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isushi-madness.swf

This is the info page for
Flash #113161

(Click the ID number above for more basic data on this flash file.)


Text
Carly

Sam

Freddie

Egg Sushi

Tuna Sushi

Smoked
Salmon Sushi

Cooked
Chicken Sushi

Cooked
Shrimp Sushi

!

Only buy fresh fish from a fish vendor. Tell him that
it is for sushi so he only sells you fresh fish. If you
can't find fresh fish, use smoked fish.
NEVER EAT FISH THAT YOU'RE NOT CERTAIN IS FRESH.

warning

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Everything you need can be found at your local store or in a specialized
Asian store.
You will need:
- A sushi mat
- Sushi rice
- Sushi algae sheets
- Fresh or smoked fish
- Soy sauce to dip the pieces of sushi in.

TOOLS

When cutting the sushi rolls, use a very sharp knife that is NOT serrated, and
wet the tip of the knife.
Place the ingredients near the first quarter of the algae (the side near you).
Don’t hesitate to firmly press the roll as you roll it.
Don’t overstuff it.
To slice the cream cheese, put it in the freezer for 2 or 3 hours before cutting
it. It will keep the cheese firm while you cut it.
Add some warmed rice vinegar to your cooked rice.
When pressing the rice on the algae, keep your hands wet.  Not dripping, but wet.

Wasabi paste is very spicy.  Use it sparingly.
Put some pickled ginger in the plate with the sushi.  Eating a piece of ginger
between each new sushi will allow you to taste the difference between them.

Tips

Ingredients:
Prepare the rice as indicated on the bag.  Once cooked, let the rice cool until it is
at room temperature.
Prepare a 2 egg omelet, and once they are cooked, cut them in thin slices or
in pieces.  Set aside for later.
Place the algae on the mat, dark side facing you.
Press some rice until you have a nice coating on the sheet of algae.  Stop at
1/8 inch from the opposite side.
Place some eggs on the width of the algae sheet.
Add cucumber, green onion and any other vegetables you like.
Pour some teriyaki sauce, mayonnaise or any other condiment you like.
Roll the sushi using the mat.
Wet the top of the algae with some water and seal the roll.
Cut the roll in 1/2 inch slices and serve them.

egg sushi

- Cucumber
- Green onion
- Teriyaki sauce

- Sushi rice
- Sushi algae sheet
- Egg omelet

Ingredients:
Prepare the rice as indicated on the bag.  Once cooked, let the rice cool until it is
at room temperature.
Slice the tuna in thin long slices.  Set aside for later.
Place the algae on the mat, dark side facing you.
Press some rice until you have a nice coating on the sheet of algae.  Stop at
1/8 inch from the opposite side.
Place some tuna on the width of the algae sheet.
Add Daïkon, cucumber and green onion.
Pour some teriyaki sauce, mayonnaise or any other condiment you like.
Roll the sushi using the mat.
Wet the top of the algae with some water and seal the roll.
Cut the roll in 1/2 inch slices and sprinkle with sesame seeds and serve them.

tuna sushi

- Cucumber
- Green onion
- Sesame seeds

- Sushi rice
- Sushi algae sheet
- Fresh tuna
- Daïkon

smoked salmon sushi

Ingredients:
Prepare the rice as indicated on the bag.  Once cooked, let the rice cool until it is
at room temperature.
Prepare the slices of smoked salmon.  Set aside for later.
Place the algae on the mat, dark side facing you.
Press some rice until you have a nice coating on the sheet of algae.  Stop at
1/8 inch from the opposite side.
Place some salmon on the width of the algae sheet.
Add cream cheese, cucumber and green onion.
Roll the sushi using the mat.
Wet the top of the algae with some water and seal the roll.
Cut the roll in 1/2 inch slices and serve them.

- Cucumber
- Green onion
- Cream cheese

- Sushi rice
- Sushi algae sheet
- Smoked salmon

cooked chicken sushi

Ingredients:
Prepare the rice as indicated on the bag.  Once cooked, let the rice cool until it is
at room temperature.
Prepare thin slices of chicken.  Set aside for later.
Place the algae on the mat, dark side facing you.
Press some rice until you have a nice coating on the sheet of algae.  Stop at
1/8 inch from the opposite side.
Place some chicken on the width of the algae sheet.
Add cucumber and green onion.
Pour some teriyaki sauce, spicy mayonnaise or any other condiment you like.
Roll the sushi using the mat.

- Sushi rice
- Sushi algae sheet
- Cooked chicken

cooked shrimp sushi

Ingredients:
Prepare the rice as indicated on the bag.  Once cooked, let the rice cool until it is
at room temperature.
Place the algae on the mat, dark side facing you.
Press some rice until you have a nice coating on the sheet of algae.  Stop at
1/8 inch from the opposite side.
Place some shrimp on the width of the algae sheet.
Add Daïkon, cucumber and green onion.
Pour some teriyaki sauce, mayonnaise or any other condiment you like.
Roll the sushi using the mat.
Wet the top of the algae with some water and seal the roll.
Cut the roll in 1/2 inch slices and sprinkle with sesame seeds.
Serve them.

- Sushi rice
- Sushi algae sheet
- Cooked shrimps (without the shells)
- Daïkon

spicy mayonnaise

Choose your favorite mayonnaise; add some Tabasco sauce until it is spicy
enough for your taste.
You can replace the Tabasco sauce with your favorite chili sauce.

Prepare the veggies

Prepare the main filling

Roll the sushi

Place the algae

Place the rice

Place the veggies

Place the main filling

Pour the sauce

Serve the sushi

Cut the sushi

Welcome to iSushi Madness. It's
time to feed the hungry iCarly cast.

Let's start preparing the sushi!

Take a look at the iCarly
members' request.

The request is for a teriyaki tuna
sushi, so select the tuna.

Now, cut the tuna in slices. To do so,
click on the targets as they light up.

Great! Now, cut some cucumber
slices. Click on the targets as they
light up.

Wonderful!

Now, cut some daikon slices.
Click on the targets as they
light up.

And finally, cut some onion.
Click on the targets as they
light up.

Open the algae on the sushi mat.

Follow the pattern on  the screen to
open the algae sheet.

Use the mouse to click and draw
the pattern.

The rice is ready. Place the rice on
the algae.

Follow the pattern on  the screen to
place the rice on the algae.

Time to place the ingredients on the
rice.

Select the ingredients and place
them on the rice by clicking them.

Now, pour the teriyaki sauce.

Follow the pattern on the screen to
pour the sauce on the ingredients.

Use the mouse to click and draw
the pattern.

Now roll the sushi roll.

Click on bottom of the pattern and
follow the pattern with the mouse.

Cool! Now cut it in slices and serve
it to the right iCarly cast member.

Click on the targets as they light up.

Now click on the right cast member
to serve the sushi.

The longer you take, the less patient
they become. If they get tired of
waiting, they will change their order
and you will lose points. Delivering
the order to the wrong person is a
BAD idea.

A word of advice: if an order is
highlighted in RED, it means that this
sushi is to be extra spicy. Use the
special sauce!

Have fun!

<p align="left"><font face="CoopLight" size="30" color="#ffffff" letterSpacing="0.400000" kerning="0">100% </font></p>

here are the top sushi chefs around!

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Back

Score:

<p align="left"><font face="CoopLight" size="16" color="#ffffff" letterSpacing="0.500000" kerning="0">00000000</font></p>

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Try
Again

Submit
Score

Back

Back

Back

Play

Play

Play

Resume

Resume

Resume

Use your mouse to make as many sushi rolls as you can!

Hint: If you type "icarly" while serving the sushi, you might
get extra points!

Print the recipes and try them at home!

Make as many sushi rolls as possible for Carly, Sam and Freddie!

how to play

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Resume

Are you sure you
want to quit?

Yes

No

How to
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Music

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Quit

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OH NO!!!

Your cooking skills leave much to be desired...
You'd better try again!

Please come
back!

View High
Scores

Score:

<p align="left"><font face="CoopLight" size="16" color="#ffffff" letterSpacing="0.500000" kerning="0">00000000</font></p>

Watch iCarly on Nickelodeon!

MADNESS

iSushi

View High
Scores

View
Recipes

sec

+99

+99

+99

+99

Go!!

Menu

Menu

Score:

Time:

<p align="left"><font face="CoopLight" size="16" color="#ffffff" letterSpacing="0.500000" kerning="0"><b>00000000</b></font></p>

<p align="left"><font face="CoopLight" size="16" color="#ffffff" letterSpacing="0.500000" kerning="0"><b>00000000</b></font></p>

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ActionScript [AS3]

Section 1
//AbstractResponder (com.nickonline.services.business.AbstractResponder) package com.nickonline.services.business { public class AbstractResponder implements IResponder { private var validationEnabled:Boolean;// = true public static const VERSION:String = "1"; public function allowValidation():Boolean{ return (this.validationEnabled); } public function onFault(_arg1:Object):void{ throw (new Error("AbstractResponder: onResult: Provide a concrete class.")); } public function onStatus(_arg1:Object):void{ throw (new Error("AbstractResponder: onResult: Provide a concrete class.")); } public function isValid(_arg1:String):Boolean{ return ((VERSION == _arg1)); } public function onResult(_arg1:Object):void{ throw (new Error("AbstractResponder: onResult: Provide a concrete class.")); } public function validate(_arg1:String):void{ if (((!(this.allowValidation())) || (this.isValid(_arg1)))){ return; }; this.invalidate((((("Responder::invalid version: request:[" + AbstractResponder.VERSION) + "] - server:[") + _arg1) + "]")); } public function invalidate(_arg1:String):void{ if (!this.allowValidation()){ return; }; throw (new Error(_arg1)); } public function enableValidation(_arg1:Boolean):void{ this.validationEnabled = _arg1; } } }//package com.nickonline.services.business
Section 2
//IResponder (com.nickonline.services.business.IResponder) package com.nickonline.services.business { public interface IResponder { function onStatus(_arg1:Object):void; function allowValidation():Boolean; function onFault(_arg1:Object):void; function validate(_arg1:String):void; function isValid(_arg1:String):Boolean; function invalidate(_arg1:String):void; function enableValidation(_arg1:Boolean):void; function onResult(_arg1:Object):void; } }//package com.nickonline.services.business
Section 3
//ProxyResponder (com.nickonline.services.business.ProxyResponder) package com.nickonline.services.business { public class ProxyResponder extends AbstractResponder { private var proxyOnResult:Function; private var proxyOnFault:Function; private var proxyOnUpdate:Function; private var proxyOnStatus:Function; public function ProxyResponder(_arg1:Function, _arg2:Function, _arg3:Function=null){ this.proxyOnResult = _arg1; this.proxyOnFault = _arg2; this.proxyOnStatus = _arg3; } override public function onFault(_arg1:Object):void{ if (this.proxyOnFault != null){ this.proxyOnFault(_arg1); }; } override public function onResult(_arg1:Object):void{ if (this.proxyOnResult != null){ this.proxyOnResult(_arg1); }; } override public function onStatus(_arg1:Object):void{ if (this.proxyOnStatus != null){ this.proxyOnStatus(_arg1); }; } override public function invalidate(_arg1:String):void{ if (!this.allowValidation()){ return; }; trace(("ProxyResponder: invalidate: " + _arg1)); } } }//package com.nickonline.services.business
Section 4
//ServiceLocator (com.nickonline.services.business.ServiceLocator) package com.nickonline.services.business { import flash.events.*; import flash.display.*; import flash.system.*; import flash.utils.*; import flash.net.*; public final class ServiceLocator { private var pManagerURI:String; private var doServiceLoaded:Function; private var managerLoader:Loader; private var serviceEvents:Object; private var managerLoaderContext:LoaderContext; private var serviceManager; private var pConfigURI:String; private var pDefaultURI:String; public static const DEFAULT_MANAGER_URI:String = "/common/flash/services/ServiceManager.swf"; public function ServiceLocator(_arg1:String=null, _arg2:String=null){ this.managerURI = _arg1; this.configURI = _arg2; this.serviceEvents = null; } private function loaded(_arg1:Event):void{ if (Event.INIT == _arg1.type){ } else { if (Event.COMPLETE == _arg1.type){ this.serviceManager = _arg1.target.content; this.serviceManager.defaultURI = this.defaultURI; this.addEventToManager("EVENT_SERVICES_LOADED"); this.addEventToManager("EVENT_SERVICE_INVALID"); this.addEventToManager("EVENT_SERVICES_NOT_FOUND"); this.serviceManager.loadServices(this.configURI); } else { if (this.serviceEvents == null){ return; }; var _local2 = this.serviceEvents; _local2["EVENT_SERVICES_NOT_FOUND"](new Event("EVENT_SERVICES_NOT_FOUND")); }; }; } public function removeEventListener(_arg1:String, _arg2:Function):void{ if (this.serviceManager == null){ return; }; this.serviceManager.removeEventListener(_arg1, _arg2); } public function addEventListener(_arg1:String, _arg2:Function):void{ if (this.serviceEvents == null){ this.serviceEvents = new Object(); }; this.serviceEvents[_arg1] = _arg2; } public function get configURI():String{ return (this.pConfigURI); } public function set configURI(_arg1:String):void{ this.pConfigURI = _arg1; } public function set defaultURI(_arg1:String):void{ this.pDefaultURI = _arg1; } public function load():void{ this.managerLoader = new Loader(); this.managerLoader.contentLoaderInfo.addEventListener(Event.INIT, this.loaded); this.managerLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, this.loaded); this.managerLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, this.loaded); this.managerLoader.contentLoaderInfo.addEventListener(SecurityErrorEvent.SECURITY_ERROR, this.loaded); this.managerLoaderContext = new LoaderContext(false, new ApplicationDomain(ApplicationDomain.currentDomain)); this.managerLoader.load(new URLRequest((this.defaultURI + this.managerURI)), this.managerLoaderContext); } public function get defaultURI():String{ return (((this.pDefaultURI == null)) ? "" : this.pDefaultURI); } public function execute(_arg1:String, _arg2:String, _arg3:Object, _arg4):void{ this.serviceManager.execute(_arg1, _arg2, _arg3, _arg4); } public function addEventToManager(_arg1:String):void{ if ((((((((this.serviceManager == null)) || ((_arg1 == null)))) || ((this.serviceEvents == null)))) || ((this.serviceEvents[_arg1] == null)))){ return; }; this.serviceManager.addEventListener(_arg1, this.serviceEvents[_arg1]); } public function set managerURI(_arg1:String):void{ this.pManagerURI = _arg1; } public function get managerURI():String{ return (((this.pManagerURI == null)) ? DEFAULT_MANAGER_URI : this.pManagerURI); } } }//package com.nickonline.services.business
Section 5
//Background (gameplay.background.Background) package gameplay.background { import flash.events.*; import flash.display.*; import library.events.*; import library.interfaces.*; import gameplay.layout.*; public class Background implements Idestroyable { private var mcRef:MovieClip; public function Background(_arg1:MovieClip):void{ mcRef = _arg1; Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); mcRef.x = Layout.Background.x; mcRef.y = Layout.Background.y; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef = null; } } }//package gameplay.background
Section 6
//CutBoard (gameplay.background.CutBoard) package gameplay.background { import flash.events.*; import flash.display.*; import library.events.*; import library.interfaces.*; import gameplay.layout.*; public class CutBoard implements Idestroyable { private var mcRef:MovieClip; public function CutBoard(_arg1:MovieClip):void{ mcRef = _arg1; mcRef.x = Layout.CutBoard.x; mcRef.y = Layout.CutBoard.y; mcRef.scaleX = (mcRef.scaleY = Layout.CutBoard.scale); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef = null; } } }//package gameplay.background
Section 7
//Mat (gameplay.background.Mat) package gameplay.background { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import gameplay.sushi.*; import flash.filters.*; public class Mat extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_ROLLING_01:String = "rolling01"; public static const sSTATE_ROLLING_02:String = "rolling02"; public function Mat(_arg1:MovieClip, _arg2:Boolean=false):void{ super(_arg1); mcRef.x = Layout.Mat.x; mcRef.y = Layout.Mat.y; mcRef.scaleX = (mcRef.scaleY = Layout.Mat.scale); addState(sSTATE_IDLE, null); addState(sSTATE_NONE, null); addState(sSTATE_ROLLING_01, state_rolling_01); addState(sSTATE_ROLLING_02, state_rolling_02); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg2){ setState(sSTATE_NONE); } else { Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, onRoll, false, 0, true); setState(sSTATE_IDLE); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef = null; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((!((Main.instance.gameManager.instruction == null))) && ((state == sSTATE_IDLE)))) && (_local2("roll")))) && (!((mcRef.getChildByName("mcState") == null))))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function reset():void{ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, onRoll, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ if (Main.instance.gameManager.instruction.authorize("roll")){ if (state == sSTATE_IDLE){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.roll(); }; }; onOut(null); } public function onOut(_arg1:MouseEvent):void{ if (mcRef.getChildByName("mcState") != null){ mcState.filters = new Array(); }; } public function state_rolling_02():void{ if ((((currentFrame == 21)) && (Main.instance.gameManager.started))){ Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_DESTROY_INGREDIENTS)); Main.instance.gameManager.addToPlaceHolder(null, null, Sushi, new mcSushi(), Layout.MatPlaceHolder, Sushi.sSTATE_MAT_IDLE); }; if (stateComplete){ Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); setState(sSTATE_NONE); }; } public function state_rolling_01():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function onRoll(_arg1:Event):void{ if (Main.instance.gameManager.instruction.authorize("roll")){ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, onRoll, false); Main.instance.gameManager.roll(); }; } public function roll(_arg1:Boolean=false):void{ if (_arg1){ setState(sSTATE_ROLLING_02); } else { setState(sSTATE_ROLLING_01); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_ROLL_SUSHI, 1, true, false, false); }; } } }//package gameplay.background
Section 8
//Soya (gameplay.background.Soya) package gameplay.background { import flash.events.*; import flash.display.*; import library.events.*; import library.interfaces.*; public class Soya implements Idestroyable { private var mcRef:MovieClip; public function Soya(_arg1:MovieClip, _arg2:Object):void{ mcRef = _arg1; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef = null; } } }//package gameplay.background
Section 9
//Table (gameplay.background.Table) package gameplay.background { import flash.events.*; import flash.display.*; import library.events.*; import library.interfaces.*; import gameplay.layout.*; public class Table implements Idestroyable { private var mcRef:MovieClip; public function Table(_arg1:MovieClip):void{ mcRef = _arg1; Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); mcRef.x = Layout.Table.x; mcRef.y = Layout.Table.y; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef = null; } } }//package gameplay.background
Section 10
//Arrows (gameplay.bubble.Arrows) package gameplay.bubble { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class Arrows extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_IN:String = "in"; public static const sSTATE_BOUNCE:String = "bounce"; public function Arrows(_arg1:MovieClip, _arg2:Object):void{ super(_arg1); mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_BOUNCE, state_bounce); addState(sSTATE_IDLE, null); addState(sSTATE_IN, state_in); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(sSTATE_IN); } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef = null; } public function bounce():void{ setState(sSTATE_BOUNCE); } public function state_bounce():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } } }//package gameplay.bubble
Section 11
//Bubble (gameplay.bubble.Bubble) package gameplay.bubble { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class Bubble extends StateManaged implements Idestroyable { private var iFrame:int; private var bHot:Boolean; private var sSushi:String; private var sChar:String; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_IN:String = "in"; public static const sSTATE_OUT:String = "out"; public function Bubble(_arg1:MovieClip, _arg2:Object, _arg3:String, _arg4:String, _arg5:Boolean):void{ super(_arg1); sChar = _arg3; sSushi = _arg4; bHot = _arg5; iFrame = Config.Default.BubbleTime; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_IN, state_in, state_idle_init); addState(sSTATE_IDLE, state_idle, state_idle_init); addState(sSTATE_OUT, state_out, state_idle_init); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(sSTATE_IN); } public function state_idle():void{ iFrame--; if (iFrame <= 0){ SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_BUBBLE_OUT); setState(sSTATE_OUT); }; } private function setSushi():void{ if (((!((mcState.getChildByName("mcSushi") == null))) && (!((mcState.getChildByName("mcSushiHot") == null))))){ MovieClip(mcState.getChildByName("mcSushi")).gotoAndStop(sSushi); MovieClip(mcState.getChildByName("mcSushiHot")).gotoAndStop(sSushi); }; } public function state_in():void{ setChar(); setSushi(); setHot(); if (stateComplete){ setState(sSTATE_IDLE); }; } private function setChar():void{ if (mcState.getChildByName("mcBubble") != null){ MovieClip(mcState.getChildByName("mcBubble")).gotoAndStop(sChar); }; } private function setHot():void{ if (((((bHot) && (!((mcState.getChildByName("mcSushi") == null))))) && (!((mcState.getChildByName("mcSushiHot") == null))))){ mcState.mcSushi.visible = false; mcState.mcSushiHot.visible = true; } else { if (((((!(bHot)) && (!((mcState.getChildByName("mcSushiHot") == null))))) && (!((mcState.getChildByName("mcSushiHot") == null))))){ mcState.mcSushiHot.visible = false; mcState.mcSushi.visible = true; }; }; } public function state_out():void{ setChar(); setSushi(); setHot(); if (stateComplete){ destroy(null); }; } public function destroy(_arg1:Event):void{ trace(("Bubble.destroy > _e : " + _arg1)); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ if (mcRef.parent != null){ mcRef.parent.removeChild(mcRef); }; mcRef = null; }; } public function state_idle_init():void{ setChar(); setSushi(); setHot(); } } }//package gameplay.bubble
Section 12
//Character01 (gameplay.characters.Character01) package gameplay.characters { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Character01 extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_UNHAPPY:String = "unhappy"; public static const sSTATE_HAPPY:String = "happy"; public function Character01(_arg1:MovieClip):void{ super(_arg1); mcRef.x = Layout.Carly.x; mcRef.y = Layout.Carly.y; mcRef.scaleX = (mcRef.scaleY = Layout.Carly.scale); addState(sSTATE_HAPPY, state_happy); addState(sSTATE_IDLE, null); addState(sSTATE_UNHAPPY, state_unhappy); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); Main.instance.gameManager.addEventListener("char01_good", reaction, false, 0, true); Main.instance.gameManager.addEventListener("char01_bad", reaction, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); if (!Main.instance.gameManager.tutorial){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); }; setState(sSTATE_IDLE); } public function reaction(_arg1:Event):void{ switch (_arg1.type){ case "char01_good": Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.bGood = true; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_HAPPY); setState(sSTATE_HAPPY); break; case "char01_bad": Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.bGood = false; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_UNHAPPY); setState(sSTATE_UNHAPPY); break; }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); mcRef = null; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((_local2("serve")) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize("serve")) && (!((_arg1 == null))))){ Main.instance.gameManager.dispatchEvent(new Event("char01")); onOut(null); }; } override public function resume(_arg1:Event=null):void{ super.resume(_arg1); resumeEyes(); } public function onOut(_arg1:MouseEvent):void{ if (((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))){ mcState.filters = new Array(); }; } public function state_happy():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } override public function pause(_arg1:Event=null):void{ super.pause(_arg1); pauseEyes(); } private function pauseEyes():void{ if (mcState.getChildByName("mcHead") != null){ if (mcState.mcHead.getChildByName("mcRightEye") != null){ mcState.mcHead.mcRightEye.stop(); mcState.mcHead.mcLeftEye.stop(); }; }; } public function state_unhappy():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } private function resumeEyes():void{ if (mcState.getChildByName("mcHead") != null){ if (mcState.mcHead.getChildByName("mcRightEye") != null){ mcState.mcHead.mcRightEye.play(); mcState.mcHead.mcLeftEye.play(); }; }; } } }//package gameplay.characters
Section 13
//Character02 (gameplay.characters.Character02) package gameplay.characters { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Character02 extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_UNHAPPY:String = "unhappy"; public static const sSTATE_HAPPY:String = "happy"; public function Character02(_arg1:MovieClip):void{ super(_arg1); mcRef.x = Layout.Sam.x; mcRef.y = Layout.Sam.y; mcRef.scaleX = (mcRef.scaleY = Layout.Sam.scale); addState(sSTATE_HAPPY, state_happy); addState(sSTATE_IDLE, null); addState(sSTATE_UNHAPPY, state_unhappy); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); Main.instance.gameManager.addEventListener("char02_good", reaction, false, 0, true); Main.instance.gameManager.addEventListener("char02_bad", reaction, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); if (!Main.instance.gameManager.tutorial){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); }; setState(sSTATE_IDLE); } public function reaction(_arg1:Event):void{ switch (_arg1.type){ case "char02_good": Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.bGood = true; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_HAPPY); setState(sSTATE_HAPPY); break; case "char02_bad": Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.bGood = false; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_UNHAPPY); setState(sSTATE_UNHAPPY); break; }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); mcRef = null; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((_local2("serve")) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize("serve")) && (!((_arg1 == null))))){ Main.instance.gameManager.dispatchEvent(new Event("char02")); onOut(null); }; } override public function resume(_arg1:Event=null):void{ super.resume(_arg1); resumeEyes(); } public function onOut(_arg1:MouseEvent):void{ if (((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))){ mcState.filters = new Array(); }; } public function state_happy():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } override public function pause(_arg1:Event=null):void{ super.pause(_arg1); pauseEyes(); } private function pauseEyes():void{ if (mcState.getChildByName("mcHead") != null){ if (mcState.mcHead.getChildByName("mcRightEye") != null){ mcState.mcHead.mcRightEye.stop(); mcState.mcHead.mcLeftEye.stop(); }; }; } public function state_unhappy():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } private function resumeEyes():void{ if (mcState.getChildByName("mcHead") != null){ if (mcState.mcHead.getChildByName("mcRightEye") != null){ mcState.mcHead.mcRightEye.play(); mcState.mcHead.mcLeftEye.play(); }; }; } } }//package gameplay.characters
Section 14
//Character03 (gameplay.characters.Character03) package gameplay.characters { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Character03 extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_UNHAPPY:String = "unhappy"; public static const sSTATE_HAPPY:String = "happy"; public function Character03(_arg1:MovieClip):void{ super(_arg1); mcRef.x = Layout.Freddie.x; mcRef.y = Layout.Freddie.y; mcRef.scaleX = (mcRef.scaleY = Layout.Freddie.scale); addState(sSTATE_HAPPY, state_happy); addState(sSTATE_IDLE, null); addState(sSTATE_UNHAPPY, state_unhappy); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); Main.instance.gameManager.addEventListener("char03_good", reaction, false, 0, true); Main.instance.gameManager.addEventListener("char03_bad", reaction, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); if (!Main.instance.gameManager.tutorial){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); }; setState(sSTATE_IDLE); } public function reaction(_arg1:Event):void{ switch (_arg1.type){ case "char03_good": Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.bGood = true; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_HAPPY); setState(sSTATE_HAPPY); break; case "char03_bad": Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.bGood = false; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_UNHAPPY); setState(sSTATE_UNHAPPY); break; }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); mcRef = null; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((_local2("serve")) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize("serve")) && (!((_arg1 == null))))){ Main.instance.gameManager.dispatchEvent(new Event("char03")); onOut(null); }; } override public function resume(_arg1:Event=null):void{ super.resume(_arg1); resumeEyes(); } public function onOut(_arg1:MouseEvent):void{ if (((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))){ mcState.filters = new Array(); }; } public function state_happy():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } override public function pause(_arg1:Event=null):void{ super.pause(_arg1); pauseEyes(); } private function pauseEyes():void{ if (mcState.getChildByName("mcHead") != null){ if (mcState.mcHead.getChildByName("mcRightEye") != null){ mcState.mcHead.mcRightEye.stop(); mcState.mcHead.mcLeftEye.stop(); }; }; } public function state_unhappy():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } private function resumeEyes():void{ if (mcState.getChildByName("mcHead") != null){ if (mcState.mcHead.getChildByName("mcRightEye") != null){ mcState.mcHead.mcRightEye.play(); mcState.mcHead.mcLeftEye.play(); }; }; } } }//package gameplay.characters
Section 15
//Feedback (gameplay.feedbacks.Feedback) package gameplay.feedbacks { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.*; import gameplay.hud.*; import library.basic.*; import library.interfaces.*; public class Feedback extends StateManaged implements Idestroyable { public static const sSTATE_POSITIVE:String = "positive"; public static const sSTATE_NEGATIVE:String = "negative"; public function Feedback(_arg1:MovieClip, _arg2:Object, _arg3:String):void{ super(_arg1); mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_NEGATIVE, state_idle); addState(sSTATE_POSITIVE, state_idle); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (Main.instance.gameManager.ai != null){ if (_arg3 == sSTATE_POSITIVE){ Life.instance.addLife(Config.Scoring.Feedback.Positive.Time); ScoreManagement.instance.addScore((Config.Scoring.Feedback.Positive.Score / 35)); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_POSITIVE, 1, true, false, true); } else { if (_arg3 == sSTATE_NEGATIVE){ Life.instance.remLife(Config.Scoring.Feedback.Negative.Time); ScoreManagement.instance.addScore((Config.Scoring.Feedback.Negative.Score / 35)); }; }; }; setState(_arg3); } public function state_idle():void{ if (stateComplete){ destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef.parent.removeChild(mcRef); mcRef = null; } } }//package gameplay.feedbacks
Section 16
//ClickSequence (gameplay.games.ClickSequence) package gameplay.games { import library.sounds.*; import flash.events.*; import library.events.*; import library.interfaces.*; import gameplay.layout.*; public class ClickSequence implements Idestroyable { private var aSequence:Array; private var nThreshold:Number; public function ClickSequence(_arg1:Array, _arg2:Number):void{ _arg1.sort(suffle); aSequence = configureSequence(_arg1); nThreshold = _arg2; lightUpNext(-1); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function get threshold():Number{ return (nThreshold); } private function checkComplete():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:Number; _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < aSequence.length) { if (aSequence[_local3].clicked){ _local1++; }; if (aSequence[_local3].success){ _local2++; }; _local3++; }; if (_local1 == aSequence.length){ _local4 = (_local2 / aSequence.length); if (Math.min(nThreshold, 1) <= _local4){ throwPositive(_local4); } else { throwNegative(_local4); }; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_MINIGAME_END, 1, true, false, true); }; } public function onClick(_arg1:MouseEvent):void{ var _local2:int; _local2 = 0; while (_local2 < aSequence.length) { if ((((aSequence[_local2].item.mcRef.x == _arg1.target.parent.parent.x)) && (!(aSequence[_local2].clicked)))){ if (aSequence[_local2].lightup){ aSequence[_local2].success = true; aSequence[_local2].lightup = false; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_DOT_CLICK); aSequence[_local2].item.mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); aSequence[_local2].item.check(); aSequence[_local2].clicked = true; lightUpNext(_local2); }; break; }; _local2++; }; checkComplete(); } private function suffle(_arg1, _arg2):int{ var _local3:int; _local3 = (Math.round((Math.random() * 2)) - 1); return (_local3); } private function lightUpNext(_arg1:int):void{ _arg1++; if (_arg1 < aSequence.length){ if (aSequence[_arg1].clicked){ lightUpNext(_arg1); } else { aSequence[_arg1].lightup = true; aSequence[_arg1].item.lightUp(); }; }; } private function configureSequence(_arg1:Array):Array{ var _local2:Array; var _local3:Object; var _local4:int; _local2 = new Array(); _local4 = 0; while (_local4 < _arg1.length) { _local3 = _arg1[_local4]; _local3.item = new Dot(_arg1[_local4].mc, _arg1[_local4].layout); _local3.lightup = false; _local3.success = false; _local3.clicked = false; _local3.item.mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local2.push(_local3); _local4++; }; return (_local2); } public function destroy(_arg1:Event):void{ var _local2:int; Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); _local2 = 0; while (_local2 < aSequence.length) { aSequence[_local2].mc.removeEventListener(MouseEvent.CLICK, onClick, false); aSequence[_local2].item.deleteIt(); _local2++; }; } private function throwNegative(_arg1:Number):void{ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.NEGATIVE, Layout.BoardPlaceHolder, _arg1)); destroy(null); } private function throwPositive(_arg1:Number):void{ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, _arg1)); destroy(null); } } }//package gameplay.games
Section 17
//Dot (gameplay.games.Dot) package gameplay.games { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class Dot extends StateManaged implements Idestroyable { private var mcHit:Sprite; private var bChecked:Boolean; private var bDelete:Boolean; public static const sSTATE_LIGHT_OUT:String = "light_out"; public static const sSTATE_LIGHT_UP:String = "light_in"; public static const sSTATE_IN:String = "in"; public static const sSTATE_CHECK_IDLE:String = "check_idle"; public static const sSTATE_OUT:String = "out"; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_CHECK_OUT:String = "check_out"; public static const sSTATE_CHECK_IN:String = "check_in"; public static const sSTATE_LIGHT_IDLE:String = "light_idle"; public function Dot(_arg1:MovieClip, _arg2:Object):void{ super(_arg1); bDelete = false; bChecked = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcHit = new Sprite(); mcHit.graphics.beginFill(0, 0); mcHit.graphics.drawCircle(0, 0, 12); mcHit.graphics.endFill(); addState(sSTATE_CHECK_IDLE, state_check_idle); addState(sSTATE_CHECK_IN, state_check_in); addState(sSTATE_CHECK_OUT, state_check_out); addState(sSTATE_LIGHT_IDLE, state_light_idle, setButtons); addState(sSTATE_LIGHT_OUT, state_light_out); addState(sSTATE_LIGHT_UP, state_light_up); addState(sSTATE_IDLE, state_idle, setButtons); addState(sSTATE_IN, state_in); addState(sSTATE_OUT, state_out); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); setState(sSTATE_IN); } public function state_idle():void{ if (bDelete){ setState(sSTATE_OUT); }; } public function setButtons():void{ mcState.addChild(mcHit); } public function check():void{ bChecked = true; if (state == sSTATE_LIGHT_IDLE){ setState(sSTATE_LIGHT_OUT); } else { if (state == sSTATE_IDLE){ setState(sSTATE_OUT); }; }; } public function state_light_idle():void{ if (bDelete){ setState(sSTATE_LIGHT_OUT); }; } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function lightUp():void{ SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_DOT_LIGHT); setState(sSTATE_LIGHT_UP); } public function state_check_idle():void{ if (bDelete){ setState(sSTATE_CHECK_OUT); }; } public function state_out():void{ if (stateComplete){ if (bDelete){ destroy(null); } else { setState(sSTATE_CHECK_IN); }; }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.parent.removeChild(mcRef); mcRef = null; }; } public function state_check_out():void{ if (stateComplete){ if (bDelete){ destroy(null); } else { setState(sSTATE_IN); }; }; } public function state_check_in():void{ if (stateComplete){ setState(sSTATE_CHECK_IDLE); }; } public function state_light_out():void{ if (stateComplete){ if (bDelete){ destroy(null); } else { if (bChecked){ setState(sSTATE_CHECK_IN); } else { setState(sSTATE_IN); }; }; }; } public function deleteIt():void{ bDelete = true; } public function state_light_up():void{ if (stateComplete){ setState(sSTATE_LIGHT_IDLE); }; } } }//package gameplay.games
Section 18
//DrawSequence (gameplay.games.DrawSequence) package gameplay.games { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.utils.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; public class DrawSequence extends StateManaged implements Idestroyable { private var aSequence:Array; private var nDrawn:Number; private var nThreshold:Number; private var aPlayer:Array; private var nLength:Number; private var oMouse:Object; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_IN:String = "in"; public static const sSTATE_OUT:String = "out"; public function DrawSequence(_arg1:String, _arg2:MovieClip, _arg3:Number):void{ super(_arg2); nThreshold = _arg3; aPlayer = new Array(); aSequence = new Array(); setPosition(_arg1); configureDots(); nLength = getLength(); addState(sSTATE_IDLE, null, state_idle_init); addState(sSTATE_IN, state_in); addState(sSTATE_OUT, state_out); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(sSTATE_IN); } public function onDraw(_arg1:MouseEvent):void{ nDrawn = (nDrawn + MoreMath.getDistance(oMouse, {x:mcRef.mouseX, y:mcRef.mouseY})); oMouse = {x:mcRef.mouseX, y:mcRef.mouseY}; checkCloseDot(); } public function startDraw(_arg1:MouseEvent):void{ if (((((!((_arg1.target == Main.instance.gameManager.hud.mcRef.btnMenu))) && (!(Main.instance.gameManager.bPause)))) && ((((Main.instance.gameManager.oKanji == null)) || (!((_arg1.target == Main.instance.gameManager.oKanji.mcRef))))))){ oMouse = {x:mcRef.mouseX, y:mcRef.mouseY}; nDrawn = 0; Main.instance.removeEventListener(MouseEvent.MOUSE_DOWN, startDraw, false); Main.instance.addEventListener(MouseEvent.MOUSE_MOVE, onDraw, false, 0, true); Main.instance.addEventListener(MouseEvent.MOUSE_UP, stopDraw, false, 0, true); }; } private function throwNegative(_arg1:Number):void{ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.NEGATIVE, Layout.MatPlaceHolder, _arg1)); } private function checkDraw():void{ var _local1:Number; _local1 = ((nDrawn)<=nLength) ? (nDrawn / nLength) : (nLength / nDrawn); if ((((aPlayer.length == aSequence.length)) && ((Math.min(nThreshold, 1) <= _local1)))){ throwPositive(_local1); } else { throwNegative(_local1); }; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_MINIGAME_END, 1, true, false, false); setState(sSTATE_OUT); } private function configureDots():void{ var _local1:int; _local1 = 1; while (mcRef.getChildByName(("mcDot0" + _local1)) != null) { aSequence.push(mcRef.getChildByName(("mcDot0" + _local1))); mcRef.getChildByName(("mcDot0" + _local1)).alpha = 0; _local1++; }; } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } private function checkCloseDot():void{ if ((((aSequence.length > aPlayer.length)) && ((MoreMath.getDistance({x:aSequence[aPlayer.length].x, y:aSequence[aPlayer.length].y}, oMouse) <= (aSequence[aPlayer.length].width / 2))))){ aPlayer.push(aSequence[aPlayer.length]); }; if ((((aPlayer.length == aSequence.length)) && ((nDrawn >= nLength)))){ stopDraw(null); }; } public function state_out():void{ if (stateComplete){ destroy(null); }; } public function stopDraw(_arg1:MouseEvent):void{ Main.instance.removeEventListener(MouseEvent.MOUSE_UP, stopDraw, false); Main.instance.removeEventListener(MouseEvent.MOUSE_MOVE, onDraw, false); checkDraw(); } public function destroy(_arg1:Event):void{ Main.instance.removeEventListener(MouseEvent.MOUSE_DOWN, startDraw, false); Main.instance.removeEventListener(MouseEvent.MOUSE_MOVE, onDraw, false); Main.instance.removeEventListener(MouseEvent.MOUSE_UP, stopDraw, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.parent.removeChild(mcRef); mcRef = null; }; } private function setPosition(_arg1:String):void{ var _local2:Number; var _local3:Number; switch (_arg1){ case "roll": _local2 = Layout.RollGame.x; _local3 = Layout.RollGame.y; break; case "spread": _local2 = Layout.SpreadGame.x; _local3 = Layout.SpreadGame.y; break; case "pour": _local2 = Layout.PourGame.x; _local3 = Layout.PourGame.y; break; }; mcRef.x = _local2; mcRef.y = _local3; } public function state_idle_init():void{ Main.instance.addEventListener(MouseEvent.MOUSE_DOWN, startDraw, false, 0, true); } private function getLength():Number{ var _local1:Number; var _local2:int; _local1 = 0; _local2 = 1; while (_local2 < aSequence.length) { _local1 = (_local1 + MoreMath.getDistance({x:aSequence[(_local2 - 1)].x, y:aSequence[(_local2 - 1)].y}, {x:aSequence[_local2].x, y:aSequence[_local2].y})); _local2++; }; return (_local1); } private function throwPositive(_arg1:Number):void{ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.MatPlaceHolder, _arg1)); } } }//package gameplay.games
Section 19
//GoPopup (gameplay.hud.GoPopup) package gameplay.hud { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class GoPopup extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_SHOW:String = "show"; public function GoPopup(_arg1:MovieClip):void{ super(_arg1); addState(sSTATE_IDLE, state_idle); addState(sSTATE_SHOW, state_show); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(sSTATE_IDLE); } public function state_idle():void{ } public function show():void{ setState(sSTATE_SHOW); } public function state_show():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef = null; } } }//package gameplay.hud
Section 20
//Hud (gameplay.hud.Hud) package gameplay.hud { import library.sounds.*; import flash.events.*; import flash.display.*; import gameplay.*; import library.interfaces.*; public class Hud implements Idestroyable { private var oScore:ScoreManagement; private var oLife:Life; private var oGoPopup:GoPopup; private var oTime:Time; public var mcRef:MovieClip; public function Hud(_arg1:MovieClip):void{ mcRef = _arg1; oLife = new Life(mcRef, mcRef.mcLife); oTime = new Time(mcRef.mcTime); oGoPopup = new GoPopup(mcRef.mcGoPopup); oScore = new ScoreManagement(mcRef.mcScore); oTime.addTime(60); mcRef.btnMenu.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); mcRef.btnMenu.addEventListener(MouseEvent.ROLL_OVER, onRollOver, false, 0, true); } public function showGo():void{ oGoPopup.show(); } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnMenu: Main.instance.addPopup(Main.sPOPUP_MENU); Main.instance.pauseGame(); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } public function destroy(_arg1:Event):void{ mcRef.btnMenu.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.btnMenu.removeEventListener(MouseEvent.ROLL_OVER, onRollOver, false); mcRef = null; } } }//package gameplay.hud
Section 21
//Life (gameplay.hud.Life) package gameplay.hud { import flash.events.*; import flash.display.*; import library.events.*; import library.utils.*; import gameplay.*; import library.interfaces.*; import library.easing.*; import flash.filters.*; public class Life implements Idestroyable { private var bToScore:Boolean; private var oLifeAdd:LifePlusLess; private var nTime:int; private var bBonus:Boolean; private var mcParent:MovieClip; private var mcRef:MovieClip; private var nFrame:int; private var oLifeRemove:LifePlusLess; private static var oInstance:Life; public function Life(_arg1:MovieClip, _arg2:MovieClip):void{ var _local3:DropShadowFilter; super(); mcRef = _arg2; mcParent = _arg1; bToScore = false; oInstance = this; _local3 = new DropShadowFilter(1, 89.9993809572637, 0, 1, 4, 4, 0.6484375, 1, false, false, false); mcRef.filters = new Array(_local3); oLifeAdd = new LifePlusLess(mcParent.mcTimeAdd, "+"); oLifeRemove = new LifePlusLess(mcParent.mcTimeRemove, "-"); Animate.to(mcRef, 35, {delay:35, scaleX:1}); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function update(_arg1:Event):void{ } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef = null; oLifeAdd = null; oLifeRemove = null; } public function sendLifeToScore():void{ var _local1:Number; var _local2:Number; Animate.killTweensOf(mcRef); bToScore = true; _local1 = ((Math.round((Config.Scoring.Recipe.Score * mcRef.scaleX)) + (bBonus) ? Config.Scoring.Bonus.Score : 0) / 35); _local2 = (Math.round(((nFrame * mcRef.scaleX) / 35)) + (bBonus) ? Config.Scoring.Bonus.Time : 0); _local2 = ((_local2 < Config.Scoring.Recipe.Time)) ? Config.Scoring.Recipe.Time : _local2; bBonus = false; if (!Main.instance.gameManager.bGood){ _local2 = (_local2 / 2); _local1 = (_local1 / 2); }; ScoreManagement.instance.addScore(_local1); Time.instance.addTime(_local2); } public function bonus():void{ bBonus = true; } public function setLifeSpan(_arg1:int):void{ if (_arg1 < 25){ _arg1 = 25; }; nTime = (_arg1 * 35); nFrame = nTime; bToScore = false; Animate.killTweensOf(mcRef); Animate.to(mcRef, 10, {delay:0, scaleX:1, onComplete:Animate.to, onCompleteScope:Animate, onCompleteParams:[mcRef, nTime, {delay:5, scaleX:0, onComplete:endLife, onCompleteScope:this, onCompleteParams:null, ease:Linear.easeNone}]}); } public function remLife(_arg1:int):void{ oLifeRemove.showPoints(_arg1); nFrame = (nTime * mcRef.scaleX); nFrame = (nFrame - (_arg1 * 35)); nFrame = ((nFrame < 0)) ? 0 : nFrame; bToScore = false; Animate.killTweensOf(mcRef); Animate.to(mcRef, 10, {scaleX:Math.min(1, (nFrame / nTime)), onComplete:Animate.to, onCompleteScope:Animate, onCompleteParams:[mcRef, nFrame, {scaleX:0, onComplete:endLife, onCompleteScope:this, onCompleteParams:null, ease:Linear.easeNone}]}); } public function endLife():void{ Main.instance.gameManager.instruction.failed(); } public function addLife(_arg1:int):void{ oLifeAdd.showPoints(_arg1); nFrame = (nTime * mcRef.scaleX); nFrame = (nFrame + (_arg1 * 35)); bToScore = false; Animate.killTweensOf(mcRef); Animate.to(mcRef, 10, {scaleX:Math.min(1, (nFrame / nTime)), onComplete:Animate.to, onCompleteScope:Animate, onCompleteParams:[mcRef, nFrame, {scaleX:0, onComplete:endLife, onCompleteScope:this, onCompleteParams:null, ease:Linear.easeNone}]}); } public static function get instance():Life{ return (oInstance); } } }//package gameplay.hud
Section 22
//LifePlusLess (gameplay.hud.LifePlusLess) package gameplay.hud { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class LifePlusLess extends StateManaged implements Idestroyable { private var sSign:String; private var nPoints:Number; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_SHOW:String = "show"; public function LifePlusLess(_arg1:MovieClip, _arg2:String):void{ super(_arg1); nPoints = 0; sSign = _arg2; addState(sSTATE_IDLE, state_idle); addState(sSTATE_SHOW, state_show, initPoints); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(sSTATE_IDLE); } public function showPoints(_arg1:Number):void{ nPoints = _arg1; setState(sSTATE_SHOW); } public function state_idle():void{ } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef = null; } private function initPoints():void{ mcState.mcText.txtPointsFront.text = (sSign + nPoints); mcState.mcText.txtPoints.text = (sSign + nPoints); } public function state_show():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } } }//package gameplay.hud
Section 23
//Time (gameplay.hud.Time) package gameplay.hud { import flash.events.*; import flash.display.*; import library.events.*; import library.utils.*; import library.interfaces.*; import library.easing.*; import flash.text.*; public class Time implements Idestroyable { private var txtTime:TextField; private var iTime:int; public var mcRef:MovieClip; private static var oInstance:Time; public function Time(_arg1:MovieClip):void{ mcRef = _arg1; txtTime = mcRef.txtTime; oInstance = this; iTime = 0; Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function remTime(_arg1:int):void{ Animate.to(mcRef, 35, {onUpdate:toTime, onUpdateScope:this, onUpdateParams:[-(_arg1)], ease:Linear.easeNone}); } public function toTime(_arg1:int):void{ iTime = (iTime + _arg1); if (iTime < 0){ iTime = 0; }; } public function update(_arg1:Event):void{ if (!Main.instance.gameManager.tutorial){ if (iTime > 0){ iTime--; } else { Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.dispatchEvent(new GameEvent(GameEvent.EVENT_LOSE, false, false)); }; }; displayTime(); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); txtTime = null; mcRef = null; } public function addTime(_arg1:Number):void{ _arg1 = Math.round(_arg1); Animate.to(mcRef, 35, {onUpdate:toTime, onUpdateScope:this, onUpdateParams:[_arg1], ease:Linear.easeNone}); } private function displayTime():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:String; var _local5:String; _local1 = Math.floor((iTime / 35)); _local2 = Math.floor((_local1 / 60)); _local3 = (_local1 - (_local2 * 60)); _local4 = _local2.toString(); _local5 = _local3.toString(); if (_local2 < 10){ _local4 = ("0" + _local4); }; if (_local3 < 10){ _local5 = ("0" + _local5); }; txtTime.text = ((_local4 + ":") + _local5); } public static function get instance():Time{ return (oInstance); } } }//package gameplay.hud
Section 24
//Algae (gameplay.ingredients.basics.Algae) package gameplay.ingredients.basics { import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Algae extends StateManaged implements Idestroyable { private var sType:String; private var iSlot:int; private var bPlaced:Boolean; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_OPEN_DEL:String = "open_del"; public static const sSTATE_OPEN_IDLE:String = "open_idle"; public static const sSTATE_OPENED:String = "opened"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_OPENED_DEL:String = "opened_del"; public static const sSTATE_OPEN_IN:String = "open_in"; public static const sSTATE_OPEN_OUT:String = "open_out"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Algae(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "algae"; bPlaced = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_OPEN_IDLE, null, state_open_idle_init); addState(sSTATE_OPEN_IN, state_open_in); addState(sSTATE_OPEN_OUT, state_open_out); addState(sSTATE_OPENED, null, state_opened_init); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_OPEN_DEL, state_plate_del); addState(sSTATE_OPENED_DEL, state_plate_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); if (_arg3 != null){ setState(_arg3); mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } else { setState(sSTATE_PLATE_IN); }; } public function get type():String{ return (sType); } public function spread(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, spread, false); setState(sSTATE_OPEN_OUT); } public function get placed():Boolean{ return (bPlaced); } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize(sType)) && ((((((_arg1 == null)) && (Main.instance.gameManager.special.active))) || (((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))))))){ if ((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); setState(sSTATE_PLATE_OUT); }; }; onOut(null); } public function state_open_in():void{ if (stateComplete){ setState(sSTATE_OPEN_IDLE); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, spread, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 4, 4, 10); mcState.filters = new Array(_local3); }; } public function state_open_idle_init():void{ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, spread, false, 0, true); if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.MatPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_open_out():void{ if (stateComplete){ setState(sSTATE_OPENED); }; } public function toString():String{ return ("Algae"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ if (stateComplete){ Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_OPEN_IN, Algae, new mcAlgae(), Layout.MatPlaceHolder, sSTATE_OPEN_IN); destroy(null); }; } public function state_opened_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_OPEN_IDLE: case sSTATE_OPEN_IN: case sSTATE_OPEN_OUT: setState(sSTATE_OPEN_DEL); break; case sSTATE_OPENED: setState(sSTATE_OPENED_DEL); break; case sSTATE_PLATE_IDLE: case sSTATE_PLATE_IN: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } } }//package gameplay.ingredients.basics
Section 25
//Rice (gameplay.ingredients.basics.Rice) package gameplay.ingredients.basics { import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Rice extends StateManaged implements Idestroyable { private var sType:String; private var iSlot:int; private var bPlaced:Boolean; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_SPREAD_OUT:String = "spread_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public static const sSTATE_SPREAD_DEL:String = "spread_del"; public static const sSTATE_SPREADED_DEL:String = "spreaded_del"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_SPREAD_IN:String = "spread_in"; public static const sSTATE_SPREADED:String = "spreaded"; public static const sSTATE_SPREAD_IDLE:String = "spread_idle"; public function Rice(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "rice"; bPlaced = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SPREAD_IDLE, null, state_spread_idle_init); addState(sSTATE_SPREAD_IN, state_spread_in); addState(sSTATE_SPREAD_OUT, state_spread_out); addState(sSTATE_SPREADED, null, state_spreaded_init); addState(sSTATE_SPREAD_DEL, state_del); addState(sSTATE_SPREADED_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); if (_arg3 != null){ setState(_arg3); mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } else { setState(sSTATE_PLATE_IN); }; } public function get type():String{ return (sType); } public function spread(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, spread, false); setState(sSTATE_SPREAD_OUT); } public function state_spread_in():void{ if (stateComplete){ setState(sSTATE_SPREAD_IDLE); }; } public function get placed():Boolean{ return (bPlaced); } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_SPREAD_IDLE: case sSTATE_SPREAD_IN: case sSTATE_SPREAD_OUT: setState(sSTATE_SPREAD_DEL); break; case sSTATE_SPREADED: setState(sSTATE_SPREADED_DEL); break; case sSTATE_PLATE_IDLE: case sSTATE_PLATE_IN: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_spread_out():void{ if (stateComplete){ setState(sSTATE_SPREADED); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, spread, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize(sType)) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ if ((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); setState(sSTATE_PLATE_OUT); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Rice"); } public function state_spreaded_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.clearCurrent(); } public function state_plate_out():void{ if (stateComplete){ Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SPREAD_IN, Rice, new mcRice(), Layout.MatPlaceHolder, sSTATE_SPREAD_IN); destroy(null); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function state_spread_idle_init():void{ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, spread, false, 0, true); if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.MatPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } } }//package gameplay.ingredients.basics
Section 26
//Chicken (gameplay.ingredients.fillings.Chicken) package gameplay.ingredients.fillings { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Chicken extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Chicken(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "filling"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_NONE, null); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Chicken, new mcChicken(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcChicken(), Chicken, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_MEAT); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Chicken"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Chicken, new mcChicken(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.fillings
Section 27
//Egg (gameplay.ingredients.fillings.Egg) package gameplay.ingredients.fillings { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Egg extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Egg(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "filling"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_NONE, null); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Egg, new mcEgg(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcEgg(), Egg, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_MEAT); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Egg"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Egg, new mcEgg(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.fillings
Section 28
//Salmon (gameplay.ingredients.fillings.Salmon) package gameplay.ingredients.fillings { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Salmon extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Salmon(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "filling"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_NONE, null); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Salmon, new mcSalmon(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcSalmon(), Salmon, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_MEAT); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Salmon"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Salmon, new mcSalmon(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.fillings
Section 29
//Shrimp (gameplay.ingredients.fillings.Shrimp) package gameplay.ingredients.fillings { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Shrimp extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Shrimp(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "filling"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_NONE, null); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Shrimp, new mcShrimp(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcShrimp(), Shrimp, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_MEAT); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Shrimp"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Shrimp, new mcShrimp(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.fillings
Section 30
//Tuna (gameplay.ingredients.fillings.Tuna) package gameplay.ingredients.fillings { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Tuna extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Tuna(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "filling"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_NONE, null); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Tuna, new mcTuna(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcTuna(), Tuna, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_MEAT); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Tuna"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Tuna, new mcTuna(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.fillings
Section 31
//Cheese (gameplay.ingredients.sauces.Cheese) package gameplay.ingredients.sauces { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Cheese extends StateManaged implements Idestroyable { private var sType:String; private var bPoured:Boolean; public static const sSTATE_IN:String = "in"; public static const sSTATE_POUR_IN:String = "pour_in"; public static const sSTATE_POURED_DEL:String = "poured_del"; public static const sSTATE_POUR_DEL:String = "pour_del"; public static const sSTATE_DEL:String = "del"; public static const sSTATE_OUT:String = "out"; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_POUR_IDLE:String = "pour_idle"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_POUR_OUT:String = "pour_out"; public static const sSTATE_POURED:String = "poured"; public function Cheese(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false, _arg5:Boolean=false):void{ super(_arg1); sType = "sauce"; bPoured = _arg5; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_IDLE, null); addState(sSTATE_IN, state_in); addState(sSTATE_OUT, state_out); addState(sSTATE_POUR_IDLE, null, state_pour_idle_init); addState(sSTATE_POUR_IN, state_pour_in); addState(sSTATE_POUR_OUT, state_pour_out); addState(sSTATE_POURED, null, state_poured_init); addState(sSTATE_NONE, null); addState(sSTATE_DEL, state_del); addState(sSTATE_POUR_DEL, state_del); addState(sSTATE_POURED_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); if (_arg3 != null){ setState(_arg3); mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } else { setState(sSTATE_IN); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, pour, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_IN: case sSTATE_IDLE: case sSTATE_OUT: setState(sSTATE_DEL); break; case sSTATE_POUR_IN: case sSTATE_POUR_IDLE: case sSTATE_POUR_OUT: setState(sSTATE_POUR_DEL); break; case sSTATE_POURED: setState(sSTATE_POURED_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function set poured(_arg1:Boolean):void{ bPoured = _arg1; } public function state_pour_out():void{ if (stateComplete){ setState(sSTATE_POURED); Main.instance.gameManager.returnToIngredient(); }; } public function state_out():void{ if (stateComplete){ setState(sSTATE_NONE); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_IN, Cheese, new mcCheese(), Layout.MatPlaceHolder, sSTATE_POUR_IN); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function pour(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, pour, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_POUR_CHEESE); setState(sSTATE_POUR_OUT); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_pour_idle_init():void{ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, pour, false, 0, true); if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.MatPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function state_pour_in():void{ if (stateComplete){ setState(sSTATE_POUR_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize(sType)) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ if ((((state == sSTATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); setState(sSTATE_OUT); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); }; }; onOut(null); } public function toString():String{ return ("Cheese"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_poured_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function get poured():Boolean{ return (bPoured); } public function get type():String{ return (sType); } } }//package gameplay.ingredients.sauces
Section 32
//Mayonnaise (gameplay.ingredients.sauces.Mayonnaise) package gameplay.ingredients.sauces { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Mayonnaise extends StateManaged implements Idestroyable { private var sType:String; private var bPoured:Boolean; public static const sSTATE_IN:String = "in"; public static const sSTATE_POUR_IN:String = "pour_in"; public static const sSTATE_POURED_DEL:String = "poured_del"; public static const sSTATE_POUR_DEL:String = "pour_del"; public static const sSTATE_DEL:String = "del"; public static const sSTATE_OUT:String = "out"; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_POUR_IDLE:String = "pour_idle"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_POUR_OUT:String = "pour_out"; public static const sSTATE_POURED:String = "poured"; public function Mayonnaise(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false, _arg5:Boolean=false):void{ super(_arg1); sType = "sauce"; bPoured = _arg5; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_IDLE, null); addState(sSTATE_IN, state_in); addState(sSTATE_OUT, state_out); addState(sSTATE_POUR_IDLE, null, state_pour_idle_init); addState(sSTATE_POUR_IN, state_pour_in); addState(sSTATE_POUR_OUT, state_pour_out); addState(sSTATE_POURED, null, state_poured_init); addState(sSTATE_NONE, null); addState(sSTATE_DEL, state_del); addState(sSTATE_POUR_DEL, state_del); addState(sSTATE_POURED_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); if (_arg3 != null){ setState(_arg3); mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } else { setState(sSTATE_IN); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, pour, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_IN: case sSTATE_IDLE: case sSTATE_OUT: setState(sSTATE_DEL); break; case sSTATE_POUR_IN: case sSTATE_POUR_IDLE: case sSTATE_POUR_OUT: setState(sSTATE_POUR_DEL); break; case sSTATE_POURED: setState(sSTATE_POURED_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function set poured(_arg1:Boolean):void{ bPoured = _arg1; } public function state_pour_out():void{ if (stateComplete){ setState(sSTATE_POURED); Main.instance.gameManager.returnToIngredient(); }; } public function state_out():void{ if (stateComplete){ setState(sSTATE_NONE); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_IN, Mayonnaise, new mcMayonnaise(), Layout.MatPlaceHolder, sSTATE_POUR_IN); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function pour(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, pour, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_POUR_MAYONNAISE); setState(sSTATE_POUR_OUT); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_pour_idle_init():void{ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, pour, false, 0, true); if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.MatPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function state_pour_in():void{ if (stateComplete){ setState(sSTATE_POUR_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize(sType)) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ if ((((state == sSTATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); setState(sSTATE_OUT); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); }; }; onOut(null); } public function toString():String{ return ("Mayonnaise"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_poured_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function get poured():Boolean{ return (bPoured); } public function get type():String{ return (sType); } } }//package gameplay.ingredients.sauces
Section 33
//Teriyaki (gameplay.ingredients.sauces.Teriyaki) package gameplay.ingredients.sauces { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Teriyaki extends StateManaged implements Idestroyable { private var sType:String; private var bPoured:Boolean; public static const sSTATE_IN:String = "in"; public static const sSTATE_POUR_IN:String = "pour_in"; public static const sSTATE_POURED_DEL:String = "poured_del"; public static const sSTATE_POUR_DEL:String = "pour_del"; public static const sSTATE_DEL:String = "del"; public static const sSTATE_OUT:String = "out"; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_POUR_IDLE:String = "pour_idle"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_POUR_OUT:String = "pour_out"; public static const sSTATE_POURED:String = "poured"; public function Teriyaki(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false, _arg5:Boolean=false):void{ super(_arg1); sType = "sauce"; bPoured = _arg5; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_IDLE, null); addState(sSTATE_IN, state_in); addState(sSTATE_OUT, state_out); addState(sSTATE_POUR_IDLE, null, state_pour_idle_init); addState(sSTATE_POUR_IN, state_pour_in); addState(sSTATE_POUR_OUT, state_pour_out); addState(sSTATE_POURED, null, state_poured_init); addState(sSTATE_NONE, null); addState(sSTATE_DEL, state_del); addState(sSTATE_POUR_DEL, state_del); addState(sSTATE_POURED_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); if (_arg3 != null){ setState(_arg3); mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } else { setState(sSTATE_IN); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, pour, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_IN: case sSTATE_IDLE: case sSTATE_OUT: setState(sSTATE_DEL); break; case sSTATE_POUR_IN: case sSTATE_POUR_IDLE: case sSTATE_POUR_OUT: setState(sSTATE_POUR_DEL); break; case sSTATE_POURED: setState(sSTATE_POURED_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function set poured(_arg1:Boolean):void{ bPoured = _arg1; } public function state_pour_out():void{ if (stateComplete){ setState(sSTATE_POURED); Main.instance.gameManager.returnToIngredient(); }; } public function state_out():void{ if (stateComplete){ setState(sSTATE_NONE); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_IN, Teriyaki, new mcTeriyaki(), Layout.MatPlaceHolder, sSTATE_POUR_IN); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function pour(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, pour, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_POUR_TERIYAKI); setState(sSTATE_POUR_OUT); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_pour_idle_init():void{ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, pour, false, 0, true); if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.MatPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function state_pour_in():void{ if (stateComplete){ setState(sSTATE_POUR_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize(sType)) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ if ((((state == sSTATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); setState(sSTATE_OUT); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); }; }; onOut(null); } public function toString():String{ return ("Teriyaki"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_poured_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function get poured():Boolean{ return (bPoured); } public function get type():String{ return (sType); } } }//package gameplay.ingredients.sauces
Section 34
//Cucumber (gameplay.ingredients.veggies.Cucumber) package gameplay.ingredients.veggies { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Cucumber extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Cucumber(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "veggies"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_NONE, null); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Cucumber, new mcCucumber(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); mcRef.parent.removeChild(mcRef); mcRef = null; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcCucumber(), Cucumber, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_VEGGIES); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ trace(("Cucumber.onClick > _e : " + _arg1)); if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, false, this)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true, this)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Cucumber"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Cucumber, new mcCucumber(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.veggies
Section 35
//Daikon (gameplay.ingredients.veggies.Daikon) package gameplay.ingredients.veggies { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Daikon extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Daikon(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "veggies"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_NONE, null); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Daikon, new mcDaikon(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcDaikon(), Daikon, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_VEGGIES); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ trace(("Daikon.onClick > _e : " + _arg1)); if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, false, this)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true, this)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Daikon"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Daikon, new mcDaikon(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.veggies
Section 36
//Onion (gameplay.ingredients.veggies.Onion) package gameplay.ingredients.veggies { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Onion extends StateManaged implements Idestroyable { private var iSlot:int; private var bPlaced:Boolean; private var bPrepared:Boolean; private var sType:String; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_PLATE_CUT_IN:String = "plate_cut_in"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_CUT_IDLE:String = "cut_idle"; public static const sSTATE_SUSHI_IN:String = "sushi_in"; public static const sSTATE_SUSHI_IDLE:String = "sushi_idle"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_CUT_IN:String = "cut_in"; public static const sSTATE_PLATE_CUT_OUT:String = "plate_cut_out"; public static const sSTATE_CUT_DEL:String = "cut_del"; public static const sSTATE_CUT_OUT:String = "cut_out"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_PLATE_CUT_DEL:String = "plate_cut_del"; public static const sSTATE_NONE:String = "none"; public static const sSTATE_PLATE_CUT_IDLE:String = "plate_cut_idle"; public static const sSTATE_SUSHI_DEL:String = "sushi_del"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Onion(_arg1:MovieClip, _arg2:Object, _arg3:String=null, _arg4:Boolean=false):void{ super(_arg1); iSlot = _arg2.slot; sType = "veggies"; bPlaced = false; bPrepared = false; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUT_IDLE, null, state_cut_idle_init); addState(sSTATE_CUT_IN, state_cut_in); addState(sSTATE_CUT_OUT, state_cut_out); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in); addState(sSTATE_CUTTED_OUT, state_cutted_out); addState(sSTATE_NONE, null); addState(sSTATE_PLATE_CUT_DEL, state_plate_cut_del); addState(sSTATE_PLATE_CUT_IDLE, null, state_plate_cut_idle); addState(sSTATE_PLATE_CUT_IN, state_plate_cut_in); addState(sSTATE_PLATE_CUT_OUT, state_plate_cut_out); addState(sSTATE_PLATE_DEL, state_plate_del); addState(sSTATE_PLATE_IDLE, null); addState(sSTATE_PLATE_IN, state_plate_in); addState(sSTATE_PLATE_OUT, state_plate_out); addState(sSTATE_SUSHI_IDLE, null, state_sushi_idle_init); addState(sSTATE_SUSHI_IN, state_sushi_in); addState(sSTATE_CUT_DEL, state_del); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_SUSHI_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3 != null){ setState(_arg3); } else { setState(sSTATE_PLATE_IN); }; if (state == sSTATE_CUT_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); } else { if ((((state == sSTATE_PLATE_IN)) || ((state == sSTATE_PLATE_CUT_IN)))){ mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); }; }; if ((((state == sSTATE_CUTTED_IN)) || ((state == sSTATE_SUSHI_IN)))){ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; }; } public function state_sushi_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType, true)); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false, 0, true); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); Main.instance.gameManager.clearCurrent(); } public function state_plate_cut_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.MatPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_SUSHI_IN, Onion, new mcOnion(), _local1, sSTATE_SUSHI_IN); destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY_INGREDIENTS, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); if (((!((mcRef == null))) && (!((mcRef.parent.getChildByName(mcRef.name) == null))))){ mcRef.parent.removeChild(mcRef); mcRef = null; }; }; } public function state_cutted_out():void{ if (stateComplete){ Main.instance.gameManager.returnToIngredient(new mcOnion(), Onion, iSlot); destroy(null); }; } public function state_cut_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_plate_cut_idle():void{ bPrepared = true; Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); } public function state_cut_in():void{ if (stateComplete){ setState(sSTATE_CUT_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_CUT_IN: case sSTATE_CUT_IDLE: case sSTATE_CUT_OUT: setState(sSTATE_CUT_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; case sSTATE_PLATE_CUT_IN: case sSTATE_PLATE_CUT_IDLE: case sSTATE_PLATE_CUT_OUT: setState(sSTATE_PLATE_CUT_DEL); break; case sSTATE_SUSHI_IN: case sSTATE_SUSHI_IDLE: setState(sSTATE_SUSHI_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_plate_cut_del():void{ if (stateComplete){ destroy(null); }; } public function get placed():Boolean{ return (bPlaced); } public function get type():String{ return (sType); } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_CUT_VEGGIES); setState(sSTATE_CUT_OUT); } public function get prepared():Boolean{ return (bPrepared); } public function state_cut_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if (((((((_local2(sType, ((state == sSTATE_PLATE_CUT_IDLE)) ? true : false)) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_cutted_idle_init():void{ setState(sSTATE_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, sType)); } public function state_del():void{ if (stateComplete){ destroy(null); }; } public function state_sushi_in():void{ if (stateComplete){ setState(sSTATE_SUSHI_IDLE); }; } public function state_plate_in():void{ if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function onClick(_arg1:MouseEvent):void{ trace(("Onion.onClick > _e : " + _arg1)); if ((((((((state == sSTATE_PLATE_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, false, this)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_OUT); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); } else { if ((((((((state == sSTATE_PLATE_CUT_IDLE)) && ((Main.instance.gameManager.selectedIngredient == null)))) && (Main.instance.gameManager.instruction.authorize(sType, true, this)))) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.selectedIngredient = this; Main.instance.gameManager.started = true; setState(sSTATE_PLATE_CUT_OUT); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); }; }; onOut(null); } public function toString():String{ return ("Onion"); } public function onOut(_arg1:MouseEvent):void{ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; } public function state_plate_out():void{ var _local1:Object; if (stateComplete){ _local1 = Layout.BoardPlaceHolder; _local1.slot = iSlot; Main.instance.gameManager.addPlate(iSlot); Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_CUT_IN, Onion, new mcOnion(), _local1, sSTATE_CUT_IN); destroy(null); }; } public function state_plate_cut_in():void{ if (stateComplete){ setState(sSTATE_PLATE_CUT_IDLE); }; } } }//package gameplay.ingredients.veggies
Section 37
//Plate (gameplay.ingredients.Plate) package gameplay.ingredients { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class Plate extends StateManaged implements Idestroyable { public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_IN:String = "in"; public function Plate(_arg1:MovieClip, _arg2:Object, _arg3:String="idle"):void{ super(_arg1); mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_IDLE, null); addState(sSTATE_IN, state_in); addState(sSTATE_PLATE_DEL, state_plate_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(_arg3); } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function state_plate_del():void{ if (stateComplete){ destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.parent.removeChild(mcRef); mcRef = null; }; } public function deleteIt():void{ if (mcRef != null){ setState(sSTATE_PLATE_DEL); } else { destroy(null); }; } public function get type():String{ return ("plate"); } } }//package gameplay.ingredients
Section 38
//Instruct (gameplay.instruct.Instruct) package gameplay.instruct { import flash.events.*; import flash.display.*; import gameplay.panel.*; import library.events.*; import library.utils.*; import gameplay.*; import gameplay.hud.*; import library.interfaces.*; import gameplay.layout.*; import gameplay.ingredients.fillings.*; import gameplay.ingredients.basics.*; import gameplay.ingredients.veggies.*; import gameplay.ingredients.sauces.*; public class Instruct implements Idestroyable { private var iFillingsPre:int; private var sWait:String; private var iRoll:int; private var iCut:int; private var iDisplay:int; private var aDisplay:Array; private var iVeggiesPre:int; private var iServe:int; private var aInstruct:Array; private var iFillingsPla:int; private var iAlgae:int; private var sTodo:String; private var iRice:int; private var iPour:int; private var iVeggiesPla:int; private var iIndex:int; private var fWait:Function; private var bRoll:Boolean; public function Instruct():void{ fWait = null; sTodo = null; aInstruct = new Array(); iDisplay = 0; Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function done(_arg1:String, _arg2:Boolean=false):void{ switch (_arg1){ case "algae": iAlgae--; break; case "rice": iRice--; break; case "filling": if (_arg2){ iFillingsPla--; } else { iFillingsPre--; }; break; case "veggies": if (_arg2){ iVeggiesPla--; } else { iVeggiesPre--; }; break; case "sauce": iPour--; break; case "roll": iRoll--; break; case "cut": iCut--; break; case "serve": iServe--; break; }; checkForRoll(); } protected function filling_prepared():Boolean{ return ((iFillingsPre <= 0)); } private function stop():void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); } protected function poured():Boolean{ return ((iPour <= 0)); } protected function cutted():Boolean{ return ((iCut <= 0)); } protected function filling_placed():Boolean{ return ((iFillingsPla <= 0)); } public function next_instruct(_arg1:Event):void{ this[aInstruct[iIndex].func].apply(this, aInstruct[iIndex].param); } public function onDone(_arg1:IngredientEvent):void{ done(_arg1.ingredient, _arg1.place); } public function setInstructions(_arg1:String):void{ var _sSushi = _arg1; Main.instance.gameManager.started = false; iAlgae = 1; iRice = 1; iCut = 1; iFillingsPre = 1; iFillingsPla = 1; iRoll = 1; iCut = 1; iServe = 1; switch (_sSushi){ case "sushi01": Main.instance.gameManager.setIngredients(false, {item:Algae, mc:mcAlgae}, {item:Rice, mc:mcRice}, {item:Egg, mc:mcEgg}, {item:Cucumber, mc:mcCucumber}, {item:Onion, mc:mcOnion}); Main.instance.gameManager.setSauces({item:Teriyaki, mc:mcTeriyaki}); iPour = 1; iVeggiesPre = 2; iVeggiesPla = 2; break; case "sushi02": Main.instance.gameManager.setIngredients(false, {item:Algae, mc:mcAlgae}, {item:Rice, mc:mcRice}, {item:Tuna, mc:mcTuna}, {item:Daikon, mc:mcDaikon}, {item:Cucumber, mc:mcCucumber}, {item:Onion, mc:mcOnion}); Main.instance.gameManager.setSauces(); iPour = 0; iVeggiesPre = 3; iVeggiesPla = 3; break; case "sushi03": Main.instance.gameManager.setIngredients(false, {item:Algae, mc:mcAlgae}, {item:Rice, mc:mcRice}, {item:Salmon, mc:mcSalmon}, {item:Cucumber, mc:mcCucumber}, {item:Onion, mc:mcOnion}); Main.instance.gameManager.setSauces({item:Cheese, mc:mcCheese}); iPour = 1; iVeggiesPre = 2; iVeggiesPla = 2; break; case "sushi04": Main.instance.gameManager.setIngredients(false, {item:Algae, mc:mcAlgae}, {item:Rice, mc:mcRice}, {item:Chicken, mc:mcChicken}, {item:Cucumber, mc:mcCucumber}, {item:Onion, mc:mcOnion}); Main.instance.gameManager.setSauces(); iPour = 0; iVeggiesPre = 2; iVeggiesPla = 2; break; case "sushi05": Main.instance.gameManager.setIngredients(false, {item:Algae, mc:mcAlgae}, {item:Rice, mc:mcRice}, {item:Shrimp, mc:mcShrimp}, {item:Daikon, mc:mcDaikon}, {item:Cucumber, mc:mcCucumber}, {item:Onion, mc:mcOnion}); Main.instance.gameManager.setSauces(); iPour = 0; iVeggiesPre = 3; iVeggiesPla = 3; break; }; bRoll = false; iIndex = -1; Main.instance.gameManager.selectedIngredient = null; aInstruct = new Array(); aDisplay = Main.instance.gameManager.display; iDisplay = aDisplay.length; Main.instance.gameManager.mat.reset(); InstructList.list.forEach(function (_arg1){ aInstruct.push(_arg1); }, this); Life.instance.setLifeSpan(Math.floor((Config.Starting.Patience - (Config.Difficulty.TimeToDoSushi * Main.instance.gameManager.ai.level)))); start(); } private function clearInstructs():void{ Life.instance.sendLifeToScore(); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_COMPLETE)); } public function addInstruction(_arg1:String, _arg2, _arg3:MovieClip):void{ switch (_arg1){ case "sauce": iPour++; Main.instance.gameManager.addSauce(_arg2, _arg3); break; case "filling": iFillingsPla++; iFillingsPre++; Main.instance.gameManager.addIngredient(_arg2, _arg3); break; case "veggie": iVeggiesPla++; iVeggiesPre++; Main.instance.gameManager.addIngredient(_arg2, _arg3); break; }; } protected function veggies_placed():Boolean{ return ((iVeggiesPla <= 0)); } protected function served():Boolean{ return ((iServe <= 0)); } public function failed():void{ var _local1:int; Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_COMPLETE)); Main.instance.gameManager.clearCurrent(); Main.instance.gameManager.clearClickDrawSequence(); Main.instance.gameManager.clearKnife(); Main.instance.gameManager.setIngredients(true); Main.instance.gameManager.setSauces(); Main.instance.gameManager.clearPlaceHolder(); Main.instance.gameManager.selectedIngredient = null; _local1 = 0; while (_local1 < aDisplay.length) { if (aDisplay[_local1].mcRef != null){ aDisplay[_local1].goToOut(); }; _local1++; }; destroy(null); } private function checkForRoll():void{ if (!bRoll){ if (authorize("roll")){ bRoll = true; if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.MatPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame("Roll"); }; }; }; } protected function algae():Boolean{ return ((iAlgae <= 0)); } public function get todo():String{ return (sTodo); } public function update(_arg1:Event):void{ if (((!((fWait == null))) && ((fWait is Function)))){ if (fWait()){ fWait = null; if (aInstruct[iIndex] != undefined){ manage(); } else { clearInstructs(); }; }; } else { if (aInstruct[iIndex] == undefined){ clearInstructs(); }; }; if (((!(Main.instance.gameManager.started)) && (!(Animate.queuing)))){ checkAllThere(); }; } public function onIdle(_arg1:Event):void{ var _local2:Number; var _local3:int; iIndex++; _local2 = ((Math.floor(((aDisplay.length - 1) / aInstruct.length)) * aInstruct.length) + iIndex); _local3 = (iDisplay - (Math.floor(((aDisplay.length - 1) / aInstruct.length)) * aInstruct.length)); _local2 = (_local2 + _local3); if ((((aDisplay[_local2] == undefined)) && (!((aInstruct[iIndex] == undefined))))){ aDisplay.push(createTextPanel(aInstruct[iIndex].state, false)); }; } protected function rolled():Boolean{ return ((iRoll <= 0)); } private function createTextPanel(_arg1:String, _arg2:Boolean=false):TextPanel{ var _local3:DisplayObjectContainer; var _local4:MovieClip; _local3 = Main.instance.gameManager.depthManager.getDepthLayer(Game.sDEPTH_BACKGROUND); _local4 = new mcInstruct(); _local3.addChild(_local4); return (new TextPanel(_local4, _arg1, true, _arg2)); } protected function rice():Boolean{ return ((iRice <= 0)); } public function checkAllThere():void{ } private function manage():void{ var _local1:Number; var _local2:int; _local1 = ((Math.floor(((aDisplay.length - 1) / aInstruct.length)) * aInstruct.length) + iIndex); _local2 = (iDisplay - (Math.floor(((aDisplay.length - 1) / aInstruct.length)) * aInstruct.length)); _local1 = (_local1 + _local2); if (iIndex < 0){ iIndex++; aDisplay.push(createTextPanel(aInstruct[iIndex].state, true)); } else { if ((((iIndex < aInstruct.length)) && ((iIndex > 1)))){ aDisplay[(_local1 - 2)].goToOut(); aDisplay[(_local1 - 1)].goToWait(2); aDisplay[_local1].goToIdle(); Main.instance.gameManager.arrow.bounce(); } else { if (iIndex == 1){ aDisplay[(_local1 - 1)].goToWait(2); aDisplay[_local1].goToIdle(); Main.instance.gameManager.arrow.bounce(); }; }; }; } public function authorize(_arg1:String, _arg2:Boolean=false, _arg3=null):Boolean{ var _local4:Boolean; _local4 = false; switch (_arg1){ case "filling": if (((((((((_arg2) && (algae()))) && (rice()))) && ((Main.instance.gameManager.selectedIngredient == null)))) && ((iFillingsPla > 0)))){ _local4 = true; } else { if (((((!(_arg2)) && ((Main.instance.gameManager.selectedIngredient == null)))) && ((iFillingsPre > 0)))){ _local4 = true; }; }; break; case "veggies": if (((((((((_arg2) && (algae()))) && (rice()))) && ((Main.instance.gameManager.selectedIngredient == null)))) && ((iVeggiesPla > 0)))){ _local4 = true; } else { if (((((!(_arg2)) && ((Main.instance.gameManager.selectedIngredient == null)))) && ((iVeggiesPre > 0)))){ _local4 = true; }; }; break; case "algae": _local4 = true; break; case "rice": if (((((algae()) && ((Main.instance.gameManager.selectedIngredient == null)))) && ((iRice > 0)))){ _local4 = true; }; break; case "sauce": if (((((((algae()) && (rice()))) && ((Main.instance.gameManager.selectedIngredient == null)))) && ((iPour > 0)))){ _local4 = true; }; break; case "roll": if (((((((((((((algae()) && (rice()))) && (filling_placed()))) && (veggies_placed()))) && (poured()))) && (!(rolled())))) && ((iRoll > 0)))){ _local4 = true; }; break; case "cut": if (((rolled()) && ((iCut > 0)))){ _local4 = true; }; break; case "serve": if (((cutted()) && ((iServe > 0)))){ _local4 = true; }; break; }; return (_local4); } private function start():void{ Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener("next_instruct", next_instruct, false, 0, true); Main.instance.gameManager.addEventListener("on_idle", onIdle, false, 0, true); Main.instance.gameManager.addEventListener(IngredientEvent.EVENT_DONE, onDone, false, 0, true); manage(); } protected function veggies_prepared():Boolean{ return ((iVeggiesPre <= 0)); } private function wait(_arg1:String):void{ sWait = _arg1; switch (_arg1){ case "filling_prepared": fWait = filling_prepared; break; case "veggies_prepared": fWait = veggies_prepared; break; case "algae": fWait = algae; break; case "rice": fWait = rice; break; case "filling_placed": fWait = filling_placed; break; case "veggies_placed": fWait = veggies_placed; break; case "poured": fWait = poured; break; case "rolled": fWait = rolled; break; case "cutted": fWait = cutted; break; case "served": fWait = served; break; }; sTodo = _arg1; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener("on_idle", onIdle, false); Main.instance.gameManager.removeEventListener("next_instruct", next_instruct, false); Main.instance.gameManager.removeEventListener(IngredientEvent.EVENT_DONE, onDone, false); } } }//package gameplay.instruct
Section 39
//InstructList (gameplay.instruct.InstructList) package gameplay.instruct { public class InstructList { public static var list:Array = [{state:"prepare_filling", func:"wait", param:["filling_prepared"]}, {state:"prepare_veggies", func:"wait", param:["veggies_prepared"]}, {state:"place_algae", func:"wait", param:["algae"]}, {state:"place_rice", func:"wait", param:["rice"]}, {state:"place_filling", func:"wait", param:["filling_placed"]}, {state:"place_veggies", func:"wait", param:["veggies_placed"]}, {state:"pour_sauce", func:"wait", param:["poured"]}, {state:"roll_sushi", func:"wait", param:["rolled"]}, {state:"cut_sushi", func:"wait", param:["cutted"]}, {state:"serve", func:"wait", param:["served"]}]; } }//package gameplay.instruct
Section 40
//Layout (gameplay.layout.Layout) package gameplay.layout { public class Layout { public static var KnifeShadow:Object = {x:512.3, y:317.6, scale:1}; public static var Char03PlaceHolder:Object = {x:213.9, y:219, scale:0.5}; public static var Knife:Object = {x:512.3, y:317.6, scale:1}; public static var PourGame:Object = {x:307.9, y:322.3, scale:1}; public static var SamSushi:Object = {x:172.5, y:265.8, scale:0.75}; public static var Freddie:Object = {x:173.8, y:197.4, scale:0.45}; public static var chickenSequence:Array = [{x:465.9, y:302.8}, {x:487.4, y:334.8}, {x:494.9, y:307.8}, {x:522, y:305.2}]; public static var FreddieSoya:Object = {x:224.6, y:214.8, scale:0.5}; public static var Skip:Object = {x:494.6, y:171.8, scale:1}; public static var Algae:Object = {x:301.9, y:322.3, scale:1}; public static var Char01PlaceHolder:Object = {x:121, y:335, scale:1}; public static var SpreadGame:Object = {x:305.1, y:318.7, scale:1}; public static var Special:Object = {x:300, y:200, scale:1}; public static var Bubble:Object = {x:113.3, y:97.4, scale:0.675}; public static var Table:Object = {x:0, y:0, scale:1}; public static var RollGame:Object = {x:302.9, y:161.2, scale:1}; public static var Ingredients:Object = {slot1:{x:282.4, y:256.7, scale:0.75}, slot2:{x:360.9, y:255.2, scale:0.75}, slot3:{x:439.9, y:255.2, scale:0.75}, slot4:{x:518, y:254.8, scale:0.75}, slot5:{x:299.5, y:224.3, scale:0.6}, slot6:{x:369.5, y:224.3, scale:0.6}, slot7:{x:434.5, y:224.3, scale:0.6}, slot8:{x:500.9, y:224.3, scale:0.6}, sauce1:{x:579.9, y:236.3, scale:0.6}, sauce2:{x:560.9, y:225.1, scale:0.6}, sauce3:{x:541.5, y:215.1, scale:0.6}}; public static var MatPlaceHolder:Object = {x:305.4, y:323, scale:1}; public static var Sam:Object = {x:128.3, y:227.8, scale:0.6}; public static var Mat:Object = {x:301.9, y:316.6, scale:1}; public static var Carly:Object = {x:50.4, y:282.6, scale:0.75}; public static var onionSequence:Array = [{x:471.3, y:324.1}, {x:500, y:323.1}, {x:530.5, y:323.1}]; public static var SamSoya:Object = {x:187.2, y:259.1, scale:0.75}; public static var CarlySoya:Object = {x:135.8, y:327.8, scale:1}; public static var Background:Object = {x:0, y:0, scale:1}; public static var salmonSequence:Array = [{x:477.3, y:315.1}, {x:503, y:333.1}, {x:514.5, y:309.1}, {x:534, y:325.8}]; public static var shrimpSequence:Array = [{x:478.1, y:318.6}, {x:500, y:330.9}, {x:512.5, y:311.3}, {x:527, y:325.8}]; public static var CarlySushi:Object = {x:118, y:333.1, scale:1}; public static var tunaSequence:Array = [{x:472.1, y:319.9}, {x:498.9, y:334.4}, {x:513.5, y:312.9}, {x:541.5, y:323.1}]; public static var cucumberSequence:Array = [{x:467.3, y:323.8}, {x:499.9, y:318.1}, {x:533, y:323.8}]; public static var Instruct:Object = {x:381.8, y:93.5, scale:1}; public static var daikonSequence:Array = [{x:467.3, y:323.4}, {x:502, y:323.9}, {x:535.5, y:323.4}]; public static var CutBoard:Object = {x:505.8, y:323.6, scale:1}; public static var Arrow:Object = {x:289.1, y:113.3, scale:1}; public static var BoardPlaceHolder:Object = {x:496.1, y:319, scale:1}; public static var sushiSequence:Array = [{x:447.1, y:329.2}, {x:476, y:314.7}, {x:508.4, y:329.2}, {x:539.5, y:318.1}, {x:571, y:329.2}]; public static var eggSequence:Array = [{x:481.3, y:322.4}, {x:0x0202, y:329.7}, {x:539.5, y:313.6}]; public static var Kanji:Object = {x:362.9, y:190, scale:1}; public static var Rice:Object = {x:303.6, y:321.4, scale:1}; public static var Char02PlaceHolder:Object = {x:174.9, y:267, scale:0.75}; public static var FreddieSushi:Object = {x:210.9, y:218.8, scale:0.5}; public static var Tutorial:Object = {x:379.9, y:95, scale:1}; } }//package gameplay.layout
Section 41
//Cursor (gameplay.mouse.Cursor) package gameplay.mouse { import flash.events.*; import flash.display.*; import library.events.*; import library.utils.*; import library.basic.*; import library.interfaces.*; import flash.ui.*; public class Cursor extends StateManaged implements Idestroyable { public static const sSTATE_CLICK:String = "click"; public static const sSTATE_OVER:String = "over"; public static const sSTATE_CANT:String = "cant"; public static const sSTATE_NORMAL:String = "normal"; private static var mcRef:MovieClip; private static var oInstance:Cursor; private static var bPlaying:Boolean; private static var aQueue:Array; public function Cursor(_arg1:MovieClip):void{ super(_arg1); oInstance = this; bPlaying = false; Cursor.mcRef = mcRef; mcRef.parent.mouseEnabled = false; mcRef.parent.mouseChildren = false; addState(sSTATE_CANT, null); addState(sSTATE_CLICK, state_click); addState(sSTATE_NORMAL, null); addState(sSTATE_OVER, null); Mouse.hide(); Main.instance.addEventListener(MouseEvent.MOUSE_MOVE, move, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, hide, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, show, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); setState(sSTATE_NORMAL); Cursor.queue({func:"to", args:[540, 20]}, {func:"click", args:[Main.instance.gameManager.hud.mcRef.btnMenu]}); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, hide, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, show, false); Main.instance.removeEventListener(MouseEvent.MOUSE_MOVE, move, false); Mouse.show(); mcRef = null; } private function hide(_arg1:Event):void{ Mouse.show(); } private function show(_arg1:Event):void{ Mouse.hide(); } private function state_click():void{ if (stateComplete){ setState(sSTATE_NORMAL); if (aQueue.length == 0){ complete(); }; }; } private function move(_arg1:MouseEvent=null):void{ if (!bPlaying){ mcRef.x = _arg1.stageX; mcRef.y = _arg1.stageY; }; } private function complete(_arg1:Event=null):void{ var _local2:Object; if (aQueue.length == 0){ toMouse(); } else { _local2 = aQueue.shift(); Cursor[_local2.func].apply(Cursor, _local2.args); }; } public static function click(_arg1=null):void{ oInstance.setState(sSTATE_CLICK); if (_arg1 != null){ _arg1.dispatchEvent(new MouseEvent(MouseEvent.CLICK)); }; } public static function queue(... _args):void{ var _local2:int; var _local3:Object; aQueue = []; bPlaying = true; _local2 = 0; while (_local2 < _args.length) { aQueue.push(_args[_local2]); _local2++; }; _local3 = aQueue.shift(); Cursor[_local3.func].apply(Cursor, _local3.args); } public static function over(_arg1=null):void{ oInstance.setState(sSTATE_OVER); if (_arg1 != null){ _arg1.dispatchEvent(new MouseEvent(MouseEvent.MOUSE_OVER)); }; } public static function get instance():Cursor{ return (oInstance); } public static function get isPlaying():Boolean{ return (Cursor.bPlaying); } public static function toMouse(_arg1:int=5):void{ Animate.to(mcRef, _arg1, {x:Main.instance.stage.mouseX, y:Main.instance.stage.mouseY, onComplete:Cursor.activate, onCompleteScope:Cursor}); } public static function activate():void{ bPlaying = false; } public static function to(_arg1:Number, _arg2:Number, _arg3:int=10):void{ Animate.to(mcRef, _arg3, {delay:100, x:_arg1, y:_arg2, onComplete:Cursor.instance.complete, onCompleteScope:Cursor.instance}); } } }//package gameplay.mouse
Section 42
//TextPanel (gameplay.panel.TextPanel) package gameplay.panel { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; public class TextPanel extends StateManaged implements Idestroyable { private var sText:String; private var sGoTo:String; public static const sSTATE_INSTRUCT_WAIT2:String = "wait2"; public static const sSTATE_TUTORIAL_IDLE:String = "idle"; public static const sSTATE_TUTORIAL_IN:String = "in"; public static const sSTATE_TUTORIAL_OUT:String = "out"; public static const sSTATE_INSTRUCT_OUT:String = "out"; public static const sSTATE_INSTRUCT_TO_IDLE:String = "to_idle"; public static const sSTATE_INSTRUCT_TO_WAIT:String = "to_wait"; public static const sSTATE_INSTRUCT_IDLE:String = "idle"; public static const sSTATE_INSTRUCT_WAIT:String = "wait"; public static const sSTATE_INSTRUCT_TO_WAIT2:String = "to_wait2"; public function TextPanel(_arg1:MovieClip, _arg2:String, _arg3:Boolean=false, _arg4:Boolean=false):void{ var _local5:Object; super(_arg1); sText = _arg2; if (_arg4){ sGoTo = sSTATE_INSTRUCT_IDLE; }; if (_arg3){ _local5 = Layout.Instruct; } else { _local5 = Layout.Tutorial; }; mcRef.x = _local5.x; mcRef.y = _local5.y; mcRef.scaleX = (mcRef.scaleY = _local5.scale); if (_arg3){ addState(sSTATE_INSTRUCT_TO_WAIT, state_instruct_to_wait, setText); addState(sSTATE_INSTRUCT_WAIT, state_instruct_wait, setText); addState(sSTATE_INSTRUCT_TO_IDLE, state_instruct_to_idle, setText); addState(sSTATE_INSTRUCT_IDLE, state_instruct_idle, state_instruct_idle_init); addState(sSTATE_INSTRUCT_TO_WAIT2, state_instruct_to_wait2, setText); addState(sSTATE_INSTRUCT_WAIT2, state_instruct_wait2, setText); addState(sSTATE_INSTRUCT_OUT, state_instruct_out, setText); Main.instance.gameManager.addEventListener(GameEvent.EVENT_COMPLETE, deleteThis, false, 0, true); } else { addState(sSTATE_TUTORIAL_IN, state_tutorial_in, setText); addState(sSTATE_TUTORIAL_IDLE, null, setText); addState(sSTATE_TUTORIAL_OUT, state_tutorial_out, setText); }; Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); if (_arg3){ setState(sSTATE_INSTRUCT_TO_WAIT); } else { setState(sSTATE_TUTORIAL_IN); }; } public function state_instruct_idle_init():void{ if (sGoTo != sSTATE_INSTRUCT_OUT){ Main.instance.gameManager.dispatchEvent(new Event("next_instruct")); Main.instance.gameManager.dispatchEvent(new Event("on_idle")); }; setText(); } public function state_instruct_wait2():void{ setText(); if (sGoTo != null){ if (sGoTo != sSTATE_INSTRUCT_WAIT2){ setState(sSTATE_INSTRUCT_OUT); } else { sGoTo = null; }; }; } public function state_instruct_to_idle():void{ setText(); if (stateComplete){ setState(sSTATE_INSTRUCT_IDLE); }; } public function state_instruct_idle():void{ setText(); if (sGoTo != null){ if (sGoTo != sSTATE_INSTRUCT_IDLE){ setState(sSTATE_INSTRUCT_TO_WAIT2); } else { sGoTo = null; }; }; } public function state_instruct_to_wait2():void{ setText(); if (stateComplete){ setState(sSTATE_INSTRUCT_WAIT2); }; } public function goToOut():void{ sGoTo = sSTATE_INSTRUCT_OUT; } public function goToWait(_arg1:int):void{ if (_arg1 == 2){ sGoTo = sSTATE_INSTRUCT_WAIT2; } else { sGoTo = sSTATE_INSTRUCT_WAIT; }; } public function state_instruct_to_wait():void{ setText(); if (stateComplete){ setState(sSTATE_INSTRUCT_WAIT); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_COMPLETE, deleteThis, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef.parent.removeChild(mcRef); mcRef = null; } public function deleteThis(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_COMPLETE, deleteThis, false); goToOut(); } private function setText():void{ if (mcRef.getChildByName("mcState") != null){ if (mcState.getChildByName("mcText") != null){ mcState.mcText.gotoAndStop(sText); }; }; } public function state_instruct_out():void{ setText(); if (stateComplete){ destroy(null); }; } public function state_tutorial_in():void{ setText(); if (stateComplete){ setState(sSTATE_TUTORIAL_IDLE); }; } public function state_instruct_wait():void{ setText(); if (sGoTo != null){ if (sGoTo != sSTATE_INSTRUCT_WAIT){ setState(sSTATE_INSTRUCT_TO_IDLE); } else { sGoTo = null; }; }; } public function state_tutorial_out():void{ setText(); if (stateComplete){ destroy(null); }; } public function goToIdle():void{ sGoTo = sSTATE_INSTRUCT_IDLE; } } }//package gameplay.panel
Section 43
//Kanji (gameplay.powerups.Kanji) package gameplay.powerups { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.hud.*; import library.basic.*; import library.interfaces.*; public class Kanji extends StateManaged implements Idestroyable { private var iTime:int; public static const sSTATE_GRABBED:String = "grabbed"; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_IN:String = "in"; public static const sSTATE_OUT:String = "out"; public function Kanji(_arg1:MovieClip, _arg2:Object, _arg3:int):void{ super(_arg1); iTime = (_arg3 * 35); mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_GRABBED, state_grabbed); addState(sSTATE_IDLE, state_idle, active_click); addState(sSTATE_IN, state_in); addState(sSTATE_OUT, state_out); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_POWERUP_IN); setState(sSTATE_IN); } public function state_idle():void{ iTime--; if (iTime <= 0){ SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_POWERUP_OUT); setState(sSTATE_OUT); }; } public function state_grabbed():void{ if (stateComplete){ destroy(null); }; } public function deactive_click():void{ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.parent.removeChild(mcRef); mcRef = null; }; Main.instance.gameManager.oKanji = null; } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function active_click():void{ mcRef.mouseChildren = false; mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } public function state_out():void{ if (stateComplete){ destroy(null); }; } public function onClick(_arg1:MouseEvent):void{ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Time.instance.addTime(Config.Special.Time); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_POWERUP_GRABBED); setState(sSTATE_GRABBED); } } }//package gameplay.powerups
Section 44
//Special (gameplay.special.Special) package gameplay.special { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.*; import library.interfaces.*; import gameplay.layout.*; import gameplay.sushi.*; public class Special implements Idestroyable { private var bActive:Boolean; private var aList:Array; private var bWorking:Boolean; private var oSpecialAnim:SpecialStar; private var iWait:int; public static const WORKING:String = "special_working"; public static const NEXT:String = "special_next"; public static const COMPLETE:String = "special_complete"; public static const FINISHED:String = "special_finished"; public function Special():void{ iWait = Config.Special.WaitWord; bActive = false; bWorking = false; aList = new Array(); Main.instance.gameManager.addEventListener(COMPLETE, onComplete, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(NEXT, onNext, false, 0, true); Main.instance.gameManager.addEventListener(WORKING, onWorking, false, 0, true); } public function get active():Boolean{ return (bActive); } public function update(_arg1:Event):void{ var _local2:*; if (!bWorking){ _local2 = getItem(Main.instance.gameManager.instruction.todo); trace(("_oItem : " + _local2)); if (_local2 != null){ _local2.onClick(null); }; }; } public function canUseThis(_arg1):Boolean{ var _local2:Boolean; var _local3:DisplayObjectContainer; var _local4:Class; var _local5:Class; var _local6:*; _local2 = true; _local3 = Main.instance.gameManager.depthManager.getDepthLayer(Game.sDEPTH_PLACE_HOLDER); _local5 = (Object(_arg1.mcRef).constructor as Class); trace(("_fCompare : " + _local5)); for (_local6 in _local3) { _local4 = (Object(_local3[_local6]).constructor as Class); trace(("_fClass : " + _local4)); if ((_local4 is _local5)){ _local2 = false; break; }; }; return (_local2); } private function getItem(_arg1:String){ var _local2:*; var _local3:int; trace(("Special.getItem > _sType : " + _arg1)); _local2 = null; aList = Main.instance.gameManager.getIngredientsList(); switch (_arg1){ case "filling_prepared": case "filling_placed": _local3 = 0; while (_local3 < aList.length) { if (((((((!((aList[_local3] == undefined))) && (!((aList[_local3] == null))))) && ((aList[_local3].type == "filling")))) && (Main.instance.gameManager.instruction.authorize("filling", aList[_local3].prepared)))){ _local2 = aList[_local3]; break; }; _local3++; }; break; case "veggies_prepared": case "veggies_placed": trace("vegginhs"); _local3 = 0; while (_local3 < aList.length) { trace(((("blows here: " + aList[_local3].type) + " | ") + aList[_local3].mcRef)); if (((((((!((aList[_local3] == undefined))) && (!((aList[_local3] == null))))) && ((aList[_local3].type == "veggies")))) && (Main.instance.gameManager.instruction.authorize("veggies", aList[_local3].prepared)))){ _local2 = aList[_local3]; break; }; _local3++; }; break; case "algae": _local3 = 0; while (_local3 < aList.length) { if (((((!((aList[_local3] == undefined))) && (!((aList[_local3] == null))))) && ((aList[_local3].type == "algae")))){ _local2 = aList[_local3]; break; }; _local3++; }; break; case "rice": _local3 = 0; while (_local3 < aList.length) { if (((((!((aList[_local3] == undefined))) && (!((aList[_local3] == null))))) && ((aList[_local3].type == "rice")))){ _local2 = aList[_local3]; break; }; _local3++; }; break; case "poured": _local3 = 0; while (_local3 < aList.length) { if (((((((((!((aList[_local3] == undefined))) && (!((aList[_local3] == null))))) && ((aList[_local3].type == "sauce")))) && (!(aList[_local3].poured)))) && (canUseThis(aList[_local3])))){ _local2 = aList[_local3]; break; }; _local3++; }; break; case "cutted": _local3 = 0; while (_local3 < aList.length) { if ((aList[_local3] is Sushi)){ _local2 = aList[_local3]; break; }; _local3++; }; break; case "served": trace(("aList : " + aList)); _local3 = 0; while (_local3 < aList.length) { if ((aList[_local3] is Sushi)){ trace(("aList[i] : " + aList[_local3].state)); aList[_local3].onCharSelect(new Event(Main.instance.gameManager.character)); bWorking = true; break; }; _local3++; }; break; }; return (_local2); } public function onWorking(_arg1:Event):void{ bWorking = true; } public function playAnim():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = Main.instance.gameManager.depthManager.getDepthLayer(Game.sDEPTH_HUD); _local2 = new mcSpecial(); _local1.addChild(_local2); oSpecialAnim = new SpecialStar(_local2, Layout.Special); } public function set wait(_arg1:int):void{ iWait = _arg1; } public function onFinished(_arg1:Event):void{ iWait = Config.Special.WaitWord; bActive = false; Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(FINISHED, onFinished, false); Main.instance.gameManager.addEventListener(COMPLETE, onComplete, false, 0, true); } public function onNext(_arg1:Event):void{ trace(("Special.onNext > _e : " + _arg1)); bWorking = false; } public function get wait():int{ return (iWait); } public function onComplete(_arg1:Event):void{ if ((((iWait <= 0)) && (!(active)))){ bActive = true; bWorking = false; aList = Main.instance.gameManager.getIngredientsList(); SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_SPECIAL, 1, true, false, true); Main.instance.gameManager.removeEventListener(COMPLETE, onComplete, false); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(FINISHED, onFinished, false, 0, true); playAnim(); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(COMPLETE, onComplete, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(NEXT, onNext, false); Main.instance.gameManager.removeEventListener(FINISHED, onFinished, false); } } }//package gameplay.special
Section 45
//SpecialKey (gameplay.special.SpecialKey) package gameplay.special { import flash.events.*; import library.events.*; import library.utils.*; import library.interfaces.*; public class SpecialKey implements Idestroyable { private var sCurrentStr:String; private var iDefault:int; private var iDelay:int; private var sStr:String; public function SpecialKey(_arg1:String, _arg2:int=50):void{ sStr = _arg1; iDefault = _arg2; sCurrentStr = ""; iDelay = 0; Main.instance.stage.addEventListener(KeyboardEvent.KEY_DOWN, onKey, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function onKey(_arg1:KeyboardEvent):void{ sCurrentStr = (sCurrentStr + String.fromCharCode(_arg1.charCode)); iDelay = iDefault; } public function update(_arg1:Event):void{ if (iDelay > 0){ iDelay--; if (iDelay <= 0){ sCurrentStr = ""; }; if ((((((sStr == sCurrentStr)) && (!(Main.instance.gameManager.started)))) && (!(Animate.queuing)))){ sCurrentStr = ""; Main.instance.gameManager.dispatchEvent(new Event(Special.COMPLETE)); }; }; } public function destroy(_arg1:Event):void{ Main.instance.stage.removeEventListener(KeyboardEvent.KEY_DOWN, onKey, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); } } }//package gameplay.special
Section 46
//SpecialStar (gameplay.special.SpecialStar) package gameplay.special { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class SpecialStar extends StateManaged implements Idestroyable { public static const sSTATE_PLAY:String = "Play"; public function SpecialStar(_arg1:MovieClip, _arg2:Object):void{ super(_arg1); mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_PLAY, state_play); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); setState(sSTATE_PLAY); } public function state_play():void{ if (stateComplete){ destroy(null); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef.parent.removeChild(mcRef); mcRef = null; } } }//package gameplay.special
Section 47
//Sushi (gameplay.sushi.Sushi) package gameplay.sushi { import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.special.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; public class Sushi extends StateManaged implements Idestroyable { private var sTempType:String; private var sType:String; private var sSushi:String; private var oCharLayout:Object; public static const sSTATE_CUTTED_OUT:String = "cutted_out"; public static const sSTATE_PLATE_OUT:String = "plate_out"; public static const sSTATE_CUTTED_DEL:String = "cutted_del"; public static const sSTATE_ROLLED_IN:String = "rolled_in"; public static const sSTATE_ROLLED_OUT:String = "rolled_out"; public static const sSTATE_PLATE_IN:String = "plate_in"; public static const sSTATE_ROLLED_DEL:String = "rolled_del"; public static const sSTATE_MAT_OUT:String = "mat_out"; public static const sSTATE_PLATE_DEL:String = "plate_del"; public static const sSTATE_MAT_DEL:String = "mat_del"; public static const sSTATE_MAT_CUTTED_DEL:String = "mat_cutted_del"; public static const sSTATE_MAT_CUTTED_OUT:String = "mat_cutted_out"; public static const sSTATE_CUTTED_IDLE:String = "cutted_idle"; public static const sSTATE_MAT_CUTTED_IDLE:String = "mat_cutted_idle"; public static const sSTATE_CUTTED_IN:String = "cutted_in"; public static const sSTATE_MAT_CUTTED_IN:String = "mat_cutted_in"; public static const sSTATE_MAT_IDLE:String = "mat_idle"; public static const sSTATE_ROLLED_IDLE:String = "rolled_idle"; public static const sSTATE_PLATE_IDLE:String = "plate_idle"; public function Sushi(_arg1:MovieClip, _arg2:Object, _arg3:String="rolled_in", _arg4:Boolean=false):void{ super(_arg1); sType = "sushi"; sSushi = Main.instance.gameManager.getSushi(); sTempType = "roll"; mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_CUTTED_IDLE, null, state_cutted_idle_init); addState(sSTATE_CUTTED_IN, state_cutted_in, state_cutted_idle_init); addState(sSTATE_CUTTED_OUT, state_cutted_out, state_cutted_idle_init); addState(sSTATE_PLATE_IDLE, null, state_plate_idle_init); addState(sSTATE_PLATE_IN, state_plate_in, state_plate_idle_init); addState(sSTATE_PLATE_OUT, state_plate_out, state_plate_idle_init); addState(sSTATE_ROLLED_IDLE, null, state_rolled_idle_init); addState(sSTATE_ROLLED_IN, state_rolled_in); addState(sSTATE_ROLLED_OUT, state_rolled_out); addState(sSTATE_MAT_IDLE, null, state_mat_idle_init); addState(sSTATE_MAT_OUT, state_mat_out); addState(sSTATE_MAT_CUTTED_IDLE, null, state_mat_cutted_idle_init); addState(sSTATE_MAT_CUTTED_IN, state_mat_cutted_in, state_mat_cutted_idle_init); addState(sSTATE_MAT_CUTTED_OUT, state_mat_cutted_out, state_mat_cutted_idle_init); addState(sSTATE_CUTTED_DEL, state_del); addState(sSTATE_MAT_CUTTED_DEL, state_del); addState(sSTATE_MAT_DEL, state_del); addState(sSTATE_PLATE_DEL, state_del); addState(sSTATE_ROLLED_DEL, state_del); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); mcRef.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); setState(_arg3); if (state == sSTATE_MAT_IDLE){ mcRef.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } else { if (state == sSTATE_ROLLED_IN){ Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); }; }; } public function state_plate_idle_init():void{ setSushi(); Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, "serve")); setState(sSTATE_PLATE_OUT); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); if (mcRef != null){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); mcRef.removeEventListener(MouseEvent.MOUSE_OVER, onOver, false); mcRef.removeEventListener(MouseEvent.MOUSE_OUT, onOut, false); mcRef.parent.removeChild(mcRef); mcRef = null; }; } public function state_cutted_out():void{ setSushi(); if (stateComplete){ Main.instance.gameManager.addToPlaceHolder(this, sSTATE_MAT_CUTTED_IN, Sushi, new mcSushi(), Layout.MatPlaceHolder, sSTATE_MAT_CUTTED_IN); destroy(null); }; } public function onCharSelect(_arg1:Event):void{ trace(("Sushi.onCharSelect > _e : " + _arg1)); switch (_arg1.type){ case "char01": oCharLayout = Layout.Char01PlaceHolder; break; case "char02": oCharLayout = Layout.Char02PlaceHolder; break; case "char03": oCharLayout = Layout.Char03PlaceHolder; break; }; if (!Main.instance.gameManager.tutorial){ Main.instance.gameManager.special.wait--; }; Main.instance.gameManager.charAction(_arg1.type); setState(sSTATE_MAT_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new Event(Special.FINISHED)); } public function deleteIt():void{ if (mcRef != null){ switch (state){ case sSTATE_ROLLED_IN: case sSTATE_ROLLED_IDLE: case sSTATE_ROLLED_OUT: setState(sSTATE_ROLLED_DEL); break; case sSTATE_MAT_IDLE: case sSTATE_MAT_OUT: setState(sSTATE_MAT_DEL); break; case sSTATE_MAT_CUTTED_IN: case sSTATE_MAT_CUTTED_IDLE: case sSTATE_MAT_CUTTED_OUT: setState(sSTATE_MAT_CUTTED_DEL); break; case sSTATE_CUTTED_IN: case sSTATE_CUTTED_IDLE: case sSTATE_CUTTED_OUT: setState(sSTATE_CUTTED_DEL); break; case sSTATE_PLATE_IN: case sSTATE_PLATE_IDLE: case sSTATE_PLATE_OUT: setState(sSTATE_PLATE_DEL); break; }; mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); } else { destroy(null); }; } public function state_rolled_in():void{ if (stateComplete){ setState(sSTATE_ROLLED_IDLE); }; } public function cut(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); setState(sSTATE_ROLLED_OUT); } public function state_mat_cutted_in():void{ setSushi(); if (stateComplete){ setState(sSTATE_MAT_CUTTED_IDLE); }; } public function state_mat_out():void{ if (stateComplete){ Main.instance.gameManager.addToPlaceHolder(this, sSTATE_ROLLED_IN, Sushi, new mcSushi(), Layout.BoardPlaceHolder, sSTATE_ROLLED_IN); destroy(null); }; } public function state_mat_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, "roll")); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); sTempType = "cut"; } private function setSushi():void{ var _local1:int; if (((!((mcRef == null))) && (!((mcState == null))))){ _local1 = 1; while (_local1 <= 6) { if (mcState.getChildByName(("mcSushi0" + _local1)) != null){ MovieClip(mcState.getChildByName(("mcSushi0" + _local1))).gotoAndStop(sSushi); }; _local1++; }; }; } public function onOver(_arg1:MouseEvent):void{ var _local2:Function; var _local3:GlowFilter; _local2 = Main.instance.gameManager.instruction.authorize; if ((((((((((state == sSTATE_MAT_IDLE)) && (_local2("cut")))) && (!((mcRef.getChildByName("mcState") == null))))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ _local3 = new GlowFilter(0, 1, 2, 2, 8); mcState.filters = new Array(_local3); }; } public function state_mat_cutted_out():void{ setSushi(); if (stateComplete){ Main.instance.gameManager.addToPlaceHolder(this, sSTATE_PLATE_IN, Sushi, new mcSushi(), oCharLayout, sSTATE_PLATE_IN); destroy(null); }; } public function state_rolled_out():void{ if (stateComplete){ setState(sSTATE_CUTTED_IN); }; } public function state_mat_cutted_idle_init():void{ Main.instance.gameManager.dispatchEvent(new IngredientEvent(IngredientEvent.EVENT_DONE, "cut")); Main.instance.gameManager.dispatchEvent(new Event(Special.NEXT)); sTempType = "serve"; setSushi(); Main.instance.gameManager.addEventListener("char01", onCharSelect, false, 0, true); Main.instance.gameManager.addEventListener("char02", onCharSelect, false, 0, true); Main.instance.gameManager.addEventListener("char03", onCharSelect, false, 0, true); } public function state_cutted_idle_init():void{ setSushi(); setState(sSTATE_CUTTED_OUT); } public function state_del():void{ setSushi(); if (stateComplete){ destroy(null); }; } public function state_plate_in():void{ setSushi(); if (stateComplete){ setState(sSTATE_PLATE_IDLE); }; } public function state_cutted_in():void{ setSushi(); if (stateComplete){ setState(sSTATE_CUTTED_IDLE); }; } public function state_rolled_idle_init():void{ if (Main.instance.gameManager.special.active){ Main.instance.gameManager.dispatchEvent(new SequenceEvent(SequenceEvent.POSITIVE, Layout.BoardPlaceHolder, 1)); } else { Main.instance.gameManager.startMiniGame(toString()); }; } public function get type():String{ return (sType); } public function onClick(_arg1:MouseEvent):void{ if (((Main.instance.gameManager.instruction.authorize(sTempType)) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ if (state == sSTATE_MAT_IDLE){ mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); Main.instance.gameManager.dispatchEvent(new Event(GameEvent.EVENT_ON_CUTBOARD)); setState(sSTATE_MAT_OUT); } else { if ((((state == sSTATE_MAT_CUTTED_IDLE)) && (((((!((_arg1 == null))) && (!(Main.instance.gameManager.special.active)))) || ((((_arg1 == null)) && (Main.instance.gameManager.special.active))))))){ Main.instance.gameManager.dispatchEvent(new TutEvent(TutEvent.sEVENT_CLICK, mcRef)); mcRef.removeEventListener(MouseEvent.CLICK, onClick, false); setState(sSTATE_MAT_CUTTED_OUT); Main.instance.gameManager.dispatchEvent(new Event(Special.WORKING)); }; }; }; onOut(null); } public function toString():String{ return ("Sushi"); } public function onOut(_arg1:MouseEvent):void{ if (!Main.instance.gameManager.special.active){ if (((((!((mcRef.getChildByName("mcState") == null))) && (!(Main.instance.gameManager.tutorial)))) && (!(Main.instance.gameManager.special.active)))){ mcState.filters = new Array(); }; }; } public function state_plate_out():void{ setSushi(); if (stateComplete){ destroy(null); }; } } }//package gameplay.sushi
Section 48
//SushiList (gameplay.sushi.SushiList) package gameplay.sushi { public class SushiList { public static var list:Array = [{difficulty:1, name:"sushi01"}, {difficulty:2, name:"sushi03"}, {difficulty:2, name:"sushi04"}, {difficulty:3, name:"sushi05"}, {difficulty:3, name:"sushi02"}]; } }//package gameplay.sushi
Section 49
//Knife (gameplay.tools.Knife) package gameplay.tools { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; public class Knife extends StateManaged implements Idestroyable { public static const sSTATE_CUT:String = "cut"; public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_WAIT:String = "wait"; public static const sSTATE_DROP:String = "drop"; public static const sSTATE_TAKE:String = "take"; public function Knife(_arg1:MovieClip):void{ super(_arg1); mcRef.x = Layout.Knife.x; mcRef.y = Layout.Knife.y; mcRef.scaleX = (mcRef.scaleY = Layout.Knife.scale); addState(sSTATE_IDLE, null, state_config); addState(sSTATE_DROP, state_drop, state_config); addState(sSTATE_CUT, state_cut, state_config); addState(sSTATE_TAKE, state_take, state_config); addState(sSTATE_WAIT, null, state_config); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_ON_CUTBOARD, cutboard, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(sSTATE_IDLE); mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } public function cut(_arg1:Event):void{ if ((((state == sSTATE_WAIT)) || ((state == sSTATE_TAKE)))){ drop(); }; } public function clear():void{ if (state == sSTATE_CUT){ setState(sSTATE_DROP); } else { if (state != sSTATE_IDLE){ setState(sSTATE_DROP); }; }; } public function take():void{ SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_KNIFE_TAKE, 1, true, false, true); setState(sSTATE_TAKE); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_ON_CUTBOARD, cutboard, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef = null; } public function state_cut():void{ if (stateComplete){ setState(sSTATE_DROP); }; } public function state_drop():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function cutboard(_arg1:Event):void{ take(); } public function drop():void{ setState(sSTATE_CUT); } public function state_take():void{ if (stateComplete){ setState(sSTATE_WAIT); }; } public function state_config():void{ mcRef.mouseChildren = false; mcRef.mouseEnabled = false; } } }//package gameplay.tools
Section 50
//KnifeShadow (gameplay.tools.KnifeShadow) package gameplay.tools { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; import gameplay.layout.*; public class KnifeShadow extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_WAIT:String = "wait"; public static const sSTATE_DROP:String = "drop"; public static const sSTATE_TAKE:String = "take"; public function KnifeShadow(_arg1:MovieClip):void{ super(_arg1); mcRef.x = Layout.KnifeShadow.x; mcRef.y = Layout.KnifeShadow.y; mcRef.scaleX = (mcRef.scaleY = Layout.KnifeShadow.scale); addState(sSTATE_IDLE, null); addState(sSTATE_DROP, state_drop); addState(sSTATE_TAKE, state_take); addState(sSTATE_WAIT, null); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_ON_CUTBOARD, cutboard, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_CUT, cut, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_RESUME, resume, false, 0, true); setState(sSTATE_IDLE); } public function cut(_arg1:Event):void{ drop(); } public function take():void{ setState(sSTATE_TAKE); } public function state_drop():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function cutboard(_arg1:Event):void{ take(); } public function drop():void{ setState(sSTATE_DROP); } public function state_take():void{ if (stateComplete){ setState(sSTATE_WAIT); }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_ON_CUTBOARD, cutboard, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_CUT, cut, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_PAUSE, pause, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_RESUME, resume, false); mcRef = null; } } }//package gameplay.tools
Section 51
//Skip (gameplay.tutorial.Skip) package gameplay.tutorial { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class Skip extends StateManaged implements Idestroyable { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_IN:String = "in"; public static const sSTATE_OUT:String = "out"; public function Skip(_arg1:MovieClip, _arg2:Object):void{ super(_arg1); mcRef.x = _arg2.x; mcRef.y = _arg2.y; mcRef.scaleX = (mcRef.scaleY = _arg2.scale); addState(sSTATE_IN, state_in); addState(sSTATE_IDLE, null, state_idle_init, state_idle_end); addState(sSTATE_OUT, state_out); Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener("DestroySkipButton", onKill, false, 0, true); setState(sSTATE_IN); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); mcRef.parent.removeChild(mcRef); mcRef = null; } public function state_in():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } public function state_idle_end():void{ SimpleButton(mcState.getChildByName("btnSkip")).removeEventListener(MouseEvent.CLICK, onClick, false); } public function state_out():void{ if (stateComplete){ destroy(null); }; } public function onKill(_arg1:Event):void{ setState(sSTATE_OUT); } public function onClick(_arg1:MouseEvent):void{ setState(sSTATE_OUT); Main.instance.gameManager.instruction.end(); } public function state_idle_init():void{ SimpleButton(mcState.getChildByName("btnSkip")).addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } } }//package gameplay.tutorial
Section 52
//TutEvent (gameplay.tutorial.TutEvent) package gameplay.tutorial { import flash.events.*; import flash.display.*; public class TutEvent extends Event { private var oMc:MovieClip; public static const sEVENT_CLICK:String = "TutorialClick"; public function TutEvent(_arg1:String, _arg2:MovieClip):void{ super(_arg1); oMc = _arg2; } override public function toString():String{ return (formatToString("TutEvent", "type", "bubbles", "cancelable", "eventPhase", "mc")); } public function get mc():MovieClip{ return (oMc); } override public function clone():Event{ return (new TutEvent(type, mc)); } } }//package gameplay.tutorial
Section 53
//Tutorial (gameplay.tutorial.Tutorial) package gameplay.tutorial { import flash.events.*; import flash.display.*; import gameplay.panel.*; import library.events.*; import library.utils.*; import gameplay.*; import library.interfaces.*; import gameplay.layout.*; import flash.filters.*; import gameplay.ingredients.*; import gameplay.ingredients.fillings.*; import gameplay.ingredients.basics.*; import gameplay.ingredients.veggies.*; import gameplay.ingredients.sauces.*; public class Tutorial implements Idestroyable { private var iFrame:int; private var iSubIndex:int; private var bDone:Boolean; private var aGlow:Array; private var oSkip:Skip; private var aGroup:Array; private var aList:Array; private var aContainer:Array; private var aAnims:Array; private var oGlow:GlowFilter; private var bDown:Boolean; private var oLast; private var aPanels:Array; private var bClick:Boolean; private var mcMember:MovieClip; private var oStep:Object; private var sSushi:String; private var iIndex:int; private var fWait:Function; private var bRoll:Boolean; private static var oInstance:Tutorial; public function Tutorial():void{ var _local1:DepthManager; super(); oInstance = this; _local1 = Main.instance.gameManager.depthManager; aContainer = new Array(_local1.getDepthLayer(Game.sDEPTH_INGREDIENTS), _local1.getDepthLayer(Game.sDEPTH_CHARACTERS), _local1.getDepthLayer(Game.sDEPTH_PLACE_HOLDER), _local1.getDepthLayer(Game.sDEPTH_MAT_LOWER)); aGlow = new Array(new GlowFilter(13382451, 0, 4, 4, 10)); oGlow = new GlowFilter(13382451, 0, 4, 4, 10); aGroup = new Array(); aList = TutorialList.list; aPanels = new Array(); iFrame = 0; iIndex = -1; iSubIndex = -1; mcMember = null; sSushi = null; bDone = false; bDown = false; bClick = false; bRoll = false; fWait = null; oStep = new Object(); aAnims = new Array(); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.gameManager.addEventListener(SequenceEvent.POSITIVE, onAction, false, 0, true); Main.instance.gameManager.addEventListener(SequenceEvent.NEGATIVE, onAction, false, 0, true); start(); } public function stop():void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); } public function onMouse(_arg1:MouseEvent):void{ Main.instance.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse, false); bDown = true; } private function targets():Boolean{ if (bDone){ bDone = false; return (!(bDone)); }; return (bDone); } private function glow(... _args):void{ var _aRandom:Array; var _mcTmp:MovieClip; var i:int; var args = _args; _aRandom = new Array(); if ((args[0] is String)){ aGroup = new Array(mcMember); mcMember.mcState.filters = aGlow; toRed(mcMember.mcState); } else { aGroup = new Array(); i = 0; while (i < args.length) { switch (args[i]){ case mcCharacter01: case mcCharacter02: case mcCharacter03: _mcTmp = getMovieClip(args[i]); if (_mcTmp != null){ _aRandom.push(_mcTmp); }; break; default: _mcTmp = getMovieClip(args[i]); if (_mcTmp != null){ aGroup.push(_mcTmp); }; break; }; i = (i + 1); }; if (_aRandom.length > 0){ mcMember = getMovieClip(_aRandom[Math.floor(((Math.random() * _aRandom.length) - 1))]); aGroup.push(mcMember); }; if (aGroup.length > 0){ aGroup.forEach(function (_arg1){ if (((((!((_arg1 == null))) && (!((_arg1.getChildByName("mcState") == null))))) && (isNot(_arg1.currentLabel, "sushi_in", "sushi_idle", "sushi_del")))){ _arg1.mcState.filters = new Array(oGlow); toRed(_arg1.mcState); }; }, this); }; }; manage(); } private function pattern():Boolean{ if (bDone){ bDone = false; return (!(bDone)); }; return (bDone); } private function sushi(_arg1:String):void{ sSushi = _arg1; Main.instance.gameManager.tutorial = true; Main.instance.gameManager.setIngredients(false, {item:Algae, mc:mcAlgae}, {item:Rice, mc:mcRice}, {item:Tuna, mc:mcTuna}, {item:Daikon, mc:mcDaikon}, {item:Cucumber, mc:mcCucumber}, {item:Onion, mc:mcOnion}); Main.instance.gameManager.setSauces({item:Teriyaki, mc:mcTeriyaki}); manage(); } private function bubble():void{ var _local1:String; _local1 = ((mcMember is mcCharacter01)) ? "char01" : ((mcMember is mcCharacter02)) ? "char02" : "char03"; Main.instance.gameManager.displayBubble(_local1, sSushi, false); manage(); } public function end():void{ var i:int; trace("Tutorial.end"); aPanels.forEach(function (_arg1){ if (TextPanel(_arg1).mcRef != null){ TextPanel(_arg1).setState(TextPanel.sSTATE_TUTORIAL_OUT); }; }, this); i = 0; while (i < aAnims.length) { Animate.removeTween(aAnims[i]); i = (i + 1); }; Main.instance.gameManager.dispatchEvent(new Event("DestroySkipButton")); Main.instance.gameManager.started = false; Main.instance.gameManager.clearClickDrawSequence(); Main.instance.gameManager.clearKnife(); Main.instance.gameManager.setIngredients(true); Main.instance.gameManager.setSauces(); Main.instance.gameManager.clearPlaceHolder(); Main.instance.gameManager.clearRequestBubble(); Main.instance.gameManager.startGame(); destroy(null); } public function toRed(_arg1:MovieClip):void{ aAnims.push(Animate.to(oGlow, 10, {alpha:1, onUpdate:setGlow, onUpdateScope:this, onUpdateParams:[_arg1], onComplete:toTrans, onCompleteScope:this, onCompleteParams:[_arg1]})); } private function unglow(... _args):void{ var _local2:int; if (mcMember != null){ mcMember.filters = new Array(); Animate.killTweensOf(mcMember); }; _local2 = 0; while (_local2 < aGroup.length) { aGroup[_local2].filters = new Array(); Animate.killTweensOf(aGroup[_local2]); _local2++; }; manage(); } private function click():Boolean{ if (bDown){ bDown = false; return (!(bDown)); }; return (bDown); } private function clicked():Boolean{ if (bClick){ bClick = false; return (!(bClick)); }; return (bClick); } private function choose(... _args):void{ mcMember = getMovieClip(_args[Math.floor((Math.random() * (_args.length - 1)))]); manage(); } public function setGlow(_arg1:MovieClip):void{ _arg1.filters = new Array(oGlow); } private function createTextPanel(_arg1:String):void{ var _local2:DisplayObjectContainer; var _local3:MovieClip; _local2 = Main.instance.gameManager.depthManager.getDepthLayer(Game.sDEPTH_BACKGROUND); _local3 = new mcTutorial(); _local2.addChild(_local3); aPanels.push(new TextPanel(_local3, _arg1, false)); } private function roll():void{ Main.instance.gameManager.startMiniGame("Roll"); bRoll = true; } private function isNot(_arg1:String, ... _args):Boolean{ var _local3:Boolean; var _local4:int; _local3 = false; _local4 = 0; while (_local4 < _args.length) { if (_arg1 == _args[_local4]){ _local3 = true; break; }; _local4++; }; return (!(_local3)); } private function time():Boolean{ iFrame--; return ((iFrame <= 0)); } public function nothing(_arg1:MouseEvent):void{ } public function update(_arg1:Event):void{ if (((!((fWait == null))) && ((fWait is Function)))){ if (fWait()){ manage(); }; }; } public function start():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); iIndex = 0; manage(); _local1 = Main.instance.gameManager.depthManager.getDepthLayer(Game.sDEPTH_BACKGROUND); _local2 = new mcSkipButton(); _local1.addChild(_local2); oSkip = new Skip(_local2, Layout.Skip); } private function goto(_arg1:int):void{ iIndex = _arg1; manage(); } private function manage():void{ if (oStep == aList[iIndex]){ iSubIndex++; if (iSubIndex >= oStep.funcs.length){ this[oStep.complete].apply(this, oStep.params); } else { this[oStep.funcs[iSubIndex].func].apply(this, oStep.funcs[iSubIndex].params); }; } else { if (iIndex < aList.length){ iSubIndex = -1; oStep = aList[iIndex]; if (aPanels.length > 0){ aPanels[(aPanels.length - 1)].setState(TextPanel.sSTATE_TUTORIAL_OUT); }; createTextPanel(oStep.state); manage(); }; }; } private function findMovieClip(_arg1):Boolean{ var _local2:Boolean; var _local3:RegExp; var _local4:String; var _local5:String; var _local6:int; _local2 = false; _local3 = new RegExp("(class)|(object)|s|[|]", "gi"); _local4 = String(_arg1).replace(_local3, ""); _local6 = 0; while (_local6 < aGroup.length) { _local5 = String(aGroup[_local6]).replace(_local3, ""); if (_local5.indexOf(_local4) > -1){ _local2 = true; break; }; _local6++; }; return (_local2); } public function authorize(_arg1:String, _arg2:Boolean=false, _arg3=null):Boolean{ var _local4:Boolean; _local4 = false; switch (_arg1){ case "filling": _local4 = ((findMovieClip(mcTuna)) && ((Main.instance.gameManager.selectedIngredient == null))); break; case "veggies": _local4 = ((findMovieClip(_arg3)) && ((Main.instance.gameManager.selectedIngredient == null))); break; case "algae": _local4 = ((findMovieClip(mcAlgae)) && ((Main.instance.gameManager.selectedIngredient == null))); break; case "rice": _local4 = ((findMovieClip(mcRice)) && ((Main.instance.gameManager.selectedIngredient == null))); break; case "sauce": _local4 = ((findMovieClip(mcTeriyaki)) && ((Main.instance.gameManager.selectedIngredient == null))); break; case "roll": _local4 = bRoll; break; case "cut": _local4 = findMovieClip(mcSushi); break; case "serve": _local4 = ((findMovieClip(mcMember)) && (!((getMovieClip(mcSushi) == null)))); break; }; return (_local4); } private function getMovieClip(_arg1:Class):MovieClip{ var _local2:Sprite; var _local3:int; var _local4:*; var _local5:int; _local5 = 0; while (_local5 < aContainer.length) { _local2 = aContainer[_local5]; _local3 = 0; while (_local3 < _local2.numChildren) { _local4 = _local2.getChildAt(_local3); if ((_local4 is _arg1)){ return (_local4); }; _local3++; }; _local5++; }; return (null); } public function toTrans(_arg1:MovieClip):void{ aAnims.push(Animate.to(oGlow, 10, {alpha:0, onUpdate:setGlow, onUpdateScope:this, onUpdateParams:[_arg1], onComplete:toRed, onCompleteScope:this, onCompleteParams:[_arg1]})); } private function next():void{ iIndex++; manage(); } private function wait(_arg1):void{ var _action = _arg1; if ((((((_action is int)) || ((_action is uint)))) || ((_action is Number)))){ iFrame = (_action * 35); fWait = time; } else { if ((_action is String)){ switch (_action){ case "clicked": Main.instance.gameManager.addEventListener(TutEvent.sEVENT_CLICK, onClick, false, 0, true); aGroup.forEach(function (_arg1){ }, this); bClick = false; fWait = clicked; break; case "click": Main.instance.addEventListener(MouseEvent.MOUSE_DOWN, onMouse, false, 0, true); fWait = click; break; case "targets": bDone = false; fWait = targets; break; case "pattern": bDone = false; fWait = pattern; break; }; }; }; } private function previous():void{ iIndex--; manage(); } public function onClick(_arg1:TutEvent):void{ var _e = _arg1; if (oLast != _e.mc.name){ oLast = _e.mc.name; aGroup.forEach(function (_arg1){ }, this); bClick = true; }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); } public function onAction(_arg1:SequenceEvent):void{ bDone = true; } public static function get instance():Tutorial{ return (oInstance); } } }//package gameplay.tutorial
Section 54
//TutorialList (gameplay.tutorial.TutorialList) package gameplay.tutorial { public class TutorialList { public static var list:Array = [{state:"tuto_01", funcs:[{func:"choose", params:[mcCharacter01, mcCharacter02, mcCharacter03]}, {func:"wait", params:[6.8]}], complete:"next", params:[]}, {state:"tuto_02", funcs:[{func:"sushi", params:["sushi02"]}, {func:"bubble", params:[]}, {func:"wait", params:[1.5]}, {func:"glow", params:[mcTuna]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}], complete:"next", params:[]}, {state:"tuto_03", funcs:[{func:"wait", params:["targets"]}], complete:"next", params:[]}, {state:"tuto_04", funcs:[{func:"glow", params:[mcCucumber]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"wait", params:["targets"]}], complete:"next", params:[]}, {state:"tuto_05", funcs:[{func:"wait", params:[1.5]}], complete:"next", params:[]}, {state:"tuto_06", funcs:[{func:"glow", params:[mcDaikon]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"wait", params:["targets"]}], complete:"next", params:[]}, {state:"tuto_07", funcs:[{func:"glow", params:[mcOnion]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"wait", params:["targets"]}], complete:"next", params:[]}, {state:"tuto_08", funcs:[{func:"glow", params:[mcAlgae]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"wait", params:["click"]}], complete:"next", params:[]}, {state:"tuto_09", funcs:[{func:"wait", params:["pattern"]}], complete:"next", params:[]}, {state:"tuto_10", funcs:[{func:"glow", params:[mcRice]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}], complete:"next", params:[]}, {state:"tuto_11", funcs:[{func:"wait", params:["pattern"]}], complete:"next", params:[]}, {state:"tuto_12", funcs:[{func:"glow", params:[mcTuna, mcCucumber, mcDaikon, mcOnion]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"glow", params:[mcTuna, mcCucumber, mcDaikon, mcOnion]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"glow", params:[mcTuna, mcCucumber, mcDaikon, mcOnion]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"glow", params:[mcTuna, mcCucumber, mcDaikon, mcOnion]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}], complete:"next", params:[]}, {state:"tuto_13", funcs:[{func:"glow", params:[mcTeriyaki]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}], complete:"next", params:[]}, {state:"tuto_14", funcs:[{func:"wait", params:["pattern"]}], complete:"next", params:[]}, {state:"tuto_15", funcs:[{func:"wait", params:[1]}, {func:"roll", params:[]}, {func:"wait", params:["pattern"]}], complete:"next", params:[]}, {state:"tuto_16", funcs:[{func:"wait", params:[1]}, {func:"glow", params:[mcSushi]}, {func:"wait", params:["clicked"]}, {func:"unglow", params:[]}, {func:"wait", params:["targets"]}], complete:"next", params:[]}, {state:"tuto_17", funcs:[{func:"glow", params:["member"]}, {func:"wait", params:["clicked"]}], complete:"next", params:[]}, {state:"tuto_18", funcs:[{func:"wait", params:[10]}], complete:"next", params:[]}, {state:"tuto_19", funcs:[{func:"wait", params:[8]}], complete:"end", params:[]}]; } }//package gameplay.tutorial
Section 55
//AI (gameplay.AI) package gameplay { import flash.events.*; import library.events.*; import library.interfaces.*; import gameplay.sushi.*; import gameplay.ingredients.sauces.*; public class AI implements Idestroyable { private var bIsWorking:Boolean; private var iDelay:int; private var iLevel:int; private var nThreshold:Number; public function AI():void{ bIsWorking = false; iLevel = 1; iDelay = 35; Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function get level():int{ return (iLevel); } public function get threshold():Number{ return (nThreshold); } private function selectSushi():void{ var _local1:int; var _local2:Array; var _local3:int; var _local4:String; var _local5:Array; var _local6:Boolean; bIsWorking = true; nThreshold = Math.min(0.2, (iLevel * 0.015)); trace(("nThreshold : " + nThreshold)); _local1 = Math.min(Math.max(1, Math.floor((iLevel * Config.Difficulty.RecipeIncrease))), 3); trace(("_iDifficulty : " + _local1)); _local2 = new Array(); _local3 = 0; while (_local3 < SushiList.list.length) { if (SushiList.list[_local3].difficulty <= _local1){ _local2.push(SushiList.list[_local3]); }; _local3++; }; _local4 = _local2[Math.floor((Math.random() * _local2.length))].name; trace(("_sSushi : " + _local4)); _local5 = new Array("char01", "char02", "char03"); _local6 = (Math.random() < Config.Probability.HotSauce); Main.instance.gameManager.setSushi(_local4); Main.instance.gameManager.instruction.setInstructions(_local4); Main.instance.gameManager.displayBubble(_local5[Math.floor((Math.random() * _local5.length))], _local4, _local6); if (_local6){ Main.instance.gameManager.instruction.addInstruction("sauce", Mayonnaise, new mcMayonnaise()); }; Main.instance.gameManager.addEventListener(GameEvent.EVENT_COMPLETE, complete, false, 0, true); } private function update(_arg1:Event):void{ if (((!(bIsWorking)) && ((iDelay <= 0)))){ selectSushi(); } else { if (iDelay > 0){ iDelay--; }; }; } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_COMPLETE, complete, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); } private function complete(_arg1:Event):void{ bIsWorking = false; iLevel++; Main.instance.gameManager.removeEventListener(GameEvent.EVENT_COMPLETE, complete, false); } public function get isWorking():Boolean{ return (bIsWorking); } } }//package gameplay
Section 56
//Game (gameplay.Game) package gameplay { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.tutorial.*; import gameplay.mouse.*; import library.utils.*; import gameplay.hud.*; import gameplay.background.*; import gameplay.bubble.*; import gameplay.special.*; import library.interfaces.*; import gameplay.layout.*; import gameplay.instruct.*; import gameplay.sushi.*; import gameplay.tools.*; import gameplay.powerups.*; import gameplay.characters.*; import gameplay.feedbacks.*; import gameplay.games.*; import gameplay.ingredients.*; import gameplay.ingredients.fillings.*; import gameplay.ingredients.basics.*; import gameplay.ingredients.veggies.*; import gameplay.ingredients.sauces.*; public class Game extends EventDispatcher implements Idestroyable { private var oCharacter03:Character03; private var oHud:Hud; private var nTotalBubbles:Number; private var oFeedback:Feedback; private var oMatLower:Mat; private var oSauce2; private var oSauce3; private var mcRef:MovieClip; private var oSauce1; private var aDisplay:Array; private var sCharSelected:String; private var aDeleting:Array; private var oChar02Soya:Soya; private var oKnifeShadow:KnifeShadow; public var sInAnim:String; public var bGood:Boolean; private var oSpecial:Special; private var oCutBoard:CutBoard; private var sSushi:String; private var aPlaceHolder:Array; private var oKnife:Knife; private var oMiniGame; private var oDepthManager:DepthManager; private var oTable:Table; private var iTestFrame:int; private var oCursor:Cursor; private var oChar01Soya:Soya; private var oChar03Soya:Soya; private var oMatUpper:Mat; private var oSpecialKey:SpecialKey; public var bPause:Boolean; private var bStarted:Boolean; private var oSlot1; private var oSlot2; private var oSlot3; private var oSlot4; private var oSlot5; private var oInstruct:Instruct; private var oSlot7; private var oSlot8; public var selectedIngredient; private var oAI:AI; private var oSlot6; private var oArrow:Arrows; private var oBubble:Bubble; private var bTutorial:Boolean; public var oKanji:Kanji; private var oTutorial:Tutorial; private var oCharacter01:Character01; private var oCharacter02:Character02; private var oBackground:Background; public static const sDEPTH_CURSOR:String = "cursor"; public static const sDEPTH_HUD:String = "hud"; public static const sDEPTH_KNIFE_SHADOW:String = "shadow"; public static const sDEPTH_MAT_LOWER:String = "matlower"; public static const sDEPTH_PLACE_HOLDER:String = "placeholder"; public static const sDEPTH_MAT_UPPER:String = "matupper"; public static const sDEPTH_INGREDIENTS:String = "ingredients"; public static const sDEPTH_KNIFE:String = "knife"; public static const sDEPTH_BOARD:String = "board"; public static const sDEPTH_CHARACTERS:String = "characters"; public static const sDEPTH_BACKGROUND:String = "background"; public static const sDEPTH_TABLE:String = "table"; public function Game(_arg1:MovieClip){ mcRef = _arg1; oDepthManager = new DepthManager(); oDepthManager.addDepthLayer(sDEPTH_BACKGROUND, mcRef); oDepthManager.addDepthLayer(sDEPTH_CHARACTERS, mcRef); oDepthManager.addDepthLayer(sDEPTH_TABLE, mcRef); oDepthManager.addDepthLayer(sDEPTH_KNIFE_SHADOW, mcRef); oDepthManager.addDepthLayer(sDEPTH_INGREDIENTS, mcRef); oDepthManager.addDepthLayer(sDEPTH_MAT_LOWER, mcRef); oDepthManager.addDepthLayer(sDEPTH_PLACE_HOLDER, mcRef); oDepthManager.addDepthLayer(sDEPTH_MAT_UPPER, mcRef); oDepthManager.addDepthLayer(sDEPTH_KNIFE, mcRef); oDepthManager.addDepthLayer(sDEPTH_BOARD, mcRef); oDepthManager.addDepthLayer(sDEPTH_HUD, mcRef); oDepthManager.addDepthLayer(sDEPTH_CURSOR, mcRef); aDeleting = new Array(); aDisplay = new Array(); bTutorial = true; iTestFrame = 300; Main.instance.stage.focus = Main.instance.stage; Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_DESTROY, destroy, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_PAUSE, pause, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_RESUME, resume, false, 0, true); addEventListener(SequenceEvent.POSITIVE, positive, false, 0, true); addEventListener(SequenceEvent.NEGATIVE, negative, false, 0, true); addEventListener(GameEvent.EVENT_LOSE, lose, false, 0, true); nTotalBubbles = 0; } public function clearClickDrawSequence():void{ if (oMiniGame != null){ oMiniGame.destroy(null); oMiniGame = null; }; } private function addInstruct():void{ oInstruct = new Instruct(); } private function pause(_arg1:Event):void{ bPause = true; dispatchEvent(new GameEvent(GameEvent.EVENT_PAUSE, false, false)); Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); } public function clearPlaceHolder():void{ var _local1:int; _local1 = (aPlaceHolder.length - 1); while (_local1 > -1) { aDeleting.push(aPlaceHolder[_local1]); aDeleting[(aDeleting.length - 1)].deleteIt(); aPlaceHolder.splice(_local1, 1); _local1--; }; } public function destroy(_arg1:Event):void{ dispatchEvent(new GameEvent(GameEvent.EVENT_DESTROY, false, false)); Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); Main.instance.removeEventListener(MainEvent.EVENT_DESTROY, destroy, false); Main.instance.removeEventListener(GameEvent.EVENT_LOSE, lose, false); oDepthManager.destroy(null); oDepthManager = null; oTable = null; oBackground = null; oCursor = null; oCharacter01 = null; oCharacter02 = null; oCharacter03 = null; oHud = null; mcRef = null; } public function returnToIngredient(_arg1:MovieClip=null, _arg2=null, _arg3:int=0):void{ var _local4:DisplayObjectContainer; var _local5:Object; if (_arg3 > 0){ _local4 = oDepthManager.getDepthLayer(sDEPTH_INGREDIENTS); _local5 = Layout.Ingredients[("slot" + _arg3)]; _local5.slot = _arg3; _local4.addChild(_arg1); this[("oSlot" + _arg3)].destroy(null); this[("oSlot" + _arg3)] = new _arg2(_arg1, _local5, sInAnim); } else { selectedIngredient.poured = true; selectedIngredient.setState(sInAnim); }; selectedIngredient = null; sInAnim = null; } public function setSauces(... _args):void{ var i:int; var args = _args; i = 0; while (i < 3) { try { if (this[("oSauce" + (i + 1))] != null){ aDeleting.push(this[("oSauce" + (i + 1))]); aDeleting[(aDeleting.length - 1)].deleteIt(); this[("oSauce" + (i + 1))] = null; }; } catch(e:Error) { }; i = (i + 1); }; if (!Animate.queuing){ Animate.queue(false, {func:Animate.to, target:mcRef, duration:1, vars:{delay:8}}); }; i = 0; while (i < args.length) { Animate.add({func:Animate.to, target:mcRef, duration:8, vars:{onStart:addSauce, onStartScope:this, onStartParams:[args[i].item, new args[i].mc()]}}); i = (i + 1); }; } private function addCharacters():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; var _local3:MovieClip; var _local4:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_CHARACTERS); _local2 = new mcCharacter01(); _local3 = new mcCharacter02(); _local4 = new mcCharacter03(); _local1.addChild(_local4); _local1.addChild(_local3); _local1.addChild(_local2); oCharacter01 = new Character01(_local2); oCharacter02 = new Character02(_local3); oCharacter03 = new Character03(_local4); } public function lose(_arg1:Event):void{ SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_END_GAME, 1, true, false, true); Main.instance.nScore = ScoreManagement.instance.score; Main.instance.transitTo(Main.sSTATE_LOSE); } public function set started(_arg1:Boolean):void{ bStarted = _arg1; } private function addUpperMat():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_MAT_UPPER); _local2 = new mcSushiMat(); _local1.addChild(_local2); oMatUpper = new Mat(_local2, true); } private function addTutorial():void{ oTutorial = new Tutorial(); } public function charAction(_arg1:String):void{ if (sCharSelected == _arg1){ dispatchEvent(new Event((_arg1 + "_good"))); } else { dispatchEvent(new Event((_arg1 + "_bad"))); }; } private function resume(_arg1:Event):void{ bPause = false; dispatchEvent(new GameEvent(GameEvent.EVENT_RESUME, false, false)); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); } public function get ai():AI{ return (oAI); } public function negative(_arg1:SequenceEvent):void{ createFeedback(_arg1.position, Feedback.sSTATE_NEGATIVE); dispatchEvent(new Event(GameEvent.EVENT_CUT)); } public function setIngredients(_arg1:Boolean, ... _args):void{ var i:int; var _bClear = _arg1; var args = _args; trace(((("Game.setIngredients > _bClear : " + _bClear) + ", ... args : ") + args)); i = 0; while (i < 9) { try { if (this[("oSlot" + (i + 1))] != null){ aDeleting.push(this[("oSlot" + (i + 1))]); aDeleting[(aDeleting.length - 1)].deleteIt(); this[("oSlot" + (i + 1))] = null; }; } catch(e:Error) { }; i = (i + 1); }; if (_bClear){ Animate.stopAll(); } else { i = 0; while (i < args.length) { trace(((("args[" + i) + "].item : ") + args[i].item)); trace(((("args[" + i) + "].mc : ") + args[i].mc)); addIngredient(args[i].item, new args[i].mc()); i = (i + 1); }; trace("-------------- END SetIngredients ---------------"); }; } public function get character():String{ return (sCharSelected); } public function get arrow():Arrows{ return (oArrow); } private function addCursor():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_CURSOR); _local2 = new mcCursor(); _local1.addChild(_local2); oCursor = new Cursor(_local2); } public function getSushi():String{ return (sSushi); } public function get tutorial():Boolean{ return (bTutorial); } private function addLowerMat():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_MAT_LOWER); _local2 = new mcSushiMat(); _local1.addChild(_local2); oMatLower = new Mat(_local2); } public function clearKnife():void{ if (oKnife != null){ oKnife.clear(); }; } public function startMiniGame(_arg1:String):void{ var _local2:DisplayObjectContainer; var _local3:MovieClip; _local2 = oDepthManager.getDepthLayer(sDEPTH_HUD); switch (_arg1){ case "Algae": case "Rice": _local3 = new mcSpreadIndicator(); _local2.addChild(_local3); oMiniGame = new DrawSequence("spread", _local3, getThreshold()); break; case "Cucumber": case "Daikon": case "Onion": case "Chicken": case "Egg": case "Salmon": case "Shrimp": case "Tuna": case "Sushi": oMiniGame = new ClickSequence(defineDots(_arg1), getThreshold()); break; case "Cheese": case "Mayonnaise": case "Teriyaki": _local3 = new mcPourIndicator(); _local2.addChild(_local3); oMiniGame = new DrawSequence("pour", _local3, getThreshold()); break; case "Roll": _local3 = new mcRollIndicator(); _local2.addChild(_local3); oMiniGame = new DrawSequence("roll", _local3, getThreshold()); break; }; SoundEngine.Play(Main.sSOUND_SFX, SoundList.sSOUND_MINIGAME_START, 1, true, false, true); } private function addSoyas():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; var _local3:MovieClip; var _local4:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_TABLE); _local2 = new mcSoya(); _local3 = new mcSoya(); _local4 = new mcSoya(); _local1.addChild(_local2); _local1.addChild(_local3); _local1.addChild(_local4); oChar01Soya = new Soya(_local2, Layout.CarlySoya); oChar02Soya = new Soya(_local3, Layout.SamSoya); oChar03Soya = new Soya(_local4, Layout.FreddieSoya); } public function initObject():void{ aPlaceHolder = new Array(); oSpecial = new Special(); addHUD(); addBackground(); addCharacters(); addTable(); addCutBoard(); addLowerMat(); addUpperMat(); addKnifeShadow(); addKnife(); addSoyas(); addTutorial(); } public function get depthManager():DepthManager{ return (oDepthManager); } public function startGame():void{ oTutorial = null; bTutorial = false; oHud.showGo(); addInstruct(); addArrow(); activeAI(); oSpecialKey = new SpecialKey(Config.Special.Word); } public function clearCurrent():void{ selectedIngredient = null; sInAnim = null; Animate.killGarbage(null); } public function roll():void{ oMatLower.roll(); oMatUpper.roll(true); } public function addIngredient(_arg1, _arg2:MovieClip):void{ var _local3:int; var _local4:DisplayObjectContainer; var _local5:Object; trace(((("Game.addIngredient > _fClass : " + _arg1) + ", _mcIngredient : ") + _arg2)); if (((!((_arg1 == null))) && (!((_arg2 == null))))){ _local3 = 1; while (_local3 <= 8) { if (this[("oSlot" + _local3)] == null){ _local4 = oDepthManager.getDepthLayer(sDEPTH_INGREDIENTS); _local4.addChild(_arg2); _local5 = Layout.Ingredients[("slot" + _local3)]; _local5.slot = _local3; this[("oSlot" + _local3)] = new _arg1(_arg2, _local5, null, bTutorial); break; }; _local3++; }; }; } public function addSauce(_arg1, _arg2:MovieClip):void{ var _local3:int; var _local4:DisplayObjectContainer; if (((!((_arg1 == null))) && (!((_arg2 == null))))){ _local3 = 1; while (_local3 <= 3) { if (this[("oSauce" + _local3)] == null){ _local4 = oDepthManager.getDepthLayer(sDEPTH_INGREDIENTS); _local4.addChild(_arg2); this[("oSauce" + _local3)] = new _arg1(_arg2, Layout.Ingredients[("sauce" + _local3)], null, bTutorial); break; }; _local3++; }; }; } public function get mat():Mat{ return (oMatLower); } public function getIngredientsList():Array{ var _local1:Array; var _local2:int; var _local3:int; var _local4:int; _local1 = new Array(); _local2 = 1; while (_local2 < 9) { _local1.push(this[("oSlot" + _local2)]); _local2++; }; _local3 = 1; while (_local3 < 4) { _local1.push(this[("oSauce" + _local3)]); _local3++; }; _local4 = 0; while (_local4 < aPlaceHolder.length) { if ((((aPlaceHolder[_local4] is Sushi)) && (!((aPlaceHolder[_local4].mcRef == null))))){ _local1.push(aPlaceHolder[_local4]); }; _local4++; }; return (_local1); } private function addKnife():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_KNIFE); _local2 = new mcKnife(); _local1.addChild(_local2); oKnife = new Knife(_local2); } public function set display(_arg1:Array):void{ aDisplay = _arg1; } public function get instruction(){ return (((oInstruct)!=null) ? oInstruct : oTutorial); } private function addCutBoard():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_TABLE); _local2 = new mcCutBoard(); _local1.addChild(_local2); oCutBoard = new CutBoard(_local2); } public function get started():Boolean{ return (bStarted); } public function createFeedback(_arg1:Object, _arg2:String):void{ var _local3:DisplayObjectContainer; var _local4:MovieClip; _local3 = oDepthManager.getDepthLayer(sDEPTH_HUD); _local4 = new mcFeedback(); _local3.addChild(_local4); oFeedback = new Feedback(_local4, _arg1, _arg2); } private function addTable():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_TABLE); _local2 = new mcTable(); _local1.addChild(_local2); oTable = new Table(_local2); } private function addBackground():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_BACKGROUND); _local2 = new mcBackground(); _local1.addChild(_local2); oBackground = new Background(_local2); } private function addHUD():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_HUD); _local2 = new mcHUD(); _local1.addChild(_local2); oHud = new Hud(_local2); } public function get special():Special{ return (oSpecial); } private function getThreshold():Number{ if (ai != null){ return (ai.threshold); }; return (Config.Tutorial.Threshold); } public function activeAI():void{ oAI = new AI(); } public function get display():Array{ return (aDisplay); } public function set tutorial(_arg1:Boolean):void{ bTutorial = _arg1; } private function defineDots(_arg1:String):Array{ var _local2:Array; var _local3:Array; var _local4:DisplayObjectContainer; var _local5:MovieClip; var _local6:Object; var _local7:int; _local2 = new Array(); switch (_arg1){ case "Cucumber": _local2 = Layout.cucumberSequence; break; case "Daikon": _local2 = Layout.daikonSequence; break; case "Onion": _local2 = Layout.onionSequence; break; case "Chicken": _local2 = Layout.chickenSequence; break; case "Egg": _local2 = Layout.eggSequence; break; case "Salmon": _local2 = Layout.salmonSequence; break; case "Shrimp": _local2 = Layout.shrimpSequence; break; case "Tuna": _local2 = Layout.tunaSequence; break; case "Sushi": _local2 = Layout.sushiSequence; break; }; _local3 = new Array(); _local4 = oDepthManager.getDepthLayer(sDEPTH_HUD); _local7 = 0; while (_local7 < _local2.length) { _local5 = new mcDotIndicator(); _local4.addChild(_local5); _local6 = {mc:_local5, layout:_local2[_local7]}; _local3.push(_local6); _local7++; }; return (_local3); } private function addKnifeShadow():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_KNIFE_SHADOW); _local2 = new mcKnifeShadow(); _local1.addChild(_local2); oKnifeShadow = new KnifeShadow(_local2); } public function setSushi(_arg1:String):void{ sSushi = _arg1; } public function clearRequestBubble():void{ if (oBubble != null){ oBubble.destroy(null); }; } private function update(_arg1:Event):void{ var _local2:Number; var _local3:DisplayObjectContainer; var _local4:MovieClip; dispatchEvent(new GameEvent(GameEvent.EVENT_UPDATE, false, false)); if (((!(bTutorial)) && ((oKanji == null)))){ iTestFrame--; if (iTestFrame <= 0){ iTestFrame = Config.Probability.TestFrameKanji; _local2 = Math.random(); if (_local2 < Config.Probability.PowerUpKanji){ _local3 = oDepthManager.getDepthLayer(sDEPTH_HUD); _local4 = new mcPowerup(); _local3.addChild(_local4); oKanji = new Kanji(_local4, Layout.Kanji, Config.Probability.DisplayTime); iTestFrame = (iTestFrame * 5); }; }; }; } public function displayBubble(_arg1:String, _arg2:String, _arg3:Boolean):void{ var _local4:DisplayObjectContainer; var _local5:MovieClip; sCharSelected = _arg1; _local4 = oDepthManager.getDepthLayer(sDEPTH_BACKGROUND); _local5 = new mcRequest(); _local4.addChild(_local5); oBubble = new Bubble(_local5, Layout.Bubble, _arg1, _arg2, _arg3); } private function addArrow():void{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_BACKGROUND); _local2 = new mcArrow(); _local1.addChild(_local2); oArrow = new Arrows(_local2, Layout.Arrow); } public function addPlate(_arg1:int):void{ var _local2:DisplayObjectContainer; var _local3:MovieClip; _local2 = oDepthManager.getDepthLayer(sDEPTH_INGREDIENTS); _local3 = new mcPlate(); _local2.addChild(_local3); this[("oSlot" + _arg1)] = new Plate(_local3, Layout.Ingredients[("slot" + _arg1)]); } public function addToPlaceHolder(_arg1, _arg2:String, _arg3, _arg4:MovieClip, _arg5:Object, _arg6:String=null):void{ var _local7:DisplayObjectContainer; selectedIngredient = _arg1; sInAnim = _arg2; _local7 = oDepthManager.getDepthLayer(sDEPTH_MAT_LOWER); _local7.addChild(_arg4); aPlaceHolder.push(new _arg3(_arg4, _arg5, _arg6, bTutorial)); } public function positive(_arg1:SequenceEvent):void{ createFeedback(_arg1.position, Feedback.sSTATE_POSITIVE); dispatchEvent(new Event(GameEvent.EVENT_CUT)); } public function get hud():Hud{ return (oHud); } } }//package gameplay
Section 57
//ScoreManagement (gameplay.ScoreManagement) package gameplay { import flash.events.*; import flash.display.*; import library.events.*; import library.utils.*; import library.interfaces.*; import library.easing.*; import flash.text.*; public class ScoreManagement implements Idestroyable { private var txtScore:TextField; private var nScore:Number; public var mcRef:MovieClip; private static var oInstance:ScoreManagement; public function ScoreManagement(_arg1:MovieClip):void{ mcRef = _arg1; txtScore = mcRef.txtScore; oInstance = this; nScore = 0; Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); } public function update(_arg1:Event):void{ displayScore(); } private function displayScore():void{ var _local1:String; _local1 = Math.floor(nScore).toString(); while (_local1.length < 9) { _local1 = ("0" + _local1); }; txtScore.text = _local1; } public function addScore(_arg1:Number):void{ Animate.to(mcRef, 35, {onUpdate:toScore, onUpdateScope:this, onUpdateParams:[_arg1], ease:Linear.easeNone}); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, update, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); txtScore = null; mcRef = null; } public function toScore(_arg1:Number):void{ nScore = (nScore + _arg1); if (nScore < 0){ nScore = 0; }; } public function get score():Number{ return (nScore); } public static function get instance():ScoreManagement{ return (oInstance); } } }//package gameplay
Section 58
//Popup (library.basic.Popup) package library.basic { import flash.events.*; import flash.display.*; public class Popup extends StateManaged { public static const sSTATE_IDLE:String = "idle"; public static const sSTATE_APPEAR:String = "appear"; public static const sSTATE_DISAPPEAR:String = "disappear"; public function Popup(_arg1:MovieClip){ super(_arg1); } protected function state_idle():void{ } protected function state_appear():void{ if (stateComplete){ setState(sSTATE_IDLE); }; } protected function setButton(_arg1:DisplayObject, _arg2:Function, _arg3:Function, _arg4:Boolean=false):void{ if (_arg4 == false){ _arg1.addEventListener(MouseEvent.CLICK, _arg2, false, 0, true); _arg1.addEventListener(MouseEvent.ROLL_OVER, _arg3, false, 0, true); } else { _arg1.stage.focus = null; _arg1.removeEventListener(MouseEvent.CLICK, _arg2, false); _arg1.removeEventListener(MouseEvent.ROLL_OVER, _arg3, false); }; } protected function state_disappear():void{ if (stateComplete){ Main.instance.removePopup(this); }; } public function close():void{ if (state == sSTATE_IDLE){ setState(sSTATE_DISAPPEAR); }; } } }//package library.basic
Section 59
//Screen (library.basic.Screen) package library.basic { import flash.events.*; import flash.display.*; import library.interfaces.*; public class Screen extends StateManaged implements Idestroyable { public function Screen(_arg1:MovieClip){ super(_arg1); } protected function initButton():void{ } protected function setButton(_arg1:DisplayObject, _arg2:Function, _arg3:Function, _arg4:Boolean=false):void{ if (_arg4 == false){ _arg1.addEventListener(MouseEvent.CLICK, _arg2, false, 0, true); _arg1.addEventListener(MouseEvent.ROLL_OVER, _arg3, false, 0, true); } else { _arg1.removeEventListener(MouseEvent.CLICK, _arg2, false); _arg1.removeEventListener(MouseEvent.ROLL_OVER, _arg3, false); }; } public function destroy(_arg1:Event):void{ } } }//package library.basic
Section 60
//StateManaged (library.basic.StateManaged) package library.basic { import flash.events.*; import flash.display.*; public class StateManaged { private var oStateFunction:Object; private var sState:String; private var bPaused:Boolean; private var mcAsset:MovieClip; public function StateManaged(_arg1:MovieClip){ mcAsset = _arg1; bPaused = false; oStateFunction = new Object(); } public function set mcRef(_arg1:MovieClip):void{ mcAsset = _arg1; } public function update(_arg1:Event):void{ if (oStateFunction[state] != null){ if (oStateFunction[state].state != null){ oStateFunction[state].state(); }; }; } public function get state():String{ return (sState); } public function setState(_arg1:String):void{ var _local2:MovieClip; if (state != _arg1){ if (((!((state == null))) && (!((oStateFunction[state].unload == null))))){ oStateFunction[state].unload(); }; sState = _arg1; if (mcRef != null){ mcRef.gotoAndStop(sState); }; if (oStateFunction[state].load != null){ if (((!((mcRef == null))) && ((mcRef.getChildByName("mcState") == null)))){ mcRef.addEventListener(Event.ADDED, onAdded); } else { oStateFunction[sState].load(); if (mcRef.getChildByName("mcState") != null){ _local2 = (mcRef.getChildByName("mcState") as MovieClip); _local2.gotoAndPlay(1); }; }; }; }; } public function get mcState():MovieClip{ return ((mcRef.getChildByName("mcState") as MovieClip)); } public function set paused(_arg1:Boolean):void{ bPaused = _arg1; } public function get mcRef():MovieClip{ return (mcAsset); } protected function onAdded(_arg1:Event):void{ if (oStateFunction[sState].load != null){ if (_arg1.target == mcRef.getChildByName("mcState")){ mcRef.removeEventListener(Event.ADDED, onAdded); oStateFunction[sState].load(); }; }; } public function get stateComplete():Boolean{ var _local1:Boolean; _local1 = false; if (mcRef.mcState != null){ if (mcRef.mcState.currentFrame >= mcRef.mcState.totalFrames){ _local1 = true; }; }; return (_local1); } public function resume(_arg1:Event=null):void{ bPaused = false; if (mcRef.getChildByName("mcState") != null){ mcState.play(); }; } public function get paused():Boolean{ return (bPaused); } public function get currentFrame():int{ return (((mcState)!=null) ? mcState.currentFrame : 0); } public function pause(_arg1:Event=null):void{ bPaused = true; if (mcRef.getChildByName("mcState") != null){ mcState.stop(); }; } public function addState(_arg1:String, _arg2:Function, _arg3:Function=null, _arg4:Function=null):void{ oStateFunction[_arg1] = {load:_arg3, state:_arg2, unload:_arg4}; } } }//package library.basic
Section 61
//Linear (library.easing.Linear) package library.easing { public class Linear { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package library.easing
Section 62
//GameEvent (library.events.GameEvent) package library.events { import flash.events.*; public class GameEvent extends Event { public static const EVENT_ON_MAT:String = "on_mat"; public static const EVENT_UPDATE:String = "update"; public static const EVENT_PAUSE:String = "pause"; public static const EVENT_RESUME:String = "resume"; public static const EVENT_DESTROY:String = "destroy"; public static const EVENT_DESTROY_INGREDIENTS:String = "destroy_ingredients"; public static const EVENT_LOSE:String = "lose"; public static const EVENT_CUT:String = "cut"; public static const EVENT_COMPLETE:String = "sushi_complete"; public static const EVENT_ON_CUTBOARD:String = "on_cutboard"; public function GameEvent(_arg1:String, _arg2:Boolean, _arg3:Boolean){ super(_arg1, _arg2, _arg3); } override public function toString():String{ return (formatToString("GameEvent", "type", "bubbles", "cancelable", "eventPhase")); } override public function clone():Event{ return (new GameEvent(type, bubbles, cancelable)); } } }//package library.events
Section 63
//IngredientEvent (library.events.IngredientEvent) package library.events { import flash.events.*; public class IngredientEvent extends Event { private var bPlace:Boolean; private var sIngredient:String; public static const EVENT_DONE:String = "done"; public function IngredientEvent(_arg1:String, _arg2:String, _arg3:Boolean=false):void{ super(_arg1, false, false); sIngredient = _arg2; bPlace = _arg3; } override public function toString():String{ return (formatToString("IngredientEvent", "type", "bubbles", "cancelable", "ingredient", "place", "eventPhase")); } public function get place():Boolean{ return (bPlace); } public function get ingredient():String{ return (sIngredient); } override public function clone():Event{ return (new IngredientEvent(type, ingredient, place)); } } }//package library.events
Section 64
//MainEvent (library.events.MainEvent) package library.events { import flash.events.*; public class MainEvent extends Event { public static const EVENT_PAUSE:String = "pause"; public static const EVENT_DESTROY:String = "destroy"; public static const EVENT_RESUME:String = "resume"; public static const EVENT_UPDATE:String = "update"; public function MainEvent(_arg1:String, _arg2:Boolean, _arg3:Boolean){ super(_arg1, _arg2, _arg3); } override public function toString():String{ return (formatToString("MainEvent", "type", "bubbles", "cancelable", "eventPhase")); } override public function clone():Event{ return (new MainEvent(type, bubbles, cancelable)); } } }//package library.events
Section 65
//SequenceEvent (library.events.SequenceEvent) package library.events { import flash.events.*; public class SequenceEvent extends Event { private var nRate:Number; private var oPosition:Object; public static const ADD_ITEM:String = "seq_add_item"; public static const NEGATIVE:String = "seq_negative"; public static const POSITIVE:String = "seq_positive"; public function SequenceEvent(_arg1:String, _arg2:Object, _arg3:Number=NaN):void{ super(_arg1, false, false); nRate = _arg3; oPosition = _arg2; } public function get rate():Number{ return (nRate); } public function get position():Object{ return (oPosition); } override public function toString():String{ return (formatToString("SequenceEvent", "type", "position", "rate", "bubbles", "cancelable", "eventPhase")); } override public function clone():Event{ return (new SequenceEvent(type, position, rate)); } } }//package library.events
Section 66
//Idestroyable (library.interfaces.Idestroyable) package library.interfaces { import flash.events.*; public interface Idestroyable { function destroy(_arg1:Event):void; } }//package library.interfaces
Section 67
//SoundEngine (library.sounds.SoundEngine) package library.sounds { import flash.events.*; import flash.media.*; import library.events.*; import flash.utils.*; public class SoundEngine { private static var aSounds:Array; private static var bInitialized:Boolean; private static var aCategories:Array; private static var bMuted:Boolean; private static var nMaster:Number; private static function manageCategory(_arg1:String):void{ var _local2:Boolean; var _local3:int; if (!bInitialized){ initialize(); }; _local2 = false; _local3 = 0; while (_local3 < aCategories.length) { if (aCategories[_local3].name == _arg1){ _local2 = true; break; }; _local3++; }; if (!_local2){ addcategory(_arg1); }; } private static function update(_arg1:Event):void{ var _local2:int; _local2 = 0; while (_local2 < aSounds.length) { aSounds[_local2].update(); _local2++; }; } public static function getSoundItem(_arg1:String):SoundItem{ var _local2:SoundItem; var _local3:int; if (!bInitialized){ initialize(); }; _local2 = null; _local3 = 0; while (_local3 < aSounds.length) { if (aSounds[_local3].linkage == _arg1){ _local2 = aSounds[_local3]; break; }; _local3++; }; return (_local2); } public static function Resume(_arg1:String=null):void{ var _local2:int; if (!bInitialized){ initialize(); }; _local2 = 0; while (_local2 < aCategories.length) { if ((((aCategories[_local2].name == _arg1)) || ((_arg1 == null)))){ aCategories[_local2].paused = false; }; _local2++; }; } public static function getVolume(_arg1:String=null):Number{ var _local2:Number; var _local3:int; if (!bInitialized){ initialize(); }; if (_arg1 != null){ _local3 = 0; while (_local3 < aCategories.length) { _local2 = aCategories[_local3].volume; _local3++; }; } else { _local2 = nMaster; }; return (_local2); } public static function Unmute(_arg1:String=null):void{ var _local2:int; if (!bInitialized){ initialize(); }; if (_arg1 == null){ bMuted = false; } else { _local2 = 0; while (_local2 < aCategories.length) { if (aCategories[_local2].name == _arg1){ aCategories[_local2].muted = false; }; _local2++; }; }; } public static function Play(_arg1:String, _arg2:String, _arg3:Number=1, _arg4:Boolean=true, _arg5=false, _arg6:Boolean=false, _arg7:Function=null):SoundItem{ var _local8:SoundItem; var _local9:Boolean; var _local10:Class; var _local11:Sound; var _local12:Object; if (_arg2.indexOf(",") > -1){ return (Random(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7)); }; if (!bInitialized){ initialize(); }; _local9 = false; _local10 = (getDefinitionByName(_arg2) as Class); _local11 = new (_local10); if (_arg6){ _local12 = isPlaying(_arg1, _arg2); _local9 = !(_local12.playing); if (!_local9){ _local8 = _local12.sound; }; } else { _local9 = true; }; if (_local9){ manageCategory(_arg1); if (getCategory(_arg1).single){ Stop(_arg1, null, true); }; _local8 = new SoundItem(_arg1, _local11, _arg2, _arg3, _arg4, _arg5, _arg7); aSounds.push(_local8); }; return (_local8); } public static function Pause(_arg1:String=null):void{ var _local2:int; if (!bInitialized){ initialize(); }; _local2 = 0; while (_local2 < aCategories.length) { if ((((aCategories[_local2].name == _arg1)) || ((_arg1 == null)))){ aCategories[_local2].paused = true; }; _local2++; }; } private static function initialize():void{ if (!bInitialized){ bInitialized = true; bMuted = false; aSounds = new Array(); aCategories = new Array(); nMaster = 1; Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); }; } public static function setVolume(_arg1:Number, _arg2:String=null):void{ var _local3:int; if (!bInitialized){ initialize(); }; if (_arg2 == null){ nMaster = _arg1; } else { _local3 = 0; while (_local3 < aCategories.length) { if (aCategories[_local3].name == _arg2){ aCategories[_local3].volume = _arg1; }; _local3++; }; }; } public static function addcategory(_arg1:String, _arg2:Number=1, _arg3:Boolean=false):void{ var _local4:Object; if (!bInitialized){ initialize(); }; _local4 = new Object(); _local4.name = _arg1; _local4.volume = _arg2; _local4.muted = false; _local4.paused = false; _local4.single = _arg3; aCategories.push(_local4); } public static function isMuted(_arg1:String=null):Boolean{ var _local2:Boolean; var _local3:int; if (!bInitialized){ initialize(); }; if (_arg1 != null){ _local3 = 0; while (_local3 < aCategories.length) { if (aCategories[_local3].name == _arg1){ _local2 = aCategories[_local3].muted; }; _local3++; }; } else { _local2 = bMuted; }; return (_local2); } public static function Random(_arg1:String, _arg2:String, _arg3:Number=1, _arg4:Boolean=true, _arg5=false, _arg6:Boolean=false, _arg7:Function=null):SoundItem{ var _local8:SoundItem; var _local9:Boolean; var _local10:Array; var _local11:String; var _local12:Class; var _local13:Sound; var _local14:Object; if (!bInitialized){ initialize(); }; _local9 = false; _local10 = _arg2.split(","); _local11 = _local10[Math.floor((Math.random() * _local10.length))]; _local12 = (getDefinitionByName(_local11) as Class); _local13 = new (_local12); if (_arg6){ _local14 = isPlaying(_arg1, _arg2); _local9 = !(_local14.playing); if (!_local9){ _local8 = _local14.sound; }; } else { _local9 = true; }; if (_local9){ manageCategory(_arg1); if (getCategory(_arg1).single){ Stop(_arg1, null, true); }; _local8 = new SoundItem(_arg1, _local13, _arg2, _arg3, _arg4, _arg5, _arg7); aSounds.push(_local8); }; return (_local8); } public static function cleanUpSound(_arg1:SoundItem):void{ var _local2:int; if (!bInitialized){ initialize(); }; _local2 = 0; while (_local2 < aSounds.length) { if (aSounds[_local2] == _arg1){ delete aSounds[_local2]; aSounds.splice(_local2, 1); }; _local2++; }; } public static function Stop(_arg1:String, _arg2:String=null, _arg3:Boolean=false):void{ var _local4:int; if (!bInitialized){ initialize(); }; _local4 = 0; while (_local4 < aSounds.length) { if ((((aSounds[_local4].category == _arg1)) && ((((aSounds[_local4].linkage == _arg2)) || ((_arg2 == null)))))){ if (_arg3){ aSounds[_local4].fadeTo(0, true); } else { aSounds[_local4].stop(); cleanUpSound(aSounds[_local4]); }; }; _local4++; }; } public static function isPlaying(_arg1:String, _arg2:String):Object{ var _local3:Object; var _local4:int; if (!bInitialized){ initialize(); }; _local3 = new Object(); _local3.playing = false; _local3.sound = false; _local4 = 0; while (_local4 < aSounds.length) { if ((((aSounds[_local4].linkage == _arg2)) && ((aSounds[_local4].category == _arg1)))){ _local3.playing = aSounds[_local4].playing; _local3.sound = aSounds[_local4]; }; _local4++; }; return (_local3); } public static function getCategory(_arg1:String):Object{ var _local2:int; var _local3:int; _local2 = -1; _local3 = 0; while (_local3 < aCategories.length) { if (aCategories[_local3].name == _arg1){ _local2 = _local3; }; _local3++; }; if (_local2 == -1){ manageCategory(_arg1); _local2 = (aCategories.length - 1); }; return (aCategories[_local2]); } public static function isPaused(_arg1:String):Boolean{ var _local2:Boolean; var _local3:int; if (!bInitialized){ initialize(); }; _local3 = 0; while (_local3 < aCategories.length) { if (aCategories[_local3].name == _arg1){ _local2 = aCategories[_local3].paused; }; _local3++; }; return (_local2); } public static function Mute(_arg1:String=null):void{ var _local2:int; if (!bInitialized){ initialize(); }; if (_arg1 == null){ bMuted = true; } else { _local2 = 0; while (_local2 < aCategories.length) { if (aCategories[_local2].name == _arg1){ aCategories[_local2].muted = true; }; _local2++; }; }; } public static function getComputedVolume(_arg1:String, _arg2:Number):Number{ return (((_arg2 * getVolume(_arg1)) * nMaster)); } } }//package library.sounds
Section 68
//SoundItem (library.sounds.SoundItem) package library.sounds { import flash.events.*; import flash.media.*; public class SoundItem { private var bStop:Boolean; private var nFadeRate:Number; private var sCategory:String; private var oChannel:SoundChannel; private var bPanning:Boolean; private var nTargetVolume:Number; private var sName:String; private var bLoop:Boolean; private var bMuted:Boolean; private var iFadeAtEnd:int; private var nVolume:Number; private var bPaused:Boolean; private var iLoop:int; private var iPosition:int; private var bFading:Boolean; private var oTransform:SoundTransform; private var fOnComplete:Function; private var nTmpVolume:Number; private var bFadingAtEnd:Boolean; private var bFadeAtEnd:Boolean; private var nPan:Number; private var nPanRate:Number; private var oSound:Sound; private var bPlaying:Boolean; private var nTargetPan:Number; public function SoundItem(_arg1:String, _arg2:Sound, _arg3:String, _arg4:Number=1, _arg5:Boolean=true, _arg6=false, _arg7:Function=null):void{ sCategory = _arg1; sName = _arg3; fOnComplete = _arg7; nVolume = _arg4; oTransform = new SoundTransform(nVolume); updateSound(); bFading = false; bPanning = false; bFadingAtEnd = false; bStop = false; bMuted = false; bPaused = false; bLoop = false; iLoop = 0; nPan = 0; nFadeRate = 0.08; iFadeAtEnd = 800; if ((_arg6 is Boolean)){ iLoop = (_arg6) ? 65536 : 0; } else { if ((_arg6 is int)){ iLoop = _arg6; }; }; oSound = _arg2; if (_arg5){ play(); }; } public function stop(_arg1:Boolean=false):void{ if (oChannel != null){ bPlaying = false; oChannel.stop(); if (_arg1){ SoundEngine.cleanUpSound(this); }; }; } public function setFadeRate(_arg1:Number):void{ nFadeRate = _arg1; } public function get category():String{ return (sCategory); } public function fadeTo(_arg1:Number, _arg2:Boolean=false):void{ nTargetVolume = _arg1; bFading = true; bStop = _arg2; } public function setVolume(_arg1:Number):void{ nVolume = _arg1; oTransform.volume = nVolume; } public function mute():void{ nTmpVolume = oTransform.volume; nVolume = 0; oTransform.volume = nVolume; bMuted = true; } public function get playing():Boolean{ return (bPlaying); } private function Panning():void{ if (nPan < nTargetPan){ if ((nPan + nPanRate) >= nTargetPan){ nPan = nTargetPan; } else { nPan = (nPan + nPanRate); }; } else { if (nPan > nTargetPan){ if ((nPan - nPanRate) <= nTargetPan){ nPan = nTargetPan; } else { nPan = (nPan - nPanRate); }; } else { nPan = nTargetPan; bPanning = false; }; }; oTransform.pan = nPan; } private function onComplete(_arg1:Event):void{ stop(true); if (fOnComplete != null){ fOnComplete(); }; } public function unmute():void{ nVolume = nTmpVolume; oTransform.volume = nVolume; bMuted = false; } public function update():void{ if (bFading){ Fading(); }; if (bPanning){ Panning(); }; if (bFadeAtEnd){ FadeAtEnd(); }; updateSound(); } private function updateSound():void{ var _local1:SoundTransform; if (((SoundEngine.isMuted(sCategory)) && (!(bMuted)))){ mute(); } else { if (((!(SoundEngine.isMuted(sCategory))) && (bMuted))){ unmute(); }; }; if (((SoundEngine.isPaused(sCategory)) && (!(bPaused)))){ pause(); } else { if (((!(SoundEngine.isPaused(sCategory))) && (bPaused))){ resume(); }; }; if (oChannel != null){ _local1 = new SoundTransform(SoundEngine.getComputedVolume(sCategory, nVolume), nPan); oChannel.soundTransform = _local1; }; } public function setFadeAtEnd(_arg1:Boolean):void{ bFadeAtEnd = _arg1; } public function get linkage():String{ return (sName); } private function Fading():void{ if (nVolume < nTargetVolume){ if ((nTargetVolume + nFadeRate) >= nTargetVolume){ nVolume = nTargetVolume; } else { nVolume = (nVolume + nFadeRate); }; } else { if (nVolume > nTargetVolume){ if ((nVolume - nFadeRate) <= nTargetVolume){ nVolume = nTargetVolume; } else { nVolume = (nVolume - nFadeRate); }; } else { nVolume = nTargetVolume; bFading = false; if (bStop){ stop(true); }; }; }; if (((bFadingAtEnd) && ((nVolume == 0)))){ bFadingAtEnd = false; bFading = false; stop(); nVolume = 1; }; oTransform.volume = nVolume; } public function setPan(_arg1:Number):void{ nPan = _arg1; oTransform.pan = nPan; } public function setPanRate(_arg1:Number):void{ nPanRate = _arg1; } public function resume():void{ play(iPosition); bPaused = false; } public function play(_arg1:int=0):void{ if (((!(bPlaying)) && (!((oSound == null))))){ bPlaying = true; oChannel = oSound.play(_arg1, iLoop); oChannel.soundTransform = oTransform; oChannel.addEventListener(Event.SOUND_COMPLETE, onComplete); }; } private function FadeAtEnd():void{ if (oChannel != null){ if ((oSound.length - oChannel.position) <= iFadeAtEnd){ bFadingAtEnd = true; fadeTo(0); }; }; } public function panTo(_arg1:Number):void{ nTargetPan = _arg1; bPanning = true; } public function pause():void{ if (oChannel != null){ bPlaying = false; bPaused = true; iPosition = oChannel.position; oChannel.stop(); }; } } }//package library.sounds
Section 69
//Animate (library.utils.Animate) package library.utils { import flash.events.*; import flash.display.*; import flash.media.*; import flash.geom.*; import library.events.*; import library.interfaces.*; import flash.utils.*; public class Animate implements Idestroyable { private var iCurTime:int; private var bClassInited:Boolean; private var iTime:int; protected var bActive:Boolean; private var iDelay:int; private var iDuration:int; protected var bHasSubTweens:Boolean; private var oTarget:Object; private var aTweens:Array; protected var aSubTweens:Array; protected var bInited:Boolean; private var oVars:Object; public static const DEFAULT_EASE:Function = Animate.easeOut; public static const EASE_OUT:Function = Animate.easeOut; private static var bListening:Boolean; private static var bQueue:Boolean = false; private static var oTimer:Timer = new Timer(2000); private static var bLoop:Boolean = false; private static var aQueue:Array; protected static var oAll:Dictionary = new Dictionary(); public function Animate(_arg1:Object, _arg2:int, _arg3:Object):void{ var _local4:String; super(); trace(("Animate.Animate constructor > " + _arg1)); for (_local4 in _arg3) { trace(((("key : " + _local4) + ", value : ") + _arg3[_local4])); }; if (_arg1 == null){ return; }; if (((((!((_arg3.overwrite == false))) && (!((_arg1 == null))))) || ((oAll[_arg1] == undefined)))){ delete oAll[_arg1]; oAll[_arg1] = new Dictionary(); }; oAll[_arg1][this] = this; oVars = _arg3; iDelay = ((_arg3.delay) || (0)); iDuration = ((_arg2) || (0.001)); oTarget = _arg1; if (!(oVars.ease is Function)){ oVars.ease = DEFAULT_EASE; }; if (oVars.easeParams != null){ oVars.proxiedEase = oVars.ease; oVars.ease = easeProxy; }; if (!isNaN(Number(oVars.autoAlpha))){ oVars.alpha = Number(oVars.autoAlpha); }; aTweens = []; aSubTweens = []; bHasSubTweens = false; bInited = false; bActive = (((_arg2 == 0)) && ((iDelay == 0))); if (!bClassInited){ iCurTime = 0; Main.instance.gameManager.addEventListener(GameEvent.EVENT_UPDATE, executeAll, false, 0, true); Main.instance.gameManager.addEventListener(GameEvent.EVENT_DESTROY, destroy, false, 0, true); bClassInited = true; }; iTime = iCurTime; if ((((((oVars.runBackwards == true)) && (!((oVars.renderOnStart == true))))) || (bActive))){ initTweenVals(); if (bActive){ render((iCurTime + 1)); } else { render(iCurTime); }; }; if (((!(bListening)) && (!(bActive)))){ oTimer.addEventListener("timer", killGarbage); oTimer.start(); bListening = true; }; } public function get delay():int{ return (iDelay); } public function get active():Boolean{ iCurTime++; if (bActive){ return (true); }; if (iCurTime > iDelay){ iCurTime = (iCurTime - iDelay); bActive = true; if (!bInited){ initTweenVals(); } else { if (typeof(oVars.autoAlpha) == "number"){ oTarget.visible = true; }; }; if (oVars.onStart != null){ trace(("threre | " + oVars.onStartScope)); oVars.onStart.apply(oVars.onStartScope, oVars.onStartParams); }; if (iDuration == 0.001){ }; return (true); //unresolved jump }; return (false); } public function destroy(_arg1:Event):void{ Main.instance.gameManager.removeEventListener(GameEvent.EVENT_UPDATE, executeAll, false); Main.instance.gameManager.removeEventListener(GameEvent.EVENT_DESTROY, destroy, false); oAll = new Dictionary(); } protected function addSubTween(_arg1:Function, _arg2:Object, _arg3:Object, _arg4:Object=null):void{ var _local5:Object; var _local6:String; _local5 = {proxy:_arg1, target:_arg2, info:_arg4}; aSubTweens.push(_local5); for (_local6 in _arg3) { if (typeof(_arg3[_local6]) == "number"){ }; }; } public function initTweenVals(_arg1:Boolean=false, _arg2:String=""):void{ var _local3:Boolean; var _local4:String; var _local5:int; var _local6:Array; var _local7:ColorTransform; var _local8:ColorTransform; var _local9:Object; _local3 = (oTarget is DisplayObject); if ((oTarget is Array)){ _local6 = ((oVars.endArray) || ([])); _local5 = 0; while (_local5 < _local6.length) { if (((!((oTarget[_local5] == _local6[_local5]))) && (!((oTarget[_local5] == undefined))))){ aTweens.push({o:oTarget, p:_local5.toString(), s:oTarget[_local5], c:(_local6[_local5] - oTarget[_local5])}); }; _local5++; }; } else { for (_local4 in oVars) { if (((isOneOf(_local4, "ease,delay,overwrite,onComplete,onCompleteParams,onCompleteScope,runBackwards,onUpdate,onUpdateParams,onUpdateScope,autoAlpha,onStart,onStartParams,onStartScope,renderOnStart,proxiedEase,easeParams")) || (((_arg1) && (!((_arg2.indexOf(((" " + _local4) + " ")) == -1))))))){ } else { if ((((_local4 == "tint")) && (_local3))){ _local7 = oTarget.transform.colorTransform; _local8 = new ColorTransform(); if (oVars.alpha != undefined){ _local8.alphaMultiplier = oVars.alpha; delete oVars.alpha; _local5 = (aTweens.length - 1); while (_local5 > -1) { if (aTweens[_local5].p == "alpha"){ aTweens.splice(_local5, 1); break; }; _local5--; }; } else { _local8.alphaMultiplier = oTarget.alpha; }; if (((((!((oVars[_local4] == null))) && (!((oVars[_local4] == ""))))) || ((oVars[_local4] == 0)))){ _local8.color = oVars[_local4]; }; addSubTween(tintProxy, {progress:0}, {progress:1}, {target:oTarget, color:_local7, endColor:_local8}); } else { if ((((_local4 == "frame")) && (_local3))){ addSubTween(frameProxy, {frame:oTarget.currentFrame}, {frame:oVars[_local4]}, {target:oTarget}); } else { if ((((_local4 == "volume")) && (((_local3) || ((oTarget is SoundChannel)))))){ addSubTween(volumeProxy, oTarget.soundTransform, {volume:oVars[_local4]}, {target:oTarget}); } else { if (typeof(oVars[_local4]) == "number"){ aTweens.push({o:oTarget, p:_local4, s:oTarget[_local4], c:(oVars[_local4] - oTarget[_local4])}); } else { aTweens.push({o:oTarget, p:_local4, s:oTarget[_local4], c:Number(oVars[_local4])}); }; }; }; }; }; }; }; if (oVars.runBackwards == true){ _local5 = (aTweens.length - 1); while (_local5 > -1) { _local9 = aTweens[_local5]; aTweens[_local5].s = (_local9.s + _local9.c); _local9.c = (_local9.c * -1); _local5--; }; }; if (typeof(oVars.autoAlpha) == "number"){ oTarget.visible = !((((oVars.runBackwards == true)) && ((oTarget.alpha == 0)))); }; bInited = true; } public function get target():Object{ return (oTarget); } public function isOneOf(_arg1:String, _arg2):Boolean{ var _local3:Array; if ((_arg2 is Array)){ _local3 = _arg2; } else { if ((_arg2 is String)){ _local3 = _arg2.split(","); }; }; if (_local3.indexOf(_arg1) > -1){ return (true); }; return (false); } public function get duration():int{ return (iDuration); } public function set delay(_arg1:int):void{ iDelay = _arg1; } public function set vars(_arg1:Object):void{ oVars = _arg1; } public function get vars():Object{ return (oVars); } public function set target(_arg1:Object):void{ oTarget = _arg1; } public function get time():int{ return (iCurTime); } public function render(_arg1:int):void{ var _local2:Number; var _local3:Object; var _local4:int; if (_arg1 >= iDuration){ _arg1 = iDuration; _local2 = 1; } else { _local2 = oVars.ease(_arg1, 0, 1, iDuration); }; _local4 = (aTweens.length - 1); while (_local4 > -1) { _local3 = aTweens[_local4]; _local3.o[_local3.p] = (_local3.s + (_local2 * _local3.c)); _local4--; }; if (bHasSubTweens){ _local4 = (aSubTweens.length - 1); while (_local4 > -1) { aSubTweens[_local4].proxy(aSubTweens[_local4]); _local4--; }; }; if (oVars.onUpdate != null){ oVars.onUpdate.apply(oVars.onUpdateScope, oVars.onUpdateParams); }; if (_arg1 == iDuration){ complete(true); }; } public function set duration(_arg1:int):void{ iDuration = _arg1; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (oVars.proxiedEase.apply(null, arguments.concat(oVars.easeParams))); } public function set tweens(_arg1:Array):void{ aTweens = _arg1; } public function get tweens():Array{ return (aTweens); } public function complete(_arg1:Boolean=false):void{ var _local2:Object; var _local3:String; trace(("Animate.complete > _bSkip : " + _arg1)); if (!_arg1){ if (!bInited){ initTweenVals(); }; iTime = 0; render(iCurTime); return; }; if ((((typeof(oVars.autoAlpha) == "number")) && ((oTarget.alpha == 0)))){ oTarget.visible = false; }; if (oVars.onComplete != null){ oVars.onComplete.apply(oVars.onCompleteScope, oVars.onCompleteParams); }; removeTween(this); if (((bQueue) && ((aQueue.length > 0)))){ trace(("***** SHIFT **** bLoop: " + bLoop)); _local2 = aQueue.shift(); for (_local3 in _local2.vars) { trace(((("key : " + _local3) + ", value : ") + _local2.vars[_local3])); }; if (bLoop){ aQueue.push(_local2); }; trace("*** CALL TO ANIMATE.TO FUNCTION : ***"); trace(((_local2.func + " +=== ") + _local2.target)); _local2.func(_local2.target, _local2.duration, _local2.vars); trace("*** END CALL TO ANIMATE.TO FUNCTION : ***"); } else { trace("======== queue false =========="); bQueue = false; }; } public static function frameProxy(_arg1:Object):void{ _arg1.info.target.gotoAndStop(Math.round(_arg1.target.frame)); } public static function tintProxy(_arg1:Object):void{ var _local2:Number; var _local3:Number; var _local4:Object; var _local5:Object; _local2 = _arg1.target.progress; _local3 = (1 - _local2); _local4 = _arg1.info.color; _local5 = _arg1.info.endColor; _arg1.info.target.transform.colorTransform = new ColorTransform(((_local4.redMultiplier * _local3) + (_local5.redMultiplier * _local2)), ((_local4.greenMultiplier * _local3) + (_local5.greenMultiplier * _local2)), ((_local4.blueMultiplier * _local3) + (_local5.blueMultiplier * _local2)), ((_local4.alphaMultiplier * _local3) + (_local5.alphaMultiplier * _local2)), ((_local4.redOffset * _local3) + (_local5.redOffset * _local2)), ((_local4.greenOffset * _local3) + (_local5.greenOffset * _local2)), ((_local4.blueOffset * _local3) + (_local5.blueOffset * _local2)), ((_local4.alphaOffset * _local3) + (_local5.alphaOffset * _local2))); } public static function removeTween(_arg1:Object=null):void{ if (((!((_arg1 == null))) && (!((oAll[_arg1.target] == undefined))))){ delete oAll[_arg1.target][_arg1]; }; } public static function get queuing():Boolean{ return (bQueue); } public static function queue(_arg1:Boolean, ... _args):void{ var _local3:uint; var _local4:Object; bLoop = _arg1; aQueue = new Array(); _local3 = 0; while (_local3 < _args.length) { aQueue.push(_args[_local3]); _local3++; }; _local4 = aQueue.shift(); if (bLoop){ aQueue.push(_local4); }; _local4.func(_local4.target, _local4.duration, _local4.vars); bQueue = true; } public static function add(... _args):void{ var _local2:uint; _local2 = 0; while (_local2 < _args.length) { aQueue.push(_args[_local2]); _local2++; }; } public static function delayedCall(_arg1:int, _arg2:Function, _arg3:Array=null, _arg4=null):Animate{ return (new Animate(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, onCompleteScope:_arg4, overwrite:false})); } public static function from(_arg1:Object, _arg2:int, _arg3:Object):Animate{ _arg3.runBackwards = true; return (new Animate(_arg1, _arg2, _arg3)); } private static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function executeAll(_arg1:Event=null):void{ var _local2:Dictionary; var _local3:Object; var _local4:Object; if (bListening){ _local2 = oAll; for each (_local3 in _local2) { for (_local4 in _local3) { if (((!((_local3[_local4] == undefined))) && (_local3[_local4].active))){ _local3[_local4].render(_local3[_local4].time); }; }; }; }; } public static function volumeProxy(_arg1:Object):void{ _arg1.info.target.soundTransform = _arg1.target; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Object; var _local4:*; if (((!((_arg1 == null))) && (!((oAll[_arg1] == undefined))))){ if (_arg2){ _local3 = oAll[_arg1]; for (_local4 in _local3) { _local3[_local4].complete(false); }; }; delete oAll[_arg1]; }; } public static function killGarbage(_arg1:Event):void{ var _local2:int; var _local3:Boolean; var _local4:Object; var _local5:Object; _local2 = 0; for (_local4 in oAll) { _local3 = false; for (_local5 in oAll[_local4]) { _local3 = true; break; }; if (!_local3){ delete oAll[_local4]; } else { _local2++; }; }; if (_local2 == 0){ bListening = false; }; } public static function to(_arg1:Object, _arg2:int, _arg3:Object):Animate{ if (_arg1 == null){ Animate.killTweensOf(_arg1); return (null); }; return (new Animate(_arg1, _arg2, _arg3)); } public static function stopAll():void{ trace("*********** Animate.stopAll ***********"); killTweensOf(null, true); if (aQueue != null){ aQueue.splice(0); }; bQueue = false; killGarbage(null); trace(("killGarbage : " + killGarbage)); } } }//package library.utils
Section 70
//DepthManager (library.utils.DepthManager) package library.utils { import flash.events.*; import flash.display.*; import library.interfaces.*; public class DepthManager implements Idestroyable { private var oLayers:Object; public function DepthManager(){ oLayers = new Object(); } public function getDepthLayer(_arg1:String):DisplayObjectContainer{ return (oLayers[_arg1]); } public function addDepthLayer(_arg1:String, _arg2:DisplayObjectContainer):void{ var _local3:Sprite; if (oLayers[_arg1] == null){ _local3 = new Sprite(); oLayers[_arg1] = _local3; _arg2.addChild(_local3); }; } public function destroy(_arg1:Event):void{ var _local2:String; for (_local2 in oLayers) { oLayers[_local2].parent.removeChild(oLayers[_local2]); }; oLayers = null; } } }//package library.utils
Section 71
//MoreMath (library.utils.MoreMath) package library.utils { import flash.geom.*; public class MoreMath { public static function getTurnAngle(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = (_arg2 - _arg1); if (Math.abs(_local3) > 180){ if (_arg2 > _arg1){ _local3 = (_local3 - 360); } else { _local3 = (360 - Math.abs(_local3)); }; }; return (_local3); } public static function adjustAngle(_arg1:Number):Number{ if (_arg1 >= 360){ _arg1 = (_arg1 - 360); } else { if (_arg1 < 0){ _arg1 = (_arg1 + 360); }; }; return (_arg1); } public static function getDistance(_arg1:Object, _arg2:Object):Number{ if ((((((((_arg1.x == null)) || ((_arg1.y == null)))) || ((_arg2.x == null)))) || ((_arg2.y == null)))){ return (Number.NaN); }; return (Math.sqrt((((_arg2.x - _arg1.x) * (_arg2.x - _arg1.x)) + ((_arg2.y - _arg1.y) * (_arg2.y - _arg1.y))))); } public static function getRadianFromDegree(_arg1:Number):Number{ var _local2:Number; _local2 = (_arg1 * (Math.PI / 180)); return (_local2); } public static function getAngle(_arg1:Point, _arg2:Point):Number{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local3 = (_arg2.x - _arg1.x); _local4 = (_arg2.y - _arg1.y); _local5 = Math.atan2(_local4, _local3); _local6 = getDegreeFromRadius(_local5); return (_local6); } public static function getDegreeFromRadius(_arg1:Number):Number{ var _local2:Number; _local2 = ((_arg1 / Math.PI) * 180); return (_local2); } } }//package library.utils
Section 72
//Transition (library.utils.Transition) package library.utils { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; public class Transition extends StateManaged implements IEventDispatcher { private var oEventDisp:EventDispatcher; public static const sEVENT_COMPLETE:String = "complete"; private static const sSTATE_DISAPPEAR:String = "disappear"; private static const sSTATE_APPEAR:String = "appear"; public static const sEVENT_FULL_SCREEN:String = "full"; public function Transition(_arg1:MovieClip){ super(_arg1); oEventDisp = new EventDispatcher(this); addState(sSTATE_APPEAR, state_appear, loadState); addState(sSTATE_DISAPPEAR, state_disappear, loadState); setState(sSTATE_APPEAR); SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_TRANSITION, 1, true, false, true); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_DESTROY, destroy, false, 0, true); } public function dispatchEvent(_arg1:Event):Boolean{ return (oEventDisp.dispatchEvent(_arg1)); } private function state_appear():void{ if (stateComplete){ dispatchEvent(new Event(sEVENT_FULL_SCREEN, false)); setState(sSTATE_DISAPPEAR); }; } public function willTrigger(_arg1:String):Boolean{ return (oEventDisp.willTrigger(_arg1)); } public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ oEventDisp.removeEventListener(_arg1, _arg2, _arg3); } private function loadState():void{ if (mcRef.mcBlocker != null){ mcRef.mcBlocker.useHandCursor = false; }; switch (state){ case sSTATE_APPEAR: break; case sSTATE_DISAPPEAR: break; }; } public function hasEventListener(_arg1:String):Boolean{ return (oEventDisp.hasEventListener(_arg1)); } public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ oEventDisp.addEventListener(_arg1, _arg2, _arg3, _arg4); } private function state_disappear():void{ if (stateComplete){ dispatchEvent(new Event(sEVENT_COMPLETE, false)); }; } public function destroy(_arg1:Event):void{ if (mcRef != null){ mcRef.parent.removeChild(mcRef); }; Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); Main.instance.removeEventListener(MainEvent.EVENT_DESTROY, destroy, false); mcRef = null; } } }//package library.utils
Section 73
//Anim_Carly_Head01_168 (main_fla.Anim_Carly_Head01_168) package main_fla { import flash.display.*; public dynamic class Anim_Carly_Head01_168 extends MovieClip { public var mcRightEye:MovieClip; public var mcLeftEye:MovieClip; } }//package main_fla
Section 74
//Anim_Carly_Idle01_164 (main_fla.Anim_Carly_Idle01_164) package main_fla { import flash.display.*; public dynamic class Anim_Carly_Idle01_164 extends MovieClip { public var mcHead:MovieClip; } }//package main_fla
Section 75
//Anim_Freddie_Head01_123 (main_fla.Anim_Freddie_Head01_123) package main_fla { import flash.display.*; public dynamic class Anim_Freddie_Head01_123 extends MovieClip { public var mcRightEye:MovieClip; public var mcLeftEye:MovieClip; } }//package main_fla
Section 76
//Anim_Freddie_Idle01_120 (main_fla.Anim_Freddie_Idle01_120) package main_fla { import flash.display.*; public dynamic class Anim_Freddie_Idle01_120 extends MovieClip { public var mcHead:MovieClip; } }//package main_fla
Section 77
//Anim_Request01_Idle01_496 (main_fla.Anim_Request01_Idle01_496) package main_fla { import flash.display.*; public dynamic class Anim_Request01_Idle01_496 extends MovieClip { public var mcSushi:MovieClip; public var mcSushiHot:MovieClip; public var mcBubble:MovieClip; } }//package main_fla
Section 78
//Anim_Request01_In01_487 (main_fla.Anim_Request01_In01_487) package main_fla { import flash.display.*; public dynamic class Anim_Request01_In01_487 extends MovieClip { public var mcSushi:MovieClip; public var mcSushiHot:MovieClip; public var mcBubble:MovieClip; } }//package main_fla
Section 79
//Anim_Request01_Out01_497 (main_fla.Anim_Request01_Out01_497) package main_fla { import flash.display.*; public dynamic class Anim_Request01_Out01_497 extends MovieClip { public var mcSushi:MovieClip; public var mcSushiHot:MovieClip; public var mcBubble:MovieClip; } }//package main_fla
Section 80
//Anim_Sam_Happy01_157 (main_fla.Anim_Sam_Happy01_157) package main_fla { import flash.display.*; public dynamic class Anim_Sam_Happy01_157 extends MovieClip { public var mcRightEye:MovieClip; public var mcLeftEye:MovieClip; } }//package main_fla
Section 81
//Anim_Sam_Head01_145 (main_fla.Anim_Sam_Head01_145) package main_fla { import flash.display.*; public dynamic class Anim_Sam_Head01_145 extends MovieClip { public var mcRightEye:MovieClip; public var mcLeftEye:MovieClip; } }//package main_fla
Section 82
//Anim_Sam_Idle01_141 (main_fla.Anim_Sam_Idle01_141) package main_fla { import flash.display.*; public dynamic class Anim_Sam_Idle01_141 extends MovieClip { public var mcHead:MovieClip; } }//package main_fla
Section 83
//Anim_Sam_Unhappy01_160 (main_fla.Anim_Sam_Unhappy01_160) package main_fla { import flash.display.*; public dynamic class Anim_Sam_Unhappy01_160 extends MovieClip { public var mcRightEye:MovieClip; public var mcLeftEye:MovieClip; } }//package main_fla
Section 84
//Anim_Sushi01_Idle02_403 (main_fla.Anim_Sushi01_Idle02_403) package main_fla { import flash.display.*; public dynamic class Anim_Sushi01_Idle02_403 extends MovieClip { public var mcSushi02:MovieClip; public var mcSushi01:MovieClip; public var mcSushi03:MovieClip; public var mcSushi05:MovieClip; public var mcSushi04:MovieClip; } }//package main_fla
Section 85
//Anim_Sushi01_Idle03_408 (main_fla.Anim_Sushi01_Idle03_408) package main_fla { import flash.display.*; public dynamic class Anim_Sushi01_Idle03_408 extends MovieClip { public var mcSushi02:MovieClip; public var mcSushi06:MovieClip; public var mcSushi01:MovieClip; public var mcSushi03:MovieClip; public var mcSushi05:MovieClip; public var mcSushi04:MovieClip; } }//package main_fla
Section 86
//Anim_Sushi01_In02_395 (main_fla.Anim_Sushi01_In02_395) package main_fla { import flash.display.*; public dynamic class Anim_Sushi01_In02_395 extends MovieClip { public var mcSushi02:MovieClip; public var mcSushi01:MovieClip; public var mcSushi03:MovieClip; public var mcSushi05:MovieClip; public var mcSushi04:MovieClip; } }//package main_fla
Section 87
//Anim_Sushi01_In03_405 (main_fla.Anim_Sushi01_In03_405) package main_fla { import flash.display.*; public dynamic class Anim_Sushi01_In03_405 extends MovieClip { public var mcSushi02:MovieClip; public var mcSushi06:MovieClip; public var mcSushi01:MovieClip; public var mcSushi03:MovieClip; public var mcSushi05:MovieClip; public var mcSushi04:MovieClip; } }//package main_fla
Section 88
//Anim_Sushi01_Out02_404 (main_fla.Anim_Sushi01_Out02_404) package main_fla { import flash.display.*; public dynamic class Anim_Sushi01_Out02_404 extends MovieClip { public var mcSushi02:MovieClip; public var mcSushi01:MovieClip; public var mcSushi03:MovieClip; public var mcSushi05:MovieClip; public var mcSushi04:MovieClip; } }//package main_fla
Section 89
//Anim_Sushi01_Out03_409 (main_fla.Anim_Sushi01_Out03_409) package main_fla { import flash.display.*; public dynamic class Anim_Sushi01_Out03_409 extends MovieClip { public var mcSushi02:MovieClip; public var mcSushi06:MovieClip; public var mcSushi01:MovieClip; public var mcSushi03:MovieClip; public var mcSushi05:MovieClip; public var mcSushi04:MovieClip; } }//package main_fla
Section 90
//Anim_TaskBar_Idle01_213 (main_fla.Anim_TaskBar_Idle01_213) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_Idle01_213 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 91
//Anim_TaskBar_Idle02_220 (main_fla.Anim_TaskBar_Idle02_220) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_Idle02_220 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 92
//Anim_TaskBar_In01_211 (main_fla.Anim_TaskBar_In01_211) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_In01_211 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 93
//Anim_TaskBar_Out01_214 (main_fla.Anim_TaskBar_Out01_214) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_Out01_214 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 94
//Anim_TaskBar_Out02_223 (main_fla.Anim_TaskBar_Out02_223) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_Out02_223 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 95
//Anim_TaskBar_To_Idle02_219 (main_fla.Anim_TaskBar_To_Idle02_219) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_To_Idle02_219 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 96
//Anim_TaskBar_To_Wait02_216 (main_fla.Anim_TaskBar_To_Wait02_216) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_To_Wait02_216 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 97
//Anim_TaskBar_To_Wait202_221 (main_fla.Anim_TaskBar_To_Wait202_221) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_To_Wait202_221 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 98
//Anim_TaskBar_Wait02_218 (main_fla.Anim_TaskBar_Wait02_218) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_Wait02_218 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 99
//Anim_TaskBar_Wait202_222 (main_fla.Anim_TaskBar_Wait202_222) package main_fla { import flash.display.*; public dynamic class Anim_TaskBar_Wait202_222 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 100
//Anim_Time_Gain_01_38 (main_fla.Anim_Time_Gain_01_38) package main_fla { import flash.display.*; public dynamic class Anim_Time_Gain_01_38 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 101
//Anim_Time_Gain_DynTxt_01_40 (main_fla.Anim_Time_Gain_DynTxt_01_40) package main_fla { import flash.display.*; import flash.text.*; public dynamic class Anim_Time_Gain_DynTxt_01_40 extends MovieClip { public var txtPointsFront:TextField; public var txtPoints:TextField; } }//package main_fla
Section 102
//Anim_Time_Lose_01_45 (main_fla.Anim_Time_Lose_01_45) package main_fla { import flash.display.*; import flash.text.*; public dynamic class Anim_Time_Lose_01_45 extends MovieClip { public var txtPointsFront:TextField; public var txtPoints:TextField; } }//package main_fla
Section 103
//Anim_Time_Lose01_43 (main_fla.Anim_Time_Lose01_43) package main_fla { import flash.display.*; public dynamic class Anim_Time_Lose01_43 extends MovieClip { public var mcText:MovieClip; } }//package main_fla
Section 104
//mcButtonHelp_106 (main_fla.mcButtonHelp_106) package main_fla { import flash.display.*; public dynamic class mcButtonHelp_106 extends MovieClip { public var btnPlay:SimpleButton; } }//package main_fla
Section 105
//mcGoPopup_46 (main_fla.mcGoPopup_46) package main_fla { import flash.display.*; public dynamic class mcGoPopup_46 extends MovieClip { public var mcState:MovieClip; } }//package main_fla
Section 106
//mcPopupHelpIdle_110 (main_fla.mcPopupHelpIdle_110) package main_fla { import flash.display.*; public dynamic class mcPopupHelpIdle_110 extends MovieClip { public var mcPopup:MovieClip; } }//package main_fla
Section 107
//mcPopupHelpIn_99 (main_fla.mcPopupHelpIn_99) package main_fla { import flash.display.*; public dynamic class mcPopupHelpIn_99 extends MovieClip { public var mcPopup:MovieClip; } }//package main_fla
Section 108
//mcPopupHelpInside_104 (main_fla.mcPopupHelpInside_104) package main_fla { import flash.display.*; public dynamic class mcPopupHelpInside_104 extends MovieClip { public var btnBack:SimpleButton; public var mcButton:MovieClip; public var btnResume:SimpleButton; public var btnPlay:SimpleButton; } }//package main_fla
Section 109
//mcPopupHelpOut_111 (main_fla.mcPopupHelpOut_111) package main_fla { import flash.display.*; public dynamic class mcPopupHelpOut_111 extends MovieClip { public var mcPopup:MovieClip; } }//package main_fla
Section 110
//mcPopupMenuIdle_87 (main_fla.mcPopupMenuIdle_87) package main_fla { import flash.display.*; public dynamic class mcPopupMenuIdle_87 extends MovieClip { public var mcPopup:MovieClip; } }//package main_fla
Section 111
//mcPopupMenuIn_79 (main_fla.mcPopupMenuIn_79) package main_fla { import flash.display.*; public dynamic class mcPopupMenuIn_79 extends MovieClip { public var btnSoundOff:SimpleButton; public var btnSoundOn:SimpleButton; public var btnMusicOff:SimpleButton; public var btnResume:SimpleButton; public var btnHelp:SimpleButton; public var btnQuit:SimpleButton; public var btnMusicOn:SimpleButton; } }//package main_fla
Section 112
//mcPopupMenuInside_88 (main_fla.mcPopupMenuInside_88) package main_fla { import flash.display.*; public dynamic class mcPopupMenuInside_88 extends MovieClip { public var btnSoundOff:SimpleButton; public var btnSoundOn:SimpleButton; public var btnMusicOff:SimpleButton; public var btnResume:SimpleButton; public var btnHelp:SimpleButton; public var btnQuit:SimpleButton; public var btnMusicOn:SimpleButton; } }//package main_fla
Section 113
//mcPopupMenuOut_89 (main_fla.mcPopupMenuOut_89) package main_fla { import flash.display.*; public dynamic class mcPopupMenuOut_89 extends MovieClip { public var btnSoundOff:SimpleButton; public var btnSoundOn:SimpleButton; public var btnMusicOff:SimpleButton; public var btnResume:SimpleButton; public var btnHelp:SimpleButton; public var btnQuit:SimpleButton; public var btnMusicOn:SimpleButton; } }//package main_fla
Section 114
//mcPopupQuitIdle_95 (main_fla.mcPopupQuitIdle_95) package main_fla { import flash.display.*; public dynamic class mcPopupQuitIdle_95 extends MovieClip { public var mcPopup:MovieClip; } }//package main_fla
Section 115
//mcPopupQuitIn_91 (main_fla.mcPopupQuitIn_91) package main_fla { import flash.display.*; public dynamic class mcPopupQuitIn_91 extends MovieClip { public var btnYes:SimpleButton; public var btnNo:SimpleButton; } }//package main_fla
Section 116
//mcPopupQuitInside_96 (main_fla.mcPopupQuitInside_96) package main_fla { import flash.display.*; public dynamic class mcPopupQuitInside_96 extends MovieClip { public var btnYes:SimpleButton; public var btnNo:SimpleButton; } }//package main_fla
Section 117
//mcPopupQuitOut_97 (main_fla.mcPopupQuitOut_97) package main_fla { import flash.display.*; public dynamic class mcPopupQuitOut_97 extends MovieClip { public var btnYes:SimpleButton; public var btnNo:SimpleButton; } }//package main_fla
Section 118
//mcScore_52 (main_fla.mcScore_52) package main_fla { import flash.display.*; import flash.text.*; public dynamic class mcScore_52 extends MovieClip { public var txtScore:TextField; } }//package main_fla
Section 119
//mcSkipButton_Anim_Idle_3 (main_fla.mcSkipButton_Anim_Idle_3) package main_fla { import flash.display.*; public dynamic class mcSkipButton_Anim_Idle_3 extends MovieClip { public var btnSkip:SimpleButton; } }//package main_fla
Section 120
//mcTimeAdd_36 (main_fla.mcTimeAdd_36) package main_fla { import flash.display.*; public dynamic class mcTimeAdd_36 extends MovieClip { public var mcState:MovieClip; public function mcTimeAdd_36(){ addFrameScript(9, frame10); } function frame10(){ trace("In state SHOW"); } } }//package main_fla
Section 121
//mcTimecopy_53 (main_fla.mcTimecopy_53) package main_fla { import flash.display.*; import flash.text.*; public dynamic class mcTimecopy_53 extends MovieClip { public var txtTime:TextField; } }//package main_fla
Section 122
//mcTimeRemove_41 (main_fla.mcTimeRemove_41) package main_fla { import flash.display.*; public dynamic class mcTimeRemove_41 extends MovieClip { public var mcState:MovieClip; } }//package main_fla
Section 123
//PopupBlocker (popups.PopupBlocker) package popups { import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class PopupBlocker extends Popup implements Idestroyable { public function PopupBlocker(_arg1:MovieClip){ super(_arg1); addState(sSTATE_APPEAR, null, loadState); addState(sSTATE_IDLE, null, loadState); addState(sSTATE_DISAPPEAR, null, loadState); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_DESTROY, destroy, false, 0, true); setState(sSTATE_IDLE); } private function loadState():void{ if (mcRef.mcBlocker != null){ mcRef.mcBlocker.useHandCursor = false; }; switch (state){ case sSTATE_APPEAR: break; case sSTATE_IDLE: break; case sSTATE_DISAPPEAR: break; }; } public function destroy(_arg1:Event):void{ if (mcRef != null){ mcRef.parent.removeChild(mcRef); }; Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); Main.instance.removeEventListener(MainEvent.EVENT_DESTROY, destroy, false); mcRef = null; } } }//package popups
Section 124
//PopupHelp (popups.PopupHelp) package popups { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class PopupHelp extends Popup implements Idestroyable { private var btnBACK:SimpleButton; private var btnPLAY:SimpleButton; private var bSet:Boolean; public function PopupHelp(_arg1:MovieClip){ super(_arg1); addState(sSTATE_APPEAR, state_appear, loadState, unloadState); addState(sSTATE_IDLE, null, loadState, unloadState); addState(sSTATE_DISAPPEAR, state_disappear, loadState, unloadState); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_DESTROY, destroy, false, 0, true); setState(sSTATE_APPEAR); } override protected function state_appear():void{ if (!bSet){ setPlayButton(); }; super.state_appear(); } private function setPlayButton():void{ if ((((Main.instance.state == Main.sSTATE_TITLE)) && (!((mcState.getChildByName("mcPopup") == null))))){ mcState.mcPopup.btnResume.visible = false; bSet = true; } else { if (((!((Main.instance.state == Main.sSTATE_TITLE))) && (!((mcState.getChildByName("mcPopup") == null))))){ mcState.mcPopup.btnPlay.visible = false; bSet = true; }; }; if (((!((mcState.getChildByName("mcPopup") == null))) && ((mcState.mcPopup.getChildByName("btnPlay") == null)))){ mcState.addEventListener(Event.ADDED, onAddedButton); } else { if (mcState.getChildByName("mcPopup") != null){ if (Main.instance.state == Main.sSTATE_TITLE){ btnPLAY = mcState.mcPopup.btnPlay; } else { btnPLAY = mcState.mcPopup.btnResume; }; setButton(btnPLAY, onClick, onRollOver); }; }; } private function loadState():void{ if (mcRef.mcBlocker != null){ mcRef.mcBlocker.useHandCursor = false; }; trace(("Help state: " + state)); switch (state){ case sSTATE_APPEAR: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_TRANSITION, 1, true, false, true); bSet = false; setPlayButton(); break; case sSTATE_IDLE: bSet = false; setPlayButton(); btnBACK = mcState.mcPopup.btnBack; setButton(btnBACK, onClick, onRollOver); break; case sSTATE_DISAPPEAR: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_TRANSITION, 1, true, false, true); bSet = false; setPlayButton(); break; }; } public function destroy(_arg1:Event):void{ setButton(btnBACK, onClick, onRollOver, true); setButton(btnPLAY, onClick, onRollOver, true); if (mcRef != null){ mcRef.parent.removeChild(mcRef); }; Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); Main.instance.removeEventListener(MainEvent.EVENT_DESTROY, destroy, false); btnBACK = null; btnPLAY = null; mcRef = null; } private function unloadState():void{ switch (state){ case sSTATE_APPEAR: case sSTATE_IDLE: case sSTATE_DISAPPEAR: break; }; } private function onAddedButton(_arg1:Event):void{ if (_arg1.target == mcState.mcPopup.mcButton.getChildByName("btnPlay")){ btnPLAY = mcState.mcPopup.mcButton.getChildByName("btnPlay"); setButton(btnPLAY, onClick, onRollOver); mcState.removeEventListener(Event.ADDED, onAddedButton); }; } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case btnBACK: close(); break; case btnPLAY: if (Main.instance.state == Main.sSTATE_TITLE){ Main.instance.transitTo(Main.sSTATE_GAME); } else { Main.instance.resumeGame(); Main.instance.removePopup(Main.instance.popupMenu); Main.instance.popupHelp.close(); }; break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } override protected function state_disappear():void{ if (!bSet){ setPlayButton(); }; super.state_disappear(); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } } }//package popups
Section 125
//PopupMenu (popups.PopupMenu) package popups { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; public class PopupMenu extends Popup implements Idestroyable { private var btnSOUND_ON:SimpleButton; private var btnRESUME:SimpleButton; private var btnSOUND_OFF:SimpleButton; private var btnHELP:SimpleButton; private var btnQUIT:SimpleButton; private var btnMUSIC_OFF:SimpleButton; private var btnMUSIC_ON:SimpleButton; public function PopupMenu(_arg1:MovieClip){ super(_arg1); addState(sSTATE_APPEAR, state_appear, loadState); addState(sSTATE_IDLE, null, loadState); addState(sSTATE_DISAPPEAR, state_disappear, loadState); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_DESTROY, destroy, false, 0, true); setState(sSTATE_APPEAR); } public function destroy(_arg1:Event):void{ setButton(btnRESUME, onClick, onRollOver, true); setButton(btnHELP, onClick, onRollOver, true); setButton(btnQUIT, onClick, onRollOver, true); setButton(btnSOUND_OFF, onClick, onRollOver, true); setButton(btnSOUND_ON, onClick, onRollOver, true); setButton(btnMUSIC_OFF, onClick, onRollOver, true); setButton(btnMUSIC_ON, onClick, onRollOver, true); if (mcRef != null){ mcRef.parent.removeChild(mcRef); }; Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); Main.instance.removeEventListener(MainEvent.EVENT_DESTROY, destroy, false); btnRESUME = null; btnHELP = null; btnQUIT = null; btnSOUND_OFF = null; btnSOUND_ON = null; btnMUSIC_OFF = null; btnMUSIC_ON = null; mcRef = null; } private function loadState():void{ if (mcRef.mcBlocker != null){ mcRef.mcBlocker.useHandCursor = false; }; switch (state){ case sSTATE_APPEAR: btnRESUME = mcState.btnResume; btnHELP = mcState.btnHelp; btnQUIT = mcState.btnQuit; btnSOUND_OFF = mcState.btnSoundOff; btnSOUND_ON = mcState.btnSoundOn; btnMUSIC_OFF = mcState.btnMusicOff; btnMUSIC_ON = mcState.btnMusicOn; updateSoundButtons(); break; case sSTATE_IDLE: btnRESUME = mcState.mcPopup.btnResume; btnHELP = mcState.mcPopup.btnHelp; btnQUIT = mcState.mcPopup.btnQuit; btnSOUND_OFF = mcState.mcPopup.btnSoundOff; btnSOUND_ON = mcState.mcPopup.btnSoundOn; btnMUSIC_OFF = mcState.mcPopup.btnMusicOff; btnMUSIC_ON = mcState.mcPopup.btnMusicOn; setButton(btnRESUME, onClick, onRollOver); setButton(btnHELP, onClick, onRollOver); setButton(btnQUIT, onClick, onRollOver); setButton(btnSOUND_OFF, onClick, onRollOver); setButton(btnSOUND_ON, onClick, onRollOver); setButton(btnMUSIC_OFF, onClick, onRollOver); setButton(btnMUSIC_ON, onClick, onRollOver); updateSoundButtons(); break; case sSTATE_DISAPPEAR: btnRESUME = mcState.btnResume; btnHELP = mcState.btnHelp; btnQUIT = mcState.btnQuit; btnSOUND_OFF = mcState.btnSoundOff; btnSOUND_ON = mcState.btnSoundOn; btnMUSIC_OFF = mcState.btnMusicOff; btnMUSIC_ON = mcState.btnMusicOn; updateSoundButtons(); break; }; } public function updateSoundButtons():void{ if (SoundEngine.isMuted(Main.sSOUND_MUSIC)){ btnMUSIC_ON.visible = false; btnMUSIC_OFF.visible = true; } else { btnMUSIC_ON.visible = true; btnMUSIC_OFF.visible = false; }; if (((SoundEngine.isMuted(Main.sSOUND_UI)) || (SoundEngine.isMuted(Main.sSOUND_SFX)))){ btnSOUND_ON.visible = false; btnSOUND_OFF.visible = true; } else { btnSOUND_ON.visible = true; btnSOUND_OFF.visible = false; }; } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case btnRESUME: close(); Main.instance.resumeGame(); break; case btnHELP: Main.instance.addPopup(Main.sPOPUP_HELP); break; case btnQUIT: Main.instance.addPopup(Main.sPOPUP_QUIT); break; case btnSOUND_OFF: SoundEngine.Unmute(Main.sSOUND_SFX); SoundEngine.Unmute(Main.sSOUND_UI); updateSoundButtons(); break; case btnSOUND_ON: SoundEngine.Mute(Main.sSOUND_SFX); SoundEngine.Mute(Main.sSOUND_UI); updateSoundButtons(); break; case btnMUSIC_OFF: SoundEngine.Unmute(Main.sSOUND_MUSIC); updateSoundButtons(); break; case btnMUSIC_ON: SoundEngine.Mute(Main.sSOUND_MUSIC); updateSoundButtons(); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } } }//package popups
Section 126
//PopupQuit (popups.PopupQuit) package popups { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import gameplay.*; import library.basic.*; import library.interfaces.*; public class PopupQuit extends Popup implements Idestroyable { private var btnNO:SimpleButton; private var btnYES:SimpleButton; public function PopupQuit(_arg1:MovieClip){ super(_arg1); addState(sSTATE_APPEAR, state_appear, loadState); addState(sSTATE_IDLE, null, loadState); addState(sSTATE_DISAPPEAR, state_disappear, loadState); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_DESTROY, destroy, false, 0, true); setState(sSTATE_APPEAR); } private function loadState():void{ if (mcRef.mcBlocker != null){ mcRef.mcBlocker.useHandCursor = false; }; switch (state){ case sSTATE_APPEAR: break; case sSTATE_IDLE: btnYES = mcState.mcPopup.btnYes; btnNO = mcState.mcPopup.btnNo; setButton(btnYES, onClick, onRollOver); setButton(btnNO, onClick, onRollOver); break; case sSTATE_DISAPPEAR: break; }; } public function destroy(_arg1:Event):void{ setButton(btnYES, onClick, onRollOver, true); setButton(btnNO, onClick, onRollOver, true); if (mcRef != null){ mcRef.parent.removeChild(mcRef); }; Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); Main.instance.removeEventListener(MainEvent.EVENT_DESTROY, destroy, false); btnYES = null; btnNO = null; mcRef = null; } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case btnYES: Main.instance.nScore = ScoreManagement.instance.score; Main.instance.transitTo(Main.sSTATE_LOSE); break; case btnNO: close(); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } } }//package popups
Section 127
//Recipes (recipes.Recipes) package recipes { import library.sounds.*; import flash.events.*; import flash.display.*; import flash.geom.*; import library.events.*; import library.basic.*; import library.interfaces.*; import flash.printing.*; public class Recipes extends StateManaged implements Idestroyable { private var aStates:Array; private var iFrame:int; private var iIndex:int; public static const sSTATE_CHICKEN:String = "chicken"; public static const sSTATE_EGG:String = "egg"; public static const sSTATE_MAYONNAISE:String = "mayonnaise"; public static const sSTATE_SALMON:String = "salmon"; public static const sSTATE_SHRIMP:String = "shrimp"; public static const sSTATE_TUNA:String = "tuna"; public static const sSTATE_TIPS:String = "tips"; public static const sSTATE_TOOLS:String = "tools"; public static const sSTATE_WARNING:String = "warning"; public function Recipes(_arg1:MovieClip):void{ super(_arg1); iIndex = 0; iFrame = 595; mcRef.x = 27.3; mcRef.y = 53.5; aStates = new Array(sSTATE_WARNING, sSTATE_TOOLS, sSTATE_TIPS, sSTATE_EGG, sSTATE_TUNA, sSTATE_SALMON, sSTATE_CHICKEN, sSTATE_SHRIMP, sSTATE_MAYONNAISE); addState(sSTATE_WARNING, state_warning, initButtons); addState(sSTATE_TOOLS, null, initButtons); addState(sSTATE_TIPS, null, initButtons); addState(sSTATE_EGG, null, initButtons); addState(sSTATE_TUNA, null, initButtons); addState(sSTATE_SALMON, null, initButtons); addState(sSTATE_CHICKEN, null, initButtons); addState(sSTATE_SHRIMP, null, initButtons); addState(sSTATE_MAYONNAISE, null, initButtons); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_DESTROY, destroy, false, 0, true); setButton(mcRef.btnNext, onClick, onRollOver); setButton(mcRef.btnPrevious1, onClick, onRollOver); setButton(mcRef.btnPrevious2, onClick, onRollOver); setButton(mcRef.btnPrint, onClick, onRollOver); setButton(mcRef.btnReturn, onClick, onRollOver); setButton(mcRef.btnSkip, onClick, onRollOver); setState(aStates[iIndex]); } private function hide(... _args):void{ var _local2:int; _local2 = 0; while (_local2 < _args.length) { _args[_local2].visible = false; _local2++; }; } public function showPrevPage():void{ iIndex--; setState(aStates[iIndex]); } public function initButtons():void{ switch (state){ case sSTATE_WARNING: hide(mcRef.btnNext, mcRef.btnPrevious1, mcRef.btnPrevious2, mcRef.btnPrint, mcRef.btnReturn); show(mcRef.btnSkip); break; case sSTATE_TOOLS: show(mcRef.btnNext, mcRef.btnPrint, mcRef.btnReturn); hide(mcRef.btnPrevious1, mcRef.btnPrevious2, mcRef.btnSkip); break; case sSTATE_TIPS: case sSTATE_EGG: case sSTATE_TUNA: case sSTATE_SALMON: case sSTATE_CHICKEN: case sSTATE_SHRIMP: show(mcRef.btnNext, mcRef.btnPrint, mcRef.btnPrevious1, mcRef.btnReturn); hide(mcRef.btnPrevious2, mcRef.btnSkip); break; case sSTATE_MAYONNAISE: show(mcRef.btnPrevious2, mcRef.btnPrint, mcRef.btnReturn); hide(mcRef.btnPrevious1, mcRef.btnNext, mcRef.btnSkip); break; }; } public function printPage():void{ var _local1:PrintJob; var _local2:PrintJobOptions; _local1 = new PrintJob(); _local2 = new PrintJobOptions(true); if (_local1.start()){ _local1.addPage(mcRef.mcState, new Rectangle((((mcState.width / 2) + 27.3) * -1), (((mcState.height / 2) + 53.5) * -1), (mcState.width + 27.3), (mcState.height + 53.5)), _local2); _local1.send(); }; } public function destroy(_arg1:Event):void{ setButton(mcRef.btnNext, onClick, onRollOver, true); setButton(mcRef.btnPrevious1, onClick, onRollOver, true); setButton(mcRef.btnPrevious2, onClick, onRollOver, true); setButton(mcRef.btnPrint, onClick, onRollOver, true); setButton(mcRef.btnReturn, onClick, onRollOver, true); setButton(mcRef.btnSkip, onClick, onRollOver, true); Main.instance.removeEventListener(MainEvent.EVENT_UPDATE, update, false); Main.instance.removeEventListener(MainEvent.EVENT_DESTROY, destroy, false); mcRef = null; } public function state_warning():void{ iFrame--; if (iFrame <= 0){ showNextPage(); }; } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnNext: case mcRef.btnSkip: showNextPage(); break; case mcRef.btnPrevious1: case mcRef.btnPrevious2: showPrevPage(); break; case mcRef.btnPrint: printPage(); break; case mcRef.btnReturn: Main.instance.transitTo(Main.sSTATE_TITLE); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } private function setButton(_arg1:DisplayObject, _arg2:Function, _arg3:Function=null, _arg4:Boolean=false):void{ if (_arg4){ _arg1.removeEventListener(MouseEvent.CLICK, _arg2, false); _arg1.removeEventListener(MouseEvent.ROLL_OVER, _arg3, false); } else { _arg1.addEventListener(MouseEvent.CLICK, _arg2, false, 0, true); _arg1.addEventListener(MouseEvent.ROLL_OVER, _arg3, false, 0, true); }; } private function show(... _args):void{ var _local2:int; _local2 = 0; while (_local2 < _args.length) { _args[_local2].visible = true; _local2++; }; } public function showNextPage():void{ iIndex++; setState(aStates[iIndex]); } } }//package recipes
Section 128
//HSScreen (screens.HSScreen) package screens { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; import flash.text.*; public class HSScreen extends Screen implements Idestroyable { private var bScrollD:Boolean; private var bScrollU:Boolean; public function HSScreen(_arg1:MovieClip){ super(_arg1); initButton(); TextField(mcRef.getChildByName("txtScore")).text = Math.floor(Main.instance.nScore).toString(); bScrollD = false; bScrollU = false; TextField(mcRef.txtStatus).text = "The High Scores list is updating!"; TextField(mcRef.txtPositions).text = ""; TextField(mcRef.txtUsernames).text = ""; TextField(mcRef.txtScores).text = ""; Main.instance.nickServices.addEventListener(NickServices.sEVENT_SCORES_RECEIVED, updateScores, false, 0, true); Main.instance.nickServices.addEventListener(NickServices.sEVENT_ERROR, updateError, false, 0, true); Main.instance.nickServices.addEventListener(NickServices.sEVENT_USER_LOGGED_OUT, forceLogIn, false, 0, true); Main.instance.nickServices.addEventListener(NickServices.sEVENT_USER_STATUS_RECEIVED, resubmit, false, 0, true); Main.instance.nickServices.addEventListener(NickServices.sEVENT_SCORE_SUBMISSION_COMPLETED, reloadScores, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.nickServices.requestScores(Config.Default.GameID); } override public function update(_arg1:Event):void{ if (bScrollD){ TextField(mcRef.txtPositions).scrollV++; TextField(mcRef.txtUsernames).scrollV++; TextField(mcRef.txtScores).scrollV++; } else { if (bScrollU){ TextField(mcRef.txtPositions).scrollV--; TextField(mcRef.txtUsernames).scrollV--; TextField(mcRef.txtScores).scrollV--; }; }; } public function updateScores(_arg1:Event):void{ var _local2:TextField; var _local3:TextField; var _local4:TextField; var _local5:TextField; var _local6:Array; var _local7:int; _local2 = TextField(mcRef.txtStatus); _local3 = TextField(mcRef.txtPositions); _local4 = TextField(mcRef.txtUsernames); _local5 = TextField(mcRef.txtScores); _local6 = Main.instance.nickServices.highScores; _local2.text = ""; _local3.text = ""; _local4.text = ""; _local5.text = ""; _local7 = 0; while (_local7 < _local6.length) { _local3.appendText(String(_local6[_local7].nRank)); _local4.appendText(String(_local6[_local7].sNickName)); _local5.appendText(String(_local6[_local7].nScore)); if (_local7 < (_local6.length - 1)){ _local3.appendText("\n"); _local4.appendText("\n"); _local5.appendText("\n"); }; _local7++; }; if (_local6.length == 0){ _local2.text = "There is no High Score for the moment."; }; } public function resubmit(_arg1:Event):void{ Main.instance.nickServices.submitScore(Config.Default.GameID, Math.floor(Main.instance.nScore)); } public function onScroll(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnUp: if (_arg1.type == MouseEvent.MOUSE_DOWN){ bScrollU = true; bScrollD = false; } else { bScrollU = false; }; break; case mcRef.btnDown: if (_arg1.type == MouseEvent.MOUSE_DOWN){ bScrollD = true; bScrollU = false; } else { bScrollD = false; }; break; }; } public function reloadScores(_arg1:Event):void{ TextField(mcRef.txtStatus).text = "The High Scores list is updating!"; TextField(mcRef.txtPositions).text = ""; TextField(mcRef.txtUsernames).text = ""; TextField(mcRef.txtScores).text = ""; Main.instance.nickServices.requestScores(Config.Default.GameID); } public function forceLogIn(_arg1:Event):void{ var _local2:DisplayObjectContainer; _local2 = Main.instance.depthManager.getDepthLayer(Main.sDEPTH_LOGINUI); Main.instance.nickServices.requestLoginUI(true, _local2); } override protected function initButton():void{ setButton(mcRef.btnPlayAgain, onClick, onRollOver); setButton(mcRef.btnSubmitHS, onClick, onRollOver); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_DOWN, onScroll, false, 0, true); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_UP, onScroll, false, 0, true); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_OVER, onRollOver, false, 0, true); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_OUT, onScroll, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_DOWN, onScroll, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_UP, onScroll, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_OVER, onRollOver, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_OUT, onScroll, false, 0, true); if (Main.instance.bSubmit){ mcRef.btnSubmitHS.visible = false; }; } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnPlayAgain: Main.instance.transitTo(Main.sSTATE_TITLE); break; case mcRef.btnSubmitHS: trace(Main.instance.nickServices.ready); Main.instance.nickServices.submitScore(Config.Default.GameID, Math.floor(Main.instance.nScore)); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } override public function destroy(_arg1:Event):void{ SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_DOWN, onScroll, false); SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_UP, onScroll, false); SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_OVER, onRollOver, false); SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_OUT, onScroll, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_DOWN, onScroll, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_UP, onScroll, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_OVER, onRollOver, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_OUT, onScroll, false); setButton(mcRef.btnPlayAgain, onClick, onRollOver, true); setButton(mcRef.btnSubmitHS, onClick, onRollOver, true); setButton(mcRef.btnUp, onClick, onRollOver, true); setButton(mcRef.btnDown, onClick, onRollOver, true); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_ERROR, updateError, false); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_SCORES_RECEIVED, updateScores, false); mcRef = null; } public function updateError(_arg1:Event):void{ TextField(mcRef.txtStatus).text = "Oops! The High Scores list is not available right now!"; } } }//package screens
Section 129
//HSTitleScreen (screens.HSTitleScreen) package screens { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.basic.*; import library.interfaces.*; import flash.text.*; public class HSTitleScreen extends Screen implements Idestroyable { private var bScrollD:Boolean; private var bScrollU:Boolean; public function HSTitleScreen(_arg1:MovieClip){ super(_arg1); initButton(); bScrollD = false; bScrollU = false; TextField(mcRef.txtStatus).text = "The High Scores list is updating!"; TextField(mcRef.txtPositions).text = ""; TextField(mcRef.txtUsernames).text = ""; TextField(mcRef.txtScores).text = ""; Main.instance.nickServices.addEventListener(NickServices.sEVENT_SCORES_RECEIVED, updateScores, false, 0, true); Main.instance.nickServices.addEventListener(NickServices.sEVENT_ERROR, updateError, false, 0, true); Main.instance.addEventListener(MainEvent.EVENT_UPDATE, update, false, 0, true); Main.instance.nickServices.requestScores(Config.Default.GameID); } override public function update(_arg1:Event):void{ if (bScrollD){ TextField(mcRef.txtPositions).scrollV++; TextField(mcRef.txtUsernames).scrollV++; TextField(mcRef.txtScores).scrollV++; } else { if (bScrollU){ TextField(mcRef.txtPositions).scrollV--; TextField(mcRef.txtUsernames).scrollV--; TextField(mcRef.txtScores).scrollV--; }; }; } public function updateScores(_arg1:Event):void{ var _local2:TextField; var _local3:TextField; var _local4:TextField; var _local5:TextField; var _local6:Array; var _local7:int; trace(("HSTitleScreen.updateScores > _e : " + _arg1)); _local2 = TextField(mcRef.txtStatus); _local3 = TextField(mcRef.txtPositions); _local4 = TextField(mcRef.txtUsernames); _local5 = TextField(mcRef.txtScores); _local6 = Main.instance.nickServices.highScores; trace(("_aHighscores : " + _local6)); _local2.text = ""; _local3.text = ""; _local4.text = ""; _local5.text = ""; _local7 = 0; while (_local7 < _local6.length) { _local3.appendText(String(_local6[_local7].nRank)); _local4.appendText(String(_local6[_local7].sNickName)); _local5.appendText(String(_local6[_local7].nScore)); if (_local7 < (_local6.length - 1)){ _local3.appendText("\n"); _local4.appendText("\n"); _local5.appendText("\n"); }; _local7++; }; if (_local6.length == 0){ _local2.text = "There is no High Score for the moment."; }; } public function onScroll(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnUp: if (_arg1.type == MouseEvent.MOUSE_DOWN){ bScrollU = true; bScrollD = false; } else { bScrollU = false; }; break; case mcRef.btnDown: if (_arg1.type == MouseEvent.MOUSE_DOWN){ bScrollD = true; bScrollU = false; } else { bScrollD = false; }; break; }; } override protected function initButton():void{ setButton(mcRef.btnBack, onClick, onRollOver); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_DOWN, onScroll, false, 0, true); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_UP, onScroll, false, 0, true); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_OVER, onRollOver, false, 0, true); SimpleButton(mcRef.btnUp).addEventListener(MouseEvent.MOUSE_OUT, onScroll, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_DOWN, onScroll, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_UP, onScroll, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_OVER, onRollOver, false, 0, true); SimpleButton(mcRef.btnDown).addEventListener(MouseEvent.MOUSE_OUT, onScroll, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnBack: Main.instance.transitTo(Main.sSTATE_TITLE); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } override public function destroy(_arg1:Event):void{ setButton(mcRef.btnBack, onClick, onRollOver, true); SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_DOWN, onScroll, false); SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_UP, onScroll, false); SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_OVER, onRollOver, false); SimpleButton(mcRef.btnUp).removeEventListener(MouseEvent.MOUSE_OUT, onScroll, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_DOWN, onScroll, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_UP, onScroll, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_OVER, onRollOver, false); SimpleButton(mcRef.btnDown).removeEventListener(MouseEvent.MOUSE_OUT, onScroll, false); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_ERROR, updateError, false); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_SCORES_RECEIVED, updateScores, false); mcRef = null; } public function updateError(_arg1:Event):void{ trace(("HSTitleScreen.updateError > _e : " + _arg1)); TextField(mcRef.txtStatus).text = "Oops! The High Scores list is not available right now!"; } } }//package screens
Section 130
//LoseScreen (screens.LoseScreen) package screens { import library.sounds.*; import flash.events.*; import flash.display.*; import library.basic.*; import flash.text.*; public class LoseScreen extends Screen { public function LoseScreen(_arg1:MovieClip){ super(_arg1); initButton(); TextField(mcRef.getChildByName("txtScore")).text = Math.floor(Main.instance.nScore).toString(); Main.instance.nickServices.addEventListener(NickServices.sEVENT_USER_LOGGED_OUT, forceLogIn, false, 0, true); Main.instance.nickServices.addEventListener(NickServices.sEVENT_USER_STATUS_RECEIVED, resubmit, false, 0, true); Main.instance.nickServices.addEventListener(NickServices.sEVENT_SCORE_SUBMISSION_COMPLETED, toHS, false, 0, true); } public function toHS(_arg1:Event):void{ Main.instance.bSubmit = true; Main.instance.transitTo(Main.sSTATE_HS); } public function resubmit(_arg1:Event):void{ Main.instance.nickServices.submitScore(Config.Default.GameID, Math.floor(Main.instance.nScore)); } public function displayHS(_arg1:Event):void{ mcRef.btnViewHS.visible = true; mcRef.btnSubmitHS.visible = true; } public function forceLogIn(_arg1:Event):void{ var _local2:DisplayObjectContainer; _local2 = Main.instance.depthManager.getDepthLayer(Main.sDEPTH_LOGINUI); Main.instance.nickServices.requestLoginUI(true, _local2); } public function showBtn(_arg1:SimpleButton):void{ _arg1.visible = true; } override protected function initButton():void{ setButton(mcRef.btnPlayAgain, onClick, onRollOver); setButton(mcRef.btnSubmitHS, onClick, onRollOver); setButton(mcRef.btnViewHS, onClick, onRollOver); if (!Main.instance.nickServices.ready){ mcRef.btnViewHS.visible = false; mcRef.btnSubmitHS.visible = false; Main.instance.nickServices.addEventListener(NickServices.sEVENT_SERVICES_READY, displayHS, false, 0, true); }; } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnPlayAgain: Main.instance.transitTo(Main.sSTATE_TITLE); break; case mcRef.btnSubmitHS: Main.instance.nickServices.submitScore(Config.Default.GameID, Math.floor(Main.instance.nScore)); Main.instance.transitTo(Main.sSTATE_HS); break; case mcRef.btnViewHS: Main.instance.transitTo(Main.sSTATE_HS); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } override public function destroy(_arg1:Event):void{ setButton(mcRef.btnPlayAgain, onClick, onRollOver, true); setButton(mcRef.btnSubmitHS, onClick, onRollOver, true); setButton(mcRef.btnViewHS, onClick, onRollOver, true); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_SERVICES_READY, displayHS, false); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_USER_LOGGED_OUT, forceLogIn, false); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_USER_STATUS_RECEIVED, resubmit, false); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_SCORE_SUBMISSION_COMPLETED, toHS, false); mcRef = null; } } }//package screens
Section 131
//RecipeScreen (screens.RecipeScreen) package screens { import flash.events.*; import flash.display.*; import library.basic.*; import library.interfaces.*; import recipes.*; public class RecipeScreen extends Screen implements Idestroyable { private var oRecipes:Recipes; public function RecipeScreen(_arg1:MovieClip):void{ var _local2:MovieClip; super(_arg1); _local2 = new mcRecipes(); mcRef.addChild(_local2); oRecipes = new Recipes(_local2); } override public function destroy(_arg1:Event):void{ mcRef = null; } } }//package screens
Section 132
//TitleScreen (screens.TitleScreen) package screens { import library.sounds.*; import flash.events.*; import flash.display.*; import library.basic.*; import library.interfaces.*; public class TitleScreen extends Screen implements Idestroyable { public function TitleScreen(_arg1:MovieClip){ super(_arg1); initButton(); } public function displayHS(_arg1:Event):void{ mcRef.btnViewHS.visible = true; } override protected function initButton():void{ setButton(mcRef.btnPlay, onClick, onRollOver); setButton(mcRef.btnHelp, onClick, onRollOver); setButton(mcRef.btnViewHS, onClick, onRollOver); setButton(mcRef.btnRecipes, onClick, onRollOver); if (!Main.instance.nickServices.ready){ mcRef.btnViewHS.visible = false; Main.instance.nickServices.addEventListener(NickServices.sEVENT_SERVICES_READY, displayHS, false, 0, true); }; } public function onClick(_arg1:MouseEvent):void{ switch (_arg1.target){ case mcRef.btnPlay: Main.instance.transitTo(Main.sSTATE_GAME); break; case mcRef.btnHelp: Main.instance.addPopup(Main.sPOPUP_HELP); break; case mcRef.btnViewHS: Main.instance.transitTo(Main.sSTATE_HS_TITLE); break; case mcRef.btnRecipes: Main.instance.transitTo(Main.sSTATE_RECIPE); break; }; SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_CLICK, 1, true, false, true); } public function onRollOver(_arg1:MouseEvent):void{ switch (_arg1.target){ default: SoundEngine.Play(Main.sSOUND_UI, SoundList.sSOUND_ROLLOVER, 1, true, false, true); break; }; } override public function destroy(_arg1:Event):void{ setButton(mcRef.btnPlay, onClick, onRollOver, true); setButton(mcRef.btnHelp, onClick, onRollOver, true); setButton(mcRef.btnViewHS, onClick, onRollOver, true); setButton(mcRef.btnRecipes, onClick, onRollOver, true); Main.instance.nickServices.removeEventListener(NickServices.sEVENT_SERVICES_READY, displayHS, false); mcRef = null; } } }//package screens
Section 133
//Config (Config) package { public class Config { public static var Starting:Object = {Patience:30, Time:60}; public static var Default:Object = {BubbleTime:70, GameID:"ic_ihearthsb"}; public static var Scoring:Object = {Recipe:{Time:25, Score:1000}, PowerUp:{Kanji:250, Special:300}, Missed:-150, Bonus:{Time:20, Score:500}, Feedback:{Positive:{Score:100, Time:3}, Negative:{Score:-50, Time:3}}}; public static var Probability:Object = {HotSauce:0.1, PowerUpKanji:0.02, TestFrameKanji:35, DisplayTime:1.5}; public static var Special:Object = {Word:"icarly", WaitWord:3, Time:30}; public static var Difficulty:Object = {RecipeIncrease:0.5, TimeToDoSushi:1.1, ThresholdClick:0.2, ThresholdDraw:0.001, ThresholdBase:0.001}; public static var Tutorial:Object = {Threshold:0.05}; } }//package
Section 134
//Main (Main) package { import library.sounds.*; import flash.events.*; import flash.display.*; import library.events.*; import library.utils.*; import gameplay.*; import library.basic.*; import popups.*; import screens.*; public class Main extends MovieClip { private var oGame:Game; private var oNickServices:NickServices; public var bSubmit:Boolean; private var sStateTransit:String; private var oTransition:Transition; private var oPopupHelp:PopupHelp; private var oPopupQuit:PopupQuit; private var oPopupMenu:PopupMenu; private var oDepthManager:DepthManager; private var oScreen:Screen; private var oPopupBlocker:PopupBlocker; public var nScore:Number; private var sState:String; public static var sPOPUP_INSTRUCT:String = "instruct"; public static var sSOUND_SFX:String = "sfx"; public static var sSTATE_HS_TITLE:String = "highScoreTitle"; public static var sSTATE_LOADED:String = "loaded"; public static var sPOPUP_HELP:String = "help"; public static var sSTATE_RECIPE:String = "recipe"; public static var nSOUND_UI:Number = 1; public static var sSTATE_HS:String = "highScore"; public static var sPOPUP_BLOCKER:String = "blocker"; public static var sSTATE_LOSE:String = "lose"; public static var sSTATE_TITLE:String = "title"; public static var sDEPTH_POPUP:String = "popup"; public static var nSOUND_MUSIC:Number = 0.7; public static var sDEPTH_TRANSITION:String = "transition"; public static var sPOPUP_MENU:String = "menu"; public static var nSOUND_SFX:Number = 1; public static var sSOUND_MUSIC:String = "music"; public static var sPOPUP_QUIT:String = "quit"; public static var sSOUND_UI:String = "ui"; public static var sSTATE_GAME:String = "game"; public static var sDEPTH_LOGINUI:String = "loginui"; public static var sDEPTH_SCREEN:String = "screen"; private static var oInstance:Main; public function Main(){ oInstance = this; bSubmit = false; oNickServices = new NickServices(); nScore = 0; addEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false, 0, true); addEventListener(Event.ENTER_FRAME, update, false, 0, true); addEventListener(Event.UNLOAD, unload, false, 0, true); } private function unload(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, update, false); removeEventListener(Event.UNLOAD, unload, false); dispatchEvent(new MainEvent(MainEvent.EVENT_DESTROY, false, false)); oDepthManager.destroy(null); oDepthManager = null; oPopupMenu = null; oPopupHelp = null; oPopupQuit = null; oPopupBlocker = null; oTransition = null; oScreen = null; oGame = null; } public function get popupHelp():PopupHelp{ return (oPopupHelp); } public function pauseGame():void{ dispatchEvent(new MainEvent(MainEvent.EVENT_PAUSE, false, false)); } public function get popupQuit():PopupQuit{ return (oPopupQuit); } public function get popupMenu():PopupMenu{ return (oPopupMenu); } private function onTransitionFull(_arg1:Event):void{ setState(sStateTransit); oTransition.removeEventListener(Transition.sEVENT_FULL_SCREEN, onTransitionFull, false); } public function get gameManager():Game{ return (oGame); } private function loadState():void{ var _local1:MovieClip; trace("==============================="); trace(("LOAD MAIN STATE: " + state)); switch (state){ case sSTATE_LOADED: addScreen(); transitTo(sSTATE_TITLE); break; case sSTATE_TITLE: bSubmit = false; SoundEngine.Play(sSOUND_MUSIC, SoundList.sMUSIC_PACKAGING, 1, true, true, true); _local1 = addScreen(); oScreen = new TitleScreen(_local1); break; case sSTATE_GAME: SoundEngine.Play(sSOUND_MUSIC, SoundList.sMUSIC_IN_GAME, 1, true, true, true); _local1 = addScreen(); oGame = new Game(_local1); oGame.initObject(); break; case sSTATE_LOSE: SoundEngine.Play(sSOUND_MUSIC, SoundList.sMUSIC_PACKAGING, 1, true, true, true); _local1 = addScreen(); oScreen = new LoseScreen(_local1); break; case sSTATE_HS_TITLE: SoundEngine.Play(sSOUND_MUSIC, SoundList.sMUSIC_PACKAGING, 1, true, true, true); _local1 = addScreen(); oScreen = new HSTitleScreen(_local1); break; case sSTATE_HS: SoundEngine.Play(sSOUND_MUSIC, SoundList.sMUSIC_PACKAGING, 1, true, true, true); _local1 = addScreen(); oScreen = new HSScreen(_local1); break; case sSTATE_RECIPE: SoundEngine.Play(sSOUND_MUSIC, SoundList.sMUSIC_PACKAGING, 1, true, true, true); _local1 = addScreen(); oScreen = new RecipeScreen(_local1); }; } public function get depthManager():DepthManager{ return (oDepthManager); } public function setState(_arg1:String):void{ if (_arg1 != state){ if (state != null){ unloadState(); }; sState = _arg1; loadState(); }; } public function get transition():Transition{ return (oTransition); } public function get state():String{ return (sState); } private function addScreen():MovieClip{ var _local1:DisplayObjectContainer; var _local2:MovieClip; _local1 = oDepthManager.getDepthLayer(sDEPTH_SCREEN); if (oScreen != null){ if (oScreen.mcRef != null){ _local1.removeChild(oScreen.mcRef); }; oScreen.destroy(null); oScreen = null; }; switch (sState){ case sSTATE_LOADED: _local2 = new mcScreenLoaded(); break; case sSTATE_TITLE: _local2 = new mcScreenTitle(); break; case sSTATE_GAME: _local2 = new mcScreenGame(); break; case sSTATE_LOSE: _local2 = new mcScreenLose(); break; case sSTATE_HS_TITLE: _local2 = new mcScreenHSTitle(); break; case sSTATE_HS: _local2 = new mcScreenHS(); break; case sSTATE_RECIPE: _local2 = new mcScreenRecipes(); break; }; _local1.addChild(_local2); return (_local2); } private function onAddedToStage(_arg1:Event):void{ oDepthManager = new DepthManager(); oDepthManager.addDepthLayer(sDEPTH_SCREEN, this); oDepthManager.addDepthLayer(sDEPTH_POPUP, this); oDepthManager.addDepthLayer(sDEPTH_TRANSITION, this); oDepthManager.addDepthLayer(sDEPTH_LOGINUI, this); SoundEngine.addcategory(sSOUND_MUSIC, nSOUND_MUSIC, true); SoundEngine.addcategory(sSOUND_SFX, nSOUND_SFX); SoundEngine.addcategory(sSOUND_UI, nSOUND_UI); setState(sSTATE_LOADED); removeEventListener(Event.ADDED_TO_STAGE, onAddedToStage, false); } public function addPopup(_arg1:String):void{ var _local2:MovieClip; var _local3:DisplayObjectContainer; trace(("Main.addPopup > _sID : " + _arg1)); _local3 = oDepthManager.getDepthLayer(sDEPTH_POPUP); trace(("_dpLayer: " + _local3)); switch (_arg1){ case sPOPUP_MENU: _local2 = new mcPopupMenu(); trace(("_mcPopup: " + _local2)); oPopupMenu = new PopupMenu(_local2); break; case sPOPUP_HELP: _local2 = new mcPopupHelp(); oPopupHelp = new PopupHelp(_local2); break; case sPOPUP_QUIT: _local2 = new mcPopupQuit(); oPopupQuit = new PopupQuit(_local2); break; case sPOPUP_BLOCKER: _local2 = new mcPopupBlocker(); oPopupBlocker = new PopupBlocker(_local2); break; }; _local3.addChild(_local2); } public function removePopup(_arg1:Popup):void{ if (_arg1 != null){ switch (_arg1){ case oPopupMenu: trace("Remove popup: Menu"); if (oPopupMenu != null){ oPopupMenu.destroy(null); }; oPopupMenu = null; break; case oPopupHelp: trace("Remove popup: Help"); if (oPopupHelp != null){ oPopupHelp.destroy(null); }; oPopupHelp = null; break; case oPopupQuit: trace("Remove popup: Quit"); if (oPopupQuit != null){ oPopupQuit.destroy(null); }; oPopupQuit = null; break; case oPopupBlocker: if (oPopupBlocker != null){ oPopupBlocker.destroy(null); }; oPopupBlocker = null; break; }; }; } private function update(_arg1:Event):void{ dispatchEvent(new MainEvent(MainEvent.EVENT_UPDATE, false, false)); } public function resumeGame():void{ dispatchEvent(new MainEvent(MainEvent.EVENT_RESUME, false, false)); } public function transitTo(_arg1:String):void{ var _local2:DisplayObjectContainer; var _local3:MovieClip; if (oTransition == null){ _local2 = oDepthManager.getDepthLayer(sDEPTH_TRANSITION); _local3 = new mcTransition(); _local2.addChild(_local3); sStateTransit = _arg1; oTransition = new Transition(_local3); oTransition.addEventListener(Transition.sEVENT_FULL_SCREEN, onTransitionFull, false, 0, true); oTransition.addEventListener(Transition.sEVENT_COMPLETE, onTransitionComplete, false, 0, true); }; } private function unloadState():void{ switch (state){ case sSTATE_LOADED: break; case sSTATE_TITLE: break; case sSTATE_GAME: oGame.destroy(null); oGame = null; break; case sSTATE_LOSE: break; case sSTATE_HS_TITLE: break; case sSTATE_HS: break; }; removePopup(oPopupMenu); removePopup(oPopupHelp); removePopup(oPopupQuit); removePopup(oPopupBlocker); trace(("UNLOAD MAIN STATE: " + state)); } public function get popupBlocker():PopupBlocker{ return (oPopupBlocker); } public function get nickServices():NickServices{ return (oNickServices); } private function onTransitionComplete(_arg1:Event):void{ oTransition.destroy(null); oTransition.removeEventListener(Transition.sEVENT_COMPLETE, onTransitionComplete, false); oTransition = null; } public static function get instance():Main{ return (oInstance); } } }//package
Section 135
//mcAlgae (mcAlgae) package { import flash.display.*; public dynamic class mcAlgae extends MovieClip { public var mcState:MovieClip; } }//package
Section 136
//mcArrow (mcArrow) package { import flash.display.*; public dynamic class mcArrow extends MovieClip { public var mcState:MovieClip; } }//package
Section 137
//mcBackground (mcBackground) package { import flash.display.*; public dynamic class mcBackground extends MovieClip { } }//package
Section 138
//mcCharacter01 (mcCharacter01) package { import flash.display.*; public dynamic class mcCharacter01 extends MovieClip { public var mcState:MovieClip; } }//package
Section 139
//mcCharacter02 (mcCharacter02) package { import flash.display.*; public dynamic class mcCharacter02 extends MovieClip { public var mcState:MovieClip; } }//package
Section 140
//mcCharacter03 (mcCharacter03) package { import flash.display.*; public dynamic class mcCharacter03 extends MovieClip { public var mcState:MovieClip; } }//package
Section 141
//mcCheese (mcCheese) package { import flash.display.*; public dynamic class mcCheese extends MovieClip { public var mcState:MovieClip; } }//package
Section 142
//mcChicken (mcChicken) package { import flash.display.*; public dynamic class mcChicken extends MovieClip { public var mcState:MovieClip; } }//package
Section 143
//mcCucumber (mcCucumber) package { import flash.display.*; public dynamic class mcCucumber extends MovieClip { public var mcState:MovieClip; } }//package
Section 144
//mcCursor (mcCursor) package { import flash.display.*; public dynamic class mcCursor extends MovieClip { public var mcState:MovieClip; } }//package
Section 145
//mcCutBoard (mcCutBoard) package { import flash.display.*; public dynamic class mcCutBoard extends MovieClip { } }//package
Section 146
//mcDaikon (mcDaikon) package { import flash.display.*; public dynamic class mcDaikon extends MovieClip { public var mcState:MovieClip; } }//package
Section 147
//mcDotIndicator (mcDotIndicator) package { import flash.display.*; public dynamic class mcDotIndicator extends MovieClip { public var mcState:MovieClip; } }//package
Section 148
//mcEgg (mcEgg) package { import flash.display.*; public dynamic class mcEgg extends MovieClip { public var mcState:MovieClip; } }//package
Section 149
//mcFeedback (mcFeedback) package { import flash.display.*; public dynamic class mcFeedback extends MovieClip { public var mcState:MovieClip; } }//package
Section 150
//mcHidden (mcHidden) package { import flash.display.*; public dynamic class mcHidden extends MovieClip { } }//package
Section 151
//mcHUD (mcHUD) package { import flash.display.*; public dynamic class mcHUD extends MovieClip { public var mcTimeAdd:MovieClip; public var mcGoPopup:MovieClip; public var mcTime:MovieClip; public var mcLife:MovieClip; public var mcScore:MovieClip; public var btnMenu:SimpleButton; public var mcTimeRemove:MovieClip; } }//package
Section 152
//mcInstruct (mcInstruct) package { import flash.display.*; public dynamic class mcInstruct extends MovieClip { public var mcState:MovieClip; } }//package
Section 153
//mcKnife (mcKnife) package { import flash.display.*; public dynamic class mcKnife extends MovieClip { public var mcState:MovieClip; } }//package
Section 154
//mcKnifeShadow (mcKnifeShadow) package { import flash.display.*; public dynamic class mcKnifeShadow extends MovieClip { public var mcState:MovieClip; } }//package
Section 155
//mcMayonnaise (mcMayonnaise) package { import flash.display.*; public dynamic class mcMayonnaise extends MovieClip { public var mcState:MovieClip; } }//package
Section 156
//mcOnion (mcOnion) package { import flash.display.*; public dynamic class mcOnion extends MovieClip { public var mcState:MovieClip; } }//package
Section 157
//mcPlate (mcPlate) package { import flash.display.*; public dynamic class mcPlate extends MovieClip { public var mcState:MovieClip; } }//package
Section 158
//mcPlayer (mcPlayer) package { import flash.display.*; public dynamic class mcPlayer extends MovieClip { public var mcState:MovieClip; } }//package
Section 159
//mcPopupBlocker (mcPopupBlocker) package { import flash.display.*; public dynamic class mcPopupBlocker extends MovieClip { public var mcBlocker:SimpleButton; } }//package
Section 160
//mcPopupHelp (mcPopupHelp) package { import flash.display.*; public dynamic class mcPopupHelp extends MovieClip { public var mcBlocker:SimpleButton; public var mcState:MovieClip; } }//package
Section 161
//mcPopupMenu (mcPopupMenu) package { import flash.display.*; public dynamic class mcPopupMenu extends MovieClip { public var mcBlocker:SimpleButton; public var mcState:MovieClip; } }//package
Section 162
//mcPopupQuit (mcPopupQuit) package { import flash.display.*; public dynamic class mcPopupQuit extends MovieClip { public var mcBlocker:SimpleButton; public var mcState:MovieClip; } }//package
Section 163
//mcPourIndicator (mcPourIndicator) package { import flash.display.*; public dynamic class mcPourIndicator extends MovieClip { public var mcDot04:MovieClip; public var mcDot07:MovieClip; public var mcDot01:MovieClip; public var mcDot02:MovieClip; public var mcDot03:MovieClip; public var mcDot05:MovieClip; public var mcDot06:MovieClip; public var mcState:MovieClip; } }//package
Section 164
//mcPowerup (mcPowerup) package { import flash.display.*; public dynamic class mcPowerup extends MovieClip { public var mcState:MovieClip; } }//package
Section 165
//mcRecipes (mcRecipes) package { import flash.display.*; public dynamic class mcRecipes extends MovieClip { public var btnPrevious1:SimpleButton; public var btnPrevious2:SimpleButton; public var mcBG:MovieClip; public var btnNext:SimpleButton; public var btnSkip:SimpleButton; public var btnReturn:SimpleButton; public var btnPrint:SimpleButton; public var mcState:MovieClip; } }//package
Section 166
//mcRequest (mcRequest) package { import flash.display.*; public dynamic class mcRequest extends MovieClip { public var mcState:MovieClip; } }//package
Section 167
//mcRice (mcRice) package { import flash.display.*; public dynamic class mcRice extends MovieClip { public var mcState:MovieClip; } }//package
Section 168
//mcRollIndicator (mcRollIndicator) package { import flash.display.*; public dynamic class mcRollIndicator extends MovieClip { public var mcDot01:MovieClip; public var mcDot02:MovieClip; public var mcState:MovieClip; } }//package
Section 169
//mcSalmon (mcSalmon) package { import flash.display.*; public dynamic class mcSalmon extends MovieClip { public var mcState:MovieClip; } }//package
Section 170
//mcScreenGame (mcScreenGame) package { import flash.display.*; public dynamic class mcScreenGame extends MovieClip { } }//package
Section 171
//mcScreenHS (mcScreenHS) package { import flash.display.*; import flash.text.*; public dynamic class mcScreenHS extends MovieClip { public var txtScore:TextField; public var btnUp:SimpleButton; public var btnDown:SimpleButton; public var btnPlayAgain:SimpleButton; public var txtStatus:TextField; public var btnSubmitHS:SimpleButton; public var txtScores:TextField; public var txtUsernames:TextField; public var txtPositions:TextField; } }//package
Section 172
//mcScreenHSTitle (mcScreenHSTitle) package { import flash.display.*; import flash.text.*; public dynamic class mcScreenHSTitle extends MovieClip { public var btnUp:SimpleButton; public var btnDown:SimpleButton; public var btnBack:SimpleButton; public var txtStatus:TextField; public var txtScores:TextField; public var txtUsernames:TextField; public var txtPositions:TextField; } }//package
Section 173
//mcScreenLoaded (mcScreenLoaded) package { import flash.display.*; import flash.text.*; public dynamic class mcScreenLoaded extends MovieClip { public var txtPercent:TextField; } }//package
Section 174
//mcScreenLose (mcScreenLose) package { import flash.display.*; import flash.text.*; public dynamic class mcScreenLose extends MovieClip { public var txtScore:TextField; public var btnViewHS:SimpleButton; public var btnPlayAgain:SimpleButton; public var btnSubmitHS:SimpleButton; } }//package
Section 175
//mcScreenRecipes (mcScreenRecipes) package { import flash.display.*; public dynamic class mcScreenRecipes extends MovieClip { } }//package
Section 176
//mcScreenTitle (mcScreenTitle) package { import flash.display.*; public dynamic class mcScreenTitle extends MovieClip { public var btnViewHS:SimpleButton; public var btnRecipes:SimpleButton; public var btnPlay:SimpleButton; public var btnHelp:SimpleButton; } }//package
Section 177
//mcShrimp (mcShrimp) package { import flash.display.*; public dynamic class mcShrimp extends MovieClip { public var mcState:MovieClip; } }//package
Section 178
//mcSkipButton (mcSkipButton) package { import flash.display.*; public dynamic class mcSkipButton extends MovieClip { public var mcState:MovieClip; } }//package
Section 179
//mcSoya (mcSoya) package { import flash.display.*; public dynamic class mcSoya extends MovieClip { } }//package
Section 180
//mcSpecial (mcSpecial) package { import flash.display.*; public dynamic class mcSpecial extends MovieClip { public var mcState:MovieClip; } }//package
Section 181
//mcSpreadIndicator (mcSpreadIndicator) package { import flash.display.*; public dynamic class mcSpreadIndicator extends MovieClip { public var mcDot04:MovieClip; public var mcDot01:MovieClip; public var mcDot02:MovieClip; public var mcDot03:MovieClip; public var mcDot05:MovieClip; public var mcState:MovieClip; } }//package
Section 182
//mcSushi (mcSushi) package { import flash.display.*; public dynamic class mcSushi extends MovieClip { public var mcState:MovieClip; } }//package
Section 183
//mcSushiMat (mcSushiMat) package { import flash.display.*; public dynamic class mcSushiMat extends MovieClip { public var mcState:MovieClip; } }//package
Section 184
//mcTable (mcTable) package { import flash.display.*; public dynamic class mcTable extends MovieClip { } }//package
Section 185
//mcTeriyaki (mcTeriyaki) package { import flash.display.*; public dynamic class mcTeriyaki extends MovieClip { public var mcState:MovieClip; } }//package
Section 186
//mcTransition (mcTransition) package { import flash.display.*; public dynamic class mcTransition extends MovieClip { public var mcBlocker:SimpleButton; public var mcState:MovieClip; } }//package
Section 187
//mcTuna (mcTuna) package { import flash.display.*; public dynamic class mcTuna extends MovieClip { public var mcState:MovieClip; } }//package
Section 188
//mcTutorial (mcTutorial) package { import flash.display.*; public dynamic class mcTutorial extends MovieClip { public var mcState:MovieClip; } }//package
Section 189
//NickServices (NickServices) package { import flash.events.*; import flash.display.*; import com.nickonline.services.business.*; import flash.system.*; import flash.net.*; public class NickServices extends EventDispatcher { private var uNickPoints:uint; private var bLogged:Boolean; private var mcLoginUIContainer:DisplayObjectContainer; private var oAuthenticationResponder:ProxyResponder; private var oNickPointsResponder:ProxyResponder; private var bAutoShowLoginUI:Boolean; private var sNickName:String; private var aHighScores:Array; private var mcLoginUI:Sprite; private var sSubmitScoreGameID:String; private var mcLoginUIBackground:Sprite; private var bReady:Boolean; private var bSubmitScoreUserValidation:Boolean; private var sBaseURL:String; private var uSubmitScoreScore:uint; private var oServiceLocator:ServiceLocator; private var oHighScoresResponder:ProxyResponder; public static const sLOCAL_BASE_URL:String = "www.nick-q.mtvi.com"; public static const sEVENT_USER_LOGGED_OUT:String = "userLoggedOut"; public static const sEVENT_ERROR:String = "error"; public static const nLOGIN_UI_BACKGROUND_ALPHA:Number = 0.8; public static const nLOGIN_UI_BACKGROUND_COLOR:Number = 0; public static const sEVENT_LOGIN_UI_RECEIVED:String = "loginReceived"; public static const sSERVICE_MANAGER_CONFIG_URL:String = "/common/flash/services/data/services.xml"; public static const sEVENT_SCORES_RECEIVED:String = "scoresReceived"; public static const sEVENT_NICK_POINTS_AWARDING_COMPLETED:String = "nickPointsAwardingCompleted"; public static const sSERVICE_MANAGER_URL:String = "/common/flash/services/ServiceManager.swf"; public static const sEVENT_USER_STATUS_RECEIVED:String = "userStatusReceived"; public static const sEVENT_SERVICES_READY:String = "servicesReady"; public static const sEVENT_SCORE_SUBMISSION_COMPLETED:String = "scoreSubmissionCompleted"; public function NickServices(){ init(); } public function requestUserStatus():void{ if (bReady){ oServiceLocator.execute("Authentication", "checkLogin", null, oAuthenticationResponder); }; } public function requestScores(_arg1:String):void{ if (bReady){ oServiceLocator.execute("HighScores", "doLoadHighScores", new Array(_arg1), oHighScoresResponder); }; } private function loginFadeIn():void{ mcLoginUIBackground = new Sprite(); mcLoginUIBackground.graphics.beginFill(nLOGIN_UI_BACKGROUND_COLOR); mcLoginUIBackground.graphics.drawRect(0, 0, mcLoginUIContainer.stage.stageWidth, mcLoginUIContainer.stage.stageHeight); mcLoginUIBackground.alpha = 0; mcLoginUIBackground.addEventListener(Event.ENTER_FRAME, onFadeInEnterFrame); mcLoginUIContainer.addChild(mcLoginUIBackground); } private function init():void{ if (new LocalConnection().domain == "localhost"){ sBaseURL = ("http://" + sLOCAL_BASE_URL); Security.allowDomain(sLOCAL_BASE_URL); } else { sBaseURL = ""; }; oServiceLocator = new ServiceLocator(sSERVICE_MANAGER_URL, sSERVICE_MANAGER_CONFIG_URL); oServiceLocator.defaultURI = sBaseURL; oServiceLocator.addEventListener("EVENT_SERVICES_LOADED", onServiceReady); oServiceLocator.addEventListener("EVENT_SERVICE_INVALID", onServiceInvalid); oServiceLocator.addEventListener("EVENT_SERVICES_NOT_FOUND", onServiceNotFound); try { oServiceLocator.load(); } catch(_e:SecurityError) { }; } private function loginFadeOut():void{ mcLoginUIBackground.addEventListener(Event.ENTER_FRAME, onFadeOutEnterFrame); } private function onFadeInEnterFrame(_arg1:Event):void{ mcLoginUIBackground.alpha = (mcLoginUIBackground.alpha + 0.1); if (mcLoginUIBackground.alpha >= nLOGIN_UI_BACKGROUND_ALPHA){ mcLoginUIBackground.removeEventListener(Event.ENTER_FRAME, onFadeInEnterFrame); }; } public function get nickName():String{ return (sNickName); } private function saveUserInfos(_arg1:Object):void{ sNickName = _arg1.nickName; uNickPoints = _arg1.points; } private function onAuthenticationError(_arg1:Event):void{ dispatchError(("Authentication service error: " + _arg1.type)); } private function onNickPointsError(_arg1:Event):void{ dispatchError(("Nick Points service error: " + _arg1.type)); } public function get nickPoints():uint{ return (uNickPoints); } public function requestLoginUI(_arg1:Boolean=false, _arg2:DisplayObjectContainer=null):void{ if (bReady){ if (_arg1){ if (_arg2 == null){ trace("You must pass a valid DisplayObjectContainer container to use the auto-show feature"); } else { bAutoShowLoginUI = true; mcLoginUIContainer = _arg2; loginFadeIn(); }; }; oServiceLocator.execute("Authentication", "getLogin", null, oAuthenticationResponder); }; } private function onFadeOutEnterFrame(_arg1:Event):void{ mcLoginUIBackground.alpha = (mcLoginUIBackground.alpha - 0.1); if (mcLoginUIBackground.alpha <= 0){ mcLoginUIBackground.removeEventListener(Event.ENTER_FRAME, onFadeOutEnterFrame); mcLoginUIContainer.removeChild(mcLoginUIBackground); mcLoginUIBackground = null; dispatchEvent(new Event(sEVENT_USER_STATUS_RECEIVED)); }; } public function get ready():Boolean{ return (bReady); } private function onAuthenticationResult(_arg1:Object):void{ switch (_arg1.type){ case "LOGIN_CHECK_LOGGED_IN": bLogged = true; saveUserInfos(_arg1.data); if (bSubmitScoreUserValidation){ bSubmitScoreUserValidation = false; oServiceLocator.execute("HighScores", "doSubmitHighScore", new Array(sSubmitScoreGameID, uSubmitScoreScore, sNickName), oHighScoresResponder); } else { dispatchEvent(new Event(sEVENT_USER_STATUS_RECEIVED)); }; break; case "LOGIN_CHECK_LOGGED_OUT": bLogged = false; saveUserInfos(new Object()); if (bSubmitScoreUserValidation){ bSubmitScoreUserValidation = false; dispatchEvent(new Event(sEVENT_USER_LOGGED_OUT)); } else { dispatchEvent(new Event(sEVENT_USER_STATUS_RECEIVED)); }; break; case "LOGIN_UI_LOADED": mcLoginUI = _arg1.data; if (bAutoShowLoginUI){ mcLoginUI.x = ((mcLoginUIContainer.stage.stageWidth - mcLoginUI.width) / 2); mcLoginUI.y = ((mcLoginUIContainer.stage.stageHeight - mcLoginUI.height) / 2); mcLoginUIContainer.addChild(mcLoginUI); }; dispatchEvent(new Event(sEVENT_LOGIN_UI_RECEIVED)); break; case "LOGIN_COMPLETE": bLogged = true; saveUserInfos(_arg1.data); if (bAutoShowLoginUI){ bAutoShowLoginUI = false; mcLoginUIContainer.removeChild(mcLoginUI); mcLoginUI = null; loginFadeOut(); } else { dispatchEvent(new Event(sEVENT_USER_STATUS_RECEIVED)); }; break; }; } private function dispatchError(_arg1:String):void{ dispatchEvent(new ErrorEvent(sEVENT_ERROR, false, false, _arg1)); } public function get logged():Boolean{ return (bLogged); } public function get loginUI():Sprite{ return (mcLoginUI); } private function onHighScoresError(_arg1:Event):void{ dispatchError(("HighScores service error: " + _arg1.type)); } private function onServiceInvalid(_arg1:Event):void{ dispatchError("Services invalid."); } private function onHighScoresResult(_arg1:Object):void{ var _local2:Object; switch (_arg1.type){ case "SUBMIT_SCORES_SUCCESS": dispatchEvent(new Event(sEVENT_SCORE_SUBMISSION_COMPLETED)); break; case "LOAD_SCORES_SUCCESS": aHighScores = []; for each (_local2 in _arg1.data.scores) { aHighScores.push({nRank:_local2.rank, sNickName:_local2.name, nScore:_local2.score}); }; dispatchEvent(new Event(sEVENT_SCORES_RECEIVED)); break; }; } private function onNickPointsResult(_arg1:Object):void{ dispatchEvent(new Event(sEVENT_NICK_POINTS_AWARDING_COMPLETED)); } private function onServiceNotFound(_arg1:Event):void{ dispatchError("Services not found."); } public function submitScore(_arg1:String, _arg2:uint):void{ if (bReady){ requestUserStatus(); bSubmitScoreUserValidation = true; sSubmitScoreGameID = _arg1; uSubmitScoreScore = _arg2; }; } public function awardNickPoints(_arg1:String, _arg2:String):void{ if (bReady){ oServiceLocator.execute("NickPointsCampaign", "awardNickPoints", new Array(_arg1, _arg2), oHighScoresResponder); }; } public function get highScores():Array{ return (aHighScores); } public function destroy():void{ mcLoginUI = null; mcLoginUIContainer = null; mcLoginUIBackground = null; } private function onServiceReady(_arg1:Event):void{ bReady = true; oAuthenticationResponder = new ProxyResponder(onAuthenticationResult, onAuthenticationError); oHighScoresResponder = new ProxyResponder(onHighScoresResult, onHighScoresError); oNickPointsResponder = new ProxyResponder(onNickPointsResult, onNickPointsError); dispatchEvent(new Event(sEVENT_SERVICES_READY)); } } }//package
Section 190
//sndBubble_In (sndBubble_In) package { import flash.media.*; public dynamic class sndBubble_In extends Sound { } }//package
Section 191
//sndBubble_Out (sndBubble_Out) package { import flash.media.*; public dynamic class sndBubble_Out extends Sound { } }//package
Section 192
//sndButton_Click01 (sndButton_Click01) package { import flash.media.*; public dynamic class sndButton_Click01 extends Sound { } }//package
Section 193
//sndButton_Click02 (sndButton_Click02) package { import flash.media.*; public dynamic class sndButton_Click02 extends Sound { } }//package
Section 194
//sndButton_Rollover01 (sndButton_Rollover01) package { import flash.media.*; public dynamic class sndButton_Rollover01 extends Sound { } }//package
Section 195
//sndButton_Rollover02 (sndButton_Rollover02) package { import flash.media.*; public dynamic class sndButton_Rollover02 extends Sound { } }//package
Section 196
//sndDot_Click (sndDot_Click) package { import flash.media.*; public dynamic class sndDot_Click extends Sound { } }//package
Section 197
//sndDot_Light (sndDot_Light) package { import flash.media.*; public dynamic class sndDot_Light extends Sound { } }//package
Section 198
//sndEnd_Game (sndEnd_Game) package { import flash.media.*; public dynamic class sndEnd_Game extends Sound { } }//package
Section 199
//sndHappy (sndHappy) package { import flash.media.*; public dynamic class sndHappy extends Sound { } }//package
Section 200
//sndItem_In01 (sndItem_In01) package { import flash.media.*; public dynamic class sndItem_In01 extends Sound { } }//package
Section 201
//sndItem_In02 (sndItem_In02) package { import flash.media.*; public dynamic class sndItem_In02 extends Sound { } }//package
Section 202
//sndItem_In03 (sndItem_In03) package { import flash.media.*; public dynamic class sndItem_In03 extends Sound { } }//package
Section 203
//sndItem_In04 (sndItem_In04) package { import flash.media.*; public dynamic class sndItem_In04 extends Sound { } }//package
Section 204
//sndItem_In05 (sndItem_In05) package { import flash.media.*; public dynamic class sndItem_In05 extends Sound { } }//package
Section 205
//sndItem_Out01 (sndItem_Out01) package { import flash.media.*; public dynamic class sndItem_Out01 extends Sound { } }//package
Section 206
//sndItem_Out02 (sndItem_Out02) package { import flash.media.*; public dynamic class sndItem_Out02 extends Sound { } }//package
Section 207
//sndKnife_Cut_Meat (sndKnife_Cut_Meat) package { import flash.media.*; public dynamic class sndKnife_Cut_Meat extends Sound { } }//package
Section 208
//sndKnife_Cut_Veggies (sndKnife_Cut_Veggies) package { import flash.media.*; public dynamic class sndKnife_Cut_Veggies extends Sound { } }//package
Section 209
//sndKnife_Take (sndKnife_Take) package { import flash.media.*; public dynamic class sndKnife_Take extends Sound { } }//package
Section 210
//sndMinigame_End (sndMinigame_End) package { import flash.media.*; public dynamic class sndMinigame_End extends Sound { } }//package
Section 211
//sndMinigame_Start (sndMinigame_Start) package { import flash.media.*; public dynamic class sndMinigame_Start extends Sound { } }//package
Section 212
//sndMusic_In_Game (sndMusic_In_Game) package { import flash.media.*; public dynamic class sndMusic_In_Game extends Sound { } }//package
Section 213
//sndMusic_Packaging (sndMusic_Packaging) package { import flash.media.*; public dynamic class sndMusic_Packaging extends Sound { } }//package
Section 214
//sndPositive (sndPositive) package { import flash.media.*; public dynamic class sndPositive extends Sound { } }//package
Section 215
//sndPour_Cheese (sndPour_Cheese) package { import flash.media.*; public dynamic class sndPour_Cheese extends Sound { } }//package
Section 216
//sndPour_Mayonnaise (sndPour_Mayonnaise) package { import flash.media.*; public dynamic class sndPour_Mayonnaise extends Sound { } }//package
Section 217
//sndPour_Teriyaki (sndPour_Teriyaki) package { import flash.media.*; public dynamic class sndPour_Teriyaki extends Sound { } }//package
Section 218
//sndPowerup_Grabbed (sndPowerup_Grabbed) package { import flash.media.*; public dynamic class sndPowerup_Grabbed extends Sound { } }//package
Section 219
//sndPowerup_In (sndPowerup_In) package { import flash.media.*; public dynamic class sndPowerup_In extends Sound { } }//package
Section 220
//sndPowerup_Out (sndPowerup_Out) package { import flash.media.*; public dynamic class sndPowerup_Out extends Sound { } }//package
Section 221
//sndRoll_Sushi01 (sndRoll_Sushi01) package { import flash.media.*; public dynamic class sndRoll_Sushi01 extends Sound { } }//package
Section 222
//sndRoll_Sushi02 (sndRoll_Sushi02) package { import flash.media.*; public dynamic class sndRoll_Sushi02 extends Sound { } }//package
Section 223
//sndRoll_Sushi03 (sndRoll_Sushi03) package { import flash.media.*; public dynamic class sndRoll_Sushi03 extends Sound { } }//package
Section 224
//sndSpecial (sndSpecial) package { import flash.media.*; public dynamic class sndSpecial extends Sound { } }//package
Section 225
//sndTransition (sndTransition) package { import flash.media.*; public dynamic class sndTransition extends Sound { } }//package
Section 226
//sndUnhappy (sndUnhappy) package { import flash.media.*; public dynamic class sndUnhappy extends Sound { } }//package
Section 227
//SoundList (SoundList) package { public class SoundList { public static const sSOUND_ITEM_OUT:String = "sndItem_Out01,sndItem_Out2"; public static const sSOUND_KNIFE_CUT_MEAT:String = "sndKnife_Cut_Meat"; public static const sSOUND_KNIFE_CUT_VEGGIES:String = "sndKnife_Cut_Veggies"; public static const sSOUND_BUBBLE_IN:String = "sndBubble_In"; public static const sSOUND_MINIGAME_START:String = "sndMinigame_Start"; public static const sSOUND_HAPPY:String = "sndHappy"; public static const sSOUND_TRANSITION:String = "sndTransition"; public static const sSOUND_POUR_TERIYAKI:String = "sndPour_Teriyaki"; public static const sSOUND_DOT_CLICK:String = "sndDot_Click"; public static const sSOUND_POWERUP_GRABBED:String = "sndPowerup_Grabbed"; public static const sSOUND_SPECIAL:String = "sndSpecial"; public static const sSOUND_POUR_CHEESE:String = "sndPour_Cheese"; public static const sSOUND_DOT_LIGHT:String = "sndDot_Light"; public static const sSOUND_BUBBLE_OUT:String = "sndBubble_Out"; public static const sSOUND_KNIFE_TAKE:String = "sndKnife_Take"; public static const sSOUND_CLICK:String = "sndButton_Click01,sndButton_Click02"; public static const sSOUND_POWERUP_IN:String = "sndPowerup_In"; public static const sSOUND_MINIGAME_END:String = "sndMinigame_End"; public static const sSOUND_POUR_MAYONNAISE:String = "sndPour_Mayonnaise"; public static const sSOUND_POWERUP_OUT:String = "sndPowerup_Out"; public static const sSOUND_ROLLOVER:String = "sndButton_Rollover01,sndButton_Rollover02"; public static const sMUSIC_PACKAGING:String = "sndMusic_Packaging"; public static const sSOUND_UNHAPPY:String = "sndUnhappy"; public static const sSOUND_ITEM_IN:String = "sndItem_In01,sndItem_In02,sndItem_In03,sndItem_In04,sndItem_In05"; public static const sSOUND_ROLL_SUSHI:String = "sndRoll_Sushi01,sndRoll_Sushi02,sndRoll_Sushi03"; public static const sSOUND_END_GAME:String = "sndEnd_Game"; public static const sSOUND_POSITIVE:String = "sndPositive"; public static const sMUSIC_IN_GAME:String = "sndMusic_In_Game"; } }//package

Library Items

Symbol 1 Sound {sndUnhappy}
Symbol 2 Sound {sndTransition}
Symbol 3 Sound {sndSpecial}
Symbol 4 Sound {sndRoll_Sushi03}
Symbol 5 Sound {sndRoll_Sushi02}
Symbol 6 Sound {sndRoll_Sushi01}
Symbol 7 Sound {sndPowerup_Out}
Symbol 8 Sound {sndPowerup_In}
Symbol 9 Sound {sndPowerup_Grabbed}
Symbol 10 Sound {sndPour_Teriyaki}
Symbol 11 Sound {sndPour_Mayonnaise}
Symbol 12 Sound {sndPour_Cheese}
Symbol 13 Sound {sndPositive}
Symbol 14 Sound {sndMusic_Packaging}
Symbol 15 Sound {sndMusic_In_Game}
Symbol 16 Sound {sndMinigame_Start}
Symbol 17 Sound {sndMinigame_End}
Symbol 18 Sound {sndKnife_Take}
Symbol 19 Sound {sndKnife_Cut_Veggies}
Symbol 20 Sound {sndKnife_Cut_Meat}
Symbol 21 Sound {sndItem_Out02}
Symbol 22 Sound {sndItem_Out01}
Symbol 23 Sound {sndItem_In05}
Symbol 24 Sound {sndItem_In04}
Symbol 25 Sound {sndItem_In03}
Symbol 26 Sound {sndItem_In02}
Symbol 27 Sound {sndItem_In01}
Symbol 28 Sound {sndHappy}
Symbol 29 Sound {sndEnd_Game}
Symbol 30 Sound {sndDot_Light}
Symbol 31 Sound {sndDot_Click}
Symbol 32 Sound {sndButton_Rollover02}
Symbol 33 Sound {sndButton_Rollover01}
Symbol 34 Sound {sndButton_Click02}
Symbol 35 Sound {sndButton_Click01}
Symbol 36 Sound {sndBubble_Out}
Symbol 37 Sound {sndBubble_In}
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:54
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:54
Symbol 42 FontUsed by:43 48 53 701 720 816 826 843 875 877
Symbol 43 TextUses:42Used by:54
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClipUses:44Used by:54
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:54
Symbol 48 TextUses:42Used by:54
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:49Used by:54
Symbol 51 GraphicUsed by:52
Symbol 52 MovieClipUses:51Used by:54
Symbol 53 TextUses:42Used by:54
Symbol 54 MovieClipUses:39 41 43 45 47 48 50 52 53Used by:71 72 73
Symbol 55 FontUsed by:56 62 64 66 68 168 172 174 190 193 196 198 199 203 205 206 209 210 211 214 215 218 219 222 472 473 474 475 476 477 478 479 480 481 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 701 706 707 708 709 712 719 720 721 722 723 724 727 732 755 756 757 758 760 763 772 773 775 784 787 788 790 792 793 795 797 798 810 812 816 824 830 833 868 869 875 877 927 929 930
Symbol 56 TextUses:55Used by:70
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClipUses:57Used by:61 63 65 67 69
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:61 63 65 67 69 256 258 259 262 316 321 378 380 381 412 429 431 432 435 455 460
Symbol 61 MovieClipUses:58 60Used by:70 266
Symbol 62 TextUses:55Used by:70
Symbol 63 MovieClipUses:58 60Used by:70 266
Symbol 64 TextUses:55Used by:70
Symbol 65 MovieClipUses:58 60Used by:70 266
Symbol 66 TextUses:55Used by:70
Symbol 67 MovieClipUses:58 60Used by:70 266
Symbol 68 TextUses:55Used by:70
Symbol 69 MovieClipUses:58 60Used by:70 266
Symbol 70 MovieClipUses:56 61 62 63 64 65 66 67 68 69Used by:71 72 73
Symbol 71 MovieClip {main_fla.Anim_Request01_In01_487}Uses:54 70Used by:74
Symbol 72 MovieClip {main_fla.Anim_Request01_Idle01_496}Uses:54 70Used by:74
Symbol 73 MovieClip {main_fla.Anim_Request01_Out01_497}Uses:54 70Used by:74
Symbol 74 MovieClip {mcRequest}Uses:71 72 73
Symbol 75 GraphicUsed by:92
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:88 91 766 768
Symbol 78 GraphicUsed by:79
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Symbol 616 MovieClipUses:615Used by:617
Symbol 617 MovieClipUses:580 582 584 586 588 590 592 601 603 605 594 596 598 614 616Used by:618
Symbol 618 MovieClip {mcCharacter01}Uses:607 612 617
Symbol 619 GraphicUsed by:620
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Symbol 621 GraphicUsed by:622
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Symbol 640 MovieClipUses:639Used by:643 651 656
Symbol 641 GraphicUsed by:642
Symbol 642 MovieClipUses:641Used by:643 651 656
Symbol 643 MovieClip {main_fla.Anim_Sam_Head01_145}Uses:627 626 629 638 640 642Used by:646
Symbol 644 GraphicUsed by:645
Symbol 645 MovieClipUses:644Used by:646 651 656
Symbol 646 MovieClip {main_fla.Anim_Sam_Idle01_141}Uses:620 622 624 643 645Used by:657
Symbol 647 GraphicUsed by:648
Symbol 648 MovieClipUses:647Used by:651 656
Symbol 649 GraphicUsed by:650
Symbol 650 MovieClipUses:649Used by:651 656
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Symbol 652 GraphicUsed by:653
Symbol 653 MovieClipUses:652Used by:656
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Symbol 657 MovieClip {mcCharacter02}Uses:646 651 656
Symbol 658 GraphicUsed by:659
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Symbol 660 GraphicUsed by:661
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Symbol 674 GraphicUsed by:675
Symbol 675 MovieClipUses:674Used by:678 684 689
Symbol 676 GraphicUsed by:677
Symbol 677 MovieClipUses:676Used by:678 684 689
Symbol 678 MovieClip {main_fla.Anim_Freddie_Head01_123}Uses:663 664 590 673 675 677Used by:679
Symbol 679 MovieClip {main_fla.Anim_Freddie_Idle01_120}Uses:659 661 678Used by:690
Symbol 680 GraphicUsed by:681
Symbol 681 MovieClipUses:680Used by:684
Symbol 682 GraphicUsed by:683
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Symbol 685 GraphicUsed by:686
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Symbol 688 MovieClipUses:687Used by:689
Symbol 689 MovieClipUses:659 661 663 664 590 666 675 677 668 670 672 686 688 673Used by:690
Symbol 690 MovieClip {mcCharacter03}Uses:679 684 689
Symbol 691 GraphicUsed by:692
Symbol 692 MovieClipUses:691Used by:702
Symbol 693 GraphicUsed by:694
Symbol 694 MovieClipUses:693Used by:702
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClipUses:695Used by:702 765 829
Symbol 697 GraphicUsed by:698
Symbol 698 MovieClipUses:697Used by:702 765 829
Symbol 699 GraphicUsed by:700
Symbol 700 MovieClipUses:699Used by:702 765 829
Symbol 701 EditableTextUses:42 55 874Used by:702
Symbol 702 MovieClip {mcScreenLoaded}Uses:692 694 696 698 700 701
Symbol 703 BitmapUsed by:704
Symbol 704 GraphicUses:703Used by:718 735 765 817 836 919
Symbol 705 TextUses:165Used by:718 735
Symbol 706 EditableTextUses:55Used by:718
Symbol 707 EditableTextUses:55Used by:718
Symbol 708 EditableTextUses:55Used by:718
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Symbol 712 TextUses:55Used by:714
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Symbol 715 GraphicUsed by:716
Symbol 716 MovieClipUses:715Used by:717
Symbol 717 ButtonUses:716 587Used by:718 735
Symbol 718 MovieClip {mcScreenHSTitle}Uses:704 84 164 705 706 707 708 709 714 717
Symbol 719 TextUses:165 55Used by:735
Symbol 720 EditableTextUses:42 55 874Used by:735
Symbol 721 EditableTextUses:55Used by:735
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Symbol 728 GraphicUsed by:729
Symbol 729 ButtonUses:726 727 728Used by:735 817
Symbol 730 GraphicUsed by:731
Symbol 731 MovieClipUses:730Used by:734 774 786 794 796
Symbol 732 TextUses:55Used by:734
Symbol 733 GraphicUsed by:734
Symbol 734 ButtonUses:731 732 733Used by:735 817
Symbol 735 MovieClip {mcScreenHS}Uses:704 84 164 705 719 720 721 722 723 724 729 734 717
Symbol 736 BitmapUsed by:737
Symbol 737 GraphicUses:736Used by:738
Symbol 738 MovieClipUses:737Used by:766 768
Symbol 739 GraphicUsed by:765
Symbol 740 FontUsed by:741 742 743 746 747 748 750 751 752
Symbol 741 EditableTextUses:740Used by:745
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Symbol 744 GraphicUsed by:745 749 753
Symbol 745 ButtonUses:741 742 743 744Used by:765
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Symbol 751 EditableTextUses:740Used by:753
Symbol 752 EditableTextUses:740Used by:753
Symbol 753 ButtonUses:750 751 752 744Used by:754
Symbol 754 MovieClip {main_fla.mcButtonHelp_106}Uses:749 753Used by:765
Symbol 755 TextUses:55Used by:765
Symbol 756 TextUses:55Used by:765
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Symbol 763 TextUses:55Used by:764
Symbol 764 ButtonUses:726 763 182Used by:765 800 801 803
Symbol 765 MovieClip {main_fla.mcPopupHelpInside_104}Uses:739 745 754 704 755 756 757 698 700 696 758 84 759 714 762 764Used by:766 767 768
Symbol 766 MovieClip {main_fla.mcPopupHelpIn_99}Uses:77 79 81 84 738 765Used by:769
Symbol 767 MovieClip {main_fla.mcPopupHelpIdle_110}Uses:765Used by:769
Symbol 768 MovieClip {main_fla.mcPopupHelpOut_111}Uses:765 77 79 81 84 738Used by:769
Symbol 769 MovieClip {mcPopupHelp}Uses:766 90 767 768
Symbol 770 GraphicUsed by:771
Symbol 771 MovieClipUses:770Used by:777 778 780
Symbol 772 TextUses:55Used by:777 778 780
Symbol 773 TextUses:55Used by:774
Symbol 774 ButtonUses:731 773 182Used by:777 778 780
Symbol 775 TextUses:55Used by:776
Symbol 776 ButtonUses:726 775 182Used by:777 778 780
Symbol 777 MovieClip {main_fla.mcPopupQuitIn_91}Uses:164 771 772 774 776Used by:781
Symbol 778 MovieClip {main_fla.mcPopupQuitInside_96}Uses:164 771 774 776 772Used by:779
Symbol 779 MovieClip {main_fla.mcPopupQuitIdle_95}Uses:778Used by:781
Symbol 780 MovieClip {main_fla.mcPopupQuitOut_97}Uses:164 771 774 776 772Used by:781
Symbol 781 MovieClip {mcPopupQuit}Uses:777 90 779 780
Symbol 782 GraphicUsed by:783
Symbol 783 MovieClipUses:782Used by:800 801 803
Symbol 784 TextUses:55Used by:786
Symbol 785 GraphicUsed by:786
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Symbol 787 TextUses:55Used by:789 791
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Symbol 791 ButtonUses:711 787 790 182Used by:800 801 803
Symbol 792 TextUses:55Used by:794 796
Symbol 793 TextUses:55Used by:794
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Symbol 797 TextUses:55Used by:799
Symbol 798 TextUses:55Used by:799
Symbol 799 ButtonUses:726 797 798 761Used by:800 801 803
Symbol 800 MovieClip {main_fla.mcPopupMenuIn_79}Uses:164 783 764 786 789 791 794 796 799Used by:804
Symbol 801 MovieClip {main_fla.mcPopupMenuInside_88}Uses:164 783 764 794 796 789 791 786 799Used by:802
Symbol 802 MovieClip {main_fla.mcPopupMenuIdle_87}Uses:801Used by:804
Symbol 803 MovieClip {main_fla.mcPopupMenuOut_89}Uses:164 783 764 786 789 791 794 796 799Used by:804
Symbol 804 MovieClip {mcPopupMenu}Uses:800 90 802 803
Symbol 805 MovieClip {mcPopupBlocker}Uses:90
Symbol 806 BitmapUsed by:807
Symbol 807 GraphicUses:806Used by:808
Symbol 808 MovieClipUses:807Used by:817
Symbol 809 TextUses:165Used by:817
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Symbol 812 TextUses:55Used by:814
Symbol 813 GraphicUsed by:814
Symbol 814 ButtonUses:711 812 813Used by:817
Symbol 815 TextUses:165Used by:817
Symbol 816 EditableTextUses:42 55 874Used by:817
Symbol 817 MovieClip {mcScreenLose}Uses:704 808 809 810 84 811 734 814 729 815 816
Symbol 818 BitmapUsed by:819
Symbol 819 GraphicUses:818Used by:820
Symbol 820 MovieClipUses:819Used by:836
Symbol 821 BitmapUsed by:822
Symbol 822 GraphicUses:821Used by:823
Symbol 823 MovieClipUses:822Used by:836
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Symbol 827 GraphicUsed by:828
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Symbol 830 TextUses:55Used by:832
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Symbol 833 TextUses:55Used by:835
Symbol 834 GraphicUsed by:835
Symbol 835 ButtonUses:711 833 834Used by:836
Symbol 836 MovieClip {mcScreenTitle}Uses:704 820 823 84 824 829 832 835 786 762
Symbol 837 MovieClip {mcScreenGame}Uses:587
Symbol 838 GraphicUsed by:839
Symbol 839 MovieClipUses:838Used by:840
Symbol 840 MovieClipUses:839Used by:879
Symbol 841 GraphicUsed by:842
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Symbol 845 FontUsed by:846 847 854 855
Symbol 846 EditableTextUses:845Used by:848
Symbol 847 EditableTextUses:845Used by:848
Symbol 848 MovieClip {main_fla.Anim_Time_Gain_DynTxt_01_40}Uses:846 847Used by:849
Symbol 849 MovieClip {main_fla.Anim_Time_Gain_01_38}Uses:844 848Used by:850
Symbol 850 MovieClip {main_fla.mcTimeAdd_36}Uses:842 849Used by:879
Symbol 851 GraphicUsed by:852
Symbol 852 MovieClipUses:851Used by:858
Symbol 853 MovieClipUses:843Used by:857
Symbol 854 EditableTextUses:845Used by:856
Symbol 855 EditableTextUses:845Used by:856
Symbol 856 MovieClip {main_fla.Anim_Time_Lose_01_45}Uses:854 855Used by:857
Symbol 857 MovieClip {main_fla.Anim_Time_Lose01_43}Uses:853 856Used by:858
Symbol 858 MovieClip {main_fla.mcTimeRemove_41}Uses:852 857Used by:879
Symbol 859 GraphicUsed by:860
Symbol 860 MovieClipUses:859Used by:865
Symbol 861 FontUsed by:862
Symbol 862 TextUses:861Used by:863
Symbol 863 MovieClipUses:862Used by:864
Symbol 864 MovieClipUses:863Used by:865
Symbol 865 MovieClip {main_fla.mcGoPopup_46}Uses:860 864Used by:879
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClipUses:866Used by:870
Symbol 868 TextUses:55Used by:870
Symbol 869 TextUses:55Used by:870
Symbol 870 ButtonUses:867 868 869 182Used by:879
Symbol 871 FontUsed by:872 873
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Symbol 873 TextUses:871Used by:879
Symbol 874 FontUsed by:701 720 816 875 877
Symbol 875 EditableTextUses:42 55 874Used by:876
Symbol 876 MovieClip {main_fla.mcScore_52}Uses:875Used by:879
Symbol 877 EditableTextUses:42 55 874Used by:878
Symbol 878 MovieClip {main_fla.mcTimecopy_53}Uses:877Used by:879
Symbol 879 MovieClip {mcHUD}Uses:840 850 858 865 870 872 873 876 878
Symbol 880 GraphicUsed by:881
Symbol 881 MovieClipUses:880Used by:898
Symbol 882 GraphicUsed by:883
Symbol 883 MovieClipUses:882Used by:898
Symbol 884 GraphicUsed by:885
Symbol 885 MovieClipUses:884Used by:898
Symbol 886 GraphicUsed by:887
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Symbol 888 GraphicUsed by:889
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Symbol 890 GraphicUsed by:891
Symbol 891 MovieClipUses:890Used by:898
Symbol 892 GraphicUsed by:893
Symbol 893 MovieClipUses:892Used by:895 896 897
Symbol 894 GraphicUsed by:895 896 897
Symbol 895 MovieClipUses:893 894Used by:898
Symbol 896 MovieClipUses:894 893Used by:898
Symbol 897 MovieClipUses:894 893Used by:898
Symbol 898 MovieClip {mcPlayer}Uses:881 883 885 887 889 891 895 896 897
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClipUses:899Used by:911
Symbol 901 GraphicUsed by:902
Symbol 902 MovieClipUses:901Used by:911
Symbol 903 ShapeTweeningUsed by:906
Symbol 904 ShapeTweeningUsed by:906
Symbol 905 GraphicUsed by:906
Symbol 906 MovieClipUses:903 904 905Used by:911
Symbol 907 ShapeTweeningUsed by:910
Symbol 908 ShapeTweeningUsed by:910
Symbol 909 GraphicUsed by:910
Symbol 910 MovieClipUses:907 908 909Used by:911
Symbol 911 MovieClip {mcCursor}Uses:900 902 906 910
Symbol 912 GraphicUses:548Used by:913
Symbol 913 MovieClip {mcBackground}Uses:912 164
Symbol 914 GraphicUses:548Used by:915
Symbol 915 MovieClip {mcTable}Uses:914
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClipUses:916Used by:918
Symbol 918 MovieClip {mcSoya}Uses:917
Symbol 919 MovieClipUses:704Used by:920
Symbol 920 MovieClip {mcScreenRecipes}Uses:919
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClipUses:921Used by:923
Symbol 923 MovieClipUses:922Used by:924
Symbol 924 MovieClip {mcSpecial}Uses:923
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClip {mcHidden}Uses:925
Symbol 927 TextUses:55Used by:928 931 933
Symbol 928 MovieClipUses:927Used by:934
Symbol 929 TextUses:55Used by:931
Symbol 930 TextUses:55Used by:931
Symbol 931 ButtonUses:927 929 930 587Used by:932
Symbol 932 MovieClip {main_fla.mcSkipButton_Anim_Idle_3}Uses:931Used by:934
Symbol 933 MovieClipUses:927Used by:934
Symbol 934 MovieClip {mcSkipButton}Uses:928 932 933

Instance Names

"mcBubble"Symbol 71 MovieClip {main_fla.Anim_Request01_In01_487} Frame 2Symbol 54 MovieClip
"mcSushi"Symbol 71 MovieClip {main_fla.Anim_Request01_In01_487} Frame 2Symbol 70 MovieClip
"mcSushiHot"Symbol 71 MovieClip {main_fla.Anim_Request01_In01_487} Frame 2Symbol 70 MovieClip
"mcBubble"Symbol 72 MovieClip {main_fla.Anim_Request01_Idle01_496} Frame 1Symbol 54 MovieClip
"mcSushi"Symbol 72 MovieClip {main_fla.Anim_Request01_Idle01_496} Frame 1Symbol 70 MovieClip
"mcSushiHot"Symbol 72 MovieClip {main_fla.Anim_Request01_Idle01_496} Frame 1Symbol 70 MovieClip
"mcBubble"Symbol 73 MovieClip {main_fla.Anim_Request01_Out01_497} Frame 1Symbol 54 MovieClip
"mcSushi"Symbol 73 MovieClip {main_fla.Anim_Request01_Out01_497} Frame 1Symbol 70 MovieClip
"mcSushiHot"Symbol 73 MovieClip {main_fla.Anim_Request01_Out01_497} Frame 1Symbol 70 MovieClip
"mcState"Symbol 74 MovieClip {mcRequest} Frame 1Symbol 71 MovieClip {main_fla.Anim_Request01_In01_487}
"mcState"Symbol 74 MovieClip {mcRequest} Frame 11Symbol 72 MovieClip {main_fla.Anim_Request01_Idle01_496}
"mcState"Symbol 74 MovieClip {mcRequest} Frame 21Symbol 73 MovieClip {main_fla.Anim_Request01_Out01_497}
"mcState"Symbol 92 MovieClip {mcTransition} Frame 1Symbol 88 MovieClip
"mcBlocker"Symbol 92 MovieClip {mcTransition} Frame 1Symbol 90 Button
"mcState"Symbol 92 MovieClip {mcTransition} Frame 11Symbol 91 MovieClip
"mcState"Symbol 106 MovieClip {mcSpreadIndicator} Frame 1Symbol 100 MovieClip
"mcDot01"Symbol 106 MovieClip {mcSpreadIndicator} Frame 1Symbol 102 MovieClip
"mcDot02"Symbol 106 MovieClip {mcSpreadIndicator} Frame 1Symbol 102 MovieClip
"mcDot03"Symbol 106 MovieClip {mcSpreadIndicator} Frame 1Symbol 102 MovieClip
"mcDot04"Symbol 106 MovieClip {mcSpreadIndicator} Frame 1Symbol 102 MovieClip
"mcDot05"Symbol 106 MovieClip {mcSpreadIndicator} Frame 1Symbol 102 MovieClip
"mcState"Symbol 106 MovieClip {mcSpreadIndicator} Frame 11Symbol 104 MovieClip
"mcState"Symbol 106 MovieClip {mcSpreadIndicator} Frame 21Symbol 105 MovieClip
"mcState"Symbol 133 MovieClip {mcRollIndicator} Frame 1Symbol 114 MovieClip
"mcDot01"Symbol 133 MovieClip {mcRollIndicator} Frame 1Symbol 102 MovieClip
"mcDot02"Symbol 133 MovieClip {mcRollIndicator} Frame 1Symbol 102 MovieClip
"mcState"Symbol 133 MovieClip {mcRollIndicator} Frame 11Symbol 131 MovieClip
"mcState"Symbol 133 MovieClip {mcRollIndicator} Frame 21Symbol 132 MovieClip
"mcState"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 141 MovieClip
"mcDot01"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 102 MovieClip
"mcDot02"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 102 MovieClip
"mcDot03"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 102 MovieClip
"mcDot04"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 102 MovieClip
"mcDot05"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 102 MovieClip
"mcDot06"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 102 MovieClip
"mcDot07"Symbol 144 MovieClip {mcPourIndicator} Frame 1Symbol 102 MovieClip
"mcState"Symbol 144 MovieClip {mcPourIndicator} Frame 11Symbol 142 MovieClip
"mcState"Symbol 144 MovieClip {mcPourIndicator} Frame 21Symbol 143 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 1Symbol 147 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 11Symbol 148 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 21Symbol 149 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 31Symbol 152 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 41Symbol 154 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 51Symbol 155 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 61Symbol 159 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 71Symbol 160 MovieClip
"mcState"Symbol 162 MovieClip {mcDotIndicator} Frame 81Symbol 161 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 1Symbol 170 MovieClip
"btnPrevious2"Symbol 224 MovieClip {mcRecipes} Frame 1Symbol 176 Button
"btnNext"Symbol 224 MovieClip {mcRecipes} Frame 1Symbol 179 Button
"btnPrint"Symbol 224 MovieClip {mcRecipes} Frame 1Symbol 183 Button
"btnPrevious1"Symbol 224 MovieClip {mcRecipes} Frame 1Symbol 176 Button
"btnReturn"Symbol 224 MovieClip {mcRecipes} Frame 1Symbol 186 Button
"btnSkip"Symbol 224 MovieClip {mcRecipes} Frame 1Symbol 189 Button
"mcBG"Symbol 224 MovieClip {mcRecipes} Frame 11Symbol 164 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 11Symbol 192 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 21Symbol 195 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 31Symbol 202 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 41Symbol 207 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 51Symbol 212 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 61Symbol 216 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 71Symbol 220 MovieClip
"mcState"Symbol 224 MovieClip {mcRecipes} Frame 81Symbol 223 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 1Symbol 227 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 11Symbol 228 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 21Symbol 229 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 31Symbol 229 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 41Symbol 236 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 51Symbol 237 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 61Symbol 238 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 71Symbol 238 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 81Symbol 236 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 91Symbol 237 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 101Symbol 238 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 111Symbol 227 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 121Symbol 228 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 131Symbol 229 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 141Symbol 241 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 151Symbol 242 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 161Symbol 243 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 171Symbol 244 MovieClip
"mcState"Symbol 246 MovieClip {mcTuna} Frame 181Symbol 245 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 1Symbol 249 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 11Symbol 250 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 21Symbol 251 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 31Symbol 251 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 41Symbol 252 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 51Symbol 253 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 61Symbol 256 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 71Symbol 257 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 81Symbol 258 MovieClip
"mcState"Symbol 260 MovieClip {mcTeriyaki} Frame 91Symbol 259 MovieClip
"mcSushi02"Symbol 267 MovieClip {main_fla.Anim_Sushi01_In02_395} Frame 2Symbol 266 MovieClip
"mcSushi01"Symbol 267 MovieClip {main_fla.Anim_Sushi01_In02_395} Frame 2Symbol 266 MovieClip
"mcSushi03"Symbol 267 MovieClip {main_fla.Anim_Sushi01_In02_395} Frame 2Symbol 266 MovieClip
"mcSushi05"Symbol 267 MovieClip {main_fla.Anim_Sushi01_In02_395} Frame 2Symbol 266 MovieClip
"mcSushi04"Symbol 267 MovieClip {main_fla.Anim_Sushi01_In02_395} Frame 2Symbol 266 MovieClip
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http://swfchan.com/23/113161/info.shtml
Created: 11/3 -2019 22:38:05 Last modified: 11/3 -2019 22:38:05 Server time: 03/05 -2024 10:05:12