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Medieval Massacre.swf

This is the info page for
Flash #115461

(Click the ID number above for more basic data on this flash file.)


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Medieval Massacre

100%

Created By

Godly Gamer

100%

Welcome To:
Medieval Massacre

Play

Instructions

Music By: www.flashkit.com

Toggle Music on/off with "M"

MEDIUM

Menu

Menu

Prev

Prev

Next

Next

About Medieval Massacre:
This game is based upon a "Defence" game, Medieval
Massacre has a total of 40 levels, 16 enemy unit types, you
start with just your tesla coil, in time you will be able to
upgrade your tesla coils speed, power, and an extra projectile
you will also be able to hire 5 archers, which have to be
seperately trained.
Goal:
Your goal is to survive through the 40 level stages, this
can be achieved by upgrading your tesla coil, hiring archers
and upgrading them, in able to obtain gold, you need to kill.

Page 1 of 5

Controls:
Aim with your mouse.
Fire by clicking (or click and hold).
Detinate landmines with "A, S, D" keys.
M = Toggle Music on/off
Q = High Quality.
W = Medium Quality.
E = Low Quality.
Quality can also be changed with the in game menu buttons.

Hint: Save up for Tesla Coil Power if you can, but see if
you have enough health to withstand another level.

Page 2 of 5

Enemy Types (Level/Type):

L1/Swordsmen

L2/Flaming Swordsmen

L3/Javelin Thrower

L4/Bloodlust Troll

L5/Black Knight

L6/Goblin

Page 3 of 5

L7/Fire Wizard

L8/ Lightning Wizard

L9/Coin

L10/ Mech Knight

L11/Reaper

L12/ Dark Mage

Page 4 of 5

L13/Tree Giant

L14/Rock Claw

L15/Griffon

L16/Dragon

Hint: Archers are very helpful, but make sure you have
a wall for them to take cover behind first, they die fast.

Page 5 of 5

You have been defeated.

You have completed 40 of 40 levels,  collected a total of 9999 Gold, and slayed 1000 enemys before you died.

0

Wall Health:

Tesla Coil Health:

0

0

Level:

0

0

0

0

0

0

Quality:

Gold:

Menu

H

H

M

M

L

L

0

Enemys Remaining:

0

Are you sure you would like to Quit?

Yes

No

Level 0 Complete

Upgrades:

Hire - 100 Gold Each:

Gold:

0

Archer1

Archer2

Archer3

Archer4

Archer5

Tesla Coil

Continue

Land Mines

Level 0 Complete

0

Would you like to Hire Archer 1?

Cost: 100 Gold

Yes

No

Level 0 Complete

0

Would you like to Hire Archer 2?

Level 0 Complete

0

Would you like to Hire Archer 3?

Level 0 Complete

0

Would you like to Hire Archer 4?

Level 0 Complete

0

Would you like to Hire Archer 5?

Level 0 Complete

0

Tesla Coil Upgrades:

Extra Projectile - 1000 Gold

Extra Projectile - 1000 Gold

Back

+50 Tesla Coil HP(Max 2500) - 5 Gold

+50 Wall HP (Max 1000) - 5 Gold

Rebuild Wall - 10 Gold

Faster Reload

1/21

- 10 Gold

2/21

-15 Gold

3/21

-20 Gold

4/21

-30 Gold

5/21

-35 Gold

6/21

-40 Gold

7/21

-50 Gold

8/21

-55 Gold

9/21

-60 Gold

10/21

-65 Gold

11/21

-70 Gold

12/21

-80 Gold

13/21

-90 Gold

14/21

-100 Gold

15/21

-110 Gold

16/21

-120 Gold

17/21

-130 Gold

18/21

-140 Gold

19/21

-150 Gold

20/21

-160 Gold

Faster Reload

21/21

Max Reload

Power

1/10

- 50 Gold

2/10

- 100 Gold

3/10

- 150 Gold

4/10

- 200 Gold

5/10

- 250 Gold

6/10

- 300 Gold

7/10

- 350 Gold

8/10

- 400 Gold

9/10

- 450 Gold

Power

10/10

Max Power

Level 0 Complete

0

Purchase Land Mines
Landmines are 10 gold each:

Detonate (A)

Detonate (S)

Detonate (D)

Landmine1

Purchased

Landmine2

Purchased

Landmine3

Purchased

Level 0 Complete

0

Upgrade Archer 1:

Exploding Arrowhead - 5 Gold

Exploding Arrowhead - Purchased

1/5

- 25 Gold

Arrow Strength

2/5

3/5

4/5

5/5

Max Power

Arrow Strength

- 5 Gold

0/40

Faster Reload Time

1/40

2/40

3/40

4/40

5/40

6/40

7/40

8/40

9/40

10/40

11/40

12/40

13/40

14/40

15/40

16/40

17/40

18/40

19/40

20/40

21/40

22/40

23/40

24/40

25/40

26/40

27/40

28/40

29/40

30/40

31/40

32/40

33/40

34/40

35/40

36/40

37/40

38/40

39/40

Max Speed

40/40

Faster Reload Time

Level 0 Complete

0

Upgrade Archer 2:

Level 0 Complete

0

Upgrade Archer 3:

Level 0 Complete

0

Upgrade Archer 4:

Level 0 Complete

0

Upgrade Archer 5:

0

0

0

0

0

0

0

0

0

0

0

0

0

0

0

Congratulations:
You have successfully completed Medieval Massacre:

You have completed all 40 levels,  collected a total of 9999 Gold, and slayed 1000 enemys on your path to victory.

If you would like to replay from level 2, with all the
stats you currently have click the Replay button.

Replay

Menu

ActionScript [AS1/AS2]

Frame 1
function doSomething() { } function doSomething2() { getURL ("http://www.godlygamer.com", _blank); } MENU.customItems.push(Functioned2); MENU = new ContextMenu(); MENU.hideBuiltInItems(); Functioned = new ContextMenuItem("This game is copyright (C) Godly Gamer", doSomething); Functioned2 = new ContextMenuItem("Visit Godly Gamer", doSomething2); MENU.customItems.push(Functioned); MENU.customItems.push(Functioned2); _root.menu = MENU; _root.kbtotal = Math.round(getBytesTotal() / 1024); _root.kbloaded = Math.round(getBytesLoaded() / 1024); _root.percent = Math.round((_root.kbloaded / _root.kbtotal) * 100); if (_root._framesloaded >= _root._totalframes) { gotoAndPlay ("start"); } _root.loadBar.gotoAndStop(_root.percent); _root.percent = _root.percent + "%";
Frame 2
gotoAndPlay (1);
Frame 3
stop();
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 28 MovieClip in Frame 3
onClipEvent (load) { this._x = random(550); this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } onClipEvent (enterFrame) { this._x = this._x + this.speed; if (this._x > 650) { this._x = -100; this._y = random(100); this.sizevar = random(50) + 51; this._xscale = this.sizevar; this._yscale = this.sizevar; this.speed = random(3) + 1; } }
Instance of Symbol 31 MovieClip in Frame 3
onClipEvent (mouseMove) { if ((((_root._xmouse < 550) && (_root._xmouse > 0)) && (_root._ymouse < 400)) && (_root._ymouse > 0)) { Mouse.hide(); } else { Mouse.show(); } this._x = _root._xmouse; this._y = _root._ymouse; }
Instance of Symbol 33 MovieClip in Frame 3
onClipEvent (load) { this.mtoggle = false; } onClipEvent (enterFrame) { if (Key.isDown(77) && (this.mtoggle == false)) { this.play(); this.mtoggle = true; } if ((!Key.isDown(77)) && (this.mtoggle == true)) { this.mtoggle = false; } }
Frame 4
stop();
Frame 5
stop();
Frame 6
_root.enemysleft = 0; _root.enemycount = 15; _root.onscreenenemys = 0; stop(); _root.level = 1; _root.landmine1active = false; _root.landmine2active = false; _root.landmine3active = false; _root.soldier1health = 50; _root.enemy1attack = 1; _root.enemy1gold = 1; _root.unlockdualshock = false; _root.projectilespeed = 40; _root.projectiledmg = 1; _root.teslahealth = 1000; _root.wallhealth = 500; _root.gold = 10; _root.totalgold = 10; _root.enemyskilled = 0; _root.archer1active = false; _root.archer1dead = false; _root.archer1shot = false; _root.archer1shooting = false; _root.archer1health = 0; _root.archer1explodingarrows = false; _root.archer1speed = 0; _root.archer1power = 1; _root.archer2active = false; _root.archer2dead = false; _root.archer2shot = false; _root.archer2shooting = false; _root.archer2health = 0; _root.archer2explodingarrows = false; _root.archer2speed = 0; _root.archer2power = 1; _root.archer3active = false; _root.archer3dead = false; _root.archer3shot = false; _root.archer3shooting = false; _root.archer3health = 0; _root.archer3explodingarrows = false; _root.archer3speed = 0; _root.archer3power = 1; _root.archer4active = false; _root.archer4dead = false; _root.archer4shot = false; _root.archer4shooting = false; _root.archer4health = 0; _root.archer4explodingarrows = false; _root.archer4speed = 0; _root.archer4power = 1; _root.archer5active = false; _root.archer5dead = false; _root.archer5shot = false; _root.archer5shooting = false; _root.archer5health = 0; _root.archer5explodingarrows = false; _root.archer5speed = 0; _root.archer5power = 1;
Instance of Symbol 418 MovieClip "wall" in Frame 6
onClipEvent (enterFrame) { if (_root.wallhealth <= 0) { this.gotoAndStop(2); } if (_root.wallhealth > 0) { this.gotoAndStop(1); } if (_root.wallhealth < 0) { _root.wallhealth = 0; } }
Instance of Symbol 441 MovieClip "archer4" in Frame 6
onClipEvent (enterFrame) { if (_root.archer4active == true) { _root.archer4dead = false; _root.archer4active = false; _root.archer4shot = false; _root.archer4shooting = false; _root.archer4health = 100; this.gotoAndStop(1); } if (((_root.archer4active == false) && (_root.archer4health <= 0)) && (_root.archer4dead == false)) { this.gotoAndStop(2); _root.archer4dead = true; } if (_root.archer4health < 0) { _root.archer4health = 0; } }
Instance of Symbol 452 MovieClip "teslabase" in Frame 6
onClipEvent (enterFrame) { if (_root.teslahealth <= 0) { _root.gotoAndStop("lose"); } }
Instance of Symbol 481 MovieClip "tesla" in Frame 6
onClipEvent (load) { _root.fired1 = false; _root.fired2 = false; } onClipEvent (enterFrame) { if ((Key.isDown(1) && (_root.fired1 == false)) && (_root.timeshot1 == 0)) { _root.ball._x = this._x; _root.ball._y = this._y; _root.ball.gotoAndStop(1); _root.firetarget._x = _root._xmouse; _root.firetarget._y = _root._ymouse; _root.xposition = _root._xmouse; _root.yposition = _root._ymouse; _root.ballmovex = (_root.xposition - this._x) / _root.projectilespeed; _root.ballmovey = (_root.yposition - this._y) / _root.projectilespeed; _root.fired1 = true; _root.timeshot1 = _root.projectilespeed; _root.ball.gotoAndStop(1); } if ((((Key.isDown(1) && (_root.unlockdualshock == true)) && (_root.fired2 == false)) && (_root.timeshot1 <= (_root.projectilespeed / 2))) && (_root.timeshot2 == 0)) { _root.ball2._x = this._x; _root.ball2._y = this._y; _root.ball2.gotoAndStop(1); _root.firetarget2._x = _root._xmouse; _root.firetarget2._y = _root._ymouse; _root.xposition2 = _root._xmouse; _root.yposition2 = _root._ymouse; _root.ballmovex2 = (_root.xposition2 - this._x) / _root.projectilespeed; _root.ballmovey2 = (_root.yposition2 - this._y) / _root.projectilespeed; _root.fired2 = true; _root.timeshot2 = _root.projectilespeed; _root.ball2.gotoAndStop(1); } } onClipEvent (enterFrame) { this.objectsx = this._x; this.objectsy = this._y; this.adjacentside = _root._xmouse - this.objectsx; this.oppositeside = this.objectsy - _root._ymouse; this.angle = Math.atan2(this.oppositeside, this.adjacentside); this.angle = Math.round((this.angle / Math.PI) * 180); _root.tesla._rotation = this.angle * -1; }
Instance of Symbol 503 MovieClip "archer1" in Frame 6
onClipEvent (enterFrame) { if (_root.archer1active == true) { _root.archer1dead = false; _root.archer1active = false; _root.archer1shot = false; _root.archer1shooting = false; _root.archer1health = 100; this.gotoAndStop(1); } if (((_root.archer1active == false) && (_root.archer1health <= 0)) && (_root.archer1dead == false)) { this.gotoAndStop(2); _root.archer1dead = true; } if (_root.archer1health < 0) { _root.archer1health = 0; } }
Instance of Symbol 518 MovieClip "archer3" in Frame 6
onClipEvent (enterFrame) { if (_root.archer3active == true) { _root.archer3dead = false; _root.archer3active = false; _root.archer3shot = false; _root.archer3shooting = false; _root.archer3health = 100; this.gotoAndStop(1); } if (((_root.archer3active == false) && (_root.archer3health <= 0)) && (_root.archer3dead == false)) { this.gotoAndStop(2); _root.archer3dead = true; } if (_root.archer3health < 0) { _root.archer3health = 0; } }
Instance of Symbol 533 MovieClip "archer5" in Frame 6
onClipEvent (enterFrame) { if (_root.archer5active == true) { _root.archer5dead = false; _root.archer5active = false; _root.archer5shot = false; _root.archer5shooting = false; _root.archer5health = 100; this.gotoAndStop(1); } if (((_root.archer5active == false) && (_root.archer5health <= 0)) && (_root.archer5dead == false)) { this.gotoAndStop(2); _root.archer5dead = true; } if (_root.archer5health < 0) { _root.archer5health = 0; } }
Instance of Symbol 548 MovieClip "archer2" in Frame 6
onClipEvent (enterFrame) { if (_root.archer2active == true) { _root.archer2dead = false; _root.archer2active = false; _root.archer2shot = false; _root.archer2shooting = false; _root.archer2health = 100; this.gotoAndStop(1); } if (((_root.archer2active == false) && (_root.archer2health <= 0)) && (_root.archer2dead == false)) { this.gotoAndStop(2); _root.archer2dead = true; } if (_root.archer2health < 0) { _root.archer2health = 0; } }
Instance of Symbol 565 MovieClip "landmine1" in Frame 6
onClipEvent (enterFrame) { if (Key.isDown(65) && (_root.landmine1active == true)) { _root.landmine1active = false; } if (_root.landmine1active == true) { this.gotoAndStop(1); } if (_root.landmine1active == false) { this.gotoAndStop(2); } }
Instance of Symbol 578 MovieClip "landmine2" in Frame 6
onClipEvent (enterFrame) { if (Key.isDown(83) && (_root.landmine2active == true)) { _root.landmine2active = false; } if (_root.landmine2active == true) { this.gotoAndStop(1); } if (_root.landmine2active == false) { this.gotoAndStop(2); } }
Instance of Symbol 591 MovieClip "landmine3" in Frame 6
onClipEvent (enterFrame) { if (Key.isDown(68) && (_root.landmine3active == true)) { _root.landmine3active = false; } if (_root.landmine3active == true) { this.gotoAndStop(1); } if (_root.landmine3active == false) { this.gotoAndStop(2); } }
Instance of Symbol 604 MovieClip in Frame 6
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 6
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 6
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 6
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 6
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 6
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 7
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 8
_root.enemysleft = 0; _root.enemycount = 30; _root.onscreenenemys = 0; stop(); _root.level = 2; _root.soldier1health = 60; _root.soldier2health = 80; _root.enemy1attack = 1; _root.enemy2attack = 1; _root.enemy1gold = 1; _root.enemy2gold = 2;
Instance of Symbol 958 MovieClip in Frame 8
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 8
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 8
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 8
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 8
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 8
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 9
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 10
_root.enemysleft = 0; _root.enemycount = 50; _root.onscreenenemys = 0; stop(); _root.level = 3; _root.soldier1health = 60; _root.soldier2health = 80; _root.soldier3health = 90; _root.enemy1attack = 1; _root.enemy2attack = 1; _root.enemy3attack = 1; _root.enemy1gold = 1; _root.enemy2gold = 2; _root.enemy3gold = 2;
Instance of Symbol 974 MovieClip in Frame 10
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 10
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 10
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 10
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 10
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 10
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 11
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 12
_root.enemysleft = 0; _root.enemycount = 5; _root.onscreenenemys = 0; stop(); _root.level = 4; _root.soldier1health = 60; _root.soldier2health = 80; _root.soldier3health = 90; _root.soldier4health = 100; _root.enemy1attack = 1; _root.enemy2attack = 1; _root.enemy3attack = 1; _root.enemy4attack = 2; _root.enemy1gold = 1; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5;
Instance of Symbol 986 MovieClip in Frame 12
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 12
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 12
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 12
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 12
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 13
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 14
_root.enemysleft = 0; _root.enemycount = 50; _root.onscreenenemys = 0; stop(); _root.level = 5; _root.soldier1health = 70; _root.soldier2health = 80; _root.soldier3health = 90; _root.soldier4health = 100; _root.enemy1attack = 1; _root.enemy2attack = 1; _root.enemy3attack = 1; _root.enemy4attack = 2; _root.enemy1gold = 1; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 3;
Instance of Symbol 604 MovieClip in Frame 14
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 14
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 14
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 14
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 14
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 14
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 14
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 15
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 16
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 6; _root.soldier1health = 70; _root.soldier2health = 80; _root.soldier3health = 90; _root.soldier4health = 100; _root.soldier5health = 150; _root.enemy1attack = 1; _root.enemy2attack = 1; _root.enemy3attack = 1; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy1gold = 1; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 15;
Instance of Symbol 998 MovieClip in Frame 16
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 16
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 16
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 16
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 16
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 16
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 17
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 18
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 7; _root.soldier1health = 70; _root.soldier2health = 80; _root.soldier3health = 90; _root.soldier4health = 120; _root.soldier5health = 160; _root.enemy1attack = 1; _root.enemy2attack = 1; _root.enemy3attack = 1; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy1gold = 1; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 8;
Instance of Symbol 986 MovieClip in Frame 18
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 18
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 18
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 18
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 18
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 18
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 19
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 20
_root.enemysleft = 0; _root.enemycount = 4; _root.onscreenenemys = 0; stop(); _root.level = 8; _root.soldier1health = 70; _root.soldier2health = 80; _root.soldier3health = 90; _root.soldier4health = 120; _root.soldier5health = 160; _root.soldier6health = 160; _root.enemy1attack = 1; _root.enemy2attack = 1; _root.enemy3attack = 1; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy6attack = 3; _root.enemy1gold = 1; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 8; _root.enemy6gold = 20;
Instance of Symbol 1010 MovieClip in Frame 20
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1010 MovieClip in Frame 20
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 20
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 20
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 20
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 21
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 22
_root.enemysleft = 0; _root.enemycount = 40; _root.onscreenenemys = 0; stop(); _root.level = 9; _root.soldier1health = 120; _root.soldier2health = 120; _root.soldier3health = 120; _root.soldier4health = 160; _root.soldier5health = 160; _root.soldier6health = 160; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy6attack = 3; _root.enemy1gold = 1; _root.enemy2gold = 1; _root.enemy3gold = 1; _root.enemy4gold = 5; _root.enemy5gold = 8; _root.enemy6gold = 10;
Instance of Symbol 998 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1010 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 604 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 958 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 986 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 22
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 627 MovieClip in Frame 22
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 22
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 22
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 23
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 24
_root.enemysleft = 0; _root.enemycount = 60; _root.onscreenenemys = 0; stop(); _root.level = 10; _root.soldier1health = 140; _root.soldier2health = 150; _root.soldier3health = 160; _root.soldier4health = 170; _root.soldier5health = 180; _root.soldier6health = 190; _root.soldier7health = 250; _root.soldier8health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy1gold = 1; _root.enemy2gold = 1; _root.enemy3gold = 1; _root.enemy4gold = 5; _root.enemy5gold = 8; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10;
Instance of Symbol 604 MovieClip in Frame 24
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 24
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 24
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 24
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 24
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 24
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 24
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 24
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 24
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 25
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 26
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 11; _root.soldier1health = 140; _root.soldier2health = 150; _root.soldier3health = 160; _root.soldier4health = 170; _root.soldier5health = 180; _root.soldier6health = 190; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 1; _root.enemy2gold = 1; _root.enemy3gold = 1; _root.enemy4gold = 5; _root.enemy5gold = 8; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 1013 MovieClip in Frame 26
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 1027 MovieClip in Frame 26
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 26
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1027 MovieClip in Frame 26
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 26
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 26
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 627 MovieClip in Frame 26
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 26
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 26
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 27
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 28
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 12; _root.soldier1health = 140; _root.soldier2health = 150; _root.soldier3health = 160; _root.soldier4health = 170; _root.soldier5health = 180; _root.soldier6health = 190; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 1; _root.enemy2gold = 1; _root.enemy3gold = 1; _root.enemy4gold = 5; _root.enemy5gold = 8; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 1027 MovieClip in Frame 28
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 28
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 28
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 28
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 28
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 28
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 28
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 29
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 30
_root.enemysleft = 0; _root.enemycount = 40; _root.onscreenenemys = 0; stop(); _root.level = 13; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 3; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 8; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 974 MovieClip in Frame 30
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 30
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 30
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 30
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 30
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 30
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 30
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 30
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 30
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 31
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 32
_root.enemysleft = 0; _root.enemycount = 25; _root.onscreenenemys = 0; stop(); _root.level = 14; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 998 MovieClip in Frame 32
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 32
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 32
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 32
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 32
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 32
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 32
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 32
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 33
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 34
_root.enemysleft = 0; _root.enemycount = 25; _root.onscreenenemys = 0; stop(); _root.level = 15; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 974 MovieClip in Frame 34
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1027 MovieClip in Frame 34
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 34
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 34
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1027 MovieClip in Frame 34
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 34
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 34
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 34
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 34
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 35
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 36
_root.enemysleft = 0; _root.enemycount = 30; _root.onscreenenemys = 0; stop(); _root.level = 16; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 604 MovieClip in Frame 36
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 36
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 36
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 36
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 36
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 36
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 36
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 36
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 36
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 37
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 38
_root.enemysleft = 0; _root.enemycount = 30; _root.onscreenenemys = 0; stop(); _root.level = 17; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 958 MovieClip in Frame 38
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 38
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 38
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 38
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 38
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 38
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 38
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 38
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 38
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 39
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 40
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 18; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 974 MovieClip in Frame 40
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 40
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 40
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 40
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 40
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 40
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 40
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 40
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 41
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 42
_root.enemysleft = 0; _root.enemycount = 15; _root.onscreenenemys = 0; stop(); _root.level = 19; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 986 MovieClip in Frame 42
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 42
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 42
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1027 MovieClip in Frame 42
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 42
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 42
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 42
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 43
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 44
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 20; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 250; _root.soldier8health = 250; _root.soldier9health = 250; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 1010 MovieClip in Frame 44
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1010 MovieClip in Frame 44
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1010 MovieClip in Frame 44
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1010 MovieClip in Frame 44
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 44
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 44
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 44
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 45
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 46
_root.enemysleft = 0; _root.enemycount = 15; _root.onscreenenemys = 0; stop(); _root.level = 21; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 1013 MovieClip in Frame 46
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 1027 MovieClip in Frame 46
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 46
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1027 MovieClip in Frame 46
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 46
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 46
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 627 MovieClip in Frame 46
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 46
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 46
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 47
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 48
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 22; _root.soldier1health = 150; _root.soldier2health = 160; _root.soldier3health = 170; _root.soldier4health = 180; _root.soldier5health = 190; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 1013 MovieClip in Frame 48
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 48
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 48
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 48
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 48
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 48
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 48
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 49
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 50
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 23; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30;
Instance of Symbol 604 MovieClip in Frame 50
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 50
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 50
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 50
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 50
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 50
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 50
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 50
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 51
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 52
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 24; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.soldier10health = 300; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy10gold = 15;
Instance of Symbol 1052 MovieClip in Frame 52
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier10health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy10gold; _root.totalgold = _root.totalgold + _root.enemy10gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 52
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1052 MovieClip in Frame 52
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier10health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy10gold; _root.totalgold = _root.totalgold + _root.enemy10gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 52
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 52
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 52
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 52
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 53
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 54
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 25; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.soldier10health = 300; _root.soldier11health = 300; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy10gold = 15; _root.enemy11gold = 15;
Instance of Symbol 1065 MovieClip in Frame 54
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1065 MovieClip in Frame 54
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1065 MovieClip in Frame 54
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 54
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 54
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 54
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 55
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 56
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 26; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.soldier10health = 300; _root.soldier11health = 300; _root.soldier12health = 300; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15;
Instance of Symbol 1079 MovieClip in Frame 56
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier12health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy12gold; _root.totalgold = _root.totalgold + _root.enemy12gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1065 MovieClip in Frame 56
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1079 MovieClip in Frame 56
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier12health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy12gold; _root.totalgold = _root.totalgold + _root.enemy12gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 56
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 56
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 56
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 57
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 58
_root.enemysleft = 0; _root.enemycount = 4; _root.onscreenenemys = 0; stop(); _root.level = 27; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.soldier10health = 300; _root.soldier11health = 300; _root.soldier12health = 300; _root.soldier13health = 400; _root.soldier14health = 400; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20;
Instance of Symbol 1091 MovieClip in Frame 58
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier14health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy14gold; _root.totalgold = _root.totalgold + _root.enemy14gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1103 MovieClip in Frame 58
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier13health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy13gold; _root.totalgold = _root.totalgold + _root.enemy13gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 58
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 58
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 58
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 59
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 60
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 28; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.soldier10health = 300; _root.soldier11health = 300; _root.soldier12health = 300; _root.soldier13health = 400; _root.soldier14health = 400; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20;
Instance of Symbol 1091 MovieClip in Frame 60
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier14health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy14gold; _root.totalgold = _root.totalgold + _root.enemy14gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1065 MovieClip in Frame 60
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1079 MovieClip in Frame 60
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier12health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy12gold; _root.totalgold = _root.totalgold + _root.enemy12gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 60
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1027 MovieClip in Frame 60
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 60
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 60
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 60
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 61
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 62
_root.enemysleft = 0; _root.enemycount = 10; _root.onscreenenemys = 0; stop(); _root.level = 29; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.soldier10health = 300; _root.soldier11health = 300; _root.soldier12health = 300; _root.soldier13health = 400; _root.soldier14health = 400; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20;
Instance of Symbol 1103 MovieClip in Frame 62
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier13health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy13gold; _root.totalgold = _root.totalgold + _root.enemy13gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 62
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 62
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1103 MovieClip in Frame 62
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier13health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy13gold; _root.totalgold = _root.totalgold + _root.enemy13gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 62
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 62
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 62
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 63
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 64
_root.enemysleft = 0; _root.enemycount = 14; _root.onscreenenemys = 0; stop(); _root.level = 30; _root.soldier1health = 200; _root.soldier2health = 200; _root.soldier3health = 200; _root.soldier4health = 200; _root.soldier5health = 200; _root.soldier6health = 200; _root.soldier7health = 300; _root.soldier8health = 300; _root.soldier9health = 300; _root.soldier10health = 300; _root.soldier11health = 300; _root.soldier12health = 300; _root.soldier13health = 400; _root.soldier14health = 400; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy1gold = 2; _root.enemy2gold = 2; _root.enemy3gold = 2; _root.enemy4gold = 5; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20;
Instance of Symbol 1013 MovieClip in Frame 64
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 64
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 64
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 64
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 64
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 64
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 64
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 65
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 66
_root.enemysleft = 0; _root.enemycount = 2; _root.onscreenenemys = 0; stop(); _root.level = 31; _root.soldier1health = 210; _root.soldier2health = 210; _root.soldier3health = 210; _root.soldier4health = 210; _root.soldier5health = 210; _root.soldier6health = 210; _root.soldier7health = 310; _root.soldier8health = 310; _root.soldier9health = 310; _root.soldier10health = 310; _root.soldier11health = 310; _root.soldier12health = 310; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 2; _root.enemy2attack = 2; _root.enemy3attack = 2; _root.enemy4attack = 2; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 3; _root.enemy2gold = 3; _root.enemy3gold = 3; _root.enemy4gold = 6; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1119 MovieClip in Frame 66
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier15health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy15gold; _root.totalgold = _root.totalgold + _root.enemy15gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1119 MovieClip in Frame 66
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier15health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy15gold; _root.totalgold = _root.totalgold + _root.enemy15gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 66
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 66
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 66
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 67
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 68
_root.enemysleft = 0; _root.enemycount = 2; _root.onscreenenemys = 0; stop(); _root.level = 32; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 4; _root.enemy2gold = 4; _root.enemy3gold = 4; _root.enemy4gold = 6; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1133 MovieClip in Frame 68
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier16health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy16gold; _root.totalgold = _root.totalgold + _root.enemy16gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1133 MovieClip in Frame 68
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier16health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy16gold; _root.totalgold = _root.totalgold + _root.enemy16gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 68
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 68
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 68
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 69
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 70
_root.enemysleft = 0; _root.enemycount = 6; _root.onscreenenemys = 0; stop(); _root.level = 33; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 5; _root.enemy2gold = 5; _root.enemy3gold = 5; _root.enemy4gold = 6; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1091 MovieClip in Frame 70
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier14health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy14gold; _root.totalgold = _root.totalgold + _root.enemy14gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1079 MovieClip in Frame 70
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier12health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy12gold; _root.totalgold = _root.totalgold + _root.enemy12gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1065 MovieClip in Frame 70
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1103 MovieClip in Frame 70
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier13health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy13gold; _root.totalgold = _root.totalgold + _root.enemy13gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1133 MovieClip in Frame 70
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier16health; this.restart = random(100) - 200; this.speed = 0.5; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy16gold; _root.totalgold = _root.totalgold + _root.enemy16gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 627 MovieClip in Frame 70
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 70
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 70
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 71
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 72
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 34; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 5; _root.enemy2gold = 5; _root.enemy3gold = 5; _root.enemy4gold = 6; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 60; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1013 MovieClip in Frame 72
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 72
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 72
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1013 MovieClip in Frame 72
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier9health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy9gold; _root.totalgold = _root.totalgold + _root.enemy9gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 72
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 72
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 72
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 73
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 74
_root.enemysleft = 0; _root.enemycount = 15; _root.onscreenenemys = 0; stop(); _root.level = 35; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 5; _root.enemy2gold = 5; _root.enemy3gold = 5; _root.enemy4gold = 6; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1079 MovieClip in Frame 74
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier12health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy12gold; _root.totalgold = _root.totalgold + _root.enemy12gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 74
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1027 MovieClip in Frame 74
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1133 MovieClip in Frame 74
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier16health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy16gold; _root.totalgold = _root.totalgold + _root.enemy16gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1119 MovieClip in Frame 74
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier15health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy15gold; _root.totalgold = _root.totalgold + _root.enemy15gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 74
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 74
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 74
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 75
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 76
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 36; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 5; _root.enemy2gold = 5; _root.enemy3gold = 5; _root.enemy4gold = 6; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1091 MovieClip in Frame 76
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier14health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy14gold; _root.totalgold = _root.totalgold + _root.enemy14gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 986 MovieClip in Frame 76
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier4health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy4gold; _root.totalgold = _root.totalgold + _root.enemy4gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1103 MovieClip in Frame 76
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier13health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy13gold; _root.totalgold = _root.totalgold + _root.enemy13gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1103 MovieClip in Frame 76
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier13health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy13gold; _root.totalgold = _root.totalgold + _root.enemy13gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1091 MovieClip in Frame 76
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier14health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy14gold; _root.totalgold = _root.totalgold + _root.enemy14gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 76
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 76
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 76
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 77
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 78
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 37; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 5; _root.enemy2gold = 5; _root.enemy3gold = 5; _root.enemy4gold = 6; _root.enemy5gold = 10; _root.enemy6gold = 10; _root.enemy7gold = 10; _root.enemy8gold = 10; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1065 MovieClip in Frame 78
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 604 MovieClip in Frame 78
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier1health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy1gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 958 MovieClip in Frame 78
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier2health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy2gold; _root.totalgold = _root.totalgold + _root.enemy2gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1065 MovieClip in Frame 78
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier11health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy11gold; _root.totalgold = _root.totalgold + _root.enemy1gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1052 MovieClip in Frame 78
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier10health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy10gold; _root.totalgold = _root.totalgold + _root.enemy10gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 78
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 78
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 78
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 79
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 80
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 38; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 7; _root.enemy2gold = 7; _root.enemy3gold = 7; _root.enemy4gold = 7; _root.enemy5gold = 15; _root.enemy6gold = 15; _root.enemy7gold = 15; _root.enemy8gold = 15; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1052 MovieClip in Frame 80
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier10health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy10gold; _root.totalgold = _root.totalgold + _root.enemy10gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 80
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 80
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1052 MovieClip in Frame 80
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier10health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy10gold; _root.totalgold = _root.totalgold + _root.enemy10gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 998 MovieClip in Frame 80
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier5health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy5gold; _root.totalgold = _root.totalgold + _root.enemy5gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 974 MovieClip in Frame 80
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier3health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy3gold; _root.totalgold = _root.totalgold + _root.enemy3gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 80
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 80
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 80
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 81
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 82
_root.enemysleft = 0; _root.enemycount = 15; _root.onscreenenemys = 0; stop(); _root.level = 39; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 7; _root.enemy2gold = 7; _root.enemy3gold = 7; _root.enemy4gold = 7; _root.enemy5gold = 15; _root.enemy6gold = 15; _root.enemy7gold = 15; _root.enemy8gold = 15; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1027 MovieClip in Frame 82
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier7health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy7gold; _root.totalgold = _root.totalgold + _root.enemy7gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1040 MovieClip in Frame 82
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier8health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy8gold; _root.totalgold = _root.totalgold + _root.enemy8gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1010 MovieClip in Frame 82
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1010 MovieClip in Frame 82
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier6health; this.restart = random(100) - 200; this.speed = 3; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy6gold; _root.totalgold = _root.totalgold + _root.enemy6gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1079 MovieClip in Frame 82
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier12health; this.restart = random(100) - 200; this.speed = 2; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy12gold; _root.totalgold = _root.totalgold + _root.enemy12gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 627 MovieClip in Frame 82
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 82
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 82
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 83
_root.levelcomplete = ("Level " + _root.level) + " Complete:"; stop();
Frame 84
_root.enemysleft = 0; _root.enemycount = 20; _root.onscreenenemys = 0; stop(); _root.level = 40; _root.soldier1health = 230; _root.soldier2health = 230; _root.soldier3health = 230; _root.soldier4health = 230; _root.soldier5health = 230; _root.soldier6health = 230; _root.soldier7health = 330; _root.soldier8health = 330; _root.soldier9health = 330; _root.soldier10health = 330; _root.soldier11health = 330; _root.soldier12health = 330; _root.soldier13health = 400; _root.soldier14health = 400; _root.soldier15health = 700; _root.soldier16health = 800; _root.enemy1attack = 3; _root.enemy2attack = 3; _root.enemy3attack = 3; _root.enemy4attack = 3; _root.enemy5attack = 4; _root.enemy6attack = 3; _root.enemy7attack = 3; _root.enemy8attack = 3; _root.enemy9attack = 3; _root.enemy10attack = 5; _root.enemy11attack = 5; _root.enemy12attack = 8; _root.enemy13attack = 6; _root.enemy14attack = 6; _root.enemy15attack = 10; _root.enemy16attack = 10; _root.enemy1gold = 7; _root.enemy2gold = 7; _root.enemy3gold = 7; _root.enemy4gold = 7; _root.enemy5gold = 15; _root.enemy6gold = 15; _root.enemy7gold = 15; _root.enemy8gold = 15; _root.enemy9gold = 30; _root.enemy10gold = 15; _root.enemy11gold = 15; _root.enemy12gold = 15; _root.enemy13gold = 20; _root.enemy14gold = 20; _root.enemy15gold = 40; _root.enemy16gold = 40;
Instance of Symbol 1133 MovieClip in Frame 84
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier16health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy16gold; _root.totalgold = _root.totalgold + _root.enemy16gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 1119 MovieClip in Frame 84
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier15health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy15gold; _root.totalgold = _root.totalgold + _root.enemy15gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1091 MovieClip in Frame 84
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier14health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy14gold; _root.totalgold = _root.totalgold + _root.enemy14gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1103 MovieClip in Frame 84
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier13health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy13gold; _root.totalgold = _root.totalgold + _root.enemy13gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1091 MovieClip in Frame 84
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier14health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); this.attack1.play(); } if (this.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy14gold; _root.totalgold = _root.totalgold + _root.enemy14gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } if ((this.dead == true) && (_root.enemycount > 0)) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this._x = this.restart; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } }
Instance of Symbol 1133 MovieClip in Frame 84
onClipEvent (load) { _root.enemycount = _root.enemycount - 1; _root.onscreenenemys = _root.onscreenenemys + 1; this.sethealth = _root.soldier16health; this.restart = random(100) - 200; this.speed = 1; this._x = random(200) - 400; this.alive = true; this.health = this.sethealth; this.dead = false; this.gotoAndStop("function"); } onClipEvent (enterFrame) { if ((((((((this.alive == true) && (!this.hitTest(_root.wall))) && (!this.hitTest(_root.teslabase))) && (!this.hitTest(_root.archer1.archer))) && (!this.hitTest(_root.archer2.archer))) && (!this.hitTest(_root.archer3.archer))) && (!this.hitTest(_root.archer4.archer))) && (!this.hitTest(_root.archer5.archer))) { this._x = this._x + this.speed; this.legs.play(); } else { this.legs.stop(); } if (this.hitTest(_root.wall)) { this.attack.play(); } if (this.hitTest(_root.teslabase)) { this.attack.play(); } if (this.hitTest(_root.archer1.archer)) { this.attack.play(); } if (this.hitTest(_root.archer2.archer)) { this.attack.play(); } if (this.hitTest(_root.archer3.archer)) { this.attack.play(); } if (this.hitTest(_root.archer4.archer)) { this.attack.play(); } if (this.hitTest(_root.archer5.archer)) { this.attack.play(); } if (this.hurt.hitTest(_root.ball) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.ball2) && (this.health > 0)) { this.health = this.health - _root.projectiledmg; } if (this.hurt.hitTest(_root.archer1.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer1power; } if (this.hurt.hitTest(_root.archer2.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer2power; } if (this.hurt.hitTest(_root.archer3.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer3power; } if (this.hurt.hitTest(_root.archer4.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer4power; } if (this.hurt.hitTest(_root.archer5.arrow1) && (this.health > 0)) { this.health = this.health - _root.archer5power; } if (this.hurt.hitTest(_root.landmine1.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine2.mine) && (this.health > 0)) { this.health = this.health - 5; } if (this.hurt.hitTest(_root.landmine3.mine) && (this.health > 0)) { this.health = this.health - 5; } if ((this.health <= 0) && (this.alive == true)) { _root.gold = _root.gold + _root.enemy16gold; _root.totalgold = _root.totalgold + _root.enemy16gold; _root.enemyskilled = _root.enemyskilled + 1; this.alive = false; this.play(); } }
Instance of Symbol 627 MovieClip in Frame 84
onClipEvent (enterFrame) { _root.enemysleft = _root.enemycount + _root.onscreenenemys; if (_root.enemysleft == 0) { _root.nextFrame(); } }
Instance of Symbol 646 MovieClip "ball" in Frame 84
onClipEvent (load) { _root.timeshot1 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex = 0; _root.ballmovey = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot1 > 0) { this._x = this._x + _root.ballmovex; this._y = this._y + _root.ballmovey; _root.timeshot1 = _root.timeshot1 - 1; } if (_root.timeshot1 == 4) { this.play(); } }
Instance of Symbol 658 MovieClip "ball2" in Frame 84
onClipEvent (load) { _root.timeshot2 = 0; this._x = _root.tesla._x; this._y = _root.tesla._y; _root.ballmovex2 = 0; _root.ballmovey2 = 0; this.gotoAndStop(15); } onClipEvent (enterFrame) { if (_root.timeshot2 > 0) { this._x = this._x + _root.ballmovex2; this._y = this._y + _root.ballmovey2; _root.timeshot2 = _root.timeshot2 - 1; } if (_root.timeshot2 == 4) { this.play(); } }
Frame 85
_root.winstats = ((("You have completed all 40 levels, collected a total of " + _root.totalgold) + " Gold, and slayed ") + _root.enemyskilled) + " enemys on your path to victory."; stop();
Symbol 8 Button
on (release) { getURL ("http://www.godlygamer.com", _new); }
Symbol 19 Button
on (release) { _root.gotoAndStop("gamestart"); }
Symbol 21 Button
on (release) { _root.gotoAndStop("instructions"); }
Symbol 33 MovieClip Frame 1
stop();
Symbol 33 MovieClip Frame 2
stop(); stopAllSounds();
Symbol 36 MovieClip Frame 1
if (Key.isDown(81)) { _quality = "high"; gotoAndPlay (5); } if (Key.isDown(87)) { _quality = "medium"; gotoAndPlay (5); } if (Key.isDown(69)) { _quality = "low"; gotoAndPlay (5); }
Symbol 36 MovieClip Frame 2
gotoAndPlay (1);
Symbol 45 Button
on (release) { _root.gotoAndStop("start"); }
Symbol 48 Button
on (release) { prevFrame(); }
Symbol 51 Button
on (release) { nextFrame(); }
Symbol 63 MovieClip Frame 1
stop();
Symbol 63 MovieClip Frame 30
gotoAndPlay ("startwalk");
Symbol 68 MovieClip Frame 1
stop();
Symbol 76 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 1
stop();
Symbol 83 MovieClip Frame 30
gotoAndPlay ("startwalk");
Instance of Symbol 86 MovieClip in Symbol 87 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 87 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 87 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 87 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 87 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Symbol 90 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 1
stop();
Instance of Symbol 86 MovieClip in Symbol 100 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 100 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 100 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 100 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 100 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 100 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Symbol 105 MovieClip Frame 1
stop();
Symbol 105 MovieClip Frame 30
gotoAndPlay ("startwalk");
Symbol 110 MovieClip Frame 1
stop();
Symbol 118 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 1
stop();
Symbol 127 MovieClip Frame 18
gotoAndPlay ("startwalk");
Symbol 133 MovieClip Frame 1
stop();
Symbol 136 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 1
stop();
Symbol 144 MovieClip Frame 30
gotoAndPlay ("startwalk");
Symbol 154 MovieClip Frame 1
stop();
Symbol 161 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 1
stop();
Symbol 169 MovieClip Frame 9
gotoAndPlay ("startwalk");
Symbol 176 MovieClip Frame 1
stop();
Symbol 179 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 1
stop();
Symbol 191 MovieClip Frame 39
gotoAndPlay ("startwalk");
Symbol 194 MovieClip Frame 1
stop();
Symbol 201 MovieClip Frame 1
gotoAndPlay (2);
Symbol 201 MovieClip Frame 80
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 1
stop();
Symbol 213 MovieClip Frame 39
gotoAndPlay ("startwalk");
Symbol 216 MovieClip Frame 1
stop();
Symbol 247 MovieClip Frame 1
stop();
Symbol 254 MovieClip Frame 1
stop();
Symbol 258 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 1
stop();
Symbol 266 MovieClip Frame 30
gotoAndPlay ("startwalk");
Symbol 273 MovieClip Frame 1
stop();
Symbol 280 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 1
stop();
Symbol 287 MovieClip Frame 39
gotoAndPlay ("startwalk");
Symbol 292 MovieClip Frame 1
stop();
Symbol 297 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 1
stop();
Symbol 307 MovieClip Frame 39
gotoAndPlay ("startwalk");
Symbol 310 MovieClip Frame 1
stop();
Symbol 316 MovieClip Frame 1
gotoAndPlay (2);
Symbol 316 MovieClip Frame 80
stop();
Symbol 317 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 1
stop();
Symbol 332 MovieClip Frame 45
gotoAndPlay ("startwalk");
Symbol 337 MovieClip Frame 1
stop();
Symbol 340 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 1
stop();
Symbol 349 MovieClip Frame 45
gotoAndPlay ("startwalk");
Symbol 354 MovieClip Frame 1
stop();
Symbol 357 MovieClip Frame 1
stop();
Symbol 385 MovieClip Frame 1
stop();
Symbol 397 MovieClip Frame 1
gotoAndPlay (2);
Symbol 397 MovieClip Frame 45
stop();
Symbol 398 MovieClip Frame 1
stop();
Symbol 409 MovieClip Frame 1
stop();
Instance of Symbol 202 MovieClip "attack1" in Symbol 409 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy7attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy7attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy7attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy7attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy7attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy7attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy7attack; } }
Instance of Symbol 247 MovieClip "attack1" in Symbol 409 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy8attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy8attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy8attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy8attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy8attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy8attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy8attack; } }
Instance of Symbol 254 MovieClip "attack" in Symbol 409 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy9attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy9attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy9attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy9attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy9attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy9attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy9attack; } }
Instance of Symbol 273 MovieClip "attack" in Symbol 409 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy10attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy10attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy10attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy10attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy10attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy10attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy10attack; } }
Instance of Symbol 292 MovieClip "attack" in Symbol 409 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy11attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy11attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy11attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy11attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy11attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy11attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy11attack; } }
Instance of Symbol 317 MovieClip "attack1" in Symbol 409 MovieClip Frame 4
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy12attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy12attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy12attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy12attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy12attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy12attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy12attack; } }
Instance of Symbol 340 MovieClip "attack1" in Symbol 409 MovieClip Frame 5
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy13attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy13attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy13attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy13attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy13attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy13attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy13attack; } }
Instance of Symbol 357 MovieClip "attack1" in Symbol 409 MovieClip Frame 5
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy14attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy14attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy14attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy14attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy14attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy14attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy14attack; } }
Instance of Symbol 362 MovieClip in Symbol 409 MovieClip Frame 5
onClipEvent (load) { gotoAndPlay (3); }
Instance of Symbol 385 MovieClip "attack" in Symbol 409 MovieClip Frame 5
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy15attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy15attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy15attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy15attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy15attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy15attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy15attack; } }
Instance of Symbol 392 MovieClip in Symbol 409 MovieClip Frame 5
onClipEvent (load) { gotoAndPlay (6); }
Instance of Symbol 392 MovieClip in Symbol 409 MovieClip Frame 5
onClipEvent (load) { gotoAndPlay (4); }
Symbol 412 MovieClip Frame 1
_root.deathstats = ((((("You have completed " + (_root.level - 1)) + " of 40 levels, collected a total of ") + _root.totalgold) + " Gold, and slayed ") + _root.enemyskilled) + " enemys before you died.";
Symbol 416 MovieClip Frame 1
gotoAndPlay (2);
Symbol 416 MovieClip Frame 15
stop();
Symbol 417 MovieClip Frame 15
stop();
Symbol 418 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 1
stop();
Symbol 431 MovieClip Frame 20
_root.archer4shot = true;
Symbol 438 MovieClip Frame 1
stop(); if (_root.archer4explodingarrows == true) { play(); }
Symbol 438 MovieClip Frame 20
stop();
Symbol 439 MovieClip Frame 1
stop(); _root.archer4shooting = false;
Symbol 439 MovieClip Frame 96
gotoAndPlay(100 + _root.archer4speed);
Symbol 440 MovieClip Frame 10
stop();
Symbol 441 MovieClip Frame 1
stop();
Instance of Symbol 431 MovieClip "archer" in Symbol 441 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer4shooting == false) { this.play(); _root.archer4shooting = true; } }
Instance of Symbol 439 MovieClip "arrow1" in Symbol 441 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer4shot == true) { this.play(); _root.archer4shot = false; } }
Symbol 496 MovieClip Frame 1
stop();
Symbol 496 MovieClip Frame 20
_root.archer1shot = true;
Symbol 500 MovieClip Frame 1
stop(); if (_root.archer1explodingarrows == true) { play(); }
Symbol 500 MovieClip Frame 20
stop();
Symbol 501 MovieClip Frame 1
stop(); _root.archer1shooting = false;
Symbol 501 MovieClip Frame 96
gotoAndPlay(100 + _root.archer1speed);
Symbol 502 MovieClip Frame 10
stop();
Symbol 503 MovieClip Frame 1
stop();
Instance of Symbol 496 MovieClip "archer" in Symbol 503 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer1shooting == false) { this.play(); _root.archer1shooting = true; } }
Instance of Symbol 501 MovieClip "arrow1" in Symbol 503 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer1shot == true) { this.play(); _root.archer1shot = false; } }
Symbol 511 MovieClip Frame 1
stop();
Symbol 511 MovieClip Frame 20
_root.archer3shot = true;
Symbol 515 MovieClip Frame 1
stop(); if (_root.archer3explodingarrows == true) { play(); }
Symbol 515 MovieClip Frame 20
stop();
Symbol 516 MovieClip Frame 1
stop(); _root.archer3shooting = false;
Symbol 516 MovieClip Frame 96
gotoAndPlay(100 + _root.archer3speed);
Symbol 517 MovieClip Frame 10
stop();
Symbol 518 MovieClip Frame 1
stop();
Instance of Symbol 511 MovieClip "archer" in Symbol 518 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer3shooting == false) { this.play(); _root.archer3shooting = true; } }
Instance of Symbol 516 MovieClip "arrow1" in Symbol 518 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer3shot == true) { this.play(); _root.archer3shot = false; } }
Symbol 526 MovieClip Frame 1
stop();
Symbol 526 MovieClip Frame 20
_root.archer5shot = true;
Symbol 530 MovieClip Frame 1
stop(); if (_root.archer4explodingarrows == true) { play(); }
Symbol 530 MovieClip Frame 20
stop();
Symbol 531 MovieClip Frame 1
stop(); _root.archer5shooting = false;
Symbol 531 MovieClip Frame 96
gotoAndPlay(100 + _root.archer5speed);
Symbol 532 MovieClip Frame 10
stop();
Symbol 533 MovieClip Frame 1
stop();
Instance of Symbol 526 MovieClip "archer" in Symbol 533 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer5shooting == false) { this.play(); _root.archer5shooting = true; } }
Instance of Symbol 531 MovieClip "arrow1" in Symbol 533 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer5shot == true) { this.play(); _root.archer5shot = false; } }
Symbol 541 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 20
_root.archer2shot = true;
Symbol 545 MovieClip Frame 1
stop(); if (_root.archer2explodingarrows == true) { play(); }
Symbol 545 MovieClip Frame 20
stop();
Symbol 546 MovieClip Frame 1
stop(); _root.archer2shooting = false;
Symbol 546 MovieClip Frame 96
gotoAndPlay(100 + _root.archer2speed);
Symbol 547 MovieClip Frame 10
stop();
Symbol 548 MovieClip Frame 1
stop();
Instance of Symbol 541 MovieClip "archer" in Symbol 548 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer2shooting == false) { this.play(); _root.archer2shooting = true; } }
Instance of Symbol 546 MovieClip "arrow1" in Symbol 548 MovieClip Frame 1
onClipEvent (enterFrame) { if (_root.archer2shot == true) { this.play(); _root.archer2shot = false; } }
Symbol 554 MovieClip Frame 20
stop();
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 25
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 26
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 27
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 28
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 29
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 30
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 36
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 37
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 38
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 39
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 554 MovieClip in Symbol 564 MovieClip Frame 40
onClipEvent (load) { this._rotation = random(360); }
Symbol 564 MovieClip Frame 60
stop();
Symbol 565 MovieClip Frame 1
stop();
Symbol 568 MovieClip Frame 20
stop();
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 25
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 26
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 27
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 28
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 29
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 30
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 36
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 37
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 38
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 39
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 568 MovieClip in Symbol 577 MovieClip Frame 40
onClipEvent (load) { this._rotation = random(360); }
Symbol 577 MovieClip Frame 60
stop();
Symbol 578 MovieClip Frame 1
stop();
Symbol 581 MovieClip Frame 20
stop();
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 25
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 26
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 27
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 28
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 29
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 30
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 35
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 36
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 37
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 38
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 39
onClipEvent (load) { this._rotation = random(360); }
Instance of Symbol 581 MovieClip in Symbol 590 MovieClip Frame 40
onClipEvent (load) { this._rotation = random(360); }
Symbol 590 MovieClip Frame 60
stop();
Symbol 591 MovieClip Frame 1
stop();
Symbol 603 MovieClip Frame 9
stop();
Symbol 604 MovieClip Frame 1
stop();
Instance of Symbol 68 MovieClip "attack" in Symbol 604 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy1attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy1attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy1attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy1attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy1attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy1attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy1attack; } }
Symbol 604 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 609 Button
on (release) { nextFrame(); }
Symbol 612 Button
on (release) { _quality = "high"; _root.qualitydisplay.gotoAndPlay(5); }
Symbol 615 Button
on (release) { _quality = "medium"; _root.qualitydisplay.gotoAndPlay(5); }
Symbol 618 Button
on (release) { _quality = "low"; _root.qualitydisplay.gotoAndPlay(5); }
Symbol 624 Button
on (release) { _root.gotoAndStop("start"); }
Symbol 626 Button
on (release) { prevFrame(); }
Symbol 627 MovieClip Frame 1
stop();
Symbol 646 MovieClip Frame 15
stop(); _root.fired1 = false;
Symbol 658 MovieClip Frame 15
stop(); _root.fired2 = false;
Symbol 669 Button
on (release) { gotoAndStop ("hire1"); }
Symbol 671 Button
on (release) { gotoAndStop ("hire2"); }
Symbol 673 Button
on (release) { gotoAndStop ("hire3"); }
Symbol 675 Button
on (release) { gotoAndStop ("hire4"); }
Symbol 677 Button
on (release) { gotoAndStop ("hire5"); }
Symbol 679 Button
on (release) { gotoAndStop ("teslacoil"); }
Symbol 680 Button
on (release) { gotoAndStop ("archer1"); }
Symbol 681 Button
on (release) { gotoAndStop ("archer2"); }
Symbol 682 Button
on (release) { gotoAndStop ("archer3"); }
Symbol 683 Button
on (release) { gotoAndStop ("archer4"); }
Symbol 684 Button
on (release) { gotoAndStop ("archer5"); }
Symbol 686 Button
on (release) { _root.play(); }
Symbol 688 Button
on (release) { gotoAndStop ("landmines"); }
Symbol 694 Button
on (release) { if ((_root.gold >= 100) && (_root.archer1health <= 0)) { _root.gold = _root.gold - 100; _root.archer1active = true; gotoAndStop ("main"); } else { gotoAndStop ("main"); } }
Symbol 696 Button
on (release) { gotoAndStop ("main"); }
Symbol 700 Button
on (release) { if ((_root.gold >= 100) && (_root.archer2health <= 0)) { _root.gold = _root.gold - 100; _root.archer2active = true; gotoAndStop ("main"); } else { gotoAndStop ("main"); } }
Symbol 704 Button
on (release) { if ((_root.gold >= 100) && (_root.archer3health <= 0)) { _root.gold = _root.gold - 100; _root.archer3active = true; gotoAndStop ("main"); } else { gotoAndStop ("main"); } }
Symbol 708 Button
on (release) { if ((_root.gold >= 100) && (_root.archer4health <= 0)) { _root.gold = _root.gold - 100; _root.archer4active = true; gotoAndStop ("main"); } else { gotoAndStop ("main"); } }
Symbol 712 Button
on (release) { if ((_root.gold >= 100) && (_root.archer5health <= 0)) { _root.gold = _root.gold - 100; _root.archer5active = true; gotoAndStop ("main"); } else { gotoAndStop ("main"); } }
Symbol 717 Button
on (release) { if (_root.gold >= 1000) { _root.gold = _root.gold - 1000; _root.unlockdualshock = true; gotoAndStop (2); } }
Symbol 719 MovieClip Frame 1
stop(); if (_root.unlockdualshock == true) { gotoAndStop (2); }
Symbol 721 Button
on (release) { gotoAndStop ("main"); }
Symbol 723 Button
on (release) { if ((_root.gold >= 5) && (_root.teslahealth < 2500)) { _root.gold = _root.gold - 5; _root.teslahealth = _root.teslahealth + 50; } }
Symbol 725 Button
on (release) { if ((_root.gold >= 5) && (_root.wallhealth < 1000)) { _root.gold = _root.gold - 5; _root.wallhealth = _root.wallhealth + 50; } }
Symbol 727 Button
on (release) { if (_root.gold >= 10) { _root.gold = _root.gold - 10; _root.wallalive = true; _root.wallhealth = 100; _root.wall.gotoAndStop(1); gotoAndStop (1); } }
Symbol 728 MovieClip Frame 1
stop(); if (_root.wallhealth == 0) { gotoAndStop (2); }
Symbol 730 Button
on (release) { if (_root.gold >= 10) { _root.gold = _root.gold - 10; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 733 Button
on (release) { if (_root.gold >= 15) { _root.gold = _root.gold - 15; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 736 Button
on (release) { if (_root.gold >= 20) { _root.gold = _root.gold - 20; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 739 Button
on (release) { if (_root.gold >= 30) { _root.gold = _root.gold - 30; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 742 Button
on (release) { if (_root.gold >= 35) { _root.gold = _root.gold - 35; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 745 Button
on (release) { if (_root.gold >= 40) { _root.gold = _root.gold - 40; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 748 Button
on (release) { if (_root.gold >= 50) { _root.gold = _root.gold - 50; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 751 Button
on (release) { if (_root.gold >= 55) { _root.gold = _root.gold - 55; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 754 Button
on (release) { if (_root.gold >= 60) { _root.gold = _root.gold - 60; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 757 Button
on (release) { if (_root.gold >= 65) { _root.gold = _root.gold - 65; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 760 Button
on (release) { if (_root.gold >= 70) { _root.gold = _root.gold - 70; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 763 Button
on (release) { if (_root.gold >= 80) { _root.gold = _root.gold - 80; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 766 Button
on (release) { if (_root.gold >= 90) { _root.gold = _root.gold - 90; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 769 Button
on (release) { if (_root.gold >= 100) { _root.gold = _root.gold - 100; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 772 Button
on (release) { if (_root.gold >= 110) { _root.gold = _root.gold - 110; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 775 Button
on (release) { if (_root.gold >= 120) { _root.gold = _root.gold - 120; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 778 Button
on (release) { if (_root.gold >= 130) { _root.gold = _root.gold - 130; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 781 Button
on (release) { if (_root.gold >= 140) { _root.gold = _root.gold - 140; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 784 Button
on (release) { if (_root.gold >= 150) { _root.gold = _root.gold - 150; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 787 Button
on (release) { if (_root.gold >= 160) { _root.gold = _root.gold - 160; _root.projectilespeed = _root.projectilespeed - 1; nextFrame(); } }
Symbol 793 MovieClip Frame 1
stop(); if (_root.projectilespeed == 40) { gotoAndStop (1); } if (_root.projectilespeed == 39) { gotoAndStop (2); } if (_root.projectilespeed == 38) { gotoAndStop (3); } if (_root.projectilespeed == 37) { gotoAndStop (4); } if (_root.projectilespeed == 36) { gotoAndStop (5); } if (_root.projectilespeed == 35) { gotoAndStop (6); } if (_root.projectilespeed == 34) { gotoAndStop (7); } if (_root.projectilespeed == 33) { gotoAndStop (8); } if (_root.projectilespeed == 32) { gotoAndStop (9); } if (_root.projectilespeed == 31) { gotoAndStop (10); } if (_root.projectilespeed == 30) { gotoAndStop (11); } if (_root.projectilespeed == 29) { gotoAndStop (12); } if (_root.projectilespeed == 28) { gotoAndStop (13); } if (_root.projectilespeed == 27) { gotoAndStop (14); } if (_root.projectilespeed == 26) { gotoAndStop (15); } if (_root.projectilespeed == 25) { gotoAndStop (16); } if (_root.projectilespeed == 24) { gotoAndStop (17); } if (_root.projectilespeed == 23) { gotoAndStop (18); } if (_root.projectilespeed == 22) { gotoAndStop (19); } if (_root.projectilespeed == 21) { gotoAndStop (20); } if (_root.projectilespeed == 20) { gotoAndStop (21); }
Symbol 795 Button
on (release) { if (_root.gold >= 50) { _root.gold = _root.gold - 50; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 798 Button
on (release) { if (_root.gold >= 100) { _root.gold = _root.gold - 100; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 801 Button
on (release) { if (_root.gold >= 150) { _root.gold = _root.gold - 150; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 804 Button
on (release) { if (_root.gold >= 200) { _root.gold = _root.gold - 200; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 807 Button
on (release) { if (_root.gold >= 250) { _root.gold = _root.gold - 250; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 810 Button
on (release) { if (_root.gold >= 300) { _root.gold = _root.gold - 300; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 813 Button
on (release) { if (_root.gold >= 350) { _root.gold = _root.gold - 350; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 816 Button
on (release) { if (_root.gold >= 400) { _root.gold = _root.gold - 400; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 819 Button
on (release) { if (_root.gold >= 450) { _root.gold = _root.gold - 450; _root.projectiledmg = _root.projectiledmg + 1; nextFrame(); } }
Symbol 825 MovieClip Frame 1
stop(); gotoAndStop(_root.projectiledmg);
Symbol 833 Button
on (release) { if (_root.gold >= 10) { _root.gold = _root.gold - 10; _root.landmine1active = true; nextFrame(); } }
Symbol 835 MovieClip Frame 1
stop(); if (_root.landmine1active == true) { gotoAndStop (2); }
Symbol 837 Button
on (release) { if (_root.gold >= 10) { _root.gold = _root.gold - 10; _root.landmine2active = true; nextFrame(); } }
Symbol 839 MovieClip Frame 1
stop(); if (_root.landmine2active == true) { gotoAndStop (2); }
Symbol 841 Button
on (release) { if (_root.gold >= 10) { _root.gold = _root.gold - 10; _root.landmine3active = true; nextFrame(); } }
Symbol 843 MovieClip Frame 1
stop(); if (_root.landmine3active == true) { gotoAndStop (2); }
Symbol 848 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer1explodingarrows = true; gotoAndStop (2); } }
Symbol 850 MovieClip Frame 1
stop(); if (_root.archer1explodingarrows == true) { gotoAndStop (2); }
Symbol 854 Button
on (release) { if (_root.gold >= 25) { _root.gold = _root.gold - 25; _root.archer1power = _root.archer1power + 1; nextFrame(); } }
Symbol 861 MovieClip Frame 1
stop(); gotoAndStop(_root.archer1power);
Symbol 865 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer1speed = _root.archer1speed + 1; nextFrame(); } }
Symbol 908 MovieClip Frame 1
stop(); gotoAndStop(_root.archer1speed + 1);
Symbol 912 Button
on (release) { if (_root.gold >= 25) { _root.gold = _root.gold - 25; _root.archer2power = _root.archer2power + 1; nextFrame(); } }
Symbol 913 MovieClip Frame 1
stop(); gotoAndStop(_root.archer2power);
Symbol 914 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer2explodingarrows = true; gotoAndStop (2); } }
Symbol 915 MovieClip Frame 1
stop(); if (_root.archer2explodingarrows == true) { gotoAndStop (2); }
Symbol 916 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer2speed = _root.archer2speed + 1; nextFrame(); } }
Symbol 917 MovieClip Frame 1
stop(); gotoAndStop(_root.archer2speed + 1);
Symbol 921 Button
on (release) { if (_root.gold >= 25) { _root.gold = _root.gold - 25; _root.archer3power = _root.archer3power + 1; nextFrame(); } }
Symbol 922 MovieClip Frame 1
stop(); gotoAndStop(_root.archer3power);
Symbol 923 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer3explodingarrows = true; gotoAndStop (2); } }
Symbol 924 MovieClip Frame 1
stop(); if (_root.archer3explodingarrows == true) { gotoAndStop (2); }
Symbol 925 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer3speed = _root.archer3speed + 1; nextFrame(); } }
Symbol 926 MovieClip Frame 1
stop(); gotoAndStop(_root.archer3speed + 1);
Symbol 930 Button
on (release) { if (_root.gold >= 25) { _root.gold = _root.gold - 25; _root.archer4power = _root.archer4power + 1; nextFrame(); } }
Symbol 931 MovieClip Frame 1
stop(); gotoAndStop(_root.archer4power);
Symbol 932 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer4explodingarrows = true; gotoAndStop (2); } }
Symbol 933 MovieClip Frame 1
stop(); if (_root.archer4explodingarrows == true) { gotoAndStop (2); }
Symbol 934 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer4speed = _root.archer4speed + 1; nextFrame(); } }
Symbol 935 MovieClip Frame 1
stop(); gotoAndStop(_root.archer4speed + 1);
Symbol 939 Button
on (release) { if (_root.gold >= 25) { _root.gold = _root.gold - 25; _root.archer5power = _root.archer5power + 1; nextFrame(); } }
Symbol 940 MovieClip Frame 1
stop(); gotoAndStop(_root.archer5power);
Symbol 941 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer5explodingarrows = true; gotoAndStop (2); } }
Symbol 942 MovieClip Frame 1
stop(); if (_root.archer5explodingarrows == true) { gotoAndStop (2); }
Symbol 943 Button
on (release) { if (_root.gold >= 5) { _root.gold = _root.gold - 5; _root.archer5speed = _root.archer5speed + 1; nextFrame(); } }
Symbol 944 MovieClip Frame 1
stop(); gotoAndStop(_root.archer5speed + 1);
Symbol 945 MovieClip Frame 1
stop();
Instance of Symbol 86 MovieClip in Symbol 948 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 948 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 948 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 948 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Instance of Symbol 86 MovieClip in Symbol 948 MovieClip Frame 1
onClipEvent (load) { this.gotoAndPlay(random(20) + 1); }
Symbol 957 MovieClip Frame 9
stop();
Symbol 958 MovieClip Frame 1
stop();
Instance of Symbol 90 MovieClip "attack" in Symbol 958 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy2attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy2attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy2attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy2attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy2attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy2attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy2attack; } }
Symbol 958 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 973 MovieClip Frame 9
stop();
Symbol 974 MovieClip Frame 1
stop();
Instance of Symbol 110 MovieClip "attack" in Symbol 974 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy2attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy2attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy2attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy2attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy2attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy2attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy2attack; } }
Symbol 974 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 985 MovieClip Frame 9
stop();
Symbol 986 MovieClip Frame 1
stop();
Instance of Symbol 136 MovieClip "attack1" in Symbol 986 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy4attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy4attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy4attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy4attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy4attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy4attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy4attack; } }
Symbol 986 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 997 MovieClip Frame 9
stop();
Symbol 998 MovieClip Frame 1
stop();
Instance of Symbol 154 MovieClip "attack" in Symbol 998 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy5attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy5attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy5attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy5attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy5attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy5attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy5attack; } }
Symbol 998 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1009 MovieClip Frame 9
stop();
Symbol 1010 MovieClip Frame 1
stop();
Instance of Symbol 176 MovieClip "attack" in Symbol 1010 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy6attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy6attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy6attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy6attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy6attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy6attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy6attack; } }
Symbol 1010 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Instance of Symbol 254 MovieClip "attack" in Symbol 1012 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy9attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy9attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy9attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy9attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy9attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy9attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy9attack; } }
Symbol 1013 MovieClip Frame 1
stop();
Instance of Symbol 254 MovieClip "attack" in Symbol 1013 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy9attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy9attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy9attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy9attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy9attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy9attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy9attack; } }
Symbol 1013 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1026 MovieClip Frame 9
stop();
Symbol 1027 MovieClip Frame 1
stop();
Instance of Symbol 202 MovieClip "attack1" in Symbol 1027 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy7attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy7attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy7attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy7attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy7attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy7attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy7attack; } }
Symbol 1027 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1039 MovieClip Frame 9
stop();
Symbol 1040 MovieClip Frame 1
stop();
Instance of Symbol 247 MovieClip "attack1" in Symbol 1040 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy8attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy8attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy8attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy8attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy8attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy8attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy8attack; } }
Symbol 1040 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1051 MovieClip Frame 9
stop();
Symbol 1052 MovieClip Frame 1
stop();
Instance of Symbol 273 MovieClip "attack" in Symbol 1052 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy10attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy10attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy10attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy10attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy10attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy10attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy10attack; } }
Symbol 1052 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1064 MovieClip Frame 9
stop();
Symbol 1065 MovieClip Frame 1
stop();
Instance of Symbol 292 MovieClip "attack" in Symbol 1065 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy11attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy11attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy11attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy11attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy11attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy11attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy11attack; } }
Symbol 1065 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1078 MovieClip Frame 9
stop();
Symbol 1079 MovieClip Frame 1
stop();
Instance of Symbol 317 MovieClip "attack1" in Symbol 1079 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy12attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy12attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy12attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy12attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy12attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy12attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy12attack; } }
Symbol 1079 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1090 MovieClip Frame 9
stop();
Symbol 1091 MovieClip Frame 1
stop();
Instance of Symbol 354 MovieClip "attack" in Symbol 1091 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy14attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy14attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy14attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy14attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy14attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy14attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy14attack; } }
Symbol 1091 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1102 MovieClip Frame 9
stop();
Symbol 1103 MovieClip Frame 1
stop();
Instance of Symbol 337 MovieClip "attack" in Symbol 1103 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy13attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy13attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy13attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy13attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy13attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy13attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy13attack; } }
Symbol 1103 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Instance of Symbol 362 MovieClip in Symbol 1109 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Symbol 1118 MovieClip Frame 9
stop();
Symbol 1119 MovieClip Frame 1
stop();
Instance of Symbol 362 MovieClip in Symbol 1119 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Instance of Symbol 385 MovieClip "attack" in Symbol 1119 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy15attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy15attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy15attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy15attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy15attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy15attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy15attack; } }
Symbol 1119 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Instance of Symbol 392 MovieClip in Symbol 1123 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (3); }
Symbol 1132 MovieClip Frame 9
stop();
Symbol 1133 MovieClip Frame 1
stop();
Instance of Symbol 392 MovieClip in Symbol 1133 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (6); }
Instance of Symbol 398 MovieClip "attack" in Symbol 1133 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root.wall)) { _root.wallhealth = _root.wallhealth - _root.enemy16attack; } if (this.hitTest(_root.teslabase)) { _root.teslahealth = _root.teslahealth - _root.enemy16attack; } if (this.hitTest(_root.archer1.archer)) { _root.archer1health = _root.archer1health - _root.enemy16attack; } if (this.hitTest(_root.archer2.archer)) { _root.archer2health = _root.archer2health - _root.enemy16attack; } if (this.hitTest(_root.archer3.archer)) { _root.archer3health = _root.archer3health - _root.enemy16attack; } if (this.hitTest(_root.archer4.archer)) { _root.archer4health = _root.archer4health - _root.enemy16attack; } if (this.hitTest(_root.archer5.archer)) { _root.archer5health = _root.archer5health - _root.enemy16attack; } }
Instance of Symbol 392 MovieClip in Symbol 1133 MovieClip Frame 1
onClipEvent (load) { gotoAndPlay (4); }
Symbol 1133 MovieClip Frame 30
stop(); _root.onscreenenemys = _root.onscreenenemys - 1; dead = true;
Symbol 1142 Button
on (release) { _root.level = 1; gotoAndPlay (7); }
Symbol 1144 Button
on (release) { gotoAndStop ("start"); }

Library Items

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Instance Names

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"archer4"Frame 6Symbol 441 MovieClip
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"attack"Symbol 1119 MovieClip Frame 1Symbol 385 MovieClip
"hurt"Symbol 1119 MovieClip Frame 1Symbol 1105 MovieClip
"attack"Symbol 1133 MovieClip Frame 1Symbol 398 MovieClip
"hurt"Symbol 1133 MovieClip Frame 1Symbol 1120 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.

Labels

"start"Frame 3
"instructions"Frame 4
"lose"Frame 5
"gamestart"Frame 6
"stop"Symbol 63 MovieClip Frame 1
"startwalk"Symbol 63 MovieClip Frame 10
"stop"Symbol 68 MovieClip Frame 1
"stop"Symbol 76 MovieClip Frame 1
"stop"Symbol 83 MovieClip Frame 1
"startwalk"Symbol 83 MovieClip Frame 10
"stop"Symbol 90 MovieClip Frame 1
"stop"Symbol 98 MovieClip Frame 1
"stop"Symbol 105 MovieClip Frame 1
"startwalk"Symbol 105 MovieClip Frame 10
"stop"Symbol 110 MovieClip Frame 1
"stop"Symbol 118 MovieClip Frame 1
"stop"Symbol 127 MovieClip Frame 1
"startwalk"Symbol 127 MovieClip Frame 6
"stop"Symbol 144 MovieClip Frame 1
"startwalk"Symbol 144 MovieClip Frame 10
"stop"Symbol 154 MovieClip Frame 1
"stop"Symbol 161 MovieClip Frame 1
"stop"Symbol 169 MovieClip Frame 1
"startwalk"Symbol 169 MovieClip Frame 3
"stop"Symbol 176 MovieClip Frame 1
"stop"Symbol 179 MovieClip Frame 1
"stop"Symbol 191 MovieClip Frame 1
"startwalk"Symbol 191 MovieClip Frame 13
"stop"Symbol 194 MovieClip Frame 1
"stop"Symbol 202 MovieClip Frame 1
"stop"Symbol 213 MovieClip Frame 1
"startwalk"Symbol 213 MovieClip Frame 13
"stop"Symbol 216 MovieClip Frame 1
"stop"Symbol 247 MovieClip Frame 1
"stop"Symbol 254 MovieClip Frame 1
"stop"Symbol 258 MovieClip Frame 1
"stop"Symbol 266 MovieClip Frame 1
"startwalk"Symbol 266 MovieClip Frame 10
"stop"Symbol 273 MovieClip Frame 1
"stop"Symbol 280 MovieClip Frame 1
"stop"Symbol 287 MovieClip Frame 1
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"stop"Symbol 292 MovieClip Frame 1
"stop"Symbol 297 MovieClip Frame 1
"stop"Symbol 307 MovieClip Frame 1
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"stop"Symbol 310 MovieClip Frame 1
"stop"Symbol 317 MovieClip Frame 1
"stop"Symbol 332 MovieClip Frame 1
"startwalk"Symbol 332 MovieClip Frame 15
"stop"Symbol 349 MovieClip Frame 1
"startwalk"Symbol 349 MovieClip Frame 15
"function"Symbol 604 MovieClip Frame 1
"main"Symbol 945 MovieClip Frame 1
"hire1"Symbol 945 MovieClip Frame 2
"hire2"Symbol 945 MovieClip Frame 3
"hire3"Symbol 945 MovieClip Frame 4
"hire4"Symbol 945 MovieClip Frame 5
"hire5"Symbol 945 MovieClip Frame 6
"teslacoil"Symbol 945 MovieClip Frame 7
"landmines"Symbol 945 MovieClip Frame 8
"archer1"Symbol 945 MovieClip Frame 9
"archer2"Symbol 945 MovieClip Frame 10
"archer3"Symbol 945 MovieClip Frame 11
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"archer5"Symbol 945 MovieClip Frame 13
"function"Symbol 958 MovieClip Frame 1
"function"Symbol 974 MovieClip Frame 1
"function"Symbol 986 MovieClip Frame 1
"function"Symbol 998 MovieClip Frame 1
"function"Symbol 1010 MovieClip Frame 1
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"function"Symbol 1027 MovieClip Frame 1
"function"Symbol 1040 MovieClip Frame 1
"function"Symbol 1052 MovieClip Frame 1
"function"Symbol 1065 MovieClip Frame 1
"function"Symbol 1079 MovieClip Frame 1
"function"Symbol 1091 MovieClip Frame 1
"function"Symbol 1103 MovieClip Frame 1
"function"Symbol 1119 MovieClip Frame 1
"function"Symbol 1133 MovieClip Frame 1

Dynamic Text Variables

_root.percentSymbol 5 EditableText"100%"
_root.percentSymbol 10 EditableText"100%"
_qualitySymbol 35 EditableText"MEDIUM"
_root.deathstatsSymbol 411 EditableText"You have completed 40 of 40 levels,  collected a total of 9999 Gold, and slayed 1000 enemys before you died."
_root.archer4healthSymbol 433 EditableText"0"
_root.wallhealthSymbol 484 EditableText"0"
_root.teslahealthSymbol 485 EditableText"0"
_root.levelSymbol 487 EditableText"0"
_root.archer1healthSymbol 497 EditableText"0"
_root.archer3healthSymbol 512 EditableText"0"
_root.archer5healthSymbol 527 EditableText"0"
_root.archer2healthSymbol 542 EditableText"0"
healthSymbol 592 EditableText"0"
_root.goldSymbol 619 EditableText"0"
_root.enemysleftSymbol 621 EditableText"0"
_root.levelcompleteSymbol 663 EditableText"Level 0 Complete"
_root.goldSymbol 667 EditableText"0"
_root.levelcompleteSymbol 689 EditableText"Level 0 Complete"
_root.goldSymbol 690 EditableText"0"
_root.levelcompleteSymbol 697 EditableText"Level 0 Complete"
_root.goldSymbol 698 EditableText"0"
_root.levelcompleteSymbol 701 EditableText"Level 0 Complete"
_root.goldSymbol 702 EditableText"0"
_root.levelcompleteSymbol 705 EditableText"Level 0 Complete"
_root.goldSymbol 706 EditableText"0"
_root.levelcompleteSymbol 709 EditableText"Level 0 Complete"
_root.goldSymbol 710 EditableText"0"
_root.levelcompleteSymbol 713 EditableText"Level 0 Complete"
_root.goldSymbol 714 EditableText"0"
_root.levelcompleteSymbol 826 EditableText"Level 0 Complete"
_root.goldSymbol 827 EditableText"0"
_root.levelcompleteSymbol 844 EditableText"Level 0 Complete"
_root.goldSymbol 845 EditableText"0"
_root.levelcompleteSymbol 909 EditableText"Level 0 Complete"
_root.goldSymbol 910 EditableText"0"
_root.levelcompleteSymbol 918 EditableText"Level 0 Complete"
_root.goldSymbol 919 EditableText"0"
_root.levelcompleteSymbol 927 EditableText"Level 0 Complete"
_root.goldSymbol 928 EditableText"0"
_root.levelcompleteSymbol 936 EditableText"Level 0 Complete"
_root.goldSymbol 937 EditableText"0"
healthSymbol 946 EditableText"0"
healthSymbol 962 EditableText"0"
healthSymbol 975 EditableText"0"
healthSymbol 987 EditableText"0"
healthSymbol 999 EditableText"0"
healthSymbol 1011 EditableText"0"
healthSymbol 1015 EditableText"0"
healthSymbol 1029 EditableText"0"
healthSymbol 1041 EditableText"0"
healthSymbol 1053 EditableText"0"
healthSymbol 1067 EditableText"0"
healthSymbol 1080 EditableText"0"
healthSymbol 1092 EditableText"0"
healthSymbol 1108 EditableText"0"
healthSymbol 1122 EditableText"0"
_root.winstatsSymbol 1139 EditableText"You have completed all 40 levels,  collected a total of 9999 Gold, and slayed 1000 enemys on your path to victory."




http://swfchan.com/24/115461/info.shtml
Created: 9/3 -2019 13:29:19 Last modified: 9/3 -2019 13:29:19 Server time: 12/05 -2024 13:46:22