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swfchan turned sixteen years old yesterday! (5may2024)

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/16768967?noj=FRM16768967-6DC" width="1" height="1"></div>

ben10-the-water-world.swf

This is the info page for
Flash #114368

(Click the ID number above for more basic data on this flash file.)


Text
888

0123456789

ActionScript [AS1/AS2]

Frame 1
stop(); Stage.showMenu = false; this.onEnterFrame = function () { sofar = this.getBytesLoaded(); total = this.getBytesTotal(); Bar._width = int((sofar / total) * 378); if (sofar == total) { delete this.onEnterFrame; play(); } };
Frame 25
gotoAndStop (26);
Frame 26
stop();
Frame 35
stop();
Frame 48
_quality = "MEDIUM"; _root.distance = 0; _root.hud.score = 0; _root.alive = true; _root.shielded = false; _root.blinking = false; _root.ascend = false; _root.acceleration = 0.75; _root.accelLimit = 6; _root.deceleration = 0.45; _root.decelLimit = -7.3; _root.scrollSpeed = 10; _root.dy = 0; _root.hitWidth = 8; _root.hitHeight = 6; _root.levelNum = 1; _root.stageNum = 1; _root.enemyState = "idle"; _root.bubbleCount = 1; _root.hit = new Sound(); _root.hit.attachSound("hit"); _root.splat = new Sound(); _root.splat.attachSound("splat"); _root.scream = new Sound(); _root.scream.attachSound("scream"); _root.footsteps = new Sound(); _root.footsteps.attachSound("footsteps"); _root.shieldStart = new Sound(); _root.shieldStart.attachSound("shieldStart"); _root.shieldEnd = new Sound(); _root.shieldEnd.attachSound("shieldEnd"); _root.controls.onPress = function () { if (_root.alive) { if (!_root.blinking) { _root.player.gotoAndStop("anime"); _root.player.player.gotoAndPlay("swim"); } else { _root.player.gotoAndPlay("blink"); _root.player.player.gotoAndPlay("swim"); } _root.ascend = true; } }; _root.controls.onRelease = function () { if (_root.alive) { if (!_root.blinking) { _root.player.gotoAndStop("anime"); _root.player.player.gotoAndPlay("fall"); } else { _root.player.gotoAndPlay("blink"); _root.player.player.gotoAndPlay("fall"); } _root.ascend = false; } }; _root.player.onEnterFrame = function () { this.swapDepths(500); if (_root.alive) { _root.distance++; _root.hud.score = int(_root.distance / 10); if (_root.ascend) { if (_root.dy < _root.accelLimit) { _root.dy = _root.dy + _root.acceleration; } } else if (_root.dy > _root.decelLimit) { _root.dy = _root.dy - _root.deceleration; } } else { this._x = this._x - _root.scrollSpeed; } if ((this._y > 30) && (this._y < 370)) { this._y = this._y - _root.dy; } else if (_root.alive && (this._y <= 50)) { this._y = this._y + 15; } else if (_root.alive && (this._y >= 350)) { this._y = this._y - 15; } if (_root.ascend) { _root.bubble.duplicateMovieClip("bubble" + _root.bubbleCount, _root.bubbleCount); _root["bubble" + _root.bubbleCount]._x = _root.player._x - 15; _root["bubble" + _root.bubbleCount]._y = _root.player._y + 15; _root["bubble" + _root.bubbleCount].by = 1; _root["bubble" + _root.bubbleCount].onEnterFrame = function () { this.swapDepths(2400); this._x = this._x - _root.scrollSpeed; this.by = this.by + 0.75; this._y = this._y - this.by; }; if (_root.bubbleCount < 9) { _root.bubbleCount++; } else { _root.bubbleCount = 1; } } _root[("bubble" + _root.bubbleCount) - 1]._x = _root[("bubble" + _root.bubbleCount) - 1]._x - _root.scrollSpeed; }; _root.walls.onEnterFrame = function () { if (_root.alive) { if (((this.hitTest(_root.player._x, _root.player._y, true) || (this.hitTest(_root.player._x, _root.player._y + _root.hitHeight, true))) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y, true))) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y + _root.hitHeight, true))) { killPlayer(); _root.hit.start(); } else if (this._x < (-this._width)) { this._x = this._width - (2 * _root.scrollSpeed); trace((("LEVEL = " + _root.levelNum) + " / STAGE = ") + _root.stageNum); switch (_root.levelNum) { case 1 : nextStage = int(Math.random() * 3) + 1; trace("next stage = " + nextStage); break; case 2 : nextStage = int(Math.random() * 3) + 4; trace("next stage = " + nextStage); break; case 3 : nextStage = int(Math.random() * 3) + 7; trace("next stage = " + nextStage); } this.attachMovie("level" + nextStage, _root.walls2, 100); _root.stageNum++; if (_root.stageNum > 7) { trace("NEXT LEVEL!!!!"); _root.stageNum = 1; _root.levelNum++; } } } }; _root.walls.duplicateMovieClip("walls2", 110); _root.walls2.onEnterFrame = _root.walls.onEnterFrame; _root.walls2._x = _root.walls2._x + _root.walls._width; _root.walls2.attachMovie(("level" + _root.levelNum) + 1, walls2, 110); _root.bg.onEnterFrame = function () { if (_root.alive) { _root.walls._x = _root.walls._x - _root.scrollSpeed; _root.walls2._x = _root.walls2._x - _root.scrollSpeed; this._x = this._x - (_root.scrollSpeed / 2); if (this._x < 0) { this._x = this._x + ((this._width / 2) - (_root.scrollSpeed / 2)); } } }; _root.seaweed.onEnterFrame = function () { if (_root.alive) { if ((this.hitTest(_root.player._x, _root.player._y + _root.hitHeight, true) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y, true))) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y + _root.hitHeight, true))) { killPlayer(); _root.hit.start(); } if (this._x < 0) { this._x = int((Math.random() * 500) * _root.levelNum) + 700; } else { this._x = this._x - _root.scrollSpeed; } } }; _root.seaweed2.onEnterFrame = _root.seaweed.onEnterFrame; _root.enemy.onEnterFrame = function () { if (_root.alive) { this.swapDepths(250); if (((this._x - _root.player._x) < 100) && (_root.enemyState == "chase")) { _root.enemyState = "attack"; this.gotoAndPlay("attack"); _root.scream.start(); } else if ((this._x - _root.player._x) < 350) { if (_root.enemyState == "idle") { _root.enemyState = "chase"; _root.footsteps.start(); } if (this._y < _root.player._y) { this._y = this._y + 1.5; } else { this._y = this._y - 1.5; } } if ((this.hitTest(_root.player._x, _root.player._y + _root.hitHeight, true) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y, true))) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y + _root.hitHeight, true))) { killPlayer(); _root.splat.start(); } if (this._x < -200) { this._x = int((Math.random() * 600) * _root.levelNum) + 1200; this._y = int(Math.random() * 200) + 100; this.gotoAndPlay("idle"); _root.enemyState = "idle"; } else { this._x = this._x - (_root.scrollSpeed * 1.25); } } }; _root.hud.onEnterFrame = function () { this.swapDepths(1600); }; _root.overlay.onEnterFrame = function () { if (_root.hud.score == 0) { _root.overlay.gotoAndPlay("ready"); } if (_root.hud.score < 7) { _root.dy = 0; _root.player._y = 173; } }; _root.shield.onEnterFrame = function () { if (!_root.shielded) { if ((this.hitTest(_root.player._x, _root.player._y + _root.hitHeight, true) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y, true))) || (this.hitTest(_root.player._x + _root.hitWidth, _root.player._y + _root.hitHeight, true))) { this._x = this._x - 200; _root.player.player.shield.gotoAndPlay("start"); _root.shielded = true; _root.shieldStart.start(); } else { if (this._x < -50) { this._x = 5000; } if (this._x < 0) { this._x = int((Math.random() * 1000) * _root.levelNum) + 700; } else { this._x = this._x - _root.scrollSpeed; if (this.hitTest(_root.walls) || (this.hitTest(_root.walls2))) { trace("SHIELD HIT WALL"); this.y = this.y - 30; if (this._y < 50) { this._y = 350; } } } } } }; killPlayer = function () { if (!_root.shielded) { _root.alive = false; _root.player.player.gotoAndPlay("death"); _root.overlay.swapDepths(-1600); _root.overlay.gotoAndPlay("gameover"); _root.walls.stop(); _root.bg._x = 3910; _root.walls._x = 0; _root.walls2._x = _root.walls._width; _root.walls2.stop(); _root.shield.stop(); _root.bg.stop(); _root.enemy.stop(); _root.overlay.score = "Final Score: " + _root.hud.score; _root.dy = 1; _root.scrollSpeed = 0; _root.walls.attachMovie("level1", _root.walls, 100); _root.enemy._x = int((Math.random() * 600) * _root.levelNum) + 1200; _root.enemy._y = int(Math.random() * 200) + 100; _root.enemyState = "idle"; } else if (!_root.blinking) { _root.player.player.shield.gotoAndPlay("end"); _root.shieldEnd.start(); _root.blinking = true; _root.shieldInterval = setInterval(stopBlinking, 3000); } }; stopBlinking = function (startTime) { _root.shielded = false; _root.blinking = false; _root.player.gotoAndPlay("anime"); clearInterval(_root.shieldInterval); };
Instance of Symbol 156 MovieClip "hud" in Frame 48
onClipEvent (load) { this.swapDepths(this.getNextHighestDepth()); }
Frame 49
stop();
Frame 50
stop();
Symbol 35 MovieClip Frame 1
stop();
Symbol 35 MovieClip Frame 15
this.gotoAndPlay("swim");
Symbol 35 MovieClip Frame 32
this.gotoAndPlay("swim");
Symbol 47 Button
on (press) { getURL ("http://www.funfastgame.com/"); }
Symbol 52 Button
on (release) { stopAllSounds(); gotoAndStop (48); }
Symbol 55 Button
on (press) { var url1 = "http:"; var i = 0; while (i < 2) { url1 = url1 + "/"; i++; } i = 0; while (i < 3) { url1 = url1 + "w"; i++; } url1 = url1 + ".funfastgame.com"; getURL (url1, "_top"); }
Symbol 58 Button
on (release) { gotoAndStop ("instructions"); }
Symbol 116 Button
on (release) { stopAllSounds(); gotoAndStop (48); }
Symbol 132 MovieClip Frame 13
stop();
Symbol 133 MovieClip Frame 1
stop();
Symbol 133 MovieClip Frame 11
stop();
Symbol 135 MovieClip Frame 1
stop();
Symbol 135 MovieClip Frame 10
stop();
Symbol 135 MovieClip Frame 21
stop();
Symbol 141 MovieClip Frame 6
stop();
Symbol 142 MovieClip Frame 5
stop();
Symbol 142 MovieClip Frame 14
stop();
Symbol 142 MovieClip Frame 21
stop();
Symbol 143 MovieClip Frame 1
stop();
Symbol 143 MovieClip Frame 5
gotoAndPlay ("blink");
Symbol 171 Button
on (release) { _root.distance = 0; _root.hud.score = 0; _root.alive = true; _root.shielded = false; _root.blinking = false; _root.ascend = false; _root.acceleration = 0.75; _root.accelLimit = 6; _root.deceleration = 0.45; _root.decelLimit = -7.3; _root.scrollSpeed = 10; _root.dy = 0; _root.hitWidth = 8; _root.hitHeight = 6; _root.levelNum = 1; _root.stageNum = 1; _root.enemyState = "idle"; _root.bubbleCount = 1; _root._x = 0; _root.walls._x = 0; stopAllSounds(); gotoAndPlay (48); }
Symbol 172 Button
on (press) { var url = "http:"; var i = 0; while (i < 2) { url = url + "/"; i++; } i = 0; while (i < 3) { url = url + "w"; i++; } url = url + ".funfastgame.com"; getURL (url, "_top"); }
Symbol 174 MovieClip Frame 1
stop();
Symbol 174 MovieClip Frame 2
this.swapDepths(2000);
Symbol 174 MovieClip Frame 54
gotoAndStop (1);
Symbol 174 MovieClip Frame 55
this.swapDepths(2000);
Symbol 174 MovieClip Frame 74
stop();

Library Items

Symbol 1 Sound [shieldEnd]
Symbol 2 Sound [shieldStart]
Symbol 3 Sound [footsteps]
Symbol 4 Sound [hit]
Symbol 5 Sound [scream]
Symbol 6 Sound [splat]
Symbol 7 BitmapUsed by:8 10 12 14 16 18 20 22 123
Symbol 8 GraphicUses:7Used by:9
Symbol 9 MovieClip [level2]Uses:8
Symbol 10 GraphicUses:7Used by:11
Symbol 11 MovieClip [level4]Uses:10
Symbol 12 GraphicUses:7Used by:13
Symbol 13 MovieClip [level5]Uses:12
Symbol 14 GraphicUses:7Used by:15
Symbol 15 MovieClip [level6]Uses:14
Symbol 16 GraphicUses:7Used by:17
Symbol 17 MovieClip [level7]Uses:16
Symbol 18 GraphicUses:7Used by:19
Symbol 19 MovieClip [level8]Uses:18
Symbol 20 GraphicUses:7Used by:21
Symbol 21 MovieClip [level9]Uses:20
Symbol 22 GraphicUses:7Used by:23
Symbol 23 MovieClip [level3]Uses:22
Symbol 24 GraphicUsed by:42 47  Timeline
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClipUses:25Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 GraphicUsed by:40 138
Symbol 29 GraphicUsed by:40
Symbol 30 GraphicUsed by:40
Symbol 31 GraphicUsed by:35 138
Symbol 32 GraphicUsed by:35 138
Symbol 33 GraphicUsed by:35 138
Symbol 34 GraphicUsed by:35 138
Symbol 35 MovieClipUses:31 32 33 34Used by:40
Symbol 36 GraphicUsed by:40 138
Symbol 37 GraphicUsed by:40 138
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClipUses:28 29 30 35 36 37 38 39Used by:109 142  Timeline
Symbol 41 GraphicUsed by:42 47
Symbol 42 ButtonUses:24 41Used by:Timeline
Symbol 43 GraphicUsed by:Timeline
Symbol 44 GraphicUsed by:48 115 174
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:48
Symbol 47 ButtonUses:24 41Used by:48  Timeline
Symbol 48 MovieClipUses:44 46 47Used by:Timeline
Symbol 49 GraphicUsed by:52 116
Symbol 50 GraphicUsed by:51 52 54 55 57 58 111 116 150 170 171 172
Symbol 51 MovieClipUses:50Used by:52 116
Symbol 52 ButtonUses:49 51 50Used by:Timeline
Symbol 53 GraphicUsed by:55 172
Symbol 54 MovieClipUses:50Used by:55 172
Symbol 55 ButtonUses:53 54 50Used by:Timeline
Symbol 56 GraphicUsed by:58
Symbol 57 MovieClipUses:50Used by:58
Symbol 58 ButtonUses:56 57 50Used by:Timeline
Symbol 59 SoundUsed by:Timeline
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:60Used by:115
Symbol 62 BitmapUsed by:64
Symbol 63 BitmapUsed by:64 166 181
Symbol 64 GraphicUses:62 63Used by:115
Symbol 65 GraphicUsed by:68
Symbol 66 GraphicUsed by:68
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:65 66 67Used by:115
Symbol 69 GraphicUsed by:87 91
Symbol 70 GraphicUsed by:85
Symbol 71 GraphicUsed by:85
Symbol 72 GraphicUsed by:85
Symbol 73 GraphicUsed by:85
Symbol 74 GraphicUsed by:85
Symbol 75 GraphicUsed by:85
Symbol 76 GraphicUsed by:85
Symbol 77 GraphicUsed by:85
Symbol 78 GraphicUsed by:85
Symbol 79 GraphicUsed by:85
Symbol 80 GraphicUsed by:85
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:70 71 72 73 74 75 76 77 78 79 80 81 82 83 84Used by:87 99 141
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:69 85 86Used by:109 142
Symbol 88 BitmapUsed by:89 128
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:109
Symbol 91 MovieClipUses:69Used by:99 136
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClipUses:92Used by:99 141
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUsed by:99
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:99
Symbol 98 GraphicUsed by:99
Symbol 99 MovieClipUses:91 85 93 94 95 97 98Used by:109 142
Symbol 100 GraphicUsed by:108
Symbol 101 GraphicUsed by:108
Symbol 102 BitmapUsed by:103
Symbol 103 GraphicUses:102Used by:108
Symbol 104 BitmapUsed by:105
Symbol 105 GraphicUses:104Used by:108
Symbol 106 GraphicUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:100 101 103 105 106 107Used by:109  Timeline
Symbol 109 MovieClipUses:87 40 90 99 108Used by:115
Symbol 110 GraphicUsed by:115
Symbol 111 MovieClipUses:50Used by:115
Symbol 112 GraphicUsed by:115
Symbol 113 GraphicUsed by:114 146 152 160
Symbol 114 MovieClipUses:113Used by:115
Symbol 115 MovieClipUses:44 61 64 68 109 110 111 112 114Used by:Timeline
Symbol 116 ButtonUses:49 51 50Used by:Timeline
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:119
Symbol 119 MovieClipUses:118Used by:Timeline
Symbol 120 GraphicUsed by:122
Symbol 121 SoundUsed by:122
Symbol 122 ButtonUses:120 121Used by:Timeline
Symbol 123 GraphicUses:7Used by:124
Symbol 124 MovieClip [level1]Uses:123Used by:Timeline
Symbol 125 GraphicUsed by:126
Symbol 126 MovieClipUses:125Used by:135  Timeline
Symbol 127 GraphicUsed by:132
Symbol 128 GraphicUses:88Used by:132
Symbol 129 GraphicUsed by:132
Symbol 130 GraphicUsed by:132
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:127 128 129 130 131Used by:133
Symbol 133 MovieClipUses:132Used by:Timeline
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134 126Used by:142
Symbol 136 MovieClipUses:91Used by:141
Symbol 137 GraphicUsed by:138
Symbol 138 MovieClipUses:28 137 31 32 33 34 36 37Used by:141
Symbol 139 GraphicUsed by:140
Symbol 140 MovieClipUses:139Used by:141
Symbol 141 MovieClipUses:136 85 93 138 140Used by:142
Symbol 142 MovieClipUses:99 135 40 87 141Used by:143
Symbol 143 MovieClipUses:142Used by:Timeline
Symbol 144 GraphicUsed by:148
Symbol 145 GraphicUsed by:148
Symbol 146 MovieClipUses:113Used by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:144 145 146 147Used by:Timeline
Symbol 149 GraphicUsed by:156
Symbol 150 MovieClipUses:50Used by:156
Symbol 151 GraphicUsed by:156
Symbol 152 MovieClipUses:113Used by:156
Symbol 153 FontUsed by:154 173
Symbol 154 EditableTextUses:153Used by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:149 150 151 152 154 155Used by:Timeline
Symbol 157 GraphicUsed by:174
Symbol 158 GraphicUsed by:174
Symbol 159 GraphicUsed by:174
Symbol 160 MovieClipUses:113Used by:174
Symbol 161 GraphicUsed by:174
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:174
Symbol 164 GraphicUsed by:174
Symbol 165 GraphicUsed by:174
Symbol 166 GraphicUses:63Used by:174
Symbol 167 GraphicUsed by:174
Symbol 168 ButtonUsed by:174
Symbol 169 GraphicUsed by:171
Symbol 170 MovieClipUses:50Used by:171
Symbol 171 ButtonUses:169 170 50Used by:174
Symbol 172 ButtonUses:53 54 50Used by:174
Symbol 173 EditableTextUses:153Used by:174
Symbol 174 MovieClipUses:157 158 159 160 161 44 163 164 165 166 167 168 171 172 173Used by:Timeline
Symbol 175 SoundUsed by:Timeline
Symbol 176 GraphicUsed by:182
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:182
Symbol 179 BitmapUsed by:181
Symbol 180 BitmapUsed by:181
Symbol 181 GraphicUses:179 180 63Used by:182
Symbol 182 MovieClipUses:176 178 181Used by:Timeline

Instance Names

"Bar"Frame 1Symbol 26 MovieClip
"bg"Frame 48Symbol 119 MovieClip
"controls"Frame 48Symbol 122 Button
"seaweed"Frame 48Symbol 108 MovieClip
"seaweed"Frame 48Symbol 108 MovieClip
"seaweed2"Frame 48Symbol 108 MovieClip
"walls"Frame 48Symbol 124 MovieClip [level1]
"bubble"Frame 48Symbol 126 MovieClip
"enemy"Frame 48Symbol 133 MovieClip
"player"Frame 48Symbol 143 MovieClip
"shield"Frame 48Symbol 148 MovieClip
"hud"Frame 48Symbol 156 MovieClip
"overlay"Frame 48Symbol 174 MovieClip
"head_mc"Symbol 40 MovieClip Frame 1Symbol 35 MovieClip
"shield"Symbol 142 MovieClip Frame 1Symbol 135 MovieClip
"player"Symbol 143 MovieClip Frame 1Symbol 142 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shieldEnd"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shieldStart"
ExportAssets (56)Timeline Frame 1Symbol 3 as "footsteps"
ExportAssets (56)Timeline Frame 1Symbol 4 as "hit"
ExportAssets (56)Timeline Frame 1Symbol 5 as "scream"
ExportAssets (56)Timeline Frame 1Symbol 6 as "splat"
ExportAssets (56)Timeline Frame 1Symbol 9 as "level2"
ExportAssets (56)Timeline Frame 1Symbol 11 as "level4"
ExportAssets (56)Timeline Frame 1Symbol 13 as "level5"
ExportAssets (56)Timeline Frame 1Symbol 15 as "level6"
ExportAssets (56)Timeline Frame 1Symbol 17 as "level7"
ExportAssets (56)Timeline Frame 1Symbol 19 as "level8"
ExportAssets (56)Timeline Frame 1Symbol 21 as "level9"
ExportAssets (56)Timeline Frame 1Symbol 23 as "level3"
ExportAssets (56)Timeline Frame 48Symbol 124 as "level1"

Labels

"title"Frame 26
"instructions"Frame 35
"swim"Symbol 35 MovieClip Frame 1
"attack"Symbol 35 MovieClip Frame 5
"hit"Symbol 35 MovieClip Frame 18
"idle"Symbol 133 MovieClip Frame 1
"attack"Symbol 133 MovieClip Frame 11
"blank"Symbol 135 MovieClip Frame 1
"start"Symbol 135 MovieClip Frame 2
"end"Symbol 135 MovieClip Frame 11
"swim"Symbol 142 MovieClip Frame 1
"fall"Symbol 142 MovieClip Frame 6
"death"Symbol 142 MovieClip Frame 15
"anime"Symbol 143 MovieClip Frame 1
"blink"Symbol 143 MovieClip Frame 2
"blank"Symbol 174 MovieClip Frame 1
"ready"Symbol 174 MovieClip Frame 2
"gameover"Symbol 174 MovieClip Frame 55

Dynamic Text Variables

scoreSymbol 154 EditableText"888 "
scoreSymbol 173 EditableText"0123456789 "




http://swfchan.com/23/114368/info.shtml
Created: 10/3 -2019 20:03:26 Last modified: 10/3 -2019 20:03:26 Server time: 06/05 -2024 15:04:52