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hunting-season.swf

This is the info page for
Flash #117124

(Click the ID number above for more basic data on this flash file.)


Text
MORE GAMES

HUNTING SEASON

LOADING...

SHOOT THEM DOWN!

GAME OVER

<p align="center"><font face="Mentone Lig" size="36" color="#c10202" letterSpacing="0.000000" kerning="1">ddddd</font></p>

PLAY AGAIN

sounds

THIS IS HERE JUST FOR LINKAGE PURPOSES - DO NOT DELETE IT

stage mc

<p align="right"><font face="Verdana" size="14" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p>

<p align="right"><font face="Verdana" size="14" color="#000000" letterSpacing="0.000000" kerning="1">000</font></p>

Help

ActionScript [AS1/AS2]

Frame 1
Frame 11
function StartPreloader() { _preloaderInterval = setInterval(CheckIfLoaded, 300); } function CheckIfLoaded() { var _local4 = new Date(); var _local3 = _local4 - _swfStart; if ((this.getBytesLoaded() >= (this.getBytesTotal() - 10)) && (_local3 >= MILLISECONDS_TO_DELAY_PRELOADER)) { clearInterval(_preloaderInterval); _root.preloader.gotoAndPlay("opening_screen"); } } function InitGame() { gotoAndStop ("play_screen"); ResetLastGame(); is_playing = true; StartLevel(); ResetScore(); } function PlayAgain() { HideSharingActions(); InitGame(); } function StartLevel() { RemoveAllTrees(); _userLevel++; AddBgSprite(); AddTrees(); AddDashboard(); AddDucks(); AddAtom(); AddBomb(); AddTimeBonusElement(); AddAnimals(); AddGunAim(); StartTimer(); } function StartTimer() { _seconds_remained_for_level = LEVEL_MAX_SECONDS; dashboard.txtClock.text = _seconds_remained_for_level; _levelTimerInterval = setInterval(function () { _seconds_remained_for_level--; dashboard.txtClock.text = padZero(_seconds_remained_for_level); }, 1000); _levelEndInterval = setTimeout(EndLevel, LEVEL_MAX_SECONDS * 1000); } function StopTimer() { clearInterval(_levelTimerInterval); dashboard.txtClock.text = "00"; } function UpdateGameTimer() { clearInterval(_levelEndInterval); _levelEndInterval = setTimeout(EndLevel, _seconds_remained_for_level * 1000); dashboard.time_flare.gotoAndPlay(2); } function EndLevel() { StopTimer(); RemoveAllAnimals(); RemoveAllDucks(); RemoveAtoms(); RemoveBombs(); RemoveTimeBonusElements(); RemoveGunAim(); StopBackgroundChange(); is_playing = false; setTimeout(function () { GameOver(); ShowSharingActions(); }, GAMEOVER_DISPLAY_MILISECONDS); } function GameOver() { gotoAndPlay ("game_over_screen"); gameOverHolder.gameOverAnim.scoreText = ("Great! You scored " + _userScore) + " points!"; } function ResetGame() { _userLevel = 1; _userScore = 0; _userUserName = ""; _currentDuckIndex = 0; _currentHitCount = 0; } function ResetLastGame() { _userLevel = 1; _currentDuckIndex = 0; _currentBonusIndex = 0; _currentTimeBonusIndex = 0; _currentAtomIndex = 0; _currentBombIndex = 0; _currentSoundIndex = 0; _currentHitCount = 0; ResetScore(); } function HideSharingActions() { ExternalInterface.call("HidePublish"); } function ShowSharingActions() { if (enable_facebook == "1") { ExternalInterface.call("ShowPublish", _userScore, _currentHitCount); } } function RemoveTimeBonusElements() { var _local1 = 0; while (_local1 <= _currentTimeBonusIndex) { var _local2 = skyStage["time_bonus" + _local1]; if (_local2) { _local2.removeMovieClip(); } _local1++; } } function AddTimeBonusElement() { _currentTimeBonusIndex++; if (_currentTimeBonusIndex == 1) { var _local1 = Get_Time_Until_Next_Time_Bonus(); setTimeout(AddTimeBonusElement, _local1); return(undefined); } if (_currentTimeBonusIndex <= MAX_TIME_BONUS_ELEMENTS) { skyStage.attachMovie("time_bonus", "time_bonus" + _currentTimeBonusIndex, TIME_BONUS_DEPTH + _currentTimeBonusIndex); var oBonusElement = skyStage["time_bonus" + _currentTimeBonusIndex]; oBonusElement._x = -30; oBonusElement._y = 12; oBonusElement.onRelease = function () { clearInterval(_timeBonusIntrvalId); ShootTimeBonusElement(oBonusElement); }; MoveBonusElement(oBonusElement); var _local1 = Get_Time_Until_Next_Time_Bonus(); setTimeout(AddTimeBonusElement, _local1); } } function MoveBonusElement(oBonusElement) { oBonusElement._timeBonusIntrvalId = setInterval(function () { if (oBonusElement._x < STAGE_WIDTH) { oBonusElement._x = oBonusElement._x + TIME_BONUS_SPEED; } else { clearInterval(oBonusElement._timeBonusIntrvalId); oBonusElement.removeMovieClip(); } }, TIME_BONUS_ELEMENT_MOVE_MILISECONDS); } function ShootTimeBonusElement(oTimeBonus) { oTimeBonus.gotoAndPlay("explode"); PlaySoundEffect("time_bonus"); _seconds_remained_for_level = _seconds_remained_for_level + TIME_BONUS_ADD_SECONDS; UpdateGameTimer(); setTimeout(function () { oTimeBonus.removeMovieClip(); }, 1000); } function RemoveAtoms() { var _local1 = 0; while (_local1 <= _currentAtomIndex) { var _local2 = mainStage["atom" + _local1]; if (_local2) { _local2.removeMovieClip(); } _local1++; } } function AddBomb() { _currentBombIndex++; if (_currentBombIndex == 1) { var _local1 = Get_Time_Until_Next_Bomb(); setTimeout(AddBomb, _local1); return(undefined); } if ((_currentBombIndex <= MAX_BOMBS) && (is_playing)) { skyStage.attachMovie("bomb", "bomb" + _currentBombIndex, BOMBS_DEPTH + _currentBombIndex); var oBomb = skyStage["bomb" + _currentBombIndex]; oBomb._x = Math.floor(Math.random() * STAGE_WIDTH) + 20; oBomb._y = 14; setTimeout(function () { oBomb.removeMovieClip(); }, BOMB_DISPLAY_MILISECONDS); var _local1 = Get_Time_Until_Next_Bomb(); setTimeout(AddBomb, _local1); } } function ShootBomb(oBomb) { oBomb.gotoAndPlay("explode"); setTimeout(function () { PlaySoundEffect("explosion"); if (oBomb._y < SKY_HEIGHT) { var _local1 = 0; while (_local1 < _currentDuckIndex) { ShootDuck(skyStage["duck" + _local1], true); _local1++; } } else { var _local1 = 0; while (_local1 < _currentAnimalIndex) { ShootAnimal(animalsStage["animal" + _local1], true); _local1++; } } }, BOMB_EXPLOSION_MILISECONDS); } function AddAtom() { _currentAtomIndex++; if (_currentAtomIndex == 1) { var _local1 = Get_Time_Until_Next_Atom(); setTimeout(AddAtom, _local1); return(undefined); } if ((_currentAtomIndex <= MAX_ATOMS) && (is_playing)) { skyStage.attachMovie("atom", "atom" + _currentAtomIndex, ATOMS_DEPTH + _currentAtomIndex); var oAtom = mainStage["atom" + _currentAtomIndex]; oAtom._x = Math.floor(Math.random() * STAGE_WIDTH) + 20; oAtom._y = EARTH_HEIGHT - 20; MoveAtom(oAtom); setTimeout(function () { oAtom.removeMovieClip(); }, ATOM_DISPLAY_MILISECONDS); var _local1 = Get_Time_Until_Next_Atom(); setTimeout(AddAtom, _local1); } } function MoveAtom(oAtom) { oAtom._timeBonusIntrvalId = setInterval(function () { if (oAtom._y < STAGE_HEIGHT) { oAtom._y = oAtom._y + ATOM_DROP_SPEED; } else { clearInterval(oAtom._timeBonusIntrvalId); oAtom.removeMovieClip(); } }, TIME_BONUS_ELEMENT_MOVE_MILISECONDS); } function ShootAtom(oAtom) { oAtom.gotoAndPlay("explode"); clearInterval(oAtom._timeBonusIntrvalId); setTimeout(function () { PlaySoundEffect("atom_explosion"); var _local1 = 0; while (_local1 < _currentDuckIndex) { ShootDuck(skyStage["duck" + _local1], true); _local1++; } _local1 = 0; while (_local1 < _currentAnimalIndex) { ShootAnimal(animalsStage["animal" + _local1], true); _local1++; } }, ATOM_EXPLOSION_MILISECONDS); } function AddTimeBonusElement() { _currentTimeBonusIndex++; if (_currentTimeBonusIndex == 1) { var _local1 = Get_Time_Until_Next_Time_Bonus(); setTimeout(AddTimeBonusElement, _local1); return(undefined); } if ((_currentTimeBonusIndex <= MAX_TIME_BONUS_ELEMENTS) && (is_playing)) { skyStage.attachMovie("time_bonus", "time_bonus" + _currentTimeBonusIndex, TIME_BONUS_DEPTH + _currentTimeBonusIndex); var oBonusElement = skyStage["time_bonus" + _currentTimeBonusIndex]; oBonusElement._x = -30; oBonusElement._y = 12; oBonusElement.onRelease = function () { clearInterval(_timeBonusIntrvalId); ShootTimeBonusElement(oBonusElement); }; MoveBonusElement(oBonusElement); var _local1 = Get_Time_Until_Next_Time_Bonus(); setTimeout(AddTimeBonusElement, _local1); } } function MoveBonusElement(oBonusElement) { oBonusElement._timeBonusIntrvalId = setInterval(function () { if (oBonusElement._x < STAGE_WIDTH) { oBonusElement._x = oBonusElement._x + TIME_BONUS_SPEED; } else { clearInterval(oBonusElement._timeBonusIntrvalId); oBonusElement.removeMovieClip(); } }, TIME_BONUS_ELEMENT_MOVE_MILISECONDS); } function ShootTimeBonusElement(oTimeBonus) { oTimeBonus.gotoAndPlay("explode"); PlaySoundEffect("time_bonus"); _seconds_remained_for_level = _seconds_remained_for_level + TIME_BONUS_ADD_SECONDS; UpdateGameTimer(); setTimeout(function () { oTimeBonus.removeMovieClip(); }, 1000); } function padZero(s) { s = s.toString(); if (s.length < 2) { s = "0" + s; } return(s); } function Get_Time_Until_Next_Time_Bonus() { return(Math.floor((Math.random() * (LEVEL_MAX_SECONDS * 1000)) / MAX_TIME_BONUS_ELEMENTS) + 2000); } function Get_Time_Until_Next_Bomb() { return(Math.floor((Math.random() * (LEVEL_MAX_SECONDS * 1000)) / MAX_BOMBS) + 2000); } function Get_Time_Until_Next_Atom() { return(Math.floor((Math.random() * (LEVEL_MAX_SECONDS * 1000)) / MAX_ATOMS) + 2000); } function ReplaceContextMenu() { var _local2 = new ContextMenu(); _local2.hideBuiltInItems(); _local2.customItems.push(new ContextMenuItem("Hunting Season 1.1", function (obj, item) { })); _local2.customItems.push(new ContextMenuItem("Game Credits", function (obj, item) { getURL (HELP_URL, "_blank"); })); _local2.customItems.push(new ContextMenuItem("More shooting games!", function (obj, item) { getURL (MORE_GAMES_URL, "_blank"); })); _local2.customItems[0].enabled = false; _root.menu = _local2; } function AddDucks() { _ducksIntervalId = setInterval(AddDuck, MILISECONDS_BETWEEN_DUCKS); } function AddAnimals() { _animalsIntervalId = setInterval(AddAnimal, MILISECONDS_BETWEEN_ANIMALS); } function AddDuck() { _currentDuckIndex++; skyStage.attachMovie("duck_figures", "duck" + _currentDuckIndex, DUCKS_DEPTH + _currentDuckIndex); var _local2 = skyStage["duck" + _currentDuckIndex]; skyStage["duck" + _currentDuckIndex].gotoAndStop(Math.floor(Math.random() * skyStage["duck" + _currentDuckIndex]._totalframes) + 1); var _local4 = 0; var _local3 = Math.floor(Math.random() * 3) + 5; var _local7 = Math.floor(Math.random() * STAGE_WIDTH) + Math.floor(STAGE_WIDTH / 3); var _local1 = _local3 + Math.floor((Math.random() * STAGE_HEIGHT) - (DUCK_AVERAGE_HEIGHT / 2)); var _local6 = ((_local4 < _local7) ? 1 : -1); var _local5 = ((_local3 < _local1) ? 1 : -1); if (_local5 == 1) { if (_local1 < DUCK_AVERAGE_HEIGHT) { _local1 = DUCK_AVERAGE_HEIGHT + 2; } } else if (_local1 > STAGE_HEIGHT) { _local1 = (STAGE_HEIGHT - DUCK_AVERAGE_HEIGHT) - 2; } if (Math.random() > 0.5) { var _local9 = _local4; var _local8 = _local3; _local4 = _local7; _local3 = _local1; _local7 = _local9; _local1 = _local8; _local6 = -_local6; _local5 = -_local5; movementDirection = -1; if (_local6 == -1) { skyStage["duck" + _currentDuckIndex]._width = skyStage["duck" + _currentDuckIndex]._width * -1; } } _local2._x = _local4; _local2._y = _local3; _local2.EndX = _local7; _local2.EndY = _local1; _local2.DirectionX = _local6; _local2.DirectionY = _local5; MoveObject(_local2); } function ShootDuck(oDuck, isBombed) { if (oDuck.IsDying) { return(undefined); } oDuck.IsDying = true; if (typeof(oDuck.SpecialPoints) != "undefined") { points = oDuck.SpecialPoints; if (points < 0) { if (isBombed) { return(undefined); } } else { PlaySoundEffect("special_points"); dashboard.score_flare.gotoAndPlay(2); } } else { points = 1; } _currentHitCount++; oDuck.figure.gotoAndPlay("death"); oDuck.shadow._visible = false; setTimeout(function () { RemoveObject(oDuck); }, 1000); RaiseScore(points); } function RemoveAllDucks() { clearInterval(_ducksIntervalId); var _local1 = 0; while (_local1 <= _currentDuckIndex) { var _local2 = skyStage["duck" + _local1]; _local2.removeMovieClip(); _local1++; } } function AddAnimal() { _currentAnimalIndex++; animalsStage.attachMovie("animal_figures", "animal" + _currentAnimalIndex, ANIMALS_DEPTH + _currentAnimalIndex); var _local1 = animalsStage["animal" + _currentAnimalIndex]; animalsStage["animal" + _currentAnimalIndex].gotoAndStop(Math.floor(Math.random() * animalsStage["animal" + _currentAnimalIndex]._totalframes) + 1); var _local4 = 0; if (Math.random() > 0.5) { _local4 = STAGE_WIDTH + 10; } var _local3 = (EARTH_HEIGHT_START + Math.floor(Math.random() * (EARTH_HEIGHT - 30))) + 20; var _local7 = Math.floor(Math.random() * STAGE_WIDTH) + Math.floor(STAGE_WIDTH / 3); var _local2 = (_local3 + Math.floor(Math.random() * 20)) - 10; var _local6 = ((_local4 < _local7) ? 1 : -1); var _local5 = ((_local3 < _local2) ? 1 : -1); if (_local5 == 1) { if (_local2 < Animal_AVERAGE_HEIGHT) { _local2 = Animal_AVERAGE_HEIGHT + 10; } } else if (_local2 > STAGE_HEIGHT) { _local2 = (STAGE_HEIGHT - Animal_AVERAGE_HEIGHT) - 10; } if (_local6 == 1) { animalsStage["animal" + _currentAnimalIndex]._xscale = animalsStage["animal" + _currentAnimalIndex]._xscale * -1; } _local1._x = _local4; _local1._y = _local3; _local1.EndX = _local7; _local1.EndY = _local2; _local1.DirectionX = _local6; _local1.DirectionY = _local5; MoveObject(_local1); } function ShootAnimal(oAnimal, isBombed) { if (oAnimal.IsDying) { return(undefined); } oAnimal.IsDying = true; if (typeof(oAnimal.SpecialPoints) != "undefined") { points = oAnimal.SpecialPoints; if (points < 0) { if (isBombed) { return(undefined); } } else { PlaySoundEffect("special_points"); dashboard.score_flare.gotoAndPlay(2); } } else { points = 1; } _currentHitCount++; oAnimal.figure.gotoAndPlay("death"); oAnimal.shadow._visible = false; setTimeout(function () { RemoveAnimal(oAnimal); }, 1000); RaiseScore(points); } function MoveObject(obj) { var _local4 = 50; var _local3 = 150; var _local5 = Math.floor(Math.random() * _local3) + _local4; var stepX = 2; var stepY = 1; obj.movementInterval = setInterval(function () { var _local2 = false; var _local1 = false; if (obj.DirectionX == 1) { if (obj._x < obj.EndX) { obj._x = obj._x + stepX; } else { _local2 = true; } } else if (obj._x > obj.EndX) { obj._x = obj._x - stepX; } else { _local2 = true; } if (obj.DirectionY == 1) { if (obj._y < obj.EndY) { obj._y = obj._y + stepY; } else { _local1 = true; } } else if (obj._y > obj.EndY) { obj._y = obj._y - stepY; } else { _local1 = true; } if (_local2 && (_local1)) { clearInterval(obj.movementInterval); obj.removeMovieClip(); } }, _local5); } function RemoveObject(obj) { obj.removeMovieClip(); } function RemoveAllAnimals() { clearInterval(_animalsIntervalId); var _local1 = 0; while (_local1 <= _currentAnimalIndex) { var _local2 = animalsStage["animal" + _local1]; _local2.removeMovieClip(); _local1++; } } function AddGunAim() { InitWeapons(); PrepareGunAimSound(); skyStage.attachMovie("gunAim", "gunAim", GUN_DEPTH); skyStage.gunAim._x = _xmouse; skyStage.gunAim._y = _ymouse; skyStage.gunAim.gotoAndStop(Math.floor(Math.random() * skyStage.gunAim._totalframes) + 2); skyStage.gunAim.GunAimPositionInterval = setInterval(function () { skyStage.gunAim._x = _root._xmouse; skyStage.gunAim._y = _root._ymouse; }, 10); ShowGunAim(); } function HideGunAim() { skyStage.gunAim._visible = false; ShowMouseWhenPlaying(); } function ShowGunAim() { skyStage.gunAim._visible = true; HideMouseWhenPlaying(); } function ShowMouseWhenPlaying() { if (is_playing) { Mouse.show(); } } function HideMouseWhenPlaying() { if (is_playing) { Mouse.hide(); } } function DayVision() { skyStage.gunAim.gotoAndStop(2); } function NightVision() { skyStage.gunAim.gotoAndStop(3); } function InitWeapons() { var _local1 = setInterval(RotateWeapon, WEAPON_ROTATION_UPDATE_MILLISECONDS); } function RotateWeapon() { var _local5 = _root._xmouse - weapons._x; var _local4 = _root._ymouse - weapons._y; var _local3 = Math.atan2(_local4, _local5); var _local2 = ((_local3 * 180) / Math.PI) + 270; weapons.weapon._rotation = _local2; if (_root._ymouse > (STAGE_HEIGHT - 50)) { } } function ShootWeapon() { weapons.weapon.gotoAndPlay("shoot"); } function SwitchWeapon() { if (weapons._currentframe == weapons._totalframes) { weapons.gotoAndStop(1); } else { weapons.nextFrame(); } } function PrepareGunAimSound() { gunAimSoundContainer.attachSound("machinegun_sound"); soundContainer.setVolume(20); _root.onMouseDown = function () { if (is_playing) { ShootWeapon(); PlayShootSound(); } }; } function RemoveGunAim() { skyStage.gunAim.removeMovieClip(); clearInterval(_weaponRotationInterval); Mouse.show(); } function PlayShootSound() { gunAimSoundContainer.start(); } function AddBgSprite() { var _local1 = 1; mainStage.attachMovie("bgSprite", "bgSprite", BG_DEPTH); mainStage.bgSprite._x = -10; mainStage.bgSprite._y = 0; StartBackgroundChange(); } function StartBackgroundChange() { mainStage.bgSprite.gotoAndStop("day"); } function StopBackgroundChange() { mainStage.bgSprite.gotoAndStop(1); } function AddDashboard() { mainStage.attachMovie("dashboard", "dashboard", DASHBOARD_DEPTH); mainStage.dashboard._x = 0; mainStage.dashboard._y = 0; } function PlaySoundEffect(id, repeatCount) { if ((!repeatCount) || (typeof(repeatCount) == "undefined")) { repeatCount = 1; } _currentSoundIndex++; _root.sounds.createEmptyMovieClip(("sound" + id) + _currentSoundIndex, (SOUND_DEPTH + _currentSoundIndex) + 1); var soundMc = _root.sounds[("sound" + id) + _currentSoundIndex]; soundMc.oSound = new Sound(); soundMc.oSound.setVolume(_currentVolume); soundMc.oSound.attachSound(id + "_sound"); soundMc.oSound.onSoundComplete = function () { soundMc.removeMovieClip(); }; soundMc.oSound.start(); } function AddTrees() { var _local6 = ","; var _local3 = 0; while (_local3 < TREES_COUNT) { _currentTreeIndex++; treesStage.attachMovie("tree", "tree" + _currentTreeIndex, TREES_DEPTH + _currentTreeIndex); treesStage["tree" + _currentTreeIndex].gotoAndStop(Math.floor(Math.random() * treesStage["tree" + _currentTreeIndex]._totalframes) + 1); var _local5 = STAGE_WIDTH / 100; var _local1 = (Math.floor(Math.random() * _local5) * 100) + 5; _local6 = _local6 + (_local1 + ","); if (_local6.indexOf(_local1 + ",")) { _local1 = _local1 + 100; } var _local4 = (EARTH_HEIGHT_START + Math.floor(Math.random() * EARTH_HEIGHT)) - 20; var _local2 = treesStage["tree" + _currentTreeIndex]; _local2._x = _local1; _local2._y = _local4; _local2.onRelease = function () { }; _local3++; } } function InitSoundEffects() { _root.createEmptyMovieClip("sounds", SOUND_DEPTH); } function ResetScore() { _userScore = 0; dashboard.txtScore.text = padZero(_userScore); } function RaiseScore(points) { _userScore = _userScore + points; if (_userScore < 0) { _userScore = 0; } dashboard.txtScore.text = padZero(_userScore); } var LEVEL_MAX_SECONDS = 100; var MILLISECONDS_TO_DELAY_PRELOADER = 1000; var GAMEOVER_DISPLAY_MILISECONDS = 2000; var PRE_AD_LENGTH_MILISECONDS = 500; var POST_AD_LENGTH_MILISECONDS = 5000; var MILISECONDS_BETWEEN_DUCKS = 900; var MILISECONDS_BETWEEN_ANIMALS = 1500; var WEAPON_ROTATION_UPDATE_MILLISECONDS = 150; var MAX_BOMBS = 3; var MAX_ATOMS = 15; var MAX_TIME_BONUS_ELEMENTS = 3; var BOMB_DISPLAY_MILISECONDS = 4000; var ATOM_DISPLAY_MILISECONDS = 4000; var BOMB_EXPLOSION_MILISECONDS = 100; var ATOM_EXPLOSION_MILISECONDS = 500; var TIME_BONUS_ELEMENT_MOVE_MILISECONDS = 30; var TIME_BONUS_ADD_SECONDS = 5; var TIME_BONUS_SPEED = 2; var ATOM_DROP_SPEED = 2; var TREES_COUNT = 2; var BG_DEPTH = 1; var DASHBOARD_DEPTH = 2; var GAME_INFO_DEPTH = 3; var ADS_DEPTH = 3; var GUN_DEPTH = 16000; var TIME_BONUS_DEPTH = 8000; var DUCKS_DEPTH = 10; var ANIMALS_DEPTH = 1000; var ATOMS_DEPTH = 7100; var BOMBS_DEPTH = 6500; var TREES_DEPTH = 5000; var MSG_DEPTH = 11000; var SOUND_DEPTH = 2000; var REMOVE_SOUND_DELAY = 5000; var SHARE_URL = "http://www.myplayyard.com/share_score.php?tsource=hunting_season_game_large"; var HELP_URL = "http://www.myplayyard.com/index.php?a=page&id=10&tsource=hunting_season_game_large"; var MORE_GAMES_URL = "http://www.myplayyard.com/index.php?a=gamelist&name=shooting-games&tsource=hunting_season_game_large"; var TOOLBAR_ID = "myplayyard"; var STAGE_WIDTH = 550; var STAGE_HEIGHT = 400; var SKY_HEIGHT = 200; var EARTH_HEIGHT_START = 200; var EARTH_HEIGHT = (STAGE_HEIGHT - EARTH_HEIGHT_START); var DUCK_AVERAGE_HEIGHT = 20; var _userLevel = 1; var _userScore = 0; var _currentTreeIndex = 0; var _currentAnimalIndex = 0; var _currentDuckIndex = 0; var _currentBonusIndex = 0; var _currentTimeBonusIndex = 0; var _currentAtomIndex = 0; var _currentBombIndex = 0; var _currentSoundIndex = 0; var _currentHitCount = 0; var _seconds_remained_for_level = 0; var _levelTimerInterval = 0; var _animalsIntervalId = 0; var _ducksIntervalId = 0; var _timeBonusIntrvalId = 0; var _spriteMoveIntervalId = 0; var soundContainer = new Sound(); var gunAimSoundContainer = new Sound(); var is_playing = false; var random_time_until_next_bomb = 0; var random_time_until_next_atom = 0; var _swfStart = new Date(); var _preloaderInterval = 0; var _weaponRotationInterval = 0; var _currentVolume = 20; InitSoundEffects(); ReplaceContextMenu(); StartPreloader(); stop();
Frame 44
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("6c1bcc2a", this, 10301, true); stop();
Frame 62
stop();
Symbol 8 MovieClip Frame 1
stop();
Symbol 13 MovieClip Frame 1
stop();
Symbol 14 MovieClip [weapons] Frame 1
stop();
Symbol 17 MovieClip [gunAim] Frame 1
stop();
Symbol 23 Button
on (release) { getURL (_root.MORE_GAMES_URL, "_blank"); } on (rollOver) { _root.HideGunAim(); } on (rollOut) { _root.ShowGunAim(); }
Symbol 29 Button
on (release) { getURL (_root.MORE_GAMES_URL, "_blank"); }
Symbol 39 MovieClip Frame 31
gotoAndPlay (1);
Symbol 41 Button
on (release) { _root.InitGame(); }
Symbol 44 MovieClip Frame 56
stop();
Symbol 44 MovieClip Frame 82
stop();
Symbol 64 MovieClip [bgSprite] Frame 1
stop();
Symbol 64 MovieClip [bgSprite] Frame 2
stop(); _root.DayVision(); setTimeout(function () { gotoAndPlay ("evening"); }, 15000);
Symbol 64 MovieClip [bgSprite] Frame 48
stop(); _root.NightVision(); setTimeout(function () { gotoAndPlay ("sunrise"); }, 15000);
Symbol 64 MovieClip [bgSprite] Frame 106
gotoAndStop ("day");
Symbol 73 Button
on (release) { getURL (_root.MORE_GAMES_URL, "_blank"); }
Instance of Symbol 74 MovieClip in Symbol 79 MovieClip Frame 45
on (release) { getURL (_root.MORE_GAMES_URL, "_blank"); }
Symbol 79 MovieClip Frame 60
stop(); _root.ShowSharingActions();
Instance of Symbol 78 MovieClip "btPlayAgain" in Symbol 79 MovieClip Frame 60
on (release) { _root.PlayAgain(); }
Symbol 97 MovieClip Frame 20
gotoAndPlay ("walk");
Symbol 97 MovieClip Frame 43
stop();
Symbol 98 Button
on (release) { _root.ShootAnimal(this); }
Symbol 113 MovieClip Frame 36
gotoAndPlay ("walk");
Symbol 113 MovieClip Frame 54
stop();
Symbol 133 MovieClip Frame 23
stop();
Symbol 134 MovieClip Frame 22
gotoAndPlay ("walk");
Symbol 134 MovieClip Frame 49
stop();
Symbol 135 MovieClip [animal_figures] Frame 1
stop();
Symbol 135 MovieClip [animal_figures] Frame 21
SpecialPoints = -10;
Symbol 135 MovieClip [animal_figures] Frame 22
SpecialPoints = -10;
Symbol 135 MovieClip [animal_figures] Frame 23
SpecialPoints = -10;
Symbol 150 MovieClip Frame 70
stop();
Symbol 151 MovieClip Frame 28
gotoAndPlay ("flight");
Symbol 151 MovieClip Frame 62
stop();
Symbol 152 Button
on (release) { _root.ShootDuck(this); }
Symbol 165 MovieClip Frame 12
gotoAndPlay ("flight");
Symbol 165 MovieClip Frame 35
stop();
Symbol 178 MovieClip Frame 59
gotoAndPlay ("flight");
Symbol 178 MovieClip Frame 76
stop();
Symbol 184 MovieClip Frame 59
gotoAndPlay ("flight");
Symbol 184 MovieClip Frame 86
stop();
Symbol 185 MovieClip [duck_figures] Frame 1
stop();
Symbol 185 MovieClip [duck_figures] Frame 19
SpecialPoints = 3;
Symbol 185 MovieClip [duck_figures] Frame 20
SpecialPoints = -2;
Symbol 185 MovieClip [duck_figures] Frame 21
SpecialPoints = -2;
Symbol 190 Button
on (release) { _root.ShootBomb(this); }
Symbol 197 MovieClip [bomb] Frame 1
stop();
Symbol 197 MovieClip [bomb] Frame 45
stop();
Symbol 201 Button
on (release) { getURL (_root.HELP_URL, "_blank"); } on (rollOver) { _root.HideGun(); } on (rollOut) { _root.ShowGun(); }
Symbol 209 MovieClip [time_bonus] Frame 1
stop();
Symbol 209 MovieClip [time_bonus] Frame 13
stop();
Symbol 219 MovieClip Frame 1
stop();
Symbol 222 Button
on (release) { _root.ShootAtom(this); }
Symbol 240 MovieClip Frame 116
stop();
Symbol 241 MovieClip [atom] Frame 1
stop();
Symbol 241 MovieClip [atom] Frame 103
stop();
Symbol 255 MovieClip Frame 27
gotoAndPlay ("walk");
Symbol 255 MovieClip Frame 54
stop();
Symbol 256 MovieClip Frame 36
gotoAndPlay ("walk");
Symbol 256 MovieClip Frame 54
stop();
Symbol 257 MovieClip Frame 28
gotoAndPlay ("walk");
Symbol 257 MovieClip Frame 50
stop();
Symbol 258 MovieClip [tree] Frame 1
stop();
Symbol 270 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 275 Button
on (release) { getURL (_root.MORE_GAMES_URL, "_blank"); } on (rollOver) { _root.HideGunAim(); } on (rollOut) { _root.ShowGunAim(); }
Symbol 279 MovieClip Frame 1
stop();

Library Items

Symbol 1 GraphicUsed by:4
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClipUses:2Used by:4
Symbol 4 MovieClipUses:1 3Used by:8
Symbol 5 GraphicUsed by:7
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:5 6Used by:8
Symbol 8 MovieClipUses:4 7Used by:14
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClipUses:9Used by:13
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClipUses:10 12Used by:14
Symbol 14 MovieClip [weapons]Uses:8 13Used by:259  Timeline
Symbol 15 GraphicUsed by:16 77
Symbol 16 MovieClipUses:15Used by:17
Symbol 17 MovieClip [gunAim]Uses:16Used by:259
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:44
Symbol 20 BitmapUsed by:21 277
Symbol 21 GraphicUses:20Used by:24
Symbol 22 GraphicUsed by:23 29 73 98 152 190 222 275
Symbol 23 ButtonUses:22Used by:24
Symbol 24 MovieClipUses:21 23Used by:44
Symbol 25 GraphicUsed by:28
Symbol 26 FontUsed by:27 32 33 37 70 71 76 260
Symbol 27 TextUses:26Used by:28 74
Symbol 28 MovieClipUses:25 27Used by:44 276
Symbol 29 ButtonUses:22Used by:44
Symbol 30 GraphicUsed by:44
Symbol 31 GraphicUsed by:44
Symbol 32 TextUses:26Used by:44
Symbol 33 TextUses:26Used by:44
Symbol 34 GraphicUsed by:44
Symbol 35 GraphicUsed by:44
Symbol 36 GraphicUsed by:44
Symbol 37 TextUses:26Used by:38
Symbol 38 MovieClipUses:37Used by:39
Symbol 39 MovieClipUses:38Used by:44
Symbol 40 GraphicUsed by:41
Symbol 41 ButtonUses:40Used by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:19 24 28 29 30 31 32 33 34 35 36 39 41 42 43Used by:Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:64 259
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClipUses:47Used by:64
Symbol 49 GraphicUsed by:50 51
Symbol 50 MovieClipUses:49Used by:51
Symbol 51 ButtonUses:50 49Used by:64
Symbol 52 GraphicUsed by:64
Symbol 53 GraphicUsed by:54
Symbol 54 MovieClipUses:53Used by:56 66 243 245 247 249 251 253
Symbol 55 GraphicUsed by:56
Symbol 56 MovieClipUses:54 55Used by:64 258 259
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClipUses:57 58 59 60Used by:64
Symbol 62 GraphicUsed by:63
Symbol 63 MovieClipUses:62Used by:64
Symbol 64 MovieClip [bgSprite]Uses:46 48 51 52 56 61 63Used by:259
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:54 65Used by:258 259
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:79
Symbol 69 GraphicUsed by:79
Symbol 70 TextUses:26Used by:79
Symbol 71 EditableTextUses:26Used by:79
Symbol 72 GraphicUsed by:74
Symbol 73 ButtonUses:22Used by:74
Symbol 74 MovieClipUses:72 27 73Used by:79
Symbol 75 GraphicUsed by:78
Symbol 76 TextUses:26Used by:78
Symbol 77 MovieClipUses:15Used by:78
Symbol 78 MovieClipUses:75 76 77Used by:79
Symbol 79 MovieClipUses:68 69 70 71 74 78Used by:259 279
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClipUses:80Used by:97 257
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:97 257
Symbol 84 GraphicUsed by:85
Symbol 85 MovieClipUses:84Used by:97 257
Symbol 86 GraphicUsed by:87
Symbol 87 MovieClipUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:97 257
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClipUses:89Used by:97 257
Symbol 91 GraphicUsed by:92
Symbol 92 MovieClipUses:91Used by:97 257
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClipUses:93Used by:97 257
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClipUses:95Used by:97 257
Symbol 97 MovieClipUses:81 83 85 88 90 92 94 96Used by:135
Symbol 98 ButtonUses:22Used by:135
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:113 256
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:113 256
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClipUses:103Used by:113 256
Symbol 105 GraphicUsed by:106
Symbol 106 MovieClipUses:105Used by:113 256
Symbol 107 GraphicUsed by:108
Symbol 108 MovieClipUses:107Used by:113 256
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:113 256
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:113 256
Symbol 113 MovieClipUses:100 102 104 106 108 110 112Used by:135
Symbol 114 GraphicUsed by:115
Symbol 115 MovieClipUses:114Used by:134 255
Symbol 116 GraphicUsed by:117
Symbol 117 MovieClipUses:116Used by:118
Symbol 118 MovieClipUses:117Used by:134 255
Symbol 119 GraphicUsed by:120
Symbol 120 MovieClipUses:119Used by:134 255
Symbol 121 GraphicUsed by:122
Symbol 122 MovieClipUses:121Used by:134 255
Symbol 123 GraphicUsed by:124
Symbol 124 MovieClipUses:123Used by:134 255
Symbol 125 GraphicUsed by:134 255
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:134 255
Symbol 128 GraphicUsed by:129
Symbol 129 MovieClipUses:128Used by:130
Symbol 130 MovieClipUses:129Used by:134 255
Symbol 131 GraphicUsed by:133
Symbol 132 GraphicUsed by:133 209
Symbol 133 MovieClipUses:131 132Used by:134 255
Symbol 134 MovieClipUses:115 118 120 122 124 125 127 130 133Used by:135
Symbol 135 MovieClip [animal_figures]Uses:97 98 113 134Used by:259
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:138
Symbol 138 MovieClipUses:137Used by:145
Symbol 139 GraphicUsed by:145
Symbol 140 GraphicUsed by:144 208
Symbol 141 GraphicUsed by:144 208
Symbol 142 GraphicUsed by:144
Symbol 143 GraphicUsed by:144 208
Symbol 144 MovieClipUses:140 141 142 143Used by:145
Symbol 145 MovieClipUses:138 139 144Used by:151
Symbol 146 GraphicUsed by:151
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:150
Symbol 150 MovieClipUses:149Used by:151 165 184
Symbol 151 MovieClipUses:145 146 150Used by:185
Symbol 152 ButtonUses:22Used by:185
Symbol 153 GraphicUsed by:163
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:163
Symbol 156 GraphicUsed by:163
Symbol 157 GraphicUsed by:161
Symbol 158 GraphicUsed by:161
Symbol 159 GraphicUsed by:161
Symbol 160 GraphicUsed by:161
Symbol 161 MovieClipUses:157 158 159 160Used by:163
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:153 155 156 161 162Used by:165
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:163 164 150Used by:185
Symbol 166 GraphicUsed by:167 179
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:167Used by:176
Symbol 169 GraphicUsed by:176
Symbol 170 GraphicUsed by:174 182
Symbol 171 GraphicUsed by:174 182
Symbol 172 GraphicUsed by:174 182
Symbol 173 GraphicUsed by:174 182
Symbol 174 MovieClipUses:170 171 172 173Used by:176
Symbol 175 GraphicUsed by:176 183
Symbol 176 MovieClipUses:168 169 174 175Used by:178
Symbol 177 GraphicUsed by:178 184
Symbol 178 MovieClipUses:176 177Used by:185
Symbol 179 MovieClipUses:166Used by:180
Symbol 180 MovieClipUses:179Used by:183
Symbol 181 GraphicUsed by:183
Symbol 182 MovieClipUses:170 171 172 173Used by:183
Symbol 183 MovieClipUses:180 181 182 175Used by:184
Symbol 184 MovieClipUses:183 177 150Used by:185
Symbol 185 MovieClip [duck_figures]Uses:151 152 165 178 184Used by:259
Symbol 186 GraphicUsed by:197
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:187 188Used by:197
Symbol 190 ButtonUses:22Used by:197
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:191Used by:197
Symbol 193 GraphicUsed by:197
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClip [bomb]Uses:186 189 190 192 193 194 195 196Used by:259
Symbol 198 GraphicUsed by:201
Symbol 199 GraphicUsed by:201
Symbol 200 GraphicUsed by:201
Symbol 201 ButtonUses:198 199 200Used by:202
Symbol 202 MovieClip [help]Uses:201Used by:259 274
Symbol 203 GraphicUsed by:209
Symbol 204 GraphicUsed by:209
Symbol 205 GraphicUsed by:206
Symbol 206 MovieClipUses:205Used by:209
Symbol 207 GraphicUsed by:208
Symbol 208 MovieClipUses:140 141 207 143Used by:209
Symbol 209 MovieClip [time_bonus]Uses:203 132 204 206 208Used by:259
Symbol 210 FontUsed by:211 262
Symbol 211 EditableTextUses:210Used by:219
Symbol 212 Sound [atom_explosion_sound]Used by:219
Symbol 213 Sound [drop_points_sound]Used by:219
Symbol 214 Sound [explosion_sound]Used by:219
Symbol 215 Sound [game_over_sound]Used by:219
Symbol 216 Sound [machinegun_sound]Used by:219
Symbol 217 Sound [special_points_sound]Used by:219
Symbol 218 Sound [time_bonus_sound]Used by:219
Symbol 219 MovieClipUses:211 212 213 214 215 216 217 218Used by:259
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:241
Symbol 222 ButtonUses:22Used by:241
Symbol 223 GraphicUsed by:224
Symbol 224 MovieClipUses:223Used by:240
Symbol 225 ShapeTweeningUsed by:228
Symbol 226 ShapeTweeningUsed by:228
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:225 226 227Used by:240
Symbol 229 GraphicUsed by:230
Symbol 230 MovieClipUses:229Used by:240
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClipUses:231Used by:240
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:240
Symbol 235 GraphicUsed by:236
Symbol 236 MovieClipUses:235Used by:240
Symbol 237 GraphicUsed by:238
Symbol 238 MovieClipUses:237Used by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClipUses:224 228 230 232 234 236 239Used by:241 259
Symbol 241 MovieClip [atom]Uses:221 222 240Used by:259
Symbol 242 GraphicUsed by:243
Symbol 243 MovieClipUses:54 242Used by:258 259
Symbol 244 GraphicUsed by:245
Symbol 245 MovieClipUses:54 244Used by:258 259
Symbol 246 GraphicUsed by:247
Symbol 247 MovieClipUses:54 246Used by:258 259
Symbol 248 GraphicUsed by:249
Symbol 249 MovieClipUses:54 248Used by:258 259
Symbol 250 GraphicUsed by:251
Symbol 251 MovieClipUses:54 250Used by:258 259
Symbol 252 GraphicUsed by:253
Symbol 253 MovieClipUses:54 252Used by:259
Symbol 254 GraphicUsed by:259
Symbol 255 MovieClipUses:115 118 120 122 124 125 127 130 133Used by:259
Symbol 256 MovieClipUses:100 102 104 106 108 110 112Used by:259
Symbol 257 MovieClipUses:81 92 83 85 88 90 94 96Used by:259
Symbol 258 MovieClip [tree]Uses:56 66 251 245 247 243 249Used by:259
Symbol 259 MovieClipUses:46 64 66 56 79 135 185 197 202 209 17 219 241 14 243 245 247 249 251 253 254 255 256 257 258 240Used by:Timeline
Symbol 260 TextUses:26Used by:Timeline
Symbol 261 MovieClipUsed by:263
Symbol 262 EditableTextUses:210Used by:263
Symbol 263 MovieClipUses:261 262Used by:Timeline
Symbol 264 FontUsed by:265 266 267
Symbol 265 EditableTextUses:264Used by:274
Symbol 266 EditableTextUses:264Used by:274
Symbol 267 TextUses:264Used by:274
Symbol 268 GraphicUsed by:270
Symbol 269 GraphicUsed by:270
Symbol 270 MovieClipUses:268 269Used by:274
Symbol 271 GraphicUsed by:273
Symbol 272 GraphicUsed by:273
Symbol 273 MovieClipUses:271 272Used by:274
Symbol 274 MovieClipUses:265 266 202 267 270 273Used by:Timeline
Symbol 275 ButtonUses:22Used by:276 278
Symbol 276 MovieClipUses:28 275Used by:Timeline
Symbol 277 GraphicUses:20Used by:278
Symbol 278 MovieClipUses:277 275Used by:Timeline
Symbol 279 MovieClipUses:79Used by:Timeline

Instance Names

"preloader"Frame 11Symbol 44 MovieClip
"mainStage"Frame 44Symbol 263 MovieClip
"animalsStage"Frame 44Symbol 263 MovieClip
"treesStage"Frame 44Symbol 263 MovieClip
"skyStage"Frame 44Symbol 263 MovieClip
"weapons"Frame 44Symbol 14 MovieClip [weapons]
"dashboard"Frame 44Symbol 274 MovieClip
"gameOverHolder"Frame 62Symbol 279 MovieClip
"weapon"Symbol 14 MovieClip [weapons] Frame 1Symbol 8 MovieClip
"weapon"Symbol 14 MovieClip [weapons] Frame 2Symbol 13 MovieClip
"btStart"Symbol 44 MovieClip Frame 67Symbol 41 Button
"skyBackground"Symbol 64 MovieClip [bgSprite] Frame 1Symbol 46 MovieClip
"btPlayAgain"Symbol 79 MovieClip Frame 60Symbol 78 MovieClip
"figure"Symbol 135 MovieClip [animal_figures] Frame 1Symbol 97 MovieClip
"figure"Symbol 135 MovieClip [animal_figures] Frame 9Symbol 113 MovieClip
"figure"Symbol 135 MovieClip [animal_figures] Frame 21Symbol 134 MovieClip
"bird"Symbol 151 MovieClip Frame 1Symbol 145 MovieClip
"bird"Symbol 165 MovieClip Frame 1Symbol 163 MovieClip
"bird"Symbol 178 MovieClip Frame 1Symbol 176 MovieClip
"bird"Symbol 184 MovieClip Frame 1Symbol 183 MovieClip
"figure"Symbol 185 MovieClip [duck_figures] Frame 1Symbol 151 MovieClip
"figure"Symbol 185 MovieClip [duck_figures] Frame 10Symbol 165 MovieClip
"figure"Symbol 185 MovieClip [duck_figures] Frame 19Symbol 178 MovieClip
"figure"Symbol 185 MovieClip [duck_figures] Frame 20Symbol 184 MovieClip
"borderClip"Symbol 263 MovieClip Frame 1Symbol 261 MovieClip
"txtClock"Symbol 274 MovieClip Frame 1Symbol 265 EditableText
"txtScore"Symbol 274 MovieClip Frame 1Symbol 266 EditableText
"score_flare"Symbol 274 MovieClip Frame 1Symbol 270 MovieClip
"time_flare"Symbol 274 MovieClip Frame 1Symbol 273 MovieClip
"gameOverAnim"Symbol 279 MovieClip Frame 1Symbol 79 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 5 seconds
ExportAssets (56)Timeline Frame 1Symbol 14 as "weapons"
ExportAssets (56)Timeline Frame 1Symbol 17 as "gunAim"
ExportAssets (56)Timeline Frame 25Symbol 64 as "bgSprite"
ExportAssets (56)Timeline Frame 25Symbol 135 as "animal_figures"
ExportAssets (56)Timeline Frame 25Symbol 185 as "duck_figures"
ExportAssets (56)Timeline Frame 25Symbol 197 as "bomb"
ExportAssets (56)Timeline Frame 25Symbol 202 as "help"
ExportAssets (56)Timeline Frame 25Symbol 209 as "time_bonus"
ExportAssets (56)Timeline Frame 25Symbol 212 as "atom_explosion_sound"
ExportAssets (56)Timeline Frame 25Symbol 213 as "drop_points_sound"
ExportAssets (56)Timeline Frame 25Symbol 214 as "explosion_sound"
ExportAssets (56)Timeline Frame 25Symbol 215 as "game_over_sound"
ExportAssets (56)Timeline Frame 25Symbol 216 as "machinegun_sound"
ExportAssets (56)Timeline Frame 25Symbol 217 as "special_points_sound"
ExportAssets (56)Timeline Frame 25Symbol 218 as "time_bonus_sound"
ExportAssets (56)Timeline Frame 25Symbol 241 as "atom"
ExportAssets (56)Timeline Frame 25Symbol 258 as "tree"

Labels

"mochi"Frame 1
"preloder"Frame 11
"linkage_elements"Frame 25
"play_screen"Frame 44
"game_over_screen"Frame 62
"shoot"Symbol 8 MovieClip Frame 6
"shoot"Symbol 13 MovieClip Frame 4
"opening_screen"Symbol 44 MovieClip Frame 57
"day"Symbol 64 MovieClip [bgSprite] Frame 2
"evening"Symbol 64 MovieClip [bgSprite] Frame 19
"night"Symbol 64 MovieClip [bgSprite] Frame 48
"sunrise"Symbol 64 MovieClip [bgSprite] Frame 79
"shake"Symbol 79 MovieClip Frame 18
"walk"Symbol 97 MovieClip Frame 1
"death"Symbol 97 MovieClip Frame 21
"walk"Symbol 113 MovieClip Frame 1
"death"Symbol 113 MovieClip Frame 37
"walk"Symbol 134 MovieClip Frame 1
"death"Symbol 134 MovieClip Frame 23
"flight"Symbol 151 MovieClip Frame 1
"death"Symbol 151 MovieClip Frame 29
"flight"Symbol 165 MovieClip Frame 1
"death"Symbol 165 MovieClip Frame 13
"flight"Symbol 178 MovieClip Frame 1
"death"Symbol 178 MovieClip Frame 60
"flight"Symbol 184 MovieClip Frame 1
"death"Symbol 184 MovieClip Frame 60
"explode"Symbol 197 MovieClip [bomb] Frame 16
"explode"Symbol 209 MovieClip [time_bonus] Frame 2
"explode"Symbol 241 MovieClip [atom] Frame 6
"walk"Symbol 255 MovieClip Frame 1
"death"Symbol 255 MovieClip Frame 28
"walk"Symbol 256 MovieClip Frame 1
"death"Symbol 256 MovieClip Frame 37
"walk"Symbol 257 MovieClip Frame 1
"death"Symbol 257 MovieClip Frame 29
"blink"Symbol 270 MovieClip Frame 2
"blink"Symbol 273 MovieClip Frame 2

Dynamic Text Variables

scoreTextSymbol 71 EditableText"<p align="center"><font face="Mentone Lig" size="36" color="#c10202" letterSpacing="0.000000" kerning="1">ddddd</font></p>"




http://swfchan.com/24/117124/info.shtml
Created: 8/3 -2019 03:21:59 Last modified: 8/3 -2019 03:21:59 Server time: 24/04 -2024 20:46:35