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operation-tommy.swf

This is the info page for
Flash #113297

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
_root.createEmptyMovieClip("gamezhero", 100000); _root.gamezhero.loadMovie("http://www.gamezhero.com/flash/gamezhero.swf?x=450&y=345&from=operationTommy&scale=80&alpha=100"); stop(); this.createEmptyMovieClip("loadbar", 1); loadbar.onEnterFrame = function () { total = _root.getBytesTotal(); loads = _root.getBytesLoaded(); percent = int(loads / (total / 100)); progbar.myMask._width = percent; if ((total == loads) && (loads > 1)) { _root.gotoAndStop(_root._totalframes - 2); this.removeMovieClip(); } };
Frame 13
stop(); startButton.gotoAndStop("inactive"); startButton.theRoll = new Sound(); startButton.theRoll.attachSound("soundRoll"); startButton.thePress = new Sound(); startButton.thePress.attachSound("soundPress"); startButton.theRelease = new Sound(); startButton.theRelease.attachSound("soundRelease"); startButton.onRollOver = (startButton.onDragOver = function () { this.gotoAndStop("active"); startButton.theRoll.start(); }); startButton.onRollOut = (startButton.onDragOut = function () { this.gotoAndStop("inactive"); }); startButton.onPress = function () { this.thePress.start(); }; startButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes - 1); };
Frame 14
stop(); playButton.gotoAndStop("inactive"); playButton.theRoll = new Sound(); playButton.theRoll.attachSound("soundRoll"); playButton.thePress = new Sound(); playButton.thePress.attachSound("soundPress"); playButton.theRelease = new Sound(); playButton.theRelease.attachSound("soundRelease"); playButton.onRollOver = (playButton.onDragOver = function () { this.gotoAndStop("active"); this.theRoll.start(); }); playButton.onRollOut = (playButton.onDragOut = function () { this.gotoAndStop("inactive"); }); playButton.onPress = function () { this.thePress.start(); }; playButton.onRelease = function () { this.theRelease.start(); _root.gotoAndStop(_root._totalframes); };
Frame 15
function reset_game() { positions = []; temp_pos = [[], [], [], []]; this.attachMovie("pad", "pad", 10); this.attachMovie("ship", "ship", 20); this.createEmptyMovieClip("thrusters", 30); this.createEmptyMovieClip("smoke", 31); this.attachMovie("front", "front", 40); this.createEmptyMovieClip("astroids", 50); rnd_x = int(Math.random() * (sw - pad._width)) + (pad._width * 0.5); pad._x = rnd_x; moon_adj = Math.abs((sw * 0.5) - pad._x) * 0.1; pad._y = ((sh - pad._height) + 20) + moon_adj; front._x = pad._x; front._y = pad._y; hit = false; sx = int(Math.random() * 6); ship._x = 50 + (sx * 100); temp_pos[0][sx] = "full"; temp_pos[1][sx] = "full"; ship._y = 80; ship.id = 0; ship.s = ship._width; ship.onEnterFrame = ship_move; ship.thrustSound = new Sound(); ship.thrustSound.attachSound("soundThrusters"); gravity = 1; thrust = (thr_pot = (side_pot = (side_t = (angle_pot = (angle = 0))))); ast_lev = 0; level = Math.min(22, level); a = 0; while (a < level) { make_astroid(); a++; } } function find_point(dist) { if (!dir) { the_slope = slope + (Math.random() * 10); } sl = the_slope * 0.0174532925199433 /* Math.PI/180 */; dir++; dir = dir % 2; nx = int(ox + (Math.cos(sl - ((sl * 2) * dir)) * dist)); ny = int(oy + (Math.sin(sl - ((sl * 2) * dir)) * dist)); } function ship_move() { this.ox = this.nx; this.nx = this._x; this.oy = this.ny; this.ny = this._y; this._x = this._x + (((sw + 60) * (this._x < -30)) - ((sw + 60) * (this._x > (sw + 30)))); this.k_up = Key.isDown(38); this.k_left = Key.isDown(37); this.k_right = Key.isDown(39); if ((this.k_up || (this.k_left)) || (this.k_right)) { this.thrustSound.start(); } else { this.thrustSound.stop("soundThrust"); } if (this.k_up) { gravity = gravity * 0.99; thr_pot = 4 * this.k_up; thrust = thrust + (0.05 * ((thr_pot > thrust) - (thr_pot < thrust))); thruster(90, 0, 34, 80, 3, 3); } else { gravity = gravity + 0.01; thrust = thrust * 0.98; } if (this.k_left || (this.k_right)) { thruster(90, 22 - (44 * this.k_right), 20, 50, 6, 3); side_pot = 4 * (this.k_right - this.k_left); side_t = side_t + ((0.02 * ((side_pot > side_t) - (side_pot < side_t))) * side_adj); angle_pot = 20 * (this.k_right - this.k_left); angle = angle + (0.2 * (angle_pot > angle)); angle = angle - (0.2 * (angle_pot < angle)); } else { side_t = side_t * 0.99; angle = angle * 0.99; } pad_y = pad._y - this._y; pad_x = Math.abs(pad._x - this._x); if (this._y < 40) { thrust = 0; } if ((pad_x < 40) && (pad_y < 40)) { if ((gravity - thrust) <= 0) { this.gotoAndStop("normal"); } else { this.gotoAndStop("land"); } } else if ((gravity - thrust) <= 0) { this.gotoAndStop("boost"); } else { this.gotoAndStop("normal"); } this.thruster._visible = 0; this._y = this._y + (gravity - thrust); this._x = this._x + side_t; this._rotation = angle; speed = gravity - thrust; if (((pad_x <= 75) && (pad_x > 26)) && (pad_y <= 0)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); hit = true; delete this.onEnterFrame; } else if ((pad_x <= 26) && (pad_y <= 0)) { if ((speed < speed_adj) && (Math.abs(this._rotation) < rot_adj)) { level++; this.gotoAndStop("good"); this._rotation = 0; this._y = pad._y; make_sign("good"); shake_pad(); this._rotation = 0; hit = true; delete this.onEnterFrame; } else { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); this._rotation = 0; hit = true; delete this.onEnterFrame; } } if (this._y > (sh - 40)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); this._rotation = 0; hit = true; delete this.onEnterFrame; } } function thruster(dir, xa, ya, size, ad, sd) { sl++; sl = sl % 30; thrusters.attachMovie("fire", "f" + sl, sl); fn = thrusters["f" + sl]; fn._x = ship._x + xa; fn._y = ship._y + ya; fangle = (dir + int(Math.random() * 7)) - 3; fn.x = Math.cos(fangle * 0.0174532925199433 /* Math.PI/180 */); fn.y = Math.sin(fangle * 0.0174532925199433 /* Math.PI/180 */); fn._alpha = 60; fn._xscale = (fn._yscale = size); fn.sd = sd; fn.ad = ad; fn.t = (Math.random() * 1) + 5; fn.onEnterFrame = function () { this._x = this._x + (this.x * this.t); this._y = this._y + (this.y * this.t); this._xscale = (this._yscale = this._yscale - this.sd); this._alpha = this._alpha - this.ad; if (this._alpha <= 0) { this.removeMovieClip(); } this.pad_x = Math.abs(pad._x - this._x); if (((this._y > (pad._y + 20)) && (!this.rev)) && (this.pad_x <= 56)) { this._y = pad._y + 20; this.gotoAndStop(1); this.x = (int(Math.random() * 3) - 1) * 0.5; this.sd = -this.sd; this.y = -0.1; this.rev = true; } }; } function make_smoke(e_type, s_amount) { i = 0; while (i < s_amount) { sm_lev++; smoke.attachMovie("smoke", "smoke" + sm_lev, sm_lev + 100); sn = smoke["smoke" + sm_lev]; sn._x = ship._x; sn._y = ship._y + 4; sn.angle = (Math.random() * 180) * conv; sn.speed = (Math.random() * 6) + 2; sn.adj = (Math.random() * 1) + 1; sn._alpha = sn._alpha - sn.speed; sn._xscale = (sn._yscale = 100); sn.onEnterFrame = function () { this.speed = this.speed * 0.9; this._y = this._y - 0.1; this._x = this._x - (Math.cos(this.angle) * this.speed); this._y = this._y - (Math.sin(this.angle) * this.speed); this._xscale = (this._yscale = this._yscale + 6); this._alpha = this._alpha - this.adj; if (this._alpha <= 0) { this.removeMovieClip(); } }; i++; } if ((e_type == "wood") || (e_type == "bits")) { j = 0; while (j < 7) { smoke.attachMovie(e_type, "part" + j, j); wn = smoke["part" + j]; wn._x = ship._x; wn._y = ship._y; wn.gotoAndStop(j + 1); wn.angle = (Math.random() * 180) * conv; wn.speed = (Math.random() * 6) + 2; wn.spin = ((wn.angle / conv) - 90) * 0.2; wn.vy = -8; wn.onEnterFrame = function () { this.gravity = this.gravity + 0.4; this._rotation = this._rotation + this.spin; this._y = this._y + (this.vy + this.gravity); this._x = this._x - (Math.cos(this.angle) * this.speed); this._y = this._y - (Math.sin(this.angle) * this.speed); if (this._y > (sh + 100)) { this.removeMovieClip(); } }; j++; } if (e_type == "wood") { front.removeMovieClip(); pad.gotoAndStop(2); shake_pad(); } } } function shake_pad() { pad.a = 2; pad.sy = pad._y; pad.onEnterFrame = function () { this.freq = Math.cos((this.w = this.w + 1)) * ((this.a = this.a * 0.7)); pad._y = this.sy + this.freq; if (this.a <= 0.1) { delete this.onEnterFrame; } }; } function make_sign(state) { this.attachMovie("finish_screen", "fin", 100); fin.mySound = new Sound(); fin.explosion = new Sound(); fin.explosion.attachSound("soundShipExplode"); if (state == "good") { fin.mySound.attachSound("soundWin"); fin.active = "playActive"; fin.inactive = "playInactive"; land++; } else if (state == "bad") { music.theme.stop("soundTheme"); fin.explosion.start(); fin.mySound.attachSound("soundLose"); fin.active = "tryActive"; fin.inactive = "tryInactive"; crash++; } make_score(); fin.againButton.gotoAndStop(fin.inactive); fin.againButton.onRollOver = (fin.againButton.onDragOver = function () { this.gotoAndStop(fin.active); this.theRoll.start(); }); fin.againButton.onRollOut = (fin.againButton.onDragOut = function () { this.gotoAndStop(fin.inactive); }); fin.againButton.onPress = function () { this.thePress.start(); }; fin.againButton.onRelease = function () { if (state == "bad") { fin.mySound.stop("soundLose"); music.theme.start(0, 999); } else if (state == "good") { fin.mySound.stop("soundWin"); } this.theRelease.start(); reset_game(); fin.removeMovieClip(); }; fin.againButton.theRoll = new Sound(); fin.againButton.theRoll.attachSound("soundRoll"); fin.againButton.thePress = new Sound(); fin.againButton.thePress.attachSound("soundPress"); fin.againButton.theRelease = new Sound(); fin.againButton.theRelease.attachSound("soundRelease"); fin.mySound.start(); fin._x = sw * 0.5; fin._y = sh - 70; fin.land.gotoAndStop(state); fin._xscale = (fin._yscale = 1); fin.vy = 20; fin.onEnterFrame = function () { if (this._xscale >= 100) { this._xscale = (this._yscale = 100); this.vy = 0; } else { this._xscale = (this._yscale = this._yscale + this.scaler); this.scaler = this.scaler + 1; } this.vy = this.vy * 0.9; this._y = this._y - this.vy; }; } function make_astroid() { size = int(Math.random() * 11) + 1; ast_lev++; astroids.attachMovie("astroid" + size, "a" + ast_lev, ast_lev); an = astroids["a" + ast_lev]; ax = int(Math.random() * 6); ay = int(Math.random() * 4); while (temp_pos[ay][ax] == "full") { ax = int(Math.random() * 6); ay = int(Math.random() * 4); } positions[ast_lev] = []; temp_pos[ay][ax] = "full"; rax = int(Math.random() * 25) - 12; ray = int(Math.random() * 25) - 12; an._x = (rax + 50) + (ax * 100); an._y = (ray + 50) + (ay * 100); an.id = ast_lev; an.s = an._width; an.angle = int(Math.random() * 360) - 180; an.diff = ast_diff[size - 1]; an.speed = an.diff * 0.23; positions[ast_lev] = [ast_lev, "a", an._x, an._y, an._width, an.angle]; an.r = ((Math.random() * an.diff) * 0.4) + 1; an.temp = ast_lev; an.onEnterFrame = function () { this._rotation = this._rotation + this.r; this._x = this._x + (((sw + 120) * (this._x < -60)) - ((sw + 120) * (this._x > (sw + 60)))); this._y = this._y + (((sh + 120) * (this._y < -60)) - ((sh + 120) * (this._y > (sh + 60)))); positions[this.id][2] = this._x; positions[this.id][3] = this._y; positions[this.id][5] = this.angle; this._x = this._x + ((Math.cos(this.angle * 0.0174532925199433 /* Math.PI/180 */) * this.speed) * this.diff); this._y = this._y + ((Math.sin(this.angle * 0.0174532925199433 /* Math.PI/180 */) * this.speed) * this.diff); }; } function crashing() { this._x = this._x + (Math.cos(this.angle * 0.0174532925199433 /* Math.PI/180 */) * this.speed); this._y = this._y + (Math.sin(this.angle * 0.0174532925199433 /* Math.PI/180 */) * this.speed); gravity = gravity + 0.05; this._y = this._y + gravity; pad_y = pad._y - this._y; pad_x = Math.abs(pad._x - this._x); if ((pad_x <= 26) && (pad_y <= 0)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke("wood", 20); this._rotation = 0; delete this.onEnterFrame; } if (this._y > (sh - 40)) { this.gotoAndStop("bad"); make_sign("bad"); make_smoke(false, 20); this._rotation = 0; delete this.onEnterFrame; } } function check_collision(info) { i = 0; while (i < positions.length) { my_id = positions[i][0]; my_type = positions[i][1]; my_x = positions[i][2]; my_y = positions[i][3]; my_size = positions[i][4]; my_angle = positions[i][5]; my_path = astroids["a" + my_id]; size_diff = (my_size * 0.5) + 15; dx = ship._x - my_x; dy = ship._y - my_y; distance = Math.abs(Math.sqrt((dx * dx) + (dy * dy))); dis_angle = Math.atan2(dy, dx) / 0.0174532925199433 /* Math.PI/180 */; if ((distance < size_diff) && (!hit)) { dis_angle = dis_angle + 90; my_path._x = my_ox; my_path._y = my_oy; my_path.r = -my_path.r; def_angle = (-(my_angle - dis_angle)) + dis_angle; my_path.angle = def_angle; ship_angle = def_angle - 180; ship_r = my_path.r * 5; ship_s = my_path.speed * 5; make_sign("bad"); make_smoke(false, 20); ship.onEnterFrame = function () { this._x = this._x + (Math.cos(ship_angle * 0.0174532925199433 /* Math.PI/180 */) * ship_s); this._y = this._y + (Math.sin(ship_angle * 0.0174532925199433 /* Math.PI/180 */) * ship_s); this._rotation = this._rotation + ship_r; }; hit = true; } i++; } } function make_score() { total = land + crash; percent = Math.max(int(land / (total * 0.01)), 0); l_t = land.toString(); c_t = crash.toString(); p_t = percent.toString(); l_x = 0; l_ax = 0; a = 0; while (a < l_t.length) { fin.lands.attachMovie(l_t.substr(a, 1), "n" + a, a); fin.lands._x = fin.lands._x - l_ax; l_name = fin.lands["n" + a]; l_name._x = l_x; l_x = l_x + (l_name._width - 2); l_ax = (l_name._width - 2) * 0.5; a++; } c_x = 0; c_ax = 0; a = 0; while (a < c_t.length) { fin.crash.attachMovie(c_t.substr(a, 1), "n" + a, a); fin.crash._x = fin.crash._x - c_ax; c_name = fin.crash["n" + a]; c_name._x = c_x; c_x = c_x + (c_name._width - 2); c_ax = (c_name._width - 2) * 0.5; a++; } p_x = 0; p_ax = 0; a = 0; while (a < p_t.length) { fin.percent.attachMovie(p_t.substr(a, 1), "n" + a, a); fin.percent._x = fin.percent._x - p_ax; p_name = fin.percent["n" + a]; p_name._x = p_x; p_x = p_x + (p_name._width - 2); p_ax = (p_name._width - 2) * 0.5; a++; } fin.percent.attachMovie("per", "per", a + 1); fin.percent.per._x = p_x; fin.percent._x = fin.percent._x - ((fin.percent.per._width - 2) * 0.5); } _quality = "low"; level = 0; conv = (conv = 57.2957795130823); speed_adj = 2; rot_adj = 2; side_adj = 3; sw = Stage.width; sh = Stage.height; ast_diff = [3, 2, 2, 3, 2, 3, 2, 1, 2, 3, 4]; ast_diff = [3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3]; createEmptyMovieClip("music", 666); music.theme = new Sound(); music.theme.attachSound("soundTheme"); music.theme.start(0, 999); conv = 0.0174532925199433 /* Math.PI/180 */; cc = setInterval(check_collision, 33); land = 0; crash = 0; reset_game();
Symbol 10 MovieClip Frame 1
stop(); this.myMask._visible = false; this.setMask(this.myMask);
Symbol 41 MovieClip [ship] Frame 1
stop();
Symbol 46 MovieClip [pad] Frame 1
stop();
Symbol 50 MovieClip [fire] Frame 21
stop();
Symbol 122 MovieClip [spin] Frame 1
trace("asd");

Library Items

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Symbol 185 BitmapUsed by:187
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:185 186 183Used by:188
Symbol 188 MovieClipUses:184 187Used by:Timeline

Instance Names

"progbar"Frame 1Symbol 10 MovieClip
"startButton"Frame 13Symbol 173 MovieClip
"playButton"Frame 14Symbol 188 MovieClip
"myMask"Symbol 10 MovieClip Frame 1Symbol 9 MovieClip
"land"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 55 MovieClip
"againButton"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 67 MovieClip
"lands"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 72 MovieClip
"crash"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 73 MovieClip
"percent"Symbol 75 MovieClip [finish_screen] Frame 1Symbol 74 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 3Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 3Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 3Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 3Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 3Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 3Symbol 49 as "front"
ExportAssets (56)Timeline Frame 3Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 3Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 3Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 3Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 3Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 3Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 3Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 3Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 3Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 3Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 3Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 3Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 3Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 3Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 3Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 3Symbol 125 as "per"
ExportAssets (56)Timeline Frame 3Symbol 128 as "9"
ExportAssets (56)Timeline Frame 3Symbol 131 as "8"
ExportAssets (56)Timeline Frame 3Symbol 134 as "7"
ExportAssets (56)Timeline Frame 3Symbol 137 as "6"
ExportAssets (56)Timeline Frame 3Symbol 140 as "5"
ExportAssets (56)Timeline Frame 3Symbol 143 as "4"
ExportAssets (56)Timeline Frame 3Symbol 146 as "3"
ExportAssets (56)Timeline Frame 3Symbol 149 as "2"
ExportAssets (56)Timeline Frame 3Symbol 152 as "1"
ExportAssets (56)Timeline Frame 3Symbol 155 as "0"
ExportAssets (56)Timeline Frame 3Symbol 156 as "soundLose"
ExportAssets (56)Timeline Frame 4Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 4Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 4Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 4Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 4Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 4Symbol 49 as "front"
ExportAssets (56)Timeline Frame 4Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 4Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 4Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 4Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 4Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 4Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 4Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 4Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 4Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 4Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 4Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 4Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 4Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 4Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 4Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 4Symbol 125 as "per"
ExportAssets (56)Timeline Frame 4Symbol 128 as "9"
ExportAssets (56)Timeline Frame 4Symbol 131 as "8"
ExportAssets (56)Timeline Frame 4Symbol 134 as "7"
ExportAssets (56)Timeline Frame 4Symbol 137 as "6"
ExportAssets (56)Timeline Frame 4Symbol 140 as "5"
ExportAssets (56)Timeline Frame 4Symbol 143 as "4"
ExportAssets (56)Timeline Frame 4Symbol 146 as "3"
ExportAssets (56)Timeline Frame 4Symbol 149 as "2"
ExportAssets (56)Timeline Frame 4Symbol 152 as "1"
ExportAssets (56)Timeline Frame 4Symbol 155 as "0"
ExportAssets (56)Timeline Frame 4Symbol 157 as "soundAsteroidExplode"
ExportAssets (56)Timeline Frame 5Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 5Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 5Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 5Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 5Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 5Symbol 49 as "front"
ExportAssets (56)Timeline Frame 5Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 5Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 5Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 5Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 5Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 5Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 5Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 5Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 5Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 5Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 5Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 5Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 5Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 5Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 5Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 5Symbol 125 as "per"
ExportAssets (56)Timeline Frame 5Symbol 128 as "9"
ExportAssets (56)Timeline Frame 5Symbol 131 as "8"
ExportAssets (56)Timeline Frame 5Symbol 134 as "7"
ExportAssets (56)Timeline Frame 5Symbol 137 as "6"
ExportAssets (56)Timeline Frame 5Symbol 140 as "5"
ExportAssets (56)Timeline Frame 5Symbol 143 as "4"
ExportAssets (56)Timeline Frame 5Symbol 146 as "3"
ExportAssets (56)Timeline Frame 5Symbol 149 as "2"
ExportAssets (56)Timeline Frame 5Symbol 152 as "1"
ExportAssets (56)Timeline Frame 5Symbol 155 as "0"
ExportAssets (56)Timeline Frame 5Symbol 158 as "soundPress"
ExportAssets (56)Timeline Frame 6Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 6Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 6Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 6Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 6Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 6Symbol 49 as "front"
ExportAssets (56)Timeline Frame 6Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 6Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 6Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 6Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 6Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 6Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 6Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 6Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 6Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 6Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 6Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 6Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 6Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 6Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 6Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 6Symbol 125 as "per"
ExportAssets (56)Timeline Frame 6Symbol 128 as "9"
ExportAssets (56)Timeline Frame 6Symbol 131 as "8"
ExportAssets (56)Timeline Frame 6Symbol 134 as "7"
ExportAssets (56)Timeline Frame 6Symbol 137 as "6"
ExportAssets (56)Timeline Frame 6Symbol 140 as "5"
ExportAssets (56)Timeline Frame 6Symbol 143 as "4"
ExportAssets (56)Timeline Frame 6Symbol 146 as "3"
ExportAssets (56)Timeline Frame 6Symbol 149 as "2"
ExportAssets (56)Timeline Frame 6Symbol 152 as "1"
ExportAssets (56)Timeline Frame 6Symbol 155 as "0"
ExportAssets (56)Timeline Frame 6Symbol 159 as "soundRoll"
ExportAssets (56)Timeline Frame 7Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 7Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 7Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 7Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 7Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 7Symbol 49 as "front"
ExportAssets (56)Timeline Frame 7Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 7Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 7Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 7Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 7Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 7Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 7Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 7Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 7Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 7Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 7Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 7Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 7Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 7Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 7Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 7Symbol 125 as "per"
ExportAssets (56)Timeline Frame 7Symbol 128 as "9"
ExportAssets (56)Timeline Frame 7Symbol 131 as "8"
ExportAssets (56)Timeline Frame 7Symbol 134 as "7"
ExportAssets (56)Timeline Frame 7Symbol 137 as "6"
ExportAssets (56)Timeline Frame 7Symbol 140 as "5"
ExportAssets (56)Timeline Frame 7Symbol 143 as "4"
ExportAssets (56)Timeline Frame 7Symbol 146 as "3"
ExportAssets (56)Timeline Frame 7Symbol 149 as "2"
ExportAssets (56)Timeline Frame 7Symbol 152 as "1"
ExportAssets (56)Timeline Frame 7Symbol 155 as "0"
ExportAssets (56)Timeline Frame 7Symbol 160 as "soundShipExplode"
ExportAssets (56)Timeline Frame 8Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 8Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 8Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 8Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 8Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 8Symbol 49 as "front"
ExportAssets (56)Timeline Frame 8Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 8Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 8Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 8Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 8Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 8Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 8Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 8Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 8Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 8Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 8Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 8Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 8Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 8Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 8Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 8Symbol 125 as "per"
ExportAssets (56)Timeline Frame 8Symbol 128 as "9"
ExportAssets (56)Timeline Frame 8Symbol 131 as "8"
ExportAssets (56)Timeline Frame 8Symbol 134 as "7"
ExportAssets (56)Timeline Frame 8Symbol 137 as "6"
ExportAssets (56)Timeline Frame 8Symbol 140 as "5"
ExportAssets (56)Timeline Frame 8Symbol 143 as "4"
ExportAssets (56)Timeline Frame 8Symbol 146 as "3"
ExportAssets (56)Timeline Frame 8Symbol 149 as "2"
ExportAssets (56)Timeline Frame 8Symbol 152 as "1"
ExportAssets (56)Timeline Frame 8Symbol 155 as "0"
ExportAssets (56)Timeline Frame 8Symbol 161 as "soundTextReveal"
ExportAssets (56)Timeline Frame 9Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 9Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 9Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 9Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 9Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 9Symbol 49 as "front"
ExportAssets (56)Timeline Frame 9Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 9Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 9Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 9Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 9Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 9Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 9Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 9Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 9Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 9Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 9Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 9Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 9Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 9Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 9Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 9Symbol 125 as "per"
ExportAssets (56)Timeline Frame 9Symbol 128 as "9"
ExportAssets (56)Timeline Frame 9Symbol 131 as "8"
ExportAssets (56)Timeline Frame 9Symbol 134 as "7"
ExportAssets (56)Timeline Frame 9Symbol 137 as "6"
ExportAssets (56)Timeline Frame 9Symbol 140 as "5"
ExportAssets (56)Timeline Frame 9Symbol 143 as "4"
ExportAssets (56)Timeline Frame 9Symbol 146 as "3"
ExportAssets (56)Timeline Frame 9Symbol 149 as "2"
ExportAssets (56)Timeline Frame 9Symbol 152 as "1"
ExportAssets (56)Timeline Frame 9Symbol 155 as "0"
ExportAssets (56)Timeline Frame 9Symbol 162 as "soundTheme"
ExportAssets (56)Timeline Frame 10Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 10Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 10Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 10Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 10Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 10Symbol 49 as "front"
ExportAssets (56)Timeline Frame 10Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 10Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 10Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 10Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 10Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 10Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 10Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 10Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 10Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 10Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 10Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 10Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 10Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 10Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 10Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 10Symbol 125 as "per"
ExportAssets (56)Timeline Frame 10Symbol 128 as "9"
ExportAssets (56)Timeline Frame 10Symbol 131 as "8"
ExportAssets (56)Timeline Frame 10Symbol 134 as "7"
ExportAssets (56)Timeline Frame 10Symbol 137 as "6"
ExportAssets (56)Timeline Frame 10Symbol 140 as "5"
ExportAssets (56)Timeline Frame 10Symbol 143 as "4"
ExportAssets (56)Timeline Frame 10Symbol 146 as "3"
ExportAssets (56)Timeline Frame 10Symbol 149 as "2"
ExportAssets (56)Timeline Frame 10Symbol 152 as "1"
ExportAssets (56)Timeline Frame 10Symbol 155 as "0"
ExportAssets (56)Timeline Frame 10Symbol 163 as "soundThrusters"
ExportAssets (56)Timeline Frame 11Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 11Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 11Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 11Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 11Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 11Symbol 49 as "front"
ExportAssets (56)Timeline Frame 11Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 11Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 11Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 11Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 11Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 11Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 11Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 11Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 11Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 11Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 11Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 11Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 11Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 11Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 11Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 11Symbol 125 as "per"
ExportAssets (56)Timeline Frame 11Symbol 128 as "9"
ExportAssets (56)Timeline Frame 11Symbol 131 as "8"
ExportAssets (56)Timeline Frame 11Symbol 134 as "7"
ExportAssets (56)Timeline Frame 11Symbol 137 as "6"
ExportAssets (56)Timeline Frame 11Symbol 140 as "5"
ExportAssets (56)Timeline Frame 11Symbol 143 as "4"
ExportAssets (56)Timeline Frame 11Symbol 146 as "3"
ExportAssets (56)Timeline Frame 11Symbol 149 as "2"
ExportAssets (56)Timeline Frame 11Symbol 152 as "1"
ExportAssets (56)Timeline Frame 11Symbol 155 as "0"
ExportAssets (56)Timeline Frame 11Symbol 164 as "soundWin"
ExportAssets (56)Timeline Frame 12Symbol 21 as "wood"
ExportAssets (56)Timeline Frame 12Symbol 22 as "temp"
ExportAssets (56)Timeline Frame 12Symbol 25 as "smoke"
ExportAssets (56)Timeline Frame 12Symbol 41 as "ship"
ExportAssets (56)Timeline Frame 12Symbol 46 as "pad"
ExportAssets (56)Timeline Frame 12Symbol 49 as "front"
ExportAssets (56)Timeline Frame 12Symbol 50 as "fire"
ExportAssets (56)Timeline Frame 12Symbol 75 as "finish_screen"
ExportAssets (56)Timeline Frame 12Symbol 88 as "bits"
ExportAssets (56)Timeline Frame 12Symbol 91 as "astroid11"
ExportAssets (56)Timeline Frame 12Symbol 94 as "astroid10"
ExportAssets (56)Timeline Frame 12Symbol 97 as "astroid9"
ExportAssets (56)Timeline Frame 12Symbol 100 as "astroid8"
ExportAssets (56)Timeline Frame 12Symbol 103 as "astroid7"
ExportAssets (56)Timeline Frame 12Symbol 106 as "astroid6"
ExportAssets (56)Timeline Frame 12Symbol 109 as "astroid5"
ExportAssets (56)Timeline Frame 12Symbol 112 as "astroid4"
ExportAssets (56)Timeline Frame 12Symbol 115 as "astroid3"
ExportAssets (56)Timeline Frame 12Symbol 118 as "astroid2"
ExportAssets (56)Timeline Frame 12Symbol 121 as "astroid1"
ExportAssets (56)Timeline Frame 12Symbol 122 as "spin"
ExportAssets (56)Timeline Frame 12Symbol 125 as "per"
ExportAssets (56)Timeline Frame 12Symbol 128 as "9"
ExportAssets (56)Timeline Frame 12Symbol 131 as "8"
ExportAssets (56)Timeline Frame 12Symbol 134 as "7"
ExportAssets (56)Timeline Frame 12Symbol 137 as "6"
ExportAssets (56)Timeline Frame 12Symbol 140 as "5"
ExportAssets (56)Timeline Frame 12Symbol 143 as "4"
ExportAssets (56)Timeline Frame 12Symbol 146 as "3"
ExportAssets (56)Timeline Frame 12Symbol 149 as "2"
ExportAssets (56)Timeline Frame 12Symbol 152 as "1"
ExportAssets (56)Timeline Frame 12Symbol 155 as "0"
ExportAssets (56)Timeline Frame 12Symbol 165 as "soundRelease"

Labels

"white"Symbol 25 MovieClip [smoke] Frame 1
"normal"Symbol 41 MovieClip [ship] Frame 1
"boost"Symbol 41 MovieClip [ship] Frame 2
"land"Symbol 41 MovieClip [ship] Frame 3
"bad"Symbol 41 MovieClip [ship] Frame 4
"good"Symbol 41 MovieClip [ship] Frame 5
"good"Symbol 55 MovieClip Frame 1
"bad"Symbol 55 MovieClip Frame 2
"playInactive"Symbol 67 MovieClip Frame 1
"playActive"Symbol 67 MovieClip Frame 10
"tryInactive"Symbol 67 MovieClip Frame 19
"tryActive"Symbol 67 MovieClip Frame 28
"inactive"Symbol 173 MovieClip Frame 1
"active"Symbol 173 MovieClip Frame 10
"inactive"Symbol 188 MovieClip Frame 1
"active"Symbol 188 MovieClip Frame 8




http://swfchan.com/23/113297/info.shtml
Created: 11/3 -2019 20:43:22 Last modified: 11/3 -2019 20:43:22 Server time: 03/05 -2024 00:22:24