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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/84136520?noj=FRM84136520-27DC" width="1" height="1"></div>

trix.swf

This is the info page for
Flash #115026

(Click the ID number above for more basic data on this flash file.)


Text
Button Trigger

<p align="center"><font face="_serif" size="18" color="#0066ff" letterSpacing="0.000000" kerning="0">Welcome</font></p>

<p align="right"><font face="Papyrus" size="25" color="#668cb3" letterSpacing="0.000000" kerning="0">By Qusai - Just4Ever</font></p>

<p align="right"><font face="Papyrus" size="25" color="#224466" letterSpacing="0.000000" kerning="0">By Qusai - Just4Ever</font></p>

Qusai

Player :

Comp 2:

Comp 3:

Comp 1:

Continue..

Continue..

Player 1

<p align="center"><font face="Aharoni" size="23" color="#000000" letterSpacing="0.000000" kerning="0">Fast</font></p>

Direction Of Cards

Game
Speed

AI
Speed

Next

Next

ByQusai...

+350

LEVEL

1

Tim

<p align="center"></p><p align="center"></p><p align="center"><font face="_serif" size="83" color="#000000" letterSpacing="0.000000" kerning="0"><b>J</b><font color="#000033"><b>u</b><font color="#000066"><b>s</b><font color="#000099"><b>t</b></font></font><b> </b><font color="#0000cc"><b>T</b><font color="#0000ff"><b>r</b></font><b>i</b><font color="#000099"><b>c</b><font color="#000066"><b>k</b></font></font></font><b>s .</b></font></font></p>

HighScores

HighScores

HighScores

HighScores

<p align="center"><font face="_serif" size="25" color="#000000" letterSpacing="0.000000" kerning="0"><b>Tricks INSTRUCTION MANUAL</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>Thank you for playing Tricks by Qusai. </b></font></p><p align="left"></p><p align="left"></p><p align="left"><font face="_serif" size="22" color="#006600" letterSpacing="0.000000" kerning="0"><b>GAME DESCRIPTION</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>Tricks is a card game that contains five common Games :</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;1- Tricks : &nbsp;starts from Jack up to Ace , Down to two.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;First score: &nbsp;&nbsp;&nbsp;&nbsp;</b><font color="#009900"><b>-200.</b></font></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Second score: </b><font color="#006600"><b>-150</b></font><b>.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Third score: &nbsp;&nbsp;&nbsp;</b><font color="#009900"><b>-100</b></font><b>.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Last score: &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b><font color="#006600"><b>-50</b></font><b>.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;2- King &nbsp;: &nbsp;4-cards game , each player try not to eat the King Of Hearts.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;King score: </b><font color="#ff0000"><b>75</b></font><b>.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;3-Queen &nbsp;: 4-cards game , each player try not to eat the any Queen.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Queen score: &nbsp;</b><font color="#ff0000"><b>25</b></font><b>.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;4-Diamonds : 4-cards game , each player try not to eat the any Diamond.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Diamond score: </b><font color="#ff0000"><b>10</b></font><b>.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;5-Ltooch : 4-cards game , each player try not to eat the any 4-cards.</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;4-cards score : </b><font color="#ff0000"><b>15</b></font><b>.</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>The game have 4 Kings, a king is the player who choose a game, First king, starting with the player who has 7-Hearts.</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>The winner of the game who finishes the all games with most Negative Score</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>If you really want to succeed, you&apos;ll need skills, judgment, instinct and A little bit of luck...</b></font></p><p align="left"></p><p align="left"></p><p align="left"><font face="_serif" size="22" color="#006600" letterSpacing="0.000000" kerning="0"><b>Email Support</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>You can contact me at: </b><font color="#000099"><b>qusai_tabbal</b></font><b>@yahoo.com </b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>Please provide me detailed information such as:</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>_ Problem nature</b></font></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b>_ Precise event sequence</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="22" color="#006600" letterSpacing="0.000000" kerning="0"><b>Copyrights</b></font></p><p align="left"></p><p align="left"><font face="_serif" size="19" color="#000000" letterSpacing="0.000000" kerning="0"><b> &quot; Tricks &quot; is a product of © JUST4EVER &nbsp;(Jordan) &nbsp;&nbsp;2007 All Rights Reserved.</b></font></p><p align="left"></p><p align="left"></p>

<p align="center"></p>

University :

JUST

Majority :

Computer Eng.

E-mail :

qusai_tabbal

@

yahoo.com

Qusai Omar Tabbal

078-5898459

Tel :

Year :

3rd Year

Location :

Jordan - Irbid

<p align="right"><font face="Tahoma" size="25" color="#ffffff" letterSpacing="0.000000" kerning="0">By Qusai - Just4Ever</font></p>

<p align="right"><font face="Tahoma" size="25" color="#ffff00" letterSpacing="0.000000" kerning="0">By Qusai - Just4Ever</font></p>

<p align="right"><font face="Tahoma" size="25" color="#ffff00" letterSpacing="0.000000" kerning="0">By Qusai - Just4Ever</font></p>

10

<p align="center"></p>

K

©Qusai©

<p align="center"><font face="_typewriter" size="12" color="#000000" letterSpacing="0.000000" kerning="0"><b>Score</b></font></p>

<p align="center"></p>

Pass

1

1

1

1

1

<p align="left"><font face="Smudger LET" size="34" color="#0000ff" letterSpacing="0.000000" kerning="0">Games<font color="#000000"> : K , D , T , Q , L</font></font></p>

<p align="left"><font face="Smudger LET" size="34" color="#cccccc" letterSpacing="0.000000" kerning="0">Games : K , D , T , Q , L</font></p>

<p align="center"><font face="_serif" size="32" color="#000000" letterSpacing="0.000000" kerning="0"><b>Start</b></font></p>

Last 4 cards

Continue

Continue

Continue

Game :

0/20

Player 2

Player 4

Player 1

Player 3

Danger
Cards

©©Qusai©©

G

<p align="center"><font face="Lithos Pro Regular" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>+150 </b></font></p>

ActionScript [AS1/AS2]

Frame 1
function OnKeyUp() { if (Key.getCode() == 80) { pause_mc.pause_btn.onRelease(); } else if (Key.getCode() == 37) { Selection_card.Selection_mc.close(); var i = 1; var Left_card = ((Direction != 1) ? (Selection_card.prev()) : (Selection_card.next())); while ((Left_card.isUsed || (Left_card == null)) && (Selection_card.index - i)) { Left_card = eval ((("card" + turn.current) + "_") + (Selection_card.index - i)); i++; } if (Left_card.isUsed || (Left_card == null)) { i = 13; while ((Left_card.isUsed || (Left_card == null)) && (i)) { Left_card = eval ((("card" + turn.current) + "_") + i); i--; } } Selection_card = Left_card; Selection_card.Selection_mc.open(); } else if (Key.getCode() == 39) { Selection_card.Selection_mc.close(); var i = 1; var Right_card = ((Direction == 1) ? (Selection_card.prev()) : (Selection_card.next())); while ((Right_card.isUsed || (Right_card == null)) && ((Selection_card.index + i) <= 13)) { Right_card = eval ((("card" + turn.current) + "_") + (Selection_card.index + i)); i++; } if (Right_card.isUsed || (Right_card == null)) { i = 1; while ((Right_card.isUsed || (Right_card == null)) && (i <= 13)) { Right_card = eval ((("card" + turn.current) + "_") + i); i++; } } Selection_card = Right_card; Selection_card.Selection_mc.open(); } else if ((Key.getCode() == 13) || (Key.getCode() == 32)) { Selection_card.onRollOver(); Selection_card.onPress(); Selection_card.onRelease(); Selection_card.onRollOut(); } else if (Key.isDown(17) && (Key.getCode() == 8)) { HighScore1.New(); } } duplicateMovieClip (Debugger, "Debugger0", 1000); Debugger._visible = false; Stage.scaleMode = "showAll"; fscommand ("fullScreen", true); fscommand ("showmenu", "false"); _quality = "High"; var myListener = new Object(); myListener.onKeyUp = OnKeyUp; Key.addListener(myListener);
Instance of Symbol 47 MovieClip "Speed_chk" in Frame 1
//component parameters onClipEvent (construct) { label = "Speedy Mode (2x)"; group = ""; var_str = "_root.speedy_mode"; Default = true; Enable = true; }
Instance of Symbol 123 MovieClip "HighScore1" in Frame 1
//component parameters onClipEvent (construct) { Preview = 0; }
Instance of Symbol 47 MovieClip "auto_chk" in Frame 1
//component parameters onClipEvent (construct) { label = "Auto Play"; group = ""; var_str = "_root.AutoPlay"; Default = true; Enable = true; }
Frame 2
this.HighScore1.load(9); this.HighScore1.findBestScore();
Frame 9
function clear() { _root.Status = "Welcome .. Again"; Stop_game = (Pause_game = (Stop_game_Score = (Stop_game_Preview = false))); history.reset(); clearInterval(interval_AI); interval_AI = 0; clearInterval(interval_Empty); interval_Empty = 0; clearInterval(interval_Wait); interval_Wait = 0; var i = 1; while (i <= 13) { var j = 1; while (j <= 4) { removeMovieClip(eval ((("card" + j) + "_") + i)); j++; } i++; } var winner_number = 1; while (winner_number <= 30) { removeMovieClip(eval ("winner_mc" + winner_number)); winner_number++; } removeMovieClip(HighScoreTable); var j = 1; while (j <= 4) { eval ("king" + j)._visible = false; j++; } } function win() { _root.turn.current = null; start_btn._visible = false; pointer._visible = false; var best = Winner_Id(); isWin = true; interval_WINNER = setInterval(_root, "addWinner_card", 50); winner = history.names[best].name; score = history.names[best].player_score; if (!history.names[best].human) { SoundLoader1.url = ("sound\\Bad\\laugh" + random(7)) + ".swf"; } else { HighScore1.set(winner, score); SoundLoader1.url = ("sound\\Good\\win" + random(3)) + ".swf"; } SoundLoader1.start(); _root.Status = (" <FONT Color='#FF0430'>The WINNER is <B>" + winner) + "</B></FONT>"; var i = 1; while (i <= 13) { var j = 1; while (j <= 4) { removeMovieClip(eval ((("card" + j) + "_") + i)); j++; } i++; } var j = 1; while (j <= 4) { eval ("king" + j)._visible = false; j++; } } function addWinner_card() { if (winner_number < 30) { duplicateMovieClip ("winner_mc", "winner_mc" + winner_number, winner_number); } mc = eval ("winner_mc" + winner_number); mc._x = 10 + random(Stage.width - 140); mc._y = 10 + random(Stage.height - 210); mc.winner = winner; if (winner_number < 30) { winner_number++; } else { winner_number = 1; } } function Winner_Id() { var _local2 = 1; var _local1 = 2; while (_local1 <= 4) { if (history.names[_local2].player_score > history.names[_local1].player_score) { _local2 = _local1; } _local1++; } return(_local2); } clear(); HighScoreTable.KeepOpen = false; _root.games = ""; Player.Used_names = new Array(); Options_mc.OpenOptions(); clearInterval(interval_WINNER); interval_WINNER = 0; stop();
Frame 25
duplicateMovieClip (HighScoreTable0, "HighScoreTable", 999); HighScoreTable0._visible = false; winner_mc._visible = false; score_card._visible = false; start_btn.onRelease = function () { if (king.current != null) { BadSound2_mc.start(); var _games_played = 0; var i = 1; while (i <= 5) { if (currentGames[i] && (eval ("game" + i).enabled)) { _games_played++; } i++; } if (_games_played) { if (currentGames[1] == true) { Areas.Areas2(); } else { Areas.Areas1(); } Stats_BG.light = false; games = "<Font color='#00FFFF'>Games :</Font> "; var First = true; var j = 1; while (j <= 5) { if (eval ("game" + j).enabled && (currentGames[j])) { history.AddGame(eval ("game" + j).label.charAt(0)); history.addScore_cards(j); if (!First) { games = games + " , "; } First = false; games = games + eval ("game" + j).label.charAt(0); } j++; } _root.update_score_card_preview(); start_btn._visible = false; _root.turn.setTurn(_root.king.current); HighScoreTable.KeepOpen = false; HighScoreTable.btn.onRollOut(); turn.start_PlayerAI(); var j = 1; while (j <= 6) { eval ("game" + j).enabled = false; j++; } } } }; depth = 0; card_type._visible = false; var i = 1; while (i <= 13) { duplicateMovieClip (card1_, "card1_" + i, depth++); duplicateMovieClip (card2_, "card2_" + i, depth++); duplicateMovieClip (card3_, "card3_" + i, depth++); duplicateMovieClip (card4_, "card4_" + i, depth++); i++; } var i = depth; while (i <= (depth + 52)) { this.createEmptyMovieClip("empty_slot" + (i - 51), i); i++; } p1_x = card1_._x; p1_y = card1_._y; p2_x = card2_._x; p2_y = card2_._y; p3_x = card3_._x; p3_y = card3_._y; p4_x = card4_._x; p4_y = card4_._y;
Instance of Symbol 219 MovieClip "card1_" in Frame 25
//component parameters onClipEvent (construct) { type = 1; num = 1; isUsed = false; }
Instance of Symbol 219 MovieClip "card2_" in Frame 25
//component parameters onClipEvent (construct) { type = 1; num = 1; isUsed = false; }
Instance of Symbol 219 MovieClip "card3_" in Frame 25
//component parameters onClipEvent (construct) { type = 1; num = 1; isUsed = false; }
Instance of Symbol 219 MovieClip "card4_" in Frame 25
//component parameters onClipEvent (construct) { type = 1; num = 1; isUsed = false; }
Instance of Symbol 47 MovieClip "game2" in Frame 25
//component parameters onClipEvent (construct) { label = "King (K)"; group = ""; var_str = ""; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip "game3" in Frame 25
//component parameters onClipEvent (construct) { label = "Queen (Q)"; group = ""; var_str = ""; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip "game1" in Frame 25
//component parameters onClipEvent (construct) { label = "Trex (T)"; group = ""; var_str = ""; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip "game4" in Frame 25
//component parameters onClipEvent (construct) { label = "Diamond (D)"; group = ""; var_str = ""; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip "game5" in Frame 25
//component parameters onClipEvent (construct) { label = "Ltooch (L)"; group = ""; var_str = ""; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip "game6" in Frame 25
//component parameters onClipEvent (construct) { label = "Complex"; group = ""; var_str = ""; Default = false; Enable = true; }
Instance of Symbol 282 MovieClip "pause_mc" in Frame 25
onClipEvent (load) { labels = new Array("Pause", "Continue"); index = 0; label = labels[index]; pause_btn.onRelease = function () { _root.ReleaseSound_mc2.start(); index++; _root.Pause_game = !_root.Pause_game; if (index == labels.length) { index = 0; } label = labels[index]; }; }
Instance of Symbol 282 MovieClip "New_mc" in Frame 25
onClipEvent (load) { labels = new Array("New Game"); index = 0; label = labels[index]; pause_btn.onRelease = function () { _root.ReleaseSound_mc2.start(); index++; if (index == labels.length) { index = 0; } if (_root.history.names[_root.turn.current].human || (_root.Pause_game)) { _root.gotoAndStop("newGame"); } else if (_root.turn.current == null) { _root.gotoAndStop("newGame"); } else { _root.NewGame = true; } label = labels[index]; }; }
Frame 27
function start_new_game() { HighScore1.load((_root.comp1AI + _root.comp2AI) + _root.comp3AI); GamesPlayed = "0/20"; delete history; history = new History(); var j = 1; while (j <= 6) { var game_mc = eval ("game" + j); var king_mc = eval ("king" + j); king_mc._visible = false; game_mc.checked = false; game_mc.enabled = false; j++; } while (history.names.length) { history.names.pop(); } clearInterval(_root.interval_AI); _root.interval_AI = 0; history.names.push(null); if (testMode) { history.names.push(new Player(player1, 3)); } else { history.names.push(new Player(player1, 0)); } history.names.push(new Player(player2, _root.comp1AI)); history.names.push(new Player(player3, _root.comp2AI)); history.names.push(new Player(player4, _root.comp3AI)); var i = 1; while (i <= 4) { var info_mc = eval (("info" + i) + ".info"); info_mc.name = history.names[i].name; info_mc.score = history.names[i].score; i++; } start_sub_game(); } function wait() { if (NoMoveCards()) { clearInterval(_root.interval_AI); interval_AI = 0; continue_sub_game(); } } function start_sub_game() { history.reset(); var i = 1; while (i <= 4) { var info_mc = eval (("info" + i) + ".info"); info_mc.cards = new Array(0, 0, 0, 0, 0); i++; } card_type._visible = false; start_btn._visible = true; if ((history.__get__games_played() == 5) && (history.__get__kings_played() == 3)) { HighScoreTable.btn.onRollOver(); win(); } else { reset_cards(); var delay = Turn.ENDTURN_SPEED; if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } _root.interval_AI = setInterval(_root, "wait", delay); } } function continue_sub_game() { var j = 1; while (j <= 6) { if (!eval ("game" + j).checked) { eval ("game" + j).enabled = true; } j++; } if (history.king_cards.length == 0) { king.__set__current(seven_owner); history.AddKing(); } else if (((history.__get__games_played() % 5) == 0) && (history.__get__games_played())) { king.next(); history.AddKing(); var j = 1; while (j <= 6) { var game_mc = eval ("game" + j); game_mc.checked = false; j++; } } if (history.names[king.__get__current()].human) { HighScoreTable.KeepOpen = true; HighScoreTable.btn.onRollOver(); } var j = 1; while (j <= 6) { var game_mc = eval ("game" + j); game_mc.enabled = !game_mc.checked; game_mc._alpha = ((!game_mc.enabled) ? 50 : 100); currentGames[j] = false; j++; } turn.setTurn(null); if (start_btn._visible) { turn.ChooseGame(); Status = ("<FONT Color='#FF0000'><B> " + history.names[king.__get__current()].name) + "</B></FONT>, Choose Game ,please ! "; } } function NoMoveCards() { var j = 1; while (j <= 4) { var i = 1; while (i <= 13) { var card_mc = eval ((("card" + j) + "_") + i); if (card_mc.move.Moving) { return(false); } i++; } j++; } return(true); } function reset_cards() { var j = 1; while (j <= 4) { var i = 1; while (i <= 13) { var card_mc = eval ((("card" + j) + "_") + i); card_mc.taken = false; i++; } j++; } var j = 1; while (j <= 4) { var i = 1; while (i <= 13) { var card_mc = eval ((("card" + j) + "_") + i); card_mc.init(); card_mc.swapDepths(this.getInstanceAtDepth((((j - 1) * 13) + i) - 1)); card_mc.owner = j; card_mc._rotation = 90 - (90 * j); shuffle(card_mc, i, j); i++; } j++; } var j = 1; while (j <= 4) { QuickSort.sort(j, 1, 13, true, _root.Direction != 1); j++; } var j = 1; while (j <= 4) { var i = 1; while (i <= 13) { var card_mc = eval ((("card" + j) + "_") + i); put(card_mc, i, j); card_mc.index = i; i++; } j++; } } function shuffle(card_mc, i, j) { var temp_card_mc = eval ((("card" + j) + "_") + i); do { card_mc.num = random(13) + 1; card_mc.type = random(4) + 1; temp_card_mc = eval ((("card" + card_mc.type) + "_") + card_mc.num); } while (temp_card_mc.taken); if ((card_mc.type == 4) && (card_mc.num == 7)) { seven_owner = j; } var info_mc = eval (("info" + j) + ".info"); info_mc.cards[card_mc.type]++; info_mc.cards_str = info_mc.cards; temp_card_mc.taken = true; } function put(card_mc, i, j) { card_mc._x = card_type._x; card_mc._y = card_type._y; var _local5 = Turn.ENDTURN_SPEED; if (_root.speedy_mode) { _local5 = int(_local5 / 2); } else if (_root.NO_Time_Mode) { _local5 = 0; } var _local4 = 40; if (_root.speedy_mode) { _local4 = int(_local4 / 2); } else if (_root.NO_Time_Mode) { _local4 = 0; } if (j % 2) { card_mc.move.to(this[("p" + j) + "_x"] + (20 * i), this[("p" + j) + "_y"], int(_local5 / 48), 100 + (card_mc.getDepth() * _local4)); } else { card_mc.move.to(this[("p" + j) + "_x"], this[("p" + j) + "_y"] - (20 * i), int(_local5 / 48), 100 + (card_mc.getDepth() * _local4)); } card_mc._alpha = 100; card_mc.move.start(); if (history.names[card_mc.owner].AI == 0) { card_mc.open(); } else if (testMode) { card_mc.open(); } else { card_mc.close(); } } function check_games(game_mc) { release_game = false; var gameId = game_mc._target; var i = parseInt(gameId.charAt(5)); var j = 1; while (j <= 6) { if (((i == 1) && (j > 1)) || ((i != 1) && (j == 1))) { if (eval ("game" + j).enabled) { currentGames[j] = false; } } j++; } currentGames[i] = !game_mc.checked; var j = 2; while (j <= 5) { if (i == 6) { if (eval ("game" + j).enabled) { currentGames[j] = currentGames[6]; } } j++; } var j = 1; while (j <= 6) { var game_mc = eval ("game" + j); if (game_mc.enabled) { game_mc.checked = currentGames[j]; } j++; } } function play_card(card_mc) { if ((((!interval_AI) && (!IsGameStop())) && (check_card(card_mc))) && (((!card_mc.isMove) || (card_mc.Area.isOpen)) || (card_mc.timer.duration < 500))) { ReleaseSound_mc.start(); if (hasScore(card_mc)) { BadSound2_mc.start(); } var info_mc = eval (("info" + card_mc.owner) + ".info"); info_mc.cards[card_mc.type]--; info_mc.cards_str = info_mc.cards; history.addCard(card_mc); card_mc._rotation = (currentGames[1] ? 0 : (card_mc._rotation)); if (currentGames[1]) { info_mc.pass_mc.close(); last_card.RollOver_mc.gotoAndStop(1); card_mc.open(); card_mc.RollOver_mc.gotoAndStop(2); last_card = card_mc; if (card_mc.Id == 11) { history.possibleTrexCards[card_mc.type][0]++; history.possibleTrexCards[card_mc.type][1]--; } else if (history.possibleTrexCards[card_mc.type][0] == card_mc.Id) { history.possibleTrexCards[card_mc.type][0]++; } else if (history.possibleTrexCards[card_mc.type][1] == card_mc.Id) { history.possibleTrexCards[card_mc.type][1]--; } if (noCards(info_mc.cards)) { update_scores(); history.trex_score = history.trex_score - 50; } card_mc.Area._parent.seq = card_mc.Id; card_mc.Area._parent.seq = card_mc.Area._parent.seq - 12; card_mc.new_y = card_mc.new_y - (card_mc.Area._parent.seq * 20); card_mc.swapDepths(this.getInstanceAtDepth((54 + ((card_mc.type - 1) * 13)) - card_mc.Area._parent.seq)); } card_mc.open(); card_mc.isUsed = true; card_mc.Area.isUsed = true; card_mc.Area.card = card_mc; card_mc.useHandCursor = false; card_mc.Area.close(); turn.next(); history.__set__used_cards((history.__get__used_cards()+1)); turn.check_End_game_Round(); var delay = Turn.ENDTURN_SPEED; if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } card_mc.move.to(card_mc.new_x, card_mc.new_y, int(delay / 48)); card_mc.move.start(); } else { if (!card_mc.isUsed) { card_mc._x = card_mc.old_x; card_mc._y = card_mc.old_y; } if (!card_mc.isUsed) { if (IsGameStop()) { ErrorSound_mc.start(); _root.Status = "<FONT Color='#FF0000'><B> Wait .. Please!"; } else if (interval_AI) { _root.Status = "<FONT Color='#FF0000'><B>Error : Computer Still Thinking !!"; } else if ((_root.turn.current != card_mc.owner) && (_root.turn.current != null)) { _root.Status = ("<FONT Color='#FF0000'><B>Wait .... </B>Turn to : </FONT><B>" + _root.history.names[_root.turn.current].name) + "</B>"; _root.ErrorSound_mc.start(); } else if (start_btn._visible) { _root.Status = "<FONT Color='#FF0000'><B>Please , Choose game(s) .... </B></FONT>"; _root.ErrorSound_mc.start(); } else if (!check_card(card_mc)) { ErrorSound_mc.start(); _root.Status = "<FONT Color='#FF0000'><B>Not Valid Card!"; } } else if (card_mc.sender) { throw new Error(("Error : AI " + _root.history.names[card_mc.sender].name) + " Trying to Use Used Card!!! "); } } } function hasScore(card_mc) { var _local4 = false; var _local2 = false; var _local3 = false; var _local5 = false; if ((card_mc.type == 2) && (currentGames[4])) { _local4 = true; history.removeScoreCard(card_mc); } if ((card_mc.num == 12) && (currentGames[3])) { _local2 = true; history.removeScoreCard(card_mc); } if (((card_mc.type == 4) && (card_mc.num == 13)) && (currentGames[2])) { _local3 = true; history.removeScoreCard(card_mc); } return((_local3 || (_local2)) || (_local4)); } function check_card(card_mc) { var _local2 = false; if (currentGames[1]) { if (card_mc.Id == 11) { _local2 = true; } else if (history.possibleTrexCards[card_mc.type][0] == card_mc.Id) { _local2 = true; } else if (history.possibleTrexCards[card_mc.type][1] == card_mc.Id) { _local2 = true; } } else { _local2 = true; var _local3 = new Array(); FindType_Cards(_local3); if ((_local3.length > 0) && ((history.__get__used_cards() % 4) != 0)) { if (card_mc.type != history.play_type) { _local2 = false; } } } return(((turn.current == card_mc.owner) && (!card_mc.isUsed)) && (_local2)); } function FindType_Cards(possible_cards) { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("card" + turn.current) + "_") + i); if ((card_mc.type == history.play_type) && (!card_mc.isUsed)) { possible_cards.push(card_mc); } i++; } } function FindTrex_Cards(possible_cards) { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("card" + turn.current) + "_") + i); if (!card_mc.isUsed) { if (card_mc.Id == history.possibleTrexCards[card_mc.type][0]) { possible_cards.push(card_mc); } else if (card_mc.Id == history.possibleTrexCards[card_mc.type][1]) { possible_cards.push(card_mc); } } i++; } } function update_scores() { var player_id = (currentGames[1] ? (turn.current) : (history.Bigger)); if (currentGames[1]) { history.names[player_id].player_score = history.names[player_id].player_score - history.trex_score; var rank = (5 - (history.trex_score / 50)); if ((rank >= 1) && (rank <= 4)) { eval ("info" + player_id).info.pos_mc.open(rank); } if (history.names[player_id].human) { var sound = eval (("GoodSound" + rank) + "_mc"); sound.start(); } } else { var score = _root.history.Turn_score; score = score + (currentGames[5] ? 15 : 0); history.names[player_id].player_score = history.names[player_id].player_score + score; if (history.names[player_id].human && (score)) { BadSound1_mc.start(); } } eval ("info" + player_id).info.score = history.names[player_id].score; var last_king = (history.king_cards.length - 1); var last_game = (history.king_cards[last_king].games.length - 1); var i = 1; while (i <= 4) { history.king_cards[last_king].games[last_game].scores[i] = history.names[i].score; i++; } update_ranks(); } function update_ranks() { var ranks = new Array(5); var i = 1; while (i <= 4) { ranks[i] = history.names[i].player_score; i++; } QuickSort.sort(ranks, 1, 4); var i = 1; while (i <= 4) { j = 0; do { j++; } while (ranks[j] != history.names[i].player_score); if (j == 1) { eval ("info" + i).info.rank_mc.change(j, ranks[j], ranks[j + 1]); } else { eval ("info" + i).info.rank_mc.change(j); } i++; } } function CalcScore(card_mc) { var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local1 = 0; if (card_mc.type == 2) { _local5++; } if (card_mc.Id == 12) { _local3++; } if ((card_mc.type == 4) && (card_mc.Id == 13)) { _local4++; } _local1 = _local1 + (currentGames[2] ? (_local4 * 75) : 0); _local1 = _local1 + (currentGames[3] ? (_local3 * 25) : 0); _local1 = _local1 + (currentGames[4] ? (_local5 * 10) : 0); return(_local1); } function AI1() { if (turn.current != null) { Random_AI.start(); } else { Random_AI.choose_game(); } } function AI2() { if (turn.current != null) { Easy_AI.start(); } else { Easy_AI.choose_game(); } } function AI3() { if (turn.current != null) { Normal_AI.start(); } else { Normal_AI.choose_game(); } } function noCards(array_cards) { var _local1 = 1; while (_local1 <= 4) { if (array_cards[_local1]) { return(false); } _local1++; } return(true); } function IsGameStop() { return(((Stop_game || (Pause_game)) || (Stop_game_Score)) || (Stop_game_Preview)); } function update_score_card_preview() { var i = 0; while (i < history.Score_cards.length) { duplicateMovieClip ("score_card", "score_card" + i, 500 + i); var mc = eval ("_root.score_card" + i); mc._type = history.Score_cards[i].type; mc._num = history.Score_cards[i].num; mc._y = mc._y + (history.Score_cards[i].Position * 30); i++; } } function remove_score_card_preview(card) { var i = 0; while (i < 18) { var mc = eval ("_root.score_card" + i); if ((mc.card.num == card.num) && (mc.card.type == card.type)) { removeMovieClip(mc); } i++; } } stop(); var NewGame = false; var isWin = false; var winner_number = 1; var turn = new Turn(); var king = new King(); var history = new History(); var interval_AI = 0; var interval_Empty = 0; var interval_Wait = 0; var Stop_game = false; var Pause_game = false; var currentGames = new Array(); var move_cards = new Array(); var SoundLoader1 = new SoundLoader(sound_loader_mc, ""); start_new_game();
Symbol 3 MovieClip [pressing trigger] Frame 1
function pressing() { if (_press) { _debug = _debug + "p"; var x = eval ("_parent." + command); x(); } else { _debug = _debug + "."; } Start = _debug.length - 50; if (Star < 0) { Start = 0; } _debug = _debug.substr(Start, Start + 50); } var _debug; this.onEnterFrame = pressing; target_button = eval ("_parent." + target_button); target_button.onRelease = (target_button.onReleaseOutside = function () { _press = false; }); target_button.onPress = function () { _press = true; };
Symbol 10 MovieClip Frame 15
stop();
Symbol 17 MovieClip Frame 1
function start() { play(); } function stop() { gotoAndStop (1); } stop();
Symbol 19 MovieClip Frame 1
function start() { play(); } function stop() { gotoAndStop (1); } stop();
Symbol 21 MovieClip Frame 1
function start() { play(); } function stop() { gotoAndStop (1); } stop();
Symbol 23 MovieClip Frame 1
function start() { play(); } function stop() { gotoAndStop (1); } stop();
Symbol 25 MovieClip Frame 1
function start() { play(); } function stop() { gotoAndStop (1); } stop();
Symbol 27 MovieClip Frame 1
function start() { play(); } function stop() { gotoAndStop (1); } stop();
Symbol 47 MovieClip Frame 1
hotArea.onRelease = function () { isReleased = true; checked = !checked; }; hotArea.onRollOver = function () { _root.RollOverSound_mc.start(); }; label_txt.autoSize = "Left"; function Enable_update(prop, oldVal, newVal) { if (!newVal) { HR._width = label_txt._width; } HR._visible = !newVal; enabled = newVal; return(newVal); } var checked; var enabled; if (group != "") { isGroup = true; } else { isGroup = false; } var check_update = function (prop, oldVal, newVal) { if (isGroup && (isReleased)) { isReleased = false; var i = 1; while (eval (("_parent." + group) + i)) { if (eval (("_parent." + group) + i) != this) { eval (("_parent." + group) + i).checked = false; } else { Set("_root." + group, i); } i++; } if (oldVal) { newVal = oldVal; } } if (isReleased) { isReleased = false; if (!isGroup) { _root.check_games(this); } } if (newVal) { Check_box_BG.gotoAndStop(2 + (isGroup * 2)); check_mc.gotoAndStop(2 + (isGroup * 2)); } else { Check_box_BG.gotoAndStop(1 + (isGroup * 2)); check_mc.gotoAndStop(1 + (isGroup * 2)); } if (var_str != "") { Set(var_str, newVal); } return(newVal); }; var enabled_update = function (prop, oldVal, newVal) { hotArea.enabled = newVal; return(newVal); }; this.watch("checked", check_update); this.watch("enabled", enabled_update); this.watch("Enable", Enable_update); enabled = true; if (!isGroup) { checked = (((var_str != "") && (eval (var_str))) ? (eval (var_str)) : (Default)); if (var_str != "") { Set(var_str, checked); } } else { if (eval ("_root." + group) == undefined) { checked = Default; if (Default) { var i = 1; while (eval (("_parent." + group) + i) != this) { i++; } Set("_root." + group, i); } } checked = this == eval (("_parent." + group) + eval ("_root." + group)); } Enable = Enable;
Symbol 52 MovieClip Frame 1
stop();
Symbol 53 Button
on (release) { if (controller_mc._currentframe == 2) { this.start(); } else { this.stop(); } }
Symbol 55 MovieClip Frame 1
function nextRandomSound() { random_sound = random(17); start(); } function start() { gotoAndStop (3); if (random_sound == 0) { gotoAndStop (2); } else { my_sound.loadSound(("sound\\Loop\\sound" + random_sound) + ".mp3"); } controller_mc.gotoAndStop(1); } function stop() { gotoAndStop (3); my_sound.stop(); controller_mc.gotoAndStop(2); } var my_sound = new Sound(); var random_sound; my_sound.onLoad = function (success) { if (success) { my_sound.start(0, 999); status_txt.text = "Sound loaded"; } else { status_txt.text = "Sound failed"; } }; nextRandomSound();
Symbol 62 Button
on (release) { fscommand ("Quit", "true"); }
Symbol 66 MovieClip Frame 10
stop();
Symbol 78 Button
on (release) { _root.play(); this.play(); }
Symbol 88 MovieClip Frame 10
stop();
Symbol 89 Button
on (press) { isPress = true; } on (release, releaseOutside) { status = getLabel(this); isPress = false; }
Symbol 92 MovieClip Frame 1
function slide(value) { value = parseInt(value); if ((value >= 0) && (value <= 100)) { btn._x = start_x + value; percent = value; } else { trace(value); } status = getStatus(this); status = getLabel(this); } start_x = btn._x; onEnterFrame = function () { if (isPress) { if ((this._xmouse - start_x) > 100) { btn._x = start_x + 100; } else if ((this._xmouse - start_x) > 0) { btn._x = this._xmouse; } else { btn._x = start_x; } percent = btn._x - start_x; status = getStatus(this); } }; if (eval (Per_var) == undefined) { slide(DefaultPer); } else { slide(eval (Per_var)); }
Symbol 96 MovieClip Frame 1
function OpenOptions() { gotoAndPlay (2); } stop();
Symbol 96 MovieClip Frame 14
function SpeedStatus(mc) { Turn.ENDTURN_SPEED = ((100 - mc.percent) * 6) + 250; return(mc.percent + " %"); } function SpeedStatus1(mc) { Turn.AI_SPEED = (((100 - mc.percent) * 6) + 150) - mc.percent; return(mc.percent + " %"); } function SpeedLabel(mc) { Set(mc.Per_var, mc.percent); if (mc.percent > 75) { return("<font color ='#FF6633'>Fast"); } if (mc.percent > 50) { return("<font color ='#0FF000'>Medium"); } if (mc.percent > 25) { return("<font color ='#FFFF00'>Normal"); } if (mc.percent >= 0) { return("<font color ='#00FFFF'>Slow"); } } function AILabel(mc) { Set(mc.Per_var, mc.percent); if (mc.percent > 75) { Set(mc.variable, 3); return("<font color ='#0FF000'>Normal"); } if (mc.percent > 50) { Set(mc.variable, 2); return("<font color ='#FFFF00'>Easy"); } if (mc.percent > 25) { Set(mc.variable, 1); return("<font color ='#FFFFFF'>Newbie"); } if (mc.percent >= 0) { Set(mc.variable, random(2) + 2); return("<font color ='#FFFFFF'>Ra<font color ='#FFFF00'>nd<font color ='#0FF000'>om"); } } function AIStatus(mc) { return(mc.percent + " %"); } GAME_SliderPercent.getLabel = SpeedLabel; GAME_SliderPercent1.getLabel = SpeedLabel; GAME_SliderPercent.getStatus = SpeedStatus; GAME_SliderPercent1.getStatus = SpeedStatus1; if (_root.gameType3 == undefined) { _root.gameType3 = true; } AI1Percent.getLabel = (AI2Percent.getLabel = (AI3Percent.getLabel = AILabel)); AI1Percent.getStatus = (AI2Percent.getStatus = (AI3Percent.getStatus = AIStatus));
Instance of Symbol 47 MovieClip "gameType1" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Single"; group = "gameType"; var_str = ""; Default = false; Enable = false; }
Instance of Symbol 47 MovieClip "gameType2" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Complex"; group = "gameType"; var_str = ""; Default = false; Enable = false; }
Instance of Symbol 47 MovieClip "gameType3" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Single,Complex"; group = "gameType"; var_str = ""; Default = true; Enable = true; }
Instance of Symbol 92 MovieClip "AI1Percent" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { variable = "_root.comp1AI"; Per_var = "_root.AI1Percentper"; DefaultPer = 0; }
Instance of Symbol 92 MovieClip "AI2Percent" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { variable = "_root.comp2AI"; Per_var = "_root.AI2Percentper"; DefaultPer = 0; }
Instance of Symbol 92 MovieClip "AI3Percent" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { variable = "_root.comp3AI"; Per_var = "_root.AI3Percentper"; DefaultPer = 0; }
Instance of Symbol 47 MovieClip "Direction1" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Right To Left"; group = "Direction"; var_str = ""; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip "Direction2" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Left To Right"; group = "Direction"; var_str = ""; Default = true; Enable = true; }
Instance of Symbol 47 MovieClip "Double" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Double Cards"; group = ""; var_str = "_root.Double_Mode"; Default = false; Enable = false; }
Instance of Symbol 47 MovieClip "AI_SliderPercent" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Pause Mode"; group = ""; var_str = "_root.pause_After_each_play"; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "Test Mode"; group = ""; var_str = "_root.testMode"; Default = false; Enable = true; }
Instance of Symbol 47 MovieClip "Speed_chk" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { label = "NO Time Mode"; group = ""; var_str = "_root.NO_Time_Mode"; Default = false; Enable = true; }
Instance of Symbol 92 MovieClip "GAME_SliderPercent1" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { variable = ""; Per_var = "_root.GAME_SliderPercent1per"; DefaultPer = 70; }
Instance of Symbol 92 MovieClip "GAME_SliderPercent" in Symbol 96 MovieClip Frame 14
//component parameters onClipEvent (construct) { variable = ""; Per_var = "_root.GAME_SliderPercentper"; DefaultPer = 60; }
Symbol 96 MovieClip Frame 15
stop();
Symbol 96 MovieClip Frame 25
stop();
Symbol 102 Button
on (release) { Main_controller_mc.nextRandomSound(); }
Symbol 108 MovieClip Frame 3
if (random(100) > 2) { gotoAndPlay (1); }
Symbol 123 MovieClip Frame 1
function load(level1) { level = level1; HighScoreFile = SharedObject.getLocal("HighScore"); if (HighScoreFile.data.player == undefined) { New(); } else { update(); } } function set(player, score) { score = parseInt(score); if ((score < HighScoreFile.data.score[level]) || (HighScoreFile.data.Empty[level])) { HighScoreFile.data.player[level] = player; HighScoreFile.data.score[level] = score; HighScoreFile.data.Empty[level] = false; update(); } } function New() { var _local3 = new Array(); var _local2 = new Array(); var _local4 = new Array(); HighScoreFile.data.player = _local3; HighScoreFile.data.score = _local2; HighScoreFile.data.Empty = _local4; var _local1 = 0; while (_local1 <= 12) { HighScoreFile.data.Empty[_local1] = true; _local1++; } trace(HighScoreFile.data.Empty); trace(HighScoreFile.data.score); trace(HighScoreFile.data.player); findBestScore(); } function update() { if (!HighScoreFile.data.Empty[level]) { Player_mc.winner._player = HighScoreFile.data.player[level]; _score = HighScoreFile.data.score[level]; } else { Player_mc.winner._player = "ByQusai..."; _score = ""; } } function findBestScore() { var _local1 = 12; while (HighScoreFile.data.Empty[_local1] && (_local1)) { _local1--; } if (_local1) { trace(HighScoreFile.data.Empty); level = _local1; } update(); } var level = 0; if (Preview) { load(Preview); }
Symbol 127 MovieClip Frame 1
function twoDecimal(str) { var _local2 = str; _trace = length(_local2); if (length(_local2) < 2) { str = "0" + str; } return(str); } stop(); var day = new Array("Sun", "Mon", "Tue", "Wen", "Thu", "Fri", "Sat", "Sun"); onEnterFrame = function () { var _local1 = new Date(); time = (((((day[_local1.getDay()] + "\t") + ((_local1.getHours() != 12) ? (_local1.getHours() % 12) : 12)) + ":") + twoDecimal(_local1.getMinutes())) + ".") + twoDecimal(_local1.getSeconds()); };
Symbol 323 MovieClip [__Packages.Turn] Frame 0
class Turn { var current; function Turn () { } function setTurn(param1) { current = param1; } function next() { set_Roll_card(); current++; if (current > 4) { current = 1; } } function pass() { _root.Status = "<B><FONT Color='#FF0000'>PASS</FONT></B>"; next(); check_End_game_Round(); } function check_End_game_Round() { if (((_root.history.used_cards % 4) == 0) && (!_root.currentGames[1])) { _root.Stop_game = true; _root.Status = " Wait "; if (!_root.interval_Empty) { var _local3 = ENDTURN_SPEED; if (_root.speedy_mode) { _local3 = int(_local3 / 2); } else if (_root.NO_Time_Mode) { _local3 = 0; } _root.interval_Empty = setInterval(this, "MoveAreas", _local3); } else { throw new Error((((("Error : AI> " + _root.interval_AI) + " WAIT> ") + _root.interval_Wait) + " EMPTY> ") + _root.interval_Empty); } } else if ((_root.history.used_cards == 52) && (_root.currentGames[1])) { _root.Stop_game = true; _root.Status = " Wait "; if (!_root.interval_Wait) { var _local3 = ENDTURN_SPEED; if (_root.speedy_mode) { _local3 = int(_local3 / 2); } else if (_root.NO_Time_Mode) { _local3 = 0; } _root.interval_Wait = setInterval(this, "Wait", _local3); } else { throw new Error((((("Error : AI> " + _root.interval_AI) + " WAIT> ") + _root.interval_Wait) + " EMPTY> ") + _root.interval_Empty); } } else if (current) { if (!_root.NewGame) { start_PlayerAI(); } else { _root.gotoAndStop("newGame"); } } } function set_Roll_card() { var Area_card = eval ("_root.Areas.Area" + current).hotArea.card; if (!_root.currentGames[1]) { Area_card.RollOver_mc.gotoAndStop(1); if ((_root.history.used_cards % 4) == 0) { _root.history.play_type = Area_card.type; _root.history.play_Id = Area_card.Id; _root.history.Bigger = Area_card.owner; _root.card_type._visible = true; _root.card_type.gotoAndStop(Area_card.type); Area_card.RollOver_mc.gotoAndStop(2); } var Bigger_card = eval ("_root.Areas.Area" + _root.history.Bigger).hotArea.card; if (Area_card.type == _root.history.play_type) { if (_root.history.play_Id < Area_card.Id) { Bigger_card.RollOver_mc.gotoAndStop(1); _root.history.Bigger = Area_card.owner; _root.history.play_Id = Area_card.Id; Area_card.RollOver_mc.gotoAndStop(2); } } else if (!_root.history.possibleRunPlayers[Area_card.owner][_root.history.play_type]) { _root.history.possibleRunPlayers[Area_card.owner][_root.history.play_type] = true; } _root.history.Turn_score = _root.history.Turn_score + _root.CalcScore(Area_card); } } function start_PlayerAI() { _root.Status = ("Turn to : <B><FONT Color='#FF0000'>" + _root.history.names[current].name) + "</FONT></B>"; set_turn_shape(); if (!_root.interval_AI) { var level = _root.history.names[current].AI; if (!_root.history.names[current].human) { var delay = (AI_SPEED + (50 * level)); delay = delay + ((_root.testMode && (level == 2)) ? 50 : 0); if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } _root.interval_AI = setInterval(_root, "AI" + level, delay); } else { _root.interval_AI = setInterval(_root, "AI3", 10); } if (_root.currentGames[1]) { var possible_cards = new Array(); var info_mc = eval (("info" + current) + ".info"); _root.FindTrex_Cards(possible_cards); _root._trace1 = (current + "-->") + possible_cards.length; if ((!_root.noCards(info_mc.cards)) && (possible_cards.length == 0)) { info_mc.pass_mc.open(); } if (possible_cards.length == 0) { clearInterval(_root.interval_AI); _root.interval_AI = 0; if (_root.pause_After_each_play) { _root.Pause_game = true; } pass(); } else if ((possible_cards.length == 1) && (_root.AutoPlay)) { clearInterval(_root.interval_AI); _root.interval_AI = 0; var delay = AI_SPEED; delay = delay + ((_root.testMode && (level == 2)) ? 50 : 0); if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } _root.interval_AI = setInterval(_root, "AI1", delay); } } } else { throw new Error((((("Error : AI> " + _root.interval_AI) + " WAIT> ") + _root.interval_Wait) + " EMPTY> ") + _root.interval_Empty); } } function set_turn_shape() { _root.pointer.light._visible = _root.history.names[current].human; _root.pointer._visible = current != null; var info_mc = eval ("info" + current); _root.pointer._x = ((current != 4) ? (info_mc._x) : (info_mc._x + info_mc._width)); _root.pointer._y = ((current < 3) ? (info_mc._y) : (info_mc._y + info_mc._height)); _root.pointer._rotation = 180 - (90 * current); switch (current) { case 1 : _root.pointer._x = _root.pointer._x + (info_mc._width / 2); return; case 2 : _root.pointer._y = _root.pointer._y + (info_mc._height / 2); return; case 3 : _root.pointer._x = _root.pointer._x + (info_mc._width / 2); return; case 4 : _root.pointer._y = _root.pointer._y - (info_mc._height / 2); } } function MoveAreas() { if (_root.NoMoveCards()) { _root.card_type._visible = false; clearInterval(_root.interval_Empty); _root.interval_Empty = 0; var i = 1; while (i <= 4) { var Bigger_card = eval (("_root.Areas.Area" + _root.history.Bigger) + ".hotArea.card"); var card_mc = eval (("_root.Areas.Area" + i) + ".hotArea.card"); if (card_mc.getDepth() > Bigger_card.getDepth()) { card_mc.swapDepths(Bigger_card); } var delay = ENDTURN_SPEED; if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } card_mc.move.to(_root.card_type._x, _root.card_type._y, int(delay / 48)); card_mc.move.start(); i++; } var delay = ENDTURN_SPEED; if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } _root.interval_Empty = setInterval(this, "moveCards_to_Player", delay); } } function moveCards_to_Player() { clearInterval(_root.interval_Empty); var i = 1; while (i <= 4) { var Bigger_point = eval ("_root.point" + _root.history.Bigger); var card_mc = eval (("_root.Areas.Area" + i) + ".hotArea.card"); var delay = ENDTURN_SPEED; if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } card_mc.move.to(Bigger_point._x, Bigger_point._y, int(delay / 48)); card_mc.move.start(); i++; } var delay = 100; if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } _root.interval_Empty = setInterval(this, "EmptyAreas", delay); } function EmptyAreas() { _root.Stop_game = false; clearInterval(_root.interval_Empty); _root.interval_Empty = 0; var i = 1; while (i <= 4) { var mc = eval (("_root.Areas.Area" + i) + ".hotArea"); mc.isUsed = false; mc.card.move.stop(); mc.card._x = mc.card.new_x; mc.card._y = mc.card.new_y; mc.card._visible = false; _root.history.lastFour[i] = mc.card; mc.card = undefined; i++; } if ((_root.history.used_cards == 52) || (!_root.history.ThereScore_cards())) { _root.Stop_game = true; _root.Status = " Wait "; if (!_root.interval_Wait) { var delay = ENDTURN_SPEED; if (_root.speedy_mode) { delay = int(delay / 2); } else if (_root.NO_Time_Mode) { delay = 0; } _root.interval_Wait = setInterval(this, "Wait", delay); } else { throw new Error((((("Error : AI> " + _root.interval_AI) + " WAIT> ") + _root.interval_Wait) + " EMPTY> ") + _root.interval_Empty); } } else { _root.update_scores(); _root.history.Turn_score = 0; setTurn(_root.history.Bigger); start_PlayerAI(); } } function Wait() { if (_root.NoMoveCards()) { _root.Stop_game = false; clearInterval(_root.interval_Wait); _root.interval_Wait = 0; _root.update_scores(); _root.start_sub_game(); } } function ChooseGame() { if (!_root.history.names[_root.king.current].human) { var _local2 = _root.history.names[_root.king.current].AI; _root.interval_AI = setInterval(_root, "AI" + _local2, 10); } else if ((_root.history.games_played % 5) == 4) { _root.interval_AI = setInterval(_root, "AI3", 10); } } var move_cards = new Array(); static var AI_SPEED = 50; static var ENDTURN_SPEED = 30; }
Symbol 324 MovieClip [__Packages.Player] Frame 0
class Player { var name, AI, human, score, _score; function Player (param1, param2) { name = param1; AI = param2; human = param2 == 0; name = param1; if (AI == 1) { do { name = "\u00A9" + Random_AI.random_names[random(Random_AI.random_names.length)]; } while (isInUsed_names(name)); Used_names.push(name); } if (AI == 2) { do { name = "\u00A9" + Easy_AI.random_names[random(Easy_AI.random_names.length)]; } while (isInUsed_names(name)); Used_names.push(name); } if (AI == 3) { do { name = "\u00A9" + Normal_AI.random_names[random(Normal_AI.random_names.length)]; } while (isInUsed_names(name)); Used_names.push(name); } score = "---"; _score = 0; } function get player_score() { return(_score); } function set player_score(param_score) { _score = param_score; if (_score > 0) { score = ("<B>+" + param_score) + "</B>"; score = ("<font color='#FF0000'>" + score) + "</font>"; } else if (_score) { score = ("<B>-" + Math.abs(param_score)) + "</B>"; score = ("<font color='#00FF00'>" + score) + "</font>"; } else { score = "<B>---</B>"; score = ("<font color='#FFFFFF'>" + score) + "</font>"; } //return(player_score); } static function isInUsed_names(x) { var _local1 = 0; while (_local1 < Used_names.length) { if (Used_names[_local1] == x) { return(true); } _local1++; } return(false); } static var Used_names = new Array(); }
Symbol 325 MovieClip [__Packages.Random_AI] Frame 0
class Random_AI { function Random_AI () { } static function start() { if (!_root.IsGameStop()) { var _local2; switch (_root.currentGames[1]) { case true : _local2 = game1(); break; case false : _local2 = games2To5(); } if ((!_root.history.names[_root.turn.current].human) || true) { _local2.onRollOver(); _local2.onPress(); _local2.sender = _root.turn.current; _local2.onRelease(); _local2.sender = undefined; _local2.onRollOut(); } else { _root.Selection_card.Selection_mc.close(); _local2.Selection_mc.open(); } if (_root.pause_After_each_play) { _root.Pause_game = true; } } } static function games2To5() { clearInterval(_root.interval_AI); _root.interval_AI = 0; var _local2; switch ((_root.history.used_cards % 4) == 0) { case true : _local2 = start_newFour(); break; case false : _local2 = cont_cards(); } return(_local2); } static function start_newFour() { var card_mc; do { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + (random(13) + 1)); } while (card_mc.isUsed || (!card_mc._visible)); return(card_mc); } static function cont_cards() { var _local3; var _local2 = new Array(); _root.FindType_Cards(_local2); if (_local2.length > 0) { _local3 = _local2[random(_local2.length)]; } else { _local3 = chooseOtherTypes(); } return(_local3); } static function chooseOtherTypes() { var card_mc; do { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + (random(13) + 1)); } while (card_mc.isUsed || (!card_mc._visible)); return(card_mc); } static function game1() { clearInterval(_root.interval_AI); _root.interval_AI = 0; var _local3; var _local2 = new Array(); _root.FindTrex_Cards(_local2); if (_local2.length > 0) { _local3 = _local2[random(_local2.length)]; } else { throw new Error("Error : No card for game1"); } return(_local3); } static function choose_game() { if (!_root.IsGameStop()) { if ((!_root.game6.checked) && (!_root.game1.checked)) { if (random(2)) { _root.game6.hotArea.onRelease(); } else { _root.game1.hotArea.onRelease(); } } else if (_root.game1.checked) { _root.game6.hotArea.onRelease(); } else { _root.game1.hotArea.onRelease(); } clearInterval(_root.interval_AI); _root.interval_AI = 0; _root.start_btn.onRelease(); } } static var random_names = new Array("ahmed", "mhmd", "Zed"); }
Symbol 326 MovieClip [__Packages.Easy_AI] Frame 0
class Easy_AI { function Easy_AI () { } static function start() { if (!_root.IsGameStop()) { var _local2; switch (_root.currentGames[1]) { case true : _local2 = game1(); break; case false : _local2 = games2To5(); } if (!_root.history.names[_root.turn.current].human) { _local2.onRollOver(); _local2.onPress(); _local2.sender = _root.turn.current; _local2.onRelease(); _local2.sender = undefined; _local2.onRollOut(); } else { _root.Selection_card.Selection_mc.close(); _local2.Selection_mc.open(); } if (_root.pause_After_each_play) { _root.Pause_game = true; } } } static function games2To5() { clearInterval(_root.interval_AI); _root.interval_AI = 0; var _local2; switch ((_root.history.used_cards % 4) == 0) { case true : _local2 = start_newFour(); break; case false : _local2 = cont_cards(); } return(_local2); } static function start_newFour() { var card_mc; var prop = new Array(); FillProp(prop); var best = 0; var i = 1; while (i <= 13) { if (prop[i]) { if (best == 0) { best = i; } else if (prop[i] < prop[best]) { best = i; } } i++; } var bests = new Array(); var i = 1; while (i <= 13) { if (prop[i] == prop[best]) { bests.push(i); } i++; } if (bests.length == 0) { throw new Error("Error : choosing card of any of start_newFour"); } card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests[random(bests.length - 1)]); return(card_mc); } static function FillProp(prop) { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); prop[i] = ((card_mc.isUsed || (!card_mc._visible)) ? 0 : 1); if (prop[i]) { var RemainingTypeNum = _root.history.RemainingType(card_mc); var SmallerTypeNum = _root.history.SmallerType(card_mc); prop[i] = Card_prop(RemainingTypeNum, SmallerTypeNum, 3) + 1; prop[i] = prop[i] + _root.CalcScore(card_mc); prop[i] = prop[i] + ((card_mc.type == 2) ? 50 : 0); } i++; } } static function Card_prop(RemainingTypeNum, SmallerTypeNum, players) { var _local2 = 1; var _local3 = 1; if (RemainingTypeNum < players) { players = RemainingTypeNum; } var _local1 = 0; while (_local1 < players) { _local2 = _local2 * (SmallerTypeNum - _local1); _local3 = _local3 * (RemainingTypeNum - _local1); _local1++; } return(int((_local2 / _local3) * 1000)); } static function cont_cards() { var _local6; var _local2 = new Array(); _root.FindType_Cards(_local2); if (_local2.length > 0) { var _local7; var _local5 = false; var _local3 = 0; while (_local3 < _local2.length) { if (_local2[_local3].Id < _root.history.play_Id) { _local5 = true; break; } _local3++; } if (_local5) { var _local4 = -1; _local3 = _local2.length - 1; while (_local3 >= 0) { if (_local2[_local3].Id < _root.history.play_Id) { _local4 = _local3; } _local3--; } _local7 = _local4; } else { var _local4 = -1; _local3 = _local2.length - 1; while (_local3 >= 0) { if (_local4 == -1) { _local4 = _local3; } else if (_root.CalcScore(_local2[_local3]) < _root.CalcScore(_local2[_local4])) { _local4 = _local3; } _local3--; } _local7 = _local4; } _local6 = _local2[_local7]; } else { _local6 = chooseOtherTypes(); } return(_local6); } static function chooseOtherTypes() { var card_mc; var prop = new Array(); FillProp(prop); var best = 0; var i = 1; while (i <= 13) { if (prop[i]) { if (best == 0) { best = i; } else if (prop[i] > prop[best]) { best = i; } } i++; } var bests = new Array(); var i = 1; while (i <= 13) { if (prop[i] == prop[best]) { bests.push(i); } i++; } if (bests.length == 0) { throw new Error("Error : choosing card of any of chooseOtherTypes"); } card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests[random(bests.length - 1)]); return(card_mc); } static function game1() { clearInterval(_root.interval_AI); _root.interval_AI = 0; var _local3; var _local2 = new Array(); _root.FindTrex_Cards(_local2); if (_local2.length > 0) { _local3 = bestTrexCard(_local2); } else { throw new Error("Error : No card for game1"); } return(_local3); } static function bestTrexCard(possible_cards) { var card_mc; var prop = new Array(); var j = 0; while (j < possible_cards.length) { var i = possible_cards[j].index; card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); prop[i] = MinSpaceCards_num(card_mc); j++; } var best = 0; var i = 1; while (i < possible_cards.length) { if (prop[possible_cards[best].index] <= prop[possible_cards[i].index]) { if (prop[possible_cards[best].index] == prop[possible_cards[i].index]) { if (SpaceCards_num(possible_cards[i]) < SpaceCards_num(possible_cards[best])) { best = i; } } else { best = i; } } i++; } return(possible_cards[best]); } static function SpaceCards_num(card_mc) { var _local2 = 0; var _local1 = card_mc; if (card_mc.Id >= 11) { _local1 = _local1.next(); if (_local1 != null) { _local2 = _local2 + ((_local1.Id - card_mc.Id) - 1); } else { _local2 = _local2 + ((15 - card_mc.Id) - 1); } } _local1 = card_mc; if (card_mc.Id <= 11) { _local1 = _local1.prev(); if (_local1 != null) { _local2 = _local2 + ((card_mc.Id - _local1.Id) - 1); } else { _local2 = _local2 + ((card_mc.Id - 1) - 1); } if ((_local1 == null) && (_local2)) { _local2 = _local2 + 10; } } return(_local2); } static function MinSpaceCards_num(card_mc) { var _local2 = 0; var _local1 = card_mc; if (card_mc.Id <= 11) { _local1 = _local1.prev(); while (_local1 != null) { _local2--; if (_local1.prev() == null) { _local2 = _local2 + (100 - (_local1.Id * 10)); _local2 = _local2 + ((card_mc.Id - _local1.Id) - 1); } _local1 = _local1.prev(); } } return(_local2); } static function choose_game() { if (!_root.IsGameStop()) { var current = _root.king.current; var Game6points = 0; var Game1points = 0; if (!_root.game6.checked) { var i = 1; while (i <= 13) { var card_mc = eval ((("_root.card" + current) + "_") + i); var info_mc = eval (("info" + current) + ".info"); if ((card_mc.Id > 10) && (info_mc.cards[card_mc.type] < 4)) { Game6points = Game6points - (CalcScore(card_mc) + 15); } i++; } } if (!_root.game1.checked) { var i = 1; while (i <= 13) { var card_mc = eval ((("_root.card" + current) + "_") + i); if (card_mc.Id < 5) { Game1points = Game1points - ((5 - card_mc.Id) * 10); } i++; } } if ((!_root.game6.checked) && (!_root.game1.checked)) { if ((Game6points / 2) > Game1points) { _root.game6.hotArea.onRelease(); } else { _root.game1.hotArea.onRelease(); } } else if (_root.game1.checked) { _root.game6.hotArea.onRelease(); } else { _root.game1.hotArea.onRelease(); } clearInterval(_root.interval_AI); _root.interval_AI = 0; _root.start_btn.onRelease(); } } static function CalcScore(card_mc) { var _local5 = 0; var _local3 = 0; var _local4 = 0; var _local1 = 0; if (card_mc.type == 2) { _local5++; } if (card_mc.Id == 12) { _local3++; } if ((card_mc.type == 4) && (card_mc.Id == 13)) { _local4++; } _local1 = _local1 + (true ? (_local4 * 75) : 0); _local1 = _local1 + (true ? (_local3 * 25) : 0); _local1 = _local1 + (true ? (_local5 * 40) : 0); return(_local1); } static var random_names = new Array("Osama", "Imran", "Musab", "Haitham", "Shadi", "Lieth", "Sliman", "Ammar", "Sami"); }
Symbol 327 MovieClip [__Packages.Normal_AI] Frame 0
class Normal_AI { static var StartNewFour; function Normal_AI () { } static function choose_game() { if (!_root.IsGameStop()) { var current = _root.king.current; var scores = new Array(); if (!_root.game1.checked) { scores[1] = 20; var i = 1; while (i <= 13) { var card_mc = eval ((("_root.card" + current) + "_") + i); if (card_mc.Id < 5) { scores[1] = scores[1] - ((5 - card_mc.Id) * 10); } i++; } } if (!_root.game2.checked) { if (info_mc.cards[4] > 4) { scores[2] = -25; } else { scores[2] = -50; } var i = 1; while (i <= 13) { var card_mc = eval ((("_root.card" + current) + "_") + i); var info_mc = eval (("info" + current) + ".info"); if ((card_mc.Id == 13) && (card_mc.type == 4)) { if (info_mc.cards[4] > 4) { scores[2] = 0; } else { scores[2] = -75; } } i++; } } if (!_root.game3.checked) { scores[3] = 0; var i = 1; while (i <= 13) { var card_mc = eval ((("_root.card" + current) + "_") + i); var info_mc = eval (("info" + current) + ".info"); if (card_mc.Id == 12) { if (info_mc.cards[card_mc.type] <= 4) { scores[3] = scores[3] - 25; } } i++; } } if (!_root.game4.checked) { scores[4] = MinEats(2) * -40; } if (!_root.game5.checked) { scores[5] = 15; var i = 1; while (i <= 4) { scores[5] = scores[5] + (MinEats(i) * -15); i++; } } var bests = new Array(); FindMax(scores, bests); if (_root.testmode) { _root.watcher = (scores + newline) + bests; _root.pause_mc.pause_btn.onRelease(); } var i = 0; while (i < bests.length) { var mc = eval (("_root.game" + bests[i]) + ".hotArea"); mc.onRelease(); i++; } clearInterval(_root.interval_AI); _root.interval_AI = 0; if (!_root.history.names[_root.king.current].human) { _root.start_btn.onRelease(); } } } static function MinEats(type) { var current = _root.king.current; var i = 1; while (i <= 13) { var card_mc = eval ((("_root.card" + current) + "_") + i); var info_mc = eval (("info" + current) + ".info"); if (card_mc.type == type) { break; } i++; } while (card_mc.prev() != null) { card_mc = card_mc.prev(); } var eats = 0; var remainingCards = (13 - info_mc.cards[type]); var playedCards = 0; var temp_card; var num = 0; while (card_mc != null) { temp_card = card_mc; temp_card = temp_card.prev(); if (temp_card != null) { num = num + ((card_mc.Id - temp_card.Id) - 1); } else { num = num + (card_mc.Id - 2); } if (num >= (3 + playedCards)) { eats++; } playedCards = playedCards + 3; remainingCards = remainingCards - 3; card_mc = card_mc.next(); } return(eats); } static function start() { if (!_root.IsGameStop()) { _root.prop_table = ""; var _local2; switch (_root.currentGames[1]) { case true : _local2 = game1(); break; case false : _local2 = games2To5(); } if (!_root.history.names[_root.turn.current].human) { _local2.onRollOver(); _local2.onPress(); _local2.sender = _root.turn.current; _local2.onRelease(); _local2.sender = undefined; _local2.onRollOut(); if (_root.pause_After_each_play || (((!_root.currentGames[1]) && (_root.AutoPlay)) && (_root.testMode))) { _root.Pause_game = true; } } else { _root.Selection_card.Selection_mc.close(); _local2.Selection_mc.open(); } _root.watcher = _root.watcher + "\n<<<----------------->>> "; } } static function game1() { clearInterval(_root.interval_AI); _root.interval_AI = 0; var _local3; var _local2 = new Array(); _root.FindTrex_Cards(_local2); if (_local2.length > 0) { _local3 = bestTrexCard(_local2); } else { throw new Error("Error : No card for game1"); } return(_local3); } static function games2To5() { clearInterval(_root.interval_AI); _root.interval_AI = 0; var _local2; switch ((_root.history.used_cards % 4) == 0) { case true : _local2 = start_newFour(); break; case false : _local2 = cont_cards(); } return(_local2); } static function chooseBestIndex(prop, bests_index) { _root.bests_index = _root.bests_index + "\n>>>"; _root.bests_index = _root.bests_index + (newline + ("bests_index : " + bests_index)); var best; var Score_bests = new Array(); best = 0; var i = 1; while (i < bests_index.length) { var card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests_index[i]); var best_card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests_index[best]); if (expected_score(card_mc, prop) < expected_score(best_card_mc, prop)) { best = i; } i++; } var i = 0; while (i < bests_index.length) { var card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests_index[i]); var best_card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests_index[best]); if (expected_score(card_mc, prop) == expected_score(best_card_mc, prop)) { Score_bests.push(bests_index[i]); } i++; } var best_card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests_index[best]); _root.bests_index = _root.bests_index + (newline + ((("The Best Score is :" + expected_score(best_card_mc, prop)) + " At : ") + Score_bests)); best = Score_bests[FindMinTypeNum(Score_bests, _root.turn.current)]; _root.bests_index = _root.bests_index + (newline + ("The Best is :" + best)); return(best); } static function expected_score(card_mc, prop) { var _local2 = 0; _local2 = _local2 + CalcScore(card_mc); _local2 = _local2 + _root.history.Turn_score; _local2 = _local2 + (_root.currentGames[5] ? 15 : 0); return((_local2 * prop[card_mc.index]) / 1000); } static function start_newFour() { var card_mc; var prop = new Array(); var bests_index = new Array(); MakeGame5Prop(prop, false); if (_root.currentGames[2] && (_root.history.stillKing())) { game2(prop, bests_index); } if (_root.currentGames[3] && (_root.history.stillQueens())) { game3(prop, bests_index); } if (_root.currentGames[4] && (_root.history.stillDiamonds())) { game4(prop, bests_index); } if (!_root.currentGames[5]) { BestBigCard(prop, bests_index); } game5(prop, bests_index); MakeGame5Prop(prop, false); var best = chooseBestIndex(prop, bests_index); card_mc = eval ((("_root.card" + _root.turn.current) + "_") + best); return(card_mc); } static function game2(prop, best_cards) { _root.watcher = _root.watcher + "\nKing : ..."; var _local2 = new Array(); var _local4 = new Array(); CopyArray(prop, _local2); var _local3 = null; RemoveScoreCards(_local2); RemoveRunCards(_local2); RemoveTypeCards(_local2, 4); var _local5 = (_root.history.used_cards % 4) != 0; FindMaxRange(_local2, _local4, 500); _local3 = FindMinTypeNum(_local4, _root.turn.current); if (_local3 != null) { _root.watcher = _root.watcher + (" NotHearts:" + _local4[_local3]); best_cards.push(_local4[_local3]); } } static function game3(prop, best_cards) { _root.watcher = _root.watcher + "\nQueens: ..."; var _local4 = new Array(); var _local6 = new Array(); CopyArray(prop, _local4); var _local5 = null; var _local3 = GetQueens(); RemoveScoreCards(_local4); RemoveRunCards(_local4); var _local2 = 0; while (_local2 < _local3.length) { RemoveTypeCards(_local4, _local3[_local2]); _local2++; } FindMaxRange(_local4, _local6, 500); _local5 = FindMinTypeNum(_local6, _root.turn.current); if (_local5 != null) { _root.watcher = _root.watcher + (" NotQueens :" + _local6[_local5]); best_cards.push(_local6[_local5]); } } static function game4(prop, best_cards) { _root.watcher = _root.watcher + "\nDiamod:"; var prop_copy = new Array(); var bests = new Array(); CopyArray(prop, prop_copy); var best = null; FindMin(prop_copy, bests); var i = 0; while (i < bests.length) { var card_mc; card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests[i]); if (card_mc.type == 2) { _root.watcher = _root.watcher + (" Diamond :" + bests[i]); best_cards.push(bests[i]); return; } i++; } } static function game5(prop, best_cards) { _root.watcher = _root.watcher + "\nLtooch:"; var _local3 = new Array(); var _local2 = new Array(); CopyArray(prop, _local3); AddScoreToProp(_local3, true); var _local4 = null; var _local5 = null; var _local7; var _local6; FindMin(_local3, _local2); _local4 = FindMinTypeNum(_local2, _root.turn.current); _local7 = _local2[_local4]; if ((prop[_local2[_local4]] > 100) && (!StartNewFour)) { _local2 = new Array(); CopyArray(prop, _local3); RemoveScoreCards(_local3); RemoveRunCards(_local3); FindMax(_local3, _local2); _local5 = FindMinTypeNum(_local2, _root.turn.current); _local6 = _local2[_local5]; } if (_local5 != null) { _root.watcher = _root.watcher + ("BigCard :" + _local6); best_cards.push(_local6); } else if (_local4 != null) { _root.watcher = _root.watcher + (" LessCard :" + _local7); best_cards.push(_local7); } else { trace("error"); } } static function BestBigCard(prop, best_cards) { _root.watcher = _root.watcher + "\nBestBigCard:---"; var prop_copy = new Array(); var bests = new Array(); CopyArray(prop, prop_copy); var best = null; RemoveScoreCards(prop_copy); RemoveRunCards(prop_copy); var BadCard = false; var card_mc; var counter = 0; do { BadCard = false; counter++; bests = new Array(); FindMaxRange(prop_copy, bests, 1000); best = FindMinTypeNum(bests, _root.turn.current); _root.watcher = _root.watcher + ("\nTest Big Card:" + bests[best]); card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests[best]); prop_copy[bests[best]] = null; do { card_mc = card_mc.next(); } while ((card_mc.isUsed && (card_mc != null)) && (best != null)); if (card_mc != null) { _root.watcher = _root.watcher + (" Next:" + card_mc.index); if (prop[card_mc.index] > 500) { _root.watcher = _root.watcher + (" Failed :" + prop[card_mc.index]); BadCard = true; } } } while (BadCard && (counter < 20)); if (best != null) { _root.watcher = _root.watcher + (" Big Card:" + bests[best]); best_cards.push(bests[best]); } } static function cont_cards() { var _local3; var _local2 = new Array(); _root.FindType_Cards(_local2); if (_local2.length > 0) { return(start_newFour()); } return(chooseOtherTypes()); } static function chooseOtherTypes() { _root.watcher = _root.watcher + "\nChoosing Best Run Card : --> "; var card_mc; var prop = new Array(); var bests = new Array(); MakeGame5Prop(prop, true); var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); RemoveAllTypeCards(prop, card_mc); i++; } AddScoreToProp(prop, true); FindMaxRange(prop, bests, 200); var best = FindMinTypeNum(bests, _root.turn.current); if (best == null) { prop = new Array(); bests = new Array(); MakeGame5Prop(prop, true); FindMaxRange(prop, bests, 200); best = FindMinTypeNum(bests, _root.turn.current); } card_mc = eval ((("_root.card" + _root.turn.current) + "_") + bests[best]); return(card_mc); } static function bestTrexCard(possible_cards) { var _local5 = -1; var _local9 = new Array(); MakeGame1Prop(_local9); var _local6 = new Array(); var _local4 = new Array(); FindMaxRange(_local9, _local6, 10); var _local3 = 0; while (_local3 < possible_cards.length) { var _local2 = 0; while (_local2 < _local6.length) { if (cardOpens(possible_cards[_local3], _local6[_local2])) { _local4.push(_local3); } _local2++; } _local3++; } if (_local4.length != 0) { _local5 = 0; var _local7; var _local8; var _local2 = 1; while (_local2 < _local4.length) { _local8 = possible_cards[_local4[_local5]]; _local7 = possible_cards[_local4[_local2]]; if (TrexAllowedCards_num(_local7) < TrexAllowedCards_num(_local8)) { _local5 = _local2; } _local2++; } _local5 = _local4[_local5]; } else { _local5 = 0; _local3 = 1; while (_local3 < possible_cards.length) { var _local8 = possible_cards[_local5]; var _local7 = possible_cards[_local3]; if (TrexAllowedCards_num(_local7) < TrexAllowedCards_num(_local8)) { _local5 = _local3; } _local3++; } } return(possible_cards[_local5]); } static function MakeGame1Prop(prop) { _root.prop_table = _root.prop_table + "-------------------------\n"; var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); prop[i] = ((card_mc.isUsed || (!card_mc._visible)) ? null : 10); if ((prop[i] != null) && (prop[i] != undefined)) { prop[i] = prop[i] + (Math.abs(11 - card_mc.Id) * 10); prop[i] = prop[i] + NeededCards_num(card_mc); if (NeededCards_num(card_mc) == 0) { prop[i] = 10; } } if ((prop[i] != null) && (prop[i] != undefined)) { _root.prop_table = _root.prop_table + (newline + (((((((" Card #" + i) + " -") + card_mc.Id) + "-") + " is ") + prop[i]) + " important")); } i++; } } static function NeededCards_num(card_mc) { var _local3 = 0; var _local2 = card_mc; var _local6 = ((card_mc.Id < 11) ? 1 : 0); var _local4 = _root.history.possibleTrexCards[card_mc.type][_local6]; _local3 = _local3 + Math.abs(_local4 - card_mc.Id); if (card_mc.Id < 11) { _local2 = _local2.next(); while ((_local2 != null) && (_local2.Id <= _local4)) { _local3--; _local2 = _local2.next(); } } else if (card_mc.Id > 11) { _local2 = _local2.prev(); while ((_local2 != null) && (_local2.Id >= _local4)) { _local3--; _local2 = _local2.prev(); } } return(_local3); } static function cardOpens(card_mc, index) { var _local3 = card_mc; if (card_mc.Id >= 11) { while (card_mc != null) { if (card_mc.index == index) { return(true); } card_mc = card_mc.next(); } } card_mc = _local3; if (card_mc.Id <= 11) { while (card_mc != null) { if (card_mc.index == index) { return(true); } card_mc = card_mc.prev(); } } return(false); } static function TrexAllowedCards_num(card_mc) { var _local3 = 0; var _local1 = card_mc; if (card_mc.Id >= 11) { _local1 = _local1.next(); if (_local1 != null) { _local3 = _local3 + ((_local1.Id - card_mc.Id) - 1); } else { _local3 = _local3 + ((15 - card_mc.Id) - 1); } } _local1 = card_mc; if (card_mc.Id <= 11) { _local1 = _local1.prev(); if (_local1 != null) { _local3 = _local3 + ((card_mc.Id - _local1.Id) - 1); } else { _local3 = _local3 + (card_mc.Id - 2); } if (card_mc.prev() == null) { _local3 = _local3 + (10 + card_mc.Id); } } return(_local3); } static function MakeGame5Prop(prop, _StartNewFour) { _root.prop_table = _root.prop_table + "\n-------------------------"; StartNewFour = _StartNewFour; var card_mc; var cont = ((_root.history.used_cards % 4) != 0); var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); prop[i] = ((card_mc.isUsed || (!card_mc._visible)) ? null : 1); if (cont && (!StartNewFour)) { if (_root.history.play_type != card_mc.type) { prop[i] = null; } } if ((prop[i] != null) && (prop[i] != undefined)) { prop[i] = Card_Eaten_Prop(card_mc); if (Card_Run_Prop(card_mc) >= 250) { prop[i] = prop[i] + Card_Eaten_Prop(card_mc, true); prop[i] = prop[i] * 0.5; } if (cont && (!StartNewFour)) { if (card_mc.Id < _root.history.play_Id) { prop[i] = 0; } } if (StartNewFour) { var info_mc = eval (("info" + _root.turn.current) + ".info"); prop[i] = prop[i] - (100 * info_mc.cards[card_mc.type]); if (prop[i] < 0) { prop[i] = 0; } } } if ((prop[i] != null) && (prop[i] != undefined)) { var players_have_type = 3; if (!StartNewFour) { players_have_type = players_have_type - (_root.history.used_cards % 4); } _root.prop_table = _root.prop_table + (newline + ((((((((((" Card #" + i) + " -") + card_mc.Id) + "-") + " <-> ") + prop[i]) + "<->Run Prop:") + Card_Run_Prop(card_mc)) + " # of Runs ") + Number_of_Runs(card_mc, players_have_type))); } i++; } } static function Card_Eaten_Prop(card_mc, RemoveOnePlayer) { var _local4 = _root.history.RemainingType(card_mc); var _local7 = _root.history.SmallerType(card_mc); var _local3 = 3; if (!StartNewFour) { _local3 = _local3 - (_root.history.used_cards % 4); } _local3 = _local3 - Number_of_Runs(card_mc, _local3); var _local5 = 1; var _local6 = 1; if (_local4 < _local3) { _local3 = _local4; } if (RemoveOnePlayer && (_local3 > 1)) { _local3--; } var _local2 = 0; while (_local2 < _local3) { _local5 = _local5 * (_local7 - _local2); _local6 = _local6 * (_local4 - _local2); _local2++; } return(int((_local5 / _local6) * 1000)); } static function Card_Run_Prop(card_mc) { var _local5 = _root.history.RemainingType(card_mc); var _local3 = 3; if (!StartNewFour) { _local3 = _local3 - (_root.history.used_cards % 4); } _local3 = _local3 - Number_of_Runs(card_mc, _local3); var _local7 = Math.pow(_local3, _local5); var _local4 = 0; if (_local5 >= _local3) { _local4 = _local3; var _local2 = 0; while (_local2 < _local5) { _local4 = _local4 * (_local3 - 1); _local2++; } var _local6 = 1; _local2 = 2; while (_local2 < _local3) { _local6 = _local6 * (_local2 + 1); _local2++; } if (_local6 != 1) { _local4 = _local4 + _local6; } } return(int((_local4 / _local7) * 1000)); } static function Number_of_Runs(card_mc, players_have_type) { var _local4 = 0; var _local2 = 0; while (_local2 < players_have_type) { var _local3 = ((_root.turn.current + _local2) % 4) + 1; if (_root.history.possibleRunPlayers[_local3][card_mc.type]) { _local4++; } _local2++; } return(_local4); } static function AddScoreToProp(prop, EatenOnly) { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); if (((prop[i] != null) && (prop[i] != undefined)) && (CalcScore(card_mc))) { if (prop[i] || (!EatenOnly)) { prop[i] = prop[i] + (CalcScore(card_mc) * 10); prop[i] = prop[i] + (_root.history.Turn_score * 10); } } i++; } } static function RemoveScoreCards(prop) { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); if ((prop[i] != null) && (prop[i] != undefined)) { if (CalcScore(card_mc) || (StartNewFour && (CalcScore(card_mc.next())))) { prop[i] = null; } } i++; } } static function RemoveRunCards(prop) { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); RemoveAllTypeCards(prop, card_mc); var players_have_type = (3 - (_root.history.used_cards % 4)); if (((Number_of_Runs(players_have_type || (Card_Run_Prop(card_mc) >= 250)) && (prop[i])) && (prop[i] != null)) && (prop[i] != undefined)) { prop[i] = null; } i++; } } static function RemoveTypeCards(prop, type) { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); if (((card_mc.type == type) && (prop[i] != null)) && (prop[i] != undefined)) { prop[i] = null; } i++; } } static function RemoveAllTypeCards(prop, card_mc) { var temp_card_mc; if (haveAllTypeCards(card_mc)) { var i = 1; while (i <= 13) { temp_card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); if (((temp_card_mc.type == card_mc.type) && (prop[i] != null)) && (prop[i] != undefined)) { prop[i] = null; } i++; } } } static function FindMinTypeNum(bests, player_id) { var best = (bests.length ? 0 : null); var Newbests = new Array(); var info_mc = eval (("_root.info" + player_id) + ".info"); var card_mc = eval ((("_root.card" + player_id) + "_") + bests[0]); var i = 1; while (i < bests.length) { var card_mc = eval ((("_root.card" + player_id) + "_") + bests[i]); var best_mc = eval ((("_root.card" + player_id) + "_") + bests[best]); if (info_mc.cards[card_mc.type] < info_mc.cards[best_mc.type]) { best = i; } i++; } var i = 0; while (i < bests.length) { var card_mc = eval ((("_root.card" + player_id) + "_") + bests[i]); var best_mc = eval ((("_root.card" + player_id) + "_") + bests[best]); if (info_mc.cards[card_mc.type] == info_mc.cards[best_mc.type]) { var accepted = true; var j = 0; while (j < Newbests.length) { var temp_card_mc = eval ((("_root.card" + player_id) + "_") + bests[Newbests[j]]); if (card_mc.type == temp_card_mc.type) { Newbests[j] = ((card_mc.Id > temp_card_mc.Id) ? (i) : (Newbests[j])); accepted = false; break; } j++; } if (accepted) { Newbests.push(i); } } i++; } if (Newbests.length != 0) { return(Newbests[random(Newbests.length)]); } return(best); } static function FindMin(prop, bests) { var _local2 = 0; var _local3 = 0; while (_local3 < prop.length) { if ((prop[_local3] != null) && (prop[_local3] != undefined)) { if (_local2 == 0) { _local2 = _local3; } else if (prop[_local3] < prop[_local2]) { _local2 = _local3; } } _local3++; } _local3 = 0; while (_local3 < prop.length) { if ((prop[_local3] == prop[_local2]) && (_local2)) { bests.push(_local3); } _local3++; } } static function FindMax(prop, bests) { var _local1 = 0; var _local3 = 1; while (_local3 <= 13) { if ((prop[_local3] != null) && (prop[_local3] != undefined)) { if (_local1 == 0) { _local1 = _local3; } else if (prop[_local3] > prop[_local1]) { _local1 = _local3; } } _local3++; } _local3 = 1; while (_local3 <= 13) { if ((prop[_local3] == prop[_local1]) && (_local1)) { bests.push(_local3); } _local3++; } } static function FindMaxRange(prop, bests, range) { var _local3 = 0; var _local2 = 1; while (_local2 <= 13) { if ((prop[_local2] != null) && (prop[_local2] != undefined)) { if (_local3 == 0) { _local3 = _local2; } else if (prop[_local2] > prop[_local3]) { _local3 = _local2; } } _local2++; } _local2 = 1; while (_local2 <= 13) { if (((((prop[_local2] + range) >= prop[_local3]) && (prop[_local2] != null)) && (prop[_local2] != undefined)) && (_local3)) { bests.push(_local2); } _local2++; } } static function CalcScore(card_mc) { var _local6 = 0; var _local4 = 0; var _local5 = 0; var _local3 = 0; if (((card_mc.type == 2) && (_root.currentGames[4])) && (_root.history.stillDiamonds())) { _local6++; } if (((card_mc.Id >= 12) && (_root.currentGames[3])) && (_root.history.stillQueens())) { if (card_mc.Id == 12) { _local4++; } else if ((_root.history.used_cards % 4) != 3) { _local4 = _local4 + 0.5; } } if ((((card_mc.type == 4) && (card_mc.Id >= 13)) && (_root.currentGames[2])) && (_root.history.stillKing())) { if (card_mc.Id == 13) { _local5++; } else if ((_root.history.used_cards % 4) != 3) { _local5 = _local5 + 0.5; } } _local3 = _local3 + (_local5 * 75); _local3 = _local3 + (_local4 * 25); _local3 = _local3 + (_local6 * 40); return(_local3); } static function haveKing() { var card_mc; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); if ((!card_mc.isUsed) && (card_mc._visible)) { if ((card_mc.type == 4) && (card_mc.Id == 13)) { return(true); } } i++; } return(false); } static function GetQueens() { var card_mc; var queens = new Array(); var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + _root.turn.current) + "_") + i); if ((!card_mc.isUsed) && (card_mc._visible)) { if (card_mc.Id == 12) { queens.push(card_mc.type); } } i++; } return(queens); } static function CopyArray(x, y) { var _local1 = 0; while (_local1 < x.length) { y[_local1] = x[_local1]; _local1++; } } static function haveAllTypeCards(card_mc) { return(_root.history.RemainingType(card_mc) == 0); } static var random_names = new Array("Firas", "Abdo", "Boss", "Abdullah", "Soso", "Rami"); }
Symbol 328 MovieClip [__Packages.Move] Frame 0
class Move { var move_mc, time, Periodic, Moving, Frames, new_x, new_y, old_x, old_y, Delay, speedx, speedy, interval, passed_Frames, DelayPassed, Delayinterval; function Move (mc, x, y, _Frames, _delay) { move_mc = mc; time = new Timer(); to(x, y, _Frames, _delay); Periodic = int(10000 / FPS) / 10; } function to(x, y, _Frames, _delay) { Moving = false; Frames = _Frames; new_x = x; new_y = y; old_x = move_mc._x; old_y = move_mc._y; Delay = _delay; speedx = int(((new_x - old_x) / Frames) * 1000) / 1000; speedy = int(((new_y - old_y) / Frames) * 1000) / 1000; } function start() { interval = setInterval(this, "moveTo", Periodic); passed_Frames = 0; Moving = true; DelayPassed = (Delay ? false : true); if (!DelayPassed) { move_mc._visible = false; Delayinterval = setInterval(this, "MakeDelay", Delay); } time.restart(); } function MakeDelay() { clearInterval(Delayinterval); DelayPassed = true; itime = time.duration; move_mc._visible = true; _root.RollOverSound_mc.start(); } function stop() { clearInterval(interval); Moving = false; } function moveTo() { if (Moving && (DelayPassed)) { var _local2 = int((100 * (time.__get__duration() - itime)) / Periodic) / 100; if (passed_Frames) { passed_Frames = passed_Frames + _local2; } else { passed_Frames = 2; } if (passed_Frames > Frames) { clearInterval(interval); move_mc._x = new_x; move_mc._y = new_y; Moving = false; } else { move_mc._x = old_x + (speedx * passed_Frames); move_mc._y = old_y + (speedy * passed_Frames); itime = time.duration; } } } static var FPS = 48; var itime = 0; }
Symbol 329 MovieClip [__Packages.Timer] Frame 0
class Timer { var time; function Timer () { time = new Date(); } function restart() { time = new Date(); } function get duration() { var _local2 = time; time = new Date(); var _local3 = time.valueOf() - _local2.valueOf(); time = _local2; return(_local3); } }
Symbol 330 MovieClip [__Packages.SoundLoader] Frame 0
class SoundLoader { var url, sound_mc; function SoundLoader (mc, url_dir) { url = url_dir; sound_mc = mc; } function start() { loadMovie (url, sound_mc); } function stop() { unloadMovie (sound_mc); } }
Symbol 331 MovieClip [__Packages.King] Frame 0
class King { var _current; function King () { _current = 1; } function set current(param_score) { var king_mc = eval ("_root.king" + _current); king_mc._visible = false; _current = param_score; if (_current > 4) { _current = 1; } var king_mc = eval ("_root.king" + _current); king_mc._visible = true; //return(current); } function get current() { return(_current); } function next() { current = ((current+1)); } }
Symbol 332 MovieClip [__Packages.QuickSort] Frame 0
class QuickSort { static var Card, ASC; function QuickSort () { } static function calc(A, i) { if (Card) { var mc = eval ((("_root.card" + A) + "_") + i); if (mc.num == 1) { return((mc.type * 100) - 14); } return((mc.type * 100) - mc.num); } return(A[i]); } static function exchange(A, x, y) { if (Card) { var mc1 = eval ((("_root.card" + A) + "_") + x); var mc2 = eval ((("_root.card" + A) + "_") + y); var tempType = mc1.type; var tempNum = mc1.num; mc1.type = mc2.type; mc1.num = mc2.num; mc2.type = tempType; mc2.num = tempNum; } else { var temp = A[x]; A[x] = A[y]; A[y] = temp; } } static function sort(A, p, r, isCard, _ASC) { Card = isCard; ASC = _ASC; if (p < r) { var _local1 = Partition(A, p, r); In_sort(A, p, _local1 - 1); In_sort(A, _local1 + 1, r); } } static function In_sort(A, p, r) { if (p < r) { var _local1 = Partition(A, p, r); In_sort(A, p, _local1 - 1); In_sort(A, _local1 + 1, r); } } static function Partition(A, p, r) { var _local4 = calc(A, r); var _local2 = p - 1; var _local1 = p; while (_local1 <= (r - 1)) { if (!ASC) { if (calc(A, _local1) <= _local4) { _local2++; exchange(A, _local2, _local1); } } else if (calc(A, _local1) >= _local4) { _local2++; exchange(A, _local2, _local1); } _local1++; } exchange(A, _local2 + 1, r); return(_local2 + 1); } }
Symbol 333 MovieClip [__Packages.History] Frame 0
class History { var possibleTrexCards, possibleRunPlayers, names, lastFour, king_cards, kings_order, newFour, Score_cards, scores, _used_cards, viewLastFour, play_type, play_Id, Bigger, trex_score, Turn_score; function History () { possibleTrexCards = new Array(5); possibleRunPlayers = new Array(5); names = new Array(); lastFour = new Array(5); king_cards = new Array(); kings_order = new Array(); newFour = new Array(); Score_cards = new Array(); scores = new Array(5); var _local2 = 1; while (_local2 <= 5) { scores[_local2] = new Array(20); _local2++; } } function get games_played() { var _local2 = 0; for (var _local3 in king_cards[king_cards.length - 1].games) { if (_local3) { _local2++; } } return(_local2); } function get kings_played() { var _local2 = 0; for (var _local3 in king_cards) { if (_local3) { _local2++; } } if (_local2) { _local2--; } return(_local2); } function get used_cards() { return(_used_cards); } function set used_cards(param_score) { _used_cards = param_score; //return(used_cards); } function reset() { _root.watcher = ""; var _local3 = 1; while (_local3 <= 4) { possibleTrexCards[_local3] = new Array(11, 11); possibleRunPlayers[_local3] = new Array(0, 0, 0, 0, 0); _local3++; } while (lastFour.length) { lastFour.pop(); } while (Score_cards.length) { _root.remove_score_card_preview(Score_cards.pop()); } viewLastFour = false; play_type = (play_Id = (Bigger = 0)); used_cards = (0); trex_score = 200; Turn_score = 0; } function AddKing() { king_cards.push(new King_cards(names[_root.king.current].name)); kings_order.push(_root.king.current); } function AddGame(name) { king_cards[king_cards.length - 1].games.push(new Game_cards(name)); _root.watcher = _root.watcher + (newline + ((((("games_played: " + games_played) + " ,kings_played: (") + kings_order) + ") ") + kings_played)); _root.GamesPlayed = ((((kings_order.length * 5) - 5) + games_played) + "/") + 20; } function addScore_cards(currentGame) { if (currentGame == 2) { Score_cards.push(new Card(4, 13, Score_cards.length)); } if (currentGame == 3) { var _local3 = 1; while (_local3 <= 4) { Score_cards.push(new Card(_local3, 12, Score_cards.length)); _local3++; } } if (currentGame == 4) { Score_cards.push(new Card(2, 1, Score_cards.length)); var _local3 = 13; while (_local3 >= 2) { Score_cards.push(new Card(2, _local3, Score_cards.length)); _local3--; } } _root.score_cards_num = Score_cards.length; } function ThereScore_cards() { if ((_root.currentGames[1] || (_root.currentGames[5])) || (Score_cards.length)) { return(true); } return(false); } function removeScoreCard(card_mc) { var _local5 = -1; var _local3 = 0; while (_local3 < Score_cards.length) { if ((Score_cards[_local3].type == card_mc.type) && (card_mc.num == Score_cards[_local3].num)) { _root.remove_score_card_preview(Score_cards[_local3]); _local5 = _local3; var _local4 = new Array(); _local3 = 0; while (_local3 < Score_cards.length) { if (_local3 != _local5) { _local4.push(Score_cards[_local3]); } _local3++; } while (Score_cards.length) { Score_cards.pop(); } Score_cards = _local4; _root.score_cards_num = Score_cards.length; break; } _local3++; } if (_local5 == -1) { trace("Error : " + Score_cards); } } function stillKing() { var _local2 = 0; while (_local2 < Score_cards.length) { if ((Score_cards[_local2].type == 4) && (Score_cards[_local2].num == 13)) { return(true); } _local2++; } return(false); } function stillQueens() { var _local2 = 0; while (_local2 < Score_cards.length) { if (Score_cards[_local2].num == 12) { return(true); } _local2++; } return(false); } function stillDiamonds() { var _local2 = 0; while (_local2 < Score_cards.length) { if (Score_cards[_local2].type == 2) { return(true); } _local2++; } return(false); } function RemainingType(card_mc) { var info_mc = eval (("info" + card_mc.owner) + ".info"); var remaining = ((13 - info_mc.cards[card_mc.type]) - used_cards_Type(card_mc.type)); return(remaining); } function used_cards_Type(type) { var _local4 = 0; var _local6 = king_cards.length - 1; var _local7 = king_cards[_local6].games.length - 1; var _local3 = king_cards[_local6].games[_local7].cards; var _local2 = 0; while (_local2 < _local3.length) { if (_local3[_local2].type == type) { _local4++; } _local2++; } return(_local4); } function SmallerType(card_mc) { var Smaller = new Array(); var i = 2; while (i <= card_mc.Id) { Smaller[i] = 1; i++; } var last_king = (king_cards.length - 1); var last_game = (king_cards[last_king].games.length - 1); var Cards = king_cards[last_king].games[last_game].cards; var i = 0; while (i <= Cards.length) { if ((Cards[i].type == card_mc.type) && (Cards[i].Id < card_mc.Id)) { Smaller[Cards[i].Id] = 0; } i++; } var i = 1; while (i <= 13) { var temp_card_mc = eval ((("_root.card" + card_mc.owner) + "_") + i); if (temp_card_mc.type == card_mc.type) { Smaller[temp_card_mc.Id] = 0; } i++; } var i = 3; while (i <= card_mc.Id) { Smaller[2] = Smaller[2] + Smaller[i]; i++; } return(Smaller[2]); } function addCard(card_mc) { var _local2 = king_cards.length - 1; var _local3 = king_cards[_local2].games.length - 1; king_cards[_local2].games[_local3].cards.push(card_mc); } }
Symbol 334 MovieClip [__Packages.King_cards] Frame 0
class King_cards { var name, games; function King_cards (n) { name = n; games = new Array(); } function toString() { trace(name); trace("-------"); } }
Symbol 335 MovieClip [__Packages.Game_cards] Frame 0
class Game_cards { var name, cards, scores; function Game_cards (n) { name = n; cards = new Array(); scores = new Array("-", "-", "-", "-", "-"); } function toString() { trace(name); trace("-------"); trace(scores); } }
Symbol 336 MovieClip [__Packages.Card] Frame 0
class Card { var Position, type, num, Id; function Card (x, y, _pos) { Position = _pos; type = x; num = y; Id = ((num == 1) ? 14 : (num)); } function toString() { trace((((((" ( " + type) + " - ") + num) + "<>") + Id) + " ) "); trace("-------"); } }
Symbol 133 MovieClip Frame 2
if (random(100) > 2) { gotoAndPlay (1); }
Symbol 137 Button
on (rollOver) { if (!Toggle) { gotoAndStop (3); } } on (rollOut, releaseOutside) { gotoAndStop(1 + Toggle); } on (release) { if (!Toggle) { Toggle = !Toggle; } } on (press) { if (!Toggle) { gotoAndStop (4); } }
Symbol 147 MovieClip Frame 1
function ToggleEvent(newVal) { gotoAndStop(1 + newVal); if (newVal) { _global.ToggleButtons.Toggle = false; _global.ToggleButtons = this; _parent.open(Id); } } stop(); var Toggle_update = function (prop, oldVal, newVal) { ToggleEvent(newVal); return(newVal); }; this.watch("Toggle", Toggle_update); ToggleEvent(Toggle);
Symbol 154 MovieClip Frame 1
function scrollUp_btn_pressing() { ReadMe_txt.scroll--; update_Status(); } function scrollDown_btn_pressing() { ReadMe_txt.scroll++; update_Status(); } function update(GoMax) { if (GoMax) { ReadMe_txt.scroll = ReadMe_txt.maxscroll; } update_Status(); } function update_Status() { _root.Status = (ReadMe_txt.scroll + " of ") + ReadMe_txt.maxscroll; }
Instance of Symbol 3 MovieClip [pressing trigger] in Symbol 154 MovieClip Frame 1
//component parameters onClipEvent (construct) { command = "scrollUp_btn_pressing"; target_button = "scrollUp_btn"; }
Instance of Symbol 3 MovieClip [pressing trigger] in Symbol 154 MovieClip Frame 1
//component parameters onClipEvent (construct) { command = "scrollDown_btn_pressing"; target_button = "scrollDown_btn"; }
Symbol 182 MovieClip Frame 1
function open(Id) { page = Id; gotoAndStop(Id); }
Instance of Symbol 123 MovieClip "HighScore7" in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Preview = 7; }
Instance of Symbol 123 MovieClip "HighScore6" in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Preview = 6; }
Instance of Symbol 123 MovieClip "HighScore5" in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Preview = 5; }
Instance of Symbol 123 MovieClip "HighScore4" in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Preview = 4; }
Instance of Symbol 123 MovieClip "HighScore3" in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Preview = 3; }
Instance of Symbol 123 MovieClip "HighScore8" in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Preview = 8; }
Instance of Symbol 123 MovieClip "HighScore9" in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Preview = 9; }
Instance of Symbol 147 MovieClip in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Toggle = true; label = "HighScores"; Id = 1; }
Instance of Symbol 147 MovieClip in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Toggle = false; label = "Help"; Id = 2; }
Instance of Symbol 147 MovieClip in Symbol 182 MovieClip Frame 1
//component parameters onClipEvent (construct) { Toggle = false; label = "AboutMe"; Id = 4; }
Symbol 182 MovieClip Frame 2
ReadMeText.ReadMe_txt.htmlText = readme_txt.htmlText; ReadMeText.update(); play();
Symbol 182 MovieClip Frame 3
stop();
Symbol 185 MovieClip Frame 15
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 215 MovieClip Frame 1
stop();
Symbol 216 MovieClip Frame 1
function open() { _root.Selection_card = _parent; } function close() { gotoAndStop (1); } stop();
Symbol 219 MovieClip Frame 1
function init() { move = new Move(this); isRoll = (Edge = false); timer = new Timer(); isUsed = false; _visible = true; RollOver_mc.gotoAndStop(1); card.card_type_left.textColor = 0; card.card_type_right.textColor = 0; open(); } function prev() { var card_mc; var best = null; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + owner) + "_") + i); if (card_mc.type == type) { if (card_mc.Id < Id) { best = card_mc; if (_root.Direction == 1) { break; } } } i++; } return(best); } function next() { var card_mc; var best = null; var i = 1; while (i <= 13) { card_mc = eval ((("_root.card" + owner) + "_") + i); if (card_mc.type == type) { if (card_mc.Id > Id) { best = card_mc; if (_root.Direction != 1) { break; } } } i++; } return(best); } function open() { isOpen = true; gotoAndStop (1); useHandCursor = true; Id = ((num == 1) ? 14 : (num)); card._visible = true; refresh(); } function close() { isOpen = false; useHandCursor = false; Id = ((num == 1) ? 14 : (num)); gotoAndStop (2); card._visible = false; refresh(); } function refresh() { _alpha = 100; enabled = !isUsed; card.gotoAndStop(num); var i = 1; while (i <= 14) { var mc = eval ("card.card_type" + i); mc.gotoAndStop(type); i++; } card.Type = type; if (num == 11) { card.cf = "J"; } else if (num == 12) { card.cf = "Q"; } else if (num == 13) { card.cf = "K"; } else if (num == 1) { card.cf = "A"; } else { card.cf = num; } if ((type == 2) || (type == 4)) { card.card_type_left.textColor = 16711680 /* 0xFF0000 */; card.card_type_right.textColor = 16711680 /* 0xFF0000 */; } else { card.card_type_left.textColor = 0; card.card_type_right.textColor = 0; } } function check_edge() { if ((isRoll && (_root.turn.current == owner)) && (!isUsed)) { if ((_ymouse > 40) && (!Edge)) { Edge = true; if ((!_rotation) || (_rotation == -180)) { Sign = ((_y > (Stage.height / 2)) ? 1 : -1); _y = (_y + (shifting * Sign)); } else { Sign = ((_x > (Stage.width / 2)) ? 1 : -1); _x = (_x + (shifting * Sign)); } } if ((_ymouse < 20) && (Edge)) { Edge = false; if ((!_rotation) || (_rotation == -180)) { Sign = ((_y > (Stage.height / 2)) ? -1 : 1); _y = (_y + (shifting * Sign)); } else { Sign = ((_x > (Stage.width / 2)) ? 1 : -1); _x = (_x + (shifting * Sign)); } } } } if (!shifting) { var Area; var timer; var isUsed; var isOpen; var Sign; var taken; var Id; var move; var Edge; var isRoll; shifting = 5; _alpha = 0; } onRollOver = function () { if ((!isUsed) && (!move.Moving)) { isRoll = true; check_edge(); if (_root.history.names[_root.turn.current].human) { _root.RollOverSound_mc.start(); } if ((!_rotation) || (_rotation == -180)) { Sign = ((_y > (Stage.height / 2)) ? 1 : -1); _y = (_y - (shifting * Sign)); } else { Sign = ((_x > (Stage.width / 2)) ? 1 : -1); _x = (_x - (shifting * Sign)); } } }; onRollOut = function () { if ((!isUsed) && (isRoll)) { isRoll = false; RollOver_mc.gotoAndStop(1); if (!Edge) { if ((!_rotation) || (_rotation == -180)) { Sign = ((_y > (Stage.height / 2)) ? 1 : -1); _y = (_y + (shifting * Sign)); } else { Sign = ((_x > (Stage.width / 2)) ? 1 : -1); _x = (_x + (shifting * Sign)); } } Edge = false; } }; onPress = function () { if (_root.currentGames[1]) { Area = eval (("_root.Areas.Area" + type) + ".hotArea"); } else { Area = eval (("_root.Areas.Area" + owner) + ".hotArea"); } var myPoint = {x:Area._parent._x, y:Area._parent._y}; _root.Areas.localToGlobal(myPoint); new_x = myPoint.x; new_y = myPoint.y; if (!_visible) { throw new Error(((((("Error : AI trying to use used Card! (" + owner) + ":") + type) + ",") + Id) + ")"); } else if ((_root.turn.current == owner) && (!isUsed)) { timer.restart(); old_x = _x; old_y = _y; this.startDrag(); isDrag = true; isMove = false; } }; onReleaseOutside = function () { if (_root.turn.current == owner) { onRelease(); } onRollOut(); }; onRelease = function () { _root.play_card(this); stopDrag(); isDrag = false; }; onMouseMove = function () { if (RollOver_mc._currentframe == 2) { check_edge(); } if (isDrag) { isMove = true; if (!Area.isUsed) { if (eval (_droptarget) == Area) { Area.open(); } else { Area.close(); } } } };
Symbol 233 MovieClip Frame 1
stop(); function open() { gotoAndStop (2); } function close() { gotoAndStop (1); }
Symbol 233 MovieClip Frame 2
stop();
Symbol 240 MovieClip Frame 1
function open(x) { pos = x; gotoAndPlay (2); } stop();
Symbol 248 MovieClip Frame 1
stop();
Symbol 249 MovieClip Frame 1
function change(x, PlayerScore, NextScore) { if (rank != x) { rank = x; if ((rank == 1) && (PlayerScore != NextScore)) { rank_bg.gotoAndStop(2); } else { rank_bg.gotoAndStop(1); } gotoAndPlay (2); } else if ((rank == 1) && (PlayerScore != NextScore)) { rank_bg.gotoAndStop(2); } }
Symbol 249 MovieClip Frame 26
stop();
Symbol 250 MovieClip Frame 1
var cards; cards_str = "";
Symbol 265 MovieClip Frame 1
stop();
Symbol 276 Button
on (press) { if (history.lastFour.length) { var i = 1; while (i <= 4) { Area = eval ("Areas.Area" + i); Area.hotArea.card._visible = false; history.lastFour[i]._visible = true; history.newFour[i] = history.lastFour[i]; i++; } history.viewLastFour = true; _root.Stop_game_Preview = true; } } on (release, releaseOutside) { _root.Stop_game_Preview = false; if (history.viewLastFour && (history.used_cards)) { var i = 1; while (i <= 4) { Area = eval ("Areas.Area" + i); Area.hotArea.card._visible = true; history.newFour[i]._visible = false; i++; } } }
Symbol 287 MovieClip Frame 1
card_type.gotoAndStop(Type);
Symbol 288 MovieClip Frame 1
function open() { if (_currentframe == 1) { gotoAndPlay (2); } } function close() { gotoAndStop (1); } function update() { if (true || (_currentframe == _totalframes)) { SpadeNum.card_type.Messege = 13 - _root.history.used_cards_Type(1); ClubNum.card_type.Messege = 13 - _root.history.used_cards_Type(3); DiamondNum.card_type.Messege = 13 - _root.history.used_cards_Type(2); HeartsNum.card_type.Messege = 13 - _root.history.used_cards_Type(4); } } close();
Instance of Symbol 287 MovieClip in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 1; Messege = ""; }
Instance of Symbol 287 MovieClip "SpadeNum" in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 5; Messege = "5"; }
Instance of Symbol 287 MovieClip "ClubNum" in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 5; Messege = "3"; }
Instance of Symbol 287 MovieClip in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 3; Messege = ""; }
Instance of Symbol 287 MovieClip in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 4; Messege = ""; }
Instance of Symbol 287 MovieClip "HeartsNum" in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 5; Messege = "1"; }
Instance of Symbol 287 MovieClip in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 2; Messege = ""; }
Instance of Symbol 287 MovieClip "DiamondNum" in Symbol 288 MovieClip Frame 9
//component parameters onClipEvent (construct) { Type = 5; Messege = "6"; }
Symbol 288 MovieClip Frame 10
stop(); update();
Symbol 289 Button
on (press) { _root.Stop_game_Preview = true; if (messegeBox._currentframe == 1) { messegeBox.open(); } } on (release, releaseOutside) { _root.Stop_game_Preview = false; messegeBox.close(); }
Symbol 292 MovieClip Frame 1
function open() { isOpen = true; gotoAndPlay (2); } function close() { isOpen = false; gotoAndStop (1); } close();
Symbol 292 MovieClip Frame 40
gotoAndPlay (2);
Symbol 297 MovieClip Frame 1
function Areas1() { if ((Areas_id != 1) || (interval)) { reverse(); } } function Areas2() { if ((Areas_id != 2) || (interval)) { forward(); } } function reverse() { _root.Stop_game = true; clearInterval(interval); var _local3 = 10; if (_root.speedy_mode) { _local3 = int(_local3 / 2); } else if (_root.NO_Time_Mode) { _local3 = 0; } interval = setInterval(this, "prev", _local3); } function prev() { if (_currentframe == 1) { Areas_id = 1; clearInterval(interval); _root.Stop_game = false; } else { gotoAndStop(_currentframe - 1); } } function forward() { _root.Stop_game = true; clearInterval(interval); var _local3 = 10; if (_root.speedy_mode) { _local3 = int(_local3 / 2); } else if (_root.NO_Time_Mode) { _local3 = 0; } interval = setInterval(this, "next", _local3); } function next() { if (_currentframe == _totalframes) { Areas_id = 2; clearInterval(interval); _root.Stop_game = false; } else { gotoAndStop(_currentframe + 1); } } var Areas_id; var interval; var counter = 0; stop();
Symbol 302 MovieClip Frame 1
winner = _parent.winner; gotoAndStop(random(4) + 2);
Instance of Symbol 219 MovieClip "winner_card" in Symbol 303 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = 4; num = 13; isUsed = false; }
Symbol 303 MovieClip Frame 2
stop(); winner_card.type = random(4) + 1; winner_card.num = random(13) + 1; winner_card.isUsed = true; winner_card.enabled = false; winner_card.open();
Instance of Symbol 219 MovieClip "card" in Symbol 304 MovieClip Frame 1
//component parameters onClipEvent (construct) { type = 4; num = 13; isUsed = false; }
Symbol 304 MovieClip Frame 2
stop(); if (_type) { card.type = _type; } if (_num) { card.num = _num; } card.isUsed = true; card.open();
Symbol 320 MovieClip Frame 1
stop();
Symbol 322 MovieClip Frame 1
function wait() { var _local2 = 40; if (_root.speedy_mode) { _local2 = int(_local2 / 2); } else if (_root.NO_Time_Mode) { _local2 = 0; } clearInterval(interval_Timer); interval_Timer = setInterval(_root.HighScoreTable, "start_playing", _local2); _root.Stop_game_Score = true; } function start_playing() { if (_currentframe == _totalframes) { clearInterval(interval_Timer); interval_Timer = 0; } else { gotoAndStop(_currentframe + 1); } } function start_revesing() { if (_currentframe == 1) { clearInterval(interval_Timer); _root.Stop_game_Score = false; interval_Timer = 0; } if (footer.roll) { clearInterval(interval_Timer); Glow(true); isRollOver = true; } else { if (line20) { var i = 0; while (i <= 20) { removeMovieClip("line" + i); i++; } } gotoAndStop(_currentframe - 1); } } function Glow(bool) { if (bool) { myFilters.push(GlowColor); filters = myFilters; } else { myFilters.pop(); filters = myFilters; } } stop(); btn.useHandCursor = false; var interval_Timer; btn.onRollOver = function () { if (!isRollOver) { Glow(true); } isRollOver = true; if (_currentframe != _totalframes) { clearInterval(interval_Timer); var _local2 = ((_currentframe == 1) ? 500 : 0); interval_Timer = setInterval(_root.HighScoreTable, "wait", _local2); } }; btn.onReleaseOutside = (btn.onRollOut = function () { if (isRollOver) { Glow(false); } isRollOver = false; if ((!KeepOpen) && (!_root.isWin)) { clearInterval(interval_Timer); var _local2 = 20; if (_root.speedy_mode) { _local2 = int(_local2 / 2); } else if (_root.NO_Time_Mode) { _local2 = 0; } interval_Timer = setInterval(_root.HighScoreTable, "start_revesing", _local2); _root.Stop_game_Score = true; } });
Symbol 322 MovieClip Frame 9
function clear() { var _local3 = 1; while (_local3 <= 20) { var _local2 = 1; while (_local2 <= 4) { this[((("line" + _local3) + ".score") + _local2) + ".label"] = ""; _local2++; } this[(("line" + _local3) + ".game") + ".label"] = ""; _local3++; } } function viewScores() { clear(); var _local6 = 1; var _local5 = 0; while (_local5 < _root.history.king_cards.length) { var _local4 = 0; while (_local4 < _root.history.king_cards[_local5].games.length) { var _local3 = 1; while (_local3 <= 4) { this[((("line" + _local6) + ".score") + _local3) + ".label"] = _root.history.king_cards[_local5].games[_local4].scores[_local3]; _local3++; } this[(("line" + _local6) + ".game") + ".label"] = _root.history.king_cards[_local5].games[_local4].name; _local6++; _local4++; } _local5++; } } stop(); duplicateMovieClip ("names_line", "line0", _root.depth++); var i = 0; while (i < 20) { duplicateMovieClip ("scores_line", "line" + (i + 1), _root.depth++); mc = eval ("line" + (i + 1)); mc._y = mc._y + (i * 24.5); i++; } var i = 1; while (i <= 4) { this[("line0.name" + i) + ".label"] = eval ("_root.info" + i).info.name; i++; } viewScores(); names_line._visible = (scores_line._visible = false);

Library Items

Symbol 1 FontUsed by:2
Symbol 2 EditableTextUses:1Used by:3
Symbol 3 MovieClip [pressing trigger]Uses:2Used by:154
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:Timeline
Symbol 6 FontUsed by:7
Symbol 7 EditableTextUses:6Used by:Timeline
Symbol 8 BitmapUsed by:9
Symbol 9 GraphicUses:8Used by:10
Symbol 10 MovieClipUses:9Used by:Timeline
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Symbol 13 GraphicUsed by:15 190 233
Symbol 14 EditableTextUses:11Used by:15
Symbol 15 MovieClipUses:12 13 14Used by:Timeline
Symbol 16 SoundUsed by:17
Symbol 17 MovieClipUses:16Used by:Timeline
Symbol 18 SoundUsed by:19
Symbol 19 MovieClipUses:18Used by:Timeline
Symbol 20 SoundUsed by:21
Symbol 21 MovieClipUses:20Used by:Timeline
Symbol 22 SoundUsed by:23
Symbol 23 MovieClipUses:22Used by:Timeline
Symbol 24 SoundUsed by:25
Symbol 25 MovieClipUses:24Used by:Timeline
Symbol 26 SoundUsed by:27
Symbol 27 MovieClipUses:26Used by:Timeline
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClipUses:28Used by:31
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClipUses:29 30Used by:47
Symbol 32 FontUsed by:33 128 135 142 144 146 148 149 201 232 271 277 278 279 280 315
Symbol 33 EditableTextUses:32Used by:47
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:47 96  Timeline
Symbol 36 GraphicUsed by:44 292
Symbol 37 GraphicUsed by:44
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:38Used by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClipUses:42Used by:44
Symbol 44 MovieClipUses:36 37 39 40 41 43Used by:47
Symbol 45 GraphicUsed by:46 53
Symbol 46 ButtonUses:45Used by:47
Symbol 47 MovieClipUses:31 33 35 44 46Used by:96  Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:52
Symbol 50 BitmapUsed by:51
Symbol 51 GraphicUses:50Used by:52
Symbol 52 MovieClipUses:49 51Used by:55
Symbol 53 ButtonUses:45Used by:55
Symbol 54 SoundUsed by:55
Symbol 55 MovieClipUses:52 53 54Used by:Timeline
Symbol 56 BitmapUsed by:57
Symbol 57 GraphicUses:56Used by:62
Symbol 58 BitmapUsed by:59
Symbol 59 GraphicUses:58Used by:60 62
Symbol 60 MovieClipUses:59Used by:62
Symbol 61 SoundUsed by:62
Symbol 62 ButtonUses:57 60 59 61Used by:Timeline
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:65
Symbol 65 MovieClipUses:64Used by:66 96 288
Symbol 66 MovieClipUses:65Used by:96
Symbol 67 FontUsed by:68 69 70 71
Symbol 68 TextUses:67Used by:96
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Symbol 70 TextUses:67Used by:96
Symbol 71 TextUses:67Used by:96
Symbol 72 GraphicUsed by:73 78
Symbol 73 MovieClipUses:72Used by:78
Symbol 74 FontUsed by:75 76 93 94 95 228
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Symbol 84 ShapeTweeningUsed by:88 89
Symbol 85 GraphicUsed by:86 89
Symbol 86 MovieClipUses:85Used by:88 89
Symbol 87 GraphicUsed by:88
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Symbol 90 FontUsed by:91
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Symbol 94 TextUses:74Used by:96
Symbol 95 TextUses:74Used by:96
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Symbol 97 MovieClipUsed by:Timeline
Symbol 98 TextUses:80Used by:102
Symbol 99 GraphicUsed by:102
Symbol 100 TextUses:80Used by:102
Symbol 101 GraphicUsed by:102
Symbol 102 ButtonUses:98 99 100 101Used by:Timeline
Symbol 103 BitmapUsed by:104
Symbol 104 GraphicUses:103Used by:123
Symbol 105 ShapeTweeningUsed by:108
Symbol 106 ShapeTweeningUsed by:108
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:105 106 107Used by:123
Symbol 109 FontUsed by:91 110
Symbol 110 EditableTextUses:109Used by:111
Symbol 111 MovieClipUses:110Used by:112
Symbol 112 MovieClipUses:111Used by:123
Symbol 113 BitmapUsed by:114
Symbol 114 GraphicUses:113Used by:123
Symbol 115 FontUsed by:116
Symbol 116 EditableTextUses:115Used by:123
Symbol 117 BitmapUsed by:118
Symbol 118 GraphicUses:117Used by:123
Symbol 119 FontUsed by:120 121
Symbol 120 TextUses:119Used by:123
Symbol 121 EditableTextUses:119Used by:123
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:104 108 112 114 116 118 120 121 122Used by:182  Timeline
Symbol 124 GraphicUsed by:127
Symbol 125 FontUsed by:126
Symbol 126 EditableTextUses:125Used by:127
Symbol 127 MovieClipUses:124 126Used by:Timeline
Symbol 128 EditableTextUses:32Used by:Timeline
Symbol 323 MovieClip [__Packages.Turn]
Symbol 324 MovieClip [__Packages.Player]
Symbol 325 MovieClip [__Packages.Random_AI]
Symbol 326 MovieClip [__Packages.Easy_AI]
Symbol 327 MovieClip [__Packages.Normal_AI]
Symbol 328 MovieClip [__Packages.Move]
Symbol 329 MovieClip [__Packages.Timer]
Symbol 330 MovieClip [__Packages.SoundLoader]
Symbol 331 MovieClip [__Packages.King]
Symbol 332 MovieClip [__Packages.QuickSort]
Symbol 333 MovieClip [__Packages.History]
Symbol 334 MovieClip [__Packages.King_cards]
Symbol 335 MovieClip [__Packages.Game_cards]
Symbol 336 MovieClip [__Packages.Card]
Symbol 129 BitmapUsed by:130
Symbol 130 GraphicUses:129Used by:134
Symbol 131 BitmapUsed by:132
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:132Used by:134
Symbol 134 MovieClipUses:130 133Used by:182 303  Timeline
Symbol 135 EditableTextUses:32Used by:147
Symbol 136 GraphicUsed by:137
Symbol 137 ButtonUses:136Used by:147
Symbol 138 GraphicUsed by:139
Symbol 139 MovieClipUses:138Used by:147
Symbol 140 GraphicUsed by:141
Symbol 141 MovieClipUses:140Used by:147
Symbol 142 EditableTextUses:32Used by:147
Symbol 143 GraphicUsed by:147
Symbol 144 EditableTextUses:32Used by:147
Symbol 145 GraphicUsed by:147
Symbol 146 EditableTextUses:32Used by:147
Symbol 147 MovieClipUses:135 137 139 141 142 143 144 145 146Used by:182
Symbol 148 EditableTextUses:32Used by:182
Symbol 149 EditableTextUses:32Used by:154
Symbol 150 GraphicUsed by:153
Symbol 151 GraphicUsed by:153
Symbol 152 GraphicUsed by:153
Symbol 153 ButtonUses:150 151 152 77Used by:154
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Symbol 155 GraphicUsed by:181
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Symbol 182 MovieClipUses:123 134 147 148 154 181Used by:Timeline
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:Timeline
Symbol 186 FontUsed by:187 188 189
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Symbol 188 EditableTextUses:186Used by:190
Symbol 189 EditableTextUses:186Used by:190
Symbol 190 MovieClipUses:187 13 188 189Used by:Timeline
Symbol 191 GraphicUsed by:192
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Symbol 200 GraphicUsed by:202
Symbol 201 EditableTextUses:32Used by:202
Symbol 202 MovieClipUses:195 197 198 199 200 201Used by:211 287  Timeline
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Symbol 204 GraphicUsed by:211
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Symbol 210 MovieClipUses:209Used by:211
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Symbol 217 BitmapUsed by:218
Symbol 218 GraphicUses:217Used by:219
Symbol 219 MovieClipUses:211 215 216 218Used by:303 304  Timeline
Symbol 220 GraphicUsed by:221
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Symbol 222 GraphicUsed by:251
Symbol 223 GraphicUsed by:250
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Symbol 274 GraphicUsed by:276 289
Symbol 275 SoundUsed by:276 289
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Symbol 277 EditableTextUses:32Used by:Timeline
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Symbol 288 MovieClipUses:65 287Used by:Timeline
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Symbol 292 MovieClipUses:290 291 36Used by:295 296
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Symbol 300 EditableTextUses:80Used by:302
Symbol 301 EditableTextUses:80Used by:302
Symbol 302 MovieClipUses:298 299 300 301Used by:303
Symbol 303 MovieClipUses:219 302 134Used by:Timeline
Symbol 304 MovieClipUses:192 219Used by:Timeline
Symbol 305 FontUsed by:267 268 306
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Symbol 308 MovieClipUses:307Used by:322
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Symbol 319 MovieClipUses:318Used by:320
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Symbol 322 MovieClipUses:308 309 312 316 79 321Used by:Timeline

Instance Names

"Status_bg"Frame 1Symbol 5 MovieClip
"Status_txt"Frame 1Symbol 7 EditableText
"BG2"Frame 1Symbol 10 MovieClip
"RollOverSound_mc"Frame 1Symbol 17 MovieClip
"ReleaseSound_mc"Frame 1Symbol 19 MovieClip
"BadSound1_mc"Frame 1Symbol 21 MovieClip
"BadSound2_mc"Frame 1Symbol 23 MovieClip
"ErrorSound_mc"Frame 1Symbol 25 MovieClip
"ReleaseSound_mc2"Frame 1Symbol 27 MovieClip
"Speed_chk"Frame 1Symbol 47 MovieClip
"Main_controller_mc"Frame 1Symbol 55 MovieClip
"Options_mc"Frame 1Symbol 96 MovieClip
"sound_loader_mc"Frame 1Symbol 97 MovieClip
"next_btn"Frame 1Symbol 102 Button
"HighScore1"Frame 1Symbol 123 MovieClip
"auto_chk"Frame 1Symbol 47 MovieClip
"ReadMeFile"Frame 7Symbol 182 MovieClip
"BG1"Frame 10Symbol 185 MovieClip
"ByQusai"Frame 25Symbol 190 MovieClip
"card1_"Frame 25Symbol 219 MovieClip
"card2_"Frame 25Symbol 219 MovieClip
"card3_"Frame 25Symbol 219 MovieClip
"card4_"Frame 25Symbol 219 MovieClip
"info3"Frame 25Symbol 251 MovieClip
"info2"Frame 25Symbol 253 MovieClip
"info4"Frame 25Symbol 255 MovieClip
"info1"Frame 25Symbol 257 MovieClip
"pointer"Frame 25Symbol 262 MovieClip
"king1"Frame 25Symbol 134 MovieClip
"king2"Frame 25Symbol 134 MovieClip
"king3"Frame 25Symbol 134 MovieClip
"king4"Frame 25Symbol 134 MovieClip
"games_text0"Frame 25Symbol 267 EditableText
"games_text0"Frame 25Symbol 268 EditableText
"game2"Frame 25Symbol 47 MovieClip
"game3"Frame 25Symbol 47 MovieClip
"game1"Frame 25Symbol 47 MovieClip
"game4"Frame 25Symbol 47 MovieClip
"game5"Frame 25Symbol 47 MovieClip
"start_btn"Frame 25Symbol 272 Button
"btn"Frame 25Symbol 276 Button
"game6"Frame 25Symbol 47 MovieClip
"pause_mc"Frame 25Symbol 282 MovieClip
"New_mc"Frame 25Symbol 282 MovieClip
"messegeBox"Frame 25Symbol 288 MovieClip
"btn2"Frame 25Symbol 289 Button
"card_type"Frame 25Symbol 202 MovieClip
"Areas"Frame 25Symbol 297 MovieClip
"winner_mc"Frame 25Symbol 303 MovieClip
"score_card"Frame 25Symbol 304 MovieClip
"HighScoreTable0"Frame 25Symbol 322 MovieClip
"point1"Frame 27Symbol 97 MovieClip
"point2"Frame 27Symbol 97 MovieClip
"point4"Frame 27Symbol 97 MovieClip
"point3"Frame 27Symbol 97 MovieClip
"text1"Symbol 3 MovieClip [pressing trigger] Frame 1Symbol 2 EditableText
"Check_box_BG"Symbol 47 MovieClip Frame 1Symbol 31 MovieClip
"label_txt"Symbol 47 MovieClip Frame 1Symbol 33 EditableText
"HR"Symbol 47 MovieClip Frame 1Symbol 35 MovieClip
"check_mc"Symbol 47 MovieClip Frame 1Symbol 44 MovieClip
"hotArea"Symbol 47 MovieClip Frame 1Symbol 46 Button
"controller_mc"Symbol 55 MovieClip Frame 1Symbol 52 MovieClip
"Stats_BG"Symbol 66 MovieClip Frame 1Symbol 65 MovieClip
"btn"Symbol 92 MovieClip Frame 1Symbol 89 Button
"Stats_BG"Symbol 96 MovieClip Frame 1Symbol 65 MovieClip
"gameType1"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"gameType2"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"gameType3"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"AI1Percent"Symbol 96 MovieClip Frame 14Symbol 92 MovieClip
"AI2Percent"Symbol 96 MovieClip Frame 14Symbol 92 MovieClip
"AI3Percent"Symbol 96 MovieClip Frame 14Symbol 92 MovieClip
"Direction1"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"Direction2"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"Double"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"AI_SliderPercent"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"Speed_chk"Symbol 96 MovieClip Frame 14Symbol 47 MovieClip
"GAME_SliderPercent1"Symbol 96 MovieClip Frame 14Symbol 92 MovieClip
"GAME_SliderPercent"Symbol 96 MovieClip Frame 14Symbol 92 MovieClip
"Stats_BG"Symbol 96 MovieClip Frame 15Symbol 65 MovieClip
"winner"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"Player_mc"Symbol 123 MovieClip Frame 1Symbol 112 MovieClip
"ReadMe_txt"Symbol 154 MovieClip Frame 1Symbol 149 EditableText
"scrollUp_btn"Symbol 154 MovieClip Frame 1Symbol 153 Button
"scrollDown_btn"Symbol 154 MovieClip Frame 1Symbol 153 Button
"HighScore7"Symbol 182 MovieClip Frame 1Symbol 123 MovieClip
"HighScore6"Symbol 182 MovieClip Frame 1Symbol 123 MovieClip
"HighScore5"Symbol 182 MovieClip Frame 1Symbol 123 MovieClip
"HighScore4"Symbol 182 MovieClip Frame 1Symbol 123 MovieClip
"HighScore3"Symbol 182 MovieClip Frame 1Symbol 123 MovieClip
"HighScore8"Symbol 182 MovieClip Frame 1Symbol 123 MovieClip
"HighScore9"Symbol 182 MovieClip Frame 1Symbol 123 MovieClip
"king4"Symbol 182 MovieClip Frame 1Symbol 134 MovieClip
"king4"Symbol 182 MovieClip Frame 1Symbol 134 MovieClip
"readme_txt"Symbol 182 MovieClip Frame 2Symbol 148 EditableText
"ReadMeText"Symbol 182 MovieClip Frame 2Symbol 154 MovieClip
"card_type_left"Symbol 211 MovieClip Frame 1Symbol 194 EditableText
"card_type13"Symbol 211 MovieClip Frame 1Symbol 202 MovieClip
"card_type14"Symbol 211 MovieClip Frame 1Symbol 202 MovieClip
"card_type_right"Symbol 211 MovieClip Frame 1Symbol 203 EditableText
"card_type1"Symbol 211 MovieClip Frame 1Symbol 202 MovieClip
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"card_type1"Symbol 211 MovieClip Frame 4Symbol 202 MovieClip
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"card_type6"Symbol 211 MovieClip Frame 6Symbol 202 MovieClip
"card_type2"Symbol 211 MovieClip Frame 6Symbol 202 MovieClip
"card_type5"Symbol 211 MovieClip Frame 6Symbol 202 MovieClip
"card_type7"Symbol 211 MovieClip Frame 7Symbol 202 MovieClip
"card_type8"Symbol 211 MovieClip Frame 8Symbol 202 MovieClip
"card_type6"Symbol 211 MovieClip Frame 9Symbol 202 MovieClip
"card_type2"Symbol 211 MovieClip Frame 9Symbol 202 MovieClip
"card_type8"Symbol 211 MovieClip Frame 9Symbol 202 MovieClip
"card_type9"Symbol 211 MovieClip Frame 9Symbol 202 MovieClip
"card_type5"Symbol 211 MovieClip Frame 9Symbol 202 MovieClip
"card_type1"Symbol 211 MovieClip Frame 9Symbol 202 MovieClip
"card_type7"Symbol 211 MovieClip Frame 9Symbol 202 MovieClip
"card_type10"Symbol 211 MovieClip Frame 10Symbol 202 MovieClip
"card_type11"Symbol 211 MovieClip Frame 11Symbol 202 MovieClip
"card_type12"Symbol 211 MovieClip Frame 11Symbol 202 MovieClip
"card"Symbol 219 MovieClip Frame 1Symbol 211 MovieClip
"RollOver_mc"Symbol 219 MovieClip Frame 1Symbol 215 MovieClip
"Selection_mc"Symbol 219 MovieClip Frame 1Symbol 216 MovieClip
"rank_bg"Symbol 249 MovieClip Frame 1Symbol 248 MovieClip
"pass_mc"Symbol 250 MovieClip Frame 1Symbol 233 MovieClip
"pos_mc"Symbol 250 MovieClip Frame 1Symbol 240 MovieClip
"rank_mc"Symbol 250 MovieClip Frame 1Symbol 249 MovieClip
"pointer"Symbol 251 MovieClip Frame 1Symbol 221 MovieClip
"info"Symbol 251 MovieClip Frame 1Symbol 250 MovieClip
"pointer"Symbol 253 MovieClip Frame 1Symbol 221 MovieClip
"info"Symbol 253 MovieClip Frame 1Symbol 250 MovieClip
"pointer"Symbol 255 MovieClip Frame 1Symbol 221 MovieClip
"info"Symbol 255 MovieClip Frame 1Symbol 250 MovieClip
"pointer"Symbol 257 MovieClip Frame 1Symbol 221 MovieClip
"info"Symbol 257 MovieClip Frame 1Symbol 250 MovieClip
"light"Symbol 262 MovieClip Frame 1Symbol 261 MovieClip
"pointer"Symbol 262 MovieClip Frame 1Symbol 221 MovieClip
"pause_btn"Symbol 282 MovieClip Frame 1Symbol 281 Button
"card_type"Symbol 287 MovieClip Frame 1Symbol 202 MovieClip
"Stats_BG"Symbol 288 MovieClip Frame 2Symbol 65 MovieClip
"SpadeNum"Symbol 288 MovieClip Frame 9Symbol 287 MovieClip
"ClubNum"Symbol 288 MovieClip Frame 9Symbol 287 MovieClip
"HeartsNum"Symbol 288 MovieClip Frame 9Symbol 287 MovieClip
"DiamondNum"Symbol 288 MovieClip Frame 9Symbol 287 MovieClip
"hotArea"Symbol 295 MovieClip Frame 1Symbol 292 MovieClip
"Area BG"Symbol 296 MovieClip Frame 1Symbol 294 MovieClip
"hotArea"Symbol 296 MovieClip Frame 1Symbol 292 MovieClip
"Area1"Symbol 297 MovieClip Frame 1Symbol 295 MovieClip
"Area2"Symbol 297 MovieClip Frame 1Symbol 295 MovieClip
"Area3"Symbol 297 MovieClip Frame 1Symbol 296 MovieClip
"Area4"Symbol 297 MovieClip Frame 1Symbol 296 MovieClip
"winner_card"Symbol 303 MovieClip Frame 1Symbol 219 MovieClip
"card"Symbol 304 MovieClip Frame 1Symbol 219 MovieClip
"name2"Symbol 316 MovieClip Frame 1Symbol 314 MovieClip
"name3"Symbol 316 MovieClip Frame 1Symbol 314 MovieClip
"name4"Symbol 316 MovieClip Frame 1Symbol 314 MovieClip
"name1"Symbol 316 MovieClip Frame 1Symbol 314 MovieClip
"text1"Symbol 319 MovieClip Frame 1Symbol 318 EditableText
"lightText"Symbol 320 MovieClip Frame 1Symbol 319 MovieClip
"score4"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"score3"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"score2"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"score1"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"game"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"btn"Symbol 322 MovieClip Frame 1Symbol 309 MovieClip
"names_line"Symbol 322 MovieClip Frame 9Symbol 316 MovieClip
"scores_line"Symbol 322 MovieClip Frame 9Symbol 321 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1253 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
ExportAssets (56)Timeline Frame 1Symbol 3 as "pressing trigger"
ExportAssets (56)Timeline Frame 1Symbol 323 as "__Packages.Turn"
ExportAssets (56)Timeline Frame 1Symbol 324 as "__Packages.Player"
ExportAssets (56)Timeline Frame 1Symbol 325 as "__Packages.Random_AI"
ExportAssets (56)Timeline Frame 1Symbol 326 as "__Packages.Easy_AI"
ExportAssets (56)Timeline Frame 1Symbol 327 as "__Packages.Normal_AI"
ExportAssets (56)Timeline Frame 1Symbol 328 as "__Packages.Move"
ExportAssets (56)Timeline Frame 1Symbol 329 as "__Packages.Timer"
ExportAssets (56)Timeline Frame 1Symbol 330 as "__Packages.SoundLoader"
ExportAssets (56)Timeline Frame 1Symbol 331 as "__Packages.King"
ExportAssets (56)Timeline Frame 1Symbol 332 as "__Packages.QuickSort"
ExportAssets (56)Timeline Frame 1Symbol 333 as "__Packages.History"
ExportAssets (56)Timeline Frame 1Symbol 334 as "__Packages.King_cards"
ExportAssets (56)Timeline Frame 1Symbol 335 as "__Packages.Game_cards"
ExportAssets (56)Timeline Frame 1Symbol 336 as "__Packages.Card"

Labels

"newGame"Frame 9

Dynamic Text Variables

_debugSymbol 2 EditableText"Button Trigger"
StatusSymbol 7 EditableText"<p align="center"><font face="_serif" size="18" color="#0066ff" letterSpacing="0.000000" kerning="0">Welcome</font></p>"
labelSymbol 33 EditableText"Qusai"
_root.player1Symbol 81 EditableText"Player 1 "
statusSymbol 91 EditableText"<p align="center"><font face="Aharoni" size="23" color="#000000" letterSpacing="0.000000" kerning="0">Fast</font></p>"
_playerSymbol 110 EditableText"ByQusai..."
_scoreSymbol 116 EditableText"+350"
levelSymbol 121 EditableText"1"
timeSymbol 126 EditableText"Tim"
labelSymbol 135 EditableText"HighScores"
labelSymbol 142 EditableText"HighScores"
labelSymbol 144 EditableText"HighScores"
labelSymbol 146 EditableText"HighScores"
cfSymbol 194 EditableText"10"
MessegeSymbol 201 EditableText"<p align="center"></p>"
cfSymbol 203 EditableText"K"
nameSymbol 225 EditableText"©Qusai©"
scoreSymbol 228 EditableText"<p align="center"></p>"
posSymbol 236 EditableText"1"
posSymbol 237 EditableText"1"
posSymbol 238 EditableText"1"
_parent.rankSymbol 243 EditableText"1"
gamesSymbol 267 EditableText"<p align="left"><font face="Smudger LET" size="34" color="#0000ff" letterSpacing="0.000000" kerning="0">Games<font color="#000000"> : K , D , T , Q , L</font></font></p>"
gamesSymbol 268 EditableText"<p align="left"><font face="Smudger LET" size="34" color="#cccccc" letterSpacing="0.000000" kerning="0">Games : K , D , T , Q , L</font></p>"
labelSymbol 278 EditableText"Continue"
labelSymbol 279 EditableText"Continue"
labelSymbol 280 EditableText"Continue"
GamesPlayedSymbol 284 EditableText"0/20"
winnerSymbol 298 EditableText"Player 2 "
winnerSymbol 299 EditableText"Player 4 "
winnerSymbol 300 EditableText"Player 1 "
winnerSymbol 301 EditableText"Player 3 "
labelSymbol 313 EditableText"©©Qusai©©"
_parent.labelSymbol 318 EditableText"<p align="center"><font face="Lithos Pro Regular" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0"><b>+150 </b></font></p>"




http://swfchan.com/24/115026/info.shtml
Created: 10/8 -2019 08:45:58 Last modified: 10/8 -2019 08:45:58 Server time: 27/04 -2024 19:11:14