_ATTACK)) && (_mortality)) { return(true); } return(false); } static var hitFlyStateArray = new Array(); static var EDGE_REACH_LEFT = "EDGE_REACH_LEFT"; static var EDGE_REACH_RIGHT = "EDGE_REACH_RIGHT"; static var EDGE_NOT_REACH = "EDGE_NOT_REACH"; static var EDGE_LEFT_CONSTRAIN = "EDGE_LEFT_CONSTRAIN"; static var EDGE_RIGHT_CONSTRAIN = "EDGE_RIGHT_CONSTRAIN"; static var STAGE_EDGE_REACH_LEFT = "STAGE_EDGE_REACH_LEFT"; static var STAGE_EDGE_REACH_RIGHT = "STAGE_EDGE_REACH_RIGHT"; static var STAGE_EDGE_NOT_REACH = "STAGE_EDGE_NOT_REACH"; static var BODY_REACH = "BODY_REACH"; static var BODY_NOT_REACH = "BODY_NOT_REACH"; }
Symbol 1528 MovieClip [__Packages.McLoader] Frame 0
class McLoader { var direction, srcName, orgWidth; function McLoader (parentMc, _srcName, posX, posY, newName) { if (Utils.isNull(parentMc)) { trace("McLoader: parentMc is null"); return; } if (Utils.isNull(_srcName)) { trace("McLoader: srcName is null"); return; } if (Utils.isNull(posX)) { posX = 0; } if (Utils.isNull(posY)) { posY = 0; } if (Utils.isNull(newName)) { newName = _srcName + (defaultNewNameCounter++); } direction = DIRECTION_RIGHT; srcName = _srcName; loadMc(parentMc, srcName, posX, posY, newName); } function unloadMc() { removeMovieClip(mc); mc = null; } function loadMc(parentMc, srcName, posX, posY, newName) { parentMc.attachMovie(srcName, newName, parentMc.getNextHighestDepth(), {_x:posX, _y:posY}); mc = parentMc[newName]; orgWidth = mc._width; } function setX(__x) { if (Utils.isNull(__x)) { trace("McLoader: __x is null"); __x = 0; } mc._x = __x; } function setY(__y) { if (Utils.isNull(__y)) { trace("McLoader: __y is null"); __y = 0; } mc._y = __y; } function getX() { return(mc._x); } function getY() { return(mc._y); } function setWidth(_w) { if (Utils.isNull(_w)) { trace("McLoader: _w is null"); _w = 0; } mc._width = _w; } function setHeight(_h) { if (Utils.isNull(_h)) { trace("McLoader: _h is null"); _h = 0; } mc._height = _h; } function getWidth() { return(mc._width); } function getOrgWidth() { return(orgWidth); } function getHeight() { return(mc._height); } function getDirection() { return(direction); } function reverseMc() { mc._xscale = mc._xscale * -1; direction = direction * -1; } function getState() { return(mc.state); } function setGlobalPoint(_p) { mc._parent.globalToLocal(_p); mc._x = _p.x; mc._y = _p.y; } function getGlobalPoint() { var _local2 = new flash.geom.Point(mc._x, mc._y); mc._parent.localToGlobal(_local2); return(_local2); } function setGlobalX(__x) { var _local2 = new flash.geom.Point(__x, 0); mc._parent.globalToLocal(_local2); mc._x = _local2.x; } function getGlobalX() { var _local2 = new flash.geom.Point(mc._x, mc._y); mc._parent.localToGlobal(_local2); return(_local2.x); } var mc = null; static var DIRECTION_RIGHT = 1; static var DIRECTION_LEFT = -1; static var defaultNewNameCounter = 0; }
Symbol 1529 MovieClip [__Packages.Utils] Frame 0
class Utils { function Utils () { } static function isNull(obj) { if ((typeof(obj) == "undefined") || (obj == null)) { return(true); } return(false); } static function getRandom(max) { return(Math.round(((max * Math.random()) * 100) / 100)); } static function submitScore(_score) { if (_root.username == undefined) { _root.username = "Guest"; } sendScore(_score); } static function sendScore(_score) { if (_score < 0) { _score = 0; } var _local2 = new LoadVars(); var _local3 = new LoadVars(); _local2.user_id = _root.user_id; _local2.game_id = _root.game_id; _local2.score = _score; _local3.onLoad = function (success) { if (success) { } }; if (_root.username == undefined) { _local2.sendAndLoad((("addscore.php?username=Guset&game_id=" + _root.game_id) + "&score=") + _score, _local3); } else { _local2.sendAndLoad((((("addscore.php?username=" + _root.username) + "&game_id=") + _root.game_id) + "&score=") + _score, _local3); } } }
Symbol 1530 MovieClip [__Packages.Actions] Frame 0
class Actions extends McLoader { var direction, moveHandler, BULLET_SPEED_WEAK, BULLET_SPEED_NORMAL, BULLET_SPEED_HEAVY, BULLET_DELAY_WEAK, BULLET_DELAY_NORMAL, BULLET_DELAY_HEAVY, canLaunchKill, mortality, bullets, unloadMc, mc, srcName; function Actions (parentMc, _srcName) { super(parentMc, _srcName); stand(); direction = McLoader.DIRECTION_RIGHT; moveHandler = new MoveHandler(this); BULLET_SPEED_WEAK = 16; BULLET_SPEED_NORMAL = 26; BULLET_SPEED_HEAVY = 36; BULLET_DELAY_WEAK = 4; BULLET_DELAY_NORMAL = 6; BULLET_DELAY_HEAVY = 8; canLaunchKill = CANT_LAUNCH; mortality = false; bullets = new Array(); } function unloadBullets() { var _local2 = 0; while (_local2 < bullets.length) { bullets[_local2].unloadMc(); bullets[_local2].unloadEvent(); _local2++; } } function pauseBullets() { var _local2 = 0; while (_local2 < bullets.length) { bullets[_local2].isPause = true; _local2++; } } function continueBullets() { var _local2 = 0; while (_local2 < bullets.length) { bullets[_local2].isPause = false; _local2++; } } function unloadAll() { unloadMc(); unloadBullets(); moveHandler.unloadEvent(); } function cover() { mc.state = FrameName.STAND_COVER; mc.gotoAndPlay(FrameName.STAND_COVER); moveHandler.noMove(); } function forward() { mc.state = FrameName.FORWARD; mc.gotoAndStop(FrameName.FORWARD); moveHandler.forward(); } function backForward() { moveHandler.backForward(); } function back() { mc.state = FrameName.BACK; mc.gotoAndStop(FrameName.BACK); moveHandler.back(); } function noMove() { moveHandler.noMove(); } function stand() { mc.state = FrameName.STAND; mc.gotoAndStop(FrameName.STAND); moveHandler.noMove(); } function stand_attack_hand_weak() { mc.state = FrameName.STAND_ATTACK_HAND_WEAK; mc.gotoAndPlay(FrameName.STAND_ATTACK_HAND_WEAK); moveHandler.noMove(); } function stand_attack_hand_normal() { mc.state = FrameName.STAND_ATTACK_HAND_NORMAL; mc.gotoAndPlay(FrameName.STAND_ATTACK_HAND_NORMAL); moveHandler.noMove(); } function stand_attack_hand_heavy() { mc.state = FrameName.STAND_ATTACK_HAND_HEAVY; mc.gotoAndPlay(FrameName.STAND_ATTACK_HAND_HEAVY); moveHandler.noMove(); } function stand_attack_leg_weak() { mc.state = FrameName.STAND_ATTACK_LEG_WEAK; mc.gotoAndPlay(FrameName.STAND_ATTACK_LEG_WEAK); moveHandler.noMove(); } function stand_attack_leg_normal() { mc.state = FrameName.STAND_ATTACK_LEG_NORMAL; mc.gotoAndPlay(FrameName.STAND_ATTACK_LEG_NORMAL); moveHandler.noMove(); } function stand_attack_leg_heavy() { mc.state = FrameName.STAND_ATTACK_LEG_HEAVY; mc.gotoAndPlay(FrameName.STAND_ATTACK_LEG_HEAVY); moveHandler.noMove(); } function stand_beAttacked_hand_weak(_direction) { mc.state = FrameName.STAND_BEATTACKED_HAND_WEAK; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_HAND_WEAK); moveHandler.stand_beAttacked_hand_weak(_direction); } function stand_beAttacked_hand_normal(_direction) { mc.state = FrameName.STAND_BEATTACKED_HAND_NORMAL; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_HAND_NORMAL); moveHandler.stand_beAttacked_hand_normal(_direction); } function stand_beAttacked_hand_heavy(_direction) { mc.state = FrameName.STAND_BEATTACKED_HAND_HEAVY; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_HAND_HEAVY); moveHandler.stand_beAttacked_hand_heavy(_direction); } function stand_beAttacked_leg_weak(_direction) { mc.state = FrameName.STAND_BEATTACKED_LEG_WEAK; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_LEG_WEAK); moveHandler.stand_beAttacked_leg_weak(_direction); } function stand_beAttacked_leg_normal(_direction) { mc.state = FrameName.STAND_BEATTACKED_LEG_NORMAL; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_LEG_NORMAL); moveHandler.stand_beAttacked_leg_normal(_direction); } function stand_beAttacked_leg_heavy(_direction) { mc.state = FrameName.STAND_BEATTACKED_LEG_HEAVY; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_LEG_HEAVY); moveHandler.stand_beAttacked_leg_heavy(_direction); } function crouch() { mc.state = FrameName.CROUCH; mc.gotoAndStop(FrameName.CROUCH); moveHandler.noMove(); } function crouch_forward() { mc.state = FrameName.CROUCH_FORWARD; mc.gotoAndStop(FrameName.CROUCH); moveHandler.noMove(); } function crouch_back() { mc.state = FrameName.CROUCH_BACK; mc.gotoAndStop(FrameName.CROUCH); moveHandler.noMove(); } function crouch_cover() { mc.state = FrameName.CROUCH_COVER; mc.gotoAndStop(FrameName.CROUCH_COVER); moveHandler.noMove(); } function crouch_attack_hand_weak() { mc.state = FrameName.CROUCH_ATTACK_HAND_WEAK; mc.gotoAndPlay(FrameName.CROUCH_ATTACK_HAND_WEAK); } function crouch_attack_hand_normal() { mc.state = FrameName.CROUCH_ATTACK_HAND_NORMAL; mc.gotoAndPlay(FrameName.CROUCH_ATTACK_HAND_NORMAL); } function crouch_attack_hand_heavy() { mc.state = FrameName.CROUCH_ATTACK_HAND_HEAVY; mc.gotoAndPlay(FrameName.CROUCH_ATTACK_HAND_HEAVY); } function crouch_attack_leg_weak() { mc.state = FrameName.CROUCH_ATTACK_LEG_WEAK; mc.gotoAndPlay(FrameName.CROUCH_ATTACK_LEG_WEAK); } function crouch_attack_leg_normal() { mc.state = FrameName.CROUCH_ATTACK_LEG_NORMAL; mc.gotoAndPlay(FrameName.CROUCH_ATTACK_LEG_NORMAL); } function crouch_attack_leg_heavy() { mc.state = FrameName.CROUCH_ATTACK_LEG_HEAVY; mc.gotoAndPlay(FrameName.CROUCH_ATTACK_LEG_HEAVY); } function crouch_beAttacked_hand_weak(_direction) { mc.state = FrameName.CROUCH_BEATTACKED_HAND_WEAK; mc.gotoAndPlay(FrameName.CROUCH_BEATTACKED_HAND_WEAK); moveHandler.crouch_beAttacked_hand_weak(_direction); } function crouch_beAttacked_hand_normal(_direction) { mc.state = FrameName.CROUCH_BEATTACKED_HAND_NORMAL; mc.gotoAndPlay(FrameName.CROUCH_BEATTACKED_HAND_NORMAL); moveHandler.crouch_beAttacked_hand_normal(_direction); } function crouch_beAttacked_hand_heavy(_direction) { mc.state = FrameName.CROUCH_BEATTACKED_HAND_HEAVY; mc.gotoAndPlay(FrameName.CROUCH_BEATTACKED_HAND_HEAVY); moveHandler.crouch_beAttacked_hand_heavy(_direction); } function crouch_beAttacked_leg_weak(_direction) { mc.state = FrameName.CROUCH_BEATTACKED_LEG_WEAK; mc.gotoAndPlay(FrameName.CROUCH_BEATTACKED_LEG_WEAK); moveHandler.crouch_beAttacked_leg_weak(_direction); } function crouch_beAttacked_leg_normal(_direction) { mc.state = FrameName.CROUCH_BEATTACKED_LEG_NORMAL; mc.gotoAndPlay(FrameName.CROUCH_BEATTACKED_LEG_NORMAL); moveHandler.crouch_beAttacked_leg_normal(_direction); } function crouch_beAttacked_leg_heavy(_direction) { mc.state = FrameName.CROUCH_BEATTACKED_LEG_HEAVY; mc.gotoAndPlay(FrameName.CROUCH_BEATTACKED_LEG_HEAVY); moveHandler.crouch_beAttacked_leg_heavy(_direction); } function jump() { mc.state = FrameName.JUMP; mc.gotoAndPlay(FrameName.JUMP); moveHandler.jump(); } function jump_forward() { mc.state = FrameName.JUMP_FORWARD; mc.gotoAndPlay(FrameName.JUMP_FORWARD); moveHandler.jump_forward(); } function jump_back() { mc.state = FrameName.JUMP_BACK; mc.gotoAndPlay(FrameName.JUMP_BACK); moveHandler.jump_back(); } function jump_attack_hand_weak() { mc.state = FrameName.JUMP_ATTACK_HAND_WEAK; mc.gotoAndPlay(FrameName.JUMP_ATTACK_HAND_WEAK); } function jump_attack_hand_normal() { mc.state = FrameName.JUMP_ATTACK_HAND_NORMAL; mc.gotoAndPlay(FrameName.JUMP_ATTACK_HAND_NORMAL); } function jump_attack_hand_heavy() { mc.state = FrameName.JUMP_ATTACK_HAND_HEAVY; mc.gotoAndPlay(FrameName.JUMP_ATTACK_HAND_HEAVY); } function jump_attack_leg_weak() { mc.state = FrameName.JUMP_ATTACK_LEG_WEAK; mc.gotoAndPlay(FrameName.JUMP_ATTACK_LEG_WEAK); } function jump_attack_leg_normal() { mc.state = FrameName.JUMP_ATTACK_LEG_NORMAL; mc.gotoAndPlay(FrameName.JUMP_ATTACK_LEG_NORMAL); } function jump_attack_leg_heavy() { mc.state = FrameName.JUMP_ATTACK_LEG_HEAVY; mc.gotoAndPlay(FrameName.JUMP_ATTACK_LEG_HEAVY); } function jump_beAttacked_hand_weak(_direction) { mc.state = FrameName.JUMP_BEATTACKED_HAND_WEAK; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_HAND_WEAK); moveHandler.jump_beAttacked_hand_weak(_direction); } function jump_beAttacked_hand_normal(_direction) { mc.state = FrameName.JUMP_BEATTACKED_HAND_NORMAL; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_HAND_NORMAL); moveHandler.jump_beAttacked_hand_normal(_direction); } function jump_beAttacked_hand_heavy(_direction) { mc.state = FrameName.JUMP_BEATTACKED_HAND_HEAVY; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_HAND_HEAVY); moveHandler.jump_beAttacked_hand_heavy(_direction); } function jump_beAttacked_leg_weak(_direction) { mc.state = FrameName.JUMP_BEATTACKED_LEG_WEAK; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_LEG_WEAK); moveHandler.jump_beAttacked_leg_weak(_direction); } function jump_beAttacked_leg_normal(_direction) { mc.state = FrameName.JUMP_BEATTACKED_LEG_NORMAL; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_LEG_NORMAL); moveHandler.jump_beAttacked_leg_normal(_direction); } function jump_beAttacked_leg_heavy(_direction) { mc.state = FrameName.JUMP_BEATTACKED_LEG_HEAVY; mc.gotoAndPlay(FrameName.STAND_BEATTACKED_LEG_HEAVY); moveHandler.jump_beAttacked_leg_heavy(_direction); } function skill_1_attack() { mc.state = FrameName.SKILL_1_ATTACK; mc.gotoAndPlay(FrameName.SKILL_1_ATTACK); moveHandler.noMove(); } function skill_2_attack() { mc.state = FrameName.SKILL_2_ATTACK; mc.gotoAndPlay(FrameName.SKILL_2_ATTACK); moveHandler.noMove(); } function skill_3_attack() { mc.state = FrameName.SKILL_3_ATTACK; mc.gotoAndPlay(FrameName.SKILL_3_ATTACK); moveHandler.noMove(); } function skill_1_beAttacked(_direction) { mc.state = FrameName.SKILL_1_BEATTACKED; mc.gotoAndPlay(FrameName.SKILL_1_BEATTACKED); moveHandler.skill_1_beAttacked(_direction); } function skill_2_beAttacked(_direction) { mc.state = FrameName.SKILL_2_BEATTACKED; mc.gotoAndPlay(FrameName.SKILL_2_BEATTACKED); moveHandler.skill_2_beAttacked(_direction); } function skill_3_beAttacked(_direction) { mc.state = FrameName.SKILL_3_BEATTACKED; mc.gotoAndPlay(FrameName.SKILL_3_BEATTACKED); moveHandler.skill_3_beAttacked(_direction); } function bulletsEnabled() { var _local2 = 0; while (_local2 < bullets.length) { if (bullets[_local2].enable) { return(_local2); } _local2++; } return(-1); } function skill_bullet_1_attack() { var _local2 = bulletsEnabled(); if (_local2 < 0) { mc.state = FrameName.SKILL_BULLET_1_ATTACK; mc.gotoAndPlay(FrameName.SKILL_BULLET_1_ATTACK); moveHandler.noMove(); bullets[0].build(direction, BULLET_SPEED_WEAK, BULLET_DELAY_WEAK, mc._x, mc._y); } } function skill_bullet_1_beAttacked(_direction) { mc.state = FrameName.SKILL_BULLET_1_BEATTACKED; mc.gotoAndPlay(FrameName.SKILL_BULLET_1_BEATTACKED); moveHandler.skill_bullet_1_beAttacked(_direction); } function skill_bullet_2_attack() { var _local2 = bulletsEnabled(); if (_local2 < 0) { mc.state = FrameName.SKILL_BULLET_2_ATTACK; mc.gotoAndPlay(FrameName.SKILL_BULLET_2_ATTACK); moveHandler.noMove(); bullets[1].build(direction, BULLET_SPEED_NORMAL, BULLET_DELAY_NORMAL, mc._x, mc._y); } } function skill_bullet_2_beAttacked(_direction) { skill_bullet_1_beAttacked(_direction); } function skill_bullet_3_attack() { var _local2 = bulletsEnabled(); if (_local2 < 0) { mc.state = FrameName.SKILL_BULLET_3_ATTACK; mc.gotoAndPlay(FrameName.SKILL_BULLET_3_ATTACK); moveHandler.noMove(); bullets[2].build(direction, BULLET_SPEED_HEAVY, BULLET_DELAY_HEAVY, mc._x, mc._y); } } function skill_bullet_3_beAttacked(_direction) { skill_bullet_1_beAttacked(_direction); } function skill_kill_1_attack() { if (canLaunchKill == CAN_LAUNCH) { mc.state = FrameName.SKILL_KILL_1_ATTACK; mc.gotoAndPlay(FrameName.SKILL_KILL_1_ATTACK); moveHandler.noMove(); canLaunchKill = HAVE_LAUNCHED; RevengeBg.getInstance().setBg(srcName); RevengeBg.getInstance().setDirection(direction); RevengeBg.getInstance().setX(mc._x); RevengeBg.getInstance().showIt(); } } function skill_kill_1_beAttacked(_direction) { mc.state = FrameName.SKILL_KILL_1_BEATTACKED; mc.gotoAndPlay(FrameName.SKILL_KILL_1_BEATTACKED); moveHandler.skill_kill_1_beAttacked(_direction); } function skill_kill_2_attack() { if (canLaunchKill == CAN_LAUNCH) { mc.state = FrameName.SKILL_KILL_2_ATTACK; mc.gotoAndPlay(FrameName.SKILL_KILL_2_ATTACK); moveHandler.noMove(); canLaunchKill = HAVE_LAUNCHED; RevengeBg.getInstance().setBg(srcName); RevengeBg.getInstance().setDirection(direction); RevengeBg.getInstance().setX(mc._x); RevengeBg.getInstance().showIt(); } } function skill_kill_2_beAttacked(_direction) { mc.state = FrameName.SKILL_KILL_2_BEATTACKED; mc.gotoAndPlay(FrameName.SKILL_KILL_2_BEATTACKED); moveHandler.skill_kill_2_beAttacked(_direction); } function die(_direction) { mc.state = FrameName.BEATTACKED_DIE; mc.gotoAndPlay(FrameName.BEATTACKED_DIE); moveHandler.die(_direction); } function dead() { mc.state = FrameName.DEAD; mc.gotoAndPlay(FrameName.DEAD); } function sleep() { mc.state = FrameName.SLEEP; mc.gotoAndPlay(FrameName.SLEEP); } static var CANT_LAUNCH = 0; static var CAN_LAUNCH = 1; static var HAVE_LAUNCHED = 2; }
Symbol 1531 MovieClip [__Packages.MoveHandler] Frame 0
class MoveHandler { static var G, G_SLOW; var actions, mc, stageGround, enable, vx, vy, vc, VX_FORWARD, VX_BACK, VX_FLY_WEAK, VX_FLY_NORMAL, VX_FLY_HEAVY, VX_FLY_DIE, VY_JUMP, VY_FLY_WEAK, VY_FLY_NORMAL, VY_FLY_HEAVY, VY_FLY_DIE, VC_WEAK, VC_NORMAL, VC_HEAVY, VC_SKILL_WEAK, VC_SKILL_NORMAL, VC_SKILL_HEAVY, g, debug, eventMc; function MoveHandler (_a) { actions = _a; mc = actions.mc; stageGround = StageGround.getInstance(); enable = true; vx = (vy = (vc = 0)); VX_FORWARD = 15; VX_BACK = 15; VX_FLY_WEAK = 10; VX_FLY_NORMAL = 20; VX_FLY_HEAVY = 30; VX_FLY_DIE = 10; VY_JUMP = -60; VY_FLY_WEAK = -20; VY_FLY_NORMAL = -40; VY_FLY_HEAVY = -60; VY_FLY_DIE = -30; VC_WEAK = 2; VC_NORMAL = 3; VC_HEAVY = 4; VC_SKILL_WEAK = 3; VC_SKILL_NORMAL = 5; VC_SKILL_HEAVY = 10; G = 10; G_SLOW = 2; g = G; debug = false; loadEvent(); } function unloadEvent() { eventMc.onEnterFrame = null; removeMovieClip(eventMc); } function loadEvent() { var instance = this; var _local3 = _root.getNextHighestDepth(); eventMc = _root.createEmptyMovieClip("moveHandler" + _local3, _local3); eventMc.onEnterFrame = function () { if (!instance.enable) { return(undefined); } instance.process(); }; } function process() { if (vy != 0) { mc._y = mc._y + vy; } if (((!State.isHitFly(mc.state)) && (!State.isJumping(mc.state))) && (!State.controllable(mc.state))) { if (vc != 0) { vc--; } else { vx = 0; if (State.isHit(mc.state)) { actions.stand(); } } } if (mc._y > StageGround.y_stand) { mc._y = StageGround.y_stand; vy = 0; if (State.isHitFly(mc.state)) { vx = 0; if (State.canShakeStage(mc.state)) { stageGround.shake(); } if (mc.state == FrameName.BEATTACKED_DIE) { actions.dead(); } else { actions.sleep(); } } else { actions.stand(); } } else if (mc._y < StageGround.y_stand) { vy = vy + g; } if (vx != 0) { if (State.isConstrain(mc.edgeState)) { if ((!isGoToBack()) && (!State.isSameSide(actions.getDirection(), mc.edgeState))) { mc._x = mc._x + vx; } } else { if (mc.bodyState == State.BODY_REACH) { if (State.reachStageEdge(mc.edgeState)) { if (isGoToBack() && (State.isSameSide(actions.getDirection(), mc.edgeState))) { mc._x = mc._x + vx; } } else if (isGoToBack()) { mc._x = mc._x + vx; } } else if (mc.edgeState == State.STAGE_EDGE_REACH_LEFT) { if (isGoToBack() && (actions.direction == McLoader.DIRECTION_RIGHT)) { } else if ((!isGoToBack()) && (actions.direction == McLoader.DIRECTION_LEFT)) { } else { mc._x = mc._x + vx; } } else if (mc.edgeState == State.STAGE_EDGE_REACH_RIGHT) { if (isGoToBack() && (actions.direction == McLoader.DIRECTION_LEFT)) { } else if ((!isGoToBack()) && (actions.direction == McLoader.DIRECTION_RIGHT)) { } else { mc._x = mc._x + vx; } } else { mc._x = mc._x + vx; } if (mc.edgeState == State.EDGE_REACH_LEFT) { stageGround.mc._x = stageGround.mc._x + Math.abs(vx); } else if (mc.edgeState == State.EDGE_REACH_RIGHT) { stageGround.mc._x = stageGround.mc._x - Math.abs(vx); } } } resetPlayerAtEdge(); resetStageEdge(); } function resetPlayerAtEdge() { var _local2 = actions.getGlobalX(); var _local3 = mc.beAttackedArea._width / 2; if (_local2 > (Stage.width - _local3)) { _local2 = Stage.width - _local3; } else if (_local2 < _local3) { _local2 = _local3; } actions.setGlobalX(_local2); } function resetStageEdge() { if ((stageGround.mc._x + stageGround.getOrgWidth()) < Stage.width) { stageGround.mc._x = Stage.width - stageGround.getOrgWidth(); } else if (stageGround.mc._x > 0) { stageGround.mc._x = 0; } } function isGoToBack() { if ((vx * actions.getDirection()) < 0) { return(true); } return(false); } function revampDirection(_direction) { if (_direction == actions.getDirection()) { vx = -vx; } } function forward() { vx = VX_FORWARD * actions.getDirection(); } function backForward() { mc._x = mc._x - (VX_FORWARD * actions.getDirection()); } function back() { vx = (-VX_BACK) * actions.getDirection(); } function noMove() { vx = 0; } function jump() { vy = VY_JUMP; } function jump_forward() { vx = VX_FORWARD * actions.getDirection(); vy = VY_JUMP; } function jump_back() { vx = (-VX_BACK) * actions.getDirection(); vy = VY_JUMP; } function forward_weak_distance() { vx = VX_FORWARD * actions.getDirection(); vc = VC_SKILL_WEAK; } function forward_normal_distance() { vx = VX_FORWARD * actions.getDirection(); vc = VC_SKILL_NORMAL; } function forward_long_distance() { vx = VX_FORWARD * actions.getDirection(); vc = VC_SKILL_HEAVY; } function stand_beAttacked_hand_weak(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_WEAK; } vx = (-VX_FLY_WEAK) * actions.getDirection(); revampDirection(_direction); } function stand_beAttacked_hand_normal(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_NORMAL; } vx = (-VX_FLY_NORMAL) * actions.getDirection(); revampDirection(_direction); } function stand_beAttacked_hand_heavy(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_HEAVY; } vx = (-VX_FLY_HEAVY) * actions.getDirection(); revampDirection(_direction); } function stand_beAttacked_leg_weak(_direction) { stand_beAttacked_hand_weak(_direction); } function stand_beAttacked_leg_normal(_direction) { stand_beAttacked_hand_normal(_direction); } function stand_beAttacked_leg_heavy(_direction) { stand_beAttacked_hand_heavy(_direction); } function crouch_beAttacked_hand_weak(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_NORMAL; } else { vc = VC_NORMAL; } vx = (-VX_FLY_NORMAL) * actions.getDirection(); revampDirection(_direction); } function crouch_beAttacked_hand_normal(_direction) { crouch_beAttacked_hand_weak(_direction); } function crouch_beAttacked_hand_heavy(_direction) { crouch_beAttacked_hand_weak(_direction); } function crouch_beAttacked_leg_weak(_direction) { crouch_beAttacked_hand_weak(_direction); } function crouch_beAttacked_leg_normal(_direction) { crouch_beAttacked_hand_weak(_direction); } function crouch_beAttacked_leg_heavy(_direction) { crouch_beAttacked_hand_weak(_direction); } function jump_beAttacked_hand_weak(_direction) { if (State.isJumping(mc.state)) { crouch_beAttacked_hand_weak(_direction); } else { stand_beAttacked_hand_weak(_direction); } } function jump_beAttacked_hand_normal(_direction) { if (State.isJumping(mc.state)) { crouch_beAttacked_hand_normal(_direction); } else { stand_beAttacked_hand_normal(_direction); } } function jump_beAttacked_hand_heavy(_direction) { if (State.isJumping(mc.state)) { crouch_beAttacked_hand_heavy(_direction); } else { stand_beAttacked_hand_heavy(_direction); } } function jump_beAttacked_leg_weak(_direction) { if (State.isJumping(mc.state)) { crouch_beAttacked_leg_weak(_direction); } else { stand_beAttacked_leg_weak(_direction); } } function jump_beAttacked_leg_normal(_direction) { if (State.isJumping(mc.state)) { crouch_beAttacked_leg_normal(_direction); } else { stand_beAttacked_leg_normal(_direction); } } function jump_beAttacked_leg_heavy(_direction) { if (State.isJumping(mc.state)) { crouch_beAttacked_leg_heavy(_direction); } else { stand_beAttacked_leg_heavy(_direction); } } function skill_1_beAttacked(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_HEAVY; } vx = (-VX_FLY_HEAVY) * actions.getDirection(); revampDirection(_direction); } function skill_2_beAttacked(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_HEAVY; } vx = (-VX_FLY_HEAVY) * actions.getDirection(); revampDirection(_direction); } function skill_3_beAttacked(_direction) { revampDirection(_direction); } function skill_bullet_1_beAttacked(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_HEAVY; } vx = (-VX_FLY_HEAVY) * actions.getDirection(); revampDirection(_direction); } function skill_bullet_2_beAttacked(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_HEAVY; } vx = (-VX_FLY_HEAVY) * actions.getDirection(); revampDirection(_direction); } function skill_bullet_3_beAttacked(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_HEAVY; } else { vc = VC_HEAVY; } vx = (-VX_FLY_HEAVY) * actions.getDirection(); revampDirection(_direction); } function skill_kill_1_beAttacked(_direction) { if (State.isHitFly(mc.state)) { vy = VY_FLY_NORMAL; } else { vc = VC_HEAVY; } vx = (-VX_FLY_HEAVY) * actions.getDirection(); revampDirection(_direction); } function skill_kill_2_beAttacked(_direction) { skill_3_beAttacked(_direction); } function die(_direction) { vy = VY_FLY_DIE; vc = 0; vx = (-VX_FLY_DIE) * actions.getDirection(); revampDirection(_direction); g = G_SLOW; } }
Symbol 1532 MovieClip [__Packages.StageGround] Frame 0
class StageGround extends McLoader { static var stageGround; var mc; function StageGround (parentMc) { super(parentMc, LinkName.STAGE_GROUND); mc._x = (Stage.width - mc._width) / 2; mc._visible = false; } static function getInstance() { if (Utils.isNull(stageGround)) { trace("StageGround: new an instance"); stageGround = new StageGround(_root); } return(stageGround); } function unloadMc() { super.unloadMc(); stageGround = null; } function shake() { mc.gotoAndPlay(FrameName.STAGE_SHAKE); } function setBg(num) { mc.bg.gotoAndStop(num); } static var y_stand = 380; }
Symbol 1533 MovieClip [__Packages.LinkName] Frame 0
class LinkName { function LinkName () { } static var PEOPLE_ACTOR1 = "actor1"; static var PEOPLE_ACTOR2 = "actor2"; static var PEOPLE_ACTOR3 = "actor3"; static var ITEM_INFOBAR = "infoBar"; static var ITEM_ROUNDS = "rounds"; static var MENU_HEAD = "headMenu"; static var STAGE_GROUND = "stageGround"; static var FOREGROUND = "foreground"; static var REVENGE_BG = "revengeScreen"; static var SCREEN_MENU = "menuScreen"; static var SCREEN_VS = "vsScreen"; static var SCREEN_CHARACTER = "characterScreen"; static var SCREEN_WIN = "winScreen"; static var SCREEN_DEUCE = "deuceScreen"; static var SCREEN_CONTINUE = "continueScreen"; static var SCREEN_ALL_CLEAR = "allClearScreen"; static var SCREEN_PAUSE = "pauseScreen"; static var SCREEN_GAMEOVER = "gameoverScreen"; static var SWAPPER = "swapper"; static var TEXTEFFECT_READYFIGHT = "readyFight"; static var TEXTEFFECT_KO = "ko"; }
Symbol 1534 MovieClip [__Packages.RevengeBg] Frame 0
class RevengeBg extends McLoader { static var revengeBg; var mc, direction, reverseMc; function RevengeBg (parentMc) { super(parentMc, LinkName.REVENGE_BG); mc._visible = false; } static function getInstance() { if (Utils.isNull(revengeBg)) { trace("RevengeBg: new an instance"); revengeBg = new RevengeBg(StageGround.getInstance().mc.bg); } return(revengeBg); } function unloadMc() { super.unloadMc(); revengeBg = null; } function setBg(frameName) { mc.bg.gotoAndStop(frameName); } function setDirection(_direction) { if (_direction != direction) { reverseMc(); } } function setX(xx) { mc._x = xx; } function showIt() { mc.gotoAndPlay(1); mc._visible = true; trace("show it: " + mc._currentframe); } }
Symbol 1535 MovieClip [__Packages.GameHandler] Frame 0
class GameHandler { static var gameHandler; var allCharacters, pauseScreen, headMenu, readyFight, ko, swapper, menuScreen, competitors, characterScreen, p1Selected, currentCPU, continueCounter, p1score, p2score, cpuLevel, vsScreen, winScreen, deuceScreen, round, winners, battle, p1Name, p1isCPU, p2Name, p2isCPU, looser, winner, allClearScreen, continueScreen, gameoverScreen; function GameHandler () { allCharacters = new Array(LinkName.PEOPLE_ACTOR1, LinkName.PEOPLE_ACTOR2, LinkName.PEOPLE_ACTOR3); loadMenuScreen(); loadCharacterScreen(); loadVSScreen(); loadSwapper(); loadWinScreen(); loadDeuceScreen(); loadContinueScreen(); loadAllClearScreen(); loadPauseScreen(); loadGameoverScreen(); loadHeadMenu(); loadTextEffect(); showMenuScreen(); } static function getInstance() { if (Utils.isNull(gameHandler)) { trace("GameHandler: new an instance"); gameHandler = new GameHandler(); } return(gameHandler); } function loadPauseScreen() { pauseScreen = new PauseScreen(this); } function showPauseScreen() { if (StageGround.getInstance().mc.getDepth() > pauseScreen.mc.getDepth()) { pauseScreen.mc.swapDepths(StageGround.getInstance().mc); } pauseScreen.mc._visible = true; } function hidePauseScreen() { pauseScreen.mc._visible = false; } function loadHeadMenu() { headMenu = new HeadMenu(this); } function showHeadMenu() { headMenu.reset(); if (StageGround.getInstance().mc.getDepth() > headMenu.mc.getDepth()) { headMenu.mc.swapDepths(StageGround.getInstance().mc); } headMenu.mc._visible = true; } function hideHeadMenu() { headMenu.mc._visible = false; } function loadTextEffect() { readyFight = new ReadyFight(); ko = new KO(); } function hideTextEffect() { readyFight.mc._visible = false; ko.mc._visible = false; } function loadSwapper() { swapper = new Swapper(); } function hideSwapper() { swapper.mc._visible = false; } function loadMenuScreen() { menuScreen = new MenuScreen(); var instance = this; menuScreen.onStart = function () { instance.p1isCPU = false; instance.p2Name = instance.competitors[instance.currentCPU++]; instance.p2isCPU = true; instance.prepareShowCharacterScreen(); }; menuScreen.onStartVS = function () { instance.p1isCPU = false; instance.p2isCPU = false; instance.prepareShowCharacterScreen(); }; } function showMenuScreen() { menuScreen.mc._visible = true; Sounds.nextMusic(); } function hideMenuScreen() { menuScreen.mc._visible = false; } function setCompetitors(_selected) { competitors = new Array(); var _local2 = 0; while (_local2 < allCharacters.length) { if (allCharacters[_local2] != _selected) { competitors.push(allCharacters[_local2]); } _local2++; } trace(competitors); } function loadCharacterScreen() { characterScreen = new CharacterScreen(); var instance = this; characterScreen.onCharacterSelect = function (_selected) { if (instance.p1Selected) { instance.p2Name = _selected; instance.prepareLoadBattle_newBattle(); } else if (instance.p2isCPU) { instance.p1Name = _selected; instance.setCompetitors(instance.p1Name); instance.p2Name = instance.competitors[instance.currentCPU]; instance.prepareLoadBattle_newBattle(); } else { instance.p1Name = _selected; instance.p1Selected = true; instance.prepareShowP2SelectScreen(); } }; characterScreen.onMenuClick = function () { instance.hideCharacterScreen(); instance.showMenuScreen(); }; } function prepareShowCharacterScreen() { var instance = this; swapper.onClosed = function () { instance.hideAllClearScreen(); instance.hideMenuScreen(); instance.showCharacterScreen(); instance.characterScreen.selectP1(); }; swapper.launch(); } function prepareShowP2SelectScreen() { var instance = this; swapper.onClosed = function () { instance.characterScreen.selectP2(); }; swapper.launch(); } function showCharacterScreen() { p1Selected = false; currentCPU = 0; continueCounter = 1; p1score = 0; p2score = 0; cpuLevel = CPUHandler.LEVEL_5; characterScreen.mc._visible = true; Sounds.nextMusic(5); } function hideCharacterScreen() { characterScreen.mc._visible = false; } function loadVSScreen() { vsScreen = new VSScreen(); } function loadWinScreen() { winScreen = new WinScreen(); } function hideWinScreen() { winScreen.mc._visible = false; } function loadDeuceScreen() { deuceScreen = new DeuceScreen(); } function prepareLoadBattle_newBattle() { trace("prepareLoadBattle in new battle"); round = 1; winners = new Array(); if (cpuLevel < CPUHandler.LEVEL_MAX) { cpuLevel++; } trace((("cpuLevel = " + cpuLevel) + ", LEVEL_MAX = ") + CPUHandler.LEVEL_MAX); battle = new Battle(p1Name, p1isCPU, p1score, p2Name, p2isCPU, p2score, round); battle.setCPULevel(cpuLevel); var instance = this; vsScreen.onClosed = function () { instance.hideCharacterScreen(); instance.showHeadMenu(); instance.showBattle(); instance.hideTextEffect(); instance.prepareFight(); }; vsScreen.launch(p1Name, p2Name); } function prepareLoadBattle_sameBattle() { trace("prepareLoadBattle in same battle, cpu level = " + cpuLevel); unloadBattle(); round++; battle = new Battle(p1Name, p1isCPU, p1score, p2Name, p2isCPU, p2score, round); battle.setCPULevel(cpuLevel); hideCharacterScreen(); showHeadMenu(); showBattle(); hideTextEffect(); prepareFight(); swapper.mc.swapDepths(_root.getNextHighestDepth()); } function unloadBattle() { battle.unloadBattle(); hideHeadMenu(); } function showBattle() { battle.showBattle(); Sounds.nextMusic(); } function prepareFight() { var instance = this; readyFight.onClosed = function () { instance.battle.fight(); }; readyFight.launch(); } function prepareLoadNextScreen(_string) { trace("winner is " + _string); trace((battle.p1.getScore() + ", ") + battle.p2.getScore()); p1score = battle.p1.getScore(); p2score = battle.p2.getScore(); var instance = this; var swapperScreen; if (_string == LinkName.SCREEN_DEUCE) { deuceScreen.onClosed = function () { instance.prepareLoadBattle_sameBattle(); }; swapperScreen = deuceScreen; } else { winners.unshift(_string); if (_string == p1Name) { looser = p2Name; } else { looser = p1Name; } if (winners.length == 1) { swapper.onClosed = function () { instance.prepareLoadBattle_sameBattle(); }; swapperScreen = swapper; } else if (winners.length == 2) { if (winners[0] == winners[1]) { winner = winners[0]; swapperScreen = judgeWinner(winners[0]); } else { swapper.onClosed = function () { instance.prepareLoadBattle_sameBattle(); }; swapperScreen = swapper; } } else if (winners.length == 3) { if ((winners[0] == winners[1]) || (winners[0] == winners[2])) { winner = winners[0]; swapperScreen = judgeWinner(winners[0]); } else { trace("should not be print"); } } } ko.onClosed = function () { swapperScreen.launch(instance.winner); }; ko.launch(); } function judgeWinner(winner) { var instance = this; if ((!p1isCPU) && (!p2isCPU)) { winScreen.onClosed = function () { instance.unloadBattle(); instance.prepareShowCharacterScreen(); }; } else if (((winner == p1Name) && (p1isCPU)) || ((winner == p2Name) && (p2isCPU))) { winScreen.onClosed = function () { if (instance.continueCounter > instance.CONTINUE_COUNTER_MAX) { instance.prepareShowGameoverScreen(); } else { instance.prepareShowContinueScreen(); } }; } else if ((++currentCPU) >= competitors.length) { winScreen.onClosed = function () { instance.hideTextEffect(); instance.prepareShowAllClearScreen(); }; } else { if (winner == p1Name) { p2Name = competitors[currentCPU]; p2isCPU = true; } winScreen.onClosed = function () { instance.unloadBattle(); instance.prepareLoadBattle_newBattle(); }; } return(winScreen); } function prepareShowAllClearScreen() { var instance = this; swapper.onClosed = function () { instance.hideWinScreen(); instance.unloadBattle(); instance.showAllClearScreen(); }; swapper.launch(); } function loadAllClearScreen() { allClearScreen = new AllClearScreen(); var instance = this; allClearScreen.onReStart = function () { instance.hideAllClearScreen(); instance.showMenuScreen(); }; } function showAllClearScreen() { allClearScreen.mc._visible = true; allClearScreen.mc.endingMovie.gotoAndPlay(2); Sounds.nextMusic(6); } function hideAllClearScreen() { allClearScreen.mc._visible = false; } function prepareShowContinueScreen() { var instance = this; continueScreen.onClosed = function () { instance.prepareShowGameoverScreen(); }; continueScreen.onClick = function () { instance.p1score = 0; instance.p2score = 0; this.mc.gotoAndStop(this.mc._totalframes); instance.continueCounter++; instance.unloadBattle(); instance.prepareLoadBattle_newBattle(); }; continueScreen.launch(looser); continueScreen.setCounter(CONTINUE_COUNTER_MAX - continueCounter); Sounds.nextMusic(); } function loadContinueScreen() { continueScreen = new ContinueScreen(); } function prepareShowGameoverScreen() { var instance = this; gameoverScreen.onClosed = function () { instance.unloadBattle(); instance.showMenuScreen(); }; gameoverScreen.launch(); } function loadGameoverScreen() { gameoverScreen = new GameoverScreen(); } var CONTINUE_COUNTER_MAX = 3; static var firstPlay = true; }
Symbol 1536 MovieClip [__Packages.MenuScreen] Frame 0
class MenuScreen extends McLoader { var mc; function MenuScreen () { super(_root, LinkName.SCREEN_MENU); loadEvent(); mc._visible = false; mc.credits._visible = false; mc.help._visible = false; setBg(1 + Utils.getRandom(2)); } function loadEvent() { var instance = this; mc.btn_start.onRelease = function () { instance.onStart(); }; mc.btn_start_vs.onRelease = function () { instance.onStartVS(); }; mc.btn_credits.onRelease = function () { getURL ("http://www.wannarelax.com", "_blank"); }; mc.btn_help.onRelease = function () { instance.mc.help._visible = true; }; mc.help.onRelease = function () { instance.mc.help._visible = false; }; } function onStart() { } function onStartVS() { } function setBg(num) { mc.menuBg.gotoAndStop(num); } }
Symbol 1537 MovieClip [__Packages.CharacterScreen] Frame 0
class CharacterScreen extends McLoader { var mc, mouseOverCharacterName, head1, head2, head3; function CharacterScreen () { super(_root, LinkName.SCREEN_CHARACTER); loadAllHeads(); mc._visible = false; mouseOverCharacterName = "prepareCharacter1"; } function loadAllHeads() { head1 = new Head(mc.mc.actor1, LinkName.PEOPLE_ACTOR1); head2 = new Head(mc.mc.actor2, LinkName.PEOPLE_ACTOR2); head3 = new Head(mc.mc.actor3, LinkName.PEOPLE_ACTOR3); loadEvent(); } function selectP1() { mc.mc.p1p2SelectText.gotoAndStop(FrameName.CHARACTER_SCREEN_P1SELECTTEXT); } function selectP2() { mc.mc.p1p2SelectText.gotoAndStop(FrameName.CHARACTER_SCREEN_P2SELECTTEXT); } function loadEvent() { var instance = this; mc.mc.btn_menu.onRelease = function () { instance.onMenuClick(); }; mc.mc.actor1.selectBtn.onRelease = function () { instance.onCharacterSelect(instance.head1.characterName); }; mc.mc.actor1.selectBtn.onRollOver = function () { instance.mc.mc.prepareCharacter.attachMovie(instance.head1.characterName, this.mouseOverCharacterName, 99); instance.mouseOverCharacter = instance.mc.mc.prepareCharacter[this.mouseOverCharacterName]; instance.mouseOverCharacter.gotoAndStop(FrameName.STAND); }; mc.mc.actor2.selectBtn.onRelease = function () { instance.onCharacterSelect(instance.head2.characterName); }; mc.mc.actor2.selectBtn.onRollOver = function () { instance.mc.mc.prepareCharacter.attachMovie(instance.head2.characterName, this.mouseOverCharacterName, 99); instance.mouseOverCharacter = instance.mc.mc.prepareCharacter[this.mouseOverCharacterName]; instance.mouseOverCharacter.gotoAndStop(FrameName.STAND); }; mc.mc.actor3.selectBtn.onRelease = function () { instance.onCharacterSelect(instance.head3.characterName); }; mc.mc.actor3.selectBtn.onRollOver = function () { instance.mc.mc.prepareCharacter.attachMovie(instance.head3.characterName, this.mouseOverCharacterName, 99); instance.mouseOverCharacter = instance.mc.mc.prepareCharacter[this.mouseOverCharacterName]; instance.mouseOverCharacter.gotoAndStop(FrameName.STAND); }; } function onCharacterSelect(_selected) { } function onMenuClick() { } }
Symbol 1538 MovieClip [__Packages.Head] Frame 0
class Head extends McLoader { var characterName; function Head (parentMc, _characterName) { super(parentMc, _characterName + "Head", 0, 0); characterName = _characterName; } }
Symbol 1539 MovieClip [__Packages.VSScreen] Frame 0
class VSScreen extends McLoader { var mc, p1Name, p2Name, head1, head2, unloadMc; function VSScreen () { super(_root, LinkName.SCREEN_VS); loadEvent(); mc._visible = false; mc.stop(); } function init() { super(_root, LinkName.SCREEN_VS); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; if ((!Utils.isNull(p1Name)) && (!Utils.isNull(p2Name))) { head1 = new Head(mc.mc1.headBar, p1Name); head2 = new Head(mc.mc2.headBar, p2Name); } } function onClosed() { } function launch(_p1n, _p2n) { p1Name = _p1n; p2Name = _p2n; if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._visible = true; } }
Symbol 1540 MovieClip [__Packages.WinScreen] Frame 0
class WinScreen extends McLoader { var mc, pName, head, unloadMc; function WinScreen () { super(_root, LinkName.SCREEN_WIN); loadEvent(); mc._visible = false; } function init() { super(_root, LinkName.SCREEN_WIN); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; if (!Utils.isNull(pName)) { head = new Head(mc.mc1.headBar, pName); } } function onClosed() { } function launch(_pn) { trace("win screen launch"); pName = _pn; if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._visible = true; } }
Symbol 1541 MovieClip [__Packages.DeuceScreen] Frame 0
class DeuceScreen extends McLoader { var mc, unloadMc; function DeuceScreen () { super(_root, LinkName.SCREEN_DEUCE); loadEvent(); mc._visible = false; } function init() { super(_root, LinkName.SCREEN_DEUCE); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; } function onClosed() { } function launch() { trace("deuce screen launch"); if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._visible = true; } }
Symbol 1542 MovieClip [__Packages.ContinueScreen] Frame 0
class ContinueScreen extends McLoader { var mc, pName, head, unloadMc; function ContinueScreen () { super(_root, LinkName.SCREEN_CONTINUE); mc.gotoAndStop(mc._totalframes); loadEvent(); mc._visible = false; } function init() { super(_root, LinkName.SCREEN_CONTINUE); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; mc.mc1.btn_continue.onRelease = function () { instance.onClick(); }; if (!Utils.isNull(pName)) { head = new Head(mc.mc1.headBar, pName); } } function onClick() { } function onClosed() { } function launch(_pn) { trace("continue screen launch, looser is " + _pn); pName = _pn; if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._visible = true; } function setCounter(_c) { mc.mc1.counterBar.counter = _c; } }
Symbol 1543 MovieClip [__Packages.AllClearScreen] Frame 0
class AllClearScreen extends McLoader { var mc; function AllClearScreen () { super(_root, LinkName.SCREEN_ALL_CLEAR); loadEvent(); mc._visible = false; } function loadEvent() { var instance = this; mc.btn_restart.onRelease = function () { instance.onReStart(); }; } function onReStart() { } }
Symbol 1544 MovieClip [__Packages.PauseScreen] Frame 0
class PauseScreen extends McLoader { var gameHandler, mc; function PauseScreen (_gh) { super(_root, LinkName.SCREEN_PAUSE); gameHandler = _gh; mc._x = (Stage.width - mc._width) / 2; mc._y = (Stage.height - mc._height) / 2; mc._visible = false; loadEvent(); } function loadEvent() { var instance = this; mc.onRelease = function () { instance.gameHandler.battle.continueMc(); instance.gameHandler.headMenu.mc.btn_pause._visible = true; instance.gameHandler.headMenu.mc.btn_continue._visible = false; this._visible = false; }; } }
Symbol 1545 MovieClip [__Packages.GameoverScreen] Frame 0
class GameoverScreen extends McLoader { var mc, unloadMc; function GameoverScreen () { super(_root, LinkName.SCREEN_GAMEOVER); loadEvent(); mc._visible = false; } function init() { super(_root, LinkName.SCREEN_GAMEOVER); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; } function onClosed() { } function launch() { if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._visible = true; } }
Symbol 1546 MovieClip [__Packages.HeadMenu] Frame 0
class HeadMenu extends McLoader { var gameHandler, mc; function HeadMenu (_gh) { super(_root, LinkName.MENU_HEAD); gameHandler = _gh; mc._visible = false; mc.screen_howToPlay._visible = false; loadEvent(); } function loadEvent() { mc.btn_continue._visible = false; var instance = this; mc.btn_toMenu.onRelease = function () { instance.gameHandler.swapper.onClosed = function () { instance.gameHandler.unloadBattle(); instance.gameHandler.showMenuScreen(); instance.gameHandler.hideTextEffect(); instance.gameHandler.hidePauseScreen(); instance.reset(); }; instance.gameHandler.swapper.launch(); }; mc.btn_pause.onRelease = function () { instance.gameHandler.battle.pauseMc(); instance.gameHandler.headMenu.mc.btn_continue._visible = true; this._visible = false; instance.gameHandler.showPauseScreen(); }; mc.btn_continue.onRelease = function () { instance.gameHandler.battle.continueMc(); instance.gameHandler.headMenu.mc.btn_pause._visible = true; this._visible = false; instance.gameHandler.hidePauseScreen(); }; mc.btn_howToPlay.onRelease = function () { instance.gameHandler.battle.pauseMc(); instance.gameHandler.headMenu.mc.screen_howToPlay._visible = true; }; mc.screen_howToPlay.onRelease = function () { instance.gameHandler.battle.continueMc(); instance.gameHandler.headMenu.mc.screen_howToPlay._visible = false; }; } function reset() { mc.btn_pause._visible = true; mc.btn_continue._visible = false; } function firstPlay() { mc.btn_howToPlay.gotoAndPlay(1); } }
Symbol 1547 MovieClip [__Packages.Swapper] Frame 0
class Swapper extends McLoader { var mc, unloadMc; function Swapper () { super(_root, LinkName.SWAPPER); loadEvent(); mc._visible = false; } function init() { super(_root, LinkName.SWAPPER); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; } function onClosed() { } function launch() { if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._visible = true; } }
Symbol 1548 MovieClip [__Packages.ReadyFight] Frame 0
class ReadyFight extends McLoader { var mc, unloadMc; function ReadyFight () { super(_root, LinkName.TEXTEFFECT_READYFIGHT); loadEvent(); mc._visible = false; } function init() { super(_root, LinkName.TEXTEFFECT_READYFIGHT); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; } function onClosed() { } function launch() { if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._x = (Stage.width - mc._width) / 2; mc._y = (Stage.height - mc._height) / 2; mc._visible = true; if (GameHandler.firstPlay) { GameHandler.firstPlay = false; GameHandler.getInstance().headMenu.firstPlay(); } } }
Symbol 1549 MovieClip [__Packages.KO] Frame 0
class KO extends McLoader { var mc, unloadMc; function KO () { super(_root, LinkName.TEXTEFFECT_KO); loadEvent(); mc._visible = false; } function init() { super(_root, LinkName.TEXTEFFECT_KO); loadEvent(); } function loadEvent() { var instance = this; mc.onEnterFrame = function () { if (this.state == FrameName.SWAPPER_CLOSED) { instance.onClosed(); instance.mc.onEnterFrame = null; } }; } function onClosed() { } function launch() { if (!Utils.isNull(mc)) { unloadMc(); init(); } mc._x = (Stage.width - mc._width) / 2; mc._y = (Stage.height - mc._height) / 2; mc._visible = true; } }
Symbol 1550 MovieClip [__Packages.Battle] Frame 0
class Battle { var p1isCPU, p2isCPU, rounds, p1, p2, stageGround, foreground, hitTestHandler, revengeBg; function Battle (p1Name, _p1isCPU, p1score, p2Name, _p2isCPU, p2score, _round) { p1isCPU = _p1isCPU; p2isCPU = _p2isCPU; State.setHitFlyState(); createStageGround(); createRevengeBg(); rounds = new Rounds(); rounds.setRound(_round); if (_p1isCPU && (_p2isCPU)) { p1 = new P1(p1Name, true, p1score); p2 = new P2(p2Name, true, p2score); p1.setCompetitor(p2); p2.setCompetitor(p1); } else if (_p1isCPU) { p1 = new P1(p1Name, true, p1score); p2 = new P2(p2Name, false, p2score); p1.setCompetitor(p2); } else if (_p2isCPU) { p1 = new P1(p1Name, false, p1score); p2 = new P2(p2Name, true, p2score); p2.setCompetitor(p1); } else { p1 = new P1(p1Name, false, p1score); p2 = new P2(p2Name, false, p2score); } createHitTest(p1, p2); if (p2.getName() == LinkName.PEOPLE_ACTOR1) { stageGround.setBg(1); } else if (p2.getName() == LinkName.PEOPLE_ACTOR2) { stageGround.setBg(2); } else if (p2.getName() == LinkName.PEOPLE_ACTOR3) { stageGround.setBg(3); } } function createForeground() { foreground = new McLoader(_root, LinkName.FOREGROUND); } function setCPULevel(_l) { if (p1isCPU) { p1.setCPULevel(_l); } else if (p2isCPU) { p2.setCPULevel(_l); } else { trace("Error: no people is CPU"); } } function pauseMc() { p1.pauseMc(); p2.pauseMc(); hitTestHandler.enable = false; } function continueMc() { p1.continueMc(); p2.continueMc(); hitTestHandler.enable = true; } function unloadBattle() { hitTestHandler.unloadEvent(); p1.unloadAll(); p2.unloadAll(); stageGround.unloadMc(); revengeBg.unloadMc(); rounds.unloadMc(); foreground.unloadMc(); } function showBattle() { stageGround.mc._visible = true; revengeBg.mc._visible = false; rounds.mc._visible = true; p1.showAll(); p2.showAll(); } function fight() { p1.setEnable(true); p2.setEnable(true); hitTestHandler.enable = true; } function createHitTest(_p1, _p2) { hitTestHandler = new HitTestHandler(_p1, _p2); } function createStageGround() { stageGround = StageGround.getInstance(); } function createRevengeBg() { revengeBg = RevengeBg.getInstance(); } }
Symbol 1551 MovieClip [__Packages.P] Frame 0
interface P { }
Symbol 1552 MovieClip [__Packages.InfoBar] Frame 0
class InfoBar extends McLoader { var actions, blood, mc, score, head, cName, energy; function InfoBar (_a) { super(_root, LinkName.ITEM_INFOBAR, 0, Y); actions = _a; blood = new Blood(mc); score = new Score(mc); head = new Head(mc.headBar, actions.srcName); cName = new Name(mc.nameBar, actions.srcName); mc._visible = false; energy = 1; } function getScore() { return(score.score); } function setScore(_s) { score.setScore(_s); } function scoreAdd(_state) { score.add(_state); } function bloodSub(_direction) { var _local2 = actions.getState(); addEnergy(); if (!blood.sub(_local2)) { actions.die(_direction); } } function addEnergy() { if (energy < ENERGY_MAX) { energy++; head.mc.gotoAndStop(energy); if ((energy == ENERGY_MAX) && (actions.canLaunchKill == Actions.CANT_LAUNCH)) { actions.canLaunchKill = Actions.CAN_LAUNCH; } } } function energyReset() { energy = 1; head.mc.gotoAndStop(energy); actions.canLaunchKill = Actions.CANT_LAUNCH; } function reverseMc() { super.reverseMc(); mc.scoreBar._xscale = mc.scoreBar._xscale * -1; mc.nameBar._xscale = mc.nameBar._xscale * -1; } var ENERGY_MAX = 7; var Y = 20; }
Symbol 1553 MovieClip [__Packages.Blood] Frame 0
class Blood { static var BLOOD_WEAK, BLOOD_NORMAL, BLOOD_HEAVY, BLOOD_SKILL_1, BLOOD_SKILL_2, BLOOD_SKILL_3, BLOOD_SKILL_BULLET_1, BLOOD_SKILL_BULLET_2, BLOOD_SKILL_BULLET_3, BLOOD_SKILL_KILL_1, BLOOD_FULL; var mc, blood; function Blood (_mc) { mc = _mc; BLOOD_WEAK = 20; BLOOD_NORMAL = 30; BLOOD_HEAVY = 50; BLOOD_SKILL_1 = 60; BLOOD_SKILL_2 = 100; BLOOD_SKILL_3 = 30; BLOOD_SKILL_BULLET_1 = 30; BLOOD_SKILL_BULLET_2 = 60; BLOOD_SKILL_BULLET_3 = 90; BLOOD_SKILL_KILL_1 = 100; BLOOD_FULL = 2500; blood = BLOOD_FULL; updateDisplay(); } function updateDisplay() { var _local3 = mc.bloodBar.blood_full._width; var _local2 = blood / BLOOD_FULL; mc.bloodBar.blood._width = _local2 * _local3; } function checkBlood() { if (blood <= 0) { return(FrameName.DEAD); } return(""); } function sub(_state) { if (Utils.isNull(_state)) { } else if (State.isWeak(_state)) { blood = blood - BLOOD_WEAK; } else if (State.isNormal(_state)) { blood = blood - BLOOD_NORMAL; } else if (State.isHeavy(_state)) { blood = blood - BLOOD_HEAVY; } else if (_state == FrameName.SKILL_1_BEATTACKED) { blood = blood - BLOOD_SKILL_1; } else if (_state == FrameName.SKILL_2_BEATTACKED) { blood = blood - BLOOD_SKILL_2; } else if (_state == FrameName.SKILL_3_BEATTACKED) { blood = blood - BLOOD_SKILL_3; } else if (_state == FrameName.SKILL_BULLET_1_BEATTACKED) { blood = blood - BLOOD_SKILL_BULLET_1; } else if (_state == FrameName.SKILL_BULLET_2_BEATTACKED) { blood = blood - BLOOD_SKILL_BULLET_2; } else if (_state == FrameName.SKILL_BULLET_3_BEATTACKED) { blood = blood - BLOOD_SKILL_BULLET_3; } else if (_state == FrameName.SKILL_KILL_1_BEATTACKED) { blood = blood - BLOOD_SKILL_KILL_1; } if (blood < 0) { blood = 0; } updateDisplay(); var _local3 = checkBlood(); if (_local3 == FrameName.DEAD) { return(false); } return(true); } function add(_state) { } }
Symbol 1554 MovieClip [__Packages.Score] Frame 0
class Score { static var SCORE_WEAK, SCORE_NORMAL, SCORE_HEAVY, SCORE_SKILL_1, SCORE_SKILL_2, SCORE_SKILL_3, SCORE_SKILL_BULLET_1, SCORE_SKILL_BULLET_2, SCORE_SKILL_BULLET_3, SCORE_SKILL_KILL_1, SCORE_DIE; var mc, score; function Score (_mc) { mc = _mc; SCORE_WEAK = 10; SCORE_NORMAL = 20; SCORE_HEAVY = 30; SCORE_SKILL_1 = 40; SCORE_SKILL_2 = 50; SCORE_SKILL_3 = 60; SCORE_SKILL_BULLET_1 = 30; SCORE_SKILL_BULLET_2 = 40; SCORE_SKILL_BULLET_3 = 50; SCORE_SKILL_KILL_1 = 80; SCORE_DIE = 200; score = 0; updateDisplay(); } function setScore(_s) { score = _s; updateDisplay(); } function updateDisplay() { mc.scoreBar.score = score; } function checkScore() { if (score >= 0) { } } function add(_state) { if (Utils.isNull(_state)) { } else if (State.isWeak(_state)) { score = score + SCORE_WEAK; } else if (State.isNormal(_state)) { score = score + SCORE_NORMAL; } else if (State.isHeavy(_state)) { score = score + SCORE_HEAVY; } else if (_state == FrameName.SKILL_1_BEATTACKED) { score = score + SCORE_SKILL_1; } else if (_state == FrameName.SKILL_2_BEATTACKED) { score = score + SCORE_SKILL_2; } else if (_state == FrameName.SKILL_3_BEATTACKED) { score = score + SCORE_SKILL_3; } else if (_state == FrameName.SKILL_BULLET_1_BEATTACKED) { score = score + SCORE_SKILL_BULLET_1; } else if (_state == FrameName.SKILL_BULLET_2_BEATTACKED) { score = score + SCORE_SKILL_BULLET_2; } else if (_state == FrameName.SKILL_BULLET_3_BEATTACKED) { score = score + SCORE_SKILL_BULLET_3; } else if (_state == FrameName.SKILL_KILL_1_BEATTACKED) { score = score + SCORE_SKILL_KILL_1; } else if (_state == FrameName.BEATTACKED_DIE) { score = score + SCORE_DIE; } else { trace("Error: no this state: " + _state); } checkScore(); updateDisplay(); } function sub() { } }
Symbol 1555 MovieClip [__Packages.Name] Frame 0
class Name extends McLoader { function Name (parentMc, _characterName) { super(parentMc, _characterName + "Name"); } }
Symbol 1556 MovieClip [__Packages.HitTestHandler] Frame 0
class HitTestHandler { var stageGround, p1, p2, p1a, p2a, enable, eventMc, p2x, p1x; function HitTestHandler (_p1, _p2) { stageGround = StageGround.getInstance(); p1 = _p1; p2 = _p2; p1a = p1.getActions(); p2a = p2.getActions(); enable = false; loadEvent(); } function unloadEvent() { eventMc.onEnterFrame = null; removeMovieClip(eventMc); } function loadEvent() { var instance = this; var _local3 = _root.getNextHighestDepth(); eventMc = _root.createEmptyMovieClip("hitTestHandlerMc" + _local3, _local3); eventMc.onEnterFrame = function () { if (!instance.enable) { return(undefined); } if ((instance.p1.actions.mc.state == FrameName.DEAD) && (instance.p2.actions.mc.state == FrameName.DEAD)) { instance.enable = false; GameHandler.getInstance().prepareLoadNextScreen(LinkName.SCREEN_DEUCE); } else if (instance.p1.actions.mc.state == FrameName.DEAD) { trace("p1 win"); instance.enable = false; GameHandler.getInstance().prepareLoadNextScreen(instance.p2.getName()); } else if (instance.p2.actions.mc.state == FrameName.DEAD) { trace("p2 win"); instance.enable = false; GameHandler.getInstance().prepareLoadNextScreen(instance.p1.getName()); } instance.p1x = instance.p1a.mc._x; instance.p2x = instance.p2a.mc._x; instance.bulletHitTest(instance.p1, instance.p2); instance.bulletHitTest(instance.p2, instance.p1); instance.doCoverTest(instance.p1, instance.p2); instance.doCoverTest(instance.p2, instance.p1); instance.doAttackHitTest(instance.p1, instance.p2); instance.doAttackHitTest(instance.p2, instance.p1); instance.doBodyHitTest(); instance.doDirectionTest(); instance.edgeHitTest(instance.p1); instance.edgeHitTest(instance.p2); instance.edgeConstrainTest(); instance.checkMaxAttackRestore(instance.p1); instance.checkMaxAttackRestore(instance.p2); }; } function checkMaxAttackRestore(_p) { if (_p.getActions().canLaunchKill == Actions.HAVE_LAUNCHED) { _p.getInfoBar().energyReset(); } } function bulletHitTest(attacker, beAttacker) { var _local4 = attacker.getActions(); var _local1 = beAttacker.getActions(); var _local3; var _local6 = State.assailable(_local1.getState()); var _local5 = 0; while (_local5 < _local4.bullets.length) { _local3 = _local4.bullets[_local5]; if (_local3.enable) { if (_local1.getState() == FrameName.BACK) { _local1.cover(); } else if (_local1.getState() == FrameName.CROUCH_BACK) { _local1.crouch_cover(); } if (_local3.mc.attackArea.hitTest(_local1.mc.beAttackedArea)) { _local3.blast(); if (_local6) { switch (_local5) { case 0 : _local1.skill_bullet_1_beAttacked(_local4.direction); break; case 1 : _local1.skill_bullet_2_beAttacked(_local4.direction); break; case 2 : _local1.skill_bullet_3_beAttacked(_local4.direction); } beAttacker.getInfoBar().bloodSub(_local4.direction); attacker.getInfoBar().scoreAdd(_local1.getState()); } else { Sounds.play("cover"); } } else { var _local2 = 0; while (_local2 < _local1.bullets.length) { if (_local3.mc.attackArea.hitTest(_local1.bullets[_local2].mc.attackArea)) { _local3.blast(); _local1.bullets[_local2].blast(); Sounds.play("cover"); } _local2++; } } } _local5++; } if ((_local4.bulletsEnabled() < 0) && (!State.isAttacking(_local4.getState()))) { if (_local1.getState() == FrameName.CROUCH_COVER) { _local1.crouch(); } else if (_local1.getState() == FrameName.STAND_COVER) { _local1.stand(); } } } function doCoverTest(attacker, beAttacker) { var _local2 = attacker.getActions(); var _local1 = beAttacker.getActions(); if (State.isAttacking(_local2.getState())) { if (_local1.getState() == FrameName.BACK) { _local1.cover(); } else if (_local1.getState() == FrameName.CROUCH_BACK) { _local1.crouch_cover(); } } else if (_local2.bulletsEnabled() < 0) { if (_local1.getState() == FrameName.CROUCH_COVER) { _local1.crouch(); } else if (_local1.getState() == FrameName.STAND_COVER) { _local1.stand(); } } } function doAttackHitTest(attacker, beAttacker) { var _local1 = attacker.getActions(); var _local2 = beAttacker.getActions(); var _local3 = _local1.mc.attackArea.hitTest(_local2.mc.beAttackedArea); if (!_local3) { return(undefined); } if (((!State.isMortality(_local1.getState(), _local1.mortality)) && (State.isCrouch(_local1.getState()))) && (_local2.getState() == FrameName.CROUCH_COVER)) { Sounds.play("cover"); } else if (((!State.isMortality(_local1.getState(), _local1.mortality)) && (!State.isCrouch(_local1.getState()))) && (State.underCover(_local2.getState()))) { Sounds.play("cover"); } else { switch (_local1.getState()) { case FrameName.STAND_ATTACK_HAND_WEAK : _local2.stand_beAttacked_hand_weak(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.STAND_ATTACK_HAND_NORMAL : _local2.stand_beAttacked_hand_normal(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.STAND_ATTACK_HAND_HEAVY : _local2.stand_beAttacked_hand_heavy(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.STAND_ATTACK_LEG_WEAK : _local2.stand_beAttacked_leg_weak(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.STAND_ATTACK_LEG_NORMAL : _local2.stand_beAttacked_leg_normal(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.STAND_ATTACK_LEG_HEAVY : _local2.stand_beAttacked_leg_heavy(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.JUMP_ATTACK_HAND_WEAK : _local2.jump_beAttacked_hand_weak(_local1.direction); break; case FrameName.JUMP_ATTACK_HAND_NORMAL : _local2.jump_beAttacked_hand_normal(_local1.direction); break; case FrameName.JUMP_ATTACK_HAND_HEAVY : _local2.jump_beAttacked_hand_heavy(_local1.direction); break; case FrameName.JUMP_ATTACK_LEG_WEAK : _local2.jump_beAttacked_leg_weak(_local1.direction); break; case FrameName.JUMP_ATTACK_LEG_NORMAL : _local2.jump_beAttacked_leg_normal(_local1.direction); break; case FrameName.JUMP_ATTACK_LEG_HEAVY : _local2.jump_beAttacked_leg_heavy(_local1.direction); break; case FrameName.CROUCH_ATTACK_HAND_WEAK : _local2.crouch_beAttacked_hand_weak(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.CROUCH_ATTACK_HAND_NORMAL : _local2.crouch_beAttacked_hand_normal(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.CROUCH_ATTACK_HAND_HEAVY : _local2.crouch_beAttacked_hand_heavy(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.CROUCH_ATTACK_LEG_WEAK : _local2.crouch_beAttacked_leg_weak(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.CROUCH_ATTACK_LEG_NORMAL : _local2.crouch_beAttacked_leg_normal(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.CROUCH_ATTACK_LEG_HEAVY : _local2.crouch_beAttacked_leg_heavy(_local1.direction); _local1.moveHandler.backForward(); break; case FrameName.SKILL_1_ATTACK : _local2.skill_1_beAttacked(_local1.direction); break; case FrameName.SKILL_2_ATTACK : _local2.skill_2_beAttacked(_local1.direction); break; case FrameName.SKILL_3_ATTACK : _local2.skill_3_beAttacked(_local1.direction); break; case FrameName.SKILL_KILL_1_ATTACK : _local2.skill_kill_1_beAttacked(_local1.direction); break; case FrameName.SKILL_KILL_2_ATTACK : _local2.skill_kill_2_beAttacked(_local1.direction); } beAttacker.getInfoBar().bloodSub(_local1.direction); attacker.getInfoBar().scoreAdd(_local2.getState()); } } function doBodyHitTest() { var _local2 = p1a.mc.beAttackedArea.hitTest(p2a.mc.beAttackedArea); if (_local2) { p1a.mc.bodyState = State.BODY_REACH; p2a.mc.bodyState = State.BODY_REACH; } else { p1a.mc.bodyState = State.BODY_NOT_REACH; p2a.mc.bodyState = State.BODY_NOT_REACH; } } function doDirectionTest() { if (p1x > p2x) { if (p1a.getDirection() == McLoader.DIRECTION_RIGHT) { if (State.canChangeDirection(p1a.getState())) { p1a.reverseMc(); } } if (p2a.getDirection() == McLoader.DIRECTION_LEFT) { if (State.canChangeDirection(p2a.getState())) { p2a.reverseMc(); } } } else if (p1x <= p2x) { if (p1a.getDirection() == McLoader.DIRECTION_LEFT) { if (State.canChangeDirection(p1a.getState())) { p1a.reverseMc(); } } if (p2a.getDirection() == McLoader.DIRECTION_RIGHT) { if (State.canChangeDirection(p2a.getState())) { p2a.reverseMc(); } } } } function edgeHitTest(p) { var _local2 = p.getActions(); var _local3 = _local2.getGlobalX(); var _local4 = _local2.mc.beAttackedArea._width / 2; var _local5 = 1; if (_local3 >= (Stage.width - _local4)) { if (((stageGround.mc._x + stageGround.getOrgWidth()) - _local5) <= Stage.width) { _local2.mc.edgeState = State.STAGE_EDGE_REACH_RIGHT; } else { _local2.mc.edgeState = State.EDGE_REACH_RIGHT; } } else if (_local3 <= _local4) { if (stageGround.mc._x >= 0) { _local2.mc.edgeState = State.STAGE_EDGE_REACH_LEFT; } else { _local2.mc.edgeState = State.EDGE_REACH_LEFT; } } else { _local2.mc.edgeState = State.EDGE_NOT_REACH; } } function edgeConstrainTest() { if ((((p1a.mc.edgeState == State.EDGE_REACH_RIGHT) && (p2a.mc.edgeState == State.EDGE_REACH_LEFT)) || ((p1a.mc.edgeState == State.STAGE_EDGE_REACH_RIGHT) && (p2a.mc.edgeState == State.EDGE_REACH_LEFT))) || ((p1a.mc.edgeState == State.EDGE_REACH_RIGHT) && (p2a.mc.edgeState == State.STAGE_EDGE_REACH_LEFT))) { p1a.mc.edgeState = State.EDGE_RIGHT_CONSTRAIN; p2a.mc.edgeState = State.EDGE_LEFT_CONSTRAIN; } else if ((((p2a.mc.edgeState == State.EDGE_REACH_RIGHT) && (p1a.mc.edgeState == State.EDGE_REACH_LEFT)) || ((p2a.mc.edgeState == State.STAGE_EDGE_REACH_RIGHT) && (p1a.mc.edgeState == State.EDGE_REACH_LEFT))) || ((p2a.mc.edgeState == State.EDGE_REACH_RIGHT) && (p1a.mc.edgeState == State.STAGE_EDGE_REACH_LEFT))) { p1a.mc.edgeState = State.EDGE_LEFT_CONSTRAIN; p2a.mc.edgeState = State.EDGE_RIGHT_CONSTRAIN; } } function isNear() { var _local2 = Math.abs(p1x - p2x); if (_local2 < 100) { return(true); } return(false); } }
Symbol 1557 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends McLoader { var enable, isPause, direction, actions, reverseMc, speed, delay, mc, getGlobalX, eventMc; function Bullet (parentMc, _srcName, _a) { super(parentMc, _srcName); disable(); enable = false; isPause = false; direction = McLoader.DIRECTION_RIGHT; actions = _a; loadEvent(); } function build(_direction, _speed, _delay, __x, __y) { if ((direction * _direction) < 0) { reverseMc(); } speed = _speed; delay = _delay; enableBullet(__x, __y); } function enableBullet(__x, __y) { trace("Bullet: enable bullet"); mc._visible = true; mc._x = __x; mc._y = __y; mc.gotoAndStop(1); enable = true; mc.state = FrameName.BULLET_NORMAL; } function outOfStage() { var _local2 = getGlobalX(); var _local3 = 15; if ((_local2 > (Stage.width + _local3)) || (_local2 < (-_local3))) { return(true); } return(false); } function blast() { speed = 0; mc.state = FrameName.BULLET_BLAST; mc.gotoAndPlay(FrameName.BULLET_BLAST); } function disable() { mc._visible = false; mc._x = -999; mc._y = -999; mc.state = FrameName.BULLET_END; mc.stop(); enable = false; } function process() { if ((mc.state == FrameName.BULLET_END) || (outOfStage())) { disable(); return(undefined); } if (mc.state == FrameName.BULLET_NORMAL) { mc._x = mc._x + (speed * direction); } } function unloadEvent() { eventMc.onEnterFrame = null; removeMovieClip(eventMc); } function loadEvent() { var instance = this; var _local3 = _root.getNextHighestDepth(); eventMc = _root.createEmptyMovieClip("bullet" + _local3, _local3); eventMc.onEnterFrame = function () { if (instance.isPause) { return(undefined); } if (!instance.enable) { return(undefined); } if (State.isAttacked(instance.actions.getState()) && (instance.delay > 0)) { trace("Bullet: disable"); instance.disable(); return(undefined); } instance.delay--; if (instance.delay > 0) { return(undefined); } if (instance.delay == 0) { instance.mc.play(); } if (Utils.isNull(instance.mc)) { trace("Bullet: isNull"); return(undefined); } if (((instance.speed == 0) && (instance.mc.state != FrameName.BULLET_BLAST)) && (instance.mc.state != FrameName.BULLET_END)) { trace("Bullet: blast"); instance.blast(); } instance.process(); }; } }
Symbol 1558 MovieClip [__Packages.Sounds] Frame 0
class Sounds { static var musicNum; function Sounds () { } static function play(soundName) { sound.attachSound(soundName); sound.start(); } static function nextMusic(_num) { if (Utils.isNull(musicNum)) { musicNum = Utils.getRandom(4) + 1; } var _local1 = 1; if (Utils.isNull(_num)) { musicNum = (musicNum % 5) + 1; _local1 = musicNum; } else { _local1 = _num; } sound.stop(); sound.attachSound("music" + _local1); sound.start(0, 999); } static var sound = new Sound(_root); }
Symbol 1559 MovieClip [__Packages.Rounds] Frame 0
class Rounds extends McLoader { var mc; function Rounds () { super(_root, LinkName.ITEM_ROUNDS, 0, 100); mc._x = (Stage.width - mc._width) / 2; mc._visible = false; } function setRound(_r) { mc.gotoAndStop(_r); } }
Symbol 1560 MovieClip [__Packages.P1] Frame 0
class P1 implements P { var characterName, actions, infoBar, controlHandler, pHandler; function P1 (peopleName, isCPU, _score) { characterName = peopleName; actions = createActions(peopleName); actions.setGlobalX(PEOPLE_X); actions.setY(StageGround.y_stand); infoBar = new InfoBar(actions); infoBar.setX(INFO_X); infoBar.setScore(_score); controlHandler = new ControlHandler(actions); if (isCPU) { pHandler = new CPUHandler(controlHandler); } else { pHandler = new KeyControlHandler_v2(controlHandler); loadControlKey(); } } function setCPULevel(_l) { pHandler.setAILevel(_l); } function getScore() { return(infoBar.getScore()); } function pauseMc() { actions.moveHandler.enable = false; actions.pauseBullets(); pHandler.enable = false; } function continueMc() { actions.moveHandler.enable = true; actions.continueBullets(); pHandler.enable = true; } function getName() { return(characterName); } function unloadAll() { actions.unloadAll(); infoBar.unloadMc(); pHandler.unloadEvent(); } function showAll() { infoBar.mc._visible = true; } function setEnable(_b) { pHandler.enable = _b; } function setCompetitor(_p) { pHandler.setCompetitor(_p.getActions()); } function getActions() { return(actions); } function getInfoBar() { return(infoBar); } function createActions(peopleName) { var _local1; switch (peopleName) { case LinkName.PEOPLE_ACTOR1 : _local1 = new Actor1Actions(); break; case LinkName.PEOPLE_ACTOR2 : _local1 = new Actor2Actions(); break; case LinkName.PEOPLE_ACTOR3 : _local1 = new Actor3Actions(); } return(_local1); } function loadControlKey() { var _local2; _local2 = new Array(); _local2.push(VK.W); _local2.push(VK.S); _local2.push(VK.A); _local2.push(VK.D); pHandler.addDirectionKey(_local2); pHandler.addSingleKey(VK.X); pHandler.addSingleKey(VK.J); pHandler.addSingleKey(VK.K); pHandler.addSingleKey(VK.L); pHandler.addSingleKey(VK.U); pHandler.addSingleKey(VK.I); pHandler.addSingleKey(VK.O); _local2 = new Array(); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.L); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.K); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.J); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.K); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.L); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.L); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.K); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.J); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.K); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.D); _local2.push(VK.A); _local2.push(VK.L); pHandler.addOrderKey(_local2); } var PEOPLE_X = 200; var INFO_X = 10; }
Symbol 1561 MovieClip [__Packages.ControlAdapter] Frame 0
interface ControlAdapter { }
Symbol 1562 MovieClip [__Packages.ControlHandler] Frame 0
class ControlHandler implements ControlAdapter { var actions; function ControlHandler (_a) { actions = _a; } function getActions() { return(actions); } function singleKey(i) { if (State.controllable(actions.getState())) { if (State.isCrouch(actions.getState())) { switch (i) { case 1 : actions.crouch_attack_hand_weak(); break; case 2 : actions.crouch_attack_hand_normal(); break; case 3 : actions.crouch_attack_hand_heavy(); break; case 4 : actions.crouch_attack_leg_weak(); break; case 5 : actions.crouch_attack_leg_normal(); break; case 6 : actions.crouch_attack_leg_heavy(); } } else if (State.isJumping(actions.getState())) { switch (i) { case 1 : actions.jump_attack_hand_weak(); break; case 2 : actions.jump_attack_hand_normal(); break; case 3 : actions.jump_attack_hand_heavy(); break; case 4 : actions.jump_attack_leg_weak(); break; case 5 : actions.jump_attack_leg_normal(); break; case 6 : actions.jump_attack_leg_heavy(); } } else { switch (i) { case 0 : actions.cover(); break; case 1 : actions.stand_attack_hand_weak(); break; case 2 : actions.stand_attack_hand_normal(); break; case 3 : actions.stand_attack_hand_heavy(); break; case 4 : actions.stand_attack_leg_weak(); break; case 5 : actions.stand_attack_leg_normal(); break; case 6 : actions.stand_attack_leg_heavy(); } } } } function twoKey(i) { } function threeKey(i) { } function fourKey(i) { } function orderKey(i) { if (State.controllable(actions.getState())) { if (State.isCrouch(actions.getState())) { } else if (State.isJumping(actions.getState())) { } else { switch (i) { case 0 : actions.skill_kill_1_attack(); break; case 1 : actions.skill_kill_2_attack(); break; case 2 : actions.skill_1_attack(); break; case 3 : actions.skill_2_attack(); break; case 4 : actions.skill_3_attack(); break; case 5 : actions.skill_kill_1_attack(); break; case 6 : actions.skill_kill_2_attack(); break; case 7 : actions.skill_1_attack(); break; case 8 : actions.skill_2_attack(); break; case 9 : actions.skill_3_attack(); } } } } function up() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { actions.jump(); } } function down() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { actions.crouch(); actions.mc.downKeyUp = false; } } function left() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { if (actions.direction == McLoader.DIRECTION_LEFT) { actions.forward(); } else { actions.back(); } } } function right() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { if (actions.getDirection() == McLoader.DIRECTION_RIGHT) { actions.forward(); } else { actions.back(); } } } function leftUp() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { if (actions.getDirection() == McLoader.DIRECTION_LEFT) { actions.jump_forward(); } else { actions.jump_back(); } } } function rightUp() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { if (actions.getDirection() == McLoader.DIRECTION_RIGHT) { actions.jump_forward(); } else { actions.jump_back(); } } } function rightDown() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { if (actions.getDirection() == McLoader.DIRECTION_RIGHT) { actions.crouch_forward(); } else { actions.crouch_back(); } actions.mc.downKeyUp = false; } } function leftDown() { if (State.controllable(actions.getState()) && (!State.isJumping(actions.getState()))) { if (actions.getDirection() == McLoader.DIRECTION_LEFT) { actions.crouch_forward(); } else { actions.crouch_back(); } actions.mc.downKeyUp = false; } } function keyUp() { if (((!State.isHitFly(actions.getState())) && (!State.isJumping(actions.getState()))) && (!State.isSkillAttack(actions.getState()))) { actions.noMove(); } } function keyUp_up() { } function keyUp_down() { if (actions.getState() == FrameName.CROUCH) { actions.stand(); } else { actions.mc.downKeyUp = true; } } function keyUp_left() { if (State.isMoving(actions.getState()) || (actions.getState().indexOf("cover") >= 0)) { actions.stand(); } } function keyUp_right() { if (State.isMoving(actions.getState()) || (actions.getState().indexOf("cover") >= 0)) { actions.stand(); } } function singleKeyUp(i) { if (State.underCover(actions.getState())) { if (!(i === 0)) { } else { trace("\u53D6\u6D88\u9632\u5FA1"); actions.stand(); } } } function run_left() { } function run_right() { } }
Symbol 1563 MovieClip [__Packages.CPUHandler] Frame 0
class CPUHandler extends ControlHandler { var debug, enable, setIntervalId, intervalTime, ATTACKABLE_DISTANCE, COVER_HOLD_TIME, level, controlAdapter, actions, cpuController, competitor, tem, bulletNum, rand; function CPUHandler (c) { super(); debug = false; enable = false; setIntervalId = -1; intervalTime = 200; ATTACKABLE_DISTANCE = 100; COVER_HOLD_TIME = 2; level = LEVEL_1; if (Utils.isNull(c)) { trace("CPUHandler: ControlAdapter is null"); return; } controlAdapter = c; actions = controlAdapter.getActions(); cpuController = new CPUController(controlAdapter, actions); loadEvent(); } function setCompetitor(_p) { competitor = _p; } function setDebug(_b) { debug = _b; } function getActions() { return(controlAdapter.getActions()); } function unloadEvent() { clearInterval(setIntervalId); } function loadEvent() { setIntervalId = setInterval(this, "runAI", intervalTime); } function getRandom(max) { return(Math.round(((max * Math.random()) * 100) / 100)); } function runAI() { if (!enable) { return(undefined); } simpleAI(); } function setAILevel(_l) { level = _l; } function randomDefend_forBullet() { tem = getRandom(6); switch (tem) { case 0 : doOthers(); break; case 1 : case 2 : cpuController.cancelCover(); cpuController.skill_1_attack(); break; case 3 : case 4 : cpuController.takeCover(); break; case 5 : case 6 : cpuController.cancelCover(); cpuController.jumpForward(); } } function randomDefend() { tem = getRandom(6); switch (tem) { case 0 : doOthers(); break; case 1 : cpuController.cancelCover(); randomAttack(); break; case 2 : case 3 : if (isBulletNear()) { cpuController.cancelCover(); cpuController.jumpForward(); } break; case 4 : case 5 : case 6 : cpuController.takeCover(); } } function randomAttack() { switch (getRandom(10)) { case 0 : doOthers(); break; case 1 : cpuController.attack_hand_weak(); break; case 2 : cpuController.attack_leg_weak(); break; case 3 : cpuController.attack_hand_normal(); break; case 4 : cpuController.attack_leg_normal(); break; case 5 : cpuController.attack_leg_heavy(); break; case 6 : cpuController.attack_hand_heavy(); break; case 7 : case 8 : case 9 : case 10 : randomSkillAttack(); } } function randomSkillAttack() { switch (getRandom(5)) { case 0 : doOthers(); break; case 1 : cpuController.skill_1_attack(); break; case 2 : cpuController.skill_2_attack(); break; case 3 : cpuController.skill_3_attack(); break; case 4 : cpuController.skill_kill_1_attack(); break; case 5 : cpuController.skill_kill_2_attack(); } } function doOthers() { randomAction(); } function simpleAI() { if (Utils.isNull(competitor)) { return(undefined); } bulletNum = competitor.bulletsEnabled(); if (bulletNum >= 0) { randomDefend_forBullet(); } else if (State.isAttacking(competitor.mc.state)) { randomDefend(); } else if (isNear()) { randomAttack(); } else { switch (getRandom(10)) { case 0 : doOthers(); break; case 1 : cpuController.jumpBack(); break; case 2 : cpuController.back(); break; case 3 : case 4 : cpuController.skill_1_attack(); break; case 5 : case 6 : case 7 : cpuController.forward(); break; case 8 : case 9 : case 10 : cpuController.jumpForward(); } } } function randomAction() { rand = getRandom(17); switch (rand) { case 0 : cpuController.forward(); break; case 1 : cpuController.back(); break; case 2 : cpuController.takeCover(); break; case 3 : cpuController.cancelCover(); break; case 4 : cpuController.jump(); break; case 5 : cpuController.jumpForward(); break; case 6 : cpuController.jumpBack(); break; case 7 : cpuController.attack_hand_weak(); break; case 8 : cpuController.attack_hand_normal(); break; case 9 : cpuController.attack_hand_heavy(); break; case 10 : cpuController.attack_leg_weak(); break; case 11 : cpuController.attack_leg_normal(); break; case 12 : cpuController.attack_leg_heavy(); break; case 13 : cpuController.skill_1_attack(); break; case 14 : cpuController.skill_2_attack(); break; case 15 : cpuController.skill_3_attack(); break; case 16 : cpuController.skill_kill_1_attack(); break; case 17 : cpuController.skill_kill_2_attack(); } } function isBulletNear() { var _local2 = Math.abs(actions.mc._x - competitor.bullets[bulletNum].mc._x); if (_local2 < 400) { return(true); } return(false); } function isNear() { var _local2 = Math.abs(actions.mc._x - competitor.mc._x); if (_local2 < ATTACKABLE_DISTANCE) { return(true); } return(false); } static var LEVEL_0 = 0; static var LEVEL_1 = 1; static var LEVEL_2 = 2; static var LEVEL_3 = 3; static var LEVEL_4 = 4; static var LEVEL_5 = 5; static var LEVEL_6 = 6; static var LEVEL_7 = 7; static var LEVEL_MAX = 7; }
Symbol 1564 MovieClip [__Packages.CPUController] Frame 0
class CPUController { var controlAdapter, actions; function CPUController (_c, _a) { controlAdapter = _c; actions = _a; } function forward() { if (actions.direction == McLoader.DIRECTION_LEFT) { controlAdapter.left(); } else { controlAdapter.right(); } } function back() { if (actions.direction == McLoader.DIRECTION_RIGHT) { controlAdapter.left(); } else { controlAdapter.right(); } } function takeCover() { controlAdapter.singleKey(0); } function cancelCover() { if (State.underCover(actions.getState())) { actions.mc.state = FrameName.STAND; } } function jump() { controlAdapter.up(); } function jumpForward() { if (actions.direction == McLoader.DIRECTION_LEFT) { controlAdapter.leftUp(); } else { controlAdapter.rightUp(); } } function jumpBack() { if (actions.direction == McLoader.DIRECTION_RIGHT) { controlAdapter.leftUp(); } else { controlAdapter.rightUp(); } } function attack_hand_weak() { controlAdapter.singleKey(1); } function attack_hand_normal() { controlAdapter.singleKey(2); } function attack_hand_heavy() { controlAdapter.singleKey(3); } function attack_leg_weak() { controlAdapter.singleKey(4); } function attack_leg_normal() { controlAdapter.singleKey(5); } function attack_leg_heavy() { controlAdapter.singleKey(6); } function skill_1_attack() { controlAdapter.orderKey(0); } function skill_2_attack() { controlAdapter.orderKey(1); } function skill_3_attack() { controlAdapter.orderKey(2); } function skill_kill_1_attack() { controlAdapter.orderKey(3); } function skill_kill_2_attack() { controlAdapter.orderKey(4); } }
Symbol 1565 MovieClip [__Packages.KeyControlHandler_v2] Frame 0
class KeyControlHandler_v2 { var controlAdapter, twiceFlag, key_once, sameTime, setIntervalId, keyArray, keyCode, debug, enable, directionKeyArray, singleKeyArray, twoKeyArray, threeKeyArray, fourKeyArray, orderKeyArray, keyListener, eventMc; function KeyControlHandler_v2 (c) { if (Utils.isNull(c)) { trace("KeyControlHandler: ControlAdapter is null"); return; } controlAdapter = c; twiceFlag = 0; key_once = -1; sameTime = 0; setIntervalId = 0; keyArray = new Array(6); keyCode = -1; debug = false; enable = false; directionKeyArray = new Array(); singleKeyArray = new Array(); twoKeyArray = new Array(); threeKeyArray = new Array(); fourKeyArray = new Array(); orderKeyArray = new Array(); loadEvent(); } function unloadEvent() { Key.removeListener(keyListener); eventMc.onEnterFrame = null; removeMovieClip(eventMc); } function setDebug(_b) { debug = _b; } function addDirectionKey(_keyArray) { directionKeyArray.push(_keyArray); } function addSingleKey(_key) { singleKeyArray.push(_key); } function addTwoKey(_keyArray) { twoKeyArray.push(_keyArray); } function addThreeKey(_keyArray) { threeKeyArray.push(_keyArray); } function addFourKey(_keyArray) { fourKeyArray.push(_keyArray); } function addOrderKey(_keyArray) { orderKeyArray.push(_keyArray); } function isOwnKeys() { var _local3 = 0; while (_local3 < directionKeyArray.length) { var _local2 = 0; while (_local2 < directionKeyArray[_local3].length) { if (keyCode == directionKeyArray[_local3][_local2]) { return(true); } _local2++; } _local3++; } _local3 = 0; while (_local3 < singleKeyArray.length) { if (keyCode == singleKeyArray[_local3]) { return(true); } _local3++; } _local3 = 0; while (_local3 < twoKeyArray.length) { var _local2 = 0; while (_local2 < twoKeyArray[_local3].length) { if (keyCode == twoKeyArray[_local3][_local2]) { return(true); } _local2++; } _local3++; } _local3 = 0; while (_local3 < threeKeyArray.length) { var _local2 = 0; while (_local2 < threeKeyArray[_local3].length) { if (keyCode == threeKeyArray[_local3][_local2]) { return(true); } _local2++; } _local3++; } _local3 = 0; while (_local3 < fourKeyArray.length) { var _local2 = 0; while (_local2 < fourKeyArray[_local3].length) { if (keyCode == fourKeyArray[_local3][_local2]) { return(true); } _local2++; } _local3++; } _local3 = 0; while (_local3 < orderKeyArray.length) { var _local2 = 0; while (_local2 < orderKeyArray[_local3].length) { if (keyCode == orderKeyArray[_local3][_local2]) { return(true); } _local2++; } _local3++; } return(false); } function loadEvent() { var instance = this; var _local5 = _root.getNextHighestDepth(); eventMc = _root.createEmptyMovieClip("keyControlHandlerMc" + _local5, _local5); eventMc.onEnterFrame = function () { if (!instance.enable) { return(undefined); } var _local1 = 0; while (_local1 < instance.directionKeyArray.length) { instance.directionKey(instance.directionKeyArray[_local1][0], instance.directionKeyArray[_local1][1], instance.directionKeyArray[_local1][2], instance.directionKeyArray[_local1][3]); _local1++; } _local1 = 0; while (_local1 < instance.singleKeyArray.length) { if (instance.singleKey(instance.singleKeyArray[_local1])) { if (!instance.KeyDown()) { instance.keyArray = instance.myPush(instance.keyArray, instance.singleKeyArray[_local1]); if (!instance.KeyDown()) { instance.controlAdapter.singleKey(_local1); } } } _local1++; } }; keyListener = new Object(); keyListener.onKeyDown = function () { if (!instance.enable) { return(undefined); } instance.keyCode = Key.getCode(); instance.keyArray = instance.myPush(instance.keyArray, instance.keyCode); if (!instance.isOwnKeys()) { return(undefined); } clearInterval(instance.setIntervalId); if (((instance.twiceFlag == 1) && (instance.sameTime == 1)) && (instance.key_once == instance.keyCode)) { instance.twiceKey(instance.keyCode); } else { instance.clearIntervalId(); } }; keyListener.onKeyUp = function () { if (!instance.enable) { return(undefined); } instance.controlAdapter.keyUp(); var _local2 = Key.getCode(); if (((instance.twiceFlag = (++instance.twiceFlag) % 2)) == 1) { instance.key_once = _local2; instance.sameTime = 1; clearInterval(instance.setIntervalId); instance.setIntervalId = setInterval(instance, "clearIntervalId", 100); } else { instance.clearIntervalId(); } switch (_local2) { case instance.directionKeyArray[0][0] : instance.controlAdapter.keyUp_up(); break; case instance.directionKeyArray[0][1] : instance.controlAdapter.keyUp_down(); break; case instance.directionKeyArray[0][2] : instance.controlAdapter.keyUp_left(); break; case instance.directionKeyArray[0][3] : instance.controlAdapter.keyUp_right(); break; default : var _local1 = 0; for(;;){ if (_local1 >= instance.singleKeyArray.length) { break; } if (_local2 == instance.singleKeyArray[_local1]) { instance.controlAdapter.singleKeyUp(_local1); break; } _local1++; }; } clearInterval(instance.setTimeoutId_orderKey); instance.setTimeoutId_orderKey = setInterval(instance, "clearOrderKey", 300); }; Key.addListener(keyListener); } function clearOrderKey() { keyArray = new Array(6); clearInterval(setTimeoutId_orderKey); } function clearIntervalId() { clearInterval(setIntervalId); sameTime = 0; key_once = -1; twiceFlag = 0; } function twiceKey(theKeyCode) { if (theKeyCode == directionKeyArray[0][3]) { if (debug) { trace("\u5411\u53F3\u8DD1"); } controlAdapter.run_right(); } else if (theKeyCode == directionKeyArray[0][2]) { if (debug) { trace("\u5411\u5DE6\u8DD1"); } controlAdapter.run_left(); } } function directionKey(key_Up, key_Down, key_Left, key_Right) { if (!((twiceFlag == 1) && (sameTime == 1))) { if (Key.isDown(key_Up)) { if (Key.isDown(key_Right)) { if (debug) { trace("\u6309\u4E0B\u4E86\u2191\u2192\u7EC4\u5408\u952E"); } controlAdapter.rightUp(); } else if (Key.isDown(key_Left)) { if (debug) { trace("\u6309\u4E0B\u4E86\u2190\u2191\u7EC4\u5408\u952E"); } controlAdapter.leftUp(); } else { if (debug) { trace("\u6309\u4E0B\u4E86\u2191\u952E"); } controlAdapter.up(); } } else if (Key.isDown(key_Down)) { if (Key.isDown(key_Right)) { if (debug) { trace("\u6309\u4E0B\u4E86\u2193\u2192\u7EC4\u5408\u952E"); } controlAdapter.rightDown(); } else if (Key.isDown(key_Left)) { if (debug) { trace("\u6309\u4E0B\u4E86\u2190\u2193\u7EC4\u5408\u952E"); } controlAdapter.leftDown(); } else { if (debug) { trace("\u6309\u4E0B\u4E86\u2193\u952E"); } controlAdapter.down(); } } else if (Key.isDown(key_Left)) { if (debug) { trace("\u6309\u4E0B\u4E86\u2190\u952E"); } controlAdapter.left(); } else if (Key.isDown(key_Right)) { if (debug) { trace("\u6309\u4E0B\u4E86\u2192\u952E"); } controlAdapter.right(); } } } function singleKey(theKeyCode) { if (Key.isDown(theKeyCode)) { return(true); } return(false); } function twoKey(theKeyCode1, theKeyCode2) { if (Key.isDown(theKeyCode1) && (Key.isDown(theKeyCode2))) { return(true); } return(false); } function threeKey(theKeyCode1, theKeyCode2, theKeyCode3) { if ((Key.isDown(theKeyCode1) && (Key.isDown(theKeyCode2))) && (Key.isDown(theKeyCode3))) { return(true); } return(false); } function fourKey(theKeyCode1, theKeyCode2, theKeyCode3, theKeyCode4) { if (((Key.isDown(theKeyCode1) && (Key.isDown(theKeyCode2))) && (Key.isDown(theKeyCode3))) && (Key.isDown(theKeyCode4))) { return(true); } return(false); } function isOrderKey() { var _local2 = 0; while (_local2 < orderKeyArray.length) { if (orderKeyCheck(orderKeyArray[_local2])) { if (debug) { trace("\u8FDE\u7EED\u6309\u952E"); } return(_local2); } _local2++; } return(-1); } function orderKeyCheck(_orderKeyArray) { var _local3 = _orderKeyArray.length; var _local4 = keyArray.length; var _local2 = 1; while (_local2 <= _local3) { if (_orderKeyArray[_local3 - _local2] != keyArray[_local4 - _local2]) { return(false); } _local2++; } return(true); } function KeyDown() { var _local2 = isOrderKey(); if (_local2 != -1) { controlAdapter.orderKey(_local2); return(true); } return(false); } function myPush(theArray, theVar) { var _local1 = 0; while (_local1 <= (theArray.length - 1)) { theArray[_local1] = theArray[_local1 + 1]; _local1++; } theArray[_local1 - 1] = theVar; return(theArray); } function getActions() { return(controlAdapter.getActions()); } var syn = false; var setTimeoutId_orderKey = 0; }
Symbol 1566 MovieClip [__Packages.Actor1Actions] Frame 0
class Actor1Actions extends Actions { var bullets, mc, srcName, mortality, skill_bullet_1_attack, moveHandler, bulletsEnabled, direction, BULLET_DELAY_WEAK, skill_3_beAttacked; function Actor1Actions () { super(StageGround.getInstance().mc.bg, LinkName.PEOPLE_ACTOR1); trace("created actor1"); bullets.push(new Bullet(mc._parent, srcName + "Bullet1", this)); bullets.push(new Bullet(mc._parent, srcName + "Bullet2", this)); mortality = true; } function skill_1_attack() { skill_bullet_1_attack(); } function skill_2_attack() { mc.state = FrameName.SKILL_2_ATTACK; mc.gotoAndPlay(FrameName.SKILL_2_ATTACK); moveHandler.noMove(); } function skill_3_attack() { skill_bullet_2_attack(); } function skill_bullet_2_attack() { var _local2 = bulletsEnabled(); if (_local2 < 0) { mc.state = FrameName.SKILL_BULLET_2_ATTACK; mc.gotoAndPlay(FrameName.SKILL_BULLET_2_ATTACK); moveHandler.noMove(); bullets[1].build(direction, 1, BULLET_DELAY_WEAK, mc._x, mc._y); } } function skill_kill_2_attack() { } function skill_kill_2_beAttacked(_direction) { skill_3_beAttacked(_direction); } }
Symbol 1567 MovieClip [__Packages.Actor2Actions] Frame 0
class Actor2Actions extends Actions { var bullets, mc, srcName, skill_bullet_1_attack, skill_bullet_2_attack, bulletsEnabled, moveHandler, direction, BULLET_SPEED_NORMAL, BULLET_DELAY_HEAVY, skill_3_beAttacked; function Actor2Actions () { super(StageGround.getInstance().mc.bg, LinkName.PEOPLE_ACTOR2); trace("create actor2"); bullets.push(new Bullet(mc._parent, srcName + "Bullet1", this)); bullets.push(new Bullet(mc._parent, srcName + "Bullet2", this)); bullets.push(new Bullet(mc._parent, srcName + "Bullet3", this)); } function skill_1_attack() { skill_bullet_1_attack(); } function skill_2_attack() { skill_bullet_2_attack(); } function skill_3_attack() { skill_bullet_3_attack(); } function skill_bullet_3_attack() { var _local2 = bulletsEnabled(); if (_local2 < 0) { mc.state = FrameName.SKILL_BULLET_3_ATTACK; mc.gotoAndPlay(FrameName.SKILL_BULLET_3_ATTACK); moveHandler.noMove(); bullets[2].build(direction, BULLET_SPEED_NORMAL, BULLET_DELAY_HEAVY, mc._x, mc._y); } } function skill_kill_2_attack() { } function skill_kill_2_beAttacked(_direction) { skill_3_beAttacked(_direction); } }
Symbol 1568 MovieClip [__Packages.Actor3Actions] Frame 0
class Actor3Actions extends Actions { var bullets, mc, srcName, skill_bullet_1_attack, skill_bullet_2_attack, moveHandler, skill_3_beAttacked; function Actor3Actions () { super(StageGround.getInstance().mc.bg, LinkName.PEOPLE_ACTOR3); trace("create actor3"); bullets.push(new Bullet(mc._parent, srcName + "Bullet1", this)); bullets.push(new Bullet(mc._parent, srcName + "Bullet2", this)); } function skill_1_attack() { skill_bullet_1_attack(); } function skill_2_attack() { skill_bullet_2_attack(); } function skill_3_attack() { mc.state = FrameName.SKILL_3_ATTACK; mc.gotoAndPlay(FrameName.SKILL_3_ATTACK); moveHandler.noMove(); } function skill_kill_2_beAttacked(_direction) { skill_3_beAttacked(_direction); } }
Symbol 1569 MovieClip [__Packages.VK] Frame 0
class VK { function VK () { } static var _1 = 49; static var _2 = 50; static var _3 = 51; static var _4 = 52; static var _5 = 53; static var _6 = 54; static var _7 = 55; static var _8 = 56; static var _9 = 57; static var _0 = 48; static var A = 65; static var B = 66; static var C = 67; static var D = 68; static var E = 69; static var F = 70; static var G = 71; static var H = 72; static var I = 73; static var J = 74; static var K = 75; static var L = 76; static var M = 77; static var N = 78; static var O = 79; static var P = 80; static var Q = 81; static var R = 82; static var S = 83; static var T = 84; static var U = 85; static var V = 86; static var W = 87; static var X = 88; static var Y = 89; static var Z = 90; static var F1 = 112; static var F2 = 113; static var F3 = 114; static var F4 = 115; static var F5 = 116; static var F6 = 117; static var F7 = 118; static var F8 = 119; static var F9 = 120; static var F10 = 121; static var F11 = 122; static var F12 = 123; static var F13 = 124; static var F14 = 125; static var F15 = 126; static var NUM_0 = 96; static var NUM_1 = 97; static var NUM_2 = 98; static var NUM_3 = 99; static var NUM_4 = 100; static var NUM_5 = 101; static var NUM_6 = 102; static var NUM_7 = 103; static var NUM_8 = 104; static var NUM_9 = 105; static var NUM_MULTIPLY = 106; static var NUM_ADD = 107; static var NUM_ENTER = 108; static var NUM_SUBTRACT = 109; static var NUM_DECIMAL = 110; static var NUM_DIVIDE = 111; static var BACKSPACE = 8; static var TAB = 9; static var ENTER = 13; static var SHIFT = 16; static var CONTROL = 17; static var ESCAPE = 27; static var SPACE = 32; static var CAPS_LOCK = 20; static var NUM_LOCK = 144; static var SCROLL_LOCK = 145; static var PAUSE = 19; static var PAGE_UP = 33; static var PAGE_DOWN = 34; static var END = 35; static var HOME = 36; static var INSERT = 45; static var DELETE = 46; static var LEFT = 37; static var UP = 38; static var RIGHT = 39; static var DOWN = 40; static var WINDOWS = 91; static var MENU = 93; }
Symbol 1570 MovieClip [__Packages.P2] Frame 0
class P2 implements P { var characterName, actions, infoBar, controlHandler, pHandler; function P2 (peopleName, isCPU, _score) { characterName = peopleName; actions = createActions(peopleName); actions.setGlobalX(PEOPLE_X); actions.setY(StageGround.y_stand); actions.reverseMc(); infoBar = new InfoBar(actions); infoBar.setX(INFO_X); infoBar.setScore(_score); infoBar.reverseMc(); controlHandler = new ControlHandler(actions); if (isCPU) { pHandler = new CPUHandler(controlHandler); } else { pHandler = new KeyControlHandler_v2(controlHandler); loadControlKey(); } } function setCPULevel(_l) { pHandler.setAILevel(_l); } function getScore() { return(infoBar.getScore()); } function pauseMc() { actions.moveHandler.enable = false; actions.pauseBullets(); pHandler.enable = false; } function continueMc() { actions.moveHandler.enable = true; actions.continueBullets(); pHandler.enable = true; } function getName() { return(characterName); } function unloadAll() { actions.unloadAll(); infoBar.unloadMc(); pHandler.unloadEvent(); } function showAll() { infoBar.mc._visible = true; } function setEnable(_b) { pHandler.enable = _b; } function setCompetitor(_p) { pHandler.setCompetitor(_p.getActions()); } function getActions() { return(actions); } function getInfoBar() { return(infoBar); } function createActions(peopleName) { var _local1; switch (peopleName) { case LinkName.PEOPLE_ACTOR1 : _local1 = new Actor1Actions(); break; case LinkName.PEOPLE_ACTOR2 : _local1 = new Actor2Actions(); break; case LinkName.PEOPLE_ACTOR3 : _local1 = new Actor3Actions(); } return(_local1); } function loadControlKey() { var _local2; _local2 = new Array(); _local2.push(38); _local2.push(40); _local2.push(37); _local2.push(39); pHandler.addDirectionKey(_local2); pHandler.addSingleKey(VK.NUM_DIVIDE); pHandler.addSingleKey(VK.NUM_1); pHandler.addSingleKey(VK.NUM_2); pHandler.addSingleKey(VK.NUM_3); pHandler.addSingleKey(VK.NUM_4); pHandler.addSingleKey(VK.NUM_5); pHandler.addSingleKey(VK.NUM_6); _local2 = new Array(); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.NUM_3); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.NUM_2); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.NUM_1); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.NUM_2); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.NUM_3); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.NUM_3); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.NUM_2); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.NUM_1); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.NUM_2); pHandler.addOrderKey(_local2); _local2 = new Array(); _local2.push(VK.LEFT); _local2.push(VK.RIGHT); _local2.push(VK.NUM_3); pHandler.addOrderKey(_local2); } var PEOPLE_X = 380; var INFO_X = Stage.width - 10; }
Symbol 516 MovieClip [actor1] Frame 89
state = FrameName.STAND; stop();
Symbol 516 MovieClip [actor1] Frame 110
stop();
Symbol 516 MovieClip [actor1] Frame 115
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 142
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 174
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 194
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 218
gotoAndPlay(FrameName.STAND);
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gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 281
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 516 MovieClip [actor1] Frame 782
this.state = FrameName.CROUCH;
Symbol 516 MovieClip [actor1] Frame 806
stop();
Symbol 516 MovieClip [actor1] Frame 810
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 516 MovieClip [actor1] Frame 834
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 516 MovieClip [actor1] Frame 862
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 516 MovieClip [actor1] Frame 884
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 516 MovieClip [actor1] Frame 907
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 516 MovieClip [actor1] Frame 932
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 516 MovieClip [actor1] Frame 975
stop();
Symbol 516 MovieClip [actor1] Frame 1003
stop();
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stop();
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stop();
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stop();
Symbol 516 MovieClip [actor1] Frame 1111
stop();
Symbol 516 MovieClip [actor1] Frame 1180
StageGround.getInstance().shake();
Symbol 516 MovieClip [actor1] Frame 1184
StageGround.getInstance().shake();
Symbol 516 MovieClip [actor1] Frame 1203
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 1335
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 1355
stop();
Symbol 516 MovieClip [actor1] Frame 1376
stop();
Symbol 516 MovieClip [actor1] Frame 1399
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 1438
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 1457
stop();
Symbol 516 MovieClip [actor1] Frame 1461
StageGround.getInstance().shake();
Symbol 516 MovieClip [actor1] Frame 1468
gotoAndPlay(FrameName.STAND);
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stop();
Symbol 516 MovieClip [actor1] Frame 1527
gotoAndPlay(FrameName.STAND);
Symbol 516 MovieClip [actor1] Frame 1548
stop();
Symbol 516 MovieClip [actor1] Frame 1646
StageGround.getInstance().shake();
Symbol 516 MovieClip [actor1] Frame 1655
StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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gotoAndPlay(FrameName.STAND);
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stop();
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stop();
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stop();
Symbol 516 MovieClip [actor1] Frame 1910
state = FrameName.SLEEP_CAN_STAND;
Symbol 516 MovieClip [actor1] Frame 1934
gotoAndPlay(FrameName.STAND);
Symbol 527 MovieClip [actor1Bullet1] Frame 1
stop();
Symbol 527 MovieClip [actor1Bullet1] Frame 14
gotoAndPlay(FrameName.BULLET_NORMAL);
Symbol 527 MovieClip [actor1Bullet1] Frame 43
state = FrameName.BULLET_END; stop();
Symbol 535 MovieClip [actor1Bullet2] Frame 1
stop();
Symbol 535 MovieClip [actor1Bullet2] Frame 8
gotoAndPlay ("bullet_blast");
Symbol 535 MovieClip [actor1Bullet2] Frame 41
state = FrameName.BULLET_END; stop();
Symbol 551 MovieClip [actor1Head] Frame 1
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
Symbol 551 MovieClip [actor1Head] Frame 7
stop();
Symbol 740 MovieClip [actor2] Frame 89
state = State.STAND; stop();
Symbol 740 MovieClip [actor2] Frame 110
stop();
Symbol 740 MovieClip [actor2] Frame 115
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 139
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 174
gotoAndPlay(FrameName.STAND);
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gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 217
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 244
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 281
stop();
Symbol 740 MovieClip [actor2] Frame 309
stop();
Symbol 740 MovieClip [actor2] Frame 339
stop();
Symbol 740 MovieClip [actor2] Frame 366
stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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stop();
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this.state = FrameName.CROUCH;
Symbol 740 MovieClip [actor2] Frame 806
stop();
Symbol 740 MovieClip [actor2] Frame 810
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
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if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
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if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
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if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 740 MovieClip [actor2] Frame 907
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 740 MovieClip [actor2] Frame 932
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 740 MovieClip [actor2] Frame 975
stop();
Symbol 740 MovieClip [actor2] Frame 1003
stop();
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stop();
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stop();
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stop();
Symbol 740 MovieClip [actor2] Frame 1111
stop();
Symbol 740 MovieClip [actor2] Frame 1184
StageGround.getInstance().shake();
Symbol 740 MovieClip [actor2] Frame 1188
StageGround.getInstance().shake();
Symbol 740 MovieClip [actor2] Frame 1207
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1223
StageGround.getInstance().shake();
Symbol 740 MovieClip [actor2] Frame 1231
StageGround.getInstance().shake();
Symbol 740 MovieClip [actor2] Frame 1238
StageGround.getInstance().shake();
Symbol 740 MovieClip [actor2] Frame 1244
StageGround.getInstance().shake();
Symbol 740 MovieClip [actor2] Frame 1253
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1339
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1359
stop();
Symbol 740 MovieClip [actor2] Frame 1380
stop();
Symbol 740 MovieClip [actor2] Frame 1403
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1440
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1459
stop();
Symbol 740 MovieClip [actor2] Frame 1472
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1491
stop();
Symbol 740 MovieClip [actor2] Frame 1510
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1531
stop();
Symbol 740 MovieClip [actor2] Frame 1641
StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
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StageGround.getInstance().shake();
Symbol 740 MovieClip [actor2] Frame 1712
gotoAndPlay(FrameName.STAND);
Symbol 740 MovieClip [actor2] Frame 1734
stop();
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stop();
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stop();
Symbol 740 MovieClip [actor2] Frame 1845
state = FrameName.SLEEP_CAN_STAND;
Symbol 740 MovieClip [actor2] Frame 1869
gotoAndPlay(FrameName.STAND);
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state = State.STAND; stop();
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stop();
Symbol 1058 MovieClip [actor3] Frame 116
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 141
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 169
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 175
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 194
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 219
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 246
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 281
stop();
Symbol 1058 MovieClip [actor3] Frame 309
stop();
Symbol 1058 MovieClip [actor3] Frame 339
stop();
Symbol 1058 MovieClip [actor3] Frame 366
stop();
Symbol 1058 MovieClip [actor3] Frame 394
stop();
Symbol 1058 MovieClip [actor3] Frame 420
stop();
Symbol 1058 MovieClip [actor3] Frame 504
stop();
Symbol 1058 MovieClip [actor3] Frame 533
stop();
Symbol 1058 MovieClip [actor3] Frame 573
stop();
Symbol 1058 MovieClip [actor3] Frame 579
stop();
Symbol 1058 MovieClip [actor3] Frame 609
stop();
Symbol 1058 MovieClip [actor3] Frame 634
stop();
Symbol 1058 MovieClip [actor3] Frame 661
stop();
Symbol 1058 MovieClip [actor3] Frame 683
stop();
Symbol 1058 MovieClip [actor3] Frame 710
stop();
Symbol 1058 MovieClip [actor3] Frame 734
stop();
Symbol 1058 MovieClip [actor3] Frame 782
this.state = FrameName.CROUCH;
Symbol 1058 MovieClip [actor3] Frame 806
stop();
Symbol 1058 MovieClip [actor3] Frame 810
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 1058 MovieClip [actor3] Frame 834
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 1058 MovieClip [actor3] Frame 862
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 1058 MovieClip [actor3] Frame 884
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 1058 MovieClip [actor3] Frame 907
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 1058 MovieClip [actor3] Frame 932
if (downKeyUp) { gotoAndStop(FrameName.STAND); } else { gotoAndStop(FrameName.CROUCH); }
Symbol 1058 MovieClip [actor3] Frame 975
stop();
Symbol 1058 MovieClip [actor3] Frame 1003
stop();
Symbol 1058 MovieClip [actor3] Frame 1031
stop();
Symbol 1058 MovieClip [actor3] Frame 1058
stop();
Symbol 1058 MovieClip [actor3] Frame 1085
stop();
Symbol 1058 MovieClip [actor3] Frame 1111
stop();
Symbol 1058 MovieClip [actor3] Frame 1178
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1186
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1204
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1214
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1224
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1243
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 1263
stop();
Symbol 1058 MovieClip [actor3] Frame 1284
stop();
Symbol 1058 MovieClip [actor3] Frame 1310
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 1346
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 1365
stop();
Symbol 1058 MovieClip [actor3] Frame 1370
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1376
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 1395
stop();
Symbol 1058 MovieClip [actor3] Frame 1415
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 1436
stop();
Symbol 1058 MovieClip [actor3] Frame 1555
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1566
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1576
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1585
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1606
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 1628
stop();
Symbol 1058 MovieClip [actor3] Frame 1637
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1645
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1663
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1673
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1683
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1693
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1703
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1713
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1722
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1735
StageGround.getInstance().shake();
Symbol 1058 MovieClip [actor3] Frame 1754
gotoAndPlay(FrameName.STAND);
Symbol 1058 MovieClip [actor3] Frame 1844
stop();
Symbol 1058 MovieClip [actor3] Frame 1861
stop();
Symbol 1058 MovieClip [actor3] Frame 1864
state = FrameName.SLEEP_CAN_STAND;
Symbol 1058 MovieClip [actor3] Frame 1888
gotoAndPlay(FrameName.STAND);
Symbol 1063 MovieClip [actor2Bullet1] Frame 1
stop();
Symbol 1063 MovieClip [actor2Bullet1] Frame 12
gotoAndPlay(FrameName.BULLET_NORMAL);
Symbol 1063 MovieClip [actor2Bullet1] Frame 41
state = FrameName.BULLET_END; stop();
Symbol 1074 MovieClip [actor2Bullet2] Frame 1
stop();
Symbol 1074 MovieClip [actor2Bullet2] Frame 12
gotoAndPlay(FrameName.BULLET_NORMAL);
Symbol 1074 MovieClip [actor2Bullet2] Frame 41
state = FrameName.BULLET_END; stop();
Symbol 1089 MovieClip [actor2Bullet3] Frame 1
stop();
Symbol 1089 MovieClip [actor2Bullet3] Frame 18
gotoAndPlay(FrameName.BULLET_NORMAL);
Symbol 1089 MovieClip [actor2Bullet3] Frame 50
state = FrameName.BULLET_END; stop();
Symbol 1097 MovieClip [actor2Head] Frame 1
stop();
Symbol 1097 MovieClip [actor2Head] Frame 2
stop();
Symbol 1097 MovieClip [actor2Head] Frame 3
stop();
Symbol 1097 MovieClip [actor2Head] Frame 4
stop();
Symbol 1097 MovieClip [actor2Head] Frame 5
stop();
Symbol 1097 MovieClip [actor2Head] Frame 6
stop();
Symbol 1097 MovieClip [actor2Head] Frame 7
stop();
Symbol 1110 MovieClip [actor3Bullet1] Frame 1
stop();
Symbol 1110 MovieClip [actor3Bullet1] Frame 10
gotoAndPlay(FrameName.BULLET_NORMAL);
Symbol 1110 MovieClip [actor3Bullet1] Frame 43
state = FrameName.BULLET_END; stop();
Symbol 1121 MovieClip [actor3Bullet2] Frame 1
stop();
Symbol 1121 MovieClip [actor3Bullet2] Frame 14
gotoAndPlay(FrameName.BULLET_NORMAL);
Symbol 1121 MovieClip [actor3Bullet2] Frame 43
state = FrameName.BULLET_END; stop();
Symbol 1129 MovieClip [actor3Head] Frame 1
stop();
Symbol 1129 MovieClip [actor3Head] Frame 2
stop();
Symbol 1129 MovieClip [actor3Head] Frame 3
stop();
Symbol 1129 MovieClip [actor3Head] Frame 4
stop();
Symbol 1129 MovieClip [actor3Head] Frame 5
stop();
Symbol 1129 MovieClip [actor3Head] Frame 6
stop();
Symbol 1129 MovieClip [actor3Head] Frame 7
stop();
Symbol 1168 MovieClip Frame 1
stop();
Symbol 1169 MovieClip [stageGround] Frame 1
stop();
Symbol 1245 MovieClip Frame 1
stop();
Symbol 1245 MovieClip Frame 345
stop();
Symbol 1276 MovieClip Frame 1
stop();
Symbol 1276 MovieClip Frame 396
stop();
Symbol 1407 MovieClip Frame 1
stop();
Symbol 1407 MovieClip Frame 470
stop();
Symbol 1410 MovieClip Frame 1
stop();
Symbol 1410 MovieClip Frame 97
mc.actor1_movie.gotoAndPlay(2);
Symbol 1410 MovieClip Frame 543
mc.actor2_movie.gotoAndPlay(2);
Symbol 1410 MovieClip Frame 1041
mc.actor3_movie.gotoAndPlay(2);
Symbol 1410 MovieClip Frame 1818
stop(); _root.preloader_mc.play_btn._visible = false; var CPMStarPoolID = 13381; var CPMStarSubPoolID = 9; adBox.loadMovie((("http://server.cpmstar.com/adviewas2.swf?poolid=" + CPMStarPoolID) + "&subpoolid=") + CPMStarSubPoolID);
Symbol 1410 MovieClip Frame 1819
stop();
Symbol 1410 MovieClip Frame 1832
stop();
Symbol 1410 MovieClip Frame 1851
stop();
Symbol 1418 MovieClip Frame 1
stop();
Symbol 1418 MovieClip Frame 2
stop();
Symbol 1435 MovieClip Frame 1
stop();
Symbol 1435 MovieClip Frame 2
stop();
Symbol 1435 MovieClip Frame 3
stop();
Symbol 1436 MovieClip [revengeScreen] Frame 35
stop();
Symbol 1518 MovieClip Frame 36
stop();

Library Items

Symbol 1 MovieClip [FWAd_AS2]
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [pauseScreen]Uses:2Used by:248
Symbol 4 GraphicUsed by:148 1415 1436  Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:9 186 1058 1168 1407
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:9 186
Symbol 9 MovieClipUses:6 8Used by:10 186 1409
Symbol 10 MovieClipUses:9Used by:1409  Timeline
Symbol 11 ShapeTweeningUsed by:13
Symbol 12 GraphicUsed by:13 109 203 1424 1524
Symbol 13 MovieClipUses:11 12Used by:18
Symbol 14 FontUsed by:15 16 17 23 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 100 101 102 103 104 105 106 107 162 163 164 165 166 167 168 169 170 215 218 221 232 243 244 553 1099 1131 1151
Symbol 15 EditableTextUses:14Used by:18
Symbol 16 EditableTextUses:14Used by:18
Symbol 17 EditableTextUses:14Used by:18
Symbol 18 MovieClipUses:13 15 16 17Used by:Timeline
Symbol 19 GraphicUsed by:20
Symbol 20 MovieClipUses:19Used by:1410  Timeline
Symbol 21 BitmapUsed by:22 24 25
Symbol 22 GraphicUses:21Used by:26
Symbol 23 TextUses:14Used by:26
Symbol 24 GraphicUses:21Used by:26
Symbol 25 GraphicUses:21Used by:26
Symbol 26 ButtonUses:22 23 24 25Used by:30
Symbol 27 MovieClipUsed by:30
Symbol 28 BitmapUsed by:29
Symbol 29 GraphicUses:28Used by:30
Symbol 30 MovieClipUses:26 27 29Used by:1410  Timeline
Symbol 31 GraphicUsed by:34 37 40
Symbol 32 GraphicUsed by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:31 32 33Used by:109
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 ButtonUses:31 35 36Used by:109
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 ButtonUses:31 38 39Used by:109
Symbol 41 GraphicUsed by:72
Symbol 42 GraphicUsed by:72
Symbol 43 GraphicUsed by:72
Symbol 44 GraphicUsed by:72
Symbol 45 GraphicUsed by:72
Symbol 46 GraphicUsed by:72
Symbol 47 GraphicUsed by:72
Symbol 48 GraphicUsed by:72
Symbol 49 GraphicUsed by:72
Symbol 50 GraphicUsed by:72
Symbol 51 GraphicUsed by:72
Symbol 52 GraphicUsed by:72
Symbol 53 GraphicUsed by:72
Symbol 54 GraphicUsed by:72
Symbol 55 GraphicUsed by:72
Symbol 56 GraphicUsed by:72
Symbol 57 GraphicUsed by:72
Symbol 58 GraphicUsed by:72
Symbol 59 GraphicUsed by:72
Symbol 60 GraphicUsed by:72
Symbol 61 GraphicUsed by:72
Symbol 62 GraphicUsed by:72
Symbol 63 GraphicUsed by:72
Symbol 64 GraphicUsed by:72
Symbol 65 GraphicUsed by:69
Symbol 66 GraphicUsed by:69
Symbol 67 GraphicUsed by:69
Symbol 68 GraphicUsed by:69
Symbol 69 ButtonUses:65 66 67 68Used by:72
Symbol 70 GraphicUsed by:71
Symbol 71 MovieClipUses:70Used by:72
Symbol 72 MovieClipUses:41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 69 71Used by:109
Symbol 73 BitmapUsed by:74
Symbol 74 GraphicUses:73Used by:77 78
Symbol 75 GraphicUsed by:77 78
Symbol 76 GraphicUsed by:77 78 227 228 1516 1517
Symbol 77 MovieClipUses:74 75 76Used by:78
Symbol 78 ButtonUses:77 74 75 76Used by:79
Symbol 79 MovieClipUses:78Used by:109
Symbol 80 GraphicUsed by:108
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:108 245
Symbol 83 TextUses:14Used by:108 245
Symbol 84 TextUses:14Used by:108 245
Symbol 85 TextUses:14Used by:108 245
Symbol 86 TextUses:14Used by:108 245
Symbol 87 TextUses:14Used by:108 245
Symbol 88 TextUses:14Used by:108 245
Symbol 89 TextUses:14Used by:108 245
Symbol 90 TextUses:14Used by:108 245
Symbol 91 TextUses:14Used by:108 245
Symbol 92 TextUses:14Used by:108 245
Symbol 93 TextUses:14Used by:108 245
Symbol 94 TextUses:14Used by:108 245
Symbol 95 TextUses:14Used by:108 245
Symbol 96 TextUses:14Used by:108 245
Symbol 97 TextUses:14Used by:108 245
Symbol 98 TextUses:14Used by:108 245
Symbol 99 GraphicUsed by:108
Symbol 100 TextUses:14Used by:108 245
Symbol 101 TextUses:14Used by:108 245
Symbol 102 TextUses:14Used by:108 245
Symbol 103 TextUses:14Used by:108 245
Symbol 104 TextUses:14Used by:108 245
Symbol 105 TextUses:14Used by:108 245
Symbol 106 TextUses:14Used by:108 245
Symbol 107 TextUses:14Used by:108
Symbol 108 MovieClipUses:80 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107Used by:109
Symbol 109 MovieClip [headMenu]Uses:12 34 37 40 72 79 108Used by:248
Symbol 110 GraphicUsed by:119
Symbol 111 GraphicUsed by:119
Symbol 112 GraphicUsed by:119
Symbol 113 GraphicUsed by:119
Symbol 114 GraphicUsed by:119
Symbol 115 GraphicUsed by:119
Symbol 116 GraphicUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [rounds]Uses:110 111 112 113 114 115 116 117 118Used by:248
Symbol 120 GraphicUsed by:123
Symbol 121 GraphicUsed by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClip [readyFight]Uses:120 121 122Used by:248
Symbol 124 GraphicUsed by:128
Symbol 125 GraphicUsed by:128
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClip [ko]Uses:124 125 126 127Used by:248
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:133
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:133
Symbol 133 MovieClip [swapper]Uses:130 132Used by:248
Symbol 134 GraphicUsed by:137
Symbol 135 GraphicUsed by:136 159
Symbol 136 MovieClipUses:135Used by:137 139 148 1142
Symbol 137 MovieClipUses:134 136Used by:143
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138 136Used by:143
Symbol 140 GraphicUsed by:143
Symbol 141 GraphicUsed by:143
Symbol 142 SoundUsed by:143 516 740 1058
Symbol 143 MovieClip [vsScreen]Uses:137 139 140 141 142Used by:248
Symbol 144 GraphicUsed by:146
Symbol 145 GraphicUsed by:146
Symbol 146 MovieClipUses:144 145Used by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:4 146 136 147Used by:149
Symbol 149 MovieClip [winScreen]Uses:148Used by:248
Symbol 150 GraphicUsed by:161
Symbol 151 FontUsed by:152 233 1134 1413
Symbol 152 EditableTextUses:151Used by:153
Symbol 153 MovieClipUses:152Used by:161
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:161
Symbol 156 GraphicUsed by:159
Symbol 157 GraphicUsed by:159
Symbol 158 SoundUsed by:159
Symbol 159 ButtonUses:135 156 157 158Used by:160
Symbol 160 MovieClipUses:159Used by:161 1424
Symbol 161 MovieClipUses:150 153 155 160Used by:171
Symbol 162 TextUses:14Used by:171
Symbol 163 TextUses:14Used by:171
Symbol 164 TextUses:14Used by:171
Symbol 165 TextUses:14Used by:171
Symbol 166 TextUses:14Used by:171
Symbol 167 TextUses:14Used by:171
Symbol 168 TextUses:14Used by:171
Symbol 169 TextUses:14Used by:171
Symbol 170 TextUses:14Used by:171
Symbol 171 MovieClip [continueScreen]Uses:161 162 163 164 165 166 167 168 169 170Used by:248
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:174
Symbol 174 MovieClip [gameoverScreen]Uses:173Used by:248
Symbol 175 GraphicUsed by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClip [deuceScreen]Uses:176Used by:248
Symbol 178 GraphicUsed by:246
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:185
Symbol 181 GraphicUsed by:182
Symbol 182 MovieClipUses:181Used by:185
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClipUses:183Used by:185
Symbol 185 MovieClipUses:180 182 184Used by:202
Symbol 186 MovieClipUses:9 6 8Used by:202
Symbol 187 GraphicUsed by:188
Symbol 188 MovieClipUses:187Used by:201
Symbol 189 GraphicUsed by:190
Symbol 190 MovieClipUses:189Used by:201
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:201
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:193Used by:201
Symbol 195 GraphicUsed by:196
Symbol 196 MovieClipUses:195Used by:201
Symbol 197 GraphicUsed by:201
Symbol 198 GraphicUsed by:199
Symbol 199 MovieClipUses:198Used by:201
Symbol 200 GraphicUsed by:201
Symbol 201 MovieClipUses:188 190 192 194 196 197 199 200Used by:202
Symbol 202 MovieClipUses:185 186 201Used by:246
Symbol 203 MovieClipUses:12Used by:246
Symbol 204 GraphicUsed by:246
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:246 1522
Symbol 207 GraphicUsed by:246
Symbol 208 GraphicUsed by:209
Symbol 209 MovieClipUses:208Used by:246 1522
Symbol 210 FontUsed by:211 212
Symbol 211 TextUses:210Used by:214
Symbol 212 TextUses:210Used by:214
Symbol 213 GraphicUsed by:214
Symbol 214 ButtonUses:211 212 213Used by:246 1415
Symbol 215 TextUses:14Used by:217
Symbol 216 GraphicUsed by:217
Symbol 217 ButtonUses:215 216Used by:246
Symbol 218 TextUses:14Used by:220
Symbol 219 GraphicUsed by:220
Symbol 220 ButtonUses:218 219Used by:246
Symbol 221 TextUses:14Used by:223
Symbol 222 GraphicUsed by:223
Symbol 223 ButtonUses:221 222Used by:246
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:227 228
Symbol 226 GraphicUsed by:227 228
Symbol 227 MovieClipUses:225 226 76Used by:228
Symbol 228 ButtonUses:227 225 226 76Used by:229
Symbol 229 MovieClipUses:228Used by:246
Symbol 230 GraphicUsed by:240  Timeline
Symbol 231 GraphicUsed by:238
Symbol 232 TextUses:14Used by:238
Symbol 233 TextUses:151Used by:238
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:234 235 236Used by:238
Symbol 238 MovieClipUses:231 232 233 237Used by:240
Symbol 239 SoundUsed by:240
Symbol 240 MovieClipUses:230 238 239Used by:246
Symbol 241 GraphicUsed by:245
Symbol 242 GraphicUsed by:245
Symbol 243 TextUses:14Used by:245
Symbol 244 TextUses:14Used by:245
Symbol 245 MovieClipUses:241 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 242 102 103 243 104 105 106 244 100 101Used by:246
Symbol 246 MovieClip [menuScreen]Uses:178 202 203 204 206 207 209 214 217 220 223 229 240 245Used by:248  Timeline
Symbol 247 Sound [cover]Used by:248
Symbol 248 MovieClipUses:3 109 119 123 128 133 143 149 171 174 177 246 247Used by:Timeline
Symbol 1525 MovieClip [__Packages.FrameName]
Symbol 1526 MovieClip [__Packages.FWAd_AS2]
Symbol 1527 MovieClip [__Packages.State]
Symbol 1528 MovieClip [__Packages.McLoader]
Symbol 1529 MovieClip [__Packages.Utils]
Symbol 1530 MovieClip [__Packages.Actions]
Symbol 1531 MovieClip [__Packages.MoveHandler]
Symbol 1532 MovieClip [__Packages.StageGround]
Symbol 1533 MovieClip [__Packages.LinkName]
Symbol 1534 MovieClip [__Packages.RevengeBg]
Symbol 1535 MovieClip [__Packages.GameHandler]
Symbol 1536 MovieClip [__Packages.MenuScreen]
Symbol 1537 MovieClip [__Packages.CharacterScreen]
Symbol 1538 MovieClip [__Packages.Head]
Symbol 1539 MovieClip [__Packages.VSScreen]
Symbol 1540 MovieClip [__Packages.WinScreen]
Symbol 1541 MovieClip [__Packages.DeuceScreen]
Symbol 1542 MovieClip [__Packages.ContinueScreen]
Symbol 1543 MovieClip [__Packages.AllClearScreen]
Symbol 1544 MovieClip [__Packages.PauseScreen]
Symbol 1545 MovieClip [__Packages.GameoverScreen]
Symbol 1546 MovieClip [__Packages.HeadMenu]
Symbol 1547 MovieClip [__Packages.Swapper]
Symbol 1548 MovieClip [__Packages.ReadyFight]
Symbol 1549 MovieClip [__Packages.KO]
Symbol 1550 MovieClip [__Packages.Battle]
Symbol 1551 MovieClip [__Packages.P]
Symbol 1552 MovieClip [__Packages.InfoBar]
Symbol 1553 MovieClip [__Packages.Blood]
Symbol 1554 MovieClip [__Packages.Score]
Symbol 1555 MovieClip [__Packages.Name]
Symbol 1556 MovieClip [__Packages.HitTestHandler]
Symbol 1557 MovieClip [__Packages.Bullet]
Symbol 1558 MovieClip [__Packages.Sounds]
Symbol 1559 MovieClip [__Packages.Rounds]
Symbol 1560 MovieClip [__Packages.P1]
Symbol 1561 MovieClip [__Packages.ControlAdapter]
Symbol 1562 MovieClip [__Packages.ControlHandler]
Symbol 1563 MovieClip [__Packages.CPUHandler]
Symbol 1564 MovieClip [__Packages.CPUController]
Symbol 1565 MovieClip [__Packages.KeyControlHandler_v2]
Symbol 1566 MovieClip [__Packages.Actor1Actions]
Symbol 1567 MovieClip [__Packages.Actor2Actions]
Symbol 1568 MovieClip [__Packages.Actor3Actions]
Symbol 1569 MovieClip [__Packages.VK]
Symbol 1570 MovieClip [__Packages.P2]
Symbol 249 GraphicUsed by:250
Symbol 250 MovieClipUses:249Used by:516 740 1058
Symbol 251 GraphicUsed by:255
Symbol 252 GraphicUsed by:255
Symbol 253 GraphicUsed by:255
Symbol 254 GraphicUsed by:255
Symbol 255 MovieClipUses:251 252 253 254Used by:516
Symbol 256 GraphicUsed by:258
Symbol 257 GraphicUsed by:258
Symbol 258 MovieClipUses:256 257Used by:516
Symbol 259 GraphicUsed by:261
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:259 260Used by:516 1245
Symbol 262 GraphicUsed by:516
Symbol 263 GraphicUsed by:516
Symbol 264 SoundUsed by:516 740 1058
Symbol 265 GraphicUsed by:266
Symbol 266 MovieClipUses:265Used by:516 527 535 740 924 1058 1063 1074 1089 1110 1121
Symbol 267 GraphicUsed by:516
Symbol 268 GraphicUsed by:516
Symbol 269 SoundUsed by:516 740 1058
Symbol 270 GraphicUsed by:516
Symbol 271 GraphicUsed by:516
Symbol 272 GraphicUsed by:516
Symbol 273 GraphicUsed by:516
Symbol 274 SoundUsed by:516 740 1058
Symbol 275 GraphicUsed by:516
Symbol 276 GraphicUsed by:516
Symbol 277 GraphicUsed by:516
Symbol 278 GraphicUsed by:516
Symbol 279 GraphicUsed by:516
Symbol 280 GraphicUsed by:516
Symbol 281 GraphicUsed by:516
Symbol 282 GraphicUsed by:516
Symbol 283 GraphicUsed by:516
Symbol 284 GraphicUsed by:516
Symbol 285 GraphicUsed by:516
Symbol 286 GraphicUsed by:516
Symbol 287 GraphicUsed by:516
Symbol 288 GraphicUsed by:516
Symbol 289 GraphicUsed by:516
Symbol 290 GraphicUsed by:516
Symbol 291 SoundUsed by:516 740 1058
Symbol 292 GraphicUsed by:516
Symbol 293 GraphicUsed by:516
Symbol 294 SoundUsed by:516 740 1058
Symbol 295 GraphicUsed by:516
Symbol 296 GraphicUsed by:516
Symbol 297 GraphicUsed by:516
Symbol 298 SoundUsed by:516 740 1058
Symbol 299 GraphicUsed by:516
Symbol 300 GraphicUsed by:516
Symbol 301 GraphicUsed by:516
Symbol 302 GraphicUsed by:516
Symbol 303 GraphicUsed by:516
Symbol 304 GraphicUsed by:516
Symbol 305 GraphicUsed by:516
Symbol 306 SoundUsed by:516 740 1058
Symbol 307 GraphicUsed by:516
Symbol 308 GraphicUsed by:516
Symbol 309 SoundUsed by:516 740 1058
Symbol 310 GraphicUsed by:516
Symbol 311 GraphicUsed by:516
Symbol 312 GraphicUsed by:516 740 1058
Symbol 313 GraphicUsed by:516 740 1058
Symbol 314 GraphicUsed by:516
Symbol 315 GraphicUsed by:516
Symbol 316 GraphicUsed by:516
Symbol 317 GraphicUsed by:516
Symbol 318 GraphicUsed by:516
Symbol 319 GraphicUsed by:516
Symbol 320 GraphicUsed by:516 740 1058
Symbol 321 GraphicUsed by:516
Symbol 322 GraphicUsed by:516
Symbol 323 GraphicUsed by:516
Symbol 324 GraphicUsed by:516
Symbol 325 GraphicUsed by:516
Symbol 326 GraphicUsed by:516
Symbol 327 GraphicUsed by:516
Symbol 328 GraphicUsed by:516
Symbol 329 GraphicUsed by:516
Symbol 330 GraphicUsed by:516
Symbol 331 GraphicUsed by:516
Symbol 332 GraphicUsed by:516
Symbol 333 GraphicUsed by:516
Symbol 334 GraphicUsed by:516
Symbol 335 GraphicUsed by:516
Symbol 336 GraphicUsed by:516
Symbol 337 GraphicUsed by:516
Symbol 338 GraphicUsed by:516
Symbol 339 GraphicUsed by:516
Symbol 340 GraphicUsed by:516
Symbol 341 GraphicUsed by:516
Symbol 342 GraphicUsed by:516
Symbol 343 GraphicUsed by:516
Symbol 344 GraphicUsed by:516
Symbol 345 GraphicUsed by:516
Symbol 346 GraphicUsed by:516
Symbol 347 GraphicUsed by:516
Symbol 348 GraphicUsed by:516
Symbol 349 GraphicUsed by:516
Symbol 350 GraphicUsed by:516
Symbol 351 GraphicUsed by:516
Symbol 352 GraphicUsed by:516
Symbol 353 GraphicUsed by:516
Symbol 354 GraphicUsed by:516
Symbol 355 GraphicUsed by:516
Symbol 356 GraphicUsed by:516
Symbol 357 GraphicUsed by:516
Symbol 358 GraphicUsed by:516
Symbol 359 GraphicUsed by:516
Symbol 360 GraphicUsed by:516
Symbol 361 GraphicUsed by:516
Symbol 362 GraphicUsed by:516
Symbol 363 GraphicUsed by:516
Symbol 364 GraphicUsed by:516
Symbol 365 GraphicUsed by:516
Symbol 366 GraphicUsed by:516
Symbol 367 GraphicUsed by:516
Symbol 368 GraphicUsed by:516
Symbol 369 GraphicUsed by:516
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Symbol 1519 ShapeTweeningUsed by:Timeline
Symbol 1520 GraphicUsed by:Timeline
Symbol 1521 ShapeTweeningUsed by:Timeline
Symbol 1522 MovieClipUses:206 209Used by:Timeline
Symbol 1523 SoundUsed by:Timeline
Symbol 1524 MovieClipUses:12Used by:Timeline

Instance Names

"adBox"Frame 1Symbol 20 MovieClip
"preloader_mc"Frame 1Symbol 30 MovieClip
"loading_bar"Symbol 18 MovieClip Frame 1Symbol 13 MovieClip
"play_btn"Symbol 30 MovieClip Frame 1Symbol 26 Button
"play_text"Symbol 30 MovieClip Frame 1Symbol 27 MovieClip
"btn_toMenu"Symbol 109 MovieClip [headMenu] Frame 1Symbol 34 Button
"btn_pause"Symbol 109 MovieClip [headMenu] Frame 1Symbol 37 Button
"btn_continue"Symbol 109 MovieClip [headMenu] Frame 1Symbol 40 Button
"btn_howToPlay"Symbol 109 MovieClip [headMenu] Frame 1Symbol 72 MovieClip
"screen_howToPlay"Symbol 109 MovieClip [headMenu] Frame 1Symbol 108 MovieClip
"headBar"Symbol 137 MovieClip Frame 1Symbol 136 MovieClip
"headBar"Symbol 139 MovieClip Frame 1Symbol 136 MovieClip
"mc1"Symbol 143 MovieClip [vsScreen] Frame 1Symbol 137 MovieClip
"mc2"Symbol 143 MovieClip [vsScreen] Frame 1Symbol 139 MovieClip
"headBar"Symbol 148 MovieClip Frame 1Symbol 136 MovieClip
"mc1"Symbol 149 MovieClip [winScreen] Frame 1Symbol 148 MovieClip
"selectBtn"Symbol 160 MovieClip Frame 1Symbol 159 Button
"counterBar"Symbol 161 MovieClip Frame 1Symbol 153 MovieClip
"btn_continue"Symbol 161 MovieClip Frame 1Symbol 155 MovieClip
"headBar"Symbol 161 MovieClip Frame 1Symbol 160 MovieClip
"mc1"Symbol 171 MovieClip [continueScreen] Frame 1Symbol 161 MovieClip
"mc1"Symbol 174 MovieClip [gameoverScreen] Frame 1Symbol 173 MovieClip
"mc1"Symbol 177 MovieClip [deuceScreen] Frame 1Symbol 176 MovieClip
"menuBg"Symbol 246 MovieClip [menuScreen] Frame 1Symbol 202 MovieClip
"btn_start"Symbol 246 MovieClip [menuScreen] Frame 1Symbol 217 Button
"btn_start_vs"Symbol 246 MovieClip [menuScreen] Frame 1Symbol 220 Button
"btn_help"Symbol 246 MovieClip [menuScreen] Frame 1Symbol 223 Button
"credits"Symbol 246 MovieClip [menuScreen] Frame 1Symbol 240 MovieClip
"help"Symbol 246 MovieClip [menuScreen] Frame 1Symbol 245 MovieClip
"beAttackedArea"Symbol 516 MovieClip [actor1] Frame 1Symbol 250 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 113Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 138Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 168Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 192Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 216Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 241Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 588Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 613Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 640Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 664Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 688Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 717Symbol 266 MovieClip
"beAttackedArea"Symbol 516 MovieClip [actor1] Frame 782Symbol 250 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 809Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 833Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 861Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 882Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 905Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 930Symbol 266 MovieClip
"beAttackedArea"Symbol 516 MovieClip [actor1] Frame 1170Symbol 250 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 1180Symbol 266 MovieClip
"beAttackedArea"Symbol 516 MovieClip [actor1] Frame 1336Symbol 250 MovieClip
"beAttackedArea"Symbol 516 MovieClip [actor1] Frame 1425Symbol 250 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 1520Symbol 266 MovieClip
"beAttackedArea"Symbol 516 MovieClip [actor1] Frame 1644Symbol 250 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 1684Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 1688Symbol 266 MovieClip
"attackArea"Symbol 516 MovieClip [actor1] Frame 1692Symbol 266 MovieClip
"attackArea"Symbol 527 MovieClip [actor1Bullet1] Frame 2Symbol 266 MovieClip
"attackArea"Symbol 535 MovieClip [actor1Bullet2] Frame 4Symbol 266 MovieClip
"attackArea"Symbol 535 MovieClip [actor1Bullet2] Frame 6Symbol 266 MovieClip
"beAttackedArea"Symbol 740 MovieClip [actor2] Frame 1Symbol 250 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 113Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 137Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 168Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 192Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 215Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 238Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 588Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 613Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 640Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 664Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 687Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 716Symbol 266 MovieClip
"beAttackedArea"Symbol 740 MovieClip [actor2] Frame 782Symbol 250 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 809Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 833Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 861Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 882Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 882Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 905Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 905Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 930Symbol 266 MovieClip
"beAttackedArea"Symbol 740 MovieClip [actor2] Frame 1340Symbol 250 MovieClip
"beAttackedArea"Symbol 740 MovieClip [actor2] Frame 1429Symbol 250 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 1431Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 1468Symbol 266 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 1506Symbol 266 MovieClip
"beAttackedArea"Symbol 740 MovieClip [actor2] Frame 1627Symbol 250 MovieClip
"attackArea"Symbol 740 MovieClip [actor2] Frame 1641Symbol 266 MovieClip
"attackArea"Symbol 924 MovieClip Frame 1Symbol 266 MovieClip
"beAttackedArea"Symbol 1058 MovieClip [actor3] Frame 1Symbol 250 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 113Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 138Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 169Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 192Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 216Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 241Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 588Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 613Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 640Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 664Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 688Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 717Symbol 266 MovieClip
"beAttackedArea"Symbol 1058 MovieClip [actor3] Frame 782Symbol 250 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 809Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 833Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 861Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 882Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 905Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 930Symbol 266 MovieClip
"beAttackedArea"Symbol 1058 MovieClip [actor3] Frame 1170Symbol 250 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1178Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1186Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1204Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1214Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1224Symbol 266 MovieClip
"beAttackedArea"Symbol 1058 MovieClip [actor3] Frame 1336Symbol 250 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1340Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1370Symbol 266 MovieClip
"beAttackedArea"Symbol 1058 MovieClip [actor3] Frame 1532Symbol 250 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1545Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1637Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1645Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1663Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1673Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1683Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1693Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1703Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1713Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1722Symbol 266 MovieClip
"attackArea"Symbol 1058 MovieClip [actor3] Frame 1735Symbol 266 MovieClip
"beAttackedArea"Symbol 1058 MovieClip [actor3] Frame 1817Symbol 250 MovieClip
"attackArea"Symbol 1063 MovieClip [actor2Bullet1] Frame 2Symbol 266 MovieClip
"attackArea"Symbol 1074 MovieClip [actor2Bullet2] Frame 2Symbol 266 MovieClip
"attackArea"Symbol 1089 MovieClip [actor2Bullet3] Frame 2Symbol 266 MovieClip
"attackArea"Symbol 1110 MovieClip [actor3Bullet1] Frame 2Symbol 266 MovieClip
"attackArea"Symbol 1121 MovieClip [actor3Bullet2] Frame 2Symbol 266 MovieClip
"blood_full"Symbol 1139 MovieClip Frame 1Symbol 1137 MovieClip
"blood"Symbol 1139 MovieClip Frame 1Symbol 1137 MovieClip
"headBar"Symbol 1142 MovieClip [infoBar] Frame 1Symbol 136 MovieClip
"scoreBar"Symbol 1142 MovieClip [infoBar] Frame 1Symbol 1135 MovieClip
"bloodBar"Symbol 1142 MovieClip [infoBar] Frame 1Symbol 1139 MovieClip
"nameBar"Symbol 1142 MovieClip [infoBar] Frame 1Symbol 1141 MovieClip
"bg"Symbol 1169 MovieClip [stageGround] Frame 1Symbol 1168 MovieClip
"actor1_movie"Symbol 1409 MovieClip Frame 1Symbol 1245 MovieClip
"actor2_movie"Symbol 1409 MovieClip Frame 1Symbol 1276 MovieClip
"actor3_movie"Symbol 1409 MovieClip Frame 1Symbol 1407 MovieClip
"mc"Symbol 1410 MovieClip Frame 1Symbol 1409 MovieClip
"adBox"Symbol 1410 MovieClip Frame 1796Symbol 20 MovieClip
"preloader_mc"Symbol 1410 MovieClip Frame 1796Symbol 30 MovieClip
"endingMovie"Symbol 1415 MovieClip [allClearScreen] Frame 1Symbol 1410 MovieClip
"btn_restart"Symbol 1415 MovieClip [allClearScreen] Frame 1Symbol 1414 MovieClip
"p1p2SelectText"Symbol 1424 MovieClip Frame 1Symbol 1418 MovieClip
"actor1"Symbol 1424 MovieClip Frame 1Symbol 160 MovieClip
"actor3"Symbol 1424 MovieClip Frame 1Symbol 160 MovieClip
"actor2"Symbol 1424 MovieClip Frame 1Symbol 160 MovieClip
"prepareCharacter"Symbol 1424 MovieClip Frame 1Symbol 1420 MovieClip
"btn_menu"Symbol 1424 MovieClip Frame 1Symbol 1422 MovieClip
"mc"Symbol 1425 MovieClip [characterScreen] Frame 1Symbol 1424 MovieClip
"bg"Symbol 1436 MovieClip [revengeScreen] Frame 1Symbol 1435 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 131 bytes "..$1$Oj$Z.62ayarR4deudsj4.Ckh1."
ExportAssets (56)Timeline Frame 1Symbol 1 as "FWAd_AS2"
ExportAssets (56)Timeline Frame 1Symbol 3 as "pauseScreen"
ExportAssets (56)Timeline Frame 1Symbol 109 as "headMenu"
ExportAssets (56)Timeline Frame 1Symbol 119 as "rounds"
ExportAssets (56)Timeline Frame 1Symbol 123 as "readyFight"
ExportAssets (56)Timeline Frame 1Symbol 128 as "ko"
ExportAssets (56)Timeline Frame 1Symbol 133 as "swapper"
ExportAssets (56)Timeline Frame 1Symbol 143 as "vsScreen"
ExportAssets (56)Timeline Frame 1Symbol 149 as "winScreen"
ExportAssets (56)Timeline Frame 1Symbol 171 as "continueScreen"
ExportAssets (56)Timeline Frame 1Symbol 174 as "gameoverScreen"
ExportAssets (56)Timeline Frame 1Symbol 177 as "deuceScreen"
ExportAssets (56)Timeline Frame 1Symbol 246 as "menuScreen"
ExportAssets (56)Timeline Frame 1Symbol 247 as "cover"
ExportAssets (56)Timeline Frame 1Symbol 1525 as "__Packages.FrameName"
ExportAssets (56)Timeline Frame 1Symbol 1526 as "__Packages.FWAd_AS2"
ExportAssets (56)Timeline Frame 1Symbol 1527 as "__Packages.State"
ExportAssets (56)Timeline Frame 1Symbol 1528 as "__Packages.McLoader"
ExportAssets (56)Timeline Frame 1Symbol 1529 as "__Packages.Utils"
ExportAssets (56)Timeline Frame 1Symbol 1530 as "__Packages.Actions"
ExportAssets (56)Timeline Frame 1Symbol 1531 as "__Packages.MoveHandler"
ExportAssets (56)Timeline Frame 1Symbol 1532 as "__Packages.StageGround"
ExportAssets (56)Timeline Frame 1Symbol 1533 as "__Packages.LinkName"
ExportAssets (56)Timeline Frame 1Symbol 1534 as "__Packages.RevengeBg"
ExportAssets (56)Timeline Frame 1Symbol 1535 as "__Packages.GameHandler"
ExportAssets (56)Timeline Frame 1Symbol 1536 as "__Packages.MenuScreen"
ExportAssets (56)Timeline Frame 1Symbol 1537 as "__Packages.CharacterScreen"
ExportAssets (56)Timeline Frame 1Symbol 1538 as "__Packages.Head"
ExportAssets (56)Timeline Frame 1Symbol 1539 as "__Packages.VSScreen"
ExportAssets (56)Timeline Frame 1Symbol 1540 as "__Packages.WinScreen"
ExportAssets (56)Timeline Frame 1Symbol 1541 as "__Packages.DeuceScreen"
ExportAssets (56)Timeline Frame 1Symbol 1542 as "__Packages.ContinueScreen"
ExportAssets (56)Timeline Frame 1Symbol 1543 as "__Packages.AllClearScreen"
ExportAssets (56)Timeline Frame 1Symbol 1544 as "__Packages.PauseScreen"
ExportAssets (56)Timeline Frame 1Symbol 1545 as "__Packages.GameoverScreen"
ExportAssets (56)Timeline Frame 1Symbol 1546 as "__Packages.HeadMenu"
ExportAssets (56)Timeline Frame 1Symbol 1547 as "__Packages.Swapper"
ExportAssets (56)Timeline Frame 1Symbol 1548 as "__Packages.ReadyFight"
ExportAssets (56)Timeline Frame 1Symbol 1549 as "__Packages.KO"
ExportAssets (56)Timeline Frame 1Symbol 1550 as "__Packages.Battle"
ExportAssets (56)Timeline Frame 1Symbol 1551 as "__Packages.P"
ExportAssets (56)Timeline Frame 1Symbol 1552 as "__Packages.InfoBar"
ExportAssets (56)Timeline Frame 1Symbol 1553 as "__Packages.Blood"
ExportAssets (56)Timeline Frame 1Symbol 1554 as "__Packages.Score"
ExportAssets (56)Timeline Frame 1Symbol 1555 as "__Packages.Name"
ExportAssets (56)Timeline Frame 1Symbol 1556 as "__Packages.HitTestHandler"
ExportAssets (56)Timeline Frame 1Symbol 1557 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 1558 as "__Packages.Sounds"
ExportAssets (56)Timeline Frame 1Symbol 1559 as "__Packages.Rounds"
ExportAssets (56)Timeline Frame 1Symbol 1560 as "__Packages.P1"
ExportAssets (56)Timeline Frame 1Symbol 1561 as "__Packages.ControlAdapter"
ExportAssets (56)Timeline Frame 1Symbol 1562 as "__Packages.ControlHandler"
ExportAssets (56)Timeline Frame 1Symbol 1563 as "__Packages.CPUHandler"
ExportAssets (56)Timeline Frame 1Symbol 1564 as "__Packages.CPUController"
ExportAssets (56)Timeline Frame 1Symbol 1565 as "__Packages.KeyControlHandler_v2"
ExportAssets (56)Timeline Frame 1Symbol 1566 as "__Packages.Actor1Actions"
ExportAssets (56)Timeline Frame 1Symbol 1567 as "__Packages.Actor2Actions"
ExportAssets (56)Timeline Frame 1Symbol 1568 as "__Packages.Actor3Actions"
ExportAssets (56)Timeline Frame 1Symbol 1569 as "__Packages.VK"
ExportAssets (56)Timeline Frame 1Symbol 1570 as "__Packages.P2"
ExportAssets (56)Timeline Frame 5Symbol 516 as "actor1"
ExportAssets (56)Timeline Frame 5Symbol 527 as "actor1Bullet1"
ExportAssets (56)Timeline Frame 5Symbol 535 as "actor1Bullet2"
ExportAssets (56)Timeline Frame 5Symbol 551 as "actor1Head"
ExportAssets (56)Timeline Frame 5Symbol 554 as "actor1Name"
ExportAssets (56)Timeline Frame 5Symbol 740 as "actor2"
ExportAssets (56)Timeline Frame 5Symbol 1058 as "actor3"
ExportAssets (56)Timeline Frame 5Symbol 1063 as "actor2Bullet1"
ExportAssets (56)Timeline Frame 5Symbol 1074 as "actor2Bullet2"
ExportAssets (56)Timeline Frame 5Symbol 1089 as "actor2Bullet3"
ExportAssets (56)Timeline Frame 5Symbol 1097 as "actor2Head"
ExportAssets (56)Timeline Frame 5Symbol 1100 as "actor2Name"
ExportAssets (56)Timeline Frame 5Symbol 1110 as "actor3Bullet1"
ExportAssets (56)Timeline Frame 5Symbol 1121 as "actor3Bullet2"
ExportAssets (56)Timeline Frame 5Symbol 1129 as "actor3Head"
ExportAssets (56)Timeline Frame 5Symbol 1132 as "actor3Name"
ExportAssets (56)Timeline Frame 5Symbol 1142 as "infoBar"
ExportAssets (56)Timeline Frame 5Symbol 1144 as "foreground"
ExportAssets (56)Timeline Frame 5Symbol 1169 as "stageGround"
ExportAssets (56)Timeline Frame 5Symbol 1415 as "allClearScreen"
ExportAssets (56)Timeline Frame 5Symbol 1425 as "characterScreen"
ExportAssets (56)Timeline Frame 5Symbol 1436 as "revengeScreen"
ExportAssets (56)Timeline Frame 5Symbol 1437 as "music6"
ExportAssets (56)Timeline Frame 5Symbol 1438 as "music5"
ExportAssets (56)Timeline Frame 5Symbol 1439 as "music4"
ExportAssets (56)Timeline Frame 5Symbol 1440 as "music3"
ExportAssets (56)Timeline Frame 5Symbol 1441 as "music2"
ExportAssets (56)Timeline Frame 5Symbol 1442 as "music1"

Labels

"loading"Frame 1
"present"Frame 9
"gameName"Frame 139
"game"Frame 244
"forward"Symbol 516 MovieClip [actor1] Frame 1
"back"Symbol 516 MovieClip [actor1] Frame 9
"run"Symbol 516 MovieClip [actor1] Frame 37
"run_attack_hand"Symbol 516 MovieClip [actor1] Frame 43
"run_attack_leg"Symbol 516 MovieClip [actor1] Frame 60
"stand"Symbol 516 MovieClip [actor1] Frame 89
"stand_cover"Symbol 516 MovieClip [actor1] Frame 100
"stand_attack_hand_weak"Symbol 516 MovieClip [actor1] Frame 111
"stand_attack_hand_normal"Symbol 516 MovieClip [actor1] Frame 134
"stand_attack_hand_heavy"Symbol 516 MovieClip [actor1] Frame 165
"stand_attack_leg_weak"Symbol 516 MovieClip [actor1] Frame 190
"stand_attack_leg_normal"Symbol 516 MovieClip [actor1] Frame 212
"stand_attack_leg_heavy"Symbol 516 MovieClip [actor1] Frame 235
"stand_beAttacked_hand_weak"Symbol 516 MovieClip [actor1] Frame 256
"stand_beAttacked_hand_normal"Symbol 516 MovieClip [actor1] Frame 282
"stand_beAttacked_hand_heavy"Symbol 516 MovieClip [actor1] Frame 310
"stand_beAttacked_leg_weak"Symbol 516 MovieClip [actor1] Frame 340
"stand_beAttacked_leg_normal"Symbol 516 MovieClip [actor1] Frame 367
"stand_beAttacked_leg_heavy"Symbol 516 MovieClip [actor1] Frame 395
"jump"Symbol 516 MovieClip [actor1] Frame 476
"jump_forward"Symbol 516 MovieClip [actor1] Frame 505
"jump_back"Symbol 516 MovieClip [actor1] Frame 534
"jump_cover"Symbol 516 MovieClip [actor1] Frame 574
"jump_attack_hand_weak"Symbol 516 MovieClip [actor1] Frame 586
"jump_attack_hand_normal"Symbol 516 MovieClip [actor1] Frame 610
"jump_attack_hand_heavy"Symbol 516 MovieClip [actor1] Frame 635
"jump_attack_leg_weak"Symbol 516 MovieClip [actor1] Frame 662
"jump_attack_leg_normal"Symbol 516 MovieClip [actor1] Frame 684
"jump_attack_leg_heavy"Symbol 516 MovieClip [actor1] Frame 711
"crouch"Symbol 516 MovieClip [actor1] Frame 782
"crouch_cover"Symbol 516 MovieClip [actor1] Frame 792
"crouch_attack_hand_weak"Symbol 516 MovieClip [actor1] Frame 807
"crouch_attack_hand_normal"Symbol 516 MovieClip [actor1] Frame 830
"crouch_attack_hand_heavy"Symbol 516 MovieClip [actor1] Frame 855
"crouch_attack_leg_weak"Symbol 516 MovieClip [actor1] Frame 880
"crouch_attack_leg_normal"Symbol 516 MovieClip [actor1] Frame 902
"crouch_attack_leg_heavy"Symbol 516 MovieClip [actor1] Frame 925
"crouch_beAttacked_hand_weak"Symbol 516 MovieClip [actor1] Frame 949
"crouch_beAttacked_hand_normal"Symbol 516 MovieClip [actor1] Frame 976
"crouch_beAttacked_hand_heavy"Symbol 516 MovieClip [actor1] Frame 1004
"crouch_beAttacked_leg_weak"Symbol 516 MovieClip [actor1] Frame 1032
"crouch_beAttacked_leg_normal"Symbol 516 MovieClip [actor1] Frame 1059
"crouch_beAttacked_leg_heavy"Symbol 516 MovieClip [actor1] Frame 1086
"skill_2_attack"Symbol 516 MovieClip [actor1] Frame 1170
"skill_X1_attack"Symbol 516 MovieClip [actor1] Frame 1204
"skill_X2_attack"Symbol 516 MovieClip [actor1] Frame 1250
"skill_1_beAttacked"Symbol 516 MovieClip [actor1] Frame 1336
"skill_2_beAttacked"Symbol 516 MovieClip [actor1] Frame 1356
"skill_3_beAttacked"Symbol 516 MovieClip [actor1] Frame 1377
"skill_bullet_1_attack"Symbol 516 MovieClip [actor1] Frame 1425
"skill_bullet_1_beAttacked"Symbol 516 MovieClip [actor1] Frame 1439
"skill_bullet_2_attack"Symbol 516 MovieClip [actor1] Frame 1458
"skill_bullet_2_beAttacked"Symbol 516 MovieClip [actor1] Frame 1479
"skill_bullet_3_attack"Symbol 516 MovieClip [actor1] Frame 1498
"skill_bullet_3_beAttacked"Symbol 516 MovieClip [actor1] Frame 1528
"skill_kill_1_attack"Symbol 516 MovieClip [actor1] Frame 1644
"skill_kill_1_beAttacked"Symbol 516 MovieClip [actor1] Frame 1778
"beAttacked_die"Symbol 516 MovieClip [actor1] Frame 1863
"dead"Symbol 516 MovieClip [actor1] Frame 1891
"sleep"Symbol 516 MovieClip [actor1] Frame 1908
"bullet_normal"Symbol 527 MovieClip [actor1Bullet1] Frame 10
"bullet_blast"Symbol 527 MovieClip [actor1Bullet1] Frame 33
"bullet_normal"Symbol 535 MovieClip [actor1Bullet2] Frame 18
"bullet_blast"Symbol 535 MovieClip [actor1Bullet2] Frame 31
"forward"Symbol 740 MovieClip [actor2] Frame 1
"back"Symbol 740 MovieClip [actor2] Frame 9
"run"Symbol 740 MovieClip [actor2] Frame 37
"run_attack_hand"Symbol 740 MovieClip [actor2] Frame 43
"run_attack_leg"Symbol 740 MovieClip [actor2] Frame 60
"stand"Symbol 740 MovieClip [actor2] Frame 89
"stand_cover"Symbol 740 MovieClip [actor2] Frame 100
"stand_attack_hand_weak"Symbol 740 MovieClip [actor2] Frame 111
"stand_attack_hand_normal"Symbol 740 MovieClip [actor2] Frame 134
"stand_attack_hand_heavy"Symbol 740 MovieClip [actor2] Frame 165
"stand_attack_leg_weak"Symbol 740 MovieClip [actor2] Frame 190
"stand_attack_leg_normal"Symbol 740 MovieClip [actor2] Frame 212
"stand_attack_leg_heavy"Symbol 740 MovieClip [actor2] Frame 235
"stand_beAttacked_hand_weak"Symbol 740 MovieClip [actor2] Frame 256
"stand_beAttacked_hand_normal"Symbol 740 MovieClip [actor2] Frame 282
"stand_beAttacked_hand_heavy"Symbol 740 MovieClip [actor2] Frame 310
"stand_beAttacked_leg_weak"Symbol 740 MovieClip [actor2] Frame 340
"stand_beAttacked_leg_normal"Symbol 740 MovieClip [actor2] Frame 367
"stand_beAttacked_leg_heavy"Symbol 740 MovieClip [actor2] Frame 395
"jump"Symbol 740 MovieClip [actor2] Frame 476
"jump_forward"Symbol 740 MovieClip [actor2] Frame 505
"jump_back"Symbol 740 MovieClip [actor2] Frame 534
"jump_cover"Symbol 740 MovieClip [actor2] Frame 574
"jump_attack_hand_weak"Symbol 740 MovieClip [actor2] Frame 586
"jump_attack_hand_normal"Symbol 740 MovieClip [actor2] Frame 610
"jump_attack_hand_heavy"Symbol 740 MovieClip [actor2] Frame 635
"jump_attack_leg_weak"Symbol 740 MovieClip [actor2] Frame 662
"jump_attack_leg_normal"Symbol 740 MovieClip [actor2] Frame 684
"jump_attack_leg_heavy"Symbol 740 MovieClip [actor2] Frame 711
"crouch"Symbol 740 MovieClip [actor2] Frame 782
"crouch_cover"Symbol 740 MovieClip [actor2] Frame 792
"crouch_attack_hand_weak"Symbol 740 MovieClip [actor2] Frame 807
"crouch_attack_hand_normal"Symbol 740 MovieClip [actor2] Frame 830
"crouch_attack_hand_heavy"Symbol 740 MovieClip [actor2] Frame 855
"crouch_attack_leg_weak"Symbol 740 MovieClip [actor2] Frame 880
"crouch_attack_leg_normal"Symbol 740 MovieClip [actor2] Frame 902
"crouch_attack_leg_heavy"Symbol 740 MovieClip [actor2] Frame 925
"crouch_beAttacked_hand_weak"Symbol 740 MovieClip [actor2] Frame 949
"crouch_beAttacked_hand_normal"Symbol 740 MovieClip [actor2] Frame 976
"crouch_beAttacked_hand_heavy"Symbol 740 MovieClip [actor2] Frame 1004
"crouch_beAttacked_leg_weak"Symbol 740 MovieClip [actor2] Frame 1032
"crouch_beAttacked_leg_normal"Symbol 740 MovieClip [actor2] Frame 1059
"crouch_beAttacked_leg_heavy"Symbol 740 MovieClip [actor2] Frame 1086
"skill_1_attack"Symbol 740 MovieClip [actor2] Frame 1170
"skill_2_attack"Symbol 740 MovieClip [actor2] Frame 1208
"skill_3_attack"Symbol 740 MovieClip [actor2] Frame 1254
"skill_1_beAttacked"Symbol 740 MovieClip [actor2] Frame 1340
"skill_2_beAttacked"Symbol 740 MovieClip [actor2] Frame 1360
"skill_3_beAttacked"Symbol 740 MovieClip [actor2] Frame 1381
"skill_bullet_1_attack"Symbol 740 MovieClip [actor2] Frame 1429
"skill_bullet_1_beAttacked"Symbol 740 MovieClip [actor2] Frame 1441
"skill_bullet_2_attack"Symbol 740 MovieClip [actor2] Frame 1460
"skill_bullet_2_beAttacked"Symbol 740 MovieClip [actor2] Frame 1473
"skill_bullet_3_attack"Symbol 740 MovieClip [actor2] Frame 1492
"skill_bullet_3_beAttacked"Symbol 740 MovieClip [actor2] Frame 1511
"skill_kill_1_attack"Symbol 740 MovieClip [actor2] Frame 1627
"skill_kill_1_beAttacked"Symbol 740 MovieClip [actor2] Frame 1713
"beAttacked_die"Symbol 740 MovieClip [actor2] Frame 1798
"dead"Symbol 740 MovieClip [actor2] Frame 1826
"sleep"Symbol 740 MovieClip [actor2] Frame 1843
"forward"Symbol 1058 MovieClip [actor3] Frame 1
"back"Symbol 1058 MovieClip [actor3] Frame 9
"run"Symbol 1058 MovieClip [actor3] Frame 37
"run_attack_hand"Symbol 1058 MovieClip [actor3] Frame 43
"run_attack_leg"Symbol 1058 MovieClip [actor3] Frame 60
"stand"Symbol 1058 MovieClip [actor3] Frame 89
"stand_cover"Symbol 1058 MovieClip [actor3] Frame 100
"stand_attack_hand_weak"Symbol 1058 MovieClip [actor3] Frame 111
"stand_attack_hand_normal"Symbol 1058 MovieClip [actor3] Frame 134
"stand_attack_hand_heavy"Symbol 1058 MovieClip [actor3] Frame 165
"stand_attack_leg_weak"Symbol 1058 MovieClip [actor3] Frame 190
"stand_attack_leg_normal"Symbol 1058 MovieClip [actor3] Frame 212
"stand_attack_leg_heavy"Symbol 1058 MovieClip [actor3] Frame 235
"stand_beAttacked_hand_weak"Symbol 1058 MovieClip [actor3] Frame 256
"stand_beAttacked_hand_normal"Symbol 1058 MovieClip [actor3] Frame 282
"stand_beAttacked_hand_heavy"Symbol 1058 MovieClip [actor3] Frame 310
"stand_beAttacked_leg_weak"Symbol 1058 MovieClip [actor3] Frame 340
"stand_beAttacked_leg_normal"Symbol 1058 MovieClip [actor3] Frame 367
"stand_beAttacked_leg_heavy"Symbol 1058 MovieClip [actor3] Frame 395
"jump"Symbol 1058 MovieClip [actor3] Frame 476
"jump_forward"Symbol 1058 MovieClip [actor3] Frame 505
"jump_back"Symbol 1058 MovieClip [actor3] Frame 534
"jump_cover"Symbol 1058 MovieClip [actor3] Frame 574
"jump_attack_hand_weak"Symbol 1058 MovieClip [actor3] Frame 586
"jump_attack_hand_normal"Symbol 1058 MovieClip [actor3] Frame 610
"jump_attack_hand_heavy"Symbol 1058 MovieClip [actor3] Frame 635
"jump_attack_leg_weak"Symbol 1058 MovieClip [actor3] Frame 662
"jump_attack_leg_normal"Symbol 1058 MovieClip [actor3] Frame 684
"jump_attack_leg_heavy"Symbol 1058 MovieClip [actor3] Frame 711
"crouch"Symbol 1058 MovieClip [actor3] Frame 782
"crouch_cover"Symbol 1058 MovieClip [actor3] Frame 792
"crouch_attack_hand_weak"Symbol 1058 MovieClip [actor3] Frame 807
"crouch_attack_hand_normal"Symbol 1058 MovieClip [actor3] Frame 830
"crouch_attack_hand_heavy"Symbol 1058 MovieClip [actor3] Frame 855
"crouch_attack_leg_weak"Symbol 1058 MovieClip [actor3] Frame 880
"crouch_attack_leg_normal"Symbol 1058 MovieClip [actor3] Frame 902
"crouch_attack_leg_heavy"Symbol 1058 MovieClip [actor3] Frame 925
"crouch_beAttacked_hand_weak"Symbol 1058 MovieClip [actor3] Frame 949
"crouch_beAttacked_hand_normal"Symbol 1058 MovieClip [actor3] Frame 976
"crouch_beAttacked_hand_heavy"Symbol 1058 MovieClip [actor3] Frame 1004
"crouch_beAttacked_leg_weak"Symbol 1058 MovieClip [actor3] Frame 1032
"crouch_beAttacked_leg_normal"Symbol 1058 MovieClip [actor3] Frame 1059
"crouch_beAttacked_leg_heavy"Symbol 1058 MovieClip [actor3] Frame 1086
"skill_3_attack"Symbol 1058 MovieClip [actor3] Frame 1170
"skill_1_beAttacked"Symbol 1058 MovieClip [actor3] Frame 1244
"skill_2_beAttacked"Symbol 1058 MovieClip [actor3] Frame 1264
"skill_3_beAttacked"Symbol 1058 MovieClip [actor3] Frame 1285
"skill_bullet_1_attack"Symbol 1058 MovieClip [actor3] Frame 1336
"skill_bullet_1_beAttacked"Symbol 1058 MovieClip [actor3] Frame 1347
"skill_bullet_2_attack"Symbol 1058 MovieClip [actor3] Frame 1366
"skill_bullet_2_beAttacked"Symbol 1058 MovieClip [actor3] Frame 1377
"skill_bullet_3_attack"Symbol 1058 MovieClip [actor3] Frame 1396
"skill_bullet_3_beAttacked"Symbol 1058 MovieClip [actor3] Frame 1416
"skill_kill_1_attack"Symbol 1058 MovieClip [actor3] Frame 1532
"skill_kill_1_beAttacked"Symbol 1058 MovieClip [actor3] Frame 1607
"skill_kill_2_attack"Symbol 1058 MovieClip [actor3] Frame 1629
"beAttacked_die"Symbol 1058 MovieClip [actor3] Frame 1817
"dead"Symbol 1058 MovieClip [actor3] Frame 1845
"sleep"Symbol 1058 MovieClip [actor3] Frame 1862
"bullet_normal"Symbol 1063 MovieClip [actor2Bullet1] Frame 8
"bullet_blast"Symbol 1063 MovieClip [actor2Bullet1] Frame 31
"bullet_normal"Symbol 1074 MovieClip [actor2Bullet2] Frame 8
"bullet_blast"Symbol 1074 MovieClip [actor2Bullet2] Frame 31
"bullet_normal"Symbol 1089 MovieClip [actor2Bullet3] Frame 12
"bullet_blast"Symbol 1089 MovieClip [actor2Bullet3] Frame 40
"bullet_normal"Symbol 1110 MovieClip [actor3Bullet1] Frame 2
"bullet_blast"Symbol 1110 MovieClip [actor3Bullet1] Frame 33
"bullet_normal"Symbol 1121 MovieClip [actor3Bullet2] Frame 10
"bullet_blast"Symbol 1121 MovieClip [actor3Bullet2] Frame 33
"stage_shake"Symbol 1169 MovieClip [stageGround] Frame 20
"stand"Symbol 1245 MovieClip Frame 1
"stand_attack_hand_weak"Symbol 1245 MovieClip Frame 7
"stand_attack_hand_normal"Symbol 1245 MovieClip Frame 14
"stand_attack_hand_heavy"Symbol 1245 MovieClip Frame 25
"stand_attack_leg_weak"Symbol 1245 MovieClip Frame 38
"stand_attack_leg_normal"Symbol 1245 MovieClip Frame 44
"stand_attack_leg_heavy"Symbol 1245 MovieClip Frame 53
"skill_2_attack"Symbol 1245 MovieClip Frame 74
"skill_bullet_1_attack"Symbol 1245 MovieClip Frame 117
"skill_bullet_2_attack"Symbol 1245 MovieClip Frame 136
"skill_kill_1_attack"Symbol 1245 MovieClip Frame 174
"stand"Symbol 1276 MovieClip Frame 1
"stand_attack_hand_weak"Symbol 1276 MovieClip Frame 226
"stand_attack_hand_heavy"Symbol 1276 MovieClip Frame 232
"stand_attack_leg_weak"Symbol 1276 MovieClip Frame 257
"stand_attack_leg_heavy"Symbol 1276 MovieClip Frame 264
"skill_bullet_1_attack"Symbol 1276 MovieClip Frame 275
"skill_bullet_2_attack"Symbol 1276 MovieClip Frame 292
"skill_bullet_3_attack"Symbol 1276 MovieClip Frame 305
"skill_kill_1_attack"Symbol 1276 MovieClip Frame 329
"stand"Symbol 1407 MovieClip Frame 1
"stand_attack_hand_weak"Symbol 1407 MovieClip Frame 17
"stand_attack_hand_normal"Symbol 1407 MovieClip Frame 26
"stand_attack_hand_heavy"Symbol 1407 MovieClip Frame 37
"stand_attack_leg_weak"Symbol 1407 MovieClip Frame 51
"stand_attack_leg_normal"Symbol 1407 MovieClip Frame 59
"stand_attack_leg_heavy"Symbol 1407 MovieClip Frame 69
"skill_3_attack"Symbol 1407 MovieClip Frame 85
"skill_bullet_1_attack"Symbol 1407 MovieClip Frame 168
"skill_bullet_2_attack"Symbol 1407 MovieClip Frame 185
"skill_kill_1_attack"Symbol 1407 MovieClip Frame 202
"skill_kill_2_attack"Symbol 1407 MovieClip Frame 286
"p1"Symbol 1418 MovieClip Frame 1
"p2"Symbol 1418 MovieClip Frame 2
"actor1"Symbol 1435 MovieClip Frame 1
"actor2"Symbol 1435 MovieClip Frame 2
"actor3"Symbol 1435 MovieClip Frame 3

Dynamic Text Variables

loadingSymbol 15 EditableText"<p align="left"></p>"
bTextSymbol 16 EditableText"<p align="left"></p>"
aTextSymbol 17 EditableText"<p align="left"></p>"
counterSymbol 152 EditableText"<p align="right"></p>"
scoreSymbol 1134 EditableText"<p align="right"></p>"




http://swfchan.com/23/112184/info.shtml
Created: 12/3 -2019 11:48:22 Last modified: 12/3 -2019 11:48:22 Server time: 03/05 -2024 10:02:36