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Food Memory.swf

This is the info page for
Flash #114926

(Click the ID number above for more basic data on this flash file.)


Text
30

0

0

ActionScript [AS1/AS2]

Frame 1
stopAllSounds(); this.stop();
Frame 9
function DispatchGameData(point, score) { var _local1 = new LoadVars(); _local1.code = "foods"; _local1.point = point; _local1.score = score; _local1.sendAndLoad("./getpoint.php", _local1, "POST"); _local1.onLoad = function () { if (_root.rtnurl.length > 2) { getURL (_root.rtnurl); } else { getURL ("../"); } }; } function soundPlay(name, loop) { var _local1 = this; if (_local1.gameVolume > 0) { _local1.soundObj[name].start(0, loop); _local1.soundObj[name].setVolume(_local1.gameVolume); } } function soundStop(name) { this.soundObj[name].stop(name); } var soundName = ["yes", "no", "tik", "ok", "end"]; var soundObj = Array(); var gameVolume = 100; var i = 0; while (i <= soundName.length) { soundObj[soundName[i]] = new Sound(); soundObj[soundName[i]].attachSound(soundName[i]); i++; }
Symbol 15 Button
on (release) { this._visible = false; _root.HELP._visible = true; }
Symbol 21 Button
on (release) { _root.gotoAndStop("GAME"); }
Symbol 33 Button
on (release) { this._visible = false; _root.GAME._visible = true; }
Symbol 34 MovieClip Frame 1
this._visible = false; this.stop();
Symbol 45 MovieClip Frame 1
this.stop();
Symbol 50 MovieClip Frame 1
this.stop();
Symbol 54 Button
on (press) { if (this.FOOD._visible == true) { this.depths = this.getDepth(); this.FOOD._xscale = (this.FOOD._yscale = 100); this.swapDepths(-1); this.FOOD.startDrag(); _root.soundPlay("tik", 1); } } on (release, releaseOutside) { this.FOOD.stopDrag(); this.FOOD._x = 0; this.FOOD._y = 0; this.FOOD._xscale = (this.FOOD._yscale = 40); this.swapDepths(this.depths); var i = 1; while (i <= 10) { if (_root["D" + i].hitTest(_root._xmouse, _root._ymouse, true)) { if (this.FOOD._currentframe == _root["D" + i].FOOD._currentframe) { _root["D" + i].FOOD._visible = true; this.FOOD._visible = false; _root.AS.Check_Food(); _root.soundPlay("yes", 1); break; } _root.AS.Life_Del(); _root.soundPlay("no", 1); break; } i++; } }
Symbol 66 MovieClip Frame 1
this.stop();
Symbol 67 MovieClip Frame 1
this.depths = this.getDepth(); this.stop();
Symbol 72 MovieClip Frame 1
this.stop();
Symbol 78 MovieClip Frame 1
this.stop();
Symbol 80 MovieClip Frame 1
function shuffle(Arr, Cnt) { var _local1 = Arr; var len = _local1.length; if (Cnt == undefined) { Cnt = len; } var _local2 = 0; while (_local2 < Cnt) { var x = random(len); var _local3 = random(len); var z = _local1[x]; _local1[x] = _local1[_local3]; _local1[_local3] = z; _local2++; } } function Dset(tMC, view, scale, x, y) { var _local1 = tMC; _local1._x = x; _local1._y = y; _local1._xscale = (_local1._yscale = scale); _local1.FOOD._visible = true; _local1._visible = view; } function stageSetup() { var _local1 = _parent; var _local2 = this; var foods = []; var foods2 = []; var _local3 = 1; while (_local3 <= 12) { foods[_local3 - 1] = _local3; foods2[_local3 - 1] = _local3; _local3++; } _local2.shuffle(foods, 30); _local2.shuffle(foods2, 30); _local3 = 1; while (_local3 <= 10) { _local1["D" + _local3].FOOD.gotoAndStop(foods2[_local3 - 1]); _local2.Dset(_local1["D" + _local3], false, 10, -100, -100); _local3++; } _local3 = 1; while (_local3 <= 12) { _local1["C" + _local3].FOOD.gotoAndStop(foods[_local3 - 1]); _local1["C" + _local3].FOOD._visible = true; _local1["C" + _local3].BUTTON._visible = false; _local3++; } if (_local2.lev == 1) { _local2.Dset(_local1.D1, true, 100, 300, 90); _local2.Dset(_local1.D2, true, 100, 200, 210); _local2.Dset(_local1.D3, true, 100, 400, 210); } else if (_local2.lev == 2) { _local2.Dset(_local1.D1, true, 80, 300, 70); _local2.Dset(_local1.D2, true, 80, 220, 155); _local2.Dset(_local1.D3, true, 80, 380, 155); _local2.Dset(_local1.D4, true, 80, 150, 240); _local2.Dset(_local1.D5, true, 80, 300, 240); _local2.Dset(_local1.D6, true, 80, 450, 240); } else if (_local2.lev == 3) { _local2.Dset(_local1.D1, true, 60, 300, 60); _local2.Dset(_local1.D2, true, 60, 240, 120); _local2.Dset(_local1.D3, true, 60, 360, 120); _local2.Dset(_local1.D4, true, 60, 185, 180); _local2.Dset(_local1.D5, true, 60, 300, 180); _local2.Dset(_local1.D6, true, 60, 415, 180); _local2.Dset(_local1.D7, true, 60, 120, 250); _local2.Dset(_local1.D8, true, 60, 240, 250); _local2.Dset(_local1.D9, true, 60, 360, 250); _local2.Dset(_local1.D10, true, 60, 480, 250); } _local1.LEVBOX.gotoAndStop(_local2.lev); _local1.TIMEBAR.TXT = _local2.maxTime; _local1.TIMEBAR.BAR.gotoAndStop(1); _local1.TIMEBAR.BAR._yscale = 100; _local1.VIEWMC.gotoAndStop(1); _local1.VIEWMC._visible = false; _local1.LEVMC._xscale = (_local1.LEVMC._yscale = 10); _local1.LEVMC.gotoAndStop(_local2.lev); _local1.LEVMC._visible = true; _local2.timecount = false; _local2.ts = getTimer(); _local3 = 1; while (_local3 <= 10) { _local1["D" + _local3]._visible = false; _local3++; } } function Setup() { var _local1 = this; _parent.LEVMC._visible = false; _local1.score = 0; _local1.lev = 1; _local1.life = 3; _local1.Life_Display(); _local1.stageSetup(); _local1.gameplay = true; } function Life_Del() { var _local1 = this; _local1.life--; _local1.Life_Display(); if (_local1.life < 1) { _local1.GameOver(); } } function Life_Display() { var _local2 = _parent; var _local3 = this; var _local1 = 1; while (_local1 <= 3) { if (_local3.life < _local1) { _local2["H" + _local1].gotoAndStop(2); } else { _local2["H" + _local1].gotoAndStop(1); } _local1++; } } function Check_Food() { var _local2 = this; var _local3 = _parent; var num = 0; var _local1 = 1; while (_local1 <= 10) { if ((_local3["D" + _local1]._visible == true) && (_local3["D" + _local1].FOOD._visible == true)) { num++; } _local1++; } trace((_local2.lev + " : ") + num); var t = (_local2.maxTime - ((getTimer() - _local2.ts) / 1000)); if ((_local2.lev == 1) && (num == 3)) { if (t >= 21) { _local2.score = _local2.score + 15; } else if (t >= 11) { _local2.score = _local2.score + 10; } else { _local2.score = _local2.score + 5; } _root.soundPlay("ok", 1); _local2.lev = 2; _local2.stageSetup(); } else if ((_local2.lev == 2) && (num == 6)) { if (t >= 21) { _local2.score = _local2.score + 20; } else if (t >= 11) { _local2.score = _local2.score + 15; } else { _local2.score = _local2.score + 10; } _root.soundPlay("ok", 1); _local2.lev = 3; _local2.stageSetup(); } else if ((_local2.lev == 3) && (num == 10)) { if (t >= 21) { _local2.score = _local2.score + 50; } else if (t >= 11) { _local2.score = _local2.score + 30; } else { _local2.score = _local2.score + 20; } _local2.GameOver(); } } function GameOver() { var _local2 = _root; var _local3 = _parent; var _local1 = 1; while (_local1 <= 12) { _local3["C" + _local1].BUTTON._visible = false; _local1++; } _local2.POPUP.levTXT = this.lev; _local2.POPUP.point = (_local2.POPUP.score = this.score); _local2.POPUP.pointTXT = _local2.POPUP.point; _local2.POPUP._visible = true; this.gameplay = false; _local2.soundPlay("end", 1); } this.score = 0; this.lev = 1; this.life = 3; this.maxTime = 30; this.timeArr = [50, 100, 150]; this.timecount = false; this.ts = getTimer(); this.gameplay = false; this.onEnterFrame = function () { var _local1 = _parent; var _local3 = this; if (_local3.gameplay == true) { if (_local3.timecount == true) { var tMC = _local1.TIMEBAR; var t = (_local3.maxTime - ((getTimer() - _local3.ts) / 1000)); if (t > 0) { tMC.TXT = Math.ceil(t); tMC.BAR._yscale = Math.ceil(t / (_local3.maxTime / 10)) * 10; if (t > 12) { tMC.BAR.gotoAndStop(1); } else { tMC.BAR.gotoAndStop(2); } } else { tMC.TXT = 0; tMC.BAR._yscale = 0; _local3.GameOver(); } } else if (_local1.LEVMC._visible == true) { _local1.LEVMC._xscale = (_local1.LEVMC._yscale = _local1.LEVMC._xscale + 6); if (_local1.LEVMC._xscale >= 100) { _local1.LEVMC._xscale = (_local1.LEVMC._yscale = 100); _local1.LEVMC._visible = false; if (_local3.lev == 1) { var _local2 = 1; while (_local2 <= 3) { _local1["D" + _local2]._visible = true; _local2++; } } else if (_local3.lev == 2) { var _local2 = 1; while (_local2 <= 6) { _local1["D" + _local2]._visible = true; _local2++; } } else { var _local2 = 1; while (_local2 <= 10) { _local1["D" + _local2]._visible = true; _local2++; } } _local3.ts = getTimer(); _local1.VIEWMC._visible = true; } } else { var t = ((getTimer() - _local3.ts) / 100); if (t >= _local3.timeArr[_local3.lev - 1]) { var _local2 = 1; while (_local2 <= 10) { _local1["D" + _local2].FOOD._visible = false; _local2++; } _local2 = 1; while (_local2 <= 12) { _local1["C" + _local2].BUTTON._visible = true; _local2++; } _local1.VIEWMC._visible = false; _local3.timecount = true; _local3.ts = getTimer(); } else if (t > (_local3.timeArr[_local3.lev - 1] - 5)) { _local1.VIEWMC.gotoAndStop(3); } else if (t > (_local3.timeArr[_local3.lev - 1] - 15)) { _local1.VIEWMC.gotoAndStop(2); } else { _local1.VIEWMC.gotoAndStop(1); } } } }; this.Setup(); this._visible = false; this.stop();
Symbol 85 MovieClip Frame 1
this.stop();
Symbol 89 MovieClip Frame 1
this.stop();
Symbol 99 Button
on (release) { _root.gotoAndStop("INTRO"); }
Symbol 101 MovieClip Frame 1
this._visible = false; this.stop();

Library Items

Symbol 1 Sound [click]
Symbol 2 Sound [no]
Symbol 3 Sound [yes]
Symbol 4 Sound [ok]
Symbol 5 Sound [end]
Symbol 6 Sound [tik]Used by:15 21 99
Symbol 7 BitmapUsed by:8
Symbol 8 GraphicUses:7Used by:Timeline
Symbol 9 BitmapUsed by:10 13
Symbol 10 GraphicUses:9Used by:15
Symbol 11 BitmapUsed by:12
Symbol 12 GraphicUses:11Used by:15
Symbol 13 GraphicUses:9Used by:15
Symbol 14 SoundUsed by:15 21 33 99
Symbol 15 ButtonUses:10 12 13 6 14Used by:22
Symbol 16 BitmapUsed by:17 20 95 98
Symbol 17 GraphicUses:16Used by:21
Symbol 18 BitmapUsed by:19 97
Symbol 19 GraphicUses:18Used by:21
Symbol 20 GraphicUses:16Used by:21
Symbol 21 ButtonUses:17 19 20 6 14Used by:22
Symbol 22 MovieClipUses:15 21Used by:Timeline
Symbol 23 BitmapUsed by:24
Symbol 24 GraphicUses:23Used by:34
Symbol 25 GraphicUsed by:34 66
Symbol 26 GraphicUsed by:34 66
Symbol 27 GraphicUsed by:34 66
Symbol 28 GraphicUsed by:34 66
Symbol 29 BitmapUsed by:30 31
Symbol 30 GraphicUses:29Used by:33
Symbol 31 GraphicUses:29Used by:33
Symbol 32 GraphicUsed by:33
Symbol 33 ButtonUses:30 31 32 14Used by:34
Symbol 34 MovieClipUses:24 25 26 27 28 33Used by:Timeline
Symbol 35 BitmapUsed by:36
Symbol 36 GraphicUses:35Used by:Timeline
Symbol 37 BitmapUsed by:40
Symbol 38 BitmapUsed by:40
Symbol 39 BitmapUsed by:40
Symbol 40 GraphicUses:37 38 39Used by:45
Symbol 41 BitmapUsed by:44
Symbol 42 BitmapUsed by:44
Symbol 43 BitmapUsed by:44
Symbol 44 GraphicUses:41 42 43Used by:45
Symbol 45 MovieClipUses:40 44Used by:Timeline
Symbol 46 GraphicUsed by:50
Symbol 47 GraphicUsed by:50
Symbol 48 GraphicUsed by:50
Symbol 49 GraphicUsed by:50
Symbol 50 MovieClipUses:46 47 48 49Used by:Timeline
Symbol 51 GraphicUsed by:67
Symbol 52 GraphicUsed by:54
Symbol 53 GraphicUsed by:54
Symbol 54 ButtonUses:52 53Used by:67
Symbol 55 GraphicUsed by:66
Symbol 56 GraphicUsed by:66
Symbol 57 GraphicUsed by:66
Symbol 58 GraphicUsed by:66
Symbol 59 GraphicUsed by:66
Symbol 60 GraphicUsed by:66
Symbol 61 GraphicUsed by:66
Symbol 62 GraphicUsed by:66
Symbol 63 GraphicUsed by:66
Symbol 64 GraphicUsed by:66
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:55 56 57 58 59 60 61 62 63 64 65 25 26 27 28Used by:67 78
Symbol 67 MovieClipUses:51 54 66Used by:Timeline
Symbol 68 BitmapUsed by:69
Symbol 69 GraphicUses:68Used by:76
Symbol 70 GraphicUsed by:72
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClipUses:70 71Used by:76
Symbol 73 FontUsed by:74 92 93
Symbol 74 EditableTextUses:73Used by:76
Symbol 75 GraphicUsed by:76
Symbol 76 MovieClipUses:69 72 74 75Used by:Timeline
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClipUses:77 66Used by:Timeline
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:79Used by:Timeline
Symbol 81 GraphicUsed by:85
Symbol 82 GraphicUsed by:85
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:81 82 83 84Used by:Timeline
Symbol 86 GraphicUsed by:89
Symbol 87 GraphicUsed by:89
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:86 87 88Used by:Timeline
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:101
Symbol 92 EditableTextUses:73Used by:101
Symbol 93 EditableTextUses:73Used by:101
Symbol 94 GraphicUsed by:99
Symbol 95 GraphicUses:16Used by:99
Symbol 96 GraphicUsed by:99
Symbol 97 GraphicUses:18Used by:99
Symbol 98 GraphicUses:16Used by:99
Symbol 99 ButtonUses:94 95 96 97 98 6 14Used by:101
Symbol 100 GraphicUsed by:101
Symbol 101 MovieClipUses:91 92 93 99 100Used by:Timeline
Symbol 102 SoundUsed by:Timeline

Instance Names

"GAME"Frame 1Symbol 22 MovieClip
"HELP"Frame 1Symbol 34 MovieClip
"H1"Frame 9Symbol 45 MovieClip
"H2"Frame 9Symbol 45 MovieClip
"H3"Frame 9Symbol 45 MovieClip
"LEVBOX"Frame 9Symbol 50 MovieClip
"C1"Frame 9Symbol 67 MovieClip
"C2"Frame 9Symbol 67 MovieClip
"C3"Frame 9Symbol 67 MovieClip
"C4"Frame 9Symbol 67 MovieClip
"C5"Frame 9Symbol 67 MovieClip
"C6"Frame 9Symbol 67 MovieClip
"C7"Frame 9Symbol 67 MovieClip
"C8"Frame 9Symbol 67 MovieClip
"C9"Frame 9Symbol 67 MovieClip
"C10"Frame 9Symbol 67 MovieClip
"C11"Frame 9Symbol 67 MovieClip
"C12"Frame 9Symbol 67 MovieClip
"TIMEBAR"Frame 9Symbol 76 MovieClip
"D1"Frame 9Symbol 78 MovieClip
"D8"Frame 9Symbol 78 MovieClip
"D7"Frame 9Symbol 78 MovieClip
"D9"Frame 9Symbol 78 MovieClip
"D10"Frame 9Symbol 78 MovieClip
"D5"Frame 9Symbol 78 MovieClip
"D4"Frame 9Symbol 78 MovieClip
"D6"Frame 9Symbol 78 MovieClip
"D3"Frame 9Symbol 78 MovieClip
"D2"Frame 9Symbol 78 MovieClip
"AS"Frame 9Symbol 80 MovieClip
"VIEWMC"Frame 9Symbol 85 MovieClip
"LEVMC"Frame 9Symbol 89 MovieClip
"POPUP"Frame 9Symbol 101 MovieClip
"BUTTON"Symbol 67 MovieClip Frame 1Symbol 54 Button
"FOOD"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip
"BAR"Symbol 76 MovieClip Frame 1Symbol 72 MovieClip
"FOOD"Symbol 78 MovieClip Frame 1Symbol 66 MovieClip
"B2"Symbol 101 MovieClip Frame 1Symbol 99 Button

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$fk$pqv/qmWZqKtZh149ygXb8.."
ExportAssets (56)Timeline Frame 1Symbol 1 as "click"
ExportAssets (56)Timeline Frame 1Symbol 2 as "no"
ExportAssets (56)Timeline Frame 1Symbol 3 as "yes"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ok"
ExportAssets (56)Timeline Frame 1Symbol 5 as "end"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tik"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tik"
ExportAssets (56)Timeline Frame 1Symbol 6 as "tik"
ExportAssets (56)Timeline Frame 9Symbol 6 as "tik"

Labels

"INTRO"Frame 1
"GAME"Frame 9

Dynamic Text Variables

TXTSymbol 74 EditableText"30"
levTXTSymbol 92 EditableText"0"
pointTXTSymbol 93 EditableText"0"




http://swfchan.com/23/114926/info.shtml
Created: 10/3 -2019 05:46:28 Last modified: 10/3 -2019 05:46:28 Server time: 30/04 -2024 12:47:01