Section 1
//background2_80 (beauty_resort_2_gamesgames_com_fla.background2_80)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class background2_80 extends MovieClip {
public function background2_80(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 2
//balloon_274 (beauty_resort_2_gamesgames_com_fla.balloon_274)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class balloon_274 extends MovieClip {
public var mcDummy:MovieClip;
public function balloon_274(){
addFrameScript(8, frame9);
}
function frame9(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 3
//bathtub_145 (beauty_resort_2_gamesgames_com_fla.bathtub_145)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class bathtub_145 extends MovieClip {
public var helper:MovieClip;
public function bathtub_145(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 4
//bathtubHerb_149 (beauty_resort_2_gamesgames_com_fla.bathtubHerb_149)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class bathtubHerb_149 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var mcQueue:MovieClip;
public var mcClock:MovieClip;
public var mcHitArea:MovieClip;
public var mcDummy:MovieClip;
public var ofuroBG:MovieClip;
public var mcLeaves:MovieClip;
public function bathtubHerb_149(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 39, frame40);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame40(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 5
//bathtubHydro_144 (beauty_resort_2_gamesgames_com_fla.bathtubHydro_144)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class bathtubHydro_144 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var mcQueue:MovieClip;
public var mcClock:MovieClip;
public var hydroBG:MovieClip;
public var mcHitArea:MovieClip;
public var mcDummy:MovieClip;
public var mcBubbles:MovieClip;
public function bathtubHydro_144(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 40, frame41);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
function frame41(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 6
//branding_3 (beauty_resort_2_gamesgames_com_fla.branding_3)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class branding_3 extends MovieClip {
public var mcHitArea:MovieClip;
public function branding_3(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame18(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame19(){
stop();
}
function frame13(){
stop();
}
function frame17(){
stop();
}
function frame4(){
stop();
}
function frame9(){
stop();
}
function frame16(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
function frame5(){
stop();
}
function frame15(){
stop();
}
function frame11(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 7
//btnQuality_37 (beauty_resort_2_gamesgames_com_fla.btnQuality_37)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class btnQuality_37 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
public function btnQuality_37(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 8
//btnyes_up_30 (beauty_resort_2_gamesgames_com_fla.btnyes_up_30)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class btnyes_up_30 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 9
//button_s_down_33 (beauty_resort_2_gamesgames_com_fla.button_s_down_33)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class button_s_down_33 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 10
//button_s_out_31 (beauty_resort_2_gamesgames_com_fla.button_s_out_31)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class button_s_out_31 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 11
//button_s_over_32 (beauty_resort_2_gamesgames_com_fla.button_s_over_32)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class button_s_over_32 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 12
//buttonFX_54 (beauty_resort_2_gamesgames_com_fla.buttonFX_54)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class buttonFX_54 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
public function buttonFX_54(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 13
//buttonMusic_46 (beauty_resort_2_gamesgames_com_fla.buttonMusic_46)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class buttonMusic_46 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
public function buttonMusic_46(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 14
//chair_99 (beauty_resort_2_gamesgames_com_fla.chair_99)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class chair_99 extends MovieClip {
public function chair_99(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 15
//chairStation_98 (beauty_resort_2_gamesgames_com_fla.chairStation_98)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class chairStation_98 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var mcHitArea:MovieClip;
public var mcDummy:MovieClip;
public var chairBG:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 16
//char_images_188 (beauty_resort_2_gamesgames_com_fla.char_images_188)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class char_images_188 extends MovieClip {
public var mcFace:MovieClip;
public var mcBody:MovieClip;
public var mcHead:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 17
//charBio_186 (beauty_resort_2_gamesgames_com_fla.charBio_186)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class charBio_186 extends MovieClip {
public var charBioScreen:MovieClip;
public function charBio_186(){
addFrameScript(0, frame1, 10, frame11, 19, frame20);
}
function frame1(){
stop();
}
function frame20(){
gotoAndStop(1);
}
function frame11(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 18
//charBioScreen_187 (beauty_resort_2_gamesgames_com_fla.charBioScreen_187)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class charBioScreen_187 extends MovieClip {
public var charBioText:TextField;
public var charBioBtn:MovieClip;
public var charBioName:TextField;
public var charBioTitle:TextField;
public var charBioPicture:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 19
//clock_85 (beauty_resort_2_gamesgames_com_fla.clock_85)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class clock_85 extends MovieClip {
public function clock_85(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9);
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame8(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 20
//customer10Body_207 (beauty_resort_2_gamesgames_com_fla.customer10Body_207)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer10Body_207 extends MovieClip {
public function customer10Body_207(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 21
//customer10Face_209 (beauty_resort_2_gamesgames_com_fla.customer10Face_209)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer10Face_209 extends MovieClip {
public function customer10Face_209(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 22
//customer11Body_204 (beauty_resort_2_gamesgames_com_fla.customer11Body_204)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer11Body_204 extends MovieClip {
public function customer11Body_204(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 23
//customer11Face_206 (beauty_resort_2_gamesgames_com_fla.customer11Face_206)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer11Face_206 extends MovieClip {
public function customer11Face_206(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 24
//customer1Body_195 (beauty_resort_2_gamesgames_com_fla.customer1Body_195)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer1Body_195 extends MovieClip {
public function customer1Body_195(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 25
//customer1Face_197 (beauty_resort_2_gamesgames_com_fla.customer1Face_197)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer1Face_197 extends MovieClip {
public function customer1Face_197(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 26
//customer2Body_201 (beauty_resort_2_gamesgames_com_fla.customer2Body_201)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer2Body_201 extends MovieClip {
public function customer2Body_201(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 27
//customer2Face_203 (beauty_resort_2_gamesgames_com_fla.customer2Face_203)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer2Face_203 extends MovieClip {
public function customer2Face_203(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 28
//customer3Body_198 (beauty_resort_2_gamesgames_com_fla.customer3Body_198)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer3Body_198 extends MovieClip {
public function customer3Body_198(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 29
//customer3Face_200 (beauty_resort_2_gamesgames_com_fla.customer3Face_200)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer3Face_200 extends MovieClip {
public function customer3Face_200(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 30
//customer4Body_189 (beauty_resort_2_gamesgames_com_fla.customer4Body_189)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer4Body_189 extends MovieClip {
public function customer4Body_189(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 31
//customer4Face_191 (beauty_resort_2_gamesgames_com_fla.customer4Face_191)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer4Face_191 extends MovieClip {
public function customer4Face_191(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 32
//customer5Body_192 (beauty_resort_2_gamesgames_com_fla.customer5Body_192)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer5Body_192 extends MovieClip {
public function customer5Body_192(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 33
//customer5Face_194 (beauty_resort_2_gamesgames_com_fla.customer5Face_194)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer5Face_194 extends MovieClip {
public function customer5Face_194(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 34
//customer6Body_216 (beauty_resort_2_gamesgames_com_fla.customer6Body_216)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer6Body_216 extends MovieClip {
public function customer6Body_216(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 35
//customer6Face_218 (beauty_resort_2_gamesgames_com_fla.customer6Face_218)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer6Face_218 extends MovieClip {
public function customer6Face_218(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 36
//customer7Body_213 (beauty_resort_2_gamesgames_com_fla.customer7Body_213)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer7Body_213 extends MovieClip {
public function customer7Body_213(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 37
//customer7Face_215 (beauty_resort_2_gamesgames_com_fla.customer7Face_215)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer7Face_215 extends MovieClip {
public function customer7Face_215(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 38
//customer9Body_210 (beauty_resort_2_gamesgames_com_fla.customer9Body_210)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer9Body_210 extends MovieClip {
public function customer9Body_210(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 39
//customer9Face_212 (beauty_resort_2_gamesgames_com_fla.customer9Face_212)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class customer9Face_212 extends MovieClip {
public function customer9Face_212(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 18, frame19);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame19(){
this.gotoAndPlay("stressed");
}
function frame4(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 40
//decorationPreview_228 (beauty_resort_2_gamesgames_com_fla.decorationPreview_228)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class decorationPreview_228 extends MovieClip {
public function decorationPreview_228(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 41
//decorLamp_76 (beauty_resort_2_gamesgames_com_fla.decorLamp_76)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class decorLamp_76 extends MovieClip {
public function decorLamp_76(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 42
//decorScenario_72 (beauty_resort_2_gamesgames_com_fla.decorScenario_72)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class decorScenario_72 extends MovieClip {
public function decorScenario_72(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 43
//food_277 (beauty_resort_2_gamesgames_com_fla.food_277)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class food_277 extends MovieClip {
public function food_277(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6);
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 44
//gameover_255 (beauty_resort_2_gamesgames_com_fla.gameover_255)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class gameover_255 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 45
//gameoverBlink_256 (beauty_resort_2_gamesgames_com_fla.gameoverBlink_256)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class gameoverBlink_256 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 46
//garbagecanClean_156 (beauty_resort_2_gamesgames_com_fla.garbagecanClean_156)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class garbagecanClean_156 extends MovieClip {
public var mcQueue:MovieClip;
public var out:MovieClip;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 47
//goal_169 (beauty_resort_2_gamesgames_com_fla.goal_169)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class goal_169 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 48
//goalReached_168 (beauty_resort_2_gamesgames_com_fla.goalReached_168)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class goalReached_168 extends MovieClip {
public var mcGoalBlink:MovieClip;
public var mcGoal:MovieClip;
public function goalReached_168(){
addFrameScript(0, frame1, 74, frame75);
}
function frame75(){
this.gotoAndStop(1);
}
function frame1(){
stop();
this.visible = false;
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 49
//goalreachedBlink_170 (beauty_resort_2_gamesgames_com_fla.goalreachedBlink_170)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class goalreachedBlink_170 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 50
//heart_236 (beauty_resort_2_gamesgames_com_fla.heart_236)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class heart_236 extends MovieClip {
public function heart_236(){
addFrameScript(0, frame1, 2, frame3, 15, frame16);
}
function frame3(){
this.gotoAndPlay("normal");
}
function frame16(){
this.gotoAndPlay("fast");
}
function frame1(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 51
//heart_288 (beauty_resort_2_gamesgames_com_fla.heart_288)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class heart_288 extends MovieClip {
public function heart_288(){
addFrameScript(0, frame1, 2, frame3, 15, frame16);
}
function frame3(){
this.gotoAndPlay("normal");
}
function frame16(){
this.gotoAndPlay("fast");
}
function frame1(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 52
//helper1_146 (beauty_resort_2_gamesgames_com_fla.helper1_146)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class helper1_146 extends MovieClip {
public function helper1_146(){
addFrameScript(0, frame1, 20, frame21, 35, frame36);
}
function frame1(){
stop();
}
function frame21(){
this.gotoAndStop("idle");
}
function frame36(){
this.gotoAndStop("idle");
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 53
//helper2_108 (beauty_resort_2_gamesgames_com_fla.helper2_108)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class helper2_108 extends MovieClip {
public function helper2_108(){
addFrameScript(0, frame1, 20, frame21, 35, frame36);
}
function frame1(){
stop();
}
function frame21(){
this.gotoAndStop("idle");
}
function frame36(){
this.gotoAndStop("idle");
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 54
//highscore_263 (beauty_resort_2_gamesgames_com_fla.highscore_263)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class highscore_263 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 55
//highscoreBlink_264 (beauty_resort_2_gamesgames_com_fla.highscoreBlink_264)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class highscoreBlink_264 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 56
//Howtoplay_230 (beauty_resort_2_gamesgames_com_fla.Howtoplay_230)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Howtoplay_230 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 57
//Howtoplay_blink_231 (beauty_resort_2_gamesgames_com_fla.Howtoplay_blink_231)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class Howtoplay_blink_231 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 58
//htp_button_237 (beauty_resort_2_gamesgames_com_fla.htp_button_237)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class htp_button_237 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 59
//hud_clockPointer_161 (beauty_resort_2_gamesgames_com_fla.hud_clockPointer_161)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class hud_clockPointer_161 extends MovieClip {
public function hud_clockPointer_161(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame18(){
stop();
}
function frame12(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame19(){
stop();
}
function frame13(){
stop();
}
function frame17(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame22(){
stop();
}
function frame16(){
stop();
}
function frame8(){
stop();
}
function frame21(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame23(){
stop();
}
function frame24(){
stop();
}
function frame20(){
stop();
}
function frame11(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 60
//ingameHowToPlay_229 (beauty_resort_2_gamesgames_com_fla.ingameHowToPlay_229)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class ingameHowToPlay_229 extends MovieClip {
public var massage_howto:MovieClip;
public var mcTitleBlink:MovieClip;
public var station_howto:MovieClip;
public var decorHTP:MovieClip;
public var out:MovieClip;
public var mcTitle:MovieClip;
public var mcLogo:MovieClip;
public var mcMainMenu:MovieClip;
public var massage_howto2:MovieClip;
public var stress_howto:MovieClip;
public var mcNext:MovieClip;
public var mcText2:TextField;
public var mcText3:TextField;
public var mcText4:TextField;
public var mcText6:TextField;
public var mcText1:TextField;
public var mcText5:TextField;
public var mcText7:TextField;
public var mcText9:TextField;
public var mcText8:TextField;
public function ingameHowToPlay_229(){
addFrameScript(0, frame1, 46, frame47);
}
function frame1(){
}
function frame47(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 61
//ingameMenuBtn_162 (beauty_resort_2_gamesgames_com_fla.ingameMenuBtn_162)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class ingameMenuBtn_162 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 62
//itens_89 (beauty_resort_2_gamesgames_com_fla.itens_89)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class itens_89 extends MovieClip {
public function itens_89(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7);
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 63
//l_button_mouseon_63 (beauty_resort_2_gamesgames_com_fla.l_button_mouseon_63)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class l_button_mouseon_63 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 64
//l_button_normal_62 (beauty_resort_2_gamesgames_com_fla.l_button_normal_62)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class l_button_normal_62 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 65
//levelcomplete_270 (beauty_resort_2_gamesgames_com_fla.levelcomplete_270)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class levelcomplete_270 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 66
//levelcompleteBlink_271 (beauty_resort_2_gamesgames_com_fla.levelcompleteBlink_271)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class levelcompleteBlink_271 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 67
//m_button_mouseon_239 (beauty_resort_2_gamesgames_com_fla.m_button_mouseon_239)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class m_button_mouseon_239 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 68
//m_button_normal_238 (beauty_resort_2_gamesgames_com_fla.m_button_normal_238)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class m_button_normal_238 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 69
//m_ingameMenu_down_165 (beauty_resort_2_gamesgames_com_fla.m_ingameMenu_down_165)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class m_ingameMenu_down_165 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 70
//m_ingameMenu_out_163 (beauty_resort_2_gamesgames_com_fla.m_ingameMenu_out_163)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class m_ingameMenu_out_163 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 71
//m_ingameMenu_over_164 (beauty_resort_2_gamesgames_com_fla.m_ingameMenu_over_164)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class m_ingameMenu_over_164 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 72
//markLevel_244 (beauty_resort_2_gamesgames_com_fla.markLevel_244)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class markLevel_244 extends MovieClip {
public function markLevel_244(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 73
//mcChair_103 (beauty_resort_2_gamesgames_com_fla.mcChair_103)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class mcChair_103 extends MovieClip {
public function mcChair_103(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 74
//mcIngameMenu_174 (beauty_resort_2_gamesgames_com_fla.mcIngameMenu_174)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class mcIngameMenu_174 extends MovieClip {
public var mcText:TextField;
public var btnQuality:MovieClip;
public var btnMusic:MovieClip;
public var btnFX:MovieClip;
public var btnMainMenu:MovieClip;
public var btnReturnGame:MovieClip;
public var btnHowToPlay:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 75
//menuBtn_176 (beauty_resort_2_gamesgames_com_fla.menuBtn_176)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class menuBtn_176 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 76
//menuBtn_down_180 (beauty_resort_2_gamesgames_com_fla.menuBtn_down_180)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class menuBtn_down_180 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 77
//menuBtn_out_177 (beauty_resort_2_gamesgames_com_fla.menuBtn_out_177)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class menuBtn_out_177 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 78
//menuBtn_over_178 (beauty_resort_2_gamesgames_com_fla.menuBtn_over_178)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class menuBtn_over_178 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 79
//menuButton_65 (beauty_resort_2_gamesgames_com_fla.menuButton_65)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class menuButton_65 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 80
//mn_button_mouseon_67 (beauty_resort_2_gamesgames_com_fla.mn_button_mouseon_67)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class mn_button_mouseon_67 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 81
//mn_button_normal_66 (beauty_resort_2_gamesgames_com_fla.mn_button_normal_66)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class mn_button_normal_66 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 82
//moarButton_61 (beauty_resort_2_gamesgames_com_fla.moarButton_61)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class moarButton_61 extends MovieClip {
public var out:MovieClip;
public var mcLogo:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 83
//newStage_182 (beauty_resort_2_gamesgames_com_fla.newStage_182)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class newStage_182 extends MovieClip {
public var txtDialog:TextField;
public var mcGlow:MovieClip;
public var btnPlay:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 84
//newStation_223 (beauty_resort_2_gamesgames_com_fla.newStation_223)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class newStation_223 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 85
//newStationBlink_224 (beauty_resort_2_gamesgames_com_fla.newStationBlink_224)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class newStationBlink_224 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 86
//ofuro_150 (beauty_resort_2_gamesgames_com_fla.ofuro_150)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class ofuro_150 extends MovieClip {
public function ofuro_150(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 87
//painelVictory_262 (beauty_resort_2_gamesgames_com_fla.painelVictory_262)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class painelVictory_262 extends MovieClip {
public var mcMore:MovieClip;
public var mcTextName:TextField;
public var mcTryAgain:MovieClip;
public var mcSubimit:MovieClip;
public var mcName:TextField;
public var mcTextScore:TextField;
public var mcScore:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 88
//play_button_mouseon_70 (beauty_resort_2_gamesgames_com_fla.play_button_mouseon_70)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class play_button_mouseon_70 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 89
//play_button_normal_69 (beauty_resort_2_gamesgames_com_fla.play_button_normal_69)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class play_button_normal_69 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 90
//playMenuButton_68 (beauty_resort_2_gamesgames_com_fla.playMenuButton_68)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class playMenuButton_68 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 91
//playProgressButton_247 (beauty_resort_2_gamesgames_com_fla.playProgressButton_247)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class playProgressButton_247 extends MovieClip {
public var out:MovieClip;
public var down:MovieClip;
public var btnHitArea:SimpleButton;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 92
//playProgressButton_mouseon_249 (beauty_resort_2_gamesgames_com_fla.playProgressButton_mouseon_249)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class playProgressButton_mouseon_249 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 93
//playProgressButton_normal_248 (beauty_resort_2_gamesgames_com_fla.playProgressButton_normal_248)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class playProgressButton_normal_248 extends MovieClip {
public var txtText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 94
//queue_84 (beauty_resort_2_gamesgames_com_fla.queue_84)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class queue_84 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 95
//roomSauna1_90 (beauty_resort_2_gamesgames_com_fla.roomSauna1_90)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class roomSauna1_90 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var mcQueue:MovieClip;
public var mcClock:MovieClip;
public var mcHitArea:MovieClip;
public var smoke1:MovieClip;
public var smoke3:MovieClip;
public var mcDummy:MovieClip;
public var smoke2:MovieClip;
public var smoke4:MovieClip;
public function roomSauna1_90(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 26, frame27, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 71, frame72, 89, frame90, 90, frame91, 91, frame92, 92, frame93, 116, frame117, 134, frame135);
}
function frame72(){
stop();
}
function frame91(){
stop();
}
function frame93(){
stop();
}
function frame3(){
stop();
}
function frame90(){
this.gotoAndStop("empty1");
}
function frame1(){
stop();
}
function frame2(){
stop();
}
function frame27(){
stop();
}
function frame117(){
stop();
}
function frame92(){
stop();
}
function frame46(){
stop();
}
function frame47(){
stop();
}
function frame48(){
stop();
}
function frame45(){
this.gotoAndStop("empty0");
}
function frame135(){
this.gotoAndStop("empty2");
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 96
//roomShop_81 (beauty_resort_2_gamesgames_com_fla.roomShop_81)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class roomShop_81 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var mcQueue:MovieClip;
public var mcClock:MovieClip;
public var mcHitArea:MovieClip;
public var mcDummy:MovieClip;
public var shopBG:MovieClip;
public var shop_balloon:MovieClip;
public function roomShop_81(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 97
//sarah_action_141 (beauty_resort_2_gamesgames_com_fla.sarah_action_141)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class sarah_action_141 extends MovieClip {
public function sarah_action_141(){
addFrameScript(36, frame37);
}
function frame37(){
this.gotoAndPlay(1);
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 98
//shopballoon_88 (beauty_resort_2_gamesgames_com_fla.shopballoon_88)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class shopballoon_88 extends MovieClip {
public var item:MovieClip;
public function shopballoon_88(){
addFrameScript(30, frame31, 31, frame32);
}
function frame31(){
this.gotoAndPlay(1);
}
function frame32(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 99
//ShopBG_82 (beauty_resort_2_gamesgames_com_fla.ShopBG_82)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class ShopBG_82 extends MovieClip {
public function ShopBG_82(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6);
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 100
//snack2_upgradepreview_227 (beauty_resort_2_gamesgames_com_fla.snack2_upgradepreview_227)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class snack2_upgradepreview_227 extends MovieClip {
public var decoPreview:MovieClip;
public function snack2_upgradepreview_227(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25);
}
function frame10(){
stop();
}
function frame14(){
stop();
}
function frame12(){
stop();
}
function frame18(){
stop();
}
function frame3(){
stop();
}
function frame6(){
stop();
}
function frame7(){
stop();
}
function frame1(){
stop();
}
function frame19(){
stop();
}
function frame25(){
stop();
}
function frame13(){
stop();
}
function frame17(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame9(){
stop();
}
function frame22(){
stop();
}
function frame16(){
stop();
}
function frame8(){
stop();
}
function frame21(){
stop();
}
function frame2(){
stop();
}
function frame15(){
stop();
}
function frame23(){
stop();
}
function frame24(){
stop();
}
function frame20(){
stop();
}
function frame11(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 101
//snackStation_153 (beauty_resort_2_gamesgames_com_fla.snackStation_153)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class snackStation_153 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var mcQueue:MovieClip;
public var foodBG:MovieClip;
public var mcClock:MovieClip;
public var mcDummy:MovieClip;
public function snackStation_153(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 102
//snackTable_154 (beauty_resort_2_gamesgames_com_fla.snackTable_154)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class snackTable_154 extends MovieClip {
public function snackTable_154(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 103
//speechbubble_184 (beauty_resort_2_gamesgames_com_fla.speechbubble_184)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class speechbubble_184 extends MovieClip {
public var mcBody:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 104
//spilgames_26 (beauty_resort_2_gamesgames_com_fla.spilgames_26)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class spilgames_26 extends MovieClip {
public var mcHitArea:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 105
//stationMassage_102 (beauty_resort_2_gamesgames_com_fla.stationMassage_102)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class stationMassage_102 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var massageBG:MovieClip;
public var mcQueue:MovieClip;
public var mcClock:MovieClip;
public var mcHitArea:MovieClip;
public var mcDummy:MovieClip;
public var mcHands:MovieClip;
public function stationMassage_102(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 106
//stationSolarium_106 (beauty_resort_2_gamesgames_com_fla.stationSolarium_106)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class stationSolarium_106 extends MovieClip {
public var upgradeRecommend:MovieClip;
public var upgradeAvailable:MovieClip;
public var mcQueue:MovieClip;
public var mcClock:MovieClip;
public var mcHitArea:MovieClip;
public var tanningBed:MovieClip;
public var mcDummy:MovieClip;
public var mcBronze:MovieClip;
public var tanningBG:MovieClip;
public function stationSolarium_106(){
addFrameScript(0, frame1, 1, frame2);
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 107
//stationSolariumHowtoPlay_241 (beauty_resort_2_gamesgames_com_fla.stationSolariumHowtoPlay_241)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class stationSolariumHowtoPlay_241 extends MovieClip {
public var mcHitArea:MovieClip;
public var mcDummy:MovieClip;
public function stationSolariumHowtoPlay_241(){
addFrameScript(0, frame1, 14, frame15);
}
function frame15(){
this.gotoAndPlay("busy");
}
function frame1(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 108
//stressMeter_235 (beauty_resort_2_gamesgames_com_fla.stressMeter_235)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class stressMeter_235 extends MovieClip {
public var mcHeart3:MovieClip;
public var mcHeart4:MovieClip;
public var mcHeart1:MovieClip;
public var mcHeart5:MovieClip;
public var mcHeart2:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 109
//stressMeter_287 (beauty_resort_2_gamesgames_com_fla.stressMeter_287)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class stressMeter_287 extends MovieClip {
public var mcHeart3:MovieClip;
public var mcHeart4:MovieClip;
public var mcHeart1:MovieClip;
public var mcHeart5:MovieClip;
public var mcHeart2:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 110
//sunbed_107 (beauty_resort_2_gamesgames_com_fla.sunbed_107)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class sunbed_107 extends MovieClip {
public var helper:MovieClip;
public function sunbed_107(){
addFrameScript(0, frame1, 1, frame2, 2, frame3);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 111
//sunbedCover_109 (beauty_resort_2_gamesgames_com_fla.sunbedCover_109)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class sunbedCover_109 extends MovieClip {
public function sunbedCover_109(){
addFrameScript(0, frame1, 12, frame13, 24, frame25, 25, frame26, 37, frame38, 49, frame50, 50, frame51, 62, frame63, 74, frame75);
}
function frame75(){
this.gotoAndStop("idle2");
}
function frame1(){
stop();
}
function frame25(){
this.gotoAndStop("idle0");
}
function frame13(){
stop();
}
function frame38(){
stop();
}
function frame26(){
stop();
}
function frame51(){
stop();
}
function frame50(){
this.gotoAndStop("idle1");
}
function frame63(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 112
//supplyClean_158 (beauty_resort_2_gamesgames_com_fla.supplyClean_158)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class supplyClean_158 extends MovieClip {
public var mcQueue:MovieClip;
public var out:MovieClip;
public var over:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 113
//Symbol1_1 (beauty_resort_2_gamesgames_com_fla.Symbol1_1)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class Symbol1_1 extends MovieClip {
public var mcMask:MovieClip;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 114
//txt_279 (beauty_resort_2_gamesgames_com_fla.txt_279)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class txt_279 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 115
//upgrade_arrow_87 (beauty_resort_2_gamesgames_com_fla.upgrade_arrow_87)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class upgrade_arrow_87 extends MovieClip {
public function upgrade_arrow_87(){
addFrameScript(57, frame58);
}
function frame58(){
gotoAndPlay(1);
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 116
//upgrade_iteminfo_226 (beauty_resort_2_gamesgames_com_fla.upgrade_iteminfo_226)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class upgrade_iteminfo_226 extends MovieClip {
public var btnYes:MovieClip;
public var itemname:TextField;
public var btnNo:MovieClip;
public var itemPic:MovieClip;
public var desc:TextField;
public var itemcost:TextField;
public var mcDummy:MovieClip;
public var text_t:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 117
//upgrade_newsticker_86 (beauty_resort_2_gamesgames_com_fla.upgrade_newsticker_86)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class upgrade_newsticker_86 extends MovieClip {
public function upgrade_newsticker_86(){
addFrameScript(26, frame27);
}
function frame27(){
gotoAndPlay(1);
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 118
//UpgradeScreen_225 (beauty_resort_2_gamesgames_com_fla.UpgradeScreen_225)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class UpgradeScreen_225 extends MovieClip {
public var update_text:MovieClip;
public function UpgradeScreen_225(){
addFrameScript(0, frame1, 10, frame11, 19, frame20);
}
function frame1(){
stop();
}
function frame20(){
gotoAndStop(1);
}
function frame11(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 119
//UpgradeStations_172 (beauty_resort_2_gamesgames_com_fla.UpgradeStations_172)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class UpgradeStations_172 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 120
//UpgradeStationsBlink_173 (beauty_resort_2_gamesgames_com_fla.UpgradeStationsBlink_173)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class UpgradeStationsBlink_173 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 121
//upgradeTime_171 (beauty_resort_2_gamesgames_com_fla.upgradeTime_171)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class upgradeTime_171 extends MovieClip {
public var upgradeNotify:MovieClip;
public var upgradeNotifyBlink:MovieClip;
public function upgradeTime_171(){
addFrameScript(0, frame1, 71, frame72);
}
function frame72(){
this.gotoAndStop(1);
}
function frame1(){
stop();
this.visible = false;
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 122
//upgradeView_219 (beauty_resort_2_gamesgames_com_fla.upgradeView_219)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class upgradeView_219 extends MovieClip {
public var mcMsg:MovieClip;
public var mcMsgBlink:MovieClip;
public var mcStart:MovieClip;
public var mcBath1:MovieClip;
public var mcBath2:MovieClip;
public var mcBath3:MovieClip;
public var mcBath4:MovieClip;
public var mcRoom2:MovieClip;
public var mcRoom3:MovieClip;
public var mcRoom1:MovieClip;
public var mcTreatment1:MovieClip;
public var mcTreatment3:MovieClip;
public var mcTreatment4:MovieClip;
public var mcTreatment2:MovieClip;
public function upgradeView_219(){
addFrameScript(0, frame1, 69, frame70);
}
function frame70(){
stop();
}
function frame1(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 123
//waitTable_101 (beauty_resort_2_gamesgames_com_fla.waitTable_101)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
public dynamic class waitTable_101 extends MovieClip {
public function waitTable_101(){
addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5);
}
function frame3(){
stop();
}
function frame1(){
stop();
}
function frame4(){
stop();
}
function frame5(){
stop();
}
function frame2(){
stop();
}
}
}//package beauty_resort_2_gamesgames_com_fla
Section 124
//warningScreen_29 (beauty_resort_2_gamesgames_com_fla.warningScreen_29)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class warningScreen_29 extends MovieClip {
public var btnYes:MovieClip;
public var btnNo:MovieClip;
public var desc:TextField;
public var mcDummy:MovieClip;
public var text_t:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 125
//worldcomplete_269 (beauty_resort_2_gamesgames_com_fla.worldcomplete_269)
package beauty_resort_2_gamesgames_com_fla {
import flash.display.*;
import flash.text.*;
public dynamic class worldcomplete_269 extends MovieClip {
public var mcText:TextField;
}
}//package beauty_resort_2_gamesgames_com_fla
Section 126
//BathStation (classes.game.BathStation)
package classes.game {
import flash.display.*;
import classes.global.*;
import spil.Utils.*;
public class BathStation extends StationCustomerContainer {
private var treatmentTime:int;
private var bHelper:Boolean;
private var uses:Number;
private var dirty:Boolean;
private var mcHelper:MovieClip;
private var minTimesUsed:int;
private var chanceDirty:Number;
public function BathStation(_arg1:MovieClip, _arg2:String, _arg3:int, _arg4:int){
super(_arg1, 5, _arg2);
addListener(EVENT_ADD, onAddCustomer);
addListener(EVENT_RETURN, onReturnCustomer);
addListener(EVENT_REMOVE, onRemoveCustomer);
chanceDirty = 0;
dirty = false;
uses = 0;
if (_arg2 == Desires.HYDRO){
bNeedAction = true;
};
stationLevel = _arg3;
upgradesAvailable = _arg4;
bRecommended = getRecommendedFromSave();
goToStationLevel();
setUpgradeInfo();
if (stationLevel < upgradesAvailable){
btnUpgrade.enable();
if (bRecommended){
_arg1.upgradeRecommend.visible = true;
} else {
_arg1.upgradeAvailable.visible = true;
};
};
}
private function onHelperShow(){
SpilMovieClip.addLabelScript(movieClip[(getType().toLowerCase() + "BG")], "tub2", null);
this.mcHelper = movieClip[(getType().toLowerCase() + "BG")].helper;
}
private function onFinishClean(){
SpilMovieClip.addLabelScript(movieClip, "finishClean", null);
movieClip.gotoAndStop("empty");
dirty = false;
uses = 0;
chanceDirty = 0;
}
private function setTreatmentTime(){
setTime(int(Upgrades.upgrades.station[getStationIndex()].upgrade[stationLevel].time));
}
override protected function setUpgradeInfo(){
setTreatmentTime();
setHelper();
setMinTimesUsed();
}
override protected function onMouseUp(){
if (!bUpgrade){
if (Global.getInstance().mouse.isEmpty()){
startEvent(EVENT_REQUEST_MAINCHAR);
} else {
if (!dirty){
super.onMouseUp();
} else {
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
};
};
};
}
private function onRemoveCustomer(_arg1:String, _arg2:CustomerContainer){
if (dirty){
movieClip.gotoAndStop("dirty");
};
}
public function clean(){
movieClip.gotoAndPlay("cleaning");
SpilMovieClip.addLabelScript(movieClip, "finishClean", onFinishClean);
Global.getInstance().soundsFX["cleaningStation"].play();
}
override public function onFinish(){
var _local1:Number;
finish = true;
super.onFinish();
Global.getInstance().soundsFX["bubblingWater"].stop();
uses++;
if (uses == minTimesUsed){
chanceDirty = 40;
};
if (uses > minTimesUsed){
chanceDirty = (chanceDirty + 30);
};
if (chanceDirty > 0){
_local1 = (Math.random() * 100);
if (_local1 <= chanceDirty){
dirty = true;
};
};
}
override public function start(){
super.start();
Global.getInstance().soundsFX["bubblingWater"].play();
}
protected function onAddCustomer(_arg1:String, _arg2:CustomerContainer){
finish = false;
if ((((getTime() > 0)) && (!(needAction())))){
start();
} else {
if (needAction()){
if (!bHelper){
customer.showHeatherRequest();
} else {
mcHelper.gotoAndPlay("pressBtn");
start();
};
};
};
customer.getMovieClip().x = 50;
customer.getMovieClip().y = -20;
customer.getMovieClip().mcBody.gotoAndStop("bath");
}
private function setMinTimesUsed(){
if (getType() == Desires.HYDRO){
this.minTimesUsed = 4;
} else {
this.minTimesUsed = int(Upgrades.upgrades.station[getStationIndex()].upgrade[stationLevel].minTimesUsed);
};
}
public function isWaiting():Boolean{
return (((((!(isEmpty())) && (!(finish)))) && (!(this.run))));
}
override protected function onMouseDown(){
if (finish){
super.onMouseDown();
};
}
private function setHelper(){
if (getType() == Desires.OFURO){
this.bHelper = false;
} else {
switch (stationLevel){
case 0:
case 1:
bHelper = false;
break;
case 2:
bHelper = true;
SpilMovieClip.addLabelScript(movieClip[(getType().toLowerCase() + "BG")], "tub2", onHelperShow);
break;
};
};
}
public function isDirty(){
return (dirty);
}
public function hasHelper():Boolean{
return (this.bHelper);
}
private function onReturnCustomer(_arg1:String, _arg2:CustomerContainer){
customer.angry();
customer.getMovieClip().x = 50;
customer.getMovieClip().y = -20;
customer.getMovieClip().mcBody.gotoAndStop("bath");
}
}
}//package classes.game
Section 127
//CharacterBio (classes.game.CharacterBio)
package classes.game {
import flash.display.*;
import spil.Events.*;
import classes.global.*;
import classes.manager.*;
import spil.Button.*;
public class CharacterBio extends MovieClip {
private var caller:ManagerGAME;
private var btnCharBio:SpilTextButton;
public function CharacterBio(_arg1:ManagerGAME){
caller = _arg1;
start();
}
public function destroy(){
btnCharBio = null;
caller = null;
}
private function onEventCharBio(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
Global.getInstance().main.charBio.gotoAndPlay("confirm");
caller.finishCharBio();
break;
};
}
private function start(){
Global.getInstance().main.charBio.addFrameScript(6, onShowCharacterBio);
Global.getInstance().main.charBio.gotoAndPlay("click");
}
private function onShowCharacterBio(){
var _local1:int;
Global.getInstance().main.charBio.addFrameScript(6, null);
_local1 = (Customers.xml.customer.length() - 1);
Global.getInstance().main.charBio.charBioScreen.charBioTitle.text = Global.getInstance().xmlLocalization.charBio.title;
Global.getInstance().main.charBio.charBioScreen.charBioName.text = ((Global.getInstance().xmlLocalization.charBio.name + " ") + Customers.xml.customer[_local1].name);
Global.getInstance().main.charBio.charBioScreen.charBioText.text = Customers.xml.customer[_local1].bio;
Global.getInstance().main.charBio.charBioScreen.charBioPicture.gotoAndStop((_local1 + 1));
btnCharBio = new SpilTextButton(Global.getInstance().main.charBio.charBioScreen.charBioBtn, Global.getInstance().xmlLocalization.charBio.button, onEventCharBio);
btnCharBio.setFxOver(Global.getInstance().soundsFX["mouse_over"]);
btnCharBio.setFxClick(Global.getInstance().soundsFX["mouse_click"]);
}
}
}//package classes.game
Section 128
//Customer (classes.game.Customer)
package classes.game {
import flash.display.*;
import flash.events.*;
import classes.global.*;
import spil.Utils.*;
import flash.filters.*;
public class Customer {
private var delay:Number;
private var bmp:Bitmap;
private var container:CustomerContainer;
private var desire:String;
private var name:String;
private var isAngry:Number;
private var isZen:Boolean;
private var isGetCash:Boolean;
protected var movieClip:MovieClip;
private var numberDesires:Number;
private var stress:Number;
private var stressMeter:StressMeter;
private var usedStation:Array;
private var callbackIdle:Function;
private var increaseRate:Number;
private var callbackError:Function;
private var timeGlowZen:Number;
private var elapseTime:Number;
private var shopTime:Number;
private var delayTime:Number;
private var bLeaving:Boolean;
private var shopItemChosen:int;
private var disabled:Boolean;
public function Customer(_arg1:String, _arg2:String, _arg3:Function, _arg4:Function, _arg5:Number, _arg6:Number, _arg7:Number, _arg8:Number, _arg9:Number){
var _local10:Class;
var _local11:GlowFilter;
var _local12:Array;
super();
this.delay = _arg8;
this.disabled = false;
this.delayTime = 0;
this.timeGlowZen = 0;
this.shopTime = _arg9;
this.name = _arg1;
this.elapseTime = 0;
this.desire = "";
this.isZen = false;
this.isGetCash = false;
this.increaseRate = _arg7;
this.numberDesires = _arg5;
this.usedStation = new Array();
this.callbackIdle = _arg3;
this.callbackError = _arg4;
_local10 = Global.getInstance().main.getAsset(_arg2);
this.movieClip = new (_local10);
this.movieClip.mcBalloon.visible = false;
this.bLeaving = false;
hideSandwich();
hideHeatherRequest();
SpilMovieClip.setMouseEnabled(this.movieClip, false);
_local11 = new GlowFilter(0, 1, 2, 2, 3, BitmapFilterQuality.HIGH, false, false);
_local12 = new Array();
_local12.push(_local11);
this.movieClip.filters = _local12;
this.stress = _arg6;
this.stressMeter = new StressMeter(movieClip.mcStressMeter);
this.stressMeter.update(this.stress);
if ((((this.stress >= 0)) && ((this.stress <= 15)))){
zen();
};
if ((((this.stress >= 16)) && ((this.stress <= 35)))){
renewed();
};
if ((((this.stress >= 36)) && ((this.stress <= 55)))){
neutral();
};
if ((((this.stress >= 56)) && ((this.stress <= 85)))){
nervous();
};
if ((((this.stress >= 86)) && ((this.stress <= 100)))){
stressed();
};
this.isAngry = 1;
}
public function getDesire():String{
return (this.desire);
}
public function hideHeatherRequest(){
if (movieClip.heather_request != null){
movieClip.heather_request.visible = false;
};
}
public function showHeatherRequest(){
movieClip.heather_request.visible = true;
}
public function getName():String{
return (this.name);
}
public function setDesire(_arg1:String){
var symbol:String;
var pClass:Class;
var mc:MovieClip;
var bmpData:BitmapData;
var desire = _arg1;
switch (desire){
case Desires.HYDRO:
symbol = "icon_hydro";
break;
case Desires.OFURO:
symbol = "icon_ofuro";
break;
case Desires.SAUNA:
symbol = "icon_sauna";
break;
case Desires.SHOP:
symbol = "icon_shop";
break;
case Desires.MASSAGE:
symbol = "icon_massage";
break;
case Desires.TANNING:
symbol = "icon_tanning";
break;
case Desires.FOOD:
symbol = "icon_food";
break;
case Desires.CASH:
symbol = "cash";
break;
};
pClass = Global.getInstance().main.getAsset(symbol);
if (desire == Desires.CASH){
this.numberDesires = 0;
if (bmp != null){
try {
if (movieClip.mcBalloon != null){
movieClip.mcBalloon.mcDummy.removeChild(bmp);
};
} catch(e:Error) {
};
};
mc = new (pClass);
if (movieClip.mcBalloon != null){
movieClip.mcBalloon.mcDummy.addChild(mc);
};
} else {
bmpData = new pClass(26, 24);
if (bmp != null){
try {
if (movieClip.mcBalloon != null){
movieClip.mcBalloon.mcDummy.removeChild(bmp);
};
} catch(e:Error) {
};
};
bmp = new Bitmap(bmpData);
if (movieClip.mcBalloon != null){
movieClip.mcBalloon.mcDummy.addChild(bmp);
};
};
this.desire = desire;
Global.getInstance().soundsFX["desire"].play();
showBallon();
}
private function hideBallon(){
if (this.movieClip.mcBalloon != null){
this.movieClip.mcBalloon.visible = false;
};
}
private function hideStressMeter(){
stressMeter.hide();
}
public function hideSandwich(){
if (movieClip.mcFood != null){
movieClip.mcFood.visible = false;
};
}
public function exit(){
hideBallon();
this.movieClip.filters = new Array();
movieClip.gotoAndPlay("leaving");
SpilMovieClip.addLabelScript(movieClip, "exitLeaving", onExit);
}
public function angry(){
this.delayTime = 0;
this.isAngry = 1;
}
public function isLastDesire():Boolean{
return ((this.numberDesires == 1));
}
protected function zen(){
movieClip.mcFace.gotoAndStop("zen");
isZen = true;
timeGlowZen = 0;
}
private function onExit(){
SpilMovieClip.addLabelScript(movieClip, "exitLeaving", null);
SpilMovieClip.addLabelScript(movieClip, "exitPaying", null);
this.disabled = true;
if (container != null){
container.removeCustomer();
};
}
public function getShopItem():int{
return (this.shopItemChosen);
}
public function showBallon(){
if (this.movieClip.mcBalloon != null){
this.movieClip.mcBalloon.visible = true;
};
}
public function getCash():Number{
var _local1:Number;
if (this.isGetCash){
return (0);
};
this.isGetCash = true;
_local1 = getPayment();
if ((((this.stress >= 0)) && ((this.stress <= 15)))){
_local1 = (_local1 + 5);
};
if ((((this.stress >= 16)) && ((this.stress <= 35)))){
_local1 = (_local1 + 3);
};
if ((((this.stress >= 36)) && ((this.stress <= 55)))){
_local1 = (_local1 + 0);
};
if ((((this.stress >= 56)) && ((this.stress <= 85)))){
_local1 = (_local1 - 2);
};
if ((((this.stress >= 86)) && ((this.stress <= 100)))){
_local1 = (_local1 - 4);
};
if (checkUseDesire(Desires.SHOP)){
_local1 = (_local1 + getShopItemPrice(getShopItem()));
};
paying(_local1);
return (_local1);
}
public function setPosition(_arg1:Number, _arg2:Number){
movieClip.x = _arg1;
movieClip.y = _arg2;
}
public function setSandwichFrame(_arg1:int){
if (movieClip.mcFood != null){
movieClip.mcFood.gotoAndStop(_arg1);
};
}
public function isLeaving():Boolean{
return (this.bLeaving);
}
public function isNextDesire():Boolean{
return ((this.numberDesires > 0));
}
public function setShopItem(_arg1:int){
this.shopItemChosen = _arg1;
}
public function getSandwichFrame():int{
if (movieClip.mcFood != null){
return (movieClip.mcFood.currentFrame);
};
return (0);
}
public function addUseStation(_arg1:String, _arg2:int){
var _local3:Object;
if (_arg1 == desire){
this.isAngry = -1;
this.numberDesires--;
Global.getInstance().soundsFX["correctStation"].play();
_local3 = new Object();
_local3.station = _arg1;
_local3.level = _arg2;
this.usedStation.push(_local3);
} else {
angry();
this.desire = _arg1;
Global.getInstance().soundsFX["wrongStation"].play();
callbackError(this);
};
hideBallon();
}
public function setContainer(_arg1:CustomerContainer){
this.container = _arg1;
}
protected function nervous(){
movieClip.mcFace.gotoAndStop("nervous");
isZen = false;
}
private function getShopItemPrice(_arg1:int):int{
var _local2:int;
switch (_arg1){
case 2:
_local2 = 10;
break;
case 3:
_local2 = 12;
break;
case 4:
_local2 = 15;
break;
case 5:
_local2 = 20;
break;
case 6:
_local2 = 25;
break;
case 7:
_local2 = 35;
break;
};
return (_local2);
}
protected function neutral(){
movieClip.mcFace.gotoAndStop("neutral");
isZen = false;
}
public function checkUseDesire(_arg1:String):Boolean{
var _local2:Number;
if (this.desire == _arg1){
return (true);
};
_local2 = 0;
while (_local2 < this.usedStation.length) {
if (this.usedStation[_local2].station == _arg1){
return (true);
};
_local2++;
};
return (false);
}
private function paying(_arg1:Number){
this.movieClip.filters = new Array();
hideStressMeter();
hideBallon();
movieClip.gotoAndPlay("paying");
movieClip.mcNumber.mcText.text = String(_arg1);
SpilMovieClip.addLabelScript(movieClip, "exitPaying", onExit);
}
public function onIdle(){
angry();
callbackIdle(this);
}
private function getPayment():Number{
var _local1:Number;
var _local2:int;
_local1 = 0;
_local2 = 0;
while (_local2 < usedStation.length) {
switch (usedStation[_local2].level){
case 0:
_local1 = (_local1 + 10);
break;
case 1:
_local1 = (_local1 + 12);
break;
case 2:
_local1 = (_local1 + 15);
break;
};
_local2++;
};
return (_local1);
}
public function showSandwich(){
if (movieClip.mcFood != null){
movieClip.mcFood.visible = true;
};
}
public function getShopTime():Number{
return (this.shopTime);
}
protected function stressed(){
movieClip.mcFace.gotoAndPlay("stressed");
isZen = false;
}
public function isDisable():Boolean{
return (this.disabled);
}
private function calcIncRate():Number{
if ((container is WaitingCustomerContainer)){
return ((this.increaseRate - container.getChairRateBonus()));
};
return (this.increaseRate);
}
protected function renewed(){
movieClip.mcFace.gotoAndStop("renewed");
isZen = false;
}
public function process(_arg1:Object){
var _local2:GlowFilter;
var _local3:String;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Array;
if (desire != Desires.CASH){
if (this.delayTime > this.delay){
this.elapseTime = (this.elapseTime + _arg1.time);
if (this.elapseTime > 1000){
switch (isAngry){
case 1:
this.stress = (this.stress + calcIncRate());
if (this.stress > 100){
this.bLeaving = true;
Global.getInstance().soundsFX["exitCustomerAngry"].play();
exit();
};
break;
case 0:
break;
case -1:
this.stress = (this.stress - this.increaseRate);
if (this.stress < 0){
this.stress = 0;
};
break;
};
this.stressMeter.update(this.stress);
if ((((this.stress >= 0)) && ((this.stress <= 15)))){
zen();
};
if ((((this.stress >= 16)) && ((this.stress <= 35)))){
renewed();
};
if ((((this.stress >= 36)) && ((this.stress <= 55)))){
neutral();
};
if ((((this.stress >= 56)) && ((this.stress <= 85)))){
nervous();
};
if ((((this.stress >= 86)) && ((this.stress <= 100)))){
stressed();
};
elapseTime = (elapseTime - 1000);
};
} else {
this.delayTime = (this.delayTime + _arg1.time);
};
};
if (((isZen) && ((movieClip.currentFrame == 1)))){
this.timeGlowZen = (this.timeGlowZen + _arg1.time);
_local2 = GlowFilter(movieClip.filters[0]);
movieClip.filters.splice(0, movieClip.filters.length);
if (this.timeGlowZen < 500){
_local4 = ((0xFF / 500) * timeGlowZen);
_local5 = ((0xFF / 500) * timeGlowZen);
_local6 = ((125 / 500) * timeGlowZen);
if (_local4 > 0xFF){
_local4 = 0xFF;
};
if (_local5 > 0xFF){
_local5 = 0xFF;
};
if (_local6 > 0xFF){
_local6 = 0xFF;
};
} else {
_local4 = ((0xFF / 500) * Math.abs((timeGlowZen - 1000)));
_local5 = ((0xFF / 500) * Math.abs((timeGlowZen - 1000)));
_local6 = ((125 / 500) * Math.abs((timeGlowZen - 1000)));
if (this.timeGlowZen >= 1000){
this.timeGlowZen = 0;
};
};
_local3 = "0x";
if (_local4 <= 16){
_local3 = (_local3 + ("0" + _local4.toString(16)));
} else {
_local3 = (_local3 + _local4.toString(16));
};
if (_local5 <= 16){
_local3 = (_local3 + ("0" + _local5.toString(16)));
} else {
_local3 = (_local3 + _local5.toString(16));
};
if (_local6 <= 16){
_local3 = (_local3 + ("0" + _local6.toString(16)));
} else {
_local3 = (_local3 + _local6.toString(16));
};
_local2 = new GlowFilter(uint(_local3), 1, 2, 2, 3, BitmapFilterQuality.HIGH, false, false);
_local7 = new Array();
_local7.push(_local2);
this.movieClip.filters = _local7;
};
}
public function getMovieClip():MovieClip{
return (movieClip);
}
public function wait(){
this.isAngry = 0;
}
public function isExit():Boolean{
return ((movieClip.currentFrame > 1));
}
}
}//package classes.game
Section 129
//CustomerContainer (classes.game.CustomerContainer)
package classes.game {
import flash.display.*;
import flash.events.*;
import spil.Events.*;
import classes.global.*;
import spil.Button.*;
import flash.filters.*;
public class CustomerContainer {
protected var lastCustomer:Customer;
protected var bRecommended:Boolean;
protected var movieClip:MovieClip;
protected var btnUpgrade:SpilButton;
private var action:String;
protected var stationLevel:int;
protected var upgradesAvailable:int;
protected var type:String;
private var listeners:Array;
protected var bUpgrade:Boolean;
protected var customer:Customer;
public static var EVENT_RETURN:String = "EVENT_RETURN";
public static var EVENT_REMOVE:String = "EVENT_REMOVE";
protected static var EVENT_REQUEST_ACTION:String = "EVENT_REQUEST_ACTION";
public static var EVENT_ADD:String = "EVENT_ADD";
public function CustomerContainer(_arg1:MovieClip, _arg2:String){
this.movieClip = _arg1;
this.listeners = new Array();
this.bUpgrade = false;
this.type = _arg2;
addEvent(EVENT_ADD);
addEvent(EVENT_REMOVE);
addEvent(EVENT_RETURN);
_arg1.addEventListener(MouseEvent.ROLL_OVER, onMCRollOver, false, 0, true);
_arg1.addEventListener(MouseEvent.ROLL_OUT, onMCRollOut, false, 0, true);
_arg1.addEventListener(MouseEvent.MOUSE_DOWN, onMCDown, false, 0, true);
_arg1.addEventListener(MouseEvent.MOUSE_UP, onMCUp, false, 0, true);
}
public function removeCustomer():Customer{
var _local1:Customer;
_local1 = this.customer;
customer.setContainer(null);
movieClip.mcDummy.removeChild(_local1.getMovieClip());
this.customer = null;
startEvent(EVENT_REMOVE);
return (_local1);
}
public function increaseStationLevel(){
this.stationLevel++;
}
public function hideUpgradeIcon(){
movieClip.upgradeRecommend.visible = false;
movieClip.upgradeAvailable.visible = false;
}
public function getStationMC():MovieClip{
return (this.movieClip);
}
protected function onMCRollOut(_arg1:MouseEvent):void{
movieClip.filters = new Array();
}
public function addCustomer(_arg1:Customer){
if (_arg1 == null){
return;
};
this.customer = _arg1;
movieClip.mcDummy.addChild(_arg1.getMovieClip());
_arg1.setPosition(0, 0);
_arg1.setContainer(this);
if (((!((this.lastCustomer == _arg1))) || ((_arg1.getDesire() == type)))){
this.lastCustomer = _arg1;
startEvent(EVENT_ADD);
} else {
startEvent(EVENT_RETURN);
};
}
public function getStationLevel():int{
return (this.stationLevel);
}
public function enableUpgradeButton(){
btnUpgrade.enable();
}
public function canUpgrade():Boolean{
return ((stationLevel < upgradesAvailable));
}
protected function setUpgradeInfo(){
}
protected function onMCUp(_arg1:MouseEvent):void{
onMouseUp();
}
protected function getActionTime():Number{
var _local1:Number;
switch (stationLevel){
case 0:
_local1 = 3000;
break;
case 1:
_local1 = 2000;
break;
case 2:
_local1 = 2000;
break;
};
return (_local1);
}
protected function onMouseUp(){
if (((isEmpty()) && (!(Global.getInstance().mouse.isEmpty())))){
addCustomer(Global.getInstance().mouse.removeCustomer());
} else {
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
};
}
public function isEmpty():Boolean{
return ((customer == null));
}
protected function onMCRollOver(_arg1:MouseEvent):void{
var _local2:GlowFilter;
var _local3:Array;
_local2 = new GlowFilter(0xFFFF00, 1, 5, 5, 5, BitmapFilterQuality.HIGH, false, false);
_local3 = new Array();
_local3.push(_local2);
movieClip.filters = _local3;
}
protected function onMouseDown(){
if (((!(isEmpty())) && (!(customer.isExit())))){
Global.getInstance().mouse.setLastLocal(this);
Global.getInstance().mouse.addCustomer(removeCustomer());
};
}
public function wasRecommended():Boolean{
return (this.bRecommended);
}
public function applyUpgrade(){
setUpgradeInfo();
}
public function getMainCharTreatmentTime():Number{
var _local1:Number;
switch (stationLevel){
case 0:
_local1 = 4000;
break;
case 1:
_local1 = 3500;
break;
case 2:
_local1 = 2000;
break;
};
return (_local1);
}
public function getChairRateBonus():Number{
return (Number(Upgrades.upgrades.station[getStationIndex()].upgrade[stationLevel].rateBonus));
}
public function onFinish(){
}
public function setUpgradeTime(_arg1:Boolean){
this.bUpgrade = _arg1;
}
protected function startEvent(_arg1:String){
var _local2:Number;
if (((!((this.listeners[_arg1] == undefined))) && (!((this.listeners[_arg1] == null))))){
_local2 = 0;
while (_local2 < this.listeners[_arg1].length) {
var _local3 = this.listeners[_arg1];
_local3[_local2](_arg1, this);
_local2++;
};
};
}
public function disableUpgradeButton(){
btnUpgrade.disable();
}
protected function getStationIndex():int{
var _local1:int;
var _local2:int;
_local2 = 0;
while (_local2 < Upgrades.upgrades.station.length()) {
if (Upgrades.upgrades.station[_local2].name == type.toLowerCase()){
_local1 = _local2;
};
_local2++;
};
return (_local1);
}
public function addListener(_arg1:String, _arg2:Function){
if (((!((this.listeners[_arg1] == undefined))) && (!((this.listeners[_arg1] == null))))){
this.listeners[_arg1].push(_arg2);
};
}
protected function onMCDown(_arg1:MouseEvent):void{
onMouseDown();
}
public function showUpgradeIcon(){
if (bRecommended){
movieClip.upgradeRecommend.visible = true;
} else {
movieClip.upgradeAvailable.visible = true;
};
}
protected function addEvent(_arg1:String){
if ((((this.listeners[_arg1] == null)) || ((this.listeners[_arg1] == undefined)))){
this.listeners[_arg1] = new Array();
this.listeners.length++;
};
}
public function getUpgradesAvailable():int{
return (this.upgradesAvailable);
}
public function disableMouseEvent(){
movieClip.removeEventListener(MouseEvent.ROLL_OVER, onMCRollOver, false);
movieClip.removeEventListener(MouseEvent.ROLL_OUT, onMCRollOut, false);
movieClip.removeEventListener(MouseEvent.MOUSE_DOWN, onMCDown, false);
movieClip.removeEventListener(MouseEvent.MOUSE_UP, onMCUp, false);
}
}
}//package classes.game
Section 130
//DecorationItem (classes.game.DecorationItem)
package classes.game {
import flash.display.*;
import flash.events.*;
import classes.global.*;
import flash.filters.*;
public class DecorationItem {
private var decoShop:DecorationShop;
private var mcItem:MovieClip;
private var bBought:Boolean;
private var type:String;
public function DecorationItem(_arg1:MovieClip, _arg2:String){
this.mcItem = _arg1;
this.type = _arg2;
this.mcItem.visible = Decoration.isDecorationBought(type.toLowerCase());
this.bBought = Decoration.isDecorationBought(type.toLowerCase());
mcItem.addEventListener(MouseEvent.MOUSE_UP, onMCUp, false, 0, true);
}
private function onMCClick(_arg1:MouseEvent):void{
decoShop = new DecorationShop(mcItem, type, this);
}
public function save():void{
Decoration.saveDecorationBought(type, bBought);
}
private function onMCRollOut(_arg1:MouseEvent):void{
var _local2:GlowFilter;
var _local3:Array;
_local2 = new GlowFilter(0, 1, 5, 5, 5, BitmapFilterQuality.HIGH, false, false);
_local3 = new Array();
_local3.push(_local2);
mcItem.filters = _local3;
mcItem.alpha = 0.5;
}
public function showToBuy():void{
var _local1:GlowFilter;
var _local2:Array;
if (!this.bBought){
_local1 = new GlowFilter(0, 1, 5, 5, 5, BitmapFilterQuality.HIGH, false, false);
_local2 = new Array();
_local2.push(_local1);
mcItem.filters = _local2;
this.mcItem.visible = true;
this.mcItem.alpha = 0.5;
enableMouseEvent();
};
}
private function onMCUp(_arg1:MouseEvent){
if (MouseCustomerContainer(Global.getInstance().mouse).getLastLocal() != null){
MouseCustomerContainer(Global.getInstance().mouse).getLastLocal().addCustomer(MouseCustomerContainer(Global.getInstance().mouse).removeCustomer());
};
}
private function onMCRollOver(_arg1:MouseEvent):void{
var _local2:GlowFilter;
var _local3:Array;
_local2 = new GlowFilter(0xFFFF00, 1, 5, 5, 5, BitmapFilterQuality.HIGH, false, false);
_local3 = new Array();
_local3.push(_local2);
mcItem.filters = _local3;
mcItem.alpha = 1;
}
public function hideAfterShop():void{
if (!this.bBought){
this.mcItem.visible = false;
};
}
private function enableMouseEvent():void{
mcItem.addEventListener(MouseEvent.ROLL_OVER, onMCRollOver, false, 0, true);
mcItem.addEventListener(MouseEvent.ROLL_OUT, onMCRollOut, false, 0, true);
mcItem.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
}
public function disableMouseEvent():void{
mcItem.removeEventListener(MouseEvent.ROLL_OVER, onMCRollOver, false);
mcItem.removeEventListener(MouseEvent.ROLL_OUT, onMCRollOut, false);
mcItem.removeEventListener(MouseEvent.CLICK, onMCClick, false);
}
public function buy():void{
disableMouseEvent();
this.bBought = true;
mcItem.filters = new Array();
mcItem.alpha = 1;
}
public function getType():String{
return (this.type);
}
}
}//package classes.game
Section 131
//DecorationShop (classes.game.DecorationShop)
package classes.game {
import flash.display.*;
import spil.Events.*;
import classes.global.*;
import spil.Utils.*;
import spil.Button.*;
public class DecorationShop extends MovieClip {
private var btnYes:SpilButton;
private var item:DecorationItem;
private var mcWindow:MovieClip;
private var btnNo:SpilButton;
private var itemCost:int;
private var type:String;
private var mcItem:MovieClip;
public function DecorationShop(_arg1:MovieClip, _arg2:String, _arg3:DecorationItem){
item = _arg3;
mcItem = _arg1;
type = _arg2;
mcWindow = Global.getInstance().main.UpgradeScreen;
start();
}
private function goToItem(){
goToItemPicture();
getItemCost();
}
private function loadInfos(){
mcWindow.addFrameScript(6, null);
goToItem();
if (Global.getInstance().cash < itemCost){
mcWindow.update_text.text_t.text = Global.getInstance().xmlLocalization.decoration.title;
mcWindow.update_text.itemname.text = Global.getInstance().xmlLocalization.decoration.type[getDecorationPosition()].desc[Levels.indexStage].fantasy_name;
mcWindow.update_text.desc.text = Global.getInstance().xmlLocalization.decoration.insuficient;
mcWindow.update_text.btnYes.visible = false;
btnNo = new SpilTextButton(mcWindow.update_text.btnNo, Global.getInstance().xmlLocalization.decoration.buttonOk, onBtnNo);
btnNo.show();
} else {
mcWindow.update_text.text_t.text = Global.getInstance().xmlLocalization.decoration.title;
mcWindow.update_text.itemname.text = Global.getInstance().xmlLocalization.decoration.type[getDecorationPosition()].desc[Levels.indexStage].fantasy_name;
mcWindow.update_text.desc.text = ((Global.getInstance().xmlLocalization.decoration.type[getDecorationPosition()].desc[Levels.indexStage].msg + " ") + Global.getInstance().xmlLocalization.decoration.question);
btnYes = new SpilTextButton(mcWindow.update_text.btnYes, Global.getInstance().xmlLocalization.decoration.buttonYes, onBtnYes);
btnYes.show();
btnNo = new SpilTextButton(mcWindow.update_text.btnNo, Global.getInstance().xmlLocalization.decoration.buttonNo, onBtnNo);
btnNo.show();
};
}
private function start(){
mcWindow.addFrameScript(6, loadInfos);
mcWindow.gotoAndPlay(2);
}
private function buy(){
item.buy();
Global.getInstance().cash = (Global.getInstance().cash - itemCost);
Global.getInstance().main.mcCash.text = (Global.getInstance().xmlLocalization.symbol_cash + String(Global.getInstance().cash));
}
private function onBtnNo(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
goToFinalUp();
break;
};
}
private function onBtnYes(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
buy();
goToFinalUp();
break;
};
}
private function goToFinalUp(){
if (btnYes != null){
btnYes.unregisterEvents();
};
btnNo.unregisterEvents();
mcWindow.gotoAndPlay(12);
}
private function onDecorationPreview(){
SpilMovieClip.addLabelScript(mcWindow.update_text.itemPic, "scenario", null);
mcWindow.update_text.itemPic.decoPreview.gotoAndStop((Levels.indexStage + 1));
}
private function goToItemPicture(){
if (type.toLowerCase() == "scenario"){
SpilMovieClip.addLabelScript(mcWindow.update_text.itemPic, "scenario", onDecorationPreview);
mcWindow.update_text.itemPic.gotoAndStop("scenario");
} else {
mcWindow.update_text.itemPic.gotoAndStop(("lamp_" + Levels.indexStage));
};
}
private function getDecorationPosition():int{
var _local1:int;
switch (type){
case "LAMP":
_local1 = 0;
break;
case "SCENARIO":
_local1 = 1;
break;
};
return (_local1);
}
private function getItemCost(){
var _local1:String;
var _local2:*;
_local1 = type.toLowerCase();
for (_local2 in Decoration.decorationXML.decoration[Levels.indexStage].type) {
if (Decoration.decorationXML.decoration[Levels.indexStage].type[_local2].name == _local1){
itemCost = int(Decoration.decorationXML.decoration[Levels.indexStage].type[_local2].cost);
mcWindow.update_text.itemcost.text = ((Global.getInstance().xmlLocalization.upgrade.cost + " $ ") + String(itemCost));
break;
};
};
}
}
}//package classes.game
Section 132
//Desires (classes.game.Desires)
package classes.game {
public class Desires {
public static var HEATHER:String = "HEATHER";
public static var HYDRO:String = "HYDRO";
public static var OFURO:String = "OFURO";
public static var FOOD:String = "FOOD";
public static var TOWEL:String = "TOWEL";
public static var CREAM:String = "CREAM";
public static var MASSAGE:String = "MASSAGE";
public static var HERB:String = "HERB";
public static var CLEAN:String = "CLEAN";
public static var CASH:String = "CASH";
public static var TANNING:String = "TANNING";
public static var SHOP:String = "SHOP";
public static var SAUNA:String = "SAUNA";
}
}//package classes.game
Section 133
//MainChar (classes.game.MainChar)
package classes.game {
import flash.display.*;
import flash.geom.*;
import spil.Path.*;
import classes.global.*;
import spil.Utils.*;
public class MainChar extends SpilPath {
private var showGoalReached:Boolean;
private var isAction:Boolean;
private var currentNode:SpilPathNode;
private var movieClip:MovieClip;
private var hand1:Bitmap;
private var hand2:Bitmap;
private var timeAnima:Number;
private var destNodes:Array;
private var onFinishWalking:Function;
private var time:Number;
private var baseNode:SpilPathNode;
private var isWalking:Boolean;
private var currentAnima:MovieClip;
private static var CLEAN_PATHNODE:Number = 13;
private static var AUX4_PATHNODE:Number = 4;
private static var OFURO_PATHNODE:Number = 11;
private static var SAUNA_PATHNODE:Number = 9;
private static var SHOP_PATHNODE:Number = 6;
private static var GARBAGECAM_PATHNODE:Number = 12;
private static var BASE_PATHNODE:Number = 0;
private static var AUX3_PATHNODE:Number = 3;
private static var AUX1_PATHNODE:Number = 1;
private static var FOOD_PATHNODE:Number = 5;
private static var TANNING_PATHNODE:Number = 7;
private static var HYDRO_PATHNODE:Number = 10;
private static var AUX2_PATHNODE:Number = 2;
private static var MASSAGE_PATHNODE:Number = 8;
public function MainChar(_arg1:Function){
showGoalReached = false;
movieClip = Global.getInstance().main.mcMainChar;
movieClip.enabled = false;
movieClip.mouseEnabled = false;
this.onFinishWalking = _arg1;
super(8, true, movieClip);
destNodes = new Array();
this.time = 0;
this.timeAnima = 0;
this.isWalking = false;
this.isAction = false;
this.hand1 = null;
this.hand2 = null;
movieClip.mcNorth.visible = false;
movieClip.mcNorth.enabled = false;
movieClip.mcNorth.mouseEnabled = false;
movieClip.mcNorth.stop();
movieClip.mcNorth_hold1.visible = false;
movieClip.mcNorth_hold1.enabled = false;
movieClip.mcNorth_hold1.mouseEnabled = false;
movieClip.mcNorth_hold1.stop();
movieClip.mcNorth_hold2.visible = false;
movieClip.mcNorth_hold2.enabled = false;
movieClip.mcNorth_hold2.mouseEnabled = false;
movieClip.mcNorth_hold2.stop();
movieClip.mcNorthEast.visible = false;
movieClip.mcNorthEast.enabled = false;
movieClip.mcNorthEast.mouseEnabled = false;
movieClip.mcNorthEast.stop();
movieClip.mcNorthEast_hold1.visible = false;
movieClip.mcNorthEast_hold1.enabled = false;
movieClip.mcNorthEast_hold1.mouseEnabled = false;
movieClip.mcNorthEast_hold1.stop();
movieClip.mcNorthEast_hold2.visible = false;
movieClip.mcNorthEast_hold2.enabled = false;
movieClip.mcNorthEast_hold2.mouseEnabled = false;
movieClip.mcNorthEast_hold2.stop();
movieClip.mcNorthWest.visible = false;
movieClip.mcNorthWest.enabled = false;
movieClip.mcNorthWest.mouseEnabled = false;
movieClip.mcNorthWest.stop();
movieClip.mcNorthWest_hold1.visible = false;
movieClip.mcNorthWest_hold1.enabled = false;
movieClip.mcNorthWest_hold1.mouseEnabled = false;
movieClip.mcNorthWest_hold1.stop();
movieClip.mcNorthWest_hold2.visible = false;
movieClip.mcNorthWest_hold2.enabled = false;
movieClip.mcNorthWest_hold2.mouseEnabled = false;
movieClip.mcNorthWest_hold2.stop();
movieClip.mcSouth.visible = false;
movieClip.mcSouth.enabled = false;
movieClip.mcSouth.mouseEnabled = false;
movieClip.mcSouth.stop();
movieClip.mcSouth_hold1.visible = false;
movieClip.mcSouth_hold1.enabled = false;
movieClip.mcSouth_hold1.mouseEnabled = false;
movieClip.mcSouth_hold1.stop();
movieClip.mcSouth_hold2.visible = false;
movieClip.mcSouth_hold2.enabled = false;
movieClip.mcSouth_hold2.mouseEnabled = false;
movieClip.mcSouth_hold2.stop();
movieClip.mcSouthEast.visible = false;
movieClip.mcSouthEast.enabled = false;
movieClip.mcSouthEast.mouseEnabled = false;
movieClip.mcSouthEast.stop();
movieClip.mcSouthEast_hold1.visible = false;
movieClip.mcSouthEast_hold1.enabled = false;
movieClip.mcSouthEast_hold1.mouseEnabled = false;
movieClip.mcSouthEast_hold1.stop();
movieClip.mcSouthEast_hold2.visible = false;
movieClip.mcSouthEast_hold2.enabled = false;
movieClip.mcSouthEast_hold2.mouseEnabled = false;
movieClip.mcSouthEast_hold2.stop();
movieClip.mcSouthWest.visible = false;
movieClip.mcSouthWest.enabled = false;
movieClip.mcSouthWest.mouseEnabled = false;
movieClip.mcSouthWest.stop();
movieClip.mcSouthWest_hold1.visible = false;
movieClip.mcSouthWest_hold1.enabled = false;
movieClip.mcSouthWest_hold1.mouseEnabled = false;
movieClip.mcSouthWest_hold1.stop();
movieClip.mcSouthWest_hold2.visible = false;
movieClip.mcSouthWest_hold2.enabled = false;
movieClip.mcSouthWest_hold2.mouseEnabled = false;
movieClip.mcSouthWest_hold2.stop();
movieClip.mcEast.visible = false;
movieClip.mcEast.enabled = false;
movieClip.mcEast.mouseEnabled = false;
movieClip.mcEast.stop();
movieClip.mcEast_hold1.visible = false;
movieClip.mcEast_hold1.enabled = false;
movieClip.mcEast_hold1.mouseEnabled = false;
movieClip.mcEast_hold1.stop();
movieClip.mcEast_hold2.visible = false;
movieClip.mcEast_hold2.enabled = false;
movieClip.mcEast_hold2.mouseEnabled = false;
movieClip.mcEast_hold2.stop();
movieClip.mcWest.visible = false;
movieClip.mcWest.enabled = false;
movieClip.mcWest.mouseEnabled = false;
movieClip.mcWest.stop();
movieClip.mcWest_hold1.visible = false;
movieClip.mcWest_hold1.enabled = false;
movieClip.mcWest_hold1.mouseEnabled = false;
movieClip.mcWest_hold1.stop();
movieClip.mcWest_hold2.visible = false;
movieClip.mcWest_hold2.enabled = false;
movieClip.mcWest_hold2.mouseEnabled = false;
movieClip.mcWest_hold2.stop();
movieClip.mcActionStation.visible = false;
movieClip.mcActionStation.enabled = false;
movieClip.mcActionStation.mouseEnabled = false;
movieClip.mcActionStation.stop();
movieClip.mcActionEast.visible = false;
movieClip.mcActionEast.enabled = false;
movieClip.mcActionEast.mouseEnabled = false;
movieClip.mcActionEast.stop();
movieClip.mcActionWest.visible = false;
movieClip.mcActionWest.enabled = false;
movieClip.mcActionWest.mouseEnabled = false;
movieClip.mcActionWest.stop();
movieClip.mcActionPositive.visible = false;
movieClip.mcActionPositive.enabled = false;
movieClip.mcActionPositive.mouseEnabled = false;
movieClip.mcActionPositive.stop();
movieClip.mcActionNegative.visible = false;
movieClip.mcActionNegative.enabled = false;
movieClip.mcActionNegative.mouseEnabled = false;
movieClip.mcActionNegative.stop();
movieClip.mcWaiting_hold1.visible = false;
movieClip.mcWaiting_hold1.enabled = false;
movieClip.mcWaiting_hold1.mouseEnabled = false;
movieClip.mcWaiting_hold1.stop();
movieClip.mcWaiting_hold2.visible = false;
movieClip.mcWaiting_hold2.enabled = false;
movieClip.mcWaiting_hold2.mouseEnabled = false;
movieClip.mcWaiting_hold2.stop();
movieClip.mcWaiting.enabled = false;
movieClip.mcWaiting.mouseEnabled = false;
currentAnima = movieClip.mcWaiting;
createPathNodeS(Global.getInstance().main.mcBasePathNode);
createPathNodeS(Global.getInstance().main.mcAux1PathNode);
createPathNodeS(Global.getInstance().main.mcAux2PathNode);
createPathNodeS(Global.getInstance().main.mcAux3PathNode);
createPathNodeS(Global.getInstance().main.mcAux4PathNode);
createPathNodeS(Global.getInstance().main.mcFoodPathNode);
createPathNodeS(Global.getInstance().main.mcShopPathNode);
createPathNodeS(Global.getInstance().main.mcTanningPathNode);
createPathNodeS(Global.getInstance().main.mcMassagePathNode);
createPathNodeS(Global.getInstance().main.mcSaunaPathNode);
createPathNodeS(Global.getInstance().main.mcHydroPathNode);
createPathNodeS(Global.getInstance().main.mcOfuroPathNode);
createPathNodeS(Global.getInstance().main.mcGarbagecanPathNode);
createPathNodeS(Global.getInstance().main.mcCleanPathNode);
if (Levels.indexStage == 0){
createNeighborStage1();
};
if (Levels.indexStage == 1){
createNeighborStage2();
};
if (Levels.indexStage == 2){
createNeighborStage3();
};
if (Levels.indexStage == 3){
createNeighborStage4();
};
if (Levels.indexStage == 4){
createNeighborStage5();
};
currentNode = super.getNode(BASE_PATHNODE);
baseNode = super.getNode(BASE_PATHNODE);
movieClip.x = currentNode.getX();
movieClip.y = currentNode.getY();
}
private function north(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcNorth_hold2;
hand1.x = 54;
hand1.y = 24;
hand2.x = -3;
hand2.y = 41;
} else {
if (hand1 != null){
currentAnima = movieClip.mcNorth_hold1;
hand1.x = 54;
hand1.y = 24;
} else {
currentAnima = movieClip.mcNorth;
};
};
currentAnima.visible = true;
currentAnima.play();
}
public function gotoHydro(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(HYDRO_PATHNODE);
_local1.index = HYDRO_PATHNODE;
_local1.name = Desires.HYDRO;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
public function processWalking(_arg1:Object){
var _local2:Object;
var _local3:Object;
if (isWalking){
if (super.process(onChangePathNode, this) == true){
currentNode = destNodes[0].node;
_local2 = destNodes[0];
destNodes.splice(0, 1);
this.onFinishWalking(_local2.name);
if (destNodes.length == 0){
if (currentNode != baseNode){
_local3 = new Object();
_local3.node = baseNode;
_local3.index = BASE_PATHNODE;
_local3.name = "BASE";
destNodes.push(_local3);
super.setPath(currentNode, baseNode, SpilDijkstra.calculate);
} else {
if (isWalking){
isWalking = false;
waiting();
};
};
} else {
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
};
};
};
}
public function gotoOfuro(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(OFURO_PATHNODE);
_local1.index = OFURO_PATHNODE;
_local1.name = Desires.OFURO;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
private function southWest(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcSouthWest_hold2;
hand1.x = 50;
hand1.y = 24;
hand2.x = -3;
hand2.y = 40;
} else {
if (hand1 != null){
currentAnima = movieClip.mcSouthWest_hold1;
hand1.x = 50;
hand1.y = 24;
} else {
currentAnima = movieClip.mcSouthWest;
};
};
currentAnima.visible = true;
currentAnima.play();
}
private function createNeighborStage1(){
pushNeighbor(BASE_PATHNODE, AUX1_PATHNODE);
pushNeighbor(BASE_PATHNODE, AUX2_PATHNODE);
pushNeighbor(BASE_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(BASE_PATHNODE, FOOD_PATHNODE);
pushNeighbor(BASE_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(BASE_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(BASE_PATHNODE, OFURO_PATHNODE);
pushNeighbor(AUX1_PATHNODE, AUX2_PATHNODE);
pushNeighbor(AUX1_PATHNODE, BASE_PATHNODE);
pushNeighbor(AUX1_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(AUX1_PATHNODE, FOOD_PATHNODE);
pushNeighbor(AUX1_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(AUX1_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(AUX1_PATHNODE, OFURO_PATHNODE);
pushNeighbor(AUX1_PATHNODE, SAUNA_PATHNODE);
pushNeighbor(AUX1_PATHNODE, SHOP_PATHNODE);
pushNeighbor(AUX2_PATHNODE, AUX1_PATHNODE);
pushNeighbor(AUX2_PATHNODE, BASE_PATHNODE);
pushNeighbor(AUX2_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(AUX2_PATHNODE, FOOD_PATHNODE);
pushNeighbor(AUX2_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(AUX2_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(AUX2_PATHNODE, OFURO_PATHNODE);
pushNeighbor(AUX2_PATHNODE, TANNING_PATHNODE);
pushNeighbor(AUX3_PATHNODE, AUX4_PATHNODE);
pushNeighbor(AUX3_PATHNODE, OFURO_PATHNODE);
pushNeighbor(AUX4_PATHNODE, AUX3_PATHNODE);
pushNeighbor(AUX4_PATHNODE, HYDRO_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, AUX1_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, AUX2_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, BASE_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, FOOD_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, OFURO_PATHNODE);
pushNeighbor(FOOD_PATHNODE, AUX1_PATHNODE);
pushNeighbor(FOOD_PATHNODE, AUX2_PATHNODE);
pushNeighbor(FOOD_PATHNODE, BASE_PATHNODE);
pushNeighbor(FOOD_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(FOOD_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(FOOD_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(FOOD_PATHNODE, OFURO_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, AUX1_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, AUX2_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, BASE_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, FOOD_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, OFURO_PATHNODE);
pushNeighbor(HYDRO_PATHNODE, AUX4_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, AUX1_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, AUX2_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, BASE_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, FOOD_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, OFURO_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, SAUNA_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, SHOP_PATHNODE);
pushNeighbor(OFURO_PATHNODE, AUX1_PATHNODE);
pushNeighbor(OFURO_PATHNODE, AUX2_PATHNODE);
pushNeighbor(OFURO_PATHNODE, AUX3_PATHNODE);
pushNeighbor(OFURO_PATHNODE, BASE_PATHNODE);
pushNeighbor(OFURO_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(OFURO_PATHNODE, FOOD_PATHNODE);
pushNeighbor(OFURO_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(OFURO_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(SAUNA_PATHNODE, AUX1_PATHNODE);
pushNeighbor(SAUNA_PATHNODE, SHOP_PATHNODE);
pushNeighbor(SHOP_PATHNODE, AUX1_PATHNODE);
pushNeighbor(SHOP_PATHNODE, SAUNA_PATHNODE);
pushNeighbor(SHOP_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(TANNING_PATHNODE, AUX2_PATHNODE);
}
private function createNeighborStage3(){
createNeighborStage2();
}
private function createNeighborStage4(){
createNeighborStage1();
}
private function createNeighborStage5(){
createNeighborStage1();
}
public function gotoClean(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(CLEAN_PATHNODE);
_local1.index = CLEAN_PATHNODE;
_local1.name = Desires.CLEAN;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
public function gotoMassage(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(MASSAGE_PATHNODE);
_local1.index = MASSAGE_PATHNODE;
_local1.name = Desires.MASSAGE;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
private function createNeighborStage2(){
pushNeighbor(BASE_PATHNODE, AUX1_PATHNODE);
pushNeighbor(BASE_PATHNODE, AUX2_PATHNODE);
pushNeighbor(BASE_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(BASE_PATHNODE, FOOD_PATHNODE);
pushNeighbor(BASE_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(BASE_PATHNODE, HYDRO_PATHNODE);
pushNeighbor(BASE_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(BASE_PATHNODE, OFURO_PATHNODE);
pushNeighbor(AUX1_PATHNODE, AUX2_PATHNODE);
pushNeighbor(AUX1_PATHNODE, BASE_PATHNODE);
pushNeighbor(AUX1_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(AUX1_PATHNODE, FOOD_PATHNODE);
pushNeighbor(AUX1_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(AUX1_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(AUX1_PATHNODE, OFURO_PATHNODE);
pushNeighbor(AUX1_PATHNODE, SAUNA_PATHNODE);
pushNeighbor(AUX1_PATHNODE, SHOP_PATHNODE);
pushNeighbor(AUX2_PATHNODE, AUX1_PATHNODE);
pushNeighbor(AUX2_PATHNODE, BASE_PATHNODE);
pushNeighbor(AUX2_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(AUX2_PATHNODE, FOOD_PATHNODE);
pushNeighbor(AUX2_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(AUX2_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(AUX2_PATHNODE, OFURO_PATHNODE);
pushNeighbor(AUX2_PATHNODE, TANNING_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, AUX1_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, AUX2_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, BASE_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, FOOD_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(CLEAN_PATHNODE, OFURO_PATHNODE);
pushNeighbor(FOOD_PATHNODE, AUX1_PATHNODE);
pushNeighbor(FOOD_PATHNODE, AUX2_PATHNODE);
pushNeighbor(FOOD_PATHNODE, BASE_PATHNODE);
pushNeighbor(FOOD_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(FOOD_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(FOOD_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(FOOD_PATHNODE, OFURO_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, AUX1_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, AUX2_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, BASE_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, FOOD_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(GARBAGECAM_PATHNODE, OFURO_PATHNODE);
pushNeighbor(HYDRO_PATHNODE, BASE_PATHNODE);
pushNeighbor(HYDRO_PATHNODE, SAUNA_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, AUX1_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, AUX2_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, BASE_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, FOOD_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, OFURO_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, SAUNA_PATHNODE);
pushNeighbor(MASSAGE_PATHNODE, SHOP_PATHNODE);
pushNeighbor(OFURO_PATHNODE, AUX1_PATHNODE);
pushNeighbor(OFURO_PATHNODE, AUX2_PATHNODE);
pushNeighbor(OFURO_PATHNODE, BASE_PATHNODE);
pushNeighbor(OFURO_PATHNODE, CLEAN_PATHNODE);
pushNeighbor(OFURO_PATHNODE, FOOD_PATHNODE);
pushNeighbor(OFURO_PATHNODE, GARBAGECAM_PATHNODE);
pushNeighbor(OFURO_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(SAUNA_PATHNODE, AUX1_PATHNODE);
pushNeighbor(SAUNA_PATHNODE, HYDRO_PATHNODE);
pushNeighbor(SAUNA_PATHNODE, SHOP_PATHNODE);
pushNeighbor(SHOP_PATHNODE, AUX1_PATHNODE);
pushNeighbor(SHOP_PATHNODE, SAUNA_PATHNODE);
pushNeighbor(SHOP_PATHNODE, MASSAGE_PATHNODE);
pushNeighbor(TANNING_PATHNODE, AUX2_PATHNODE);
}
public function gotoGarbagecanClean(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(GARBAGECAM_PATHNODE);
_local1.index = GARBAGECAM_PATHNODE;
_local1.name = "GARBAGECAN_CLEAN";
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
private function west(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcWest_hold2;
hand1.x = 50;
hand1.y = 24;
hand2.x = -3;
hand2.y = 40;
} else {
if (hand1 != null){
currentAnima = movieClip.mcWest_hold1;
hand1.x = 50;
hand1.y = 24;
} else {
currentAnima = movieClip.mcWest;
};
};
currentAnima.visible = true;
currentAnima.play();
}
public function removeAllItem(){
if (hand1 != null){
movieClip.removeChild(hand1);
hand1 = null;
};
if (hand2 != null){
movieClip.removeChild(hand2);
hand2 = null;
};
}
private function northEast(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcNorthEast_hold2;
hand1.x = 50;
hand1.y = 42;
hand2.x = -4;
hand2.y = 23;
} else {
if (hand1 != null){
currentAnima = movieClip.mcNorthEast_hold1;
hand1.x = 50;
hand1.y = 42;
} else {
currentAnima = movieClip.mcNorthEast;
};
};
currentAnima.visible = true;
currentAnima.play();
}
public function getQueueType(_arg1:Number):String{
return (destNodes[_arg1].name);
}
public function gotoSauna(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(SAUNA_PATHNODE);
_local1.index = SAUNA_PATHNODE;
_local1.name = Desires.SAUNA;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
public function removeItem(_arg1:String){
if (hand1.name == _arg1){
movieClip.removeChild(hand1);
hand1 = null;
if (hand2 != null){
hand1 = hand2;
hand1.x = -9;
hand1.y = 37;
hand2 = null;
};
waiting();
return;
};
if (hand2.name == _arg1){
movieClip.removeChild(hand2);
hand2 = null;
waiting();
return;
};
}
public function processAnima(_arg1:Object):Boolean{
if (this.timeAnima > 0){
time = (time + _arg1.time);
if (time > this.timeAnima){
onFinishAction();
time = 0;
this.timeAnima = 0;
return (true);
};
};
return (false);
}
public function action(_arg1:String){
isWalking = false;
currentAnima.visible = false;
currentAnima.stop();
if (hand1 != null){
hand1.visible = false;
};
if (hand2 != null){
hand2.visible = false;
};
if (_arg1 == "station"){
currentAnima = movieClip.mcActionStation;
};
if (_arg1 == "west"){
currentAnima = movieClip.mcActionWest;
};
if (_arg1 == "east"){
currentAnima = movieClip.mcActionEast;
};
if (_arg1 == "cash"){
currentAnima = movieClip.mcActionPositive;
};
if (_arg1 == "error"){
currentAnima = movieClip.mcActionNegative;
};
currentAnima.gotoAndPlay(1);
currentAnima.visible = true;
this.isAction = true;
if (_arg1 != "station"){
SpilMovieClip.addLabelScript(currentAnima, "finish", onFinishAction);
};
}
private function onFinishAction(){
SpilMovieClip.addLabelScript(currentAnima, "finish", null);
isWalking = true;
this.isAction = false;
if (hand1 != null){
hand1.visible = true;
};
if (hand2 != null){
hand2.visible = true;
};
if (destNodes.length == 0){
isWalking = false;
waiting();
};
}
public function createPathNodeS(_arg1:MovieClip){
_arg1.enabled = false;
_arg1.mouseEnabled = false;
super.createPathNode(_arg1);
}
private function northWest(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcNorthWest_hold2;
hand1.x = 50;
hand1.y = 24;
hand2.x = -3;
hand2.y = 41;
} else {
if (hand1 != null){
currentAnima = movieClip.mcNorthWest_hold1;
hand1.x = 50;
hand1.y = 24;
} else {
currentAnima = movieClip.mcNorthWest;
};
};
currentAnima.visible = true;
currentAnima.play();
}
private function onChangePathNode(_arg1:MovieClip, _arg2:SpilPathNode, _arg3:SpilPathNode){
var _local4:Point;
var _local5:Number;
var _local6:Number;
_local4 = new Point((_arg2.getX() - _arg3.getX()), (_arg2.getY() - _arg3.getY()));
_local5 = Math.atan2(_local4.y, _local4.x);
_local6 = ((180 * _local5) / Math.PI);
if ((((_local6 >= 67.5)) && ((_local6 <= 112.5)))){
north();
};
if ((((_local6 > 112.5)) && ((_local6 < 157.5)))){
northEast();
};
if ((((_local6 > 22.5)) && ((_local6 < 67.5)))){
northWest();
};
if ((((((_local6 <= -157.5)) && ((_local6 >= -180)))) || ((((_local6 >= 157.5)) && ((_local6 <= 180)))))){
east();
};
if ((((_local6 <= 22.5)) && ((_local6 >= -22.5)))){
west();
};
if ((((_local6 > -157.5)) && ((_local6 < -112.5)))){
southEast();
};
if ((((_local6 > -67.5)) && ((_local6 < -22.5)))){
southWest();
};
if ((((_local6 <= -67.5)) && ((_local6 >= -112.5)))){
south();
};
}
public function addItem(_arg1:String){
var _local2:String;
var _local3:Class;
var _local4:BitmapData;
switch (_arg1){
case Desires.CLEAN:
_local2 = "icon_cleaning";
break;
};
if (hand1 == null){
_local3 = Global.getInstance().main.getAsset(_local2);
_local4 = new _local3(26, 24);
hand1 = new Bitmap(_local4);
hand1.name = _arg1;
movieClip.addChild(hand1);
waiting();
return;
};
movieClip.removeChild(hand1);
hand1 = null;
waiting();
}
private function south(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcSouth_hold2;
hand1.x = 50;
hand1.y = 24;
hand2.x = -3;
hand2.y = 41;
} else {
if (hand1 != null){
currentAnima = movieClip.mcSouth_hold1;
hand1.x = 50;
hand1.y = 24;
} else {
currentAnima = movieClip.mcSouth;
};
};
currentAnima.visible = true;
currentAnima.play();
}
public function isItem(_arg1:String){
if (((!((hand1 == null))) && ((hand1.name == _arg1)))){
return (true);
};
if (((!((hand2 == null))) && ((hand2.name == _arg1)))){
return (true);
};
return (false);
}
public function setTimeAnima(_arg1:Number){
this.timeAnima = _arg1;
}
public function getIndexQueue():Number{
return (destNodes.length);
}
public function gotoFood(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(FOOD_PATHNODE);
_local1.index = FOOD_PATHNODE;
_local1.name = Desires.FOOD;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
public function checkQueue(_arg1:String):Number{
var _local2:Number;
var _local3:Number;
_local2 = 0;
_local3 = 0;
while (_local3 < this.destNodes.length) {
if (_arg1 == this.destNodes[_local3].name){
_local2++;
};
_local3++;
};
return (_local2);
}
private function southEast(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcSouthEast_hold2;
hand1.x = -4;
hand1.y = 25;
hand2.x = 49;
hand2.y = 40;
} else {
if (hand1 != null){
currentAnima = movieClip.mcSouthEast_hold1;
hand1.x = -4;
hand1.y = 25;
} else {
currentAnima = movieClip.mcSouthEast;
};
};
currentAnima.visible = true;
currentAnima.play();
}
public function gotoTanning(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(TANNING_PATHNODE);
_local1.index = TANNING_PATHNODE;
_local1.name = Desires.TANNING;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
public function addCash(_arg1:Number){
if (_arg1 > 0){
Global.getInstance().levelCash = (Global.getInstance().levelCash + _arg1);
Global.getInstance().cash = (Global.getInstance().cash + _arg1);
Global.getInstance().main.mcCash.text = (Global.getInstance().xmlLocalization.symbol_cash + String(Global.getInstance().levelCash));
Global.getInstance().main.mcTextScore.text = ((Global.getInstance().xmlLocalization.game.total_score + " ") + String(((Global.getInstance().levelCash * 10) + Global.getInstance().score)));
if ((((Global.getInstance().levelCash >= Number(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal))) && (!(showGoalReached)))){
Global.getInstance().main.mcGoalReached.visible = true;
Global.getInstance().main.mcGoalReached.gotoAndPlay("anima");
Global.getInstance().main.mcGoalReached.mcGoal.mcText.text = Global.getInstance().xmlLocalization.game.goalReached;
Global.getInstance().main.mcGoalReached.mcGoalBlink.mcText.text = Global.getInstance().xmlLocalization.game.goalReached;
showGoalReached = true;
};
Global.getInstance().soundsFX["money"].play();
action("cash");
};
}
public function gotoShop(){
var _local1:Object;
_local1 = new Object();
_local1.node = super.getNode(SHOP_PATHNODE);
_local1.index = SHOP_PATHNODE;
_local1.name = Desires.SHOP;
destNodes.push(_local1);
if (!isWalking){
super.setPath(currentNode, destNodes[0].node, SpilDijkstra.calculate);
if (!isAction){
isWalking = true;
};
};
}
private function waiting(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcWaiting_hold2;
hand1.x = 50;
hand1.y = 24;
hand2.x = -3;
hand2.y = 40;
} else {
if (hand1 != null){
currentAnima = movieClip.mcWaiting_hold1;
hand1.x = 50;
hand1.y = 24;
} else {
currentAnima = movieClip.mcWaiting;
};
};
currentAnima.visible = true;
}
public function getQueueSize():Number{
return (destNodes.length);
}
private function east(){
currentAnima.visible = false;
currentAnima.stop();
if (((!((hand1 == null))) && (!((hand2 == null))))){
currentAnima = movieClip.mcEast_hold2;
hand1.x = -3;
hand1.y = 26;
hand2.x = 46;
hand2.y = 38;
} else {
if (hand1 != null){
currentAnima = movieClip.mcEast_hold1;
hand1.x = -3;
hand1.y = 26;
} else {
currentAnima = movieClip.mcEast;
};
};
currentAnima.visible = true;
currentAnima.play();
}
}
}//package classes.game
Section 134
//MainCharActionButton (classes.game.MainCharActionButton)
package classes.game {
import flash.display.*;
import spil.Button.*;
public class MainCharActionButton extends SpilButton {
private var bUpgrade:Boolean;
public function MainCharActionButton(_arg1:MovieClip, _arg2:Function){
super(_arg1, _arg2);
_arg1.mcQueue.visible = false;
bUpgrade = false;
}
public function setQueue(_arg1:Number){
if (_arg1 > 0){
movieClip.mcQueue.visible = true;
movieClip.mcQueue.mcText.text = String(_arg1);
} else {
movieClip.mcQueue.visible = false;
};
}
public function setUpgradeTime(_arg1:Boolean){
this.bUpgrade = _arg1;
}
public function getUpgradeTime():Boolean{
return (this.bUpgrade);
}
}
}//package classes.game
Section 135
//ManagerGamePlay (classes.game.ManagerGamePlay)
package classes.game {
import spil.Sound.*;
import flash.display.*;
import spil.Events.*;
import classes.global.*;
import spil.Utils.*;
import spil.Button.*;
public class ManagerGamePlay {
private var chairsContainers:Array;
private var stationsContainer:Array;
private var lastTime:Number;
private var started:Boolean;
private var isShowScore:Boolean;
private var garbagecanClean:MainCharActionButton;
private var dScenario:DecorationItem;
private var dLamps:DecorationItem;
private var upgradeChair:UpgradeChair;
private var supplyClean:MainCharActionButton;
private var mainChar:MainChar;
private var chosenContainer:StationCustomerContainer;
private var timeLevel:Number;
private var dialog:MovieClip;
private var timeCustomer:Number;
private var time:Number;
private var maxCustomers:Number;
private var customers:Array;
private var lastClockTick:Number;
public function ManagerGamePlay(_arg1:Number, _arg2:Number, _arg3:Number){
var _local4:int;
var _local5:int;
var _local6:int;
super();
this.timeLevel = (_arg3 * 1000);
this.lastClockTick = 0;
time = 0;
this.customers = new Array();
this.maxCustomers = _arg1;
this.timeCustomer = _arg2;
this.lastTime = (this.timeCustomer - 1000);
this.chairsContainers = new Array();
this.mainChar = new MainChar(onFinishWalking);
this.started = false;
isShowScore = false;
this.stationsContainer = new Array();
createStation();
supplyClean = new MainCharActionButton(Global.getInstance().main.mcSupplyClean, onEventSupplyClean);
garbagecanClean = new MainCharActionButton(Global.getInstance().main.mcGarbagecanClean, onEventGarbagecanClean);
Global.getInstance().main.mcTextGoal.text = "";
Global.getInstance().main.mcGoal.text = "";
Global.getInstance().main.mcTextCash.text = "";
Global.getInstance().main.mcCash.text = "";
Global.getInstance().main.dLamp.gotoAndStop((Levels.indexStage + 1));
Global.getInstance().main.dScenario.gotoAndStop((Levels.indexStage + 1));
_local4 = (Levels.indexLevel + 1);
_local5 = (Levels.indexStage + 1);
Global.getInstance().main.mcTextStage.text = ((((Global.getInstance().xmlLocalization.game.stage + " 0") + _local5) + " - 0") + _local4);
Global.getInstance().main.mcTextScore.text = ((Global.getInstance().xmlLocalization.game.total_score + " ") + Global.getInstance().score);
_local6 = (((Levels.indexStage * 8) + Levels.indexLevel) % Global.getInstance().numberMusics);
switch (_local6){
case 0:
Global.getInstance().soundTrackStage1.play();
break;
case 1:
Global.getInstance().soundTrackStage2.play();
break;
case 2:
Global.getInstance().soundTrackStage3.play();
break;
case 3:
Global.getInstance().soundTrackStage4.play();
break;
};
}
public function saveDecorations(){
dLamps.save();
dScenario.save();
Decoration.saveToCookie();
}
private function onEventGarbagecanClean(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSEUP:
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
break;
case SpilEvent.EVENT_MOUSECLICK:
if (mainChar.isItem(Desires.CLEAN)){
mainChar.gotoGarbagecanClean();
garbagecanClean.setQueue(mainChar.getIndexQueue());
Global.getInstance().soundsFX["move_mainchar"].play();
};
break;
};
}
private function showScore(){
var _local1:Class;
var _local2:int;
mainChar.removeAllItem();
isShowScore = true;
_local1 = Global.getInstance().main.getAsset("scoreScreen");
dialog = new (_local1);
SpilMovieClip.addLabelScript(dialog, "loadScore", onLoadScore);
Global.getInstance().main.mcDialogDummy.enabled = true;
Global.getInstance().main.mcDialogDummy.mouseEnabled = true;
Global.getInstance().main.mcDialogDummy.addChild(dialog);
dialog.x = 300;
dialog.y = 225;
if (Global.getInstance().levelCash >= Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal){
if (Levels.indexLevel == 7){
dialog.mcBGMessage.visible = true;
dialog.mcBgStageComplete.visible = true;
dialog.mcBgLevelComplete.visible = false;
} else {
dialog.mcBGMessage.visible = false;
dialog.mcBgStageComplete.visible = false;
dialog.mcBgLevelComplete.visible = true;
};
dialog.mcBgFail.visible = false;
dialog.mcTitle.mcText.text = Global.getInstance().xmlLocalization.scorescreen.title;
dialog.mcTitleBlink.mcText.text = Global.getInstance().xmlLocalization.scorescreen.title;
dialog.mcBGMessage.mcText.text = Global.getInstance().xmlLocalization.scorescreen.spacomplete;
} else {
dialog.mcBGMessage.visible = false;
dialog.mcBgStageComplete.visible = false;
dialog.mcBgLevelComplete.visible = false;
dialog.mcBgFail.visible = true;
dialog.mcTitle.mcText.text = Global.getInstance().xmlLocalization.scorescreen.fail;
dialog.mcTitleBlink.mcText.text = Global.getInstance().xmlLocalization.scorescreen.fail;
};
dialog.play();
SpilMovieClip.addLabelScript(dialog, "levelText", onShowLevelText);
SpilMovieClip.addLabelScript(dialog, "levelValue", onShowLevelValue);
SpilMovieClip.addLabelScript(dialog, "totalText", onShowTotalText);
SpilMovieClip.addLabelScript(dialog, "totalValue", onShowTotalValue);
if (Global.getInstance().levelCash >= Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal){
Global.getInstance().soundLevelCompleted.play();
} else {
Global.getInstance().soundLevelFail.play();
};
_local2 = (((Levels.indexStage * 8) + Levels.indexLevel) % Global.getInstance().numberMusics);
switch (_local2){
case 0:
Global.getInstance().soundTrackStage1.stop();
break;
case 1:
Global.getInstance().soundTrackStage2.stop();
break;
case 2:
Global.getInstance().soundTrackStage3.stop();
break;
case 3:
Global.getInstance().soundTrackStage4.stop();
break;
};
}
public function decorationHide(){
dLamps.hideAfterShop();
dLamps.disableMouseEvent();
dScenario.hideAfterShop();
dScenario.disableMouseEvent();
}
private function addCustomer(){
var _local1:Number;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Customer;
if (this.customers.length >= this.maxCustomers){
return;
};
_local1 = 0;
while (_local1 < chairsContainers.length) {
if (((chairsContainers[_local1].isEmpty()) && (!((chairsContainers[_local1] == Global.getInstance().mouse.getLastLocal()))))){
_local2 = Math.random();
_local3 = Math.round(((Customers.xml.customer.length() - 1) * _local2));
_local4 = Math.round((Math.random() * (Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].maxDesiresCustomer - Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].minDesiresCustomer)));
_local4 = (_local4 + Number(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].minDesiresCustomer));
_local5 = (Number(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].stressMeterInitial) + Number(Customers.xml.customer[_local3].stress));
if (Customers.xml.customer[_local3].symbol.toString() != "customer8"){
_local6 = new Customer(Customers.xml.customer[_local3].name, Customers.xml.customer[_local3].symbol, onCustomerIdle, onCustomerError, _local4, _local5, Customers.xml.customer[_local3].increaseRate, Customers.xml.customer[_local3].delay, Customers.xml.customer[_local3].timer_shop);
};
_local6.onIdle();
customers.push(_local6);
chairsContainers[_local1].addCustomer(_local6);
break;
};
_local1++;
};
}
public function showCashText(){
Global.getInstance().main.mcTextGoal.text = "";
Global.getInstance().main.mcGoal.text = "";
Global.getInstance().cash = Upgrades.getCharCash();
Global.getInstance().main.mcTextCash.text = Global.getInstance().xmlLocalization.game.cash;
Global.getInstance().main.mcCash.text = (Global.getInstance().xmlLocalization.symbol_cash + String(Global.getInstance().cash));
}
private function getStationLevel(_arg1:String):int{
return (Upgrades.stations[_arg1.toLowerCase()].upgradeLevel);
}
private function createStation():void{
var _local1:StationCustomerContainer;
var _local2:Array;
var _local3:*;
var _local4:MovieClip;
var _local5:CustomerContainer;
var _local6:Number;
Global.getInstance().main.mcTreatment1.visible = false;
Global.getInstance().main.mcTreatment2.visible = false;
Global.getInstance().main.mcTreatment3.visible = false;
Global.getInstance().main.mcTreatment4.visible = false;
Global.getInstance().main.mcBathtub1.visible = false;
Global.getInstance().main.mcBathtub2.visible = false;
Global.getInstance().main.mcSauna.visible = false;
Global.getInstance().main.bgSauna.visible = false;
Global.getInstance().main.bgShop.visible = false;
this.dLamps = new DecorationItem(Global.getInstance().main.dLamp, "LAMP");
this.dScenario = new DecorationItem(Global.getInstance().main.dScenario, "SCENARIO");
_local2 = Upgrades.getStationsAvailable();
for each (_local3 in _local2) {
_local1 = null;
switch (_local3.toString().toUpperCase()){
case Desires.MASSAGE:
_local1 = new TreatmentStation(Global.getInstance().main.mcTreatment1, Desires.MASSAGE, getStationLevel(Desires.MASSAGE), getStationUpgradesToDo(Desires.MASSAGE));
break;
case Desires.TANNING:
_local1 = new TreatmentStation(Global.getInstance().main.mcTreatment2, Desires.TANNING, getStationLevel(Desires.TANNING), getStationUpgradesToDo(Desires.TANNING));
break;
case Desires.FOOD:
_local1 = new TreatmentStation(Global.getInstance().main.mcTreatment3, Desires.FOOD, getStationLevel(Desires.FOOD), getStationUpgradesToDo(Desires.FOOD));
break;
case Desires.SHOP:
_local1 = new TreatmentStation(Global.getInstance().main.mcTreatment4, Desires.SHOP, getStationLevel(Desires.SHOP), getStationUpgradesToDo(Desires.SHOP));
Global.getInstance().main.bgShop.visible = true;
Global.getInstance().main.bgShop.gotoAndStop((Levels.indexStage + 1));
break;
case Desires.HYDRO:
_local1 = new BathStation(Global.getInstance().main.mcBathtub1, Desires.HYDRO, getStationLevel(Desires.HYDRO), getStationUpgradesToDo(Desires.HYDRO));
break;
case Desires.OFURO:
_local1 = new BathStation(Global.getInstance().main.mcBathtub2, Desires.OFURO, getStationLevel(Desires.OFURO), getStationUpgradesToDo(Desires.OFURO));
break;
case Desires.SAUNA:
_local1 = new RoomStation(Global.getInstance().main.mcSauna, Desires.SAUNA, getStationLevel(Desires.SAUNA), getStationUpgradesToDo(Desires.SAUNA));
Global.getInstance().main.bgSauna.visible = true;
Global.getInstance().main.bgSauna.gotoAndStop((Levels.indexStage + 1));
break;
case "CHAIR":
_local6 = 1;
while (_local6 <= 6) {
_local4 = Global.getInstance().main[("mcChair" + _local6)];
_local5 = new WaitingCustomerContainer(_local4, onUpgradeEvent, getStationLevel("CHAIR"), getStationUpgradesToDo("CHAIR"));
this.chairsContainers.push(_local5);
_local6++;
};
break;
};
if (_local1 != null){
_local1.addListener(StationCustomerContainer.EVENT_REQUEST_MAINCHAR, onRequestMainChar);
this.stationsContainer.push(_local1);
};
};
}
private function onShowTotalValue(){
SpilMovieClip.addLabelScript(dialog, "totalValue", null);
dialog.mcTotal.text = Global.getInstance().score;
}
private function onCustomerError(_arg1:Customer){
mainChar.action("error");
}
private function onLoadScore(){
dialog.stop();
SpilMovieClip.addLabelScript(dialog, "loadScore", null);
dialog.ok = new SpilTextButton(dialog.btnOk, Global.getInstance().xmlLocalization.scorescreen.ok, onEventScoreScreenOK);
dialog.ok.setFxOver(Global.getInstance().soundsFX["mouse_over"]);
dialog.ok.setFxClick(Global.getInstance().soundsFX["mouse_click"]);
}
public function turnMusicOn(){
var _local1:int;
_local1 = (((Levels.indexStage * 8) + Levels.indexLevel) % Global.getInstance().numberMusics);
switch (_local1){
case 0:
Global.getInstance().soundTrackStage1.play();
break;
case 1:
Global.getInstance().soundTrackStage2.play();
break;
case 2:
Global.getInstance().soundTrackStage3.play();
break;
case 3:
Global.getInstance().soundTrackStage4.play();
break;
};
}
public function showStationUpgradeMarks(){
var _local1:int;
if (!(((Levels.indexStage == 0)) && ((Levels.indexLevel == 0)))){
supplyClean.setUpgradeTime(true);
showChairUpgradeMarks();
};
_local1 = 0;
while (_local1 < stationsContainer.length) {
if (!(((Levels.indexStage == 0)) && ((Levels.indexLevel == 0)))){
stationsContainer[_local1].setUpgradeTime(true);
};
if (stationsContainer[_local1].canUpgrade()){
stationsContainer[_local1].showUpgradeIcon();
stationsContainer[_local1].enableUpgradeButton();
};
_local1++;
};
}
private function onShowLevelText(){
SpilMovieClip.addLabelScript(dialog, "levelText", null);
dialog.mcTextLevel.text = Global.getInstance().xmlLocalization.scorescreen.levelscore;
}
public function turnMusicOff(){
var _local1:SpilSound;
Global.getInstance().soundTrackStage1.stop();
Global.getInstance().soundTrackStage2.stop();
Global.getInstance().soundTrackStage3.stop();
Global.getInstance().soundTrackStage4.stop();
for each (_local1 in Global.getInstance().soundsFX) {
_local1.stop();
};
}
private function onEventSupplyClean(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSEUP:
if (!supplyClean.getUpgradeTime()){
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
};
break;
case SpilEvent.EVENT_MOUSECLICK:
if (!supplyClean.getUpgradeTime()){
if (!mainChar.isItem(Desires.CLEAN)){
mainChar.gotoClean();
supplyClean.setQueue(mainChar.getIndexQueue());
Global.getInstance().soundsFX["move_mainchar"].play();
};
};
break;
};
}
public function hideStationUpgradeMarks(){
var _local1:int;
supplyClean.setUpgradeTime(false);
hideChairUpgradeMarks();
_local1 = 0;
while (_local1 < stationsContainer.length) {
stationsContainer[_local1].setUpgradeTime(false);
stationsContainer[_local1].hideUpgradeIcon();
stationsContainer[_local1].disableUpgradeButton();
_local1++;
};
}
private function onEventScoreScreenOK(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
Global.getInstance().main.mcDialogDummy.enabled = false;
Global.getInstance().main.mcDialogDummy.mouseEnabled = false;
Global.getInstance().main.mcDialogDummy.removeChild(dialog);
dialog = null;
Global.getInstance().manager.nextLevel();
break;
};
}
private function onFinishWalking(_arg1:String):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
switch (_arg1){
case Desires.CLEAN:
mainChar.addItem(_arg1);
supplyClean.setQueue(0);
break;
case Desires.SHOP:
_local2 = 0;
while (_local2 < stationsContainer.length) {
if (stationsContainer[_local2].getType() == _arg1){
stationsContainer[_local2].setQueue(0);
if (((stationsContainer[_local2].isCash()) && (!(mainChar.isItem(Desires.CLEAN))))){
_local3 = stationsContainer[_local2].getCash();
mainChar.addCash(_local3);
stationsContainer[_local2].onShopEmpty();
return;
};
break;
};
_local2++;
};
break;
case Desires.MASSAGE:
case Desires.FOOD:
_local4 = 0;
while (_local4 < stationsContainer.length) {
if (stationsContainer[_local4].getType() == _arg1){
stationsContainer[_local4].setQueue(0);
if (((stationsContainer[_local4].isCash()) && (!(mainChar.isItem(Desires.CLEAN))))){
_local5 = stationsContainer[_local4].getCash();
mainChar.addCash(_local5);
return;
};
if (((((stationsContainer[_local4].needAction()) && (stationsContainer[_local4].isWaiting()))) && (!(mainChar.isItem(Desires.CLEAN))))){
if (!stationsContainer[_local4].IsCustomerLeaving()){
chosenContainer = stationsContainer[_local4];
stationsContainer[_local4].hideCustomerHeatherRequest();
mainChar.action("station");
mainChar.setTimeAnima(stationsContainer[_local4].getMainCharTreatmentTime());
stationsContainer[_local4].start();
};
};
break;
};
_local4++;
};
break;
case Desires.TANNING:
_local6 = 0;
while (_local6 < stationsContainer.length) {
if (stationsContainer[_local6].getType() == _arg1){
stationsContainer[_local6].setQueue(0);
if (((stationsContainer[_local6].isCash()) && (!(mainChar.isItem(Desires.CLEAN))))){
_local7 = stationsContainer[_local6].getCash();
mainChar.addCash(_local7);
return;
};
if (((((((stationsContainer[_local6].needAction()) && (stationsContainer[_local6].isWaiting()))) && (!(mainChar.isItem(Desires.CLEAN))))) && (!(stationsContainer[_local6].hasHelper())))){
if (!stationsContainer[_local6].IsCustomerLeaving()){
stationsContainer[_local6].hideCustomerHeatherRequest();
stationsContainer[_local6].start();
mainChar.action("east");
};
};
break;
};
_local6++;
};
break;
case Desires.OFURO:
_local8 = 0;
while (_local8 < stationsContainer.length) {
if (stationsContainer[_local8].getType() == _arg1){
stationsContainer[_local8].setQueue(0);
if (((stationsContainer[_local8].isCash()) && (!(mainChar.isItem(Desires.CLEAN))))){
_local9 = stationsContainer[_local8].getCash();
mainChar.addCash(_local9);
return;
};
if (((stationsContainer[_local8].isDirty()) && (mainChar.isItem(Desires.CLEAN)))){
stationsContainer[_local8].clean();
mainChar.removeItem(Desires.CLEAN);
mainChar.action("west");
};
break;
};
_local8++;
};
break;
case Desires.HYDRO:
_local10 = 0;
while (_local10 < stationsContainer.length) {
if (stationsContainer[_local10].getType() == _arg1){
stationsContainer[_local10].setQueue(0);
if (((stationsContainer[_local10].isCash()) && (!(mainChar.isItem(Desires.CLEAN))))){
_local11 = stationsContainer[_local10].getCash();
mainChar.addCash(_local11);
return;
};
if (((stationsContainer[_local10].isDirty()) && (mainChar.isItem(Desires.CLEAN)))){
stationsContainer[_local10].clean();
mainChar.removeItem(Desires.CLEAN);
mainChar.action("west");
};
if (((((((stationsContainer[_local10].needAction()) && (stationsContainer[_local10].isWaiting()))) && (!(mainChar.isItem(Desires.CLEAN))))) && (!(stationsContainer[_local10].hasHelper())))){
if (!stationsContainer[_local10].IsCustomerLeaving()){
stationsContainer[_local10].hideCustomerHeatherRequest();
stationsContainer[_local10].start();
};
};
break;
};
_local10++;
};
break;
case Desires.SAUNA:
_local12 = 0;
while (_local12 < stationsContainer.length) {
if (stationsContainer[_local12].getType() == _arg1){
stationsContainer[_local12].setQueue(0);
if (((stationsContainer[_local12].isCash()) && (!(mainChar.isItem(Desires.CLEAN))))){
_local13 = stationsContainer[_local12].getCash();
mainChar.addCash(_local13);
return;
};
if (((stationsContainer[_local12].isDirty()) && (mainChar.isItem(Desires.CLEAN)))){
stationsContainer[_local12].clean();
mainChar.removeItem(Desires.CLEAN);
};
break;
};
_local12++;
};
break;
case "GARBAGECAN_CLEAN":
if (mainChar.isItem(Desires.CLEAN)){
mainChar.removeItem(Desires.CLEAN);
};
garbagecanClean.setQueue(0);
break;
};
updateQueue();
}
public function getTime():Number{
return (time);
}
private function updateQueue(){
var _local1:Number;
var _local2:Number;
_local1 = 0;
while (_local1 < mainChar.getQueueSize()) {
switch (mainChar.getQueueType(_local1)){
case Desires.CLEAN:
supplyClean.setQueue((_local1 + 1));
break;
case Desires.SHOP:
case Desires.FOOD:
case Desires.MASSAGE:
case Desires.TANNING:
case Desires.OFURO:
case Desires.HYDRO:
case Desires.SAUNA:
_local2 = 0;
while (_local2 < stationsContainer.length) {
if (stationsContainer[_local2].getType() == mainChar.getQueueType(_local1)){
stationsContainer[_local2].setQueue((_local1 + 1));
};
_local2++;
};
break;
case "GARBAGECAN_CLEAN":
garbagecanClean.setQueue((_local1 + 1));
break;
};
_local1++;
};
}
public function saveStationsUpgrades(){
var _local1:int;
_local1 = 0;
while (_local1 < stationsContainer.length) {
Upgrades.saveStationsUpgrades(stationsContainer[_local1].getType(), stationsContainer[_local1].getUpgradesAvailable(), stationsContainer[_local1].getStationLevel(), stationsContainer[_local1].wasRecommended());
_local1++;
};
Upgrades.saveStationsUpgrades("CHAIR", chairsContainers[0].getUpgradesAvailable(), chairsContainers[0].getStationLevel(), false);
Upgrades.saveToCookie();
}
private function hideChairUpgradeMarks(){
var _local1:int;
_local1 = 0;
while (_local1 < chairsContainers.length) {
chairsContainers[_local1].setUpgradeTime(false);
chairsContainers[_local1].hideUpgradeIcon();
chairsContainers[_local1].disableUpgradeButton();
_local1++;
};
}
private function onCustomerIdle(_arg1:Customer){
var _local2:Number;
var _local3:Number;
var _local4:Boolean;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
if (_arg1.isNextDesire()){
_local2 = int((stationsContainer.length * Math.random()));
_local3 = _local2;
_local4 = false;
while (_local4 == false) {
if (!_arg1.checkUseDesire(stationsContainer[_local3].getType())){
if (stationsContainer[_local3].getType() != Desires.SHOP){
_local5 = 0;
_local6 = 0;
while (_local6 < customers.length) {
if (customers[_local6].getDesire() == this.stationsContainer[_local3].getType()){
_local5++;
};
_local6++;
};
if (_local5 < 2){
_arg1.setDesire(this.stationsContainer[_local3].getType());
return;
};
} else {
if (_arg1.isLastDesire()){
_local7 = 0;
_local8 = 0;
while (_local8 < customers.length) {
if (customers[_local8].getDesire() == this.stationsContainer[_local3].getType()){
_local7++;
};
_local8++;
};
if (_local7 < 2){
_arg1.setDesire(this.stationsContainer[_local3].getType());
return;
};
};
};
};
_local3++;
if (_local3 >= stationsContainer.length){
_local3 = 0;
};
if (_local3 == _local2){
_arg1.setDesire(Desires.CASH);
_local4 = true;
};
};
} else {
_arg1.setDesire(Desires.CASH);
};
}
public function showLevelText(){
Global.getInstance().levelCash = 0;
Global.getInstance().main.mcTextGoal.text = Global.getInstance().xmlLocalization.game.goal;
Global.getInstance().main.mcGoal.text = (Global.getInstance().xmlLocalization.symbol_cash + String(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal));
Global.getInstance().main.mcTextCash.text = Global.getInstance().xmlLocalization.game.cash;
Global.getInstance().main.mcCash.text = (Global.getInstance().xmlLocalization.symbol_cash + String(Global.getInstance().levelCash));
}
private function onUpgradeEvent():void{
upgradeChair = new UpgradeChair(chairsContainers, "CHAIR");
}
public function start(){
this.started = true;
}
private function onShowLevelValue(){
var _local1:Number;
var _local2:Number;
SpilMovieClip.addLabelScript(dialog, "levelValue", null);
_local1 = 0;
if (_local1 < 0){
_local1 = 0;
};
if (Global.getInstance().levelCash == 0){
_local1 = 0;
};
_local2 = 0;
if (Global.getInstance().levelCash >= Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal){
_local2 = ((Global.getInstance().levelCash * 10) + (_local1 * 10));
};
Global.getInstance().score = (Global.getInstance().score + _local2);
dialog.mcLevel.text = _local2;
}
public function loadUpgradesAvailable():void{
Upgrades.getStationsUpgrades();
}
public function process(_arg1:Object){
var _local2:Array;
var _local3:Number;
var _local4:Number;
var _local5:Number;
if (!this.started){
return;
};
_local2 = new Array();
_local3 = (this.customers.length - 1);
while (_local3 >= 0) {
if (this.customers[_local3].isDisable()){
this.customers.splice(_local3, 1);
} else {
this.customers[_local3].process(_arg1);
};
_local3--;
};
if ((((((this.customers.length == 0)) && (!(isShowScore)))) && ((this.lastClockTick >= this.timeLevel)))){
showScore();
return;
};
time = (time + _arg1.time);
this.lastTime = (this.lastTime + _arg1.time);
if (lastTime > this.timeCustomer){
this.lastTime = 0;
if (this.lastClockTick < this.timeLevel){
addCustomer();
};
};
if (this.lastClockTick < this.timeLevel){
this.lastClockTick = (this.lastClockTick + _arg1.time);
_local5 = (int((this.lastClockTick / (this.timeLevel / 24))) + 1);
if (Global.getInstance().main.hud_clock.currentFrame != _local5){
if (_local5 == 25){
Global.getInstance().main.hud_clock.gotoAndStop(0);
} else {
Global.getInstance().main.hud_clock.gotoAndStop(_local5);
};
};
if (this.lastClockTick >= this.timeLevel){
};
};
_local4 = 0;
while (_local4 < this.stationsContainer.length) {
this.stationsContainer[_local4].process(_arg1);
_local4++;
};
mainChar.processWalking(_arg1);
if (mainChar.processAnima(_arg1) == true){
if (chosenContainer != null){
chosenContainer.setAndStartSandwich();
chosenContainer = null;
};
};
}
private function showChairUpgradeMarks(){
var _local1:int;
_local1 = 0;
while (_local1 < chairsContainers.length) {
if (!(((Levels.indexStage == 0)) && ((Levels.indexLevel == 0)))){
chairsContainers[_local1].setUpgradeTime(true);
};
if (chairsContainers[_local1].canUpgrade()){
chairsContainers[_local1].showUpgradeIcon();
chairsContainers[_local1].enableUpgradeButton();
};
_local1++;
};
}
private function onShowTotalText(){
SpilMovieClip.addLabelScript(dialog, "totalText", null);
dialog.mcTextTotal.text = Global.getInstance().xmlLocalization.scorescreen.totalscore;
}
public function pause(){
var _local1:Number;
var _local2:Number;
this.started = !(this.started);
if (this.started){
turnMusicOn();
_local1 = 0;
while (_local1 < stationsContainer.length) {
stationsContainer[_local1].playAnima();
_local1++;
};
} else {
turnMusicOff();
_local2 = 0;
while (_local2 < stationsContainer.length) {
stationsContainer[_local2].stopAnima();
_local2++;
};
};
}
public function xxx(_arg1:Number){
timeLevel = (timeLevel - _arg1);
}
public function decorationShow(){
dLamps.showToBuy();
dScenario.showToBuy();
}
private function getStationUpgradesToDo(_arg1:String):int{
return (Upgrades.stations[_arg1.toLowerCase()].upgradesAvailable);
}
private function onRequestMainChar(_arg1:String, _arg2:StationCustomerContainer){
if (mainChar.checkQueue(_arg2.getType()) == 0){
switch (_arg2.getType()){
case Desires.FOOD:
mainChar.gotoFood();
break;
case Desires.SHOP:
mainChar.gotoShop();
break;
case Desires.MASSAGE:
mainChar.gotoMassage();
break;
case Desires.TANNING:
mainChar.gotoTanning();
break;
case Desires.SAUNA:
mainChar.gotoSauna();
break;
case Desires.HYDRO:
mainChar.gotoHydro();
break;
case Desires.OFURO:
mainChar.gotoOfuro();
break;
};
Global.getInstance().soundsFX["move_mainchar"].play();
_arg2.setQueue(mainChar.getIndexQueue());
};
}
}
}//package classes.game
Section 136
//MouseCustomerContainer (classes.game.MouseCustomerContainer)
package classes.game {
import flash.display.*;
import spil.Events.*;
import spil.Mouse.*;
public class MouseCustomerContainer extends SpilDragMouse {
protected var customer:Customer;
private var lastLocal:CustomerContainer;
public function MouseCustomerContainer(_arg1:MovieClip){
super(_arg1);
register();
}
override public function isEmpty():Boolean{
return ((getQtdDragItems() == 0));
}
public function removeCustomer():Customer{
var _local1:MovieClip;
var _local2:Customer;
_local1 = removeDragItem("customer");
this.lastLocal = null;
_local2 = this.customer;
this.customer = null;
return (_local2);
}
public function setLastLocal(_arg1:CustomerContainer){
this.lastLocal = _arg1;
}
public function removeUp(_arg1:Function){
unregisterEvent(SpilEvent.EVENT_MOUSEUP, _arg1);
}
public function addUp(_arg1:Function){
registerEvent(SpilEvent.EVENT_MOUSEUP, _arg1);
}
public function addCustomer(_arg1:Customer){
addDragItem("customer", _arg1.getMovieClip(), _arg1);
getDragItem("customer");
this.customer = _arg1;
this.customer.wait();
this.customer.getMovieClip().x = 1;
this.customer.getMovieClip().y = -76;
}
public function getLastLocal():CustomerContainer{
return (this.lastLocal);
}
}
}//package classes.game
Section 137
//ProgressMainChar (classes.game.ProgressMainChar)
package classes.game {
import flash.display.*;
import flash.geom.*;
import spil.Path.*;
import classes.global.*;
import spil.Utils.*;
public class ProgressMainChar extends SpilPath {
private var currentNode:SpilPathNode;
private var movieClip:MovieClip;
private var isWalking:Boolean;
private var currentAnima:MovieClip;
public static var STAGE4_PATHNODE:Number = 3;
public static var STAGE3_PATHNODE:Number = 2;
public static var STAGE2_PATHNODE:Number = 1;
public static var STAGE1_PATHNODE:Number = 0;
public static var STAGE5_PATHNODE:Number = 4;
public function ProgressMainChar(){
movieClip = Global.getInstance().main.mcMainChar;
movieClip.enabled = false;
movieClip.mouseEnabled = false;
super(8, true, movieClip);
this.isWalking = false;
movieClip.mcNorth.visible = false;
movieClip.mcNorth.enabled = false;
movieClip.mcNorth.mouseEnabled = false;
movieClip.mcNorth.stop();
movieClip.mcNorth_hold1.visible = false;
movieClip.mcNorth_hold1.enabled = false;
movieClip.mcNorth_hold1.mouseEnabled = false;
movieClip.mcNorth_hold1.stop();
movieClip.mcNorth_hold2.visible = false;
movieClip.mcNorth_hold2.enabled = false;
movieClip.mcNorth_hold2.mouseEnabled = false;
movieClip.mcNorth_hold2.stop();
movieClip.mcNorthEast.visible = false;
movieClip.mcNorthEast.enabled = false;
movieClip.mcNorthEast.mouseEnabled = false;
movieClip.mcNorthEast.stop();
movieClip.mcNorthEast_hold1.visible = false;
movieClip.mcNorthEast_hold1.enabled = false;
movieClip.mcNorthEast_hold1.mouseEnabled = false;
movieClip.mcNorthEast_hold1.stop();
movieClip.mcNorthEast_hold2.visible = false;
movieClip.mcNorthEast_hold2.enabled = false;
movieClip.mcNorthEast_hold2.mouseEnabled = false;
movieClip.mcNorthEast_hold2.stop();
movieClip.mcNorthWest.visible = false;
movieClip.mcNorthWest.enabled = false;
movieClip.mcNorthWest.mouseEnabled = false;
movieClip.mcNorthWest.stop();
movieClip.mcNorthWest_hold1.visible = false;
movieClip.mcNorthWest_hold1.enabled = false;
movieClip.mcNorthWest_hold1.mouseEnabled = false;
movieClip.mcNorthWest_hold1.stop();
movieClip.mcNorthWest_hold2.visible = false;
movieClip.mcNorthWest_hold2.enabled = false;
movieClip.mcNorthWest_hold2.mouseEnabled = false;
movieClip.mcNorthWest_hold2.stop();
movieClip.mcSouth.visible = false;
movieClip.mcSouth.enabled = false;
movieClip.mcSouth.mouseEnabled = false;
movieClip.mcSouth.stop();
movieClip.mcSouth_hold1.visible = false;
movieClip.mcSouth_hold1.enabled = false;
movieClip.mcSouth_hold1.mouseEnabled = false;
movieClip.mcSouth_hold1.stop();
movieClip.mcSouth_hold2.visible = false;
movieClip.mcSouth_hold2.enabled = false;
movieClip.mcSouth_hold2.mouseEnabled = false;
movieClip.mcSouth_hold2.stop();
movieClip.mcSouthEast.visible = false;
movieClip.mcSouthEast.enabled = false;
movieClip.mcSouthEast.mouseEnabled = false;
movieClip.mcSouthEast.stop();
movieClip.mcSouthEast_hold1.visible = false;
movieClip.mcSouthEast_hold1.enabled = false;
movieClip.mcSouthEast_hold1.mouseEnabled = false;
movieClip.mcSouthEast_hold1.stop();
movieClip.mcSouthEast_hold2.visible = false;
movieClip.mcSouthEast_hold2.enabled = false;
movieClip.mcSouthEast_hold2.mouseEnabled = false;
movieClip.mcSouthEast_hold2.stop();
movieClip.mcSouthWest.visible = false;
movieClip.mcSouthWest.enabled = false;
movieClip.mcSouthWest.mouseEnabled = false;
movieClip.mcSouthWest.stop();
movieClip.mcSouthWest_hold1.visible = false;
movieClip.mcSouthWest_hold1.enabled = false;
movieClip.mcSouthWest_hold1.mouseEnabled = false;
movieClip.mcSouthWest_hold1.stop();
movieClip.mcSouthWest_hold2.visible = false;
movieClip.mcSouthWest_hold2.enabled = false;
movieClip.mcSouthWest_hold2.mouseEnabled = false;
movieClip.mcSouthWest_hold2.stop();
movieClip.mcEast.visible = false;
movieClip.mcEast.enabled = false;
movieClip.mcEast.mouseEnabled = false;
movieClip.mcEast.stop();
movieClip.mcEast_hold1.visible = false;
movieClip.mcEast_hold1.enabled = false;
movieClip.mcEast_hold1.mouseEnabled = false;
movieClip.mcEast_hold1.stop();
movieClip.mcEast_hold2.visible = false;
movieClip.mcEast_hold2.enabled = false;
movieClip.mcEast_hold2.mouseEnabled = false;
movieClip.mcEast_hold2.stop();
movieClip.mcWest.visible = false;
movieClip.mcWest.enabled = false;
movieClip.mcWest.mouseEnabled = false;
movieClip.mcWest.stop();
movieClip.mcWest_hold1.visible = false;
movieClip.mcWest_hold1.enabled = false;
movieClip.mcWest_hold1.mouseEnabled = false;
movieClip.mcWest_hold1.stop();
movieClip.mcWest_hold2.visible = false;
movieClip.mcWest_hold2.enabled = false;
movieClip.mcWest_hold2.mouseEnabled = false;
movieClip.mcWest_hold2.stop();
movieClip.mcActionStation.visible = false;
movieClip.mcActionStation.enabled = false;
movieClip.mcActionStation.mouseEnabled = false;
movieClip.mcActionStation.stop();
movieClip.mcActionEast.visible = false;
movieClip.mcActionEast.enabled = false;
movieClip.mcActionEast.mouseEnabled = false;
movieClip.mcActionEast.stop();
movieClip.mcActionWest.visible = false;
movieClip.mcActionWest.enabled = false;
movieClip.mcActionWest.mouseEnabled = false;
movieClip.mcActionWest.stop();
movieClip.mcActionPositive.visible = false;
movieClip.mcActionPositive.enabled = false;
movieClip.mcActionPositive.mouseEnabled = false;
movieClip.mcActionPositive.stop();
movieClip.mcActionNegative.visible = false;
movieClip.mcActionNegative.enabled = false;
movieClip.mcActionNegative.mouseEnabled = false;
movieClip.mcActionNegative.stop();
movieClip.mcWaiting_hold1.visible = false;
movieClip.mcWaiting_hold1.enabled = false;
movieClip.mcWaiting_hold1.mouseEnabled = false;
movieClip.mcWaiting_hold1.stop();
movieClip.mcWaiting_hold2.visible = false;
movieClip.mcWaiting_hold2.enabled = false;
movieClip.mcWaiting_hold2.mouseEnabled = false;
movieClip.mcWaiting_hold2.stop();
movieClip.mcWaiting.enabled = false;
movieClip.mcWaiting.mouseEnabled = false;
currentAnima = movieClip.mcWaiting;
createPathNode(Global.getInstance().main.mcStage1PathNode);
createPathNode(Global.getInstance().main.mcStage2PathNode);
createPathNode(Global.getInstance().main.mcStage3PathNode);
createPathNode(Global.getInstance().main.mcStage4PathNode);
createPathNode(Global.getInstance().main.mcStage5PathNode);
pushNeighbor(STAGE1_PATHNODE, STAGE2_PATHNODE);
pushNeighbor(STAGE2_PATHNODE, STAGE3_PATHNODE);
pushNeighbor(STAGE3_PATHNODE, STAGE4_PATHNODE);
pushNeighbor(STAGE4_PATHNODE, STAGE5_PATHNODE);
}
private function east(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcEast;
currentAnima.visible = true;
currentAnima.play();
}
private function north(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcNorth;
currentAnima.visible = true;
currentAnima.play();
}
public function processWalking(_arg1:Object){
if (isWalking){
if (super.process(onChangePathNode, this) == true){
isWalking = false;
action();
};
};
}
private function south(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcSouth;
currentAnima.visible = true;
currentAnima.play();
}
public function action(){
isWalking = false;
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcActionPositive;
currentAnima.gotoAndPlay(1);
currentAnima.visible = true;
SpilMovieClip.addLabelScript(currentAnima, "finish", onFinishAction);
}
private function northWest(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcNorthWest;
currentAnima.visible = true;
currentAnima.play();
}
private function onChangePathNode(_arg1:MovieClip, _arg2:SpilPathNode, _arg3:SpilPathNode){
var _local4:Point;
var _local5:Number;
var _local6:Number;
_local4 = new Point((_arg2.getX() - _arg3.getX()), (_arg2.getY() - _arg3.getY()));
_local5 = Math.atan2(_local4.y, _local4.x);
_local6 = ((180 * _local5) / Math.PI);
if ((((_local6 >= 67.5)) && ((_local6 <= 112.5)))){
north();
};
if ((((_local6 > 112.5)) && ((_local6 < 157.5)))){
northEast();
};
if ((((_local6 > 22.5)) && ((_local6 < 67.5)))){
northWest();
};
if ((((((_local6 <= -157.5)) && ((_local6 >= -180)))) || ((((_local6 >= 157.5)) && ((_local6 <= 180)))))){
east();
};
if ((((_local6 <= 22.5)) && ((_local6 >= -22.5)))){
west();
};
if ((((_local6 > -157.5)) && ((_local6 < -112.5)))){
southEast();
};
if ((((_local6 > -67.5)) && ((_local6 < -22.5)))){
southWest();
};
if ((((_local6 <= -67.5)) && ((_local6 >= -112.5)))){
south();
};
}
public function setCurrentNode(_arg1:Number){
currentNode = super.getNode(_arg1);
movieClip.x = currentNode.getX();
movieClip.y = currentNode.getY();
}
private function southWest(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcSouthWest;
currentAnima.visible = true;
currentAnima.play();
}
private function northEast(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcNorthEast;
currentAnima.visible = true;
currentAnima.play();
}
private function onFinishAction(){
SpilMovieClip.addLabelScript(currentAnima, "finish", null);
currentAnima.stop();
}
private function southEast(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcSouthEast;
currentAnima.visible = true;
currentAnima.play();
}
public function goto(_arg1:Number){
var _local2:SpilPathNode;
_local2 = super.getNode(_arg1);
super.setPath(currentNode, _local2, SpilDijkstra.calculate);
isWalking = true;
}
private function west(){
currentAnima.visible = false;
currentAnima.stop();
currentAnima = movieClip.mcWest;
currentAnima.visible = true;
currentAnima.play();
}
}
}//package classes.game
Section 138
//RoomStation (classes.game.RoomStation)
package classes.game {
import flash.display.*;
import classes.global.*;
import spil.Utils.*;
public class RoomStation extends StationCustomerContainer {
private var treatmentTime:int;
private var uses:Number;
private var dirty:Boolean;
private var minTimesUsed:int;
private var chanceDirty:Number;
public function RoomStation(_arg1:MovieClip, _arg2:String, _arg3:int, _arg4:int){
super(_arg1, 5, _arg2);
addListener(EVENT_RETURN, onReturnCustomer);
addListener(EVENT_ADD, onAddCustomer);
addListener(EVENT_REMOVE, onRemoveCustomer);
chanceDirty = 0;
dirty = false;
uses = 0;
stationLevel = _arg3;
upgradesAvailable = _arg4;
bRecommended = getRecommendedFromSave();
goToStationLevel();
setUpgradeInfo();
if (stationLevel < upgradesAvailable){
btnUpgrade.enable();
if (bRecommended){
_arg1.upgradeRecommend.visible = true;
} else {
_arg1.upgradeAvailable.visible = true;
};
};
}
private function setTreatmentTime(){
setTime(int(Upgrades.upgrades.station[getStationIndex()].upgrade[stationLevel].time));
}
override protected function setUpgradeInfo(){
setMinTimesUsed();
setTreatmentTime();
}
override protected function onMouseUp(){
if (!bUpgrade){
if (Global.getInstance().mouse.isEmpty()){
startEvent(EVENT_REQUEST_MAINCHAR);
} else {
if (!dirty){
super.onMouseUp();
} else {
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
};
};
};
}
private function onRemoveCustomer(_arg1:String, _arg2:CustomerContainer){
if (dirty){
movieClip.gotoAndStop(("dirty" + stationLevel));
};
}
public function clean(){
movieClip.gotoAndPlay(("towel" + stationLevel));
dirty = false;
uses = 0;
chanceDirty = 0;
Global.getInstance().soundsFX["cleaningStation"].play();
}
override public function onFinish(){
var _local1:Number;
this.lastTime = 0;
movieClip.gotoAndPlay(("enter" + stationLevel));
SpilMovieClip.addLabelScript(movieClip, ("finishEnter" + stationLevel), onFinishBusy);
uses++;
if (this.getType() == Desires.SAUNA){
Global.getInstance().soundsFX["sauna"].stop();
};
if (uses == minTimesUsed){
chanceDirty = 40;
};
if (uses > minTimesUsed){
chanceDirty = (chanceDirty + 30);
};
if (chanceDirty > 0){
_local1 = (Math.random() * 100);
if (_local1 <= chanceDirty){
dirty = true;
};
};
if (soundTimer != null){
soundTimer.stop();
soundTimer = null;
};
Global.getInstance().soundsFX["endingTreatment"].play();
}
private function onStartBusy(){
SpilMovieClip.addLabelScript(movieClip, ("finishEnter" + stationLevel), null);
showBusyAnimation();
}
override public function start(){
this.run = true;
this.lastTime = 0;
customer.addUseStation(getType(), stationLevel);
movieClip.gotoAndPlay(("enter" + stationLevel));
SpilMovieClip.addLabelScript(movieClip, ("finishEnter" + stationLevel), onStartBusy);
if (this.getType() == Desires.SAUNA){
Global.getInstance().soundsFX["sauna"].play();
};
movieClip.mcClock.visible = true;
movieClip.mcClock.gotoAndStop(1);
soundTimer = Global.getInstance().soundsFX["clockTicking"].play();
}
private function onFinishBusy(){
this.run = false;
SpilMovieClip.addLabelScript(movieClip, ("finishEnter" + stationLevel), null);
super.onFinish();
}
protected function onAddCustomer(_arg1:String, _arg2:CustomerContainer){
if (getTime() > 0){
start();
};
customer.getMovieClip().visible = false;
customer.getMovieClip().x = 28;
customer.getMovieClip().y = 15;
customer.getMovieClip().mcBody.gotoAndStop("room");
}
private function setMinTimesUsed(){
this.minTimesUsed = int(Upgrades.upgrades.station[getStationIndex()].upgrade[stationLevel].minTimesUsed);
}
override protected function onEmpty(){
super.onEmpty();
if (customer != null){
customer.getMovieClip().visible = true;
};
}
public function isDirty(){
return (dirty);
}
private function onReturnCustomer(_arg1:String, _arg2:CustomerContainer){
customer.angry();
customer.getMovieClip().x = 28;
customer.getMovieClip().y = 15;
customer.getMovieClip().mcBody.gotoAndStop("room");
}
}
}//package classes.game
Section 139
//StationCustomerContainer (classes.game.StationCustomerContainer)
package classes.game {
import spil.Sound.*;
import flash.display.*;
import flash.events.*;
import spil.Events.*;
import classes.global.*;
import spil.Utils.*;
import spil.Button.*;
public class StationCustomerContainer extends CustomerContainer {
protected var lastTime:Number;
protected var run:Boolean;
protected var finish:Boolean;
private var time:Number;
protected var over:Boolean;
private var sandwichTime:Number;
private var upgradeScreen:UpgradeStation;
protected var bNeedAction:Boolean;
protected var soundTimer:SpilSoundChannel;
public static var EVENT_REQUEST_MAINCHAR:String = "EVENT_REQUEST_MAINCHAR";
public function StationCustomerContainer(_arg1:MovieClip, _arg2:Number, _arg3:String){
super(_arg1, _arg3);
_arg1.visible = true;
_arg1.mcClock.visible = false;
_arg1.mcQueue.visible = false;
this.time = (_arg2 * 1000);
this.run = false;
lastTime = 0;
sandwichTime = 0;
soundTimer = null;
over = false;
bNeedAction = false;
finish = false;
addEvent(EVENT_REQUEST_MAINCHAR);
_arg1.upgradeAvailable.visible = false;
_arg1.upgradeRecommend.visible = false;
btnUpgrade = new SpilButton(_arg1, onBtnUpgradeEvent);
btnUpgrade.disable();
}
private function stationStopAnima(){
switch (getType()){
case Desires.TANNING:
if (movieClip.mcBronze != null){
movieClip.mcBronze.stop();
};
break;
case Desires.MASSAGE:
if (movieClip.mcHands != null){
movieClip.mcHands.stop();
};
break;
case Desires.SHOP:
if (movieClip.shop_balloon != null){
movieClip.shop_balloon.stop();
};
break;
case Desires.SAUNA:
if (movieClip.smoke1 != null){
movieClip.smoke1.stop();
};
if (movieClip.smoke2 != null){
movieClip.smoke2.stop();
};
if (movieClip.smoke3 != null){
movieClip.smoke3.stop();
};
if (movieClip.smoke4 != null){
movieClip.smoke4.stop();
};
break;
case Desires.FOOD:
break;
case Desires.HYDRO:
if (movieClip.mcBubbles != null){
movieClip.mcBubbles.stop();
};
break;
case Desires.OFURO:
if (movieClip.mcLeaves != null){
movieClip.mcLeaves.stop();
};
break;
};
}
override public function removeCustomer():Customer{
var _local1:Customer;
_local1 = super.removeCustomer();
if (over){
super.onMCRollOver(null);
} else {
super.onMCRollOut(null);
};
return (_local1);
}
private function getRandomItem(_arg1:int, _arg2:int):Number{
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:Number;
var _local8:int;
_local3 = _arg2;
_local4 = totalItemPrice(_arg2);
_local5 = 0;
_local6 = 0;
_local7 = Math.random();
_local8 = _arg1;
while (_local8 <= _arg2) {
_local5 = (_local5 + getShopItemPrice(_local8));
if (((((_local6 / _local4) <= _local7)) && ((_local7 < (_local5 / _local4))))){
_local3 = _local8;
};
_local6 = _local5;
_local8++;
};
return (_local3);
}
public function isRun():Boolean{
return (this.run);
}
private function onChooseItem(){
SpilMovieClip.addLabelScript(movieClip.shop_balloon, "decision", null);
movieClip.shop_balloon.item.gotoAndStop(customer.getShopItem());
}
protected function onBtnUpgradeEvent(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if (stationLevel < upgradesAvailable){
upgradeScreen = new UpgradeStation(movieClip, type, this);
};
};
}
public function isCash():Boolean{
return (((!((this.customer == null))) && ((this.customer.getDesire() == Desires.CASH))));
}
protected function showBusyAnimation(){
if (type == Desires.SAUNA){
movieClip.gotoAndPlay(("busy" + stationLevel));
} else {
if (type == Desires.TANNING){
movieClip.gotoAndStop("busy");
movieClip.tanningBG.gotoAndPlay(("close" + stationLevel));
} else {
movieClip.gotoAndPlay("busy");
};
};
}
public function hideCustomerHeatherRequest(){
customer.hideHeatherRequest();
}
public function stopAnima(){
if (run){
stationStopAnima();
if (soundTimer != null){
soundTimer.stop();
};
};
}
override protected function onMCRollOut(_arg1:MouseEvent):void{
over = false;
super.onMCRollOut(_arg1);
}
private function totalItemPrice(_arg1:int):int{
var _local2:int;
var _local3:int;
_local2 = 0;
_local3 = 2;
while (_local3 <= _arg1) {
_local2 = (_local2 + getShopItemPrice(_local3));
_local3++;
};
return (_local2);
}
private function showShopBalloon(){
SpilMovieClip.addLabelScript(movieClip.shop_balloon, "decision", onChooseItem);
movieClip.shop_balloon.gotoAndStop("decision");
}
protected function getRecommendedFromSave():Boolean{
return (Upgrades.stations[type.toLowerCase()].wasRecommended);
}
public function getCash():Number{
return (customer.getCash());
}
protected function onEmpty(){
if (customer != null){
customer.onIdle();
};
movieClip.stop();
if (type == Desires.SAUNA){
SpilMovieClip.addLabelScript(movieClip, ("empty" + stationLevel), null);
} else {
if (type == Desires.TANNING){
SpilMovieClip.addLabelScript(movieClip.tanningBG, ("idle" + stationLevel), null);
} else {
if (type == Desires.SHOP){
showShopBalloon();
} else {
SpilMovieClip.addLabelScript(movieClip, "empty", null);
};
};
};
}
override protected function setUpgradeInfo(){
}
private function stationPlayAnima(){
switch (getType()){
case Desires.TANNING:
if (movieClip.mcBronze != null){
movieClip.mcBronze.play();
};
break;
case Desires.MASSAGE:
if (movieClip.mcHands != null){
movieClip.mcHands.play();
};
break;
case Desires.SHOP:
if (movieClip.shop_balloon != null){
movieClip.shop_balloon.play();
};
break;
case Desires.SAUNA:
if (movieClip.smoke1 != null){
movieClip.smoke1.play();
};
if (movieClip.smoke2 != null){
movieClip.smoke2.play();
};
if (movieClip.smoke3 != null){
movieClip.smoke3.play();
};
if (movieClip.smoke4 != null){
movieClip.smoke4.play();
};
break;
case Desires.FOOD:
break;
case Desires.HYDRO:
if (movieClip.mcBubbles != null){
movieClip.mcBubbles.play();
};
break;
case Desires.OFURO:
if (movieClip.mcLeaves != null){
movieClip.mcLeaves.play();
};
break;
};
}
public function getType():String{
return (type);
}
override protected function onMouseUp(){
if (!this.run){
if (Global.getInstance().mouse.isEmpty()){
startEvent(EVENT_REQUEST_MAINCHAR);
} else {
super.onMouseUp();
};
} else {
super.onMouseUp();
};
}
override protected function onMCRollOver(_arg1:MouseEvent):void{
over = true;
if (!this.run){
if (!Global.getInstance().mouse.isEmpty()){
if (isEmpty()){
super.onMCRollOver(_arg1);
};
} else {
super.onMCRollOver(_arg1);
};
};
}
override protected function onMouseDown(){
if (((!(this.run)) && (!(isEmpty())))){
if (this.customer.getDesire() != Desires.CASH){
super.onMouseDown();
};
};
}
public function playAnima(){
if (run){
stationPlayAnima();
if (soundTimer != null){
soundTimer.play();
};
};
}
public function IsCustomerLeaving():Boolean{
return (customer.isLeaving());
}
public function setAndStartSandwich(){
this.sandwichTime = getActionTime();
}
override public function onFinish(){
this.run = false;
this.lastTime = 0;
if (type == Desires.SAUNA){
movieClip.gotoAndStop(("empty" + stationLevel));
SpilMovieClip.addLabelScript(movieClip, ("empty" + stationLevel), onEmpty);
} else {
if (type == Desires.TANNING){
movieClip.gotoAndStop("empty");
movieClip.tanningBG.gotoAndPlay(("open" + stationLevel));
SpilMovieClip.addLabelScript(movieClip.tanningBG, ("idle" + stationLevel), onEmpty);
} else {
if (type == Desires.SHOP){
onEmpty();
} else {
movieClip.gotoAndStop("empty");
SpilMovieClip.addLabelScript(movieClip, "empty", onEmpty);
};
};
};
movieClip.mcClock.visible = false;
if (soundTimer != null){
soundTimer.stop();
soundTimer = null;
};
Global.getInstance().soundsFX["endingTreatment"].play();
if (over){
super.onMCRollOver(null);
};
}
protected function goToStationLevel(){
var _local1:String;
_local1 = this.type.toLowerCase();
if (_local1 == "sauna"){
movieClip.gotoAndStop(("empty" + stationLevel));
} else {
if (_local1 == "tanning"){
movieClip.tanningBG.gotoAndStop(("idle" + stationLevel));
movieClip.tanningBed.gotoAndStop(("bed" + stationLevel));
} else {
movieClip[(_local1 + "BG")].gotoAndStop((stationLevel + 1));
};
};
}
protected function setTime(_arg1:Number){
this.time = _arg1;
}
public function getTime(){
return (this.time);
}
public function onShopEmpty(){
movieClip.gotoAndStop("empty");
}
private function onShopFinish(){
customer.setShopItem(getRandomItem(2, (stationLevel + 2)));
onFinish();
}
public function start(){
this.run = true;
this.lastTime = 0;
customer.addUseStation(getType(), stationLevel);
showBusyAnimation();
if (type != Desires.SHOP){
movieClip.mcClock.visible = true;
movieClip.mcClock.gotoAndStop(1);
soundTimer = Global.getInstance().soundsFX["clockTicking"].play();
};
}
private function getShopItemPrice(_arg1:int):int{
var _local2:int;
switch (_arg1){
case 2:
_local2 = 10;
break;
case 3:
_local2 = 12;
break;
case 4:
_local2 = 15;
break;
case 5:
_local2 = 20;
break;
case 6:
_local2 = 25;
break;
case 7:
_local2 = 35;
break;
};
return (_local2);
}
public function process(_arg1:Object){
var _local2:Number;
var _local3:Number;
if ((((this.time > 0)) && (run))){
this.lastTime = (this.lastTime + _arg1.time);
if (type != Desires.SHOP){
_local2 = int((this.lastTime / (this.time / 8)));
if (movieClip.mcClock.currentFrame != _local2){
movieClip.mcClock.gotoAndStop(_local2);
};
if (type == Desires.FOOD){
if (sandwichTime > 0){
if (customer != null){
customer.showSandwich();
_local3 = int(((this.lastTime - this.sandwichTime) / (this.sandwichTime / 6)));
if (customer.getSandwichFrame() != _local3){
customer.setSandwichFrame(_local3);
};
};
};
};
if (lastTime > this.time){
if (type == Desires.FOOD){
if (customer != null){
customer.hideSandwich();
};
sandwichTime = 0;
};
onFinish();
};
} else {
if (lastTime > this.time){
onShopFinish();
};
};
};
}
public function setQueue(_arg1:Number){
if (_arg1 > 0){
movieClip.mcQueue.visible = true;
movieClip.mcQueue.mcText.text = String(_arg1);
} else {
movieClip.mcQueue.visible = false;
};
}
public function needAction():Boolean{
return (bNeedAction);
}
}
}//package classes.game
Section 140
//StressMeter (classes.game.StressMeter)
package classes.game {
import flash.display.*;
public class StressMeter {
private var movieClip:MovieClip;
private var stage:Number;
public function StressMeter(_arg1:MovieClip){
this.movieClip = _arg1;
stage = -1;
}
public function hide(){
this.movieClip.visible = false;
}
private function updateStage(_arg1:Number){
if (this.stage == _arg1){
return;
};
this.stage = _arg1;
switch (this.stage){
case 0:
case 1:
movieClip.mcHeart5.gotoAndStop("full");
movieClip.mcHeart1.gotoAndStop("full");
movieClip.mcHeart2.gotoAndStop("full");
movieClip.mcHeart3.gotoAndStop("full");
movieClip.mcHeart4.gotoAndStop("full");
break;
case 2:
case 3:
movieClip.mcHeart4.gotoAndStop("full");
movieClip.mcHeart1.gotoAndStop("full");
movieClip.mcHeart2.gotoAndStop("full");
movieClip.mcHeart3.gotoAndStop("full");
movieClip.mcHeart5.gotoAndStop("disable");
break;
case 4:
case 5:
movieClip.mcHeart3.gotoAndStop("full");
movieClip.mcHeart1.gotoAndStop("full");
movieClip.mcHeart2.gotoAndStop("full");
movieClip.mcHeart5.gotoAndStop("disable");
movieClip.mcHeart4.gotoAndStop("disable");
break;
case 6:
case 7:
movieClip.mcHeart2.gotoAndStop("full");
movieClip.mcHeart1.gotoAndStop("full");
movieClip.mcHeart5.gotoAndStop("disable");
movieClip.mcHeart3.gotoAndStop("disable");
movieClip.mcHeart4.gotoAndStop("disable");
break;
case 8:
case 9:
movieClip.mcHeart1.gotoAndStop("full");
movieClip.mcHeart5.gotoAndStop("disable");
movieClip.mcHeart2.gotoAndStop("disable");
movieClip.mcHeart3.gotoAndStop("disable");
movieClip.mcHeart4.gotoAndStop("disable");
break;
};
switch (this.stage){
case 1:
movieClip.mcHeart5.gotoAndPlay("fast");
break;
case 3:
movieClip.mcHeart4.gotoAndPlay("fast");
break;
case 5:
movieClip.mcHeart3.gotoAndPlay("fast");
break;
case 7:
movieClip.mcHeart2.gotoAndPlay("fast");
break;
case 9:
movieClip.mcHeart1.gotoAndPlay("fast");
break;
};
}
public function update(_arg1:Number){
var _local2:Number;
if ((((_arg1 >= 0)) && ((_arg1 <= 11)))){
_local2 = 0;
};
if ((((_arg1 >= 12)) && ((_arg1 <= 15)))){
_local2 = 1;
};
if ((((_arg1 >= 16)) && ((_arg1 <= 30)))){
_local2 = 2;
};
if ((((_arg1 >= 31)) && ((_arg1 <= 35)))){
_local2 = 3;
};
if ((((_arg1 >= 36)) && ((_arg1 <= 50)))){
_local2 = 4;
};
if ((((_arg1 >= 51)) && ((_arg1 <= 55)))){
_local2 = 5;
};
if ((((_arg1 >= 56)) && ((_arg1 <= 78)))){
_local2 = 6;
};
if ((((_arg1 >= 79)) && ((_arg1 <= 85)))){
_local2 = 7;
};
if ((((_arg1 >= 86)) && ((_arg1 <= 96)))){
_local2 = 8;
};
if ((((_arg1 >= 97)) && ((_arg1 <= 100)))){
_local2 = 9;
};
updateStage(_local2);
}
}
}//package classes.game
Section 141
//TreatmentStation (classes.game.TreatmentStation)
package classes.game {
import flash.display.*;
import classes.global.*;
import spil.Utils.*;
public class TreatmentStation extends StationCustomerContainer {
private var treatmentTime:int;
private var bHelper:Boolean;
private var mcHelper:MovieClip;
public function TreatmentStation(_arg1:MovieClip, _arg2:String, _arg3:int, _arg4:int){
super(_arg1, 5, _arg2);
addListener(EVENT_ADD, onAddCustomer);
addListener(EVENT_RETURN, onReturnCustomer);
addListener(EVENT_REMOVE, onRemoveCustomer);
if (_arg2 != Desires.SHOP){
bNeedAction = true;
};
stationLevel = _arg3;
upgradesAvailable = _arg4;
bRecommended = getRecommendedFromSave();
goToStationLevel();
setUpgradeInfo();
if (stationLevel < upgradesAvailable){
btnUpgrade.enable();
if (bRecommended){
_arg1.upgradeRecommend.visible = true;
} else {
_arg1.upgradeAvailable.visible = true;
};
};
}
private function onReturnCustomer(_arg1:String, _arg2:CustomerContainer){
customer.angry();
customer.getMovieClip().x = 35;
customer.getMovieClip().y = -26;
customer.getMovieClip().mcBody.gotoAndStop("treatment");
}
private function onHelperShow(){
SpilMovieClip.addLabelScript(movieClip.tanningBed, "bed2", null);
this.mcHelper = movieClip.tanningBed.helper;
}
private function setTreatmentTime(){
if (getType() != Desires.SHOP){
setTime(int(Upgrades.upgrades.station[getStationIndex()].upgrade[stationLevel].time));
};
}
override protected function onEmpty(){
super.onEmpty();
}
override protected function setUpgradeInfo(){
setHelper();
setTreatmentTime();
}
override protected function onMouseUp(){
if (!bUpgrade){
if (((((!(isEmpty())) && (isRun()))) && (!(finish)))){
startEvent(EVENT_REQUEST_MAINCHAR);
} else {
super.onMouseUp();
};
};
}
override protected function onMouseDown(){
if (finish){
super.onMouseDown();
};
}
override public function onFinish(){
finish = true;
if (type == Desires.TANNING){
movieClip.tanningBG.gotoAndPlay(("open" + stationLevel));
};
super.onFinish();
}
private function setHelper(){
if (getType() == Desires.TANNING){
switch (stationLevel){
case 0:
case 1:
this.bHelper = false;
break;
case 2:
this.bHelper = true;
SpilMovieClip.addLabelScript(movieClip.tanningBed, "bed2", onHelperShow);
break;
};
} else {
this.bHelper = false;
};
}
protected function onRemoveCustomer(_arg1:String, _arg2:CustomerContainer){
}
public function hasHelper():Boolean{
return (this.bHelper);
}
override public function start(){
super.start();
}
protected function onAddCustomer(_arg1:String, _arg2:CustomerContainer){
finish = false;
customer.angry();
customer.getMovieClip().x = 35;
customer.getMovieClip().y = -26;
customer.getMovieClip().mcBody.gotoAndStop("treatment");
if (getType() == Desires.SHOP){
if (customer.getDesire() != Desires.SHOP){
finish = true;
return;
};
setTime(customer.getShopTime());
};
if (!needAction()){
start();
} else {
if (!bHelper){
customer.showHeatherRequest();
} else {
mcHelper.gotoAndPlay("openDoor");
start();
};
};
}
public function isWaiting():Boolean{
return (((((!(isEmpty())) && (!(finish)))) && (!(this.run))));
}
}
}//package classes.game
Section 142
//UpgradeChair (classes.game.UpgradeChair)
package classes.game {
import flash.display.*;
import spil.Events.*;
import classes.global.*;
import spil.Button.*;
public class UpgradeChair extends MovieClip {
private var btnYes:SpilButton;
private var mcWindow:MovieClip;
private var btnNo:SpilButton;
private var containerArray:Array;
private var itemCost:int;
private var type:String;
public function UpgradeChair(_arg1:Array, _arg2:String){
containerArray = _arg1;
type = _arg2;
mcWindow = Global.getInstance().main.UpgradeScreen;
start();
}
private function upgrade(){
var _local1:int;
Global.getInstance().cash = (Global.getInstance().cash - itemCost);
Global.getInstance().main.mcCash.text = (Global.getInstance().xmlLocalization.symbol_cash + String(Global.getInstance().cash));
_local1 = 0;
while (_local1 < containerArray.length) {
containerArray[_local1].increaseStationLevel();
containerArray[_local1].getStationMC().chairBG.nextFrame();
containerArray[_local1].applyUpgrade();
if (!containerArray[_local1].canUpgrade()){
containerArray[_local1].hideUpgradeIcon();
};
_local1++;
};
}
private function goToItem(){
goToItemPicture();
getItemCost();
}
private function loadInfos(){
mcWindow.addFrameScript(6, null);
goToItem();
if (Global.getInstance().cash < itemCost){
mcWindow.update_text.text_t.text = Global.getInstance().xmlLocalization.upgrade.title;
mcWindow.update_text.itemname.text = Global.getInstance().xmlLocalization.upgrade.type[getStationPosition()].desc[containerArray[0].getStationLevel()].fantasy_name;
mcWindow.update_text.desc.text = Global.getInstance().xmlLocalization.upgrade.insuficient;
mcWindow.update_text.btnYes.visible = false;
btnNo = new SpilTextButton(mcWindow.update_text.btnNo, Global.getInstance().xmlLocalization.upgrade.buttonOk, onBtnNo);
btnNo.show();
} else {
mcWindow.update_text.text_t.text = Global.getInstance().xmlLocalization.upgrade.title;
mcWindow.update_text.itemname.text = Global.getInstance().xmlLocalization.upgrade.type[getStationPosition()].desc[containerArray[0].getStationLevel()].fantasy_name;
mcWindow.update_text.desc.text = ((Global.getInstance().xmlLocalization.upgrade.type[getStationPosition()].desc[containerArray[0].getStationLevel()].info + " ") + Global.getInstance().xmlLocalization.upgrade.question);
btnYes = new SpilTextButton(mcWindow.update_text.btnYes, Global.getInstance().xmlLocalization.upgrade.buttonYes, onBtnYes);
btnYes.show();
btnNo = new SpilTextButton(mcWindow.update_text.btnNo, Global.getInstance().xmlLocalization.upgrade.buttonNo, onBtnNo);
btnNo.show();
};
}
private function start(){
mcWindow.addFrameScript(6, loadInfos);
mcWindow.gotoAndPlay(2);
}
private function onBtnNo(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
goToFinalUp();
break;
};
}
private function onBtnYes(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
upgrade();
goToFinalUp();
break;
};
}
private function goToFinalUp(){
if (btnYes != null){
btnYes.unregisterEvents();
};
btnNo.unregisterEvents();
mcWindow.gotoAndPlay(12);
}
private function getStationPosition():int{
var _local1:int;
switch (type){
case "CHAIR":
_local1 = 7;
break;
};
return (_local1);
}
private function goToItemPicture(){
var _local1:int;
_local1 = (containerArray[0].getStationLevel() + 2);
mcWindow.update_text.itemPic.gotoAndStop(("chair_up" + _local1));
}
private function getItemCost(){
var _local1:String;
var _local2:int;
var _local3:*;
_local1 = this.type.toLowerCase();
_local2 = (containerArray[0].getStationLevel() + 1);
for (_local3 in Upgrades.upgrades.station) {
if (Upgrades.upgrades.station[_local3].name == _local1){
itemCost = int(Upgrades.upgrades.station[_local3].upgrade[_local2].cost);
mcWindow.update_text.itemcost.text = ((Global.getInstance().xmlLocalization.upgrade.cost + " $ ") + String(Upgrades.upgrades.station[_local3].upgrade[_local2].cost));
break;
};
};
}
}
}//package classes.game
Section 143
//UpgradeStation (classes.game.UpgradeStation)
package classes.game {
import flash.display.*;
import spil.Events.*;
import classes.global.*;
import spil.Button.*;
public class UpgradeStation extends MovieClip {
private var btnYes:SpilButton;
private var mcWindow:MovieClip;
private var btnNo:SpilButton;
private var itemCost:int;
private var container:CustomerContainer;
private var type:String;
private var mcItem:MovieClip;
public function UpgradeStation(_arg1:MovieClip, _arg2:String, _arg3:CustomerContainer){
mcItem = _arg1;
type = _arg2;
container = _arg3;
mcWindow = Global.getInstance().main.UpgradeScreen;
start();
}
private function upgrade(){
var _local1:String;
_local1 = this.type.toLowerCase();
container.increaseStationLevel();
if (((!((_local1 == "sauna"))) && (!((_local1 == "tanning"))))){
mcItem[(_local1 + "BG")].nextFrame();
} else {
if (_local1 == "tanning"){
mcItem.tanningBG.gotoAndStop(("idle" + container.getStationLevel()));
mcItem.tanningBed.gotoAndStop(("bed" + container.getStationLevel()));
} else {
mcItem.gotoAndStop(("empty" + container.getStationLevel()));
};
};
container.applyUpgrade();
Global.getInstance().cash = (Global.getInstance().cash - itemCost);
Global.getInstance().main.mcCash.text = (Global.getInstance().xmlLocalization.symbol_cash + String(Global.getInstance().cash));
if (container.getStationLevel() == container.getUpgradesAvailable()){
mcItem.upgradeAvailable.visible = false;
mcItem.upgradeRecommend.visible = false;
};
}
private function goToItem(){
goToItemPicture();
getItemCost();
}
private function loadInfos(){
mcWindow.addFrameScript(6, null);
goToItem();
if (Global.getInstance().cash < itemCost){
mcWindow.update_text.text_t.text = Global.getInstance().xmlLocalization.upgrade.title;
mcWindow.update_text.itemname.text = Global.getInstance().xmlLocalization.upgrade.type[getStationPosition()].desc[container.getStationLevel()].fantasy_name;
mcWindow.update_text.desc.text = Global.getInstance().xmlLocalization.upgrade.insuficient;
mcWindow.update_text.btnYes.visible = false;
btnNo = new SpilTextButton(mcWindow.update_text.btnNo, Global.getInstance().xmlLocalization.upgrade.buttonOk, onBtnNo);
btnNo.show();
} else {
mcWindow.update_text.text_t.text = Global.getInstance().xmlLocalization.upgrade.title;
mcWindow.update_text.itemname.text = Global.getInstance().xmlLocalization.upgrade.type[getStationPosition()].desc[container.getStationLevel()].fantasy_name;
mcWindow.update_text.desc.text = ((Global.getInstance().xmlLocalization.upgrade.type[getStationPosition()].desc[container.getStationLevel()].info + " ") + Global.getInstance().xmlLocalization.upgrade.question);
btnYes = new SpilTextButton(mcWindow.update_text.btnYes, Global.getInstance().xmlLocalization.upgrade.buttonYes, onBtnYes);
btnYes.show();
btnNo = new SpilTextButton(mcWindow.update_text.btnNo, Global.getInstance().xmlLocalization.upgrade.buttonNo, onBtnNo);
btnNo.show();
};
}
private function getStationPosition():int{
var _local1:int;
switch (type){
case "HYDRO":
_local1 = 0;
break;
case "OFURO":
_local1 = 1;
break;
case "MASSAGE":
_local1 = 2;
break;
case "SAUNA":
_local1 = 3;
break;
case "TANNING":
_local1 = 4;
break;
case "FOOD":
_local1 = 5;
break;
case "SHOP":
_local1 = 6;
break;
};
return (_local1);
}
private function start(){
mcWindow.addFrameScript(6, loadInfos);
mcWindow.gotoAndPlay(2);
}
private function onBtnNo(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
goToFinalUp();
break;
};
}
private function onBtnYes(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
upgrade();
goToFinalUp();
break;
};
}
private function goToFinalUp(){
if (btnYes != null){
btnYes.unregisterEvents();
};
btnNo.unregisterEvents();
mcWindow.gotoAndPlay(12);
}
private function goToItemPicture(){
var _local1:String;
var _local2:int;
_local1 = this.type.toLowerCase();
_local2 = (container.getStationLevel() + 2);
mcWindow.update_text.itemPic.gotoAndStop(((_local1 + "_up") + _local2));
}
private function getItemCost(){
var _local1:String;
var _local2:int;
var _local3:*;
_local1 = this.type.toLowerCase();
_local2 = (container.getStationLevel() + 1);
for (_local3 in Upgrades.upgrades.station) {
if (Upgrades.upgrades.station[_local3].name == _local1){
itemCost = int(Upgrades.upgrades.station[_local3].upgrade[_local2].cost);
mcWindow.update_text.itemcost.text = ((Global.getInstance().xmlLocalization.upgrade.cost + " $ ") + String(Upgrades.upgrades.station[_local3].upgrade[_local2].cost));
break;
};
};
}
}
}//package classes.game
Section 144
//WaitingCustomerContainer (classes.game.WaitingCustomerContainer)
package classes.game {
import flash.display.*;
import flash.events.*;
import spil.Events.*;
import classes.global.*;
import spil.Button.*;
public class WaitingCustomerContainer extends CustomerContainer {
private var upgrade:Function;
public function WaitingCustomerContainer(_arg1:MovieClip, _arg2:Function, _arg3:int, _arg4:int){
super(_arg1, "CHAIR");
upgrade = _arg2;
addListener(EVENT_ADD, onAddCustomer);
addListener(EVENT_RETURN, onAddCustomer);
addListener(EVENT_REMOVE, onRemoveCustomer);
stationLevel = _arg3;
upgradesAvailable = _arg4;
goToStationLevel();
_arg1.upgradeAvailable.visible = false;
_arg1.upgradeRecommend.visible = false;
btnUpgrade = new SpilButton(_arg1, onBtnUpgradeClick);
btnUpgrade.disable();
if (stationLevel < upgradesAvailable){
btnUpgrade.enable();
if (bRecommended){
_arg1.upgradeRecommend.visible = true;
} else {
_arg1.upgradeAvailable.visible = true;
};
};
}
override protected function onMCRollOut(_arg1:MouseEvent):void{
super.onMCRollOut(_arg1);
}
override protected function setUpgradeInfo(){
}
override protected function onMouseUp(){
if (((isEmpty()) && (!(Global.getInstance().mouse.isEmpty())))){
addCustomer(Global.getInstance().mouse.removeCustomer());
} else {
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
};
}
override protected function onMCRollOver(_arg1:MouseEvent):void{
if (((Global.getInstance().mouse.isEmpty()) || (isEmpty()))){
super.onMCRollOver(_arg1);
};
}
private function goToStationLevel(){
movieClip.chairBG.gotoAndStop((stationLevel + 1));
}
public function onRemoveCustomer(_arg1:String, _arg2:CustomerContainer){
Global.getInstance().soundsFX["drag_customer"].play();
super.onMCRollOut(null);
}
private function onBtnUpgradeClick(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if (stationLevel < upgradesAvailable){
upgrade();
};
};
}
public function onAddCustomer(_arg1:String, _arg2:CustomerContainer){
customer.angry();
customer.getMovieClip().x = 25;
customer.getMovieClip().y = -46;
customer.getMovieClip().mcBody.gotoAndStop("chair");
Global.getInstance().soundsFX["drag_customer"].play();
}
}
}//package classes.game
Section 145
//WarningScreen (classes.game.WarningScreen)
package classes.game {
import flash.display.*;
import spil.Events.*;
import classes.global.*;
import spil.Button.*;
public class WarningScreen extends MovieClip {
private var btnYes:SpilTextButton;
private var btnNo:SpilTextButton;
private var callbackYes:Function;
private var type:String;
public function WarningScreen(_arg1:String, _arg2:Function){
type = _arg1;
this.callbackYes = _arg2;
showWarningScreen();
}
public function hideWarningScreen(){
disableWarningButtons();
Global.getInstance().main.warningScreen.visible = false;
}
public function showWarningScreen(){
Global.getInstance().main.warningScreen.visible = true;
showTexts();
enableWarningButtons();
}
private function disableWarningButtons(){
btnYes.unregisterEvents();
btnYes = undefined;
btnNo.unregisterEvents();
btnNo = undefined;
}
private function enableWarningButtons(){
btnYes = new SpilTextButton(Global.getInstance().main.warningScreen.btnYes, Global.getInstance().xmlLocalization.upgrade.buttonYes, onBtnYes);
btnNo = new SpilTextButton(Global.getInstance().main.warningScreen.btnNo, Global.getInstance().xmlLocalization.upgrade.buttonNo, onBtnNo);
}
private function onBtnNo(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
hideWarningScreen();
break;
};
}
private function onBtnYes(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
hideWarningScreen();
this.callbackYes();
break;
};
}
private function showTexts(){
Global.getInstance().main.warningScreen.text_t.text = Global.getInstance().xmlLocalization.warningScreen.title;
if (type.toLowerCase() == "newgame"){
Global.getInstance().main.warningScreen.desc.text = Global.getInstance().xmlLocalization.warningScreen.newgame;
} else {
Global.getInstance().main.warningScreen.desc.text = Global.getInstance().xmlLocalization.warningScreen.mainmenu;
};
}
}
}//package classes.game
Section 146
//Customers (classes.global.Customers)
package classes.global {
public class Customers {
public static var xml:XML;
private static var lastLength:int;
private static var xmlAllCustomers:XML;
private static function getCustomers12():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Лидия Успешная</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Эта успешная бизнес-леди вся в работе! Она посещает салон, чтобы отвлечься от своей полной стрессов жизни, однако если ее не обслужить вовремя, скандала не избежать!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Боб Сердцеедов</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Этот стильный парниша очень любит себя. Он красив, богат, пользуется успехом… короче, красавец-мужчина! Если его как следует обслужить, можно рассчитывать на щедрые чаевые!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Зоя Постирайко</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Эта современная домохозяйка успевает заниматься хозяйством и баловать мужа и двоих детей. В салон она заглядывает, чтобы отвлечься и узнать свежие сплетни. </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Феня Хипповая</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Эта любительница природы предпочитает не париться. Фенька наслаждается жизнью и приходит в салон, чтобы очиститься от негативной энергии города. Она очень терпелива, но и больших чаевых от нее не дождешься.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Настюша Солончак</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Для этой избалованной богатой особы посещение салона – любимое занятие, почти как шоппинг. Она ждет, что с ней будут цацкаться, как с принцессой, так что не заставляйте ее ждать!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Степан Бицуха</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Этот парень обожает штангу и большую часть времени проводит, качая мышцы и позируя перед зеркалом. Он думает только о своих мышцах и посещает салон, чтобы загореть, сделать расслабляющий массаж и наведаться (тайком) к косметологу. </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Маша Кроссовкина</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Эта студентка обожает спорт! Футбол, волейбол, плавание, танцы – да все, что угодно! Чтобы снять усталость после игры, нет ничего лучше денька в спа-салоне!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Вася Красноглазкин</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Этот компьютерный маньяк обожает игры и редко отрывается от Интернета – разве что иногда заглянет в салон, чтобы стать чуть красивее. Ему ведь еще выкладывать фотки на сайте знакомств!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Семен Занятой</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Этот сорокалетний мужчина приходит в салон, чтобы отдохнуть после тяжелого рабочего дня. Он очень гордится своими усами и любит ухаживать за ними.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Мила Какогурченко</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>У этой бабули дел невпроворот! Поездки, покупки, посиделки с внуками… и при этом она умудряется находить время для посещения салона! </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers13():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Miss Swan</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>This woman is a successful executive and works very hard! She goes to the spa to have a break from her stressful life, but will still become easily stressed if left unattended!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Juan</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>This modern metrosexual loves taking care of himself. He is handsome, successful, rich... and did I say good looking too? He will tip well if he is treated well!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mrs. Hoover</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>This modern housewife looks after her house, her husband and her two children. She uses the spa to get out of the house for a treat and to catch up on all the gossip!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Betty Beatnik</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>This nature-loving girl is very laid back! She enjoys life to the fullest, and goes to the spa to cleanse herself of the negative energy of her city life. She is very patient, but also gives small tips.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Miss Fit</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Along with shopping, going to the spa is the favourite hobby of this spoilt, rich girl. She expects to be treated like a princess, so don't make her wait!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Stu Beef</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>This guy loves the gym, and spends most of his day working out and looking in the mirror. Totally focused on his body, he visits the spa for tanning, a relaxing massage and perhaps some (secret) beauty care.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>This college girl loves sport! Volleyball, soccer, swimming, dancing; you name it! When she gets tired, there's nothing like spending a day at the spa for recharging her batteries!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Jerry Specs</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>This computer geek loves gaming, and is rarely seen offline except when he sneaks off to the spa for some beautification. He has to look good on the webcam, after all!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mr. Rumbottom</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>This 40-year-old man visits the spa to spend some time away from his busy and pressurised working life. He is very proud of his moustache, and grooming it is an enjoyable pastime for him!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Granny Smith</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>This lady has a busy social life! Between travelling, shopping and looking after her grandchildren, she manages to find time to visit the spa every now and then.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers16():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>D. Cisne</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Uma executiva de sucesso, esta mulher trabalha imenso! Ela vai para o spa para fazer uma pausa na sua vida atarefada, mas enerva-se com facilidade se a deixarem sozinha!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Juan</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Este moderno metrossexual adora tratar de si. Ele é bonito, bem-sucedido, rico e já mencionei que é bonito? Se o servires bem, dá boas gratificações.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>D. Aspirónea</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Esta moderna fada do lar trata da sua casa, do marido e dos dois filhos. Ela usa o spa para sair de casa e saber as novidades!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Rita Rebelde</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Esta rapariga que adora a natureza é muito descontraída! Ela adora viver a vida ao máximo e vai ao spa para limpar a energia negativa da vida na cidade. É muito paciente, mas dá gratificações pequenas.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Luisa R.E. Belde</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Além de fazer compras, ir ao spa é o passatempo favorito desta menina rica e mimada. Ela espera ser tratada como uma princesa, por isso não a faças esperar!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Paula Patacas</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Este tipo adora o ginásio e passa a maior parte do seu tempo a fazer exercício e a ver-se ao espelho. Totalmente obcecado pelo seu corpo, ele visita o spa para se bronzear, uma massagem relaxante e talvez uns tratamentos de beleza (em segredo).</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Ela estudante adora desporto! Voleibol, futebol, natação, dançar, tudo! Quando fica cansada, não há nada como passar um dia no spa!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Carlos Cromo</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Este cromo dos computadores adora jogar e raramente é visto offline--excepto quando foge para o spa para se embelezar um pouco. Afinal, ele tem de ter bom aspecto na webcam!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Sr. Bigodaço</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Este homem de 40 anos vai ao spa para se afastar um pouco da sua vida atarefada e cheia de trabalho. Ele tem muito orgulho do seu bigode e tratar dele é o seu passatempo favorito.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Avó Catarina</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Este senhora tem uma vida social muito preenchida! Desde viajar a fazer compras e tomar conta dos netos, ela consegue encontrar tempo para visitar o spa de vez em quando.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
public static function renewCustomersList(){
if (xml == null){
lastLength = Global.getInstance().cookie.data.lastLength;
} else {
lastLength = xml.customer.length();
};
xml = getCustomersAvailable();
}
private static function getCustomers7():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Fröken Svan</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>En framgångsrik affärskvinna som arbetar mycket! Hon åker på spa för att ta en paus från sitt stressiga liv, men blir lätt stressad om hon får vänta!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Juan</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Den här moderna metrosexuella mannen älskar att ta hand om sig själv. Han är snygg, framgångsrik och snygg, sa jag det? Han ger bra dricks! </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Fru Svensson</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Den här moderna hemmafrun tar hand om hushåll, man och två barn. Hon går på spa när mannen är borta för att skvallra!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Bea Bohem</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Den här naturälskande tjejen tar det lugnt! Hon älskar livet och går på spa för att rensa bort den negativa energi från sitt stadsliv. Hon har stort tålamod, men ger lite i dricks. </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Fia Fitness</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Förutom shopping är spa den här bortskämda, rika, tjejens främsta hobby. Hon vill bli behandlad som en prinsessa, så låt henne inte vänta!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Bo Biffig</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Den här killen gillar att träna på gym och tillbringar sin tid på gymmet framför en spegel. Han älskar sin kropp och går på spa för att sola, få massage och kanske (i hemlighet) en skönhetsbehandling.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Den här skolflickan älskar sport! Volleyboll, fotboll, simning, dans, allt du kan tänka dig! När hon är trött tillbringar hon gärna en dag på ett spa!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Nisse Nörd</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Den här datornörden älskar datorspel och ses sällan offline, förutom när han smyger in på ett spa för att få skönhetsvård. Han måste ju, trots allt, se bra ut i webbkameran!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Herr Trimmare</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Den här 40-årige mannen går till ett spa för att komma bort från sitt tidskrävande jobb. Han är väldigt stolt över sin mustasch och att ansa den är hans favorithobby.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mormor Moa</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Den här tanten har ett rikt socialt liv! När hon inte reser, shoppar eller passar barnbarnen besöker hon gärna ett spa.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers18():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ミス・スワン</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>成功した経験のある彼女は、非常によく働きます!ストレスの多い生活から逃れるため、スパにやってきます。ただし、待たされるとすぐにストレスをためてしまいます!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ドン・ファン</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>都会的な魅力にあふれるこのセクシーな男性は、健康管理に余念がありません。ハンサムでお金持ちの成功者で、しかもルックスが良く、きちんとサービスすればチップをはずんでくれます!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ミセス・フーバー</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>この現代的な主婦は家のこと、夫、それから二人の子供の面倒を見ています。日常から逃れるため、それから流行に乗り遅れないようにスパにやってきます!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ベティー・ビートニク</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>この自然を愛する女性はのんびりしています。人生を十分に楽しんでおり、都会の生活でのマイナスエネルギーを取り除くためスパにやってきます。待ち時間が長くても平気ですが、チップは少なめです。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ミス・フィット</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>この甘やかされたお嬢様は、ショッピングとスパが何より大好きです。お姫様のように扱ってもらうことを期待しているので、待たせてはいけません!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>スチュー・ビーフ</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>彼はフィットネスが大好きで、一日の大半をトレーニングと鏡を見ることに費やしています。ボディケア全般に関心があり、スパには日焼け、リラックスマッサージ、それから(秘密の)美容ケアのためにやってきます。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ミズキ</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>この女子大生はスポーツが大好きです!バレーボール、サッカー、水泳、ダンス、とにかく何でもOK!疲れたときにスパで一日を過ごすのが何よりの楽しみです!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ジェリー・スペックス</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>ゲームが大好きなコンピューターオタクで、ほとんどいつもネットをしています。彼がネットから離れるのは、ビューティートリートメントのためにスパにやってくるときだけ。要はウェブカメラでの写りを良くしたいというわけです!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>ミスター・ランバトーン</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>この40歳の男性は仕事ばかりの忙しい生活から抜け出すためにスパにやってきます。自慢のヒゲを手入れするのが彼の趣味です。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>グラニー・スミス</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>この女性は非常に社交的です。旅、ショッピング、孫の世話の合間をぬって、時折スパにやってきます。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
public static function init(){
var _local1:Number;
_local1 = Global.getInstance().localization_branding_nr;
switch (_local1){
case 1:
xmlAllCustomers = getCustomers1();
break;
case 2:
xmlAllCustomers = getCustomers2();
break;
case 3:
xmlAllCustomers = getCustomers3();
break;
case 4:
xmlAllCustomers = getCustomers4();
break;
case 5:
xmlAllCustomers = getCustomers5();
break;
case 6:
xmlAllCustomers = getCustomers6();
break;
case 7:
xmlAllCustomers = getCustomers7();
break;
case 8:
xmlAllCustomers = getCustomers8();
break;
case 9:
xmlAllCustomers = getCustomers9();
break;
case 10:
xmlAllCustomers = getCustomers10();
break;
case 11:
xmlAllCustomers = getCustomers11();
break;
case 12:
xmlAllCustomers = getCustomers12();
break;
case 13:
xmlAllCustomers = getCustomers13();
break;
case 14:
break;
case 15:
break;
case 16:
xmlAllCustomers = getCustomers16();
break;
case 17:
break;
case 18:
xmlAllCustomers = getCustomers18();
break;
};
if (Global.getInstance().cookie.data.lastLength == undefined){
Global.getInstance().cookie.data.lastLength = 0;
Global.getInstance().cookie.flush();
};
}
public static function hasNewCustomer():Boolean{
return ((lastLength < xml.customer.length()));
}
public static function saveAvailableCustomers(){
Global.getInstance().cookie.data.lastLength = xml.customer.length();
Global.getInstance().cookie.flush();
}
private static function getCustomersAvailable():XML{
var _local1:String;
var _local2:int;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local2 = 0;
while (_local2 < xmlAllCustomers.customer.length()) {
if (xmlAllCustomers.customer[_local2].level <= ((Levels.indexStage * 8) + Levels.indexLevel)){
_local1 = (_local1 + xmlAllCustomers.customer[_local2]);
};
_local2++;
};
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers1():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Miss Swan</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>A successful executive, this woman works a lot! She goes to the spa to take a break from her stressful life, but will still get stressed easily if left unattended!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Juan</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>This modern metrosexual loves to take care of himself. He is handsome, successful, rich--and did I mention good looking? He'll tip well if served well!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mrs. Hoover</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>This modern homemaker takes care of her household, husband, and two kids. She uses the spa to get away and catch up on gossip!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Betty Beatnik</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>This nature-loving girl is way laid back! She enjoys life to the fullest, and goes to the spa to cleanse herself of the negative energy of her city life. She is very patient, but also a cheap tipper.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Miss Fitz</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Along with shopping, going to the spa is the favorite hobby of this spoiled rich girl. She expects to be treated like a princess, so don't make her wait!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Stu Beef</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>This guy loves the gym, and spends most of his day working out and looking in the mirror. Totally focused on his body, he visits the spa for tanning, a relaxing massage, and maybe some (secret) beauty care.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki King</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>This college girl loves sports! Volleyball, soccer, swimming, dancing, you name it! When she gets tired, there's nothing like spending a day at the spa!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Larry Specs</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>This computer geek loves gaming and is rarely seen offline--except when he sneaks off to the spa for some beautification. After all, he's gotta look good for the webcam!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mr. Rumbottom</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>This 40-year-old guy goes to the spa to spend some time away from his busy, hard-working life. He is very proud of his mustache, and grooming it is his favorite hobby.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Granny Smith</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>This lady has a busy social life! From travelling, to shopping, to taking care of her grandchildren, she manages to find time to visit the spa every now and then.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers2():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>苏小姐</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>作为一个成功的主管,这位女士努力的工作!她来水疗馆放松她紧张的生活,但是如果没有即时招待,她更容易动怒!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>唐璜</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>时尚,优雅,会照顾自己的男青年。总是显得潇洒,成功,富有。招待得好的话是有可观的小费的!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>胡夫人</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>这位时尚的女士不但工作,也管理她和她丈夫及两个孩子的家庭。她来水疗馆即是为了放松,也是为了和朋友们闲聊。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>贝蒂</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>这个热爱自然的女孩非常的放松!她享受她的人生,并且来水疗馆消除来自城市的负能量。她非常有耐心,唯独无法忍受肮脏的环境。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>菲特小姐z</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>这个被宠坏的富家女孩的兴趣仅仅是购物,以及在水疗馆美容。她渴望公主般的待遇,别让她久等了!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>司徒先生</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>这个男孩喜欢运动,并且花费大部分的时间锻炼,并关注他的提醒。他来水疗馆做日光浴以及按摩放松来保养体型。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>水木 King</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>这个大学女生热爱运动!无论是排球,足球,游泳还是舞蹈!当她劳累的时候,她会在水疗馆待上一整天!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>杰瑞</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>这个从不下线的男生喜欢电脑和游戏。除此之外,他仅仅去水疗馆美容。毕竟,在网络摄像头面前,他需要变得光鲜一点!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>罗伯特先生</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>除了繁重的工作,这个四十岁的男人也会来水疗馆坐坐。他以他的胡子为荣,并且视整理胡子为最喜欢的运动。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>史密斯奶奶</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>这位女士有着繁重的社会生活!从旅游到购物到照顾孙子,她尝试着时不时的挤出时间来水疗馆。</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers3():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Marie van der Zwan</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Deze succesvolle zakenvrouw werkt altijd maar door. Ze komt hier alle stress te ontvluchten, maar ze verliest haar geduld als je haar niet snel helpt!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Karel Kraak</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Deze metro-man verzorgt zich graag goed. Hij is knap, succesvol, rijk en… knap! Behandel hem als een koning, want hij geeft dikke fooien!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Hester Huis-Mus</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Deze moderne huisvrouw verzorgt naast het huishouden, haar man en twee kinderen. In de salon komt ze tot rust en kan ze de laatste roddels ophalen!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Noortje Naturel</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Dit rustige meisje houdt van de natuur. Ze geniet van het leven en komt hier om alle negatieve energie van het drukke stadsleven kwijt te raken. Ze is heel geduldig, maar geeft niet veel fooi.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Sonia Soignée-Lalande</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Winkelen en naar de schoonheidssalon gaan zijn de favoriete bezigheden van dit verwende rijkeluismeisje. Ze wordt graag als een prinses behandeld, dus laat haar niet wachten!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Kees Flink</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Deze jongen traint in de sportschool standaard voor de spiegel. Hij is dol op zijn lichaam en komt naar de salon om te zonnebanken, ontspannende massages en misschien zelfs (stiekem) voor schoonheidsbehandelingen.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Miyuki Minkeleers</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Dit schoolmeisje houdt van sport! Volleybal, voetbal, zwemmen, dansen, als het maar actief is! Moe van 't sporten is er niets zo lekker als een dagje opladen in de salon!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Bart Bril</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Deze computernerd houdt van spelletjes en is bijna nooit offline... behalve wanneer hij hier is voor een schoonheidsbehandeling. Sja, je weet nooit wie er meekijkt op de webcam…</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Meneer Snorremans</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Deze veertiger komt om te ontsnappen aan zijn drukke leventje en stressvolle baan. Hij is maar wat trots op zijn snor, die hij dan ook goed verzorgt!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Oma Pluis</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Dit oude dametje heeft een goed gevuld sociaal leven! Ze reist, winkelt en past op haar kleinkinderen. Toch heeft ze nog af en toe tijd voor een dagje ontspannen in de schoonheidssalon.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers4():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Melle Bobo</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Avec un poste important de cadre supérieur, cette femme travaille beaucoup ! Elle se rend à la station thermale pour faire une pause dans sa vie stressante, mais elle ne tardera pas à s'énerver si on ne s'occupe pas d'elle.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Juan</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Cet esthète adore s'occuper de son apparence. Il est beau, riche et a beaucoup de succès--et ai-je déjà dit beau? Il donnera un bon pourboire si tu t'occupes bien de lui !</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mme Faitout</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Cette femme au foyer moderne s'occupe de son ménage, de son mari et de ses deux enfants. La station thermale lui sert à s'évader et à bavarder.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Nathalie Naturel</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Amoureuse de la nature, cette fille est très relax ! Elle profite pleinement de la vie et elle se rend à la station thermale pour évacuer les énergies négatives de sa vie à la ville. Elle est très patiente, mais elle ne donne pas beaucoup de pourboire.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Melle Gâtée</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Outre le shopping, aller à la station thermale est le hobby préféré de cette fille riche et gâtée. Elle veut être traitée comme une princesse, alors ne la fais pas attendre !</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Marcel Macho</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Ce gars adore le sport et passe son temps à s'entraîner et à s'admirer dans le miroir. Totalement axé sur son corps, il vient à la station thermale pour son bronzage, pour un massage relaxant et peut-être aussi pour quelques soins de beauté (mais chut !).</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Cette étudiante adore le sport ! Volley, foot, natation, danse… tout ! Quand elle est fatiguée, il n'y a rien de mieux qu'une journée passée à la station thermale !</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Jean Lunettes</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Ce branché de l'informatique adore jouer sur son ordi et est pratiquement toujours en ligne--sauf lorsqu'il se sauve pour aller à la station thermale pour quelques soins. Après tout, il faut qu'il présente bien sur la webcam !</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>M. Bonhomme</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Cet homme de 40 ans vient à la station thermale pour se changer les idées, car il travaille dur et beaucoup. Il est très fier de sa moustache dont il adore s'occuper.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mémé Active</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Cette dame a une vie sociale bien remplie. Entre les voyages, le shopping, ses petits-enfants, elle trouve le temps de venir de temps à autre à la station thermale.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers5():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Fräulein Schwan</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Als erfolgreiche Managerin arbeitet diese Frau sehr hart! Sie kommt zum Schönheitssalon, um eine Auszeit von ihrem stressigen Leben zu nehmen, wird jedoch sehr schnell ungeduldig, wenn man ihr keine Aufmerksamkeit widmet!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Juan</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Dieser moderne metrosexuelle Mann liebt es, sich um sich selbst zu kümmern. Er ist schön, erfolgreich, reich - erwähnte ich schon gutaussehend? Er gibt viel Trinkgeld, wenn er gut bedient wird!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Frau Wedel</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Diese moderne Hausfrau kümmert sich um Haushalt, Mann und zwei Kinder. Sie nutzt den Salon, um sich eine Pause zu gönnen und den neuesten Klatsch zu hören!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Rita Relax</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Dieses naturverbundene Mädchen ist unheimlich entspannt. Sie genießt ihr Leben in vollen Zügen und besucht den Salon, um sich von der negativen Energie ihres Stadtlebens zu befreien. Sie ist äußerst geduldig, gibt jedoch auch kaum Trinkgeld.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Paula Prinzess </name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Neben Shopping gehört auch der Besuch eines Schönheitssalons zu den Lieblingshobbies dieses verwöhnten reichen Mädchens. Sie erwartet, wie eine Königin behandelt zu werden, also lasse sie nicht warten!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Alex Eitel</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Dieser Mann liebt sein Fitnessstudio und verbringt die meiste Zeit damit, zu trainieren und in den Spiegel zu sehen. Er ist äußerst körperfixiert und kommt in den Salon, um sich zu bräunen und eine erholsame Massage oder auch etwas (geheime) Schönheitspflege geben zu lassen.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Dieses College-Mädchen liebt Sport! Volleyball, Fußball, Schwimmen, Tanzen... ! Wenn sie müde wird, gibt es für sie nichts Schöneres als einen Tag im Schönheitssalon!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Benjamin Blass</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Dieser Computerfan liebt seine PC-Spiele und ist nur ganz selten offline - nämlich immer dann, wenn er sich zum Schönheitssalon schleicht, um sich etwas verschönern zu lassen. Schließlich muss er auf der Webcam gut aussehen!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Herr Erledigtalles</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Dieser 40-jährige Mann kommt in den Schönheitssalon, um etwas Ruhe von seinem geschäftigen, harten Berufsalltag zu finden. Er ist sehr stolz auf seinen Schnurrbart, und Körperpflege ist sein Lieblingshobby.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Omi Schmitz</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Diese Dame hat ein ausgefülltes Sozialleben! Zwischen Reisen, Shopping und Versorgung ihrer Enkel findet sie ab und zu sogar noch Zeit, in den Schönheitssalon zu kommen.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers6():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Panna Łabędź</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Ta odnosząca sukcesy pani prezes naprawdę dużo pracuje! Odwiedza spa, aby odpocząć od swojego pełnego stresu życia, ale szybko się denerwuje, kiedy nikt nie zwraca na nią uwagi!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Tomek Metrus</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Ten nowoczesny metroseksualny mężczyzna uwielbia o siebie dbać. Jest przystojnym i bogatym człowiekiem sukcesu - czy wspomniałam już, że zawsze dobrze wygląda? Zostawi hojny napiwek, jeśli zostanie dobrze obsłużony!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Pani Miotełka</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Ta nowoczesna pani domu dba o swoje gospodarstwo, męża i dwoje dzieci. Spa jest dla niej odskocznią od dnia codziennego i miejscem, gdzie może poplotkować!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Beata Hipiska</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Ta dziewczyna kocha przyrodę i jest niesamowicie wyluzowana! Czerpie z życia radość na wszelkie możliwe sposoby i odwiedza spa, aby oczyścić się z negatywnej energii miasta, w którym mieszka. Jest bardzo cierpliwa, ale nie zostawia dużych napiwków.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Panna Modnicka</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Wizyty w spa to, oprócz zakupów, ulubione zajęcie tej zepsutej bogatej dziewczyny. Spodziewa się, że zostanie potraktowana jak księżniczka, więc nie każ jej czekać!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Stefan Ciacho</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Ten facet uwielbia siłownię i spędza większość czasu trenując i patrząc w lustro. Jest totalnie skoncentrowany na swoim ciele, odwiedza spa, żeby się opalić, poddać się relaksującemu masażowi i może jakimś (to sekret) zabiegom upiększającym.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Milena</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Ta studentka uwielbia sport! Siatkówka, piłka nożna, pływanie, taniec, co tylko chcesz! Kiedy jest zmęczona, nie ma dla niej nic lepszego od dnia w spa!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Jacek Spec</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Ten komputerowy świr uwielbia gry i rzadko jest offline - chyba tylko wtedy, kiedy wymyka się do spa, aby trochę się upiększyć. Przecież musi wyglądać dobrze przed kamerką internetową!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Pan Sumiasty</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Ten czterdziestolatek odwiedza spa, by spędzić trochę czasu z dala od swojego intensywnego, wypełnionego ciężką pracą życia. Jest bardzo dumny ze swoich wąsów i uwielbia je pielęgnować.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Babcia Jadzia</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Ta pani ma bogate życie towarzyskie! Podróżując, robiąc zakupy i zajmując się wnukami, od czasu do czasu potrafi znaleźć czas, aby odwiedzić spa.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers8():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Signorina Cigno</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Una dirigente di successo, questa donna lavora parecchio! Va alla stazione termale per prendersi una piccola pausa dalla sua vita stressante, ma si stresserà facilmente se viene trascurata!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Giovanni</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Questo moderno metrosessuale ama aver cura di se stesso. È un uomo affascinante, di successo, ricco--e ho nominato il fatto che ha un bell'aspetto? Ti darà una buona mancia se viene servito bene!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Signora Formosini</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Questa casalinga moderna si occupa della sua casa, del marito e di due bimbi. Usa la stazione termale per avere un po' di evasione ed aggiornarsi sugli ultimi pettegolezzi!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Bettina Bettinelli</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Questa ragazza amante della natura è molto rilassata! Ama vivere la vita al massimo, e va alla stazione termale per ripulirsi dall'energia negativa della sua vita cittadina. È molto paziente, ma un po' avara con le mance.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Signorina Fit</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Insieme allo shopping, andare alla stazione termale è il passatempo preferito di questa ricca ragazza viziata. Si aspetta di essere trattata come una principessa, quindi non farla aspettare!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Adone Magrini</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Questo ragazzo adora la palestra e trascorre la maggior parte della giornata allenandosi e guardandosi allo specchio. Completamente concentrato sul suo fisico, viene alla stazione termale per abbronzarsi, per fare un massaggio rilassante e forse per qualche trattamento di bellezza (segreto). </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Questa studentessa universitaria ama gli sport! Pallavolo, calcio, nuoto, ballo, e chi più ne ha più ne metta! Quando si stanca, per lei non c'è niente di meglio di un giorno trascorso nella stazione termale!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Giorgio Commodore</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Questo mago con i computer ama i giochi ed è raro vederlo offline--tranne quando se ne scappa alla stazione termale per un po' di trattamenti di benessere! Dopotutto, deve pur sempre apparire bene nella webcam!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Signor Mandolino</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Questo ragazzo di 40 anni va alla stazione termale per trascorrere un po' di tempo lontano dalla sua vita intensa e piena di lavoro. È molto orgoglioso dei suoi baffi e curarli è il suo passatempo preferito.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Nonna Smith</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Questa donna ha una vita sociale molto intensa! Fra viaggi, shopping, ed occuparsi dei suoi nipoti riesce anche a trovare il tempo per visitare la stazione termale di tanto in tanto.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers9():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Srta. Ferrer</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>¡Una ejecutiva con éxito y muy trabajadora! Va al spa para descansar de su estresante vida, ¡pero se estresará fácilmente si no se le atiende!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Romeo</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>A este moderno metrosexual le encanta cuidarse. Es guapo, exitoso, rico, ¿y he dicho ya lo atractivo que es? ¡Dará una buena propina si se le atiende bien!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Sra. García</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Esta moderna ama de casa cuida de su hogar, de su marido y de sus dos hijos. ¡Utiliza el spa para desconectar y ponerse al tanto de los cotilleos!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Ana Pons</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>¡Esta amante de la naturaleza es una chica muy tranquila! Disfruta la vida al máximo y va al Spa para limpiarse de las malas energías de la ciudad. Es paciente, pero también algo rácana con las propinas.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Srta. Galán</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Junto a ir de compras, ir al spa es el hobby favorito de esta mimada chica rica. ¡Espera que la traten como una princesa, así que no la hagas esperar!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Bruno Toro</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>A este chico le encanta el gimnasio, se pasa casi todo el día haciendo ejercicio y mirándose en el espejo. Totalmente centrado en su cuerpo, va al spa para broncearse, recibir un masaje relajante y, quizá, para un poco de tratamiento de belleza (en secreto).</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>¡A esta universitaria le encanta el deporte! !Voleibol, fútbol, natación, baile, de todo! Cuando se cansa, no hay nada como pasar un día en el spa.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Luis Frías</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>A este fanático de los ordenadores le encanta jugar y es raro verlo desconectado, excepto cuando se escabulle al spa para embellecerse. ¡Después de todo, tiene que salir bien en la cámara web!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Sr. Fonseca</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Este hombre de 40 años va al spa para desconectar de su ocupada y dura vida de trabajo. ¡Está muy orgulloso de su bigote y acicalarse es su hobby favorito!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Abuelita Nava</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>¡Esta señora tiene una vida social muy ajetreada! Viaja, va de compras, cuida de sus nietos y, de vez en cuando, saca tiempo para visitar el spa.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers10():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Srta. Suzan</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Uma bem-sucedida mulher de negócios que trabalha demais! Ela freqüenta o spa para esquecer da sua vida estressante, mas ficará nervosa com facilidade se não for atendida!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Don Juan</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Este metrossexual moderno adora cuidar de si mesmo. Ele é bonito, bem-sucedido e rico... quer melhor do que isso? Ele dará uma boa gorjeta se for bem atendido.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Sra. Pinheiro</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Esta dona-de-casa moderna cuida da casa, do marido e dos dois filhos. Ele gosta de ir ao spa para relaxar e ficar sabendo das últimas fofocas!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Bete Bolete</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Esta garota adora a natureza e é super-sossegada! Ela aproveita a vida ao máximo e freqüenta o spa para se livrar da energia negativa da vida na cidade. Ela é muito paciente, mas não dá gorjetas muito boas, não.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Srta. Magrela</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Além de ir ao shopping, esta menina rica e mimada adora freqüentar o spa. Ela quer ser tratada como uma princesa, então não a faça esperar!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>João Fortão</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Este cara adora uma academia e passa meses malhando e se olhando no espelho. Totalmente preocupado com sua forma física, ele vai ao spa para se bronzear, ganhar uma massagem e fazer um tratamento de beleza... mas é segredo!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mizuki</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Esta garota adora esportes! Vôlei, futebol, natação, dança, tanto faz! Mas, quando fica cansada, não há nada como passar um dia inteiro no spa!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Otávio Nerd</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Este nerd viciado em computadores adora videogames e raramente fica sem acessar a Internet... a não ser quando vai para o spa para se cuidar. Afinal, ele tem que ficar bonito na webcam!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Sr. Bigode</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Este homem de 40 anos gostar de ir ao spa para descansar um pouco da vida ocupada que leva. Ele tem muito orgulho do seu bigode e se cuidar é seu passatempo favorito.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Vovó Soraya</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Esta senhora tem uma vida social agitada! Ela viaja, faz compras, toma conta dos netos e, ainda por cima, encontra tempo para freqüentar o spa de vez em quando.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
private static function getCustomers11():XML{
var _local1:String;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<customers>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Nona Susi</name>\n");
_local1 = (_local1 + "<increaseRate>2.4375</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer4</symbol>\n");
_local1 = (_local1 + "<stress>8</stress>\n");
_local1 = (_local1 + "<timer_shop>4000</timer_shop>\n");
_local1 = (_local1 + "<level>0</level>\n");
_local1 = (_local1 + "<bio>Seorang eksekutif yang berhasil, wanita ini bekerja sangat keras! Dia pergi ke spa untuk beristirahat dari kehidupannya yang penuh tekanan, tapi masih tetap tertekan dengan mudah jika dia pergi tanpa permisi!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Dono Kasim</name>\n");
_local1 = (_local1 + "<increaseRate>1.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer5</symbol>\n");
_local1 = (_local1 + "<stress>4</stress>\n");
_local1 = (_local1 + "<timer_shop>4500</timer_shop>\n");
_local1 = (_local1 + "<level>1</level>\n");
_local1 = (_local1 + "<bio>Pria modern yang metroseksual ini sangat suka merawat dirinya. Dia ganteng, berhasil, kaya - dan apakah saya menyebut tampan? Dia akan memberikan uang tips yang banyak jika dilayani dengan baik!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Mrs. Dewi</name>\n");
_local1 = (_local1 + "<increaseRate>1.84</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer1</symbol>\n");
_local1 = (_local1 + "<stress>6</stress>\n");
_local1 = (_local1 + "<timer_shop>3800</timer_shop>\n");
_local1 = (_local1 + "<level>4</level>\n");
_local1 = (_local1 + "<bio>Ibu rumah tangga modern ini senang mengurus rumah tangganya, suami, dan dua orang anaknya. Dia melakukan spa untuk hiburan dan bergosip!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Inem Persik</name>\n");
_local1 = (_local1 + "<increaseRate>2.3125</increaseRate>\n");
_local1 = (_local1 + "<delay>1250</delay>\n");
_local1 = (_local1 + "<symbol>customer3</symbol>\n");
_local1 = (_local1 + "<stress>1</stress>\n");
_local1 = (_local1 + "<timer_shop>3500</timer_shop>\n");
_local1 = (_local1 + "<level>9</level>\n");
_local1 = (_local1 + "<bio>Gadis yang menyukai hal-hal yang bersifat alamiah ini lain! Dia sangat menikmati kehidupannya, dan pergi ke spa untuk membersihkan dirinya dari energi buruk kehidupan di kota. Dia sangat sabar, tapi juga sangat pelit memberikan tips.</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Nona Muti</name>\n");
_local1 = (_local1 + "<increaseRate>2.4725</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer2</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>7000</timer_shop>\n");
_local1 = (_local1 + "<level>14</level>\n");
_local1 = (_local1 + "<bio>Bersamaan dengan berbelanja, pergi ke spa ialah kesukaan gadis kaya yang manja ini. Dia berharap untuk dilayani seperti putri, jadi jangan membuatnya menunggu!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Didi Butet</name>\n");
_local1 = (_local1 + "<increaseRate>2.64</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer11</symbol>\n");
_local1 = (_local1 + "<stress>10</stress>\n");
_local1 = (_local1 + "<timer_shop>5800</timer_shop>\n");
_local1 = (_local1 + "<level>17</level>\n");
_local1 = (_local1 + "<bio>Pria ini suka olah raga, dan menghabiskan waktunya bekerja dan berkaca. Sepenuhnya berfokus pada badannya, dia berkunjung ke spa untuk menggelapkan warna kulit tubuhnya , pijat relaks, dan mungkin beberapa perawatan kecantikan (rahasia).</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Asoka</name>\n");
_local1 = (_local1 + "<increaseRate>2.86</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer10</symbol>\n");
_local1 = (_local1 + "<stress>2</stress>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<timer_shop>6000</timer_shop>\n");
_local1 = (_local1 + "<level>21</level>\n");
_local1 = (_local1 + "<bio>Gadis kuliah ini menyukai olah raga! Bola voli, sepak bola, berenang, menari, anda menamakannya! Saat dia merasa lelah, maka dia akan menghabiskan waktunya di spa!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Jimmy Jemmy</name>\n");
_local1 = (_local1 + "<increaseRate>3.3</increaseRate>\n");
_local1 = (_local1 + "<delay>1200</delay>\n");
_local1 = (_local1 + "<symbol>customer9</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>6500</timer_shop>\n");
_local1 = (_local1 + "<level>25</level>\n");
_local1 = (_local1 + "<bio>Pria muda ini sangat menyukai permainan komputer dan selalu aktif - kecuali saat dia pergi ke spa untuk perawatan kecantikan. Setelah itu, dia harus kelihatan menawan di kamera web!</bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Tn. Rambutan</name>\n");
_local1 = (_local1 + "<increaseRate>3.245</increaseRate>\n");
_local1 = (_local1 + "<delay>1100</delay>\n");
_local1 = (_local1 + "<symbol>customer7</symbol>\n");
_local1 = (_local1 + "<stress>7</stress>\n");
_local1 = (_local1 + "<timer_shop>8000</timer_shop>\n");
_local1 = (_local1 + "<level>28</level>\n");
_local1 = (_local1 + "<bio>Pria 40 tahun ini pergi ke spa untuk mengistirahatkan dirinya dari kehidupannya yang sibuk. Dia sangat bangga dengan jenggotnya, dan merawat jenggotnya ialah hobi kesukaannya. </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "<customer>\n");
_local1 = (_local1 + "<name>Nenek Sibutar-butar</name>\n");
_local1 = (_local1 + "<increaseRate>3.68</increaseRate>\n");
_local1 = (_local1 + "<delay>1150</delay>\n");
_local1 = (_local1 + "<symbol>customer6</symbol>\n");
_local1 = (_local1 + "<stress>5</stress>\n");
_local1 = (_local1 + "<timer_shop>3000</timer_shop>\n");
_local1 = (_local1 + "<level>32</level>\n");
_local1 = (_local1 + "<bio>Gadis ini memiliki kehidupan sosial yang sibuk! Dari berjalan-jalan, berbelanja, menjaga cucunya, dia mengatur waktunya untuk berkunjung ke spa. </bio>\n");
_local1 = (_local1 + "</customer>\n");
_local1 = (_local1 + "</customers>\n");
return (new XML(_local1));
}
}
}//package classes.global
Section 147
//Decoration (classes.global.Decoration)
package classes.global {
public class Decoration {
public static var decorations:Array;
private static var decorationsAvailable:Array;
public static var decorationXML:XML;
public static function isDecorationBought(_arg1:String):Boolean{
return (Global.getInstance().cookie.data.decoration[Levels.indexStage][_arg1.toLowerCase()]);
}
private static function refreshDecorations(){
decorations[0].lamp = Global.getInstance().cookie.data.decoration[0].lamp;
decorations[0].scenario = Global.getInstance().cookie.data.decoration[0].scenario;
decorations[1].lamp = Global.getInstance().cookie.data.decoration[1].lamp;
decorations[1].scenario = Global.getInstance().cookie.data.decoration[1].scenario;
decorations[2].lamp = Global.getInstance().cookie.data.decoration[2].lamp;
decorations[2].scenario = Global.getInstance().cookie.data.decoration[2].scenario;
decorations[3].lamp = Global.getInstance().cookie.data.decoration[3].lamp;
decorations[3].scenario = Global.getInstance().cookie.data.decoration[3].scenario;
decorations[4].lamp = Global.getInstance().cookie.data.decoration[4].lamp;
decorations[4].scenario = Global.getInstance().cookie.data.decoration[4].scenario;
}
public static function anythingToBuy():Boolean{
return (((!(Global.getInstance().cookie.data.decoration[Levels.indexStage].lamp)) || (!(Global.getInstance().cookie.data.decoration[Levels.indexStage].scenario))));
}
public static function resetDecorationCookie(){
Global.getInstance().cookie.data.decoration = new Array(5);
Global.getInstance().cookie.data.decoration[0] = new Object();
Global.getInstance().cookie.data.decoration[0].lamp = false;
Global.getInstance().cookie.data.decoration[0].scenario = false;
Global.getInstance().cookie.data.decoration[1] = new Object();
Global.getInstance().cookie.data.decoration[1].lamp = false;
Global.getInstance().cookie.data.decoration[1].scenario = false;
Global.getInstance().cookie.data.decoration[2] = new Object();
Global.getInstance().cookie.data.decoration[2].lamp = false;
Global.getInstance().cookie.data.decoration[2].scenario = false;
Global.getInstance().cookie.data.decoration[3] = new Object();
Global.getInstance().cookie.data.decoration[3].lamp = false;
Global.getInstance().cookie.data.decoration[3].scenario = false;
Global.getInstance().cookie.data.decoration[4] = new Object();
Global.getInstance().cookie.data.decoration[4].lamp = false;
Global.getInstance().cookie.data.decoration[4].scenario = false;
Global.getInstance().cookie.flush();
initializeDecorations();
}
public static function init(){
decorationXML = getDecorations();
decorationsAvailable = new Array();
if (Global.getInstance().cookie.data.decoration == undefined){
resetDecorationCookie();
} else {
initializeDecorations();
};
}
private static function initializeDecorations(){
decorations = new Array(5);
decorations[0] = new Object();
decorations[1] = new Object();
decorations[2] = new Object();
decorations[3] = new Object();
decorations[4] = new Object();
refreshDecorations();
}
private static function getDecorations():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<decorations>\n");
_local1 = (_local1 + getDecorationsData());
_local1 = (_local1 + "</decorations>\n");
_local2 = new XML(_local1);
return (_local2);
}
private static function getDecorationsData():String{
var _local1:String;
_local1 = "";
_local1 = (_local1 + "<decoration>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>lamp</name>");
_local1 = (_local1 + "<cost>100</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>scenario</name>");
_local1 = (_local1 + "<cost>110</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "</decoration>");
_local1 = (_local1 + "<decoration>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>lamp</name>");
_local1 = (_local1 + "<cost>200</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>scenario</name>");
_local1 = (_local1 + "<cost>210</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "</decoration>");
_local1 = (_local1 + "<decoration>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>lamp</name>");
_local1 = (_local1 + "<cost>300</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>scenario</name>");
_local1 = (_local1 + "<cost>310</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "</decoration>");
_local1 = (_local1 + "<decoration>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>lamp</name>");
_local1 = (_local1 + "<cost>400</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>scenario</name>");
_local1 = (_local1 + "<cost>410</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "</decoration>");
_local1 = (_local1 + "<decoration>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>lamp</name>");
_local1 = (_local1 + "<cost>500</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "<type>");
_local1 = (_local1 + "<name>scenario</name>");
_local1 = (_local1 + "<cost>510</cost>");
_local1 = (_local1 + "</type>");
_local1 = (_local1 + "</decoration>");
return (_local1);
}
public static function saveDecorationBought(_arg1:String, _arg2:Boolean):void{
decorations[Levels.indexStage][_arg1.toLowerCase()] = _arg2;
}
public static function saveToCookie():void{
Global.getInstance().cookie.data.decoration[0].lamp = decorations[0].lamp;
Global.getInstance().cookie.data.decoration[0].scenario = decorations[0].scenario;
Global.getInstance().cookie.data.decoration[1].lamp = decorations[1].lamp;
Global.getInstance().cookie.data.decoration[1].scenario = decorations[1].scenario;
Global.getInstance().cookie.data.decoration[2].lamp = decorations[2].lamp;
Global.getInstance().cookie.data.decoration[2].scenario = decorations[2].scenario;
Global.getInstance().cookie.data.decoration[3].lamp = decorations[3].lamp;
Global.getInstance().cookie.data.decoration[3].scenario = decorations[3].scenario;
Global.getInstance().cookie.data.decoration[4].lamp = decorations[4].lamp;
Global.getInstance().cookie.data.decoration[4].scenario = decorations[4].scenario;
Global.getInstance().cookie.flush();
}
}
}//package classes.global
Section 148
//Global (classes.global.Global)
package classes.global {
import spil.Sound.*;
import classes.game.*;
import classes.manager.*;
import spil.Manager.*;
public class Global extends SpilGlobal {
public var soundLevelCompleted:SpilSound;
public var soundVictory:SpilSound;
public var soundsFX:Array;
private var m_numberMusics:int;// = 4
private var m_score:Number;// = 0
public var soundLevelFail:SpilSound;
private var m_levelCash:Number;// = 0
private var m_life:Number;// = 5
public var soundTrackStage1:SpilSound;
public var soundTrackStage2:SpilSound;
public var soundTrackStage3:SpilSound;
public var soundTrackStage4:SpilSound;
private var m_cash:int;// = 0
public var soundTrackProgress:SpilSound;
private var m_manager:ManagerGAME;// = null
public var soundTrackMenu:SpilSound;
public function Global(){
m_cash = 0;
m_score = 0;
m_life = 5;
m_levelCash = 0;
m_numberMusics = 4;
m_manager = null;
super();
}
public function get life():Number{
return (m_life);
}
public function set score(_arg1:Number){
m_score = _arg1;
}
public function get cash():int{
return (m_cash);
}
public function set mouse(_arg1:MouseCustomerContainer){
m_mouse = _arg1;
}
private function getXMLLocalization1():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Heather</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Loading...</title>\n");
_local1 = (_local1 + "<msg>MORE FREE ONLINE GAMES AT:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>START GAME</startgame>\n");
_local1 = (_local1 + "<howtoplay>HOW TO PLAY</howtoplay>\n");
_local1 = (_local1 + "<highscore>HIGH SCORES</highscore>\n");
_local1 = (_local1 + "<newgame>NEW GAME</newgame>\n");
_local1 = (_local1 + "<continueGame>CONTINUE</continueGame>\n");
_local1 = (_local1 + "<moregames>MORE GAMES</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>HOW TO PLAY</title>\n");
_local1 = (_local1 + "<mainmenu>MAIN MENU</mainmenu>\n");
_local1 = (_local1 + "<startgame>GO TO GAME</startgame>\n");
_local1 = (_local1 + "<next>NEXT</next>\n");
_local1 = (_local1 + "<back>BACK</back>\n");
_local1 = (_local1 + "<text1>Click on customers to pick them up and hold the left mouse button to move them to the desired station.</text1>\n");
_local1 = (_local1 + "<text2>Drop customers at the desired station by letting go of the left mouse button.</text2>\n");
_local1 = (_local1 + "<text3>Don't let the customers get stressed, or they will leave the salon without paying!</text3>\n");
_local1 = (_local1 + "<text4>Sometimes customers will need you to serve them on the stations. Click on the station to go help them.</text4>\n");
_local1 = (_local1 + "<text5>Sometimes stations will get dirty after use. Click to pick up a cleaning bottle and then click the station that needs to be cleaned.</text5>\n");
_local1 = (_local1 + "<text6>You can create a chain of actions for Heather by clicking the tasks you want her to perform in order</text6>\n");
_local1 = (_local1 + "<text7>You can purchase upgrades and decorations for your spa with the money you make.</text7>\n");
_local1 = (_local1 + "<text8>The green arrow will let you know when a station can be upgraded. Upgraded stations work faster and get dirty less often.</text8>\n");
_local1 = (_local1 + "<text9>Decoration items will appear faded on the shop screen until you purchase them. Make sure your spa looks good for your customers!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>PLAY</play>\n");
_local1 = (_local1 + "<goalReached>Goal Reached</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Time to shop!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Goal</goal>\n");
_local1 = (_local1 + "<cash>Cash</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Start</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Stage:</stage>\n");
_local1 = (_local1 + "<total_score>Total Score:</total_score>\n");
_local1 = (_local1 + "<msg1>Awesome! After a year working in the beauty business, I'm ready to go abroad! I'm so happy with my brand new spa here on Easter Island!</msg1>");
_local1 = (_local1 + "<msg2>Whew! Working hard definitely pays off! A brand new spa in New Zealand! Who would have thought I'd come this far?</msg2>");
_local1 = (_local1 + "<msg3>My new spa is amazing! I love the oriental style of décor here in Japan! I'm sure my clients will like it. Let's get to work!</msg3>");
_local1 = (_local1 + "<msg4>A Himalayan resort! This is one of my finest resorts ever! It is sure to attract the rich and famous from around the world!</msg4>");
_local1 = (_local1 + "<msg5>I've made it to Iceland, my final goal! With so many new customers coming to my resorts, I'll have to work harder than ever!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>New Customer</title>\n");
_local1 = (_local1 + "<name>Name:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>How To Play</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Main Menu</mainmenu>\n");
_local1 = (_local1 + "<game>Return to Game</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>PLAY</play>\n");
_local1 = (_local1 + "<score>TOTAL SCORE</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Warning</title>\n");
_local1 = (_local1 + "<newgame>Starting a new game will cause you to lose all progress. Do you want to continue?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Going to the Main Menu will cause you to lose all your progress in this level. Proceed?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>New spa service offering!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Target met!</title>\n");
_local1 = (_local1 + "<fail>Target not met.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Level Score</levelscore>\n");
_local1 = (_local1 + "<totalscore>Total Score</totalscore>\n");
_local1 = (_local1 + "<spacomplete>This spa is a success!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>SUBMIT SCORE</submit>\n");
_local1 = (_local1 + "<title>GAME OVER</title>\n");
_local1 = (_local1 + "<score>Your Score</score>\n");
_local1 = (_local1 + "<name>Your Name</name>\n");
_local1 = (_local1 + "<tryAgain>TRY AGAIN</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Congratulations!</congratulation>\n");
_local1 = (_local1 + "<complete>Game Completed!</complete>\n");
_local1 = (_local1 + "<title>VICTORY!!</title>\n");
_local1 = (_local1 + "<score>Your Score</score>\n");
_local1 = (_local1 + "<name>Your Name</name>\n");
_local1 = (_local1 + "<btnScore>NEXT</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>HIGH SCORES</title>\n");
_local1 = (_local1 + "<name>Name</name>\n");
_local1 = (_local1 + "<score>Score</score>\n");
_local1 = (_local1 + "<rank>Rank</rank>\n");
_local1 = (_local1 + "<menu>MAIN MENU</menu>\n");
_local1 = (_local1 + "<moregames>3000+ GAMES</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Decoration</title>\n");
_local1 = (_local1 + "<insuficient>You don't have enough cash to buy this decoration.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>YES</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Do you want to buy this decoration ?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai Torch</fantasy_name>\n");
_local1 = (_local1 + "<msg>Give your spa the warmth and look of the Easter Islands!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Oil Lamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>Decorative and warming, this lamp will have your customers ready for some relaxation!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japanese Lamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>These oriental lamps set the mood for zen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Torch</fantasy_name>\n");
_local1 = (_local1 + "<msg>Light these up to get your customers in the mountain mood.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Heat Lamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>Even when it's cold outside, your spa will have a warm, inviting atmosphere.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai Sculptures</fantasy_name>\n");
_local1 = (_local1 + "<msg>With these large statues, your clients will feel completey immersed in the culture of Easter Island.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Shepard Boy Statue</fantasy_name>\n");
_local1 = (_local1 + "<msg>This shepard boy is believed to bring good luck!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Oriental Bridge</fantasy_name>\n");
_local1 = (_local1 + "<msg>A beautiful Japanese bridge for a beautiful Japanese garden!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Himalayan Altar</fantasy_name>\n");
_local1 = (_local1 + "<msg>This Buddhist altar will set the mood for meditation and reflection.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Waterfall</fantasy_name>\n");
_local1 = (_local1 + "<msg>This amazing almost-life-sized artificial waterfall will awe and inspire your guests.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>New Upgrade</title>\n");
_local1 = (_local1 + "<cost>Cost:</cost>\n");
_local1 = (_local1 + "<buttonYes>YES</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Do you want to buy this upgrade ?</question>\n");
_local1 = (_local1 + "<insuficient>You don't have enough cash to buy this upgrade.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hydro Power</fantasy_name>\n");
_local1 = (_local1 + "<info>Hydro Power is faster, better, stronger!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Trix</fantasy_name>\n");
_local1 = (_local1 + "<info>Trix will help Heather, turning the hydro massage on whenever needed!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Off Furo</fantasy_name>\n");
_local1 = (_local1 + "<info>Your customers will enjoy a faster treatment with the same relaxation!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro-tron</fantasy_name>\n");
_local1 = (_local1 + "<info>This ofuro takes longer to get dirty, so Heather can pay attention to other tasks!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Relaxing Massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Deep body relaxation with a faster massage technique.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Restoring Massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Quick massage, full body restoration!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna Sooner</fantasy_name>\n");
_local1 = (_local1 + "<info>A faster sauna treatment with the same results!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Steam Clean</fantasy_name>\n");
_local1 = (_local1 + "<info>Stays clean longer.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tan In Time</fantasy_name>\n");
_local1 = (_local1 + "<info>Tanning was never so quick!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flix</fantasy_name>\n");
_local1 = (_local1 + "<info>Flix will help Heather, turning the tanning table on whenever needed!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fast and Filling</fantasy_name>\n");
_local1 = (_local1 + "<info>Faster and yummier: just what your clients need.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Trim and Tasty</fantasy_name>\n");
_local1 = (_local1 + "<info>A light but delicious snack is the key!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Exfoliating Extreme Cream</fantasy_name>\n");
_local1 = (_local1 + "<info>Skin care for people who care!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sun Tan Can</fantasy_name>\n");
_local1 = (_local1 + "<info>The next-gen tanning cream, to keep your skin bronze all year round!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Heather’s Choice Shampoo</fantasy_name>\n");
_local1 = (_local1 + "<info>For shiny hair, just like Heather's!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Beauty Resort Anti-Aging Treatment</fantasy_name>\n");
_local1 = (_local1 + "<info>Forever young!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flex Relax – Relaxing Exercises Book</fantasy_name>\n");
_local1 = (_local1 + "<info>Exercises to keep your body and mind relaxed!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Comfy Couch</fantasy_name>\n");
_local1 = (_local1 + "<info>A brand new chair with all the comfort a spa needs.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Luxury Couch</fantasy_name>\n");
_local1 = (_local1 + "<info>Increase your clients' feeling of luxury and well-being with this exotic new chair!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization2():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Heather</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>加载中……</title>\n");
_local1 = (_local1 + "<msg></msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>开始游戏</startgame>\n");
_local1 = (_local1 + "<howtoplay>帮助</howtoplay>\n");
_local1 = (_local1 + "<highscore>排行榜</highscore>\n");
_local1 = (_local1 + "<newgame>新游戏</newgame>\n");
_local1 = (_local1 + "<continueGame>继续游戏</continueGame>\n");
_local1 = (_local1 + "<moregames>更多游戏</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>帮助</title>\n");
_local1 = (_local1 + "<mainmenu>主菜单</mainmenu>\n");
_local1 = (_local1 + "<startgame>返回游戏</startgame>\n");
_local1 = (_local1 + "<next>下一步</next>\n");
_local1 = (_local1 + "<back>返回</back>\n");
_local1 = (_local1 + "<text1>在顾客身上点击鼠标不放从而抓起顾客。</text1>\n");
_local1 = (_local1 + "<text2>当拖动到目标地点时,释放鼠标左键放下顾客。</text2>\n");
_local1 = (_local1 + "<text3>不要让顾客的满意度太低,不然他们会不买单就直接离开沙龙。</text3>\n");
_local1 = (_local1 + "<text4>有些顾客需要在器材上接受额外的服务。点击他们的器材来进行服务。</text4>\n");
_local1 = (_local1 + "<text5>在器材被使用过数次之后,它们会变脏。拿起清洁剂并且点击器材来清理。</text5>\n");
_local1 = (_local1 + "<text6>你可以为希瑟安排好一系列动作。点击所有你需要希瑟去的器材。</text6>\n");
_local1 = (_local1 + "<text7>你可以为你的水疗管添置升级的设施和装饰。</text7>\n");
_local1 = (_local1 + "<text8>绿色的箭头会指示升级器材的时机。升级后的器材可以更有效的工作,并且变得更耐污。</text8>\n");
_local1 = (_local1 + "<text9>商店中的装饰品在购买之前会以暗色调显示。美化你的水疗馆来招徕顾客吧!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>开始</play>\n");
_local1 = (_local1 + "<goalReached>达成目标</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>营业时间到!</upgradeStations>\n");
_local1 = (_local1 + "<goal>目标</goal>\n");
_local1 = (_local1 + "<cash>现金</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>菜单</menu>\n");
_local1 = (_local1 + "<leave_upgrade>开始</leave_upgrade>\n");
_local1 = (_local1 + "<stage>关卡:</stage>\n");
_local1 = (_local1 + "<total_score>总成绩:</total_score>\n");
_local1 = (_local1 + "<msg1>棒极了!在美容业辛苦工作了一年之后我终于做到了!真高兴能在东海岸岛上拥有一家全新的水疗馆!</msg1>");
_local1 = (_local1 + "<msg2>哇!努力一定会有回报!一家新西兰的新水疗馆!谁会想过我能得到这样的成就呢?</msg2>");
_local1 = (_local1 + "<msg3>让人惊叹的我的新水疗馆!我喜欢日式的风格!我想我的顾客们也会喜欢的。开始工作吧!</msg3>");
_local1 = (_local1 + "<msg4>一家喜马拉雅水疗馆!这是我最好的一家店!这一定会成为我管理过的最出色的店之一!</msg4>");
_local1 = (_local1 + "<msg5>我做到了!冰岛,我的终极目标。新来了这么多顾客,我一定得更努力得工作!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>新顾客</title>\n");
_local1 = (_local1 + "<name>姓名:</name>\n");
_local1 = (_local1 + "<button>完成</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>菜单</header>\n");
_local1 = (_local1 + "<howtoplay>帮助</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>主菜单</mainmenu>\n");
_local1 = (_local1 + "<game>返回游戏</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>开始</play>\n");
_local1 = (_local1 + "<score>总成绩</score>\n");
_local1 = (_local1 + "<menu>菜单</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>警告</title>\n");
_local1 = (_local1 + "<newgame>开始新游戏会清空游戏记录,请问是否继续?</newgame>\n");
_local1 = (_local1 + "<mainmenu>返回主菜单将会需要重新开始当前关卡。是否继续?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>已提供新的水疗服务!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>成功过关!</title>\n");
_local1 = (_local1 + "<fail>过关失败!</fail>\n");
_local1 = (_local1 + "<ok>完成</ok>\n");
_local1 = (_local1 + "<levelscore>本关成绩</levelscore>\n");
_local1 = (_local1 + "<totalscore>总成绩</totalscore>\n");
_local1 = (_local1 + "<spacomplete>水疗完成!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>提交成绩</submit>\n");
_local1 = (_local1 + "<title>游戏结束</title>\n");
_local1 = (_local1 + "<score>你的成绩</score>\n");
_local1 = (_local1 + "<name>你的名字</name>\n");
_local1 = (_local1 + "<tryAgain>再试一次</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>恭喜!</congratulation>\n");
_local1 = (_local1 + "<complete>游戏完成!</complete>\n");
_local1 = (_local1 + "<title>胜利</title>\n");
_local1 = (_local1 + "<score>你的成绩</score>\n");
_local1 = (_local1 + "<name>你的名字</name>\n");
_local1 = (_local1 + "<btnScore>下一步</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>排行榜</title>\n");
_local1 = (_local1 + "<name>名字</name>\n");
_local1 = (_local1 + "<score>成绩</score>\n");
_local1 = (_local1 + "<rank>排行</rank>\n");
_local1 = (_local1 + "<menu>主菜单</menu>\n");
_local1 = (_local1 + "<moregames>更多免费游戏</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>装饰品</title>\n");
_local1 = (_local1 + "<insuficient>你买不起这个装饰品。</insuficient>\n");
_local1 = (_local1 + "<buttonYes>确定</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>取消</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>完成</buttonOk>\n");
_local1 = (_local1 + "<question>你确定要购买这个装饰品吗?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>摩艾火炬</fantasy_name>\n");
_local1 = (_local1 + "<msg>点燃你的水疗馆的东方岛屿热情!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>油灯</fantasy_name>\n");
_local1 = (_local1 + "<msg>装饰并升温,这盏灯会让你的顾客们更加放松!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>日式灯</fantasy_name>\n");
_local1 = (_local1 + "<msg>这盏可爱的等会照亮周围,放松神经。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>火炬</fantasy_name>\n");
_local1 = (_local1 + "<msg>照亮并给你的顾客带来喜马拉雅式禅宗意境。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>暖灯</fantasy_name>\n");
_local1 = (_local1 + "<msg>当它驱赶走寒冷,每个在这的人都会知道你的水疗馆是这里最棒的地方!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>摩艾雕塑</fantasy_name>\n");
_local1 = (_local1 + "<msg>这块大石雕呈现了典型的东方岛屿风格。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>牧羊童雕塑</fantasy_name>\n");
_local1 = (_local1 + "<msg>这座牧羊童是幸运的象征!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>东方桥</fantasy_name>\n");
_local1 = (_local1 + "<msg>我们花园里的漂亮日式桥梁!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>喜马拉雅祭坛</fantasy_name>\n");
_local1 = (_local1 + "<msg>照亮并给你的顾客带来喜马拉雅式禅宗意境。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>瀑布</fantasy_name>\n");
_local1 = (_local1 + "<msg>这个逼真的人工瀑布会照亮你的水疗馆!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>新升级</title>\n");
_local1 = (_local1 + "<cost>价格:</cost>\n");
_local1 = (_local1 + "<buttonYes>确定</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>取消</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>完成</buttonOk>\n");
_local1 = (_local1 + "<question>你确定要升级这个器材吗?</question>\n");
_local1 = (_local1 + "<insuficient>你没有足够的现金来升级这个器材。</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>水疗强度</fantasy_name>\n");
_local1 = (_local1 + "<info>水疗的力量更快,更好,更强!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>特莉</fantasy_name>\n");
_local1 = (_local1 + "<info>特莉来帮助希瑟了。哪里有需要,她就会出现在哪里!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>高速浴桶</fantasy_name>\n");
_local1 = (_local1 + "<info>你的顾客们会得到更快的服务,一样的享受!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>耐污浴桶</fantasy_name>\n");
_local1 = (_local1 + "<info>希瑟可以放轻松了,这个浴桶不易污损!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>舒适按摩</fantasy_name>\n");
_local1 = (_local1 + "<info>使用快速按摩科技来放松全身!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>焕然一新按摩</fantasy_name>\n");
_local1 = (_local1 + "<info>快速的按摩,全身的焕然一新!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>高速桑拿</fantasy_name>\n");
_local1 = (_local1 + "<info>不影响效果的快速桑拿解决方案!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>蒸汽清洁</fantasy_name>\n");
_local1 = (_local1 + "<info>使桑拿浴室更耐脏。</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>高速日光浴</fantasy_name>\n");
_local1 = (_local1 + "<info>从未有过如此迅速的日光浴!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>菲莉</fantasy_name>\n");
_local1 = (_local1 + "<info>菲莉会帮助希瑟把日光浴桌送到任何需要的地方!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>美味食物</fantasy_name>\n");
_local1 = (_local1 + "<info>美味而迅速:完全符合您顾客的需求!.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>高速生产食物</fantasy_name>\n");
_local1 = (_local1 + "<info>更快更美味的食物!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>极限去角质霜</fantasy_name>\n");
_local1 = (_local1 + "<info>给特别的人特别的皮肤护理!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>日光浴罐</fantasy_name>\n");
_local1 = (_local1 + "<info>新一代日光浴霜,让你的皮肤呈现一整年的古铜色!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>希瑟之选洗发水</fantasy_name>\n");
_local1 = (_local1 + "<info>闪亮的秀发,像希瑟一样!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>美容防衰老护理</fantasy_name>\n");
_local1 = (_local1 + "<info>永葆青春!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>放松活动-放松练习书</fantasy_name>\n");
_local1 = (_local1 + "<info>勤于练习,放松你的大脑和身体!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>舒适的沙发</fantasy_name>\n");
_local1 = (_local1 + "<info>满足所有水疗需要的全新舒适座椅.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>豪华的沙发</fantasy_name>\n");
_local1 = (_local1 + "<info>这个吸引人的椅子给顾客带来前所未有的舒适享受!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
public function set manager(_arg1:ManagerGAME){
m_manager = _arg1;
}
private function getXMLLocalization5():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Hanna</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Wird geladen…</title>\n");
_local1 = (_local1 + "<msg>MEHR KOSTENLOSE ONLINESPIELE AUF:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>SPIEL STARTEN</startgame>\n");
_local1 = (_local1 + "<howtoplay>ANLEITUNG</howtoplay>\n");
_local1 = (_local1 + "<highscore>HIGHSCORES</highscore>\n");
_local1 = (_local1 + "<newgame>NEUES SPIEL</newgame>\n");
_local1 = (_local1 + "<continueGame>WEITER</continueGame>\n");
_local1 = (_local1 + "<moregames>MEHR SPIELE</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>ANLEITUNG</title>\n");
_local1 = (_local1 + "<mainmenu>HAUPTMENÜ</mainmenu>\n");
_local1 = (_local1 + "<startgame>ZUM SPIEL</startgame>\n");
_local1 = (_local1 + "<next>WEITER</next>\n");
_local1 = (_local1 + "<back>ZURÜCK</back>\n");
_local1 = (_local1 + "<text1>Drücke auf die linke Maustaste um Kunden aufzunehmen und sie zu den gewünschten Stationen zu ziehen.</text1>\n");
_local1 = (_local1 + "<text2>Setze die Kunden dann an den jeweiligen Stationen ab, indem du die Maustaste wieder loslässt.</text2>\n");
_local1 = (_local1 + "<text3>Achte darauf, dass die Kunden nicht ungeduldig werden, denn sonst verlassen sie den Salon ohne Bezahlung.</text3>\n");
_local1 = (_local1 + "<text4>Manchmal musst du Kunden an den Stationen auch bedienen. Klicke auf die entsprechende Station, um ihnen zu helfen.</text4>\n");
_local1 = (_local1 + "<text5>Manchmal sind die Stationen nach der Benutzung dreckig. Klicke auf die Putzmittelflasche und dann auf die Station, die gesäubert werden muss.</text5>\n");
_local1 = (_local1 + "<text6>Du kannst Hanna auch eine Reihe von Handlungen hintereinander verrichten lassen, indem du in der gewünschten Reihenfolge auf die entsprechenden Aufgaben klickst.</text6>\n");
_local1 = (_local1 + "<text7>Mit dem Geld, das du verdient hast, kannst du Upgrades und Dekorationen für deinen Salon kaufen.</text7>\n");
_local1 = (_local1 + "<text8>Der grüne Pfeil zeigt dir, wenn für eine Station ein Upgrade erhältlich ist. Nach einem Upgrade arbeiten die Stationen schneller und werden seltener dreckig.</text8>\n");
_local1 = (_local1 + "<text9>Dekorationsgegenstände werden im Shopfenster blass angezeigt, bis du sie kaufst. Achte darauf, dass dein Salon für deine Kunden toll aussieht!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>SPIELEN</play>\n");
_local1 = (_local1 + "<goalReached>Ziel erreicht</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Zeit zum Shoppen!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Ziel</goal>\n");
_local1 = (_local1 + "<cash>Bargeld</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menü</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Start</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Stufe:</stage>\n");
_local1 = (_local1 + "<total_score>Gesamtpunktzahl:</total_score>\n");
_local1 = (_local1 + "<msg1>Wunderbar! Nach einem Jahr in der Schönheitsbranche bin ich nun endlich so weit, ins Ausland zu gehen! Ich bin so glücklich über meinen neuen Salon hier auf der Osterinsel!</msg1>");
_local1 = (_local1 + "<msg2>Wow! Harte Arbeit zahlt sich definitiv aus! Ein brandneuer Salon in Neuseeland! Wer hätte gedacht, dass ich es so weit schaffe?</msg2>");
_local1 = (_local1 + "<msg3>Mein neuer Salon ist phantastisch! Ich liebe den asiatischen Dekorationsstil hier in Japan! Ich bin sicher, dass meine Kunden begeistert sein werden. Lass uns mit der Arbeit beginnen!</msg3>");
_local1 = (_local1 + "<msg4>Ein Erholungsort am Himalaya! Ganz sicher einer meiner schönsten Salons, der reiche und berühmte Menschen aus der ganzen Welt anziehen wird!</msg4>");
_local1 = (_local1 + "<msg5>Jetzt habe ich es bis nach Island geschafft, meinem letzten Ziel! Bei so vielen neuen Kunden muss ich härter arbeiten als je zuvor!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Neuer Kunde</title>\n");
_local1 = (_local1 + "<name>Name:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menü</header>\n");
_local1 = (_local1 + "<howtoplay>Anleitung</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Hauptmenü</mainmenu>\n");
_local1 = (_local1 + "<game>Zurück zum Spiel</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>SPIELEN</play>\n");
_local1 = (_local1 + "<score>GESAMTPUNKTZAHL</score>\n");
_local1 = (_local1 + "<menu>MENÜ</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Warnung</title>\n");
_local1 = (_local1 + "<newgame>Wenn du ein neues Spiel beginnst, werden alle Fortschritte deines Spiels gelöscht. Willst du wirklich weitermachen?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Ein Aufruf des Hauptmenüs bewirkt, dass du alle neuen Punkte in diesem Level verlierst. Dennoch fortfahren?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Neuer Schönheitssalon eröffnet!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Ziel erreicht!</title>\n");
_local1 = (_local1 + "<fail>Ziel nicht erreicht.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Levelpunkte</levelscore>\n");
_local1 = (_local1 + "<totalscore>GESAMTPUNKTZAHL</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Dieser Schönheitssalon ist ein Erfolg!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>PUNKTE EINTRAGEN</submit>\n");
_local1 = (_local1 + "<title>GAME OVER</title>\n");
_local1 = (_local1 + "<score>Deine Punkte</score>\n");
_local1 = (_local1 + "<name>Dein Name</name>\n");
_local1 = (_local1 + "<tryAgain>NOCHMAL PROBIEREN</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Glückwunsch!</congratulation>\n");
_local1 = (_local1 + "<complete>Spiel beendet!</complete>\n");
_local1 = (_local1 + "<title>Geschafft!!</title>\n");
_local1 = (_local1 + "<score>Deine Punkte</score>\n");
_local1 = (_local1 + "<name>Dein Name</name>\n");
_local1 = (_local1 + "<btnScore>WEITER</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>HIGHSCORES</title>\n");
_local1 = (_local1 + "<name>Name</name>\n");
_local1 = (_local1 + "<score>Punkte</score>\n");
_local1 = (_local1 + "<rank>Platz</rank>\n");
_local1 = (_local1 + "<menu>HAUPTMENÜ</menu>\n");
_local1 = (_local1 + "<moregames>ÜBER 3000 SPIELE</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Dekoration</title>\n");
_local1 = (_local1 + "<insuficient>Du hast nicht genug Geld, um diese Dekoration zu kaufen.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>JA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NEIN</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Möchtest du diese Dekoration kaufen?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai-Fackel</fantasy_name>\n");
_local1 = (_local1 + "<msg>Verleihe deinem Salon den exotischen Look der Osterinsel!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Öllampe</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dekorativ und wärmend - mit dieser Lampe können deine Kunden sich ausgezeichnet erholen!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japanische Lampe</fantasy_name>\n");
_local1 = (_local1 + "<msg>Diese asiatischen Lampen bieten entspannende Zen-Atmosphäre.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fackel</fantasy_name>\n");
_local1 = (_local1 + "<msg>Entzünde diese, um deinen Kunden die Schönheit des Gebirges vor Augen zu führen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Wärmelampe</fantasy_name>\n");
_local1 = (_local1 + "<msg>Auch wenn es draußen kalt ist, besitzt dein Salon immer eine warme, einladende Atmosphäre.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai-Skulpturen</fantasy_name>\n");
_local1 = (_local1 + "<msg>Mit diesen großen Statuen tauchen deine Kunden vollkommen in die Kultur der Osterinsel ein.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Statue Schäferjunge </fantasy_name>\n");
_local1 = (_local1 + "<msg>Dieser Schäferjunge soll Glück bringen!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Asiatische Brücke</fantasy_name>\n");
_local1 = (_local1 + "<msg>Eine wunderschöne japanische Brücke für einen wunderschönen japanischen Garten!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Himalaya-Altar</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dieser buddhistische Altar versetzt deine Kunden in die richtige Stimmung für Meditation und Besinnung.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Wasserfall</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dieser wunderschöne und naturgetreue Kunstwasserfall wird deine Kunden beeindrucken und inspirieren.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Neues Upgrade</title>\n");
_local1 = (_local1 + "<cost>Kosten:</cost>\n");
_local1 = (_local1 + "<buttonYes>JA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NEIN</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Möchtest du dieses Upgrade kaufen?</question>\n");
_local1 = (_local1 + "<insuficient>Du hast nicht genug Geld, um dieses Upgrade zu kaufen.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hydro Power</fantasy_name>\n");
_local1 = (_local1 + "<info>Hydro Power ist schneller, besser, stärker!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Janina</fantasy_name>\n");
_local1 = (_local1 + "<info>Janina wird Hanna helfen und die Hydromassage anstellen, wann immer diese benötigt wird!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Whirlpool</fantasy_name>\n");
_local1 = (_local1 + "<info>Deine Kunden genießen eine schnellere Behandlung bei gleicher Entspannung!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Whirlpool-Thron</fantasy_name>\n");
_local1 = (_local1 + "<info>Dieser Whirlpool wird viel seltener schmutzig, so dass Hanna sich anderen Aufgaben widmen kann!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Relaxmassage</fantasy_name>\n");
_local1 = (_local1 + "<info>Tiefe Körperentspannung mit einer schnelleren Massagetechnik.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Erholungsmassage</fantasy_name>\n");
_local1 = (_local1 + "<info>Schnelle Massage bei voller Erholung!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Schnellsauna</fantasy_name>\n");
_local1 = (_local1 + "<info>Eine schnellere Saunabehandlung bei gleichen Ergebnissen!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Dampfsauna</fantasy_name>\n");
_local1 = (_local1 + "<info>Bleibt länger sauber.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Braun im Handumdrehen</fantasy_name>\n");
_local1 = (_local1 + "<info>Bräunen ging noch nie so schnell!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Alina</fantasy_name>\n");
_local1 = (_local1 + "<info>Alina wird Hanna helfen und die Sonnenbank anstellen, wann immer diese benötigt wird!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Schnell und Sättigend</fantasy_name>\n");
_local1 = (_local1 + "<info>Schneller und leckerer: Genau das, was deine Kunden brauchen.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Leicht und Lecker</fantasy_name>\n");
_local1 = (_local1 + "<info>Ein leichter, aber köstlicher Snack ist der Schlüssel!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Extrempeelingcreme</fantasy_name>\n");
_local1 = (_local1 + "<info>Hautpflege für Menschen, die auf sich achten!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bräunungslotion</fantasy_name>\n");
_local1 = (_local1 + "<info>Diese zukunftsweisende Bräunungscreme lässt deine Haut das ganze Jahr über sonnengebräunt erscheinen!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hannas Lieblingsshampoo</fantasy_name>\n");
_local1 = (_local1 + "<info>Für glänzendes Haar wie das von Hanna!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Beauty Resort Anti-Aging-Behandlung</fantasy_name>\n");
_local1 = (_local1 + "<info>Für immer jung!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flex Relax – Buch mit Entspannungsübungen</fantasy_name>\n");
_local1 = (_local1 + "<info>Übungen zur Erholung von Körper und Seele!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Komfortsessel</fantasy_name>\n");
_local1 = (_local1 + "<info>Ein brandneuer Stuhl mit allem Komfort, den ein Schönheitssalon braucht.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Luxussessel</fantasy_name>\n");
_local1 = (_local1 + "<info>Erhöhe das \"Gefühl von Luxus und Wohlbefinden\" deiner Kunden mit diesem exotischen neuen Stuhl!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization6():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Magda</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Ładowanie…</title>\n");
_local1 = (_local1 + "<msg>WIĘCEJ DARMOWYCH GIER NA:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>START</startgame>\n");
_local1 = (_local1 + "<howtoplay>JAK GRAĆ</howtoplay>\n");
_local1 = (_local1 + "<highscore>RANKING</highscore>\n");
_local1 = (_local1 + "<newgame>NOWA GRA</newgame>\n");
_local1 = (_local1 + "<continueGame>KONTYNUUJ</continueGame>\n");
_local1 = (_local1 + "<moregames>WIĘCEJ GIER</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>JAK GRAĆ</title>\n");
_local1 = (_local1 + "<mainmenu>MENU GŁÓWNE</mainmenu>\n");
_local1 = (_local1 + "<startgame>PRZEJDŹ DO GRY</startgame>\n");
_local1 = (_local1 + "<next>DALEJ</next>\n");
_local1 = (_local1 + "<back>POWRÓT</back>\n");
_local1 = (_local1 + "<text1>Klikaj na klientów, aby ich podnieść i przeciągnąć na wymagane stanowisko.</text1>\n");
_local1 = (_local1 + "<text2>Umieszczaj klientów na wymaganym stanowisku, puszczając lewy przycisk myszki.</text2>\n");
_local1 = (_local1 + "<text3>Nie pozwól, by klienci się zestresowali, w przeciwnym razie opuszczą salon bez płacenia!</text3>\n");
_local1 = (_local1 + "<text4>Czasem klienci będą potrzebowali twojej asysty przy stanowiskach. Kliknij na stanowisko, aby im pomóc.</text4>\n");
_local1 = (_local1 + "<text5>Czasem stanowiska brudzą się po użyciu. Kliknij, aby podnieść butelkę ze środkiem czyszczącym, a następnie kliknij na stanowisko, które potrzebuje sprzątania.</text5>\n");
_local1 = (_local1 + "<text6>Możesz tworzyć ciąg czynności, które wykona Magda, klikając na zadania w odpowiedniej kolejności.</text6>\n");
_local1 = (_local1 + "<text7>Za pieniądze, które zarabiasz, możesz kupować ulepszenia i dekoracje do twojego spa.</text7>\n");
_local1 = (_local1 + "<text8>Zielona strzałka zasygnalizuje ci, że dane stanowisko może zostać ulepszone. Ulepszone stanowiska działają szybciej i rzadziej się brudzą.</text8>\n");
_local1 = (_local1 + "<text9>Przedmioty dekoracyjne będą zacienione na ekranie sklepu, dopóki ich nie kupisz. Upewnij się, że wygląd twojego spa podoba się klientom!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>GRAJ</play>\n");
_local1 = (_local1 + "<goalReached>Cel osiągnięty</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Czas na zakupy!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Cel</goal>\n");
_local1 = (_local1 + "<cash>Gotówka</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Start</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Etap:</stage>\n");
_local1 = (_local1 + "<total_score>Łączny wynik:</total_score>\n");
_local1 = (_local1 + "<msg1>Wspaniale! Po całym roku przepracowanym w branży kosmetycznej jestem gotowa na podbój zagranicy! Tak bardzo jestem zadowolona z mojego nowego spa na Wyspie Wielkanocnej!</msg1>");
_local1 = (_local1 + "<msg2>Fiu fiu! Ciężka praca zdecydowanie popłaca! Zupełnie nowe spa w Nowej Zelandii! Kto by pomyślał, że to zajdzie tak daleko?</msg2>");
_local1 = (_local1 + "<msg3>Moje nowe spa jest niesamowite! Bardzo podoba mi się orientalny styl dekoracji tu, w Japonii! Jestem pewna, że moi klienci też go polubią. A teraz do pracy!</msg3>");
_local1 = (_local1 + "<msg4>Kurort w Himalajach! To jeden z moich najwspanialszych kurortów. Na pewno przyciągnie bogatych i sławnych ludzi z całego świata!</msg4>");
_local1 = (_local1 + "<msg5>Udało mi się! Islandia - mój cel końcowy! Przy tak dużej ilości klientów odwiedzających moje kurorty będę musiała pracować ciężej, niż kiedykolwiek!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Nowy klient</title>\n");
_local1 = (_local1 + "<name>Imię:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>Jak grać</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Menu główne</mainmenu>\n");
_local1 = (_local1 + "<game>Powrót do gry</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>GRAJ</play>\n");
_local1 = (_local1 + "<score>ŁĄCZNY WYNIK</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Ostrzeżenie</title>\n");
_local1 = (_local1 + "<newgame>Rozpoczęcie nowej gry spowoduje utratę wszystkich postępów w ostatnio zapisanej grze. Czy chcesz kontynuować?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Przejście do menu głównego spowoduje, że stracisz wszystkie postępy na tym poziomie. Kontynuować?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Dostępna nowa usługa spa!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Cel osiągnięty!</title>\n");
_local1 = (_local1 + "<fail>Cel nie został osiągnięty.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Wynik za poziom</levelscore>\n");
_local1 = (_local1 + "<totalscore>ŁĄCZNY WYNIK</totalscore>\n");
_local1 = (_local1 + "<spacomplete>To spa odniosło sukces!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>ZAPISZ WYNIK</submit>\n");
_local1 = (_local1 + "<title>KONIEC GRY</title>\n");
_local1 = (_local1 + "<score>Twój wynik</score>\n");
_local1 = (_local1 + "<name>Twoje imię</name>\n");
_local1 = (_local1 + "<tryAgain>JESZCZE RAZ</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Gratulacje!</congratulation>\n");
_local1 = (_local1 + "<complete>Gra ukończona!</complete>\n");
_local1 = (_local1 + "<title>Zwycięstwo!</title>\n");
_local1 = (_local1 + "<score>Twój wynik</score>\n");
_local1 = (_local1 + "<name>Twoje imię</name>\n");
_local1 = (_local1 + "<btnScore>KONTYNUUJ</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>RANKING</title>\n");
_local1 = (_local1 + "<name>Imię</name>\n");
_local1 = (_local1 + "<score>Wynik</score>\n");
_local1 = (_local1 + "<rank>Pozycja</rank>\n");
_local1 = (_local1 + "<menu>MENU GŁÓWNE</menu>\n");
_local1 = (_local1 + "<moregames>3000+ GIER</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Dekoracje</title>\n");
_local1 = (_local1 + "<insuficient>Masz za mało gotówki, by kupić tę dekorację.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>TAK</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NIE</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Czy chcesz kupić tę dekorację?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Pochodnia Moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Nadaj swojemu spa egzotyczny, plemienny wygląd prosto z Wyspy Wielkanocnej! </msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampa naftowa</fantasy_name>\n");
_local1 = (_local1 + "<msg>Ta dekoracyjna i rozgrzewajaca lampa wprowadzi twoich klientów w nastrój relaksu!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japońska lampa</fantasy_name>\n");
_local1 = (_local1 + "<msg>Te orientalne lampy tworzą nastrój zen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampion</fantasy_name>\n");
_local1 = (_local1 + "<msg>Zapal je, by wprowadzić klientów w atmosferę gór.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampa ogrzewająca</fantasy_name>\n");
_local1 = (_local1 + "<msg>Nawet kiedy na dworze będzie zimno, w twoim spa będzie panować ciepła, przytulna atmosfera.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Posągi Moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Te wielkie posągi sprawią, że twoi klienci poczują się całkowicie zanurzeni w kulturze Wyspy Wielkanocnej.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Figurka pastuszka</fantasy_name>\n");
_local1 = (_local1 + "<msg>Wierzą, że ten pastuszek przynosi szczęście!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Orientalny most</fantasy_name>\n");
_local1 = (_local1 + "<msg>Piękny japoński most do pięknego japońskiego ogrodu!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Himalajski ołtarzyk</fantasy_name>\n");
_local1 = (_local1 + "<msg>Ten buddyjski ołtarzyk stworzy nastrój sprzyjający medytacji i refleksji.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Wodospad</fantasy_name>\n");
_local1 = (_local1 + "<msg>Ten niesamowity sztuczny wodospad o rozmiarach zbliżonych do naturalnych zachwyci i zainspiruje twoich gości.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Nowe ulepszenie</title>\n");
_local1 = (_local1 + "<cost>Koszt:</cost>\n");
_local1 = (_local1 + "<buttonYes>TAK</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NIE</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Czy chcesz kupić to ulepszenie?</question>\n");
_local1 = (_local1 + "<insuficient>Nie masz wystarczającej ilości gotówki, by kupić to ulepszenie.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Siła Wody</fantasy_name>\n");
_local1 = (_local1 + "<info>Siła Wody jest szybsza, lepsza, mocniejsza!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ania</fantasy_name>\n");
_local1 = (_local1 + "<info>Trix pomoże Magdzie, uruchamiając hydromasaż, kiedy tylko będzie to potrzebne!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro</fantasy_name>\n");
_local1 = (_local1 + "<info>Twoim klientom spodoba się krótszy zabieg zapewniający ten sam stopień zrelaksowania!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro lux</fantasy_name>\n");
_local1 = (_local1 + "<info>Ta łaźnia ofuro nie brudzi się tak szybko, więc Magda może skoncentrować się na innych zadaniach!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Masaż relaksujący</fantasy_name>\n");
_local1 = (_local1 + "<info>Głęboki relaks dla ciała z szybszą techniką masażu.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Masaż odnawiający</fantasy_name>\n");
_local1 = (_local1 + "<info>Szybki masaż z pełną odnową ciała!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Saunowy przyśpieszacz</fantasy_name>\n");
_local1 = (_local1 + "<info>Szybszy zabieg w saunie z takimi samymi rezultatami!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Oczyszczacz pary</fantasy_name>\n");
_local1 = (_local1 + "<info>Nie brudzi się tak szybko.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Brąz na już</fantasy_name>\n");
_local1 = (_local1 + "<info>Opalanie się nigdy nie było tak szybkie!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Kasia</fantasy_name>\n");
_local1 = (_local1 + "<info>Flix pomoże Magdzie, włączając łóżko opalające, kiedy tylko będzie to konieczne!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Szybkie i pożywne</fantasy_name>\n");
_local1 = (_local1 + "<info>Szybciej i smaczniej: właśnie tego potrzebują twoi klienci.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lekkie i smaczne</fantasy_name>\n");
_local1 = (_local1 + "<info>Kluczem do sukcesu jest lekka, ale pyszna przekąska!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ekstremalny krem złuszczający</fantasy_name>\n");
_local1 = (_local1 + "<info>Pielęgnacja skóry dla osób, którym na niej naprawdę zależy!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Opakowanie samoopalacza</fantasy_name>\n");
_local1 = (_local1 + "<info>Samoopalacz najnowszej generacji sprawi, że twoja skóra pozostanie brązowa przez cały rok!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Szampon Magdy</fantasy_name>\n");
_local1 = (_local1 + "<info>Aby mieć lśniące włosy, takie jak Magda!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Zabieg odmładzający Kurortu Piękności</fantasy_name>\n");
_local1 = (_local1 + "<info>Na zawsze młoda!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sprężysty Relaks - książka z ćwiczeniami relaksującymi</fantasy_name>\n");
_local1 = (_local1 + "<info>Ćwiczenia relaksujące ciało i umysł!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Wygodna kanapa</fantasy_name>\n");
_local1 = (_local1 + "<info>Zupełnie nowy fotel, zapewniający komfort potrzebny w każdym spa.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Kanapa lux</fantasy_name>\n");
_local1 = (_local1 + "<info>Daj klientom poczucie jeszcze większego luksusu i dobrego samopoczucia dzięki temu nowemu egzotycznemu fotelowi!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization7():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Helen</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Laddar …</title>\n");
_local1 = (_local1 + "<msg>FLER GRATIS ONLINESPEL PÅ:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>STARTA SPEL</startgame>\n");
_local1 = (_local1 + "<howtoplay>SPELREGLER</howtoplay>\n");
_local1 = (_local1 + "<highscore>TOPPOÄNG</highscore>\n");
_local1 = (_local1 + "<newgame>NYTT SPEL</newgame>\n");
_local1 = (_local1 + "<continueGame>FORTSÄTT</continueGame>\n");
_local1 = (_local1 + "<moregames>FLER SPEL</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>SPELREGLER</title>\n");
_local1 = (_local1 + "<mainmenu>HUVUDMENY</mainmenu>\n");
_local1 = (_local1 + "<startgame>GÅ TILL SPEL</startgame>\n");
_local1 = (_local1 + "<next>NÄSTA</next>\n");
_local1 = (_local1 + "<back>BAKÅT</back>\n");
_local1 = (_local1 + "<text1>Klicka på kunder för att plocka upp dem och dra dem till önskad station.</text1>\n");
_local1 = (_local1 + "<text2>Släpp kunder på önskad station genom att släppa vänster musknapp.</text2>\n");
_local1 = (_local1 + "<text3>Låt inte kunderna bli stressade, då lämnar de stället utan att betala!</text3>\n");
_local1 = (_local1 + "<text4>Ibland måste du betjäna kunderna vid stationerna. Klicka på en station för att betjäna en kund.</text4>\n");
_local1 = (_local1 + "<text5>Ibland är stationerna smutsiga efter användning. Klicka för att ta en flaska rengöring och klicka på den station som ska städas.</text5>\n");
_local1 = (_local1 + "<text6>Du kan skapa kedjor av handlingar åt Helen genom att klicka på flera uppgifter du vill ska utföras.</text6>\n");
_local1 = (_local1 + "<text7>Du kan köpa uppgraderingar och dekorationer till ditt spa för pengarna du tjänat.</text7>\n");
_local1 = (_local1 + "<text8>Den gröna pilen visar när en station kan uppgraderas. Uppgraderade stationer jobbar fortare och blir inte smutsiga lika ofta.</text8>\n");
_local1 = (_local1 + "<text9>Dekorationer syns genomskinliga på butiksskärmen tills du köpt dem. Se till att ditt spa är fint för dina kunder!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>SPELA</play>\n");
_local1 = (_local1 + "<goalReached>Mål nått</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Dags att shoppa!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Mål</goal>\n");
_local1 = (_local1 + "<cash>Kassa</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Meny</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Starta</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Plats:</stage>\n");
_local1 = (_local1 + "<total_score>Poäng totalt:</total_score>\n");
_local1 = (_local1 + "<msg1>Häftigt! Efter ett års jobb i skönhetsbranschen är jag redo att ge mig utomlands! Jag är så glad över mitt nya spa här på Påskön!</msg1>");
_local1 = (_local1 + "<msg2>Pust! Hårt arbete lönar sig verkligen! Ett helt nytt spa i Nya Zeeland! Vem hade trott att jag skulle komma så här långt!</msg2>");
_local1 = (_local1 + "<msg3>Mitt nya spa är fantastiskt! Jag älskar den orientaliska inredningen i Japan! Det kommer säkert kunderna också göra.</msg3>");
_local1 = (_local1 + "<msg4>Ett spa i Himalaya! Det här är en av mina finaste hälsocenter någonsin! Det kommer att locka rika och kändisar från hela världen!</msg4>");
_local1 = (_local1 + "<msg5>Jag har tagit mig till Island, mitt slutmål! Det kommer så många nya kunder att jag måste arbeta hårdare än någonsin!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Ny kund</title>\n");
_local1 = (_local1 + "<name>Namn:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Meny</header>\n");
_local1 = (_local1 + "<howtoplay>Spelregler</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Huvudmeny</mainmenu>\n");
_local1 = (_local1 + "<game>Återgå till spel</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>SPELA</play>\n");
_local1 = (_local1 + "<score>POÄNG TOTALT</score>\n");
_local1 = (_local1 + "<menu>MENY</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Varning</title>\n");
_local1 = (_local1 + "<newgame>Startar du ett nytt spel raderas alla framsteg i ditt tidigare sparade spel. Vill du fortsätta?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Går du till huvudmenyn förlorar du alla framsteg på den här nivån. Gå till menyn?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Ny spa-tjänst!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Mål uppnått!</title>\n");
_local1 = (_local1 + "<fail>Mål ej uppnått.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Nivåpoäng</levelscore>\n");
_local1 = (_local1 + "<totalscore>POÄNG TOTALT</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Detta spa är en succé!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>SKICKA POÄNG</submit>\n");
_local1 = (_local1 + "<title>GAME OVER</title>\n");
_local1 = (_local1 + "<score>Din poäng</score>\n");
_local1 = (_local1 + "<name>Ditt namn</name>\n");
_local1 = (_local1 + "<tryAgain>FÖRSÖK IGEN</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Gratulerar!</congratulation>\n");
_local1 = (_local1 + "<complete>Spel klarat!</complete>\n");
_local1 = (_local1 + "<title>Vinst!</title>\n");
_local1 = (_local1 + "<score>Din poäng</score>\n");
_local1 = (_local1 + "<name>Ditt namn</name>\n");
_local1 = (_local1 + "<btnScore>FORTSÄTT</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>TOPPOÄNG</title>\n");
_local1 = (_local1 + "<name>Namn</name>\n");
_local1 = (_local1 + "<score>Poäng</score>\n");
_local1 = (_local1 + "<rank>Plats</rank>\n");
_local1 = (_local1 + "<menu>HUVUDMENY</menu>\n");
_local1 = (_local1 + "<moregames>3 000+ SPEL</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Dekoration</title>\n");
_local1 = (_local1 + "<insuficient>Du har inte tillräckligt med pengar för att köpa denna dekoration.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>JA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NEJ</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Vill du köpa denna dekoration?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai-fackla</fantasy_name>\n");
_local1 = (_local1 + "<msg>Ge ditt spa Påsköns exotiska stamkänsla!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Oljelampa</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dekorativ och värmande. Den här lampan får dina kunder att slappna av!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japansk lampa</fantasy_name>\n");
_local1 = (_local1 + "<msg>De här orientaliska lamporna ger en zen-känsla.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fackla</fantasy_name>\n");
_local1 = (_local1 + "<msg>Tänd de här för att få dina kunder att komma i stämning i bergen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Värmelampa</fantasy_name>\n");
_local1 = (_local1 + "<msg>Ger ditt spa en varm, inbjudande atmosfär även när det är kallt utomhus.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai-skulptur</fantasy_name>\n");
_local1 = (_local1 + "<msg>Med de här stora statyerna kommer dina kunder att känna sig insvepta i Påsköns kultur.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fåraherdestaty</fantasy_name>\n");
_local1 = (_local1 + "<msg>Den här fåraherden sägs föra tur med sig!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Orientalisk bro</fantasy_name>\n");
_local1 = (_local1 + "<msg>En vacker japansk bro till en vacker japansk trädgård!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Himalaya-altar</fantasy_name>\n");
_local1 = (_local1 + "<msg>Det här buddistaltaret skapar rum för meditation och eftertanke. </msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Vattenfall</fantasy_name>\n");
_local1 = (_local1 + "<msg>Det här fantastiska konstgjorda vattenfallet inspirerar och imponerar på dina kunder.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Ny uppgradering</title>\n");
_local1 = (_local1 + "<cost>Kostnad:</cost>\n");
_local1 = (_local1 + "<buttonYes>JA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NEJ</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Vill du köpa denna uppgradering?</question>\n");
_local1 = (_local1 + "<insuficient>Du saknar pengar att köpa den här uppgraderingen.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Vattenkraft</fantasy_name>\n");
_local1 = (_local1 + "<info>Vattenkraft är snabbare, bättre, starkare!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ella</fantasy_name>\n");
_local1 = (_local1 + "<info>Ella hjälper Helen genom att sätta på vattenmassagen när det behövs!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro</fantasy_name>\n");
_local1 = (_local1 + "<info>Dina kunder får uppleva en snabbare behandling med samma avslappning!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofurotron</fantasy_name>\n");
_local1 = (_local1 + "<info>Denna bubbelpoolen tar längre tid att bli smutsig, så Helen får mer tid att utföra andra uppgifter!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Avslappnande massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Djup avslappning med en snabbare massageteknik.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Livgivande massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Snabb massage med full återhämtning!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bastun Blixten</fantasy_name>\n");
_local1 = (_local1 + "<info>En snabbare bastubehandling med samma resultat!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ångrent</fantasy_name>\n");
_local1 = (_local1 + "<info>Håller sig ren längre.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Brun på nolltid</fantasy_name>\n");
_local1 = (_local1 + "<info>Sola solarium, snabbare än någonsin!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Stella</fantasy_name>\n");
_local1 = (_local1 + "<info>Stella hjälper Helen genom att solariet sätts på när det behövs!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Snabb och mättande</fantasy_name>\n");
_local1 = (_local1 + "<info>Snabbare och godare: precis vad dina kunder vill ha.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lätt och gott</fantasy_name>\n");
_local1 = (_local1 + "<info>Ett lätt men smaskigt tilltugg är receptet!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Extrem hudkräm</fantasy_name>\n");
_local1 = (_local1 + "<info>Hudvård för folk som vårdar sin hud!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Brun på burk</fantasy_name>\n");
_local1 = (_local1 + "<info>Den här helt nya sortens brunkräm gör dig brun året runt!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Helens favvo-schampo</fantasy_name>\n");
_local1 = (_local1 + "<info>För skinande hår, precis som Helens!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Beauty Resorts antirynkkräm</fantasy_name>\n");
_local1 = (_local1 + "<info>Evig ungdom!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Träningsbok för avslappning</fantasy_name>\n");
_local1 = (_local1 + "<info>Träna för att slappna av i kropp och sinne!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bekväm stol</fantasy_name>\n");
_local1 = (_local1 + "<info>En splitter ny stol med den komfort ett spa kräver.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lyxstol</fantasy_name>\n");
_local1 = (_local1 + "<info>Öka dina kunders känsla av lyx och välmående med den här exotiska nya stolen!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization8():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Sonia</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Caricamento…</title>\n");
_local1 = (_local1 + "<msg>PIÙ GIOCHI ONLINE GRATIS SU:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>AVVIA PARTITA</startgame>\n");
_local1 = (_local1 + "<howtoplay>COME GIOCARE</howtoplay>\n");
_local1 = (_local1 + "<highscore>PUNTEGGI PIÙ ALTI</highscore>\n");
_local1 = (_local1 + "<newgame>NUOVO GIOCO</newgame>\n");
_local1 = (_local1 + "<continueGame>CONTINUA</continueGame>\n");
_local1 = (_local1 + "<moregames>PIÙ GIOCHI</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>COME GIOCARE</title>\n");
_local1 = (_local1 + "<mainmenu>MENU PRINCIPALE</mainmenu>\n");
_local1 = (_local1 + "<startgame>VAI AL GIOCO</startgame>\n");
_local1 = (_local1 + "<next>AVANTI</next>\n");
_local1 = (_local1 + "<back>INDIETRO</back>\n");
_local1 = (_local1 + "<text1>Clicca sui clienti per prenderli e trascinarli verso la postazione richiesta.</text1>\n");
_local1 = (_local1 + "<text2>Sistema i clienti nella postazione desiderata lasciando andare il tasto sinistro del mouse.</text2>\n");
_local1 = (_local1 + "<text3>Non far stressare i clienti, o se ne andranno dal salone senza pagare!</text3>\n");
_local1 = (_local1 + "<text4>Talvolta i clienti avranno bisogno che tu li serva nelle loro postazioni. Clicca sulla postazione per aiutarli.</text4>\n");
_local1 = (_local1 + "<text5>Tavolta le postazioni si sporcano dopo l'utilizzo. Clicca per prendere una bottiglia di detergente e poi clicca sulla postazione che deve essere pulita.</text5>\n");
_local1 = (_local1 + "<text6>Puoi creare una catena di azioni per Sonia cliccando sugli incarichi che vuoi farle svolgere in sequenza.</text6>\n");
_local1 = (_local1 + "<text7>Con i soldi che guadagni puoi comprare potenziamenti e addobbi per la tua stazione termale.</text7>\n");
_local1 = (_local1 + "<text8>La freccia verde ti farà sapere quando una stazione può essere potenziata. Le stazioni potenziate lavorano più in fretta e si sporcano con meno frequenza.</text8>\n");
_local1 = (_local1 + "<text9>Gli addobbi appariranno sbiaditi nella schermata del negozio fino a quando non li compri. Accertati che la tua stazione termale abbia un aspetto piacevole per i tuoi clienti!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>GIOCA</play>\n");
_local1 = (_local1 + "<goalReached>Obiettivo raggiunto</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>È ora di fare acquisti!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Obiettivo</goal>\n");
_local1 = (_local1 + "<cash>Contanti</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Avvia</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Fase:</stage>\n");
_local1 = (_local1 + "<total_score>Punteggio totale:</total_score>\n");
_local1 = (_local1 + "<msg1>Fantastico! Dopo un anno di lavoro nel campo della bellezza, sono pronta ad andare all'estero! Sono così felice della mia stazione termale nuova di zecca qui sull'Isola di Pasqua!</msg1>");
_local1 = (_local1 + "<msg2>Fiuuu! Lavorare sodo conviene di sicuro! Una stazione termale nuova di zecca in Nuova Zelanda! Chi avrebbe mai detto che sarei arrivata così lontano?</msg2>");
_local1 = (_local1 + "<msg3>La mia nuova stazione termale è meravigliosa! Adoro lo stile orientale dell'arredamento qui in Giappone! Sono certa che piacerà ai miei clienti! Andiamo a lavorare!</msg3>");
_local1 = (_local1 + "<msg4>Una stazione nell'Himalaya! Questa è una delle mie stazioni più raffinate! Sicuramente attirerà i ricchi e famosi da tutto il mondo!</msg4>");
_local1 = (_local1 + "<msg5>Sono riuscita ad arrivare in Islanda, il mio ultimo obiettivo! Con così tanti nuovi clienti che stanno venendo nelle mie stazioni, dovrò lavorare ancora più sodo!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Nuovo cliente</title>\n");
_local1 = (_local1 + "<name>Nome:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>Come Giocare</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Menu principale</mainmenu>\n");
_local1 = (_local1 + "<game>Ritorna al gioco</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>GIOCA</play>\n");
_local1 = (_local1 + "<score>PUNTEGGIO TOTALE</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Avviso</title>\n");
_local1 = (_local1 + "<newgame>Iniziare un nuovo gioco ti farà perdere tutto il progresso del gioco. Vuoi continuare?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Andare al Menu principale ti farà perdere tutto il progresso in questo livello. Vuoi procedere?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Nuovo servizio terme!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Obiettivo raggiunto!</title>\n");
_local1 = (_local1 + "<fail>Obiettivo non raggiunto.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Punteggio livello</levelscore>\n");
_local1 = (_local1 + "<totalscore>PUNTEGGIO TOTALE</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Questa stazione termale è un successo!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>INVIA PUNTEGGIO</submit>\n");
_local1 = (_local1 + "<title>GIOCO FINITO </title>\n");
_local1 = (_local1 + "<score>Tuo punteggio</score>\n");
_local1 = (_local1 + "<name>Tuo nome</name>\n");
_local1 = (_local1 + "<tryAgain>RIPROVA</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Complimenti!</congratulation>\n");
_local1 = (_local1 + "<complete>Gioco completato!</complete>\n");
_local1 = (_local1 + "<title>Vittoria!!</title>\n");
_local1 = (_local1 + "<score>Tuo punteggio</score>\n");
_local1 = (_local1 + "<name>Tuo nome</name>\n");
_local1 = (_local1 + "<btnScore>CONTINUA</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>PUNTEGGI PIÙ ALTI</title>\n");
_local1 = (_local1 + "<name>Nome</name>\n");
_local1 = (_local1 + "<score>Punteggio</score>\n");
_local1 = (_local1 + "<rank>Posizione</rank>\n");
_local1 = (_local1 + "<menu>MENU PRINCIPALE</menu>\n");
_local1 = (_local1 + "<moregames>PIÙ DI 3000 GIOCHI</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Addobbo</title>\n");
_local1 = (_local1 + "<insuficient>Non hai abbastanza contanti per comprare quest'addobbo.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>SÌ</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Vuoi comprare quest'addobbo?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Torcia moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dai alla tua stazione termale il look tribale ed esotico dell'Isola di Pasqua!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampada a olio</fantasy_name>\n");
_local1 = (_local1 + "<msg>Decorativa e calda, questa lampada permetterà ai tuoi clienti di rilassarsi un po'!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampada giapponese</fantasy_name>\n");
_local1 = (_local1 + "<msg>Queste lampade orientali creano l'atmosfera giusta per lo zen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Torcia</fantasy_name>\n");
_local1 = (_local1 + "<msg>Accendile per far sì che i tuoi clienti abbiano voglia di montagna.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampada riscaldante a raggi infrarossi</fantasy_name>\n");
_local1 = (_local1 + "<msg>Anche se fuori fa freddo, la tua stazione termale avrà un'atmosfera calda ed invitante.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sculture moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Con quelle enormi statue, i tuoi clienti si sentiranno completamente immersi nella cultura del'Isola di Pasqua.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Statua del pastorello</fantasy_name>\n");
_local1 = (_local1 + "<msg>Questo pastorello dovrebbe portare buona fortuna!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ponte orientale</fantasy_name>\n");
_local1 = (_local1 + "<msg>Un bel ponte giapponese per un bel giardino giapponese!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Altare dell'Himalaya</fantasy_name>\n");
_local1 = (_local1 + "<msg>Questo altare buddista creerà l'atmosfera per la meditazione e la riflessione.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Cascata</fantasy_name>\n");
_local1 = (_local1 + "<msg>Quest'incredibile cascata artificiale a grandezza quasi reale desterà ammirazione ed ispirerà i tuoi ospiti.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Nuovo potenziamento</title>\n");
_local1 = (_local1 + "<cost>Costo:</cost>\n");
_local1 = (_local1 + "<buttonYes>SÌ</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Vuoi comprare questo potenziamento?</question>\n");
_local1 = (_local1 + "<insuficient>Non hai abbastanza contanti per comprare questo potenziamento.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Energia idroelettrica</fantasy_name>\n");
_local1 = (_local1 + "<info>Il trattamento \"hydro power\" è più veloce, migliore e forte!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Anna</fantasy_name>\n");
_local1 = (_local1 + "<info>Anna aiuterà Sonia accendendo l'idromassaggio ogni volta che ce ne sarà bisogno!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro</fantasy_name>\n");
_local1 = (_local1 + "<info>I tuoi clienti apprezzeranno un trattamento più veloce che offre lo stesso rilassamento!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro-tron</fantasy_name>\n");
_local1 = (_local1 + "<info>Quest'ofuro impiega più tempo a sporcarsi, quindi Sonia può concentrarsi sulle altre attività!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massaggio rilassante</fantasy_name>\n");
_local1 = (_local1 + "<info>Profondo rilassamento del corpo con una tecnica di massaggio più veloce.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massaggio rigenerante</fantasy_name>\n");
_local1 = (_local1 + "<info>Un massaggio veloce per rigenerare completamente il corpo!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna più in fretta</fantasy_name>\n");
_local1 = (_local1 + "<info>Un trattamento di sauna più veloce con gli stessi risultati!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna pulita</fantasy_name>\n");
_local1 = (_local1 + "<info>Resta pulita più a lungo.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Abbronzatura in tempo</fantasy_name>\n");
_local1 = (_local1 + "<info>Abbronzarsi non è mai stato così veloce!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Rosanna</fantasy_name>\n");
_local1 = (_local1 + "<info>Rosanna aiuterà Sonia accendendo il solarium per il corpo ogni volta che ce ne sarà bisogno!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Veloce e saziante</fantasy_name>\n");
_local1 = (_local1 + "<info>Più veloce e più squisito: proprio quello di cui hanno bisogno i tuoi clienti.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Leggero e saporito</fantasy_name>\n");
_local1 = (_local1 + "<info>Uno snack leggero ma delizioso è la chiave giusta!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Crema molto esfoliante</fantasy_name>\n");
_local1 = (_local1 + "<info>Cura della pelle per coloro che ci tengono!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Barattolo di crema solare</fantasy_name>\n");
_local1 = (_local1 + "<info>Questa crema abbronzante mantiene la tua pelle abbronzata tutto l'anno!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Shampoo consigliato da Sonia</fantasy_name>\n");
_local1 = (_local1 + "<info>Per capelli lucenti, proprio come quelli di Sonia!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Trattamento antietà del centro di bellezza</fantasy_name>\n");
_local1 = (_local1 + "<info>Giovane per sempre!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Relax flex– Libro di esercizi rilassanti</fantasy_name>\n");
_local1 = (_local1 + "<info>Esercizi per tenere rilassati il tuo corpo e la tua mente!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Poltrona comoda</fantasy_name>\n");
_local1 = (_local1 + "<info>Una poltrona nuova di zecca con tutti i comfort che servono ad una stazione termale!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Poltrona lussuosa</fantasy_name>\n");
_local1 = (_local1 + "<info>Aumenta il senso di lusso e di benessere dei tuoi clienti con questa nuova poltrona esotica!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization9():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Consuelo</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Cargando...</title>\n");
_local1 = (_local1 + "<msg>MÁS JUEGOS EN LÍNEA GRATIS EN:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>INICIAR PARTIDA</startgame>\n");
_local1 = (_local1 + "<howtoplay>CÓMO JUGAR</howtoplay>\n");
_local1 = (_local1 + "<highscore>PUNTUACIONES MÁXIMAS</highscore>\n");
_local1 = (_local1 + "<newgame>NUEVA PARTIDA</newgame>\n");
_local1 = (_local1 + "<continueGame>CONTINUAR</continueGame>\n");
_local1 = (_local1 + "<moregames>MÁS JUEGOS</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>CÓMO JUGAR</title>\n");
_local1 = (_local1 + "<mainmenu>MENÚ PRINCIPAL</mainmenu>\n");
_local1 = (_local1 + "<startgame>VOLVER </startgame>\n");
_local1 = (_local1 + "<next>SIGUIENTE</next>\n");
_local1 = (_local1 + "<back>ATRÁS</back>\n");
_local1 = (_local1 + "<text1>Haz clic en los clientes para cogerlos y arrástralos a la estación deseada.</text1>\n");
_local1 = (_local1 + "<text2>Suelta a los clientes en la estación deseada soltando el botón izquierdo del ratón.</text2>\n");
_local1 = (_local1 + "<text3>¡No dejes que los clientes se estresen o se irán del salón sin pagar!</text3>\n");
_local1 = (_local1 + "<text4>A veces los clientes necesitarán que les atiendas en las estaciones. Haz clic en la estación para ayudarles.</text4>\n");
_local1 = (_local1 + "<text5>A veces las estaciones se ensucian después de usarlas. Haz clic para coger un bote de limpieza y después en la estación que hay que limpiar.</text5>\n");
_local1 = (_local1 + "<text6>Puedes crear una cadena de acciones para Consuelo haciendo clic en las tareas que quieres que realice en orden.</text6>\n");
_local1 = (_local1 + "<text7>Puedes comprar mejoras y objetos de decoración para el spa con el dinero que ganes.</text7>\n");
_local1 = (_local1 + "<text8>La flecha verde te hará saber cuándo se puede mejorar una estación. Las estaciones mejoradas funcionan más rápido y se ensucian menos.</text8>\n");
_local1 = (_local1 + "<text9>Los objetos de decoración aparecerán en la tienda con un color apagado hasta que los compres. ¡Asegúrate de que tu spa tiene buen aspecto para tus clientes!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>JUGAR</play>\n");
_local1 = (_local1 + "<goalReached>Objetivo alcanzado</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>¡Es hora de comprar!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Objetivo</goal>\n");
_local1 = (_local1 + "<cash>Dinero</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menú</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Iniciar</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Fase:</stage>\n");
_local1 = (_local1 + "<total_score>Puntuación total:</total_score>\n");
_local1 = (_local1 + "<msg1>¡Genial! Después de un año trabajando en el negocio de la belleza, ¡estoy lista para expandirlo al extranjero! ¡Estoy muy feliz con mi nuevo spa en la Isla de Pascua!</msg1>");
_local1 = (_local1 + "<msg2>¡Puf! ¡Trabajar duro merece la pena! ¡Un nuevo spa en Nueva Zelanda! ¿Quién hubiera pensado que llegaría tan lejos?</msg2>");
_local1 = (_local1 + "<msg3>¡Mi nuevo spa es maravilloso! ¡Me encanta el estilo oriental de la decoración aquí en Japón! Estoy segura de que a mis clientes les gustará. ¡Manos a la obra!</msg3>");
_local1 = (_local1 + "<msg4>¡Un centro de belleza en el Himalaya! ¡Este es uno de los centros más finos! ¡Seguro que atrae a los ricos y famosos de todo el mundo!</msg4>");
_local1 = (_local1 + "<msg5>¡He alcanzado mi último objetivo, Islandia! ¡Con tantos clientes nuevos viniendo a mis centros, tendré que trabajar más duro que nunca!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Cliente nuevo</title>\n");
_local1 = (_local1 + "<name>Nombre:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menú</header>\n");
_local1 = (_local1 + "<howtoplay>Cómo jugar</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Menú principal</mainmenu>\n");
_local1 = (_local1 + "<game>Volver a la partida</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>JUGAR</play>\n");
_local1 = (_local1 + "<score>PUNTUACIÓN TOTAL</score>\n");
_local1 = (_local1 + "<menu>MENÚ</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Atención</title>\n");
_local1 = (_local1 + "<newgame>Si empiezas una nueva partida perderás el progreso de tu anterior partida guardada. ¿Quieres continuar?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Si vuelves al menú principal perderás todo el progreso de este nivel. ¿Continuar?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>¡Disponible nuevo servicio de spa!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>¡Objetivo conseguido!</title>\n");
_local1 = (_local1 + "<fail>¡Objetivo no conseguido!</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Puntuación del nivel</levelscore>\n");
_local1 = (_local1 + "<totalscore>PUNTUACIÓN TOTAL</totalscore>\n");
_local1 = (_local1 + "<spacomplete>¡Este spa es un éxito!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>ENVIAR PUNTUACIÓN</submit>\n");
_local1 = (_local1 + "<title>FIN DE PARTIDA</title>\n");
_local1 = (_local1 + "<score>Tu puntuación</score>\n");
_local1 = (_local1 + "<name>Tu nombre</name>\n");
_local1 = (_local1 + "<tryAgain>¿VOLVER A INTENTAR?</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>¡Felicidades!</congratulation>\n");
_local1 = (_local1 + "<complete>¡Juego completado!</complete>\n");
_local1 = (_local1 + "<title>¡¡Victoria!!</title>\n");
_local1 = (_local1 + "<score>Tu puntuación</score>\n");
_local1 = (_local1 + "<name>Tu nombre</name>\n");
_local1 = (_local1 + "<btnScore>CONTINUAR</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>PUNTUACIONES MÁXIMAS</title>\n");
_local1 = (_local1 + "<name>Nombre</name>\n");
_local1 = (_local1 + "<score>Puntuación</score>\n");
_local1 = (_local1 + "<rank>Posición</rank>\n");
_local1 = (_local1 + "<menu>MENÚ PRINCIPAL</menu>\n");
_local1 = (_local1 + "<moregames>MÁS DE 3.000 JUEGOS</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Objetos de decoración</title>\n");
_local1 = (_local1 + "<insuficient>No tienes bastante dinero para comprar este objeto de decoración.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>SÍ</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>¿Quieres comprar este objeto de decoración?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Antorcha Moái</fantasy_name>\n");
_local1 = (_local1 + "<msg>¡Dale a tu spa el toque exótico y tribal de la Isla de Pascua!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lámpara de aceite</fantasy_name>\n");
_local1 = (_local1 + "<msg>¡Esta decorativa y cálida lámpara preparará a tus clientes para la relajación!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lámpara japonesa</fantasy_name>\n");
_local1 = (_local1 + "<msg>Estas lámparas orientales crean un ambiente zen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Antorcha</fantasy_name>\n");
_local1 = (_local1 + "<msg>Enciéndelas y prepara a tus clientes para el ambiente de la montaña.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lámpara de calor</fantasy_name>\n");
_local1 = (_local1 + "<msg>Incluso cuando hace frío fuera, el spa cuenta con una atmósfera cálida y acogedora.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Esculturas Moái</fantasy_name>\n");
_local1 = (_local1 + "<msg>Con estas grandes estatuas, tus clientes se sentirán completamente inmersos en la cultura de la Isla de Pascua.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Estatua de pastorcillo</fantasy_name>\n");
_local1 = (_local1 + "<msg>¡Dicen que este pastorcillo trae buena suerte!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Puente oriental</fantasy_name>\n");
_local1 = (_local1 + "<msg>¡Un precioso puente japonés para un precioso jardín japonés!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Altar del Himalaya</fantasy_name>\n");
_local1 = (_local1 + "<msg>El altar budista creará un ambiente para la meditación y la reflexión.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Cascada</fantasy_name>\n");
_local1 = (_local1 + "<msg>¡Esta increíble cascada artificial a escala casi real impresionará e inspirará a tus clientes!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Nueva mejora</title>\n");
_local1 = (_local1 + "<cost>Precio:</cost>\n");
_local1 = (_local1 + "<buttonYes>SÍ</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>¿Quieres comprar esta mejora?</question>\n");
_local1 = (_local1 + "<insuficient>No tienes suficiente dinero para comprar esta mejora.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hidrobañera</fantasy_name>\n");
_local1 = (_local1 + "<info>¡La Hidrobañera es más rápida, mejor y más potente!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Mar</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Mar ayudará a Consuelo activando el hidromasaje cuando haga falta!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Tus clientes disfrutarán de un tratamiento más rápido con la misma relajación!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofurotrón</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Este ofuro tarda más en ensuciarse y permite a Consuelo dedicarse a otras tareas!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Masaje relajante</fantasy_name>\n");
_local1 = (_local1 + "<info>Una relajación profunda del cuerpo con una técnica de masaje más rápida.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Masaje reparador</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Un rápido masaje con una reparación completa del cuerpo!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna rápida</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Un tratamiento en la sauna más rápido y con los mismos resultados!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Limpieza de vapor</fantasy_name>\n");
_local1 = (_local1 + "<info>Se mantiene limpia más tiempo.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bronceado a tiempo</fantasy_name>\n");
_local1 = (_local1 + "<info>¡El bronceado nunca fue tan rápido!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sol</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Sol ayudará a Consuelo activando la máquina de bronceado cuando haga falta!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Rápido y sustancioso</fantasy_name>\n");
_local1 = (_local1 + "<info>Más rápido y delicioso: justo lo que necesitan tus clientes.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ligero y sabroso</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Un ligero y delicioso aperitivo es la clave!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Crema exfoliante</fantasy_name>\n");
_local1 = (_local1 + "<info>¡El cuidado de la piel para gente que se cuida!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Crema de bronceado</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Esta crema bronceadora de nueva generación mantiene tu piel bronceada todo el año!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Champú de Consuelo</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Para un pelo brillante como el de Consuelo!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tratamiento antienvejecimiento del centro de belleza</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Siempre joven!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flex Relax: libro de ejercicios para relajarse</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Ejercicios para mantener tu cuerpo y mente relajados!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sillón cómodo</fantasy_name>\n");
_local1 = (_local1 + "<info>Un nuevo tipo de silla con toda la comodidad que un spa necesita.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sillón lujoso</fantasy_name>\n");
_local1 = (_local1 + "<info>¡Aumenta la sensación de lujo y de bienestar de tus clientes con esta nueva y exótica silla!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization3():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Marjolein</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Laden…</title>\n");
_local1 = (_local1 + "<msg>MEER GRATIS ONLINE SPELLEN OP:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>SPEL STARTEN</startgame>\n");
_local1 = (_local1 + "<howtoplay>SPELREGELS</howtoplay>\n");
_local1 = (_local1 + "<highscore>TOPSCORES</highscore>\n");
_local1 = (_local1 + "<newgame>NIEUW SPEL</newgame>\n");
_local1 = (_local1 + "<continueGame>DOORGAAN</continueGame>\n");
_local1 = (_local1 + "<moregames>MEER SPELLEN</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>SPELREGELS</title>\n");
_local1 = (_local1 + "<mainmenu>HOOFDMENU</mainmenu>\n");
_local1 = (_local1 + "<startgame>NAAR HET SPEL</startgame>\n");
_local1 = (_local1 + "<next>VOLGENDE</next>\n");
_local1 = (_local1 + "<back>TERUG</back>\n");
_local1 = (_local1 + "<text1>Druk op de muisknop om klanten op te pakken en ze naar de gewenste plek te slepen.</text1>\n");
_local1 = (_local1 + "<text2>Laat ze los om ze bij de gevraagde behandeling neer te zetten.</text2>\n");
_local1 = (_local1 + "<text3>Laat ze niet te ongeduldig worden, anders vertrekken ze zonder te betalen!</text3>\n");
_local1 = (_local1 + "<text4>Soms moet je de klant zelf behandelen. Klik dan op de behandeling om die uit te voeren.</text4>\n");
_local1 = (_local1 + "<text5>Wat gebruikt wordt, wordt vies. Klik op het schoonmaakmiddel en dan op de plek die moet worden schoongemaakt.</text5>\n");
_local1 = (_local1 + "<text6>Je kunt Marjolein meerdere taken achter elkaar geven door ze in de juiste volgorde aan te klikken.</text6>\n");
_local1 = (_local1 + "<text7>Koop betere producten en versieringen van het geld dat je verdient.</text7>\n");
_local1 = (_local1 + "<text8>De groene pijl geeft aan dat je iets kunt verbeteren, waardoor het sneller gaat en je minder vaak hoeft schoon te maken.</text8>\n");
_local1 = (_local1 + "<text9>Versieringen zijn vaag zichtbaar in de winkel tot je ze koopt. Geef je salon zo een gezellige uitstraling!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>SPELEN</play>\n");
_local1 = (_local1 + "<goalReached>Doel bereikt</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Tijd om te winkelen!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Doel</goal>\n");
_local1 = (_local1 + "<cash>Geld</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Starten</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Voortgang:</stage>\n");
_local1 = (_local1 + "<total_score>Totaalscore:</total_score>\n");
_local1 = (_local1 + "<msg1>Wauw! Na een jaar flink doorwerken, kan ik het buitenland veroveren! Ik ben erg blij met mijn speciale salon hier op Paaseiland!</msg1>");
_local1 = (_local1 + "<msg2>Oef! Het was hard werken, maar nu heb ik een prachtige nieuwe salon in Nieuw-Zeeland! Wie had dat ooit gedacht?</msg2>");
_local1 = (_local1 + "<msg3>Mijn nieuwe salon is fantastisch en de oosterse stijl is prachtig! Mijn klanten vinden het vast geweldig hier in Japan. Aan de slag!</msg3>");
_local1 = (_local1 + "<msg4>Ruik de frisse lucht van de Himalaya! Zo'n reine en pure omgeving zal veel rijke mensen en beroemdheden aantrekken.</msg4>");
_local1 = (_local1 + "<msg5>IJsland: land van natuurlijke thermen en baden! Met zoveel nieuwe klanten op zoveel plekken tegelijk moet ik harder werken dan ooit!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Nieuwe klant</title>\n");
_local1 = (_local1 + "<name>Naam:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>Spelregels</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Hoofdmenu</mainmenu>\n");
_local1 = (_local1 + "<game>Terug naar spel</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>SPELEN</play>\n");
_local1 = (_local1 + "<score>TOTAALSCORE</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Let op</title>\n");
_local1 = (_local1 + "<newgame>Als je een nieuw spel start, gaan al je vorderingen verloren. Toch doorgaan?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Als je nu naar het menu gaat, verlies je al je vorderingen in dit level. Toch doorgaan?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Nieuwe aanbieding!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Doel gehaald!</title>\n");
_local1 = (_local1 + "<fail>Doel niet gehaald.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Levelscore</levelscore>\n");
_local1 = (_local1 + "<totalscore>Totaalscore</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Deze salon is een succes!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>SCORE VERZENDEN</submit>\n");
_local1 = (_local1 + "<title>GAME OVER</title>\n");
_local1 = (_local1 + "<score>Je score</score>\n");
_local1 = (_local1 + "<name>Je naam</name>\n");
_local1 = (_local1 + "<tryAgain>NOGMAALS PROBEREN</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Gefeliciteerd!</congratulation>\n");
_local1 = (_local1 + "<complete>Spel uitgespeeld!</complete>\n");
_local1 = (_local1 + "<title>GOED GEDAAN!</title>\n");
_local1 = (_local1 + "<score>Je score</score>\n");
_local1 = (_local1 + "<name>Je naam</name>\n");
_local1 = (_local1 + "<btnScore>VOLGENDE</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>TOPSCORES</title>\n");
_local1 = (_local1 + "<name>Naam</name>\n");
_local1 = (_local1 + "<score>Score</score>\n");
_local1 = (_local1 + "<rank>Plaats</rank>\n");
_local1 = (_local1 + "<menu>HOOFDMENU</menu>\n");
_local1 = (_local1 + "<moregames>MEER DAN 3000 SPELLEN</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Versiering</title>\n");
_local1 = (_local1 + "<insuficient>Je hebt niet genoeg geld om dit te kopen. </insuficient>\n");
_local1 = (_local1 + "<buttonYes>JA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NEE</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Wil je dit kopen?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai-kaars</fantasy_name>\n");
_local1 = (_local1 + "<msg>Geef je salon het exotische, primitieve tintje van Paaseiland!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Olielamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>Deze lamp straalt een sfeer en warmte uit waarbij je klanten zich optimaal kunnen ontspannen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japanse lamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>Oosterse lampen maken de sfeer helemaal 'zen'.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fakkel</fantasy_name>\n");
_local1 = (_local1 + "<msg>Steek ze aan voor het ultieme berggevoel.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Warm licht</fantasy_name>\n");
_local1 = (_local1 + "<msg>Zelfs in deze gure kou straalt jouw salon warmte uit.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai-beelden</fantasy_name>\n");
_local1 = (_local1 + "<msg>Met deze beelden worden je klanten helemaal ondergedompeld in de cultuur van Paaseiland.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Herdersbeeldje</fantasy_name>\n");
_local1 = (_local1 + "<msg>Men zegt dat deze herdersjongen geluk brengt!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Oosterse brug</fantasy_name>\n");
_local1 = (_local1 + "<msg>Een prachtige Japanse brug hoort in elke Japanse tuin!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Altaar uit de Himalaya</fantasy_name>\n");
_local1 = (_local1 + "<msg>Een boeddhistisch altaar voor een momentje van meditatie en bezinning.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Waterval</fantasy_name>\n");
_local1 = (_local1 + "<msg>Een prachtige, levensechte waterval werkt inspirerend en rustgevend.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Nieuwe verbetering</title>\n");
_local1 = (_local1 + "<cost>Prijs:</cost>\n");
_local1 = (_local1 + "<buttonYes>JA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NEE</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Wil je dit kopen?</question>\n");
_local1 = (_local1 + "<insuficient>Je hebt niet genoeg geld om dit te kopen.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hydro Powerbad</fantasy_name>\n");
_local1 = (_local1 + "<info>Het Hydro Power massagebad is sneller, beter en krachtiger!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tessa</fantasy_name>\n");
_local1 = (_local1 + "<info>Tessa zet wanneer nodig het massagebad aan!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japans bad</fantasy_name>\n");
_local1 = (_local1 + "<info>Laat je klanten korter, maar intenser genieten in dit Japanse bad!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japans superbad</fantasy_name>\n");
_local1 = (_local1 + "<info>Zo wordt je Japanse bad niet zo snel vies, zodat jij tijd hebt voor andere dingen!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ontspannende massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Deze korte, intensieve massagetechniek ontspant het gehele lichaam!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Herstellende massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Dankzij de snelle sportmassage voelt de klant zich weer op en top fit!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Snelle Sauna</fantasy_name>\n");
_local1 = (_local1 + "<info>Een kortere, maar krachtigere saunasessie voor een betere bloedsomloop!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Stoom & Schoon</fantasy_name>\n");
_local1 = (_local1 + "<info>Blijft langer schoon.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bliksemsnel Bruin</fantasy_name>\n");
_local1 = (_local1 + "<info>Bruinen ging nog nooit zo snel!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Vanessa</fantasy_name>\n");
_local1 = (_local1 + "<info>Vanessa zet wanneer nodig de zonnebank aan!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Vlug en voedzaam</fantasy_name>\n");
_local1 = (_local1 + "<info>Sneller en lekkerder: dat valt vast goed in de smaak bij je klanten!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Licht en lekker</fantasy_name>\n");
_local1 = (_local1 + "<info>Een lichte en tongstrelende snack!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Super Scrubcrème</fantasy_name>\n");
_local1 = (_local1 + "<info>Huidverzorging, voor de bewuste klant!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Zonnige Zelfbruiner</fantasy_name>\n");
_local1 = (_local1 + "<info>Met de nieuwste bruiningscrème krijgt de huid een zomers tintje dat het hele jaar zichtbaar blijft!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Marjoleins Glansshampoo</fantasy_name>\n");
_local1 = (_local1 + "<info>Voor glanzend haar, dat net zo danst als dat van Marjolein!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Anti-rimpelbehandeling</fantasy_name>\n");
_local1 = (_local1 + "<info>De eeuwige jeugd!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Span en Ontspan - Boek met ontspanningsoefeningen</fantasy_name>\n");
_local1 = (_local1 + "<info>Oefeningen om lichaam en geest te ontspannen!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Knusse bank</fantasy_name>\n");
_local1 = (_local1 + "<info>Een prachtige en comfortabele stoel. Precies wat je klanten nodig hebben!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Luxe bank</fantasy_name>\n");
_local1 = (_local1 + "<info>In deze exotische nieuwe stoel kunnen je klanten zich nog beter ontspannen!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization4():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Aimée</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Chargement...</title>\n");
_local1 = (_local1 + "<msg>PLUS DE JEUX GRATUITS EN LIGNE SUR :</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>JOUER</startgame>\n");
_local1 = (_local1 + "<howtoplay>INSTRUCTIONS</howtoplay>\n");
_local1 = (_local1 + "<highscore>MEILLEURS SCORES</highscore>\n");
_local1 = (_local1 + "<newgame>NOUVEAU JEU</newgame>\n");
_local1 = (_local1 + "<continueGame>CONTINUER</continueGame>\n");
_local1 = (_local1 + "<moregames>PLUS DE JEUX</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>INSTRUCTIONS</title>\n");
_local1 = (_local1 + "<mainmenu>MENU PRINCIPAL</mainmenu>\n");
_local1 = (_local1 + "<startgame>RETOUR AU JEU</startgame>\n");
_local1 = (_local1 + "<next>SUIVANT</next>\n");
_local1 = (_local1 + "<back>RETOUR</back>\n");
_local1 = (_local1 + "<text1>Clique sur les clients pour les chercher et déplace-les vers la station souhaitée.</text1>\n");
_local1 = (_local1 + "<text2>Place les clients à la station souhaitée en relâchant le bouton gauche de ta souris.</text2>\n");
_local1 = (_local1 + "<text3>Il ne faut pas que tes clients s'impatientent, sinon, ils quitteront le salon sans payer !</text3>\n");
_local1 = (_local1 + "<text4>Il arrive que des clients aient besoin de tes services aux stations. Clique sur la station pour t'occuper d'eux.</text4>\n");
_local1 = (_local1 + "<text5>Il arrive que des stations de travail soient sales après avoir été utilisées. Clique pour attraper une bouteille de nettoyage et clique sur la station qui doit être nettoyée.</text5>\n");
_local1 = (_local1 + "<text6>Tu peux créer pour Aimée un enchaînement d'actions en cliquant dans l'ordre sur les tâches que tu veux qu'elle exécute.</text6>\n");
_local1 = (_local1 + "<text7>Avec l'argent que tu gagnes, tu peux acheter des upgrades et des décors pour ta station thermale.</text7>\n");
_local1 = (_local1 + "<text8>La flèche verte te permettra de savoir quand tu peux upgrader une station. Les stations upgradées seront plus rapides et elles resteront propres plus longtemps.</text8>\n");
_local1 = (_local1 + "<text9>Les articles de décoration apparaîtront en grisé sur l'écran du magasin jusqu'à ce que tu les achètes. Il faut que ta station thermale soit attrayante pour tes clients !</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>JOUER</play>\n");
_local1 = (_local1 + "<goalReached>But atteint</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Allons faire des courses !</upgradeStations>\n");
_local1 = (_local1 + "<goal>But</goal>\n");
_local1 = (_local1 + "<cash>Argent</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Jouer</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Étape :</stage>\n");
_local1 = (_local1 + "<total_score>Score total:</total_score>\n");
_local1 = (_local1 + "<msg1>Génial ! Après avoir travaillé un an dans le monde de la beauté, je suis prête à partir à l'étranger ! Je suis très heureuse de ma toute nouvelle station thermale sur l'île de Pâques !</msg1>");
_local1 = (_local1 + "<msg2>Eh bien ! Travailler dur, ça rapporte ! Une station thermale toute neuve en Nouvelle-Zélande ! Qui aurait cru que j'arriverais si loin ?</msg2>");
_local1 = (_local1 + "<msg3>Ma nouvelle station thermale est incroyable ! J'adore le style oriental de décoration ici au Japon ! Je suis sûre que mes clients l'apprécieront aussi ! Allez, au travail !</msg3>");
_local1 = (_local1 + "<msg4>Une station dans l'Himalaya ! C'est une de mes stations les plus élégantes jusqu'ici ! Cela va sûrement attirer les personnes riches et célèbres du monde entier !</msg4>");
_local1 = (_local1 + "<msg5>Me voilà maintenant en Islande, ma destination finale ! J'ai tellement de nouveaux clients qu'il faudra que je travaille encore plus dur que jamais !</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Nouveau client</title>\n");
_local1 = (_local1 + "<name>Nom :</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>Instructions</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Menu principal</mainmenu>\n");
_local1 = (_local1 + "<game>Retourner au jeu</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>JOUER</play>\n");
_local1 = (_local1 + "<score>SCORE TOTAL</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Attention</title>\n");
_local1 = (_local1 + "<newgame>Commencer un nouveau jeu te fera perdre toute ta progression. Veux-tu vraiment continuer ?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Si tu vas au menu principal, tu perdras toute ta progression actuelle dans ce niveau. Veux-tu vraiment continuer ?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Nouvelle offre de service à la station thermale !</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>But atteint !</title>\n");
_local1 = (_local1 + "<fail>But non atteint.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Score du niveau</levelscore>\n");
_local1 = (_local1 + "<totalscore>SCORE TOTAL</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Cette station thermale connaît un véritable succès !</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>ENREGISTRER LE SCORE</submit>\n");
_local1 = (_local1 + "<title>GAME OVER</title>\n");
_local1 = (_local1 + "<score>Ton score</score>\n");
_local1 = (_local1 + "<name>Ton nom</name>\n");
_local1 = (_local1 + "<tryAgain>ESSAYER DE NOUVEAU </tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Félicitations !</congratulation>\n");
_local1 = (_local1 + "<complete>Jeu complété !</complete>\n");
_local1 = (_local1 + "<title>VICTORIRE!!</title>\n");
_local1 = (_local1 + "<score>Ton score</score>\n");
_local1 = (_local1 + "<name>Ton nom</name>\n");
_local1 = (_local1 + "<btnScore>SUIVANT</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>MEILLEURS SCORES</title>\n");
_local1 = (_local1 + "<name>Nom</name>\n");
_local1 = (_local1 + "<score>Score</score>\n");
_local1 = (_local1 + "<rank>Rang</rank>\n");
_local1 = (_local1 + "<menu>MENU PRINCIPAL</menu>\n");
_local1 = (_local1 + "<moregames>+ DE 3000 JEUX</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Décoration</title>\n");
_local1 = (_local1 + "<insuficient>Tu n'as pas assez d'argent pour acheter cet article.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>OUI</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NON</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Veux-tu acheter cette décoration ?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Torche moaï</fantasy_name>\n");
_local1 = (_local1 + "<msg>Donne à ta station thermale un look tribal exotique de l'île de Pâques !</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampe à pétrole</fantasy_name>\n");
_local1 = (_local1 + "<msg>Décorative et chauffante, cette lampe aidera tes clients à se détendre !</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampe japonaise</fantasy_name>\n");
_local1 = (_local1 + "<msg>Ces lampes orientales apportent une touche de zen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Torche</fantasy_name>\n");
_local1 = (_local1 + "<msg>Allume-les pour mettre tes clients dans l'ambiance de la montagne.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampe chauffante</fantasy_name>\n");
_local1 = (_local1 + "<msg>Même lorsqu'il fera froid dehors, ta station thermale aura toujours une atmosphère chaleureuse et accueillante.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sculptures moaïs</fantasy_name>\n");
_local1 = (_local1 + "<msg>Grâce à ces grandes statues, tes clients se sentiront entièrement immergés dans la culture de l'île de Pâques.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Statue de berger</fantasy_name>\n");
_local1 = (_local1 + "<msg>Ce petit berger porte chance, à ce que l'on dit !</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Pont oriental</fantasy_name>\n");
_local1 = (_local1 + "<msg>Un joli pont japonais pour un joli jardin japonais !</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Autel de l'Himalaya</fantasy_name>\n");
_local1 = (_local1 + "<msg>Cet autel bouddhiste créera l'ambiance qu'il faut pour la méditation et la réflexion.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Cascade</fantasy_name>\n");
_local1 = (_local1 + "<msg>Cette magnifique cascade artificielle, presque grandeur nature, impressionnera tes clients et les inspirera.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Nouveau upgrade</title>\n");
_local1 = (_local1 + "<cost>Coût:</cost>\n");
_local1 = (_local1 + "<buttonYes>OUI</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NON</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Veux-tu acheter cet upgrade ?</question>\n");
_local1 = (_local1 + "<insuficient>Tu n'as pas assez d'argent pour acheter ceci.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hydro Power</fantasy_name>\n");
_local1 = (_local1 + "<info>Hydro Power est plus rapide, meilleur et plus efficace!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Béatrice</fantasy_name>\n");
_local1 = (_local1 + "<info>Béatrice aidera Aimée en allumant la fonction d'hydromassage dès que nécessaire ! </info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro</fantasy_name>\n");
_local1 = (_local1 + "<info>Tes clients profiteront d'un soin plus rapide avec une relaxation identique ! </info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro-tron</fantasy_name>\n");
_local1 = (_local1 + "<info>Cet ofuro japonais se salit moins vite, ce qui permet à Aimée de se consacrer à d'autres choses !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massage relaxant</fantasy_name>\n");
_local1 = (_local1 + "<info>Relaxation corporelle en profondeur grâce à une technique de massage plus rapide.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massage reconstituant</fantasy_name>\n");
_local1 = (_local1 + "<info>Massage rapide avec un complet rétablissement corporel.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Rapid'sauna</fantasy_name>\n");
_local1 = (_local1 + "<info>Un soin de sauna plus rapide pour les mêmes résultats !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>À toute vapeur</fantasy_name>\n");
_local1 = (_local1 + "<info>Reste propre plus longtemps.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bronzage rapide</fantasy_name>\n");
_local1 = (_local1 + "<info>Le bronzage n'a jamais été aussi rapide !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Félicité</fantasy_name>\n");
_local1 = (_local1 + "<info>Félicité aidera Aimée en allumant le banc solaire dès qu'il le faudra !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Rapide et nourrissant</fantasy_name>\n");
_local1 = (_local1 + "<info>Plus rapide et plus savoureux : exactement ce qu'il faut pour tes clients.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Soigné et délicieux</fantasy_name>\n");
_local1 = (_local1 + "<info>Une collation légère mais savoureuse, c'est la clé du succès !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Crème exfoliante suprême</fantasy_name>\n");
_local1 = (_local1 + "<info>Le soin de la peau pour des personnes qui le valent bien !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tube de crème à bronzer</fantasy_name>\n");
_local1 = (_local1 + "<info>Cette crème de bronzage de la prochaine génération permet de garder le teint hâlé pendant toute l'année !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Shampooing préféré d'Aimée</fantasy_name>\n");
_local1 = (_local1 + "<info>Pour des cheveux aussi brillants que ceux d'Aimée !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Traitement anti-âge en salon de beauté</fantasy_name>\n");
_local1 = (_local1 + "<info>Jeunesse éternelle !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flex Relax – Livre d'exercices relaxants</fantasy_name>\n");
_local1 = (_local1 + "<info>Des exercices pour relaxer le corps et l'esprit !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fauteuil confort</fantasy_name>\n");
_local1 = (_local1 + "<info>Un fauteuil flambant neuf avec tout le confort dont on a besoin dans une station thermale.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fauteuil de luxe</fantasy_name>\n");
_local1 = (_local1 + "<info>Accrois chez le client l'impression de luxe et de bien-être grâce à ce fauteuil exotique tout neuf !</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
public function set cash(_arg1:int){
m_cash = _arg1;
}
public function set main(_arg1:Main){
m_main = _arg1;
}
private function setXMLLocalization(){
switch (localization_language_nr){
case 1:
m_xmlLocalization = getXMLLocalization1();
break;
case 2:
m_xmlLocalization = getXMLLocalization2();
break;
case 3:
m_xmlLocalization = getXMLLocalization3();
break;
case 4:
m_xmlLocalization = getXMLLocalization4();
break;
case 5:
m_xmlLocalization = getXMLLocalization5();
break;
case 6:
m_xmlLocalization = getXMLLocalization6();
break;
case 7:
m_xmlLocalization = getXMLLocalization7();
break;
case 8:
m_xmlLocalization = getXMLLocalization8();
break;
case 9:
m_xmlLocalization = getXMLLocalization9();
break;
case 10:
m_xmlLocalization = getXMLLocalization10();
break;
case 11:
m_xmlLocalization = getXMLLocalization11();
break;
case 12:
m_xmlLocalization = getXMLLocalization12();
break;
case 13:
m_xmlLocalization = getXMLLocalization13();
break;
case 14:
m_xmlLocalization = getXMLLocalization14();
break;
case 15:
m_xmlLocalization = getXMLLocalization15();
break;
case 16:
m_xmlLocalization = getXMLLocalization16();
break;
case 17:
m_xmlLocalization = getXMLLocalization17();
break;
case 18:
m_xmlLocalization = getXMLLocalization18();
break;
};
}
public function get numberMusics():int{
return (m_numberMusics);
}
public function get mouse():MouseCustomerContainer{
return (MouseCustomerContainer(m_mouse));
}
public function get score():Number{
return (m_score);
}
public function get manager():ManagerGAME{
return (m_manager);
}
public function set levelCash(_arg1:Number){
m_levelCash = _arg1;
}
public function get main():Main{
return (Main(m_main));
}
private function getXMLLocalization11():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Eko</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Pengisian…</title>\n");
_local1 = (_local1 + "<msg>LEBIH BANYAK LAGI PERMAINAN ONLINE GRATIS DI:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>MEMULAI PERMAINAN</startgame>\n");
_local1 = (_local1 + "<howtoplay>CARA BERMAIN</howtoplay>\n");
_local1 = (_local1 + "<highscore>NILAI TERTINGGI</highscore>\n");
_local1 = (_local1 + "<newgame>PERMAINAN BARU</newgame>\n");
_local1 = (_local1 + "<continueGame>MELANJUTKAN</continueGame>\n");
_local1 = (_local1 + "<moregames>PERMAINAN LAINNYA</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>CARA BERMAIN</title>\n");
_local1 = (_local1 + "<mainmenu>MENU UTAMA</mainmenu>\n");
_local1 = (_local1 + "<startgame>MENUJU KE PERMAINAN</startgame>\n");
_local1 = (_local1 + "<next>BERIKUT</next>\n");
_local1 = (_local1 + "<back>KEMBALI</back>\n");
_local1 = (_local1 + "<text1>Klik pada para pelanggan untuk menjemput mereka dan antarkan mereka ke stasiun yang diinginkan.</text1>\n");
_local1 = (_local1 + "<text2>Antarkan para pelanggan ke stasiun yang diinginkan dengan cara melepaskan tombol kiri mouse.</text2>\n");
_local1 = (_local1 + "<text3>Jangan biarkan para pelanggan tertekan, atau mereka akan meninggalkan salon tanpa membayar!</text3>\n");
_local1 = (_local1 + "<text4>Kadang-kadang para pelanggan akan membutuhkan anda untuk melayani mereka di stasiun. Klik pada stasiun untuk membantu mereka.</text4>\n");
_local1 = (_local1 + "<text5>Kadang-kadang stasiun-stasiunnya akan menjadi kotor setelah dipergunakan. Klik untuk mengambil botol pembersih dan kemudian klik pada stasiun yang membutuhkan pembersihan.</text5>\n");
_local1 = (_local1 + "<text6>Anda bisa membuat reaksi berantai untuk Eko dengan mengklik tugas-tugas yang harus dilakukan olehnya secara berurutan.</text6>\n");
_local1 = (_local1 + "<text7>Anda bisa membeli aupgrade-aupgrade dan dekorasi-dekorasi untuk spa anda dengan uang yang anda dapatkan.</text7>\n");
_local1 = (_local1 + "<text8>Panah hijau akan memberitahukan kepada anda mengenai stasiun yang bisa diaupgrade. Stasiun yang telah diaupgrade akan bekerja lebih cepat dan jarang kotor.</text8>\n");
_local1 = (_local1 + "<text9>Benda-benda akan muncul secara memudar di layar toko hingga anda membelinya. Pastikan spa anda kelihatan bagus untuk pelanggan anda!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>MAIN</play>\n");
_local1 = (_local1 + "<goalReached>Gol tercapai</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Waktunya berbelanja!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Gol</goal>\n");
_local1 = (_local1 + "<cash>Uang tunai</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Mulai</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Biaya:</stage>\n");
_local1 = (_local1 + "<total_score>Total Skor:</total_score>\n");
_local1 = (_local1 + "<msg1>Menakjubkan! Setelah bekerja satu tahun dalam bisnis kecantikan. Saya siap untuk melangkah ke dunia antarbangsa! Saya sangat senang dengan spa baru saya disini di Pulau Easter!</msg1>");
_local1 = (_local1 + "<msg2>Whew! Kerja keras pasti membuahkan hasil! Spa merek baru di New Zealand! Siapa yang menyangka bahwa saya akan melangkah sejauh ini??</msg2>");
_local1 = (_local1 + "<msg3>Spa baru saya sangat menakjubkan! Saya sangat menyukai dekorasi yang bergaya oriental di Jepang! Saya yakin para klien saya juga akan menyukainya. Ayo mulai bekerja!</msg3>");
_local1 = (_local1 + "<msg4>Tempat peristirahatan orang Himalaya! Ini ialah salah satu tempat peristirahatan saya yang terbaik! Tempat ini pasti akan menarik orang-orang kalangan atas dan terkenal dari seluruh dunia!</msg4>");
_local1 = (_local1 + "<msg5>Saya telah melakukannya hingga ke Islandia, gol saya yang terakhir! Dengan begitu banyaknya para pelanggan baru yang datang ke tempat peristirahatan saya, saya harus bekerja lebih keras lagi!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Pelanggan baru</title>\n");
_local1 = (_local1 + "<name>Nama:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>Cara bermain</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Menu utama</mainmenu>\n");
_local1 = (_local1 + "<game>Kembali ke Permainan</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>MAIN</play>\n");
_local1 = (_local1 + "<score>TOTAL SKOR</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Peringatan</title>\n");
_local1 = (_local1 + "<newgame>Memulai permainan baru akan menyebabkan anda kehilangan semua perkembangan permainan anda yang sebelumnya. Apakah anda ingin melanjutkannya?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Menuju ke Menu Utama akan mengakibatkan seluruh perkembangan permainan anda dalam level ini akan menghilang. Anda ingin melakukannya?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Penawaran layanan spa baru!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Sasaran tercapai!</title>\n");
_local1 = (_local1 + "<fail>Sasaran tidak tercapai.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Skor Level</levelscore>\n");
_local1 = (_local1 + "<totalscore>TOTAL SKOR</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Spa ini ialah suatu keberhasilan!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>KUMPULKAN SKOR</submit>\n");
_local1 = (_local1 + "<title>BERAKHIR</title>\n");
_local1 = (_local1 + "<score>Skor anda</score>\n");
_local1 = (_local1 + "<name>Nama anda</name>\n");
_local1 = (_local1 + "<tryAgain>COBA LAGI</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Selamat!</congratulation>\n");
_local1 = (_local1 + "<complete>Permainan selesai!</complete>\n");
_local1 = (_local1 + "<title>Kemenangan!</title>\n");
_local1 = (_local1 + "<score>Skor anda</score>\n");
_local1 = (_local1 + "<name>Nama anda</name>\n");
_local1 = (_local1 + "<btnScore>MELANJUTKAN</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>NILAI TERTINGGI</title>\n");
_local1 = (_local1 + "<name>nama</name>\n");
_local1 = (_local1 + "<score>Skor</score>\n");
_local1 = (_local1 + "<rank>peringkat</rank>\n");
_local1 = (_local1 + "<menu>MENU UTAMA</menu>\n");
_local1 = (_local1 + "<moregames>3000+ PERMAINAN</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Dekorasi</title>\n");
_local1 = (_local1 + "<insuficient>Anda tidak memiliki cukup uang untuk membeli dekorasi ini.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>YA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>TIDAK</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Apakah anda ingin membeli hiasan ini?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Obor Moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Berikan spa anda pemandangan eskotis Pulau Easter!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Minyak Lampu</fantasy_name>\n");
_local1 = (_local1 + "<msg>Bersifat dekoratif dan hangat, lampu ini akan membuat pelanggan anda berelaksasi!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampu Jepang</fantasy_name>\n");
_local1 = (_local1 + "<msg>Lampu-lampu oriental ini mengatur perasaan untuk beristirahat.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Obor</fantasy_name>\n");
_local1 = (_local1 + "<msg>Naikkan ini untuk memberikan pelanggan anda sebuah perasaan berada di pegunungan.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampu Pijar</fantasy_name>\n");
_local1 = (_local1 + "<msg>Bahkan saat udara luar terasa dingin, spa anda akan memberikan kehangatan, atmosfir yang sangat menarik.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Arca Moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dengan patung-patung besar ini, para klien anda akan merasa sepenuhnya berada di Pulau Easter.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Patung Anak laki-laki Shepard</fantasy_name>\n");
_local1 = (_local1 + "<msg>Anak laki-laki shepard ini dipercayai akan membawakan keberuntungan!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Jembatan Oriental</fantasy_name>\n");
_local1 = (_local1 + "<msg>Jembatan orang Jepang yang cantik ini untuk kebun orang jepang yang indah!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Altar kaum Himalaya</fantasy_name>\n");
_local1 = (_local1 + "<msg>Altar umat Buddha ini akan mengatur perasaan meditasi dan refleksi.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Air terjun</fantasy_name>\n");
_local1 = (_local1 + "<msg>Air terjun buatan ini akan menakjubkan dan menginspirasikan tamu-tamu anda.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Aupgrade Baru</title>\n");
_local1 = (_local1 + "<cost>Babak:</cost>\n");
_local1 = (_local1 + "<buttonYes>YA</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>TIDAK</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Apakah anda ingin membeli aupgrade ini?</question>\n");
_local1 = (_local1 + "<insuficient>Anda tidak mempunyai cukup uang untuk membeli aupgrade ini.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Kekuatan Hidro</fantasy_name>\n");
_local1 = (_local1 + "<info>Kekuatan Hidro lebih cepat, lebih baik, lebih kuat!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tessi</fantasy_name>\n");
_local1 = (_local1 + "<info>Tessi akan membantu Eko, nyalakan pemijat hidro kapan saja saat dibutuhkan!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro</fantasy_name>\n");
_local1 = (_local1 + "<info>Para pelanggan anda akan menikmati perawatan yang lebih cepat dengan relaksasi yang sama!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro-tron</fantasy_name>\n");
_local1 = (_local1 + "<info>Ofuro tidak mudah kotor, jadi Eko bisa mengarahkan perhatiannya pada tugas-tugas yang lain!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Pijatan Relaks</fantasy_name>\n");
_local1 = (_local1 + "<info>Relaksasi badan dengan teknik pijatan yang lebih cepat.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Pijatan Pemulihan</fantasy_name>\n");
_local1 = (_local1 + "<info>Pijatan cepat dengan pembugaran seluruh badan.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna Cepat</fantasy_name>\n");
_local1 = (_local1 + "<info>Perawatan sauna yang lebih cepat dengan hasil yang sama!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Stim Pembersihan</fantasy_name>\n");
_local1 = (_local1 + "<info>Tetap bersih untuk waktu yang lebih lama.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Gelap tepat wakltu</fantasy_name>\n");
_local1 = (_local1 + "<info>Menggelapkan warna kulit tubuh tidak pernah secepat ini!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fio</fantasy_name>\n");
_local1 = (_local1 + "<info>Fio akan membantu Eko, menyalakan meja sinar kapan saja saat dibutuhkan!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Cepat dan mengenyangkan</fantasy_name>\n");
_local1 = (_local1 + "<info>Lebih cepat dan lebih lezat: inilah kebutuhan para klien anda.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ringan dan lezat</fantasy_name>\n");
_local1 = (_local1 + "<info>Kuncinya yaitu makanan ringan yang lezat!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Krim pelepasan lapisan luar yang dahsyat</fantasy_name>\n");
_local1 = (_local1 + "<info>Perawatan kulit bagi orang-orang yang peduli!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Kaleng mandi sinar matahari</fantasy_name>\n");
_local1 = (_local1 + "<info>Krim penggelapan warna kulit tubuh untuk gen berikutnya akan menjaga kulit anda menjadi </info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sampo pilihan Eko</fantasy_name>\n");
_local1 = (_local1 + "<info>Untuk rambut bersinar, seperti rambut Eko!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Perawatan Anti-Penuaan </fantasy_name>\n");
_local1 = (_local1 + "<info>Muda selamanya!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Relaks Flek - Buku Latihan Relaksasi</fantasy_name>\n");
_local1 = (_local1 + "<info>Berolahraga untuk menjaga agar badan dan pikiran anda santai!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Dipan yang enak dipakai</fantasy_name>\n");
_local1 = (_local1 + "<info>Kursi merek baru dengan segala kenyamanan spa yang dibutuhkan.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Dipan mewah</fantasy_name>\n");
_local1 = (_local1 + "<info>Tingkatkan perasaan kemewahan dan kenyamanan para pelanggan anda dengan kursi baru yang eksotis ini!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization12():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Катя</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Загрузка…</title>\n");
_local1 = (_local1 + "<msg>ДРУГИЕ БЕСПЛАТНЫЕ ИГРЫ НА:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>НАЧАТЬ ИГРУ</startgame>\n");
_local1 = (_local1 + "<howtoplay>КАК ИГРАТЬ</howtoplay>\n");
_local1 = (_local1 + "<highscore>РЕКОРДЫ</highscore>\n");
_local1 = (_local1 + "<newgame>НОВАЯ ИГРА</newgame>\n");
_local1 = (_local1 + "<continueGame>ПРОДОЛЖИТЬ</continueGame>\n");
_local1 = (_local1 + "<moregames>ДРУГИЕ ИГРЫ</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>КАК ИГРАТЬ</title>\n");
_local1 = (_local1 + "<mainmenu>ГЛАВНОЕ МЕНЮ</mainmenu>\n");
_local1 = (_local1 + "<startgame>ВЕРНУТЬСЯ К ИГРЕ</startgame>\n");
_local1 = (_local1 + "<next>ДАЛЬШЕ</next>\n");
_local1 = (_local1 + "<back>ОБРАТНО</back>\n");
_local1 = (_local1 + "<text1>Щелкайте по клиентам, чтобы взять и перетащить их на нужное место в салоне.</text1>\n");
_local1 = (_local1 + "<text2>Чтобы посадить клиента на нужное место, отпустите левую кнопку мыши.</text2>\n");
_local1 = (_local1 + "<text3>Не допускайте, чтобы клиенты рассердились, иначе они могут уйти из салона, не расплатившись!</text3>\n");
_local1 = (_local1 + "<text4>Иногда клиентам нужна помощь. Чтобы помочь им, щелкните по месту, которое они заняли.</text4>\n");
_local1 = (_local1 + "<text5>Иногда после клиента необходимо убрать. Щелкните, чтобы взять бутылку с моющим средством, а затем щелкните по месту, где необходимо убрать. </text5>\n");
_local1 = (_local1 + "<text6>Вы можете поручить сделать Кате несколько дел по очереди, щелкая мышью и определяя задания в нужной последовательности.</text6>\n");
_local1 = (_local1 + "<text7>На заработанные деньги вы можете приобретать оборудование и украшения для своего салона.</text7>\n");
_local1 = (_local1 + "<text8>Зеленая стрелка показывает, какие места салона можно модернизировать. Модернизированные места работают быстрее и реже пачкаются.</text8>\n");
_local1 = (_local1 + "<text9>Украшения в магазине обозначены лишь контурами до тех пор, пока вы их не купите. Помните: ваш салон должен радовать глаз!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>ИГРАТЬ</play>\n");
_local1 = (_local1 + "<goalReached>Цель достигнута</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Пора в магазин!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Цель</goal>\n");
_local1 = (_local1 + "<cash>Деньги</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>МЕНЮ</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Старт</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Сцена:</stage>\n");
_local1 = (_local1 + "<total_score>Общий счет:</total_score>\n");
_local1 = (_local1 + "<msg1>Отлично! После года работы в салоне красоты я готова показать класс за границей! Мой новый салон на острове Пасхи – просто мечта!</msg1>");
_local1 = (_local1 + "<msg2>Фух… Серьезная работа приносит серьезные деньги! Новый с иголочки салон в Новой Зеландии! Кто бы мог подумать, что я доберусь и сюда?</msg2>");
_local1 = (_local1 + "<msg3>Мой новый салон великолепен! Я обожаю интерьер в японском стиле! Уверена, мои клиенты его оценят. За работу!</msg3>");
_local1 = (_local1 + "<msg4>Салон в Гималаях! Один из лучших моих салонов! Можно поспорить, что он привлечет самых богатых и знаменитых клиентов со всего мира!</msg4>");
_local1 = (_local1 + "<msg5>Наконец-то я добралась до Исландии! Теперь, когда в мои салоны клиенты валят толпами, мне приходится работать не покладая рук!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Новый клиент</title>\n");
_local1 = (_local1 + "<name>Имя:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Меню</header>\n");
_local1 = (_local1 + "<howtoplay>Как играть</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Главное меню</mainmenu>\n");
_local1 = (_local1 + "<game>Вернуться к игре</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>ИГРАТЬ</play>\n");
_local1 = (_local1 + "<score>ОБЩИЙ СЧЕТ</score>\n");
_local1 = (_local1 + "<menu>МЕНЮ</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Внимание!</title>\n");
_local1 = (_local1 + "<newgame>Если вы начнете новую игру, все достижения предыдущей сохраненной игры будут утрачены. Продолжить?</newgame>\n");
_local1 = (_local1 + "<mainmenu>После перехода в главное меню вам придется начать этот уровень с начала. Перейти?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Новая СПА-процедура теперь доступна!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Цель достигнута!</title>\n");
_local1 = (_local1 + "<fail>Цель не достигнута.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Счет за уровень</levelscore>\n");
_local1 = (_local1 + "<totalscore>ОБЩИЙ СЧЕТ</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Салон пользуется успехом!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>СОХРАНИТЬ РЕЗУЛЬТАТ</submit>\n");
_local1 = (_local1 + "<title>КОНЕЦ ИГРЫ</title>\n");
_local1 = (_local1 + "<score>Ваш результат</score>\n");
_local1 = (_local1 + "<name>Ваше имя</name>\n");
_local1 = (_local1 + "<tryAgain>ЕЩЕ РАЗ</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Поздравляем!</congratulation>\n");
_local1 = (_local1 + "<complete>Игра пройдена!</complete>\n");
_local1 = (_local1 + "<title>Победа!</title>\n");
_local1 = (_local1 + "<score>Ваш результат</score>\n");
_local1 = (_local1 + "<name>Ваше имя</name>\n");
_local1 = (_local1 + "<btnScore>ПРОДОЛЖИТЬ</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>РЕКОРДЫ</title>\n");
_local1 = (_local1 + "<name>Имя</name>\n");
_local1 = (_local1 + "<score>Счет</score>\n");
_local1 = (_local1 + "<rank>Место</rank>\n");
_local1 = (_local1 + "<menu>ГЛАВНОЕ МЕНЮ</menu>\n");
_local1 = (_local1 + "<moregames>3000+ ИГР</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Украшение</title>\n");
_local1 = (_local1 + "<insuficient>У вас недостаточно денег, чтобы купить это украшение.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>ДА</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>НЕТ</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Вы хотите купить это украшение?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Свеча папуасов</fantasy_name>\n");
_local1 = (_local1 + "<msg>Придайте салону экзотический вид в стиле аборигенов острова Пасхи.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Масляный светильник</fantasy_name>\n");
_local1 = (_local1 + "<msg>Красивый и теплый, этот светильник поможет клиентам слегка расслабиться.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Японский фонарь</fantasy_name>\n");
_local1 = (_local1 + "<msg>Эти восточные светильники помогают проникнуться духом дзен.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Свеча</fantasy_name>\n");
_local1 = (_local1 + "<msg>Зажигайте эти фонари, чтобы клиенты почувствовали себя путниками в горах.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Лампа с подогревом</fantasy_name>\n");
_local1 = (_local1 + "<msg>Даже если на улице холодно, в вашем салоне всегда будет царить тепло и уют.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Статуи папуасов</fantasy_name>\n");
_local1 = (_local1 + "<msg>Эти большие статуи позволят клиентам окончательно приобщиться к культуре острова Пасхи.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Статуэтка пастушка</fantasy_name>\n");
_local1 = (_local1 + "<msg>Говорят, этот пастушок приносит удачу!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Восточный мостик</fantasy_name>\n");
_local1 = (_local1 + "<msg>Изящный японский мостик для утонченного японского сада!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Гималайский алтарь</fantasy_name>\n");
_local1 = (_local1 + "<msg>Этот буддийский алтарь настраивает на размышления и созерцание.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Водопад</fantasy_name>\n");
_local1 = (_local1 + "<msg>Этот замечательный искусственный водопад почти в натуральную величину заставит клиентов разинуть рты.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Новое оборудование</title>\n");
_local1 = (_local1 + "<cost>Цена:</cost>\n");
_local1 = (_local1 + "<buttonYes>ДА</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>НЕТ</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Вы хотите купить это оборудование? </question>\n");
_local1 = (_local1 + "<insuficient>У вас недостаточно денег, чтобы купить эту вещь!</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Супергидромассаж</fantasy_name>\n");
_local1 = (_local1 + "<info>Гидромассаж стал быстрее, сильнее, приятнее!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Аня</fantasy_name>\n");
_local1 = (_local1 + "<info>Поможет Кате быстро включать ванну для гидромассажа.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Мегабассейн</fantasy_name>\n");
_local1 = (_local1 + "<info>Процедура занимает меньше времени, а расслабиться можно не хуже!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Бассейнотрон</fantasy_name>\n");
_local1 = (_local1 + "<info>Этот бассейн реже загрязняется, поэтому Катя может уделять больше времени другим делам!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Расслабляющий массаж</fantasy_name>\n");
_local1 = (_local1 + "<info>Полное расслабление и быстрый массаж.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Восстанавливающий массаж</fantasy_name>\n");
_local1 = (_local1 + "<info>Быстрый массаж с полным восстановлением сил.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Скоростная сауна</fantasy_name>\n");
_local1 = (_local1 + "<info>Сеанс сауны занимает меньше времени, а результаты те же!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Очистка паром</fantasy_name>\n");
_local1 = (_local1 + "<info>Дольше остается чистой.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Скоростной загар</fantasy_name>\n");
_local1 = (_local1 + "<info>Быстрее загореть просто невозможно!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Маша</fantasy_name>\n");
_local1 = (_local1 + "<info>Поможет Кате быстро включать кабину для загара. </info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Быстро и вкусно</fantasy_name>\n");
_local1 = (_local1 + "<info>Быстро и вкусно – вот, что нужно клиентам!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Вкусняшка для стройняшки</fantasy_name>\n");
_local1 = (_local1 + "<info>Главное – легкие, но вкусные закуски!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Отшелушивающий крем</fantasy_name>\n");
_local1 = (_local1 + "<info>Важней всего уход за кожей, ведь красота всего дороже! </info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Суперкрем для загара</fantasy_name>\n");
_local1 = (_local1 + "<info>Крем для загара нового поколения позволит сохранять загар круглый год!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Катин мегашампунь</fantasy_name>\n");
_local1 = (_local1 + "<info>Умопомрачительный блеск волос – прямо как у Кати!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Фирменная омолаживающая косметика </fantasy_name>\n");
_local1 = (_local1 + "<info>Рецепт вечной молодости!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Учебник \"Искусство расслабления\"</fantasy_name>\n");
_local1 = (_local1 + "<info>Комплекс упражнений, которые позволят расслабить мышцы и нервы.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Удобный стул</fantasy_name>\n");
_local1 = (_local1 + "<info>Новый стульчик очень удобен – под стать салону!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Роскошное кресло</fantasy_name>\n");
_local1 = (_local1 + "<info>В этом шикарном кресле клиенты смогут оценить роскошь и комфорт вашего салона!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization13():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Heather</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Loading...</title>\n");
_local1 = (_local1 + "<msg>MORE FREE ONLINE GAMES AT:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>START GAME</startgame>\n");
_local1 = (_local1 + "<howtoplay>HOW TO PLAY</howtoplay>\n");
_local1 = (_local1 + "<highscore>HIGH SCORES</highscore>\n");
_local1 = (_local1 + "<newgame>NEW GAME</newgame>\n");
_local1 = (_local1 + "<continueGame>CONTINUE</continueGame>\n");
_local1 = (_local1 + "<moregames>MORE GAMES</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>HOW TO PLAY</title>\n");
_local1 = (_local1 + "<mainmenu>MAIN MENU</mainmenu>\n");
_local1 = (_local1 + "<startgame>GO TO GAME</startgame>\n");
_local1 = (_local1 + "<next>NEXT</next>\n");
_local1 = (_local1 + "<back>BACK</back>\n");
_local1 = (_local1 + "<text1>Click on the clients to pick them up and drag them to the required station.</text1>\n");
_local1 = (_local1 + "<text2>Release the left mouse button to place the clients at the required station.</text2>\n");
_local1 = (_local1 + "<text3>Don't let the clients become stressed, or they will leave the salon without paying!</text3>\n");
_local1 = (_local1 + "<text4>Clients may sometimes require you to attend to them at the stations. Click on the station to help them.</text4>\n");
_local1 = (_local1 + "<text5>Stations may sometimes become dirty after use. Click to pick up a cleaning bottle and then click the station that requires cleaning.</text5>\n");
_local1 = (_local1 + "<text6>You can create a chain of actions for Heather by clicking the tasks you want her to perform in sequence.</text6>\n");
_local1 = (_local1 + "<text7>You can purchase upgrades and decorative items for your spa with the money you earn.</text7>\n");
_local1 = (_local1 + "<text8>The green arrow will let you know when a station can be upgraded. Upgraded stations work more quickly and will become dirty less often.</text8>\n");
_local1 = (_local1 + "<text9>Decorative items will appear ghosted in the shop screen until you purchase them. Make sure your spa looks good for your clients!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>PLAY</play>\n");
_local1 = (_local1 + "<goalReached>Goal Achieved</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Time to shop!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Goal</goal>\n");
_local1 = (_local1 + "<cash>Cash</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Start</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Stage:</stage>\n");
_local1 = (_local1 + "<total_score>Total Score:</total_score>\n");
_local1 = (_local1 + "<msg1>Incredible! After a year of working in the beauty business, I'm ready to go abroad! I'm so happy with my brand new spa here on Easter Island!</msg1>");
_local1 = (_local1 + "<msg2>Whew! Working hard definitely pays off! A brand new spa in New Zealand! Who would have thought I'd come this far?</msg2>");
_local1 = (_local1 + "<msg3>My new spa is amazing! I love the oriental style of décor here in Japan! I'm sure my clients will like it. Let's get to work!</msg3>");
_local1 = (_local1 + "<msg4>A Himalayan resort! This is one of my finest resorts ever! It is sure to attract the rich and famous from around the world!</msg4>");
_local1 = (_local1 + "<msg5>I've made it to Iceland, my final objective! With so many new clients coming to my resorts, I'll have to work harder than ever!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>New Customer</title>\n");
_local1 = (_local1 + "<name>Name:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>How To Play</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Main Menu</mainmenu>\n");
_local1 = (_local1 + "<game>Return to Game</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>PLAY</play>\n");
_local1 = (_local1 + "<score>TOTAL SCORE</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Warning</title>\n");
_local1 = (_local1 + "<newgame>Starting a new game will cause you to lose all the progress. Do you want to continue?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Going to the Main Menu will cause you to lose all your progress in this level. Proceed?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>New spa service on offer!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Target achieved!</title>\n");
_local1 = (_local1 + "<fail>Target not achieved.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Level Score</levelscore>\n");
_local1 = (_local1 + "<totalscore>Total Score</totalscore>\n");
_local1 = (_local1 + "<spacomplete>This spa is a success!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>SUBMIT SCORE</submit>\n");
_local1 = (_local1 + "<title>GAME OVER</title>\n");
_local1 = (_local1 + "<score>Your score</score>\n");
_local1 = (_local1 + "<name>Your name</name>\n");
_local1 = (_local1 + "<tryAgain>TRY AGAIN</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Congratulations!</congratulation>\n");
_local1 = (_local1 + "<complete>Game Completed!</complete>\n");
_local1 = (_local1 + "<title>VICTORY!!</title>\n");
_local1 = (_local1 + "<score>Your score</score>\n");
_local1 = (_local1 + "<name>Your name</name>\n");
_local1 = (_local1 + "<btnScore>NEXT</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>HIGH SCORES</title>\n");
_local1 = (_local1 + "<name>Name</name>\n");
_local1 = (_local1 + "<score>Score</score>\n");
_local1 = (_local1 + "<rank>Rank</rank>\n");
_local1 = (_local1 + "<menu>MAIN MENU</menu>\n");
_local1 = (_local1 + "<moregames>3000+ GAMES</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Decoration</title>\n");
_local1 = (_local1 + "<insuficient>You do not have enough cash to buy this decorative item.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>YES</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Do you want to buy this decoration?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai Torch</fantasy_name>\n");
_local1 = (_local1 + "<msg>Give your spa the exotic, tribal look of Easter Island!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Oil Lamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>Decorative and warming, this lamp will have your clients ready for some relaxation!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Japanese Lamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>These oriental lamps set the mood for zen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Torch</fantasy_name>\n");
_local1 = (_local1 + "<msg>Light these to put your clients in a mountain mood.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Heat Lamp</fantasy_name>\n");
_local1 = (_local1 + "<msg>Even when it's cold outside, your spa will have a warm and inviting atmosphere.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Moai Sculptures</fantasy_name>\n");
_local1 = (_local1 + "<msg>With these large statues, your clients will feel completey immersed in the culture of Easter Island.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Shepherd Boy Statue</fantasy_name>\n");
_local1 = (_local1 + "<msg>This shepherd boy is believed to bring good luck!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Oriental Bridge</fantasy_name>\n");
_local1 = (_local1 + "<msg>A beautiful Japanese bridge for a beautiful Japanese garden!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Himalayan Altar</fantasy_name>\n");
_local1 = (_local1 + "<msg>This Buddhist altar will set the mood for meditation and reflection.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Waterfall</fantasy_name>\n");
_local1 = (_local1 + "<msg>This wonderful, almost life-sized artificial waterfall will fill your guests with awe and will inspire them.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>New Upgrade</title>\n");
_local1 = (_local1 + "<cost>Cost:</cost>\n");
_local1 = (_local1 + "<buttonYes>YES</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Do you want to buy this upgrade?</question>\n");
_local1 = (_local1 + "<insuficient>You do not have enough cash to buy this upgrade.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hydro Power</fantasy_name>\n");
_local1 = (_local1 + "<info>Hydro power is faster, better and more powerful!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Trix</fantasy_name>\n");
_local1 = (_local1 + "<info>Trix will help Heather by switching the hydro massage on when required!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Off Furo</fantasy_name>\n");
_local1 = (_local1 + "<info>Your clients will enjoy a faster treatment with the same level of relaxation!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro-tron</fantasy_name>\n");
_local1 = (_local1 + "<info>This ofuro takes longer to become dirty, so Heather can attend to other tasks!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Relaxing Massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Deep body relaxation with a faster massage technique.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Restoring Massage</fantasy_name>\n");
_local1 = (_local1 + "<info>Quick massage, full body restoration!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna Sooner</fantasy_name>\n");
_local1 = (_local1 + "<info>A faster sauna treatment with the same results!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Steam Clean</fantasy_name>\n");
_local1 = (_local1 + "<info>Stays clean for longer.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tan In Time</fantasy_name>\n");
_local1 = (_local1 + "<info>Tanning was never so quick!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flix</fantasy_name>\n");
_local1 = (_local1 + "<info>Flix will help Heather by switching the tanning table on when required!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fast and Filling</fantasy_name>\n");
_local1 = (_local1 + "<info>Faster and yummier: just what your clients need.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Trim and Tasty</fantasy_name>\n");
_local1 = (_local1 + "<info>A light but delicious snack is the key!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Exfoliating Extreme Cream</fantasy_name>\n");
_local1 = (_local1 + "<info>Skin care for people who care!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sun Tan Can</fantasy_name>\n");
_local1 = (_local1 + "<info>This next-gen tanning cream will keep your skin bronzed all year round!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Heather’s Choice Shampoo</fantasy_name>\n");
_local1 = (_local1 + "<info>For glossy hair, just like Heather's!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Beauty Resort Anti-Aging Treatment</fantasy_name>\n");
_local1 = (_local1 + "<info>Forever young!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flex Relax: Relaxing Exercises Book</fantasy_name>\n");
_local1 = (_local1 + "<info>Exercises to keep your body and mind relaxed!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Comfy Couch</fantasy_name>\n");
_local1 = (_local1 + "<info>A brand new chair with all the comfort a spa needs.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Luxury Couch</fantasy_name>\n");
_local1 = (_local1 + "<info>Increase your clients' feeling of luxury and wellbeing with this exotic new chair!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization15():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Sofie</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Memuat...</title>\n");
_local1 = (_local1 + "<msg>LEBIH BANYAK PERMAINAN DALAM TALIAN PERCUMA DI:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>MULAKAN PERMAINAN</startgame>\n");
_local1 = (_local1 + "<howtoplay>BAGAIMANA UNTUK MAIN</howtoplay>\n");
_local1 = (_local1 + "<highscore>SKOR TERTINGGI</highscore>\n");
_local1 = (_local1 + "<moregames>LABIH BANYAK PERMAINAN</moregames>\n");
_local1 = (_local1 + "<quality>Kualiti:</quality>\n");
_local1 = (_local1 + "<high>TINGGI</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>RENDAH</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>BAGAIMANA UNTUK MAIN</title>\n");
_local1 = (_local1 + "<mainmenu>MENU UTAMA</mainmenu>\n");
_local1 = (_local1 + "<next>SETERUSNYA</next>\n");
_local1 = (_local1 + "<back>UNDUR</back>\n");
_local1 = (_local1 + "<text1>Klik pada klien dan tahan untuk memilih mereka.</text1>\n");
_local1 = (_local1 + "<text2>Kemudian letakkan mereka di stesen yang dikehendaki.</text2>\n");
_local1 = (_local1 + "<text3>Jangan biarkan meter stres mereka terlalu tinggi, jika tidak mereka akan meninggalkan salun!</text3>\n");
_local1 = (_local1 + "<text4>Kadang kala stesen menjadi kotor atau klien meminta item tertentu.</text4>\n");
_local1 = (_local1 + "<text5>Ambil perhatian bahawa anda boleh merantai tindakan Sofies.</text5>\n");
_local1 = (_local1 + "<text6>Jika anda telah memilih item yang slah, buangkannya ke tong sampah yang sesuai.</text6>\n");
_local1 = (_local1 + "<text7>Pilih item yang bersesuaian dari stesen bekalan.</text7>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>MAIN</play>\n");
_local1 = (_local1 + "<goalReached>Matlamat Dicapai</goalReached>\n");
_local1 = (_local1 + "<goal>Matlamat</goal>\n");
_local1 = (_local1 + "<cash>Tunai</cash>\n");
_local1 = (_local1 + "<left>Baki Klien</left>\n");
_local1 = (_local1 + "<msg1>Saya telah berjaya! Spa saya yang pertama siap untuk dibuka kepada orang ramai! Ia agak kecil tetapi saya percaya tema Mediterranean akan menarik ramai pelanggan!</msg1>");
_local1 = (_local1 + "<msg2>Saya tahu spa saya akan berjaya! Selepas bekerja keras, saya telah berjaya membeli tempat yang lebih besar.Tema tropika ini sememangnya akan menarik lebih ramai pelanggan!</msg2>");
_local1 = (_local1 + "<msg3>Perniagaan kecantikan saya begitu berkembang maju! Saya perlu berpindah ke tempat yang lebih besar agar saya dapat memuatkan lebih ramai pelanggan. Dan dekor Timur ini menakjubkan!</msg3>");
_local1 = (_local1 + "<msg4>Resort kecantikan pergunungan! Ia sentiasa menjadi matlamat saya dan sekarang saya telah mencapainya! Banyak kerja yang perlu dilakukan tetapi saya sayangkan spa saya yang cantik di kawasan pergunungan!</msg4>");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>MAIN</play>\n");
_local1 = (_local1 + "<score>SKOR</score>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>JEDA</msg>\n");
_local1 = (_local1 + "<msgContinue>Klik untuk teruskan</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Tawaran perkhidmatan spa baru!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>TAHAP SELESAI!</title>\n");
_local1 = (_local1 + "<fail>Tahap Gagal</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Skor Tahap</levelscore>\n");
_local1 = (_local1 + "<totalscore>Jumlah Skor</totalscore>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>SERAHKAN SKOR</submit>\n");
_local1 = (_local1 + "<title>PERMAINAN TAMAT</title>\n");
_local1 = (_local1 + "<score>Skor Anda</score>\n");
_local1 = (_local1 + "<name>Nama Anda</name>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<title>Kejayaan!!</title>\n");
_local1 = (_local1 + "<score>Skor Anda</score>\n");
_local1 = (_local1 + "<name>Nama Anda</name>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>Skor Tertinggi</title>\n");
_local1 = (_local1 + "<name>Nama</name>\n");
_local1 = (_local1 + "<score>Skor</score>\n");
_local1 = (_local1 + "<rank>Kedudukan</rank>\n");
_local1 = (_local1 + "<menu>MENU UTAMA</menu>\n");
_local1 = (_local1 + "<moregames>3000+ PERMAINAN</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization16():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Marisa</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>A carregar...</title>\n");
_local1 = (_local1 + "<msg>MAIS JOGOS ONLINE GRATUITOS EM:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>INICIAR JOGO</startgame>\n");
_local1 = (_local1 + "<howtoplay>COMO JOGAR</howtoplay>\n");
_local1 = (_local1 + "<highscore>PONTUAÇÕES MAIS ALTAS</highscore>\n");
_local1 = (_local1 + "<newgame>NOVO JOGO</newgame>\n");
_local1 = (_local1 + "<continueGame>CONTINUAR</continueGame>\n");
_local1 = (_local1 + "<moregames>MAIS JOGOS</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>COMO JOGAR</title>\n");
_local1 = (_local1 + "<mainmenu>MENU PRINCIPAL</mainmenu>\n");
_local1 = (_local1 + "<startgame>IR PARA O JOGO</startgame>\n");
_local1 = (_local1 + "<next>SEGUINTE</next>\n");
_local1 = (_local1 + "<back>RETROCEDER</back>\n");
_local1 = (_local1 + "<text1>Clica nos clientes para os apanhares e arrastares para o posto desejado.</text1>\n");
_local1 = (_local1 + "<text2>Larga os clientes no posto desejado libertando o botão esquerdo do rato.</text2>\n");
_local1 = (_local1 + "<text3>Não deixes os clientes ficarem enervados ou sairão do salão sem pagar!</text3>\n");
_local1 = (_local1 + "<text4>Por vezes os clientes precisam que trates deles nos postos. Clica no posto para os ajudares. </text4>\n");
_local1 = (_local1 + "<text5>Por vezes os postos ficam sujos depois de serem usados. Clica para pegares no produto de limpeza e clica no posto que precisa de ser limpo.</text5>\n");
_local1 = (_local1 + "<text6>Podes criar uma cadeia de acções para a Marisa clicando nas tarefas que queres que ela cumpra por ordem.</text6>\n");
_local1 = (_local1 + "<text7>Com o dinheiro que ganhares podes comprar melhoramentos e decorações para o teu spa.</text7>\n");
_local1 = (_local1 + "<text8>A seta verde indica-te quando um posto pode ser melhorado. Os postos melhorados trabalham mais depressa e sujam-se menos.</text8>\n");
_local1 = (_local1 + "<text9>Os objectos de decoração aparecem esbatidos no ecrã da loja até os comprares. Torna o teu spa lindo para os clientes!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>JOGAR</play>\n");
_local1 = (_local1 + "<goalReached>Objectivo atingido</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Vamos às compras!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Objectivo</goal>\n");
_local1 = (_local1 + "<cash>Dinheiro</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Começar</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Etapa:</stage>\n");
_local1 = (_local1 + "<total_score>Pontuação total:</total_score>\n");
_local1 = (_local1 + "<msg1>Incrível! Ao fim de um ano a trabalhar no negócio da beleza, estou pronta para ir para o estrangeiro! Estou tão feliz com o meu novo spa, aqui na Ilha da Páscoa!</msg1>");
_local1 = (_local1 + "<msg2>Ufa! O esforço realmente compensa! Um novo spa na Nova Zelândia! Quem diria que eu chegava tão longe?</msg2>");
_local1 = (_local1 + "<msg3>O meu novo spa é espantoso! Adoro a decoração oriental do Japão! De certeza que os meus clientes vão gostar. Vamos ao trabalho!</msg3>");
_local1 = (_local1 + "<msg4>Um salão nos Himalaias! Este é um dos meus melhores salões! De certeza que vai atrair os ricos e famosos de todo o mundo!</msg4>");
_local1 = (_local1 + "<msg5>Consegui chegar á Islândia, o meu derradeiro objectivo! Com tantos clientes a quererem ir aos meus salões, tenho de me esforçar mais do que nunca!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Novo Cliente</title>\n");
_local1 = (_local1 + "<name>Nome:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>Como jogar</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Menu principal</mainmenu>\n");
_local1 = (_local1 + "<game>Voltar ao jogo</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>JOGAR</play>\n");
_local1 = (_local1 + "<score>PONTUAÇÃO TOTAL</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Aviso</title>\n");
_local1 = (_local1 + "<newgame>Se começares um novo jogo perdes todo o progresso do jogo guardado anteriormente. Queres continuar?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Se fores para o Menu Principal perdes todo o progresso neste nível. Continuar?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Novo serviço de spa disponível!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Objectivo cumprido!</title>\n");
_local1 = (_local1 + "<fail>Objectivo não cumprido!</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Pontuação do nível</levelscore>\n");
_local1 = (_local1 + "<totalscore>PONTUAÇÃO TOTAL</totalscore>\n");
_local1 = (_local1 + "<spacomplete>Este spa é um sucesso!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>ENVIAR PONTUAÇÃO</submit>\n");
_local1 = (_local1 + "<title>FIM DO JOGO</title>\n");
_local1 = (_local1 + "<score>A tua pontuação</score>\n");
_local1 = (_local1 + "<name>O teu nome</name>\n");
_local1 = (_local1 + "<tryAgain>TENTAR NOVAMENTE</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Parabéns!</congratulation>\n");
_local1 = (_local1 + "<complete>Jogo concluído!</complete>\n");
_local1 = (_local1 + "<title>Vitória!!</title>\n");
_local1 = (_local1 + "<score>A tua pontuação</score>\n");
_local1 = (_local1 + "<name>O teu nome</name>\n");
_local1 = (_local1 + "<btnScore>CONTINUAR</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>PONTUAÇÕES MAIS ALTAS</title>\n");
_local1 = (_local1 + "<name>Nome</name>\n");
_local1 = (_local1 + "<score>Pontuação</score>\n");
_local1 = (_local1 + "<rank>Lugar</rank>\n");
_local1 = (_local1 + "<menu>MENU PRINCIPAL</menu>\n");
_local1 = (_local1 + "<moregames>+ DE 3000 JOGOS</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Decoração</title>\n");
_local1 = (_local1 + "<insuficient>Não tens dinheiro suficiente para comprar esta decoração.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>SIM</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Queres comprar esta decoração?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tocha Moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dá ao teu spa o aspecto tribal e exótico da Ilha da Páscoa!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lamparina de Óleo</fantasy_name>\n");
_local1 = (_local1 + "<msg>Decorativo e quente, este candeeiro vai preparar os teus clientes para a descontracção total!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Candeeiro Japonês</fantasy_name>\n");
_local1 = (_local1 + "<msg>Estes candeeiros orientais criam um ambiente zen.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tocha</fantasy_name>\n");
_local1 = (_local1 + "<msg>Acende-as para levares o ambiente da montanha aos teus clientes.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Candeeiro de Aquecimento</fantasy_name>\n");
_local1 = (_local1 + "<msg>Mesmo quando está frio lá fora, o teu spa terá um ambiente quente e acolhedor.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Esculturas Moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Com estas estátuas, os teus clientes vão sentir-se totalmente envolvidos na cultura da Ilha da Páscoa.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Estátua de Jovem Pastor</fantasy_name>\n");
_local1 = (_local1 + "<msg>Dizem que este jovem pastor dá sorte!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ponte Oriental</fantasy_name>\n");
_local1 = (_local1 + "<msg>Uma bela ponte japonesa para um belo jardim japonês!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Altar dos Himalaias</fantasy_name>\n");
_local1 = (_local1 + "<msg>O altar budista proporciona um ambiente de meditação e reflexão.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Cascata</fantasy_name>\n");
_local1 = (_local1 + "<msg>Esta espantosa cascata quase em tamanho real vai deslumbrar e inspirar os teus convidados.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Novo Melhoramento</title>\n");
_local1 = (_local1 + "<cost>Custo:</cost>\n");
_local1 = (_local1 + "<buttonYes>SIM</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Queres comprar este melhoramento?</question>\n");
_local1 = (_local1 + "<insuficient>Não tens dinheiro suficiente para comprar este melhoramento.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Hidro-Potência</fantasy_name>\n");
_local1 = (_local1 + "<info>A Hidro-Potência é mais rápida, melhor e mais forte!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Carla</fantasy_name>\n");
_local1 = (_local1 + "<info>A Carla ajudará a Marisa, ligando a hidromassagem sempre que é preciso!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro</fantasy_name>\n");
_local1 = (_local1 + "<info>Os teus clientes apreciarão um tratamento mais rápido com o mesmo relaxamento!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofuro-tron</fantasy_name>\n");
_local1 = (_local1 + "<info>Este ofuro demora mais tempo a sujar-se, por isso a Marisa pode prestar mais atenção a outras tarefas!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massagem Relaxante</fantasy_name>\n");
_local1 = (_local1 + "<info>Relaxamento profundo do corpo com uma técnica de massagem mais rápida.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massagem Reconstituinte</fantasy_name>\n");
_local1 = (_local1 + "<info>Massagem rápida para restauro completo do corpo!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna Mais Rápida</fantasy_name>\n");
_local1 = (_local1 + "<info>Um tratamento de sauna mais rápido com os mesmos resultados!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Limpeza a Vapor</fantasy_name>\n");
_local1 = (_local1 + "<info>Fica limpo mais tempo.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bronzeado Atempado</fantasy_name>\n");
_local1 = (_local1 + "<info>Bronzear nunca foi tão rápido!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Cátia</fantasy_name>\n");
_local1 = (_local1 + "<info>A Cátia ajudará a Marisa, ligando a mesa bronzeadora sempre que é preciso!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Rápido e Satisfatório</fantasy_name>\n");
_local1 = (_local1 + "<info>Mais rápido e delicioso: é mesmo o que os clientes precisam.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ligeiro e Saboroso</fantasy_name>\n");
_local1 = (_local1 + "<info>O segredo é um snack ligeiro mas delicioso!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Creme Exfoliante Extremo</fantasy_name>\n");
_local1 = (_local1 + "<info>Tratamento de pele para pessoas que se preocupam!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lata de Bronzeador Solar</fantasy_name>\n");
_local1 = (_local1 + "<info>Este creme bronzeador de nova geração mantém a pele bronzeada durante todo o ano!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Champô da Marisa</fantasy_name>\n");
_local1 = (_local1 + "<info>Para cabelo brilhante, igual ao da Marisa!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tratamento Anti-idade do Salão de Beleza</fantasy_name>\n");
_local1 = (_local1 + "<info>Jovem para sempre!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flex Relax – Livro de Exercícios de Relaxamento</fantasy_name>\n");
_local1 = (_local1 + "<info>Exercícios para manter o corpo e a mente descontraídos!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sofá do Treinador.</fantasy_name>\n");
_local1 = (_local1 + "<info>Uma cadeira nova com todo o conforto que um spa exige.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sofá de Luxo</fantasy_name>\n");
_local1 = (_local1 + "<info>Aumenta a sensação de luxo e bem-estar dos teus clientes com esta nova cadeira exótica!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization17():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Funda</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Yükleniyor...</title>\n");
_local1 = (_local1 + "<msg>DAHA FAZLA ÜCRETSİZ ONLINE OYUN BURADA:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>OYUNA BAŞLA</startgame>\n");
_local1 = (_local1 + "<howtoplay>NASIL OYNANIR?</howtoplay>\n");
_local1 = (_local1 + "<highscore>EN YÜKSEK SKORLAR</highscore>\n");
_local1 = (_local1 + "<moregames>DAHA FAZLA OYUN</moregames>\n");
_local1 = (_local1 + "<quality>Kalite:</quality>\n");
_local1 = (_local1 + "<high>YÜKSEK</high>");
_local1 = (_local1 + "<medium>ORTA</medium>");
_local1 = (_local1 + "<low>DÜŞÜK</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>NASIL OYNANIR?</title>\n");
_local1 = (_local1 + "<mainmenu>ANA MENÜ</mainmenu>\n");
_local1 = (_local1 + "<next>İLERİ</next>\n");
_local1 = (_local1 + "<back>GERİ</back>\n");
_local1 = (_local1 + "<text1>Müşterilerin üzerine tıklayın ve kaldırmak için basılı tutun.</text1>\n");
_local1 = (_local1 + "<text2>İstediği yere bırakın.</text2>\n");
_local1 = (_local1 + "<text3>Stres seviyelerinin yükselmemesine dikkat edin, aksi takdirde müşterileri kaçırırsınız!</text3>\n");
_local1 = (_local1 + "<text4>Bazen salonlar kirlenir ya da müşterilerin bazı ihtiyaçları olur.</text4>\n");
_local1 = (_local1 + "<text5>Funda'ya birden fazla eylem yükleyebilirsiniz.</text5>\n");
_local1 = (_local1 + "<text6>Malzeme odasında ilgili öğe üzerine tıklayın.</text6>\n");
_local1 = (_local1 + "<text7>Yanlış bir malzeme alırsanız, ilgili çöp kutusuna atın.</text7>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>OYNAT</play>\n");
_local1 = (_local1 + "<goalReached>Hedefe Ulaşıldı</goalReached>\n");
_local1 = (_local1 + "<goal>Hedef</goal>\n");
_local1 = (_local1 + "<cash>Kasa</cash>\n");
_local1 = (_local1 + "<left>Kalan Müşteri</left>\n");
_local1 = (_local1 + "<msg1>Başardım! İlk spa salonum hizmete girmeye hazır! Biraz küçük ama iddia ediyorum Akdeniz temasıyla çok müşteri çekecek!</msg1>");
_local1 = (_local1 + "<msg2>Spa salonumun iyi iş çıkaracağını biliyordum! Sıkı çalışmalardan sonra daha büyük bir mekan almayı başardım. Tropik temalı salonun daha fazla müşteri çekeceğine eminim!</msg2>");
_local1 = (_local1 + "<msg3>Güzellik merkezimin müşterileri her geçen gün artıyor! Daha büyük bir yere taşınmalıyım, böylece daha çok müşteriye hizmet verebilirim. Uzak doğu dekoru harika!</msg3>");
_local1 = (_local1 + "<msg4>Doğanın kucağında bir güzellik merkezi! Hep bunu istemiştim ve sonunda başardım! Daha yapılacak çok iş var ama dağ manzaralı bu spa merkezimi çok seviyorum!</msg4>");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>OYNAT</play>\n");
_local1 = (_local1 + "<score>SKOR</score>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>DURAKLATILDI</msg>\n");
_local1 = (_local1 + "<msgContinue>Devam etmek için tıklayın</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Yeni spa merkezi hizmete girdi!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>SEVİYE TAMAMLANDI!</title>\n");
_local1 = (_local1 + "<fail>Seviye Tamamlanamadı</fail>\n");
_local1 = (_local1 + "<ok>Tamam</ok>\n");
_local1 = (_local1 + "<levelscore>Seviye Skoru</levelscore>\n");
_local1 = (_local1 + "<totalscore>Toplam Skor</totalscore>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>SKORU KAYDET</submit>\n");
_local1 = (_local1 + "<title>OYUN BİTTİ</title>\n");
_local1 = (_local1 + "<score>Skorunuz</score>\n");
_local1 = (_local1 + "<name>Adınız</name>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<title>Bravo!!</title>\n");
_local1 = (_local1 + "<score>Skorunuz</score>\n");
_local1 = (_local1 + "<name>Adınız</name>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>En Yüksek Skor</title>\n");
_local1 = (_local1 + "<name>İsim</name>\n");
_local1 = (_local1 + "<score>Skor</score>\n");
_local1 = (_local1 + "<rank>Sıra</rank>\n");
_local1 = (_local1 + "<menu>ANA MENÜ</menu>\n");
_local1 = (_local1 + "<moregames>3000+ OYUN</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization18():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>ヘザー</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Loading…</title>\n");
_local1 = (_local1 + "<msg>他の無料オンラインゲームで遊ぶ</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>ゲームを始める</startgame>\n");
_local1 = (_local1 + "<howtoplay>遊び方</howtoplay>\n");
_local1 = (_local1 + "<highscore>ハイスコア</highscore>\n");
_local1 = (_local1 + "<newgame>新しいゲーム</newgame>\n");
_local1 = (_local1 + "<continueGame>ゲームを再開する</continueGame>\n");
_local1 = (_local1 + "<moregames>他のゲームで遊ぶ</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>遊び方</title>\n");
_local1 = (_local1 + "<mainmenu>メインメニュー</mainmenu>\n");
_local1 = (_local1 + "<startgame>ゲームへ</startgame>\n");
_local1 = (_local1 + "<next>次へ</next>\n");
_local1 = (_local1 + "<back>戻る</back>\n");
_local1 = (_local1 + "<text1>クリックしてお客様を選択し、ドラッグして希望のステーションまで連れて行きましょう。</text1>\n");
_local1 = (_local1 + "<text2>マウスの左ボタンを離して、お客様を希望のステーションでドロップしましょう。</text2>\n");
_local1 = (_local1 + "<text3>お客様のストレスをためてはいけません。でないと、お金を払わずにサロンを出て行ってしまいますよ!</text3>\n");
_local1 = (_local1 + "<text4>お客様はステーションでサービスを希望することもあります。ステーションをクリックしてお客様にサービスを提供しましょう。</text4>\n");
_local1 = (_local1 + "<text5>使用後、ステーションは汚れることがあります。洗浄剤ボトルをクリックして選択し、掃除が必要なステーションをクリックして選択しましょう。</text5>\n");
_local1 = (_local1 + "<text6>へザーにやってもらいたい作業を順番にクリックすることで、連続タスクを設定することができます。</text6>\n");
_local1 = (_local1 + "<text7>稼いだお金を使って、スパのグレードアップや装飾品を購入できます。</text7>\n");
_local1 = (_local1 + "<text8>ステーションがグレードアップできるようになると、緑の矢印が知らせてくれます。グレードアップすると、作業が迅速化し、汚れにくくなります。</text8>\n");
_local1 = (_local1 + "<text9>未購入の装飾品は、ショップ画面に薄く表示されています。お客様のために、スパの見栄えを良くしましょう!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>スタート</play>\n");
_local1 = (_local1 + "<goalReached>目標を達成</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>さあ、ショッピングの時間です!</upgradeStations>\n");
_local1 = (_local1 + "<goal>目標</goal>\n");
_local1 = (_local1 + "<cash>お金</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>メニュー</menu>\n");
_local1 = (_local1 + "<leave_upgrade>スタート</leave_upgrade>\n");
_local1 = (_local1 + "<stage>ステージ:</stage>\n");
_local1 = (_local1 + "<total_score>トータルスコア:</total_score>\n");
_local1 = (_local1 + "<msg1>やったわ!ビューティービジネスで1年間の経験を積んだ後、海外に行けることになるなんて!イースター島のこの新しいスパで働けて、ほんとにハッピーだわ!</msg1>");
_local1 = (_local1 + "<msg2>素敵!一生懸命働くと報われるのね!ニュージーランドの新しいスパよ!こんなところまで来れるなんて信じられない!</msg2>");
_local1 = (_local1 + "<msg3>新しいスパは最高!日本の東洋風のインテリアが大好きなの!きっとお客様も喜んでくださるわ。さあ、働かなくっちゃ!</msg3>");
_local1 = (_local1 + "<msg4>ヒマラヤのリゾートね!今まで行ったリゾートの中でも最高の部類だわ!世界中のお金持ちや有名人がやってくるに違いないわ。</msg4>");
_local1 = (_local1 + "<msg5>最終目的地のアイスランドまでとうとうやってきたわ!新しいお客様がたくさんリゾートにやってくるから、これまで以上に働かなくっちゃ!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>新しいお客様</title>\n");
_local1 = (_local1 + "<name>名前</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>メニュー</header>\n");
_local1 = (_local1 + "<howtoplay>遊び方</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>メインメニュー</mainmenu>\n");
_local1 = (_local1 + "<game>ゲームに戻る</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>スタート</play>\n");
_local1 = (_local1 + "<score>トータルスコア</score>\n");
_local1 = (_local1 + "<menu>メニュー</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>警告</title>\n");
_local1 = (_local1 + "<newgame>新しいゲームを始めると、今までのデータが全て失われます。よろしいですか?</newgame>\n");
_local1 = (_local1 + "<mainmenu>メインメニューにもどると、このレベルでの記録が消去されます。続けますか?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>新しいスパサービスがスタート!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>目標達成!</title>\n");
_local1 = (_local1 + "<fail>目標に届きませんでした。</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>レベルスコア</levelscore>\n");
_local1 = (_local1 + "<totalscore>トータルスコア</totalscore>\n");
_local1 = (_local1 + "<spacomplete>スパは大盛況!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>スコアを登録する</submit>\n");
_local1 = (_local1 + "<title>ゲームオーバー</title>\n");
_local1 = (_local1 + "<score>あなたのスコア</score>\n");
_local1 = (_local1 + "<name>あなたの名前</name>\n");
_local1 = (_local1 + "<tryAgain>もう1度トライしますか</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>おめでとう!</congratulation>\n");
_local1 = (_local1 + "<complete>ゲームクリア!</complete>\n");
_local1 = (_local1 + "<title>勝利!</title>\n");
_local1 = (_local1 + "<score>あなたのスコア</score>\n");
_local1 = (_local1 + "<name>あなたの名前</name>\n");
_local1 = (_local1 + "<btnScore>ゲームを再開する</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>ハイスコア</title>\n");
_local1 = (_local1 + "<name>名前</name>\n");
_local1 = (_local1 + "<score>スコア</score>\n");
_local1 = (_local1 + "<rank>ランク</rank>\n");
_local1 = (_local1 + "<menu>メインメニュー</menu>\n");
_local1 = (_local1 + "<moregames>3000個以上のゲームプレイ</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>装飾品</title>\n");
_local1 = (_local1 + "<insuficient>このデコレーションを買うお金が足りません。</insuficient>\n");
_local1 = (_local1 + "<buttonYes>はい</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>いいえ</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>この装飾品を購入しますか?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>モアイのたいまつ</fantasy_name>\n");
_local1 = (_local1 + "<msg>イースター島のエキゾチックな民族風に!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>オイルランプ</fantasy_name>\n");
_local1 = (_local1 + "<msg>温かくて、装飾品としてもグッド。このランプはお客様をリラックスさせてくれるでしょう。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>日本の灯籠</fantasy_name>\n");
_local1 = (_local1 + "<msg>東洋風の灯籠が禅の雰囲気を醸し出します。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>たいまつ</fantasy_name>\n");
_local1 = (_local1 + "<msg>これを灯せば、お客様は山の雰囲気に浸れるでしょう。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>ヒートランプ</fantasy_name>\n");
_local1 = (_local1 + "<msg>たとえ外が寒くても、スパは温かくて居心地の良い場所となるでしょう。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>モアイの彫刻</fantasy_name>\n");
_local1 = (_local1 + "<msg>この大きな像があれば、お客様はイースター島の気分に完全に浸れることでしょう。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>羊飼いの少年の像</fantasy_name>\n");
_local1 = (_local1 + "<msg>この羊飼いの少年は幸運をもたらすと信じられています!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>東洋の橋</fantasy_name>\n");
_local1 = (_local1 + "<msg>美しい日本庭園には、美しい日本の橋を!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>ヒマラヤの祭壇</fantasy_name>\n");
_local1 = (_local1 + "<msg>この仏教祭壇は瞑想のムードを作りだしてくれます。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>滝</fantasy_name>\n");
_local1 = (_local1 + "<msg>ほとんど実物サイズの雄大な人工滝に、お客様はきっと感激するはず。</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>新しいグレードアップ</title>\n");
_local1 = (_local1 + "<cost>費用:</cost>\n");
_local1 = (_local1 + "<buttonYes>はい</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>いいえ</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>このグレードアップを購入しますか?</question>\n");
_local1 = (_local1 + "<insuficient>このグレードアップを購入するためのお金が足りません。</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>ハイドロパワー</fantasy_name>\n");
_local1 = (_local1 + "<info>ハイドロパワーは高速で品質も良く、しかも強力!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>トリックス</fantasy_name>\n");
_local1 = (_local1 + "<info>トリックスはヘザーが必要なときにはいつでもハイドロマッサージをオンにしてくれます。</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>お風呂</fantasy_name>\n");
_local1 = (_local1 + "<info>お客様は同様のリラックス効果でより迅速なトリートメントを受けることができます!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>お風呂トロン</fantasy_name>\n");
_local1 = (_local1 + "<info>このお風呂は汚れにくいため、ヘザーはその間、他の作業に集中できます!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>リラックスマッサージ</fantasy_name>\n");
_local1 = (_local1 + "<info>より短時間で行えるマッサージテクニックを使ったディープボディーリラクゼーション</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>リフレッシュマッサージ</fantasy_name>\n");
_local1 = (_local1 + "<info>体をリフレッシュできるクイックマッサージ</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>サウナ・スーナー</fantasy_name>\n");
_local1 = (_local1 + "<info>より短時間で同様の効果があるサウナ!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>スチームクリーン</fantasy_name>\n");
_local1 = (_local1 + "<info>より長い間、清潔に保てます。</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>タン・イン・タイム</fantasy_name>\n");
_local1 = (_local1 + "<info>最高速の日焼けマシン</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>フリックス</fantasy_name>\n");
_local1 = (_local1 + "<info>フリックスは、ヘザーが必要なときにいつでも日焼けマシンをオンにしてくれます!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>早くて食べ応えがある</fantasy_name>\n");
_local1 = (_local1 + "<info>より早く、より美味しい。これこそお客様が求めるもの!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>手軽でおいしい</fantasy_name>\n");
_local1 = (_local1 + "<info>簡単だけど、おいしい軽食は大切なキーポイント</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>究極のピーリングクリーム</fantasy_name>\n");
_local1 = (_local1 + "<info>スキンケアを重視する方へ!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>サンタン・キャン</fantasy_name>\n");
_local1 = (_local1 + "<info>この次世代の日焼けクリームは一年中、小麦色の肌をキープ!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>ヘザーセレクトのシャンプー</fantasy_name>\n");
_local1 = (_local1 + "<info>ヘザーのようなツヤツヤの髪に!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>ビューティーリゾート アンチエイジング・トリートメント</fantasy_name>\n");
_local1 = (_local1 + "<info>いつまでも若く!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>フレックス・リラックス…リラックスエクササイズブック</fantasy_name>\n");
_local1 = (_local1 + "<info>体と心をリラックスさせるためのエクササイズ!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>快適なソファ</fantasy_name>\n");
_local1 = (_local1 + "<info>スパには不可欠な、心地よく真新しいチェア</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>豪華なソファ</fantasy_name>\n");
_local1 = (_local1 + "<info>エキゾチックな新品のチェアで、お客様にさらなる快適感と、豪華な気分を提供しましょう!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
override public function set localization_language_nr(_arg1:Number){
super.localization_language_nr = _arg1;
setXMLLocalization();
}
private function getXMLLocalization14():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Heather</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Loading...</title>\n");
_local1 = (_local1 + "<msg>MORE FREE ONLINE GAMES AT:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>START GAME</startgame>\n");
_local1 = (_local1 + "<howtoplay>HOW TO PLAY</howtoplay>\n");
_local1 = (_local1 + "<highscore>HIGH SCORES</highscore>\n");
_local1 = (_local1 + "<moregames>MORE GAMES</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>HOW TO PLAY</title>\n");
_local1 = (_local1 + "<mainmenu>MAIN MENU</mainmenu>\n");
_local1 = (_local1 + "<next>NEXT</next>\n");
_local1 = (_local1 + "<back>BACK</back>\n");
_local1 = (_local1 + "<text1>Click on the clients and hold the button down to pick them up.</text1>\n");
_local1 = (_local1 + "<text2>Then drop them at the relevant station.</text2>\n");
_local1 = (_local1 + "<text3>Don't let their stress meters rise too high, or they will leave the salon!</text3>\n");
_local1 = (_local1 + "<text4>Certain stations may become dirty or clients may request certain items.</text4>\n");
_local1 = (_local1 + "<text5>Note that you can chain Heather's actions.</text5>\n");
_local1 = (_local1 + "<text6>Pick the item from the relevant supply station.</text6>\n");
_local1 = (_local1 + "<text7>If you pick the wrong item, throw it in the appropriate bin.</text7>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>PLAY</play>\n");
_local1 = (_local1 + "<goalReached>Goal Achieved</goalReached>\n");
_local1 = (_local1 + "<goal>Goal</goal>\n");
_local1 = (_local1 + "<cash>Cash</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<msg1>I've done it! My first spa is ready to open to the public! It is rather small, but the Mediterranean theme is bound to attract a large number of clients!</msg1>");
_local1 = (_local1 + "<msg2>I knew my spa would be a success! After a lot of hard work I have managed to buy a bigger place. This tropical theme will definitely attract more clients!</msg2>");
_local1 = (_local1 + "<msg3>My beauty business is really thriving! I had to move to even bigger premises to enable me to treat more clients, and this Oriental décor is amazing!</msg3>");
_local1 = (_local1 + "<msg4>A mountain beauty resort! This has always been my ambition and I have achieved at last! There is a huge amount of work ahead, but I love my beautiful spa in the mountains!</msg4>");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>PLAY</play>\n");
_local1 = (_local1 + "<score>SCORE</score>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>A new spa service!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>LEVEL COMPLETED!</title>\n");
_local1 = (_local1 + "<fail>Target not achieved.</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Level Score</levelscore>\n");
_local1 = (_local1 + "<totalscore>Total Score</totalscore>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>SUBMIT SCORE</submit>\n");
_local1 = (_local1 + "<title>GAME OVER</title>\n");
_local1 = (_local1 + "<score>Your Score</score>\n");
_local1 = (_local1 + "<name>Your Name</name>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<title>VICTORY!!</title>\n");
_local1 = (_local1 + "<score>Your Score</score>\n");
_local1 = (_local1 + "<name>Your Name</name>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>HIGH SCORES</title>\n");
_local1 = (_local1 + "<name>Name</name>\n");
_local1 = (_local1 + "<score>Score</score>\n");
_local1 = (_local1 + "<rank>Rank</rank>\n");
_local1 = (_local1 + "<menu>MAIN MENU</menu>\n");
_local1 = (_local1 + "<moregames>3000+ GAMES</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
private function getXMLLocalization10():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<localization>\n");
_local1 = (_local1 + "<symbol_cash>$</symbol_cash>\n");
_local1 = (_local1 + "<sarah>Helena</sarah>");
_local1 = (_local1 + "<loading>\n");
_local1 = (_local1 + "<title>Carregando…</title>\n");
_local1 = (_local1 + "<msg>MAIS JOGOS ONLINE GRÁTIS EM:</msg>\n");
_local1 = (_local1 + "</loading>\n");
_local1 = (_local1 + "<mainmenu>\n");
_local1 = (_local1 + "<startgame>COMEÇAR</startgame>\n");
_local1 = (_local1 + "<howtoplay>COMO JOGAR</howtoplay>\n");
_local1 = (_local1 + "<highscore>RECORDES</highscore>\n");
_local1 = (_local1 + "<newgame>NOVO JOGO</newgame>\n");
_local1 = (_local1 + "<continueGame>CONTINUAR</continueGame>\n");
_local1 = (_local1 + "<moregames>MAIS JOGOS</moregames>\n");
_local1 = (_local1 + "<quality>Quality:</quality>\n");
_local1 = (_local1 + "<high>HIGH</high>");
_local1 = (_local1 + "<medium>MEDIUM</medium>");
_local1 = (_local1 + "<low>LOW</low>");
_local1 = (_local1 + "</mainmenu>\n");
_local1 = (_local1 + "<howToPlay>\n");
_local1 = (_local1 + "<title>COMO JOGAR</title>\n");
_local1 = (_local1 + "<mainmenu>MENU PRINCIPAL</mainmenu>\n");
_local1 = (_local1 + "<startgame>IR PARA O JOGO</startgame>\n");
_local1 = (_local1 + "<next>SEGUINTE</next>\n");
_local1 = (_local1 + "<back>ANTERIOR</back>\n");
_local1 = (_local1 + "<text1>Clique no cliente e arraste-o até a estação desejada.</text1>\n");
_local1 = (_local1 + "<text2>Coloque o cliente na estação desejada soltando o botão esquerdo do mouse.</text2>\n");
_local1 = (_local1 + "<text3>Não deixe os clientes estressados ou eles irão embora sem pagar nada!</text3>\n");
_local1 = (_local1 + "<text4>Às vezes, os clientes precisarão que você os auxilie nas estações. Clique na estação para fazer isso.</text4>\n");
_local1 = (_local1 + "<text5>De vez em quando, as estações ficarão sujas. Clique no produto de limpeza e depois na estação para limpá-la.</text5>\n");
_local1 = (_local1 + "<text6>Você poderá fazer com que Helena execute uma cadeia de ações. Para isso, clique nas tarefas que você deseja que ela realize na ordem certa.</text6>\n");
_local1 = (_local1 + "<text7>Você pode comprar melhoramentos e decorações para o seu spa com o dinheiro que receber dos clientes.</text7>\n");
_local1 = (_local1 + "<text8>A seta verde mostra quando uma estação pode ser melhorada. As estações melhoradas funcionam com mais rapidez e ficam sujas com menos freqüência.</text8>\n");
_local1 = (_local1 + "<text9>Os itens de decoração ficarão transparentes na tela de compras até que você os adquira. Não se esqueça de deixar o seu spa bem bonito!</text9>\n");
_local1 = (_local1 + "</howToPlay>\n");
_local1 = (_local1 + "<game>\n");
_local1 = (_local1 + "<play>JOGAR</play>\n");
_local1 = (_local1 + "<goalReached>Meta atingida</goalReached>\n");
_local1 = (_local1 + "<upgradeStations>Hora de ir às compras!</upgradeStations>\n");
_local1 = (_local1 + "<goal>Meta</goal>\n");
_local1 = (_local1 + "<cash>Dinheiro</cash>\n");
_local1 = (_local1 + "<left>Remaining Clients</left>\n");
_local1 = (_local1 + "<menu>Menu</menu>\n");
_local1 = (_local1 + "<leave_upgrade>Começar</leave_upgrade>\n");
_local1 = (_local1 + "<stage>Etapa:</stage>\n");
_local1 = (_local1 + "<total_score>Total de pontos:</total_score>\n");
_local1 = (_local1 + "<msg1>Que incrível! Após um ano trabalhando na indústria da beleza, estou pronta para ir para novos países! Estou tão feliz com o meu novo spa aqui na Ilha de Páscoa!</msg1>");
_local1 = (_local1 + "<msg2>Uau! Trabalhar com certeza vale muito a pena! Um novo spa na Nova Zelândia! Quem diria que eu chegaria tão longe?</msg2>");
_local1 = (_local1 + "<msg3>O meu novo spa é maravilhoso! Adorei o estilo oriental da decoração! Tenho certeza de que meus clientes vão gostar. Agora, ao trabalho!</msg3>");
_local1 = (_local1 + "<msg4>Um resort no Himalaia! É um dos meus estabelecimentos mais bonitos! Com certeza vai atrair pessoas ricas e famosas do mundo todo!</msg4>");
_local1 = (_local1 + "<msg5>Consegui chegar à Islândia, meu objetivo final! Com tantos clientes freqüentando os meus resorts, terei de trabalhar mais do que nunca!</msg5>\n");
_local1 = (_local1 + "</game>\n");
_local1 = (_local1 + "<charBio>\n");
_local1 = (_local1 + "<title>Novo Cliente</title>\n");
_local1 = (_local1 + "<name>Nome:</name>\n");
_local1 = (_local1 + "<button>OK</button>\n");
_local1 = (_local1 + "</charBio>\n");
_local1 = (_local1 + "<ingame_menu>\n");
_local1 = (_local1 + "<header>Menu</header>\n");
_local1 = (_local1 + "<howtoplay>Como jogar</howtoplay>\n");
_local1 = (_local1 + "<mainmenu>Menu principal</mainmenu>\n");
_local1 = (_local1 + "<game>Voltar ao jogo</game>\n");
_local1 = (_local1 + "</ingame_menu>\n");
_local1 = (_local1 + "<progress>\n");
_local1 = (_local1 + "<play>JOGAR</play>\n");
_local1 = (_local1 + "<score>TOTAL DE PONTOS</score>\n");
_local1 = (_local1 + "<menu>MENU</menu>\n");
_local1 = (_local1 + "</progress>\n");
_local1 = (_local1 + "<warningScreen>\n");
_local1 = (_local1 + "<title>Aviso</title>\n");
_local1 = (_local1 + "<newgame>Começar um novo jogo fará com que você perca o progresso do jogo salvo anteriormente? Deseja continuar?</newgame>\n");
_local1 = (_local1 + "<mainmenu>Ir para o Menu Principal fará com que você perca todo o seu progresso neste nível. Deseja continuar?</mainmenu>\n");
_local1 = (_local1 + "</warningScreen>\n");
_local1 = (_local1 + "<pause>\n");
_local1 = (_local1 + "<msg>PAUSED</msg>\n");
_local1 = (_local1 + "<msgContinue>Click to continue</msgContinue>\n");
_local1 = (_local1 + "</pause>\n");
_local1 = (_local1 + "<update>\n");
_local1 = (_local1 + "<msg>Novo Spa Liberado!</msg>\n");
_local1 = (_local1 + "</update>\n");
_local1 = (_local1 + "<scorescreen>\n");
_local1 = (_local1 + "<title>Meta concluída!</title>\n");
_local1 = (_local1 + "<fail>Nível fracassado!</fail>\n");
_local1 = (_local1 + "<ok>OK</ok>\n");
_local1 = (_local1 + "<levelscore>Pontuação do nível</levelscore>\n");
_local1 = (_local1 + "<totalscore>TOTAL DE PONTOS</totalscore>\n");
_local1 = (_local1 + "<spacomplete>O spa é um sucesso!</spacomplete>\n");
_local1 = (_local1 + "</scorescreen>\n");
_local1 = (_local1 + "<gameOver>\n");
_local1 = (_local1 + "<submit>ENVIAR PONTUAÇÃO</submit>\n");
_local1 = (_local1 + "<title>ACABOU</title>\n");
_local1 = (_local1 + "<score>Seu placar</score>\n");
_local1 = (_local1 + "<name>Seu nome</name>\n");
_local1 = (_local1 + "<tryAgain>TENTAR DE NOVO</tryAgain>\n");
_local1 = (_local1 + "</gameOver>\n");
_local1 = (_local1 + "<victory>\n");
_local1 = (_local1 + "<congratulation>Parabéns!</congratulation>\n");
_local1 = (_local1 + "<complete>Jogo concluído!</complete>\n");
_local1 = (_local1 + "<title>Vitória</title>\n");
_local1 = (_local1 + "<score>Seu placar</score>\n");
_local1 = (_local1 + "<name>Seu nome</name>\n");
_local1 = (_local1 + "<btnScore>CONTINUAR</btnScore>\n");
_local1 = (_local1 + "</victory>\n");
_local1 = (_local1 + "<highscore>\n");
_local1 = (_local1 + "<title>RECORDES</title>\n");
_local1 = (_local1 + "<name>Nome</name>\n");
_local1 = (_local1 + "<score>Pontuação</score>\n");
_local1 = (_local1 + "<rank>Classificação</rank>\n");
_local1 = (_local1 + "<menu>MENU PRINCIPAL</menu>\n");
_local1 = (_local1 + "<moregames>MAIS DE 3.000 JOGOS</moregames>\n");
_local1 = (_local1 + "</highscore>\n");
_local1 = (_local1 + "<decoration>\n");
_local1 = (_local1 + "<title>Decoração</title>\n");
_local1 = (_local1 + "<insuficient>Você não tem dinheiro suficiente para comprar esta decoração.</insuficient>\n");
_local1 = (_local1 + "<buttonYes>SIM</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NÃO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Deseja comprar esta decoração?</question>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>LAMP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tocha moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Deixe o seu spa com o visual tribal exótico da Ilha de Páscoa!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lampião</fantasy_name>\n");
_local1 = (_local1 + "<msg>Com este lindo lampião que emite um calor agradável, seus clientes vão ficar prontos para relaxar!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lâmpada japonesa</fantasy_name>\n");
_local1 = (_local1 + "<msg>As lâmpadas orientais deixam qualquer um zen!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tocha</fantasy_name>\n");
_local1 = (_local1 + "<msg>Acenda esta tocha para deixar os seus clientes relaxados nas montanhas.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Lâmpada aquecedora</fantasy_name>\n");
_local1 = (_local1 + "<msg>Até mesmo quando estiver frio lá fora, o seu spa terá uma atmosfera quente e convidativa.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SCENARIO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Esculturas moai</fantasy_name>\n");
_local1 = (_local1 + "<msg>Com estas grandes estátuas, seus clientes se sentirão totalmente imersos na cultura da Ilha de Páscoa.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Estátua do menino pastor</fantasy_name>\n");
_local1 = (_local1 + "<msg>Acredita-se que o menino pastor traz sorte!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ponte oriental</fantasy_name>\n");
_local1 = (_local1 + "<msg>Uma linda ponte japonesa para um lindo jardim japonês!</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Altar himalaico</fantasy_name>\n");
_local1 = (_local1 + "<msg>Este altar budista vai criar o clima para meditação e reflexão.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Cachoeira</fantasy_name>\n");
_local1 = (_local1 + "<msg>Esta incrível cachoeira artificial de tamanho quase real vai deixar seus clientes maravilhados e inspirados.</msg>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</decoration>\n");
_local1 = (_local1 + "<upgrade>\n");
_local1 = (_local1 + "<title>Novo melhoramento</title>\n");
_local1 = (_local1 + "<cost>Preço:</cost>\n");
_local1 = (_local1 + "<buttonYes>SIM</buttonYes>\n");
_local1 = (_local1 + "<buttonNo>NÃO</buttonNo>\n");
_local1 = (_local1 + "<buttonOk>OK</buttonOk>\n");
_local1 = (_local1 + "<question>Deseja comprar este melhoramento?</question>\n");
_local1 = (_local1 + "<insuficient>Você não tem dinheiro para comprar este melhoramento.</insuficient>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>HYDRO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Super-hidro</fantasy_name>\n");
_local1 = (_local1 + "<info>A hidro vai ficar mais rápida... melhor ainda, mais potente!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Talita</fantasy_name>\n");
_local1 = (_local1 + "<info>Talita vai ajudar Helena ligando a hidromassagem sempre que ela precisar!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>OFURO</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofurô</fantasy_name>\n");
_local1 = (_local1 + "<info>Seus clientes vão desfrutar de um tratamento mais rápido com o mesmo nível de relaxamento!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Ofurotrônica</fantasy_name>\n");
_local1 = (_local1 + "<info>Este ofurô demora mais tempo para ficar sujo. Helena poderá se ocupar com outras tarefas!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>MASSAGE</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massagem relaxante</fantasy_name>\n");
_local1 = (_local1 + "<info>Muito relaxamento com uma massagem bem mais rápida.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Massagem restauradora</fantasy_name>\n");
_local1 = (_local1 + "<info>Uma massagem rápida e tranqüilidade total!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SAUNA</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Sauna rápida</fantasy_name>\n");
_local1 = (_local1 + "<info>Uma sauna mais rápida com os mesmos resultados!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Limpeza a vapor</fantasy_name>\n");
_local1 = (_local1 + "<info>Fique limpo por mais tempo!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>TANNING</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Bronzeado perfeito</fantasy_name>\n");
_local1 = (_local1 + "<info>Nunca foi tão rápido ficar bronzeado!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Fernanda</fantasy_name>\n");
_local1 = (_local1 + "<info>Fernanda vai ajudar Helena a ligar a mesa de bronzeamento sempre que ela precisar!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>FOOD</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Rápida e gostosa</fantasy_name>\n");
_local1 = (_local1 + "<info>Mais rápido e mais saboroso. Seus clientes vão adorar!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Leve e saborosa</fantasy_name>\n");
_local1 = (_local1 + "<info>É sempre bom comer um lanche leve! Mas precisa ser delicioso!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>SHOP</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Creme esfoliante extra-forte</fantasy_name>\n");
_local1 = (_local1 + "<info>Cuidados para a pele para pessoas que adoram se cuidar!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Loção bronzeadora</fantasy_name>\n");
_local1 = (_local1 + "<info>Este creme bronzeador de última geração deixe a pele bronzeada o ano inteiro!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Xampu da Helena</fantasy_name>\n");
_local1 = (_local1 + "<info>Para ter um cabelo brilhante, igualzinho ao de Helena!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Tratamento anti-envelhecimento Beauty Resort</fantasy_name>\n");
_local1 = (_local1 + "<info>Sempre jovem!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Flexione e relaxe - Livro de exercícios relaxantes</fantasy_name>\n");
_local1 = (_local1 + "<info>Exercícios ajudam a manter o corpo e a mente relaxados!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>X6</fantasy_name>\n");
_local1 = (_local1 + "<info>Do you want to upgrade this station to level 7 ?</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "<type>\n");
_local1 = (_local1 + "<name>CHAIR</name>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Poltrona confortável</fantasy_name>\n");
_local1 = (_local1 + "<info>Uma cadeira novinha para proporcionar mais conforto para os seus clientes.</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "<desc>\n");
_local1 = (_local1 + "<fantasy_name>Poltrona de luxo</fantasy_name>\n");
_local1 = (_local1 + "<info>Aumente a sensação de luxo e bem-estar do seu spa com esta nova cadeira exótica!</info>\n");
_local1 = (_local1 + "</desc>\n");
_local1 = (_local1 + "</type>\n");
_local1 = (_local1 + "</upgrade>\n");
_local1 = (_local1 + "</localization>\n");
_local2 = new XML(_local1);
return (_local2);
}
public function get levelCash():Number{
return (m_levelCash);
}
public function set life(_arg1:Number){
m_life = _arg1;
}
public static function getInstance():Global{
if (instance == null){
instance = new (Global);
};
return (Global(instance));
}
}
}//package classes.global
Section 149
//Levels (classes.global.Levels)
package classes.global {
public class Levels {
public static var indexStage:Number;
public static var indexLevel:Number;
public static var stages:XML;
private static function getStage1():String{
var _local1:String;
_local1 = "";
_local1 = (_local1 + "<stage>");
_local1 = (_local1 + "<scenary>background</scenary>");
_local1 = (_local1 + "<levels>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>10</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>10.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>1</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>1</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>20</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>2</simultaneousClients>");
_local1 = (_local1 + "<goal>85</goal>");
_local1 = (_local1 + "<time>80</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>10</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>10.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>1</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>2</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>20</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>2</simultaneousClients>");
_local1 = (_local1 + "<goal>100</goal>");
_local1 = (_local1 + "<time>80</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>9.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>10</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>2</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>20</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>2</simultaneousClients>");
_local1 = (_local1 + "<goal>115</goal>");
_local1 = (_local1 + "<time>85</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>9</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>10</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>2</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>20</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>3</simultaneousClients>");
_local1 = (_local1 + "<goal>160</goal>");
_local1 = (_local1 + "<time>85</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>9.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>2</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>25</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>3</simultaneousClients>");
_local1 = (_local1 + "<goal>175</goal>");
_local1 = (_local1 + "<time>90</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>9</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>10</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>2</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>25</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>3</simultaneousClients>");
_local1 = (_local1 + "<goal>225</goal>");
_local1 = (_local1 + "<time>90</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>9.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>2</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>25</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>3</simultaneousClients>");
_local1 = (_local1 + "<goal>235</goal>");
_local1 = (_local1 + "<time>95</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>9</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>25</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>270</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "</levels>");
_local1 = (_local1 + "</stage>");
return (_local1);
}
private static function getStage2():String{
var _local1:String;
_local1 = "";
_local1 = (_local1 + "<stage>");
_local1 = (_local1 + "<scenary>background2</scenary>");
_local1 = (_local1 + "<levels>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>9</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>9.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>25</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>275</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>30</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>285</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>9</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>2</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>30</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>295</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>9</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>9.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>30</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>310</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>30</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>315</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>7.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>30</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>345</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>3</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>35</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>365</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>7.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>35</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>390</goal>");
_local1 = (_local1 + "<time>100</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "</levels>");
_local1 = (_local1 + "</stage>");
return (_local1);
}
private static function getStage3():String{
var _local1:String;
_local1 = "";
_local1 = (_local1 + "<stage>");
_local1 = (_local1 + "<scenary>background3</scenary>");
_local1 = (_local1 + "<levels>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>35</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>445</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>7.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>35</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>4</simultaneousClients>");
_local1 = (_local1 + "<goal>465</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>8</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>3</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>35</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>485</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>7.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>8</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>35</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>500</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>7</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>7.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>40</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>510</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>6.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>7</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>40</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>525</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>7</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>7.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>4</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>40</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>535</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>6.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>7</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>40</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>555</goal>");
_local1 = (_local1 + "<time>110</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "</levels>");
_local1 = (_local1 + "</stage>");
return (_local1);
}
private static function getStage5():String{
var _local1:String;
_local1 = "";
_local1 = (_local1 + "<stage>");
_local1 = (_local1 + "<scenary>background1</scenary>");
_local1 = (_local1 + "<levels>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>50</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>825</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>50</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>845</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>50</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>900</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>55</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>925</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>4.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>6</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>55</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>935</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>4.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>6</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>55</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>1000</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>4.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>6</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>55</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>1000</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>4.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>6</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>60</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>1000</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "</levels>");
_local1 = (_local1 + "</stage>");
return (_local1);
}
public static function init(){
stages = getStages();
if (Global.getInstance().cookie.data.currentLevel == undefined){
Global.getInstance().cookie.data.currentLevel = 0;
Global.getInstance().cookie.data.currentStage = 0;
Global.getInstance().cookie.data.currentScore = 0;
Global.getInstance().cookie.flush();
};
Levels.indexLevel = Global.getInstance().cookie.data.currentLevel;
Levels.indexStage = Global.getInstance().cookie.data.currentStage;
Global.getInstance().score = Global.getInstance().cookie.data.currentScore;
}
private static function getStage4():String{
var _local1:String;
_local1 = "";
_local1 = (_local1 + "<stage>");
_local1 = (_local1 + "<scenary>background4</scenary>");
_local1 = (_local1 + "<levels>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>6</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>6.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>40</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>575</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>6</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>6.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>45</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>595</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>6.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>7</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>4</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>45</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>605</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>6</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>6.5</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>45</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>615</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>6</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>45</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>635</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>6</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>45</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>5</simultaneousClients>");
_local1 = (_local1 + "<goal>655</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>6</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>5</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>50</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>680</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "<level>");
_local1 = (_local1 + "<minTimeCustomer>5.5</minTimeCustomer>");
_local1 = (_local1 + "<maxTimeCustomer>6</maxTimeCustomer>");
_local1 = (_local1 + "<minDesiresCustomer>5</minDesiresCustomer>");
_local1 = (_local1 + "<maxDesiresCustomer>6</maxDesiresCustomer>");
_local1 = (_local1 + "<stressMeterInitial>50</stressMeterInitial>");
_local1 = (_local1 + "<simultaneousClients>6</simultaneousClients>");
_local1 = (_local1 + "<goal>805</goal>");
_local1 = (_local1 + "<time>120</time>");
_local1 = (_local1 + "</level>");
_local1 = (_local1 + "</levels>");
_local1 = (_local1 + "</stage>");
return (_local1);
}
private static function getStages():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<stages>\n");
_local1 = (_local1 + getStage1());
_local1 = (_local1 + getStage2());
_local1 = (_local1 + getStage3());
_local1 = (_local1 + getStage4());
_local1 = (_local1 + getStage5());
_local1 = (_local1 + "</stages>\n");
_local2 = new XML(_local1);
return (_local2);
}
}
}//package classes.global
Section 150
//Upgrades (classes.global.Upgrades)
package classes.global {
public class Upgrades {
public static var stations:Array;
private static var stationsAvailable:Array;
public static var upgrades:XML;
public static function anythingToBuy():Boolean{
var _local1:*;
for (_local1 in upgrades.station) {
if (stations[upgrades.station[_local1].name].upgradeLevel < stations[upgrades.station[_local1].name].upgradesAvailable){
return (true);
};
};
return (false);
}
public static function getStationsAvailable():Array{
var _local1:*;
resetStationsAvailable();
refreshStations();
getStationsFirstLevel();
for (_local1 in stations) {
if (stations[_local1].upgradeLevel > -1){
stationsAvailable.push(_local1);
};
};
return (stationsAvailable);
}
public static function resetStationCookie(){
Global.getInstance().cookie.data.currentCash = 0;
Global.getInstance().cookie.data.station = new Array();
Global.getInstance().cookie.data.station["hydro"] = new Object();
Global.getInstance().cookie.data.station.hydro.upgradeLevel = -1;
Global.getInstance().cookie.data.station.hydro.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.hydro.wasRecommended = false;
Global.getInstance().cookie.data.station["ofuro"] = new Object();
Global.getInstance().cookie.data.station.ofuro.upgradeLevel = -1;
Global.getInstance().cookie.data.station.ofuro.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.ofuro.wasRecommended = false;
Global.getInstance().cookie.data.station["sauna"] = new Object();
Global.getInstance().cookie.data.station.sauna.upgradeLevel = -1;
Global.getInstance().cookie.data.station.sauna.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.sauna.wasRecommended = false;
Global.getInstance().cookie.data.station["massage"] = new Object();
Global.getInstance().cookie.data.station.massage.upgradeLevel = -1;
Global.getInstance().cookie.data.station.massage.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.massage.wasRecommended = false;
Global.getInstance().cookie.data.station["tanning"] = new Object();
Global.getInstance().cookie.data.station.tanning.upgradeLevel = -1;
Global.getInstance().cookie.data.station.tanning.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.tanning.wasRecommended = false;
Global.getInstance().cookie.data.station["food"] = new Object();
Global.getInstance().cookie.data.station.food.upgradeLevel = -1;
Global.getInstance().cookie.data.station.food.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.food.wasRecommended = false;
Global.getInstance().cookie.data.station["shop"] = new Object();
Global.getInstance().cookie.data.station.shop.upgradeLevel = -1;
Global.getInstance().cookie.data.station.shop.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.shop.wasRecommended = false;
Global.getInstance().cookie.data.station["chair"] = new Object();
Global.getInstance().cookie.data.station.chair.upgradeLevel = -1;
Global.getInstance().cookie.data.station.chair.upgradesAvailable = -1;
Global.getInstance().cookie.data.station.chair.wasRecommended = false;
Global.getInstance().cookie.flush();
initializeStations();
}
public static function getStationsUpgrades(){
var _local1:*;
var _local2:int;
for (_local1 in upgrades.station) {
_local2 = 0;
while (_local2 < upgrades.station[_local1].upgrade.length()) {
if ((((((upgrades.station[_local1].upgrade[_local2].stage == Levels.indexStage)) && ((upgrades.station[_local1].upgrade[_local2].level == Levels.indexLevel)))) && ((upgrades.station[_local1].upgrade[_local2].cost > 0)))){
stations[upgrades.station[_local1].name].upgradesAvailable++;
};
_local2++;
};
};
}
private static function getUpgrades():XML{
var _local1:String;
var _local2:XML;
_local1 = "<?xml version=\"1.0\" encoding=\"utf-8\" ?>\n";
_local1 = (_local1 + "<upgrades>\n");
_local1 = (_local1 + getUpgradesData());
_local1 = (_local1 + "</upgrades>\n");
_local2 = new XML(_local1);
return (_local2);
}
private static function initializeStations(){
Global.getInstance().cash = getCharCash();
stations = new Array();
stations["hydro"] = new Object();
stations["ofuro"] = new Object();
stations["sauna"] = new Object();
stations["massage"] = new Object();
stations["tanning"] = new Object();
stations["food"] = new Object();
stations["shop"] = new Object();
stations["chair"] = new Object();
refreshStations();
}
public static function init(){
upgrades = getUpgrades();
stationsAvailable = new Array();
if (Global.getInstance().cookie.data.station == undefined){
resetStationCookie();
} else {
initializeStations();
};
}
public static function saveStationsUpgrades(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean){
stations[_arg1.toLowerCase()].upgradesAvailable = _arg2;
stations[_arg1.toLowerCase()].upgradeLevel = _arg3;
stations[_arg1.toLowerCase()].wasRecommended = _arg4;
}
private static function getStationsFirstLevel(){
var _local1:*;
var _local2:int;
for (_local1 in upgrades.station) {
_local2 = 0;
while (_local2 < upgrades.station[_local1].upgrade.length()) {
if ((((((upgrades.station[_local1].upgrade[_local2].stage == Levels.indexStage)) && ((upgrades.station[_local1].upgrade[_local2].level == Levels.indexLevel)))) && ((upgrades.station[_local1].upgrade[_local2].cost == 0)))){
stations[upgrades.station[_local1].name].upgradeLevel = 0;
stations[upgrades.station[_local1].name].upgradesAvailable = (upgrades.station[_local1].upgrade.length() - 1);
stations[upgrades.station[_local1].name].wasRecommended = false;
};
_local2++;
};
};
}
private static function getUpgradesData():String{
var _local1:String;
_local1 = "";
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>hydro</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>1</stage>");
_local1 = (_local1 + "<level>1</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "<time>6000</time>");
_local1 = (_local1 + "<hasHelper>false</hasHelper>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>1</stage>");
_local1 = (_local1 + "<level>5</level>");
_local1 = (_local1 + "<cost>950</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "<hasHelper>false</hasHelper>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>3</stage>");
_local1 = (_local1 + "<level>7</level>");
_local1 = (_local1 + "<cost>1000</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "<hasHelper>true</hasHelper>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>ofuro</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>0</stage>");
_local1 = (_local1 + "<level>0</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "<time>6000</time>");
_local1 = (_local1 + "<minTimesUsed>4</minTimesUsed>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>0</stage>");
_local1 = (_local1 + "<level>3</level>");
_local1 = (_local1 + "<cost>300</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "<minTimesUsed>4</minTimesUsed>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>3</stage>");
_local1 = (_local1 + "<level>5</level>");
_local1 = (_local1 + "<cost>900</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "<minTimesUsed>6</minTimesUsed>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>massage</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>0</stage>");
_local1 = (_local1 + "<level>0</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "<time>7000</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>0</stage>");
_local1 = (_local1 + "<level>5</level>");
_local1 = (_local1 + "<cost>425</cost>");
_local1 = (_local1 + "<time>5500</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>4</stage>");
_local1 = (_local1 + "<level>2</level>");
_local1 = (_local1 + "<cost>1450</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>sauna</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>0</stage>");
_local1 = (_local1 + "<level>2</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "<time>6000</time>");
_local1 = (_local1 + "<minTimesUsed>4</minTimesUsed>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>2</stage>");
_local1 = (_local1 + "<level>0</level>");
_local1 = (_local1 + "<cost>1150</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "<minTimesUsed>4</minTimesUsed>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>4</stage>");
_local1 = (_local1 + "<level>7</level>");
_local1 = (_local1 + "<cost>2000</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "<minTimesUsed>6</minTimesUsed>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>tanning</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>1</stage>");
_local1 = (_local1 + "<level>7</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "<time>7000</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>2</stage>");
_local1 = (_local1 + "<level>7</level>");
_local1 = (_local1 + "<cost>1450</cost>");
_local1 = (_local1 + "<time>5000</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>4</stage>");
_local1 = (_local1 + "<level>1</level>");
_local1 = (_local1 + "<cost>1200</cost>");
_local1 = (_local1 + "<time>5000</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>food</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>2</stage>");
_local1 = (_local1 + "<level>4</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "<time>7000</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>3</stage>");
_local1 = (_local1 + "<level>0</level>");
_local1 = (_local1 + "<cost>750</cost>");
_local1 = (_local1 + "<time>5500</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>4</stage>");
_local1 = (_local1 + "<level>5</level>");
_local1 = (_local1 + "<cost>1850</cost>");
_local1 = (_local1 + "<time>4000</time>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>shop</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>1</stage>");
_local1 = (_local1 + "<level>4</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>2</stage>");
_local1 = (_local1 + "<level>2</level>");
_local1 = (_local1 + "<cost>1200</cost>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>2</stage>");
_local1 = (_local1 + "<level>6</level>");
_local1 = (_local1 + "<cost>1350</cost>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>3</stage>");
_local1 = (_local1 + "<level>2</level>");
_local1 = (_local1 + "<cost>800</cost>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>3</stage>");
_local1 = (_local1 + "<level>6</level>");
_local1 = (_local1 + "<cost>950</cost>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>4</stage>");
_local1 = (_local1 + "<level>4</level>");
_local1 = (_local1 + "<cost>1550</cost>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
_local1 = (_local1 + "<station>");
_local1 = (_local1 + "<name>chair</name>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>0</stage>");
_local1 = (_local1 + "<level>0</level>");
_local1 = (_local1 + "<cost>0</cost>");
_local1 = (_local1 + "<rateBonus>0</rateBonus>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>0</stage>");
_local1 = (_local1 + "<level>7</level>");
_local1 = (_local1 + "<cost>500</cost>");
_local1 = (_local1 + "<rateBonus>0.75</rateBonus>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "<upgrade>");
_local1 = (_local1 + "<stage>3</stage>");
_local1 = (_local1 + "<level>3</level>");
_local1 = (_local1 + "<cost>850</cost>");
_local1 = (_local1 + "<rateBonus>1.5</rateBonus>");
_local1 = (_local1 + "</upgrade>");
_local1 = (_local1 + "</station>");
return (_local1);
}
private static function refreshStations(){
stations.hydro.upgradeLevel = Global.getInstance().cookie.data.station.hydro.upgradeLevel;
stations.hydro.upgradesAvailable = Global.getInstance().cookie.data.station.hydro.upgradesAvailable;
stations.hydro.wasRecommended = Global.getInstance().cookie.data.station.hydro.wasRecommended;
stations.ofuro.upgradeLevel = Global.getInstance().cookie.data.station.ofuro.upgradeLevel;
stations.ofuro.upgradesAvailable = Global.getInstance().cookie.data.station.ofuro.upgradesAvailable;
stations.ofuro.wasRecommended = Global.getInstance().cookie.data.station.ofuro.wasRecommended;
stations.sauna.upgradeLevel = Global.getInstance().cookie.data.station.sauna.upgradeLevel;
stations.sauna.upgradesAvailable = Global.getInstance().cookie.data.station.sauna.upgradesAvailable;
stations.sauna.wasRecommended = Global.getInstance().cookie.data.station.sauna.wasRecommended;
stations.massage.upgradeLevel = Global.getInstance().cookie.data.station.massage.upgradeLevel;
stations.massage.upgradesAvailable = Global.getInstance().cookie.data.station.massage.upgradesAvailable;
stations.massage.wasRecommended = Global.getInstance().cookie.data.station.massage.wasRecommended;
stations.tanning.upgradeLevel = Global.getInstance().cookie.data.station.tanning.upgradeLevel;
stations.tanning.upgradesAvailable = Global.getInstance().cookie.data.station.tanning.upgradesAvailable;
stations.tanning.wasRecommended = Global.getInstance().cookie.data.station.tanning.wasRecommended;
stations.food.upgradeLevel = Global.getInstance().cookie.data.station.food.upgradeLevel;
stations.food.upgradesAvailable = Global.getInstance().cookie.data.station.food.upgradesAvailable;
stations.food.wasRecommended = Global.getInstance().cookie.data.station.food.wasRecommended;
stations.shop.upgradeLevel = Global.getInstance().cookie.data.station.shop.upgradeLevel;
stations.shop.upgradesAvailable = Global.getInstance().cookie.data.station.shop.upgradesAvailable;
stations.shop.wasRecommended = Global.getInstance().cookie.data.station.shop.wasRecommended;
stations.chair.upgradeLevel = Global.getInstance().cookie.data.station.chair.upgradeLevel;
stations.chair.upgradesAvailable = Global.getInstance().cookie.data.station.chair.upgradesAvailable;
stations.chair.wasRecommended = Global.getInstance().cookie.data.station.chair.wasRecommended;
}
private static function resetStationsAvailable(){
while (stationsAvailable.length > 0) {
stationsAvailable.pop();
};
}
public static function saveToCookie(){
Global.getInstance().cookie.data.currentCash = int(Global.getInstance().cash);
Global.getInstance().cookie.data.station.hydro.upgradeLevel = stations.hydro.upgradeLevel;
Global.getInstance().cookie.data.station.hydro.upgradesAvailable = stations.hydro.upgradesAvailable;
Global.getInstance().cookie.data.station.hydro.wasRecommended = stations.hydro.wasRecommended;
Global.getInstance().cookie.data.station.ofuro.upgradeLevel = stations.ofuro.upgradeLevel;
Global.getInstance().cookie.data.station.ofuro.upgradesAvailable = stations.ofuro.upgradesAvailable;
Global.getInstance().cookie.data.station.ofuro.wasRecommended = stations.ofuro.wasRecommended;
Global.getInstance().cookie.data.station.sauna.upgradeLevel = stations.sauna.upgradeLevel;
Global.getInstance().cookie.data.station.sauna.upgradesAvailable = stations.sauna.upgradesAvailable;
Global.getInstance().cookie.data.station.sauna.wasRecommended = stations.sauna.wasRecommended;
Global.getInstance().cookie.data.station.massage.upgradeLevel = stations.massage.upgradeLevel;
Global.getInstance().cookie.data.station.massage.upgradesAvailable = stations.massage.upgradesAvailable;
Global.getInstance().cookie.data.station.massage.wasRecommended = stations.massage.wasRecommended;
Global.getInstance().cookie.data.station.tanning.upgradeLevel = stations.tanning.upgradeLevel;
Global.getInstance().cookie.data.station.tanning.upgradesAvailable = stations.tanning.upgradesAvailable;
Global.getInstance().cookie.data.station.tanning.wasRecommended = stations.tanning.wasRecommended;
Global.getInstance().cookie.data.station.food.upgradeLevel = stations.food.upgradeLevel;
Global.getInstance().cookie.data.station.food.upgradesAvailable = stations.food.upgradesAvailable;
Global.getInstance().cookie.data.station.food.wasRecommended = stations.food.wasRecommended;
Global.getInstance().cookie.data.station.shop.upgradeLevel = stations.shop.upgradeLevel;
Global.getInstance().cookie.data.station.shop.upgradesAvailable = stations.shop.upgradesAvailable;
Global.getInstance().cookie.data.station.shop.wasRecommended = stations.shop.wasRecommended;
Global.getInstance().cookie.data.station.chair.upgradeLevel = stations.chair.upgradeLevel;
Global.getInstance().cookie.data.station.chair.upgradesAvailable = stations.chair.upgradesAvailable;
Global.getInstance().cookie.data.station.chair.wasRecommended = stations.chair.wasRecommended;
Global.getInstance().cookie.flush();
}
public static function getCharCash():int{
return (int(Global.getInstance().cookie.data.currentCash));
}
}
}//package classes.global
Section 151
//Main (classes.manager.Main)
package classes.manager {
import spil.Sound.*;
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
import classes.game.*;
import classes.global.*;
import spil.Utils.*;
import spil.Manager.*;
public class Main extends SpilMain {
public var station_howto:MovieClip;
public var mcStage2PathNode:MovieClip;
public var btnIngameMenu:MovieClip;
public var dScenario:MovieClip;
public var mcMenu:MovieClip;
public var btnFX:MovieClip;
public var mcLogo:MovieClip;
public var dLamp:MovieClip;
public var mcMainChar:mainChar;
public var mcTextScore:TextField;
public var btnStartGame:MovieClip;
public var stress_howto:MovieClip;
public var mcTitleLoading:TextField;
public var mcAux2PathNode:MovieClip;
public var mcGarbagecanPathNode:MovieClip;
public var mcBtnSubmit:MovieClip;
private var localConnection;
public var mcText1:TextField;
public var mcText2:TextField;
public var mcText3:TextField;
public var mcText4:TextField;
public var mcText6:TextField;
public var mcText8:TextField;
public var mcText5:TextField;
public var mcText7:TextField;
public var mcText9:TextField;
public var mcDialogDummy:MovieClip;
public var bgShop:MovieClip;
public var mcHydroPathNode:MovieClip;
public var mcTextStage:TextField;
public var mcTreatment1:MovieClip;
public var mcTreatment3:MovieClip;
public var mcTreatment4:MovieClip;
public var mcNewStage:MovieClip;
public var mcTreatment2:MovieClip;
public var mcTextName:TextField;
public var mcStage1PathNode:MovieClip;
public var mcStage5PathNode:MovieClip;
public var mcScore1:TextField;
public var mcScore3:TextField;
public var mcScore4:TextField;
public var mcScore5:TextField;
public var mcScore6:TextField;
public var mcScore7:TextField;
public var mcScore8:TextField;
public var mcScore9:TextField;
public var btnMusic:MovieClip;
public var mcScore2:TextField;
public var mcStatue:MovieClip;
public var decorHTP:MovieClip;
public var mcName:TextField;
public var mcCompleted:TextField;
public var mcBtnMore:MovieClip;
public var mcBtnTryAgain:MovieClip;
public var btnMoreGames:MovieClip;
public var mcValue:TextField;
public var UpgradeScreen:MovieClip;
public var mcAux1PathNode:MovieClip;
public var mcShopPathNode:MovieClip;
public var mcTextGoal:TextField;
public var btnScore:MovieClip;
public var txtLife:TextField;
public var btnProgressMenu:MovieClip;
public var mcNext:MovieClip;
public var btnContinueGame:MovieClip;
public var mcTextCash:TextField;
public var mcSpa1:MovieClip;
public var mcSpa3:MovieClip;
public var mcSpa5:MovieClip;
public var mcGoal:TextField;
public var btnHowToPlay:MovieClip;
public var mcSpa2:SimpleButton;
public var mcSpa4:SimpleButton;
public var charBio:MovieClip;
public var mcCash:TextField;
public var mcMassagePathNode:MovieClip;
public var mcMore:MovieClip;
public var mcStage4PathNode:MovieClip;
public var mcDialogPause:MovieClip;
public var mcMsg:TextField;
public var mcTitleBlink:MovieClip;
public var mcTanningPathNode:MovieClip;
public var mcTitle:MovieClip;
public var mcMainMenu:MovieClip;
public var mcBasePathNode:MovieClip;
public var mcAux4PathNode:MovieClip;
public var mcScore:TextField;
public var bgSauna:MovieClip;
public var ingameHTP:MovieClip;
public var mcIngameMenu:MovieClip;
public var hud_clock:MovieClip;
public var mcRank:TextField;
public var mcMark11:MovieClip;
public var mcMark12:MovieClip;
public var mcMark13:MovieClip;
public var mcMark14:MovieClip;
public var mcMark15:MovieClip;
public var mcMark16:MovieClip;
public var mcMark17:MovieClip;
public var mcMark18:MovieClip;
public var mcSpil:MovieClip;
public var mcFoodPathNode:MovieClip;
public var mcMark21:MovieClip;
public var btnQuality:MovieClip;
public var mcMark23:MovieClip;
public var mcMark24:MovieClip;
public var mcMark25:MovieClip;
public var mcMark27:MovieClip;
public var mcMark28:MovieClip;
public var btnProgressMusic:MovieClip;
public var mcMark26:MovieClip;
public var mcName1:TextField;
public var mcName2:TextField;
public var mcName3:TextField;
public var mcName4:TextField;
public var btnHighScore:MovieClip;
public var mcName6:TextField;
public var mcName7:TextField;
public var mcStage3PathNode:MovieClip;
public var mcName5:TextField;
public var mcName8:TextField;
public var mcMark31:MovieClip;
public var mcMark32:MovieClip;
public var mcMark33:MovieClip;
public var mcSupplyClean:MovieClip;
public var mcMark22:MovieClip;
public var mcMark37:MovieClip;
public var mcMark34:MovieClip;
public var mcMark36:MovieClip;
public var warningScreen:MovieClip;
public var mcCongratulation:TextField;
public var mcMark38:MovieClip;
public var massage_howto:MovieClip;
public var btnProgressFX:MovieClip;
public var mcMark35:MovieClip;
public var mcMark41:MovieClip;
public var mcChair1:MovieClip;
public var mcMark44:MovieClip;
public var mcMark45:MovieClip;
public var mcMark46:MovieClip;
public var mcMark48:MovieClip;
public var mcMark42:MovieClip;
public var mcGoalReached:MovieClip;
public var mcPainel:MovieClip;
public var mcChair4:MovieClip;
public var mcMark47:MovieClip;
public var out:MovieClip;
public var mcChair3:MovieClip;
public var mcChair6:MovieClip;
public var waitTable:MovieClip;
public var mcMark43:MovieClip;
public var mcChair2:MovieClip;
public var mcName9:TextField;
public var mcMark51:MovieClip;
public var mcMark52:MovieClip;
public var mcMark54:MovieClip;
public var mcMark55:MovieClip;
public var mcBackground:MovieClip;
public var mcMark57:MovieClip;
public var mcMark58:MovieClip;
public var mcCleanPathNode:MovieClip;
public var mcMark53:MovieClip;
public var mcMark56:MovieClip;
public var mcLoadingBar:MovieClip;
public var mcUpgradeView:MovieClip;
public var mcBathtub1:MovieClip;
public var mcBathtub2:MovieClip;
public var mcChair5:MovieClip;
public var mcOfuroPathNode:MovieClip;
public var mcGarbagecanClean:MovieClip;
public var mcUpgradeTime:MovieClip;
public var mcAux3PathNode:MovieClip;
public var mcTropicalDeco:MovieClip;
public var btnPlay:MovieClip;
public var btnNewGame:MovieClip;
public var mcSaunaPathNode:MovieClip;
public var btnLeaveUpgrade:MovieClip;
public var mcSauna:MovieClip;
public var massage_howto2:MovieClip;
static var BR2_VERSION:String = "0.6";
public function Main(){
localConnection = new LocalConnection();
addFrameScript(0, frame1, 23, frame24, 32, frame33, 76, frame77, 77, frame78, 123, frame124, 210, frame211, 253, frame254, 296, frame297);
super();
initGlobal();
initSound();
}
private function onClickLogo(_arg1:MouseEvent):void{
var _local2:String;
_local2 = "&utm_content=preloader";
if (Global.getInstance().localization_language_nr != 2){
SpilURLNavigator.changePage((Global.getInstance().localization_url + _local2), "_blank");
} else {
SpilURLNavigator.changePage(Global.getInstance().localization_url, "_blank");
};
}
function frame1(){
Global.getInstance().spilGroupUrl.push("offline_play");
Global.getInstance().spilGroupUrl.push("www8.agame.com");
Global.getInstance().spilGroupUrl.push("gamedev.dev.spilgames.com");
Global.getInstance().localization_url = "http://www.gamesgames.com/moregames/?utm_medium=brandedgames_external&utm_campaign=beauty_resort_2&utm_source=";
Global.getInstance().localization_url2 = "http://www.gamesgames.com/moregames/?utm_medium=brandedgames_internal&utm_campaign=beauty_resort_2&utm_source=";
Global.getInstance().localization_language_nr = 1;
Global.getInstance().localization_branding_nr = 1;
Global.getInstance().main.onInit();
}
function frame24(){
stop();
}
function frame33(){
stop();
}
private function initGlobal(){
var _local1:Array;
var _local2:Object;
Global.getInstance().main = this;
Global.getInstance().mouse = new MouseCustomerContainer(this);
Global.getInstance().cookie = SharedObject.getLocal("beautyresort");
if (Global.getInstance().cookie.data.version == undefined){
Global.getInstance().cookie.data.version = BR2_VERSION;
Global.getInstance().cookie.flush();
};
if (String(Global.getInstance().cookie.data.version) != BR2_VERSION){
Global.getInstance().cookie.clear();
Global.getInstance().cookie.flush();
};
if (Global.getInstance().cookie.data.highScore == undefined){
_local1 = new Array();
_local2 = new Object();
_local2.name = "Pam";
_local2.score = 17630;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Jessica";
_local2.score = 141350;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Marcy";
_local2.score = 115150;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Anna";
_local2.score = 95240;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Hellen";
_local2.score = 80650;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Nick";
_local2.score = 69990;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Laura";
_local2.score = 61500;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Jack";
_local2.score = 43250;
_local1.push(_local2);
_local2 = new Object();
_local2.name = "Lucy";
_local2.score = 27650;
_local1.push(_local2);
_local1.sortOn("score", (Array.NUMERIC | Array.DESCENDING));
if (_local1.length > 9){
_local1.splice(9, (Global.getInstance().cookie.data.highScore.length - 9));
};
Global.getInstance().cookie.data.highScore = _local1;
Global.getInstance().cookie.flush();
};
Levels.init();
Upgrades.init();
Decoration.init();
}
function frame77(){
stop();
}
function frame78(){
}
function frame211(){
stop();
}
function frame124(){
stop();
}
private function initSound(){
SpilSoundManager.getInstance().setMusicVolume(50);
SpilSoundManager.getInstance().setSFXVolume(70);
Global.getInstance().soundTrackMenu = new SpilSound(this.getAsset("MAIN_SCREEN"), SpilSound.TYPE_MUSIC, null, true, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundTrackMenu);
Global.getInstance().soundTrackProgress = new SpilSound(this.getAsset("PROGRESS_SCREEN"), SpilSound.TYPE_MUSIC, null, true, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundTrackProgress);
Global.getInstance().soundTrackStage1 = new SpilSound(this.getAsset("TRACK01"), SpilSound.TYPE_MUSIC, null, true, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundTrackStage1);
Global.getInstance().soundTrackStage2 = new SpilSound(this.getAsset("TRACK02"), SpilSound.TYPE_MUSIC, null, true, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundTrackStage2);
Global.getInstance().soundTrackStage3 = new SpilSound(this.getAsset("TRACK03"), SpilSound.TYPE_MUSIC, null, true, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundTrackStage3);
Global.getInstance().soundTrackStage4 = new SpilSound(this.getAsset("TRACK04"), SpilSound.TYPE_MUSIC, null, true, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundTrackStage4);
Global.getInstance().soundLevelCompleted = new SpilSound(this.getAsset("LEVEL_COMPLETE"), SpilSound.TYPE_MUSIC, null, false, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundLevelCompleted);
Global.getInstance().soundLevelFail = new SpilSound(this.getAsset("LEVEL_FAILED"), SpilSound.TYPE_MUSIC, null, false, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundLevelFail);
Global.getInstance().soundVictory = new SpilSound(this.getAsset("victory"), SpilSound.TYPE_MUSIC, null, false, 500, 500);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundVictory);
Global.getInstance().soundsFX = new Array();
Global.getInstance().soundsFX["bubblingWater"] = new SpilSound(this.getAsset("bubblingWater"), SpilSound.TYPE_SFX, null, true, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["bubblingWater"]);
Global.getInstance().soundsFX["cleaningStation"] = new SpilSound(this.getAsset("cleaningStation"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["cleaningStation"]);
Global.getInstance().soundsFX["correctStation"] = new SpilSound(this.getAsset("correctStation"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["correctStation"]);
Global.getInstance().soundsFX["desire"] = new SpilSound(this.getAsset("desire"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["desire"]);
Global.getInstance().soundsFX["exitCustomerAngry"] = new SpilSound(this.getAsset("exitCustomerAngry"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["exitCustomerAngry"]);
Global.getInstance().soundsFX["money"] = new SpilSound(this.getAsset("money"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["money"]);
Global.getInstance().soundsFX["mouse_click"] = new SpilSound(this.getAsset("mouse_click"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["mouse_click"]);
Global.getInstance().soundsFX["mouse_over"] = new SpilSound(this.getAsset("mouse_over"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["mouse_over"]);
Global.getInstance().soundsFX["sauna"] = new SpilSound(this.getAsset("sauna"), SpilSound.TYPE_SFX, null, true, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["sauna"]);
Global.getInstance().soundsFX["treatment"] = new SpilSound(this.getAsset("treatment"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["treatment"]);
Global.getInstance().soundsFX["wrongStation"] = new SpilSound(this.getAsset("wrongStation"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["wrongStation"]);
Global.getInstance().soundsFX["endingTreatment"] = new SpilSound(this.getAsset("endingTreatment"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["endingTreatment"]);
Global.getInstance().soundsFX["clockTicking"] = new SpilSound(this.getAsset("clockTicking"), SpilSound.TYPE_SFX, null, true, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["clockTicking"]);
Global.getInstance().soundsFX["drag_customer"] = new SpilSound(this.getAsset("drag_customer"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["drag_customer"]);
Global.getInstance().soundsFX["move_mainchar"] = new SpilSound(this.getAsset("move_mainchar"), SpilSound.TYPE_SFX, null, false, 0, 0);
SpilSoundManager.getInstance().addSound(Global.getInstance().soundsFX["move_mainchar"]);
}
function frame254(){
stop();
}
function frame297(){
stop();
}
override protected function onUpdateFrame(_arg1:Event):void{
var _local2:Number;
if (this.loaderInfo.bytesLoaded < this.loaderInfo.bytesTotal){
_local2 = (Math.floor((this.loaderInfo.bytesLoaded * 100)) / this.loaderInfo.bytesTotal);
this.mcValue.text = (String(Math.round(_local2)) + "%");
this.mcLoadingBar.mcMask.width = ((_local2 / 100) * 225);
return;
};
if (Global.getInstance().manager == null){
Global.getInstance().manager = new ManagerGAME(this);
};
super.onUpdateFrame(_arg1);
if (Global.getInstance().manager != null){
Global.getInstance().manager.process(objTransport);
};
}
public function onCheatKeyDown(_arg1:KeyboardEvent){
if (_arg1.keyCode == 49){
Global.getInstance().manager.onCheatNextLevel();
};
if (_arg1.keyCode == 51){
Global.getInstance().manager.speedTime();
};
}
public function onInit(){
this.mcTitleLoading.text = Global.getInstance().xmlLocalization.loading.title;
this.mcMsg.text = Global.getInstance().xmlLocalization.loading.msg;
this.mcValue.text = "0%";
this.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
this.mcLogo.hitArea = this.mcLogo.mcHitArea;
this.mcLogo.addEventListener(MouseEvent.CLICK, onClickLogo);
}
}
}//package classes.manager
Section 152
//ManagerGAME (classes.manager.ManagerGAME)
package classes.manager {
import spil.Sound.*;
import flash.display.*;
import flash.events.*;
import spil.Events.*;
import flash.text.*;
import flash.net.*;
import classes.game.*;
import spil.StateMachine.*;
import classes.global.*;
import spil.Utils.*;
import spil.Button.*;
import flash.filters.*;
public class ManagerGAME {
private var bIngameHowToPlay:Boolean;
private var stopSound:Boolean;
private var gamePlay:ManagerGamePlay;
private var bUpgradeTime:Boolean;
private var bShowCharBio:Boolean;
private var stageHowToPlay:MovieClip;
private var buttons:Array;
private var warnScreen:WarningScreen;
private var bIngameMenu:Boolean;
private var stMachine:SpilStateMachine;
private var moreGamesSource:String;
private var localConnection;
private var bSpawnStation:Boolean;
private var bGamePaused:Boolean;
private var scenary:Bitmap;
private var charBioScreen:CharacterBio;
private var progressMainChar:ProgressMainChar;
private var stage:MovieClip;
static var EVENT_GO_TO_GAME:String = "EVENT_GO_TO_GAME";
static var ST_MAIN_MENU:String = "ST_MAIN_MENU";
static var ST_HOW_TO_PLAY:String = "ST_HOW_TO_PLAY";
static var ST_GAME:String = "ST_GAME";
static var ST_VICTORY:String = "ST_VICTORY";
static var EVENT_GO_TO_HOW_TO_PLAY:String = "EVENT_GO_TO_HOW_TO_PLAY";
static var ST_PROGRESS_SCREEN:String = "ST_PROGRESS_SCREEN";
static var ST_GAME_OVER:String = "ST_GAME_OVER";
static var EVENT_GO_TO_PROGRESS_SCREEN:String = "EVENT_GO_TO_PROGRESS_SCREEN";
static var EVENT_GO_TO_GAME_OVER:String = "EVENT_GO_TO_GAME_OVER";
static var EVENT_GO_TO_MENU:String = "EVENT_GO_TO_MENU";
static var ST_HIGH_SCORE:String = "ST_HIGH_SCORE";
static var EVENT_GO_TO_HIGH_SCORE:String = "EVENT_GO_TO_HIGH_SCORE";
static var EVENT_GO_TO_VICTORY:String = "EVENT_GO_TO_VICTORY";
public function ManagerGAME(_arg1:MovieClip){
localConnection = new LocalConnection();
super();
this.buttons = new Array();
this.stage = _arg1;
stMachine = new SpilStateMachine(null);
bShowCharBio = false;
bUpgradeTime = false;
bSpawnStation = false;
bIngameMenu = false;
Customers.init();
stopSound = true;
stMachine.createEvent(EVENT_GO_TO_MENU, null);
stMachine.createEvent(EVENT_GO_TO_GAME, null);
stMachine.createEvent(EVENT_GO_TO_PROGRESS_SCREEN, null);
stMachine.createEvent(EVENT_GO_TO_GAME_OVER, null);
stMachine.createEvent(EVENT_GO_TO_HOW_TO_PLAY, null);
stMachine.createEvent(EVENT_GO_TO_VICTORY, null);
stMachine.createEvent(EVENT_GO_TO_HIGH_SCORE, null);
stMachine.createState(ST_MAIN_MENU, false, this, startMainMenu, null, stopMainMenu);
stMachine.createState(ST_GAME, false, this, startGame, processGame, stopGame);
stMachine.createState(ST_PROGRESS_SCREEN, false, this, startProgressScreen, processProgress, stopProgressScreen);
stMachine.createState(ST_GAME_OVER, false, this, startGameOver, null, stopGameOver);
stMachine.createState(ST_HOW_TO_PLAY, false, this, startHowToPlay, null, stopHowToPlay);
stMachine.createState(ST_VICTORY, false, this, startVictory, null, stopVictory);
stMachine.createState(ST_HIGH_SCORE, false, this, startHighScore, null, stopHighScore);
stMachine.createTransition(ST_MAIN_MENU, EVENT_GO_TO_PROGRESS_SCREEN, ST_PROGRESS_SCREEN);
stMachine.createTransition(ST_MAIN_MENU, EVENT_GO_TO_HOW_TO_PLAY, ST_HOW_TO_PLAY);
stMachine.createTransition(ST_HOW_TO_PLAY, EVENT_GO_TO_MENU, ST_MAIN_MENU);
stMachine.createTransition(ST_GAME, EVENT_GO_TO_MENU, ST_MAIN_MENU);
stMachine.createTransition(ST_GAME, EVENT_GO_TO_PROGRESS_SCREEN, ST_PROGRESS_SCREEN);
stMachine.createTransition(ST_PROGRESS_SCREEN, EVENT_GO_TO_GAME, ST_GAME);
stMachine.createTransition(ST_GAME, EVENT_GO_TO_GAME_OVER, ST_GAME_OVER);
stMachine.createTransition(ST_GAME, EVENT_GO_TO_VICTORY, ST_VICTORY);
stMachine.createTransition(ST_VICTORY, EVENT_GO_TO_HIGH_SCORE, ST_HIGH_SCORE);
stMachine.createTransition(ST_GAME_OVER, EVENT_GO_TO_HIGH_SCORE, ST_HIGH_SCORE);
stMachine.createTransition(ST_MAIN_MENU, EVENT_GO_TO_HIGH_SCORE, ST_HIGH_SCORE);
stMachine.createTransition(ST_HIGH_SCORE, EVENT_GO_TO_MENU, ST_MAIN_MENU);
stMachine.createTransition(ST_PROGRESS_SCREEN, EVENT_GO_TO_MENU, ST_MAIN_MENU);
stMachine.createTransition(ST_VICTORY, EVENT_GO_TO_PROGRESS_SCREEN, ST_PROGRESS_SCREEN);
stMachine.createTransition(ST_GAME_OVER, EVENT_GO_TO_PROGRESS_SCREEN, ST_PROGRESS_SCREEN);
stMachine.initialize(ST_MAIN_MENU);
Global.getInstance().main.stage.quality = StageQuality.HIGH;
}
private function processGame(_arg1:Object){
if (gamePlay != null){
gamePlay.process(_arg1);
};
}
private function onEventHowToPlay(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
bIngameHowToPlay = false;
dispatchHowToPlay();
break;
case SpilEvent.EVENT_INIT:
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
}
private function stopGameOver(){
delete buttons["moregames"];
buttons["moregames"] = undefined;
delete buttons["submit"];
buttons["submit"] = undefined;
delete buttons["go_tryagain"];
buttons["go_tryagain"] = undefined;
}
private function goToQuality(){
var _local1:MovieClip;
if (!bIngameMenu){
_local1 = stage;
} else {
_local1 = stage.mcIngameMenu;
};
if (Global.getInstance().main.stage.quality == "HIGH"){
SpilMovieClip.addLabelScript(_local1.btnQuality, "HIGH", updateQualityButton);
_local1.btnQuality.gotoAndStop("HIGH");
} else {
if (Global.getInstance().main.stage.quality == "MEDIUM"){
SpilMovieClip.addLabelScript(_local1.btnQuality, "MEDIUM", updateQualityButton);
_local1.btnQuality.gotoAndStop("MEDIUM");
} else {
SpilMovieClip.addLabelScript(_local1.btnQuality, "LOW", updateQualityButton);
_local1.btnQuality.gotoAndStop("LOW");
};
};
}
private function onEventFX(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSEUP:
if (MouseCustomerContainer(Global.getInstance().mouse).getLastLocal() != null){
MouseCustomerContainer(Global.getInstance().mouse).getLastLocal().addCustomer(MouseCustomerContainer(Global.getInstance().mouse).removeCustomer());
};
break;
case SpilEvent.EVENT_ON:
SpilSoundManager.getInstance().setSFXVolume(100);
break;
case SpilEvent.EVENT_OFF:
SpilSoundManager.getInstance().setSFXVolume(0);
break;
};
}
public function dispatchProgressScreen(){
try {
return (stMachine.receiveEvent(EVENT_GO_TO_PROGRESS_SCREEN));
} catch(e:Error) {
};
}
private function stopGame(){
delete buttons["ingame_howtoplay"];
buttons["ingame_howtoplay"] = undefined;
delete buttons["ingame_mainmenu"];
buttons["ingame_mainmenu"] = undefined;
delete buttons["ingame_returngame"];
buttons["ingame_returngame"] = undefined;
delete buttons["ingame_quality"];
buttons["ingame_quality"] = undefined;
delete buttons["ingame_sfx"];
buttons["ingame_sfx"] = undefined;
delete buttons["ingame_music"];
buttons["ingame_music"] = undefined;
delete buttons["menu"];
buttons["menu"] = undefined;
delete buttons["leave_upgrade"];
buttons["leave_upgrade"] = undefined;
removeNPCReturnEvent();
removeBoundaries();
bIngameMenu = false;
gamePlay = null;
}
private function showMassageHowTo2(){
stageHowToPlay.massage_howto2.mcQueue.visible = false;
stageHowToPlay.massage_howto2.mcClock.visible = false;
stageHowToPlay.massage_howto2.upgradeRecommend.visible = false;
stageHowToPlay.massage_howto2.upgradeAvailable.visible = false;
}
private function onEventFinalScore(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
buttons["final_score"].disable();
SpilMovieClip.addLabelScript(this.stage, "buttons", onButtonsVictoryLoadFrame);
stage.gotoAndPlay("buttons");
break;
case SpilEvent.EVENT_INIT:
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
}
private function onVictoryTextShow(){
SpilMovieClip.addLabelScript(this.stage, "victoryText", null);
stage.mcCompleted.text = Global.getInstance().xmlLocalization.victory.complete;
stage.mcCongratulation.text = Global.getInstance().xmlLocalization.victory.congratulation;
}
private function onInitHowToPlayLoadFrame(){
SpilMovieClip.addLabelScript(stageHowToPlay, "initNowToPlay", null);
stageHowToPlay.mcText1.text = Global.getInstance().xmlLocalization.howToPlay.text1;
stageHowToPlay.mcText2.text = Global.getInstance().xmlLocalization.howToPlay.text2;
stageHowToPlay.mcText3.text = Global.getInstance().xmlLocalization.howToPlay.text3;
stageHowToPlay.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
stageHowToPlay.mcLogo.mcHitArea.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
showHighStress();
showMassageHowTo();
showMassageGlow();
}
private function onFinishGameLoadFrame(){
var _local1:TextField;
SpilMovieClip.addLabelScript(stage, "finishGame", null);
Global.getInstance().main.mcUpgradeView.visible = false;
Global.getInstance().main.mcNewStage.visible = false;
stage.ingameHTP.visible = false;
stage.stop();
buttons["start"] = new SpilTextButton(Global.getInstance().main.mcUpgradeView.mcStart, Global.getInstance().xmlLocalization.game.play, onEventStart);
buttons["start"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["start"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
bSpawnStation = false;
gamePlay.hideStationUpgradeMarks();
Global.getInstance().main.mcUpgradeView.mcMsgBlink.mcText.text = Global.getInstance().xmlLocalization.update.msg;
Global.getInstance().main.mcUpgradeView.mcMsg.mcText.text = Global.getInstance().xmlLocalization.update.msg;
if (Levels.indexStage == 0){
Global.getInstance().main.mcStatue.visible = true;
} else {
Global.getInstance().main.mcStatue.visible = false;
};
if (Levels.indexStage == 1){
Global.getInstance().main.mcTropicalDeco.visible = true;
} else {
Global.getInstance().main.mcTropicalDeco.visible = false;
};
if ((((Levels.indexStage == 0)) && ((Levels.indexLevel == 0)))){
buttons["startStage"] = new SpilTextButton(Global.getInstance().main.mcNewStage.btnPlay, Global.getInstance().xmlLocalization.game.play, onEventStart);
buttons["startStage"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["startStage"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
Global.getInstance().main.mcNewStage.visible = true;
bSpawnStation = true;
gamePlay.hideStationUpgradeMarks();
buttons["leave_upgrade"].hide();
buttons["leave_upgrade"].disable();
stage.mcLogo.visible = true;
gamePlay.showLevelText();
SpilMovieClip.setTextBalloon(Global.getInstance().xmlLocalization.game.msg1, Global.getInstance().main.mcNewStage.txtDialog, Global.getInstance().main.mcNewStage.mcGlow, "RESIZE_UP", 5, 5);
return;
};
if ((((Levels.indexStage == 0)) && ((Levels.indexLevel == 2)))){
Global.getInstance().main.mcUpgradeView.mcRoom2.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath1.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath2.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath4.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment1.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment2.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment3.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment4.visible = false;
Global.getInstance().main.mcUpgradeView.gotoAndPlay("anima");
Global.getInstance().main.mcUpgradeView.visible = true;
gamePlay.showStationUpgradeMarks();
gamePlay.decorationShow();
return;
};
if ((((Levels.indexStage == 1)) && ((Levels.indexLevel == 0)))){
buttons["startStage"] = new SpilTextButton(Global.getInstance().main.mcNewStage.btnPlay, Global.getInstance().xmlLocalization.game.play, onEventStart);
buttons["startStage"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["startStage"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
gamePlay.showStationUpgradeMarks();
Global.getInstance().main.mcNewStage.visible = true;
_local1 = new TextField();
SpilMovieClip.setTextBalloon(Global.getInstance().xmlLocalization.game.msg2, Global.getInstance().main.mcNewStage.txtDialog, Global.getInstance().main.mcNewStage.mcGlow, "RESIZE_UP", 5, 5);
return;
};
if ((((Levels.indexStage == 1)) && ((Levels.indexLevel == 1)))){
Global.getInstance().main.mcUpgradeView.mcRoom1.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom2.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath2.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath4.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment1.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment2.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment3.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment4.visible = false;
Global.getInstance().main.mcUpgradeView.gotoAndPlay("anima");
Global.getInstance().main.mcUpgradeView.visible = true;
gamePlay.showStationUpgradeMarks();
gamePlay.decorationShow();
return;
};
if ((((Levels.indexStage == 1)) && ((Levels.indexLevel == 4)))){
Global.getInstance().main.mcUpgradeView.mcRoom1.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom2.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath1.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath2.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath4.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment1.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment2.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment3.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment4.visible = false;
Global.getInstance().main.mcUpgradeView.gotoAndPlay("anima");
Global.getInstance().main.mcUpgradeView.visible = true;
gamePlay.showStationUpgradeMarks();
gamePlay.decorationShow();
return;
};
if ((((Levels.indexStage == 1)) && ((Levels.indexLevel == 7)))){
Global.getInstance().main.mcUpgradeView.mcRoom1.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom2.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath1.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath2.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath4.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment1.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment3.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment4.visible = false;
Global.getInstance().main.mcUpgradeView.gotoAndPlay("anima");
Global.getInstance().main.mcUpgradeView.visible = true;
gamePlay.showStationUpgradeMarks();
gamePlay.decorationShow();
return;
};
if ((((Levels.indexStage == 2)) && ((Levels.indexLevel == 0)))){
buttons["startStage"] = new SpilTextButton(Global.getInstance().main.mcNewStage.btnPlay, Global.getInstance().xmlLocalization.game.play, onEventStart);
buttons["startStage"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["startStage"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
gamePlay.showStationUpgradeMarks();
Global.getInstance().main.mcNewStage.visible = true;
SpilMovieClip.setTextBalloon(Global.getInstance().xmlLocalization.game.msg3, Global.getInstance().main.mcNewStage.txtDialog, Global.getInstance().main.mcNewStage.mcGlow, "RESIZE_UP", 5, 5);
return;
};
if ((((Levels.indexStage == 2)) && ((Levels.indexLevel == 4)))){
Global.getInstance().main.mcUpgradeView.mcRoom1.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom2.visible = false;
Global.getInstance().main.mcUpgradeView.mcRoom3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath1.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath2.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath3.visible = false;
Global.getInstance().main.mcUpgradeView.mcBath4.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment1.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment2.visible = false;
Global.getInstance().main.mcUpgradeView.mcTreatment4.visible = false;
Global.getInstance().main.mcUpgradeView.gotoAndPlay("anima");
Global.getInstance().main.mcUpgradeView.visible = true;
gamePlay.showStationUpgradeMarks();
gamePlay.decorationShow();
return;
};
if ((((Levels.indexStage == 3)) && ((Levels.indexLevel == 0)))){
buttons["startStage"] = new SpilTextButton(Global.getInstance().main.mcNewStage.btnPlay, Global.getInstance().xmlLocalization.game.play, onEventStart);
buttons["startStage"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["startStage"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
if (anythingToBuy()){
gamePlay.showStationUpgradeMarks();
};
Global.getInstance().main.mcNewStage.visible = true;
SpilMovieClip.setTextBalloon(Global.getInstance().xmlLocalization.game.msg4, Global.getInstance().main.mcNewStage.txtDialog, Global.getInstance().main.mcNewStage.mcGlow, "RESIZE_UP", 5, 5);
return;
};
if ((((Levels.indexStage == 4)) && ((Levels.indexLevel == 0)))){
buttons["startStage"] = new SpilTextButton(Global.getInstance().main.mcNewStage.btnPlay, Global.getInstance().xmlLocalization.game.play, onEventStart);
buttons["startStage"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["startStage"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
if (anythingToBuy()){
gamePlay.showStationUpgradeMarks();
};
Global.getInstance().main.mcNewStage.visible = true;
SpilMovieClip.setTextBalloon(Global.getInstance().xmlLocalization.game.msg5, Global.getInstance().main.mcNewStage.txtDialog, Global.getInstance().main.mcNewStage.mcGlow, "RESIZE_UP", 5, 5);
return;
};
if (anythingToBuy()){
gamePlay.showStationUpgradeMarks();
showUpgradeTime();
} else {
gamePlay.showLevelText();
gamePlay.decorationHide();
buttons["leave_upgrade"].hide();
buttons["leave_upgrade"].disable();
stage.mcLogo.visible = true;
gamePlay.start();
};
}
private function onEventStart(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
Global.getInstance().main.mcUpgradeView.visible = false;
Global.getInstance().main.mcNewStage.visible = false;
if (bSpawnStation){
if (bShowCharBio){
charBioScreen = new CharacterBio(this);
bShowCharBio = false;
} else {
gamePlay.start();
};
} else {
if (anythingToBuy()){
showUpgradeTime();
} else {
gamePlay.start();
};
};
break;
};
}
private function resetGameData(){
Upgrades.resetStationCookie();
Decoration.resetDecorationCookie();
Global.getInstance().cookie.data.currentLevel = 0;
Global.getInstance().cookie.data.currentStage = 0;
Global.getInstance().cookie.data.currentScore = 0;
Global.getInstance().cookie.flush();
Levels.indexLevel = 0;
Levels.indexStage = 0;
Global.getInstance().life = 5;
scenary = null;
}
private function stopHighScore(){
delete buttons["moregames"];
buttons["moregames"] = undefined;
delete buttons["mainmenu"];
buttons["mainmenu"] = undefined;
}
private function onVictoryLoadFrame(){
SpilMovieClip.addLabelScript(this.stage, "victory", null);
Global.getInstance().soundVictory.play();
buttons["final_score"] = new SpilTextButton(stage.btnScore, Global.getInstance().xmlLocalization.victory.btnScore, onEventFinalScore);
buttons["final_score"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["final_score"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
}
private function onLinkSpilOut(_arg1:MouseEvent):void{
MovieClip(_arg1.currentTarget).filters = null;
}
private function onHighScoreLoadFrame(){
var _local1:Number;
SpilMovieClip.addLabelScript(stage, "highscore", null);
stage.mcRank.text = Global.getInstance().xmlLocalization.highscore.rank;
stage.mcName.text = Global.getInstance().xmlLocalization.highscore.name;
stage.mcScore.text = Global.getInstance().xmlLocalization.highscore.score;
stage.mcTitle.mcText.text = Global.getInstance().xmlLocalization.highscore.title;
stage.mcTitleBlink.mcText.text = Global.getInstance().xmlLocalization.highscore.title;
buttons["moregames"] = new SpilTextButton(stage.mcMore, Global.getInstance().xmlLocalization.highscore.moregames, onEventMoreGames);
buttons["moregames"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["moregames"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["mainmenu"] = new SpilTextButton(stage.mcMenu, Global.getInstance().xmlLocalization.highscore.menu, onEventMainMenu);
buttons["mainmenu"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["mainmenu"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
_local1 = 0;
while (_local1 < Global.getInstance().cookie.data.highScore.length) {
if (_local1 > 9){
break;
};
switch (_local1){
case 0:
stage.mcName1.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore1.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 1:
stage.mcName2.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore2.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 2:
stage.mcName3.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore3.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 3:
stage.mcName4.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore4.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 4:
stage.mcName5.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore5.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 5:
stage.mcName6.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore6.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 6:
stage.mcName7.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore7.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 7:
stage.mcName8.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore8.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
case 8:
stage.mcName9.text = Global.getInstance().cookie.data.highScore[_local1].name;
stage.mcScore9.text = Global.getInstance().cookie.data.highScore[_local1].score;
break;
};
_local1++;
};
}
private function onEventNewGame(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
warnScreen = new WarningScreen("newgame", clearAndStart);
break;
};
}
public function dispatchVictory(){
try {
return (stMachine.receiveEvent(EVENT_GO_TO_VICTORY));
} catch(e:Error) {
};
}
private function startMainMenu(){
moreGamesSource = "mainmenuscreen_moregames";
stage.gotoAndPlay("menu");
SpilMovieClip.addLabelScript(this.stage, "menu", onWarnHide);
SpilMovieClip.addLabelScript(this.stage, "menuButtons", onMainMenuButtons);
SpilMovieClip.addLabelScript(this.stage, "endMenu", onMainMenuLoadFrame);
}
private function onMainMenuLoadFrame(){
SpilMovieClip.addLabelScript(stage, "endMenu", null);
stage.stop();
stage.warningScreen.visible = false;
buttons["new_game"] = new SpilTextButton(stage.btnNewGame, Global.getInstance().xmlLocalization.mainmenu.newgame, onEventNewGame);
buttons["new_game"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["new_game"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["continue_game"] = new SpilTextButton(stage.btnContinueGame, Global.getInstance().xmlLocalization.mainmenu.continueGame, onEventContinueGame);
buttons["continue_game"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["continue_game"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
stage.mcSpil.hitArea = stage.mcSpil.mcHitArea;
stage.mcSpil.addEventListener(MouseEvent.CLICK, onClickSpil);
stage.mcSpil.addEventListener(MouseEvent.ROLL_OVER, onLinkSpilOver);
stage.mcSpil.addEventListener(MouseEvent.ROLL_OUT, onLinkSpilOut);
buttons["new_game"].hide();
buttons["continue_game"].hide();
buttons.length = 6;
if (stopSound){
Global.getInstance().soundTrackMenu.play();
};
stopSound = true;
}
private function onEventIngameReturn(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSEUP:
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
break;
case SpilEvent.EVENT_MOUSECLICK:
bIngameMenu = false;
if (!bUpgradeTime){
gamePlay.pause();
} else {
gamePlay.turnMusicOn();
};
stage.mcIngameMenu.visible = false;
break;
};
}
private function textBalloon(_arg1:String, _arg2:TextField, _arg3:MovieClip, _arg4:String, _arg5:uint=0, _arg6:uint=0){
var _local7:Number;
_arg2.autoSize = TextFieldAutoSize.CENTER;
_arg2.text = _arg1;
if (_arg4 == "RESIZE_UP"){
_local7 = (_arg3.y + _arg3.height);
_arg3.height = ((_arg2.height + _arg6) + _arg5);
_arg3.y = (_local7 - _arg3.height);
} else {
_local7 = _arg3.y;
_arg3.height = ((_arg2.height + _arg6) + _arg5);
_arg3.y = _local7;
};
_arg2.y = (_arg3.y + _arg5);
}
private function onEventIngameMainMenu(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
warnScreen = new WarningScreen("mainmenu", goBackMainMenu);
break;
case SpilEvent.EVENT_MOUSEUP:
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
break;
};
}
private function removeNPCReturnEvent(){
stage.mcGoal.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.mcCash.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.hud_clock.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.mcTextCash.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.mcTextGoal.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.mcTextStage.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.mcTextScore.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.waitTable.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.bgSauna.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.bgShop.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
stage.mcLogo.removeEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false);
}
private function startVictory(){
moreGamesSource = "victoryscreen_moregames";
stage.gotoAndPlay("victory");
SpilMovieClip.addLabelScript(this.stage, "victory", onVictoryLoadFrame);
SpilMovieClip.addLabelScript(this.stage, "victoryText", onVictoryTextShow);
}
public function nextLevel(){
var _local1:Class;
var _local2:BitmapData;
if (Global.getInstance().levelCash >= Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal){
gamePlay.saveStationsUpgrades();
gamePlay.saveDecorations();
Customers.saveAvailableCustomers();
Levels.indexLevel++;
Global.getInstance().cookie.data.currentLevel = Levels.indexLevel;
Global.getInstance().cookie.data.currentStage = Levels.indexStage;
Global.getInstance().cookie.data.currentScore = Global.getInstance().score;
Global.getInstance().cookie.flush();
if (Levels.indexLevel >= Levels.stages.stage[Levels.indexStage].levels.level.length()){
Levels.indexLevel = 0;
Levels.indexStage++;
Global.getInstance().cookie.data.currentLevel = Levels.indexLevel;
Global.getInstance().cookie.data.currentStage = Levels.indexStage;
Global.getInstance().cookie.flush();
if (Levels.indexStage >= Levels.stages.stage.length()){
resetGameData();
dispatchVictory();
return;
};
_local1 = Global.getInstance().main.getAsset(Levels.stages.stage[Levels.indexStage].scenary);
_local2 = new _local1(700, 550);
scenary = new Bitmap(_local2);
Global.getInstance().main.mcBackground.addChild(scenary);
Global.getInstance().main.dLamp.gotoAndStop((Levels.indexStage + 1));
Global.getInstance().main.dScenario.gotoAndStop((Levels.indexStage + 1));
};
} else {
Global.getInstance().life--;
};
if (Global.getInstance().life <= 0){
resetGameData();
dispatchGameOver();
} else {
dispatchProgressScreen();
};
}
private function onEventHighScore(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
dispatchHighScore();
break;
case SpilEvent.EVENT_INIT:
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
}
public function dispatchMainMenu(){
try {
return (stMachine.receiveEvent(EVENT_GO_TO_MENU));
} catch(e:Error) {
};
}
private function onProgressLoadFrame(){
var _local1:Number;
stage.mcIngameMenu.visible = false;
stage.ingameHTP.visible = false;
SpilMovieClip.addLabelScript(stage, "progress", null);
buttons["play"] = new SpilTextButton(stage.btnPlay, Global.getInstance().xmlLocalization.progress.play, onEventPlay);
buttons["play"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["play"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["progress_menu"] = new SpilTextButton(stage.btnProgressMenu, Global.getInstance().xmlLocalization.progress.menu, onEventHTPMainMenu);
buttons["progress_menu"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["progress_menu"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
Global.getInstance().main.txtLife.text = ("x" + Global.getInstance().life);
Global.getInstance().main.mcTextCash.text = Global.getInstance().xmlLocalization.progress.score;
Global.getInstance().main.mcCash.text = String(Global.getInstance().score);
Global.getInstance().main.mcSpa2.visible = false;
Global.getInstance().main.mcSpa3.visible = false;
Global.getInstance().main.mcSpa4.visible = false;
Global.getInstance().main.mcSpa5.visible = false;
Global.getInstance().soundTrackProgress.play();
this.progressMainChar = new ProgressMainChar();
switch (Levels.indexStage){
case 4:
switch (Levels.indexLevel){
case 0:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.goto(ProgressMainChar.STAGE5_PATHNODE);
Global.getInstance().main.mcMark51.gotoAndStop("current");
break;
case 1:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE5_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark52.gotoAndStop("current");
break;
case 2:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE5_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark53.gotoAndStop("current");
break;
case 3:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE5_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark54.gotoAndStop("current");
break;
case 4:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE5_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark55.gotoAndStop("current");
break;
case 5:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE5_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark56.gotoAndStop("current");
break;
case 6:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE5_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark57.gotoAndStop("current");
break;
case 7:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE5_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark58.gotoAndStop("current");
break;
};
break;
case 3:
switch (Levels.indexLevel){
case 0:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.goto(ProgressMainChar.STAGE4_PATHNODE);
Global.getInstance().main.mcMark41.gotoAndStop("current");
break;
case 1:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark42.gotoAndStop("current");
break;
case 2:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark43.gotoAndStop("current");
break;
case 3:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark44.gotoAndStop("current");
break;
case 4:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark45.gotoAndStop("current");
break;
case 5:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark46.gotoAndStop("current");
break;
case 6:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark47.gotoAndStop("current");
break;
case 7:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE4_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark48.gotoAndStop("current");
break;
};
break;
case 2:
switch (Levels.indexLevel){
case 0:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.goto(ProgressMainChar.STAGE3_PATHNODE);
Global.getInstance().main.mcMark31.gotoAndStop("current");
break;
case 1:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark32.gotoAndStop("current");
break;
case 2:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark33.gotoAndStop("current");
break;
case 3:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark34.gotoAndStop("current");
break;
case 4:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark35.gotoAndStop("current");
break;
case 5:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark36.gotoAndStop("current");
break;
case 6:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark37.gotoAndStop("current");
break;
case 7:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE3_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark38.gotoAndStop("current");
break;
};
break;
case 1:
switch (Levels.indexLevel){
case 0:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE1_PATHNODE);
this.progressMainChar.goto(ProgressMainChar.STAGE2_PATHNODE);
Global.getInstance().main.mcMark21.gotoAndStop("current");
break;
case 1:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark22.gotoAndStop("current");
break;
case 2:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark23.gotoAndStop("current");
break;
case 3:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark24.gotoAndStop("current");
break;
case 4:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark25.gotoAndStop("current");
break;
case 5:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark26.gotoAndStop("current");
break;
case 6:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark27.gotoAndStop("current");
break;
case 7:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE2_PATHNODE);
this.progressMainChar.action();
Global.getInstance().main.mcMark28.gotoAndStop("current");
break;
};
break;
case 0:
this.progressMainChar.setCurrentNode(ProgressMainChar.STAGE1_PATHNODE);
this.progressMainChar.action();
switch (Levels.indexLevel){
case 0:
Global.getInstance().main.mcMark11.gotoAndStop("current");
break;
case 1:
Global.getInstance().main.mcMark12.gotoAndStop("current");
break;
case 2:
Global.getInstance().main.mcMark13.gotoAndStop("current");
break;
case 3:
Global.getInstance().main.mcMark14.gotoAndStop("current");
break;
case 4:
Global.getInstance().main.mcMark15.gotoAndStop("current");
break;
case 5:
Global.getInstance().main.mcMark16.gotoAndStop("current");
break;
case 6:
Global.getInstance().main.mcMark17.gotoAndStop("current");
break;
case 7:
Global.getInstance().main.mcMark18.gotoAndStop("current");
break;
};
break;
};
_local1 = Levels.indexLevel;
switch (Levels.indexStage){
case 4:
Global.getInstance().main.mcSpa5.visible = true;
switch (_local1){
case 8:
Global.getInstance().main.mcMark58.gotoAndStop("completed");
case 7:
Global.getInstance().main.mcMark57.gotoAndStop("completed");
case 6:
Global.getInstance().main.mcMark56.gotoAndStop("completed");
case 5:
Global.getInstance().main.mcMark55.gotoAndStop("completed");
case 4:
Global.getInstance().main.mcMark54.gotoAndStop("completed");
case 3:
Global.getInstance().main.mcMark53.gotoAndStop("completed");
case 2:
Global.getInstance().main.mcMark52.gotoAndStop("completed");
case 1:
Global.getInstance().main.mcMark51.gotoAndStop("completed");
case 0:
_local1 = 8;
break;
};
case 3:
Global.getInstance().main.mcSpa4.visible = true;
switch (_local1){
case 8:
Global.getInstance().main.mcMark48.gotoAndStop("completed");
case 7:
Global.getInstance().main.mcMark47.gotoAndStop("completed");
case 6:
Global.getInstance().main.mcMark46.gotoAndStop("completed");
case 5:
Global.getInstance().main.mcMark45.gotoAndStop("completed");
case 4:
Global.getInstance().main.mcMark44.gotoAndStop("completed");
case 3:
Global.getInstance().main.mcMark43.gotoAndStop("completed");
case 2:
Global.getInstance().main.mcMark42.gotoAndStop("completed");
case 1:
Global.getInstance().main.mcMark41.gotoAndStop("completed");
case 0:
_local1 = 8;
break;
};
case 2:
Global.getInstance().main.mcSpa3.visible = true;
switch (_local1){
case 8:
Global.getInstance().main.mcMark38.gotoAndStop("completed");
case 7:
Global.getInstance().main.mcMark37.gotoAndStop("completed");
case 6:
Global.getInstance().main.mcMark36.gotoAndStop("completed");
case 5:
Global.getInstance().main.mcMark35.gotoAndStop("completed");
case 4:
Global.getInstance().main.mcMark34.gotoAndStop("completed");
case 3:
Global.getInstance().main.mcMark33.gotoAndStop("completed");
case 2:
Global.getInstance().main.mcMark32.gotoAndStop("completed");
case 1:
Global.getInstance().main.mcMark31.gotoAndStop("completed");
case 0:
_local1 = 8;
break;
};
case 1:
Global.getInstance().main.mcSpa2.visible = true;
switch (_local1){
case 8:
Global.getInstance().main.mcMark28.gotoAndStop("completed");
case 7:
Global.getInstance().main.mcMark27.gotoAndStop("completed");
case 6:
Global.getInstance().main.mcMark26.gotoAndStop("completed");
case 5:
Global.getInstance().main.mcMark25.gotoAndStop("completed");
case 4:
Global.getInstance().main.mcMark24.gotoAndStop("completed");
case 3:
Global.getInstance().main.mcMark23.gotoAndStop("completed");
case 2:
Global.getInstance().main.mcMark22.gotoAndStop("completed");
case 1:
Global.getInstance().main.mcMark21.gotoAndStop("completed");
case 0:
_local1 = 8;
break;
};
case 0:
switch (_local1){
case 8:
Global.getInstance().main.mcMark18.gotoAndStop("completed");
case 7:
Global.getInstance().main.mcMark17.gotoAndStop("completed");
case 6:
Global.getInstance().main.mcMark16.gotoAndStop("completed");
case 5:
Global.getInstance().main.mcMark15.gotoAndStop("completed");
case 4:
Global.getInstance().main.mcMark14.gotoAndStop("completed");
case 3:
Global.getInstance().main.mcMark13.gotoAndStop("completed");
case 2:
Global.getInstance().main.mcMark12.gotoAndStop("completed");
case 1:
Global.getInstance().main.mcMark11.gotoAndStop("completed");
case 0:
break;
};
break;
};
}
private function createBoundaries(){
MouseCustomerContainer(Global.getInstance().mouse).addUp(returnNPC);
}
public function dispatchHowToPlay(){
stopSound = false;
try {
return (stMachine.receiveEvent(EVENT_GO_TO_HOW_TO_PLAY));
} catch(e:Error) {
};
}
private function onHowToPlayLoadFrame(){
SpilMovieClip.addLabelScript(stageHowToPlay, "howToPlay", null);
stageHowToPlay.mcTitle.mcText.text = Global.getInstance().xmlLocalization.howToPlay.title;
stageHowToPlay.mcTitleBlink.mcText.text = Global.getInstance().xmlLocalization.howToPlay.title;
}
private function startGameOver(){
moreGamesSource = "gameoverscreen_moregames";
stage.gotoAndPlay("gameOver");
SpilMovieClip.addLabelScript(stage, "gameOver", onGameOverLoadFrame);
}
private function onEventIngameHowToPlay(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
bIngameHowToPlay = true;
stage.ingameHTP.visible = true;
startHowToPlay();
break;
case SpilEvent.EVENT_MOUSEUP:
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
break;
};
}
public function process(_arg1:Object){
stMachine.process(_arg1);
}
private function clearAndStart(){
Upgrades.resetStationCookie();
Decoration.resetDecorationCookie();
Global.getInstance().cookie.data.currentLevel = 0;
Global.getInstance().cookie.data.currentStage = 0;
Global.getInstance().cookie.data.currentScore = 0;
Global.getInstance().score = 0;
Global.getInstance().cookie.flush();
Levels.indexLevel = 0;
Levels.indexStage = 0;
dispatchProgressScreen();
}
private function startGame(){
moreGamesSource = "ingamemainscreen_logo";
stage.gotoAndPlay("game");
SpilMovieClip.addLabelScript(stage, "game", onGameLoadFrame);
}
private function onNPCReturnEvent(_arg1:MouseEvent){
if (MouseCustomerContainer(Global.getInstance().mouse).getLastLocal() != null){
MouseCustomerContainer(Global.getInstance().mouse).getLastLocal().addCustomer(MouseCustomerContainer(Global.getInstance().mouse).removeCustomer());
};
}
private function onEventHTPReturn(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSEUP:
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
break;
case SpilEvent.EVENT_MOUSECLICK:
bIngameMenu = false;
stage.mcIngameMenu.visible = false;
break;
};
}
private function showMassageGlow(){
var _local1:GlowFilter;
var _local2:Array;
_local1 = new GlowFilter(0xFFFF00, 1, 5, 5, 1000, BitmapFilterQuality.HIGH, false, false);
_local2 = new Array();
_local2.push(_local1);
stageHowToPlay.massage_howto.filters = _local2;
}
private function startHowToPlay(){
if (bIngameHowToPlay){
stageHowToPlay = stage.ingameHTP;
} else {
stageHowToPlay = stage;
};
moreGamesSource = "howtoplayscreen_logo";
stageHowToPlay.gotoAndPlay("howToPlay");
SpilMovieClip.addLabelScript(stageHowToPlay, "howToPlay", onHowToPlayLoadFrame);
SpilMovieClip.addLabelScript(stageHowToPlay, "initHowToPlay", onInitHowToPlayLoadFrame);
SpilMovieClip.addLabelScript(stageHowToPlay, "page1", onHowToPlayPage1LoadFrame);
}
public function dispatchGameOver(){
try {
return (stMachine.receiveEvent(EVENT_GO_TO_GAME_OVER));
} catch(e:Error) {
};
}
private function onHowToPlayPage1LoadFrame(){
SpilMovieClip.addLabelScript(stageHowToPlay, "page1", null);
stageHowToPlay.stop();
if (buttons["button1"] == null){
buttons["button1"] = new SpilTextButton(stageHowToPlay.mcMainMenu, Global.getInstance().xmlLocalization.howToPlay.mainmenu, onEventButton1);
buttons["button1"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["button1"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
};
if (buttons["button2"] == null){
buttons["button2"] = new SpilTextButton(stageHowToPlay.mcNext, Global.getInstance().xmlLocalization.howToPlay.next, onEventButton2);
buttons["button2"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["button2"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
};
if (!bIngameHowToPlay){
buttons["button1"].setText(Global.getInstance().xmlLocalization.howToPlay.mainmenu);
} else {
buttons["button1"].setText(Global.getInstance().xmlLocalization.howToPlay.startgame);
};
buttons["button2"].setText(Global.getInstance().xmlLocalization.howToPlay.next);
stageHowToPlay.mcText1.text = Global.getInstance().xmlLocalization.howToPlay.text1;
stageHowToPlay.mcText2.text = Global.getInstance().xmlLocalization.howToPlay.text2;
stageHowToPlay.mcText3.text = Global.getInstance().xmlLocalization.howToPlay.text3;
showHighStress();
showMassageHowTo();
showMassageGlow();
stageHowToPlay.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
stageHowToPlay.mcLogo.mcHitArea.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
}
private function onEventTryAgain(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
Global.getInstance().levelCash = 0;
Global.getInstance().score = 0;
dispatchProgressScreen();
};
}
private function onEventBackground(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSEUP:
if (MouseCustomerContainer(Global.getInstance().mouse).getLastLocal() != null){
MouseCustomerContainer(Global.getInstance().mouse).getLastLocal().addCustomer(MouseCustomerContainer(Global.getInstance().mouse).removeCustomer());
};
break;
};
}
private function onEventQuality(_arg1:SpilEvent){
var _local2:MovieClip;
if (!bIngameMenu){
_local2 = stage;
} else {
_local2 = stage.mcIngameMenu;
};
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
switch (Global.getInstance().main.stage.quality){
case "HIGH":
Global.getInstance().main.stage.quality = StageQuality.LOW;
_local2.btnQuality.gotoAndStop("LOW");
break;
case "MEDIUM":
Global.getInstance().main.stage.quality = StageQuality.HIGH;
_local2.btnQuality.gotoAndStop("HIGH");
break;
case "LOW":
Global.getInstance().main.stage.quality = StageQuality.MEDIUM;
_local2.btnQuality.gotoAndStop("MEDIUM");
break;
};
break;
case SpilEvent.EVENT_INIT:
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
}
private function returnNPC(_arg1:SpilEvent){
if ((((((((stage.stage.mouseX < 0)) || ((stage.stage.mouseX > 700)))) || ((stage.stage.mouseY < 0)))) || ((stage.stage.mouseY > 550)))){
if (MouseCustomerContainer(Global.getInstance().mouse).getLastLocal() != null){
MouseCustomerContainer(Global.getInstance().mouse).getLastLocal().addCustomer(MouseCustomerContainer(Global.getInstance().mouse).removeCustomer());
};
};
}
public function dispatchGame(){
try {
return (stMachine.receiveEvent(EVENT_GO_TO_GAME));
} catch(e:Error) {
};
}
private function showStationHowto(){
stageHowToPlay.station_howto.mcQueue.visible = false;
stageHowToPlay.station_howto.mcClock.visible = false;
stageHowToPlay.station_howto.upgradeRecommend.visible = false;
}
public function onCheatNextLevel(){
var _local1:Number;
var _local2:Number;
Global.getInstance().soundTrackStage1.stop();
Global.getInstance().soundTrackStage2.stop();
Global.getInstance().soundTrackStage3.stop();
Global.getInstance().soundTrackStage4.stop();
Global.getInstance().soundsFX["clockTicking"].stop();
Global.getInstance().levelCash = int(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal);
Global.getInstance().cash = (Global.getInstance().cash + int(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].goal));
_local1 = (300 - int((gamePlay.getTime() / 1000)));
if (_local1 < 0){
_local1 = 0;
};
if (Global.getInstance().levelCash == 0){
_local1 = 0;
};
_local2 = (Global.getInstance().levelCash * 10);
Global.getInstance().score = (Global.getInstance().score + _local2);
nextLevel();
}
private function onEventUpgradeLeave(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
gamePlay.hideStationUpgradeMarks();
gamePlay.showLevelText();
gamePlay.decorationHide();
if (bShowCharBio){
charBioScreen = new CharacterBio(this);
bShowCharBio = false;
} else {
gamePlay.start();
};
bUpgradeTime = false;
buttons["leave_upgrade"].hide();
buttons["leave_upgrade"].disable();
stage.mcLogo.visible = true;
break;
};
}
private function stopProgressScreen(){
delete buttons["play"];
buttons["play"] = undefined;
delete buttons["htp_menu"];
buttons["htp_menu"] = undefined;
delete buttons["htp_fx"];
buttons["htp_fx"] = undefined;
delete buttons["htp_music"];
buttons["htp_music"] = undefined;
delete buttons["htp_quality"];
buttons["htp_quality"] = undefined;
delete buttons["htp_howtoplay"];
buttons["htp_howtoplay"] = undefined;
delete buttons["htp_mainmenu"];
buttons["htp_mainmenu"] = undefined;
delete buttons["htp_returngame"];
buttons["htp_returngame"] = undefined;
Global.getInstance().soundTrackProgress.stop();
this.progressMainChar = null;
}
private function onEventSubmitVictory(_arg1:SpilEvent){
var _local2:Object;
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if (stage.mcPainel.mcName.length){
_local2 = new Object();
_local2.name = stage.mcPainel.mcName.text;
_local2.score = Global.getInstance().score;
Global.getInstance().cookie.data.highScore.push(_local2);
Global.getInstance().cookie.data.highScore.sortOn("score", (Array.NUMERIC | Array.DESCENDING));
if (Global.getInstance().cookie.data.highScore.length > 9){
Global.getInstance().cookie.data.highScore.splice(9, (Global.getInstance().cookie.data.highScore.length - 9));
};
Global.getInstance().cookie.flush();
Global.getInstance().levelCash = 0;
Global.getInstance().score = 0;
dispatchHighScore();
};
break;
};
}
private function onHowToPlayPage2LoadFrame(){
SpilMovieClip.addLabelScript(stageHowToPlay, "page2", null);
stageHowToPlay.stop();
stageHowToPlay.mcText4.text = Global.getInstance().xmlLocalization.howToPlay.text4;
stageHowToPlay.mcText5.text = Global.getInstance().xmlLocalization.howToPlay.text5;
stageHowToPlay.mcText6.text = Global.getInstance().xmlLocalization.howToPlay.text6;
showMassageHowTo2();
stageHowToPlay.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
stageHowToPlay.mcLogo.mcHitArea.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
buttons["button1"].setText(Global.getInstance().xmlLocalization.howToPlay.back);
buttons["button2"].setText(Global.getInstance().xmlLocalization.howToPlay.next);
}
private function addNPCReturnEvent(){
stage.mcGoal.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.mcCash.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.hud_clock.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.mcTextCash.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.mcTextGoal.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.mcTextStage.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.mcTextScore.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.waitTable.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.bgSauna.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.bgShop.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
stage.mcLogo.addEventListener(MouseEvent.MOUSE_UP, onNPCReturnEvent, false, 0, true);
}
private function stopVictory(){
delete buttons["moregames"];
buttons["moregames"] = undefined;
delete buttons["submit"];
buttons["submit"] = undefined;
delete buttons["vic_tryagain"];
buttons["vic_tryagain"] = undefined;
Global.getInstance().soundVictory.stop();
}
private function onEventMoreGames(_arg1:SpilEvent){
var _local2:String;
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
_local2 = "";
switch (stMachine.getCurrentState().getName()){
case ST_MAIN_MENU:
_local2 = "&utm_content=button_main_menu";
break;
case ST_VICTORY:
_local2 = "&utm_content=button_victory";
break;
case ST_HIGH_SCORE:
_local2 = "&utm_content=button_high_score";
break;
};
if (Global.getInstance().localization_language_nr != 2){
SpilURLNavigator.changePage((Global.getInstance().localization_url + _local2), "_blank");
} else {
SpilURLNavigator.changePage(Global.getInstance().localization_url, "_blank");
};
break;
case SpilEvent.EVENT_INIT:
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
}
public function speedTime(){
gamePlay.xxx(10000);
}
public function dispatchHighScore(){
stopSound = false;
try {
return (stMachine.receiveEvent(EVENT_GO_TO_HIGH_SCORE));
} catch(e:Error) {
};
}
private function anythingToBuy():Boolean{
return (((Upgrades.anythingToBuy()) || (Decoration.anythingToBuy())));
}
private function onEventStartGame(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if ((((Levels.indexStage == 0)) && ((Levels.indexLevel == 0)))){
dispatchProgressScreen();
} else {
buttons["new_game"].show();
buttons["continue_game"].show();
buttons["startgame"].hide();
buttons["howtoplay"].hide();
buttons["highscore"].hide();
};
break;
case SpilEvent.EVENT_INIT:
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
}
private function showDecorationGlow(){
var _local1:GlowFilter;
var _local2:Array;
_local1 = new GlowFilter(0, 1, 5, 5, 5, BitmapFilterQuality.HIGH, false, false);
_local2 = new Array();
_local2.push(_local1);
stageHowToPlay.decorHTP.filters = _local2;
stageHowToPlay.decorHTP.alpha = 0.5;
}
private function showMassageHowTo(){
stageHowToPlay.massage_howto.mcQueue.visible = false;
stageHowToPlay.massage_howto.mcClock.visible = false;
stageHowToPlay.massage_howto.upgradeRecommend.visible = false;
stageHowToPlay.massage_howto.upgradeAvailable.visible = false;
}
public function finishCharBio(){
charBioScreen.destroy();
charBioScreen = null;
gamePlay.start();
}
private function onEventHTPMainMenu(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
bIngameMenu = false;
dispatchMainMenu();
break;
case SpilEvent.EVENT_MOUSEUP:
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
break;
};
}
private function processProgress(_arg1:Object){
if (progressMainChar != null){
progressMainChar.processWalking(_arg1);
};
}
private function onEventButton1(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if (!bIngameHowToPlay){
switch (stageHowToPlay.currentFrame){
case 124:
dispatchMainMenu();
break;
case 125:
stageHowToPlay.gotoAndStop("page1");
SpilMovieClip.addLabelScript(stageHowToPlay, "page1", onHowToPlayPage1LoadFrame);
break;
case 126:
stageHowToPlay.gotoAndStop("page2");
SpilMovieClip.addLabelScript(stageHowToPlay, "page2", onHowToPlayPage2LoadFrame);
break;
};
} else {
switch (stageHowToPlay.currentFrame){
case 47:
moreGamesSource = "ingamemainscreen_logo";
stageHowToPlay.visible = false;
stopHowToPlay();
break;
case 48:
stageHowToPlay.gotoAndStop("page1");
SpilMovieClip.addLabelScript(stageHowToPlay, "page1", onHowToPlayPage1LoadFrame);
break;
case 49:
stageHowToPlay.gotoAndStop("page2");
SpilMovieClip.addLabelScript(stageHowToPlay, "page2", onHowToPlayPage2LoadFrame);
break;
};
};
break;
};
}
private function onEventButton2(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if (!bIngameHowToPlay){
switch (stageHowToPlay.currentFrame){
case 124:
stageHowToPlay.gotoAndStop("page2");
SpilMovieClip.addLabelScript(stageHowToPlay, "page2", onHowToPlayPage2LoadFrame);
break;
case 125:
stageHowToPlay.gotoAndStop("page3");
SpilMovieClip.addLabelScript(stageHowToPlay, "page3", onHowToPlayPage3LoadFrame);
break;
case 126:
dispatchMainMenu();
break;
};
} else {
switch (stageHowToPlay.currentFrame){
case 47:
stageHowToPlay.gotoAndStop("page2");
SpilMovieClip.addLabelScript(stageHowToPlay, "page2", onHowToPlayPage2LoadFrame);
break;
case 48:
stageHowToPlay.gotoAndStop("page3");
SpilMovieClip.addLabelScript(stageHowToPlay, "page3", onHowToPlayPage3LoadFrame);
break;
case 49:
moreGamesSource = "ingamemainscreen_logo";
stageHowToPlay.visible = false;
stopHowToPlay();
break;
};
};
break;
};
}
private function goBackMainMenu(){
scenary = null;
dispatchMainMenu();
}
private function updateQualityButton(){
var _local1:MovieClip;
if (!bIngameMenu){
_local1 = stage;
} else {
_local1 = stage.mcIngameMenu;
};
SpilMovieClip.addLabelScript(_local1.btnQuality, "LOW", null);
SpilMovieClip.addLabelScript(_local1.btnQuality, "MEDIUM", null);
SpilMovieClip.addLabelScript(_local1.btnQuality, "HIGH", null);
if (buttons["quality"] != undefined){
buttons["quality"].updateFields();
} else {
if (buttons["htp_quality"] != undefined){
buttons["htp_quality"].updateFields();
} else {
if (buttons["ingame_quality"] != undefined){
buttons["ingame_quality"].updateFields();
};
};
};
}
private function onMainMenuButtons(){
SpilMovieClip.addLabelScript(this.stage, "menuButtons", null);
buttons["quality"] = new SpilButton(stage.btnQuality, onEventQuality);
buttons["quality"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["quality"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["startgame"] = new SpilTextButton(stage.btnStartGame, Global.getInstance().xmlLocalization.mainmenu.startgame, onEventStartGame);
buttons["startgame"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["startgame"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["howtoplay"] = new SpilTextButton(stage.btnHowToPlay, Global.getInstance().xmlLocalization.mainmenu.howtoplay, onEventHowToPlay);
buttons["howtoplay"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["howtoplay"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["highscore"] = new SpilTextButton(stage.btnHighScore, Global.getInstance().xmlLocalization.mainmenu.highscore, onEventHighScore);
buttons["highscore"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["highscore"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["moregames"] = new SpilTextButton(stage.btnMoreGames, Global.getInstance().xmlLocalization.mainmenu.moregames, onEventMoreGames);
buttons["moregames"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["moregames"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
stage.btnMoreGames.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
buttons["fx"] = new SpilSwitchButton(stage.btnFX, onEventFX);
buttons["fx"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["fx"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["music"] = new SpilSwitchButton(stage.btnMusic, onEventMusic);
buttons["music"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["music"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
goToQuality();
if (SpilSoundManager.getInstance().getSFXVolume() == 0){
buttons["fx"].off();
};
if (SpilSoundManager.getInstance().getMusicVolume() == 0){
buttons["music"].off();
};
}
private function showUpgradeTime(){
bUpgradeTime = true;
stage.mcUpgradeTime.upgradeNotifyBlink.mcText.text = Global.getInstance().xmlLocalization.game.upgradeStations;
stage.mcUpgradeTime.upgradeNotify.mcText.text = Global.getInstance().xmlLocalization.game.upgradeStations;
stage.mcUpgradeTime.gotoAndPlay("anima");
stage.mcUpgradeTime.visible = true;
gamePlay.showCashText();
gamePlay.decorationShow();
}
private function onLinkSpilOver(_arg1:MouseEvent):void{
var _local2:GlowFilter;
_local2 = new GlowFilter(0xFFFFFF, 1, 5, 5, 5, BitmapFilterQuality.HIGH);
MovieClip(_arg1.currentTarget).filters = [_local2];
}
private function startHighScore(){
moreGamesSource = "highscorescreen_3000games";
stage.gotoAndPlay("highscore");
SpilMovieClip.addLabelScript(stage, "highscore", onHighScoreLoadFrame);
}
private function onClickSpil(_arg1:MouseEvent):void{
SpilURLNavigator.changePage("http://www.gameportal.net/", "_blank");
}
private function onGameOverLoadFrame(){
SpilMovieClip.addLabelScript(stage, "gameOver", null);
stage.mcBtnMore.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
stage.mcTitle.mcText.text = Global.getInstance().xmlLocalization.gameOver.title;
stage.mcTitleBlink.mcText.text = Global.getInstance().xmlLocalization.gameOver.title;
stage.mcTextScore.text = Global.getInstance().xmlLocalization.gameOver.score;
stage.mcName.text = Global.getInstance().xmlLocalization.sarah;
stage.mcTextName.text = Global.getInstance().xmlLocalization.gameOver.name;
stage.mcScore.text = Global.getInstance().score.toString();
buttons["moregames"] = new SpilTextButton(stage.mcBtnMore, Global.getInstance().xmlLocalization.mainmenu.moregames, onEventMoreGames);
buttons["moregames"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["moregames"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["submit"] = new SpilTextButton(stage.mcBtnSubmit, Global.getInstance().xmlLocalization.gameOver.submit, onEventSubmit);
buttons["submit"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["submit"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["go_tryagain"] = new SpilTextButton(stage.mcBtnTryAgain, Global.getInstance().xmlLocalization.gameOver.tryAgain, onEventTryAgain);
buttons["go_tryagain"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["go_tryagain"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
}
private function onHowToPlayPage3LoadFrame(){
SpilMovieClip.addLabelScript(stageHowToPlay, "page3", null);
stageHowToPlay.stop();
stageHowToPlay.mcText7.text = Global.getInstance().xmlLocalization.howToPlay.text7;
stageHowToPlay.mcText8.text = Global.getInstance().xmlLocalization.howToPlay.text8;
stageHowToPlay.mcText9.text = Global.getInstance().xmlLocalization.howToPlay.text9;
showStationHowto();
showDecorationGlow();
stageHowToPlay.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
stageHowToPlay.mcLogo.mcHitArea.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
buttons["button1"].setText(Global.getInstance().xmlLocalization.howToPlay.back);
if (!bIngameHowToPlay){
buttons["button2"].setText(Global.getInstance().xmlLocalization.howToPlay.mainmenu);
} else {
buttons["button2"].setText(Global.getInstance().xmlLocalization.howToPlay.startgame);
};
}
private function onMCClick(_arg1:MouseEvent):void{
var _local2:String;
_local2 = "";
switch (stMachine.getCurrentState().getName()){
case ST_GAME:
_local2 = "&utm_content=logo_game";
break;
case ST_HOW_TO_PLAY:
_local2 = "&utm_content=logo_how_to_play";
break;
};
if (Global.getInstance().localization_language_nr != 2){
SpilURLNavigator.changePage((Global.getInstance().localization_url + _local2), "_blank");
} else {
SpilURLNavigator.changePage(Global.getInstance().localization_url, "_blank");
};
}
private function onEventContinueGame(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
dispatchProgressScreen();
break;
};
}
private function onEventPlay(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
dispatchGame();
break;
};
}
private function onGameLoadFrame(){
var _local1:Class;
var _local2:BitmapData;
var _local3:Number;
Customers.renewCustomersList();
if (Customers.hasNewCustomer()){
bShowCharBio = true;
};
stage.warningScreen.visible = false;
stage.mcDialogDummy.enabled = false;
stage.mcDialogDummy.mouseEnabled = false;
stage.mcGoalReached.visible = false;
stage.mcGoalReached.enabled = false;
stage.mcGoalReached.mouseEnabled = false;
stage.mcGoalReached.mcGoal.enabled = false;
stage.mcGoalReached.mcGoal.mouseEnabled = false;
stage.mcGoalReached.mcGoalBlink.enabled = false;
stage.mcGoalReached.mcGoalBlink.mouseEnabled = false;
stage.mcDialogPause.enabled = false;
stage.mcDialogPause.mouseEnabled = false;
stage.mcDialogPause.visible = false;
stage.mcIngameMenu.enabled = false;
stage.mcIngameMenu.mouseEnabled = false;
stage.mcIngameMenu.visible = false;
stage.mcIngameMenu.mcText.text = Global.getInstance().xmlLocalization.ingame_menu.header;
buttons["ingame_howtoplay"] = new SpilTextButton(stage.mcIngameMenu.btnHowToPlay, Global.getInstance().xmlLocalization.ingame_menu.howtoplay, onEventIngameHowToPlay);
buttons["ingame_mainmenu"] = new SpilTextButton(stage.mcIngameMenu.btnMainMenu, Global.getInstance().xmlLocalization.ingame_menu.mainmenu, onEventIngameMainMenu);
buttons["ingame_returngame"] = new SpilTextButton(stage.mcIngameMenu.btnReturnGame, Global.getInstance().xmlLocalization.ingame_menu.game, onEventIngameReturn);
buttons["ingame_quality"] = new SpilButton(stage.mcIngameMenu.btnQuality, onEventQuality);
buttons["ingame_quality"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["ingame_quality"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["ingame_sfx"] = new SpilSwitchButton(stage.mcIngameMenu.btnFX, onEventFX);
buttons["ingame_sfx"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["ingame_sfx"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["ingame_music"] = new SpilSwitchButton(stage.mcIngameMenu.btnMusic, onEventMusic);
buttons["ingame_music"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["ingame_music"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
if (SpilSoundManager.getInstance().getSFXVolume() == 0){
buttons["ingame_sfx"].off();
};
if (SpilSoundManager.getInstance().getMusicVolume() == 0){
buttons["ingame_music"].off();
};
stage.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
stage.mcLogo.mcHitArea.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
if (scenary == null){
_local1 = Global.getInstance().main.getAsset(Levels.stages.stage[Levels.indexStage].scenary);
_local2 = new _local1(700, 550);
scenary = new Bitmap(_local2);
};
Global.getInstance().main.mcBackground.addChild(scenary);
if (gamePlay == null){
_local3 = (Number(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].maxTimeCustomer) - Number(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].minTimeCustomer));
_local3 = (_local3 * 1000);
_local3 = (_local3 * Math.random());
_local3 = (_local3 + Number((Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].minTimeCustomer * 1000)));
_local3 = Math.round(_local3);
gamePlay = new ManagerGamePlay(Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].simultaneousClients, _local3, Levels.stages.stage[Levels.indexStage].levels.level[Levels.indexLevel].time);
};
SpilMovieClip.addLabelScript(stage, "game", null);
SpilMovieClip.addLabelScript(stage, "finishGame", onFinishGameLoadFrame);
buttons["menu"] = new SpilTextButton(stage.btnIngameMenu, Global.getInstance().xmlLocalization.game.menu, onEventIngameMenu);
buttons["menu"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["menu"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["leave_upgrade"] = new SpilTextButton(stage.btnLeaveUpgrade, Global.getInstance().xmlLocalization.game.leave_upgrade, onEventUpgradeLeave);
buttons["leave_upgrade"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["leave_upgrade"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["leave_upgrade"].show();
buttons["leave_upgrade"].enable();
stage.mcLogo.visible = false;
buttons["background"] = new SpilButton(stage.mcBackground, onEventBackground);
addNPCReturnEvent();
createBoundaries();
}
private function stopMainMenu(){
delete buttons["startgame"];
buttons["startgame"] = undefined;
delete buttons["howtoplay"];
buttons["howtoplay"] = undefined;
delete buttons["highscore"];
buttons["highscore"] = undefined;
delete buttons["freegames"];
buttons["freegames"] = undefined;
delete buttons["quality"];
buttons["quality"] = undefined;
delete buttons["fx"];
buttons["fx"] = undefined;
delete buttons["music"];
buttons["music"] = undefined;
if (stopSound){
Global.getInstance().soundTrackMenu.stop();
};
stage.mcSpil.removeEventListener(MouseEvent.CLICK, onClickSpil);
stage.mcSpil.removeEventListener(MouseEvent.ROLL_OVER, onLinkSpilOver);
stage.mcSpil.removeEventListener(MouseEvent.ROLL_OUT, onLinkSpilOut);
}
private function onEventSpil(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
SpilURLNavigator.changePage("http://www.gameportal.net", "_blank");
break;
case SpilEvent.EVENT_INIT:
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
}
private function stopHowToPlay(){
delete buttons["button1"];
buttons["button1"] = undefined;
delete buttons["button2"];
buttons["button2"] = undefined;
}
private function onEventMainMenu(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
dispatchMainMenu();
break;
};
}
private function onEventHTPHowToPlay(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
bIngameHowToPlay = true;
stage.ingameHTP.visible = true;
startHowToPlay();
break;
case SpilEvent.EVENT_MOUSEUP:
break;
};
}
private function onWarnHide(){
SpilMovieClip.addLabelScript(this.stage, "menu", null);
stage.warningScreen.visible = false;
}
private function onEventHTPMenu(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
bIngameMenu = true;
goToQuality();
stage.mcIngameMenu.visible = true;
break;
case SpilEvent.EVENT_MOUSEUP:
case SpilEvent.EVENT_ON:
case SpilEvent.EVENT_OFF:
break;
};
}
private function onEventMusic(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSEUP:
if (MouseCustomerContainer(Global.getInstance().mouse).getLastLocal() != null){
MouseCustomerContainer(Global.getInstance().mouse).getLastLocal().addCustomer(MouseCustomerContainer(Global.getInstance().mouse).removeCustomer());
};
break;
case SpilEvent.EVENT_ON:
SpilSoundManager.getInstance().setMusicVolume(50);
break;
case SpilEvent.EVENT_OFF:
SpilSoundManager.getInstance().setMusicVolume(0);
break;
};
}
private function showHighStress(){
stageHowToPlay.stress_howto.mcHeart5.gotoAndStop("disable");
stageHowToPlay.stress_howto.mcHeart4.gotoAndStop("disable");
stageHowToPlay.stress_howto.mcHeart3.gotoAndStop("disable");
stageHowToPlay.stress_howto.mcHeart2.gotoAndStop("disable");
stageHowToPlay.stress_howto.mcHeart1.gotoAndPlay("fast");
}
private function removeBoundaries(){
MouseCustomerContainer(Global.getInstance().mouse).removeUp(returnNPC);
}
private function onEventIngameMenu(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
bIngameMenu = true;
if (!bUpgradeTime){
gamePlay.pause();
} else {
gamePlay.turnMusicOff();
};
goToQuality();
stage.mcIngameMenu.visible = true;
break;
case SpilEvent.EVENT_MOUSEUP:
if (Global.getInstance().mouse.getLastLocal() != null){
Global.getInstance().mouse.getLastLocal().addCustomer(Global.getInstance().mouse.removeCustomer());
};
break;
case SpilEvent.EVENT_ON:
case SpilEvent.EVENT_OFF:
break;
};
}
private function onEventSubmit(_arg1:SpilEvent){
var _local2:Object;
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if (stage.mcName.length){
_local2 = new Object();
_local2.name = stage.mcName.text;
_local2.score = Global.getInstance().score;
Global.getInstance().cookie.data.highScore.push(_local2);
Global.getInstance().cookie.data.highScore.sortOn("score", (Array.NUMERIC | Array.DESCENDING));
if (Global.getInstance().cookie.data.highScore.length > 9){
Global.getInstance().cookie.data.highScore.splice(9, (Global.getInstance().cookie.data.highScore.length - 8));
};
Global.getInstance().cookie.flush();
Global.getInstance().levelCash = 0;
Global.getInstance().score = 0;
dispatchHighScore();
};
break;
};
}
private function onButtonsVictoryLoadFrame(){
SpilMovieClip.addLabelScript(this.stage, "buttons", null);
buttons["final_score"].unregisterEvents();
delete buttons["final_score"];
buttons["final_score"] = undefined;
stage.mcPainel.mcMore.mcLogo.gotoAndStop(Global.getInstance().localization_branding_nr);
stage.mcPainel.mcMore.mcLogo.mcHitArea.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
stage.mcPainel.mcTextScore.text = Global.getInstance().xmlLocalization.victory.score;
stage.mcPainel.mcName.text = Global.getInstance().xmlLocalization.sarah;
stage.mcPainel.mcTextName.text = Global.getInstance().xmlLocalization.victory.name;
stage.mcPainel.mcScore.text = Global.getInstance().score.toString();
buttons["moregames"] = new SpilTextButton(stage.mcPainel.mcMore, Global.getInstance().xmlLocalization.mainmenu.moregames, onEventMoreGames);
buttons["moregames"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["moregames"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["submit"] = new SpilTextButton(stage.mcPainel.mcSubimit, Global.getInstance().xmlLocalization.gameOver.submit, onEventSubmitVictory);
buttons["submit"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["submit"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
buttons["vic_tryagain"] = new SpilTextButton(stage.mcPainel.mcTryAgain, Global.getInstance().xmlLocalization.gameOver.tryAgain, onEventTryAgain);
buttons["vic_tryagain"].setFxOver(Global.getInstance().soundsFX["mouse_over"]);
buttons["vic_tryagain"].setFxClick(Global.getInstance().soundsFX["mouse_click"]);
}
private function startProgressScreen(){
stage.gotoAndStop("progress");
SpilMovieClip.addLabelScript(stage, "progress", onProgressLoadFrame);
}
}
}//package classes.manager
Section 153
//SpilButton (spil.Button.SpilButton)
package spil.Button {
import spil.Sound.*;
import flash.display.*;
import flash.events.*;
import spil.Events.*;
public class SpilButton {
protected var hitArea:Object;
private var fxOver:SpilSound;
private var fxClick:SpilSound;
protected var movieClip:MovieClip;
private var fxOut:SpilSound;
public var onEvent:Function;
public function SpilButton(_arg1:MovieClip, _arg2:Function){
fxOver = null;
movieClip = _arg1;
updateFields();
onEvent = _arg2;
registerEvents();
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_INIT, movieClip));
//unresolved jump
};
}
public function hide(){
this.movieClip.visible = false;
}
public function enable():void{
hitArea.mouseEnabled = true;
if (movieClip.disabled != undefined){
movieClip.disabled.visible = false;
if (movieClip.out != undefined){
movieClip.out.visible = true;
};
if (movieClip.over != undefined){
movieClip.over.visible = false;
};
if (movieClip.down != undefined){
movieClip.down.visible = false;
};
};
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_ENABLE, movieClip));
};
}
public function setFxOver(_arg1:SpilSound):void{
this.fxOver = _arg1;
}
protected function onMCRollOver(_arg1:MouseEvent):void{
if ((((hitArea == null)) || ((hitArea.mouseEnabled == true)))){
if (fxOver != null){
fxOver.play();
};
if (movieClip.out != undefined){
movieClip.out.visible = false;
};
if (movieClip.over != undefined){
movieClip.over.visible = true;
};
if (movieClip.down != undefined){
movieClip.down.visible = false;
};
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_MOUSEOVER, movieClip));
};
};
_arg1.updateAfterEvent();
}
protected function onMCClick(_arg1:MouseEvent):void{
if ((((hitArea == null)) || ((hitArea.mouseEnabled == true)))){
if (fxClick != null){
fxClick.play();
};
if (movieClip.out != undefined){
movieClip.out.visible = false;
};
if (movieClip.over != undefined){
movieClip.over.visible = true;
};
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_MOUSECLICK, movieClip));
};
_arg1.updateAfterEvent();
};
}
public function setFxClick(_arg1:SpilSound):void{
this.fxClick = _arg1;
}
public function setFxOut(_arg1:SpilSound):void{
this.fxOut = _arg1;
}
protected function registerEvents():void{
hitArea.addEventListener(MouseEvent.ROLL_OVER, onMCRollOver, false, 0, true);
hitArea.addEventListener(MouseEvent.ROLL_OUT, onMCRollOut, false, 0, true);
hitArea.addEventListener(MouseEvent.CLICK, onMCClick, false, 0, true);
hitArea.addEventListener(MouseEvent.MOUSE_DOWN, onMCDown, false, 0, true);
hitArea.addEventListener(MouseEvent.MOUSE_UP, onMCUp, false, 0, true);
}
public function updateFields():void{
if (movieClip.out != undefined){
movieClip.out.visible = true;
//unresolved jump
};
if (movieClip.over != undefined){
movieClip.over.visible = false;
//unresolved jump
};
if (movieClip.down != undefined){
movieClip.down.visible = false;
//unresolved jump
};
if (movieClip.disabled != undefined){
movieClip.disabled.visible = false;
};
if (movieClip.btnHitArea != null){
hitArea = movieClip.btnHitArea;
} else {
hitArea = movieClip;
};
}
protected function onMCRollOut(_arg1:MouseEvent):void{
if ((((hitArea == null)) || ((hitArea.mouseEnabled == true)))){
if (fxOut != null){
fxOut.play();
};
if (movieClip.out != undefined){
movieClip.out.visible = true;
};
if (movieClip.over != undefined){
movieClip.over.visible = false;
};
if (movieClip.down != undefined){
movieClip.down.visible = false;
};
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_MOUSEOUT, movieClip));
};
};
_arg1.updateAfterEvent();
}
public function disable():void{
hitArea.mouseEnabled = false;
if (movieClip.disabled != undefined){
movieClip.disabled.visible = true;
if (movieClip.out != undefined){
movieClip.out.visible = false;
};
} else {
if (movieClip.out != undefined){
movieClip.out.visible = true;
};
};
if (movieClip.over != undefined){
movieClip.over.visible = false;
};
if (movieClip.down != undefined){
movieClip.down.visible = false;
};
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_DISABLE, movieClip));
};
}
protected function onMCUp(_arg1:MouseEvent):void{
if ((((hitArea == null)) || ((hitArea.mouseEnabled == true)))){
if (movieClip.down != undefined){
if (((((movieClip.down is MovieClip) == true)) && ((movieClip.down.currentFrame < 2)))){
movieClip.down.visible = false;
};
if (movieClip.out != undefined){
movieClip.out.visible = false;
};
if (movieClip.over != undefined){
movieClip.over.visible = true;
};
};
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_MOUSEUP, movieClip));
};
};
_arg1.updateAfterEvent();
}
public function unregisterEvents():void{
hitArea.removeEventListener(MouseEvent.ROLL_OVER, onMCRollOver, false);
hitArea.removeEventListener(MouseEvent.ROLL_OUT, onMCRollOut, false);
hitArea.removeEventListener(MouseEvent.CLICK, onMCClick, false);
hitArea.removeEventListener(MouseEvent.MOUSE_DOWN, onMCDown, false);
hitArea.removeEventListener(MouseEvent.MOUSE_UP, onMCUp, false);
}
protected function onMCDown(_arg1:MouseEvent):void{
if ((((hitArea == null)) || ((hitArea.mouseEnabled == true)))){
if (movieClip.down != undefined){
if (movieClip.out != undefined){
movieClip.out.visible = false;
};
if (movieClip.over != undefined){
movieClip.over.visible = false;
};
movieClip.down.visible = true;
if (((((movieClip.down is MovieClip) == true)) && ((movieClip.down.totalFrames > 1)))){
movieClip.down.gotoAndPlay(2);
};
};
if (onEvent != null){
onEvent(new SpilEvent(SpilEvent.EVENT_MOUSEDOWN, movieClip));
};
};
_arg1.updateAfterEvent();
}
public function show(){
this.movieClip.visible = true;
}
}
}//package spil.Button
Section 154
//SpilSwitchButton (spil.Button.SpilSwitchButton)
package spil.Button {
import flash.display.*;
import spil.Events.*;
import spil.Utils.*;
public class SpilSwitchButton extends SpilButton {
private var eventHandler:Function;
private var over:Boolean;
public function SpilSwitchButton(_arg1:MovieClip, _arg2:Function){
this.over = false;
this.eventHandler = _arg2;
super(_arg1, onBtnEvent);
}
private function update(){
if (movieClip.out != undefined){
if (over){
movieClip.out.visible = false;
} else {
movieClip.out.visible = true;
};
//unresolved jump
};
if (movieClip.over != undefined){
if (over){
movieClip.over.visible = true;
} else {
movieClip.over.visible = false;
};
//unresolved jump
};
if (movieClip.down != undefined){
movieClip.down.visible = false;
//unresolved jump
};
if (movieClip.disabled != undefined){
movieClip.disabled.visible = false;
//unresolved jump
};
}
private function onLoadFrame(){
var _local1:int;
movieClip.stop();
update();
SpilMovieClip.addLabelScript(movieClip, "off", null);
SpilMovieClip.addLabelScript(movieClip, "on", null);
_local1 = SpilMovieClip.getIndexLabel(movieClip, "on");
if (_local1 == movieClip.currentFrame){
if (eventHandler != null){
eventHandler(new SpilEvent(SpilEvent.EVENT_ON, movieClip));
};
} else {
if (eventHandler != null){
eventHandler(new SpilEvent(SpilEvent.EVENT_OFF, movieClip));
};
};
}
protected function onBtnEvent(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
if (movieClip.currentFrame == 1){
off();
} else {
on();
};
break;
case SpilEvent.EVENT_MOUSEOUT:
over = false;
if (eventHandler != null){
eventHandler(new SpilEvent(SpilEvent.EVENT_MOUSEOUT, movieClip));
};
break;
case SpilEvent.EVENT_MOUSEOVER:
over = true;
if (eventHandler != null){
eventHandler(new SpilEvent(SpilEvent.EVENT_MOUSEOVER, movieClip));
};
break;
default:
if (eventHandler != null){
eventHandler(_arg1);
};
break;
};
}
public function on(){
movieClip.gotoAndStop("on");
SpilMovieClip.addLabelScript(movieClip, "on", onLoadFrame);
}
public function off(){
movieClip.gotoAndStop("off");
SpilMovieClip.addLabelScript(movieClip, "off", onLoadFrame);
}
}
}//package spil.Button
Section 155
//SpilTextButton (spil.Button.SpilTextButton)
package spil.Button {
import flash.display.*;
import spil.Events.*;
import flash.text.*;
public class SpilTextButton extends SpilButton {
private var textValue:String;
private var eventHandler:Function;
private var vertAlignInitY:Number;
private var vertAlignFinishY:Number;
public function SpilTextButton(_arg1:MovieClip, _arg2:String, _arg3:Function){
this.textValue = _arg2;
this.eventHandler = _arg3;
this.vertAlignInitY = -1;
this.vertAlignFinishY = -1;
super(_arg1, onBtnEvent);
}
private function updateVertAlign(){
if ((((this.vertAlignFinishY == -1)) || ((this.vertAlignInitY == -1)))){
return;
};
if (movieClip.out != undefined){
updateVertAlignMovieClip(movieClip.out);
};
if (movieClip.over != undefined){
updateVertAlignMovieClip(movieClip.over);
};
if (movieClip.down != undefined){
updateVertAlignMovieClip(movieClip.down);
};
if (movieClip.disable != undefined){
updateVertAlignMovieClip(movieClip.disable);
};
}
public function setVertAlign(_arg1:Number, _arg2:Number){
this.vertAlignInitY = _arg1;
this.vertAlignFinishY = _arg2;
if ((((this.vertAlignFinishY == -1)) || ((this.vertAlignInitY == -1)))){
return;
};
updateVertAlign();
}
protected function onBtnEvent(_arg1:SpilEvent){
switch (_arg1.event){
case SpilEvent.EVENT_MOUSECLICK:
break;
case SpilEvent.EVENT_INIT:
onEventInit();
break;
case SpilEvent.EVENT_MOUSEOUT:
break;
case SpilEvent.EVENT_MOUSEOVER:
break;
};
if (eventHandler != null){
eventHandler(_arg1);
};
}
private function setTexts(){
if (movieClip.out != undefined){
movieClip.out.txtText.text = textValue;
};
if (movieClip.over != undefined){
movieClip.over.txtText.text = textValue;
};
if (movieClip.down != undefined){
movieClip.down.txtText.text = textValue;
};
if (movieClip.disabled != undefined){
movieClip.disabled.txtText.text = textValue;
};
updateVertAlign();
}
private function updateVertAlignMovieClip(_arg1:MovieClip){
var _local2:Number;
var _local3:Number;
if ((this.vertAlignFinishY - this.vertAlignInitY) < _local2){
_arg1.txtText.y = this.vertAlignInitY;
} else {
_local2 = _arg1.txtText.textHeight;
_local3 = ((this.vertAlignFinishY - this.vertAlignInitY) - _local2);
_local3 = (_local3 / 2);
_local3 = Math.floor(_local3);
_arg1.txtText.y = (this.vertAlignInitY + _local3);
if (_arg1.txtText.y < this.vertAlignInitY){
_arg1.txtText.y = this.vertAlignInitY;
};
};
}
public function setText(_arg1:String){
this.textValue = _arg1;
setTexts();
}
protected function onEventInit(){
if (textValue != null){
setTexts();
};
}
}
}//package spil.Button
Section 156
//SpilEvent (spil.Events.SpilEvent)
package spil.Events {
public class SpilEvent {
public var transport:Object;
public var event:String;
public static const EVENT_PROFILE_LOAD:String = "EVENT_PROFILE_LOAD";
public static const EVENT_DISABLE:String = "EVENT_DISABLE";
public static const EVENT_OPTION_MUSICDECREASE:String = "EVENT_OPTION_MUSICDECREASE";
public static const EVENT_PROFILE_BACK:String = "EVENT_PROFILE_BACK";
public static const EVENT_OFF:String = "EVENT_OFF";
public static const EVENT_PROFILE_DELETE:String = "EVENT_PROFILE_DELETE";
public static const EVENT_OPTION_WINDOWMODE:String = "EVENT_OPTION_WINDOWMODE";
public static const EVENT_DIALOG_NO:String = "EVENT_DIALOG_NO";
public static const EVENT_MOUSEUP:String = "EVENT_MOUSEUP";
public static const EVENT_OPTION_SFXDECREASE:String = "EVENT_OPTION_SFXDECREASE";
public static const EVENT_OPTION_QUALITYDECREASE:String = "EVENT_OPTION_QUALITYDECREASE";
public static const EVENT_PROFILE_DUPLICATEOK:String = "EVENT_PROFILE_DUPLICATEOK";
public static const EVENT_STOP:String = "EVENT_STOP";
public static const EVENT_OPTION_MUSICINCREASE:String = "EVENT_OPTION_MUSICINCREASE";
public static const EVENT_MOUSEOUT:String = "EVENT_MOUSEOUT";
public static const EVENT_INIT:String = "EVENT_INIT";
public static const EVENT_LPAJSTART:String = "EVENT_LPAJSTART";
public static const EVENT_LPAJEND:String = "EVENT_LPAJEND";
public static const EVENT_MOUSEDOWN:String = "EVENT_MOUSEDOWN";
public static const EVENT_OPTION_QUALITYINCREASE:String = "EVENT_OPTION_QUALITYINCREASE";
public static const EVENT_FADEOUTEND:String = "EVENT_FADEOUTEND";
public static const EVENT_PROFILE_CONFIRMDELETEYES:String = "EVENT_PROFILE_CONFIRMDELETEYES";
public static const EVENT_OPTION_SFXINCREASE:String = "EVENT_OPTION_SFXINCREASE";
public static const EVENT_FADEINBEGIN:String = "EVENT_FADEINBEGIN";
public static const EVENT_PROFILE_DUPLICATE:String = "EVENT_PROFILE_DUPLICATE";
public static const EVENT_OPTION_SAVE:String = "EVENT_OPTION_SAVE";
public static const EVENT_DIALOG_YES:String = "EVENT_DIALOG_YES";
public static const EVENT_MOUSEMOVE:String = "EVENT_MOUSEMOVE";
public static const EVENT_ON:String = "EVENT_ON";
public static const EVENT_MOUSEOVER:String = "EVENT_MOUSEOVER";
public static const EVENT_PROFILE_CONFIRMDELETENO:String = "EVENT_PROFILE_CONFIRMDELETENO";
public static const EVENT_DIALOG_OK:String = "EVENT_DIALOG_OK";
public static const EVENT_PROFILE_CREATE:String = "EVENT_PROFILE_CREATE";
public static const EVENT_MOUSECLICK:String = "EVENT_MOUSECLICK";
public static const EVENT_FADEOUTBEGIN:String = "EVENT_FADEOUTBEGIN";
public static const EVENT_ENABLE:String = "EVENT_ENABLE";
public static const EVENT_LPAJAPEX:String = "EVENT_LPAJAPEX";
public static const EVENT_FADEINEND:String = "EVENT_FADEINEND";
public static const EVENT_PROFILE_INPUT:String = "EVENT_PROFILE_INPUT";
public static const EVENT_OPTION_CANCEL:String = "EVENT_OPTION_CANCEL";
public function SpilEvent(_arg1:String, _arg2:Object){
this.event = _arg1;
this.transport = _arg2;
}
}
}//package spil.Events
Section 157
//SpilStateMachineEvent (spil.Events.SpilStateMachineEvent)
package spil.Events {
public class SpilStateMachineEvent {
private var objParam:Object;
private var strName:String;
public function SpilStateMachineEvent(_arg1:String, _arg2:Object){
this.strName = _arg1;
this.objParam = _arg2;
}
function getName():String{
return (this.strName);
}
function destroy(){
delete ??getglobalscope
[this];
}
function getParam():Object{
return (this.objParam);
}
}
}//package spil.Events
Section 158
//SpilGlobal (spil.Manager.SpilGlobal)
package spil.Manager {
import flash.net.*;
import spil.Mouse.*;
public class SpilGlobal {
protected var m_SpilGroupUrl:Array;
protected var hostingdomain:String;
protected var m_localization_url2:String;
protected var m_main:SpilMain;
protected var m_mouse:SpilMouse;
protected var m_localization_url:String;
protected var localConnection:LocalConnection;
protected var m_localization_branding_nr:Number;
protected var m_cookie:SharedObject;
protected var m_localization_language_nr:Number;
protected var m_xmlLocalization:XML;
protected static var instance:SpilGlobal = null;
public function SpilGlobal(){
m_main = null;
m_mouse = null;
m_localization_language_nr = 0;
m_localization_branding_nr = 0;
m_localization_url = "";
m_localization_url2 = "";
m_xmlLocalization = null;
m_cookie = null;
localConnection = new LocalConnection();
m_SpilGroupUrl = new Array();
if (localConnection.domain == "localhost"){
hostingdomain = "offline_play";
} else {
hostingdomain = localConnection.domain;
};
}
public function set cookie(_arg1:SharedObject){
m_cookie = _arg1;
}
public function get localization_url():String{
var _local1:String;
var _local2:String;
_local1 = "";
if (m_localization_url2 == ""){
return (m_localization_url);
};
if (isSpilGroup() == true){
if (m_localization_language_nr != 2){
_local2 = (m_localization_url2 + hostingdomain);
return (_local2);
};
return (m_localization_url2);
};
_local1 = (m_localization_url + hostingdomain);
return (_local1);
}
public function set localization_language_nr(_arg1:Number){
m_localization_language_nr = _arg1;
}
public function get spilGroupUrl():Array{
return (m_SpilGroupUrl);
}
public function isSpilGroup():Boolean{
var _local1:int;
_local1 = 0;
while (_local1 < m_SpilGroupUrl.length) {
if (localConnection.domain == m_SpilGroupUrl[_local1]){
return (true);
};
_local1++;
};
return (false);
}
public function get xmlLocalization():XML{
return (m_xmlLocalization);
}
public function set localization_url(_arg1:String){
m_localization_url = _arg1;
}
public function set localization_branding_nr(_arg1:Number){
m_localization_branding_nr = _arg1;
}
public function set localization_url2(_arg1:String){
m_localization_url2 = _arg1;
}
public function get localization_branding_nr():Number{
return (m_localization_branding_nr);
}
public function get cookie():SharedObject{
return (m_cookie);
}
public function get localization_language_nr():Number{
return (m_localization_language_nr);
}
}
}//package spil.Manager
Section 159
//SpilMain (spil.Manager.SpilMain)
package spil.Manager {
import spil.Sound.*;
import flash.display.*;
import flash.events.*;
import flash.system.*;
import flash.utils.*;
public class SpilMain extends MovieClip {
protected var nLastTime:Number;
protected var elapsed:Number;
protected var fps:Number;
protected var objTransport:Object;
public function SpilMain(){
this.stop();
stage.quality = StageQuality.HIGH;
stage.showDefaultContextMenu = false;
stage.addEventListener(Event.ENTER_FRAME, onUpdateFrame, false, 0, true);
System.useCodePage = true;
objTransport = new Object();
objTransport.time = 0;
objTransport.fps = 0;
nLastTime = getTimer();
elapsed = 0;
fps = 1;
}
public function getAsset(_arg1:String):Class{
var pClass:Class;
var strName = _arg1;
try {
pClass = (getDefinitionByName(strName) as Class);
} catch(e:Error) {
return (null);
};
return (pClass);
}
protected function onUpdateFrame(_arg1:Event):void{
var _local2:Number;
_local2 = getTimer();
objTransport.time = (_local2 - nLastTime);
nLastTime = _local2;
elapsed = (elapsed + objTransport.time);
if (elapsed > 1000){
objTransport.fps = fps;
fps = 1;
elapsed = 0;
};
fps++;
SpilSoundManager.getInstance().process(objTransport);
}
}
}//package spil.Manager
Section 160
//SpilDragMouse (spil.Mouse.SpilDragMouse)
package spil.Mouse {
import flash.display.*;
import spil.Utils.*;
public class SpilDragMouse extends SpilMouse {
protected var dragItens:Array;
public function SpilDragMouse(_arg1:MovieClip){
super(_arg1);
dragItens = new Array();
}
public function isEmpty():Boolean{
return ((dragItens.length == 0));
}
public function containItem(_arg1:String):Boolean{
var _local2:String;
if (dragItens.length > 0){
for (_local2 in dragItens) {
if ((((_local2 == _arg1)) && (!((dragItens[_local2] == null))))){
return (true);
};
};
};
return (false);
}
public function removeDragItem(_arg1:String):MovieClip{
var _local2:Object;
if (dragItens[_arg1] != null){
_local2 = dragItens[_arg1];
mcMouse.mcDummy.removeChild(_local2.mc);
dragItens[_arg1] = null;
dragItens.length--;
if (dragItens.length == 0){
mcMouse.mcDrag.visible = false;
mcMouse.mcPointer.visible = true;
};
SpilMovieClip.setMouseEnabled(_local2.mc, true);
return (_local2.mc);
};
return (null);
}
public function getQtdDragItems():Number{
return (dragItens.length);
}
override public function register(){
super.register();
mcMouse.mcDrag.visible = false;
mcMouse.mcPointer.visible = true;
if ((((mcMouse.mcDummy == null)) || ((mcMouse.mcDummy == undefined)))){
};
}
public function getDragItem(_arg1:String):Object{
if ((((dragItens.length == 0)) || ((dragItens[_arg1] == null)))){
return (null);
};
return (dragItens[_arg1].drag);
}
public function addDragItem(_arg1:String, _arg2:MovieClip, _arg3:Object){
var _local4:Object;
_local4 = new Object();
_local4.mc = _arg2;
_local4.drag = _arg3;
mcMouse.mcDummy.addChild(_arg2);
dragItens[_arg1] = _local4;
dragItens.length++;
mcMouse.mcDrag.visible = true;
mcMouse.mcPointer.visible = false;
SpilMovieClip.setMouseEnabled(mcMouse, false);
}
}
}//package spil.Mouse
Section 161
//SpilMouse (spil.Mouse.SpilMouse)
package spil.Mouse {
import spil.Sound.*;
import flash.display.*;
import flash.events.*;
import spil.Events.*;
import flash.geom.*;
import spil.Utils.*;
import flash.ui.*;
import flash.utils.*;
public class SpilMouse {
private var bRegistered:Boolean;
private var scene:MovieClip;
private var pCoord:Point;
private var arEvents:Array;
protected var mcMouse:MovieClip;
private var fxMouseDown:SpilSound;
public function SpilMouse(_arg1:MovieClip){
scene = _arg1;
bRegistered = false;
arEvents = new Array();
arEvents[SpilEvent.EVENT_MOUSEMOVE] = new Array();
arEvents[SpilEvent.EVENT_MOUSEUP] = new Array();
pCoord = new Point(0, 0);
scene.stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove, false, 0, true);
scene.stage.addEventListener(MouseEvent.CLICK, onMouseClick, false, 0, true);
scene.stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown, false, 0, true);
scene.stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp, false, 0, true);
}
private function dispatchEvent(_arg1:SpilEvent){
var _local2:Array;
var _local3:*;
_local2 = arEvents[_arg1.event];
for (_local3 in _local2) {
if (_local2[_local3](_arg1) == true){
break;
};
};
}
public function hide(){
this.mcMouse.visible = false;
}
public function registerEvent(_arg1:String, _arg2:Function):Boolean{
arEvents[_arg1].push(_arg2);
return (true);
}
protected function onMouseUp(_arg1:MouseEvent):void{
if (bRegistered){
dispatchEvent(new SpilEvent(SpilEvent.EVENT_MOUSEUP, (pCoord as Object)));
};
_arg1.updateAfterEvent();
}
public function showIcon(_arg1:String){
this.mcMouse.gotoAndStop(_arg1);
}
protected function onMouseDown(_arg1:MouseEvent):void{
if (bRegistered){
if (this.fxMouseDown != null){
this.fxMouseDown.play();
};
};
_arg1.updateAfterEvent();
}
public function removeImage(_arg1:String, _arg2:String){
var _local3:MovieClip;
if ((((_arg2 == null)) || ((_arg2 == "")))){
_local3 = mcMouse;
} else {
_local3 = MovieClip(mcMouse.getChildByName(_arg2));
};
_local3.removeChild(_local3.getChildByName(_arg1));
}
public function attachImage(_arg1:String, _arg2:MovieClip, _arg3:String){
var mcTarget:MovieClip;
var p_frame = _arg1;
var p_mc = _arg2;
var p_target = _arg3;
mcMouse.gotoAndStop(p_frame);
SpilMovieClip.addLabelScript(mcMouse, p_frame, function (){
SpilMovieClip.addLabelScript(mcMouse, p_frame, null);
if ((((p_target == null)) || ((p_target == "")))){
mcTarget = mcMouse;
} else {
mcTarget = MovieClip(mcMouse.getChildByName(p_target));
};
mcTarget.addChild(p_mc);
SpilMovieClip.setMouseEnabled(mcTarget, false);
});
}
protected function onMouseClick(_arg1:MouseEvent):void{
if (bRegistered){
if (mcMouse.splash != null){
mcMouse.splash.gotoAndPlay(2);
};
};
_arg1.updateAfterEvent();
}
public function register(){
var _local1:Class;
if (bRegistered){
return;
};
Mouse.hide();
_local1 = (getDefinitionByName("mouseCursor") as Class);
mcMouse = new (_local1);
scene.stage.addChild(mcMouse);
SpilMovieClip.setMouseEnabled(mcMouse, false);
bRegistered = true;
}
public function getImage(_arg1:String, _arg2:String){
var _local3:MovieClip;
if ((((_arg2 == null)) || ((_arg2 == "")))){
_local3 = mcMouse;
} else {
_local3 = MovieClip(mcMouse.getChildByName(_arg2));
};
return (_local3);
}
protected function onMouseMove(_arg1:MouseEvent):void{
if (bRegistered){
mcMouse.x = (pCoord.x = scene.stage.mouseX);
mcMouse.y = (pCoord.y = scene.stage.mouseY);
dispatchEvent(new SpilEvent(SpilEvent.EVENT_MOUSEMOVE, (pCoord as Object)));
};
_arg1.updateAfterEvent();
}
public function setFxMouseDown(_arg1:SpilSound){
this.fxMouseDown = _arg1;
}
public function unregister(){
if (!bRegistered){
return;
};
Mouse.show();
scene.mouseDummy.removeChild(DisplayObject(mcMouse));
bRegistered = false;
}
public function show(){
this.mcMouse.visible = true;
}
public function unregisterEvent(_arg1:String, _arg2:Function):Boolean{
var _local3:Array;
var _local4:Number;
_local3 = arEvents[_arg1];
_local4 = 0;
while (_local4 < _local3.length) {
if (_local3[_local4] == _arg2){
_local3.splice(_local4, 1);
return (true);
};
_local4++;
};
return (false);
}
}
}//package spil.Mouse
Section 162
//SpilDijkstra (spil.Path.SpilDijkstra)
package spil.Path {
import flash.geom.*;
public class SpilDijkstra {
private static function distance(_arg1:Point, _arg2:Point):Number{
var _local3:Point;
_local3 = new Point((_arg2.x - _arg1.x), (_arg2.y - _arg1.y));
return (Math.sqrt(((_local3.x * _local3.x) + (_local3.y * _local3.y))));
}
public static function calculate(_arg1:Array, _arg2:SpilPathNode, _arg3:SpilPathNode):Array{
var _local4:Array;
var _local5:Number;
var _local6:Array;
var _local7:Number;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:Array;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:*;
var _local16:*;
if ((((((_arg1 == null)) || ((_arg2 == null)))) || ((_arg3 == null)))){
return (new Array());
};
_local4 = getWeightMatrix(_arg1);
_local5 = _arg1.length;
_local6 = new Array(_local5);
_local8 = new Array(_local5);
_local9 = new Array(_local5);
_local10 = new Array();
_local11 = new Array();
_local7 = 0;
while (_local7 < _local5) {
_local10[_arg1[_local7].getName()] = _local7;
_local6[_local7] = 99999999;
_local9[_local7] = -1;
_local8[_local7] = false;
_local7++;
};
_local6[_local10[_arg2.getName()]] = 0;
_local12 = 0;
while (_local12 < _local5) {
_local13 = 99999999;
_local14 = -1;
_local7 = 0;
while (_local7 < _local5) {
if (!_local8[_local7]){
if (_local6[_local7] <= _local13){
_local13 = _local6[_local7];
_local14 = _local7;
};
};
_local7++;
};
_local8[_local14] = true;
_local7 = 0;
while (_local7 < _local5) {
if (!_local8[_local7]){
_local15 = _local4[_arg1[_local14].getName()][_arg1[_local7].getName()];
if ((_local6[_local14] + _local15) < _local6[_local7]){
_local6[_local7] = (_local6[_local14] + _local15);
_local9[_local7] = _local14;
};
};
_local7++;
};
_local12++;
};
_local7 = _local10[_arg3.getName()];
if (_local6[_local7] < 99999999){
_local16 = _arg1[_local7].getName();
_local11.push(_arg1[_local7]);
_local12 = _local7;
while (_local12 >= 0) {
_local12 = _local9[_local12];
if (_local12 >= 0){
_local16 = ((_arg1[_local12].getName() + "->") + _local16);
_local11.push(_arg1[_local12]);
};
};
_local11.reverse();
//unresolved jump
};
return (_local11);
}
public static function getWeightMatrix(_arg1:Array):Array{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Array;
var _local6:String;
var _local7:SpilPathNode;
var _local8:Array;
var _local9:Number;
_local2 = _arg1.length;
_local5 = new Array(_local2);
_local3 = 0;
while (_local3 < _local2) {
_local6 = _arg1[_local3].getName();
_local5[_local6] = new Array(_local2);
_local4 = 0;
while (_local4 < _local2) {
_local5[_local6][_arg1[_local4].getName()] = 99999999;
_local4++;
};
_local5[_local6][_local6] = 0;
_local3++;
};
_local3 = 0;
while (_local3 < _local2) {
_local7 = _arg1[_local3];
_local8 = _local7.getNeighbors();
_local9 = _local8.length;
_local4 = 0;
while (_local4 < _local9) {
_local5[_arg1[_local3].getName()][_local8[_local4].getName()] = distance(_arg1[_local3].getPoint(), _local8[_local4].getPoint());
_local4++;
};
_local3++;
};
return (_local5);
}
}
}//package spil.Path
Section 163
//SpilPath (spil.Path.SpilPath)
package spil.Path {
import flash.display.*;
import flash.geom.*;
public class SpilPath {
private var arNodes:Array;
private var arCurrPath:Array;
private var iBaseSpeed:Number;
private var iCurrentSpeed:Number;
private var weightMatrix:Array;
private var iTimePos:Number;
private var bConstSpeed:Boolean;
private var bCalcSpeed:Boolean;
private var mcObject:MovieClip;
private var nodeEnd:SpilPathNode;
public function SpilPath(_arg1:Number, _arg2:Boolean, _arg3:MovieClip){
arNodes = new Array();
iBaseSpeed = _arg1;
iCurrentSpeed = _arg1;
bConstSpeed = _arg2;
bCalcSpeed = true;
mcObject = _arg3;
arCurrPath = null;
nodeEnd = null;
iTimePos = 0;
}
private function calcSpeed(_arg1:SpilPathNode, _arg2:SpilPathNode){
var _local3:Number;
_local3 = nodeDistance(_arg1, _arg2);
if (_local3 == 0){
iCurrentSpeed = iBaseSpeed;
} else {
iCurrentSpeed = (iBaseSpeed / _local3);
};
bCalcSpeed = false;
}
public function createPathNode(_arg1:MovieClip):void{
arNodes.push(new SpilPathNode(_arg1));
}
public function setPath(_arg1:SpilPathNode, _arg2:SpilPathNode, _arg3:Function):Boolean{
nodeEnd = _arg2;
arCurrPath = _arg3(arNodes, _arg1, _arg2);
nodeEnd.playAnimDest();
return ((arCurrPath.length > 0));
}
public function pushNeighbor(_arg1:Number, _arg2:Number){
arNodes[_arg1].pushNeighbor(arNodes[_arg2]);
}
public function process(_arg1:Function, _arg2:Object):Boolean{
var _local3:Boolean;
var _local4:Point;
_local3 = false;
if (arCurrPath == null){
return (true);
};
if (iTimePos == 1){
iTimePos = 0;
arCurrPath.splice(0, 1);
bCalcSpeed = true;
};
if ((((arCurrPath.length == 1)) || ((arCurrPath.length == 0)))){
arCurrPath = null;
nodeEnd.stopAnimDest();
nodeEnd = null;
_local3 = true;
} else {
if ((((bCalcSpeed == true)) && ((bConstSpeed == true)))){
calcSpeed(arCurrPath[0], arCurrPath[1]);
};
if (((((((((!((_arg1 == null))) && (!((_arg2 == null))))) && (!((arCurrPath[1] == null))))) && (!((arCurrPath[0] == null))))) && ((((iTimePos == 0)) || ((iTimePos == 1)))))){
_arg1.call(_arg2, mcObject, arCurrPath[0], arCurrPath[1]);
};
iTimePos = (iTimePos + iCurrentSpeed);
if (iTimePos > 1){
iTimePos = 1;
};
_local4 = getPosition(arCurrPath[1], arCurrPath[0], iTimePos);
mcObject.visible = false;
mcObject.x = _local4.x;
mcObject.y = _local4.y;
mcObject.visible = true;
};
return (_local3);
}
public function getNode(_arg1:Number):SpilPathNode{
return (arNodes[_arg1]);
}
public function getNodes():Array{
return (arNodes);
}
private static function distance(_arg1:Point, _arg2:Point):Number{
var _local3:Point;
_local3 = new Point((_arg2.x - _arg1.x), (_arg2.y - _arg1.y));
return (Math.sqrt(((_local3.x * _local3.x) + (_local3.y * _local3.y))));
}
public static function nodeDistance(_arg1:SpilPathNode, _arg2:SpilPathNode):Number{
return (distance(_arg1.getPoint(), _arg2.getPoint()));
}
public static function getPosition(_arg1:SpilPathNode, _arg2:SpilPathNode, _arg3:Number):Point{
return (Point.interpolate(_arg1.getPoint(), _arg2.getPoint(), _arg3));
}
}
}//package spil.Path
Section 164
//SpilPathNode (spil.Path.SpilPathNode)
package spil.Path {
import flash.display.*;
import flash.geom.*;
public class SpilPathNode {
protected var arNeighbors:Array;
protected var pNode:MovieClip;
public function SpilPathNode(_arg1:MovieClip){
this.pNode = _arg1;
this.arNeighbors = new Array();
this.pNode.userData = this;
}
public function getX():Number{
return (this.pNode.x);
}
public function getY():Number{
return (this.pNode.y);
}
public function playAnimDest(){
this.pNode.gotoAndPlay("loop");
}
public function getName():String{
return (this.pNode.name);
}
public function getPoint():Point{
return (new Point(this.pNode.x, this.pNode.y));
}
public function getNeighbors():Array{
return (this.arNeighbors);
}
public function pushNeighbor(_arg1:SpilPathNode){
this.arNeighbors.push(_arg1);
}
public function stopAnimDest(){
this.pNode.gotoAndPlay("end");
}
public function removeNeighbor(_arg1:SpilPathNode){
this.arNeighbors.splice(this.arNeighbors.indexOf(_arg1), 1);
}
public function getNode():MovieClip{
return (this.pNode);
}
public function reset(){
this.arNeighbors.splice(0);
}
}
}//package spil.Path
Section 165
//SpilSound (spil.Sound.SpilSound)
package spil.Sound {
import flash.media.*;
public class SpilSound {
private var iType:Number;
private var arSoundChannel:Array;
private var iTimesToPlay:Number;
private var iVolume:Number;
private var bLoop:Boolean;
private var pClass:Sound;
private var bPaused:Boolean;
private var pEventCallback:Function;
private var iFadeOutDuration:Number;
private var iFadeInDuration:Number;
public static const TYPE_MUSIC:Number = 0;
public static const TYPE_SFX:Number = 1;
public function SpilSound(_arg1:Class, _arg2:Number, _arg3:Function=null, _arg4:Boolean=false, _arg5:Number=0, _arg6:Number=0, _arg7:Number=1){
this.iVolume = 0;
this.iType = _arg2;
this.bLoop = _arg4;
this.iFadeInDuration = _arg5;
this.iFadeOutDuration = _arg6;
this.iTimesToPlay = _arg7;
this.pEventCallback = _arg3;
this.pClass = new (_arg1);
this.bPaused = SpilSoundManager.getInstance().isPaused();
arSoundChannel = new Array();
}
public function stop():Boolean{
var _local1:int;
_local1 = 0;
while (_local1 < arSoundChannel.length) {
arSoundChannel[_local1].stop();
_local1++;
};
return (true);
}
public function pause():Boolean{
var _local1:int;
bPaused = true;
_local1 = 0;
while (_local1 < arSoundChannel.length) {
arSoundChannel[_local1].pause();
_local1++;
};
return (true);
}
public function setVolume(_arg1:Number){
var _local2:int;
iVolume = _arg1;
_local2 = 0;
while (_local2 < arSoundChannel.length) {
arSoundChannel[_local2].setVolume(_arg1);
_local2++;
};
}
public function execFadeOut(_arg1:Number){
var _local2:*;
for (_local2 in arSoundChannel) {
arSoundChannel[_local2].execFadeOut(_arg1);
};
}
public function setFadeOutDuration(_arg1:Number){
var _local2:*;
for (_local2 in arSoundChannel) {
arSoundChannel[_local2].setFadeOutDuration(_arg1);
};
}
public function resume():Boolean{
var _local1:int;
bPaused = false;
_local1 = 0;
while (_local1 < arSoundChannel.length) {
arSoundChannel[_local1].resume();
_local1++;
};
return (true);
}
public function process(_arg1:Object){
var _local2:*;
for (_local2 in arSoundChannel) {
arSoundChannel[_local2].process(_arg1);
if (arSoundChannel[_local2].getState() == SpilSoundChannel.ST_STOPPED){
arSoundChannel.splice(_local2, 1);
};
};
}
public function execFadeIn(_arg1:Number){
var _local2:*;
for (_local2 in arSoundChannel) {
arSoundChannel[_local2].execFadeIn(_arg1);
};
}
public function play():SpilSoundChannel{
var _local1:Number;
var _local2:SpilSoundChannel;
_local1 = arSoundChannel.length;
_local2 = new SpilSoundChannel(pClass, iType, pEventCallback, bLoop, iFadeInDuration, iFadeOutDuration, iTimesToPlay);
arSoundChannel.push(_local2);
if (bPaused == true){
_local2.pause();
};
_local2.setVolume(iVolume);
_local2.play();
return (_local2);
}
public function setFadeInDuration(_arg1:Number){
var _local2:*;
for (_local2 in arSoundChannel) {
arSoundChannel[_local2].setFadeInDuration(_arg1);
};
}
public function getType():Number{
return (iType);
}
}
}//package spil.Sound
Section 166
//SpilSoundChannel (spil.Sound.SpilSoundChannel)
package spil.Sound {
import flash.events.*;
import spil.Events.*;
import flash.media.*;
import spil.StateMachine.*;
public class SpilSoundChannel {
private var pSoundChannel:SoundChannel;
private var elapsedFadeTime:Number;
private var iCurrentVolume:Number;
private var iTimesToPlay:Number;
private var bLoop:Boolean;
private var iFakeFadeOutDuration:Number;
private var iPosition:Number;
private var stMachine:SpilStateMachine;
private var bPaused:Boolean;
private var iFadeOutDuration:Number;
private var iFadeInDuration:Number;
private var iType:Number;
private var bExecPlayInResume:Boolean;
private var iVolume:Number;
private var iFakeFadeInDuration:Number;
private var pEventCallback:Function;
private var pSound:Sound;
public static const EVENT_STOP:String = "EVENT_STOP";
public static const TYPE_MUSIC:Number = 0;
public static const ST_STOPPED:String = "ST_STOPPED";
public static const ST_PLAYING:String = "ST_PLAYING";
public static const TYPE_SFX:Number = 1;
public static const ST_FADINGOUT:String = "ST_FADINGOUT";
public static const EVENT_PLAY:String = "EVENT_PLAY";
public static const ST_FADINGIN:String = "ST_FADINGIN";
private static var iNumChannels:Number = 0;
private static var MAX_CHANNELS:Number = 32;
public function SpilSoundChannel(_arg1:Sound, _arg2:Number, _arg3:Function=null, _arg4:Boolean=false, _arg5:Number=0, _arg6:Number=0, _arg7:Number=1){
stMachine = new SpilStateMachine(null);
stMachine.createEvent(EVENT_PLAY, null);
stMachine.createEvent(EVENT_STOP, null);
stMachine.createState(ST_FADINGIN, false, this, startFadeIn, processFadeIn, null);
stMachine.createState(ST_PLAYING, false, this, null, processPlay, null);
stMachine.createState(ST_FADINGOUT, false, this, startFadeOut, processFadeOut, null);
stMachine.createState(ST_STOPPED, false, this, startStopped, null, null);
stMachine.createTransition(ST_STOPPED, EVENT_PLAY, ST_FADINGIN);
stMachine.createTransition(ST_FADINGIN, EVENT_STOP, ST_STOPPED);
stMachine.createTransition(ST_FADINGIN, EVENT_PLAY, ST_PLAYING);
stMachine.createTransition(ST_PLAYING, EVENT_STOP, ST_FADINGOUT);
stMachine.createTransition(ST_FADINGOUT, EVENT_STOP, ST_STOPPED);
stMachine.createTransition(ST_PLAYING, EVENT_PLAY, ST_PLAYING);
stMachine.initialize(ST_STOPPED);
this.iType = _arg2;
this.bLoop = _arg4;
this.iFadeInDuration = _arg5;
this.iFadeOutDuration = _arg6;
this.iTimesToPlay = _arg7;
this.pEventCallback = _arg3;
pSound = _arg1;
pSoundChannel = null;
iVolume = 0;
iCurrentVolume = 0;
elapsedFadeTime = 0;
bExecPlayInResume = false;
bPaused = false;
iPosition = 0;
}
public function stop():Boolean{
if (pSoundChannel == null){
return (false);
};
bExecPlayInResume = false;
return (stMachine.receiveEvent(EVENT_STOP));
}
private function startStopped():void{
if (pSoundChannel){
pSoundChannel.stop();
pSoundChannel = null;
iNumChannels--;
bPaused = false;
iPosition = 0;
};
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_STOP, this));
};
}
private function processFadeIn(_arg1:Object):void{
elapsedFadeTime = (elapsedFadeTime + _arg1.time);
if (elapsedFadeTime >= iFadeInDuration){
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEINEND, this));
};
applyVolumeToChannel((iVolume / 100));
stMachine.receiveEvent(EVENT_PLAY);
} else {
applyVolumeToChannel((((elapsedFadeTime * iVolume) / iFadeInDuration) / 100));
};
}
public function setVolume(_arg1:Number):void{
iVolume = _arg1;
if (((pSoundChannel) && ((stMachine.getCurrentState().getName() == ST_PLAYING)))){
applyVolumeToChannel((iVolume / 100));
};
}
public function setFadeOutDuration(_arg1:Number):void{
this.iFadeOutDuration = _arg1;
}
public function resume():Boolean{
var _local1:Boolean;
var _local2:int;
_local1 = true;
if (bPaused == false){
return (false);
};
iPosition = 0;
bPaused = false;
if (pSoundChannel != null){
pSoundChannel.stop();
pSoundChannel = null;
};
if (bExecPlayInResume == true){
bExecPlayInResume = false;
iPosition = 0;
_local1 = play();
} else {
if (stMachine.getCurrentState().getName() != ST_STOPPED){
_local2 = ((bLoop)==true) ? 9999999 : this.iTimesToPlay;
pSoundChannel = pSound.play(iPosition, _local2);
setVolume(iVolume);
if (pSoundChannel != null){
pSoundChannel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler, false, 0, true);
} else {
return (false);
};
};
};
return (_local1);
}
public function getType():Number{
return (iType);
}
public function play():Boolean{
if ((((iNumChannels >= MAX_CHANNELS)) || (!((pSoundChannel == null))))){
return (false);
};
if (this.bPaused == true){
if (stMachine.getCurrentState().getName() == ST_STOPPED){
bExecPlayInResume = true;
};
return (false);
};
return (stMachine.receiveEvent(EVENT_PLAY));
}
public function execFadeIn(_arg1:Number):void{
elapsedFadeTime = 0;
this.iFakeFadeInDuration = _arg1;
}
private function applyVolumeToChannel(_arg1:Number):void{
var _local2:SoundTransform;
if (pSoundChannel == null){
return;
};
_local2 = pSoundChannel.soundTransform;
_local2.volume = _arg1;
pSoundChannel.soundTransform = _local2;
}
private function soundCompleteHandler(_arg1:Event):void{
if (stMachine.getCurrentState().getName() == "ST_PLAYING"){
stMachine.receiveEvent(EVENT_STOP);
};
}
private function startFadeIn():void{
pSoundChannel = pSound.play(0, ((bLoop == true)) ? 9999999 : this.iTimesToPlay);
iNumChannels++;
if (pSoundChannel != null){
pSoundChannel.addEventListener(Event.SOUND_COMPLETE, soundCompleteHandler, false, 0, true);
} else {
soundCompleteHandler(null);
return;
};
if (iFadeInDuration == 0){
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEINBEGIN, this));
};
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEINEND, this));
};
applyVolumeToChannel((iVolume / 100));
stMachine.receiveEvent(EVENT_PLAY);
} else {
applyVolumeToChannel(0);
elapsedFadeTime = 0;
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEINBEGIN, this));
};
};
}
private function processPlay(_arg1:Object):void{
if (iFakeFadeInDuration > 0){
elapsedFadeTime = (elapsedFadeTime + _arg1.time);
if (elapsedFadeTime >= iFakeFadeInDuration){
applyVolumeToChannel((iVolume / 100));
iFakeFadeInDuration = 0;
} else {
applyVolumeToChannel((((elapsedFadeTime * iVolume) / iFakeFadeInDuration) / 100));
};
} else {
if (iFakeFadeOutDuration > 0){
elapsedFadeTime = (elapsedFadeTime - _arg1.time);
if (elapsedFadeTime <= 0){
applyVolumeToChannel(0);
iFakeFadeOutDuration = 0;
} else {
applyVolumeToChannel((((elapsedFadeTime * iVolume) / iFakeFadeOutDuration) / 100));
};
};
};
if ((((iFadeOutDuration > 0)) && (!(bLoop)))){
if (pSoundChannel.position >= (pSound.length - iFadeOutDuration)){
stMachine.receiveEvent(EVENT_STOP);
};
};
}
public function getState():String{
return (stMachine.getCurrentState().getName());
}
public function execFadeOut(_arg1:Number):void{
elapsedFadeTime = _arg1;
this.iFakeFadeOutDuration = _arg1;
}
private function processFadeOut(_arg1:Object):void{
elapsedFadeTime = (elapsedFadeTime - _arg1.time);
if (elapsedFadeTime <= 0){
if (pSoundChannel != null){
pSoundChannel.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
pSoundChannel.stop();
pSoundChannel = null;
};
iNumChannels--;
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEOUTEND, this));
};
stMachine.receiveEvent(EVENT_STOP);
} else {
applyVolumeToChannel((((elapsedFadeTime * iVolume) / iFadeOutDuration) / 100));
};
}
public function process(_arg1:Object):void{
if (bPaused == true){
return;
};
stMachine.process(_arg1);
}
private function startFadeOut():void{
if (iFadeOutDuration == 0){
pSoundChannel.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
pSoundChannel.stop();
pSoundChannel = null;
iNumChannels--;
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEOUTBEGIN, this));
};
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEOUTEND, this));
};
stMachine.receiveEvent(EVENT_STOP);
} else {
if (pEventCallback != null){
pEventCallback(new SpilEvent(SpilEvent.EVENT_FADEOUTBEGIN, this));
};
elapsedFadeTime = iFadeOutDuration;
};
}
public function setFadeInDuration(_arg1:Number):void{
this.iFadeInDuration = _arg1;
}
public function pause():Boolean{
if (bPaused == true){
return (false);
};
bPaused = true;
if (pSoundChannel == null){
return (true);
};
iPosition = pSoundChannel.position;
pSoundChannel.removeEventListener(Event.SOUND_COMPLETE, soundCompleteHandler);
pSoundChannel.stop();
return (true);
}
}
}//package spil.Sound
Section 167
//SpilSoundManager (spil.Sound.SpilSoundManager)
package spil.Sound {
public class SpilSoundManager {
private var bPaused:Boolean;
private var arSound:Array;
private static var MUSIC_VOLUME:Number = 50;
protected static var pInstance:SpilSoundManager = null;
private static var SFX_VOLUME:Number = 100;
public function SpilSoundManager():void{
bPaused = false;
arSound = new Array();
}
public function getSFXVolume():Number{
return (SFX_VOLUME);
}
public function setSFXVolume(_arg1:Number):void{
var _local2:SpilSound;
var _local3:*;
if (_arg1 > 100){
_arg1 = 100;
} else {
if (_arg1 < 0){
_arg1 = 0;
};
};
SFX_VOLUME = _arg1;
for (_local3 in arSound) {
_local2 = (arSound[_local3] as SpilSound);
if (_local2.getType() == SpilSound.TYPE_SFX){
_local2.setVolume(SFX_VOLUME);
};
};
}
public function getMusicVolume():Number{
return (MUSIC_VOLUME);
}
public function removeSound(_arg1:SpilSound):Boolean{
var _local2:Number;
_local2 = 0;
while (_local2 < arSound.length) {
if ((arSound[_local2] as SpilSound) == _arg1){
_arg1.stop();
arSound.splice(_local2, 1);
return (true);
};
_local2++;
};
return (false);
}
public function resume():void{
var _local1:*;
bPaused = false;
for (_local1 in arSound) {
(arSound[_local1] as SpilSound).resume();
};
}
public function addSound(_arg1:SpilSound):Boolean{
var _local2:*;
for (_local2 in arSound) {
if ((arSound[_local2] as SpilSound) == _arg1){
if (bPaused == true){
_arg1.pause();
};
return (false);
};
};
arSound.push(_arg1);
if (bPaused == true){
_arg1.pause();
};
switch (_arg1.getType()){
case SpilSound.TYPE_MUSIC:
_arg1.setVolume(MUSIC_VOLUME);
break;
case SpilSound.TYPE_SFX:
_arg1.setVolume(SFX_VOLUME);
break;
};
return (true);
}
public function process(_arg1:Object):void{
var _local2:*;
for (_local2 in arSound) {
(arSound[_local2] as SpilSound).process(_arg1);
};
}
public function pause():void{
var _local1:*;
bPaused = true;
for (_local1 in arSound) {
(arSound[_local1] as SpilSound).pause();
};
}
public function isPaused():Boolean{
return (bPaused);
}
public function setMusicVolume(_arg1:Number):void{
var _local2:SpilSound;
var _local3:*;
if (_arg1 > 100){
_arg1 = 100;
} else {
if (_arg1 < 0){
_arg1 = 0;
};
};
MUSIC_VOLUME = _arg1;
for (_local3 in arSound) {
_local2 = (arSound[_local3] as SpilSound);
if (_local2.getType() == SpilSound.TYPE_MUSIC){
_local2.setVolume(MUSIC_VOLUME);
};
};
}
public static function getInstance():SpilSoundManager{
if (pInstance == null){
pInstance = new (SpilSoundManager);
};
return (pInstance);
}
}
}//package spil.Sound
Section 168
//SpilStateMachine (spil.StateMachine.SpilStateMachine)
package spil.StateMachine {
import spil.Events.*;
public class SpilStateMachine {
private var listState:Array;
private var eventHandler:Function;
private var currentState:SpilStateMachineState;
private var listTransition:Array;
private var listEvent:Array;
private var bReady:Boolean;
public static var SM_STATECHANGE:Number = 1;
public static var SM_EVENTARRIVE:Number = 5;
public static var SM_PROCESS:Number = 4;
public static var SM_EVENT:Number = 2;
public static var SM_ENDSTATE:Number = 3;
public static var SM_INITIALIZE:Number = 0;
public function SpilStateMachine(_arg1:Function){
this.bReady = false;
this.listState = new Array();
this.listEvent = new Array();
this.listTransition = new Array();
this.eventHandler = _arg1;
this.currentState = null;
}
private function clearList(_arg1:Array){
var _local2:Object;
var _local3:*;
for (_local3 in _arg1) {
_local2 = _arg1.pop();
_local2.destroy();
};
}
public function getCurrentState():SpilStateMachineState{
return (currentState);
}
private function init(_arg1:SpilStateMachineState):Boolean{
if (this.currentState != null){
if (this.currentState.getCallBackStop() != null){
this.currentState.getCallBackStop().call(_arg1.getParam());
};
};
this.currentState = _arg1;
if (this.eventHandler != null){
this.eventHandler(SM_STATECHANGE, this.currentState);
if (this.currentState.isEndState()){
this.eventHandler(SM_ENDSTATE, this.currentState);
};
};
if (this.currentState.getCallBackStart() != null){
this.currentState.getCallBackStart().call(this.currentState.getParam());
};
return (true);
}
private function searchTransition(_arg1:String, _arg2:String):SpilStateMachineTransition{
var _local3:Array;
var _local4:String;
var _local5:*;
_local3 = this.listTransition[((_arg1 + "-") + _arg2)];
if (_local3 == null){
throw (new Error((((("Transition state: " + _arg1) + " event: ") + _arg2) + " does not exist!")));
};
for (_local5 in _local3) {
_local4 = _local5;
break;
};
return (_local3[_local4]);
}
public function initialize(_arg1:String):Boolean{
var _local2:SpilStateMachineState;
if (this.listTransition.length == 0){
throw (new Error("It does not have any transitions registered!"));
};
if (!this.existState(_arg1)){
throw (new Error((("State " + _arg1) + " does not exist!")));
};
_local2 = this.listState[_arg1];
if (this.eventHandler != null){
this.eventHandler(SM_INITIALIZE, _local2);
};
this.init(_local2);
this.bReady = true;
return (true);
}
private function existEvent(_arg1:String):Boolean{
return (!((listEvent[_arg1] == null)));
}
private function existState(_arg1:String):Boolean{
return (!((listState[_arg1] == null)));
}
private function existTransition(_arg1:String, _arg2:String, _arg3:String){
var _local4:Array;
_local4 = this.listTransition[((_arg1 + "-") + _arg2)];
if (_local4 == null){
return (false);
};
return (!((_local4[_arg3] == null)));
}
public function process(_arg1:Object){
if (!bReady){
throw (new Error("State Machine not initialized!"));
};
if (this.eventHandler != null){
this.eventHandler(SM_PROCESS, this.currentState);
};
if (this.currentState.getCallBackRun() != null){
(this.currentState.getCallBackRun() as Function).call(this.currentState.getParam(), _arg1);
};
}
public function createTransition(_arg1:String, _arg2:String, _arg3:String){
var _local4:SpilStateMachineState;
var _local5:SpilStateMachineEvent;
var _local6:SpilStateMachineState;
var _local7:SpilStateMachineTransition;
var _local8:Array;
var _local9:SpilStateMachineTransition;
if (!this.existState(_arg1)){
throw (new Error((("State " + _arg1) + " does not exist!")));
};
if (!this.existState(_arg3)){
throw (new Error((("State " + _arg3) + " does not exist!")));
};
if (!existEvent(_arg2)){
throw (new Error((("Event " + _arg2) + " does not exist!")));
};
if (existTransition(_arg1, _arg2, _arg3)){
throw (new Error((((((("Transition " + _arg1) + "-") + _arg2) + "-") + _arg3) + " already exists!")));
};
_local4 = this.listState[_arg1];
_local5 = this.listEvent[_arg2];
_local6 = this.listState[_arg3];
_local9 = new SpilStateMachineTransition(_local4, _local5, _local6);
_local8 = this.listTransition[((_arg1 + "-") + _arg2)];
if (_local8 == null){
_local8 = new Array();
this.listTransition[((_arg1 + "-") + _arg2)] = _local8;
this.listTransition.length++;
};
_local8[_arg3] = _local9;
_local8.length++;
}
public function createState(_arg1:String, _arg2:Boolean, _arg3:Object, _arg4:Function, _arg5:Function, _arg6:Function){
var _local7:SpilStateMachineState;
if (this.existState(_arg1)){
throw (new Error((("State " + _arg1) + " already exists!")));
};
_local7 = new SpilStateMachineState(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6);
this.listState[_arg1] = _local7;
this.listState.length++;
}
public function receiveEvent(_arg1:String):Boolean{
var _local2:SpilStateMachineTransition;
if (!bReady){
throw (new Error("State Machine not initialized!"));
};
if (this.eventHandler != null){
this.eventHandler(SM_EVENT, this.listEvent[_arg1]);
};
if (this.currentState.isEndState()){
return (false);
};
if (!existEvent(_arg1)){
throw (new Error((("Event " + _arg1) + " does not exist!")));
};
if (this.eventHandler != null){
this.eventHandler(SM_EVENTARRIVE, this.listEvent[_arg1]);
};
_local2 = this.searchTransition(this.currentState.getName(), _arg1);
return (this.init(_local2.getNewState()));
}
public function destroy(){
this.clearList(this.listState);
this.clearList(this.listEvent);
this.clearList(this.listTransition);
delete ??getglobalscope
[this];
}
public function createEvent(_arg1:String, _arg2:Object){
var _local3:SpilStateMachineEvent;
if (existEvent(_arg1)){
throw (new Error((("Event " + _arg1) + " already exists!")));
};
_local3 = new SpilStateMachineEvent(_arg1, _arg2);
this.listEvent[_arg1] = _local3;
this.listEvent.length++;
}
}
}//package spil.StateMachine
Section 169
//SpilStateMachineState (spil.StateMachine.SpilStateMachineState)
package spil.StateMachine {
public class SpilStateMachineState {
private var callBackRun:Function;
private var callBackStop:Function;
private var objParam:Object;
private var strName:String;
private var callBackStart:Function;
private var bEndState:Boolean;
public function SpilStateMachineState(_arg1:String, _arg2:Boolean, _arg3:Object, _arg4:Function, _arg5:Function, _arg6:Function){
this.strName = _arg1;
this.bEndState = _arg2;
this.callBackStart = _arg4;
this.callBackRun = _arg5;
this.callBackStop = _arg6;
this.objParam = _arg3;
}
public function isEndState():Boolean{
return (this.bEndState);
}
public function getCallBackStop():Function{
return (this.callBackStop);
}
public function getName():String{
return (this.strName);
}
public function destroy():void{
delete ??getglobalscope
[this];
}
public function getCallBackStart():Function{
return (this.callBackStart);
}
public function getCallBackRun():Function{
return (this.callBackRun);
}
public function getParam():Object{
return (this.objParam);
}
}
}//package spil.StateMachine
Section 170
//SpilStateMachineTransition (spil.StateMachine.SpilStateMachineTransition)
package spil.StateMachine {
import spil.Events.*;
public class SpilStateMachineTransition {
private var newState:SpilStateMachineState;
private var currentState:SpilStateMachineState;
private var event:SpilStateMachineEvent;
public function SpilStateMachineTransition(_arg1:SpilStateMachineState, _arg2:SpilStateMachineEvent, _arg3:SpilStateMachineState){
this.currentState = _arg1;
this.newState = _arg3;
this.event = _arg2;
}
function getEvent():SpilStateMachineEvent{
return (this.event);
}
function destroy(){
delete ??getglobalscope
[this];
}
function getCurrentState():SpilStateMachineState{
return (this.currentState);
}
function getNewState():SpilStateMachineState{
return (this.newState);
}
}
}//package spil.StateMachine
Section 171
//SpilMovieClip (spil.Utils.SpilMovieClip)
package spil.Utils {
import flash.display.*;
import flash.text.*;
import flash.geom.*;
public class SpilMovieClip {
public static const RESIZE_UP:String = "RESIZE_UP";
public static const RESIZE_UPDOWN:String = "RESIZE_UPDOWN";
public static const RESIZE_DOWN:String = "RESIZE_DOWN";
public static function setTextBalloon(_arg1:String, _arg2:TextField, _arg3:MovieClip, _arg4:String, _arg5:uint=0, _arg6:uint=0, _arg7:MovieClip=null, _arg8:MovieClip=null){
var _local9:Number;
_arg2.autoSize = "center";
_arg2.text = _arg1;
if (_arg4 == RESIZE_UP){
_local9 = (_arg3.y + _arg3.height);
_arg3.height = ((_arg2.height + _arg6) + _arg5);
_arg3.y = (_local9 - _arg3.height);
} else {
_local9 = _arg3.y;
_arg3.height = ((_arg2.height + _arg6) + _arg5);
_arg3.y = _local9;
};
_arg2.y = (_arg3.y + _arg5);
if (_arg7 != null){
_arg7.y = ((_arg3.y + _arg3.height) - (_arg7.height / 2));
};
if (_arg8 != null){
_arg8.y = ((_arg3.y + _arg3.height) - (_arg8.height / 2));
};
}
public static function setMouseEnabled(_arg1:DisplayObjectContainer, _arg2:Boolean){
var _local3:uint;
var _local4:*;
_arg1.mouseEnabled = _arg2;
_local3 = 0;
while (_local3 < _arg1.numChildren) {
_local4 = _arg1.getChildAt(_local3);
if ((_local4 is MovieClip)){
setMouseEnabled(MovieClip(_local4), _arg2);
} else {
if ((_local4 is InteractiveObject)){
_arg1.mouseEnabled = _arg2;
};
};
_local3++;
};
}
public static function colorTransform(_arg1:MovieClip, _arg2:int=0xFF, _arg3:int=0xFF, _arg4:int=0xFF, _arg5:Number=1){
_arg1.transform.colorTransform = new ColorTransform((_arg2 / 0xFF), (_arg3 / 0xFF), (_arg4 / 0xFF), _arg5);
}
public static function setTextBalloon2(_arg1:String, _arg2:TextField, _arg3:String, _arg4:MovieClip, _arg5:MovieClip=null, _arg6:MovieClip=null, _arg7:uint=0, _arg8:uint=0, _arg9:MovieClip=null, _arg10:MovieClip=null){
var _local11:Number;
_arg2.autoSize = "center";
_arg2.text = _arg1;
if (_arg3 == RESIZE_UPDOWN){
_local11 = (_arg4.y + (_arg4.height / 2));
_arg4.height = ((_arg2.height + _arg8) + _arg7);
_arg4.y = (_local11 - (_arg4.height / 2));
_arg5.y = ((_arg4.y + _arg7) - (_arg5.height / 2));
_arg6.y = ((_arg4.y + _arg4.height) - _arg8);
};
if (_arg3 == RESIZE_UP){
_local11 = (_arg4.y + _arg4.height);
_arg4.height = ((_arg2.height + _arg8) + _arg7);
_arg4.y = (_local11 - _arg4.height);
} else {
_arg4.height = ((_arg2.height + _arg8) + _arg7);
};
_arg2.y = (_arg4.y + _arg7);
if (_arg9 != null){
if (_arg6 == null){
_arg9.y = ((_arg4.y + _arg4.height) - (_arg9.height / 2));
} else {
_arg9.y = ((_arg6.y + _arg6.height) - (_arg9.height / 2));
};
};
if (_arg10 != null){
if (_arg6 == null){
_arg10.y = ((_arg4.y + _arg4.height) - (_arg10.height / 2));
} else {
_arg10.y = ((_arg6.y + _arg6.height) - (_arg10.height / 2));
};
};
}
public static function getIndexLabel(_arg1:MovieClip, _arg2:String):int{
var _local3:*;
var _local4:Array;
var _local5:int;
_local3 = -1;
_local4 = _arg1.currentLabels;
_local5 = 0;
while (_local5 < _local4.length) {
if (_local4[_local5].name == _arg2){
_local3 = (_local5 + 1);
break;
};
_local5++;
};
return (_local3);
}
public static function addLabelScript(_arg1:MovieClip, _arg2:String, _arg3:Function){
var _local4:Array;
var _local5:int;
_local4 = _arg1.currentLabels;
_local5 = 0;
while (_local5 < _local4.length) {
if (_local4[_local5].name == _arg2){
_arg1.addFrameScript((_local4[_local5].frame - 1), _arg3);
};
_local5++;
};
}
}
}//package spil.Utils
Section 172
//SpilURLNavigator (spil.Utils.SpilURLNavigator)
package spil.Utils {
import flash.net.*;
import flash.system.*;
public class SpilURLNavigator {
public static function changePage(_arg1:String, _arg2:String="_self"):void{
var req:URLRequest;
var strUserAgent:String;
var p_url = _arg1;
var p_window = _arg2;
req = new URLRequest(p_url);
Security.loadPolicyFile(p_url);
Security.allowInsecureDomain(p_url, SecurityDomain.currentDomain);
strUserAgent = "";
try {
navigateToURL(req, p_window);
} catch(e:Error) {
};
}
}
}//package spil.Utils
Section 173
//background (background)
package {
import flash.display.*;
public dynamic class background extends BitmapData {
public function background(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 174
//background1 (background1)
package {
import flash.display.*;
public dynamic class background1 extends BitmapData {
public function background1(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 175
//background2 (background2)
package {
import flash.display.*;
public dynamic class background2 extends BitmapData {
public function background2(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 176
//background3 (background3)
package {
import flash.display.*;
public dynamic class background3 extends BitmapData {
public function background3(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 177
//background4 (background4)
package {
import flash.display.*;
public dynamic class background4 extends BitmapData {
public function background4(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 178
//bubblingWater (bubblingWater)
package {
import flash.media.*;
public dynamic class bubblingWater extends Sound {
}
}//package
Section 179
//cash (cash)
package {
import flash.display.*;
public dynamic class cash extends MovieClip {
}
}//package
Section 180
//cleaningStation (cleaningStation)
package {
import flash.media.*;
public dynamic class cleaningStation extends Sound {
}
}//package
Section 181
//clockTicking (clockTicking)
package {
import flash.media.*;
public dynamic class clockTicking extends Sound {
}
}//package
Section 182
//correctStation (correctStation)
package {
import flash.media.*;
public dynamic class correctStation extends Sound {
}
}//package
Section 183
//customer1 (customer1)
package {
import flash.display.*;
public dynamic class customer1 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer1(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 184
//customer10 (customer10)
package {
import flash.display.*;
public dynamic class customer10 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer10(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 185
//customer11 (customer11)
package {
import flash.display.*;
public dynamic class customer11 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer11(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 186
//customer2 (customer2)
package {
import flash.display.*;
public dynamic class customer2 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer2(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 187
//customer3 (customer3)
package {
import flash.display.*;
public dynamic class customer3 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer3(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 188
//customer4 (customer4)
package {
import flash.display.*;
public dynamic class customer4 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer4(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 189
//customer5 (customer5)
package {
import flash.display.*;
public dynamic class customer5 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer5(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 190
//customer6 (customer6)
package {
import flash.display.*;
public dynamic class customer6 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer6(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 191
//customer7 (customer7)
package {
import flash.display.*;
public dynamic class customer7 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer7(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 192
//customer9 (customer9)
package {
import flash.display.*;
public dynamic class customer9 extends MovieClip {
public var mcFace:MovieClip;
public var mcFood:MovieClip;
public var mcBody:MovieClip;
public var heather_request:MovieClip;
public var mcNumber:MovieClip;
public var mcHead:MovieClip;
public var mcBalloon:MovieClip;
public var mcStressMeter:MovieClip;
public function customer9(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 193
//desire (desire)
package {
import flash.media.*;
public dynamic class desire extends Sound {
}
}//package
Section 194
//drag_customer (drag_customer)
package {
import flash.media.*;
public dynamic class drag_customer extends Sound {
}
}//package
Section 195
//endingTreatment (endingTreatment)
package {
import flash.media.*;
public dynamic class endingTreatment extends Sound {
}
}//package
Section 196
//exitCustomerAngry (exitCustomerAngry)
package {
import flash.media.*;
public dynamic class exitCustomerAngry extends Sound {
}
}//package
Section 197
//icon_cleaning (icon_cleaning)
package {
import flash.display.*;
public dynamic class icon_cleaning extends BitmapData {
public function icon_cleaning(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 198
//icon_food (icon_food)
package {
import flash.display.*;
public dynamic class icon_food extends BitmapData {
public function icon_food(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 199
//icon_herb (icon_herb)
package {
import flash.display.*;
public dynamic class icon_herb extends BitmapData {
public function icon_herb(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 200
//icon_hydro (icon_hydro)
package {
import flash.display.*;
public dynamic class icon_hydro extends BitmapData {
public function icon_hydro(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 201
//icon_massage (icon_massage)
package {
import flash.display.*;
public dynamic class icon_massage extends BitmapData {
public function icon_massage(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 202
//icon_ofuro (icon_ofuro)
package {
import flash.display.*;
public dynamic class icon_ofuro extends BitmapData {
public function icon_ofuro(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 203
//icon_sauna (icon_sauna)
package {
import flash.display.*;
public dynamic class icon_sauna extends BitmapData {
public function icon_sauna(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 204
//icon_shop (icon_shop)
package {
import flash.display.*;
public dynamic class icon_shop extends BitmapData {
public function icon_shop(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 205
//icon_tanning (icon_tanning)
package {
import flash.display.*;
public dynamic class icon_tanning extends BitmapData {
public function icon_tanning(_arg1:Number, _arg2:Number){
super(_arg1, _arg2);
}
}
}//package
Section 206
//LEVEL_COMPLETE (LEVEL_COMPLETE)
package {
import flash.media.*;
public dynamic class LEVEL_COMPLETE extends Sound {
}
}//package
Section 207
//LEVEL_FAILED (LEVEL_FAILED)
package {
import flash.media.*;
public dynamic class LEVEL_FAILED extends Sound {
}
}//package
Section 208
//MAIN_SCREEN (MAIN_SCREEN)
package {
import flash.media.*;
public dynamic class MAIN_SCREEN extends Sound {
}
}//package
Section 209
//mainChar (mainChar)
package {
import flash.display.*;
public dynamic class mainChar extends MovieClip {
public var mcWest_hold2:MovieClip;
public var mcSouthWest_hold2:MovieClip;
public var mcNorthEast_hold1:MovieClip;
public var mcSouth_hold2:MovieClip;
public var mcSouth_hold1:MovieClip;
public var mcNorth:MovieClip;
public var mcNorth_hold1:MovieClip;
public var mcNorth_hold2:MovieClip;
public var mcNorthWest_hold1:MovieClip;
public var mcNorthWest_hold2:MovieClip;
public var mcSouthWest:MovieClip;
public var mcActionWest:MovieClip;
public var mcWaiting_hold2:MovieClip;
public var mcNorthEast_hold2:MovieClip;
public var mcNorthWest:MovieClip;
public var mcSouthEast:MovieClip;
public var mcActionStation:MovieClip;
public var mcWest:MovieClip;
public var mcActionEast:MovieClip;
public var mcActionPositive:MovieClip;
public var mcNorthEast:MovieClip;
public var mcEast:MovieClip;
public var mcActionNegative:MovieClip;
public var mcEast_hold1:MovieClip;
public var mcSouthEast_hold1:MovieClip;
public var mcSouthEast_hold2:MovieClip;
public var mcSouth:MovieClip;
public var mcWaiting:MovieClip;
public var mcEast_hold2:MovieClip;
public var mcWaiting_hold1:MovieClip;
public var mcSouthWest_hold1:MovieClip;
public var mcWest_hold1:MovieClip;
public function mainChar(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 210
//money (money)
package {
import flash.media.*;
public dynamic class money extends Sound {
}
}//package
Section 211
//mouse_click (mouse_click)
package {
import flash.media.*;
public dynamic class mouse_click extends Sound {
}
}//package
Section 212
//mouse_over (mouse_over)
package {
import flash.media.*;
public dynamic class mouse_over extends Sound {
}
}//package
Section 213
//mouseCursor (mouseCursor)
package {
import flash.display.*;
public dynamic class mouseCursor extends MovieClip {
public var mcDummy:MovieClip;
public var mcPointer:MovieClip;
public var mcDrag:MovieClip;
}
}//package
Section 214
//move_mainchar (move_mainchar)
package {
import flash.media.*;
public dynamic class move_mainchar extends Sound {
}
}//package
Section 215
//PROGRESS_SCREEN (PROGRESS_SCREEN)
package {
import flash.media.*;
public dynamic class PROGRESS_SCREEN extends Sound {
}
}//package
Section 216
//sauna (sauna)
package {
import flash.media.*;
public dynamic class sauna extends Sound {
}
}//package
Section 217
//scoreScreen (scoreScreen)
package {
import flash.display.*;
import flash.text.*;
public dynamic class scoreScreen extends MovieClip {
public var mcTitleBlink:MovieClip;
public var mcBgLevelComplete:MovieClip;
public var mcBGMessage:MovieClip;
public var mcTextTotal:TextField;
public var mcBgFail:MovieClip;
public var mcTotal:TextField;
public var mcTitle:MovieClip;
public var btnOk:MovieClip;
public var mcTextLevel:TextField;
public var mcLevel:TextField;
public var mcBgStageComplete:MovieClip;
}
}//package
Section 218
//swimming (swimming)
package {
import flash.media.*;
public dynamic class swimming extends Sound {
}
}//package
Section 219
//TRACK01 (TRACK01)
package {
import flash.media.*;
public dynamic class TRACK01 extends Sound {
}
}//package
Section 220
//TRACK02 (TRACK02)
package {
import flash.media.*;
public dynamic class TRACK02 extends Sound {
}
}//package
Section 221
//TRACK03 (TRACK03)
package {
import flash.media.*;
public dynamic class TRACK03 extends Sound {
}
}//package
Section 222
//TRACK04 (TRACK04)
package {
import flash.media.*;
public dynamic class TRACK04 extends Sound {
}
}//package
Section 223
//treatment (treatment)
package {
import flash.media.*;
public dynamic class treatment extends Sound {
}
}//package
Section 224
//victory (victory)
package {
import flash.media.*;
public dynamic class victory extends Sound {
}
}//package
Section 225
//wrongStation (wrongStation)
package {
import flash.media.*;
public dynamic class wrongStation extends Sound {
}
}//package
Section 226
//yoga (yoga)
package {
import flash.media.*;
public dynamic class yoga extends Sound {
}
}//package