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Porn Game - Fucking Boat.swf

This is the info page for
Flash #115374

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ActionScript [AS1/AS2]
Combined Code
// unknown tag 88 length 144 movieClip 17 gialog { } movieClip 19 { } movieClip 21 { } movieClip 23 { } movieClip 25 { } movieClip 27 { } movieClip 29 { } movieClip 31 { } movieClip 33 { } movieClip 35 { } movieClip 44 { } movieClip 47 { } movieClip 48 popup_obj { } movieClip 54 { } movieClip 55 { } movieClip 58 { } movieClip 59 { } movieClip 60 phrase_area { } // unknown tag 88 length 63 movieClip 65 button_play { } // unknown tag 88 length 68 movieClip 70 btn_yes { } movieClip 72 btn_no { } movieClip 76 btn_more { } movieClip 78 btn_enter_room_3 { } movieClip 79 btn_enter_room_2 { } movieClip 81 btn_enter_room_1 { } movieClip 83 btn_again { } movieClip 85 { } movieClip 87 { } movieClip 88 { } movieClip 91 counter { } movieClip 95 btn_next { } movieClip 98 btn_logo { } movieClip 101 { } movieClip 105 { frame 1 { stop(); } } movieClip 108 { } movieClip 111 { } movieClip 112 { } movieClip 114 { } movieClip 116 { } // unknown tag 88 length 65 movieClip 121 { } movieClip 122 { frame 1 { function drawPercent(per) { per *= 100; if (per > 100) { per = 100; } tx = origx + per * 212 / 100; preloader.movebar._x += (tx - preloader.movebar._x) / 5; preloader.perc.text = int(per) + '%'; per2 = per; } stop(); var per2; var li = 0; var tx = 0; var origx = preloader.movebar._x; var per = 0; onEnterFrame = function () { if (this.ispreview != 'preview') { var v3 = _parent.getBytesLoaded() / _parent.getBytesTotal(); this.drawPercent(v3); } if (per2 > 99) { ++li; if (li == 10) { gotoAndPlay(2); } } }; _parent.stop(); } frame 26 { _parent.play(); } } movieClip 726 __Packages.Texts { #initclip if (!_global.Texts) { var v1 = function (myClip, myFont, xPos, yPos, myWidth, myAlig, myFrame, mySprite, myText) { this.textObj = _root.attachMovie(myFont, myClip, mySprite); this.textObj.gotoAndStop(myFrame); this.textObj.txt = myText; this.textObj._x = xPos; this.textObj._y = yPos; if (myWidth > 0) { this.textObj.fld._width = myWidth; } if (!(myAlig eq '')) { this.format = new TextFormat(); this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); } }; _global.Texts = v1; var v2 = v1.prototype; v2.pres = function () { this.rootClip[this.newObject].font.gotoAndStop(3); }; v2.over = function () { this.rootClip[this.newObject].font.gotoAndStop(2); }; v2.norm = function () { this.rootClip[this.newObject].font.gotoAndStop(1); }; v2.setMoney = function (myCurrency, mySeparator, myPosition, myMoney, myPrev) { var v2 = ''; var v5 = 0; var v3 = (String(myMoney)).length - 1; while (v3 >= 0) { v5 += 1; if (v5 > 3) { v5 = 1; if (mySeparator eq 'SPACE') { v2 += ' '; } else { v2 += mySeparator; } } v2 += (String(myMoney)).charAt(v3); --v3; } myMoney = ''; v3 = 0; while (v3 < (String(v2)).length) { myMoney += (String(v2)).charAt((String(v2)).length - v3 - 1); ++v3; } switch (String(myPosition)) { case 'beginning': this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; break; case 'end': this.rootClip[this.newObject].font.txt = myPrev + myMoney + myCurrency; break; default: this.rootClip[this.newObject].font.txt = myPrev + myCurrency + myMoney; } }; v2.textConfigure = function (myText) { var v3 = myText.split('/n'); var v2 = ''; var v1 = 0; while (v1 < v3.length) { v2 += v3[v1]; if (v1 < v3.length - 1) { v2 += '\n'; } ++v1; } return v2; }; v2.setText = function (myText) { this.textObj.txt = this.textConfigure(myText); }; v2.setAlign = function (myAlig) { this.format.align = myAlig; this.textObj.fld.setTextFormat(this.format); }; v2.setPosition = function (myX, myY) { this.textObj._x = myX; this.textObj._y = myY; }; v2.setRotation = function (myRot) { this.rootClip[this.newObject]._rotation = myRot; }; v2.setWidth = function (myWidth) { this.textObj.fld._width = myWidth; }; v2.setVisible = function (myVis) { this.textObj._visible = myVis; }; v2.setAlpha = function (myAlpha) { this.rootClip[this.newObject]._alpha = myAlpha; }; v2.textObj = new Object(); ASSetPropFlags(_global.Texts.prototype, null, 1); } #endinitclip } movieClip 727 __Packages.Strings { #initclip if (!_global.Strings) { var v1 = function () { super(); this.es_strList = new Object(); this.es_strList.scene_1_1 = '¡Estoy tan feliz que usted estuvo de acuerdo entrevistarse conmigo! '; this.es_strList.scene_1_2 = 'Estuve de acuerdo solamente porque estoy harto de su persistencia... '; this.es_strList.scene_1_3 = 'Usted parece sobre todo bonita hoy.'; this.es_strList.scene_1_4 = '¿Realmente? ¡Yo saqué fuerzas de flaqueza para usted! '; this.es_strList.scene_1_5 = '¿Cuánto tiempo debería yo esperar hasta que usted abrirá sus piernas? '; this.es_strList.scene_1_6 = '¿Qué? ¡¡Eh!, asqueroso, gire el barco! '; this.es_strList.scene_1_7 = '¿Bien, tan puede ser usted me dejará joder a ti? '; this.es_strList.scene_1_8 = '¡Nunca pensé que usted es un cabrón!'; this.es_strList.scene_1_9 = '¡Muéstreme sus bragas, guarra! '; this.es_strList.scene_1_10 = 'No soy una puta! ¡Le odio para estas palabras!'; this.es_strList.scene_1_11 = 'Dígame más sobre usted.'; this.es_strList.scene_1_12 = 'Le diré todo más tarde cuando anochecerá... '; this.es_strList.scene_1_13 = 'Pienso es bastante oscuro para decirme sus secretos... '; this.es_strList.scene_1_14 = 'No empuje ... hace usted sabe el proverbio: ¡todo está bien en su estación! '; this.es_strList.scene_1_15 = '¡Vaya, di todo que quiere!'; this.es_strList.scene_1_16 = '¡No soy una de sus mandaderos para seguir sus órdenes como una oveja!'; this.es_strList.scene_1_17 = 'La semioscuridad le hace tan hermosa y atractiva.'; this.es_strList.scene_1_18 = 'No, en primer lugar nosotros deberíamos hablar. Finalmente conseguí una mayoridad ayer. Ahora puedo hacer todo lo que quiero... '; this.es_strList.scene_1_19 = 'No me preocupo cual edad usted es. Te amo y me siento responsable de ti.'; this.es_strList.scene_1_20 = 'Ah, usted es un hombre verdadero.... ¡Te gusto también! '; this.es_strList.scene_1_21 = '¡Tan, salte sobre mí, vayamos a joder!'; this.es_strList.scene_1_22 = 'No, no está tan rápido. ¡Di que me amas! '; this.es_strList.scene_1_23 = 'Esto es agradable. ¡Entonces, usted puede comenzar follar y beber bebidas de alcohol!'; this.es_strList.scene_1_24 = 'No, no soy tal muchacha como usted piensa...'; this.es_strList.scene_1_25 = '¡Tan, bese a mí, niña!'; this.es_strList.scene_1_26 = 'Parece que te portas como sobre una escena ...'; this.es_strList.scene_1_27 = '¿Puedo besarte, mi reina?'; this.es_strList.scene_1_28 = 'Claro que sí...'; this.es_strList.scene_1_29 = '¿Abriría tu coño después de tales palabras?'; this.es_strList.scene_1_30 = '¡Aire, capullo!'; this.en_strList = new Object(); this.en_strList.scene_1_1 = 'I am so happy that you agreed to date with me!'; this.en_strList.scene_1_2 = 'I agreed just because I am tired of you persistence...'; this.en_strList.scene_1_3 = 'You look especially pretty today.'; this.en_strList.scene_1_4 = 'Really? I was trying my best for you! '; this.en_strList.scene_1_5 = 'How long should I row until you open your legs? '; this.en_strList.scene_1_6 = 'What? Hey, creep, turn the boat!'; this.en_strList.scene_1_7 = 'Well, so may be you will let me fuck you?'; this.en_strList.scene_1_8 = 'I never thought that you are a freak!'; this.en_strList.scene_1_9 = 'Show me your panties, slut!'; this.en_strList.scene_1_10 = 'I am not a slut! I hate you for these words!'; this.en_strList.scene_1_11 = 'Tell me more about yourself'; this.en_strList.scene_1_12 = 'I\'ll tell you everything later when it will get darker... '; this.en_strList.scene_1_13 = 'I think it is dark enough to tell me your secrets... '; this.en_strList.scene_1_14 = 'Don\'t push... do you know the proverb: everything is good in its season! '; this.en_strList.scene_1_15 = 'C\'mon, cough it up!'; this.en_strList.scene_1_16 = 'I am not one of your street dogs to follow your orders like a sheep!'; this.en_strList.scene_1_17 = 'Semidarkness make you so beautiful and sexy.'; this.en_strList.scene_1_18 = 'No, firstly we should talk. Finally I got a full age yesterday. Now I can do whatever I want... '; this.en_strList.scene_1_19 = 'I don\'t care what age you are. I love you and feel responsible about.'; this.en_strList.scene_1_20 = 'Oh, you are a true man.... I like you too!'; this.en_strList.scene_1_21 = 'So, jump on me, let\'s fuck!'; this.en_strList.scene_1_22 = 'No, not so fast. Say that you love me! '; this.en_strList.scene_1_23 = 'That\'s nice. So you may start screw around and drink alcohol!'; this.en_strList.scene_1_24 = 'No, I am not the girl like this...'; this.en_strList.scene_1_25 = 'So, kiss me, baby!'; this.en_strList.scene_1_26 = 'It seems you acting like on a stage...'; this.en_strList.scene_1_27 = 'May I kiss you then, my queen?'; this.en_strList.scene_1_28 = 'Sure!...'; this.en_strList.scene_1_29 = 'Would you open your pussy after such words?'; this.en_strList.scene_1_30 = 'Fuck off, freak!'; this.ru_strList = new Object(); this.ru_strList.scene_1_1 = 'Я так рад, что ты согласилась встретиться со мной!'; this.ru_strList.scene_1_2 = 'Да мне просто жалко тебя стало, это ведь ты меня постоянно об этом умолял...'; this.ru_strList.scene_1_3 = 'Ты сегодня особенно красивая.'; this.ru_strList.scene_1_4 = 'Правда? Я нарядилась для тебя! '; this.ru_strList.scene_1_5 = 'А мне долго придется уговаривать тебя раздвинуть ноги? '; this.ru_strList.scene_1_6 = 'Что? Ах ты, сволочь! А ну, разворачивай лодку!'; this.ru_strList.scene_1_7 = 'Так что, может ты разрешишь мне тебя трахнуть?'; this.ru_strList.scene_1_8 = 'Я не думала, что ты такая сволочь!'; this.ru_strList.scene_1_9 = 'Покажи мне свои трусики, сучка!'; this.ru_strList.scene_1_10 = 'Я не сучка! И я ненавижу тебя за эти слова!'; this.ru_strList.scene_1_11 = 'Расскажи мне что-нибудь о себе'; this.ru_strList.scene_1_12 = 'Я расскажу тебе все, что захочешь, но позднее, когда станет темно... '; this.ru_strList.scene_1_13 = 'Мне кажется, уже достаточно стемнело, чтобы ты раскрыла все свои секреты... '; this.ru_strList.scene_1_14 = 'Не торопи меня... Знаешь пословицу: все хорошо в свое время! '; this.ru_strList.scene_1_15 = 'Давай, выкладывай!'; this.ru_strList.scene_1_16 = 'Слушай, я не твоя дворняжка, чтобы слушаться тебя, и не глупая овца, чтобы следовать всем твоим указаниям!'; this.ru_strList.scene_1_17 = 'В сумерках ты еще более привлекательней и сексуальней.'; this.ru_strList.scene_1_18 = 'Нет, сначала мы должны поговорить. Вчера, наконец, я стала совершеннолетней, и теперь могу делать все, что захочу... '; this.ru_strList.scene_1_19 = 'Мне не важен твой возраст. Я люблю тебя, и в любом случае несу за тебя ответственность.'; this.ru_strList.scene_1_20 = 'О, ты настоящий мужчина.... Ты мне тоже очень нравишься!'; this.ru_strList.scene_1_21 = 'Давай, тогда, запрыгивай на меня, потрахаемся!'; this.ru_strList.scene_1_22 = 'Не так быстро. Скажи, что любишь меня! '; this.ru_strList.scene_1_23 = 'Прикольно. Ты теперь можешь давать направо и налево и пить водку!'; this.ru_strList.scene_1_24 = 'Нет, я не такая...'; this.ru_strList.scene_1_25 = 'Так поцелуй же меня, детка!'; this.ru_strList.scene_1_26 = 'Ты так говоришь, как будто это несерьезно...'; this.ru_strList.scene_1_27 = 'Могу я поцеловать тебя, моя королева?'; this.ru_strList.scene_1_28 = 'Конечно!...'; this.ru_strList.scene_1_29 = 'Так ты покажешь мне свою киску после этих слов?'; this.ru_strList.scene_1_30 = 'Да пошел ты, урод!'; this.fr_strList = new Object(); this.fr_strList.scene_1_1 = 'Je suis tellement content que tu as accepté de te rencontrer avec moi !'; this.fr_strList.scene_1_2 = 'Je l’ai accepté car ta persistence m’a fatiguée...'; this.fr_strList.scene_1_3 = ' Tu es très belle aujourd’hui.'; this.fr_strList.scene_1_4 = 'Vraiment ? J’ai fait tout ça pour toi ! '; this.fr_strList.scene_1_5 = 'Combien de temps je dois attendre pour que tu écarte tes jambs ? '; this.fr_strList.scene_1_6 = 'Quoi ? Hey, connard, on arrête là !'; this.fr_strList.scene_1_7 = 'Alors, tu me permet de te baiser ?'; this.fr_strList.scene_1_8 = 'Je n’ai jamais pensé que t’es un sale enculé !'; this.fr_strList.scene_1_9 = ' Montre-moi ta culotte, salope !'; this.fr_strList.scene_1_10 = ' Je ne suis pas une salope ! Je te haie pour ces paroles !'; this.fr_strList.scene_1_11 = 'Parle-moi de toi.'; this.fr_strList.scene_1_12 = 'Je te racontrerai tout un peu après, quand il fera nuit... '; this.fr_strList.scene_1_13 = ' Je pense qu’il fait assez sombre pour que tu me parles de tes secrets... '; this.fr_strList.scene_1_14 = ' Me presse pas... tu connais la proverb : tout est bon dans sa saison ! '; this.fr_strList.scene_1_15 = ' Vas-y, balance !'; this.fr_strList.scene_1_16 = 'Je ne suis pas ton chien pour t’obéir, ni un mouton pour te suivre aveuglement!'; this.fr_strList.scene_1_17 = 'En crépuscule t’es encore plus sexy et séduisante .'; this.fr_strList.scene_1_18 = 'Non, premièrement nous devons parler. Finallement, j’ai eu mon âge de maturité hier. Maintenant je peux faire tout ce que je veux... '; this.fr_strList.scene_1_19 = 'Ton âge m’est peu importe. Je t’aime et je me sens responsible pour toi.'; this.fr_strList.scene_1_20 = 'Oh, t’es un véritable homme.... Tu me plait aussi !'; this.fr_strList.scene_1_21 = 'Alors, sauté sur moi, on baise !'; this.fr_strList.scene_1_22 = 'Non, c’est trop vite. Dis-moi que tu m’aimes ! '; this.fr_strList.scene_1_23 = 'Très bien. Alors, tu peux baiser avec n’importe qui et boire de l’alcool !'; this.fr_strList.scene_1_24 = 'Non, je ne suis pas une fille de ce genre...'; this.fr_strList.scene_1_25 = 'Alors, embrasse-moi, bébé !'; this.fr_strList.scene_1_26 = 'Il parait que tu joue sur la scène...'; this.fr_strList.scene_1_27 = 'Je peux t’embrasser, ma reine ?'; this.fr_strList.scene_1_28 = 'Bien sûr !...'; this.fr_strList.scene_1_29 = 'Veux-tu bien écarter ta chatte après ces paroles ?'; this.fr_strList.scene_1_30 = 'Va te faire enculer, connard !'; this.hu_strList = new Object(); this.hu_strList.scene_1_1 = 'Úgy örülök, hogy eljöttél velem találkozni!'; this.hu_strList.scene_1_2 = 'Csak azért mondtam igent, mert már untam, hogy folyton nyaggatsz vele...'; this.hu_strList.scene_1_3 = 'Nagyon csinos vagy ma.'; this.hu_strList.scene_1_4 = 'Tényleg? Nagyon igyekeztem, hogy tetszem neked! '; this.hu_strList.scene_1_5 = 'Meddig kell még eveznem, mire végre szétteszed a lábad? '; this.hu_strList.scene_1_6 = 'Mi van? Fordulj vissza azonnal, hülye bunkó!'; this.hu_strList.scene_1_7 = 'Megdughatlak végre?'; this.hu_strList.scene_1_8 = 'Nem gondoltam volna, hogy ilyen bunkó vagy!'; this.hu_strList.scene_1_9 = 'Hadd lássam a bugyidat, te ribanc!'; this.hu_strList.scene_1_10 = 'Nem vagyok ribanc! Utálom, hogy így beszélsz velem!'; this.hu_strList.scene_1_11 = 'Mesélj egy kicsit magadról'; this.hu_strList.scene_1_12 = 'Később mindent elmesélek, várjuk meg, míg besötétedik... '; this.hu_strList.scene_1_13 = 'Szerintem már elég sötét van ahhoz, hogy elmeséld a titkaid... '; this.hu_strList.scene_1_14 = 'Ne siettess... ismered a mondást: mindent a maga idejében! '; this.hu_strList.scene_1_15 = 'Gyerünk, nyögd már ki!'; this.hu_strList.scene_1_16 = 'Nem vagyok a kutyád, hogy azt csináljam, amit mondasz!'; this.hu_strList.scene_1_17 = 'Gyönyörű vagy ebben a félhomályban.'; this.hu_strList.scene_1_18 = 'Nem, először beszélgessünk. Tegnap végre nagykorú lettem. Most már azt csinálok, amit akarok... '; this.hu_strList.scene_1_19 = 'Nem érdekel, hány éves vagy. Szeretlek és felelősségteljesen akarok viselkedni veled.'; this.hu_strList.scene_1_20 = 'Végre egy rendes pasi.... Én is kedvellek!'; this.hu_strList.scene_1_21 = 'Gyere, dugjunk!'; this.hu_strList.scene_1_22 = 'Ne ilyen gyorsan. Mondd, hogy szeretsz! '; this.hu_strList.scene_1_23 = 'Ez jól hangzik. Akkor végre ihatsz és dughatsz kedvedre!'; this.hu_strList.scene_1_24 = 'Nem, én nem vagyok olyan lány...'; this.hu_strList.scene_1_25 = 'Csókolj meg, bébi!'; this.hu_strList.scene_1_26 = 'Kissé színpadiasan viselkedsz ...'; this.hu_strList.scene_1_27 = 'Megcsókolhatlak végre, királynőm?'; this.hu_strList.scene_1_28 = 'Persze!...'; this.hu_strList.scene_1_29 = 'A szép szavak után végre szétteszed nekem a lábad?'; this.hu_strList.scene_1_30 = 'Kopj le, bunkó!'; this.it_strList = new Object(); this.it_strList.scene_1_1 = 'Sono veramente felice che sia venuta con me!'; this.it_strList.scene_1_2 = 'Sono qui solo perché mi annoia la tua ostinazione...'; this.it_strList.scene_1_3 = 'Sei assolutamente bellissima oggi.'; this.it_strList.scene_1_4 = 'Davvero? Volevo mostrarti la parte migliore a te!'; this.it_strList.scene_1_5 = 'Per quanto tempo devo parlarti per farti aprirti le gambe?'; this.it_strList.scene_1_6 = 'Cosa? Ehi, bastardo, rovescia la barca!'; this.it_strList.scene_1_7 = 'Allora, forse mi lascerai scoparti?'; this.it_strList.scene_1_8 = 'Non avevo mai pensato che fossi un mostro!'; this.it_strList.scene_1_9 = 'Mostrami la tue mutandine, puttana!'; this.it_strList.scene_1_10 = 'Non sono puttana! Ti odio per queste parole!'; this.it_strList.scene_1_11 = 'Dimmi più di te stessa.'; this.it_strList.scene_1_12 = 'Ti dirò tutto quando scende la notte…'; this.it_strList.scene_1_13 = 'Credo che faccia abbastanza tardi per dirmi i tuoi segreti...'; this.it_strList.scene_1_14 = 'Non affrettarci... conosci il proverbio, tutto è migliore nel tempo adatto!'; this.it_strList.scene_1_15 = 'Allora, afrettati un po’!'; this.it_strList.scene_1_16 = 'Non sono il tuo cane che segue i tuoi ordini come una pecora!'; this.it_strList.scene_1_17 = 'Il crepuscolo ti rende più bella.'; this.it_strList.scene_1_18 = 'No, prima dobbiamo parlarci. Finalmente ieri sono entrata nella maggiore età. Ora posso fare tutto che voglio... '; this.it_strList.scene_1_19 = 'Non mi interesse la tua età. Ti amo e mi sento responsabile per te.'; this.it_strList.scene_1_20 = 'Oh, sei un vero uomo.... anche a me piaci tu!'; this.it_strList.scene_1_21 = 'Allora, vieni, facciamo sesso!'; this.it_strList.scene_1_22 = 'No, non essere tanto veloce. Dimmi che mi ami! '; this.it_strList.scene_1_23 = 'Quest’è fantastico. Adesso puoi scoparti un sacco e bere alcol!'; this.it_strList.scene_1_24 = 'No, non sono una ragazza del genere...'; this.it_strList.scene_1_25 = 'Allora, dammi un bacio, tesoro!'; this.it_strList.scene_1_26 = 'Mi sembra che ti comporti come se fossi sul palcoscenico...'; this.it_strList.scene_1_27 = 'Allora posso darti un bacio, mia principessa?'; this.it_strList.scene_1_28 = 'Certo!...'; this.it_strList.scene_1_29 = 'Ti apriresti le gambe dopo parole del genere?'; this.it_strList.scene_1_30 = 'Vattene, bastardo!'; this.pl_strList = new Object(); this.pl_strList.scene_1_1 = 'Tak się cieszę, że zgodziłaś się pójść ze mną na randkę!'; this.pl_strList.scene_1_2 = 'Zgodziłam się tylko dlatego, że znudziła mi się już ta cała Twoja nachalność...'; this.pl_strList.scene_1_3 = 'Wyglądasz dzisiaj wyjątkowo pięknie.'; this.pl_strList.scene_1_4 = 'Naprawdę? Postarałam się specjalnie dla Ciebie! '; this.pl_strList.scene_1_5 = 'Jak długo powinienem wiosłować, zanim zdecydujesz rozłożyć dla mnie swoje nogi? '; this.pl_strList.scene_1_6 = 'Co? O Ty zboczeńcu, zawróć tą łódkę spowrotem!'; this.pl_strList.scene_1_7 = 'No to jak, pozwilisz mi Cię przeruchać?'; this.pl_strList.scene_1_8 = 'Nigdy bym nawet nie pomyślała, że jesteś takim wariatem!'; this.pl_strList.scene_1_9 = 'Pokaż mi Twoje majteczki zdziro!'; this.pl_strList.scene_1_10 = 'Nie jestem żadną zdzirą! Nienawidzę Cię teraz za te gorzkie słowa!'; this.pl_strList.scene_1_11 = 'Powiedz mi coś o sobie.'; this.pl_strList.scene_1_12 = 'Powiem Ci wszystko później, kiedy zrobi się nieco ciemniej... '; this.pl_strList.scene_1_13 = 'Myślę, że jest już wystarczająco ciemno, żebyś mogła wyjawić mi swoje tajemnice... '; this.pl_strList.scene_1_14 = 'Nie bądź nachalny... Znasz powiedzenie „wszystko w swoim czasie”!'; this.pl_strList.scene_1_15 = 'No dalej, wyrzuć to z siebie!'; this.pl_strList.scene_1_16 = 'Nie będę jak jeden z tych usłużnych psów, który by za Tobą latał!'; this.pl_strList.scene_1_17 = 'Półmrok sprawia, że wyglądasz jeszcze piękniej i niesamowicie seksownie.'; this.pl_strList.scene_1_18 = 'Nie, najpierw powinniśmy porozmawiać. Wczoraj w końcu weszłam w pełnoletniość. Teraz mogę sobie robić, co tylko mi się podoba...'; this.pl_strList.scene_1_19 = 'Nie obchodzi mnie to, ile masz lat. Kocham Cię i czuję się za Ciebie w pełni odpowiedzialny.'; this.pl_strList.scene_1_20 = 'Och, jesteś prawdziwym dżentelmenem.... Ja też Cię lubię!'; this.pl_strList.scene_1_21 = 'No to już, wskakuj na mnie i się przeruchamy!'; this.pl_strList.scene_1_22 = 'Nie, nie tak szybko. Powiedz mi, że mnie kochasz! '; this.pl_strList.scene_1_23 = 'To fajnie. Teraz możesz ruchać się naokoło i pić alkohol!'; this.pl_strList.scene_1_24 = 'Nie, nie należę do takiej kategorii dziewczyn...'; this.pl_strList.scene_1_25 = 'No dalej, pocałuj mnie malutka!'; this.pl_strList.scene_1_26 = 'Wydaję mi się, że odgrywasz jakieś przedstawienie...'; this.pl_strList.scene_1_27 = 'Czy mógłbym Cię zatem pocałować, moja królowo?'; this.pl_strList.scene_1_28 = 'Jasne!...'; this.pl_strList.scene_1_29 = 'A czy rozwarłabyś dla mnie swoją cipkę po takich pięknych słowach?'; this.pl_strList.scene_1_30 = 'Odpierdol się zboczeńcu!!'; this.de_strList = new Object(); this.de_strList.scene_1_1 = 'Ich bin so glücklich, dass du einverstanden hast, mit mir auszugehen!'; this.de_strList.scene_1_2 = 'Ich habe nur darum einverstanden, weil ich deine Hartnäckigkeit satt habe…'; this.de_strList.scene_1_3 = 'Du siehst besonders nett heute aus.'; this.de_strList.scene_1_4 = 'Wirklich? Ich habe mein Bestes für dich versucht!'; this.de_strList.scene_1_5 = 'Wie lange soll ich rudern, bis du mich zwischen deinen Beinen lässt?'; this.de_strList.scene_1_6 = 'Was? He, du Schwachkopf, drehe das Boot um!'; this.de_strList.scene_1_7 = 'Also, lässt du mich wahrscheinlich dich bumsen?'; this.de_strList.scene_1_8 = 'Ich hätte nie gedacht, dass du ein Freak bist!'; this.de_strList.scene_1_9 = 'Zeige mir, was du unter deinem Rock anhast, Tussi!'; this.de_strList.scene_1_10 = 'Ich bin doch keine Tussi! Ich hasse dich wegen dieser Worte!'; this.de_strList.scene_1_11 = 'Erzähl mir mehr über dich!'; this.de_strList.scene_1_12 = 'Ich werde dir alles erzählen, wenn es dunkel wird…'; this.de_strList.scene_1_13 = 'Ich nehme an, es ist genug dunkel, damit du mir deine Geheimnisse erzählen kannst…'; this.de_strList.scene_1_14 = 'Stöße nicht ab… du wisst das Sprichwort: «Alles ist gut in seiner Zeit!»'; this.de_strList.scene_1_15 = 'Lass das alles heraus!'; this.de_strList.scene_1_16 = 'Ich bin doch keine von deinen Straßenhunden, um deine Befehle wie ein Schaf auszuführen!'; this.de_strList.scene_1_17 = 'Das Halbdunkel macht dich so schön und sexy.'; this.de_strList.scene_1_18 = 'Nein, erstens sollen wir sprechen. Schließlich wurde ich volljährig gestern. Jetzt kann ich alles machen, was ich will…'; this.de_strList.scene_1_19 = 'Es ist mir egal, wie alt du bist. Ich liebe dich und fühle mich verantwortlich dafür.'; this.de_strList.scene_1_20 = 'Ah, du bist ein echter Mann… Du gefällst mir auch!'; this.de_strList.scene_1_21 = 'Also, springe zu mir, lassen uns unterhalten!'; this.de_strList.scene_1_22 = 'Nein, nicht so schnell. Sage, dass du mich liebst!'; this.de_strList.scene_1_23 = 'Es ist nett. Wahrscheinlich lässt du dich entspannen und Alkohol trinkst!'; this.de_strList.scene_1_23 = 'Nein, ich bin kein Mädchen so jemand…'; this.de_strList.scene_1_25 = 'Also, küss mich, Baby!'; this.de_strList.scene_1_26 = 'Es scheint mir, dass du wie auf der Bühne spielst…'; this.de_strList.scene_1_27 = 'Darf ich dich dann küssen, meine Königin?'; this.de_strList.scene_1_28 = 'Sicher!...'; this.de_strList.scene_1_29 = 'Würdest du mir dein kleines Geheimnis nach diesen Worten erraten?'; this.de_strList.scene_1_30 = 'Packe dich, du Freak!'; this.ro_strList = new Object(); this.ro_strList.scene_1_1 = 'Sunt atât de fericit că ai fost de acord să ieşi cu mine!'; this.ro_strList.scene_1_2 = 'Am fost de acord doar pentru ca m-am săturat de insistenţa ta...'; this.ro_strList.scene_1_3 = ' Arăţi extrem de bine astăzi.'; this.ro_strList.scene_1_4 = 'Serios? Am încercat tot ce mi-a stat în putinţă pentru tine! '; this.ro_strList.scene_1_5 = 'Cât mai trebuie să vâslesc până ca tu să-ţi desfaci picioarele? '; this.ro_strList.scene_1_6 = 'Ce? Hey, ciudatule, întoarce barca!'; this.ro_strList.scene_1_7 = 'Deci, poate mă vei lăsa să ţi-o trag?'; this.ro_strList.scene_1_8 = 'Nu m-am gândit niciodată că tu eşti un ciudat!'; this.ro_strList.scene_1_9 = ' Arată-mi chiloţeii, târfă!'; this.ro_strList.scene_1_10 = ' Eu nu sunt o târfă! Te urăsc pentru aceste cuvinte!'; this.ro_strList.scene_1_11 = 'Spune-mi mai multe despre tine'; this.ro_strList.scene_1_12 = 'Îţi voi spune totul mai târziu când se va întuneca... '; this.ro_strList.scene_1_13 = ' Cred că e destul de întunecat ca să-mi spui secretele tale... '; this.ro_strList.scene_1_14 = ' Nu mă brusca...ştii ce zice proverbul: toate la timpul lor! '; this.ro_strList.scene_1_15 = ' Haide, zi!'; this.ro_strList.scene_1_16 = 'Eu nu sunt unul din câinii de pe stradă care să-ţi urmeze ordinele întocmai ca o oaie!'; this.ro_strList.scene_1_17 = 'Semiîntunericul te face atât de frumoasă şi sexy.'; this.ro_strList.scene_1_18 = 'Nu, mai întâi ar trebui să vorbim. În sfârşit mi-am sărbătorit majoratul ieri. Acum pot să fac tot ceea ce vreau... '; this.ro_strList.scene_1_19 = 'Nu-mi pasă ce vârstă ai. Eu te iubesc şi-mi asum responsabilitatea pentru asta.'; this.ro_strList.scene_1_20 = 'Oh, eşti un bărbat adevărat....Şi mie îmi place de tine!'; this.ro_strList.scene_1_21 = 'Ce mai aştepţi, sari pe mine, hai să ne-o tragem!'; this.ro_strList.scene_1_22 = 'Nu,nu aşa de repede. Spune că mă iubeşti! '; this.ro_strList.scene_1_23 = 'Drăguţ. Deci poţi să începi să faci nebunii şi să bei alcool!'; this.ro_strList.scene_1_24 = 'Nu, nu sunt o astfel de fată...'; this.ro_strList.scene_1_25 = 'Deci, sărută-mă iubito!'; this.ro_strList.scene_1_26 = 'Se pare că te porţi ca şi cum ai fi pe scenă...'; this.ro_strList.scene_1_27 = 'Atunci pot să te sărut, regina mea?'; this.ro_strList.scene_1_28 = 'Desigur!...'; this.ro_strList.scene_1_29 = 'Îţi vei deschide părărica acum că ai auzit astfel de cuvinte?'; this.ro_strList.scene_1_30 = 'Dispari, ciudatule!'; this.bg_strList = new Object(); this.bg_strList.scene_1_1 = 'Толкова съм щастлив, че се съгласи да се срещнеш с мен! '; this.bg_strList.scene_1_2 = 'Съгласих се само защото се уморих от твоята настоятелност...'; this.bg_strList.scene_1_3 = 'Изглеждаш невероятно красива днес.'; this.bg_strList.scene_1_4 = 'Сериозно? Постарах се за теб! '; this.bg_strList.scene_1_5 = 'Колко дълго трябва да греба, докато си отвориш краката? '; this.bg_strList.scene_1_6 = 'Какво? Ей, откачалке, обърни лодката към брега! '; this.bg_strList.scene_1_7 = 'Е, може би ще ми позволиш да те чукам? '; this.bg_strList.scene_1_8 = 'Никога не съм мислела, че си откачалка! '; this.bg_strList.scene_1_9 = 'Покажи ми гащичките си, мръснице! '; this.bg_strList.scene_1_10 = 'Не съм мръсница! Мразя те, че използваш такива думи! '; this.bg_strList.scene_1_11 = 'Разкажи ми повече за себе си. '; this.bg_strList.scene_1_12 = 'Ще ти кажа всичко по-късно, когато се стъмни... '; this.bg_strList.scene_1_13 = 'Мисля, че е достатъчно тъмно, за да споделиш тайните си... '; this.bg_strList.scene_1_14 = 'Не ме притискай... Знаеш ли поговорката: Всяко нещо с времето си! '; this.bg_strList.scene_1_15 = 'Хайде, изплюй камъчето! '; this.bg_strList.scene_1_16 = 'Не съм ти някое улично куче, та да следвам заповедите ти безропотно! '; this.bg_strList.scene_1_17 = 'Полумракът те прави толкова красива и секси. '; this.bg_strList.scene_1_18 = 'Не, първо трябва да поговорим. Днес най-после станах пълнолетна. Сега мога да правя каквото си поискам... '; this.bg_strList.scene_1_19 = 'Не ме интересува на колко си години. Обичам те и се чувствам отговорен за теб.'; this.bg_strList.scene_1_20 = 'О, ти си истински мъж... И аз те харесвам! '; this.bg_strList.scene_1_21 = 'Ами тогава качи се върху мен, нека се чукаме! '; this.bg_strList.scene_1_22 = 'Не, не толкова бързо. Кажи, че ме обичаш! '; this.bg_strList.scene_1_23 = 'Това е хубаво. Значи вече може да започнеш да се чукаш на воля и да пиеш алкохол!'; this.bg_strList.scene_1_24 = 'Не, не съм такова момиче... '; this.bg_strList.scene_1_25 = 'И така, целуни ме скъпа! '; this.bg_strList.scene_1_26 = 'It seems you acting like on a stage...'; this.bg_strList.scene_1_27 = 'Може ли тогава да те целуна, кралице моя? '; this.bg_strList.scene_1_28 = 'Разбира се!... '; this.bg_strList.scene_1_29 = 'Ще си разтвориш ли катеричката след такива думи? '; this.bg_strList.scene_1_30 = 'Майната ти, откачалке!'; this.pt_strList = new Object(); this.pt_strList.scene_1_1 = 'Estou tão feliz que tenhas decidido namorar comigo!'; this.pt_strList.scene_1_2 = 'Só concordei porque já estou farto da tua insistencia...'; this.pt_strList.scene_1_3 = 'Estás particularmente bonita hoje.'; this.pt_strList.scene_1_4 = 'A sério? Dei o meu melhor por ti hoje! '; this.pt_strList.scene_1_5 = 'Durante quanto tempo tempo de miar até que abras as pernas? '; this.pt_strList.scene_1_6 = 'O que? Se sacana, virá o barco!'; this.pt_strList.scene_1_7 = 'Pois, mas só depois de me deixares foder?'; this.pt_strList.scene_1_8 = 'Nunca pensei que fosses um sacana!'; this.pt_strList.scene_1_9 = 'Mostra-me as tuas cuecas puta!'; this.pt_strList.scene_1_10 = 'Não sou uma puta! Odeio-te por essas palavras!'; this.pt_strList.scene_1_11 = 'Conta-me mais acerca de ti'; this.pt_strList.scene_1_12 = 'Conto-te tudo mais tarde quando escurecer... '; this.pt_strList.scene_1_13 = 'Acho que está escuro o suficiente para me contares os teus segredos... '; this.pt_strList.scene_1_14 = 'Não abuses! Conheces o provérbio: cada coisa a seu tempo! '; this.pt_strList.scene_1_15 = 'Vá lá, tira-as!'; this.pt_strList.scene_1_16 = 'Não sou uma das tuas cadelas de rua para seguir as tuas ordens!'; this.pt_strList.scene_1_17 = 'O crepúsculo deixa-te tão bonita e gostosa.'; this.pt_strList.scene_1_18 = 'Não, primeiro deviamos falar. Finalmente ontem tornei-me maior de idade. Agora posso fazer tudo o que quiser... '; this.pt_strList.scene_1_19 = 'Não me interessa a tua idade. Eu amo-te e sintom-em responsável.'; this.pt_strList.scene_1_20 = 'Oh, és um verdadeiro home....Também gosto de ti!'; this.pt_strList.scene_1_21 = 'Então salta para cima de mim, vamos foder!'; this.pt_strList.scene_1_22 = 'Não, calma ai. Diz que me amas! '; this.pt_strList.scene_1_23 = 'Optimo! Então queres começar a mamar e beber um copo!'; this.pt_strList.scene_1_24 = 'Não, não sou dessas miúdas...'; this.pt_strList.scene_1_25 = 'Então, beija-me garota!'; this.pt_strList.scene_1_26 = 'Comportas-te como se fosses um estranho...'; this.pt_strList.scene_1_27 = 'Posso beijá-la então minha rainha?'; this.pt_strList.scene_1_28 = 'Claro!...'; this.pt_strList.scene_1_29 = 'Vais abrir a tua cona depois destas palavras?'; this.pt_strList.scene_1_30 = 'Vai-te foder, sacana!'; this.sr_strList = new Object(); this.sr_strList.scene_1_1 = 'Tako sam sretan da si pristala da izađeš sa mnom!'; this.sr_strList.scene_1_2 = 'Pristala sam samo zato što sam se umorila od tvoej upornosti...'; this.sr_strList.scene_1_3 = ' Izgledaš stvarno divno danas.'; this.sr_strList.scene_1_4 = 'Stvarno? Potrudila sam se zbog tebe! '; this.sr_strList.scene_1_5 = 'Koliko treba dugo da veslam pre nego što raširiš noge? '; this.sr_strList.scene_1_6 = 'Šta? Hej, nakazo, okreni brod!'; this.sr_strList.scene_1_7 = 'Pa, možda mi dozvoliš da te kresnem?'; this.sr_strList.scene_1_8 = 'Nikad nisam pomislila da si tolika nakaza!'; this.sr_strList.scene_1_9 = ' Pokaži mi svoje gaćice, droljo!'; this.sr_strList.scene_1_10 = 'Ja nisam drolja!Mrzim te što si mi to rekao!'; this.sr_strList.scene_1_11 = 'Reci mi više o sebi'; this.sr_strList.scene_1_12 = 'Reći ću ti više kasnije kada se smrači... '; this.sr_strList.scene_1_13 = ' Mislim da je dovoljno mračno da mi kažeš svoje želje... '; this.sr_strList.scene_1_14 = ' Ne preteruj... da li ti je poznata izreka: sve u svoe vreme! '; this.sr_strList.scene_1_15 = ' Ajde, daj mi malo!'; this.sr_strList.scene_1_16 = 'Ja nisam jedna od tvojih pasa da sledim pokorno tvoja naređenja!'; this.sr_strList.scene_1_17 = 'Sumrak čini da izgledaš prelepo i tako seksi.'; this.sr_strList.scene_1_18 = 'Ne, prvo treba da se ispričamo Konačno sam postal punoletna juče. Sad mogu da radim šta god poželim... '; this.sr_strList.scene_1_19 = 'Ne zanima me koje si godište. Volim te i osećam se odgovornim za tebe.'; this.sr_strList.scene_1_20 = 'Oh, ti si pravi muškarac.... I ti se meni sviđaš!'; this.sr_strList.scene_1_21 = 'Pa, skoči na mene, hajde da se kresnemo!'; this.sr_strList.scene_1_22 = 'Ne, ne tako brzo. Kaži mi da me voliš! '; this.sr_strList.scene_1_23 = 'To je lepo. Pa možeš da počneš da se krešeš naokolo i da piješ alkohol!'; this.sr_strList.scene_1_24 = 'Ne, ja nisam takva devojka...'; this.sr_strList.scene_1_25 = 'Pa, poljubi me, bejbe!'; this.sr_strList.scene_1_26 = 'Izgleda kao da sin a pozornici...'; this.sr_strList.scene_1_27 = 'Mogu lid a te poljubim onda, moja kraljice?'; this.sr_strList.scene_1_28 = 'Naravno!...'; this.sr_strList.scene_1_29 = 'Da li bi mi otvorila picu posle ovakvih reči ?'; this.sr_strList.scene_1_30 = 'Odjebi, nakazo!'; this.ua_strList = new Object(); this.ua_strList.scene_1_1 = 'Я такий щасливий, що ти погодилась на побачення зі мною!'; this.ua_strList.scene_1_2 = 'Дарма радієш. Я погодилась лише для того, щоб ти нарешті відчепився...'; this.ua_strList.scene_1_3 = 'Ти виглядаєш особливо чарівною сьогодні.'; this.ua_strList.scene_1_4 = 'Справді? Я старалася для тебе! '; this.ua_strList.scene_1_5 = 'Як довго мені чекати доки ти розсунеш свої ніжки? '; this.ua_strList.scene_1_6 = 'Що? Бридкий слимак! Повертай човен, негайно!'; this.ua_strList.scene_1_7 = 'Що ж, може дозволиш мені трахнути себе?'; this.ua_strList.scene_1_8 = 'Навіть не думала, що ти такий покидьок!'; this.ua_strList.scene_1_9 = 'Покажи мені свою білизну, шльондро!'; this.ua_strList.scene_1_10 = 'Я не шльондра! Не смій називати мене такими словами!'; this.ua_strList.scene_1_11 = 'Розкажи мені про себе.'; this.ua_strList.scene_1_12 = 'Я розкажу тобі все, що захочеш, але пізніше - коли трошки стемніє… '; this.ua_strList.scene_1_13 = 'Мені здається, зараз достатньо темно, щоб поділитися своїми секретами... '; this.ua_strList.scene_1_14 = 'Не тисни на мене! Все добре у свій час, а зараз – час невдалий…'; this.ua_strList.scene_1_15 = 'Та годі вже, розказуй!'; this.ua_strList.scene_1_16 = 'Я тобі не цуцик, щоб виконувати накази!'; this.ua_strList.scene_1_17 = 'Добре… У сутінках ти виглядаєш такою таємничою та сексуальною.'; this.ua_strList.scene_1_18 = 'Зачекай. Ти знаєш… Учора мені виповнилося 18, тож тепер я можу робити все, що захочу…'; this.ua_strList.scene_1_19 = 'Мені все одно, якого ти віку. Я люблю тебе, і це головне. '; this.ua_strList.scene_1_20 = 'Ти справжній чоловік! І ти також подобаєшся мені…'; this.ua_strList.scene_1_21 = 'То чого ми чекаємо? Стрибай на мене, лялечко!'; this.ua_strList.scene_1_22 = 'Не так швидко. Скажи, що кохаєш мене! '; this.ua_strList.scene_1_23 = 'Чудово! Тепер ти можеш пити алкоголь та спати з ким завгодно!'; this.ua_strList.scene_1_24 = 'Ні, я не з тих дівчат...'; this.ua_strList.scene_1_25 = 'Поцілуй мене, солоденька!'; this.ua_strList.scene_1_26 = 'Ти такий дивний...'; this.ua_strList.scene_1_27 = 'Можна я поцілую тебе, моя царівно?'; this.ua_strList.scene_1_28 = 'Звичайно!'; this.ua_strList.scene_1_29 = 'Після цих слів ти відкриєш мені свою кицьку?'; this.ua_strList.scene_1_30 = 'Та пішов ти, покидьок!'; this.cz_strList = new Object(); this.cz_strList.scene_1_1 = 'Jsem tak rád, že jsi šla na rande se mnou'; this.cz_strList.scene_1_2 = 'Souhlasila jsem, protože jsem unavená tvou neodbytností'; this.cz_strList.scene_1_3 = 'Dneska vypadáš obzvláště skvěle'; this.cz_strList.scene_1_4 = 'Opravdu? Snažila jsem se pro tebe vypadat co nejlépe'; this.cz_strList.scene_1_5 = 'Jak dlouho budu veslovat než roztáhneš nohy?'; this.cz_strList.scene_1_6 = 'Co? Otoč loď!'; this.cz_strList.scene_1_7 = 'Takže je možné že mě necháš tě opíchat?'; this.cz_strList.scene_1_8 = 'Nikdy jsem si nemyslela, že jsi blázen!'; this.cz_strList.scene_1_9 = 'Ukaž mi kalhotky, couro!'; this.cz_strList.scene_1_10 = 'Nejsem coura! Nenávidím Tě za to co říkáš!'; this.cz_strList.scene_1_11 = 'Řekni mi o sobě víc'; this.cz_strList.scene_1_12 = 'Řeknu ti všechno později, až bude větší tma'; this.cz_strList.scene_1_13 = 'Já myslím, že už je dost tma abys mi řekla svá tajemství....'; this.cz_strList.scene_1_14 = 'Netlač na mě..znáš to přísloví: všechno má svůj čas!'; this.cz_strList.scene_1_15 = 'No tak, vymáčkni se!'; this.cz_strList.scene_1_16 = 'Nejsem žádná tvoje fenka, abych dělala všechno jak tupá ovce'; this.cz_strList.scene_1_17 = 'Šero tě dělá takovou nádhernou a sexy'; this.cz_strList.scene_1_18 = 'Ne, nejdřív si musíme promluvit. Plnoletá jsem teprve od včerejška. Takže teď můžu dělat co chci....'; this.cz_strList.scene_1_19 = 'Je mi jedno kolik ti je. Miluju Tě a cítím se za tebe zodpovědný'; this.cz_strList.scene_1_20 = 'Oh, jsi upřímný muž, také tě miluju'; this.cz_strList.scene_1_21 = 'Tak na mě skoč, rozdáme si to!'; this.cz_strList.scene_1_22 = 'Ne tak rychle, řekni že mě miluješ'; this.cz_strList.scene_1_23 = 'To je pěkný. Takže začneš řvát kolem a pít alkohol!'; this.cz_strList.scene_1_24 = 'Ne, nejsem taková holka...'; this.cz_strList.scene_1_25 = 'Polib mě, baby!'; this.cz_strList.scene_1_26 = 'Vypadá to, že se chováš jako v divadle..'; this.cz_strList.scene_1_27 = 'Mohu tě políbit, má královno?'; this.cz_strList.scene_1_28 = 'Jistě!'; this.cz_strList.scene_1_29 = 'Otevřeš svou jeskyňku po takových slovech?'; this.cz_strList.scene_1_30 = 'Táhni, hajzle!'; this.langList = new Object(); this.langList.en = 'Play'; this.langList.ru = 'Играть'; this.langList.de = 'Spielen'; this.langList.es = 'Jugar'; this.langList.fr = 'Jouer'; this.langList.hu = 'Play'; this.langList.it = 'Gioca!'; this.langList.pl = 'Zagraj'; this.langList.ro = 'Joacă'; this.langList.bg = 'Игра'; this.langList.sr = 'Plai'; this.langList.pt = 'Tocar'; this.langList.ua = 'Грати'; this.langList.cz = 'Hrát'; this.gameNameList = new Object(); this.gameNameList.en = 'Porn game: Fucking Boat'; this.gameNameList.ru = 'Порно игра: Ебучая Лодка'; this.gameNameList.de = 'Porno Spiel: Boot zum Bumsen'; this.gameNameList.es = 'Porno Juego: Una Bote para Follar'; this.gameNameList.fr = 'Jeu porno: Bateau de Baise'; this.gameNameList.hu = 'Pornó játék: Szexhajó'; this.gameNameList.it = 'Gioco di porno: Barca di Sesso'; this.gameNameList.pl = 'Gra porno: Pierdolona Łódka'; this.gameNameList.ro = 'Joc porno: Barca Sexului'; this.gameNameList.bg = 'Порно игра: Секс в лодка'; this.gameNameList.pt = 'Jogo porno: Barco da Queca'; this.gameNameList.sr = 'Porno igrica: Seks brod'; this.gameNameList.ua = 'Порно-гра: Човен Кохання'; this.gameNameList.cz = 'Erotická hra: Loď lásky'; }; _global.Strings = v1; _global.Strings extends MovieClip; var v2 = v1.prototype; ASSetPropFlags(_global.Strings.prototype, null, 1); } #endinitclip } movieClip 728 __Packages.Buttons { #initclip if (!_global.Buttons) { var v1 = function (myList) { super(); this.buttonList = new Array(); var v5 = 0; while (v5 < myList.length) { this.buttonList[v5] = _root.attachMovie(myList[v5].obj, 'button_obj_' + v5, 150 + v5); this.buttonList[v5]._x = myList[v5].area[0]; this.buttonList[v5]._y = myList[v5].area[1]; this.buttonList[v5].frame = myList[v5].frame; this.buttonList[v5].url = myList[v5].url; this.buttonList[v5].txt.text = _global.str2[myList[v5].btnPlay]; this.buttonList[v5].gotoAndStop(1); this.buttonList[v5].onRollOver = function () { this.gotoAndStop(2); }; this.buttonList[v5].onRollOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onDragOut = function () { this.gotoAndStop(1); }; this.buttonList[v5].onRelease = function () { if (!(this.url eq '')) { this.getURL(this.url, 'blank'); } if (this.frame != 0) { _root.gotoAndStop(this.frame); _global.myButtons.kill(); } }; ++v5; } }; _global.Buttons = v1; _global.Buttons extends MovieClip; var v2 = v1.prototype; v2.kill = function () { var v3 = 0; while (v3 < this.buttonList.length) { delete this.buttonList[v3].onRollOver; delete this.buttonList[v3].onRollOut; delete this.buttonList[v3].onDragOut; delete this.buttonList[v3].onRelease; this.buttonList[v3].removeMovieClip(); ++v3; } delete this.buttonList; delete _global.myButtons; }; ASSetPropFlags(_global.Buttons.prototype, null, 1); } #endinitclip } movieClip 729 __Packages.Waiting { #initclip if (!_global.Waiting) { var v1 = function (myFramesQty, myFrame, snd) { super(); this.framesQty = myFramesQty; this.gotoFrame = myFrame; this.counter = 0; this.mySound = snd; if (!(this.mySound eq '') and !(this.mySound eq undefined)) { this.playSound(this.mySound, false); } _root.onEnterFrame = function () { _global.myWaiting.counter += 1; if (_global.myWaiting.counter >= _global.myWaiting.framesQty) { _global.myWaiting.kill(); _root.gotoAndStop(_global.myWaiting.gotoFrame); } }; }; _global.Waiting = v1; _global.Waiting extends MovieClip; var v2 = v1.prototype; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); _root.sound.start(); }; v2.kill = function () { delete _root.onEnterFrame; }; ASSetPropFlags(_global.Waiting.prototype, null, 1); } #endinitclip } movieClip 730 __Packages.Dialog { #initclip if (!_global.Dialog) { var v1 = function (myList, xPos, yPos, popup_1, popup_2, myFrame) { super(); this.dailogList = new Array(); var v5 = 0; while (v5 < myList.length) { this.dailogList[v5] = _root.attachMovie('phrase_area', 'phrase_obj_' + v5, 100 + v5); this.dailogList[v5]._x = xPos; this.dailogList[v5]._y = yPos + v5 * 35; this.dailogList[v5].phrase = myList[v5].phrase; this.dailogList[v5].answer = myList[v5].answer; this.dailogList[v5].correct = myList[v5].correct; this.dailogList[v5].frame = myList[v5].frame; this.dailogList[v5].snd = myList[v5].snd; this.dailogList[v5].visited = false; this.dailogList[v5].numb = v5; this.dailogList[v5].gotoAndStop(1); _global.gameTexts['dialog_' + v5].setText(myList[v5].phrase); _global.gameTexts['dialog_' + v5].setAlign('left'); _global.gameTexts['dialog_' + v5].setPosition(xPos + 5, yPos + v5 * 35 + 7); _global.gameTexts['dialog_' + v5].setVisible(true); this.dailogList[v5].onRollOver = function () { if (this.visited eq false) { this.gotoAndStop(2); } }; this.dailogList[v5].onRollOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onDragOut = function () { if (this.visited eq false) { this.gotoAndStop(1); } }; this.dailogList[v5].onRelease = function () { if (this.visited eq false) { _global.myDialog.makePopup(this.numb, 1); } }; ++v5; } this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50, {'_visible': false}); this.popupObject.popup_1 = new Array(7); this.popupObject.popup_1[2] = popup_1[1]; this.popupObject.popup_1[3] = popup_1[2]; this.popupObject.popup_1[6] = popup_1[0]; this.popupObject.popup_2 = new Array(7); this.popupObject.popup_2[2] = popup_2[1]; this.popupObject.popup_2[3] = popup_2[2]; this.popupObject.popup_2[6] = popup_2[0]; this.popupObject.popup_button.gotoAndStop(1); _root[this.popupObject.popup_1[6]]._visible = false; if (_root[this.popupObject.popup_1[6]].arrow._y > 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y + 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - this.popupObject.popup_1[2] + 75; this.popupObject.popup_1[4] = true; this.popupObject.popup_1[5] = false; } else { if (_root[this.popupObject.popup_1[6]].arrow._y < 0) { this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y - this.popupObject.popup_1[3] - 30; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x - 33; this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = true; } else { if (_root[this.popupObject.popup_1[6]].arrow._y == 0) { this.popupObject.popup_1[4] = false; this.popupObject.popup_1[5] = false; this.popupObject.popup_1[1] = _root[this.popupObject.popup_1[6]]._y; this.popupObject.popup_1[0] = _root[this.popupObject.popup_1[6]]._x; } } } _root[this.popupObject.popup_2[6]]._visible = false; if (_root[this.popupObject.popup_2[6]].arrow._y > 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y + 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - this.popupObject.popup_2[2] + 75; this.popupObject.popup_2[4] = true; this.popupObject.popup_2[5] = false; } else { if (_root[this.popupObject.popup_2[6]].arrow._y < 0) { this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y - this.popupObject.popup_2[3] - 30; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x - 33; this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = true; } else { if (_root[this.popupObject.popup_2[6]].arrow._y == 0) { this.popupObject.popup_2[4] = false; this.popupObject.popup_2[5] = false; this.popupObject.popup_2[1] = _root[this.popupObject.popup_2[6]]._y; this.popupObject.popup_2[0] = _root[this.popupObject.popup_2[6]]._x; } } } _root.startFrame = _root._currentframe + 1; _root.finishFrame = myFrame; this.sound = new Sound(); }; _global.Dialog = v1; _global.Dialog extends MovieClip; var v2 = v1.prototype; v2.makePopup = function (choiceNumb, popupNumb) { this.hideDialog(); this.popupObject._visible = true; this.popupObject._x = this.popupObject['popup_' + popupNumb][0]; this.popupObject._y = this.popupObject['popup_' + popupNumb][1]; this.popupObject.popup_1_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_3_2._width = this.popupObject['popup_' + popupNumb][2] - 40; this.popupObject.popup_2_1._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_2._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_2_3._height = this.popupObject['popup_' + popupNumb][3] - 40; this.popupObject.popup_1_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_2_3._x = this.popupObject['popup_' + popupNumb][2] - 0; this.popupObject.popup_3_3._x = this.popupObject['popup_' + popupNumb][2] - 20; this.popupObject.popup_3_1._y = this.popupObject['popup_' + popupNumb][3] - 20; this.popupObject.popup_3_2._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_3_3._y = this.popupObject['popup_' + popupNumb][3] - 20; if (popupNumb == 1) { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].phrase); } else { _global.gameTexts.text_0.setText(this.dailogList[choiceNumb].answer); this.playSound(_global.myDialog.dailogList[choiceNumb].snd, false); } _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.popupObject['popup_' + popupNumb][0] + 10, this.popupObject['popup_' + popupNumb][1] + 15); _global.gameTexts.text_0.setWidth(this.popupObject['popup_' + popupNumb][2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.popupObject['popup_' + popupNumb][2] - 90; this.popupObject.popup_arrow_down._y = this.popupObject['popup_' + popupNumb][3] - 0; this.popupObject.popup_button._x = this.popupObject['popup_' + popupNumb][2] - 50; this.popupObject.popup_button._y = this.popupObject['popup_' + popupNumb][3] - 15; this.popupObject.popup_arrow_up._visible = this.popupObject['popup_' + popupNumb][4]; this.popupObject.popup_arrow_down._visible = this.popupObject['popup_' + popupNumb][5]; this.popupObject.popup_button.gotoAndStop(1); this.popupObject.popup_button.onRollOver = function () { this.gotoAndStop(2); }; this.popupObject.popup_button.onRollOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onDragOut = function () { this.gotoAndStop(1); }; this.popupObject.popup_button.onRelease = function () { _global.myDialog.kullPopup(popupNumb); if (popupNumb == 1) { _root.gotoAndStop(_global.myDialog.dailogList[choiceNumb].frame); _global.myDialog.makePopup(choiceNumb, 2); } else { if (_global.myDialog.dailogList[choiceNumb].correct eq false) { _global.myDialog.dailogList[choiceNumb].visited = true; _global.myDialog.dailogList[choiceNumb].gotoAndStop(3); _root.gotoAndStop(_root.startFrame); _global.myDialog.showDialog(); } else { _root.gotoAndStop(_root.finishFrame); _global.myDialog.kill(); } } }; }; v2.showDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = true; _global.gameTexts['dialog_' + v3].setVisible(true); ++v3; } }; v2.hideDialog = function () { var v3 = 0; while (v3 < this.dailogList.length) { this.dailogList[v3]._visible = false; _global.gameTexts['dialog_' + v3].setVisible(false); ++v3; } }; v2.kullPopup = function (popupNumb) { delete this.popupObject.popup_button.onRollOver; delete this.popupObject.popup_button.onRollOut; delete this.popupObject.popup_button.onDragOut; delete this.popupObject.popup_button.onRelease; this.popupObject._visible = false; _global.gameTexts.text_0.setVisible(false); }; v2.kill = function () { this.popupObject.removeMovieClip(); delete this.popupObject; var v3 = 0; while (v3 < this.dailogList.length) { delete this.dailogList[v3].onRollOver; delete this.dailogList[v3].onRollOut; delete this.dailogList[v3].onDragOut; delete this.dailogList[v3].onRelease; this.dailogList[v3].removeMovieClip(); ++v3; } delete this.dailogList; delete _global.myDialog; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Dialog.prototype, null, 1); } #endinitclip } movieClip 731 __Packages.Sequence { #initclip if (!_global.Sequence) { var v1 = function (myList, myArea, myBtn, myFrame) { super(); this.classVar = new Object({'start_frame': _root._currentframe + 1, 'mouse_press': false, 'cur_seq': -1, 'cur_id': -1, 'proc': 0, 'interv': 0, 'next_btn': myBtn}); this.sequenceData = myList; this.sequenceArea = myArea; this.sequenceList = new Array(); this.sequenceNumb = 0; this.persentsNumb = 0; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; this.sequenceList[v5].seq = v5; this.sequenceList[v5].id = v6; this.sequenceList[v5].onPress = function () { _global.mySequence.onPressAction(this); }; this.sequenceList[v5].onDragOut = function () { _global.mySequence.onReleseAction(this); }; this.sequenceList[v5].onRelease = function () { _global.mySequence.onReleseAction(this); }; ++v6; } ++v5; } _root.counter.gotoAndStop(1); _root[this.classVar.next_btn].gotoAndStop(1); _root[this.classVar.next_btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.classVar.next_btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.classVar.next_btn].onRelease = function () { _global.mySequence.kill(); _root.gotoAndStop(myFrame); }; _root[this.classVar.next_btn]._visible = false; }; _global.Sequence = v1; _global.Sequence extends MovieClip; var v2 = v1.prototype; v2.onFrameAction = function () { if (this.classVar.mouse_press eq true) { switch (this.sequenceData[this.classVar.cur_seq].type) { case 'click-n-hold': this.classVar.proc += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; this.persentsNumb += this.sequenceData[this.classVar.cur_seq].masks[this.classVar.cur_id].speed; if (this.classVar.proc >= this.sequenceData[this.classVar.cur_seq].add_percents) { this.persentsNumb = Math.round(this.persentsNumb - (this.classVar.proc - this.sequenceData[this.classVar.cur_seq].add_percents)); this.sequenceNumb += 1; this.classVar.proc = 0; if (this.sequenceNumb == this.sequenceData.length) { _root[this.classVar.next_btn]._visible = true; } clearInterval(this.classVar.interv); } _root.counter.gotoAndStop(int(this.persentsNumb * 5)); break; case 'move': } } }; v2.onPressAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { break; case 'click': case 'click-n-hold': if (myObject.seq == this.sequenceNumb) { clearInterval(this.classVar.interv); this.classVar.mouse_press = true; this.classVar.cur_seq = myObject.seq; this.classVar.cur_id = myObject.id; this.classVar.interv = setInterval(this, 'onFrameAction', 30); _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].good.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq < this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].good.frame); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].good.snd; this.playSound(this.soundName, false); } if (myObject.seq > this.sequenceNumb) { _root.gotoAndStop(this.sequenceData[myObject.seq].masks[myObject.id].bad.frame); this.makePopup(this.sequenceData[myObject.seq].masks[myObject.id].bad.text); this.soundName = this.sequenceData[myObject.seq].masks[myObject.id].bad.snd; this.playSound(this.soundName, false); } break; case 'move': } }; v2.onReleseAction = function (myObject) { switch (this.sequenceData[myObject.seq].type) { case 'click': if (myObject.seq == this.sequenceNumb) { this.persentsNumb += this.sequenceData[myObject.seq].add_percents; this.sequenceNumb += 1; _root.counter.gotoAndStop(this.persentsNumb); } if (myObject.seq > this.sequenceNumb) { } if (myObject.seq < this.sequenceNumb) { } break; case 'click-n-hold': clearInterval(this.classVar.interv); _root.gotoAndStop(this.classVar.start_frame); _global.gameTexts.text_0.setText(''); _root.sound.stop(this.soundName); this.popupObject.removeMovieClip(); break; case 'move': } }; v2.makePopup = function (myText) { this.popupObject = new Object(); this.popupObject = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupObject._x = this.sequenceArea[0]; this.popupObject._y = this.sequenceArea[1]; this.popupObject.popup_1_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_3_2._width = this.sequenceArea[2] - 40; this.popupObject.popup_2_1._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_2._height = this.sequenceArea[3] - 40; this.popupObject.popup_2_3._height = this.sequenceArea[3] - 40; this.popupObject.popup_1_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_2_3._x = this.sequenceArea[2] - 0; this.popupObject.popup_3_3._x = this.sequenceArea[2] - 20; this.popupObject.popup_3_1._y = this.sequenceArea[3] - 20; this.popupObject.popup_3_2._y = this.sequenceArea[3] - 0; this.popupObject.popup_3_3._y = this.sequenceArea[3] - 20; _global.gameTexts.text_0.setText(myText); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.sequenceArea[0] + 10, this.sequenceArea[1] + 15); _global.gameTexts.text_0.setWidth(this.sequenceArea[2] - 20); _global.gameTexts.text_0.setVisible(true); this.popupObject.popup_arrow_up._x = this.sequenceArea[2] - 90; this.popupObject.popup_arrow_down._y = this.sequenceArea[3] - 0; this.popupObject.popup_arrow_up._visible = this.sequenceArea[4]; this.popupObject.popup_arrow_down._visible = this.sequenceArea[5]; this.popupObject.popup_button._visible = false; }; v2.kill = function () { delete _root[this.classVar.next_btn].onRollOver; delete _root[this.classVar.next_btn].onRollOut; delete _root[this.classVar.next_btn].onDragOut; delete _root[this.classVar.next_btn].onRelease; var v5 = 0; while (v5 < this.sequenceData.length) { var v4 = 0; while (v4 < this.sequenceData[v5].masks.length) { delete _root[this.sequenceData[v5].masks[v4].mask].onPress; delete _root[this.sequenceData[v5].masks[v4].mask].onDragOut; delete _root[this.sequenceData[v5].masks[v4].mask].onRelease; ++v4; } ++v5; } delete this.sequenceList; delete this.popupObject; delete _global.mySequence; }; v2.playSound = function (soundName, loop) { _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Sequence.prototype, null, 1); } #endinitclip } movieClip 732 __Packages.HintTimer { #initclip if (!_global.HintTimer) { var v1 = function () { super(); trace('HintTest'); this.sequenceData = new Array(); this.sequenceList = new Array(); this.addPercents = new Array(); this.sequenceData = _global.sequenceList; var v5 = 0; while (v5 < this.sequenceData.length) { var v6 = 0; while (v6 < this.sequenceData[v5].masks.length) { this.addPercents[v5] = this.sequenceData[v5].add_percents; this.sequenceList[v5] = _root[this.sequenceData[v5].masks[v6].mask]; ++v6; } ++v5; } this.startTimer(); }; _global.HintTimer = v1; _global.HintTimer extends MovieClip; var v2 = v1.prototype; v2.startTimer = function () { this.isTimerStarted = true; this.mcActionPoint = null; this.beginTime = getTimer(); this.progress_start = _root.counter._currentframe; _root.onEnterFrame = function () { trace(getTimer() - _global.newHintTimer.getBeginTime()); if (_root.counter._currentframe == _root.counter._totalframes) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } } else { if (_root.counter._currentframe > _global.newHintTimer.getProgressStart()) { if (_global.newHintTimer.isStarted()) { _global.newHintTimer.stopTimer(); } _global.newHintTimer.startTimer(); } else { if (getTimer() - _global.newHintTimer.getBeginTime() >= HintTimer.MillisecWait) { if (_global.newHintTimer.getMcActionPoint() == null) { trace(' progress_start = ' + _global.newHintTimer.getProgressStart()); var v5 = 0; var v4 = 0; var v3 = 0; while (v3 < _global.newHintTimer.addPercents.length) { v4 += _global.newHintTimer.addPercents[v3]; trace('_root.counter._currentframe = ' + _root.counter._currentframe); trace('( ' + v4 + ' * ' + _root.counter._totalframes + ' / ' + 100 + ' )'); if (_root.counter._currentframe < v4 * _root.counter._totalframes / 100) { v5 = v3; break; } ++v3; } var v7 = _global.newHintTimer.sequenceList[v5]._x; var v6 = _global.newHintTimer.sequenceList[v5]._y; trace(' new_x = ' + v7 + ' new_y = ' + v6); _global.newHintTimer.setMcActionPoint(_root.attachMovie('actionPoint', 'actionPoint', _root.getNextHighestDepth(), {'_x': v7, '_y': v6})); } } } } }; }; v2.stopTimer = function () { var v3 = 0; while (_root.getInstanceAtDepth(v3) != undefined) { ++v3; } trace(' i = ' + v3); this.mcActionPoint.swapDepths(v3); this.mcActionPoint.removeMovieClip(); this.mcActionPoint = null; delete _root.onEnterFrame; this.isTimerStarted = false; }; v2.getBeginTime = function () { return this.beginTime; }; v2.getProgressStart = function () { return this.progress_start; }; v2.getMcActionPoint = function () { return this.mcActionPoint; }; v2.setMcActionPoint = function (_mc) { this.mcActionPoint = _mc; }; v2.isStarted = function () { return this.isTimerStarted; }; v1.MillisecWait = 30000; ASSetPropFlags(_global.HintTimer.prototype, null, 1); } #endinitclip } movieClip 733 __Packages.Shakehand { #initclip if (!_global.Shakehand) { var v1 = function (myList) { super(); this.datasList = myList; this.datasList.dist = 0; this.datasList.x = _root._xmouse; this.datasList.y = _root._ymouse; this.datasList.last_x = _root._xmouse; this.datasList.last_y = _root._ymouse; this.datasList.summ_x = 0; this.datasList.summ_y = 0; this.datasList.counter = 0; this.datasList.status = 0; this.datasList.fr_jump = 0; this.datasList.c_frame = _root.scene._currentframe; this.datasList.m_frame = _root.scene._framesloaded; _root.scene.gotoAndStop(1); _root.counter.gotoAndStop(1); this.popupList = new Object(); this.popupList = _root.attachMovie('popup_obj', 'popup_obj', 50); this.popupList.popup_button.gotoAndStop(1); this.popupList.popup_button._visible = false; this.popupList.popup_arrow_up._visible = false; this.popupList.popup_arrow_down._visible = false; this.popupList._x = this.datasList.popup[0]; this.popupList._y = this.datasList.popup[1]; this.popupList.popup_1_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_2._width = this.datasList.popup[2] - 40; this.popupList.popup_3_2._width = this.datasList.popup[2] - 40; this.popupList.popup_2_1._height = this.datasList.popup[3] - 40; this.popupList.popup_2_2._height = this.datasList.popup[3] - 40; this.popupList.popup_2_3._height = this.datasList.popup[3] - 40; this.popupList.popup_1_3._x = this.datasList.popup[2] - 20; this.popupList.popup_2_3._x = this.datasList.popup[2] - 0; this.popupList.popup_3_3._x = this.datasList.popup[2] - 20; this.popupList.popup_3_1._y = this.datasList.popup[3] - 20; this.popupList.popup_3_2._y = this.datasList.popup[3] - 0; this.popupList.popup_3_3._y = this.datasList.popup[3] - 20; _global.gameTexts.text_0.setText(this.datasList.popup[4]); _global.gameTexts.text_0.setAlign('center'); _global.gameTexts.text_0.setPosition(this.datasList.popup[0] + 10, this.datasList.popup[1] + 15); _global.gameTexts.text_0.setWidth(this.datasList.popup[2] - 20); _global.gameTexts.text_0.setVisible(true); trace(this.datasList.popup[0]); this.interval = setInterval(this.actionWaiting, 30, this); }; _global.Shakehand = v1; _global.Shakehand extends MovieClip; var v2 = v1.prototype; v2.actionWaiting = function (obj) { var v9 = _root._xmouse; var v10 = _root._ymouse; var v11 = Math.sqrt(Math.pow(v9 - obj.datasList.x, 2) + Math.pow(v10 - obj.datasList.y, 2)); this.datasList.status -= 1; if (obj.datasList.dist <= v11) { obj.datasList.dist = v11; } else { var v13 = Math.abs(obj.datasList.x - obj.datasList.last_x) * Math.cos(obj.datasList.angle * Math.PI / 180); var v12 = Math.abs(obj.datasList.y - obj.datasList.last_y) * Math.sin(obj.datasList.angle * Math.PI / 180); var v14 = Math.sqrt(Math.pow(v13, 2) + Math.pow(v12, 2)); var v8 = v14 / obj.datasList.counter * obj.datasList.difficulty; if (v8 > 7 * obj.datasList.counter) { v8 = 7 * obj.datasList.counter; } obj.datasList.status += Math.ceil(v8); obj.datasList.counter = 0; obj.datasList.dist = 0; obj.datasList.x = v9; obj.datasList.y = v10; } var v6 = 100 * obj.datasList.status / 1000; if (v6 > 100) { v6 = 100; } obj.datasList.fr_jump = Math.ceil(obj.datasList.maxFrameJump * v6 / 100) + obj.datasList.minFrameJump; var v5 = obj.datasList.c_frame + obj.datasList.fr_jump; if (v5 > obj.datasList.m_frame) { v5 -= obj.datasList.m_frame; } obj.datasList.c_frame = v5; _root.scene.gotoAndStop(obj.datasList.c_frame); if (int(499 * obj.datasList.status / 1000) + 1 > _root.counter._currentframe) { _root.counter.nextFrame(); _root.counter.nextFrame(); } else { if (int(499 * obj.datasList.status / 1000) + 1 < _root.counter._currentframe) { _root.counter.prevFrame(); _root.counter.prevFrame(); } } obj.datasList.last_x = v9; obj.datasList.last_y = v10; ++obj.datasList.counter; if (obj.datasList.status > 0) { var v7 = obj.datasList.status * 0.005 + 1; if (v7 > 5) { v7 = 5; } obj.datasList.status -= v7; } if (obj.datasList.status < 0) { obj.datasList.status = 0; } if (v6 >= 100) { _root.gotoAndStop(obj.datasList.frame); _global.myShakehand.kill(); } }; v2.kill = function () { clearInterval(this.interval); _global.gameTexts.text_0.setText(''); this.popupList.removeMovieClip(); delete this.popupList; delete _global.myShakehand; }; ASSetPropFlags(_global.Shakehand.prototype, null, 1); } #endinitclip } movieClip 734 __Packages.Regime { #initclip if (!_global.Regime) { var v1 = function (myList, myBtn, myFrame) { super(); this.regimeData = myList; this.nextBtn = myBtn; this.nextframe = myFrame; this.regimeCurr = 0; this._passFR = 0; this._totalFR = 0; this.regimeData[0].cntr = 0; this.regimeData[0].pass = true; this.regimeData[0].time = this.regimeData[0].time * 30 + 1; this._totalFR += this.regimeData[0].time; var v5 = 1; while (v5 < this.regimeData.length) { this.regimeData[v5].cntr = 0; this.regimeData[v5].pass = false; this.regimeData[v5].time = this.regimeData[v5].time * 30 + 1; this._totalFR += this.regimeData[v5].time; ++v5; } _root.counter.gotoAndStop(1); this.startAnimation(0); _root[this.nextBtn].gotoAndStop(1); _root[this.nextBtn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.nextBtn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.nextBtn].onRelease = function () { _global.myRegime.kill(); _root.gotoAndStop(myFrame); }; _root[this.nextBtn]._visible = false; this.sound = new Sound(); }; _global.Regime = v1; _global.Regime extends MovieClip; var v2 = v1.prototype; v2.init = function () { var v4 = 0; while (v4 < this.regimeData.length) { _root[this.regimeData[v4].btn].gotoAndStop(1); if (this.regimeData[v4].pass eq true) { if (v4 != this.regimeCurr) { _root[this.regimeData[v4].btn].id = v4; _root[this.regimeData[v4].btn].onRollOver = function () { this.gotoAndStop(2); }; _root[this.regimeData[v4].btn].onRollOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onDragOut = function () { this.gotoAndStop(1); }; _root[this.regimeData[v4].btn].onRelease = function () { _global.myRegime.startAnimation(this.id); }; } else { _root[this.regimeData[v4].btn].gotoAndStop(3); } _root[this.regimeData[v4].btn]._alpha = 100; } else { _root[this.regimeData[v4].btn]._alpha = 30; } ++v4; } }; v2.drop = function () { var v3 = 0; while (v3 < this.regimeData.length) { if (this.regimeData[v3].pass eq true) { delete _root[this.regimeData[v3].btn].onRollOver; delete _root[this.regimeData[v3].btn].onRollOut; delete _root[this.regimeData[v3].btn].onDragOut; delete _root[this.regimeData[v3].btn].onRelease; } ++v3; } }; v2.startAnimation = function (myID) { this.drop(); this.regimeCurr = myID; clearInterval(this.regimeIntr); _root.gotoAndStop(this.regimeData[myID].frame); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.init(); this.sound.stop(this.soundName); if (myID > 0) { this.soundName = this.regimeData[myID].snd; this.playSound(this.soundName, true); } else { _root.sound.stop(this._sound); } }; v2.runAnimation = function () { if (this.regimeData[this.regimeCurr].cntr < this.regimeData[this.regimeCurr].time) { this.regimeData[this.regimeCurr].cntr += 1; this._passFR += 1; _root.counter.gotoAndStop(int(500 * this._passFR / this._totalFR)); if (this.regimeData[this.regimeCurr].cntr == this.regimeData[this.regimeCurr].time) { this.drop(); this.regimeData[this.regimeCurr + 1].pass = true; this.init(); if (this.regimeCurr == this.regimeData.length - 1) { _root[this.nextBtn]._visible = true; } } } }; v2.kill = function () { _root.sound.stop(this._sound); this.regimeIntr = setInterval(this, 'runAnimation', 33); this.drop(); delete this.regimeData; }; v2.playSound = function (soundName, loop) { if (!(this._sound eq undefined)) { _root.sound.stop(this._sound); } this._sound = soundName; _root.sound.attachSound(soundName); if (loop) { _root.sound.start(0, 100000); } else { _root.sound.start(); } }; ASSetPropFlags(_global.Regime.prototype, null, 1); } #endinitclip } frame 2 { _global.LanguageGame = 'en'; _global.OnlineGame = 'online'; _global.gameTexts = new Object(); _global.gameTexts.dialog_0 = new Texts('dialog_0', 'gialog', 10, 10, 0, 'left', 0, 1000, ''); _global.gameTexts.dialog_1 = new Texts('dialog_1', 'gialog', 10, 45, 0, 'left', 0, 1001, ''); _global.gameTexts.dialog_2 = new Texts('dialog_2', 'gialog', 10, 80, 0, 'left', 0, 1002, ''); _global.gameTexts.dialog_3 = new Texts('dialog_3', 'gialog', 10, 80, 0, 'left', 0, 1003, ''); _global.gameTexts.dialog_4 = new Texts('dialog_4', 'gialog', 10, 80, 0, 'left', 0, 1004, ''); _global.gameTexts.text_0 = new Texts('text_0', 'gialog', 10, 80, 0, 'left', 0, 1010, ''); _global.gameTexts.text_1 = new Texts('text_1', 'gialog', 10, 80, 0, 'left', 0, 1011, ''); _global.strings = new Strings(); _global.str = _global.strings[_global.LanguageGame + '_strList']; _global.str2 = _global.strings.langList; _global.gameName = _global.strings.gameNameList; _global.haveOfficeSex = false; _global.haveRoom_1Sex = false; _global.haveRoom_2Sex = false; } movieClip 125 { } movieClip 128 { } frame 3 { _root.btn_logo.onRelease = function () { getURL('http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Boat-' + _global.OnlineGame, 'blank'); }; _root.sound = new Sound(_root.sound_switch); _root.sound1 = new Sound(_root.music_switch); _root.sound1.attachSound('music1'); _root.sound1.start(0, 100000); _root.music_vol = 50; _root.sound1.setVolume(_root.music_vol); _root.music_switch.gotoAndStop(1); _root.music_switch.onRelease = function () { if (_root.music_vol == 50) { _root.music_switch.gotoAndStop(2); _root.music_vol = 0; } else { _root.music_switch.gotoAndStop(1); _root.music_vol = 50; } _root.sound1.setVolume(_root.music_vol); }; _root.sound_vol = 100; _root.sound_switch.gotoAndStop(1); _root.sound_switch.onRelease = function () { if (_root.sound_vol == 100) { _root.sound_switch.gotoAndStop(2); _root.sound_vol = 0; } else { _root.sound_switch.gotoAndStop(1); _root.sound_vol = 100; } _root.sound.setVolume(_root.sound_vol); }; } frame 9 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [335, 250], 'obj': 'button_play', 'frame': 10, 'url': '', 'btnPlay': _global.LanguageGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 131 { } movieClip 159 { } movieClip 162 { } movieClip 165 { } movieClip 168 { } movieClip 171 { } movieClip 174 { } movieClip 177 { } movieClip 178 { frame 160 { gotoAndPlay('day'); } } frame 10 { _global.myWaiting = new Waiting(30, 15); stop; } movieClip 183 { frame 30 { stop(); } } frame 15 { _global.myWaiting = new Waiting(30, 20); stop; } movieClip 186 { frame 30 { stop(); } } frame 20 { _global.dialogList = new Array({'phrase': _global.str.scene_1_1, 'answer': _global.str.scene_1_2, 'correct': false, 'frame': 24, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_3, 'answer': _global.str.scene_1_4, 'correct': true, 'frame': 24, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_5, 'answer': _global.str.scene_1_6, 'correct': false, 'frame': 24, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 25); stop(); } movieClip 188 { } movieClip 189 { } movieClip 191 { } frame 25 { _global.dialogList = new Array({'phrase': _global.str.scene_1_7, 'answer': _global.str.scene_1_8, 'correct': false, 'frame': 29, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_9, 'answer': _global.str.scene_1_10, 'correct': false, 'frame': 29, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_11, 'answer': _global.str.scene_1_12, 'correct': true, 'frame': 29, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 30); stop(); } frame 30 { _global.myWaiting = new Waiting(160, 35); stop; } movieClip 194 { } movieClip 195 { } frame 35 { _global.dialogList = new Array({'phrase': _global.str.scene_1_13, 'answer': _global.str.scene_1_14, 'correct': false, 'frame': 39, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_15, 'answer': _global.str.scene_1_16, 'correct': false, 'frame': 39, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_17, 'answer': _global.str.scene_1_18, 'correct': true, 'frame': 39, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 40); stop(); } movieClip 196 { frame 160 { gotoAndPlay('night'); } } frame 40 { _global.dialogList = new Array({'phrase': _global.str.scene_1_19, 'answer': _global.str.scene_1_20, 'correct': true, 'frame': 44, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_21, 'answer': _global.str.scene_1_22, 'correct': false, 'frame': 44, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_23, 'answer': _global.str.scene_1_24, 'correct': false, 'frame': 44, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 45); stop(); } frame 45 { _global.dialogList = new Array({'phrase': _global.str.scene_1_25, 'answer': _global.str.scene_1_26, 'correct': false, 'frame': 49, 'snd': 'laugh_3'}, {'phrase': _global.str.scene_1_27, 'answer': _global.str.scene_1_28, 'correct': true, 'frame': 49, 'snd': 'laugh_2'}, {'phrase': _global.str.scene_1_29, 'answer': _global.str.scene_1_30, 'correct': false, 'frame': 49, 'snd': 'laugh_1'}); _global.myDialog = new Dialog(_global.dialogList, 20, 365, ['quest_cloud', 250, 75], ['ans_cloud', 250, 70], 50); stop(); } frame 50 { _global.myWaiting = new Waiting(30, 55); stop; } frame 55 { _global.myWaiting = new Waiting(200, 60); stop; } movieClip 199 { } movieClip 226 { } movieClip 228 { } frame 60 { _global.myWaiting = new Waiting(700, 65); stop; } movieClip 231 { } movieClip 252 { } movieClip 255 { } movieClip 258 { } movieClip 261 { } movieClip 264 { } movieClip 269 { } movieClip 272 { } movieClip 277 { } movieClip 280 { } movieClip 282 { } frame 65 { _global.myWaiting = new Waiting(30, 70); stop; } movieClip 285 { } movieClip 288 { } movieClip 291 { } movieClip 294 { } movieClip 297 { } movieClip 300 { } movieClip 303 { } movieClip 306 { } movieClip 309 { } movieClip 312 { } movieClip 315 { } movieClip 318 { } movieClip 321 { } movieClip 324 { } movieClip 327 { } movieClip 330 { } movieClip 333 { } movieClip 336 { } movieClip 339 { } movieClip 342 { } movieClip 345 { } movieClip 348 { } movieClip 351 { } movieClip 354 { } movieClip 357 { } movieClip 358 { } movieClip 361 { } movieClip 364 { } movieClip 367 { } movieClip 370 { } movieClip 373 { } movieClip 376 { } movieClip 379 { } movieClip 380 { } movieClip 381 { } movieClip 382 { } movieClip 383 { frame 200 { gotoAndPlay('sex_1'); } frame 400 { gotoAndPlay('sex_2'); } frame 600 { gotoAndPlay('sex_3'); } frame 800 { gotoAndPlay('sex_4'); } frame 1000 { gotoAndPlay('sex_5'); } frame 1200 { gotoAndPlay('sex_6'); } frame 1400 { gotoAndPlay('sex_7'); } frame 1600 { gotoAndPlay('sex_8'); } frame 1800 { gotoAndPlay('sex_9'); } frame 2000 { gotoAndPlay('sex_10'); } frame 2200 { gotoAndPlay('sex_11'); } frame 2400 { gotoAndPlay('sex_12'); } } frame 70 { _global.sequenceList = new Array({'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_1', 'speed': 0.1, 'good': {'frame': 72, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 72, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_2', 'speed': 0.1, 'good': {'frame': 73, 'text': 'mmmm ... so good ...', 'snd': 'like'}, 'bad': {'frame': 73, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_3', 'speed': 0.1, 'good': {'frame': 74, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 74, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_4', 'speed': 0.1, 'good': {'frame': 75, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 75, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_5', 'speed': 0.1, 'good': {'frame': 76, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 76, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_6', 'speed': 0.1, 'good': {'frame': 77, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 77, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_7', 'speed': 0.1, 'good': {'frame': 78, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 78, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_8', 'speed': 0.1, 'good': {'frame': 79, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 79, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_9', 'speed': 0.1, 'good': {'frame': 80, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 80, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 9, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_10', 'speed': 0.1, 'good': {'frame': 81, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 81, 'text': 'Stop it!', 'snd': 'dontlike'}}]}, {'add_percents': 10, 'type': 'click-n-hold', 'masks': [{'mask': 'lask_11', 'speed': 0.1, 'good': {'frame': 82, 'text': 'So good ...', 'snd': 'like'}, 'bad': {'frame': 82, 'text': 'Stop it!', 'snd': 'dontlike'}}]}); _global.mySequence = new Sequence(_global.sequenceList, [150, 20, 200, 60, false, false], 'btn_next', 83); _global.newHintTimer = new HintTimer(); stop(); } movieClip 385 { } frame 72 { scl444.gotoAndPlay('sex_2'); } frame 73 { scl444.gotoAndPlay('sex_3'); } frame 74 { scl444.gotoAndPlay('sex_4'); } frame 75 { scl444.gotoAndPlay('sex_5'); } frame 76 { scl444.gotoAndPlay('sex_6'); } frame 77 { scl444.gotoAndPlay('sex_7'); } frame 78 { scl444.gotoAndPlay('sex_8'); } frame 79 { scl444.gotoAndPlay('sex_9'); } frame 80 { scl444.gotoAndPlay('sex_10'); } frame 81 { scl444.gotoAndPlay('sex_11'); } frame 82 { scl444.gotoAndPlay('sex_12'); } frame 83 { _global.myWaiting = new Waiting(10, 85); stop; } frame 85 { _global.myWaiting = new Waiting(30, 90); stop; } frame 90 { _global.myWaiting = new Waiting(30, 95); stop; } movieClip 388 { } movieClip 391 { } movieClip 394 { } movieClip 397 { } movieClip 400 { } movieClip 403 { } movieClip 406 { } movieClip 409 { } movieClip 414 { } movieClip 417 { } movieClip 420 { } movieClip 423 { } movieClip 426 { } movieClip 429 { } movieClip 435 { frame 140 { gotoAndPlay('sex_111'); } } frame 95 { _global.myShakehand = new Shakehand({'angle': 90, 'difficulty': 1, 'minFrameJump': 1, 'maxFrameJump': 10, 'frame': 100, 'popup': [20, 400, 200, 60, 'Shake your mouse up\'n\'down to make it faster']}); stop(); } frame 100 { _global.myWaiting = new Waiting(30, 105); stop; } frame 105 { _global.myWaiting = new Waiting(80, 110); stop; } movieClip 438 { } movieClip 441 { } movieClip 444 { } movieClip 447 { } movieClip 450 { } movieClip 453 { } movieClip 456 { } movieClip 459 { } movieClip 462 { } movieClip 465 { } movieClip 468 { } movieClip 471 { } movieClip 474 { } movieClip 477 { } movieClip 480 { } movieClip 484 { frame 80 { stop(); } } frame 110 { _global.regimeList = new Array({'btn': 'temp_1', 'time': 0, 'frame': 111, 'snd': ''}, {'btn': 'temp_2', 'time': 9, 'frame': 112, 'snd': 'temp_1'}, {'btn': 'temp_3', 'time': 9, 'frame': 113, 'snd': 'temp_2'}, {'btn': 'temp_4', 'time': 9, 'frame': 114, 'snd': 'temp_3'}); _global.myRegime = new Regime(_global.regimeList, 'btn_next', 115); stop(); } movieClip 485 { } movieClip 488 { } movieClip 490 { } movieClip 492 { } movieClip 494 { } movieClip 496 { } frame 112 { scen6.gotoAndPlay('sex_1'); } movieClip 513 { } movieClip 522 { frame 96 { stop(); } } movieClip 528 { frame 81 { stop(); } } movieClip 533 { frame 66 { stop(); } } movieClip 534 { frame 140 { gotoAndPlay('sex_1'); } frame 180 { gotoAndPlay('sex_2'); } frame 200 { gotoAndPlay('sex_3'); } frame 300 { stop(); } } frame 113 { scen6.gotoAndPlay('sex_2'); } frame 114 { scen6.gotoAndPlay('sex_3'); } frame 115 { scen6.gotoAndPlay('finish'); _global.myWaiting = new Waiting(150, 120); stop; } frame 120 { _global.myWaiting = new Waiting(30, 125); stop; } movieClip 535 { frame 1 { stop(); } } frame 125 { _global.myWaiting = new Waiting(600, 130); stop; } movieClip 538 { } movieClip 541 { } movieClip 543 { } movieClip 546 { } movieClip 605 { } movieClip 713 { } frame 130 { game_name.text = _global.gameName[_global.LanguageGame]; _global.buttonList = new Array({'area': [-20, 148], 'obj': 'btn_again', 'frame': 10, 'url': ''}, {'area': [-20, 199], 'obj': 'btn_more', 'frame': 0, 'url': 'http://sexgamesbox.com/?fr=' + _global.LanguageGame + '-Porn_Game_Fucking_Boat-' + _global.OnlineGame}); _global.myButtons = new Buttons(_global.buttonList); stop(); } movieClip 716 { } movieClip 718 { } movieClip 719 { } movieClip 720 { frame 130 { gotoAndPlay('s1'); } } // unknown tag 88 length 69 // unknown tag 88 length 74




http://swfchan.com/24/115374/info.shtml
Created: 28/2 -2019 18:30:21 Last modified: 28/2 -2019 18:30:21 Server time: 02/05 -2024 06:44:29