Combined Code
// unknown tag 88 length 144
movieClip 17 gialog {
}
movieClip 19 {
}
movieClip 21 {
}
movieClip 23 {
}
movieClip 25 {
}
movieClip 27 {
}
movieClip 29 {
}
movieClip 31 {
}
movieClip 33 {
}
movieClip 35 {
}
movieClip 44 {
}
movieClip 47 {
}
movieClip 48 popup_obj {
}
movieClip 54 {
}
movieClip 55 {
}
movieClip 58 {
}
movieClip 59 {
}
movieClip 60 phrase_area {
}
// unknown tag 88 length 63
movieClip 65 button_play {
}
// unknown tag 88 length 68
movieClip 70 btn_yes {
}
movieClip 72 btn_no {
}
movieClip 76 btn_more {
}
movieClip 78 btn_enter_room_3 {
}
movieClip 79 btn_enter_room_2 {
}
movieClip 81 btn_enter_room_1 {
}
movieClip 83 btn_again {
}
movieClip 85 {
}
movieClip 87 {
}
movieClip 88 {
}
movieClip 91 counter {
}
movieClip 95 btn_next {
}
movieClip 98 btn_logo {
}
movieClip 101 {
}
movieClip 105 {
frame 1 {
stop();
}
}
movieClip 108 {
}
movieClip 111 {
}
movieClip 112 {
}
movieClip 114 {
}
movieClip 116 {
}
// unknown tag 88 length 65
movieClip 121 {
}
movieClip 122 {
frame 1 {
function drawPercent(per) {
per *= 100;
if (per > 100) {
per = 100;
}
tx = origx + per * 212 / 100;
preloader.movebar._x += (tx - preloader.movebar._x) / 5;
preloader.perc.text = int(per) + '%';
per2 = per;
}
stop();
var per2;
var li = 0;
var tx = 0;
var origx = preloader.movebar._x;
var per = 0;
onEnterFrame = function () {
if (this.ispreview != 'preview') {
var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal();
this.drawPercent(v3);
}
if (per2 > 99) {
++li;
if (li == 10) {
gotoAndPlay(2);
}
}
};
_parent.stop();
}
frame 26 {
_parent.play();
}
}
movieClip 726 __Packages.Texts {
#initclip
if (!_global.Texts) {
var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) {
this.textObj = _root.attachMovie(myFont, myClip, mySprite);
this.textObj.gotoAndStop(myFrame);
this.textObj.txt = myText;
this.textObj._x = xPos;
this.textObj._y = yPos;
if (myWidth > 0) {
this.textObj.fld._width = myWidth;
}
if (!(myAlig eq '')) {
this.format = new TextFormat();
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
}
};
_global.Texts = v1;
var v2 = v1.prototype;
v2.pres = function () {
this.rootClip[this.newObject].font.gotoAndStop(3);
};
v2.over = function () {
this.rootClip[this.newObject].font.gotoAndStop(2);
};
v2.norm = function () {
this.rootClip[this.newObject].font.gotoAndStop(1);
};
v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) {
var v2 = '';
var v5 = 0;
var v3 = (String(myMoney)).length - 1;
while (v3 >= 0) {
v5 += 1;
if (v5 > 3) {
v5 = 1;
if (mySeparator eq 'SPACE') {
v2 += ' ';
} else {
v2 += mySeparator;
}
}
v2 += (String(myMoney)).charAt(v3);
--v3;
}
myMoney = '';
v3 = 0;
while (v3 < (String(v2)).length) {
myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1);
++v3;
}
switch (String(myPosition)) {
case 'beginning':
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
break;
case 'end':
this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency;
break;
default:
this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney;
}
};
v2.textConfigure = function (myText) {
var v3 = myText.split('/n');
var v2 = '';
var v1 = 0;
while (v1 < v3.length) {
v2 += v3[v1];
if (v1 < v3.length - 1) {
v2 += '\n';
}
++v1;
}
return v2;
};
v2.setText = function (myText) {
this.textObj.txt = this.textConfigure(myText);
};
v2.setAlign = function (myAlig) {
this.format.align = myAlig;
this.textObj.fld.setTextFormat(this.format);
};
v2.setPosition = function (myX, myY) {
this.textObj._x = myX;
this.textObj._y = myY;
};
v2.setRotation = function (myRot) {
this.rootClip[this.newObject]._rotation = myRot;
};
v2.setWidth = function (myWidth) {
this.textObj.fld._width = myWidth;
};
v2.setVisible = function (myVis) {
this.textObj._visible = myVis;
};
v2.setAlpha = function (myAlpha) {
this.rootClip[this.newObject]._alpha = myAlpha;
};
v2.textObj = new Object();
ASSetPropFlags(_global.Texts.prototype, null, 1);
}
#endinitclip
}
movieClip 727 __Packages.Strings {
#initclip
if (!_global.Strings) {
var v1 = function () {
super();
this.es_strList = new Object();
this.es_strList.scene_1_1 = '¡Estoy tan feliz que usted estuvo de acuerdo entrevistarse conmigo! ';
this.es_strList.scene_1_2 = 'Estuve de acuerdo solamente porque estoy harto de su persistencia... ';
this.es_strList.scene_1_3 = 'Usted parece sobre todo bonita hoy.';
this.es_strList.scene_1_4 = '¿Realmente? ¡Yo saqué fuerzas de flaqueza para usted! ';
this.es_strList.scene_1_5 = '¿Cuánto tiempo deberÃa yo esperar hasta que usted abrirá sus piernas? ';
this.es_strList.scene_1_6 = '¿Qué? ¡¡Eh!, asqueroso, gire el barco! ';
this.es_strList.scene_1_7 = '¿Bien, tan puede ser usted me dejará joder a ti? ';
this.es_strList.scene_1_8 = '¡Nunca pensé que usted es un cabrón!';
this.es_strList.scene_1_9 = '¡Muéstreme sus bragas, guarra! ';
this.es_strList.scene_1_10 = 'No soy una puta! ¡Le odio para estas palabras!';
this.es_strList.scene_1_11 = 'DÃgame más sobre usted.';
this.es_strList.scene_1_12 = 'Le diré todo más tarde cuando anochecerá... ';
this.es_strList.scene_1_13 = 'Pienso es bastante oscuro para decirme sus secretos... ';
this.es_strList.scene_1_14 = 'No empuje ... hace usted sabe el proverbio: ¡todo está bien en su estación! ';
this.es_strList.scene_1_15 = '¡Vaya, di todo que quiere!';
this.es_strList.scene_1_16 = '¡No soy una de sus mandaderos para seguir sus órdenes como una oveja!';
this.es_strList.scene_1_17 = 'La semioscuridad le hace tan hermosa y atractiva.';
this.es_strList.scene_1_18 = 'No, en primer lugar nosotros deberÃamos hablar. Finalmente conseguà una mayoridad ayer. Ahora puedo hacer todo lo que quiero... ';
this.es_strList.scene_1_19 = 'No me preocupo cual edad usted es. Te amo y me siento responsable de ti.';
this.es_strList.scene_1_20 = 'Ah, usted es un hombre verdadero.... ¡Te gusto también! ';
this.es_strList.scene_1_21 = '¡Tan, salte sobre mÃ, vayamos a joder!';
this.es_strList.scene_1_22 = 'No, no está tan rápido. ¡Di que me amas! ';
this.es_strList.scene_1_23 = 'Esto es agradable. ¡Entonces, usted puede comenzar follar y beber bebidas de alcohol!';
this.es_strList.scene_1_24 = 'No, no soy tal muchacha como usted piensa...';
this.es_strList.scene_1_25 = '¡Tan, bese a mÃ, niña!';
this.es_strList.scene_1_26 = 'Parece que te portas como sobre una escena ...';
this.es_strList.scene_1_27 = '¿Puedo besarte, mi reina?';
this.es_strList.scene_1_28 = 'Claro que sÃ...';
this.es_strList.scene_1_29 = '¿AbrirÃa tu coño después de tales palabras?';
this.es_strList.scene_1_30 = '¡Aire, capullo!';
this.en_strList = new Object();
this.en_strList.scene_1_1 = 'I am so happy that you agreed to date with me!';
this.en_strList.scene_1_2 = 'I agreed just because I am tired of you persistence...';
this.en_strList.scene_1_3 = 'You look especially pretty today.';
this.en_strList.scene_1_4 = 'Really? I was trying my best for you! ';
this.en_strList.scene_1_5 = 'How long should I row until you open your legs? ';
this.en_strList.scene_1_6 = 'What? Hey, creep, turn the boat!';
this.en_strList.scene_1_7 = 'Well, so may be you will let me fuck you?';
this.en_strList.scene_1_8 = 'I never thought that you are a freak!';
this.en_strList.scene_1_9 = 'Show me your panties, slut!';
this.en_strList.scene_1_10 = 'I am not a slut! I hate you for these words!';
this.en_strList.scene_1_11 = 'Tell me more about yourself';
this.en_strList.scene_1_12 = 'I\'ll tell you everything later when it will get darker... ';
this.en_strList.scene_1_13 = 'I think it is dark enough to tell me your secrets... ';
this.en_strList.scene_1_14 = 'Don\'t push... do you know the proverb: everything is good in its season! ';
this.en_strList.scene_1_15 = 'C\'mon, cough it up!';
this.en_strList.scene_1_16 = 'I am not one of your street dogs to follow your orders like a sheep!';
this.en_strList.scene_1_17 = 'Semidarkness make you so beautiful and sexy.';
this.en_strList.scene_1_18 = 'No, firstly we should talk. Finally I got a full age yesterday. Now I can do whatever I want... ';
this.en_strList.scene_1_19 = 'I don\'t care what age you are. I love you and feel responsible about.';
this.en_strList.scene_1_20 = 'Oh, you are a true man.... I like you too!';
this.en_strList.scene_1_21 = 'So, jump on me, let\'s fuck!';
this.en_strList.scene_1_22 = 'No, not so fast. Say that you love me! ';
this.en_strList.scene_1_23 = 'That\'s nice. So you may start screw around and drink alcohol!';
this.en_strList.scene_1_24 = 'No, I am not the girl like this...';
this.en_strList.scene_1_25 = 'So, kiss me, baby!';
this.en_strList.scene_1_26 = 'It seems you acting like on a stage...';
this.en_strList.scene_1_27 = 'May I kiss you then, my queen?';
this.en_strList.scene_1_28 = 'Sure!...';
this.en_strList.scene_1_29 = 'Would you open your pussy after such words?';
this.en_strList.scene_1_30 = 'Fuck off, freak!';
this.ru_strList = new Object();
this.ru_strList.scene_1_1 = 'Я так рад, что Ñ‚Ñ‹ ÑоглаÑилаÑÑŒ вÑтретитьÑÑ Ñо мной!';
this.ru_strList.scene_1_2 = 'Да мне проÑто жалко Ñ‚ÐµÐ±Ñ Ñтало, Ñто ведь Ñ‚Ñ‹ Ð¼ÐµÐ½Ñ Ð¿Ð¾ÑтоÑнно об Ñтом умолÑл...';
this.ru_strList.scene_1_3 = 'Ты ÑÐµÐ³Ð¾Ð´Ð½Ñ Ð¾Ñобенно краÑиваÑ.';
this.ru_strList.scene_1_4 = 'Правда? Я нарÑдилаÑÑŒ Ð´Ð»Ñ Ñ‚ÐµÐ±Ñ! ';
this.ru_strList.scene_1_5 = 'Рмне долго придетÑÑ ÑƒÐ³Ð¾Ð²Ð°Ñ€Ð¸Ð²Ð°Ñ‚ÑŒ Ñ‚ÐµÐ±Ñ Ñ€Ð°Ð·Ð´Ð²Ð¸Ð½ÑƒÑ‚ÑŒ ноги? ';
this.ru_strList.scene_1_6 = 'Что? ÐÑ… Ñ‚Ñ‹, Ñволочь! Рну, разворачивай лодку!';
this.ru_strList.scene_1_7 = 'Так что, может Ñ‚Ñ‹ разрешишь мне Ñ‚ÐµÐ±Ñ Ñ‚Ñ€Ð°Ñ…Ð½ÑƒÑ‚ÑŒ?';
this.ru_strList.scene_1_8 = 'Я не думала, что Ñ‚Ñ‹ Ñ‚Ð°ÐºÐ°Ñ Ñволочь!';
this.ru_strList.scene_1_9 = 'Покажи мне Ñвои труÑики, Ñучка!';
this.ru_strList.scene_1_10 = 'Я не Ñучка! И Ñ Ð½ÐµÐ½Ð°Ð²Ð¸Ð¶Ñƒ Ñ‚ÐµÐ±Ñ Ð·Ð° Ñти Ñлова!';
this.ru_strList.scene_1_11 = 'РаÑÑкажи мне что-нибудь о Ñебе';
this.ru_strList.scene_1_12 = 'Я раÑÑкажу тебе вÑе, что захочешь, но позднее, когда Ñтанет темно... ';
this.ru_strList.scene_1_13 = 'Мне кажетÑÑ, уже доÑтаточно Ñтемнело, чтобы Ñ‚Ñ‹ раÑкрыла вÑе Ñвои Ñекреты... ';
this.ru_strList.scene_1_14 = 'Ðе торопи менÑ... Знаешь поÑловицу: вÑе хорошо в Ñвое времÑ! ';
this.ru_strList.scene_1_15 = 'Давай, выкладывай!';
this.ru_strList.scene_1_16 = 'Слушай, Ñ Ð½Ðµ Ñ‚Ð²Ð¾Ñ Ð´Ð²Ð¾Ñ€Ð½Ñжка, чтобы ÑлушатьÑÑ Ñ‚ÐµÐ±Ñ, и не Ð³Ð»ÑƒÐ¿Ð°Ñ Ð¾Ð²Ñ†Ð°, чтобы Ñледовать вÑем твоим указаниÑм!';
this.ru_strList.scene_1_17 = 'Ð’ Ñумерках Ñ‚Ñ‹ еще более привлекательней и ÑекÑуальней.';
this.ru_strList.scene_1_18 = 'Ðет, Ñначала мы должны поговорить. Вчера, наконец, Ñ Ñтала Ñовершеннолетней, и теперь могу делать вÑе, что захочу... ';
this.ru_strList.scene_1_19 = 'Мне не важен твой возраÑÑ‚. Я люблю тебÑ, и в любом Ñлучае неÑу за Ñ‚ÐµÐ±Ñ Ð¾Ñ‚Ð²ÐµÑ‚ÑтвенноÑÑ‚ÑŒ.';
this.ru_strList.scene_1_20 = 'О, Ñ‚Ñ‹ наÑтоÑщий мужчина.... Ты мне тоже очень нравишьÑÑ!';
this.ru_strList.scene_1_21 = 'Давай, тогда, запрыгивай на менÑ, потрахаемÑÑ!';
this.ru_strList.scene_1_22 = 'Ðе так быÑтро. Скажи, что любишь менÑ! ';
this.ru_strList.scene_1_23 = 'Прикольно. Ты теперь можешь давать направо и налево и пить водку!';
this.ru_strList.scene_1_24 = 'Ðет, Ñ Ð½Ðµ такаÑ...';
this.ru_strList.scene_1_25 = 'Так поцелуй же менÑ, детка!';
this.ru_strList.scene_1_26 = 'Ты так говоришь, как будто Ñто неÑерьезно...';
this.ru_strList.scene_1_27 = 'Могу Ñ Ð¿Ð¾Ñ†ÐµÐ»Ð¾Ð²Ð°Ñ‚ÑŒ тебÑ, Ð¼Ð¾Ñ ÐºÐ¾Ñ€Ð¾Ð»ÐµÐ²Ð°?';
this.ru_strList.scene_1_28 = 'Конечно!...';
this.ru_strList.scene_1_29 = 'Так Ñ‚Ñ‹ покажешь мне Ñвою киÑку поÑле Ñтих Ñлов?';
this.ru_strList.scene_1_30 = 'Да пошел ты, урод!';
this.fr_strList = new Object();
this.fr_strList.scene_1_1 = 'Je suis tellement content que tu as accepté de te rencontrer avec moi !';
this.fr_strList.scene_1_2 = 'Je l’ai accepté car ta persistence m’a fatiguée...';
this.fr_strList.scene_1_3 = ' Tu es très belle aujourd’hui.';
this.fr_strList.scene_1_4 = 'Vraiment ? J’ai fait tout ça pour toi ! ';
this.fr_strList.scene_1_5 = 'Combien de temps je dois attendre pour que tu écarte tes jambs ? ';
this.fr_strList.scene_1_6 = 'Quoi ? Hey, connard, on arrête là !';
this.fr_strList.scene_1_7 = 'Alors, tu me permet de te baiser ?';
this.fr_strList.scene_1_8 = 'Je n’ai jamais pensé que t’es un sale enculé !';
this.fr_strList.scene_1_9 = ' Montre-moi ta culotte, salope !';
this.fr_strList.scene_1_10 = ' Je ne suis pas une salope ! Je te haie pour ces paroles !';
this.fr_strList.scene_1_11 = 'Parle-moi de toi.';
this.fr_strList.scene_1_12 = 'Je te racontrerai tout un peu après, quand il fera nuit... ';
this.fr_strList.scene_1_13 = ' Je pense qu’il fait assez sombre pour que tu me parles de tes secrets... ';
this.fr_strList.scene_1_14 = ' Me presse pas... tu connais la proverb : tout est bon dans sa saison ! ';
this.fr_strList.scene_1_15 = ' Vas-y, balance !';
this.fr_strList.scene_1_16 = 'Je ne suis pas ton chien pour t’obéir, ni un mouton pour te suivre aveuglement!';
this.fr_strList.scene_1_17 = 'En crépuscule t’es encore plus sexy et séduisante .';
this.fr_strList.scene_1_18 = 'Non, premièrement nous devons parler. Finallement, j’ai eu mon âge de maturité hier. Maintenant je peux faire tout ce que je veux... ';
this.fr_strList.scene_1_19 = 'Ton âge m’est peu importe. Je t’aime et je me sens responsible pour toi.';
this.fr_strList.scene_1_20 = 'Oh, t’es un véritable homme.... Tu me plait aussi !';
this.fr_strList.scene_1_21 = 'Alors, sauté sur moi, on baise !';
this.fr_strList.scene_1_22 = 'Non, c’est trop vite. Dis-moi que tu m’aimes ! ';
this.fr_strList.scene_1_23 = 'Très bien. Alors, tu peux baiser avec n’importe qui et boire de l’alcool !';
this.fr_strList.scene_1_24 = 'Non, je ne suis pas une fille de ce genre...';
this.fr_strList.scene_1_25 = 'Alors, embrasse-moi, bébé !';
this.fr_strList.scene_1_26 = 'Il parait que tu joue sur la scène...';
this.fr_strList.scene_1_27 = 'Je peux t’embrasser, ma reine ?';
this.fr_strList.scene_1_28 = 'Bien sûr !...';
this.fr_strList.scene_1_29 = 'Veux-tu bien écarter ta chatte après ces paroles ?';
this.fr_strList.scene_1_30 = 'Va te faire enculer, connard !';
this.hu_strList = new Object();
this.hu_strList.scene_1_1 = 'Úgy örülök, hogy eljöttél velem találkozni!';
this.hu_strList.scene_1_2 = 'Csak azért mondtam igent, mert már untam, hogy folyton nyaggatsz vele...';
this.hu_strList.scene_1_3 = 'Nagyon csinos vagy ma.';
this.hu_strList.scene_1_4 = 'Tényleg? Nagyon igyekeztem, hogy tetszem neked! ';
this.hu_strList.scene_1_5 = 'Meddig kell még eveznem, mire végre szétteszed a lábad? ';
this.hu_strList.scene_1_6 = 'Mi van? Fordulj vissza azonnal, hülye bunkó!';
this.hu_strList.scene_1_7 = 'Megdughatlak végre?';
this.hu_strList.scene_1_8 = 'Nem gondoltam volna, hogy ilyen bunkó vagy!';
this.hu_strList.scene_1_9 = 'Hadd lássam a bugyidat, te ribanc!';
this.hu_strList.scene_1_10 = 'Nem vagyok ribanc! Utálom, hogy Ãgy beszélsz velem!';
this.hu_strList.scene_1_11 = 'Mesélj egy kicsit magadról';
this.hu_strList.scene_1_12 = 'KésÅ‘bb mindent elmesélek, várjuk meg, mÃg besötétedik... ';
this.hu_strList.scene_1_13 = 'Szerintem már elég sötét van ahhoz, hogy elmeséld a titkaid... ';
this.hu_strList.scene_1_14 = 'Ne siettess... ismered a mondást: mindent a maga idejében! ';
this.hu_strList.scene_1_15 = 'Gyerünk, nyögd már ki!';
this.hu_strList.scene_1_16 = 'Nem vagyok a kutyád, hogy azt csináljam, amit mondasz!';
this.hu_strList.scene_1_17 = 'Gyönyörű vagy ebben a félhomályban.';
this.hu_strList.scene_1_18 = 'Nem, először beszélgessünk. Tegnap végre nagykorú lettem. Most már azt csinálok, amit akarok... ';
this.hu_strList.scene_1_19 = 'Nem érdekel, hány éves vagy. Szeretlek és felelősségteljesen akarok viselkedni veled.';
this.hu_strList.scene_1_20 = 'Végre egy rendes pasi.... Én is kedvellek!';
this.hu_strList.scene_1_21 = 'Gyere, dugjunk!';
this.hu_strList.scene_1_22 = 'Ne ilyen gyorsan. Mondd, hogy szeretsz! ';
this.hu_strList.scene_1_23 = 'Ez jól hangzik. Akkor végre ihatsz és dughatsz kedvedre!';
this.hu_strList.scene_1_24 = 'Nem, én nem vagyok olyan lány...';
this.hu_strList.scene_1_25 = 'Csókolj meg, bébi!';
this.hu_strList.scene_1_26 = 'Kissé szÃnpadiasan viselkedsz ...';
this.hu_strList.scene_1_27 = 'Megcsókolhatlak végre, királynőm?';
this.hu_strList.scene_1_28 = 'Persze!...';
this.hu_strList.scene_1_29 = 'A szép szavak után végre szétteszed nekem a lábad?';
this.hu_strList.scene_1_30 = 'Kopj le, bunkó!';
this.it_strList = new Object();
this.it_strList.scene_1_1 = 'Sono veramente felice che sia venuta con me!';
this.it_strList.scene_1_2 = 'Sono qui solo perché mi annoia la tua ostinazione...';
this.it_strList.scene_1_3 = 'Sei assolutamente bellissima oggi.';
this.it_strList.scene_1_4 = 'Davvero? Volevo mostrarti la parte migliore a te!';
this.it_strList.scene_1_5 = 'Per quanto tempo devo parlarti per farti aprirti le gambe?';
this.it_strList.scene_1_6 = 'Cosa? Ehi, bastardo, rovescia la barca!';
this.it_strList.scene_1_7 = 'Allora, forse mi lascerai scoparti?';
this.it_strList.scene_1_8 = 'Non avevo mai pensato che fossi un mostro!';
this.it_strList.scene_1_9 = 'Mostrami la tue mutandine, puttana!';
this.it_strList.scene_1_10 = 'Non sono puttana! Ti odio per queste parole!';
this.it_strList.scene_1_11 = 'Dimmi più di te stessa.';
this.it_strList.scene_1_12 = 'Ti dirò tutto quando scende la notte…';
this.it_strList.scene_1_13 = 'Credo che faccia abbastanza tardi per dirmi i tuoi segreti...';
this.it_strList.scene_1_14 = 'Non affrettarci... conosci il proverbio, tutto è migliore nel tempo adatto!';
this.it_strList.scene_1_15 = 'Allora, afrettati un po’!';
this.it_strList.scene_1_16 = 'Non sono il tuo cane che segue i tuoi ordini come una pecora!';
this.it_strList.scene_1_17 = 'Il crepuscolo ti rende più bella.';
this.it_strList.scene_1_18 = 'No, prima dobbiamo parlarci. Finalmente ieri sono entrata nella maggiore età . Ora posso fare tutto che voglio... ';
this.it_strList.scene_1_19 = 'Non mi interesse la tua età . Ti amo e mi sento responsabile per te.';
this.it_strList.scene_1_20 = 'Oh, sei un vero uomo.... anche a me piaci tu!';
this.it_strList.scene_1_21 = 'Allora, vieni, facciamo sesso!';
this.it_strList.scene_1_22 = 'No, non essere tanto veloce. Dimmi che mi ami! ';
this.it_strList.scene_1_23 = 'Quest’è fantastico. Adesso puoi scoparti un sacco e bere alcol!';
this.it_strList.scene_1_24 = 'No, non sono una ragazza del genere...';
this.it_strList.scene_1_25 = 'Allora, dammi un bacio, tesoro!';
this.it_strList.scene_1_26 = 'Mi sembra che ti comporti come se fossi sul palcoscenico...';
this.it_strList.scene_1_27 = 'Allora posso darti un bacio, mia principessa?';
this.it_strList.scene_1_28 = 'Certo!...';
this.it_strList.scene_1_29 = 'Ti apriresti le gambe dopo parole del genere?';
this.it_strList.scene_1_30 = 'Vattene, bastardo!';
this.pl_strList = new Object();
this.pl_strList.scene_1_1 = 'Tak się cieszę, że zgodziłaś się pójść ze mną na randkę!';
this.pl_strList.scene_1_2 = 'Zgodziłam się tylko dlatego, że znudziła mi się już ta cała Twoja nachalność...';
this.pl_strList.scene_1_3 = 'Wyglądasz dzisiaj wyjątkowo pięknie.';
this.pl_strList.scene_1_4 = 'Naprawdę? Postarałam się specjalnie dla Ciebie! ';
this.pl_strList.scene_1_5 = 'Jak długo powinienem wiosłować, zanim zdecydujesz rozłożyć dla mnie swoje nogi? ';
this.pl_strList.scene_1_6 = 'Co? O Ty zboczeńcu, zawróć tą łódkę spowrotem!';
this.pl_strList.scene_1_7 = 'No to jak, pozwilisz mi Cię przeruchać?';
this.pl_strList.scene_1_8 = 'Nigdy bym nawet nie pomyślała, że jesteś takim wariatem!';
this.pl_strList.scene_1_9 = 'Pokaż mi Twoje majteczki zdziro!';
this.pl_strList.scene_1_10 = 'Nie jestem żadną zdzirą! Nienawidzę Cię teraz za te gorzkie słowa!';
this.pl_strList.scene_1_11 = 'Powiedz mi coÅ› o sobie.';
this.pl_strList.scene_1_12 = 'Powiem Ci wszystko później, kiedy zrobi się nieco ciemniej... ';
this.pl_strList.scene_1_13 = 'Myślę, że jest już wystarczająco ciemno, żebyś mogła wyjawić mi swoje tajemnice... ';
this.pl_strList.scene_1_14 = 'Nie bÄ…dź nachalny... Znasz powiedzenie „wszystko w swoim czasieâ€!';
this.pl_strList.scene_1_15 = 'No dalej, wyrzuć to z siebie!';
this.pl_strList.scene_1_16 = 'Nie będę jak jeden z tych usłużnych psów, który by za Tobą latał!';
this.pl_strList.scene_1_17 = 'Półmrok sprawia, że wyglądasz jeszcze piękniej i niesamowicie seksownie.';
this.pl_strList.scene_1_18 = 'Nie, najpierw powinniśmy porozmawiać. Wczoraj w końcu weszłam w pełnoletniość. Teraz mogę sobie robić, co tylko mi się podoba...';
this.pl_strList.scene_1_19 = 'Nie obchodzi mnie to, ile masz lat. Kocham Cię i czuję się za Ciebie w pełni odpowiedzialny.';
this.pl_strList.scene_1_20 = 'Och, jesteś prawdziwym dżentelmenem.... Ja też Cię lubię!';
this.pl_strList.scene_1_21 = 'No to już, wskakuj na mnie i się przeruchamy!';
this.pl_strList.scene_1_22 = 'Nie, nie tak szybko. Powiedz mi, że mnie kochasz! ';
this.pl_strList.scene_1_23 = 'To fajnie. Teraz możesz ruchać się naokoło i pić alkohol!';
this.pl_strList.scene_1_24 = 'Nie, nie należę do takiej kategorii dziewczyn...';
this.pl_strList.scene_1_25 = 'No dalej, pocałuj mnie malutka!';
this.pl_strList.scene_1_26 = 'Wydaję mi się, że odgrywasz jakieś przedstawienie...';
this.pl_strList.scene_1_27 = 'Czy mógłbym Cię zatem pocałować, moja królowo?';
this.pl_strList.scene_1_28 = 'Jasne!...';
this.pl_strList.scene_1_29 = 'A czy rozwarłabyś dla mnie swoją cipkę po takich pięknych słowach?';
this.pl_strList.scene_1_30 = 'Odpierdol się zboczeńcu!!';
this.de_strList = new Object();
this.de_strList.scene_1_1 = 'Ich bin so glücklich, dass du einverstanden hast, mit mir auszugehen!';
this.de_strList.scene_1_2 = 'Ich habe nur darum einverstanden, weil ich deine Hartnäckigkeit satt habe…';
this.de_strList.scene_1_3 = 'Du siehst besonders nett heute aus.';
this.de_strList.scene_1_4 = 'Wirklich? Ich habe mein Bestes für dich versucht!';
this.de_strList.scene_1_5 = 'Wie lange soll ich rudern, bis du mich zwischen deinen Beinen lässt?';
this.de_strList.scene_1_6 = 'Was? He, du Schwachkopf, drehe das Boot um!';
this.de_strList.scene_1_7 = 'Also, lässt du mich wahrscheinlich dich bumsen?';
this.de_strList.scene_1_8 = 'Ich hätte nie gedacht, dass du ein Freak bist!';
this.de_strList.scene_1_9 = 'Zeige mir, was du unter deinem Rock anhast, Tussi!';
this.de_strList.scene_1_10 = 'Ich bin doch keine Tussi! Ich hasse dich wegen dieser Worte!';
this.de_strList.scene_1_11 = 'Erzähl mir mehr über dich!';
this.de_strList.scene_1_12 = 'Ich werde dir alles erzählen, wenn es dunkel wird…';
this.de_strList.scene_1_13 = 'Ich nehme an, es ist genug dunkel, damit du mir deine Geheimnisse erzählen kannst…';
this.de_strList.scene_1_14 = 'Stöße nicht ab… du wisst das Sprichwort: «Alles ist gut in seiner Zeit!»';
this.de_strList.scene_1_15 = 'Lass das alles heraus!';
this.de_strList.scene_1_16 = 'Ich bin doch keine von deinen Straßenhunden, um deine Befehle wie ein Schaf auszuführen!';
this.de_strList.scene_1_17 = 'Das Halbdunkel macht dich so schön und sexy.';
this.de_strList.scene_1_18 = 'Nein, erstens sollen wir sprechen. Schließlich wurde ich volljährig gestern. Jetzt kann ich alles machen, was ich will…';
this.de_strList.scene_1_19 = 'Es ist mir egal, wie alt du bist. Ich liebe dich und fühle mich verantwortlich dafür.';
this.de_strList.scene_1_20 = 'Ah, du bist ein echter Mann… Du gefällst mir auch!';
this.de_strList.scene_1_21 = 'Also, springe zu mir, lassen uns unterhalten!';
this.de_strList.scene_1_22 = 'Nein, nicht so schnell. Sage, dass du mich liebst!';
this.de_strList.scene_1_23 = 'Es ist nett. Wahrscheinlich lässt du dich entspannen und Alkohol trinkst!';
this.de_strList.scene_1_23 = 'Nein, ich bin kein Mädchen so jemand…';
this.de_strList.scene_1_25 = 'Also, küss mich, Baby!';
this.de_strList.scene_1_26 = 'Es scheint mir, dass du wie auf der Bühne spielst…';
this.de_strList.scene_1_27 = 'Darf ich dich dann küssen, meine Königin?';
this.de_strList.scene_1_28 = 'Sicher!...';
this.de_strList.scene_1_29 = 'Würdest du mir dein kleines Geheimnis nach diesen Worten erraten?';
this.de_strList.scene_1_30 = 'Packe dich, du Freak!';
this.ro_strList = new Object();
this.ro_strList.scene_1_1 = 'Sunt atât de fericit că ai fost de acord să ieşi cu mine!';
this.ro_strList.scene_1_2 = 'Am fost de acord doar pentru ca m-am săturat de insistenţa ta...';
this.ro_strList.scene_1_3 = ' Arăţi extrem de bine astăzi.';
this.ro_strList.scene_1_4 = 'Serios? Am încercat tot ce mi-a stat în putinţă pentru tine! ';
this.ro_strList.scene_1_5 = 'Cât mai trebuie să vâslesc până ca tu să-ţi desfaci picioarele? ';
this.ro_strList.scene_1_6 = 'Ce? Hey, ciudatule, întoarce barca!';
this.ro_strList.scene_1_7 = 'Deci, poate mă vei lăsa să ţi-o trag?';
this.ro_strList.scene_1_8 = 'Nu m-am gândit niciodată că tu eşti un ciudat!';
this.ro_strList.scene_1_9 = ' Arată-mi chiloţeii, târfă!';
this.ro_strList.scene_1_10 = ' Eu nu sunt o târfă! Te urăsc pentru aceste cuvinte!';
this.ro_strList.scene_1_11 = 'Spune-mi mai multe despre tine';
this.ro_strList.scene_1_12 = 'Îţi voi spune totul mai târziu când se va întuneca... ';
this.ro_strList.scene_1_13 = ' Cred că e destul de întunecat ca să-mi spui secretele tale... ';
this.ro_strList.scene_1_14 = ' Nu mă brusca...ştii ce zice proverbul: toate la timpul lor! ';
this.ro_strList.scene_1_15 = ' Haide, zi!';
this.ro_strList.scene_1_16 = 'Eu nu sunt unul din câinii de pe stradă care să-ţi urmeze ordinele întocmai ca o oaie!';
this.ro_strList.scene_1_17 = 'Semiîntunericul te face atât de frumoasă şi sexy.';
this.ro_strList.scene_1_18 = 'Nu, mai întâi ar trebui să vorbim. În sfârşit mi-am sărbătorit majoratul ieri. Acum pot să fac tot ceea ce vreau... ';
this.ro_strList.scene_1_19 = 'Nu-mi pasă ce vârstă ai. Eu te iubesc şi-mi asum responsabilitatea pentru asta.';
this.ro_strList.scene_1_20 = 'Oh, eşti un bărbat adevărat....Şi mie îmi place de tine!';
this.ro_strList.scene_1_21 = 'Ce mai aştepţi, sari pe mine, hai să ne-o tragem!';
this.ro_strList.scene_1_22 = 'Nu,nu aşa de repede. Spune că mă iubeşti! ';
this.ro_strList.scene_1_23 = 'Drăguţ. Deci poţi să începi să faci nebunii şi să bei alcool!';
this.ro_strList.scene_1_24 = 'Nu, nu sunt o astfel de fată...';
this.ro_strList.scene_1_25 = 'Deci, sărută-mă iubito!';
this.ro_strList.scene_1_26 = 'Se pare că te porţi ca şi cum ai fi pe scenă...';
this.ro_strList.scene_1_27 = 'Atunci pot să te sărut, regina mea?';
this.ro_strList.scene_1_28 = 'Desigur!...';
this.ro_strList.scene_1_29 = 'Îţi vei deschide părărica acum că ai auzit astfel de cuvinte?';
this.ro_strList.scene_1_30 = 'Dispari, ciudatule!';
this.bg_strList = new Object();
this.bg_strList.scene_1_1 = 'Толкова Ñъм щаÑтлив, че Ñе ÑъглаÑи да Ñе Ñрещнеш Ñ Ð¼ÐµÐ½! ';
this.bg_strList.scene_1_2 = 'СъглаÑих Ñе Ñамо защото Ñе уморих от твоÑта наÑтоÑтелноÑÑ‚...';
this.bg_strList.scene_1_3 = 'Изглеждаш невероÑтно краÑива днеÑ.';
this.bg_strList.scene_1_4 = 'Сериозно? ПоÑтарах Ñе за теб! ';
this.bg_strList.scene_1_5 = 'Колко дълго Ñ‚Ñ€Ñбва да греба, докато Ñи отвориш краката? ';
this.bg_strList.scene_1_6 = 'Какво? Ей, откачалке, обърни лодката към брега! ';
this.bg_strList.scene_1_7 = 'Е, може би ще ми позволиш да те чукам? ';
this.bg_strList.scene_1_8 = 'Ðикога не Ñъм миÑлела, че Ñи откачалка! ';
this.bg_strList.scene_1_9 = 'Покажи ми гащичките Ñи, мръÑнице! ';
this.bg_strList.scene_1_10 = 'Ðе Ñъм мръÑница! ÐœÑ€Ð°Ð·Ñ Ñ‚Ðµ, че използваш такива думи! ';
this.bg_strList.scene_1_11 = 'Разкажи ми повече за Ñебе Ñи. ';
this.bg_strList.scene_1_12 = 'Ще ти кажа вÑичко по-къÑно, когато Ñе Ñтъмни... ';
this.bg_strList.scene_1_13 = 'МиÑлÑ, че е доÑтатъчно тъмно, за да Ñподелиш тайните Ñи... ';
this.bg_strList.scene_1_14 = 'Ðе ме притиÑкай... Знаеш ли поговорката: Ð’ÑÑко нещо Ñ Ð²Ñ€ÐµÐ¼ÐµÑ‚Ð¾ Ñи! ';
this.bg_strList.scene_1_15 = 'Хайде, изплюй камъчето! ';
this.bg_strList.scene_1_16 = 'Ðе Ñъм ти нÑкое улично куче, та да Ñледвам заповедите ти безропотно! ';
this.bg_strList.scene_1_17 = 'Полумракът те прави толкова краÑива и ÑекÑи. ';
this.bg_strList.scene_1_18 = 'Ðе, първо Ñ‚Ñ€Ñбва да поговорим. Ð”Ð½ÐµÑ Ð½Ð°Ð¹-поÑле Ñтанах пълнолетна. Сега мога да Ð¿Ñ€Ð°Ð²Ñ ÐºÐ°ÐºÐ²Ð¾Ñ‚Ð¾ Ñи поиÑкам... ';
this.bg_strList.scene_1_19 = 'Ðе ме интереÑува на колко Ñи години. Обичам те и Ñе чувÑтвам отговорен за теб.';
this.bg_strList.scene_1_20 = 'О, ти Ñи иÑтинÑки мъж... И аз те хареÑвам! ';
this.bg_strList.scene_1_21 = 'Ðми тогава качи Ñе върху мен, нека Ñе чукаме! ';
this.bg_strList.scene_1_22 = 'Ðе, не толкова бързо. Кажи, че ме обичаш! ';
this.bg_strList.scene_1_23 = 'Това е хубаво. Значи вече може да започнеш да Ñе чукаш на Ð²Ð¾Ð»Ñ Ð¸ да пиеш алкохол!';
this.bg_strList.scene_1_24 = 'Ðе, не Ñъм такова момиче... ';
this.bg_strList.scene_1_25 = 'И така, целуни ме Ñкъпа! ';
this.bg_strList.scene_1_26 = 'It seems you acting like on a stage...';
this.bg_strList.scene_1_27 = 'Може ли тогава да те целуна, кралице моÑ? ';
this.bg_strList.scene_1_28 = 'Разбира Ñе!... ';
this.bg_strList.scene_1_29 = 'Ще Ñи разтвориш ли катеричката Ñлед такива думи? ';
this.bg_strList.scene_1_30 = 'Майната ти, откачалке!';
this.pt_strList = new Object();
this.pt_strList.scene_1_1 = 'Estou tão feliz que tenhas decidido namorar comigo!';
this.pt_strList.scene_1_2 = 'Só concordei porque já estou farto da tua insistencia...';
this.pt_strList.scene_1_3 = 'Estás particularmente bonita hoje.';
this.pt_strList.scene_1_4 = 'A sério? Dei o meu melhor por ti hoje! ';
this.pt_strList.scene_1_5 = 'Durante quanto tempo tempo de miar até que abras as pernas? ';
this.pt_strList.scene_1_6 = 'O que? Se sacana, virá o barco!';
this.pt_strList.scene_1_7 = 'Pois, mas só depois de me deixares foder?';
this.pt_strList.scene_1_8 = 'Nunca pensei que fosses um sacana!';
this.pt_strList.scene_1_9 = 'Mostra-me as tuas cuecas puta!';
this.pt_strList.scene_1_10 = 'Não sou uma puta! Odeio-te por essas palavras!';
this.pt_strList.scene_1_11 = 'Conta-me mais acerca de ti';
this.pt_strList.scene_1_12 = 'Conto-te tudo mais tarde quando escurecer... ';
this.pt_strList.scene_1_13 = 'Acho que está escuro o suficiente para me contares os teus segredos... ';
this.pt_strList.scene_1_14 = 'Não abuses! Conheces o provérbio: cada coisa a seu tempo! ';
this.pt_strList.scene_1_15 = 'Vá lá, tira-as!';
this.pt_strList.scene_1_16 = 'Não sou uma das tuas cadelas de rua para seguir as tuas ordens!';
this.pt_strList.scene_1_17 = 'O crepúsculo deixa-te tão bonita e gostosa.';
this.pt_strList.scene_1_18 = 'Não, primeiro deviamos falar. Finalmente ontem tornei-me maior de idade. Agora posso fazer tudo o que quiser... ';
this.pt_strList.scene_1_19 = 'Não me interessa a tua idade. Eu amo-te e sintom-em responsável.';
this.pt_strList.scene_1_20 = 'Oh, és um verdadeiro home....Também gosto de ti!';
this.pt_strList.scene_1_21 = 'Então salta para cima de mim, vamos foder!';
this.pt_strList.scene_1_22 = 'Não, calma ai. Diz que me amas! ';
this.pt_strList.scene_1_23 = 'Optimo! Então queres começar a mamar e beber um copo!';
this.pt_strList.scene_1_24 = 'Não, não sou dessas miúdas...';
this.pt_strList.scene_1_25 = 'Então, beija-me garota!';
this.pt_strList.scene_1_26 = 'Comportas-te como se fosses um estranho...';
this.pt_strList.scene_1_27 = 'Posso beijá-la então minha rainha?';
this.pt_strList.scene_1_28 = 'Claro!...';
this.pt_strList.scene_1_29 = 'Vais abrir a tua cona depois destas palavras?';
this.pt_strList.scene_1_30 = 'Vai-te foder, sacana!';
this.sr_strList = new Object();
this.sr_strList.scene_1_1 = 'Tako sam sretan da si pristala da izađeš sa mnom!';
this.sr_strList.scene_1_2 = 'Pristala sam samo zato Å¡to sam se umorila od tvoej upornosti...';
this.sr_strList.scene_1_3 = ' Izgledaš stvarno divno danas.';
this.sr_strList.scene_1_4 = 'Stvarno? Potrudila sam se zbog tebe! ';
this.sr_strList.scene_1_5 = 'Koliko treba dugo da veslam pre nego što raširiš noge? ';
this.sr_strList.scene_1_6 = 'Å ta? Hej, nakazo, okreni brod!';
this.sr_strList.scene_1_7 = 'Pa, možda mi dozvoliš da te kresnem?';
this.sr_strList.scene_1_8 = 'Nikad nisam pomislila da si tolika nakaza!';
this.sr_strList.scene_1_9 = ' Pokaži mi svoje gaćice, droljo!';
this.sr_strList.scene_1_10 = 'Ja nisam drolja!Mrzim te Å¡to si mi to rekao!';
this.sr_strList.scene_1_11 = 'Reci mi više o sebi';
this.sr_strList.scene_1_12 = 'Reći ću ti viÅ¡e kasnije kada se smraÄi... ';
this.sr_strList.scene_1_13 = ' Mislim da je dovoljno mraÄno da mi kažeÅ¡ svoje želje... ';
this.sr_strList.scene_1_14 = ' Ne preteruj... da li ti je poznata izreka: sve u svoe vreme! ';
this.sr_strList.scene_1_15 = ' Ajde, daj mi malo!';
this.sr_strList.scene_1_16 = 'Ja nisam jedna od tvojih pasa da sledim pokorno tvoja naređenja!';
this.sr_strList.scene_1_17 = 'Sumrak Äini da izgledaÅ¡ prelepo i tako seksi.';
this.sr_strList.scene_1_18 = 'Ne, prvo treba da se ispriÄamo KonaÄno sam postal punoletna juÄe. Sad mogu da radim Å¡ta god poželim... ';
this.sr_strList.scene_1_19 = 'Ne zanima me koje si godište. Volim te i osećam se odgovornim za tebe.';
this.sr_strList.scene_1_20 = 'Oh, ti si pravi muškarac.... I ti se meni sviđaš!';
this.sr_strList.scene_1_21 = 'Pa, skoÄi na mene, hajde da se kresnemo!';
this.sr_strList.scene_1_22 = 'Ne, ne tako brzo. Kaži mi da me voliš! ';
this.sr_strList.scene_1_23 = 'To je lepo. Pa možeÅ¡ da poÄneÅ¡ da se kreÅ¡eÅ¡ naokolo i da pijeÅ¡ alkohol!';
this.sr_strList.scene_1_24 = 'Ne, ja nisam takva devojka...';
this.sr_strList.scene_1_25 = 'Pa, poljubi me, bejbe!';
this.sr_strList.scene_1_26 = 'Izgleda kao da sin a pozornici...';
this.sr_strList.scene_1_27 = 'Mogu lid a te poljubim onda, moja kraljice?';
this.sr_strList.scene_1_28 = 'Naravno!...';
this.sr_strList.scene_1_29 = 'Da li bi mi otvorila picu posle ovakvih reÄi ?';
this.sr_strList.scene_1_30 = 'Odjebi, nakazo!';
this.ua_strList = new Object();
this.ua_strList.scene_1_1 = 'Я такий щаÑливий, що ти погодилаÑÑŒ на Ð¿Ð¾Ð±Ð°Ñ‡ÐµÐ½Ð½Ñ Ð·Ñ– мною!';
this.ua_strList.scene_1_2 = 'Дарма радієш. Я погодилаÑÑŒ лише Ð´Ð»Ñ Ñ‚Ð¾Ð³Ð¾, щоб ти нарешті відчепивÑÑ...';
this.ua_strList.scene_1_3 = 'Ти виглÑдаєш оÑобливо чарівною Ñьогодні.';
this.ua_strList.scene_1_4 = 'Справді? Я ÑтаралаÑÑ Ð´Ð»Ñ Ñ‚ÐµÐ±Ðµ! ';
this.ua_strList.scene_1_5 = 'Як довго мені чекати доки ти розÑунеш Ñвої ніжки? ';
this.ua_strList.scene_1_6 = 'Що? Бридкий Ñлимак! Повертай човен, негайно!';
this.ua_strList.scene_1_7 = 'Що ж, може дозволиш мені трахнути Ñебе?';
this.ua_strList.scene_1_8 = 'Ðавіть не думала, що ти такий покидьок!';
this.ua_strList.scene_1_9 = 'Покажи мені Ñвою білизну, шльондро!';
this.ua_strList.scene_1_10 = 'Я не шльондра! Ðе Ñмій називати мене такими Ñловами!';
this.ua_strList.scene_1_11 = 'Розкажи мені про Ñебе.';
this.ua_strList.scene_1_12 = 'Я розкажу тобі вÑе, що захочеш, але пізніше - коли трошки Ñтемніє… ';
this.ua_strList.scene_1_13 = 'Мені здаєтьÑÑ, зараз доÑтатньо темно, щоб поділитиÑÑ Ñвоїми Ñекретами... ';
this.ua_strList.scene_1_14 = 'Ðе тиÑни на мене! Ð’Ñе добре у Ñвій чаÑ, а зараз – Ñ‡Ð°Ñ Ð½ÐµÐ²Ð´Ð°Ð»Ð¸Ð¹â€¦';
this.ua_strList.scene_1_15 = 'Та годі вже, розказуй!';
this.ua_strList.scene_1_16 = 'Я тобі не цуцик, щоб виконувати накази!';
this.ua_strList.scene_1_17 = 'Добре… У Ñутінках ти виглÑдаєш такою таємничою та ÑекÑуальною.';
this.ua_strList.scene_1_18 = 'Зачекай. Ти знаєш… Учора мені виповнилоÑÑ 18, тож тепер Ñ Ð¼Ð¾Ð¶Ñƒ робити вÑе, що захочу…';
this.ua_strList.scene_1_19 = 'Мені вÑе одно, Ñкого ти віку. Я люблю тебе, Ñ– це головне. ';
this.ua_strList.scene_1_20 = 'Ти Ñправжній чоловік! І ти також подобаєшÑÑ Ð¼ÐµÐ½Ñ–â€¦';
this.ua_strList.scene_1_21 = 'То чого ми чекаємо? Стрибай на мене, лÑлечко!';
this.ua_strList.scene_1_22 = 'Ðе так швидко. Скажи, що кохаєш мене! ';
this.ua_strList.scene_1_23 = 'Чудово! Тепер ти можеш пити алкоголь та Ñпати з ким завгодно!';
this.ua_strList.scene_1_24 = 'ÐÑ–, Ñ Ð½Ðµ з тих дівчат...';
this.ua_strList.scene_1_25 = 'Поцілуй мене, Ñолоденька!';
this.ua_strList.scene_1_26 = 'Ти такий дивний...';
this.ua_strList.scene_1_27 = 'Можна Ñ Ð¿Ð¾Ñ†Ñ–Ð»ÑƒÑŽ тебе, Ð¼Ð¾Ñ Ñ†Ð°Ñ€Ñ–Ð²Ð½Ð¾?';
this.ua_strList.scene_1_28 = 'Звичайно!';
this.ua_strList.scene_1_29 = 'ПіÑÐ»Ñ Ñ†Ð¸Ñ… Ñлів ти відкриєш мені Ñвою кицьку?';
this.ua_strList.scene_1_30 = 'Та пішов ти, покидьок!';
this.cz_strList = new Object();
this.cz_strList.scene_1_1 = 'Jsem tak rád, že jsi šla na rande se mnou';
this.cz_strList.scene_1_2 = 'Souhlasila jsem, protože jsem unavená tvou neodbytnostÃ';
this.cz_strList.scene_1_3 = 'Dneska vypadáš obzvláště skvěle';
this.cz_strList.scene_1_4 = 'Opravdu? Snažila jsem se pro tebe vypadat co nejlépe';
this.cz_strList.scene_1_5 = 'Jak dlouho budu veslovat než roztáhneš nohy?';
this.cz_strList.scene_1_6 = 'Co? OtoÄ loÄ!';
this.cz_strList.scene_1_7 = 'Takže je možné že mÄ› necháš tÄ› opÃchat?';
this.cz_strList.scene_1_8 = 'Nikdy jsem si nemyslela, že jsi blázen!';
this.cz_strList.scene_1_9 = 'Ukaž mi kalhotky, couro!';
this.cz_strList.scene_1_10 = 'Nejsem coura! NenávidÃm TÄ› za to co Å™Ãkáš!';
this.cz_strList.scene_1_11 = 'Řekni mi o sobÄ› vÃc';
this.cz_strList.scene_1_12 = 'Řeknu ti všechno později, až bude většà tma';
this.cz_strList.scene_1_13 = 'Já myslÃm, že už je dost tma abys mi Å™ekla svá tajemstvÃ....';
this.cz_strList.scene_1_14 = 'NetlaÄ na mÄ›..znáš to pÅ™ÃslovÃ: vÅ¡echno má svůj Äas!';
this.cz_strList.scene_1_15 = 'No tak, vymáÄkni se!';
this.cz_strList.scene_1_16 = 'Nejsem žádná tvoje fenka, abych dělala všechno jak tupá ovce';
this.cz_strList.scene_1_17 = 'Šero tě dělá takovou nádhernou a sexy';
this.cz_strList.scene_1_18 = 'Ne, nejdÅ™Ãv si musÃme promluvit. Plnoletá jsem teprve od vÄerejÅ¡ka. Takže teÄ můžu dÄ›lat co chci....';
this.cz_strList.scene_1_19 = 'Je mi jedno kolik ti je. Miluju TÄ› a cÃtÃm se za tebe zodpovÄ›dný';
this.cz_strList.scene_1_20 = 'Oh, jsi upÅ™Ãmný muž, také tÄ› miluju';
this.cz_strList.scene_1_21 = 'Tak na mÄ› skoÄ, rozdáme si to!';
this.cz_strList.scene_1_22 = 'Ne tak rychle, řekni že mě miluješ';
this.cz_strList.scene_1_23 = 'To je pÄ›kný. Takže zaÄneÅ¡ Å™vát kolem a pÃt alkohol!';
this.cz_strList.scene_1_24 = 'Ne, nejsem taková holka...';
this.cz_strList.scene_1_25 = 'Polib mÄ›, baby!';
this.cz_strList.scene_1_26 = 'Vypadá to, že se chováš jako v divadle..';
this.cz_strList.scene_1_27 = 'Mohu tÄ› polÃbit, má královno?';
this.cz_strList.scene_1_28 = 'JistÄ›!';
this.cz_strList.scene_1_29 = 'Otevřeš svou jeskyňku po takových slovech?';
this.cz_strList.scene_1_30 = 'Táhni, hajzle!';
this.langList = new Object();
this.langList.en = 'Play';
this.langList.ru = 'Играть';
this.langList.de = 'Spielen';
this.langList.es = 'Jugar';
this.langList.fr = 'Jouer';
this.langList.hu = 'Play';
this.langList.it = 'Gioca!';
this.langList.pl = 'Zagraj';
this.langList.ro = 'Joacă';
this.langList.bg = 'Игра';
this.langList.sr = 'Plai';
this.langList.pt = 'Tocar';
this.langList.ua = 'Грати';
this.langList.cz = 'Hrát';
this.gameNameList = new Object();
this.gameNameList.en = 'Porn game: Fucking Boat';
this.gameNameList.ru = 'Порно игра: Ð•Ð±ÑƒÑ‡Ð°Ñ Ð›Ð¾Ð´ÐºÐ°';
this.gameNameList.de = 'Porno Spiel: Boot zum Bumsen';
this.gameNameList.es = 'Porno Juego: Una Bote para Follar';
this.gameNameList.fr = 'Jeu porno: Bateau de Baise';
this.gameNameList.hu = 'Pornó játék: Szexhajó';
this.gameNameList.it = 'Gioco di porno: Barca di Sesso';
this.gameNameList.pl = 'Gra porno: Pierdolona Åódka';
this.gameNameList.ro = 'Joc porno: Barca Sexului';
this.gameNameList.bg = 'Порно игра: Ð¡ÐµÐºÑ Ð² лодка';
this.gameNameList.pt = 'Jogo porno: Barco da Queca';
this.gameNameList.sr = 'Porno igrica: Seks brod';
this.gameNameList.ua = 'Порно-гра: Човен КоханнÑ';
this.gameNameList.cz = 'Erotická hra: LoÄ lásky';
};
_global.Strings = v1;
_global.Strings extends MovieClip;
var v2 = v1.prototype;
ASSetPropFlags(_global.Strings.prototype, null, 1);
}
#endinitclip
}
movieClip 728 __Packages.Buttons {
#initclip
if (!_global.Buttons) {
var v1 = function (myList) {
super();
this.buttonList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5);
this.buttonList[v5]._x = myList[v5].area[0];
this.buttonList[v5]._y = myList[v5].area[1];
this.buttonList[v5].frame = myList[v5].frame;
this.buttonList[v5].url = myList[v5].url;
this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay];
this.buttonList[v5].gotoAndStop(1);
this.buttonList[v5].onRollOver = function () {
this.gotoAndStop(2);
};
this.buttonList[v5].onRollOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onDragOut = function () {
this.gotoAndStop(1);
};
this.buttonList[v5].onRelease = function () {
if (!(this.url eq '')) {
this.getURL(this.url, 'blank');
}
if (this.frame != 0) {
_root.gotoAndStop(this.frame);
_global.myButtons.kill();
}
};
++v5;
}
};
_global.Buttons = v1;
_global.Buttons extends MovieClip;
var v2 = v1.prototype;
v2.kill = function () {
var v3 = 0;
while (v3 < this.buttonList.length) {
delete this.buttonList[v3].onRollOver;
delete this.buttonList[v3].onRollOut;
delete this.buttonList[v3].onDragOut;
delete this.buttonList[v3].onRelease;
this.buttonList[v3].removeMovieClip();
++v3;
}
delete this.buttonList;
delete _global.myButtons;
};
ASSetPropFlags(_global.Buttons.prototype, null, 1);
}
#endinitclip
}
movieClip 729 __Packages.Waiting {
#initclip
if (!_global.Waiting) {
var v1 = function (myFramesQty, myFrame, snd) {
super();
this.framesQty = myFramesQty;
this.gotoFrame = myFrame;
this.counter = 0;
this.mySound = snd;
if (!(this.mySound eq '') and !(this.mySound eq undefined)) {
this.playSound(this.mySound, false);
}
_root.onEnterFrame = function () {
_global.myWaiting.counter += 1;
if (_global.myWaiting.counter >= _global.myWaiting.framesQty) {
_global.myWaiting.kill();
_root.gotoAndStop(_global.myWaiting.gotoFrame);
}
};
};
_global.Waiting = v1;
_global.Waiting extends MovieClip;
var v2 = v1.prototype;
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
_root.sound.start();
};
v2.kill = function () {
delete _root.onEnterFrame;
};
ASSetPropFlags(_global.Waiting.prototype, null, 1);
}
#endinitclip
}
movieClip 730 __Packages.Dialog {
#initclip
if (!_global.Dialog) {
var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) {
super();
this.dailogList = new Array();
var v5 = 0;
while (v5 < myList.length) {
this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5);
this.dailogList[v5]._x = xPos;
this.dailogList[v5]._y = yPos + v5 * 35;
this.dailogList[v5].phrase = myList[v5].phrase;
this.dailogList[v5].answer = myList[v5].answer;
this.dailogList[v5].correct = myList[v5].correct;
this.dailogList[v5].frame = myList[v5].frame;
this.dailogList[v5].snd = myList[v5].snd;
this.dailogList[v5].visited = false;
this.dailogList[v5].numb = v5;
this.dailogList[v5].gotoAndStop(1);
_global.gameTexts['dialog_' + v5].setText(myList[v5].phrase);
_global.gameTexts['dialog_' + v5].setAlign('left');
_global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7);
_global.gameTexts['dialog_' + v5].setVisible(true);
this.dailogList[v5].onRollOver = function () {
if (this.visited eq false) {
this.gotoAndStop(2);
}
};
this.dailogList[v5].onRollOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onDragOut = function () {
if (this.visited eq false) {
this.gotoAndStop(1);
}
};
this.dailogList[v5].onRelease = function () {
if (this.visited eq false) {
_global.myDialog.makePopup(this.numb, 1);
}
};
++v5;
}
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false});
this.popupObject.popup_1 = new Array(7);
this.popupObject.popup_1[2] = popup_1[1];
this.popupObject.popup_1[3] = popup_1[2];
this.popupObject.popup_1[6] = popup_1[0];
this.popupObject.popup_2 = new Array(7);
this.popupObject.popup_2[2] = popup_2[1];
this.popupObject.popup_2[3] = popup_2[2];
this.popupObject.popup_2[6] = popup_2[0];
this.popupObject.popup_button.gotoAndStop(1);
_root[this.popupObject.popup_1[6]]._visible = false;
if (_root[this.popupObject.popup_1[6]].arrow._y > 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75;
this.popupObject.popup_1[4] = true;
this.popupObject.popup_1[5] = false;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y < 0) {
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33;
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = true;
} else {
if (_root[this.popupObject.popup_1[6]].arrow._y == 0) {
this.popupObject.popup_1[4] = false;
this.popupObject.popup_1[5] = false;
this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y;
this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x;
}
}
}
_root[this.popupObject.popup_2[6]]._visible = false;
if (_root[this.popupObject.popup_2[6]].arrow._y > 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75;
this.popupObject.popup_2[4] = true;
this.popupObject.popup_2[5] = false;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y < 0) {
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33;
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = true;
} else {
if (_root[this.popupObject.popup_2[6]].arrow._y == 0) {
this.popupObject.popup_2[4] = false;
this.popupObject.popup_2[5] = false;
this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y;
this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x;
}
}
}
_root.startFrame = _root._currentframe + 1;
_root.finishFrame = myFrame;
this.sound = new Sound();
};
_global.Dialog = v1;
_global.Dialog extends MovieClip;
var v2 = v1.prototype;
v2.makePopup = function (choiceNumb, popupNumb) {
this.hideDialog();
this.popupObject._visible = true;
this.popupObject._x = this.popupObject['popup_' + popupNumb][0];
this.popupObject._y = this.popupObject['popup_' + popupNumb][1];
this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40;
this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40;
this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0;
this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20;
this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20;
this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20;
if (popupNumb == 1) {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase);
} else {
_global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer);
this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false);
}
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15);
_global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90;
this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0;
this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50;
this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15;
this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4];
this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5];
this.popupObject.popup_button.gotoAndStop(1);
this.popupObject.popup_button.onRollOver = function () {
this.gotoAndStop(2);
};
this.popupObject.popup_button.onRollOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onDragOut = function () {
this.gotoAndStop(1);
};
this.popupObject.popup_button.onRelease = function () {
_global.myDialog.kullPopup(popupNumb);
if (popupNumb == 1) {
_root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame);
_global.myDialog.makePopup(choiceNumb, 2);
} else {
if (_global.myDialog.dailogList[choiceNumb].correct eq false) {
_global.myDialog.dailogList[choiceNumb].visited = true;
_global.myDialog.dailogList[choiceNumb].gotoAndStop(3);
_root.gotoAndStop(_root.startFrame);
_global.myDialog.showDialog();
} else {
_root.gotoAndStop(_root.finishFrame);
_global.myDialog.kill();
}
}
};
};
v2.showDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = true;
_global.gameTexts['dialog_' + v3].setVisible(true);
++v3;
}
};
v2.hideDialog = function () {
var v3 = 0;
while (v3 < this.dailogList.length) {
this.dailogList[v3]._visible = false;
_global.gameTexts['dialog_' + v3].setVisible(false);
++v3;
}
};
v2.kullPopup = function (popupNumb) {
delete this.popupObject.popup_button.onRollOver;
delete this.popupObject.popup_button.onRollOut;
delete this.popupObject.popup_button.onDragOut;
delete this.popupObject.popup_button.onRelease;
this.popupObject._visible = false;
_global.gameTexts.text_0.setVisible(false);
};
v2.kill = function () {
this.popupObject.removeMovieClip();
delete this.popupObject;
var v3 = 0;
while (v3 < this.dailogList.length) {
delete this.dailogList[v3].onRollOver;
delete this.dailogList[v3].onRollOut;
delete this.dailogList[v3].onDragOut;
delete this.dailogList[v3].onRelease;
this.dailogList[v3].removeMovieClip();
++v3;
}
delete this.dailogList;
delete _global.myDialog;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Dialog.prototype, null, 1);
}
#endinitclip
}
movieClip 731 __Packages.Sequence {
#initclip
if (!_global.Sequence) {
var v1 = function (myList, myArea, myBtn, myFrame) {
super();
this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn});
this.sequenceData = myList;
this.sequenceArea = myArea;
this.sequenceList = new Array();
this.sequenceNumb = 0;
this.persentsNumb = 0;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
this.sequenceList[v5].seq = v5;
this.sequenceList[v5].id = v6;
this.sequenceList[v5].onPress = function () {
_global.mySequence.onPressAction(this);
};
this.sequenceList[v5].onDragOut = function () {
_global.mySequence.onReleseAction(this);
};
this.sequenceList[v5].onRelease = function () {
_global.mySequence.onReleseAction(this);
};
++v6;
}
++v5;
}
_root.counter.gotoAndStop(1);
_root[this.classVar.next_btn].gotoAndStop(1);
_root[this.classVar.next_btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.classVar.next_btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.classVar.next_btn].onRelease = function () {
_global.mySequence.kill();
_root.gotoAndStop(myFrame);
};
_root[this.classVar.next_btn]._visible = false;
};
_global.Sequence = v1;
_global.Sequence extends MovieClip;
var v2 = v1.prototype;
v2.onFrameAction = function () {
if (this.classVar.mouse_press eq true) {
switch (this.sequenceData[this.classVar.cur_seq].type) {
case 'click-n-hold':
this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed;
if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) {
this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents));
this.sequenceNumb += 1;
this.classVar.proc = 0;
if (this.sequenceNumb == this.sequenceData.length) {
_root[this.classVar.next_btn]._visible = true;
}
clearInterval(this.classVar.interv);
}
_root.counter.gotoAndStop(int(this.persentsNumb * 5));
break;
case 'move':
}
}
};
v2.onPressAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
break;
case 'click':
case 'click-n-hold':
if (myObject.seq == this.sequenceNumb) {
clearInterval(this.classVar.interv);
this.classVar.mouse_press = true;
this.classVar.cur_seq = myObject.seq;
this.classVar.cur_id = myObject.id;
this.classVar.interv = setInterval(this, 'onFrameAction', 30);
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq < this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd;
this.playSound(this.soundName, false);
}
if (myObject.seq > this.sequenceNumb) {
_root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame);
this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text);
this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd;
this.playSound(this.soundName, false);
}
break;
case 'move':
}
};
v2.onReleseAction = function (myObject) {
switch (this.sequenceData[myObject.seq].type) {
case 'click':
if (myObject.seq == this.sequenceNumb) {
this.persentsNumb += this.sequenceData[myObject.seq].add_percents;
this.sequenceNumb += 1;
_root.counter.gotoAndStop(this.persentsNumb);
}
if (myObject.seq > this.sequenceNumb) {
}
if (myObject.seq < this.sequenceNumb) {
}
break;
case 'click-n-hold':
clearInterval(this.classVar.interv);
_root.gotoAndStop(this.classVar.start_frame);
_global.gameTexts.text_0.setText('');
_root.sound.stop(this.soundName);
this.popupObject.removeMovieClip();
break;
case 'move':
}
};
v2.makePopup = function (myText) {
this.popupObject = new Object();
this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupObject._x = this.sequenceArea[0];
this.popupObject._y = this.sequenceArea[1];
this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40;
this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40;
this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40;
this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0;
this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20;
this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20;
this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0;
this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20;
_global.gameTexts.text_0.setText(myText);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15);
_global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20);
_global.gameTexts.text_0.setVisible(true);
this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90;
this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0;
this.popupObject.popup_arrow_up._visible = this.sequenceArea[4];
this.popupObject.popup_arrow_down._visible = this.sequenceArea[5];
this.popupObject.popup_button._visible = false;
};
v2.kill = function () {
delete _root[this.classVar.next_btn].onRollOver;
delete _root[this.classVar.next_btn].onRollOut;
delete _root[this.classVar.next_btn].onDragOut;
delete _root[this.classVar.next_btn].onRelease;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v4 = 0;
while (v4 < this.sequenceData[v5].masks.length) {
delete _root[this.sequenceData[v5].masks[v4].mask].onPress;
delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut;
delete _root[this.sequenceData[v5].masks[v4].mask].onRelease;
++v4;
}
++v5;
}
delete this.sequenceList;
delete this.popupObject;
delete _global.mySequence;
};
v2.playSound = function (soundName, loop) {
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Sequence.prototype, null, 1);
}
#endinitclip
}
movieClip 732 __Packages.HintTimer {
#initclip
if (!_global.HintTimer) {
var v1 = function () {
super();
trace('HintTest');
this.sequenceData = new Array();
this.sequenceList = new Array();
this.addPercents = new Array();
this.sequenceData = _global.sequenceList;
var v5 = 0;
while (v5 < this.sequenceData.length) {
var v6 = 0;
while (v6 < this.sequenceData[v5].masks.length) {
this.addPercents[v5] = this.sequenceData[v5].add_percents;
this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask];
++v6;
}
++v5;
}
this.startTimer();
};
_global.HintTimer = v1;
_global.HintTimer extends MovieClip;
var v2 = v1.prototype;
v2.startTimer = function () {
this.isTimerStarted = true;
this.mcActionPoint = null;
this.beginTime = getTimer();
this.progress_start = _root.counter._currentframe;
_root.onEnterFrame = function () {
trace(getTimer() - _global.newHintTimer.getBeginTime());
if (_root.counter._currentframe == _root.counter._totalframes) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
} else {
if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) {
if (_global.newHintTimer.isStarted()) {
_global.newHintTimer.stopTimer();
}
_global.newHintTimer.startTimer();
} else {
if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) {
if (_global.newHintTimer.getMcActionPoint() == null) {
trace(' progress_start = ' + _global.newHintTimer.getProgressStart());
var v5 = 0;
var v4 = 0;
var v3 = 0;
while (v3 < _global.newHintTimer.addPercents.length) {
v4 += _global.newHintTimer.addPercents[v3];
trace('_root.counter._currentframe = ' + _root.counter._currentframe);
trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )');
if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) {
v5 = v3;
break;
}
++v3;
}
var v7 = _global.newHintTimer.sequenceList[v5]._x;
var v6 = _global.newHintTimer.sequenceList[v5]._y;
trace(' new_x = ' + v7 + ' new_y = ' + v6);
_global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6}));
}
}
}
}
};
};
v2.stopTimer = function () {
var v3 = 0;
while (_root.getInstanceAtDepth(v3) != undefined) {
++v3;
}
trace(' i = ' + v3);
this.mcActionPoint.swapDepths(v3);
this.mcActionPoint.removeMovieClip();
this.mcActionPoint = null;
delete _root.onEnterFrame;
this.isTimerStarted = false;
};
v2.getBeginTime = function () {
return this.beginTime;
};
v2.getProgressStart = function () {
return this.progress_start;
};
v2.getMcActionPoint = function () {
return this.mcActionPoint;
};
v2.setMcActionPoint = function (_mc) {
this.mcActionPoint = _mc;
};
v2.isStarted = function () {
return this.isTimerStarted;
};
v1.MillisecWait = 30000;
ASSetPropFlags(_global.HintTimer.prototype, null, 1);
}
#endinitclip
}
movieClip 733 __Packages.Shakehand {
#initclip
if (!_global.Shakehand) {
var v1 = function (myList) {
super();
this.datasList = myList;
this.datasList.dist = 0;
this.datasList.x = _root._xmouse;
this.datasList.y = _root._ymouse;
this.datasList.last_x = _root._xmouse;
this.datasList.last_y = _root._ymouse;
this.datasList.summ_x = 0;
this.datasList.summ_y = 0;
this.datasList.counter = 0;
this.datasList.status = 0;
this.datasList.fr_jump = 0;
this.datasList.c_frame = _root.scene._currentframe;
this.datasList.m_frame = _root.scene._framesloaded;
_root.scene.gotoAndStop(1);
_root.counter.gotoAndStop(1);
this.popupList = new Object();
this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50);
this.popupList.popup_button.gotoAndStop(1);
this.popupList.popup_button._visible = false;
this.popupList.popup_arrow_up._visible = false;
this.popupList.popup_arrow_down._visible = false;
this.popupList._x = this.datasList.popup[0];
this.popupList._y = this.datasList.popup[1];
this.popupList.popup_1_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_3_2._width = this.datasList.popup[2] - 40;
this.popupList.popup_2_1._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_2._height = this.datasList.popup[3] - 40;
this.popupList.popup_2_3._height = this.datasList.popup[3] - 40;
this.popupList.popup_1_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_2_3._x = this.datasList.popup[2] - 0;
this.popupList.popup_3_3._x = this.datasList.popup[2] - 20;
this.popupList.popup_3_1._y = this.datasList.popup[3] - 20;
this.popupList.popup_3_2._y = this.datasList.popup[3] - 0;
this.popupList.popup_3_3._y = this.datasList.popup[3] - 20;
_global.gameTexts.text_0.setText(this.datasList.popup[4]);
_global.gameTexts.text_0.setAlign('center');
_global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15);
_global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20);
_global.gameTexts.text_0.setVisible(true);
trace(this.datasList.popup[0]);
this.interval = setInterval(this.actionWaiting, 30, this);
};
_global.Shakehand = v1;
_global.Shakehand extends MovieClip;
var v2 = v1.prototype;
v2.actionWaiting = function (obj) {
var v9 = _root._xmouse;
var v10 = _root._ymouse;
var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2));
this.datasList.status -= 1;
if (obj.datasList.dist <= v11) {
obj.datasList.dist = v11;
} else {
var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180);
var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180);
var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2));
var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty;
if (v8 > 7 * obj.datasList.counter) {
v8 = 7 * obj.datasList.counter;
}
obj.datasList.status += Math.ceil(v8);
obj.datasList.counter = 0;
obj.datasList.dist = 0;
obj.datasList.x = v9;
obj.datasList.y = v10;
}
var v6 = 100 * obj.datasList.status / 1000;
if (v6 > 100) {
v6 = 100;
}
obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump;
var v5 = obj.datasList.c_frame + obj.datasList.fr_jump;
if (v5 > obj.datasList.m_frame) {
v5 -= obj.datasList.m_frame;
}
obj.datasList.c_frame = v5;
_root.scene.gotoAndStop(obj.datasList.c_frame);
if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) {
_root.counter.nextFrame();
_root.counter.nextFrame();
} else {
if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) {
_root.counter.prevFrame();
_root.counter.prevFrame();
}
}
obj.datasList.last_x = v9;
obj.datasList.last_y = v10;
++obj.datasList.counter;
if (obj.datasList.status > 0) {
var v7 = obj.datasList.status * 0.005 + 1;
if (v7 > 5) {
v7 = 5;
}
obj.datasList.status -= v7;
}
if (obj.datasList.status < 0) {
obj.datasList.status = 0;
}
if (v6 >= 100) {
_root.gotoAndStop(obj.datasList.frame);
_global.myShakehand.kill();
}
};
v2.kill = function () {
clearInterval(this.interval);
_global.gameTexts.text_0.setText('');
this.popupList.removeMovieClip();
delete this.popupList;
delete _global.myShakehand;
};
ASSetPropFlags(_global.Shakehand.prototype, null, 1);
}
#endinitclip
}
movieClip 734 __Packages.Regime {
#initclip
if (!_global.Regime) {
var v1 = function (myList, myBtn, myFrame) {
super();
this.regimeData = myList;
this.nextBtn = myBtn;
this.nextframe = myFrame;
this.regimeCurr = 0;
this._passFR = 0;
this._totalFR = 0;
this.regimeData[0].cntr = 0;
this.regimeData[0].pass = true;
this.regimeData[0].time = this.regimeData[0].time * 30 + 1;
this._totalFR += this.regimeData[0].time;
var v5 = 1;
while (v5 < this.regimeData.length) {
this.regimeData[v5].cntr = 0;
this.regimeData[v5].pass = false;
this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1;
this._totalFR += this.regimeData[v5].time;
++v5;
}
_root.counter.gotoAndStop(1);
this.startAnimation(0);
_root[this.nextBtn].gotoAndStop(1);
_root[this.nextBtn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.nextBtn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.nextBtn].onRelease = function () {
_global.myRegime.kill();
_root.gotoAndStop(myFrame);
};
_root[this.nextBtn]._visible = false;
this.sound = new Sound();
};
_global.Regime = v1;
_global.Regime extends MovieClip;
var v2 = v1.prototype;
v2.init = function () {
var v4 = 0;
while (v4 < this.regimeData.length) {
_root[this.regimeData[v4].btn].gotoAndStop(1);
if (this.regimeData[v4].pass eq true) {
if (v4 != this.regimeCurr) {
_root[this.regimeData[v4].btn].id = v4;
_root[this.regimeData[v4].btn].onRollOver = function () {
this.gotoAndStop(2);
};
_root[this.regimeData[v4].btn].onRollOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onDragOut = function () {
this.gotoAndStop(1);
};
_root[this.regimeData[v4].btn].onRelease = function () {
_global.myRegime.startAnimation(this.id);
};
} else {
_root[this.regimeData[v4].btn].gotoAndStop(3);
}
_root[this.regimeData[v4].btn]._alpha = 100;
} else {
_root[this.regimeData[v4].btn]._alpha = 30;
}
++v4;
}
};
v2.drop = function () {
var v3 = 0;
while (v3 < this.regimeData.length) {
if (this.regimeData[v3].pass eq true) {
delete _root[this.regimeData[v3].btn].onRollOver;
delete _root[this.regimeData[v3].btn].onRollOut;
delete _root[this.regimeData[v3].btn].onDragOut;
delete _root[this.regimeData[v3].btn].onRelease;
}
++v3;
}
};
v2.startAnimation = function (myID) {
this.drop();
this.regimeCurr = myID;
clearInterval(this.regimeIntr);
_root.gotoAndStop(this.regimeData[myID].frame);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.init();
this.sound.stop(this.soundName);
if (myID > 0) {
this.soundName = this.regimeData[myID].snd;
this.playSound(this.soundName, true);
} else {
_root.sound.stop(this._sound);
}
};
v2.runAnimation = function () {
if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) {
this.regimeData[this.regimeCurr].cntr += 1;
this._passFR += 1;
_root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR));
if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) {
this.drop();
this.regimeData[this.regimeCurr + 1].pass = true;
this.init();
if (this.regimeCurr == this.regimeData.length - 1) {
_root[this.nextBtn]._visible = true;
}
}
}
};
v2.kill = function () {
_root.sound.stop(this._sound);
this.regimeIntr = setInterval(this, 'runAnimation', 33);
this.drop();
delete this.regimeData;
};
v2.playSound = function (soundName, loop) {
if (!(this._sound eq undefined)) {
_root.sound.stop(this._sound);
}
this._sound = soundName;
_root.sound.attachSound(soundName);
if (loop) {
_root.sound.start(0, 100000);
} else {
_root.sound.start();
}
};
ASSetPropFlags(_global.Regime.prototype, null, 1);
}
#endinitclip
}
frame 2 {
_global.LanguageGame = 'en';
_global.OnlineGame = 'online';
_global.gameTexts = new Object();
_global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, '');
_global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, '');
_global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, '');
_global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, '');
_global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, '');
_global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, '');
_global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, '');
_global.strings = new Strings();
_global.str = _global.strings[_global.LanguageGame + '_strList'];
_global.str2 = _global.strings.langList;
_global.gameName = _global.strings.gameNameList;
_global.haveOfficeSex = false;
_global.haveRoom_1Sex = false;
_global.haveRoom_2Sex = false;
}
movieClip 125 {
}
movieClip 128 {
}
frame 3 {
_root.btn_logo.onRelease = function () {
getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Boat-' + _global.OnlineGame, 'blank');
};
_root.sound = new Sound(_root.sound_switch);
_root.sound1 = new Sound(_root.music_switch);
_root.sound1.attachSound('music1');
_root.sound1.start(0, 100000);
_root.music_vol = 50;
_root.sound1.setVolume(_root.music_vol);
_root.music_switch.gotoAndStop(1);
_root.music_switch.onRelease = function () {
if (_root.music_vol == 50) {
_root.music_switch.gotoAndStop(2);
_root.music_vol = 0;
} else {
_root.music_switch.gotoAndStop(1);
_root.music_vol = 50;
}
_root.sound1.setVolume(_root.music_vol);
};
_root.sound_vol = 100;
_root.sound_switch.gotoAndStop(1);
_root.sound_switch.onRelease = function () {
if (_root.sound_vol == 100) {
_root.sound_switch.gotoAndStop(2);
_root.sound_vol = 0;
} else {
_root.sound_switch.gotoAndStop(1);
_root.sound_vol = 100;
}
_root.sound.setVolume(_root.sound_vol);
};
}
frame 9 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 131 {
}
movieClip 159 {
}
movieClip 162 {
}
movieClip 165 {
}
movieClip 168 {
}
movieClip 171 {
}
movieClip 174 {
}
movieClip 177 {
}
movieClip 178 {
frame 160 {
gotoAndPlay('day');
}
}
frame 10 {
_global.myWaiting = new Waiting(30, 15);
stop;
}
movieClip 183 {
frame 30 {
stop();
}
}
frame 15 {
_global.myWaiting = new Waiting(30, 20);
stop;
}
movieClip 186 {
frame 30 {
stop();
}
}
frame 20 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 24, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25);
stop();
}
movieClip 188 {
}
movieClip 189 {
}
movieClip 191 {
}
frame 25 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': true, 'frame': 29, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30);
stop();
}
frame 30 {
_global.myWaiting = new Waiting(160, 35);
stop;
}
movieClip 194 {
}
movieClip 195 {
}
frame 35 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 39, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 39, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 39, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 40);
stop();
}
movieClip 196 {
frame 160 {
gotoAndPlay('night');
}
}
frame 40 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': true, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': false, 'frame': 44, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45);
stop();
}
frame 45 {
_global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': false, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': true, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 49, 'snd': 'laugh_1'});
_global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50);
stop();
}
frame 50 {
_global.myWaiting = new Waiting(30, 55);
stop;
}
frame 55 {
_global.myWaiting = new Waiting(200, 60);
stop;
}
movieClip 199 {
}
movieClip 226 {
}
movieClip 228 {
}
frame 60 {
_global.myWaiting = new Waiting(700, 65);
stop;
}
movieClip 231 {
}
movieClip 252 {
}
movieClip 255 {
}
movieClip 258 {
}
movieClip 261 {
}
movieClip 264 {
}
movieClip 269 {
}
movieClip 272 {
}
movieClip 277 {
}
movieClip 280 {
}
movieClip 282 {
}
frame 65 {
_global.myWaiting = new Waiting(30, 70);
stop;
}
movieClip 285 {
}
movieClip 288 {
}
movieClip 291 {
}
movieClip 294 {
}
movieClip 297 {
}
movieClip 300 {
}
movieClip 303 {
}
movieClip 306 {
}
movieClip 309 {
}
movieClip 312 {
}
movieClip 315 {
}
movieClip 318 {
}
movieClip 321 {
}
movieClip 324 {
}
movieClip 327 {
}
movieClip 330 {
}
movieClip 333 {
}
movieClip 336 {
}
movieClip 339 {
}
movieClip 342 {
}
movieClip 345 {
}
movieClip 348 {
}
movieClip 351 {
}
movieClip 354 {
}
movieClip 357 {
}
movieClip 358 {
}
movieClip 361 {
}
movieClip 364 {
}
movieClip 367 {
}
movieClip 370 {
}
movieClip 373 {
}
movieClip 376 {
}
movieClip 379 {
}
movieClip 380 {
}
movieClip 381 {
}
movieClip 382 {
}
movieClip 383 {
frame 200 {
gotoAndPlay('sex_1');
}
frame 400 {
gotoAndPlay('sex_2');
}
frame 600 {
gotoAndPlay('sex_3');
}
frame 800 {
gotoAndPlay('sex_4');
}
frame 1000 {
gotoAndPlay('sex_5');
}
frame 1200 {
gotoAndPlay('sex_6');
}
frame 1400 {
gotoAndPlay('sex_7');
}
frame 1600 {
gotoAndPlay('sex_8');
}
frame 1800 {
gotoAndPlay('sex_9');
}
frame 2000 {
gotoAndPlay('sex_10');
}
frame 2200 {
gotoAndPlay('sex_11');
}
frame 2400 {
gotoAndPlay('sex_12');
}
}
frame 70 {
_global.sequenceList = new Array({'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 72, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 72, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 73, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 73, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 74, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 74, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 75, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 75, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 76, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 76, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 77, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 77, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 78, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 78, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 79, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 79, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 80, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 80, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_10', 'speed': 0.1, 'good': {'frame': 81, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 81, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_11', 'speed': 0.1, 'good': {'frame': 82, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 82, 'text': 'Stop it!', 'snd': 'dontlike'}}]});
_global.mySequence = new Sequence(_global.sequenceList, [150, 20, 200, 60, false, false], 'btn_next', 83);
_global.newHintTimer = new HintTimer();
stop();
}
movieClip 385 {
}
frame 72 {
scl444.gotoAndPlay('sex_2');
}
frame 73 {
scl444.gotoAndPlay('sex_3');
}
frame 74 {
scl444.gotoAndPlay('sex_4');
}
frame 75 {
scl444.gotoAndPlay('sex_5');
}
frame 76 {
scl444.gotoAndPlay('sex_6');
}
frame 77 {
scl444.gotoAndPlay('sex_7');
}
frame 78 {
scl444.gotoAndPlay('sex_8');
}
frame 79 {
scl444.gotoAndPlay('sex_9');
}
frame 80 {
scl444.gotoAndPlay('sex_10');
}
frame 81 {
scl444.gotoAndPlay('sex_11');
}
frame 82 {
scl444.gotoAndPlay('sex_12');
}
frame 83 {
_global.myWaiting = new Waiting(10, 85);
stop;
}
frame 85 {
_global.myWaiting = new Waiting(30, 90);
stop;
}
frame 90 {
_global.myWaiting = new Waiting(30, 95);
stop;
}
movieClip 388 {
}
movieClip 391 {
}
movieClip 394 {
}
movieClip 397 {
}
movieClip 400 {
}
movieClip 403 {
}
movieClip 406 {
}
movieClip 409 {
}
movieClip 414 {
}
movieClip 417 {
}
movieClip 420 {
}
movieClip 423 {
}
movieClip 426 {
}
movieClip 429 {
}
movieClip 435 {
frame 140 {
gotoAndPlay('sex_111');
}
}
frame 95 {
_global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 100, 'popup': [20, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']});
stop();
}
frame 100 {
_global.myWaiting = new Waiting(30, 105);
stop;
}
frame 105 {
_global.myWaiting = new Waiting(80, 110);
stop;
}
movieClip 438 {
}
movieClip 441 {
}
movieClip 444 {
}
movieClip 447 {
}
movieClip 450 {
}
movieClip 453 {
}
movieClip 456 {
}
movieClip 459 {
}
movieClip 462 {
}
movieClip 465 {
}
movieClip 468 {
}
movieClip 471 {
}
movieClip 474 {
}
movieClip 477 {
}
movieClip 480 {
}
movieClip 484 {
frame 80 {
stop();
}
}
frame 110 {
_global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 111, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 112, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 113, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 114, 'snd': 'temp_3'});
_global.myRegime = new Regime(_global.regimeList, 'btn_next', 115);
stop();
}
movieClip 485 {
}
movieClip 488 {
}
movieClip 490 {
}
movieClip 492 {
}
movieClip 494 {
}
movieClip 496 {
}
frame 112 {
scen6.gotoAndPlay('sex_1');
}
movieClip 513 {
}
movieClip 522 {
frame 96 {
stop();
}
}
movieClip 528 {
frame 81 {
stop();
}
}
movieClip 533 {
frame 66 {
stop();
}
}
movieClip 534 {
frame 140 {
gotoAndPlay('sex_1');
}
frame 180 {
gotoAndPlay('sex_2');
}
frame 200 {
gotoAndPlay('sex_3');
}
frame 300 {
stop();
}
}
frame 113 {
scen6.gotoAndPlay('sex_2');
}
frame 114 {
scen6.gotoAndPlay('sex_3');
}
frame 115 {
scen6.gotoAndPlay('finish');
_global.myWaiting = new Waiting(150, 120);
stop;
}
frame 120 {
_global.myWaiting = new Waiting(30, 125);
stop;
}
movieClip 535 {
frame 1 {
stop();
}
}
frame 125 {
_global.myWaiting = new Waiting(600, 130);
stop;
}
movieClip 538 {
}
movieClip 541 {
}
movieClip 543 {
}
movieClip 546 {
}
movieClip 605 {
}
movieClip 713 {
}
frame 130 {
game_name.text = _global.gameName[_global.LanguageGame];
_global.buttonList = new Array({'area': [-20, 148], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 199], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Boat-' + _global.OnlineGame});
_global.myButtons = new Buttons(_global.buttonList);
stop();
}
movieClip 716 {
}
movieClip 718 {
}
movieClip 719 {
}
movieClip 720 {
frame 130 {
gotoAndPlay('s1');
}
}
// unknown tag 88 length 69
// unknown tag 88 length 74