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Ship Shooter.swf

This is the info page for
Flash #114171

(Click the ID number above for more basic data on this flash file.)


Text
Godly Gamer

http://www.godlygamer.com

Loading "Ship Shooter"...

Percentage:

100,000

100,000

100,000

Kilobytes Status:

KB Loaded:

KB Total:

Estimations:

100,000

100,000

Remaining Time (Seconds):

Kilobytes per Second:

1

0

A Godly Gamer Production -- Sponsored By Xaurora (www.xaurora.com)

Godly Gamer
www.godlygamer.com

Go to the Gods

Welcome to Ship Shooter

Instructions:

Play Game

The objective of this game
is to use your ship:
To destroy all the
Evil green blobs:
Use the Arrow Keys to
move your ship, click
and hold the left click
to Shoot.

This game has a total of
10 "levels." Each level you
get a new laser and the
enemies become faster.
You advance a level each
time you kill 50 blobs.
Your ship can only
withstand 15 collisions.

If your ship takes 15 hits
from the blobs, you will
lose.
Good Luck, and Have Fun.

sELECT ONE OF THE LASERS BELOW TO PLAY "fREEsTYLE" mODE
(YOU WILL BE UNABLE TO DIE, AND YOU PLAY FOREVER WITH THAT LASER UNTIL YOU QUIT)

http://www.godlygamer.com

Turn Music On

Turn Music Off

LEVEL 100

Menu

Kills:

100,000

Hits:

100,000

100,000

100,000

You have been Defeated

100,000

100,000

Level 100

Menu

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } function doSomething2() { getURL ("http://www.godlygamer.com", _blank); } stop(); var remainingtime = 0; var averagekbs = 0; var averagekbcount = 0; var averagetimer = 0; MENU.customItems.push(Functioned2); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("This animation is copyright (C) Godly Gamer", doSomething); Functioned2 = new ContextMenuItem("Visit Godly Gamer", doSomething2); MENU.customItems.push(Functioned); MENU.customItems.push(Functioned2); _root.menu = MENU; _root.preloader.onEnterFrame = function () { if (_root.averagetimer == 0) { _root.averagetimer = 0; } _root.averagetimer = _root.averagetimer + 1; _root.kbloaded = Math.round(getBytesLoaded() / 1024); _root.kbtotal = Math.round(getBytesTotal() / 1024); _root.percent = Math.round((_root.kbloaded / _root.kbtotal) * 100); _root.percentbar = Math.round((_root.kbloaded / _root.kbtotal) * 1000); _root.preloader.loadBar1.gotoAndStop(_root.percentbar); _root.preloader.loadBar2.gotoAndStop(_root.percentbar); _root.percent = _root.percent + "%"; if (_root.averagetimer == 40) { _root.averagetimer = 0; _root.averagekbs = Math.round(_root.kbloaded - _root.averagekbcount); _root.averagekbcount = _root.kbloaded; } _root.remainingtime = Math.round((_root.kbtotal - _root.kbloaded) / _root.averagekbs); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); } };
Frame 2
stop();
Frame 3
stop(); clearInterval(_root.upgradelaserfunction); clearInterval(_root.shipmovefunction); clearInterval(_root.shipaimfunction); clearInterval(_root.shipshootfunction); clearInterval(_root.enemy1function); clearInterval(_root.enemy2function); clearInterval(_root.enemy3function); clearInterval(_root.enemy4function); _root.enemyspeed = 1.5; _root.enemyspeedmin = 0.1;
Frame 4
function UpgradeLaser() { if ((_root.enemieskilled > 50) && (_root.laserlevel == "level1")) { _root.laserlevel = "level2"; _root.leveltext = "Level 2"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 100) && (_root.laserlevel == "level2")) { _root.laserlevel = "level3"; _root.leveltext = "Level 3"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 150) && (_root.laserlevel == "level3")) { _root.laserlevel = "level4"; _root.leveltext = "Level 4"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 200) && (_root.laserlevel == "level4")) { _root.laserlevel = "level5"; _root.leveltext = "Level 5"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 250) && (_root.laserlevel == "level5")) { _root.laserlevel = "level6"; _root.leveltext = "Level 6"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 300) && (_root.laserlevel == "level6")) { _root.laserlevel = "level7"; _root.leveltext = "Level 7"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 350) && (_root.laserlevel == "level7")) { _root.laserlevel = "level8"; _root.leveltext = "Level 8"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 400) && (_root.laserlevel == "level8")) { _root.laserlevel = "level9"; _root.leveltext = "Level 9"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } if ((_root.enemieskilled > 450) && (_root.laserlevel == "level9")) { _root.laserlevel = "level10"; _root.leveltext = "Level 10"; _root.leveldisplayshow.gotoAndPlay(2); _root.currentlevel = _root.currentlevel + 1; _root.enemyspeed = _root.enemyspeed + 0.1; _root.enemyspeedmin = _root.enemyspeedmin + 0.1; } } stop(); _root.currentlevel = 1; _root.leveltext = "Level 1"; _root.enemieshit = 0; _root.enemieskilled = 0; _root.laserlevel = "level1"; clearInterval(_root.upgradelaserfunction); _root.upgradelaserfunction = setInterval(UpgradeLaser, 100); function MoveAround() { if (_root.enemieshit == 15) { _root.gotoAndStop("dead"); } if (Key.isDown(39)) { _root.ship._x = _root.ship._x + setspeed; } if (Key.isDown(37)) { _root.ship._x = _root.ship._x - setspeed; } if (Key.isDown(38)) { _root.ship._y = _root.ship._y - setspeed; } if (Key.isDown(40)) { _root.ship._y = _root.ship._y + setspeed; } if (_root.ship._x > 560) { _root.ship._x = -10; } if (_root.ship._x < -10) { _root.ship._x = 560; } if (_root.ship._y > 410) { _root.ship._y = -10; } if (_root.ship._y < -10) { _root.ship._y = 410; } } function AimToMouse() { adjacent = _root._xmouse - _root.ship._x; opposite = _root._ymouse - _root.ship._y; angle = Math.atan2(opposite, adjacent) * 57.2957795130823; _root.ship._rotation = angle; } function Shoot() { if (Key.isDown(1)) { newObject = "Laser" + depth; _root.attachMovie("Laser", newObject, depth); _root[newObject]._rotation = _root.angle; _root[newObject]._x = _root.ship._x; _root[newObject]._y = _root.ship._y; _root[newObject].onEnterFrame = function () { if (this.starting == undefined) { this.constantspeed = 10; this.starting = false; this.adjacent = _root._xmouse - this._x; this.opposite = _root._ymouse - this._y; this.hypotenuse = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.xspeed = (this.adjacent / this.hypotenuse) * this.constantspeed; this.yspeed = (this.opposite / this.hypotenuse) * this.constantspeed; this._rotation = _root.angle; } this.lastdistance = this._x + this._y; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.currentdistance = this._x + this._y; if (this.currentdistance == this.lastdistance) { this.removeMovieClip(); } if (this.hitTest(_root.enemy1)) { _root.enemy1.nextFrame(); _root.enemy1.hitflash.play(); } if (this.hitTest(_root.enemy2)) { _root.enemy2.nextFrame(); _root.enemy2.hitflash.play(); } if (this.hitTest(_root.enemy3)) { _root.enemy3.nextFrame(); _root.enemy3.hitflash.play(); } if (this.hitTest(_root.enemy4)) { _root.enemy4.nextFrame(); _root.enemy4.hitflash.play(); } if (this._x > 600) { this.removeMovieClip(); } if (this._x < -50) { this.removeMovieClip(); } if (this._y > 450) { this.removeMovieClip(); } if (this._y < -50) { this.removeMovieClip(); } }; depth = depth + 1; } } setspeed = 4; depth = 0; clearInterval(_root.shipmovefunction); _root.shipmovefunction = setInterval(MoveAround, 25); clearInterval(_root.shipaimfunction); _root.shipaimfunction = setInterval(AimToMouse, 25); clearInterval(_root.shipshootfunction); _root.shipshootfunction = setInterval(Shoot, 25); function Enemy1() { _root.enemy1.adjacent = _root.ship._x - _root.enemy1._x; _root.enemy1.opposite = _root.ship._y - _root.enemy1._y; _root.enemy1.angle = Math.atan2(_root.enemy1.opposite, _root.enemy1.adjacent) * 57.2957795130823; _root.enemy1._rotation = _root.enemy1.angle; _root.enemy1.adjacent = _root.ship._x - _root.enemy1._x; _root.enemy1.opposite = _root.ship._y - _root.enemy1._y; _root.enemy1.hypotenuse = Math.sqrt((_root.enemy1.opposite * _root.enemy1.opposite) + (_root.enemy1.adjacent * _root.enemy1.adjacent)); _root.enemy1.xspeed = (_root.enemy1.adjacent / _root.enemy1.hypotenuse) * _root.enemy1.constantspeed; _root.enemy1.yspeed = (_root.enemy1.opposite / _root.enemy1.hypotenuse) * _root.enemy1.constantspeed; _root.enemy1._x = _root.enemy1._x + _root.enemy1.xspeed; _root.enemy1._y = _root.enemy1._y + _root.enemy1.yspeed; if (_root.enemy1.dead == true) { _root.enemy1.startposition = random(4) + 1; if (_root.enemy1.startposition == 1) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = -10; _root.enemy1._y = Math.random() * 400; } if (_root.enemy1.startposition == 2) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = 560; _root.enemy1._y = Math.random() * 400; } if (_root.enemy1.startposition == 3) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = Math.random() * 550; _root.enemy1._y = -10; } if (_root.enemy1.startposition == 4) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = Math.random() * 550; _root.enemy1._y = 410; } } } function Enemy2() { _root.enemy2.adjacent = _root.ship._x - _root.enemy2._x; _root.enemy2.opposite = _root.ship._y - _root.enemy2._y; _root.enemy2.angle = Math.atan2(_root.enemy2.opposite, _root.enemy2.adjacent) * 57.2957795130823; _root.enemy2._rotation = _root.enemy2.angle; _root.enemy2.adjacent = _root.ship._x - _root.enemy2._x; _root.enemy2.opposite = _root.ship._y - _root.enemy2._y; _root.enemy2.hypotenuse = Math.sqrt((_root.enemy2.opposite * _root.enemy2.opposite) + (_root.enemy2.adjacent * _root.enemy2.adjacent)); _root.enemy2.xspeed = (_root.enemy2.adjacent / _root.enemy2.hypotenuse) * _root.enemy2.constantspeed; _root.enemy2.yspeed = (_root.enemy2.opposite / _root.enemy2.hypotenuse) * _root.enemy2.constantspeed; _root.enemy2._x = _root.enemy2._x + _root.enemy2.xspeed; _root.enemy2._y = _root.enemy2._y + _root.enemy2.yspeed; if (_root.enemy2.dead == true) { _root.enemy2.startposition = random(4) + 1; if (_root.enemy2.startposition == 1) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = -10; _root.enemy2._y = Math.random() * 400; } if (_root.enemy2.startposition == 2) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = 560; _root.enemy2._y = Math.random() * 400; } if (_root.enemy2.startposition == 3) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = Math.random() * 550; _root.enemy2._y = -10; } if (_root.enemy2.startposition == 4) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = Math.random() * 550; _root.enemy2._y = 410; } } } function Enemy3() { _root.enemy3.adjacent = _root.ship._x - _root.enemy3._x; _root.enemy3.opposite = _root.ship._y - _root.enemy3._y; _root.enemy3.angle = Math.atan2(_root.enemy3.opposite, _root.enemy3.adjacent) * 57.2957795130823; _root.enemy3._rotation = _root.enemy3.angle; _root.enemy3.adjacent = _root.ship._x - _root.enemy3._x; _root.enemy3.opposite = _root.ship._y - _root.enemy3._y; _root.enemy3.hypotenuse = Math.sqrt((_root.enemy3.opposite * _root.enemy3.opposite) + (_root.enemy3.adjacent * _root.enemy3.adjacent)); _root.enemy3.xspeed = (_root.enemy3.adjacent / _root.enemy3.hypotenuse) * _root.enemy3.constantspeed; _root.enemy3.yspeed = (_root.enemy3.opposite / _root.enemy3.hypotenuse) * _root.enemy3.constantspeed; _root.enemy3._x = _root.enemy3._x + _root.enemy3.xspeed; _root.enemy3._y = _root.enemy3._y + _root.enemy3.yspeed; if (_root.enemy3.dead == true) { _root.enemy3.startposition = random(4) + 1; if (_root.enemy3.startposition == 1) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = -10; _root.enemy3._y = Math.random() * 400; } if (_root.enemy3.startposition == 2) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = 560; _root.enemy3._y = Math.random() * 400; } if (_root.enemy3.startposition == 3) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = Math.random() * 550; _root.enemy3._y = -10; } if (_root.enemy3.startposition == 4) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = Math.random() * 550; _root.enemy3._y = 410; } } } function Enemy4() { _root.enemy4.adjacent = _root.ship._x - _root.enemy4._x; _root.enemy4.opposite = _root.ship._y - _root.enemy4._y; _root.enemy4.angle = Math.atan2(_root.enemy4.opposite, _root.enemy4.adjacent) * 57.2957795130823; _root.enemy4._rotation = _root.enemy4.angle; _root.enemy4.adjacent = _root.ship._x - _root.enemy4._x; _root.enemy4.opposite = _root.ship._y - _root.enemy4._y; _root.enemy4.hypotenuse = Math.sqrt((_root.enemy4.opposite * _root.enemy4.opposite) + (_root.enemy4.adjacent * _root.enemy4.adjacent)); _root.enemy4.xspeed = (_root.enemy4.adjacent / _root.enemy4.hypotenuse) * _root.enemy4.constantspeed; _root.enemy4.yspeed = (_root.enemy4.opposite / _root.enemy4.hypotenuse) * _root.enemy4.constantspeed; _root.enemy4._x = _root.enemy4._x + _root.enemy4.xspeed; _root.enemy4._y = _root.enemy4._y + _root.enemy4.yspeed; if (_root.enemy4.dead == true) { _root.enemy4.startposition = random(4) + 1; if (_root.enemy4.startposition == 1) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = -10; _root.enemy4._y = Math.random() * 400; } if (_root.enemy4.startposition == 2) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = 560; _root.enemy4._y = Math.random() * 400; } if (_root.enemy4.startposition == 3) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = Math.random() * 550; _root.enemy4._y = -10; } if (_root.enemy4.startposition == 4) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = Math.random() * 550; _root.enemy4._y = 410; } } } _root.enemyspeed = 1.5; _root.enemyspeedmin = 0.1; clearInterval(_root.enemy1function); _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1function = setInterval(Enemy1, 25); clearInterval(_root.enemy2function); _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2function = setInterval(Enemy2, 25); clearInterval(_root.enemy3function); setInterval(Enemy3, 25); _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3function = setInterval(Enemy3, 25); clearInterval(_root.enemy4function); setInterval(Enemy4, 25); _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4function = setInterval(Enemy4, 25);
Instance of Symbol 814 MovieClip "enemy1" in Frame 4
onClipEvent (enterFrame) { if (this.hit.hitTest(_root.ship.base)) { this.gotoAndStop(50); _root.ship.hit.play(); _root.enemieshit = _root.enemieshit + 1; _root.enemieskilled = _root.enemieskilled - 1; } }
Instance of Symbol 814 MovieClip "enemy2" in Frame 4
onClipEvent (enterFrame) { if (this.hit.hitTest(_root.ship.base)) { this.gotoAndStop(50); _root.ship.hit.play(); _root.enemieshit = _root.enemieshit + 1; _root.enemieskilled = _root.enemieskilled - 1; } }
Instance of Symbol 814 MovieClip "enemy3" in Frame 4
onClipEvent (enterFrame) { if (this.hit.hitTest(_root.ship.base)) { this.gotoAndStop(50); _root.ship.hit.play(); _root.enemieshit = _root.enemieshit + 1; _root.enemieskilled = _root.enemieskilled - 1; } }
Instance of Symbol 814 MovieClip "enemy4" in Frame 4
onClipEvent (enterFrame) { if (this.hit.hitTest(_root.ship.base)) { this.gotoAndStop(50); _root.ship.hit.play(); _root.enemieshit = _root.enemieshit + 1; _root.enemieskilled = _root.enemieskilled - 1; } }
Frame 5
stop(); _root.enemieshit = 0; _root.enemieskilled = 0; function MoveAround() { if (Key.isDown(39)) { _root.ship._x = _root.ship._x + setspeed; } if (Key.isDown(37)) { _root.ship._x = _root.ship._x - setspeed; } if (Key.isDown(38)) { _root.ship._y = _root.ship._y - setspeed; } if (Key.isDown(40)) { _root.ship._y = _root.ship._y + setspeed; } if (_root.ship._x > 560) { _root.ship._x = -10; } if (_root.ship._x < -10) { _root.ship._x = 560; } if (_root.ship._y > 410) { _root.ship._y = -10; } if (_root.ship._y < -10) { _root.ship._y = 410; } } function AimToMouse() { adjacent = _root._xmouse - _root.ship._x; opposite = _root._ymouse - _root.ship._y; angle = Math.atan2(opposite, adjacent) * 57.2957795130823; _root.ship._rotation = angle; } function Shoot() { if (Key.isDown(1)) { newObject = "Laser" + depth; _root.attachMovie("Laser", newObject, depth); _root[newObject]._x = _root.ship._x; _root[newObject]._y = _root.ship._y; _root[newObject].onEnterFrame = function () { if (this.starting == undefined) { this.constantspeed = 10; this.starting = false; this.adjacent = _root._xmouse - this._x; this.opposite = _root._ymouse - this._y; this.hypotenuse = Math.sqrt((this.opposite * this.opposite) + (this.adjacent * this.adjacent)); this.xspeed = (this.adjacent / this.hypotenuse) * this.constantspeed; this.yspeed = (this.opposite / this.hypotenuse) * this.constantspeed; this._rotation = _root.angle; } this.lastdistance = this._x + this._y; this._x = this._x + this.xspeed; this._y = this._y + this.yspeed; this.currentdistance = this._x + this._y; if (this.currentdistance == this.lastdistance) { this.removeMovieClip(); } if (this.hitTest(_root.enemy1)) { _root.enemy1.nextFrame(); _root.enemy1.hitflash.play(); } if (this.hitTest(_root.enemy2)) { _root.enemy2.nextFrame(); _root.enemy2.hitflash.play(); } if (this.hitTest(_root.enemy3)) { _root.enemy3.nextFrame(); _root.enemy3.hitflash.play(); } if (this.hitTest(_root.enemy4)) { _root.enemy4.nextFrame(); _root.enemy4.hitflash.play(); } if (this._x > 600) { this.removeMovieClip(); } if (this._x < -50) { this.removeMovieClip(); } if (this._y > 450) { this.removeMovieClip(); } if (this._y < -50) { this.removeMovieClip(); } }; depth = depth + 1; } } setspeed = 4; depth = 0; clearInterval(_root.shipmovefunction); _root.shipmovefunction = setInterval(MoveAround, 25); clearInterval(_root.shipaimfunction); _root.shipaimfunction = setInterval(AimToMouse, 25); clearInterval(_root.shipshootfunction); _root.shipshootfunction = setInterval(Shoot, 25); function Enemy1() { _root.enemy1.adjacent = _root.ship._x - _root.enemy1._x; _root.enemy1.opposite = _root.ship._y - _root.enemy1._y; _root.enemy1.angle = Math.atan2(_root.enemy1.opposite, _root.enemy1.adjacent) * 57.2957795130823; _root.enemy1._rotation = _root.enemy1.angle; _root.enemy1.adjacent = _root.ship._x - _root.enemy1._x; _root.enemy1.opposite = _root.ship._y - _root.enemy1._y; _root.enemy1.hypotenuse = Math.sqrt((_root.enemy1.opposite * _root.enemy1.opposite) + (_root.enemy1.adjacent * _root.enemy1.adjacent)); _root.enemy1.xspeed = (_root.enemy1.adjacent / _root.enemy1.hypotenuse) * _root.enemy1.constantspeed; _root.enemy1.yspeed = (_root.enemy1.opposite / _root.enemy1.hypotenuse) * _root.enemy1.constantspeed; _root.enemy1._x = _root.enemy1._x + _root.enemy1.xspeed; _root.enemy1._y = _root.enemy1._y + _root.enemy1.yspeed; if (_root.enemy1.dead == true) { _root.enemy1.startposition = random(4) + 1; if (_root.enemy1.startposition == 1) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = -10; _root.enemy1._y = Math.random() * 400; } if (_root.enemy1.startposition == 2) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = 560; _root.enemy1._y = Math.random() * 400; } if (_root.enemy1.startposition == 3) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = Math.random() * 550; _root.enemy1._y = -10; } if (_root.enemy1.startposition == 4) { _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1.gotoAndStop(1); _root.enemy1._x = Math.random() * 550; _root.enemy1._y = 410; } } } function Enemy2() { _root.enemy2.adjacent = _root.ship._x - _root.enemy2._x; _root.enemy2.opposite = _root.ship._y - _root.enemy2._y; _root.enemy2.angle = Math.atan2(_root.enemy2.opposite, _root.enemy2.adjacent) * 57.2957795130823; _root.enemy2._rotation = _root.enemy2.angle; _root.enemy2.adjacent = _root.ship._x - _root.enemy2._x; _root.enemy2.opposite = _root.ship._y - _root.enemy2._y; _root.enemy2.hypotenuse = Math.sqrt((_root.enemy2.opposite * _root.enemy2.opposite) + (_root.enemy2.adjacent * _root.enemy2.adjacent)); _root.enemy2.xspeed = (_root.enemy2.adjacent / _root.enemy2.hypotenuse) * _root.enemy2.constantspeed; _root.enemy2.yspeed = (_root.enemy2.opposite / _root.enemy2.hypotenuse) * _root.enemy2.constantspeed; _root.enemy2._x = _root.enemy2._x + _root.enemy2.xspeed; _root.enemy2._y = _root.enemy2._y + _root.enemy2.yspeed; if (_root.enemy2.dead == true) { _root.enemy2.startposition = random(4) + 1; if (_root.enemy2.startposition == 1) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = -10; _root.enemy2._y = Math.random() * 400; } if (_root.enemy2.startposition == 2) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = 560; _root.enemy2._y = Math.random() * 400; } if (_root.enemy2.startposition == 3) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = Math.random() * 550; _root.enemy2._y = -10; } if (_root.enemy2.startposition == 4) { _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2.gotoAndStop(1); _root.enemy2._x = Math.random() * 550; _root.enemy2._y = 410; } } } function Enemy3() { _root.enemy3.adjacent = _root.ship._x - _root.enemy3._x; _root.enemy3.opposite = _root.ship._y - _root.enemy3._y; _root.enemy3.angle = Math.atan2(_root.enemy3.opposite, _root.enemy3.adjacent) * 57.2957795130823; _root.enemy3._rotation = _root.enemy3.angle; _root.enemy3.adjacent = _root.ship._x - _root.enemy3._x; _root.enemy3.opposite = _root.ship._y - _root.enemy3._y; _root.enemy3.hypotenuse = Math.sqrt((_root.enemy3.opposite * _root.enemy3.opposite) + (_root.enemy3.adjacent * _root.enemy3.adjacent)); _root.enemy3.xspeed = (_root.enemy3.adjacent / _root.enemy3.hypotenuse) * _root.enemy3.constantspeed; _root.enemy3.yspeed = (_root.enemy3.opposite / _root.enemy3.hypotenuse) * _root.enemy3.constantspeed; _root.enemy3._x = _root.enemy3._x + _root.enemy3.xspeed; _root.enemy3._y = _root.enemy3._y + _root.enemy3.yspeed; if (_root.enemy3.dead == true) { _root.enemy3.startposition = random(4) + 1; if (_root.enemy3.startposition == 1) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = -10; _root.enemy3._y = Math.random() * 400; } if (_root.enemy3.startposition == 2) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = 560; _root.enemy3._y = Math.random() * 400; } if (_root.enemy3.startposition == 3) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = Math.random() * 550; _root.enemy3._y = -10; } if (_root.enemy3.startposition == 4) { _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3.gotoAndStop(1); _root.enemy3._x = Math.random() * 550; _root.enemy3._y = 410; } } } function Enemy4() { _root.enemy4.adjacent = _root.ship._x - _root.enemy4._x; _root.enemy4.opposite = _root.ship._y - _root.enemy4._y; _root.enemy4.angle = Math.atan2(_root.enemy4.opposite, _root.enemy4.adjacent) * 57.2957795130823; _root.enemy4._rotation = _root.enemy4.angle; _root.enemy4.adjacent = _root.ship._x - _root.enemy4._x; _root.enemy4.opposite = _root.ship._y - _root.enemy4._y; _root.enemy4.hypotenuse = Math.sqrt((_root.enemy4.opposite * _root.enemy4.opposite) + (_root.enemy4.adjacent * _root.enemy4.adjacent)); _root.enemy4.xspeed = (_root.enemy4.adjacent / _root.enemy4.hypotenuse) * _root.enemy4.constantspeed; _root.enemy4.yspeed = (_root.enemy4.opposite / _root.enemy4.hypotenuse) * _root.enemy4.constantspeed; _root.enemy4._x = _root.enemy4._x + _root.enemy4.xspeed; _root.enemy4._y = _root.enemy4._y + _root.enemy4.yspeed; if (_root.enemy4.dead == true) { _root.enemy4.startposition = random(4) + 1; if (_root.enemy4.startposition == 1) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = -10; _root.enemy4._y = Math.random() * 400; } if (_root.enemy4.startposition == 2) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = 560; _root.enemy4._y = Math.random() * 400; } if (_root.enemy4.startposition == 3) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = Math.random() * 550; _root.enemy4._y = -10; } if (_root.enemy4.startposition == 4) { _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4.gotoAndStop(1); _root.enemy4._x = Math.random() * 550; _root.enemy4._y = 410; } } } _root.enemyspeed = 1.5; _root.enemyspeedmin = 0.1; clearInterval(_root.enemy1function); _root.enemy1.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy1function = setInterval(Enemy1, 25); clearInterval(_root.enemy2function); _root.enemy2.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy2function = setInterval(Enemy2, 25); clearInterval(_root.enemy3function); setInterval(Enemy3, 25); _root.enemy3.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy3function = setInterval(Enemy3, 25); clearInterval(_root.enemy4function); setInterval(Enemy4, 25); _root.enemy4.constantspeed = (Math.random() * _root.enemyspeed) + _root.enemyspeedmin; _root.enemy4function = setInterval(Enemy4, 25);
Frame 6
stop(); clearInterval(_root.upgradelaserfunction); clearInterval(_root.shipmovefunction); clearInterval(_root.shipaimfunction); clearInterval(_root.shipshootfunction); clearInterval(_root.enemy1function); clearInterval(_root.enemy2function); clearInterval(_root.enemy3function); clearInterval(_root.enemy4function);
Symbol 3 MovieClip Frame 20
stop();
Symbol 4 MovieClip Frame 15
stop();
Symbol 5 MovieClip Frame 40
gotoAndPlay ("restart");
Symbol 6 MovieClip Frame 17
gotoAndPlay ("restart");
Symbol 20 MovieClip Frame 10
stop();
Symbol 21 MovieClip Frame 10
stop();
Symbol 34 MovieClip Frame 20
gotoAndPlay ("restart");
Symbol 35 MovieClip [Laser] Frame 1
gotoAndStop(_root.laserlevel);
Symbol 35 MovieClip [Laser] Frame 11
gotoAndStop(random(4) + 7);
Symbol 58 Button
on (release) { getURL ("http://www.godlygamer.com", _new); }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 635 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 637 MovieClip in Symbol 638 MovieClip Frame 1
onClipEvent (load) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } onClipEvent (enterFrame) { this._y = this._y + this.speed; if (this._y > 70) { this._x = random(230) - 115; this._y = -70; this.speed = random(3) + 2; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 643 MovieClip in Symbol 644 MovieClip Frame 1
onClipEvent (load) { this._x = random(550) - 275; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 350) { this._x = -375; this._y = (-1 * random(60)) - 100; this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Symbol 659 MovieClip Frame 1
stop();
Symbol 717 MovieClip Frame 20
stop();
Symbol 733 MovieClip Frame 400
_root.play();
Symbol 738 Button
on (release) { _root.enemyspeed = 1.5; _root.enemyspeedmin = 0.1; gotoAndStop ("playgame"); }
Symbol 749 MovieClip Frame 1
stop();
Symbol 754 MovieClip Frame 1
stop();
Symbol 813 MovieClip Frame 20
stop(); _parent.dead = true;
Symbol 814 MovieClip Frame 1
stop(); dead = false;
Symbol 814 MovieClip Frame 50
stop(); _root.enemieskilled = _root.enemieskilled + 1;
Symbol 821 Button
on (release) { _root.laserlevel = "level5"; gotoAndStop ("freestyle"); }
Symbol 822 Button
on (release) { _root.laserlevel = "level4"; gotoAndStop ("freestyle"); }
Symbol 823 Button
on (release) { _root.laserlevel = "level3"; gotoAndStop ("freestyle"); }
Symbol 824 Button
on (release) { _root.laserlevel = "level2"; gotoAndStop ("freestyle"); }
Symbol 825 Button
on (release) { _root.laserlevel = "level1"; gotoAndStop ("freestyle"); }
Symbol 826 Button
on (release) { _root.laserlevel = "level9"; gotoAndStop ("freestyle"); }
Symbol 827 Button
on (release) { _root.laserlevel = "level8"; gotoAndStop ("freestyle"); }
Symbol 828 Button
on (release) { _root.laserlevel = "level7"; gotoAndStop ("freestyle"); }
Symbol 829 Button
on (release) { _root.laserlevel = "level6"; gotoAndStop ("freestyle"); }
Symbol 830 Button
on (release) { _root.laserlevel = "level10"; gotoAndStop ("freestyle"); }
Symbol 832 Button
on (release) { getURL ("http://www.godlygamer.com/", _new); }
Symbol 834 Button
on (release) { play(); }
Symbol 837 Button
on (release) { play(); }
Symbol 838 MovieClip Frame 1
stop();
Symbol 838 MovieClip Frame 2
stop();
Symbol 841 MovieClip Frame 1
stop();
Symbol 843 Button
on (release) { _root.gotoAndStop("mainmenu"); }
Symbol 855 Button
on (release) { _root.gotoAndStop("mainmenu"); }

Library Items

Symbol 1 GraphicUsed by:2 35
Symbol 2 MovieClipUses:1Used by:3 4 5 6 35  Timeline
Symbol 3 MovieClipUses:2Used by:35  Timeline
Symbol 4 MovieClipUses:2Used by:35  Timeline
Symbol 5 MovieClipUses:2Used by:35  Timeline
Symbol 6 MovieClipUses:2Used by:35  Timeline
Symbol 7 GraphicUsed by:18
Symbol 8 GraphicUsed by:18
Symbol 9 GraphicUsed by:18
Symbol 10 GraphicUsed by:18
Symbol 11 GraphicUsed by:18
Symbol 12 GraphicUsed by:18
Symbol 13 GraphicUsed by:18
Symbol 14 GraphicUsed by:18
Symbol 15 GraphicUsed by:18
Symbol 16 GraphicUsed by:18
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClipUses:7 8 9 10 11 12 13 14 15 16 17Used by:19 20 21
Symbol 19 MovieClipUses:18Used by:35  Timeline
Symbol 20 MovieClipUses:18Used by:35  Timeline
Symbol 21 MovieClipUses:18Used by:35  Timeline
Symbol 22 GraphicUsed by:33
Symbol 23 GraphicUsed by:33
Symbol 24 GraphicUsed by:33
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClipUses:22 23 24 25 26 27 28 29 30 31 32Used by:34
Symbol 34 MovieClipUses:33Used by:35  Timeline
Symbol 35 MovieClip [Laser]Uses:1 2 3 4 5 6 19 20 21 34
Symbol 36 GraphicUsed by:639
Symbol 37 GraphicUsed by:40
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:40
Symbol 40 MovieClipUses:37 39Used by:639
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:41 43Used by:639
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:49
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:49
Symbol 49 MovieClipUses:46 48Used by:639
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:59
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:59
Symbol 54 FontUsed by:55
Symbol 55 TextUses:54Used by:59
Symbol 56 FontUsed by:57
Symbol 57 TextUses:56Used by:58
Symbol 58 ButtonUses:57Used by:59
Symbol 59 MovieClipUses:51 53 55 58Used by:639
Symbol 60 GraphicUsed by:65
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:65
Symbol 63 FontUsed by:64 831 833 836 839 845 847 848 849 851 852 853
Symbol 64 TextUses:63Used by:65
Symbol 65 MovieClipUses:60 62 64Used by:639
Symbol 66 GraphicUsed by:67
Symbol 67 MovieClipUses:66Used by:79
Symbol 68 GraphicUsed by:69 82
Symbol 69 MovieClipUses:68Used by:79
Symbol 70 FontUsed by:71 77 78 86 87
Symbol 71 TextUses:70Used by:79
Symbol 72 FontUsed by:73 74 75 76 83 84 85 634 636
Symbol 73 EditableTextUses:72Used by:79
Symbol 74 EditableTextUses:72Used by:79
Symbol 75 EditableTextUses:72Used by:79
Symbol 76 TextUses:72Used by:79
Symbol 77 TextUses:70Used by:79
Symbol 78 TextUses:70Used by:79
Symbol 79 MovieClipUses:67 69 71 73 74 75 76 77 78Used by:639
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:88
Symbol 82 MovieClipUses:68Used by:88
Symbol 83 TextUses:72Used by:88
Symbol 84 EditableTextUses:72Used by:88
Symbol 85 EditableTextUses:72Used by:88
Symbol 86 TextUses:70Used by:88
Symbol 87 TextUses:70Used by:88
Symbol 88 MovieClipUses:81 82 83 84 85 86 87Used by:639
Symbol 89 GraphicUsed by:94
Symbol 90 GraphicUsed by:94
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:94
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:89 90 92 93Used by:639
Symbol 95 GraphicUsed by:629
Symbol 96 GraphicUsed by:629
Symbol 97 GraphicUsed by:629
Symbol 98 GraphicUsed by:629
Symbol 99 GraphicUsed by:629
Symbol 100 GraphicUsed by:629
Symbol 101 GraphicUsed by:629
Symbol 102 GraphicUsed by:629
Symbol 103 GraphicUsed by:629
Symbol 104 GraphicUsed by:629
Symbol 105 GraphicUsed by:629
Symbol 106 GraphicUsed by:629
Symbol 107 GraphicUsed by:629
Symbol 108 GraphicUsed by:629
Symbol 109 GraphicUsed by:629
Symbol 110 GraphicUsed by:629
Symbol 111 GraphicUsed by:629
Symbol 112 GraphicUsed by:629
Symbol 113 GraphicUsed by:629
Symbol 114 GraphicUsed by:629
Symbol 115 GraphicUsed by:629
Symbol 116 GraphicUsed by:629
Symbol 117 GraphicUsed by:629
Symbol 118 GraphicUsed by:629
Symbol 119 GraphicUsed by:629
Symbol 120 GraphicUsed by:629
Symbol 121 GraphicUsed by:629
Symbol 122 GraphicUsed by:629
Symbol 123 GraphicUsed by:629
Symbol 124 GraphicUsed by:629
Symbol 125 GraphicUsed by:629
Symbol 126 GraphicUsed by:629
Symbol 127 GraphicUsed by:629
Symbol 128 GraphicUsed by:629
Symbol 129 GraphicUsed by:629
Symbol 130 GraphicUsed by:629
Symbol 131 GraphicUsed by:629
Symbol 132 GraphicUsed by:629
Symbol 133 GraphicUsed by:629
Symbol 134 GraphicUsed by:629
Symbol 135 GraphicUsed by:629
Symbol 136 GraphicUsed by:629
Symbol 137 GraphicUsed by:629
Symbol 138 GraphicUsed by:629
Symbol 139 GraphicUsed by:629
Symbol 140 GraphicUsed by:629
Symbol 141 GraphicUsed by:629
Symbol 142 GraphicUsed by:629
Symbol 143 GraphicUsed by:629
Symbol 144 GraphicUsed by:629
Symbol 145 GraphicUsed by:629
Symbol 146 GraphicUsed by:629
Symbol 147 GraphicUsed by:629
Symbol 148 GraphicUsed by:629
Symbol 149 GraphicUsed by:629
Symbol 150 GraphicUsed by:629
Symbol 151 GraphicUsed by:629
Symbol 152 GraphicUsed by:629
Symbol 153 GraphicUsed by:629
Symbol 154 GraphicUsed by:629
Symbol 155 GraphicUsed by:629
Symbol 156 GraphicUsed by:629
Symbol 157 GraphicUsed by:629
Symbol 158 GraphicUsed by:629
Symbol 159 GraphicUsed by:629
Symbol 160 GraphicUsed by:629
Symbol 161 GraphicUsed by:629
Symbol 162 GraphicUsed by:629
Symbol 163 GraphicUsed by:629
Symbol 164 GraphicUsed by:629
Symbol 165 GraphicUsed by:629
Symbol 166 GraphicUsed by:629
Symbol 167 GraphicUsed by:629
Symbol 168 GraphicUsed by:629
Symbol 169 GraphicUsed by:629
Symbol 170 GraphicUsed by:629
Symbol 171 GraphicUsed by:629
Symbol 172 GraphicUsed by:629
Symbol 173 GraphicUsed by:629
Symbol 174 GraphicUsed by:629
Symbol 175 GraphicUsed by:629
Symbol 176 GraphicUsed by:629
Symbol 177 GraphicUsed by:629
Symbol 178 GraphicUsed by:629
Symbol 179 GraphicUsed by:629
Symbol 180 GraphicUsed by:629
Symbol 181 GraphicUsed by:629
Symbol 182 GraphicUsed by:629
Symbol 183 GraphicUsed by:629
Symbol 184 GraphicUsed by:629
Symbol 185 GraphicUsed by:629
Symbol 186 GraphicUsed by:629
Symbol 187 GraphicUsed by:629
Symbol 188 GraphicUsed by:629
Symbol 189 GraphicUsed by:629
Symbol 190 GraphicUsed by:629
Symbol 191 GraphicUsed by:629
Symbol 192 GraphicUsed by:629
Symbol 193 GraphicUsed by:629
Symbol 194 GraphicUsed by:629
Symbol 195 GraphicUsed by:629
Symbol 196 GraphicUsed by:629
Symbol 197 GraphicUsed by:629
Symbol 198 GraphicUsed by:629
Symbol 199 GraphicUsed by:629
Symbol 200 GraphicUsed by:629
Symbol 201 GraphicUsed by:629
Symbol 202 GraphicUsed by:629
Symbol 203 GraphicUsed by:629
Symbol 204 GraphicUsed by:629
Symbol 205 GraphicUsed by:629
Symbol 206 GraphicUsed by:629
Symbol 207 GraphicUsed by:629
Symbol 208 GraphicUsed by:629
Symbol 209 GraphicUsed by:629
Symbol 210 GraphicUsed by:629
Symbol 211 GraphicUsed by:629
Symbol 212 GraphicUsed by:629
Symbol 213 GraphicUsed by:629
Symbol 214 GraphicUsed by:629
Symbol 215 GraphicUsed by:629
Symbol 216 GraphicUsed by:629
Symbol 217 GraphicUsed by:629
Symbol 218 GraphicUsed by:629
Symbol 219 GraphicUsed by:629
Symbol 220 GraphicUsed by:629
Symbol 221 GraphicUsed by:629
Symbol 222 GraphicUsed by:629
Symbol 223 GraphicUsed by:629
Symbol 224 GraphicUsed by:629
Symbol 225 GraphicUsed by:629
Symbol 226 GraphicUsed by:629
Symbol 227 GraphicUsed by:629
Symbol 228 GraphicUsed by:629
Symbol 229 GraphicUsed by:629
Symbol 230 GraphicUsed by:629
Symbol 231 GraphicUsed by:629
Symbol 232 GraphicUsed by:629
Symbol 233 GraphicUsed by:629
Symbol 234 GraphicUsed by:629
Symbol 235 GraphicUsed by:629
Symbol 236 GraphicUsed by:629
Symbol 237 GraphicUsed by:629
Symbol 238 GraphicUsed by:629
Symbol 239 GraphicUsed by:629
Symbol 240 GraphicUsed by:629
Symbol 241 GraphicUsed by:629
Symbol 242 GraphicUsed by:629
Symbol 243 GraphicUsed by:629
Symbol 244 GraphicUsed by:629
Symbol 245 GraphicUsed by:629
Symbol 246 GraphicUsed by:629
Symbol 247 GraphicUsed by:629
Symbol 248 GraphicUsed by:629
Symbol 249 GraphicUsed by:629
Symbol 250 GraphicUsed by:629
Symbol 251 GraphicUsed by:629
Symbol 252 GraphicUsed by:629
Symbol 253 GraphicUsed by:629
Symbol 254 GraphicUsed by:629
Symbol 255 GraphicUsed by:629
Symbol 256 GraphicUsed by:629
Symbol 257 GraphicUsed by:629
Symbol 258 GraphicUsed by:629
Symbol 259 GraphicUsed by:629
Symbol 260 GraphicUsed by:629
Symbol 261 GraphicUsed by:629
Symbol 262 GraphicUsed by:629
Symbol 263 GraphicUsed by:629
Symbol 264 GraphicUsed by:629
Symbol 265 GraphicUsed by:629
Symbol 266 GraphicUsed by:629
Symbol 267 GraphicUsed by:629
Symbol 268 GraphicUsed by:629
Symbol 269 GraphicUsed by:629
Symbol 270 GraphicUsed by:629
Symbol 271 GraphicUsed by:629
Symbol 272 GraphicUsed by:629
Symbol 273 GraphicUsed by:629
Symbol 274 GraphicUsed by:629
Symbol 275 GraphicUsed by:629
Symbol 276 GraphicUsed by:629
Symbol 277 GraphicUsed by:629
Symbol 278 GraphicUsed by:629
Symbol 279 GraphicUsed by:629
Symbol 280 GraphicUsed by:629
Symbol 281 GraphicUsed by:629
Symbol 282 GraphicUsed by:629
Symbol 283 GraphicUsed by:629
Symbol 284 GraphicUsed by:629
Symbol 285 GraphicUsed by:629
Symbol 286 GraphicUsed by:629
Symbol 287 GraphicUsed by:629
Symbol 288 GraphicUsed by:629
Symbol 289 GraphicUsed by:629
Symbol 290 GraphicUsed by:629
Symbol 291 GraphicUsed by:629
Symbol 292 GraphicUsed by:629
Symbol 293 GraphicUsed by:629
Symbol 294 GraphicUsed by:629
Symbol 295 GraphicUsed by:629
Symbol 296 GraphicUsed by:629
Symbol 297 GraphicUsed by:629
Symbol 298 GraphicUsed by:629
Symbol 299 GraphicUsed by:629
Symbol 300 GraphicUsed by:629
Symbol 301 GraphicUsed by:629
Symbol 302 GraphicUsed by:629
Symbol 303 GraphicUsed by:629
Symbol 304 GraphicUsed by:629
Symbol 305 GraphicUsed by:629
Symbol 306 GraphicUsed by:629
Symbol 307 GraphicUsed by:629
Symbol 308 GraphicUsed by:629
Symbol 309 GraphicUsed by:629
Symbol 310 GraphicUsed by:629
Symbol 311 GraphicUsed by:629
Symbol 312 GraphicUsed by:629
Symbol 313 GraphicUsed by:629
Symbol 314 GraphicUsed by:629
Symbol 315 GraphicUsed by:629
Symbol 316 GraphicUsed by:629
Symbol 317 GraphicUsed by:629
Symbol 318 GraphicUsed by:629
Symbol 319 GraphicUsed by:629
Symbol 320 GraphicUsed by:629
Symbol 321 GraphicUsed by:629
Symbol 322 GraphicUsed by:629
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Symbol 324 GraphicUsed by:629
Symbol 325 GraphicUsed by:629
Symbol 326 GraphicUsed by:629
Symbol 327 GraphicUsed by:629
Symbol 328 GraphicUsed by:629
Symbol 329 GraphicUsed by:629
Symbol 330 GraphicUsed by:629
Symbol 331 GraphicUsed by:629
Symbol 332 GraphicUsed by:629
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Symbol 853 EditableTextUses:63Used by:Timeline
Symbol 854 TextUses:734Used by:855
Symbol 855 ButtonUses:854Used by:Timeline
Streaming Sound 1Used by:Symbol 733 MovieClip

Instance Names

"preloader"Frame 1Symbol 639 MovieClip
"enemy1"Frame 4Symbol 814 MovieClip
"enemy2"Frame 4Symbol 814 MovieClip
"enemy3"Frame 4Symbol 814 MovieClip
"enemy4"Frame 4Symbol 814 MovieClip
"ship"Frame 4Symbol 750 MovieClip
"leveldisplayshow"Frame 4Symbol 841 MovieClip
"loadBar1"Symbol 639 MovieClip Frame 1Symbol 94 MovieClip
"loadBar2"Symbol 639 MovieClip Frame 1Symbol 629 MovieClip
"legs"Symbol 669 MovieClip Frame 1Symbol 649 MovieClip
"attack"Symbol 669 MovieClip Frame 1Symbol 659 MovieClip
"body"Symbol 669 MovieClip Frame 1Symbol 661 MovieClip
"shield"Symbol 669 MovieClip Frame 1Symbol 666 MovieClip
"head"Symbol 669 MovieClip Frame 1Symbol 668 MovieClip
"attack"Symbol 717 MovieClip Frame 1Symbol 659 MovieClip
"body"Symbol 717 MovieClip Frame 1Symbol 661 MovieClip
"shield"Symbol 717 MovieClip Frame 1Symbol 666 MovieClip
"head"Symbol 717 MovieClip Frame 1Symbol 668 MovieClip
"attack"Symbol 720 MovieClip Frame 1Symbol 659 MovieClip
"body"Symbol 720 MovieClip Frame 1Symbol 661 MovieClip
"shield"Symbol 720 MovieClip Frame 1Symbol 666 MovieClip
"head"Symbol 720 MovieClip Frame 1Symbol 668 MovieClip
"base"Symbol 750 MovieClip Frame 1Symbol 740 MovieClip
"hit"Symbol 750 MovieClip Frame 1Symbol 749 MovieClip
"hitflash"Symbol 814 MovieClip Frame 1Symbol 754 MovieClip
"hit"Symbol 814 MovieClip Frame 1Symbol 756 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 35 as "Laser"

Labels

"start"Frame 2
"mainmenu"Frame 3
"playgame"Frame 4
"freestyle"Frame 5
"dead"Frame 6
"restart"Symbol 5 MovieClip Frame 15
"restart"Symbol 6 MovieClip Frame 5
"restart"Symbol 34 MovieClip Frame 8
"level1"Symbol 35 MovieClip [Laser] Frame 2
"level2"Symbol 35 MovieClip [Laser] Frame 3
"level3"Symbol 35 MovieClip [Laser] Frame 4
"level4"Symbol 35 MovieClip [Laser] Frame 5
"level5"Symbol 35 MovieClip [Laser] Frame 6
"level6"Symbol 35 MovieClip [Laser] Frame 7
"level7"Symbol 35 MovieClip [Laser] Frame 8
"level8"Symbol 35 MovieClip [Laser] Frame 9
"level9"Symbol 35 MovieClip [Laser] Frame 10
"level10"Symbol 35 MovieClip [Laser] Frame 11
"stop"Symbol 659 MovieClip Frame 1

Dynamic Text Variables

_root.kbloadedSymbol 73 EditableText"100,000"
_root.kbtotalSymbol 74 EditableText"100,000"
_root.percentSymbol 75 EditableText"100,000"
_root.remainingtimeSymbol 84 EditableText"100,000"
_root.averagekbsSymbol 85 EditableText"100,000"
_root.leveltextSymbol 839 EditableText"LEVEL 100"
_root.enemieskilledSymbol 845 EditableText"100,000"
_root.enemieshitSymbol 847 EditableText"100,000"
_root.enemieskilledSymbol 848 EditableText"100,000"
_root.enemieshitSymbol 849 EditableText"100,000"
_root.enemieskilledSymbol 851 EditableText"100,000"
_root.enemieshitSymbol 852 EditableText"100,000"
_root.leveltextSymbol 853 EditableText"Level 100"




http://swfchan.com/23/114171/info.shtml
Created: 11/3 -2019 00:24:25 Last modified: 11/3 -2019 00:24:25 Server time: 17/05 -2024 04:09:43