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Blocs 2.swf

This is the info page for
Flash #116646

(Click the ID number above for more basic data on this flash file.)


Text
GAME LOADED !

SPONSORED BY

MATCH TWO OR MORE OF THE SAME COLOUR
BLOC'S TO REMOVE THEM FROM THE PLAY AREA.
REMOVE ALL THE BLOC'S TO MOVE ONTO
THE NEXT LEVEL.
TO MOVE A BLOC YOU HAVE TO MOUSE OVER THE
BLOC'S AND THEN CLICK ON THE ARROW TO
MOVE THAT BLOC IN THAT DIRECTION.
TO START ENTER A PASSWORD FOR THE LEVEL OR
JUST PRESS START TO START FROM LEVEL 1.

CREDITS

Play more games

EXTRA LEVELS ONLY AT FLASHNINJACLAN.COM

PERCY YELLOW

RED FRED

GRAHAM GREEN

BOBBY BLUE

COOL CYAN

PAINY PINK

GOOFY BROWN

GHASTLEY GHOST

A BIG THANK YOU TO THE FOLLOWING ACTORS
IN THIS GAME

AND OF COURSE THE MAIN PLAYER.

YOU !!!

THE CREDITS

LEVELS

0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
9,9,9,9,9,9,9,9,9,9,
9,9,0,2,9,9,1,0,9,9,
9,9,0,9,3,0,9,0,9,9,
9,9,0,9,9,0,1,0,9,9,
9,9,0,1,0,2,9,0,9,9,
9,4,0,2,3,4,0,0,0,9,
9,9,9,9,9,9,9,9,9,9,
0,0,0,0,0,0,0,0,0,0

ActionScript [AS1/AS2]

Frame 1
MainLevel = 1; Bomb = 0; Dir = 1; Score = 0; MainTimmer = 100; Total = 0; MySound1 = new Sound(); MySound1.attachSound("MySound1"); Dragon = 1; SubLevel = 2; BlocMoving = false; stop();
Instance of Symbol 8 MovieClip "LoaderMovie" in Frame 1
onClipEvent (enterFrame) { total = _root.getBytesTotal(); isloaded = _root.getBytesLoaded(); foo = 100 * (isloaded / total); this.gotoAndPlay(int(foo)); if (foo > 95) { _root.gotoAndPlay(3); } }
Frame 4
myArray = new Array(); MainPassWord = new Array("KWJ369", "ATE119", "SSN536", "UMC293", "XRU512", "EGM283", "SHI567", "LPR585", "TOK592", "YLU483", "VFI432", "QHN309", "ADD201", "DKN208", "PCI150", "EKA180", "GTS504", "YDD323", "GTW500", "OVZ229", "GGK221", "RMC185", "GBG536", "JCB226", "XZK492", "JLF113", "RIM187", "KNV531", "USI110", "EIZ378", "PTZ289", "JQT372", "QII290", "PJN239", "FUY463", "CIC541", "WGD401", "IXU299", "RMP115", "RND445", "IQU306", "FXD327", "WMC321", "HRZ412", "XVR460", "AYZ475", "UGO183", "DMN438", "CLM594", "SSM151"); stop();
Frame 5
stop();
Frame 6
stop();
Frame 10
Pause = false; Shit = 0; Facing = 0; Rotate = 0; Move = true; Dir = 0; MainPause = false; Grav = true;
Frame 11
_root.zpos = -400; TotalMoves = 0; if (MainLevel == 1) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 2, 3, 0, 0, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 3, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 3; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 2) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 3, 7, 0, 9, 9, 0, 0, 9, 4, 0, 4, 3, 1, 7, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 9, 9, 9, 1, 9, 0, 0, 0, 9, 9, 9, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 7; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 3) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 1, 9, 9, 0, 0, 0, 0, 9, 9, 5, 2, 9, 9, 0, 0, 0, 0, 9, 9, 4, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 5, 4, 3, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 9; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 4) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 7, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 2, 9, 9, 0, 9, 9, 6, 5, 0, 3, 1, 0, 9, 0, 9, 6, 5, 7, 3, 2, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 9, 1, 9, 1, 1, 9, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 2; MainTotal = 12; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 5) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 5, 0, 0, 9, 0, 0, 0, 9, 0, 0, 2, 0, 0, 9, 0, 0, 0, 9, 0, 5, 3, 0, 0, 9, 0, 0, 0, 9, 0, 2, 4, 0, 0, 9, 0, 0, 0, 9, 2, 4, 3, 0, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); MainTotal = 10; Background = 2; Total = 0; MainButton = false; Dragon = 1; } if (MainLevel == 6) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 1, 0, 4, 2, 0, 1, 9, 0, 0, 9, 2, 0, 9, 9, 0, 4, 9, 0, 0, 9, 9, 2, 0, 0, 4, 9, 9, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 8; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 7) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 9, 0, 0, 0, 9, 9, 2, 0, 2, 0, 9, 0, 0, 0, 0, 9, 3, 0, 3, 9, 9, 0, 0, 0, 0, 9, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 8) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 3, 9, 0, 0, 0, 0, 9, 2, 0, 0, 4, 9, 0, 0, 0, 0, 9, 4, 0, 0, 5, 9, 0, 0, 0, 0, 9, 9, 0, 0, 4, 9, 0, 0, 0, 0, 9, 0, 0, 0, 5, 9, 0, 0, 0, 0, 9, 0, 3, 0, 2, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 8; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 9) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 0, 0, 5, 1, 9, 0, 0, 0, 0, 9, 0, 0, 1, 3, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 10) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 8, 0, 9, 9, 0, 3, 2, 0, 0, 0, 2, 3, 9, 9, 0, 8, 4, 5, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 9, 6, 0, 0, 0, 0, 9, 9, 9, 0, 0, 5, 0, 4, 0, 6, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 9, 9, 9, 1, 9, 1, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 11; Background = 3; Total = 0; MainButton = false; Dragon = 2; } if (MainLevel == 11) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 2, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 4, 9, 0, 9, 0, 7, 9, 0, 9, 0, 7, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 7, 0, 0, 4, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 9, 9, 9, 9, 1, 9, 9, 1, 9, 0, 9, 1, 1, 9, 1, 9, 1, 1, 9, 0, 9, 1, 9, 9, 1, 9, 1, 9, 9, 0, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 12) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 1, 9, 9, 1, 0, 9, 3, 9, 9, 0, 9, 0, 9, 3, 0, 0, 6, 9, 9, 0, 9, 9, 9, 9, 0, 0, 9, 0, 9, 0, 3, 0, 9, 9, 0, 0, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 6, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 9, 1, 9, 9, 1, 9, 1, 9, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 1, 9, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 13) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 3, 9, 0, 9, 3, 0, 5, 0, 0, 0, 9, 0, 0, 9, 9, 5, 9, 9, 0, 0, 9, 0, 0, 9, 0, 4, 0, 5, 0, 0, 4, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 9, 9, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 7; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 14) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 3, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 4, 0, 0, 9, 9, 0, 0, 0, 9, 4, 1, 0, 2, 1, 9, 0, 0, 0, 9, 3, 4, 0, 1, 2, 9, 0, 0, 0, 9, 9, 3, 1, 2, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 15; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 15) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 0, 4, 9, 0, 0, 9, 0, 0, 0, 0, 0, 5, 9, 0, 0, 9, 6, 0, 0, 3, 0, 6, 9, 0, 0, 9, 3, 5, 0, 5, 0, 9, 9, 0, 0, 9, 5, 6, 4, 9, 6, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 9, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 11; Background = 1; Total = 0; MainButton = false; Dragon = 3; } if (MainLevel == 16) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 2, 9, 9, 0, 0, 0, 9, 4, 0, 0, 3, 2, 9, 0, 0, 0, 9, 9, 4, 0, 2, 3, 9, 0, 0, 0, 0, 9, 9, 0, 3, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 8; Background = 5; Total = 0; MainButton = false; Dragon = 4; } if (MainLevel == 17) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 6, 5, 9, 0, 0, 9, 9, 0, 7, 0, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0, 9, 0, 0, 9, 5, 0, 9, 0, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 4, 6, 9, 0, 0, 9, 6, 0, 0, 7, 6, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 1, 1, 1, 9, 9, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 1, 1, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); MainTotal = 10; Background = 5; Total = 0; MainButton = false; Dragon = 4; }
Frame 12
if (MainLevel == 18) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 3, 0, 9, 0, 0, 0, 0, 9, 2, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 3, 9, 9, 9, 9, 9, 0, 0, 0, 0, 1, 0, 3, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 9, 1, 9, 9, 0, 0, 0, 9, 9, 1, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 19) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 4, 9, 0, 0, 9, 5, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 0, 9, 6, 9, 9, 0, 0, 9, 6, 9, 0, 9, 4, 0, 0, 5, 0, 0, 5, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 1, 1, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 0, 9, 1, 9, 9, 1, 1, 9, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 6; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 20) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 9, 1, 9, 9, 0, 0, 9, 1, 0, 9, 0, 3, 0, 9, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 9, 3, 0, 2, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 9, 9, 1, 9, 9, 0, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 1, 1, 1, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 21) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 1, 9, 0, 0, 9, 9, 9, 9, 3, 0, 9, 9, 9, 9, 9, 2, 0, 4, 1, 0, 4, 0, 0, 9, 9, 9, 0, 9, 9, 9, 3, 0, 2, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 22) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 4, 3, 0, 9, 9, 0, 9, 1, 0, 9, 9, 9, 0, 0, 9, 9, 9, 2, 3, 1, 4, 0, 0, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 9, 0, 9, 1, 1, 9, 9, 9, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 7; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 23) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 4, 9, 9, 3, 4, 0, 0, 2, 3, 0, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 8; Total = 0; MainButton = false; Dragon = 5; } if (MainLevel == 24) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 2, 7, 0, 6, 5, 4, 3, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 2, 6, 7, 5, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 9, 9, 9, 9, 9, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 1, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 5; MainTotal = 13; Total = 0; MainButton = false; Grav = false; Dragon = 5; } if (MainLevel == 25) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 5, 6, 0, 0, 0, 0, 2, 9, 9, 1, 4, 5, 3, 4, 0, 0, 9, 9, 9, 2, 9, 6, 9, 9, 0, 3, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 1, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 11; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 26) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 0, 0, 7, 0, 0, 0, 3, 9, 9, 2, 4, 0, 2, 0, 0, 0, 7, 9, 9, 3, 9, 9, 9, 4, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 27) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 0, 0, 9, 9, 0, 0, 0, 9, 3, 5, 9, 0, 0, 9, 9, 9, 9, 9, 6, 2, 6, 0, 4, 0, 3, 0, 9, 9, 9, 9, 5, 4, 9, 0, 2, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 11; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 28) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 2, 7, 9, 9, 3, 0, 0, 5, 8, 0, 9, 1, 9, 9, 9, 0, 8, 3, 9, 7, 5, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 1, 9, 1, 9, 9, 9, 1, 1, 1, 9, 1, 1, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 11; Total = 0; MainButton = false; Grav = true; Dragon = 6; } if (MainLevel == 29) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 2, 0, 3, 9, 9, 9, 0, 9, 9, 9, 0, 0, 4, 0, 1, 4, 0, 2, 9, 9, 9, 9, 9, 0, 3, 9, 9, 9, 9, 0, 0, 9, 1, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 1, 1, 1, 9, 9, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 0, 0, 9, 1, 1, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 7; Total = 0; MainButton = false; Grav = false; Dragon = 6; }
Frame 13
if (MainLevel == 30) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 0, 0, 0, 0, 9, 2, 0, 4, 0, 9, 0, 0, 0, 0, 9, 9, 0, 3, 0, 9, 9, 9, 9, 0, 9, 2, 0, 9, 0, 0, 5, 0, 9, 9, 9, 9, 3, 4, 0, 9, 9, 5, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 0, 0, 0, 0, 9, 1, 1, 1, 1, 9, 9, 9, 9, 0, 9, 1, 1, 9, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 9, 9, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 6; } if (MainLevel == 31) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 2, 1, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 9, 0, 0, 0, 0, 9, 4, 9, 0, 0, 9, 9, 0, 0, 0, 9, 5, 3, 0, 5, 4, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 1, 1, 9, 9, 0, 0, 0, 0, 9, 9, 1, 1, 1, 9, 9, 0, 0, 0, 9, 9, 9, 9, 1, 9, 0, 0, 0, 0, 9, 1, 9, 1, 1, 9, 9, 0, 0, 0, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 6; } if (MainLevel == 32) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 8, 0, 9, 0, 0, 9, 9, 9, 9, 3, 7, 0, 9, 0, 9, 9, 7, 9, 9, 9, 9, 0, 9, 0, 9, 0, 4, 9, 0, 9, 9, 0, 9, 9, 9, 0, 8, 9, 0, 9, 0, 0, 5, 0, 9, 0, 9, 9, 0, 9, 5, 4, 3, 0, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 1, 9, 0, 9, 9, 1, 9, 9, 9, 9, 1, 9, 0, 9, 1, 1, 9, 0, 9, 9, 1, 9, 9, 9, 1, 1, 9, 0, 9, 1, 1, 1, 1, 9, 1, 9, 9, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 33) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 9, 9, 1, 0, 9, 9, 9, 9, 0, 9, 3, 0, 9, 0, 9, 9, 9, 9, 0, 9, 9, 0, 1, 0, 9, 9, 9, 9, 0, 1, 0, 2, 9, 0, 9, 9, 9, 4, 0, 2, 3, 4, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 1, 9, 9, 1, 1, 9, 9, 9, 9, 1, 9, 1, 1, 9, 1, 9, 9, 9, 9, 1, 9, 9, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 9, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 10; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 34) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 8, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 9, 9, 0, 0, 9, 0, 9, 0, 0, 9, 4, 9, 9, 9, 9, 0, 9, 0, 9, 9, 5, 0, 7, 4, 0, 0, 9, 0, 9, 7, 3, 8, 5, 3, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 0, 9, 9, 9, 0, 0, 9, 1, 9, 0, 0, 9, 1, 9, 9, 9, 9, 1, 9, 0, 9, 9, 1, 1, 1, 1, 1, 1, 9, 0, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 35) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 1, 9, 9, 9, 9, 9, 7, 0, 0, 0, 9, 9, 9, 4, 0, 0, 1, 6, 0, 8, 9, 0, 9, 9, 6, 0, 9, 7, 8, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 9, 1, 1, 1, 1, 1, 1, 1, 9, 0, 9, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 4; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 36) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 2, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 9, 1, 0, 0, 0, 4, 9, 9, 9, 9, 9, 2, 0, 0, 0, 9, 9, 0, 3, 9, 9, 9, 9, 0, 4, 0, 0, 0, 9, 9, 0, 9, 4, 0, 9, 3, 0, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 1, 1, 9, 0, 0, 9, 9, 9, 9, 1, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 9, 9, 9, 9, 9, 1, 1, 1, 1, 9, 9, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 9, 9, 0, 9, 1, 1, 9, 1, 1, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 37) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 1, 9, 9, 0, 9, 5, 0, 9, 9, 0, 2, 0, 9, 0, 9, 9, 0, 9, 9, 0, 9, 0, 9, 9, 9, 0, 3, 9, 9, 0, 9, 0, 0, 0, 4, 0, 2, 9, 9, 0, 1, 3, 0, 9, 5, 0, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 1, 1, 9, 9, 0, 9, 1, 1, 9, 9, 1, 1, 1, 9, 0, 9, 9, 1, 9, 9, 1, 9, 1, 9, 9, 9, 1, 1, 9, 9, 1, 9, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 9, 1, 1, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 38) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 6, 9, 0, 0, 0, 9, 9, 7, 0, 0, 5, 9, 9, 9, 9, 3, 0, 3, 0, 0, 4, 9, 9, 6, 0, 4, 0, 5, 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 1, 9, 0, 0, 0, 9, 9, 1, 1, 1, 1, 9, 9, 9, 9, 1, 1, 1, 1, 1, 1, 9, 9, 1, 1, 1, 1, 1, 9, 9, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 39) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 5, 0, 9, 0, 0, 0, 9, 4, 0, 9, 9, 0, 9, 0, 0, 0, 9, 1, 0, 4, 9, 0, 9, 9, 0, 0, 9, 9, 0, 3, 0, 0, 5, 9, 0, 0, 0, 9, 0, 9, 9, 2, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 1, 9, 9, 9, 9, 0, 0, 0, 9, 1, 1, 9, 1, 1, 9, 0, 0, 0, 9, 1, 1, 9, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 9, 1, 9, 9, 0, 0, 9, 9, 1, 1, 1, 1, 1, 9, 0, 0, 0, 9, 1, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; } if (MainLevel == 40) { myArray = new Array(); Floor = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 8, 0, 9, 0, 0, 0, 9, 9, 5, 0, 9, 0, 9, 0, 0, 0, 9, 3, 9, 0, 9, 0, 9, 0, 0, 0, 9, 2, 8, 0, 9, 0, 9, 9, 0, 0, 9, 4, 2, 0, 0, 3, 0, 9, 0, 0, 9, 9, 9, 0, 5, 9, 4, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); myArray = new Array(); Blank = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 1, 1, 9, 0, 0, 0, 9, 9, 1, 1, 9, 1, 9, 0, 0, 0, 9, 1, 9, 1, 9, 1, 9, 0, 0, 0, 9, 1, 1, 1, 9, 1, 9, 9, 0, 0, 9, 1, 1, 1, 1, 1, 1, 9, 0, 0, 9, 9, 9, 1, 1, 9, 1, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); Background = 6; MainTotal = 9; Total = 0; MainButton = false; Dragon = 7; }
Frame 21
stop();
Instance of Symbol 182 MovieClip "Map" in Frame 21
onClipEvent (load) { this._y = _root.zpos; _root.zpos = _root.zpos + 400; Count = 0; Counting = 0; _root.RightBanner.swapDepths(1000); Timmer = 0; if (_root.MainButton == false) { _root.RightBanner.ButtonMovie.gotoAndStop(10); } if (_root.MainButton == true) { _root.RightBanner.ButtonMovie.gotoAndStop(1); } } onClipEvent (enterFrame) { this._y = this._y + ((_root.zpos - this._y) / 10); if (Key.isDown(49) && (_root.MainPause == false)) { _root.MainPause = true; _root.RightBanner.MainButton.gotoAndStop(10); _root.Level.gotoAndPlay(5); } if ((_root.Total >= _root.MainTotal) && (_root.MainPause == false)) { _root.MainPause = true; _root.RightBanner.MainButton.gotoAndStop(10); _root.Score = _root.Score + _root.MainTimmer; _root.Levels = _root.MainPassWord[_root.MainLevel + 1]; _root.Level.gotoAndPlay(5); _root.TopBar.gotoAndStop(1); } Timmer = Timmer + 1; if ((Timmer == 50) && (_root.MainPause == false)) { if (_root.MainTimmer >= 1) { _root.MainTimmer = _root.MainTimmer - 1; Timmer = 0; } } }
Symbol 8 MovieClip Frame 1
stop();
Symbol 8 MovieClip Frame 100
stop();
Symbol 14 MovieClip Frame 90
_root.Logo.gotoAndPlay(2); stop();
Symbol 23 MovieClip Frame 1
stop();
Symbol 23 MovieClip Frame 160
_root.gotoAndPlay(4); stop();
Symbol 34 Button
on (release) { Password = Password.toUpperCase(); foo = 1; while (foo < 50) { if (Password == MainPassWord[foo]) { _root.MainLevel = foo; break; } foo++; } if (Password == "") { _root.MainLevel = 1; } gotoAndPlay (9); }
Symbol 42 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 3; if (_root.Floor[myVariable + 1] == 0) { _root.MySound1.start(0, 1); _root.TotalMoves = _root.TotalMoves + 1; } } }
Symbol 43 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 2; if (_root.Floor[myVariable - 1] == 0) { _root.MySound1.start(0, 1); _root.TotalMoves = _root.TotalMoves + 1; } } }
Symbol 48 MovieClip Frame 50
this.removeMovieClip(); stop();
Symbol 49 MovieClip Frame 1
i = 0; while (i < 15) { foo = getNextHighestDepth(); duplicateMovieClip ("t", "t" + foo, i + foo); setProperty("t" + foo, _rotation , Math.random() * 360); i = i + 1; } stop();
Symbol 49 MovieClip Frame 2
gotoAndPlay (1);
Symbol 52 MovieClip Frame 1
stop();
Symbol 52 MovieClip Frame 2
stop();
Symbol 52 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 52 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 52 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 52 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 55 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 3; if (_root.Floor[myVariable + 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 56 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 2; if (_root.Floor[myVariable - 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 58 MovieClip Frame 1
stop();
Symbol 58 MovieClip Frame 2
stop();
Symbol 58 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 58 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 58 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 58 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 59 MovieClip Frame 289
gotoAndPlay (1);
Symbol 62 Button
on (release) { gotoAndStop (6); }
Symbol 64 Button
on (release) { getURL ("http://www.flashninjaclan.com"); }
Symbol 67 Button
on (release) { getURL ("http://www.cloud9designs.net"); }
Symbol 74 MovieClip Frame 1
stop();
Symbol 74 MovieClip Frame 2
stop();
Symbol 74 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 74 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 74 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 74 MovieClip Frame 59
_root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; _root.BlocMoving = false; this.removeMovieClip(); stop();
Symbol 78 MovieClip Frame 1
stop();
Symbol 78 MovieClip Frame 2
stop();
Symbol 78 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 78 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 78 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 78 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 81 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 3; if (_root.Floor[myVariable + 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 82 Button
on (release) { if (_root.BlocMoving == false) { DirRed = 2; if (_root.Floor[myVariable - 1] == 0) { _root.MySound1.start(0, 1); } } }
Symbol 84 MovieClip Frame 1
stop();
Symbol 84 MovieClip Frame 2
stop();
Symbol 84 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 84 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 87 MovieClip Frame 1
stop();
Symbol 87 MovieClip Frame 2
stop();
Symbol 87 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 87 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 87 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 87 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 91 MovieClip Frame 1
stop();
Symbol 91 MovieClip Frame 2
stop();
Symbol 91 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 91 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 91 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 91 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 95 MovieClip Frame 1
stop();
Symbol 95 MovieClip Frame 2
stop();
Symbol 95 MovieClip Frame 54
_root.Floor[myVariable] = 0;
Symbol 95 MovieClip Frame 55
_root.Floor[myVariable] = 0;
Symbol 95 MovieClip Frame 56
_root.Floor[myVariable] = 0;
Symbol 95 MovieClip Frame 59
_root.BlocMoving = false; _root.Score = _root.Score + 100; _root.Reset = true; _root.Total = _root.Total + 1; this.removeMovieClip(); stop();
Symbol 110 MovieClip Frame 1000
_root.gotoAndPlay(5);
Symbol 122 Button
on (release) { if (_root.MainPause == false) { _root.zpos = -500; _root.Reseting.gotoAndPlay(5); _root.Score = _root.Score - 500; } }
Symbol 136 MovieClip Frame 1
pos = 0; xpos = 0; ypos = pos; zpos = 0; Depth = 2000; SubLevel = _root.MainLevel - 2; StopLevel = SubLevel + 5;
Symbol 136 MovieClip Frame 5
if (SubLevel == 1) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 2, 3, 0, 0, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 9, 3, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 2) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 9, 0, 0, 0, 9, 9, 9, 3, 7, 0, 9, 9, 0, 0, 9, 4, 0, 4, 3, 1, 7, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 3) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 0, 2, 9, 0, 0, 0, 0, 9, 9, 0, 1, 9, 9, 0, 0, 0, 0, 9, 9, 5, 2, 9, 9, 0, 0, 0, 0, 9, 9, 4, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 5, 4, 3, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 4) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 4, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 2, 9, 9, 0, 9, 9, 6, 5, 0, 3, 1, 0, 9, 0, 9, 6, 5, 4, 3, 2, 9, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 5) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 5, 0, 0, 9, 0, 0, 0, 9, 0, 0, 2, 0, 0, 9, 0, 0, 0, 9, 0, 5, 3, 0, 0, 9, 0, 0, 0, 9, 0, 2, 4, 0, 0, 9, 0, 0, 0, 9, 2, 4, 3, 0, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 6) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 9, 8, 0, 4, 2, 0, 8, 9, 0, 0, 9, 2, 0, 9, 9, 0, 4, 9, 0, 0, 9, 9, 2, 0, 0, 4, 9, 9, 0, 0, 0, 9, 9, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 7) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 9, 0, 0, 0, 9, 9, 2, 0, 2, 0, 9, 0, 0, 0, 0, 9, 3, 0, 3, 9, 9, 0, 0, 0, 0, 9, 9, 9, 7, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 8) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 3, 9, 0, 0, 0, 0, 9, 2, 0, 0, 4, 9, 0, 0, 0, 0, 9, 4, 0, 0, 5, 9, 0, 0, 0, 0, 9, 9, 0, 0, 4, 9, 0, 0, 0, 0, 9, 0, 0, 0, 5, 9, 0, 0, 0, 0, 9, 0, 3, 0, 2, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 9) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 0, 0, 5, 1, 9, 0, 0, 0, 0, 9, 0, 0, 1, 3, 9, 0, 0, 0, 0, 9, 0, 0, 3, 5, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 10) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 1, 0, 9, 9, 0, 3, 2, 0, 0, 0, 2, 3, 9, 9, 0, 1, 4, 5, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 9, 6, 0, 0, 0, 0, 9, 9, 9, 0, 0, 5, 0, 4, 0, 6, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 11) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 2, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 4, 9, 0, 9, 0, 7, 9, 0, 9, 0, 7, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 7, 0, 0, 4, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 12) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 1, 9, 9, 1, 0, 9, 3, 9, 9, 0, 9, 0, 9, 3, 0, 0, 6, 9, 9, 0, 9, 9, 9, 9, 0, 0, 9, 0, 9, 0, 3, 0, 9, 9, 0, 0, 9, 0, 9, 0, 9, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 6, 9, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 13) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 3, 9, 0, 9, 3, 0, 5, 0, 0, 0, 9, 0, 0, 9, 9, 5, 9, 9, 0, 0, 9, 0, 0, 9, 0, 4, 0, 5, 0, 0, 4, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 14) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 3, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 4, 0, 0, 9, 9, 0, 0, 0, 9, 4, 1, 0, 2, 1, 9, 0, 0, 0, 9, 3, 4, 0, 1, 2, 9, 0, 0, 0, 9, 9, 3, 1, 2, 1, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 15) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 0, 0, 4, 9, 0, 0, 9, 0, 0, 0, 0, 0, 5, 9, 0, 0, 9, 6, 0, 0, 3, 0, 6, 9, 0, 0, 9, 3, 5, 0, 5, 0, 9, 9, 0, 0, 9, 5, 6, 4, 9, 6, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 16) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 2, 9, 9, 0, 0, 0, 9, 4, 0, 0, 3, 2, 9, 0, 0, 0, 9, 9, 4, 0, 2, 3, 9, 0, 0, 0, 0, 9, 9, 0, 3, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 17) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 0, 0, 6, 5, 9, 0, 0, 9, 9, 0, 7, 0, 9, 9, 9, 0, 0, 9, 0, 0, 9, 0, 0, 0, 9, 0, 0, 9, 5, 0, 9, 0, 0, 0, 9, 0, 0, 9, 9, 9, 0, 0, 4, 6, 9, 0, 0, 9, 6, 0, 0, 7, 6, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 136 MovieClip Frame 6
if (SubLevel == 18) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 1, 0, 3, 0, 9, 0, 0, 0, 0, 9, 2, 0, 9, 0, 9, 9, 0, 0, 0, 9, 9, 0, 9, 0, 3, 9, 9, 9, 9, 9, 0, 0, 0, 0, 1, 0, 3, 2, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 19) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 4, 9, 0, 0, 9, 5, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 0, 9, 6, 9, 9, 0, 0, 9, 6, 9, 0, 9, 4, 0, 0, 5, 0, 0, 5, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 20) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 9, 1, 9, 9, 0, 0, 9, 1, 0, 9, 0, 3, 0, 9, 0, 0, 9, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 9, 0, 9, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 1, 9, 0, 0, 0, 9, 9, 9, 3, 0, 2, 9, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 21) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 1, 9, 0, 0, 9, 9, 9, 9, 3, 0, 9, 9, 9, 9, 9, 2, 0, 4, 1, 0, 4, 0, 0, 9, 9, 9, 0, 9, 9, 9, 3, 0, 2, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 22) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 4, 3, 0, 9, 9, 0, 9, 1, 0, 9, 9, 9, 0, 0, 9, 9, 9, 2, 3, 1, 4, 0, 0, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 23) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 4, 9, 9, 3, 4, 0, 0, 2, 3, 0, 1, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 24) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 1, 2, 7, 0, 6, 5, 4, 3, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 9, 0, 0, 0, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 1, 2, 6, 7, 5, 4, 0, 3, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 25) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 1, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 5, 6, 0, 0, 0, 0, 2, 9, 9, 1, 4, 5, 3, 4, 0, 0, 9, 9, 9, 2, 9, 6, 9, 9, 0, 3, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 26) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 8, 0, 0, 7, 0, 0, 0, 3, 9, 9, 2, 4, 0, 2, 0, 0, 0, 7, 9, 9, 3, 9, 9, 9, 4, 0, 0, 8, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 27) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 1, 0, 0, 9, 9, 0, 0, 0, 9, 3, 5, 9, 0, 0, 9, 9, 9, 9, 9, 6, 2, 6, 0, 4, 0, 3, 0, 9, 9, 9, 9, 5, 4, 9, 0, 2, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 28) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 0, 0, 0, 0, 0, 0, 0, 9, 2, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 2, 7, 9, 9, 3, 0, 0, 5, 8, 0, 9, 1, 9, 9, 9, 0, 8, 3, 9, 7, 5, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 29) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 2, 0, 3, 9, 9, 9, 0, 9, 9, 9, 0, 0, 4, 0, 1, 4, 0, 2, 9, 9, 9, 9, 9, 0, 3, 9, 9, 9, 9, 0, 0, 9, 1, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 136 MovieClip Frame 7
if (SubLevel == 30) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 0, 0, 0, 0, 9, 2, 0, 4, 0, 9, 0, 0, 0, 0, 9, 9, 0, 3, 0, 9, 9, 9, 9, 0, 9, 2, 0, 9, 0, 0, 5, 0, 9, 9, 9, 9, 3, 4, 0, 9, 9, 5, 1, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 31) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 1, 9, 9, 9, 0, 0, 0, 0, 0, 9, 2, 3, 0, 9, 9, 0, 0, 0, 0, 9, 9, 2, 1, 0, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 9, 0, 0, 0, 0, 9, 4, 9, 0, 0, 9, 9, 0, 0, 0, 9, 5, 3, 0, 5, 4, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 32) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 8, 0, 9, 0, 0, 9, 9, 9, 9, 3, 7, 0, 9, 0, 9, 9, 7, 9, 9, 9, 9, 0, 9, 0, 9, 0, 4, 9, 0, 9, 9, 0, 9, 9, 9, 0, 8, 9, 0, 9, 0, 0, 5, 0, 9, 0, 9, 9, 0, 9, 5, 4, 3, 0, 0, 0, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 33) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 2, 9, 9, 1, 0, 9, 9, 9, 9, 0, 9, 3, 0, 9, 0, 9, 9, 9, 9, 0, 9, 9, 0, 1, 0, 9, 9, 9, 9, 0, 1, 0, 2, 9, 0, 9, 9, 9, 4, 0, 2, 3, 4, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 34) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 8, 9, 0, 0, 0, 0, 0, 0, 9, 0, 9, 9, 0, 9, 9, 9, 0, 0, 9, 0, 9, 0, 0, 9, 4, 9, 9, 9, 9, 0, 9, 0, 9, 9, 5, 0, 7, 4, 0, 0, 9, 0, 9, 7, 3, 8, 5, 3, 0, 0, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 35) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 9, 9, 9, 9, 0, 1, 9, 9, 9, 9, 9, 7, 0, 0, 0, 9, 9, 9, 4, 0, 0, 1, 6, 0, 8, 9, 0, 9, 9, 6, 0, 9, 7, 8, 4, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 36) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 2, 9, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 0, 0, 9, 1, 0, 0, 0, 4, 9, 9, 9, 9, 9, 2, 0, 0, 0, 9, 9, 0, 3, 9, 9, 9, 9, 0, 4, 0, 0, 0, 9, 9, 0, 9, 4, 0, 9, 3, 0, 1, 9, 0, 0, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 37) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 9, 9, 9, 9, 9, 0, 1, 9, 9, 0, 9, 5, 0, 9, 9, 0, 2, 0, 9, 0, 9, 9, 0, 9, 9, 0, 9, 0, 9, 9, 9, 0, 3, 9, 9, 0, 9, 0, 0, 0, 4, 0, 2, 9, 9, 0, 1, 3, 0, 9, 5, 0, 4, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 38) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 9, 6, 9, 0, 0, 0, 9, 9, 7, 0, 0, 5, 9, 9, 9, 9, 3, 0, 3, 0, 0, 4, 9, 9, 6, 0, 4, 0, 5, 9, 9, 7, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 39) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 1, 0, 9, 9, 9, 9, 0, 0, 0, 9, 2, 0, 9, 5, 0, 9, 0, 0, 0, 9, 4, 0, 9, 9, 0, 9, 0, 0, 0, 9, 1, 0, 4, 9, 0, 9, 9, 0, 0, 9, 9, 0, 3, 0, 0, 5, 9, 0, 0, 0, 9, 0, 9, 9, 2, 3, 9, 0, 0, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); } if (SubLevel == 40) { myArray = new Array(); Floors = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 8, 0, 9, 0, 0, 0, 9, 9, 5, 0, 9, 0, 9, 0, 0, 0, 9, 3, 9, 0, 9, 0, 9, 0, 0, 0, 9, 2, 8, 0, 9, 0, 9, 9, 0, 0, 9, 4, 2, 0, 0, 3, 0, 9, 0, 0, 9, 9, 9, 0, 5, 9, 4, 9, 0, 0, 0, 0, 9, 9, 9, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); }
Symbol 136 MovieClip Frame 10
i = 0; while (i < 100) { if ((Floors[i] != 0) && (SubLevel >= 1)) { duplicateMovieClip (Rock1s, "dd" + Depth, Depth); setProperty("dd" + Depth, _x , ypos); setProperty("dd" + Depth, _y , xpos); setProperty("dd" + Depth, _alpha , "100"); } if ((Floors[i] == 9) && (SubLevel >= 1)) { duplicateMovieClip (Walls, "dd" + Depth, Depth); setProperty("dd" + Depth, _x , ypos); setProperty("dd" + Depth, _y , xpos); setProperty("dd" + Depth, _alpha , "100"); } Depth = Depth + 1; ypos = ypos + 10; if (ypos == (pos + 100)) { ypos = pos; xpos = xpos + 10; } i++; } if (SubLevel == (StopLevel - 1)) { gotoAndStop (11); stop(); } else { SubLevel = SubLevel + 1; Depth = Depth + 1; pos = pos + 110; ypos = pos; xpos = 0; gotoAndPlay (5); }
Symbol 136 MovieClip Frame 11
stop();
Symbol 139 Button
on (rollOver) { if (_root.MainPause == false) { gotoAndPlay (5); } }
Symbol 141 Button
on (rollOut) { gotoAndPlay (50); }
Symbol 142 MovieClip Frame 1
stop();
Symbol 142 MovieClip Frame 38
stop();
Symbol 142 MovieClip Frame 83
gotoAndStop (1);
Symbol 153 MovieClip Frame 1
stop();
Symbol 153 MovieClip Frame 2
stop();
Symbol 153 MovieClip Frame 3
stop();
Symbol 153 MovieClip Frame 4
stop();
Symbol 153 MovieClip Frame 5
stop();
Symbol 153 MovieClip Frame 6
stop();
Symbol 168 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 1
stop();
Symbol 181 MovieClip Frame 2
stop();
Symbol 181 MovieClip Frame 3
stop();
Symbol 181 MovieClip Frame 4
stop();
Symbol 181 MovieClip Frame 5
stop();
Symbol 181 MovieClip Frame 6
stop();
Symbol 182 MovieClip Frame 1
this.Background.gotoAndStop(_root.Dragon); ypos = 0; xpos = 0; i = 0; while (i < 100) { if (_root.Blank[i] == 1) { duplicateMovieClip (Blank, "mp" + i, i); setProperty("mp" + i, _x , ypos); setProperty("mp" + i, _y , xpos); this["mp" + i].gotoAndStop(_root.Background); } ypos = ypos + 50; if (ypos == 500) { ypos = 0; xpos = xpos + 50; } i++; } ypos = 0; xpos = 0; i = 0; while (i < 100) { if (_root.Floor[i] == 9) { duplicateMovieClip (Wall, "mp" + i, i); setProperty("mp" + i, _x , ypos); setProperty("mp" + i, _y , xpos); this["mp" + i].gotoAndStop(_root.Background); } if (_root.Floor[i] == 1) { duplicateMovieClip (Rock4, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 4) { duplicateMovieClip (Rock1, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 5) { duplicateMovieClip (Rock3, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 6) { duplicateMovieClip (Rock6, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 7) { duplicateMovieClip (Rock7, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 8) { duplicateMovieClip (Rock8, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 2) { duplicateMovieClip (Rock, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } if (_root.Floor[i] == 3) { duplicateMovieClip (Rock2, "mc" + i, i + 500); setProperty("mc" + i, _x , ypos); setProperty("mc" + i, _y , xpos); this["mc" + i].myVariable = i; } ypos = ypos + 50; if (ypos == 500) { ypos = 0; xpos = xpos + 50; } i++; } stop();
Instance of Symbol 153 MovieClip "Wall" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Rand = Math.round(Math.random() * 3); if (this._y < 0) { Rand = 5; } } onClipEvent (enterFrame) { if (_root.MainPause == true) { this._alpha = this._alpha - 1; if (Rand == 1) { this._x = this._x + 8; this._y = this._y + 8; } if (Rand == 2) { this._x = this._x - 8; this._y = this._y + 8; } if (Rand == 3) { this._x = this._x + 8; this._y = this._y - 8; } if (Rand == 0) { this._x = this._x - 8; this._y = this._y - 8; } } }
Instance of Symbol 74 MovieClip "Rock" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 2; } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 2; } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 2; _root.Dir = 0; } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 2; _root.Dir = 0; } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 2)) or (_root.Floor[myVariable + 1] == 2)) or (_root.Floor[myVariable - 10] == 2)) or (_root.Floor[myVariable + 10] == 2)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 52 MovieClip "Rock2" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 3; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 3)) or (_root.Floor[myVariable + 1] == 3)) or (_root.Floor[myVariable - 10] == 3)) or (_root.Floor[myVariable + 10] == 3)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 78 MovieClip "Rock1" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 4; } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 4; } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 4; _root.Dir = 0; } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 4; _root.Dir = 0; } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 4)) or (_root.Floor[myVariable + 1] == 4)) or (_root.Floor[myVariable - 10] == 4)) or (_root.Floor[myVariable + 10] == 4)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 84 MovieClip "Rock4" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 1; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 1)) or (_root.Floor[myVariable + 1] == 1)) or (_root.Floor[myVariable - 10] == 1)) or (_root.Floor[myVariable + 10] == 1)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 91 MovieClip "Rock7" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if ((_root.Floor[myVariable + 10] == 0) && (Moving == 0)) { Moving = 1; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 7; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; this.Face._rotation = this.Face._rotation - 18; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 7; _root.Dir = 0; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; this.Face._rotation = this.Face._rotation + 18; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 7; _root.Dir = 0; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 7)) or (_root.Floor[myVariable + 1] == 7)) or (_root.Floor[myVariable - 10] == 7)) or (_root.Floor[myVariable + 10] == 7)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 95 MovieClip "Rock8" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 8; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 8; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 1; MainCount = MainCount + 1; this._alpha = this._alpha - 15; if (MainCount == 50) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 8; _root.Dir = 0; this._alpha = 100; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 1; MainCount = MainCount + 1; this._alpha = this._alpha - 15; if (MainCount == 50) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 8; _root.Dir = 0; this._alpha = 100; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 8)) or (_root.Floor[myVariable + 1] == 8)) or (_root.Floor[myVariable - 10] == 8)) or (_root.Floor[myVariable + 10] == 8)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 58 MovieClip "Rock3" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 5; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 5)) or (_root.Floor[myVariable + 1] == 5)) or (_root.Floor[myVariable - 10] == 5)) or (_root.Floor[myVariable + 10] == 5)) { Moving = 5; Dead = true; _root.BlocMoving = true; this.gotoAndPlay(10); } } }
Instance of Symbol 87 MovieClip "Rock6" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Moving = 0; MainCount = 0; Dead = false; if (this._y < -10) { Dead = true; } } onClipEvent (enterFrame) { if (Dead == false) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(2); } else { gotoAndStop (1); } if (((_root.Grav == true) && (_root.Floor[myVariable + 10] == 0)) && (Moving == 0)) { Moving = 1; } if (((_root.Grav == false) && (_root.Floor[myVariable - 10] == 0)) && (Moving == 0)) { Moving = 4; } if (((_root.Floor[myVariable - 1] == 0) && (Moving == 0)) && (DirRed == 2)) { Moving = 2; DirRed = 0; } if (((_root.Floor[myVariable + 1] == 0) && (Moving == 0)) && (DirRed == 3)) { Moving = 3; DirRed = 0; } if (Moving == 1) { this._y = this._y + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 10; _root.Floor[myVariable - 10] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (Moving == 4) { this._y = this._y - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 10; _root.Floor[myVariable + 10] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (Moving == 2) { this._x = this._x - 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable - 1; _root.Floor[myVariable + 1] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (Moving == 3) { this._x = this._x + 10; MainCount = MainCount + 1; if (MainCount == 5) { MainCount = 0; Moving = 0; myVariable = myVariable + 1; _root.Floor[myVariable - 1] = 0; _root.Floor[myVariable] = 6; if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } } if (((((Moving == 0) && (_root.Floor[myVariable - 1] == 6)) or (_root.Floor[myVariable + 1] == 6)) or (_root.Floor[myVariable - 10] == 6)) or (_root.Floor[myVariable + 10] == 6)) { Moving = 5; _root.BlocMoving = true; Dead = true; this.gotoAndPlay(10); } } }
Instance of Symbol 181 MovieClip "Blank" in Symbol 182 MovieClip Frame 1
onClipEvent (load) { Rand = Math.round(Math.random() * 3); if (this._y < 0) { Rand = 5; } } onClipEvent (enterFrame) { if (_root.MainPause == true) { this._alpha = this._alpha - 1; if (Rand == 1) { this._x = this._x + 8; this._y = this._y + 8; } if (Rand == 2) { this._x = this._x - 8; this._y = this._y + 8; } if (Rand == 3) { this._x = this._x + 8; this._y = this._y - 8; } if (Rand == 0) { this._x = this._x - 8; this._y = this._y - 8; } } }
Symbol 187 MovieClip Frame 1
Count = 0; stop();
Symbol 187 MovieClip Frame 65
Count = Count + 1; if (Count >= 3) { gotoAndPlay (100); } else { gotoAndPlay (25); }
Symbol 187 MovieClip Frame 130
_root.MainLevel = _root.MainLevel + 1; _root.MainTimmer = 100; _root.gotoAndPlay(10); gotoAndStop (1);
Symbol 191 MovieClip Frame 1
Count = 0; stop();
Symbol 191 MovieClip Frame 65
Count = Count + 1; if (Count >= 3) { gotoAndPlay (100); } else { gotoAndPlay (25); }
Symbol 191 MovieClip Frame 130
_root.gotoAndPlay(11); gotoAndStop (1);

Library Items

Symbol 1 Sound [MySound1]
Symbol 2 Sound [MySound2]Used by:191
Symbol 3 GraphicUsed by:8
Symbol 4 BitmapUsed by:5
Symbol 5 GraphicUses:4Used by:8
Symbol 6 BitmapUsed by:7 10
Symbol 7 GraphicUses:6Used by:8
Symbol 8 MovieClipUses:3 5 7Used by:Timeline
Symbol 9 BitmapUsed by:10
Symbol 10 GraphicUses:6 9Used by:13
Symbol 11 FontUsed by:12 127 144
Symbol 12 EditableTextUses:11Used by:13
Symbol 13 MovieClipUses:10 12Used by:14
Symbol 14 MovieClipUses:13Used by:Timeline
Symbol 15 BitmapUsed by:16
Symbol 16 GraphicUses:15Used by:17 64
Symbol 17 ButtonUses:16Used by:23 108 124
Symbol 18 FontUsed by:19
Symbol 19 TextUses:18Used by:20
Symbol 20 MovieClipUses:19Used by:23
Symbol 21 SoundUsed by:23
Symbol 22 SoundUsed by:23
Symbol 23 MovieClipUses:17 20 21 22Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 FontUsed by:26 35 60 63 68 96 97 98 99 100 101 102 103 104 105 106 107 123
Symbol 26 EditableTextUses:25Used by:Timeline
Symbol 27 BitmapUsed by:30 65 66
Symbol 28 BitmapUsed by:30
Symbol 29 BitmapUsed by:30
Symbol 30 GraphicUses:27 28 29Used by:Timeline
Symbol 31 BitmapUsed by:32
Symbol 32 GraphicUses:31Used by:34
Symbol 33 GraphicUsed by:34
Symbol 34 ButtonUses:32 33Used by:Timeline
Symbol 35 TextUses:25Used by:Timeline
Symbol 36 BitmapUsed by:37 145
Symbol 37 GraphicUses:36Used by:59
Symbol 38 BitmapUsed by:39
Symbol 39 GraphicUses:38Used by:52
Symbol 40 BitmapUsed by:41
Symbol 41 GraphicUses:40Used by:42 43 55 56 81 82
Symbol 42 ButtonUses:41Used by:52 74
Symbol 43 ButtonUses:41Used by:52 74
Symbol 44 GraphicUsed by:48
Symbol 45 BitmapUsed by:46
Symbol 46 GraphicUses:45Used by:47
Symbol 47 MovieClipUses:46Used by:48
Symbol 48 MovieClipUses:44 47Used by:49
Symbol 49 MovieClipUses:48Used by:50 59
Symbol 50 MovieClipUses:49Used by:52 58 74 78 84 87 91 95
Symbol 51 SoundUsed by:52
Symbol 52 MovieClipUses:39 42 43 50 51Used by:59 108 182
Symbol 53 BitmapUsed by:54
Symbol 54 GraphicUses:53Used by:58
Symbol 55 ButtonUses:41Used by:58 78 91 95
Symbol 56 ButtonUses:41Used by:58 78 91 95
Symbol 57 SoundUsed by:58
Symbol 58 MovieClipUses:54 55 56 50 57Used by:59 108 182
Symbol 59 MovieClipUses:37 52 58 49Used by:Timeline
Symbol 60 TextUses:25Used by:62
Symbol 61 GraphicUsed by:62
Symbol 62 ButtonUses:60 61Used by:Timeline
Symbol 63 TextUses:25Used by:Timeline
Symbol 64 ButtonUses:16Used by:Timeline
Symbol 65 GraphicUses:27Used by:67 108
Symbol 66 GraphicUses:27Used by:67
Symbol 67 ButtonUses:65 66Used by:Timeline
Symbol 68 TextUses:25Used by:Timeline
Symbol 69 GraphicUsed by:Timeline
Symbol 70 GraphicUsed by:110
Symbol 71 BitmapUsed by:72
Symbol 72 GraphicUses:71Used by:74
Symbol 73 SoundUsed by:74
Symbol 74 MovieClipUses:72 42 43 50 73Used by:108 182
Symbol 75 BitmapUsed by:76
Symbol 76 GraphicUses:75Used by:78
Symbol 77 SoundUsed by:78
Symbol 78 MovieClipUses:76 55 56 50 77Used by:108 182
Symbol 79 BitmapUsed by:80
Symbol 80 GraphicUses:79Used by:84
Symbol 81 ButtonUses:41Used by:84 87
Symbol 82 ButtonUses:41Used by:84 87
Symbol 83 SoundUsed by:84 87 91 95
Symbol 84 MovieClipUses:80 81 82 50 83Used by:108 182
Symbol 85 BitmapUsed by:86
Symbol 86 GraphicUses:85Used by:87
Symbol 87 MovieClipUses:86 81 82 50 83Used by:108 182
Symbol 88 BitmapUsed by:89
Symbol 89 GraphicUses:88Used by:90
Symbol 90 MovieClipUses:89Used by:91
Symbol 91 MovieClipUses:90 55 56 50 83Used by:108 182
Symbol 92 BitmapUsed by:93
Symbol 93 GraphicUses:92Used by:94
Symbol 94 MovieClipUses:93Used by:95
Symbol 95 MovieClipUses:94 55 56 50 83Used by:108 182
Symbol 96 TextUses:25Used by:108
Symbol 97 TextUses:25Used by:108
Symbol 98 TextUses:25Used by:108
Symbol 99 TextUses:25Used by:108
Symbol 100 TextUses:25Used by:108
Symbol 101 TextUses:25Used by:108
Symbol 102 TextUses:25Used by:108
Symbol 103 TextUses:25Used by:108
Symbol 104 TextUses:25Used by:108
Symbol 105 TextUses:25Used by:108
Symbol 106 TextUses:25Used by:108
Symbol 107 TextUses:25Used by:108
Symbol 108 MovieClipUses:74 52 78 58 84 87 91 95 96 97 98 99 100 101 102 103 104 105 106 107 65 17Used by:110
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:70 108 109Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:124
Symbol 114 FontUsed by:115 116 117
Symbol 115 EditableTextUses:114Used by:124
Symbol 116 EditableTextUses:114Used by:124
Symbol 117 EditableTextUses:114Used by:124
Symbol 118 GraphicUsed by:122
Symbol 119 GraphicUsed by:122
Symbol 120 GraphicUsed by:122
Symbol 121 GraphicUsed by:122
Symbol 122 ButtonUses:118 119 120 121Used by:124
Symbol 123 EditableTextUses:25Used by:124
Symbol 124 MovieClipUses:113 115 116 117 122 123 17Used by:Timeline
Symbol 125 GraphicUsed by:137
Symbol 126 GraphicUsed by:128
Symbol 127 TextUses:11Used by:128
Symbol 128 MovieClipUses:126 127Used by:129
Symbol 129 MovieClipUses:128Used by:137
Symbol 130 GraphicUsed by:137
Symbol 131 BitmapUsed by:132 152
Symbol 132 GraphicUses:131Used by:133
Symbol 133 MovieClipUses:132Used by:136
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClipUses:134Used by:136
Symbol 136 MovieClipUses:133 135Used by:137
Symbol 137 MovieClipUses:125 129 130 136Used by:142
Symbol 138 GraphicUsed by:139 140 141
Symbol 139 ButtonUses:138Used by:142
Symbol 140 ButtonUses:138Used by:142
Symbol 141 ButtonUses:138Used by:142
Symbol 142 MovieClipUses:137 139 140 141Used by:Timeline
Symbol 143 GraphicUsed by:Timeline
Symbol 144 TextUses:11Used by:Timeline
Symbol 145 GraphicUses:36Used by:153
Symbol 146 BitmapUsed by:147
Symbol 147 GraphicUses:146Used by:153
Symbol 148 BitmapUsed by:149
Symbol 149 GraphicUses:148Used by:153
Symbol 150 BitmapUsed by:151
Symbol 151 GraphicUses:150Used by:153
Symbol 152 GraphicUses:131Used by:153
Symbol 153 MovieClipUses:145 147 149 151 152Used by:182
Symbol 154 BitmapUsed by:155
Symbol 155 GraphicUses:154Used by:168
Symbol 156 BitmapUsed by:157
Symbol 157 GraphicUses:156Used by:168
Symbol 158 BitmapUsed by:159
Symbol 159 GraphicUses:158Used by:168
Symbol 160 BitmapUsed by:161
Symbol 161 GraphicUses:160Used by:168
Symbol 162 BitmapUsed by:163
Symbol 163 GraphicUses:162Used by:168
Symbol 164 BitmapUsed by:165
Symbol 165 GraphicUses:164Used by:168
Symbol 166 BitmapUsed by:167
Symbol 167 GraphicUses:166Used by:168
Symbol 168 MovieClipUses:155 157 159 161 163 165 167Used by:182
Symbol 169 BitmapUsed by:170
Symbol 170 GraphicUses:169Used by:181
Symbol 171 BitmapUsed by:172
Symbol 172 GraphicUses:171Used by:181
Symbol 173 BitmapUsed by:174
Symbol 174 GraphicUses:173Used by:181
Symbol 175 BitmapUsed by:176
Symbol 176 GraphicUses:175Used by:181
Symbol 177 BitmapUsed by:178
Symbol 178 GraphicUses:177Used by:181
Symbol 179 BitmapUsed by:180
Symbol 180 GraphicUses:179Used by:181
Symbol 181 MovieClipUses:170 172 174 176 178 180Used by:182
Symbol 182 MovieClipUses:153 74 52 78 84 91 95 168 58 87 181Used by:Timeline
Symbol 183 BitmapUsed by:184
Symbol 184 GraphicUses:183Used by:185
Symbol 185 MovieClipUses:184Used by:187
Symbol 186 SoundUsed by:187
Symbol 187 MovieClipUses:185 186Used by:Timeline
Symbol 188 BitmapUsed by:189
Symbol 189 GraphicUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:190 2Used by:Timeline

Instance Names

"LoaderMovie"Frame 1Symbol 8 MovieClip
"Logo"Frame 4Symbol 23 MovieClip
"RightBanner"Frame 10Symbol 124 MovieClip
"TopBar"Frame 11Symbol 142 MovieClip
"Map"Frame 21Symbol 182 MovieClip
"Level"Frame 21Symbol 187 MovieClip
"Reseting"Frame 21Symbol 191 MovieClip
"t"Symbol 49 MovieClip Frame 1Symbol 48 MovieClip
"Face"Symbol 91 MovieClip Frame 1Symbol 90 MovieClip
"Walls"Symbol 136 MovieClip Frame 10Symbol 133 MovieClip
"Rock1s"Symbol 136 MovieClip Frame 10Symbol 135 MovieClip
"Wall"Symbol 182 MovieClip Frame 1Symbol 153 MovieClip
"Rock"Symbol 182 MovieClip Frame 1Symbol 74 MovieClip
"Rock2"Symbol 182 MovieClip Frame 1Symbol 52 MovieClip
"Rock1"Symbol 182 MovieClip Frame 1Symbol 78 MovieClip
"Rock4"Symbol 182 MovieClip Frame 1Symbol 84 MovieClip
"Rock7"Symbol 182 MovieClip Frame 1Symbol 91 MovieClip
"Rock8"Symbol 182 MovieClip Frame 1Symbol 95 MovieClip
"Background"Symbol 182 MovieClip Frame 1Symbol 168 MovieClip
"Rock3"Symbol 182 MovieClip Frame 1Symbol 58 MovieClip
"Rock6"Symbol 182 MovieClip Frame 1Symbol 87 MovieClip
"Blank"Symbol 182 MovieClip Frame 1Symbol 181 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "MySound1"
ExportAssets (56)Timeline Frame 1Symbol 2 as "MySound2"
ExportAssets (56)Timeline Frame 21Symbol 2 as "MySound2"

Dynamic Text Variables

PasswordSymbol 26 EditableText""
_root.ScoreSymbol 115 EditableText""
_root.MainLevelSymbol 116 EditableText""
_root.MainTimmerSymbol 117 EditableText""
_root.LevelsSymbol 123 EditableText""




http://swfchan.com/24/116646/info.shtml
Created: 8/3 -2019 15:03:55 Last modified: 8/3 -2019 15:03:55 Server time: 03/05 -2024 03:44:57