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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/32771621?noj=FRM32771621-9DC" width="1" height="1"></div>

shooting-ufo.swf

This is the info page for
Flash #112979

(Click the ID number above for more basic data on this flash file.)


Text
闪电

<p align="center"><font face="Arial Black_32pt_st" size="32" color="#430da1" letterSpacing="1.000000" kerning="0">loading...0%</font></p>

略过

<p align="center"><font face="SimHei" size="50" color="#ffffff" letterSpacing="0.000000" kerning="1">只有最好玩的游戏!</font></p>

<p align="center"><font face="SimHei" size="32" color="#ffffff" letterSpacing="0.000000" kerning="1">只有最好玩的游戏!</font></p>

開始遊戲

排行榜

更多遊戲

如何遊戲

抓取和放開

組成一樣四個在一起

提示文字
这里更改

When this bar is full,you can
release it or press CTRL key,
then press SPACE key or UP key
to shoot tadpoles to save frog's
life

Press me to learn
how to play.

Music ON or OFF.

返 回

抓取 UFO 飛船,他們是
一樣的顏色,用鼠標左鍵
抓取,空格鍵釋放飛船 。

將相同顏色的飛船組合在
一起,超過四個就可以將
他們消滅掉。

如何遊戲2

LASER GUN

ENERGY:5

激光槍

閃電和炸彈

當激光槍能量充滿後點
擊一下,然後就通過空
格鍵發射激光炮。

當抓取到閃電和炸彈後釋
放他們,他們可以擊落更
多的UFO飛船,從而獲得
更多的分數。

如何遊戲1

<p align="center"><font face="Bambi Bold" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1">開始遊戲</font></p>

loader

0123456789

your
score:

SUBMIT
SCORE

变量:_root.score

PlayAgain

PlayAgain

Combo

Combo+5

Super Combo+8

Mega Combo+12

mega combo+12

Ultra Combo+15

黑色 的
GAMEOVER

红色的level complete

next level

go!

wave_mc_loader

射下UFO飛船,並充滿右邊的能量槽
即可過關。

關卡

得分

能量

0

暫停

1

菜單

Game Paused

cccccccc

2121212

再玩一次

提交分數

Score:

ActionScript [AS1/AS2]

Frame 1
function playSnd(sndStr, loop) { sndStr = createSound(sndStr, sndStr, 100, loop); } _root.mccreatc = 0; var myGame = this; var createSound = function (mcName, sndName, sndVolume, loop) { var _local3 = myGame.createEmptyMovieClip(mcName, (myGame.getNextHighestDepth() + 50000) + _root.mccreatc); _root.mccreatc++; var _local2 = new Sound(_local3); _local2.setVolume(sndVolume); _local2.attachSound(sndName); _local2.start(0, loop); };
Frame 2
gamename = "shootingufo"; furl = "www.gamesonly.com.cn"; onEnterFrame = function () { totalsize = getBytesTotal(); loadsize = getBytesLoaded(); loadper = Math.round((loadsize / totalsize) * 100) + "%"; if (((loadsize >= 1) && (totalsize >= 1)) && (loadsize == totalsize)) { load_Mc.nextFrame(); delete onEnterFrame; } }; stop();
Frame 3
function updateScore() { if (scoreFlag) { switch (removedSum) { case 5 : score = score + (80 - (score$ * 5)); break; case 6 : score = score + (160 - (score$ * 6)); break; case 7 : score = score + (320 - (score$ * 7)); break; case 8 : score = score + ((80 * removedSum) - (score$ * removedSum)); } scoreFlag = false; } } var initialDepressTime = 8000; var depressTimeVss = 360; var score$ = 80; var chargingSp = 300; var scoreFlag = true; var matrix_orixxxx = Array(); var matrixx = Array(4); function reset_sBrickArr(level_num) { sBrickArr = []; var _local2 = 0; while (_local2 <= 9) { sBrickArr.push(_root[(("l" + level_num) + "_") + _local2]); _local2++; } } this._lockroot = true; var \u7EA2 = "red_mc"; var \u9EC4 = "yellow_mc"; var \u7EFF = "green_mc"; var \u84DD = "bule_mc"; var \u70B8 = "bomb_mc"; var \u95EA = "Lightning_mc"; var \u56FA = "stone_mc"; var sBrickArr; l1_0 = [\u84DD, \u9EC4, \u84DD, \u7EFF, \u84DD, \u84DD, \u7EA2, \u9EC4, \u84DD, \u7EFF]; l1_1 = [\u7EA2, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u7EFF, \u7EA2, \u7EFF, \u84DD, \u84DD]; l1_2 = [\u9EC4, \u9EC4, \u9EC4, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u9EC4, \u7EA2, \u9EC4]; l1_3 = [\u7EFF, \u84DD, \u7EA2, \u84DD, \u7EFF, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u7EFF]; l1_4 = [\u7EFF, \u84DD, \u7EA2, \u9EC4, \u7EA2, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u84DD]; l1_0 = [\u7EA2, \u7EA2, \u70B8, \u7EA2, \u9EC4, \u7EFF, \u7EA2, \u7EFF, \u84DD, \u84DD]; l1_1 = [\u84DD, \u9EC4, \u84DD, \u7EFF, \u84DD, \u84DD, \u7EA2, \u9EC4, \u84DD, \u7EFF]; l1_2 = [\u9EC4, \u9EC4, \u9EC4, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u95EA, \u7EA2, \u9EC4]; l1_3 = [\u7EFF, \u84DD, \u7EA2, \u9EC4, \u7EA2, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u84DD]; l1_4 = [\u7EFF, \u84DD, \u7EA2, \u84DD, \u7EFF, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u7EFF]; l1_0 = [\u84DD, \u9EC4, \u84DD, \u7EFF, \u84DD, \u84DD, \u7EA2, \u9EC4, \u84DD, \u7EFF]; l1_1 = [\u9EC4, \u9EC4, \u9EC4, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u95EA, \u7EA2, \u9EC4]; l1_2 = [\u7EA2, \u7EA2, \u70B8, \u7EA2, \u9EC4, \u7EFF, \u7EA2, \u7EFF, \u84DD, \u84DD]; l1_3 = [\u7EFF, \u84DD, \u7EA2, \u84DD, \u7EFF, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u7EFF]; l1_4 = [\u7EFF, \u84DD, \u7EA2, \u9EC4, \u7EA2, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u84DD]; l1_0 = [\u84DD, \u9EC4, \u84DD, \u7EFF, \u84DD, \u84DD, \u7EA2, \u9EC4, \u84DD, \u7EFF]; l1_1 = [\u7EA2, \u7EA2, \u70B8, \u7EA2, \u9EC4, \u7EFF, \u7EA2, \u7EFF, \u84DD, \u84DD]; l1_2 = [\u9EC4, \u9EC4, \u9EC4, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u95EA, \u7EA2, \u9EC4]; l1_3 = [\u7EFF, \u84DD, \u7EA2, \u84DD, \u7EFF, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u7EFF]; l1_4 = [\u7EFF, \u84DD, \u7EA2, \u9EC4, \u7EA2, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u84DD]; l1_0 = [\u84DD, \u9EC4, \u84DD, \u7EFF, \u84DD, \u84DD, \u7EA2, \u9EC4, \u84DD, \u7EFF]; l1_1 = [\u7EA2, \u7EA2, \u70B8, \u7EA2, \u9EC4, \u7EFF, \u7EA2, \u7EFF, \u84DD, \u84DD]; l1_2 = [\u9EC4, \u9EC4, \u9EC4, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u95EA, \u7EA2, \u9EC4]; l1_3 = [\u7EFF, \u84DD, \u7EA2, \u84DD, \u7EFF, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u7EFF]; l1_4 = [\u7EFF, \u84DD, \u7EA2, \u9EC4, \u7EA2, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u84DD]; l1_0 = [\u84DD, \u9EC4, \u84DD, \u7EFF, \u84DD, \u84DD, \u7EA2, \u9EC4, \u84DD, \u7EFF]; l1_1 = [\u7EA2, \u7EA2, \u70B8, \u7EA2, \u9EC4, \u7EFF, \u7EA2, \u7EFF, \u84DD, \u84DD]; l1_2 = [\u9EC4, \u9EC4, \u9EC4, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u95EA, \u7EA2, \u9EC4]; l1_3 = [\u7EFF, \u84DD, \u7EA2, \u84DD, \u7EFF, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u7EFF]; l1_4 = [\u7EFF, \u84DD, \u7EA2, \u9EC4, \u7EA2, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u84DD]; _root.createEmptyMovieClip("l_mc", _root.getNextHighestDepth()); l_mc.onEnterFrame = function () { if (_root.getBytesLoaded() == _root.getBytesTotal()) { _root.gotoAndStop("main"); delete this.onEnterFrame; } else { var _local3 = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); _root.loading_txt.text = ("Now loading..." + _local3) + "%"; _root.stop(); } }; music.setVolume(0); Mouse.show(); cursor_mc._visible = false; clearInterval(dp); clearInterval(dp2); var dp; var dp2;
Frame 8
Mouse.show(); cursor_mc._visible = false; clearInterval(dp); clearInterval(dp2); var music = new Sound(_root); var m_v = 50; ppp = 0; playSnd("intro", 999);
Instance of Symbol 170 MovieClip in Frame 8
on (release) { getURL (("http://" + _root.furl) + "/highscore.php", _blank); }
Instance of Symbol 172 MovieClip in Frame 8
on (release) { getURL ("http://" + _root.furl, _blank); }
Frame 13
Mouse.show(); cursor_mc._visible = false; clearInterval(dp); clearInterval(dp2);
Frame 18
function lightOn(mc) { mc.filters = new Array(filter); } function lightOff(mc) { mc.filters = new Array(filter_ori); } function reset_sBrickArr(level_num) { sBrickArr = []; var _local2 = 0; while (_local2 <= 9) { sBrickArr.push(_root[(("l" + level_num) + "_") + _local2]); _local2++; } } function setWave(bb) { waveBoolean = bb; (waveBoolean ? ((wave_mc._visible = true)) : ((wave_mc._visible = false))); } function addStartBrickS(l_num) { reset_sBrickArr(l_num); addForWave_mc(); myArr = []; var _local2 = 0; while (_local2 < 18) { myArr.push([]); var _local3 = 0; while (_local3 < 10) { var _local1 = game_mc.attachMovie(sBrickArr[_local2][_local3], "b_" + (n++), game_mc.getNextHighestDepth()); _local1.stop(); _local1._x = _local3 * b_wid; _local1._y = _local2 * b_hei; _local1.grab = false; _local1.color = sBrickArr[_local2][_local3].split("_")[0]; _local1.hang = _local2; _local1.lie = _local3; (_local1 ? (myArr[_local2].push(_local1)) : (myArr[_local2].push(undefined))); _local3++; } _local2++; } } function addForWave_mc() { var _local1 = 0; while (_local1 < sBrickArr[0].length) { var _local2 = wave_mc.attachMovie(sBrickArr[0][_local1], "wave_" + (m++), wave_mc.getNextHighestDepth()); _local2._x = _local1 * b_wid; _local2.stop(); _local1++; } } function getFrogLie() { return(int((Froganimation_mc._x - game_x) / b_wid)); } function sumOfLie(lie) { var _local2 = 0; var _local1 = 0; while (_local1 < myArr.length) { if (myArr[_local1][lie] != undefined) { _local2++; } else { return(_local2); } _local1++; } } function canMove(lie) { var _local1 = sumOfLie(lie); if ((_local1 + grab_Arr.length) < 16) { return(true); } return(false); } function Left() { if ((Key.getCode() == 37) && (Froganimation_mc._x > game_x)) { if (canMove(getFrogLie() - 1)) { oldLie = getFrogLie(); lightOffOri(); Froganimation_mc._x = Froganimation_mc._x - b_wid; if (!shooting) { move_grab(); } sameColorArr = getSameColorArr(getFrogLie()); light_same(getFrogLie()); flag_l = true; } } } function Right() { if (canMove(getFrogLie() + 1)) { oldLie = getFrogLie(); lightOffOri(); Froganimation_mc._x = Froganimation_mc._x + b_wid; if (!shooting) { move_grab(); } sameColorArr = getSameColorArr(getFrogLie()); light_same(getFrogLie()); flag_r = true; } } function traceflag() { trace(b_loaded); trace(flag_u); trace(Froganimation_mc.flash_mc._currentframe); trace(suckUping); } function playFlash() { ((Froganimation_mc.flash_mc._currentframe == 2) || (Froganimation_mc.flash_mc._currentframe == 14)) && (Froganimation_mc.flash_mc.play()); } function getSameColorArr(lie) { var _local4 = []; var _local3; var _local1 = myArr.length - 1; while (_local1 >= 0) { if (myArr[_local1][lie] != undefined) { _local3 = myArr[_local1][lie].color; break; } _local1--; } _local1 = myArr.length - 1; while (_local1 >= 0) { if ((myArr[_local1][lie].color == _local3) && (myArr[_local1][lie] != undefined)) { _local4.push(myArr[_local1][lie]); } else if (myArr[_local1][lie] != undefined) { break; } _local1--; } return(_local4); } function light_same(lie) { sameColorArr = getSameColorArr(lie); if ((sameColorArr[0].color == grab_Arr[0].color) || (grab_Arr.length == 0)) { var _local1 = 0; while (_local1 < sameColorArr.length) { sameColorArr[_local1]._mc.gotoAndStop(2); _local1++; } } } function lightOffOri() { sameColorArrOld = getSameColorArr(oldLie); var _local1 = 0; while (_local1 < sameColorArrOld.length) { sameColorArr[_local1]._mc.gotoAndStop(1); _local1++; } } function getLastHang(lie) { var _local1 = 0; while (_local1 < myArr.length) { if (myArr[_local1][lie] == undefined) { return(_local1 - 1); } _local1++; } return(0); } function fall() { var lastHang = getLastHang(getFrogLie()); if (lastHang >= 0) { isFalling = true; var allnum = sameColorArr.length; var sndPlayed = false; var _local3 = 0; while (_local3 < sameColorArr.length) { myArr[getBrickHang(sameColorArr[_local3])][getBrickLie(sameColorArr[_local3])] = undefined; grab_Arr.push(sameColorArr[_local3]); sameColorArr[_local3].sp = 20; sameColorArr[_local3].grab = true; sameColorArr[_local3].onEnterFrame = function () { if (Math.abs(((_root.Froganimation_mc._y - (((lastHang - this.hang) + grab_num) * b_hei)) - b_hei) - this._y) >= this.sp) { this._y = this._y + ((this.sp = this.sp + 20)); } else { this._y = (_root.Froganimation_mc._y - (((lastHang - this.hang) + grab_num) * b_hei)) - b_hei; this.g_y = this._y; (!sndPlayed) & [playSnd("hitFrog"), (sndPlayed = true)]; if (this.sp > 5) { _root.Froganimation_mc.ori_hei = _root.Froganimation_mc._height; if (this.color == "Lightning") { _root.Froganimation_mc.flash_mc.gotoAndStop("flash"); } if (this.color == "bomb") { _root.Froganimation_mc.flash_mc.gotoAndStop("bomb"); } var did = false; _root.Froganimation_mc.onEnterFrame = function () { var _local2 = 0; while (_local2 < grab_Arr.length) { grab_Arr[_local2]._y = grab_Arr[_local2].g_y + (71.1 - this.f._height); grab_Arr[_local2]._mc.gotoAndStop(1); _local2++; } ((this._currentframe == 1) && (did)) && ([delete this.onEnterFrame, (isFalling = false)]); did = true; }; } allnum--; if (allnum == 0) { grab_num = grab_Arr.length; this.sp = 5; Froganimation_mc.play(); } delete this.onEnterFrame; } }; _local3++; } } } function move_grab() { var _local1 = 0; while (_local1 < grab_Arr.length) { grab_Arr[_local1]._x = Froganimation_mc._x - game_x; _local1++; } } function playSnd(sndStr, loop) { var _local2 = new Sound(game_mc); _local2.attachSound(sndStr); _local2.setVolume(_root.fxVolume); _local2.start(); } function getLowestHang() { var _local1 = 0; while (_local1 < 18) { if (myArr[_local1][getFrogLie()] == undefined) { return(_local1); } _local1++; } return(null); } function shoot() { var goY = (getLowestHang() * b_hei); var allN = grab_Arr.length; var allN2 = allN; (allN > 0) && ([(shooting = true), playSnd("shoot")]); var _local5 = 0; while (_local5 < grab_Arr.length) { grab_Arr[_local5].usp = 10; grab_Arr[_local5].id = _local5; grab_Arr[_local5].onEnterFrame = function () { if ((this._y - ((goY + ((grab_Arr.length + 1) * b_hei)) - (this.id * b_hei))) > this.usp) { this._y = this._y - this.usp; this.usp = this.usp + 20; } else { this._y = (goY - (this.id * b_hei)) + ((grab_Arr.length - 1) * b_hei); this.hang = Math.floor(this._y / b_hei); this.lie = Math.floor(this._x / b_wid); myArr[this.hang][this.lie] = this; this._mc.gotoAndStop(1); allN--; if ((this.color == "Lightning") && (!hasflash)) { _root.flash2_mc._y = this._y + (b_hei / 2); _root.flash2_mc.removeHang = this.hang; _root.flash2_mc.play(); playSnd("Thunderbolt"); hasflash = true; } if ((this.color == "bomb") && (!hasflash)) { _root.bombFire_mc._y = this._y + (b_hei / 2); _root.bombFire_mc._x = this._x + game_x; _root.bombFire_mc.hh = this.hang; _root.bombFire_mc.ll = this.lie; _root.bombFire_mc.play(); playSnd("explode3"); hasflash = true; } delete this.onEnterFrame; if (allN == 0) { var _local4 = 0; while (_local4 < sameColorArr.length) { sameColorArr[_local4]._mc.gotoAndStop(1); _local4++; } var _local3 = 0; while (_local3 < myArr.length) { if (myArr[_local3][this.lie] != undefined) { myArr[_local3][this.lie].oriy = myArr[_local3][this.lie]._y; myArr[_local3][this.lie].tsp = -6; myArr[_local3][this.lie].onEnterFrame = function () { this._y = this._y + ((this.tsp = this.tsp + 3)); if (this.tsp >= 6) { this._y = this.oriy; shooting = false; this.grab = false; allN2--; if (allN2 == 0) { matchFour(); } delete this.onEnterFrame; } }; } else { break; } _local3++; } grab_Arr = []; grab_num = 0; playSnd("blockhit"); } } }; _local5++; } } function removeWithFlash(hang) { var _local2 = 0; while (_local2 < 10) { myArr[hang][_local2] && (_root.removedSum++); myArr[hang][_local2].play(); _local2++; } playing = true; } function removeWithBomb(hh, ll) { myArr[hh - 1][ll - 1].play(); myArr[hh - 1][ll - 1] && (_root.removedSum++); myArr[hh - 1][ll].play(); myArr[hh - 1][ll] && (_root.removedSum++); myArr[hh - 1][ll + 1].play(); myArr[hh - 1][ll + 1] && (_root.removedSum++); myArr[hh][ll - 1].play(); myArr[hh][ll - 1] && (_root.removedSum++); myArr[hh][ll].play(); myArr[hh][ll] && (_root.removedSum++); myArr[hh][ll + 1].play(); myArr[hh][ll + 1] && (_root.removedSum++); myArr[hh + 1][ll - 1].play(); myArr[hh + 1][ll - 1] && (_root.removedSum++); myArr[hh + 1][ll].play(); myArr[hh + 1][ll] && (_root.removedSum++); myArr[hh + 1][ll + 1].play(); myArr[hh + 1][ll + 1] && (_root.removedSum++); } function removeWithWeapon() { var _local4 = getLowestHang() - 1; var _local3 = getFrogLie(); bloodYX = [(_local4 * b_hei) + (b_hei * 0.5), (_local3 * b_wid) + game_x]; var _local2 = 0; while (_local2 < 3) { myArr[_local4][(_local3 - 1) + _local2] && (_root.removedSum++); myArr[_local4][(_local3 - 1) + _local2].play(); _local2++; } playing = true; } function addBrickPrepare() { var _local4 = []; var _local2 = 0; while (_local2 < 10) { var _local7 = myArr[0][_local2].color + "_mc"; var _local8 = _local4[_local2 - 1].color + "_mc"; var _local5 = _local4[_local2 - 2].color + "_mc"; var _local6 = _local4[_local2 - 3].color + "_mc"; var _local3 = getDifferentLinkId(_local7, _local8, _local5, _local6); var _local1 = game_mc.attachMovie(_local3, _local3 + (n++), game_mc.getNextHighestDepth()); _local1._x = _local2 * b_wid; _local1._y = -b_hei; _local1.color = _local3.split("_")[0]; _local1.hang = undefined; _local1.lie = i; _local1.stop(); _local4.push(_local1); _local2++; } } function getDifferentLinkId(str, str2, str3, str4) { var _local1 = 0; var _local2; if (random(8) == 0) { _local2 = brickArr.length; } else { _local2 = brickArr.length - 2; } do { _local1 = _local1 + random(_local2); (_local1 >= _local2) && ([_local1 = 0]); } while ((brickArr[_local1] == str) || (((brickArr[_local1] == str2) && (str3 == brickArr[_local1])) && (str4 == brickArr[_local1]))); return(brickArr[_local1]); } function depress() { addBrickPrepare(); for (var _local2 in game_mc) { if ((typeof(game_mc[_local2]) == "movieclip") && (game_mc[_local2]._name != "txt")) { var _local1 = game_mc[_local2]; if (!_local1.grab) { _local1._y = _local1._y + b_hei; _local1.hang = Math.floor(_local1._y / b_hei); _local1.lie = Math.floor(_local1._x / b_wid); if ((!gameOver) && ((_local1.hang > 15) || ((_local1.lie == getFrogLie()) && ((grab_Arr.length + _local1.hang) > 14)))) { gameOver_mc.play(); gameOver = true; } myArr[_local1.hang][_local1.lie] = _local1; } } } de = false; } function setTimerDepress() { clearInterval(dp); dp = setInterval(function () { if ((getLow() >= 3) && (!help)) { depressNum++; } }, depressTime); } function getLow() { var _local3; var _local2 = 0; while (_local2 < myArr.length) { _local3 = false; var _local1 = 0; while (_local1 < 10) { if (myArr[_local2][_local1]) { _local3 = true; break; } _local1++; } if (!_local3) { return(_local2); } _local2++; } } function selectColor(Arr) { var _local4 = 0; while (_local4 < myObjArr.length) { var _local2 = 0; while (_local2 < myObjArr.length) { myObj[myObjArr[_local2]] = []; _local2++; } _local2 = 0; while (_local2 < Arr.length) { var _local1 = 0; while (_local1 < Arr[_local2].length) { myObj[Arr[_local2][_local1].color].push([Arr[_local2][_local1]]); _local1++; } _local2++; } _local4++; } } function groupColor() { var _local1 = 0; while (_local1 < myObjArr.length) { var _local3 = 0; while (_local3 < myObj[myObjArr[_local1]].length) { var _local2 = 0; while (_local2 < myObj[myObjArr[_local1]].length) { if (_local3 != _local2) { if (same(myObj[myObjArr[_local1]][_local3], myObj[myObjArr[_local1]][_local2])) { myObj[myObjArr[_local1]][_local3] = myObj[myObjArr[_local1]][_local3].concat(myObj[myObjArr[_local1]][_local2]); myObj[myObjArr[_local1]].splice(_local2, 1); _local3 = _local3 - 1; break; } } _local2++; } _local3++; } _local1++; } } function same(arr1, arr2) { var _local2 = 0; while (_local2 < arr1.length) { var _local1 = 0; while (_local1 < arr2.length) { if (((Math.abs(arr1[_local2].hang - arr2[_local1].hang) == 1) && (arr1[_local2].lie == arr2[_local1].lie)) || ((Math.abs(arr1[_local2].lie - arr2[_local1].lie) == 1) && (arr1[_local2].hang == arr2[_local1].hang))) { return(true); } _local1++; } _local2++; } return(false); } function matchFour() { selectColor(myArr); groupColor(); if (removeBrick()) { return(true); } return(false); } function removeBrick() { var _local4 = false; removedSum = 0; var _local3 = 0; while (_local3 < myObjArr.length) { var _local1 = 0; while (_local1 < myObj[myObjArr[_local3]].length) { if (myObj[myObjArr[_local3]][_local1].length >= 4) { var _local2 = 0; while (_local2 < myObj[myObjArr[_local3]][_local1].length) { removedSum++; (removedSum == 1) && (playSnd("ex")); playing = true; myObj[myObjArr[_local3]][_local1][_local2].play(); _local4 = true; _local2++; } } _local1++; } _local3++; } return(_local4); } function setMerter() { meterNum = meterNum + random(meterNumSp); _root.meter_mc.onEnterFrame = function () { if (this._currentframe < _root.meterNum) { this.nextFrame(); } else { delete this.onEnterFrame; } }; } function suckUp() { suckUpArr = []; var _local2 = 0; while (_local2 < 10) { ok = false; undefinedSum = 0; var _local4 = 0; while (_local4 < myArr.length) { var _local3 = myArr[_local4][_local2]; if ((!ok) && (_local3 == undefined)) { ok = true; } if ((_local3 == undefined) && (ok)) { undefinedSum++; } else if (ok) { suckUpArr.push(_local3); _local3.undefinedSum = undefinedSum; _local3.gogoY = _local3._y - (undefinedSum * b_hei); _local3.spY = 5; } _local4++; } _local2++; } upNum = suckUpArr.length; (upNum > 0) && ([(suckUping = true)]); if (upNum > 0) { var _local4 = 0; while (_local4 < suckUpArr.length) { var _local3 = suckUpArr[_local4]; myArr[_local3.hang][_local3.lie] = undefined; _local3.onEnterFrame = function () { if ((this._y - this.gogoY) > this.spY) { this._y = this._y - this.spY; this.spY = this.spY + 100; } else { this._y = this.gogoY; this.hang = Math.floor(this._y / b_hei); this.lie = Math.floor(this._x / b_wid); myArr[this.hang][this.lie] = this; upNum--; if (upNum == 0) { suckUpArr = []; playSnd("blockhit"); var s = setInterval(function () { suckUping = matchFour(); suckUping && (comboNum++); clearInterval(s); }, 300); } delete this.onEnterFrame; } }; _local4++; } } __cccc.gotoAndPlay(2); } function playCombo() { playSnd("combo" + comboNum); if (comboNum > 0) { _root.combo_mc.gotoAndPlay("c" + comboNum); _root.combo_mc._visible = 1; } comboNum = 0; } function getBrickHang(brick_mc) { return(Math.floor(brick_mc._y / b_hei)); } function getBrickLie(brick_mc) { return(Math.floor(brick_mc._x / b_wid)); } function mmm() { _root.cursor_mc._y = _ymouse; _root.cursor_mc._x = _xmouse; updateAfterEvent(); } function checkGameOver() { } function addBlood(x, y) { var _local5 = 0; while (_local5 < 10) { var _local3 = _root.attachMovie("blood_mc", "blood_mc" + (_root.n++), _root.getNextHighestDepth()); _local3._x = x; _local3._y = y; _local3.ori_y = y; _local3._gox = (random(300) - 150) + x; _local3._goy = -random(8); _local3.goTime = random(5); _local3._xscale = (_local3._yscale = random(50) + 50); _local3.onEnterFrame = function () { if (((((this._y - this.ori_y) < (random(300) + 150)) && (this._y < Stage.height)) && (this._x > 0)) && (this._x < Stage.width)) { var _local3 = _root.attachMovie("blood_mc", "dddd" + (_root.n++), _root.getNextHighestDepth()); _local3._x = this._x; _local3._y = this._y; this.goTime--; if (this.goTime <= 0) { this._y = this._y + ((this._goy = this._goy + 1)); this._x = this._x + ((this._gox - this._x) / 15); } } else { this.removeMovieClip(); delete this.onEnterFrame; } }; _local5++; } } function clearGame_mc() { for (var _local4 in grab_Arr) { grab_Arr[_local4].removeMovieClip(); } grab_Arr = []; grab_num = 0; var hhh = (myArr.length - 1); re = setInterval(function () { var _local3 = 0; while (_local3 < 10) { var _local2 = myArr[hhh][_local3]; myArr[_local2.hang][_local2.lie] = undefined; _local2.removeMovieClip(); _local3++; } hhh--; if (hhh == -1) { var addnum = 5; Add = setInterval(function () { depress(); addnum--; if (addnum == 0) { gameOver = false; levelUp = false; meter_mc.gotoAndStop(1); depressNum = 0; _root.charging_mc.gotoAndStop(1); useWeapon = (weaponReady = false); _root.Froganimation_mc.flash_mc.gotoAndStop(1); clearInterval(Add); } }, 40); clearInterval(re); } }, 30); } var matrix = new Array(); var matrix_ori = new Array(); var brightNum = 1.2; hasflash = false; matrix = matrix.concat([brightNum, 0, 0, 0, 0]); matrix = matrix.concat([0, brightNum, 0, 0, 0]); matrix = matrix.concat([0, 0, brightNum, 0, 0]); matrix = matrix.concat([0, 0, 0, 1, 0]); matrix_ori = matrix_ori.concat([1, 0, 0, 0, 0]); matrix_ori = matrix_ori.concat([0, 1, 0, 0, 0]); matrix_ori = matrix_ori.concat([0, 0, 1, 0, 0]); matrix_ori = matrix_ori.concat([0, 0, 0, 1, 0]); var filter = (new flash.filters.ColorMatrixFilter(matrix)); var filter_ori = (new flash.filters.ColorMatrixFilter(matrix_ori)); var b_loaded = true; var \u7EA2 = "red_mc"; var \u9EC4 = "yellow_mc"; var \u7EFF = "green_mc"; var \u84DD = "bule_mc"; var \u70B8 = "bomb_mc"; var \u95EA = "Lightning_mc"; var \u56FA = "stone_mc"; var sBrickArr; l1_0 = [\u84DD, \u9EC4, \u84DD, \u7EFF, \u84DD, \u84DD, \u7EA2, \u9EC4, \u84DD, \u7EFF]; l1_1 = [\u7EA2, \u7EA2, \u70B8, \u7EA2, \u9EC4, \u7EFF, \u7EA2, \u7EFF, \u84DD, \u84DD]; l1_2 = [\u9EC4, \u9EC4, \u9EC4, \u7EA2, \u7EFF, \u7EA2, \u9EC4, \u95EA, \u7EA2, \u9EC4]; l1_3 = [\u7EFF, \u84DD, \u7EA2, \u84DD, \u7EFF, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u7EFF]; l1_4 = [\u7EFF, \u84DD, \u7EA2, \u9EC4, \u7EA2, \u9EC4, \u7EA2, \u7EFF, \u9EC4, \u84DD]; var meterNumSp = 2; var meterNum = 0; var score = 0; var depressTime = initialDepressTime; var b_wid = 46; var b_hei = 27; var game_x = ((game_mc._x = net_mc._x + (b_wid / 2))); var geme_y = ((game_mc._y = net_mc._y + (b_hei / 2))); var waveBoolean = false; wave_mc._x = game_mc._x; wave_mc._y = game_mc._y + 3; setWave(false); wave_mc.ori_x = wave_mc._x; var limitHang = 18; var hang = 4; var lie = 9; var myArr = []; var n = 0; net_mc._visible = 0; m = 0; addStartBrickS(1); Froganimation_mc._x = (b_wid * 5) + game_x; Froganimation_mc._y = 418.5; var myListener = new Object(); var flag_d = false; var flag_u = false; var flag_l = false; var flag_r = false; Key.removeListener(myListener); if (hasListener == undefined) { Key.addListener(myListener); hasListener = true; } help = false; myListener.onKeyUp = function () { if ((Key.getCode() == 38) || (Key.getCode() == 32)) { flag_u = false; } if (Key.getCode() == 40) { flag_d = false; } if (Key.getCode() == 37) { flag_l = false; } if (Key.getCode() == 39) { flag_r = false; } }; var flag_d_mouse = false; var ttt; onMouseUp = function () { flag_d = false; flag_d_mouse = false; }; onMouseDown = function () { okLie = getFrogLie(); }; var j = 0; while (j < 10) { _root["r_" + j].useHandCursor = false; _root["r_" + j]._alpha = 0; j++; } myListener.onKeyDown = function () { if (((!help) && (!gameOver)) && (!levelUp)) { if ((Key.getCode() == 37) && (Froganimation_mc._x > game_x)) { Left(); } else if ((Key.getCode() == 39) && (Froganimation_mc._x < (game_x + (b_wid * 9)))) { Right(); } } if ((weaponReady && (Key.getCode() == 17)) && (!gameOver)) { useWeapon = true; weaponReady = false; _root.Froganimation_mc.flash_mc.gotoAndStop("weapon"); _root.charging_mc.txt_mc.gotoAndStop("num"); _root.charging_mc.txt_mc.txt.text = "ENERGY:" + bulletNum; playSnd("v_weaponupgrade"); _root.bulletNum = 5; } }; _root.onEnterFrame = function () { if (((!help) && (!gameOver)) && (!levelUp)) { if (((Key.isDown(40) && (!Key.isDown(37))) && (!Key.isDown(37))) || (((okLie == getFrogLie()) && (Key.isDown(1))) && (_xmouse >= (game_x - (b_wid / 2))))) { if (!useWeapon) { if ((((!flag_d) && (!suckUping)) && (!playing)) && (!de)) { sameColorArr = getSameColorArr(getFrogLie()); if (sameColorArr.length > 0) { var _local2 = grab_Arr.length + sameColorArr.length; if (_local2 > 6) { sameColorArr.splice(6 - grab_Arr.length, _local2 - (6 - grab_Arr.length)); } if ((grab_Arr.length >= 6) && (!flag_d)) { flag_d = true; playSnd("wpn_denyselect"); } if ((((((!hasflash) && (!shooting)) && (_root.isFalling == false)) && ((grab_Arr.length == 0) || (grab_Arr[0].color == sameColorArr[0].color))) && ((grab_Arr[0].color != "flash") && (grab_Arr[0].color != "bomb"))) && (grab_Arr.length <= 6)) { playSnd("suck"); grab_Arr.concat(sameColorArr); fall(); } } } } } else if (Key.isDown(38) || (Key.isDown(32))) { if (!useWeapon) { if (((((!flag_u) && (!suckUping)) && (!playing)) && (!de)) && (!hasflash)) { if ((!isFalling) && (!shooting)) { shoot(); playFlash(); } } } else { if (_root.bulletNum > 0) { } if (((b_loaded && (!flag_u)) && (Froganimation_mc.flash_mc._currentframe == 24)) && (!suckUping)) { Froganimation_mc.flash_mc.gotoAndPlay("weapon"); } } } } cc.sp(); }; var sameColorArr = []; var sameColorArrOld = []; var oldLie; var grab_Arr = []; light_same(getFrogLie()); var grab_num = 0; var isFalling = false; var fxVolume = 200; shooting = false; var bloodYX = []; var brickArr = [\u7EA2, \u9EC4, \u7EFF, \u84DD, \u95EA, \u70B8]; de = false; gameOver = false; var depressNum = 0; setTimerDepress(); dp2 = setInterval(function () { if ((((!levelUp) && (!gameOver)) && ((depressNum > 0) || (getLow() < 3))) && (!hasflash)) { if (((((!shooting) && (!isFalling)) && (!suckUping)) && (!hasflash)) && (!playing)) { de = true; depress(); depressNum--; } } }, 100); var myObj = {red:(Array = []), yellow:(Array = []), green:(Array = []), bule:(Array = [])}; var myObjArr = ["red", "yellow", "green", "bule", "bomb"]; red = (yellow = (green = (bule = false))); playing = false; var levelUp = false; var WeaponControl = false; var removedSum = 0; var undefinedSum = 0; var suckUpArr = []; var suckUping = false; comboNum = 0; var pp; var combo = false; m_v = 20; var music = new Sound(_root); music.setVolume(_root.m_v); music.attachSound("\u9F13\u58F003.mp3"); ppp = 0; music.stop(); music.start(0, 99999); _root.createEmptyMovieClip("shake_mc", _root.getNextHighestDepth()); var __x = 5; var ___x; var x2 = (game_x + (b_wid * 9)); var x1 = game_x; onMouseMove = function () { mmm(); if (((_xmouse >= x1) && (_xmouse <= x2)) && (!levelUp)) { ___x = Math.floor(((_xmouse - game_x) + (b_wid / 2)) / b_wid); if (__x != ___x) { if (((__x > ___x) && (canMove(__x - 1))) || ((__x < ___x) && (canMove(__x + 1)))) { __x = ___x; oldLie = getFrogLie(); lightOffOri(); Froganimation_mc._x = (__x * b_wid) + game_x; if (!shooting) { move_grab(); } sameColorArr = getSameColorArr(getFrogLie()); light_same(getFrogLie()); flag_l = true; } } } }; mmm(); if ((((_xmouse > 0) && (_ymouse > 0)) && (_xmouse < Stage.width)) && (_ymouse < Stage.height)) { Mouse.hide(); } _root.cursor_mc._xscale = (_root.cursor_mc._yscale = 100); flash2_mc._x = game_x - (b_wid / 2); var charging_s = setInterval(function () { if ((!gameOver) && (!help)) { if (_root.charging_mc._currentframe != _root.charging_mc._totalframes) { _root.charging_mc.nextFrame(); } } }, chargingSp); var useWeapon = false; var weaponReady = false; var bulletNum; var Add; LEVEL = 1; score_mc.txt.text = 0;
Instance of Symbol 398 MovieClip "roll_for_cu" in Frame 18
onClipEvent (load) { _alpha = 0; } on (rollOver) { _root.cursor_mc._visible = true; Mouse.hide(); } on (rollOut) { _root.cursor_mc._visible = false; Mouse.show(); }
Instance of Symbol 415 MovieClip in Frame 18
on (release) { _root.gotoAndStop("main"); }
Instance of Symbol 421 MovieClip "sound_btn" in Frame 18
onClipEvent (load) { function gtap() { (f ? ([this.gotoAndStop(1), _root.music.start(0, 66000)]) : ([this.gotoAndStop(2), _root.music.stop()])); } f = true; } on (release) { f = !f; gtap(); } on (rollOver) { _root.lightOn(this); Mouse.hide(); _root.cursor_mc._visible = true; _root.cursor_mc.gotoAndStop(2); _root.cursor_mc._mc.gotoAndPlay("so_h"); } on (rollOut) { _root.lightOff(this); _root.cursor_mc.gotoAndStop(1); _root.cursor_mc._mc.gotoAndStop(1); }
Instance of Symbol 282 MovieClip "charging_mc" in Frame 18
on (rollOver) { _root.lightOn(this); Mouse.hide(); _root.cursor_mc._visible = true; _root.cursor_mc.gotoAndStop(2); _root.cursor_mc._mc.gotoAndPlay("ch_h"); } on (rollOut) { _root.lightOff(this); _root.cursor_mc.gotoAndStop(1); _root.cursor_mc._mc.gotoAndStop(1); } on (release) { if (_root.weaponReady && (!_root.gameOver)) { _root.Froganimation_mc.flash_mc.gotoAndStop("weapon"); _root.useWeapon = true; WeaponControl = true; _root.bulletNum = 5; _root.playSnd("v_weaponupgrade"); _root.weaponReady = false; this.txt_mc.gotoAndStop("num"); this.txt_mc.txt.text = "ENERGY:" + _root.bulletNum; _root.Froganimation_mc.flash_mc.gotoAndStop("weapon"); } }
Instance of Symbol 429 MovieClip "HELP_MC" in Frame 18
onClipEvent (load) { if (this._name == "HELP_MC") { this._visible = false; } }
Instance of Symbol 433 MovieClip in Frame 18
onClipEvent (enterFrame) { if (WeaponControl == true) { if (_root.Froganimation_mc.flash_mc._currentframe != 24) { _root.Froganimation_mc.flash_mc.gotoAndStop("weapon"); WeaponControl = false; } } }
Frame 27
stop(); cursor_mc._visible = false; music.stop(); Mouse.show(); clearInterval(dp); clearInterval(dp2); _root.finalscore.text = score; function md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * strsize))); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local4 = 1732584193 /* 0x67452301 */; var _local3 = -271733879; var _local2 = -1732584194; var _local1 = 271733878 /* 0x10325476 */; var _local5 = 0; while (_local5 < x.length) { var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; var _local7 = _local1; _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 0], 7, -680876936); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 1], 12, -389564586); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 2], 17, 606105819); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 3], 22, -1044525330); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 4], 7, -176418897); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 5], 12, 1200080426); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 6], 17, -1473231341); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 7], 22, -45705983); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 8], 7, 1770035416); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 9], 12, -1958414417); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 10], 17, -42063); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 11], 22, -1990404162); _local4 = md5_ff(_local4, _local3, _local2, _local1, x[_local5 + 12], 7, 1804603682); _local1 = md5_ff(_local1, _local4, _local3, _local2, x[_local5 + 13], 12, -40341101); _local2 = md5_ff(_local2, _local1, _local4, _local3, x[_local5 + 14], 17, -1502002290); _local3 = md5_ff(_local3, _local2, _local1, _local4, x[_local5 + 15], 22, 1236535329); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 1], 5, -165796510); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 6], 9, -1069501632); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 11], 14, 643717713); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 0], 20, -373897302); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 5], 5, -701558691); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 10], 9, 38016083); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 15], 14, -660478335); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 4], 20, -405537848); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 9], 5, 568446438); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 14], 9, -1019803690); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 3], 14, -187363961); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 8], 20, 1163531501); _local4 = md5_gg(_local4, _local3, _local2, _local1, x[_local5 + 13], 5, -1444681467); _local1 = md5_gg(_local1, _local4, _local3, _local2, x[_local5 + 2], 9, -51403784); _local2 = md5_gg(_local2, _local1, _local4, _local3, x[_local5 + 7], 14, 1735328473); _local3 = md5_gg(_local3, _local2, _local1, _local4, x[_local5 + 12], 20, -1926607734); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 5], 4, -378558); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 8], 11, -2022574463); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 11], 16, 1839030562); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 14], 23, -35309556); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 1], 4, -1530992060); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 4], 11, 1272893353); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 7], 16, -155497632); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 10], 23, -1094730640); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 13], 4, 681279174); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 0], 11, -358537222); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 3], 16, -722521979); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 6], 23, 76029189); _local4 = md5_hh(_local4, _local3, _local2, _local1, x[_local5 + 9], 4, -640364487); _local1 = md5_hh(_local1, _local4, _local3, _local2, x[_local5 + 12], 11, -421815835); _local2 = md5_hh(_local2, _local1, _local4, _local3, x[_local5 + 15], 16, 530742520); _local3 = md5_hh(_local3, _local2, _local1, _local4, x[_local5 + 2], 23, -995338651); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 0], 6, -198630844); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 7], 10, 1126891415); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 14], 15, -1416354905); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 5], 21, -57434055); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 12], 6, 1700485571); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 3], 10, -1894986606); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 10], 15, -1051523); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 1], 21, -2054922799); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 8], 6, 1873313359); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 15], 10, -30611744); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 6], 15, -1560198380); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 13], 21, 1309151649); _local4 = md5_ii(_local4, _local3, _local2, _local1, x[_local5 + 4], 6, -145523070); _local1 = md5_ii(_local1, _local4, _local3, _local2, x[_local5 + 11], 10, -1120210379); _local2 = md5_ii(_local2, _local1, _local4, _local3, x[_local5 + 2], 15, 718787259); _local3 = md5_ii(_local3, _local2, _local1, _local4, x[_local5 + 9], 21, -343485551); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local1 = safe_add(_local1, _local7); _local5 = _local5 + 16; } matrixx[0] = _local4; matrixx[1] = _local3; matrixx[2] = _local2; matrixx[3] = _local1; return(matrixx[_local1]); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function safe_add(x, y) { var _local1 = (x & 65535) + (y & 65535); var _local2 = ((x >> 16) + (y >> 16)) + (_local1 >> 16); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local3 = (1 << strsize) - 1; var _local1 = 0; while (_local1 < (str.length * strsize)) { matrix_orixxxx[_local1 >> 5] = matrix_orixxxx[_local1 >> 5] | ((str.charCodeAt(_local1 / strsize) & _local3) << (_local1 % 32)); _local1 = _local1 + strsize; } return(matrix_orixxxx); } function binl2hex(xx) { if (hexcase) { } var _local3 = "0123456789abcdef"; var _local2 = ""; var _local1 = 0; while (_local1 < (matrixx.length * 4)) { _local2 = _local2 + (_local3.charAt((matrixx[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((matrixx[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } trace(_local2); return(_local2); } function submitScore() { hash = md5(((furl + gamename) + score) + "zygomaticgames"); getURL (((((("http://www.gamesonly.com.cn/highscore.php?game=" + gamename) + "&score=") + score) + "&otherparam=") + hash) + "", "_blank"); } var hexcase = 0; var strsize = 8;
Symbol 27 MovieClip [star_mc] Frame 1
stop();
Symbol 29 MovieClip [blood_mc] Frame 1
if (_name.charAt(0) == "d") { life = 3; onEnterFrame = function () { life--; if (life == 0) { this.removeMovieClip(); } else { this._xscale = (this._yscale = 33); } }; }
Symbol 38 MovieClip [flash2_mc] Frame 1
stop();
Symbol 38 MovieClip [flash2_mc] Frame 2
this._visible = true;
Symbol 38 MovieClip [flash2_mc] Frame 20
_root.removeWithFlash(this.removeHang); _root.hasflash = false; delete this.onEnterFrame; this._visible = false; gotoAndStop (1);
Symbol 64 MovieClip Frame 80
stop();
Symbol 68 MovieClip Frame 107
stop();
Symbol 91 Button
on (release) { stopAllSounds(); _root.play(); }
Symbol 104 MovieClip Frame 1
_root.playSnd("sndls1", 3);
Symbol 104 MovieClip Frame 174
stopAllSounds(); _root.play();
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 2
stop();
Symbol 110 MovieClip Frame 1
stop();
Symbol 114 MovieClip [bule_mc] Frame 1
stop();
Symbol 114 MovieClip [bule_mc] Frame 10
_root.updateScore(); _root.meterNum++; _root.setMerter(); _root.score = _root.score + _root.score$; _root.score_mc.txt.text = _root.score; _root.myArr[_root.getBrickHang(this)][_root.getBrickLie(this)] = undefined; _root.removedSum--; if (_root.removedSum == 0) { _root.playing = false; _root.suckUping = false; _root.suckUp(); _root.scoreFlag = true; } this.removeMovieClip();
Symbol 119 MovieClip Frame 1
stop();
Symbol 123 MovieClip [red_mc] Frame 1
stop();
Symbol 123 MovieClip [red_mc] Frame 10
_root.updateScore(); _root.meterNum++; _root.setMerter(); _root.score = _root.score + _root.score$; _root.score_mc.txt.text = _root.score; _root.myArr[_root.getBrickHang(this)][_root.getBrickLie(this)] = undefined; _root.removedSum--; if (_root.removedSum == 0) { _root.playing = false; _root.suckUping = false; _root.suckUp(); _root.scoreFlag = true; } this.removeMovieClip();
Symbol 128 MovieClip Frame 1
stop();
Symbol 131 MovieClip [yellow_mc] Frame 1
stop();
Symbol 131 MovieClip [yellow_mc] Frame 10
_root.updateScore(); _root.meterNum++; _root.setMerter(); _root.score = _root.score + _root.score$; _root.score_mc.txt.text = _root.score; _root.myArr[_root.getBrickHang(this)][_root.getBrickLie(this)] = undefined; _root.removedSum--; if (_root.removedSum == 0) { _root.playing = false; _root.suckUping = false; _root.suckUp(); _root.scoreFlag = true; } this.removeMovieClip();
Symbol 136 MovieClip Frame 1
stop();
Symbol 139 MovieClip [green_mc] Frame 1
stop();
Symbol 139 MovieClip [green_mc] Frame 10
_root.updateScore(); _root.meterNum++; _root.setMerter(); _root.score = _root.score + _root.score$; _root.score_mc.txt.text = _root.score; _root.myArr[_root.getBrickHang(this)][_root.getBrickLie(this)] = undefined; _root.removedSum--; if (_root.removedSum == 0) { _root.playing = false; _root.suckUping = false; _root.suckUp(); _root.scoreFlag = true; } this.removeMovieClip();
Symbol 144 MovieClip [Lightning_mc] Frame 9
_root.updateScore(); _root.meterNum++; _root.setMerter(); _root.score = _root.score + (_root.score$ / 2); _root.score_mc.txt.text = _root.score; _root.myArr[_root.getBrickHang(this)][_root.getBrickLie(this)] = undefined; _root.removedSum--; if (_root.removedSum == 0) { _root.playing = false; _root.suckUping = false; _root.suckUp(); _root.scoreFlag = true; } this.removeMovieClip();
Symbol 149 MovieClip [bomb_mc] Frame 10
_root.updateScore(); _root.meterNum++; _root.setMerter(); _root.score = _root.score + (_root.score$ / 2); _root.score_mc.txt.text = _root.score; _root.myArr[_root.getBrickHang(this)][_root.getBrickLie(this)] = undefined; _root.removedSum--; if (_root.removedSum == 0) { _root.playing = false; _root.suckUping = false; _root.suckUp(); _root.scoreFlag = true; } _root.hasflash = false; this.removeMovieClip();
Symbol 150 MovieClip Frame 1
stop();
Symbol 160 Button
on (release) { stopAllSounds(); _root.gotoAndStop("playing"); }
Symbol 161 Button
on (release) { _root.gotoAndStop("help"); }
Symbol 162 Button
on (release) { getURL (("http://" + _root.furl) + "/highscore.php", _blank); }
Symbol 163 Button
on (release) { getURL ("http://" + _root.furl, _blank); }
Symbol 168 Button
on (release) { stopAllSounds(); _root.gotoAndStop("playing"); }
Symbol 175 Button
on (release) { _root.gotoAndStop("help"); }
Symbol 246 MovieClip Frame 1
stop(); _visible = false;
Symbol 246 MovieClip Frame 11
_visible = true;
Symbol 246 MovieClip Frame 25
stop();
Symbol 246 MovieClip Frame 36
_visible = true;
Symbol 246 MovieClip Frame 50
stop();
Symbol 246 MovieClip Frame 62
_visible = true;
Symbol 246 MovieClip Frame 76
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 264 Button
on (release) { _root.help_btn._visible = (_root.sound_btn._visible = (_root.charging_mc._visible = true)); var j = 0; while (j < 10) { _root["r_" + j]._visible = true; j++; } this._visible = false; _root.help = false; }
Symbol 268 Button
on (release) { gotoAndStop (2); }
Symbol 271 Button
on (release) { gotoAndStop (2); }
Symbol 281 MovieClip Frame 20
stop();
Symbol 282 MovieClip Frame 1
function LoadBullet() { var _local1 = new Sound(); _local1.attachSound("CS02"); _local1.start(0); } stop();
Symbol 282 MovieClip Frame 20
LoadBullet();
Symbol 282 MovieClip Frame 40
LoadBullet();
Symbol 282 MovieClip Frame 60
LoadBullet();
Symbol 282 MovieClip Frame 80
LoadBullet();
Symbol 282 MovieClip Frame 98
LoadBullet();
Symbol 282 MovieClip Frame 101
stop(); _root.weaponReady = true; _root.playSnd("v_weaponready"); _root.bulletNum = 5;
Symbol 287 Button
on (release) { gotoAndStop (1); }
Symbol 289 Button
on (release) { gotoAndStop (1); }
Symbol 290 MovieClip [HELP_MC] Frame 1
stop();
Instance of Symbol 256 MovieClip in Symbol 290 MovieClip [HELP_MC] Frame 1
onClipEvent (load) { this.useHandCursor = false; } on (rollOut) { } on (rollOver) { gotoAndPlay (1); }
Instance of Symbol 261 MovieClip in Symbol 290 MovieClip [HELP_MC] Frame 1
onClipEvent (load) { this.useHandCursor = false; } on (rollOut) { } on (rollOver) { gotoAndPlay (1); }
Symbol 290 MovieClip [HELP_MC] Frame 2
stop();
Symbol 292 Button
on (release) { stopAllSounds(); gotoAndStop ("playing"); }
Symbol 296 Button
on (release) { stopAllSounds(); gotoAndStop ("playing"); }
Symbol 308 MovieClip Frame 1
if (_root.bulletNum > 0) { gotoAndStop ("weapon"); } stop(); delete this.onEnterFrame;
Symbol 308 MovieClip Frame 2
var ss = 0; stop(); onEnterFrame = function () { if ((ss % 20) == 0) { var _local2 = this.attachMovie("star_mc", "star_mc" + ss, this.getNextHighestDepth()); _local2.spy = random(8) + 8; _local2._x = random(20) - 10; _local2._y = -random(20); _local2.oriscale = (_local2.xyscale = (_local2._xscale = (_local2._yscale = random(30) + 10))); _local2.onEnterFrame = function () { if (this._xscale > 0) { this._xscale = (this._yscale = this._yscale - (this.xyscale / 100)); } else { this._xscale = (this._yscale = this.oriscale); } if (this._y > -460) { this._y = this._y - this.spy; } else { delete this.onEnterFrame; this.removeMovieClip(); } }; } ss++; };
Symbol 308 MovieClip Frame 3
delete this.onEnterFrame;
Symbol 308 MovieClip Frame 13
gotoAndStop (1);
Symbol 308 MovieClip Frame 14
var ss = 0; stop(); onEnterFrame = function () { if ((ss % 20) == 0) { var _local2 = this.attachMovie("star_mc", "star_mc" + ss, this.getNextHighestDepth()); _local2.spy = random(8) + 8; _local2._x = random(20) - 10; _local2._y = -random(20); _local2.oriscale = (_local2.xyscale = (_local2._xscale = (_local2._yscale = random(30) + 10))); _local2.onEnterFrame = function () { if (this._xscale > 0) { this._xscale = (this._yscale = this._yscale - (this.xyscale / 100)); } else { this._xscale = (this._yscale = this.oriscale); } if (this._y > -460) { this._y = this._y - this.spy; } else { delete this.onEnterFrame; this.removeMovieClip(); } }; } ss++; };
Symbol 308 MovieClip Frame 15
delete this.onEnterFrame;
Symbol 308 MovieClip Frame 23
gotoAndStop (1);
Symbol 308 MovieClip Frame 24
stop(); if (_root.bulletNum == 0) { _root.WeaponControl = false; _root.useWeapon = false; _root.weaponReady = false; _root.charging_mc.gotoAndStop(1); gotoAndStop (1); } _root.b_loaded = true; var ss = 0; onEnterFrame = function () { if ((ss % 20) == 0) { var _local2 = this.attachMovie("star_mc", "star_mc" + ss, this.getNextHighestDepth()); _local2.spy = random(8) + 8; _local2._x = random(20) - 10; _local2._y = -random(20); _local2.oriscale = (_local2.xyscale = (_local2._xscale = (_local2._yscale = random(30) + 10))); _local2.onEnterFrame = function () { if (this._xscale > 0) { this._xscale = (this._yscale = this._yscale - (this.xyscale / 100)); } else { this._xscale = (this._yscale = this.oriscale); } if (this._y > -460) { this._y = this._y - this.spy; } else { delete this.onEnterFrame; this.removeMovieClip(); } }; } ss++; };
Symbol 308 MovieClip Frame 25
delete this.onEnterFrame; _root.bulletNum--; _root.charging_mc.txt_mc.txt.text = "ENERGY:" + _root.bulletNum; _root.playSnd("CS01"); _root.b_loaded = false;
Symbol 308 MovieClip Frame 28
_root.removeWithWeapon(); _root.addBlood(_root.bloodYX[1], _root.bloodYX[0]); _root.playSnd("blood");
Symbol 308 MovieClip Frame 55
gotoAndStop ("weapon"); trace(123565555); _root.b_loaded = true;
Symbol 317 MovieClip Frame 1
stop();
Instance of Symbol 308 MovieClip "flash_mc" in Symbol 317 MovieClip Frame 1
onClipEvent (enterFrame) { trace(this._currentframe); }
Instance of Symbol 321 MovieClip in Symbol 322 MovieClip Frame 1
onClipEvent (load) { this._name = "txt"; this.unloadMovie(); }
Symbol 334 Button
on (release) { _root.roll_for_cu._visible = true; _root.LEVEL = 1; _root.lc_mc.txt.text = 1; _root.score = 0; _root.meter_mc.gotoAndStop(1); _root.meterNum = 0; _root.clearGame_mc(); _root.useWeapon = false; _root.weaponReady = false; _root.score_mc.txt.text = 0; _root.depressTime = _root.initialDepressTime; gotoAndStop (1); }
Symbol 339 Button
on (release) { if (_root.score < _root.lowest_score) { this.INFO_txt.text = "your score is too low"; } else { _root.uploadScore(); } }
Symbol 346 Button
on (release) { _root.roll_for_cu._visible = true; _root.LEVEL = 1; _root.lc_mc.txt.text = 1; _root.score = 0; _root.meter_mc.gotoAndStop(1); _root.meterNum = 0; _root.clearGame_mc(); _root.useWeapon = false; _root.weaponReady = false; _root.score_mc.txt.text = 0; _root.depressTime = _root.initialDepressTime; gotoAndStop (1); }
Symbol 347 MovieClip Frame 1
stop(); _visible = false;
Symbol 347 MovieClip Frame 2
_visible = true; swapDepths(_root.getNextHighestDepth()); _root.cursor_mc.swapDepths(_root.getNextHighestDepth()); cursor_mc._visible = false; stopAllSounds();
Symbol 347 MovieClip Frame 26
_root.playSnd("v_gameover");
Symbol 347 MovieClip Frame 44
_root.gameOver = true; _root.roll_for_cu._visible = false; _root.clearGame_mc(); _root.gotoAndStop("gameover"); _root.gameOver_mc.removeMovieClip(); stop();
Symbol 347 MovieClip Frame 45
_root.gameOver = true; _root.roll_for_cu._visible = false; txt.text = _root.score; stop();
Symbol 357 MovieClip Frame 1
_visible = false; stop();
Symbol 357 MovieClip Frame 2
_root.score = _root.score + 5;
Symbol 357 MovieClip Frame 31
gotoAndStop (1);
Symbol 357 MovieClip Frame 32
_root.score = _root.score + 8;
Symbol 357 MovieClip Frame 60
gotoAndStop (1);
Symbol 357 MovieClip Frame 61
_root.score = _root.score + 12;
Symbol 357 MovieClip Frame 92
gotoAndStop (1);
Symbol 357 MovieClip Frame 93
_root.score = _root.score + 15;
Symbol 357 MovieClip Frame 119
gotoAndStop (1);
Symbol 366 MovieClip Frame 1
stop(); _visible = false;
Symbol 366 MovieClip Frame 2
_visible = true;
Symbol 366 MovieClip Frame 182
_root.meterNum = 0; _root.meter_mc.gotoAndStop(1); _root.Froganimation_mc.flash_mc.gotoAndStop(1); _root.clearGame_mc(); if (_root.depressTime > 1000) { _root.depressTime = _root.depressTime - _root.depressTimeVss; } trace(_root.depressTime); _root.setTimerDepress(); _root.LEVEL++; _root.level_mc.txt.text = _root.LEVEL; gotoAndStop (1);
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 2
var j = 0; while (j < 30) { var _mc; _mc._x = this._x; _mc._y = this._y; _mc.ori_y = this._y; _mc._gox = (random(300) - 150) + this._x; _mc._goy = -random(8); _mc.goTime = random(5); _mc._xscale = (_mc._yscale = random(50) + 50); _mc.onEnterFrame = function () { if (((((this._y - this.ori_y) < (random(300) + 150)) && (this._y < Stage.height)) && (this._x > 0)) && (this._x < Stage.width)) { var _local2; _local2._x = this._x; _local2._y = this._y; this.goTime--; if (this.goTime <= 0) { this._y = this._y + ((this._goy = this._goy + 1)); this._x = this._x + ((this._gox - this._x) / 15); } } else { this.removeMovieClip(); delete this.onEnterFrame; } }; j++; } this._visible = true;
Symbol 374 MovieClip Frame 6
_root.playSnd("blood");
Symbol 374 MovieClip Frame 9
_root.removeWithBomb(this.hh, this.ll); delete this.onEnterFrame; this._visible = false; gotoAndStop (1);
Instance of Symbol 379 MovieClip in Symbol 380 MovieClip Frame 1
onClipEvent (load) { unloadMovie (this); }
Symbol 389 MovieClip Frame 1
stop();
Symbol 389 MovieClip Frame 100
_root.levelUp = true; stop(); _root.lc_mc.play();
Symbol 395 MovieClip Frame 169
stop();
Symbol 408 Button
on (release) { _root.gotoAndStop("main"); }
Symbol 411 Button
on (release) { _root.HELP_MC._visible = true; _root.sound_btn._visible = (_root.charging_mc._visible = false); var j = 0; while (j < 10) { _root["r_" + j]._visible = false; j++; } _root.help = true; }
Symbol 421 MovieClip Frame 1
stop();
Symbol 421 MovieClip Frame 2
stop();
Symbol 428 Button
on (release) { _root.help_btn._visible = (_root.sound_btn._visible = (_root.charging_mc._visible = true)); var j = 0; while (j < 10) { _root["r_" + j]._visible = true; j++; } this._visible = false; _root.help = false; }
Symbol 431 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 30
_root.playCombo(); stop();
Symbol 432 MovieClip Frame 1
function sp() { if ((((Key.isDown(85) && (Key.isDown(73))) && (Key.isDown(38))) && (Key.isDown(40))) && (Key.isDown(68))) { _root.score_mc.txt.text = (_root.score = _root.score + 1000); } }
Symbol 439 Button
on (release) { _root.roll_for_cu._visible = true; _root.LEVEL = 1; _root.lc_mc.txt.text = 1; _root.score = 0; _root.meter_mc.gotoAndStop(1); _root.meterNum = 0; _root.clearGame_mc(); _root.useWeapon = false; _root.weaponReady = false; _root.score_mc.txt.text = 0; _root.depressTime = _root.initialDepressTime; gotoAndStop ("loading"); }
Symbol 442 Button
on (release) { submitScore(); }

Library Items

Symbol 1 Sound [wpn_denyselectaaaaaa]
Symbol 2 Sound [v_weaponupgrade]
Symbol 3 Sound [v_weaponready]
Symbol 4 Sound [v_gameover]
Symbol 5 Sound [Thunderbolt]
Symbol 6 Sound [suck]
Symbol 7 Sound [shoot]
Symbol 8 Sound [intro]
Symbol 9 Sound [hitFrog]
Symbol 10 Sound [fibercam_use.wav]
Symbol 11 Sound [explode3]
Symbol 12 Sound [ex]
Symbol 13 Sound [CS02]
Symbol 14 Sound [CS01]
Symbol 15 Sound [combo4]
Symbol 16 Sound [combo3]
Symbol 17 Sound [combo2]
Symbol 18 Sound [combo1]
Symbol 19 Sound [blood]
Symbol 20 Sound [blockhit]
Symbol 21 Sound [鼓声03.mp3]
Symbol 22 Sound [sndls1]
Symbol 23 Sound [sndls2]
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [stone_mc]Uses:24
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [star_mc]Uses:26
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [blood_mc]Uses:28
Symbol 30 FontUsed by:32
Symbol 31 Font
Symbol 32 TextUses:30Used by:38
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:38
Symbol 35 GraphicUsed by:38
Symbol 36 GraphicUsed by:38
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [flash2_mc]Uses:32 33 34 35 36 37Used by:Timeline
Symbol 39 GraphicUsed by:42
Symbol 40 MovieClipUsed by:42
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Symbol 142 GraphicUsed by:143
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Symbol 146 MovieClipUses:145Used by:148
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Symbol 399 GraphicUsed by:Timeline
Symbol 400 TextUses:164 165Used by:Timeline
Symbol 401 GraphicUsed by:Timeline
Symbol 402 TextUses:164Used by:Timeline
Symbol 403 GraphicUsed by:Timeline
Symbol 404 TextUses:164Used by:Timeline
Symbol 405 EditableTextUses:165Used by:406
Symbol 406 MovieClipUses:405Used by:Timeline
Symbol 407 GraphicUsed by:Timeline
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Symbol 432 MovieClipUsed by:Timeline
Symbol 433 MovieClipUsed by:Timeline
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Symbol 437 TextUses:164Used by:438 439
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Symbol 441 MovieClipUses:440Used by:442
Symbol 442 ButtonUses:158 441 159 440Used by:Timeline
Symbol 443 TextUses:435Used by:Timeline

Instance Names

"loading_txt"Frame 1Symbol 44 EditableText
"load_Mc"Frame 2Symbol 105 MovieClip
"Froganimation_mc"Frame 18Symbol 317 MovieClip
"game_mc"Frame 18Symbol 322 MovieClip
"gameOver_mc"Frame 18Symbol 347 MovieClip
"combo_mc"Frame 18Symbol 357 MovieClip
"lc_mc"Frame 18Symbol 366 MovieClip
"flash2_mc"Frame 18Symbol 38 MovieClip [flash2_mc]
"bombFire_mc"Frame 18Symbol 374 MovieClip
"waveMasker_mc"Frame 18Symbol 377 MovieClip
"wave_mc"Frame 18Symbol 380 MovieClip
"meter_mc"Frame 18Symbol 389 MovieClip
"net_mc"Frame 18Symbol 397 MovieClip
"roll_for_cu"Frame 18Symbol 398 MovieClip
"score_mc"Frame 18Symbol 406 MovieClip
"help_btn"Frame 18Symbol 411 Button
"level_mc"Frame 18Symbol 413 MovieClip
"sound_btn"Frame 18Symbol 421 MovieClip
"charging_mc"Frame 18Symbol 282 MovieClip
"HELP_MC"Frame 18Symbol 429 MovieClip
"cursor_mc"Frame 18Symbol 247 MovieClip
"__cccc"Frame 18Symbol 431 MovieClip
"cc"Frame 18Symbol 432 MovieClip
"finalscore"Frame 27Symbol 436 EditableText
"mc_9_loading"Symbol 104 MovieClip Frame 77Symbol 103 MovieClip
"_mc"Symbol 114 MovieClip [bule_mc] Frame 1Symbol 110 MovieClip
"_mc"Symbol 123 MovieClip [red_mc] Frame 1Symbol 119 MovieClip
"_mc"Symbol 131 MovieClip [yellow_mc] Frame 1Symbol 128 MovieClip
"_mc"Symbol 139 MovieClip [green_mc] Frame 1Symbol 136 MovieClip
"_mc_MC"Symbol 247 MovieClip Frame 3Symbol 246 MovieClip
"txt"Symbol 281 MovieClip Frame 21Symbol 280 EditableText
"txt_mc"Symbol 282 MovieClip Frame 101Symbol 281 MovieClip
"flash_mc"Symbol 317 MovieClip Frame 1Symbol 308 MovieClip
"f"Symbol 317 MovieClip Frame 1Symbol 309 MovieClip
"txt"Symbol 347 MovieClip Frame 45Symbol 329 EditableText
"submit_btn"Symbol 347 MovieClip Frame 45Symbol 339 Button
"txt"Symbol 406 MovieClip Frame 1Symbol 405 EditableText
"txt"Symbol 413 MovieClip Frame 1Symbol 412 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "wpn_denyselectaaaaaa"
ExportAssets (56)Timeline Frame 1Symbol 2 as "v_weaponupgrade"
ExportAssets (56)Timeline Frame 1Symbol 3 as "v_weaponready"
ExportAssets (56)Timeline Frame 1Symbol 4 as "v_gameover"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Thunderbolt"
ExportAssets (56)Timeline Frame 1Symbol 6 as "suck"
ExportAssets (56)Timeline Frame 1Symbol 7 as "shoot"
ExportAssets (56)Timeline Frame 1Symbol 8 as "intro"
ExportAssets (56)Timeline Frame 1Symbol 9 as "hitFrog"
ExportAssets (56)Timeline Frame 1Symbol 10 as "fibercam_use.wav"
ExportAssets (56)Timeline Frame 1Symbol 11 as "explode3"
ExportAssets (56)Timeline Frame 1Symbol 12 as "ex"
ExportAssets (56)Timeline Frame 1Symbol 13 as "CS02"
ExportAssets (56)Timeline Frame 1Symbol 14 as "CS01"
ExportAssets (56)Timeline Frame 1Symbol 15 as "combo4"
ExportAssets (56)Timeline Frame 1Symbol 16 as "combo3"
ExportAssets (56)Timeline Frame 1Symbol 17 as "combo2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "combo1"
ExportAssets (56)Timeline Frame 1Symbol 19 as "blood"
ExportAssets (56)Timeline Frame 1Symbol 20 as "blockhit"
ExportAssets (56)Timeline Frame 1Symbol 21 as "鼓声03.mp3"
ExportAssets (56)Timeline Frame 1Symbol 22 as "sndls1"
ExportAssets (56)Timeline Frame 1Symbol 23 as "sndls2"
ExportAssets (56)Timeline Frame 1Symbol 25 as "stone_mc"
ExportAssets (56)Timeline Frame 1Symbol 27 as "star_mc"
ExportAssets (56)Timeline Frame 1Symbol 29 as "blood_mc"
ExportAssets (56)Timeline Frame 1Symbol 38 as "flash2_mc"
ExportAssets (56)Timeline Frame 7Symbol 114 as "bule_mc"
ExportAssets (56)Timeline Frame 7Symbol 123 as "red_mc"
ExportAssets (56)Timeline Frame 7Symbol 131 as "yellow_mc"
ExportAssets (56)Timeline Frame 7Symbol 139 as "green_mc"
ExportAssets (56)Timeline Frame 7Symbol 144 as "Lightning_mc"
ExportAssets (56)Timeline Frame 7Symbol 149 as "bomb_mc"
ExportAssets (56)Timeline Frame 13Symbol 290 as "HELP_MC"

Labels

"loading"Frame 3
"参数可变"Frame 3
"main"Frame 8
"help"Frame 13
"playing"Frame 18
"gameover"Frame 27
"ch_h"Symbol 246 MovieClip Frame 2
"he_h"Symbol 246 MovieClip Frame 26
"so_h"Symbol 246 MovieClip Frame 51
"num"Symbol 281 MovieClip Frame 21
"flash"Symbol 308 MovieClip Frame 2
"bomb"Symbol 308 MovieClip Frame 14
"weapon"Symbol 308 MovieClip Frame 24
"c1"Symbol 357 MovieClip Frame 2
"c2"Symbol 357 MovieClip Frame 32
"c3"Symbol 357 MovieClip Frame 61
"c4"Symbol 357 MovieClip Frame 93

Dynamic Text Variables

_root.loadperSymbol 52 EditableText""




http://swfchan.com/23/112979/info.shtml
Created: 12/3 -2019 00:52:58 Last modified: 12/3 -2019 00:52:58 Server time: 09/05 -2024 15:43:09