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cyad.swf

This is the info page for
Flash #113570

(Click the ID number above for more basic data on this flash file.)


Text
0

Slow

Slow

Press Enter to retry
or Q to return to the level select screen

Press Enter to go to the next level
or Q to return to the level select screen

A game by James Newcombe ©2009

Cursor Up/Down: Select level     Enter: Play level

Total Complete:

100%

Cursor keys: Move    P: Pause    Q: Quit    R: Restart    S: Slow mode

Slow

00

00

:

999

Level Title

Slow

Obj:

0

Space/Enter: Continue     Q: Quit (return to level select)

H: Help     P: Unpause     Q: Quit (return to level select)     R: Restart

Paused

Cursor Up/Down: Select game     Space/Enter: Play game     H: Help      Q: Quit (load new game)

Press Space to operate Move Switch

Press Space to operate Move Switch

Move object, press Space when done

Press Enter to close this window

Cyadonia Tips

Game Complete! Congratulations!

Visit                                      for more!

www.cyadonia.co.uk

Start

Welcome to Cyad!
The object of game is to guide the Cyad
to the exit
You can move up, down, left and right. Once
you start moving you wont stop until you hit a
wall. There are many objects that will help or
hinder you.
Cyad will save your progress automatically.
Enjoy the game!

Press Enter to continue

Use up/down to select a level and Enter to play

Save

Save

load

Load

ActionScript [AS1/AS2]

Frame 1
function tip(tiptext) { attachMovie("tipwindow", "tipwindow", 69); tipwindow._x = tipx; tipwindow._y = tipy; tipwindow.tiptext.text = tiptext; tipwindow.onPress = function () { startDrag (tipwindow); }; tipwindow.onRelease = function () { stopDrag(); tipx = tipwindow._x; tipy = tipwindow._y; }; tipwindow.onEnterFrame = function () { if (((Key.isDown(32) || (Key.isDown(13))) && (tiplock == 0)) && (tipwait > 0)) { tipwindow.gotoAndPlay(45); } }; } function loadsavecode(savecode) { keytotal = 0; g = 0; while (g < 100) { if (savecode.substr(g, 1) == "1") { levelstatus[g] = 2; } else { levelstatus[g] = 0; } g++; } count = 0; levelcount = 0; g = 0; while (g < 15) { if ((levelstatus[g] != 2) && (count < 3)) { levelstatus[g] = 1; count++; } if (levelstatus[g] > 0) { levelcount++; } g++; } } function chgobj_e(objx, objy, obji) { edit[(("ObjX" + objx) + "Y") + objy].gotoAndStop(obji); a_e[objx][objy] = obji; } function chgobj_b(objx, objy, obji) { game[(("BallX" + objx) + "Y") + objy].gotoAndStop(obji); a[objx][objy] = obji; } editor = 0; ilevel = new Array(); g = 0; while (g < 100) { ilevel[g] = new Array(); g++; } levelstatus = new Array(); iswitch_e = new Array(); iteleport_e = new Array(); iswitch = new Array(); iteleport = new Array(); imoved = new Array(); g = 0; while (g < 40) { iswitch_e[g] = new Array(); iteleport_e[g] = new Array(); iswitch[g] = new Array(); iteleport[g] = new Array(); g++; } a = new Array(); a_save = new Array(); a_b = new Array(); a_e = new Array(); limiter = new Array(); g = 0; while (g <= 25) { a[g] = new Array(); a_b[g] = new Array(); a_e[g] = new Array(); limiter[g] = new Array(); g++; } g = 0; while (g < 40) { h = 0; while (h < 6) { iswitch[g][h] = 0; h++; } g++; } g = 0; while (g < 40) { h = 0; while (h < 4) { iteleport[g][h] = 0; h++; } g++; } iload = new Array(); zoommode = 3; crosshairs = 3; _root.attachMovie("gameframe", "gameframe", 100); gameframe._x = 300; gameframe._y = 275; gameframe.gotoAndStop(1); keystr = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; shared1 = SharedObject.getLocal("savecyad"); tipx = 50; tipy = 50; helppage = 1; function format(inum, zeros) { if (zeros == 2) { if (inum < 10) { formattext = "0" + inum; } else { formattext = "" + inum; } } if (zeros == 3) { if (inum < 10) { formattext = "00" + inum; } else if (inum < 100) { formattext = "0" + inum; } else { formattext = "" + inum; } } if (zeros == 4) { if (inum < 10) { formattext = "000" + inum; } else if (inum < 100) { formattext = "00" + inum; } else if (inum < 1000) { formattext = "0" + inum; } else { formattext = "" + inum; } } return(formattext); } function zoomcalc(zx1, zy1, zx2, zy2) { scrnwidth = 1000; scrnheight = 750; iwidth = ((zx2 - zx1) + 1) * 25; iheight = ((zy2 - zy1) + 1) * 25; ixscale = scrnwidth / iwidth; iyscale = scrnheight / iheight; imaxscale = int(Math.min(ixscale, iyscale) * 100); iscaledpixeltop = (((zy1 - 1) * 25) * imaxscale) / 100; iscaledpixelleft = (((zx1 - 1) * 25) * imaxscale) / 100; iscaledwidth = (imaxscale * iwidth) / 100; iscaledheight = (imaxscale * iheight) / 100; iwidthdiff = scrnwidth - iscaledwidth; iheightdiff = scrnheight - iscaledheight; ixcentre = iwidthdiff / 2; iycentre = iheightdiff / 2; ifinalxoff = Math.max(int(iscaledpixelleft - ixcentre), 0); ifinalyoff = Math.max(int(iscaledpixeltop - iycentre), 0); zoomstr = (format(imaxscale, 4) + format(ifinalxoff, 4)) + format(ifinalyoff, 4); return(zoomstr); } function init() { x = 0; while (x <= 25) { y = 0; while (y <= 19) { a_e[x][y] = 1; chgobj_e(x, y, 1); y++; } x++; } g = 0; while (g < 40) { h = 0; while (h < 6) { iswitch_e[g][h] = 0; iswitch[g][h] = 0; h++; } g++; } g = 0; while (g < 40) { h = 0; while (h < 4) { iteleport_e[g][h] = 0; iteleport[g][h] = 0; h++; } g++; } timestr = 0; obj_e = 100; edit.obj.gotoAndStop(obj_e); zx1 = 0; cyadx = 1; cyady = 1; edit.cyad._x = (cyadx - 1) * 25; edit.cyad._y = (cyady - 1) * 25; diamondchgx = 0; diamondchgy = 0; diamondchgo = 0; zx1 = 1; levelhelpstr = ""; zy1 = 1; zx2 = 40; zy2 = 30; levelhelpstr = ""; titlestr = "Level Name"; startstr = ""; } function percentage_complete(gameindex) { icomplete = ""; if ((gameindex >= 0) && (gameindex < _global.gamecount)) { icode = savegamestr.substr((gameindex * 3) + 20, 3); loadsavecode(icode); icomplete = 0; g2 = 0; while (g2 < 15) { if (levelstatus[g2] == 2) { icomplete++; } g2++; } icomplete = int((icomplete / 15) * 100) + "%"; } return(icomplete); } function percentage_game_complete() { icomplete = 0; g3 = 0; while (g3 <= totallevelcount) { if (levelstatus[g3] == 2) { icomplete++; } g3++; } icomplete = int((icomplete / totallevelcount) * 100) + "%"; return(icomplete); } var someListener = new Object(); someListener.onMouseDown = function () { mousedown = 1; }; someListener.onMouseUp = function () { mousedown = 0; }; Mouse.addListener(someListener); function substitute(sourcestring, findstring, replacestring) { ipos = 0; while (ipos <= sourcestring.length) { if (sourcestring.substr(ipos, findstring.length) == findstring) { if (ipos > 0) { sourcestring = (sourcestring.substr(0, ipos) + replacestring) + sourcestring.substr(ipos + findstring.length, 99999); } if (ipos == 0) { sourcestring = replacestring + sourcestring.substr(findstring.length, 99999); } } ipos++; } return(sourcestring); } function iload(txtload) { init(); if (editor == 1) { inx = 0; astr = txtload; astr = substitute(astr, "<level>", ""); astr = substitute(astr, "</level>", ""); do { found = 0; apos = astr.indexOf(">"); if (apos > 0) { found = 1; bpos = astr.indexOf("<", apos); if (apos < bpos) { iload[inx] = astr.substr(apos + 1, (bpos - apos) - 1); } else { iload[inx] = ""; } inx++; cpos = astr.indexOf(">", bpos); astr = astr.substr(cpos + 1, astr.length); } } while (found == 1); } titlestr = iload[0]; level = iload[1]; level = substitute(level, "f", "ee"); level = substitute(level, "e", "aa"); level = substitute(level, "d", "00"); level = substitute(level, "c", "000"); level = substitute(level, "b", "0000"); level = substitute(level, "a", "00000"); ipos = 1; x = 1; y = 1; if (level.substr(0, 1) == "H") { do { if (level.substr(ipos, 1) == "%") { ipos++; iobj = parseInt(level.substr(ipos, 3), 10); iocc = parseInt(level.substr(ipos + 3, 3), 10); g = 1; while (g <= iocc) { if (iobj == 0) { chgobj_e(x, y, 1); } else { chgobj_e(x, y, iobj); } x++; if (x == 25) { x = 1; y++; } g++; } ipos = ipos + 6; } else { if (level.substr(ipos, 3) == "000") { chgobj_e(x, y, 1); } else { chgobj_e(x, y, parseInt(level.substr(ipos, 3), 10)); } ipos = ipos + 3; x++; if (x == 25) { x = 1; y++; } } } while (y < 31); } if (level.substr(0, 1) == "V") { do { if (level.substr(ipos, 1) == "%") { ipos++; iobj = parseInt(level.substr(ipos, 3), 10); iocc = parseInt(level.substr(ipos + 3, 3), 10); g = 1; while (g <= iocc) { if (iobj == 0) { chgobj_e(x, y, 1); } else { chgobj_e(x, y, iobj); } y++; if (y == 19) { y = 1; x++; } g++; } ipos = ipos + 6; } else { if (level.substr(ipos, 3) == "000") { chgobj_e(x, y, 1); } else { chgobj_e(x, y, parseInt(level.substr(ipos, 3), 10)); } ipos = ipos + 3; y++; if (y == 19) { y = 1; x++; } } } while (x < 41); } cyadx = parseInt(iload[2].substr(0, 2), 10); cyady = parseInt(iload[2].substr(2, 2), 10); edit.cyad._x = (cyadx - 1) * 25; edit.cyad._y = (cyady - 1) * 25; workstr = iload[3]; zx1 = parseInt(workstr.substr(0, 3), 10); zy1 = parseInt(workstr.substr(3, 3), 10); zx2 = parseInt(workstr.substr(6, 3), 10); zy2 = parseInt(workstr.substr(9, 3), 10); workstr = iload[4]; diamondchgx = parseInt(workstr.substr(0, 3), 10); diamondchgy = parseInt(workstr.substr(3, 3), 10); diamondchgo = parseInt(workstr.substr(6, 3), 10); workstr = iload[5]; ipos = 0; if (workstr != undefined) { do { iswitch_e[ipos][0] = parseInt(workstr.substr(ipos * 18, 3), 10); iswitch_e[ipos][1] = parseInt(workstr.substr((ipos * 18) + 3, 3), 10); iswitch_e[ipos][2] = parseInt(workstr.substr((ipos * 18) + 6, 3), 10); iswitch_e[ipos][3] = parseInt(workstr.substr((ipos * 18) + 9, 3), 10); iswitch_e[ipos][4] = parseInt(workstr.substr((ipos * 18) + 12, 3), 10); iswitch_e[ipos][5] = parseInt(workstr.substr((ipos * 18) + 15, 3), 10); ipos++; } while ((ipos * 18) < workstr.length); } workstr = iload[6]; ipos = 0; if (workstr != undefined) { do { iteleport_e[ipos][0] = parseInt(workstr.substr(ipos * 12, 3), 10); iteleport_e[ipos][1] = parseInt(workstr.substr((ipos * 12) + 3, 3), 10); iteleport_e[ipos][2] = parseInt(workstr.substr((ipos * 12) + 6, 3), 10); iteleport_e[ipos][3] = parseInt(workstr.substr((ipos * 12) + 9, 3), 10); ipos++; } while ((ipos * 12) < workstr.length); } if (iload[7] != undefined) { timestr = iload[7]; } else { timestr = 0; } if (iload[8] != undefined) { helppage = iload[8]; } tipshow = 0; if (iload[9] != undefined) { levelhelpstr = iload[9]; if ((levelhelpstr.substr(0, 1) == "%") and (editor == 0)) { levelhelpstr = levelhelpstr.substr(1, levelhelpstr.length); tipshow = 1; } } else { levelhelpstr = ""; } }
Frame 7
stop();
Instance of Symbol 257 MovieClip in Frame 7
on (press) { getURL ("http://www.cyadonia.co.uk/", "_blank"); }
Frame 9
savegame = shared1.data.savecyad; savegamestr = ""; if (savegame == undefined) { g = 0; while (g < 100) { savegamestr = savegamestr + "0"; g++; } } else { savegamestr = savegame; loadsavecode(savegamestr); } gameframe.gotoAndStop(5); gotoAndPlay(_currentframe + 8);
Frame 18
if (Key.isDown(13) || (Key.isDown(32))) { gotoAndPlay(_currentframe + 18); } else { gotoAndPlay(_currentframe - 1); }
Frame 36
if (editor == 1) { gameframe.gotoAndStop(6); gotoAndPlay(_currentframe + 11); }
Frame 42
totallevelcount = 0; ilevel[totallevelcount][0] = "The Basics 1"; ilevel[totallevelcount][1] = "H%b52101%142014101%a8143%b14143%a8143%b14143%a8143a0101%b11143%a8143%b13101143%a8143%b14143%a8143%b14143%a8143%b14143%a8143%b14143%a8143%b1c4%a3143%a8143%a3101%b10143%a8143%b14143%a8101%142014101%b76"; ilevel[totallevelcount][2] = "0614"; ilevel[totallevelcount][3] = "005003020015"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Welcome to Cyad. Use the cursor keys to guide the yellow cyad to the green exit. Once you start moving you can't stop until you hit a wall."; totallevelcount++; ilevel[totallevelcount][0] = "The Basics 2"; ilevel[totallevelcount][1] = "H%b33150%148d5151%b17149d4%a4149%b17149%a5149%b12150%148d4152%a5153%148d5151%a6149%b16149%a6149c150148%b10148151c149%a6149c149%b12149c149%a3150148148152%b16149%a3149%b19149%a3149%b19149%a3149%a4149%a7149%a6149%a3149%a4153148%a5148152%a6149%a3149%b17149c149%a3153%148012151%a3148152c149%b16149%a6149%b16153%148d6152%b26"; ilevel[totallevelcount][2] = "1616"; ilevel[totallevelcount][3] = "001002023018"; ilevel[totallevelcount][4] = "000100100"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Tip: press R to restart and Q to quit the level at any time. If you quit you can select a different level to try"; totallevelcount++; ilevel[totallevelcount][0] = "The Basics 3"; ilevel[totallevelcount][1] = "H%12d25%a4%12d12%a4%12c4%a4%12d12%a4%12c4%b11%12c4%a4%12c5%b11%12c4%a4%12c5%b14120%a7120120%b1412a04%a5%12c4%b12120%a7%12c4%b12%12c3%a4%12c5%b12%12c3%a4%12d11%a6%12c3%a4%12d12a0%12c6%a4%12c3%a5%12c4a0%12c6%a4%12c3%a7120120%b12%12c3%b21%12c3a0%12c3%b17%12c8%b16%12d25"; ilevel[totallevelcount][2] = "0202"; ilevel[totallevelcount][3] = "001001034016"; ilevel[totallevelcount][4] = "001001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Diamonds 1"; ilevel[totallevelcount][1] = "H%b77132%167012132%b10166d3%b11166%b10166132%b11166%b10166d3%a7d3132a0166%b10166%b12166%b10166%b12166%b10166%b12166%b10166a0132d3%a4d3%a3166%b10166%a8132%a3166%b10166%b12166%b10166%b12166%b10132%167012132%b77"; ilevel[totallevelcount][2] = "1814"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "015004004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Collect all the diamonds on the screen to make something change"; totallevelcount++; ilevel[totallevelcount][0] = "Diamonds 2"; ilevel[totallevelcount][1] = "V%b77103120103%b1512c4120%b11103%12c3103120103%12c7103%a3120%b13120%a3120%b11103c120%a3120%a3103d3%a6d3c120%a3120%b13120%a3120%a6d3103%a5120%a3120103d3%b11120%a3120%b11d3103120%a3120%b13120%a3120%b13120%a3120%a6d3%a6120%a3120%a6103%a6120%a3103%12d13103%b92"; ilevel[totallevelcount][2] = "0803"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "007007001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Diamonds 3"; ilevel[totallevelcount][1] = "H%b58108167108%b21166d4166%b16108%167d4108167108%167d4108%b11166%a6d3103d3a0166%b11166c103d3%a4d3%a3108167167108%a8166a3%b12166%a8166%b13d3166%a8166ac3%a9d3103166%a8166a0103d3%a9d3166%a8166%b14166%a8166%a6d3%a4108167167108%a8166%a5d3103d3%a3166%b11108%167011108%b78"; ilevel[totallevelcount][2] = "0706"; ilevel[totallevelcount][3] = "003002023018"; ilevel[totallevelcount][4] = "012005001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "60"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Note this level has a one minute time limit. You can see the clock in the top right of the screen."; totallevelcount++; ilevel[totallevelcount][0] = "Mines 1"; ilevel[totallevelcount][1] = "H%b52%101016%a8101%a6d5d4%a6101%a8101%a7d5%a6101%a8101%b14101%a8101%b10101%a3101%a8101%a3101%a8d5c101%a8101a5%a9101a0101%a8101%b14101%a8101%b1c5%a3101%a8101%a8101%a5101%a8101%a4101%a9101%a8%101016%c1d"; ilevel[totallevelcount][2] = "0604"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "001000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Avoid the mines, they are deadly!"; totallevelcount++; ilevel[totallevelcount][0] = "Mines 2"; ilevel[totallevelcount][1] = "V%b54%1c17c1ac1d%a41d%a41ad41a1d%a71d%a71a1d%a6%1b3%a61a1d%a3d5%a31d%a3d5%a31a1d1d%a61d%a61d1a1d%a71d%a71a1d%a41ac1ac1d%a41a%1b7c%1b7c1a1ac1d%a41d%a41ac1a1d%a71d%a71a1d%a6%1b3%a61a1d%a3d5%a31d%a3d5%a31a1d1d%a61d%a61d1a1d%a71d%a71a1d%a41d%a51d%a41a%1c17%b73"; ilevel[totallevelcount][2] = "0502"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "001000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Mines 3"; ilevel[totallevelcount][1] = "H%a5156%154011157%b11155%a81ac155%b11155d5c1d%a8155%b111551d%a51ad5c1d155%b11155%b11155%b11155%a3d5%a3d5%a3155%b11155%a31d%a31d%a3155%b11159%154d4157c156%154d4158%b16155c155%b14156%154d6158c159%154d6157%a7155%a31d%a61ac1a155%a7155%a71b5%a4d5c155%a7155d5%b14155%a7155a01d%b1c5c155%a7155%a7d5%a31a1a155%a7155%a3d51d%a41d%a31b4155%a7159%154015158%b28"; ilevel[totallevelcount][2] = "1702"; ilevel[totallevelcount][3] = "004002023018"; ilevel[totallevelcount][4] = "004001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Diamonds and Mines 1"; ilevel[totallevelcount][1] = "H%b53%1b7%b171ac1ac1d%b171ad3ac31d%b171d1d%a41d%b171d%a5%1b7%b111ad5a3%a3d31b3c1d%b11%1b5%a71d%b151d%a71d%b151b3%a4d3c1d%b13%1b3d5ac3c1a1d%b131b4%a41d%a31d%b13%1b3%a71d%b15%1b9%b78"; ilevel[totallevelcount][2] = "0804"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "011012100"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Collect the Diamonds and avoid the Mines"; totallevelcount++; ilevel[totallevelcount][0] = "Diamonds and Mines 2"; ilevel[totallevelcount][1] = "V%c110102%155d5102%155d5102%a5154%a3103d5103d5103%a3154%a5154%a4d3%a4103c154%a5154a3%a3156155%a4154%a5154%a5154d3%a4154%a5154a0154d5c154d5d3154a0154%a5102103c157155155102155155158c103102%a5154d3%a4154d5%a3103154%a5154c103%a3154d3%a4154%a5154ac3c155158%a3103c154%a5154%a7103d3a0154%a5154d5%a4103%a4103154%a5102%155d5102%155d5102%b93"; ilevel[totallevelcount][2] = "0804"; ilevel[totallevelcount][3] = "002001024029"; ilevel[totallevelcount][4] = "015005004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "60"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Diamonds and Mines 3"; ilevel[totallevelcount][1] = "V%b72162%161015165c160%a6123d5123123%a516b16b123%b11d5c16b160%a5d5%a916b16ab5%a3123%a816b160%a3123%a3d5%a3d5%a316b160123%a5d3%a816b16c5%b1416b160%a5123123%a816b16ad123%b1216b160%a9d5%a516b160%b11123%a316b160%b10123123%a316b160%a4123%b1016b160%a5123c123d5a5c123a016b16ad123d5%a3d5123%a3123a016b163%161015164%b55"; ilevel[totallevelcount][2] = "2016"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "020013004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Diamonds and Mines 4"; ilevel[totallevelcount][1] = "Hc%101021%a3101d4101%a4101a3101d3%a3101a3101d4101%a3%101d3%a7101%a7%101d3%a5101101%a6101101%a6101%a7101%a3d5%a3101%a3d5%a3101%a7101%a6101101%a6101101%a7101%a7101%a7101%a7101d3c101%a3d3a3c101%a3d3101%a7%101d7c%101d7c101%a7101d3c101%a3d3101d3c101%a3d3101%a7101%a7101%a7101%a7101%a6101101%a6101101%a7101%a3d5%a3101%a3d5%a3101%a7101101%a6101101%a6101%a5%101d3%a7101%a7%101d3%a3101d4101d3%a3101a3a3%a3101a5101d4101%a3%101021%b26"; ilevel[totallevelcount][2] = "0502"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "020002001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Arrows 1"; ilevel[totallevelcount][1] = "H%b51%101017%a7101c101%b13101%a7101%b1d11%a4101%a7101%a4d9%a8101c101%a7101%b15101%a7101%a6%102d3%a6101%a7101%a6102d4102%a6101%a7101%a6102c102%a6101%a7101%a7d7ad13%a4101%a7101%b15101%a7101a7%b1d13a0101%a7101%a4d7%b10101%a7%101017%b76"; ilevel[totallevelcount][2] = "0514"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Arrows send you in the direction they point"; totallevelcount++; ilevel[totallevelcount][0] = "Arrows 2"; ilevel[totallevelcount][1] = "H%a7%127011%b13127011%a7011127%b13127c%105d7c127%b13127d9a5b11%a3013127%b13127%105d4c%105d4127%b13127011%a7011127%b13127c%105d7c127%b13127d9%a3011a5b13127%b13127%105d4c%105d4127%b13127011%a7011127%b13127c%105d7c127%b13127d9%a3011a5b13127%b13127%105d4c%105d4127%b13127011%a7011127%b13127c%105d7c127%b13127d9a5b11%a3013127%b13%127d5d4%127d5%b17%127d3%b10"; ilevel[totallevelcount][2] = "1302"; ilevel[totallevelcount][3] = "002001024029"; ilevel[totallevelcount][4] = "001000100"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Arrows 3"; ilevel[totallevelcount][1] = "V%b55150%149014153a0148011%a4104%a3d9%a4148a0148%a7104%a6148a0148%a4104%a5d9%a3148a0148%a6104%a7148a0148%a3104%a7d9a0148a0148%a5104%a8148a0148a0104%a9d9c148a0148%a4104%a9148a0148%b13d9148a0148c150%149d6153%a5148a0148c151%149d6152%a5148a0148013%a4d3%a3d7%a4148a0148013%a3d3%a5d7%a3148a0148013ac3%a7d7a0148a0148013a5%a9d7c148a0148013d3%b11d7148a0151%149014152%b55"; ilevel[totallevelcount][2] = "0504"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "019005004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Arrows 4"; ilevel[totallevelcount][1] = "V%b72%101d8c%101d8c101102102%a4101c101102%a5101c101b10%a4101c101102010%a4101c101%a6101c101102%a5101c101%a3d3a0101c101%a3103102102101c101%a4102c101c101a3c102a4101c101%a6101c101%a3102a0101c101c%101d6c101c%101d6c101c101%a6101c101%a6101c%101d8c%101d6c101c102%a6010%a4102d3101c101a5a0102c%101d3%a6101c101%a3d3a0101c101d5c102102a0101c101%a6101c101102102a0102102101c101102012%a4101c101%a6101c101102%a4014101c101d3012%a4101c%101d8c%101d8%b55"; ilevel[totallevelcount][2] = "0607"; ilevel[totallevelcount][3] = "003001024027"; ilevel[totallevelcount][4] = "009014001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Bouncebacks 1"; ilevel[totallevelcount][1] = "H%12d59%101d3%12d14%101d8018101%12d14101%a6017017101%12d14%101d8c101%12d21101c101%12d14%101d8c%101d9%12c6101%017d3%b12018101%12c6101c%101d6c%101d6c101101%12c6101c101%12c4101017101%12c4101c101%12c7101c%101d4120101017%101d6c101%12c7101%a3d4101120101017%a6017101%12c7%101d6120%101010%12d99"; ilevel[totallevelcount][2] = "0605"; ilevel[totallevelcount][3] = "001002039018"; ilevel[totallevelcount][4] = "001000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Bouncebacks reverse your direction. Blue Bouncebacks disappear, but purple once are permanent"; totallevelcount++; ilevel[totallevelcount][0] = "Bouncebacks 2"; ilevel[totallevelcount][1] = "V%b91%103016a0103d5%a6d3%a5017103a0103%a7103%a4103c103a0103%b14103a0103%b14103a0103%a5103%a8103a0103%b13103103a0103d3103%b12103a0103%b14103a0103%b14103a0103a0103%b1c5103a0103017%a5103%a5d5d4103a0%103016%c109"; ilevel[totallevelcount][2] = "1209"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "017015001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Dissolvers 1"; ilevel[totallevelcount][1] = "V%b921d%1610111d%a5160%b11160%a516ac19%a8160%a5160%a3011%a5019c160%a5160%a8d9a0160%a516ac13%a81d1611d%a316a19%b11160%a3160%b111d1611d%a3160%b11160%a5160%a4019%a6160%a5160%a8019a0160%a5160%b11160%a51d%161d41a1d%161d41d%b1016c4160%b151d1611d%b80"; ilevel[totallevelcount][2] = "1216"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Dissolvers stop you like walls but disappear when touched"; totallevelcount++; ilevel[totallevelcount][0] = "Dissolvers 2"; ilevel[totallevelcount][1] = "H%b54%126013%b11126%b11126%b11126c%127d9c126%b11126c127%a7127c126%b11126c127d3%126d5c127c126%b11126c127127126a3c126c127c126%b11126%a3126c127c126ac3126%b11126019127c126ad19126127127019126%b11126c127c126126c126126c127c126%b11126c127%a4019a0127c126%b11126c%127d9c126%b11126%a5d3%a5126%b11%126013%b77"; ilevel[totallevelcount][2] = "0804"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "018015004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Dissolvers 3"; ilevel[totallevelcount][1] = "Hc168%167011169%b11166%b11166%b11166%a4019a0156154157c166%b11166%a7019d3155c166%b11166%a7159154158c166%b11166%b11166%b11166c156154157%a7171%167d8169a0166c155d3019%b16166a0166c159154158%a8156154157%a5166a0166%b12155d3019%a5166a0171%167d7169%a4159154158%a4019166%b10166%a6019%a5166%b10166c156154157%a4156154157c166%b10166c155d3155%a4155d3155c166%b10166c159019158%a4159019158c166%b10166%b12166%b10166%a3019%a4019%a3166%b10171%16701217b"; ilevel[totallevelcount][2] = "1117"; ilevel[totallevelcount][3] = "001002040018"; ilevel[totallevelcount][4] = "016018004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Glue Patches 1"; ilevel[totallevelcount][1] = "H%b29%131015%a9131%a9037%a3131%a9131%b13166%a9131b37%a7037%a3166%a9131%b13131%a9131b37%a4037%a6131%a9131%b13166%a9168%167d5104c104%167d5170%a9166b38%a4038%a6131%a9166%b13131%a9166%a7038%a3038c131%a9131%b13131%a9131b38%a9038c131%a9166%b13131%a9%131d8d4%131d6%b52"; ilevel[totallevelcount][2] = "0703"; ilevel[totallevelcount][3] = "001001040029"; ilevel[totallevelcount][4] = "014016004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Glue Patches stop you when you land on them. Blue Glue Patches disappear, but purple ones are permanent"; totallevelcount++; ilevel[totallevelcount][0] = "Glue Patches 2"; ilevel[totallevelcount][1] = "V%b57%12c3%a3%12c7%a3%12c3d3%12c5d312c312c312012ad120%b1412ad12ac37b37%a912ad120%b1412ad120%b1412ad120%b1412b120120%b1412b12ac37%a4037b38b38b38c12b120120%b1412ad120%b1412ad12ac37%a3037%a712b120120%b1412b12c3b37ad37%a912b120120%b1412ad%12c5d3%12c3d312c512c3120120%a6%12c3c%12c7%b74"; ilevel[totallevelcount][2] = "1202"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "012002004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "60"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Collect the Diamonds"; ilevel[totallevelcount][1] = "H%b55150148148%154d5148148151%b13149%a5d3129d3d3149%b13149d3%a7d3149%b13155129a3129d3129a3129155%b13155d3a0129%a5155%b13155%a9155%b13155%a3d3a3ac3155%b13155ac3a3ac3c155%b13149%a9149%b13149d3ac3129d3ac3149%b13153148148%154d5148148152%c126"; ilevel[totallevelcount][2] = "0904"; ilevel[totallevelcount][3] = "003001024017"; ilevel[totallevelcount][4] = "008008004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "60"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Diamond Columns"; ilevel[totallevelcount][1] = "V%b75%103d9d4103%a7103%a8d5103%a7103%a9103%a7103038011%d3d6c103%a7103%a9103%a7103038011%d3d6017103%a7103%a9103%a7103038d7%d3d6d7103%a7103%a7103c103%a7103038c%d3d6d5103%a7103%a9103%a7103038011%d3d6038103%a7103%a9103%a7103038011%d3d5013d3103%a7103%a9103%a7%103011%b76"; ilevel[totallevelcount][2] = "0605"; ilevel[totallevelcount][3] = "001001039030"; ilevel[totallevelcount][4] = "006013001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Greenhouse"; ilevel[totallevelcount][1] = "H%14d75103%148d5103%14c4103%148d5103%14c6103a3%d5d3103%148d4103%019d5103%14c6103%037d5ac3d3a0%019d5103%14c6103%037d5103%148d4103d3d5d3d5d3103%14c6103d5d5d3d5d3103%14c4103d3d5d3d5d3103%14c6103%148d5103%14c4103148103c103148103%14c6103d4d5d3b38103%14c4103d3b11a3103%14c6103103038038d5c103%148d4103a7a7c103%14c6103d3b38d5038ac3d3%a4019b13103%14c6103d5d3038a0103%148d4103d7%a4103%14c6103%148d5103%14c4103%148d5103%14d99"; ilevel[totallevelcount][2] = "0505"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "005011038"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Diamond Pool"; ilevel[totallevelcount][1] = "H%b26150%148d8151%b14149d3%a4101a3149%b14149%a8149%b14149%a4d3%a3149%b14149%a6d3c153%148d9151%a4149d3a0101a3%a5d3101101d3%a3149%a4149%a3d3%a5d3c101d3101%a4149%a4149c101%a4101%a8d3a0149%a4149a3%a3101a3a0101%a7149%a4149%a5d3%b11d3149%a4149%b11d3%a4101101149%a4149a0101101%a6101%a6d3149%a4149ac3%a5d3%a4d3%a3101149%a4149d3c101%a3101%a3d3a0101d3%a3149%a4153%148018152%b50"; ilevel[totallevelcount][2] = "2115"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "021014004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "90"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Castle"; ilevel[totallevelcount][1] = "H%b29%12d15%a9120%a6011d5a4d5a0120%a912ac37%a8019c120%a912a11%b1c5120%a912c5a7%a3013%a3019a0120%a9120%b1c5a0120%a912012d11%12c6d7%12c5%a912d19%a51d%a5019120%a9120%b13120%a912b1d1d%a71d1a120%a912ac19b19%a3019b19a0120%a91201d%a31d%a31d%a31d120%a91201b31b31b31b31b31b31d120%a91201b31b31b31b31b31b31d120%a9%12d15%b52"; ilevel[totallevelcount][2] = "0703"; ilevel[totallevelcount][3] = "004001024028"; ilevel[totallevelcount][4] = "014009100"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Four Little Rooms"; ilevel[totallevelcount][1] = "H%b33%128d7%b17128%d3d4013128%b17128d9d3011d9011128%b17128128%d3d4128%a9%127d7c128d3d7%d3d3128c%129d7c127a0127ad19b19d7d3d3d7d3019b19b19b19c129c127%a5127c%128d7c129c129d3129c129c127ad37a0127%a9129a3129d3c129c127127%a3127127c%13c7c129019129d3129019129c127d5%d3d3d5127c13d17b38ad19b19b19%a3129c%127d7c130%a513b%129d7%a913c3013038b38130%b1713ac11a0%13c3%b1513c5a3b1713c4130%b15%13c9%b54"; ilevel[totallevelcount][2] = "0307"; ilevel[totallevelcount][3] = "001001023030"; ilevel[totallevelcount][4] = "016015009"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Pushblocks 1"; ilevel[totallevelcount][1] = "H%b78%184013%b11184b15%a9184%b11%18401d15184184%b20184c184%b15%184d3%a3184c184%b15184d4184%a3184c184%b12%184d4c%184d5c184%b12184b15%a6015c184%b12%18401b184%b21184d5184%b21%184d3%c102"; ilevel[totallevelcount][2] = "0805"; ilevel[totallevelcount][3] = "003002024017"; ilevel[totallevelcount][4] = "002001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Pushblocks can be pushed! Note that they can protect you from mines"; totallevelcount++; ilevel[totallevelcount][0] = "Pushblocks 2"; ilevel[totallevelcount][1] = "H%b14%101d7%b15%101d3%a5101%b15101d4103%a4015101%b15%101d3%a5101%b11%101d7015%a4101%b11101b38038a0101%a3d3c101%b11101b15015a0101d5%a4101%b11101%a5015%a4d5101%a5%101d7%a5%101d7%a5101%a5101%a5101%b11101%b11101%b11101%a5%101d4a0101%b11101%a5%101d7%b11101%a5101%b17101b15%a3101%b17%101d3%a3101%b17%101d7%b39"; ilevel[totallevelcount][2] = "0810"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "015003001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Pushblocks 3"; ilevel[totallevelcount][1] = "V%b751d%1430101d%a6142%a9103142%a6142%a8015103142%a6142%b10142%a6142%b10142%a6142b15%a8142%a61d1431d1431d1431a1d1431431d%a6142d4142c142d3142c142%a9142%a3142d3142c142%a91d1431d1431c191c151d1431431d%a8142%a7104142%a8142019%a6104142%a8142%a8142%a8142%a4104%a3142%a8142%a6015c142%a8142%a6104104142%a81d%143d81d%b57"; ilevel[totallevelcount][2] = "0605"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "014007001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Pushstops 1"; ilevel[totallevelcount][1] = "V%b67%103d3%b15103d4103a0%103017c103%a3016%b11103c%103011c%103d5%b11103c103%a9%103d3%a3103016103%a9103d3103%a3103c103%a9103c103%a3103c103%a9103c103%a3103c103%a9103c103%a3103c103%a9103c103%a3103c103%a6%103d4c%103d5c103%a6103%a8016c103%a6%10301b103%b15103c103%b15%103d3%b77"; ilevel[totallevelcount][2] = "0702"; ilevel[totallevelcount][3] = "002003024018"; ilevel[totallevelcount][4] = "006015001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Pushstops can be pushed one step at a time"; totallevelcount++; ilevel[totallevelcount][0] = "Pushstops 2"; ilevel[totallevelcount][1] = "H%b771d%1670111d%b11166%a8016a0166%b11166%b11166%b11166a0166d3166d3166d3166a0166%b11166a0166d3166d3166d3166a0166%b11166a01d1671d1671d1671ac166%b11166a0166d3166d3166d3166a0166%b11166a0166d3166d3166d3166a0166%b11166%b11166%b11166ad16%a8166%b111d%1670111d%c102"; ilevel[totallevelcount][2] = "0705"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "009010004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "90"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Pushstops 3"; ilevel[totallevelcount][1] = "H%b54%102d6%b18102104104a0102%b18102104104016c102%b14%102d5%a4102c%102d3c%102d3%a6102%a8102c102d3102c102d4102%a6102%a5038a0%102d3d3%102d7%a4102038%b17102%a4102%a6038c%102d4d3%102d3d3102102%a4102%a8102a0102d3102c102d3102%a5%102d5%a4102a0%102d3c%102d3%a9102b15103103102%b18102a0103103102%b18%102d6%b84"; ilevel[totallevelcount][2] = "2109"; ilevel[totallevelcount][3] = "001001039030"; ilevel[totallevelcount][4] = "019008001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "One-way Walls 1"; ilevel[totallevelcount][1] = "H%b52%1c11%b131d%a3062%a51d%b13%1b5c%1b5%b171a1d%b211a1d%a4%1b3%b141a1d%a41b41d%b141a1d%a41a1d%b141a1d%a41a1d%b141c63%1b6c%1b4%b111d%a6062%a41d%b111a%1c11%b111a1d%b21%1b3%b85"; ilevel[totallevelcount][2] = "0604"; ilevel[totallevelcount][3] = "001001040029"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%You can only pass through One-way Walls in the direction of the arrows. In all other directions it acts like a wall"; totallevelcount++; ilevel[totallevelcount][0] = "One-way Walls 2"; ilevel[totallevelcount][1] = "H%b51%12d10%b14120%a3062%a4120%b14120%a8120%b14120%a8120%b14120%a4063%a3%12d10%a5120%a9062%a7120%a5120%b17120%a5%12c7%b11120%b11120%b11120%b11%12c5c%12c7%b1512c4120%b21%12c3%c104"; ilevel[totallevelcount][2] = "0504"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "One-way Walls 3"; ilevel[totallevelcount][1] = "H%b52%134015%a9134%a6064%a6134%a9134%a5063134%a3d3a0134%a9134c%d3d4c134a3%a4134%a9134%a6134%a3061a0134%a9134%a5063134ad62%a3134%a9134063%134d5d4%134d5061134%a9134ad62%d3d3134%a6134%a9134%a6134ac3%a3134%a9134%a3063a0134%a6134%a9134%a3d3a0134a3b61a0134%a9134%a6062062%a5134%a9%134015%b77"; ilevel[totallevelcount][2] = "0604"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "011009001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "90"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Ghost Walls 1"; ilevel[totallevelcount][1] = "H%b78162%16c9163%b13161a0%036d6c161%b13161ad36%a6161%b13161ad36b36036%a3161%b13161036b36ad36b36036161%b13161%a5036%a3161%b13161036%a4036%a3161%b13161%036d8c161%b13161d4ad36%a5161%b13161%a6036a0161%b13165%16c9164%c103"; ilevel[totallevelcount][2] = "0805"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Ghost Walls are invisible until touched"; totallevelcount++; ilevel[totallevelcount][0] = "Ghost Walls 2"; ilevel[totallevelcount][1] = "H%b27103%167d6103%167d9103%a6166%a4036d4166%a5036d4036c166%a6166%a5036166036%a5036a0166%a6166%a6166d4036%a6036166%a6166%a6d9%a7036d4166%a6166%a3036a0166036%a7036166%a6166ad36d4036c166%a9166%a6103%167d6103%a6036a0166%a6166b36d4036a0166%a5036d4036c166%a6166ad17%a3103167167011%167d6103%a6166%a6166%a7103103166%a6166d4036%a4019%a7103103166%a6166%a6166%a7015c166%a6166%a6166%a9166%a6103%167d6103%167d9103%b51"; ilevel[totallevelcount][2] = "0503"; ilevel[totallevelcount][3] = "001001039029"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Blue Dumbell"; ilevel[totallevelcount][1] = "H%b49144%142d5145%a7144%142d5145%a3143d3101%d3d3143%a7143%d3d3101d3143%a3143d3101d3101d3143a0144142145a0143d3101d3101d3143%a3143%a5143a0143d4143a0143%a5143%a3143%a5147%142d3104%142d3146ad37a0143%a3143%a9038%a4037b37b37143%a3143%a5144%142d3104%142d3145%a5143%a3143%a5143a0143d4143a0143%a5143%a3143d3101016101d3143a0147142146a0143d3101d3101d3143%a3143%d3d3101d3143%a7143d3101%d3d3143%a3147%142d5146%a7147%142d5146%c122"; ilevel[totallevelcount][2] = "1208"; ilevel[totallevelcount][3] = "001001039030"; ilevel[totallevelcount][4] = "012009001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "90"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Push to Safety"; ilevel[totallevelcount][1] = "H%b74%101015c%101d3%a5101129%a3129%a7011101c101d5101%a5101b15a0129a3a5%101d3c101c101c101101%a4101%b13101c101a4101%a4101129129a0129%a3d5%101d3c%101d3c101101%a4101%b17101%a5101%a4129%a3d3%101d3c%101d3c101%a5101%a4129b61a0101c101%a4d7101%a5101b15a0129%a4101c101c%101d5%a5101129%a3129d3b64c101c101d5101%a9%101011c%101d3%c103"; ilevel[totallevelcount][2] = "1213"; ilevel[totallevelcount][3] = "002001024029"; ilevel[totallevelcount][4] = "008005019"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Orange County"; ilevel[totallevelcount][1] = "V%b73%123015%a3123%b11d3d3123%a3123%b11d3d3123%a3123a0%123d9d3d3123%a3123a0123%d3d4019d5c123d3d3123%a3123a0123%a6019123d3d3123%a3123a0123a0%123d3a0123d3123123%a3123a0123a0123d4123ad19d3d3123%a3123a0123a0%123d3a0123d3d3123%a3123a0123%a7123d3d3123%a3123a0123%d3d4a5209123d3d3123%a3123a0%123d9d3d3123%a3123019016%a9d3d3123%a3123019016%a9d3d3123%a3%123015%b92"; ilevel[totallevelcount][2] = "0603"; ilevel[totallevelcount][3] = "001001039029"; ilevel[totallevelcount][4] = "012008019"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Switches 1"; ilevel[totallevelcount][1] = "V%c110%12d11%a7120%a3103%a5120%a7120%a5103%a3120%a712a20%a7120%a7120%a4020%a3103120%a7120%a4103%a4%12c5%a3120103%a7%209d4d4120%a3120%a6103a0%12c5%a3120%a9120%a712ad103%a402b120%a712a20%a5103c120%a7120%a3103%a5120%a7%12d11%b95"; ilevel[totallevelcount][2] = "0804"; ilevel[totallevelcount][3] = "001001040029"; ilevel[totallevelcount][4] = "000001000"; ilevel[totallevelcount][5] = "010005013012001001011008013013001001017005013014001001016011013015001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Hitting a Switch changes something on screen"; totallevelcount++; ilevel[totallevelcount][0] = "Switches 2"; ilevel[totallevelcount][1] = "V%c128%127d3c%129011%a3127d3127c129%a4129%a4129%a3127d3127c129%a9129%a3127128127129129%a9129c%127d3128127129038a5a5%a3d5c129c127d4128%038d4b21b21b2a21c129c%127d3128127129038%a9129%a3127128127129129%a9129%a3127d3127c129%a9129%a3127d3127c129a0129%a3129a0129%a3%127d3c%129011%c109"; ilevel[totallevelcount][2] = "0908"; ilevel[totallevelcount][3] = "001002040017"; ilevel[totallevelcount][4] = "013003038"; ilevel[totallevelcount][5] = "013009011004001128013011014004128001013013012004001001013015015004001128"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Grey Switches disappear, but white ones are permanent"; totallevelcount++; ilevel[totallevelcount][0] = "Switches 3"; ilevel[totallevelcount][1] = "H%b51%101017%a7101d3%b14101%a7101%a8d3%a6101%a7101%a4d3%b10101%a7101ac3%b12101%a7101%b12d3a0101%a7101%a4102%b10101%a7101%a8d3%a6101%a7101%a4d3%b10101%a7101%b15101%a7101011101101021%101d3021%101d3021101101d7101%a7101%a3038%a3038%a3038%a3101%a7%101017%b76"; ilevel[totallevelcount][2] = "0514"; ilevel[totallevelcount][3] = "001001038030"; ilevel[totallevelcount][4] = "013003004"; ilevel[totallevelcount][5] = "008013008004102001012013009009102001016013014008102001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Switches 4"; ilevel[totallevelcount][1] = "H%b30150%148011151%b11149d5%a9021149%b11149%148d9c148149%b11149%a5021%a5149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11149%b11153148151c150148c148151c150148152%b13149d3149d4a4149d3149%b15149d3149ad36149d3149%b15153%148d7152%b55"; ilevel[totallevelcount][2] = "0903"; ilevel[totallevelcount][3] = "002001024027"; ilevel[totallevelcount][4] = "013005011"; ilevel[totallevelcount][5] = "018003017004001100013005014010021021014010012008021021012008009009021021009009017009021021"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Switches 5"; ilevel[totallevelcount][1] = "H%12d25%a5120%b10120%a5120120%a5120%b10120%a5120120%a5120%b10120%a5120120%a5120%a5120%a4120%a5120120%b11120%b10120120%b11120%a7%12c8a0%12c4a0120%b10120120%b11%12c6%a5120120%b11120%b10120120%a7120%a9120%a4120120%a7120%a9120%a412012ad%12c6%a5120%a3120%a4120120%a7120%a5120%a312b%12c5%a3120%a3%12c7%a3120%a4120120%a3120%a8020120%a8120120%a3120%a9120%a8%12d25"; ilevel[totallevelcount][2] = "0202"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = "014016019002020020019002012013020020012013020009020020020009006011020020006011015006020020015006003014020020003014014003004004"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "90"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Teleports 1"; ilevel[totallevelcount][1] = "H%a3%108d9c%107d9%a5108%a4104a0108c107103%a4103035107%a5108104%a6108c107%a7107%a5108104104c104%a3108c107%a3103103a0107%a5108%a5104c108c107103%a4103c107%a5108b34%a4104108c107a0103103034a0107%a5108%a7108c107c103103%a4107%a5108a0104a0104c108c107%a7107%a5%108d9c%107d9%b35%109d7%b17109a0102a0109%b17109%a5109%b17109ac4c102109%b17109c102102a0109%b17109c102ad35109%b17%109d7%b32"; ilevel[totallevelcount][2] = "0502"; ilevel[totallevelcount][3] = "001001040029"; ilevel[totallevelcount][4] = "000001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = "006006021002019006015016"; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Teleports 2"; ilevel[totallevelcount][1] = "H%b26%101d9c%102d9%a5101%a7101c102%a7102%a5101128%a3d3a0101c102a3%a5102%a5101ad34a0128c101c102a0129d3%a3102%a5101%a3128%a3101c102129%a6102%a5101%a7101c102%a4129a0102%a5101128%a6101c102ad34ac3c102%a5101d3%a3128a0101c102a0129a0129035102%a5%101d9c%102d9%b34%103d9%b15103%a5103d4103%b15103%a5%103d3%b15103%a6035103%b15%103d9%b56"; ilevel[totallevelcount][2] = "0403"; ilevel[totallevelcount][3] = "001001040028"; ilevel[totallevelcount][4] = "014013001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = "006005020009016008015015"; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Enter a green Teleport and you'll be teleported to the same-numbered red Lander. When you land you continue to move in the same direction."; totallevelcount++; ilevel[totallevelcount][0] = "Teleports 3"; ilevel[totallevelcount][1] = "V%b36%104017c104%a416ac61%a3d5%a3104c104%a7104%a7104c104161%a6104%a7104c104%a3034%a3104d3ad35ac5104c104%a6161104%a7104c104%a7104%a7104c104a0160%a4104%a3d5%a3104c%104017%b19%103017c103%a3d3%a3063%a4148a0103c103%a7103%a7103c103%a7103149%a6103c103d5ad35ac5103%a3034%a3103c103%a7103%a6149103c103%a7103%a7103c103%a3d5%a3103a0148%a4103c%103017%b55"; ilevel[totallevelcount][2] = "0402"; ilevel[totallevelcount][3] = "003001024017"; ilevel[totallevelcount][4] = "007005004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = "007005017005017013007013"; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Enter the Teleports in the right direction!"; totallevelcount++; ilevel[totallevelcount][0] = "Teleports 4"; ilevel[totallevelcount][1] = "V%b18%103d8%b10103034d3%a3d3103%b10103d3%a5103%b10103%a6103%b10103%a6103c%134d8c103%a6103c134035%a3d3034134c103d3%a4035103c134%a5d3134c%103d8c134%a6134%b10134%a6134c%102d8c134%a6134c102d3b35ac3102c134d3%a4d3134c102%a6102c%134d8c102%a6102%b10102%a6102c%132d8c102%a6102c132%a5035132c102034a3ad34102c132%a6132c%102d8c132%a6132%b10132%a6132c%104d8c132%a6132c104d4034%a3035104c132034%a4034132c%104d8c%132d8%b37"; ilevel[totallevelcount][2] = "1611"; ilevel[totallevelcount][3] = "001001040029"; ilevel[totallevelcount][4] = "021003001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = "021011012004021003016016017002021007017007008007003002016016021016007011007016016016021007003007"; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Spacecraft"; ilevel[totallevelcount][1] = "V%b42144143147%b13144143146021145%143d5147%a7142d5%a7035142%a7145143143062%143d4019143146%a8148%a7148%a8168166166062%166d4019166171%a7167172%a3172%a4167%a7167172b15b63%a4167%a7167172a0172172%a4167%a4168166166170172%a8169171%a3167d4175034%a9034167%a3169166166171%a8172168170%a6167%a4172172a0172167%a7167%a4061b15c172167%a7167%a4172%a3172167%a7169166019%166d4064166166170%a8148%a7148%a8144143019%143d4064143143147%a7142035%a7d5142%a7145%143d5147021144143146%b13145143146%b23"; ilevel[totallevelcount][2] = "1310"; ilevel[totallevelcount][3] = "006002023017"; ilevel[totallevelcount][4] = "005002000"; ilevel[totallevelcount][5] = "004008013005001001022012013004001001"; ilevel[totallevelcount][6] = "013005005014013015021006"; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Teleport in Order"; ilevel[totallevelcount][1] = "H%b25150%148d9151%b13149103%a6103103149%b13149103%a8149a0156%154d7157a0149%a5103%a3149a0155011ad13%a3155a0149a0103%a6149a0155c162163020162163c155a0149%a4034%a4149a0155c165164c165164c155a0149%a6103a0149a015501102a35b2d11155a0149%a3103%a5149a0155c162163c162163c155a0149%a8103149a0155c165164020165164c155a0149103103%a6064064ad64013ad13ad13155a0153148151c150%148d5152a0159%154d7158%a4149c149%b21149c153%148016151%a4149%b16149d3149%a4153%148d3151c150%148d5151d3150%148d4152%a8153148152%a5153148152%b30"; ilevel[totallevelcount][2] = "0403"; ilevel[totallevelcount][3] = "003001023017"; ilevel[totallevelcount][4] = "009016004"; ilevel[totallevelcount][5] = "019006021015001001021008006015015015019010011015009009017008007015016016"; ilevel[totallevelcount][6] = "007007019008"; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Diamond Picking"; ilevel[totallevelcount][1] = "H%b25172%154019172%a3155d3c1b3%a3d31b3%a8d3166%a3155%a5d3%a6d3%a5102166%a3155c1d%a9d3%a6d3166%a3155%a9d3%a41e3c166%a3155ac3%a4d31d%b10166%a3155a01d%b12102%a3166%a3155d3%b15d3102d3166%a3172%154d9174%a3d3%a4102166%b13166%a5d3ac3166%b13166d3a3c102%a4166%b13166102d3102d3102%a4166%b13166d3a3%a6166%b13166a3102d3%a4d3166%b13174%167d9174%b50"; ilevel[totallevelcount][2] = "1315"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "021010004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Locks and Keys 1"; ilevel[totallevelcount][1] = "H%b73%106d3%b21106d4106%b20106106105%106d5%108d8%109d8106106%a4106106108028%a5108022%a5029109106106%a3023c106108%a4%108d3109%a3025a0109106%a6106108%a6108109%a6109106%a6106108%a6108109%a6109106%a6106%108d3ad24c108109%a6109106027%a5106%a6108108%109d5a0109%106d8%108d8%109d8%c120"; ilevel[totallevelcount][2] = "0209"; ilevel[totallevelcount][3] = "003004023018"; ilevel[totallevelcount][4] = "003006001"; ilevel[totallevelcount][5] = "002012008012001001010007016007001001023007003006001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Push a key into the same-coloured lock to change something on the screen"; totallevelcount++; ilevel[totallevelcount][0] = "Locks and Keys 2"; ilevel[totallevelcount][1] = "H%b31103%142d7103%b15143c%038d3%a3143%b15143025023022024%a3143%b12103142142103%a7143%b12143%b10143%b12143c104%a8143%b12143%a8103%142d6103%a7143%b1d26027028029d4143%a7143a0104%a7103%142d4103%a7143%b10143%b12143%b10143%b12103%142d6103%a3143%b19143%a3143%b19143%a3143%b19103%142d3103%b56"; ilevel[totallevelcount][2] = "0606"; ilevel[totallevelcount][3] = "003003023016"; ilevel[totallevelcount][4] = "002003000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Note that unlocked locks become filled and disappear the next time you touch them"; totallevelcount++; ilevel[totallevelcount][0] = "Locks and Keys 3"; ilevel[totallevelcount][1] = "V%b20%12d14%a412d38%a7037b37c120%a4120%a8022b25c120%a412d38%b11120%a4120%a3121026%a7120%a412ac29019%a8120%a4120%a3121b38%121d6120%a4120%a3121b38%121d6120%a412ac27019%a8120%a4120%a3121028%a7120%a412d38%b11120%a4120%a8023b24c120%a412d38%a7037b37c120%a412b%12d12%a412b120%b1512b120%a3%12c5%a712b120%a312c312c3120%a712b%12c5d312c3%12c4%a4120%a5103102104101121a4120%a4%12c6d312c3%12c5%a912c312c3120%b13%12c5%b24"; ilevel[totallevelcount][2] = "0904"; ilevel[totallevelcount][3] = "004001024030"; ilevel[totallevelcount][4] = "020013011"; ilevel[totallevelcount][5] = "006008020010001001007006020011001001010006020012001001011008020009001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Balls 1"; ilevel[totallevelcount][1] = "V%b58%104d8%b10104011%d3d5104%b10104c%104d6%b10104c104%b11%104d5013%104d3%102d9104%a7104102%a7102104%a7104102037ad41%a3102104%a4041a0104102%a7102104ad37b37b37104%a8102104ad41%a4104102%a7102104%a7104102037ad41%a3102104%a7104102%a7102%104d3d9%104d5%102d7d5102a0104c104%b10102d5102a0104c%104d6%a5102c102a0104011%d3d5104%a5102d4102a0%104d8%a5%102d3%b72"; ilevel[totallevelcount][2] = "0902"; ilevel[totallevelcount][3] = "001001039029"; ilevel[totallevelcount][4] = "012009001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Hit the grey Balls to collect the Diamonds and destroy the Mines"; totallevelcount++; ilevel[totallevelcount][0] = "Balls 2"; ilevel[totallevelcount][1] = "H%b54%129015%a9129011%b11013129%a9129c%129011c129%a9129c129ad41ad41ad41a0129%a9129c129%a9128c129%a5%13c3c129016129%b11129%a513c413b129c129%b10128129%a413013b130130129c129128%b10129%a4130%a6064%b11129%a4%13c5129c129%b11129%a9129c129%b11129%a9129c%129d3061%129d9%a9129c129%a5015%a3041c129%a9%129015%b51"; ilevel[totallevelcount][2] = "2015"; ilevel[totallevelcount][3] = "003001024030"; ilevel[totallevelcount][4] = "004009001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Balls 3"; ilevel[totallevelcount][1] = "H%102025a9%a8011%b11102102%b20102c102102%a3029%a5102%b1d25013102102%b22102102%b22102102%b22102102%b22102102a0102%b1d13%a8102102%b10102%b11102102%a4d9%a8d7%a3d9%a3d7102102%b22102102a7%a6013%b13102102%a3d7%a9013%a8102102%b22%102d6041%102d3041%102d4041%102d3041%102d6%a4038%a3038%a4038%a3038a0102d4%102025"; ilevel[totallevelcount][2] = "0217"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = "005004022017001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Fortress"; ilevel[totallevelcount][1] = "V%b72%184017c184d3%a9d3185ac3184c184%a7037037%a6184c184%a6185ad41c185%a3184c184185103185%184d4d9%184d4%a3184c184d3c185184209209184c184209209184041a0184c184%a3184209209184c184209209184%a3184c184%a3%184d4c%184d4b37c184c184%037d3011%a3021%a3d7ad37184c184%a3%184d4c%184d4185a0184c184%a3184209209184c184209209184a0185184c184%a3184209209184c184209209184ac3184c184b41c%184d4013%184d4185103185184c184%a3185b37%a9184c184%a5016b41%a7184c184d3037c185d3%a9d3184c%184017%b55"; ilevel[totallevelcount][2] = "2004"; ilevel[totallevelcount][3] = "006001024023"; ilevel[totallevelcount][4] = "010004004"; ilevel[totallevelcount][5] = "013009009003001103013009007013001103013009017015103001013009019005001103"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Fortress 2"; ilevel[totallevelcount][1] = "V%b46%12c7%b1112c512c512c512b%12d11d512c512c5%12c3011%a9d5a5a5d412012b%12c9c12b12b%12c3c12d11%b1312012b12b%12c3c%12c3c12b12b%12c3c120%a612a38b38b3812b12b120%b1312b12b120%a3120%a6015b1912b12b120%a3120%a6015b1912b12b120%a3120%a6015b1912b12b120%b1101901912b12b120%b1d41019c12b12b120%b1d41019c12b12b120%b1d41019c12b12b120%a3120%a3%12c401912012b12b%12c3c%12c3%a612012b12d13ac7%b1012012b%12d17%b37"; ilevel[totallevelcount][2] = "0904"; ilevel[totallevelcount][3] = "003002024018"; ilevel[totallevelcount][4] = "002001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Chocolate"; ilevel[totallevelcount][1] = "V%b72%133017c133%a4132%a4132c132132a0133c133132%b14133c133132%a9132%a4133c133%132d3%a4132a0%132d3a0133c133132a0132%a5132132%a4133c133%a4132%a5132c132c132133c133%a3132%a6132c132a0133c133%a8132132%a3132c133c133%a9132%a5133c133%a3132a0132%a3132c132132c133c133%a7132132%a4132c133c133132%b14133c133%a5132d4c132%a4132c133c133%a6132%a8133c133a0132c132132%a3132%a4132133c%133017%b55"; ilevel[totallevelcount][2] = "2002"; ilevel[totallevelcount][3] = "001001040017"; ilevel[totallevelcount][4] = "000001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "180"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Bowling"; ilevel[totallevelcount][1] = "V%b23131021%131d3021131%b11131%a5131%a7%131d5%a4%131d8c131d9ad61a0131%a8131c131c%131d4%a4%131d5c131c131c131122131%a5131%122d3131c131c131c131122131021%131d3021131%122d3131c131c131c131%122011131c%131d3062%131d9%122d3131c131131a5%a7d7131%122d3131c131131127d3127%a7131%122d3131c131131a5%a4d7%a3131%122d3131c131131127d3127%a7%131d5c131131a5%a4d7ac7%041d5062131131127d3127%a7%131d3c%131d4a5%a4d7%a3131122131c131a0131127d3127%a7131122131c131a0131a5%a7d7131122131c131a0131131062%131011c131%a3131%b13131%a3131036%131013%a3131d4131%b15%131d3%b14"; ilevel[totallevelcount][2] = "0507"; ilevel[totallevelcount][3] = "003002023018"; ilevel[totallevelcount][4] = "015002004"; ilevel[totallevelcount][5] = "002007015008007007002011015011007007008007015008009013008011015011013009"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Laser Frames 1"; ilevel[totallevelcount][1] = "H%b28%d6015%a9d6d6%b12d6%a9d6%a6042%a6d6%a9d6d6%b12d6%a9%d6013a6%a9d6%a6042%a4d6a6%a9d6101%d6d9a6a6%a9d6a6%a3036%a3d6a6a6%a9d6a6101d6ac4036a6a6a6%a9d6a6a6b36036ac6a6a6%a9d6a6a6%a4036d6a6a6%a9d6a6c%d6d7101d6a6%a9d6a6%a4042%a4d6a6%a9d6c%d6011101d6%a9d6%a6042%a6d6%a9%d6015%b29"; ilevel[totallevelcount][2] = "0604"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Pick up the green Laser Frames and shoot the blue walls. To fire, hold down shift and press the direction you want to shoot. You can't shoot the metal walls."; totallevelcount++; ilevel[totallevelcount][0] = "Laser Frames 2"; ilevel[totallevelcount][1] = "V%b90%d6020%a6042d6042%a5%d6d3%a8d6%a7d6d6%b16d6d6%b16%d6d3ac6a6c%d6d3a6d6a0%d6d3011%a3d5d5d3d6d4d6d5d5%a3d7d6d6%a3d6d6c%d6d5a6%a3d6d6%b16d6d6%b16d6d6%a8d6%a7%d6d3%a6042d6042%a5%d6020%c108"; ilevel[totallevelcount][2] = "0703"; ilevel[totallevelcount][3] = "001004040018"; ilevel[totallevelcount][4] = "012011001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%You can shoot whilst moving. Press shift mid-move and you'll stop so you can take your shot. Press S to toggle slow mode to make the timing easier."; totallevelcount++; ilevel[totallevelcount][0] = "Laser Frames 3"; ilevel[totallevelcount][1] = "V%b72%d6017a6%a7d61d%a41ad6a6%a7d6d4%a6d6a6%a4101ac61ac1d%a3d6a6101%a5101d6%a41a1b6a6a0101%a4d6a01d%a31b6a6%a7d6a01ac1ad6a6042%a6d6%a7d6a6%101d71d%103d7d6a6%a7102103%a6d6a6102%a6102%a3103%a3d6a6102042%a4102102103a0103a0103d6a6%a3102%a3102%a7d6a6%a7102a0103%a4d6a6%a5102c102%a7d6a6102%a6102b42a0%103d3d6c%d6017%b55"; ilevel[totallevelcount][2] = "0602"; ilevel[totallevelcount][3] = "003001024030"; ilevel[totallevelcount][4] = "002000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Laser Frames 4"; ilevel[totallevelcount][1] = "H%b40%d6d3%a8%d6014d3d6d6%a7d6%b15d6%a7d6ad15%d6011a6%a7d6ad42d6a0%d6d3%a4d6a6%a7%d6d5ac6d4d6%a4d6042d6d6%a7%d6d3%a3d6a6%a4d6a3d6%a6d6d6c%d6d5a6%a3d6d6042d6d6%a6d6d3c1b6%a4d6%a3d6d3a6%a7d6d6c%d6d7%a3d6d6042d6%a8d6a6%a5%d6d3ac6a6%a6%d6d3c%d6d7d3%d6d4c%d6d3%a4d6%a8042%a9d6d6%a3d6a6015%d6011015%a3d3d6%a3d6%a3d6%a9d6%a4d6d6%a3%d6d5%a9%d6d6%b26"; ilevel[totallevelcount][2] = "0504"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "008010001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Permanent Laser Frames"; ilevel[totallevelcount][1] = "H%b30%d6012%b12d6c%103d8a6%b12d6101%d6d8102d6%b12d6101d6%a6d6102d6%b12d6101d6%a6d6102d6%b12d6101%d6d6a6102d6%b12d6043%a5d6a6102d6%b12%d6d6d4d6a6102d6%b17%d6d3a6102d6%b21d6102d6%b11%d6011102d6%b11d6d6%b1c6%b11d6%a5043%a5d6%b11d6d6%b1c6%b11%d6013%b54"; ilevel[totallevelcount][2] = "0714"; ilevel[totallevelcount][3] = "001001040029"; ilevel[totallevelcount][4] = "000001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Permanent Laser Frames are permanent! Collecting a second frame removes the ability."; totallevelcount++; ilevel[totallevelcount][0] = "Mirrors 1"; ilevel[totallevelcount][1] = "H%b25%d6021%a3d6%a3d5ac5ac5ac5ac5ad43d6%a3d6a6%b15d6a6%b55052ad52%a5052ad52%b35053%a5053%b47053%a5053%b31d6a6%b21d6d4d6%b21%d6d3%b15d6a6%a3d6b43%b17d6%a3%d6d3%b15%d6d3%b26"; ilevel[totallevelcount][2] = "0316"; ilevel[totallevelcount][3] = "001001039030"; ilevel[totallevelcount][4] = "001000000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Mirrors bend your laser around corners"; totallevelcount++; ilevel[totallevelcount][0] = "Mirrors 2"; ilevel[totallevelcount][1] = "H%b27%d6018%a6d6ad42%a3d5d5%a3042%d6d5%a6d6c%d6d5c%d6d4c%d6d5%a6d6c%d6d5c%d6d4c%d6d5%a6d6%a6053%d6d4%a4052d6%a6d6042%d601d42%d6d3a6%a6%d6012c%d6d3a6%a6d6d4d6053%a6052d6d5%a3053d6%a6d6d5%a3052%a5d6d5%d6d5%a6d6043d6%a3053%a3053d6c%d6d5%a6d6a6%a4%d6d5c%d6d5%a6d6a6052b53a6053%a7052d6%a6d6043%a4053d6c%d6d3c%d6d3a6%a6d6c%d6d6c%d6d3c%d6d3a6%a6d6a5%a5d5b42%a3042ac6%a6%d6018%b27"; ilevel[totallevelcount][2] = "0503"; ilevel[totallevelcount][3] = "004001024017"; ilevel[totallevelcount][4] = "003001000"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Laser Cannons 1"; ilevel[totallevelcount][1] = "V%b37%d6016ac6%a4046%a9d6ac6%b14d6ac6%b14d6ac6%b14d6ac6043%a3048%a3048%a5d6a0%d601d47%a3045d6%a4d6d3046ad46d3d6%a5d6%a4d6d3%a4d3d6%a5d6%a4d6d3%a4d3d6%a5d6%a4d6d3%a4d3d6%a5d6%a4d6d3048ad48d3d6%a5d6a0%d6d6c%d6d3047%a3045d6ac6%a4046%a3046%a5d6a0%d6d3%b12d6ac6d4d6%b12d6a0%d6d3%b12d6ac6%a8048%a5d6a0%d6016%b55"; ilevel[totallevelcount][2] = "0403"; ilevel[totallevelcount][3] = "001001038030"; ilevel[totallevelcount][4] = "017003108"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Laser cannons fire deadly laser beams. You can deactivate a cannon by shooting it."; totallevelcount++; ilevel[totallevelcount][0] = "Laser Cannons 2"; ilevel[totallevelcount][1] = "H%b54%d6013%b11d6%a5d6042%a4d6%b11d6d6%b1c6%b11d6%a4053%a3048d6a6%b11d6%a3053%a4052ac6%b11d6d6046%a4052%a4d6%b11d6042%a4d3%a5d6%b11d6%a5d6%a5d6%b11d6%a3045052%a6d6%b11d6%a3d6%a3042d6ac6%a9%d6d3a6046%a3053%a4%d6d3%a7d6d4d6%b11d6d4d6%a7%d6017%b75"; ilevel[totallevelcount][2] = "0804"; ilevel[totallevelcount][3] = "001001040029"; ilevel[totallevelcount][4] = "007014001"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "90"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Laser Cannons 3"; ilevel[totallevelcount][1] = "V%b54%d6019b53ad21d6193a0%d5d3052d6d4a6d6%a3d6%a3038053%d5d3053d6d6a6d6%a3d6%a4052%d5d3b52ac6d6%a4021d6193a0%d5d3052%a3d6d6%a3d6%a3038053%d5d3053%a3d6d6%a3d6%a4052%d5d3ad52a6d6ad53b21d6193a0%d5d3052%a3d6d6%a3d6%a3038053%d5d3053%a3d6d6%a3d6%a4052%d5d3%a4d6d6053%a3021d6193a0%d5d3052%a3d6d6%a3d6%a3038053%d5d3053%a3d6d6%a3d6%a4052%d5d3%a3052d6d6%a3%d6010%a3d6d6ad52%b1d53ac6d6052%b13053a6d6b52%b13053%d6019%b54"; ilevel[totallevelcount][2] = "1606"; ilevel[totallevelcount][3] = "004006024018"; ilevel[totallevelcount][4] = "004006000"; ilevel[totallevelcount][5] = "005006005008193047008006008008193047011006011008193047014006014008193047"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Laser City"; ilevel[totallevelcount][1] = "H%b26%d6d3%b2c6d6d3%d6014%a7d6%a31a016%a9d6%a6%d6d6%b11%d6d6a6046%a3052a0%d6d3041%d6d3ad53%a3048d6a6b42d3d3%a3d6%a5d6%a3%d3d3a6a6c%d3d3a6a6042%a4d6d6a0%d3d3a6a6052%a6%d6d7%a6052d6a6c%d3d3ac6d6%a4042d6a6c%d3d3a6a6c%d3d3%a3d6%a5d6%a3d3d3042a6a6046%a3053a0%d6d3041%d6d3ad52%a3048d6c%d6d6%b11%d6d6%a6d6b16%a91d%a4d6%a6%d6014d3d6a6%b19d6%a3d6%b19%d6d5%b25"; ilevel[totallevelcount][2] = "0704"; ilevel[totallevelcount][3] = "002001023030"; ilevel[totallevelcount][4] = "012009004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Laser City 2"; ilevel[totallevelcount][1] = "H%a7%d6d3c%d6d3c%d6d3%a7%d6d7c%d6d3c%d6d3c%d6d6ac6d4d6%a5020%a3020%a3020%a4d6d6c%d6d7c%d6d3c%d6d3c%d6d4a6d6a6192%a5053209%a3209%a6052ac6a6%a4d6a0%d6d3a6d6%a8d6a6%a7d6%b13d6a6%a7d6%a3d6ad52%a3194d6a6a6%a3d6%a3d6%a3d6%a9d6a6%a3041a6043d6%a3d6c%d6d7209d6a6%a3%d6d5%a5d6ad53%a4d6a6%b13d6053%a6d6a6%a3d6%a9d6b19%a5d6a6%a3d6%a6191ac6102d6102d6%a3d6a6041ac6%a5016d6ac6d3d6d3d6%a3d6a6%a3d6%a5037%a3d6d3d6d3d6ad43d6c%d6023%b24"; ilevel[totallevelcount][2] = "0503"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "004003001"; ilevel[totallevelcount][5] = "010003003005046046014003013014045045018003021008048048"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Shoot Switches 1"; ilevel[totallevelcount][1] = "V%b37%d6016ac6%d5d3043d6%a9d6ac6d5d5ac6%a9d6ac6d4ac5d6%a9d6ac6%d5d4d6%a9d6a0%d6d6%a5%d6d3a6ac6%a3d6%a4%d6d3039ac6ac6ad39d6%a4d6a6%a3d6ac6%a8d6a6%a3d6ac6%a8d6c%d6d5a0%d6d7b43d6%a8d6%a8d6%a8d6%a8%d6d5%a4d6b39d6%a6d6ac6%a4d6ac6%a6d6039a6%a4%d6d5%a8d6%a7d6%a9d6%a7d6%a3%d6d7%a7d6039ac6%b13%d6d5%b45"; ilevel[totallevelcount][2] = "0408"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = "010005004005128128009014006006128128016004005004128128017013007005128128021006004007001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "90"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Shoot Switches are like normal switches, but you need to shoot them."; totallevelcount++; ilevel[totallevelcount][0] = "Shoot Switches 2"; ilevel[totallevelcount][1] = "H%b30%d6d3104%d6d3102%d6d3%b13d6%a4d6%a4d6%a3%d6d3%a7d6ad4a06b4ab6c%d6d3d4d6%a7d6%a4d6%a4d6a6103042104d6%a7d6%a4d6%a4d6a6042%d6d3%a7d6c%d6d7a6a6102042101d6c%d6d7c%d6d7c%d6d5042d6a6%b1c6%b1c6a6%b1c6%b1c6a6%b15040%a5d6a6d6%a9d6%b1c6a6%b1c6%b1c6a6%b1c6%a9d6d6a6%a5040%b15d6a6%b1c6%b1c6a6%b1c6%b1c6c%d6d6101%d6d9103%d6d6c"; ilevel[totallevelcount][2] = "0217"; ilevel[totallevelcount][3] = "001002040018"; ilevel[totallevelcount][4] = "021003001"; ilevel[totallevelcount][5] = "007015022007001001010004022005001001014004020007001001017011020005001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%White Shoot Switches are permanent"; totallevelcount++; ilevel[totallevelcount][0] = "Shoot Switches 3"; ilevel[totallevelcount][1] = "H%a3%d6019%a5d6%b17d6%a5109d6109%d6014a6%a5d6042d6%b13d6a6%a5108d6108%a4%d601a06d6%a4d6042d6%a4d6c109%a9d6c%d6d3107d6107%d6d3a6b42%a4%d3d3ac6a6ac6%a3042d6a6a3ac6a6%a4d6a6%a7d6a6a3ac6b19%a4d6a6%a7d6a6a3%d6d3c%d6d3ac6a6053053052052%053d3d6a6%a5040%a5d6a6053053052053053052052d6a6a0%d6d3c%d6d3d3a6a6052053053%052d3053d6a6%a4d6a6ac3a6a6053053052052053052052d6a6%a4d6a6ac3a6a6%a7d6a6b42%d3d3%a4042a6a604ac4ac4c6a6%a9109a6a6108d6d6107d6d6109d6c%d6013%b25"; ilevel[totallevelcount][2] = "0208"; ilevel[totallevelcount][3] = "006003024018"; ilevel[totallevelcount][4] = "017011004"; ilevel[totallevelcount][5] = "002016005005001001005016005007001001008016005003001001017011013006001109017011021016109001017011021007001109017011012015109001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%You may find slow mode helpful for this level (press S)."; totallevelcount++; ilevel[totallevelcount][0] = "Shoot Switches 4"; ilevel[totallevelcount][1] = "Ha0%d6011%b13d6%a9d6%b13d6063%d6d7a6%b13d6c%d6d3%a3d6061%d6d8%a6d6a6%a5d6%a6d6d4d6%a6d6a6%a5062ad39%a3d6a6%a6d6a6ad39ac6%a5d6d6c%d6d3%a4d6a6%a5d6%a5d6d6%a3d6%a4d6a6%a5%d6d4063%d6d7%a4d6c%d6d3061%d6d3%a5d6a0%d6d3%a4d6a6%a4d6d6%a8%d6d3%a4d6a6%a4d6d6%a3039%a4%d6d3%a4d6038062b39%a3d6%a8062a6%a4d6a6%a5d6%a4d6%a3d6a6%a4d6043%d6d5063%d601a06%a4d6b64%b16d6%a4%d6020%b26"; ilevel[totallevelcount][2] = "0416"; ilevel[totallevelcount][3] = "001002022018"; ilevel[totallevelcount][4] = "001001000"; ilevel[totallevelcount][5] = "015012021012001001014006021011001001008007021010001001007013021009001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Shoot Switches 5"; ilevel[totallevelcount][1] = "H%b26%d6020%a4d6%a8039d3039d3039d3039d3d6d4d6%a4d6c%d6016a6%a4d6%b14%d6d3a6%a4d6%b10%d6d3%a3d6a6%a4d6%a5%d6d3ac6042d6%a3d6a6%a4d6%a5019042d6ac6019d6%a3d6a6%a4d6%a5%d6d3%a8d6a6%a4d6%b16d6a6%a4d6%a9d6%a6d6a6%a4d6d6%b11d6019d6a6a6%a4d6ac6019d6%a7d6042019a6a6%a4d6ac6042d6%a7%d6d3a6a6%a4d6a0%d6d3%b11d6a6%a4d6%b16%d6d3%a4%d6020%b26"; ilevel[totallevelcount][2] = "0403"; ilevel[totallevelcount][3] = "001001023030"; ilevel[totallevelcount][4] = "020016001"; ilevel[totallevelcount][5] = "012003005007103103014003006005103103016003015010103103018003021016007007"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 1"; ilevel[totallevelcount][1] = "V%c110%101013%a5101105%b10101%a5101%b11101%a5101%a3d3%a7101%a5101%a8d3a0101%a5101%b11101%a5101%a5d3%a4060101%a5101%b11101%a5101%a7d3%a3101%a5101ac3%a8101%a5101%b11101%a5101%b11101%a5%101013%b93"; ilevel[totallevelcount][2] = "0814"; ilevel[totallevelcount][3] = "005001024030"; ilevel[totallevelcount][4] = "016003004"; ilevel[totallevelcount][5] = "013014008004105105"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Move Switches allow you to move object. Land on it, press space and use the cursor keys to move the object. Press space when you're done."; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 2"; ilevel[totallevelcount][1] = "H%b27%d6018%a6d6d41d%b14d6%a6%d6015d5d6d6%b19d6%a3d6%b19d6d6d5d6d6%b19d6%a3d6%a6%d6015d5d6d6%a6d6%b15d6d6%a6d6c%d6d3ac6%a9d6%a6d6a606c6%a7%d6d4a6%a6d6a6019d6ac61b6%a31c6c6a6%a6d6%a6d606c6%a3%d6d3a6%a6d6%a6%d6d3%a7d6%a6d6%a3d6%a6d6%a5d6%a6%d6018%b51"; ilevel[totallevelcount][2] = "0509"; ilevel[totallevelcount][3] = "002001024029"; ilevel[totallevelcount][4] = "002001000"; ilevel[totallevelcount][5] = "007011017012100100018012012012100100012013019004005005"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Destroy the mines with the walls, destroy the wall with the mine!"; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 3"; ilevel[totallevelcount][1] = "Ha0134047%134017%a5046%b16052134%a5134%a3132%a5060%a3d3%a3134%a5134%b17134%a5134b60%a3d3%b11134%a5134052%b1d52%a5134%a5%134012%a6134%b16134%a306ad134%b16134%a6134%b16134%a6134%a5%134012%a6134%a5134053%b1d53ac3a0134%a5134c%134d3%b13134%a5134c134d4134%b13134%a5134c%134d3%b13134%a5134%a6d3%a5060%a4134%a5134052%b15053134%a5%134019%a3"; ilevel[totallevelcount][2] = "0503"; ilevel[totallevelcount][3] = "001001039030"; ilevel[totallevelcount][4] = "007014001"; ilevel[totallevelcount][5] = "005005007003132132013003007003132132018008007003132132016016007003132132"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "150"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 4"; ilevel[totallevelcount][1] = "H150%148d9168167169%b11149b41104%a3104a0166c166%b11149c104%a7166c166%b11149%a5104a0104166c166%b11149%a9166060166%148d9151c149b20%a7166c166%a3104%a5149c149%a4104%a3104166154166%a5104104c104149c153%148d9166c166104c104104%a3104c149%b11166060166%a9149c150%148d9166c166ad20%a6149c149%a3104104b20104c166154166a0104%a3104b41149c149%a8104166c166%148d9152c149%a4104%a4166060166%b11149104%a8166c166%b11149104%a7104166154166%b11149041a0104%a5166c166%b11153%148d9166d4166%b21171167170%b11"; ilevel[totallevelcount][2] = "1202"; ilevel[totallevelcount][3] = "001001023030"; ilevel[totallevelcount][4] = "001000000"; ilevel[totallevelcount][5] = "003006012007011011016010012011011011008011012015011011012005003002041041012009022011041041012013002016041041008011011016001001008011012016005005"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 5"; ilevel[totallevelcount][1] = "H%b38%d6d8%b16d6%d3d5d5d6%b16%d6d6d5d6%b21d6d5d6%b11%d6011d5%d6d3%a9d6060%a5047%a6d6%a9d6%b13%d6011%b1206c6d606c6ad47%b17d6d6%b22d6d6%b10%d6d9d5%d6d4%b1c6%a7d6d5d6ac6%b1c6a0%d6d6d5d6a0%d6012ac6%d3d5d5d6%a3d6d4d6%b1c6060%d6d6%a3%d6d3%b10%d6d3%b31"; ilevel[totallevelcount][2] = "0214"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "003015001"; ilevel[totallevelcount][5] = "002010003010006006011007003010006006023009003010006006016016003010006006"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Remember that metal walls are indestructable"; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 6"; ilevel[totallevelcount][1] = "H150%148016151%a6149d4149d5%a4d5%a3103%a3060149%a6149148152d5a5%a3d5a0103%a4149a0150148151c149ac5a5%a3d5a5103%a4153148148152c149c149a5%a3d5ac5a5103%a9149c149%a3d5d5ac5%a8150148148151c149c149d3a5%a8103%a3060149a0149c149c153%148016152a0149c149%b21149c149a0150148151a0150%148013152c153151150152d3153148148152d5015%b14149149%b16150%148d5152153%148d5151%a6103%a3149a0150148151%a7149%a4060%a5149c150152c149%a7149%b10149c149d3c149%a7149%b10153%148d3c153151%a6149%a5103%a3015%a6149%a6153%148016152"; ilevel[totallevelcount][2] = "0817"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "002003001"; ilevel[totallevelcount][5] = "012014009011015015012014017017015015017002002002004004017007002007003003"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 7"; ilevel[totallevelcount][1] = "V168%166d3171%b13167b38c169%166011171c167038034038172b6b172172b60%172d3d4167c167b38c168%16601117b167166166064167%b13167035a0167%b13167%166d3167%166011171c167053%b13052167c167%b15167c167ad20%b12167c167%a7020%a7167c167%b15167c167%b1202ad167c167%b15167c167b35ad2ac34%a7167c167%b15167c167%b15167c167%b15167c167%a7020%a7167c167%b11020%a3167c167%b15169171167052%b14045167167%166013171048168170%b1416916617b"; ilevel[totallevelcount][2] = "0304"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = "003007015003035035003012015009034034015006003005001001011009003010001001019009003009001001010004003013001001013014003014001001020013003015001001"; ilevel[totallevelcount][6] = "003003015003015009006002"; ilevel[totallevelcount][7] = "180"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Move Switches 8"; ilevel[totallevelcount][1] = "H%d6d6%b13%d6d4a6b6a6c6%b13d6d3d5d6a6c%d6019a6a6a6d4d6d5%b11d5%a4d6a6c%d6d3c%d6011c%d6d3a6a6a6047d6%a6052%a8d6a6a6a6%b17d6a6a6a6%b17d6a6a6a6%b17d6a6a6d5%b18d6a6a6a6%b17d6a6a6a6%b18d5d6a6a6%b17d6a6a6a6%b17d6a6a6a6%a8053%a6d6045d6a6a6c%d6d5c%d6d8c%d6d4a6a6%a6d5%a8d5%a5d6c%d6023c"; ilevel[totallevelcount][2] = "0202"; ilevel[totallevelcount][3] = "001002040018"; ilevel[totallevelcount][4] = "005004001"; ilevel[totallevelcount][5] = "003002012006052052005002012015053053"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = "%Move the mirrors and deflect the laser"; totallevelcount++; ilevel[totallevelcount][0] = "False Exits"; ilevel[totallevelcount][1] = "H%134025%b17132a0132c134134%b22134134%b22134134%a3d4132%b16132134134a0132132a0132%a6d4a0132%a5134134%b20132c134134%a3132d4a0132%a5132%a8134134%a6132%a7132a0132d4%a3134134a0132%b19134134%b17132%a4134134%a8132%b13134134c132%b18d4c134134c132%a8132%b11134134a4%a6d4132%b10132132134134%b16132%a5134134%a6132%a6132%a8%134025"; ilevel[totallevelcount][2] = "0202"; ilevel[totallevelcount][3] = "002002021018"; ilevel[totallevelcount][4] = "002002000"; ilevel[totallevelcount][5] = "005003009016041041"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Stack 'em"; ilevel[totallevelcount][1] = "V%b18150%149016153148021%b15148151%149010153062150%149d3152%b11148062148%a4150149149160149160%149d5152062151%149d3148148021c16c3160%b1c8148148a0163019164%b11148148%b12104%a3148148%a5104%b10148161161165%b14148148d3019%b14148161161164%b14148148%a7150153%a7148148%a7151152%a7148148%b14162161161148%b14019d3148148%b14163161161148%b10104%a5148148%a3104%b12148148%b11162019165a0148148012%b1016c316a21148151%149011160149160149149152%b18"; ilevel[totallevelcount][2] = "0317"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "016016004"; ilevel[totallevelcount][5] = "003002003004015015022017020004015015007002009015015015"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Follow the Map"; ilevel[totallevelcount][1] = "Hb11013d7d5011d9d7d9d7d9d7d9d5013011d9d7013d7013d7d9c%d5025%a7036%b14d5d5%b16d4%a5d5d5%b22d5d5%a8036%b13d5d5%b16036%a5d5d5%a6036%b15d5d5%b11036%b1c5d5%b15036%a4036a5d5%b15036%a6d5d5%a3036%b18d5d5ad36%a6036%b11021d5d5%a4036%a7036%a9d5d5036%b21d5d5%a3036%b18d5d5b36%a8036%b11%d5025"; ilevel[totallevelcount][2] = "1210"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "000000000"; ilevel[totallevelcount][5] = "023013018001001001023013019001001001023013020001001001023013021001001001023013022001001001023013023001001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "60"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "One-way Maze"; ilevel[totallevelcount][1] = "H%b25%101022a0101d3d3062d3d3062d3d3062d3d3101d3d3064d3d3064d3d3101a0101d3d3101d3d3101d3d3101d3d3101d3d3101d3d3101d3d3101a0101101061101061%101d3061101063101101063%101d3061101101061101a0101d3d3062d3d3101d3d3101d3d3062d3d3062d3d3101d3d3101a0101d3d3101d3d3101d3d3101d3d3101d3d3101d3d3062d3d3101a0101061101101061101101061%101d3061101101063101101061101101063101a0101d3d3101d3d3064d3d3101a3064d3d3062d3d3101d3d3101a0101d3d3064d3d3101d3d3064d3d3101d3d3101d3d3101d3d3101a0101101063101101061101063%101d3061101061%101d3061101063101101a0101d3d3101d3d3101d3d3062d3d3101d3d3064d3d3101d3d3101a0101d3d3101d3d3064d3d3101d3d3101d3d3101d3d3064d3d3101a0101063%101d3061%101d5063101063%101d6063101a0101d3d3062d3d3101d3d3064d3d3064d3d3064d3d3101d3d3101a0101d3d3101d3d3064d3d3101d3d3101d3d3101d3d3064d3d3101a0%101022%b25"; ilevel[totallevelcount][2] = "1209"; ilevel[totallevelcount][3] = "002002024018"; ilevel[totallevelcount][4] = "012009004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "180"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Vault"; ilevel[totallevelcount][1] = "V%12d19%b16%12d17c120120%a3026b27b28b29b26b2012b120120%a3%12d12c120120126%b15120120126%a8126%a3126a0120120%a9126b25c126a0120120%a9126c%126d4c120120%a3%126d3%b10120120126%a4126%b10120120126%a4%126d3%a4126126a0120120%126d3%b10126a0120120%a9126%a3126c126120120%a6126a0126%a612012a23126c%126d6a0126%a312012ad126b22c126ad24a0126022a012012ad126%a3126%a5126%a312012ad126%a3126%a5126%a3%12c9129%12d10%d3016120120%d3016120120%d3d613d19%d3d8%12d19"; ilevel[totallevelcount][2] = "0202"; ilevel[totallevelcount][3] = "002003024018"; ilevel[totallevelcount][4] = "002002004"; ilevel[totallevelcount][5] = "004015020009001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "180"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Getting Access"; ilevel[totallevelcount][1] = "Hc168167167169%b14168167167169a0166a0171%167d5169c168%167d617ad166a0166%a8166167170%a9166a0166c150148148151b15037166%a6150148148151c166a0166c149119119149b15%a8149125125149c166c16817b149119119149037015%a8149125125149c171169166d3c149119119149%b10149125125149a3166171169c153%148d5c150151%a5153148148152c16817b166%a8153152150151%a8166c16817b150148148151%a5153152c%148d5151c171169166d3c149119119149%b10149125125149a3166171169c149119119149%a8015037149125125149c16817b166c149119119149%a8015c149125125149c166a0166c153148148152%a6166037015c153148148152c166a0166%a9168167166%a8166a0166a0168%167d617b171%167d5169a0166a0171167167170%b14171167167170%b25"; ilevel[totallevelcount][2] = "0812"; ilevel[totallevelcount][3] = "002001024030"; ilevel[totallevelcount][4] = "012008004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Hide and Seek"; ilevel[totallevelcount][1] = "H144%142022145143%a5129129%a3129c129129%a5129a0143143129%a6d3129%a6129a3%a4143143ac3%b13129a0129a0143143%a7129%a4129d3a0129%a5143143%b12%129d3c129c129%a3143143a0129%b19143143%a9129129%b10129143143%a5129c129129d3%b12143143c129129%a8129%a5129%a4143143%b22143143%b13129a0129c129d3a0143143%a5d3%a8129%a4129129c143143129%a5129%a4129%b10143143d3%a8129%b12143143129%a8d3a0129c129%a7143143%a7129%a4129%a7129d3143147%142022146"; ilevel[totallevelcount][2] = "0202"; ilevel[totallevelcount][3] = "001001040030"; ilevel[totallevelcount][4] = "017018004"; ilevel[totallevelcount][5] = ""; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "120"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "Staircases"; ilevel[totallevelcount][1] = "V%1c17c1d%b14d51a1d%a4%1b8d3%1b3c1d1b3ac31d%121d51b31d1211a1d1211b3ac31d%121d41b31d1211a1d1211211b3ac31d%121d3%1b31211a1d%121d31b3ac31d%121d61a1d%121d41b3ac31d%121d51a%1b7%a4%1b6c1a015%a4%037d4%a41ac1d%a6%038d4%a41ac1d%b141ac1ac%038d5%a71ac1ac%037d5%a5015c1ac%1b3%a5%1b9c1d1211211b3%a3d31d%121d61a1d%121d31b3%a3d31d%121d51a1d%121d41b3%a3d31d%121d41a1d%121d51b3%a3d31d%121d31a%1b8d3%a3d3%1b4c1d%a7022%a41b41ac1d%b121b61d1a1c26%a61d%a41ac1a%1c17c"; ilevel[totallevelcount][2] = "1115"; ilevel[totallevelcount][3] = "004002024016"; ilevel[totallevelcount][4] = "022015013"; ilevel[totallevelcount][5] = "023002023014001001"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++; ilevel[totallevelcount][0] = "The Vault 2"; ilevel[totallevelcount][1] = "H%a5d6%a4d6d9%b1d11%d6d7%b11%d6d3%a3d6d6ad1a06%b1d41%a6d6d6a7038c103%a5d7%12c5021%a4013d6d6%a3%d6021a0%d6d5%a9d6%a5%d6d3a6%a4041%a6d6%a7d6d6ac6015a6%a6d6ad41a6%a4d6d6%b22d6d6%a3d6d6ac6%a4041ac6%a4d6d5d6d6%a3064%a7d6%a8d6d5%d6d8061%d6014d5d6d6019d3d3126%a5d6%a5101ac5d606a06d6019d3d3126%a5064c101%a7d6d6a6d6%d3d3126126%a4d6%b1c6d5d6d6d3016d3126%a5d6101%a9d6a6d6d3042019126%a4042d6d5c101d5a0101%a5%d6023a6"; ilevel[totallevelcount][2] = "0701"; ilevel[totallevelcount][3] = "001003040018"; ilevel[totallevelcount][4] = "020002004"; ilevel[totallevelcount][5] = "018004006004103001018004003007001103022013023015005005"; ilevel[totallevelcount][6] = ""; ilevel[totallevelcount][7] = "0"; ilevel[totallevelcount][8] = "1"; ilevel[totallevelcount][9] = ""; totallevelcount++;
Frame 43
count = 0; g = 0; while (g < totallevelcount) { if (((ilevel[g][0] != undefined) && (levelstatus[g] != 2)) && (count < 5)) { levelstatus[g] = 1; count++; } g++; } selectedlevel = -1; levelsopen = 0; g = 0; while (g < totallevelcount) { if ((levelstatus[g] == 1) && (selectedlevel == -1)) { selectedlevel = g; } if (levelstatus[g] > 0) { levelsopen++; } g++; } if (selectedlevel == -1) { selectedlevel = 0; }
Frame 44
function getlevelforbox(levelindex, indexoffset) { igetlevelforbox = ""; if (((levelindex + indexoffset) >= 0) && ((levelindex + indexoffset) < totallevelcount)) { if ((levelstatus[levelindex + indexoffset] == 1) && (ilevel[levelindex + indexoffset][0] != undefined)) { igetlevelforbox = (((levelindex + indexoffset) + 1) + ") ") + ilevel[levelindex + indexoffset][0]; } if (levelstatus[levelindex + indexoffset] == 2) { igetlevelforbox = ((((levelindex + indexoffset) + 1) + ") ") + ilevel[levelindex + indexoffset][0]) + " \u263A"; } } return(igetlevelforbox); } function updatelevellist(levelindex) { levelselect1 = getlevelforbox(levelindex, -2); levelselect2 = getlevelforbox(levelindex, -1); levelselect3 = getlevelforbox(levelindex, 0); levelselect4 = getlevelforbox(levelindex, 1); levelselect5 = getlevelforbox(levelindex, 2); txtlevelselect3.backgroundColor = 102; g = 0; while (g <= 6) { _root["txtlevelselect" + g].textColor = 6710886 /* 0x666666 */; if (levelstatus[(levelindex + g) - 3] == 2) { _root["txtlevelselect" + g].textColor = 16776960 /* 0xFFFF00 */; } g++; } if (levelstatus[levelindex] == 1) { txtlevelselect3.textColor = 16777215 /* 0xFFFFFF */; } else { txtlevelselect3.textColor = 16776960 /* 0xFFFF00 */; } txtlevelselect3.borderColor = 16777215 /* 0xFFFFFF */; txtlevelselect3.backgroundColor = 204; } selectedgame = Math.min(selectedgame, totallevelcount); updatelevellist(selectedlevel); gameframe.gotoAndStop(2); attachMovie("bluebarfade", "bluebarfade", 149); bluebarfade._x = 1; bluebarfade._y = 1; gameframe.gamestatus.totalgamecomplete.text = percentage_game_complete(); if (gameframe.gamestatus.totalgamecomplete.text == "100%") { gamecomplete._visible = true; } else { gamecomplete._visible = false; } tipwindow.removeMovieClip(); iclearcount = 0; keylock = 1;
Instance of Symbol 257 MovieClip in Frame 44
on (press) { getURL ("http://www.cyadonia.co.uk/", "_blank"); }
Frame 45
if (keylock == 0) { if (Key.isDown(38)) { selectedlevel = Math.max(selectedlevel - 1, 0); updatelevellist(selectedlevel); keylock = 1; } else if (Key.isDown(40)) { selectedlevel = Math.min(selectedlevel + 1, levelsopen - 1); updatelevellist(selectedlevel); keylock = 1; } else if (Key.isDown(34)) { selectedlevel = Math.min(selectedlevel + 7, levelsopen - 1); updatelevellist(selectedlevel); keylock = 1; } else if (Key.isDown(33)) { selectedlevel = Math.max(selectedlevel - 7, 0); updatelevellist(selectedlevel); keylock = 1; } else if (Key.isDown(72) && (pkeylock == 0)) { help = 1; pkeylock = 1; } else if (Key.isDown(32) || (Key.isDown(13))) { editor = 0; txtload = ""; g = 0; while (g <= 9) { iload[g] = ilevel[selectedlevel][g]; g++; } tipshow = 0; iload(); gameframe.gotoAndStop(3); gotoAndPlay(_currentframe + 12); } else if ((Key.isDown(69) && (Key.isDown(16))) && (keylock == 0)) { if (iclearcount == 0) { iclearcount = 10; } else { editor = 1; gotoAndPlay(_currentframe + 2); } keylock = 1; } } if (keylock == 1) { if (((((((((Key.isDown(38) == false) && (Key.isDown(40) == false)) && (Key.isDown(33) == false)) && (Key.isDown(34) == false)) && (Key.isDown(32) == false)) && (Key.isDown(13) == false)) && (Key.isDown(81) == false)) && (Key.isDown(80) == false)) && (Key.isDown(69) == false)) { keylock = 0; } } if (iclearcount > 0) { iclearcount--; }
Frame 46
gotoAndPlay (45);
Frame 47
init(); _root.createEmptyMovieClip("edit", 1); idepth = 1; y = 0; while (y <= 19) { x = 0; while (x <= 25) { if ((((y == 0) || (x == 0)) || (y == 19)) || (x == 25)) { a_e[x][y] = 6; } else { edit.attachMovie("obj", (("ObjX" + x) + "Y") + y, idepth); edit[(("ObjX" + x) + "Y") + y]._x = (x - 1) * 25; edit[(("ObjX" + x) + "Y") + y]._y = (y - 1) * 25; chgobj_e(x, y, 1); idepth++; } x++; } y++; } edit._y = 25; edit.attachMovie("crosshairs", "crossv", idepth); edit.crossv.gotoAndStop(1); idepth++; edit.attachMovie("crosshairs", "crossh", idepth); edit.crossh.gotoAndStop(2); idepth++; edit.attachMovie("background", "background", idepth); edit.background.gotoAndStop(1); edit.background._width = 25; edit.background._height = 25; idepth++; edit.attachMovie("obj", "obj", idepth); edit.obj.gotoAndStop(obj_e); idepth++; edit.attachMovie("cursor", "cursor", idepth); block = 0; keylock = 0; iquit = 0; idepth++; edit.attachMovie("cyad", "cyad", idepth); edit.cyad.gotoAndStop(1); edit.cyad._x = (cyadx - 1) * 25; edit.cyad._y = (cyady - 1) * 25; diamondchgx = 0; diamondchgy = 0; diamondchgo = 0; switchmode = 0; changemode = 0; teleportmode = 0; zoommode = 0; zoomstr = ""; zoomstrtemp = ""; imode = 0; icount = 0; iclearcount = 0; timemode = 0; gameframe.txtdatarequest = ""; gameframe.inputdata = ""; mouselock = 0; titlestr = "Level Name"; difficultystr = 1; timestr = 0; helpstr = 1; iplay = 0; levelhelpstr = ""; zx1 = 1; zy1 = 1; zx2 = 40; zy2 = 30; loadmode = 0; savemode = 0;
Frame 48
edit.onEnterFrame = function () { if ((loadmode == 0) && (savemode == 0)) { cx = Math.max(Math.min(int(edit._xmouse / 25), 23), 0); cy = Math.max(Math.min(int((edit._ymouse + 25) / 25), 18), 1) - 1; edit.cursor._x = cx * 25; edit.cursor._y = cy * 25; edit.obj._x = cx * 25; edit.obj._y = cy * 25; edit.background._x = cx * 25; edit.background._y = cy * 25; edit.crossv._x = (cx * 25) + 12.5; edit.crossv._y = 0; edit.crossh._y = (cy * 25) + 12.5; if (keylock == 1) { if ((((((Key.isDown(75) == false) && (Key.isDown(65) == false)) && (Key.isDown(83) == false)) && (Key.isDown(81) == false)) && (Key.isDown(32) == false)) && (Key.isDown(68) == false)) { if ((((Key.isDown(37) == false) && (Key.isDown(39) == false)) && (Key.isDown(38) == false)) && (Key.isDown(40) == false)) { keylock = 0; icount == 0; edit.obj._xscale = 100; edit.obj._yscale = 100; } } } if ((Key.isDown(65) && (keylock == 0)) && (icount == 0)) { if (Key.isDown(16)) { obj_e = Math.max((obj_e = obj_e - 5), 1); } else { obj_e = Math.max((obj_e = obj_e - 1), 1); } edit.obj.gotoAndStop(obj_e); keylock = 1; icount = 5; } if ((Key.isDown(83) && (keylock == 0)) && (icount == 0)) { if (Key.isDown(16)) { obj_e = obj_e + 5; } else { obj_e++; } edit.obj.gotoAndStop(obj_e); keylock = 1; icount = 5; } if (imode == 0) { if (Key.isDown(16) && (mousedown == 1)) { if (block == 0) { bx = cx; by = cy; block = 1; edit.attachMovie("cursor", "cursor2", 100000); edit.cursor2._x = cx * 25; edit.cursor2._y = cy * 25; } } else if (block == 1) { y = Math.min(by, cy); while (y <= Math.max(by, cy)) { x = Math.min(bx, cx); while (x <= Math.max(bx, cx)) { chgobj_e(x + 1, y + 1, obj_e); x++; } y++; } block = 0; edit.cursor2.removeMovieClip(); } if (Key.isDown(68) && (keylock == 0)) { diamondchgx = cx + 1; diamondchgy = cy + 1; diamondchgo = obj_e; edit.obj._xscale = 200; edit.obj._yscale = 200; keylock = 1; } if (((mousedown == 1) && (block == 0)) && (mouselock == 0)) { if (obj_e == 2) { cyadx = cx + 1; cyady = cy + 1; edit.cyad._x = (cyadx - 1) * 25; edit.cyad._y = (cyady - 1) * 25; } else { chgobj_e(cx + 1, cy + 1, obj_e); } } if (Key.isDown(86) && (Key.isDown(16))) { edit._visible = false; savemode = 1; } if (Key.isDown(79) && (Key.isDown(16))) { edit._visible = false; loadmode = 1; } } if (Key.isDown(32) && (keylock == 0)) { keylock = 1; if ((cx == (cyadx - 1)) && (cy == (cyady - 1))) { obj_e = 2; } else { obj_e = a_e[cx + 1][cy + 1]; } edit.obj.gotoAndStop(obj_e); } K = Key.getCode(); if ((K >= 48) && (K <= 57)) { if (Key.isDown(16)) { obj_e = ((K - 48) * 10) + 100; } else { obj_e = Math.max((K - 48) * 10, 1); } edit.obj.gotoAndStop(obj_e); } if ((Key.isDown(87) && (Key.isDown(16))) && (imode == 0)) { switchmode = 1; imode = 1; gameframe.txtdatarequest = "Switch no:"; edit.attachMovie("cursor", "cursor2", 100000); edit.attachMovie("cursor", "cursor3", 100001); } if ((switchmode > 0) && (Key.isDown(81))) { switchmode = 0; imode = 0; edit.cursor2.removeMovieClip(); edit.cursor3.removeMovieClip(); gameframe.inputdata = ""; gameframe.txtdatarequest = ""; } if ((switchmode == 1) && (mouselock == 0)) { gameframe.inputdata = (((((((((((cx + ":") + iswitch_e[cx][0]) + ",") + iswitch_e[cx][1]) + ",") + iswitch_e[cx][2]) + ",") + iswitch_e[cx][3]) + ",") + iswitch_e[cx][4]) + ",") + iswitch_e[cx][5]; edit.cursor2._x = (iswitch_e[cx][0] - 1) * 25; edit.cursor2._y = (iswitch_e[cx][1] - 1) * 25; edit.cursor3._x = (iswitch_e[cx][2] - 1) * 25; edit.cursor3._y = (iswitch_e[cx][3] - 1) * 25; if (mousedown == 1) { switchi = cx; switchmode = 2; gameframe.txtdatarequest = "Swtch xy (k=clear):"; edit.cursor2.removeMovieClip(); edit.cursor3.removeMovieClip(); mouselock = 1; } } if ((switchmode == 2) && (mouselock == 0)) { gameframe.inputdata = ((cx + 1) + ", ") + (cy + 1); if (mousedown == 1) { iswitch_e[switchi][0] = cx + 1; iswitch_e[switchi][1] = cy + 1; switchmode = 3; gameframe.txtdatarequest = "Obj xy:"; mouselock = 1; } if (Key.isDown(75)) { iswitch_e[switchi][0] = 0; iswitch_e[switchi][1] = 0; iswitch_e[switchi][2] = 0; iswitch_e[switchi][3] = 0; iswitch_e[switchi][4] = 0; iswitch_e[switchi][5] = 0; switchmode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; } } if ((switchmode == 3) && (mouselock == 0)) { gameframe.inputdata = ((cx + 1) + ", ") + (cy + 1); if (mousedown == 1) { iswitch_e[switchi][2] = cx + 1; iswitch_e[switchi][3] = cy + 1; switchmode = 4; gameframe.txtdatarequest = "Obj from:"; mouselock = 1; } } if ((switchmode == 4) && (mouselock == 0)) { gameframe.inputdata = obj_e; if (mousedown == 1) { iswitch_e[switchi][4] = obj_e; switchmode = 5; gameframe.txtdatarequest = "Obj to:"; mouselock = 1; } } if ((switchmode == 5) && (mouselock == 0)) { gameframe.inputdata = obj_e; if (mousedown == 1) { iswitch_e[switchi][5] = obj_e; switchmode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; mouselock = 1; } } if ((Key.isDown(84) && (Key.isDown(16))) && (imode == 0)) { teleportmode = 1; imode = 1; gameframe.txtdatarequest = "Teleport no:"; edit.attachMovie("cursor", "cursor2", 100000); edit.attachMovie("cursor", "cursor3", 100001); } if ((teleportmode > 0) && (Key.isDown(81))) { teleportmode = 0; edit.cursor2.removeMovieClip(); edit.cursor3.removeMovieClip(); imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; } if ((teleportmode == 1) && (mouselock == 0)) { gameframe.inputdata = (((((((cx + ":") + iteleport_e[cx][0]) + ",") + iteleport_e[cx][1]) + ",") + iteleport_e[cx][2]) + ",") + iteleport_e[cx][3]; edit.cursor2._x = (iteleport_e[cx][0] - 1) * 25; edit.cursor2._y = (iteleport_e[cx][1] - 1) * 25; edit.cursor3._x = (iteleport_e[cx][2] - 1) * 25; edit.cursor3._y = (iteleport_e[cx][3] - 1) * 25; if (mousedown == 1) { teleporti = cx; teleportmode = 2; gameframe.txtdatarequest = "Tele xy (k=clear):"; edit.cursor2.removeMovieClip(); edit.cursor3.removeMovieClip(); mouselock = 1; } } if ((teleportmode == 2) && (mouselock == 0)) { gameframe.inputdata = ((cx + 1) + ", ") + (cy + 1); if (mousedown == 1) { iteleport_e[teleporti][0] = cx + 1; iteleport_e[teleporti][1] = cy + 1; teleportmode = 3; gameframe.txtdatarequest = "Landing xy:"; mouselock = 1; } if (Key.isDown(75)) { iteleport_e[teleporti][0] = 0; iteleport_e[teleporti][1] = 0; iteleport_e[teleporti][2] = 0; iteleport_e[teleporti][3] = 0; edit.cursor2.removeMovieClip(); edit.cursor3.removeMovieClip(); teleportmode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; } } if ((teleportmode == 3) && (mouselock == 0)) { gameframe.inputdata = ((cx + 1) + ", ") + (cy + 1); if (mousedown == 1) { iteleport_e[teleporti][2] = cx + 1; iteleport_e[teleporti][3] = cy + 1; teleportmode = 0; edit.cursor2.removeMovieClip(); edit.cursor3.removeMovieClip(); imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; mouselock = 1; } } if ((Key.isDown(67) && (Key.isDown(16))) && (imode == 0)) { changemode = 1; imode = 1; gameframe.txtdatarequest = "From Object:"; } if ((changemode > 0) && (Key.isDown(81))) { changemode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; } if ((changemode == 1) && (mouselock == 0)) { gameframe.inputdata = obj_e; if (mousedown == 1) { fromobj = obj_e; changemode = 2; gameframe.txtdatarequest = "To Object:"; mouselock = 1; } } if ((changemode == 2) && (mouselock == 0)) { gameframe.inputdata = obj_e; if (mousedown == 1) { toobj = obj_e; changemode = 3; gameframe.txtdatarequest = "Area:"; gameframe.inputdata = ""; mouselock = 1; } } if ((changemode == 3) && (mouselock == 0)) { if (Key.isDown(16) && (mousedown == 1)) { if (block == 0) { bx = cx; by = cy; block = 1; edit.attachMovie("cursor", "cursor2", 100000); edit.cursor2._x = cx * 25; edit.cursor2._y = cy * 25; } } else if (block == 1) { y = Math.min(by, cy); while (y <= Math.max(by, cy)) { x = Math.min(bx, cx); while (x <= Math.max(bx, cx)) { if (a_e[x + 1][y + 1] == fromobj) { chgobj_e(x + 1, y + 1, toobj); } x++; } y++; } block = 0; edit.cursor2.removeMovieClip(); changemode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; mouselock = 1; } } if ((Key.isDown(76) && (Key.isDown(16))) && (imode == 0)) { timemode = 1; imode = 1; gameframe.txtdatarequest = "Time limit (k=clear):"; } if ((timemode > 0) && (Key.isDown(81))) { timemode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; } if (timemode == 1) { iminute = int(((cy * 20) + cx) / 60); isecond = int(((cy * 20) + cx) - (iminute * 60)); if (isecond < 10) { gameframe.inputdata = (iminute + ":0") + isecond; } else { gameframe.inputdata = (iminute + ":") + isecond; } if (mousedown == 1) { timestr = (cy * 20) + cx; timemode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; mouselock = 1; } if (Key.isDown(75)) { timestr = 0; imode = 0; timemode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; } } if ((Key.isDown(90) && (Key.isDown(16))) && (imode == 0)) { zoommode = 1; imode = 1; gameframe.txtdatarequest = "Zoom Top Left:"; } if ((zoommode == 1) && (mouselock == 0)) { gameframe.inputdata = ((cx + 1) + ", ") + (cy + 1); if (mousedown == 1) { zx1 = cx + 1; zy1 = cy + 1; zoommode = 2; gameframe.txtdatarequest = "Zoom bottom right:"; mouselock = 1; } if (Key.isDown(27)) { zoommode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; mouselock = 1; } } if ((zoommode == 2) && (mouselock == 0)) { gameframe.inputdata = ((cx + 1) + ", ") + (cy + 1); if (mousedown == 1) { zx2 = cx + 1; zy2 = cy + 1; zoommode = 0; imode = 0; gameframe.inputdata = ""; gameframe.txtdatarequest = ""; mouselock = 1; } } if (imode == 0) { if ((Key.isDown(37) && (Key.isDown(16))) && (keylock == 0)) { y = 1; while (y <= 18) { tempobj = a_e[1][y]; x = 1; while (x <= 23) { chgobj_e(x, y, a_e[x + 1][y]); x++; } chgobj_e(24, y, tempobj); y++; } cyadx--; if (cyadx == 0) { cyadx = 24; } edit.cyad._x = (cyadx - 1) * 25; g = 0; while (g <= 31) { if (iswitch_e[g][0] > 0) { iswitch_e[g][0]--; iswitch_e[g][2]--; if (iswitch_e[g][0] == 0) { iswitch_e[g][0] = 24; } if (iswitch_e[g][2] == 0) { iswitch_e[g][2] = 24; } } if (iteleport_e[g][0] > 0) { iteleport_e[g][0]--; iteleport_e[g][2]--; if (iteleport_e[g][0] == 0) { iteleport_e[g][0] = 24; } if (iteleport_e[g][2] == 0) { iteleport_e[g][2] = 24; } } g++; } diamondchgx = Math.max(diamondchgx - 1, 1); zx1 = Math.max(zx1 - 1, 1); zx2 = Math.max(zx2 - 1, 1); keylock = 1; } if ((Key.isDown(39) && (Key.isDown(16))) && (keylock == 0)) { y = 1; while (y <= 18) { tempobj = a_e[24][y]; x = 24; while (x >= 2) { chgobj_e(x, y, a_e[x - 1][y]); x--; } chgobj_e(1, y, tempobj); y++; } cyadx++; if (cyadx == 25) { cyadx = 1; } edit.cyad._x = (cyadx - 1) * 25; g = 0; while (g <= 31) { if (iswitch_e[g][0] > 0) { iswitch_e[g][0]++; iswitch_e[g][2]++; if (iswitch_e[g][0] == 25) { iswitch_e[g][0] = 1; } if (iswitch_e[g][2] == 25) { iswitch_e[g][2] = 1; } } if (iteleport_e[g][0] > 0) { iteleport_e[g][0]++; iteleport_e[g][2]++; if (iteleport_e[g][0] == 25) { iteleport_e[g][0] = 1; } if (iteleport_e[g][2] == 25) { iteleport_e[g][2] = 1; } } g++; } diamondchgx = Math.min(diamondchgx + 1, 24); zx1 = Math.min(zx1 + 1, 24); zx2 = Math.min(zx2 + 1, 24); keylock = 1; } if ((Key.isDown(38) && (Key.isDown(16))) && (keylock == 0)) { x = 1; while (x <= 24) { tempobj = a_e[x][1]; y = 1; while (y <= 17) { chgobj_e(x, y, a_e[x][y + 1]); y++; } chgobj_e(x, 18, tempobj); x++; } cyady--; if (cyady == 0) { cyady = 18; } edit.cyad._y = (cyady - 1) * 25; g = 0; while (g <= 31) { if (iswitch_e[g][0] > 0) { iswitch_e[g][1]--; iswitch_e[g][3]--; if (iswitch_e[g][1] == 0) { iswitch_e[g][1] = 18; } if (iswitch_e[g][3] == 0) { iswitch_e[g][3] = 18; } } if (iteleport_e[g][0] > 0) { iteleport_e[g][1]--; iteleport_e[g][3]--; if (iteleport_e[g][1] == 0) { iteleport_e[g][1] = 18; } if (iteleport_e[g][3] == 0) { iteleport_e[g][3] = 18; } } g++; } diamondchgy = Math.max(diamondchgy - 1, 1); zy1 = Math.max(zy1 - 1, 1); zy2 = Math.max(zy2 - 1, 1); keylock = 1; } if ((Key.isDown(40) && (Key.isDown(16))) && (keylock == 0)) { x = 1; while (x <= 24) { tempobj = a_e[x][18]; y = 18; while (y >= 2) { chgobj_e(x, y, a_e[x][y - 1]); y--; } chgobj_e(x, 1, tempobj); x++; } cyady++; if (cyady == 19) { cyady = 1; } edit.cyad._y = (cyady - 1) * 25; g = 0; while (g <= 31) { if (iswitch_e[g][0] > 0) { iswitch_e[g][1]++; iswitch_e[g][3]++; if (iswitch_e[g][1] == 19) { iswitch_e[g][1] = 1; } if (iswitch_e[g][3] == 19) { iswitch_e[g][3] = 1; } } if (iteleport_e[g][0] > 0) { iteleport_e[g][1]++; iteleport_e[g][3]++; if (iteleport_e[g][1] == 19) { iteleport_e[g][1] = 1; } if (iteleport_e[g][3] == 19) { iteleport_e[g][3] = 1; } } g++; } diamondchgy = Math.min(diamondchgy + 1, 18); zy1 = Math.min(zy1 + 1, 18); zy2 = Math.min(zy2 + 1, 18); keylock = 1; } } if (imode == 0) { if ((Key.isDown(75) && (Key.isDown(16))) && (keylock == 0)) { if (iclearcount == 0) { iclearcount = 10; } else { init(); } keylock = 1; } if ((Key.isDown(81) && (Key.isDown(16))) && (keylock == 0)) { if (iclearcount == 0) { iclearcount = 10; } else { editor = 0; iquit = 1; } keylock = 1; } } if (mousedown == 0) { mouselock = 0; } gameframe.txtobj = obj_e; gameframe.txtcoords = ((cx + 1) + ", ") + (cy + 1); if (block == 1) { gameframe.txtcoords = (((Math.max(bx, cx) - Math.min(bx, cx)) + 1) + ", ") + ((Math.max(by, cy) - Math.min(by, cy)) + 1); } if ((Key.isDown(80) && (Key.isDown(16))) && (imode == 0)) { savetimeleft = 0; cx_save = 0; cy_save = 0; iplay = 1; } } if (icount > 0) { icount--; } if (iclearcount > 0) { iclearcount--; } }; gameframe.gotoAndStop(6);
Frame 50
if (icount > 0) { icount--; } if (savemode == 1) { gotoAndPlay(_currentframe + 1); } else if (loadmode == 1) { gotoAndPlay(_currentframe + 4); } else if (iplay == 1) { iplay = 0; gotoAndPlay(_currentframe + 7); } else if (iquit == 1) { delete edit.onEnterFrame; edit._visible = false; gameframe.gotoAndStop(9); gotoAndPlay(_currentframe - 41); } else { gotoAndPlay(_currentframe - 1); }
Frame 51
levelstr = ""; levelstrH = ""; cs = 0; count = 0; y = 1; while (y <= 18) { x = 1; while (x <= 24) { c = a_e[x][y]; if (c == 1) { c = 0; } if (c == cs) { count = count + 1; } else { if (count > 2) { if (count <= 999) { levelstrH = ((levelstrH + "%") + format(cs, 3)) + format(count, 3); } else { levelstrH = ((levelstrH + "%") + format(cs, 3)) + format(999, 3); levelstrH = ((levelstrH + "%") + format(cs, 3)) + format(count - 999, 3); } } else { if (count == 1) { levelstrH = levelstrH + format(cs, 3); } if (count == 2) { levelstrH = (levelstrH + format(cs, 3)) + format(cs, 3); } } cs = c; count = 1; } x++; } y++; } if (count > 2) { levelstrH = ((levelstrH + "%") + format(cs, 3)) + format(count, 3); } else { if (count == 1) { levelstrH = levelstrH + format(cs, 3); } if (count == 2) { levelstrH = (levelstrH + format(cs, 3)) + format(cs, 3); } } levelstrV = ""; cs = 0; count = 0; x = 1; while (x <= 24) { y = 1; while (y <= 18) { c = a_e[x][y]; if (c == 1) { c = 0; } if (c == cs) { count = count + 1; } else { if (count > 2) { if (count <= 999) { levelstrV = ((levelstrV + "%") + format(cs, 3)) + format(count, 3); } else { levelstrV = ((levelstrV + "%") + format(cs, 3)) + format(999, 3); levelstrV = ((levelstrV + "%") + format(cs, 3)) + format(count - 999, 3); } } else { if (count == 1) { levelstrV = levelstrV + format(cs, 3); } if (count == 2) { levelstrV = (levelstrV + format(cs, 3)) + format(cs, 3); } } cs = c; count = 1; } y++; } x++; } if (count > 2) { levelstrV = ((levelstrV + "%") + format(cs, 3)) + format(count, 3); } else { if (count == 1) { levelstrV = levelstrV + format(cs, 3); } if (count == 2) { levelstrV = (levelstrV + format(cs, 3)) + format(cs, 3); } } if (levelstrH.length <= levelstrV.length) { levelstr = "H" + levelstrH; } else { levelstr = "V" + levelstrV; } levelstr = substitute(levelstr, "00000", "a"); levelstr = substitute(levelstr, "0000", "b"); levelstr = substitute(levelstr, "000", "c"); levelstr = substitute(levelstr, "00", "d"); levelstr = substitute(levelstr, "aa", "e"); levelstr = substitute(levelstr, "ee", "f"); diamondstr = (format(diamondchgx, 3) + format(diamondchgy, 3)) + format(diamondchgo, 3); startstr = format(cyadx, 2) + format(cyady, 2); zoomstr = ((format(zx1, 3) + format(zy1, 3)) + format(zx2, 3)) + format(zy2, 3); switchstr = ""; g = 0; while (g < 40) { if (iswitch_e[g][0] > 0) { h = 0; while (h < 6) { switchstr = switchstr + format(iswitch_e[g][h], 3); h++; } } g++; } teleportstr = ""; g = 0; while (g < 40) { if (iteleport_e[g][0] > 0) { h = 0; while (h < 4) { teleportstr = teleportstr + format(iteleport_e[g][h], 3); h++; } } g++; } txtsave = " <level>\r"; txtsave = (((txtsave + " <title>") + titlestr) + "</title>") + "\r"; txtsave = (((txtsave + " <levelstr>") + levelstr) + "</levelstr>") + "\r"; txtsave = (((txtsave + " <start>") + startstr) + "</start>") + "\r"; txtsave = (((txtsave + " <zoom>") + zoomstr) + "</zoom>") + "\r"; txtsave = (((txtsave + " <diamond>") + diamondstr) + "</diamond>") + "\r"; txtsave = (((txtsave + " <switch>") + switchstr) + "</switch>") + "\r"; txtsave = (((txtsave + " <teleport>") + teleportstr) + "</teleport>") + "\r"; txtsave = (((txtsave + " <time>") + timestr) + "</time>") + "\r"; txtsave = (((txtsave + " <help>") + helppage) + "</help>") + "\r"; txtsave = (((txtsave + " <helpstr>") + levelhelpstr) + "</helpstr>") + "\r"; txtsave = txtsave + " </level>";
Frame 52
if (Key.isDown(13)) { savemode = 0; edit._visible = true; gotoAndPlay(_currentframe - 3); }
Frame 53
gotoAndPlay(_currentframe - 1);
Frame 54
txtload = "";
Frame 55
if (Key.isDown(13)) { if (txtload != "") { iload(txtload); } loadmode = 0; edit._visible = true; gotoAndPlay(_currentframe - 6); }
Frame 56
gotoAndPlay(_currentframe - 1);
Frame 57
function laserfire() { if (laserstate == 1) { if ((((Key.isDown(38) == false) && (Key.isDown(40) == false)) && (Key.isDown(37) == false)) && (Key.isDown(39) == false)) { laserstate = 2; lx = cx; ly = cy; ldx = 0; ldy = 0; } } if (laserstate == 2) { if (Key.isDown(16) == false) { laserstate = 0; } if (Key.isDown(38)) { ldy = -1; laserstate = 3; } if (Key.isDown(40)) { ldy = 1; laserstate = 3; } if (Key.isDown(37)) { ldx = -1; laserstate = 3; } if (Key.isDown(39)) { ldx = 1; laserstate = 3; } } if (laserstate == 3) { sldx = ldx; sldy = ldy; lasercount = 0; if (laserframe == 1) { game.laserframe.removeMovieClip(); laserframe = 0; } laserstate = 4; laser_done = false; } hit_cannon = false; if (laserstate == 4) { laser_on("cyad"); if (laser_done == true) { laserstate = 5; } } if (hit_cannon == true) { slx = lx; sly = ly; ldx = 0; ldy = 0; if (lobj == 45) { ldy = -1; } if (lobj == 46) { ldx = 1; } if (lobj == 47) { ldy = 1; } if (lobj == 48) { ldx = -1; } laserstate = 21; laser_done = false; do { laser_off(0); } while (laser_done == false); } if (laserstate == 21) { lx = slx; ly = sly; laserstate = 5; } if (laserstate == 5) { lx = cx; ly = cy; ldx = sldx; ldy = sldy; if (laserframe == 1) { laserframe = 0; } laserstate = 6; laser_done = false; do { laser_off(0); } while (laser_done == false); } if (laserstate == 6) { all_lasers_on(); laserstate = 7; } if (laserstate == 7) { if ((((Key.isDown(38) == false) && (Key.isDown(40) == false)) && (Key.isDown(37) == false)) && (Key.isDown(39) == false)) { if (laserframe == 2) { laserstate = 1; } else { laserstate = 0; } } } if (laserstate == 50) { laser_on("cannon"); if (laser_done == true) { laserstate = 0; } } if (laserstate == 60) { laser_off(0); if (laser_done == true) { laserstate = 0; } } if (laserstate == 0) { if ((cdx != 0) || (cdy != 0)) { imove = 1; } } } function laser_on(isource) { lx = lx + ldx; ly = ly + ldy; lobj = a[lx][ly]; lobj_b = a_b[lx][ly]; if ((lx == cx) && (ly == cy)) { cyaddeath(); laser_done = true; } if ((((lobj == 1) || (lobj == 44)) || (lobj == 69)) && (lobj_b == 1)) { if (ldx == 0) { lon = 50; } else { lon = 49; } chgobj(lx, ly, lon, 0); if (lobj == 44) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(lon + 17); } if (lobj == 69) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(lon + 21); } } else if (lobj == 49) { if (ldx == 0) { chgobj(lx, ly, 51, 0); if (limiter[lx][ly] == 44) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(68); } if (limiter[lx][ly] == 69) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(72); } } else { laser_done = true; } } else if (lobj == 50) { if (ldy == 0) { chgobj(lx, ly, 51, 0); if (limiter[lx][ly] == 44) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(68); } if (limiter[lx][ly] == 69) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(72); } } else { laser_done = true; } } else if ((lobj >= 52) && (lobj <= 59)) { mirror_on(lobj); } else { if (isource == "cyad") { if (((((lobj != 6) && (lobj != 35)) && (lobj != 43)) && (lobj != 3)) && (lobj != 35)) { if (lobj == 40) { svlx = lx; svly = ly; switchobj(lx, ly); lx = svlx; ly = svly; } else { if (lobj == 39) { svlx = lx; svly = ly; switchobj(lx, ly); lx = svlx; ly = svly; } explosion(lx, ly); moveswitch_destroy(a[lx][ly], lx, ly); moveswitch_destroy(a_b[lx][ly], lx, ly); chgobj(lx, ly, 1, 0); chgobj(lx, ly, 1, 1); } } if ((lobj >= 45) && (lobj <= 48)) { hit_cannon = true; } laser_done = true; } if (isource == "cannon") { if ((((((lobj == 6) || (lobj == 40)) || ((ldx == 1) && ((lobj == 48) || (lobj == 194)))) || ((ldx == -1) && ((lobj == 46) || (lobj == 192)))) || ((ldy == 1) && ((lobj == 45) || (lobj == 191)))) || ((ldy == -1) && ((lobj == 47) || (lobj == 193)))) { if (lobj == 40) { switchobj(lx, ly); } laser_done = true; if ((lobj >= 191) && (lobj <= 194)) { chgobj(lx, ly, lobj - 146, 0); } } else { if ((lobj >= 45) && (lobj <= 48)) { slx = lx; sly = ly; sldx = ldx; sldy = ldy; ldx = 0; ldy = 0; if (a[lx][ly] == 45) { ldy = -1; } if (a[lx][ly] == 46) { ldx = 1; } if (a[lx][ly] == 47) { ldy = 1; } if (a[lx][ly] == 48) { ldx = -1; } laser_done = false; do { laser_off(0); } while (laser_done == false); lx = slx; ly = sly; ldx = sldx; ldy = sldy; laser_done = false; } if (lobj != 51) { if (lobj == 39) { switchobj(lx, ly); } moveswitch_destroy(a[lx][ly], lx, ly); moveswitch_destroy(a_b[lx][ly], lx, ly); explosion(lx, ly); if (ldx == 0) { chgobj(lx, ly, 50, 0); } else { chgobj(lx, ly, 49, 0); } chgobj(lx, ly, 1, 1); } } } } lasermatch(); } function laser_off(alloff) { lx = lx + ldx; ly = ly + ldy; lobj = a[lx][ly]; if ((lobj == 49) || (lobj == 50)) { if (limiter[lx][ly] == 44) { chgobj(lx, ly, 44, 0); } else if (limiter[lx][ly] == 69) { chgobj(lx, ly, 69, 0); } else { chgobj(lx, ly, 1, 0); } } else if ((lobj == 51) && (ldx == 0)) { chgobj(lx, ly, 49, 0); if (limiter[lx][ly] == 44) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(66); } if (limiter[lx][ly] == 69) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(70); } } else if ((lobj == 51) && (ldy == 0)) { chgobj(lx, ly, 50, 0); if (limiter[lx][ly] == 44) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(67); } if (limiter[lx][ly] == 69) { game[(("ObjX" + lx) + "Y") + ly].gotoAndStop(71); } } else if ((lobj >= 52) && (lobj <= 59)) { mirror_off(lobj); lasermatch(); } else { laser_done = true; if (((lobj >= 45) && (lobj <= 48)) && (alloff == 0)) { chgobj(lx, ly, lobj + 146, 0); } } } function mirror_on(lobj) { if (lobj == 52) { if (ldx == 1) { ldx = 0; ldy = 1; chgobj(lx, ly, 55, 0); } else if (ldx == -1) { ldx = 0; ldy = -1; chgobj(lx, ly, 54, 0); } else if (ldy == 1) { ldx = 1; ldy = 0; chgobj(lx, ly, 54, 0); } else if (ldy == -1) { ldx = -1; ldy = 0; chgobj(lx, ly, 55, 0); } } if (lobj == 53) { if (ldx == 1) { ldx = 0; ldy = -1; chgobj(lx, ly, 57, 0); } else if (ldx == -1) { ldx = 0; ldy = 1; chgobj(lx, ly, 58, 0); } else if (ldy == 1) { ldx = -1; ldy = 0; chgobj(lx, ly, 57, 0); } else if (ldy == -1) { ldx = 1; ldy = 0; chgobj(lx, ly, 58, 0); } } if (lobj == 54) { if (ldx == 1) { ldx = 0; ldy = 1; chgobj(lx, ly, 56, 0); } else if (ldy == -1) { ldx = -1; ldy = 0; chgobj(lx, ly, 56, 0); } else if (ldx == -1) { ldx = 0; ldy = -1; } else if (ldy == 1) { ldx = 1; ldy = 0; } } if (lobj == 55) { if (ldx == -1) { ldx = 0; ldy = -1; chgobj(lx, ly, 56, 0); } else if (ldy == 1) { ldx = 1; ldy = 0; chgobj(lx, ly, 56, 0); } else if (ldx == 1) { ldx = 0; ldy = 1; } else if (ldy == -1) { ldx = -1; ldy = 0; } } if (lobj == 57) { if (ldx == -1) { ldx = 0; ldy = 1; chgobj(lx, ly, 59, 0); } else if (ldy == -1) { ldx = 1; ldy = 0; chgobj(lx, ly, 59, 0); } else if (ldx == 1) { ldx = 0; ldy = -1; } else if (ldy == 1) { ldx = -1; ldy = 0; } } if (lobj == 58) { if (ldx == 1) { ldx = 0; ldy = -1; chgobj(lx, ly, 59, 0); } else if (ldy == 1) { ldx = -1; ldy = 0; chgobj(lx, ly, 59, 0); } else if (ldx == -1) { ldx = 0; ldy = 1; } else if (ldy == -1) { ldx = 1; ldy = 0; } } } function mirror_off(lobj) { if (lobj == 56) { if (ldx == 1) { ldx = 0; ldy = 1; chgobj(lx, ly, 54, 0); } else if (ldx == -1) { ldx = 0; ldy = -1; chgobj(lx, ly, 55, 0); } else if (ldy == 1) { ldx = 1; ldy = 0; chgobj(lx, ly, 55, 0); } else if (ldy == -1) { ldx = -1; ldy = 0; chgobj(lx, ly, 54, 0); } } if (lobj == 59) { if (ldx == 1) { ldx = 0; ldy = -1; chgobj(lx, ly, 58, 0); } else if (ldx == -1) { ldx = 0; ldy = 1; chgobj(lx, ly, 57, 0); } else if (ldy == 1) { ldx = -1; ldy = 0; chgobj(lx, ly, 58, 0); } else if (ldy == -1) { ldx = 1; ldy = 0; chgobj(lx, ly, 57, 0); } } if (lobj == 55) { if (ldx == 1) { ldx = 0; ldy = 1; chgobj(lx, ly, 52, 0); } else if (ldy == -1) { ldx = -1; ldy = 0; chgobj(lx, ly, 52, 0); } } if (lobj == 54) { if (ldx == -1) { ldx = 0; ldy = -1; chgobj(lx, ly, 52, 0); } else if (ldy == 1) { ldx = 1; ldy = 0; chgobj(lx, ly, 52, 0); } } if (lobj == 58) { if (ldx == -1) { ldx = 0; ldy = 1; chgobj(lx, ly, 53, 0); } else if (ldy == -1) { ldx = 1; ldy = 0; chgobj(lx, ly, 53, 0); } } if (lobj == 57) { if (ldx == 1) { ldx = 0; ldy = -1; chgobj(lx, ly, 53, 0); } else if (ldy == 1) { ldx = -1; ldy = 0; chgobj(lx, ly, 53, 0); } } } function lasermatch() { eval (((("game.ObjX" + lx) + "Y") + ly) + ".laser1").gotoAndPlay(laseranimcount); eval (((("game.ObjX" + lx) + "Y") + ly) + ".laser2").gotoAndPlay(laseranimcount); eval (((("game.ObjX" + lx) + "Y") + ly) + ".laser3").gotoAndPlay(laseranimcount); eval (((("game.ObjX" + lx) + "Y") + ly) + ".laser4").gotoAndPlay(laseranimcount); } function all_lasers_on() { laseranimcount = 0; x = 1; while (x <= 24) { y = 1; while (y <= 18) { if ((a[x][y] >= 45) && (a[x][y] <= 48)) { lx = x; ly = y; ldx = 0; ldy = 0; if (a[x][y] == 45) { ldy = -1; } if (a[x][y] == 46) { ldx = 1; } if (a[x][y] == 47) { ldy = 1; } if (a[x][y] == 48) { ldx = -1; } laser_done = false; do { laser_on("cannon"); } while (laser_done == false); } y++; } x++; } } function all_lasers_off() { laseranimcount = 0; x = 1; while (x <= 24) { y = 1; while (y <= 18) { if ((a[x][y] >= 45) && (a[x][y] <= 48)) { lx = x; ly = y; ldx = 0; ldy = 0; if (a[x][y] == 45) { ldy = -1; } if (a[x][y] == 46) { ldx = 1; } if (a[x][y] == 47) { ldy = 1; } if (a[x][y] == 48) { ldx = -1; } laser_done = false; do { laser_off(1); } while (laser_done == false); } y++; } x++; } } function chgobj(x, y, obj, layer) { if (layer == 0) { game[(("ObjX" + x) + "Y") + y].gotoAndStop(obj); a[x][y] = obj; } else { game[(("BallX" + x) + "Y") + y].gotoAndStop(obj); a_b[x][y] = obj; } } function explosion(x, y) { game.attachMovie("explosion", "explosion" + flashlayer, flashlayer); game["explosion" + flashlayer]._x = (x - 1) * 25; game["explosion" + flashlayer]._y = (y - 1) * 25; flashlayer++; if (flashlayer >= 4000) { flashlayer = 3500; } } function flash(x, y) { game.attachMovie("flash", "flash" + flashlayer, flashlayer); game["flash" + flashlayer]._x = (x - 1) * 25; game["flash" + flashlayer]._y = (y - 1) * 25; flashlayer++; if (flashlayer >= 4000) { flashlayer = 3500; } } function cyaddeath() { if (imoveobj == 2) { cx = scx; cy = scy; } explosion(cx, cy); game.cyad.removeMovieClip(); if (laserframe > 0) { game.laserframe.removeMovieClip(); } if (editor == 0) { if (outoftime == 0) { _root.attachMovie("gametxt_fail", "gametxt_outcome", 55); } else { _root.attachMovie("gametxt_outoftime", "gametxt_outcome", 55); } _root.gametxt_outcome._x = 300; _root.gametxt_outcome._y = 250; tipwindow.removeMovieClip(); gametxt_outcome.txtpassword = createsavecode(); } waitcount = 40; ifirst = 1; gamestate = 3; imoveobj = 0; imove = 0; delete game.onEnterFrame; } function key_down(ks) { if (ks == 0) { ks = 1; } if (ks == 2) { ks = 3; } if (ks == 4) { ks = 5; } if (ks == 6) { ks = 7; } if (ks == 7) { ks = 0; } if (ks == 3) { ks = 4; } return(ks); } function key_up(ks) { if (ks == 0) { ks = 1; } if (ks == 2) { ks = 3; } if (ks == 4) { ks = 5; } if (ks == 6) { ks = 7; } if (ks == 1) { ks = 2; } if (ks == 5) { ks = 6; } return(ks); } function zoom_on() { game._xscale = iscale; game._yscale = iscale; game._x = -ixoffset; game._y = 25 - iyoffset; } function zoom_off() { game._xscale = 100; game._yscale = 100; game._x = 0; game._y = 25; } function crosshairs_on() { game.attachMovie("crosshairs", "crossv", 2900); game.attachMovie("crosshairs", "crossh", 2901); game.crossv.gotoAndStop(1); game.crossh.gotoAndStop(2); if (zoommode <= 3) { game.crossv._y = 0; game.crossh._x = 0; } else { game.crossv._y = (iyoffset / (iscale / 100)) + 1; game.crossh._x = (ixoffset / (iscale / 100)) + 1; game.crossv._height = (750 / (iscale / 100)) - 1; game.crossh._width = (1000 / (iscale / 100)) - 1; } } function crosshairs_off() { game.crossv.removeMovieClip(); game.crossh.removeMovieClip(); } function displaytime(itime) { iminute = int(Math.min(itime + 1, itimelimit) / 60); isecond = int(Math.min(itime + 1, itimelimit) - (iminute * 60)); if (gamestate == 0) { txt_colon = ":"; if ((int(getTimer() / 500) % 2) == 1) { if (isecond < 10) { gameframe.txt_minute = iminute; gameframe.txt_second = "0" + isecond; } else { gameframe.txt_minute = iminute; gameframe.txt_second = isecond; } } else { gameframe.txt_minute = ""; gameframe.txt_second = ""; } } else { if ((int(itime * 2) % 2) == 1) { gameframe.txt_colon = ":"; } else { gameframe.txt_colon = ""; } if (isecond < 10) { gameframe.txt_minute = iminute; gameframe.txt_second = "0" + isecond; } else { gameframe.txt_minute = iminute; gameframe.txt_second = isecond; } if (itime <= 0) { gameframe.txt_colon = ":"; gameframe.txt_minute = "0"; gameframe.txt_second = "00"; outoftime = 1; cyaddeath(); } } } function save_game() { x = 0; while (x <= 41) { y = 0; while (y <= 31) { a_save[x][y] = a[x][y]; a_b_save[x][y] = a_b[x][y]; y++; } x++; } savetimeleft = Math.min(itimelimit - ((getTimer() / 1000) - starttime), itimelimit); cx_save = cx; cy_save = cy; } if (editor == 1) { delete edit.onEnterFrame; edit._visible = false; } gameframe.gotoAndStop(3); gameframe.gamestartkeys._visible = true; x = 0; while (x <= 25) { y = 0; while (y <= 19) { a[x][y] = 1; a_b[x][y] = 1; if (a_e[x][y] == 41) { a_b[x][y] = 41; } else if (a_e[x][y] == 65) { a_b[x][y] = 41; a[x][y] = 38; } else { a[x][y] = a_e[x][y]; } if ((((x == 0) || (x == 25)) || (y == 0)) || (y == 19)) { a[x][y] = 6; } limiter[x][y] = 0; y++; } x++; } g = 0; while (g < 40) { h = 0; while (h < 6) { iswitch[g][h] = iswitch_e[g][h]; h++; } g++; } g = 0; while (g < 40) { h = 0; while (h < 4) { iteleport[g][h] = iteleport_e[g][h]; h++; } g++; } diamondcount = 0; _root.createEmptyMovieClip("game", 2); idepth = 1; y = 1; while (y <= 18) { x = 1; while (x <= 24) { game.attachMovie("obj", (("ObjX" + x) + "Y") + y, idepth); game.attachMovie("obj", (("BallX" + x) + "Y") + y, idepth + 1200); game[(("ObjX" + x) + "Y") + y].gotoAndStop(1); game[(("BallX" + x) + "Y") + y].gotoAndStop(1); game[(("ObjX" + x) + "Y") + y]._x = (x - 1) * 25; game[(("ObjX" + x) + "Y") + y]._y = (y - 1) * 25; game[(("BallX" + x) + "Y") + y]._x = (x - 1) * 25; game[(("BallX" + x) + "Y") + y]._y = (y - 1) * 25; if (a[x][y] != 41) { chgobj(x, y, a[x][y], 0); } if (a_b[x][y] == 41) { chgobj(x, y, 41, 1); } if (a[x][y] == 3) { diamondcount++; } if (a[x][y] == 36) { game[(("ObjX" + x) + "Y") + y].gotoAndStop(1); } if ((a[x][y] == 44) || (a[x][y] == 69)) { limiter[x][y] = a[x][y]; } idepth++; x++; } y++; } if (diamondcount > 0) { gameframe.attachMovie("obj", "diamond", 103); gameframe.diamond.gotoAndStop(3); gameframe.diamond._xscale = 80; gameframe.diamond._yscale = 80; gameframe.diamond._x = -297; gameframe.diamond._y = -273; gameframe.txtdiamond = diamondcount; } else { gameframe.txtdiamond = ""; } cx = cyadx; cy = cyady; workstr = zoomcalc(zx1, zy1, zx2, zy2); iscale = parseInt(workstr.substr(0, 4), 10); ixoffset = parseInt(workstr.substr(4, 4), 10); iyoffset = parseInt(workstr.substr(8, 4), 10); if (zoommode <= 3) { zoom_off(); } else { zoom_on(); } slowmode = 3; gameframe.txtslow = ""; if (crosshairs >= 4) { crosshairs_on(); } teleno = 1; g = 0; while (g < 40) { if (iteleport[g][0] > 0) { if (a[iteleport[g][2]][iteleport[g][3]] == 35) { x = iteleport[g][2]; y = iteleport[g][3]; if (game[(("ObjX" + x) + "Y") + y].teleno.text == "0") { game[(("ObjX" + x) + "Y") + y].teleno.text = teleno; teleno++; } } if (a[iteleport[g][0]][iteleport[g][1]] == 34) { x = iteleport[g][0]; y = iteleport[g][1]; x2 = iteleport[g][2]; y2 = iteleport[g][3]; game[(("ObjX" + x) + "Y") + y].teleno.text = game[(("ObjX" + x2) + "Y") + y2].teleno.text; } } g++; } itimelimit = parseInt(timestr, 10); game.attachMovie("cyad", "cyad", 3000); game.cyad._x = (cx - 1) * 25; game.cyad._y = (cy - 1) * 25; game.cyad.gotoAndStop(1); gamestate = 0; help = 0; paused = 0; keylock = 0; pkeylock = 0; laserframe = 0; laserstate = 0; ishift = 0; imoveobj = 0; imove = 0; moveswitch = 0; moveflashtimer = 0; outoftime = 0; flashlayer = 3500; cdx = 0; cdy = 0; slowmode = 3; checklock = 0; slowcount = 0; waitcount = -1; if (editor == 1) { gameframe.txt_leveltitle = titlestr; } else { gameframe.txt_leveltitle = ((selectedlevel + 1) + ") ") + titlestr; gameframe.leveltitletxt.textColor = 16777215 /* 0xFFFFFF */; if (levelstatus[selectedlevel] == 2) { gameframe.txt_leveltitle = gameframe.txt_leveltitle + " \u263A"; gameframe.leveltitletxt.textColor = 16776960 /* 0xFFFF00 */; } } if (itimelimit > 0) { displaytime(itimelimit - 1); gameframe.attachMovie("obj", "clock", 102); gameframe.clock.gotoAndStop(99); gameframe.clock._xscale = 80; gameframe.clock._yscale = 80; gameframe.clock._x = 230; gameframe.clock._y = -273; gameframe.txt_colon = ":"; } else { gameframe.txt_second = ""; gameframe.txt_minute = ""; gameframe.txt_colon = ""; } all_lasers_on(); attachMovie("gamestart", "gamestart", 70); gamestart._x = 0; gamestart._y = 0; attachMovie("bluebarfade", "bluebarfade", 149); bluebarfade._x = 1; bluebarfade._y = 1; moveswitchballx = 0; moveswitchbally = 0; if (editor == 1) { tipshow = 0; } if (tipshow == 1) { tip(levelhelpstr); tiplock = 1; } if (editor == 0) { gameframe.gamestartkeys.gotoAndStop(100); } else { gameframe.gamestartkeys.gotoAndStop(50); } helpkeyswait = 0; _global.helpkeys = 0; tipwait = 125; function obj_diamond() { diamondcount = Math.max(diamondcount - 1, -1); chgobj(cx, cy, 1, 0); gameframe.txtdiamond = diamondcount; moveswitch_destroy(3, cx, cy); if (diamondcount == 0) { all_lasers_off(); flash(diamondchgx, diamondchgy); if (diamondchgo != 41) { chgobj(diamondchgx, diamondchgy, diamondchgo, 0); } else { chgobj_b(diamondchgx, diamondchgy, diamondchgo, 1); } all_lasers_on(); if (diamondchgo == 34) { g2 = 0; while (g2 < 40) { tx = iteleport[g2][0]; ty = iteleport[g2][1]; tx2 = iteleport[g2][2]; ty2 = iteleport[g2][3]; if ((diamondchgx == tx) && (diamondchgy == ty)) { game[(("ObjX" + tx) + "Y") + ty].teleno.text = game[(("ObjX" + tx2) + "Y") + ty2].teleno.text; } g2++; } } if ((diamondchgo >= 45) && (diamondchgo <= 48)) { lx = diamondchgx; ly = diamondchgy; ldx = 0; ldy = 0; if (diamondchgo == 45) { ldy = -1; } if (diamondchgo == 46) { ldx = 1; } if (diamondchgo == 47) { ldy = 1; } if (diamondchgo == 48) { ldx = -1; } laserstate = 50; imove = 0; laser_done = false; } } } function obj_exit() { if (imoveobj == 1) { imove = 0; cdx = 0; cdy = 0; gamestate = 2; game.cyad.removeMovieClip(); game.laserframe.removeMovieClip(); if (editor == 0) { levelstatus[selectedlevel] = 2; _root.attachMovie("gametxt_success", "gametxt_outcome", 55); _root.gametxt_outcome._x = 300; _root.gametxt_outcome._y = 250; tipwindow.removeMovieClip(); } delete game.onEnterFrame; waitcount = 40; ifirst = 1; saved = 0; } else { imove = 0; if (moveswitch == 3) { moveswitch_update(41, moveswitchballx, moveswitchbally, cx, cy); moveswitch_destroy(41, cx, cy); } cdx = 0; cdy = 0; balldeath = 1; chgobj(cx, cy, 1, 1); } } function obj_wall() { cx = cx - cdx; cy = cy - cdy; cdx = 0; cdy = 0; imove = 0; } function obj_mine() { if (imoveobj == 1) { cyaddeath(); chgobj(cx, cy, 1, 0); } else { explosion(cx, cy); chgobj(cx, cy, 1, 0); chgobj(cx, cy, 1, 1); cdx = 0; cdy = 0; imove = 0; balldeath = 1; moveswitch_update(41, moveswitchballx, moveswitchbally, cx, cy); moveswitch_destroy(41, cx, cy); } } function obj_arrow(obj) { cdx = 0; cdy = 0; if (obj == 7) { cdy = -1; } if (obj == 8) { cdy = -1; cdx = 1; } if (obj == 9) { cdx = 1; } if (obj == 10) { cdy = 1; cdx = 1; } if (obj == 11) { cdy = 1; } if (obj == 12) { cdy = 1; cdx = -1; } if (obj == 13) { cdx = -1; } if (obj == 14) { cdy = -1; cdx = -1; } } function obj_pushblock(obj) { pobj = a[cx + cdx][cy + cdy]; if (pobj == 1) { pobj = a_b[cx + cdx][cy + cdy]; } if ((pobj == 1) || ((pobj >= 30) && (pobj <= 33))) { chgobj(cx, cy, 1, 0); chgobj(cx + cdx, cy + cdy, obj, 0); moveswitch_update(obj, cx, cy, cx + cdx, cy + cdy); } else if ((pobj == 49) || (pobj == 50)) { chgobj(cx, cy, 1, 0); explosion(cx + cdx, cy + cdy); move_destroy(obj, cx + cdx, cy + cdy); } else { if (pobj == 36) { flash(cx + cdx, cy + cdy); chgobj(cx + cdx, cy + cdy, 36, 0); } imove = 0; cx = cx - cdx; cy = cy - cdy; cdx = 0; cdy = 0; } if (obj == 16) { imove = 0; cdx = 0; cdy = 0; keylock = 1; } } function obj_bounceback(obj) { cdx = -cdx; cdy = -cdy; if (obj == 17) { chgobj(cx, cy, 1, 0); moveswitch_destroy(17, cx, cy); } keylock = 1; } function obj_dissolver() { chgobj(cx, cy, 1, 0); moveswitch_destroy(19, cx, cy); cx = cx - cdx; cy = cy - cdy; imove = 0; cdx = 0; cdy = 0; keylock = 1; } function obj_switch(obj) { switchobj(cx, cy); if (obj == 21) { obj_wall(); } if (obj == 20) { chgobj(cx, cy, 1, 0); h = 0; while (h < 40) { if ((iswitch[h][0] == cx) && (iswitch[h][1] == cy)) { i = 0; while (i < 40) { if (((iswitch[i][2] == cx) && (iswitch[i][3] == cy)) && (a[iswitch[i][0]][iswitch[i][1]] == 60)) { iswitch[h][0] = 0; iswitch[h][1] = 0; } i++; } } h++; } moveswitch_destroy(20, cx, cy); } } function switchobj(x, y) { g = 0; while (g < 40) { sx = iswitch[g][0]; sy = iswitch[g][1]; ox = iswitch[g][2]; oy = iswitch[g][3]; o1 = iswitch[g][4]; o2 = iswitch[g][5]; if ((sx == x) && (sy == y)) { lobjon = 0; lobjoff = 0; flash(ox, oy); if (((((((o1 >= 52) && (o1 <= 53)) || ((o2 >= 52) && (o2 <= 53))) || ((a[ox][oy] >= 52) && (a[ox][oy] <= 59))) || (a[ox][oy] == 6)) || (o1 == 6)) || (o2 == 6)) { all_lasers_off(); if (a[ox][oy] == o1) { chgobj(ox, oy, o2, 0); } else { chgobj(ox, oy, o1, 0); } all_lasers_on(); } else { if (a_b[ox][oy] == 41) { if (o1 != 41) { lobjon = o1; lobjoff = 0; chgobj(ox, oy, o1, 0); chgobj(ox, oy, 1, 1); } else if (o2 != 41) { lobjon = o2; lobjoff = 0; chgobj(ox, oy, o2, 0); chgobj(ox, oy, 1, 1); } } else if (a[ox][oy] == o2) { lobjon = 0; lobjoff = a[ox][oy]; if (o1 == 41) { chgobj(ox, oy, o1, 1); chgobj(ox, oy, 1, 0); } else { chgobj(ox, oy, o1, 0); lobjon = o1; } } else { lobjon = 0; lobjoff = a[ox][oy]; if (o2 == 41) { chgobj(ox, oy, o2, 1); chgobj(ox, oy, 1, 0); } else { chgobj(ox, oy, o2, 0); lobjon = o2; } } if (((lobjoff >= 45) && (lobjoff <= 48)) && ((lobjon < 45) || (lobjon > 48))) { lx = ox; ly = oy; ldx = 0; ldy = 0; if (lobjoff == 45) { ldy = -1; } if (lobjoff == 46) { ldx = 1; } if (lobjoff == 47) { ldy = 1; } if (lobjoff == 48) { ldx = -1; } laser_done = false; do { laser_off(0); } while (laser_done == false); } if (((lobjon >= 45) && (lobjon <= 48)) && ((lobjoff < 45) || (lobjoff > 48))) { lx = ox; ly = oy; ldx = 0; ldy = 0; if (lobjon == 45) { ldy = -1; } if (lobjon == 46) { ldx = 1; } if (lobjon == 47) { ldy = 1; } if (lobjon == 48) { ldx = -1; } laserstate = 50; imove = 0; laser_done = false; } } } if (lobjon == 34) { g2 = 0; while (g2 < 40) { tx = iteleport[g2][0]; ty = iteleport[g2][1]; tx2 = iteleport[g2][2]; ty2 = iteleport[g2][3]; if ((ox == tx) && (oy == ty)) { game[(("ObjX" + tx) + "Y") + ty].teleno.text = game[(("ObjX" + tx2) + "Y") + ty2].teleno.text; } g2++; } } g++; } } function obj_key(obj) { pobj = a_b[cx + cdx][cy + cdy]; if (pobj == 1) { pobj = a[cx + cdx][cy + cdy]; } if ((pobj == 1) || ((pobj >= 30) && (pobj <= 33))) { chgobj(cx, cy, 1, 0); chgobj(cx + cdx, cy + cdy, obj, 0); moveswitch_update(obj, cx, cy, cx + cdx, cy + cdy); } else if ((obj + 4) == pobj) { chgobj(cx, cy, 1, 0); moveswitch_destroy(obj, cx, cy); chgobj(cx + cdx, cy + cdy, obj + 8, 0); switchobj(cx + cdx, cy + cdy); h = 0; while (h < 40) { if ((iswitch[h][0] == (cx + cdx)) && (iswitch[h][1] == (cy + cdy))) { iswitch[h][0] = 0; iswitch[h][1] = 0; } h++; } imove = 0; cdx = 0; cdy = 0; keylock = 1; } else if ((pobj == 49) || (pobj == 50)) { chgobj(cx, cy, 1, 0); explosion(cx + cdx, cy + cdy); } else { if (pobj == 36) { flash(cx + cdx, cy + cdy); chgobj(cx + cdx, cy + cdy, 36, 0); } cx = cx - cdx; cy = cy - cdy; imove = 0; cdx = 0; cdy = 0; } } function obj_teleport() { g = 0; while (g < 40) { t1x = iteleport[g][0]; t1y = iteleport[g][1]; t2x = iteleport[g][2]; t2y = iteleport[g][3]; if ((t1x == cx) && (t1y == cy)) { cx = t2x; cy = t2y; cx = cx - cdx; cy = cy - cdy; } g++; } } function obj_ghost() { chgobj(cx, cy, 181, 0); cx = cx - cdx; cy = cy - cdy; imove = 0; cdx = 0; cdy = 0; } function obj_glue(obj) { if (obj == 37) { chgobj(cx, cy, 1, 0); moveswitch_destroy(37, cx, cy); } imove = 0; cdx = 0; cdy = 0; keylock = 1; } function obj_laser() { if (imoveobj == 1) { cyaddeath(); } else { explosion(cx, cy); chgobj(cx, cy, 1, 1); cdx = 0; cdy = 0; imove = 0; balldeath = 1; moveswitch_update(41, moveswitchballx, moveswitchbally, cx, cy); moveswitch_destroy(41, cx, cy); } } function obj_laserframe() { if (imoveobj == 2) { cx = cx - cdx; cy = cy - cdy; cdx = 0; cdy = 0; imove = 0; } else if (obj == 42) { if (laserframe == 0) { game.attachMovie("obj", "laserframe", 3001); game.laserframe.gotoAndStop(42); game.cyad.gotoAndStop(2); laserframe = 1; chgobj(cx, cy, 1, 0); moveswitch_destroy(42, cx, cy); } else { obj_wall(); } } else if (laserframe != 2) { game.attachMovie("obj", "laserframe", 3001); game.laserframe.gotoAndStop(43); game.cyad.gotoAndStop(2); laserframe = 2; chgobj(cx, cy, 1, 0); moveswitch_destroy(43, cx, cy); } else { game.laserframe.removeMovieClip(); game.cyad.gotoAndStop(1); laserframe = 0; chgobj(cx, cy, 1, 0); moveswitch_destroy(43, cx, cy); } } function obj_ball() { if (imoveobj == 1) { cx = cx - cdx; cy = cy - cdy; scx = cx; scy = cy; imoveobj = 2; balldeath = 0; } else { cx = cx - cdx; cy = cy - cdy; chgobj(cx, cy, 41, 1); moveswitch_update(41, moveswitchballx, moveswitchbally, cx, cy); } do { cx = cx + cdx; cy = cy + cdy; } while (a_b[cx][cy] == 41); cx = cx - cdx; cy = cy - cdy; chgobj(cx, cy, 1, 1); moveswitchballx = cx; moveswitchbally = cy; cx = cx + cdx; cy = cy + cdy; } function obj_lasercannon() { obj_wall(); } function obj_lock(obj) { if ((obj >= 26) && (obj <= 29)) { obj_wall(); } if ((obj >= 30) && (obj <= 33)) { chgobj(cx, cy, 1, 0); } } function obj_oneway(obj) { if ((obj == 61) && ((cdx != 0) || (cdy != -1))) { obj_wall(); } if ((obj == 62) && ((cdx != 1) || (cdy != 0))) { obj_wall(); } if ((obj == 63) && ((cdx != 0) || (cdy != 1))) { obj_wall(); } if ((obj == 64) && ((cdx != -1) || (cdy != 0))) { obj_wall(); } } function obj_moveswitch() { if (imoveobj == 1) { imove = 0; cdx = 0; cdy = 0; keylock = 1; moveswitch = 1; found = false; g = 0; while (g < 40) { if ((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) { found = true; } g++; } if (found == true) { moveflashtimer = getTimer(); attachMovie("moveswitch", "moveswitch2", 146); moveswitch2._x = 100; moveswitch2._y = 1; } } else { obj_wall(); } } function domoveswitch() { if (moveswitch == 1) { found = false; g = 0; while (g < 40) { if ((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) { found = true; } g++; } if (found == true) { if (((int((getTimer() - moveflashtimer) / 150) % 2) != 1) || (Key.isDown(32))) { g = 0; while (g < 40) { if ((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) { ox = iswitch[g][2]; oy = iswitch[g][3]; mo = iswitch[g][4]; if (mo == 41) { game[(("BallX" + ox) + "Y") + oy]._visible = true; } if (mo != 41) { game[(("ObjX" + ox) + "Y") + oy]._visible = true; } } g++; } } else { g = 0; while (g < 40) { if ((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) { ox = iswitch[g][2]; oy = iswitch[g][3]; mo = iswitch[g][4]; if (mo == 41) { game[(("BallX" + ox) + "Y") + oy]._visible = false; } if (mo != 41) { game[(("ObjX" + ox) + "Y") + oy]._visible = false; } } g++; } } if (Key.isDown(32)) { moveswitch = 2; g = 0; while (g < 40) { if ((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) { game.attachMovie("cursor", "cursor" + g, 5000 + g); game["cursor" + g]._x = (iswitch[g][2] - 1) * 25; game["cursor" + g]._y = (iswitch[g][3] - 1) * 25; } g++; } moveswitch2.gotoAndStop(31); } } } if (moveswitch == 3) { if ((cdx != 0) || (cdy != 0)) { g = 0; while (g < 40) { imoved[g] = 0; g++; } trymove = 1; while (trymove <= 10) { g = 0; while (g < 40) { if ((((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) && (imoveobj == 1)) && (imoved[g] == 0)) { ox = iswitch[g][2]; oy = iswitch[g][3]; ox2 = ox; oy2 = oy; mo = iswitch[g][4]; mobj = a[ox + cdx][oy + cdy]; if (mobj == 1) { mobj = a_b[ox + cdx][oy + cdy]; } if (mo == 41) { imoveobj = 2; imove = 1; balldeath = 0; scx = cx; scy = cy; cx = ox; cy = oy; moveswitchballx = ox; moveswitchbally = oy; game["cursor" + g]._visible = false; imoved[g] = 1; } else if (((mobj == 5) || ((mobj >= 49) && (mobj <= 51))) && ((mo < 52) || (mo > 59))) { all_lasers_off(); if ((mo != 35) && (limiter[ox + cdx][oy + cdy] == 0)) { chgobj(ox, oy, 1, 0); ox2 = ox + cdx; oy2 = oy + cdy; if (mobj == 5) { moveswitch_destroy(mobj, ox2, oy2); chgobj(ox2, oy2, 1, 0); } if ((mobj == 5) || ((mo != 6) && ((mobj >= 49) && (mobj <= 51)))) { explosion(ox2, oy2); } if (mo == 6) { chgobj(ox2, oy2, 6, 0); moveswitch_update(mo, ox, oy, ox2, oy2); } else { moveswitch_update(mo, ox, oy, ox2, oy2); moveswitch_destroy(mo, ox2, oy2); } } all_lasers_on(); } else if (mo == 5) { if (((((mobj != 60) && (mobj != 6)) && (mobj != 35)) && (mobj != 3)) && (mobj != 44)) { all_lasers_off(); chgobj(ox, oy, 1, 0); ox2 = ox + cdx; oy2 = oy + cdy; if (mobj > 1) { explosion(ox2, oy2); moveswitch_update(mo, ox, oy, ox2, oy2); moveswitch_destroy(mo, ox2, oy2); if ((mobj < 49) || (mobj > 51)) { chgobj(ox2, oy2, 1, 0); } } else { chgobj(ox2, oy2, 5, 0); moveswitch_update(5, ox, oy, ox2, oy2); } all_lasers_on(); } } else if (((mo >= 22) && (mo <= 25)) && (mobj == (mo + 4))) { chgobj(ox, oy, 1, 0); moveswitch_destroy(mo, ox, oy); moveswitch_destroy(mobj, ox + cdx, oy + cdy); chgobj(ox + cdx, oy + cdy, mo + 8, 0); switchobj(ox + cdx, oy + cdy); } else if (mobj == 36) { chgobj(ox + cdx, oy + cdy, 181, 0); } else if ((limiter[ox + cdx][oy + cdy] == 0) && ((((mobj == 1) || (mobj == 5)) || ((mobj >= 49) && (mobj <= 51))) || ((mobj >= 30) && (mobj <= 33)))) { if (((mo >= 52) && (mo <= 59)) || (mo == 6)) { all_lasers_off(); mo = a[ox][oy]; chgobj(ox, oy, 1, 0); ox2 = ox + cdx; oy2 = oy + cdy; chgobj(ox2, oy2, mo, 0); moveswitch_update(mo, ox, oy, ox2, oy2); all_lasers_on(); if (((mo >= 52) && (mo <= 59)) && (mobj == 5)) { explosion(ox2, oy2); chgobj(ox2, oy2, 1, 0); moveswitch_destroy(mo, ox2, oy2); } } else if (mo == 34) { itele = -1; g2 = 0; while (g2 <= 39) { if ((ox == iteleport[g2][0]) && (oy == iteleport[g2][1])) { itele = g2; } g2++; } chgobj(ox + cdx, oy + cdy, mo, 0); game[(("ObjX" + (ox + cdx)) + "Y") + (oy + cdy)].teleno.text = game[(("ObjX" + ox) + "Y") + oy].teleno.text; chgobj(ox, oy, 1, 0); ox2 = ox + cdx; oy2 = oy + cdy; moveswitch_update(mo, ox, oy, ox2, oy2); iteleport[itele][0] = ox2; iteleport[itele][1] = oy2; } else if (mo == 35) { itele = -1; g2 = 0; while (g2 <= 39) { if ((ox == iteleport[g2][2]) && (oy == iteleport[g2][3])) { itele = g2; } g2++; } chgobj(ox + cdx, oy + cdy, mo, 0); game[(("ObjX" + (ox + cdx)) + "Y") + (oy + cdy)].teleno.text = game[(("ObjX" + ox) + "Y") + oy].teleno.text; chgobj(ox, oy, 1, 0); ox2 = ox + cdx; oy2 = oy + cdy; moveswitch_update(mo, ox, oy, ox2, oy2); iteleport[itele][2] = ox2; iteleport[itele][3] = oy2; } else { chgobj(ox, oy, 1, 0); ox2 = ox + cdx; oy2 = oy + cdy; if ((mobj == 1) || ((mobj >= 30) && (mobj <= 33))) { chgobj(ox2, oy2, mo, 0); moveswitch_update(mo, ox, oy, ox2, oy2); h = 0; while (h < 40) { if ((((((mo == 20) || (mo == 21)) || (mo == 39)) || (mo == 40)) || (mo == 60)) || ((mo >= 26) && (mo <= 29))) { if ((iswitch[h][0] == ox) && (iswitch[h][1] == oy)) { iswitch[h][0] = ox2; iswitch[h][1] = oy2; } } if ((iswitch[h][2] == ox) && (iswitch[h][3] == oy)) { iswitch[h][2] = ox2; iswitch[h][3] = oy2; } h++; } } } } } if ((ox2 != ox) || (oy2 != oy)) { imoved[g] = 1; } g++; } trymove++; } if (imoveobj == 1) { cdx = 0; cdy = 0; keylock = 1; } } if (Key.isDown(32)) { moveswitch = 4; g = 0; while (g < 40) { if ((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) { game["cursor" + g].removeMovieClip(); } g++; } moveswitch2.gotoAndPlay(1); } } if (Key.isDown(32) == false) { if (moveswitch == 2) { moveswitch = 3; } if (moveswitch == 4) { moveswitch = 1; } } } function moveswitch_update(obj, x1, y1, x2, y2) { msu = 0; while (msu < 40) { if (a[iswitch[msu][0]][iswitch[msu][1]] == 60) { if (((iswitch[msu][2] == x1) && (iswitch[msu][3] == y1)) && (iswitch[msu][4] == obj)) { iswitch[msu][2] = x2; iswitch[msu][3] = y2; game["cursor" + msu]._x = (x2 - 1) * 25; game["cursor" + msu]._y = (y2 - 1) * 25; game["cursor" + msu]._visible = true; } } msu++; } } function moveswitch_destroy(obj, x1, y1) { msd = 0; while (msd < 40) { if (a[iswitch[msd][0]][iswitch[msd][1]] == 60) { if (((iswitch[msd][2] == x1) && (iswitch[msd][3] == y1)) && (iswitch[msd][4] == obj)) { iswitch[msd][0] = 0; iswitch[msd][1] = 0; game["cursor" + msd].removeMovieClip(); } } msd++; } }
Frame 58
game.onEnterFrame = function () { if (((gamestate == 1) && (help == 0)) && (paused == 0)) { if (laserstate == 0) { if (imove == 0) { if (keylock == 0) { if (((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39))) { if (moveswitch < 2) { imoveobj = 1; imove = 1; } cdx = 0; cdy = 0; slowcount = 0; keylock = 1; idir = ""; if (Key.isDown(38) && (idir == "")) { cdy = -1; idir = "U"; } if (Key.isDown(40) && (idir == "")) { cdy = 1; idir = "D"; } if (Key.isDown(37) && (idir == "")) { cdx = -1; idir = "L"; } if (Key.isDown(39) && (idir == "")) { cdx = 1; idir = "R"; } } } } } else { laserfire(); } if (((Key.isDown(16) && (imoveobj == 1)) && (laserframe > 0)) && (laserstate == 0)) { imove = 0; laserstate = 1; } if (itimelimit > 0) { itimeleft = Math.min(itimelimit - ((getTimer() / 1000) - starttime), itimelimit); displaytime(itimeleft); } if (keylock == 1) { if ((idir == "U") && (Key.isDown(38) == false)) { keylock = 0; } if ((idir == "D") && (Key.isDown(40) == false)) { keylock = 0; } if ((idir == "L") && (Key.isDown(37) == false)) { keylock = 0; } if ((idir == "R") && (Key.isDown(39) == false)) { keylock = 0; } } if (tipwait > 0) { tipwait--; if (tipwait == 0) { tipwindow.gotoAndPlay(45); } } } if (((gamestate == 0) && (help == 0)) && (paused == 0)) { if (itimelimit > 0) { displaytime(itimelimit); } if (((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39))) { starttime = (getTimer() - 10) / 1000; gamestate = 1; } } if ((gamestate <= 1) && (help == 0)) { if (Key.isDown(81)) { gametxt_paused.removeMovieClip(); gamestate = 4; waitcount = 1; delete game.onEnterFrame; } if (Key.isDown(82)) { gametxt_paused.removeMovieClip(); gamestate = 6; waitcount = 1; delete game.onEnterFrame; } } if (((help == 0) && (paused == 0)) && (gamestate <= 1)) { if (Key.isDown(83)) { slowmode = key_down(slowmode); } else { slowmode = key_up(slowmode); } if (slowmode == 4) { slowcount = 0; gameframe.txtslow = "Slow"; } if (slowmode == 0) { gameframe.txtslow = ""; } } if ((Key.isDown(80) && (pkeylock == 0)) && (help == 0)) { if (paused == 0) { paused = 1; pkeylock = 1; gameframe.gotoAndStop(8); if ((levelhelpstr != undefined) && (levelhelpstr != "")) { gameframe.pausedhelp.txthelptext.text = levelhelpstr; gameframe.pausedhelp.txthelptext._visible = true; } else { gameframe.pausedhelp._visible = false; } gameframe.diamond._visible = false; gameframe.clock._visible = false; gameframe.gamestartkeys._visible = false; savetime = getTimer() / 1000; } else { paused = 0; pkeylock = 1; gameframe.diamond._visible = true; gameframe.clock._visible = true; gameframe.gotoAndStop(3); if (editor == 0) { gameframe.gamestartkeys._visible = true; gameframe.gamestartkeys.gotoAndStop(100); helpkeyswait = 0; _global.helpkeys = 0; } starttime = (starttime + (getTimer() / 1000)) - savetime; } } if (((((pkeylock == 1) && (Key.isDown(80) == false)) && (Key.isDown(72) == false)) && (Key.isDown(37) == false)) && (Key.isDown(39) == false)) { pkeylock = 0; } if ((selectedlevel > 4) && (editor == 0)) { if (((Key.isDown(38) || (Key.isDown(40))) || (Key.isDown(37))) || (Key.isDown(39))) { helpkeyswait = Math.min(125 * (selectedlevel - 4), 1500); if (_global.helpkeys == 0) { gameframe.gamestartkeys.gotoAndPlay(1); } } if (helpkeyswait > 0) { helpkeyswait--; } else if (_global.helpkeys == 1) { gameframe.gamestartkeys.gotoAndPlay(51); } } if (tiplock == 1) { if ((Key.isDown(32) == false) && (Key.isDown(13) == false)) { tiplock = 0; } } };
Frame 59
if (((((imove == 1) && (slowcount == 0)) && (gamestate == 1)) && (help == 0)) && (paused == 0)) { if (imoveobj == 2) { chgobj(cx, cy, 1, 1); } if (moveswitch == 1) { moveswitch = 0; moveswitch2.removeMovieClip(); g = 0; while (g < 40) { if ((iswitch[g][0] == cx) && (iswitch[g][1] == cy)) { ox = iswitch[g][2]; oy = iswitch[g][3]; mo = iswitch[g][4]; if (mo == 41) { game[(("BallX" + ox) + "Y") + oy]._visible = true; } if (mo != 41) { game[(("ObjX" + ox) + "Y") + oy]._visible = true; } } g++; } } if (obj == 34) { obj_teleport(); } cx = cx + cdx; cy = cy + cdy; if (a_b[cx][cy] == 41) { obj_ball(); } obj = a[cx][cy]; if ((((imoveobj == 2) && (cx == scx)) && (cy == scy)) && (moveswitch != 3)) { chgobj(cx - cdx, cy - cdy, 41, 1); imoveobj = 1; obj = 0; } if (obj == 3) { obj_diamond(); } if (obj == 4) { obj_exit(); } if (obj == 5) { obj_mine(); } if (((((obj >= 100) || (obj == 6)) || (obj == 39)) || (obj == 40)) || (limiter[cx][cy] == 69)) { obj_wall(); obj = 100; } if ((obj >= 7) && (obj <= 14)) { obj_arrow(obj); } if ((obj == 15) || (obj == 16)) { obj_pushblock(obj); } if ((obj == 17) || (obj == 18)) { obj_bounceback(obj); } if (obj == 19) { obj_dissolver(); } if ((obj == 20) || (obj == 21)) { obj_switch(obj); } if (obj == 36) { obj_ghost(); } if ((obj == 37) || (obj == 38)) { obj_glue(obj); } if ((obj >= 22) && (obj <= 25)) { obj_key(obj); } if ((obj >= 26) && (obj <= 33)) { obj_lock(obj); } if ((obj == 42) || (obj == 43)) { obj_laserframe(obj); } if ((obj == 49) || (obj == 50)) { obj_laser(); } if ((obj >= 45) && (obj <= 48)) { obj_lasercannon(); } if ((obj >= 52) && (obj <= 59)) { obj_wall(); } if ((obj >= 61) && (obj <= 64)) { obj_oneway(obj); } if (a[cx][cy] == 60) { obj_moveswitch(); } if (imoveobj == 1) { game.cyad._x = (cx - 1) * 25; game.cyad._y = (cy - 1) * 25; if (laserframe > 0) { game.laserframe._x = (cx - 1) * 25; game.laserframe._y = (cy - 1) * 25; } if ((a[cx][cy] >= 49) && (a[cx][cy] <= 51)) { cyaddeath(); } } if (((Key.isDown(16) && (imoveobj == 1)) && (laserframe > 0)) && (laserstate == 0)) { laserstate = 1; imove = 0; } if ((imoveobj == 2) && (balldeath == 0)) { chgobj(cx, cy, 41, 1); } if (slowmode >= 4) { slowcount = 10; } if ((imove == 0) and (imoveobj == 2)) { moveswitch_update(41, moveswitchballx, moveswitchbally, cx, cy); if ((a[cx][cy] >= 49) && (a[cx][cy] <= 51)) { chgobj(cx, cy, 1, 1); explosion(cx, cy); } imoveobj = 1; cx = scx; cy = scy; if ((moveswitch == 0) && (a[cx][cy] == 60)) { obj_moveswitch(); } } } if ((slowcount > 0) && (laserstate == 0)) { slowcount--; } if (crosshairs >= 4) { game.crossv._x = ((cx - 1) * 25) + 12.5; game.crossh._y = ((cy - 1) * 25) + 12.5; } if ((moveswitch > 0) && (imoveobj == 1)) { domoveswitch(); }
Frame 60
if (waitcount > 0) { waitcount--; } if ((gamestate == 2) && (saved == 0)) { savegamestr = (savegamestr.substr(0, selectedlevel) + "1") + savegamestr.substr(selectedlevel + 2, savegamestr.length); shared1.data.savecyad = savegamestr; saved = 1; gameframe.gamestatus.totalgamecomplete.text = percentage_game_complete(); } if (gamestate <= 1) { gotoAndPlay(_currentframe - 1); } if (waitcount == 0) { if ((ifirst == 1) && (editor == 0)) { ifirst = 0; gameframe.clock.removeMovieClip(); gameframe.diamond.removeMovieClip(); gameframe.gotoAndStop(7); } if ((gamestate == 6) || (gamestate == 4)) { game.removeMovieClip(); gameframe.txtslow = ""; gameframe.diamond.removeMovieClip(); gameframe.clock.removeMovieClip(); moveswitch2.removeMovieClip(); gameframe.txtdiamond = ""; gameframe.txt_second = ""; gameframe.txt_minute = ""; gameframe.txt_colon = ""; keylock = 1; } if (gamestate == 6) { gotoAndPlay(_currentframe - 3); } if (gamestate == 4) { keylock = 1; if (editor == 1) { edit._visible = true; gotoAndPlay(_currentframe - 12); } else { attachMovie("gamestart", "gamestart", 70); gamestart._x = 0; gamestart._y = 0; gotoAndPlay(_currentframe - 16); } } if ((gamestate == 2) || (gamestate == 3)) { if (editor == 1) { if (gamestate == 2) { game.removeMovieClip(); gameframe.txtslow = ""; edit._visible = true; gamestate = 4; } else { gamestate = 6; } } else if ((Key.isDown(81) || (Key.isDown(32))) || (Key.isDown(13))) { game.removeMovieClip(); removeMovieClip(gametxt_outcome); if (gamestate == 2) { count = 0; nextlevel = -1; g = 0; while (g < totallevelcount) { if ((levelstatus[g] != 2) && (count < 5)) { levelstatus[g] = 1; count++; } g++; } levelsopen = 0; g = 0; while (g < totallevelcount) { if (levelstatus[g] > 0) { levelsopen++; } g++; } selectedlevel = selectedlevel + 1; } if (Key.isDown(81)) { gamestate = 4; } if (Key.isDown(32) || (Key.isDown(13))) { if (selectedlevel >= totallevelcount) { selectedlevel = totallevelcount - 1; gamestate = 4; } else { gameframe.txtslow = ""; gameframe.diamond.removeMovieClip(); gameframe.clock.removeMovieClip(); gameframe.txtdiamond = ""; gameframe.txt_second = ""; gameframe.txt_minute = ""; gameframe.txt_colon = ""; g = 0; while (g <= 9) { iload[g] = ilevel[selectedlevel][g]; g++; } iload(); keylock = 1; removeMovieClip(gametxt_outcome); gotoAndPlay(_currentframe - 3); } } } } }
Frame 61
gotoAndPlay(_currentframe - 1);
Symbol 9 MovieClip [flash] Frame 14
removeMovieClip(this);
Symbol 23 MovieClip [explosion] Frame 20
removeMovieClip(this);
Symbol 203 MovieClip [gametxt_fail] Frame 41
stop();
Symbol 205 MovieClip [gametxt_outoftime] Frame 41
stop();
Symbol 211 MovieClip [gametxt_success] Frame 41
stop();
Symbol 212 MovieClip [gamestart] Frame 14
removeMovieClip(this);
Symbol 224 MovieClip Frame 1
_global.helpkeys = -1;
Symbol 224 MovieClip Frame 50
_global.helpkeys = 1; stop();
Symbol 224 MovieClip Frame 51
_global.helpkeys = -1;
Symbol 224 MovieClip Frame 100
_global.helpkeys = 0; stop();
Symbol 242 MovieClip [bluebarfade] Frame 15
removeMovieClip(this);
Symbol 246 MovieClip [moveswitch] Frame 24
gotoAndPlay (1);
Symbol 251 MovieClip [tipwindow] Frame 1
tiptext._visible = false;
Symbol 251 MovieClip [tipwindow] Frame 20
tiptext._visible = true;
Symbol 251 MovieClip [tipwindow] Frame 44
gotoAndPlay (20);
Symbol 251 MovieClip [tipwindow] Frame 60
this.removeMovieClip();
Symbol 259 MovieClip Frame 30
if (Math.random() > 0.75) { gotoAndPlay (1); }
Symbol 259 MovieClip Frame 32
if (Math.random() > 0.75) { gotoAndPlay (1); }
Symbol 259 MovieClip Frame 34
if (Math.random() > 0.75) { gotoAndPlay (1); }
Symbol 259 MovieClip Frame 36
if (Math.random() > 0.75) { gotoAndPlay (1); }
Symbol 259 MovieClip Frame 38
gotoAndPlay (1);
Symbol 264 Button
on (release) { gotoAndPlay(_currentframe + 2); }

Library Items

Symbol 1 GraphicUsed by:2
Symbol 2 MovieClip [cursor]Uses:1
Symbol 3 GraphicUsed by:4
Symbol 4 MovieClipUses:3Used by:7 192 268  Timeline
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:5Used by:7 192 268  Timeline
Symbol 7 MovieClip [cyad]Uses:4 6
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [flash]Uses:8
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:10Used by:23
Symbol 12 GraphicUsed by:23
Symbol 13 GraphicUsed by:23
Symbol 14 GraphicUsed by:23
Symbol 15 GraphicUsed by:23
Symbol 16 GraphicUsed by:23
Symbol 17 GraphicUsed by:23
Symbol 18 GraphicUsed by:23
Symbol 19 GraphicUsed by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [explosion]Uses:11 12 13 14 15 16 17 18 19 20 21 22
Symbol 24 Graphic [statusobjects]Used by:26
Symbol 25 Graphic [statusobjects]Used by:26
Symbol 26 MovieClip [statusobjects]Uses:25 24
Symbol 27 Graphic [obj]Used by:192
Symbol 28 Graphic [obj]Used by:192
Symbol 29 Graphic [obj]Used by:192
Symbol 30 Graphic [obj]Used by:192
Symbol 31 Graphic [obj]Used by:192
Symbol 32 Graphic [obj]Used by:192
Symbol 33 Graphic [obj]Used by:192
Symbol 34 Graphic [obj]Used by:192
Symbol 35 Graphic [obj]Used by:192
Symbol 36 Graphic [obj]Used by:192
Symbol 37 Graphic [obj]Used by:192
Symbol 38 Graphic [obj]Used by:192
Symbol 39 Graphic [obj]Used by:192
Symbol 40 Graphic [obj]Used by:192
Symbol 41 Graphic [obj]Used by:192
Symbol 42 Graphic [obj]Used by:192
Symbol 43 Graphic [obj]Used by:192
Symbol 44 Graphic [obj]Used by:192
Symbol 45 Graphic [obj]Used by:192
Symbol 46 Graphic [obj]Used by:192
Symbol 47 Graphic [obj]Used by:192
Symbol 48 Graphic [obj]Used by:192
Symbol 49 Graphic [obj]Used by:192
Symbol 50 Graphic [obj]Used by:192
Symbol 51 Graphic [obj]Used by:192
Symbol 52 Graphic [obj]Used by:192
Symbol 53 Graphic [obj]Used by:192
Symbol 54 Graphic [obj]Used by:192
Symbol 55 Graphic [obj]Used by:192
Symbol 56 Graphic [obj]Used by:192
Symbol 57 Graphic [obj]Used by:192
Symbol 58 Graphic [obj]Used by:192
Symbol 59 Graphic [obj]Used by:192
Symbol 60 Graphic [obj]Used by:192
Symbol 61 Graphic [obj]Used by:192
Symbol 62 Graphic [obj]Used by:192
Symbol 63 Graphic [obj]Used by:192
Symbol 64 Graphic [obj]Used by:192
Symbol 65 Graphic [obj]Used by:192
Symbol 66 Graphic [obj]Used by:192
Symbol 67 Graphic [obj]Used by:192
Symbol 68 Graphic [obj]Used by:192
Symbol 69 Graphic [obj]Used by:192
Symbol 70 Graphic [obj]Used by:192
Symbol 71 Graphic [obj]Used by:192
Symbol 72 Graphic [obj]Used by:192
Symbol 73 Graphic [obj]Used by:192
Symbol 74 Graphic [obj]Used by:192
Symbol 75 Graphic [obj]Used by:192
Symbol 76 Graphic [obj]Used by:192
Symbol 77 Graphic [obj]Used by:192
Symbol 78 Graphic [obj]Used by:192
Symbol 79 Graphic [obj]Used by:192
Symbol 80 Graphic [obj]Used by:192
Symbol 81 Graphic [obj]Used by:192
Symbol 82 Graphic [obj]Used by:192
Symbol 83 Graphic [obj]Used by:192
Symbol 84 Graphic [obj]Used by:192
Symbol 85 Graphic [obj]Used by:192
Symbol 86 Graphic [obj]Used by:192
Symbol 87 Graphic [obj]Used by:192
Symbol 88 Graphic [obj]Used by:192
Symbol 89 Graphic [obj]Used by:192
Symbol 90 Graphic [obj]Used by:192
Symbol 91 Graphic [obj]Used by:192
Symbol 92 Graphic [obj]Used by:192
Symbol 93 Graphic [obj]Used by:192
Symbol 94 Graphic [obj]Used by:192
Symbol 95 Graphic [obj]Used by:192
Symbol 96 Graphic [obj]Used by:192
Symbol 97 Graphic [obj]Used by:192
Symbol 98 Graphic [obj]Used by:192
Symbol 99 Graphic [obj]Used by:192
Symbol 100 Graphic [obj]Used by:192
Symbol 101 Graphic [obj]Used by:192
Symbol 102 Graphic [obj]Used by:192
Symbol 103 Graphic [obj]Used by:192
Symbol 104 Graphic [obj]Used by:192
Symbol 105 Graphic [obj]Used by:192
Symbol 106 Graphic [obj]Used by:192
Symbol 107 Graphic [obj]Used by:192
Symbol 108 Graphic [obj]Used by:192
Symbol 109 Graphic [obj]Used by:192
Symbol 110 Graphic [obj]Used by:192
Symbol 111 Graphic [obj]Used by:192
Symbol 112 Graphic [obj]Used by:192
Symbol 113 Graphic [obj]Used by:192
Symbol 114 Graphic [obj]Used by:192
Symbol 115 Graphic [obj]Used by:192
Symbol 116 Graphic [obj]Used by:192
Symbol 117 Graphic [obj]Used by:192
Symbol 118 Graphic [obj]Used by:192
Symbol 119 Graphic [obj]Used by:192
Symbol 120 Graphic [obj]Used by:192
Symbol 121 Graphic [obj]Used by:192
Symbol 122 Graphic [obj]Used by:192
Symbol 123 Graphic [obj]Used by:192
Symbol 124 Graphic [obj]Used by:192
Symbol 125 Graphic [obj]Used by:192
Symbol 126 Graphic [obj]Used by:192
Symbol 127 Graphic [obj]Used by:192
Symbol 128 Graphic [obj]Used by:192
Symbol 129 Graphic [obj]Used by:192
Symbol 130 Graphic [obj]Used by:192
Symbol 131 Graphic [obj]Used by:192
Symbol 132 Graphic [obj]Used by:192
Symbol 133 Graphic [obj]Used by:192
Symbol 134 Graphic [obj]Used by:192
Symbol 135 Graphic [obj]Used by:192
Symbol 136 Graphic [obj]Used by:192
Symbol 137 Graphic [obj]Used by:192
Symbol 138 Graphic [obj]Used by:192
Symbol 139 Graphic [obj]Used by:192
Symbol 140 Graphic [obj]Used by:192
Symbol 141 Graphic [obj]Used by:192
Symbol 142 Graphic [obj]Used by:192
Symbol 143 Graphic [obj]Used by:192
Symbol 144 Graphic [obj]Used by:192
Symbol 145 Graphic [obj]Used by:192
Symbol 146 Graphic [obj]Used by:192
Symbol 147 Graphic [obj]Used by:192
Symbol 148 Graphic [obj]Used by:192
Symbol 149 Graphic [obj]Used by:192
Symbol 150 Graphic [obj]Used by:192
Symbol 151 Graphic [obj]Used by:192
Symbol 152 Graphic [obj]Used by:192
Symbol 153 Graphic [obj]Used by:192
Symbol 154 Graphic [obj]Used by:192
Symbol 155 Graphic [obj]Used by:192
Symbol 156 Graphic [obj]Used by:192
Symbol 157 Graphic [obj]Used by:192
Symbol 158 Graphic [obj]Used by:192
Symbol 159 Graphic [obj]Used by:192
Symbol 160 Graphic [obj]Used by:192
Symbol 161 Graphic [obj]Used by:192
Symbol 162 Graphic [obj]Used by:192
Symbol 163 Graphic [obj]Used by:192
Symbol 164 Graphic [obj]Used by:192
Symbol 165 Graphic [obj]Used by:192
Symbol 166 Graphic [obj]Used by:192
Symbol 167 Graphic [obj]Used by:192
Symbol 168 Graphic [obj]Used by:192
Symbol 169 Graphic [obj]Used by:192
Symbol 170 Graphic [obj]Used by:192
Symbol 171 Graphic [obj]Used by:192
Symbol 172 Graphic [obj]Used by:192
Symbol 173 Graphic [obj]Used by:192
Symbol 174 Graphic [obj]Used by:192
Symbol 175 Graphic [obj]Used by:192
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:176 177 178Used by:192  Timeline
Symbol 180 GraphicUsed by:192
Symbol 181 FontUsed by:182 193 194 219 220 226 227 228 229 230 232 233 234 235 236 243 244 245 249 250 252 254 255 262 269
Symbol 182 EditableTextUses:181Used by:192
Symbol 183 GraphicUsed by:192
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:184Used by:186
Symbol 186 MovieClipUses:185Used by:192
Symbol 187 GraphicUsed by:192
Symbol 188 GraphicUsed by:192
Symbol 189 GraphicUsed by:192
Symbol 190 GraphicUsed by:192 202 203 205 211 212 222 241 251
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClip [obj]Uses:4 6 27 179 175 174 173 180 172 171 170 169 168 167 166 165 164 163 162 161 160 159 158 157 156 155 154 153 152 151 182 150 51 149 148 139 147 146 145 130 144 143 142 137 183 186 187 188 141 140 189 138 136 135 190 134 133 132 131 129 128 127 126 125 124 123 122 121 120 119 118 117 93 116 66 65 115 28 114 113 112 111 110 109 108 107 106 105 104 103 102 101 100 99 98 97 96 95 94 92 91 90 89 88 87 86 85 84 83 82 81 80 79 74 78 77 76 75 73 72 71 70 69 68 67 64 63 62 61 60 59 58 57 56 55 54 53 52 50 49 48 47 46 45 44 43 42 191 41 40 39 38 37 36 35 34 33 32 31 30 29
Symbol 193 TextUses:181Used by:195
Symbol 194 TextUses:181Used by:195
Symbol 195 MovieClip [txtslow]Uses:193 194
Symbol 196 Graphic [crosshairs]Used by:198
Symbol 197 Graphic [crosshairs]Used by:198
Symbol 198 MovieClip [crosshairs]Uses:197 196
Symbol 199 GraphicUsed by:203
Symbol 200 FontUsed by:201 210 217 218 223 225 231 237 238 239 240 248 270 272 273 274 275 276 277 280 281 282 283
Symbol 201 TextUses:200Used by:203 205
Symbol 202 MovieClipUses:190Used by:203 205 211  Timeline
Symbol 203 MovieClip [gametxt_fail]Uses:190 199 201 202
Symbol 204 GraphicUsed by:205
Symbol 205 MovieClip [gametxt_outoftime]Uses:190 204 201 202
Symbol 206 GraphicUsed by:211
Symbol 207 GraphicUsed by:211
Symbol 208 GraphicUsed by:211
Symbol 209 GraphicUsed by:211
Symbol 210 TextUses:200Used by:211
Symbol 211 MovieClip [gametxt_success]Uses:190 206 207 208 209 210 202
Symbol 212 MovieClip [gamestart]Uses:190
Symbol 213 Graphic [gameframe]Used by:241
Symbol 214 Graphic [gameframe]Used by:241
Symbol 215 Graphic [gameframe]Used by:241
Symbol 216 GraphicUsed by:241 242 246 251
Symbol 217 TextUses:200Used by:241
Symbol 218 TextUses:200Used by:241
Symbol 219 TextUses:181Used by:221
Symbol 220 EditableTextUses:181Used by:221
Symbol 221 MovieClipUses:219 220Used by:241
Symbol 222 MovieClip [background]Uses:190Used by:224 257 260
Symbol 223 TextUses:200Used by:224
Symbol 224 MovieClipUses:222 223Used by:241
Symbol 225 EditableTextUses:200Used by:241
Symbol 226 EditableTextUses:181Used by:241
Symbol 227 EditableTextUses:181Used by:241
Symbol 228 EditableTextUses:181Used by:241
Symbol 229 EditableTextUses:181Used by:241
Symbol 230 EditableTextUses:181Used by:241
Symbol 231 EditableTextUses:200Used by:241
Symbol 232 TextUses:181Used by:241
Symbol 233 EditableTextUses:181Used by:241
Symbol 234 EditableTextUses:181Used by:241
Symbol 235 EditableTextUses:181Used by:241
Symbol 236 EditableTextUses:181Used by:241
Symbol 237 TextUses:200Used by:241
Symbol 238 TextUses:200Used by:241
Symbol 239 TextUses:200Used by:241
Symbol 240 TextUses:200Used by:241
Symbol 241 MovieClip [gameframe]Uses:216 217 215 218 221 224 225 226 227 228 229 230 231 190 232 233 234 235 236 214 237 213 238 239 240
Symbol 242 MovieClip [bluebarfade]Uses:216
Symbol 243 TextUses:181Used by:246
Symbol 244 TextUses:181Used by:246
Symbol 245 TextUses:181Used by:246
Symbol 246 MovieClip [moveswitch]Uses:216 243 244 245
Symbol 247 Graphic [tipwindow]Used by:251
Symbol 248 EditableTextUses:200Used by:251
Symbol 249 TextUses:181Used by:251
Symbol 250 TextUses:181Used by:251
Symbol 251 MovieClip [tipwindow]Uses:248 190 216 249 250 247
Symbol 252 TextUses:181Used by:253
Symbol 253 MovieClipUses:252Used by:260
Symbol 254 TextUses:181Used by:257
Symbol 255 TextUses:181Used by:256
Symbol 256 MovieClipUses:255Used by:257
Symbol 257 MovieClipUses:222 254 256Used by:260  Timeline
Symbol 258 GraphicUsed by:259  Timeline
Symbol 259 MovieClipUses:258Used by:260
Symbol 260 MovieClip [GameComplete]Uses:222 253 257 259Used by:Timeline
Symbol 261 GraphicUsed by:264
Symbol 262 TextUses:181Used by:264
Symbol 263 GraphicUsed by:264
Symbol 264 ButtonUses:261 262 263Used by:Timeline
Symbol 265 GraphicUsed by:268
Symbol 266 GraphicUsed by:268
Symbol 267 GraphicUsed by:268
Symbol 268 MovieClipUses:265 266 267 4 6Used by:Timeline
Symbol 269 TextUses:181Used by:Timeline
Symbol 270 TextUses:200Used by:Timeline
Symbol 271 GraphicUsed by:Timeline
Symbol 272 EditableTextUses:200Used by:Timeline
Symbol 273 EditableTextUses:200Used by:Timeline
Symbol 274 EditableTextUses:200Used by:Timeline
Symbol 275 EditableTextUses:200Used by:Timeline
Symbol 276 EditableTextUses:200Used by:Timeline
Symbol 277 TextUses:200Used by:Timeline
Symbol 278 GraphicUsed by:Timeline
Symbol 279 GraphicUsed by:Timeline
Symbol 280 EditableTextUses:200Used by:Timeline
Symbol 281 TextUses:200Used by:Timeline
Symbol 282 EditableTextUses:200Used by:Timeline
Symbol 283 TextUses:200Used by:Timeline

Instance Names

"button_play"Frame 7Symbol 264 Button
"txtlevelselect3"Frame 44Symbol 272 EditableText
"txtlevelselect2"Frame 44Symbol 273 EditableText
"txtlevelselect5"Frame 44Symbol 274 EditableText
"txtlevelselect1"Frame 44Symbol 275 EditableText
"txtlevelselect4"Frame 44Symbol 276 EditableText
"gamecomplete"Frame 44Symbol 260 MovieClip [GameComplete]
"txtload"Frame 54Symbol 282 EditableText
"teleno"Symbol 192 MovieClip [obj] Frame 34Symbol 182 EditableText
"totalgamecomplete"Symbol 221 MovieClip Frame 1Symbol 220 EditableText
"gamestatus"Symbol 241 MovieClip [gameframe] Frame 2Symbol 221 MovieClip
"gamestartkeys"Symbol 241 MovieClip [gameframe] Frame 3Symbol 224 MovieClip
"txtminute"Symbol 241 MovieClip [gameframe] Frame 3Symbol 226 EditableText
"txtsecond"Symbol 241 MovieClip [gameframe] Frame 3Symbol 227 EditableText
"leveltitletxt"Symbol 241 MovieClip [gameframe] Frame 3Symbol 230 EditableText
"inputdata"Symbol 241 MovieClip [gameframe] Frame 6Symbol 235 EditableText
"txtdatarequest"Symbol 241 MovieClip [gameframe] Frame 6Symbol 236 EditableText
"tiptext"Symbol 251 MovieClip [tipwindow] Frame 1Symbol 248 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 2 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 7 as "cyad"
ExportAssets (56)Timeline Frame 1Symbol 9 as "flash"
ExportAssets (56)Timeline Frame 1Symbol 23 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 24 as "statusobjects"
ExportAssets (56)Timeline Frame 1Symbol 25 as "statusobjects"
ExportAssets (56)Timeline Frame 1Symbol 25 as "statusobjects"
ExportAssets (56)Timeline Frame 1Symbol 24 as "statusobjects"
ExportAssets (56)Timeline Frame 1Symbol 26 as "statusobjects"
ExportAssets (56)Timeline Frame 1Symbol 27 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 28 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 29 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 30 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 31 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 32 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 33 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 34 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 35 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 36 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 37 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 38 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 39 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 40 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 41 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 42 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 43 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 44 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 45 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 46 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 47 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 48 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 49 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 50 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 51 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 52 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 53 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 54 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 55 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 56 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 57 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 58 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 59 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 60 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 61 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 62 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 63 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 64 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 66 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 67 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 68 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 69 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 70 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 71 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 72 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 73 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 74 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 75 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 76 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 77 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 78 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 79 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 80 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 81 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 82 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 83 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 84 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 85 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 86 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 87 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 88 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 89 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 90 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 91 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 92 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 93 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 94 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 95 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 96 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 97 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 98 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 99 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 100 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 101 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 102 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 103 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 104 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 105 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 106 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 107 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 108 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 109 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 110 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 111 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 112 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 113 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 114 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 115 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 116 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 117 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 118 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 119 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 120 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 121 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 122 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 123 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 124 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 125 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 126 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 127 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 128 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 129 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 130 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 131 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 132 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 133 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 134 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 135 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 136 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 137 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 138 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 139 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 140 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 141 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 142 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 143 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 144 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 145 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 146 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 147 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 148 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 149 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 150 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 151 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 152 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 153 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 154 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 155 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 156 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 157 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 158 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 159 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 160 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 161 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 162 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 163 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 164 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 165 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 166 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 167 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 168 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 169 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 170 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 171 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 172 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 173 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 174 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 175 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65533 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 27 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 175 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 174 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 173 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 172 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 171 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 170 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 169 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 168 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 167 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 166 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 165 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 164 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 163 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 162 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 161 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 160 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 159 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 158 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 157 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 156 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 155 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 154 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 153 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 152 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 151 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 150 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 51 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 149 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 148 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 139 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 147 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 146 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 145 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 130 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 144 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 143 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 142 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 137 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 141 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 140 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 139 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 138 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 137 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 137 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 137 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 136 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 136 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 136 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 136 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 135 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 134 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 133 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 132 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 131 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 130 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 129 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 128 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 127 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 126 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 125 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 124 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 123 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 122 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 121 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 120 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 119 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 118 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 117 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 93 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 116 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 66 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 115 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 28 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 114 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 113 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 112 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 111 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 110 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 109 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 108 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 107 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 106 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 105 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 104 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 103 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 102 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 101 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 100 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 99 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 98 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 97 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 96 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 95 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 94 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 93 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 92 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 91 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 90 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 89 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 88 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 87 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 86 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 85 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 84 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 83 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 82 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 81 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 80 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 79 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 74 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 78 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 77 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 76 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 74 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 75 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 74 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 73 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 72 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 71 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 70 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 69 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 68 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 67 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 66 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 65 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 64 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 63 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 62 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 61 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 60 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 59 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 58 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 57 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 56 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 55 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 54 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 53 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 52 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 51 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 50 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 49 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 48 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 47 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 46 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 45 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 44 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 43 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 42 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 41 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 40 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 40 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 40 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 39 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 39 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 39 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 38 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 37 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 36 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 35 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 34 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 33 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 32 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 31 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 30 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 29 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 28 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 28 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 27 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 192 as "obj"
ExportAssets (56)Timeline Frame 1Symbol 195 as "txtslow"
ExportAssets (56)Timeline Frame 1Symbol 196 as "crosshairs"
ExportAssets (56)Timeline Frame 1Symbol 197 as "crosshairs"
ExportAssets (56)Timeline Frame 1Symbol 197 as "crosshairs"
ExportAssets (56)Timeline Frame 1Symbol 196 as "crosshairs"
ExportAssets (56)Timeline Frame 1Symbol 198 as "crosshairs"
ExportAssets (56)Timeline Frame 1Symbol 203 as "gametxt_fail"
ExportAssets (56)Timeline Frame 1Symbol 205 as "gametxt_outoftime"
ExportAssets (56)Timeline Frame 1Symbol 211 as "gametxt_success"
ExportAssets (56)Timeline Frame 1Symbol 212 as "gamestart"
ExportAssets (56)Timeline Frame 1Symbol 213 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 214 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 214 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 214 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 213 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 214 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 215 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 241 as "gameframe"
ExportAssets (56)Timeline Frame 1Symbol 242 as "bluebarfade"
ExportAssets (56)Timeline Frame 1Symbol 246 as "moveswitch"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 247 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 251 as "tipwindow"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 1Symbol 260 as "GameComplete"
ExportAssets (56)Timeline Frame 1Symbol 222 as "background"
ExportAssets (56)Timeline Frame 44Symbol 260 as "GameComplete"
ExportAssets (56)Timeline Frame 45Symbol 260 as "GameComplete"
ExportAssets (56)Timeline Frame 46Symbol 260 as "GameComplete"

Dynamic Text Variables

txtslowSymbol 225 EditableText"Slow"
txt_minuteSymbol 226 EditableText"00"
txt_secondSymbol 227 EditableText"00"
txt_colonSymbol 228 EditableText":"
txtdiamondSymbol 229 EditableText"999"
txt_leveltitleSymbol 230 EditableText"Level Title"
txtslowSymbol 231 EditableText"Slow"
txtobjSymbol 233 EditableText"0"
txtcoordsSymbol 234 EditableText""
inputdataSymbol 235 EditableText""
txtdatarequestSymbol 236 EditableText""
levelselect3Symbol 272 EditableText""
levelselect2Symbol 273 EditableText""
levelselect5Symbol 274 EditableText""
levelselect1Symbol 275 EditableText""
levelselect4Symbol 276 EditableText""
txtsaveSymbol 280 EditableText"Save "
txtloadSymbol 282 EditableText"load "




http://swfchan.com/23/113570/info.shtml
Created: 11/3 -2019 14:33:29 Last modified: 11/3 -2019 14:33:29 Server time: 19/05 -2024 02:21:49